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Habitat: Palaces, Caves
Myus are weak slimes that have spikes. Use the Downward Thrust to defeat them.
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Octorok
Habitat: Everywhere
These enemies, which are from the first The Legend of Zelda, jump up and then
shoot a rock out. These can be blocked by the shield and then you can slice and
dice them.
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River Devil
Habitat: Overworld
The River Devil, the only over-world enemy, blocks the path south of Nabooru to
Kasuto. Play the Flute and he'll go running.
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Scorpion
Habitat: Caves
These are too hard to kill. Wait for them to open their eyes and slash.
Really,
skip these. Pass over them easily with the Downward Thrust.
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Skull
Habitat: Palaces
These just float around and cause damage. They also deplete your magic. You
can kill them, but it takes a ton of hits – about 125 with Level 1 attack; 11
with Level 8. Thanks to jkwik6football9oracle for telling me Skulls COULD be
defeated.
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Stalfos
Habitat: Palaces
Skeletal warriors from the first Zelda, they have shields and a sword but aren't
too good with either. Sometimes they have helmets. Crouch and slash the legs.
If they can use the Downward Thrust slash the sides as they do.
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Tektites
Habitat: Eastern Hyrule
These hopping enemies from The Legend of Zelda fire fireballs at you and are
weak only to fire. Use the Fire Spell to hit them.
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Thunderbird
Habitat: Great Palace
Definitely the hardest boss in the game. This is an extract from my guide.
First, stand in the corner of either side of the screen. You'll get hit by one
feather as Thunderbird comes over. Don't worry, it won't kill you in one
feather so you can afford it. Now, in the corner Thunderbird will move in and
out (his body will shift from in the battle scene to out of it) and his feathers
won't hit you. So we've established an area where you cannot get hit. So far
so good. Note that I used the right corner. I don't know if it makes a
difference which corner because I beat it only once. Now just jump up and down
and slash. Make sure your pressing the direction toward the side (left if your
standing on left, right if right) so you don't lead Thunderbird back to the main
arena. Thunderbird will float around helplessly, dropping feathers that either
go too far or get absorbed by the black border. Make sure you're also pressing
up on the control pad when doing this. Every so often a feather will hit you
but you'll have beaten it by then. If you keep doing this you'll learn to time
jumps and avoid feathers altogether. Hooray! However, you're still subject to
attack. If you do get hit by the feathers using this strategy, you're jumping
at the wrong time. You want to jump after it sticks its head out on the lower
level the second time. That's when you can hit it and avoid damage. When</pre><pre id="faqspan-3">
waiting, walk into the border so you just barely aren't hit. It's that simple!
The only time the feathers can hit you is right before you deliver the final
blow (he's shedding them so fast and so many you can't avoid it). At that time,
though, you'll have so much health it won't matter.
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Wizard
Habitat: Palaces
Wizards are easy mages that summon fire. They are susceptible to steel.
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Wizzrobe
Habitat: Palaces
Mages with extreme power, they release magic waves that can only be countered
the Reflect Spell. It was one of these who sent Zelda into her eternal slumber.
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Those all the enemies I know of (the name). If you know the name of enemies
contact me at kirby0215@aol.com.
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==================================Characters*===================================
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There are very few "characters". Since we know very limited number of names it