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IssuesEvent
2020-05-29 14:38:36
keepassxreboot/keepassxc
https://api.github.com/repos/keepassxreboot/keepassxc
closed
Replace or augment existing database icons
high priority :rotating_light: user interface
> Can we find adequate replacements for the entry and group icons as well? That used to be the blocker in my previous attempts at doing this. They are extremely low-resolution and its an enormous amount of work to find alternatives. _Originally posted by @phoerious in https://github.com/keepassxreboot/keepassxc/issues/122#issuecomment-569486539_ The current set of default database icons are 16x16 pixels and from a bygone era of computing. We should offer our users a modern set of equivalent icons, at their choice. This can be controlled from within the application settings or within the settings of each individual database. Existing databases would reference the existing icon set until the user decided to change it. New databases will reference the new icon set by default. ![image](https://user-images.githubusercontent.com/2809491/71557418-e8ff1d80-2a13-11ea-86ea-66aee21612c8.png) ![image](https://user-images.githubusercontent.com/2809491/71557443-4abf8780-2a14-11ea-9cd3-32fedaf12afe.png)
1.0
Replace or augment existing database icons - > Can we find adequate replacements for the entry and group icons as well? That used to be the blocker in my previous attempts at doing this. They are extremely low-resolution and its an enormous amount of work to find alternatives. _Originally posted by @phoerious in https://github.com/keepassxreboot/keepassxc/issues/122#issuecomment-569486539_ The current set of default database icons are 16x16 pixels and from a bygone era of computing. We should offer our users a modern set of equivalent icons, at their choice. This can be controlled from within the application settings or within the settings of each individual database. Existing databases would reference the existing icon set until the user decided to change it. New databases will reference the new icon set by default. ![image](https://user-images.githubusercontent.com/2809491/71557418-e8ff1d80-2a13-11ea-86ea-66aee21612c8.png) ![image](https://user-images.githubusercontent.com/2809491/71557443-4abf8780-2a14-11ea-9cd3-32fedaf12afe.png)
priority
replace or augment existing database icons can we find adequate replacements for the entry and group icons as well that used to be the blocker in my previous attempts at doing this they are extremely low resolution and its an enormous amount of work to find alternatives originally posted by phoerious in the current set of default database icons are pixels and from a bygone era of computing we should offer our users a modern set of equivalent icons at their choice this can be controlled from within the application settings or within the settings of each individual database existing databases would reference the existing icon set until the user decided to change it new databases will reference the new icon set by default
1
471,861
13,612,007,604
IssuesEvent
2020-09-23 09:39:59
georchestra/mapstore2-georchestra
https://api.github.com/repos/georchestra/mapstore2-georchestra
opened
Provide PR to georchestra for changes in the header
Priority: High
Changes documented in the georchestra documentation for the Header application [here](https://docs.georchestra.geo-solutions.it/en/latest/georchestra_integration/index.html#update-header-application-index-to-link-to-mapstore) must be provided [here](https://github.com/georchestra/georchestra/blob/master/header/src/main/webapp/WEB-INF/jsp/index.jsp) with a PR.
1.0
Provide PR to georchestra for changes in the header - Changes documented in the georchestra documentation for the Header application [here](https://docs.georchestra.geo-solutions.it/en/latest/georchestra_integration/index.html#update-header-application-index-to-link-to-mapstore) must be provided [here](https://github.com/georchestra/georchestra/blob/master/header/src/main/webapp/WEB-INF/jsp/index.jsp) with a PR.
priority
provide pr to georchestra for changes in the header changes documented in the georchestra documentation for the header application must be provided with a pr
1
724,037
24,915,817,552
IssuesEvent
2022-10-30 11:40:55
sharanoth/guidedflame
https://api.github.com/repos/sharanoth/guidedflame
closed
Profile Picture not appearing
bug priority:high
**Bug description** The profile picture does not appear when navigating to the about me section **Relevant information:** - OS: [e.g. iOS] - Browser [e.g. chrome, safari] **To Reproduce** Steps to reproduce the behavior: 1. Click on 'about me' **Expected behavior** For the profile picture to appear, like the rest of the bio elements **[Optional] Additional context** N/A
1.0
Profile Picture not appearing - **Bug description** The profile picture does not appear when navigating to the about me section **Relevant information:** - OS: [e.g. iOS] - Browser [e.g. chrome, safari] **To Reproduce** Steps to reproduce the behavior: 1. Click on 'about me' **Expected behavior** For the profile picture to appear, like the rest of the bio elements **[Optional] Additional context** N/A
priority
profile picture not appearing bug description the profile picture does not appear when navigating to the about me section relevant information os browser to reproduce steps to reproduce the behavior click on about me expected behavior for the profile picture to appear like the rest of the bio elements additional context n a
1
467,294
13,445,399,571
IssuesEvent
2020-09-08 11:20:26
onaio/reveal-frontend
https://api.github.com/repos/onaio/reveal-frontend
closed
RVL-1144 - Plan Assignment should only be at Operational Area for Thailand
Priority: High Reveal-DSME
- [ ] We need to enforce team assignment to happen only happen at operational area and not at any higher levels.
1.0
RVL-1144 - Plan Assignment should only be at Operational Area for Thailand - - [ ] We need to enforce team assignment to happen only happen at operational area and not at any higher levels.
priority
rvl plan assignment should only be at operational area for thailand we need to enforce team assignment to happen only happen at operational area and not at any higher levels
1
439,372
12,681,876,398
IssuesEvent
2020-06-19 16:12:44
geosolutions-it/MapStore2
https://api.github.com/repos/geosolutions-it/MapStore2
closed
Confirmation dialog for geostory
Accepted GeoStory Priority: High enhancement
## Description <!-- A few sentences describing new feature --> <!-- screenshot, video, or link to mockup/prototype are welcome --> - A confirmation dialog is needed if there are pending changes to the story and the user click on home button for example **What kind of improvement you want to add?** (check one with "x", remove the others) - [ ] Minor changes to existing features - [ ] Code style update (formatting, local variables) - [ ] Refactoring (no functional changes, no api changes) - [ ] Build related changes - [ ] CI related changes - [ ] Other... Please describe: ## Other useful information
1.0
Confirmation dialog for geostory - ## Description <!-- A few sentences describing new feature --> <!-- screenshot, video, or link to mockup/prototype are welcome --> - A confirmation dialog is needed if there are pending changes to the story and the user click on home button for example **What kind of improvement you want to add?** (check one with "x", remove the others) - [ ] Minor changes to existing features - [ ] Code style update (formatting, local variables) - [ ] Refactoring (no functional changes, no api changes) - [ ] Build related changes - [ ] CI related changes - [ ] Other... Please describe: ## Other useful information
priority
confirmation dialog for geostory description a confirmation dialog is needed if there are pending changes to the story and the user click on home button for example what kind of improvement you want to add check one with x remove the others minor changes to existing features code style update formatting local variables refactoring no functional changes no api changes build related changes ci related changes other please describe other useful information
1
481,570
13,889,133,173
IssuesEvent
2020-10-19 07:26:58
visual-framework/vf-core
https://api.github.com/repos/visual-framework/vf-core
closed
'on localhost' banner is a tad annoying in window previews.
Priority: High Type: Bug
When visiting any page of `vf-core` when running locally both the 'page' you visit and the iframe 'page' of the component that is nested inside have a little fixed banner telling us we're on local. This gets a little annoying and makes developing certain components in the details view unworkable. ![Screenshot 2020-09-15 at 09 05 13](https://user-images.githubusercontent.com/925197/93183473-f0499100-f732-11ea-84b4-22b215fa3517.png)
1.0
'on localhost' banner is a tad annoying in window previews. - When visiting any page of `vf-core` when running locally both the 'page' you visit and the iframe 'page' of the component that is nested inside have a little fixed banner telling us we're on local. This gets a little annoying and makes developing certain components in the details view unworkable. ![Screenshot 2020-09-15 at 09 05 13](https://user-images.githubusercontent.com/925197/93183473-f0499100-f732-11ea-84b4-22b215fa3517.png)
priority
on localhost banner is a tad annoying in window previews when visiting any page of vf core when running locally both the page you visit and the iframe page of the component that is nested inside have a little fixed banner telling us we re on local this gets a little annoying and makes developing certain components in the details view unworkable
1
363,345
10,741,071,362
IssuesEvent
2019-10-29 19:28:07
eriq-augustine/test-issue-copy
https://api.github.com/repos/eriq-augustine/test-issue-copy
opened
[CLOSED] Weight Learning with Arithmetic Negative Prior Crashes
Difficulty - Hard Priority - High Type - Bug
<a href="https://github.com/eriq-augustine"><img src="https://avatars0.githubusercontent.com/u/337857?v=4" align="left" width="96" height="96" hspace="10"></img></a> **Issue by [eriq-augustine](https://github.com/eriq-augustine)** _Sunday Oct 08, 2017 at 11:15 GMT_ _Originally opened as https://github.com/eriq-augustine/psl/issues/109_ ---- To reproduce, just take any psl-example (easy lp cli in this example), and change the prior from logical: ``` 5: !Knows(P1,P2) ^2 ``` to arithmetic: ``` 5: Knows(P1,P2) = 0.0 ^2 ``` We get an exception like this: ``` Unexpected exception! java.lang.NullPointerException at org.linqs.psl.reasoner.admm.ADMMReasoner.changedGroundKernelWeight(ADMMReasoner.java:228) at org.linqs.psl.reasoner.admm.ADMMReasoner.changedGroundKernelWeights(ADMMReasoner.java:239) at org.linqs.psl.application.learning.weight.maxlikelihood.VotedPerceptron.doLearn(VotedPerceptron.java:287) at org.linqs.psl.application.learning.weight.WeightLearningApplication.learn(WeightLearningApplication.java:120) at org.linqs.psl.cli.Launcher.run(Launcher.java:241) at org.linqs.psl.cli.Launcher.main(Launcher.java:351) ```
1.0
[CLOSED] Weight Learning with Arithmetic Negative Prior Crashes - <a href="https://github.com/eriq-augustine"><img src="https://avatars0.githubusercontent.com/u/337857?v=4" align="left" width="96" height="96" hspace="10"></img></a> **Issue by [eriq-augustine](https://github.com/eriq-augustine)** _Sunday Oct 08, 2017 at 11:15 GMT_ _Originally opened as https://github.com/eriq-augustine/psl/issues/109_ ---- To reproduce, just take any psl-example (easy lp cli in this example), and change the prior from logical: ``` 5: !Knows(P1,P2) ^2 ``` to arithmetic: ``` 5: Knows(P1,P2) = 0.0 ^2 ``` We get an exception like this: ``` Unexpected exception! java.lang.NullPointerException at org.linqs.psl.reasoner.admm.ADMMReasoner.changedGroundKernelWeight(ADMMReasoner.java:228) at org.linqs.psl.reasoner.admm.ADMMReasoner.changedGroundKernelWeights(ADMMReasoner.java:239) at org.linqs.psl.application.learning.weight.maxlikelihood.VotedPerceptron.doLearn(VotedPerceptron.java:287) at org.linqs.psl.application.learning.weight.WeightLearningApplication.learn(WeightLearningApplication.java:120) at org.linqs.psl.cli.Launcher.run(Launcher.java:241) at org.linqs.psl.cli.Launcher.main(Launcher.java:351) ```
priority
weight learning with arithmetic negative prior crashes issue by sunday oct at gmt originally opened as to reproduce just take any psl example easy lp cli in this example and change the prior from logical knows to arithmetic knows we get an exception like this unexpected exception java lang nullpointerexception at org linqs psl reasoner admm admmreasoner changedgroundkernelweight admmreasoner java at org linqs psl reasoner admm admmreasoner changedgroundkernelweights admmreasoner java at org linqs psl application learning weight maxlikelihood votedperceptron dolearn votedperceptron java at org linqs psl application learning weight weightlearningapplication learn weightlearningapplication java at org linqs psl cli launcher run launcher java at org linqs psl cli launcher main launcher java
1
61,424
3,145,657,807
IssuesEvent
2015-09-14 19:03:34
HubTurbo/HubTurbo
https://api.github.com/repos/HubTurbo/HubTurbo
closed
Keep track of ETags for issues
aspect-api aspect-performance priority.high type.enhancement
To use when getting issue comments and events. Helps with API usage (related to #765).
1.0
Keep track of ETags for issues - To use when getting issue comments and events. Helps with API usage (related to #765).
priority
keep track of etags for issues to use when getting issue comments and events helps with api usage related to
1
670,770
22,703,380,714
IssuesEvent
2022-07-05 12:45:34
pytorch/pytorch
https://api.github.com/repos/pytorch/pytorch
closed
`rrelu` gives wrong gradient on cuda for particular inputs
high priority module: autograd module: nn module: cuda triaged
### 🐛 Describe the bug `rrelu` gives wrong gradient on cuda for particular inputs ```python import torch def get_fn(): lower = -2.9 upper = -2.7 training = True def fn(input): fn_res = torch.nn.functional.rrelu(input, lower=lower, upper=upper, training=training) return fn_res return fn input_tensor = torch.tensor([0.1250, 0.4313], dtype=torch.float64) fn = get_fn() try: input = input_tensor.clone().detach().to('cuda').requires_grad_() torch.autograd.gradcheck(fn, (input), check_sparse_nnz=False, atol=0.01, rtol=0.01, check_forward_ad=False, check_backward_ad=True, check_batched_grad=False) except Exception as e: print(e) # Jacobian mismatch for output 0 with respect to input 0, # numerical:tensor([[1.0000, 0.0000], # [0.0000, 1.0000]], device='cuda:0', dtype=torch.float64) # analytical:tensor([[0., 0.], # [0., 0.]], device='cuda:0', dtype=torch.float64) ``` Obviously, the gradient shouldn't be 0 since the input tensor is greater than 0. This cannot reproduce on cpu. ### Versions pytorch: 1.11.0 cuda: 11.3 RTX 6000 cc @ezyang @gchanan @zou3519 @albanD @gqchen @pearu @nikitaved @soulitzer @Lezcano @Varal7 @mruberry @jbschlosser @walterddr @kshitij12345 @saketh-are @ngimel
1.0
`rrelu` gives wrong gradient on cuda for particular inputs - ### 🐛 Describe the bug `rrelu` gives wrong gradient on cuda for particular inputs ```python import torch def get_fn(): lower = -2.9 upper = -2.7 training = True def fn(input): fn_res = torch.nn.functional.rrelu(input, lower=lower, upper=upper, training=training) return fn_res return fn input_tensor = torch.tensor([0.1250, 0.4313], dtype=torch.float64) fn = get_fn() try: input = input_tensor.clone().detach().to('cuda').requires_grad_() torch.autograd.gradcheck(fn, (input), check_sparse_nnz=False, atol=0.01, rtol=0.01, check_forward_ad=False, check_backward_ad=True, check_batched_grad=False) except Exception as e: print(e) # Jacobian mismatch for output 0 with respect to input 0, # numerical:tensor([[1.0000, 0.0000], # [0.0000, 1.0000]], device='cuda:0', dtype=torch.float64) # analytical:tensor([[0., 0.], # [0., 0.]], device='cuda:0', dtype=torch.float64) ``` Obviously, the gradient shouldn't be 0 since the input tensor is greater than 0. This cannot reproduce on cpu. ### Versions pytorch: 1.11.0 cuda: 11.3 RTX 6000 cc @ezyang @gchanan @zou3519 @albanD @gqchen @pearu @nikitaved @soulitzer @Lezcano @Varal7 @mruberry @jbschlosser @walterddr @kshitij12345 @saketh-are @ngimel
priority
rrelu gives wrong gradient on cuda for particular inputs 🐛 describe the bug rrelu gives wrong gradient on cuda for particular inputs python import torch def get fn lower upper training true def fn input fn res torch nn functional rrelu input lower lower upper upper training training return fn res return fn input tensor torch tensor dtype torch fn get fn try input input tensor clone detach to cuda requires grad torch autograd gradcheck fn input check sparse nnz false atol rtol check forward ad false check backward ad true check batched grad false except exception as e print e jacobian mismatch for output with respect to input numerical tensor device cuda dtype torch analytical tensor device cuda dtype torch obviously the gradient shouldn t be since the input tensor is greater than this cannot reproduce on cpu versions pytorch cuda rtx cc ezyang gchanan alband gqchen pearu nikitaved soulitzer lezcano mruberry jbschlosser walterddr saketh are ngimel
1
386,035
11,430,605,554
IssuesEvent
2020-02-04 10:24:53
luna/enso
https://api.github.com/repos/luna/enso
closed
Starting Subset of LSP - Part 4
Category: Tooling Change: Non-Breaking Difficulty: Intermediate Priority: High Type: Enhancement
### Summary In order to start building proper language server functionality, we need to actually have a working language server. This issue pertains to building out the minimal subset of functionality needed in the language server and gateway such that the GUI can communicate with a running enso engine, set up the connection, and echange messages that update the shared file state. ### Value This is the initial building block for the whole Enso Engine component, and will allow the GUI to start integrating basic text editor functionality as soon as possible. ### Specification - [ ] It is _very important_ to ensure that we are permissive with what we accept. If we recieve messages we don't recognise, or fields in messages that we don't recognise, this should not be a reason to fail and instead should be handled gracefully. - [ ] For all of the client _and_ server capabilities, document _in the codebase_ what each of them means, and link to the appropriate portion of the LSP spec. ### Acceptance Criteria & Test Cases - We have a working language server which is capable of synchronising textual state with the IDE, and maintaining that state. - This functionality is tested _in isolation_ through a dummy client endpoint, and does not require the IDE for testing.
1.0
Starting Subset of LSP - Part 4 - ### Summary In order to start building proper language server functionality, we need to actually have a working language server. This issue pertains to building out the minimal subset of functionality needed in the language server and gateway such that the GUI can communicate with a running enso engine, set up the connection, and echange messages that update the shared file state. ### Value This is the initial building block for the whole Enso Engine component, and will allow the GUI to start integrating basic text editor functionality as soon as possible. ### Specification - [ ] It is _very important_ to ensure that we are permissive with what we accept. If we recieve messages we don't recognise, or fields in messages that we don't recognise, this should not be a reason to fail and instead should be handled gracefully. - [ ] For all of the client _and_ server capabilities, document _in the codebase_ what each of them means, and link to the appropriate portion of the LSP spec. ### Acceptance Criteria & Test Cases - We have a working language server which is capable of synchronising textual state with the IDE, and maintaining that state. - This functionality is tested _in isolation_ through a dummy client endpoint, and does not require the IDE for testing.
priority
starting subset of lsp part summary in order to start building proper language server functionality we need to actually have a working language server this issue pertains to building out the minimal subset of functionality needed in the language server and gateway such that the gui can communicate with a running enso engine set up the connection and echange messages that update the shared file state value this is the initial building block for the whole enso engine component and will allow the gui to start integrating basic text editor functionality as soon as possible specification it is very important to ensure that we are permissive with what we accept if we recieve messages we don t recognise or fields in messages that we don t recognise this should not be a reason to fail and instead should be handled gracefully for all of the client and server capabilities document in the codebase what each of them means and link to the appropriate portion of the lsp spec acceptance criteria test cases we have a working language server which is capable of synchronising textual state with the ide and maintaining that state this functionality is tested in isolation through a dummy client endpoint and does not require the ide for testing
1
165,444
6,277,103,660
IssuesEvent
2017-07-18 11:18:28
craftercms/craftercms
https://api.github.com/repos/craftercms/craftercms
closed
[studio-ui] Context nav menu available even when there's no item selected from the Dashboard
bug Priority: High
It seems that it happens for templates, scripts and static assets, except the pages. 1. In the website_editorial bp, edit a template. In the example I'm going to show, I am editing the file 500.ftl 2. Open the dashboard, put a check mark (select) the 500.ftl file from the **My Recent Activity** widget. Notice that a context nav menu will appear at the top. ![screen shot 2017-07-12 at 3 26 03 pm](https://user-images.githubusercontent.com/25483966/28136180-c87848a6-6716-11e7-8968-4d1d805d7e6a.png) 3. Click on **Edit** in the context nav, then edit and save the template file by clicking on **Update**. Notice that the check mark on the 500.ftl file is gone in the dashboard, but the context nav menu is still there ![screen shot 2017-07-12 at 3 29 59 pm](https://user-images.githubusercontent.com/25483966/28136322-4beb2032-6717-11e7-9ad0-ec49ba8635ef.png) Also, (this may be caused by the previous behavior I mentioned above), immediately after the steps above, if you put a check mark on the article "Coffee is Good for Your Health", notice that **Edit** is not available in the context nav menu ![screen shot 2017-07-12 at 3 33 36 pm](https://user-images.githubusercontent.com/25483966/28136439-b8105e44-6717-11e7-82fb-6c701f968808.png)
1.0
[studio-ui] Context nav menu available even when there's no item selected from the Dashboard - It seems that it happens for templates, scripts and static assets, except the pages. 1. In the website_editorial bp, edit a template. In the example I'm going to show, I am editing the file 500.ftl 2. Open the dashboard, put a check mark (select) the 500.ftl file from the **My Recent Activity** widget. Notice that a context nav menu will appear at the top. ![screen shot 2017-07-12 at 3 26 03 pm](https://user-images.githubusercontent.com/25483966/28136180-c87848a6-6716-11e7-8968-4d1d805d7e6a.png) 3. Click on **Edit** in the context nav, then edit and save the template file by clicking on **Update**. Notice that the check mark on the 500.ftl file is gone in the dashboard, but the context nav menu is still there ![screen shot 2017-07-12 at 3 29 59 pm](https://user-images.githubusercontent.com/25483966/28136322-4beb2032-6717-11e7-9ad0-ec49ba8635ef.png) Also, (this may be caused by the previous behavior I mentioned above), immediately after the steps above, if you put a check mark on the article "Coffee is Good for Your Health", notice that **Edit** is not available in the context nav menu ![screen shot 2017-07-12 at 3 33 36 pm](https://user-images.githubusercontent.com/25483966/28136439-b8105e44-6717-11e7-82fb-6c701f968808.png)
priority
context nav menu available even when there s no item selected from the dashboard it seems that it happens for templates scripts and static assets except the pages in the website editorial bp edit a template in the example i m going to show i am editing the file ftl open the dashboard put a check mark select the ftl file from the my recent activity widget notice that a context nav menu will appear at the top click on edit in the context nav then edit and save the template file by clicking on update notice that the check mark on the ftl file is gone in the dashboard but the context nav menu is still there also this may be caused by the previous behavior i mentioned above immediately after the steps above if you put a check mark on the article coffee is good for your health notice that edit is not available in the context nav menu
1
302,331
9,256,896,341
IssuesEvent
2019-03-16 23:29:57
rtcharity/eahub.org
https://api.github.com/repos/rtcharity/eahub.org
closed
Import profile pictures from legacy profiles
Database High Priority Product Decision
This is conceptually straightforward (although a bit less so technically); the only outstanding question is whether we want to.
1.0
Import profile pictures from legacy profiles - This is conceptually straightforward (although a bit less so technically); the only outstanding question is whether we want to.
priority
import profile pictures from legacy profiles this is conceptually straightforward although a bit less so technically the only outstanding question is whether we want to
1
389,150
11,498,140,803
IssuesEvent
2020-02-12 11:21:56
pgmpy/pgmpy
https://api.github.com/repos/pgmpy/pgmpy
closed
Fix appveyor build
High Priority
### Subject of the issue The appveyor build is failing because conda gets stuck at installing packages.
1.0
Fix appveyor build - ### Subject of the issue The appveyor build is failing because conda gets stuck at installing packages.
priority
fix appveyor build subject of the issue the appveyor build is failing because conda gets stuck at installing packages
1
560,969
16,607,649,789
IssuesEvent
2021-06-02 07:00:44
ita-social-projects/TeachUA
https://api.github.com/repos/ita-social-projects/TeachUA
closed
[New Club not Created] Error Creating Club
Priority: High bug
**Environment:** Windows 10, Google Chrome 88.0.4324.190 (64-bit). **Reproducible:** always **Build found:** last commit from https://speak-ukrainian.org.ua/dev/clubs **Steps to reproduce** 1. Go to https://speak-ukrainian.org.ua/dev/ and login as admin 2. Click on 'Додати гурток' button on the main page or in user's private office 3. Fill all mandatory parameters on 'Основна інформація', 'Контакти' and 'Опис' 4. Click 'Завершити' button 5. Go to 'Мій профіль' **Actual result** The club is not added. **Expected result** The club is added. **User story and test case links** E.g.: "User story #70 **Labels to be added** "Bug", Priority ("pri: high"), Severity ("severity: minor"), Type ("UI","Functional")
1.0
[New Club not Created] Error Creating Club - **Environment:** Windows 10, Google Chrome 88.0.4324.190 (64-bit). **Reproducible:** always **Build found:** last commit from https://speak-ukrainian.org.ua/dev/clubs **Steps to reproduce** 1. Go to https://speak-ukrainian.org.ua/dev/ and login as admin 2. Click on 'Додати гурток' button on the main page or in user's private office 3. Fill all mandatory parameters on 'Основна інформація', 'Контакти' and 'Опис' 4. Click 'Завершити' button 5. Go to 'Мій профіль' **Actual result** The club is not added. **Expected result** The club is added. **User story and test case links** E.g.: "User story #70 **Labels to be added** "Bug", Priority ("pri: high"), Severity ("severity: minor"), Type ("UI","Functional")
priority
error creating club environment windows google chrome bit reproducible always build found last commit from steps to reproduce go to and login as admin click on додати гурток button on the main page or in user s private office fill all mandatory parameters on основна інформація контакти and опис click завершити button go to мій профіль actual result the club is not added expected result the club is added user story and test case links e g user story labels to be added bug priority pri high severity severity minor type ui functional
1
421,873
12,262,650,630
IssuesEvent
2020-05-06 22:38:38
Thorium-Sim/thorium
https://api.github.com/repos/Thorium-Sim/thorium
opened
"Launch a Probe" Task bug
priority/high type/bug
### Requested By: Lissa Hadfield (lissaeagar@gmail.com) ### Priority: High ### Version: 2.8.0 In the Probe Task Templates section I am working on creating a task in the "Launch a Probe" subsection. In this section, I chose a defensive probe and tried to add more than 1 bit of equipment but it won't let me add more than one type of equipment. Some probes require multiple bits of equipment but we can't :) We can't get our probe reports into thorium as tasks until we can add more than one equipment :/ ### Steps to Reproduce Step 1: Go to Task Templates -> Probes -> Launch a Probe Step 2: Set up a task for a defensive probe (or any probe type) Step 3: Try to add a Sensors Array and a Phaser Head Step 4: See the sadness of only one equipment being allowed to be added.
1.0
"Launch a Probe" Task bug - ### Requested By: Lissa Hadfield (lissaeagar@gmail.com) ### Priority: High ### Version: 2.8.0 In the Probe Task Templates section I am working on creating a task in the "Launch a Probe" subsection. In this section, I chose a defensive probe and tried to add more than 1 bit of equipment but it won't let me add more than one type of equipment. Some probes require multiple bits of equipment but we can't :) We can't get our probe reports into thorium as tasks until we can add more than one equipment :/ ### Steps to Reproduce Step 1: Go to Task Templates -> Probes -> Launch a Probe Step 2: Set up a task for a defensive probe (or any probe type) Step 3: Try to add a Sensors Array and a Phaser Head Step 4: See the sadness of only one equipment being allowed to be added.
priority
launch a probe task bug requested by lissa hadfield lissaeagar gmail com priority high version in the probe task templates section i am working on creating a task in the launch a probe subsection in this section i chose a defensive probe and tried to add more than bit of equipment but it won t let me add more than one type of equipment some probes require multiple bits of equipment but we can t we can t get our probe reports into thorium as tasks until we can add more than one equipment steps to reproduce step go to task templates probes launch a probe step set up a task for a defensive probe or any probe type step try to add a sensors array and a phaser head step see the sadness of only one equipment being allowed to be added
1
657,075
21,784,373,197
IssuesEvent
2022-05-14 00:01:34
papertek/CyDJ
https://api.github.com/repos/papertek/CyDJ
opened
chat attempts to resize when "one column" configuration is active
bug Priority 2 high effort required
![image](https://user-images.githubusercontent.com/72106503/168402646-6c8d2706-57c0-4030-b296-886b96ec1e8c.png) as seen from the image above the chat attempts to resize once the user activates one column config. because of this the user gets kicked form the cytube room due to rate limit being exceeded. **im guessing this is due to the resizeStuff fix from before**
1.0
chat attempts to resize when "one column" configuration is active - ![image](https://user-images.githubusercontent.com/72106503/168402646-6c8d2706-57c0-4030-b296-886b96ec1e8c.png) as seen from the image above the chat attempts to resize once the user activates one column config. because of this the user gets kicked form the cytube room due to rate limit being exceeded. **im guessing this is due to the resizeStuff fix from before**
priority
chat attempts to resize when one column configuration is active as seen from the image above the chat attempts to resize once the user activates one column config because of this the user gets kicked form the cytube room due to rate limit being exceeded im guessing this is due to the resizestuff fix from before
1
477,179
13,757,171,958
IssuesEvent
2020-10-06 21:09:47
E3SM-Project/scorpio
https://api.github.com/repos/E3SM-Project/scorpio
opened
adios2pio-nm.exe linked with PnetCDF 1.12.1 fails on Summit
ADIOS High Priority Next Release bug
The default (and the only one that is available so far) PnetCDF module installed on Summit is parallel-netcdf/1.8.1 I have installed custom PnetCDF 1.12.1 on Summit: /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/xl-16.1.1-7 /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/gcc-8.1.1 /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/pgi-19.9 If we use PnetCDF 1.12.1 to build E3SM, adios2pio-nm.exe always fails during conversion of ADIOS BP files to NetCDF files: ``` PIO: FATAL ERROR: Aborting... FATAL ERROR: NetCDF: Not a valid ID (scorpio/src/clib/pio_nc.c: 2410) ... Obtained 10 stack frames. ./adios2pio-nm.exe(print_trace+0x4c) [0x10299dac] ./adios2pio-nm.exe(piodie+0x128) [0x10299f9c] ./adios2pio-nm.exe(check_netcdf+0x240) [0x1029a3dc] ./adios2pio-nm.exe(PIOc_def_dim+0x730) [0x102c0d70] ... ./adios2pio-nm.exe(main+0x1b0) [0x101ee1f8] ``` This issue is reproducible with custom PnetCDF 1.9.0 or higher versions on Summit, but not reproducible with version 1.8.1 (system module or the custom version). On Summit, e3sm.exe and other executables are dynamically linked. We have encountered an similar issue before, see https://github.com/E3SM-Project/E3SM/issues/3487 (fixed by https://github.com/E3SM-Project/E3SM/pull/3496) To reproduce this issue (PnetCDF returns NC_EBADID), some conditions must be satisfied: 1) PnetCDF 1.9.0 or higher versions (not reproducible with PnetCDF 1.8.1) is statically linked 2) NetCDF is dynamically linked (not reproducible if NetCDF is statically linked) 3) NetCDF lib (-lnetcdf) is before PnetCDF lib (-lpnetcdf) in the link command In fact, the link command of adios2pio-nm.exe satisfies condition 3: `-lnetcdf /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/gcc-8.1.1/lib/libpnetcdf.a` https://github.com/E3SM-Project/E3SM/pull/3496 fixed e3sm.exe by moving PnetCDF lib to the front: `<append MPILIB="!mpi-serial"> -L$ENV{PNETCDF_PATH}/lib -lpnetcdf -L$ENV{HDF5_PATH}/lib -lhdf5_hl -lhdf5 -L$ENV{NETCDF_C_PATH}/lib -lnetcdf -L$ENV{NETCDF_FORTRAN_PATH}/lib -lnetcdff -L$ENV{ESSL_PATH}/lib64 -lessl -L$ENV{NETLIB_LAPACK_PATH}/lib -llapack</append>` Similarly, we can update CMakeLists.txt for adios2pio-nm.exe to link with PnetCDF lib first.
1.0
adios2pio-nm.exe linked with PnetCDF 1.12.1 fails on Summit - The default (and the only one that is available so far) PnetCDF module installed on Summit is parallel-netcdf/1.8.1 I have installed custom PnetCDF 1.12.1 on Summit: /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/xl-16.1.1-7 /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/gcc-8.1.1 /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/pgi-19.9 If we use PnetCDF 1.12.1 to build E3SM, adios2pio-nm.exe always fails during conversion of ADIOS BP files to NetCDF files: ``` PIO: FATAL ERROR: Aborting... FATAL ERROR: NetCDF: Not a valid ID (scorpio/src/clib/pio_nc.c: 2410) ... Obtained 10 stack frames. ./adios2pio-nm.exe(print_trace+0x4c) [0x10299dac] ./adios2pio-nm.exe(piodie+0x128) [0x10299f9c] ./adios2pio-nm.exe(check_netcdf+0x240) [0x1029a3dc] ./adios2pio-nm.exe(PIOc_def_dim+0x730) [0x102c0d70] ... ./adios2pio-nm.exe(main+0x1b0) [0x101ee1f8] ``` This issue is reproducible with custom PnetCDF 1.9.0 or higher versions on Summit, but not reproducible with version 1.8.1 (system module or the custom version). On Summit, e3sm.exe and other executables are dynamically linked. We have encountered an similar issue before, see https://github.com/E3SM-Project/E3SM/issues/3487 (fixed by https://github.com/E3SM-Project/E3SM/pull/3496) To reproduce this issue (PnetCDF returns NC_EBADID), some conditions must be satisfied: 1) PnetCDF 1.9.0 or higher versions (not reproducible with PnetCDF 1.8.1) is statically linked 2) NetCDF is dynamically linked (not reproducible if NetCDF is statically linked) 3) NetCDF lib (-lnetcdf) is before PnetCDF lib (-lpnetcdf) in the link command In fact, the link command of adios2pio-nm.exe satisfies condition 3: `-lnetcdf /gpfs/alpine/cli115/world-shared/3rdparty/pnetcdf/1.12.1/spectrum-mpi-10.3.1.2/gcc-8.1.1/lib/libpnetcdf.a` https://github.com/E3SM-Project/E3SM/pull/3496 fixed e3sm.exe by moving PnetCDF lib to the front: `<append MPILIB="!mpi-serial"> -L$ENV{PNETCDF_PATH}/lib -lpnetcdf -L$ENV{HDF5_PATH}/lib -lhdf5_hl -lhdf5 -L$ENV{NETCDF_C_PATH}/lib -lnetcdf -L$ENV{NETCDF_FORTRAN_PATH}/lib -lnetcdff -L$ENV{ESSL_PATH}/lib64 -lessl -L$ENV{NETLIB_LAPACK_PATH}/lib -llapack</append>` Similarly, we can update CMakeLists.txt for adios2pio-nm.exe to link with PnetCDF lib first.
priority
nm exe linked with pnetcdf fails on summit the default and the only one that is available so far pnetcdf module installed on summit is parallel netcdf i have installed custom pnetcdf on summit gpfs alpine world shared pnetcdf spectrum mpi xl gpfs alpine world shared pnetcdf spectrum mpi gcc gpfs alpine world shared pnetcdf spectrum mpi pgi if we use pnetcdf to build nm exe always fails during conversion of adios bp files to netcdf files pio fatal error aborting fatal error netcdf not a valid id scorpio src clib pio nc c obtained stack frames nm exe print trace nm exe piodie nm exe check netcdf nm exe pioc def dim nm exe main this issue is reproducible with custom pnetcdf or higher versions on summit but not reproducible with version system module or the custom version on summit exe and other executables are dynamically linked we have encountered an similar issue before see fixed by to reproduce this issue pnetcdf returns nc ebadid some conditions must be satisfied pnetcdf or higher versions not reproducible with pnetcdf is statically linked netcdf is dynamically linked not reproducible if netcdf is statically linked netcdf lib lnetcdf is before pnetcdf lib lpnetcdf in the link command in fact the link command of nm exe satisfies condition lnetcdf gpfs alpine world shared pnetcdf spectrum mpi gcc lib libpnetcdf a fixed exe by moving pnetcdf lib to the front l env pnetcdf path lib lpnetcdf l env path lib hl l env netcdf c path lib lnetcdf l env netcdf fortran path lib lnetcdff l env essl path lessl l env netlib lapack path lib llapack similarly we can update cmakelists txt for nm exe to link with pnetcdf lib first
1
28,250
2,700,691,031
IssuesEvent
2015-04-04 13:12:49
cs2103jan2015-f11-4c/main
https://api.github.com/repos/cs2103jan2015-f11-4c/main
closed
Synchronize Delete with Display/View indexing
priority.high
Enable users to delete items using the displaying Index shown in Display/View mode.
1.0
Synchronize Delete with Display/View indexing - Enable users to delete items using the displaying Index shown in Display/View mode.
priority
synchronize delete with display view indexing enable users to delete items using the displaying index shown in display view mode
1
788,017
27,740,078,970
IssuesEvent
2023-03-15 13:49:27
MichalLytek/typegraphql-prisma
https://api.github.com/repos/MichalLytek/typegraphql-prisma
closed
FindMany nested object queries returning NULL
bug priority:high
**Describe the Bug** FindMany nested object queries are returning NULL for the Many-to-One query use case. For the example below, I have a database in a star schema with fact and dimension tables. The FindMany queries return valid children when making queries in a One-to-Many direction, but return NULL in a Many-to-one Direction. **To Reproduce** Using typegraphql generator with basic configuration and simplified data model ``` generator typegraphql { provider = "typegraphql-prisma" } model DimJobRole { JobRoleId BigInt @default(autoincrement()) JobFunctionName String @db.VarChar(128) JobRoleEvents FactJobRoleEvent[] } model FactJobRoleEvent { JobRoleEventId BigInt @id(map: "PK__1832492348") JobRoleId BigInt DimJobRole DimJobRole @relation(fields: [JobRoleId], references: [JobRoleId], onUpdate: NoAction, map: "FK_FactJobRoleEvents_DimJobRole" } ``` Example query FindMany queries are returning null. ``` query FactJobRoleEvents($take: Int) { factJobRoleEvent(take: $take) { jobRoleEventId jobRoleEventName DimJobRole { JobFunctionName } } } ``` This query results in an error since DimJobRole cannot be null. I did confirm by making the following generated relations resolver nullable set to true. If the `take` parameter is set to `1`, then the query resolves, if the query is set to `>1`, then the query returns null for all children. Attached below in the logs section are the Prisma queries that are being run with verbose debug logs. **Expected Behavior** When making a GraphQL findMany query in the direction of Many-to-One, the children should return valid objects corresponding the to the table. **Logs** **For `take` set to 1** ```SELECT ....(full table).... FROM [dbo].[FactJobRoleEvent] WHERE 1=1 ORDER BY [dbo].[FactJobRoleEvent].[JobRoleEventId] ASC OFFSET @P1 ROWS FETCH NEXT @P2 ROWS ONLY prisma:client:libraryEngine sending request, this.libraryStarted: true +45ms prisma:query SELECT ....(full table).... WHERE ([dbo].[FactJobRoleEvent].[JobRoleEventId] = @P1 AND 1=1) ORDER BY 1 OFFSET @P2 ROWS FETCH NEXT @P3 ROWS ONLY prisma:query SELECT [dbo].[DimJobRole].[JobRoleId] FROM [dbo].[DimJobRole] WHERE [dbo].[DimJobRole].[JobRoleId] IN (@P1) ``` **For `take` set to 2** ```prisma:query SELECT 1 prisma:query SELECT ....(full table) WHERE 1=1 ORDER BY [dbo].[FactJobRoleEvnet].[JobRoleEventId] ASC OFFSET @P1 ROWS FETCH NEXT @P2 ROWS ONLY prisma:query SELECT ....(query fields) .... FROM [dbo].[FactJobRoleEvnet] WHERE [dbo].[FactJobRoleEvnet].[JobRoleEventId] IN (@P1,@P2) prisma:query SELECT ....(full table).... WHERE [dbo].[DimJobRole].[JobRoleId] IN (@P1,@P2) ``` **Environment:** - OS: [e.g. Windows 10 22H2] - Node (e.g. v18.15.0) - `typegraphql-prisma` version 0.24.2 - Prisma version 4.11.0 - TypeScript version 4.9.5 ** Aditional Context ** Possibly similar to #248
1.0
FindMany nested object queries returning NULL - **Describe the Bug** FindMany nested object queries are returning NULL for the Many-to-One query use case. For the example below, I have a database in a star schema with fact and dimension tables. The FindMany queries return valid children when making queries in a One-to-Many direction, but return NULL in a Many-to-one Direction. **To Reproduce** Using typegraphql generator with basic configuration and simplified data model ``` generator typegraphql { provider = "typegraphql-prisma" } model DimJobRole { JobRoleId BigInt @default(autoincrement()) JobFunctionName String @db.VarChar(128) JobRoleEvents FactJobRoleEvent[] } model FactJobRoleEvent { JobRoleEventId BigInt @id(map: "PK__1832492348") JobRoleId BigInt DimJobRole DimJobRole @relation(fields: [JobRoleId], references: [JobRoleId], onUpdate: NoAction, map: "FK_FactJobRoleEvents_DimJobRole" } ``` Example query FindMany queries are returning null. ``` query FactJobRoleEvents($take: Int) { factJobRoleEvent(take: $take) { jobRoleEventId jobRoleEventName DimJobRole { JobFunctionName } } } ``` This query results in an error since DimJobRole cannot be null. I did confirm by making the following generated relations resolver nullable set to true. If the `take` parameter is set to `1`, then the query resolves, if the query is set to `>1`, then the query returns null for all children. Attached below in the logs section are the Prisma queries that are being run with verbose debug logs. **Expected Behavior** When making a GraphQL findMany query in the direction of Many-to-One, the children should return valid objects corresponding the to the table. **Logs** **For `take` set to 1** ```SELECT ....(full table).... FROM [dbo].[FactJobRoleEvent] WHERE 1=1 ORDER BY [dbo].[FactJobRoleEvent].[JobRoleEventId] ASC OFFSET @P1 ROWS FETCH NEXT @P2 ROWS ONLY prisma:client:libraryEngine sending request, this.libraryStarted: true +45ms prisma:query SELECT ....(full table).... WHERE ([dbo].[FactJobRoleEvent].[JobRoleEventId] = @P1 AND 1=1) ORDER BY 1 OFFSET @P2 ROWS FETCH NEXT @P3 ROWS ONLY prisma:query SELECT [dbo].[DimJobRole].[JobRoleId] FROM [dbo].[DimJobRole] WHERE [dbo].[DimJobRole].[JobRoleId] IN (@P1) ``` **For `take` set to 2** ```prisma:query SELECT 1 prisma:query SELECT ....(full table) WHERE 1=1 ORDER BY [dbo].[FactJobRoleEvnet].[JobRoleEventId] ASC OFFSET @P1 ROWS FETCH NEXT @P2 ROWS ONLY prisma:query SELECT ....(query fields) .... FROM [dbo].[FactJobRoleEvnet] WHERE [dbo].[FactJobRoleEvnet].[JobRoleEventId] IN (@P1,@P2) prisma:query SELECT ....(full table).... WHERE [dbo].[DimJobRole].[JobRoleId] IN (@P1,@P2) ``` **Environment:** - OS: [e.g. Windows 10 22H2] - Node (e.g. v18.15.0) - `typegraphql-prisma` version 0.24.2 - Prisma version 4.11.0 - TypeScript version 4.9.5 ** Aditional Context ** Possibly similar to #248
priority
findmany nested object queries returning null describe the bug findmany nested object queries are returning null for the many to one query use case for the example below i have a database in a star schema with fact and dimension tables the findmany queries return valid children when making queries in a one to many direction but return null in a many to one direction to reproduce using typegraphql generator with basic configuration and simplified data model generator typegraphql provider typegraphql prisma model dimjobrole jobroleid bigint default autoincrement jobfunctionname string db varchar jobroleevents factjobroleevent model factjobroleevent jobroleeventid bigint id map pk jobroleid bigint dimjobrole dimjobrole relation fields references onupdate noaction map fk factjobroleevents dimjobrole example query findmany queries are returning null query factjobroleevents take int factjobroleevent take take jobroleeventid jobroleeventname dimjobrole jobfunctionname this query results in an error since dimjobrole cannot be null i did confirm by making the following generated relations resolver nullable set to true if the take parameter is set to then the query resolves if the query is set to then the query returns null for all children attached below in the logs section are the prisma queries that are being run with verbose debug logs expected behavior when making a graphql findmany query in the direction of many to one the children should return valid objects corresponding the to the table logs for take set to select full table from where order by asc offset rows fetch next rows only prisma client libraryengine sending request this librarystarted true prisma query select full table where and order by offset rows fetch next rows only prisma query select from where in for take set to prisma query select prisma query select full table where order by asc offset rows fetch next rows only prisma query select query fields from where in prisma query select full table where in environment os node e g typegraphql prisma version prisma version typescript version aditional context possibly similar to
1
7,290
2,600,160,120
IssuesEvent
2015-02-23 14:45:16
DoSomething/dosomething
https://api.github.com/repos/DoSomething/dosomething
closed
Update Campaign Custom Settings
#campaign-template @bender priority-high
Add a **Alt text color** field. This field will affect the color of: - Pics or It Didn't Happen - field_reportback_copy - view more link *update: We decided this would be a hex field
1.0
Update Campaign Custom Settings - Add a **Alt text color** field. This field will affect the color of: - Pics or It Didn't Happen - field_reportback_copy - view more link *update: We decided this would be a hex field
priority
update campaign custom settings add a alt text color field this field will affect the color of pics or it didn t happen field reportback copy view more link update we decided this would be a hex field
1
336,857
10,197,962,045
IssuesEvent
2019-08-13 02:54:59
CalNourish/ucbfpa-webapp
https://api.github.com/repos/CalNourish/ucbfpa-webapp
closed
Testing Information
high priority 🔥
- Should say on website that this is a test - indicate what is kept track in the inventory and what is not, and that there may be errors - Put CalNourish email address for support and questions - google form for bugs or comments? etc
1.0
Testing Information - - Should say on website that this is a test - indicate what is kept track in the inventory and what is not, and that there may be errors - Put CalNourish email address for support and questions - google form for bugs or comments? etc
priority
testing information should say on website that this is a test indicate what is kept track in the inventory and what is not and that there may be errors put calnourish email address for support and questions google form for bugs or comments etc
1
788,776
27,765,573,705
IssuesEvent
2023-03-16 11:14:28
CatalogueOfLife/checklistbank
https://api.github.com/repos/CatalogueOfLife/checklistbank
closed
Simpler project selection
high priority usability
Selecting a project needs to be done in a distinct selector. The project is also shown mostly redundantly next to a dataset details menu item: <img width="1617" alt="image" src="https://user-images.githubusercontent.com/327505/214029857-ca971b94-4efe-49a6-b8d4-0bfc2f07a747.png"> Try to simplify the process and cleanup redundancy. What if: - dataset (search) menu is placed above the project menu. Selecting any dataset link from there would activate the dataset or project details menu item - the dataset details menu item would become a project item in case it is a project AND the user has permission for it. Otherwise it just stays as a regular public dataset menu item This would a) remove the need for a project selector and more importantly to me b) remove the redundant dataset & project menu items
1.0
Simpler project selection - Selecting a project needs to be done in a distinct selector. The project is also shown mostly redundantly next to a dataset details menu item: <img width="1617" alt="image" src="https://user-images.githubusercontent.com/327505/214029857-ca971b94-4efe-49a6-b8d4-0bfc2f07a747.png"> Try to simplify the process and cleanup redundancy. What if: - dataset (search) menu is placed above the project menu. Selecting any dataset link from there would activate the dataset or project details menu item - the dataset details menu item would become a project item in case it is a project AND the user has permission for it. Otherwise it just stays as a regular public dataset menu item This would a) remove the need for a project selector and more importantly to me b) remove the redundant dataset & project menu items
priority
simpler project selection selecting a project needs to be done in a distinct selector the project is also shown mostly redundantly next to a dataset details menu item img width alt image src try to simplify the process and cleanup redundancy what if dataset search menu is placed above the project menu selecting any dataset link from there would activate the dataset or project details menu item the dataset details menu item would become a project item in case it is a project and the user has permission for it otherwise it just stays as a regular public dataset menu item this would a remove the need for a project selector and more importantly to me b remove the redundant dataset project menu items
1
402,738
11,813,864,783
IssuesEvent
2020-03-19 23:42:59
delphidabbler/delphidabbler.github.io
https://api.github.com/repos/delphidabbler/delphidabbler.github.io
closed
Create a page for tips on adding units to design packages
accepted enhancement priority-high
There is currently a link to a tip on the old website that explains this. We need somewhere else to link to. Add a page on the site. (In a `help` subdirectory?)
1.0
Create a page for tips on adding units to design packages - There is currently a link to a tip on the old website that explains this. We need somewhere else to link to. Add a page on the site. (In a `help` subdirectory?)
priority
create a page for tips on adding units to design packages there is currently a link to a tip on the old website that explains this we need somewhere else to link to add a page on the site in a help subdirectory
1
493,855
14,239,673,190
IssuesEvent
2020-11-18 20:30:27
aws/aws-app-mesh-roadmap
https://api.github.com/repos/aws/aws-app-mesh-roadmap
closed
Bug: Traffic sent to stale endpoints using Cloud Map service discovery and active health checks
Bug Phase: Working on it Priority: High
**Summary** When using Cloud Map for service discovery and active health checks on a Virtual Node, any downstream Envoy routing traffic to that Virtual Node may continue to route traffic to endpoints (instances) which have been removed from Cloud Map and terminated. This will result in the downstream Envoys observing connection timeouts and request failures. The root cause is intended behavior of Envoy when using active health checks and Envoy's Endpoint Discovery Service (EDS). When active health checks are configured for clusters which use EDS, and an endpoint removed, the endpoint will remain routable in downstream Envoys until the unhealthy threshold is met for the active health checks. **Steps to Reproduce** 1. Create two virtual nodes: (1) using Cloud Map for [service discovery](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-appmesh-virtualnode-servicediscovery.html) and with [active health checks](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-appmesh-virtualnode-healthcheck.html) configured, (2) using any configuration, but specifying the first virtual node as a backend via a Virtual Service with a Virtual Node provider (or optionally with a Virtual Router provide). 2. Launch a single replica (i.e. task or pod) for each virtual node. 3. Send a request from the downstream Envoy to the upstream Envoy and assert that connectivity succeeds. 4. Terminate the replica for the upstream Virtual Node that uses Cloud Map service discovery and replace it with a new one. 5. Continue sending requests at a regular cadence from the downstream Envoy and observe that requests may continue to fail for the duration of the configured active health check period. For example, with an unhealthy threshold of 5, interval of 10000ms, and timeout of 10000ms, this period will be approximately 100 seconds (`(10s + 10s) * 5`). **Are you currently working around this issue?** There are three mitigations which will reduce or remove the request failures. 1. Instrument all routes with retry policies per the [App Mesh best practice](https://docs.aws.amazon.com/app-mesh/latest/userguide/best-practices.html#route-retries). A TCP retry event of `connection-error` is strongly recommended to mitigate against this issue. 2. Use lower values for active health checking's `UnhealthyThreshold`, `IntervalMillis`, and `TimeoutMillis`. 3. Use more than a single replica for a given Virtual Node, which will ensure that a routable endpoint is always available. **Additional context** The behavior of Envoy has been clarified in envoyproxy/envoy#11527.
1.0
Bug: Traffic sent to stale endpoints using Cloud Map service discovery and active health checks - **Summary** When using Cloud Map for service discovery and active health checks on a Virtual Node, any downstream Envoy routing traffic to that Virtual Node may continue to route traffic to endpoints (instances) which have been removed from Cloud Map and terminated. This will result in the downstream Envoys observing connection timeouts and request failures. The root cause is intended behavior of Envoy when using active health checks and Envoy's Endpoint Discovery Service (EDS). When active health checks are configured for clusters which use EDS, and an endpoint removed, the endpoint will remain routable in downstream Envoys until the unhealthy threshold is met for the active health checks. **Steps to Reproduce** 1. Create two virtual nodes: (1) using Cloud Map for [service discovery](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-appmesh-virtualnode-servicediscovery.html) and with [active health checks](https://docs.aws.amazon.com/AWSCloudFormation/latest/UserGuide/aws-properties-appmesh-virtualnode-healthcheck.html) configured, (2) using any configuration, but specifying the first virtual node as a backend via a Virtual Service with a Virtual Node provider (or optionally with a Virtual Router provide). 2. Launch a single replica (i.e. task or pod) for each virtual node. 3. Send a request from the downstream Envoy to the upstream Envoy and assert that connectivity succeeds. 4. Terminate the replica for the upstream Virtual Node that uses Cloud Map service discovery and replace it with a new one. 5. Continue sending requests at a regular cadence from the downstream Envoy and observe that requests may continue to fail for the duration of the configured active health check period. For example, with an unhealthy threshold of 5, interval of 10000ms, and timeout of 10000ms, this period will be approximately 100 seconds (`(10s + 10s) * 5`). **Are you currently working around this issue?** There are three mitigations which will reduce or remove the request failures. 1. Instrument all routes with retry policies per the [App Mesh best practice](https://docs.aws.amazon.com/app-mesh/latest/userguide/best-practices.html#route-retries). A TCP retry event of `connection-error` is strongly recommended to mitigate against this issue. 2. Use lower values for active health checking's `UnhealthyThreshold`, `IntervalMillis`, and `TimeoutMillis`. 3. Use more than a single replica for a given Virtual Node, which will ensure that a routable endpoint is always available. **Additional context** The behavior of Envoy has been clarified in envoyproxy/envoy#11527.
priority
bug traffic sent to stale endpoints using cloud map service discovery and active health checks summary when using cloud map for service discovery and active health checks on a virtual node any downstream envoy routing traffic to that virtual node may continue to route traffic to endpoints instances which have been removed from cloud map and terminated this will result in the downstream envoys observing connection timeouts and request failures the root cause is intended behavior of envoy when using active health checks and envoy s endpoint discovery service eds when active health checks are configured for clusters which use eds and an endpoint removed the endpoint will remain routable in downstream envoys until the unhealthy threshold is met for the active health checks steps to reproduce create two virtual nodes using cloud map for and with configured using any configuration but specifying the first virtual node as a backend via a virtual service with a virtual node provider or optionally with a virtual router provide launch a single replica i e task or pod for each virtual node send a request from the downstream envoy to the upstream envoy and assert that connectivity succeeds terminate the replica for the upstream virtual node that uses cloud map service discovery and replace it with a new one continue sending requests at a regular cadence from the downstream envoy and observe that requests may continue to fail for the duration of the configured active health check period for example with an unhealthy threshold of interval of and timeout of this period will be approximately seconds are you currently working around this issue there are three mitigations which will reduce or remove the request failures instrument all routes with retry policies per the a tcp retry event of connection error is strongly recommended to mitigate against this issue use lower values for active health checking s unhealthythreshold intervalmillis and timeoutmillis use more than a single replica for a given virtual node which will ensure that a routable endpoint is always available additional context the behavior of envoy has been clarified in envoyproxy envoy
1
554,089
16,388,786,228
IssuesEvent
2021-05-17 13:49:31
guardicore/monkey
https://api.github.com/repos/guardicore/monkey
opened
Monkey break on German system language
Bug Complexity: Low Priority: High
<!-- Thank you for reporting a bug to make Infection Monkey better. Please fill in as much of the template below as you're able. --> ## Describe the bug If the system language is German, running the monkey gives this error: ``` 2021-05-17 08:28:57,836 [6184:6172:INFO] monkey.start.168: Trying to get OS fingerprint from VictimHost('192.168.99.21') with module PingScanner 2021-05-17 08:28:57,919 [6184:6172:ERROR] main.main.137: Exception thrown from monkey's start function. More info: not enough arguments for format string Traceback (most recent call last): File "infection_monkey\monkey.py", line 170, in start finger.get_host_fingerprint(machine) File "infection_monkey\network\ping_scanner.py", line 56, in get_host_fingerprint output = " ".join(sub_proc.communicate()) File "subprocess.py", line 964, in communicate File "subprocess.py", line 1317, in _communicate IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "infection_monkey\main.py", line 128, in main monkey.start() File "infection_monkey\monkey.py", line 172, in start LOG.error("Failed to run fingerprinter %s, exception %s" % finger.__class__.__name__, TypeError: not enough arguments for format string 2021-05-17 08:28:58,079 [6184:6172:INFO] monkey.cleanup.275: Monkey cleanup started ``` ## To Reproduce Steps to reproduce the behavior: 1. Configure your environment to get similar response from ping command: ``` C:\Users\localadm>ping -n 1 -w 1000 192.168.99.21 Ping wird ausgeführt für 192.168.99.21 mit 32 Bytes Daten: Antwort von 192.168.99.21: Bytes=32 Zeit<1ms TTL=128 Ping-Statistik für 192.168.99.21: Pakete: Gesendet = 1, Empfangen = 1, Verloren = 0 (0% Verlust), Ca. Zeitangaben in Millisek.: Minimum = 0ms, Maximum = 0ms, Mittelwert = 0ms ``` 2. Run the monkey 3. See error ## Expected behavior We should document that we only support English system language and maybe consider supporting other languages in the future. ## Machine version (please complete the following information): - OS: Windows
1.0
Monkey break on German system language - <!-- Thank you for reporting a bug to make Infection Monkey better. Please fill in as much of the template below as you're able. --> ## Describe the bug If the system language is German, running the monkey gives this error: ``` 2021-05-17 08:28:57,836 [6184:6172:INFO] monkey.start.168: Trying to get OS fingerprint from VictimHost('192.168.99.21') with module PingScanner 2021-05-17 08:28:57,919 [6184:6172:ERROR] main.main.137: Exception thrown from monkey's start function. More info: not enough arguments for format string Traceback (most recent call last): File "infection_monkey\monkey.py", line 170, in start finger.get_host_fingerprint(machine) File "infection_monkey\network\ping_scanner.py", line 56, in get_host_fingerprint output = " ".join(sub_proc.communicate()) File "subprocess.py", line 964, in communicate File "subprocess.py", line 1317, in _communicate IndexError: list index out of range During handling of the above exception, another exception occurred: Traceback (most recent call last): File "infection_monkey\main.py", line 128, in main monkey.start() File "infection_monkey\monkey.py", line 172, in start LOG.error("Failed to run fingerprinter %s, exception %s" % finger.__class__.__name__, TypeError: not enough arguments for format string 2021-05-17 08:28:58,079 [6184:6172:INFO] monkey.cleanup.275: Monkey cleanup started ``` ## To Reproduce Steps to reproduce the behavior: 1. Configure your environment to get similar response from ping command: ``` C:\Users\localadm>ping -n 1 -w 1000 192.168.99.21 Ping wird ausgeführt für 192.168.99.21 mit 32 Bytes Daten: Antwort von 192.168.99.21: Bytes=32 Zeit<1ms TTL=128 Ping-Statistik für 192.168.99.21: Pakete: Gesendet = 1, Empfangen = 1, Verloren = 0 (0% Verlust), Ca. Zeitangaben in Millisek.: Minimum = 0ms, Maximum = 0ms, Mittelwert = 0ms ``` 2. Run the monkey 3. See error ## Expected behavior We should document that we only support English system language and maybe consider supporting other languages in the future. ## Machine version (please complete the following information): - OS: Windows
priority
monkey break on german system language thank you for reporting a bug to make infection monkey better please fill in as much of the template below as you re able describe the bug if the system language is german running the monkey gives this error monkey start trying to get os fingerprint from victimhost with module pingscanner main main exception thrown from monkey s start function more info not enough arguments for format string traceback most recent call last file infection monkey monkey py line in start finger get host fingerprint machine file infection monkey network ping scanner py line in get host fingerprint output join sub proc communicate file subprocess py line in communicate file subprocess py line in communicate indexerror list index out of range during handling of the above exception another exception occurred traceback most recent call last file infection monkey main py line in main monkey start file infection monkey monkey py line in start log error failed to run fingerprinter s exception s finger class name typeerror not enough arguments for format string monkey cleanup monkey cleanup started to reproduce steps to reproduce the behavior configure your environment to get similar response from ping command c users localadm ping n w ping wird ausgeführt für mit bytes daten antwort von bytes zeit ttl ping statistik für pakete gesendet empfangen verloren verlust ca zeitangaben in millisek minimum maximum mittelwert run the monkey see error expected behavior we should document that we only support english system language and maybe consider supporting other languages in the future machine version please complete the following information os windows
1
681,554
23,315,757,819
IssuesEvent
2022-08-08 12:23:01
geosolutions-it/MapStore2
https://api.github.com/repos/geosolutions-it/MapStore2
closed
Backend changes to "/rest/config/setParams" endpoint to support multiple embedded maps via POST on the same page
enhancement Priority: High Accepted C169-Rennes-Métropole-2021-GeOrchestra3
## Description This is a companion task for https://github.com/geosolutions-it/mapstore2/issues/8393 Basic functionality remains the same as it was introduced by https://github.com/geosolutions-it/MapStore2/issues/8034. In addition, on each POST request backend will generate random queryParamsID value (UUID v4) and will use it as a suffix for item name in sessionStorage. Structure of the object will not change. Content of the page writing data to the sessionStorage and triggering redirect will be slightly changed. - It will write into "queryParams-<QUERY_PARAMS_ID>" item of session storage, where `QUERY_PARAMS_ID` is the randomly generated UUID. - `PAGE_PARAM` will contain GET parameter `queryParamsID` with the value of the randomly generated UUID. E.g. `../../#/viewer/openlayers/config?queryParamsID=9631ae85-898e-4a9d-aafd-9d85c522a8ee` Content of the page: ```html <!DOCTYPE html> <html> <head> <script> sessionStorage.setItem('queryParams-<QUERY_PARAMS_ID>', JSON.stringify(<JSON_PARAMS>)); location.href='<PAGE_PARAM>?queryParamsID=<QUERY_PARAMS_ID>'; </script> </head> <body> </body> </html> ``` **What kind of improvement you want to add?** (check one with "x", remove the others) - [x] Minor changes to existing features - [ ] Code style update (formatting, local variables) - [ ] Refactoring (no functional changes, no api changes) - [ ] Build related changes - [ ] CI related changes - [ ] Other... Please describe: ## Other useful information
1.0
Backend changes to "/rest/config/setParams" endpoint to support multiple embedded maps via POST on the same page - ## Description This is a companion task for https://github.com/geosolutions-it/mapstore2/issues/8393 Basic functionality remains the same as it was introduced by https://github.com/geosolutions-it/MapStore2/issues/8034. In addition, on each POST request backend will generate random queryParamsID value (UUID v4) and will use it as a suffix for item name in sessionStorage. Structure of the object will not change. Content of the page writing data to the sessionStorage and triggering redirect will be slightly changed. - It will write into "queryParams-<QUERY_PARAMS_ID>" item of session storage, where `QUERY_PARAMS_ID` is the randomly generated UUID. - `PAGE_PARAM` will contain GET parameter `queryParamsID` with the value of the randomly generated UUID. E.g. `../../#/viewer/openlayers/config?queryParamsID=9631ae85-898e-4a9d-aafd-9d85c522a8ee` Content of the page: ```html <!DOCTYPE html> <html> <head> <script> sessionStorage.setItem('queryParams-<QUERY_PARAMS_ID>', JSON.stringify(<JSON_PARAMS>)); location.href='<PAGE_PARAM>?queryParamsID=<QUERY_PARAMS_ID>'; </script> </head> <body> </body> </html> ``` **What kind of improvement you want to add?** (check one with "x", remove the others) - [x] Minor changes to existing features - [ ] Code style update (formatting, local variables) - [ ] Refactoring (no functional changes, no api changes) - [ ] Build related changes - [ ] CI related changes - [ ] Other... Please describe: ## Other useful information
priority
backend changes to rest config setparams endpoint to support multiple embedded maps via post on the same page description this is a companion task for basic functionality remains the same as it was introduced by in addition on each post request backend will generate random queryparamsid value uuid and will use it as a suffix for item name in sessionstorage structure of the object will not change content of the page writing data to the sessionstorage and triggering redirect will be slightly changed it will write into queryparams item of session storage where query params id is the randomly generated uuid page param will contain get parameter queryparamsid with the value of the randomly generated uuid e g viewer openlayers config queryparamsid aafd content of the page html sessionstorage setitem queryparams json stringify location href queryparamsid what kind of improvement you want to add check one with x remove the others minor changes to existing features code style update formatting local variables refactoring no functional changes no api changes build related changes ci related changes other please describe other useful information
1
550,789
16,132,418,591
IssuesEvent
2021-04-29 07:27:52
stackabletech/spark-operator
https://api.github.com/repos/stackabletech/spark-operator
closed
support cluster restarts, start and stop operation
priority/high type/enhancement
- implement cluster restart (for now delete and create pods) - implement cluster start (for now create pods) and stop (for now delete pods)
1.0
support cluster restarts, start and stop operation - - implement cluster restart (for now delete and create pods) - implement cluster start (for now create pods) and stop (for now delete pods)
priority
support cluster restarts start and stop operation implement cluster restart for now delete and create pods implement cluster start for now create pods and stop for now delete pods
1
114,481
4,634,701,946
IssuesEvent
2016-09-29 02:39:32
RobotLocomotion/drake
https://api.github.com/repos/RobotLocomotion/drake
opened
Drake/ROS CI Needs xacro.py To Be Installed
configuration: ros priority: high type: continuous integration
# Motivation It is often useful to generate a URDF using [xacro](http://wiki.ros.org/xacro) since it enables small variations of a particular model to be easily kept in sync and reduces verbosity when a model consists of numerous similar parts. PR #3609 includes a test that uses `xacro.py` to generate and load a URDF into the ROS parameter server. The apparent lack of `xacro.py` is causing that PR to fail CI testing. # Action Item Install `xacro.py` by executing the following command: ``` $ sudo apt-get install ros-indigo-xacro ```
1.0
Drake/ROS CI Needs xacro.py To Be Installed - # Motivation It is often useful to generate a URDF using [xacro](http://wiki.ros.org/xacro) since it enables small variations of a particular model to be easily kept in sync and reduces verbosity when a model consists of numerous similar parts. PR #3609 includes a test that uses `xacro.py` to generate and load a URDF into the ROS parameter server. The apparent lack of `xacro.py` is causing that PR to fail CI testing. # Action Item Install `xacro.py` by executing the following command: ``` $ sudo apt-get install ros-indigo-xacro ```
priority
drake ros ci needs xacro py to be installed motivation it is often useful to generate a urdf using since it enables small variations of a particular model to be easily kept in sync and reduces verbosity when a model consists of numerous similar parts pr includes a test that uses xacro py to generate and load a urdf into the ros parameter server the apparent lack of xacro py is causing that pr to fail ci testing action item install xacro py by executing the following command sudo apt get install ros indigo xacro
1
454,997
13,110,222,701
IssuesEvent
2020-08-04 20:14:03
opendifferentialprivacy/whitenoise-core
https://api.github.com/repos/opendifferentialprivacy/whitenoise-core
opened
Bit Sampling Bug
Effort 1 - Small :coffee: Priority 1: High bug
The `sample_bit_prob` function (which is used to sample from a `Bernoulli(p)` with `p \neq 0.5` was indexing into the mantissa incorrectly. The function still gave roughly acceptable answers much of the time, but was wildly incorrect for some values of `p`. I think this is the cause of some of our utility issues with the Geometric mechanism. I have a proposed fix incoming.
1.0
Bit Sampling Bug - The `sample_bit_prob` function (which is used to sample from a `Bernoulli(p)` with `p \neq 0.5` was indexing into the mantissa incorrectly. The function still gave roughly acceptable answers much of the time, but was wildly incorrect for some values of `p`. I think this is the cause of some of our utility issues with the Geometric mechanism. I have a proposed fix incoming.
priority
bit sampling bug the sample bit prob function which is used to sample from a bernoulli p with p neq was indexing into the mantissa incorrectly the function still gave roughly acceptable answers much of the time but was wildly incorrect for some values of p i think this is the cause of some of our utility issues with the geometric mechanism i have a proposed fix incoming
1
70,684
3,337,806,364
IssuesEvent
2015-11-13 01:32:26
minetest/minetest
https://api.github.com/repos/minetest/minetest
closed
Players able to chat after shout revoked.
bug High priority Trivial
With the latest update it seems that players who have had the 'shout' priv revoked can still talk on server... I've had a spat of trouble makers already on server with privs removed but thankfully removing 'interact' is still ok...
1.0
Players able to chat after shout revoked. - With the latest update it seems that players who have had the 'shout' priv revoked can still talk on server... I've had a spat of trouble makers already on server with privs removed but thankfully removing 'interact' is still ok...
priority
players able to chat after shout revoked with the latest update it seems that players who have had the shout priv revoked can still talk on server i ve had a spat of trouble makers already on server with privs removed but thankfully removing interact is still ok
1
394,217
11,633,570,654
IssuesEvent
2020-02-28 08:34:33
apifytech/apify-cli
https://api.github.com/repos/apifytech/apify-cli
closed
Improve the templates to be more descriptive
high priority
The templates could use more comments, links, and description, to help new users get started faster with Apify. For inspiration how to do this, see the new files in https://github.com/apifytech/actor-quick-start Also, the Dockerfiles should use `CMD` instruction, rather than rely on the default. It's obscure for users.
1.0
Improve the templates to be more descriptive - The templates could use more comments, links, and description, to help new users get started faster with Apify. For inspiration how to do this, see the new files in https://github.com/apifytech/actor-quick-start Also, the Dockerfiles should use `CMD` instruction, rather than rely on the default. It's obscure for users.
priority
improve the templates to be more descriptive the templates could use more comments links and description to help new users get started faster with apify for inspiration how to do this see the new files in also the dockerfiles should use cmd instruction rather than rely on the default it s obscure for users
1
269,378
8,435,258,203
IssuesEvent
2018-10-17 12:42:02
CS2113-AY1819S1-T12-2/main
https://api.github.com/repos/CS2113-AY1819S1-T12-2/main
opened
Implement different predicates for different categories
priority.high type.task v1.2
- Name - Phone - Email - Address - Tag
1.0
Implement different predicates for different categories - - Name - Phone - Email - Address - Tag
priority
implement different predicates for different categories name phone email address tag
1
409,585
11,965,119,301
IssuesEvent
2020-04-05 22:06:14
infiniteautomation/ma-dashboards
https://api.github.com/repos/infiniteautomation/ma-dashboards
closed
Data Point Bulk Editor Broken
Bug High Priority Item
Not sure when this crept in but it was semi recently. When I go to bulk edit any data point group I get this in the dev tools console and the inputs are not filled in and the save/cancel etc buttons are not shown. ``` RangeError: Maximum call stack size exceeded at Function.[Symbol.hasInstance] (<anonymous>) at mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57 at Set.forEach (<anonymous>) at Function.combineInto (mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57) at mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57 at Set.forEach (<anonymous>) at Function.combineInto (mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57) at mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57 at Set.forEach (<anonymous>) at Function.combineInto (mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57) ```
1.0
Data Point Bulk Editor Broken - Not sure when this crept in but it was semi recently. When I go to bulk edit any data point group I get this in the dev tools console and the inputs are not filled in and the save/cancel etc buttons are not shown. ``` RangeError: Maximum call stack size exceeded at Function.[Symbol.hasInstance] (<anonymous>) at mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57 at Set.forEach (<anonymous>) at Function.combineInto (mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57) at mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57 at Set.forEach (<anonymous>) at Function.combineInto (mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57) at mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57 at Set.forEach (<anonymous>) at Function.combineInto (mangoUi~ngMango~ngMangoServices.js?v=1996dc3bc5e2468551ca:57) ```
priority
data point bulk editor broken not sure when this crept in but it was semi recently when i go to bulk edit any data point group i get this in the dev tools console and the inputs are not filled in and the save cancel etc buttons are not shown rangeerror maximum call stack size exceeded at function at mangoui ngmango ngmangoservices js v at set foreach at function combineinto mangoui ngmango ngmangoservices js v at mangoui ngmango ngmangoservices js v at set foreach at function combineinto mangoui ngmango ngmangoservices js v at mangoui ngmango ngmangoservices js v at set foreach at function combineinto mangoui ngmango ngmangoservices js v
1
158,366
6,026,028,483
IssuesEvent
2017-06-08 10:10:08
cjlee112/socraticqs2
https://api.github.com/repos/cjlee112/socraticqs2
closed
It's impossible to continue the chat which was started without confidence
Bug High [Priority]
AR: The smthng went wrong error appears ![error](https://cloud.githubusercontent.com/assets/11578840/26627997/1035dd30-4605-11e7-8182-63fd0b3cade0.png)
1.0
It's impossible to continue the chat which was started without confidence - AR: The smthng went wrong error appears ![error](https://cloud.githubusercontent.com/assets/11578840/26627997/1035dd30-4605-11e7-8182-63fd0b3cade0.png)
priority
it s impossible to continue the chat which was started without confidence ar the smthng went wrong error appears
1
327,228
9,968,559,922
IssuesEvent
2019-07-08 15:50:49
dhowe/dialogic
https://api.github.com/repos/dhowe/dialogic
closed
Visualizer/Editor Specification
PRIORITY: High
Overview --------------------- To provide an interface for visualizing a set of Chats as a network diagram, where individual chats can then be created/deleted/edited. Visualization component should support pan, zoom, save, load, etc. Labels should be rectangular and arranged naturally with a physics model. Children of a chat should be collapsible (hidden with a single-UI action) as well. The editor interface should be very similar to the current editor. Proposed Interface --------------------- * Two Panel window: network on left, editor on right * Slide vertical separator to control how much of each you see * Or close one or the other completely with X buttons Proposed UI Actions --------------------- #### NETWORK * Double-click on node to open in editor * Double-click not on node creates new Node * New Node must be named when created * Blank editor opens with 'enter your code here' * Right-click context menu: 'Delete node' * Save button (saves all chats into single file for download) * Options to load a file (or folder), or URL containing one or more Chats * Options to collapse/hide all children of a Node [v0.2] #### EDITOR * Current editor buttons remain on editor side * Except LOAD-URL which moves to [NETWORK] * Save button (saves single chat to file for download) Proposed Server API (Ajax) --------------------- * visualize: takes a file, folder, or URL of chat data , and returns JSON representing the nodes, edges, and contents * validate: takes the script for one or more chats and returns JSON either 'ok' or an error object * execute: takes the (pre-validated) script for one or more chats and returns (as JSON) either its output, or an error object __more detail to follow here, however we can think of each call (an AJAX Post) as passing one or more chats, and receiving a JSON-formatted response back with the data requested__ Starting points: --------------------- * https://bl.ocks.org/cjrd/6863459 * http://visjs.org/examples/network/other/manipulation.html ([viz] branch is a start based on this) * http://bl.ocks.org/robschmuecker/7880033
1.0
Visualizer/Editor Specification - Overview --------------------- To provide an interface for visualizing a set of Chats as a network diagram, where individual chats can then be created/deleted/edited. Visualization component should support pan, zoom, save, load, etc. Labels should be rectangular and arranged naturally with a physics model. Children of a chat should be collapsible (hidden with a single-UI action) as well. The editor interface should be very similar to the current editor. Proposed Interface --------------------- * Two Panel window: network on left, editor on right * Slide vertical separator to control how much of each you see * Or close one or the other completely with X buttons Proposed UI Actions --------------------- #### NETWORK * Double-click on node to open in editor * Double-click not on node creates new Node * New Node must be named when created * Blank editor opens with 'enter your code here' * Right-click context menu: 'Delete node' * Save button (saves all chats into single file for download) * Options to load a file (or folder), or URL containing one or more Chats * Options to collapse/hide all children of a Node [v0.2] #### EDITOR * Current editor buttons remain on editor side * Except LOAD-URL which moves to [NETWORK] * Save button (saves single chat to file for download) Proposed Server API (Ajax) --------------------- * visualize: takes a file, folder, or URL of chat data , and returns JSON representing the nodes, edges, and contents * validate: takes the script for one or more chats and returns JSON either 'ok' or an error object * execute: takes the (pre-validated) script for one or more chats and returns (as JSON) either its output, or an error object __more detail to follow here, however we can think of each call (an AJAX Post) as passing one or more chats, and receiving a JSON-formatted response back with the data requested__ Starting points: --------------------- * https://bl.ocks.org/cjrd/6863459 * http://visjs.org/examples/network/other/manipulation.html ([viz] branch is a start based on this) * http://bl.ocks.org/robschmuecker/7880033
priority
visualizer editor specification overview to provide an interface for visualizing a set of chats as a network diagram where individual chats can then be created deleted edited visualization component should support pan zoom save load etc labels should be rectangular and arranged naturally with a physics model children of a chat should be collapsible hidden with a single ui action as well the editor interface should be very similar to the current editor proposed interface two panel window network on left editor on right slide vertical separator to control how much of each you see or close one or the other completely with x buttons proposed ui actions network double click on node to open in editor double click not on node creates new node new node must be named when created blank editor opens with enter your code here right click context menu delete node save button saves all chats into single file for download options to load a file or folder or url containing one or more chats options to collapse hide all children of a node editor current editor buttons remain on editor side except load url which moves to save button saves single chat to file for download proposed server api ajax visualize takes a file folder or url of chat data and returns json representing the nodes edges and contents validate takes the script for one or more chats and returns json either ok or an error object execute takes the pre validated script for one or more chats and returns as json either its output or an error object more detail to follow here however we can think of each call an ajax post as passing one or more chats and receiving a json formatted response back with the data requested starting points branch is a start based on this
1
457,608
13,159,020,230
IssuesEvent
2020-08-10 15:11:35
canonical-web-and-design/jaas-dashboard
https://api.github.com/repos/canonical-web-and-design/jaas-dashboard
closed
Logging out doesn't gracefully log out of all controllers.
Bug 🐛 Priority: High
Logging out clears all the user data on the machine and closes the connection effectively logging the user out but it doesn't explicitly log out of all Juju controllers before doing so causing abruptly closed connections.
1.0
Logging out doesn't gracefully log out of all controllers. - Logging out clears all the user data on the machine and closes the connection effectively logging the user out but it doesn't explicitly log out of all Juju controllers before doing so causing abruptly closed connections.
priority
logging out doesn t gracefully log out of all controllers logging out clears all the user data on the machine and closes the connection effectively logging the user out but it doesn t explicitly log out of all juju controllers before doing so causing abruptly closed connections
1
54,471
3,068,144,655
IssuesEvent
2015-08-18 14:24:32
duckduckgo/zeroclickinfo-goodies
https://api.github.com/repos/duckduckgo/zeroclickinfo-goodies
opened
Cheat Sheets: Need to escape angle brackets "<", ">" inside code blocks
Bug Priority: High
Looks like the Emacs Cheat Sheet is slightly broken now. The "Search and Replace" section contains a key with `[<replace-string>]` in it. The angle brackets aren't being escaped and so a `<replace-string></replace-string>` element is being created on the page. https://duckduckgo.com/?q=emacs+cheat+sheet&t=ffab&ia=cheatsheet&iax=1
1.0
Cheat Sheets: Need to escape angle brackets "<", ">" inside code blocks - Looks like the Emacs Cheat Sheet is slightly broken now. The "Search and Replace" section contains a key with `[<replace-string>]` in it. The angle brackets aren't being escaped and so a `<replace-string></replace-string>` element is being created on the page. https://duckduckgo.com/?q=emacs+cheat+sheet&t=ffab&ia=cheatsheet&iax=1
priority
cheat sheets need to escape angle brackets inside code blocks looks like the emacs cheat sheet is slightly broken now the search and replace section contains a key with in it the angle brackets aren t being escaped and so a element is being created on the page
1
239,847
7,800,089,777
IssuesEvent
2018-06-09 04:38:18
tine20/Tine-2.0-Open-Source-Groupware-and-CRM
https://api.github.com/repos/tine20/Tine-2.0-Open-Source-Groupware-and-CRM
closed
0007158: activesync mit Windows Phone 7.5 causes Zend_Db_Statement_Exception
ActiveSync Bug Mantis high priority
**Reported by Olodin on 26 Sep 2012 20:41** **Version:** Joey (2012.10.1~beta2) Just got a new Nokia Lumia 710 with Windows Phone 7.5 and tried to setup activesync. But I get this error in apache error log: [Wed Sep 26 22:34:06 2012] [error] [client 192.168.97.161] PHP Fatal error: Uncaught exception &#039;Zend_Db_Statement_Exception&#039; with message &#039;SQLSTATE[HY000]: General error: 1366 Incorrect string value: &#039;\\x86\\x0BM\\x0B\\x86\\xE0...&#039; for column &#039;deviceid&#039; at row 1&#039; in /usr/local/www/tine20migrationstest/library/Zend/Db/Statement/Pdo.php:238\nStack trace:\n#0 /usr/local/www/tine20migrationstest/library/Zend/Db/Statement.php(284): Zend_Db_Statement_Pdo-&gt;_execute(Array)\n#1 /usr/local/www/tine20migrationstest/library/Zend/Db/Adapter/Abstract.php(468): Zend_Db_Statement-&gt;execute(Array)\n#2 /usr/local/www/tine20migrationstest/library/Zend/Db/Adapter/Pdo/Abstract.php(238): Zend_Db_Adapter_Abstract-&gt;query(&#039;INSERT INTO `ti...&#039;, Array)\n#3 /usr/local/www/tine20migrationstest/library/Zend/Db/Adapter/Abstract.php(546): Zend_Db_Adapter_Pdo_Abstract-&gt;query(&#039;INSERT INTO `ti...&#039;, Array)\n#4 /usr/local/www/tine20migrationstest/library/Syncroton/lib/Syncroton/Backend/ABackend.php(56): Zend_Db_Adapter_Abstract-&gt;insert(&#039;tine20_acsync_d...&#039;, Array)\n#5 /usr/local/www/tine20migrationstest/library/Syncroton/lib/Syncrot in /usr/local/www/tine20migrationstest/library/Zend/Db/Statement/Pdo.php on line 238 These are the last lines of trace log: 2012-09-26T20:20:45+00:00 DEBUG (7): Syncroton_Server::_handlePost::89 REQUEST Array ( [protocolVersion] =&gt; 141 [command] =&gt; FolderSync [deviceId] =&gt; ~F^KM^K~F?^C~T/^OB??w [deviceType] =&gt; WP [saveInSent] =&gt; [collectionId] =&gt; [itemId] =&gt; [attachmentName] =&gt; [userAgent] =&gt; WP [policyKey] =&gt; [contentType] =&gt; application/vnd.ms-sync ) The account setup on the phone stops with an error and nothing can be synced. Any idea? **Additional information:** http://www.tine20.org/forum/viewtopic.php?f=12&amp;t=11586
1.0
0007158: activesync mit Windows Phone 7.5 causes Zend_Db_Statement_Exception - **Reported by Olodin on 26 Sep 2012 20:41** **Version:** Joey (2012.10.1~beta2) Just got a new Nokia Lumia 710 with Windows Phone 7.5 and tried to setup activesync. But I get this error in apache error log: [Wed Sep 26 22:34:06 2012] [error] [client 192.168.97.161] PHP Fatal error: Uncaught exception &#039;Zend_Db_Statement_Exception&#039; with message &#039;SQLSTATE[HY000]: General error: 1366 Incorrect string value: &#039;\\x86\\x0BM\\x0B\\x86\\xE0...&#039; for column &#039;deviceid&#039; at row 1&#039; in /usr/local/www/tine20migrationstest/library/Zend/Db/Statement/Pdo.php:238\nStack trace:\n#0 /usr/local/www/tine20migrationstest/library/Zend/Db/Statement.php(284): Zend_Db_Statement_Pdo-&gt;_execute(Array)\n#1 /usr/local/www/tine20migrationstest/library/Zend/Db/Adapter/Abstract.php(468): Zend_Db_Statement-&gt;execute(Array)\n#2 /usr/local/www/tine20migrationstest/library/Zend/Db/Adapter/Pdo/Abstract.php(238): Zend_Db_Adapter_Abstract-&gt;query(&#039;INSERT INTO `ti...&#039;, Array)\n#3 /usr/local/www/tine20migrationstest/library/Zend/Db/Adapter/Abstract.php(546): Zend_Db_Adapter_Pdo_Abstract-&gt;query(&#039;INSERT INTO `ti...&#039;, Array)\n#4 /usr/local/www/tine20migrationstest/library/Syncroton/lib/Syncroton/Backend/ABackend.php(56): Zend_Db_Adapter_Abstract-&gt;insert(&#039;tine20_acsync_d...&#039;, Array)\n#5 /usr/local/www/tine20migrationstest/library/Syncroton/lib/Syncrot in /usr/local/www/tine20migrationstest/library/Zend/Db/Statement/Pdo.php on line 238 These are the last lines of trace log: 2012-09-26T20:20:45+00:00 DEBUG (7): Syncroton_Server::_handlePost::89 REQUEST Array ( [protocolVersion] =&gt; 141 [command] =&gt; FolderSync [deviceId] =&gt; ~F^KM^K~F?^C~T/^OB??w [deviceType] =&gt; WP [saveInSent] =&gt; [collectionId] =&gt; [itemId] =&gt; [attachmentName] =&gt; [userAgent] =&gt; WP [policyKey] =&gt; [contentType] =&gt; application/vnd.ms-sync ) The account setup on the phone stops with an error and nothing can be synced. Any idea? **Additional information:** http://www.tine20.org/forum/viewtopic.php?f=12&amp;t=11586
priority
activesync mit windows phone causes zend db statement exception reported by olodin on sep version joey just got a new nokia lumia with windows phone and tried to setup activesync but i get this error in apache error log php fatal error uncaught exception zend db statement exception with message sqlstate general error incorrect string value for column deviceid at row in usr local www library zend db statement pdo php nstack trace n usr local www library zend db statement php zend db statement pdo gt execute array n usr local www library zend db adapter abstract php zend db statement gt execute array n usr local www library zend db adapter pdo abstract php zend db adapter abstract gt query insert into ti array n usr local www library zend db adapter abstract php zend db adapter pdo abstract gt query insert into ti array n usr local www library syncroton lib syncroton backend abackend php zend db adapter abstract gt insert acsync d array n usr local www library syncroton lib syncrot in usr local www library zend db statement pdo php on line these are the last lines of trace log debug syncroton server handlepost request array gt gt foldersync gt f km k f c t ob w gt wp gt gt gt gt gt wp gt gt application vnd ms sync the account setup on the phone stops with an error and nothing can be synced any idea additional information
1
766,904
26,904,277,018
IssuesEvent
2023-02-06 17:47:01
status-im/status-desktop
https://api.github.com/repos/status-im/status-desktop
opened
Contacts: Contacts are missing and requests are inconsistent
bug priority 1: high E:MutualContacts
# Bug Report ## Description After restarting today my contacts list is empty. Additionally, the pending contacts has 3 requests for contacts that were previously already accepted. Clicking on accept again does nothing for the first contact, r4bbit. Accepting Patryk again add to the contact list but with large spacing. ![image](https://user-images.githubusercontent.com/50769329/217045646-6f7472ac-24ba-4c95-b442-bbd3052b8490.png) ![image](https://user-images.githubusercontent.com/50769329/217045675-29dc6428-604b-4bfa-a915-3fd58f9127ba.png) ## Steps to reproduce Noticed contact list was empty during daily use, restarted and list is still empty #### Expected behavior Contacts are shown and accepted as expected #### Actual behavior Contact list and requests appear to be broken. ### Additional Information - Status desktop version: 0.10 RC3 - Operating System: Mac
1.0
Contacts: Contacts are missing and requests are inconsistent - # Bug Report ## Description After restarting today my contacts list is empty. Additionally, the pending contacts has 3 requests for contacts that were previously already accepted. Clicking on accept again does nothing for the first contact, r4bbit. Accepting Patryk again add to the contact list but with large spacing. ![image](https://user-images.githubusercontent.com/50769329/217045646-6f7472ac-24ba-4c95-b442-bbd3052b8490.png) ![image](https://user-images.githubusercontent.com/50769329/217045675-29dc6428-604b-4bfa-a915-3fd58f9127ba.png) ## Steps to reproduce Noticed contact list was empty during daily use, restarted and list is still empty #### Expected behavior Contacts are shown and accepted as expected #### Actual behavior Contact list and requests appear to be broken. ### Additional Information - Status desktop version: 0.10 RC3 - Operating System: Mac
priority
contacts contacts are missing and requests are inconsistent bug report description after restarting today my contacts list is empty additionally the pending contacts has requests for contacts that were previously already accepted clicking on accept again does nothing for the first contact accepting patryk again add to the contact list but with large spacing steps to reproduce noticed contact list was empty during daily use restarted and list is still empty expected behavior contacts are shown and accepted as expected actual behavior contact list and requests appear to be broken additional information status desktop version operating system mac
1
675,216
23,084,577,205
IssuesEvent
2022-07-26 10:12:10
ColoredCow/portal
https://api.github.com/repos/ColoredCow/portal
opened
Automated email to Key Account Manager if a fixed budget project surpasses end date but is still active
priority : high !! module : projects
**Describe the task** For fixed budget projects, we need to identify inactivity and let key account manager take action if the project end date is in past and the project is still active. **Expected behavior** Every day at 9am, an automated email should go to key account managers for whom their fixed budget projects have surpassed end date but the project is still inactive. The email content will be: ``` Hi username, There are some projects that have reached their end date but are still marked as active. We need you to take action so that the team can get clarity on active projects, the team's availability and assign other projects accordingly. 1. Project name - Link 2. Project name - Link To view all your projects, you can use this link (there will be a link to my projects page). Thanks ColoredCow Portal ``` In the email above, the following things will be dynamic for every email recipient: 1. Username 2. Project name and link
1.0
Automated email to Key Account Manager if a fixed budget project surpasses end date but is still active - **Describe the task** For fixed budget projects, we need to identify inactivity and let key account manager take action if the project end date is in past and the project is still active. **Expected behavior** Every day at 9am, an automated email should go to key account managers for whom their fixed budget projects have surpassed end date but the project is still inactive. The email content will be: ``` Hi username, There are some projects that have reached their end date but are still marked as active. We need you to take action so that the team can get clarity on active projects, the team's availability and assign other projects accordingly. 1. Project name - Link 2. Project name - Link To view all your projects, you can use this link (there will be a link to my projects page). Thanks ColoredCow Portal ``` In the email above, the following things will be dynamic for every email recipient: 1. Username 2. Project name and link
priority
automated email to key account manager if a fixed budget project surpasses end date but is still active describe the task for fixed budget projects we need to identify inactivity and let key account manager take action if the project end date is in past and the project is still active expected behavior every day at an automated email should go to key account managers for whom their fixed budget projects have surpassed end date but the project is still inactive the email content will be hi username there are some projects that have reached their end date but are still marked as active we need you to take action so that the team can get clarity on active projects the team s availability and assign other projects accordingly project name link project name link to view all your projects you can use this link there will be a link to my projects page thanks coloredcow portal in the email above the following things will be dynamic for every email recipient username project name and link
1
651,408
21,477,244,757
IssuesEvent
2022-04-26 14:36:15
awsdocs/aws-doc-sdk-examples
https://api.github.com/repos/awsdocs/aws-doc-sdk-examples
closed
[NEW EXAMPLE REQUEST] Create CDK Resources for decoupled React app
tool/cdk priority/high
Create CDK Resources for React app. This includes resources discussed here: https://github.com/scmacdon/KotlinCode/tree/main/usecases/creating_workflows_stepfunctions * * * **Which AWS SDKs or tools, if known, should this code example use?** [List the [AWS SDKs or tools](https://aws.amazon.com/tools/) that this code example should use, if you know them.] * * * **Are there any similar code examples that could be leveraged?** [List any similar code examples that already exist in the [Code Catalog](https://docs.aws.amazon.com/code-samples/latest/catalog/welcome.html), if you know of any.] * * * **Any other related details we should know about?** [Provide any additional details here.]
1.0
[NEW EXAMPLE REQUEST] Create CDK Resources for decoupled React app - Create CDK Resources for React app. This includes resources discussed here: https://github.com/scmacdon/KotlinCode/tree/main/usecases/creating_workflows_stepfunctions * * * **Which AWS SDKs or tools, if known, should this code example use?** [List the [AWS SDKs or tools](https://aws.amazon.com/tools/) that this code example should use, if you know them.] * * * **Are there any similar code examples that could be leveraged?** [List any similar code examples that already exist in the [Code Catalog](https://docs.aws.amazon.com/code-samples/latest/catalog/welcome.html), if you know of any.] * * * **Any other related details we should know about?** [Provide any additional details here.]
priority
create cdk resources for decoupled react app create cdk resources for react app this includes resources discussed here which aws sdks or tools if known should this code example use that this code example should use if you know them are there any similar code examples that could be leveraged if you know of any any other related details we should know about
1
130,814
5,133,607,452
IssuesEvent
2017-01-11 04:44:47
Codewars/codewars.com
https://api.github.com/repos/Codewars/codewars.com
closed
Profile "Streaks" "Most Consecutive Days" section doesn't seem to know about 2017 yet
bug high priority
It's 3:40pm on January 1 for me here in California. This morning I did some katas, both beta and approved, but the "Streaks" "Most Consecutive Days" section of my profile still says "Ended On:Dec 31, 2016", even though my Python and Java sections both say "Last Completed:Jan 2017".
1.0
Profile "Streaks" "Most Consecutive Days" section doesn't seem to know about 2017 yet - It's 3:40pm on January 1 for me here in California. This morning I did some katas, both beta and approved, but the "Streaks" "Most Consecutive Days" section of my profile still says "Ended On:Dec 31, 2016", even though my Python and Java sections both say "Last Completed:Jan 2017".
priority
profile streaks most consecutive days section doesn t seem to know about yet it s on january for me here in california this morning i did some katas both beta and approved but the streaks most consecutive days section of my profile still says ended on dec even though my python and java sections both say last completed jan
1
537,572
15,731,327,012
IssuesEvent
2021-03-29 16:56:27
kitt3911/trello-clone
https://api.github.com/repos/kitt3911/trello-clone
opened
Access guard : добавить проверку на доступ
Difficulty: easy Priority: high🚀 Scope: functionally 💻🔨 Scope: models🤖 Time spent: 30m ⏰ enhancement 🛠️
Поактивнее использовать access guard, для этого нужно добавить во все модели userId
1.0
Access guard : добавить проверку на доступ - Поактивнее использовать access guard, для этого нужно добавить во все модели userId
priority
access guard добавить проверку на доступ поактивнее использовать access guard для этого нужно добавить во все модели userid
1
467,445
13,448,653,975
IssuesEvent
2020-09-08 15:45:20
wso2/docker-open-banking
https://api.github.com/repos/wso2/docker-open-banking
closed
[1.5.0] Support Data Persistence during Apache based Solr Indexing
Priority/Highest Type/Improvement
**Description:** It is required to mount to the `<OB_AM_HOME>/repository/database` directory for persistence during the Solr indexing process [1]. During an empty directory volume mount to this directory, the original/default content within this directory gets erased. Thus, the default content needs to be preserved within the Docker image. [1]: [Apache based Solr indexing](https://docs.wso2.com/display/AM260/Add+Apache+Solr-Based+Indexing) **Affected Product Version:** Docker resources for WSO2 Open Banking `v1.5.0.1` and above
1.0
[1.5.0] Support Data Persistence during Apache based Solr Indexing - **Description:** It is required to mount to the `<OB_AM_HOME>/repository/database` directory for persistence during the Solr indexing process [1]. During an empty directory volume mount to this directory, the original/default content within this directory gets erased. Thus, the default content needs to be preserved within the Docker image. [1]: [Apache based Solr indexing](https://docs.wso2.com/display/AM260/Add+Apache+Solr-Based+Indexing) **Affected Product Version:** Docker resources for WSO2 Open Banking `v1.5.0.1` and above
priority
support data persistence during apache based solr indexing description it is required to mount to the repository database directory for persistence during the solr indexing process during an empty directory volume mount to this directory the original default content within this directory gets erased thus the default content needs to be preserved within the docker image affected product version docker resources for open banking and above
1
562,990
16,674,346,424
IssuesEvent
2021-06-07 14:32:51
IgniteUI/igniteui-angular
https://api.github.com/repos/IgniteUI/igniteui-angular
closed
GroupBy sorting does not work as expected after loading igxGrid state
bug grid: groupby grid: sorting grid: state-persistence priority: high status: resolved version: 10.2.x version: 11.1.x
## Description When loading the state of the groupBy and sorting, the indicator for the sorting of the grouped columns does not change when clicked and the state of sorting cannot be saved anymore. * igniteui-angular version: 11.1.x, 10.2.x * browser: any ## Steps to reproduce 1. Open the following [sample](https://stackblitz.com/edit/igx-grid-state-persistence-issue?file=src%2Fapp%2Fgrid%2Fgrid-save-state%2Fgrid-state.component.ts) 2. Drag any column to apply grouping 3. Click on the Leave button 4. Click on the Go Back button 5. Click on the chip of the grouped column ## Result The icon for the direction of the sorting of the grouped column does not change. Additionally, when reloading the page, the sorting is not saved anymore. ## Expected result The icon for the direction of the sorting of the grouped column works as expected and the sorting state is always saved. ## Attachments https://user-images.githubusercontent.com/5458174/113420698-6c0ae280-93d2-11eb-9b4f-21ab420e2023.mp4
1.0
GroupBy sorting does not work as expected after loading igxGrid state - ## Description When loading the state of the groupBy and sorting, the indicator for the sorting of the grouped columns does not change when clicked and the state of sorting cannot be saved anymore. * igniteui-angular version: 11.1.x, 10.2.x * browser: any ## Steps to reproduce 1. Open the following [sample](https://stackblitz.com/edit/igx-grid-state-persistence-issue?file=src%2Fapp%2Fgrid%2Fgrid-save-state%2Fgrid-state.component.ts) 2. Drag any column to apply grouping 3. Click on the Leave button 4. Click on the Go Back button 5. Click on the chip of the grouped column ## Result The icon for the direction of the sorting of the grouped column does not change. Additionally, when reloading the page, the sorting is not saved anymore. ## Expected result The icon for the direction of the sorting of the grouped column works as expected and the sorting state is always saved. ## Attachments https://user-images.githubusercontent.com/5458174/113420698-6c0ae280-93d2-11eb-9b4f-21ab420e2023.mp4
priority
groupby sorting does not work as expected after loading igxgrid state description when loading the state of the groupby and sorting the indicator for the sorting of the grouped columns does not change when clicked and the state of sorting cannot be saved anymore igniteui angular version x x browser any steps to reproduce open the following drag any column to apply grouping click on the leave button click on the go back button click on the chip of the grouped column result the icon for the direction of the sorting of the grouped column does not change additionally when reloading the page the sorting is not saved anymore expected result the icon for the direction of the sorting of the grouped column works as expected and the sorting state is always saved attachments
1
253,523
8,057,260,442
IssuesEvent
2018-08-02 14:56:39
craftercms/craftercms
https://api.github.com/repos/craftercms/craftercms
opened
[craftercms] Upgrade Commons File Upload to version 1.3.3
CI priority: high quality
Upgrade the Commons File Upload dependency to version 1.3.3 in modules: * Crafter Server
1.0
[craftercms] Upgrade Commons File Upload to version 1.3.3 - Upgrade the Commons File Upload dependency to version 1.3.3 in modules: * Crafter Server
priority
upgrade commons file upload to version upgrade the commons file upload dependency to version in modules crafter server
1
401,080
11,785,425,944
IssuesEvent
2020-03-17 10:17:25
AY1920S2-CS2103T-W17-4/main
https://api.github.com/repos/AY1920S2-CS2103T-W17-4/main
closed
Session end times fail assertion at 12am
priority.High severity.High type.Bug
The end time of a Session should occur after the start time of the same session. However, at 12am, SessionTest fails assertion because the end time of the session is reset to 00:00:00, which is before the start time.
1.0
Session end times fail assertion at 12am - The end time of a Session should occur after the start time of the same session. However, at 12am, SessionTest fails assertion because the end time of the session is reset to 00:00:00, which is before the start time.
priority
session end times fail assertion at the end time of a session should occur after the start time of the same session however at sessiontest fails assertion because the end time of the session is reset to which is before the start time
1
362,412
10,727,208,834
IssuesEvent
2019-10-28 11:07:30
code4romania/mon-vot-android-kotlin
https://api.github.com/repos/code4romania/mon-vot-android-kotlin
closed
Update login screen to new UI
enhancement good first issue help wanted high-priority kotlin
Update UI of login page. Use the current app logo for logo image. Same for Code for Romania logo. Figma available here: https://www.figma.com/file/lww9lcabUpamTZg8zCExI8/MV-2.0-Prototype?node-id=26%3A161 ![Login (1)](https://user-images.githubusercontent.com/1358055/67566578-d37a2880-f730-11e9-800b-be5a726296a5.png)
1.0
Update login screen to new UI - Update UI of login page. Use the current app logo for logo image. Same for Code for Romania logo. Figma available here: https://www.figma.com/file/lww9lcabUpamTZg8zCExI8/MV-2.0-Prototype?node-id=26%3A161 ![Login (1)](https://user-images.githubusercontent.com/1358055/67566578-d37a2880-f730-11e9-800b-be5a726296a5.png)
priority
update login screen to new ui update ui of login page use the current app logo for logo image same for code for romania logo figma available here
1
246,330
7,894,754,618
IssuesEvent
2018-06-28 22:54:24
StrangeLoopGames/EcoIssues
https://api.github.com/repos/StrangeLoopGames/EcoIssues
closed
empty red bar
High Priority
Serverversion: **0.7.4.5 beta** i have some troubles with the webinterface by the host **gamed.de**: first: i can't login on the webinterface directly, only if i click ingame on the "Run for Office" or "Propose Law" Button in the quick menue "L", i will be logged in. if i want to log in directly, it shows me the login form and after i clicked "Enter", nothing happens and it shows me only this one: ![grafik](https://user-images.githubusercontent.com/18367691/40433302-fe1de0a0-5eab-11e8-8fcd-f60f2edfb5fd.png) secondly: i can't do anything, after i'm logged in. every time i want to change something or want to start the vote for a leader, it shows me a red bar without any error message like this: ![grafik](http://ecoforum.strangeloopgames.com/uploads/files/1526939061737-grafik.png) thirdly: if i'm logged in and want to click on the webinterface on "Propose a New Law", i see the red bar, too: ![grafik](https://user-images.githubusercontent.com/18367691/40434061-d1eceb78-5ead-11e8-8160-147da4d775db.png) i don't know, what is wrong and the support from the host tells me, i need to contact you. Unfortunately, I can't find any logs on the FTP server that could help. :/
1.0
empty red bar - Serverversion: **0.7.4.5 beta** i have some troubles with the webinterface by the host **gamed.de**: first: i can't login on the webinterface directly, only if i click ingame on the "Run for Office" or "Propose Law" Button in the quick menue "L", i will be logged in. if i want to log in directly, it shows me the login form and after i clicked "Enter", nothing happens and it shows me only this one: ![grafik](https://user-images.githubusercontent.com/18367691/40433302-fe1de0a0-5eab-11e8-8fcd-f60f2edfb5fd.png) secondly: i can't do anything, after i'm logged in. every time i want to change something or want to start the vote for a leader, it shows me a red bar without any error message like this: ![grafik](http://ecoforum.strangeloopgames.com/uploads/files/1526939061737-grafik.png) thirdly: if i'm logged in and want to click on the webinterface on "Propose a New Law", i see the red bar, too: ![grafik](https://user-images.githubusercontent.com/18367691/40434061-d1eceb78-5ead-11e8-8160-147da4d775db.png) i don't know, what is wrong and the support from the host tells me, i need to contact you. Unfortunately, I can't find any logs on the FTP server that could help. :/
priority
empty red bar serverversion beta i have some troubles with the webinterface by the host gamed de first i can t login on the webinterface directly only if i click ingame on the run for office or propose law button in the quick menue l i will be logged in if i want to log in directly it shows me the login form and after i clicked enter nothing happens and it shows me only this one secondly i can t do anything after i m logged in every time i want to change something or want to start the vote for a leader it shows me a red bar without any error message like this thirdly if i m logged in and want to click on the webinterface on propose a new law i see the red bar too i don t know what is wrong and the support from the host tells me i need to contact you unfortunately i can t find any logs on the ftp server that could help
1
42,513
2,870,938,534
IssuesEvent
2015-06-07 17:36:51
loklak/loklak_webclient
https://api.github.com/repos/loklak/loklak_webclient
closed
app crashed - Error: Cannot find module 'request'
Priority 1 - High
I cannot test or deploy main because it crashes. ``` Morpheus-2:loklak_webclient admin$ npm install Morpheus-2:loklak_webclient admin$ gulp dev [18:16:30] Warning: gulp version mismatch: [18:16:30] Global gulp is 3.9.0 [18:16:30] Local gulp is 3.8.11 [18:16:35] Using gulpfile ~/git/loklak_webclient/gulpfile.js [18:16:35] Starting 'clean'... [18:16:35] Finished 'clean' after 18 ms [18:16:35] Starting 'dev'... [18:16:35] Starting 'styles'... [18:16:35] Starting 'minify-css'... [18:16:35] Starting 'photoswipe-icons'... [18:16:35] Starting 'images'... [18:16:35] Starting 'fonts'... [18:16:35] Starting 'views'... [18:16:35] Starting 'browserify'... [18:16:35] Rebundle... [18:16:35] Starting 'admin-js'... [18:16:35] Finished 'photoswipe-icons' after 180 ms [18:16:36] Finished 'admin-js' after 1.32 s [18:16:36] Finished 'fonts' after 1.4 s [18:16:36] Finished 'styles' after 1.43 s [18:16:36] Finished 'views' after 1.49 s [18:16:37] Rebundle... [18:16:40] Finished 'images' after 5.22 s [18:16:41] Finished 'browserify' after 6.55 s [18:16:41] Finished 'minify-css' after 6.62 s [18:16:41] Starting 'server'... [18:16:41] [nodemon] v1.3.7 [18:16:41] [nodemon] to restart at any time, enter `rs` [18:16:41] [nodemon] watching: *.* [18:16:41] [nodemon] starting `node server/index.js` [18:16:41] Finished 'server' after 36 ms [18:16:41] Starting 'browserSync'... [18:16:41] Finished 'browserSync' after 58 ms [18:16:41] Starting 'watch'... [18:16:42] Finished 'watch' after 85 ms [18:16:42] Finished 'dev' after 6.81 s [BS] Proxying: http://localhost:3001 [BS] Now you can access your site through the following addresses: [BS] Local URL: http://localhost:3000 [BS] External URL: http://192.168.43.66:3000 module.js:338 throw err; ^ Error: Cannot find module 'request' at Function.Module._resolveFilename (module.js:336:15) at Function.Module._load (module.js:278:25) at Module.require (module.js:365:17) at require (module.js:384:17) at Object.<anonymous> (/Users/admin/git/loklak_webclient/server/index.js:18:15) at Module._compile (module.js:460:26) at Object.Module._extensions..js (module.js:478:10) at Module.load (module.js:355:32) at Function.Module._load (module.js:310:12) at Function.Module.runMain (module.js:501:10) [18:16:42] [nodemon] app crashed - waiting for file changes before starting... ```
1.0
app crashed - Error: Cannot find module 'request' - I cannot test or deploy main because it crashes. ``` Morpheus-2:loklak_webclient admin$ npm install Morpheus-2:loklak_webclient admin$ gulp dev [18:16:30] Warning: gulp version mismatch: [18:16:30] Global gulp is 3.9.0 [18:16:30] Local gulp is 3.8.11 [18:16:35] Using gulpfile ~/git/loklak_webclient/gulpfile.js [18:16:35] Starting 'clean'... [18:16:35] Finished 'clean' after 18 ms [18:16:35] Starting 'dev'... [18:16:35] Starting 'styles'... [18:16:35] Starting 'minify-css'... [18:16:35] Starting 'photoswipe-icons'... [18:16:35] Starting 'images'... [18:16:35] Starting 'fonts'... [18:16:35] Starting 'views'... [18:16:35] Starting 'browserify'... [18:16:35] Rebundle... [18:16:35] Starting 'admin-js'... [18:16:35] Finished 'photoswipe-icons' after 180 ms [18:16:36] Finished 'admin-js' after 1.32 s [18:16:36] Finished 'fonts' after 1.4 s [18:16:36] Finished 'styles' after 1.43 s [18:16:36] Finished 'views' after 1.49 s [18:16:37] Rebundle... [18:16:40] Finished 'images' after 5.22 s [18:16:41] Finished 'browserify' after 6.55 s [18:16:41] Finished 'minify-css' after 6.62 s [18:16:41] Starting 'server'... [18:16:41] [nodemon] v1.3.7 [18:16:41] [nodemon] to restart at any time, enter `rs` [18:16:41] [nodemon] watching: *.* [18:16:41] [nodemon] starting `node server/index.js` [18:16:41] Finished 'server' after 36 ms [18:16:41] Starting 'browserSync'... [18:16:41] Finished 'browserSync' after 58 ms [18:16:41] Starting 'watch'... [18:16:42] Finished 'watch' after 85 ms [18:16:42] Finished 'dev' after 6.81 s [BS] Proxying: http://localhost:3001 [BS] Now you can access your site through the following addresses: [BS] Local URL: http://localhost:3000 [BS] External URL: http://192.168.43.66:3000 module.js:338 throw err; ^ Error: Cannot find module 'request' at Function.Module._resolveFilename (module.js:336:15) at Function.Module._load (module.js:278:25) at Module.require (module.js:365:17) at require (module.js:384:17) at Object.<anonymous> (/Users/admin/git/loklak_webclient/server/index.js:18:15) at Module._compile (module.js:460:26) at Object.Module._extensions..js (module.js:478:10) at Module.load (module.js:355:32) at Function.Module._load (module.js:310:12) at Function.Module.runMain (module.js:501:10) [18:16:42] [nodemon] app crashed - waiting for file changes before starting... ```
priority
app crashed error cannot find module request i cannot test or deploy main because it crashes morpheus loklak webclient admin npm install morpheus loklak webclient admin gulp dev warning gulp version mismatch global gulp is local gulp is using gulpfile git loklak webclient gulpfile js starting clean finished clean after ms starting dev starting styles starting minify css starting photoswipe icons starting images starting fonts starting views starting browserify rebundle starting admin js finished photoswipe icons after ms finished admin js after s finished fonts after s finished styles after s finished views after s rebundle finished images after s finished browserify after s finished minify css after s starting server to restart at any time enter rs watching starting node server index js finished server after ms starting browsersync finished browsersync after ms starting watch finished watch after ms finished dev after s proxying now you can access your site through the following addresses local url external url module js throw err error cannot find module request at function module resolvefilename module js at function module load module js at module require module js at require module js at object users admin git loklak webclient server index js at module compile module js at object module extensions js module js at module load module js at function module load module js at function module runmain module js app crashed waiting for file changes before starting
1
174,891
6,544,196,661
IssuesEvent
2017-09-03 13:04:44
k0shk0sh/FastHub
https://api.github.com/repos/k0shk0sh/FastHub
closed
Load images
Priority: High Status: Accepted Type: Bug
**FastHub Version: 4.1.0** **Android Version: 7.1.1 (SDK: 25)** **Device Information:** - **Manufacturer:** LGE - **Model:** Nexus 5 --- <--Please submit your request in english.--> Can you add the possibility to load images in the comments?
1.0
Load images - **FastHub Version: 4.1.0** **Android Version: 7.1.1 (SDK: 25)** **Device Information:** - **Manufacturer:** LGE - **Model:** Nexus 5 --- <--Please submit your request in english.--> Can you add the possibility to load images in the comments?
priority
load images fasthub version android version sdk device information manufacturer lge model nexus can you add the possibility to load images in the comments
1
361,288
10,706,879,644
IssuesEvent
2019-10-24 16:14:09
astropy/astropy
https://api.github.com/repos/astropy/astropy
closed
importing astropy takes very long
Performance Priority-High
I'm using astropy 1.1.1 and Windows10 with python 3.5 (Anaconda installation). I always dismissed it in the past but everything that imports astropy takes very long on my computer: ``` %time import astropy Wall time: 1.62 s Wall time: 1.63 s Wall time: 1.62 s Wall time: 1.61 s Wall time: 1.62 s %time from astropy.nddata import NDData Wall time: 7.05 s # fluke(?) Wall time: 3.38 s Wall time: 3.52 s Wall time: 3.39 s ``` I'm not sure what is causing this and I don't know how one would profile something like this.
1.0
importing astropy takes very long - I'm using astropy 1.1.1 and Windows10 with python 3.5 (Anaconda installation). I always dismissed it in the past but everything that imports astropy takes very long on my computer: ``` %time import astropy Wall time: 1.62 s Wall time: 1.63 s Wall time: 1.62 s Wall time: 1.61 s Wall time: 1.62 s %time from astropy.nddata import NDData Wall time: 7.05 s # fluke(?) Wall time: 3.38 s Wall time: 3.52 s Wall time: 3.39 s ``` I'm not sure what is causing this and I don't know how one would profile something like this.
priority
importing astropy takes very long i m using astropy and with python anaconda installation i always dismissed it in the past but everything that imports astropy takes very long on my computer time import astropy wall time s wall time s wall time s wall time s wall time s time from astropy nddata import nddata wall time s fluke wall time s wall time s wall time s i m not sure what is causing this and i don t know how one would profile something like this
1
396,869
11,715,127,779
IssuesEvent
2020-03-09 13:38:58
ess-dmsc/nexus-constructor
https://api.github.com/repos/ess-dmsc/nexus-constructor
closed
Add support for loading from Mantid IDF
high priority
Mantid has an XML-based format for defining instrument geometry, these are known as Instrument Definition Files (IDFs). Perfect conversion from IDF is difficult, but I have scripted something which makes a decent attempt for most files: https://github.com/ess-dmsc/python-nexus-utilities NeXus Constructor should allow a user to import from IDF, but the interface should make it clear that the imported instrument should be manually checked for accuracy.
1.0
Add support for loading from Mantid IDF - Mantid has an XML-based format for defining instrument geometry, these are known as Instrument Definition Files (IDFs). Perfect conversion from IDF is difficult, but I have scripted something which makes a decent attempt for most files: https://github.com/ess-dmsc/python-nexus-utilities NeXus Constructor should allow a user to import from IDF, but the interface should make it clear that the imported instrument should be manually checked for accuracy.
priority
add support for loading from mantid idf mantid has an xml based format for defining instrument geometry these are known as instrument definition files idfs perfect conversion from idf is difficult but i have scripted something which makes a decent attempt for most files nexus constructor should allow a user to import from idf but the interface should make it clear that the imported instrument should be manually checked for accuracy
1
414,427
12,103,332,883
IssuesEvent
2020-04-20 18:12:39
UC-Davis-molecular-computing/scadnano
https://api.github.com/repos/UC-Davis-molecular-computing/scadnano
closed
create dropdown menu UI (e.g., File, Edit, Help, etc.)
enhancement high priority
Currently the options selectable by the user at just some checkboxes across the top of the screen, plus some buttons on the right. This is ugly and it isn't scalable. Create a standard dropdown menu (a.k.a. curtain menu) to be able to set all of these options.
1.0
create dropdown menu UI (e.g., File, Edit, Help, etc.) - Currently the options selectable by the user at just some checkboxes across the top of the screen, plus some buttons on the right. This is ugly and it isn't scalable. Create a standard dropdown menu (a.k.a. curtain menu) to be able to set all of these options.
priority
create dropdown menu ui e g file edit help etc currently the options selectable by the user at just some checkboxes across the top of the screen plus some buttons on the right this is ugly and it isn t scalable create a standard dropdown menu a k a curtain menu to be able to set all of these options
1
541,217
15,823,424,125
IssuesEvent
2021-04-06 00:42:38
guardicore/monkey
https://api.github.com/repos/guardicore/monkey
opened
PostgreSQL fingerprinter causes monkey agents to crash
Bug Complexity: High Priority: Critical
## Describe the bug The new PostgreSQL fingerprinter feature adds a dependency on psycopg2-binary. The [documentation](https://pypi.org/project/psycopg2-binary/) warns that, "The binary package is a practical choice for development and testing but in production it is advised to use the package built from sources." The monkey agent for Linux that is built on jenkins causes the following crash: ![image](https://user-images.githubusercontent.com/19957806/113642809-b13b4880-964e-11eb-8ca6-8524fe3cc5f1.png) This branch (https://github.com/guardicore/monkey/tree/postgresql-workaround) has 2 commits which comprise the steps I took to temporarily work around the issue. ## To Reproduce Steps to reproduce the behavior: 1. Build the 64-bit Linux agent on jenkins 2. Run this binary from the command line (e.g. `./monkey-linux-64 m0nk3y -s 10.2.2.43:5000`) 3. See error ## Expected behavior The agent should not crash. ## Possible solutions 1. Use psycopg2 and build the binary from source. Test on all platforms. 2. Disable PostgreSQL fingerprinter temporarily, as it may be replaced by nmap or another scanning tool in the future. ## Machine version (please complete the following information): - OS: Linux
1.0
PostgreSQL fingerprinter causes monkey agents to crash - ## Describe the bug The new PostgreSQL fingerprinter feature adds a dependency on psycopg2-binary. The [documentation](https://pypi.org/project/psycopg2-binary/) warns that, "The binary package is a practical choice for development and testing but in production it is advised to use the package built from sources." The monkey agent for Linux that is built on jenkins causes the following crash: ![image](https://user-images.githubusercontent.com/19957806/113642809-b13b4880-964e-11eb-8ca6-8524fe3cc5f1.png) This branch (https://github.com/guardicore/monkey/tree/postgresql-workaround) has 2 commits which comprise the steps I took to temporarily work around the issue. ## To Reproduce Steps to reproduce the behavior: 1. Build the 64-bit Linux agent on jenkins 2. Run this binary from the command line (e.g. `./monkey-linux-64 m0nk3y -s 10.2.2.43:5000`) 3. See error ## Expected behavior The agent should not crash. ## Possible solutions 1. Use psycopg2 and build the binary from source. Test on all platforms. 2. Disable PostgreSQL fingerprinter temporarily, as it may be replaced by nmap or another scanning tool in the future. ## Machine version (please complete the following information): - OS: Linux
priority
postgresql fingerprinter causes monkey agents to crash describe the bug the new postgresql fingerprinter feature adds a dependency on binary the warns that the binary package is a practical choice for development and testing but in production it is advised to use the package built from sources the monkey agent for linux that is built on jenkins causes the following crash this branch has commits which comprise the steps i took to temporarily work around the issue to reproduce steps to reproduce the behavior build the bit linux agent on jenkins run this binary from the command line e g monkey linux s see error expected behavior the agent should not crash possible solutions use and build the binary from source test on all platforms disable postgresql fingerprinter temporarily as it may be replaced by nmap or another scanning tool in the future machine version please complete the following information os linux
1
554,616
16,434,812,642
IssuesEvent
2021-05-20 08:03:18
sopra-fs21-group-09/sopra-fs21-group-09-client
https://api.github.com/repos/sopra-fs21-group-09/sopra-fs21-group-09-client
closed
Joining a module gives User access to Groups details
Frontend high priority task
This is part of User story #16 Redirect to Module Details page Full groups should not be joinable Estimate: 4h
1.0
Joining a module gives User access to Groups details - This is part of User story #16 Redirect to Module Details page Full groups should not be joinable Estimate: 4h
priority
joining a module gives user access to groups details this is part of user story redirect to module details page full groups should not be joinable estimate
1
101,419
4,117,208,518
IssuesEvent
2016-06-08 06:10:09
gogrean/PyXel
https://api.github.com/repos/gogrean/PyXel
closed
Implement the C-statistic
enhancement priority-high
`astropy.modeling` can do chi-square statistics just fine. However, for cases with few counts per bin, the user should have the option to use the C-statistic, which does not appear to be part of `astropy.modeling`. This should be a set of common routines for the cases with and without background, similarly to how it is implemented in Xspec.
1.0
Implement the C-statistic - `astropy.modeling` can do chi-square statistics just fine. However, for cases with few counts per bin, the user should have the option to use the C-statistic, which does not appear to be part of `astropy.modeling`. This should be a set of common routines for the cases with and without background, similarly to how it is implemented in Xspec.
priority
implement the c statistic astropy modeling can do chi square statistics just fine however for cases with few counts per bin the user should have the option to use the c statistic which does not appear to be part of astropy modeling this should be a set of common routines for the cases with and without background similarly to how it is implemented in xspec
1
150,430
5,766,818,532
IssuesEvent
2017-04-27 08:21:11
pombase/pombase-chado
https://api.github.com/repos/pombase/pombase-chado
closed
Merge identical genotypes when loading
bug high priority next
Currently every genotype referenced from every annotation is stored as a separate feature. We should only store each unique genotype once. This is related to: #577
1.0
Merge identical genotypes when loading - Currently every genotype referenced from every annotation is stored as a separate feature. We should only store each unique genotype once. This is related to: #577
priority
merge identical genotypes when loading currently every genotype referenced from every annotation is stored as a separate feature we should only store each unique genotype once this is related to
1
646,677
21,056,070,001
IssuesEvent
2022-04-01 03:29:03
bossbuwi/existence
https://api.github.com/repos/bossbuwi/existence
closed
Spring Validator on Symphony
enhancement backend high priority child issue
Check if it would be better to use the default Spring Validators on Symphony or if using them will just cause chaos. Linked to #16 Fixed by #31
1.0
Spring Validator on Symphony - Check if it would be better to use the default Spring Validators on Symphony or if using them will just cause chaos. Linked to #16 Fixed by #31
priority
spring validator on symphony check if it would be better to use the default spring validators on symphony or if using them will just cause chaos linked to fixed by
1
801,601
28,494,766,624
IssuesEvent
2023-04-18 13:32:50
VCityTeam/UD-Viz
https://api.github.com/repos/VCityTeam/UD-Viz
closed
City object filters not working
bug widgets@CityObjects priority-high
### City object filters #### Steps to reproduce: * Open the `AllWidgets` example * Move in the 3D scene in order to see the Perrache train station * Open the `City Objects` window from the left side menu bar * Click on the `Select` button under the `Filter` category * Select `Attributes` in the first drop-down menu * Enter a `Tile ID` (e.g. 1 for the Perrache station) and a `Batch ID` (e.g. 5889 for the Perrache station) * Click on `Set Filter` #### Expected behavior: The selected city object (e.g. the Perrache station) should be colored in orange. ### Possible solutions: #### Short term: Try to locate where this bug comes from (most likely from a recent pull request); e.g. by using [git-bisect](https://git-scm.com/docs/git-bisect) and fix it. Note: Selecting city objects from the scene by clicking them with the `City Object` window opened works (the selected city object is colored in blue and its attributes are displayed in the city object window). Finding the differences between this functionalities and the broken ones may help fixing these bugs. #### Long term: Implement a test suite in UD-Viz, otherwise features may be lost over time... For this purpose, get inspiration from itowns that uses [mocha](https://mochajs.org/) as a test-framework and [puppeteer](https://github.com/puppeteer/puppeteer) to simulate a web browser.
1.0
City object filters not working - ### City object filters #### Steps to reproduce: * Open the `AllWidgets` example * Move in the 3D scene in order to see the Perrache train station * Open the `City Objects` window from the left side menu bar * Click on the `Select` button under the `Filter` category * Select `Attributes` in the first drop-down menu * Enter a `Tile ID` (e.g. 1 for the Perrache station) and a `Batch ID` (e.g. 5889 for the Perrache station) * Click on `Set Filter` #### Expected behavior: The selected city object (e.g. the Perrache station) should be colored in orange. ### Possible solutions: #### Short term: Try to locate where this bug comes from (most likely from a recent pull request); e.g. by using [git-bisect](https://git-scm.com/docs/git-bisect) and fix it. Note: Selecting city objects from the scene by clicking them with the `City Object` window opened works (the selected city object is colored in blue and its attributes are displayed in the city object window). Finding the differences between this functionalities and the broken ones may help fixing these bugs. #### Long term: Implement a test suite in UD-Viz, otherwise features may be lost over time... For this purpose, get inspiration from itowns that uses [mocha](https://mochajs.org/) as a test-framework and [puppeteer](https://github.com/puppeteer/puppeteer) to simulate a web browser.
priority
city object filters not working city object filters steps to reproduce open the allwidgets example move in the scene in order to see the perrache train station open the city objects window from the left side menu bar click on the select button under the filter category select attributes in the first drop down menu enter a tile id e g for the perrache station and a batch id e g for the perrache station click on set filter expected behavior the selected city object e g the perrache station should be colored in orange possible solutions short term try to locate where this bug comes from most likely from a recent pull request e g by using and fix it note selecting city objects from the scene by clicking them with the city object window opened works the selected city object is colored in blue and its attributes are displayed in the city object window finding the differences between this functionalities and the broken ones may help fixing these bugs long term implement a test suite in ud viz otherwise features may be lost over time for this purpose get inspiration from itowns that uses as a test framework and to simulate a web browser
1
35,818
2,793,105,004
IssuesEvent
2015-05-11 08:42:20
handsontable/handsontable
https://api.github.com/repos/handsontable/handsontable
closed
Render big table
Core: performance Feature Priority: high
Hi! Sorry about this topic again...but I just want to known how big tables can be rendered with handsontable. I tested a table with 95 rows and 60 columns, loaded with ajax, and it was very slow to handle data. Is there any optimization possible? Thank you very much!
1.0
Render big table - Hi! Sorry about this topic again...but I just want to known how big tables can be rendered with handsontable. I tested a table with 95 rows and 60 columns, loaded with ajax, and it was very slow to handle data. Is there any optimization possible? Thank you very much!
priority
render big table hi sorry about this topic again but i just want to known how big tables can be rendered with handsontable i tested a table with rows and columns loaded with ajax and it was very slow to handle data is there any optimization possible thank you very much
1
111,946
4,495,480,889
IssuesEvent
2016-08-31 10:17:23
rndsolutions/hawkcd
https://api.github.com/repos/rndsolutions/hawkcd
closed
Trigger Reason is showing the curently logged user in the run management screen
awaiting verification bug high priority
It should be showing the user that started the pipeline.
1.0
Trigger Reason is showing the curently logged user in the run management screen - It should be showing the user that started the pipeline.
priority
trigger reason is showing the curently logged user in the run management screen it should be showing the user that started the pipeline
1
222,571
7,433,945,194
IssuesEvent
2018-03-26 09:21:44
Templarian/MaterialDesign
https://api.github.com/repos/Templarian/MaterialDesign
closed
Planning for 2.2.xx
Breaking Change :heavy_exclamation_mark: High Priority :grey_exclamation:
- [x] Update `bell` and `bell-off` #2424 - [x] Remote desktop #2911 - [x] Network share #2910 - [x] LDAP / protected folder #2912 - [x] `bed-empty` #1507 - [x] `gpu` #1034
1.0
Planning for 2.2.xx - - [x] Update `bell` and `bell-off` #2424 - [x] Remote desktop #2911 - [x] Network share #2910 - [x] LDAP / protected folder #2912 - [x] `bed-empty` #1507 - [x] `gpu` #1034
priority
planning for xx update bell and bell off remote desktop network share ldap protected folder bed empty gpu
1
105,145
4,231,444,060
IssuesEvent
2016-07-04 16:03:15
snollygolly/open-hearts
https://api.github.com/repos/snollygolly/open-hearts
closed
Add DB support
backend high-priority
Add a NoSQL database and tie it into the CONTROLLER. Avoid having the models call the DB directly if we don't have to.
1.0
Add DB support - Add a NoSQL database and tie it into the CONTROLLER. Avoid having the models call the DB directly if we don't have to.
priority
add db support add a nosql database and tie it into the controller avoid having the models call the db directly if we don t have to
1
503,322
14,589,185,291
IssuesEvent
2020-12-19 00:50:40
XeroAPI/xero-ruby
https://api.github.com/repos/XeroAPI/xero-ruby
closed
XeroRuby::ApiClient#connections ignores HTTP status and returns e.g. 401s as its result
Priority: High Status: Accepted
There's an IMHO quite serious fault in `XeroRuby::ApiClient#connections`. Unlike other API calls, which raise `XeroRuby::ApiError` on error, `#connections` does not; it calls Faraday, gets whatever it gets, appears to ignore the HTTP status and returns an attempt to JSON-parse the result. This broke our software. We were using `XeroRuby::ApiError` to detect token expiry, but were very surprised to have this fail in Xero due to this "acts as if it were 200 OK" returned result - one-liner compact JSON response reformatted for clarity: ```json { "Type": null, "Title": "Unauthorized", "Status": 401, "Detail": "TokenExpired: token expired at 11/19/2020 23:52:20", "Instance": "67b6889f-7cf2-4cef-825a-7cf43990d725", "Extensions": { } } ``` ...as this Ruby Hash: ```ruby {"Type"=>nil, "Title"=>"Unauthorized", "Status"=>401, "Detail"=>"TokenExpired: token expired at 11/19/2020 23:52:20", "Instance"=>"67b6889f-7cf2-4cef-825a-7cf43990d725", "Extensions"=>{}} ``` So, there's no translation at all and the format of the response is contrary to the expectations set and examples in `README.md`, along with it being completely different behaviour from other API endpoints. Please can this be addressed? Thanks. We have no choice but to work around it with specialised error handling in our code base in the mean time, but the exception case behaviour really ought to be consistent and "dumpster diving" Hash responses looking for magic keys indicating errors does not a reliable implementation make :joy: * NB - I note that both `#connections` and `#disconnect` have a similar, unusual implementation that does not run through any of the standard error handling code in `#call_api`. Many thanks. (EDIT: P.S. - I'd normally submit a PR for something like this, but I'm aware that there's a lot of auto-generated code so it might not be possible to merge something like that. The code section I'm reading in the gem looks hand-written, but I figured I'd err on the side of caution. If a PR would be useful, let me know.)
1.0
XeroRuby::ApiClient#connections ignores HTTP status and returns e.g. 401s as its result - There's an IMHO quite serious fault in `XeroRuby::ApiClient#connections`. Unlike other API calls, which raise `XeroRuby::ApiError` on error, `#connections` does not; it calls Faraday, gets whatever it gets, appears to ignore the HTTP status and returns an attempt to JSON-parse the result. This broke our software. We were using `XeroRuby::ApiError` to detect token expiry, but were very surprised to have this fail in Xero due to this "acts as if it were 200 OK" returned result - one-liner compact JSON response reformatted for clarity: ```json { "Type": null, "Title": "Unauthorized", "Status": 401, "Detail": "TokenExpired: token expired at 11/19/2020 23:52:20", "Instance": "67b6889f-7cf2-4cef-825a-7cf43990d725", "Extensions": { } } ``` ...as this Ruby Hash: ```ruby {"Type"=>nil, "Title"=>"Unauthorized", "Status"=>401, "Detail"=>"TokenExpired: token expired at 11/19/2020 23:52:20", "Instance"=>"67b6889f-7cf2-4cef-825a-7cf43990d725", "Extensions"=>{}} ``` So, there's no translation at all and the format of the response is contrary to the expectations set and examples in `README.md`, along with it being completely different behaviour from other API endpoints. Please can this be addressed? Thanks. We have no choice but to work around it with specialised error handling in our code base in the mean time, but the exception case behaviour really ought to be consistent and "dumpster diving" Hash responses looking for magic keys indicating errors does not a reliable implementation make :joy: * NB - I note that both `#connections` and `#disconnect` have a similar, unusual implementation that does not run through any of the standard error handling code in `#call_api`. Many thanks. (EDIT: P.S. - I'd normally submit a PR for something like this, but I'm aware that there's a lot of auto-generated code so it might not be possible to merge something like that. The code section I'm reading in the gem looks hand-written, but I figured I'd err on the side of caution. If a PR would be useful, let me know.)
priority
xeroruby apiclient connections ignores http status and returns e g as its result there s an imho quite serious fault in xeroruby apiclient connections unlike other api calls which raise xeroruby apierror on error connections does not it calls faraday gets whatever it gets appears to ignore the http status and returns an attempt to json parse the result this broke our software we were using xeroruby apierror to detect token expiry but were very surprised to have this fail in xero due to this acts as if it were ok returned result one liner compact json response reformatted for clarity json type null title unauthorized status detail tokenexpired token expired at instance extensions as this ruby hash ruby type nil title unauthorized status detail tokenexpired token expired at instance extensions so there s no translation at all and the format of the response is contrary to the expectations set and examples in readme md along with it being completely different behaviour from other api endpoints please can this be addressed thanks we have no choice but to work around it with specialised error handling in our code base in the mean time but the exception case behaviour really ought to be consistent and dumpster diving hash responses looking for magic keys indicating errors does not a reliable implementation make joy nb i note that both connections and disconnect have a similar unusual implementation that does not run through any of the standard error handling code in call api many thanks edit p s i d normally submit a pr for something like this but i m aware that there s a lot of auto generated code so it might not be possible to merge something like that the code section i m reading in the gem looks hand written but i figured i d err on the side of caution if a pr would be useful let me know
1
609,819
18,888,268,171
IssuesEvent
2021-11-15 10:20:12
onaio/reveal-frontend
https://api.github.com/repos/onaio/reveal-frontend
closed
Data Synced from Andorid Device not Showing on WebUI
Priority: High
The following three plans have data collected and synced from the andorid device. The data has also synced from the canopy DB to the replica 3 DB. However, the plans dont show any data on the WebUI. These are: 1. b6f8392f-1512-5f53-8061-ec4c371d9291 2. d6c95c66-63ec-55b4-919e-2ef8a37e8be0 3. af2760cd-3407-58a5-aff5-c69b8a4c32fd [Here](https://mhealth.ddc.moph.go.th/focus-investigation/map/4f8afe62-e9f4-5c0b-873d-4c6ac5bcb214) is the webUI link to the plan with ID: `af2760cd-3407-58a5-aff5-c69b8a4c32fd` ![image](https://user-images.githubusercontent.com/5908630/140468076-567b5751-7427-4fca-a9cd-64caa15a0d7f.png)
1.0
Data Synced from Andorid Device not Showing on WebUI - The following three plans have data collected and synced from the andorid device. The data has also synced from the canopy DB to the replica 3 DB. However, the plans dont show any data on the WebUI. These are: 1. b6f8392f-1512-5f53-8061-ec4c371d9291 2. d6c95c66-63ec-55b4-919e-2ef8a37e8be0 3. af2760cd-3407-58a5-aff5-c69b8a4c32fd [Here](https://mhealth.ddc.moph.go.th/focus-investigation/map/4f8afe62-e9f4-5c0b-873d-4c6ac5bcb214) is the webUI link to the plan with ID: `af2760cd-3407-58a5-aff5-c69b8a4c32fd` ![image](https://user-images.githubusercontent.com/5908630/140468076-567b5751-7427-4fca-a9cd-64caa15a0d7f.png)
priority
data synced from andorid device not showing on webui the following three plans have data collected and synced from the andorid device the data has also synced from the canopy db to the replica db however the plans dont show any data on the webui these are is the webui link to the plan with id
1
308,793
9,450,497,178
IssuesEvent
2019-04-16 06:42:07
intel-analytics/analytics-zoo
https://api.github.com/repos/intel-analytics/analytics-zoo
closed
Keras-style API model load/save issue for resume training
bug help wanted high priority
1. Neither of ```save``` or ```saveModel``` work with ```Net.load``` * ```model.save``` + ```Net.load``` will lead to NullPointerException from bigdl.utils.serializer.ModuleLoader. The error message does not make any sense to the user. * save a model using```model.saveModel``` and then load model using ```Net.load```, then call ```model.fit``` will lead to an error says "'ZooKerasLayer' object has no attribute 'fit'" 1. We should add test case and example for resume training as it's a very common request from customers. Also, model ```save``` and ```saveModel``` has no clear documents and user don't know which they should use. It easily cause confusion. We may just keep one of them.
1.0
Keras-style API model load/save issue for resume training - 1. Neither of ```save``` or ```saveModel``` work with ```Net.load``` * ```model.save``` + ```Net.load``` will lead to NullPointerException from bigdl.utils.serializer.ModuleLoader. The error message does not make any sense to the user. * save a model using```model.saveModel``` and then load model using ```Net.load```, then call ```model.fit``` will lead to an error says "'ZooKerasLayer' object has no attribute 'fit'" 1. We should add test case and example for resume training as it's a very common request from customers. Also, model ```save``` and ```saveModel``` has no clear documents and user don't know which they should use. It easily cause confusion. We may just keep one of them.
priority
keras style api model load save issue for resume training neither of save or savemodel work with net load model save net load will lead to nullpointerexception from bigdl utils serializer moduleloader the error message does not make any sense to the user save a model using model savemodel and then load model using net load then call model fit will lead to an error says zookeraslayer object has no attribute fit we should add test case and example for resume training as it s a very common request from customers also model save and savemodel has no clear documents and user don t know which they should use it easily cause confusion we may just keep one of them
1
173,285
6,523,049,848
IssuesEvent
2017-08-29 06:56:54
ballerinalang/composer
https://api.github.com/repos/ballerinalang/composer
opened
Doc support for functions in the current package
Bug Priority:High Severity:Major
Release 0.93 Doc support is available for functions under the current package and gives a 404 when loaded ![doc1](https://user-images.githubusercontent.com/1845370/29808227-d45f464c-8cb4-11e7-9413-d95f36d3ea56.png) ![404](https://user-images.githubusercontent.com/1845370/29808006-0f8cbd72-8cb4-11e7-8f68-5245855dd859.png)
1.0
Doc support for functions in the current package - Release 0.93 Doc support is available for functions under the current package and gives a 404 when loaded ![doc1](https://user-images.githubusercontent.com/1845370/29808227-d45f464c-8cb4-11e7-9413-d95f36d3ea56.png) ![404](https://user-images.githubusercontent.com/1845370/29808006-0f8cbd72-8cb4-11e7-8f68-5245855dd859.png)
priority
doc support for functions in the current package release doc support is available for functions under the current package and gives a when loaded
1
488,673
14,080,881,679
IssuesEvent
2020-11-04 16:42:46
geosolutions-it/MapStore2
https://api.github.com/repos/geosolutions-it/MapStore2
closed
Buttons in Feature Info are not aligned anymore
Accepted Priority: High bug
## Description <!-- Add here a few sentences describing the bug. --> The buttons are not aligned anymore with the right panel. QA (so 2020.02.xx) is not affected by this bug ![image](https://user-images.githubusercontent.com/1279510/97895959-bc531b00-1d34-11eb-80b2-9130267f8387.png) ## How to reproduce <!-- A list of steps to reproduce the bug --> - open a map - click on map to get feature info ( a queryable layer should be present) *Expected Result* the panel shows and the buttons of the toolbar are still visible *Current Result* the panel shows and the buttons of the toolbar are not visible - [x] Not browser related <details><summary> <b>Browser info</b> </summary> <!-- If browser related, please compile the following table --> <!-- If your browser is not in the list please add a new row to the table with the version --> (use this site: <a href="https://www.whatsmybrowser.org/">https://www.whatsmybrowser.org/</a> for non expert users) | Browser Affected | Version | |---|---| |Internet Explorer| | |Edge| | |Chrome| | |Firefox| | |Safari| | </details> ## Other useful information <!-- error stack trace, screenshot, videos, or link to repository code are welcome -->
1.0
Buttons in Feature Info are not aligned anymore - ## Description <!-- Add here a few sentences describing the bug. --> The buttons are not aligned anymore with the right panel. QA (so 2020.02.xx) is not affected by this bug ![image](https://user-images.githubusercontent.com/1279510/97895959-bc531b00-1d34-11eb-80b2-9130267f8387.png) ## How to reproduce <!-- A list of steps to reproduce the bug --> - open a map - click on map to get feature info ( a queryable layer should be present) *Expected Result* the panel shows and the buttons of the toolbar are still visible *Current Result* the panel shows and the buttons of the toolbar are not visible - [x] Not browser related <details><summary> <b>Browser info</b> </summary> <!-- If browser related, please compile the following table --> <!-- If your browser is not in the list please add a new row to the table with the version --> (use this site: <a href="https://www.whatsmybrowser.org/">https://www.whatsmybrowser.org/</a> for non expert users) | Browser Affected | Version | |---|---| |Internet Explorer| | |Edge| | |Chrome| | |Firefox| | |Safari| | </details> ## Other useful information <!-- error stack trace, screenshot, videos, or link to repository code are welcome -->
priority
buttons in feature info are not aligned anymore description the buttons are not aligned anymore with the right panel qa so xx is not affected by this bug how to reproduce open a map click on map to get feature info a queryable layer should be present expected result the panel shows and the buttons of the toolbar are still visible current result the panel shows and the buttons of the toolbar are not visible not browser related browser info use this site a href for non expert users browser affected version internet explorer edge chrome firefox safari other useful information
1
336,589
10,193,999,375
IssuesEvent
2019-08-12 14:48:26
repobee/repobee
https://api.github.com/repos/repobee/repobee
closed
Filter out token from show-config in log
bug high priority security
The secure token should not be shown in the log output.
1.0
Filter out token from show-config in log - The secure token should not be shown in the log output.
priority
filter out token from show config in log the secure token should not be shown in the log output
1
826,356
31,592,268,679
IssuesEvent
2023-09-05 00:22:04
notcharliee/phasebot
https://api.github.com/repos/notcharliee/phasebot
opened
Bot Update v2.0.0
priority: high status: confirmed type: enhancement
# Bot 2.0.0 Changelog This has been in the works for about a month now so I'm glad I can finally get this update out. Lots of new things to cover so here goes: ## Auto-Partner 🤝 This new addition will be **very** helpful if your server has a lot of partnerships to manage. Auto-Partner will sync your server adverts across all partnered servers, even if the advert is edited or changed, and make it easier and faster to create and terminate server partnerships. With the new update, server members with the Manage Server permission will be able to use the following **5 new commands**: > **/partner add** > Adds new partners via partner invite code. > **/partner remove** > Removes existing partners via server IDs. > **/partner invite** > Generates a unique one-time partner invite code. > **/partner list** > Lists current partners by server name and ID. > **/partner advert** > Opens a modal for setting the server advert. ## Embed Builder ⚙️ This command allows you to make custom embeds for your server with a simple and easy to use command. With the new update, server members with the Manage Messages permission will be able to use the **/embed** command to build fully customisable embeds with ease. ## Channel Purge ⛔ Message moderation just got a whole lot easier.. and slightly scarier.. The **/purge** and **/nuke** commands make managing message spam and generally clearing up channels quick, simple, and fast. If you have the Manage Messages permission, you can use **/purge** to bulk-delete up to 100 messages at a time. And if you're super cool and have the Administrator permission, you can use **/nuke** to go overkill and delete the entire channel and replace it with a copy (minus all the messages). ## Updated Image Renderer ✨ While technically this was already announced, it's finally been added to the bot. All previous image renderer commands (excluding **/colour**) have been upgraded to the new system. The reason **/colour** was removed is simply due to underuse and the fact it was only added to test the previous image rendering system. ## Phase is now 100% open source! 🥳 With this update, all code for the bot and site is available on my GitHub account. The code is currently under a **CC-BY-NC-ND License**. That means you're allowed to share the code in any format as long as you give credit, but you can't modify it, claim it as your own, or use it for commercial purposes. **More information can be found here:** https://github.com/notcharliee/phasesite/blob/main/LICENSE ## Upcoming ⏰ There's some things that were going to be included in this update but couldn't be completed on time or required some updates to the Phase API. These features will be coming soon, and should be expected to release within the next month. Thanks for reading as always, enjoy the new update!
1.0
Bot Update v2.0.0 - # Bot 2.0.0 Changelog This has been in the works for about a month now so I'm glad I can finally get this update out. Lots of new things to cover so here goes: ## Auto-Partner 🤝 This new addition will be **very** helpful if your server has a lot of partnerships to manage. Auto-Partner will sync your server adverts across all partnered servers, even if the advert is edited or changed, and make it easier and faster to create and terminate server partnerships. With the new update, server members with the Manage Server permission will be able to use the following **5 new commands**: > **/partner add** > Adds new partners via partner invite code. > **/partner remove** > Removes existing partners via server IDs. > **/partner invite** > Generates a unique one-time partner invite code. > **/partner list** > Lists current partners by server name and ID. > **/partner advert** > Opens a modal for setting the server advert. ## Embed Builder ⚙️ This command allows you to make custom embeds for your server with a simple and easy to use command. With the new update, server members with the Manage Messages permission will be able to use the **/embed** command to build fully customisable embeds with ease. ## Channel Purge ⛔ Message moderation just got a whole lot easier.. and slightly scarier.. The **/purge** and **/nuke** commands make managing message spam and generally clearing up channels quick, simple, and fast. If you have the Manage Messages permission, you can use **/purge** to bulk-delete up to 100 messages at a time. And if you're super cool and have the Administrator permission, you can use **/nuke** to go overkill and delete the entire channel and replace it with a copy (minus all the messages). ## Updated Image Renderer ✨ While technically this was already announced, it's finally been added to the bot. All previous image renderer commands (excluding **/colour**) have been upgraded to the new system. The reason **/colour** was removed is simply due to underuse and the fact it was only added to test the previous image rendering system. ## Phase is now 100% open source! 🥳 With this update, all code for the bot and site is available on my GitHub account. The code is currently under a **CC-BY-NC-ND License**. That means you're allowed to share the code in any format as long as you give credit, but you can't modify it, claim it as your own, or use it for commercial purposes. **More information can be found here:** https://github.com/notcharliee/phasesite/blob/main/LICENSE ## Upcoming ⏰ There's some things that were going to be included in this update but couldn't be completed on time or required some updates to the Phase API. These features will be coming soon, and should be expected to release within the next month. Thanks for reading as always, enjoy the new update!
priority
bot update bot changelog this has been in the works for about a month now so i m glad i can finally get this update out lots of new things to cover so here goes auto partner 🤝 this new addition will be very helpful if your server has a lot of partnerships to manage auto partner will sync your server adverts across all partnered servers even if the advert is edited or changed and make it easier and faster to create and terminate server partnerships with the new update server members with the manage server permission will be able to use the following new commands partner add adds new partners via partner invite code partner remove removes existing partners via server ids partner invite generates a unique one time partner invite code partner list lists current partners by server name and id partner advert opens a modal for setting the server advert embed builder ⚙️ this command allows you to make custom embeds for your server with a simple and easy to use command with the new update server members with the manage messages permission will be able to use the embed command to build fully customisable embeds with ease channel purge ⛔ message moderation just got a whole lot easier and slightly scarier the purge and nuke commands make managing message spam and generally clearing up channels quick simple and fast if you have the manage messages permission you can use purge to bulk delete up to messages at a time and if you re super cool and have the administrator permission you can use nuke to go overkill and delete the entire channel and replace it with a copy minus all the messages updated image renderer ✨ while technically this was already announced it s finally been added to the bot all previous image renderer commands excluding colour have been upgraded to the new system the reason colour was removed is simply due to underuse and the fact it was only added to test the previous image rendering system phase is now open source 🥳 with this update all code for the bot and site is available on my github account the code is currently under a cc by nc nd license that means you re allowed to share the code in any format as long as you give credit but you can t modify it claim it as your own or use it for commercial purposes more information can be found here upcoming ⏰ there s some things that were going to be included in this update but couldn t be completed on time or required some updates to the phase api these features will be coming soon and should be expected to release within the next month thanks for reading as always enjoy the new update
1
85,188
3,687,753,709
IssuesEvent
2016-02-25 09:52:39
wafrelka/cms
https://api.github.com/repos/wafrelka/cms
closed
テストインターフェースの無効化
enhancement high_priority
- 本家に [PR533](https://github.com/cms-dev/cms/pull/533) として提案して蹴られた。 - 「cms.conf ではなく Contest 側でフラグを持たせるべき」という意見はもっともなのでそのように実装するだけで良いと思う。 - データベースに手を入れる必要があるがめんどくさい。
1.0
テストインターフェースの無効化 - - 本家に [PR533](https://github.com/cms-dev/cms/pull/533) として提案して蹴られた。 - 「cms.conf ではなく Contest 側でフラグを持たせるべき」という意見はもっともなのでそのように実装するだけで良いと思う。 - データベースに手を入れる必要があるがめんどくさい。
priority
テストインターフェースの無効化 本家に として提案して蹴られた。 「cms conf ではなく contest 側でフラグを持たせるべき」という意見はもっともなのでそのように実装するだけで良いと思う。 データベースに手を入れる必要があるがめんどくさい。
1
546,918
16,021,420,289
IssuesEvent
2021-04-21 00:20:03
ctm/mb2-doc
https://api.github.com/repos/ctm/mb2-doc
opened
Make double-beep be a percentage, not absolute back-off
agdgat chore easy high priority
Make it so the time that the double-beep is presented is done as a percentage of the total time to act, rather than subtracting a fixed amount of time. This will help when people want smaller timeouts. It's a stop-gap since a time-bank is a better way to do things, but it's super easy to do.
1.0
Make double-beep be a percentage, not absolute back-off - Make it so the time that the double-beep is presented is done as a percentage of the total time to act, rather than subtracting a fixed amount of time. This will help when people want smaller timeouts. It's a stop-gap since a time-bank is a better way to do things, but it's super easy to do.
priority
make double beep be a percentage not absolute back off make it so the time that the double beep is presented is done as a percentage of the total time to act rather than subtracting a fixed amount of time this will help when people want smaller timeouts it s a stop gap since a time bank is a better way to do things but it s super easy to do
1
54,209
3,060,742,330
IssuesEvent
2015-08-14 22:52:37
WikiEducationFoundation/WikiEduDashboard
https://api.github.com/repos/WikiEducationFoundation/WikiEduDashboard
opened
Users's edits to Timeline are not saving
high-importance bug top priority
For this course, the instructor has been able to make edits to the course description, but attempted edits to the Timeline are not going through; when the instructor returns to the Timeline after leaving, the content has reverted to what originally came out of the wizard. No edit events from the instructor came through on Sentry for the timeline (unlike edits to course description and adding another instructor). I was able to make successful edits, without issue. Here is the console log from when the instructor clicks Save on a timeline change: ``` Received tags main-a435d2c8f2.js:7156 Received timeline vendor.js:3 POST http://dashboard.wikiedu.org/courses/LaGuardia_Community_College/ENG103_Octavia_Butler's_Wild_Seed_(Fall_2015)/timeline.json 401 (Unauthorized)K.ajaxTransport.Z.cors.e.crossDomain.send @ vendor.js:3K.extend.ajax @ vendor.js:3(anonymous function) @ main-a435d2c8f2.js:7210lib$es6$promise$$internal$$initializePromise @ main-a435d2c8f2.js:10671lib$es6$promise$promise$$Promise @ main-a435d2c8f2.js:10962API.saveTimeline @ main-a435d2c8f2.js:7166Flux.createActions.saveTimeline @ main-a435d2c8f2.js:292Action.dispatch @ main-a435d2c8f2.js:10101React.createClass.saveChanges @ main-a435d2c8f2.js:2050executeDispatch @ main-a435d2c8f2.js:43789SimpleEventPlugin.executeDispatch @ main-a435d2c8f2.js:58030forEachEventDispatch @ main-a435d2c8f2.js:43777executeDispatchesInOrder @ main-a435d2c8f2.js:43798executeDispatchesAndRelease @ main-a435d2c8f2.js:43167forEachAccumulated @ main-a435d2c8f2.js:60051EventPluginHub.processEventQueue @ main-a435d2c8f2.js:43374runEventQueueInBatch @ main-a435d2c8f2.js:51740ReactEventEmitterMixin.handleTopLevel @ main-a435d2c8f2.js:51766handleTopLevelImpl @ main-a435d2c8f2.js:51852Mixin.perform @ main-a435d2c8f2.js:59006ReactDefaultBatchingStrategy.batchedUpdates @ main-a435d2c8f2.js:50184batchedUpdates @ main-a435d2c8f2.js:57177ReactEventListener.dispatchEvent @ main-a435d2c8f2.js:51946 main-a435d2c8f2.js:7220 Uncaught TypeError: Cannot read property 'message' of undefined ```
1.0
Users's edits to Timeline are not saving - For this course, the instructor has been able to make edits to the course description, but attempted edits to the Timeline are not going through; when the instructor returns to the Timeline after leaving, the content has reverted to what originally came out of the wizard. No edit events from the instructor came through on Sentry for the timeline (unlike edits to course description and adding another instructor). I was able to make successful edits, without issue. Here is the console log from when the instructor clicks Save on a timeline change: ``` Received tags main-a435d2c8f2.js:7156 Received timeline vendor.js:3 POST http://dashboard.wikiedu.org/courses/LaGuardia_Community_College/ENG103_Octavia_Butler's_Wild_Seed_(Fall_2015)/timeline.json 401 (Unauthorized)K.ajaxTransport.Z.cors.e.crossDomain.send @ vendor.js:3K.extend.ajax @ vendor.js:3(anonymous function) @ main-a435d2c8f2.js:7210lib$es6$promise$$internal$$initializePromise @ main-a435d2c8f2.js:10671lib$es6$promise$promise$$Promise @ main-a435d2c8f2.js:10962API.saveTimeline @ main-a435d2c8f2.js:7166Flux.createActions.saveTimeline @ main-a435d2c8f2.js:292Action.dispatch @ main-a435d2c8f2.js:10101React.createClass.saveChanges @ main-a435d2c8f2.js:2050executeDispatch @ main-a435d2c8f2.js:43789SimpleEventPlugin.executeDispatch @ main-a435d2c8f2.js:58030forEachEventDispatch @ main-a435d2c8f2.js:43777executeDispatchesInOrder @ main-a435d2c8f2.js:43798executeDispatchesAndRelease @ main-a435d2c8f2.js:43167forEachAccumulated @ main-a435d2c8f2.js:60051EventPluginHub.processEventQueue @ main-a435d2c8f2.js:43374runEventQueueInBatch @ main-a435d2c8f2.js:51740ReactEventEmitterMixin.handleTopLevel @ main-a435d2c8f2.js:51766handleTopLevelImpl @ main-a435d2c8f2.js:51852Mixin.perform @ main-a435d2c8f2.js:59006ReactDefaultBatchingStrategy.batchedUpdates @ main-a435d2c8f2.js:50184batchedUpdates @ main-a435d2c8f2.js:57177ReactEventListener.dispatchEvent @ main-a435d2c8f2.js:51946 main-a435d2c8f2.js:7220 Uncaught TypeError: Cannot read property 'message' of undefined ```
priority
users s edits to timeline are not saving for this course the instructor has been able to make edits to the course description but attempted edits to the timeline are not going through when the instructor returns to the timeline after leaving the content has reverted to what originally came out of the wizard no edit events from the instructor came through on sentry for the timeline unlike edits to course description and adding another instructor i was able to make successful edits without issue here is the console log from when the instructor clicks save on a timeline change received tags main js received timeline vendor js post unauthorized k ajaxtransport z cors e crossdomain send vendor js extend ajax vendor js anonymous function main js promise internal initializepromise main js promise promise promise main js savetimeline main js createactions savetimeline main js dispatch main js createclass savechanges main js main js executedispatch main js main js main js main js main js processeventqueue main js main js handletoplevel main js main js perform main js batchedupdates main js main js dispatchevent main js main js uncaught typeerror cannot read property message of undefined
1
809,561
30,198,209,235
IssuesEvent
2023-07-05 01:22:27
ElectricRCAircraftGuy/ElectricRCAircraftGuy.github.io
https://api.github.com/repos/ElectricRCAircraftGuy/ElectricRCAircraftGuy.github.io
opened
Add (github) "Sponsor me" type button to the top of my website!
high priority
Probably right here: ![image](https://github.com/ElectricRCAircraftGuy/ElectricRCAircraftGuy.github.io/assets/6842199/853ddb90-93f2-465e-8c15-7aaf49bfbb32) See: https://github.com/sponsors/ElectricRCAircraftGuy/dashboard --> "Share it out" --> "<> Embed it". ![image](https://github.com/ElectricRCAircraftGuy/ElectricRCAircraftGuy.github.io/assets/6842199/8fbc2c9f-6f2e-47fa-9f32-662e74b094d6) Embed a Sponsor button (see preview in the screenshot above): ```html <iframe src="https://github.com/sponsors/ElectricRCAircraftGuy/button" title="Sponsor ElectricRCAircraftGuy" height="32" width="114" style="border: 0; border-radius: 6px;"></iframe> ``` Embed a Sponsor card (see preview in the screenshot above): ```html <iframe src="https://github.com/sponsors/ElectricRCAircraftGuy/card" title="Sponsor ElectricRCAircraftGuy" height="225" width="600" style="border: 0;"></iframe> ```
1.0
Add (github) "Sponsor me" type button to the top of my website! - Probably right here: ![image](https://github.com/ElectricRCAircraftGuy/ElectricRCAircraftGuy.github.io/assets/6842199/853ddb90-93f2-465e-8c15-7aaf49bfbb32) See: https://github.com/sponsors/ElectricRCAircraftGuy/dashboard --> "Share it out" --> "<> Embed it". ![image](https://github.com/ElectricRCAircraftGuy/ElectricRCAircraftGuy.github.io/assets/6842199/8fbc2c9f-6f2e-47fa-9f32-662e74b094d6) Embed a Sponsor button (see preview in the screenshot above): ```html <iframe src="https://github.com/sponsors/ElectricRCAircraftGuy/button" title="Sponsor ElectricRCAircraftGuy" height="32" width="114" style="border: 0; border-radius: 6px;"></iframe> ``` Embed a Sponsor card (see preview in the screenshot above): ```html <iframe src="https://github.com/sponsors/ElectricRCAircraftGuy/card" title="Sponsor ElectricRCAircraftGuy" height="225" width="600" style="border: 0;"></iframe> ```
priority
add github sponsor me type button to the top of my website probably right here see share it out embed it embed a sponsor button see preview in the screenshot above html embed a sponsor card see preview in the screenshot above html
1
746,936
26,051,209,647
IssuesEvent
2022-12-22 18:53:29
Betarena/scores
https://api.github.com/repos/Betarena/scores
closed
Fixtures Lineups - Players Ratings during the match
enhancement high priority
At this time, the player's ratings are only being shown after the match, but this information is available during the match and should be visible and updated through Firebase. ![Image](https://user-images.githubusercontent.com/37311649/207562201-20ddb95b-7c94-44b9-a8e4-290d0c4e58e3.png)
1.0
Fixtures Lineups - Players Ratings during the match - At this time, the player's ratings are only being shown after the match, but this information is available during the match and should be visible and updated through Firebase. ![Image](https://user-images.githubusercontent.com/37311649/207562201-20ddb95b-7c94-44b9-a8e4-290d0c4e58e3.png)
priority
fixtures lineups players ratings during the match at this time the player s ratings are only being shown after the match but this information is available during the match and should be visible and updated through firebase
1
677,413
23,161,040,103
IssuesEvent
2022-07-29 17:46:53
bcgov/digital-journeys
https://api.github.com/repos/bcgov/digital-journeys
opened
TELEWORK: Workflow becomes detached from form
bug Telework Agreement high priority MVP
Background: - [ ] On Thursday July 28 the @DonMoffatt and others on the PSA discovered that the workflow is becoming detached if a forms designer edits the form in PROD. This happens even if we are not attaching the workflow. We alerted Simen, who quickly reproduced the problem and found a temporary workaround. Steps to Reproduce: - [ ] Put the form in edit mode. Exit without making changes (or makes changes - it happens both ways). Actual Behavior: - [ ] The workflow becomes detached upon saving. After saving the workflow is not called, and when you put the form in edit mode the workflow is no longer attached. Expected Behaviour: - [ ] The workflow does not become detached when you save the form after an edit by a forms designer. Environment: - [ ] PROD
1.0
TELEWORK: Workflow becomes detached from form - Background: - [ ] On Thursday July 28 the @DonMoffatt and others on the PSA discovered that the workflow is becoming detached if a forms designer edits the form in PROD. This happens even if we are not attaching the workflow. We alerted Simen, who quickly reproduced the problem and found a temporary workaround. Steps to Reproduce: - [ ] Put the form in edit mode. Exit without making changes (or makes changes - it happens both ways). Actual Behavior: - [ ] The workflow becomes detached upon saving. After saving the workflow is not called, and when you put the form in edit mode the workflow is no longer attached. Expected Behaviour: - [ ] The workflow does not become detached when you save the form after an edit by a forms designer. Environment: - [ ] PROD
priority
telework workflow becomes detached from form background on thursday july the donmoffatt and others on the psa discovered that the workflow is becoming detached if a forms designer edits the form in prod this happens even if we are not attaching the workflow we alerted simen who quickly reproduced the problem and found a temporary workaround steps to reproduce put the form in edit mode exit without making changes or makes changes it happens both ways actual behavior the workflow becomes detached upon saving after saving the workflow is not called and when you put the form in edit mode the workflow is no longer attached expected behaviour the workflow does not become detached when you save the form after an edit by a forms designer environment prod
1
681,468
23,312,260,864
IssuesEvent
2022-08-08 09:19:09
thesaurus-linguae-aegyptiae/tla-web
https://api.github.com/repos/thesaurus-linguae-aegyptiae/tla-web
opened
Satzanzeige: Satzweiten Glyph-String im Blockview anzeigen
feature request high priority
Der setzweite String soll im Blockview angezeigt werden. Dieser ist optimiert, hinsichtlich: - Tokenfolge: https://github.com/thesaurus-linguae-aegyptiae/tla-datentransformation/issues/80 - einiger Optimierungen: https://github.com/thesaurus-linguae-aegyptiae/tla-datentransformation/issues/41 **Voraussetzung** - https://github.com/thesaurus-linguae-aegyptiae/tla-common/issues/30
1.0
Satzanzeige: Satzweiten Glyph-String im Blockview anzeigen - Der setzweite String soll im Blockview angezeigt werden. Dieser ist optimiert, hinsichtlich: - Tokenfolge: https://github.com/thesaurus-linguae-aegyptiae/tla-datentransformation/issues/80 - einiger Optimierungen: https://github.com/thesaurus-linguae-aegyptiae/tla-datentransformation/issues/41 **Voraussetzung** - https://github.com/thesaurus-linguae-aegyptiae/tla-common/issues/30
priority
satzanzeige satzweiten glyph string im blockview anzeigen der setzweite string soll im blockview angezeigt werden dieser ist optimiert hinsichtlich tokenfolge einiger optimierungen voraussetzung
1
333,550
10,128,264,381
IssuesEvent
2019-08-01 12:22:18
inverse-inc/packetfence
https://api.github.com/repos/inverse-inc/packetfence
closed
web admin: display a switches doesn't contain all roles
Priority: High Type: Bug
In a setup with more than 20 roles (user defined) when you go in `Policies and Access Control -> Switches`, select a switch and go in tab `Roles`, only first 25 roles are displayed (user defined + defaults). New web admin calls `api/v1/roles` only once even if response contains a `nextCursor` information. **To Reproduce** 1. Use [roles.txt](https://github.com/inverse-inc/packetfence/files/3416234/roles.txt) file 2. `pfcmd configreload hard` 3. Go in `Roles` menu: you see all roles 4. Go in `Switches` menu, tab `Roles`: you didn't see the `role-21`, only the first 25 roles. **Expected behavior** All roles should be display in `Roles` tab of a switch. **Additional context** Add any other context about the problem here.
1.0
web admin: display a switches doesn't contain all roles - In a setup with more than 20 roles (user defined) when you go in `Policies and Access Control -> Switches`, select a switch and go in tab `Roles`, only first 25 roles are displayed (user defined + defaults). New web admin calls `api/v1/roles` only once even if response contains a `nextCursor` information. **To Reproduce** 1. Use [roles.txt](https://github.com/inverse-inc/packetfence/files/3416234/roles.txt) file 2. `pfcmd configreload hard` 3. Go in `Roles` menu: you see all roles 4. Go in `Switches` menu, tab `Roles`: you didn't see the `role-21`, only the first 25 roles. **Expected behavior** All roles should be display in `Roles` tab of a switch. **Additional context** Add any other context about the problem here.
priority
web admin display a switches doesn t contain all roles in a setup with more than roles user defined when you go in policies and access control switches select a switch and go in tab roles only first roles are displayed user defined defaults new web admin calls api roles only once even if response contains a nextcursor information to reproduce use file pfcmd configreload hard go in roles menu you see all roles go in switches menu tab roles you didn t see the role only the first roles expected behavior all roles should be display in roles tab of a switch additional context add any other context about the problem here
1
726,834
25,012,826,707
IssuesEvent
2022-11-03 16:26:07
AY2223S1-CS2103-F14-2/tp
https://api.github.com/repos/AY2223S1-CS2103-F14-2/tp
closed
[PE-D][Tester D] Quick Start: file no longer called `addressbook.jar`
type.Bug priority.High
File no longer called `addressbook.jar`, it should have been `internconnect_v1.3.jar` and perhaps `internconnect_v1.4.jar` ![image.png](https://raw.githubusercontent.com/cheeheng/ped/main/files/d2d2c8b3-3b10-4871-b12b-ac0e0602693f.png) <!--session: 1666949802106-ca348e2e-5a61-4122-b2b4-9f6aed4c87ab--> <!--Version: Web v3.4.4--> ------------- Labels: `severity.VeryLow` `type.DocumentationBug` original: cheeheng/ped#12
1.0
[PE-D][Tester D] Quick Start: file no longer called `addressbook.jar` - File no longer called `addressbook.jar`, it should have been `internconnect_v1.3.jar` and perhaps `internconnect_v1.4.jar` ![image.png](https://raw.githubusercontent.com/cheeheng/ped/main/files/d2d2c8b3-3b10-4871-b12b-ac0e0602693f.png) <!--session: 1666949802106-ca348e2e-5a61-4122-b2b4-9f6aed4c87ab--> <!--Version: Web v3.4.4--> ------------- Labels: `severity.VeryLow` `type.DocumentationBug` original: cheeheng/ped#12
priority
quick start file no longer called addressbook jar file no longer called addressbook jar it should have been internconnect jar and perhaps internconnect jar labels severity verylow type documentationbug original cheeheng ped
1
668,851
22,599,944,050
IssuesEvent
2022-06-29 08:15:18
MonetDB/MonetDB
https://api.github.com/repos/MonetDB/MonetDB
closed
Illegal instruction thrown when releasing db
bug Server Tools high priority major
Date: 2014-11-05 04:52:46 +0100 From: Julien Marie &lt;<jm>&gt; To: Merovingian devs &lt;<bugs-merovingian>&gt; Version: 11.21.19 (Jul2015-SP4) CC: jm Last updated: 2016-04-11 11:24:42 +0200 ## Comment 20424 Date: 2014-11-05 04:52:46 +0100 From: Julien Marie &lt;<jm>&gt; User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_4) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/38.0.2125.111 Safari/537.36 Build Identifier: When trying to release the database, outputs release: no such database: mochio. The monetdbd outputs illegal instruction. Reproducible: Always ### Steps to Reproduce: 1. create the farm 2. create the db 3. try to release the db ### Actual Results: Didnt work. Crashed. ### Expected Results: Releasing the db Compiled from source on Power8 / Ubuntu 14.04 on RunAbove cloud system ( http://runabove.com/ )
1.0
Illegal instruction thrown when releasing db - Date: 2014-11-05 04:52:46 +0100 From: Julien Marie &lt;<jm>&gt; To: Merovingian devs &lt;<bugs-merovingian>&gt; Version: 11.21.19 (Jul2015-SP4) CC: jm Last updated: 2016-04-11 11:24:42 +0200 ## Comment 20424 Date: 2014-11-05 04:52:46 +0100 From: Julien Marie &lt;<jm>&gt; User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_8_4) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/38.0.2125.111 Safari/537.36 Build Identifier: When trying to release the database, outputs release: no such database: mochio. The monetdbd outputs illegal instruction. Reproducible: Always ### Steps to Reproduce: 1. create the farm 2. create the db 3. try to release the db ### Actual Results: Didnt work. Crashed. ### Expected Results: Releasing the db Compiled from source on Power8 / Ubuntu 14.04 on RunAbove cloud system ( http://runabove.com/ )
priority
illegal instruction thrown when releasing db date from julien marie lt gt to merovingian devs lt gt version cc jm last updated comment date from julien marie lt gt user agent mozilla macintosh intel mac os x applewebkit khtml like gecko chrome safari build identifier when trying to release the database outputs release no such database mochio the monetdbd outputs illegal instruction reproducible always steps to reproduce create the farm create the db try to release the db actual results didnt work crashed expected results releasing the db compiled from source on ubuntu on runabove cloud system
1
795,387
28,071,196,359
IssuesEvent
2023-03-29 19:12:45
otland/forgottenserver
https://api.github.com/repos/otland/forgottenserver
closed
Compiling errors
bug priority: high
<!-- Welcome to the issues section if it's your first time! --> ### Before creating an issue, please ensure: - [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support) - [x] This issue is reproducible without changes to the C++ code in this repository ### Steps to reproduce (include any configuration/script required to reproduce) ``` Build started... 1>------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ 1>otpch.cpp 1>actions.cpp 1>ban.cpp 1>baseevents.cpp 1>bed.cpp 1>chat.cpp 1>combat.cpp 1>condition.cpp 1>configmanager.cpp 1>connection.cpp 1>container.cpp 1>creature.cpp 1>creatureevent.cpp 1>cylinder.cpp 1>database.cpp 1>databasemanager.cpp 1>databasetasks.cpp 1>depotchest.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\chat.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\chat.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\chat.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\chat.cpp) 1>depotlocker.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\container.cpp) 1>events.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\combat.h(12,7): message : see declaration of 'Creature' (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\actions.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\actions.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\actions.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\actions.cpp) 1>fileloader.cpp 1>C:\Games\forgottenserver\src\iomap.h(113,21): error C2664: 'bool Spawns::loadFromXml(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\spawn.h(70,7): message : see declaration of 'Spawns::loadFromXml' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): error C2664: 'bool Houses::loadHousesXML(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\house.h(249,7): message : see declaration of 'Houses::loadHousesXML' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\container.cpp) 1>game.cpp 1>globalevent.cpp 1>groups.cpp 1>guild.cpp 1>house.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\events.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\events.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\events.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\events.cpp) 1>housetile.cpp 1>inbox.cpp 1>iologindata.cpp 1>iomap.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\game.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\game.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\game.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\game.cpp) 1>iomapserialize.cpp 1>iomarket.cpp 1>C:\Games\forgottenserver\src\housetile.h(34,1): warning C4266: 'void Tile::internalAddThing(Thing *)': no override available for virtual member function from base 'Tile'; function is hidden (compiling source file ..\src\housetile.cpp) 1>C:\Games\forgottenserver\src\tile.h(226,7): message : see declaration of 'Tile::internalAddThing' (compiling source file ..\src\housetile.cpp) 1>C:\Games\forgottenserver\src\tile.h(116,7): message : see declaration of 'Tile' (compiling source file ..\src\housetile.cpp) 1>item.cpp 1>items.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\house.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\house.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\house.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\house.cpp) 1>luascript.cpp 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\housetile.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): error C2664: 'bool Spawns::loadFromXml(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\spawn.h(70,7): message : see declaration of 'Spawns::loadFromXml' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): error C2664: 'bool Houses::loadHousesXML(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\house.h(249,7): message : see declaration of 'Houses::loadHousesXML' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\housetile.h(34,1): warning C4266: 'void Tile::internalAddThing(Thing *)': no override available for virtual member function from base 'Tile'; function is hidden (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\tile.h(226,7): message : see declaration of 'Tile::internalAddThing' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\tile.h(116,7): message : see declaration of 'Tile' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.cpp(57,21): error C2440: 'initializing': cannot convert from 'initializer list' to 'OTB::Loader' 1>C:\Games\forgottenserver\src\iomap.cpp(57,21): message : No constructor could take the source type, or constructor overload resolution was ambiguous 1>mailbox.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\iologindata.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\iologindata.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\iologindata.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\iologindata.cpp) 1>map.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\movement.h(125,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\items.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\luascript.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\luascript.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\luascript.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\luascript.cpp) 1>monster.cpp 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1735,42): warning C4996: 'fmt::v9::detail::arg_mapper<Context>::map': was declared deprecated 1> with 1> [ 1> Context=fmt::v9::format_context 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1777,1): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_value<Context,AccessList_t&>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=AccessList_t & 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1895): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_arg<true,Context,fmt::v9::detail::type::int_type,AccessList_t&,0>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=AccessList_t & 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1917): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>>::format_arg_store<uint32_t&,AccessList_t&,std::string&>(uint32_t &,AccessList_t &,std::string &)' being compiled (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1918,3): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>>::format_arg_store<uint32_t&,AccessList_t&,std::string&>(uint32_t &,AccessList_t &,std::string &)' being compiled (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(3205): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>> fmt::v9::make_format_args<fmt::v9::format_context,uint32_t&,AccessList_t&,std::string&>(uint32_t &,AccessList_t &,std::string &)' being compiled (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\iomapserialize.cpp(321): message : see reference to function template instantiation 'std::string fmt::v9::format<uint32_t,AccessList_t,std::string>(fmt::v9::basic_format_string<char,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>>,uint32_t &&,AccessList_t &&,std::string &&)' being compiled 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\mailbox.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\mailbox.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\mailbox.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\mailbox.cpp) 1>monsters.cpp 1>mounts.cpp 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1735,42): warning C4996: 'fmt::v9::detail::arg_mapper<Context>::map': was declared deprecated 1> with 1> [ 1> Context=fmt::v9::format_context 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1777,1): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_value<Context,MarketAction_t&>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=MarketAction_t & 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1895): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_arg<true,Context,fmt::v9::detail::type::int_type,MarketAction_t&,0>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=MarketAction_t & 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1917): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,MarketAction_t,unsigned short>::format_arg_store<MarketAction_t&,uint16_t&>(MarketAction_t &,uint16_t &)' being compiled (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1918,3): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,MarketAction_t,unsigned short>::format_arg_store<MarketAction_t&,uint16_t&>(MarketAction_t &,uint16_t &)' being compiled (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(3205): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,MarketAction_t,unsigned short> fmt::v9::make_format_args<fmt::v9::format_context,MarketAction_t&,uint16_t&>(MarketAction_t &,uint16_t &)' being compiled (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\iomarket.cpp(24,20): message : see reference to function template instantiation 'std::string fmt::v9::format<MarketAction_t&,uint16_t&>(fmt::v9::basic_format_string<char,MarketAction_t &,uint16_t &>,MarketAction_t &,uint16_t &)' being compiled 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\map.cpp) 1>movement.cpp 1>C:\Games\forgottenserver\src\iomap.h(113,21): error C2664: 'bool Spawns::loadFromXml(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\spawn.h(70,7): message : see declaration of 'Spawns::loadFromXml' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): error C2664: 'bool Houses::loadHousesXML(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\house.h(249,7): message : see declaration of 'Houses::loadHousesXML' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\map.cpp) 1>networkmessage.cpp 1>npc.cpp 1>otserv.cpp 1>outfit.cpp 1>outputmessage.cpp 1>party.cpp 1>C:\Games\forgottenserver\src\monster.h(216,1): warning C4266: 'void Creature::onWalk(Direction &)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\monster.cpp) 1>C:\Games\forgottenserver\src\creature.h(180,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\monster.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\monster.cpp) 1>player.cpp 1>C:\Games\forgottenserver\src\movement.h(125,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\movement.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\monster.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\monsters.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\monsters.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\monsters.cpp) 1>podium.cpp 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\monsters.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\movement.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\movement.cpp) 1>C:\Games\forgottenserver\src\combat.h(12,7): message : see declaration of 'Creature' (compiling source file ..\src\movement.cpp) 1>position.cpp 1>protocol.cpp 1>protocolgame.cpp 1>protocollogin.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\player.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\player.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\player.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\player.cpp) 1>protocolold.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocolgame.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocolgame.cpp) 1>C:\Games\forgottenserver\src\condition.h(9,7): message : see declaration of 'Creature' (compiling source file ..\src\protocolgame.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocolgame.cpp) 1>quests.cpp 1>raids.cpp 1>rsa.cpp 1>scheduler.cpp 1>script.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocolold.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocolold.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\protocolold.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocolold.cpp) 1>scriptmanager.cpp 1>server.cpp 1>signals.cpp 1>spawn.cpp 1>spells.cpp 1>storeinbox.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\quests.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\quests.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\quests.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\quests.cpp) 1>protocolstatus.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\raids.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\raids.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\raids.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\raids.cpp) 1>talkaction.cpp 1>C:\Games\forgottenserver\src\movement.h(125,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\scriptmanager.cpp) 1>tasks.cpp 1>teleport.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\spells.h(141,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\spells.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\spells.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\spells.cpp) 1>C:\Games\forgottenserver\src\combat.h(12,7): message : see declaration of 'Creature' (compiling source file ..\src\spells.cpp) 1>thing.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocolstatus.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocolstatus.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\protocolstatus.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocolstatus.cpp) 1>tile.cpp 1>tools.cpp 1>trashholder.cpp 1>C:\Games\forgottenserver\src\tools.cpp(165,32): warning C4242: '=': conversion from 'uint32_t' to 'uint8_t', possible loss of data 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\talkaction.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\talkaction.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\talkaction.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\talkaction.cpp) 1>vocation.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\teleport.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\teleport.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\teleport.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\teleport.cpp) 1>weapons.cpp 1>wildcardtree.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\tile.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\tile.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\tile.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\tile.cpp) 1>xtea.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\tile.cpp(1140,30): warning C4245: 'argument': conversion from 'int' to 'uint16_t', signed/unsigned mismatch 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\weapons.h(113,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\weapons.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\weapons.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\weapons.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\weapons.cpp) 1>Done building project "theforgottenserver.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== Build started at 11:47 PM and took 19,338 seconds ========== ``` ### Expected behaviour <!-- Tell us what should happen --> Compiling TFS 1.4 ### Actual behaviour <!-- Tell us what happens instead --> ### Environment <!-- If the issue is environment specific (e.g. compiling errors), include name and version of the operating system and compiler you are using. --> x64bit Windows 21H2 (Comp. system 19044.2604) - compiling with Visual Studio 2022 ### Reproduction environment <!-- If there are specific scripts required to reproduce the issue, provide a link to a branch in your fork that has minimum necessary changes to reproduce the issue. -->
1.0
Compiling errors - <!-- Welcome to the issues section if it's your first time! --> ### Before creating an issue, please ensure: - [x] This is a bug in the software that resides in this repository, and not a support matter (use https://otland.net/forums/support.16/ for support) - [x] This issue is reproducible without changes to the C++ code in this repository ### Steps to reproduce (include any configuration/script required to reproduce) ``` Build started... 1>------ Build started: Project: theforgottenserver, Configuration: Release x64 ------ 1>otpch.cpp 1>actions.cpp 1>ban.cpp 1>baseevents.cpp 1>bed.cpp 1>chat.cpp 1>combat.cpp 1>condition.cpp 1>configmanager.cpp 1>connection.cpp 1>container.cpp 1>creature.cpp 1>creatureevent.cpp 1>cylinder.cpp 1>database.cpp 1>databasemanager.cpp 1>databasetasks.cpp 1>depotchest.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\chat.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\chat.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\chat.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\chat.cpp) 1>depotlocker.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\condition.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\container.cpp) 1>events.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\combat.h(12,7): message : see declaration of 'Creature' (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\bed.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\creature.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\configmanager.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\combat.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\actions.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\actions.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\actions.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\actions.cpp) 1>fileloader.cpp 1>C:\Games\forgottenserver\src\iomap.h(113,21): error C2664: 'bool Spawns::loadFromXml(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\spawn.h(70,7): message : see declaration of 'Spawns::loadFromXml' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): error C2664: 'bool Houses::loadHousesXML(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\house.h(249,7): message : see declaration of 'Houses::loadHousesXML' (compiling source file ..\src\container.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\container.cpp) 1>game.cpp 1>globalevent.cpp 1>groups.cpp 1>guild.cpp 1>house.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\events.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\events.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\events.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\events.cpp) 1>housetile.cpp 1>inbox.cpp 1>iologindata.cpp 1>iomap.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\game.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\game.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\game.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\game.cpp) 1>iomapserialize.cpp 1>iomarket.cpp 1>C:\Games\forgottenserver\src\housetile.h(34,1): warning C4266: 'void Tile::internalAddThing(Thing *)': no override available for virtual member function from base 'Tile'; function is hidden (compiling source file ..\src\housetile.cpp) 1>C:\Games\forgottenserver\src\tile.h(226,7): message : see declaration of 'Tile::internalAddThing' (compiling source file ..\src\housetile.cpp) 1>C:\Games\forgottenserver\src\tile.h(116,7): message : see declaration of 'Tile' (compiling source file ..\src\housetile.cpp) 1>item.cpp 1>items.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\guild.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\house.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\house.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\house.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\house.cpp) 1>luascript.cpp 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\housetile.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): error C2664: 'bool Spawns::loadFromXml(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\spawn.h(70,7): message : see declaration of 'Spawns::loadFromXml' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): error C2664: 'bool Houses::loadHousesXML(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\house.h(249,7): message : see declaration of 'Houses::loadHousesXML' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\housetile.h(34,1): warning C4266: 'void Tile::internalAddThing(Thing *)': no override available for virtual member function from base 'Tile'; function is hidden (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\tile.h(226,7): message : see declaration of 'Tile::internalAddThing' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\tile.h(116,7): message : see declaration of 'Tile' (compiling source file ..\src\iomap.cpp) 1>C:\Games\forgottenserver\src\iomap.cpp(57,21): error C2440: 'initializing': cannot convert from 'initializer list' to 'OTB::Loader' 1>C:\Games\forgottenserver\src\iomap.cpp(57,21): message : No constructor could take the source type, or constructor overload resolution was ambiguous 1>mailbox.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\iologindata.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\iologindata.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\iologindata.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\iologindata.cpp) 1>map.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\movement.h(125,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\items.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\item.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\luascript.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\luascript.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\luascript.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\luascript.cpp) 1>monster.cpp 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1735,42): warning C4996: 'fmt::v9::detail::arg_mapper<Context>::map': was declared deprecated 1> with 1> [ 1> Context=fmt::v9::format_context 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1777,1): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_value<Context,AccessList_t&>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=AccessList_t & 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1895): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_arg<true,Context,fmt::v9::detail::type::int_type,AccessList_t&,0>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=AccessList_t & 1> ] (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1917): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>>::format_arg_store<uint32_t&,AccessList_t&,std::string&>(uint32_t &,AccessList_t &,std::string &)' being compiled (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1918,3): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>>::format_arg_store<uint32_t&,AccessList_t&,std::string&>(uint32_t &,AccessList_t &,std::string &)' being compiled (compiling source file ..\src\iomapserialize.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(3205): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>> fmt::v9::make_format_args<fmt::v9::format_context,uint32_t&,AccessList_t&,std::string&>(uint32_t &,AccessList_t &,std::string &)' being compiled (compiling source file ..\src\iomapserialize.cpp) 1>C:\Games\forgottenserver\src\iomapserialize.cpp(321): message : see reference to function template instantiation 'std::string fmt::v9::format<uint32_t,AccessList_t,std::string>(fmt::v9::basic_format_string<char,unsigned int,AccessList_t,std::basic_string<char,std::char_traits<char>,std::allocator<char>>>,uint32_t &&,AccessList_t &&,std::string &&)' being compiled 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\mailbox.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\mailbox.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\mailbox.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\mailbox.cpp) 1>monsters.cpp 1>mounts.cpp 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1735,42): warning C4996: 'fmt::v9::detail::arg_mapper<Context>::map': was declared deprecated 1> with 1> [ 1> Context=fmt::v9::format_context 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1777,1): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_value<Context,MarketAction_t&>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=MarketAction_t & 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1895): message : see reference to function template instantiation 'fmt::v9::detail::value<Context> fmt::v9::detail::make_arg<true,Context,fmt::v9::detail::type::int_type,MarketAction_t&,0>(T)' being compiled 1> with 1> [ 1> Context=fmt::v9::format_context, 1> T=MarketAction_t & 1> ] (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1917): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,MarketAction_t,unsigned short>::format_arg_store<MarketAction_t&,uint16_t&>(MarketAction_t &,uint16_t &)' being compiled (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(1918,3): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,MarketAction_t,unsigned short>::format_arg_store<MarketAction_t&,uint16_t&>(MarketAction_t &,uint16_t &)' being compiled (compiling source file ..\src\iomarket.cpp) 1>C:\vcpkg\installed\x64-windows\include\fmt\core.h(3205): message : see reference to function template instantiation 'fmt::v9::format_arg_store<fmt::v9::format_context,MarketAction_t,unsigned short> fmt::v9::make_format_args<fmt::v9::format_context,MarketAction_t&,uint16_t&>(MarketAction_t &,uint16_t &)' being compiled (compiling source file ..\src\iomarket.cpp) 1>C:\Games\forgottenserver\src\iomarket.cpp(24,20): message : see reference to function template instantiation 'std::string fmt::v9::format<MarketAction_t&,uint16_t&>(fmt::v9::basic_format_string<char,MarketAction_t &,uint16_t &>,MarketAction_t &,uint16_t &)' being compiled 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\map.cpp) 1>movement.cpp 1>C:\Games\forgottenserver\src\iomap.h(113,21): error C2664: 'bool Spawns::loadFromXml(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,37): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\spawn.h(70,7): message : see declaration of 'Spawns::loadFromXml' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(113,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): error C2664: 'bool Houses::loadHousesXML(const std::string &)': cannot convert argument 1 from 'std::filesystem::path' to 'const std::string &' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : Reason: cannot convert from 'std::filesystem::path' to 'const std::string' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,39): message : No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\house.h(249,7): message : see declaration of 'Houses::loadHousesXML' (compiling source file ..\src\map.cpp) 1>C:\Games\forgottenserver\src\iomap.h(128,21): message : while trying to match the argument list '(std::filesystem::path)' (compiling source file ..\src\map.cpp) 1>networkmessage.cpp 1>npc.cpp 1>otserv.cpp 1>outfit.cpp 1>outputmessage.cpp 1>party.cpp 1>C:\Games\forgottenserver\src\monster.h(216,1): warning C4266: 'void Creature::onWalk(Direction &)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\monster.cpp) 1>C:\Games\forgottenserver\src\creature.h(180,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\monster.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\monster.cpp) 1>player.cpp 1>C:\Games\forgottenserver\src\movement.h(125,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\movement.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\monster.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\monsters.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\monsters.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\monsters.cpp) 1>podium.cpp 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\monsters.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\movement.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\movement.cpp) 1>C:\Games\forgottenserver\src\combat.h(12,7): message : see declaration of 'Creature' (compiling source file ..\src\movement.cpp) 1>position.cpp 1>protocol.cpp 1>protocolgame.cpp 1>protocollogin.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\npc.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\otserv.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\party.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\player.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\player.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\player.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\player.cpp) 1>protocolold.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\podium.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocollogin.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocolgame.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocolgame.cpp) 1>C:\Games\forgottenserver\src\condition.h(9,7): message : see declaration of 'Creature' (compiling source file ..\src\protocolgame.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocolgame.cpp) 1>quests.cpp 1>raids.cpp 1>rsa.cpp 1>scheduler.cpp 1>script.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocolold.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocolold.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\protocolold.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocolold.cpp) 1>scriptmanager.cpp 1>server.cpp 1>signals.cpp 1>spawn.cpp 1>spells.cpp 1>storeinbox.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\quests.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\quests.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\quests.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\quests.cpp) 1>protocolstatus.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\raids.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\raids.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\raids.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\raids.cpp) 1>talkaction.cpp 1>C:\Games\forgottenserver\src\movement.h(125,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\scriptmanager.cpp) 1>tasks.cpp 1>teleport.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\signals.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\spawn.cpp) 1>C:\Games\forgottenserver\src\spells.h(141,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\spells.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\spells.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\spells.cpp) 1>C:\Games\forgottenserver\src\combat.h(12,7): message : see declaration of 'Creature' (compiling source file ..\src\spells.cpp) 1>thing.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\protocolstatus.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\protocolstatus.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\protocolstatus.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\protocolstatus.cpp) 1>tile.cpp 1>tools.cpp 1>trashholder.cpp 1>C:\Games\forgottenserver\src\tools.cpp(165,32): warning C4242: '=': conversion from 'uint32_t' to 'uint8_t', possible loss of data 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\talkaction.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\talkaction.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\talkaction.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\talkaction.cpp) 1>vocation.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\tasks.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\teleport.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\teleport.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\teleport.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\teleport.cpp) 1>weapons.cpp 1>wildcardtree.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\tile.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\tile.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\tile.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\tile.cpp) 1>xtea.cpp 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\tile.cpp(1140,30): warning C4245: 'argument': conversion from 'int' to 'uint16_t', signed/unsigned mismatch 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\trashholder.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\player.h(453): warning C4242: 'argument': conversion from 'const int32_t' to 'const _Ty', possible loss of data 1> with 1> [ 1> _Ty=uint16_t 1> ] (compiling source file ..\src\vocation.cpp) 1>C:\Games\forgottenserver\src\weapons.h(113,1): warning C4242: 'argument': conversion from 'int32_t' to 'unsigned short', possible loss of data (compiling source file ..\src\weapons.cpp) 1>C:\Games\forgottenserver\src\player.h(1350,1): warning C4266: 'void Creature::onWalk(void)': no override available for virtual member function from base 'Creature'; function is hidden (compiling source file ..\src\weapons.cpp) 1>C:\Games\forgottenserver\src\creature.h(276,15): message : see declaration of 'Creature::onWalk' (compiling source file ..\src\weapons.cpp) 1>C:\Games\forgottenserver\src\creature.h(78,7): message : see declaration of 'Creature' (compiling source file ..\src\weapons.cpp) 1>Done building project "theforgottenserver.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== Build started at 11:47 PM and took 19,338 seconds ========== ``` ### Expected behaviour <!-- Tell us what should happen --> Compiling TFS 1.4 ### Actual behaviour <!-- Tell us what happens instead --> ### Environment <!-- If the issue is environment specific (e.g. compiling errors), include name and version of the operating system and compiler you are using. --> x64bit Windows 21H2 (Comp. system 19044.2604) - compiling with Visual Studio 2022 ### Reproduction environment <!-- If there are specific scripts required to reproduce the issue, provide a link to a branch in your fork that has minimum necessary changes to reproduce the issue. -->
priority
compiling errors before creating an issue please ensure this is a bug in the software that resides in this repository and not a support matter use for support this issue is reproducible without changes to the c code in this repository steps to reproduce include any configuration script required to reproduce build started build started project theforgottenserver configuration release otpch cpp actions cpp ban cpp baseevents cpp bed cpp chat cpp combat cpp condition cpp configmanager cpp connection cpp container cpp creature cpp creatureevent cpp cylinder cpp database cpp databasemanager cpp databasetasks cpp depotchest cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src chat cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src chat cpp c games forgottenserver src creature h message see declaration of creature compiling source file src chat cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src chat cpp depotlocker cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src condition cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src condition cpp c games forgottenserver src creature h message see declaration of creature compiling source file src condition cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src container cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src container cpp c games forgottenserver src creature h message see declaration of creature compiling source file src container cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src condition cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src container cpp events cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src bed cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src bed cpp c games forgottenserver src creature h message see declaration of creature compiling source file src bed cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src creature cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src creature cpp c games forgottenserver src combat h message see declaration of creature compiling source file src creature cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src bed cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src creature cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src configmanager cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src configmanager cpp c games forgottenserver src creature h message see declaration of creature compiling source file src configmanager cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src configmanager cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src combat cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src combat cpp c games forgottenserver src creature h message see declaration of creature compiling source file src combat cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src combat cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src actions cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src actions cpp c games forgottenserver src creature h message see declaration of creature compiling source file src actions cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src actions cpp fileloader cpp c games forgottenserver src iomap h error bool spawns loadfromxml const std string cannot convert argument from std filesystem path to const std string compiling source file src container cpp c games forgottenserver src iomap h message reason cannot convert from std filesystem path to const std string compiling source file src container cpp c games forgottenserver src iomap h message no user defined conversion operator available that can perform this conversion or the operator cannot be called compiling source file src container cpp c games forgottenserver src spawn h message see declaration of spawns loadfromxml compiling source file src container cpp c games forgottenserver src iomap h message while trying to match the argument list std filesystem path compiling source file src container cpp c games forgottenserver src iomap h error bool houses loadhousesxml const std string cannot convert argument from std filesystem path to const std string compiling source file src container cpp c games forgottenserver src iomap h message reason cannot convert from std filesystem path to const std string compiling source file src container cpp c games forgottenserver src iomap h message no user defined conversion operator available that can perform this conversion or the operator cannot be called compiling source file src container cpp c games forgottenserver src house h message see declaration of houses loadhousesxml compiling source file src container cpp c games forgottenserver src iomap h message while trying to match the argument list std filesystem path compiling source file src container cpp game cpp globalevent cpp groups cpp guild cpp house cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src events cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src events cpp c games forgottenserver src creature h message see declaration of creature compiling source file src events cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src events cpp housetile cpp inbox cpp iologindata cpp iomap cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src game cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src game cpp c games forgottenserver src creature h message see declaration of creature compiling source file src game cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src game cpp iomapserialize cpp iomarket cpp c games forgottenserver src housetile h warning void tile internaladdthing thing no override available for virtual member function from base tile function is hidden compiling source file src housetile cpp c games forgottenserver src tile h message see declaration of tile internaladdthing compiling source file src housetile cpp c games forgottenserver src tile h message see declaration of tile compiling source file src housetile cpp item cpp items cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src guild cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src guild cpp c games forgottenserver src creature h message see declaration of creature compiling source file src guild cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src guild cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src house cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src house cpp c games forgottenserver src creature h message see declaration of creature compiling source file src house cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src house cpp luascript cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src housetile cpp c games forgottenserver src iomap h error bool spawns loadfromxml const std string cannot convert argument from std filesystem path to const std string compiling source file src iomap cpp c games forgottenserver src iomap h message reason cannot convert from std filesystem path to const std string compiling source file src iomap cpp c games forgottenserver src iomap h message no user defined conversion operator available that can perform this conversion or the operator cannot be called compiling source file src iomap cpp c games forgottenserver src spawn h message see declaration of spawns loadfromxml compiling source file src iomap cpp c games forgottenserver src iomap h message while trying to match the argument list std filesystem path compiling source file src iomap cpp c games forgottenserver src iomap h error bool houses loadhousesxml const std string cannot convert argument from std filesystem path to const std string compiling source file src iomap cpp c games forgottenserver src iomap h message reason cannot convert from std filesystem path to const std string compiling source file src iomap cpp c games forgottenserver src iomap h message no user defined conversion operator available that can perform this conversion or the operator cannot be called compiling source file src iomap cpp c games forgottenserver src house h message see declaration of houses loadhousesxml compiling source file src iomap cpp c games forgottenserver src iomap h message while trying to match the argument list std filesystem path compiling source file src iomap cpp c games forgottenserver src housetile h warning void tile internaladdthing thing no override available for virtual member function from base tile function is hidden compiling source file src iomap cpp c games forgottenserver src tile h message see declaration of tile internaladdthing compiling source file src iomap cpp c games forgottenserver src tile h message see declaration of tile compiling source file src iomap cpp c games forgottenserver src iomap cpp error initializing cannot convert from initializer list to otb loader c games forgottenserver src iomap cpp message no constructor could take the source type or constructor overload resolution was ambiguous mailbox cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src iologindata cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src iologindata cpp c games forgottenserver src creature h message see declaration of creature compiling source file src iologindata cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src iologindata cpp map cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src iomapserialize cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src iomapserialize cpp c games forgottenserver src creature h message see declaration of creature compiling source file src iomapserialize cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src iomapserialize cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src iomarket cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src iomarket cpp c games forgottenserver src creature h message see declaration of creature compiling source file src iomarket cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src iomarket cpp c games forgottenserver src movement h warning argument conversion from t to unsigned short possible loss of data compiling source file src items cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src item cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src item cpp c games forgottenserver src creature h message see declaration of creature compiling source file src item cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src item cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src luascript cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src luascript cpp c games forgottenserver src creature h message see declaration of creature compiling source file src luascript cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src luascript cpp monster cpp c vcpkg installed windows include fmt core h warning fmt detail arg mapper map was declared deprecated with context fmt format context compiling source file src iomapserialize cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt detail value fmt detail make value t being compiled with context fmt format context t accesslist t compiling source file src iomapserialize cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt detail value fmt detail make arg t being compiled with context fmt format context t accesslist t compiling source file src iomapserialize cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt format arg store std allocator format arg store t accesslist t std string being compiled compiling source file src iomapserialize cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt format arg store std allocator format arg store t accesslist t std string being compiled compiling source file src iomapserialize cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt format arg store std allocator fmt make format args t accesslist t std string being compiled compiling source file src iomapserialize cpp c games forgottenserver src iomapserialize cpp message see reference to function template instantiation std string fmt format fmt basic format string std allocator t accesslist t std string being compiled c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src mailbox cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src mailbox cpp c games forgottenserver src creature h message see declaration of creature compiling source file src mailbox cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src mailbox cpp monsters cpp mounts cpp c vcpkg installed windows include fmt core h warning fmt detail arg mapper map was declared deprecated with context fmt format context compiling source file src iomarket cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt detail value fmt detail make value t being compiled with context fmt format context t marketaction t compiling source file src iomarket cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt detail value fmt detail make arg t being compiled with context fmt format context t marketaction t compiling source file src iomarket cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt format arg store format arg store marketaction t t being compiled compiling source file src iomarket cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt format arg store format arg store marketaction t t being compiled compiling source file src iomarket cpp c vcpkg installed windows include fmt core h message see reference to function template instantiation fmt format arg store fmt make format args marketaction t t being compiled compiling source file src iomarket cpp c games forgottenserver src iomarket cpp message see reference to function template instantiation std string fmt format fmt basic format string marketaction t t being compiled c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src map cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src map cpp c games forgottenserver src creature h message see declaration of creature compiling source file src map cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src map cpp movement cpp c games forgottenserver src iomap h error bool spawns loadfromxml const std string cannot convert argument from std filesystem path to const std string compiling source file src map cpp c games forgottenserver src iomap h message reason cannot convert from std filesystem path to const std string compiling source file src map cpp c games forgottenserver src iomap h message no user defined conversion operator available that can perform this conversion or the operator cannot be called compiling source file src map cpp c games forgottenserver src spawn h message see declaration of spawns loadfromxml compiling source file src map cpp c games forgottenserver src iomap h message while trying to match the argument list std filesystem path compiling source file src map cpp c games forgottenserver src iomap h error bool houses loadhousesxml const std string cannot convert argument from std filesystem path to const std string compiling source file src map cpp c games forgottenserver src iomap h message reason cannot convert from std filesystem path to const std string compiling source file src map cpp c games forgottenserver src iomap h message no user defined conversion operator available that can perform this conversion or the operator cannot be called compiling source file src map cpp c games forgottenserver src house h message see declaration of houses loadhousesxml compiling source file src map cpp c games forgottenserver src iomap h message while trying to match the argument list std filesystem path compiling source file src map cpp networkmessage cpp npc cpp otserv cpp outfit cpp outputmessage cpp party cpp c games forgottenserver src monster h warning void creature onwalk direction no override available for virtual member function from base creature function is hidden compiling source file src monster cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src monster cpp c games forgottenserver src creature h message see declaration of creature compiling source file src monster cpp player cpp c games forgottenserver src movement h warning argument conversion from t to unsigned short possible loss of data compiling source file src movement cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src monster cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src monsters cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src monsters cpp c games forgottenserver src creature h message see declaration of creature compiling source file src monsters cpp podium cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src monsters cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src movement cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src movement cpp c games forgottenserver src combat h message see declaration of creature compiling source file src movement cpp position cpp protocol cpp protocolgame cpp protocollogin cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src npc cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src npc cpp c games forgottenserver src creature h message see declaration of creature compiling source file src npc cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src npc cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src otserv cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src otserv cpp c games forgottenserver src creature h message see declaration of creature compiling source file src otserv cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src otserv cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src party cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src party cpp c games forgottenserver src creature h message see declaration of creature compiling source file src party cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src party cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src player cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src player cpp c games forgottenserver src creature h message see declaration of creature compiling source file src player cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src player cpp protocolold cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src podium cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src podium cpp c games forgottenserver src creature h message see declaration of creature compiling source file src podium cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src podium cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src protocollogin cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src protocollogin cpp c games forgottenserver src creature h message see declaration of creature compiling source file src protocollogin cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src protocollogin cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src protocolgame cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src protocolgame cpp c games forgottenserver src condition h message see declaration of creature compiling source file src protocolgame cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src protocolgame cpp quests cpp raids cpp rsa cpp scheduler cpp script cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src protocolold cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src protocolold cpp c games forgottenserver src creature h message see declaration of creature compiling source file src protocolold cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src protocolold cpp scriptmanager cpp server cpp signals cpp spawn cpp spells cpp storeinbox cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src quests cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src quests cpp c games forgottenserver src creature h message see declaration of creature compiling source file src quests cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src quests cpp protocolstatus cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src raids cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src raids cpp c games forgottenserver src creature h message see declaration of creature compiling source file src raids cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src raids cpp talkaction cpp c games forgottenserver src movement h warning argument conversion from t to unsigned short possible loss of data compiling source file src scriptmanager cpp tasks cpp teleport cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src signals cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src signals cpp c games forgottenserver src creature h message see declaration of creature compiling source file src signals cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src signals cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src spawn cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src spawn cpp c games forgottenserver src creature h message see declaration of creature compiling source file src spawn cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src spawn cpp c games forgottenserver src spells h warning argument conversion from t to unsigned short possible loss of data compiling source file src spells cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src spells cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src spells cpp c games forgottenserver src combat h message see declaration of creature compiling source file src spells cpp thing cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src protocolstatus cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src protocolstatus cpp c games forgottenserver src creature h message see declaration of creature compiling source file src protocolstatus cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src protocolstatus cpp tile cpp tools cpp trashholder cpp c games forgottenserver src tools cpp warning conversion from t to t possible loss of data c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src talkaction cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src talkaction cpp c games forgottenserver src creature h message see declaration of creature compiling source file src talkaction cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src talkaction cpp vocation cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src tasks cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src tasks cpp c games forgottenserver src creature h message see declaration of creature compiling source file src tasks cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src tasks cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src teleport cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src teleport cpp c games forgottenserver src creature h message see declaration of creature compiling source file src teleport cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src teleport cpp weapons cpp wildcardtree cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src tile cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src tile cpp c games forgottenserver src creature h message see declaration of creature compiling source file src tile cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src tile cpp xtea cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src trashholder cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src trashholder cpp c games forgottenserver src creature h message see declaration of creature compiling source file src trashholder cpp c games forgottenserver src tile cpp warning argument conversion from int to t signed unsigned mismatch c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src trashholder cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src vocation cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src vocation cpp c games forgottenserver src creature h message see declaration of creature compiling source file src vocation cpp c games forgottenserver src player h warning argument conversion from const t to const ty possible loss of data with ty t compiling source file src vocation cpp c games forgottenserver src weapons h warning argument conversion from t to unsigned short possible loss of data compiling source file src weapons cpp c games forgottenserver src player h warning void creature onwalk void no override available for virtual member function from base creature function is hidden compiling source file src weapons cpp c games forgottenserver src creature h message see declaration of creature onwalk compiling source file src weapons cpp c games forgottenserver src creature h message see declaration of creature compiling source file src weapons cpp done building project theforgottenserver vcxproj failed build succeeded failed up to date skipped build started at pm and took seconds expected behaviour compiling tfs actual behaviour environment if the issue is environment specific e g compiling errors include name and version of the operating system and compiler you are using windows comp system compiling with visual studio reproduction environment if there are specific scripts required to reproduce the issue provide a link to a branch in your fork that has minimum necessary changes to reproduce the issue
1
604,347
18,682,257,667
IssuesEvent
2021-11-01 07:49:02
submariner-io/enhancements
https://api.github.com/repos/submariner-io/enhancements
opened
Developer oriented scale testing
size:large priority:high
We would like to create tooling that allows running multiple kind clusters in scale testing on one or more machines, and run scale testing to identify any issues. Tasks: - [ ] [Develop ability to run scale tests: `make scale-test`](https://github.com/submariner-io/shipyard/issues/655) - [ ] Run scale testing with the tool - [ ] Run longevity testing with the tool This tracker epic will also be updated with any issues identified during the scale & longevity testing
1.0
Developer oriented scale testing - We would like to create tooling that allows running multiple kind clusters in scale testing on one or more machines, and run scale testing to identify any issues. Tasks: - [ ] [Develop ability to run scale tests: `make scale-test`](https://github.com/submariner-io/shipyard/issues/655) - [ ] Run scale testing with the tool - [ ] Run longevity testing with the tool This tracker epic will also be updated with any issues identified during the scale & longevity testing
priority
developer oriented scale testing we would like to create tooling that allows running multiple kind clusters in scale testing on one or more machines and run scale testing to identify any issues tasks run scale testing with the tool run longevity testing with the tool this tracker epic will also be updated with any issues identified during the scale longevity testing
1
809,147
30,176,766,006
IssuesEvent
2023-07-04 05:40:50
fossasia/open-event-frontend
https://api.github.com/repos/fossasia/open-event-frontend
closed
Change attendee form questions
enhancement Priority: High attendee form
In the attendee form questions change the form as follows: 1. I consent to having my photo taken at Wikimania per the [photo policy](https://wikimania.wikimedia.org/wiki/2023:Photography_policy) ." => I consent to the Wikimania [photo policy](https://wikimania.wikimedia.org/wiki/2023:Photography_policy). 2. "What is your native language, or what language are you most fluent in?" should have an "Other" 3. The list of languages has a letter missing for Arabic ... right now it says Arab, as in, do you speak Arab (عرب)? To say Arabic, it should be (عربی) ![Screenshot from 2023-07-02 16-25-44](https://github.com/fossasia/open-event-frontend/assets/1583873/0379b1f4-79ba-40ab-8b69-a8d1e141be24)
1.0
Change attendee form questions - In the attendee form questions change the form as follows: 1. I consent to having my photo taken at Wikimania per the [photo policy](https://wikimania.wikimedia.org/wiki/2023:Photography_policy) ." => I consent to the Wikimania [photo policy](https://wikimania.wikimedia.org/wiki/2023:Photography_policy). 2. "What is your native language, or what language are you most fluent in?" should have an "Other" 3. The list of languages has a letter missing for Arabic ... right now it says Arab, as in, do you speak Arab (عرب)? To say Arabic, it should be (عربی) ![Screenshot from 2023-07-02 16-25-44](https://github.com/fossasia/open-event-frontend/assets/1583873/0379b1f4-79ba-40ab-8b69-a8d1e141be24)
priority
change attendee form questions in the attendee form questions change the form as follows i consent to having my photo taken at wikimania per the i consent to the wikimania what is your native language or what language are you most fluent in should have an other the list of languages has a letter missing for arabic right now it says arab as in do you speak arab عرب to say arabic it should be عربی
1
514,239
14,936,115,278
IssuesEvent
2021-01-25 12:57:08
wso2/product-is
https://api.github.com/repos/wso2/product-is
closed
SAML applications created using SAML SP metadata URL does not include certificate information
Component/SAML Priority/High bug gateway
**Describe the issue:** When configuring a SAML application using the management console we have the option of either, 1. Creating the SAML inbound details manually 2. Use a SAML metadata file to populate inbound details 3. Use SAML metadata URL to populate inbound details When using **the SAML metadata file** (approach-2), the SAML SP's certificate information is **populated** in the created application. But when we use the SP's **SAML metadata URL** the SAML SP's certificate information is **not populated** in the created application. **How to reproduce:** - Login to the management console - Create an application - When creating the SAML inbound configuration chose the metadata URL option, ![image](https://user-images.githubusercontent.com/5237653/99812822-ea29c380-2b6c-11eb-83a1-2d5007d3b1ab.png) You can use https://samltest.id/saml/sp or any other available metadata URL - If you check the created application the certificate information cannot be seen in the certificate section ![image](https://user-images.githubusercontent.com/5237653/99813073-3e34a800-2b6d-11eb-98a8-d5dfb333ccc8.png) **Expected behavior:** - Applications created using the metadata URL should have their certificate populated like below (sample is of an SP created using a metadata file) ![image](https://user-images.githubusercontent.com/5237653/99813472-ba2ef000-2b6d-11eb-864a-43537bb2bc66.png) **Environment information** (_Please complete the following information; remove any unnecessary fields_) **:** - Product Version: 5.11.0 - OS: Mac
1.0
SAML applications created using SAML SP metadata URL does not include certificate information - **Describe the issue:** When configuring a SAML application using the management console we have the option of either, 1. Creating the SAML inbound details manually 2. Use a SAML metadata file to populate inbound details 3. Use SAML metadata URL to populate inbound details When using **the SAML metadata file** (approach-2), the SAML SP's certificate information is **populated** in the created application. But when we use the SP's **SAML metadata URL** the SAML SP's certificate information is **not populated** in the created application. **How to reproduce:** - Login to the management console - Create an application - When creating the SAML inbound configuration chose the metadata URL option, ![image](https://user-images.githubusercontent.com/5237653/99812822-ea29c380-2b6c-11eb-83a1-2d5007d3b1ab.png) You can use https://samltest.id/saml/sp or any other available metadata URL - If you check the created application the certificate information cannot be seen in the certificate section ![image](https://user-images.githubusercontent.com/5237653/99813073-3e34a800-2b6d-11eb-98a8-d5dfb333ccc8.png) **Expected behavior:** - Applications created using the metadata URL should have their certificate populated like below (sample is of an SP created using a metadata file) ![image](https://user-images.githubusercontent.com/5237653/99813472-ba2ef000-2b6d-11eb-864a-43537bb2bc66.png) **Environment information** (_Please complete the following information; remove any unnecessary fields_) **:** - Product Version: 5.11.0 - OS: Mac
priority
saml applications created using saml sp metadata url does not include certificate information describe the issue when configuring a saml application using the management console we have the option of either creating the saml inbound details manually use a saml metadata file to populate inbound details use saml metadata url to populate inbound details when using the saml metadata file approach the saml sp s certificate information is populated in the created application but when we use the sp s saml metadata url the saml sp s certificate information is not populated in the created application how to reproduce login to the management console create an application when creating the saml inbound configuration chose the metadata url option you can use or any other available metadata url if you check the created application the certificate information cannot be seen in the certificate section expected behavior applications created using the metadata url should have their certificate populated like below sample is of an sp created using a metadata file environment information please complete the following information remove any unnecessary fields product version os mac
1
227,333
7,531,118,804
IssuesEvent
2018-04-15 00:53:35
Team-2502/RobotCode2018
https://api.github.com/repos/Team-2502/RobotCode2018
closed
Motion profiling has up to 6 second delay before starting
bug easy fix? high priority
Branch: `feature-std-dt-motion-profiling` There is an approximately 6 second delay between enabling and running a motion profile. This is likely because the trajectory generation happens on command initialization and not on robot boot.
1.0
Motion profiling has up to 6 second delay before starting - Branch: `feature-std-dt-motion-profiling` There is an approximately 6 second delay between enabling and running a motion profile. This is likely because the trajectory generation happens on command initialization and not on robot boot.
priority
motion profiling has up to second delay before starting branch feature std dt motion profiling there is an approximately second delay between enabling and running a motion profile this is likely because the trajectory generation happens on command initialization and not on robot boot
1
448,427
12,950,691,927
IssuesEvent
2020-07-19 14:09:49
crytic/slither
https://api.github.com/repos/crytic/slither
closed
Suicidal detector fails on external functions
High Priority enhancement
If the [example](https://github.com/crytic/slither/wiki/Detector-Documentation#suicidal) function for the suicidal detector is changed from `public` to `external` the issue is no longer flagged. ``` pragma solidity ^0.5.0; contract Suicidal{ function kill() external{ selfdestruct(msg.sender); } } ``` `slither --version`: 0.6.12 `solc --version`: 0.5.15
1.0
Suicidal detector fails on external functions - If the [example](https://github.com/crytic/slither/wiki/Detector-Documentation#suicidal) function for the suicidal detector is changed from `public` to `external` the issue is no longer flagged. ``` pragma solidity ^0.5.0; contract Suicidal{ function kill() external{ selfdestruct(msg.sender); } } ``` `slither --version`: 0.6.12 `solc --version`: 0.5.15
priority
suicidal detector fails on external functions if the function for the suicidal detector is changed from public to external the issue is no longer flagged pragma solidity contract suicidal function kill external selfdestruct msg sender slither version solc version
1
291,502
8,926,047,522
IssuesEvent
2019-01-22 02:11:39
SalvatoreTosti/spicy-bingo
https://api.github.com/repos/SalvatoreTosti/spicy-bingo
closed
Add support for bingo notificiations
high priority
When a player achieves a bingo, a message should be transmitted to all other players in the room.
1.0
Add support for bingo notificiations - When a player achieves a bingo, a message should be transmitted to all other players in the room.
priority
add support for bingo notificiations when a player achieves a bingo a message should be transmitted to all other players in the room
1
510,713
14,814,977,910
IssuesEvent
2021-01-14 06:17:40
ballerina-platform/ballerina-lang
https://api.github.com/repos/ballerina-platform/ballerina-lang
closed
Add a codeAction to ChangeVariableType when variable assignment is incompatible
Area/LanguageServer Priority/High Team/Tooling Type/NewFeature
**Description:** Add a codeAction to ChangeVariableType when variable assignment is incompatible. **Before execution:** ```ballerina function foo() { int bar = 1.1; } ``` **After execution:** ```ballerina function foo() { float bar = 1.1; } ``` **Steps to reproduce:** **Affected Versions:** 2.0.0-SLP6-SNAPSHOT
1.0
Add a codeAction to ChangeVariableType when variable assignment is incompatible - **Description:** Add a codeAction to ChangeVariableType when variable assignment is incompatible. **Before execution:** ```ballerina function foo() { int bar = 1.1; } ``` **After execution:** ```ballerina function foo() { float bar = 1.1; } ``` **Steps to reproduce:** **Affected Versions:** 2.0.0-SLP6-SNAPSHOT
priority
add a codeaction to changevariabletype when variable assignment is incompatible description add a codeaction to changevariabletype when variable assignment is incompatible before execution ballerina function foo int bar after execution ballerina function foo float bar steps to reproduce affected versions snapshot
1
789,792
27,805,959,598
IssuesEvent
2023-03-17 19:56:25
brown-ccv/honeycomb
https://api.github.com/repos/brown-ccv/honeycomb
closed
fix: StartDate is initialized too soon for accuracy
bug high priority
JSPysch only saves elapsed time, for experiments that need an absolute time, this is achieved by comparing to the start date. In old honeycomb, the "login" screen was a jspysch trial that used to save the start time, now, start time happens [here](https://github.com/brown-ccv/honeycomb/blob/729770d9866cc6e82cd05e06ae630a5d67215756/src/App.jsx#L18) with is possibly way before the participant starts the experiments and therefore does not accurately represent when the experiment timeline starts
1.0
fix: StartDate is initialized too soon for accuracy - JSPysch only saves elapsed time, for experiments that need an absolute time, this is achieved by comparing to the start date. In old honeycomb, the "login" screen was a jspysch trial that used to save the start time, now, start time happens [here](https://github.com/brown-ccv/honeycomb/blob/729770d9866cc6e82cd05e06ae630a5d67215756/src/App.jsx#L18) with is possibly way before the participant starts the experiments and therefore does not accurately represent when the experiment timeline starts
priority
fix startdate is initialized too soon for accuracy jspysch only saves elapsed time for experiments that need an absolute time this is achieved by comparing to the start date in old honeycomb the login screen was a jspysch trial that used to save the start time now start time happens with is possibly way before the participant starts the experiments and therefore does not accurately represent when the experiment timeline starts
1
400,418
11,774,895,407
IssuesEvent
2020-03-16 10:18:36
opentargets/platform
https://api.github.com/repos/opentargets/platform
opened
Tractability changes for 20.04
Kind: Data Kind: Enhancement Priority: High Topic: ChEMBL Topic: Pipeline
The ChEMBL team have updated the tractability data file (TSV) with enhanced evidence and have also generated a JSON version of the data. This epic lists the changes needed to process and display the tractability data for 20.04: - [ ] Pipeline tractability plugin needs to be updated to account for changes to name of small molecule buckets - [ ] API needs to be updated to expose more fields available from the pipeline output - [ ] Changes to Angular application to support showing underlying evidence - [ ] Changes to React application to support showing underlying evidence
1.0
Tractability changes for 20.04 - The ChEMBL team have updated the tractability data file (TSV) with enhanced evidence and have also generated a JSON version of the data. This epic lists the changes needed to process and display the tractability data for 20.04: - [ ] Pipeline tractability plugin needs to be updated to account for changes to name of small molecule buckets - [ ] API needs to be updated to expose more fields available from the pipeline output - [ ] Changes to Angular application to support showing underlying evidence - [ ] Changes to React application to support showing underlying evidence
priority
tractability changes for the chembl team have updated the tractability data file tsv with enhanced evidence and have also generated a json version of the data this epic lists the changes needed to process and display the tractability data for pipeline tractability plugin needs to be updated to account for changes to name of small molecule buckets api needs to be updated to expose more fields available from the pipeline output changes to angular application to support showing underlying evidence changes to react application to support showing underlying evidence
1
290,866
8,908,727,024
IssuesEvent
2019-01-18 02:16:40
VIDY/embed.js
https://api.github.com/repos/VIDY/embed.js
closed
Hover: Remove Boundary-Restriction on Movement
High Priority bug enhancement
When holding a vlink that would _otherwise_ be out of viewport, we repositioning it such that the entire video is visible. This is good & should be kept. However, when your finger starts moving back towards the center of the screen, the player will not move **until** your finger **will meet/become** the player's center. Once the center has been met, player movement begins. This feels bad & should be removed. Instead, ***wherever*** your finger begins (in relation to the player) should be "(0,0)" and movement should immediately begin. This means your finger can (and will) be in the top/bottom left/right corner of the player at all times, until you complete the swipe gesture. The purpose here is to teach that movement _can_ happen & is required. Negating 100-200 pixels of movement is awkward & may teach first-time users that nothing happens. > ***Original Note:*** > when I move the video around the screen, it goes off screen half an inch at the top and is stopped half an inch from the border at the bottom. The video also sticks on the edge if you trigger the hold first when its hugging the edge, and stays there for a couple seconds along the edge even as you move your finger away based on where along the vidylink you place your finger when you start to move (or hover on desktop) away
1.0
Hover: Remove Boundary-Restriction on Movement - When holding a vlink that would _otherwise_ be out of viewport, we repositioning it such that the entire video is visible. This is good & should be kept. However, when your finger starts moving back towards the center of the screen, the player will not move **until** your finger **will meet/become** the player's center. Once the center has been met, player movement begins. This feels bad & should be removed. Instead, ***wherever*** your finger begins (in relation to the player) should be "(0,0)" and movement should immediately begin. This means your finger can (and will) be in the top/bottom left/right corner of the player at all times, until you complete the swipe gesture. The purpose here is to teach that movement _can_ happen & is required. Negating 100-200 pixels of movement is awkward & may teach first-time users that nothing happens. > ***Original Note:*** > when I move the video around the screen, it goes off screen half an inch at the top and is stopped half an inch from the border at the bottom. The video also sticks on the edge if you trigger the hold first when its hugging the edge, and stays there for a couple seconds along the edge even as you move your finger away based on where along the vidylink you place your finger when you start to move (or hover on desktop) away
priority
hover remove boundary restriction on movement when holding a vlink that would otherwise be out of viewport we repositioning it such that the entire video is visible this is good should be kept however when your finger starts moving back towards the center of the screen the player will not move until your finger will meet become the player s center once the center has been met player movement begins this feels bad should be removed instead wherever your finger begins in relation to the player should be and movement should immediately begin this means your finger can and will be in the top bottom left right corner of the player at all times until you complete the swipe gesture the purpose here is to teach that movement can happen is required negating pixels of movement is awkward may teach first time users that nothing happens original note when i move the video around the screen it goes off screen half an inch at the top and is stopped half an inch from the border at the bottom the video also sticks on the edge if you trigger the hold first when its hugging the edge and stays there for a couple seconds along the edge even as you move your finger away based on where along the vidylink you place your finger when you start to move or hover on desktop away
1
599,862
18,284,723,585
IssuesEvent
2021-10-05 09:00:58
ita-social-projects/TeachUA
https://api.github.com/repos/ita-social-projects/TeachUA
opened
[API. Edit profile] User can change their email where edit their profile
bug Backend Priority: High
Environment: Postman v9.0.3 Reproducible: Always Build found: last commit from **Preconditions** 1. Run Postman 2. Sign in via Postman as a User (e.g : Url - https://speak-ukrainian.org.ua/dev/api/signin, Method - 'Post', body:{ "email": "kukha@gmail.com", "password": "12345678"}) **Steps to reproduce** 1. Select the method PUT in Postman 2. Fill in URL field https://speak-ukrainian.org.ua/dev/api/user/237 3. Click on the Body tab and select Raw-> JSON format Enter in Body field data: {"firstName": "Nastia", "lastName": "Kukh", "email": "kukhar12345@gmail.com", "phone": "123331313", "roleName": "ROLE_MANAGER", "urlLogo": null, "status": true } **Actual result** Сhanges saved successfully. ![edit_profile2](https://user-images.githubusercontent.com/89512453/135992858-041ae0f7-004d-40ca-8781-0e703aa3eecc.png) **Expected result** User can not change their email where edit their profile. "User story #104
1.0
[API. Edit profile] User can change their email where edit their profile - Environment: Postman v9.0.3 Reproducible: Always Build found: last commit from **Preconditions** 1. Run Postman 2. Sign in via Postman as a User (e.g : Url - https://speak-ukrainian.org.ua/dev/api/signin, Method - 'Post', body:{ "email": "kukha@gmail.com", "password": "12345678"}) **Steps to reproduce** 1. Select the method PUT in Postman 2. Fill in URL field https://speak-ukrainian.org.ua/dev/api/user/237 3. Click on the Body tab and select Raw-> JSON format Enter in Body field data: {"firstName": "Nastia", "lastName": "Kukh", "email": "kukhar12345@gmail.com", "phone": "123331313", "roleName": "ROLE_MANAGER", "urlLogo": null, "status": true } **Actual result** Сhanges saved successfully. ![edit_profile2](https://user-images.githubusercontent.com/89512453/135992858-041ae0f7-004d-40ca-8781-0e703aa3eecc.png) **Expected result** User can not change their email where edit their profile. "User story #104
priority
user can change their email where edit their profile environment postman reproducible always build found last commit from preconditions run postman sign in via postman as a user e g url method post body email kukha gmail com password steps to reproduce select the method put in postman fill in url field click on the body tab and select raw json format enter in body field data firstname nastia lastname kukh email gmail com phone rolename role manager urllogo null status true actual result сhanges saved successfully expected result user can not change their email where edit their profile user story
1
736,215
25,462,951,858
IssuesEvent
2022-11-24 22:23:22
aleksbobic/csx
https://api.github.com/repos/aleksbobic/csx
closed
History
priority:high Complexity:high
When a user changes any part of the graph topology or nodes properties on graphs this should be inserted into history as an item. It should be possible to go back and forth between history items and to create new history items starting from the middle. Users should be shown a set of history elements which they can interact with as well as delete. Since users might branch history it should be shown as a tree on the right hand side. Every item should have an option of adding a comment mentioning why this particular graph is interesting.
1.0
History - When a user changes any part of the graph topology or nodes properties on graphs this should be inserted into history as an item. It should be possible to go back and forth between history items and to create new history items starting from the middle. Users should be shown a set of history elements which they can interact with as well as delete. Since users might branch history it should be shown as a tree on the right hand side. Every item should have an option of adding a comment mentioning why this particular graph is interesting.
priority
history when a user changes any part of the graph topology or nodes properties on graphs this should be inserted into history as an item it should be possible to go back and forth between history items and to create new history items starting from the middle users should be shown a set of history elements which they can interact with as well as delete since users might branch history it should be shown as a tree on the right hand side every item should have an option of adding a comment mentioning why this particular graph is interesting
1
503,548
14,594,091,758
IssuesEvent
2020-12-20 03:14:50
DannyGlover/Solar2DTux
https://api.github.com/repos/DannyGlover/Solar2DTux
opened
Move releases to GitHub
High Priority enhancement
Releases are currently hosted on my server, as we were in beta testing phase up until now. There is a build bot created (not in this repo) that I've used for all releases thus far that works well. It also handles versioning and automated changelogs based on commit history between releases. Initially, builds will still be triggered manually. We'll get it integrated into GitHub actions at a later date.
1.0
Move releases to GitHub - Releases are currently hosted on my server, as we were in beta testing phase up until now. There is a build bot created (not in this repo) that I've used for all releases thus far that works well. It also handles versioning and automated changelogs based on commit history between releases. Initially, builds will still be triggered manually. We'll get it integrated into GitHub actions at a later date.
priority
move releases to github releases are currently hosted on my server as we were in beta testing phase up until now there is a build bot created not in this repo that i ve used for all releases thus far that works well it also handles versioning and automated changelogs based on commit history between releases initially builds will still be triggered manually we ll get it integrated into github actions at a later date
1
472,753
13,630,640,370
IssuesEvent
2020-09-24 16:44:43
virtualcommons/port-of-mars
https://api.github.com/repos/virtualcommons/port-of-mars
closed
tutorial not setting passedQuiz correctly
bug high priority
tutorial is not setting the passedQuiz consistently - Nick and Christine were able to get in but Calvin and I were not.
1.0
tutorial not setting passedQuiz correctly - tutorial is not setting the passedQuiz consistently - Nick and Christine were able to get in but Calvin and I were not.
priority
tutorial not setting passedquiz correctly tutorial is not setting the passedquiz consistently nick and christine were able to get in but calvin and i were not
1
465,550
13,387,859,231
IssuesEvent
2020-09-02 16:33:35
ngageoint/hootenanny
https://api.github.com/repos/ngageoint/hootenanny
opened
North Vegas C&R missing features - 9/2/20
Category: Algorithms Priority: High Status: Defined Type: Bug
pois: * PKWY Tavern * addr:housenumber=4195 roads: * West Twain Avenue at the intersection of South Fort Apache Road
1.0
North Vegas C&R missing features - 9/2/20 - pois: * PKWY Tavern * addr:housenumber=4195 roads: * West Twain Avenue at the intersection of South Fort Apache Road
priority
north vegas c r missing features pois pkwy tavern addr housenumber roads west twain avenue at the intersection of south fort apache road
1
457,754
13,161,517,501
IssuesEvent
2020-08-10 19:42:02
craftercms/craftercms
https://api.github.com/repos/craftercms/craftercms
closed
[deployer] Clear the site cache for static-assets too
enhancement priority: high
To properly support SPAs that include templates under the `static-assets` folder the deployer should not exclude them from the clean cache post processor https://github.com/craftercms/deployer/blob/support/3.1.x/src/main/resources/templates/targets/aws-cloudformed-s3-target-template.yaml#L121
1.0
[deployer] Clear the site cache for static-assets too - To properly support SPAs that include templates under the `static-assets` folder the deployer should not exclude them from the clean cache post processor https://github.com/craftercms/deployer/blob/support/3.1.x/src/main/resources/templates/targets/aws-cloudformed-s3-target-template.yaml#L121
priority
clear the site cache for static assets too to properly support spas that include templates under the static assets folder the deployer should not exclude them from the clean cache post processor
1
326,964
9,963,099,742
IssuesEvent
2019-07-07 20:17:12
collinbarrett/FilterLists
https://api.github.com/repos/collinbarrett/FilterLists
closed
resolve false failures mostly from GitHub due to 429 Too Many Requests during URL validation
agent bug high priority
ref #836 ref #784
1.0
resolve false failures mostly from GitHub due to 429 Too Many Requests during URL validation - ref #836 ref #784
priority
resolve false failures mostly from github due to too many requests during url validation ref ref
1
551,897
16,190,846,783
IssuesEvent
2021-05-04 08:16:18
Lumiverse/Atlas-Issues
https://api.github.com/repos/Lumiverse/Atlas-Issues
opened
tops messing up in hdm
Bug High Priority
Reported by **#ff7c50lv*#0f775abrian** (04/05/2021 08:16:17) **Description:** brian - track matters tops got "viped", new tops are being made while zoilo's old t1 shows up on the dashboard (maps list) but not in "details" **Reproduction:** play hdm kekekekek
1.0
tops messing up in hdm - Reported by **#ff7c50lv*#0f775abrian** (04/05/2021 08:16:17) **Description:** brian - track matters tops got "viped", new tops are being made while zoilo's old t1 shows up on the dashboard (maps list) but not in "details" **Reproduction:** play hdm kekekekek
priority
tops messing up in hdm reported by description brian track matters tops got viped new tops are being made while zoilo s old shows up on the dashboard maps list but not in details reproduction play hdm kekekekek
1