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Spell. It is a very interesting spell (no, it does not refill magic. That |
would be stupid). |
Go to the third segment, back to the wall, and use the Spell Spell. A cave |
forms and it contains the greatest treasure of Kasuto, the Magical Key. It is |
like a skeleton key. You don't need small keys anymore! The sixth dungeon, and |
the final one, is going to be a walk in the park. |
+-----------------------+ |
| Heart Container | |
+-----------------------+ |
The last Heart Container is near the final dungeon. Walk along the shoreline of |
the desert (pink terrain) and you'll find an action screen with a Heart |
Container on it. Now all you have to do is make the final dungeon appear. To |
do this, stand in the middle of the rocks and play the Flute. The palace |
appears. This will be easy considering that you don't need keys anymore. |
+---------------------+ |
| Hidden Palace | |
+---------------------+ |
Note: There's tons of stuff, including a 1-Up and experience bags. If you want |
to explore on your own go ahead, but I'm not covering it in the guide. |
The final frontier, almost. I'm ready. The first statue is a hidden Iron |
Knuckle, red. Now take the elevator to the very bottom. Unlock the door with |
the Magic Key and continue right. You should be relatively unchallenged. There |
are just a few Wizzrobes (dodge) and a few easier enemies too. In the first |
screen is nothing of importance. |
After that is a Blue Iron Knuckle. Kill it and jump over the holes. You may |
need to use the Jump Spell. Unlock the door on the other side and defeat the |
Blue Iron Knuckle. Go to the next screen. Just avoid the Wizzrobes in this |
screen and get to the next. Continue right, not fighting the Blue Iron Knuckle. |
If you want the experience use the Downward Thrust. At the top of the blocks |
continue right to another screen. Use the Jump Spell to get across the floor |
after the third knight statue. The floor has an invisible hole in it. Break |
the pillar and continue right. |
Mini-Boss: Ironknuckle |
Yes, the boss of the Graveyard Palace is the mini-boss of the palace. First, |
deploy the Shield Spell as a safety measure. When the horse floats by, jump up |
and use a Downward Thrust on it. I think the horse is mechanical. Anyway, once |
you've Downward Thrust-ed it enough it will run away and you have a regular Iron |
Knuckle to fight. Kill it by jumping and slashing when you land a key falls. |
Get it if you want (you don't need it) and head right. Unlock the door and get |
the dungeon prize, the Cross. |
The Cross shows invisible enemies and objects. You now have all the items. Now |
go four screens back (left) to find a screen with pits that lead down. Before |
you jumped over them, but this time, fall in. Fall down again and land on a |
platform. Jump to the platform to the right and unlock the door. If you fall |
one too many times the dungeon is in a loop so you can just keep falling. Once |
you unlock the door fight a Blue Iron Knuckle. To the right of that, in a new |
screen, is a pillar of breakable blocks. The Handy Glove is so handy! |
Break it and jump across the lava platforms. Like usual, there are Dragon |
Gargoyle statues here, so if you need to use the Jump Spell to help you bypass |
them. Once you reach a pillar of blocks break them and go to the next screen. |
You may want to use the Reflect Spell in here to help you. Usually you avoid |
Wizzrobes, but here it would be wise to kill them because you have to fight |
other enemies, too. |
After a Red Iron Knuckle you go to the next screen. In here is a super hyper |
Skull Ball. Use the Life Spell (only if you have low health or if you'll have |
to enough to use the Fairy Spell afterwards) and then the Fairy Spell to get |
across the lava gap. In the next screen are a few enemies, one of them an |
Armored Stalfos, one a Poe. By an elevator is a locked door. Go through the |
door and to the next screen. |
Mini-Boss: Ironknuckle |
Again! This is getting old. Kill it like last time. If you have a memory |
deficiency problem between a few minutes I'll help you by listing how to beat it |
for the third time. First, Downward Thrust the horse when it comes by until the |
Ironknuckle is unhorsed. Use the Shield Spell if you need when it has no horse |
and then jump up. The Ironknuckle will defend the lower half of its body, |
expecting you to attack that part, so as you fall attack the upper. Since |
you've been upgraded so much you'll probably kill it in a few stabs. So, after |
getting 300 experience and an unneeded key, head right to exit the screen. |
This screen has the 1-Up, which comes in the shape of a Link Doll in it. Since |
these are so rare I'll cover how to get it. Use the Jump Spell to jump from the |
light platform in the pit to the upper ledge to the right. Kill the Blue Iron |
Knuckle and get the doll. Now fall down the pit. If you fall twice you must |
repeat a few earlier steps. If you, left two screens, unlock the elevator door, |
and take it back up. Then you can go right to the Ironknuckle room (you won't |
have to fight him again) and right to the falling room with the Link Doll. If |
done correctly you'll fall and use the Fairy Spell as you're falling. Fly to |
the alcove and straight to the next screen to the right. |
Boss: Barba |
Like Gooma, this boss looks hard, but is a total pushover. Link usually kills |
some dragon or reptilian fire-breathing creature in his quests, and Barba is no |
exception. You'll want to cast the following spells: Shield, Jump, and Reflect. |
Shield is obviously so you can defend yourself, Reflect is so you can reflect |
fire (which is otherwise impossible to block with your shield), and Jump is so |
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