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Decimate the former (use the Jump Spell to reach them) and acquire the latter.
Hop down and continue right. First you'll face a Blue Iron Knuckle. You know
what to do. Jump and hit it as you land. Then it would appear we reached a
dead end. A man from a town, I think Mido, told us that this palace had a fake
wall. Jump into the wall and sure enough, it is fake.
Waltz through and move to the right. After some Wizards you'll find an
elevator.
Take it down and use the key on the locked door. A Cat Gargoyle statue will
appear and attack you. Continue left and fight a, hey get this, Orange Iron
Knuckle. After it comes a blue one, though. After defeating them both use the
key on the locked door and get the palace prize, the Flute!
The Flute has three uses throughout the entire game. Pretty great item... Take
the elevator back up (one screen back). Head right. In this screen is nothing
but a few Wizards and Molblins. Take the elevator here up and head left. Here
you must fight the Stalfos from the first two dungeons! They're killing me (as
in, I am laughing, not dying). In the screen to the right is a key. Take it
for a key count of one.
Now take the following directions to return to the elevator with 200 experience
over it: right, down, left, left, left, left, up. From this elevator (to make
sure we're talking about the same place, there should be two dripping objects
around you) head left and unlock the locked door. Continue left and you'll see
a Mace Demon, one of the hammer-throwing enemies.
This truly is the Swamp Palace reborn. Keep heading left passed a few break-
able blocks to engage a Red Iron Knuckle. After it use the Upward Thrust to get
the bag of experience. Return to the elevator, in this screen, and take it down
all the way.
Head left through a screen of Wizards. You'll encounter an Orange Iron Knuckle.
After defeating it continue right. You'll see a Blue Iron Knuckle. The ceiling
is to low here to beat it with the jumping strategy so lure it out and kill it
there. Then get the key. Return one screen right and go up the elevator all
the way. Unlock the door after kicking that Orange Iron Knuckle's sorry hide.
You must then fight a Blue Iron Knuckle. You then must fight a Red Iron
Knuckle.
Go through to the next screen.
Boss: Gooma
The Nintendo crew sure were creative when making bosses. This monster has a
mace and looks very imposing, but he isn't that hard. First, cast the Jump and
Shield Spells. If you approach the barbarian he will toss a mace at you. So,
run up, slash, and jump out of the way just in the nick of time. Cast the Life
Spell if you need to and hope for the best. I bet you can win without it,
though. If Gooma seems to be cornering you try to jump over him. Once Gooma
explodes take the small key, open the locked door, and head right. Place the
crystal in the light blue altar. One more to go!
================================================================================
=================================Hidden Palace*=================================
================================================================================
+-----------------------+
| The River Devil |
+-----------------------+
From the palace return to Nabooru. South of Nabooru is what looks like a
spider.
It has two arms, large eyes, and an evil, black body. Only one force can move
it. Play the Flute with B. The River Devil will die. Woo-hoo! Now you can
explore all of Hyrule. Follow the path to an action screen. Run past the
Lizardmen bombarding you with rocks, kill the one obstructing your path, and
exit the screen.
Continue along this path, fighting two more action screens like this (I think
this mountainous region is Lizardmen territory). Then you reach a graveyard.
Head through it (not actually going into it. Graveyard action screens are hard
to deal with). Near the graveyard is a bridge leading into a forest. Take it.
Use the Fairy Spell to cross it.
You'll be going to a town soon, so you can blow all the magic you want. Below
that bridge is another. Skip it. The town is leads to is Old Kasuto, haunted
by invisible evils. The wise man there teaches you nothing right now. Head
east to a desert and then another forest. Enter the cave near the woods.
In the cave you must fight three Tektites first. After that screen, fall into
the pit and a Lizardman will join you. Fight it or leave the pit so it's
stranded. Continue this until you see a Red Lizardman. It throws maces. Skip
over it to the next screen. Now you're back in the over world. In the patch of
forest second from the top, second column over is a hidden town. Press A by the
forest to "deforest it" and reveal the town.
+------------------+
| New Kasuto |
+------------------+
This is an extremely useful town. First we're getting the last Magic Container
in the game, giving you the largest bar you can have. To get it, wait for an
old woman to come out of her house, first screen. She'll say that you deserve
her help and lead you in. It would seem that you're going to a wise man, but it
really is a Magic Container.
Next on our list is the spell. Go in the second screen and look for a long
house with an open door. Walk into it and inside you'll find a hole in the
wall.
Enter it like you would a door to find the wise man. He gives you the Spell