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ZK3O402wf1c
|
For me, this matrix
multiplication
|
ZK3O402wf1c
|
says I take one of that column
and two of that column and add.
|
ZK3O402wf1c
|
So this is the way
I would think of it
|
ZK3O402wf1c
|
is one of the first column
and two of the second column
|
ZK3O402wf1c
|
and let's just see what we get.
|
ZK3O402wf1c
|
So in the first component
I'm getting a two and a ten.
|
ZK3O402wf1c
|
I'm getting a twelve there.
|
ZK3O402wf1c
|
In the second component I'm
getting a one and a six,
|
ZK3O402wf1c
|
I'm getting a seven.
|
ZK3O402wf1c
|
So that matrix times that
vector is twelve seven.
|
ZK3O402wf1c
|
Now, you could do
that another way.
|
ZK3O402wf1c
|
You could do it a row at a time.
|
ZK3O402wf1c
|
And you would get this twelve --
and actually I pretty much did
|
ZK3O402wf1c
|
it here --
|
ZK3O402wf1c
|
this way.
|
ZK3O402wf1c
|
Two -- I could take that
row times my vector.
|
ZK3O402wf1c
|
This is the idea
of a dot product.
|
ZK3O402wf1c
|
This vector times this vector,
two times one plus five times
|
ZK3O402wf1c
|
two is the twelve.
|
ZK3O402wf1c
|
This vector times this vector --
one times one plus three times
|
ZK3O402wf1c
|
two is the seven.
|
ZK3O402wf1c
|
So I can do it by rows,
and in each row times
|
ZK3O402wf1c
|
my x is what I'll later
call a dot product.
|
ZK3O402wf1c
|
But I also like to
see it by columns.
|
ZK3O402wf1c
|
I see this as a linear
combination of a column.
|
ZK3O402wf1c
|
So here's my point.
|
ZK3O402wf1c
|
A times x is a combination
of the columns of A.
|
ZK3O402wf1c
|
That's how I hope you will
think of A times x when we need
|
ZK3O402wf1c
|
it.
|
ZK3O402wf1c
|
Right now we've got
-- with small ones,
|
ZK3O402wf1c
|
we can always do it in
different ways, but later,
|
ZK3O402wf1c
|
think of it that way.
|
ZK3O402wf1c
|
Okay.
|
ZK3O402wf1c
|
So that's the picture
for a two by two system.
|
ZK3O402wf1c
|
And if the right-hand side B
happened to be twelve seven,
|
ZK3O402wf1c
|
then of course the correct
solution would be one two.
|
ZK3O402wf1c
|
Okay.
|
ZK3O402wf1c
|
So let me come back next
time to a systematic way,
|
ZK3O402wf1c
|
using elimination,
to find the solution,
|
ZK3O402wf1c
|
if there is one, to a
system of any size and
|
PxCxlsl_YwY
|
So let's start right away with
stuff that we will need to see
|
PxCxlsl_YwY
|
before we can go on to more
advanced things.
|
PxCxlsl_YwY
|
So, hopefully yesterday in
recitation, you heard a bit
|
PxCxlsl_YwY
|
about vectors.
How many of you actually knew
|
PxCxlsl_YwY
|
about vectors before that?
OK, that's the vast majority.
|
PxCxlsl_YwY
|
If you are not one of those
people, well,
|
PxCxlsl_YwY
|
hopefully you'll learn about
vectors right now.
|
PxCxlsl_YwY
|
I'm sorry that the learning
curve will be a bit steeper for
|
PxCxlsl_YwY
|
the first week.
But hopefully,
|
PxCxlsl_YwY
|
you'll adjust fine.
If you have trouble with
|
PxCxlsl_YwY
|
vectors, do go to your
recitation instructor's office
|
PxCxlsl_YwY
|
hours for extra practice if you
feel the need to.
|
PxCxlsl_YwY
|
You will see it's pretty easy.
So, just to remind you,
|
PxCxlsl_YwY
|
a vector is a quantity that has
both a direction and a magnitude
|
PxCxlsl_YwY
|
of length.
|
PxCxlsl_YwY
|
So -- So, concretely the way
you draw a vector is by some
|
PxCxlsl_YwY
|
arrow, like that,
OK?
|
PxCxlsl_YwY
|
And so, it has a length,
and it's pointing in some
|
PxCxlsl_YwY
|
direction.
And, so, now,
|
PxCxlsl_YwY
|
the way that we compute things
with vectors,
|
PxCxlsl_YwY
|
typically, as we introduce a
coordinate system.
|
PxCxlsl_YwY
|
So, if we are in the plane,
x-y-axis, if we are in space,
|
PxCxlsl_YwY
|
x-y-z axis.
So, usually I will try to draw
|
PxCxlsl_YwY
|
my x-y-z axis consistently to
look like this.
|
PxCxlsl_YwY
|
And then, I can represent my
vector in terms of its
|
PxCxlsl_YwY
|
components along the coordinate
axis.
|
PxCxlsl_YwY
|
So, that means when I have this
row, I can ask,
|
PxCxlsl_YwY
|
how much does it go in the x
direction?
|
PxCxlsl_YwY
|
How much does it go in the y
direction?
|
PxCxlsl_YwY
|
How much does it go in the z
direction?
|
PxCxlsl_YwY
|
And, so, let's call this a
vector A.
|
PxCxlsl_YwY
|
So, it's more convention.
When we have a vector quantity,
|
PxCxlsl_YwY
|
we put an arrow on top to
remind us that it's a vector.
|
PxCxlsl_YwY
|
If it's in the textbook,
then sometimes it's in bold
|
PxCxlsl_YwY
|
because it's easier to typeset.
If you've tried in your
|
PxCxlsl_YwY
|
favorite word processor,
bold is easy and vectors are
|
PxCxlsl_YwY
|
not easy.
So, the vector you can try to
|
PxCxlsl_YwY
|
decompose terms of unit vectors
directed along the coordinate
|
PxCxlsl_YwY
|
axis.
So, the convention is there is
|
PxCxlsl_YwY
|
a vector that we call
***amp***lt;i***amp***gt;
|
PxCxlsl_YwY
|
hat that points along the x
axis and has length one.
|
PxCxlsl_YwY
|
There's a vector called
***amp***lt;j***amp***gt;
|
PxCxlsl_YwY
|
hat that does the same along
the y axis,
|
PxCxlsl_YwY
|
and the
***amp***lt;k***amp***gt;
|
PxCxlsl_YwY
|
hat that does the same along
the z axis.
|
PxCxlsl_YwY
|
And, so, we can express any
vector in terms of its
|
PxCxlsl_YwY
|
components.
So, the other notation is
|
PxCxlsl_YwY
|
***amp***lt;a1,
a2, a3 ***amp***gt;
|
PxCxlsl_YwY
|
between these square brackets.
Well, in angular brackets.
|
PxCxlsl_YwY
|
So, the length of a vector we
denote by, if you want,
|
PxCxlsl_YwY
|
it's the same notation as the
absolute value.
|
PxCxlsl_YwY
|
So, that's going to be a
number, as we say,
|
PxCxlsl_YwY
|
now, a scalar quantity.
OK, so, a scalar quantity is a
|
PxCxlsl_YwY
|
usual numerical quantity as
opposed to a vector quantity.
|
PxCxlsl_YwY
|
And, its direction is sometimes
called dir A,
|
PxCxlsl_YwY
|
and that can be obtained just
by scaling the vector down to
|
PxCxlsl_YwY
|
unit length,
for example,
|
PxCxlsl_YwY
|
by dividing it by its length.
So -- Well, there's a lot of
|
PxCxlsl_YwY
|
notation to be learned.
So, for example,
|
PxCxlsl_YwY
|
if I have two points,
P and Q, then I can draw a
|
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