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#include <bits/stdc++.h> using namespace std; #define rep(i,n) for(int i = 0; i < (int)n; i++) const double eps = 1e-10; struct Point { double x, y; Point(double x = 0.0, double y = 0.0) : x(x), y(y) {} double norm() {return sqrt(x*x + y*y);} }; Point operator + (const Point &p, const Point &q) {return Point(p.x + q.x, p.y + q.y);} Point operator - (const Point &p, const Point &q) {return Point(p.x - q.x, p.y - q.y);} double operator * (const Point &p, const Point q) {return p.x * q.x + p.y * q.y;} bool operator == (const Point &p, const Point &q) {return (abs(p.x - q.x) < eps && abs(p.y - q.y) < eps);} bool operator != (const Point &p, const Point &q) {return !(p == q);} double cross(const Point &p, const Point &q) {return p.x*q.y - p.y*q.x;} double dist(const Point &p, const Point &q) {return (p-q).norm();} struct Segment { Point p , q; Segment(Point p = Point(0.0,0.0), Point q = Point(0.0,0.0)) : p(p), q(q) {} }; struct Line { double a, b, c; Line(double a, double b, double c) : a(a), b(b), c(c) {} Line(Point p, Point q) { a = q.y - p.y; b = p.x - q.x; c = q.x * p.y - p.x * q.y; } }; struct Circle { double r; Point p; Circle(Point p = Point(0.0, 0.0), double r = 0.0) : p(p), r(r) {} }; // 点の直線への射影 Point projection (Point p, Line l) { double x = p.x - l.a * (l.a*p.x + l.b*p.y + l.c) / (l.a*l.a + l.b*l.b); double y = p.y - l.b * (l.a*p.x + l.b*p.y + l.c) / (l.a*l.a + l.b*l.b); return Point(x,y); } // 線対称な点 Point reflection(Point p, Line l) { double x = p.x - 2.0 * l.a * (l.a*p.x + l.b*p.y + l.c) / (l.a*l.a + l.b*l.b); double y = p.y - 2.0 * l.b * (l.a*p.x + l.b*p.y + l.c) / (l.a*l.a + l.b*l.b); return Point(x,y); } // 点の線分からの回転方向 int ccw(Point p, Point p1, Point p2) { p1 = p1 - p; p2 = p2 - p; if(cross(p1,p2) > eps) return 1; if(cross(p1,p2) < -eps) return -1; if(p1 * p2 < 0) return 2; if(p1.norm() < p2.norm()) return -2; return 0; } // 点が線分上にあるか判定 bool on_segment(Point p, Segment s) { return (ccw(s.p,s.q,p) == 0 ? true : false); } // 線分の交差判定 bool segment_segment_cross(const Segment l, const Segment s) { return ccw(l.p,l.q,s.p) * ccw(l.p,l.q,s.q) <= 0 && ccw(s.p,s.q,l.p) * ccw(s.p,s.q,l.q) <= 0; } // 直線の平行・直交判定 (平行:2 直交:1 その他:0) int line_parallel_orthogonal(Line l, Line s) { if(abs(l.a*s.a + l.b*s.b) < eps) return 1; else if(abs(l.a*s.b - l.b*s.a) < eps) return 2; else return 0; } // 直線と直線の交点 vector<Point> line_line_cross(Line l, Line s) { vector<Point> vp; if(line_parallel_orthogonal(l,s) != 2) { Point p; p.x = (l.b*s.c - s.b*l.c) / (l.a*s.b - s.a*l.b); p.y = (-l.a*s.c + s.a*l.c) / (l.a*s.b - s.a*l.b); vp.push_back(p); } return vp; } // 点と直線の距離 double point_line_dist(Point p, Line l) { return abs(l.a*p.x + l.b*p.y + l.c) / sqrt(l.a*l.a + l.b*l.b); } // 点と線分の距離 double point_segment_dist(Point p, Segment s) { Point h = projection(p,Line(s.p,s.q)); if(on_segment(h,s)) return dist(p,h); else return min(dist(p,s.p),dist(p,s.q)); } // 線分と線分の距離 double segment_segment_dist(Segment l, Segment s) { if(segment_segment_cross(l,s)) return 0.0; else return min({point_segment_dist(l.p,s),point_segment_dist(l.q,s),point_segment_dist(s.p,l),point_segment_dist(s.q,l)}); } // 直線と直線の距離 double line_line_dist(Line l, Line s) { if(line_parallel_orthogonal(l,s) != 2) return 0.0; else if(abs(s.a) < eps) return point_line_dist(Point(0.0,-s.c/s.b),l); else return point_line_dist(Point(-s.c/s.a,0),l); } // 直線と線分の距離 double line_segment_dist(Line l, Segment s) { Point a, b; if(abs(l.a) < eps) a = Point(0.0,-l.c/l.b), b = Point(1.0,-l.c/l.b); else if(abs(l.b) < eps) a = Point(-l.c/l.a,0.0), b = Point(-l.c/l.a,0.0); else a = Point(0.0,-l.c/l.b), b = Point(-l.c/l.a,0); if(ccw(a,b,s.p) * ccw(a,b,s.q) <= 0) return 0.0; else return min(point_line_dist(s.p,l),point_line_dist(s.q,l)); } // ★円と円の交差判定 (離れる:4 外接:3 交わる:2 内接:1 内包:0) int circle_circle_pos(Circle c, Circle d) { if(dist(c.p,d.p) >= c.r + d.r + eps) return 4; else if(abs(dist(c.p,d.p) - c.r - d.r) < eps) return 3; else if(dist(c.p,d.p) >= abs(c.r-d.r) + eps) return 2; else if(abs(dist(c.p,d.p) - abs(c.r-d.r)) < eps) return 1; else return 0; } // ★円と直線の交点 vector<Point> circle_line_cross(Circle c, Line l) { vector<Point> vp; Point h = projection(c.p,l); double d = l.a*c.p.x + l.b*c.p.y + l.c; double q = c.r*c.r - d*d / (l.a*l.a + l.b*l.b); if(q >= eps) { Point p1, p2; p1.x = h.x + sqrt(q) * l.b / sqrt(l.a*l.a + l.b*l.b); p1.y = h.y - sqrt(q) * l.a / sqrt(l.a*l.a + l.b*l.b); p2.x = h.x - sqrt(q) * l.b / sqrt(l.a*l.a + l.b*l.b); p2.y = h.y + sqrt(q) * l.a / sqrt(l.a*l.a + l.b*l.b); vp.push_back(p1); vp.push_back(p2); } else if(abs(q) < eps) { vp.push_back(h); } return vp; } // ★円と円の交点 vector<Point> circle_circle_cross(Circle c, Circle d) { Line l(2.0*(c.p.x-d.p.x),2.0*(c.p.y-d.p.y),-c.p.x*c.p.x+d.p.x*d.p.x-c.p.y*c.p.y+d.p.y*d.p.y+c.r*c.r-d.r*d.r); return circle_line_cross(c,l); } // ★多角形の面積 double polygon_area(vector<Point>& v) { int l = v.size(); double s = 0.0; for(int i = 0; i < l; i++) s += 1/2.0 * cross(v[i],v[(i+1)%l]); return s; } // ★多角形の凸性 bool polygon_convex(vector<Point>& v) { int l = v.size(); for(int i = 0; i < l; i++) { if(cross(v[(i+1)%l]-v[i],v[(i+2)%l]-v[i]) < -eps) return false; } return true; } int main() { int n; cin >> n; vector<Point> v(n); rep(i,n) cin >> v[i].x >> v[i].y; cout << (polygon_convex(v)? 1 : 0) << endl; }
#include<bits/stdc++.h> #define ll long long #define inf 0x3f3f3f3f #define fi first #define se second #define pb push_back #define mkp make_pair #define pa pair<int,int> const int N=2e5+10; const int mod=998244353; using namespace std; struct point{ int x,y;}p[N]; inline ll cross(point a,point b,point c){return 1LL*(b.x-a.x)*(c.y-a.y)-1LL*(b.y-a.y)*(c.x-a.x); } int main() { int n; scanf("%d",&n); for(int i=0;i<n;i++) scanf("%d%d",&p[i].x,&p[i].y); int ff=1; for(int i=0;i<n;i++) { int j=(i+1)%n,k=(i+2)%n; if(cross(p[i],p[j],p[k])<0) {ff=0; break;} } if(ff)puts("1");else puts("0"); return 0; } /* */
#include <bits/stdc++.h> using namespace std; const double EPS = 1e-8; const double INF = 1e12; //point typedef complex<double> P; namespace std { bool operator < (const P& a, const P& b) { return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } } double cross(const P& a, const P& b) { return imag(conj(a)*b); } double dot(const P& a, const P& b) { return real(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; // a--c--b on line } // line struct L : public vector<P> { L(const P& a, const P& b) { push_back(a); push_back(b); } }; // polygon typedef vector<P> G; P extreme(const vector<P> &po, const L &l) { int k = 0; for (int i = 1; i < po.size(); ++i) if (dot(po[i], l[1]-l[0]) > dot(po[k], l[1]-l[0])) k = i; return po[k]; } enum { OUT, ON, IN }; int contains(const G& po, const P& p) { bool in = false; for (int i = 0; i < po.size(); ++i) { P a = po[i] - p, b = po[(i+1)%po.size()] - p; if (imag(a) > imag(b)) swap(a, b); if (imag(a) <= 0 && 0 < imag(b)) if (cross(a, b) < 0) in = !in; if (cross(a, b) == 0 && dot(a, b) <= 0) return ON; } return in ? IN : OUT; } double area2(const G& po) { double A = 0; for (int i = 0; i < po.size(); ++i) A += cross(po[i], po[(i+1)%po.size()]); //????????????????????????????????¨???????????? return A/2; } bool isconvex(const G &p) { int n = p.size(); if(cross(p[0]-p[n-1],p[n-2]-p[n-1]) < 0) return false; for(int i = 1; i < n-1; ++i) { if(cross(p[i+1]-p[i],p[i-1]-p[i]) < 0) return false; } return true; } int main() { int n; cin >> n; G po; for(int i=0; i<n; ++i) { double x, y; cin >> x >> y; P p(x, y); po.push_back(p); } if(isconvex(po)) cout << 1 << endl; else cout << 0 << endl; return 0; }
#include<bits/stdc++.h> using namespace std; #define eps = (1e-10); //点 struct Point{ double x,y; Point(double _x=0,double _y=0):x(_x),y(_y){} Point operator + (Point p){return Point(x+p.x,y+p.y);} Point operator - (Point p){return Point(x-p.x,y-p.y);} Point operator * (double a){return Point(a*x,a*y);} Point operator / (double a){return Point(x/a,y/a);} double norm(){return x*x+y*y;}//模的平方 double ABS() {return sqrt(norm());}//模 }; //线段 struct Segment{ Point p1,p2; }; double dot(Point a,Point b){ return a.x*b.x+a.y*b.y; } double cross(Point a,Point b){ return a.x*b.y-a.y*b.x; } vector<Point> polygon; bool check(vector<Point> polygon){ int n=(int)polygon.size(); polygon.push_back(polygon[0]); polygon.push_back(polygon[2]); for(int i=0;i<n;i++){ Point a=polygon[i+1]-polygon[i]; Point b=polygon[i+2]-polygon[i+1]; if(cross(a,b)<0) return 0; } return 1; } int main(){ int n; scanf("%d",&n); double x,y; for(int i=1;i<=n;i++){ scanf("%lf %lf",&x,&y); polygon.push_back({x,y}); } if(check(polygon)) puts("1"); else puts("0"); return 0; }
#include <iostream> #include <cmath> #include <complex> #include <tuple> #include <vector> using namespace std; using vec = complex<double>; using line = pair<vec,vec>; using polygon = vector<vec>; const double eps = 0.0000001; double inner_product(vec u,vec v){ return real(u*conj(v)); } double cross_product(vec u,vec v){ return imag(conj(u)*v); } vec projection(line l,vec p){//p???l???????°???± vec s=l.first, t=l.second; double k = inner_product(t-s,p-s)/inner_product(t-s,t-s); return (1.0-k)*s+k*t; } vec reflection(line l,vec p){ return 2.0*projection(l,p)-p; } int ccw(vec& a, vec& b, vec& c){ vec ab = b-a, ac = c-a; double o = cross_product(ab,ac); if(o>0) return 1; //CCW if(o<0) return -1; //CW if(inner_product(ab,ac)<0){ return 2; //C-A-B }else{ if(inner_product(ab,ab)<inner_product(ac,ac)){ return -2; //A-B-C }else{ return 0; //A-C-B } } } bool isIntersect(line l0, line l1){ int s = ccw(l0.first,l0.second,l1.first)*ccw(l0.first,l0.second,l1.second); if(s!=0&&s!=-1&&s!=-4) return false; s=ccw(l1.first,l1.second,l0.first)*ccw(l1.first,l1.second,l0.second); if(s!=0&&s!=-1&&s!=-4) return false; else return true; } vec interSection(line l0, line l1){ vec s0, t0, s1, t1; tie(s0,t0)=l0; tie(s1,t1)=l1; double k = cross_product(t1-s1,s1-s0)/cross_product(t1-s1,t0-s0); return s0+(t0-s0)*k; } double segLength(line l){ return abs(l.first-l.second); } double distLine2point(line l, vec p){ return abs(cross_product(l.second-l.first,p-l.first))/abs(l.second-l.first); } double distSeg2Point(line l, vec p){ vec x = projection(l,p); double L = segLength(l); if(abs(x-l.first)<L&&abs(x-l.second)<L){ return abs(x-p); }else{ return min(abs(l.first-p),abs(l.second-p)); } } double distSeg2Seg(line l1, line l2){ if(isIntersect(l1,l2)) return 0; double ret = 1e20; ret = min(ret,distSeg2Point(l1,l2.first)); ret = min(ret,distSeg2Point(l1,l2.second)); swap(l1,l2); ret = min(ret,distSeg2Point(l1,l2.first)); ret = min(ret,distSeg2Point(l1,l2.second)); return ret; } double area(polygon& g){ double S=0; for(auto i = g.begin()+1; i!=g.end();++i){ S += cross_product(*(i-1),*i); } S/=2; return S; } bool isConvex(polygon& g){ int n=g.size()-2; for(int i=0;i<n;i++){ if(!~ccw(g[i],g[i+1],g[i+2]))return false; } return true; } //???????????§??????????????? int main(){ int n; cin >> n; polygon g; while(n--){ int x,y; cin>>x>>y; g.emplace_back(x,y); } g.push_back(g[0]); g.push_back(g[1]); cout.precision(1); cout << fixed; cout << (isConvex(g)?1:0) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef double ll; struct Point { ll x,y; Point(){ x = y = 0.0; } Point(ll _x, ll _y) : x(_x), y(_y){} Point operator+ (Point p) { return Point(p.x + x, p.y + y); } Point operator- (Point p) { return Point(x - p.x, y - p.y); } ll operator* (Point p) { return p.x * x + p.y * y; } Point operator* (ll t) { return Point(x*t, y*t); } ll operator~ () { return x * x + y * y; } ll operator% (Point p) { return x * p.y - y * p.x; } }; Point polygon[200]; int n; bool ccw(Point a, Point b, Point p) { return ( (b-a)%(p-a) ) < 0; } bool isConvex() { if(n+1 <= 3) return false; bool isLeft = ccw(polygon[0], polygon[1], polygon[2]); for(int i = 1 ; i < n; i++) if(ccw(polygon[i-1],polygon[i],polygon[i+1]) != isLeft) return false; return true; } int main() { cout << fixed; cout.precision(1); ios::sync_with_stdio(0); cin.tie(0); Point p; cin >> n; for(int i = 0 ; i < n ; i++) cin >> polygon[i].x >> polygon[i].y; polygon[n] = polygon[0]; cout << isConvex() << '\n'; return 0; }
#include <bits/stdc++.h> using namespace std; #define EPS 1e-10 struct Point{ double x,y; Point(){} Point(double x,double y) : x(x),y(y) {} Point operator - (const Point &p)const{ return Point(x-p.x,y-p.y); } }; double dot(const Point &a,const Point &b){ return a.x*b.x+a.y*b.y; } double cross(const Point &a,const Point &b){ return a.x*b.y - b.x*a.y; } double norm(const Point &p){ return dot(p,p); } #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 typedef Point Vector; int ccw(Point p0,Point p1,Point p2){ Vector a = p1 - p0; Vector b = p2 - p0; if(cross(a,b) > EPS) return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS) return CLOCKWISE; if(dot(a,b) < -EPS) return ONLINE_BACK; if(norm(a) < norm(b)) return ONLINE_FRONT; return ON_SEGMENT; } typedef vector<Point> Polygon; #define prev(G,i) (G[(i-1+G.size())%G.size()]) #define curr(G,i) (G[i%G.size()]) #define next(G,i) (G[(i+1)%G.size()]) bool isConvex(const Polygon &p){ for(int i = 0 ; i < (int)p.size() ; i++){ if(ccw(prev(p,i),curr(p,i),next(p,i)) == CLOCKWISE){ return false; } } return true; } int main(){ int N; cin >> N; Polygon p(N); for(int i = 0 ; i < N ; i++){ cin >> p[i].x >> p[i].y; } cout << isConvex(p) << endl; return 0; }
#include <iostream> #include <complex> #include <utility> #include <vector> using namespace std; typedef complex<double> Point, Vector; typedef pair<Point, Point> Segment, Line; typedef vector<Point> Polygon; #define X real() #define Y imag() #define EPS (1e-10) #define equals(a, b) (fabs((a) - (b)) < EPS) double dot(Vector a, Vector b){ return a.X * b.X + a.Y * b.Y; } double cross(Vector a, Vector b){ return a.X * b.Y - a.Y * b.X; } static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; // ベクトルと点の位置関係 int ccw(Point p0, Point p1, Point p2){ Vector a = p1 - p0; Vector b = p2 - p0; if(cross(a, b) > EPS) return COUNTER_CLOCKWISE; if(cross(a, b) < -EPS) return CLOCKWISE; if(dot(a, b) < -EPS) return ONLINE_BACK; if(norm(a) < norm(b)) return ONLINE_FRONT; return ON_SEGMENT; } bool isConvex(Polygon pol){ int n = pol.size(); for(int i=0; i<n; i++){ if(ccw(pol[i], pol[(i+1)%n], pol[(i+2)%n]) == CLOCKWISE){ return false; } } return true; } int main(){ int n; cin>>n; Polygon pol; for(int i=0; i<n; i++){ double x, y; cin>>x>>y; pol.emplace_back(x, y); } cout << isConvex(pol) << endl; }
#include <iostream> #include <vector> #include <string> #include <cstring> #include <algorithm> #include <sstream> #include <map> #include <set> #include <cmath> #define REP(i,k,n) for(int i=k;i<n;i++) #define rep(i,n) for(int i=0;i<n;i++) #define INF 1<<30 #define pb push_back #define mp make_pair #define EPS 1e-8 #define equals(a,b) fabs((a) - (b)) < EPS using namespace std; typedef long long ll; typedef pair<int,int> P; struct Point { double x, y; Point(double x=0, double y=0) : x(x), y(y) {} Point operator+(const Point &o) const { return Point(x+o.x, y+o.y); } Point operator-(const Point &o) const { return Point(x-o.x, y-o.y); } Point operator*(const double m) const { return Point(x*m, y*m); } Point operator/(const double d) const { return Point(x/d, y/d); } bool operator<(const Point &o) const { return x != o.x ? x < o.x : y < o.y; } bool operator==(const Point &o) const { return fabs(x-o.x) < EPS && fabs(y-o.y) < EPS; } }; ostream& operator << (ostream& os, const Point& p) { os << "(" << p.x << ", " << p.y << ")"; return os; } double dot(Point a, Point b) { return a.x * b.x + a.y * b.y; } double cross(Point a, Point b) { return a.x * b.y - a.y * b.x; } double atan(Point p) { return atan2(p.y, p.x); } double norm(Point p) { return p.x * p.x + p.y * p.y; } double abs(Point p) { return sqrt(norm(p)); } double distancePP(Point p, Point o) { return sqrt(norm(o - p)); } int ccw(Point a, Point b, Point c) { b = b-a; c = c-a; if(cross(b, c) > 0.0) return +1; //conter clockwise if(cross(b, c) < 0.0) return -1; //clockwise if(dot(b, c) < 0.0) return +2; //a on Seg(b,c) if(norm(b) < norm(c)) return -2; //b on Seg(a,c) return 0; //c on Seg(a,b) } double polygonArea(const vector<Point>& p) { int n = p.size(); double ret = 0.0; for(int i = 0; i < n; ++i) { ret += cross(p[i], p[(i+1)%n]); } return abs(ret) / 2.0; } bool isConvex(const vector<Point>& p) { int n = p.size(); rep(i, n) { if(ccw(p[i], p[(i+1)%n], p[(i+2)%n]) == -1) return false; } return true; } struct Line { Point a, b; Line() : a(Point(0, 0)), b(Point(0, 0)) {} Line(Point a, Point b) : a(a), b(b) {} }; ostream& operator << (ostream& os, const Line& l) { os << "(" << l.a.x << ", " << l.a.y << ")-(" << l.b.x << "," << l.b.y << ")"; return os; } struct Seg { Point a,b; Seg() : a(Point(0, 0)), b(Point(0, 0)) {} Seg (Point a, Point b) : a(a),b(b) {} }; ostream& operator << (ostream& os, const Seg& s) { os << "(" << s.a.x << ", " << s.a.y << ")-(" << s.b.x << "," << s.b.y << ")"; return os; } bool isOrthogonal(Line l1, Line l2) { return equals(dot((l1.b - l1.a), (l2.b - l2.a)), 0.0); } bool isParallel(Line l1, Line l2) { return equals(cross((l1.b - l1.a), (l2.b - l2.a)), 0.0); } bool sameLine(Line l1, Line l2) { return abs(cross(l1.b - l1.a, l2.b - l1.a)) < EPS; } bool isIntersectLL(Line l1, Line l2) { return !isParallel(l1, l2) || sameLine(l1, l2); } bool isIntersectLS(Line l, Seg s) { return cross(l.b - l.a, s.a - l.a) * cross(l.b - l.a, s.b - l.a) < 0; } bool isIntersectSS(Seg s1, Seg s2) { return ccw(s1.a, s1.b, s2.a) * ccw(s1.a, s1.b, s2.b) <= 0 && ccw(s2.a, s2.b, s1.a) * ccw(s2.a, s2.b, s1.b) <= 0; } double distanceLP(Line l, Point p) { return abs(cross(l.b - l.a, p - l.a)) / abs(l.b - l.a); } double distanceLS(Line l, Seg s) { if (isIntersectLS(l, s)) return 0.0; return min(distanceLP(l, s.a), distanceLP(l, s.b)); } double distanceSP(Seg s, Point p) { if (dot(s.b - s.a, p - s.a) < 0.0) return abs(p - s.a); if (dot(s.a - s.b, p - s.b) < 0.0) return abs(p - s.b); return distanceLP(Line(s.a, s.b) , p); } double distanceSS(Seg s1, Seg s2) { if (isIntersectSS(s1, s2)) return 0.0; return min( min(distanceSP(s1, s2.a), distanceSP(s1, s2.b)), min(distanceSP(s2, s1.a), distanceSP(s2, s1.b)) ); } // if isIntersectLL(l1, l2) Point crossPointLL(Line l1, Line l2) { Point base = l2.b - l2.a; double d = abs(cross(base, l1.a - l2.a)); double d2 = abs(cross(base, l1.b - l2.a)); double t = d / (d + d2); return l1.a + (l1.b - l1.a) * t; } // if isIntersectLS(l, s) Point crossPointLS(Line l, Seg s) { return crossPointLL(l, Line(s.a, s.b)); } // if isIntersectSS(s1, s2) Point crossPointSS(Seg s1, Seg s2) { return crossPointLL(Line(s1.a, s1.b), Line(s2.a, s2.b)); } Point project(Line l, Point p) { Point base = l.b - l.a; double t = dot(base, p-l.a) / dot(base, base); return l.a + base * t; } Point reflect(Line l, Point p) { return p + (project(l, p) - p) * 2.0; } int main() { int n; cin >> n; vector<Point> v(n); rep(i, n) cin >> v[i].x >> v[i].y; if(isConvex(v)) { cout << 1 << endl; } else { cout << 0 << endl; } return 0; }
#define _CRT_SECURE_NO_WARNINGS #define _USE_MATH_DEFINES #include<bits/stdc++.h> #define INF 1e9 #define EPS 1e-9 #define REP(i,n) for(lint i=0,i##_len=(n);i<i##_len;++i) #define REP1(i,n) for(lint i=1,i##_len=(n);i<=i##_len;++i) #define REPR(i,n) for(lint i=(n)-1;i>=0;--i) #define REPR1(i,n) for(lint i=(n);i>0;--i) #define REPC(i,obj) for(auto i:obj) #define R_UP(a,b) (((a)+(b)-1)/(b)) #define ALL(obj) (obj).begin(),(obj).end() #define SETP cout << fixed << setprecision(10) using namespace std; using lint = long long; template<typename T = lint>inline T in() { T x; cin >> x; return x; } class vec2d; class line2d; class vec2d { public: double x, y; vec2d(double, double); vec2d operator+(const vec2d&)const; vec2d operator-(const vec2d&)const; vec2d operator*(double)const; vec2d operator/(double)const; bool operator==(const vec2d&)const; bool operator!=(const vec2d&)const; double norm() const; static double inner_product(const vec2d&, const vec2d&); static double cros_product(const vec2d&, const vec2d&); static double argument(const vec2d&, const vec2d&, bool = true); static double distance(const vec2d&, const vec2d&); static vec2d projection(const vec2d&, const vec2d&); static vec2d reflection(const vec2d&, const line2d&); }; class line2d { public: vec2d v0, v1; line2d(const vec2d&, const vec2d&); double length()const; static vec2d cross_point(const line2d&, const line2d&); static bool is_cross(const line2d&, const line2d&); static double distance(const vec2d&, const line2d&); static double distance(const line2d&, const line2d&); }; vec2d::vec2d(double x, double y) :x(x), y(y) {} vec2d vec2d::operator+(const vec2d&v)const { return vec2d(x + v.x, y + v.y); } vec2d vec2d::operator-(const vec2d&v)const { return vec2d(x - v.x, y - v.y); } vec2d vec2d::operator*(double k)const { return vec2d(x * k, y * k); } vec2d vec2d::operator/(double k)const { return vec2d(x / k, y / k); } bool vec2d::operator==(const vec2d&v)const { return x == v.x && y == v.y; } bool vec2d::operator!=(const vec2d&v)const { return !operator== (v); } double vec2d::norm() const { return sqrt(x * x + y * y); } double vec2d::inner_product(const vec2d&v0, const vec2d&v1) { return v0.x * v1.x + v0.y * v1.y; } double vec2d::cros_product(const vec2d&v0, const vec2d&v1) { return v0.x * v1.y - v0.y * v1.x; } double vec2d::argument(const vec2d&v0, const vec2d&v1, bool is_signed) { double ret = atan2(cros_product(v0, v1), inner_product(v0, v1)); return is_signed ? ret : abs(ret); } double vec2d::distance(const vec2d&v0, const vec2d&v1) { return hypot(v1.x - v0.x, v1.y - v0.y); } vec2d vec2d::projection(const vec2d&scr, const vec2d&v) { double n = scr.norm(); return scr * vec2d::inner_product(scr, v) / n / n; } vec2d vec2d::reflection(const vec2d&v, const line2d&l) { return (projection(vec2d(l.v1 - l.v0), vec2d(v - l.v0)) + l.v0) * 2 - v; } line2d::line2d(const vec2d&v0, const vec2d&v1) :v0(v0), v1(v1) {} double line2d::length()const { return vec2d::distance(v0, v1); } vec2d line2d::cross_point(const line2d&l0, const line2d&l1) { return vec2d(((l0.v1.x * l0.v0.y - l0.v0.x * l0.v1.y) * (l1.v1.x - l1.v0.x) - (l1.v1.x * l1.v0.y - l1.v0.x * l1.v1.y) * (l0.v1.x - l0.v0.x)) / ((l0.v1.x - l0.v0.x) * (l1.v1.y - l1.v0.y) - (l1.v1.x - l1.v0.x) * (l0.v1.y - l0.v0.y)), ((l0.v1.x * l0.v0.y - l0.v0.x * l0.v1.y) * (l1.v1.y - l1.v0.y) - (l1.v1.x * l1.v0.y - l1.v0.x * l1.v1.y) * (l0.v1.y - l0.v0.y)) / ((l0.v1.x - l0.v0.x) * (l1.v1.y - l1.v0.y) - (l1.v1.x - l1.v0.x) * (l0.v1.y - l0.v0.y))); } bool line2d::is_cross(const line2d&l0, const line2d&l1) { vec2d cross = cross_point(l0, l1); if (std::isnan(cross.x) && std::isnan(cross.y)) { double dis_sum = vec2d::distance(l0.v0, l0.v1) + vec2d::distance(l1.v0, l1.v1); double dis_max = max({ vec2d::distance(l0.v0, l0.v1),vec2d::distance(l0.v0, l1.v0),vec2d::distance(l0.v0, l1.v1),vec2d::distance(l0.v1, l1.v0),vec2d::distance(l0.v1, l1.v1),vec2d::distance(l1.v0, l1.v1) }); return dis_max < dis_sum || abs(dis_max - dis_sum) < EPS; } else if (std::isinf(cross.x) || std::isinf(cross.y)) { return false; } else { vec2d v_l0 = l0.v1 - l0.v0; vec2d cross_l0 = cross - l0.v0; double ks0 = v_l0.x != 0 ? cross_l0.x / v_l0.x : cross_l0.y / v_l0.y; vec2d v_l1 = l1.v1 - l1.v0; vec2d cross_l1 = cross - l1.v0; double ks1 = v_l1.x != 0 ? cross_l1.x / v_l1.x : cross_l1.y / v_l1.y; return 0 <= ks0 && ks0 <= 1 && 0 <= ks1 && ks1 <= 1; } } double line2d::distance(const vec2d&v, const line2d&l) { line2d l_ref(v, vec2d::reflection(v, l)); return is_cross(l, l_ref) ? l_ref.length() / 2 : min({ vec2d::distance(v,l.v0),vec2d::distance(v,l.v1) }); } double line2d::distance(const line2d&l0, const line2d&l1) { return is_cross(l0, l1) ? 0 : min({ distance(l0.v0,l1),distance(l0.v1,l1),distance(l1.v0,l0),distance(l1.v1,l0) }); } class polygon { public: vector<vec2d>vartex; polygon(int n) { vartex.reserve(n); } void push_back(vec2d v) { vartex.push_back(v); } double area() { double ret = 0; int num = vartex.size(); REP(i, num) { ret += vec2d::cros_product(vartex[i], vartex[(i + 1) % num]); } return ret / 2; } bool is_convex() { int num = vartex.size(); REP(i, num) if (vec2d::cros_product(vartex[(i + 1) % num] - vartex[i], vartex[(i + 2) % num] - vartex[(i + 1) % num]) < 0)return false; return true; } }; signed main() { int n = in(); polygon pol(n); REP(i, n) { double x = in(), y = in(); pol.push_back(vec2d(x, y)); } cout << (pol.is_convex() ? '1' : '0') << endl; }
#include <iostream> #include <fstream> #include <typeinfo> #include <vector> #include <cmath> #include <set> #include <map> #include <string> #include <algorithm> #include <cstdio> #include <queue> #include <iomanip> #include <cctype> #define syosu(x) fixed<<setprecision(x) using namespace std; typedef long long ll; typedef pair<int,int> P; typedef pair<double,double> pdd; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<char> vc; typedef vector<vc> vvc; typedef vector<bool> vb; typedef vector<vb> vvb; typedef vector<P> vp; typedef vector<vp> vvp; typedef pair<int,P> pip; typedef vector<pip> vip; const int inf=1<<25; const double pi=acos(-1); const double eps=1e-8; const vi emp; struct point{ double x,y; point operator+(point p){ return point{x+p.x,y+p.y}; } point operator-(point p){ return point{x-p.x,y-p.y}; } point operator*(double p){ return point{x*p,y*p}; } point operator/(double p){ if(!p) return point{0,0}; return point{x/p,y/p}; } bool operator==(point p){ return fabs(x-p.x)<eps&&fabs(y-p.y)<eps; } }; typedef pair<point,point> pp; typedef vector<point> VP; const point O{0,0}; class Geom{ public: double Length(point x,point y){ point z=y-x; return sqrt(z.x*z.x+z.y*z.y); } double IP(point p,point q){ return p.x*q.x+p.y*q.y; } double CP(point p,point q){ return p.x*q.y-q.x*p.y; } int Convex_Concave(VP p){ p.push_back(p[0]); double cp; for(VP::iterator i=p.begin()+1;i!=p.end()-1;i++){ cp=CP(*i-*(i-1),*(i+1)-*(i-1)); if(cp<0) return 0; } return 1; } double Heron(point A,point B,point C){ double a=Length(B,C),b=Length(C,A),c=Length(A,B),s=(a+b+c)/2; return sqrt(s*(s-a)*(s-b)*(s-c)); } double Area(VP p){ double sum=0,cp; p.push_back(p[0]); for(VP::iterator i=p.begin()+1;i!=p.end();i++){ cp=CP(*(i-1),*i); if(cp>0) sum+=Heron(O,*(i-1),*i); else if(cp<0) sum-=Heron(O,*(i-1),*i); } return sum; } /* string Containment_polyon_point(VP p,point x){ string s; p.push_back(p[0]); double sum,area=Area(p); for(VP::iterator i=p.begin()+1;i!=p.end();i++){ } }*/ void Point_in(point& p){ cin>>p.x>>p.y; } }; int N; VP p; point q; int main(){ cout<<syosu(1); Geom geo; cin>>N; p=VP(N); for(VP::iterator i=p.begin();i!=p.end();i++) geo.Point_in(*i); /* cin>>Q; for(int i=0;i<Q;i++){ geo.Point_in(q); string s=geo.Containment_polyon_point(p,q); if(s=="Containment") cout<<2<<endl; else if(s=="On_side") cout<<1<<endl; else cout<<0<<endl; }*/ cout<<geo.Convex_Concave(p)<<endl; }
#include<bits/stdc++.h> typedef long double lf; using namespace std; const lf EPS = 1e-9; const lf oo = 1e15; struct pt { lf x, y; pt( ) { } pt( lf x, lf y ) : x( x ), y ( y ) { } }; inline lf x( pt P ) { return P.x; } inline lf y( pt P ) { return P.y; } istream& operator >> ( istream& in, pt& p ) { lf x,y; in >> x >> y; p = pt(x,y); return in; } ostream& operator << ( ostream& out, const pt& p ) { out << double(p.x) << " " << double(p.y); return out; } pt operator + ( const pt& A, const pt& B ) { return pt( x(A)+x(B), y(A)+y(B) ); } pt operator - ( const pt& A, const pt& B ) { return pt( x(A)-x(B), y(A)-y(B) ); } pt operator * ( const lf& B, const pt& A ) { return pt( x(A)*B, y(A)*B ); } pt operator * ( const pt& A, const lf& B ) { return pt( x(A)*B, y(A)*B ); } inline lf dot( pt A, pt B ) { return x(A)*x(B) + y(A)*y(B); } inline lf norm( pt A ) { return x(A)*x(A) + y(A)*y(A); } inline lf abs( pt A ) { return sqrt( norm(A) ); } inline lf dist ( pt A, pt B ) { return abs( B - A ); } lf distToLine (pt p, pt A, pt B, pt &c) { lf u = dot( p-A , B-A ) / norm( B-A ); c = A + u*( B-A ); return dist( p , c ); } pt refPoint(pt X, pt A, pt B) { pt aux; distToLine(X, A, B, aux); return X + lf(2.0)*(aux-X); } inline bool same ( lf a, lf b ) { return a+EPS > b && b+EPS > a; } inline lf cross( pt A, pt B ) { return x(A)*y(B) - y(A)*x(B); } ///CHANGE // 0 for collineal points ( angle = 0 ) // 1 for angle BAX counter clockwise // -1 for angle BAX clockwise inline int ccw (pt X, pt A, pt B) { lf c = cross( B-A, X-A ); if( same( c, 0.0 ) ) { return 0; } if( c > EPS ) { return 1; } return -1; } ///CHANGE inline bool segContains ( pt X, pt A, pt B) { if ( !same ( 0, cross ( A-X, B-X ) ) ) return 0; return ( dot ( A-X, B-X ) < EPS ); } inline bool parallel( pt A, pt B, pt C, pt D ) { return same ( 0, cross( B-A, D-C ) ); } ///NEW inline bool ortho( pt A, pt B, pt C, pt D ) { return same ( 0, dot( B-A, D-C ) ); } inline bool samePt ( pt A, pt B ) { return same ( x(A), x(B) ) && same ( y(A), y(B) ); } pt linesIntersection ( pt A, pt B, pt C, pt D ) { lf x = cross ( C, D-C ) - cross ( A, D-C ); x /= cross ( B-A, D-C ); return A + x*(B-A); } inline bool collinearSegsIntersects ( pt A, pt B, pt C, pt D ) { return segContains(A,C,D) || segContains(B,C,D) || segContains(C,A,B) || segContains(D,A,B); } bool segmentsIntersect(pt A, pt B, pt C, pt D) { if( samePt(A,B) ) return segContains( A, C, D ); if( samePt(C,D) ) return segContains( C, A, B ); if( parallel(A,B,C,D) ) return collinearSegsIntersects( A,B,C,D ); pt aux = linesIntersection(A,B,C,D); return segContains(aux,A,B) && segContains(aux,C,D); } ///CHANGE lf distToSegment(pt p, pt A, pt B, pt &c) { lf u = dot( p-A , B-A ) / norm( B-A ); if( u < -EPS ) { c = A; return dist( p , A ); } if( (u-1.0) > EPS ) { c = B; return dist( p, B ); } return distToLine(p,A,B,c); } // P[0] must be equal to P[n] // Area is positive if the polygon is ccw double signedArea(const vector<pt> &P) { double result = 0.0; for(int i = 0; i < (int)P.size()-1; i++) result += cross( P[i],P[i+1] ); return result / 2.0; } double area(const vector<pt> &P) { return fabs(signedArea(P)); } /// -------------------------------------------- ///CHANGE // P[0] must be equal to P[n] bool isConvex( const vector<pt> &P) { int sz = (int) P.size(); if(sz <= 3) return false; bool isL = ccw(P[0], P[1], P[2]) >= 0; for (int i = 1; i < sz-1; i++) { if( ( ccw(P[i], P[i+1], P[(i+2) == sz ? 1 : i+2]) >= 0 ) != isL) return false; } return true; } int n; int main() { ios_base::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(1); cin >> n; vector<pt> P( n+1 ); for( int i = 0; i < n; ++i ) { cin >> P[i]; } P[n] = P[0]; if( isConvex(P) ) cout << "1\n"; else cout << "0\n"; }
#include <algorithm> #include <bitset> #include <cmath> #include <functional> #include <iomanip> #include <iostream> #include <limits> #include <map> #include <queue> #include <set> #include <tuple> #include <vector> using namespace std; #define rep(i, n) for (int64_t i = 0; i < (n); i++) #define irep(i, n) for (int64_t i = 0; i <= (n); i++) #define rrep(i, n) for (int64_t i = (n)-1; i >= 0; i--) #define rirep(i, n) for (int64_t i = n; i >= 0; i--) class Vec; Vec operator/(const Vec& v, const double& divisor); Vec operator*(const double& scale, const Vec& v); class Vec { using F = double; vector<F> container; public: Vec(size_t size) : container(size) {} Vec(initializer_list<F> elements) : container(elements.begin(), elements.end()) {} size_t dim() const { return container.size(); } F& operator[](const size_t size) { return container.at(size); } const F& operator[](const size_t size) const { return container.at(size); } Vec operator+(const Vec& other) const { Vec ret(*this); for (size_t i = 0; i < dim(); i++) ret[i] += other[i]; return ret; } Vec operator-(const Vec& other) const { return (*this) + (-other); } Vec operator-() const { return -1.0 * (*this); } F inner(const Vec& other) const { F acc = 0; for (size_t i = 0; i < dim(); i++) { acc += (*this)[i] * other[i]; } return acc; } F norm() const { return sqrt(inner(*this)); } Vec unit() const { return (*this) / this->norm(); } F ccw(const Vec& other) const { return (*this)[0] * other[1] - other[0] * (*this)[1]; } Vec normal() const { return Vec({-(*this)[1], (*this)[0]}); } }; Vec operator/(const Vec& v, const double& divisor) { return 1.0 / divisor * v; } Vec operator*(const double& scale, const Vec& v) { Vec ret(v); for (size_t i = 0; i < ret.dim(); i++) ret[i] *= scale; return ret; } class Polygon { const vector<Vec>& vert; public: Polygon(const vector<Vec>& vert) : vert(vert) {} double area() const { const size_t n = vert.size(); double acc = 0; for (size_t i = 0; i < n; i++) { acc += vert[i].ccw(vert[(i + 1) % n]); } return acc / 2.0; } bool isConvex(double eps) const { const size_t n = vert.size(); for (size_t i = 0; i < n; i++) { const Vec a = vert[(i + 1) % n] - vert[i], b = vert[(i + 2) % n] - vert[i]; const double c = a.ccw(b); if (c < -eps) { return false; } } return true; } }; int main() { int n; cin >> n; vector<Vec> v; rep(i, n) { double x, y; cin >> x >> y; v.push_back(Vec({x, y})); } const double EPS = 1e-9; cout << (Polygon(v).isConvex(EPS) ? 1 : 0) << endl; return 0; }
#include <iostream> #include <cstdio> #include <cstring> #include <queue> #include <cmath> #include <algorithm> using namespace std; const int N = 1e4; const double eps = 1e-8; const double inf = 1e20; inline double sqr (double k) {return k * k;} inline int sgn (double p) { if (fabs (p) < eps) return 0; if (p < 0) return -1; return 1; } struct point { double x, y; point () {} point (double _x, double _y) { x = _x, y = _y; } void input () { scanf ("%lf %lf", &x, &y); } bool operator == (point b) const { return sgn (x - b.x) == 0 && sgn (y - b.y) == 0; } point operator - (const point &b) const { return point (x - b.x, y - b.y); } double operator * (const point &b) const { return x * b.x + y * b.y; } double operator ^ (const point &b) const { return x * b.y - y * b.x; } double len () { return hypot (x, y); } double len2 () { return x * x + y * y; } double distance (point p) { return hypot (x - p.x, y - p.y); } point operator + (const point &b) const { return point (x + b.x, y + b.y); } point operator * (const double &b) const { return point (x * b, y * b); } point operator / (const double &b) const { return point (x / b, y / b); } double cross (point a, point b) {///叉积 return (a - *this) ^ (b - *this); } double dot (point a, point b) {///点积 return (a - *this) * (b - *this); } bool on_seg (point a, point b) {///点是否在线段ab上 return sgn (cross (a, b)) == 0 && dot (a, b) <= 0; } } ps[N]; ///两线段是否相交 bool seg (point a, point b, point c, point d) { if (a.on_seg (c, d) || b.on_seg (c, d) || c.on_seg (a, b) || d.on_seg (a, b)) return true; if (a.cross (b, d) * a.cross (b, c) < 0 && c.cross (d, b) * c.cross (d, a) < 0) return true; return false; } /// 点的投影是否在线段ab上 bool check (point p, point a, point b) { point x = b - a; double k = x.len (); double u = a.dot (p, b) / k; x = (x / k) * u; x = x + a; if (x.on_seg (a, b)) return true; return false; } int cmp (point a, point b) { if ((a ^ b) > 0) return true; return false; } int main () { int n, ans = 1; cin >> n; for (int i = 1; i <= n; i++) ps[i].input (); // for (int i = 1; i <= n; i++) cout << ps[i].x << ' ' << ps[i].y << endl; ps[0] = ps[n]; ps[n + 1] = ps[1]; for (int i = 1; i <= n; i++) { if (ps[i].cross (ps[i - 1], ps[i + 1]) > 0) ans = 0; // cout << i << ' ' << ps[i].cross (ps[i - 1], ps[i + 1]) << ' ' << ps[i].x << ' ' << ps[i].y << endl; } cout << ans << endl; return 0; }
#include <iostream> #include <cmath> #include <string> #include <cstdio> #include <algorithm> #define EPS (1e-10) #define equals(a, b) (fabs((a) - (b)) < EPS) using namespace std; //点を表す構造体 class Point{ public: double x, y; Point(double x=0, double y=0){ this->x = x; this->y = y; } Point operator+(const Point &seg2){ return Point(x+seg2.x, y+seg2.y); } Point operator-(const Point &seg2){ return Point(x-seg2.x, y-seg2.y); } Point operator*(const double k){ return Point(x*k, y*k); } Point &operator=(const Point &p){ x = p.x; y = p.y; return *this; } bool operator < (const Point &p) const{ return x != p.x? x<p.x : y<p.y; } bool operator == (const Point &p) const{ return equals(x, p.x) && equals(y, p.y); } }; //ベクトルを点の別表記でも表せるようにしておく class Vector : public Point{ public: Vector() : Point() {} Vector(double x, double y) : Point(x, y) {} Vector(Point p) : Point(){ x = p.x; y = p.y; } double norm(){ return x*x + y*y; } double abs(){ return sqrt(norm()); } static double dot(Vector a, Vector b){ return a.x*b.x + a.y*b.y; } static double cross(Vector a, Vector b){ return a.x*b.y - a.y*b.x; } static bool isOrthogonal(Vector a, Vector b){ return equals(dot(a, b), 0.0); } static bool isParallel(Vector a, Vector b){ return equals(cross(a, b), 0.0); } }; //線分(ベクトルを用いて)を表す構造体。両端の点が定義されている点に注意 class Segment{ public: Point p1, p2; Segment(Point p1, Point p2){ this->p1 = p1; this->p2 = p2; x = p2.x-p1.x; y = p2.y-p1.y; } static bool isOrthogonal(Segment a, Segment b){ return equals(dot(a, b), 0.0); } static bool isParallel(Segment a, Segment b){ return equals(cross(a, b), 0.0); } private: int x, y; static double dot(Segment a, Segment b){ return a.x*b.x + a.y*b.y; } static double cross(Segment a, Segment b){ return a.x*b.y - a.y*b.x; } }; typedef Segment Line; class Circle{ public: Point c; double r; Circle(Point c = Point(), double r = 0.0): c(c), r(r){} }; class Polygon{ public: Point* ver; int size; Polygon(int size){ this->size = size; ver = new Point[size]; } ~Polygon(){ delete[] ver; } double area(){ double ans=0.0; Vector a, b; for(int i=0; i<size; i++){ a=ver[i%size]; b=ver[(i+1)%size]; ans += Vector::cross(a, b)/2; } return ans; } bool isConvex(){ bool isC = true; for(int i=0; i<size; i++){ Vector a = ver[(i+1)%size]-ver[i%size], b = ver[(i+2)%size]-ver[i%size]; if(Vector::cross(a, b)<-EPS){ isC = false; break; } } return isC; } }; class Tryangle : public Polygon{ public: Tryangle(Point p1, Point p2, Point p3) : Polygon(3){ ver[0] = p1; ver[1] = p2; ver[3] = p3; } double area(){ Vector a = ver[1]-ver[0], b = ver[2]-ver[0]; return fabs(Vector::cross(a, b))/2.0; } }; string ccw_str(Point p0, Point p1, Point p2){ //enum res {COUNTER_CLOCKWISE=0, CLOCKWISE, ONLINE_BACK, ONLINE_FRONT, ON_SEGMENT}; Vector a = p1-p0; Vector b = p2-p0; if(Vector::cross(a, b) > EPS) return "COUNTER_CLOCKWISE"; if(Vector::cross(a, b) < -EPS) return "CLOCKWISE"; if(Vector::dot(a, b) < -EPS) return "ONLINE_BACK"; if(a.norm() < b.norm()) return "ONLINE_FRONT"; return "ON_SEGMENT"; } int ccw_int(Point p0, Point p1, Point p2){ enum res {COUNTER_CLOCKWISE=-1, CLOCKWISE=1, ONLINE_BACK=2, ONLINE_FRONT=-2, ON_SEGMENT=0}; Vector a = p1-p0; Vector b = p2-p0; if(Vector::cross(a, b) > EPS) return COUNTER_CLOCKWISE; if(Vector::cross(a, b) < -EPS) return CLOCKWISE; if(Vector::dot(a, b) < -EPS) return ONLINE_BACK; if(a.norm() < b.norm()) return ONLINE_FRONT; return ON_SEGMENT; } Point project(Segment s, Point p){ Vector base = s.p2-s.p1; double r = Vector::dot(p - s.p1, base) / base.norm(); return s.p1 + base*r; } Point reflect(Segment s, Point p){ Point pro = project(s, p); return p + (pro-p)*2.0; } bool intersect(Point p1, Point p2, Point p3, Point p4){ return ccw_int(p1, p2, p3)*ccw_int(p1, p2, p4)<=0 && ccw_int(p3, p4, p1)*ccw_int(p3, p4, p2)<=0; } bool intersect(Segment s1, Segment s2){ return intersect(s1.p1, s1.p2, s2.p1, s2.p2); } Point crossPoint(Point p1, Point p2, Point p3, Point p4){ Vector base = p2-p1; double d1 = fabs(Vector::cross(base, p4-p1))/fabs(base.abs()); double d2 = fabs(Vector::cross(base, p3-p1))/fabs(base.abs()); double t = d1/(d1+d2); Point x = p4 + (p3-p4)*t; return x; } double getDistance(Point p1, Point p2){ Vector base=p2-p1; return base.abs(); } double getDistance(Point p, Segment s){ double dot1, dot2; Vector base = s.p2-s.p1; dot1 = Vector::dot(base, p-s.p1); dot2 = Vector::dot(base*(-1.0), p-s.p2); double ans; if(dot1<-EPS) ans = getDistance(s.p1, p); else if(dot2<-EPS) ans = getDistance(s.p2, p); else ans = fabs(Vector::cross(p-s.p1, base))/base.abs(); return ans; } double getDistance(Segment s1, Segment s2){ double ans; if(intersect(s1, s2)) ans = 0.0; else { ans = min(min(getDistance(s1.p1, s2), getDistance(s1.p2, s2)), min(getDistance(s2.p1, s1), getDistance(s2.p2, s1))); } return ans; } int main(){ int n; cin >> n; Polygon p(n); double x, y; for(int i=0; i<n; i++){ cin >> x >> y; p.ver[i] = Point(x, y); } cout << p.isConvex() << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define pu push #define pb push_back #define mp make_pair #define eps 1e-9 #define Vector Point #define INF 2000000000 #define DOUBLE_INF 1e50 #define sq(x) ((x)*(x)) #define fi first #define sec second #define all(x) (x).begin(),(x).end() #define EQ(a,b) (abs((a)-(b))<eps) // Geometry Library // written by okuraofvegetable inline double add(double a,double b){ if(abs(a+b)<eps*(abs(a)+abs(b)))return 0; return a+b; } struct Point{ double x,y; Point() {} Point(double x,double y) : x(x),y(y){} Point operator + (Point p){return Point(add(x,p.x),add(y,p.y));} Point operator - (Point p){return Point(add(x,-p.x),add(y,-p.y));} Point operator * (double d){return Point(x*d,y*d);} double dot(Point p){return add(x*p.x,y*p.y);} double det(Point p){return add(x*p.y,-y*p.x);} double norm(){return sqrt(x*x+y*y);} double norm2(){return x*x+y*y;} double dist(Point p){return ((*this)-p).norm();} double dist2(Point p){return sq(x-p.x)+sq(y-p.y);} Point vert(){return Point(y,-x);} void dump(const char* msg=""){printf("%s%.12f %.12f\n",msg,x,y);return;} // following functions for vector operation // signed area of triange (0,0) (x,y) (p.x,p.y) double area(Point p){ return (x*p.y-p.x*y)/2.0; } }; // direction a -> b -> c // verified AOJ CGL_1_C int ccw(Point a,Point b,Point c){ Vector p = b-a; Vector q = c-a; if(p.det(q)>0.0)return 1; // counter clockwise if(p.det(q)<0.0)return -1; // clockwise if(p.dot(q)<0.0)return 2; // c--a--b online_back if(p.norm()<q.norm())return 3; // a--b--c online_front return 4;// a--c--b on_segment } struct Line{ Point a,b; Line(){} Line(Point a,Point b):a(a),b(b){} bool on(Point q){ return (a-q).det(b-q)==0; } // folloing 2 functions verified AOJ CGL_2_A bool is_parallel(Line l){return (a-b).det(l.a-l.b)==0;} bool is_orthogonal(Line l){return (a-b).dot(l.a-l.b)==0;} Point intersection(Line l){ //assert(!is_parallel(l)); return a+(b-a)*((l.b-l.a).det(l.a-a)/(l.b-l.a).det(b-a)); } // projection of p to this line // verified AOJ CGL_1_A Point projection(Point p){ return (b-a)*((b-a).dot(p-a)/(b-a).norm2())+a; } // reflection point of p onto this line // verified AOJ CGL_1_B Point refl(Point p){ Point proj = projection(p); return p+((proj-p)*2.0); } }; struct Segment{ Point a,b; Segment(){} Segment(Point a,Point b):a(a),b(b){} Line line(){ return Line(a,b); } bool on(Point q){ return ((a-q).det(b-q)==0&&(a-q).dot(b-q)<=0); } // verified AOJ CGL_2_B bool is_intersect(Segment s){ if(line().is_parallel(s.line())){ if(on(s.a)||on(s.b))return true; if(s.on(a)||s.on(b))return true; return false; } Point p = line().intersection(s.line()); if(on(p)&&s.on(p))return true; else return false; } bool is_intersect(Line l){ if(line().is_parallel(l)){ if(l.on(a)||l.on(b))return true; else return false; } Point p = line().intersection(l); if(on(p))return true; else return false; } // following 2 distance functions verified AOJ CGL_2_D double distance(Point p){ double res = DOUBLE_INF; Point q = line().projection(p); if(on(q))res = min(res,p.dist(q)); res = min(res,min(p.dist(a),p.dist(b))); return res; } double distance(Segment s){ if(is_intersect(s))return 0.0; double res = DOUBLE_INF; res = min(res,s.distance(a)); res = min(res,s.distance(b)); res = min(res,this->distance(s.a)); res = min(res,this->distance(s.b)); return res; } }; typedef vector<Point> Polygon; // verified AOJ CGL_3_A double area(Polygon& pol){ vector<Point> vec; double res = 0.0; int M = pol.size(); for(int i=0;i<M;i++){ res += (pol[i]-pol[0]).area(pol[(i+1)%M]-pol[0]); } return res; } // for input Point input_point(){ Point p; cin >> p.x >> p.y; return p; } Segment input_segment(){ Point a,b; a = input_point(); b = input_point(); return Segment(a,b); } Line input_line(){ Point a,b; a = input_point(); b = input_point(); return Line(a,b); } int main(){ int n; cin >> n; Polygon pol; for(int i=0;i<n;i++){ pol.pb(input_point()); } for(int i=0;i<n-1;i++){ if(ccw(pol[i],pol[i+1],pol[(i+2)%n])==-1){ cout << 0 << endl; return 0; } } cout << 1 << endl; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long double ld; const ld EPS = 1e-9; const ld INF = 1e10; const ld PI = M_PI; struct Point{ ld x, y; Point(ld x, ld y):x(x), y(y){} Point(){} }; Point operator+(const Point &a, const Point &b){ return Point(a.x + b.x, a.y + b.y); } Point operator-(const Point &a, const Point &b){ return Point(a.x - b.x, a.y - b.y); } Point operator*(const Point &a, const ld b){ return Point(a.x * b, a.y * b); } Point operator*(const Point &a, const Point &b){ return Point(a.x*b.x-a.y*b.y, a.x*b.y+a.y*b.x); } Point operator/(const Point &a, const ld b){ return Point(a.x / b, a.y / b); } ld cross(const Point &a, const Point &b){ return a.x*b.y - a.y*b.x; } ld dot(const Point &a, const Point &b){ return a.x*b.x + a.y*b.y; } ld norm(const Point &a){ return dot(a, a); } struct Line:vector<Point>{ Line(Point a = Point(0, 0), Point b = Point(0, 0)){ this->push_back(a); this->push_back(b); } }; typedef vector<Point> Polygon; int ccw(Point a, Point b, Point c){ b = b - a; c = c - a; if(cross(b, c) > EPS) return +1; // 反時計周り if(cross(b, c) < -EPS) return -1; // 時計周り if(dot(b, c) < 0) return +2; // c -- a -- b がこの順番に一直線上 if(norm(b) < norm(c)) return -2; // a -- b -- c がこの順番に一直線上 return 0; // a -- c -- b が一直線上 } Point next(const Polygon &a, int x){ return a[(x+1)%a.size()]; } Point prev(const Polygon &a, int x){ return a[(x-1+a.size()) % a.size()]; } bool is_convex(const Polygon &poly){ for(int i = 0 ; i < (int)poly.size() ; i++){ if(ccw(prev(poly, i), poly[i], next(poly, i)) == -1) return false; } return true; } int main(){ int q; cin >> q; Polygon poly; while(q--){ Point p; cin >> p.x >> p.y; poly.push_back(p); } if(is_convex(poly)) cout << 1 << endl; else cout << 0 << endl; return 0; }
#include<bits/stdc++.h> #define EPS 1e-10 #define equals(a,b) (fabs((a)-(b)) < EPS) #define rep(i,n) for(int i=0;i<n;++i) typedef long long ll; using namespace std; static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; // 点 struct Point { double x,y; Point(){} Point(double x, double y) : x(x),y(y){} Point operator+(Point p) {return Point(x+p.x, y+p.y);} Point operator-(Point p) {return Point(x-p.x, y-p.y);} Point operator*(double k){return Point(x*k,y*k);} Point operator/(double k){return Point(x/k,y/k);} double norm(){return x*x+y*y;} double abs(){sqrt(norm());} bool operator == (const Point &p) const {return equals(x,p.x)&&equals(y,p.y);} }; typedef Point P; typedef vector<Point> Polygon; double cross(Point a, Point b) {return a.x*b.y-a.y*b.x;} double area(Polygon s){ double res=0; for(int i=0;i<(int)s.size();i++){ res+=cross(s[i],s[(i+1)%s.size()])/2.0; } return res; } // 内積 double dot(Point a, Point b) {return a.x*b.x + a.y*b.y;} // 2直線の直行判定 bool is_orthogonal(Point a1, Point a2, Point b1, Point b2) { return equals(dot(a1-a2, b1-b2), 0.0); } // 2直線の平行判定 bool is_parallel(Point a1, Point a2, Point b1, Point b2) { return equals(cross(a1-a2, b1-b2), 0.0); } // 点cが直線ab上にあるかないか bool is_point_on_INF_line(Point a, Point b, Point c) { return equals(cross(b-a,c-a), 0.0); } // 点cが線分ab上にあるかないか bool is_point_on_LIMITED_line(Point a, Point b, Point c) { return (Point(a-c).abs()+Point(c-b).abs() < Point(a-b).abs() + EPS); } // 直線と点の距離 double distance_l_p(Point a, Point b, Point c) {return abs(cross(b-a, c-a)) / (b-a).abs();} // 点a,bを端点とする線分と点cとの距離 double distance_ls_p(Point a, Point b, Point c) { if (dot(b-a, c-a) < EPS) return (c-a).abs(); if (dot(a-b, c-b) < EPS) return (c-b).abs(); return abs(cross(b-a, c-a)) / (b-a).abs(); } // 点が線分のどちら側にあるかを計算 int ccw(Point p0,Point p1,Point p2) { P a = p1-p0; P b = p2-p0; if(cross(a,b) > EPS) return COUNTER_CLOCKWISE; if(cross(a,b) < -EPS) return CLOCKWISE; if(dot(a,b) < -EPS) return ONLINE_BACK; if(a.norm()<b.norm()) return ONLINE_FRONT; return ON_SEGMENT; } bool isConvex(Polygon p){ bool f=1; int n=p.size(); for(int i=0;i<n;i++){ int t=ccw(p[(i+n-1)%n],p[i],p[(i+1)%n]); f&=t!=CLOCKWISE; } return f; } int main() { int n;cin>>n; Polygon pl; rep(i,n) { double x,y; cin>>x>>y; pl.push_back(Point(x,y)); } if (isConvex(pl)) cout << 1 << endl; else cout << 0 << endl; }
#include <bits/stdc++.h> //#define int long long using namespace std; using LL = long long; using P = pair<int, int>; using Tapris = tuple<int, int, int>; #define FOR(i, a, n) for(int i = (int)(a); i < (int)(n); ++i) #define REP(i, n) FOR(i, 0, n) #define pb(a) push_back(a) #define all(x) (x).begin(),(x).end() const int INF = (int)1e9; const LL INFL = (LL)1e15; const int MOD = 1e9 + 7; int dy[]={0, 0, 1, -1, 0}; int dx[]={1, -1, 0, 0, 0}; typedef long double LD; typedef complex<LD> Point; typedef pair<Point, Point> Line; typedef vector<Point> Polygon; const LD EPS = 1e-10; #define X real() // x座標を取得 #define Y imag() // y座標を取得 #define LE(n,m) ((n) < (m) + EPS) #define GE(n,m) ((n) + EPS > (m)) #define EQ(n,m) (abs((n)-(m)) < EPS) // 内積 Dot(a, b) = |a||b|cosθ LD Dot(Point a, Point b){ return (conj(a)*b).X; } // 外積 Cross(a, b) = |a||b|sinθ LD Cross(Point a, Point b){ return (conj(a)*b).Y; } int CCW(Point a, Point b, Point c){ b -= a; c -= a; if (Cross(b, c) > 0) return +1; // counter clockwise if (Cross(b, c) < 0) return -1; // clockwise if (Dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } //********************************************* // 点と線(Point and Line) * //********************************************* // 交差判定 (Isec) **************************** // 点  := 平面座標にある点 // 直線 := 点と点を通るどこまでも続く線 // 線分 := 点と点を結んでその両端で止まっている線 // 直線と点 bool IsecLP(Point a1, Point a2, Point b){ return abs(CCW(a1, a2, b)) != 1; } // 直線と直線 bool IsecLL(Point a1, Point a2, Point b1, Point b2) { return !IsecLP(a2-a1, b2-b1, 0) || IsecLP(a1, b1, b2); } // 直線と線分 bool IsecLS(Point a1, Point a2, Point b1, Point b2) { return Cross(a2-a1, b1-a1) * Cross(a2-a1, b2-a1) < EPS; } // 線分と線分 bool IsecSS(Point a1, Point a2, Point b1, Point b2) { return CCW(a1, a2, b1)*CCW(a1, a2, b2) <= 0 && CCW(b1, b2, a1)*CCW(b1, b2, a2) <= 0; } // 線分と点 bool IsecSP(Point a1, Point a2, Point b) { return !CCW(a1, a2, b); } // ******************************************** // 距離 (Dist) ******************************** // 点pの直線aへの射影点を返す Point Proj(Point a1, Point a2, Point p){ return a1 + Dot(a2-a1, p-a1) / norm(a2-a1) * (a2-a1); } // 点pの直線aへの反射点を返す Point Reflection(Point a1, Point a2, Point p){ return 2.0L*Proj(a1, a2, p) - p; } // 直線と点 LD DistLP(Point a1, Point a2, Point p){ return abs(Proj(a1, a2, p) - p); } // 直線と直線 LD DistLL(Point a1, Point a2, Point b1, Point b2) { return IsecLL(a1, a2, b1, b2) ? 0 : DistLP(a1, a2, b1); } // 直線と線分 LD DistLS(Point a1, Point a2, Point b1, Point b2) { return IsecLS(a1, a2, b1, b2) ? 0 : min(DistLP(a1, a2, b1), DistLP(a1, a2, b2)); } // 線分と点 LD DistSP(Point a1, Point a2, Point p) { if(Dot(a2-a1,p-a1) < EPS) return abs(p-a1); if(Dot(a1-a2,p-a2) < EPS) return abs(p-a2); return abs(Cross(a2-a1,p-a1)) / abs(a2-a1); } // 線分と線分 LD DistSS(Point a1, Point a2, Point b1, Point b2) { if(IsecSS(a1, a2, b1, b2)) return 0; return min(min(DistSP(a1, a2, b1), DistSP(a1, a2, b2)), min(DistSP(b1, b2, a1), DistSP(b1, b2, a2))); } // ******************************************** // 2直線の交点 (CrossPoint) ******************* Point CrossPointLL(Point a1, Point a2, Point b1, Point b2){ LD d1 = Cross(b2-b1, b1-a1); LD d2 = Cross(b2-b1, a2-a1); if (EQ(d1, 0) && EQ(d2, 0)) return a1; if (EQ(d2, 0)) throw "not exist crosspoint"; return a1 + d1/d2 * (a2-a1); } // ******************************************** //********************************************* // 多角形(Polygon) * //********************************************* namespace std { bool operator < (const Point &a, const Point &b){ return a.X != b.X ? a.X < b.X : a.Y < b.Y; } } // 多角形の面積 (PolygonErea) ***************** LD PolygonErea(Polygon p){ LD area = 0; int n = p.size(); for(int i = 0; i < n; i++){ area += Cross(p[i], p[(i+1) % n]); } return area / 2; } // ******************************************** // 凸性判定 (IsConvex) ************************ bool IsConvex(Polygon p){ int n = p.size(); for(int i = 0; i < n; i++){ if(CCW(p[i], p[(i+1) % n], p[(i+2) % n]) == -1) return false; } return true; } // ******************************************** /*************** using variables ***************/ Polygon p; int n; /**********************************************/ signed main(){ cin.tie(0); ios::sync_with_stdio(false); cin >> n; REP(i, n){ LD xp, yp; cin >> xp >> yp; p.pb(Point(xp, yp)); } printf("%d\n", IsConvex(p)); }
#include <iostream> #include <vector> using namespace std; template <class T> void readPoint(vector< vector<T> >& vec, int idx) { T x, y; vector<T> point(2); std::cin >> x >> y; point[0] = x; point[1] = y; vec[idx] = point; } int main() { int size; cin >> size; vector< vector<int> > points(size); for (int i = 0; i < size; i++) { readPoint(points, i); } int ans(1), dir(0), vecx(0), vecy(0), new_vecx(0), new_vecy(0); for (int i = 0; i <= size; i++) { new_vecx = points[(i + 1) % size][0] - points[i % size][0]; new_vecy = points[(i + 1) % size][1] - points[i % size][1]; int cross_prod = (vecx * new_vecy - vecy * new_vecx); if (cross_prod != 0) { if (cross_prod * dir >= 0) { dir = cross_prod > 0 ? 1 : -1; } else { ans = 0; break; } } vecx = new_vecx; vecy = new_vecy; } cout << ans << "\n"; return 0; }
#include <bits/stdc++.h> using namespace std; typedef long long ll; #define REP(i,n) for(int i=0,_n=(int)(n);i<_n;++i) #define ALL(v) (v).begin(),(v).end() #define CLR(t,v) memset(t,(v),sizeof(t)) template<class T1,class T2>ostream& operator<<(ostream& os,const pair<T1,T2>&a){return os<<"("<<a.first<<","<<a.second<< ")";} template<class T>void pv(T a,T b){for(T i=a;i!=b;++i)cout<<(*i)<<" ";cout<<endl;} template<class T>void chmin(T&a,const T&b){if(a>b)a=b;} template<class T>void chmax(T&a,const T&b){if(a<b)a=b;} typedef long double D; const D PI = acos(-1.0); const D EPS = 1e-10; class P { public: D x, y; P(D x=0, D y=0) : x(x), y(y) {} P& operator+=(const P& o) { x += o.x; y += o.y; return *this; } P& operator-=(const P& o) { x -= o.x; y -= o.y; return *this; } P& operator*=(const P& o) { return *this = {x*o.x - y*o.y, x*o.y + y*o.x}; } P& operator*=(const D& r) { x *= r; y *= r; return *this; } P& operator/=(const D& r) { x /= r; y /= r; return *this; } P operator-() const { return {-x, -y}; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D arg() const { return atan2(y, x); } bool isZero() const { return std::abs(x) < EPS && std::abs(y) < EPS; } /** 象限 */ int orth() const { return y >= 0 ? (x >= 0 ? 1 : 2) : (x < 0 ? 3 : 4); } static P polar(const D& rho, const D& theta = 0) { return {rho * cos(theta), rho * sin(theta)}; } }; std::ostream &operator<<(std::ostream &os, P const &p) { return os << "(" << p.x << ", " << p.y << ")"; } std::istream &operator>>(std::istream &is, P &p) { D a, b; is >> a >> b; p = P(a, b); return is; } P operator+(const P& p, const P& q) { return P(p) += q; } P operator-(const P& p, const P& q) { return P(p) -= q; } P operator*(const P& p, const P& q) { return P(p) *= q; } P operator*(const P& p, const D& r) { return P(p) *= r; } P operator/(const P& p, const D& r) { return P(p) /= r; } P operator*(const D& r, const P& p) { return P(p) *= r; } P operator/(const D& r, const P& p) { return P(p) /= r; } D crs(const P& a, const P& b){ return a.x*b.y - a.y*b.x; } D dot(const P& a, const P& b){ return a.x*b.x + a.y*b.y; } int signum(D x) {return x > EPS ? +1 : x < -EPS ? -1 : 0;} // 辞書順ソート bool operator<(const P& a, const P& b) { if (a.x != b.x) return a.x < b.x; return a.y < b.y; } // // 偏角ソート // bool operator<(const P& a, const P& b) { // // atan2を使う方法。誤差に注意 // // return a.arg() < b.arg(); // // cosを使う方法。(0,0)の扱いに注意 // if (a.isZero() != b.isZero()) return a.isZero() > b.isZero(); // if (a.orth() != b.orth()) return a.orth() < b.orth(); // return crs(a, b) > 0; // } /** ベクトルpをベクトルbに射影したベクトル */ P proj(const P& p, const P& b) { P t = b * dot(p, b); return t / b.norm(); } /** 点pから直線abに引いた垂線の足となる点 */ P footOfLP(const P& a, const P& b, const P& p) { return a + proj(p-a, b-a); } /** 直線abを挟んで点pと対称な点 */ P reflection(const P&a, const P&b, const P& p) { return 2 * footOfLP(a, b, p) - p; } int ccw(const P& a, P b, P c) { // return signum(crs(b - a, c - a)); b -= a; c -= a; if (crs(b, c) > 0) return +1; // counter clockwise if (crs(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (b.norm() < c.norm()) return -2; // a--b--c on line return 0; } /** 2直線の直行判定 : a⊥b <=> dot(a, b) = 0 */ bool isOrthogonal(const P& a1, const P& a2, const P& b1, const P& b2) { return abs(dot(a1-a2, b1-b2)) < EPS; } /** 2直線の平行判定 : a//b <=> crs(a, b) = 0 */ bool isParallel(const P& a1, const P& a2, const P& b1, const P& b2) { return abs(crs(a1-a2, b1-b2)) < EPS; } /** 点cが線分ab上にあるか : |a-c| + |c-b| <= |a-b| なら線分上 */ bool isIntersectSP(const P& a, const P& b, const P& c){ return ((a-c).abs() + (c-b).abs() < (a-b).abs() + EPS); } /** 直線aと直線bの交差判定 */ bool isIntersectLL(const P& a, const P& b, const P& c, const P& d){ return abs(crs(b-a, d-c)) > EPS || // non-parallel abs(crs(b-a, c-a)) < EPS; // same line } /** 直線abと線分cdの交差判定 */ bool isIntersectLS(const P& a, const P& b, const P& c, const P& d){ return crs(b-a, c-a) * //c is left of ab crs(b-a, d-a) < EPS; //d is right of ab } /** 線分と線分の交差判定。端点が重なってもtrue */ bool isIntersectSS(const P& a1, const P& a2, const P& b1, const P& b2){ return ccw(a1,a2,b1) * ccw(a1,a2,b2) <= 0 && ccw(b1,b2,a1) * ccw(b1,b2,a2) <= 0; } P intersectionLL(const P& a1, const P& a2, const P& b1, const P& b2){ P a = a2 - a1; P b = b2 - b1; return a1 + a * crs(b, b1-a1) / crs(b, a); } D distSP(const P& a, const P& b, const P& c) { if (dot(b-a, c-a) < EPS) return (c-a).abs(); // c a--b if (dot(a-b, c-b) < EPS) return (c-b).abs(); // a--b c return abs(crs(b-a, c-a)) / (b-a).abs(); } D distSS(const P& a1, const P& a2, const P& b1, const P& b2){ if (isIntersectSS(a1,a2,b1,b2)) return 0.0; return min(min(distSP(a1, a2, b1), distSP(a1, a2, b2)), min(distSP(b1, b2, a1), distSP(b1, b2, a2))); } double area(const vector<P> &v) { double ret = 0.0; REP(i, v.size()) ret += crs(v[i], v[(i+1) % v.size()]); return abs(ret / 2.0); } bool isConvex(const vector<P> &ps) { int N = ps.size(); int m = 0; REP(i, N) { int dir = ccw(ps[i], ps[(i+1)%N], ps[(i+2)%N]); if (dir == 1) m |= 1; if (dir == -1) m |= 2; } return m != 3; } int main2() { int N; cin >> N; vector<P> ps(N); REP(i, N) cin >> ps[i]; cout << (isConvex(ps) ? 1 : 0) << endl; return 0; } int main() { #ifdef LOCAL for (;!cin.eof();cin>>ws) #endif main2(); return 0; }
#include <iostream> #include <algorithm> #include <vector> #include <queue> #include <map> #include <cmath> #include <iomanip> #include <complex> using namespace std; #define REP(i,n) for (int i=0;i<(n);++i) #define rep(i,a,b) for(int i=a;i<(b);++i) template<class T> inline bool chmin(T &a, T b){ if(a > b) { a = b; return true;} return false;} template<class T> inline bool chmax(T &a, T b){ if(a < b) { a = b; return true;} return false;} using ll = long long; constexpr long long INF = 1LL << 62; constexpr int MOD = 1e9 + 7; constexpr double EPS = 1e-10; using Point = complex<double>; using Line = pair<Point, Point>; using Polygon = vector<Point>; bool compare(const Point &a, const Point &b) { // x ascending order if(a.real() != b.real()) return a.real() < b.real(); return a.imag() < b.imag(); }; double dot(Point p, Point q) { return (conj(p) * q).real(); } double cross(Point p, Point q) { return (conj(p) * q).imag(); } double slope(Line l) { return tan(arg(l.second - l.first)); } Point project(Line l, Point p) { // project p onto line (s,t) return l.first + (l.second - l.first) * dot(p - l.first, l.second - l.first) / norm(l.second - l.first); } Point reflect(Line l, Point p) { return l.first + conj((p - l.first) / (l.second - l.first)) * (l.second - l.first); } int ccw(Point a, Point b, Point c) { b -= a; c -= a; if(cross(b, c) > EPS) return +1; // counter-clockwise if(cross(b, c) < -EPS) return -1; // clockwise if( dot(b, c) < -EPS) return +2; // c--a--b if(abs(b)+EPS < abs(c))return -2; // a--b--c return 0; // a--c--b } bool intersect(Line a, Line b) { return ccw(a.first, a.second, b.first) * ccw(a.first, a.second, b.second) <= 0 && ccw(b.first, b.second, a.first) * ccw(b.first, b.second, a.second) <= 0; } Point cross_point(Line a, Line b) { Point base = b.second - b.first; double area1 = abs(cross(base, a.first - b.first)); double area2 = abs(cross(base, a.second - b.first)); double t = area1 / (area1 + area2); return a.first + (a.second - a.first) * t; } // dist line and p double distance(Point p, Line l) { return abs(cross(l.second - l.first, p - l.first) / abs(l.second - l.first)); } double distance(Line s, Point p) { Point a = s.first, b = s.second; if(dot(b - a, p - a) < EPS) return abs(p - a); if(dot(a - b, p - b) < EPS) return abs(p - b); return distance(p, s); } double distance(Line s1, Line s2) { if(intersect(s1, s2)) return 0.0; return min(min(distance(s1, s2.first), distance(s1, s2.second)), min(distance(s2, s1.first), distance(s2, s1.second))); } double area(Polygon &ps) { double res = 0.0; for(int i = 0; i < (int)ps.size(); ++i) res += cross(ps[i], ps[(i+1)%(int)ps.size()]); return abs(res) / 2.0; } Polygon convex_hull(Polygon &ps) { sort(ps.begin(), ps.end(), compare); int n = (int)ps.size(), k = 0; Polygon res(n * 2); // use "< -EPS" if include corner or boundary, otherwise, use "< EPS" for(int i = 0; i < n; res[k++] = ps[i++]) while(k >= 2 && cross(res[k-1] - res[k-2], ps[i] - res[k-1]) < EPS) --k; for(int i = n - 2, t = k+1; i >= 0; res[k++] = ps[i--]) while(k >= t && cross(res[k-1] - res[k-2], ps[i] - res[k-1]) < EPS) --k; res.resize(k - 1); return res; } double caliper(Polygon &ps) { ps = convex_hull(ps); int n = (int)ps.size(); if(n == 2) {return abs(ps[0] - ps[1]);} int i = 0, j = 0; // j --> (x asc order) --> i for(int k=0; k < n; ++k) { if(compare(ps[i],ps[k])) i = k; if(compare(ps[k],ps[j])) j = k; } int si = i, sj = j; double res = 0.0; // rotate 180 degrees while(i != sj || j != si) { res = max(res, abs(ps[i] - ps[j])); if(cross(ps[(i + 1) % n] - ps[i], ps[(j + 1) % n] - ps[j]) < 0) { i = (i + 1) % n; } else { j = (j + 1) % n; } } return res; } int main() { cin.tie(0); ios_base::sync_with_stdio(false); cout << fixed << setprecision(1); int q; cin >> q; Polygon ps; for(int i=0; i < q; ++i) { double x,y; cin >> x >> y; ps.emplace_back(x,y); } double res = 0.0; for(int i=0; i < q; ++i) { double tmp = cross(ps[(i+2)%q]-ps[(i+1)%q], ps[(i+1)%q]-ps[i]); if(res * tmp < 0) { cout << 0 << endl; return 0; } res = tmp; } cout << 1 << endl; return 0; }
#include <iostream> #include <complex> #include <vector> using namespace std; double cross(complex< double > a, complex< double > b){ return a.real() * b.imag() - a.imag() * b.real(); } int main() { int n,x,y,convex; vector< complex< double > > vertex; cin >> n; vertex.resize(n); for(int i=0;i<n;++i){ cin >> x >> y; vertex[i] = complex< double >(x, y); } convex = 1; for(int i=0;i<n;++i){ if(cross(vertex[(i+1)%n]-vertex[i], vertex[(i+2)%n]-vertex[(i+1)%n]) < 0){ convex = 0; break; } } cout << (convex ? 1 : 0) << endl; return 0; }
#include<bits/stdc++.h> #define Re real() #define Im imag() using namespace std; const double eps = 1e-9; typedef complex<double> Point; typedef Point Vector; Point P[50050]; int n, k; vector<Point> qs; bool cmp(Point a, Point b) { if(fabs(a.Re - b.Re) < eps) return a.Im < b.Im; else return a.Re < b.Re; } double cross(const Point& a, const Point& b) { return (conj(a) * b).Im; } int convex_hull() { k = 0; for(int i = 0; i < n; i++) { while(k > 1 && cross(qs[k - 1] - qs[k - 2], P[i] - qs[k - 1]) <= 0) k--; qs[k++] = P[i]; } for(int i = n - 2, t = k; i >= 0; i--) { while(k > t && cross(qs[k - 1] - qs[k - 2], P[i] - qs[k - 1]) <= 0) k--; qs[k++] = P[i]; } return k - 1; } int main() { while(~scanf("%d", &n)) { for(int i = 0; i < n; i++) { double tx, ty; scanf("%lf%lf", &tx, &ty); P[i] = Point(tx, ty); } int flag = 1; for(int i = 0; i < n; i++) { Vector v1 = P[(i - 1 + n) % n] - P[i]; Vector v2 = P[(i + 1) % n] - P[i]; if(cross(v1, v2) > 0) flag = 0; } printf("%d\n",flag); } return 0; } /* 5 0 0 2 0 2 2 0 2 1 1 */
#include<bits/stdc++.h> using namespace std; // BEGIN CUT HERE namespace geometry { using Real = double; using Point = complex<Real>; constexpr Real EPS = 1e-9; // 誤差を考慮した符号 inline int sgn(const Real x) { return (x > EPS) - (x < -EPS); } // 誤差を考慮した l - r の符号 inline int sgn(const Real l, const Real r) { return sgn(l - r); } struct Circle { Point p; Real r; Circle(const Point p, const Real r) : p(p), r(r) {} }; struct Line { Point a, b; Line(const Point a, const Point b) : a(a), b(b) {} }; struct Segment : Line { Segment(const Point a, const Point b) : Line(a, b) {} }; // 内積 inline Real dot(const Point& lhs, const Point& rhs) { return (conj(lhs) * rhs).real(); } // 外積 inline Real cross(const Point& lhs, const Point& rhs) { return (conj(lhs) * rhs).imag(); } // a の b に対する正射影ベクトル inline Point projection(const Point& a, const Point& b) { return b * dot(a, b) / norm(b); } // 点pから直線lに下ろした垂線の足 inline Point projection(const Point& p, const Line& l) { return projection(p - l.a, l.b - l.a) + l.a; } // 直線lを対称軸として点pと線対称な点 inline Point reflection(const Point &p, const Line &l) { return p + (projection(p, l) - p) * 2.0; } // 反時計回り(a -> b -> c) static constexpr int CCW_COUNTER_CLOCKWISE = 0b00001; // 時計回り(a -> b -> c) static constexpr int CCW_CLOCKWISE = 0b00010; // 同一直線上(c -> a -> b) static constexpr int CCW_ONLINE_BACK = 0b00100; // 同一直線上(a -> b -> c, b on ac) static constexpr int CCW_ONLINE_FRONT = 0b01000; // 同一直線上(a -> c -> b) static constexpr int CCW_ON_SEGMENT = 0b10000; // 3点の位置関係 inline int ccw(const Point &a, Point b, Point c) { b = b - a, c = c - a; if(cross(b, c) > EPS) return CCW_COUNTER_CLOCKWISE; if(cross(b, c) < -EPS) return CCW_CLOCKWISE; if(dot(b, c) < 0) return CCW_ONLINE_BACK; if(norm(b) < norm(c)) return CCW_ONLINE_FRONT; return CCW_ON_SEGMENT; } // 平行判定 inline bool parallel(const Line& l1, const Line& l2) { return sgn(cross(l1.a - l1.b, l2.a - l2.b)) == 0; } // 直交判定 inline bool orthogonal(const Line& l1, const Line& l2) { return sgn(dot(l1.a - l1.b, l2.a - l2.b)) == 0; } // 直線と直線の交差判定 inline bool intersect(const Line& l1, const Line& l2) { return not parallel(l1, l2); } // 線分と直線の交差判定 inline bool intersect(const Segment &s, const Line &l) { constexpr int plus = CCW_COUNTER_CLOCKWISE | CCW_ONLINE_BACK; constexpr int minus = CCW_CLOCKWISE | CCW_ONLINE_FRONT; int f[2] = {ccw(l.a, l.b, s.a), ccw(l.a, l.b, s.b)}; for(int i = 0; i < 2; ++i) { f[i] = (f[i] & plus) ? +1 : ((f[i] & minus) ? -1 : 0); } return (f[0] * f[1] <= 0); } // 線分と線分の交差判定 inline bool intersect(const Segment& s1, const Segment& s2) { constexpr int plus = CCW_COUNTER_CLOCKWISE | CCW_ONLINE_BACK; constexpr int minus = CCW_CLOCKWISE | CCW_ONLINE_FRONT; int f[4] = {ccw(s1.a, s1.b, s2.a), ccw(s1.a, s1.b, s2.b), ccw(s2.a, s2.b, s1.a), ccw(s2.a, s2.b, s1.b)}; for(int i = 0; i < 4; ++i) { f[i] = (f[i] & plus) ? +1 : ((f[i] & minus) ? -1 : 0); } return (f[0] * f[1] <= 0) and (f[2] * f[3] <= 0); } // 直線と直線の交点(要:交差判定) inline Point crossPoint(const Line& l1, const Line& l2) { assert(intersect(l1, l2)); Point a = l1.b - l1.a; Point b = l2.b - l2.a; return l1.a + a * cross(b, l2.a - l1.a) / cross(b, a); } // 線分と線分の交点(要:交差判定) inline Point crossPoint(const Segment& s1, const Segment& s2) { assert(intersect(s1, s2)); return crossPoint((Line)s1, (Line)s2); } // 円と円の交点 vector<Point> crossPoint(const Circle& c1, const Circle& c2) { const Real dist = abs(c1.p - c2.p); vector<Point> ret; if(dist > c1.r + c2.r) return ret; if(dist < abs(c1.r - c2.r)) return ret; const Real rc = (dist * dist + c1.r * c1.r - c2.r * c2.r) / (2 * dist); const Real rs = sqrt(c1.r * c1.r - rc * rc); const Point vec = (c2.p - c1.p) / dist; ret.emplace_back(c1.p + vec * Point(rc, rs)); ret.emplace_back(c1.p + vec * Point(rc, -rs)); return ret; } // 点と点の距離 inline Real distance(const Point &a, const Point &b) { return abs(a - b); } // 点と直線の距離 inline Real distance(const Point &p, const Line &l) { return abs(p - projection(p, l)); } // 点と線分の距離 inline Real distance(const Point &p, const Segment &s) { const Point pro = projection(p, s); const Line l(p, pro); if(intersect(s, l)) return distance(p, pro); return min(distance(p, s.a), distance(p, s.b)); } // 線分と直線の距離 inline Real distance(const Segment &s, const Line &l) { if(intersect(s, l)) return 0.0; Real ret = distance(s.a, l); ret = min(ret, distance(s.b, l)); return ret; } // 線分と線分の距離 inline Real distance(const Segment &s1, const Segment &s2) { if(intersect(s1, s2)) return 0.0; Real ret = distance(s1.a, s2); ret = min(ret, distance(s1.b, s2)); ret = min(ret, distance(s2.a, s1)); ret = min(ret, distance(s2.b, s1)); return ret; } // 面積 inline Real area(const vector<Point>& p) { int n = p.size(); Real ret = 0; for(int i = 1; i <= n; ++i) { ret += cross(p[i - 1], p[i % n]); } return abs(ret / 2); } // 凸性判定(if rev false : 反時計回り) inline bool convexity(const vector<Point>& p, const bool rev = false) { int n = p.size(); int ret = 0; for(int i = 1; i <= n; ++i) { ret |= ccw(p[(i - 1) % n], p[i % n], p[(i + 1) % n]); } if(rev) { ret &= CCW_COUNTER_CLOCKWISE; } else { ret &= CCW_CLOCKWISE; } return ret == 0; } inline istream& operator>>(istream& is, Point& p) { Real x, y; is >> x >> y; p = Point(x, y); return is; } inline ostream& operator<<(ostream& os, const Point &p) { return os << fixed << setprecision(15) << p.real() << " " << p.imag(); } } // END CUT HERE using namespace geometry; int main() { int n; cin >> n; vector<Point> p(n); for(int i = 0; i < n; ++i) cin >> p[i]; cout << convexity(p) << '\n'; return 0; }
#include <bits/stdc++.h> using namespace std; #define rep(i, a, b) for(int i = a; i < (b); ++i) #define trav(a, x) for(auto& a : x) #define all(x) x.begin(), x.end() #define sz(x) (int)(x).size() typedef long long ll; typedef pair<int, int> pii; typedef vector<int> vi; template<class T> struct Point { typedef Point P; T x, y; explicit Point(T x=0, T y=0) : x(x), y(y) {} bool operator<(P p) const { return tie(x,y) < tie(p.x,p.y); } bool operator==(P p) const { return tie(x,y)==tie(p.x,p.y); } P operator+(P p) const { return P(x+p.x, y+p.y); } P operator-(P p) const { return P(x-p.x, y-p.y); } P operator*(T d) const { return P(x*d, y*d); } P operator/(T d) const { return P(x/d, y/d); } T dot(P p) const { return x*p.x + y*p.y; } T cross(P p) const { return x*p.y - y*p.x; } T cross(P a, P b) const { return (a-*this).cross(b-*this); } T dist2() const { return x*x + y*y; } double dist() const { return sqrt((double)dist2()); } // angle to x-axis in interval [-pi, pi] double angle() const { return atan2(y, x); } P unit() const { return *this/dist(); } // makes dist()=1 P perp() const { return P(-y, x); } // rotates +90 degrees P normal() const { return perp().unit(); } // returns point rotated 'a' radians ccw around the origin P rotate(double a) const { return P(x*cos(a)-y*sin(a),x*sin(a)+y*cos(a)); } }; using P = Point<long long>; template<class T> T polygonArea2(vector<Point<T>>& v) { T a = v.back().cross(v[0]); rep(i,0,sz(v)-1) a += v[i].cross(v[i+1]); return a; } int main(){ ios_base::sync_with_stdio(0), cin.tie(0), cout.tie(0); cout << fixed << setprecision(15); int n; cin >> n; vector<P> a(n); for(int i = 0; i < n; i++){ cin >> a[i].x >> a[i].y; } for(int i = 0; i < n; i++){ P r = a[(i+2) % n] - a[(i+1) % n]; P s = a[i] - a[(i+1) % n]; if(r.cross(s) < 0){ cout << 0 << '\n'; exit(0); } } cout << 1 << '\n'; }
#include<bits/stdc++.h> using namespace std; typedef complex<double> P; typedef vector<P> vec; double eps=1e-7; bool eq(double a,double b){return (b-a<eps&&a-b<eps);} double dot(P a,P b){return real(b*conj(a));} double cross(P a,P b){return imag(b*conj(a));} P project(P a,P b,P c){b-=a;c-=a;return a+b*real(c/b);} P reflect(P a,P b,P c){b-=a;c-=a;return a+conj(c/b)*b;} int ccw(P a,P b,P c){ b-=a,c-=a,a=c*conj(b); if(a.imag()>eps)return 1;//ccw if(a.imag()<-eps)return -1;//cw if(a.real()<-eps)return 2;//ob if(abs(b)+eps<abs(c))return -2;//of return 0;//os } //segment ab , point c double dist(P a,P b,P c){ if(dot(b-a,c-a)<0)return abs(c-a); if(dot(a-b,c-b)<0)return abs(c-b); return abs(cross(b-a,c-a))/abs(b-a); } bool isintersect(P a,P b,P c,P d){ return ((ccw(a,b,c)*ccw(a,b,d)<=0)&&(ccw(c,d,a)*ccw(c,d,b)<=0)); } //segment ab , segment cd P intersect(P a,P b,P c,P d){ a-=d;b-=d;c-=d; return d+a+(b-a)*imag(a/c)/imag(a/c-b/c); } double dist(P a,P b,P c,P d){ if(isintersect(a,b,c,d))return 0; double ab=min(dist(a,b,c),dist(a,b,d)); double cd=min(dist(c,d,a),dist(c,d,b)); return min(ab,cd); } double calcArea(vec &t){ double res=0; int n=t.size(); for(int i=0;i<n;i++)res+=cross(t[i],t[(i+1==n?0:i+1)]); return abs(res/2.0); } int main(){ int n; cin>>n; vec t; double x,y; for(int i=0;i<n;i++){ cin>>x>>y; t.push_back(P(x,y)); } int ans=1; for(int i=0;i<n;i++){ int j=(i+1)%n; int k=(i+2)%n; if( ccw(t[i],t[j],t[k]) == -1 )ans=0; } cout<<ans<<endl; return 0; }
#include <iostream> #include <vector> using namespace std; template <class T> void readPoint(vector< vector<T> >& vec, int idx) { T x, y; vector<T> point(2); std::cin >> x >> y; point[0] = x; point[1] = y; vec[idx] = point; } int main() { int size; cin >> size; vector< vector<int> > points(size); //vector<int> y(size); for (int i = 0; i < size; i++) { readPoint(points, i); //readVal(y, i); } int ans(1), dir(0), vecx(0), vecy(0), new_vecx(0), new_vecy(0); for (int i = 0; i <= size; i++) { new_vecx = points[(i + 1) % size][0] - points[i % size][0]; new_vecy = points[(i + 1) % size][1] - points[i % size][1]; int cross_prod = (vecx * new_vecy - vecy * new_vecx); if (cross_prod != 0) { if (cross_prod * dir >= 0) { dir = cross_prod > 0 ? 1 : -1; } else { ans = 0; break; } } vecx = new_vecx; vecy = new_vecy; } cout << ans << "\n"; return 0; }
#include <iostream> #include <cstdio> #include <cmath> using namespace std; #define db double #define zero(x) (fabs(x)<eps) #define sgn(x) (zero(x)?0:((x)>0?1:-1)) const db eps=1e-10; struct point{ db x,y; point(){} point(db x,db y):x(x),y(y){} point operator + (point B){ return point(x+B.x,y+B.y); } point operator - (point B){ return point(x-B.x,y-B.y); } point operator * (db k){ return point(k*x,k*y); } db operator * (point B){ return x*B.y-y*B.x; } db operator ^ (point B){ return x*B.x+y*B.y; } bool operator < (point B){ return (y>0)!=(B.y>0)?y>0:((*this)*B)>0; } }; db dis2(point A,point B){ return (A.x-B.x)*(A.x-B.x)+(A.y-B.y)*(A.y-B.y); } struct line{ point A,B; line(){} line(point A,point B):A(A),B(B){} }; point projection(line l,point P){ point dir=l.B-l.A; P=P-l.A; return dir*((P^dir)/dis2(l.A,l.B))+l.A; } point reflection(line l,point P){ return projection(l,P)*2-P; } int direction(point P0,point P1,point P2){ db det=(P2-P0)*(P1-P0); return sgn(det); } bool parallel(line l1,line l2){ return zero((l1.B-l1.A)*(l2.B-l2.A)); } bool orthogonal(line l1,line l2){ return zero((l1.B-l1.A)^(l2.B-l2.A)); } bool intersect(line l1,line l2){// int d1=direction(l1.A,l1.B,l2.A),d2=direction(l1.A,l1.B,l2.B); int d3=direction(l2.A,l2.B,l1.A),d4=direction(l2.A,l2.B,l1.B); if (d1*d2>0||d3*d4>0) return false; if (l1.A.x>l1.B.x) swap(l1.A.x,l1.B.x); if (l1.A.y>l1.B.y) swap(l1.A.y,l1.B.y); if (l2.A.x>l2.B.x) swap(l2.A.x,l2.B.x); if (l2.A.y>l2.B.y) swap(l2.A.y,l2.B.y); return !(l1.B.x<l2.A.x||l2.B.x<l1.A.x||l1.B.y<l2.A.y||l2.B.y<l1.A.y); } point cross_point(line l1,line l2){ db s1=fabs((l2.B-l2.A)*(l1.A-l2.A)),s2=fabs((l2.B-l2.A)*(l1.B-l2.A)); return l1.A+(l1.B-l1.A)*(s1/(s1+s2)); } db dis(line l,point P){// point proj=projection(l,P); if (min(l.A.x,l.B.x)-eps<proj.x&&proj.x<max(l.A.x,l.B.x)+eps) if (min(l.A.y,l.B.y)-eps<proj.y&&proj.y<max(l.A.y,l.B.y)+eps) return sqrt(dis2(P,proj)); return sqrt(min(dis2(P,l.A),dis2(P,l.B))); } db distance(line l1,line l2){ if (intersect(l1,l2)) return 0; return min(min(dis(l1,l2.A),dis(l1,l2.B)),min(dis(l2,l1.A),dis(l2,l1.B))); } db area(point *a,int n){ db ans=0; for (int i=2;i<=n-1;++i) ans+=(a[i]-a[1])*(a[i+1]-a[1])/2; return ans; } bool check(point *a,int n){ int t=sgn((a[2]-a[1])*(a[n]-a[1])),cnt1=0,cnt2=0; if (t>0)++cnt1; else if (t<0) ++cnt2; for (int i=2;i<=n;++i){ t=sgn((a[i%n+1]-a[i])*(a[i-1]-a[i])); if (t>0) ++cnt1; else if (t<0) ++cnt2; if (cnt1&&cnt2) return false; } return true; } const int N=1e6+6; point A[N]; int main(){ int n; scanf("%d",&n); for (int i=1;i<=n;++i) scanf("%lf%lf",&A[i].x,&A[i].y); printf("%d\n",check(A,n)); }
#include <iostream> #include <algorithm> #include <iterator> #include <iomanip> #include <cmath> #include <vector> #include <numeric> #include <cstdio> #include <bitset> #include <map> #include <string> #include <valarray> #include <queue> #include <utility> #include <functional> #include <list> #include <cmath> using namespace std; const double ESP = 1E-8; struct Point { //friends friend Point operator*(double c, const Point & p); friend ostream & operator<<(ostream & os, const Point & p); friend istream & operator>>(istream & is, Point & p); friend double cross(const Point & p1, const Point & p2); //data members double x, y; //function members Point() {}; Point(double x, double y): x(x), y(y) {}; Point operator-(const Point & p) const {return Point(x - p.x, y - p.y);} double operator*(const Point & p) const {return x*p.x + y*p.y;} Point operator*(double c) const {return Point(c*x, c*y);} Point operator+(const Point & p) const {return Point(x+p.x, y+p.y);} Point projection(const Point & p1, const Point & p2) const {Point a(*this-p1), b(p2-p1); return (a*b)/(b*b)*b+p1;} Point reflection(const Point & p1, const Point & p2) const {return this->projection(p1, p2)*2 - *this;} }; struct Line { Line() = default; Line(const Point & p1, const Point & p2): direction(p1-p2), point_online(p1) {}; Point direction, point_online; Point get_normal() const {return Point(direction.y, -direction.x);} }; class Polygon { friend istream & operator>>(istream & is, Polygon & p); public: double area(); bool is_convex(); private: vector<Point> Vertices; }; int main() { Polygon polygon; cin >> polygon; cout << polygon.is_convex() << endl; } //function members and friend functions of Point Point operator*(double c, const Point & p) { return p*c; } ostream & operator<<(ostream & os, const Point & p) { os << setprecision(8) << fixed << p.x << ' ' << p.y << endl; return os; } istream & operator>>(istream & is, Point & p) { is >> p.x >> p.y; return is; } double cross(const Point & p1, const Point & p2) { return p1.x*p2.y-p1.y*p2.x; } //function members and friend functions of Polygon istream & operator>>(istream & is, Polygon & p) { int q; is >> q; p.Vertices.resize(q); for (int i = 0; i < q; ++i) { cin >> p.Vertices[i]; } return is; } double Polygon::area() { double a = 0; for (int i = 0; i < Vertices.size(); ++i) { a += cross(Vertices[i], Vertices[(i+1)%Vertices.size()]); } return fabs(a/2); } bool Polygon::is_convex() { int ans = 0; for (int i = 0; i < Vertices.size()-1; ++i) { double tmp = cross(Vertices[(i+1)%Vertices.size()]-Vertices[i], Vertices[(i+2)%Vertices.size()]-Vertices[i]); if (tmp == 0) continue; if (ans == 0) { if (tmp < 0) ans = -1; else ans = 1; continue; } if (ans * tmp < 0) return false; } return true; }
#include<bits/stdc++.h> #define REP(i,first,last) for(int i=first;i<=last;++i) #define DOW(i,first,last) for(int i=first;i>=last;--i) using namespace std; const double PI=3.14159265358979323846264338327950288419716939; struct Point { double x,y; Point(double fx=0,double fy=0) { x=fx; y=fy; } void Read() { scanf("%lf%lf",&x,&y); } void Write() { printf("%.9lf %.9lf",x,y); } double operator ^(Point const b)const { return x*b.x+y*b.y; } double operator |(Point const b)const { return x*b.y-b.x*y; } double operator ==(Point const b)const { return sqrt((x-b.x)*(x-b.x)+(y-b.y)*(y-b.y)); } Point operator *(double const b)const { return Point(x*b,y*b); } Point operator +(Point const b)const { return Point(x+b.x,y+b.y); } Point operator -(Point const b)const { return Point(x-b.x,y-b.y); } }; Point Symmetrical(Point a,Point m=Point(0,0)) { return Point(m.x*2-a.x,m.y*2-a.y); } /** * / * a / * m * / b * / * * a * * ---m----- * * b * return b; */ struct Vector { Point a,b; Vector(Point f=Point(0,0),Point e=Point(0,0)) { a=f; b=e; } double operator ^(Vector const c)const { return (a.x-b.x)*(c.a.x-c.b.x)+(c.a.y-c.b.y)*(a.y-b.y); } double operator |(Vector const c)const { return (a.x-b.x)*(c.a.y-c.b.y)-(c.a.x-c.b.x)*(a.y-b.y); } }; Point ProjectivePoint(Point a,Vector b) { double c=Vector(b.a,a)^Vector(b.a,b.b); c/=(b.a==b.b)*(b.a==b.b); return (b.b-b.a)*c+b.a; } /** * * * | * | * *---m-----* * * * * | * | * *----* m * return m; */ double PointToVector(Point a,Vector b) { Point c=ProjectivePoint(a,b); if( ( (b.a.x<=c.x)==(c.x<=b.b.x) ) && ( (b.a.y<=c.y)==(c.y<=b.b.y) ) ) { return a==c; } return min(a==b.a,a==b.b); } /** * * * | * *------* * * * * / * *------* * return min_dis; */ bool InRectangle(Point a,Point b,Point c) { return min(b.x,c.x)<=a.x&&a.x<=max(b.x,c.x) && min(b.y,c.y)<=a.y&&a.y<=max(b.y,c.y); } /** * a * b---* * | | * *---c * return 0; * * b---* * |a | * *---c * return 1; */ bool RectangleIntersection(Point a0,Point a1,Point b0,Point b1) { int zx=fabs(a0.x+a1.x-b0.x-b1.x); int zy=fabs(a0.y+a1.y-b0.y-b1.y); int x=fabs(a0.x-a1.x)+fabs(b0.x-b1.x); int y=fabs(a0.y-a1.y)+fabs(b0.y-b1.y); if(zx<=x&&zy<=y) { return 1; } return 0; } /** * *---* * | | * *---* * * *--* * | | * | | * *--* * return 0; * * *---* * | *-+* * *-+-*| * | | * *--* * return 1; */ bool Intersect(Vector a,Vector b) { double a_aa=a|Vector(a.a,b.a); double a_ab=a|Vector(a.a,b.b); double b_aa=b|Vector(b.a,a.a); double b_ab=b|Vector(b.a,a.b); if((a_aa==0||a_ab==0||((a_aa<0)^(a_ab<0)))&&(b_aa==0||b_ab==0||((b_aa<0)^(b_ab<0)))) { return RectangleIntersection(a.a,a.b,b.a,b.b); } return 0; } /** * * * / * /* * / \ * / \ * * * * return 0; * * * * * / * \/ * /\ * / \ * * * * return 1; */ Point QueryIntersect(Vector a,Vector b) { Vector u(a.a,b.a); Vector v(b.a,b.b); Vector w(a.a,a.b); double c=(w|u)/(v|w); return Point(b.a.x+(b.b.x-b.a.x)*c,b.a.y+(b.b.y-b.a.y)*c); } /** * * * * / * \ / * \ / * m * / \ * * \ * * * return m; */ double VectorToVector(Vector a,Vector b) { if(Intersect(a,b)) { return 0.0; } return min ( min(PointToVector(a.a,b),PointToVector(a.b,b)), min(PointToVector(b.a,a),PointToVector(b.b,a)) ); } /** * *----* * | * *--------* * * *-----* * \ * *-----* * return min_dis; */ double Area(Point point[],int n) { double result=0; REP(i,2,n) { result+=point[i-1]|point[i]; } result+=point[n]|point[1]; return fabs(result)/2.0; } double Perimeter(Point point[],int n) { double result=0; REP(i,2,n) { result+=(point[i-1]==point[i]); } return result+(point[1]==point[n]); } bool CheckConvexHull(Point point[],int n) { double first=0,c; point[++n]=point[1]; REP(i,1,n-1) { if(!first) { first=Vector(point[i],point[i+1])|Vector(point[i+1],point[i+2]); } else { c=(Vector(point[i],point[i+1])|Vector(point[i+1],point[i+2])); if(c!=0&&((first<0)^(c<0))) { return 0; } } } return 1; } Point f_point; bool Cmp(Point a,Point b) { double c=Vector(f_point,a)|Vector(f_point,b); if(0<c) { return 1; } if(c==0&&(f_point==a)<(f_point==b)) { return 1; } return 0; } int GetConvexHull(Point point[],Point st[],int n) { REP(i,2,n) { if(point[i].y<point[1].y||point[i].y==point[1].y&&point[i].x<point[1].x) { swap(point[i],point[1]); } } f_point=point[1]; sort(point+2,point+1+n,Cmp); int top=1; st[1]=point[1]; REP(i,2,n) { while(1<top&&(Vector(st[top-1],st[top])|Vector(st[top],point[i]))<=0) { --top; } st[++top]=point[i]; } return top; } double GetDiam(Point point[],int n) { double result=0; if(n==2) { return point[1]==point[2]; } point[++n]=point[1]; int top=2; REP(i,1,n) { while( (Vector(point[i],point[top])|Vector(point[top],point[i+1])) > (Vector(point[i],point[top+1])|Vector(point[top+1],point[i+1])) ) { top++; if(top==n+1) { top=1; } } result=max(result,max(point[i]==point[top],point[i+1]==point[top])); } return result; } const int MAXN=1e5+5; int n; Point p[MAXN]; int main() { scanf("%d",&n); REP(i,1,n) { p[i].Read(); } printf("%d\n",CheckConvexHull(p,n)); return 0; }
#include<iostream> #include<algorithm> #include<vector> #include<stack> #include<queue> #include<list> #include<string> #include<cstring> #include<cstdlib> #include<cstdio> #include<cmath> #include<ctime> using namespace std; typedef long long ll; bool debug = false; const int NIL = -1; const int INF = 1000000000; const int NUM = 100010; const double eps = 1e-10; clock_t START, END; //basic defitition struct Point { double x, y; Point(double x = 0, double y = 0) :x(x), y(y) {} }; typedef Point Vector; Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); } Vector operator - (Point A, Point B) { return Vector(A.x - B.x, A.y - B.y); } Vector operator * (Vector A, double p) { return Vector(A.x * p, A.y * p); } Vector operator / (Vector A, double p) { return Vector(A.x / p, A.y / p); } bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); } int dcmp(double x) { if (fabs(x) < eps)return 0; else return x < 0 ? -1 : 1; } bool operator == (const Point& a, const Point& b) { return dcmp(a.x - b.x) == 0 && dcmp(a.y - b.y) == 0; } // basic operator double Dot(Vector A, Vector B) { return A.x * B.x + A.y * B.y; } double Length(Vector A) { return sqrt(Dot(A, A)); } double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); } double Cross(Vector A, Vector B) { return A.x * B.y - A.y * B.x; } //point and line Point GetLineIntersection(Point P, Vector v, Point Q, Vector w) { Vector u = P - Q; double t = Cross(w, u) / Cross(v, w); return P + v * t; }//two lines only have one intersection and Cross(v,w) is not zero double ConvexPolygonArea(vector<Point>& p, int n) { double area = 0; for (int i = 1; i < n; i++) { area += Cross(p[i] - p[0], p[i + 1] - p[0]); } return area / 2; } int main(void) { if (debug) { START = clock(); freopen("in29.txt", "r", stdin); freopen("out.txt", "w", stdout); }; bool ok = true; int n; double x, y; vector<Point> p; cin >> n; for (int i = 0; i < n; i++) { scanf("%lf%lf", &x, &y); p.push_back(Point(x, y)); } p.push_back(p[0]); p.push_back(p[1]); for (int i = 1; i <= n; i++) { if (dcmp(Cross(p[i + 1] - p[i], p[i - 1] - p[i])) < 0) { ok = false; break; } } printf("%d\n", ok); if (debug) { END = clock(); double endtime = (double)(END - START) / 1000; printf("total time = %lf s", endtime); } return 0; }
#include <iostream> #include <algorithm> #include <cassert> #include <climits> #include <cmath> #include <complex> #include <cstring> #include <ctime> #include <iomanip> #include <map> #include <queue> #include <set> #include <tuple> using namespace std; typedef long long ll; #define _ << " " << #define all(X) (X).begin(), (X).end() #define len(X) (X).size() #define Pii pair<int, int> #define Pll pair<ll, ll> #define Tiii tuple<int, int, int> #define Tlll tuple<ll, ll, ll> double eps = 1e-8; struct point /* vec */ { double x, y; point operator+(const point &p) { return {x + p.x, y + p.y}; } point operator-(const point &p) { return {x - p.x, y - p.y}; } }; struct line { // ax + by + c = 0 double a, b, c; }; struct circle { point p; double r; }; double dot(point P, point Q) { return P.x*Q.x + P.y*Q.y; } double cross_2d(point P, point Q) { return P.x*Q.y - P.y*Q.x; } double points_distance(point A, point B, int deg) { point C = B - A; return pow(C.x*C.x + C.y*C.y, 0.5 * deg); } line line_2points(point P, point Q) { return {P.y - Q.y, Q.x - P.x, P.x*Q.y - P.y*Q.x}; } point lines_intersection(line l, line m) { if (abs(l.a*m.b - l.b*m.a) < eps) { assert(-1); } return {- (l.b*m.c - l.c*m.b) / (l.b*m.a - l.a*m.b), - (l.a*m.c - l.c*m.a) / (l.a*m.b - l.b*m.a)}; } bool line_same(line l, line m) { if (l.c * m.c == 0) { if (l.c == m.c) { if (l.b * m.b == 0) { if (l.b == m.b) return 1; else return 0; } else return l.a / l.b == m.a / m.b; } else return 0; } else return l.a / l.c == m.a / m.c && l.b / l.c == m.b / m.c; } bool on_line(point P, point Q, point R) { if (P.x > Q.x) swap(P, Q); if (P.y > Q.y) swap(P.y, Q.y); return (P.x <= R.x && R.x <= Q.x && P.y <= R.y && R.y <= Q.y); } double point_line_distance(point P, line l) { return abs(l.a * P.x + l.b * P.y + l.c) / sqrt(l.a*l.a + l.b*l.b); } double point_segment_distance(point p1, point p2, point q) { if (dot(q - p1, p2 - p1) <= 0) return points_distance(p1, q, 1); else if (dot(q - p2, p1 - p2) <= 0) return points_distance(p2, q, 1); else return point_line_distance(q, line_2points(p1, p2)); } double is_segments_intersect(point p1, point p2, point q1, point q2) { line s0 = line_2points(p1, p2); line s1 = line_2points(q1, q2); if (abs(s0.a*s1.b - s0.b*s1.a) < eps) { if (p1.x > p2.x) swap(p1, p2); if (p1.y > p2.y) swap(p1.y, p2.y); if (q1.x > q2.x) swap(q1, q2); if (q1.y > q2.y) swap(q1.y, q2.y); if (line_same(s0, s1)) { return (q1.x <= p2.x && p1.x <= q2.x && q1.y <= p2.y && p1.y <= q2.y); } else return 0; } return cross_2d(p2 - p1, q1 - p1) * cross_2d(p2 - p1, q2 - p1) < eps && cross_2d(q2 - q1, p1 - q1) * cross_2d(q2 - q1, p2 - q1) < eps; } vector<point> circles_intersection(circle A, circle B) { vector<point> ret; point X = A.p; B.p = B.p - A.p; A.p = {0, 0}; if (points_distance(A.p, B.p, 2) - pow(A.r + B.r, 2) > eps) return ret; double K = (B.p.x*B.p.x + B.p.y*B.p.y + A.r*A.r - B.r*B.r) / 2; double SQ = (B.p.x*B.p.x + B.p.y*B.p.y)*A.r*A.r - K * K; double DS = points_distance(A.p, B.p, 2); //cerr << K _ SQ _ DS << endl; if (abs(SQ) < eps) { ret.push_back({K*B.p.x / DS + X.x, K*B.p.y / DS + X.y}); return ret; } ret.push_back({(K*B.p.x + B.p.y*sqrt(SQ)) / DS + X.x, (K*B.p.y - B.p.x*sqrt(SQ)) / DS + X.y}); ret.push_back({(K*B.p.x - B.p.y*sqrt(SQ)) / DS + X.x, (K*B.p.y + B.p.x*sqrt(SQ)) / DS + X.y}); return ret; } int main() { int n; cin >> n; point p[n]; for (int i = 0; i < n; i++) cin >> p[i].x >> p[i].y; for (int i = 0; i < n; i++) { if (cross_2d(p[(i + 1) % n] - p[i], p[(i + 2) % n] - p[(i + 1) % n]) < 0) { cout << 0 << endl; return 0; } } cout << 1 << endl; }
#include <stdio.h> #include <math.h> #include <vector> #include <algorithm> using namespace std; #define PB push_back const double eps=1e-9; double ABS(double n){return n>=0?n:-n;} double min(double a,double b){return a>b?b:a;} double max(double a,double b){return a>b?a:b;} bool same(double a,double b){return ABS(a-b)<eps;} struct point{ double x; double y; point(){} point(double a,double b){x=a;y=b;} point operator +(const point &a){return point(x+a.x,y+a.y);} point operator -(const point &a){return point(x-a.x,y-a.y);} point operator *(const double &a){return point(x*a,y*a);} point operator /(const double &a){return point(x/a,y/a);} void operator =(const point &a){x=a.x;y=a.y;} void operator +=(const point &a){x+=a.x;y+=a.y;} void operator -=(const point &a){x-=a.x;y-=a.y;} void operator *=(const double &a){x*=a;y*=a;} void operator /=(const double &a){x/=a;y/=a;} bool operator <(const point &a){return x<a.x||(same(x,a.x)&&y<a.y);} bool operator ==(const point &a){return same(x,a.x)&&same(y,a.y);} double length(){return sqrt(x*x+y*y);} void in(){scanf("%lf%lf",&x,&y);} void out(){printf("%.20lf %.20lf\n",x,y);} }; struct segment{ point a; point b; segment(){} segment(point x,point y){a=x;b=y;} }; struct line{ double A; double B; double C; line(){} line(double a,double b,double c){A=a;B=b;C=c;} line(point a,point b){ A=a.y-b.y; B=b.x-a.x; C=A*a.x+B*a.y; } line(double a,double b,point p){ A=a; B=b; C=A*p.x+B*p.y; } line(segment s){ A=s.a.y-s.b.y; B=s.b.x-s.a.x; C=A*s.a.x+B*s.a.y; } }; double distance(point a,point b){return (a-b).length();} double dot(point a,point b){return a.x*b.x+a.y*b.y;} double cross(point a,point b){return a.x*b.y-b.x*a.y;} //angle only returns positive value double angle(point a,point b){return acos(dot(a,b)/(a.length()*b.length()));} double area(point a,point b,point c){return ABS(cross(b-a,c-a));} double distance(point a,line b){return (b.A*a.x+b.B*a.y-b.C)/sqrt(b.A*b.A+b.B*b.B);} bool between(point a,point b,point c){ if((a.x-b.x<=eps&&b.x-c.x<=eps)||(eps>=b.x-a.x&&eps>=c.x-b.x)) if((a.y-b.y<=eps&&b.y-c.y<=eps)||(eps>=b.y-a.y&&eps>=c.y-b.y)) return true; return false; } point intersect(line a,line b){ double x,y,det; x=(a.C*b.B-b.C*a.B); y=(a.A*b.C-b.A*a.C); det=(a.A*b.B-b.A*a.B); return point(x,y)/det; } bool parallel(line a,line b){return same(a.A*b.B,b.A*a.B);} double distance(line a,line b){} double distance(point p,segment s){ line l(s); point a(intersect(line(l.B,-l.A,l.B*p.x-l.A*p.y),l)); if(between(s.a,a,s.b))return distance(p,a); else return min(distance(p,s.a),distance(p,s.b)); } double distance(segment a,segment b){ point l(a.a),lm,rm,r(a.b); for(int i=0;i<100;i++){ lm=(l*2+r)/3; rm=(l+r*2)/3; if(distance(lm,b)>distance(rm,b))l=lm; else r=rm; } return distance(l,b); } bool same(line a,line b){return distance(a,b)<=eps;} bool vertical(line a,line b){return ABS(a.A*b.A+a.B*b.B)<=eps;} bool hasintersect(segment a,segment b){ line l(a),r(b); if(parallel(l,r)){ if(same(l,r))return between(a.a,b.a,a.b)||between(a.a,b.b,a.b)||between(b.a,a.a,b.b)||between(b.a,a.b,b.b); else return false; } else{ point p(intersect(l,r)); return between(a.a,p,a.b)&&between(b.a,p,b.b); } } point intersect(segment a,segment b){return intersect(line(a),line(b));} point projection(point a,line b){return intersect(line(b.B,-b.A,a),b);} point reflection(point a,line b){return projection(a,b)*2-a;} bool online(point p,line l){return ABS(l.A*p.x+l.B*p.y-l.C)<eps;} bool onseg(point p,segment s){return online(p,line(s))&&between(s.a,p,s.b);} double area(vector<point> &v){ double ans=0; int n=(int)v.size(); for(int i=1;i<n;i++)ans+=cross(v[i],v[i-1]); ans+=cross(v[0],v[n-1]); return ABS(ans)/2; } bool isconvex(vector<point> &v){ bool f=true; int n=(int)v.size(); vector<point> nv(v); nv.PB(v[0]); nv.PB(v[1]); for(int i=0;i<n;i++)if(cross(v[i+1]-v[i],v[i+2]-v[i])<-eps){ f=false; break; } if(f)return true; f=true; reverse(nv.begin(),nv.end()); for(int i=0;i<n;i++)if(cross(v[i+1]-v[i],v[i+2]-v[i])<-eps)return false; return true; } int main(){ int n; vector<point> v; point temp; scanf("%d",&n); for(int i=0;i<n;i++){ temp.in(); v.PB(temp); } if(isconvex(v))printf("1\n"); else printf("0\n"); }
/* Header {{{ */ #include <bits/stdc++.h> using namespace std; typedef long long readtype; typedef long long var; typedef long double let; readtype read() { readtype a = 0, c = getchar(), s = 0; while (!isdigit(c)) s |= c == '-', c = getchar(); while (isdigit(c)) a = a * 10 + c - 48, c = getchar(); return s ? -a : a; } #ifdef LOCAL_LOGGER #define logger(...) fprintf(stderr, __VA_ARGS__) #define abortif(v, ...) if (v) {logger("Error in Line %d, Function '%s()'.\nInfo: ", __LINE__, __FUNCTION__); logger(__VA_ARGS__); exit(0);} #else #define logger(...); #define abortif(v, ...); #endif /* }}} */ const int N = 101; struct Point { let x, y; friend let Times(Point a, Point b) { return a.x * b.y - a.y * b.x; } friend Point operator - (Point a, Point b) { return (Point) {a.x - b.x, a.y - b.y}; } }; bool CheckConvex(int n, Point *point) { if (Times(point[2] - point[1], point[3] - point[2]) < 0) reverse(point + 1, point + n + 1); for (int i = 1; i < n - 1; ++i) { if (Times(point[i + 1] - point[i], point[i + 2] - point[i + 1]) < 0) return false; } if (Times(point[n] - point[n - 1], point[1] - point[n]) < 0) return false; return true; } Point ReadPoint() { Point p; scanf("%Lf%Lf", &p.x, &p.y); return p; } Point point[N]; int main() { // #ifndef ONLINE_JUDGE // freopen("CGL_3_B.in", "r", stdin); // freopen("CGL_3_B.out", "w", stdout); // #endif // #ifdef LOCAL_LOGGER // freopen("CGL_3_B.log", "w", stderr); // #endif int n = read(); for (int i = 1; i <= n; ++i) point[i] = ReadPoint(); puts(CheckConvex(n, point) ? "1" : "0"); return 0; } /* ==== Makefile ==== {{{ CompileAndRun: make Compile make Run Compile: g++ -o CGL_3_B CGL_3_B.cpp -g -Wall -DLOCAL_LOGGER CompileUF: g++ -o CGL_3_B CGL_3_B.cpp -g -Wall -DLOCAL_LOGGER -fsanitize=undefined Run: ./CGL_3_B < CGL_3_B.in > CGL_3_B.out ================== }}} */
#include <bits/stdc++.h> using namespace std; using ll = long long; using ld = long double; using ull = unsigned long long; using uint = unsigned int; using vi = vector<int>; using vb = vector<bool>; using vd = vector<double>; using vl = vector<ll>; using vvi = vector<vi>; using vvb = vector<vb>; using vvd = vector<vd>; using vvl = vector<vl>; #define REP(i,n) for(ll i=0; i<(n); ++i) #define FOR(i,b,n) for(ll i=(b); i<(n); ++i) #define ALL(v) (v).begin(), (v).end() #define TEN(x) ((ll)1e##x) template<typename T> inline string join(const vector<T>& vec, string sep = " ") { stringstream ss; REP(i, vec.size()) ss << vec[i] << ( i+1 == vec.size() ? "" : sep ); return ss.str(); } /////////////// #define EPS (1e-10) #define NEXT(x, i) (x[(i + 1) % x.size()]) template<class T> using CR = const T &; using P = complex<ld>; using G = vector<P>; int sgn(ld a, ld b = 0) { if (a > b + EPS) return 1; if (a < b - EPS) return -1; return 0; } ld dot(P a, P b) { return real(conj(a)*b); } ld cross(P a, P b) { return imag(conj(a)*b); } int ccw(P a, P b, P c) { b -= a; c -= a; if (sgn(cross(b, c))) return sgn(cross(b, c)); // clockwise or counter clockwise if (sgn(dot(b, c)) == -1) return 2; // c--a--b if (sgn(norm(b), norm(c)) == -1) return -2; // a--b--c return 0; // a--c--b } #define PREV(x, i) (x[(i+x.size()-1) % x.size()]) #define NEXT(x, i) (x[(i + 1) % x.size()]) bool is_convex(CR<G> g) { REP(i, g.size()) if (ccw(PREV(g, i), g[i], NEXT(g, i)) == -1) return false; return true; } ////////////// int main() { #ifdef INPUT_FROM_FILE ifstream cin("sample.in"); ofstream cout("sample.out"); #endif cin.tie(0); ios_base::sync_with_stdio(false); cout << fixed << setprecision(30); ll n; cin >> n; G g(n); REP(i,n){ ld x, y; cin >> x >> y; g[i] = { x, y }; } cout << is_convex(g) << endl; return 0; }
#include<bits/stdc++.h> using namespace std; typedef long long unsigned int ll; // 参考サイト // http://www.prefield.com/algorithm/index.html const double EPS = 1e-8; const double INF = 1e12; typedef complex<double> Point; //複素数で平面定義 typedef Point P; // system {{{ // オペレーター< を定義、後々楽 namespace std{ bool operator < ( const P& a, const P& b) { return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } } // 外積 double cross( const P& a, const P& b ){ return imag(conj(a)*b); } // 内積 double dot( const P& a, const P& b ){ return real(conj(a)*b); } // }}} // Line L:vector<P> PolyGon G:vector<P> Circle C(P,int rad) {{{ // 直線 Line 線分 Segment {{{ struct L : public vector<P> { L(const P &a, const P &b ){ push_back(a); push_back(b); } }; // }}} // 単純多角形 Polygon {{{ struct G : public vector<P> { P curr( int i ){ return *(begin()+i); } P next( int i ){ return *(begin()+(i+1)%size()); } P prev( int i ){ i += size(); return *(begin()+(i-1)%size()); } double area2(){ double A = 0.0; for( int i = 0; i < size(); i++ ){ A += cross( curr(i),next(i) ); } return A; } }; using Polygon = G; //}}} // 円 cirlce {{{ struct C { P p; double r; C(const P &p, double r ) : p(p), r(r) {} }; // }}} // }}} // counter clockwise {{{ // int ccw( P a, P b, P c ){ b -= a; c -= a; if( cross(b,c) > 0 ) return +1; //counter clockwise if( cross(b,c) < 0 ) return -1; //clockwise if( dot(b,c) < 0 ) return +2; //online_back if( norm(b) < norm(c)) return -2; //online_front return 0; // on_segment } //}}} // 交点判定 交点座標 LSPtoLSP {{{ bool intersectLL( const L &l, const L &m ){ return abs( cross(l[1]-l[0], m[1]-m[0]) ) > EPS || // cross(l,m) != 0 <-> not paralell abs( cross(l[1]-l[0], m[0]-l[0]) ) < EPS; // cross(l,(m-l)) == 0 <-> same line } bool intersectLS( const L &l, const L &s ){ return cross( l[1]-l[0], s[0]-l[0] ) * cross( l[1]-l[0], s[1]-l[0] ) < EPS; } bool intersectLP( const L &l, const P &p ){ return abs( cross(l[0]-p, l[1]-p) ); } bool intersectSS( const L &s, const L &t ){ return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 && ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0; } bool intersectSP( const L &s, const P &p ){ return abs( s[0]-p )+abs( s[1]-p )-abs(s[1]-s[0]) < EPS; } P crossPoint( const L &l, const L &m ){ double A = cross( l[1] - l[0], m[1] - m[0] ); double B = cross( l[1] - l[0], l[1] - m[0] ); // A は に直線の成す平行四辺形 // B は そのA のうちの片側 // 書いたら分かる // 参考サイト // http://www.fumiononaka.com/Business/html5/FN1312003.html if( abs(A) < EPS && abs(B) < EPS ) return m[0]; return m[0] + B / A * ( m[1] - m[0] ); } // }}} // 射影 反射 距離 LSPtoLSP {{{ P projection( const L &l, const P &p ){ double t = dot( p-l[0], l[0]-l[1] ) / norm( l[0]-l[1] ); return l[0] + t*(l[0]-l[1]); } P reflection( const L &l, const P &p ){ return p + 2.0*( projection(l,p) - p ); } double distanceSP( const L &s, const P &p ){ const P r = projection(s,p); if( intersectSP(s,r) ) return abs(r-p); else return min( abs(s[0] - p), abs(s[1] - p) ); } double distanceSS( const L &s, const L &t ){ if( intersectSS(s,t) ) return 0.0; return min( min( distanceSP(s,t[0]), distanceSP(s,t[1]) ), min( distanceSP(t,s[0]), distanceSP(t,s[1]) ) ); } // }}} // 多角形面積 G {{{ double area2( const Polygon &P ){ double A = 0.0; for( int i = 0; i < P.size(); i++ ){ A += cross( P[i], P[(i+1)%P.size()] ); } return A; } // }}} // imagePointDescription(点表示) {{{ void imagePointDescription( const vector<P> &p, double scale = 1 ){ int here[51][51] = {}; int i = 0; for( P t : p ){ i++; int y = round(imag(t)/scale); int x = round(real(t)/scale); if( abs(y) > 25 ) continue; if( abs(x) > 25 ) continue; here[y+25][x+25] = i; } for( i = 50; i >= 0; i-- ){ for( int j = 0; j <= 50; j++ ){ if( here[i][j] ) printf ("%2d", here[i][j] ); else if( i == 25 && j == 25 ) printf ("-+"); else if( i == 25 ) printf ("--"); else if( j == 25 ) printf (" |"); else if( j % 5 == 0 && i % 5 == 0)printf (" ."); else printf (" "); } printf ("\n"); } } // }}} int main() { double a,b,c,d; G pol; int q; cin >> q; int n = q; while(q--){ cin >> a >> b; P p(a,b); pol.push_back(p); // printf ("%1.10lf %1.10lf\n", real(x), imag(x) ); } // imagePointDescription(pol,1); int tmp = 0; int ans = 1; for( int i = 2; i < n; i++ ){ int ccwt = ccw( pol.prev(i), pol.curr(i), pol.next(i) ); if( ccwt == -2 ) continue; if( tmp ) if( ccwt != tmp ) ans = 0; tmp = ccwt; } printf ("%d\n", ans ); return 0; }
#include<bits/stdc++.h> using namespace std; typedef double db; const db eps = 1e-15, pi = acos(-1); int sign(db x) {return x < -eps ? -1 : x > eps;} int cmp(db x, db y) {return sign(x - y);} int intersect(db l1, db r1, db l2, db r2) { if (l1 > r1) swap(l1, r1); if (l2 > r2) swap(l2, r2); return cmp(r1, l2) != -1 && cmp(r2, l1) != -1; } int inmid(db k1, db k2, db k3) {return sign(k1 - k3) * sign(k2 - k3) <= 0;}//k3 in [k1,k2]?1:0 struct Point { db x, y; Point operator + (const Point & a)const {return Point{a.x + x, a.y + y};} Point operator - (const Point & a)const {return Point{x - a.x, y - a.y};} Point operator * (db a) const {return Point{x * a, y * a};} Point operator / (db a) const {return Point{x / a, y / a};} bool operator < (const Point p) const {int a = cmp(x, p.x); if (a) return a == -1; return cmp(y, p.y) == -1;} bool operator == (const Point & a) const {return cmp(x, a.x) == 0 && cmp(y, a.y) == 0;} db abs() {return sqrt(x * x + y * y);} db dis(Point p) {return ((*this) - p).abs();} int getP() const {return sign(y) == 1 || (sign(y) == 0 && sign(x) == -1);} void input() {scanf("%lf%lf", &x, &y);} }; db cross(Point p1, Point p2) {return p1.x * p2.y - p1.y * p2.x;} db cross(Point p0, Point p1, Point p2) {return cross(p1 - p0, p2 - p0);} db dot(Point p1, Point p2) {return p1.x * p2.x + p1.y * p2.y;} int inmid(Point k1, Point k2, Point k3) {return inmid(k1.x, k2.x, k3.x) && inmid(k1.y, k2.y, k3.y);} bool compareangle(Point p1, Point p2) {//Polar Angle Sort return p1.getP() < p2.getP() || (p1.getP() == p2.getP() && sign(cross(p1, p2)) > 0); } int clockwise(Point p1, Point p2, Point p3) { // k1 k2 k3 anticlockwise:1 clockwise:-1 others:0 return sign(cross(p1, p2, p3)); } struct Line { Point s, e; void input() {scanf("%lf%lf%lf%lf", &s.x, &s.y, &e.x, &e.y);} Point vec() {return e - s;} db length() {return sqrt(dot(s - e, s - e));} db length2() {return dot(s - e, s - e);} }; int onS(Line l, Point p) {// On Seg? return inmid(l.s, l.e, p) && sign(cross(l.s - p, l.e - l.s)) == 0; } bool checkLL(Line l1, Line l2) { return cmp(cross(l1.s, l2.s, l2.e), cross(l1.e, l2.s, l2.e)) != 0; } bool checkLS(Line l1, Line l2) {//Intersection of Line l1 and Seg l2? return sign(cross(l2.s, l1.s, l1.e)) * sign(cross(l2.e, l1.s, l1.e)) <= 0; } int checkSS(Line l1, Line l2) {//Intersection of Two Seg?1:0 return intersect(l1.s.x, l1.e.x, l2.s.x, l2.e.x) && intersect(l1.s.y, l1.e.y, l2.s.y, l2.e.y) && checkLS(l1, l2) && checkLS(l2, l1); } Point project(Line l, Point p) { return l.s + l.vec() * dot(p - l.s, l.vec()) / l.length2(); } Point reflect(Line l, Point p) {//Mirror Point return project(l, p) * 2 - p; } Point getLL(Line l1, Line l2) {//Intersection Point of Line l1,l2 db w1 = cross(l2.s, l1.s, l2.e), w2 = cross(l2.s, l2.e, l1.e); return (l1.s * w2 + l1.e * w1) / (w1 + w2); } db disSP(Line l, Point p) { Point p2 = project(l, p); if (inmid(l.s,l.e,p2)) return p.dis(p2); else return min(p.dis(l.s), p.dis(l.e)); } db disSS(Line l1, Line l2) { if (checkSS(l1, l2)) return 0; return min(min(disSP(l1, l2.s), disSP(l1, l2.e)), min(disSP(l2, l1.s), disSP(l2, l1.e))); } db area(vector<Point> A) {//Anticlockwise db ans = 0; for (int i = 0; i < A.size(); i++) ans += cross(A[i], A[(i + 1) % A.size()]); return ans / 2; } int contain(vector<Point>A, Point p) {//2:in 1:on 0:out int ans = 0; A.push_back(A[0]); for (int i = 1; i < A.size(); i++) { Line l = {A[i - 1], A[i]}; if (onS(l, p)) return 1; if (cmp(l.s.y, l.e.y) > 0) swap(l.s, l.e); if (cmp(l.s.y, p.y) >= 0 || cmp(l.e.y, p.y) < 0) continue; if (sign(cross(l.e, l.s, p)) < 0)ans ^= 1; } return ans << 1; } bool checkconvex(vector<Point>A){//anticlock int n=A.size(); A.push_back(A[0]); A.push_back(A[1]); for (int i=0;i<n;i++) if (sign(cross(A[i],A[i+1],A[i+2]))==-1) return 0; return 1; } int main() { int n;cin>>n;vector<Point> A(n); for(int i=0;i<A.size();++i)A[i].input(); cout<<checkconvex(A)<<endl; }
#include<bits/stdc++.h> #define For(i,x,y) for (register int i=(x);i<=(y);i++) #define FOR(i,x,y) for (register int i=(x);i<(y);i++) #define Dow(i,x,y) for (register int i=(x);i>=(y);i--) #define mp make_pair #define fi first #define se second #define pb push_back #define siz(x) ((int)(x).size()) #define all(x) (x).begin(),(x).end() #define fil(a,b) memset((a),(b),sizeof(a)) using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> pa; typedef double db; inline ll read(){ ll x=0,f=1;char c=getchar(); while ((c<'0'||c>'9')&&(c!='-')) c=getchar(); if (c=='-') f=-1,c=getchar(); while (c>='0'&&c<='9') x=x*10+c-'0',c=getchar(); return x*f; } namespace Geometry{ const db eps = 1e-9; struct point{ db x,y; inline point operator + (const point &p){return (point){x+p.x,y+p.y};} inline point operator - (const point &p){return (point){x-p.x,y-p.y};} inline db operator * (const point &p){return x*p.x+y*p.y;} inline point operator / (const db &v){return (point){x/v,y/v};} inline point operator * (const db &v){return (point){x*v,y*v};} }; typedef point vec; inline db dot(vec a,vec b){return a.x*b.x+a.y*b.y;} inline db sqr(db x){return x*x;} inline db dis(point a,point b){return sqrt(sqr(a.x-b.x)+sqr(a.y-b.y));} inline db dis2(point a,point b){return sqr(a.x-b.x)+sqr(a.y-b.y);} inline db cross(vec a,vec b){return a.x*b.y-a.y*b.x;} struct line{ point a,b; }; inline point projection(point A,line b){ point B=b.a,C=b.b; vec BA=A-B,BC=C-B,BD=BC*(BA*BC/dis2(B,C)); return B+BD; } inline point reflection(point A,line b){ point D=projection(A,b); return (point){D.x*2-A.x,D.y*2-A.y}; } inline int Counter_Clockwise(point A,line b){ point B=b.a,C=b.b; db f1=cross(C-B,A-B); if (fabs(f1)>eps) return (f1<0?2:1); db f2=(C-B)*(A-B); if (f2<0) return 3; return dis(B,C)<dis(A,B)?4:5; } inline int checkline(line a,line b){ vec A=a.b-a.a,B=b.b-b.a; db f1=A*B; if (fabs(f1)<=eps) return 1; return dis(a.a,a.b)*dis(b.a,b.b)-fabs(f1)<=eps?2:0; } inline int checkseg(line a,line b){ point A=a.a,B=a.b,C=b.a,D=b.b; if (max(A.x,B.x)<min(C.x,D.x)) return 0; if (min(A.x,B.x)>max(C.x,D.x)) return 0; if (max(A.y,B.y)<min(C.y,D.y)) return 0; if (min(A.y,B.y)>max(C.y,D.y)) return 0; db s=cross(B-A,C-A),h=cross(B-A,D-A); if (s*h>=eps) return 0; db i=cross(D-C,A-C),t=cross(D-C,B-C); return i*t<=eps; } inline point crosspoint(line a,line b){ point A=a.a,B=a.b,C=b.a,D=b.b; db s1=fabs(cross(B-A,C-A)),s2=fabs(cross(B-A,D-A)); vec CO=(D-C)*(s1/(s1+s2)); return C+CO; } inline db dis(point A,line b){ point B=b.a,C=b.b,D=projection(A,b); int tmp=Counter_Clockwise(D,b); if (tmp==3) return dis(B,A); if (tmp==4) return dis(C,A); if (tmp==5) return dis(D,A); } inline db dis(line a,line b){ if (checkseg(a,b)) return 0; db s=dis(a.a,b),h=dis(a.b,b),i=dis(b.a,a),t=dis(b.b,a); return min({s,h,i,t}); } typedef vector<point> polygon; inline db S(polygon v){ db s=cross(v.back(),v[0]); For(i,0,siz(v)-2) s+=cross(v[i],v[i+1]); return s/2; } inline bool check(polygon v){ int n=siz(v),f=(cross(v[n-1]-v[n-2],v[0]-v[n-1])>=-eps); For(i,1,n-2) if ((cross(v[i]-v[i-1],v[i+1]-v[i])>=-eps)!=f) return 0; return 1; } }; using namespace Geometry; int main(){ // freopen("data.in","r",stdin); int n=read();polygon v(n); FOR(i,0,n) scanf("%lf%lf",&v[i].x,&v[i].y); printf("%d\n",check(v)); }
#include <iostream> #include <algorithm> #include <vector> #include <string> #include <utility> #include <cmath> #include <cstdio> #define rep(i,n) for(int i = 0; i < n; ++i) #define rep1(i,n) for(int i = 1; i <= n; ++i) #define F first #define S second using namespace std; template<class T>bool chmax(T &a, const T &b) { if(a < b){ a = b; return 1; } return 0; } template<class T>bool chmin(T &a, const T &b) { if(a > b){ a = b; return 1; } return 0; } using ll = long long; using pi = pair<int,int>; const double EPS = 1e-10; struct Vec2 { double x; double y; Vec2() : x(0.0),y(0.0){} Vec2(double _x,double _y) :x(_x),y(_y){} Vec2 operator+(const Vec2& other) const { return { x + other.x , y + other.y }; } Vec2 operator-(const Vec2& other) const { return { x - other.x , y - other.y }; } bool operator==(const Vec2& other) const { return (abs(x - other.x) < EPS && abs(y - other.y) < EPS ); } double dot(const Vec2& other) const { return x * other.x + y * other.y; } double cross(const Vec2& other) const { return x * other.y - y * other.x; } double length() const { return sqrt(x * x + y * y); } }; // A とB のなす角θ cosθ, sinθ を返す double Cos(const Vec2 A, const Vec2 B) { return A.dot(B) / (A.length()*B.length()); } double Sin(const Vec2 A, const Vec2 B) { return A.cross(B) / (A.length()*B.length()); } int main() { int n; cin >> n; vector<Vec2> v(n); rep(i,n) { cin >> v[i].x >> v[i].y; } bool f = true; rep(i,n) { if(Sin(v[(i+1)%n] - v[i], v[(i+2)%n] - v[i]) < 0) f = false; } if(f) cout << 1 << "\n"; else cout << 0 << "\n"; return 0; }
#include <iostream> #include <iomanip> #include <vector> #include <cmath> using namespace std; #define FOR(i,a,b) for (int i=(a);i<(b);i++) #define FORR(i,a,b) for (int i=(a);i>=(b);i--) typedef long long ll; const int INF = 1e9; const int MOD = 1e9+7; const double EPS = 1e-9; int main() { int N; cin >> N; vector<int> x(N+2), y(N+2); FOR(i, 0, N) { cin >> x[i] >> y[i]; } x[N] = x[0]; y[N] = y[0]; x[N+1] = x[1]; y[N+1] = y[1]; auto cross = [](double a, double b, double c, double d) -> double { return a * d - b * c; }; int result = 1; FOR(i, 0, N) { double p = cross(x[i+1]-x[i], y[i+1]-y[i], x[i+2]-x[i+1], y[i+2]-y[i+1]); if (p < 0) { result = 0; break; } } cout << result << endl; return 0; }
#include <bits/stdc++.h> using namespace std; constexpr double EPS = 1e-10; constexpr int COUNTER_CLOCKWISE = 1; constexpr int CLOCKWISE = -1; constexpr int ONLINE_BACK = 2; constexpr int ONLINE_FRONT = -2; constexpr int ON_SEGMENT = 0; bool equals(double a, double b) { return (abs(a - b) < EPS); } struct V2 { double x, y; V2(double x = 0, double y = 0) : x(x), y(y) {} V2 operator + (V2 p) const { return (V2(x + p.x, y + p.y)); } V2 operator - (V2 p) const { return (V2(x - p.x, y - p.y)); } V2 operator * (double r) const { return (V2(x * r, y * r)); } V2 operator / (double r) const { return (V2(x / r, y / r)); } double norm() const { return (sqrt(sqrNorm())); } double sqrNorm() const { return (x*x + y*y); } bool operator < (const V2 &p) const { return (x != p.x ? x < p.x : y < p.y); } bool operator == (const V2 &p) const { return (equals(x, p.x) && equals(y, p.y)); } V2 rotate90() const { return (V2(y, -x)); } V2 normalized() const { return (*this / norm()); } double dot(const V2 &p) const { return (x*p.x + y*p.y); } double cross(const V2 &p) const { return (x*p.y - y*p.x); } double arg() const { return (atan2(y, x)); } }; V2 polar(double r, double a) { return (V2(cos(a) * r, sin(a) * r)); } int ccw(V2 p0, V2 p1, V2 p2) { V2 a = p1-p0, b = p2-p0; if (a.cross(b) > EPS) return (COUNTER_CLOCKWISE); if (a.cross(b) < -EPS) return (CLOCKWISE); if (a.dot(b) < -EPS) return (ONLINE_BACK); if (a.sqrNorm() < b.sqrNorm()) return (ONLINE_FRONT); return (ON_SEGMENT); } using Polygon = vector<V2>; //verified with https://onlinejudge.u-aizu.ac.jp/courses/library/4/CGL/all/CGL_3_C int containP(const Polygon &g, V2 p) { int size = g.size(); bool x = false; for (int i = 0; i < size; i++) { V2 a = g[i]-p, b = g[(i+1)%size]-p; if (abs(a.cross(b)) < EPS && a.dot(b) < EPS) return (1); if (a.y > b.y) swap(a, b); x ^= (a.y < EPS && EPS < b.y && a.cross(b) > EPS); } return (x ? 2 : 0); } struct Segment { V2 p1, p2; Segment() {} Segment(V2 p1, V2 p2) : p1(p1), p2(p2) {} }; using Line = Segment; struct Circle { V2 o; double r; Circle() {} Circle(V2 o, double r) : o(o), r(r) {} int intersects(const Circle &c) { double d = (o-c.o).norm(); if (d + c.r < r) return (3); //contain on A if (d + r < c.r) return (-3); //contain on B if (equals(d + c.r, r)) return (1); //inscribed on A if (equals(d + r, c.r)) return (-1); //inscribed on B if (r + c.r < d) return (0); //circumscribed if (equals(r + c.r, d)) return (4); //far return (2); //intersected } vector<V2> crossPoints(const Circle &c) { int inter = intersects(c); if (abs(inter) == 3 || inter == 0) return (vector<V2>()); double d = (c.o-o).norm(); double t = (c.o-o).arg(); if (abs(inter) == 1 || inter == 4) return ((vector<V2>){o + (c.o-o).normalized() * r}); double a = acos((r*r + d*d - c.r*c.r) / (2*r*d)); return ((vector<V2>){o + polar(r, t+a), o + polar(r, t-a)}); } }; bool isConvex(const Polygon &data) { int size = data.size(); for (int i = 0; i < size; i++) { int j = i+1, k = i+2; if (j >= size) j -= size; if (k >= size) k -= size; if (ccw(data[i], data[j], data[k]) == CLOCKWISE) { return (false); } } return (true); } Polygon ConvexHull(Polygon data) { int size = data.size(); Polygon u, l; sort(begin(data), end(data)); if (size < 3) return (data); u.push_back(data[0]); u.push_back(data[1]); l.push_back(data[size-1]); l.push_back(data[size-2]); for (int i = 2; i < size; i++) { for (int sz = u.size(); sz > 1 && ccw(u[sz-2], u[sz-1], data[i]) != CLOCKWISE; sz--) { u.pop_back(); } u.push_back(data[i]); } for (int i = size-3; i >= 0; i--) { for (int sz = l.size(); sz > 1 && ccw(l[sz-2], l[sz-1], data[i]) != CLOCKWISE; sz--) { l.pop_back(); } l.push_back(data[i]); } reverse(begin(l), end(l)); for (int i = u.size()-2; i >= 1; i--) { l.push_back(u[i]); } return (l); } int main() { int N; cin >> N; Polygon points(N); for (auto &p : points) cin >> p.x >> p.y; cout << isConvex(points) << endl; }
#include <cmath> #include <vector> #include <iostream> #include <algorithm> using namespace std; // ------ Classes ------ // class Point { public: long double px, py; Point() : px(0), py(0) {}; Point(long double px_, long double py_) : px(px_), py(py_) {}; friend bool operator==(const Point& p1, const Point& p2) { return p1.px == p2.px && p1.py == p2.py; } friend bool operator!=(const Point& p1, const Point& p2) { return p1.px != p2.px || p1.py != p2.py; } friend bool operator<(const Point& p1, const Point& p2) { return p1.px < p2.px ? true : (p1.px == p2.px && p1.py < p2.py); } friend bool operator>(const Point& p1, const Point& p2) { return p1.px > p2.px ? true : (p1.px == p2.px && p1.py > p2.py); } friend bool operator<=(const Point& p1, const Point& p2) { return !(p1 > p2); } friend bool operator>=(const Point& p1, const Point& p2) { return !(p1 < p2); } friend Point operator+(const Point& p1, const Point& p2) { return Point(p1.px + p2.px, p1.py + p2.py); } friend Point operator-(const Point& p1, const Point& p2) { return Point(p1.px - p2.px, p1.py - p2.py); } friend Point operator*(const Point& p1, long double d) { return Point(p1.px * d, p1.py + d); } friend Point operator*(long double d, const Point& p1) { return p1 * d; } friend Point operator/(const Point& p1, long double d) { return Point(p1.px / d, p1.py / d); } Point& operator+=(const Point& p1) { px += p1.px; py += p1.py; return *this; } Point& operator-=(const Point& p1) { px -= p1.px; py -= p1.py; return *this; } Point& operator*=(long double d) { px *= d; py *= d; return *this; } Point& operator/=(long double d) { px /= d; py /= d; return *this; } }; // ------ Functions ------ // long double norm(const Point& a) { return a.px * a.px + a.py * a.py; } long double abs(const Point& a) { return sqrtl(norm(a)); } long double dot(const Point& a, const Point& b) { return a.px * b.px + a.py * b.py; } long double crs(const Point& a, const Point& b) { return a.px * b.py - a.py * b.px; } int ccw(Point p0, Point p1, Point p2) { Point a = p1 - p0, b = p2 - p0; if (crs(a, b) > 1e-10) return 1; if (crs(a, b) < -1e-10) return -1; if (dot(a, b) < -1e-10) return 2; if (norm(a) < norm(b)) return -2; return 0; } bool is_convex(vector<Point> v) { if (v.size() < 3) return false; int s = ccw(v[0], v[v.size() - 1], v[1]); for (int i = 0; i < v.size(); i++) { int r = ccw(v[i], v[(i + v.size() - 1) % v.size()], v[(i + 1) % v.size()]);/* if (s == 1 && r == -1) return false; if (s == -1 && r == 1) return false;*/ if (r == 1) return false; } return true; } // ------ Main ------ // int n; vector<Point> v; int main() { cin >> n; v.resize(n); for (int i = 0; i < n; i++) cin >> v[i].px >> v[i].py; cout << (is_convex(v) ? 1 : 0) << endl; }
#include <algorithm> #include <vector> #include <cfloat> #include <string> #include <cmath> #include <set> #include <cstdlib> #include <map> #include <ctime> #include <iomanip> #include <functional> #include <deque> #include <iostream> #include <cstring> #include <queue> #include <cstdio> #include <stack> #include <climits> #include <sys/time.h> #include <cctype> using namespace std; typedef long long ll; #define EPS (1e-10) #define equals(a, b) (fabs((a)-(b)) < EPS) class Point { public: double x, y; Point(double x = 0, double y = 0): x(x), y(y) {} Point operator + (Point p) { return Point(x+p.x, y+p.y); } Point operator - (Point p) { return Point(x-p.x, y-p.y); } Point operator * (double a) { return Point(a*x, a*y); } Point operator / (double a) { return Point(x/a, y/a); } double norm() { return x*x+y*y; } double abs() { return sqrt(norm()); } bool operator < (const Point &p) const { return x != p.x ? x < p.x : y < p.y; } bool operator == (const Point &p) const { return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; typedef Point Vector; typedef vector <Vector> Polygon; class Segment { public: Point p1, p2; Segment(Point p1 = Point(), Point p2 = Point()): p1(p1), p2(p2) {} }; typedef Segment Line; double norm(Vector a) { return a.x*a.x+a.y*a.y; } double abs(Vector a) { return sqrt(norm(a)); } // ?????????|a||b|cos double cross(Vector a, Vector b) { return a.x*b.y-a.y*b.x; } // ?????????|a||b|sin double dot(Vector a, Vector b) { return a.x*b.x+a.y*b.y; } // 1:???????¨??????? -1:????¨??????? 2:p2-p0-p1 -2:p0-p1-p2 0:p2???p0-p1??? int ccw(Point p0, Point p1, Point p2) { Vector a = p1-p0; Vector b = p2-p0; if (cross(a, b) > EPS) return 1; if (cross(a, b) < -EPS) return -1; if (dot(a, b) < -EPS) return 2; if (a.norm() < b.norm()) return -2; return 0; } // ??????(??¢???????????\????????¢?????´??????????????????):????????????????????????????????????????°????????§???¢????????? Polygon andrewScan(Polygon s) { Polygon u, l; if (s.size() < 3) return s; sort(s.begin(), s.end()); u.push_back(s[0]); u.push_back(s[1]); l.push_back(s[s.size()-1]); l.push_back(s[s.size()-2]); // ??????????????¨????????? for (int i = 2; i < s.size(); i++) { for (int n = u.size(); n >= 2 && ccw(u[n-2], u[n-1], s[i]) != -1; n--) { u.pop_back(); } u.push_back(s[i]); } // ??????????????¨????????? for (int i = s.size()-3; i >= 0; i--) { for (int n = l.size(); n >= 2 && ccw(l[n-2], l[n-1], s[i]) != -1; n--) { l.pop_back(); } l.push_back(s[i]); } // ????¨???????????????????????????????????????????????????? reverse(l.begin(), l.end()); for (int i = u.size()-2; i >= 1; i--) l.push_back(u[i]); return l; } // ????§???¢???????????????????????????3?????\???????????¶??? bool isConvex(Polygon s) { int n = s.size(); int a; for (int i = 0; i < n; i++) { a = ccw(s[i], s[(i+1)%n], s[(i+2)%n]); if (abs(a) == 1) break; } for (int i = 0; i < n; i++) { int b = ccw(s[i], s[(i+1)%n], s[(i+2)%n]); if (a*b < 0 && abs(b) == 1) { return false; } } return true; } int main() { Polygon poly; int n; cin >> n; for (int i = 0; i < n; i++) { int x, y; cin >> x >> y; poly.push_back(Vector(x, y)); } if (isConvex(poly)) { cout << "1" << endl; }else { cout << "0" << endl; } }
#include <cmath> #include <vector> #include <iostream> #include <algorithm> using namespace std; // ------ Classes ------ // class Point { public: long double px, py; Point() : px(0), py(0) {}; Point(long double px_, long double py_) : px(px_), py(py_) {}; friend bool operator==(const Point& p1, const Point& p2) { return p1.px == p2.px && p1.py == p2.py; } friend bool operator!=(const Point& p1, const Point& p2) { return p1.px != p2.px || p1.py != p2.py; } friend bool operator<(const Point& p1, const Point& p2) { return p1.px < p2.px ? true : (p1.px == p2.px && p1.py < p2.py); } friend bool operator>(const Point& p1, const Point& p2) { return p1.px > p2.px ? true : (p1.px == p2.px && p1.py > p2.py); } friend bool operator<=(const Point& p1, const Point& p2) { return !(p1 > p2); } friend bool operator>=(const Point& p1, const Point& p2) { return !(p1 < p2); } friend Point operator+(const Point& p1, const Point& p2) { return Point(p1.px + p2.px, p1.py + p2.py); } friend Point operator-(const Point& p1, const Point& p2) { return Point(p1.px - p2.px, p1.py - p2.py); } friend Point operator*(const Point& p1, long double d) { return Point(p1.px * d, p1.py + d); } friend Point operator*(long double d, const Point& p1) { return p1 * d; } friend Point operator/(const Point& p1, long double d) { return Point(p1.px / d, p1.py / d); } Point& operator+=(const Point& p1) { px += p1.px; py += p1.py; return *this; } Point& operator-=(const Point& p1) { px -= p1.px; py -= p1.py; return *this; } Point& operator*=(long double d) { px *= d; py *= d; return *this; } Point& operator/=(long double d) { px /= d; py /= d; return *this; } }; // ------ Functions ------ // long double norm(const Point& a) { return a.px * a.px + a.py * a.py; } long double abs(const Point& a) { return sqrtl(norm(a)); } long double dot(const Point& a, const Point& b) { return a.px * b.px + a.py * b.py; } long double crs(const Point& a, const Point& b) { return a.px * b.py - a.py * b.px; } int ccw(Point p0, Point p1, Point p2) { Point a = p1 - p0, b = p2 - p0; if (crs(a, b) > 1e-10) return 1; if (crs(a, b) < -1e-10) return -1; if (dot(a, b) < -1e-10) return 2; if (norm(a) < norm(b)) return -2; return 0; } bool is_convex(vector<Point> v) { if (v.size() < 3) return false; int s = -3; for (int i = 0; i < v.size(); i++) { int r = ccw(v[i], v[(i + v.size() - 1) % v.size()], v[(i + 1) % v.size()]); if (abs(r) == 1 && s == -3) s = r; if (s == 1 && r == -1) return false; if (s == -1 && r == 1) return false; } return true; } // ------ Main ------ // int n; vector<Point> v; int main() { cin >> n; v.resize(n); for (int i = 0; i < n; i++) cin >> v[i].px >> v[i].py; cout << (is_convex(v) ? 1 : 0) << endl; }
#include<bits/stdc++.h> using namespace std; struct CWW{ CWW(){ cin.tie(0); ios_base::sync_with_stdio(0); cout<<fixed<<setprecision(15); } }STAR; using D=double; const D EPS=1e-8; const D INF=1e9; const int COUNTER_CLOCKWISE=1; const int CLOCKWISE=-1; const int ONLINE_FRONT=2; const int ONLINE_BACK=-2; const int ON_SEGMENT=0; using Point=complex<D>; struct Segment{ Point p1,p2; Segment(const Point &p1=Point(),const Point &p2=Point()):p1(p1),p2(p2){} }; struct Line{ Point p1,p2; Line(const Point &p1=Point(),const Point &p2=Point()):p1(p1),p2(p2){} }; struct Circle{ Point c; D r; Circle(const Point &c=Point(),const D &r=0.0):c(c),r(r){} }; using Polygon=vector<Point>; #define EQ(a,b) (abs((a)-(b))<EPS) istream& operator>>(istream &is,Point &a){ D x,y; is>>x>>y; a=Point(x,y); return is; } ostream& operator<<(ostream& os,const Point &a){ os<<real(a)<<" "<<imag(a); return os; } istream& operator>>(istream &is,Line &l){ Point p1,p2; is>>p1>>p2; l=Line(p1,p2); return is; } istream& operator>>(istream &is,Segment &s){ Point p1,p2; is>>p1>>p2; s=Segment(p1,p2); return is; } D dot(const Point &a,const Point &b){ return real(a)*real(b)+imag(a)*imag(b); } D cross(const Point &a,const Point &b){ return real(a)*imag(b)-imag(a)*real(b); } Point projection(const Point &a,const Point &b){ return a*real(b/a); } Point projection(const Line &l,const Point &a){ return l.p1+projection(l.p2-l.p1,a-l.p1); } Point reflection(const Line &l,const Point &a){ Point p=projection(l,a); return 2.0*p-a; } int ccw(Point a,Point b,Point c){ b-=a;c-=a; if(cross(b,c)>EPS)return COUNTER_CLOCKWISE; if(cross(b,c)<-EPS)return CLOCKWISE; if(dot(b,c)<-EPS)return ONLINE_BACK; if(norm(b)+EPS<norm(c))return ONLINE_FRONT; return ON_SEGMENT; } bool isOrthogonal(const Point &a,const Point &b){ return EQ(dot(a,b),0.0); } bool isOrthogonal(const Point &a1,const Point &a2,const Point &b1,const Point &b2){ return isOrthogonal(a2-a1,b2-b1); } bool isOrthogonal(const Line &l,const Line &m){ return isOrthogonal(l.p1,l.p2,m.p1,m.p2); } bool isParallel(const Point &a,const Point &b){ return EQ(cross(a,b),0.0); } bool isParallel(const Point &a1,const Point &a2,const Point &b1,const Point &b2){ return isParallel(a1-a2,b1-b2); } bool isParallel(const Line &l,const Line &m){ return isParallel(l.p1,l.p2,m.p1,m.p2); } bool intersect(const Point &a1,const Point &a2,const Point &b1,const Point &b2){ return ccw(a1,a2,b1)*ccw(a1,a2,b2)<=0&& ccw(b1,b2,a1)*ccw(b1,b2,a2)<=0; } bool intersect(const Segment &s,const Segment &t){ return intersect(s.p1,s.p2,t.p1,t.p2); } Point crossPoint(const Segment &s1,const Segment &s2){ Point base=s2.p2-s2.p1; D d1=abs(cross(base,s1.p1-s2.p1)); D d2=abs(cross(base,s1.p2-s2.p1)); D t=d1/(d1+d2); return s1.p1+(s1.p2-s1.p1)*t; } D distance(const Line &l,const Point &p){ return distance(projection(l,p),p); } D distance(const Line &l,const Line &m){ if(isParallel(l,m))return distance(l,m.p1); return 0.0; } D distance(const Segment &s,const Point &p){ if(dot(s.p2-s.p1,p-s.p1)<0.0)return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0)return abs(p-s.p2); return distance(Line(s.p1,s.p2),p); } D distance(const Segment &s1,const Segment &s2){ if(intersect(s1,s2))return 0.0; return min(min(distance(s1,s2.p1),distance(s1,s2.p2)), min(distance(s2,s1.p1),distance(s2,s1.p2))); } D area(const Polygon &g){ D res=0.0; for(int i=0;i<g.size();i++){ res+=cross(g[i],g[(i+1)%g.size()]); } return res/2.0; } bool isConvex(const Polygon &g){ for(int i=0;i<g.size();i++){ if(ccw(g[(i-1+g.size())%g.size()],g[i],g[(i+1)%g.size()])==CLOCKWISE)return false; } return true; } int main(){ int N;cin>>N; Polygon g(N); for(int i=0;i<N;i++)cin>>g[i]; cout<<isConvex(g)<<endl; return 0; }
#include <bits/stdc++.h> using namespace std ; #define pb(n) push_back(n) #define fi first #define se second #define all(r) begin(r),end(r) #define vmax(ary) *max_element(all(ary)) #define vmin(ary) *min_element(all(ary)) #define debug(x) cout<<#x<<": "<<x<<endl #define fcout(n) cout<<fixed<<setprecision((n)) #define scout(n) cout<<setw(n) #define vary(type,name,size,init) vector< type> name(size,init) #define vvl(v,w,h,init) vector<vector<ll>> v(w,vector<ll>(h,init)) #define mp(a,b) make_pair(a,b) #define rep(i,n) for(int i = 0; i < (int)(n);++i) #define REP(i,a,b) for(int i = (a);i < (int)(b);++i) #define repi(it,array) for(auto it = array.begin(),end = array.end(); it != end;++it) #define repa(n,array) for(auto &n :(array)) using ll = long long; using pii = pair<int,int> ; using pll = pair<ll,ll> ; template<typename T> void O(T t){ cout << t << endl; } const double EPS = 1e-8; const double INF = 1e12; typedef complex<double> P;//????´???°????????¢?????????????????¨?§£??? namespace std { bool operator < (const P& a, const P& b) {//x???????????? return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b); } bool sorty(const P& a, const P& b) {//y???????????? return imag(a) != imag(b) ? imag(a) < imag(b) : real(a) < real(b); } } double cross(const P& a, const P& b) {//?????? return imag(conj(a)*b); } double dot(const P& a, const P& b) {//?????? return real(conj(a)*b); } struct L : public vector<P> {//??´??? L(){}; L(const P &a, const P &b) { push_back(a); push_back(b); } }; typedef vector<P> G; struct C {//??? P p; double r; C(){}; C(const P &p, double r) : p(p), r(r) { } }; int ccw(P a, P b, P c) {//3????????????????????§????????§?????????????????? b -= a; c -= a; if (cross(b, c) > 0) return +1; // counter clockwise if (cross(b, c) < 0) return -1; // clockwise if (dot(b, c) < 0) return +2; // c--a--b on line if (norm(b) < norm(c)) return -2; // a--b--c on line return 0; } bool is_convex(const G &g){ if(g.size() == 3) return true; rep(i,g.size()){ if(ccw(g[i],g[(i+1) % g.size()],g[(i+2) % g.size()]) != 1 && ccw(g[i],g[(i+1) % g.size()],g[(i+2) % g.size()]) != -2){ return false; } } return true; } int main(){ cin.tie(0); ios::sync_with_stdio(false); ll n; double x,y; cin >> n; G g; rep(i,n){ cin >> x >> y; g.push_back({x,y}); } cout << is_convex(g) << endl; return 0; }
#include <cstdio> // printf(), scanf() #define MAX_N 100 using namespace std; static const int INF = 100000000; static const double EPS = 1e-10; static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; class Point { public: int x, y; Point(int x = 0, int y = 0): x(x), y(y) {} Point operator - (Point p) { return Point(x - p.x, y - p.y); } }; typedef Point Vector; Point ps[MAX_N]; int n; double norm(Vector a) { return a.x * a.x + a.y * a.y; } double dot(Vector a, Vector b) { return a.x * b.x + a.y * b.y; } double cross(Vector a, Vector b) { return a.x * b.y - a.y * b.x; } int ccw(Point p0, Point p1, Point p2) { Vector a = p1 - p0; Vector b = p2 - p0; if (cross(a, b) > EPS) return COUNTER_CLOCKWISE; if (cross(a, b) < -EPS) return CLOCKWISE; if (dot(a, b) < -EPS) return ONLINE_BACK; if (norm(a) < norm(b)) return ONLINE_FRONT; return ON_SEGMENT; } bool solve() { if (n == 3) return true; int dir = INF; int i = 0; do { int t = ccw(ps[i % n], ps[(i + 1) % n], ps[(i + 2) % n]); i = (i + 1) % n; if (dir == INF && (t == COUNTER_CLOCKWISE || t == CLOCKWISE)) { dir = t; continue; } if (t != ONLINE_FRONT && dir != t) return false; } while (i != 0); return true; } int main(int argc, char** argv) { scanf("%d", &n); for (int i = 0; i < n; ++i) scanf("%d %d", &ps[i].x, &ps[i].y); printf("%d\n", solve() ? 1 : 0); return 0; }
#include <iostream> #include <cstdio> #include <cmath> #include <vector> #include <algorithm> using namespace std; template<class T> struct Vec2 { Vec2(){} Vec2(T _x, T _y) : x(_x), y(_y) {} Vec2 operator+(const Vec2& rhs) const { return Vec2(x + rhs.x, y + rhs.y); } Vec2 operator-(const Vec2& rhs) const { return Vec2(x - rhs.x, y - rhs.y); } Vec2 operator*(T s) const { return Vec2(x*s, y*s); } Vec2 operator/(T s) const { return Vec2(x/s, y/s); } T dot(const Vec2& rhs) const { return x*rhs.x + y*rhs.y; } T cross(const Vec2& rhs) const { return x*rhs.y - y*rhs.x; } T sqlength() const { return x*x + y*y; } double length() const { return sqrt(sqlength()); } bool operator<(const Vec2& rhs) const { if (x != rhs.x) return x < rhs.x; return y < rhs.y; } T x; T y; }; template<class T> T cross(const Vec2<T> &O, const Vec2<T> &A, const Vec2<T> &B) { return (A - O).cross(B - O); } template<class T> bool IsConvex(const vector<Vec2<T> >& poly) { for (size_t i = 0; i < poly.size() - 2; i++) { if (cross(poly[i + 1], poly[i + 2], poly[i]) < 0 ) { return false; } } return true; } int main() { typedef Vec2<long long> Vec; int n; cin >> n; vector<Vec> poly(n); for (int i = 0; i < n; i++) { int x, y; cin >> x >> y; poly[i] = Vec(x, y); } poly.push_back(poly[0]); poly.push_back(poly[1]); cout << IsConvex(poly) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; using uint = unsigned int; using ll = long long; using ull = unsigned long long; constexpr ll TEN(int n) { return (n==0) ? 1 : 10*TEN(n-1); } template<class T> using V = vector<T>; template<class T> using VV = V<V<T>>; template<class T> ostream& operator<<(ostream& os, const V<T> &v) { os << "["; for (auto p: v) os << p << ", "; os << "]"; return os; } using D = double; const D PI = acos(D(-1)), EPS = 1e-10; int sgn(D a) { return (abs(a) <= EPS) ? 0 : (a < 0 ? -1 : 1); } int sgn(D a, D b) { return sgn(a-b); } //relative sign // int rsgn(D a, D f) { // if (abs(a) <= f*EPS) return 0; // return (a < 0) ? -1 : 1; // } struct Pt2 { D x, y; Pt2() {} Pt2(D _x, D _y) : x(_x), y(_y) {} Pt2 operator+(const Pt2 &r) const { return Pt2(x+r.x, y+r.y); } Pt2 operator-(const Pt2 &r) const { return Pt2(x-r.x, y-r.y); } Pt2 operator*(const Pt2 &r) const { return Pt2(x*r.x-y*r.y, x*r.y+y*r.x); } Pt2 operator*(const D &r) const { return Pt2(x*r, y*r); } Pt2 operator/(const D &r) const { return Pt2(x/r, y/r); } Pt2& operator+=(const Pt2 &r) { return *this=*this+r; } Pt2& operator-=(const Pt2 &r) { return *this=*this-r; } Pt2& operator*=(const Pt2 &r) { return *this=*this*r; } Pt2& operator*=(const D &r) { return *this=*this*r; } Pt2& operator/=(const D &r) { return *this=*this/r; } Pt2 operator-() const { return Pt2(-x, -y); } bool operator<(const Pt2 &r) const { return 2*sgn(x, r.x)+sgn(y, r.y)<0; } bool operator==(const Pt2 &r) const { return sgn((*this-r).rabs()) == 0; } D norm() const { return x*x + y*y; } D abs() const { return sqrt(norm()); } D rabs() const { return max(std::abs(x), std::abs(y)); } // robust abs D arg() const { return atan2(y, x); } pair<D, D> to_pair() const { return make_pair(x, y); } static Pt2 polar(D le, D th) { return Pt2(le*cos(th), le*sin(th)); } }; ostream& operator<<(ostream& os, const Pt2 &p) { return os << "P(" << p.x << ", " << p.y << ")"; } using P = Pt2; struct L { P s, t; L() {} L(P _s, P _t) : s(_s), t(_t) {} P vec() const { return t-s; } D abs() const { return vec().abs(); } D arg() const { return vec().arg(); } }; ostream& operator<<(ostream& os, const L &l) { return os << "L(" << l.s << ", " << l.t << ")"; } D cross(P a, P b) { return a.x*b.y - a.y*b.x; } D dot(P a, P b) { return a.x*b.x + a.y*b.y; } // cross(a, b) is too small? int sgncrs(P a, P b) { D cr = cross(a, b); if (abs(cr) <= (a.rabs() + b.rabs()) * EPS) return 0; return (cr < 0) ? -1 : 1; } // -2, -1, 0, 1, 2 : front, clock, on, cclock, back int ccw(P b, P c) { int s = sgncrs(b, c); if (s) return s; if (!sgn(c.rabs()) || !sgn((c-b).rabs())) return 0; if (dot(b, c) < 0) return 2; if (dot(-b, c-b) < 0) return -2; return 0; } int ccw(P a, P b, P c) { return ccw(b-a, c-a); } int ccw(L l, P p) { return ccw(l.s, l.t, p); } using Pol = V<P>; D area2(const Pol &pol) { D u = 0; P a = pol.back(); for (auto b: pol) u += cross(a, b), a = b; return u; } // 0: outside, 1: on line, 2: inside int contains(const Pol &pol, P p) { int in = -1; P _a, _b = pol.back(); for (int i = 0; i < int(pol.size()); i++) { _a = _b; _b = pol[i]; P a = _a, b = _b; if (ccw(a, b, p) == 0) return 1; if (a.y > b.y) swap(a, b); if (!(a.y <= p.y && p.y < b.y)) continue; if (sgn(a.y, p.y) ? (cross(a-p, b-p) > 0) : (a.x > p.x)) in *= -1; } return in + 1; } Pol convex(Pol p) { sort(begin(p), end(p)); p.erase(unique(begin(p), end(p)), end(p)); if (p.size() <= 1) return p; Pol up, dw; for (P d: p) { size_t n; while ((n = up.size()) > 1) { // if (ccw(up[n-2], up[n-1], d) != 1) break; // line上も取る if (ccw(up[n-2], up[n-1], d) == -1) break; up.pop_back(); } up.push_back(d); } reverse(begin(up), end(up)); for (P d: p) { size_t n; while ((n = dw.size()) > 1) { // if (ccw(dw[n-2], dw[n-1], d) != -1) break; // line上も取る if (ccw(dw[n-2], dw[n-1], d) == 1) break; dw.pop_back(); } dw.push_back(d); } dw.insert(begin(dw), begin(up) + 1, end(up) - 1); return dw; } int main() { cin.tie(0); ios::sync_with_stdio(false); cout << setprecision(1) << fixed; int n; cin >> n; Pol pol(n); for (int i = 0; i < n; i++) { D x, y; cin >> x >> y; pol[i] = P(x, y); } P a, b = pol[pol.size()-2], c = pol.back(); for (int i = 0; i < n; i++) { a = b; b = c; c = pol[i]; if (ccw(a, b, c) == -1) { cout << 0 << endl; return 0; } } cout << 1 << endl; return 0; }
#include <iostream> #include <vector> #include <iomanip> #include <cmath> using namespace std; const double EPS = 1e-8; int dcmp(double d) { if (fabs(d) < EPS) { return 0; } else { return d < 0? -1 : 1; } } struct Vector { double x, y; Vector(double x = 0, double y = 0):x(x), y(y) { } }; typedef Vector Point; Vector operator-(const Vector& a, const Vector& b) { return Vector(a.x - b.x, a.y - b.y); } double cross(const Vector& a, const Vector& b) { return a.x * b.y - a.y * b.x; } double ccw(const Point& a, const Point& b, const Point& c) { return cross(b - a, c - a); } int main() { int n; cin >> n; vector<Point> p(n); for (int i = 0; i < n; i++) { cin >> p[i].x >> p[i].y; } bool isConvex = true; for (int i = 0; i < n - 1; i++) { double area = ccw(p[i], p[(i + 1) % n], p[(i+ 2) % n]); if (dcmp(area) < 0) { isConvex = false; break; } } cout << (isConvex? 1 : 0) << endl; return 0; }
#include<iostream> #include<vector> using namespace std; struct Point { long double px, py; }; long double norm(const Point& a) { return a.px * a.px + a.py * a.py; } long double dot(const Point& a, const Point& b) { return a.px * b.px + a.py * b.py; } long double crs(const Point& a, const Point& b) { return a.px * b.py - a.py * b.px; } Point Minus(Point a, Point b) { a.px -= b.px; a.py -= b.py; return a; } int ccw(const Point& p0, const Point& p1, const Point& p2) { Point a = Minus(p1, p0), b = Minus(p2, p0); if (crs(a, b) > 1e-10) return 1; if (crs(a, b) < -1e-10) return -1; if (dot(a, b) < -1e-10) return 2; if (norm(a) < norm(b)) return -2; return 0; } bool is_convex(vector<Point> v) { if (v.size() < 3) return false; int s = -3; for (int i = 0; i < v.size(); i++) { int r = ccw(v[i], v[(i + v.size() - 1) % v.size()], v[(i + 1) % v.size()]); if (abs(r) == 1 && s == -3) s = r; if (s * r == -1) return false; } return true; } int n; Point p[1000]; vector<Point>G; int main() { cin >> n; for (int i = 0; i < n; i++) { cin >> p[i].px >> p[i].py; G.push_back(p[i]); } cout << is_convex(G) << endl; return 0; }
#include<bits/stdc++.h> #define lb long double #define eps 1e-10 #define N 110 using namespace std; struct Po{lb x,y;}a[N]; int n; void get(Po &x){scanf("%Lf %Lf",&x.x,&x.y);} Po operator -(Po x,Po y){return (Po){x.x-y.x,x.y-y.y};} lb operator *(Po x,Po y){return x.x*y.y-x.y*y.x;} int pa(int x){if (x<0)x+=n;if (x>=n)x-=n;return x;} int main(){ scanf("%d",&n); for (int i=0;i<n;i++)get(a[i]); for (int i=0;i<n;i++)if ((a[pa(i+1)]-a[i])*(a[pa(i-1)]-a[i])<-eps){puts("0");return 0;} puts("1"); return 0; }
#include<bits/stdc++.h> #define INTMAX 2147483647LL #define PII pair<int,int> #define MK make_pair #define re register #define Eps (1e-10) #define Equal(a,b) (fabs((a)-(b))<Eps) using namespace std; typedef long long ll; typedef double db; const double Pi=acos(-1.0); const int Inf=0x3f3f3f3f; static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; inline int read(){ re int x=0,f=1,ch=getchar(); while(!isdigit(ch))f=ch=='-'?-1:1,ch=getchar(); while(isdigit(ch))x=x*10+ch-48,ch=getchar(); return x*f; } inline ll readll(){ re ll x=0,f=1,ch=getchar(); while(!isdigit(ch))f=ch=='-'?-1:1,ch=getchar(); while(isdigit(ch))x=x*10+ch-48,ch=getchar(); return x*f; } struct Point{ db x,y; Point(){} Point(db xx,db yy):x(xx),y(yy){} inline Point operator +(const Point &p){return Point(x+p.x,y+p.y);} inline Point operator -(const Point &p){return Point(x-p.x,y-p.y);} inline Point operator *(const db &k){return Point(x*k,y*k);} inline Point operator /(const db &k){return Point(x/k,y/k);} inline db Norm(){return x*x+y*y;} inline db abs(){return sqrt(Norm());} inline bool operator <(const Point &p)const{return x!=p.x?x<p.x:y<p.y;} inline bool operator ==(const Point &p)const{return fabs(x-p.x)<Eps&&fabs(y-p.y)<Eps;} }; typedef Point Vector; typedef vector<Point> Polygon; struct Segment{ Point p1,p2; Segment(){} Segment(Point p1_,Point p2_):p1(p1_),p2(p2_){} }; typedef Segment Line; struct Circle{ Point c;db r; Circle(Point cc,db rr):c(cc),r(rr){} }; double norm(Vector a){return a.x*a.x+a.y*a.y;} double abs(Vector a){return sqrt(norm(a));} double dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;} double cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;} inline bool Is_Vertical(Vector a,Vector b){return Equal(dot(a,b),0.0);} inline bool Is_Vertical(Point a1,Point a2,Point b1,Point b2){return Is_Vertical(a1-a2,b1-b2);} inline bool Is_Vertical(Segment s1,Segment s2){return Equal(dot(s1.p2-s1.p1,s2.p2-s2.p1),0.0);} inline bool Is_Parallel(Vector a,Vector b){return Equal(cross(a,b),0.0);} inline bool Is_Parallel(Point a1,Point a2,Point b1,Point b2){return Is_Parallel(a1-a2,b1-b2);} inline bool Is_Parallel(Segment s1,Segment s2){return Equal(cross(s1.p2-s1.p1,s2.p2-s2.p1),0.0);} Point Project(Segment s,Point p){ Vector bse=s.p2-s.p1; double res=dot(p-s.p1,bse)/norm(bse); return s.p1+bse*res; } Point Reflect(Segment s,Point p){return p+(Project(s,p)-p)*2.0;} inline int CCW(Point p0,Point p1,Point p2){ Vector a=p1-p0,b=p2-p0; if(cross(a,b)>Eps) return COUNTER_CLOCKWISE; if(cross(a,b)<-Eps)return CLOCKWISE; if(dot(a,b)<-Eps) return ONLINE_BACK; if(a.Norm()<b.Norm()) return ONLINE_FRONT; return ON_SEGMENT; } inline bool Is_Intersect(Point p1,Point p2,Point p3,Point p4){return (CCW(p1,p2,p3)*CCW(p1,p2,p4)<=0)&&(CCW(p3,p4,p1)*CCW(p3,p4,p2)<=0);} inline bool Is_Intersect(Segment s1,Segment s2){return Is_Intersect(s1.p1,s1.p2,s2.p1,s2.p2);} inline double Get_DistanceLP(Segment s,Point p){ return abs(cross(s.p2-s.p1,p-s.p1)/abs(s.p2-s.p1)); } inline double Get_DistanceSP(Segment s,Point p){ if(dot(s.p2-s.p1,p-s.p1)<0.0) return abs(p-s.p1); if(dot(s.p1-s.p2,p-s.p2)<0.0) return abs(p-s.p2); return Get_DistanceLP(s,p); } inline double Get_Distance(Segment s1,Segment s2){ if(Is_Intersect(s1,s2)) return 0.0; return min(min(Get_DistanceSP(s1,s2.p1),Get_DistanceSP(s1,s2.p2)),min(Get_DistanceSP(s2,s1.p1),Get_DistanceSP(s2,s1.p2))); } inline double Get_Distance(Point p1,Point p2,Point p3,Point p4){return Get_Distance(Segment(p1,p2),Segment(p3,p4));} inline Point Get_Crosspoint(Segment s1,Segment s2){ Vector bse=s2.p2-s2.p1; double d1=abs(cross(bse,s1.p1-s2.p1)); double d2=abs(cross(bse,s1.p2-s2.p1)); double t=d1/(d1+d2); return s1.p1+(s1.p2-s1.p1)*t; } inline Point Get_Crosspoint(Point p1,Point p2,Point p3,Point p4){return Get_Crosspoint(Segment(p1,p2),Segment(p3,p4)); } inline double Area(Polygon s){ double res=0; for(int i=0;i<(int)s.size();++i) res+=cross(s[i],s[(i+1)%(int)s.size()])/2.0; return abs(res); } inline bool Is_Convex(Polygon p){ bool f=true;int n=p.size(); for(int i=0;i<n;++i){ int t=CCW(p[(i+n-1)%n],p[i],p[(i+1)%n]); f&=t!=CLOCKWISE; } return f; } int n; int main(){ n=read(); Polygon p(n); for(int i=0;i<n;++i) p[i].x=read(),p[i].y=read(); printf("%d\n",Is_Convex(p)); return 0; }
#include <bits/stdc++.h> #define _overload(_1,_2,_3,name,...) name #define _rep(i,n) _range(i,0,n) #define _range(i,a,b) for(int i=int(a);i<int(b);++i) #define rep(...) _overload(__VA_ARGS__,_range,_rep,)(__VA_ARGS__) #define _rrep(i,n) _rrange(i,n,0) #define _rrange(i,a,b) for(int i=int(a)-1;i>=int(b);--i) #define rrep(...) _overload(__VA_ARGS__,_rrange,_rrep,)(__VA_ARGS__) #define _all(arg) begin(arg),end(arg) #define uniq(arg) sort(_all(arg)),(arg).erase(unique(_all(arg)),end(arg)) #define getidx(ary,key) lower_bound(_all(ary),key)-begin(ary) #define clr(a,b) memset((a),(b),sizeof(a)) #define bit(n) (1LL<<(n)) #define popcount(n) (__builtin_popcountll(n)) using namespace std; template<class T>bool chmax(T &a, const T &b) { return (a<b)?(a=b,1):0;} template<class T>bool chmin(T &a, const T &b) { return (b<a)?(a=b,1):0;} using ll=long long; using R=long double; const R EPS=1e-9L; // [-1000,1000]->EPS=1e-8 [-10000,10000]->EPS=1e-7 inline int sgn(const R& r){return(r > EPS)-(r < -EPS);} inline R sq(R x){return sqrt(max(x,0.0L));} const int dx[8]={1,0,-1,0,1,-1,-1,1}; const int dy[8]={0,1,0,-1,1,1,-1,-1}; // Problem Specific Parameter: // Description: ???????????? // Verifyed: various problem const R INF = 1E40L; const R PI = acos(-1.0L); using P=complex<R>; const P O=0.0L; using L=struct{P s,t;}; using VP=vector<P>; using C=struct{P p;R c;}; istream& operator >> (istream& is,P& p){ R x,y;is >> x >> y; p=P(x,y); return is;} ostream& operator << (ostream& os,P& p){ os << real(p) << " " << imag(p); return os;} inline R dot(P o,P a,P b){return real(conj(a-o)*(b-o));} inline R det(P o,P a,P b){return imag(conj(a-o)*(b-o));} inline int sdot(P o,P a,P b){return sgn(dot(o,a,b));} inline int sdet(P o,P a,P b){return sgn(det(o,a,b));} //projection verify AOJ CGL_1_A P proj(L l,P p){ R u=real((p-l.s)/(l.t-l.s)); return (1-u)*l.s+u*l.t;} // vertical parallel // verified: AOJ CGL_2_A bool vertical(L a,L b) {return sdot(O,a.t-a.s,b.t-b.s)==0;} bool parallel(L a,L b) {return sdet(O,a.t-a.s,b.t-b.s)==0;} bool eql(L a,L b){ return parallel(a,b) and sdet(a.s,a.t,b.s)==0;} // crossing determination // verified: AOJ CGL_2_B bool iss(L a,L b){ int sa=sdet(a.s,a.t,b.s)*sdet(a.s,a.t,b.t); int sb=sdet(b.s,b.t,a.s)*sdet(b.s,b.t,a.t); return max(sa,sb)<0; } // crossing point // verified: AOJ CGL_2_C P cross(L a,L b){ R u=det(a.s,b.s,b.t)/det(O,a.t-a.s,b.t-b.s); return (1-u)*a.s+u*a.t; } // distance // verified: AOJ CGL_2_D R dsp(L l,P p){ P h=proj(l,p); if(sdot(l.s,l.t,p)<=0) h=l.s; if(sdot(l.t,l.s,p)<=0) h=l.t; return abs(p-h); } R dss(L a,L b){return iss(a,b)?0:min({dsp(a,b.s),dsp(a,b.t),dsp(b,a.s),dsp(b,a.t)});} // Polygon // area // verified: AOJ 1100 CGL_3_A R area(const VP& pol){ int n=pol.size(); R sum=0.0; rep(i,n) sum+=det(O,pol[i],pol[(i+1)%n]); return abs(sum/2.0L); } // convex_polygon determination // verified: CGL_3_B bool is_convex(const VP& pol){ int n=pol.size(); rep(i,n)if(sdet(pol[i],pol[(i+1)%n],pol[(i+2)%n])<0) return false; return true; } /* // polygon realation determination in 2 on 1 out 0???(possible non-convex) // verified: AOJ CGL_3-C int in_polygon(const VP& pol, const P& p){ int n=pol.size(),res=0; rep(i,n){ P a=pol[i],b=pol[(i+1)%n]; if(sdot(p,a,b)<0) return 1; bool f=sgn(imag(p-a))>=0,s=sgn(imag(p-b))<0; if(sgn(imag(b-a))*sdet(a,b,p)==1 and f==s) res+=(2*f-1); } return res?2:0; } // polygon realation determination???(possible non-convex) // verified: AOJ 2514 bool in_polygon(const VP& pol, const L& l){ VP check{l.s,l.t}; int n=pol.size(); rep(i,n){ L edge={pol[i],pol[(i+1)%n]}; if(iss(l,edge)) check.emplace_back(cross(l,edge)); } sort(begin(check),end(check),[](P a,P b)->bool{return sgn(real(a)-real(b))?:sgn(imag(a)-imag(b));}); n=check.size(); rep(i,n-1){ P m=(check[i]+check[i+1])/2.0L; if(in_polygon(pol,m)==false) return false; } return true; } // convex_cut // verified: AOJ CGL_4_C VP convex_cut(const VP& pol,const L& l) { VP res; int n=pol.size(); rep(i,n){ P a = pol[i],b=pol[(i+1)%n]; int da=sdet(l.s,l.t,a),db=sdet(l.s,l.t,b); if(da>=0) res.emplace_back(a); if(da*db<0) res.emplace_back(cross({a,b},l)); } return res; } */ int main(void){ int n; cin >> n; VP pol; rep(i,n){ P p; cin >> p; pol.push_back(p); } cout << is_convex(pol) << endl; return 0; }
#include <iostream> #include <vector> using namespace std; template <class T> void readVal(vector<T>& vec, int idx) { T input; std::cin >> input; vec[idx] = input; } int main() { char ans = '1'; int size; cin >> size; vector<int> x(size); vector<int> y(size); int dir(0), vecx(0), vecy(0); for (int i = 0; i < size; i++) { readVal(x, i); readVal(y, i); } for (int i = 0; i <= size; i++) { int new_vecx = x[(i + 1) % size] - x[i % size]; int new_vecy = y[(i + 1) % size] - y[i % size]; int cross_prod = (vecx * new_vecy - vecy * new_vecx); if (cross_prod != 0) { if (cross_prod * dir >= 0) { dir = cross_prod > 0 ? 1 : -1; } else { ans = '0'; break; } } vecx = new_vecx; vecy = new_vecy; } cout << ans << "\n"; return 0; }
#include <iostream> #include <cmath> #include <vector> using namespace std; inline double add(double a, double b){ return abs(a+b)<(1e-10)*(abs(a)+abs(b)) ? 0.0 : a+b; } struct vec{ double x,y; vec operator-(vec b){ return (vec){add(x,-b.x),add(y,-b.y)}; } vec operator+(vec b){ return (vec){add(x,b.x),add(y,b.y)}; } vec operator*(double d){ return (vec){x*d,y*d}; } double dot(vec v){ return add(x*v.x,y*v.y); } double cross(vec v){ return add(x*v.y,-y*v.x); } double norm(){ return sqrt(x*x+y*y); } }; typedef vector<vec> polygon; int ccw(vec& a, vec& b, vec& c){ vec ab = b-a, ac = c-a; double o = ab.cross(ac); if(o>0) return 1; //CCW if(o<0) return -1; //CW if(ab.dot(ac)<0){ return 2; //C-A-B }else{ if(ab.dot(ab)<ac.dot(ac)){ return -2; //A-B-C }else{ return 0; //A-C-B } } } bool isConvex(polygon& g){ int n=g.size()-2; for(int i=0;i<n;i++){ if(!~ccw(g[i],g[i+1],g[i+2]))return false; } return true; } int main(){ int n; cin >> n; polygon g; vec v; while(n--){ cin >> v.x >> v.y; g.push_back(v); } g.push_back(g[0]); g.push_back(g[1]); cout.precision(1); cout << fixed; cout << (isConvex(g)?1:0) << endl; return 0; }
#include<bits/stdc++.h> using namespace std; #define E 1e-18 #define ll long long #define int long long #define db double #define For(i,j,k) for(int i=(int)(j);i<=(int)(k);i++) #define Rep(i,j,k) for(int i=(int)(j);i>=(int)(k);i--) inline ll read(){ ll x=0;char ch=getchar();bool f=0; for(;!isdigit(ch);ch=getchar()) if(ch=='-') f=1; for(;isdigit(ch);ch=getchar()) x=x*10+ch-'0'; return f?-x:x; } void write(ll x){ if(x<0) putchar('-'),x=-x; if(x>=10) write(x/10);putchar(x%10+'0'); } void writeln(ll x){write(x);puts("");} void writep(ll x){write(x);putchar(' ');} int const N=100+3; struct point{ db x,y; point operator - (point A) const{return (point){x-A.x,y-A.y};} point operator + (point A) const{return (point){x+A.x,y+A.y};} void print(){printf("%.10lf %.10lf\n",x,y);} }A[N]; point operator *(db x,point A){return (point){x*A.x,x*A.y};} db CJ(point A,point B){return A.x*B.y-B.x*A.y;}//叉积 db DJ(point A,point B){return A.x*B.x+A.y*B.y;}//点积 db dis(point A){return sqrt(A.x*A.x+A.y*A.y);}//向量长度 bool cmp(point A,point B){return (CJ(A,B)>0 || CJ(A,B)==0 && dis(A)<dis(B));}//按极角排序 point CGL_1_A(point A,point B,point C){//点在直线上的投影点 db d=dis(B-A); return (A+(DJ(C-A,B-A)/d/d*(B-A))); } point CGL_1_B(point A,point B,point C){//点关于直线的对称点 point P=CGL_1_A(A,B,C); return (C+2*(P-C)); } int CGL_1_C(point A,point B,point C){//向量的位置关系(向量AC和向量AB) if (CJ(B-A,C-A)>0) return 1;//逆时针 if (CJ(B-A,C-A)<0) return 2;//顺时针 if (DJ(C-A,B-A)<0) return 3;//方向相反 if (dis(C-A)>dis(B-A)) return 4;//方向相同 AC>AB if (dis(C-A)<=dis(B-A)) return 5;//方向相同 AB>AC } int CGL_2_A(point A,point B,point C,point D){//判断直线平行、垂直 if (CJ(B-A,D-C)==0) return 2;//平行 if (DJ(B-A,D-C)==0) return 1;//垂直 return 0;//相交 } int CGL_2_B(point A,point B,point C,point D){//判断线段是否有交 if (min(A.x,B.x)>max(C.x,D.x) || min(C.x,D.x)>max(A.x,B.x) || min(A.y,B.y)>max(C.y,D.y) || min(C.y,D.y)>max(A.y,B.y)) return 0;//快速排斥实验(两个矩形是否相交) return CJ(B-A,C-A)*CJ(B-A,D-A)<=0 && CJ(D-C,A-C)*CJ(D-C,B-C)<=0;//跨立实验 } point CGL_2_C(point A,point B,point C,point D){//求直线交点 point p1=CGL_1_A(A,B,C),p2=CGL_1_A(A,B,D);//求C、D在AB上的投影点 db d1=dis(C-p1),d2=dis(D-p2);//三角形的相似比 if (CJ(B-A,C-A)*CJ(B-A,D-A)<0) return (C+(d1/(d1+d2)*(D-C))); else if (d1<d2) return (D+d2/(d2-d1+E)*(C-D)); else return (C+d1/(d1-d2+E)*(D-C)); } db Distance(point A,point B,point C){//点到线段的距离 point P=CGL_1_A(A,B,C);//C在AB上的投影点 if (P.x>=min(A.x,B.x) && P.x<=max(A.x,B.x) && P.y>=min(A.y,B.y) && P.y<=max(A.y,B.y)) return dis(P-C);//投影点在线段上 return min(dis(A-C),dis(B-C));//两个端点到C的最小值 } db CGL_2_D(point A,point B,point C,point D){//线段到线段的距离 point P=CGL_2_C(A,B,C,D);//求直线交点 if (P.x>=min(A.x,B.x) && P.x<=max(A.x,B.x) && P.y>=min(A.y,B.y) && P.y<=max(A.y,B.y) && P.x>=min(C.x,D.x) && P.x<=max(C.x,D.x) && P.y>=min(C.y,D.y) && P.y<=max(C.y,D.y)) return 0;//线段有交点 return min(Distance(A,B,C),min(Distance(A,B,D),min(Distance(C,D,A),Distance(C,D,B)))); } db CGL_3_A(){//多边形的有向面积 int n=read(),ans=0; for (int i=1;i<=n;i++) scanf("%lf%lf",&A[i].x,&A[i].y); A[n+1]=A[1]; for (int i=1;i<=n;i++) ans+=CJ(A[i],A[i+1]);//叉积求平行四边形面积 return ans/2.0;//总面积要 ÷2 } int CGL_3_B(){//判断多边形是否为凸多边形 int n=read(); for (int i=1;i<=n;i++) scanf("%lf%lf",&A[i].x,&A[i].y); A[0]=A[n];A[n+1]=A[1]; for (int i=1;i<=n;i++) if (CJ(A[i-1]-A[i],A[i+1]-A[i])>0) return 0; return 1; } signed main(){ writeln(CGL_3_B()); return 0; }
#include <bits/stdc++.h> #define rep(i, a, b) for (int i = a, i##end = b; i <= i##end; ++i) #define per(i, a, b) for (int i = a, i##end = b; i >= i##end; --i) #define rep0(i, a) for (int i = 0, i##end = a; i < i##end; ++i) #define per0(i, a) for (int i = (int)a-1; ~i; --i) #define max(a, b) ((a) > (b) ? (a) : (b)) #define min(a, b) ((a) < (b) ? (a) : (b)) #define chkmax(a, b) a = max(a, b) #define chkmin(a, b) a = min(a, b) #define x first #define y second #define enter putchar('\n') typedef long long ll; typedef double DB; const DB eps = 1e-12; int sgn(DB x) { return fabs(x) < eps ? 0 : (x > 0 ? 1 : -1); } struct Point { DB x, y; Point(DB x = 0, DB y = 0) : x(x), y(y) {} Point operator + (Point a) { return Point(x + a.x, y + a.y); } Point operator - (Point a) { return Point(x - a.x, y - a.y); } Point operator - () { return Point(-x, -y); } friend Point operator * (DB k, Point a) { return Point(k * a.x, k * a.y); } DB operator % (Point a) { return x * a.x + y * a.y; } DB operator / (Point a) { return x * a.y - y * a.x; } operator DB() { return sqrt(x*x + y*y); } }; Point gp() { Point a; scanf("%lf%lf", &a.x, &a.y); return a; } void wp(Point a) { printf("%.10lf %.10lf ", a.x, a.y); } struct Poly { std::vector<Point> a; Poly(int n = 0) { a.resize(n); rep0(i, n) a[i] = gp(); } int size() { return a.size(); } Point &operator [] (int i) { int n = size(); return a[i >= n ? i-n : i]; } }; DB Area(Poly A) { DB res = 0; rep(i, 2, A.size()-1) res += (A[i]-A[0])/(A[i-1]-A[0]); return fabs(res)/2; } int Direct2(Point P, Point P1, Point P2) { return sgn((P1-P)/(P2-P)); } bool IsConvex(Poly A) { bool f1 = 1, f2 = 1; rep0(i, A.size()) { int t = Direct2(A[i], A[i+1], A[i+2]);//sgn((A[i+1]-A[i])/(A[i+2]-A[i+1])); t && (t == 1 ? f1 = 0 : f2 = 0); } return f1 || f2; } int q; int main() { scanf("%d", &q); printf("%d\n", IsConvex(Poly(q))); /* scanf("%d", &q); while (q--) { Point P1 = gp(), P2 = gp(), Q1 = gp(), Q2 = gp(); printf("%.10lf\n", SegDist(P1, P2, Q1, Q2)); //wp(GetSegInter(P1, P2, Q1, Q2)); enter; //printf("%d\n", IsInter(P1, P2, Q1, Q2)); //wp(Proj(P, P1, P2)); enter; }*/ return 0; }
#include <bits/stdc++.h> using namespace std; const double eps = 1e-10; bool dless(double d1, double d2) { return d1 < d2 + eps; } bool dcmp(double d, double d2 = 0) { return abs(d - d2) < eps; } double sgn(double d) { if (dcmp(d)) return 0; if (d > 0) return 1; return -1; } struct vec { double x, y; vec(double x, double y) : x(x), y(y) {} vec() : x(0), y(0) {} const bool operator==(const vec &v) const { return dcmp(x, v.x) && dcmp(y, v.y); } const bool operator!=(const vec &v) const { return !(*this == v); } const vec operator+(const vec &v) const { return vec(x + v.x, y + v.y); } const vec operator-() const { return vec(-x, -y); } const vec operator-(const vec &v) const { return *this + (-v); } const vec operator*(const double d) const { return vec(x * d, y * d); } const vec operator/(const double d) const { return *this * (1 / d); } const vec unit() const { return *this / len(); } const double len() const { return sqrt(x * x + y * y); } const double dot(const vec &v) const { return x * v.x + y * v.y; } const double cross(const vec &v) const { return x * v.y - y * v.x; } const bool parallel(const vec &v) const { return dcmp(cross(v)); } const bool perpendicular(const vec &v) const { return dcmp(dot(v)); } }; typedef vec point; template <class T> struct optional { bool has; T val; optional() : has(false) {} optional(T t) : has(true), val(t) {} }; struct line { double a, b, c; line(point p1, point p2) { a = p1.y - p2.y; b = p2.x - p1.x; c = (p1.x - p2.x) * p1.y + (p2.y - p1.y) * p1.x; double m1 = a * p1.x + b * p1.y + c; double m2 = a * p2.x + b * p2.y + c; } bool parallel(line l) { return dcmp(a * l.b, b * l.a); } optional<point> intersect(line l) { if (parallel(l)) return optional<point>(); return point(-(c * l.b - b * l.c) / (a * l.b - b * l.a), (c * l.a - a * l.c) / (a * l.b - b * l.a)); } bool contains(point p) { return dcmp(a * p.x + b * p.y + c); } point project(point p) { double t = -(a * p.x + b * p.y + c) / (a * a + b * b); return point(p.x + a * t, p.y + b * t); } }; struct segment { point p1, p2; segment(point p1, point p2) : p1(p1), p2(p2) {} line sline() { return line(p1, p2); } bool contains(point p) { double x1 = min(p1.x, p2.x), x2 = max(p1.x, p2.x); double y1 = min(p1.y, p2.y), y2 = max(p1.y, p2.y); bool ok = sline().contains(p) && (dless(x1, p.x) && dless(p.x, x2)) && (dless(y1, p.y) && dless(p.y, y2)); return ok; } bool intersect(segment s) { vec v0 = p2 - p1; vec v1 = s.p2 - s.p1; if (v0.parallel(v1)) { return (contains(s.p1) || contains(s.p2)) || (s.contains(p1) || s.contains(p2)); } point a = p1, b = p2, c = s.p1, d = s.p2; return sgn((a - b).cross(b - c)) != sgn((a - b).cross(b - d)) && sgn((c - d).cross(d - a)) != sgn((c - d).cross(d - b)); } double distance(point p) { point p0 = sline().project(p); if (contains(p0)) { return (p0 - p).len(); } else { return min((p1 - p).len(), (p2 - p).len()); } } double distance(segment s) { if (intersect(s)) return 0.0; return min(min(distance(s.p1), distance(s.p2)), min(s.distance(p1), s.distance(p2))); } }; point p[105]; int main() { int n; cin >> n; for (int i = 0; i < n; i++) cin >> p[i].x >> p[i].y; p[n] = p[0]; int f[3] = {0, 0, 0}; for (int i = 0; i < n; i++) { int d = sgn((p[i + 2] - p[i + 1]).cross(p[i + 1] - p[i])); f[d + 1]++; } cout << (f[0] == 0 || f[2] == 0) << endl; }
#include <cmath> #include <cstdlib> #include <iostream> #include <bitset> #include <deque> #include <list> #include <map> #include <set> #include <queue> #include <stack> #include <vector> #include <algorithm> #include <iterator> #include <string> #include <chrono> #include <random> #include <tuple> #include <utility> #include <fstream> #include <complex> const long INF = (1l << 30); const long LINF = (1l << 60); //geometric library //#include <complex> typedef std::complex<double> Com; //内積 double dot_product(const Com a, const Com b){ return (conj(a)*b).real(); } //外積 double cross_product(const Com a, const Com b){ return (conj(a)*b).imag(); } //点と直線の距離 double dist_dot_line(const Com st, const Com en, const Com dt){ return std::abs(cross_product(dt-st, en-st) / std::abs(en-st)); } //点と線分の距離 double dist_dot_seg(const Com st, const Com en, const Com dt){ if(dot_product(en-st, dt-st) <= 0){ return std::abs(dt-st); }else if(dot_product(st-en, dt-en) <= 0){ return std::abs(dt-en); }else{ return dist_dot_line(st, en, dt); } } //線分の交差判定 //平行・接触は含まない(接触を含みたいときはdist_seg==0を使う) bool seg_crossing(const Com st1, const Com en1, const Com st2, const Com en2){ double cross1 = cross_product(en1-st1, st2-st1) * cross_product(en1-st1, en2-st1); double cross2 = cross_product(en2-st2, st1-st2) * cross_product(en2-st2, en1-st2); return (cross1 < 0) && (cross2 < 0); } //線分と線分の距離 double dist_seg(const Com st1, const Com en1, const Com st2, const Com en2){ if(seg_crossing(st1, en1, st2, en2)){ return 0; } return std::min(std::min(dist_dot_seg(st1, en1, st2), dist_dot_seg(st1, en1, en2)), std::min(dist_dot_seg(st2, en2, st1), dist_dot_seg(st2, en2, en1))); } //線分と線分の垂直判定 bool is_vertical(const Com st1, const Com en1, const Com st2, const Com en2){ if(dot_product(en1-st1, en2-st2) == 0){ return true; }else{ return false; } } //平行判定 bool is_parallel(const Com st1, const Com en1, const Com st2, const Com en2){ if(cross_product(en1-st1, en2-st2) == 0){ return true; }else{ return false; } } //直線・線分の交点 Com cross_point(const Com st1, const Com en1, const Com st2, const Com en2){ /* 線分の時はコメントを外した方が良さそう if(dist_seg(st1, en1, st2, en2) > 0 || is_parallel(st1, en1, st2, en2)){ printf("Error! cross_point invalid input\n"); std::exit(EXIT_FAILURE); } //*/ double den = (real(st1)-real(en1)) * (imag(en2)-imag(st2)) - (real(en2)-real(st2)) * (imag(st1)-imag(en1)); double mol = (real(en2)-real(en1)) * (imag(en2)-imag(st2)) - (real(en2)-real(st2)) * (imag(en2)-imag(en1)); double s = mol/den; return st1 * s + en1 * (1-s); } long n; Com p[105]; int main(){ scanf("%ld", &n); for(int i = 0; i < n; i++){ double x, y; scanf("%lf%lf", &x, &y); p[i] = Com(x, y); } p[n] = p[0], p[n+1] = p[1]; for(int i = 0; i < n; i++){ if(cross_product(p[i+1]-p[i], p[i+2]-p[i+1]) < 0){ printf("0\n"); return 0; } } printf("1\n"); }
#include<bits/stdc++.h> using namespace std; #define EPS 1e-10 #define equals(a,b) (fabs( (a) - (b) )< EPS ) // c++ 11,14 typedef struct point{ double x,y; point(){}; point(double x ,double y):x(x),y(y){}; point operator + (point &p){ return point(x+p.x,y+p.y); } point operator - (point &p){ return point(x-p.x,y-p.y); } point operator * (point &p){ return point(x*p.x-y*p.y,x*p.y+y*p.x) ;} point operator * (double a){ return point(x*a,y*a); } point operator / (double a){ return point(x/a,y/a); } double abs() { return sqrt(norm()); } double norm() { return x*x+y*y; } bool operator < (const point &p) const { return x!=p.x ? x<p.x : y<p.y; } bool operator == (const point &p) const { return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; } }point; double abs(point a){return a.abs();} double norm(point a){return a.norm();} typedef complex<double> C; typedef struct { point s,e;} line; C convert(point a){ return C(a.x,a.y); } point convert( C a){ return point(a.real(),a.imag() );} double dot(point a,point b){ return a.x*b.x+a.y*b.y ; } //内積 a・b double cross(point a,point b){ return a.x*b.y - a.y*b.x ; }//外積(z成分) a×b point vec(line l){return l.e-l.s;} line make(point s,point e){ line res; res.s=s; res.e=e; return res; } point make(){ double x,y; cin>>x>>y; return point(x,y); } //直交 bool isorthogonal(point a,point b){ return equals(dot(a,b), 0.0); } bool isorthogonal(line l1,line l2){ return isorthogonal(vec(l1),vec(l2)); } //平行 bool isparallel(point a,point b){ return equals(cross(a,b),0.0); } bool isparallel(line l1,line l2){ return isparallel(vec(l1),vec(l2)); } //射影 point project(line s,point p){ point base = vec(s); double r=dot(p-s.s,base)/base.norm(); base = base*r; return s.s+base; } //反射 point reflect(line l,point p){ point tmp=project(l,p)-p; tmp= tmp*2.0; return p+tmp; } //交差判定 int ccw(point p0,point p1,point p2){ point a = p1-p0; point b = p2-p0; if(cross(a,b)>EPS) return 1;//counter_clockwise if(cross(a,b)<-EPS) return -1;//clockwise if(dot(a,b)<-EPS)return 2;//online_back if(a.norm()<b.norm() ) return -2;//online_front return 0;//on_segment } // line p1-p2 line p3-p4 bool intersect(point p1,point p2,point p3,point p4){ return (ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0 && ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0 ); } // line l1,l2 bool intersect(line l1,line l2){ return intersect(l1.s,l1.e,l2.s,l2.e); } //距離 //point-point double distance(point a,point b){ return abs(a-b); } //point-line(直線) double distance2(line l,point p){ return abs(cross(vec(l),p-l.s)/abs(l.e-l.s)); } //point-line(線分) double distance(line l,point p){ if( dot(vec(l),p-l.s) <0.0 ) return abs(p-l.s); if( dot(l.s-l.e,p-l.e) <0.0 ) return abs(p-l.e); return distance2(l,p); } //line-line double distance(line l1,line l2){ if(intersect(l1,l2)) return 0.0; return min(min(distance(l1,l2.s),distance(l1,l2.e) ), min(distance(l2,l1.s),distance(l2,l1.e) ) ); } //交点 point crosspoint(line l1,line l2){ point base = vec(l2); double d1 = abs(cross(base,l1.s-l2.s) ); double d2 = abs(cross(base,l1.e-l2.s) ); double t = d1/(d1+d2); point tmp = vec(l1)*t; return l1.s+tmp; } int main(){ double ans=0; int n; cin>>n; vector<point> p(n); for(int i=0;i<n;i++){ p[i]=make(); } bool flag=true; ans=cross(p[2]-p[1],p[1]-p[0]); //cout<<ans<<endl; for(int i=1;i<n-2;i++){ double tmp=cross(p[i+2]-p[i+1],p[i+1]-p[i]); if(ans==0.0)ans=tmp; //cout<<tmp<<endl; if(ans*tmp<0){ cout<<0<<endl; flag=false; break; } } double tmp=cross(p[0]-p[n-1],p[n-1]-p[n-2]); //cout<<tmp<<endl; if(flag&&ans*tmp<0){ cout<<0<<endl; flag=false; } if(flag)cout<<1<<endl; return 0; }
#include <cstdio> #include <cstring> #include <algorithm> #include <iostream> using namespace std; const int INF=0x3f3f3f3f; const int N = 210; struct node { int x ,y; node(){} node(int x1 ,int y1):x(x1),y(y1){} bool operator < (const node &a)const{ if(x!=a.x) return x < a.x; else return y < a.y; } }point[N]; struct Line { node p1 , p2; Line(){} Line(node x , node y):p1(x),p2(y){} }line[N]; bool judge(Line L1 , Line L2) { int x1 , y1 , x2 , y2; x1=L1.p2.x - L1.p1.x; y1=L1.p2.y - L1.p1.y; x2=L2.p2.x - L2.p1.x; y2=L2.p2.y - L2.p1.y; ///cout<<x1*y2-y1*x2<<endl; if(x1 * y2 - y1*x2 >= 0) return true; else return false; } int main() { int n; while(scanf("%d", &n)!=EOF){ int x , y; for(int i=1;i<=n;i++){ scanf("%d%d", &x, &y); point[i]=node(x , y); } int m = 0; for(int i=1;i<=n;i++){ if(i==n) line[m++]=Line(point[n] , point[1]); else line[m++]=Line(point[i] , point[i+1]); } bool p=true; for(int i=0;i<m;i++){ if(i==m-1){ if(!judge(line[i] , line[0])){ p=false; break; } } else if(!judge(line[i] , line[i+1])){ p=false; break; } } printf("%d\n",p ? 1 : 0); } return 0; }
#include <bits/stdc++.h> using namespace std; const double eps = 1e-10; int dcmp(double x) { if(fabs(x) < eps) return 0; return x < 0 ? -1 : 1; } bool same(double a, double b) {return dcmp(a - b) == 0;} #define Vector P struct P { double x, y; P(double x = 0, double y = 0): x(x), y(y) {} P operator + (P b) {return P(x + b.x, y + b.y);} P operator - (P b) {return P(x - b.x, y - b.y);} P operator * (double b) {return P(x * b, y * b);} P operator / (double b) {return P(x / b, y / b);} double operator * (P b) {return x * b.x + y * b.y;} // Dot double operator ^ (P b) {return x * b.y - y * b.x;} // Cross double abs() {return hypot(x, y);} P unit() {return *this / abs();} P spin(double o) { double c = cos(o), s = sin(o); return P(c * x - s * y, s * x + c * y); } }; struct Line { //ax + by + c = 0 double a, b, c, theta; P pa, pb; Line(): a(0), b(0), c(0), theta(0), pa(), pb() {} Line(P pa, P pb): a(pa.y - pb.y), b(pb.x - pa.x), c(pa ^ pb), theta(atan2(-a, b)), pa(pa), pb(pb) {} P projection(P p) {return pa + (pb - pa).unit() * ((pb - pa) * (p - pa) / (pb - pa).abs());} P reflection(P p) {return p + (projection(p) - p) * 2;} double get_ratio(P p) {return (p - pa) * (pb - pa) / ((pb - pa).abs() * (pb - pa).abs());} P dis(P p) {return ((pb - pa) ^ (p - pa)) / (pb - pa).abs();} // directed distance }; struct Circle { P c; double r; Circle(P c, double r = 0): c(c), r(r) {} }; bool onsegment(P p, P a, P b) { return dcmp((a - p) ^ (b - p)) == 0 && dcmp((a - p) * (b - p)) <= 0; } bool segment_intersection(P p1, P p2, P p3, P p4) { // end points are not allowed return dcmp((p2 - p1) ^ (p3 - p1)) * dcmp((p2 - p1) ^ (p4 - p1)) < 0 && dcmp((p4 - p3) ^ (p1 - p3)) * dcmp((p4 - p3) ^ (p2 - p3)) < 0; } bool parallel(Line l1, Line l2) {return same(l1.a * l2.b, l1.b * l2.a);} P line_intersection(Line l1, Line l2) { return P(-l1.b * l2.c + l1.c * l2.b, l1.a * l2.c - l1.c * l2.a) / (-l1.a * l2.b + l1.b * l2.a); } double Area(vector<P> &p) { double res = 0; for(int i = 1; i < (int)p.size() - 1; i++) res += (p[i] - p[0]) ^ (p[i + 1] - p[0]); return res * 0.5; } int main() { ios_base::sync_with_stdio(false); cin.tie(0); int n; cin >> n; vector<P> vec; for(int i = 0; i < n; i++) { P p; cin >> p.x >> p.y; vec.push_back(p); } bool flag = 1; for(int i = 0; i < n; i++) { P p0 = vec[i], p1 = vec[(i + 1) % n], p2 = vec[(i + 2) % n]; Vector v1 = p1 - p0, v2 = p2 - p1; if(dcmp(v1 ^ v2) == -1) flag = 0; } cout << flag << '\n'; return 0; }
#include <algorithm> #include <cmath> #include <iostream> #include <queue> #include <stdio.h> #include <stdlib.h> #include <string> #ifndef NULL #define NULL 0 #endif using namespace std; const int MAXN = 50000 + 10; const double pi = acos(-1.0); const double inf = 1e100; const double eps = 1e-12; int zhengfu(double d) { if (fabs(d) < eps) return 0; if (d > 0) return 1; return -1; } int bijiao(double x, double y) { if (fabs(x - y) < eps) return 0; if (x > y) return 1; return -1; } struct vec { double x, y; double p; vec(double x, double y) { this->x = x; this->y = y; } vec() {} vec operator*(const vec& i_T) const { return vec(x * i_T.x, y * i_T.y); } vec operator*(double u) const { return vec(x * u, y * u); } bool operator==(const vec& i_T) const { return x == i_T.x && y == i_T.y; } vec operator/(double u) const { return vec(x / u, y / u); } vec operator+(const vec& i_T) { return vec(x + i_T.x, y + i_T.y); } vec operator-(const vec& i_T) { return vec(x - i_T.x, y - i_T.y); } friend bool operator<(vec a, vec b) { return a.p < b.p; } } p[MAXN]; double chaji(vec A, vec B) { return A.x * B.y - A.y * B.x; } double xuanzhuan(vec a, vec b, vec c) { return chaji(b - a, c - a); } vec q[MAXN],tp; int n; void Graham(int& tail) { int zz = 0; for (int i = 0; i < n; i++) if (p[i].y < p[zz].y || (p[i].y == p[zz].y && p[zz].x > p[i].x)) zz = i; swap(p[0], p[zz]); for (int i = 1; i < n; i++) { p[i] = p[i] - p[0]; p[i].p = atan2(p[i].y, p[i].x); } p[0].x = p[0].y = 0; sort(p + 1, p + n); q[0] = p[0]; tail = 0; for (int i = 1; i < n; i++) { while (tail>0 && xuanzhuan(q[tail - 1], q[tail], p[i]) < 0) tail--; q[++tail] = p[i]; } } int main() { //freopen("txt.txt", "w", stdout); cin >> n; for (int i = 0; i < n; i++) cin >> p[i].x >> p[i].y; int t = p[0].y, f = 1; for (int i = 0; i < n; i++) if (t != p[i].y) { f = 0; break; } if (!f) { int tail; Graham(tail); cout << (tail+1 == n) << endl; /*for (int i = 0; i <= tail; i++) cout << q[i].x+tp.x << ' ' << tp.y+q[i].y << endl;*/ } else cout << 1 << endl; return 0; }
#include<bits/stdc++.h> using namespace std; const double eps=1e-9; struct dot{ double x,y; double len(){return sqrt(x*x+y*y);} dot(double a=0.0,double b=0.0){x=a,y=b;} dot operator +(const dot&b)const {return dot(x+b.x,y+b.y);} dot operator -(const dot&b)const {return dot(x-b.x,y-b.y);} dot operator *(const double&z)const {return dot(x*z,y*z);} bool operator <(const dot&b)const {return (x<b.x)||(x==b.x&&y<b.y);} void read(){scanf("%lf%lf",&x,&y);} }; struct line{ dot x1,x2; void read(){x1.read();x2.read();}; dot getdot(){return x2-x1;} }; double chaji(dot x,dot y){ return x.x*y.y-x.y*y.x; } double neiji(dot x,dot y){ return x.x*y.x+x.y*y.y; } double cos(dot x,dot y){ if (!x.len()||!y.len())return 0; return neiji(x,y)/x.len()/y.len(); } dot Projection(dot x,line y){//求x关于直线y的投影点(垂足) y.x2=y.x2-y.x1; x=x-y.x1; double len=cos(x,y.x2)*x.len()/y.x2.len(); y.x2=y.x2*len; return y.x2+y.x1; } dot Reflection(dot x,line y){//求x关于直线y的对称点 dot z=Projection(x,y); return z*2-x; } int Counter_Clockwise(dot x,line y){//求两个向量的五种关系 x=x-y.x1;y.x2=y.x2-y.x1; if (chaji(y.x2,x)!=0){ if (chaji(y.x2,x)>0)return 1; return 2; } if (fabs(cos(x,y.x2)+1)<eps)return 3; if (x.len()>y.x2.len())return 4; return 5; } int Parallel_Orthogonal(line x,line y){//求两个直线是垂直还是平行还是其他 dot a=x.getdot(),b=y.getdot(); if (chaji(a,b)==0)return 2; if (neiji(a,b)==0)return 1; return 0; } int Intersection(line x,line y){//求两条直线是否相交 int Minx1=min(x.x1.x,x.x2.x),Maxx1=max(x.x1.x,x.x2.x); int Minx2=min(y.x1.x,y.x2.x),Maxx2=max(y.x1.x,y.x2.x); int Miny1=min(x.x1.y,x.x2.y),Maxy1=max(x.x1.y,x.x2.y); int Miny2=min(y.x1.y,y.x2.y),Maxy2=max(y.x1.y,y.x2.y); if (Minx1>Maxx2||Minx2>Maxx1)return 0; if (Miny1>Maxy2||Miny2>Maxy1)return 0; if (chaji(x.getdot(),y.x1-x.x1)*chaji(x.getdot(),y.x2-x.x1)>0)return 0; if (chaji(y.getdot(),x.x1-y.x1)*chaji(y.getdot(),x.x2-y.x1)>0)return 0; return 1; } dot CrossPoint(line x,line y){//求两条线段的交点 if (fabs(cos(x.getdot(),y.getdot())-1)<eps){ if (x.x2<y.x2)return y.x2; else return x.x2; } else { if (x.x2.x-x.x1.x==0){ double k2=(y.x2.y-y.x1.y)/(y.x2.x-y.x1.x),b2=y.x2.y-y.x2.x*k2; return dot(x.x2.x,x.x2.x*k2+b2); } if (y.x2.x-y.x1.x==0){ double k1=(x.x2.y-x.x1.y)/(x.x2.x-x.x1.x),b1=x.x2.y-x.x2.x*k1; return dot(y.x2.x,y.x2.x*k1+b1); } double k1=(x.x2.y-x.x1.y)/(x.x2.x-x.x1.x),b1=x.x2.y-x.x2.x*k1; double k2=(y.x2.y-y.x1.y)/(y.x2.x-y.x1.x),b2=y.x2.y-y.x2.x*k2; dot ans; ans.x=(b2-b1)/(k1-k2);ans.y=ans.x*k1+b1; return ans; } } double Dis(dot x,dot y){//点到点的距离 return sqrt((x.x-y.x)*(x.x-y.x)+(x.y-y.y)*(x.y-y.y)); } double dist(line x,dot y){//点到线段的距离 dot P=Projection(y,x); double k=neiji(x.getdot(),P-x.x1)/neiji(x.getdot(),x.getdot()); if (k<=0)return Dis(x.x1,y); if (k>=1)return Dis(x.x2,y); return Dis(y,P); } double Distance(line x,line y){//线段之间距离 return min(min(dist(x,y.x1),dist(x,y.x2)),min(dist(y,x.x1),dist(y,x.x2))); } struct polygon{ vector<dot > A; double S(){//多边形面积 double ans=0; for (int i=0;i+1<A.size();i++)ans+=chaji(A[i],A[i+1])/2; if (A.size()>1)ans+=chaji(A[A.size()-1],A[0])/2; return ans; } double C(){//多边形周长 double ans=0; for (int i=0;i+1<A.size();i++)ans+=Dis(A[i],A[i+1]); if (A.size()>1)ans+=Dis(A[A.size()-1],A[0]); return ans; } void read(){ int n;scanf("%d",&n);A.resize(n); for (int i=0;i<n;i++)A[i].read(); } int Is_Convex(){ for (int i=0;i<A.size();i++) if (chaji(A[(i+1)%A.size()]-A[i],A[(i+2)%A.size()]-A[(i+1)%A.size()])<0) return 0; return 1; } }; int main(){ polygon A; A.read(); printf("%d\n",A.Is_Convex()); }
#include<bits/stdc++.h> using namespace std; #define ld long double #define eps 1e-9 bool cmp(ld A , ld B){return A + eps > B && A - eps < B;} class vec{ public: ld x , y; vec(ld _x = 0 , ld _y = 0) : x(_x) , y(_y){} friend vec operator +(vec A , vec B){return vec(A.x + B.x , A.y + B.y);} friend vec operator -(vec A , vec B){return vec(A.x - B.x , A.y - B.y);} friend ld operator *(vec A , vec B){return A.x * B.x + A.y * B.y;} friend ld operator %(vec A , vec B){return A.x * B.y - A.y * B.x;} friend vec operator *(vec A , ld B){return vec(A.x * B , A.y * B);} ld len(){return sqrt(x * x + y * y);} ld len2(){return x * x + y * y;} ld angle(){return atan2(y , x);} }; vec getvec(){ld x , y; cin >> x >> y; return vec(x , y);} class segment{ public: vec st , ed , dir; segment(vec _a = vec() , vec _b = vec()) : st(_a) , ed(_b) , dir(_b - _a){} friend bool havesect(segment A , segment B){ ld P = A.st.x , Q = A.ed.x , X = B.st.x , Y = B.ed.x; if(Q < P) swap(P , Q); if(Y < X) swap(X , Y); if(X - eps > Q || P - eps > Y) return 0; P = A.st.y , Q = A.ed.y , X = B.st.y , Y = B.ed.y; if(Q < P) swap(P , Q); if(Y < X) swap(X , Y); if(X - eps > Q || P - eps > Y) return 0; return ((B.st - A.st) % A.dir) * (A.dir % (B.ed - A.st)) > -eps && ((B.st - A.ed) % A.dir) * (A.dir % (B.ed - A.ed)) > -eps && ((A.st - B.st) % B.dir) * (B.dir % (A.ed - B.st)) > -eps && ((A.st - B.ed) % B.dir) * (B.dir % (A.ed - B.ed)) > -eps; } friend vec getsect(segment A , segment B){ ld t = ((A.st - B.st) % B.dir) / (B.dir % A.dir); return A.st + (A.dir * t); } ld len(){return dir.len();} ld len2(){return dir.len2();} }; segment getseg(){vec A = getvec() , B = getvec(); return segment(A , B);} ld dist(vec P , segment seg){//minimum dist from a point to a segment ld T = ((P - seg.st) * seg.dir) / seg.len2(); if(T < 0) return (seg.st - P).len(); else if(T > 1) return (seg.ed - P).len(); else return (seg.st + (seg.dir * T) - P).len(); } class polygon{//counter-clockwise public: vector < vec > point; int sz; void input(){ cin >> sz; for(int i = 1 ; i <= sz ; ++i) point.push_back(getvec()); for(int i = 0 ; i < sz ; ++i) point.push_back(point[i]); } ld area(){ ld sum = 0; for(int i = 0 ; i < sz ; ++i) sum += point[i] % point[i + 1]; return sum / 2; } bool isconvex(){ for(int i = 1 ; i <= sz ; ++i) if((point[i - 1] - point[i]) % (point[i + 1] - point[i]) > eps) return 0; return 1; } }; class convex : public polygon{ public: bool checkin(vec P){ return 0; } }; int main(){ polygon T; T.input(); cout << fixed << setprecision(1) << T.isconvex() << endl; return 0; }
#include<iostream> #include<cstdio> #include<algorithm> #include<vector> #include<cmath> #include<map> #include<set> #include<string> #include<queue> #include<stack> using namespace std; #define MON 1000000007 #define INF (1<<29) #define EPS (1e-10) typedef long long Int; typedef pair<Int, Int> P; #define max(x, y) ((x)>(y)?(x):(y)) #define min(x, y) ((x)<(y)?(x):(y)) class Vec{ public: double x, y; Vec(double x = 0, double y = 0):x(x),y(y){} Vec &read(){ cin >> x >> y; return *this; } void print(){ printf("%.10lf %.10lf\n", x, y); } Vec operator+(const Vec &other) { Vec result = *this; result.x += other.x; result.y += other.y; return result; } Vec operator-(const Vec &other) { Vec result = *this; result.x -= other.x; result.y -= other.y; return result; } Vec operator*(const double &k) { Vec result = *this; result.x *= k; result.y *= k; return result; } Vec operator/(const double &k) { Vec result = *this; result.x /= k; result.y /= k; return result; } double cross(const Vec &other) { return x*other.y - y*other.x; } double dot(const Vec &other){ return x*other.x + y*other.y; } bool operator==(const Vec &other) const { return abs(x - other.x) < EPS && abs(y - other.y) < EPS; } double norm() { return sqrt(x*x+y*y); } double norm2() { return x*x+y*y; } Vec standard(){ Vec result = *this; return result/result.norm(); } }; //ccw:1, cw:-1, other:0 Int CCW(Vec a, Vec b, Vec c){ b = b - a; c = c - a; if(b.cross(c) > EPS)return -1; if(b.cross(c) < -EPS)return 1; return 0; } double dist(Vec a, Vec b){ return (a-b).norm(); } class Line{ public: Vec a, b; Vec vect; Line(Vec a = Vec(), Vec b = Vec()):a(a),b(b),vect(b-a){} //projection Vec proj(Vec p){ p = p - a; return a + vect * vect.dot(p) / vect.norm2(); } //reflection Vec reflect(Vec p){ return proj(p) * 2 - p; } bool onSegment(Vec p){ return abs((p-a).cross(b-a)) < EPS && (p-a).dot(p-b) < EPS; } //other -> LineSegment(not inclusive), this -> Line bool _intersect(Line &other){ return CCW(a, b, other.a) * CCW(a, b, other.b) < 0; } //other, this: both are LineSegment(inclusive) bool intersect(Line &other){ return onSegment(other.a) || onSegment(other.b) || other.onSegment(a) || other.onSegment(b) || _intersect(other) && other._intersect(*this); } //low accuracy Vec crossPoint(Line &other){ double ratio = (a - other.a).cross(vect) / other.vect.cross(vect); return other.a + other.vect * ratio; } double dist(Vec p){ Vec pp = proj(p); if(onSegment(pp))return ::dist(p, pp); else return min(::dist(p, a), ::dist(p, b)); } double dist(Line &other){ if(intersect(other))return 0; return min(min(dist(other.a), dist(other.b)), min(other.dist(a), other.dist(b))); } }; //Signed Area double area(vector<Vec> &v){ Int n = v.size(); double area = 0; for(int i = 0;i < n;i++){ area += v[i].cross(v[(i+1)%n]); } return area / 2; } void ok(){ cout << "1" << endl; exit(0); } void ng(){ cout << "0" << endl; exit(0); } int main(){ Int n; cin >> n; vector<Vec> v; Vec p; for(int i = 0;i < n;i++){ v.push_back(Vec().read()); } Int ccw = 0; for(int i = 0;i < n;i++){ Vec a = v[i]; Vec b = v[(i+1)%n]; Vec c = v[(i+2)%n]; if(ccw == 0)ccw = CCW(a,b,c); else{ if(CCW(a,b,c) == 0)continue; if(ccw != CCW(a,b,c))ng(); } } ok(); return 0; }
#include <iostream> #include <cstdio> #include <cstring> #include <algorithm> #include <cmath> #include <queue> #include <vector> #include <utility> #define EPS 1e-10 using namespace std; typedef long long ll; struct Point{ double x,y; Point(double x = 0.0,double y = 0.0): x(x),y(y) {} Point operator + (Point p){ return Point(x + p.x,y + p.y); } Point operator - (Point p){ return Point(x - p.x,y - p.y); } Point operator * (double lambda){ return Point(x * lambda,y * lambda); } Point operator / (double lambda){ return Point(x / lambda,y / lambda); } double norm(){ return x * x + y * y; } double abs_(){ return sqrt(norm()); } bool operator == (const Point &p)const { return abs(x - p.x) < EPS && abs(y - p.y) < EPS; } bool operator < (const Point &p)const { if(abs(x - p.x) < EPS) return y - p.y < -EPS; else return x - p.x < EPS; } }; typedef Point Vector; struct Segment{ Point p1,p2; Segment(Point p1 = Point(),Point p2 = Point()): p1(p1),p2(p2) {} }; typedef Segment Line; struct Circle{ Point c; double r; Circle(Point c = Point(),double r = 0.0): c(c),r(r) {} }; typedef vector<Point> Polygon; double dot(Vector a,Vector b){ return a.x * b.x + a.y * b.y; } double det(Vector a,Vector b){ return a.x * b.y - b.x * a.y; } bool IsConvex(Polygon p){ int n = p.size(); for(int i=0;i<n;i++){ Point p1 = p[(i - 1 + n) % n],p2 = p[(i + 1) % n]; if(det(p2 - p[i],p1 - p[i]) < -EPS) return false; } return true; } Polygon p; int n; int main(){ scanf("%d",&n); for(int i=1;i<=n;i++){ Point p1; scanf("%lf%lf",&p1.x,&p1.y); p.push_back(p1); } printf("%d\n",(int)IsConvex(p)); return 0; }
// Written By NewbieChd #include <iostream> #include <iomanip> #include <cmath> // #define double long double using namespace std; const int maxN = 100003; const double eps = 1e-8, inf = 1e18; inline double absolute(double x) { return x >= 0 ? x : -x; } inline double square(double x) { return x * x; } struct Vector { double x, y; Vector() {} Vector(double x, double y) : x(x), y(y) {} friend Vector operator+(const Vector& a, const Vector& b) { return Vector(a.x + b.x, a.y + b.y); } friend Vector operator-(const Vector& a, const Vector& b) { return Vector(a.x - b.x, a.y - b.y); } friend Vector operator*(const Vector& a, const double& b) { return Vector(a.x * b, a.y * b); } friend Vector operator/(const Vector& a, const double& b) { return Vector(a.x / b, a.y / b); } inline double length() { return sqrt(square(x) + square(y)); } inline void read() { cin >> x >> y; } inline void write() { cout << fixed << setprecision(10) << x << ' ' << y << '\n'; } }; inline double distance(Vector a, Vector b) { return sqrt(square(b.x - a.x) + square(b.y - a.y)); } inline double dot(Vector a, Vector b) { return a.x * b.x + a.y * b.y; } inline double cross(Vector a, Vector b) { return a.x * b.y - a.y * b.x; } inline Vector project(Vector a, Vector b, Vector c) { b = a - b; return b * (dot(b, c - a) / (square(b.x) + square(b.y))) + a; } inline Vector reflect(Vector a, Vector b, Vector c) { a = project(a, b, c); return a * 2 - c; } inline bool intersect(Vector a, Vector b, Vector c, Vector d) { if (max(min(a.x, b.x), min(c.x, d.x)) > min(max(a.x, b.x), max(c.x, d.x)) + eps || max(min(a.y, b.y), min(c.y, d.y)) > min(max(a.y, b.y), max(c.y, d.y)) + eps || cross(a - c, d - c) * cross(d - c, b - c) + eps < 0 || cross(c - a, b - a) * cross(b - a, d - a) + eps < 0) return 0; return 1; } struct Line { double A, B, C; Line() {} Line(double A, double B, double C) : A(A), B(B), C(C) {} }; inline Line getLine(Vector a, Vector b) { return Line(b.y - a.y, a.x - b.x, a.y * (b.x - a.x) - a.x * (b.y - a.y)); } inline Vector crossPoint(Line a, Line b) { double tmp = a.A * b.B - a.B * b.A; return Vector((a.B * b.C - b.B * a.C) / tmp, (b.A * a.C - a.A * b.C) / tmp); } inline double PointSegDistance(Vector a, Vector b, Vector c) { Vector l = b - a; double tmp; if ((tmp = dot(c - a, l) / (square(l.x) + square(l.y))) < eps) return distance(c, a); if (tmp + eps > 1) return distance(c, b); return distance(c, project(a, b, c)); } inline double SegSegDistance(Vector a, Vector b, Vector c, Vector d) { if (intersect(a, b, c, d)) return 0; return min(min(PointSegDistance(a, b, c), PointSegDistance(a, b, d)), min(PointSegDistance(c, d, a), PointSegDistance(c, d, b))); } Vector a[maxN]; inline double area(Vector* a, int n) { double o = cross(a[n - 1], a[0]); for (int i = 1; i < n; ++i) o += cross(a[i - 1], a[i]); return o / 2; } int main() { ios::sync_with_stdio(false); int n, i; cin >> n; for (i = 1; i <= n; ++i) a[i].read(); if (cross(a[n] - a[n - 1], a[1] - a[n]) + eps < 0 || cross(a[1] - a[n], a[2] - a[1]) + eps < 0) { cout << 0 << '\n'; return 0; } for (i = 3; i <= n; ++i) if (cross(a[i - 1] - a[i - 2], a[i] - a[i - 1]) + eps < 0) { cout << 0 << '\n'; return 0; } cout << 1 << '\n'; return 0; }
#include<cmath> #include<algorithm> #include<iostream> #include<vector> #include<climits> #include<cfloat> #include<cstdio> #define curr(P,i) P[(i)%P.size()] #define next(P,i) P[(i+1)%P.size()] #define prev(P,i) P[(i+P.size()-1)%P.size()] using namespace std; typedef double Real; Real EPS = 1e-8; const Real PI = acos(-1); int sgn(Real a, Real b=0){return a<b-EPS?-1:a>b+EPS?1:0;} Real sqr(Real a){return sqrt(max(a,(Real)0));} struct Point{ Real add(Real a, Real b){ if(abs(a+b) < EPS*(abs(a)+abs(b)))return 0; return a+b; } Real x, y; Point(){} Point(Real x,Real y) : x(x) , y(y){} Point operator + (Point p){return Point(add(x,p.x), add(y,p.y));} Point operator - (Point p){return Point(add(x,-p.x), add(y,-p.y));} Point operator * (Real d){return Point(x*d,y*d);} Point operator / (Real d){return Point(x/d,y/d);} bool operator == (Point p){return !sgn(dist(p));} bool operator < (Point p){return (p.x!=x)?p.x<x:p.y<y;} Real norm(){return sqr(x*x+y*y);} Real dist(Point a){return (*this-a).norm();} Real dot(Point a){return x*a.x+y*a.y;} Real cross(Point a){return x*a.y-y*a.x;} //点pを中心に角度r(radius)だけ半時計回りに回転する Point rotate(Real r,Point p = Point(0,0)){ Real ta=cos(r)*(x-p.x)-sin(r)*(y-p.y)+p.x; Real tb=sin(r)*(x-p.x)+cos(r)*(y-p.y)+p.y; return Point(ta,tb); } Real arg(){ if(sgn(x)>0)return atan(y/x); if(sgn(x)<0)return atan(y/x)+PI; if(sgn(y)>0)return PI/2; if(sgn(y)<0)return 3*PI/2; return 0; } }; //a -> b -> c int ccw(Point a, Point b, Point c) { b = b-a; c = c-a; if (b.cross(c) > 0) return +1; // counter clockwise if (b.cross(c) < 0) return -1; // clockwise if (b.dot(c) < 0) return +2; // c--a--b on line if (b.norm() < c.norm()) return -2; // a--b--c on line return 0; // a--c--b on line } struct Polygon{ vector<Point>v; Polygon(){} Polygon(int n){v.resize(n);} bool isConvex() { for (int i=0; i<v.size();i++){ if (ccw(prev(v,i),curr(v,i),next(v,i))==-1)return false; } return true; } }; int main(void){ int n; cin >> n; Polygon p(n); for(int i=0;i<n;i++) cin >> p.v[i].x >> p.v[i].y; cout << p.isConvex() << endl; return 0; }
#include <bits/stdc++.h> using namespace std; const int limN = 105; typedef pair<int,int> pii; #define x first #define y second int area(pii a, pii b, pii c) { return a.x*b.y + b.x*c.y + c.x*a.y - (a.y*b.x + b.y*c.x + c.y*a.x); } int sgno(int x) { if(x==0) return x; return x<0? -1 : 1; } int N ; pii ptos[limN]; bool funca(int proh) { for(int i=0; i<N; i++) { if(sgno(area(ptos[(i+N-1)%N], ptos[i], ptos[(i+1)%N])) == proh) return false; } return true; } int main() { scanf("%d", &N); for(int i=0; i<N; i++) scanf("%d%d", &ptos[i].x, &ptos[i].y); printf("%d\n", (funca(1) || funca(-1))? 1 : 0); }
#include<cstdio> #define MAX 100 struct Point{double x, y;}; Point T[MAX]; double cross(double x1, double y1, double x2, double y2){ return x1*y2 - x2*y1; } double ccw(Point p1, Point p2, Point p3){ return cross(p2.x-p1.x, p2.y-p1.y, p3.x-p2.x, p3.y-p2.y); } int main(int argc, char const *argv[]) { int n; scanf("%d", &n); for(int i =0; i<n; i++) scanf("%lf %lf", &T[i].x, &T[i].y); double result; bool flag = true; for(int i=0; i<n; i++){ if(i==0){ result = ccw(T[n-1], T[i], T[i+1]); } else if(i == n-1){ result = ccw(T[i-1], T[i], T[0]); }else{ result = ccw(T[i-1], T[i], T[i+1]); } if(result <0){ flag = false; break; } } if(flag) printf("1\n"); else printf("0\n"); return 0; }
#include <vector> #include <algorithm> #include <iostream> #include <cstdio> #include <cmath> #include <climits> using namespace std; #define EPS (1e-10) #define equals(a, b) (fabs((a) - (b)) < EPS) //??? class Point { public: double x, y; Point (double x = 0, double y = 0):x(x), y(y){} Point operator + (Point p){return Point(x + p.x, y + p.y);} Point operator - (Point p){return Point(x - p.x, y - p.y);} Point operator * (double a){return Point(a * x, a * y);} Point operator / (double a){return Point(x / a, y / a);} double norm(){return x*x + y*y;}; double absolute(){return sqrt(norm());}; bool operator < (const Point &p) const{ return x != p.x ? x < p.x : y < p.y; } bool operator == (const Point &p) const{ return equals(x, p.x) && equals(y, p.y); } }; typedef Point Vector; //???????????? //????????????a,b????????? double cross(Vector a, Vector b){ return a.x * b.y - a.y * b.x; } int main(){ int n; Vector a, b; bool convex_flag = true; cin >> n; Vector *q = new Vector[n]; for (int i = 0; i < n; i++) { cin >> q[i].x; cin >> q[i].y; } for (int i = 0; i < n; i++) { a = q[(i+1)%n] - q[i]; b = q[(i+2)%n] - q[i]; if (cross(a, b) < 0) { convex_flag = false; break; } } if(convex_flag) printf("1\n"); else printf("0\n"); return 0; }
#include <bits/stdc++.h> #define syosu(x) fixed<<setprecision(x) using namespace std; typedef long long ll; typedef unsigned long long ull; typedef pair<int,int> P; typedef pair<double,double> pdd; typedef pair<ll,ll> pll; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<double> vd; typedef vector<vd> vvd; typedef vector<ll> vl; typedef vector<vl> vvl; typedef vector<string> vs; typedef vector<P> vp; typedef vector<vp> vvp; typedef vector<pll> vpll; typedef pair<int,P> pip; typedef vector<pip> vip; const int inf=1<<30; const ll INF=1ll<<60; const double pi=acos(-1); const double eps=1e-9; const ll mod=1e9+7; const int dx[4]={0,1,0,-1},dy[4]={1,0,-1,0}; typedef complex<double> C; typedef pair<C,C> pp; typedef vector<C> VP; typedef vector<pp> VPP; #define eq(a,b) (fabs(a-b)<eps) #define veq(a,b) (eq(a.real(),b.real())&&eq(a.imag(),b.imag())) const C O{0,0}; void In(C& p){ double x,y; cin>>x>>y; p=C(x,y); } void Out(C p){ cout<<(int)p.real()<<' '<<(int)p.imag()<<endl; } double Dot(C p,C q){ return p.real()*q.real()+p.imag()*q.imag(); } double Det(C p,C q){ return p.real()*q.imag()-q.real()*p.imag(); } bool is_Convex(VP p){ p.push_back(p[0]); p.push_back(p[1]); int n=p.size(); for(int i=1;i<n-1;i++) if(Det(p[i]-p[i-1],p[i+1]-p[i-1])<0) return 0; return 1; } int n; VP a; int main(){ cin>>n; a=VP(n); for(auto &i:a) In(i); cout<<is_Convex(a)<<endl; }
#include <iostream> #include <algorithm> #include <iomanip> #include <map> #include <set> #include <queue> #include <stack> #include <numeric> #include <bitset> #include <cmath> static const int MOD = 1000000007; using ll = long long; using u32 = uint32_t; using namespace std; template<class T> constexpr T INF = ::numeric_limits<T>::max()/32*15+208; using real = double; real EPS = 1e-10; struct Point { real x, y; Point& operator+=(const Point a) { x += a.x; y += a.y; return *this; } Point& operator-=(const Point a) { x -= a.x; y -= a.y; return *this; } Point& operator*=(const real k) { x *= k; y *= k; return *this; } Point& operator/=(const real k) { x /= k; y /= k; return *this; } Point operator+(const Point a) const {return Point(*this) += a; } Point operator-(const Point a) const {return Point(*this) -= a; } Point operator*(const real k) const {return Point(*this) *= k; } Point operator/(const real k) const {return Point(*this) /= k; } bool operator<(const Point &a) const { return (x != a.x ? x < a.x : y < a.y); } explicit Point(real a = 0, real b = 0) : x(a), y(b) {}; }; istream& operator>> (istream& s, Point& P){ s >> P.x >> P.y; return s; } inline real dot(Point a, Point b){ return a.x*b.x + a.y*b.y; } inline real cross(Point a, Point b){ return a.x*b.y - a.y*b.x; } inline real abs(Point a){ return sqrt(dot(a, a)); } static constexpr int COUNTER_CLOCKWISE = 1; static constexpr int CLOCKWISE = -1; static constexpr int ONLINE_BACK = 2; static constexpr int ONLINE_FRONT = -2; static constexpr int ON_SEGMENT = 0; int ccw(Point a, Point b, Point c){ b -= a; c -= a; if(cross(b, c) > EPS) return COUNTER_CLOCKWISE; if(cross(b, c) < -EPS) return CLOCKWISE; if(dot(b, c) < 0) return ONLINE_BACK; if(abs(b) < abs(c)) return ONLINE_FRONT; return ON_SEGMENT; } struct Segment { Point a, b; Segment(Point x, Point y) : a(x), b(y) {}; }; bool intersect(Segment s, Segment t){ return (ccw(s.a, s.b, t.a)*ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a)*ccw(t.a, t.b, s.b) <= 0); } double distance(Segment s, Point c){ if(dot(s.b-s.a, c-s.a) < EPS) return abs(c-s.a); if(dot(s.a-s.b, c-s.b) < EPS) return abs(c-s.b); return abs(cross(s.b-s.a, c-s.a)) / abs(s.a-s.b); } double distance(Segment s, Segment t){ if(intersect(s, t)) return 0.0; return min({distance(s, t.a), distance(s, t.b), distance(t, s.a), distance(t, s.b)}); } Point crossPoint(Segment s, Segment t){ real d1 = abs(cross(s.b-s.a, t.b-t.a)); real d2 = abs(cross(s.b-s.a, s.b-t.a)); if(d1 < EPS && d2 < EPS) return t.a; return t.a+(t.b-t.a)*d2/d1; } Point project(Segment s, Point p){ Point Q = s.b-s.a; return s.a + Q*(dot(p-s.a, Q) / dot(Q, Q)); } Point refrect(Segment s, Point p){ Point Q = project(s, p); return Q*2-p; } bool isOrthogonal(Segment s, Segment t){ return fabs(dot(s.b-s.a, t.b-t.a)) < EPS; } bool isparallel(Segment s, Segment t){ return fabs(cross(s.b-s.a, t.b-t.a)) < EPS; } using polygon = vector<Point>; real area(polygon &v){ if(v.size() < 3) return 0.0; real ans = 0.0; for (int i = 0; i+1 < v.size(); ++i) { ans += cross(v[i], v[i+1]); } ans += cross(v.back(), v.front()); return ans/2; } polygon convex_hull(polygon v){ int n = v.size(); sort(v.begin(),v.end()); int k = 0; polygon ret(n*2); for (int i = 0; i < n; ++i) { while(k > 1 && cross(ret[k-1]-ret[k-2], v[k]-ret[k-1]) < 0) k--; ret[k++] = v[i]; } for(int i = n-2, t=k; i >= 0; i--){ while(k > t && cross(ret[k-1]-ret[k-2], v[i]-ret[k-1]) < 0) k--; ret[k++] = v[i]; } ret.resize(k-1); return ret; } bool isconvex(polygon &P){ int n = P.size(); for (int i = 0; i < n; ++i) { if(ccw(P[(i+n-1)%n], P[i], P[(i+1)%n]) == CLOCKWISE) return false; } return true; } int main() { int n; cin >> n; polygon P(n); for(auto &&i : P) cin >> i; cout << isconvex(P) << "\n"; return 0; }
#include <cstdio> #include <utility> #include <vector> #include <complex> #include <cmath> using namespace std; static const double EPS=1e-12; static const double INF=1e24; using Point=complex<double>; using Plane=vector<Point>; using Polygon=vector<Point>; bool operator<(const Point &a, const Point &b) { return real(a)!=real(b)? real(a)<real(b) : imag(a)<imag(b); } double cross_prod(const Point &a, const Point &b) { return imag(conj(a)*b); } double dot_prod(const Point &a, const Point &b) { return real(conj(a)*b); } enum { ONLINE_FRONT=-2, CLOCKWISE, ON_SEGMENT, COUNTER_CLOCKWISE, ONLINE_BACK, }; int ccwise(Point a, Point b, Point c) { b -= a; c -= a; if (cross_prod(b, c) > 0) { return COUNTER_CLOCKWISE; } else if (cross_prod(b, c) < 0) { return CLOCKWISE; } else if (dot_prod(b, c) < 0) { return ONLINE_BACK; } else if (norm(b) < norm(c)) { return ONLINE_FRONT; } else { return ON_SEGMENT; } } bool is_convex(Polygon g) { size_t V=g.size(); for (size_t i=0; i<V; ++i) { int state=ccwise(g[i], g[(i+1)%V], g[(i+2)%V]); if (state == CLOCKWISE) return false; } return true; } int main() { size_t n; scanf("%zu", &n); Polygon g(n); for (size_t i=0; i<n; ++i) { double x, y; scanf("%lf %lf", &x, &y); g[i] = Point(x, y); } printf("%d\n", is_convex(g)); return 0; }
// // main.cpp // Computational_Geometry // // Created by ?????£??? on 2017/8/2. // Copyright ?? 2017??´ ?????£???. All rights reserved. // #include <iostream> #include <cstdio> #include <cmath> #include <memory> #include <string> #include <cstring> #include <algorithm> using namespace std; const double eps = 1e-8; const double PI = acos(-1.0); const int MAX=1e1; int sgn(double x) { if (fabs(x)<eps) return 0; if (x<0) return -1; else return 1; } struct Point { double x,y; Point(){} Point(double _x,double _y){ x=_x;y=_y; } Point operator -(const Point &b)const{ return Point(x-b.x,y-b.y); } double operator ^(const Point &b)const{ return x*b.y - y*b.x; } double operator *(const Point &b)const{ return x*b.x - y*b.y; } void transXY(double B){ double tx=x,ty=y; x=tx*cos(B) - ty*sin(B); y=tx*sin(B) + ty*cos(B); } }; double CalcArea(Point p[],int n) { double res=0; for (int i=0; i<n; i++) { res+=(p[i]^p[(i+1)%n])/2; } return fabs(res); } bool isconvex(Point poly[],int n) { bool s[3]; memset(s, false, sizeof(s)); for (int i=0; i<n; i++) { s[sgn((poly[(i+1)%n]-poly[i])^(poly[(i+2)%n]-poly[i]))+1]=true; if (s[0] && s[2]) return false; } return true; } Point p[MAX]; int main(void) { //freopen("/Users/mac/Desktop/C++?¨????/Computational_Geometry/Computational_Geometry/test.txt", "r", stdin); int n; scanf("%d\n",&n); for (int i=0; i<n; i++) { scanf("%lf%lf\n",&p[i].x,&p[i].y); } printf("%d\n",isconvex(p, n)?1:0); return 0; }
#include<iostream> #include<vector> #include<iomanip> #include<cmath> #include<algorithm> #include<cassert> using namespace std; #define EPS (1e-10) #define equals(a, b) (fabs((a) - (b)) < EPS) struct Point; typedef Point Vector; typedef vector<Point> Polygon; struct Circle; struct Segment; typedef Segment Line; double norm(Point a); double abs(Point a); double dot(Vector a, Vector b); double cross(Vector a, Vector b); double getDistance(Point a, Point b); double getDistanceLP(Line l, Point p); double getDistanceSP(Segment s, Point p); double getDistance(Segment s1, Segment s2); bool isOrthogonal(Vector a, Vector b); bool isOrthogonal(Point a1, Point a2, Point b1, Point b2); bool isOrthogonal(Segment s1, Segment s2); bool isParallel(Vector a, Vector b); bool isParallel(Point a1, Point a2, Point b1, Point b2); bool isParallel(Segment s1, Segment s2); int ccw(Point p0, Point p1, Point p2); bool intersect(Point p1, Point p2, Point p3, Point p4); bool intersect(Segment s1, Segment s2); bool intersect(Circle c, Line l); // ちゃんと検証はしてない Point project(Segment s, Point p); Point reflect(Segment s, Point p); Point getCrossPoint(Segment s1, Segment s2); pair<Point,Point> getCrossPoints(Circle c, Line l); double area(Polygon g); // convexでなくてもよい. absを取れば符号付き面積 bool isConvex(Polygon g); // O(n^2) 線形時間アルゴリズムが存在するらしい struct Point{ double x, y; Point(double x = 0, double y = 0) : x(x), y(y) {} Point operator + (Point p){ return Point(x+p.x, y+p.y); } Point operator - (Point p){ return Point(x-p.x, y-p.y); } Point operator * (double a){ return Point(a*x, a*y); } Point operator / (double a){ return Point(x/a, y/a); } double abs() { return sqrt(norm()); } double norm() { return x*x + y*y; } bool operator < (const Point &p) const{ return x != p.x ? x < p.x : y < p.y; } bool operator == (const Point &p) const{ return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS; } }; typedef Point Vector; typedef vector<Point> Polygon; struct Circle{ Point c; double r; Circle(Point c = Point(), double r = 0.0) : c(c), r(r) {} }; struct Segment{ Point p1, p2; Segment(Point p1, Point p2) : p1(p1), p2(p2) {} }; typedef Segment Line; double norm(Point a){ return a.x * a.x + a.y * a.y; } double abs(Point a){ return sqrt(norm(a)); } double dot(Vector a, Vector b){ return a.x * b.x + a.y * b.y; } double cross(Vector a, Vector b){ return a.x * b.y - a.y * b.x; } double getDistance(Point a, Point b){ return abs(a - b); } double getDistanceLP(Line l, Point p){ return abs(cross(l.p2 - l.p1, p - l.p1) / abs(l.p2 - l.p1)); } double getDistanceSP(Segment s, Point p){ if(dot(s.p2-s.p1, p-s.p1) < 0.0) return abs(p-s.p1); if(dot(s.p1-s.p2, p-s.p2) < 0.0) return abs(p-s.p2); return getDistanceLP(s, p); } double getDistance(Segment s1, Segment s2){ if(intersect(s1, s2)) return 0.0; return min({getDistanceSP(s1, s2.p1), getDistanceSP(s1, s2.p2), getDistanceSP(s2, s1.p1), getDistanceSP(s2, s1.p2)}); } bool isOrthogonal(Vector a, Vector b){ return equals(dot(a, b), 0.0); } bool isOrthogonal(Point a1, Point a2, Point b1, Point b2){ return isOrthogonal(a1-a2, b1-b2); } bool isOrthogonal(Segment s1, Segment s2){ return equals(dot(s1.p2-s1.p1, s2.p2-s2.p1), 0.0); } bool isParallel(Vector a, Vector b){ return equals(cross(a, b), 0.0); } bool isParallel(Point a1, Point a2, Point b1, Point b2){ return isParallel(a1-a2, b1-b2); } bool isParallel(Segment s1, Segment s2){ return equals(cross(s1.p2-s1.p1, s2.p2-s2.p1), 0.0); } static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; // p2->p0->p1 static const int ONLINE_FRONT = -2; // p0->p1->p2 static const int ON_SEGMENT = 0; // p0->p2->p1 int ccw(Point p0, Point p1, Point p2){ Vector a = p1 - p0; Vector b = p2 - p0; if(cross(a, b) > EPS) return COUNTER_CLOCKWISE; if(cross(a, b) < -EPS) return CLOCKWISE; if(dot(a, b) < -EPS) return ONLINE_BACK; if(norm(a) < norm(b)) return ONLINE_FRONT; return ON_SEGMENT; } bool intersect(Point p1, Point p2, Point p3, Point p4){ return (ccw(p1, p2, p3) * ccw(p1, p2, p4) <= 0 && ccw(p3, p4, p1) * ccw(p3, p4, p2) <= 0); } bool intersect(Segment s1, Segment s2){ return intersect(s1.p1, s1.p2, s2.p1, s2.p2); } bool intersect(Circle c, Line l){ return getDistanceLP(l, c.c) < c.r+EPS; } Point project(Segment s, Point p){ Vector base = s.p2 - s.p1; double r = dot(p - s.p1, base) / norm(base); return s.p1 + base * r; } Point reflect(Segment s, Point p){ return p + (project(s, p) - p) * 2.0; } Point getCrossPoint(Segment s1, Segment s2){ Vector base = s2.p2 - s2.p1; double d1 = abs(cross(base, s1.p1-s2.p1)); double d2 = abs(cross(base, s1.p2-s2.p1)); double t = d1 / (d1 + d2); return s1.p1 + (s1.p2 - s1.p1) * t; } pair<Point,Point> getCrossPoints(Circle c, Line l){ assert(intersect(c, l)); Vector pr = project(l, c.c); Vector e = (l.p2 - l.p1) / abs(l.p2 - l.p1); double base = sqrt(c.r * c.r - norm(pr - c.c)); return make_pair(pr + e*base, pr - e*base); } double area(Polygon g){ int n = g.size(); Point o(0.0, 0.0); double res = 0.0; for(int i = 0; i < n; i++) res += cross(g[i]-o, g[(i+1)%n]-o); return abs(res) / 2.0; } bool isConvex(Polygon g){ bool ret = true; int n = g.size(); for(int i = 0; i < n; i++){ for(int j = i+1; j < n; j++){ if(cross(g[i]-g[(i+n-1)%n], g[j]-g[(i+n-1)%n]) < -EPS || cross(g[(i+1)%n]-g[i], g[j]-g[i]) < -EPS){ ret = false; } } } return ret; } int main(){ int n; cin >> n; Polygon g; for(int i = 0; i < n; i++){ double x, y; cin >> x >> y; g.push_back(Point(x,y)); } cout << isConvex(g) << endl; return 0; }
#include <iostream> #include <vector> using namespace std; template <class T> void readVal(vector<T>& vec, int idx) { T input; std::cin >> input; vec[idx] = input; } int main() { int size; cin >> size; vector<int> x(size); vector<int> y(size); for (int i = 0; i < size; i++) { readVal(x, i); readVal(y, i); } int ans(1), dir(0), vecx(0), vecy(0), new_vecx(0), new_vecy(0); for (int i = 0; i <= size; i++) { new_vecx = x[(i + 1) % size] - x[i % size]; new_vecy = y[(i + 1) % size] - y[i % size]; int cross_prod = (vecx * new_vecy - vecy * new_vecx); if (cross_prod != 0) { if (cross_prod * dir >= 0) { dir = cross_prod > 0 ? 1 : -1; } else { ans = 0; break; } } vecx = new_vecx; vecy = new_vecy; } cout << ans << "\n"; return 0; }
#include<bits/stdc++.h> using namespace std; #define fi first #define se second #define mp make_pair #define pb push_back #define rep(i, a, b) for(int i = (a); i < (b); ++i) #define per(i, a, b) for(int i = (b) - 1; i >= (a); --i) #define sz(a) (int)a.size() #define de(c) cout << #c << " = " << c << endl #define dd(c) cout << #c << " = " << c << " " #define all(a) a.begin(), a.end() #define pw(x) (1ll<<(x)) #define endl "\n" typedef long long ll; typedef double db; typedef pair<int, int> pii; typedef vector<int> vi; typedef db T; const db eps = 1e-9 , pi = acosl(-1.); int sgn(T x){return (x>eps)-(x<-eps);} struct P{ T x,y; P(){} P(T x,T y):x(x),y(y){} P operator - (const P&b) const {return P(x-b.x,y-b.y);} P operator + (const P&b) const {return P(x+b.x,y+b.y);} T operator * (const P&b) const {return x*b.x+y*b.y;} T operator / (const P&b) const {return x*b.y-y*b.x;} P operator * (const T&k) const {return P(x*k,y*k);} P operator / (const T&k) const {return P(x/k,y/k);} }; T norm(P a){return a*a;} T abs(P a) {return sqrtl(norm(a));} P proj(P p,P a,P b){return (b-a)*((p-a)*(b-a)/norm(b-a))+a;} P reflect(P p,P a,P b){return proj(p,a,b)*2-p;} T cross(P o,P a,P b){return (a-o)/(b-o);} int crossOp(P o,P a,P b){return sgn(cross(o,a,b));} bool onPS(P p,P s,P t){return sgn((t-s)/(p-s))==0&&sgn((p-s)*(p-t))<=0;} struct L{ P s,t;L(){} L(P s,P t):s(s),t(t){}}; P insLL(L a,L b){ // line x line P s = a.s - b.s , v = a.t - a.s , w = b.t - b.s; db k1 = s / w , k2 = w / v; if(sgn(k2) == 0) return abs(b.s - a.s) < abs(b.t - a.s) ? b.s : b.t; return a.s + v * (k1 / k2); } bool isSS(L a,L b){ // seg x seg , replace x->y to accelerate T c1=(a.t-a.s)/(b.s-a.s),c2=(a.t-a.s)/(b.t-a.s); T c3=(b.t-b.s)/(a.s-b.s),c4=(b.t-b.s)/(a.t-b.s); return sgn(c1) * sgn(c2) <= 0 && sgn(c3) * sgn(c4) <= 0 && sgn(max(a.s.x,a.t.x) - min(b.s.x,b.t.x)) >= 0 && sgn(max(b.s.x,b.t.x) - min(a.s.x,a.t.x)) >= 0 && sgn(max(a.s.y,a.t.y) - min(b.s.y,b.t.y)) >= 0 && sgn(max(b.s.y,b.t.y) - min(a.s.y,a.t.y)) >= 0; } db disPL(P p,L a){return fabs((a.t-a.s)/(p-a.s)) / abs(a.t-a.s);} db disPS(P p,L a){ // p x seg dis if(sgn((a.t-a.s)*(p-a.s)) == -1) return abs(p-a.s); if(sgn((a.s-a.t)*(p-a.t)) == -1) return abs(p-a.t); return disPL(p,a); } db disSS(L a,L b){ // seg x seg dis if(isSS(a,b)) return 0; return min(min(disPS(a.s,b),disPS(a.t,b)),min(disPS(b.s,a),disPS(b.t,a))); } typedef vector<P> polygon; T area(polygon A) { // multiple 2 with integer type T res=0; rep(i,0,sz(A)) res+=A[i]/(A[(i+1)%sz(A)]); return fabs(res) / 2; } bool isconvex(polygon A){ // counter-clockwise bool ok=1;int n=sz(A); rep(i,0,2) A.pb(A[i]); rep(i,0,n) ok&=((A[i+1]-A[i])/(A[i+2]-A[i]))>=0; return ok; } P a, b, c, d; polygon poly; int main() { std::ios::sync_with_stdio(0); std::cin.tie(0); int q; cin >> q; cout << setiosflags(ios::fixed); cout << setprecision(1); while(q--) { cin >> a.x >> a.y; poly.pb(a); } cout << isconvex(poly) << endl; return 0; }
#include <iostream> #include <complex> #include <vector> #include <algorithm> #include <functional> #include <iomanip> using namespace std; template<typename T> bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; } template<typename T> bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; } // 実数 using Real = double; // 点 using Point = complex<Real>; const Real EPS = 1e-10, PI = acos(-1); // 実数同士の比較 inline bool eq(Real a, Real b) { return fabs(b - a) < EPS; } Point operator*(const Point& p, const Real& d) { return Point(real(p) * d, imag(p) * d); } // 点の入力 istream& operator>>(istream& is, Point& p) { Real a, b; is >> a >> b; p = Point(a, b); return is; } //// 点の出力 //ostream &operator<<(ostream &os, Point &p) { // os << fixed << setprecision(10) << p.real() << " " << p.imag(); //} // 点 p を反時計回りに theta 回転 Point rotate(Real theta, const Point& p) { return Point(cos(theta) * p.real() - sin(theta) * p.imag(), sin(theta) * p.real() + cos(theta) * p.imag()); } // ラジアンを度数に変換 Real radian_to_degree(Real r) { return (r * 180.0 / PI); } // 度数をラジアンに変換 Real degree_to_radian(Real d) { return (d * PI / 180.0); } // a-b-c の角度のうち小さい方を返す Real get_angle(const Point& a, const Point& b, const Point& c) { const Point v(b - a), w(c - a); Real alpha = atan2(v.imag(), v.real()), beta = atan2(w.imag(), w.real()); if (alpha > beta) swap(alpha, beta); Real theta = (beta - alpha); return min(theta, 2 * acos(-1) - theta); } // ソート x座標が小さい順に並べる x座標が同じならy座標が小さい順 namespace std { bool operator<(const Point& a, const Point& b) { return !eq(a.real(), b.real()) ? a.real() < b.real() : a.imag() < b.imag(); } } // 2点を通る直線 struct Line { Point a, b; Line() = default; Line(Point a, Point b) : a(a), b(b) {} Line(Real A, Real B, Real C) // Ax + By = C { if (eq(A, 0)) a = Point(0, C / B), b = Point(1, C / B); else if (eq(B, 0)) b = Point(C / A, 0), b = Point(C / A, 1); else a = Point(0, C / B), b = Point(C / A, 0); } friend ostream& operator<<(ostream& os, Line& p) { return os << p.a << " to " << p.b; } friend istream& operator>>(istream& is, Line& a) { return is >> a.a >> a.b; } }; // 2点を結ぶ線分 struct Segment : Line { Segment() = default; Segment(Point a, Point b) : Line(a, b) {} }; // 円 struct Circle { // 中心 Point p; // 半径 Real r; Circle() = default; Circle(Point p, Real r) : p(p), r(r) {} }; // 点集合 using Points = vector< Point >; // ポリゴン 反時計回り using Polygon = vector< Point >; // 注意!! 凸多角形は反時計回りに与える.(保証されない場合は面積が負なら reverse をかける) // 線分集合 using Segments = vector< Segment >; // 直線集合 using Lines = vector< Line >; // 円集合 using Circles = vector< Circle >; // 外積 Real cross(const Point& a, const Point& b) { return real(a) * imag(b) - imag(a) * real(b); } // 内積 Real dot(const Point& a, const Point& b) { return real(a) * real(b) + imag(a) * imag(b); } // 点の回転方向 // +1 // // +2 a 0 b -2 // // -1 // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_1_C&lang=jp int ccw(const Point& a, Point b, Point c) { b = b - a, c = c - a; if (cross(b, c) > EPS) return +1; // "COUNTER_CLOCKWISE" if (cross(b, c) < -EPS) return -1; // "CLOCKWISE" if (dot(b, c) < 0) return +2; // "ONLINE_BACK" if (norm(b) < norm(c)) return -2; // "ONLINE_FRONT" return 0; // "ON_SEGMENT" } // 線分同士の交差判定 // http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=CGL_2_B bool intersect(const Segment& s, const Segment& t) { return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0; } Real CalcDist(const Segment& s, const Point& p) { double t = dot(s.b - s.a, p - s.a) / norm(s.b - s.a); Point c = s.a + (s.b - s.a) * t; Real res = 1000000.0; if (t > -EPS && t < 1.0 + EPS) return sqrt(norm(p - c)); chmin(res, sqrt(norm(p - s.b))); chmin(res, sqrt(norm(p - s.a))); return res; } int main() { int n; cin >> n; Polygon polygon; for (int i = 0; i < n; ++i) { Point p; cin >> p; polygon.emplace_back(p); } bool is_convex = true; for (int i = 0; i < n; ++i) { if(ccw(polygon[i], polygon[(i + 1) % n], polygon[(i + 2) % n]) == -1) { is_convex = false; break; } } cout << is_convex << endl; //cout << fixed << setprecision(1) << ans << endl; }
//include //------------------------------------------ #include <vector> #include <list> #include <map> #include <climits> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <cctype> #include <string> #include <cstring> #include <ctime> #include <queue> #include <random> #include <cctype> #include <complex> #include <regex> using namespace std; #define C_MAX(a, b) ((a)>(b)?(a):(b)) #define SHOW_VECTOR(v) {std::cerr << #v << "\t:";for(const auto& xxx : v){std::cerr << xxx << " ";}std::cerr << "\n";} #define SHOW_MAP(v) {std::cerr << #v << endl; for(const auto& xxx: v){std::cerr << xxx.first << " " << xxx.second << "\n";}} #define EPS 1e-8 #define EQ(a, b) (abs((a)-(b)) < EPS) const double PI = acos(-1.0); inline int signum(double x) { return (abs(x) < EPS) ? 0 : (x > 0) ? 1 : -1; } typedef complex<double> P; typedef vector<P> Poly; double dot(P a, P b) { return a.real() * b.real() + a.imag() * b.imag(); } double cross(P a, P b) { return a.real() * b.imag() - a.imag() * b.real(); } double toRadian(double degree) { return degree * PI / 180.0; } double toDegree(double radian) { return radian * 180.0 / PI; } int ccw(P a, P b, P c) { b -= a; c -= a; int sign = signum(cross(b, c)); if (sign != 0) return sign; if (signum(dot(b, c)) == -1) return 2; if (abs(b) < abs(c)) return -2; return 0; } double dis_p_li(P a, P b, P c) { b -= a; c -= a; return abs(cross(b, c)) / abs(b); } double dis_p_li_ss(P a, P b, P c) { P x1 = b - a; P y1 = c - a; P x2 = a - b; P y2 = c - b; if (signum(dot(x1, y1)) < 0) return abs(y1); if (signum(dot(x2, y2)) < 0) return abs(y2); return dis_p_li(a, b, c); } bool is_intersected_li_ss(P a1, P a2, P b1, P b2) { return (ccw(a1, a2, b1) * ccw(a1, a2, b2) <= 0) && (ccw(b1, b2, a1) * ccw(b1, b2, a2) <= 0); } double dis_li_s_li_s(P a1, P a2, P b1, P b2) { if (is_intersected_li_ss(a1, a2, b1, b2)) return 0.0; return min({ dis_p_li_ss(a1, a2, b1), dis_p_li_ss(a1, a2, b2), dis_p_li_ss(b1, b2, a1), dis_p_li_ss(b1, b2, a2) }); } double area_tri(double a, double b, double c) { double s = (a + b + c) / 2; return sqrt(s * (s - a) * (s - b) * (s - c)); } double area_tri(P a, P b, P c) { double x = abs(b - a); double y = abs(c - b); double z = abs(a - c); return area_tri(x, y, z); } double area_poly(Poly poly) { if (poly.size() < 3) return 0.0; double ans = 0.0; for (int i = 0; i < poly.size(); i++) ans += cross(poly[i], poly[(i + 1) % poly.size()]); return abs(ans) / 2.0; } bool is_convex_poly(Poly poly) { if (poly.size() < 3)return false; int s = -3; int n = poly.size(); for (int i = 0; i < poly.size(); i++) { int r = ccw(poly[i % n], poly[(i + 1) % n], poly[(i + 2) % n]); if (abs(r) == 1 && s == -3) s = r; if (s * r == -1) return false; } return true; } int main() { int N; cin >> N; Poly poly(N); for (int i = 0; i < N; i++) { double x, y; cin >> x >> y; poly[i] = P(x, y); } bool result = is_convex_poly(poly); if (result) cout << 1 << endl; else cout << 0 << endl; }
#include <bits/stdc++.h> #define int long long #define endl '\n' #define FOR(i, a, n) for (int i = (a); i < (n); ++i) #define REP(i, n) FOR(i, 0, n) using namespace std; using T = double; const T EPS = 1e-10; T torad(int deg) {return (T)(deg) * M_PI / 180;} T todeg(T ang) {return ang * 180 / M_PI;} /* Point */ using P = complex<T>; #define x real() #define y imag() template <typename T> inline bool eq(T p, T q) { return abs(p - q) < EPS; } inline int sgn(T x) { return (T(0) < x) - (x < T(0)); } inline T dot(P v, P w) { return (conj(v) * w).x; } inline T cross(P v, P w) { return (conj(v) * w).y; } inline bool isOrth(P v, P w) { return dot(v, w) == 0; } inline bool isPara(P v, P w) { return cross(v, w) == 0; } inline P translate(P p, P v) { return p + v; } inline P scale(P p, P c, T k) { return c + (p - c) * k; } inline P rot(P p, T a) { return p * polar(1.0, a); } inline P rot90(P p) { return {-p.y, p.x}; } inline T orient(P a, P b, P c) { return cross(b - a, c - a); } istream& operator>>(istream& is, P& p) { T xx, yy; is >> xx >> yy; p = P(xx, yy); return is; } bool cmpX(const P& a, const P& b) { return a.x != b.x ? a.x < b.x : a.y < b.y; } namespace std { bool operator < (const P& a, const P& b) { return cmpX(a, b); } } /* Polygon */ vector<P> makeStandard(vector<P> p) { int n = p.size(), j = -1; for (int i = 0; i < n; ++i) { if (j == -1 || p[i].y < p[j].y) j = i; } vector<P> res; if (p[(j - 1 + n) % n].x <= p[j].x && p[j].x <= p[(j + 1) % n].x) { for (int i = 0; i < n; ++i) { res.push_back(p[(i + j) % n]); } } else { for (int i = 0; i < n; ++i) { res.push_back(p[(i - j + n) % n]); } } return res; } bool isConvex(vector<P> p) { p = makeStandard(p); // p[0] has minimum y and p is counterclockwise for (int i = 0, n = p.size(); i < n; ++i) { P a = p[i], b = p[(i + 1) % n], c = p[(i + 2) % n]; if (orient(a, b, c) < 0) return false; if (b.y != p[0].y && b.y < min(a.y, c.y)) return false; if (b.y != p[0].y && a.y == b.y && b.y == c.y && a.x <= b.x && b.x <= c.x) return false; } return true; } signed main() { ios::sync_with_stdio(false); cin.tie(nullptr); int n; cin >> n; vector<P> ps(n); REP (i, n) cin >> ps[i]; cout << isConvex(ps) << endl; }
#include<cmath> #include<algorithm> #include<iostream> #include<vector> #include<climits> #include<cfloat> #include<cstdio> #define curr(P, i) P[(i) % P.size()] #define next(P, i) P[(i+1) % P.size()] #define prev(P, i) P[(i+P.size()-1) % P.size()] using namespace std; long double EPS = 1e-8; const double PI = acos(-1); long double add(long double a,long double b){ if(abs(a+b) < EPS * (abs(a)+abs(b)))return 0; return a+b; } struct point{ long double x, y; point(){} point(long double x,long double y) : x(x) , y(y){} point operator + (point p){ return point(add(x,p.x), add(y,p.y)); } point operator - (point p){ return point(add(x,-p.x), add(y,-p.y)); } point operator * (double d){ return point(x*d,y*d); } }; typedef point Vector; long double dot(point a, point b) { return (a.x * b.x + a.y * b.y); } long double cross(point a, point b) { return (a.x * b.y - a.y * b.x); } long double norm(point a){ return sqrt(a.x*a.x+a.y*a.y); } static const int COUNTER_CLOCKWISE = 1; static const int CLOCKWISE = -1; static const int ONLINE_BACK = 2; static const int ONLINE_FRONT = -2; static const int ON_SEGMENT = 0; int ccw( point p0, point p1, point p2 ){ Vector a=p1-p0; Vector b=p2-p0; if (cross(a,b)>EPS) return COUNTER_CLOCKWISE; if (cross(a,b)<-EPS) return CLOCKWISE; if (dot(a, b)<-EPS) return ONLINE_BACK; if (norm(a)<norm(b)) return ONLINE_FRONT; return ON_SEGMENT; } bool is_convex(vector<point> pol){ for(int i=0;i<pol.size();i++){ if(ccw(prev(pol,i),curr(pol,i),next(pol,i))==-1)return false; } return true; } int main(void){ int n; cin >> n; vector<point>pol(n); for(int i=0;i<n;i++)cin >> pol[i].x >> pol[i].y; cout << is_convex(pol) << endl; return 0; }
#include <iostream> using namespace std; int main() { int n, d; int x[102], y[102]; bool s = 1; cin >> n; for (int i = 0; i < n; i++) cin >> x[i] >> y[i]; x[n] = x[0]; y[n] = y[0]; x[n + 1] = x[1]; y[n + 1] = y[1]; for (int i = 0; i < n; i++) { d = (x[i + 1] - x[i]) * (y[i + 2] - y[i]) - (x[i + 2] - x[i]) * (y[i + 1] - y[i]); if (d < 0) { s = 0; break; } } cout << s << endl; return 0; }
#include <iostream> #include <complex> #include <cmath> #include <iomanip> #include <vector> #include <algorithm> using namespace std; typedef complex<double> xy; double eps = 1e-9; double dot_product(xy a,xy b) {return (conj(a)*b).real();} double cross_product(xy a,xy b) {return (conj(a)*b).imag();} double dist_lp(xy a1,xy a2,xy p){ if(dot_product(a2-a1,p-a1)<eps) return abs(p-a1); if(dot_product(a1-a2,p-a2)<eps) return abs(p-a2); return abs(cross_product(a2-a1,p-a1))/abs(a2-a1); } xy projection(xy p,xy b) {return b*dot_product(p,b)/norm(b);} xy projection2(xy p1,xy p2,xy p){ p -= p1; p2 -= p1; xy proj = projection(p,p2); return p1+proj; } bool is_online(xy a1,xy a2,xy p){ return abs(a1-p)+abs(a2-p)<=abs(a1-a2)+eps; } bool is_intersected(xy a1, xy a2, xy b1, xy b2){ if(is_online(a1,a2,b1) || is_online(a1,a2,b2)) return true; if(is_online(b1,b2,a1) || is_online(b1,b2,a2)) return true; return (cross_product(a2-a1,b1-a1)*cross_product(a2-a1,b2-a1)<-eps) && (cross_product(b2-b1,a1-b1)*cross_product(b2-b1,a2-b1))<-eps; } double dist_ll(xy a1,xy a2,xy b1,xy b2){ if(is_intersected(a1,a2,b1,b2)) return 0; return min({dist_lp(a1,a2,b1),dist_lp(a1,a2,b2),dist_lp(b1,b2,a1),dist_lp(b1,b2,a1) ,abs(a1-b1),abs(a1-b2),abs(a2-b1),abs(a2-b2)}); } double area_of_polygon(vector<xy>& v){ int n = v.size(); double res = 0; for(int i=0;i+2<n;i++){ res += cross_product(v[i+1]-v[0],v[i+2]-v[0]); } return res/2; } bool is_convex(vector<xy>& v){ int n = v.size(); for(int i=0;i<n;i++){ xy a = v[i%n],b = v[(i+1)%n],c = v[(i+2)%n]; if(cross_product(b-a,c-a)<-eps) return false; } return true; } int N; vector<xy> v; int main(){ cin >> N; double x,y; for(int i=0;i<N;i++){ cin >> x >> y; v.push_back(xy(x,y)); } cout << (is_convex(v)? 1:0) << endl; }
#include <cstdio> #include <cmath> #include <iostream> #include <algorithm> #include <vector> #include <string> using namespace std; typedef double D; const D EPS = 1e-8; const D INF = 1e10; const D PI = M_PI; struct P { D x, y; P(D xs, D ys) : x(xs), y(ys) { } P() { } }; P operator +(P a, P b) { return P(a.x + b.x, a.y + b.y); } P operator -(P a, P b) { return P(a.x - b.x, a.y - b.y); } P operator *(P p, D s) { return P(p.x * s, p.y * s); } D inp(P a, P b) { return a.x*b.x + a.y*b.y; } D outp(P a, P b) { return a.x*b.y - a.y*b.x; } D norm(P p) { return inp(p, p); } D abs(P p) { return sqrt(norm(p)); } bool eq(P a, P b) { return abs(a - b) < EPS; } D arg(P p) { return atan2(p.y, p.x); } P rot90(P p) { return P(-p.y, p.x); } P rot(P p, D radian) { P q; q.x = cos(radian)*p.x - sin(radian)*p.y; q.y = sin(radian)*p.x + cos(radian)*p.y; return q; } struct L : vector<P> { P a, b; L(P as, P bs) : a(as), b(bs) { } }; P projection(L l, P p) { // ??卒???l???????????????p????????? P a = l.b - l.a; P b = p - l.a; D t = inp(b, a) / norm(a); return l.a + a * t; } P reflection(L l, P p) { // ??卒???l???????????????p???????属? return p + (projection(l, p) - p) * 2; } int ccw(P a, P b, P c) { b = b - a; c = c - a; // a - b - c ????????????????????即??? if(outp(b, c) > EPS) return +1; // ???????即??????? if(outp(b, c) < -EPS) return -1; // ????即??????? // a - b - c ?????卒??????????????其??即??? if(inp(b, c) < 0) return +2; // c - a - b if(norm(b) < norm(c)) return -2; // a - b - c return 0; // a - c - b } bool iSS(L s, L t) { // ???????????? return ccw(s.a, s.b, t.a) * ccw(s.a, s.b, t.b) <= 0 && ccw(t.a, t.b, s.a) * ccw(t.a, t.b, s.b) <= 0; } bool iSP(L s, P p) { return ccw(s.a, s.b, p) == 0; } D dSP(L s, P p) { P r = projection(s, p); if(iSP(s, r)) return abs(r - p); return min(abs(s.a - p), abs(s.b - p)); } D dSS(L s, L t) { if(iSS(s, t)) return 0; return min(min(dSP(s, t.a), dSP(s, t.b)), min(dSP(t, s.a), dSP(t, s.b))); } /* ?????????????????即??????iSS(s,t)????蔵???????????????即 */ P cLL(L l, L m) { D d = outp(m.b - m.a, l.b - l.a); return l.a + (l.b - l.a) * outp(m.b - m.a, m.b - l.a) * (1.0 / d); } typedef vector<P> Poly; P at(const Poly &ps, int i) { return ps[i % ps.size()]; } D polyArea(const Poly &ps) { D res = 0.0; for(int i = 0; i < (int)ps.size(); i++) { res += outp(at(ps, i), at(ps, i + 1)); } return res / 2.0; } struct C { P p; D r; C(P ps, D rs) : p(ps), r(rs) { } C() { } }; int main() { int N; scanf(" %d", &N); Poly ps(N); for(int i = 0; i < N; i++) { scanf(" %lf %lf", &ps[i].x, &ps[i].y); } int k = 0; int f = 1; for(int i = 0; i < N; i++) { int ks = ccw(at(ps, i), at(ps, i + 1), at(ps, i + 2)); if(ks == 1 || ks == -1) { if(k == 0) k = ks; else if(k != ks) f = 0; } } cout << f << endl; }
#include <iostream> #include <cmath> #include <cstdio> #include <vector> #include <algorithm> using namespace std; #define EPS 1e-10 #define equal(a,b) (fabs(a-b) < EPS) #define PI acos(-1) struct Point{ double x,y; Point(){} Point(double x,double y) : x(x),y(y) {} Point operator + (const Point &p)const{ return Point(x + p.x , y + p.y); } Point operator - (const Point &p)const{ return Point(x - p.x , y - p.y); } Point operator * (const double &k)const{ return Point(x * k , y * k); } Point operator / (const double &k)const{ return Point(x / k , y / k); } double dot(const Point &p)const{ return x*p.x + y*p.y; } double cross(const Point &p)const{ return x*p.y - p.x*y; } double dist(const Point &p)const{ return sqrt(pow(x-p.x,2) + pow(y-p.y,2)); } double norm(){ return x*x + y*y; } double Abs(){ return sqrt(norm()); } }; #define COUNTER_CLOCKWISE 1 #define CLOCKWISE -1 #define ONLINE_BACK 2 #define ONLINE_FRONT -2 #define ON_SEGMENT 0 typedef Point Vector; int ccw(Point p0,Point p1,Point p2){ Vector a = p1 - p0; Vector b = p2 - p0; if(a.cross(b) > EPS){ return COUNTER_CLOCKWISE; } if(a.cross(b) < -EPS){ return CLOCKWISE; } if(a.dot(b) < -EPS){ return ONLINE_BACK; } if(a.norm() < b.norm()){ return ONLINE_FRONT; } return ON_SEGMENT; } typedef vector<Point> Polygon; #define prev(G,i) (G[(i-1+G.size())%G.size()]) #define curr(G,i) (G[(i)%G.size()]) #define next(G,i) (G[(i+1)%G.size()]) bool isConvex(const Polygon &p){ for(int i = 0 ; i < (int)p.size() ; i++){ if(ccw(prev(p,i),curr(p,i),next(p,i)) == CLOCKWISE){ return false; } } return true; } int main(){ int N; cin >> N; Polygon p(N); for(int i = 0 ; i < N ; i++){ cin >> p[i].x >> p[i].y; } cout << isConvex(p) << endl; return 0; }
#include<iostream> #include<cstring> #include<cstdio> #include<algorithm> #include<cmath> #include<vector> #include<queue> using namespace std; typedef long long LL; const double Pi = acos(-1.0); const int INf = 0x7fffffff; const double eps = 1e-8; int sgn(double d) { if(fabs(d) < eps) return 0; if(d > 0) return 1; return -1; } int dcmp(double x, double y) { if(fabs(x - y) < eps) return 0; if(x > y) return 1; return -1; } struct Point { double x, y; Point(double _x = 0, double _y = 0):x(_x), y(_y){} }; typedef Point Vector; Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); } Vector operator - (Point A, Point B) { return Vector(A.x - B.x, A.y - B.y); } Vector operator * (Vector A, double p) { return Vector(A.x * p, A.y * p); } Vector operator / (Vector A, double p) { return Vector(A.x / p, A.y / p); } bool operator == (const Point &a, const Point &b) { if(sgn(a.x-b.x) == 0 && sgn(a.y-b.y) == 0) return true; return false; } double Dot(Vector A, Vector B) { return A.x * B.x + A.y * B.y; } double Cross(Vector A, Vector B) { return A.x * B.y - B.x * A.y; } double Length(Vector A) { return sqrt(Dot(A, A)); } double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); } double Area2(Point A, Point B, Point C) { return Cross(B - A, C - A); } Vector Rotate(Vector A, double rad) { // 逆时针旋转rad return Vector(A.x * cos(rad) - A.y * sin(rad), A.x * sin(rad) - A.y * cos(rad)); } Vector Normal(Vector A) { //A左转90°的单位法向量 double L = Length(A); return Vector(-A.y / L, A.x / L); } bool ToLeftTest(Point a, Point b, Point c) { return Cross(b - a, c - a) > 0; } struct Line { Point v, p; Line(Point v, Point p) : v(v), p(p){} Point point(double t) { return v + (p - v) * t; } }; Point GetLineIntersection(Point P, Vector v, Point Q, Vector w) { Vector u = P - Q; double t = Cross(w, u) / Cross(v, w); return P + v * t; } double DistanceToLine(Point P, Point A, Point B) { Vector v1 = B - A, v2 = P - A; return fabs(Cross(v1, v2) / Length(v1)); } double DistanceToSegment(Point P, Point A, Point B) { if(A == B) return Length(P - A); Vector v1 = B - A, v2 = P - A, v3 = P - B; if(sgn(Dot(v1, v2)) < 0) return Length(v2); if(sgn(Dot(v1, v3)) > 0) return Length(v3); return DistanceToLine(P, A, B); } Point GetLineProjection(Point P, Point A, Point B) { Vector v = B - A; return A + v * (Dot(v, P - A) / Dot(v, v)); } bool OnSegment(Point p, Point a1, Point a2){ return sgn(Cross(a1-p, a2-p)) == 0 && sgn(Dot(a1-p, a2-p)) < 0; } int PointAtSegment(Point p, Point a, Point b) { Vector v1 = p - a, v2 = b - a; if(sgn(Cross(v1, v2)) == -1) return -1; else if(sgn(Cross(v1, v2)) == 1) return 1; else if(sgn(Dot(v1, v2)) == -1) return -1; else if(sgn(Length(v1) - Length(v2)) == 1) return 1; return 0; } bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2){ return PointAtSegment(b1, a1, a2) * PointAtSegment(b2, a1, a2) <= 0 && PointAtSegment(a1, b1, b2) * PointAtSegment(a2, b1, b2) <= 0; } double DistancePointToSegment(Point p, Point a, Point b) { if(sgn(Dot(p - a, b - a)) == -1) return Length(p - a); else if(sgn(Dot(p - b, a - b)) == -1) return Length(p - b); return DistanceToLine(p, a, b); } double SegmentsDistance(Point a1, Point a2, Point b1, Point b2) { if(SegmentProperIntersection(a1, a2, b1, b2)) return 0; return min(min(DistancePointToSegment(a1, b1, b2), DistancePointToSegment(a2, b1, b2)), min(DistancePointToSegment(b1, a1, a2), DistancePointToSegment(b2, a1, a2))); } double PolygonArea(Point *p, int n) { double s = 0.0; for (int i = 1; i < n - 1; ++i) s += Cross(p[i] - p[0], p[i + 1] - p[0]) / 2.0; return s; } Point p[105]; bool GrahamCmp1(Point a, Point b) { if(dcmp(a.y, b.y) == 0) return dcmp(a.x, b.x) < 0; return dcmp(a.y, b.y) < 0; } bool GrahamCmp2(Point a, Point b) { int judge = sgn(Cross(b - a, p[0] - a)); if(judge > 0) return 1; else if (judge == 0 && Length(p[0] - a) < Length(p[0] - b)) return 1; return 0; } Point Stack[105]; int Graham(Point *p, int n) { sort(p, p + n, GrahamCmp1); Stack[0] = p[0]; sort(p + 1, p + n, GrahamCmp2); Stack[1] = p[1]; int top = 1; for (int i = 2; i < n; ++i) { while(sgn(Cross(Stack[top] - Stack[top-1], p[i] - Stack[top - 1])) <= 0) --top; Stack[++top] = p[i]; } return top; } int main() { int n; scanf("%d", &n); for (int i = 0; i < n; ++i) { scanf("%lf%lf", &p[i].x, &p[i].y); } for (int i = 0; i < n - 1; ++i) { if(sgn(Cross(p[i+1] - p[i], p[(i+2)%(n)] - p[i])) < 0) { printf("0\n"); return 0; } } printf("1\n"); return 0; }
#include <bits/stdc++.h> using namespace std; using CP = complex<long double>; #define X real() #define Y imag() const long double PI = acos(-1.0L); const long double EPS = 1e-10; // conj(x) : complex conjugate,(0,1)->(0,-1) // abs(x) : dist between(0,0) and x // norm(x) : abs(x) * abs(x) // arg(x) : argment,[-PI,PI] // dot(a,b) = |a||b|cos x long double dot(CP a, CP b) { return (conj(a) * b).X; } // cross(a,b) : area of parallelogram // sign : a-> b ,counter clockwise? + : - long double cross(CP a, CP b) { return (conj(a) * b).Y; } long double corner(CP a, CP b) { //[0,PI] return acos(dot(a, b) / (abs(a) * abs(b))); } CP projection(CP p, CP s, CP t) { CP base = t - s; long double r = dot(p - s, base) / norm(base); return s + base * r; } CP reflection(CP p, CP s, CP t) { CP tmp = (projection(p, s, t) - p); tmp *= 2; return p + tmp; } CP intersectionLL(CP a, CP b, CP c, CP d) { return a + (b - a) * (cross(d - c, c - a) / cross(d - c, b - a)); } bool on_seg(CP a, CP b, CP p) { // if not use end point, dot(a - p, b - p) < 0 return abs(cross(a - p, b - p)) <= 1e-10 && dot(a - p, b - p) <= 0; } // crossing lines? (a,b) and (c,d) bool iscross(CP a, CP b, CP c, CP d) { // parallel if(abs(cross(a - b, c - d)) <= 1e-10) { return on_seg(a, b, c) || on_seg(a, b, d) || on_seg(c, d, a) || on_seg(c, d, b); } CP isp = intersectionLL(a, b, c, d); return on_seg(a, b, isp) && on_seg(c, d, isp); } long double distLP(CP a, CP b, CP p) { return abs(cross(b - a, p - a) / abs(b - a)); } // segmentver. long double distSP(CP a, CP b, CP p) { if(dot(b - a, p - a) < 0) return abs(p - a); if(dot(a - b, p - b) < 0) return abs(p - b); return distLP(a, b, p); } // segment and segment long double distSS(CP a, CP b, CP c, CP d) { long double res = 1e18; if(iscross(a, b, c, d)) return 0.0L; res = min(res, distSP(a, b, c)); res = min(res, distSP(a, b, d)); res = min(res, distSP(c, d, a)); res = min(res, distSP(c, d, b)); return res; } // counter clockwise bool is_convex(const vector<CP> &v) { int n = v.size(); for(int i = 0; i < n; ++i) if(cross(v[(i + 1) % n] - v[i], v[(i + 2) % n] - v[(i + 1) % n]) < -EPS) return 0; return 1; } vector<CP> convex_hull(vector<CP> &ps) { auto lmd = [&](const CP &l, const CP &r) { if(l.X != r.X) return l.X < r.X; return l.Y < r.Y; }; vector<CP> qs; int psize = ps.size(); sort(ps.begin(), ps.end(), lmd); int k = 0; qs.resize(psize * 2); for(int i = 0; i < psize; ++i) { while(k > 1 && cross(qs[k - 1] - qs[k - 2], ps[i] - qs[k - 1]) <= 0) --k; qs[k++] = ps[i]; } for(int i = psize - 2, t = k; i >= 0; --i) { while(k > t && cross(qs[k - 1] - qs[k - 2], ps[i] - qs[k - 1]) <= 0) --k; qs[k++] = ps[i]; } qs.resize(k - 1); return qs; } long double convex_diameter(vector<CP> &newv) { vector<CP> v = convex_hull(newv); int n = v.size(), i = 0, j = 0; if(n == 2) return abs(v[0] - v[1]); for(int k = 0; k < n; ++k) { if(v[k].X < v[i].X) i = k; if(v[k].X > v[j].X) j = k; } long double res = 0; int si = i, sj = j; while(i != sj || j != si) { res = max(res, abs(v[i] - v[j])); if(cross(v[(i + 1) % n] - v[i], v[(j + 1) % n] - v[j]) < 0) (++i) %= n; else (++j) %= n; } return res; } struct Circle { CP o; long double r; Circle(long double _x = 0.0L, long double _y = 0.0L, long double _r = 0.0L) : o(CP(_x, _y)), r(_r) {} }; void intersectionCL(Circle ci, CP s, CP t, CP &res1, CP &res2) { res1 = res2 = projection(ci.o, s, t); long double r = sqrtl(ci.r * ci.r - norm(res1 - ci.o)); t -= s; t *= r / abs(t); res1 += t; res2 -= t; if(res1.X > res2.X || (res1.X == res2.X && res1.Y > res2.Y)) swap(res1, res2); } long double polygonarea(vector<CP> &v) { int n = v.size(); long double res = 0; for(int i = 0; i < n; ++i) res += (v[(i - 1 + n) % n].X - v[(i + 1) % n].X) * v[i].Y; return res / 2.0L; } long long n, q; vector<CP> v; int main() { cout << fixed << setprecision(10); cin >> n; for(int i = 0; i < n; ++i) { long double a, b; cin >> a >> b; v.emplace_back(a, b); } cout << is_convex(v) << endl; return 0; }
#include <bits/stdc++.h> using namespace std; using ll = long long; template<class T> using vec = vector<T>; template<class T> using vvec = vector<vec<T>>; using R = double; using P = complex<R>; #define x real() #define y imag() const R eps = 1e-9,PI = acos(-1); bool equal(R a,R b){return abs(b-a)<eps;} bool equal0(R a){return equal(a,0.0);} P operator*(const P& p,const R& d){ return P(p.x*d,p.y*d); } istream &operator>>(istream& is,P& p){ R a,b; is >> a >> b; p = P(a,b); return is; } ostream &operator<<(ostream& os,P& p){ os << fixed << setprecision(10) << p.real() << " " << p.imag(); } //内積 double dot(P a,P b) {return (conj(a)*b).real();} //外積 double cross(P a,P b) {return (conj(a)*b).imag();} struct L{ P a,b; L(P a,P b):a(a),b(b){} L(R A,R B,R C){ if(equal(A,0)) a = P(0,C/B),b = P(1,C/B); else if(equal(B,0)) b = P(C/A,0),b = P(C/A,1); else a = P(0,C/B),b = P(C/A,0); } }; //pをbに射影 P projection(P p,P b) {return b*dot(p,b)/norm(b);} //pとp1 to p2 に射影 P projection(L l,P p){ p -= l.a; l.b -= l.a; P proj = projection(p,l.b); return l.a+proj; } struct S:L{ S(P a,P b):L(a,b){} }; //点の回転方向を判定 int ccw(P p0,P p1,P p2){ p1 -= p0,p2 -= p0; if(cross(p1,p2)>eps) return 1; //"COUNTER_CLOCKWISE" if(cross(p1,p2)<-eps) return -1; //"CLOCKWISE" if(dot(p1,p2)<0) return 2; //"ONLINE_BACK" if(norm(p1)<norm(p2)) return -2; //"ONLINE_FRONT" return 0; //"ON_SEGMENT" } bool is_parallel(L l1,L l2){ return equal0(cross(l1.b-l1.a,l2.b-l2.a)); } bool is_orthogonal(L l1,L l2){ return equal0(dot(l1.b-l1.a,l2.b-l2.a)); } //pをlに関して対称移動 P reflection(L l,P p){ P pj = projection(l,p); return 2.0*pj-p; } //pがl上にあるか bool is_online(L l,P p){ return abs(ccw(l.a,l.b,p))!=1; } bool is_onsegment(S s,P p){ return ccw(s.a,s.b,p)==0; } //線分の交差判定 bool intersect(S s,S t){ return ccw(s.a,s.b,t.a)*ccw(s.a,s.b,t.b)<=0 && ccw(t.a,t.b,s.a)*ccw(t.a,t.b,s.b)<=0; } //2直線の交点 P crosspoint(L l1,L l2){ R a = cross(l1.b-l1.a,l2.b-l2.a); R b = cross(l1.b-l1.a,l1.b-l2.a); if(equal0(abs(a)) && equal0(abs(b))) return l2.a; return l2.a+(l2.b-l2.a)*b/a; } P crosspoint(S s1, S s2){ return crosspoint(L(s1),L(s2)); } R dist(P a,P b){ return abs(a-b); } R dist(L l,P p){ return abs(p-projection(l,p)); } R dist(L l1,L l2){ return is_parallel(l1,l2)? 0:dist(l1,l2.a); } R dist(S s,P p){ P r = projection(s,p); if(is_onsegment(s,r)) return abs(r-p); return min(dist(s.a,p),dist(s.b,p)); } R dist (S s1,S s2){ if(intersect(s1,s2)) return 0; return min({dist(s1,s2.a),dist(s1,s2.b), dist(s2,s1.a),dist(s2,s1.b)}); } using Polygon = vec<P>; R area_of_polygon(Polygon& v){ int n = v.size(); R res = 0; for(int i=0;i+2<n;i++){ res += cross(v[i+1]-v[0],v[i+2]-v[0]); } return res/2; } bool is_convex(Polygon& v){ int n = v.size(); for(int i=0;i<n;i++){ P a = v[i%n],b = v[(i+1)%n],c = v[(i+2)%n]; if(cross(b-a,c-a)<-eps) return false; } return true; } int main(){ int N; cin >> N; Polygon pol(N); for(int i=0;i<N;i++){ cin >> pol[i]; } cout << is_convex(pol) << endl; }
#include<iostream> #include<cstdio> #include<vector> #include<queue> #include<map> #include<string> #include <math.h> #include<algorithm> #include<functional> #define ll long long #define inf 999999999 #define pa pair<int,int> #define EPS (1e-10) #define equals(a,b) (fabs((a)-(b))<EPS) using namespace std; class Point{ public: double x,y; Point(double x=0,double y=0):x(x),y(y) {} Point operator + (Point p) {return Point(x+p.x,y+p.y);} Point operator - (Point p) {return Point(x-p.x,y-p.y);} Point operator * (double a) {return Point(x*a,y*a);} Point operator / (double a) {return Point(x/a,y/a);} double absv() {return sqrt(norm());} double norm() {return x*x+y*y;} bool operator < (const Point &p) const{ return x != p.x ? x<p.x: y<p.y; } bool operator == (const Point &p) const{ return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; } }; typedef Point Vector; struct Segment{ Point p1,p2; }; double dot(Vector a,Vector b){ return a.x*b.x+a.y*b.y; } double cross(Vector a,Vector b){ return a.x*b.y-a.y*b.x; } //----------------kokomade temple------------ int zz(double a){ if(a>EPS) return 1; else if(a<-EPS) return -1; else return 0; } int main(){ int n,k=0; double x,y; cin>>n; Point a[110]; Vector v[110]; for(int i=0;i<n;i++){ cin>>x>>y; a[i].x=x; a[i].y=y; } a[n]=a[0]; for(int i=0;i<n;i++){ v[i]=a[i]-a[i+1]; } v[n]=v[0]; int ans=0; for(int i=0;i<n;i++){ ans=ans+zz(cross(v[i],v[i+1])); if(zz(cross(v[i],v[i+1]))==0) k++; } if(ans==n-k || ans==-n+k) cout<<"1"<<endl; else cout<<"0"<<endl; }
#include <iostream> #include <algorithm> #include <cassert> #include <iomanip> #include <vector> #include <cmath> using namespace std; template<class T> ostream& operator<<(ostream& os, const vector<T>& vs) { if (vs.empty()) return os << "[]"; os << "[" << vs[0]; for (int i = 1; i < vs.size(); i++) os << " " << vs[i]; return os << "]"; } const double EPS = 1e-7; struct Point { double x, y; Point() {} Point(double x, double y) : x(x), y(y) {} Point operator+(const Point& p) const { return Point(x + p.x, y + p.y); } Point operator-(const Point& p) const { return Point(x - p.x, y - p.y); } Point operator*(double k) const { return Point(k * x, k * y); } Point operator/(double k) const { return Point(x / k, y / k); } }; double dot(const Point& a, const Point& b) { return a.x * b.x + a.y * b.y; } double cross(const Point& a, const Point& b) { return a.x * b.y - a.y * b.x; } double norm(const Point& a) { return sqrt(dot(a, a)); } Point rot90(const Point& p) { return Point(p.y, -p.x); } // 時計回りに90度回転 ostream& operator<<(ostream& os, const Point& p) { return os << "(" << p.x << "," << p.y << ")"; } istream& operator>>(istream& is, Point& p) { return is >> p.x >> p.y; } int ccw(Point a, Point b, Point c){ b = b - a; c = c - a; if (cross(b, c) > EPS) return +1; // a,b,cの順に反時計周り if (cross(b, c) < -EPS) return -1; // a,b,cの順に時計周り if (dot(b, c) < 0) return +2; // c--a--b 直線 if (norm(b) < norm(c)) return -2; // a--b--c 直線 return 0; // a--c--b 直線 } // 頂点は反時計回りで与えられると仮定. typedef vector<Point> Polygon; bool convex(const Polygon& vs) { int N = vs.size(); for (int i = 0; i < N; i++) { Point a = vs[(i + N - 1) % N]; Point b = vs[i]; Point c = vs[(i + 1) % N]; if (ccw(a, b, c) == -1) return false; } return true; } int main() { int N; cin >> N; Polygon P(N); for (int i = 0; i < N; i++) cin >> P[i]; cout << convex(P) << endl; return 0; }
#include<cstdio> #include<vector> #include<algorithm> #include<utility> #include<numeric> #include<iostream> #include<array> #include<string> #include<sstream> #include<stack> #include<queue> #include<list> #include<functional> #define _USE_MATH_DEFINES #include<math.h> #include<map> #define INF 200000000 using namespace std; typedef long long ll; typedef pair<int, int> pii; typedef pair<ll, ll> pll; typedef pair<ll, int> pli; struct OwnVector2 { double x, y; OwnVector2(double x, double y) :x(x), y(y) {} OwnVector2() :OwnVector2(0, 0) {} OwnVector2 operator+(const OwnVector2& v)const { return OwnVector2(x + v.x, y + v.y); } OwnVector2 operator-(const OwnVector2& v)const { return OwnVector2(x - v.x, y - v.y); } OwnVector2 operator*(const double v)const { return OwnVector2(x*v, y*v); } bool operator==(const OwnVector2& v)const { return abs(x - v.x) <= 0.0000000000001&&abs(y - v.y) <= 0.00000000000001; } bool operator!=(const OwnVector2& v)const { return abs(x - v.x) > 0.0000000000001 || abs(y - v.y) > 0.00000000000001; } double dot(const OwnVector2& v)const { return x*v.x + y*v.y; } double cross(const OwnVector2& v)const { return x*v.y - y*v.x; } double length()const { return sqrt(x*x + y*y); } double length2()const { return x*x + y*y; } }; OwnVector2 vertices[100]; int main() { cin.tie(0); ios::sync_with_stdio(false); int q; cin >> q; for (int i = 0; i < q; i++) { double x, y; cin >> x >> y; vertices[i] = OwnVector2(x, y); } bool isConvex = true; for (int i = 0; i < q; i++) { OwnVector2 front, back; front = vertices[(i + 1) % q] - vertices[i]; back = vertices[(i + q - 1) % q] - vertices[i]; if (front.cross(back) < 0) { isConvex = false; break; } } printf(isConvex ? "1\n" : "0\n"); return 0; }
#include <iostream> #include <vector> #include <cstdio> #include <cmath> using namespace std; const double EPS = 1e-7; const double INF = 1e12; struct Vec { double x,y; Vec() {} Vec(double x, double y) { this->x = x, this->y = y; } void read() { scanf("%lf %lf", &x, &y); } void prt() { printf("%.9f %.9f\n", x, y); } double len() { return sqrt(x * x + y * y); } double len2() { return x * x + y * y; } Vec operator +(const Vec& o)const { return Vec(x + o.x, y + o.y); } Vec operator -(const Vec& o)const { return Vec(x - o.x, y - o.y); } Vec operator *(const double& k)const { return Vec(k * x, k * y); } double operator *(const Vec& o)const { return x * o.x + y * o.y; } double operator ^(const Vec& o)const { return x * o.y - y * o.x; } Vec rotate(double ang){ return Vec(x * cos(ang) - y * sin(ang), x * sin(ang) + y * cos(ang)); } Vec change(double l) { if(len() < EPS) return *this; return (*this) * (l/len()); } }; struct Line { Vec A1, A2; Line() {} Line(Vec A1, Vec A2) { this->A1 = A1, this->A2 = A2; } double len() { return (A2-A1).len(); } double Len2() { return (A2-A1).len2(); } }; double disToLine(Vec P, Line L) { return abs((P-L.A1)^(L.A2-L.A1)) / L.len(); } Vec projection(Vec P, Line L) { double shadowLen = (P - L.A1) * (L.A2 - L.A1); return L.A1 + (L.A2-L.A1).change(shadowLen); } bool onseg(Vec P, Line L) { if(disToLine(P, L) > EPS) return 0; return (P-L.A1) * (P-L.A2) <= 0; } Vec Lineintersect(Line L1, Line L2) { // 0 ~ (L2.A1 - L1.A1) ^ (L2.A2 - L1.A1); // 1 ~ (L2.A1 - L1.A2) ^ (L2.A2 - L1.A2); double F0 = (L2.A1 - L1.A1) ^ (L2.A2 - L1.A1); double F1 = (L2.A1 - L1.A2) ^ (L2.A2 - L1.A2); if (abs(F1 - F0) < EPS) return Vec(INF, INF); return L1.A1 + (L1.A2 - L1.A1) * (- F0 / (F1 - F0)); } Vec Segintersect(Line L1, Line L2) { Vec P = Lineintersect(L1, L2); if (P.x == INF) return P; if (onseg(P, L1) && onseg(P, L2)) return P; return Vec(INF, INF); } bool disToSeg(Vec P, Line L) { double ans = min((P-L.A1).len(), (P-L.A2).len()); ans = min(ans, (P - projection(P,L)).len()); return ans; } struct Polygon { int n; vector<Vec> v; void read() { scanf("%d", &n); v.resize(2*n); for(int i=0;i<n;i++){ Vec tmp; tmp.read(); v[i] = v[i+n] = tmp; } } double getArea() { double ans=0; for(int i=0;i<n;i++){ ans=ans+(v[i]^v[i+1]); } return abs(ans/2); } bool isConvex() { for(int i=0;i<n;i++){ //printf("%.2f\n", (v[i+1]-v[i])^(v[i+2]-v[i+1])); if( ((v[i+1]-v[i])^(v[i+2]-v[i+1])) < 0 ) return 0; } return 1; } } poly; int main(){ poly.read(); printf("%d\n", poly.isConvex()); }
//include //------------------------------------------ #include <vector> #include <list> #include <map> #include <climits> #include <set> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cstdlib> #include <cctype> #include <string> #include <cstring> #include <ctime> #include <queue> #include <random> #include <cctype> #include <complex> #include <regex> using namespace std; #define C_MAX(a, b) ((a)>(b)?(a):(b)) #define SHOW_VECTOR(v) {std::cerr << #v << "\t:";for(const auto& xxx : v){std::cerr << xxx << " ";}std::cerr << "\n";} #define SHOW_MAP(v){std::cerr << #v << endl; for(const auto& xxx: v){std::cerr << xxx.first << " " << xxx.second << "\n";}} typedef complex<double> P; typedef vector<P> Poly; #define EPS 1e-8 #define EQ (abs((a)-(b))<EPS) const double PI = acos(-1.0); inline int signum(double x) { return abs(x) < EPS ? 0 : x > 0 ? 1 : -1; } double dot(P a, P b) { return a.real() * b.real() + a.imag() * b.imag(); } double cross(P a, P b) { return a.real() * b.imag() - a.imag() * b.real(); } int ccw(P a, P b, P c) { b -= a; c -= a; int sign = signum(cross(b, c)); if (abs(sign) == 1) return sign; if (signum(dot(b, c)) < 0) return -2; if (abs(b) < abs(c)) return 2; return 0; } double area_poly(Poly poly) { double ans = 0.0; for (int i = 0; i < poly.size(); i++) ans += cross(poly[i], poly[(i + 1) % poly.size()]); return abs(ans) / 2.0; } bool is_convex(Poly poly) { if (poly.size() < 3) return false; int s = -3; int n = poly.size(); for (int i = 0; i < poly.size(); i++) { int r = ccw(poly[i], poly[(i + 1) % n], poly[(i + 2) % n]); if (s == -3 && abs(r) == 1) s = r; if (s * r == -1) return false; } return true; } int main() { int N; cin >> N; Poly poly(N); for (int i = 0; i < N; i++) { double x, y; cin >> x >> y; poly[i] = P(x, y); } if(is_convex(poly)) cout << 1 << endl; else cout << 0<< endl; }
#include <iostream> #include <fstream> #include <typeinfo> #include <vector> #include <cmath> #include <set> #include <map> #include <string> #include <algorithm> #include <cstdio> #include <queue> #include <iomanip> #include <cctype> #define syosu(x) fixed<<setprecision(x) using namespace std; typedef long long ll; typedef pair<int,int> P; typedef pair<double,double> pdd; typedef vector<int> vi; typedef vector<vi> vvi; typedef vector<char> vc; typedef vector<vc> vvc; typedef vector<bool> vb; typedef vector<vb> vvb; typedef vector<P> vp; typedef vector<vp> vvp; typedef pair<int,P> pip; typedef vector<pip> vip; const int inf=1<<25; const double pi=acos(-1); const double eps=1e-8; const vi emp; struct point{ double x,y; point operator+(point p){ return point{x+p.x,y+p.y}; } point operator-(point p){ return point{x-p.x,y-p.y}; } point operator*(double p){ return point{x*p,y*p}; } point operator/(double p){ if(!p) return point{0,0}; return point{x/p,y/p}; } bool operator==(point p){ return fabs(x-p.x)<eps&&fabs(y-p.y)<eps; } }; typedef pair<point,point> pp; typedef vector<point> VP; const point O{0,0}; class Geom{ public: double Length(point x,point y){ point z=y-x; return sqrt(z.x*z.x+z.y*z.y); } double IP(point p,point q){ return p.x*q.x+p.y*q.y; } double CP(point p,point q){ return p.x*q.y-q.x*p.y; } string Counter_Clockwise(pp a,point x){ point A=a.second-a.first; point X=x-a.first; double ip=IP(A,X),cp=CP(A,X),Al=Length(O,A),Xl=Length(O,X); if(cp>eps) return "Counter_Clockwise"; if(cp<-eps) return "Clockwise"; if(ip<-eps) return "Online_Back"; if(Xl<Al||fabs(Xl-Al)<eps) return "On_Segment"; return "Online_Front"; } double Heron(point A,point B,point C){ double a=Length(B,C),b=Length(C,A),c=Length(A,B),s=(a+b+c)/2; return sqrt(s*(s-a)*(s-b)*(s-c)); } double Area(VP p){ double sum; string s; p.push_back(p[0]); for(VP::iterator i=p.begin()+1;i!=p.end();i++){ s=Counter_Clockwise(pp(O,*(i-1)),*i); if(s[1]=='o') sum+=Heron(O,*(i-1),*i); else if(s[1]=='l') sum-=Heron(O,*(i-1),*i); } return sum; } string Convex_Concave(VP p){ p.push_back(p[0]); string s; for(VP::iterator i=p.begin()+1;i!=p.end()-1;i++){ s=Counter_Clockwise(pp(*(i-1),*i),*(i+1)); if(s[1]=='l') return "Concave"; } return "Convex"; } void Point_in(point& p){ cin>>p.x>>p.y; } }; int N; VP p; int main(){ cout<<syosu(1); Geom geo; cin>>N; p=VP(N); for(VP::iterator i=p.begin();i!=p.end();i++) geo.Point_in(*i); string s=geo.Convex_Concave(p); if(s=="Convex") cout<<1<<endl; else cout<<0<<endl; }
#include <iostream> #include <vector> #include <string> #include <cmath> #include <set> #include <algorithm> #include <array> #include <complex> #include <string> #include <utility> #include <map> #include <queue> #include <list> #include <functional> #include <numeric> #include <stack> #include <tuple> using namespace std; int dx[4] = { -1,0,1,0 }; int dy[4] = { 0,1,0,-1 }; const int INF = 100000000; const long long LINF = 1000000000000000000; const int MOD = (int)1e9 + 7; const double EPS = 1e-6; using pii = std::pair<int, int>; using ll = long long; using pLL = std::pair<ll, ll>; #define SORT(v) std::sort(v.begin(), v.end()) #define RSORT(v) std::sort(v.rbegin(), v.rend()) using Point = complex<double>; //点 using Line = pair<Point, Point>; //直線 using Poly = vector<Point>; #define X real() //実部 #define Y imag() //虚部 double dot(Point a, Point b) { //内積 return (a.X * b.X + a.Y * b.Y); } double cross(Point a, Point b) { //外積 return a.X * b.Y - a.Y * b.X; } Point Projection(Line s, Point p) { //点から直線への射影 Point vase = s.second - s.first; p -= s.first; return s.first + dot(p, vase) / norm(vase) * vase; } Point Reflection(Line s, Point p) { //直線に対して線対称な点 return p + (Projection(s, p) - p) * 2.0; } int ccw(Point a, Point b, Point c) { //直線に対する点の位置 if (cross(b - a, c - a) > EPS)return 1; if (cross(b - a, c - a) < -EPS)return -1; if (dot(b - a, c - a) < -EPS)return 2; if (abs(b - a) + EPS < abs(c - a))return -2; return 0; } bool isOrthogonal(Line a, Line b) { //直行判定 return dot(a.second - a.first, b.second - b.first) ? 0 : 1; } bool isParallel(Line a, Line b) { //平行判定 return cross(a.second - a.first, b.second - b.first) ? 0 : 1; } bool isCross(Line a, Line b) { //交差判定 if (ccw(a.first, a.second, b.first) * ccw(a.first, a.second, b.second) <= 0 and ccw(b.first, b.second, a.first) * ccw(b.first, b.second, a.second) <= 0) { return true; } return false; } Point CrossPoint(Line a, Line b) { //直線の交点 double x, d; Point p1, p2, p3, p4; p1 = a.first; p2 = a.second; p3 = b.first; p4 = b.second; x = (p4.Y - p3.Y) * (p4.X - p1.X) - (p4.X - p3.X) * (p4.Y - p1.Y); d = (p4.Y - p3.Y) * (p2.X - p1.X) - (p4.X - p3.X) * (p2.Y - p1.Y); return p1 + x / d * (p2 - p1); } double PointLineDis(Line l, Point p) { Point a = l.first, b = l.second, c = p; return abs(cross(c - a, b - a)) / abs(b - a); } double PointSegDis(Line a, Point p) { Point p1 = a.first, p2 = a.second; if (dot(p2 - p1, p - p1) < EPS)return abs(p - p1); if (dot(p1 - p2, p - p2) < EPS)return abs(p - p2); return PointLineDis(a, p); } double SegSegDis(Line a, Line b) { if (isCross(a, b)) return 0; double res = PointSegDis(a, b.first); res = min(res, PointSegDis(a, b.second)); res = min(res, PointSegDis(b, a.first)); res = min(res, PointSegDis(b, a.second)); return res; } double PolyArea(const Poly &p) { if (p.size() < 3)return 0; double res = cross(p[p.size() - 1], p[0]); for (size_t i = 0; i < p.size()-1; ++i) { res += cross(p[i], p[i + 1]); } return res / 2.0; } bool isConvex(const Poly &p) { for (size_t i = 0; i < p.size(); ++i) { if (ccw(p[i],p[(i+1)%p.size()], p[(i + 2) % p.size()]) ==-1)return false; } return true; } int main() { cin.tie(0); ios::sync_with_stdio(false); Point p1, p2, p3, p4; int q; cin >> q; Poly p; for (int i = 0; i < q; ++i) { double x1,y1; cin >> x1 >> y1; p1 = Point(x1, y1); p.push_back(p1); } if (isConvex(p))cout << 1 << endl; else cout << 0 << endl; return 0; }
#include <bits/stdc++.h> #define rep(i,n) for(int (i)=0;(i)<(n);(i)++) using namespace std; typedef bool B; typedef long double D; typedef complex<D> P; typedef vector<P> VP; typedef struct {P s,t;} L; typedef vector<L> VL; typedef struct {P c;D r;} C; typedef vector <C> VC; const D eps=1.0e-10; const D pi=acos(-1.0); template<class T> bool operator==(T a, T b){return abs(a-b)< eps;} template<class T> bool operator< (T a, T b){return a < b-eps;} template<class T> bool operator<=(T a, T b){return a < b+eps;} template<class T> int sig(T r) {return (r==0||r==-0) ? 0 : r > 0 ? 1 : -1;} #define X real() #define Y imag() D ip(P a, P b) {return a.X * b.X + a.Y * b.Y;} D ep(P a, P b) {return a.X * b.Y - a.Y * b.X;} D sq(D a) {return sqrt(max(a, (D)0));} P vec(L l){return l.t-l.s;} inline P input(){D x,y;cin >> x >> y; return P(x,y);} // ???????????¬????????¨??? // ???????????? verify AOJ CGL_1_C enum CCW{ LEFT = 1, RIGHT = 2, BACK = 4, FRONT = 8, MID = 16, ON=FRONT|BACK|MID }; inline int ccw(P base, P a, P b) { //???a??¨???b??????????????????????????? a -= base; b -= base; if (ep(a, b) > 0) return LEFT; // counter clockwise if (ep(a, b) < 0) return RIGHT; // clockwise if (ip(a, b) < 0) return BACK; // b--base--a on line if (norm(a) < norm(b)) return FRONT; // base--a--b on line // otherwise return MID; // base--b--a on line a??¨b???????????????????????? } // ?????????????????? inline B cmp_x(const P &a,const P &b){ return (abs(a.X-b.X)<eps ) ? a.Y<b.Y : a.X<b.X; } // base x inline B cmp_y(const P &a,const P &b){ return (abs(a.Y-b.Y)<eps ) ? a.X<b.X : a.Y<b.Y; } // base y inline B cmp_a(const P &a,const P &b){ return (abs(arg(a)-arg(b))<eps ) ? norm(a) < norm(b) : arg(a)<arg(b); } // base arg // ????§???¢ // Area // Verify AOJ 1100 D area(VP pol){ int n=pol.size(); D sum=0.0; rep(i,n){ D x=pol[i%n].X-pol[(i+1)%n].X; D y=pol[i%n].Y+pol[(i+1)%n].Y; sum+=x*y; } return abs(sum/2.0); } B is_convex(VP pol){ int n=pol.size(); rep(i,n){ P prev=pol[(i+n-1)%n]; P next=pol[(i+1)%n]; if(ccw(prev,pol[i],next)==RIGHT) return false; } return true; } // Convex_hull // Verify AOJ 0063 VP convex_hull(VP pol){ int n=pol.size(),k=0; sort(pol.begin(),pol.end(),cmp_x); VP res(2*n); // down rep(i,n){ //????§???¢????????????????????????????????´??????<0????????´???????????¨ while( k>1 && ep(res[k-1]-res[k-2],pol[i]-res[k-1])<0) k--; res[k++]=pol[i]; } // up for(int i=n-2,t=k;i>=0;i--){ //????§???¢????????????????????????????????´??????<0????????´???????????¨ while( k>t && ep(res[k-1]-res[k-2],pol[i]-res[k-1])<0) k--; res[k++]=pol[i]; } res.resize(k-1); return res; } // ????§???¢??????????????????(???????§???¢??????) //verify AOJ CGL_3-C int in_polygon(VP pol,P p){ int n=pol.size(); int res=0; rep(i,n){ if(ccw(pol[i],pol[(i+1)%n],p)==MID) return 1; D vt=(p.Y-pol[i].Y)/(pol[(i+1)%n].Y-pol[i].Y); D dx=pol[(i+1)%n].X-pol[i].X; if((pol[i].Y<=p.Y)&&(p.Y< pol[(i+1)%n].Y)&&(p.X<pol[i].X+vt*dx))res++; if((pol[i].Y> p.Y)&&(p.Y>=pol[(i+1)%n].Y)&&(p.X<pol[i].X+vt*dx))res--; } return res?2:0; } int main(void){ int n; cin >> n; VP pol; rep(i,n) pol.push_back(input()); cout << is_convex(pol) << endl; return 0; }