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Spell. It is a very interesting spell (no, it does not refill magic. That
would be stupid).
Go to the third segment, back to the wall, and use the Spell Spell. A cave
forms and it contains the greatest treasure of Kasuto, the Magical Key. It is
like a skeleton key. You don't need small keys anymore! The sixth dungeon, and
the final one, is going to be a walk in the park.
+-----------------------+
| Heart Container |
+-----------------------+
The last Heart Container is near the final dungeon. Walk along the shoreline of
the desert (pink terrain) and you'll find an action screen with a Heart
Container on it. Now all you have to do is make the final dungeon appear. To
do this, stand in the middle of the rocks and play the Flute. The palace
appears. This will be easy considering that you don't need keys anymore.
+---------------------+
| Hidden Palace |
+---------------------+
Note: There's tons of stuff, including a 1-Up and experience bags. If you want
to explore on your own go ahead, but I'm not covering it in the guide.
The final frontier, almost. I'm ready. The first statue is a hidden Iron
Knuckle, red. Now take the elevator to the very bottom. Unlock the door with
the Magic Key and continue right. You should be relatively unchallenged. There
are just a few Wizzrobes (dodge) and a few easier enemies too. In the first
screen is nothing of importance.
After that is a Blue Iron Knuckle. Kill it and jump over the holes. You may
need to use the Jump Spell. Unlock the door on the other side and defeat the
Blue Iron Knuckle. Go to the next screen. Just avoid the Wizzrobes in this
screen and get to the next. Continue right, not fighting the Blue Iron Knuckle.
If you want the experience use the Downward Thrust. At the top of the blocks
continue right to another screen. Use the Jump Spell to get across the floor
after the third knight statue. The floor has an invisible hole in it. Break
the pillar and continue right.
Mini-Boss: Ironknuckle
Yes, the boss of the Graveyard Palace is the mini-boss of the palace. First,
deploy the Shield Spell as a safety measure. When the horse floats by, jump up
and use a Downward Thrust on it. I think the horse is mechanical. Anyway, once
you've Downward Thrust-ed it enough it will run away and you have a regular Iron
Knuckle to fight. Kill it by jumping and slashing when you land a key falls.
Get it if you want (you don't need it) and head right. Unlock the door and get
the dungeon prize, the Cross.
The Cross shows invisible enemies and objects. You now have all the items. Now
go four screens back (left) to find a screen with pits that lead down. Before
you jumped over them, but this time, fall in. Fall down again and land on a
platform. Jump to the platform to the right and unlock the door. If you fall
one too many times the dungeon is in a loop so you can just keep falling. Once
you unlock the door fight a Blue Iron Knuckle. To the right of that, in a new
screen, is a pillar of breakable blocks. The Handy Glove is so handy!
Break it and jump across the lava platforms. Like usual, there are Dragon
Gargoyle statues here, so if you need to use the Jump Spell to help you bypass
them. Once you reach a pillar of blocks break them and go to the next screen.
You may want to use the Reflect Spell in here to help you. Usually you avoid
Wizzrobes, but here it would be wise to kill them because you have to fight
other enemies, too.
After a Red Iron Knuckle you go to the next screen. In here is a super hyper
Skull Ball. Use the Life Spell (only if you have low health or if you'll have
to enough to use the Fairy Spell afterwards) and then the Fairy Spell to get
across the lava gap. In the next screen are a few enemies, one of them an
Armored Stalfos, one a Poe. By an elevator is a locked door. Go through the
door and to the next screen.
Mini-Boss: Ironknuckle
Again! This is getting old. Kill it like last time. If you have a memory
deficiency problem between a few minutes I'll help you by listing how to beat it
for the third time. First, Downward Thrust the horse when it comes by until the
Ironknuckle is unhorsed. Use the Shield Spell if you need when it has no horse
and then jump up. The Ironknuckle will defend the lower half of its body,
expecting you to attack that part, so as you fall attack the upper. Since
you've been upgraded so much you'll probably kill it in a few stabs. So, after
getting 300 experience and an unneeded key, head right to exit the screen.
This screen has the 1-Up, which comes in the shape of a Link Doll in it. Since
these are so rare I'll cover how to get it. Use the Jump Spell to jump from the
light platform in the pit to the upper ledge to the right. Kill the Blue Iron
Knuckle and get the doll. Now fall down the pit. If you fall twice you must
repeat a few earlier steps. If you, left two screens, unlock the elevator door,
and take it back up. Then you can go right to the Ironknuckle room (you won't
have to fight him again) and right to the falling room with the Link Doll. If
done correctly you'll fall and use the Fairy Spell as you're falling. Fly to
the alcove and straight to the next screen to the right.
Boss: Barba
Like Gooma, this boss looks hard, but is a total pushover. Link usually kills
some dragon or reptilian fire-breathing creature in his quests, and Barba is no
exception. You'll want to cast the following spells: Shield, Jump, and Reflect.
Shield is obviously so you can defend yourself, Reflect is so you can reflect
fire (which is otherwise impossible to block with your shield), and Jump is so