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#include <bits/stdc++.h> using namespace std; #define int long long #define ALL(c) c.begin(), c.end() #define SZ(c) ((int)c.size()) #define REP(i, n) for (int i = 0, loop_num_##i = n; i < loop_num_##i; i++) template <class T, class U> bool chmax(T &a, const U &b) { if (a < b) { a = b; return true; } return false; } template <class T, class U> bool chmin(T &a, const U &b) { if (a > b) { a = b; return true; } return false; } using ld = long double; ld dp[21][200000]; signed main() { cout << setprecision(15) << fixed << endl; REP(i, 21) REP(j, 200000) dp[i][j] = 1e9; int N; cin >> N; vector<int> a(N); REP(i, N) cin >> a[i]; dp[0][1] = 0; REP(i, N) { REP(j, 200000) { if (j == 0) continue; for (int k = 1; j * k < 200000; k++) { ld tmp = max(dp[i][j], (ld)abs(a[i] - j * k) / a[i]); dp[i + 1][j * k] = min(dp[i + 1][j * k], tmp); } } } ld ans = 1e9; REP(i, 200000) ans = min(ans, dp[N][i]); cout << ans << endl; }
#include<iostream> #include<cstdio> using namespace std; double ans; int ori[22],a[22],n; void dfs(int i,double maxr) { if (i==n){ans=maxr;return;} int add,sub,now=a[i]; if (a[i]>a[i-1]) { add=a[i-1]-now%a[i-1]; sub=a[i]%a[i-1]; while (true) { a[i]=now-sub; if (double(sub)/(double)ori[i]>ans||a[i]<a[i-1])break; dfs(i+1,max(maxr,double(sub)/(double)ori[i])); sub+=a[i-1]; } } else add=a[i-1]-a[i]; while (true) { if ((double)add/(double)ori[i]>ans)break; a[i]=now+add; dfs(i+1,max(maxr,(double)add/(double)ori[i])); add+=a[i-1]; } a[i]=now; } int main() { while (scanf("%d",&n)!=EOF) { for (int i=0;i<n;i++) { scanf("%d",&ori[i]); a[i]=ori[i]; } ans=1e18; dfs(1,0); int add=1; double radio; while (true) { radio=(double)add/(double)ori[0]; if (radio>ans)break; a[0]=ori[0]+add; dfs(1,radio); a[0]=ori[0]-add; dfs(1,radio); add++; } printf("%.10lf\n",ans); } return 0; }
#define _CRT_SECURE_NO_WARNINGS #define _USE_MATH_DEFINES #pragma comment (linker, "/STACK:526000000") #include "bits/stdc++.h" using namespace std; typedef string::const_iterator State; #define eps 1e-11L #define MAX_MOD 1000000007LL #define GYAKU 500000004LL #define MOD 998244353LL #define seg_size 262144 #define pb push_back #define mp make_pair typedef long long ll; #define REP(a,b) for(long long (a) = 0;(a) < (b);++(a)) #define ALL(x) (x).begin(),(x).end() void init() { iostream::sync_with_stdio(false); cout << fixed << setprecision(20); } unsigned long xor128() { static unsigned long x = 123456789, y = 362436069, z = 521288629, w = 88675123; unsigned long t = (x ^ (x << 11)); x = y; y = z; z = w; return (w = (w ^ (w >> 19)) ^ (t ^ (t >> 8))); } //li chao tree by ei1333. It's public available. // https://ei1333.github.io/luzhiled/snippets/structure/li-chao-tree.html /* template< typename T > struct LiChaoTree { struct Line { T a, b; Line(T a, T b) : a(a), b(b) {} inline T get(T x) const { return a * x + b; } inline bool over(const Line& b, const T& x) const { return get(x) < b.get(x); } }; vector< T > xs; vector< Line > seg; int sz; LiChaoTree(const vector< T >& x, T INF) : xs(x) { sz = 1; while (sz < xs.size()) sz <<= 1; while (xs.size() < sz) xs.push_back(xs.back() + 1); seg.assign(2 * sz - 1, Line(0, INF)); } void update(Line& x, int k, int l, int r) { int mid = (l + r) >> 1; auto latte = x.over(seg[k], xs[l]), malta = x.over(seg[k], xs[mid]); if (malta) swap(seg[k], x); if (l + 1 >= r) return; else if (latte != malta) update(x, 2 * k + 1, l, mid); else update(x, 2 * k + 2, mid, r); } void update(T a, T b) { // ax+b Line l(a, b); update(l, 0, 0, sz); } T query(int k) { // xs[k] const T x = xs[k]; k += sz - 1; T ret = seg[k].get(x); while (k > 0) { k = (k - 1) >> 1; ret = min(ret, seg[k].get(x)); } return ret; } }; #define int long long void solve() { int n, m; cin >> n >> m; vector<vector<int>> landmarks; vector<vector<int>> costs; REP(i, n) { vector<int> tmp; REP(q, m) { int b; cin >> b; b = xor128() % 10000000; tmp.push_back(b); } landmarks.push_back(tmp); } REP(i, n) { vector<int> tmp; { REP(q, m) { int b; cin >> b; b = xor128() % 100000000; tmp.push_back(b); } } costs.push_back(tmp); } vector<LiChaoTree<int>> yoko; // size should be m REP(i, n) { vector<int> hoge(m); REP(q, m) { hoge[q] = q; } LiChaoTree<int> now(hoge, 1e18);//size should be n yoko.push_back(now); } vector<vector<int>> dp = landmarks; for (int q = 0; q < m; ++q) { vector<int> hoge(n); REP(i, n) { hoge[i] = i; } LiChaoTree<int> now(hoge, 1e18);//size should be n for (int i = 0; i < n; ++i) { int now_min = costs[0][0] * (i + q); if (q < 0) { int geko = yoko[i].query(q); now_min = min(now_min, geko); } if (i != 0) { int geko = now.query(i); now_min = min(now_min, geko); } dp[i][q] = now_min; yoko[i].update(costs[i][q], landmarks[i][q] + dp[i][q] - q * costs[i][q]); now.update(costs[i][q], landmarks[i][q] + dp[i][q] - i * costs[i][q]); } } cout << dp[n - 1][m - 1] << endl; } */ #define int ll long double dp[21][200001]; void solve(){ int n; cin >> n; vector<int> inputs; REP(i, n) { int a; cin >> a; inputs.push_back(a); } REP(i, 21) { REP(q, 200001) { dp[i][q] = 1000; } } dp[0][1] = 0; for (int i = 0; i < n; ++i) { for (int q = 1; q <= 100000; ++q) { for (int j = 1; q * j <= 200000; ++j) { dp[i + 1][q * j] = min(dp[i + 1][q * j], max(dp[i][q],(long double)(llabs(q * j - inputs[i])) / (long double)(inputs[i]))); } } } long double ans = 1000.0; REP(i, 200001) { ans = min(ans, dp[n][i]); } cout << ans << endl; } #undef int int main() { init(); solve(); }
#include<cmath> #include<cstdio> #include<vector> #define rep(i,n) for(int i=0;i<(n);i++) using namespace std; const long double EPS=1e-8; const long double PI=acos(-1); struct point{ long double x,y; point():x(0),y(0){} point(long double x,long double y):x(x),y(y){} point operator-(const point &a)const{ return point(x-a.x,y-a.y); } }; long double cross(const point &a,const point &b){ return a.x*b.y-a.y*b.x; } long double arg(const point &a){ long double t=atan2(a.y,a.x); return t<0?t+2*PI:t; } struct line{ point a,b; line(){} line(const point &a,const point &b):a(a),b(b){} }; enum{CCW=1,CW=-1,ON=0}; int ccw(const point &a,const point &b,const point &c){ long double rdir=cross(b-a,c-a); if(rdir>0) return CCW; if(rdir<0) return CW; return ON; } long double dist(const point &a,const point &b){ return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y)); } const long double g=9.8; int main(){ int n; long double v; scanf("%d%Lf",&n,&v); point p[10000]; rep(i,n) scanf("%Lf%Lf",&p[i].x,&p[i].y); long double a[9999],b[9999]; // y = a*x + b rep(i,n-1){ a[i]=(p[i+1].y-p[i].y)/(p[i+1].x-p[i].x); b[i]=p[i].y-a[i]*p[i].x; } long double ans=dist(p[0],p[1]); for(int i=1;i<n-1;){ if(ccw(p[i-1],p[i],p[i+1])!=CW){ // テ」ツつクテ」ツδ」テ」ツδウテ」ツδ療」ツ?療」ツ?ェテ」ツ?? ans+=dist(p[i],p[i+1]); i++; } else{ // テ」ツつクテ」ツδ」テ」ツδウテ」ツδ療」ツ?凖」ツつ? long double vx=v*cos(arg(p[i]-p[i-1])); long double vy=v*sin(arg(p[i]-p[i-1])); long double x0=p[i].x,y0=p[i].y; for(;i+1<n;i++){ // テヲツ鳴愿ゥツ敖「テ」ツ?ィテ」ツ?カテ」ツ?、テ」ツ?凝」ツつ凝ヲツ卍づ・ツ按サ t テ」ツつ津ヲツアツづ」ツつ?」ツつ? // A*t^2 + B*t + C = 0 long double A=-g/2; long double B=vy-a[i]*vx; long double C=y0-a[i]*x0-b[i]; if(B*B-4*A*C<0) continue; long double t0=(-B+sqrt(B*B-4*A*C))/(2*A); long double t1=(-B-sqrt(B*B-4*A*C))/(2*A); long double xx; // テヲツ鳴愿ゥツ敖「テ」ツ?ィテ」ツ?カテ」ツ?、テ」ツ?凝」ツつ凝、ツスツ催ァツスツョ xx=x0+vx*t0; if(p[i].x<xx && xx<p[i+1].x){ point q(xx,-g/2*t0*t0+vy*t0+y0); ans+=dist(q,p[i+1]); break; } xx=x0+vx*t1; if(p[i].x<xx && xx<p[i+1].x){ point q(xx,-g/2*t1*t1+vy*t1+y0); ans+=dist(q,p[i+1]); break; } } i++; } } printf("%.15Lf\n",ans); return 0; }
#include <iostream> #include <iomanip> #include <vector> #include <algorithm> #include <cmath> #include <complex> using namespace std; const long double EPS = 1e-8; const long double INF = 1e12; #define EQ(n,m) (abs((n)-(m)) < EPS) typedef complex<long double> P; typedef vector<P> VP; #define X real() #define Y imag() vector<long double> solve_quadeq(long double a, long double b, long double c){ vector<long double> ret; if(abs(a) < EPS){ if(abs(b) > EPS) ret.push_back(-c/b); return ret; } long double d = b*b -4*a*c; if(abs(d) < EPS) d = 0; if(d < 0) return ret; if(d < 0) d = 0; ret.push_back((-b +sqrt(d))/(2*a)); ret.push_back((-b -sqrt(d))/(2*a)); return ret; } const long double g = 9.8; int main(){ int n; long double v; cin >> n >> v; VP p(n); for(int i=0; i<n; i++){ long double x,y; cin >> x >> y; p[i] = P(x, y); } long double ans = abs(p[1] -p[0]); int pos = 1; while(pos < n-1){ P launch = p[pos]; P prevdir = p[pos] -p[pos-1]; P nextdir = p[pos+1] -p[pos]; //ジャンプしない if(arg(prevdir) < arg(nextdir) +EPS){ ans += abs(nextdir); pos++; continue; } //ジャンプする //放物線の関数 long double theta = arg(prevdir); long double vx = v *cos(theta); long double vy = v *sin(theta); for(; pos<n-1; pos++){ //直線の式(y = rx+s) long double r,s; r = (p[pos+1].Y -p[pos].Y) /(p[pos+1].X -p[pos].X); s = -p[pos].X *r +p[pos].Y; //直線と放物線が交わる時間tの方程式(at^2 +bt +c = 0) long double a,b,c; a = g/2; b = r*vx -vy; c = r*launch.X -launch.Y +s; //交点をとる vector<long double> solt = solve_quadeq(a, b, c); bool solved = false; for(long double t: solt){ if(t < EPS) continue; long double x = vx*t +launch.X; if(p[pos].X +EPS < x && x +EPS < p[pos+1].X){ P cp(x, -g*t*t/2 +vy*t +launch.Y); ans += abs(cp -p[pos+1]); pos++; solved = true; break; } } if(solved) break; } } cout << fixed << setprecision(10); cout << ans << endl; return 0; }
#include <cstdio> #include <vector> #include <cmath> #include <complex> #include <iostream> using namespace std; #define EPS 1e-6 typedef long double ldouble; typedef complex<ldouble> P; ldouble cross(const P &a, const P &b){ return real(a) * imag(b) - imag(a) * real(b); } int n; P z[10001]; ldouble Vabs; const ldouble g = 9.8; P jump(int &i){ P dir = z[i] - z[i-1]; P v = Vabs / abs(dir) * dir; const P &base = z[i]; ldouble a = g / (real(v) * real(v) * 2.0); ldouble b = imag(v) / real(v); for(int j = i; j < n - 1; ++j){ P z1 = z[j] - base; P z2 = z[j+1] - base; ldouble c = imag(z2 - z1) / real(z2 - z1); ldouble d = imag(z1) - c * real(z1); ldouble e = sqrt((b-c) * (b-c) - 4.0 * a * d); for(ldouble sgn = -1.0; sgn < 2.0; sgn += 2.0){ ldouble x = (b - c + sgn * e) / (2.0 * a); if(x > real(z1) && x < real(z2)){ ldouble y = -a * x * x + b * x; i = j; return P(x, y) + base; } } } i = n; return z[n-1]; } int main(){ ldouble x, y; cin >> n >> Vabs; for(int i = 0; i < n; ++i){ cin >> x >> y; z[i] = P(x, y); } ldouble ans = 0.0; P prev = z[0]; for(int i = 1; i < n; ++i){ P dif = z[i] - prev; ans += abs(dif); if(i == n - 1) break; if(cross(dif, z[i+1] - z[i]) < -EPS){ prev = jump(i); } else{ prev = z[i]; } } printf("%.20f\n", (double)ans); }
#include<cmath> #include<cstdio> #include<vector> #define rep(i,n) for(int i=0;i<(n);i++) using namespace std; const long double EPS=1e-8; const long double PI=acos(-1); struct point{ long double x,y; point():x(0),y(0){} point(long double x,long double y):x(x),y(y){} point operator-(const point &a)const{ return point(x-a.x,y-a.y); } }; long double cross(const point &a,const point &b){ return a.x*b.y-a.y*b.x; } long double arg(const point &a){ long double t=atan2(a.y,a.x); return t<0?t+2*PI:t; } struct line{ point a,b; line(){} line(const point &a,const point &b):a(a),b(b){} }; enum{CCW=1,CW=-1,ON=0}; int ccw(const point &a,const point &b,const point &c){ long double rdir=cross(b-a,c-a); if(rdir>0) return CCW; if(rdir<0) return CW; return ON; } long double dist(const point &a,const point &b){ return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y)); } const long double g=9.8; int main(){ int n; long double v; scanf("%d%Lf",&n,&v); point p[10000]; rep(i,n) scanf("%Lf%Lf",&p[i].x,&p[i].y); long double a[9999],b[9999]; // y = a*x + b rep(i,n-1){ a[i]=(p[i+1].y-p[i].y)/(p[i+1].x-p[i].x); b[i]=p[i].y-a[i]*p[i].x; } long double ans=dist(p[0],p[1]); for(int i=1;i<n-1;){ if(ccw(p[i-1],p[i],p[i+1])!=CW){ // ジャンプしない ans+=dist(p[i],p[i+1]); i++; } else{ // ジャンプする long double vx=v*cos(arg(p[i]-p[i-1])); long double vy=v*sin(arg(p[i]-p[i-1])); long double x0=p[i].x,y0=p[i].y; for(;i+1<n;i++){ // 斜面とぶつかる時刻 t を求める // A*t^2 + B*t + C = 0 long double A=-g/2; long double B=vy-a[i]*vx; long double C=y0-a[i]*x0-b[i]; if(B*B-4*A*C<0) continue; long double t0=(-B+sqrt(B*B-4*A*C))/(2*A); long double t1=(-B-sqrt(B*B-4*A*C))/(2*A); long double xx; // 斜面とぶつかる位置 xx=x0+vx*t0; if(p[i].x<xx && xx<p[i+1].x){ point q(xx,-g/2*t0*t0+vy*t0+y0); ans+=dist(q,p[i+1]); break; } xx=x0+vx*t1; if(p[i].x<xx && xx<p[i+1].x){ point q(xx,-g/2*t1*t1+vy*t1+y0); ans+=dist(q,p[i+1]); break; } } i++; } } printf("%.15Lf\n",ans); return 0; }
#include <cstdio> #include <vector> #include <cmath> #include <complex> #include <iostream> using namespace std; #define EPS 1e-6 typedef long double ldouble; typedef complex<ldouble> P; ldouble cross(const P &a, const P &b){ return real(a) * imag(b) - imag(a) * real(b); } int n; P z[10001]; ldouble Vabs; const ldouble g = 9.8; P jump(int &i){ P dir = z[i] - z[i-1]; P v = Vabs / abs(dir) * dir; const P &base = z[i]; ldouble a = g / (real(v) * real(v) * 2.0); ldouble b = imag(v) / real(v); for(int j = i; j < n - 1; ++j){ P z1 = z[j] - base; P z2 = z[j+1] - base; ldouble c = imag(z2 - z1) / real(z2 - z1); ldouble d = imag(z1) - c * real(z1); ldouble e = sqrt((b-c) * (b-c) - 4.0 * a * d); ldouble x = (b - c + e) / (2.0 * a); if(x > real(z1) && x < real(z2)){ ldouble y = -a * x * x + b * x; i = j; return P(x, y) + base; } } i = n; return z[n-1]; } int main(){ ldouble x, y; cin >> n >> Vabs; for(int i = 0; i < n; ++i){ cin >> x >> y; z[i] = P(x, y); } ldouble ans = 0.0; P prev = z[0]; for(int i = 1; i < n; ++i){ P dif = z[i] - prev; ans += abs(dif); if(i == n - 1) break; if(cross(dif, z[i+1] - z[i]) < -EPS){ prev = jump(i); } else{ prev = z[i]; } } printf("%.20f\n", (double)ans); }
#include<bits/stdc++.h> using namespace std; double EPS=1e-9; struct L{ double a,b,c; L(double A,double B,double C){ a=A; b=B; c=C; } L(){} }; struct P{ double x,y; P(double X,double Y){ x=X; y=Y; } P(){} }; inline bool operator < (const P &a,const P &b){ if(a.x!=b.x){ return a.x<b.x; }else return a.y<b.y; } P inter(L s,L t){ double det=s.a*t.b-s.b*t.a; if(abs(det)<EPS){ return P(1000000009,1000000009); } return P((t.b*s.c-s.b*t.c)/det,(t.c*s.a-s.c*t.a)/det); } bool eq(P a, P b){ return abs(a.x-b.x)<EPS&&abs(a.y-b.y)<EPS; } double dot(P a,P b){ return a.x*b.x+a.y*b.y; } double cross(P a,P b){ return a.x*b.y-a.y*b.x; } double norm(P a){ return a.x*a.x+a.y*a.y; } int ccw(P a,P b,P c){ b.x-=a.x; b.y-=a.y; c.x-=a.x; c.y-=a.y; if(cross(b,c)>0)return 1; if(cross(b,c)<0)return -1; if(dot(b,c)<0)return 2; if(norm(b)<norm(c))return -2; return 0; } vector<P> convex_hull(vector<P> ps){ int n=ps.size(); int k=0; std::sort(ps.begin(),ps.end()); vector<P> ch(2*n); for(int i=0;i<n;ch[k++]=ps[i++]){ while(k>=2&&ccw(ch[k-2],ch[k-1],ps[i])<=0)--k; } for(int i=n-2,t=k+1;i>=0;ch[k++]=ps[i--]){ while(k>=t&&ccw(ch[k-2],ch[k-1],ps[i])<=0)--k; } ch.resize(k-1); return ch; } char str[51][51]; int main(){ int a,b; scanf("%d%d",&a,&b); double mA1,mA2,mB1,mB2,mX; scanf("%lf%lf%lf%lf%lf",&mA1,&mA2,&mB1,&mB2,&mX); for(int i=0;i<a;i++){ scanf("%s",str[i]); } double tx=0,ux=0,ty=0,uy=0; double vx=0,vy=0; double wa=0,wb=0,wc=0; for(int i=0;i<a;i++){ for(int j=0;j<b;j++){ if(str[i][j]=='A'){ wa+=1; tx+=0.5+i; ty+=0.5+j; }else if(str[i][j]=='B'){ wb+=1; ux+=0.5+i; uy+=0.5+j; }else if(str[i][j]=='X'){ wc+=1; vx+=0.5+i; vy+=0.5+j; } } } wc*=mX; vx*=mX; vy*=mX; double ret=0; double div=(mA2-mA1)*(mB2-mB1); for(int i=0;i<a;i++){ for(int j=0;j<b;j++){ if(str[i][j]=='.')continue; double xl=i; double xh=i+1; double yl=j; double yh=j+1; vector<L> lines; lines.push_back(L(1,0,mA1)); lines.push_back(L(1,0,mA2)); lines.push_back(L(0,1,mB1)); lines.push_back(L(0,1,mB2)); lines.push_back(L(tx-wa*xl,ux-wb*xl,-vx+wc*xl)); lines.push_back(L(tx-wa*xh,ux-wb*xh,-vx+wc*xh)); lines.push_back(L(ty-wa*yl,uy-wb*yl,-vy+wc*yl)); lines.push_back(L(ty-wa*yh,uy-wb*yh,-vy+wc*yh)); // if(i+j==0)for(int k=0;k<8;k++)printf("%f %f %f\n",lines[k].a,lines[k].b,lines[k].c); vector<P> cons; for(int k=0;k<8;k++){ for(int l=k+1;l<8;l++){ P v=inter(lines[k],lines[l]); if(abs(v.x-1000000009)>EPS){ cons.push_back(v); } } } vector<P> ser; for(int k=0;k<cons.size();k++){ bool ok=true; for(int l=0;l<8;l++){ if(l%2==0){ if(cons[k].x*lines[l].a+cons[k].y*lines[l].b+EPS<lines[l].c)ok=false; }else{ if(cons[k].x*lines[l].a+cons[k].y*lines[l].b>EPS+lines[l].c)ok=false; } } if(ok)ser.push_back(cons[k]); } if(ser.size()>=3){ vector<P> D=convex_hull(ser); // if(i==2&&j==0)for(int k=0;k<D.size();k++)printf("%f %f\n",D[k].x,D[k].y); double S=0; for(int k=0;k<D.size();k++){ S+=cross(D[k],D[(k+1)%D.size()]); } ret+=S/2; // printf("%d %d: %f\n",i,j,S/2); } } } printf("%.12f\n",ret/div); }
#include<bits/stdc++.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define HUGE_NUM 99999999999999999 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; struct Point{ Point(double arg_x,double arg_y){ x = arg_x; y = arg_y; } Point(){ x = y = 0.0; } Point operator + (Point p){ return Point(x+p.x,y+p.y); } Point operator - (Point p){ return Point(x-p.x,y-p.y);} Point operator * (double a){ return Point(a*x,a*y); } Point operator / (double a){ return Point(x/a,y/a); } double abs(){ return sqrt(norm()); } double norm(){ return x*x + y*y; } bool operator<(const Point &p) const{ return x != p.x? x < p.x: y < p.y; } bool operator == (const Point &p) const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } double x,y; }; typedef Point Vector; typedef vector<Point> Polygon; struct Line{ Point p[2]; Line(Point p1,Point p2){ p[0] = p1; p[1] = p2; } Line(){ } }; int H,W; double num_A,num_B,num_X; double m_A1,m_A2,m_B1,m_B2,m_X; char table[55][55]; double norm(Vector a){ return a.x*a.x+a.y*a.y; } double abs(Vector a){ return sqrt(norm(a)); } double cross(Vector a,Vector b){ return a.x*b.y-a.y*b.x; } double dot(Vector a,Vector b){ return a.x*b.x + a.y*b.y; } static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -1; static const int ON_SEGMENT = 0; int ccw(Point p0,Point p1,Point p2){ Vector a = p1 - p0; Vector b = p2 - p0; if(cross(a,b) > EPS)return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS)return CLOCKWISE; if(dot(a,b) < -EPS)return ONLINE_BACK; if(a.norm() < b.norm())return ONLINE_FRONT; return ON_SEGMENT; } //交点を求める関数 Point calc_Cross_Point(double x1,double x2,double x3,double x4,double y1,double y2,double y3,double y4){ Point ret; ret.x = ((x2-x1)*(y3*(x4-x3)+x3*(y3-y4))-(x4-x3)*(y1*(x2-x1)+x1*(y1-y2)))/((y2-y1)*(x4-x3)-(y4-y3)*(x2-x1)); if(x1 != x2){ ret.y = ((y2-y1)*ret.x+y1*(x2-x1)+x1*(y1-y2))/(x2-x1); }else{ ret.y = ((y4-y3)*ret.x+y3*(x4-x3)+x3*(y3-y4))/(x4-x3); } return ret; } //インタフェース関数 Point calc_Cross_Point(Point a,Point b,Point c,Point d){ return calc_Cross_Point(a.x,b.x,c.x,d.x,a.y,b.y,c.y,d.y); } Polygon ConvexCut(Polygon g,Point a,Point b){ Polygon ret; int N = g.size(); for(int i = 0; i < g.size(); i++){ Point A = g[i], B = g[(i+1)%N]; if(ccw(a,b,A) != -1)ret.push_back(A); if(ccw(a,b,A)*ccw(a,b,B) == -1)ret.push_back(calc_Cross_Point(a,b,A,B)); } return ret; } double calc_S(Polygon g){ int N = g.size(); double ret = 0; for(int i = 0; i < g.size(); i++){ ret += cross(g[i],g[(i+1)%N]); } return ret/2.0; } double calc_slope(Line A){ if(fabs(A.p[0].x-A.p[1].x) < EPS){ return DBL_MAX; }else if(fabs(A.p[0].y-A.p[1].y) < EPS){ return 0; }else{ return (A.p[0].y-A.p[1].y)/(A.p[0].x-A.p[1].x); } } //★★直線の交差判定★★ bool is_Cross(Line A,Line B){ return fabs(calc_slope(A)-calc_slope(B)) > EPS; } int main(){ scanf("%d %d",&H,&W); scanf("%lf %lf %lf %lf %lf",&m_A1,&m_A2,&m_B1,&m_B2,&m_X); num_A = num_B = num_X = 0.0; Vector vec_A = Vector(0,0),vec_B = Vector(0,0),vec_X = Vector(0,0); double d_H,d_row,d_col; for(int row = 0; row < H; row++){ scanf("%s",table[row]); for(int col = 0; col < W; col++){ if(table[row][col] == '.')continue; d_H = H; d_row = row; d_col = col; switch(table[row][col]){ case 'A': num_A += 1.0; vec_A.x += d_col+0.5; vec_A.y += d_H-d_row-0.5; break; case 'B': num_B += 1.0; vec_B.x += d_col+0.5; vec_B.y += d_H-d_row-0.5; break; case 'X': num_X += 1.0; vec_X.x += d_col+0.5; vec_X.y += d_H-d_row-0.5; break; } } } double ans = 0; bool FLG; for(int row = 0; row < H; row++){ for(int col = 0; col < W; col++){ if(table[row][col] == '.')continue; FLG = true; double x = col; double y = H-1-row; Polygon polygon; polygon.push_back(Point(m_A2,m_B2)); polygon.push_back(Point(m_A2,m_B1)); polygon.push_back(Point(m_A1,m_B1)); polygon.push_back(Point(m_A1,m_B2)); //x < 重心.x if(fabs(num_A*x-vec_A.x) < EPS && fabs(num_B*x-vec_B.x) < EPS){ if((num_X*x-vec_X.x)*m_X >= 0){ FLG = false; } }else{ if(fabs(num_B*x-vec_B.x) > EPS){ double a = (vec_A.x-num_A*x)/(num_B*x-vec_B.x); double b = ((vec_X.x-num_X*x)*m_X)/(num_B*x-vec_B.x); Point p2 = Point(0,b); Point p1 = Point(1,a+b); if(num_B*x-vec_B.x < 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); }else{ double a = ((num_X*x-vec_X.x)*m_X)/(vec_A.x-num_A*x); Point p2 = Point(a,0); Point p1 = Point(a,1); if(vec_A.x-num_A*x > 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); } } if(!FLG)continue; //重心.x < x+1 if(fabs(num_A*(x+1)-vec_A.x) < EPS && fabs(num_B*(x+1)-vec_B.x) < EPS){ if((num_X*(x+1)-vec_X.x)*m_X <= 0){ FLG = false; } }else{ if(fabs(num_B*(x+1)-vec_B.x) > EPS){ double a = (vec_A.x-num_A*(x+1))/(num_B*(x+1)-vec_B.x); double b = ((vec_X.x-num_X*(x+1))*m_X)/(num_B*(x+1)-vec_B.x); Point p2 = Point(0,b); Point p1 = Point(1,a+b); if(num_B*(x+1)-vec_B.x > 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); }else{ double a = ((num_X*(x+1)-vec_X.x)*m_X)/(vec_A.x-num_A*(x+1)); Point p2 = Point(a,0); Point p1 = Point(a,1); if(vec_A.x-num_A*(x+1) < 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); } } if(!FLG)continue; //y < 重心.y if(fabs(num_A*y-vec_A.y) < EPS && fabs(num_B*y-vec_B.y) < EPS){ if((num_X*y-vec_X.y)*m_X >= 0){ FLG = false; } }else{ if(fabs(num_B*y-vec_B.y) > EPS){ double a = (vec_A.y-num_A*y)/(num_B*y-vec_B.y); double b = ((vec_X.y-num_X*y)*m_X)/(num_B*y-vec_B.y); Point p2 = Point(0,b); Point p1 = Point(1,a+b); if(num_B*y-vec_B.y < 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); }else{ double a = ((num_X*y-vec_X.y)*m_X)/(vec_A.y-num_A*y); Point p2 = Point(a,0); Point p1 = Point(a,1); if(vec_A.y-num_A*y > 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); } } if(!FLG)continue; //重心.y < y+1 if(fabs(num_A*(y+1)-vec_A.y) < EPS && fabs(num_B*(y+1)-vec_B.y) < EPS){ if((num_X*(y+1)-vec_X.y)*m_X <= 0){ FLG = false; } }else{ if(fabs(num_B*(y+1)-vec_B.y) > EPS){ double a = (vec_A.y-num_A*(y+1))/(num_B*(y+1)-vec_B.y); double b = ((vec_X.y-num_X*(y+1))*m_X)/(num_B*(y+1)-vec_B.y); Point p2 = Point(0,b); Point p1 = Point(1,a+b); if(num_B*(y+1)-vec_B.y > 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); }else{ double a = ((num_X*(y+1)-vec_X.y)*m_X)/(vec_A.y-num_A*(y+1)); Point p2 = Point(a,0); Point p1 = Point(a,1); if(vec_A.y-num_A*(y+1) < 0){ swap(p1,p2); } polygon = ConvexCut(polygon,p1,p2); } } if(!FLG)continue; ans += calc_S(polygon)/((m_A2-m_A1)*(m_B2-m_B1)); } } printf("%.10lf\n",fabs(ans)); return 0; }
#include <bits/stdc++.h> #define rep(i,n) for(int i=0;i<(int)(n);i++) #define rep1(i,n) for(int i=1;i<=(int)(n);i++) #define all(c) c.begin(),c.end() #define pb push_back #define fs first #define sc second #define show(x) cout << #x << " = " << x << endl #define chmin(x,y) x=min(x,y) #define chmax(x,y) x=max(x,y) using namespace std; typedef double D; typedef complex<D> P; typedef pair<P,P> L; typedef vector<P> Pol; D eps=1e-9; bool eq(D a,D b){return abs(a-b)<eps;} int sig(D a){return eq(a,0)?0:(a>0?1:-1);} void fix(D &x){if(sig(x)==0) x=0;} D cro(P a,P b){return imag(conj(a)*b);} int ccw(P a,P b,P c){ if(sig(cro(b-a,c-a))==1) return 1; if(sig(cro(b-a,c-a))==-1) return -1; if(eq(abs(a-c)+abs(c-b),abs(a-b))) return 0; if(eq(abs(a-b)+abs(c-b),abs(a-c))) return -2; return 2; } D aPol(Pol p){ int N=p.size(); D ret=0; rep(i,N) ret+=cro(p[i],p[(i+1)%N])/2; return ret; } bool iLSex(L l,L s){ return sig(cro(l.sc-l.fs,s.fs-l.fs)*cro(l.sc-l.fs,s.sc-l.fs))<0; } P intLL(L a,L b){ D t=cro(a.sc-a.fs,a.sc-b.fs)/cro(a.sc-a.fs,b.sc-b.fs); return b.fs+t*(b.sc-b.fs); } Pol convexcut(Pol p,L l){ Pol ret; int N=p.size(); rep(i,N){ if(ccw(l.fs,l.sc,p[i])!=-1) ret.pb(p[i]); L s=L(p[i],p[(i+1)%N]); if(iLSex(l,s)) ret.pb(intLL(l,s)); } return ret; } int H,W; D la,ra,lb,rb,mx; string s[50]; int main(){ cin>>H>>W>>la>>ra>>lb>>rb>>mx; rep(i,H) cin>>s[i]; int ca=0,cb=0,cx=0; D xa=0,xb=0,xx=0,ya=0,yb=0,yx=0; rep(i,H) rep(j,W){ if(s[i][j]=='A'){ xa+=j+0.5,ya+=i+0.5,ca++; }else if(s[i][j]=='B'){ xb+=j+0.5,yb+=i+0.5,cb++; }else if(s[i][j]=='X'){ xx+=j+0.5,yx+=i+0.5,cx++; } } xa/=ca,ya/=ca,xb/=cb,yb/=cb,xx/=cx,yx/=cx; mx*=cx; la*=ca,ra*=ca,lb*=cb,rb*=cb; D ans=0; rep(ii,H) rep(jj,W){ D x=jj,y=ii; Pol pol; pol.pb(P(la,lb)); pol.pb(P(ra,lb)); pol.pb(P(ra,rb)); pol.pb(P(la,rb)); { D A=xa-x,B=xb-x,C=(xx-x)*mx; fix(A),fix(B),fix(C); if(B!=0){ P p(0,-C/B),q(1,-(C+A)/B); if(B<0) swap(p,q); pol=convexcut(pol,L(p,q)); }else if(A!=0){ P p(-C/A,0),q(-C/A,1); if(A>0) swap(p,q); pol=convexcut(pol,L(p,q)); }else{ if(C<0) pol.clear(); } } { D A=xa-x-1,B=xb-x-1,C=(xx-x-1)*mx; fix(A),fix(B),fix(C); if(B!=0){ P p(0,-C/B),q(1,-(C+A)/B); if(B>0) swap(p,q); pol=convexcut(pol,L(p,q)); }else if(A!=0){ P p(-C/A,0),q(-C/A,1); if(A<0) swap(p,q); pol=convexcut(pol,L(p,q)); }else{ if(C>0) pol.clear(); } } { D A=ya-y,B=yb-y,C=(yx-y)*mx; fix(A),fix(B),fix(C); if(B!=0){ P p(0,-C/B),q(1,-(C+A)/B); if(B<0) swap(p,q); pol=convexcut(pol,L(p,q)); }else if(A!=0){ P p(-C/A,0),q(-C/A,1); if(A>0) swap(p,q); pol=convexcut(pol,L(p,q)); }else{ if(C<0) pol.clear(); } } { D A=ya-y-1,B=yb-y-1,C=(yx-y-1)*mx; fix(A),fix(B),fix(C); if(B!=0){ P p(0,-C/B),q(1,-(C+A)/B); if(B>0) swap(p,q); pol=convexcut(pol,L(p,q)); }else if(A!=0){ P p(-C/A,0),q(-C/A,1); if(A<0) swap(p,q); pol=convexcut(pol,L(p,q)); }else{ if(C>0) pol.clear(); } } if(s[ii][jj]!='.') ans+=(aPol(pol)/(ra-la)/(rb-lb)); } printf("%.12f\n",ans); }
#include <bits/stdc++.h> using namespace std; typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<string> VS; typedef pair<int, int> PII; typedef long long LL; typedef pair<LL, LL> PLL; #define ALL(a) (a).begin(),(a).end() #define RALL(a) (a).rbegin(), (a).rend() #define PB push_back #define EB emplace_back #define MP make_pair #define SZ(a) int((a).size()) #define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i) #define EXIST(s,e) ((s).find(e)!=(s).end()) #define SORT(c) sort((c).begin(),(c).end()) #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) #define FF first #define SS second template<class S, class T> istream& operator>>(istream& is, pair<S,T>& p){ return is >> p.FF >> p.SS; } const double EPS = 1e-10; const double PI = acos(-1.0); const LL MOD = 1e9+7; typedef vector<LL> Col; typedef vector<Col> Matrix; Matrix mul(const Matrix& A, const Matrix& B){ const int R = A.size(), C = B[0].size(), sz = B.size(); Matrix AB(R, Col(C)); for(int i=0;i<R;++i) for(int j=0;j<C;++j) for(int k=0;k<sz;++k) (AB[i][j] += A[i][k] * B[k][j]) %= MOD; return AB; } // O(N^3 lgN) Matrix powA(const Matrix& A, int n){ const int N = A.size(); Matrix p(N, Col(N, 0)), w = A; for(int i=0;i<N;++i) p[i][i] = 1; while(n>0){ if(n&1) p = mul(p, w); w = mul(w, w); n >>= 1; } return p; } void dump(const Matrix& A){ REP(i,SZ(A)){ REP(j,SZ(A[i])) cout << A[i][j] << (j%5==4?" | ":" "); cout << endl; if(i%5==4)cout<<string(SZ(A)+20,'-')<<endl; } } int main(){ cin.tie(0); ios_base::sync_with_stdio(false); int N, K, C, T; cin >> N >> K >> C >> T; --C; VI as(K), bs(K), ts(K); Matrix A(5*N, Col(5*N)); REP(i,N) REP(t,4) A[5*i+t][5*i+t+1]++; REP(i,K){ cin >> as[i] >> bs[i] >> ts[i]; --as[i]; --ts[i]; for(int k=0;k<bs[i];++k) A[k*5+ts[i]][(as[i]+k)*5]++; for(int k=0;k<as[i];++k) A[(bs[i]+k)*5+ts[i]][k*5]++; for(int k=as[i]+bs[i];k<N;++k) A[5*k+ts[i]][5*k]++; } A = powA(A, T); cout << A[0][5*C] << endl; return 0; }
#include <cstdio> #include <vector> using namespace std; #define MOD 1000000007 typedef long long int LLI; typedef vector<vector<LLI> > Mat; typedef vector<vector<Mat> > MatMat; int n; int k; int c; int T; Mat one; Mat zero; Mat G[7]; MatMat m; MatMat m_zero; MatMat ans; Mat mul(Mat &a, Mat &b) { Mat ret(zero); for (int i=0; i<n; i++) { for (int j=0; j<n; j++) { for (int k=0; k<n; k++) { ret[i][j] += a[i][k] * b[k][j] % MOD; ret[i][j] %= MOD; } } } return ret; } Mat add(Mat &a, Mat &b) { Mat ret(zero); for (int i=0; i<n; i++) { for (int j=0; j<n; j++) { ret[i][j] = (a[i][j] + b[i][j]) % MOD; } } return ret; } MatMat mul(MatMat &a, MatMat &b) { MatMat ret(m_zero); for (int i=0; i<5; i++) { for (int j=0; j<5; j++) { for (int k=0; k<5; k++) { Mat s = mul(a[i][k], b[k][j]); ret[i][j] = add(ret[i][j], s); } } } return ret; } int main() { scanf("%d%d%d%d", &n, &k, &c, &T); zero = Mat(n, vector<LLI>(n)); one = Mat(zero); for (int i=0; i<n; i++) { for (int j=0; j<n; j++) { zero[i][j] = 0; one[i][j] = 0; } one[i][i] = 1; } for (int i=0; i<7; i++) { G[i] = Mat(zero); } for (int i=0; i<k; i++) { int a, b, t; scanf("%d%d%d", &a, &b, &t); --a; for (int j=0; j<a; j++) { G[t][j][b+j]++; } for (int j=0; j<b; j++) { G[t][a+j][j]++; } for (int j=a+b; j<n; j++) { G[t][j][j]++; } } m_zero = vector<vector<Mat> >(5, vector<Mat>(5, zero)); ans = vector<vector<Mat> >(m_zero); m = vector<vector<Mat> >(m_zero); for (int i=0; i<5; i++) { m[0][i] = G[i+1]; if (i < 4) m[i+1][i] = one; ans[i][i] = one; } while (T > 0) { if (T&1) { ans = mul(ans, m); } m = mul(m, m); T >>= 1; } printf("%lld\n", ans[0][0][c-1][0]); }
#include <bits/stdc++.h> using namespace std; using ll = long long; #define rep(i,n) for(int (i)=0;(i)<(int)(n);++(i)) #define all(x) (x).begin(),(x).end() #define pb push_back #define fi first #define se second #define dbg(x) cout<<#x" = "<<((x))<<endl template<class T,class U> ostream& operator<<(ostream& o, const pair<T,U> &p){o<<"("<<p.fi<<","<<p.se<<")";return o;} template<class T> ostream& operator<<(ostream& o, const vector<T> &v){o<<"[";for(T t:v){o<<t<<",";}o<<"]";return o;} using vl = vector<ll>; using mat = vector<vl>; const ll mod = 1e9+7; mat mul(const mat &a, const mat &b) { int n = a.size(); mat c(n,vl(n)); rep(i,n)rep(j,n)rep(k,n) (c[i][j]+=a[i][k]*b[k][j])%=mod; return c; } vl mul(const mat &a, const vl &b) { int n = a.size(); vl c(n); rep(i,n)rep(j,n) (c[i]+=a[i][j]*b[j])%=mod; return c; } mat mat_pow(const mat &a, int T) { int n = a.size(); mat ret(n,vl(n)); rep(i,n) ret[i][i] = 1; mat p(a); while(T) { if(T&1) ret = mul(ret,p); p = mul(p,p); T>>=1; } return ret; } int main() { int n,k,C,T; cin >>n >>k >>C >>T; --C; vector<int> a(k),b(k),t(k); rep(i,k) { cin >>a[i] >>b[i] >>t[i]; --a[i]; } int SZ = 5*n; mat A(SZ,vl(SZ)); // make A for(int i=n; i<5*n; ++i) A[i-n][i] += 1; rep(i,k) { rep(j,n) { int idx = (t[i]-1)*n+j; if(j<a[i]) idx += b[i]; else if(j<a[i]+b[i]) idx -= a[i]; A[idx][j] += 1; } } vl B(SZ); B[C] = 1; vl res = mul(mat_pow(A,T),B); cout << res[0] << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vl; typedef complex<double> P; typedef pair<int,int> pii; #define REP(i,n) for(ll i=0;i<n;++i) #define REPR(i,n) for(ll i=1;i<n;++i) #define FOR(i,a,b) for(ll i=a;i<b;++i) #define DEBUG(x) cout<<#x<<": "<<x<<endl #define DEBUG_VEC(v) cout<<#v<<":";REP(i,v.size())cout<<" "<<v[i];cout<<endl #define ALL(a) (a).begin(),(a).end() #define ADD(a,b) a=((a)+(b))%MOD #define FIX(a) ((a)%MOD+MOD)%MOD const int mod = 1000000007; ll R,R2,modash; int logR; ll MR(ll x){ ll ret = (x + ((x*modash)&(R-1ll))*mod)>>(logR); return (ret>=mod ? ret-mod : ret); } int get_mod(ll x){return (int)MR(MR(x)*R2);} void init(){ R=1ll;logR=0;modash=0; while(R<mod){R<<=1;logR++;} R2=R*R%mod; int t=0,r=R,i=1; while(r>1){ if((t&1)==0){t+=mod;modash+=i;} t>>=1;r>>=1;i<<=1; } } vector<vl> mul(vector<vl> a, vector<vl> b){ int n = a.size(); vector<vl> ret(n,vl(n,0)); REP(k,n)REP(i,n)REP(j,n){ ret[i][j] += a[i][k]*b[k][j]%mod; ret[i][j] %= mod; // ret[i][j] = get_mod(ret[i][j] + get_mod(a[i][k])*get_mod(b[k][j])); } return ret; } int main(){ int n,k,c,t; scanf("%d%d%d%d",&n,&k,&c,&t); // ????§??????? // 0?§???????1?§????...4?§????????£??????§??\?????????????????°t?????§?????¨????????? vector<vl> mat(5*n,vl(5*n,0)); // ??????????§? REP(i,4){ REP(j,n) mat[i*n+j][(i+1)*n+j] += 1; } // ?????????????§? REP(_,k){ int a,b,tm; scanf("%d%d%d",&a,&b,&tm); // --a; --b; --tm; REP(i,n){ int from; if(i<b) from = i+a-1; else if(i<b+a-1) from = i-b; else from = i; int to = i; mat[tm*n+to][from] += 1; } } // REP(po,5*n){ // DEBUG_VEC(mat[po]); // } // cout<<endl; // init(); // ?´???? vector<vl> ans(5*n,vl(5*n,0)); REP(i,5*n) ans[i][i]=1; while(t){ if(t&1) ans = mul(ans,mat); mat = mul(mat,mat); t>>=1; } // DEBUG // REP(po,5*n){ // DEBUG_VEC(ans[po]); // } cout<<ans[0][c-1]<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; #define GET_MACRO(_1, _2, _3, NAME, ...) NAME #define _repl(i,a,b) for(int i=(int)(a);i<(int)(b);i++) #define _rep(i,n) _repl(i,0,n) #define rep(...) GET_MACRO(__VA_ARGS__, _repl, _rep)(__VA_ARGS__) #define mp(a,b) make_pair((a),(b)) #define pb(a) push_back((a)) #define all(x) (x).begin(),(x).end() #define uniq(x) sort(all(x)),(x).erase(unique(all(x)),end(x)) #define fi first #define se second #define dbg(...) _dbg(#__VA_ARGS__, __VA_ARGS__) void _dbg(string){cout<<endl;} template<class H,class... T> void _dbg(string s,H h,T... t){int l=s.find(',');cout<<s.substr(0,l)<<" = "<<h<<", ";_dbg(s.substr(l+1),t...);} template<class T,class U> ostream& operator<<(ostream &o, const pair<T,U> &p){o<<"("<<p.fi<<","<<p.se<<")";return o;} template<class T> ostream& operator<<(ostream &o, const vector<T> &v){o<<"[";for(T t:v){o<<t<<",";}o<<"]";return o;} #define MOD 1000000007 typedef vector<vector<long>> mat; // return A*B mat mat_mul(const mat &A, const mat &B){ int n=A.size(), m=B[0].size(), l=B.size(); mat ret(n, vector<long>(m, 0)); rep(i,n) rep(k,l) if(A[i][k]!=0) rep(j,m){ (ret[i][j] += A[i][k] * B[k][j]) %= MOD; } return ret; } // A^p mat mat_pow(const mat &A, long p){ int n = A.size(); mat tmp(A), ret(n, vector<long>(n,0)); rep(i,n) ret[i][i] = 1; while(p>0){ if(p&1) ret = mat_mul(tmp, ret); tmp = mat_mul(tmp, tmp); p /= 2; } return ret; } int main(){ int n,k,c,T; cin>>n>>k>>c>>T; c--; vector<int> a(k), b(k), t(k); rep(i,k) cin>>a[i]>>b[i]>>t[i]; rep(i,k) a[i]--; int sz = 5*n; mat A(sz, vector<long>(sz, 0)); rep(i,n,sz){ A[i-n][i] += 1; } rep(i,k){ rep(j,n){ int to = (t[i]-1)*n + j; if(j < a[i]) to += b[i]; else if(j < a[i]+b[i]) to -= a[i]; A[to][j] += 1; } } A = mat_pow(A, T); cout << A[0][c] << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; ll mod = 1e9+7; typedef vector< vector<ll> > Matrix; int N, K, C, T; vector<int> shuffle(vector<int>& v, int a, int b) { vector<int> res; for (int i = 0; i < b; ++i) { res.push_back(v[a+i]); } for (int i = 0; i < a; ++i) { res.push_back(i); } for (int i = a+b; i < N; ++i) { res.push_back(i); } return res; } vector<int> make_shuffle(int a, int b) { vector<int> v(N); for (int i = 0; i < N; ++i) { v[i] = i; } v = shuffle(v, a, b); vector<int> res(N); for (int i = 0; i < N; ++i) { res[v[i]] = i; } return res; } vector< vector<ll> > make_E() { vector< vector<ll> > res(N*5, vector<ll>(N*5, 0)); for (int i = 0; i < N*5; ++i) { res[i][i] = 1; } return res; } vector< vector<ll> > mul(Matrix A, Matrix B) { vector< vector<ll> > res(N*5, vector<ll>(N*5, 0)); for (int k = 0; k < N*5; ++k) { for (int j = 0; j < N*5; ++j) { for (int i = 0; i < N*5; ++i) { res[i][j] = (res[i][j] + A[i][k] * B[k][j] % mod); if (res[i][j] >= mod) res[i][j] -= mod; } } } return res; } vector< vector<ll> > power(Matrix A, int n) { Matrix res = make_E(); for (int i = 1; i <= n; i <<= 1) { if (n & i) { res = mul(res, A); } A = mul(A, A); } return res; } int main() { cin >> N >> K >> C >> T; vector< vector< vector<ll> > > pat(5, vector< vector<ll> >(N, vector<ll>(N, 0))); for (int i = 0; i < K; ++i) { int a, b, t; cin >> a >> b >> t; --a, --t; vector<int> to = make_shuffle(a, b); for (int j = 0; j < to.size(); ++j) { ++pat[t][j][to[j]]; } } vector< vector<ll> > G(N*5, vector<ll>(N*5, 0)); for (int t = 0; t < 5; ++t) { for (int i = 0; i < N; ++i) { for (int j = 0; j < N; ++j) { int from = i*5; int to = j*5+t; G[from][to] += pat[t][i][j]; } } } for (int i = 0; i < N; ++i) { for (int t = 1; t < 5; ++t) { G[i*5+t][i*5+t-1] = 1; } } vector< vector<ll> > g = power(G, T); /* for (int i = 0; i < N*5; ++i) { for (int j = 0; j < N*5; ++j) { cout << g[i][j] << " "; } cout << endl; } */ cout << g[(C-1)*5][0*5] << endl; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vl; typedef complex<double> P; typedef pair<int,int> pii; #define REP(i,n) for(ll i=0;i<n;++i) #define REPR(i,n) for(ll i=1;i<n;++i) #define FOR(i,a,b) for(ll i=a;i<b;++i) #define DEBUG(x) cout<<#x<<": "<<x<<endl #define DEBUG_VEC(v) cout<<#v<<":";REP(i,v.size())cout<<" "<<v[i];cout<<endl #define ALL(a) (a).begin(),(a).end() #define ADD(a,b) a=((a)+(b))%MOD #define FIX(a) ((a)%MOD+MOD)%MOD const int mod = 1000000007; ll R,R2,modash; int logR; ll MR(ll x){ ll ret = (x + (((x&(R-1ll))*modash)&(R-1ll))*mod)>>(logR); return (ret>=mod ? ret-mod : ret); } int get_mod(ll x){return (int)MR(MR(x)*R2);} void init(){ R=1ll;logR=0;modash=0; while(R<mod){R<<=1;logR++;} R2=R*R%mod; int t=0,r=R,i=1; while(r>1){ if((t&1)==0){t+=mod;modash+=i;} t>>=1;r>>=1;i<<=1; } } vector<vl> mul(vector<vl> a, vector<vl> b){ int n = a.size(); vector<vl> ret(n,vl(n,0)); REP(k,n)REP(i,n)REP(j,n){ ret[i][j] += get_mod(a[i][k]*b[k][j]); if(ret[i][j]>=mod) ret[i][j] -= mod; } return ret; } int main(){ int n,k,c,t; scanf("%d%d%d%d",&n,&k,&c,&t); // ????§??????? // 0?§???????1?§????...4?§????????£??????§??\?????????????????°t?????§?????¨????????? vector<vl> mat(5*n,vl(5*n,0)); // ??????????§? REP(i,4){ REP(j,n) mat[i*n+j][(i+1)*n+j] += 1; } // ?????????????§? REP(_,k){ int a,b,tm; scanf("%d%d%d",&a,&b,&tm); // --a; --b; --tm; REP(i,n){ int from; if(i<b) from = i+a-1; else if(i<b+a-1) from = i-b; else from = i; int to = i; mat[tm*n+to][from] += 1; } } // REP(po,5*n){ // DEBUG_VEC(mat[po]); // } // cout<<endl; init(); // ?´???? vector<vl> ans(5*n,vl(5*n,0)); REP(i,5*n) ans[i][i]=1; while(t){ if(t&1) ans = mul(ans,mat); mat = mul(mat,mat); t>>=1; } // DEBUG // REP(po,5*n){ // DEBUG_VEC(ans[po]); // } cout<<ans[0][c-1]<<endl; return 0; }
#include <stdio.h> #include <cmath> #include <algorithm> #include <cfloat> #include <stack> #include <queue> #include <vector> #include <string> #include <iostream> #include <set> #include <map> #include <time.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; typedef vector<ll> V; typedef vector<V> MATRIX; int SIZE; int base[40],work[40],next_loc[40]; MATRIX calc(MATRIX left,MATRIX right){ MATRIX ret(SIZE,V(SIZE)); for(int i = 0; i < SIZE; i++){ for(int k = 0; k < SIZE; k++)ret[i][k] = 0; } for(int row = 0; row < SIZE; row++){ for(int col = 0; col < SIZE; col++){ for(int a = 0; a < SIZE; a++){ ret[row][col] += left[row][a]*right[a][col]%MOD; ret[row][col] %= MOD; } } } return ret; } MATRIX pow(MATRIX MULT,int count){ MATRIX ret(SIZE,V(SIZE)); for(int row = 0; row < SIZE; row++){ for(int col = 0; col < SIZE; col++){ if(row == col)ret[row][col] = 1; else{ ret[row][col] = 0; } } } while(count > 0){ if(count%2 == 1)ret = calc(ret,MULT); MULT = calc(MULT,MULT); count /= 2; } return ret; } int main(){ int N,K,C,T; scanf("%d %d %d %d",&N,&K,&C,&T); C--; for(int i = 0; i < N; i++)base[i] = i; SIZE = 5*N; MATRIX MULT(SIZE,V(SIZE)); for(int row = 0; row < SIZE; row++){ for(int col = 0; col < SIZE; col++)MULT[row][col] = 0; } int from,num,add_time; int work_index,base_row = 0,base_col; for(int loop = 0; loop < K; loop++){ scanf("%d %d %d",&from,&num,&add_time); from--; work_index = 0; for(int i = 0;i < num; i++){ work[work_index++] = base[from+i]; } for(int i = 0; i < N; i++){ if(i >= from && i <= from+num-1)continue; work[work_index++] = base[i]; } base_col = N*(add_time-1); for(int i = 0; i < N; i++){ MULT[base_row+work[i]][base_col+i]++; } } for(base_row = N; base_row <= 4*N; base_row += N){ for(base_col = 0; base_col <= 4*N; base_col += N){ if(base_row-N != base_col)continue; for(int i = 0; i < N; i++)MULT[base_row+i][base_col+i] = 1; } } MULT = pow(MULT,T); printf("%lld\n",MULT[C][0]%MOD); return 0; }
#include <bits/stdc++.h> #define rep(i,N) for(int i=0;i<(int)N;i++) #define rep1(i,N) for(int i=1;i<=(int)N;i++) #define pb push_back #define chmax(x,y) x=max(x,y) using namespace std; typedef long long ll; typedef vector<ll> vi; typedef vector<vi> mat; ll mod=1e9+7; void add(ll &x,ll y){ x+=y; x%=mod; } mat pro(mat a,mat b){ int N=a.size(); mat c(N,vi(N,0)); rep(i,N) rep(j,N) rep(k,N) add(c[i][j],a[i][k]*b[k][j]); return c; } mat ex(mat x,int p){ int N=x.size(); mat a(N,vi(N,0)); rep(i,N) a[i][i]=1; while(p){ if(p%2) a=pro(a,x); x=pro(x,x); p/=2; } return a; } int N,K,C,T,t[1600],to[1600][40]; int main(){ cin>>N>>K>>C>>T; rep(i,K){ int a,b; cin>>a>>b>>t[i]; a--; rep(j,N){ if(a<=j&&j<a+b) to[i][j]=j-a; if(j<a) to[i][j]=j+b; if(j>=a+b) to[i][j]=j; } } int s=5*N; mat M(s,vi(s,0)); rep(i,4*N) M[i][i+N]=1; rep(i,K){ rep(j,N){ int nj=to[i][j]; int x=(5-t[i])*N+j; int nx=4*N+nj; M[nx][x]++; } } ll dp[5][40]={}; dp[0][C-1]=1; rep(i,4){ rep(j,K){ if(i+t[j]>=5) continue; rep(k,N){ add(dp[i+t[j]][to[j][k]],dp[i][k]); } } } if(T<=4){ cout<<dp[T][0]<<endl; return 0; } vi v(5*N,0); rep(i,5) rep(j,N) v[i*N+j]=dp[i][j]; mat e=ex(M,T-4); ll ans=0; rep(j,5*N) add(ans,e[4*N][j]*v[j]); cout<<ans<<endl; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vl; typedef complex<double> P; typedef pair<int,int> pii; #define REP(i,n) for(ll i=0;i<n;++i) #define REPR(i,n) for(ll i=1;i<n;++i) #define FOR(i,a,b) for(ll i=a;i<b;++i) #define DEBUG(x) cout<<#x<<": "<<x<<endl #define DEBUG_VEC(v) cout<<#v<<":";REP(i,v.size())cout<<" "<<v[i];cout<<endl #define ALL(a) (a).begin(),(a).end() #define ADD(a,b) a=((a)+(b))%MOD #define FIX(a) ((a)%MOD+MOD)%MOD const int mod = 1000000007; const int logR = 30; const int R = 1<<logR; const int Rmask = R-1; const int R2 = (int)((ll)R*R%mod); int modash; int MR(ll x){ int m = (x*modash)&Rmask; int t = (x+(ll)m*mod)>>logR; if(t>=mod)t-=mod; return t; } int get_mod(ll x){return (int)MR((ll)MR(x)*R2);} void init(){ // R=1ll;logR=0;modash=0; // while(R<mod){R<<=1;logR++;} // R2=R*R%mod; int t=0,r=R,i=1; while(r>1){ if((t&1)==0){t+=mod;modash+=i;} t>>=1;r>>=1;i<<=1; } } vector<vl> mul(vector<vl> a, vector<vl> b){ int n = a.size(); vector<vl> ret(n,vl(n,0)); REP(k,n)REP(i,n)REP(j,n){ ret[i][j] += get_mod(a[i][k]*b[k][j]); if(ret[i][j]>=mod) ret[i][j] -= mod; } return ret; } int main(){ int n,k,c,t; scanf("%d%d%d%d",&n,&k,&c,&t); // ????§??????? // 0?§???????1?§????...4?§????????£??????§??\?????????????????°t?????§?????¨????????? vector<vl> mat(5*n,vl(5*n,0)); // ??????????§? REP(i,4){ REP(j,n) mat[i*n+j][(i+1)*n+j] += 1; } // ?????????????§? REP(_,k){ int a,b,tm; scanf("%d%d%d",&a,&b,&tm); // --a; --b; --tm; REP(i,n){ int from; if(i<b) from = i+a-1; else if(i<b+a-1) from = i-b; else from = i; int to = i; mat[tm*n+to][from] += 1; } } // REP(po,5*n){ // DEBUG_VEC(mat[po]); // } // cout<<endl; init(); // ?´???? vector<vl> ans(5*n,vl(5*n,0)); REP(i,5*n) ans[i][i]=1; while(t){ if(t&1) ans = mul(ans,mat); mat = mul(mat,mat); t>>=1; } // DEBUG // REP(po,5*n){ // DEBUG_VEC(ans[po]); // } cout<<ans[0][c-1]<<endl; return 0; }
// #define _GLIBCXX_DEBUG // for STL debug (optional) #include <iostream> #include <iomanip> #include <cstdio> #include <string> #include <cstring> #include <deque> #include <list> #include <queue> #include <stack> #include <vector> #include <utility> #include <algorithm> #include <map> #include <set> #include <complex> #include <cmath> #include <limits> #include <cfloat> #include <climits> #include <ctime> #include <cassert> #include <numeric> #include <fstream> #include <functional> #include <bitset> using namespace std; using ll = long long int; using int64 = long long int; template<typename T> void chmax(T &a, T b) {a = max(a, b);} template<typename T> void chmin(T &a, T b) {a = min(a, b);} template<typename T> void chadd(T &a, T b) {a = a + b;} int dx[] = {0, 0, 1, -1}; int dy[] = {1, -1, 0, 0}; const int INF = 1LL << 29; const ll LONGINF = 1LL << 60; const ll MOD = 1000000007LL; // ModInt begin using ll = long long; template<ll mod> struct ModInt { ll v; ll mod_pow(ll x, ll n) const { return (!n) ? 1 : (mod_pow((x*x)%mod,n/2) * ((n&1)?x:1)) % mod; } ModInt(ll a = 0) : v((a %= mod) < 0 ? a + mod : a) {} ModInt operator+ ( const ModInt& b ) const { return (v + b.v >= mod ? ModInt(v + b.v - mod) : ModInt(v + b.v)); } ModInt operator- () const { return ModInt(-v); } ModInt operator- ( const ModInt& b ) const { return (v - b.v < 0 ? ModInt(v - b.v + mod) : ModInt(v - b.v)); } ModInt operator* ( const ModInt& b ) const {return (v * b.v) % mod;} ModInt operator/ ( const ModInt& b ) const {return (v * mod_pow(b.v, mod-2)) % mod;} bool operator== ( const ModInt &b ) const {return v == b.v;} bool operator!= ( const ModInt &b ) const {return !(*this == b); } ModInt& operator+= ( const ModInt &b ) { v += b.v; if(v >= mod) v -= mod; return *this; } ModInt& operator-= ( const ModInt &b ) { v -= b.v; if(v < 0) v += mod; return *this; } ModInt& operator*= ( const ModInt &b ) { (v *= b.v) %= mod; return *this; } ModInt& operator/= ( const ModInt &b ) { (v *= mod_pow(b.v, mod-2)) %= mod; return *this; } ModInt pow(ll x) { return ModInt(mod_pow(v, x)); } // operator int() const { return int(v); } // operator long long int() const { return v; } }; template<ll mod> ostream& operator<< (ostream& out, ModInt<mod> a) {return out << a.v;} template<ll mod> istream& operator>> (istream& in, ModInt<mod>& a) { in >> a.v; return in; } // ModInt end // 行列ライブラリ // size(): 行数を返す (列数は mat[0].size() で) // 演算子: 複合代入 (+=, *=, -=), 単項 (-), 二項 (+, -, *, ==) // eigen(N): N*N 単位行列を返す // pow(mat, k): mat の k 乗を返す template <typename T> struct Matrix { vector< vector<T> > mat; Matrix() {} Matrix(int h, int w, T val = T(0)) : mat(h, vector<T>(w, val)) {} size_t size() const { return mat.size(); } const vector<T>& operator[](int i) const { return mat[i]; } vector<T>& operator[](int i) { return mat[i]; } Matrix<T> &operator+=(const Matrix<T>& rhs) { assert(mat.size() == rhs.size()); assert(mat[0].size() == rhs[0].size()); for(size_t i=0; i<mat.size(); i++) { for(size_t j=0; j<mat[0].size(); j++) { mat[i][j] += rhs[i][j]; } } return *this; } Matrix<T> operator-() const { Matrix<T> res(*this); for(size_t i=0; i<res.size(); i++) { for(size_t j=0; j<res[0].size(); j++) { res[i][j] *= T(-1); } } return res; } Matrix<T>& operator-=(const Matrix<T>& rhs) { return (Matrix<T>(*this) += -rhs); } Matrix<T>& operator*=(const Matrix<T>& rhs) { assert(mat[0].size() == rhs.size()); size_t H = mat.size(), W = rhs[0].size(), C = rhs.size(); Matrix<T> res(H, W); for(size_t i=0; i<H; i++) { for(size_t j=0; j<W; j++) { for(size_t k=0; k<C; k++) { res[i][j] += mat[i][k] * rhs[k][j]; } } } this->mat = res.mat; return *this; } Matrix<T> operator+(const Matrix<T>& rhs) { return (Matrix<T>(*this) += rhs); } Matrix<T> operator*(const Matrix<T>& rhs) { return (Matrix<T>(*this) *= rhs); } Matrix<T> operator-(const Matrix<T> &rhs) { return (Matrix<T>(*this) -= rhs); } bool operator==(const Matrix<T> &rhs) const { return this->mat == rhs.mat; } bool operator!=(const Matrix<T> &rhs) const { return !(*this == rhs); } }; template <typename T> Matrix<T> eigen(size_t N) { Matrix<T> res(N, N, 0); for(size_t i=0; i<N; i++) res[i][i] = T(1); return res; } template <typename T> Matrix<T> pow(Matrix<T> mat, long long int k) { Matrix<T> res = eigen<T>(mat.size()); for(; k>0; k>>=1) { if(k & 1) res *= mat; mat *= mat; } return res; } template <typename T> ostream& operator<< (ostream& out, Matrix<T> mat) { int H = mat.size(), W = mat[0].size(); out << "[" << endl; for(int i=0; i<H; i++) { out << " [ "; for(int j=0; j<W; j++) out << mat[i][j] << " "; out << "]" << endl; } out << "]" << endl; return out; } using mint = ModInt<MOD>; int main() { int N, K, C, T; cin >> N >> K >> C >> T; C--; int M = 5 * N; Matrix<mint> mat(M, M); auto get_idx = [&](int time, int pos) { return time * N + pos; }; for(int i=0; i<K; i++) { int a, b, t; cin >> a >> b >> t; a--; int l = a, r = a + b; vector<int> x, y; for(int j=0; j<N; j++) { if(l <= j and j < r) x.emplace_back(j); else y.emplace_back(j); } for(auto e : y) x.emplace_back(e); for(int j=0; j<N; j++) { int k = x[j]; // もともと k 番目だったものが j 番目に for(int s=0; s<1; s++) { int u = get_idx(s, j); // now int v = get_idx(s+t-1, k); // prev mat[u][v] += mint(1); } } } for(int i=0; i<N; i++) { for(int t=1; t<=4; t++) { int u = get_idx(t, i); // now int v = get_idx(t-1, i); // prev mat[u][v] += mint(1); } } mat = pow(mat, T); Matrix<mint> vec(M, 1); vec[C][0] = mint(1); vec = mat * vec; cout << vec[0][0] << endl; return 0; }
#include "bits/stdc++.h" using namespace std; const int mod = 1000000007; struct Mod { public: int num; Mod() : Mod(0) { ; } Mod(long long int n) : num((n % mod + mod) % mod) { static_assert(mod<INT_MAX / 2, "mod is too big, please make num 'long long int' from 'int'"); } Mod(int n) : Mod(static_cast<long long int>(n)) { ; } operator int() { return num; } }; Mod operator+(const Mod a, const Mod b) { return Mod((a.num + b.num) % mod); } Mod operator+(const long long int a, const Mod b) { return Mod(a) + b; } Mod operator+(const Mod a, const long long int b) { return b + a; } Mod operator++(Mod &a) { return a + Mod(1); } Mod operator-(const Mod a, const Mod b) { return Mod((mod + a.num - b.num) % mod); } Mod operator-(const long long int a, const Mod b) { return Mod(a) - b; } Mod operator--(Mod &a) { return a - Mod(1); } Mod operator*(const Mod a, const Mod b) { return Mod(((long long)a.num * b.num) % mod); } Mod operator*(const long long int a, const Mod b) { return Mod(a)*b; } Mod operator*(const Mod a, const long long int b) { return Mod(b)*a; } Mod operator*(const Mod a, const int b) { return Mod(b)*a; } Mod operator+=(Mod &a, const Mod b) { return a = a + b; } Mod operator+=(long long int &a, const Mod b) { return a = a + b; } Mod operator-=(Mod &a, const Mod b) { return a = a - b; } Mod operator-=(long long int &a, const Mod b) { return a = a - b; } Mod operator*=(Mod &a, const Mod b) { return a = a * b; } Mod operator*=(long long int &a, const Mod b) { return a = a * b; } Mod operator*=(Mod& a, const long long int &b) { return a = a * b; } Mod operator^(const Mod a, const int n) { if (n == 0) return Mod(1); Mod res = (a * a) ^ (n / 2); if (n % 2) res = res * a; return res; } Mod mod_pow(const Mod a, const long long int n) { if (n == 0) return Mod(1); Mod res = mod_pow((a * a), (n / 2)); if (n % 2) res = res * a; return res; } Mod inv(const Mod a) { return a ^ (mod - 2); } Mod operator/(const Mod a, const Mod b) { assert(b.num != 0); return a * inv(b); } Mod operator/(const long long int a, const Mod b) { return Mod(a) / b; } Mod operator/=(Mod &a, const Mod b) { return a = a / b; } #define MAX_MOD_N 1024000 Mod fact[MAX_MOD_N], factinv[MAX_MOD_N]; void init(const int amax = MAX_MOD_N) { fact[0] = Mod(1); factinv[0] = 1; for (int i = 0; i < amax - 1; ++i) { fact[i + 1] = fact[i] * Mod(i + 1); factinv[i + 1] = factinv[i] / Mod(i + 1); } } Mod comb(const int a, const int b) { return fact[a] * factinv[b] * factinv[a - b]; } template<typename T> vector<vector<T>> keisann(const vector<vector<T>>l, const vector<vector<T>>r) { vector<vector<T>>ans(l.size(), vector<T>(r[0].size())); assert(l[0].size() == r.size()); for (unsigned int h = 0; h < l.size(); ++h) { for (unsigned int i = 0; i < r.size(); ++i) { for (unsigned int w = 0; w < r[0].size(); ++w) { ans[h][w] += l[h][i] * r[i][w]; } } } return ans; } template<typename T> vector<vector<T>>powgyou(vector<vector<T>>a, const long long int n) { assert(a.size() == a[0].size()); if (!n) { vector<vector<T>>e(a.size(), vector<T>(a[0].size())); for (unsigned int i = 0; i < a.size(); ++i) { e[i][i] = 1; } return e; } if (n == 1)return a; else { vector<vector<T>>ans(a.size(), vector<T>(a[0].size(), 0)); ans = powgyou(a, n / 2); ans = keisann(ans, ans); if (n % 2) { ans = keisann(ans, a); } return ans; } } int main(){ int N, K, C, T; cin >> N >> K >> C >> T; C--; vector<vector<Mod>>from(5*N, vector<Mod>(1)); from[5*C][0]+=1; vector<vector<Mod>>gyou(5*N, vector<Mod>(5*N)); for (int i = 0; i < N; ++i) { for (int j = 0; j < 4; ++j) { gyou[5 * i + j][5 *i + j + 1] = 1; } } for (int i = 0; i < K; ++i) { int a, b, t; cin >> a >> b >> t; a--; for (int j = 0; j < N; ++j) { const int afrom = 5 * j; int to; if (j<a) { to = 5 * (j + b) + t - 1; } else if ((j>a + b - 1)) { to = afrom+t-1; } else { to = 5 * (j - a) + t-1; } gyou[to][afrom] += 1; } } auto kake = powgyou(gyou,T); auto ans = keisann(kake, from); cout << ans[0][0] << endl; return 0; }
#include<bits/stdc++.h> using namespace std; #define int long long typedef pair<int,int>pint; typedef vector<int>vint; typedef vector<pint>vpint; #define pb push_back #define mp make_pair #define fi first #define se second #define all(v) (v).begin(),(v).end() #define rep(i,n) for(int i=0;i<(n);i++) #define reps(i,f,n) for(int i=(f);i<(n);i++) #define each(it,v) for(__typeof((v).begin()) it=(v).begin();it!=(v).end();it++) template<class T,class U>inline void chmin(T &t,U f){if(t>f)t=f;} template<class T,class U>inline void chmax(T &t,U f){if(t<f)t=f;} typedef vector<vint>mat; const int mod=1000000007; mat mul(mat A,mat B){ mat C(A.size(),vint(B[0].size())); rep(i,C.size()){ rep(j,C[0].size()){ rep(k,A[0].size()){ (C[i][j]+=A[i][k]*B[k][j])%=mod; } } } return C; } mat mpow(mat A,int m){ mat B(A.size(),vint(A.size())); rep(i,A.size())B[i][i]=1; for(;m;m>>=1,A=mul(A,A))if(m&1)B=mul(A,B); return B; } int N,K,C,T; int a[114514],b[114514],t[114514]; signed main(){ cin>>N>>K>>C>>T;C--; rep(i,K)cin>>a[i]>>b[i]>>t[i],a[i]--; mat X(N*5,vint(1)),A(N*5,vint(N*5)); X[C][0]=1; rep(i,N*4)A[N+i][i]=1; rep(k,K){ int bb=(t[k]-1)*N; rep(i,N){ if(i<a[k])A[i+b[k]][bb+i]++; else if(i<a[k]+b[k])A[i-a[k]][bb+i]++; else A[i][bb+i]++; } } X=mul(mpow(A,T),X); cout<<X[0][0]<<endl; return 0; }
#include <valarray> #include <vector> #include <cstdio> using namespace std; typedef valarray<__int128_t>V; int n,m=1000000007; V z; V &Me(const V &_x,const V &_y){ int i=0,j; for(;i<n;i++)for(j=0;j<n;j++)z[i*n+j]=(_x[slice(i*n,n,1)]*_y[slice(j,n,n)]).sum()%m; return z; } V &Mx(const V &_x){ int i=0,j; for(;i<n;i++)for(j=0;j<n;j++)z[i*n+j]=(_x[slice(i*n,n,1)]*_x[slice(j,n,n)]).sum()%m; return z; } int main(){ int N,K,C,T; scanf("%d%d%d%d",&N,&K,&C,&T);C--; vector<int>a(K),b(K),t(K); for(int i=0;i<K;i++)scanf("%d%d%d",&a[i],&b[i],&t[i]),a[i]--; n=N*5; V x(n*n); V e(n*n); z.resize(n*n); for(int i=0;i<n;i++)e[i*n+i]=1; for(int i=0;i<K;i++)for(int j=0;j<N;j++){ int nj=j<a[i]?j+b[i]:j<a[i]+b[i]?j-a[i]:j; x[j*5*n+nj*5+t[i]-1]++; } for(int i=0;i<N;i++)for(int j=1;j<5;j++)x[(i*5+j)*n+i*5+j-1]++; for(;T;T>>=1){ if(T&1)e=Me(e,x); x=Mx(x); } printf("%lld\n",(long long)e[C*5*n]); }
#include <climits> #include <iostream> #include <vector> using namespace std; typedef long long ll; ll MOD = 1000000007; vector<vector<ll> > matmul(vector<vector<ll> >& A, vector<vector<ll> >& B) { int n = A.size(); vector<vector<ll> > C(n, vector<ll>(n)); for (int i = 0; i < n; i++) for (int j = 0; j < n; j++) for (int k = 0; k < n; k++) C[i][j] = (C[i][j] + A[i][k] * B[k][j]) % MOD; return C; } vector<vector<ll> > matpow(vector<vector<ll> > A, ll x) { int n = A.size(); vector<vector<ll> > B(n, vector<ll>(n)); for (int i = 0; i < n; i++) B[i][i] = 1; while (x > 0) { if (x % 2) B = matmul(B, A); x /= 2; A = matmul(A, A); } return B; } int main() { int N, K, C, T; cin >> N >> K >> C >> T; C--; vector<vector<ll> > A(N * 5, vector<ll>(N * 5)); for (int i = 0; i < N * 4; i++) A[i + N][i] = 1; for (int k = 0; k < K; k++) { int a, b, t; cin >> a >> b >> t; a--; for (int x = 0; x < N; x++) { int y; if (x < b) y = x + a; else if (x < a + b) y = x - b; else y = x; A[y][(t - 1) * N + x]++; } } A = matpow(A, T); cout << A[C][0] << endl; }
#include<bits/stdc++.h> #define rep(i,n) for(int i=0;i<(int)n;i++) #define all(c) (c).begin(),(c).end() #define mp make_pair #define pb push_back #define each(i,c) for(__typeof((c).begin()) i=(c).begin();i!=(c).end();i++) #define dbg(x) cerr<<__LINE__<<": "<<#x<<" = "<<(x)<<endl using namespace std; typedef long long ll; typedef vector<int> vi; typedef pair<int,int> pi; const int inf = (int)1e9; const double INF = 1e12, EPS = 1e-9; const int mod = 1e9 + 7; typedef vector<vi> M; inline M operator*(const M & a, const M &b){ M c(a.size(), vi(b[0].size())); rep(i, c.size()) rep(j, c[0].size()){ ll s = 0; rep(k, a[0].size()) s += (ll)a[i][k] * b[k][j] % mod; c[i][j] = s % mod; } return c; } inline M pow(M a, ll m){ M res(a.size(), vi(a.size())); rep(i, a.size()) res[i][i] = 1; for(; m; m /= 2){ if(m & 1) res = res * a; a = a * a; } return res; } int n, K, c, T, a[1000], b[1000], t[1000]; int dp[10][40]; int main(){ cin >> n >> K >> c >> T; rep(i, K) cin >> a[i] >> b[i] >> t[i], a[i]--; M A(5 * n, vi(5 * n)); rep(s, 5 * n){ memset(dp, 0, sizeof(dp)); dp[s / n][s % n] = 1; rep(i, 5) rep(j, n) if(dp[i][j]) rep(k, K){ int nj = j >= a[k] + b[k] ? j : j >= a[k] ? j - a[k] : j + b[k]; (dp[i + t[k]][nj] += dp[i][j]) %= mod; } for(int i = 5; i < 10; i++) rep(j, n) (A[(i - 5) * n + j][s] += dp[i][j]) %= mod; } A = pow(A, T / 5); M x(5 * n, vi(1)); x[c - 1][0] = 1; x = A * x; memset(dp, 0, sizeof(dp)); rep(i, 5 * n) dp[i / n][i % n] = x[i][0]; rep(i, 5) rep(j, n) if(dp[i][j]) rep(k, K){ int nj = j >= a[k] + b[k] ? j : j >= a[k] ? j - a[k] : j + b[k]; (dp[i + t[k]][nj] += dp[i][j]) %= mod; } cout << dp[T % 5][0] << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; ll mod = 1e9+7; typedef vector< vector<ll> > Matrix; int N, K, C, T; vector<int> shuffle(vector<int>& v, int a, int b) { vector<int> res; for (int i = 0; i < b; ++i) { res.push_back(v[a+i]); } for (int i = 0; i < a; ++i) { res.push_back(i); } for (int i = a+b; i < N; ++i) { res.push_back(i); } return res; } vector<int> make_shuffle(int a, int b) { vector<int> v(N); for (int i = 0; i < N; ++i) { v[i] = i; } v = shuffle(v, a, b); vector<int> res(N); for (int i = 0; i < N; ++i) { res[v[i]] = i; } return res; } vector< vector<ll> > make_E() { vector< vector<ll> > res(N*5, vector<ll>(N*5, 0)); for (int i = 0; i < N*5; ++i) { res[i][i] = 1; } return res; } vector< vector<ll> > mul(Matrix A, Matrix B) { vector< vector<ll> > res(N*5, vector<ll>(N*5, 0)); for (int i = 0; i < N*5; ++i) { for (int j = 0; j < N*5; ++j) { for (int k = 0; k < N*5; ++k) { res[i][j] = (res[i][j] + A[i][k] * B[k][j] % mod); if (res[i][j] >= mod) res[i][j] -= mod; } } } return res; } vector< vector<ll> > power(Matrix A, int n) { Matrix res = make_E(); for (int i = 1; i <= n; i <<= 1) { if (n & i) { res = mul(res, A); } A = mul(A, A); } return res; } int main() { cin >> N >> K >> C >> T; vector< vector< vector<ll> > > pat(5, vector< vector<ll> >(N, vector<ll>(N, 0))); for (int i = 0; i < K; ++i) { int a, b, t; cin >> a >> b >> t; --a, --t; vector<int> to = make_shuffle(a, b); for (int j = 0; j < to.size(); ++j) { ++pat[t][j][to[j]]; } } vector< vector<ll> > G(N*5, vector<ll>(N*5, 0)); for (int t = 0; t < 5; ++t) { for (int i = 0; i < N; ++i) { for (int j = 0; j < N; ++j) { int from = i*5; int to = j*5+t; G[from][to] += pat[t][i][j]; } } } for (int i = 0; i < N; ++i) { for (int t = 1; t < 5; ++t) { G[i*5+t][i*5+t-1] = 1; } } vector< vector<ll> > g = power(G, T); /* for (int i = 0; i < N*5; ++i) { for (int j = 0; j < N*5; ++j) { cout << g[i][j] << " "; } cout << endl; } */ cout << g[(C-1)*5][0*5] << endl; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vl; typedef complex<double> P; typedef pair<int,int> pii; #define REP(i,n) for(ll i=0;i<n;++i) #define REPR(i,n) for(ll i=1;i<n;++i) #define FOR(i,a,b) for(ll i=a;i<b;++i) #define DEBUG(x) cout<<#x<<": "<<x<<endl #define DEBUG_VEC(v) cout<<#v<<":";REP(i,v.size())cout<<" "<<v[i];cout<<endl #define ALL(a) (a).begin(),(a).end() #define ADD(a,b) a=((a)+(b))%MOD #define FIX(a) ((a)%MOD+MOD)%MOD const int mod = 1000000007; ll R,R2,modash; int logR; ll MR(ll x){ ll ret = (x + ((x*modash)&(R-1ll))*mod)>>(logR); return (ret>=mod ? ret-mod : ret); } ll get_mod(ll x){return MR(MR(x)*R2);} void init(){ R=1ll;logR=0;modash=0; while(R<mod){R<<=1;logR++;} R2=R*R%mod; int t=0,r=R,i=1; while(r>1){ if((t&1)==0){t+=mod;modash+=i;} t>>=1;r>>=1;i<<=1; } } vector<vl> mul(vector<vl> a, vector<vl> b){ int n = a.size(); vector<vl> ret(n,vl(n,0)); REP(k,n)REP(i,n)REP(j,n){ ret[i][j] += get_mod(a[i][k]*b[k][j]); if(ret[i][j]>=mod) ret[i][j] -= mod; } return ret; } int main(){ int n,k,c,t; scanf("%d%d%d%d",&n,&k,&c,&t); // ????§??????? // 0?§???????1?§????...4?§????????£??????§??\?????????????????°t?????§?????¨????????? vector<vl> mat(5*n,vl(5*n,0)); // ??????????§? REP(i,4){ REP(j,n) mat[i*n+j][(i+1)*n+j] += 1; } // ?????????????§? REP(_,k){ int a,b,tm; scanf("%d%d%d",&a,&b,&tm); // --a; --b; --tm; REP(i,n){ int from; if(i<b) from = i+a-1; else if(i<b+a-1) from = i-b; else from = i; int to = i; mat[tm*n+to][from] += 1; } } // REP(po,5*n){ // DEBUG_VEC(mat[po]); // } // cout<<endl; init(); // ?´???? vector<vl> ans(5*n,vl(5*n,0)); REP(i,5*n) ans[i][i]=1; while(t){ if(t&1) ans = mul(ans,mat); mat = mul(mat,mat); t>>=1; } // DEBUG // REP(po,5*n){ // DEBUG_VEC(ans[po]); // } cout<<ans[0][c-1]<<endl; return 0; }
#include <bits/stdc++.h> #pragma GCC optimize("O3") using namespace std; #define ll long long #define ull unsigned long long #define rep(i,n,N) for(ll i=n;i<=N;++i) #define rap(i,n,N) for(ll i=n;i>=N;--i) #define mp make_pair #define pb push_back #define pob pop_back #define pf push_front #define pof pop_front #define fi first #define se second #define ff fi.fi #define fs fi.se #define sf se.fi #define ss se.se #define lc (id<<1) #define rc ((id<<1)|1) #define db(x) cout << ">>>>>> " << #x << " -> " << x << endl; #define all(x) x.begin(),x.end() #define pii pair<int,int> #define pll pair<ll,ll> #define piii pair<int,pii> #define piiii pair<pii,pii> #define psi pair<string,int> #define endl "\n" const int MAX = 1e5+5; const ll MAX2 = 11; const ll MOD = 1000000007; const ll INF = 2e18; const int dr[]={1,0,-1,0,1,1,-1,-1,0}; const int dc[]={0,1,0,-1,1,-1,1,-1,0}; const double pi = acos(-1); const double EPS = 1e-9; const int block = 450; ll n,k,inv,x[MAX],y[MAX],bit[MAX],res,id; inline void upd(int i,int z){ for(; i<=n; i+=(i&-i))bit[i]+=z; } int ret; inline int que(int i){ i--; ret = 0; for(; i> 0; i-=(i&-i))ret+=bit[i]; return ret; } priority_queue<int, vector<int> ,greater<int> > pq; priority_queue<pii, vector<pii> ,greater<pii> > tmp; vector<int> ans; int main(){ // cout<<fixed<<setprecision(15); // freopen("input.txt", "r", stdin); // freopen("output.txt","w",stdout); ios_base::sync_with_stdio(false); cin.tie(0); cout.tie(0); cin>>n>>k; rep(i,1,n)cin>>y[i], x[y[i]] = i; rap(i,n,1)inv+=que(x[i]), upd(x[i],1); if(inv<=k)rep(i,1,n)cout<<y[i]<<endl; else { k = inv - k; rep(i,1,n)pq.push(i); rep(i,1,n){ while(!tmp.empty()&&que(x[tmp.top().se])<=k)pq.push(tmp.top().se), tmp.pop(); while(!pq.empty()){ id = pq.top(); pq.pop(); res = que(x[id]); if(res>k)tmp.push({x[id],id}); else { ans.pb(id); k-=res; upd(x[id],-1); break; } } } for(auto i:ans)cout<<i<<endl; } return 0; }
#include <bits/stdc++.h> #define ll long long #define INF 1000000005 #define MOD 1000000007 #define EPS 1e-10 #define rep(i,n) for(int i=0;i<(int)(n);++i) #define rrep(i,n) for(int i=(int)(n)-1;i>=0;--i) #define srep(i,s,t) for(int i=(int)(s);i<(int)(t);++i) #define each(a,b) for(auto& (a): (b)) #define all(v) (v).begin(),(v).end() #define len(v) (int)(v).size() #define zip(v) sort(all(v)),v.erase(unique(all(v)),v.end()) #define cmx(x,y) x=max(x,y) #define cmn(x,y) x=min(x,y) #define fi first #define se second #define pb push_back #define show(x) cout<<#x<<" = "<<(x)<<endl #define spair(p) cout<<#p<<": "<<p.fi<<" "<<p.se<<endl #define sar(a,n) cout<<#a<<":";rep(pachico,n)cout<<" "<<a[pachico];cout<<endl #define svec(v) cout<<#v<<":";rep(pachico,v.size())cout<<" "<<v[pachico];cout<<endl #define svecp(v) cout<<#v<<":";each(pachico,v)cout<<" {"<<pachico.first<<":"<<pachico.second<<"}";cout<<endl #define sset(s) cout<<#s<<":";each(pachico,s)cout<<" "<<pachico;cout<<endl #define smap(m) cout<<#m<<":";each(pachico,m)cout<<" {"<<pachico.first<<":"<<pachico.second<<"}";cout<<endl using namespace std; typedef pair<int,int> P; typedef pair<ll,ll> pll; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<ll> vl; typedef vector<vl> vvl; typedef vector<double> vd; typedef vector<P> vp; typedef vector<string> vs; const int MAX_N = 100005; #define getchar getchar_unlocked #define putchar putchar_unlocked int in() { int n, c; while ((c = getchar()) < '0') if (c == EOF) return -1; n = c - '0'; while ((c = getchar()) >= '0') n = n * 10 + c - '0'; return n; } void out(int n) { int res[11], i = 0; do { res[i++] = n % 10, n /= 10; } while (n); while (i) putchar(res[--i] + '0'); putchar('\n'); } int n,K; int x[MAX_N], g[MAX_N]; template<typename V> class BIT { private: int n; vector<V> bit; public: void add(int i,V x){ i++; while(i < n) bit[i] += x, i += i & -i;} V sum(int i){ i++; V s = 0; while(i>0) s += bit[i], i -= i & -i; return s;} BIT(){} BIT(int sz){ n = sz + 1, bit.resize(n,0);} //初期値がすべて0の場合 BIT(vector<V> v){ n = (int)v.size()+1; bit.resize(n); rep(i,n-1) add(i,v[i]);} void print(){ rep(i,n-1)cout<<sum(i)-sum(i-1)<< " ";cout<<endl;} void print_sum(){ rep(i,n)cout<<sum(i-1)<<" ";cout<<endl;} //-1スタート }; ll inv_count() { BIT<int> bt(n); ll ans = 0; rep(i,n){ ans += i-bt.sum(x[i]); bt.add(x[i],1); } return ans; } template<typename T> class segtree { private: int n,sz; vector<T> node; public: segtree(int N) : sz(N){ n = 1; while(n < sz){ n *= 2; } node.assign(2*n,numeric_limits<T>::max()); rep(i,sz){ node[i+n] = x[i]; } for(int i=n-1; i>=1; i--){ node[i] = min(node[2*i],node[2*i+1]); } } void update(int k,T a) { node[k+=n] = a; while(k>>=1){ node[k] = min(node[2*k],node[2*k+1]); } } T query(int a,int b) { T res1 = numeric_limits<T>::max(); T res2 = numeric_limits<T>::max(); a += n, b += n; while(a != b){ if(a % 2) cmn(res1,node[a++]); if(b % 2) cmn(res2,node[--b]); a >>= 1, b>>= 1; } return min(res1, res2); } void print() { rep(i,sz){ cout << query(i,i+1) << " "; } cout << endl; } }; template<typename T> class segtree_ { private: int n,sz; vector<T> node; public: segtree_(vector<T>& v){ sz = (int)v.size(); n = 1; while(n < sz){ n *= 2; } node.resize(2*n-1,0); rep(i,sz){ node[i+n-1] = v[i]; } for(int i=n-2; i>=0; i--){ node[i] = node[i*2+1] + node[i*2+2]; } } void update(int k) { k += n-1; node[k]--; while(k>0){ k = (k-1)/2; node[k] = node[2*k+1] + node[2*k+2]; } } T query(int a,int b,int k=0,int l=0,int r=-1){ if(r < 0) r = n; if(r <= a || b <= l){ return 0; } if(a <= l && r <= b){ return node[k]; }else{ T vl = query(a,b,2*k+1,l,(l+r)/2); T vr = query(a,b,2*k+2,(l+r)/2,r); return vl + vr; } } //cri以上の値を持つ最小のインデックスを返す int query_(const int cri,int k=0,int l=0,int r=-1) { if(r < 0) r = n; if(r - l == 1){ return k - n + 1; } if(node[2*k+1] > cri){ return query_(cri,2*k+1,l,(l+r)/2); }else{ return query_(cri-node[2*k+1],2*k+2,(l+r)/2,r); } } void print(){rep(i,sz)cout<<query(i,i+1)<<" ";cout << endl;} }; int main() { n = in(), K = in(); rep(i,n){ x[i] = in(); --x[i]; g[x[i]] = i; } ll res = inv_count(); ll rem = res - K; vi hoge(n,1); segtree<int> sg(n); segtree_<int> bt(hoge); if(rem <= 0){ rep(i,n){ out(x[i]+1); } return 0; } // show(rem); vector<bool> used(n, false); rep(i,n){ if(rem <= 0){ rep(j,n){ if(!used[x[j]]){ out(x[j]+1); } } break; }else{ int id = n-1; if(rem < n-i){ id = bt.query_(rem); } // show(id); int num = sg.query(0,id+1); // show(num); used[num] = true; out(num+1); // show(g[num]); rem -= bt.query(0, g[num]); // show(rem); sg.update(g[num],INF); bt.update(g[num]); } } return 0; }
#include <bits/stdc++.h> // #include <boost/multiprecision/cpp_int.hpp> #define int long long #define inf 1000000007 #define pa pair<int,int> #define pad pair<double,double> #define ll long long #define pal pair<double,double> #define ppap pair<pa,int> #define PI 3.14159265358979323846 #define paa pair<pa,pa> #define mp make_pair #define pb push_back #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) // #define double long double int dx[4]={0,-1,0,1}; int dy[4]={1,0,-1,0}; using namespace std; class pa3{ public: int x,y,z; pa3(int x=0,int y=0,int z=0):x(x),y(y),z(z) {} bool operator < (const pa3 &p) const{ if(x!=p.x) return x<p.x; if(y!=p.y) return y<p.y; return z<p.z; //return x != p.x ? x<p.x: y<p.y; } bool operator > (const pa3 &p) const{ if(x!=p.x) return x>p.x; if(y!=p.y) return y>p.y; return z>p.z; //return x != p.x ? x<p.x: y<p.y; } bool operator == (const pa3 &p) const{ return x==p.x && y==p.y && z==p.z; } bool operator != (const pa3 &p) const{ return !( x==p.x && y==p.y && z==p.z); } }; class pa4{ public: int x; int y,z,w; pa4(int x=0,int y=0,int z=0,int w=0):x(x),y(y),z(z),w(w) {} bool operator < (const pa4 &p) const{ if(x!=p.x) return x<p.x; if(y!=p.y) return y<p.y; if(z!=p.z)return z<p.z; return w<p.w; //return x != p.x ? x<p.x: y<p.y; } bool operator > (const pa4 &p) const{ if(x!=p.x) return x>p.x; if(y!=p.y) return y>p.y; if(z!=p.z)return z>p.z; return w>p.w; //return x != p.x ? x<p.x: y<p.y; } bool operator == (const pa4 &p) const{ return x==p.x && y==p.y && z==p.z &&w==p.w; } bool operator != (const pa4 &p) const{ return !(x==p.x && y==p.y && z==p.z &&w==p.w); } }; class pa2{ public: int x,y; pa2(int x=0,int y=0):x(x),y(y) {} pa2 operator + (pa2 p) {return pa2(x+p.x,y+p.y);} pa2 operator - (pa2 p) {return pa2(x-p.x,y-p.y);} bool operator < (const pa2 &p) const{ return x!= p.x ? x<p.x: y<p.y; } bool operator > (const pa2 &p) const{ return x != p.x ? x>p.x: y>p.y; } bool operator == (const pa2 &p) const{ return abs(x-p.x)==0 && abs(y-p.y)==0; } bool operator != (const pa2 &p) const{ return !(abs(x-p.x)==0 && abs(y-p.y)==0); } }; #define ppa pair<int,pas> class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y) {} Point operator + (Point p) {return Point(x+p.x,y+p.y);} Point operator - (Point p) {return Point(x-p.x,y-p.y);} Point operator * (double a) {return Point(x*a,y*a);} Point operator / (double a) {return Point(x/a,y/a);} double absv() {return sqrt(norm());} double norm() {return x*x+y*y;} bool operator < (const Point &p) const{ return x != p.x ? x<p.x: y<p.y; } bool operator == (const Point &p) const{ return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; } }; typedef Point Vector; #define pl pair<int,pas> struct Segment{ Point p1,p2; }; double dot(Vector a,Vector b){ return a.x*b.x+a.y*b.y; } double cross(Vector a,Vector b){ return a.x*b.y-a.y*b.x; } bool parareru(Point a,Point b,Point c,Point d){ // if(abs(cross(a-b,d-c))<EPS)cout<<"dd "<<cross(a-b,d-c)<<endl; return abs(cross(a-b,d-c))<EPS; } double distance_ls_p(Point a, Point b, Point c) { if ( dot(b-a, c-a) < EPS ) return (c-a).absv(); if ( dot(a-b, c-b) < EPS ) return (c-b).absv(); return abs(cross(b-a, c-a)) / (b-a).absv(); } bool is_intersected_ls(Segment a,Segment b) { if(a.p1==b.p1||a.p2==b.p1||a.p1==b.p2||a.p2==b.p2) return 1; if(parareru((a.p2),(a.p1),(a.p1),(b.p2))&&parareru((a.p2),(a.p1),(a.p1),(b.p1))){ // cout<<"sss"<<endl; if(dot(a.p1-b.p1,a.p1-b.p2)<EPS) return true; if(dot(a.p2-b.p1,a.p2-b.p2)<EPS) return true; if(dot(a.p1-b.p1,a.p2-b.p1)<EPS) return true; if(dot(a.p1-b.p2,a.p2-b.p2)<EPS) return true; return false; } else return ( cross(a.p2-a.p1, b.p1-a.p1) * cross(a.p2-a.p1, b.p2-a.p1) < EPS ) && ( cross(b.p2-b.p1, a.p1-b.p1) * cross(b.p2-b.p1, a.p2-b.p1) < EPS ); } double segment_dis(Segment a,Segment b){ if(is_intersected_ls(a,b))return 0; double r=distance_ls_p(a.p1, a.p2, b.p1); r=min(r,distance_ls_p(a.p1, a.p2, b.p2)); r=min(r,distance_ls_p(b.p1, b.p2, a.p2)); r=min(r,distance_ls_p(b.p1, b.p2, a.p1)); return r; } Point intersection_ls(Segment a, Segment b) { Point ba = b.p2-b.p1; double d1 = abs(cross(ba, a.p1-b.p1)); double d2 = abs(cross(ba, a.p2-b.p1)); double t = d1 / (d1 + d2); return a.p1 + (a.p2-a.p1) * t; } string itos( int i ) { ostringstream s ; s << i ; return s.str() ; } int gcd(int v,int b){ if(v==0) return b; if(v>b) return gcd(b,v); if(v==b) return b; if(b%v==0) return v; return gcd(v,b%v); } double distans(double x1,double y1,double x2,double y2){ double rr=(x1-x2)*(x1-x2)+(y1-y2)*(y1-y2); return sqrt(rr); } /* double bekid(double w,int r){ if(r==0) return 1.0; if(r==1) return w; if(r%2) return bekid(w,r-1)*w; double f=bekid(w,r/2); return f*f; }*/ int mod; int beki(int wa,int rr,int warukazu){ if(rr==0) return 1%warukazu; if(rr==1) return wa%warukazu; if(rr%2==1) return (beki(wa,rr-1,warukazu)*wa)%warukazu; int zx=beki(wa,rr/2,warukazu); return (zx*zx)%warukazu; } /* int pr[401000]; int inv[401000]; int comb(int nn,int rr){ int r=pr[nn]*inv[rr]; r%=mod; r*=inv[nn-rr]; r%=mod; return r; } void gya(int ert){ pr[0]=1; for(int i=1;i<ert;i++){ pr[i]=(pr[i-1]*i)%mod; } for(int i=0;i<ert;i++) inv[i]=beki(pr[i],mod-2,mod); } */ // cin.tie(0); // ios::sync_with_stdio(false); //priority_queue<pa3,vector<pa3>,greater<pa3>> pq; //sort(ve.begin(),ve.end(),greater<int>()); struct segsum{ // 1 // 2 3 // 4 5 6 7 private: public: // 1<<10 = 1024 // 1<<11 = 2048 // 1<<12 = 4096 // 1<<13 = 8192 // 1<<14 = 16384 // 1<<15 = 32768 // 1<<16 = 65536 // 1<<17 = 131072 // 1<<18 = 262144 int cor=(1<<17); vector<int> vec; vector<int> lazy; void shoki1(){ vec.resize(2*cor+3, 0); } void shoki2(){ for(int i=cor-1;i>0;i--) vec[i]=vec[2*i]+vec[2*i+1]; } void clear(){ for(int i=0;i<(int)vec.size();i++)vec[i]=0; } void updadd(int x,int w){ //x 項目に w加算 x+=cor; vec[x]+=w; while(1){ x/=2; if(x==0) break; vec[x]=vec[2*x]+vec[2*x+1]; } } void updchan(int x,int w){ //x項目をwに変更 x+=cor; vec[x]=w; while(1){ x/=2; if(x==0) break; vec[x]=vec[2*x]+vec[2*x+1]; } } // [a,b) // k-th node // k no kukanha [l,r) int sum(int a,int b,int k=1,int l=0,int r=-10){ if(r<0)r=cor; if(a>=b) return 0; // cout<<a<<" "<<b<<" "<<k<<" "<<l<<" "<<r<<endl; if(a<=l && r<=b){ return vec[k]; } if(r<=a || b<=l){ return 0; } int v1=sum(a,b,k*2,l,(l+r)/2),v2=sum(a,b,k*2+1,(l+r)/2,r); return v1+v2; } }; segsum ss; struct Segmin{ // 1 // 2 3 // 4 5 6 7 private: public: // (1<<15)=32768 // 1<<16 = 65536 // 1<<17 = 131072 // 1<<18 = 262144 int cor=(1<<17); vector<pa> vec; void shoki1(){ vec.resize(2*cor+3, mp(inf,0)); for(int i=cor;i<2*cor;i++)vec[i].second=i-cor; } void shoki2(){ for(int i=cor-1;i>0;i--) { if(vec[2*i].first<=vec[2*i+1].first) vec[i]=vec[2*i]; else vec[i]=vec[2*i+1]; } } void updadd(int x,int w){ //x 項目に w加算 x+=cor; vec[x].first+=w; while(1){ x/=2; if(x==0) break; if(vec[2*x].first<=vec[2*x+1].first) vec[x]=vec[2*x]; else vec[x]=vec[2*x+1]; } } void updchan(int x,int w){ //x項目をwに変更 x+=cor; vec[x].first=w; while(1){ x/=2; if(x==0) break; if(vec[2*x].first<=vec[2*x+1].first) vec[x]=vec[2*x]; else vec[x]=vec[2*x+1]; } } // [a,b) // k-th node // k no kukanha [l,r) pa segmin(int a,int b,int k=1,int l=0,int r=-10){ if(r<0)r=cor; // cout<<a<<" "<<b<<" "<<k<<" "<<l<<" "<<r<<endl; if(a<=l && r<=b){ return vec[k]; } if(r<=a || b<=l){ return mp((1ll<<31)-1,-1); } pa v1=segmin(a,b,k*2,l,(l+r)/2),v2=segmin(a,b,k*2+1,(l+r)/2,r); if(v1.first<=v2.first)return v1; else return v2; } }; Segmin sm; int p[100020]; int pinv[100020]; vector<int> ans; int n; void outt(){ for(int i=1;i<=n;i++)if(ss.vec[ss.cor+i])ans.pb(sm.vec[sm.cor+i].first); for(int i=0;i<n;i++)cout<<ans[i]<<endl; exit(0); } signed main(){ cin.tie(0); ios::sync_with_stdio(false); int k; cin>>n>>k; ss.shoki1(); ss.shoki2(); sm.shoki1(); for(int i=1;i<=n;i++){ cin>>p[i]; pinv[p[i]]=i; sm.vec[sm.cor+i].first=p[i]; } sm.shoki2(); int ten=0; for(int i=1;i<=n;i++){ ss.updadd(pinv[i],1); ten+=ss.sum(pinv[i]+1,n+3); } k=min(k,n*(n-1)/2); int nokori=ten-k; if(nokori<0) nokori=0; //cout<<ten<<" "<<nokori<<endl; for(int i=1;i<=n+1;i++){ // cout<<"nokori "<<nokori<<endl; if(nokori==0){ outt(); } pa z=sm.segmin(0,n+1); int kosuu=ss.sum(0,z.second); if(kosuu<=nokori){ nokori-=kosuu; ans.pb(z.first); ss.updchan(z.second,0); sm.updchan(z.second,inf); continue; } int cn=0; while(1){ if(nokori==0){ outt(); } int si=0,ue=n+1,me; while(ue-si>1){ me=(ue+si)/2; if(ss.sum(0,me)>=nokori+1)ue=me; else si=me; } cn++; //if(cn>10) exit(0); z=sm.segmin(0,ue); // cout<<ss.sum(0,si)<<endl; // cout<<ss.sum(0,ue)<<endl; // cout<<z.first<<" "<<z.second<<endl; kosuu=ss.sum(0,z.second); nokori-=kosuu; ans.pb(z.first); ss.updchan(z.second,0); sm.updchan(z.second,inf); } } return 0; }
#include <bits/stdc++.h> using namespace std; using ll = long long; template <typename T> class fenwick_tree { const int n; vector<T> data; public: fenwick_tree(int n_) : n(n_), data(n) {} T find(int p) const { T res = 0; while (p >= 0) { res += data[p]; p = (p & (p + 1)) - 1; } return res; } T find(int l, int r) const { return find(r) - find(l - 1); } void add(int p, T val) { while (p < n) { data[p] += val; p |= p + 1; } } }; struct RMQ { using type = int; static type id() { return INT_MAX; } static type op(const type& l, const type & r) { return min(l, r); } }; template <typename M> class segment_tree { using T = typename M::type; const int n; vector<T> data; int expand(int x) { int res; for (res = 1; res < x; res <<= 1); return res; } public: segment_tree(int n_) : n(expand(n_)), data(n * 2, M::id()) {} segment_tree(int n_, T val) : n(expand(n_)), data(n * 2, val) {} void init(const vector<T>& data_) { for (int i = 0; i < (int)data_.size(); i++) data[i + n] = data_[i]; for (int i = n - 1; i >= 0; i--) data[i] = M::op(data[i * 2], data[i * 2 + 1]); } void update(int p, T val) { data[p += n] = val; while (p >>= 1) data[p] = M::op(data[p * 2], data[p * 2 + 1]); } void add(int p, T val) { data[p += n] += val; while (p >>= 1) data[p] = M::op(data[p * 2], data[p * 2 + 1]); } T find(int l, int r) { l += n; r += n + 1; T res1 = M::id(), res2 = M::id(); while (l < r) { if (l & 1) res1 = M::op(res1, data[l++]); if (r & 1) res2 = M::op(data[--r], res2); l >>= 1; r >>= 1; } return M::op(res1, res2); } }; int main() { int N, K; cin >> N >> K; vector<int> x(N); for (int i = 0; i < N; i++) { cin >> x[i]; } auto xs = x; sort(xs.begin(), xs.end()); for (int i = 0; i < N; i++) { x[i] = lower_bound(xs.begin(), xs.end(), x[i]) - xs.begin(); } ll rev = 0; fenwick_tree<int> ft(N); for (int i = 0; i < N; i++) { rev += i - ft.find(x[i]); ft.add(x[i], 1); } if (rev <= K) { for (int i = 0; i < N; i++) { printf("%d\n", xs[x[i]]); } return 0; } rev -= K; vector<int> pos(N); for (int i = 0; i < N; i++) { pos[x[i]] = i; } vector<int> top; segment_tree<RMQ> st(N); for (int i = 0; i < N; i++) { st.update(pos[i], i); } while (rev > 0) { int t; { int lb = -1, ub = N - 1; while (ub - lb > 1) { int c = (lb + ub) >> 1; if (ft.find(c) <= rev) { lb = c; } else { ub = c; } } t = ub; } int id = st.find(0, t); assert(0 <= id && id < N); ft.add(pos[id], -1); rev -= ft.find(pos[id]); st.update(pos[id], INT_MAX); top.push_back(id); } vector<int> res(N); for (int i = 0, j = 0; i < N; i++) { if (i < (int)top.size()) { res[i] = top[i]; } else { while (ft.find(j, j) == 0) ++j; res[i] = x[j++]; } } for (int i = 0; i < N; i++) { printf("%d\n", xs[res[i]]); } return 0; }
#include<bits/stdc++.h> typedef long long int ll; typedef unsigned long long int ull; #define BIG_NUM 2000000000 #define HUGE_NUM 99999999999999999 #define MOD 1000000007 #define EPS 0.000000001 using namespace std; #define NUM 100005 struct Info{ Info(){ value = 0; index = 0; } Info(int arg_value,int arg_index){ value = arg_value; index = arg_index; } int value,index; }; int N,BIT_N; Info table[8*NUM]; int input[NUM]; int BIT[NUM]; bool used[NUM]; void add(int loc,int value){ BIT[loc] += value; loc += loc & -loc; while(loc <= BIT_N){ BIT[loc] += value; loc += loc & -loc; } } int getSum(int loc){ int sum = BIT[loc]; loc -= loc & -loc; while(loc > 0){ sum += BIT[loc]; loc -= loc & -loc; } return sum; } int calc(int left,int right){ return getSum(right)-getSum(left-1); } void init(int first_N){ while(N < first_N)N *= 2; } void update(int loc,int value){ loc += N-1; table[loc].value = value; //区間の最小値 table[loc].index = loc-(N-1); //最小値を持つインデックス if(N == 1)return; int parent = (loc-1)/2; while(true){ if(table[2*parent+1].value <= table[2*parent+2].value){ table[parent].value = table[2*parent+1].value; table[parent].index = table[2*parent+1].index; }else{ table[parent].value = table[2*parent+2].value; table[parent].index = table[2*parent+2].index; } if(parent == 0)break; else{ parent = (parent-1)/2; } } } Info query(int search_left,int search_right,int node_id,int node_left,int node_right){ //今回のノードが検索区間をカバーしていなければ、結果に関係ない値を返す if(search_right < node_left || search_left > node_right)return Info(NUM,-1); //今回のノードの区間が、検索区間の部分区間である場合、今回のノードの値を返す if(search_left <= node_left && search_right >= node_right){ return table[node_id]; } //今回のノードの区間に、一部検索区間と重なっている区間がある場合→再帰的に子どもに尋ねる Info left_info = query(search_left,search_right,2*node_id+1,node_left,(node_left+node_right)/2); Info right_info = query(search_left,search_right,2*node_id+2,(node_left+node_right)/2+1,node_right); if(left_info.value <= right_info.value){ return left_info; }else{ return right_info; } } int main(){ int first_N; ll K; scanf("%d %lld",&first_N,&K); N = 1; BIT_N = first_N; init(first_N); for(int i = 0; i <= BIT_N; i++)BIT[i] = 0; //0~N-2が上位構造のアドレス、N-1~2*N-2が最小要素のアドレス for(int i = 0; i <= 2*N-2; i++)table[i].value = BIG_NUM; ll rev_num = 0; for(int loop = 0; loop < first_N; loop++){ scanf("%d",&input[loop]); rev_num += loop-getSum(input[loop]); add(input[loop],1); update(loop,input[loop]); } if(rev_num <= K){ for(int i = 0; i < first_N; i++){ printf("%d\n",input[i]); } return 0; } for(int i = 0; i <= BIT_N; i++)BIT[i] = 0; //BIT木は1オリジン for(int i = 1; i <= first_N; i++){ add(i,1); used[i] = false; } int L,R,mid,range_right; rev_num -= K; Info info; vector<int> ans; while(rev_num > 0){ //2分探索で、要素数がrev_num+1個となる右端を求める L = 1,R = first_N,mid = (L+R)/2; range_right = first_N; while(L <= R){ if(getSum(mid) >= rev_num+1){ range_right = mid; R = mid-1; }else{ L = mid+1; } mid = (L+R)/2; } info = query(0,range_right-1,0,0,N-1); //区間の最小値 ans.push_back(info.value); used[info.value] = true; add(info.index+1,-1); rev_num -= getSum(info.index); update(info.index,BIG_NUM); } for(int i = 0; i < ans.size(); i++){ printf("%d\n",ans[i]); } for(int i = 0; i < first_N; i++){ if(used[input[i]])continue; printf("%d\n",input[i]); } return 0; }
#include <bits/stdc++.h> using namespace std; template< typename T > struct BinaryIndexedTree { BinaryIndexedTree(size_t n) : n(n), v(n + 1) {} size_t n; vector< T > v; T sum(int k) { T ret = 0; for(; k; k -= k & -k) ret += v[k]; return ret; } void add(int k, T x) { for(; k <= n; k += k & -k) v[k] += x; } }; int main() { int n, k; cin >> n >> k; vector< int > x(n + 1), idx(n + 1, -1); for(int i = 1; i <= n; ++i) { cin >> x[i]; idx[x[i]] = i; } BinaryIndexedTree< int > bit(n); vector< int > inv(n + 1); int64_t sum = 0; for(int i = 1; i <= n; ++i) { inv[x[i]] = i - bit.sum(x[i]) - 1; sum += inv[x[i]]; bit.add(x[i], 1); } vector< int > ans(1), used(n + 1, 0); for(int i = 1; i <= n; ++i) { if(sum - k < inv[i]) break; ans.push_back(i); sum -= inv[i]; used[i] = true; } int mini = 101010, last = -1; set< pair< int, int > > unused; for(int i = 1; i <= n; ++i) { if(!used[x[i]]) { int sz = (int) unused.size(); unused.emplace(sz, x[i]); } } int64_t rest = sum - k; while(unused.size()) { auto it = unused.begin(); int small = it->second; for(int j = 0; j <= rest; j++) { if(it == unused.end()) break; small = min(small, it->second); ++it; } it = unused.begin(); for(int j = 0;; j++) { if(small == it->second) { rest -= j; ans.push_back(it->second); unused.erase(it); break; } ++it; } } for(int i = 1; i <= n; ++i) { cout << ans[i] << endl; } }
#include<bits/stdc++.h> using namespace std; using Int = long long; //INSERT ABOVE HERE template<typename T> struct BIT{ Int n; vector<T> bit; BIT():n(-1){} BIT(Int n_, T d):n(n_), bit(n_ + 1, d){} T sum(Int i){ T s = bit[0]; for(Int x = i; x > 0; x -= (x&-x)) s += bit[x]; return s; } void add(Int i, T a){ if(i == 0) return; for(Int x = i; x <= n; x += (x & -x)) bit[x] += a; } void sum0(Int i){ return sum(i + 1); } void add0(Int i,T a){ add(i+1, a); } T query(Int l,Int r){ return sum(r - 1) - sum(l - 1); } T query0(Int l,Int r){ return sum(r) - sum(l); } }; template<typename T, typename E> struct SegmentTree{ using F = function<T(T, T)>; using G = function<T(T, E)>; using H = function<E(E, E)>; Int n, height; F f; G g; H h; T ti; E ei; vector<T> dat; vector<E> laz; SegmentTree(Int n_, F f, G g, H h, T ti, E ei): f(f), g(g), h(h), ti(ti), ei(ei) {init(n_);} void init(Int n_){ n = 1; height = 0; while(n < n_) n <<= 1, height++; dat.assign(2*n, ti); laz.assign(2*n, ei); } void build(Int n_, vector<T> v){ for(Int i=0;i<n_;i++) dat[n+i] = v[i]; for(Int i= n-1; i; i--) dat[i] = f(dat[ (i<<1)|0 ], dat[ (i<<1)|1 ]); } T reflect(Int k){ return g(dat[k], laz[k]); } inline void eval(Int k){ if(laz[k] == ei) return; laz[(k<<1) | 0] = h(laz[ (k<<1) | 0], laz[k]); laz[(k<<1) | 1] = h(laz[ (k<<1) | 1], laz[k]); dat[k] = reflect(k); laz[k] = ei; } void update(Int a,Int b,E x){ a += n, b += n - 1; for(Int i=height;i;i--) eval(a>>i); for(Int i=height;i;i--) eval(b>>i); for(Int l=a, r=b+1; l < r; l>>=1, r>>=1){ if(l & 1) laz[l] = h(laz[l], x), l++; if(r & 1) --r, laz[r] = h(laz[r], x); } while(a>>=1) dat[a] = f(reflect( (a<<1) | 0), reflect( (a<<1) | 1)); while(b>>=1) dat[b] = f(reflect( (b<<1) | 0), reflect( (b<<1) | 1)); } T query(Int a,Int b){ a += n; b += n-1; for(Int i=height; i ; i--) eval(a >> i); for(Int i=height; i ; i--) eval(b >> i); T vl = ti, vr = ti; for(Int l = a, r = b+1; l < r; l>>=1, r>>=1){ if(l & 1) vl = f(vl, reflect(l++)); if(r & 1) vr = f(reflect(--r), vr); } return f(vl, vr); } }; signed main(){ Int n,k; cin>>n>>k; vector<Int> x(n); for(Int i=0;i<n;i++) cin>>x[i]; BIT<Int> bit(n+1,0); Int rot=0; for(Int i=0;i<n;i++){ rot+=i-bit.sum(x[i]); bit.add(x[i],1); } //cout<<rot<<endl; Int mv=rot-k; if(mv<0) mv=0; vector<Int> rev(n+1); for(Int i=0;i<n;i++) rev[x[i]]=i; const Int INF = 1e9; auto f=[](Int a,Int b){return min(a,b);}; auto g=[](Int a,Int b){return b!=INF?b:a;}; SegmentTree<Int, Int> seg(n,f,g,g,INF,INF); seg.build(n,x); //for(Int i=0;i<n;i++) cout<<i<<":"<<seg.query(i,i+1)<<endl; //for(Int i=0;i<n;i++) cout<<i<<":"<<seg.query(0,i+1)<<endl; BIT<Int> ss(n+1,0); for(Int i=0;i<n;i++) ss.add0(i,1); vector<Int> ans; for(Int i=0;i<n;i++){ Int l=0,r=n; while(l+1<r){ Int m=(l+r)>>1; if(ss.query0(0,m+1)<=mv+1) l=m; else r=m; } Int t=seg.query(0,r); //cout<<mv<<":"<<0<<" "<<r<<":"<<t<<endl; ans.emplace_back(t); mv-=ss.query0(0,rev[t]+1)-1; seg.update(rev[t],rev[t]+1,INF-1); ss.add0(rev[t],-1); } for(Int v:ans) cout<<v<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<ll, ll> P; typedef pair<ll, P> P3; typedef pair<P ,P> PP; constexpr ll MOD = ll(1e9) + 7; constexpr int IINF = INT_MAX; constexpr ll LLINF = LLONG_MAX; struct BIT { int N; vector<ll> bit; void init(int _n){ N = _n; bit.resize(_n+1, 0LL); } ll getSum(int i) { // i番目までの要素の和を求める(1-index) ll sum = 0; while (i > 0) { sum += bit[i]; i -= i & -i; } return sum; } void add(int i, ll x) { // i番目の要素にxを加算 while (i <= N) { bit[i] += x; i += i & -i; } } }; struct SegmentTree { int N; vector<int> node; const int INF = INT_MAX; SegmentTree(){} SegmentTree(int n_){ init(n_); } void init(int siz){ N = 1; while (N < siz) N *= 2; // 最下段の要素数を2のべき乗にする node.resize(2*N-1, INF); } void build(vector<int> &dat){ int siz = dat.size(); init(siz); for(int i=0; i<siz; i++){ node[i+N-1] = dat[i]; } for(int i=N-2; i>=0; i--){ // 最下段に値を入れたあと下から順に更新 node[i] = min(node[2*i+1], node[2*i+2]); } } void update(int k, int a) { k += N - 1; // 最下段最左の節点の番号 node[k] = a; while (k > 0) { //登りながら上の要素を更新 k = (k-1)/2; node[k] = min(node[k*2+1], node[k*2+2]); } } int getMin(int a, int b) {return getMin(a, b, 0, 0, N);} int getMin(int a, int b, int k, int l, int r) { if (r <= a || b <= l) return INF; //[a,b)と[l,r)に共通区間がないならINF if (a <= l && r <= b) return node[k]; //[a,b)が[l,r)を完全に含むならその節点kの値 else { int vl = getMin(a, b, k*2+1, l, (l+r)/2); int vr = getMin(a, b, k*2+2, (l+r)/2, r); return min(vl, vr); } } }; ll n, k; vector<int> x, pos, ans; BIT rsq; SegmentTree rmq; int main() { cin >> n >> k; x.resize(n); pos.resize(n+1); ans.resize(n, -1); for(int i=0;i<n;i++){ cin >> x[i]; pos[x[i]] = i; } ll inv = 0; // 転倒数 rsq.init(n); for(int i=n;i>=1;i--){ inv += rsq.getSum(pos[i]+1); rsq.add(pos[i]+1, 1); } k = max(0LL, inv - k); if(k == 0) ans = x; else{ rmq.build(x); for(int i=0;i<n;i++){ int j = rmq.getMin(0, n); // 貪欲に最小の数を先頭に持っていく while(rsq.getSum(pos[j]) > k){ // 不可能ならばその前方の最小値 j = rmq.getMin(0, pos[j]); } ans[i] = j; k -= rsq.getSum(pos[j]); rsq.add(pos[j]+1, -1); rmq.update(pos[j], rmq.INF); if(k==0)break; } for(int i=0,j=0;i<n;i++){ if(ans[i] < 0){ while(rmq.getMin(j,j+1)==rmq.INF) j++; ans[i] = rmq.getMin(j,j+1); rmq.update(j, rmq.INF); } } } for(int i=0;i<n;i++){ cout << ans[i] << endl; } return 0; }
#include<bits/stdc++.h> using namespace std; using Int = long long; template<typename T1,typename T2> inline void chmin(T1 &a,T2 b){if(a>b) a=b;} template<typename T1,typename T2> inline void chmax(T1 &a,T2 b){if(a<b) a=b;} struct FastIO{ FastIO(){ cin.tie(0); ios::sync_with_stdio(0); } }fastio_beet; //INSERT ABOVE HERE signed main(){ Int n,q,k,d; cin>>n>>q>>k>>d; k--;d--; const int MAX = 60; while(q>=MAX){ cout<<(k&1)<<"\n"; k/=2; q--; } using I = __int128; I N=n,Q=q,K=k,D=d; I X=((D+0)*(I(1)<<Q)-K+N-1)/N; I Y=((D+1)*(I(1)<<Q)-K+N-1)/N; if(X==Y){ cout<<-1<<endl; return 0; } for(int i=0;i<q;i++){ int b=int((X>>i)&1)^(k&1); k/=2; k+=(n/2)*int((X>>i)&1); cout<<b<<"\n"; } assert(k==d); cout<<flush; return 0; }
#include <bits/stdc++.h> using namespace std; #define REP(i,n) for(ll (i) = (0);(i) < (n);++i) #define REV(i,n) for(ll (i) = (n) - 1;(i) >= 0;--i) #define PB push_back #define EB emplace_back #define MP make_pair #define FI first #define SE second #define SHOW1d(v,n) {REP(WW,n)cerr << v[WW] << ' ';cerr << endl << endl;} #define SHOW2d(v,WW,HH) {REP(W_,WW){REP(H_,HH)cerr << v[W_][H_] << ' ';cerr << endl;}cerr << endl;} #define ALL(v) v.begin(),v.end() #define Decimal fixed<<setprecision(20) #define INF 1000000000 #define LLINF 1000000000000000000LL #define MOD 998244353 #define fastcin() cin.tie(0);ios::sync_with_stdio(false) typedef long long ll; typedef pair<ll,ll> P; ll n, q, k ,d; vector<set<P>> s(61); void build(ll target) { //cout << "dfs " << target << endl; s[0].insert(MP(target, target + 1)); REP(i, 60){ for(auto it = s[i].begin();it != s[i].end();){ P p= *it; it++; while(it != s[i].end() && it -> FI <= p.SE){ p.SE = max(p.SE, it -> SE); it++; } { ll l=p.first,r=min(p.second,n/2)-1; if(l <= r)s[i+1].insert(P(2*(l%(n/2)),2*(r%(n/2))+2)); } { ll l=max(p.first,n/2),r=min(p.second,n)-1; if(l <= r)s[i+1].insert(P(2*(l%(n/2)),2*(r%(n/2))+2)); } } } } int main(){ cin >> n >> q >> k >> d; d--;k--; build(d); //cout << "out build" << endl; vector<int> ans; for(int i = q;i > 0;i--){ //cout << "k " << k << endl; if(i > 60){ if(k % 2)ans.PB(1); else ans.PB(0); k /= 2; } else { bool ok = false; ll a = (k / 2); ll b = (k / 2) + n / 2; //cout << "ab " << a << " " << b << endl; for(auto it = s[i-1].begin();it != s[i-1].end();it++){ if(it -> FI <= a && a < it -> SE){ if(k%2)ans.PB(1); else ans.PB(0); k = a; ok = true; break; } if(it -> FI <= b && b < it -> SE){ if(k%2)ans.PB(0); else ans.PB(1); k = b; ok = true; break; } } if(!ok){ cout << -1 << endl; return 0; } } } REP(i,q)cout << ans[i] << endl; return 0; }
#include<bits/stdc++.h> using namespace std; typedef long long ll; ll under[1000500]; ll over[1000500]; ll n, q, k, d; void query(int now) { ll delta = (over[now+1] - under[now+1] + 1 + n) % n; if(delta * 2 >= n || delta == 0) { under[now] = 1; over[now] = n; return; } ll after = under[now+1]; if(after > n / 2) after - n / 2; ll new_under = ((after-1) * 2 + 1) % n; under[now] = new_under; over[now] = (new_under + delta * 2 - 1 + n) % n; return; } bool isin(ll under, ll over, ll val) { if(under <= over) { if(((under <= val) && (val <= over))) { //cout << -1 << endl; return true; } } else { if(((val >= under) || (val <= over))) { //cout << -1 << endl; return true; } } //cerr << "FAILED " << under << " " << over << " " << val << endl; return false; } ll one(ll now) { if(now % 2 == 0) { return now / 2; } return n / 2 + (now + 1) / 2; } ll zero(ll now) { if(now % 2 == 0) { return n / 2 + now / 2; } return (now + 1) / 2; } int main() { cin >> n >> q >> k >> d; over[q] = d; under[q] = d; for(int i = q - 1; i >= 0; i--) { query(i); } for(int i = 0; i <= q; i++) { //cout << under[i] << " " << over[i] << endl; } /* if(under[0] < over[0]) { if(!((under[0] <= k) && (k <= over[0]))) { //cout << -1 << endl; return 0; } } else { if(!((k >= under[0]) || (k <= over[0]))) { //cout << -1 << endl; return 0; } } */ if(!isin(under[0], over[0], k)) { cout << -1 << endl; return 0; } vector<int> ans; ll now = k; for(int i = 1; i <= q; i++) { ll NEW = zero(now); //cout << i << " NEWNUMBER : " << NEW << endl; if(isin(under[i], over[i], NEW)) { ans.push_back(0); now = NEW; //cout << "0 " << now << endl; continue; } NEW = one(now); ans.push_back(1); now = NEW; //cout << "1 " << now << endl; } for(int i = 0; i < ans.size(); i++) { cout << ans[i] << endl; } return 0; }
#include "iostream" #include "climits" #include "list" #include "queue" #include "stack" #include "set" #include "functional" #include "algorithm" #include "string" #include "map" #include "unordered_map" #include "unordered_set" #include "iomanip" #include "cmath" #include "random" #include "bitset" #include "cstdio" #include "numeric" #include "cassert" using namespace std; const long long int MOD = 1000000007; //const int MOD = 998244353; long long int N, M, K, H, W, L, R; //int N, M, K, H, W, L, R long long int power(long long int x, long long int n, long long int M, long long int d) { long long int tmp = d; while (n) { if (n & 1) { tmp *= x; tmp %= M; } x *= x; x %= M; n /= 2; } return tmp; } int main() { ios::sync_with_stdio(false); cin.tie(0); long long int n, q, k, d; cin >> n >> q >> k >> d; k--; d--; long long int LMOD = d; for (int i = 0; i < q; i++) { LMOD *= 2; LMOD %= n; } if (q < 55) { if (n > 1LL << q) { //long long int LMOD = d; long long int RMOD = LMOD + (1LL << q) - 1; //cout << LMOD << " " << k << " " << RMOD << endl; if (!((LMOD <= k && k <= RMOD) || (LMOD <= k + n && k + n <= RMOD))) { cout << -1 << endl; return 0; } } } //cout << bitset<15>(k - LMOD) << endl; long long int box = (k - LMOD + n) % n; vector<long long int>ans, tapi({ d }); for (int i = 0; i < q; i++) { //if (d >= N / 2) { //} //else { //} d *= 2; d += q - 1 - i > 63 ? 0 : ((box >> q - 1 - i) & 1); d %= n; tapi.push_back(d); ///cout << d << endl; //box /= 2; } // cout << d << " " << k << endl; assert(d == k); reverse(tapi.begin(), tapi.end()); for (int i = 0; i < q; ++i) { ans.push_back((tapi[i] & 1) ^ (tapi[i + 1] >= n / 2)); } for (auto i : ans)cout << i << endl; }
#include <bits/stdc++.h> #define syosu(x) fixed<<setprecision(x) using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> P; typedef pair<double,double> pdd; typedef pair<ll,ll> pll; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<double> vd; typedef vector<vd> vvd; typedef vector<ll> vl; typedef vector<vl> vvl; typedef vector<string> vs; typedef vector<P> vp; typedef vector<vp> vvp; typedef vector<pll> vpll; typedef pair<int,P> pip; typedef vector<pip> vip; const int inf=1<<30; const ll INF=1ll<<60; const double pi=acos(-1); const double eps=1e-9; const ll mod=1e9+7; const int dx[4]={0,1,0,-1},dy[4]={1,0,-1,0}; ll N; class Set{ public: vpll a; void Add(ll u,ll v){a.push_back({u,v});} vpll Fix(){ vpll b,c; for(auto p:a){ ll L=p.first,R=p.second; if(L>=N) b.push_back({L-N,R-N}); else if(R>=N){ b.push_back({L,N-1}); b.push_back({0,R-N}); } else b.push_back({L,R}); } sort(b.begin(),b.end()); ll L,R=-1; for(auto p:b){ if(R<p.first){ if(R>=0) c.push_back({L,R}); L=p.first;R=p.second; } else R=max(R,p.second); } c.push_back({L,R}); for(auto &p:c) p={p.first*2,p.second*2}; return c; } bool Check(ll x){ for(auto p:a) if(p.first<=x&&x<p.second) return 1; return 0; } void Open(){ for(auto p:a) cout<<p.first<<' '<<p.second<<endl; } }; const int M=1000005; ll n,q,x,y; Set st[M]; int main(){ cin>>n>>q>>x>>y; x--;y--; N=n/2; st[q-1].Add(y,y+1); for(int i=q-1;i>0;i--){ vpll tmp=st[i].Fix(); for(auto p:tmp) st[i-1].Add(p.first,p.second); } //for(int i=0;i<q;i++){st[i].Open();cout<<endl;} if(!st[0].Check(x/2)&&!st[0].Check(x/2+N)){ cout<<-1<<endl; return 0; } for(int i=0;i<q;i++){ if(st[i].Check(x/2)){ cout<<x%2<<endl; x=x/2; } else{ cout<<(x+1)%2<<endl; x=x/2+N; } } }
#include <iostream> #include <vector> #include <algorithm> using namespace std; using pint = pair<int,int>; long long N, Q, K, D; void solve() { --K, --D; long long pK = K, pD = D; for (int i = 0; i < Q; ++i) D = D * 2 % N; long long diff = (K - D + N) % N; // tmp: 逆順で見たときの 0: 2x、1: 2x+1 vector<long long> tmp; while (diff) { tmp.push_back(diff & 1); diff >>= 1; } if (tmp.size() > Q) { cout << -1 << endl; return; } while (tmp.size() < Q) tmp.push_back(0); reverse(tmp.begin(), tmp.end()); // 実際の操作に適合した復元 vector<long long> res; for (int q = 0; q < tmp.size(); ++q) { long long nD = pD * 2; if (tmp[q]) ++nD; nD %= N; // nD -> pD が実際には 0 なのか 1 なのかを判定 if (nD % 2 == 0) { if (pD == nD/2) res.push_back(0); else res.push_back(1); } else { if (pD == nD/2) res.push_back(1); else res.push_back(0); } pD = nD; } reverse(res.begin(), res.end()); for (int i = 0; i < Q; ++i) cout << res[i] << endl; } int main() { cin >> N >> Q >> K >> D; solve(); }
#include<iostream> #include<string> #include<algorithm> #include<vector> #include<iomanip> #include<math.h> #include<complex> #include<queue> #include<deque> #include<stack> #include<map> #include<set> #include<bitset> #include<functional> #include<assert.h> #include<numeric> using namespace std; #define REP(i,m,n) for(int i=(int)(m) ; i < (int) (n) ; ++i ) #define rep(i,n) REP(i,0,n) typedef long long ll; typedef pair<int,int> pint; typedef pair<ll,int> pli; const int inf=1e9+7; const ll longinf=1LL<<60 ; const ll mod=1e9+7 ; int main(){ ll n,q,k,d; cin>>n>>q>>k>>d; --k;--d; ll res=d; rep(i,q)res=(res*2)%n; ll ret=(k-res+2*n)%n; if(q<62&&ret>=(1LL<<q)){ cout<<-1<<endl; return 0; } vector<int> tmp(q); rep(i,60){ if((1LL<<i)&ret)tmp[i]=1; } vector<ll> ans(q); ll cur=d; for(int i=q-1;i>=0;--i){ if(cur<n/2)ans[i]=tmp[i]; else ans[i]=1-tmp[i]; cur=(2*cur+tmp[i])%n; } rep(i,q){ cout<<ans[i]<<endl; } return 0; }
#include <bits/stdc++.h> typedef long long ll; typedef long double ld; const int INF=1e9,MOD=1e9+7; const ll LINF=1e18; using namespace std; #define int long long //template //main signed main(){ int n,q,k,d;cin>>n>>q>>k>>d; k--;d--; std::vector<int> ans; int sd=d; for(int i=0;i<q;i++)sd=sd*2%n; int a=(k-sd+n)%n; std::vector<int> vs; for(int i=0;i<q;i++){ vs.push_back(a%2); a/=2; } if(a){cout<<-1<<endl;return 0;} for(int i=0;i<q;i++){ int b1=vs[q-1-i]; int b2=(d>=n/2); ans.push_back(b1^b2); d=d*2%n+b1; } reverse(ans.begin(),ans.end()); //cout<<d<<endl; for(int p:ans)cout<<p<<endl; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<ll, ll> P; #define fi first #define se second #define repl(i,a,b) for(ll i=(ll)(a);i<(ll)(b);i++) #define rep(i,n) repl(i,0,n) #define all(x) (x).begin(),(x).end() #define dbg(x) cout<<#x"="<<x<<endl #define mmax(x,y) (x>y?x:y) #define mmin(x,y) (x<y?x:y) #define maxch(x,y) x=mmax(x,y) #define minch(x,y) x=mmin(x,y) #define uni(x) x.erase(unique(all(x)),x.end()) #define exist(x,y) (find(all(x),y)!=x.end()) #define bcnt __builtin_popcountll #define INF 1e16 #define mod 1000000007 ll n,q,k,d; int main(){ cin.tie(0); ios::sync_with_stdio(false); cin>>n>>q>>k>>d; k--;d--; ll crt=d; rep(i,q)crt=(crt*2)%n; ll rest=(k-crt+n)%n; if(q<60&&rest>=(1LL<<q)){ cout<<-1<<endl; return 0; } vector<ll> mv(q,0); rep(i,60){ if((rest>>i)&1)mv[i]=1; } vector<ll> res(q); crt=d; for(ll i=q-1;i>=0;i--){ if(crt<n/2) res[i]=mv[i]; else res[i]=1-mv[i]; crt=(crt*2+mv[i])%n; } assert(crt==k); rep(i,q)cout<<res[i]<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<int,int> P; typedef pair<int,P> P1; typedef pair<P,P> P2; #define pu push #define pb push_back #define mp make_pair #define eps 1e-7 #define INF 1000000000 #define mod 1000000007 #define fi first #define sc second #define rep(i,x) for(int i=0;i<x;i++) #define repn(i,x) for(int i=1;i<=x;i++) #define SORT(x) sort(x.begin(),x.end()) #define ERASE(x) x.erase(unique(x.begin(),x.end()),x.end()) #define POSL(x,v) (lower_bound(x.begin(),x.end(),v)-x.begin()) #define POSU(x,v) (upper_bound(x.begin(),x.end(),v)-x.begin()) ll n,q,k,d; ll beg[1000005]; int main(){ cin>>n>>q>>k>>d; ll cur = d; beg[0] = cur; rep(i,q){ if(cur > n/2) cur -= n/2; cur = 2*cur-1; beg[i+1] = cur; } //cur+x = k (mod n) //x = k-cur (mod n) ll hoge = k-cur; hoge = (hoge%n+n)%n; if(q < 51 && hoge >= (1LL<<q)){ puts("-1"); } else{ vector<int>vec; ll V = hoge; for(int i=0;V;i++,V/=2){ ll up = beg[q-i-1]+V/2; while(up > n) up-=n; if(up > n/2){ vec.pb( ((hoge>>i)&1) ); } else{ vec.pb( 1-((hoge>>i)&1) ); } } while(vec.size() < q){ ll up = beg[q-vec.size()-1]; if(up > n/2){ vec.pb( 0 ); } else{ vec.pb( 1 ); } } for(int i=0;i<q;i++) printf("%d\n",1-vec[i]); } }
#include <iostream> #include <ccomplex> #include <vector> #include <cassert> #include <utility> #include <algorithm> #include <string> #include <deque> #include <queue> #include <functional> #include <cmath> #include <iomanip> #include <map> #include <numeric> #include <list> #include <assert.h> #include <math.h> #include <valarray> #include <stdio.h> #include <algorithm> #include <set> #include <complex> #include <list> #include <time.h> #include <stack> #include <locale> #include <clocale> #include <ctype.h> #include <wchar.h> #include <random> #include <vector> #include <unordered_map> #include <bitset> using namespace std; typedef long long int LL; typedef long long int ll; typedef pair<long long int, long long int> pii; typedef pair<double, double> pdd; #define SORT(c) sort((c).begin(),(c).end()) #define BACKSORT(c) sort((c).begin(),(c).end(),std::greater<LL>()) #define FOR(i,a,b) for(LL i=(a);i<(b);++i) #define REP(i,n) FOR(i,0,n) LL mod = 1000000007; struct hoge{ public: LL a, b, c, d; public: LL num; public: hoge(LL a, LL b, LL c, LL d,LL num) : a(a), b(b), c(c), d(d),num(num) {} }; int main() { cin.tie(0); ios::sync_with_stdio(false); LL n, q, k, d; cin >> n >> q >> k >> d; k--; d--; vector<hoge> v; v.push_back(hoge(d, d, d, d, 1)); FOR(i,1,q+1){ hoge prev = v[i - 1]; hoge nowhoge = hoge((prev.a * 2) % n, (prev.b * 2) % n, (prev.c * 2) % n, (prev.d * 2+1) % n, (prev.num * 2)); if(nowhoge.d<nowhoge.a){ nowhoge.d += n; } if (nowhoge.num >= n) { nowhoge.d += n; v.push_back(nowhoge); break; } v.push_back(nowhoge); } hoge last = v[v.size() - 1]; LL now = k; if(last.num>=n){ for (LL i = 0; i < q - v.size() + 1;++i) { if(now%2==0){ cout << 0 << endl; } else { cout << 1 << endl; } now /= 2; } } REP(i,v.size()-1){ hoge nowhoge = v[v.size() - i-1]; hoge nexthoge = v[v.size() - i-2]; bool flag = false; REP(j, 2) { //cout << nowhoge.a << " " << now << " " << nowhoge.d << endl; if (nowhoge.a <= now && now <= nowhoge.d) { bool a = now % 2 == 0; now = ((now - nowhoge.a) / 2 + nexthoge.a) % n; if(a ^ (now/(n/2)!=0)) { cout << 0 << endl; }else{ cout << 1 << endl; } flag = true; break; } now += n; } if(flag) continue; cout << -1 << endl; break; } }
#include <bits/stdc++.h> using namespace std; using ll = long long; using ull = unsigned long long; template <class T> using V = vector<T>; template <class T> using VV = V<V<T>>; constexpr ll TEN(int n) { return (n == 0) ? 1 : 10 * TEN(n - 1); } int main() { ios::sync_with_stdio(false); cin.tie(nullptr); ll n, s, t; int q; cin >> n >> q >> s >> t; n /= 2; s--; t--; using P = pair<ll, ll>; VV<P> ok(q + 1); ok[q].push_back({t, t + 1}); for (int ph = q - 1; ph >= 0; ph--) { for (auto p: ok[ph + 1]) { ll lw = p.first, up = p.second; assert(lw <= up); if (lw < n && up <= n) { ok[ph].push_back({2 * lw, 2 * up}); } else if (n <= lw && n <= up) { ok[ph].push_back({2 * (lw - n), 2 * (up - n)}); } else { ok[ph].push_back({2 * lw, 2 * n}); ok[ph].push_back({0LL, 2 * (up - n)}); } } sort(ok[ph].begin(), ok[ph].end()); V<P> buf; for (auto p: ok[ph]) { if (!buf.empty() && p.first <= buf.back().second) { buf.back().second = max(buf.back().second, p.second); continue; } buf.push_back(p); } ok[ph] = buf; /* for (auto p: ok[ph]) { cout << "(" << p.first << " " << p.second << "), "; } cout << endl;*/ } auto contain = [&](int ph, ll x) { for (auto p: ok[ph]) { if (p.first <= x && x < p.second) return true; } return false; }; if (!contain(0, s)) { cout << -1 << endl; return 0; } V<int> ans; for (int i = 1; i <= q; i++) { int f = s % 2; s /= 2; if (contain(i, s)) { ans.push_back(f ^ 0); } else { s += n; assert(contain(i, s)); ans.push_back(f ^ 1); } } for (int d: ans) { cout << d << "\n"; } return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; typedef vector<ll> vl; typedef pair<int,int> pii; typedef pair<ll,ll> pll; typedef int _loop_int; #define REP(i,n) for(_loop_int i=0;i<(_loop_int)(n);++i) #define FOR(i,a,b) for(_loop_int i=(_loop_int)(a);i<(_loop_int)(b);++i) #define FORR(i,a,b) for(_loop_int i=(_loop_int)(b)-1;i>=(_loop_int)(a);--i) #define DEBUG(x) cout<<#x<<": "<<x<<endl #define DEBUG_VEC(v) cout<<#v<<":";REP(i,v.size())cout<<" "<<v[i];cout<<endl #define ALL(a) (a).begin(),(a).end() #define CHMIN(a,b) a=min((a),(b)) #define CHMAX(a,b) a=max((a),(b)) // mod const ll MOD = 1000000007ll; #define FIX(a) ((a)%MOD+MOD)%MOD // floating typedef double Real; const Real EPS = 1e-11; #define EQ0(x) (abs(x)<EPS) #define EQ(a,b) (abs(a-b)<EPS) typedef complex<Real> P; ll n,q,k,d; ll low[1252525], high[1252525]; int main(){ scanf("%lld%lld%lld%lld",&n,&q,&k,&d); --k;--d; low[0] = high[0] = d; REP(i,q){ low[i+1] = n; high[i+1] = -1; { ll x = low[i]; if(x>=n/2)x-=n/2; CHMIN(low[i+1], 2*x); CHMAX(high[i+1], 2*x+1); } { ll x = high[i]; if(x>=n/2)x-=n/2; CHMIN(low[i+1], 2*x); CHMAX(high[i+1], 2*x+1); } if(low[i]<=n/2-1 && n/2-1<=high[i]){ ll x = n/2-1; if(x>=n/2)x-=n/2; CHMIN(low[i+1], 2*x); CHMAX(high[i+1], 2*x+1); } if(low[i]<=n/2 && n/2<=high[i]){ ll x = n/2; if(x>=n/2)x-=n/2; CHMIN(low[i+1], 2*x); CHMAX(high[i+1], 2*x+1); } } if(k<low[q] || k>high[q]){ puts("-1");return 0; } ll x = k; FORR(i,0,q){ if(low[i]<=x/2 && x/2<=high[i]){ puts(x%2==0 ? "0" : "1"); x = x/2; }else{ puts(x%2==0 ? "1" : "0"); x = x/2 + n/2; } } assert(x == d); return 0; }
#include <bits/stdc++.h> #define REP(i, a, n) for (ll i = ((ll) a); i < ((ll) n); i++) using namespace std; typedef long long ll; bool check(vector<pair<ll, ll>> &v, ll x) { REP(i, 0, v.size()) { if (v[i].first <= x && x < v[i].second) { return true; } } return false; } int main(void) { ll N, Q, K, D; cin >> N >> Q >> K >> D, K--, D--; vector<vector<pair<ll, ll>>> z(Q + 1); z[Q].push_back(make_pair(D, D + 1)); for (ll i = Q - 1; i >= 0; i--) { vector<pair<ll, ll>> v; REP(k, 0, z[i + 1].size()) { ll l = z[i + 1][k].first, h = z[i + 1][k].second; if (l < N / 2 && h <= N / 2) { v.push_back(make_pair(l * 2, h * 2)); } else if (l < N / 2 && h > N / 2) { v.push_back(make_pair(l * 2, N)); v.push_back(make_pair(0, h * 2 - N)); } else if (l >= N / 2 && h > N / 2) { v.push_back(make_pair(l * 2 - N, h * 2 - N)); } } sort(v.begin(), v.end()); REP(k, 0, v.size()) { assert(v[k].first < v[k].second); if (z[i].size() >= 1) { if (z[i].back().second >= v[k].first) { z[i].back().second = v[k].second; continue; } } z[i].push_back(v[k]); } } if (!check(z[0], K)) { cout << -1 << endl; } else { vector<ll> ans(Q); ll x = K; REP(i, 0, Q) { ll n = x % 2 == 0 ? x / 2 : x / 2 + N / 2; if (check(z[i + 1], n)) { x = n; ans[i] = 0; } else { x = x % 2 == 0 ? x / 2 + N / 2 : x / 2; ans[i] = 1; } } REP(i, 0, Q) printf("%ld\n", ans[i]); } }
#include<bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef long double ld; double x[10010],y[10010]; double ans; int pd; int n; int main(){ cin>>n; for(int i=1;i<=n;i++){ cin>>x[i]>>y[i]; x[i+n]=x[i],y[i+n]=y[i]; } for(int j=1;j<=n-1;j++){ double xx=x[j],yy=y[j]; for(int i=1;i<=2*n;i++){ x[i]-=xx,y[i]-=yy; } for(int i=3+j-1;i<=n+j-1;i++){ if(x[i-1]*y[i]-x[i]*y[i-1]<0) pd=1; } for(int i=1;i<=2*n;i++){ x[i]-=xx,y[i]-=yy; } } cout<<(pd^1)<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; namespace Computational_Geometry { const long double eps=1e-10; struct Vector2 { long double x,y; Vector2(long double X=0.0,long double Y=0.0):x(X),y(Y) {} Vector2 *read() {scanf("%Lf%Lf",&x,&y); return this;} void print() {printf("%.10Lf %.10Lf",x,y); return;} inline Vector2 operator - () const{return Vector2(-x,-y);} inline Vector2 operator + (const Vector2 &A) const{return Vector2(x+A.x,y+A.y);} inline Vector2 operator - (const Vector2 &A) const{return Vector2(x-A.x,y-A.y);} inline Vector2 operator * (const long double &k) const{return Vector2(x*k,y*k);} inline Vector2 operator / (const long double &k) const{return Vector2(x/k,y/k);} inline long double operator * (const Vector2 &A) const{return x*A.x+y*A.y;} inline long double operator ^ (const Vector2 &A) const{return x*A.y-y*A.x;} inline long double norm2() const{return x*x+y*y;} inline long double norm() const{return sqrtl(x*x+y*y);} inline bool operator < (const Vector2 &A) const{return (x<A.x-eps)||(x<=A.x+eps)&&(y<A.y-eps);} inline bool operator == (const Vector2 &A) const{return fabsl(x-A.x)<=eps&&fabsl(y-A.y)<=eps;} inline bool operator << (const Vector2 &A) const{return (y<-eps)^(A.y<-eps)?A.y<-eps:((*this^A)>eps)||((*this^A)>=-eps)&&(x>=-eps)&&(A.x<-eps);} inline Vector2 trans(long double a_11,long double a_12,long double a_21,long double a_22) const{return Vector2(x*a_11+y*a_12,x*a_21+y*a_22);} }; #define Point Vector2 Point Projection(Point P,Point L1,Point L2) { long double k1=(L2-L1)*(P-L1),k2=(L2-L1).norm2(); return L1+((L2-L1)*(k1/k2)); } Point Reflection(Point P,Point L1,Point L2) { long double k1=(L2-L1)*(P-L1),k2=(L2-L1).norm2(); Point mid=L1+(L2-L1)*(k1/k2); return mid*2-P; } /* COUNTER_CLOCKWISE 1 CLOCKWISE 2 ONLINE_BACK 3 ONLINE_FRONT 4 ON_SEGMENT 5 */ int Counter_Clockwise(Point S,Point T1,Point T2) { if(((T1-S)^(T2-S))>eps) return 1; else if(((T1-S)^(T2-S))<-eps) return 2; else if(((T1-S)*(T2-S))<-eps) return 3; else if(((T2-S).norm2()-(T1-S).norm2())>eps) return 4; else return 5; } int Counter_Clockwise_Bool(Point S,Point T1,Point T2) { if(((T1-S)^(T2-S))>eps) return 1; else if(((T1-S)^(T2-S))<-eps) return -1; else if(((T1-S)*(T2-S))<-eps) return -1; else if(((T2-S).norm2()-(T1-S).norm2())>eps) return 1; else return 0; } int Parallel(Point S1,Point T1,Point S2,Point T2) { return fabsl((T1-S1)^(T2-S2))<=eps; } int Orthogonal(Point S1,Point T1,Point S2,Point T2) { return fabsl((T1-S1)*(T2-S2))<=eps; } /* PARALLEL 1 ORTHOGONAL 2 OTHER 3 */ int Parallel_Orthogonal(Point S1,Point T1,Point S2,Point T2) { if(Parallel(S1,T1,S2,T2)) return 1; else if(Orthogonal(S1,T1,S2,T2)) return 2; else return 3; } int Intersection(Point S1,Point T1,Point S2,Point T2) { return Counter_Clockwise_Bool(S1,T1,S2)*Counter_Clockwise_Bool(S1,T1,T2)<=0&&Counter_Clockwise_Bool(S2,T2,S1)*Counter_Clockwise_Bool(S2,T2,T1)<=0; } Point Crosspoint(Point S1,Point T1,Point S2,Point T2) { long double d1=fabsl((S1-S2)^(T2-S2)),d2=fabsl((T1-S2)^(T2-S2)); return S1+(T1-S1)*(d1/(d1+d2)); } long double DistanceLP(Point S,Point T,Point P) { return fabsl((P-S)^(T-S)/(T-S).norm()); } long double DistanceSP(Point S,Point T,Point P) { if((P-S)*(T-S)<-eps) return (P-S).norm(); else if((P-T)*(S-T)<-eps) return (P-T).norm(); else return DistanceLP(S,T,P); } long double Distance(Point S1,Point T1,Point S2,Point T2) { if(Intersection(S1,T1,S2,T2)) return 0; else return min(min(DistanceSP(S1,T1,S2),DistanceSP(S1,T1,T2)),min(DistanceSP(S2,T2,S1),DistanceSP(S2,T2,T1))); } long double Area(Point *P,int N) { long double Ans=0; for(int i=1;i<=N;i++) Ans+=P[i]^P[i==N?1:i+1]/2; return Ans; } int Is_Convex(Point *P,int N) { P[N+1]=P[1],P[N+2]=P[2]; for(int i=1;i<=N;i++) if(Counter_Clockwise(P[i],P[i+1],P[i+2])==2) return 0; return 1; } }; using namespace Computational_Geometry; Point p,p0,p1,s0,s1,t0,t1,p_[100009]; int q,n; int main() { scanf("%d",&n); for(int i=1;i<=n;i++) p_[i].read(); printf("%d\n",Is_Convex(p_,n)); return 0; }
#include<bits/stdc++.h> using namespace std; typedef complex<double>Point; struct Segment{ Point p1,p2; Segment(const Point &p1=Point(),const Point &p2=Point()):p1(p1),p2(p2){} }; struct Circle{ Point p; double r; Circle(const Point &p=Point(),double r=0.0):p(p),r(r){} }; typedef Point Vector; typedef Segment Line; typedef vector<Point>Polygon; const double PI=acos(-1); const double EPS=1e-8; const double INF=1e16; const int COUNTER_CLOCKWISE=1; const int CLOCKWISE=-1; const int ONLINE_BACK=2; const int ONLINE_FRONT=-2; const int ON_SEGMENT=0; inline double square(double a){return a*a;} inline double norm(const Point &a){return square(a.real())+square(a.imag());} inline double dot(const Point &a,const Point &b){return (conj(a)*b).real();} inline double cross(const Point &a,const Point &b){return (conj(a)*b).imag();} inline double toDeg(double t){return t/PI*180.0;} inline double toRad(double t){return t/180.0*t;} #define equals(a,b) (fabs((a)-(b))<EPS) #define curr(P,i) P[(i)%P.size()] #define next(P,i) P[(i+1)%P.size()] #define prev(P,i) P[(i-1+P.size())%P.size()] void getPoint(Point &p){ double x,y; scanf("%lf%lf",&x,&y); p=Point(x,y); } void getSegment(Segment &s){ getPoint(s.p1); getPoint(s.p2); } bool isOrthogonal(Vector a,Vector b){ return equals(dot(a,b),0.0); } bool isOrthogonal(Point a1,Point a2,Point b1,Point b2){ return isOrthogonal(a1-a2,b1-b2); } bool isOrthogonal(Segment s1,Segment s2){ return isOrthogonal(s1.p1-s1.p2,s2.p1-s2.p2); } bool isParallel(Vector a,Vector b){ return equals(cross(a,b),0.0); } bool isParallel(Point a1,Point a2,Point b1,Point b2){ return isParallel(a1-a2,b1-b2); } bool isParallel(Segment s1,Segment s2){ return isParallel(s1.p1-s1.p2,s2.p1-s2.p2); } Point project(Segment s,Point p){ Vector base=s.p2-s.p1; double r=dot(p-s.p1,base)/norm(base); return s.p1+base*r; } Point reflection(Segment s,Point p){ return p+(project(s,p)-p)*2.0; } int ccw(Point p0,Point p1,Point p2){ Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>EPS)return COUNTER_CLOCKWISE; if(cross(a,b)<-EPS)return CLOCKWISE; if(dot(a,b)<-EPS)return ONLINE_BACK; if(norm(a)<norm(b))return ONLINE_FRONT; return ON_SEGMENT; } bool isIntersectSS(Point p1,Point p2,Point p3,Point p4){ return ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0&& ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0; } bool isIntersectSS(Segment s1,Segment s2){ return isIntersectSS(s1.p1,s1.p2,s2.p1,s2.p2); } Point getCrossPointSS(Segment s1,Segment s2){ Vector base=s2.p2-s2.p1; double d1=abs(cross(base,s1.p1-s2.p1)); double d2=abs(cross(base,s1.p2-s2.p1)); double t=d1/(d1+d2); return s1.p1+(s1.p2-s1.p1)*t; } double getDistancePP(Point a,Point b){ return abs(a-b); } double getDistanceLP(Line l,Point p){ return fabs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1)); } double getDistanceLL(Line l,Line m){ if(isParallel(l,m))return getDistanceLP(l,m.p1); return 0.0; } double getDistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1)<0.0)return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); return getDistanceLP(s,p); } double getDistanceSS(Segment s1,Segment s2){ if(isIntersectSS(s1,s2))return 0; return min(min(getDistanceSP(s1,s2.p1),getDistanceSP(s1,s2.p2)), min(getDistanceSP(s2,s1.p1),getDistanceSP(s2,s1.p2))); } double area(Polygon g){ double res=0.0; for(int i=0;i<g.size();i++){ res+=cross(curr(g,i),next(g,i)); } return res/2.0; } bool isConvex(Polygon g){ for(int i=0;i<g.size();i++){ if(ccw(prev(g,i),curr(g,i),next(g,i))==CLOCKWISE)return false; } return true; } int main(){ int n; scanf("%d",&n); Polygon g; for(int i=0;i<n;i++){ Point a; getPoint(a); g.push_back(a); } printf("%d\n",isConvex(g)); return 0; }
#include<bits/stdc++.h> typedef long long ll; typedef long double ld; #define rep(i,a,b) for(register ll(i)=(ll)(a);(i)<=(ll)(b);++i) const ll inf=1e9+7; #define y1 _y_1_ #ifndef gc #define gc getchar #endif #ifndef pc #define pc putchar #endif inline ll read(){ll f=0,x=0;register char c=gc();while(!isdigit(c))f^=c=='-',c=gc();while(isdigit(c))x=(x<<3)+(x<<1)+(c^'0'),c=gc();return x=f?-x:x;} inline ll read(ll&x){ll f=0;x=0;register char c=gc();while(!isdigit(c))f^=c=='-',c=gc();while(isdigit(c))x=(x<<3)+(x<<1)+(c^'0'),c=gc();return x=f?-x:x;} inline void writeln(){pc('\n');} inline void write(ll x){if(x<0)pc('-'),x=-x;if(x>9)write(x/10);pc(x%10+'0');} inline void writeln(const ll&x){write(x),pc('\n');} using namespace std; namespace Computation_Geometry{ const ld eps=1e-9; struct vec{ ld x,y; inline bool is_zero(){return (abs(x)<=eps)&(abs(y)<=eps);} inline void scan(){x=read(),y=read();} inline vec(){x=y=0;} inline vec(const ld&X,const ld&Y){x=X,y=Y;} inline friend vec operator +(const vec&A,const vec&B){return vec(A.x+B.x,A.y+B.y);} inline friend vec operator -(const vec&A,const vec&B){return vec(A.x-B.x,A.y-B.y);} inline friend vec operator *(const vec&A,const ld&k){return vec(A.x*k,A.y*k);} inline friend vec operator /(const vec&A,const ld&k){return A*(1.0/k);} inline ld len(){return sqrt(x*x+y*y);} inline ld Len(){return x*x+y*y;} inline friend ld len(vec A){return A.len();} inline friend ld Len(vec A){return A.Len();} inline ld len(const ll&X,const ll&Y){return sqrt((x-X)*(x-X)+(y-Y)*(y-Y));} inline ld k(){return (x==0)?inf:y/x;} inline ld k(const ll&X,const ll&Y){return (x==X)?inf:(y-Y)/(x-X);} inline friend ld Dot(const vec&A,const vec&B){return A.x*B.x+A.y*B.y;} inline friend ld Cross(const vec&A,const vec&B){return A.x*B.y-B.x*A.y;} inline friend ld Theta(vec A,vec B){return acos(Cross(A,B)/A.len()/B.len());} inline friend ll ccw(vec p0,vec p1,vec p2){ p1=p1-p0,p2=p2-p0; if (Cross(p1,p2)>=eps) return 1;//COUNTER_CLOCKWISE else if (Cross(p1,p2)<-eps) return -1;//CLOCKWISE else if (Dot(p1,p2)<-eps) return 2;//ONLINE_BACK else if (p1.len()<p2.len())return -2;//ONLINE_FRONT return 0;//ON_SEGMENT } }; typedef vec point; struct line{ ld A,B,C; inline line(){A=B=C=0;} inline line(const ld&_A,const ld&_B,const ld&_C){A=_A,B=_B,C=_C;} inline line(const ld&x1,const ld&y1,const ld&x2,const ld&y2){A=y2-y1,B=x1-x2,C=x2*y1-x1*y2;} inline line(const vec&_A,const vec&_B){A=_A.y-_B.y,B=_B.x-_A.x,C=Cross(_A,_B);} inline vec Vec(){return vec(A,B);} inline friend bool is_on_line(line A,point B){return abs(A.A*B.x+A.B*B.y+A.C)<=eps;} inline friend bool parallel(line A,line B){return abs(Cross(A.Vec(),B.Vec()))<=eps;} inline friend bool perpendicular(line A,line B){return abs(Dot(A.Vec(),B.Vec()))<=eps;} inline friend point intersection(const line A, const line B){return point(A.B*B.C-A.C*B.B,A.C*B.A-A.A*B.C)/(A.A*B.B-A.B*B.A);} }; struct segment{ ld x1,x2,y1,y2; inline point p1(){return vec(x1,y1);} inline point p2(){return vec(x2,y2);} inline segment(){x1=y1=x2=y2=0;} inline segment(const ld&X1,const ld&Y1,const ld&X2,const ld&Y2){x1=X1,y1=Y1,x2=X2,y2=Y2;} inline line Line(){return line(x1,y1,x2,y2);} inline friend bool is_on_segment(segment A,point B){ if (!is_on_line(A.Line(),B)) return false; return ((A.x1<=B.x&&B.x<=A.x2)||(A.x2<=B.x&&B.x<=A.x1))&&((A.y1<=B.y&&B.y<=A.y2)||(A.y2<=B.y&&B.y<=A.y1)); } inline friend bool is_intersected(segment A,segment B){ vec a=vec(A.x1,A.y1),b=vec(A.x2,A.y2),c=vec(B.x1,B.y1),d=vec(B.x2,B.y2); return ((ccw(a,b,c)*ccw(a,b,d)<=0)&&(ccw(c,d,a)*ccw(c,d,b)<=0)); } inline friend ld Distance_SP(segment s,point p){return fabs(Cross(s.p2()-s.p1(),p-s.p1())/len(s.p2()-s.p1()));} inline friend ld distance_SP(segment s,point p){ point p1=s.p1(),p2=s.p2(); if(Dot(p2-p1,p-p1)<0.0) return len(p-p1); if(Dot(p1-p2,p-p2)<0.0) return len(p-p2); return Distance_SP(s,p); } inline friend ld distance_SS(segment s1,segment s2){return min(min(distance_SP(s1,s2.p1()),distance_SP(s1,s2.p2())),min(distance_SP(s2,s1.p1()),distance_SP(s2,s1.p2())));} }; struct polygon{ vector<vec>polygon; inline void scan(){ ll n=read(); rep(i,1,n){ ll x=read(),y=read(); polygon.push_back(vec(x,y)); } } inline ld area(){ ll n=polygon.size(); ld ret=Cross(polygon[n-1],polygon[0]); rep(i,0,n-2) ret+=Cross(polygon[i],polygon[i+1]); return fabs(ret)/2; } inline bool is_convex(){ ll n=polygon.size(); rep(i,0,n-1) if (ccw(polygon[(i+n-1)%n],polygon[i],polygon[(i+1)%n])==-1) return 0; return 1; } }; } using namespace Computation_Geometry; polygon p; signed main(){ p.scan(); puts(p.is_convex()?"1":"0"); fclose(stdin);fclose(stdout);return 0; }
#include <iostream> #include <math.h> #include <vector> using namespace std; class Vector { public: double x, y; // コンストラクタ Vector() { x = 0.0; y = 0.0; } // xを設定する void setX(double nx) { x = nx; } // yを設定する void setY(double ny) { y = ny; } // コンストラクタ(引数あり) Vector(double nx, double ny) { x = nx; y = ny; } // x,yを設定する void set(double nx, double ny) { x = nx; y = ny; } // 大きさを求める double norm() const { return sqrt(x * x + y * y); } // 回転する void rotate(double radian) { x = x * cos(radian) - y * sin(radian); x = x * sin(radian) + y * cos(radian); } // 内積を求める double dot(const Vector& vec) const { return x * vec.x + y * vec.y; } // 外積を求める double cross(const Vector& vec) const { return x * vec.y - y * vec.x; } // 余弦を返す double getCos(const Vector& vec) const { double nor = norm() * vec.norm(); if (nor == 0.0) { return 0.0; } else { return dot(vec) / nor; } } // 単位ベクトルを返す Vector getUnit() const { Vector v; double mag = norm(); if (mag == 0.0) { v.set(0.0, 0.0); } else { v.set(x / mag, y / mag); } return v; } // ベクトル1をベクトル2に正射影したベクトルを求める Vector getProjection(const Vector& vec1, const Vector& vec2) { Vector vec(vec2.getUnit() * vec1.norm() * vec1.getCos(vec2)); return vec; } void operator = (const Vector& vec) { x = vec.x; y = vec.y; } Vector operator + (const Vector& vec) const { Vector v(x + vec.x, y + vec.y); return v; } Vector operator - (const Vector& vec) const { Vector v(x - vec.x, y - vec.y); return v; } Vector operator * (const Vector& vec) const { Vector v(x * vec.x, y * vec.y); return v; } Vector operator * (double f) const { Vector v(x * f, y * f); return v; } Vector operator / (const Vector& vec) const { Vector v; if (vec.x == 0.0) { v.setX(0.0); } else { v.setX(x / vec.x); } if (vec.y == 0.0) { v.setY(0.0); } else { v.setY(y / vec.y); } return v; } Vector operator / (double f) const { Vector v; if (f == 0.0) { v.set(0.0, 0.0); } else { v.set(x / f, y / f); } return v; } void operator += (const Vector& vec) { x += vec.x; y += vec.y; } void operator -= (const Vector& vec) { x -= vec.x; y -= vec.y; } void operator *= (const Vector& vec) { x *= vec.x; y *= vec.y; } void operator /= (const Vector& vec) { if (vec.x == 0.0) { x = 0.0; } else { x /= vec.x; } if (vec.y == 0.0) { y = 0.0; } else { y /= vec.y; } } bool operator == (const Vector& vec) const { if (x == vec.x && y == vec.y) { return true; } else { return false; } } }; class Polygon { private: vector<Vector> vertex; // 頂点 public: // コンストラクタ Polygon() {} // 頂点を追加する void addVertex(const Vector& vec) { vertex.push_back(vec); } // 頂点配列を設定する void setVertex(const vector<Vector>& src) { vertex = src; } // 面積を計算する double calculateArea() { double sum = 0; for (int i = 0; i < vertex.size(); i++) { Vector vec1, vec2; vec1 = vertex[i]; if (i == vertex.size() - 1) { vec2 = vertex[0]; } else { vec2 = vertex[i + 1]; } sum += vec1.cross(vec2); } return sum / 2.0; } // 凸多角形か bool isConvex() { for (int i = 0; i < vertex.size(); i++) { Vector ver1 = vertex[i]; Vector ver2 = vertex[(i + 1) % vertex.size()]; Vector ver3 = vertex[(i + 2) % vertex.size()]; Vector edge1 = ver2 - ver1; Vector edge2 = ver3 - ver1; if (edge1.cross(edge2) < 0) { // return false; } } return true; } }; int main(int argc, const char * argv[]) { int n; cin >> n; Polygon poly; for (int i = 0; i < n; i++) { int x, y; cin >> x >> y; Vector v(x, y); poly.addVertex(v); } cout << poly.isConvex() << endl; return 0; }
#include<bits/stdc++.h> using namespace std; const double EPS = 1e-8; const double INF = 1e12; const double PI = acos(-1); using Point = complex<double>; using Polygon = vector<Point>; inline int sgn(const double &a) { return (a < -EPS ? -1 : (a > EPS ? 1 : 0)); } inline bool eq(const Point &a, const Point &b) { return abs(a - b) < EPS; } namespace std { inline bool operator<(const Point &a, const Point &b) { if (sgn(a.real() - b.real())) return sgn(a.real() - b.real()) < 0; return sgn(a.imag() - b.imag()) < 0; } } // namespace std double dot(const Point &a, const Point &b) { return real(conj(a) * b); } double det(const Point &a, const Point &b) { return imag(conj(a) * b); } struct Line { Point p1, p2; Line(Point p1 = Point(), Point p2 = Point()) : p1(p1), p2(p2) {} bool operator<(const Line &rhs) const { if (eq(p2, rhs.p2)) return p1 < rhs.p1; return p2 < rhs.p2; } bool operator==(const Line &rhs) const { return (eq(p1, rhs.p1) && eq(p2, rhs.p2)) || (eq(p1, rhs.p2) && eq(p2, rhs.p1)); } }; enum CCW { ONLINE_FRONT = -2, CLOCKWISE, ON_SEGMENT, COUNTER_CLOCKWISE, ONLINE_BACK }; int ccw(Point p0, Point p1, Point p2) { Point a = p1 - p0; Point b = p2 - p0; if (sgn(det(a, b)) == 1) return COUNTER_CLOCKWISE; if (sgn(det(a, b)) == -1) return CLOCKWISE; if (sgn(dot(a, b)) == -1) return ONLINE_BACK; if (sgn(norm(b) - norm(a)) == 1) return ONLINE_FRONT; return ON_SEGMENT; } inline Point curr(const Polygon &p, const int &i){ return p[i % p.size()]; } inline Point next(const Polygon &p, const int &i){ return p[(i+1) % p.size()]; } inline Point prev(const Polygon &p, const int &i){ return p[(i+p.size()-1) % p.size()]; } bool is_convex(const Polygon &poly){ if(poly.size() < 3)return false; if(poly.size() == 3)return true; int r = 0; for(int i=0;i<poly.size();i++){ int c = ccw(prev(poly, i), curr(poly, i), next(poly, i)); if(r == 0 && abs(c) == 1)r = c; if(c != ONLINE_FRONT && c*r != 1)return false; } return true; } int main(){ int n; cin >> n; Polygon pg; for(int i=0;i<n;++i){ double x, y; cin >> x >> y; Point p = Point(x, y); pg.push_back(p); } cout << (is_convex(pg) ? 1 : 0) << endl; return 0; }
#include <cstdio> #include <complex> #include <iostream> #include <vector> #include <utility> #define X real() #define Y imag() #define EPS 1e-10 using namespace std; typedef complex<double> P; typedef pair<P, P> L; typedef vector<P> Poly; double cross(P a, P b){ return a.X*b.Y-a.Y*b.X; } int is_convex(Poly p){ int n = p.size(); if(cross(p[0]-p[n-1],p[n-2]-p[n-1]) < 0) return 0; for(int i = 1; i < n-1; ++i){ if(cross(p[i+1]-p[i],p[i-1]-p[i]) < 0) return 0; } return 1; } int main(){ int n; cin >> n; double x, y; Poly p(n); for(int i = 0; i < n; ++i){ cin >> x >> y; p[i] = P(x,y); } cout << is_convex(p) << endl; return 0; }
#include <cmath> #include <vector> #include <iostream> #include <algorithm> using namespace std; // ------ Classes ------ // class Point { public: long double px, py; Point() : px(0), py(0) {}; Point(long double px_, long double py_) : px(px_), py(py_) {}; friend bool operator==(const Point& p1, const Point& p2) { return p1.px == p2.px && p1.py == p2.py; } friend bool operator!=(const Point& p1, const Point& p2) { return p1.px != p2.px || p1.py != p2.py; } friend bool operator<(const Point& p1, const Point& p2) { return p1.px < p2.px ? true : (p1.px == p2.px && p1.py < p2.py); } friend bool operator>(const Point& p1, const Point& p2) { return p1.px > p2.px ? true : (p1.px == p2.px && p1.py > p2.py); } friend bool operator<=(const Point& p1, const Point& p2) { return !(p1 > p2); } friend bool operator>=(const Point& p1, const Point& p2) { return !(p1 < p2); } friend Point operator+(const Point& p1, const Point& p2) { return Point(p1.px + p2.px, p1.py + p2.py); } friend Point operator-(const Point& p1, const Point& p2) { return Point(p1.px - p2.px, p1.py - p2.py); } friend Point operator*(const Point& p1, long double d) { return Point(p1.px * d, p1.py + d); } friend Point operator*(long double d, const Point& p1) { return p1 * d; } friend Point operator/(const Point& p1, long double d) { return Point(p1.px / d, p1.py / d); } Point& operator+=(const Point& p1) { px += p1.px; py += p1.py; return *this; } Point& operator-=(const Point& p1) { px -= p1.px; py -= p1.py; return *this; } Point& operator*=(long double d) { px *= d; py *= d; return *this; } Point& operator/=(long double d) { px /= d; py /= d; return *this; } }; // ------ Functions ------ // long double norm(const Point& a) { return a.px * a.px + a.py * a.py; } long double abs(const Point& a) { return sqrtl(norm(a)); } long double dot(const Point& a, const Point& b) { return a.px * b.px + a.py * b.py; } long double crs(const Point& a, const Point& b) { return a.px * b.py - a.py * b.px; } int ccw(Point p0, Point p1, Point p2) { Point a = p1 - p0, b = p2 - p0; if (crs(a, b) > 1e-10) return 1; if (crs(a, b) < -1e-10) return -1; if (dot(a, b) < -1e-10) return 2; if (norm(a) < norm(b)) return -2; return 0; } bool is_convex(vector<Point> v) { if (v.size() < 3) return false; int s = -3; for (int i = 0; i < v.size(); i++) { int r = ccw(v[i], v[(i + v.size() - 1) % v.size()], v[(i + 1) % v.size()]); if (abs(r) == 1 && s == -3) s = r; if (s * r == -1) return false; } return true; } // ------ Main ------ // int n; vector<Point> v; int main() { cin >> n; v.resize(n); for (int i = 0; i < n; i++) cin >> v[i].px >> v[i].py; cout << (is_convex(v) ? 1 : 0) << endl; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef pair<ll, ll> lpair; const ll MOD = 1e9 + 7; const ll INF = 1e18; #define rep(i,m,n) for(ll i = (m); i < (n); i++) #define rrep(i,m,n) for(ll i = (m); i >= (n); i--) #define print(x) cout << (x) << endl; #define print2(x,y) cout << (x) << " " << (y) << endl; #define printa(x,n) for(ll i = 0; i < n; i++){ cout << (x[i]) << " ";} cout<<endl; #define EPS (1e-10) #define EQ(a,b) (abs((a) - (b)) < EPS) typedef complex<double> P; double dot(P a, P b){ //内積 return (a.real() * b.real() + a.imag() * b.imag()); } double cross(P a, P b){ //外積 return (a.real() * b.imag() - a.imag() * b.real()); } bool is_orth(P a1, P a2, P b1, P b2){ //垂直か return EQ(dot(a1 - a2, b1 - b2), 0.0); } bool is_para(P a1, P a2, P b1, P b2){ //平行か return EQ(cross(a1 - a2, b1 - b2), 0.0); } bool is_online(P a, P b, P c){ //cが線分上か return (abs(a-c) + abs(c-b) < abs(a-b) + EPS); } bool distance_lp(P a, P b, P c){ //直線abと点cの距離 return abs(cross(b-a, c-a)) / abs(b-a); } double norm(P a){ return a.real() * a.real() +a.imag() *a.imag(); } ll ccw(P p0,P p1,P p2){ P a = p1-p0; P b = p2-p0; if(cross(a,b) > EPS) return 1; if(cross(a,b) < -EPS) return -1; if(dot(a,b) < -EPS) return 2; if(abs(a) < abs(b)) return -2; return 0; } bool is_intersect(P p1, P p2, P p3, P p4){ return (ccw(p1,p2,p3) * ccw(p1,p2,p4) <= 0 && ccw(p3,p4,p1) * ccw(p3,p4,p2) <= 0 ); } P intersect_pos(P a1, P a2, P b1, P b2){ //直線同士の交点 P a = a2 - a1; P b = b2 - b1; return a1 + a * cross(b, b1 - a1) / cross(b, a); } double getDistanceLP(P a1, P a2, P b){ return abs(cross(a2-a1, b-a1) / abs(a2 - a1)); } double getDistanceSP(P a1, P a2, P b){ if(dot(a2 - a1, b - a1) < EPS) return abs(b - a1); if(dot(a1 - a2, b - a2) < EPS) return abs(b - a2); return getDistanceLP(a1, a2, b); } double getDistance(P a1, P a2, P b1, P b2){ if(is_intersect(a1, a2, b1, b2)) return 0.0; double v1 = min(getDistanceSP(a1, a2, b1), getDistanceSP(a1, a2, b2)); double v2 = min(getDistanceSP(b1, b2, a1), getDistanceSP(b1, b2, a2)); return min(v1,v2); } #define printP(P) cout << "(" << P.real() << ", " << P.imag() << ")" << endl; int main(){ cin.tie(0); ios::sync_with_stdio(false); ll N; cin >> N; double x[110], y[110]; vector<P> p; rep(i,0,N){ cin >> x[i] >> y[i]; P t(x[i], y[i]); p.push_back(t); } rep(i,0,N){ double sin = cross(p[(i-1+N)%N] - p[i], p[(i+1)%N] - p[i]) * -1; if(sin < 0){ print(0); return 0; } } print(1); }
#include<bits/stdc++.h> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef long long ll; typedef pair<int, int> pii; typedef pair<long long, long long> pll; typedef pair<double, double> pdd; const double eps = 1e-10; const double pi = acos(-1); inline int sgn(double d){if(fabs(d) < eps) return 0;if(d > 0) return 1;return -1;} inline double rad(double _deg){return _deg / 180.0 * pi;} inline double deg(double _rad){return _rad / pi * 180.0;} struct Point{ double x, y; void read(){scanf("%lf%lf", &x, &y);} Point():x(0.0), y(0.0){} Point(double a, double b = 0.0): x(a), y(b){} Point(const Point& p): x(p.x), y(p.y){} Point operator + (const Point& a){return {x + a.x, y + a.y};} Point operator - (const Point& a){return {x - a.x, y - a.y};} double operator * (const Point& a){return x * a.x + y * a.y;} double operator ^ (const Point& a){return x * a.y - y * a.x;} bool operator == (const Point& p){return sgn(x - p.x) == 0 && sgn(y - p.y) == 0;} bool operator < (const Point &p) const{ if(sgn(x - p.x) == 0) return sgn(y - p.y) == -1; return sgn(x - p.x) == -1; } double length(){return sqrt(x * x + y * y);} }typedef Vector; struct Line{ Point a, b; void read(){a.read(); b.read();} Line() : a(0.0, 0.0) , b(0.0, 0.0){} }; struct Segment{ Point a, b; void read(){a.read(); b.read();} Segment() : a(0.0, 0.0) , b(0.0, 0.0){} Segment(Point _a, Point _b) : a(_a), b(_b){} }; double Distance(const Point &a, const Point &b) { double x = a.x - b.x; double y = a.y - b.y; return sqrt(x * x + y * y); } Point Projection(Point p, Line l) { // 点在直线上的投影点 Vector v1 = l.b - l.a; Vector v2 = p - l.a; double k1 = v1 * v2; double k2 = v1.length(); k1 /= k2 * k2; return {l.a.x + v1.x * k1, l.a.y+ v1.y * k1}; } Point Reflection(Point p, Line l) { // 点关于直线对称 Point p0 = Projection(p, l); Vector v0 = p0 - p; return p0 + v0; } int ccw(Point p, Segment sg) { // Counter_Clockwise // p 关于(sg.a -> sg.b)的位置关系 Vector v0 = sg.b - sg.a; Vector v1 = p - sg.a; int fcross = sgn(v0 ^ v1); if(fcross == 1) return 1; // 逆时针方向 if(fcross == -1) return -1; // 顺时针方向 int fdot = sgn(v0 * v1); if(fdot == -1) return 2; // 反向线段外共线 if(v0.length() < v1.length()) return -2; //正向线段外共线 return 0; //点在线段上 } bool isParallel(Line l1, Line l2) { //没有判断重合 return sgn((l1.b - l1.a) ^ (l2.b - l2.a)) == 0; } bool isOrthogonal(Line l1, Line l2) { //正交 return sgn((l1.b - l1.a) * (l2.b - l2.a)) == 0; } bool isIntersection(Segment sg1, Segment sg2) { // 判断线段是否有交点 return ccw(sg2.a, sg1) * ccw(sg2.b, sg1) <= 0 && ccw(sg1.a, sg2) * ccw(sg1.b, sg2) <= 0; } bool isConvex(vector<Point> p) { if(p.size() < 3) return 0; bool flag1 = 1, flag2 = 1; int n = p.size(); for(int i = 0; i < p.size(); ++i) { if(ccw(p[i], {p[(i + 1) % n], p[(i + 2) % n]}) == -1) flag1 = 0; //逆时针方向 if(ccw(p[i], {p[(i + 1) % n], p[(i + 2) % n]}) == 1) flag2 = 0; //顺时针方向 } return flag1 || flag2; } int main() { int n; vector<Point> p; scanf("%d", &n); while(n --) { Point _p; _p.read(); p.push_back(_p); } bool ans = isConvex(p); printf("%d\n", ans); return 0; }
#include <stdio.h> int main(void) { int i, j, n, ans = 1; scanf("%d", &n); int x[n], y[n]; scanf("%d%d", &x[0], &y[0]); scanf("%d%d", &x[1], &y[1]); for(i = 2; i < n; ++i) { scanf("%d%d", &x[i], &y[i]); if((y[i] - y[i - 2]) * (x[i - 1] - x[i - 2]) - (x[i] - x[i - 2]) * (y[i - 1] - y[i - 2]) < 0) ans = 0; } if((y[0] - y[n - 2]) * (x[n - 1] - x[n - 2]) - (x[0] - x[n - 2]) * (y[n - 1] - y[n - 2]) < 0) ans = 0; if((y[1] - y[n - 1]) * (x[0] - x[n - 1]) - (x[1] - x[n - 1]) * (y[0] - y[n - 1]) < 0) ans = 0; printf("%d\n", ans); return 0; }
#include <bits/stdc++.h> using namespace std; /*******************??????********************/ const double EPS = 1e-8; const double INF = 1e12; typedef complex<double> P; namespace std { bool operator < (const P& a, const P& b) { return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } } double cross(const P& a, const P& b) {//?????? return imag(conj(a)*b); } double dot(const P& a, const P& b) {//?????? return real(conj(a)*b); } struct L : public vector<P> {//?????? L(const P &a, const P &b) { push_back(a); push_back(b); } }; typedef vector<P> G; struct C {//??? P p; double r; C(const P &p, double r) : p(p), r(r) { } }; int ccw(P a, P b, P c) {//?????????????????? b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } bool intersectLL(const L& l,const L& m){ //non-parallel || sameline return abs(cross(l[1]-l[0],m[1]-m[0])) > EPS || abs(cross(l[1]-l[0],m[0]-l[0])) < EPS; } bool intersectLS(const L& l,const L& s){ // s[0] is left of l,s[1] is right of l return cross(l[1]-l[0],s[0]-l[0]) * cross(l[1]-l[0],s[1]-l[0]) < EPS; } bool intersectSS(const L &s, const L &t) { return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 && ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0; } bool intersectLP(const L& l,const P& p){ return abs(cross(l[1]-p,l[0]-p)) < EPS; } bool intersectSP(const L& s,const P& p){ return abs(s[0]-p)+abs(s[1]-p) - abs(s[1]-s[0]) < EPS;// triangle inequality } // ??´??????????????? bool orthogonalLL(const L &l1, const L &l2){ return (dot(l1[0]-l1[1], l2[0]-l2[1]) <= EPS && dot(l1[0]-l1[1], l2[0]-l2[1]) >= -EPS); } // ?????????????????? bool parallelLL(const L &l1, const L &l2){ return (cross(l1[0]-l1[1], l2[0]-l2[1]) <= EPS && cross(l1[0]-l1[1], l2[0]-l2[1]) >= -EPS); } // p??????l????????????????????????????????? P projection(const L& l,const P& p){ double t = dot(p-l[0],l[0]-l[1]) / norm(l[0]-l[1]); return l[0] + t*(l[0]-l[1]); } // l???????§°?????¨????????????p??¨???????§°????????????????????? P reflection(const L& l,const P& p){ return p + 2. * (projection(l,p) - p); } double distancePP(const P &a, const P &b){ return abs(a - b); } double distanceSP(const L &s, const P &p) { const P r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s[0] - p), abs(s[1] - p)); } double distanceLP(const L& l,const P& p){ return abs(p - projection(l,p)); } double distanceLL(const L& l,const L& m){ return intersectLL(l,m) ? 0 : distanceLP(l,m[0]); } double distanceLS(const L& l,const L& s){ if(intersectLS(l,s)) return 0; return min(distanceLP(l, s[0]),distanceLP(l, s[1])); } double distanceSS(const L &s, const L &t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])), min(distanceSP(t, s[0]), distanceSP(t, s[1]))); } // ?????? P crosspointLL(const L &l, const L &m) { double A = cross(l[1] - l[0], m[1] - m[0]); double B = cross(l[1] - l[0], l[1] - m[0]); if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line if (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!! return m[0] + B / A * (m[1] - m[0]); } // ????§???¢?????¢??? double area(const G &g){ double A = 0.0; for(int i=0;i<g.size();i++) A += cross(g[i],g[(i+1)%g.size()]); return A / 2.0; } // ????????? bool isconvex(const G &g){ for(int i=0;i<g.size();i++){ if(ccw(g[(i-1+g.size())%g.size()], g[i], g[(i+1)%g.size()]) == -1)return false; } return true; } // convex full G convex_full(G &ps){ int n = ps.size(), k = 0; sort(ps.begin(), ps.end()); G ch(2*n); for (int i = 0; i < n; ch[k++] = ps[i++])//lower-hull while (k >= 2 && ccw(ch[k-2], ch[k-1], ps[i]) == -1) --k; for (int i = n-2, t = k+1; i >= 0; ch[k++] = ps[i--])//upper-hull while (k >= t && ccw(ch[k-2], ch[k-1], ps[i]) == -1) --k; ch.resize(k-1); return ch; } bool is_convex(G &g){ G cf = convex_full(g); if(cf.size() == g.size())return true; return false; } int main(void){ int n; cin >> n; G g(n); for(int i=0;i<n;i++){ int x,y; cin >> x >> y; g[i] = P(x,y); } if(isconvex(g))cout << 1 << endl; else cout << 0 << endl; return 0; }
#include <iostream> #include <vector> using namespace std; template <class T> void readVal(vector<T>& vec, int idx) { T input; std::cin >> input; vec[idx] = input; } int main() { int size; cin >> size; vector<int> x(size); vector<int> y(size); for (int i = 0; i < size; i++) { readVal(x, i); readVal(y, i); } int ans = 1; int dir(0), vecx(0), vecy(0), new_vecx(0), new_vecy(0); for (int i = 0; i <= size; i++) { new_vecx = x[(i + 1) % size] - x[i % size]; new_vecy = y[(i + 1) % size] - y[i % size]; int cross_prod = (vecx * new_vecy - vecy * new_vecx); if (cross_prod != 0) { if (cross_prod * dir >= 0) { dir = cross_prod > 0 ? 1 : -1; } else { ans = 0; break; } } vecx = new_vecx; vecy = new_vecy; } cout << ans << "\n"; return 0; }
#include<functional> #include<algorithm> #include<iostream> #include<utility> #include<climits> #include<cstring> #include<cstdlib> #include<cstdio> #include<string> #include<vector> #include<cctype> #include<cmath> #include<stack> #include<queue> #include<list> #include<map> #include<set> using namespace std; typedef long long ll; const int inf88 = 1482184792; const int inf = 0x3f3f3f3f; const double eps = 1e-8; const double pi = acos(-1.0); typedef pair<int, int> P; #define N 1010 #define M 1000100 int sgn(double x){ if(fabs(x) < eps) return 0; if(x < 0) return -1; return 1; } int n; struct Point{ double x, y; Point(){}; Point(double _x, double _y){ x = _x; y = _y; } bool operator < (const Point &A) const{ if(x == A.x) return y < A.y; return x < A.x; } bool operator == (Point A) const{ return sgn(x-A.x) == 0 && sgn(y-A.y) == 0; } Point operator - (const Point &A) const{ return Point(x-A.x, y-A.y); } double operator * (const Point &A) const{ return x*A.x + y*A.y; } double operator ^ (const Point &A) const{ return x*A.y - y*A.x; } double distance(Point A){ return sqrt((x-A.x)*(x-A.x) + (y-A.y)*(y-A.y)); } }p[N], sta[N]; int cnt; double xmul(Point p0, Point p1, Point p2){ return (p1-p0)^(p2-p0); } bool convex_hull(){ map<int, int> dir; for(int i = 0; i < n; i++){ int tmp = sgn(xmul(p[i+1], p[i], p[i+2])); dir[tmp]++; if(dir[1] && dir[-1]) return false; } return true; } int main(){ while(~scanf("%d", &n)){ for(int i = 1; i <= n; i++) scanf("%lf%lf", &p[i].x, &p[i].y); p[0].x = p[n].x; p[0].y = p[n].y; p[n+1].x = p[1].x; p[n+1].y = p[1].y; if(convex_hull()) printf("1\n"); else printf("0\n"); } return 0; }
#ifndef ___Geometry_Library #define ___Geometry_Library // ------ Includes ------ // #include <cmath> #include <vector> #include <complex> #include <utility> #include <algorithm> // ------ Defines ------ // typedef long double GType; typedef std::complex<GType> Point; typedef std::pair<Point, Point> Segment; // ------ Constants ------ // const GType EPS = 1.0e-10L; // ------ Functions Level 1 ------ // GType dot(const Point& p1, const Point& p2) { return (std::conj(p1) * p2).real(); } GType cross(const Point& p1, const Point& p2) { return (std::conj(p1) * p2).imag(); } int ccw(const Point& p1, const Point& p2, const Point& p3) { Point v1 = p2 - p1, v2 = p3 - p1; if (cross(v1, v2) > EPS) return +1; if (cross(v1, v2) < -EPS) return -1; if (dot(v1, v2) < -EPS) return +2; if (std::norm(v1) < std::norm(v2)) return -2; return 0; } // ------ Functions Level 3 ------ // bool is_convex(std::vector<Point> v) { if (v.size() < 3) return false; int s = -3; for (int i = 0; i < v.size(); i++) { int r = ccw(v[i], v[(i != 0 ? i - 1 : v.size() - 1)], v[(i + 1 != v.size() ? i + 1 : 0)]); if (abs(r) == 1 && s == -3) s = r; if (s * r == -1) return false; } return true; } #endif #include <iostream> using namespace std; int n, x, y; vector<Point> v; int main() { cin >> n; v.resize(n); for (int i = 0; i < n; i++) { cin >> x >> y; v[i] = Point(x, y); } cout << (int)(is_convex(v)) << endl; return 0; }
#include<iostream> #include<string> #include<algorithm> #include<map> #include<set> #include<utility> #include<vector> #include<cmath> #include<cstdio> #include<complex> #define loop(i,a,b) for(int i=a;i<b;i++) #define rep(i,a) loop(i,0,a) #define pb push_back #define mp make_pair #define it ::iterator #define all(in) in.begin(),in.end() const double PI=acos(-1); const double EPS=1e-10; using namespace std; typedef complex<double> P; typedef vector<P> G; struct L : public vector<P> { L(const P &a, const P &b) { push_back(a); push_back(b); } }; P pin(){ double x,y; cin>>x>>y; P p(x,y); return p; } void PIN(P* a,int n){ rep(i,n)a[i]=pin(); } double dot(P a,P b){ return real(conj(a)*b); } double cross(P a,P b){ return imag(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } P projection(L a,P p){ double t=dot(p-a[0],a[0]-a[1])/norm(a[0]-a[1]); return a[0]+t*(a[0]-a[1]); } P reflection(L a,P p){ return p+2.0*(projection(a,p)-p); } bool intersectLL(const L &l, const L &m) { return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS || // non-parallel abs(cross(l[1]-l[0], m[0]-l[0])) < EPS; // same line } bool intersectLS(const L &l, const L &s) { return cross(l[1]-l[0], s[0]-l[0])* // s[0] is left of l cross(l[1]-l[0], s[1]-l[0]) < EPS; // s[1] is right of l } bool intersectLP(const L &l, const P &p) { return abs(cross(l[1]-p, l[0]-p)) < EPS; } bool intersectSS(const L &s, const L &t) { return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 && ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0; } bool intersectSP(const L &s, const P &p) { return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality } P intersect_ls(L a,L b){ double t1=abs(cross(a[1]-a[0],b[0]-a[0])); double t2=abs(cross(a[1]-a[0],b[1]-a[0])); return b[0]+(b[1]-b[0])*t1/(t1+t2); } double distanceLP(const L &l, const P &p) { return abs(p - projection(l, p)); } double distanceLL(const L &l, const L &m) { return intersectLL(l, m) ? 0 : distanceLP(l, m[0]); } double distanceLS(const L &l, const L &s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s[0]), distanceLP(l, s[1])); } double distanceSP(const L &s, const P &p) { const P r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s[0] - p), abs(s[1] - p)); } double distanceSS(const L &s, const L &t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])), min(distanceSP(t, s[0]), distanceSP(t, s[1]))); } double area(const G &g){ double S =0; for(int i =0;i <g.size();i++){ S +=(cross(g[i],g[(i+1)%g.size()])); } return abs(S/2.0); } bool inconvex(const G &g){ int n=g.size(); rep(i,n)if(ccw(g[(i+n-1)%n],g[i%n],g[(i+1)%n])==-1)return false; return true; } int main(){ int n; cin>>n; G g(n); PIN(&g[0],n); cout<<inconvex(g)<<endl; }
#include <cstdio> #include <iostream> #include <complex> #include <vector> #include <cmath> #include <algorithm> #include <cassert> #define rep(i,n) for(int i=0;i<n;i++) #define all(c) c.begin(),c.end() #define fs first #define sc second #define pb push_back using namespace std; typedef double D; typedef complex<D> P; typedef pair<P,P> L; //fs->sc typedef vector<P> Pol; struct C{P p;D r;}; D inf=1e50,eps=1e-10; //template<class T> bool eq(T a, T b) { return abs(a-b)<eps;} //template<class T> int sig(T a) { return eq(a,0) ? 0 : (a>0 ? 1 : -1);} bool eq(D a, D b) { return abs(a-b)<eps;} bool eq(P a, P b) { return abs(a-b)<eps;} int sig(D a) { return eq(a,0) ? 0 : (a>0 ? 1 : -1);} bool operator < (const P& l, const P& r){ //sort x -> y return eq(l.real(),r.real()) ? l.imag()<r.imag() : l.real() < r.real(); } bool compxy (const P& l, const P& r){ //sort x -> y return eq(l.real(),r.real()) ? l.imag()<r.imag() : l.real() < r.real(); } inline D dot(P a, P b) { return real(conj(a)*b);}; inline D cro(P a, P b) { return imag(conj(a)*b);}; enum ENCCW{CCW=1, CW=-1, FRONT=-2, BACK=2, ON=0}; //!!MAEHARAと一緒(convが書きやすい(次の点を取る条件をccw>0とかける)) //ON優先(including endpoint) inline int ccw (P a, P b, P c){ // cout << cro(b-a,c-a) << endl; if(sig(cro(b-a,c-a))==1) return CCW; if(sig(cro(b-a,c-a))==-1) return CW; if(eq(abs(a-c)+abs(c-b),abs(a-b))) return ON; if(eq(abs(a-b)+abs(b-c),abs(a-c))) return FRONT; if(eq(abs(c-a)+abs(a-b),abs(c-b))) return BACK; assert(false); } inline P proj(P a, P b){ //ベクトルaのbへの射影 return (dot(a,b)/norm(b))*b; } inline P perp(L l, P p){ //垂線の足 D t=dot(p-l.fs,l.fs-l.sc)/norm(l.fs-l.sc); return l.fs+t*(l.fs-l.sc); } inline P refl(L l, P p){ return p+2.0*(perp(l,p)-p); } inline bool ispal(L a, L b){ return sig(cro(a.fs-a.sc,b.fs-b.sc))==0; } inline bool ovLL(L a, L b){ return ispal(a,b) && sig(cro(a.fs-a.sc,b.fs-a.sc))==0; } inline bool iLL(L a, L b){ //intersect or overload return !ispal(a,b) || ovLL(a,b); } inline bool iLS(L l, L s){ //intersect(including endpoint) or overload return cro(l.sc-l.fs,s.fs-l.fs)*cro(l.sc-l.fs,s.sc-l.fs)<eps; } inline bool iLP(L l, P p){ //on line return sig(cro(l.sc-p,l.fs-p)); } inline bool iSS(L a, L b){ //intersect(including endpoint) or overload return ccw(a.fs,a.sc,b.fs)*ccw(a.fs,a.sc,b.sc)<=0 && ccw(b.fs,b.sc,a.fs)*ccw(b.fs,b.sc,a.sc)<=0; } inline bool iSP(L s, P p){ //intersect(including endpoint) or overload return ccw(s.fs,s.sc,p)==ON; } inline D dLP(L l, P p) { return abs(perp(l,p)-p);} inline D dLL(L a, L b) { return iLL(a,b) ? 0 : dLP(a,b.fs);} inline D dLS(L l, L s) { return iLS(l,s) ? 0 : min(dLP(l,s.fs),dLP(l,s.sc));} inline D dSP(L s, P p) { P q=perp(s,p); return iSP(s,q) ? abs(p-q) : min(abs(p-s.fs),abs(p-s.sc)); } inline D dSS(L a, L b) { if(iSS(a,b)) return 0; return min(min(dSP(a,b.fs),dSP(a,b.sc)),min(dSP(b,a.fs),dSP(b,a.sc))); } inline P intLL(L a, L b) { //intersection assert(!ispal(a,b)); D t=cro(a.sc-a.fs,a.sc-b.fs)/cro(a.sc-a.fs,b.sc-b.fs); return b.fs+t*(b.sc-b.fs); } enum ENICP{INC=1,ONC=0,OUTC=-1}; inline int iCP(C c, P p){ D d=abs(p-c.p); return eq(d,c.r) ? ONC : (d<c.r ? INC : OUTC); } inline int iCL(C c, L l){ //num of intersection(s) D d=dLP(l,c.p); return eq(d,c.r) ? 1 : (d<c.r ? 2 : 0); } //inline int iCS //inline int iCC(C a, C b){ /*inline P intCL1(C c, L l){ //iCL=1 assert(iCL(c,l)==1); } inline L intCL2(C c, L l){ //iCL=2 assert(iCL(c,l)==2); }*/ D aTri(P a, P b, P c){ return cro(b-a,c-a)/2;} D aPol(Pol p){ //点集合はCCWに与える int n=p.size(); D ret=0; rep(i,n) ret+=cro(p[i],p[(i+1)%n])/2; return ret; } P gPol(Pol p){ //多角形内部が一様な重さを持つときの重心 int n=p.size(); P g; D s=aPol(p); assert(s>eps); rep(i,n){ D ds=cro(p[i],p[(i+1)%n])/2; g+=ds/3*(p[i]+p[(i+1)%n]); } return g/s; } enum ENCONT{INP=1,ONP=0,OUTP=-1}; int contain(Pol pol, P p){ bool in=false; rep(i,pol.size()){ P a=pol[i],b=pol[(i+1)%pol.size()]; if(ccw(a,b,p)==ON) return ONP; if(!iLS(L(p,p+1.),L(a,b))) continue; if(ovLL(L(p,p+1.),L(a,b))){ if(sig(max(real(a),real(b))-real(p))>=0) in=!in; continue; } if(sig(real(intLL(L(p,p+1.),L(a,b)))-real(p))>=0) in=!in; } return in ? INP : OUTP; } inline D heron(D a, D b, D c){ double s=(a+b+c)/2; if(s-a<eps || s-b<eps || s-c<eps) return 0; //S=0 || 三角形できない return sqrt(s*(s-a)*(s-b)*(s-c)); } inline Pol conv(Pol p){ //convex int n=p.size(),k=0; assert(n>=3); sort(all(p),compxy); // if(p[0]<p[1]) ; Pol ret(2*n); rep(i,n){ while(k>=2 && ccw(ret[k-2],ret[k-1],p[i])<=0) --k; ret[k++]=p[i]; } for(int i=n-2,t=k+1;i>=0;i--){ while(k>=t && ccw(ret[k-2],ret[k-1],p[i])<=0) --k; ret[k++]=p[i]; } ret.resize(k-1); return ret; } inline Pol convall(Pol p){ //conv上の点全部 int n=p.size(),k=0; assert(n>=3); sort(all(p),compxy); // if(p[0]<p[1]) ; Pol ret(2*n); rep(i,n){ while(k>=2 && ccw(ret[k-2],ret[k-1],p[i])==-1) --k; ret[k++]=p[i]; } for(int i=n-2,t=k+1;i>=0;i--){ while(k>=t && ccw(ret[k-2],ret[k-1],p[i])==-1) --k; ret[k++]=p[i]; } ret.resize(k-1); sort(all(ret),compxy); ret.erase(unique(all(ret)),ret.end()); return ret; } int main(){ int n; scanf("%d",&n); Pol pol; rep(i,n){ D x,y; scanf("%lf%lf",&x,&y); pol.push_back(P(x,y)); } /* Pol p=convall(pol); cout << "convall\n"; rep(i,p.size()) cout << p[i] << endl; p=conv(pol); cout << "conv\n"; rep(i,p.size()) cout << p[i] << endl;*/ printf("%d\n",convall(pol).size()==n ? 1 : 0); return 0; }
#include<iostream> #include<cmath> #include<cstdio> #include<vector> #define f first #define s second #define mp make_pair #define eps (1e-11) #define equals(a,b) (fabs((a)-(b))<eps) using namespace std; class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y){} Point operator+(Point p){ return Point(x+p.x,y+p.y);} Point operator-(Point p){ return Point(x-p.x,y-p.y);} Point operator*(double k){ return Point(x*k,y*k);} Point operator/(double k){ return Point(x/k,y/k);} double abs(){ return sqrt(norm());} double norm(){ return (x*x+y*y);} }; typedef Point Vector; typedef vector<Point> Polygon; class Segment{ public: Point p1,p2; Segment(Point p1,Point p2):p1(p1),p2(p2){} }; typedef Segment Line; class Circle{ public: Point c; double r; Circle(Point c=Point(),double r=0.0):c(c),r(r){} }; double norm(Vector a){ return (a.x*a.x+a.y*a.y);} double abs(Vector a){ return sqrt(norm(a));} double dot(Vector a,Vector b){ return (a.x*b.x+a.y*b.y);} double cross(Vector a,Vector b){ return (a.x*b.y-a.y*b.x);} Point project(Segment s,Point p){ Vector base=(s.p2-s.p1); double r=(dot(p-s.p1,base)/base.norm()); return (s.p1+base*r); } Point reflect(Segment s,Point p){ return p+(project(s,p)-p)*2; } bool isOrthogonal(Vector a,Vector b){ return equals(dot(a,b),0.0); } bool isParallel(Vector a,Vector b){ return equals(cross(a,b),0.0); } static const int COUNTER_CLOCKWISE=1; static const int CLOCKWISE=-1; static const int ONLINE_BACK=2; static const int ONLINE_FRONT=-2; static const int ON_SEGMENT=0; int ccw(Point p0,Point p1,Point p2){ Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>eps)return COUNTER_CLOCKWISE; if(cross(a,b)<-eps)return CLOCKWISE; if(dot(a,b)<-eps)return ONLINE_BACK; if(a.norm()<b.norm())return ONLINE_FRONT; return ON_SEGMENT; } bool intersect(Point p1,Point p2,Point p3,Point p4){ return (ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0 && ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0); } bool intersect(Segment s1,Segment s2){ return intersect(s1.p1,s1.p2,s2.p1,s2.p2); } Point getCrossPoint(Segment s1,Segment s2){ Vector base=s2.p2-s2.p1; double d1=abs(cross(base,s1.p1-s2.p1)); double d2=abs(cross(base,s1.p2-s2.p1)); double t=d1/(d1+d2); return (s1.p1+(s1.p2-s1.p1)*t); } double getDistanceLP(Line l,Point p){ return abs(cross(l.p2-l.p1,p-l.p1)/abs(l.p2-l.p1)); } double getDistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1)<0.0)return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); return getDistanceLP(s,p); } double getDistance(Segment s1,Segment s2){ if(intersect(s1,s2))return 0.0; return min(min(getDistanceSP(s1,s2.p1),getDistanceSP(s1,s2.p2)), min(getDistanceSP(s2,s1.p1),getDistanceSP(s2,s1.p2))); } pair<Point,Point> getCrossPoints(Circle c,Line l){ Vector pr=project(l,c.c); Vector e=(l.p2-l.p1)/abs(l.p2-l.p1); double base=sqrt(c.r*c.r-norm(pr-c.c)); return mp(pr+e*base,pr-e*base); } double arg(Vector p){ return atan2(p.y,p.x);} Vector polar(double a,double r){ return Point(cos(r)*a,sin(r)*a);} pair<Point,Point> getCrossPoints(Circle c1,Circle c2){ double d=abs(c1.c-c2.c); double a=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2*c1.r*d)); double t=arg(c2.c-c1.c); return mp(c1.c+polar(c1.r,t+a),c1.c+polar(c1.r,t-a)); } double getPolygonArea(Polygon p){ double area=0.0; for(int i=0;i<p.size();i++)area+=cross(p[i%p.size()],p[(i+1)%p.size()]); return area/2; } bool isConvex(Polygon p){ for(int i=0;i<p.size();i++){ if(ccw(p[(i+1)%p.size()],p[i%p.size()],p[(i+2)%p.size()])==1)return false; } return true; } int main() { int n; Polygon p; cin>>n; p.resize(n); for(int i=0;i<n;i++)cin>>p[i].x>>p[i].y; if(isConvex(p))cout<<1<<endl; else cout<<0<<endl; return 0; }
#include<bits/stdc++.h> using namespace std; typedef complex<double> Point; const double epx = 1e-10; bool notNorm(Point a,Point b) { return imag(b*conj(a))<-epx; } bool isConvex(vector<Point> points,int sz) { if(sz<3) return false; points.push_back(points[0]); points.push_back(points[1]); for(int i=1;i<=sz;i++) { if(notNorm(points[i+1]-points[i],points[i-1]-points[i])) return false; } return true; } int main() { ios::sync_with_stdio(false); cin.tie(0); int n; cin>>n; vector<Point> points; for(int i=0;i<n;i++) { int x,y; cin>>x>>y; points.emplace_back(x,y); } cout<<isConvex(points,n)<<endl; return 0; }
#include<iostream> #include<sstream> #include<algorithm> #include<climits> #include<cmath> #include<cstdio> #include<cstdlib> #include<ctime> #include<cfloat> #include<functional> #include<map> #include<string> #include<cstring> #include<vector> #include<queue> #include<stack> #include<deque> #include<set> #include<bitset> #include<list> #include<numeric> #include<complex> using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int, int> i_i; typedef pair<long long, int> ll_i; typedef pair<double, int> d_i; typedef pair<long long, long long> ll_ll; typedef pair<double, double> d_d; #define PI 3.141592653589793238462643383279 #define mod 1000000007LL #define rep(i, n) for(i = 0;i < n;++i) #define rep1(i, n) for(i = 1;i < n;++i) #define rep2d(i, j, n) for(i = 0;i < n;++i)for(j = i + 1;j < n;++j) #define per(i, n) for(i = n - 1;i > -1;--i) #define int(x) int x; scanf("%d",&x) #define int2(x, y) int x, y; scanf("%d%d",&x, &y) #define int3(x, y, z) int x, y, z; scanf("%d%d%d",&x, &y, &z) #define scn(n, a) rep(i, n)cin >> a[i] #define sc2n(n, a, b) rep(i, n)cin >> a[i] >> b[i] #define pri(x) cout << x << "\n" #define pri2(x, y) cout << x << " " << y << "\n" #define pri3(x, y, z) cout << x << " " << y << " " << z << "\n" #define pb push_back #define mp make_pair #define all(a) (a).begin(),(a).end() #define endl "\n" #define kabe puts("---------------------------") #define kara puts("") #define debug(x) cout << " --- " << x << "\n" #define debug2(x, y) cout << " --- " << x << " " << y << "\n" #define debug3(x, y, z) cout << " --- " << x << " " << y << " " << z << "\n" #define X first #define Y second #define eps 0.00000000001 #define prid(x) printf("%.15lf\n", x) struct vec{ double x, y; vec operator+(const vec& a) const { return (vec){x + a.x, y + a.y}; } vec operator-(const vec& a) const { return (vec){x - a.x, y - a.y}; } vec sca(double t){ return (vec){t * x, t * y}; } double dot(vec a){ return x * a.x + y * a.y; } double cross(vec a){ return x * a.y - y * a.x; } double norm(){ return sqrt(x * x + y * y); } double norm2(){ return x * x + y * y; } double ppdist(vec p){ return sqrt( (p.x - x) * (p.x - x) + (p.y - y) * (p.y - y) ); } double ppdist2(vec p){ return (p.x - x) * (p.x - x) + (p.y - y) * (p.y - y); } }; struct line{ vec a, b; vec getvec(){ return b - a; } vec proj(vec p){ vec pa = p - a, ba = b - a; double t = pa.dot(ba) / ba.dot(ba); return a + ba.sca(t); } vec vref(vec p){ return proj(p).sca(2.0) - p; } int ccw(vec p){ vec q = p - a, ba = b - a; if(ba.cross(q) > 0)return 1; //ccw if(ba.cross(q) < 0)return -1; //cw if(ba.dot(q) < 0)return -2; //back if(ba.dot(ba) < q.dot(q))return 2; //front return 0; //on } bool paral(line l){ double res = abs(l.getvec().cross(getvec())); return res < eps; } bool orth(line l){ double res = abs(l.getvec().dot(getvec())); return res < eps; } bool intersec(line l){ bool res0 = (ccw(l.a) * ccw(l.b) == 4); //syukutai bool res1 = (getvec().cross(l.a - a) * getvec().cross(l.b - a)) <= eps; bool res2 = (l.getvec().cross(a - l.a) * l.getvec().cross(b - l.a)) <= eps; return !res0 && res1 && res2; } vec crosspoint(line l){ double t = (l.a - a).cross(l.getvec()) / getvec().cross(l.getvec()); return a + getvec().sca(t); } double pldist(vec p){ double res = min((a - p).norm2(), (b - p).norm2()); vec h = proj(p); if((a - h).dot(b - h) < 0)res = min(res, (h - p).norm2()); return sqrt(res); } double lldist(line l){ if(intersec(l))return 0.0; return min(min(pldist(l.a), pldist(l.b)), min(l.pldist(a), l.pldist(b))); } }; struct polygon{ vector<vec> p; double area(){ double res = 0.0; for(int i = 0;i < p.size();++i)res += p[i].cross(p[(i + 1) % p.size()]); return res / 2.0; } bool isconv(){ for(int i = 0;i < p.size();++i) if((p[(i + 1) % p.size()] - p[i]).cross(p[(i + 2) % p.size()] - p[i]) < -eps)return false; return true; } }; signed main(void){ int i, j, k; polygon A; int(n); for(;n--;){ double x, y; cin >> x >> y; A.p.pb((vec){x, y}); } puts(A.isconv() ? "1" : "0"); return 0; }
#include <cmath> #include <cstdio> #include <vector> #include <algorithm> int dcmp(double x) { static double eps = 1e-8; return (x > eps) - (x < -eps); } struct vec{ double x, y; vec(double _x=0, double _y=0) :x(_x), y(_y) {} vec operator- () const{ return vec(-x, -y); } vec operator+ (const vec& v) const{ return vec(x+v.x, y+v.y); } vec operator- (const vec& v) const{ return vec(x-v.x, y-v.y); } vec operator* (double c) const{ return vec(x*c, y*c); } vec operator/ (double c) const{ return vec(x/c, y/c); } double dot(const vec& v) const{ return x*v.x + y*v.y; } double cross(const vec& v) const{ return x*v.y - y*v.x; } double len2() const{ return x*x + y*y; } double len() const{ return sqrt(len2()); } vec& norm() { return *this = *this / len(); } vec& rot(double rad) { return *this = vec(x*cos(rad) - y*sin(rad), x*sin(rad) + y*cos(rad)); } bool operator< (const vec& v) const{ return dcmp(x-v.x) < 0 || (dcmp(x-v.x)==0 && dcmp(y-v.y) < 0); } }; struct line{ vec u, v; // u + x*v line() {} line(vec _u, vec _v) :u(_u), v(_v) {} vec get(double x) { return u + v * x; } }; line makeline(vec a, vec b) { return line(a, b - a); } bool on_left(line l, vec u) { return dcmp(l.v.cross(u - l.u)) > 0; } vec line_intersection(line a, line b) { return b.u + b.v * b.v.cross(b.u-a.u) / a.v.cross(b.v); } bool segment_intersection(vec a, vec b, vec c, vec d) { line x = line(a, b-a), y = line(c, d-c); return on_left(x, c) != on_left(x, d) && on_left(y, a) != on_left(y, b); } bool is_convex(const std::vector<vec>& p) { for (size_t i = 0, j = 1, k; j < p.size(); i++, j++) { k = (j + 1) % p.size(); if ((p[j] - p[i]).cross(p[k] - p[j]) < 0) return false; } return true; } std::vector<vec> convex_hull(std::vector<vec> p) { std::sort(p.begin(), p.end()); std::vector<vec> ch; for (size_t i = 0; i < p.size(); ++i) { while (ch.size() > 1 && on_left(makeline(ch[ch.size()-2], p[i]), ch[ch.size()-1])) ch.pop_back(); ch.push_back(p[i]); } size_t k = ch.size(); for (int i = p.size() - 2; i >= 0; --i) { while (ch.size() > k && on_left(makeline(ch[ch.size()-2], p[i]), ch[ch.size()-1])) ch.pop_back(); ch.push_back(p[i]); } ch.pop_back(); return ch; } std::pair<vec, vec> convex_diameter(const std::vector<vec> &p) { int xmax = 0, xmin = 0, n = p.size(); for (int i = 1; i < n; ++i) { if (p[i].x > p[xmax].x) xmax = i; if (p[i].x < p[xmin].x) xmin = i; } int i = xmax, j = xmin; int u = xmax, v = xmin; double ans = (p[xmax] - p[xmin]).len2(); do { if ((p[i] - p[(i + 1) % n]).cross(p[j] - p[(j + 1) % n]) < 0) i = (i + 1) % n; else j = (j + 1) % n; double dist = (p[i] - p[j]).len2(); if (dist > ans) { ans = dist; u = i; v = j; } }while(i != xmax || j != xmin); return std::make_pair(p[u], p[v]); } double polygon_area(const std::vector<vec>& v) { double area = 0; for (size_t i = 0; i < v.size(); ++i) area += v[i].cross(v[(i + 1) % v.size()]); return area * 0.5; } int relation(const std::vector<vec>& p, const vec& v) { int ret = -1, n = p.size(); for (int i = 0; i < n; ++i) { vec a = p[i] - v, b = p[(i + 1) % n] - v; if (a.y > b.y) std::swap(a, b); if (a.y <= 0 && 0 < b.y && a.cross(b) < 0) ret = -ret; if (a.cross(b) == 0 && a.dot(b) <= 0) return 0; } return ret; // 1 - contain, -1 - out } // end template int main() { std::vector<vec> p; int n; double x, y; for(scanf("%d",&n); n--; p.push_back(vec(x, y))) scanf("%lf%lf",&x,&y); puts(is_convex(p) ? "1": "0"); return 0; }
#include<bits/stdc++.h> using namespace std; const double eps=1e-10; int sign(double x) { if(fabs(x)<=eps)return 0; if(x>0)return 1; return -1; } struct Point{ double x,y; Point(double _x=0,double _y=0):x(_x),y(_y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double k){return Point(x*k,y*k);} Point operator / (double k){return Point(x/k,y/k);} double norm(){return x*x+y*y;} double abs(){return sqrt(norm());} }; typedef Point Vector; typedef vector<Point> polygon; int n; Point p; polygon g; double dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;} double cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;} int ccw(Point a,Point b,Point c) { if(sign(cross(b-a,c-a))==-1)return 1; return -1; } int main() { scanf("%d",&n); while(n--){ scanf("%lf%lf",&p.x,&p.y); g.push_back(p); } g.push_back(g[0]); for(int i=0;i<g.size()-2;i++){ if(ccw(g[i],g[i+1],g[i+2])==1){ printf("0\n"); return 0; } } printf("1\n"); return 0; }
#include<bits/stdc++.h> #define mset(a,b) memset(a,b,sizeof(a)) #define lson l,m,rt<<1 #define rson m+1,r,rt<<1|1 using namespace std; typedef long long ll; const ll maxn=1e4+200; const int inf=0x3f3f3f3f; const double EPS=1e-10; //typedef pair<int,int> PA; double add(double a,double b){//考虑误差的加法运算 if(abs(a+b)<EPS*(abs(a)+abs(b))) return 0; return a+b; } int sgn(double x){ if(abs(x)<EPS) return 0; if(x<0) return -1; else return 1; } class Point{ public: double x,y; Point(){} Point(double x,double y):x(x),y(y){ } Point operator+ (Point p){ return Point(add(x,p.x),add(y,p.y)); } Point operator -(Point p){ return Point(add(x,-p.x),add(y,-p.y)); } Point operator *(double d){ return Point(x*d,y*d); } double operator *(Point p){ return add(x*p.x,y*p.y);//外积 } double operator ^(Point p){//内积 return add(x*p.y,-y*p.x); } double det(Point p){ return add(x*p.y,-y*p.x); } double len(){ return sqrt(add(x*x,y*y)); } }; class Line{ public: Point s,e; Line(){} Line(Point s,Point e):s(s),e(e){} }; bool onSge(Line l,Point q){ return ((l.s-q)^(l.e-q))==0&&((l.s-q)*(l.e-q))<=0; } Point operator *(double d,Point p){ return Point(p.x*d,p.y*d); } Point getProject(Point p1,Point p2,Point q){//q 在直线p1,p2上的投影坐标 double d1=1.0/(p2-p1).len(); Point ans=(q-p1)*(p2-p1)*(p2-p1)*d1*d1; return ans+p1; } Point getReflect(Point p1,Point p2,Point q){//q 关于直线p1 p2的 反射坐标 return 2.0*getProject(p1,p2,q)-q; } double getDisPP(Point a,Point b){//两点之间距离 return (b-a).len(); } double getDisPL(Line l,Point p){//点到直线距离 Point x=getProject(l.s,l.e,p); return (p-x).len(); } double getDisPS(Line l,Point p){//点到线段最短距离 Point x=getProject(l.s,l.e,p); if(onSge(l,x)) return (x-p).len(); else return min((p-l.s).len(),(p-l.e).len()); } double getDisSS(Line la,Line lb){//保证两线段不相交 isInterSS==false return min(min(getDisPS(la,lb.s),getDisPS(la,lb.e)), min(getDisPS(lb,la.s),getDisPS(lb,la.e))); } int getDirPPP(Point p,Point p1,Point p2){ return sgn((p1-p)^(p2-p));//1代表 p2在p1的逆时针方向 0共线 ,-1是p2在p1的顺时针方向 } int getStatePP(Point p,Point p1,Point p2){//返回 p2 关于p 在p1的什么方向 int a=sgn((p1-p)^(p2-p)); int b=sgn((p1-p)*(p2-p)); if(a>0){// puts("COUNTER_CLOCKWISE"); } else if(a<0){ puts("CLOCKWISE"); } else if(b<0){ puts("ONLINE_BACK"); } else if(b>0&&sgn((p1-p)*(p2-p1))>0){ puts("ONLINE_FRONT"); } else{ puts("ON_SEGMENT"); } return 0; } bool isInterSS(Line la,Line lb){//线段是否想交 int d1=getDirPPP(lb.s,lb.e,la.s); int d2=getDirPPP(lb.s,lb.e,la.e); int d3=getDirPPP(la.s,la.e,lb.s); int d4=getDirPPP(la.s,la.e,lb.e); if(d1*d2<0&&d3*d4<0) return true; else if(d1==0&&onSge(lb,la.s)) return true; else if(d2==0&&onSge(lb,la.e)) return true; else if(d3==0&&onSge(la,lb.s)) return true; else if(d4==0&&onSge(la,lb.e)) return true; else return false; } int getStateLL(Line la,Line lb){//两个直线 垂直,相交或者平行 if(sgn((la.e-la.s)^(lb.e-lb.s))==0){ return 2;//平行 }//两向量平行 内积为0 else if(sgn((la.e-la.s)*(lb.e-lb.s))==0){ return 1;//垂直 } else return 0; } typedef Point P; Point getInterLL(Point p1,Point p2,Point q1, Point q2){//得到直线交点 return p1+(p2-p1)*((q2-q1).det(q1-p1)/(q2-q1).det(p2-p1)); } double getAreaPolygon(Point p[],int n){//下标从0开始 计算多边形面积 double res=0.0; for(int i=0;i<n;++i) res+=(p[i]^p[(i+1)%n])/2; return res; } Point PA[110000]; bool _cmp(Point p1,Point p2)//相对于pa[0]的 { double tmp=(p1-PA[0])^(p2-PA[0]); if(sgn(tmp)>0) return true; else if(sgn(tmp)==0 &&sgn((PA[0]-p1).len()-(PA[0]-p2).len())<=0) return true; else return false; } void sortPolarAngle(Point PA[],int n)//对数组进行极角排序 点将逆时针排序 { Point p0=PA[0]; int k=0; /* 找到最下边的一个点 靠左的一个点*/ for(int i=1;i<n;++i){ if((p0.y>PA[i].y)||(p0.y==PA[i].y&&p0.x>PA[i].x)) { p0=PA[i]; k=i; } } swap(PA[k],PA[0]); sort(PA+1,PA+n,_cmp); return ; } //判断是否为凸包 //允许共线边 //点可以是顺时针给出也可以是逆时针给出 //点的编号为0~n-1 bool isConvex(Point poly[],int n) { bool s[3]; memset(s,false,sizeof(s)); for(int i=0;i<n;++i){ s[sgn( (poly[(i+1)%n]-poly[i]) ^ (poly[(i+2)%n]-poly[i]) )+1]=true; if(s[0]&&s[2]) return false; } return true; } int main(){ int n; scanf("%d",&n); for(int i=0;i<n;++i){ scanf("%lf%lf",&PA[i].x,&PA[i].y); } // sortPolarAngle(PA,n); bool ans=isConvex(PA,n); printf("%d\n",(int)ans); return 0; } //double getDistanceSP(Segment s,Point p){ // if(dot(calc_minus(s.p2,s.p1),calc_minus(p,s.p1)) < 0.0)return calc_len(calc_minus(p,s.p1)); // if(dot(calc_minus(s.p1,s.p2),calc_minus(p,s.p2)) < 0.0)return calc_len(calc_minus(p,s.p2)); // return getDistanceLP(s,p); //}
#include <bits/stdc++.h> using namespace std; template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; } template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; } using ll = long long; using P = pair<ll, ll>; const long double PI = acos(-1.0L); ll GCD(ll a, ll b) { return b?GCD(b, a%b):a; } ll LCM(ll a, ll b) { return a/GCD(a, b)*b; } using CP = complex<long double>; const long double EPS = 1e-10; // 許容する誤差ε #define EQ(a, b) (abs((a)-(b)) < EPS) // 2つのスカラーが等しいかどうか #define EQV(a, b) (EQ((a).real(), (b).real()) && EQ((a).imag(), (b).imag())) // 2つのベクトルが等しいかどうか // double length = abs(a); // ベクトルaの絶対値 // double distance = abs(a-b); // 2点a,b間の距離 // CP b = a/abs(a); // ベクトルaの単位ベクトル // CP n1 = a*CP(0,+1); CP n2 = a*CP(0,-1); // ベクトルaの法線ベクトル // CP un1 = (a*CP(0,+1)/abs(a)); CP un2 = (a*CP(0,-1)/abs(a)); // ベクトルaの単位法線ベクトル // 内積(dot product) : a・b = |a||b|cosΘ long double dot(CP a, CP b) { return (a.real()*b.real() + a.imag()*b.imag()); } // 外積(cross product) : a×b = |a||b|sinΘ long double cross(CP a, CP b) { return (a.real()*b.imag() - a.imag()*b.real()); } // 2直線の直交判定 : a⊥b ⇔ dot(a,b) = 0 int is_orthogonal(CP a1, CP a2, CP b1, CP b2) { return EQ(dot(a1-a2, b1-b2), 0.0); } // 2直線の平行判定 : a//b ⇔ cross(a,b) = 0 int is_parallel(CP a1, CP a2, CP b1, CP b2) { return EQ(cross(a1-a2, b1-b2), 0.0); } // 点cが直線a,b上にあるかないか int is_point_on_line(CP a, CP b, CP c) { return EQ(cross(b-a, c-a), 0.0); } // 点cが線分a,b上にあるかないか int is_point_on_lines(CP a, CP b, CP c) { // |a-c|+|c-b| <= |a-b|なら線分上 return (abs(a-c)+abs(c-b) < abs(a-b)+EPS); } // a1,a2を端点とする線分とb1,b2を端点とする線分の交差判定 int is_intersected_lines(CP a1, CP a2, CP b1, CP b2) { if(is_parallel(a1, a2, b1, b2)) { // 平行なので線分の重なり判定 return is_point_on_lines(a1, a2, b1) || is_point_on_lines(a1, a2, b2) || is_point_on_lines(b1, b2, a1) || is_point_on_lines(b1, b2, a2); } return (cross(a2-a1, b1-a1)*cross(a2-a1, b2-a1) < EPS) && (cross(b2-b1, a1-b1)*cross(b2-b1, a2-b1) < EPS); } // a1,a2を端点とする線分とb1,b2を端点とする線分の交点計算 CP intersection_lines(CP a1, CP a2, CP b1, CP b2) { CP b = b2-b1; long double d1 = abs(cross(b, a1-b1)); long double d2 = abs(cross(b, a2-b1)); long double t = d1/(d1+d2); return a1+(a2-a1)*t; } // a1,a2を通る直線とb1,b2を通る直線の交差判定 int is_intersected_line(CP a1, CP a2, CP b1, CP b2) { return !EQ(cross(a1-a2, b1-b2), 0.0); } // a1,a2を通る直線とb1,b2を通る直線の交点計算(平行ではない前提) CP intersection_line(CP a1, CP a2, CP b1, CP b2) { CP a = a2-a1; CP b = b2-b1; return a1 + a*cross(b, b1-a1)/cross(b, a); } // 点a,bを通る直線と点cとの距離 long double distance_line_p(CP a, CP b, CP c) { return abs(cross(b-a, c-a))/abs(b-a); } // 点a,bを端点とする線分と点cとの距離 long double distance_lines_p(CP a, CP b, CP c) { if(dot(b-a, c-a) < EPS) return abs(c-a); if(dot(a-b, c-b) < EPS) return abs(c-b); return abs(cross(b-a, c-a))/abs(b-a); } // 点a1,a2を端点とする線分と点b1,b2を端点とする線分の最短距離 long double distance_lines_lines(CP a1, CP a2, CP b1, CP b2) { long double res = 1e18; if(is_intersected_lines(a1, a2, b1, b2)) return 0.0L; res = min(res, distance_lines_p(a1, a2, b1)); res = min(res, distance_lines_p(a1, a2, b2)); res = min(res, distance_lines_p(b1, b2, a1)); res = min(res, distance_lines_p(b1, b2, a2)); return res; } // s,tを通る直線に対する点pの射影 CP projection(CP s, CP t, CP p) { if(EQV(s, t)) return s; CP base = t-s; return s + base*(dot(p-s, base)/norm(base)); } // s,tを通る直線に対する点pの反射 CP reflection(CP s, CP t, CP p) { CP tmp = projection(s, t, p) - p; return p + tmp*2.0L; } // n多角形の面積計算 long double polygon_area(const vector<CP> &v) { int n = v.size(); long double res = 0; for(int i = 0; i < n; ++i) { res += cross(v[(i+n-1)%n], v[(i+n)%n]); } return fabsl(res)/2.0L; } // n多角形の凸性判定 int is_convex(const vector<CP> &v) { int n = v.size(); for(int i = 0; i < n; ++i) { if(cross(v[(i+1)%n]-v[i], v[(i+2)%n]-v[(i+1)%n]) < -EPS) return 0; } return 1; } // 3点の位置関係を判定 int calc_clockwise(CP p0, CP p1, CP p2) { CP x = p1-p0, y = p2-p0; if(cross(x, y) > EPS) return 1; // "COUNTER_CLOCKWISE" if(cross(x, y) < -EPS) return -1; // "CLOCKWISE" if(dot(x, y) < 0) return 2; // "ONLINE_BACK" if(norm(x) < norm(y)) return -2; // "ONLINE_FRONT" return 0; // "ON_SEGMENT" } int main() { int n; cin >> n; vector<CP> point; for(int i = 0; i < n; ++i) { long double a, b; cin >> a >> b; point.emplace_back(CP(a, b)); } cout << is_convex(point) << endl; }
#include <iostream> #include<vector> #include<cmath> #include<algorithm> using namespace std; const double EPS=1e-10; bool equals(double a,double b) { return a>b?a-b<EPS:b-a<EPS; } class Point { public: double x; double y; Point(double inx=0.0,double iny=0.0):x(inx),y(iny){} Point operator+(const Point &p){return Point(x+p.x,y+p.y);} Point operator-(const Point &p){return Point(x-p.x,y-p.y);} Point operator*(const double k){return Point(x*k,y*k);} Point operator/(const double k){return Point(x/k,y/k);} Point operator=(const Point &p){x=p.x;y=p.y;return *this;} bool operator<(const Point &p)const{return x!=p.x?x<p.x:y<p.y;} bool operator==(const Point &p)const{return equals(x,p.x)&&equals(y,p.y);} double norm() { return x*x+y*y; } double abs() { return sqrt(norm()); } }; typedef Point Vector; class Segment { public: Point p1; Point p2; Vector getvector() { return p2-p1; } }; typedef Segment Line; class Circle { public: Point c; double r; Circle(Point inc=Point(),double inr=0.0):c(inc),r(inr){} }; typedef vector<Point> Polygon; double dot(Vector a,Vector b) { return a.x*b.x+a.y*b.y; } double cross(Vector a,Vector b) { return a.x*b.y-a.y*b.x; } const int counter_clockwise=1; const int clockwise=-1; const int on_segment=0; const int online_back=2; const int online_front=-2; double norm(Vector a) { return a.x*a.x+a.y*a.y; } double abs(Vector a) { return sqrt(norm(a)); } bool isorthogonal(Vector a,Vector b) { return equals(dot(a,b),0.0); } bool isorthogonal(Point a1,Point a2,Point b1,Point b2) { return isorthogonal(a1-a2,b1-b2); } bool isorthogonal(Segment s1,Segment s2) { return equals(dot(s1.getvector(),s2.getvector()),0.0); } bool isparallel(Vector a,Vector b) { return equals(cross(a,b),0.0); } bool isparallel(Point a1,Point a2,Point b1,Point b2) { return isparallel(a1-a2,b1-b2); } bool isparallel(Segment s1,Segment s2) { return equals(cross(s1.getvector(),s2.getvector()),0.0); } Point project(Segment s,Point p) { Vector base=s.getvector(); double r=dot(p-s.p1,base)/norm(base); return s.p1+base*r; } Point reflect(Segment s,Point p) { return project(s,p)*2.0-p;//p+(project(s,p)-p)*2.0 } double getdistance(Point a,Point b) { return abs(a-b); } double getdistancelp(Line l,Point p)//Line,Point { double s=abs(cross(l.p2-l.p1,p-l.p1)); return s/abs(l.getvector()); } double getdistancesp(Segment s,Point p) { if(dot(s.getvector(),p-s.p1)<0.0)return abs(p-s.p1); else if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); else return getdistancelp(s,p); } int ccw(Point p0,Point p1,Point p2) { Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>EPS)return counter_clockwise; else if(cross(a,b)<-EPS)return clockwise; else if(dot(a,b)<-EPS)return online_back; else if(a.norm()<b.norm())return online_front; else return on_segment; } bool intersect(Point p1,Point p2,Point p3,Point p4) { return ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0&&ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0; } bool intersect(Segment s1,Segment s2) { return intersect(s1.p1,s1.p2,s2.p1,s2.p2); } double getdistance(Segment s1,Segment s2) { if(intersect(s1,s2))return 0.0; else return min(min(getdistancesp(s1,s2.p1),getdistancesp(s1,s2.p2)), min(getdistancesp(s2,s1.p1),getdistancesp(s2,s1.p2))); } Point getcrosspoint(Segment s1,Segment s2) { Vector base=s2.getvector(); double d1=abs(cross(base,s1.p1-s2.p1)); double d2=abs(cross(base,s1.p2-s2.p1)); double t=d1/(d1+d2); return s1.p1+s1.getvector()*t; } pair<Point,Point> getcrosspoint(Circle c,Line l) { Vector pr=project(l,c.c); Vector e=l.getvector()/abs(l.getvector()); double base=sqrt(c.r*c.r-norm(pr-c.c)); return make_pair(pr+e*base,pr-e*base); } double arg(Vector p) { return atan2(p.y,p.x); } Point polar(double r,double theta) { return Point(r*cos(theta),r*sin(theta)); } pair<Point,Point> getcrosspoint(Circle c1,Circle c2) { double d=abs(c2.c-c1.c); double a=acos((c1.r*c1.r+d*d-c2.r*c2.r)/(2.0*c1.r*d)); double t=arg(c2.c-c1.c); return make_pair(c1.c+polar(c1.r,t+a),c1.c+polar(c1.r,t-a)); } Polygon andrewscan(Polygon s) { Polygon u,l; if(s.size()<=2)return s; sort(s.begin(),s.end(),[](const Point &p1,const Point &p2){return p1.y==p2.y?p1.x<p2.x:p1.y<p2.y;}); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); for(int i=2;i<s.size();i++) { for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i])!=clockwise&&ccw(u[n-2],u[n-1],s[i])!=online_front;n--) { u.pop_back(); } u.push_back(s[i]); } for(int i=s.size()-3;i>=0;i--) { for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i])!=clockwise&&ccw(l[n-2],l[n-1],s[i])!=online_front;n--) { l.pop_back(); } l.push_back(s[i]); } reverse(l.begin(),l.end()); for(int i=u.size()-2;i>=1;i--)l.push_back(u[i]); return l; } const int in=2; const int on=1; const int out=0; int contain(Polygon g,Point p) { int n=g.size(); bool x=false; Point a,b,sto; for(int i=0;i<n;i++) { a=g[i]-p; b=g[(i+1)%n]-p; if(abs(cross(a,b))<EPS&&dot(a,b)<EPS)return on; if(a.y>b.y) { sto=a; a=b; b=sto; } if(a.y<EPS&&EPS<b.y&&cross(a,b)>EPS)x=!x; } return x?in:out; } bool isconvex(Polygon p) { int n=p.size(),now; for(int i=0;i<n;i++) { now=ccw(p[i],p[(i+1)%n],p[(i+2)%n]); if(now==clockwise)return false; } return true; } int main() { Polygon p; int n;cin>>n; Point a; for(int i=0;i<n;i++) { cin>>a.x>>a.y; p.push_back(a); } if(isconvex(p))cout<<1<<endl; else cout<<0<<endl; return 0; }
#include "bits/stdc++.h" using namespace std; typedef long long ll; typedef pair<int, int> pii; typedef pair<ll, ll> pll; #define INF 1<<30 #define LINF 1LL<<60 typedef long double ld; typedef complex<ld> Point; const ld eps = 1e-9, pi = acos(-1.0); namespace std { bool operator<(const Point &lhs, const Point &rhs) { if (lhs.real() < rhs.real() - eps) return true; if (lhs.real() > rhs.real() + eps) return false; return lhs.imag() < rhs.imag(); } } Point input_point() {ld x, y; cin >> x >> y; return Point(x, y);} // ????????\??? bool eq(ld a, ld b) {return (abs(a - b) < eps);} // ???????????????????????? ld dot(Point a, Point b) {return real(conj(a) * b);} // ?????? ld cross(Point a, Point b) {return imag(conj(a) * b);} // ?????? // ??´???????????? class Line { public: Point a, b; Line() : a(Point(0, 0)), b(Point(0, 0)) {} Line(Point a, Point b) : a(a), b(b) {} Point operator[](const int _num) { if (_num == 0)return a; else if (_num == 1)return b; else assert(false); } }; // ???????????? class Circle { public: Point p; ld r; Circle() : p(Point(0, 0)), r(0) {} Circle(Point p, ld r) : p(p), r(r) {} }; // CCW int ccw(Point a, Point b, Point c) { b -= a; c -= a; if (cross(b, c) > eps) return 1; // a,b,c??????????¨???¨?????????????????¶ if (cross(b, c) < -eps) return -1; // a,b,c???????¨???¨?????????????????¶ if (dot(b, c) < 0) return 2; // c,a,b???????????´???????????¶ if (norm(b) < norm(c)) return -2; // a,b,c???????????´???????????¶ return 0; // a,c,b???????????´???????????¶ } /* ????§???¢ */ typedef vector<Point> Polygon; // ?????§?????? bool isConvex(const Polygon &poly){ int p_size = (int)poly.size(); if(p_size < 3) return false; int s = -3; for(int i = 0; i < p_size;i++){ int r = ccw(poly[(i+p_size-1)%p_size],poly[i%p_size],poly[(i+1)%p_size]); if(r == 1 && s == -3) s = r; if(s*r == -1) return false; } return true; } int main(void) { cin.tie(0); ios::sync_with_stdio(false); int n; cin >> n; Polygon ps; for(int i = 0; i < n;i++) ps.emplace_back(input_point()); if(isConvex(ps)){ cout << 1 << endl; }else{ cout << 0 << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; #define int long long // <-----!!!!!!!!!!!!!!!!!!! #define rep(i,n) for (int i=0;i<(n);i++) #define rep2(i,a,b) for (int i=(a);i<(b);i++) #define rrep(i,n) for (int i=(n)-1;i>=0;i--) #define rrep2(i,a,b) for (int i=(b)-1;i>=(a);i--) #define all(a) (a).begin(),(a).end() typedef long long ll; typedef pair<int, int> Pii; typedef tuple<int, int, int> TUPLE; typedef vector<int> V; typedef vector<V> VV; typedef vector<VV> VVV; typedef complex<double> P; typedef vector<P> G; #define here(g, i) g[i] #define next(g, i) g[(i + 1) % g.size()] #define prev(g, i) g[(i - 1 + g.size()) % g.size()] const double EPS = 1e-10; const double INF = 1e12; struct L { P a, b, v; L(){} L(P _a, P _b) : a(_a), b(_b), v(b - a) {} L(double _ax, double _ay, double _bx, double _by) : L(P(_ax, _ay), P(_bx, _by)) {} }; double cross(P a, P b) { return imag(conj(a) * b); } double dot(P a, P b) { return real(conj(a) * b); } int ccw(P p0, P p1, P p2) { if (cross(p1 - p0, p2 - p0) > 0) return +1; // counter-clockwise if (cross(p1 - p0, p2 - p0) < 0) return -1; // clockwise if (dot(p1 - p0, p2 - p0) < 0) return +2; // online_back if (dot(p0 - p1, p2 - p1) < 0) return -2; // online_front return 0; // on_segment } bool isConvex(G g) { int n = g.size(); rep(i, n) { if (ccw(prev(g, i), here(g, i), next(g, i)) == -1) { return false; } } return true; } signed main() { std::ios::sync_with_stdio(false); std::cin.tie(0); int n; cin >> n; G g; while (n--) { double x, y; cin >> x >> y; g.emplace_back(x, y); } cout << isConvex(g) << endl; }
#include<bits/stdc++.h> #define ll long long #define rep(i,n) for(ll i=0;i<n;i++) using namespace std; const double pi = acos(-1); const double eps = 1e-10; static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; template<class T> bool equals(T a,T b){ return fabs((a)-(b)) < eps; } struct Point{ double x, y; Point(){} Point(double x, double y) : x(x), y(y){} Point operator + (Point p) { return Point(x+p.x, y+p.y); } Point operator - (Point p) { return Point(x-p.x, y-p.y); } Point operator * (double a) { return Point(x*a, y*a); } Point operator / (double a) { return Point(x/a, y/a); } double norm() {return x*x+y*y;} double abs() {return sqrt(norm());} bool operator < (const Point &p) const { return x!=p.x ? x<p.x : y<p.y; } bool operator > (const Point &p) const { return x!=p.x ? x>p.x : y>p.y; } bool operator == (const Point &p) const { return fabs(x-p.x) < eps && fabs(y-p.y) < eps; } }; istream &operator >> (istream &is, Point &p){ is>>p.x>>p.y; return is; } ostream &operator << (ostream &os, Point p){ os<<p.x<<" "<<p.y; return os; } bool sort_x(Point a, Point b){ return !equals(a.x,b.x)?a.x<b.x:a.y<b.y; } bool sort_y(Point a, Point b){ return !equals(a.y,b.y)?a.y<b.y:a.x<b.x; } typedef Point Vector; typedef vector<Point> Polygon; double norm(Vector a) { return a.x*a.x+a.y*a.y; } double abs(Vector a) { return sqrt(norm(a)); } double dot(Vector a, Vector b) { return a.x*b.x+a.y*b.y; } double cross(Vector a, Vector b) { return a.x*b.y-a.y*b.x; } struct Segment { Point p1, p2; Segment(){} Segment(Point p1, Point p2):p1(p1),p2(p2){} }; typedef Segment Line; struct Circle{ Point c; double r; Circle(){} Circle(Point c, double r) : c(c),r(r) {} }; int ccw(Point p0, Point p1, Point p2){ Vector a=p1-p0; Vector b=p2-p0; if(cross(a,b)>eps) return COUNTER_CLOCKWISE; if(cross(a,b)< -eps) return CLOCKWISE; if(dot(a,b)< -eps) return ONLINE_BACK; if(a.norm() < b.norm()) return ONLINE_FRONT; return ON_SEGMENT; } bool intersect(Point p1, Point p2, Point p3, Point p4){ return (ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0&&ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0); } bool intersect(Segment s1, Segment s2){ return intersect(s1.p1, s1.p2, s2.p1, s2.p2); } bool isOrthogonal(Vector a, Vector b){ return equals(dot(a,b), 0.0); } bool isOrthogonal(Point a1, Point a2, Point b1, Point b2){ return isOrthogonal(a1-a2, b1-b2); } bool isOrthogonal(Segment s1, Segment s2){ return equals(dot(s1.p2-s1.p1, s2.p2-s2.p1),0.0); } bool isParallel(Vector a, Vector b){ return equals(cross(a,b), 0.0); } bool isParallel(Point a1, Point a2, Point b1, Point b2){ return isParallel(a1-a2, b1-b2); } bool isParallel(Segment s1, Segment s2){ return equals(cross(s1.p2-s1.p1, s2.p2-s2.p1),0.0); } Point project(Segment s, Point p){ Vector base=s.p2-s.p1; double r=dot(p-s.p1,base)/norm(base); return s.p1+base*r; } Point reflect(Segment s,Point p){ return p+(project(s,p)-p)*2.0; } double getDistance(Point a, Point b){ return abs(a-b); } double getDistanceLP(Line l, Point p){ return abs(cross(l.p2-l.p1, p-l.p1))/abs(l.p2-l.p1); } double getDistanceSP(Segment s, Point p){ if(dot(s.p2-s.p1,p-s.p1) < 0.0) return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2) < 0.0) return abs(p-s.p2); return getDistanceLP(s,p); } double getDistanceSS(Segment s1, Segment s2){ if(intersect(s1,s2)) return 0.0; return min( min(getDistanceSP(s1,s2.p1),getDistanceSP(s1,s2.p2)), min(getDistanceSP(s2,s1.p1),getDistanceSP(s2,s1.p2))); } Point getCrossPoint(Segment s1, Segment s2){ Vector base=s2.p2-s2.p1; double d1=abs(cross(base, s1.p1-s2.p1)); double d2=abs(cross(base, s1.p2-s2.p1)); double t=d1/(d1+d2); return s1.p1+(s1.p2-s1.p1)*t; } pair<Point, Point> getCrossPoints(Circle c, Line l){ Vector pr=project(l,c.c); Vector e=(l.p2-l.p1)/abs(l.p2-l.p1); double base=sqrt(c.r*c.r-norm(pr-c.c)); return make_pair(pr+e*base, pr-e*base); } bool isConvex(Polygon s){ ll n=s.size(); rep(i,n){ if(ccw(s[(i+n-1)%n],s[i],s[(i+1)%n])==CLOCKWISE) return false; } return true; } double PolygonArea(Polygon s){ double res=0.0; rep(i,s.size()){ res+=cross(s[i],s[(i+1)%s.size()])/2.0; } return abs(res); } int main(){ cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(15); ll n;cin>>n; Polygon p(n); rep(i,n) cin>>p[i]; cout<<isConvex(p)<<endl; return 0; }
#include<stdio.h> #include<stdlib.h> #include<string.h> #include<math.h> #include<algorithm> #include<queue> #include<iostream> #include<set> #include<map> #define re register #define ll long long using namespace std; inline int gi(){ int f=1,sum=0;char ch=getchar(); while(ch>'9'|| ch<'0'){if(ch=='-')f=-1;ch=getchar();} while(ch>='0' && ch<='9'){sum=(sum<<3)+(sum<<1)+ch-'0';ch=getchar();} return sum*f; } const double eps=1e-10,Pi=acos(-1.0); struct node{ double x,y; node operator+(node b){return (node){x+b.x,y+b.y};} node operator-(node b){return (node){x-b.x,y-b.y};} node operator*(double b){return (node){x*b,y*b};} double len(){return sqrt(x*x+y*y);} }; int fh(double a){return fabs(a)<eps?0:a>eps?1:-1;} double cross(node a,node b){return a.x*b.y-a.y*b.x;} double dot(node a,node b){return a.x*b.x+a.y*b.y;} node projection(node p1,node p2,node p){node v=p2-p1;return p1+v*(dot(v,p-p1)/dot(v,v));} node reflection(node p1,node p2,node p){node P=projection(p1,p2,p);P=P*2-p;return P;} void Counter_Clockwise(node p1,node p2,node p){ if(cross(p2-p1,p-p1)>eps){puts("COUNTER_CLOCKWISE");return;} if(cross(p2-p1,p-p1)<-eps){puts("CLOCKWISE");return;} if(dot(p2-p1,p-p1)<-eps){puts("ONLINE_BACK");return;} if(dot(p2-p1,p2-p1)>=dot(p-p1,p2-p1)){puts("ON_SEGMENT");return;} puts("ONLINE_FRONT"); } bool insegment(node A,node B,node p){ if(fh(cross(B-A,p-A)))return false; return ((fh(p.x-A.x)>=0 && fh(B.x-p.x)>=0) || (fh(p.x-A.x)<=0 && fh(B.x-p.x)<=0)) && ((fh(p.y-A.y)>=0 && fh(B.y-p.y)>=0) || (fh(p.y-A.y)<=0 && fh(B.y-p.y)<=0)); } int parallel(node A1,node A2,node B1,node B2){ if(!fh(cross(B2-B1,A2-A1)))return 2; if(!fh(dot(B2-B1,A2-A1)))return 1; return 0; } bool intersection(node A1,node A2,node B1,node B2){ if(!fh(cross(B2-B1,A2-A1))){ if(insegment(A1,A2,B1) || insegment(A1,A2,B2) || insegment(B1,B2,A1) || insegment(B1,B2,A2))return true; return false; } return fh(cross(A1-B1,B2-B1)*cross(A2-B1,B2-B1))<=0 && (fh(cross(B1-A1,A2-A1)*cross(B2-A1,A2-A1))<=0); } node getintersection(node A1,node A2,node B1,node B2){ node v=A2-A1; return A1+v*(cross(B2-B1,B1-A1)/cross(B2-B1,A2-A1)); } double distance(node A1,node A2,node B1,node B2){ if(intersection(A1,A2,B1,B2))return 0.0; node p;double ans=1e18; ans=min(ans,(A1-B1).len());ans=min(ans,(A1-B2).len());ans=min(ans,(A2-B1).len());ans=min(ans,(A2-B2).len()); p=projection(A1,A2,B1); if(insegment(A1,A2,p))ans=min(ans,(B1-p).len()); p=projection(A1,A2,B2); if(insegment(A1,A2,p))ans=min(ans,(B2-p).len()); p=projection(B1,B2,A1); if(insegment(B1,B2,p))ans=min(ans,(A1-p).len()); p=projection(B1,B2,A2); if(insegment(B1,B2,p))ans=min(ans,(A2-p).len()); return ans; } double area(node *p,int n){ double area=0; for(int i=1;i<n;i++)area+=cross(p[i]-p[1],p[i+1]-p[1]); area+=cross(p[n]-p[1],p[1]-p[1]); return area*0.5; } bool is_convex(node *p,int n){ for(int i=2;i<n;i++)if(cross(p[i]-p[i-1],p[i+1]-p[i-1])<0)return false; if(cross(p[n]-p[n-1],p[1]-p[n-1])<0)return false; if(cross(p[1]-p[n],p[2]-p[n])<0)return false; return true; } node p[110]; int main(){ int n=gi(); for(int i=1;i<=n;i++)p[i].x=gi(),p[i].y=gi(); if(is_convex(p,n))puts("1"); else puts("0"); return 0; }
#include <complex> #include <vector> #include <map> #include <algorithm> #include <iostream> #include <cstdio> #include <cassert> using namespace std; #define REP(i,n) for(int i = 0; i < (int)(n); ++i) #define FOR(i,a,b) for(int i = (a); i < (int)(b); ++i) #define ALL(c) (c).begin(), (c).end() #define SIZE(v) ((int)v.size()) #define pb push_back #define mp make_pair #define mt make_tuple #define curr(P, i) P[(i) % P.size()] #define next(P, i) P[(i+1) % P.size()] #define prev(P, i) P[(i+P.size()-1) % P.size()] const double EPS = 1e-8; const double INF = 1e12; typedef complex<double> P; struct L : public vector<P> { L(const P &a, const P &b) { push_back(a); push_back(b); } }; typedef vector<P> Polygon; namespace std { bool operator < (const P& a, const P& b) { return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } } // ?????? double dot(const P& a, const P& b) { return real(conj(a)*b); } // ????¬?????????????2?????? // not verified double norm(const P& a) { return real(conj(a)*a); } // ?????? double cross(const P& a, const P& b) { return imag(conj(a)*b); } // ???p2?????????p0, p1???????????´???????°???±????????? P projection(const P& p0, const P& p1, const P& p2) { // ???????????????????????´??? P vec1 = p1 - p0; P vec2 = p2 - p0; return p0 + vec1 * dot(vec1, vec2) / dot(vec1, vec1); } // projection?????\??¨??? // not verified P projection(const L &l, const P &p) { double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]); return l[0] + t*(l[0]-l[1]); } // ???p0, p1???????????´??????????§°?????¨????????????p2??¨????§°?????? P reflection(const P& p0, const P& p1, const P& p2) { P proj = projection(p0, p1, p2); return proj - (p2 - proj); } int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; // a--c--b on line } // 2??´????????????????????? bool is_parallel(const L& l1, const L& l2) { P p1 = l1[1] - l1[0]; P p2 = l2[1] - l2[0]; auto res = ccw(p1, p2, P(0,0)); return (res == 2 || res == -2 || res == 0); } // 2??´???????????´????????? bool is_ortho(const L& l1, const L& l2) { P p1 = l1[1] - l1[0]; P p2 = l2[1] - l2[0]; return dot(p1, p2) == 0; } // l: line(??´???) // s: segment(??????) // not verified bool intersectLL(const L &l, const L &m) { return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS || // non-parallel abs(cross(l[1]-l[0], m[0]-l[0])) < EPS; // same line } // not verified bool intersectLS(const L &l, const L &s) { return cross(l[1]-l[0], s[0]-l[0])* // s[0] is left of l cross(l[1]-l[0], s[1]-l[0]) < EPS; // s[1] is right of l } // not verified bool intersectLP(const L &l, const P &p) { return abs(cross(l[1]-p, l[0]-p)) < EPS; } bool intersectSS(const L &s, const L &t) { return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 && ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0; } // not verified bool intersectSP(const L &s, const P &p) { return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality } // not verified double distanceLP(const L &l, const P &p) { return abs(p - projection(l, p)); } // not verified double distanceLL(const L &l, const L &m) { return intersectLL(l, m) ? 0 : distanceLP(l, m[0]); } // not verified double distanceLS(const L &l, const L &s) { if (intersectLS(l, s)) return 0; return min(distanceLP(l, s[0]), distanceLP(l, s[1])); } double distanceSP(const L &s, const P &p) { const P r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s[0] - p), abs(s[1] - p)); } double distanceSS(const L &s, const L &t) { if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])), min(distanceSP(t, s[0]), distanceSP(t, s[1]))); } // 2??´???????????? P crosspoint(const L &l, const L &m) { double A = cross(l[1] - l[0], m[1] - m[0]); double B = cross(l[1] - l[0], l[1] - m[0]); if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line if (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!! return m[0] + B / A * (m[1] - m[0]); } // ????§???¢?????¢???????±??????? // P???????????¨??????????????? double area(const Polygon& poly) { double area = 0.0; REP(i, SIZE(poly)) area += cross(curr(poly, i), next(poly, i)); return abs(area) * 0.5; } // ??????????±??????? // ????????????????¨?????????§???????????? Polygon convexHull(const Polygon& poly) { Polygon ps = poly; int n = ps.size(), k = 0; sort(ALL(ps)); Polygon ch(2*n); for (int i = 0; i < n; ch[k++] = ps[i++]) // lower-hull while (k >= 2 && ccw(ch[k-2], ch[k-1], ps[i]) <= 0) --k; for (int i = n-2, t = k+1; i >= 0; ch[k++] = ps[i--]) // upper-hull while (k >= t && ccw(ch[k-2], ch[k-1], ps[i]) <= 0) --k; ch.resize(k-1); return ch; } // ?????§?????? // poly?????????????¨???¨?????§?????????????´?????????????????????¨??????????????? // ???????????´??????????????¶???????¨±??? // not fully verified bool isConvex(const Polygon &poly) { REP(i, SIZE(poly)) { if (ccw(prev(poly, i), curr(poly, i), next(poly, i)) == -1) return false; } return true; } int main(){ int N; cin >> N; Polygon poly; REP(n, N) { double x, y; cin >> x >> y; poly.pb( P(x,y) ); } cout << isConvex(poly) << endl; return 0; }
#include <iostream> #include <algorithm> #include <string> #include <stack> #include <cstdlib> #include <queue> #include <vector> #include <set> #include <stdio.h> #include <cstdio> #include <cmath> #include <complex> using namespace std; typedef complex<double> xy_t; xy_t P[30]; int N; double x,y; int aa=1; int main() { cin >> N; double s =0.0; for(int i = 0;i < N;i++) { cin >> x >> y; P[i] = xy_t(x,y); } for ( int i = 0; i < N;i++ ){ xy_t a = P[(i+1)%N] - P[i], b = P[(i+2)%N]-P[(i+1)%N]; if((a.real()*b.imag()-a.imag()*b.real())<0){ aa=0; break; } } printf("%d\n", aa); }
#include <complex> #include <vector> #include <cstdio> using namespace std; const double EPS = 1e-8; const double INF = 1e12; typedef complex<double> P; namespace std { bool operator < (const P& a, const P& b) { return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } } double cross(const P& a, const P& b) { return imag(conj(a)*b); } double dot(const P& a, const P& b) { return real(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } typedef vector<P> G; #define curr(P, i) P[(i+1) % P.size()] #define next(P, i) P[(i+2) % P.size()] #define prev(P, i) P[(i) % P.size()] bool isconvex(const G &P){ for(int i = 0; i < P.size(); ++i){ int d=ccw(prev(P, i), curr(P, i), next(P, i)); if(d==-1) return false; } return true; } int main(){ G poly; P p; int n; double x,y; for(scanf("%d",&n);n--;poly.push_back(p))scanf("%lf%lf",&x,&y),p=P(x,y); printf("%d\n",isconvex(poly)); }
#include <bits/stdc++.h> using namespace std; #define rep(i,a,n) for(int i=(a);i<(n);i++) #define per(i,a,n) for(int i=(n)-1;i>=(a);i--) #define MP make_pair typedef double db; const db EPS = 1e-8; inline int sign(db a) { return a < -EPS ? -1 : a > EPS; } inline int cmp(db a, db b){ return sign(a-b); } struct P { db x, y; P() { } P(db _x, db _y) : x(_x), y(_y) { } P operator+(P p) { return P(x + p.x, y + p.y); } P operator-(P p) { return P(x - p.x, y - p.y); } P operator*(db d) { return P(x * d, y * d); } P operator/(db d) { return P(x / d, y / d); } bool operator<(P p) const { int c = sign(x - p.x); if (c) return c == -1; return sign(y - p.y) == -1; } db dot(P p) { return x * p.x + y * p.y; } db det(P p) { return x * p.y - y * p.x; } db distTo(P p) { return (*this-p).abs(); } db alpha() { return atan2(y, x); } void read() { cin>>x>>y; } db abs() { return sqrt(abs2()); } db abs2() { return x * x + y * y; } P rot90(){ return P(-y,x); } }; #define cross(p1,p2,p3) ((p2.x-p1.x)*(p3.y-p1.y)-(p3.x-p1.x)*(p2.y-p1.y)) #define crossOp(p1,p2,p3) sign(cross(p1,p2,p3)) P isLL(P p1, P p2, P q1, P q2) { db a1 = cross(q1, q2, p1), a2 = -cross(q1, q2, p2); return (p1 * a2 + p2 * a1) / (a1 + a2); } bool intersect(db l1,db r1,db l2,db r2){ if(l1>r1) swap(l1,r1); if(l2>r2) swap(l2,r2); return !( cmp(r1,l2) == -1 || cmp(r2,l1) == -1 ); } bool isSS(P p1, P p2, P q1, P q2){ return intersect(p1.x,p2.x,q1.x,q2.x) && intersect(p1.y,p2.y,q1.y,q2.y) && crossOp(p1,p2,q1) * crossOp(p1,p2,q2) <= 0 && crossOp(q1,q2,p1) * crossOp(q1,q2,p2) <= 0; } bool isMiddle(db a, db m, db b) { return sign(a - m) == 0 || sign(b - m) == 0 || (a < m != b < m); } bool isMiddle(P a, P m, P b) { return isMiddle(a.x, m.x, b.x) && isMiddle(a.y, m.y, b.y); } bool onSegment(P p1, P p2, P q){ return crossOp(p1,p2,q) == 0 && isMiddle(p1, q, p2); } P proj(P p1, P p2, P q) { P dir = p2 - p1; return p1 + dir * (dir.dot(q - p1) / dir.abs2()); } P reflect(P p1, P p2, P q){ return proj(p1,p2,q) * 2 - q; } db nearest(P p1,P p2,P q){ P h = proj(p1,p2,q); if(isMiddle(p1,h,p2)) return q.distTo(h); return min(p1.distTo(q),p2.distTo(q)); } db disSS(P p1, P p2, P q1, P q2){ if(isSS(p1,p2,q1,q2)) return 0; return min(min(nearest(p1,p2,q1),nearest(p1,p2,q2)), min(nearest(q1,q2,p1),nearest(q1,q2,p2)) ); } db getrad(P p1,P p2){ return atan2l(p1.det(p2),p1.dot(p2)); } db incircle(P p1, P p2, P p3){ db A = p1.distTo(p2); db B = p2.distTo(p3); db C = p3.distTo(p1); return sqrtl(A*B*C/(A+B+C)); } db area(vector<P> ps){ db ret = 0; rep(i,0,ps.size()) ret += ps[i].det(ps[(i+1)%ps.size()]); return abs(ret/2); } int main(){ int n;cin>>n; vector<P> ps(n); rep(i,0,n) ps[i].read(); bool ok = 1; rep(i,0,n) ok &= crossOp(ps[i],ps[(i+1)%n],ps[(i+2)%n])>=0; printf("%d\n",ok); return 0; }
//be naame khodaa #include <bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; typedef pair <int, int> pii; typedef complex<ld> PT; typedef vector<PT> Poly; typedef pair<PT, PT> LS; #define F first #define S second #define X real() #define Y imag() #define pb push_back inline int in(){int x, y; y = scanf("%d", &x); return x; } const int N = -1; const ld EPS = 1e-12; const int LEFT = 0, RIGHT = 1, BACK = 2, FRONT = 3, ON = 4; inline bool Geq(ld a, ld b){ return a + EPS > b; } inline bool Grt(ld a, ld b){ return a > b + EPS; } inline bool Leq(ld a, ld b){ return a < b + EPS; } inline bool Lss(ld a, ld b){ return a + EPS < b; } inline bool Equ(ld a, ld b){ return Geq(a, b) && Geq(b, a); } istream& operator>> (istream& is, complex<ld>& p){ ld val; is >> val; p.real(val); is >> val; p.imag(val); return is; } ld dot(PT a, PT b){ return real(conj(a)*b); } ld cross(PT a, PT b){ return imag(conj(a)*b); } ld sqlen(PT a){ return dot(a, a); } ld len(PT a){ return sqrt(sqlen(a)); } PT proj(PT a, PT b, PT c){ b -= a, c -= a; return a + b*real(c/b); } PT reflect(PT a, PT b, PT c){ b -= a, c -= a; return a + conj(c/b)*b; } PT rotate(PT a, PT b, ld theta){ return (b-a)*polar<ld>(1, theta) + a; } int relpos(PT a, PT b, PT c){ b -= a, c -= a; c /= b; if (Grt(c.imag(), 0)) return LEFT; if (Lss(c.imag(), 0)) return RIGHT; if (Lss(c.real(), 0)) return BACK; if (Grt(c.real(), 1)) return FRONT; return ON; } int side(PT a, PT b, PT c){ b -= a, c -= a; ld cr = (c/b).Y; return Grt(cr, 0) ? 1 : (Lss(cr, 0) ? -1 : 0); } //If LineSegments Intersect bool intersect(PT a, PT b, PT c, PT d){ int as = side(c, d, a), bs = side(c, d, b), cs = side(a, b, c), ds = side(a, b, d); if (as && as == bs || cs && cs == ds) return false; else if (as || bs || cs || ds) return true; for (int j = 0; j < 2; j++, swap(a, c), swap(b, d)){ ld mx = min(a.X, b.X), Mx = max(a.X, b.X), my = min(a.Y, b.Y), My = max(a.Y, b.Y); for (int k = 0; k < 2; k++, swap(c, d)) if (Geq(c.X, mx) && Leq(c.X, Mx) && Geq(c.Y, my) && Leq(c.Y, My)) return true; } return false; } //LineSegments Intersection (intersect is true) PT intersection(PT a, PT b, PT c, PT d){ ld c1 = cross(b-a, c-a), c2 = cross(b-a, d-a); return (c1*d - c2*c)/(c1-c2); } ld distLSP(PT a, PT b, PT c){ int rpos = relpos(a, b, proj(a, b, c)); if (rpos == BACK) return len(c-a); if (rpos == FRONT) return len(c-b); b -= a, c -= a; return abs(imag(c/b))*len(b); } ld distLS(PT a, PT b, PT c, PT d){ if (intersect(a, b, c, d)) return 0; return min(min(distLSP(a, b, c), distLSP(a, b, d)), min(distLSP(c, d, a), distLSP(c, d, b))); } ld signedArea(Poly p){ int n = p.size(); ld res = 0; for (int i = 0; i < n; i++) res += cross(p[i], p[(i+1)%n]); return res/2; } ld area(Poly poly){ return abs(signedArea(poly)); } bool isConvex(Poly p){ int n = p.size(); bool neg = false, pos = false; for (int i = 0; i < n; i++){ int rpos = relpos(p[i], p[(i+1)%n], p[(i+2)%n]); if (rpos == LEFT) pos = true; if (rpos == RIGHT) neg = true; } return (neg&pos) == false; } int main(){ Poly poly; cout << setprecision(1) << fixed; for (int i = in(); i; i--){ PT p; cin >> p; poly.pb(p); } cout << isConvex(poly) << endl; return 0; }
#define __USE_MINGW_ANSI_STDIO 0 #include <bits/stdc++.h> using namespace std; using ll = long long; #define int ll using VI = vector<int>; using VVI = vector<VI>; using PII = pair<int, int>; #define FOR(i, a, n) for (ll i = (ll)a; i < (ll)n; ++i) #define REP(i, n) FOR(i, 0, n) #define ALL(x) x.begin(), x.end() #define PB push_back const ll LLINF = (1LL<<60); const int INF = (1LL<<30); const int MOD = 1000000007; template <typename T> T &chmin(T &a, const T &b) { return a = min(a, b); } template <typename T> T &chmax(T &a, const T &b) { return a = max(a, b); } template <typename T> bool IN(T a, T b, T x) { return a<=x&&x<b; } template<typename T> T ceil(T a, T b) { return a/b + !!(a%b); } template<class S,class T> ostream &operator <<(ostream& out,const pair<S,T>& a){ out<<'('<<a.first<<','<<a.second<<')'; return out; } template<class T> ostream &operator <<(ostream& out,const vector<T>& a){ out<<'['; REP(i, a.size()) {out<<a[i];if(i!=a.size()-1)out<<',';} out<<']'; return out; } int dx[] = {0, 1, 0, -1}, dy[] = {1, 0, -1, 0}; const double EPS = 1e-8; using R = long double; using P = complex<R>; using L = pair<P,P>; using G = vector<P>; using C = pair<P,R>; struct S : public L { S() {} S(const P &a, const P &b) : L(a,b) {} }; inline int sgn(const R& r) { return (r>EPS) - (r<-EPS); } namespace std { bool operator < (const P& a, const P& b) { return sgn(real(a-b)) ? real(a-b) < 0 : sgn(imag(a-b)) < 0; } bool operator == (const P& a, const P& b) { return sgn(real(a-b)) == 0 && sgn(imag(a-b)) == 0; } } inline R dot(const P& a, const P& b) { return real(a)*real(b) + imag(a)*imag(b); } inline R det(const P& a, const P& b) { return real(a)*imag(b) - imag(a)*real(b); } inline P vec(const L& l) {return l.second - l.first;} // P,L,Sについて入力 inline istream& operator>>(istream& is, P& p) { R x, y; is >> x >> y; p = P(x, y); return is; } inline istream& operator>>(istream& is, L& l) { P a, b; is >> a >> b; l = L(a, b); return is; } inline istream& operator>>(istream& is, S& s) { P a, b; is >> a >> b; s = S(a, b); return is; } // 射影 P projection(const L &l, const P &p) { R t = dot(p-l.first, l.first-l.second) / norm(l.first-l.second); return l.first + t*(l.first-l.second); } // 反射 P reflection(const L &l, const P &p) { return p + (R)2 * (projection(l, p) - p); } // 線分abから見たcの位置 enum CCW{LEFT=1, RIGHT=2, BACK=4, FRONT=8, ON=16}; int ccw(P a, P b, P c) { P p = (c-a)/(b-a); if(sgn(imag(p)) > 0) return LEFT; if(sgn(imag(p)) < 0) return RIGHT; if(sgn(real(p)) < 0) return BACK; if(sgn(real(p)-1) > 0) return FRONT; return ON; } // 垂直,平行 inline bool vertical(L a, L b) {return sgn(dot(vec(a), vec(b))) == 0;} inline bool parallel(L a, L b) {return sgn(det(vec(a), vec(b))) == 0;} inline bool eal(L a, L b) {return vertical(a,b) && parallel(a,b);} // 交差判定 template<bool strict=false> inline bool intersect(const L&l1, const L&l2) { if(strict) return sgn(det(vec(l1),vec(l2))) != 0; return sgn(det(vec(l1),vec(l2))) != 0 || l1 == l2; } template<bool strict=false> inline bool intersect(const L&l, const S&s) { if(strict) det(s.first, vec(l)) * det(s.second, vec(l)) < 0; return det(s.first, vec(l)) * det(s.second, vec(l)) <= 0; } template<bool strict=false> inline bool intersect(const S&s1, const S&s2) { int ccw1 = ccw(s1.first, s1.second, s2.first) | ccw(s1.first, s1.second, s2.second); int ccw2 = ccw(s2.first, s2.second, s1.first) | ccw(s2.first, s2.second, s1.second); if(strict) return (ccw1 & ccw2) == (LEFT | RIGHT); return (ccw1 & ccw2) == (LEFT | RIGHT) || ((ccw1 | ccw2) & ON); } template<bool strict=false> inline bool intersect(const S&s, const P&p) { return ccw(s.first, s.second, p) == ON; } template<bool strict=false> inline bool intersect(const L&l, const P&p) { return ccw(l.first, l.second, p) == ON || ccw(l.first, l.second, p) == FRONT || ccw(l.first, l.second, p) == BACK; } // 交点 交差判定を先にすること!!! inline P crosspoint(const L& l1, const L& l2) { R ratio = det(vec(l2), l2.first-l1.first)/det(vec(l2),vec(l1)); return l1.first + vec(l1)*ratio; } // 距離 R dist(const S& s, const P& p) { P q = projection(s, p); if(sgn(dot(s.second-s.first, p-s.first)) <= 0) q = s.first; if(sgn(dot(s.first-s.second, p-s.second)) <= 0) q = s.second; return abs(p-q); } R dist(const S& a, const S& b) { if(intersect(a, b)) return 0; return min({dist(a, b.first), dist(a, b.second), dist(b, a.first), dist(b, a.second)}); } // 面積 頂点が反時計回りに並んでいること R area(const G& pol) { R ret = 0.0; REP(i, pol.size()) ret += det(pol[i], pol[(i+1)%pol.size()]); return (ret/2.0); } // 凸性の判定 頂点が並んでいること bool isconvex(const G& pol) { REP(i, pol.size()) { if(sgn(det(pol[(i+1)%pol.size()]-pol[i], pol[(i+2)%pol.size()]-pol[i])) < 0) { return false; } } return true; } signed main(void) { cin.tie(0); ios::sync_with_stdio(false); int n; cin >> n; G pol(n); REP(i, n) cin >> pol[i]; if(isconvex(pol)) cout << 1 << endl; else cout << 0 << endl; return 0; }
#include <complex> #include <cmath> #include <algorithm> #include <vector> template <class T> inline T sq(T x) { return x * x; } using Real = long double; using Point = std::complex<Real>; using Segment = std::pair<Point, Point>; using Polygon = std::vector<Point>; const Real EPS = 1e-10; const Point origin(0, 0); // 宇宙船演算子 inline Real compare(Real a, Real b) { if (std::abs(a - b) < EPS) return 0; return a - b > 0 ? 1 : -1; } inline Real dist(Point a, Point b) { return std::abs(a - b); } inline Real length(Segment s) { return dist(s.first, s.second); } // inner product inline Real dot(Point x, Point y) { return std::real(std::conj(x) * (y)); } // outer product inline Real cross(Point x, Point y) { return std::imag(std::conj(x) * (y)); } // lに対するxの正射影 Point proj(Segment s, Point p) { Real ratio = dot(s.second - s.first, p - s.first) / sq(length(s)); return s.first + (s.second - s.first) * ratio; } // lを軸としてxに対称な点 Point refl(Segment s, Point p) { Point t = proj(s, p); return t + (t - p); } // lに対するpの位置 // counter clockwise -> 1, clockwise -> -1 // online front -> 2, online back -> -2 // on segment -> 0 int side(Segment s, Point p) { Real c = cross(s.second - s.first, p - s.first); if (compare(c, 0) != 0) return compare(c, 0); Real d = dot(s.second - s.first, p - s.first); if (compare(d, 0) < 0) return -2; return (compare(length(Segment(s.first, p)), length(s)) > 0 ? 2 : 0); } inline bool isorthogonal(Segment s1, Segment s2) { return compare(dot(s1.second - s1.first, s2.second - s2.first), 0) == 0; } inline bool isparallel(Segment s1, Segment s2) { return compare(cross(s1.second - s1.first, s2.second - s2.first), 0) == 0; } inline bool intersect(Segment s1, Segment s2) { return (side(s1, s2.first) * side(s1, s2.second) <= 0) && (side(s2, s1.first) * side(s2, s1.second) <= 0); } Point intersection(Segment s1, Segment s2) { Real c1 = cross(s2.second - s2.first, s1.second - s1.first); Real c2 = cross(s2.second - s2.first, s1.first - s2.first); return s1.first + (s1.second - s1.first) * (-c2 / c1); } // distanceのオーバーロード Real dist(Segment s, Point p) { Point t = proj(s, p); if (side(s, t) == 0) return dist(p, t); return std::min(dist(p, s.first), dist(p, s.second)); } Real dist(Segment s1, Segment s2) { if (intersect(s1, s2)) return 0; return std::min({dist(s1, s2.first), dist(s1, s2.second), dist(s2, s1.first), dist(s2, s1.second)}); } // 符号付き面積 inline Real triangle(Point a, Point b, Point c) { return cross(b - a, c - a) / 2; } // 時計回りか反時計回りであることを要請 Real area(const Polygon& g) { Real S = 0; for (int i = 0; i < g.size(); ++i) { S += triangle(origin, g[i], g[(i + 1) % g.size()]); } return S; } bool isconvex(const Polygon& g) { for (int i = 0; i < g.size(); ++i) { if (side(Segment(g[i], g[(i + 1) % g.size()]), g[(i + 2) % g.size()]) == -1) return false; } return true; } #include <iostream> #include <iomanip> using namespace std; int main() { int N; cin >> N; Polygon g(N); for (auto& p : g) { Real x, y; cin >> x >> y; p = Point(x, y); } cout << isconvex(g) << endl; return 0; }
#include <stdio.h> #include <stack> #include <math.h> using namespace std; int main(){ int n; scanf("%d",&n); double x[n+1]; double y[n+1]; int i; for(i=0; i<n; i++){ scanf("%lf %lf",&x[i],&y[i]); } x[n]=x[0]; y[n]=y[0]; double v_x[n+1]; double v_y[n+1]; for(i=0; i<n; i++){ v_x[i]=x[i+1]-x[i]; v_y[i]=y[i+1]-y[i]; } v_x[n]=v_x[0]; v_y[n]=v_y[0]; int S=1; int T; for(i=0; i<n; i++){ if(v_x[i]*v_y[i+1]-v_x[i+1]*v_y[i] >= 0){ T=1; } else { T=0; } S = S*T; } if(S != 0){ printf("1\n"); } else { printf("0\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; #define dump(n) cout<<"# "<<#n<<'='<<(n)<<endl #define repi(i,a,b) for(int i=int(a);i<int(b);i++) #define peri(i,a,b) for(int i=int(b);i-->int(a);) #define rep(i,n) repi(i,0,n) #define per(i,n) peri(i,0,n) #define all(c) begin(c),end(c) #define mp make_pair #define mt make_tuple typedef unsigned int uint; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> pii; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<ll> vl; typedef vector<vl> vvl; typedef vector<double> vd; typedef vector<vd> vvd; typedef vector<string> vs; const int INF=1e9; const int MOD=1e9+7; const double EPS=1e-9; template<typename T1,typename T2> ostream& operator<<(ostream& os,const pair<T1,T2>& p){ return os<<'('<<p.first<<','<<p.second<<')'; } template<typename T> ostream& operator<<(ostream& os,const vector<T>& a){ os<<'['; rep(i,a.size()) os<<(i?" ":"")<<a[i]; return os<<']'; } int Signum(double x){ return x<-EPS?-1:x>EPS?1:0; } struct Point{ double x,y; Point(){} Point(double x,double y):x(x),y(y){} Point& operator+=(Point p){ x+=p.x,y+=p.y; return *this; } Point& operator-=(Point p){ x-=p.x,y-=p.y; return *this; } Point& operator*=(double c){ x*=c,y*=c; return *this; } Point& operator/=(double c){ x/=c,y/=c; return *this; } }; Point operator+(Point a,Point b){ return a+=b; } Point operator-(Point a,Point b){ return a-=b; } Point operator*(Point a,double c){ return a*=c; } Point operator*(double c,Point a){ return a*=c; } Point operator/(Point a,double c){ return a/=c; } bool operator==(Point a,Point b){ return abs(a.x-b.x)<EPS && abs(a.y-b.y)<EPS; } bool operator!=(Point a,Point b){ return !(a==b); } double Abs(Point p){ return sqrt(p.x*p.x+p.y*p.y); } double Abs2(Point p){ return p.x*p.x+p.y*p.y; } double Arg(Point p){ return atan2(p.y,p.x); } double Dot(Point a,Point b){ return a.x*b.x+a.y*b.y; } double Cross(Point a,Point b){ return a.x*b.y-a.y*b.x; } Point Rot(Point p,double t){ return Point(cos(t)*p.x-sin(t)*p.y,sin(t)*p.x+cos(t)*p.y); } int CCW(Point a,Point b,Point c){ b-=a,c-=a; if(int sign=Signum(Cross(b,c))) return sign; // 1:ccw,-1:cw if(Dot(b,c)<-EPS) return -2; // c-a-b if(Abs2(b)<Abs2(c)-EPS) return 2; // a-b-c return 0; // a-c-b (inclusive) } bool IsConvex(const vector<Point>& ps) { int n=ps.size(),res=true; rep(i,n) res&=CCW(ps[i],ps[(i+1)%n],ps[(i+2)%n])!=-1; return res; } int main() { for(int n;cin>>n && n;){ vector<Point> ps(n); for(auto& p:ps) cin>>p.x>>p.y; cout<<IsConvex(ps)<<endl; } }
#include <bits/stdc++.h> using namespace std; #define mkp make_pair #define rep(i,n) for(int i=0;i<(n);++i) typedef long long ll; const ll MOD=1e9+7; const double EPS=1e-9; const double PI=acos(-1.0); //const long double PI=acos(-1.0L); struct Point{ double x,y; Point(){} Point(double x,double y):x(x),y(y){} Point operator +(const Point &b) const {return Point(x+b.x,y+b.y);} Point operator -(const Point &b) const {return Point(x-b.x,y-b.y);} Point operator *(const double b) const {return Point(x*b,y*b);} Point operator /(const double b) const {return Point(x/b,y/b);} }; struct Line{ Point a,b; Line(){} Line(Point a,Point b):a(a),b(b){} }; int sgn(double a) {return (a>EPS)-(a<-EPS);} int sgn(double a,double b) {return sgn(a-b);} double dot(const Point &a,const Point &b) {return (a.x*b.x+a.y*b.y);} double cross(const Point &a,const Point &b) {return (a.x*b.y-a.y*b.x);} double norm(const Point &p) {return dot(p,p);} double abs(const Point &p) {return sqrt(norm(p));} //1:Counter_Clockwise -1:Clockwise //2:a-b-c -2:c-a-b 0:a-c-b int ccw(const Point &p,const Point &q){ int s=sgn(cross(p,q)); if(s!=0) return s; if(dot(p,q)<0) return -2; if(norm(p)<norm(q)) return 2; return 0; } int ccw(const Point &a,const Point &b,const Point &c){return ccw(b-a,c-a);} bool isConvex(vector<Point> &g){ int n=g.size(); for(int i=0;i<n;i++){ if(ccw(g[i],g[(i+1)%n],g[(i+2)%n])==-1) return false; } return true; } int main(){ int N; cin>>N; vector<Point> g(N); rep(i,N) cin>>g[i].x>>g[i].y; if(isConvex(g)) cout<<"1"<<endl; else cout<<"0"<<endl; return 0; }
#include <cassert>// c #include <iostream>// io #include <iomanip> #include <fstream> #include <sstream> #include <vector>// container #include <map> #include <set> #include <queue> #include <bitset> #include <stack> #include <algorithm>// other #include <complex> #include <numeric> #include <functional> using namespace std; typedef int32_t i32;typedef int64_t i64;typedef i64 ll;typedef uint32_t uint;typedef uint64_t ull; #define ALL(c) (begin(c)),(end(c)) #define REP(i,n) FOR(i,0,n) #define REPr(i,n) FORr(i,0,n) #define FOR(i,l,r) for(int i=(int)(l);i<(int)(r);++i) #define FORr(i,l,r) for(int i=(int)(r)-1;i>=(int)(l);--i) #define EACH(it,o) for(__typeof((o).begin()) it = (o).begin(); it != (o).end(); ++it) #define IN(l,v,r) ((l)<=(v) && (v)<(r)) //debug #define DUMP(x) cerr << #x << " = " << (x) #define DUMPLN(x) DUMP(x) <<endl #define DEBUG(x) DUMP(x) << LINE() << " " << __FILE__ #define DEBUGLN(x) DEBUG(x)<<endl #define LINE() cerr<< " (L" << __LINE__ << ")" #define LINELN() LINE()<<endl #define CHECK(exp,act) if(exp!=act){DUMPLN(exp);DEBUGLN(act);} #define STOP(e) CHECK(e,true);if(!(e)) exit(1); class range { private: struct Iter{ int v; int operator*(){return v;} bool operator!=(Iter& itr) {return v < itr.v;} void operator++() {++v;} }; Iter i, n; public: range(int n) : i({0}), n({n}) {} range(int i, int n) : i({i}), n({n}) {} Iter& begin() {return i;} Iter& end() {return n;} }; //output template<typename T> ostream& operator << (ostream& os, const vector<T>& as){REP(i,as.size()){if(i!=0)os<<" "; os<<as[i];}return os;} template<typename T> ostream& operator << (ostream& os, const vector<vector<T> >& as){REP(i,as.size()){if(i!=0)os<<endl; os<<as[i];}return os;} template<typename T> ostream& operator << (ostream& os, const set<T>& ss){EACH(a,ss){if(a!=ss.begin())os<<" "; os<<a;}return os;} template<typename T1,typename T2> ostream& operator << (ostream& os, const pair<T1,T2>& p){os<<p.first<<" "<<p.second;return os;} template<typename K,typename V> ostream& operator << (ostream& os, const map<K,V>& m){bool isF=true;EACH(p,m){if(!isF)os<<endl;os<<p;isF=false;}return os;} //input char tmp[1000]; #define nextInt(n) scanf("%d",&n) #define nextLong(n) scanf("%lld",&n) //I64d #define nextDouble(n) scanf("%lf",&n) #define nextChar(n) scanf("%c",&n) #define nextString(n) scanf("%s",tmp);n=tmp // values template<class T> T INF(){assert(false);}; template<> int INF<int>(){return 1<<28;}; template<> ll INF<ll>(){return 1LL<<58;}; template<> double INF<double>(){return 1e16;}; template<typename T> T pmod(T v,T M){return (v%M+M)%M;} namespace _double_tmpl{ typedef long double D;const D EPS = 1e-8; static constexpr D Ae=0; D A(D a,D b){return a+b;}D Ainv(D a){return -a;} D S(D a,D b){return A(a,Ainv(b));} static constexpr D Me=1; D M(D a,D b){return a*b;}D Minv(D a){return 1.0/a;}; int sig(D a,D b=0){return a<b-EPS?-1:a>b+EPS?1:0;} bool eq(D a,D b){ return sig(abs(a-b))==0;} } using namespace _double_tmpl; namespace Ps{ // using namespace _double_tmpl; typedef complex<D> P,Vec; #define X real() #define Y imag() istream& operator >> (istream& is,complex<D>& p){ D x,y;is >> x >> y;p=P(x,y);return is; } bool eq(P a,P b){return eq(a.X,b.X) and eq(a.Y,b.Y);} // a×b D cross(const Vec& a,const Vec& b){return imag(conj(a)*b);} // a・b D dot(const Vec&a,const Vec& b) {return real(conj(a)*b);} int ccw(const P& a,P b,P c){ b -= a; c -= a; if (cross(b,c) > EPS) return +1; // counter clockwise if (cross(b,c) < -EPS) return -1; // clockwise if (dot(b,c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } } using namespace Ps; namespace Polys{ typedef vector<P> Poly,ConvexPoly; bool is_convex(const Poly& ps){ int n=ps.size(); REP(i,n) if(ccw(ps[pmod(i,n)],ps[pmod(i+1,n)],ps[pmod(i+2,n)])==-1)return false; return true; } } using namespace Polys; stringstream ss; class Main{ public: void run(){ int n;cin >> n; Poly poly; REP(i,n) { P p;cin >> p; poly.push_back(p); } cout <<is_convex(poly)<<endl; } }; int main(){ cout <<fixed<<setprecision(20); cin.tie(0); ios::sync_with_stdio(false); Main().run(); return 0; }
// // 与えられた多角形が凸かどうか // // verified: // AOJ Course CGL_3_B Polygon - Is-Convex // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_4_A&lang=jp // #include <iostream> #include <vector> #include <cmath> #include <iomanip> #include <algorithm> using namespace std; using DD = double; const DD INF = 1LL<<60; // to be set appropriately const DD EPS = 1e-10; // to be set appropriately const DD PI = acos(-1.0); DD torad(int deg) {return (DD)(deg) * PI / 180;} DD todeg(DD ang) {return ang * 180 / PI;} /* Point */ struct Point { DD x, y; Point(DD x = 0.0, DD y = 0.0) : x(x), y(y) {} friend ostream& operator << (ostream &s, const Point &p) {return s << '(' << p.x << ", " << p.y << ')';} }; inline Point operator + (const Point &p, const Point &q) {return Point(p.x + q.x, p.y + q.y);} inline Point operator - (const Point &p, const Point &q) {return Point(p.x - q.x, p.y - q.y);} inline Point operator * (const Point &p, DD a) {return Point(p.x * a, p.y * a);} inline Point operator * (DD a, const Point &p) {return Point(a * p.x, a * p.y);} inline Point operator * (const Point &p, const Point &q) {return Point(p.x * q.x - p.y * q.y, p.x * q.y + p.y * q.x);} inline Point operator / (const Point &p, DD a) {return Point(p.x / a, p.y / a);} inline Point conj(const Point &p) {return Point(p.x, -p.y);} inline Point rot(const Point &p, DD ang) {return Point(cos(ang) * p.x - sin(ang) * p.y, sin(ang) * p.x + cos(ang) * p.y);} inline Point rot90(const Point &p) {return Point(-p.y, p.x);} inline DD cross(const Point &p, const Point &q) {return p.x * q.y - p.y * q.x;} inline DD dot(const Point &p, const Point &q) {return p.x * q.x + p.y * q.y;} inline DD norm(const Point &p) {return dot(p, p);} inline DD abs(const Point &p) {return sqrt(dot(p, p));} inline DD amp(const Point &p) {DD res = atan2(p.y, p.x); if (res < 0) res += PI*2; return res;} inline bool eq(const Point &p, const Point &q) {return abs(p - q) < EPS;} inline bool operator < (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x < q.x : p.y < q.y);} inline bool operator > (const Point &p, const Point &q) {return (abs(p.x - q.x) > EPS ? p.x > q.x : p.y > q.y);} inline Point operator / (const Point &p, const Point &q) {return p * conj(q) / norm(q);} /* Line */ struct Line : vector<Point> { Line(Point a = Point(0.0, 0.0), Point b = Point(0.0, 0.0)) { this->push_back(a); this->push_back(b); } friend ostream& operator << (ostream &s, const Line &l) {return s << '{' << l[0] << ", " << l[1] << '}';} }; /* Circle */ struct Circle : Point { DD r; Circle(Point p = Point(0.0, 0.0), DD r = 0.0) : Point(p), r(r) {} friend ostream& operator << (ostream &s, const Circle &c) {return s << '(' << c.x << ", " << c.y << ", " << c.r << ')';} }; /////////////////////// // 凸性判定 /////////////////////// int ccw_for_isconvex(const Point &a, const Point &b, const Point &c) { if (cross(b-a, c-a) > EPS) return 1; if (cross(b-a, c-a) < -EPS) return -1; return 0; } bool isConvex(vector<Point> &ps) { int n = (int)ps.size(); for (int i = 0; i < n; ++i) { if (ccw_for_isconvex(ps[i], ps[(i+1)%n], ps[(i+2)%n]) == -1) return false; } return true; } int main() { int n; cin >> n; vector<Point> ps(n); for (int i = 0; i < n; ++i) cin >> ps[i].x >> ps[i].y; if (isConvex(ps)) cout << 1 << endl; else cout << 0 << endl; }
#include <bits/stdc++.h> #define REP(i,n) for (long long i=0;i<(n);i++) #define FOR(i,a,b) for (long long i=(a);i<(b);i++) #define RREP(i,n) for(long long i=n;i>=0;i--) #define RFOR(i,a,b) for(long long i=(a);i>(b);i--) #define dump1d_arr(array) REP(i,array.size()) cerr << #array << "[" << (i) << "] ==> " << (array[i]) << endl; #define dump2d_arr(array) REP(i,array.size()) REP(j,array[i].size()) cerr << #array << "[" << (i) << "]" << "[" << (j) << "] ==> " << (array[i][j]) << endl; #define dump(x) cerr << #x << " => " << (x) << endl; #define dumpP(p) cerr << "( " << p.first << " , " << p.second << " )" << ends; #define CLR(vec) { REP(i,vec.size()) vec[i] = 0; } #define SORT(c) sort((c).begin(),(c).end()) #define MIN(vec) *min_element(vec.begin(), vec.end()); #define MAX(vec) *max_element(vec.begin(), vec.end()); #define UNIQ(vec) vec.erase(unique(vec.begin(), vec.end()),vec.end()); #define IN(n,m) (!(m.find(n) == m.end())) #define ENUM(m) for (auto itr = m.begin(); itr != m.end(); ++itr) #define dump_MAP(m) for(auto itr = m.begin(); itr != m.end(); ++itr) { cerr << itr->first << " --> " << itr->second << endl; } #define FINDL(vec,x) (lower_bound(vec.begin(),vec.end(),x) - vec.begin()) #define FINDU(vec,x) (upper_bound(vec.begin(),vec.end(),x) - vec.begin()) #define ROUND(N) setprecision(N) using namespace std; constexpr double eps = 1e-10; constexpr long mod = 1000000007; constexpr short shINF = 32767; constexpr long loINF = 2147483647; constexpr long long llINF = 9223372036854775807; typedef long long LL; typedef vector<LL> VI; typedef vector<VI> VVI; typedef vector<string> VS; typedef pair<LL,LL> pr; typedef vector<pr> VP; struct Order { bool operator() (pr const& a,pr const& b) const { return a.first > b.first || ((a.first == b.first) && (a.second > b.second)); } }; typedef struct _PT { long double x, y; _PT() {} _PT(long double x,long double y) : x(x), y(y) {} _PT operator + (_PT p){ return _PT(x + p.x, y + p.y); } _PT operator - (_PT p){ return _PT(x - p.x, y - p.y); } _PT operator * (long double d){ return _PT(d*x, d*y); } bool operator <(const struct _PT &e) const{ return x == e.x? (y < e.y) : x < e.x; } bool operator >(const struct _PT &e) const{ return x == e.x? (y > e.y) : x > e.x; } // --オプジェクトは位置ベクトル-- long double dist(_PT p){ //点pとの距離 return sqrt((x-p.x)*(x-p.x) + (y-p.y)*(y-p.y)); } // --オブジェクトは幾何ベクトル-- long double dot(_PT v){ //ベクトルvとの内積 return x * v.x + y * v.y; } long double det(_PT v){ // ベクトルvとの外積 return x * v.y - v.x * y; } long double norm(void){ // ベクトルのノルム return sqrt(x*x + y*y); } long double twiceNorm(void){ // ノルムの2乗 return x*x + y*y; } bool is_parallel(_PT v) { //ベクトルvと平行か(外積 = 0か) return (abs(x * v.y - v.x * y) < eps); } }P; class Plane{ private: static bool cmp_x(const P &p1,const P &p2){ if (p1.x != p2.x) return p1.x < p2.x; return p1.y < p2.y; } public: P intersection(P p1,P p2,P q1,P q2) { // 直線p1-p2と直線q1-q2の交点 return p1 + (p2 - p1) * ((q2 - q1).det(q1 - p1) / (q2 - q1).det(p2 - p1)); } bool on_seq(P p1,P p2,P q) { // 線分p1-p2上に点qがあるか return (abs((p1 - q).det(p2 - q)) < eps) && ((p1 - q).dot(p2 - q) < (eps)); } bool have_intersection(P p1,P p2,P q1,P q2) { // 線分p1-p2と線分q1-q2がが交点を持つか if (abs((p1-p2).det(q1-q2)) > eps) { P r = intersection(p1,p2,q1,q2); return (on_seq(p1,p2,r) && on_seq(q1,q2,r)); } else return (on_seq(p1,p2,q1) || on_seq(p1,p2,q2) || on_seq(q1,q2,p1) || on_seq(q1,q2,p2)); } P projection(P v1,P v2) { // v1へのv2の正射影ベクトル return (v1)*((v1).dot(v2) / v1.twiceNorm()); } long double disPointToLine(P p1,P p2,P q) { // 点と直線の距離 return (p1 + (projection((p2-p1),(q-p1)))).dist(q); } long double disPointToLineSeg(P p1,P p2,P q) { //線分p1-p2と点qの距離 if ((p1 - p2).dot(q - p2) < eps) return q.dist(p2); if ((p2 - p1).dot(q - p1) < eps) return q.dist(p1); else return (p1 + projection(p2-p1,q-p1)).dist(q); } long double disLineSeg(P p1,P p2,P q1,P q2) { //線分p1-p2と線分q1-q2の距離 if (have_intersection(p1,p2,q1,q2)) return 0.0; else return min({disPointToLineSeg(p1,p2,q1),disPointToLineSeg(p1,p2,q2),disPointToLineSeg(q1,q2,p1),disPointToLineSeg(q1,q2,p2)}); } vector<P> convexHull(vector<P> &point){ LL n = point.size(); vector<P> qs(n*2); sort(point.begin(),point.end(),cmp_x); long k = 0; REP(i,n){ //下側凸包の作成 while(k > 1 && (qs[k-1] - qs[k-2]).det(point[i] - qs[k-1]) <= 0) k--; qs[k++] = point[i]; } for(long i = n - 2, t = k; i >= 0; i--){ //上側凸包の作成 while(k > t && (qs[k-1] - qs[k-2]).det(point[i] - qs[k-1]) <= 0) k--; qs[k++] = point[i]; } qs.resize(k-1); return qs; } long double getArea(vector<P> &point){ long double s = 0; LL n = point.size(); REP(i,n-1) s += point[i].det(point[i+1]); s += point[n-1].det(point[0]); return abs(s) * 0.5; } long double getAngle(P v1,P v2){ //2ベクトルのなす角を出す。 return acos(v1.dot(v2)/sqrt(v1.twiceNorm() * v2.twiceNorm())); } }; int main(void) { Plane pl; int N; cin >> N; int p = N; vector<P> point(N); REP(i,N) cin >> point[i].x >> point[i].y; P prev = point[N-1] - point[0]; FOR(i,1,N-1) { if ((point[i-1]-point[i]).is_parallel(point[i+1]-point[i])) p--; } if ((point[1]-point[0]).is_parallel(point[N-1]-point[0])) p--; if((point[N-2]-point[N-1]).is_parallel(point[0]-point[N-1])) p--; int ret = (pl.convexHull(point)).size(); if (p == ret || p == 0) cout << 1 << endl; else cout << 0 << endl; }
#include <algorithm> #include <complex> #include <vector> using namespace std; const double eps = 1e-10; #define EQ(a, b) (abs((a) - (b)) < eps) using P = complex<double>; // position struct L : vector<P> { L(const P &a = P(), const P &b = P()) { emplace_back(a); emplace_back(b); } }; using Polygon = vector<P>; ostream &operator<<(ostream &os, P p) { return os << real(p) << " " << imag(p); } double dot(const P &a, const P &b) { return real(conj(a) * b); } double cross(const P &a, const P &b) { return imag(conj(a) * b); } enum CCW_RESULT { CCW = +1, CW = -1, BEHIND = +2, FRONT = -2, ON = 0 }; int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > eps) return CCW; // counter clockwise if (cross(b, c) < -eps) return CW; // clockwise if (dot(b, c) < 0) return BEHIND; // c--a--b on line if (norm(b) < norm(c)) return FRONT; // a--b--c on line | a=b return ON; // on segment | a=c | b=c } #define curr(ps, i) ps[(i) % ps.size()] #define next(ps, i) ps[(i + 1) % ps.size()] #define prev(ps, i) ps[(i + ps.size() - 1) % ps.size()] bool is_convex(const Polygon &ps) { for (int i = 0; i < ps.size(); i++) { if (ccw(prev(ps, i), curr(ps, i), next(ps, i)) == -1) return false; } return true; } #include <iostream> #include <iomanip> int main() { cout << fixed << setprecision(1); int n; cin >> n; Polygon ps; for (int i = 0; i < n; i++) { int x, y; cin >> x >> y; ps.emplace_back(x, y); } cout << is_convex(ps) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i=0;i<n;++i) typedef complex<double> Point; typedef vector<Point> VP; #define X real() #define Y imag() const double EPS = 1e-4; double dot(Point a, Point b) { return a.X*b.X + a.Y*b.Y; } double cross(Point a, Point b) { return a.X*b.Y - a.Y*b.X; } int ccw(Point a, Point b, Point c) { b -= a; c -= a; if (cross(b,c) > EPS) return +1; // counter clockwise if (cross(b,c) < -EPS) return -1; // clockwise if (dot(b,c) < -EPS) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line or a==b return 0; // a--c--b on line or a==c or b==c } // ???????????????????????????????????????ccw???????????¨?????? != 1 ??¨?????? bool isCcwConvex(const VP& ps) { int n = ps.size(); rep (i, n) if (ccw(ps[i], ps[(i+1) % n], ps[(i+2) % n]) == -1) return false; return true; } int main(void){ int n; cin>>n; VP p(n); rep(i,n){ double x,y; cin>>x>>y; p[i] = {x,y}; } cout<<isCcwConvex(p)<<endl; return 0; }
#define _CRT_SECURE_NO_WARNINGS #define _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS #include <stdio.h> #include <algorithm> #include <utility> #include <functional> #include <cstring> #include <queue> #include <stack> #include <math.h> #include <iterator> #include <vector> #include <string> #include <set> #include <math.h> #include <iostream> #include <random> #include <map> #include <fstream> #include <iomanip> #include <time.h> #include <stdlib.h> #include <list> #include <typeinfo> #include <list> #include <set> #include <assert.h> #include <complex> using namespace std; #define LONG_INF 10000000000000 #define GOLD 1.61803398874989484820458 #define MAX_MOD 1000000007 #define MOD 998244353LL #define seg_size 65536*4 #define REP(i,n) for(long long i = 0;i < n;++i) class Point{ public: long double x; long double y; const Point operator*(const long double &a) { Point ans; ans.x = x * a; ans.y = y * a; return ans; } const Point operator=(const Point &a){ x = a.x; y = a.y; return *this; } const Point operator+(const Point &a) const{ Point ans; ans.x = a.x + x; ans.y = a.y + y; return ans; } const Point operator+=(const Point &a){ x += a.x; y += a.y; return *this; } const Point operator-(const Point &a) const{ Point ans; ans.x = x - a.x; ans.y = y - a.y; return ans; } const Point operator-=(const Point &a) { x -= a.x; y -= a.y; return *this; } static long double inner(const Point &a, const Point &b) { return a.x * b.x + a.y * b.y; } static long double cross(const Point &a, const Point &b) { return a.x * b.y - a.y * b.x; } static Point norms(const Point &a) { long double hoge = abs(a); Point ans; ans.x = a.x / hoge; ans.y = a.y / hoge; return ans; } static long double abs(const Point &a) { return sqrtl(a.x * a.x + a.y * a.y); } }; int main(){ int n; cin >> n; vector<Point> input(n + 2); REP(i, n) { cin >> input[i].x >> input[i].y; } input[n] = input[0]; input[n + 1] = input[1]; for (int i = 1; i < n; ++i) { long double a = Point::cross(input[i] - input[i - 1], input[i + 1] - input[i]); long double b = Point::cross(input[i + 1] - input[i], input[i + 2] - input[i + 1]); if (a*b < 0) { cout << 0 << endl; return 0; } } cout << 1 << endl; return 0; }
#include<iostream> #include<cstdio> #include<string> #include<algorithm> #include<cmath> #include<vector> #include<stack> #include<climits> #include<cstring> #include<queue> using namespace std; const int INF = INT_MAX / 3; #define REP(i,n) for(int i=0;i<(int)n;i++) #define FOR(i,c) for(__typeof((c).begin())i=(c).begin();i!=(c).end();++i) #define ALL(c) (c).begin(), (c).end() double EPS = 1e-10; double add(double a, double b) { if (abs(a + b) < EPS * (abs(a) + abs(b))) return 0; return a + b; } struct P { double x, y; P() {} P(double x, double y) : x(x), y(y) { } P operator +(P p) { return P(add(x, p.x), add(y, p.y)); } P operator -(P p) { return P(add(x, -p.x), add(y, -p.y)); } P operator *(double d) { return P(d*x, d*y); } double dot(P p) { return add(x*p.x, y*p.y); } double det(P p) { return add(x*p.y, -y*p.x); } void print() { printf("%.10lf %.10lf \n", x, y); return; } }; int IsConvex(vector<P> &polygon){ int n = polygon.size(); int d = 1; P p1, p2; for(int i=0;i<n-2;i++){ p1 = polygon[i+1]-polygon[i]; p2 = polygon[i+2]-polygon[i+1]; if(p1.det(p2)<0){ d = 0; break; } } p1 = polygon[n-1]-polygon[n-2]; p2 = polygon[0]-polygon[n-1]; if(p1.det(p2)<0){ d = 0; } p1 = polygon[0]-polygon[n-1]; p2 = polygon[1]-polygon[0]; if(p1.det(p2)<0){ d = 0; } return d; } int main(){ int n; cin >> n; vector<P> polygon; REP(i,n){ P p; cin >> p.x >> p.y; polygon.push_back(p); } cout << IsConvex(polygon) <<endl; return 0; }
#include<iostream> #include<complex> #include<vector> #include<iomanip> using namespace std; typedef complex<double> P; typedef vector<P> G; #define EPS 1e-9 #define shosu(x) fixed<<setprecision(x) struct L : public vector<P> { L(const P &a, const P &b) { push_back(a); push_back(b); } L(){;} }; struct C{ P c;double r; C(const P &c,double r):c(c),r(r){} }; namespace std{//演算子の定義 bool operator < (const P& a,const P& b){ return real(a)!= real(b) ? real(a) < real(b) : imag(a) < imag(b); //return imag(a) != imag(b) ? imag(a) < imag(b) : real(a) < real(b) } bool operator == (const P& a,const P& b){ return a.real()==b.real() && a.imag()==b.imag(); } } double dot(P a,P b){ return real(conj(a)*b); } double cross(P a,P b){ return imag(conj(a)*b); } int ccw(P a, P b, P c) {//3点の関係性 b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; // a--c--b on line } P projection(const L &l, const P &p){//pの直線l上の射影の点 double t=dot(p-l[0],l[0]-l[1])/norm(l[0]-l[1]); return l[0]+t*(l[0]-l[1]); } P reflection(const L &l, const P &p){//点pの直線lに関して対称な点 return p+2.0*(projection(l,p)-p); } bool isOrthogonal(const L &l, const L &m){//2直線の直交判定 return fabs(dot(l[1]-l[0], m[1]-m[0])) < EPS; } bool isParallel(const L &l, const L &m){//2直線の平行判定 return fabs(cross(l[1]-l[0],m[1]-m[0])) < EPS; } bool intersectLL(const L &l, const L &m){//2直線の交差判定 return !isParallel(l,m); } bool intersectSS(const L &s, const L &t) { //2線分の交差判定(完全に交差してないとだめ) return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 && ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0; } bool intersectSP(const L &s, const P &p) { //直線と点の交差判定 return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality } P crosspointSS(const L &a, const L &b){ //2線分の交点 double t1=abs(cross(a[1]-a[0],b[0]-a[0])); double t2=abs(cross(a[1]-a[0],b[1]-a[0])); return b[0]+(b[1]-b[0])*t1/(t1+t2); } double distanceSP(const L &s, const P &p) {//直線と点との距離 const P r = projection(s, p); if (intersectSP(s, r)) return abs(r - p); return min(abs(s[0] - p), abs(s[1] - p)); } double distanceSS(const L &s, const L &t) {//2線分の距離 if (intersectSS(s, t)) return 0; return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])), min(distanceSP(t, s[0]), distanceSP(t, s[1]))); } double area(const G &g){ //多角形の面積 double S =0; for(int i = 0; i < g.size(); i++){ S +=(cross(g[i],g[(i+1)%g.size()])); } return abs(S/2.0); } bool isconvex(const G &g){ //凸かどうか(全ての内角の大きさが180度以下) int n=g.size(); for(int i = 0; i < n; i++) if(ccw(g[(i+n-1)%n],g[i%n],g[(i+1)%n])==-1)return false; return true; } P inP(){ double x,y; cin >> x >> y; P p(x,y); return p; } L inL(){ P p1=inP(); P p2=inP(); L l(p1,p2); return l; } int main(){ int n; cin>>n; G g; for(int i=0;i<n;i++){ P p = inP(); g.push_back(p); } if(isconvex(g)){ cout << 1 << endl; }else{ cout << 0 << endl; } }
#include <bits/stdc++.h> using namespace std; #define FOR(i,a,b) for(int i=(a);i<(b);++i) #define rep(i,n) FOR(i,0,n) #define pb emplace_back typedef long long ll; typedef pair<int,int> pint; #define eps (1e-10) struct Point{ double x,y; Point(){} Point(double x,double y):x(x),y(y){} Point operator+(Point p) {return Point(x+p.x,y+p.y);} Point operator-(Point p) {return Point(x-p.x,y-p.y);} Point operator*(double k){return Point(x*k,y*k);} double norm(){return x*x+y*y;} double abs(){return sqrt(norm());} bool operator == (const Point &p) const{ return fabs(x-p.x)<eps && fabs(y-p.y)<eps; } double dot(Point p){return x*p.x+y*p.y;} double det(Point p){return x*p.y-y*p.x;} }; int ccw(Point a,Point b,Point c){ Point t1=b-a,t2=c-a; if(t1.det(t2)> eps) return 1;//counter clockwise if(t1.det(t2)< -eps) return -1;//clockwise if(t1.dot(t2)< -eps) return 2;//c-a-b online if(t1.norm()<t2.norm()) return -2;//a-b-c online return 0;//a-c-b online } Point a[101]; int main(){ int n; cin>>n; double x,y; rep(i,n){ cin>>x>>y; a[i]=Point(x,y); } bool flag=true; rep(i,n){ if(ccw(a[(i+1)%n],a[i],a[(i+2)%n])==1) flag=false; } cout<<flag<<endl; return 0; }
//{{{ #include <bits/stdc++.h> using namespace std; //types typedef long long ll; typedef pair<int,int> pii; //input bool SR(int &_x){return scanf("%d",&_x)==1;}bool SR(ll &_x){return scanf("%lld",&_x)==1;} bool SR(double &_x){return scanf("%lf",&_x)==1;}bool SR(char *_s){return scanf("%s",_s)==1;} bool RI(){return true;} template<typename I,typename... T>bool RI(I &_x,T&... _tail){return SR(_x) && RI(_tail...);} //output void SP(const int _x){printf("%d",_x);}void SP(const ll _x){printf("%lld",_x);} void SP(const double _x){printf("%.16lf",_x);}void SP(const char *s){printf("%s",s);} void PL(){puts("");} template<typename I,typename... T>void PL(const I _x,const T... _tail) {SP(_x);if(sizeof...(_tail)) putchar(' ');PL(_tail...);} //macro #define SZ(x) ((int)(x).size()) #define ALL(x) (x).begin(),(x).end() #define REP(i,n) for(int i=0;i<int(n);i++) #define REP1(i,a,b) for(int i=(a);i<=int(b);i++) #define PER1(i,a,b) for(int i=(a);i>=int(b);i--) #define pb push_back #define mkp make_pair #define F first #define S second //debug #ifdef darry140 template<typename A,typename B> ostream& operator <<(ostream&_s, const pair<A,B> &_p){return _s<<"("<<_p.F<<","<<_p.S<<")";} template<typename It> ostream& _OUTC(ostream &_s,It _b,It _e)//container { _s<<"{"; for(auto _it=_b;_it!=_e;_it++) _s<<(_it==_b?"":" ")<<*_it; _s<<"}"; return _s; } template<typename A,typename B> ostream& operator <<(ostream&_s, const map<A,B> &_c){return _OUTC(_s,ALL(_c));} template<typename T> ostream& operator <<(ostream&_s, const set<T> &_c){return _OUTC(_s,ALL(_c));} template<typename T> ostream& operator <<(ostream&_s, const vector<T> &_c){return _OUTC(_s,ALL(_c));} template<typename I> void _DOING(const char *_s,I&& _x){cerr<<_s<<"="<<_x<<endl;}//without ',' template<typename I,typename... T> void _DOING(const char *_s,I&& _x,T&&... _tail)//with ',' { int _c=0; static const char _bra[]="({["; static const char _ket[]=")}]"; while(*_s!=',' || _c!=0)//eg. mkp(a,b) { if(strchr(_bra,*_s)) _c++; if(strchr(_ket,*_s)) _c--; cerr<<*_s++; } cerr<<"="<<_x<<", "; _DOING(_s+1,_tail...); } #define debug(...) do{\ fprintf(stderr,"%s:%d - ",__PRETTY_FUNCTION__,__LINE__);\ _DOING(#__VA_ARGS__,__VA_ARGS__);\ }while(0) #else #define debug(...) #endif //}}} struct Point { ll x,y; Point():x(0),y(0){} Point(ll _x,ll _y):x(_x),y(_y){} Point operator +(const Point &p) const {return Point(x+p.x,y+p.y);} Point operator -(const Point &p) const {return Point(x-p.x,y-p.y);} ll operator *(const Point &p) const {return x*p.x+y*p.y;} ll operator %(const Point &p) const {return x*p.y-y*p.x;} bool operator <(const Point &p) const {return tie(y,x) < tie(p.y,p.x);} bool operator ==(const Point &p) const {return tie(y,x) == tie(p.y,p.x);} Point operator /(const ll &l) const {return Point(x/l,y/l);} Point operator *(const ll &l) const {return Point(x*l,y*l);} }; int main() { int n;RI(n); vector<Point> p(n); REP(i,n) RI(p[i].x,p[i].y); REP(i,n) { auto a=p[i]-p[(i+n-1)%n],b=p[i]-p[(i+1)%n]; if(a%b>0){ PL(0);return 0;} } PL(1); return 0; }