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Habitat: Palaces, Caves |
Myus are weak slimes that have spikes. Use the Downward Thrust to defeat them. |
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Octorok |
Habitat: Everywhere |
These enemies, which are from the first The Legend of Zelda, jump up and then |
shoot a rock out. These can be blocked by the shield and then you can slice and |
dice them. |
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River Devil |
Habitat: Overworld |
The River Devil, the only over-world enemy, blocks the path south of Nabooru to |
Kasuto. Play the Flute and he'll go running. |
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Scorpion |
Habitat: Caves |
These are too hard to kill. Wait for them to open their eyes and slash. |
Really, |
skip these. Pass over them easily with the Downward Thrust. |
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Skull |
Habitat: Palaces |
These just float around and cause damage. They also deplete your magic. You |
can kill them, but it takes a ton of hits – about 125 with Level 1 attack; 11 |
with Level 8. Thanks to jkwik6football9oracle for telling me Skulls COULD be |
defeated. |
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Stalfos |
Habitat: Palaces |
Skeletal warriors from the first Zelda, they have shields and a sword but aren't |
too good with either. Sometimes they have helmets. Crouch and slash the legs. |
If they can use the Downward Thrust slash the sides as they do. |
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Tektites |
Habitat: Eastern Hyrule |
These hopping enemies from The Legend of Zelda fire fireballs at you and are |
weak only to fire. Use the Fire Spell to hit them. |
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Thunderbird |
Habitat: Great Palace |
Definitely the hardest boss in the game. This is an extract from my guide. |
First, stand in the corner of either side of the screen. You'll get hit by one |
feather as Thunderbird comes over. Don't worry, it won't kill you in one |
feather so you can afford it. Now, in the corner Thunderbird will move in and |
out (his body will shift from in the battle scene to out of it) and his feathers |
won't hit you. So we've established an area where you cannot get hit. So far |
so good. Note that I used the right corner. I don't know if it makes a |
difference which corner because I beat it only once. Now just jump up and down |
and slash. Make sure your pressing the direction toward the side (left if your |
standing on left, right if right) so you don't lead Thunderbird back to the main |
arena. Thunderbird will float around helplessly, dropping feathers that either |
go too far or get absorbed by the black border. Make sure you're also pressing |
up on the control pad when doing this. Every so often a feather will hit you |
but you'll have beaten it by then. If you keep doing this you'll learn to time |
jumps and avoid feathers altogether. Hooray! However, you're still subject to |
attack. If you do get hit by the feathers using this strategy, you're jumping |
at the wrong time. You want to jump after it sticks its head out on the lower |
level the second time. That's when you can hit it and avoid damage. When</pre><pre id="faqspan-3"> |
waiting, walk into the border so you just barely aren't hit. It's that simple! |
The only time the feathers can hit you is right before you deliver the final |
blow (he's shedding them so fast and so many you can't avoid it). At that time, |
though, you'll have so much health it won't matter. |
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Wizard |
Habitat: Palaces |
Wizards are easy mages that summon fire. They are susceptible to steel. |
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Wizzrobe |
Habitat: Palaces |
Mages with extreme power, they release magic waves that can only be countered |
the Reflect Spell. It was one of these who sent Zelda into her eternal slumber. |
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Those all the enemies I know of (the name). If you know the name of enemies |
contact me at kirby0215@aol.com. |
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==================================Characters*=================================== |
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There are very few "characters". Since we know very limited number of names it |
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