license: cc-by-nc-4.0
tags:
- digital-twin
- usd
- isaac-sim
- physics
- lighting
pretty_name: Intelligent Home Care Living Lab (Digital Twin)
Intelligent Home Care Living Lab — Digital Twin
A USD digital twin of the Intelligent Home Care Living Lab (alias: NYCU Room 305), built by the Human-centered Intelligent System Lab (hcislab) — GitHub @HCIS-Lab. Authored for NVIDIA Isaac Sim 5.1.
This is a foundation twin: it is the room only — no furniture, no robot, no task props. Every project references it and layers its own content on top (a robot, furniture, graspables, sensors) without editing the twin. That keeps one canonical, physics-ready room shared across projects.
Lab links: GitHub @HCIS-Lab · HF @hcislab
What's new (2026-07-04)
- Physical properties are now set. Every room surface is a static collider (exact triangle-mesh,
physics:approximation = "none") and the scene carries aPhysicsScene+ a ground physics material (friction, no bounce). Robots and props now rest on / collide with the room instead of falling through. - Structured into layers. The monolithic file is split into a visual layer, a collider layer, and a thin top composition — so you can reference exactly what you need (visual only, or visual + physics).
Contents
room.usd # ← ENTRY POINT. Top composition: Z-up / meters / kg,
# references the visual layer + sublayers the collider layer,
# adds a PhysicsScene and the ceiling RectLight.
nycu_lights.usdz # VISUAL layer — geometry (443 meshes, ~188k pts) + 417 materials
# + bundled textures + DomeLight. No physics. Self-contained.
room_collider.usd # COLLIDER layer — an overlay that adds CollisionAPI (approx=none)
# to every room mesh + a ground physics material bound at /Room.
nycu_light_collider.usd # COMPAT SHIM — the historic entry point; now just references
# room.usd</Room>. Kept so existing pipelines don't break.
room.usd references nycu_lights.usdz and sub-layers room_collider.usd by relative paths, so all
files must stay side by side. snapshot_download keeps them together automatically.
Scene stats (Isaac Sim 5.1): 443 meshes (~188k points), 417 materials, a DomeLight + RectLight,
443 static mesh colliders. Approx extent 12.1 × 7.0 × 3.4 m.
Usage
from huggingface_hub import snapshot_download
path = snapshot_download(repo_id="hcislab/digital-twin", repo_type="dataset")
# open path/room.usd in Isaac Sim 5.1 (or the legacy nycu_light_collider.usd — same content)
In Isaac Sim (Python):
import omni.usd
omni.usd.get_context().open_stage(f"{path}/room.usd")
Build your project on top (don't edit the twin)
Reference the foundation onto your own prim and add your layers beside it:
from pxr import Usd, UsdGeom
stage = Usd.Stage.CreateNew("my_project_scene.usd")
UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.z)
UsdGeom.SetStageMetersPerUnit(stage, 1.0)
room = UsdGeom.Xform.Define(stage, "/World/Room")
room.GetPrim().GetReferences().AddReference(f"{path}/room.usd") # foundation, untouched
# ... now add /World/Robot, /World/Furniture, /World/Props as your own prims ...
Reference nycu_lights.usdz instead if you want the room's visuals without physics.
Physics notes
- Colliders are static (no
RigidBodyAPIon the room) withphysics:approximation = "none"— the exact triangle mesh is used for collision. Correct and cheap for an immovable environment. - Ground physics material
/Room/PhysicsMaterials/Ground:staticFriction 0.9,dynamicFriction 0.8,restitution 0. Generic and project-neutral — bound at/Room(inherits to all room colliders). PhysicsScenegravity = −Z, 9.81 m/s².
Notes
- Textures are bundled inside
nycu_lights.usdzand resolve via relative paths — verified self-contained withUsdUtils.ComputeAllDependencies(no unresolved dependencies). - Two references resolve at runtime in Isaac Sim / Omniverse and are intentionally not bundled:
OmniGlass.mdl— Omniverse stock material library.- A Cloudy dome-light HDR served from the Omniverse content CDN.
Materials and dome lighting need an Omniverse asset connection / cache to display fully; geometry, the
RectLight, and all physics load without it.
- Verified to open cleanly in Isaac Sim 5.1 from a fresh download, and to load (443 meshes + colliders) when referenced by a downstream scene.
Citation
If you use this digital twin, please cite it:
@misc{hcislab_ihcll_2026,
title = {Intelligent Home Care Living Lab Digital Twin},
author = {{Human-centered Intelligent System Lab}},
year = {2026},
howpublished = {Hugging Face dataset},
url = {https://huggingface.co/datasets/hcislab/digital-twin},
note = {NVIDIA Isaac Sim 5.1 USD digital twin; alias NYCU Room 305}
}
A machine-readable CITATION.cff is included (Hugging Face renders a "Cite this" entry from it).
License
CC BY-NC 4.0 (Creative Commons Attribution-NonCommercial 4.0).
- ✅ Share and adapt for non-commercial research/education, with attribution (cite as above).
- ❌ No commercial use without separate permission from the lab. For commercial licensing, contact hcislab01@gmail.com.
Note: the referenced OmniGlass.mdl and dome-light HDR are NVIDIA Omniverse assets governed by their own licenses; they are not redistributed here.