File size: 1,479 Bytes
849b59c 9dbedc4 849b59c 9917889 849b59c 9dbedc4 849b59c 9917889 849b59c | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 | ---
language:
- en
tags:
- vision-language-action
- gaming-agent
- fps
- action-chunk
- event-driven-control
license: other
---
# GamePlayer-1.4M
This is the frozen broad multi-game SFT mixture used in the EventChunk-FPS
research lineage.
## Contents
- Train: 1,351,283 conversation rows, 10,677,608 effective assistant turns.
- Validation: 73,980 conversation rows, 586,786 effective assistant turns.
- Total: 1,425,263 rows and 11,264,394 image/action supervision turns.
- 23,509 train and 1,359 validation trajectory groups, with zero reported
train/validation trajectory overlap and zero missing image paths.
- Action horizons: 8, 12, 16, or 24 atomic actions.
The source data comes from [OpenP2P](https://huggingface.co/elefantai/open-p2p), [CrossFPS](https://huggingface.co/datasets/zizhaotong/CrossFPS-train), [CS2](https://huggingface.co/datasets/RekaAI/CS2-10k), [Gaming500](https://huggingface.co/datasets/markov-ai/gaming-500-hours), and a small ViZDoom
success-anchor set we created. You can get the source video from these repo, cause we just provide the frames from codec. See `sft_v16_scale100_mixture.manifest.json` and `validation.json` under `archives/metadata.tar` for exact source and game counts.
## Format
Rows use ShareGPT-style multi-turn conversations. `images` contains one RGB
path per decision; each assistant turn contains a strict action-chunk DSL:
```text
<p>m=... h=... i=...</p>
<a>k=... x=... y=... l=... r=... m=...</a>
...
<eoc>
```
|