| --- |
| license: cc-by-4.0 |
| task_categories: |
| - robotics |
| tags: |
| - simready |
| - usd |
| - openusd |
| - kitchen |
| - physical-ai |
| - isaac-sim |
| - 3d-assets |
| pretty_name: PhysicalAI SimReady Kitchen Assets |
| --- |
| |
| # PhysicalAI SimReady Kitchen Assets |
|
|
| The source asset library behind the **PhysicalAI SimReady Kitchens** scene |
| datasets: the textures, environment maps and SimReady models that the |
| generator composes into procedurally-varied kitchen scenes. |
|
|
| This repo holds the *ingredients*, not the scenes. For the generated scenes |
| themselves, see the companion dataset |
| [`imagine-io/PhysicalAI-SimReady-Kitchens-v1`](https://huggingface.co/datasets/imagine-io/PhysicalAI-SimReady-Kitchens-v1). |
|
|
| ## Why this repo exists |
|
|
| Generated scenes used to be fully self-contained — every texture a scene |
| touched and every SimReady package it placed was copied into the scene's |
| `.usdz`. That makes a scene portable but very large (~700 MB each), and it |
| duplicates the same 127 MB HDRI and the same 141 MB floor normal map across |
| thousands of scenes. |
|
|
| Publishing the assets once, here, lets each scene reference them by URL |
| instead: |
|
|
| ```usda |
| def Xform "Fryer" ( |
| prepend references = @https://huggingface.co/datasets/imagine-io/PhysicalAI-Simready-Kitchen-Assets/resolve/main/Models/appliances/Air_fryer_1.usdz[air_fryer_1.usd]@ |
| ) |
| { |
| } |
| ``` |
|
|
| ## Layout |
|
|
| The repo mirrors the generator's asset tree verbatim — the path here is the |
| path on disk. |
|
|
| | Path | Size | Contents | |
| |---|---|---| |
| | `Materials/` | ~2.41 GiB | 246 PBR texture maps (`.jpg` / `.png`) + 37 `material.json` parameter files | |
| | `Models/` | ~2.89 GiB | 453 `.glb` source meshes + 102 `.usdz` SimReady packages | |
| | `hdri/` | ~765 MiB | 10 environment maps (`.exr` / `.hdr`), 2K–8K | |
|
|
| `Materials/` has two shapes: 37 named-material folders (`material.json` plus |
| 2–3 maps) and 4 texture *pools* — `floor/`, `wall/`, `ceiling/`, |
| `wall_tiles_textures/` — whose leaves are `<name>_<size>_meter/` folders |
| carrying the physical tiling scale in the directory name. |
|
|
| `Models/` is flat within each category: `appliances/`, `backsplash/`, |
| `cabinets/`, `ceiling/`, `clutters/`, `doors/`, `faucets/`, `handles/`, |
| `props/`, `slabs/`. In `appliances/` and `clutters/` every `.glb` has a |
| matching `.usdz` twin; the `.usdz` is the SimReady package (physics APIs, |
| collision approximations, MDL materials) and the `.glb` is the mesh source. |
|
|
| ## SimReady packages |
|
|
| Each `.usdz` is a stored (uncompressed) zip holding a root `.usd`, a |
| `gltf/pbr.mdl`, and `SubUSDs/textures/*`. The root member is declared in |
| `.metadata/com.nvidia.simready.root_usds.json`. Address a prim inside one |
| with USD's package-relative syntax: |
|
|
| ``` |
| <package>.usdz[<root>.usd] |
| ``` |
|
|
| ## Usage |
|
|
| ```python |
| from huggingface_hub import hf_hub_download, snapshot_download |
| |
| # One file. |
| p = hf_hub_download( |
| "imagine-io/PhysicalAI-Simready-Kitchen-Assets", |
| "Models/appliances/Air_fryer_1.usdz", |
| repo_type="dataset", |
| ) |
| |
| # Just the HDRIs. |
| snapshot_download( |
| "imagine-io/PhysicalAI-Simready-Kitchen-Assets", |
| repo_type="dataset", |
| allow_patterns=["hdri/**"], |
| ) |
| ``` |
|
|
| Files are also fetchable anonymously over plain HTTP at |
| `https://huggingface.co/datasets/imagine-io/PhysicalAI-Simready-Kitchen-Assets/resolve/main/<path>`, |
| which is what the reference arcs above rely on. |
|
|
| ## Resolving references |
|
|
| A USD runtime needs an HTTP-capable asset resolver to follow these URLs. |
| **NVIDIA Isaac Sim and Omniverse Kit resolve `https://` asset paths.** Stock |
| OpenUSD with `ArDefaultResolver` (`usdview`, Blender's USD importer) does |
| **not**, and will report the references as unresolved — for those consumers, |
| download the assets locally or use a scene built with assets embedded. |
|
|
| Pin a commit sha rather than `main` if you need a fixed snapshot; `main` |
| moves when assets are updated. |
|
|