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#include <iostream> #include <iomanip> #include<vector> #include <math.h> using namespace std; const double eps = 1e-15; bool IsEq(double d1, double d2) { if (d1 - d2 > -eps && d1 - d2 < eps){ return true; } else { return false; } } class Point2D { public: double x, y; Point2D() : x(0), y(0) {} Point2D(double _x, double _y) : x(_x), y(_y) {} virtual ~Point2D() {} }; istream& operator >> (istream& input, Point2D& P) { input >> P.x >> P.y; return input; } class Segment { public: Point2D P, Q; Segment() {} Segment(const Point2D& _P, const Point2D& _Q) : P(_P), Q(_Q) {} }; istream& operator >> (istream& input, Segment& Seg) { input >> Seg.P >> Seg.Q; return input; } class Vector2D : public Point2D { public: Vector2D(double _x, double _y) : Point2D(_x, _y) {} Vector2D(const Point2D& P) : Point2D(P) {} Vector2D(const Segment& Seg) : Point2D(Seg.Q.x - Seg.P.x, Seg.Q.y - Seg.P.y) {} Vector2D(const Point2D& Start, const Point2D& End) : Point2D(End.x - Start.x, End.y - Start.y) {} double InnerProd(const Vector2D Vec) const { return x * Vec.x + y * Vec.y; } double OuterProd(const Vector2D Vec) const { return x * Vec.y - y * Vec.x; } double Length() const { return sqrt((*this).InnerProd(*this)); } }; Vector2D operator * (double d, const Vector2D& V) { return Vector2D(d * V.x, d * V.y); } Vector2D operator + (const Vector2D& V1, const Vector2D& V2) { return Vector2D(V1.x + V2.x, V1.y + V2.y); } ostream& operator << (ostream& out, const Vector2D& V) { out << V.x << " " << V.y; return out; } double Dist(const Point2D& P, const Point2D& Q) { Vector2D V(P, Q); return V.Length(); } bool IsPara(const Segment& Seg1, const Segment& Seg2) { Vector2D V1(Seg1), V2(Seg2); return IsEq(V1.OuterProd(V2), 0.); } bool IsOnSeg(const Point2D& P, const Segment& Seg) { Vector2D V(Seg); return IsEq(V.Length(), Dist(P, Seg.P) + Dist(P, Seg.Q)); } bool IsIntersect(const Segment& Seg1, const Segment& Seg2) { Vector2D P1(Seg1.P), P2(Seg2.P); Vector2D V1(Seg1), V2(Seg2); if (!IsPara(Seg1, Seg2)) { double t = (P2.OuterProd(V2) - P1.OuterProd(V2)) / V1.OuterProd(V2); double s = (P2.OuterProd(V1) - P1.OuterProd(V1)) / V1.OuterProd(V2); return t > -eps && t < 1 + eps && s > -eps && s < 1 + eps; } else { if (IsOnSeg(Seg1.P, Seg2) || IsOnSeg(Seg1.Q, Seg2) || IsOnSeg(Seg2.P, Seg1) || IsOnSeg(Seg2.Q, Seg1)) return true; return false; } } Vector2D CrossPoint(const Segment& Seg1, const Segment& Seg2) { Vector2D P1(Seg1.P), P2(Seg2.P); Vector2D V1(Seg1), V2(Seg2); if (!IsPara(Seg1, Seg2)) { double t = (P2.OuterProd(V2) - P1.OuterProd(V2)) / V1.OuterProd(V2); return P1 + t * V1; } else { return Point2D(); } } double Dist(const Point2D& P, const Segment& Seg) { Vector2D V1(Seg); Vector2D V2(Seg.P, P); double IP = V1.InnerProd(V2); if (IP < 0.) { return Dist(P, Seg.P); } else if (IP > V1.InnerProd(V1)) { return Dist(P, Seg.Q); } else { return fabs(V1.OuterProd(V2)) / V1.Length(); } } double Dist(const Segment& Seg1, const Segment& Seg2) { if (IsIntersect(Seg1, Seg2)) return 0.; double Ret = Dist(Seg1.P, Seg2); Ret = min(Ret, Dist(Seg1.Q, Seg2)); Ret = min(Ret, Dist(Seg2.P, Seg1)); Ret = min(Ret, Dist(Seg2.Q, Seg1)); return Ret; } double AreaPoly(vector<Point2D> vP) { int n = static_cast<int>(vP.size()); double Ret = 0.; Vector2D Prev(vP[0], vP[1]), Now(vP[0], vP[2]); for (int i = 2; i < n; ++i) { Now = Vector2D(vP[0], vP[i]); Ret += Prev.OuterProd(Now); Prev = Now; } Ret /= 2.; return Ret; } bool IsConvex(vector<Point2D> vP) { int n = static_cast<int>(vP.size()); vP.push_back(vP[0]); vP.push_back(vP[1]); Vector2D Prev(vP[0], vP[1]), Now(vP[0], vP[1]); for (int i = 1; i <= n; ++i) { Now = Vector2D(vP[i], vP[i+1]); if (Prev.OuterProd(Now) < 0.) return false; Prev = Now; } return true; } int main(int argc, const char * argv[]) { int n; cin >> n; vector<Point2D> vP(n); for (int i = 0; i < n; ++i) { cin >> vP[i]; } cout << fixed << setprecision(1); cout << IsConvex(vP) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef complex<double> Point; typedef pair<Point, Point> Line; typedef vector<Point> Poly; const double EPS = 1e-10; // 内積 |a||b|cosθ double dot(Point a, Point b){ // return a.real() * b.real() + a.imag() * b.imag(); return (conj(a) * b).real(); } // 外積、符号付面積の2倍 |a||b|sinθ double cross(Point a, Point b){ // return a.real() * b.imag() - a.imag() * b.real(); return (conj(a) * b).imag(); } // 点の位置関係 2点a,bから見た点cの位置関係 int ccw(Point a, Point b, Point c){ // COUNTER_CLOCKWISE if(cross(b - a, c - a) > EPS) return 1; // CLOCKWISE if(cross(b - a, c - a) < -EPS) return -1; // ONLINE_BACK (c--a--b on line) if(dot(b - a, c - a) < -EPS) return 2; // ONLINE_FRONT (a--b--c on line) if(abs(b - a) + EPS < abs(c - a)) return -2; // ON_SEGMENT return 0; } bool isConvex(Poly p){ int n = p.size(); for(int i = 0; i < n; i++){ if(ccw(p[(i - 1 + n) % n], p[i], p[(i + 1) % n]) == -1) return false; } return true; } int main(){ int n; cin >> n; Poly pl(n); for(int i = 0; i < n; i++){ double x, y; cin >> x >> y; pl[i] = {x, y}; } cout << isConvex(pl) << endl; }
#include <cmath> #include <iostream> #include <iomanip> #include <algorithm> using namespace std; const double kEps = 1e-10; const double kInf = 1e15; int dcmp(double x) { if (fabs(x) < kEps) return 0; return x < 0 ? -1 : 1; } struct Vector { Vector() {} Vector(double x, double y): x(x), y(y) {} // Vector(const Point & p1, const Point & p2): x(p2.x - p1.x), y(p2.y - p1.y) {} Vector(const Vector & v): x(v.x), y(v.y) {}; double x, y; double Norm() const { return hypot(x, y); } double NormSquared() const { return x * x + y * y; } Vector Normalize() const { return *this / this->Norm(); } Vector operator-() const { return Vector(-x, -y); } Vector operator+(const Vector & rhs) const { return Vector(x + rhs.x, y + rhs.y); } Vector operator-(const Vector & rhs) const { return *this + (-rhs); } Vector operator*(const double rhs) const { return Vector(rhs * x, rhs * y); } Vector operator/(const double rhs) const { return *this * (1.0 / rhs); } double Dot(const Vector & rhs) const { return x * rhs.x + y * rhs.y; } double Cross(const Vector & rhs) const { return x * rhs.y - y * rhs.x; } bool operator==(const Vector & rhs) const { return dcmp(x - rhs.x) == 0 && dcmp(y - rhs.y) == 0; } bool operator<(const Vector & rhs) const { return dcmp(x - rhs.x) < 0 || (dcmp(x - rhs.x) == 0 && dcmp(y - rhs.y) < 0); } }; struct Point { Point() {} Point(double x, double y): x(x), y(y) {} Point(const Point & p): x(p.x), y(p.y) {}; double x, y; Point operator-() { return Point(-x, -y); } Point operator+(const Vector & rhs) const { return Point(x + rhs.x, y + rhs.y); } Point operator-(const Vector & rhs) const { return *this + (-rhs); } bool operator==(const Point & rhs) const { return dcmp(x - rhs.x) == 0 && dcmp(y - rhs.y) == 0; } bool operator<(const Point & rhs) const { return dcmp(x - rhs.x) < 0 || (dcmp(x - rhs.x) == 0 && dcmp(y - rhs.y) < 0); } }; struct Line { Line() {} Line(const Point & p1, const Point & p2): p1(p1), p2(p2) { a = p2.y - p1.y; b = p1.x - p2.x; c = (p2.x - p1.x) * p1.y + (p1.y - p2.y) * p1.x; if (dcmp(p2.x - p1.x) == 0) { k = kInf; } else { k = (p2.y - p1.y) / (p2.x - p1.x); } } Line(double x1, double y1, double x2, double y2): p1(x1, y1), p2(x2, y2) { a = y2 - y1; b = x1 - x2; c = (p2.x - p1.x) * p1.y + (p1.y - p2.y) * p1.x; if (dcmp(x2 - x1) == 0) { k = kInf; } else { k = (y2 - y1) / (x2 - x1); } } Line(const Line & l); Point p1, p2; double a, b, c; double k; }; ostream & operator<<(ostream & os, const Point & p) { os << p.x << " " << p.y; return os; } ostream & operator<<(ostream & os, const Vector & v) { os << v.x << " " << v.y; return os; } ostream & operator<<(ostream & os, const Line & l) { os << l.p1.x << " " << l.p1.y << " " << l.p2.x << " " << l.p2.y; return os; } // -1: left, 1: right, 0: colinear int Direction(const Point & p0, const Point & p1, const Point & p2) { Vector v1(p1.x - p0.x, p1.y - p0.y); Vector v2(p2.x - p0.x, p2.y - p0.y); return dcmp(v2.Cross(v1)); } int main(int argc, char const *argv[]) { int n; double x0, y0, x1, y1; int is_convex = 1; int direction = 0; cin >> n; cin >> x0 >> y0; cin >> x1 >> y1; Point p00(x0, y0); Point p0(x0, y0); Point p1(x1, y1); for (unsigned i = 0; i < n - 2; ++i) { double x2, y2; cin >> x2 >> y2; Point p2(x2, y2); auto direction_now = Direction(p0, p1, p2); p0 = p1; p1 = p2; if (Direction(p0, p1, p2) * direction == -1) { is_convex = 0; break; } if (direction == 0) { direction = direction_now; } else { if (direction_now * direction == -1) { is_convex = 0; break; } } } if (Direction(p0, p1, p00) * direction == -1) { is_convex = 0; } cout << is_convex << "\n"; return 0; }
#include <bits/stdc++.h> #define rep(i, a, b) for(int i = (a); i <= (b); ++i) #define per(i, a, b) for(int i = (a); i >= (b); --i) #define debug(x) cerr << #x << ' ' << x << endl; using namespace std; typedef long long ll; const int mod = 1e9+7; const int MAXN = 2e5 + 7; const double EPS=1e-8; inline int sign(double a){return a<-EPS?-1:a>EPS;} inline int cmp(double a,double b){return sign(a-b);} //点 struct P{ double x,y; P(){} P(double _x,double _y):x(_x),y(_y){} P operator + (P p){return P(x+p.x,y+p.y);} P operator - (P p){return P(x-p.x,y-p.y);} P operator * (double k){return P(x*k,y*k);} P operator / (double k){return P(x/k,y/k);} double dot(P p){return x*p.x+y*p.y;} double det(P p){return x*p.y-y*p.x;} double distTo(P p){return (*this-p).abs();} double alpha(){return atan2(y,x);} void read(){scanf("%lf%lf", &x, &y);} void write(){printf("%.10lf %.10lf\n", x, y);} double abs(){return sqrt(abs2());} double abs2(){return x*x+y*y;} P rot90(){return P(-y,x);} P unit(){return *this/abs();} int quad(){return sign(y)==1||(sign(y)==0&&sign(x)>=0);} P rot(double an){return P(x*cos(an)-y*sin(an),x*sin(an)+y*cos(an));} bool operator < (P p)const{int c=cmp(x,p.x);if(c)return c==-1;return cmp(y,p.y)==-1;} bool operator == (P o)const{return cmp(x,o.x)==0&&cmp(y,o.y)==0;} }s[105]; int main(int argc, char const *argv[]) { int n; scanf("%d", &n); rep(i, 0, n-1) s[i].read(); bool flag = 1; rep(i, 0, n-1) if((s[(i+2)%n]-s[(i+1)%n]).det((s[i]-s[(i+1)%n])) < -EPS) flag = 0; printf("%d\n", flag); return 0; }
#include <stdio.h> #include <stack> #include <math.h> using namespace std; struct Point{ double x,y; }; int main(){ int n; scanf("%d",&n); double gaiseki; bool FLG = true; Point points[n],left,right; for(int i=0; i < n; i++){ scanf("%lf %lf",&points[i].x,&points[i].y); } for(int i=0; i < n; i++){ if(i == 0){ right.x = points[1].x - points[0].x; right.y = points[1].y - points[0].y; left.x = points[n-1].x - points[0].x; left.y = points[n-1].y - points[0].y; gaiseki = right.x*left.y - right.y*left.x; }else if(i == n-1){ right.x = points[0].x - points[n-1].x; right.y = points[0].y - points[n-1].y; left.x = points[n-2].x - points[n-1].x; left.y = points[n-2].y - points[n-1].y; gaiseki = right.x*left.y - right.y*left.x; }else{ right.x = points[i+1].x - points[i].x; right.y = points[i+1].y - points[i].y; left.x = points[i-1].x - points[i].x; left.y = points[i-1].y - points[i].y; gaiseki = right.x*left.y - right.y*left.x; } if(gaiseki < 0){ FLG = false; break; } } if(FLG)printf("1\n"); else{ printf("0\n"); } return 0; }
#include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; using ull = unsigned long long; using uint = unsigned int; using vi = vector<int>; using vb = vector<bool>; using vd = vector<double>; using vl = vector<ll>; using vvi = vector<vi>; using vvb = vector<vb>; using vvd = vector<vd>; using vvl = vector<vl>; #define REP(i,n) for(ll i=0; i<(n); ++i) #define FOR(i,b,n) for(ll i=(b); i<(n); ++i) #define ALL(v) (v).begin(), (v).end() #define TEN(x) ((ll)1e##x) template<typename T> inline string join(const vector<T>& vec, string sep = " ") { stringstream ss; REP(i, vec.size()) ss << vec[i] << ( i+1 == vec.size() ? "" : sep ); return ss.str(); } /////////////// #define EPS (1e-10) #define NEXT(x, i) (x[(i + 1) % x.size()]) template<class T> using CR = const T &; using P = complex<ld>; using G = vector<P>; int sgn(ld a, ld b = 0) { if (a > b + EPS) return 1; if (a < b - EPS) return -1; return 0; } ld dot(P a, P b) { return real(conj(a)*b); } ld cross(P a, P b) { return imag(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (sgn(cross(b, c))) return sgn(cross(b, c)); // clockwise or counter clockwise if (sgn(dot(b, c)) == -1) return 2; // c--a--b if (sgn(norm(b), norm(c)) == -1) return -2; // a--b--c return 0; // a--c--b } bool is_convex(CR<G> g) { REP(i, g.size()) if (ccw(g[(i+g.size()-1) % g.size()], g[i], g[(i + 1) % g.size()]) == -1) return false; return true; } ////////////// int main() { #ifdef INPUT_FROM_FILE ifstream cin("sample.in"); ofstream cout("sample.out"); #endif cin.tie(0); ios_base::sync_with_stdio(false); cout << fixed << setprecision(30); ll n; cin >> n; G g(n); REP(i,n){ ld x, y; cin >> x >> y; g[i] = { x, y }; } cout << is_convex(g) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; #define Fi first #define Se second #define pb push_back #define mp make_pair #define rep(x, a, b) for(int x = (a); x <= (b); ++ x) #define per(x, a, b) for(int x = (a); x >= (b); -- x) #define rop(x, a, b) for(int x = (a); x < (b); ++ x) #define por(x, a, b) for(int x = (a); x > (b); -- x) typedef long long LL; typedef unsigned long long ULL; typedef unsigned int unt; typedef double db; typedef pair <int, int> pii; typedef vector <int> vi; const db eps = 1e-8; const db _PI = 3.1415926535897932384; const db _E = 2.7182818284590452354; const int inf = 0x3f3f3f3f; const LL INF = 0x3f3f3f3f3f3f3f3fll; int dcmp(db x) { if(x > eps) return 1; if(x < -eps) return -1; return 0; } int dcmp(db x, db y) { return dcmp(x - y); } struct Point { db x, y; Point(db _x = 0, db _y = 0) : x(_x), y(_y) {} void print() { printf("%.10f %.10f", x, y); } }; struct Line { Point p1, p2; Line() {}; Line(Point _p1, Point _p2) : p1(_p1), p2(_p2) {}; }; typedef Point Vector; typedef Line Segment; typedef vector<Point> Polygon; // CCW const int CCW_COUNTER_CLOCKWISE = 1; const int CCW_CLOCKWISE = -1; const int CCW_ONLINE_FRONT = -2; const int CCW_ONLINE_BACK = 2; const int CCW_ON_SEGMENT = 0; Vector operator + (Vector a, Vector b) { return Vector(a.x + b.x, a.y + b.y); } Vector operator - (Vector a, Vector b) { return Vector(a.x - b.x, a.y - b.y); } Vector operator * (Vector a, db b) { return Vector(a.x * b, a.y * b); } Vector operator / (Vector a, db b) { return Vector(a.x / b, a.y / b); } db operator * (Vector a, Vector b) { return a.x * b.x + a.y * b.y; } db operator ^ (Vector a, Vector b) { return a.x * b.y - a.y * b.x; } db dis(Point a, Point b) { return sqrt((a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y)); } db dis2(Point a, Point b) { return (a.x - b.x) * (a.x - b.x) + (a.y - b.y) * (a.y - b.y); } db dis(Vector a) { return sqrt(a.x * a.x + a.y * a.y); } db dis2(Vector a) { return a.x * a.x + a.y * a.y; } Point Project(Line L, Point p) { Vector Base = L.p2 - L.p1; db len = Base * (p - L.p1); return L.p1 + Base * (len / dis2(L.p1, L.p2)); } Point Reflect(Line L, Point p) { return p + (Project(L, p) - p) * 2.0; } int ccw(Point p0, Point p1, Point p2) { Vector p01 = p1 - p0, p02 = p2 - p0; if(dcmp(p01 ^ p02) == 1) return CCW_COUNTER_CLOCKWISE; // 逆时针 if(dcmp(p01 ^ p02) == -1) return CCW_CLOCKWISE; // 顺时针 if(dcmp(p01 * p02) == -1) return CCW_ONLINE_BACK; if(dcmp(dis2(p01), dis2(p02)) == -1) return CCW_ONLINE_FRONT; return CCW_ON_SEGMENT; } bool isOrthogonal(Vector a, Vector b) { return dcmp(a * b) == 0; } bool isOrthogonal(Point a1, Point a2, Point b1, Point b2) { return isOrthogonal(a2 - a1, b2 - b1); } bool isOrthogonal(Line a, Line b) { return isOrthogonal(a.p2 - a.p1, b.p2 - b.p1); } bool isParallel(Vector a, Vector b) { return dcmp(a ^ b) == 0; } bool isParallel(Point a1, Point a2, Point b1, Point b2) { return isParallel(a2 - a1, b2 - b1); } bool isParallel(Line a, Line b) { return isParallel(a.p2 - a.p1, b.p2 - b.p1); } bool IntersectSS(Point a1, Point a2, Point b1, Point b2) { return ccw(a1, a2, b1) * ccw(a1, a2, b2) <= 0 && ccw(b1, b2, a1) * ccw(b1, b2, a2) <= 0; } bool IntersectSS(Segment a, Segment b) { return IntersectSS(a.p1, a.p2, b.p1, b.p2); } Point getCrossPointSS(Segment a, Segment b) { Vector Base = b.p2 - b.p1; db S1 = fabs(Base ^ (a.p1 - b.p1)); db S2 = fabs(Base ^ (a.p2 - b.p1)); return a.p1 + (a.p2 - a.p1) * (S1 / (S1 + S2)); } //Point getCrossPointLL(Line a, Line b) { // db S1 = (b.p2 - b.p1) ^ (a.p2 - a.p1); // db S2 = (b.p2 - b.p1) ^ (b.p2 - a.p1); // if(dcmp(S1) <= 0 && dcmp(S2) <= 0) return a.p1; // return a.p1 + (a.p2 - a.p1) * (S2 / S1); //抄的别人代码,然而并不懂为啥/kel //} db disLP(Line a, Point p) { return fabs(((a.p2 - a.p1) ^ (p - a.p1)) / dis(a.p1, a.p2)); } db disSP(Segment a, Point p) { if(dcmp((a.p2 - a.p1) * (p - a.p1)) == -1) return dis(a.p1, p); if(dcmp((a.p1 - a.p2) * (p - a.p2)) == -1) return dis(a.p2, p); return disLP(a, p); } db disSS(Segment a, Segment b) { if(IntersectSS(a, b)) return 0; return min({disSP(b, a.p1), disSP(b, a.p2), disSP(a, b.p1), disSP(a, b.p2)}); } db Area(Polygon p) { db S = p.back() ^ p[0]; rop(i, 0, (int) p.size() - 1) S += p[i] ^ p[i + 1]; return fabs(S) / 2; } bool isConvex(Polygon p) { rop(i, 0, (int) p.size() - 2) if(ccw(p[i], p[i + 1], p[i + 2]) == CCW_CLOCKWISE) return 0; if(ccw(p.back(), p[0], p[1]) == CCW_CLOCKWISE) return 0; if(ccw(p[(int)p.size() - 2], p.back(), p[0]) == CCW_CLOCKWISE) return 0; return 1; } int main() { int n; scanf("%d", &n); Polygon p; p.resize(n); rop(i, 0, n) scanf("%lf%lf", &p[i].x, &p[i].y); printf("%d\n", (int) isConvex(p)); return 0; }
#include <iostream> #include <vector> #include <complex> using namespace std; const double eps = 1e-10; typedef complex<double> Point; inline double cross(const Point& a, const Point& b){ return imag(conj(a) * b); } inline double dot(const Point& a, const Point& b){ return real(conj(a) * b); } int ccw(Point a, Point b, Point c){ b -= a; c -= a; if(cross(b, c) > eps) return 1; if(cross(b, c) < -eps)return -1; if(dot(b, c) < 0) return 2; if(norm(b) < norm(c)) return -2; return 0; } typedef vector<Point> Polygon; bool isconvex(const Polygon& g){ int n = (int)g.size(); for(int i=0; i<n; ++i){ if(ccw(g[i], g[(i+1) % n], g[(i+2) % n]) == -1)return false; } return true; } int main(){ int n; cin >> n; Polygon g; while(n--){ int x, y; cin >> x >> y; g.emplace_back(x, y); } cout << (isconvex(g)? 1: 0) << '\n'; return 0; }
#include <bits/stdc++.h> using namespace std; using ld = long double; const ld eps = 1e-8, pi = acos(-1.0); bool eq(ld a, ld b) { return abs(a - b) < eps; } using point = complex<ld>; ld dot(point a, point b) { return real(conj(a) * b); } ld cross(point a, point b) { return imag(conj(a) * b); } int ccw(point a, point b, point c) { b -= a, c -= a; if (cross(b, c) > eps) return 1; // a,b,c counter-clockwise if (cross(b, c) < -eps) return -1; // a,b,c clockwise if (dot(b, c) < 0) return 2; // c,a,b on a line if (norm(b) < norm(c)) return -2; // a,b,c on a line return 0; // a,c,b on a line } struct line { point a, b; line() : a(), b() {} line(const point& a_, const point &b_) : a(a_), b(b_) {} }; bool isis_ll(line l, line m) { return abs(cross(l.b - l.a, m.b - m.a)) > eps; } bool isis_ls(line l, line s) { return (cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < eps); } bool isis_lp(line l, point p) { return abs(cross(l.b - p, l.a - p)) < eps; } bool isis_sp(line s, point p) { return abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a) < eps; } point proj(line l, point p) { ld t = dot(p - l.a, l.a - l.b) / norm(l.a - l.b); return l.a + t * (l.a - l.b); } point is_ll(line s, line t) { point sv = s.b - s.a, tv = t.b - t.a; assert(cross(sv, tv) != 0); return s.a + sv * cross(tv, t.a - s.a) / cross(tv, sv); } bool isis_ss(line s, line t) { if (isis_ll(s, t)) return isis_ls(s, t) && isis_ls(t, s); return isis_sp(s, t.a) || isis_sp(s, t.b) || isis_sp(t, s.a); } ld dist_lp(line l, point p) { return abs(p - proj(l, p)); } ld dist_ll(line l, line m) { return isis_ll(l, m) ? 0 : dist_lp(l, m.a); } ld dist_ls(line l, line s) { return isis_ls(l, s) ? 0 : min(dist_lp(l, s.a), dist_lp(l, s.b)); } ld dist_sp(line s, point p) { point r = proj(s, p); return isis_sp(s, r) ? abs(r - p) : min(abs(s.a - p), abs(s.b - p)); } ld dist_ss(line s, line t) { if (isis_ss(s, t)) return 0; return min({ dist_sp(s, t.a), dist_sp(s, t.b), dist_sp(t, s.a), dist_sp(t, s.b) }); } vector<point> convex_hull(vector<point> ps) { sort(ps.begin(), ps.end(), [](const point& a, const point& b) { return a.real() == b.real() ? a.imag() < b.imag() : a.real() < b.real(); }); int k = 0; const int n = ps.size(); vector<point> qs(n + 1); for (int i = 0; i < n; ++i) { while (k > 1 && ccw(qs[k - 2], qs[k - 1], ps[i]) <= 0) { k--; } qs[k++] = ps[i]; } for (int i = n - 2, t = k; i >= 0; --i) { while (k > t && ccw(qs[k - 2], qs[k - 1], ps[i]) <= 0) { k--; } qs[k++] = ps[i]; } qs.resize(k - 1); return qs; } bool is_convex(const vector<point>& ps) { const int n = ps.size(); if (n < 3) return false; for (int i = 0; i < n; i++) { int c = ccw(ps[i], ps[(i + 1) % n], ps[(i + 2) % n]); if (c == -1) return false; } return true; } int main() { int n; cin >> n; vector<point> ps; for (int i = 0; i < n; i++) { int x, y; cin >> x >> y; ps.emplace_back(x, y); } cout << is_convex(ps) << endl; return 0; }
#include <bits/stdc++.h> #define ll long long #define INF 1000000005 #define MOD 1000000007 #define EPS 1e-10 #define rep(i,n) for(int i=0;i<n;++i) using namespace std; const int MAX_N = 100005; double add(double a,double b) { if(abs(a+b) < EPS * (abs(a) + abs(b))){ return 0; } return a + b; } struct P { double x,y; P() {} P(double x,double y) : x(x),y(y) {} P operator + (P p){ return P(add(x,p.x),add(y,p.y)); } P operator - (P p){ return P(add(x,-p.x),add(y,-p.y)); } P operator * (double d){ return P(x*d,y*d); } double dot(P p){ return add(x*p.x,y*p.y); } double det(P p){ return add(x*p.y,-y*p.x); } }; int n; P ps[MAX_N]; bool cmp_x(const P& p,const P& q) { if(p.x != q.x){ return p.x < q.x; } return p.y < q.y; } vector<P> convex_hull(P* ps,int n) { sort(ps,ps+n,cmp_x); int k = 0; vector<P> qs(n*2); rep(i,n){ while(k > 1 && (qs[k-1] - qs[k-2]).det(ps[i] - qs[k-1]) < 0){ //????????????=?????\????????¨????????????????????? k--; } qs[k++] = ps[i]; } for(int i = n-2,t=k;i >= 0;i--){ while(k > t && (qs[k-1] - qs[k-2]).det(ps[i] - qs[k-1]) < 0){ k--; } qs[k++] = ps[i]; } qs.resize(k-1); return qs; } double dist(P p,P q) { return (p-q).dot(p-q); } int main() { scanf("%d",&n); rep(i,n){ int a,b; scanf("%d%d",&a,&b); ps[i] = P(a,b); } vector<P> qs = convex_hull(ps,n); if(n <= qs.size()){ //???????????°??????????????´???????????? cout << "1\n"; }else{ cout << "0\n"; } return 0; }
#include<bits/stdc++.h> using namespace std; struct point{ double x,y; point(){} point(double _x,double _y){ x=_x;y=_y; } point operator +(const point &b) const{ return point(x+b.x,y+b.y); } point operator -(const point &b) const{ return point(x-b.x,y-b.y); } double operator ^(const point &b) const{ return (x*b.x)+(y*b.y); } double operator *(const point &b) const{ return x*b.y-y*b.x; } point operator *(const double &b) const{ return point(x*b,y*b); } }; point a[105]; int main(){ int n; cin>>n; for(int i=0;i<n;++i) cin>>a[i].x>>a[i].y; double ans=0; for(int i=0;i<n;++i) if((a[(i+1)%n]-a[i])*(a[(i+2)%n]-a[i])<0)puts("0"),exit(0); puts("1"); return 0; }
#include <stdio.h> #include <iostream> #include <cstdlib> #include <cmath> #include <cctype> #include <string> #include <cstring> #include <algorithm> #include <stack> #include <queue> #include <set> #include <map> #include <ctime> #include <vector> #include <fstream> #include <list> #include <iomanip> #include <numeric> using namespace std; #define ll long long #define ull unsigned long long #define db double #define REP(i, lim) for(int i=0;i<lim;++i) #define REPP(i, lim) for(int i=1;i<=lim;++i) #define DEC(i, lim) for(int i=lim;i>=1;--i) #define FOR(i,l,r) for(int i=l;i<r;++i) #define deBug cout<<"==================================="<<endl; #define clr(s) memset(s, 0, sizeof(s)) #define lowclr(s) memset(s, -1, sizeof(s)) const int MAXN = 1000055; const int inf = 0x3f3f3f3f; const double pi = acos(-1.0); const db eps = 1e-9; inline int sgn(db x) { return x<-eps ? -1 : x>eps; } inline db sqr(db x) { return x*x; } #define cross(p1, p2, p3) ((p2.x-p1.x)*(p3.y-p1.y)-(p3.x-p1.x)*(p2.y-p1.y)) #define crossOp(p1, p2, p3) sgn(cross(p1, p2, p3)) struct P { // information P() {} P(db _x, db _y) : x(_x), y(_y) {} db x, y; // operation P operator + (P p) const{ return P(x+p.x, y+p.y); } P operator - (P p) const{ return P(x-p.x, y-p.y); } P operator * (db d) const{ return P(x*d, y*d); } P operator / (db d) const{ return P(x/d, y/d); } db dot(P p) { return x * p.x + y * p.y; } // 点积 db det(P p) { return x * p.y - y * p.x; } // 叉积 // other void input() { scanf("%lf%lf", &x, &y); } void print() { printf("(%lf, %lf)\n", x, y); } db disTo(P p) { return sqrt(sqr(x-p.x) + sqr(y-p.y)); } db abs() { return sqrt(x*x + y*y); } db abs2(){ return x*x + y*y; } db getw(){ return atan2(y,x); } int getP() const{ return sgn(y)==1||(sgn(y)==0&&sgn(x)>=0); } }; int cmpAngle (P a, P b){ if(a.getP()!=b.getP()) return a.getP()<b.getP(); else return sgn(a.det(b)) > 0; } bool chkLL(P p1, P p2, P q1, P q2) { db a1 = cross(q1, q2, p1), a2 = -cross(q1, q2, p2); return sgn(a1+a2) != 0; } P getLL(P p1, P p2, P q1, P q2) { db a1 = cross(q1, q2, p1), a2 = -cross(q1, q2, p2); return (p1 * a2 + p2 * a1) / (a1 + a2); } bool intersect(db l1, db r1, db l2, db r2) { if(l1>r1) swap(l1, r1); if(l2>r2) swap(l2, r2); return !( sgn(r1-l2) == -1 || sgn(r2-l1) == -1 ); } bool chkSS(P p1, P p2, P q1, P q2) { return intersect(p1.x, p2.x, q1.x, q2.x) && intersect(p1.y, p2.y, q1.y, q2.y) && crossOp(p1, p2, q1) * crossOp(p1, p2, q2) <= 0 && crossOp(q1, q2, p1) * crossOp(q1, q2, p2) <=0; } bool chkSS_strict(P p1, P p2, P q1, P q2) { return crossOp(p1, p2, q1) * crossOp(p1, p2, q2) < 0 && crossOp(q1, q2, p1) * crossOp(q1, q2, p2) < 0; } bool inMiddle(db a, db m, db b) { return sgn(a-m)==0 || sgn(b-m)==0 || (a<m != b<m); } bool inMiddle(P a, P m, P b) { return inMiddle(a.x, m.x, b.x) && inMiddle(a.y, m.y, b.y); } bool onSeg(P p1, P p2, P q) { return crossOp(p1, p2, q) == 0 && inMiddle(p1, q, p2); } bool onSeg_strict(P p1, P p2, P q) { return crossOp(p1, p2, q) == 0 && sgn((q-p1).dot(p1-p2)) * sgn((q-p2).dot(p1-p2)) < 0; } P getProj(P a, P b, P p) { return a + (b-a) * ( (b-a).dot(p-a) / sqr(a.disTo(b)));} P getReflect(P a, P b, P p) { return getProj(a, b, p) * 2 - p; } db nearest(P p1, P p2, P q) { P h = getProj(p1, p2, q); if(inMiddle(p1, h, p2)) return q.disTo(h); return min(p1.disTo(q), p2.disTo(q)); } db disSS(P p1, P p2, P q1, P q2) { if(chkSS(p1, p2, q1, q2)) return 0; return min(min(nearest(p1,p2,q1), nearest(p1,p2,q2)), min(nearest(q1,q2,p1),nearest(q1,q2,p2))); } vector<P> convexHull (vector<P> ps) { int n = ps.size(); if(n<=1) return ps; sort(ps.begin(), ps.end(), cmpAngle); vector<P> qs(n*2); int k = 0; for(int i=0;i<n;qs[k++]=ps[i++]) while(k>1 && crossOp(qs[k-2], qs[k-1], ps[i])<=0) --k; for(int i=n-2,t=k;i>=0;qs[k++]=ps[i--]) while(k>t && crossOp(qs[k-2], qs[k-1], ps[i])<=0) --k; qs.resize(k-1); return qs; } vector<P> convexHull_noStrict (vector<P> ps) { int n = ps.size(); if(n<=1) return ps; sort(ps.begin(), ps.end(), cmpAngle); vector<P> qs(n*2); int k = 0; for(int i=0;i<n;qs[k++]=ps[i++]) while(k>1 && crossOp(qs[k-2], qs[k-1], ps[i])<0) --k; for(int i=n-2,t=k;i>=0;qs[k++]=ps[i--]) while(k>t && crossOp(qs[k-2], qs[k-1], ps[i])<0) --k; qs.resize(k-1); return qs; } int chkConvex(vector<P> ps){ int n = ps.size(); ps.push_back(ps[0]); ps.push_back(ps[1]); for(int i=0;i<n;++i) if(sgn((ps[i+1]-ps[i]).det(ps[i+2]-ps[i]))==-1) return 0; return 1; } int main() { // freopen("in.txt", "r", stdin); // freopen("out.txt", "w", stdout); // std::ios::sync_with_stdio(false); cin.tie(0); vector<P> poly; int n; scanf("%d", &n); REP(i, n) { P tmp; tmp.input(); poly.push_back(tmp); } cout<<chkConvex(poly)<<endl; return 0; }
#include <iostream> #include <vector> #include <iomanip> class Point{ public: int x, y; Point(int ax = 0, int ay = 0):x(ax),y(ay){}; }; int sub_area(const Point &p1, const Point &p2){ return (p1.x - p2.x) * (p1.y + p2.y); } bool judge(const Point &p1, const Point &p2, const Point &p3){ return (p1.x * p3.y + p2.x * p1.y + p3.x * p2.y) <= (p1.x * p2.y + p2.x * p3.y + p3.x * p1.y); } bool fold(std::vector<Point> vec){ bool flag = true; for (auto i = 0; i < vec.size() and flag; ++i){ flag = flag && judge(vec.at((i - 1) % vec.size()), vec.at(i % vec.size()), vec.at((i + 1) % vec.size())); } return flag; } int main(){ int n; std::cin >> n; std::vector<Point> vec; for (auto i = 0; i < n; ++i){ int x, y; std::cin >> x >> y; vec.push_back(Point(x, y)); } if (fold(vec)){ std::cout << 1 << std::endl; }else{ std::cout << 0 << std::endl; } }
#include <iostream> #include <cstdio> #include <cstdlib> #include <cstring> #include <vector> #include <cmath> #include <queue> #include <algorithm> using namespace std; #define EPS (1E-10) const int maxn=100000+10; int n; struct Point { int x,y; Point() {} Point(int _x,int _y):x(_x),y(_y) {} Point operator -(Point p) { return Point(x-p.x,y-p.y); } bool operator <(Point p) { return x==p.x?y<p.y:x<p.x; } int cross(Point p) { return x*p.y-y*p.x; } int dot(Point p) { return x*p.x+y*p.y; } int norm() { return x*x+y*y; } }; vector<Point> ps; int ccw(Point p,Point p1,Point p2) { #define COUNT_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_FRONT 2 #define ONLINE_BACK -2 #define ON_SEGMENT 0 Point a=p1-p; Point b=p2-p; if(a.cross(b)<-EPS) return CLOCKWISE; if(fabs(a.cross(b)<EPS)) return CLOCKWISE; if(a.cross(b)>EPS) return COUNT_CLOCKWISE; if(a.dot(b)<-EPS) return ONLINE_BACK; if(a.norm()<b.norm()) return ONLINE_FRONT; return ON_SEGMENT; } bool is_convex(vector<Point> ps) { int n=(int)ps.size(); for(int i=0;i<n;i++) { if(ccw(ps[(i+1)%n],ps[(i)%n],ps[(i+2)%n])==COUNT_CLOCKWISE) return false; } return true; } int main() { // freopen("in.txt","r",stdin); scanf("%d",&n); int x,y; for(int i=0;i<n;i++) { scanf("%d%d",&x,&y); ps.push_back(Point(x,y)); } // vector<Point> qs=convex_hull(ps); if(is_convex(ps)) printf("1\n"); else printf("0\n"); return 0; }
#include<bits/stdc++.h> using namespace std; typedef complex<double> qua; vector<qua> v; const double epx=1e-7; int ccw(qua a,qua b,qua c) { b-=a,c-=a,a=c*conj(b); if(a.imag()>epx) return 1; if(a.imag()<-epx) return -1; if(a.real()<-epx) return 2; if(abs(b)+epx<abs(c)) return -2; return 0; } bool judge_convex(vector<qua> &ve) { int len_ve=ve.size(); int flag1=1,flag2=1; for(int i=0;i<len_ve;i++) { if(ccw(ve[i],ve[(i+1)%len_ve],ve[(i+2)%len_ve])==-1) flag1=0; if(ccw(ve[i],ve[(i+1)%len_ve],ve[(i+2)%len_ve])==1) flag2=0; } return flag1|flag2; } int main() { int n; double x,y; scanf("%d",&n); while(n--) { scanf("%lf%lf",&x,&y); v.push_back(qua(x,y)); } printf("%d\n",judge_convex(v)); }
#include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; using ull = unsigned long long; using uint = unsigned int; using vi = vector<int>; using vb = vector<bool>; using vd = vector<double>; using vl = vector<ll>; using vvi = vector<vi>; using vvb = vector<vb>; using vvd = vector<vd>; using vvl = vector<vl>; #define REP(i,n) for(ll i=0; i<(n); ++i) #define FOR(i,b,n) for(ll i=(b); i<(n); ++i) #define ALL(v) (v).begin(), (v).end() #define TEN(x) ((ll)1e##x) template<typename T> inline string join(const vector<T>& vec, string sep = " ") { stringstream ss; REP(i, vec.size()) ss << vec[i] << ( i+1 == vec.size() ? "" : sep ); return ss.str(); } /////////////// #define EPS (1e-10) #define NEXT(x, i) (x[(i + 1) % x.size()]) template<class T> using CR = const T &; using P = complex<ld>; using G = vector<P>; int sgn(ld a, ld b = 0) { if (a > b + EPS) return 1; if (a < b - EPS) return -1; return 0; } ld dot(P a, P b) { return real(conj(a)*b); } ld cross(P a, P b) { return imag(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (sgn(cross(b, c))) return sgn(cross(b, c)); // clockwise or counter clockwise if (sgn(dot(b, c)) == -1) return 2; // c--a--b if (sgn(norm(b), norm(c)) == -1) return -2; // a--b--c return 0; // a--c--b } bool is_convex(CR<G> g, bool strict = false) { REP(i, g.size()) { int c = ccw(g[(i + g.size() - 1) % g.size()], g[i], g[(i + 1) % g.size()]); if (c == -1 || (strict && c != 1)) return false; } return true; } ////////////// int main() { #ifdef INPUT_FROM_FILE ifstream cin("sample.in"); ofstream cout("sample.out"); #endif cin.tie(0); ios_base::sync_with_stdio(false); cout << fixed << setprecision(30); ll n; cin >> n; G g(n); REP(i,n){ ld x, y; cin >> x >> y; g[i] = { x, y }; } cout << is_convex(g) << endl; return 0; }
#include<bits/stdc++.h> using namespace std; typedef long long lint; typedef long double louble; template<typename T1,typename T2> inline T1 max(T1 a,T2 b){return a<b?b:a;} template<typename T1,typename T2> inline T1 min(T1 a,T2 b){return a<b?a:b;} namespace ae86 { const int bufl = 1<<15; char buf[bufl],*s=buf,*t=buf; inline int fetch() { if(s==t){t=(s=buf)+fread(buf,1,bufl,stdin);if(s==t)return EOF;} return *s++; } inline int ty() { int a=0,b=1,c=fetch(); while(!isdigit(c))b^=c=='-',c=fetch(); while(isdigit(c))a=a*10+c-48,c=fetch(); return b?a:-a; } } using ae86::ty; const double eps = 1e-8; inline int dcmp(double x){if(-eps<x && x<eps)return 0;return x>0?1:-1;} struct points { double x,y; points(double _x=0,double _y=0){x=_x,y=_y;} inline friend points operator + (points a,points b){return points(a.x+b.x,a.y+b.y);} inline friend points operator - (points a,points b){return points(a.x-b.x,a.y-b.y);} inline friend points operator * (points a,double b){return points(a.x*b,a.y*b);} inline friend points operator / (points a,double b){return points(a.x/b,a.y/b);} inline friend int operator == (points a,points b){return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0;} void takein(){x=ty(),y=ty();} void print(char ends='\n'){printf("%.12lf %.12lf",x,y),putchar(ends);} }; inline double dox(points a,points b){return a.x*b.x+a.y*b.y;} inline double cox(points a,points b){return a.x*b.y-a.y*b.x;} inline double length(points a){return sqrt(dox(a,a));} inline double distan(points a,points b){return length(a-b);} inline points pervec(points a){if(dcmp(length(a))<=0)return points(0,0);return a/length(a);} inline int isponl(points p,points a,points b) { return dcmp(cox(p-a,p-b))==0 && distan(a,p)<=distan(a,b) && distan(b,p)<=distan(a,b); } inline int iscrashed(points al,points ar,points bl,points br) { double amix=min(al.x,ar.x),amxx=max(al.x,ar.x),amiy=min(al.y,ar.y),amxy=max(al.y,ar.y); double bmix=min(bl.x,br.x),bmxx=max(bl.x,br.x),bmiy=min(bl.y,br.y),bmxy=max(bl.y,br.y); if(amxx<bmix || bmxx<amix || amxy<bmiy || bmxy<amiy)return 0; if(isponl(al,bl,br) || isponl(ar,bl,br) || isponl(bl,al,ar) || isponl(br,al,ar))return 1; if(dcmp(cox(al-bl,br-bl))!=dcmp(cox(ar-bl,br-bl)) && dcmp(cox(bl-al,ar-al))!=dcmp(cox(br-al,ar-al)))return 1; return 0; } inline points crash(points al,points ar,points bl,points br) { points a=ar-al,b=br-bl; double bas=cox(al-bl,b)/cox(b,a); return al+a*bas; } inline points ortho(points p,points a,points b) { points c=a+pervec(b-a); double dis=dox(p-a,c-a); points tar=a+(c-a)*dis; return tar; } inline double distanpl(points p,points a,points b) { if(isponl(p,a,b))return 0; points ort=ortho(p,a,b); if(isponl(ort,a,b))return distan(p,ort); return min(distan(p,a),distan(p,b)); } const int _ = 107; int n; points p[_]; int main() { n=ty(); for(int i=1;i<=n;i++)p[i].takein(); p[0]=p[n],p[n+1]=p[1],p[n+2]=p[2]; for(int i=1;i<=n;i++) if(dcmp(cox(p[i+1]-p[i],p[i+2]-p[i]))<0){puts("0");return 0;} puts("1"); return 0; }
#include <bits/stdc++.h> using namespace std; #define db long double const db eps = 1e-6; int sgn(db a, db b = 0) { a -= b; return (a > eps) - (a < -eps); } struct poi { db x, y; void r() { cin >> x; cin >> y; } void w() { cout << x << ' ' << y << '\n'; } poi operator -(poi p) { return {x - p.x, y - p.y}; } poi operator +(poi p) { return {x + p.x, y + p.y}; } poi operator *(db d) { return {x * d, y * d}; } poi operator /(db d) { return {x / d, y / d}; } bool operator ==(poi p) { return !sgn(x, p.x) && !sgn(y, p.y); } db dot(poi p) { return x * p.x + y * p.y; } db cross(poi p) { return x * p.y - y * p.x; } db len() { return sqrt(x * x + y * y); } db len2() { return x * x + y * y; } poi proj(poi p, poi q) { db s = (*this - p).dot(q - p) / (q - p).len2(); return p + (q - p) * s; } db dis(poi p, poi q) { if((*this - p).dot(q - p) < 0) return (*this - p).len(); if((*this - q).dot(p - q) < 0) return (*this - q).len(); return abs((*this - p).cross(q - p) / (q - p).len()); } }; db xmul(poi a, poi b, poi c) { return (b - a).cross(c - a); } int ccw(poi a, poi b, poi c) { poi u = b - a, v = c - a; if(u.cross(v) > eps) return 1; if(u.cross(v) < -eps) return -1; if(u.dot(v) < -eps) return -2; if(u.len2() + eps < v.len2()) return 2; return 0; } bool si(poi a, poi b, poi c, poi d) { return ccw(a, b, c) * ccw(a, b, d) <= 0 && ccw(c, d, a) * ccw(c, d, b) <= 0; } poi li(poi a, poi b, poi c, poi d) { db u = xmul(c, d, a), v = xmul(c, d, b); return (a * v - b * u) / (v - u); } const int N = 111; poi p[N]; int main() { ios :: sync_with_stdio(false); int n; cin >> n; for(int i = 0; i < n; i ++) p[i].r(); p[n] = p[0]; bool conv = true; for(int i = 0; i < n - 1; i ++) if(ccw(p[i], p[i + 1], p[i + 2]) == -1) conv = false; cout << conv << '\n'; return 0; }
#include <iostream> #include <vector> #include <complex> using namespace std; #define X real() #define Y imag() #define EPS (1e-10) typedef complex<double> P; typedef P Vec; double dot(Vec v1, Vec v2) { return (v1*conj(v2)).X; } double cross(Vec v1, Vec v2) { return (v1*conj(v2)).Y; } enum { COUNTER_CLOCKWISE, CLOCKWISE, ONLINE_FRONT, ONLINE_BACK, ON_SEGMENT }; int ccw(P p0, P p1, P p2) { Vec a = p1 - p0; Vec b = p2 - p0; if(cross(a, b) > EPS) return CLOCKWISE; if(cross(a, b) < -EPS) return COUNTER_CLOCKWISE; if(dot(a, b) < -EPS) return ONLINE_BACK; if(norm(a) < norm(b)) return ONLINE_FRONT; return ON_SEGMENT; } typedef vector<P> Polygon; #define prev(G, i) ((G)[((i)-1+(G).size())%(G).size()]) #define curr(G, i) ((G)[(i)%(G).size()]) #define next(G, i) ((G)[((i)+1+(G).size())%(G).size()]) int main() { double x, y; Polygon g; int n; cin >> n; for(int i=0; i<n; i++) { cin >> x >> y; g.push_back(P(x, y)); } for(int i=0; i<n; i++) { if( ccw(prev(g, i), curr(g, i), next(g, i)) == CLOCKWISE ) { cout << 0 << endl; return 0; } } cout << 1 << endl; return 0; }
#include <iostream> #include <vector> #include <numeric> #include <string> #include <complex> #include <iomanip> using namespace std; typedef complex<double> P; typedef vector<P> vec; const double EPS = 1e-10; //二つのスカラーが等しいか #define EQ(a, b) (abs((a) - (b)) < EPS) //二つのベクトルが等しいか #define EQV(a, b) (EQ((a), real(), (b).real()) && EQ((a), imag(), (b).imag())) #define curr(P, i) P[i] #define next(P, i) P[(i + 1) % P.size()] #define prev(P, i) P[(i - 1 + P.size()) % P.size()] double dot(P a, P b) { return real(a) * real(b) + imag(a) * imag(b); } double cross(P a, P b) { return real(a) * imag(b) - imag(a) * real(b); } int is_orthogonal(P a1, P a2, P b1, P b2) { return EQ(dot(a1 - a2, b1 - b2), 0.0); } int is_parallel(P a1, P a2, P b1, P b2) { return EQ(cross(a1 - a2, b1 - b2), 0.0); } int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > 0) return 1; if (cross(b, c) < 0) return -1; if (dot(b, c) < 0) // c--a--b on line return 2; if (norm(b) < norm(c)) //a--b--c on line or a==b return -2; return 0; // a--c--b on line a==c or b==c } int is_intersected_ls(P a1, P a2, P b1, P b2) { return ccw(a1, a2, b1) * ccw(a1, a2, b2) <= 0 && ccw(b1, b2, a1) * ccw(b1, b2, a2) <= 0; } double Area(vec &g) { double A = 0; for (int i = 0; i < (int)g.size(); ++i) { A += cross(curr(g, i), next(g, i)); } return A / 2.0; } bool is_Convex(const vec &g) { for (int i = 0; i < (int)g.size(); ++i) { if (ccw(prev(g, i), curr(g, i), next(g, i)) == -1) return false; } return true; } int main(void) { int N; cin >> N; vec v; for (int i = 0; i < N; ++i) { double x, y; cin >> x >> y; P c = {x, y}; v.push_back(c); } if (is_Convex(v)) cout << "1" << endl; else cout << "0" << endl; }
#include <iostream> #include <complex> #include <sstream> #include <string> #include <algorithm> #include <deque> #include <list> #include <map> #include <numeric> #include <queue> #include <vector> #include <set> #include <limits> #include <cstdio> #include <cctype> #include <cmath> #include <cstring> #include <cstdlib> #include <ctime> using namespace std; #define REP(i, j) for(int i = 0; i < (int)(j); ++i) #define FOR(i, j, k) for(int i = (int)(j); i < (int)(k); ++i) #define SORT(v) sort((v).begin(), (v).end()) #define REVERSE(v) reverse((v).begin(), (v).end()) #define X real() #define Y imag() #define curr(P, i) P[i] #define next(P, i) P[(i+1)%P.size()] #define prev(P, i) P[(i+P.size()-1) % P.size()] const double EPS = 1e-8; const double INF = 1e12; typedef complex<double> P; namespace std { bool operator < (const P& a, const P& b) { return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } } double cross(const P& a, const P& b) { return imag(conj(a)*b); } double dot(const P& a, const P& b) { return real(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } //多角形 typedef vector<P> G; bool isconvex(const G &P) { for (int i = 0; i < P.size(); ++i){ //cout <<prev(P, i) <<", " <<curr(P, i) <<", " <<next(P, i) <<endl; //cout <<ccw(prev(P, i), curr(P, i), next(P, i)) <<endl; if (ccw(prev(P, i), curr(P, i), next(P, i)) == 1) return false; } return true; } int N; int main() { cin >>N; G g(N); REP(i, N){ int x, y; cin >>x >>y; g[i] = P(x, y); } REVERSE(g); cout <<isconvex(g) <<endl; return 0; }
#include <cstdio> #include <cstring> #include <cmath> #include <algorithm> #include <vector> #include <string> #include <map> #include <set> #include <cassert> using namespace std; #define rep(i,a,n) for (int i=a;i<n;i++) #define per(i,a,n) for (int i=n-1;i>=a;i--) #define pb push_back #define mp make_pair #define all(x) (x).begin(),(x).end() #define fi first #define se second #define SZ(x) ((int)(x).size()) typedef vector<int> VI; typedef long long ll; typedef pair<int,int> PII; const ll mod=1000000007; ll powmod(ll a,ll b) {ll res=1;a%=mod; assert(b>=0); for(;b;b>>=1){if(b&1)res=res*a%mod;a=a*a%mod;}return res;} // head typedef double db; db eps=1e-9; struct point { db x,y; point() {} point(db x,db y):x(x),y(y) {} void read() { scanf("%lf%lf",&x,&y); } void print() { printf("%.10f %.10f\n",x,y); } db len() { return sqrt(x*x+y*y); } db len2() { return x*x+y*y; } }; point operator + (const point &a,const point &b) { return point(a.x+b.x,a.y+b.y);} point operator - (const point &a,const point &b) { return point(a.x-b.x,a.y-b.y);} point operator * (const point &a,const db &b) { return point(a.x*b,a.y*b);} point operator / (const point &a,const db &b) { return point(a.x/b,a.y/b);} db dot(const point &a,const point &b) { return a.x*b.x+a.y*b.y; } db det(const point &a,const point &b) { return a.x*b.y-a.y*b.x; } struct line { point a,b; line() {} line(point a,point b):a(a),b(b) {} }; point proj(const line &a,const point &b) { return a.a+(a.b-a.a)*dot(a.b-a.a,b-a.a)/(a.b-a.a).len2(); } point reflect(const line &a,const point &b) { return proj(a,b)*2-b; } int sign(db x) { return fabs(x)<eps?0:(x>0?1:-1); } int relation(const line &a,const point &b) { int x=sign(det(a.b-a.a,b-a.a)); if (x==1) return 0; // COUNTER_CLOCKWISE ?????¶??? else if (x==-1) return 1; // CLOCKWISE ?????¶??? else { x=sign(dot(b-a.a,a.b-a.a)); if (x==-1) return 2; // ONLINE_BACK else { x=sign(dot(b-a.b,a.b-a.a)); if (x==1) return 3; // ONLINE_FRONT else return 4; // ON_SEGMENT } } } bool parallel(const line &a,const line &b) { return sign(det(a.a-a.b,b.a-b.b))==0;} bool ismiddle(const line &a,const point &b) { return sign(dot(b-a.a,a.b-a.a))>=0&&sign(dot(b-a.b,a.b-a.a))<=0; } int crossSS(const line &a,const line &b) { if (sign(min(b.a.x,b.b.x)-max(a.a.x,a.b.x))==1) return 0; if (sign(max(b.a.x,b.b.x)-min(a.a.x,a.b.x))==-1) return 0; if (sign(min(b.a.y,b.b.y)-max(a.a.y,a.b.y))==1) return 0; if (sign(max(b.a.y,b.b.y)-min(a.a.y,a.b.y))==-1) return 0; int d1=sign(det(a.b-a.a,b.a-a.a))*sign(det(a.b-a.a,b.b-a.a)); int d2=sign(det(b.b-b.a,a.a-b.a))*sign(det(b.b-b.a,a.b-b.a)); if (d1==-1&&d2==-1) return 2; // ?§?????????? else if (d1<=0&&d2<=0) return 1; // ????§?????????? else return 0; // ????????? } point crosspoint(const line &a,const line &b) { double a1=det(b.b-b.a,a.a-b.a),a2=det(b.b-b.a,a.b-b.a); return a.a*(a2/(a2-a1))-a.b*(a1/(a2-a1)); } double distSP(const line &a,const point &b) { point h=proj(a,b); if (ismiddle(a,h)) return (b-h).len(); else return min((b-a.a).len(),(b-a.b).len()); } double distSS(const line &a,const line &b) { if (crossSS(a,b)>=1) return 0; else return min(min(distSP(b,a.a),distSP(b,a.b)),min(distSP(a,b.a),distSP(a,b.b))); } typedef vector<point> polygon; double area(polygon &a) { // counter-clockwise double s=0; int n=SZ(a); rep(i,0,n) s+=det(a[i],a[(i+1)%n]); return 0.5*s; } bool isconvex(polygon &a,int ty=0) { // counter-clockwise 0-?????\??? 1-??\??? ???????????? int n=SZ(a); rep(i,0,n) { int d=relation(line(a[i],a[(i+1)%n]),a[(i+2)%n]); if ((ty==0&&(d==1))||(ty==1&&d!=0)) return 0; } return 1; } int n; vector<point> T; int main() { scanf("%d",&n); rep(i,0,n) { point p1; p1.read(); T.pb(p1); } printf("%d\n",isconvex(T)); }
#include<iostream> #include<cstdio> #include<cmath> #include<cstring> #include<vector> #include<set> #include<queue> #include<cstdlib> #include<algorithm> using namespace std; #define pb push_back #define mp make_pair #define SZ(x) (int)(x).size() typedef long long LL; typedef pair<int, int> pii; typedef pair<double, double> pdd; typedef pair<LL, LL> pll; const double eps = 1e-10; const double PI = acos(-1.0); //const double PI = 3.14159265358979323846264338327950288419716939937510 int dcmp(const double &x) { if (fabs(x) < eps) return 0; return x < 0 ? -1 : 1; } const int MOD = 1e9 + 7; const int INF = 2e9; const double INF_d = 1e64; template<class T> T qmod(T a, T b){ T ret = 1; while (b){ if (b & 1) ret *= a; b >>= 1; a *= a; } return ret; } template<class T> T gcd(T a, T b){ return !b ? a : gcd(b, a % b); } template<class T> T ex_gcd(T a, T b, T &x, T &y){ if (!b){ x = 1, y = 0; return a; } T t, ret; ret = ex_gcd(b, a % b, x, y); t = x, x = y, y = t - a / b * y; return ret; } template<class T> T inv(T t, T p){ return t == 1 ? 1 : (p - p / t) * inv(p % t, p) % p; } // head typedef double db; struct point{ db x, y; point(){} point(db a, db b): x(a), y(b){} point operator + (const point &p){ return point(x + p.x, y + p.y); } point operator - (const point &p){ return point(x - p.x, y - p.y); } point operator * (const db &k){ return point(x * k, y * k); } point operator / (const db &k){ return point(x / k, y / k); } db operator ^ (const point &p){ return x * p.y - y * p.x; } db operator * (const point &p){ return x * p.x + y * p.y; } bool operator == (const point &p){ return !dcmp(x - p.x) && !dcmp(y - p.y); } bool operator != (const point &p){ return dcmp(x - p.x) || dcmp(y - p.y); } bool operator < (const point &p){ return x == p.x ? y < p.y : x < p.x; } void read(){ scanf("%lf%lf", &x, &y); } void print(){ printf("%.10f %.10f\n", x, y); } point rotate(db &ang){ return point(x * cos(ang) - y * sin(ang), y * cos(ang) + x * sin(ang)); } point norm() { return point(-y, x); } db len() { return sqrt(x * x + y * y); } db len2(){ return x * x + y * y; } }; point err = point(INF_d, INF_d); point proj_SP(point A, point B, point P){ // projection point of P in segment AB point AB = B - A, AP = P - A; return A + AB * (AP * AB / AB.len2()); } point refl_SP(point A, point B, point P){ // reflection point of P int segment AB return proj_SP(A, B, P) * 2 - P; } struct line{ point p[2], u; line(){} line(point s, point t){ p[0] = s, p[1] = t; u = p[1] - p[0]; } point get_point(double t){ return point(p[0] + u * t); } }; bool parallel(line L1, line L2){ // check whether two lines L1 and L2 are parallel return !dcmp(L1.u ^ L2.u); } bool orthogonal(line L1, line L2){ // check whether two lines L1 and L2 are orthogonal return !dcmp(L1.u * L2.u); } pair<bool, point> inter_LL(line L1, line L2){ // calculate the intersection of two lines L1 and L2 if (parallel(L1, L2)) return mp(false, err); double t = ((L2.p[0] - L1.p[0]) ^ L2.u) / (L1.u ^ L2.u); return mp(true, L1.get_point(t)); } bool one_dimention_check(db a, db b, db c, db d){ // check whether two one-dimention segments has intersection if (dcmp(a - b) > 0) swap(a, b); if (dcmp(c - d) > 0) swap(c, d); return dcmp(b - c) >= 0 && dcmp(a - d) <= 0; } bool check_SS(point A, point B, point C, point D){ // check whether two segments AB and CD has intersection bool flag = one_dimention_check(A.x, B.x, C.x, D.x) && one_dimention_check(A.y, B.y, C.y, D.y); double a = dcmp((A - C) ^ (D - C)), b = dcmp((B - C) ^ (D - C)), c = dcmp((C - A) ^ (B - A)), d = dcmp((D - A) ^ (B - A)); return flag && dcmp(a * b) <= 0 && dcmp(c * d) <= 0; } // calculate the intersection point of two segments, first check and then call inter_LL to get the cross point bool inmid(db a, db b, db c){ // check whether a <= c <= b return dcmp(dcmp(b - c) * dcmp(a - c)) <= 0; } bool inmid(point A, point B, point P){ // check whether point P is in the rectangle of segment AB return inmid(A.x, B.x, P.x) && inmid(A.y, B.y, P.y); } db dis_SP(point A, point B, point P){ // the minimum distance from a point P to segment AB point p_proj = proj_SP(A, B, P); if (inmid(A, B, p_proj)) return (P - p_proj).len(); else return min((P - A).len(), (P - B).len()); } db dis_SS(point A, point B, point C, point D){ // the minimum distance from two segments AB and CD db res = INF_d; if (check_SS(A, B, C, D)) res = 0; res = min(res, dis_SP(A, B, C)); res = min(res, dis_SP(A, B, D)); res = min(res, dis_SP(C, D, A)); res = min(res, dis_SP(C, D, B)); return res; } db poly_Area(point *poly, int n){ // calc the area of a simple polygon poly, n is the number of points. //the points should be in clockwise or counter_clockwise. db res = 0.0; for (int i = 1; i < n - 1; i++){ res += (poly[i] - poly[0]) ^ (poly[i + 1] - poly[0]); } return fabs(res) / 2; } bool is_Convex(point *poly, int n){ poly[n] = poly[0]; if (n < 3) return 1; for (int i = 1; i < n; i++){ int tmp_dir = dcmp((poly[i] - poly[i - 1]) ^ (poly[(i + 1) % n] - poly[i])); if (tmp_dir < 0) return 0; } return 1; } const int N = 123; int n; point p[N]; int main(){ scanf("%d", &n); for (int i = 0; i < n; i++){ p[i].read(); } printf("%d\n", is_Convex(p, n)); return 0; }
#include<iostream> #include<cstdio> #include<cstring> #include<cmath> #include<cstdlib> #include<vector> #define eps 1e-10 #define double long double using namespace std; struct point{ double x,y; void read(){scanf("%Lf%Lf",&x,&y);} void write(){printf("%.10Lf %.10Lf\n",x,y);} point(double X=0.0,double Y=0.0):x(X),y(Y){} point operator +(const point a)const{return point(x+a.x,y+a.y);} point operator -(const point a)const{return point(x-a.x,y-a.y);} point operator *(double a)const{return point(x*a,y*a);} point operator /(double a)const{return point(x/a,y/a);} bool operator ==(const point a)const{return abs(x-a.x)<=eps && abs(y-a.y)<=eps;} }; double dis(point a,point b=point(0,0)){return sqrt((a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y));} double dot(point a,point b){return a.x*b.x+a.y*b.y;} double cross(point a,point b){return a.x*b.y-a.y*b.x;} double cross3(point o,point a,point b){return cross(a-o,b-o);} bool jiao(point a,point b,point c,point d) { if(min(a.x,b.x)>max(c.x,d.x) || min(a.y,b.y)>max(c.y,d.y)) return false; if(min(c.x,d.x)>max(a.x,b.x) || min(c.y,d.y)>max(a.y,b.y)) return false; if(cross3(a,b,c)*cross3(a,b,d)>0) return false; if(cross3(c,d,a)*cross3(c,d,b)>0) return false; return true; } short int on_line(point o,point a,point b)//oa->ob 0:D 1:U 2:O { if(dot(a-o,b-o)<-eps) return 0; return 1+(dis(a-o)>=dis(b-o)); } void make_rand(double &x){x=x+(1ll*rand()%10+1)/10.0*eps;} struct Line{ point a,b; void read(){a.read();b.read();} bool operator &&(const Line u){return jiao(a,b,u.a,u.b);} point operator &(const Line u) { if(a==u.a || a==u.b) return a; if(b==u.a || b==u.b) return b; double x1=a.x,x2=b.x,x3=u.a.x,x4=u.b.x; double y1=a.y,y2=b.y,y3=u.a.y,y4=u.b.y; if(x3==x4) return point(x3,(y2-y1)*x3/(x2-x1)+(y1*x2-x1*y2)/(x2-x1)); if(x1==x2) return point(x1,(y4-y3)*x1/(x4-x3)+(y3*x4-x3*y4)/(x4-x3)); make_rand(x2); double x=((y3*x4-y4*x3)*(x2-x1)-(y1*x2-y2*x1)*(x4-x3))/((y2-y1)*(x4-x3)-(y4-y3)*(x2-x1)); double y=(y2-y1)*x/(x2-x1)+(y1*x2-x1*y2)/(x2-x1); return point(x,y); } }; point project(Line a,point p) { point &p1=a.a,&p2=a.b; double len=dot(p2-p1,p-p1)/dis(p2-p1); return p1+(p2-p1)/dis(p2-p1)*len; } double dis(Line a,Line b) { if(a && b) return 0; double ans=min(min(dis(a.a,b.a),dis(a.a,b.b)),min(dis(a.b,b.a),dis(a.b,b.b))); point res=project(a,b.a); if(on_line(a.a,a.b,res)==2) ans=min(ans,dis(res,b.a)); res=project(a,b.b); if(on_line(a.a,a.b,res)==2) ans=min(ans,dis(res,b.b)); res=project(b,a.a); if(on_line(b.a,b.b,res)==2) ans=min(ans,dis(res,a.a)); res=project(b,a.b); if(on_line(b.a,b.b,res)==2) ans=min(ans,dis(res,a.b)); return ans; } struct polygon{ vector<point>p; void read(int n=-1) { if(n<0) scanf("%d",&n); for(int i=1;i<=n;i++) { point a; a.read(); p.push_back(a); } } double area(void) { double ans=0; for(int i=1;i<p.size();i++) ans+=cross3(p[0],p[i-1],p[i])/2; return abs(ans); } bool convex(void) { short int right=-1; for(int i=2;i<p.size();i++) if(right<0) right=cross3(p[i-2],p[i-1],p[i])>=0; else if(right!=(cross3(p[i-2],p[i-1],p[i])>=0)) return false; if(right!=(cross3(p[p.size()-2],p[p.size()-1],p[0])>=0)) return false; return true; } }p; int main() { int n; scanf("%d",&n); srand(n); p.read(n); printf("%d\n",p.convex()); return 0; }
#include <iostream> #include <fstream> #include <string> #include <iomanip> #include <math.h> #include <stdbool.h> #include <algorithm> using namespace std; class Point { public: double x, y; Point(double x = 0, double y = 0): x(x), y(y) {} Point operator + (Point p) { return Point(x+p.x, y+p.y); } Point operator - (Point p) { return Point(x-p.x, y-p.y); } Point operator * (double a) { return Point(a*x, a*y); } Point operator / (double a) { return Point(x/a, y/a); } double abs() {return sqrt(norm()); } double norm() {return x*x + y*y; } }; typedef Point Vector; double dot(Vector a, Vector b) { return a.x * b.x + a.y * b.y; } double cross(Vector a, Vector b) { return a.x*b.y - a.y*b.x; } int main(){ #if 0 std::ifstream in("input.txt"); std::cin.rdbuf(in.rdbuf()); #endif int n; cin >> n; Point i1, i2, p1, p2, p3; int isConvex = 1; for(int i=0; i<n; i++){ if(i==0) { cin >> i1.x >> i1.y; cin >> i2.x >> i2.y; p1 = i1; p2 = i2; } else { p1 = p2; p2 = p3; } if(i==n-2){ p3 = i1; } else if(i==n-1){ p3 = i2; } else{ cin >> p3.x >> p3.y; } //cout << p1.x << " " << p1.y << " " << p2.x << " " << p2.y << " " << p3.x << " " << p3.y << "\n"; if( cross(p2-p1,p3-p2) < 0 ){ isConvex = 0; break; } } cout << isConvex <<"\n"; return 0; }
// #include {{{ #include <iostream> #include <cassert> #include <cstring> #include <cstdlib> #include <cstdio> #include <cctype> #include <cmath> #include <ctime> #include <queue> #include <set> #include <map> #include <stack> #include <string> #include <bitset> #include <vector> #include <complex> #include <algorithm> using namespace std; // }}} // #define {{{ typedef long long ll; typedef double db; typedef pair<int,int> pii; typedef vector<int> vi; #define de(x) cout << #x << "=" << x << endl #define rep(i,a,b) for(int i=a;i<(b);++i) #define per(i,a,b) for(int i=(b)-1;i>=(a);--i) #define all(x) (x).begin(),(x).end() #define sz(x) (int)(x).size() #define mp make_pair #define pb push_back #define fi first #define se second // }}} typedef ll T; struct P{ T x,y; P(){} P(T x,T y):x(x),y(y){} void read(){scanf("%lld%lld",&x,&y);} P operator - (const P&b) const {return P(x-b.x,y-b.y);} P operator + (const P&b) const {return P(x+b.x,y+b.y);} T operator * (const P&b) const {return x*b.x+y*b.y;} P operator * (const T&k) const {return P(x*k,y*k);} T operator ^ (const P&b) const {return x*b.y-y*b.x;} }; typedef vector<P> polygon; bool isconvex(polygon A){ bool ok=1;int n=sz(A); rep(i,0,2) A.pb(A[i]); rep(i,0,n) ok&=((A[i+1]-A[i])^(A[i+2]-A[i]))>=0; return ok; } int main(){ int n;scanf("%d",&n); polygon A; rep(i,0,n){ P p;p.read(); A.pb(p); } printf("%d\n",isconvex(A)); return 0; }
#include <iostream> #include <vector> using namespace std; template <class T> void readPoint(vector< vector<T> >& aVec, int nIdx) { T x, y; vector<T> aPoint(2); std::cin >> x >> y; aPoint[0] = x; aPoint[1] = y; aVec[nIdx] = aPoint; } int main() { int nSize; cin >> nSize; vector< vector<int> > aPoints(nSize); for (int i = 0; i < nSize; i++) { readPoint(aPoints, i); } int nAns(1), nDir(0), nVecx(0), nVecy(0), nNew_vecx(0), nNew_vecy(0); for (int i = 0; i <= nSize; i++) { nNew_vecx = aPoints[(i + 1) % nSize][0] - aPoints[i % nSize][0]; nNew_vecy = aPoints[(i + 1) % nSize][1] - aPoints[i % nSize][1]; int nCross_prod = (nVecx * nNew_vecy - nVecy * nNew_vecx); if (nCross_prod != 0) { if (nCross_prod * nDir >= 0) { nDir = nCross_prod > 0 ? 1 : -1; } else { nAns = 0; break; } } nVecx = nNew_vecx; nVecy = nNew_vecy; } cout << nAns << "\n"; return 0; }
#include<cstdio> #include<iostream> using namespace std; typedef long long ll; ll read() { ll x=0,f=1;char ch=getchar(); while(ch<'0'||ch>'9'){if(ch=='-')f=-1;ch=getchar();} while(ch>='0'&&ch<='9'){x=x*10+ch-'0';ch=getchar();} return x*f; } int n; struct Point{double x,y;}p[105]; Point operator -(Point a,Point b){return (Point){a.x-b.x,a.y-b.y};} double cross(Point a,Point b){return a.x*b.y-a.y*b.x;} void read(Point &a){a.x=read(),a.y=read();} bool convex() { for(int i=0;i<n;i++) { int x=(i+1)%n,y=(i+2)%n; if(cross(p[x]-p[i],p[y]-p[x])<0)return 0; } return 1; } int main() { n=read(); for(int i=0;i<n;i++)read(p[i]); printf("%d\n",convex()); return 0; }
// CGL_3_B.cpp // #include <bits/stdc++.h> using namespace std; const double EPS = 1e-10; bool EQ(double a, double b){return fabs(a-b) < EPS;} typedef complex<double> Point; #define X real() #define Y imag() namespace std { bool operator == (const Point &a, const Point &b) { return EQ(a.X, b.X) && EQ(a.Y, b.Y); } bool operator < (const Point &a, const Point &b) { return a.X != b.X ? a.X < b.X : a.Y < b.Y; } } struct Segment { Point p1, p2; Segment(){}; Segment(Point p1, Point p2) : p1(p1), p2(p2) {}; }; typedef Segment Line; typedef vector<Point> Polygon; double dot(Point a, Point b){return real(conj(a) * b);} double cross(Point a, Point b){return imag(conj(a) * b);} const int COUNTER_CLOCKWISE = +1; const int CLOCKWISE = -1; const int ONLINE_BACK = +2; const int ONLINE_FRONT = -2; const int ON_SEGMENT = 0; int ccw(Point a, Point b, Point c) { Point x = b - a; Point y = c - a; if(cross(x, y) > EPS) return COUNTER_CLOCKWISE; if(cross(x, y) < -EPS) return CLOCKWISE; if(dot(x, y) < -EPS) return ONLINE_BACK; if(norm(x) < norm(y)) return ONLINE_FRONT; return ON_SEGMENT; } #define curr(P,i) P[i] #define next(P,i) P[(i+1)%P.size()] #define prev(P,i) P[(i+P.size()-1) % P.size()] bool isConvex(Polygon P) { for(int i = 0; i < P.size(); ++i) if(ccw(prev(P,i), curr(P,i), next(P,i)) == CLOCKWISE) return false; return true; } int main() { int n,x,y; Polygon P; cin>>n; for(int i=0;i<n;++i){ cin>>x>>y; P.push_back(Point(x,y)); } cout<<isConvex(P)<<endl; return 0; }
#include <algorithm> #include <cmath> #include <cstdio> #include <iostream> #include <vector> using namespace std; const double EPS = 1e-9; const double PI = acos(-1); int sign(double x) { if (fabs(x) < EPS) { return 0; } else if (x > 0) { return 1; } else { return -1; } } int dcmp(double x, double y) { return sign(x - y); } struct Vector; typedef Vector Point; struct Vector { double x; double y; explicit Vector(double x = 0, double y = 0); Vector operator+(const Vector &rhs) const; Vector operator-() const; Vector operator-(const Vector &rhs) const; Vector operator*(double d) const; Vector operator/(double d) const; double operator*(const Vector &rhs) const; double operator^(const Vector &rhs) const; bool operator==(const Vector &rhs) const; bool operator!=(const Vector &rhs) const; bool operator<(const Vector &rhs) const; bool operator>(const Vector &rhs) const; bool operator<=(const Vector &rhs) const; bool operator>=(const Vector &rhs) const; friend std::ostream &operator<<(std::ostream &os, const Vector &vector); double dot(const Vector &rhs) const; double cross(const Vector &rhs) const; double length() const; double angle() const; double angle(const Vector &rhs) const; Vector rotate(double rad) const; Vector normal() const; double getDistanceTo(const Point &rhs) const; }; Vector::Vector(double x, double y) : x(x), y(y) {} Vector Vector::operator+(const Vector &rhs) const { return Vector(x + rhs.x, y + rhs.y); } Vector Vector::operator-() const { return Vector(-x, -y); } Vector Vector::operator-(const Vector &rhs) const { return *this + -rhs; } Vector Vector::operator*(double d) const { return Vector(x * d, y * d); } Vector Vector::operator/(double d) const { return Vector(x / d, y / d); } double Vector::operator*(const Vector &rhs) const { return x * rhs.x + y * rhs.y; } double Vector::operator^(const Vector &rhs) const { return x * rhs.y - rhs.x * y; } bool Vector::operator==(const Vector &rhs) const { return dcmp(x, rhs.x) == 0 && dcmp(y, rhs.y) == 0; } bool Vector::operator!=(const Vector &rhs) const { return !(rhs == *this); } bool Vector::operator<(const Vector &rhs) const { if (dcmp(x, rhs.x) != 0) { return dcmp(x, rhs.x) < 0; } else { return dcmp(y, rhs.y) < 0; } } bool Vector::operator>(const Vector &rhs) const { return rhs < *this; } bool Vector::operator<=(const Vector &rhs) const { return !(rhs < *this); } bool Vector::operator>=(const Vector &rhs) const { return !(*this < rhs); } std::ostream &operator<<(std::ostream &os, const Vector &vector) { os << "(" << vector.x << ", " << vector.y << ")"; return os; } double Vector::dot(const Vector &rhs) const { return *this * rhs; } double Vector::cross(const Vector &rhs) const { return *this ^ rhs; } double Vector::length() const { return sqrt(*this * *this); } double Vector::angle() const { return atan2(y, x); } double Vector::angle(const Vector &rhs) const { return acos((*this * rhs) / length() / rhs.length()); } Vector Vector::rotate(double rad) const { return Vector(x * cos(rad) - y * sin(rad), x * sin(rad) + y * cos(rad)); } Vector Vector::normal() const { double l = length(); return Vector(-y / l, x / l); } double Vector::getDistanceTo(const Point &rhs) const { return sqrt(pow(x - rhs.x, 2) + pow(y - rhs.y, 2)); } std::vector<Point> convexHullAndrew(std::vector<Point> &points) { int n = points.size(); sort(points.begin(), points.end()); std::vector<int> stk(n + 2); std::vector<bool> used(n + 2, false); int top = 0; stk[++top] = 0; for (int i = 1; i < n; i++) { while (top >= 2 && sign((points[stk[top]] - points[stk[top - 1]]) ^ (points[i] - points[stk[top]])) < 0) { used[stk[top--]] = false; } used[i] = true; stk[++top] = i; } int tmp = top; for (int i = n - 2; i >= 0; i--) { if (!used[i]) { while (top > tmp && sign((points[stk[top]] - points[stk[top - 1]]) ^ (points[i] - points[stk[top]])) < 0) { used[stk[top--]] = false; } used[i] = true; stk[++top] = i; } } std::vector<Point> res; res.reserve(top); for (int i = 1; i < top; i++) { res.push_back(points[stk[i]]); } return res; } int main() { // freopen("data.in", "r", stdin); int n; while (~scanf("%d", &n)) { vector<Point> points; points.reserve(n); for (int i = 0; i < n; i++) { int x, y; scanf("%d%d", &x, &y); points.emplace_back(x, y); } const vector<Point> &vec = convexHullAndrew(points); if (vec.size() == n) { puts("1"); } else { puts("0"); } } return 0; }
#include <bits/stdc++.h> namespace LCY{ #define double long double const double EPS=1e-10; inline int dcmp(double x){if(fabs(x)<EPS)return 0;return (x<0)?-1:1;} struct Point{double x,y;Point(double _x=0,double _y=0){x=_x;y=_y;}}; struct Vector{double x,y;Vector(double _x=0,double _y=0){x=_x;y=_y;}}; Vector operator - (Point a,Point b){return Vector(a.x-b.x,a.y-b.y);} Vector operator * (Vector a,double d){return Vector(a.x*d,a.y*d);} Point operator + (Point a,Vector b){return Point(a.x+b.x,a.y+b.y);} inline double dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;} inline double cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;} inline double norm(Vector a){return dot(a,a);} inline double abs(Vector a){return std::sqrt(norm(a));} struct Line{ Point p1,p2; Line(Point _p1=Point(0,0),Point _p2=Point(0,0)){p1=_p1;p2=_p2;} }; inline bool is_parallel(Line l1,Line l2){return dcmp(cross(l2.p2-l2.p1,l1.p2-l1.p1))==0;} inline bool is_vertical(Line l1,Line l2){return dcmp(dot(l2.p2-l2.p1,l1.p2-l1.p1))==0;} Point project(Line l,Point p){ Vector base=l.p2-l.p1; double r=dot(p-l.p1,base)/norm(base); return l.p1+base*r; } Point reflect(Line l,Point p){ Point q=project(l,p); Vector v=p-q;v.x=-v.x;v.y=-v.y; return q+v; } int ccw(Vector v1,Vector v2){ if(dcmp(cross(v1,v2))>0)return 1;//COUNTER_CLOCKWISE else if(dcmp(cross(v1,v2))<0)return 2;//CLOCKWISE else{ if(dcmp(dot(v1,v2))<0)return 3;//ONLINE_BACK else{ if(dcmp(norm(v1)-norm(v2))<0)return 4;//ONLINE_FRONT else return 5;//ON_SEGMENT } } } inline bool is_inter(Line l1,Line l2){ bool flag=1; int t1=ccw(l1.p2-l1.p1,l2.p1-l1.p1),t2=ccw(l1.p2-l1.p1,l2.p2-l1.p1); if(t1==5 || t2==5) return true; else if(t1==t2)return false; else if(t1>=3 && t2<=2) return false; else if(t1<=2 && t2>=3) return false; std::swap(l1,l2); t1=ccw(l1.p2-l1.p1,l2.p1-l1.p1),t2=ccw(l1.p2-l1.p1,l2.p2-l1.p1); if(t1==5 || t2==5) return true; else if(t1==t2)return false; else if(t1>=3 && t2<=2) return false; else if(t1<=2 && t2>=3) return false; return true; } inline Point line_intersection(Line l1,Line l2){ if(is_parallel(l1,l2)) return Point(233,233); Vector u=l1.p1-l2.p1,v=l1.p2-l1.p1,w=l2.p2-l2.p1; double t=cross(w,u)/cross(v,w); return l1.p1+v*t; } inline Point segment_intersection(Line l1,Line l2){ if(!is_inter(l1,l2)) return Point(233,233); return line_intersection(l1,l2); } inline double line_point_distance(Line l,Point p){ return std::abs(cross(l.p2-l.p1,p-l.p1))/abs(l.p2-l.p1); } inline double segment_point_distance(Line l,Point p){ if(dcmp(dot(l.p2-l.p1,p-l.p1))<0) return abs(p-l.p1); if(dcmp(dot(l.p1-l.p2,p-l.p2))<0) return abs(p-l.p2); return line_point_distance(l,p); } inline double segment_distance(Line l1,Line l2){ #define spd segment_point_distance if(is_inter(l1,l2))return 0.0; return std::min(std::min(spd(l1,l2.p1),spd(l1,l2.p2)),std::min(spd(l2,l1.p1),spd(l2,l1.p2))); } double area(std::vector<Point> &Q){ int n=Q.size(); double ans=0; Point o=Point(0.0,0.0); for(int i=0;i<n;++i)ans+=cross(Q[i]-o,Q[(i+1)%n]-o)/2.0; return ans; } bool is_convex(std::vector<Point> &Q){ int n=Q.size(); Point o=Point(0.0,0.0); for(int i=0;i<n;++i){ Point lst=Q[(i+n-1)%n],now=Q[i],nxt=Q[(i+1)%n]; if(ccw(now-lst,nxt-lst)==2)return false; } return true; } } using namespace LCY; using namespace std; int main(){ vector<Point>Q;int n;cin>>n;for(int i=0;i<n;++i){Point p;cin>>p.x>>p.y;Q.push_back(p);} cout<<is_convex(Q)<<endl; return 0; }
#include <bits/stdc++.h> #define eps 1e-9 #define nmax 200 #define f(c,a,b) for(int c=a; c<=b; c++) using namespace std; typedef double db; struct P{ db x, y; P(){} P(db x, db y) : x(x) , y(y) {} P operator - (P a){ return P(x-a.x, y-a.y); } db times(P a){ return x*a.y-y*a.x; } }po[nmax]; typedef P V; int n; bool isconvex(){ po[0] = po[n]; f(i,2,n) if( (po[i]-po[i-1]).times(po[i-1]-po[i-2]) > eps ) return false; if( (po[1]-po[n]).times(po[n]-po[n-1]) > eps ) return false; return true; } int main(){ //freopen("owo.in","r",stdin); cin >> n; f(i,1,n) scanf("%lf%lf", &po[i].x, &po[i].y); printf("%d\n", isconvex()); return 0; }
#include <bits/stdc++.h> using namespace std; using lint = long long int; template<class T = int> using V = vector<T>; template<class T = int> using VV = V< V<T> >; template<class T> void assign(V<T>& v, int n, const T& a = T()) { v.assign(n, a); } template<class T, class... U> void assign(V<T>& v, int n, const U&... u) { v.resize(n); for (auto&& i : v) assign(i, u...); } const double eps = 1e-10; const double inf = 1e+10; const double pi = acos(-1.0); int sgn(double a) { return a < -eps ? -1 : a > eps; } using P = complex<double>; istream& operator>>(istream& i, P& p) { double x, y; i >> x >> y; p = P(x, y); return i; } ostream& operator<<(ostream& o, const P& p) { o << real(p) << ' ' << imag(p); return o; } bool operator<(const P& p, const P& q) { return sgn(real(p) - real(q)) ? sgn(real(p) - real(q)) < 0 : sgn(imag(p) - imag(q)) < 0; } bool operator>(const P& p, const P& q) { return q < p; } bool operator<=(const P& p, const P& q) { return !(p > q); } bool operator>=(const P& p, const P& q) { return !(p < q); } bool eq(const P& p, const P& q) { return !(p < q) and !(p > q); } double dot(const P& p, const P& q) { return real(conj(p) * q); } double cross(const P& p, const P& q) { return imag(conj(p) * q); } int ccw(P p0, P p1, P p2) { p1 -= p0, p2 -= p0; // (1) if (sgn(cross(p1, p2)) > 0) return 1; // if (sgn(cross(p1, p2)) < 0) return -1; // (-2)---p0---(0)---p1---(2) if (sgn(dot(p1, p2) < 0)) return -2; // if (sgn(norm(p1) - norm(p2)) < 0) return 2; // (-1) return 0; } bool convex(V<P>& ps) { int n = ps.size(); for (int i = 0; i < n; i++) if (ccw(ps[i], ps[(i + 1) % n], ps[(i + 2) % n]) == -1) return false; return true; } int main() { cin.tie(NULL); ios::sync_with_stdio(false); int n; cin >> n; V<P> ps(n); for (int i = 0; i < n; i++) cin >> ps[i]; cout << convex(ps) << '\n'; }
/* 判断是否是凸包 */ #include <iostream> #include <algorithm> #include <cmath> #include <cstdio> #include <cstring> using namespace std; int num; double x,yy1,yy2,yy3,yy4; const double eps = 1e-8; const double inf = 1e20; const double pi = acos(-1.0); const int maxp = 110; int sgn(double x){ if(fabs(x)<eps){ return 0; } if(x<0){ return -1; }else{ return 1; } } struct Point{ double x,y; Point(){} void input(){ scanf("%lf%lf",&x,&y); } Point(double _x,double _y){ x = _x;y = _y; } bool operator < (Point b)const{ return sgn(x-b.x)==0?sgn(y-b.y)<0:x<b.x; } Point operator - (const Point &b)const{ return Point(x-b.x,y-b.y); } double operator *(const Point &b)const{ return x*b.x+y*b.y; } double operator ^(const Point &b)const{ return x*b.y-y*b.x; } double distance(Point p){ return hypot(x-p.x,y-p.y); } }; struct Line{ Point s,e; Line(){} Line(Point _s,Point _e){ s = _s; e = _e; } }; struct polygon{ int n; Point p[maxp]; Line l[maxp]; void input(int _n){ n = _n; for(int i = 0;i < n;++i ){ p[i].input(); } } bool isconvex(){ bool s[3]; memset(s,false,sizeof(s)); for(int i = 0;i < n;++i ){ int j = (i+1)%n; int k = (j+1)%n; s[sgn((p[j]-p[i])^(p[k]-p[i]))+1] = true; if(s[0]&&s[2]){ return false; } } return true; } }; int main(){ int N; scanf("%d",&N); polygon pp; pp.input(N); if(pp.isconvex()){ printf("1\n"); }else{ printf("0\n"); } return 0; }
#include<iostream> #include<cstdio> #include<cmath> #include<vector> #include<iomanip> using namespace std; static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; #define EPS (1e-10) #define equals(a, b) (fabs((a) - (b)) < EPS) class Point{ public: double x, y; Point(double x = 0, double y = 0): x(x), y(y) {} Point operator + (Point p){ return Point(x + p.x, y + p.y);} Point operator - (Point p){ return Point(x - p.x, y - p.y);} Point operator * (double a){ return Point(a * x, a * y);} Point operator / (double a){ return Point(x / a, y / a);} double abs(){ return sqrt(norm());} double norm(){ return x * x + y * y;} bool operator < (const Point &p) const{ return x != p.x ? x < p.x : y < p.y; } bool operator == (const Point &p) const{ return fabs(x - p.x) < EPS && fabs(y - p.y) < EPS; } }; typedef Point Vector; typedef vector<Point> Polygon; double dot(Vector a, Vector b){ return a.x * b.x + a.y * b.y; } double cross(Vector a, Vector b){ return a.x * b.y - a.y * b.x; } int ccw(Point p0, Point p1, Point p2){ Vector a = p1 - p0; Vector b = p2 - p0; if(cross(a, b) > EPS) return COUNTER_CLOCKWISE; if(cross(a, b) < -EPS) return CLOCKWISE; if(dot(a, b) < -EPS) return ONLINE_BACK; if(a.norm() < b.norm()) return ONLINE_FRONT; return ON_SEGMENT; } int main(){ int n; cin >> n; Polygon p(n); for(int i = 0; i < n; i++) cin >> p[i].x >> p[i].y; for(int i = 0; i < n; i++){ int num = ccw(p[(i + 1) % n], p[i], p[(i + 2) % n]); if(num == COUNTER_CLOCKWISE){ cout << 0 << endl; return 0; } } cout << 1 << endl; return 0; }
#include<bits/stdc++.h> using namespace std; const int MAXN = 2e5 + 5; typedef long long ll; typedef long double ld; typedef unsigned long long ull; template <typename T> void chkmax(T &x, T y) {x = max(x, y); } template <typename T> void chkmin(T &x, T y) {x = min(x, y); } template <typename T> void read(T &x) { x = 0; int f = 1; char c = getchar(); for (; !isdigit(c); c = getchar()) if (c == '-') f = -f; for (; isdigit(c); c = getchar()) x = x * 10 + c - '0'; x *= f; } template <typename T> void write(T x) { if (x < 0) x = -x, putchar('-'); if (x > 9) write(x / 10); putchar(x % 10 + '0'); } template <typename T> void writeln(T x) { write(x); puts(""); } namespace LibraryOfComputationalGeometry { typedef long double ld; const ld eps = 1e-9; struct point {ld x, y; }; struct line {point a, b; }; //Be sure that a and b are distinct. void ReadPointInt(point &a) {read(a.x), read(a.y); } void PrintPoint(point a) {printf("%.10Lf %.10Lf\n", a.x, a.y); } void ReadLineInt(line &a) {ReadPointInt(a.a), ReadPointInt(a.b); } void CerrPoint(point a) {cerr << a.x << ' ' << a.y << endl; } void CerrLine(line a) {cerr << a.a.x << ' ' << a.a.y << ' ' << a.b.x << ' ' << a.b.y << endl; } point operator + (point a, point b) {return (point) {a.x + b.x, a.y + b.y}; } point operator - (point a, point b) {return (point) {a.x - b.x, a.y - b.y}; } point operator * (point a, ld b) {return (point) {a.x * b, a.y * b}; } ld dot(point a, point b) {return a.x * b.x + a.y * b.y; } ld operator * (point a, point b) {return a.x * b.y - a.y * b.x; } ld moo(point a) {return sqrtl(a.x * a.x + a.y * a.y); } ld dist(point a, point b) {return moo(a - b); } point unit(point a) { ld tmp = moo(a); assert(tmp > eps); return a * (1.0 / tmp); } point Projection(point x, line a) { ld d = dot(x - a.a, a.b - a.a) / dist(a.a, a.b); return a.a + unit(a.b - a.a) * d; } point Reflection(point x, line a) { return Projection(x, a) * 2 - x; } bool OnLine(point x, line a) { return fabsl((a.b - a.a) * (x - a.a)) <= eps; } bool OnSegment(point x, line a) { return dist(x, a.a) + dist(x, a.b) - dist(a.a, a.b) <= eps; } bool Parallel(line a, line b) { return fabsl((a.b - a.a) * (b.b - b.a)) <= eps; } bool Orthogonal(line a, line b) { return fabsl(dot(a.b - a.a, b.b - b.a)) <= eps; } bool SegmentIntersect(line a, line b) { if (Parallel(a, b)) return OnSegment(b.a, a) || OnSegment(b.b, a) || OnSegment(a.a, b) || OnSegment(a.b, b); ld tmp = ((a.b - a.a) * (b.a - a.a)) * ((a.b - a.a) * (b.b - a.a)); ld tnp = ((b.b - b.a) * (a.a - b.a)) * ((b.b - b.a) * (a.b - b.a)); return tmp <= eps && tnp <= eps; } point LineIntersection(line a, line b) { assert(!Parallel(a, b)); ld tmp = (b.a - a.a) * (b.b - a.a); ld tnp = (b.b - a.b) * (b.a - a.b); return (a.a * tnp + a.b * tmp) * (1 / (tmp + tnp)); } ld DistanceToSegment(point x, line a) { point tmp = Projection(x, a); if (OnSegment(tmp, a)) return dist(x, tmp); else return min(dist(x, a.a), dist(x, a.b)); } } using namespace LibraryOfComputationalGeometry; point a[MAXN]; int main() { int n; read(n); for (int i = 1; i <= n; i++) ReadPointInt(a[i]); a[n + 1] = a[1], a[n + 2] = a[2]; for (int i = 2; i <= n + 1; i++) if ((a[i] - a[i - 1]) * (a[i + 1] - a[i]) < -eps) { printf("0\n"); return 0; } printf("1\n"); return 0; }
#include <bits/stdc++.h> using namespace std; constexpr double EPS = 1e-14; struct vec2 { double x, y; vec2 operator+(const vec2 rhs) { return {x + rhs.x, y + rhs.y}; } vec2 operator-(const vec2 rhs) { return {x - rhs.x, y - rhs.y}; } vec2 operator*(const double k) { return {x * k, y * k}; } vec2 operator/(const double k) { return {x / k, y / k}; } }; void printvec2(vec2 p, int precision) { cout << setprecision(precision) << fixed << p.x << " " << p.y << endl; } double dot(vec2 a, vec2 b) { return a.x * b.x + a.y * b.y; }; double norm2(vec2 a) { return dot(a, a); } struct line { vec2 p, l; }; line make_line(vec2 a, vec2 b) { return {a, b - a}; } double cross(vec2 a, vec2 b) { return a.x * b.y - a.y * b.x; } bool is_parallel(vec2 a, vec2 b) { return abs(cross(a, b)) < EPS; } bool is_parallel(line a, line b) { return is_parallel(a.l, b.l); } double operator/(vec2 a, vec2 b) { assert(is_parallel(a, b)); return abs(b.x) < EPS ? a.y / b.y : a.x / b.x; } vec2 intersection(line l1, line l2) { assert(!is_parallel(l1, l2)); double a = l1.p.x, b = l1.p.y, c = l1.l.x, d = l1.l.y; double e = l2.p.x, f = l2.p.y, g = l2.l.x, h = l2.l.y; double k = (h * (a - e) - g * (b - f)) / (g * d - c * h); return { a + k * c, b + k * d }; } vec2 get_normal(vec2 p) { return {-p.y, p.x}; } vec2 foot(vec2 p, line l) { line normal = {p, get_normal(l.l)}; return intersection(normal, l); } vec2 reflect(vec2 p, line l) { vec2 f = foot(p, l); return {2 * f.x - p.x, 2 * f.y - p.y}; } double dist2(vec2 p, line l) { return norm2(foot(p, l) - p); } double dist2(vec2 p, vec2 q) { return norm2(q - p); } int sgn(double a) { if (a < -EPS) return -1; if (a > EPS) return 1; return 0; } struct segment { vec2 a, b; }; segment make_segment(vec2 a, vec2 b) { return {a, b}; } double dist2(vec2 p, segment s) { vec2 l = s.a, r = s.b; for (int i = 0; i < 100; i++) { vec2 ml = (l + r) / 3; vec2 mr = (l + r) * 2 / 3; if (dist2(p, ml) > dist2(p, mr)) { l = ml; } else { r = mr; } } return dist2(p, l); } template<class T> struct ext { double val; T x, y; }; template<class T> ext<T> ternary_2d(function<double(T, T)> f, T xl, T xr, T yl, T yr, bool maximum = true) { if (!maximum) { function<double(T, T)> g = [&](T a, T b){return -f(a, b);}; ext<T> ret = ternary_2d(g, xl, xr, yl, yr, true); return {-ret.val, ret.x, ret.y}; } // fix y function<ext<T>(T, T, T)> fx = [&](T y, T l, T r) { for (int i = 0; i < 100; i++) { T ml = (l * 2 + r) / 3.0; T mr = (l + r * 2) / 3.0; if (f(ml, y) < f(mr, y)) { l = ml; } else { r = mr; } } ext<T> ret; ret.x = l; ret.y = y; ret.val = f(l, y); return ret; }; for (int i = 0; i < 100; i++) { T ml = (yl * 2 + yr) / 3.0; T mr = (yl + yr * 2) / 3.0; if (f(fx(ml, xl, xr).x, ml) < f(fx(mr, xl, xr).x, mr)) { yl = ml; } else { yr = mr; } } ext<T> ret; ret.x = fx(yl, xl, xr).x; ret.y = yl; ret.val = f(ret.x, ret.y); return ret; } double dist2(segment s, segment t) { ext<vec2> ans; function<double(vec2, vec2)> d = [&](vec2 a, vec2 b) { return norm2(b - a); }; ans = ternary_2d(d, s.a, s.b, t.a, t.b, false); return ans.val; } vec2 intersection(segment s, segment t) { ext<vec2> ans; function<double(vec2, vec2)> d = [&](vec2 a, vec2 b) { return norm2(b - a); }; ans = ternary_2d(d, s.a, s.b, t.a, t.b, false); assert(ans.val < EPS); return {ans.x.x, ans.x.y}; } struct triangle { // counter clockwise vec2 a, b, c; }; double area(triangle t) { return cross(t.b - t.a, t.c - t.a) / 2; } // counter clockwise using polygon = vector<vec2>; double area(polygon p) { double ret = 0; assert(p.size() >= 3); for (int i = 1; i < p.size() - 1; i++) { triangle t = {p.front(), p[i], p[i + 1]}; ret += area(t); } return ret; } int ccw(vec2 a, vec2 b, vec2 c) { b = b - a; c = c - a; int s = sgn(cross(b, c)); if (s == -1) { // CLOCKWISE return -1; } else if (s == 1) { // COUNTER_CLOCKWISE return 1; } else { double k = c / b; if (k < -EPS) { // ONLINE_BACK return -2; } else if (k > 1 + EPS) { // ONLINE_FRONT return 2; } else { // ON_SEGMENT return 0; } } } bool is_convex(polygon p, bool strict = true) { int n = p.size(); assert(p.size() >= 3); p.push_back(p[0]); p.push_back(p[1]); for (int i = 0; i < n; i++) { if (strict) { if (ccw(p[i], p[i + 1], p[i + 2]) != 1) { return false; } } else { if (ccw(p[i], p[i + 1], p[i + 2]) == -1) { return false; } } } return true; } int main() { int n; cin >> n; polygon p; for (int i = 0; i < n; i++) { double x, y; cin >> x >> y; p.push_back({x, y}); } cout << (is_convex(p, false) ? 1 : 0) << endl; }
#include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <algorithm> #include <vector> using flt = double; const flt eps = 1e-12, inf = 1e18, PI = acos(-1.0); template<typename T> inline T sqr(T x) {return x * x;} inline flt cmp(flt a, flt b, flt e = eps) { return fabs(a - b) >= e + fabs(a) * e ? a - b : 0; } inline int sgn(flt x, flt e = eps) {return x < -e ? -1 : (x > e);} inline flt fix(flt x, flt e = eps) {return cmp(x, 0, e);} struct point { flt x, y; point(flt x = 0, flt y = 0): x(x), y(y) {} bool operator < (const point &rhs) const { return cmp(x, rhs.x) < 0 || (cmp(x, rhs.x) == 0 && cmp(y, rhs.y) < 0); } bool operator == (const point &rhs) const { return cmp(x, rhs.x) == 0 && cmp(y, rhs.y) == 0; } point operator + (const point &rhs) const { return point(x + rhs.x, y + rhs.y); } point operator - (const point &rhs) const { return point(x - rhs.x, y - rhs.y); } point operator * (const flt k) const { return point(x * k, y * k); } point operator / (const flt k) const { return point(x / k, y / k); } point operator ~ () const {// counter clockwise rotate 90 degree return point(-y, x); } flt dot(const point &rhs) const { return x * rhs.x + y * rhs.y; } flt det(const point &rhs) const { return x * rhs.y - y * rhs.x; } flt norm2() const { return x * x + y * y; } flt norm() const { return hypot(x, y); } point rot(flt a) const {// counter clockwise rotate A rad return point(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a)); } point rot(flt cosa, flt sina) const {// counter clockwise rotate using cos/sin return point(x * cosa - y * sina, x * sina + y * cosa); } point trunc(flt a = 1.0) const { return (*this) * (a / this->norm()); } }; int main() { int n; scanf("%d", &n); std::vector<point> p(n); for (int i = 0; i < n; ++i) { scanf("%lf%lf", &p[i].x, &p[i].y); } for (int i = 0; i < n; ++i) { const point &A = p[i], &B = p[(i + 1) % n], &C = p[(i + 2) % n]; if (sgn((B - A).det(C - A)) < 0) { puts("0"); return 0; } } puts("1"); return 0; }
#include<iostream> using namespace std; #include<cstdio> #include<cmath> struct Point{ double x, y; }; Point set_p(double a, double b) { Point p; p.x = a; p.y = b; return p; } struct Vector{ double vx, vy; }; Vector set_v(const Point &p1, const Point &p2) { Vector v; v.vx = p2.x - p1.x; v.vy = p2.y - p1.y; return v; } double dot(const Vector &v1, const Vector &v2) { return (v1.vx * v2.vx) + (v1.vy * v2.vy); } double cross(const Vector &v1, const Vector &v2) { return (v1.vx * v2.vy) - (v1.vy * v2.vx); } double cross0(const Point &P0, const Point &P1) { return (P0.x * P1.y) - (P1.x * P0.y); } double onenorm(const Vector &v) { return abs(v.vx) + abs(v.vy); } double norm(const Vector &v) { return sqrt(v.vx * v.vx + v.vy * v.vy); } int ccw(const Point &P0, const Point &P1, const Point &P2) { Vector V1 = set_v(P0, P1); Vector V2 = set_v(P0, P2); double c = cross(V1, V2); if(c > 0){ return 1; }else if(c < 0){ return -1; } if(dot(V1, V2) < 0){ return -2; } if(onenorm(V1) < onenorm(V2)){ return 2; } return 0; } int intersect(const Point &P0, const Point &P1, const Point &P2, const Point &P3) { if(ccw(P0, P1, P2) * ccw(P0, P1, P3) <= 0 && ccw(P2, P3, P0) * ccw(P2, P3, P1) <= 0){ return 1; }else{ return 0; } } double dist_seg(const Point &P0, const Point &P1, const Point &P2) // Segment P0P1 & Point P2. { Vector V01 = set_v(P0, P1), V12 = set_v(P1, P2), V02 = set_v(P0, P2); if(dot(V01, V12) > 0) return norm(V12); if(dot(V01, V02) < 0) return norm(V02); double c_sum; c_sum = cross0(P0, P1) + cross0(P1, P2) + cross0(P2, P0); if(c_sum < 0) c_sum *= -1.0; return c_sum / norm(V01); } int main() { int i, n; double *X, *Y; scanf("%d", &n); X = new double [n + 2]; Y = new double [n + 2]; for(i = 0; i < n; i++){ scanf("%lf %lf", &X[i], &Y[i]); } X[n] = X[0], Y[n] = Y[0], X[n + 1] = X[1], Y[n + 1] = Y[1]; Point *P; P = new Point [n + 2]; for(i = 0; i < n; i++){ P[i] = set_p(X[i], Y[i]); } int c; for(i = 0; i < n; i++){ c = ccw(P[i], P[i + 1], P[i + 2]); if(c == -1) break; } if(i < n){ printf("0\n"); }else{ printf("1\n"); } delete [] X, delete [] Y, delete [] P; return 0; }
#include <iostream> #include <complex> #include <vector> using namespace std; typedef complex<double> point; double cross(const point& a, const point& b) { return imag(conj(a)*b); } double dot(const point& a, const point& b) { return real(conj(a)*b); } int ccw(point a, point b, point c) { b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; // a--c--b on line or a----bc } typedef vector<point> polygon; bool is_convex(const polygon &P) { size_t n = P.size(); for (int i = 0; i < n; ++i) if (ccw(P[(i+n-1) % n], P[i % n], P[(i+1) % n]) == -1) return false; return true; } int main() { int n; while (cin >> n) { polygon pol(n); for (auto& p : pol) { int x, y; cin >> x >> y; p = point(x, y); } cout << is_convex(pol) << endl; } return 0; }
#include <iostream> #include <vector> #include <cstdio> using namespace std; struct Point { double x; double y; }; double dot(Point p0, Point p1, Point p2) { return (p1.x - p0.x) * (p2.x - p0.x) + (p1.y - p0.y) * (p2.y - p0.y); } double cross(Point p0, Point p1, Point p2) { return ( p1.x - p0.x ) * ( p2.y - p0.y ) - ( p2.x - p0.x) * (p1.y - p0.y); } bool isConvex(vector<Point> p) { int n = p.size(); for(int i = 0; i < n; i++) { if( cross(p[ (i + 1) % n], p[i % n], p[ (i + 2) % n]) > 0) { return false; } } return true; } int main(void) { int q; cin >> q; vector<Point> p; for(int i = 0; i < q; i++) { Point pi; cin >> pi.x >> pi.y; p.push_back(pi); } if(isConvex(p)) cout << "1" << endl; else cout << "0" << endl; }
#include <iostream> #include <cstdio> #include <vector> #include <algorithm> #include <map> #include <numeric> #include <string> #include <cmath> #include <iomanip> #include <queue> #include <list> #include <stack> #include <cctype> #include <cmath> using namespace std; /* typedef */ typedef long long ll; /* constant */ const int INF = 1 << 30; const int MAX = 10000; const int mod = 1000000007; const double pi = 3.141592653589; /* global variables */ /* function */ void printVec(vector<int> &vec); /* main */ int main(){ int n; cin >> n; vector<int> v(n); for (int i = 0; i < n; i++) cin >> v[i]; int q; cin >> q; int l, r, t; for (int i = 0; i < q; i++) { cin >> l >> r >> t; // swap_ranges(begin, end, swap_begin); // begin ~ end <-> swap_begin ~ swap_begin + (end - begin) swap_ranges(v.begin() + l, v.begin() + r, v.begin() + t); } printVec(v); return 0; } void printVec(vector<int> &vec) { for (int i = 0; i < vec.size(); i++) { if (i) cout << ' ' ; cout << vec[i]; } cout << '\n'; }
#include <iostream> #include <algorithm> #include <vector> using namespace std; int main() { int n; cin>>n; vector <long long> a(n); for(int i=0;i<n;i++) { cin>>a[i]; } int q; cin>>q; while(q--) { int b,e,t; cin>>b>>e>>t; swap_ranges(a.begin()+b,a.begin()+e,a.begin()+t); } int j; for(j=0;j<n-1;j++) { cout<<a[j]<<" "; } cout<<a[j]<<endl; return 0; }
#include <iostream> #include <fstream> #include <algorithm> //#define LOCAL using namespace std; typedef long long ll; const int mx=1e3+10; ll num[mx]; int main() { #ifdef LOCAL ifstream fin("1.txt"); streambuf*p; p=cin.rdbuf(fin.rdbuf()); #endif // LOCAL ll n; cin>>n; for(ll i=0;i<n;i++) cin>>num[i]; ll qn; cin>>qn; for(ll i=1;i<=qn;i++){ ll b, e, t; cin>>b>>e>>t; ll k=e-b; for(ll d=0;d<k;d++){ swap(num[b+d], num[t+d]); } } for(ll i=0;i<n;i++){ if(0==i) printf("%lld", num[i]); else printf(" %lld", num[i]); } puts(""); #ifdef LOCAL fin.close(); #endif // LOCAL }
#include <bits/stdc++.h> using namespace std; int main() { int n; cin >> n; vector<int> v(n); for (int i = 0; i < n; i++) cin >> v.at(i); int q; cin >> q; for (int i = 0; i < q; i++) { int b, e, t; cin >> b >> e >> t; for (int j = 0; j < e - b; j++) { swap(v.at(b + j), v.at(t + j)); } } for (int i = 0; i < n; i++) { if (i == n - 1) { cout << v.at(i) << endl; } else { cout << v.at(i) << " "; } } }
#include<iostream> #include<vector> #include<algorithm> using namespace std; int main() { int num; cin >> num; vector<int> p; for (int i = 0;i < num;i++) { int n; cin >> n; p.push_back(n); } int oper; cin >> oper; while (oper--) { int head, end; cin >> head >> end; int k; cin >> k; vector<int>::iterator pp; for (pp = p.begin() + head;pp != p.begin() + end;pp++) { swap(*pp, *(pp + k - head)); } } vector<int>::iterator temp = p.begin(); while (temp != p.end()) { cout << *temp; if (++temp == p.end())cout << endl; else cout << " "; } }
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for (int i = 0; i < (n); i++) #define repd(i,a,b) for (int i = (a); i < (b); i++) typedef long long ll; int main(void) { int n, a, q, b, e, t; vector<int> A; cin >> n; rep(i, n) { cin >> a; A.push_back(a); } cin >> q; rep(i, q) { cin >> b >> e >> t; swap_ranges(A.begin() + b, A.begin() + e, A.begin() + t); } rep(i, n) { if (i) { cout << " "; } cout << A[i]; } cout << endl; }
#include <iostream> #include <vector> #include <algorithm> using namespace std; int main(){ int n; cin >> n; vector<int> a(n); for (int i = 0; i < n; i++) cin >> a[i]; int q; cin >> q; for (int i = 0; i < q; i++) { int b, e, t; cin >> b >>e >> t; swap_ranges(a.begin() + b, a.begin() + e, a.begin() + t); } for (int i = 0; i < n; i++) cout << (i == 0 ? "" : " ") << a[i]; cout << endl; return 0; }
#include <iostream> #include <string> #include <algorithm> #include <set> #include <cmath> #include <vector> #include <numeric> #include <unordered_map> #include <unordered_set> #include <queue> typedef long long ll; const ll LL_MAX (1LL<<60); #define rep(i,s,e) for(ll i=(s); i<(e); i++) using namespace std; int main() { cin.tie(0); ios::sync_with_stdio(false); ll n; cin >>n; vector<ll> a(n); rep(i,0,n) cin >> a[i]; ll q; cin >> q; vector<ll> b(q), e(q), t(q); rep(i,0,n) cin >> b[i] >> e[i] >> t[i]; rep(i,0,q) { rep(j,0,e[i]-b[i]) { swap(a[b[i]+j], a[t[i]+j]); } } rep(i,0,n) { if (i != n-1) cout << a[i] << ' '; else cout << a[i] << endl; } return 0; }
#include <bits/stdc++.h> using namespace std; int main() { unsigned int n; cin >> n; vector<int> a(n); for (int i = 0; i < n; ++i) { cin >> a[i]; } int q; cin >> q; while (q--) { int b, e, t; cin >> b >> e >> t; swap_ranges(a.begin() + b, a.begin() + e, a.begin() + t); } for (int i = 0; i < a.size(); ++i) { cout << (i ? " " : "") << a[i]; } cout << endl; return 0; }
#include <bits/stdc++.h> #define r(i,n) for(int i = 0; i < n; i++) using namespace std; int main(){ int n; cin >> n; int v[n]; r(i,n) cin >>v[i]; int q; cin >> q; while(q--){ int b,e,t; cin >> b >> e >> t; swap_ranges(v+b,v+e,v+t); } r(i,n){ if(i)cout <<" "; cout << v[i]; } cout << endl; }
#include <iostream> #include <algorithm> #include <vector> int main() { int N; std::cin >> N; std::vector<int> v(N); for (auto& e : v) std::cin >> e; int Q; std::cin >> Q; for (int q = 0; q < Q; ++q) { int l, r, t; std::cin >> l >> r >> t; std::swap_ranges(v.begin() + l, v.begin() + r, v.begin() + t); } for (int i = 0; i < v.size(); ++i) { std::cout << v[i] << " \n"[i == v.size() - 1]; } }
#include <algorithm> #include<iostream> #include<vector> #include<deque> #include<queue> #include<list> #include<stack> #include<map> #include<set> #include<string> #include <sstream> #include<stdlib.h> #include<string.h> #include<math.h> #include<limits.h> using namespace std; int main(){ long ii,jj,kk; vector<int> a; int n,q,b,e,t; cin >> n; a.resize(n); for(ii=0;ii<n;ii++){ cin >> a[ii]; } cin >> q; int pos1,pos2,tmp; for(ii=0;ii<q;ii++){ cin >> b >> e >> t; for(jj=0;jj<e - b;jj++){ pos1 = b + jj; pos2 = t + jj; tmp = a[pos1]; a[pos1] = a[pos2]; a[pos2] = tmp; } } vector<int>::iterator it = a.begin(); while(it != a.end()){ cout << *it; it++; if(it != a.end()){ cout << " "; } else{ cout << endl; } } return 0; }
#include<iostream> #include <bits/stdc++.h> using namespace std; typedef long long ll; #define rep(i,n) for(int i=0;i<n;i++) /* 大文字を小文字に変換 */ char tolower(char c) {return (c + 0x20);} /* 小文字を大文字に変換 */ char toupr(char c) {return (c - 0x20);} // if('A'<=s[i] && s[i]<='Z') s[i] += 'a'-'A'; /* string s = "abcdefg" s.substr(4) "efg" s.substr(0,3) "abc" s.substr(2,4) "cdef" */ void rotate2(vector<int> &A, int b, int e, int t){ for(int k=0; k<e-b; k++){ swap(A[b+k], A[t+k]); } } int main() { int n; cin >> n; vector<int> A(n); rep(i,n){ int Ai; cin >> Ai; A[i] = Ai; } int q; cin >> q; rep(i,q){ int b, e, t; cin >> b >> e >> t; rotate2(A, b, e, t); } rep(i,n){ cout << A[i]; if(i != n-1) cout << " "; } cout << endl; }
#include<iostream> #include<string> using namespace std; #define MAX 1100 #define INF ((int)1e9+9) int main(){ int A[MAX],temp[MAX], n, q, b, e, m, t; cin>>n; for(int i = 0; i < n; i++){ cin>>A[i]; } cin>>q; for(int i = 0; i < q; i++){ cin>>b>>e>>t; for(int j = 0; j < e-b; j++){ swap(A[j+b], A[j+t]); } } for(int i = 0; i < n; i++){ cout<<(i?" ":"")<<A[i]; } cout<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; #define MAX 1005 int A[MAX], n; int main(void) { int i; cin >> n; for (i = 0; i < n; i++) { cin >> A[i]; } int q, b, e, t; cin >> q; while (q--) { cin >> b >> e >> t; swap_ranges(A + b, A + e, A + t); } for (i = 0; i < n; i++) { if (i) cout << " "; cout << A[i]; } cout << endl; }
#include <bits/stdc++.h> using namespace std; struct Fast { Fast() { cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(20); } } fast; long long mod = 1000000007; long long modpow(long long m, long long n) { if (n == 0) return 1; if (n % 2 == 0) { long long t = modpow(m, n / 2); return (t * t) % mod; } else { return (modpow(m, n - 1) * m) % mod; } } void yes() { cout << "Yes" << endl; exit(0); } void no() { cout << "No" << endl; exit(0); } #define REP(i, n) for (long long i = 0; i < (n); i++) struct LCA { vector<vector<int>> par; vector<int> d; int n; LCA(vector<vector<int>> graph, int root) { n = graph.size(); par.resize(n, vector<int>(30)); d.resize(n, 0); function<void(int, int, int)> dfs = [&](int c, int p, int depth) { d[c] = depth; par[c][0] = p; for (auto ch : graph[c]) { if (ch != p) dfs(ch, c, depth + 1); } }; dfs(0, 0, 0); for (int j = 1; j < 30; j++) { REP(i, n) { par[i][j] = par[par[i][j - 1]][j - 1]; } } } int getdistance(int u, int v) { return (d[u] + d[v]) - 2 * (d[query(u, v)]); } int query(int u, int v) { if (d[u] > d[v]) { swap(u, v); } for (int i = 29; 0 <= i; i--) { if (d[u] <= d[par[v][i]]) { v = par[v][i]; } } /* LCA */ for (int i = 29; 0 <= i; i--) { if (par[v][i] != par[u][i]) { v = par[v][i]; u = par[u][i]; } } if (u == v) { return u; } else { return par[v][0]; } } }; struct UnionFind { vector<int> parent, size; UnionFind(int n) { parent.resize(n, -1); size.resize(n, 1); } void unite(int x, int y) { if (same(x, y)) { return; } x = root(x); y = root(y); if (size[x] <= size[y]) { swap(x, y); } parent[y] = x; size[x] += size[y]; } bool same(int x, int y) { return (root(x) == root(y)); } int root(int x) { while (parent[x] != -1) { x = parent[x]; } return x; } int getsize(int x) { return size[root(x)]; } }; int n, m; vector<vector<int>> graph; signed main() { int n; cin >> n; vector<long long> as(n); REP(i, n) { cin >> as[i]; } int q; cin >> q; REP(i, q) { int b, e, t; cin >> b >> e >> t; REP(i, e - b) { swap(as[b + i], as[t + i]); } } REP(i, n - 1) { cout << as[i] << " "; } cout << as[n - 1] << endl; }
#include <iostream> #include<vector> #include<algorithm> using namespace std; int main() { int n,T,i,j,k; cin>>n; vector<long long>v(n+3); for(i=0;i<n;i++) { cin>>v[i]; } cin>>T; while(T--) { long long b,e,t; cin>>b>>e>>t; swap_ranges(v.begin()+b,v.begin()+e,v.begin()+t); } // cout<<"*"<<endl; long long ans=0; for(i=0;i<n;i++,ans++) { if(ans!=0)cout<<" "; cout<<v[i]; } cout<<endl; return 0; }
#include<bits/stdc++.h> using namespace std; int a[1010]; int main() { int n, m; scanf("%d",&n); int i; for(i=0; i<n; i++) scanf("%d",&a[i]); scanf("%d",&m); while(m--) { int l, mid, r; scanf("%d%d%d",&l,&mid,&r); swap_ranges(l+a, mid+a, r+a); } for(i=0; i<n; i++) { if(i == n-1) printf("%d\n",a[i]); else printf("%d ",a[i]); } return 0; }
#include <iostream> #include <algorithm> #include <vector> using namespace std; int main(){ int n1,commandNum,b,e,t; cin >> n1; vector<int>a1(n1),a2(n1); for(int i = 0;i < n1;++i){ cin >> a1[i]; a2[i] = a1[i]; } cin >> commandNum; for(int i = 0;i < commandNum;++i){ cin >> b >> e >> t; // 左側文字列を右側に代入する for(int k = b;k < b + (e - b);++k){ int moveIndex = (k - b) + t; a2[moveIndex] = a1[k]; } // 右側文字列を左側に代入する for(int k = t;k < t + (e - b);++k){ int moveIndex = b + (k - t); a2[moveIndex] = a1[k]; } copy(a2.begin(),a2.end(),a1.begin()); } for(int i = 0;i < n1;++i){ if(i) cout << " "; cout << a2[i]; } cout << endl; }
#include<iostream> #include<vector> #include<algorithm> using namespace std; int main(){ int n, q, b, e, t; cin >> n; vector<int> A(n); vector<int>::iterator a = A.begin(); for(int i = 0;i < n;i++) cin >> A[i]; cin >> q; for(int i = 0;i < q;i++){ cin >> b >> e >> t; swap_ranges(a + b, a + e, a + t); } for(int i = 0;i < n;i++){ cout << (i?" ":""); cout << A[i]; } cout << endl; return 0; }
#include<iostream> #include<algorithm> #include<vector> using namespace std; int main() { int n, q, b, e, t; cin >> n; std::vector<int> A; int a[n]; for(int i=0; i<n; i++){ cin >> a[i]; A.push_back(a[i]); } cin >> q; for(int j=0; j<q; j++){ cin >> b >> e >> t; std::swap_ranges(A.begin()+b, A.begin()+e, A.begin()+t); } for(int k=0; k<n; k++){ cout << A[k]; if(k!=n-1) cout << " "; } cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; #define MAX 1005 int A[MAX], n; void Myswap(int b, int e, int t) { int i; for (i = 0; i < e - b; i++) { swap(A[i + b], A[i + t]); } } int main(void) { int i; cin >> n; for (i = 0; i < n; i++) { cin >> A[i]; } int q, b, e, t; cin >> q; while (q--) { cin >> b >> e >> t; Myswap(b, e, t); } for (i = 0; i < n; i++) { if (i) cout << " "; cout << A[i]; } cout << endl; }
#include <bits/stdc++.h> using namespace std; int main() { int n;cin>>n; vector<int> a(n); for(int i=0;i<n;++i)cin>>a[i]; int q;cin>>q; while(q--){ int b,e,t;cin>>b>>e>>t; swap_ranges(next(a.begin(),b), next(a.begin(),e), next(a.begin(),t)); } bool isFirst=true; for(auto &&ai: a){ if(!isFirst) cout<<" "; cout<<ai; isFirst &= false; } cout<<endl; return 0; }
#include <bits/stdc++.h> using namespace std; int main() { int n; cin >> n; vector<int> a(n); for(int i = 0; i < n; ++i) cin >> a[i]; int q; cin >> q; while(q--) { int b, e, t; cin >> b >> e >> t; swap_ranges(a.begin()+b, a.begin()+e, a.begin()+t); } for(int i = 0; i < n; ++i) cout << a[i] << " \n"[i==n-1]; return 0; }
#include <cstdio> #include <utility> #include <vector> #include <algorithm> using namespace std; #define gcu getchar_unlocked #define pcu putchar_unlocked #define _il inline #define _in _il int in #define _sc _il bool scan _in(int c){int n=0;bool m=false;if(c=='-')m=true,c=gcu(); do{n=10*n+(c-'0'),c=gcu();}while(c>='0');return m?-n:n;} //&&c<='9' _in() {return in(gcu());} _sc(int &n){int c=gcu();return c==EOF?false:(n=in(c),true);} _sc(char &c){c=gcu();gcu();return c!=EOF;} //_sc(string &s){int c;s=""; // for(;;){c=gcu();if(c=='\n'||c==' ')return true;else if(c==EOF)return false;s+=c;}} template <typename H,typename... T> _sc(H &h, T&&... t){return scan(h)&&scan(t...);} #define _vo _il void out #define _vl _il void outl template <typename T> _vo(T n){static char buf[20];char *p=buf; if(n<0)pcu('-'),n*=-1;if(!n)*p++='0';else while(n)*p++=n%10+'0',n/=10; while (p!=buf)pcu(*--p);} _vo(const char *s){while(*s)pcu(*s++);} _vo(char c){pcu(c);} //_vo(string &s){for (char c: s) pcu(c);} template <typename H,typename... T> _vo(H&& h, T&&... t){out(h);out(move(t)...);} template <typename T> _vo(vector<T> &v){for(T &x:v)out(&x == &v[0]?"":" "),out(x);out('\n');} _vl(){out('\n');} template <typename... T> _vl(T&&... t){out(move(t)...);outl();} int main() { vector<int> v(in()); for (int &x: v) x = in(); auto s = v.begin(); for (int q = in(); q; q--) { int b = in(), e = in(); swap_ranges(s + b, s + e, s + in()); } out(v); }
#include <iostream> #include <utility> #include <vector> using namespace std; int main() { int n, q; cin >> n; vector<int> a(n); for (int& i : a) cin >> i; cin >> q; for (int i = 0; i < q; ++i) { int b, e, t; cin >> b >> e >> t; for (int i = 0; i < e - b; ++i) swap(a[b + i], a[t + i]); } cout << a[0]; for (int i = 1; i < n; ++i) cout << ' ' << a[i]; cout << endl; }
#define _USE_MATH_DEFINES #include <algorithm> #include <bitset> #include <cassert> #include <cctype> #include <clocale> #include <cmath> #include <cstdlib> #include <ctime> #include <deque> #include <functional> #include <iomanip> #include <iostream> #include <list> #include <map> #include <queue> #include <set> #include <sstream> #include <stack> #include <string> #include <tuple> #include <unordered_map> #include <unordered_set> #include <utility> #include <vector> using namespace std; #define IOS ios::sync_with_stdio(false); cin.tie(0); #define FOR(i, s, n) for(int i = (s), i##_len=(n); i < i##_len; ++i) #define FORS(i, s, n) for(int i = (s), i##_len=(n); i <= i##_len; ++i) #define VFOR(i, s, n) for(int i = (s); i < (n); ++i) #define VFORS(i, s, n) for(int i = (s); i <= (n); ++i) #define REP(i, n) FOR(i, 0, n) #define REPS(i, n) FORS(i, 0, n) #define VREP(i, n) VFOR(i, 0, n) #define VREPS(i, n) VFORS(i, 0, n) #define RFOR(i, s, n) for(int i = (s), i##_len=(n); i >= i##_len; --i) #define RFORS(i, s, n) for(int i = (s), i##_len=(n); i > i##_len; --i) #define RREP(i, n) RFOR(i, n, 0) #define RREPS(i, n) RFORS(i, n, 0) #define ALL(v) (v).begin(), (v).end() #define SORT(v) sort(ALL(v)) #define RSORT(v) sort(ALL(v), greater<decltype(v[0])>()) #define SZ(x) ((int)(x).size()) #define PB push_back #define EB emplace_back #define MP make_pair #define MT make_tuple #define BIT(n) (1LL<<(n)) #define UNIQUE(v) v.erase(unique(ALL(v)), v.end()) using ll = long long; using ull = unsigned long long; using Pi_i = pair<int, int>; using VB = vector<bool>; using VC = vector<char>; using VD = vector<double>; using VI = vector<int>; using VLL = vector<ll>; using VS = vector<string>; using VSH = vector<short>; using VULL = vector<ull>; const int MOD = 1000000007; const int INF = 1000000000; const int NIL = -1; template<class T, class S> bool chmax(T &a, const S &b){ if(a < b){ a = b; return true; } return false; } template<class T, class S> bool chmin(T &a, const S &b){ if(b < a){ a = b; return true; } return false; } int main(){ int n; cin >> n; VI a(n); REP(i, n) cin >> a[i]; int q; cin >> q; REP(i, q){ int b, e, t; cin >> b >> e >> t; swap_ranges(a.begin()+b, a.begin()+e, a.begin()+t); } REP(i, n){ if(i) cout << " "; cout << a[i]; } cout << endl; return 0; }
#include <algorithm> #include <iostream> int main(int argc, char *argv[]) { int n, q; std::cin >> n; long long a[1001]; for (int i = 0; i < n; ++i) std::cin >> a[i]; std::cin >> q; for (int i = 0; i < q; ++i) { int b, e, t; std::cin >> b >> e >> t; std::swap_ranges(a + b, a + e, a + t); } for (int i = 0; i < n; ++i) { if(i>0) std::cout << " "; std::cout << a[i]; } std::cout << std::endl; }
#include <bits/stdc++.h> using namespace std; #define reps(i, n, m) for (int i = (int) (n); i < (int) (m); i++) #define rep(i, n) reps(i, 0, (n)) int main() { int n; cin >> n; vector<int> v(n); rep(i, n) cin >> v[i]; int q; cin >> q; while (q--) { int l, m, r; cin >> l >> m >> r; auto b = v.begin(); swap_ranges(b + l, b + m, b + r); } rep(i, n) { if (i) cout << " "; cout << v[i]; } cout << endl; }
#include <iostream> #include <algorithm> #include <vector> using namespace std; int main() { int N; cin >> N; vector<int> vec; for(int i = 0; i < N; ++i) { int Num; cin >> Num; vec.push_back(Num); } cin >> N; for(int i = 0; i < N; ++i) { int b, e, t; cin >> b >> e >> t; for(int k = 0; k < e-b; ++k) { int tmp = vec[k+b]; vec[k+b] = vec[k+t]; vec[k+t] = tmp; } } for(int i = 0; i < vec.size(); ++i) cout << (i == 0 ? "" : " ") << vec[i]; cout << endl; return 0; }
# include <iostream> # include <algorithm> # include <iterator> using namespace std; int main() { int n; scanf("%d", &n); int a[n]; for (int i = 0; i < n; ++i) scanf("%d", &a[i]); int num_query; scanf("%d", &num_query); int begin, end, t; for (int i = 0; i < num_query; ++i) { scanf("%d%d%d", &begin, &end, &t); swap_ranges(a + begin, a + end, a + t); } printf("%d", a[0]); for (int i = 1; i < n; ++i) printf(" %d", a[i]); printf("\n"); return 0; }
#include <iostream> using namespace std; void swap(int b, int e, int t, long* A); int main(void){ int n; cin>>n; long A[n]; for(int i=0;i<n;i++){ cin>>A[i]; } int q; cin>>q; int b,e,t; for(int i=0;i<q;i++){ cin>>b>>e>>t; swap(b,e,t,A); } for(int i=0;i<n-1;i++){ cout<<A[i]<<" "; } cout<<A[n-1]<<endl; return 0; } void swap(int b,int e,int t,long* A){ long tmp; for(int k=0;k<e-b;k++){ tmp=A[t+k]; A[t+k]=A[b+k]; A[b+k]=tmp; } }
#include <bits/stdc++.h> using namespace std; //#include <boost/multiprecision/cpp_int.hpp> //using multiInt = boost::multiprecision::cpp_int; using ll = long long int; using ld = long double; using pii = pair<int, int>; using pll = pair<ll, ll>; template <typename Q_type> using smaller_queue = priority_queue<Q_type, vector<Q_type>, greater<Q_type>>; const int MOD_TYPE = 1; const ll MOD = (MOD_TYPE == 1 ? (ll)(1e9 + 7) : 998244353); const int INF = (int)1e9; const ll LINF = (ll)4e18; const double PI = acos(-1.0); #define REP(i, m, n) for (ll i = m; i < (ll)(n); ++i) #define rep(i, n) REP(i, 0, n) #define MP make_pair #define MT make_tuple #define YES(n) cout << ((n) ? "YES" : "NO") << endl #define Yes(n) cout << ((n) ? "Yes" : "No") << endl #define Possible(n) cout << ((n) ? "Possible" : "Impossible") << endl #define possible(n) cout << ((n) ? "possible" : "impossible") << endl #define Yay(n) cout << ((n) ? "Yay!" : ":(") << endl #define all(v) v.begin(), v.end() #define NP(v) next_permutation(all(v)) #define dbg(x) cerr << #x << ":" << x << endl; vector<int> Dx = {0, 0, -1, 1, -1, 1, -1, 1, 0}; vector<int> Dy = {1, -1, 0, 0, -1, -1, 1, 1, 0}; int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(50) << setiosflags(ios::fixed); int n; cin >> n; vector<ll> a(n); rep(i, n) cin >> a[i]; int q; cin >> q; rep(qi, q) { int b, e, t; cin >> b >> e >> t; swap_ranges(a.begin() + b, a.begin() + e, a.begin() + t); } rep(i, a.size()) cout << a[i] << (i == a.size() - 1 ? "\n" : " "); return 0; }
#include <bits/stdc++.h> using namespace std; int main(){ int n; cin >> n; vector<int> a(n); for (int i = 0; i < n; i++){ cin >> a[i]; } int q; cin >> q; for (int i = 0; i < q; i++){ int b, e, t; cin >> b >> e >> t; for (int j = b; j < e; j++){ swap(a[j], a[t + j - b]); } } for (int i = 0; i < n; i++){ cout << a[i]; if (i < n - 1){ cout << ' '; } } cout << endl; }
#include <bits/stdc++.h> using namespace std; int main() { int n; cin >> n; int v[n]; int i; for (i = 0; i < n; i++) { cin >> v[i]; } int q; cin >> q; while (q--) { int a, b, c; cin >> a >> b >> c; swap_ranges(v + a, v + b, v + c); } for (i = 0; i < n; i++) { if (i) cout << ' '; cout << v[i]; } cout << endl; }
// This file is a "Hello, world!" in C++ language by GCC for wandbox. #include <iostream> #include <cstdlib> #include <vector> using namespace std; int a[1010]; int main() { int n; cin >> n; vector<long long> v; for(int i=0; i<n; ++i) { int a; cin >> a; v.push_back(a); } int q; cin >> q; for(int i=0; i<q; ++i){ int b, e, t; cin >> b >> e >> t; for(int i=0; i<e-b; ++i){ swap(v[b+i], v[t+i]); } } for(int i=0; i<n; i++){ if(i) cout << ' '; cout << v[i]; } cout << endl; } // GCC reference: // https://gcc.gnu.org/ // C++ language references: // https://msdn.microsoft.com/library/3bstk3k5.aspx // http://www.cplusplus.com/ // https://isocpp.org/ // http://www.open-std.org/jtc1/sc22/wg21/ // Boost libraries references: // http://www.boost.org/doc/
#include <vector> #include <iostream> #include <algorithm> using std::cin; using std::cout; using std::swap; using std::vector; using std::for_each; int main() { int n; cin >> n; vector<int> v(n); for_each(v.begin(),v.end(),[](int &_e){cin >> _e;}); int q; cin >> q; while (q--) { int b; int e; int t; cin >> b >> e >> t; for (int k = 0;k != e-b;++k) { swap(v[b+k],v[t+k]); } } int i = 1; for_each(v.begin(),v.end(),[&i,n](int _e){cout << _e << (i++ == n ? "\n" : " ");}); }
#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i=0;i<n;i++) #define REP(i,s,n) for(int i=s;i<n;i++) #define all(a) a.begin(),a.end() typedef long long ll; const ll inf = 1e9; int main(){ int n; cin >> n; vector<ll> a(n); rep(i,n)cin >> a[i]; int q; cin >> q; rep(i,q){ int b, m, e; cin >> b >> m >> e; swap_ranges(a.begin()+b, a.begin()+m, a.begin()+e); } rep(i,n)cout << a[i] << ((i < n-1)?" ":"\n"); return 0; }
#include <iostream> #include <algorithm> using namespace std; int main() { int n, q; cin >> n; int arr[10001]; for (int i = 0; i < n; i++) cin >> arr[i]; cin >> q; while (q--) { int b, e, t; cin >> b >> e >> t; for (int j = 0; j < (e - b); j++) swap(arr[b + j], arr[t + j]); } for (int i = 0; i < n; i++) { if (i == n - 1) cout << arr[i] << endl; else cout << arr[i] << " "; } }
#include <iostream> using namespace std; int a[1001]; int main() { bool f; int n,q; cin>>n; for(int i=0;i<n;i++) cin>>a[i]; cin>>q; for(int i=0;i<q;i++) { int b,e,t,j; cin>>b;cin>>e;cin>>t; for(j=0;j<n;j++) { if(j>=b&&j<e) swap(a[j+t-b],a[j]); } } f=false; for(int j=0;j<n;j++) { if(f==true) cout<<" "<<a[j]; else { f=true; cout<<a[j]; } } cout<<"\n"; }
#include<bits/stdc++.h> using namespace std; typedef long long ll; typedef long double ld; typedef vector<ll> vll; typedef vector<vll> vvll; typedef vector<vvll> vvvll; typedef vector<ld> vld; typedef vector<string> vstr; typedef pair<ll, ll> pll; typedef vector<pll> vpll; typedef priority_queue<ll, vector<ll>, greater<ll>> spqll; // 小さい順に取り出し typedef priority_queue<ll, vector<ll>, less<ll>> bpqll; // 大きい順に取り出し #define REP(i, n) for (ll i = 0; i < (ll)(n); i++) #define IREP(i, v) for (auto i = (v).begin(); i != (v).end(); ++i) #define TS to_string #define ALL(v) (v).begin(), (v).end() #define endl "\n" ll INF = 1e9; ll MOD = 1000000007; ll LINF = 1e18; ld EPS = 1e-9; ld PI = M_PI; vll dx = {1, 0, -1, 0, 1, -1, -1, 1}; vll dy = {0, 1, 0, -1, 1, 1, -1, -1}; ll gcd(ll a, ll b) { return b ? gcd(b, a % b) : a;} //最大公約数 ll lcm(ll a, ll b) { return a / gcd(a, b) * b;} //最小公倍数 void yes(){ cout << "Yes" << endl;} void no(){ cout << "No" << endl;} //----------------------------------------- //----------------------------------------- int main() { cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(10); ll n; cin >> n; vll a(n); REP(i,n) cin >> a[i]; ll q; cin >> q; REP(i,q){ ll b, e, t; cin >> b >> e >> t; REP(j,e-b){ swap(a[b+j],a[t+j]); } } REP(i,n){ if(i) cout << " "; cout << a[i]; } cout << endl; return 0; }
#include<iostream> #include<vector> using namespace std; int main() { int n; cin >> n; vector<int> a(n); for (int i = 0; i < n; i++) { cin >> a[i]; } int q; cin >> q; while (q--) { int b, e, t; cin >> b >> e >> t; for (int i = 0; i < e - b; i++) { swap(a[b + i], a[t + i]); } } for (int i = 0; i < a.size(); i++) { if (i > 0) { cout << " "; } cout << a[i]; } cout << endl; return 0; }
#include <iostream> #include <cstdio> #include <algorithm> #include <cmath> #include <vector> #include <list> #include <set> #include <map> #include <queue> #include <stack> #include <cctype> #include <cassert> #include <climits> #include <string> #include <bitset> #include <cfloat> #include <random> #include <unordered_set> #pragma GCC optimize("Ofast") using namespace std; typedef long double ld; typedef long long int ll; typedef unsigned long long int ull; typedef vector<int> vi; typedef vector<char> vc; typedef vector<bool> vb; typedef vector<double> vd; typedef vector<string> vs; typedef vector<ll> vll; typedef vector<pair<int,int> > vpii; typedef vector<vector<int> > vvi; typedef vector<vector<char> > vvc; typedef vector<vector<string> > vvs; typedef vector<vector<ll> > vvll; typedef map<int, int> mii; typedef set<int> si; #define rep(i,n) for(int i = 0; i < (n); ++i) #define rrep(i,n) for(int i = 1; i <= (n); ++i) #define irep(it, stl) for(auto it = stl.begin(); it != stl.end(); it++) #define drep(i,n) for(int i = (n) - 1; i >= 0; --i) #define fin(ans) cout << (ans) << '\n' #define STLL(s) strtoll(s.c_str(), NULL, 10) #define mp(p,q) make_pair(p, q) #define pb(n) push_back(n) #define all(a) a.begin(), a.end() #define rall(a) a.rbegin(), a.rend() #define Sort(a) sort(a.begin(), a.end()) #define Rort(a) sort(a.rbegin(), a.rend()) #define MATHPI acos(-1) #define itn int #define endl '\n'; #define fi first #define se second #define NONVOID [[nodiscard]] const int dx[8] = {1, 0, -1, 0, 1, -1, -1, 1}; const int dy[8] = {0, 1, 0, -1, 1, 1, -1, -1}; template <class T> inline bool chmax(T& a,T b){if(a<b){a=b;return 1;} return 0;} template <class T> inline bool chmin(T& a,T b){if(a>b){a=b;return 1;} return 0;} inline string getline(){string s; getline(cin,s); return s;} inline void yn(const bool b){b?fin("yes"):fin("no");} inline void Yn(const bool b){b?fin("Yes"):fin("No");} inline void YN(const bool b){b?fin("YES"):fin("NO");} struct io{io(){ios::sync_with_stdio(false);cin.tie(0);}}; const int INF = INT_MAX; const ll LLINF = 1LL<<60; const ll MOD = 1000000007; const double EPS = 1e-9; int main() { int n,m; cin>>n; vi v(n); rep(i,n)cin>>v[i]; int q; cin>>q; rep(i,q){ int b,e,t; cin>>b>>e>>t; for(int i=0;i<e-b;i++){ swap(v[b+i],v[t+i]); } } rep(j,n){ if(!j)cout<<v[0]; else cout<<" "<<v[j]; }cout<<endl; }
#include<bits/stdc++.h> using namespace std; int main(void) { int n; cin >> n; vector<int>res(n); for (int i = 0; i < n; i++)cin >> res[i]; int q; cin >> q; for (int i = 0; i < q; i++) { int b, e, t; cin >> b >> e >> t; swap_ranges(res.begin() + b, res.begin() + e, res.begin() + t); } for (int i = 0; i < n; i++) if (i == 0)cout << res[i]; else cout << " " << res[i]; cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; #define REP(i,n) for(int i=0;i<(n);i++) #define name (i++?" ":"") int main(){ int n; cin>>n; vector <int> a(n); REP(i,n) cin>>a[i]; int q; cin>>q; \ REP(i,q){ int b,e,t; cin>>b>>e>>t; swap_ranges(a.begin()+b,a.begin()+e,a.begin()+t); } int i=0; for(int e:a) cout<<name<<e; cout<<endl; return 0; }
#include "bits/stdc++.h" using namespace std; #define long int64_t template<class T> inline istream& operator >>( istream& s, vector<T>& v ) { for( size_t i = 0; i < v.size(); ++i ) { s >> v[i]; } return s; } template<class T> inline ostream& operator <<( ostream& s, vector<T>& v ) { for( size_t i = 0; i < v.size(); ++i ) { s << v[i]; if( i < v.size()-1 ) { s << ' '; } } return s; } int main() { ios_base::sync_with_stdio( false ); int n; cin >> n; vector<int> a( n ); cin >> a; int q; cin >> q; while( q-- > 0 ) { int b, e, t; cin >> b >> e >> t; auto it = a.begin(); swap_ranges( it+b, it+e, it+t ); } cout << a << endl; return 0; }
#include <bits/stdc++.h> #define ull unsigned long long #define ll long long #define il inline #define db double #define ls rt << 1 #define rs rt << 1 | 1 #define pb push_back #define mp make_pair #define pii pair<int, int> #define pll pair<ll, ll> #define X first #define Y second #define pcc pair<char, char> #define vi vector<int> #define vl vector<ll> #define rep(i, x, y) for(int i = x; i <= y; i ++) #define rrep(i, x, y) for(int i = x; i >= y; i --) #define rep0(i, n) for(int i = 0; i < (n); i ++) #define per0(i, n) for(int i = (n) - 1; i >= 0; i --) #define ept 1e-9 #define INF 0x3f3f3f3f #define sz(x) (x).size() #define All(x) (x).begin(), (x).end() #define lowbit(x) ((x) & -(x)) using namespace std; inline int read() { int x = 0, f = 1; char ch = getchar(); while (ch < '0' || ch > '9') { if (ch == '-') f = -1; ch = getchar(); } while (ch >= '0' && ch <= '9') { x = x * 10 + ch - '0'; ch = getchar(); } return x * f; } inline ll read1() { ll x = 0, f = 1; char ch = getchar(); while (ch < '0' || ch > '9') { if (ch == '-') f = -1; ch = getchar(); } while (ch >= '0' && ch <= '9') { x = x * 10 + ch - '0'; ch = getchar(); } return x * f; } const ll mod = 1e9 + 7; const int N = 4e6 + 10; const db pi = acos(-1); //int a[N]; int main() { int n = read(); vi a(n); rep0(i, n) a[i] = read(); int q = read(); while(q --) { int x = read(); int y = read(); int z = read(); swap_ranges(a.begin() + x, a.begin() + y, a.begin() + z); } rep0(i, n) { if(i) cout << " "; cout << a[i]; } puts(""); return 0; }
#include <iostream> #include <vector> #include <algorithm> int main() { int n; std::cin >> n; std::vector<int> A(n); for (int i = 0; i < n; i++) { std::cin >> A[i]; } int q; std::cin >> q; for (int i = 0; i < q; i++) { int b, e, t; std::cin >> b >> e >> t; std::swap_ranges(A.begin() + b, A.begin() + e, A.begin() + t); } for (int i = 0; i < A.size(); i++) { std::cout << A[i]; if (i < A.size() - 1) { std::cout << " "; } } std::cout << std::endl; }
#include<iostream> using namespace std; int main(){ int n; cin>>n; int A[n]; for(int i=0; i<n; i++) cin>>A[i]; int q; cin>>q; while(q--){ int b,e,t; cin>>b>>e>>t; for(int i=0; i<e-b; i++){ swap(A[b+i], A[t+i]); } } for(int i=0; i<n-1; i++) cout<<A[i]<<" "; cout<<A[n-1]<<endl; return 0; }
#include<bits/stdc++.h> using namespace std; #define ll long long int main() { int n; cin >> n; int a[n]; for (int i = 0; i < n; i++) cin >> a[i]; int q; cin >> q; int b, e, t; while(q--) { cin >> b >> e >> t; swap_ranges(a + b, a + e, a + t); } for (int i = 0; i < n; i++) cout << a[i] << " \n"[i == n - 1]; return 0; }
#include<iostream> #include<vector> #include<algorithm> using namespace std; int main(){ int n; cin >> n; vector<int> a(n); for(int i = 0; i < n; ++i){ cin >> a[i]; } int q; cin >> q; for(int i = 0; i < q; ++i){ int b, e, t; cin >> b >> e >> t; swap_ranges(a.begin() + b, a.begin() + e, a.begin() + t); } for(int i = 0; i < a.size(); ++i){ if(i){ cout << " "; } cout << a[i]; } cout << endl; return 0; }
#define _USE_MATH_DEFINES #define _CRT_SECURE_NO_WARNINGS #include <iostream> #include <string> #include <sstream> #include <iomanip> #include <cmath> #include <cstring> #include <cstdlib> #include <algorithm> #include <stack> #include <queue> #include <vector> #include <list> #include <set> #include <map> #include <bitset> #include <utility> #include <numeric> using namespace std; using ll = long long; using ull = unsigned long long; const ll inf = 1ll << 60; const ll mod = (ll)1e9 + 7; #define all(v) v.begin(), v.end() #define rall(v) v.rbegin(), v.rend() #define print(s) cout << s; #define println(s) cout << s << endl; #define printd(s, f) cout << fixed << setprecision(f) << s << endl; int main() { int n; cin >> n; vector<int> a(n); for (int i = 0; i < n; i++) { cin >> a[i]; } int q; cin >> q; for (int i = 0; i < q; i++) { int b, e, t; cin >> b >> e >> t; swap_ranges(a.begin() + b, a.begin() + e, a.begin() + t); } bool sp = false; for (int i : a) { print((sp ? " " : "") << i); sp = true; } println(""); }
#include <bits/stdc++.h> using namespace std; int main(void){ int n,a,q,b,e,t; std::deque<int> deq; cin >> n; for (int i=0;i<n;i++) { cin >> a; deq.emplace_back(a); } cin >> q; for (int j=0;j<q;j++) { cin >> b >> e >> t; for (int k=0;k<(e-b);k++) { swap(deq[b+k],deq[t+k]); } } for (int l=0;l<deq.size();l++) { if ( l==deq.size()-1 ) { cout << deq[l] << endl; } else { cout << deq[l] << " "; } } }
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define FOR(I,A,B) for(ll I = int(A); I < int(B); ++I) int main(){ ll n; cin >> n; vector<ll> a(n); FOR(i,0,n) cin>>a[i]; ll q; cin >> q; FOR(i,0,q){ ll b,e,t; cin >> b >> e >> t; FOR(k,0,e-b){ swap(a[b+k],a[t+k]); } } cout << a[0]; FOR(i,1,n){ cout << " " << a[i]; } cout << endl; }
#include <iostream> #include <string> #include <algorithm> #include <functional> #include <vector> #include <utility> #include <cstring> #include <iomanip> #include <numeric> #include <cmath> #include <queue> using namespace std; typedef long long ll; const int INF = 1<<30; const int MOD = 1e9 + 7; const int dy[] = {1, 0, -1, 0}; const int dx[] = {0, 1, 0, -1}; int main() { cin.tie(0); ios::sync_with_stdio(false); int n; cin >> n; vector<int> v; for(int i = 0; i < n; i++) { int x; cin >> x; v.push_back(x); } int q; cin >> q; for(int i = 0; i < q; i++) { int b, e, t; cin >> b >> e >> t; for(int j = 0; j < e - b; j++) { swap(v[b + j], v[t + j]); } } for(int i = 0; i < n; i++) { if(i > 0) cout << " " << v[i]; else cout << v[i]; } cout << endl; return 0; }
#include <cstdio> #include <cstring> #include <iostream> #include <algorithm> #include <vector> #define long long long #define LF '\n' using namespace std; typedef pair<int,int> pii; template<class A, class B>inline bool chmax(A &a, const B &b){return b>a ? a=b,1 : 0;} template<class A, class B>inline bool chmin(A &a, const B &b){return b<a ? a=b,1 : 0;} constexpr int INF = 0x3f3f3f3f; signed main() { cin.tie(nullptr), ios::sync_with_stdio(false); int n ,q; int a[1005]; cin >> n; for (int i= 0; i < n; ++i) cin >> a[i]; cin >> q; while(q--) { int s, e, t; cin >> s >> e >> t; swap_ranges(a+s, a+e, a+t); } for (int i= 0; i < n; ++i) { cout << a[i] << (i+1 < n ? ' ' : LF); } return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; vector<int> a(1111); void swap(int x,int y){ int tmp = a[x]; a[x] = a[y]; a[y] = tmp; } int main() { int n; cin >> n; for(int i=0; i<n; i++) cin >> a[i]; int q; cin >> q; for(int i=0; i<q; i++){ int b,e,t; cin >> b >> e >> t; for(int k=0; k<(e-b); k++){ //cout << j <<" "<< j+t << endl; swap(b+k,t+k); } } for(int i=0; i<n; i++){ if(i!=0) cout <<" "; cout << a[i]; } cout << endl; }
#include<bits/stdc++.h> using namespace std; using ll = long long; template<class T>bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; } template<class T>bool chmin(T &a, const T &b) { if (b<a) { a=b; return 1; } return 0; } #define FOR(i,a,b) for(ll i=(a);i<(b);++i) #define ALL(v) (v).begin(), (v).end() #define p(s) cout<<(s)<<endl #define p2(s, t) cout << (s) << " " << (t) << endl #define br() p("") #define pn(s) cout << (#s) << " " << (s) << endl #define p_yes() p("Yes") #define p_no() p("No") const ll mod = 1e9 + 7; const ll inf = 1e18; int main(){ cin.tie(0); ios::sync_with_stdio(false); // input ll N; cin >> N; vector<ll> A(N); FOR(i, 0, N){ cin >> A.at(i); } ll Q; cin >> Q; while(Q--){ ll b, e, t; cin >> b >> e >> t; auto it = A.begin(); swap_ranges(it+b, it+e, it+t); } FOR(i, 0, N){ if(i){ cout << ' '; } cout << A[i]; } cout << endl; return 0; }
#include <bits/stdc++.h> using namespace std; int main(){ long long n,m,b,e,q; cin>>n; long long a[n]; for(long long i=0;i<n;i++){ cin>>a[i]; } cin>>q; for(long long i=0;i<q;i++){ cin>>b>>m>>e; swap_ranges(a+b,a+m,a+e); } for(long long i=0;i<n-1;i++){ cout<<a[i]<<" "; } cout<<a[n-1]<<endl; return 0; }