text
stringlengths
0
213
================================================================================
+---------------------------------------------------------+
| Goriya of Tantari, the Trophy, and the Jump Spell |
+---------------------------------------------------------+
Remember when you went to the Town of Ruto and a woman told you Goriya of
Tantari stole from them their trophy? Well, now that you have the Red Candle
you can get that trophy back. From North Palace head north to a single,
isolated cave. Inside, notice that it is illuminated now that you have the Red
Candle, you'll see an Ache. These are bats, called Keese in every other game,
but in this one they like changing names. Kill/avoid it and jump over the lava
pits from platform to platform.
Right of them is the infamous bandit, Goriya of Tantari. Kill him and take the
Blue Potion he drops and the winged bird-like statue behind him, the Trophy.
Now return to the town of Ruto, which if you forgot, is to the left on the path
south of that cave. When there head to the second screen and find a woman in a
red dress, no hat, who comes out of a house. For getting the Trophy she takes
you to see her uncle, the wise man of the town. Talking to him gets you your
second spell, the Jump Spell.
+-----------------------+
| Magic Container |
+-----------------------+
Get your health restored in Ruto and then go to the North Palace. Walk around
the water to the south and you'll find a cave. Enter it and defeat the enemies
(if you duck, the enemies that shoot rocks at you will not be able to hit your
body but your shield). At the end is a Magic Container. It increases your
Magic Gauge by one.
+-------------------------+
| Path to the South |
+-------------------------+
You've found everything that you want to find in the current sector of Hyrule.
Now you should expand to the south where the second palace is located. South of
Ruto is a cave that provides such a path. Continue to the right and you'll
encounter a few weak enemies and a Goriya. This is a tougher one, though,
because so far you've fought Goriyas that could not move. Be aggressive,
slashing constantly, which I've found to be most effective. In the next screen
you must fight a second tough Goriya. Kill it quickly to avoid damage and
advance to the next screen. There are several Aches here and one special Red
Ache, which lands, turns into a dragon, and fireballs you.
Don't even bother attacking them; continue to the right to find a platform too
high up for you to jump. Use the Jump Spell to make it easier on yourself and
exit the cave. As soon you do enter the woods to the right. There's a Fairy.
Head south, avoiding the tall grass as it makes you move slower, and you'll
reach a bridge. As you cross over it an action screen occurs where you must get
across. Dodge the fish, use the shield to block their projectiles, and run. On
the other side, back on the overhead screen, wander over to the singular patch
of forest. Inside is an experience bag with 100 points in it. Exit the forest
and into the town.
+----------------------+
| The Life Spell |
+----------------------+
In the Water Town of Saria you'll encounter your first enemies in towns. Talk
to some people and they'll fly away as Aches. They were spying on you. As one
man at the start says, eyes of Ganon are everywhere. Eventually you'll find a
large, two-story blue house and a woman who's lost her mirror comes out. Go
left into the next screen and into the first house. Duck down and slash under
the table for the Mirror. Take it to the woman who had lost it and she'll take
you to the village wise man. Now you have the Life Spell, which restores your
health. Use it well.
+-------------------+
| Bagu's Note |
+-------------------+
As you further explore the town you'll discover an old lady who can restore
magic. Lots of towns, excluding Ruto, Rauru, and a future town, have a lady who
restores health and one for magic. As you further explore you'll find a knight
guarding the river. He won't let you pass the river to the next town. Of
course, the knight is good friends with a man named Bagu who lives in the
wilderness of this region of Hyrule.
Head north of the bridge you used to get to Saria, the town where you got the
Life Spell, and look around the woods directly to the north. The path where
Bagu lives is in the second row down and the four spaces over from the top row.
In the house lives Bagu. Speaking like a total caveman he gives you Bagu's
Note!
Show it to River Man, the name of the knight who wouldn't let you pass in Saria,
and now every time you go and talk to River Man on either side of the river a
bridge will form to the even further south. But first, you should beat the
second dungeon.
+--------------------+
| Swamp Palace |
+--------------------+
This palace can be found north of Saria. Specifically, go north of the bridge
and follow the trail. When you see a cave, run in, kill the enemies, and get
the experience bag. Now, from the cave make your way to the first patch of
path.
Then go to the northwest when the enemies aren't there. Stop each time to wait
for the enemies to attack you on the path. When they do just head right to get