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you don't get knocked into the lava. |
On the other side is a new screen. Here you'll discover a Wizzrobe. Don't even |
bother wasting magic to defeat it; it isn't necessary to kill it now. Use the |
key on the locked door and be proud. You're almost done here. Head left, |
ignoring the elevator for now, to a new screen. For now just jump over the |
magic beams of the Wizzrobes. Now you're in a room you may recognize from the |
Graveyard Palace. Get onto the blocks and kill the Cat Gargoyle statues to |
reach an area with a key. Use the Downward Thrust to reach the key (yet another |
application of the Handy Glove!) and then break your way to the stairway and |
exit this awful room. |
Return to the elevator and take it all the way up. Head left to see the |
elevator you came down with. Further to the left is a locked door. Open it and |
head left, dodging Wizzrobe magic. In this new screen you'll see a Red Iron |
Knuckle. Let's rid the palace of this filth, shall we? When you've killed it |
use the Upward Thrust to break the blocks above and the Jump Spell to reach the |
key. Use it on the locked door to the left. For now, ignore the elevator and |
continue to the left. |
Cast the Shield Spell now. Defeat the blue enemy like usual and use the |
Downward Thrust to reach the key to its left. Once you have it work your way |
out by making a stairway for yourself. If you want the experience you can also |
get the experience bag first. Now return, key and all, to the previous room. |
Take the elevator down. Head right, casting the Jump Spell. Use it to easily |
get across the platforms and evade the Dragon Gargoyle statues. |
At the end is a key. Do not hit the statue or it will become a Red Iron |
Knuckle. |
Return to the previous room. You should have two keys, now. To the left of |
elevator is a locked door. Expend one key on it and continue to the left, |
slaying the persistent Molblins. Jump onto the light platforms and run across |
to an elevator. Take it down to a locked door. Use a key and now you have none |
left. Head right, defeating Armored Stalfos as you do. In the next screen are |
two Red Iron Knuckles to deal with. |
Boss: Carock |
Easily the easiest boss in the game. Carock is one of the few enemies you must |
use the Reflect Spell on. Yes, he seems very hard because he move so fast, but |
his attacks are basically those of a Wizzrobe. Deploy the Shield Spell just in |
case, and the Reflect Spell as it is needed to win. Stand in the corner and |
crouch. Carock will release many magic waves and as he zooms around the room |
you're deflected magic attacks will hit him. He's killing himself. After |
winning head right, put the crystal in the yellow altar, get the upgrade, and |
exit the palace. |
================================================================================ |
=================================Island Palace*================================= |
================================================================================ |
+-------------------------------------------+ |
| Walk on Water for a Heart Container | |
+-------------------------------------------+ |
This is the shortest side quest yet. The only thing we need to do to reach the |
next palace is get to it. If you had the Boots before you could've already done |
this. Go to Nabooru, the town where you learned the Fire Spell, and continue on |
the path to the east until it hits water. Walk out onto the water (you have the |
Boots so you can now). However, you can only walk in certain water, probably |
shallow water. So walk right to the palace. |
Before entering, if you read this section's title, I promised a Heart Container. |
I'm going to stand and deliver! Walk so that it seems that you're heading back |
to Nabooru, but every step you take (from the palace toward Nabooru) press up to |
see if you can walk. Exactly ten spaces from the palace, not counting the |
ground space, is where you'll find a path that leads up and over. It takes you |
to an action screen where you can get a Heart Container. Now return to the |
palace. |
+---------------------+ |
| Island Palace | |
+---------------------+ |
Awesome... a green palace. Head right and descend the pit with the elevator. |
At first, you won't be impressed. Head right to see what looks like a throwback |
from the Swamp Palace. Kill the enemies and continue to the next screen. Use |
the Fairy Spell to enter the next screen. When in that screen, return to the |
previous to get the key. Now head right. This room features the ever-so |
popular Dragon Gargoyle/lava bridge combination. |
Get to the other side, getting the experience bag, 200, if you'd like. Head |
right and you'll fight a Red Iron Knuckle and find yet another element from |
Swamp Palace. It's one of those dripping objects that creates Bots... Continue |
right, facing or evading another Red Iron Knuckle, and use the key on the door. |
Take the elevator down and now we're faced with the first decision of direction |
in the dungeon, left or right. Head left, as right leads to nothing. |
As you go left you'll see Wizards, spin-offs of the Wizzrobe. Just jump over |
them; they're not worth the trouble. In the next room you see a key up on a |
high block. Wait under the platform supporting the key and wait for blocks to |
pile around you. Use them as stepping stones to the key. This dungeon sure is |
hard. Avoid the Poe and continue to the next screen. Oh my gosh! See that? A |
regular Iron Knuckle! Killing it is so easy. And to think you used to have |
nightmares about them. |
Continue right, fighting two more Orange Iron Knuckles. Now let the long part |
begin. Take the elevator down and go to the left until you reach an elevator. |
Use the Jump Spell if you want the 200 experience points in the bag. Take the |
elevator down once and go right. You'll see a Red Iron Knuckle and a key. |
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