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| Goriya of Tantari, the Trophy, and the Jump Spell | |
+---------------------------------------------------------+ |
Remember when you went to the Town of Ruto and a woman told you Goriya of |
Tantari stole from them their trophy? Well, now that you have the Red Candle |
you can get that trophy back. From North Palace head north to a single, |
isolated cave. Inside, notice that it is illuminated now that you have the Red |
Candle, you'll see an Ache. These are bats, called Keese in every other game, |
but in this one they like changing names. Kill/avoid it and jump over the lava |
pits from platform to platform. |
Right of them is the infamous bandit, Goriya of Tantari. Kill him and take the |
Blue Potion he drops and the winged bird-like statue behind him, the Trophy. |
Now return to the town of Ruto, which if you forgot, is to the left on the path |
south of that cave. When there head to the second screen and find a woman in a |
red dress, no hat, who comes out of a house. For getting the Trophy she takes |
you to see her uncle, the wise man of the town. Talking to him gets you your |
second spell, the Jump Spell. |
+-----------------------+ |
| Magic Container | |
+-----------------------+ |
Get your health restored in Ruto and then go to the North Palace. Walk around |
the water to the south and you'll find a cave. Enter it and defeat the enemies |
(if you duck, the enemies that shoot rocks at you will not be able to hit your |
body but your shield). At the end is a Magic Container. It increases your |
Magic Gauge by one. |
+-------------------------+ |
| Path to the South | |
+-------------------------+ |
You've found everything that you want to find in the current sector of Hyrule. |
Now you should expand to the south where the second palace is located. South of |
Ruto is a cave that provides such a path. Continue to the right and you'll |
encounter a few weak enemies and a Goriya. This is a tougher one, though, |
because so far you've fought Goriyas that could not move. Be aggressive, |
slashing constantly, which I've found to be most effective. In the next screen |
you must fight a second tough Goriya. Kill it quickly to avoid damage and |
advance to the next screen. There are several Aches here and one special Red |
Ache, which lands, turns into a dragon, and fireballs you. |
Don't even bother attacking them; continue to the right to find a platform too |
high up for you to jump. Use the Jump Spell to make it easier on yourself and |
exit the cave. As soon you do enter the woods to the right. There's a Fairy. |
Head south, avoiding the tall grass as it makes you move slower, and you'll |
reach a bridge. As you cross over it an action screen occurs where you must get |
across. Dodge the fish, use the shield to block their projectiles, and run. On |
the other side, back on the overhead screen, wander over to the singular patch |
of forest. Inside is an experience bag with 100 points in it. Exit the forest |
and into the town. |
+----------------------+ |
| The Life Spell | |
+----------------------+ |
In the Water Town of Saria you'll encounter your first enemies in towns. Talk |
to some people and they'll fly away as Aches. They were spying on you. As one |
man at the start says, eyes of Ganon are everywhere. Eventually you'll find a |
large, two-story blue house and a woman who's lost her mirror comes out. Go |
left into the next screen and into the first house. Duck down and slash under |
the table for the Mirror. Take it to the woman who had lost it and she'll take |
you to the village wise man. Now you have the Life Spell, which restores your |
health. Use it well. |
+-------------------+ |
| Bagu's Note | |
+-------------------+ |
As you further explore the town you'll discover an old lady who can restore |
magic. Lots of towns, excluding Ruto, Rauru, and a future town, have a lady who |
restores health and one for magic. As you further explore you'll find a knight |
guarding the river. He won't let you pass the river to the next town. Of |
course, the knight is good friends with a man named Bagu who lives in the |
wilderness of this region of Hyrule. |
Head north of the bridge you used to get to Saria, the town where you got the |
Life Spell, and look around the woods directly to the north. The path where |
Bagu lives is in the second row down and the four spaces over from the top row. |
In the house lives Bagu. Speaking like a total caveman he gives you Bagu's |
Note! |
Show it to River Man, the name of the knight who wouldn't let you pass in Saria, |
and now every time you go and talk to River Man on either side of the river a |
bridge will form to the even further south. But first, you should beat the |
second dungeon. |
+--------------------+ |
| Swamp Palace | |
+--------------------+ |
This palace can be found north of Saria. Specifically, go north of the bridge |
and follow the trail. When you see a cave, run in, kill the enemies, and get |
the experience bag. Now, from the cave make your way to the first patch of |
path. |
Then go to the northwest when the enemies aren't there. Stop each time to wait |
for the enemies to attack you on the path. When they do just head right to get |
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