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you don't get knocked into the lava.
On the other side is a new screen. Here you'll discover a Wizzrobe. Don't even
bother wasting magic to defeat it; it isn't necessary to kill it now. Use the
key on the locked door and be proud. You're almost done here. Head left,
ignoring the elevator for now, to a new screen. For now just jump over the
magic beams of the Wizzrobes. Now you're in a room you may recognize from the
Graveyard Palace. Get onto the blocks and kill the Cat Gargoyle statues to
reach an area with a key. Use the Downward Thrust to reach the key (yet another
application of the Handy Glove!) and then break your way to the stairway and
exit this awful room.
Return to the elevator and take it all the way up. Head left to see the
elevator you came down with. Further to the left is a locked door. Open it and
head left, dodging Wizzrobe magic. In this new screen you'll see a Red Iron
Knuckle. Let's rid the palace of this filth, shall we? When you've killed it
use the Upward Thrust to break the blocks above and the Jump Spell to reach the
key. Use it on the locked door to the left. For now, ignore the elevator and
continue to the left.
Cast the Shield Spell now. Defeat the blue enemy like usual and use the
Downward Thrust to reach the key to its left. Once you have it work your way
out by making a stairway for yourself. If you want the experience you can also
get the experience bag first. Now return, key and all, to the previous room.
Take the elevator down. Head right, casting the Jump Spell. Use it to easily
get across the platforms and evade the Dragon Gargoyle statues.
At the end is a key. Do not hit the statue or it will become a Red Iron
Knuckle.
Return to the previous room. You should have two keys, now. To the left of
elevator is a locked door. Expend one key on it and continue to the left,
slaying the persistent Molblins. Jump onto the light platforms and run across
to an elevator. Take it down to a locked door. Use a key and now you have none
left. Head right, defeating Armored Stalfos as you do. In the next screen are
two Red Iron Knuckles to deal with.
Boss: Carock
Easily the easiest boss in the game. Carock is one of the few enemies you must
use the Reflect Spell on. Yes, he seems very hard because he move so fast, but
his attacks are basically those of a Wizzrobe. Deploy the Shield Spell just in
case, and the Reflect Spell as it is needed to win. Stand in the corner and
crouch. Carock will release many magic waves and as he zooms around the room
you're deflected magic attacks will hit him. He's killing himself. After
winning head right, put the crystal in the yellow altar, get the upgrade, and
exit the palace.
================================================================================
=================================Island Palace*=================================
================================================================================
+-------------------------------------------+
| Walk on Water for a Heart Container |
+-------------------------------------------+
This is the shortest side quest yet. The only thing we need to do to reach the
next palace is get to it. If you had the Boots before you could've already done
this. Go to Nabooru, the town where you learned the Fire Spell, and continue on
the path to the east until it hits water. Walk out onto the water (you have the
Boots so you can now). However, you can only walk in certain water, probably
shallow water. So walk right to the palace.
Before entering, if you read this section's title, I promised a Heart Container.
I'm going to stand and deliver! Walk so that it seems that you're heading back
to Nabooru, but every step you take (from the palace toward Nabooru) press up to
see if you can walk. Exactly ten spaces from the palace, not counting the
ground space, is where you'll find a path that leads up and over. It takes you
to an action screen where you can get a Heart Container. Now return to the
palace.
+---------------------+
| Island Palace |
+---------------------+
Awesome... a green palace. Head right and descend the pit with the elevator.
At first, you won't be impressed. Head right to see what looks like a throwback
from the Swamp Palace. Kill the enemies and continue to the next screen. Use
the Fairy Spell to enter the next screen. When in that screen, return to the
previous to get the key. Now head right. This room features the ever-so
popular Dragon Gargoyle/lava bridge combination.
Get to the other side, getting the experience bag, 200, if you'd like. Head
right and you'll fight a Red Iron Knuckle and find yet another element from
Swamp Palace. It's one of those dripping objects that creates Bots... Continue
right, facing or evading another Red Iron Knuckle, and use the key on the door.
Take the elevator down and now we're faced with the first decision of direction
in the dungeon, left or right. Head left, as right leads to nothing.
As you go left you'll see Wizards, spin-offs of the Wizzrobe. Just jump over
them; they're not worth the trouble. In the next room you see a key up on a
high block. Wait under the platform supporting the key and wait for blocks to
pile around you. Use them as stepping stones to the key. This dungeon sure is
hard. Avoid the Poe and continue to the next screen. Oh my gosh! See that? A
regular Iron Knuckle! Killing it is so easy. And to think you used to have
nightmares about them.
Continue right, fighting two more Orange Iron Knuckles. Now let the long part
begin. Take the elevator down and go to the left until you reach an elevator.
Use the Jump Spell if you want the 200 experience points in the bag. Take the
elevator down once and go right. You'll see a Red Iron Knuckle and a key.