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will be difficult.
Bagu: A man who lives in the forest near Saria, Bagu gives you a note that lets
you pass into the Death Mountain region.
Error: A man in Ruto who tells you about the Island Palace's fake wall.
Fairy: Located all over Hyrule are tiny fairies that replenish health.
Sometimes they appear in place of enemies. If you see a sole patch of forest,
it might have something good inside...
Ganon: The evil thief Link killed in The Legend of Zelda, Ganon's minions now
plot to revive him by killing Link and spilling his blood on his ashes.
Impa: Not actually in the game, she leads Link to North Palace and explains his
destiny.
King: We don't know the name of the king, but he reigned long ago. He passed
down the Triforce parts of Power and Wisdom, but kept Courage sealed away in the
Great Palace. I think it is he who gives you that piece. He wrote the scroll
that Link can read in the storyline.
Knight: There's a knight in Mido and Darunia. They teach you the Downward
Thrust and the Jump Thrust.
River Man: Once he sees you know Bagu, he lets you into Death Mountain.
Wise Man: In every village is a wise man who teaches you a spell.
Zelda: The princess of long ago (there is a current Zelda, but you're trying to
awaken the old one), a wizard cast a spell on her and she slumbers eternally.
Surely with the Triforce you can awaken her.
================================================================================
===================================Equipment*===================================
================================================================================
These are all the items, techniques, and spells you can get.
+-------------+
| Items |
+-------------+
Candle: The only item that is not needed you get. The Candle illuminates caves.
Some expert players don't get in harder quests.
Handy Glove: This lets you slash blocks and break them.
Hammer: Lets you break boulders. This is used on the over-world map.
Raft: Lets you cross the sea from Mido to eastern Hyrule near Nabooru.
Boots: Lets you walk on shallow water in some areas.
Flute: Lets you play a mystical melody that has two uses. It scares off the
River Devil and unleashes the Hidden Palace.
Magic Key: The skeleton key, it opens all locks.
Cross: Lets you see invisible enemies in Old Kasuto.
+---------------------------------+
| Spells & Sword Techniques |
+---------------------------------+
Shield Spell: Halves the damage you take.
Jump Spell: Makes Link jump much higher.
Life Spell: Lets you heal yourself when used.
Fairy Spell: Makes you the size of a Fairy and lets you fly.
Fire Spell: Lets you send fire from your sword.
Reflect Spell: Deflects fire, magic, and some energy attacks.
Spell Spell: Has very limited uses. It makes a cave containing the Magic Key
appear in New Kasuto, but it turns all enemies (only some) into Bots upon
use.
Thunder Spell: Kills all enemies on the screen except very strong ones and is
needed to defeat Thunderbird.
Downward Thrust: Lets you plunge the sword downward as you fall.
Upward Thrust: Called the Jump Thrust, it lets you raise the sword toward the
sky when used.
================================================================================
===============================Heart Containers*================================
================================================================================
There are four Heart Containers in the game that add a segment to your life
gauge. They can be found in the following locations:
1) Go to Parapa Palace and down south to Parapa Desert. Keep heading south to a
group of trees. In the center of them is a screen with a Goriya and a Heart
Container.