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In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general. Systems with hardware sprites ...
Wikipedia/Sprite_(computer_graphics)
Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card (video card) in combination with a device driver to create the images on the screen. == Types == === Graphics cards === The most important piece of graphics hardware is th...
Wikipedia/Graphics_hardware
Clock rate or clock speed in computing typically refers to the frequency at which the clock generator of a processor can generate pulses used to synchronize the operations of its components. It is used as an indicator of the processor's speed. Clock rate is measured in the SI unit of frequency hertz (Hz). The clock ra...
Wikipedia/Clock_rate
In computer graphics, fixed-function is a term primarily used to describe 3D graphics APIs and GPUs designed prior to the advent of programmable shaders. The term is also used to describe APIs and graphics pipelines that do not allow users to change its underlying processing techniques, hence the word 'fixed'. Fixed-fu...
Wikipedia/Fixed-function
The GeForce 256 is the original release in Nvidia's "GeForce" product line. Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor (RIVA TNT2) by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting...
Wikipedia/GeForce_256
In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read text...
Wikipedia/Unified_shader_model
The GeForce 8 series is the eighth generation of Nvidia's GeForce line of graphics processing units. The third major GPU architecture developed by Nvidia, Tesla represents the company's first unified shader architecture. == Overview == All GeForce 8 Series products are based on Tesla. As with many GPUs, it is importa...
Wikipedia/GeForce_8_series
A graphics processing unit (GPU) is a specialized electronic circuit designed for digital image processing and to accelerate computer graphics, being present either as a discrete video card or embedded on motherboards, mobile phones, personal computers, workstations, and game consoles. GPUs were later found to be usefu...
Wikipedia/Integrated_graphics
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes. Sega imported seco...
Wikipedia/Sega_Model_1
Transform, clipping, and lighting (T&L or TCL) is a term used in computer graphics. == Overview == Transformation is the task of producing a two-dimensional view of a three-dimensional scene. Clipping means only drawing the parts of the scene that will be present in the picture after rendering is completed. Lighting ...
Wikipedia/Transform,_clipping,_and_lighting
AMD Accelerated Processing Unit (APU), formerly known as Fusion, is a series of 64-bit microprocessors from Advanced Micro Devices (AMD), combining a general-purpose AMD64 central processing unit (CPU) and 3D integrated graphics processing unit (IGPU) on a single die. AMD announced the first generation APUs, Llano for ...
Wikipedia/AMD_Accelerated_Processing_Unit
Intel Graphics Technology (GT) is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics. Intel Iris ...
Wikipedia/Intel_Graphics_Technology
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray ...
Wikipedia/Ray_tracing_(graphics)
Texas Instruments Graphics Architecture (TIGA) is a graphics interface standard created by Texas Instruments that defined the software interface to graphics processors. Using this standard, any software written for TIGA should work correctly on a TIGA-compliant graphics interface card. Texas Instrument's TMS34010 and ...
Wikipedia/Texas_Instruments_Graphics_Architecture
A network on a chip or network-on-chip (NoC en-oh-SEE or knock) is a network-based communications subsystem on an integrated circuit ("microchip"), most typically between modules in a system on a chip (SoC). The modules on the IC are typically semiconductor IP cores schematizing various functions of the computer sys...
Wikipedia/Network_on_a_chip
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001, it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process. The...
Wikipedia/GeForce_3
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 50 series, there have been nineteen iterations of the design. In August 2017, Nvidia stated that "there are over 200 million GeForce gamers". The first GeForce products were discrete GPUs...
Wikipedia/GeForce
A network processor is an integrated circuit which has a feature set specifically targeted at the networking application domain. Network processors are typically software programmable devices and would have generic characteristics similar to general purpose central processing units that are commonly used in many differ...
Wikipedia/Network_processor
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface (GUI) to real-time image analysis, but is most often used in reference to interactive 3...
Wikipedia/Real-time_computer_graphics
In computer architecture, shared graphics memory refers to a design where the graphics chip does not have its own dedicated memory, and instead shares the main system RAM with the CPU and other components. This design is used with many integrated graphics solutions to reduce the cost and complexity of the motherboard ...
Wikipedia/Shared_graphics_memory
A graphics library or graphics API is a program library designed to aid in rendering computer graphics to a monitor. This typically involves providing optimized versions of functions that handle common rendering tasks. This can be done purely in software and running on the CPU, common in embedded systems, or being hard...
Wikipedia/Graphics_library
Molecular modeling on GPU is the technique of using a graphics processing unit (GPU) for molecular simulations. In 2007, Nvidia introduced video cards that could be used not only to show graphics but also for scientific calculations. These cards include many arithmetic units (as of 2016, up to 3,584 in Tesla P100) work...
Wikipedia/Molecular_modeling_on_GPU
S3 Graphics, Ltd. was an American computer graphics company. The company sold the Trio, ViRGE, Savage, and Chrome series of graphics processors. Struggling against competition from 3dfx Interactive, ATI and Nvidia, it merged with hardware manufacturer Diamond Multimedia in 1999. The resulting company renamed itself to ...
Wikipedia/S3_Graphics
General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple video ...
Wikipedia/General-purpose_computing_on_graphics_processing_units
The Graphics Device Interface (GDI) is a legacy component of Microsoft Windows responsible for representing graphical objects and transmitting them to output devices such as monitors and printers. It was superseded by DirectDraw API and later Direct2D API. Windows apps use Windows API to interact with GDI, for such tas...
Wikipedia/Graphics_Device_Interface
The RGB color model is an additive color model in which the red, green, and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color mo...
Wikipedia/RGB_color_model
Sega is a video game developer, publisher, and hardware development company headquartered in Tokyo, Japan, with multiple offices around the world. The company's involvement in the arcade game industry began as a Japan-based distributor of coin-operated machines, including pinball games and jukeboxes. Sega imported seco...
Wikipedia/Sega_Model_2
The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. Once a 3D model is generated, the graphics pi...
Wikipedia/Graphics_pipeline
In computer graphics, a video card's pixel fillrate refers to the number of pixels that can be rendered on the screen and written to video memory in one second. Pixel fillrates are given in megapixels per second or in gigapixels per second (in the case of newer cards), and are obtained by multiplying the number of rend...
Wikipedia/Fillrate
3dfx Interactive, Inc. was an American computer hardware company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the mid 1990s to 2000. The company's original product was the Voodoo ...
Wikipedia/Comparison_of_3dfx_graphics_processing_units
4K resolution refers to a horizontal display resolution of approximately 4,000 pixels. Digital television and digital cinematography commonly use several different 4K resolutions. In television and consumer media, 3840 × 2160 (4K UHD) with a 16:9 aspect ratio is the dominant standard, whereas the movie projection indus...
Wikipedia/4K_resolution
A fitness function is a particular type of objective or cost function that is used to summarize, as a single figure of merit, how close a given candidate solution is to achieving the set aims. It is an important component of evolutionary algorithms (EA), such as genetic programming, evolution strategies or genetic algo...
Wikipedia/Fitness_(genetic_algorithm)
In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities. They can all read text...
Wikipedia/Unified_Shader_Model
A memory controller, also known as memory chip controller (MCC) or a memory controller unit (MCU), is a digital circuit that manages the flow of data going to and from a computer's main memory. When a memory controller is integrated into another chip, such as an integral part of a microprocessor, it is usually called a...
Wikipedia/Memory_controller
In graph theory, a cut is a partition of the vertices of a graph into two disjoint subsets. Any cut determines a cut-set, the set of edges that have one endpoint in each subset of the partition. These edges are said to cross the cut. In a connected graph, each cut-set determines a unique cut, and in some cases cuts are...
Wikipedia/Cut_(graph_theory)
Intuitively, an algorithmically random sequence (or random sequence) is a sequence of binary digits that appears random to any algorithm running on a (prefix-free or not) universal Turing machine. The notion can be applied analogously to sequences on any finite alphabet (e.g. decimal digits). Random sequences are key ...
Wikipedia/Algorithmic_randomness
An embedded system is a specialized computer system—a combination of a computer processor, computer memory, and input/output peripheral devices—that has a dedicated function within a larger mechanical or electronic system. It is embedded as part of a complete device often including electrical or electronic hardware and...
Wikipedia/Embedded_systems
Chemical reaction network theory is an area of applied mathematics that attempts to model the behaviour of real-world chemical systems. Since its foundation in the 1960s, it has attracted a growing research community, mainly due to its applications in biochemistry and theoretical chemistry. It has also attracted intere...
Wikipedia/Chemical_reaction_network
A cryptographically secure pseudorandom number generator (CSPRNG) or cryptographic pseudorandom number generator (CPRNG) is a pseudorandom number generator (PRNG) with properties that make it suitable for use in cryptography. It is also referred to as a cryptographic random number generator (CRNG). == Background == ...
Wikipedia/Cryptographically_secure_pseudo-random_number_generator
Pocklington's algorithm is a technique for solving a congruence of the form x 2 ≡ a ( mod p ) , {\displaystyle x^{2}\equiv...
Wikipedia/Pocklington's_algorithm
In computer science and graph theory, Karger's algorithm is a randomized algorithm to compute a minimum cut of a connected graph. It was invented by David Karger and first published in 1993. The idea of the algorithm is based on the concept of contraction of an edge ( u , ...
Wikipedia/Karger's_algorithm
In mathematics and computer science, the method of conditional probabilities is a systematic method for converting non-constructive probabilistic existence proofs into efficient deterministic algorithms that explicitly construct the desired object. Often, the probabilistic method is used to prove the existence of mathe...
Wikipedia/Method_of_conditional_probabilities
In computational complexity theory, Yao's principle (also called Yao's minimax principle or Yao's lemma) relates the performance of randomized algorithms to deterministic (non-random) algorithms. It states that, for certain classes of algorithms, and certain measures of the performance of the algorithms, the following ...
Wikipedia/Randomized_algorithms_as_zero-sum_games
In analysis of algorithms, probabilistic analysis of algorithms is an approach to estimate the computational complexity of an algorithm or a computational problem. It starts from an assumption about a probabilistic distribution of the set of all possible inputs. This assumption is then used to design an efficient algor...
Wikipedia/Probabilistic_analysis_of_algorithms
Competitive analysis is a method invented for analyzing online algorithms, in which the performance of an online algorithm (which must satisfy an unpredictable sequence of requests, completing each request without being able to see the future) is compared to the performance of an optimal offline algorithm that can view...
Wikipedia/Competitive_analysis_(online_algorithm)
Atlantic City algorithm is a probabilistic polynomial time algorithm (PP Complexity Class) that answers correctly at least 75% of the time (or, in some versions, some other value greater than 50%). The term "Atlantic City" was first introduced in 1982 by J. Finn in an unpublished manuscript entitled Comparison of proba...
Wikipedia/Atlantic_City_algorithm
In mathematics, the probabilistic method is a nonconstructive method, primarily used in combinatorics and pioneered by Paul Erdős, for proving the existence of a prescribed kind of mathematical object. It works by showing that if one randomly chooses objects from a specified class, the probability that the result is of...
Wikipedia/Probabilistic_method
In mathematics, discrepancy theory describes the deviation of a situation from the state one would like it to be in. It is also called the theory of irregularities of distribution. This refers to the theme of classical discrepancy theory, namely distributing points in some space such that they are evenly distributed wi...
Wikipedia/Discrepancy_theory
The approximate counting algorithm allows the counting of a large number of events using a small amount of memory. Invented in 1977 by Robert Morris of Bell Labs, it uses probabilistic techniques to increment the counter. It was fully analyzed in the early 1980s by Philippe Flajolet of INRIA Rocquencourt, who coined ...
Wikipedia/Approximate_counting_algorithm
In mathematics, motivic L-functions are a generalization of Hasse–Weil L-functions to general motives over global fields. The local L-factor at a finite place v is similarly given by the characteristic polynomial of a Frobenius element at v acting on the v-inertial invariants of the v-adic realization of the motive. Fo...
Wikipedia/Motivic_L-function
The Journal of Number Theory (JNT) is a monthly peer-reviewed scientific journal covering all aspects of number theory. The journal was established in 1969 by R.P. Bambah, P. Roquette, A. Ross, A. Woods, and H. Zassenhaus (Ohio State University). It is currently published monthly by Elsevier and the editor-in-chief is ...
Wikipedia/Journal_of_Number_Theory
In mathematics, the prime zeta function is an analogue of the Riemann zeta function, studied by Glaisher (1891). It is defined as the following infinite series, which converges for ℜ ( s ) > 1 {\displaystyle \Re (s)>1} : ...
Wikipedia/Prime_zeta_function
In mathematics, the Riemann xi function is a variant of the Riemann zeta function, and is defined so as to have a particularly simple functional equation. The function is named in honour of Bernhard Riemann. == Definition == Riemann's original lower-case "xi"-function, ξ {\disp...
Wikipedia/Riemann_Xi_function
In mathematics, the Z function is a function used for studying the Riemann zeta function along the critical line where the argument is one-half. It is also called the Riemann–Siegel Z function, the Riemann–Siegel zeta function, the Hardy function, the Hardy Z function and the Hardy zeta function. It can be defined in t...
Wikipedia/Z_function
The Möbius function μ ( n ) {\displaystyle \mu (n)} is a multiplicative function in number theory introduced by the German mathematician August Ferdinand Möbius (also transliterated Moebius) in 1832. It is ubiquitous in elementary and analytic number t...
Wikipedia/Möbius_function
In mathematics, the main conjecture of Iwasawa theory is a deep relationship between p-adic L-functions and ideal class groups of cyclotomic fields, proved by Kenkichi Iwasawa for primes satisfying the Kummer–Vandiver conjecture and proved for all primes by Mazur and Wiles (1984). The Herbrand–Ribet theorem and the Gra...
Wikipedia/Main_conjecture_of_Iwasawa_theory
Comptes rendus de l'Académie des Sciences (French pronunciation: [kɔ̃t ʁɑ̃dy də lakademi de sjɑ̃s], Proceedings of the Academy of Sciences), or simply Comptes rendus, is a French scientific journal published since 1835. It is the proceedings of the French Academy of Sciences. It is currently split into seven sections, ...
Wikipedia/Comptes_rendus_hebdomadaires_des_séances_de_l'Académie_des_Sciences
In mathematics, the study of special values of L-functions is a subfield of number theory devoted to generalising formulae such as the Leibniz formula for π, namely 1 − 1 3 + ...
Wikipedia/Special_values_of_L-functions
In mathematics, the Ramanujan conjecture, due to Srinivasa Ramanujan (1916, p. 176), states that Ramanujan's tau function given by the Fourier coefficients τ(n) of the cusp form Δ(z) of weight 12 Δ ( z ) = ∑ n ...
Wikipedia/Ramanujan–Petersson_conjecture
In mathematics, the arithmetic zeta function is a zeta function associated with a scheme of finite type over integers. The arithmetic zeta function generalizes the Riemann zeta function and Dedekind zeta function to higher dimensions. The arithmetic zeta function is one of the most-fundamental objects of number theory....
Wikipedia/Arithmetic_zeta_function
In mathematics, the Odlyzko–Schönhage algorithm is a fast algorithm for evaluating the Riemann zeta function at many points, introduced by (Odlyzko & Schönhage 1988). The main point is the use of the fast Fourier transform to speed up the evaluation of a finite Dirichlet series of length N at O(N) equally spaced val...
Wikipedia/Odlyzko–Schönhage_algorithm
In mathematics, the Hasse–Weil zeta function attached to an algebraic variety V defined over an algebraic number field K is a meromorphic function on the complex plane defined in terms of the number of points on the variety after reducing modulo each prime number p. It is a global L-function defined as an Euler product...
Wikipedia/Hasse–Weil_zeta_function
In mathematics, the Hurwitz zeta function is one of the many zeta functions. It is formally defined for complex variables s with Re(s) > 1 and a ≠ 0, −1, −2, … by ζ ( s , a ) = ∑ n = ...
Wikipedia/Hurwitz_zeta_function
In mathematics, a p-adic zeta function, or more generally a p-adic L-function, is a function analogous to the Riemann zeta function, or more general L-functions, but whose domain and target are p-adic (where p is a prime number). For example, the domain could be the p-adic integers Zp, a profinite p-group, or a p-adic ...
Wikipedia/P-adic_L-function
In mathematics, Riemann's differential equation, named after Bernhard Riemann, is a generalization of the hypergeometric differential equation, allowing the regular singular points to occur anywhere on the Riemann sphere, rather than merely at 0, 1, and ∞ {\displaystyle \infty }...
Wikipedia/Riemann's_differential_equation
In mathematics and theoretical physics, zeta function regularization is a type of regularization or summability method that assigns finite values to divergent sums or products, and in particular can be used to define determinants and traces of some self-adjoint operators. The technique is now commonly applied to proble...
Wikipedia/Zeta_function_regularization
Riemann (pronounced REE mahn) is a lunar impact crater that is located near the northeastern limb of the Moon, and can just be observed edge-on when libration effects bring it into sight. It lies to the east-northeast of the large walled plain Gauss. To the southeast, beyond sight on the far side, is the crater Vestine...
Wikipedia/Riemann_(crater)
In mathematics, the Clausen function, introduced by Thomas Clausen (1832), is a transcendental, special function of a single variable. It can variously be expressed in the form of a definite integral, a trigonometric series, and various other forms. It is intimately connected with the polylogarithm, inverse tangent int...
Wikipedia/Clausen_function
In mathematics, the multiple zeta functions are generalizations of the Riemann zeta function, defined by ζ ( s 1 , … , s k ) ...
Wikipedia/Multiple_zeta_functions
In number theory, a Hecke character is a generalisation of a Dirichlet character, introduced by Erich Hecke to construct a class of L-functions larger than Dirichlet L-functions, and a natural setting for the Dedekind zeta-functions and certain others which have functional equations analogous to that of the Riemann zet...
Wikipedia/L-function_with_Grössencharakter
In mathematics, the hypergeometric function of a matrix argument is a generalization of the classical hypergeometric series. It is a function defined by an infinite summation which can be used to evaluate certain multivariate integrals. Hypergeometric functions of a matrix argument have applications in random matrix th...
Wikipedia/Hypergeometric_function_of_a_matrix_argument
In mathematics, the universality of zeta functions is the remarkable ability of the Riemann zeta function and other similar functions (such as the Dirichlet L-functions) to approximate arbitrary non-vanishing holomorphic functions arbitrarily well. The universality of the Riemann zeta function was first proven by Serge...
Wikipedia/Zeta_function_universality
In mathematics, the local zeta function Z(V, s) (sometimes called the congruent zeta function or the Hasse–Weil zeta function) is defined as Z ( V , s ) = exp ⁡ ( ∑ ...
Wikipedia/Local_zeta_function
In mathematics, the study of special values of L-functions is a subfield of number theory devoted to generalising formulae such as the Leibniz formula for π, namely 1 − 1 3 + ...
Wikipedia/Bloch–Kato_conjecture_(L-functions)
In mathematics, an Artin L-function is a type of Dirichlet series associated to a linear representation ρ of a Galois group G. These functions were introduced in 1923 by Emil Artin, in connection with his research into class field theory. Their fundamental properties, in particular the Artin conjecture described below,...
Wikipedia/Artin_conjecture_(L-functions)
In mathematics, the polygamma function of order m is a meromorphic function on the complex numbers C {\displaystyle \mathbb {C} } defined as the (m + 1)th derivative of the logarithm of the gamma function: ψ ...
Wikipedia/Polygamma_function
In mathematics, in the area of analytic number theory, the Dirichlet eta function is defined by the following Dirichlet series, which converges for any complex number having real part > 0: η ( s ) = ∑ n = ...
Wikipedia/Dirichlet_eta_function
In mathematics, the study of special values of L-functions is a subfield of number theory devoted to generalising formulae such as the Leibniz formula for π, namely 1 − 1 3 + ...
Wikipedia/Beilinson_conjectures
In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number n is denoted n3, using a superscript 3, for example 23 = 8. The cube operation can also be defined for any other mathematical expression, for example (x + 1)3. The...
Wikipedia/Cube_(algebra)
Leonhard Euler proved the Euler product formula for the Riemann zeta function in his thesis Variae observationes circa series infinitas (Various Observations about Infinite Series), published by St Petersburg Academy in 1737. == The Euler product formula == The Euler product formula for the Riemann zeta function read...
Wikipedia/Proof_of_the_Euler_product_formula_for_the_Riemann_zeta_function
In mathematics, the Riemann zeta function is a function in complex analysis, which is also important in number theory. It is often denoted ζ ( s ) {\displaystyle \zeta (s)} and is named after the mathematician Bernhard Riemann. When the argument ...
Wikipedia/Particular_values_of_the_Riemann_zeta_function
The term figurate number is used by different writers for members of different sets of numbers, generalizing from triangular numbers to different shapes (polygonal numbers) and different dimensions (polyhedral numbers). The ancient Greek mathematicians already considered triangular numbers, polygonal numbers, tetrahedr...
Wikipedia/Figurate_number
The Geography (Ancient Greek: Γεωγραφικὴ Ὑφήγησις, Geōgraphikḕ Hyphḗgēsis, lit. "Geographical Guidance"), also known by its Latin names as the Geographia and the Cosmographia, is a gazetteer, an atlas, and a treatise on cartography, compiling the geographical knowledge of the 2nd-century Roman Empire. Originally writte...
Wikipedia/Geographia_(Ptolemy)
Infographics (a clipped compound of "information" and "graphics") are graphic visual representations of information, data, or knowledge intended to present information quickly and clearly. They can improve cognition by using graphics to enhance the human visual system's ability to see patterns and trends. Similar pur...
Wikipedia/Infographics
In computing, data transformation is the process of converting data from one format or structure into another format or structure. It is a fundamental aspect of most data integration and data management tasks such as data wrangling, data warehousing, data integration and application integration. Data transformation can...
Wikipedia/Data_transformation
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images). CGI both refers to 2D computer graphics and (more ...
Wikipedia/Computer-generated_images
3D computer graphics, sometimes called CGI, 3D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes...
Wikipedia/3-D_computer_graphics
In computer graphics, level of detail (LOD) refers to the complexity of a 3D model representation. LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing...
Wikipedia/Level_of_detail_(computer_graphics)
Graphical perception is the human capacity for visually interpreting information on graphs and charts. Both quantitative and qualitative information can be said to be encoded into the image, and the human capacity to interpret it is sometimes called decoding. The importance of human graphical perception, what we discer...
Wikipedia/Graphical_perception
Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interch...
Wikipedia/Framerate
Visualization (or visualisation ), also known as graphics visualization, is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. from history include...
Wikipedia/Visualization_(computer_graphics)
ACM SIGGRAPH is the international Association for Computing Machinery's Special Interest Group on Computer Graphics and Interactive Techniques based in New York. It was founded in 1969 by Andy van Dam (its direct predecessor, ACM SICGRAPH was founded two years earlier in 1967). ACM SIGGRAPH convenes the annual SIGGRAPH...
Wikipedia/ACM_SIGGRAPH
In mathematics, the Bogomolov conjecture is a conjecture, named after Fedor Bogomolov, in arithmetic geometry about algebraic curves that generalizes the Manin–Mumford conjecture in arithmetic geometry. The conjecture was proven by Emmanuel Ullmo and Shou-Wu Zhang in 1998 using Arakelov theory. A further generalization...
Wikipedia/Bogomolov_conjecture
In computer science, analysis of parallel algorithms is the process of finding the computational complexity of algorithms executed in parallel – the amount of time, storage, or other resources needed to execute them. In many respects, analysis of parallel algorithms is similar to the analysis of sequential algorithms, ...
Wikipedia/Analysis_of_parallel_algorithms
In computing, a system resource, or simply resource, is any physical or virtual component of limited availability that is accessible to a computer. All connected devices and internal system components are resources. Virtual system resources include files (concretely file handles), network connections (concretely networ...
Wikipedia/Resource_(computer_science)
In computer science, the iterated logarithm of n {\displaystyle n} , written log* n {\displaystyle n} (usually read "log star"), is the number of times the logarithm function must be iteratively applied before the result is less tha...
Wikipedia/Iterated_logarithm
A hybrid algorithm is an algorithm that combines two or more other algorithms that solve the same problem, either choosing one based on some characteristic of the data, or switching between them over the course of the algorithm. This is generally done to combine desired features of each, so that the overall algorithm i...
Wikipedia/Hybrid_algorithm
In the analysis of algorithms, the master theorem for divide-and-conquer recurrences provides an asymptotic analysis for many recurrence relations that occur in the analysis of divide-and-conquer algorithms. The approach was first presented by Jon Bentley, Dorothea Blostein (née Haken), and James B. Saxe in 1980, where...
Wikipedia/Master_theorem_(analysis_of_algorithms)
Clamshell design is a form factor commonly used in the design of electronic devices and other manufactured objects. It is inspired by the morphology of the clam. The form factor has been applied to handheld game consoles, mobile phones (where it is often called a "flip phone"), and especially laptop computers. Clamshel...
Wikipedia/Clamshell_design
In number theory, the Dirichlet hyperbola method is a technique to evaluate the sum F ( n ) = ∑ k = 1 n f ( k )...
Wikipedia/Dirichlet_hyperbola_method