Unnamed: 0 int64 0 832k | id float64 2.49B 32.1B | type stringclasses 1 value | created_at stringlengths 19 19 | repo stringlengths 5 112 | repo_url stringlengths 34 141 | action stringclasses 3 values | title stringlengths 1 844 | labels stringlengths 4 721 | body stringlengths 1 261k | index stringclasses 12 values | text_combine stringlengths 96 261k | label stringclasses 2 values | text stringlengths 96 248k | binary_label int64 0 1 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
518,197 | 15,025,482,049 | IssuesEvent | 2021-02-01 21:09:25 | rathena/rathena | https://api.github.com/repos/rathena/rathena | closed | New Madogear alternative appearance | component:core mode:renewal priority:low status:confirmed type:bug |
* **rAthena Hash**: N/A
* **Client Date**: N/A
* **Server Mode**: Renewal
* **Description of Issue**: https://www.divine-pride.net/forum/index.php?/topic/3999-note-new-contents-that-will-be-updated-within-2019/
* **Modifications that may affect results**: N/A
| 1.0 | New Madogear alternative appearance -
* **rAthena Hash**: N/A
* **Client Date**: N/A
* **Server Mode**: Renewal
* **Description of Issue**: https://www.divine-pride.net/forum/index.php?/topic/3999-note-new-contents-that-will-be-updated-within-2019/
* **Modifications that may affect results**: N/A
| priority | new madogear alternative appearance rathena hash n a client date n a server mode renewal description of issue modifications that may affect results n a | 1 |
594,627 | 18,049,810,964 | IssuesEvent | 2021-09-19 14:49:36 | openbullet/OpenBullet2 | https://api.github.com/repos/openbullet/OpenBullet2 | closed | [REQUEST] Automaticaly go to the Lolicode's part | enhancement low priority | When I select a block and then I switch to the Lolicode section, I would like to go automaticaly to the part of the code. It will be much more convenient, especially when you deal with huge config ...
Thanks
| 1.0 | [REQUEST] Automaticaly go to the Lolicode's part - When I select a block and then I switch to the Lolicode section, I would like to go automaticaly to the part of the code. It will be much more convenient, especially when you deal with huge config ...
Thanks
| priority | automaticaly go to the lolicode s part when i select a block and then i switch to the lolicode section i would like to go automaticaly to the part of the code it will be much more convenient especially when you deal with huge config thanks | 1 |
423,315 | 12,294,239,505 | IssuesEvent | 2020-05-10 22:51:36 | jwcorle/425_FinalProject | https://api.github.com/repos/jwcorle/425_FinalProject | opened | Responsive Health Bar | enhancement low priority | Objective:
Make the player health bar reflect the amount of health remaining.
Right now only the text changed on the health bar. | 1.0 | Responsive Health Bar - Objective:
Make the player health bar reflect the amount of health remaining.
Right now only the text changed on the health bar. | priority | responsive health bar objective make the player health bar reflect the amount of health remaining right now only the text changed on the health bar | 1 |
554,163 | 16,396,755,874 | IssuesEvent | 2021-05-18 01:32:47 | jahirfiquitiva/Blueprint | https://api.github.com/repos/jahirfiquitiva/Blueprint | closed | Add Microsoft Launcher support | Priority: Low Status: Wont Fix Type: Feature Request | <!--
Any HTML comment will be stripped when the markdown is rendered, so you don't need to delete them.
-->
### Is your feature request related to a problem? Please describe.
I'd like to use my icon pack with Microsoft Launcher. Currently, the pack appears but doesn't show any icons.
### Describe the solution you'd like
Full support for selecting icons from the pack inside Microsoft Launcher.
### Describe alternatives you've considered
Tell people to use other launchers
### Additional context
<!-- Add any other context or screenshots, videos, etc. about the feature request here. -->
| 1.0 | Add Microsoft Launcher support - <!--
Any HTML comment will be stripped when the markdown is rendered, so you don't need to delete them.
-->
### Is your feature request related to a problem? Please describe.
I'd like to use my icon pack with Microsoft Launcher. Currently, the pack appears but doesn't show any icons.
### Describe the solution you'd like
Full support for selecting icons from the pack inside Microsoft Launcher.
### Describe alternatives you've considered
Tell people to use other launchers
### Additional context
<!-- Add any other context or screenshots, videos, etc. about the feature request here. -->
| priority | add microsoft launcher support any html comment will be stripped when the markdown is rendered so you don t need to delete them is your feature request related to a problem please describe i d like to use my icon pack with microsoft launcher currently the pack appears but doesn t show any icons describe the solution you d like full support for selecting icons from the pack inside microsoft launcher describe alternatives you ve considered tell people to use other launchers additional context | 1 |
286,946 | 8,796,424,320 | IssuesEvent | 2018-12-23 06:39:40 | RigsOfRods/rigs-of-rods | https://api.github.com/repos/RigsOfRods/rigs-of-rods | closed | TOD lag | bug low-priority | There's some huge lag when changing the time of the day, mainly when you use shift to accelerate the change.
| 1.0 | TOD lag - There's some huge lag when changing the time of the day, mainly when you use shift to accelerate the change.
| priority | tod lag there s some huge lag when changing the time of the day mainly when you use shift to accelerate the change | 1 |
104,340 | 4,209,675,299 | IssuesEvent | 2016-06-29 06:51:02 | JamieMason/Jasmine-Matchers | https://api.github.com/repos/JamieMason/Jasmine-Matchers | opened | expect(object).toBeShape(descriptor) | Priority: Low Status: Review Needed Type: Enhancement | ```js
expect(this.colleague).toBeShape({
name: jasmine.any(String),
age: jasmine.any(Number)
});
``` | 1.0 | expect(object).toBeShape(descriptor) - ```js
expect(this.colleague).toBeShape({
name: jasmine.any(String),
age: jasmine.any(Number)
});
``` | priority | expect object tobeshape descriptor js expect this colleague tobeshape name jasmine any string age jasmine any number | 1 |
362,183 | 10,723,890,179 | IssuesEvent | 2019-10-27 21:51:12 | containrrr/watchtower | https://api.github.com/repos/containrrr/watchtower | opened | Define rules to update a container | Priority: Low Status: Available Type: Enhancement | **Is your feature request related to a problem? Please describe.**
I think it will be a good idea to define rules to know which version of new image use to update one or all containers.
Examples: You want to keep up to date your container only with the version 1.3. *.
That will exclude the 1.4. * and more, but will include 1.3.2.
Maybe use a version naming convention like NPM our other package manager.
**Describe the solution you'd like**
I think, use a label in the targeted container will be the perfect solution.
````yml
labels:
com.centurylinklabs.watchtower.target-version: "1.3.“
````
**Describe alternatives you've considered**
A clear com.centurylinklabs.watchtower.stop-signal="SIGHUP concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
| 1.0 | Define rules to update a container - **Is your feature request related to a problem? Please describe.**
I think it will be a good idea to define rules to know which version of new image use to update one or all containers.
Examples: You want to keep up to date your container only with the version 1.3. *.
That will exclude the 1.4. * and more, but will include 1.3.2.
Maybe use a version naming convention like NPM our other package manager.
**Describe the solution you'd like**
I think, use a label in the targeted container will be the perfect solution.
````yml
labels:
com.centurylinklabs.watchtower.target-version: "1.3.“
````
**Describe alternatives you've considered**
A clear com.centurylinklabs.watchtower.stop-signal="SIGHUP concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.
| priority | define rules to update a container is your feature request related to a problem please describe i think it will be a good idea to define rules to know which version of new image use to update one or all containers examples you want to keep up to date your container only with the version that will exclude the and more but will include maybe use a version naming convention like npm our other package manager describe the solution you d like i think use a label in the targeted container will be the perfect solution yml labels com centurylinklabs watchtower target version “ describe alternatives you ve considered a clear com centurylinklabs watchtower stop signal sighup concise description of any alternative solutions or features you ve considered additional context add any other context or screenshots about the feature request here | 1 |
705,103 | 24,221,625,852 | IssuesEvent | 2022-09-26 11:22:39 | ZupIT/beagle-web-angular | https://api.github.com/repos/ZupIT/beagle-web-angular | closed | Component vs. wrapper styling | enhancement wontfix low priority | Beagle receives the styles from the backend and passes the css to the final angular component as a property. The developer should access this property and apply the styles to an element in the component's template.
But Angular, no matter what, will wrap every template into a new HTML element, i.e. the style provided by Beagle could never be applied to the wrapper, but instead, only for its children.
It caused an enormous problem to us, because it becomes really hard to create layouts. Imagine a page with flex layout, for instance. If, for every component, Angular creates a wrapper and we can't apply any css to it, then we can't properly create any flex layout.
For this reason, we decided to always apply the styled received from Beagle to the wrapper of the template. This way, the layout will always work and the developer can choose which style to replicate in the elements inside the template.
This works for most scenarios, but we acknowledge this is not the best solution. For this reason, we should investigate further more and find better ways to deal with this problem. Possible solutions are:
- `display: content` on the wrapper;
- applying only layout-related css to the wrapper.
Another problem is: even if we fix this, now, users are accustomed to let Beagle handle all the styling by automatically adding them to the wrapper. If we remove this "feature", we could break many applications.
An idea to maintain compatibility is to create a new configuration: `stylingMethod: 'automatic' | 'manual'`. Automatic is the method we currently use, we automatically add the css to the wrapper. Manual would be our new solution. By default, at least for now, the styling method would be automatic, but the developer would be free to change it. We could then slowly phase out the "automatic" option. | 1.0 | Component vs. wrapper styling - Beagle receives the styles from the backend and passes the css to the final angular component as a property. The developer should access this property and apply the styles to an element in the component's template.
But Angular, no matter what, will wrap every template into a new HTML element, i.e. the style provided by Beagle could never be applied to the wrapper, but instead, only for its children.
It caused an enormous problem to us, because it becomes really hard to create layouts. Imagine a page with flex layout, for instance. If, for every component, Angular creates a wrapper and we can't apply any css to it, then we can't properly create any flex layout.
For this reason, we decided to always apply the styled received from Beagle to the wrapper of the template. This way, the layout will always work and the developer can choose which style to replicate in the elements inside the template.
This works for most scenarios, but we acknowledge this is not the best solution. For this reason, we should investigate further more and find better ways to deal with this problem. Possible solutions are:
- `display: content` on the wrapper;
- applying only layout-related css to the wrapper.
Another problem is: even if we fix this, now, users are accustomed to let Beagle handle all the styling by automatically adding them to the wrapper. If we remove this "feature", we could break many applications.
An idea to maintain compatibility is to create a new configuration: `stylingMethod: 'automatic' | 'manual'`. Automatic is the method we currently use, we automatically add the css to the wrapper. Manual would be our new solution. By default, at least for now, the styling method would be automatic, but the developer would be free to change it. We could then slowly phase out the "automatic" option. | priority | component vs wrapper styling beagle receives the styles from the backend and passes the css to the final angular component as a property the developer should access this property and apply the styles to an element in the component s template but angular no matter what will wrap every template into a new html element i e the style provided by beagle could never be applied to the wrapper but instead only for its children it caused an enormous problem to us because it becomes really hard to create layouts imagine a page with flex layout for instance if for every component angular creates a wrapper and we can t apply any css to it then we can t properly create any flex layout for this reason we decided to always apply the styled received from beagle to the wrapper of the template this way the layout will always work and the developer can choose which style to replicate in the elements inside the template this works for most scenarios but we acknowledge this is not the best solution for this reason we should investigate further more and find better ways to deal with this problem possible solutions are display content on the wrapper applying only layout related css to the wrapper another problem is even if we fix this now users are accustomed to let beagle handle all the styling by automatically adding them to the wrapper if we remove this feature we could break many applications an idea to maintain compatibility is to create a new configuration stylingmethod automatic manual automatic is the method we currently use we automatically add the css to the wrapper manual would be our new solution by default at least for now the styling method would be automatic but the developer would be free to change it we could then slowly phase out the automatic option | 1 |
525,429 | 15,253,326,511 | IssuesEvent | 2021-02-20 07:13:49 | StrangeLoopGames/EcoIssues | https://api.github.com/repos/StrangeLoopGames/EcoIssues | closed | Unable to lower crafting SP below 0.0001 | Category: Balance Priority: Low | When lowering crafting SP (SkillPointsPerCrafttime) from 0.0001 to 0.00005 we are seeing a 2x increase in the SP gained per craft time instead of 1/2x the SP. | 1.0 | Unable to lower crafting SP below 0.0001 - When lowering crafting SP (SkillPointsPerCrafttime) from 0.0001 to 0.00005 we are seeing a 2x increase in the SP gained per craft time instead of 1/2x the SP. | priority | unable to lower crafting sp below when lowering crafting sp skillpointspercrafttime from to we are seeing a increase in the sp gained per craft time instead of the sp | 1 |
241,843 | 7,834,968,614 | IssuesEvent | 2018-06-16 21:00:14 | bigbluebutton/bigbluebutton | https://api.github.com/repos/bigbluebutton/bigbluebutton | closed | Desktop Sharing doesn't not notify presenter if it has been disconnected | DeskShare (Java) Enhancement Low Priority | Originally reported on Google Code with ID 272
```
What steps will reproduce the problem?
1. Start Desktop Sharing
2. Minimize browser Window
3.
If the BigBlueButton client looses connection with the server, the user
will get a "You have been logged out message" in the client; however, if
the browser is minimized, then the presenter will not see this message.
They will not know that desktop sharing has stopped broadcasting until a
student notifies them.
Is it possible to have the desktop share applet detect when it's no longer
connected and notify the user with a pop-up?
```
Reported by `ffdixon` on 2009-12-14 00:34:58
| 1.0 | Desktop Sharing doesn't not notify presenter if it has been disconnected - Originally reported on Google Code with ID 272
```
What steps will reproduce the problem?
1. Start Desktop Sharing
2. Minimize browser Window
3.
If the BigBlueButton client looses connection with the server, the user
will get a "You have been logged out message" in the client; however, if
the browser is minimized, then the presenter will not see this message.
They will not know that desktop sharing has stopped broadcasting until a
student notifies them.
Is it possible to have the desktop share applet detect when it's no longer
connected and notify the user with a pop-up?
```
Reported by `ffdixon` on 2009-12-14 00:34:58
| priority | desktop sharing doesn t not notify presenter if it has been disconnected originally reported on google code with id what steps will reproduce the problem start desktop sharing minimize browser window if the bigbluebutton client looses connection with the server the user will get a you have been logged out message in the client however if the browser is minimized then the presenter will not see this message they will not know that desktop sharing has stopped broadcasting until a student notifies them is it possible to have the desktop share applet detect when it s no longer connected and notify the user with a pop up reported by ffdixon on | 1 |
415,424 | 12,129,229,226 | IssuesEvent | 2020-04-22 22:05:19 | ananjaser1211/FloydQ_8890 | https://api.github.com/repos/ananjaser1211/FloydQ_8890 | reopened | [BUG] WallpaperPicker : InfinityWallpaper FC | Fixed in next release Low Priority | **Describe the bug**
- FC when switching between InfinityWallpaper styles
**Smartphone (please complete the following information):**
- Device: [e.g. Galaxy S7 EDGE]
- Model: [e.g. G935F]
**Additional context**
```
2020-04-19 23:31:23.849 10983-10983/? E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.android.systemui:WallpaperPreview, PID: 10983
java.lang.SecurityException: Access denied to process: 10983, must have permission android.permission.SET_WALLPAPER_COMPONENT
at android.os.Parcel.createException(Parcel.java:2088)
at android.os.Parcel.readException(Parcel.java:2056)
at android.os.Parcel.readException(Parcel.java:2004)
at android.app.IWallpaperManager$Stub$Proxy.setWallpaperComponentChecked(IWallpaperManager.java:2040)
at android.app.WallpaperManager.setWallpaperComponent(WallpaperManager.java:3128)
at android.app.WallpaperManager.setWallpaperComponent(WallpaperManager.java:3104)
at com.android.systemui.wallpaper.KeyguardWallpaperPreviewActivity.doSetAsWallpaper(KeyguardWallpaperPreviewActivity.java:834)
at com.android.systemui.wallpaper.KeyguardWallpaperPreviewActivity.access$900(KeyguardWallpaperPreviewActivity.java:102)
at com.android.systemui.wallpaper.KeyguardWallpaperPreviewActivity$6.onClick(KeyguardWallpaperPreviewActivity.java:500)
at android.view.View.performClick(View.java:7870)
at android.widget.TextView.performClick(TextView.java:14952)
at android.view.View.performClickInternal(View.java:7839)
at android.view.View.access$3600(View.java:886)
at android.view.View$PerformClick.run(View.java:29363)
at android.os.Handler.handleCallback(Handler.java:883)
at android.os.Handler.dispatchMessage(Handler.java:100)
at android.os.Looper.loop(Looper.java:237)
at android.app.ActivityThread.main(ActivityThread.java:7811)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:493)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1076)
Caused by: android.os.RemoteException: Remote stack trace:
at com.android.server.wallpaper.WallpaperManagerService.checkPermission(Unknown Source:40)
at com.android.server.wallpaper.WallpaperManagerService.setWallpaperComponent(Unknown Source:28)
at com.android.server.wallpaper.WallpaperManagerService.setWallpaperComponent(Unknown Source:1)
at com.android.server.wallpaper.WallpaperManagerService.setWallpaperComponentChecked(Unknown Source:12)
at android.app.IWallpaperManager$Stub.onTransact(IWallpaperManager.java:998)
```
| 1.0 | [BUG] WallpaperPicker : InfinityWallpaper FC - **Describe the bug**
- FC when switching between InfinityWallpaper styles
**Smartphone (please complete the following information):**
- Device: [e.g. Galaxy S7 EDGE]
- Model: [e.g. G935F]
**Additional context**
```
2020-04-19 23:31:23.849 10983-10983/? E/AndroidRuntime: FATAL EXCEPTION: main
Process: com.android.systemui:WallpaperPreview, PID: 10983
java.lang.SecurityException: Access denied to process: 10983, must have permission android.permission.SET_WALLPAPER_COMPONENT
at android.os.Parcel.createException(Parcel.java:2088)
at android.os.Parcel.readException(Parcel.java:2056)
at android.os.Parcel.readException(Parcel.java:2004)
at android.app.IWallpaperManager$Stub$Proxy.setWallpaperComponentChecked(IWallpaperManager.java:2040)
at android.app.WallpaperManager.setWallpaperComponent(WallpaperManager.java:3128)
at android.app.WallpaperManager.setWallpaperComponent(WallpaperManager.java:3104)
at com.android.systemui.wallpaper.KeyguardWallpaperPreviewActivity.doSetAsWallpaper(KeyguardWallpaperPreviewActivity.java:834)
at com.android.systemui.wallpaper.KeyguardWallpaperPreviewActivity.access$900(KeyguardWallpaperPreviewActivity.java:102)
at com.android.systemui.wallpaper.KeyguardWallpaperPreviewActivity$6.onClick(KeyguardWallpaperPreviewActivity.java:500)
at android.view.View.performClick(View.java:7870)
at android.widget.TextView.performClick(TextView.java:14952)
at android.view.View.performClickInternal(View.java:7839)
at android.view.View.access$3600(View.java:886)
at android.view.View$PerformClick.run(View.java:29363)
at android.os.Handler.handleCallback(Handler.java:883)
at android.os.Handler.dispatchMessage(Handler.java:100)
at android.os.Looper.loop(Looper.java:237)
at android.app.ActivityThread.main(ActivityThread.java:7811)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:493)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1076)
Caused by: android.os.RemoteException: Remote stack trace:
at com.android.server.wallpaper.WallpaperManagerService.checkPermission(Unknown Source:40)
at com.android.server.wallpaper.WallpaperManagerService.setWallpaperComponent(Unknown Source:28)
at com.android.server.wallpaper.WallpaperManagerService.setWallpaperComponent(Unknown Source:1)
at com.android.server.wallpaper.WallpaperManagerService.setWallpaperComponentChecked(Unknown Source:12)
at android.app.IWallpaperManager$Stub.onTransact(IWallpaperManager.java:998)
```
| priority | wallpaperpicker infinitywallpaper fc describe the bug fc when switching between infinitywallpaper styles smartphone please complete the following information device model additional context e androidruntime fatal exception main process com android systemui wallpaperpreview pid java lang securityexception access denied to process must have permission android permission set wallpaper component at android os parcel createexception parcel java at android os parcel readexception parcel java at android os parcel readexception parcel java at android app iwallpapermanager stub proxy setwallpapercomponentchecked iwallpapermanager java at android app wallpapermanager setwallpapercomponent wallpapermanager java at android app wallpapermanager setwallpapercomponent wallpapermanager java at com android systemui wallpaper keyguardwallpaperpreviewactivity dosetaswallpaper keyguardwallpaperpreviewactivity java at com android systemui wallpaper keyguardwallpaperpreviewactivity access keyguardwallpaperpreviewactivity java at com android systemui wallpaper keyguardwallpaperpreviewactivity onclick keyguardwallpaperpreviewactivity java at android view view performclick view java at android widget textview performclick textview java at android view view performclickinternal view java at android view view access view java at android view view performclick run view java at android os handler handlecallback handler java at android os handler dispatchmessage handler java at android os looper loop looper java at android app activitythread main activitythread java at java lang reflect method invoke native method at com android internal os runtimeinit methodandargscaller run runtimeinit java at com android internal os zygoteinit main zygoteinit java caused by android os remoteexception remote stack trace at com android server wallpaper wallpapermanagerservice checkpermission unknown source at com android server wallpaper wallpapermanagerservice setwallpapercomponent unknown source at com android server wallpaper wallpapermanagerservice setwallpapercomponent unknown source at com android server wallpaper wallpapermanagerservice setwallpapercomponentchecked unknown source at android app iwallpapermanager stub ontransact iwallpapermanager java | 1 |
400,599 | 11,777,560,483 | IssuesEvent | 2020-03-16 14:59:59 | project-koku/koku | https://api.github.com/repos/project-koku/koku | closed | Missing sources messages cause unexpected failure flow | bug priority - low | **Describe the bug**
An issue occurred where our sources integration lost kafka connection and did not properly recover and process the messages.
When `koku-sources` had been restarted to establish the kafka connection again the expected messages were not seen on the queue. However they were present in the Sources UI.
Upon attempting to "PATCH" the source using the Edit flow in the Source UI. Koku responded with a 404 and the only path forward was to remove the source and recreate.
**To Reproduce**
Hard to reproduce this especially as I don't understand how the messages were logs (since kafka is a log queue).
```
[2020-02-11 16:24:00,421] ERROR None Unable to get Source Type. Source ID: 107 does not exist
[2020-02-11 16:24:00,424] ERROR None Unable to get Source Type. Source ID: 107 does not exist
[2020-02-11 16:24:00,425] INFO None Source ID not found for ID: 107
[2020-02-11 16:24:00,429] ERROR None Unable to enqueue source update. None not found.
[2020-02-11 16:24:00,437] WARNING None Not Found: /api/cost-management/v1/sources/107/
10.130.18.1 - - [11/Feb/2020:16:24:00 +0000] "PATCH /api/cost-management/v1/sources/107/ HTTP/1.1" 404 67 "https://cloud.redhat.com/beta/settings/sources/edit/107 " "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.87 Safari/537.36"
```
**Expected behavior**
On a "PATCH" or "PUT" where we find that we don't have an entry for the given source ID we should:
- Verify that the source ID is associated with cost management
If yes:
- Capture a metric for a Missing Source Error
- Construct the Source if possible from the PUT/PATCH data + Source API
- If the source cannot be constructed from the given data respond with the required info so the user could attempt to edit with all of the necessary data.
If no:
- Return 404 as before | 1.0 | Missing sources messages cause unexpected failure flow - **Describe the bug**
An issue occurred where our sources integration lost kafka connection and did not properly recover and process the messages.
When `koku-sources` had been restarted to establish the kafka connection again the expected messages were not seen on the queue. However they were present in the Sources UI.
Upon attempting to "PATCH" the source using the Edit flow in the Source UI. Koku responded with a 404 and the only path forward was to remove the source and recreate.
**To Reproduce**
Hard to reproduce this especially as I don't understand how the messages were logs (since kafka is a log queue).
```
[2020-02-11 16:24:00,421] ERROR None Unable to get Source Type. Source ID: 107 does not exist
[2020-02-11 16:24:00,424] ERROR None Unable to get Source Type. Source ID: 107 does not exist
[2020-02-11 16:24:00,425] INFO None Source ID not found for ID: 107
[2020-02-11 16:24:00,429] ERROR None Unable to enqueue source update. None not found.
[2020-02-11 16:24:00,437] WARNING None Not Found: /api/cost-management/v1/sources/107/
10.130.18.1 - - [11/Feb/2020:16:24:00 +0000] "PATCH /api/cost-management/v1/sources/107/ HTTP/1.1" 404 67 "https://cloud.redhat.com/beta/settings/sources/edit/107 " "Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/80.0.3987.87 Safari/537.36"
```
**Expected behavior**
On a "PATCH" or "PUT" where we find that we don't have an entry for the given source ID we should:
- Verify that the source ID is associated with cost management
If yes:
- Capture a metric for a Missing Source Error
- Construct the Source if possible from the PUT/PATCH data + Source API
- If the source cannot be constructed from the given data respond with the required info so the user could attempt to edit with all of the necessary data.
If no:
- Return 404 as before | priority | missing sources messages cause unexpected failure flow describe the bug an issue occurred where our sources integration lost kafka connection and did not properly recover and process the messages when koku sources had been restarted to establish the kafka connection again the expected messages were not seen on the queue however they were present in the sources ui upon attempting to patch the source using the edit flow in the source ui koku responded with a and the only path forward was to remove the source and recreate to reproduce hard to reproduce this especially as i don t understand how the messages were logs since kafka is a log queue error none unable to get source type source id does not exist error none unable to get source type source id does not exist info none source id not found for id error none unable to enqueue source update none not found warning none not found api cost management sources patch api cost management sources http mozilla macintosh intel mac os x applewebkit khtml like gecko chrome safari expected behavior on a patch or put where we find that we don t have an entry for the given source id we should verify that the source id is associated with cost management if yes capture a metric for a missing source error construct the source if possible from the put patch data source api if the source cannot be constructed from the given data respond with the required info so the user could attempt to edit with all of the necessary data if no return as before | 1 |
698,697 | 23,989,393,826 | IssuesEvent | 2022-09-13 22:41:10 | airbytehq/airbyte | https://api.github.com/repos/airbytehq/airbyte | closed | remove unused pilot instances | type/enhancement priority/low area/platform needs-triage team/cloud team/oss | Unused pilot instances are running into a Terraform bug when getting removed. We'll need someone with TF experience to fix at some point.
@cgardens fyi | 1.0 | remove unused pilot instances - Unused pilot instances are running into a Terraform bug when getting removed. We'll need someone with TF experience to fix at some point.
@cgardens fyi | priority | remove unused pilot instances unused pilot instances are running into a terraform bug when getting removed we ll need someone with tf experience to fix at some point cgardens fyi | 1 |
510,109 | 14,785,109,234 | IssuesEvent | 2021-01-12 01:54:35 | zephyrproject-rtos/zephyr | https://api.github.com/repos/zephyrproject-rtos/zephyr | closed | CMSIS v2 osThreadJoin does not work if thread exits with osThreadExit | Stale bug priority: low | **Describe the bug**
Joining a CMSIS v2 thread that exited with osThreadExit returns osErrorResource. The join itself actually waits for the thread to exit, however `has_joined` is only set in zephyr_thread_wrapper and osThreadExit terminates the thread with k_thread_abort. Joining works, if the thread exits with a return, however this is counter to the RTOS v2 documentation and not allowed on other operating systems. Fix would seem to be to also set the has_joined in osThreadExit.
**Expected behavior**
According to RTOS v2 documentation: `The function osThreadExit terminates the calling thread. This allows the thread to be synchronized with osThreadJoin.`
| 1.0 | CMSIS v2 osThreadJoin does not work if thread exits with osThreadExit - **Describe the bug**
Joining a CMSIS v2 thread that exited with osThreadExit returns osErrorResource. The join itself actually waits for the thread to exit, however `has_joined` is only set in zephyr_thread_wrapper and osThreadExit terminates the thread with k_thread_abort. Joining works, if the thread exits with a return, however this is counter to the RTOS v2 documentation and not allowed on other operating systems. Fix would seem to be to also set the has_joined in osThreadExit.
**Expected behavior**
According to RTOS v2 documentation: `The function osThreadExit terminates the calling thread. This allows the thread to be synchronized with osThreadJoin.`
| priority | cmsis osthreadjoin does not work if thread exits with osthreadexit describe the bug joining a cmsis thread that exited with osthreadexit returns oserrorresource the join itself actually waits for the thread to exit however has joined is only set in zephyr thread wrapper and osthreadexit terminates the thread with k thread abort joining works if the thread exits with a return however this is counter to the rtos documentation and not allowed on other operating systems fix would seem to be to also set the has joined in osthreadexit expected behavior according to rtos documentation the function osthreadexit terminates the calling thread this allows the thread to be synchronized with osthreadjoin | 1 |
240,764 | 7,805,637,465 | IssuesEvent | 2018-06-11 11:34:44 | RobotLocomotion/drake | https://api.github.com/repos/RobotLocomotion/drake | closed | Drake Unable to Load SDF With Explicit Pin-To-World Joint | priority: low team: dynamics type: bug type: feature request | # Problem Definition
A model in an SDF can have a special joint that effectively pins the model to the world. An example of this is located here:
https://github.com/liangfok/drake/tree/feature/sdf_pinned_to_world/drake/multibody/models/box_pinned_to_world
It contains the following "pin-to-world" joint:
```xml
<!-- The following joint pins the box link to the world. -->
<joint name="fix_to_world_joint" type="fixed">
<parent>world</parent>
<child>box</child>
</joint>
```
When this model is loaded into Gazebo, it does not fall due to the effects of gravity since it is pinned to the world.
The problem is when this model is loaded into Drake, Drake aborts with the following exception:
> 160: C++ exception with description "No root bodies found. Every body referenced by the supplied list of body indices has a joint connecting it to some other body. This will result in RigidBodyTree::compile() looping indefinitely. This scenario currently not supported in Drake." thrown in the test body.
Note that #1821 does not cover this scenario; it only covers the scenario where there is an explicit "world" link.
| 1.0 | Drake Unable to Load SDF With Explicit Pin-To-World Joint - # Problem Definition
A model in an SDF can have a special joint that effectively pins the model to the world. An example of this is located here:
https://github.com/liangfok/drake/tree/feature/sdf_pinned_to_world/drake/multibody/models/box_pinned_to_world
It contains the following "pin-to-world" joint:
```xml
<!-- The following joint pins the box link to the world. -->
<joint name="fix_to_world_joint" type="fixed">
<parent>world</parent>
<child>box</child>
</joint>
```
When this model is loaded into Gazebo, it does not fall due to the effects of gravity since it is pinned to the world.
The problem is when this model is loaded into Drake, Drake aborts with the following exception:
> 160: C++ exception with description "No root bodies found. Every body referenced by the supplied list of body indices has a joint connecting it to some other body. This will result in RigidBodyTree::compile() looping indefinitely. This scenario currently not supported in Drake." thrown in the test body.
Note that #1821 does not cover this scenario; it only covers the scenario where there is an explicit "world" link.
| priority | drake unable to load sdf with explicit pin to world joint problem definition a model in an sdf can have a special joint that effectively pins the model to the world an example of this is located here it contains the following pin to world joint xml world box when this model is loaded into gazebo it does not fall due to the effects of gravity since it is pinned to the world the problem is when this model is loaded into drake drake aborts with the following exception c exception with description no root bodies found every body referenced by the supplied list of body indices has a joint connecting it to some other body this will result in rigidbodytree compile looping indefinitely this scenario currently not supported in drake thrown in the test body note that does not cover this scenario it only covers the scenario where there is an explicit world link | 1 |
817,332 | 30,637,406,105 | IssuesEvent | 2023-07-24 18:53:57 | dimdenGD/OldTwitter | https://api.github.com/repos/dimdenGD/OldTwitter | closed | Circle reply says I'm replying to MY circle when I reply to someone elses circle-tweet | bug low priority | **Describe the bug**
Twitter Circle-Reply I did to another Users Circle-Tweet shows up as it was a tweet in MY circle
**Screenshot**
I'm replying to a Circle-Tweet from "otherUser" and the notice at the bottom says it's a tweet in **MY** circle.

**Extra Info**
If the "otherUser" is replying to his own circle-tweet it's correct again.
**Browser**
Chrome Version 114.0.5735.199
**Links**
Not possible, because circle-tweet.
**OldTwitter version**
"Running [OldTwitter](https://github.com/dimdenGD/OldTwitter) v1.7.3.4 (last version: 1.7.3.4)." | 1.0 | Circle reply says I'm replying to MY circle when I reply to someone elses circle-tweet - **Describe the bug**
Twitter Circle-Reply I did to another Users Circle-Tweet shows up as it was a tweet in MY circle
**Screenshot**
I'm replying to a Circle-Tweet from "otherUser" and the notice at the bottom says it's a tweet in **MY** circle.

**Extra Info**
If the "otherUser" is replying to his own circle-tweet it's correct again.
**Browser**
Chrome Version 114.0.5735.199
**Links**
Not possible, because circle-tweet.
**OldTwitter version**
"Running [OldTwitter](https://github.com/dimdenGD/OldTwitter) v1.7.3.4 (last version: 1.7.3.4)." | priority | circle reply says i m replying to my circle when i reply to someone elses circle tweet describe the bug twitter circle reply i did to another users circle tweet shows up as it was a tweet in my circle screenshot i m replying to a circle tweet from otheruser and the notice at the bottom says it s a tweet in my circle extra info if the otheruser is replying to his own circle tweet it s correct again browser chrome version links not possible because circle tweet oldtwitter version running last version | 1 |
57,918 | 3,086,603,833 | IssuesEvent | 2015-08-25 05:19:59 | czlee/tabbycat | https://api.github.com/repos/czlee/tabbycat | opened | Rewrite actionlogs not to specify constants based on other apps | low-priority refactoring | Either write in a registration model like [django-tagging](https://github.com/Fantomas42/django-tagging/blob/develop/tagging/registry.py), or better still, use an existing app that probably has the implementation done far better than we could, like (but not necessarily) [django-activity-stream](https://github.com/justquick/django-activity-stream). | 1.0 | Rewrite actionlogs not to specify constants based on other apps - Either write in a registration model like [django-tagging](https://github.com/Fantomas42/django-tagging/blob/develop/tagging/registry.py), or better still, use an existing app that probably has the implementation done far better than we could, like (but not necessarily) [django-activity-stream](https://github.com/justquick/django-activity-stream). | priority | rewrite actionlogs not to specify constants based on other apps either write in a registration model like or better still use an existing app that probably has the implementation done far better than we could like but not necessarily | 1 |
177,853 | 6,587,900,461 | IssuesEvent | 2017-09-13 23:22:57 | SemanticWebBuilder/SWB | https://api.github.com/repos/SemanticWebBuilder/SWB | opened | En una instancia con contexto no se cargan los CSS de la adminsitración de Flujos de publicación | bug component:PublicationsFlow priority:medium | ### Descripción
En una instancia con contexto no se cargan los CSS de soriaGrid.css, EnhancedGrid.css, font-awesome.css, y no se muestra correctamente la edición de Flujos de publicación.
### Reproducir incidencia
1.- Entrar a la edición de un flujo de publicación
 and DS (Data Scientist):
https://github.com/pytorch/examples/tree/master/vae
## Definition of Done
The partially runnable VAE notebook should be in the examples/pytorch/vae folder and a README.md should be added in the parent examples/pytorch directory with a link to the original example and our notebook. | 1.0 | Variational Auto-Encoders Duet Notebooks - ## Description
Add two notebook's which reflect the VAE example split into DO (Data Owner) and DS (Data Scientist):
https://github.com/pytorch/examples/tree/master/vae
## Definition of Done
The partially runnable VAE notebook should be in the examples/pytorch/vae folder and a README.md should be added in the parent examples/pytorch directory with a link to the original example and our notebook. | priority | variational auto encoders duet notebooks description add two notebook s which reflect the vae example split into do data owner and ds data scientist definition of done the partially runnable vae notebook should be in the examples pytorch vae folder and a readme md should be added in the parent examples pytorch directory with a link to the original example and our notebook | 1 |
621,959 | 19,601,704,948 | IssuesEvent | 2022-01-06 02:36:04 | OffprintStudios/dragonfish | https://api.github.com/repos/OffprintStudios/dragonfish | opened | Followers / Following stats in user menu don't update properly | Bug Low Priority | User reported
I don't think the Following tracker is displaying correctly. I just followed 5 people because I meant to do that at some point but my profile still says 0 on the sidebar. When I go to the actual page it's there though. | 1.0 | Followers / Following stats in user menu don't update properly - User reported
I don't think the Following tracker is displaying correctly. I just followed 5 people because I meant to do that at some point but my profile still says 0 on the sidebar. When I go to the actual page it's there though. | priority | followers following stats in user menu don t update properly user reported i don t think the following tracker is displaying correctly i just followed people because i meant to do that at some point but my profile still says on the sidebar when i go to the actual page it s there though | 1 |
517,487 | 15,014,712,064 | IssuesEvent | 2021-02-01 07:07:34 | Sequel-Ace/Sequel-Ace | https://api.github.com/repos/Sequel-Ace/Sequel-Ace | closed | Provision to dock the console at the bottom of application instead of separate window | Feature Request Low priority PR Welcome stale | Provision to dock the console at the bottom of application instead of separate window | 1.0 | Provision to dock the console at the bottom of application instead of separate window - Provision to dock the console at the bottom of application instead of separate window | priority | provision to dock the console at the bottom of application instead of separate window provision to dock the console at the bottom of application instead of separate window | 1 |
556,595 | 16,486,686,970 | IssuesEvent | 2021-05-24 19:05:51 | pachyderm/pachyderm | https://api.github.com/repos/pachyderm/pachyderm | closed | Change all instances "commit-id" to "commit-id-or-branch" (or something) in CLI help | docs priority: low size: S | In general, any place that asks for a commit id will accept a branch name, since branches are technically just pointers to the head commit of what are usually colloquial referred to as "the branch" (ie the series of commits). For those of us who understand this technical detail, the use of branch names in lieu of commit IDs makes a lot of sense, but for people who aren't as intimately familiar with the implementation, it's not obvious.
Right now we generally just ask for a commit id. eg:
```
Usage:
pachctl glob-file repo-name commit-id pattern [flags]
```
This should be updated to make it clear that branch names can be accepted too | 1.0 | Change all instances "commit-id" to "commit-id-or-branch" (or something) in CLI help - In general, any place that asks for a commit id will accept a branch name, since branches are technically just pointers to the head commit of what are usually colloquial referred to as "the branch" (ie the series of commits). For those of us who understand this technical detail, the use of branch names in lieu of commit IDs makes a lot of sense, but for people who aren't as intimately familiar with the implementation, it's not obvious.
Right now we generally just ask for a commit id. eg:
```
Usage:
pachctl glob-file repo-name commit-id pattern [flags]
```
This should be updated to make it clear that branch names can be accepted too | priority | change all instances commit id to commit id or branch or something in cli help in general any place that asks for a commit id will accept a branch name since branches are technically just pointers to the head commit of what are usually colloquial referred to as the branch ie the series of commits for those of us who understand this technical detail the use of branch names in lieu of commit ids makes a lot of sense but for people who aren t as intimately familiar with the implementation it s not obvious right now we generally just ask for a commit id eg usage pachctl glob file repo name commit id pattern this should be updated to make it clear that branch names can be accepted too | 1 |
515,833 | 14,970,023,811 | IssuesEvent | 2021-01-27 18:59:55 | wp-media/wp-rocket | https://api.github.com/repos/wp-media/wp-rocket | closed | Add support to platform.sh to our allowed list of staging and development environments | 3rd party compatibility effort: [XS] priority: low type: enhancement | **Is your feature request related to a problem? Please describe.**
platform.sh is a hosting provider using the following for staging/dev environments:
**staging-xxx-yyy.xxx-#.platformsh.site
dev-xxx-yyy.xxx-#.platformsh.site**
Using WP Rocket in any of these will count as a license.
**Describe the solution you'd like**
Allow **.platformsh.site** as part of WP Rocket list of staging and development environments.
**Describe alternatives you've considered**
N/A
**Additional context**
N/A
| 1.0 | Add support to platform.sh to our allowed list of staging and development environments - **Is your feature request related to a problem? Please describe.**
platform.sh is a hosting provider using the following for staging/dev environments:
**staging-xxx-yyy.xxx-#.platformsh.site
dev-xxx-yyy.xxx-#.platformsh.site**
Using WP Rocket in any of these will count as a license.
**Describe the solution you'd like**
Allow **.platformsh.site** as part of WP Rocket list of staging and development environments.
**Describe alternatives you've considered**
N/A
**Additional context**
N/A
| priority | add support to platform sh to our allowed list of staging and development environments is your feature request related to a problem please describe platform sh is a hosting provider using the following for staging dev environments staging xxx yyy xxx platformsh site dev xxx yyy xxx platformsh site using wp rocket in any of these will count as a license describe the solution you d like allow platformsh site as part of wp rocket list of staging and development environments describe alternatives you ve considered n a additional context n a | 1 |
191,456 | 6,829,124,812 | IssuesEvent | 2017-11-08 22:56:42 | equella/Equella | https://api.github.com/repos/equella/Equella | closed | SRU and SRW endpoints are busted | bug low priority | I get the following error when accessing the srw or sru endpoints in equella. eg:
http://charliedesk:8092/vanillaext/srw/?operation=searchRetrieve&query=test
seems to happen in 6.4 as well
java.lang.NullPointerException at com.tle.web.endpoint.srw.EquellaSRWDatabase.getSchemaInfo(EquellaSRWDatabase.java:215) at ORG.oclc.os.SRW.SRWDatabase.makeExplainRecord(SRWDatabase.java:1267) at ORG.oclc.os.SRW.SRWDatabase.getExplainRecord(SRWDatabase.java:806) at ORG.oclc.os.SRW.SRWServletInfo.setSRWStuff(SRWServletInfo.java:453) at ORG.oclc.os.SRW.SRWServlet.processMethodRequest(SRWServlet.java:1154) at ORG.oclc.os.SRW.SRWServlet.doGet(SRWServlet.java:296) at javax.servlet.http.HttpServlet.service(HttpServlet.java:618) at org.apache.axis.transport.http.AxisServletBase.service(AxisServletBase.java:327) at javax.servlet.http.HttpServlet.service(HttpServlet.java:725) at com.tle.web.dispatcher.ServletDispatcher.dispatch(ServletDispatcher.java:98) at com.tle.web.dispatcher.RequestDispatchFilter.doFilter(RequestDispatchFilter.java:102) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:239) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:219) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:106) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:501) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:142) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:79) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:88) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:537) at org.apache.coyote.http11.AbstractHttp11Processor.process(AbstractHttp11Processor.java:1085) at org.apache.coyote.AbstractProtocol$AbstractConnectionHandler.process(AbstractProtocol.java:658) at org.apache.coyote.http11.Http11NioProtocol$Http11ConnectionHandler.process(Http11NioProtocol.java:222) at org.apache.tomcat.util.net.NioEndpoint$SocketProcessor.doRun(NioEndpoint.java:1556) at org.apache.tomcat.util.net.NioEndpoint$SocketProcessor.run(NioEndpoint.java:1513) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at org.apache.tomcat.util.threads.TaskThread$WrappingRunnable.run(TaskThread.java:61) at java.lang.Thread.run(Thread.java:745)
| 1.0 | SRU and SRW endpoints are busted - I get the following error when accessing the srw or sru endpoints in equella. eg:
http://charliedesk:8092/vanillaext/srw/?operation=searchRetrieve&query=test
seems to happen in 6.4 as well
java.lang.NullPointerException at com.tle.web.endpoint.srw.EquellaSRWDatabase.getSchemaInfo(EquellaSRWDatabase.java:215) at ORG.oclc.os.SRW.SRWDatabase.makeExplainRecord(SRWDatabase.java:1267) at ORG.oclc.os.SRW.SRWDatabase.getExplainRecord(SRWDatabase.java:806) at ORG.oclc.os.SRW.SRWServletInfo.setSRWStuff(SRWServletInfo.java:453) at ORG.oclc.os.SRW.SRWServlet.processMethodRequest(SRWServlet.java:1154) at ORG.oclc.os.SRW.SRWServlet.doGet(SRWServlet.java:296) at javax.servlet.http.HttpServlet.service(HttpServlet.java:618) at org.apache.axis.transport.http.AxisServletBase.service(AxisServletBase.java:327) at javax.servlet.http.HttpServlet.service(HttpServlet.java:725) at com.tle.web.dispatcher.ServletDispatcher.dispatch(ServletDispatcher.java:98) at com.tle.web.dispatcher.RequestDispatchFilter.doFilter(RequestDispatchFilter.java:102) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:239) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:206) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:219) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:106) at org.apache.catalina.authenticator.AuthenticatorBase.invoke(AuthenticatorBase.java:501) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:142) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:79) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:88) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:537) at org.apache.coyote.http11.AbstractHttp11Processor.process(AbstractHttp11Processor.java:1085) at org.apache.coyote.AbstractProtocol$AbstractConnectionHandler.process(AbstractProtocol.java:658) at org.apache.coyote.http11.Http11NioProtocol$Http11ConnectionHandler.process(Http11NioProtocol.java:222) at org.apache.tomcat.util.net.NioEndpoint$SocketProcessor.doRun(NioEndpoint.java:1556) at org.apache.tomcat.util.net.NioEndpoint$SocketProcessor.run(NioEndpoint.java:1513) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) at org.apache.tomcat.util.threads.TaskThread$WrappingRunnable.run(TaskThread.java:61) at java.lang.Thread.run(Thread.java:745)
| priority | sru and srw endpoints are busted i get the following error when accessing the srw or sru endpoints in equella eg seems to happen in as well java lang nullpointerexception at com tle web endpoint srw equellasrwdatabase getschemainfo equellasrwdatabase java at org oclc os srw srwdatabase makeexplainrecord srwdatabase java at org oclc os srw srwdatabase getexplainrecord srwdatabase java at org oclc os srw srwservletinfo setsrwstuff srwservletinfo java at org oclc os srw srwservlet processmethodrequest srwservlet java at org oclc os srw srwservlet doget srwservlet java at javax servlet http httpservlet service httpservlet java at org apache axis transport http axisservletbase service axisservletbase java at javax servlet http httpservlet service httpservlet java at com tle web dispatcher servletdispatcher dispatch servletdispatcher java at com tle web dispatcher requestdispatchfilter dofilter requestdispatchfilter java at org apache catalina core applicationfilterchain internaldofilter applicationfilterchain java at org apache catalina core applicationfilterchain dofilter applicationfilterchain java at org apache catalina core standardwrappervalve invoke standardwrappervalve java at org apache catalina core standardcontextvalve invoke standardcontextvalve java at org apache catalina authenticator authenticatorbase invoke authenticatorbase java at org apache catalina core standardhostvalve invoke standardhostvalve java at org apache catalina valves errorreportvalve invoke errorreportvalve java at org apache catalina core standardenginevalve invoke standardenginevalve java at org apache catalina connector coyoteadapter service coyoteadapter java at org apache coyote process java at org apache coyote abstractprotocol abstractconnectionhandler process abstractprotocol java at org apache coyote process java at org apache tomcat util net nioendpoint socketprocessor dorun nioendpoint java at org apache tomcat util net nioendpoint socketprocessor run nioendpoint java at java util concurrent threadpoolexecutor runworker threadpoolexecutor java at java util concurrent threadpoolexecutor worker run threadpoolexecutor java at org apache tomcat util threads taskthread wrappingrunnable run taskthread java at java lang thread run thread java | 1 |
309,789 | 9,480,305,172 | IssuesEvent | 2019-04-20 16:39:28 | GameFreak527/Comp308_W2019_AwesomeSurveys_Group04 | https://api.github.com/repos/GameFreak527/Comp308_W2019_AwesomeSurveys_Group04 | closed | External Documentation | Low Priority | a. A company Logo (1 Marks: External Documentation).
b. Table of contents (1 Marks: External Documentation).
c. A Detailed description of your Web App including its core functionality (1 Marks:
External Documentation).
d. A Wireframes Section that include a wireframe image and appropriate arrows and
labels for each page template of your Web App (2 Marks: External Documentation)
e. Screen Capture Section that includes Screen Shots (samples) of each of your site’s
templates. (1 Marks: External Documentation). | 1.0 | External Documentation - a. A company Logo (1 Marks: External Documentation).
b. Table of contents (1 Marks: External Documentation).
c. A Detailed description of your Web App including its core functionality (1 Marks:
External Documentation).
d. A Wireframes Section that include a wireframe image and appropriate arrows and
labels for each page template of your Web App (2 Marks: External Documentation)
e. Screen Capture Section that includes Screen Shots (samples) of each of your site’s
templates. (1 Marks: External Documentation). | priority | external documentation a a company logo marks external documentation b table of contents marks external documentation c a detailed description of your web app including its core functionality marks external documentation d a wireframes section that include a wireframe image and appropriate arrows and labels for each page template of your web app marks external documentation e screen capture section that includes screen shots samples of each of your site’s templates marks external documentation | 1 |
547,809 | 16,047,971,365 | IssuesEvent | 2021-04-22 15:36:49 | DDMAL/MEI_encoding | https://api.github.com/repos/DDMAL/MEI_encoding | opened | Update to Python 3 | Priority: Low | It (hopefully) shouldn't be particularly difficult to do this since libMEI works for Python 3, and it would make things easier to maintain in future. | 1.0 | Update to Python 3 - It (hopefully) shouldn't be particularly difficult to do this since libMEI works for Python 3, and it would make things easier to maintain in future. | priority | update to python it hopefully shouldn t be particularly difficult to do this since libmei works for python and it would make things easier to maintain in future | 1 |
53,941 | 3,054,388,428 | IssuesEvent | 2015-08-13 01:59:54 | CenterForOpenScience/osf.io | https://api.github.com/repos/CenterForOpenScience/osf.io | closed | [Profuction & Staging] [Share] Nothing is inside the down/up arrow on front page | bug: production enhancement priority - low ui | ### Steps
1. go to the front page of SHARE
Staging: https://staging.osf.io/share/
Production: https://osf.io/share/
2. Find a arrow and click
### Expected
If there is content inside, it will show something after clicking down arrow. If there is nothing there, no arrow will be shown
### Actual
There is nothing content to be shown. But the arrow is still there.

| 1.0 | [Profuction & Staging] [Share] Nothing is inside the down/up arrow on front page - ### Steps
1. go to the front page of SHARE
Staging: https://staging.osf.io/share/
Production: https://osf.io/share/
2. Find a arrow and click
### Expected
If there is content inside, it will show something after clicking down arrow. If there is nothing there, no arrow will be shown
### Actual
There is nothing content to be shown. But the arrow is still there.

| priority | nothing is inside the down up arrow on front page steps go to the front page of share staging production find a arrow and click expected if there is content inside it will show something after clicking down arrow if there is nothing there no arrow will be shown actual there is nothing content to be shown but the arrow is still there | 1 |
775,765 | 27,236,449,873 | IssuesEvent | 2023-02-21 16:39:49 | canonical/ubuntu.com | https://api.github.com/repos/canonical/ubuntu.com | closed | Outdated humans.txt | Priority: Low | ## Summary
Outdated ubuntu.com/humans.txt
## Screenshot

| 1.0 | Outdated humans.txt - ## Summary
Outdated ubuntu.com/humans.txt
## Screenshot

| priority | outdated humans txt summary outdated ubuntu com humans txt screenshot | 1 |
417,276 | 12,157,818,147 | IssuesEvent | 2020-04-26 00:11:04 | Marri/glowfic | https://api.github.com/repos/Marri/glowfic | closed | Metadata page should declare status "automatically on hiatus" if applicable | 4. low priority 7. easy type: bug | Currently declares it "In Progress". | 1.0 | Metadata page should declare status "automatically on hiatus" if applicable - Currently declares it "In Progress". | priority | metadata page should declare status automatically on hiatus if applicable currently declares it in progress | 1 |
297,270 | 9,166,387,635 | IssuesEvent | 2019-03-02 02:48:53 | Averynder/cssd | https://api.github.com/repos/Averynder/cssd | closed | Sequence File Uploader II | Back End Issue Low Priority | This issue will require the dev to handle the receiving of the file uploaded previously though the back end and be able to open it | 1.0 | Sequence File Uploader II - This issue will require the dev to handle the receiving of the file uploaded previously though the back end and be able to open it | priority | sequence file uploader ii this issue will require the dev to handle the receiving of the file uploaded previously though the back end and be able to open it | 1 |
591,409 | 17,839,510,907 | IssuesEvent | 2021-09-03 08:13:40 | ChainSafe/lodestar | https://api.github.com/repos/ChainSafe/lodestar | closed | Benchmarking strategy | Priority: 4 - Low discussion Benchmarks | Once Lodestar is stable to sync to Medalla it would be the right time to have a benchmarking framework in place
Early work has already added a baseline https://github.com/ChainSafe/lodestar/pull/344 and issues https://github.com/ChainSafe/lodestar/issues/303, https://github.com/ChainSafe/lodestar/issues/302, https://github.com/ChainSafe/lodestar/issues/301 track adding benchmarks epoch processing, ssz and block processing.
I'm opening a new unique issue to discuss first how to tackle benchmarking specifically.
- what's the best way or reporting it,
- do we want to compare different implementations of ours,
- compare against other clients numbers,
- what has the most priority,
- is it possible to run these modules in isolation, etc.
| 1.0 | Benchmarking strategy - Once Lodestar is stable to sync to Medalla it would be the right time to have a benchmarking framework in place
Early work has already added a baseline https://github.com/ChainSafe/lodestar/pull/344 and issues https://github.com/ChainSafe/lodestar/issues/303, https://github.com/ChainSafe/lodestar/issues/302, https://github.com/ChainSafe/lodestar/issues/301 track adding benchmarks epoch processing, ssz and block processing.
I'm opening a new unique issue to discuss first how to tackle benchmarking specifically.
- what's the best way or reporting it,
- do we want to compare different implementations of ours,
- compare against other clients numbers,
- what has the most priority,
- is it possible to run these modules in isolation, etc.
| priority | benchmarking strategy once lodestar is stable to sync to medalla it would be the right time to have a benchmarking framework in place early work has already added a baseline and issues track adding benchmarks epoch processing ssz and block processing i m opening a new unique issue to discuss first how to tackle benchmarking specifically what s the best way or reporting it do we want to compare different implementations of ours compare against other clients numbers what has the most priority is it possible to run these modules in isolation etc | 1 |
550,322 | 16,109,260,819 | IssuesEvent | 2021-04-27 18:47:44 | FTBTeam/FTB-Presents-Direwolf20-1.12 | https://api.github.com/repos/FTBTeam/FTB-Presents-Direwolf20-1.12 | closed | This particular Twilight Forest block (if not more of them) doesn't have a nice localized name when you hover over chiseled bits of it | Category: Mods :memo: Cause: Cross-mod :twisted_rightwards_arrows: Priority: Low :sunrise_over_mountains: State: Fixed :heavy_check_mark: |
* **Modpack Version**: 2.3.0<!-- you must provide the version of the pack this issue happened -->
* **Issue**: [https://i.imgur.com/fdMX4n4.png?1](https://i.imgur.com/fdMX4n4.png?1)<!-- detailed description of the issue -->
* **Link to Log or Crash File Paste**: <!-- please use http://paste.feed-the-beast.com/ to paste the text of your log/crash file -->
* **Is it Repeatable?**: yes<!-- can you repeat the issue -->
* **Mod/s Affected**: Twilight Forest, Chisel & Bits<!-- optional; if any mods are causing the direct issue please provide the name/version of the mod -->
* **Known Fix**: <!-- optional; if you know of a fix please let me know! Thanks -->
| 1.0 | This particular Twilight Forest block (if not more of them) doesn't have a nice localized name when you hover over chiseled bits of it -
* **Modpack Version**: 2.3.0<!-- you must provide the version of the pack this issue happened -->
* **Issue**: [https://i.imgur.com/fdMX4n4.png?1](https://i.imgur.com/fdMX4n4.png?1)<!-- detailed description of the issue -->
* **Link to Log or Crash File Paste**: <!-- please use http://paste.feed-the-beast.com/ to paste the text of your log/crash file -->
* **Is it Repeatable?**: yes<!-- can you repeat the issue -->
* **Mod/s Affected**: Twilight Forest, Chisel & Bits<!-- optional; if any mods are causing the direct issue please provide the name/version of the mod -->
* **Known Fix**: <!-- optional; if you know of a fix please let me know! Thanks -->
| priority | this particular twilight forest block if not more of them doesn t have a nice localized name when you hover over chiseled bits of it modpack version issue detailed description of the issue link to log or crash file paste is it repeatable yes mod s affected twilight forest chisel bits known fix | 1 |
348,782 | 10,452,785,821 | IssuesEvent | 2019-09-19 15:17:43 | google/ExoPlayer | https://api.github.com/repos/google/ExoPlayer | closed | Timeline structure is only available after some delay. | enhancement low priority | The timeline is still Timeline.EMPTY while the MediaSource is preparing for the first time and also doesn't reflect playlist changes with ConcatenatingMediaSource immediately. This is problematic for various reasons:
1. It's against the usual ExoPlayer pattern of reflecting all changes immediately.
2. It requires listeners and UI components to handle special cases for Timeline.EMPTY and a short period where the playlist of ConcatenatingMediaSource doesn't match the timeline.
3. It prevents querying the first window index in a playlist (with shuffle mode enabled) before the first timeline is published. (See [here](https://github.com/google/ExoPlayer/issues/4915#issuecomment-441952888)).
4. It prevents using the tag and player.getCurrentTag for UI handling in the mentioned cases. (See [here](https://github.com/google/ExoPlayer/issues/5131#issuecomment-440960487) and [here](https://github.com/google/ExoPlayer/issues/4693)).
Marking as low priority for now as it requires changes to the way we create and publish Timelines. | 1.0 | Timeline structure is only available after some delay. - The timeline is still Timeline.EMPTY while the MediaSource is preparing for the first time and also doesn't reflect playlist changes with ConcatenatingMediaSource immediately. This is problematic for various reasons:
1. It's against the usual ExoPlayer pattern of reflecting all changes immediately.
2. It requires listeners and UI components to handle special cases for Timeline.EMPTY and a short period where the playlist of ConcatenatingMediaSource doesn't match the timeline.
3. It prevents querying the first window index in a playlist (with shuffle mode enabled) before the first timeline is published. (See [here](https://github.com/google/ExoPlayer/issues/4915#issuecomment-441952888)).
4. It prevents using the tag and player.getCurrentTag for UI handling in the mentioned cases. (See [here](https://github.com/google/ExoPlayer/issues/5131#issuecomment-440960487) and [here](https://github.com/google/ExoPlayer/issues/4693)).
Marking as low priority for now as it requires changes to the way we create and publish Timelines. | priority | timeline structure is only available after some delay the timeline is still timeline empty while the mediasource is preparing for the first time and also doesn t reflect playlist changes with concatenatingmediasource immediately this is problematic for various reasons it s against the usual exoplayer pattern of reflecting all changes immediately it requires listeners and ui components to handle special cases for timeline empty and a short period where the playlist of concatenatingmediasource doesn t match the timeline it prevents querying the first window index in a playlist with shuffle mode enabled before the first timeline is published see it prevents using the tag and player getcurrenttag for ui handling in the mentioned cases see and marking as low priority for now as it requires changes to the way we create and publish timelines | 1 |
580,085 | 17,204,625,149 | IssuesEvent | 2021-07-18 01:22:41 | etternagame/etterna | https://api.github.com/repos/etternagame/etterna | closed | Playing some osu!mania charts will bring up a persistent "Song offset" warning. | Priority: Low Type: Bug | **Describe the bug**
Title should say it all. Even after being presented with the offset dialog after exiting the song and hitting Yes, the Song offset text reappears on next play.
**To Reproduce**
I don't have a great list of osu!mania charts that can cause this bug, but [this](https://osu.ppy.sh/beatmapsets/173612#mania/502132) should be one of them.
Open the chart, exit (either by finishing the song or quitting), press Yes on the dialog, and re-open the song to find the text is still there.
**Expected behavior**
The Song offset text to disappear after the first time through, or better yet not appear at all.
**Screenshots**

**Desktop (please complete the following information):**
- OS: Windows 10 Home, version 19041
- Etterna Version: v0.70.4
- 64-bit.
**Additional context**
Shouldn't be any more context, really.
**EDIT:** Didn't occur to me to put in the Etterna version, sorry. | 1.0 | Playing some osu!mania charts will bring up a persistent "Song offset" warning. - **Describe the bug**
Title should say it all. Even after being presented with the offset dialog after exiting the song and hitting Yes, the Song offset text reappears on next play.
**To Reproduce**
I don't have a great list of osu!mania charts that can cause this bug, but [this](https://osu.ppy.sh/beatmapsets/173612#mania/502132) should be one of them.
Open the chart, exit (either by finishing the song or quitting), press Yes on the dialog, and re-open the song to find the text is still there.
**Expected behavior**
The Song offset text to disappear after the first time through, or better yet not appear at all.
**Screenshots**

**Desktop (please complete the following information):**
- OS: Windows 10 Home, version 19041
- Etterna Version: v0.70.4
- 64-bit.
**Additional context**
Shouldn't be any more context, really.
**EDIT:** Didn't occur to me to put in the Etterna version, sorry. | priority | playing some osu mania charts will bring up a persistent song offset warning describe the bug title should say it all even after being presented with the offset dialog after exiting the song and hitting yes the song offset text reappears on next play to reproduce i don t have a great list of osu mania charts that can cause this bug but should be one of them open the chart exit either by finishing the song or quitting press yes on the dialog and re open the song to find the text is still there expected behavior the song offset text to disappear after the first time through or better yet not appear at all screenshots desktop please complete the following information os windows home version etterna version bit additional context shouldn t be any more context really edit didn t occur to me to put in the etterna version sorry | 1 |
341,042 | 10,282,125,423 | IssuesEvent | 2019-08-26 10:14:45 | gbv/cocoda | https://api.github.com/repos/gbv/cocoda | closed | Extent alerts with name of registry | low priority user experience | E.g. change `mappingSaved` to `"Mapping was saved into {0}."` where `{0}` is replaced by the name of registry which the mapping was saved into. | 1.0 | Extent alerts with name of registry - E.g. change `mappingSaved` to `"Mapping was saved into {0}."` where `{0}` is replaced by the name of registry which the mapping was saved into. | priority | extent alerts with name of registry e g change mappingsaved to mapping was saved into where is replaced by the name of registry which the mapping was saved into | 1 |
790,025 | 27,813,528,205 | IssuesEvent | 2023-03-18 12:14:05 | bounswe/bounswe2023group7 | https://api.github.com/repos/bounswe/bounswe2023group7 | opened | Research about Mock-Up | type : research priority : high status : in_progress effort : low | ### Issue Description
I'm going to research what is Mock-Up, why is it useful, what should we have it. Then I'm going to document it
### Tasks
_No response_
### Extra Comments
_No response_
### Final Step
_No response_
### Deadline of the Issue
19.03.2023 - 23.59
### Reviewer
_No response_
### Deadline for the Review
20.03.2023 - 23.59 | 1.0 | Research about Mock-Up - ### Issue Description
I'm going to research what is Mock-Up, why is it useful, what should we have it. Then I'm going to document it
### Tasks
_No response_
### Extra Comments
_No response_
### Final Step
_No response_
### Deadline of the Issue
19.03.2023 - 23.59
### Reviewer
_No response_
### Deadline for the Review
20.03.2023 - 23.59 | priority | research about mock up issue description i m going to research what is mock up why is it useful what should we have it then i m going to document it tasks no response extra comments no response final step no response deadline of the issue reviewer no response deadline for the review | 1 |
414,383 | 12,102,742,003 | IssuesEvent | 2020-04-20 17:11:49 | conan-io/conan | https://api.github.com/repos/conan-io/conan | closed | [bug] Markdown generator 'cmake' instructions not working | complex: low priority: low type: bug | Hi,
The new Markdown generator idea seems really cool! However, when I follow the instructions for linking a dependency using the `cmake` generator, CMake says it can't find the dependency target.
Using boost/1.70.0 as an example, the markdown file says to link against the `boost::boost` target, but shouldn't it be `CONAN_PKG::boost`?
### Environment Details (include every applicable attribute)
* Operating System+version: Ubuntu 18.04
* Compiler+version: Clang 9
* Conan version: 1.24.0
* Python version: 3.6.9
### Steps to reproduce (Include if Applicable)
Configure a project with a `boost/1.70.0` dependency, and `cmake` and `markdown` generators. Then, just follow the instructions in the generated markdown file for the `cmake` generator.
#### conanfile.txt
```
[requires]
boost/1.70.0
[generators]
cmake
markdown
```
#### CMakeLists.txt
```
cmake_minimum_required(VERSION 3.10)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup(TARGETS)
add_executable(main main.cpp)
target_link_libraries(main boost::boost)
```
#### main.cpp
```
int main(){}
```
### Logs (Executed commands with output) (Include/Attach if Applicable)
```
$ mkdir build && cd build
$ conan install ..
$ cmake .. -DCMAKE_C_COMPILER=clang-9 -DCMAKE_CXX_COMPILER=clang++-9
-- The C compiler identification is Clang 9.0.0
-- The CXX compiler identification is Clang 9.0.0
-- Check for working C compiler: /usr/bin/clang-9
-- Check for working C compiler: /usr/bin/clang-9 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/clang++-9
-- Check for working CXX compiler: /usr/bin/clang++-9 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Conan: Adjusting output directories
-- Conan: Using cmake targets configuration
... (conan dep found lines)
-- Conan: Adjusting default RPATHs Conan policies
-- Conan: Adjusting language standard
-- Current conanbuildinfo.cmake directory: /path/to/dir
-- Conan: Compiler Clang>=8, checking major version 9
-- Conan: Checking correct version: 9
-- Configuring done
CMake Error at CMakeLists.txt:6 (add_executable):
Target "main" links to target "boost::boost" but the target was not found.
Perhaps a find_package() call is missing for an IMPORTED target, or an
ALIAS target is missing?
-- Generating done
-- Build files have been written to: /path/to/dir
```
| 1.0 | [bug] Markdown generator 'cmake' instructions not working - Hi,
The new Markdown generator idea seems really cool! However, when I follow the instructions for linking a dependency using the `cmake` generator, CMake says it can't find the dependency target.
Using boost/1.70.0 as an example, the markdown file says to link against the `boost::boost` target, but shouldn't it be `CONAN_PKG::boost`?
### Environment Details (include every applicable attribute)
* Operating System+version: Ubuntu 18.04
* Compiler+version: Clang 9
* Conan version: 1.24.0
* Python version: 3.6.9
### Steps to reproduce (Include if Applicable)
Configure a project with a `boost/1.70.0` dependency, and `cmake` and `markdown` generators. Then, just follow the instructions in the generated markdown file for the `cmake` generator.
#### conanfile.txt
```
[requires]
boost/1.70.0
[generators]
cmake
markdown
```
#### CMakeLists.txt
```
cmake_minimum_required(VERSION 3.10)
include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
conan_basic_setup(TARGETS)
add_executable(main main.cpp)
target_link_libraries(main boost::boost)
```
#### main.cpp
```
int main(){}
```
### Logs (Executed commands with output) (Include/Attach if Applicable)
```
$ mkdir build && cd build
$ conan install ..
$ cmake .. -DCMAKE_C_COMPILER=clang-9 -DCMAKE_CXX_COMPILER=clang++-9
-- The C compiler identification is Clang 9.0.0
-- The CXX compiler identification is Clang 9.0.0
-- Check for working C compiler: /usr/bin/clang-9
-- Check for working C compiler: /usr/bin/clang-9 -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /usr/bin/clang++-9
-- Check for working CXX compiler: /usr/bin/clang++-9 -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Conan: Adjusting output directories
-- Conan: Using cmake targets configuration
... (conan dep found lines)
-- Conan: Adjusting default RPATHs Conan policies
-- Conan: Adjusting language standard
-- Current conanbuildinfo.cmake directory: /path/to/dir
-- Conan: Compiler Clang>=8, checking major version 9
-- Conan: Checking correct version: 9
-- Configuring done
CMake Error at CMakeLists.txt:6 (add_executable):
Target "main" links to target "boost::boost" but the target was not found.
Perhaps a find_package() call is missing for an IMPORTED target, or an
ALIAS target is missing?
-- Generating done
-- Build files have been written to: /path/to/dir
```
| priority | markdown generator cmake instructions not working hi the new markdown generator idea seems really cool however when i follow the instructions for linking a dependency using the cmake generator cmake says it can t find the dependency target using boost as an example the markdown file says to link against the boost boost target but shouldn t it be conan pkg boost environment details include every applicable attribute operating system version ubuntu compiler version clang conan version python version steps to reproduce include if applicable configure a project with a boost dependency and cmake and markdown generators then just follow the instructions in the generated markdown file for the cmake generator conanfile txt boost cmake markdown cmakelists txt cmake minimum required version include cmake binary dir conanbuildinfo cmake conan basic setup targets add executable main main cpp target link libraries main boost boost main cpp int main logs executed commands with output include attach if applicable mkdir build cd build conan install cmake dcmake c compiler clang dcmake cxx compiler clang the c compiler identification is clang the cxx compiler identification is clang check for working c compiler usr bin clang check for working c compiler usr bin clang works detecting c compiler abi info detecting c compiler abi info done detecting c compile features detecting c compile features done check for working cxx compiler usr bin clang check for working cxx compiler usr bin clang works detecting cxx compiler abi info detecting cxx compiler abi info done detecting cxx compile features detecting cxx compile features done conan adjusting output directories conan using cmake targets configuration conan dep found lines conan adjusting default rpaths conan policies conan adjusting language standard current conanbuildinfo cmake directory path to dir conan compiler clang checking major version conan checking correct version configuring done cmake error at cmakelists txt add executable target main links to target boost boost but the target was not found perhaps a find package call is missing for an imported target or an alias target is missing generating done build files have been written to path to dir | 1 |
191,314 | 6,827,994,017 | IssuesEvent | 2017-11-08 18:52:57 | marbl/MetagenomeScope | https://api.github.com/repos/marbl/MetagenomeScope | opened | Iterative steps of bubble detection | lowpriorityfeature | So that bubbles are collapsed into other bubbles, etc.
Ideally we would support this in the viewer interface, but we'd need to port bubble detection code to JS -- so it might be simplest for the time being to allow the user to modify this as a parameter in the command-line tool. | 1.0 | Iterative steps of bubble detection - So that bubbles are collapsed into other bubbles, etc.
Ideally we would support this in the viewer interface, but we'd need to port bubble detection code to JS -- so it might be simplest for the time being to allow the user to modify this as a parameter in the command-line tool. | priority | iterative steps of bubble detection so that bubbles are collapsed into other bubbles etc ideally we would support this in the viewer interface but we d need to port bubble detection code to js so it might be simplest for the time being to allow the user to modify this as a parameter in the command line tool | 1 |
384,983 | 11,406,812,463 | IssuesEvent | 2020-01-31 15:01:51 | opentargets/platform | https://api.github.com/repos/opentargets/platform | closed | Customize elasticsearch chunk size | Kind: Enhancement Priority: Low Topic: Pipeline | The pipeline loads into elasticsearch a large number of documents at a time (e.g. 1000) but this value (chunk size) is hard coded into the pipeline as a default function argument.
Elasticsearch chunk size should be split into external configuration so that it can be changed dynamically.
This is related to other elasticsearch configuration tickets opentargets/platform#367 opentargets/platform#146 | 1.0 | Customize elasticsearch chunk size - The pipeline loads into elasticsearch a large number of documents at a time (e.g. 1000) but this value (chunk size) is hard coded into the pipeline as a default function argument.
Elasticsearch chunk size should be split into external configuration so that it can be changed dynamically.
This is related to other elasticsearch configuration tickets opentargets/platform#367 opentargets/platform#146 | priority | customize elasticsearch chunk size the pipeline loads into elasticsearch a large number of documents at a time e g but this value chunk size is hard coded into the pipeline as a default function argument elasticsearch chunk size should be split into external configuration so that it can be changed dynamically this is related to other elasticsearch configuration tickets opentargets platform opentargets platform | 1 |
446,243 | 12,853,876,108 | IssuesEvent | 2020-07-09 00:05:21 | NVIDIA/TRTorch | https://api.github.com/repos/NVIDIA/TRTorch | reopened | Use PyTorch Functionalization Pass | component: lowering enhancement priority: high | Having converters for inplace operators (add_) is potentially unsafe. We should use the functionalization pass in the lowering phase to switch these ops to their functional versions.
| 1.0 | Use PyTorch Functionalization Pass - Having converters for inplace operators (add_) is potentially unsafe. We should use the functionalization pass in the lowering phase to switch these ops to their functional versions.
| priority | use pytorch functionalization pass having converters for inplace operators add is potentially unsafe we should use the functionalization pass in the lowering phase to switch these ops to their functional versions | 1 |
281,199 | 8,692,533,407 | IssuesEvent | 2018-12-04 06:45:03 | matsengrp/olmsted | https://api.github.com/repos/matsengrp/olmsted | closed | Look at zipping/compressing data from server -> client | low-priority scale | Pulling this out From #13. Could be useful to look at whether zipping requests wouldn't improve application performance and let us deliver bigger payloads without overloading the connection. | 1.0 | Look at zipping/compressing data from server -> client - Pulling this out From #13. Could be useful to look at whether zipping requests wouldn't improve application performance and let us deliver bigger payloads without overloading the connection. | priority | look at zipping compressing data from server client pulling this out from could be useful to look at whether zipping requests wouldn t improve application performance and let us deliver bigger payloads without overloading the connection | 1 |
642,644 | 20,908,946,142 | IssuesEvent | 2022-03-24 07:12:42 | python/mypy | https://api.github.com/repos/python/mypy | closed | set.union not working correctly | feature priority-2-low false-positive | Code:
`a = set().union(*[[1],[2],[3]]) # type: Set[int]`
Expected:This should work fine
Result:
```
error: Argument 1 to "union" of "set" has incompatible type *List[List[int]]; expected Iterable[None]
error: Incompatible types in assignment (expression has type Set[None], variable has type Set[int])
```
I'm fairly new to mypy, so please let me know if this is user error.
| 1.0 | set.union not working correctly - Code:
`a = set().union(*[[1],[2],[3]]) # type: Set[int]`
Expected:This should work fine
Result:
```
error: Argument 1 to "union" of "set" has incompatible type *List[List[int]]; expected Iterable[None]
error: Incompatible types in assignment (expression has type Set[None], variable has type Set[int])
```
I'm fairly new to mypy, so please let me know if this is user error.
| priority | set union not working correctly code a set union type set expected this should work fine result error argument to union of set has incompatible type list expected iterable error incompatible types in assignment expression has type set variable has type set i m fairly new to mypy so please let me know if this is user error | 1 |
683,059 | 23,367,196,702 | IssuesEvent | 2022-08-10 16:20:58 | OpenArchive/Save-app-android | https://api.github.com/repos/OpenArchive/Save-app-android | closed | Clicking on back on server screen takes us back to onboarding slides | bug Priority: Low | Bug Description :
After first installation, after going through the onboarding slides, on Connect Your space screen, select the server , and then without entering any credentials, click on back. It should take us to the Connect your space screen. Instead it takes us to the start of the onboarding slides.
Note : This is happening everytime we click on back button on server credentials screen. Instead of taking us to the previous screen, it takes to some other screen
Below is the video link :
https://user-images.githubusercontent.com/8190141/183050140-0f61058c-21cb-4187-9d46-900fa12a24c5.mp4
**Environment (please complete the following information):**
- OS version: Android 11
- Device: Samsung Galaxy M32
- App Version : 0.2.4-RC-12
| 1.0 | Clicking on back on server screen takes us back to onboarding slides - Bug Description :
After first installation, after going through the onboarding slides, on Connect Your space screen, select the server , and then without entering any credentials, click on back. It should take us to the Connect your space screen. Instead it takes us to the start of the onboarding slides.
Note : This is happening everytime we click on back button on server credentials screen. Instead of taking us to the previous screen, it takes to some other screen
Below is the video link :
https://user-images.githubusercontent.com/8190141/183050140-0f61058c-21cb-4187-9d46-900fa12a24c5.mp4
**Environment (please complete the following information):**
- OS version: Android 11
- Device: Samsung Galaxy M32
- App Version : 0.2.4-RC-12
| priority | clicking on back on server screen takes us back to onboarding slides bug description after first installation after going through the onboarding slides on connect your space screen select the server and then without entering any credentials click on back it should take us to the connect your space screen instead it takes us to the start of the onboarding slides note this is happening everytime we click on back button on server credentials screen instead of taking us to the previous screen it takes to some other screen below is the video link environment please complete the following information os version android device samsung galaxy app version rc | 1 |
622,020 | 19,604,376,548 | IssuesEvent | 2022-01-06 07:22:41 | WordPress/openverse | https://api.github.com/repos/WordPress/openverse | opened | Setup centralisation of branch protection rules for all repos | good first issue help wanted 🟩 priority: low 🤖 aspect: dx 🧰 goal: internal improvement | ## Problem
<!-- Describe a problem solved by this feature; or delete the section entirely. -->
All repositories are currently managing their own branch protection rules. Based on needs such as pushing to GH pages or allowing force-push to one's one branches but not master can cause these rules to diverge from each other as well as from the ideal configuration.
## Description
<!-- Describe the feature and how it solves the problem. -->
These rules should be defined in this repository and synced to all downstream repositories so that we have a consistent set of rules everywhere.
## Additional context
<!-- Add any other context about the feature here; or delete the section entirely. -->
This sort of work has been done earlier. Refer to [this implementation by CC](https://github.com/creativecommons/ccos-scripts/tree/main/normalize_repos) for example.
## Implementation
<!-- Replace the [ ] with [x] to check the box. -->
- [ ] 🙋 I would be interested in implementing this feature.
| 1.0 | Setup centralisation of branch protection rules for all repos - ## Problem
<!-- Describe a problem solved by this feature; or delete the section entirely. -->
All repositories are currently managing their own branch protection rules. Based on needs such as pushing to GH pages or allowing force-push to one's one branches but not master can cause these rules to diverge from each other as well as from the ideal configuration.
## Description
<!-- Describe the feature and how it solves the problem. -->
These rules should be defined in this repository and synced to all downstream repositories so that we have a consistent set of rules everywhere.
## Additional context
<!-- Add any other context about the feature here; or delete the section entirely. -->
This sort of work has been done earlier. Refer to [this implementation by CC](https://github.com/creativecommons/ccos-scripts/tree/main/normalize_repos) for example.
## Implementation
<!-- Replace the [ ] with [x] to check the box. -->
- [ ] 🙋 I would be interested in implementing this feature.
| priority | setup centralisation of branch protection rules for all repos problem all repositories are currently managing their own branch protection rules based on needs such as pushing to gh pages or allowing force push to one s one branches but not master can cause these rules to diverge from each other as well as from the ideal configuration description these rules should be defined in this repository and synced to all downstream repositories so that we have a consistent set of rules everywhere additional context this sort of work has been done earlier refer to for example implementation 🙋 i would be interested in implementing this feature | 1 |
25,057 | 2,675,898,945 | IssuesEvent | 2015-03-25 15:06:26 | nlbdev/nordic-epub3-dtbook-migrator | https://api.github.com/repos/nlbdev/nordic-epub3-dtbook-migrator | opened | Consider defining the syntax for the contents of a `<p class="isbn">` | 0 - Low priority guidelines revision | Here's an example from a book showing how it's done today:
```html
<body epub:type="frontmatter colophon">
...
<p class="isbn">ISBN 10: 0-415-09525-5 (hbk)</p>
<p class="isbn">ISBN 10: 0-415-09526-3 (pbk)</p>
<p class="isbn">ISBN 13: 978-0-415-09525-9 (hbk)</p>
<p class="isbn">ISBN 13: 978–0-415–09526-6 (pbk)</p>
</body>
```
In the revised guidelines:
* provide an example
* consider defining a syntax that can be validated. Or maybe it's not necessary? What is the rationale for including the "isbn" class in the first place? Does the contents have to be machine readable?
<!---
@huboard:{"order":2.086162567138672e-07}
-->
| 1.0 | Consider defining the syntax for the contents of a `<p class="isbn">` - Here's an example from a book showing how it's done today:
```html
<body epub:type="frontmatter colophon">
...
<p class="isbn">ISBN 10: 0-415-09525-5 (hbk)</p>
<p class="isbn">ISBN 10: 0-415-09526-3 (pbk)</p>
<p class="isbn">ISBN 13: 978-0-415-09525-9 (hbk)</p>
<p class="isbn">ISBN 13: 978–0-415–09526-6 (pbk)</p>
</body>
```
In the revised guidelines:
* provide an example
* consider defining a syntax that can be validated. Or maybe it's not necessary? What is the rationale for including the "isbn" class in the first place? Does the contents have to be machine readable?
<!---
@huboard:{"order":2.086162567138672e-07}
-->
| priority | consider defining the syntax for the contents of a here s an example from a book showing how it s done today html isbn hbk isbn pbk isbn hbk isbn pbk in the revised guidelines provide an example consider defining a syntax that can be validated or maybe it s not necessary what is the rationale for including the isbn class in the first place does the contents have to be machine readable huboard order | 1 |
666,753 | 22,366,553,609 | IssuesEvent | 2022-06-16 05:07:42 | application-research/estuary | https://api.github.com/repos/application-research/estuary | closed | Merge /collections/content/:collection_id and /collections/fs/list endpoints | New Feature Good First Issue Priority: low | As an effort to make the estuary API more clean and obvious, we could merge these two endpoints. They essentially do the same thing: list contents of a collection. The difference is in which information each shows. `/collections/fs/list` shows information about collection paths and subdirectories, whereas `/collections/content/:collection_id` has stats about pins and whatnot. I think that these two could be one endpoint with optional arguments to show directory structure or stats. | 1.0 | Merge /collections/content/:collection_id and /collections/fs/list endpoints - As an effort to make the estuary API more clean and obvious, we could merge these two endpoints. They essentially do the same thing: list contents of a collection. The difference is in which information each shows. `/collections/fs/list` shows information about collection paths and subdirectories, whereas `/collections/content/:collection_id` has stats about pins and whatnot. I think that these two could be one endpoint with optional arguments to show directory structure or stats. | priority | merge collections content collection id and collections fs list endpoints as an effort to make the estuary api more clean and obvious we could merge these two endpoints they essentially do the same thing list contents of a collection the difference is in which information each shows collections fs list shows information about collection paths and subdirectories whereas collections content collection id has stats about pins and whatnot i think that these two could be one endpoint with optional arguments to show directory structure or stats | 1 |
47,453 | 2,978,875,654 | IssuesEvent | 2015-07-16 09:43:01 | mshabunin/test2 | https://api.github.com/repos/mshabunin/test2 | opened | negative cursor position overflow in python mouse callbacks | auto-transferred bug category: python bindings priority: low | Converted from http://code.opencv.org/issues/1302
```
|| Alexander Mordvintsev on 2011-08-13 09:04
|| Priority: Low
|| Affected: None
|| Category: python bindings
|| Tracker: Bug
|| Difficulty: None
|| PR: None
|| Platform: None / None
```
negative cursor position overflow in python mouse callbacks
-----------
```
Mouse callback x, y params are unsigned 16-bit, while they may become negative when used holds a mouse button and drugs it behind upped left window corner.
See python2/camshift.py 'onmouse' function work workaround (marked with 'BUG' comment)
```
History
-------
##### Alexander Shishkov on 2012-03-21 02:08
```
- attribute/fixed_version_id: None -> 2
- attribute/parent_id: None -> 1437
```
##### Alexander Shishkov on 2012-03-25 08:30
```
- attribute/priority_id: 4 -> 3
```
##### Alexander Shishkov on 2012-03-25 08:47
```
- attribute/assigned_to_id: 19 -> None
```
##### Alexander Shishkov on 2012-04-05 12:45
```
- attribute/fixed_version_id: 2 -> None
```
##### Vadim Pisarevsky on 2012-10-04 02:35
```
- attribute/fixed_version_id: None -> 8
```
##### Kirill Kornyakov on 2012-10-24 08:39
```
- attribute/fixed_version_id: 8 -> 9
``` | 1.0 | negative cursor position overflow in python mouse callbacks - Converted from http://code.opencv.org/issues/1302
```
|| Alexander Mordvintsev on 2011-08-13 09:04
|| Priority: Low
|| Affected: None
|| Category: python bindings
|| Tracker: Bug
|| Difficulty: None
|| PR: None
|| Platform: None / None
```
negative cursor position overflow in python mouse callbacks
-----------
```
Mouse callback x, y params are unsigned 16-bit, while they may become negative when used holds a mouse button and drugs it behind upped left window corner.
See python2/camshift.py 'onmouse' function work workaround (marked with 'BUG' comment)
```
History
-------
##### Alexander Shishkov on 2012-03-21 02:08
```
- attribute/fixed_version_id: None -> 2
- attribute/parent_id: None -> 1437
```
##### Alexander Shishkov on 2012-03-25 08:30
```
- attribute/priority_id: 4 -> 3
```
##### Alexander Shishkov on 2012-03-25 08:47
```
- attribute/assigned_to_id: 19 -> None
```
##### Alexander Shishkov on 2012-04-05 12:45
```
- attribute/fixed_version_id: 2 -> None
```
##### Vadim Pisarevsky on 2012-10-04 02:35
```
- attribute/fixed_version_id: None -> 8
```
##### Kirill Kornyakov on 2012-10-24 08:39
```
- attribute/fixed_version_id: 8 -> 9
``` | priority | negative cursor position overflow in python mouse callbacks converted from alexander mordvintsev on priority low affected none category python bindings tracker bug difficulty none pr none platform none none negative cursor position overflow in python mouse callbacks mouse callback x y params are unsigned bit while they may become negative when used holds a mouse button and drugs it behind upped left window corner see camshift py onmouse function work workaround marked with bug comment history alexander shishkov on attribute fixed version id none attribute parent id none alexander shishkov on attribute priority id alexander shishkov on attribute assigned to id none alexander shishkov on attribute fixed version id none vadim pisarevsky on attribute fixed version id none kirill kornyakov on attribute fixed version id | 1 |
600,163 | 18,290,516,771 | IssuesEvent | 2021-10-05 14:48:23 | ansible/awx | https://api.github.com/repos/ansible/awx | closed | when format of extra variables will switch to YAML all the time | type:bug priority:low component:ui | when in templates editor view i am editing "EXTRA VARIABLES" in JSON format and saving it i will always end up in anything being displayed in YAML format.
side note:
JSON was selected because i am trying to use ansible vault.
as found out from other bug reports ansible vault syntax will not work with YAML formatted items.
and further (to my understanding) it got told that there is no 100% exact forward-backward conversion between the two formats due to a special keyword in YAML. on the other side i am unsure at the moment if all valid JSON codes will see an exact conversion towards YAML.
i would have expected my selected input format for this window to persist. am i right? | 1.0 | when format of extra variables will switch to YAML all the time - when in templates editor view i am editing "EXTRA VARIABLES" in JSON format and saving it i will always end up in anything being displayed in YAML format.
side note:
JSON was selected because i am trying to use ansible vault.
as found out from other bug reports ansible vault syntax will not work with YAML formatted items.
and further (to my understanding) it got told that there is no 100% exact forward-backward conversion between the two formats due to a special keyword in YAML. on the other side i am unsure at the moment if all valid JSON codes will see an exact conversion towards YAML.
i would have expected my selected input format for this window to persist. am i right? | priority | when format of extra variables will switch to yaml all the time when in templates editor view i am editing extra variables in json format and saving it i will always end up in anything being displayed in yaml format side note json was selected because i am trying to use ansible vault as found out from other bug reports ansible vault syntax will not work with yaml formatted items and further to my understanding it got told that there is no exact forward backward conversion between the two formats due to a special keyword in yaml on the other side i am unsure at the moment if all valid json codes will see an exact conversion towards yaml i would have expected my selected input format for this window to persist am i right | 1 |
435,946 | 12,543,509,074 | IssuesEvent | 2020-06-05 15:40:08 | w3c/webauthn | https://api.github.com/repos/w3c/webauthn | closed | [=present=] throws link error | priority:low type:editorial | I can't find an appropriate link target for `[=present=]` ( i think there used to be one, whatever ), we oughta just `s/[=present=]/present/` and `s/[=present|not present=]/not present/` and `s/[=present|present=]/present/`. | 1.0 | [=present=] throws link error - I can't find an appropriate link target for `[=present=]` ( i think there used to be one, whatever ), we oughta just `s/[=present=]/present/` and `s/[=present|not present=]/not present/` and `s/[=present|present=]/present/`. | priority | throws link error i can t find an appropriate link target for i think there used to be one whatever we oughta just s present and s not present and s present | 1 |
449,276 | 12,966,297,740 | IssuesEvent | 2020-07-21 00:23:24 | thatplugincompany/login-designer | https://api.github.com/repos/thatplugincompany/login-designer | closed | ISBAT have my site logo added automagically to my login page | [Priority] Low [Status] Stale [Type] Enhancement | An idea would be that the site's custom logo would be set with its relative link automatically, instead of having folks be required to add it again within Login Designer. | 1.0 | ISBAT have my site logo added automagically to my login page - An idea would be that the site's custom logo would be set with its relative link automatically, instead of having folks be required to add it again within Login Designer. | priority | isbat have my site logo added automagically to my login page an idea would be that the site s custom logo would be set with its relative link automatically instead of having folks be required to add it again within login designer | 1 |
705,430 | 24,234,330,696 | IssuesEvent | 2022-09-26 21:20:33 | SkyAPM/aiops-engine-for-skywalking | https://api.github.com/repos/SkyAPM/aiops-engine-for-skywalking | opened | [Engine] Ray actor scaler during runtime | Engine Core Priority: Low | Data could come in at peak throughout the day, and the stream size in Redis may grow indefinitely, outpacing ray-consuming speed and eventually breaking the application. It's imperative to provide scaling (especially for actors),
This issue tracks the creation of a new Ray Actor that manages the creation and destruction of actors during runtime. | 1.0 | [Engine] Ray actor scaler during runtime - Data could come in at peak throughout the day, and the stream size in Redis may grow indefinitely, outpacing ray-consuming speed and eventually breaking the application. It's imperative to provide scaling (especially for actors),
This issue tracks the creation of a new Ray Actor that manages the creation and destruction of actors during runtime. | priority | ray actor scaler during runtime data could come in at peak throughout the day and the stream size in redis may grow indefinitely outpacing ray consuming speed and eventually breaking the application it s imperative to provide scaling especially for actors this issue tracks the creation of a new ray actor that manages the creation and destruction of actors during runtime | 1 |
516,635 | 14,985,037,236 | IssuesEvent | 2021-01-28 19:26:51 | minetest/minetest | https://api.github.com/repos/minetest/minetest | closed | Make it possible to change fov ingame | @ Script API Feature request Low priority | Is it possible to change `fov` temporally ingame? After playing with some higher settings (360°) i realised it would work great as a visual effect that indicate intoxication. Some mods have beer, mushrooms an similar things so it would add special "value" to those food items.
| 1.0 | Make it possible to change fov ingame - Is it possible to change `fov` temporally ingame? After playing with some higher settings (360°) i realised it would work great as a visual effect that indicate intoxication. Some mods have beer, mushrooms an similar things so it would add special "value" to those food items.
| priority | make it possible to change fov ingame is it possible to change fov temporally ingame after playing with some higher settings ° i realised it would work great as a visual effect that indicate intoxication some mods have beer mushrooms an similar things so it would add special value to those food items | 1 |
783,111 | 27,518,797,865 | IssuesEvent | 2023-03-06 13:48:22 | KSP-SpaceDock/SpaceDock | https://api.github.com/repos/KSP-SpaceDock/SpaceDock | closed | [Feature] Add list of locked mods to admin section | Area: Backend Priority: Low Type: Feature Area: Frontend | ## Motivation
#260 added the ability to lock a mod, which hides it from mod lists and prevents downloads, but doesn't delete it. This was intended to be used when licenses of other mods are infringed; an email notification is sent, and if the infringing author fixes the problem, we can un-lock the mod.
While discussing new anti-virus scanning options to address #344, I realized that if a user intentionally uploads malware for a mod, any other mods they may have uploaded immediately also become suspect, so those mods should probably be locked until we can double check whether they also contain malware. But as things stand, we would not necessarily know that this has happened.
## Suggestions
Add a tab to the `/admin/` section that lists currently locked mods, so admins can review them to see if they should still be locked. | 1.0 | [Feature] Add list of locked mods to admin section - ## Motivation
#260 added the ability to lock a mod, which hides it from mod lists and prevents downloads, but doesn't delete it. This was intended to be used when licenses of other mods are infringed; an email notification is sent, and if the infringing author fixes the problem, we can un-lock the mod.
While discussing new anti-virus scanning options to address #344, I realized that if a user intentionally uploads malware for a mod, any other mods they may have uploaded immediately also become suspect, so those mods should probably be locked until we can double check whether they also contain malware. But as things stand, we would not necessarily know that this has happened.
## Suggestions
Add a tab to the `/admin/` section that lists currently locked mods, so admins can review them to see if they should still be locked. | priority | add list of locked mods to admin section motivation added the ability to lock a mod which hides it from mod lists and prevents downloads but doesn t delete it this was intended to be used when licenses of other mods are infringed an email notification is sent and if the infringing author fixes the problem we can un lock the mod while discussing new anti virus scanning options to address i realized that if a user intentionally uploads malware for a mod any other mods they may have uploaded immediately also become suspect so those mods should probably be locked until we can double check whether they also contain malware but as things stand we would not necessarily know that this has happened suggestions add a tab to the admin section that lists currently locked mods so admins can review them to see if they should still be locked | 1 |
749,220 | 26,154,172,100 | IssuesEvent | 2022-12-30 18:34:06 | dberkerdem/SWE573_Term_Project | https://api.github.com/repos/dberkerdem/SWE573_Term_Project | reopened | Create Spaces | Effort: High Priority: Low Frontend Backend | Learn more about the logic behind spaces and create a page for spaces.
- [x] Space model
- [x] Create Space Functionality
- [ ] Delete Space Functionality
- [x] Space page
- [ ] Space welcome page with latest created spaces | 1.0 | Create Spaces - Learn more about the logic behind spaces and create a page for spaces.
- [x] Space model
- [x] Create Space Functionality
- [ ] Delete Space Functionality
- [x] Space page
- [ ] Space welcome page with latest created spaces | priority | create spaces learn more about the logic behind spaces and create a page for spaces space model create space functionality delete space functionality space page space welcome page with latest created spaces | 1 |
479,574 | 13,803,254,078 | IssuesEvent | 2020-10-11 01:46:57 | unitystation/unitystation | https://api.github.com/repos/unitystation/unitystation | reopened | Computer frame needs different sprites depending on construction state (and also direction). | Good First Issue Priority: Low Type: Refactor | ## Description
Right now, if you build a computer frame and start adding parts to it, there is no way to determine what step it's on at a glance without examining it using shift click or right click. This is unlike the machine frame, which does indeed have different sprites depending on its state and the current step in construction. Sprites for different computer frame states already exist here, look for "stock_parts_computer"
Computer frames could also use directional sprites, tying into #4469.
| 1.0 | Computer frame needs different sprites depending on construction state (and also direction). - ## Description
Right now, if you build a computer frame and start adding parts to it, there is no way to determine what step it's on at a glance without examining it using shift click or right click. This is unlike the machine frame, which does indeed have different sprites depending on its state and the current step in construction. Sprites for different computer frame states already exist here, look for "stock_parts_computer"
Computer frames could also use directional sprites, tying into #4469.
| priority | computer frame needs different sprites depending on construction state and also direction description right now if you build a computer frame and start adding parts to it there is no way to determine what step it s on at a glance without examining it using shift click or right click this is unlike the machine frame which does indeed have different sprites depending on its state and the current step in construction sprites for different computer frame states already exist here look for stock parts computer computer frames could also use directional sprites tying into | 1 |
186,193 | 6,734,288,292 | IssuesEvent | 2017-10-18 17:31:14 | department-of-veterans-affairs/caseflow | https://api.github.com/repos/department-of-veterans-affairs/caseflow | closed | Daily Docket | Worksheet | UI not totally responsive on smaller monitors | blocked bug-low-priority caseflow-hearing-prep In-Validation tango | ### Remember that Macs have higher resolution so things appear smaller on their monitors:
- Textboxes overflow
- Dropdown text overflows
-
<img width="808" alt="screen shot 2017-10-10 at 6 35 37 pm" src="https://user-images.githubusercontent.com/18075411/31413990-dd8e01ee-ade9-11e7-804d-adec044d3f28.png">
- Checbox text overflow
<img width="536" alt="screen shot 2017-10-10 at 6 39 18 pm" src="https://user-images.githubusercontent.com/18075411/31414116-66a0bef4-adea-11e7-87e8-f9909a529e58.png">
<img width="1092" alt="screen shot 2017-10-10 at 6 21 23 pm" src="https://user-images.githubusercontent.com/18075411/31414121-6e49411c-adea-11e7-8258-5112f9d0e6aa.png">
| 1.0 | Daily Docket | Worksheet | UI not totally responsive on smaller monitors - ### Remember that Macs have higher resolution so things appear smaller on their monitors:
- Textboxes overflow
- Dropdown text overflows
-
<img width="808" alt="screen shot 2017-10-10 at 6 35 37 pm" src="https://user-images.githubusercontent.com/18075411/31413990-dd8e01ee-ade9-11e7-804d-adec044d3f28.png">
- Checbox text overflow
<img width="536" alt="screen shot 2017-10-10 at 6 39 18 pm" src="https://user-images.githubusercontent.com/18075411/31414116-66a0bef4-adea-11e7-87e8-f9909a529e58.png">
<img width="1092" alt="screen shot 2017-10-10 at 6 21 23 pm" src="https://user-images.githubusercontent.com/18075411/31414121-6e49411c-adea-11e7-8258-5112f9d0e6aa.png">
| priority | daily docket worksheet ui not totally responsive on smaller monitors remember that macs have higher resolution so things appear smaller on their monitors textboxes overflow dropdown text overflows img width alt screen shot at pm src checbox text overflow img width alt screen shot at pm src img width alt screen shot at pm src | 1 |
808,080 | 30,033,348,482 | IssuesEvent | 2023-06-27 11:05:43 | woocommerce/woocommerce | https://api.github.com/repos/woocommerce/woocommerce | closed | [Enhancement]: More feedback on progress in Setup Wizard when installing recommended business features | type: enhancement priority: low focus: onboarding wizard [team:Ghidorah] plugin: woocommerce | ### Describe the solution you'd like
In the Setup Wizard, depending on the store's country, you can install up to 5 recommended business features: WooCommerce Payments, WooCommerce Shipping, WooCommerce Tax, MailPoet, and Google Listings and Adds. As these are installed, the only feedback you get from the page on the progress of installation, is that the "Continue"-button shows an animation. Once the installation is done, the Theme-page of the Wizard is shown with in the bottom-left a dark grey box saying "Plugins were successfully activated".
Although installing the plugins does not seem to take extremely long (12-15 seconds the two times I timed it), it would be nice to get more feedback on the progress as these plugins are installed.
### Describe alternatives you've considered
_No response_
### Additional context
_No response_ | 1.0 | [Enhancement]: More feedback on progress in Setup Wizard when installing recommended business features - ### Describe the solution you'd like
In the Setup Wizard, depending on the store's country, you can install up to 5 recommended business features: WooCommerce Payments, WooCommerce Shipping, WooCommerce Tax, MailPoet, and Google Listings and Adds. As these are installed, the only feedback you get from the page on the progress of installation, is that the "Continue"-button shows an animation. Once the installation is done, the Theme-page of the Wizard is shown with in the bottom-left a dark grey box saying "Plugins were successfully activated".
Although installing the plugins does not seem to take extremely long (12-15 seconds the two times I timed it), it would be nice to get more feedback on the progress as these plugins are installed.
### Describe alternatives you've considered
_No response_
### Additional context
_No response_ | priority | more feedback on progress in setup wizard when installing recommended business features describe the solution you d like in the setup wizard depending on the store s country you can install up to recommended business features woocommerce payments woocommerce shipping woocommerce tax mailpoet and google listings and adds as these are installed the only feedback you get from the page on the progress of installation is that the continue button shows an animation once the installation is done the theme page of the wizard is shown with in the bottom left a dark grey box saying plugins were successfully activated although installing the plugins does not seem to take extremely long seconds the two times i timed it it would be nice to get more feedback on the progress as these plugins are installed describe alternatives you ve considered no response additional context no response | 1 |
431,922 | 12,486,431,405 | IssuesEvent | 2020-05-31 02:05:29 | RTXteam/RTX | https://api.github.com/repos/RTXteam/RTX | closed | DumpNeo4jToCSV crashed when dumping all relations | bug low priority | The neo4j connection is failed when dumping all relations from the graph. If I add a limit to the cypher, like `'match (n)-[r]-(m) return n.UUID, m.UUID, r LIMIT 10000'`, it can work correctly. So I guess the crash is caused by too many relations in our graph and we cannot dump all relations in one time.
```
10-248-18-67:kg-construction alex$ python3 DumpNeo4jToCSV.py -u xxx -p xxx
Traceback (most recent call last):
File "DumpNeo4jToCSV.py", line 77, in <module>
make_rels_file()
File "DumpNeo4jToCSV.py", line 46, in make_rels_file
for record in query_result:
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/v1/api.py", line 718, in records
self._session.fetch()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/v1/api.py", line 356, in fetch
detail_count, _ = self._connection.fetch()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/bolt/connection.py", line 283, in fetch
return self._fetch()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/bolt/connection.py", line 300, in _fetch
self._receive()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/bolt/connection.py", line 338, in _receive
raise self.Error("Failed to read from defunct connection {!r}".format(self.server.address))
neo4j.exceptions.ServiceUnavailable: Failed to read from defunct connection Address(host='127.0.0.1', port=7687)
``` | 1.0 | DumpNeo4jToCSV crashed when dumping all relations - The neo4j connection is failed when dumping all relations from the graph. If I add a limit to the cypher, like `'match (n)-[r]-(m) return n.UUID, m.UUID, r LIMIT 10000'`, it can work correctly. So I guess the crash is caused by too many relations in our graph and we cannot dump all relations in one time.
```
10-248-18-67:kg-construction alex$ python3 DumpNeo4jToCSV.py -u xxx -p xxx
Traceback (most recent call last):
File "DumpNeo4jToCSV.py", line 77, in <module>
make_rels_file()
File "DumpNeo4jToCSV.py", line 46, in make_rels_file
for record in query_result:
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/v1/api.py", line 718, in records
self._session.fetch()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/v1/api.py", line 356, in fetch
detail_count, _ = self._connection.fetch()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/bolt/connection.py", line 283, in fetch
return self._fetch()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/bolt/connection.py", line 300, in _fetch
self._receive()
File "/usr/local/Cellar/python3/3.6.2/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/neo4j/bolt/connection.py", line 338, in _receive
raise self.Error("Failed to read from defunct connection {!r}".format(self.server.address))
neo4j.exceptions.ServiceUnavailable: Failed to read from defunct connection Address(host='127.0.0.1', port=7687)
``` | priority | crashed when dumping all relations the connection is failed when dumping all relations from the graph if i add a limit to the cypher like match n m return n uuid m uuid r limit it can work correctly so i guess the crash is caused by too many relations in our graph and we cannot dump all relations in one time kg construction alex py u xxx p xxx traceback most recent call last file py line in make rels file file py line in make rels file for record in query result file usr local cellar frameworks python framework versions lib site packages api py line in records self session fetch file usr local cellar frameworks python framework versions lib site packages api py line in fetch detail count self connection fetch file usr local cellar frameworks python framework versions lib site packages bolt connection py line in fetch return self fetch file usr local cellar frameworks python framework versions lib site packages bolt connection py line in fetch self receive file usr local cellar frameworks python framework versions lib site packages bolt connection py line in receive raise self error failed to read from defunct connection r format self server address exceptions serviceunavailable failed to read from defunct connection address host port | 1 |
292,739 | 8,967,127,197 | IssuesEvent | 2019-01-29 01:54:27 | orange-alliance/the-orange-alliance | https://api.github.com/repos/orange-alliance/the-orange-alliance | closed | Add some sort of "Short" version of the link | Low Priority enhancement in progress | Similar to goo.gl or youtu.be, TOA should have a short-link for posting at events. The link would automatically jump to the current year's status of that event, so the link would look something like this: toa.co/CMP-DET2 | 1.0 | Add some sort of "Short" version of the link - Similar to goo.gl or youtu.be, TOA should have a short-link for posting at events. The link would automatically jump to the current year's status of that event, so the link would look something like this: toa.co/CMP-DET2 | priority | add some sort of short version of the link similar to goo gl or youtu be toa should have a short link for posting at events the link would automatically jump to the current year s status of that event so the link would look something like this toa co cmp | 1 |
147,813 | 5,654,562,037 | IssuesEvent | 2017-04-09 09:54:58 | CS2103JAN2017-W14-B3/main | https://api.github.com/repos/CS2103JAN2017-W14-B3/main | closed | As a user I want to launch the program with a keyboard shortcut | priority.low type.story | So that I can start the program.
| 1.0 | As a user I want to launch the program with a keyboard shortcut - So that I can start the program.
| priority | as a user i want to launch the program with a keyboard shortcut so that i can start the program | 1 |
301,557 | 9,221,663,192 | IssuesEvent | 2019-03-11 20:34:29 | InfiniteFlightAirportEditing/Airports | https://api.github.com/repos/InfiniteFlightAirportEditing/Airports | closed | TLPC-George F. L. Charles Airport-CASTRIES-SAINT LUCIA | Being Redone Low Priority | # Airport Name
< George F. L. Charles Airport >
# Country?
< Saint Lucia >
# Improvements that need to be made?
< Remade from scratch >
# Are you working on this airport?
< Yes >
# Airport Priority? (A380, 10000ft+ Runway)
< None >
| 1.0 | TLPC-George F. L. Charles Airport-CASTRIES-SAINT LUCIA - # Airport Name
< George F. L. Charles Airport >
# Country?
< Saint Lucia >
# Improvements that need to be made?
< Remade from scratch >
# Are you working on this airport?
< Yes >
# Airport Priority? (A380, 10000ft+ Runway)
< None >
| priority | tlpc george f l charles airport castries saint lucia airport name country improvements that need to be made are you working on this airport airport priority runway | 1 |
504,379 | 14,617,506,790 | IssuesEvent | 2020-12-22 14:53:10 | AlexGustafsson/quickterm | https://api.github.com/repos/AlexGustafsson/quickterm | opened | Implement the stay option | enhancement priority:low | The stay option (keep a notification after it has exited) should be implemented. This requires some sort of UI to manually dismiss a notification view. | 1.0 | Implement the stay option - The stay option (keep a notification after it has exited) should be implemented. This requires some sort of UI to manually dismiss a notification view. | priority | implement the stay option the stay option keep a notification after it has exited should be implemented this requires some sort of ui to manually dismiss a notification view | 1 |
375,610 | 11,114,408,653 | IssuesEvent | 2019-12-18 08:36:07 | minio/minio | https://api.github.com/repos/minio/minio | closed | Public Bucket Contents from browser in Federated setup | community priority: low | <!--- Provide a general summary of the issue in the Title above -->
We have a federated setup with 2 clusters (2 nodes each). I am facing an issue while **accessing** contents of a **public bucket** (policy: download) using **DNS style** URL. The issue occurs only through browser. The request to download succeeds when using cURL.
We were also able to **reproduce the issue** on command line by passing user agent :
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/44.0.2403.89 Safari/537.36
## Expected Behavior
<!--- If you're describing a bug, tell us what should happen -->
<!--- If you're suggesting a change/improvement, tell us how it should work -->
For public buckets, we would like to access contents both from browser and command line (cURL) with DNS style URL.
## Current Behavior
<!--- If describing a bug, tell us what happens instead of the expected behavior -->
<!--- If suggesting a change/improvement, explain the difference from current behavior -->
Path style URL:
Works as intended.
DNS Style URL:
Unable to access contents of public bucket through browser though the command line works. The issue is reproducible on command line after setting user agent (browser) in cURL header.
## Possible Solution
<!--- Not obligatory, but suggest a fix/reason for the bug, -->
<!--- or ideas how to implement the addition or change -->
## Steps to Reproduce (for bugs)
<!--- Provide a link to a live example, or an unambiguous set of steps to -->
<!--- reproduce this bug. Include code to reproduce, if relevant -->
1. Set bucket policy to Download
2. Type DNS style URL with object path in browser
3. Returns a 404 (Not found)
4.
## Context
<!--- How has this issue affected you? What are you trying to accomplish? -->
<!--- Providing context helps us come up with a solution that is most useful in the real world -->
## Regression
<!-- Is this issue a regression? (Yes / No) -->
<!-- If Yes, optionally please include minio version or commit id or PR# that caused this regression, if you have these details. -->
## Your Environment
<!--- Include as many relevant details about the environment you experienced the bug in -->
* Version used (`minio version`):
Version: 2019-10-12T01:39:57Z
Release-Tag: RELEASE.2019-10-12T01-39-57Z
Commit-ID: bd106408462ecef70debf51f1e6179de950c5812
* Environment name and version (e.g. nginx 1.9.1):
nginx/1.12.2
* Server type and version:
* Operating System and version (`uname -a`):
Linux e2e-61-58 3.10.0-957.12.1.el7.x86_64 #1 SMP Mon Apr 29 14:59:59 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
* Link to your project:
| 1.0 | Public Bucket Contents from browser in Federated setup - <!--- Provide a general summary of the issue in the Title above -->
We have a federated setup with 2 clusters (2 nodes each). I am facing an issue while **accessing** contents of a **public bucket** (policy: download) using **DNS style** URL. The issue occurs only through browser. The request to download succeeds when using cURL.
We were also able to **reproduce the issue** on command line by passing user agent :
Mozilla/5.0 (Macintosh; Intel Mac OS X 10_10_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/44.0.2403.89 Safari/537.36
## Expected Behavior
<!--- If you're describing a bug, tell us what should happen -->
<!--- If you're suggesting a change/improvement, tell us how it should work -->
For public buckets, we would like to access contents both from browser and command line (cURL) with DNS style URL.
## Current Behavior
<!--- If describing a bug, tell us what happens instead of the expected behavior -->
<!--- If suggesting a change/improvement, explain the difference from current behavior -->
Path style URL:
Works as intended.
DNS Style URL:
Unable to access contents of public bucket through browser though the command line works. The issue is reproducible on command line after setting user agent (browser) in cURL header.
## Possible Solution
<!--- Not obligatory, but suggest a fix/reason for the bug, -->
<!--- or ideas how to implement the addition or change -->
## Steps to Reproduce (for bugs)
<!--- Provide a link to a live example, or an unambiguous set of steps to -->
<!--- reproduce this bug. Include code to reproduce, if relevant -->
1. Set bucket policy to Download
2. Type DNS style URL with object path in browser
3. Returns a 404 (Not found)
4.
## Context
<!--- How has this issue affected you? What are you trying to accomplish? -->
<!--- Providing context helps us come up with a solution that is most useful in the real world -->
## Regression
<!-- Is this issue a regression? (Yes / No) -->
<!-- If Yes, optionally please include minio version or commit id or PR# that caused this regression, if you have these details. -->
## Your Environment
<!--- Include as many relevant details about the environment you experienced the bug in -->
* Version used (`minio version`):
Version: 2019-10-12T01:39:57Z
Release-Tag: RELEASE.2019-10-12T01-39-57Z
Commit-ID: bd106408462ecef70debf51f1e6179de950c5812
* Environment name and version (e.g. nginx 1.9.1):
nginx/1.12.2
* Server type and version:
* Operating System and version (`uname -a`):
Linux e2e-61-58 3.10.0-957.12.1.el7.x86_64 #1 SMP Mon Apr 29 14:59:59 UTC 2019 x86_64 x86_64 x86_64 GNU/Linux
* Link to your project:
| priority | public bucket contents from browser in federated setup we have a federated setup with clusters nodes each i am facing an issue while accessing contents of a public bucket policy download using dns style url the issue occurs only through browser the request to download succeeds when using curl we were also able to reproduce the issue on command line by passing user agent mozilla macintosh intel mac os x applewebkit khtml like gecko chrome safari expected behavior for public buckets we would like to access contents both from browser and command line curl with dns style url current behavior path style url works as intended dns style url unable to access contents of public bucket through browser though the command line works the issue is reproducible on command line after setting user agent browser in curl header possible solution steps to reproduce for bugs set bucket policy to download type dns style url with object path in browser returns a not found context regression your environment version used minio version version release tag release commit id environment name and version e g nginx nginx server type and version operating system and version uname a linux smp mon apr utc gnu linux link to your project | 1 |
672,093 | 22,787,151,584 | IssuesEvent | 2022-07-09 12:35:02 | Blackoutburst/Wally | https://api.github.com/repos/Blackoutburst/Wally | closed | Add the suggest command | feature easy low priority | Re implement the suggest command but with reaction below it like the command poll do, this way it's better to know what people really want first | 1.0 | Add the suggest command - Re implement the suggest command but with reaction below it like the command poll do, this way it's better to know what people really want first | priority | add the suggest command re implement the suggest command but with reaction below it like the command poll do this way it s better to know what people really want first | 1 |
554,146 | 16,396,367,170 | IssuesEvent | 2021-05-18 00:35:39 | jahirfiquitiva/Frames | https://api.github.com/repos/jahirfiquitiva/Frames | closed | App crashes when opened after it was cleared from RAM | Priority: Low Status: Accepted Status: Help Wanted Type: Bug | <!--
Any HTML comment will be stripped when the markdown is rendered, so you don't need to delete them.
-->
- [x] I have verified there are no duplicate active or recent bugs, questions, or requests
- [x] I have verified that I am using the latest version.
### Device/App info:
- Frames Version: `3.3.6`
- Android version: `10`
- Device Manufacturer: `Google & POCO`
- Device Name: `Google Pixel 4 (Emulator) & POCO X3 NFC`
### Describe the bug
App crashes when it is cleared on RAM and trying to run it again.
### Reproduction Steps
1. Enable `Don't keep activities` in developer options in order to simulate the app getting cleared on RAM
2. Open the app
3. Go to homescreen. The app should be cleared on RAM now
4. Open the app again
### Expected behavior
App crashes
### Screenshots
<!-- If applicable, add screenshots or videos to help explain your problem. -->
None
### Code and/or Logs
<!--
Please wrap code with correct syntax highlighting. You can remove it if you think it isn't necessary.
-->
<!--
If you are getting an error in the LogCat, paste here the stack trace.
Please wrap logs with Gradle syntax highlighting (it makes them look better).
-->
```Gradle
E/AndroidRuntime: FATAL EXCEPTION: main
Process: dev.jahir.frames.app, PID: 26358
java.lang.RuntimeException: Unable to start activity ComponentInfo{dev.jahir.frames.app/dev.jahir.frames.app.MainActivity}: java.lang.RuntimeException: Parcel android.os.Parcel@62f6b20: Unmarshalling unknown type code 6881391 at offset 664
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3313)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3462)
at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:83)
at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2049)
at android.os.Handler.dispatchMessage(Handler.java:107)
at android.os.Looper.loop(Looper.java:224)
at android.app.ActivityThread.main(ActivityThread.java:7565)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:539)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:950)
Caused by: java.lang.RuntimeException: Parcel android.os.Parcel@62f6b20: Unmarshalling unknown type code 6881391 at offset 664
at android.os.Parcel.readValue(Parcel.java:2948)
at android.os.Parcel.readSparseArrayInternal(Parcel.java:3335)
at android.os.Parcel.readSparseArray(Parcel.java:2487)
at android.os.Parcel.readValue(Parcel.java:2926)
at android.os.Parcel.readArrayMapInternal(Parcel.java:3252)
at android.os.BaseBundle.initializeFromParcelLocked(BaseBundle.java:292)
at android.os.BaseBundle.unparcel(BaseBundle.java:236)
at android.os.Bundle.getSparseParcelableArray(Bundle.java:1029)
at androidx.fragment.app.FragmentStateManager.restoreState(FragmentStateManager.java:236)
at androidx.fragment.app.FragmentManager.restoreSaveState(FragmentManager.java:2473)
at androidx.fragment.app.FragmentController.restoreSaveState(FragmentController.java:196)
at androidx.fragment.app.FragmentActivity.onCreate(FragmentActivity.java:287)
at androidx.appcompat.app.AppCompatActivity.onCreate(AppCompatActivity.java:115)
at dev.jahir.frames.ui.activities.base.BaseThemedActivity.onCreate(BaseThemedActivity.kt:36)
at dev.jahir.frames.ui.activities.base.BaseFavoritesConnectedActivity.onCreate(BaseFavoritesConnectedActivity.kt:17)
at dev.jahir.frames.ui.activities.base.BaseBillingActivity.onCreate(BaseBillingActivity.kt:41)
at dev.jahir.frames.ui.activities.FramesActivity.onCreate(FramesActivity.kt:48)
at android.app.Activity.performCreate(Activity.java:7916)
at android.app.Activity.performCreate(Activity.java:7903)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1307)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3288)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3462)
at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:83)
at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2049)
at android.os.Handler.dispatchMessage(Handler.java:107)
at android.os.Looper.loop(Looper.java:224)
at android.app.ActivityThread.main(ActivityThread.java:7565)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:539)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:950)
```
### Additional context
<!-- Add any other context about the problem here. -->
It only crashes when trying to view the main activity. It doesn't crash immediately when returning in a wallpaper view. It does crash when you try to go back to the main activity by pressing back.
| 1.0 | App crashes when opened after it was cleared from RAM - <!--
Any HTML comment will be stripped when the markdown is rendered, so you don't need to delete them.
-->
- [x] I have verified there are no duplicate active or recent bugs, questions, or requests
- [x] I have verified that I am using the latest version.
### Device/App info:
- Frames Version: `3.3.6`
- Android version: `10`
- Device Manufacturer: `Google & POCO`
- Device Name: `Google Pixel 4 (Emulator) & POCO X3 NFC`
### Describe the bug
App crashes when it is cleared on RAM and trying to run it again.
### Reproduction Steps
1. Enable `Don't keep activities` in developer options in order to simulate the app getting cleared on RAM
2. Open the app
3. Go to homescreen. The app should be cleared on RAM now
4. Open the app again
### Expected behavior
App crashes
### Screenshots
<!-- If applicable, add screenshots or videos to help explain your problem. -->
None
### Code and/or Logs
<!--
Please wrap code with correct syntax highlighting. You can remove it if you think it isn't necessary.
-->
<!--
If you are getting an error in the LogCat, paste here the stack trace.
Please wrap logs with Gradle syntax highlighting (it makes them look better).
-->
```Gradle
E/AndroidRuntime: FATAL EXCEPTION: main
Process: dev.jahir.frames.app, PID: 26358
java.lang.RuntimeException: Unable to start activity ComponentInfo{dev.jahir.frames.app/dev.jahir.frames.app.MainActivity}: java.lang.RuntimeException: Parcel android.os.Parcel@62f6b20: Unmarshalling unknown type code 6881391 at offset 664
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3313)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3462)
at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:83)
at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2049)
at android.os.Handler.dispatchMessage(Handler.java:107)
at android.os.Looper.loop(Looper.java:224)
at android.app.ActivityThread.main(ActivityThread.java:7565)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:539)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:950)
Caused by: java.lang.RuntimeException: Parcel android.os.Parcel@62f6b20: Unmarshalling unknown type code 6881391 at offset 664
at android.os.Parcel.readValue(Parcel.java:2948)
at android.os.Parcel.readSparseArrayInternal(Parcel.java:3335)
at android.os.Parcel.readSparseArray(Parcel.java:2487)
at android.os.Parcel.readValue(Parcel.java:2926)
at android.os.Parcel.readArrayMapInternal(Parcel.java:3252)
at android.os.BaseBundle.initializeFromParcelLocked(BaseBundle.java:292)
at android.os.BaseBundle.unparcel(BaseBundle.java:236)
at android.os.Bundle.getSparseParcelableArray(Bundle.java:1029)
at androidx.fragment.app.FragmentStateManager.restoreState(FragmentStateManager.java:236)
at androidx.fragment.app.FragmentManager.restoreSaveState(FragmentManager.java:2473)
at androidx.fragment.app.FragmentController.restoreSaveState(FragmentController.java:196)
at androidx.fragment.app.FragmentActivity.onCreate(FragmentActivity.java:287)
at androidx.appcompat.app.AppCompatActivity.onCreate(AppCompatActivity.java:115)
at dev.jahir.frames.ui.activities.base.BaseThemedActivity.onCreate(BaseThemedActivity.kt:36)
at dev.jahir.frames.ui.activities.base.BaseFavoritesConnectedActivity.onCreate(BaseFavoritesConnectedActivity.kt:17)
at dev.jahir.frames.ui.activities.base.BaseBillingActivity.onCreate(BaseBillingActivity.kt:41)
at dev.jahir.frames.ui.activities.FramesActivity.onCreate(FramesActivity.kt:48)
at android.app.Activity.performCreate(Activity.java:7916)
at android.app.Activity.performCreate(Activity.java:7903)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1307)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3288)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3462)
at android.app.servertransaction.LaunchActivityItem.execute(LaunchActivityItem.java:83)
at android.app.servertransaction.TransactionExecutor.executeCallbacks(TransactionExecutor.java:135)
at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:95)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2049)
at android.os.Handler.dispatchMessage(Handler.java:107)
at android.os.Looper.loop(Looper.java:224)
at android.app.ActivityThread.main(ActivityThread.java:7565)
at java.lang.reflect.Method.invoke(Native Method)
at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:539)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:950)
```
### Additional context
<!-- Add any other context about the problem here. -->
It only crashes when trying to view the main activity. It doesn't crash immediately when returning in a wallpaper view. It does crash when you try to go back to the main activity by pressing back.
| priority | app crashes when opened after it was cleared from ram any html comment will be stripped when the markdown is rendered so you don t need to delete them i have verified there are no duplicate active or recent bugs questions or requests i have verified that i am using the latest version device app info frames version android version device manufacturer google poco device name google pixel emulator poco nfc describe the bug app crashes when it is cleared on ram and trying to run it again reproduction steps enable don t keep activities in developer options in order to simulate the app getting cleared on ram open the app go to homescreen the app should be cleared on ram now open the app again expected behavior app crashes screenshots none code and or logs please wrap code with correct syntax highlighting you can remove it if you think it isn t necessary if you are getting an error in the logcat paste here the stack trace please wrap logs with gradle syntax highlighting it makes them look better gradle e androidruntime fatal exception main process dev jahir frames app pid java lang runtimeexception unable to start activity componentinfo dev jahir frames app dev jahir frames app mainactivity java lang runtimeexception parcel android os parcel unmarshalling unknown type code at offset at android app activitythread performlaunchactivity activitythread java at android app activitythread handlelaunchactivity activitythread java at android app servertransaction launchactivityitem execute launchactivityitem java at android app servertransaction transactionexecutor executecallbacks transactionexecutor java at android app servertransaction transactionexecutor execute transactionexecutor java at android app activitythread h handlemessage activitythread java at android os handler dispatchmessage handler java at android os looper loop looper java at android app activitythread main activitythread java at java lang reflect method invoke native method at com android internal os runtimeinit methodandargscaller run runtimeinit java at com android internal os zygoteinit main zygoteinit java caused by java lang runtimeexception parcel android os parcel unmarshalling unknown type code at offset at android os parcel readvalue parcel java at android os parcel readsparsearrayinternal parcel java at android os parcel readsparsearray parcel java at android os parcel readvalue parcel java at android os parcel readarraymapinternal parcel java at android os basebundle initializefromparcellocked basebundle java at android os basebundle unparcel basebundle java at android os bundle getsparseparcelablearray bundle java at androidx fragment app fragmentstatemanager restorestate fragmentstatemanager java at androidx fragment app fragmentmanager restoresavestate fragmentmanager java at androidx fragment app fragmentcontroller restoresavestate fragmentcontroller java at androidx fragment app fragmentactivity oncreate fragmentactivity java at androidx appcompat app appcompatactivity oncreate appcompatactivity java at dev jahir frames ui activities base basethemedactivity oncreate basethemedactivity kt at dev jahir frames ui activities base basefavoritesconnectedactivity oncreate basefavoritesconnectedactivity kt at dev jahir frames ui activities base basebillingactivity oncreate basebillingactivity kt at dev jahir frames ui activities framesactivity oncreate framesactivity kt at android app activity performcreate activity java at android app activity performcreate activity java at android app instrumentation callactivityoncreate instrumentation java at android app activitythread performlaunchactivity activitythread java at android app activitythread handlelaunchactivity activitythread java at android app servertransaction launchactivityitem execute launchactivityitem java at android app servertransaction transactionexecutor executecallbacks transactionexecutor java at android app servertransaction transactionexecutor execute transactionexecutor java at android app activitythread h handlemessage activitythread java at android os handler dispatchmessage handler java at android os looper loop looper java at android app activitythread main activitythread java at java lang reflect method invoke native method at com android internal os runtimeinit methodandargscaller run runtimeinit java at com android internal os zygoteinit main zygoteinit java additional context it only crashes when trying to view the main activity it doesn t crash immediately when returning in a wallpaper view it does crash when you try to go back to the main activity by pressing back | 1 |
460,366 | 13,208,677,276 | IssuesEvent | 2020-08-15 06:26:49 | Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth | https://api.github.com/repos/Warcraft-GoA-Development-Team/Warcraft-Guardians-of-Azeroth | opened | Using class powers Alchemists' Union give suspicion | :beetle: bug :beetle: :grey_exclamation: priority low | <!--
**DO NOT REMOVE PRE-EXISTING LINES**
------------------------------------------------------------------------------------------------------------
-->
**Your mod version is:**
bbdc3e12c
**What expansions do you have installed?**
all major
**Are you using any submods/mods? If so, which?**
GoA
**Please explain your issue in as much detail as possible:**
Using class powers Alchemists' Union give suspicion
**Steps to reproduce the issue:**
Use powers, such as "turn undead" or "drain soul"
**Upload an attachment below: .zip of your save, or screenshots:**
<details>
<summary>Click to expand</summary>

</details> | 1.0 | Using class powers Alchemists' Union give suspicion - <!--
**DO NOT REMOVE PRE-EXISTING LINES**
------------------------------------------------------------------------------------------------------------
-->
**Your mod version is:**
bbdc3e12c
**What expansions do you have installed?**
all major
**Are you using any submods/mods? If so, which?**
GoA
**Please explain your issue in as much detail as possible:**
Using class powers Alchemists' Union give suspicion
**Steps to reproduce the issue:**
Use powers, such as "turn undead" or "drain soul"
**Upload an attachment below: .zip of your save, or screenshots:**
<details>
<summary>Click to expand</summary>

</details> | priority | using class powers alchemists union give suspicion do not remove pre existing lines your mod version is what expansions do you have installed all major are you using any submods mods if so which goa please explain your issue in as much detail as possible using class powers alchemists union give suspicion steps to reproduce the issue use powers such as turn undead or drain soul upload an attachment below zip of your save or screenshots click to expand | 1 |
623,681 | 19,675,934,428 | IssuesEvent | 2022-01-11 12:21:30 | pystardust/ani-cli | https://api.github.com/repos/pystardust/ani-cli | closed | windows: ani-cli keeps opening vlc after I close it | type: bug status: needs more info priority 3: low category: qa | I closed VLC media player and it KEEPS opening VLC after I close it, and it was giving me the same error that it couldn't play the video and its getting really annoying. | 1.0 | windows: ani-cli keeps opening vlc after I close it - I closed VLC media player and it KEEPS opening VLC after I close it, and it was giving me the same error that it couldn't play the video and its getting really annoying. | priority | windows ani cli keeps opening vlc after i close it i closed vlc media player and it keeps opening vlc after i close it and it was giving me the same error that it couldn t play the video and its getting really annoying | 1 |
3,554 | 2,538,683,192 | IssuesEvent | 2015-01-27 09:26:39 | newca12/gapt | https://api.github.com/repos/newca12/gapt | closed | Improve Directory Structure | 1 star enhancement imported Maintainability Milestone-Release3.0 Priority-Low Usability | _From [bruno...@gmail.com](https://code.google.com/u/105016684496602932564/) on August 24, 2011 18:30:02_
GAPT's directory structure is full of redundancies. For example:
source/syntax/language/lambda/src/main/scala/language/lambda/
Almost everything appears twice!
Can't we improve this somehow?
_Original issue: http://code.google.com/p/gapt/issues/detail?id=147_ | 1.0 | Improve Directory Structure - _From [bruno...@gmail.com](https://code.google.com/u/105016684496602932564/) on August 24, 2011 18:30:02_
GAPT's directory structure is full of redundancies. For example:
source/syntax/language/lambda/src/main/scala/language/lambda/
Almost everything appears twice!
Can't we improve this somehow?
_Original issue: http://code.google.com/p/gapt/issues/detail?id=147_ | priority | improve directory structure from on august gapt s directory structure is full of redundancies for example source syntax language lambda src main scala language lambda almost everything appears twice can t we improve this somehow original issue | 1 |
611,360 | 18,953,243,449 | IssuesEvent | 2021-11-18 17:11:38 | XCDAT/xcdat | https://api.github.com/repos/XCDAT/xcdat | closed | Add functions to calculate essential statistical metrics | Type: Enhancement Priority: Low | First, determine absolute must-have functions for calculating statistical metrics to avoid scope-creep. Then check if existing third-party libraries (NumPy, Pandas, xarray) already support them out-of-the-box.
#### Describe the solution you'd like
<!-- A clear and concise description of what you want to happen. -->
Standard deviation, root mean square error, correlation: grid-aware(i.e. weighted)
Acceptance criteria:
- [ ] Decide if we want to wrap NumPy/SciPy calls into utility method(s), or have user rely on library APIs directly
#### Additional context
<!-- Add any other context or screenshots about the feature request here. -->
CDAT equivalent:
- [genutil.statistics._std](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L256)
- [genutil.statistics._covariance](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L211)
- [genutil.statistics._variance](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L244)
- [genutil.statistics._correlation](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L268)
- [genutil.statistics._rms](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L282)
| 1.0 | Add functions to calculate essential statistical metrics - First, determine absolute must-have functions for calculating statistical metrics to avoid scope-creep. Then check if existing third-party libraries (NumPy, Pandas, xarray) already support them out-of-the-box.
#### Describe the solution you'd like
<!-- A clear and concise description of what you want to happen. -->
Standard deviation, root mean square error, correlation: grid-aware(i.e. weighted)
Acceptance criteria:
- [ ] Decide if we want to wrap NumPy/SciPy calls into utility method(s), or have user rely on library APIs directly
#### Additional context
<!-- Add any other context or screenshots about the feature request here. -->
CDAT equivalent:
- [genutil.statistics._std](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L256)
- [genutil.statistics._covariance](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L211)
- [genutil.statistics._variance](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L244)
- [genutil.statistics._correlation](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L268)
- [genutil.statistics._rms](https://github.com/CDAT/genutil/blob/8772964ed2b0305590f94139974a300b49d113b7/Lib/statistics.py#L282)
| priority | add functions to calculate essential statistical metrics first determine absolute must have functions for calculating statistical metrics to avoid scope creep then check if existing third party libraries numpy pandas xarray already support them out of the box describe the solution you d like standard deviation root mean square error correlation grid aware i e weighted acceptance criteria decide if we want to wrap numpy scipy calls into utility method s or have user rely on library apis directly additional context cdat equivalent | 1 |
338,273 | 10,226,888,137 | IssuesEvent | 2019-08-16 19:06:26 | SpongePowered/SpongeCommon | https://api.github.com/repos/SpongePowered/SpongeCommon | closed | Custom Data location to store | help wanted priority: low system: data type: enhancement | So, naturally, `Entity` and `TileEntity` can store custom `DataManipulator`s perfectly fine, but it might be prudent that custom data from plugins may be loaded/stored outside of the `Entity`/`TileEntity`'s specific `NBTTagCompound` to avoid contamination and cases where "server owner wants to just delete the plugin from existence, and all custom data with it." without having the issue of seeing spam errors of deserializing a `DataManipulator` because the plugin's `DataManipulatorBuilder` wasn't found.
There were a few options thrown around in the past:
1) Store the custom data as it is currently stored, all on the owner's compound, no validation and throws an error to log for missing `DataManipulatorBuilder`s.
2) Store custom data in a separate file location per plugin where it's something similar to `<worldname>/data/<pluginid>/entities.dat` etc.
3) ???
So, just collecting some thoughts on how _best_ to make this work, and possibly ensure that there's some sense of performance with whatever situation it is.
| 1.0 | Custom Data location to store - So, naturally, `Entity` and `TileEntity` can store custom `DataManipulator`s perfectly fine, but it might be prudent that custom data from plugins may be loaded/stored outside of the `Entity`/`TileEntity`'s specific `NBTTagCompound` to avoid contamination and cases where "server owner wants to just delete the plugin from existence, and all custom data with it." without having the issue of seeing spam errors of deserializing a `DataManipulator` because the plugin's `DataManipulatorBuilder` wasn't found.
There were a few options thrown around in the past:
1) Store the custom data as it is currently stored, all on the owner's compound, no validation and throws an error to log for missing `DataManipulatorBuilder`s.
2) Store custom data in a separate file location per plugin where it's something similar to `<worldname>/data/<pluginid>/entities.dat` etc.
3) ???
So, just collecting some thoughts on how _best_ to make this work, and possibly ensure that there's some sense of performance with whatever situation it is.
| priority | custom data location to store so naturally entity and tileentity can store custom datamanipulator s perfectly fine but it might be prudent that custom data from plugins may be loaded stored outside of the entity tileentity s specific nbttagcompound to avoid contamination and cases where server owner wants to just delete the plugin from existence and all custom data with it without having the issue of seeing spam errors of deserializing a datamanipulator because the plugin s datamanipulatorbuilder wasn t found there were a few options thrown around in the past store the custom data as it is currently stored all on the owner s compound no validation and throws an error to log for missing datamanipulatorbuilder s store custom data in a separate file location per plugin where it s something similar to data entities dat etc so just collecting some thoughts on how best to make this work and possibly ensure that there s some sense of performance with whatever situation it is | 1 |
661,583 | 22,061,297,363 | IssuesEvent | 2022-05-30 18:15:24 | nanopb/nanopb | https://api.github.com/repos/nanopb/nanopb | closed | CMake nanopb_generate_cpp does not find *.options file | Priority-Low Type-Review FixedInGit | Hi, I'm trying to use the generator via CMake with a options file and the options file is not used / found by nanopb_generator.py
The issue seems to be resolved when the proto file is passes as a relative path to the current directory
### Steps to repoduce
Add a simple.options to examples/cmake_simple containing
```
SimpleMessage.lucky_number int_size:IS_8
```
Add verbose logging to CMakeLists.txt (doesn't matter, just makes the issue easier to trace)
```
set(NANOPB_OPTIONS -v)
```
When running make, nanopb_generator.py produces the following
```
Nanopb version nanopb-0.4.6-dev
Google Python protobuf library imported from /usr/lib/python3.9/site-packages/google/protobuf/__init__.py, version 3.15.8
Options file not found: simple.options
Options for simple.proto:
...
```
Changing nanopb_generate_cpp in CMakeLists.txt to
```
nanopb_generate_cpp(PROTO_SRCS PROTO_HDRS ./simple.proto)
```
Resolved the issue
| 1.0 | CMake nanopb_generate_cpp does not find *.options file - Hi, I'm trying to use the generator via CMake with a options file and the options file is not used / found by nanopb_generator.py
The issue seems to be resolved when the proto file is passes as a relative path to the current directory
### Steps to repoduce
Add a simple.options to examples/cmake_simple containing
```
SimpleMessage.lucky_number int_size:IS_8
```
Add verbose logging to CMakeLists.txt (doesn't matter, just makes the issue easier to trace)
```
set(NANOPB_OPTIONS -v)
```
When running make, nanopb_generator.py produces the following
```
Nanopb version nanopb-0.4.6-dev
Google Python protobuf library imported from /usr/lib/python3.9/site-packages/google/protobuf/__init__.py, version 3.15.8
Options file not found: simple.options
Options for simple.proto:
...
```
Changing nanopb_generate_cpp in CMakeLists.txt to
```
nanopb_generate_cpp(PROTO_SRCS PROTO_HDRS ./simple.proto)
```
Resolved the issue
| priority | cmake nanopb generate cpp does not find options file hi i m trying to use the generator via cmake with a options file and the options file is not used found by nanopb generator py the issue seems to be resolved when the proto file is passes as a relative path to the current directory steps to repoduce add a simple options to examples cmake simple containing simplemessage lucky number int size is add verbose logging to cmakelists txt doesn t matter just makes the issue easier to trace set nanopb options v when running make nanopb generator py produces the following nanopb version nanopb dev google python protobuf library imported from usr lib site packages google protobuf init py version options file not found simple options options for simple proto changing nanopb generate cpp in cmakelists txt to nanopb generate cpp proto srcs proto hdrs simple proto resolved the issue | 1 |
784,772 | 27,584,074,650 | IssuesEvent | 2023-03-08 18:17:29 | zowe/zowe-cli-version-controller | https://api.github.com/repos/zowe/zowe-cli-version-controller | closed | Bring back email providers | enhancement priority-low | Investigate if it's possible to send emails to the people responsible for the commit/PR. | 1.0 | Bring back email providers - Investigate if it's possible to send emails to the people responsible for the commit/PR. | priority | bring back email providers investigate if it s possible to send emails to the people responsible for the commit pr | 1 |
180,894 | 6,654,264,032 | IssuesEvent | 2017-09-29 12:04:04 | telerik/kendo-ui-core | https://api.github.com/repos/telerik/kendo-ui-core | closed | Grid with Multi-column headers column with minScreenWidth shows a hidden column on resize | Bug C: Grid Kendo1 Priority 1 SEV: Low | ### Bug report
Grid with Multi-column headers column with minScreenWidth shows a hidden column on resize.
### Reproduction of the problem
http://dojo.telerik.com/akEnUs
1. Open the Dojo
2. Resize the window.
3. The ContactName column appears.
### Expected/desired behavior
The hidden column should not appear on resize.
### Environment
* **Kendo UI version:** 2017.3.913
* **jQuery version:** x.y
* **Browser:** [all | Chrome XX | Firefox XX | IE XX | Safari XX | Mobile Chrome XX | Android X.X Web Browser | iOS XX Safari | iOS XX UIWebView | iOS XX WKWebView ]
| 1.0 | Grid with Multi-column headers column with minScreenWidth shows a hidden column on resize - ### Bug report
Grid with Multi-column headers column with minScreenWidth shows a hidden column on resize.
### Reproduction of the problem
http://dojo.telerik.com/akEnUs
1. Open the Dojo
2. Resize the window.
3. The ContactName column appears.
### Expected/desired behavior
The hidden column should not appear on resize.
### Environment
* **Kendo UI version:** 2017.3.913
* **jQuery version:** x.y
* **Browser:** [all | Chrome XX | Firefox XX | IE XX | Safari XX | Mobile Chrome XX | Android X.X Web Browser | iOS XX Safari | iOS XX UIWebView | iOS XX WKWebView ]
| priority | grid with multi column headers column with minscreenwidth shows a hidden column on resize bug report grid with multi column headers column with minscreenwidth shows a hidden column on resize reproduction of the problem open the dojo resize the window the contactname column appears expected desired behavior the hidden column should not appear on resize environment kendo ui version jquery version x y browser | 1 |
538,596 | 15,773,166,227 | IssuesEvent | 2021-03-31 22:51:52 | googleapis/nodejs-dialogflow | https://api.github.com/repos/googleapis/nodejs-dialogflow | closed | dialogflow.SessionsClient.detectIntent returns array of nulls during random requests | api: dialogflow external priority: p2 type: bug | **Environment details:**
Node: v12.4.0
NPM packages: dialogflow v0.11.0 + @types/dialogflow v0.9.4
Dialogflow API: v2
**Short description**
Some (random) `detectIntent` method calls returns array of 3 null values without errors.
In some cases its happen during series of requests with same body (like 4 of 5 request works fine, and 1 with issue) and with like 2-3 sec interval between requests.
In 'History' tab in Dialogflow panel I can see that all requests were received by Dialoflow and intent was successfully detected each time.
**Code**
Here my class which send requests to Dialogflow API (Typescript environment):
```
import dialogflow from 'dialogflow';
import {v4} from "uuid";
export class Dialogflow {
private readonly projectId: string;
private readonly redis: RedisClient;
private readonly sessionClient: dialogflow.SessionsClient;
constructor(projectId: string, config: {
privateKey: string,
clientEmail: string
}) {
this.projectId = projectId;
this.redis = new RedisClient();
this.sessionClient = new dialogflow.SessionsClient({
credentials: {
private_key: config.privateKey,
client_email: config.clientEmail
}
});
}
public async sendMessage(message: Message) {
const sessionPath = await this.getSession(message); // SessionClient.sessionPath string
const request = {
session: sessionPath,
queryInput: {
text: {
text: message.text,
languageCode: message.languageCode.toLowerCase() === 'ru' ? 'ru-RU' : 'en-US'
}
}
}
try {
const [response] = await this.sessionClient.detectIntent(request);
// In some random requests response is null (like any other array args)
} catch (e) {
// error not happen
}
}
private async getSession(message: Message) {
const sessionKey = message.chatId + message.source;
const sessionPath = await this.redis.get(sessionKey);
if (sessionPath) {
return sessionPath;
} else {
const newSessionId = v4();
const newSessionPath = this.sessionClient.sessionPath(this.projectId, newSessionId);
await this.redis.set(sessionKey, newSessionPath);
return newSessionPath;
}
}
```
**P.S.**
I spent like 4 hours to debug but nothing found. No way to predict which request will returns null-array.
| 1.0 | dialogflow.SessionsClient.detectIntent returns array of nulls during random requests - **Environment details:**
Node: v12.4.0
NPM packages: dialogflow v0.11.0 + @types/dialogflow v0.9.4
Dialogflow API: v2
**Short description**
Some (random) `detectIntent` method calls returns array of 3 null values without errors.
In some cases its happen during series of requests with same body (like 4 of 5 request works fine, and 1 with issue) and with like 2-3 sec interval between requests.
In 'History' tab in Dialogflow panel I can see that all requests were received by Dialoflow and intent was successfully detected each time.
**Code**
Here my class which send requests to Dialogflow API (Typescript environment):
```
import dialogflow from 'dialogflow';
import {v4} from "uuid";
export class Dialogflow {
private readonly projectId: string;
private readonly redis: RedisClient;
private readonly sessionClient: dialogflow.SessionsClient;
constructor(projectId: string, config: {
privateKey: string,
clientEmail: string
}) {
this.projectId = projectId;
this.redis = new RedisClient();
this.sessionClient = new dialogflow.SessionsClient({
credentials: {
private_key: config.privateKey,
client_email: config.clientEmail
}
});
}
public async sendMessage(message: Message) {
const sessionPath = await this.getSession(message); // SessionClient.sessionPath string
const request = {
session: sessionPath,
queryInput: {
text: {
text: message.text,
languageCode: message.languageCode.toLowerCase() === 'ru' ? 'ru-RU' : 'en-US'
}
}
}
try {
const [response] = await this.sessionClient.detectIntent(request);
// In some random requests response is null (like any other array args)
} catch (e) {
// error not happen
}
}
private async getSession(message: Message) {
const sessionKey = message.chatId + message.source;
const sessionPath = await this.redis.get(sessionKey);
if (sessionPath) {
return sessionPath;
} else {
const newSessionId = v4();
const newSessionPath = this.sessionClient.sessionPath(this.projectId, newSessionId);
await this.redis.set(sessionKey, newSessionPath);
return newSessionPath;
}
}
```
**P.S.**
I spent like 4 hours to debug but nothing found. No way to predict which request will returns null-array.
| priority | dialogflow sessionsclient detectintent returns array of nulls during random requests environment details node npm packages dialogflow types dialogflow dialogflow api short description some random detectintent method calls returns array of null values without errors in some cases its happen during series of requests with same body like of request works fine and with issue and with like sec interval between requests in history tab in dialogflow panel i can see that all requests were received by dialoflow and intent was successfully detected each time code here my class which send requests to dialogflow api typescript environment import dialogflow from dialogflow import from uuid export class dialogflow private readonly projectid string private readonly redis redisclient private readonly sessionclient dialogflow sessionsclient constructor projectid string config privatekey string clientemail string this projectid projectid this redis new redisclient this sessionclient new dialogflow sessionsclient credentials private key config privatekey client email config clientemail public async sendmessage message message const sessionpath await this getsession message sessionclient sessionpath string const request session sessionpath queryinput text text message text languagecode message languagecode tolowercase ru ru ru en us try const await this sessionclient detectintent request in some random requests response is null like any other array args catch e error not happen private async getsession message message const sessionkey message chatid message source const sessionpath await this redis get sessionkey if sessionpath return sessionpath else const newsessionid const newsessionpath this sessionclient sessionpath this projectid newsessionid await this redis set sessionkey newsessionpath return newsessionpath p s i spent like hours to debug but nothing found no way to predict which request will returns null array | 1 |
752,347 | 26,282,560,297 | IssuesEvent | 2023-01-07 13:18:16 | 7thbeatgames/adofai | https://api.github.com/repos/7thbeatgames/adofai | closed | 창작마당 메타데이터 파일 분리 | Suggestion Comp: CLS Lang: Korean Priority: Low | ### 문제점
창작마당에서 레벨 리스트를 불러올 때 메타데이터를 읽기 위해 전체 레벨 json을 파싱하기 때문에 로딩 속도가 느립니다
### 제안 및 해결 방법
창작마당에 게시할 때 리스트 표시에 필요한 메타데이터 json은 별도의 파일로 분리해주세요.
이미 업로드된 레벨은 처음에 한해 레벨 파일을 읽어 메타데이터 파일을 생성하도록 해주세요.
### 대체 방안
비공식 모드를 이용해 레벨 파일에서 actions와 pathData, angleData를 제거해본 결과, 약 5배(20.11621초 --> 4.089355초)로 속도가 향상되었습니다.
해당 모드의 소스코드 : https://github.com/wjdgustn/FixCLS/blob/master/FixCLS/MainPatch.cs#L82-L112
| 1.0 | 창작마당 메타데이터 파일 분리 - ### 문제점
창작마당에서 레벨 리스트를 불러올 때 메타데이터를 읽기 위해 전체 레벨 json을 파싱하기 때문에 로딩 속도가 느립니다
### 제안 및 해결 방법
창작마당에 게시할 때 리스트 표시에 필요한 메타데이터 json은 별도의 파일로 분리해주세요.
이미 업로드된 레벨은 처음에 한해 레벨 파일을 읽어 메타데이터 파일을 생성하도록 해주세요.
### 대체 방안
비공식 모드를 이용해 레벨 파일에서 actions와 pathData, angleData를 제거해본 결과, 약 5배(20.11621초 --> 4.089355초)로 속도가 향상되었습니다.
해당 모드의 소스코드 : https://github.com/wjdgustn/FixCLS/blob/master/FixCLS/MainPatch.cs#L82-L112
| priority | 창작마당 메타데이터 파일 분리 문제점 창작마당에서 레벨 리스트를 불러올 때 메타데이터를 읽기 위해 전체 레벨 json을 파싱하기 때문에 로딩 속도가 느립니다 제안 및 해결 방법 창작마당에 게시할 때 리스트 표시에 필요한 메타데이터 json은 별도의 파일로 분리해주세요 이미 업로드된 레벨은 처음에 한해 레벨 파일을 읽어 메타데이터 파일을 생성하도록 해주세요 대체 방안 비공식 모드를 이용해 레벨 파일에서 actions와 pathdata angledata를 제거해본 결과 약 로 속도가 향상되었습니다 해당 모드의 소스코드 | 1 |
552,836 | 16,329,005,827 | IssuesEvent | 2021-05-12 06:42:35 | woocommerce/woocommerce | https://api.github.com/repos/woocommerce/woocommerce | closed | WooCommerce Fails to Recognize Timezone | category: wc rest api good first issue priority: low type: enhancement | Hi,
Error: When querying orders in UTC time, WooCommerce fails to recognize the timezone. I am sending UTC time, but WooCommerce uses its own timezone instead.
Steps to reproduce:
Here is the site:
https://www.idscad.com/wc-api/v3
store": {
"name": "IDS CAD",
"description": "Digital Artistry",
"URL": "https://www.idscad.com",
"wc_version": "3.8.1",
"version": "3.1.0",
https://www.idscad.com/wp-json/wc/v2/orders?after=2020-09-04T04:21:42Z&before=2020-09-05T08:52:15Z&per_page=1&page=1&consumer_key=x&consumer_secret=x

When I use GMT time, it works:

| 1.0 | WooCommerce Fails to Recognize Timezone - Hi,
Error: When querying orders in UTC time, WooCommerce fails to recognize the timezone. I am sending UTC time, but WooCommerce uses its own timezone instead.
Steps to reproduce:
Here is the site:
https://www.idscad.com/wc-api/v3
store": {
"name": "IDS CAD",
"description": "Digital Artistry",
"URL": "https://www.idscad.com",
"wc_version": "3.8.1",
"version": "3.1.0",
https://www.idscad.com/wp-json/wc/v2/orders?after=2020-09-04T04:21:42Z&before=2020-09-05T08:52:15Z&per_page=1&page=1&consumer_key=x&consumer_secret=x

When I use GMT time, it works:

| priority | woocommerce fails to recognize timezone hi error when querying orders in utc time woocommerce fails to recognize the timezone i am sending utc time but woocommerce uses its own timezone instead steps to reproduce here is the site store name ids cad description digital artistry url wc version version when i use gmt time it works | 1 |
567,196 | 16,850,145,209 | IssuesEvent | 2021-06-20 10:40:05 | zebscripts/AFK-Daily | https://api.github.com/repos/zebscripts/AFK-Daily | closed | Check for pop-up message "full resources" | File: afk-daily.sh :file_folder: Priority: Low :snowflake: Type: Bug :beetle: | If players have full resources, a pop-up message appears that has to be closed before executing the next step of the script. This will probably also be an issue that will take longer to fix. | 1.0 | Check for pop-up message "full resources" - If players have full resources, a pop-up message appears that has to be closed before executing the next step of the script. This will probably also be an issue that will take longer to fix. | priority | check for pop up message full resources if players have full resources a pop up message appears that has to be closed before executing the next step of the script this will probably also be an issue that will take longer to fix | 1 |
429,580 | 12,426,144,950 | IssuesEvent | 2020-05-24 19:42:48 | simon987/sist2 | https://api.github.com/repos/simon987/sist2 | closed | memory leak in index module | bug low priority | (Self reminder to fix this)
```
Direct leak of 348482 byte(s) in 795 object(s) allocated from:
#0 0x7fc56617ed28 in malloc (/usr/lib/x86_64-linux-gnu/libasan.so.3+0xc1d28)
#1 0x555740bb020d in index_json /home/hex/tmp/sist2/src/index/elastic.c:41
#2 0x555740b86dae in read_index_bin /home/hex/tmp/sist2/src/io/serialize.c:310
#3 0x555740b87540 in read_index /home/hex/tmp/sist2/src/io/serialize.c:394
#4 0x555740b3963c in sist2_index /home/hex/tmp/sist2/src/main.c:172
#5 0x555740b3a633 in main /home/hex/tmp/sist2/src/main.c:304
#6 0x7fc5639512e0 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x202e0)
SUMMARY: AddressSanitizer: 348482 byte(s) leaked in 795 allocation(s).
``` | 1.0 | memory leak in index module - (Self reminder to fix this)
```
Direct leak of 348482 byte(s) in 795 object(s) allocated from:
#0 0x7fc56617ed28 in malloc (/usr/lib/x86_64-linux-gnu/libasan.so.3+0xc1d28)
#1 0x555740bb020d in index_json /home/hex/tmp/sist2/src/index/elastic.c:41
#2 0x555740b86dae in read_index_bin /home/hex/tmp/sist2/src/io/serialize.c:310
#3 0x555740b87540 in read_index /home/hex/tmp/sist2/src/io/serialize.c:394
#4 0x555740b3963c in sist2_index /home/hex/tmp/sist2/src/main.c:172
#5 0x555740b3a633 in main /home/hex/tmp/sist2/src/main.c:304
#6 0x7fc5639512e0 in __libc_start_main (/lib/x86_64-linux-gnu/libc.so.6+0x202e0)
SUMMARY: AddressSanitizer: 348482 byte(s) leaked in 795 allocation(s).
``` | priority | memory leak in index module self reminder to fix this direct leak of byte s in object s allocated from in malloc usr lib linux gnu libasan so in index json home hex tmp src index elastic c in read index bin home hex tmp src io serialize c in read index home hex tmp src io serialize c in index home hex tmp src main c in main home hex tmp src main c in libc start main lib linux gnu libc so summary addresssanitizer byte s leaked in allocation s | 1 |
390,017 | 11,520,720,538 | IssuesEvent | 2020-02-14 15:19:31 | goby-lang/goby | https://api.github.com/repos/goby-lang/goby | closed | [feature request] Should Goby support any object in Hash keys? | Feature Request Priority Low | Ruby allows any object to be used as hash keys. And during the lookup (`[]`), it uses `hash` to calculate a unique number for the given key object and find its bucket and then `eql?` to compare keys and find its value: https://ruby-doc.org/core-2.1.0/Object.html#method-i-hash
I think it would be interesting to have at least something similar. Goby could add support for `hash` method, which is based on memory address by default, and switch from `map[string]Object` to `map[int64]Object`. Then in the lookup, it would invoke `hash` on the given key and use that to find the value. | 1.0 | [feature request] Should Goby support any object in Hash keys? - Ruby allows any object to be used as hash keys. And during the lookup (`[]`), it uses `hash` to calculate a unique number for the given key object and find its bucket and then `eql?` to compare keys and find its value: https://ruby-doc.org/core-2.1.0/Object.html#method-i-hash
I think it would be interesting to have at least something similar. Goby could add support for `hash` method, which is based on memory address by default, and switch from `map[string]Object` to `map[int64]Object`. Then in the lookup, it would invoke `hash` on the given key and use that to find the value. | priority | should goby support any object in hash keys ruby allows any object to be used as hash keys and during the lookup it uses hash to calculate a unique number for the given key object and find its bucket and then eql to compare keys and find its value i think it would be interesting to have at least something similar goby could add support for hash method which is based on memory address by default and switch from map object to map object then in the lookup it would invoke hash on the given key and use that to find the value | 1 |
736,151 | 25,459,980,892 | IssuesEvent | 2022-11-24 17:38:43 | alex4401/mediawiki-extensions-DataMaps | https://api.github.com/repos/alex4401/mediawiki-extensions-DataMaps | opened | Content bounds not refreshed upon layer/background visibility changes | bug priority: low | Low priority as currently we have no maps this has impact on. | 1.0 | Content bounds not refreshed upon layer/background visibility changes - Low priority as currently we have no maps this has impact on. | priority | content bounds not refreshed upon layer background visibility changes low priority as currently we have no maps this has impact on | 1 |
292,742 | 8,967,150,516 | IssuesEvent | 2019-01-29 02:00:40 | orange-alliance/the-orange-alliance | https://api.github.com/repos/orange-alliance/the-orange-alliance | closed | Create Dashboard with Widgets | Low Priority enhancement | Widgets to manage teams, event, regions, ect.
As well as Stats overview | 1.0 | Create Dashboard with Widgets - Widgets to manage teams, event, regions, ect.
As well as Stats overview | priority | create dashboard with widgets widgets to manage teams event regions ect as well as stats overview | 1 |
514,565 | 14,940,979,056 | IssuesEvent | 2021-01-25 19:04:11 | Sequel-Ace/Sequel-Ace | https://api.github.com/repos/Sequel-Ace/Sequel-Ace | closed | More noticeable write statement execution feedback | Feature Request Low priority PR Welcome stale | When you run a write statement to the database (INSERT/UPDATE/DELETE for example), it's hardly noticeable that the operation executed successfully. It's only a very small text update on the toolbar in the bottom corner (see screenshot).
<img width="1063" alt="Screen Shot 2020-07-28 at 12 07 16" src="https://user-images.githubusercontent.com/707019/88684135-e4decf80-d0ca-11ea-8cc7-f85410a76e7c.png">
It would be nice to have something a bit more prominent and noticeable in the UI indicating that the statement executed successfully. Not noticing your DELETE statement did actually run successfully in your production database on a Friday evening could be troublesome :) | 1.0 | More noticeable write statement execution feedback - When you run a write statement to the database (INSERT/UPDATE/DELETE for example), it's hardly noticeable that the operation executed successfully. It's only a very small text update on the toolbar in the bottom corner (see screenshot).
<img width="1063" alt="Screen Shot 2020-07-28 at 12 07 16" src="https://user-images.githubusercontent.com/707019/88684135-e4decf80-d0ca-11ea-8cc7-f85410a76e7c.png">
It would be nice to have something a bit more prominent and noticeable in the UI indicating that the statement executed successfully. Not noticing your DELETE statement did actually run successfully in your production database on a Friday evening could be troublesome :) | priority | more noticeable write statement execution feedback when you run a write statement to the database insert update delete for example it s hardly noticeable that the operation executed successfully it s only a very small text update on the toolbar in the bottom corner see screenshot img width alt screen shot at src it would be nice to have something a bit more prominent and noticeable in the ui indicating that the statement executed successfully not noticing your delete statement did actually run successfully in your production database on a friday evening could be troublesome | 1 |
778,522 | 27,319,474,024 | IssuesEvent | 2023-02-24 18:26:25 | Thunderforge/scummvm-trac-migration-poc | https://api.github.com/repos/Thunderforge/scummvm-trac-migration-poc | closed | New BASS demo for the demo collection. | component:web game:sky-sky priority:low | A few weeks back I spotted a previously unknown variant of a Beneath a Steel Sky demo on the Ludophiles YouTube channel. https://www.youtube.com/watch?v=HwpwLN1mTqk
The demo is believed to have come from CES 1993 where the game was on show at the time.
I got in touch with the channel and they were kind enough to send me the data for analysis.
Unfortunately it's a simple deluxepaint anm player rather than an in-engine demo.
As is the convention with other non-engine demos like the MI2 rolling demo hosted on SourceForge, this could be placed into Sky/Non-Engine.
----
[Ticket migrated from Trac](https://bugs.scummvm.org/ticket/10816)
* **Type**: patch
* **Time**: 2018-11-22 03:46:17.620340
* **Changetime**: 2021-04-02 22:01:36.076159
* **Component**: Web
* **Priority**: low
* **Owner**: Mataniko
* **Reporter**: robertmegone
* **Status**: closed
* **Resolution**: fixed
* **Keywords**:
* **Game**: Beneath a Steel Sky
| 1.0 | New BASS demo for the demo collection. - A few weeks back I spotted a previously unknown variant of a Beneath a Steel Sky demo on the Ludophiles YouTube channel. https://www.youtube.com/watch?v=HwpwLN1mTqk
The demo is believed to have come from CES 1993 where the game was on show at the time.
I got in touch with the channel and they were kind enough to send me the data for analysis.
Unfortunately it's a simple deluxepaint anm player rather than an in-engine demo.
As is the convention with other non-engine demos like the MI2 rolling demo hosted on SourceForge, this could be placed into Sky/Non-Engine.
----
[Ticket migrated from Trac](https://bugs.scummvm.org/ticket/10816)
* **Type**: patch
* **Time**: 2018-11-22 03:46:17.620340
* **Changetime**: 2021-04-02 22:01:36.076159
* **Component**: Web
* **Priority**: low
* **Owner**: Mataniko
* **Reporter**: robertmegone
* **Status**: closed
* **Resolution**: fixed
* **Keywords**:
* **Game**: Beneath a Steel Sky
| priority | new bass demo for the demo collection a few weeks back i spotted a previously unknown variant of a beneath a steel sky demo on the ludophiles youtube channel the demo is believed to have come from ces where the game was on show at the time i got in touch with the channel and they were kind enough to send me the data for analysis unfortunately it s a simple deluxepaint anm player rather than an in engine demo as is the convention with other non engine demos like the rolling demo hosted on sourceforge this could be placed into sky non engine type patch time changetime component web priority low owner mataniko reporter robertmegone status closed resolution fixed keywords game beneath a steel sky | 1 |
510,735 | 14,815,350,551 | IssuesEvent | 2021-01-14 07:06:56 | kubesphere/console | https://api.github.com/repos/kubesphere/console | closed | Do not need the 'Add action button' if the corresponding strategy exists | area/devops priority/low | As I mentioned in the subject, we don't need it. For example, I already added 'Discover Branches' as a branches scanning strategy, the button 'Discover Branches' still exists. The most important thing is that nothing happened when I try to click it.
See the screenshot below:

# Suggestion
* Make the corresponding button be invisible if the strategy exists
* Disable the button 'Add Action' if all strategies are added
/area devops
| 1.0 | Do not need the 'Add action button' if the corresponding strategy exists - As I mentioned in the subject, we don't need it. For example, I already added 'Discover Branches' as a branches scanning strategy, the button 'Discover Branches' still exists. The most important thing is that nothing happened when I try to click it.
See the screenshot below:

# Suggestion
* Make the corresponding button be invisible if the strategy exists
* Disable the button 'Add Action' if all strategies are added
/area devops
| priority | do not need the add action button if the corresponding strategy exists as i mentioned in the subject we don t need it for example i already added discover branches as a branches scanning strategy the button discover branches still exists the most important thing is that nothing happened when i try to click it see the screenshot below suggestion make the corresponding button be invisible if the strategy exists disable the button add action if all strategies are added area devops | 1 |
602,849 | 18,510,603,214 | IssuesEvent | 2021-10-20 02:10:00 | AY2122S1-CS2103T-W16-1/tp | https://api.github.com/repos/AY2122S1-CS2103T-W16-1/tp | closed | Stop single word command from accepting commands with incorrect format | priority.Low type.Bug | I accidentally discovered if you type the home command in the ClientView with the following format
```home blablabla```
The command will still execute.
Edit: This bug appears in ALL single worded commands. | 1.0 | Stop single word command from accepting commands with incorrect format - I accidentally discovered if you type the home command in the ClientView with the following format
```home blablabla```
The command will still execute.
Edit: This bug appears in ALL single worded commands. | priority | stop single word command from accepting commands with incorrect format i accidentally discovered if you type the home command in the clientview with the following format home blablabla the command will still execute edit this bug appears in all single worded commands | 1 |
233,962 | 7,714,139,329 | IssuesEvent | 2018-05-23 00:12:25 | DarkPacks/SevTech-Ages | https://api.github.com/repos/DarkPacks/SevTech-Ages | closed | Dye recipes for Matrixis' sanity | Category: Recipe Priority: Low | Recipes for the 'car mod', when using the road painter, use vanilla dyes to create the item and not the dye items we use for other recipes. I guess this is a job for @artdude543 or @justinrusso to rectify.
| 1.0 | Dye recipes for Matrixis' sanity - Recipes for the 'car mod', when using the road painter, use vanilla dyes to create the item and not the dye items we use for other recipes. I guess this is a job for @artdude543 or @justinrusso to rectify.
| priority | dye recipes for matrixis sanity recipes for the car mod when using the road painter use vanilla dyes to create the item and not the dye items we use for other recipes i guess this is a job for or justinrusso to rectify | 1 |
130,371 | 5,114,754,285 | IssuesEvent | 2017-01-06 19:32:10 | conda/conda | https://api.github.com/repos/conda/conda | opened | option to check integrity of a conda environment | Feature low priority | add an option/tool to conda that will check the integrity/health of a conda environment | 1.0 | option to check integrity of a conda environment - add an option/tool to conda that will check the integrity/health of a conda environment | priority | option to check integrity of a conda environment add an option tool to conda that will check the integrity health of a conda environment | 1 |
540,883 | 15,818,907,352 | IssuesEvent | 2021-04-05 16:42:52 | Sequel-Ace/Sequel-Ace | https://api.github.com/repos/Sequel-Ace/Sequel-Ace | closed | Horizontal line within quick connect button | Low priority | <!-- Please search existing issues to avoid creating duplicates. -->
<!-- Please fill out ALL ITEMS in the bug report. We simply can't fix bugs if we don't have all the information -->
- Sequel Ace Version: Version 3.2.3 (Build 3024)
- Sequel Ace Source: App Store
- macOS Version: 11.0.1
- Processor Type: Intel
- MySQL Version: 8.0.22
- macOS Localization: DE
**Description**
The separator line underneath the quick connect button is inside that button.
<img width="305" alt="Bildschirmfoto 2021-03-29 um 11 13 09" src="https://user-images.githubusercontent.com/45072099/112815205-5e76f500-9080-11eb-9e89-b357f4b70c7d.png">
<img width="277" alt="Bildschirmfoto 2021-03-29 um 11 13 05" src="https://user-images.githubusercontent.com/45072099/112815200-5d45c800-9080-11eb-9511-2225e56acd2d.png">
| 1.0 | Horizontal line within quick connect button - <!-- Please search existing issues to avoid creating duplicates. -->
<!-- Please fill out ALL ITEMS in the bug report. We simply can't fix bugs if we don't have all the information -->
- Sequel Ace Version: Version 3.2.3 (Build 3024)
- Sequel Ace Source: App Store
- macOS Version: 11.0.1
- Processor Type: Intel
- MySQL Version: 8.0.22
- macOS Localization: DE
**Description**
The separator line underneath the quick connect button is inside that button.
<img width="305" alt="Bildschirmfoto 2021-03-29 um 11 13 09" src="https://user-images.githubusercontent.com/45072099/112815205-5e76f500-9080-11eb-9e89-b357f4b70c7d.png">
<img width="277" alt="Bildschirmfoto 2021-03-29 um 11 13 05" src="https://user-images.githubusercontent.com/45072099/112815200-5d45c800-9080-11eb-9511-2225e56acd2d.png">
| priority | horizontal line within quick connect button sequel ace version version build sequel ace source app store macos version processor type intel mysql version macos localization de description the separator line underneath the quick connect button is inside that button img width alt bildschirmfoto um src img width alt bildschirmfoto um src | 1 |
439,602 | 12,684,385,815 | IssuesEvent | 2020-06-19 22:26:31 | InfiniteFlightAirportEditing/Airports | https://api.github.com/repos/InfiniteFlightAirportEditing/Airports | closed | EDGU-Unterschuepf-BADEN-WUERTTEMBERG-GERMANY | Being Redone Low Priority | # Airport Name
Unterschüpf
# Country?
Germany
# Improvements that need to be made?
None when I'm done with it in 5 minutes
# Are you working on this airport?
obviously
# Airport Priority? (IF Event, 10000ft+ Runway, World/US Capital, Low)
low
| 1.0 | EDGU-Unterschuepf-BADEN-WUERTTEMBERG-GERMANY - # Airport Name
Unterschüpf
# Country?
Germany
# Improvements that need to be made?
None when I'm done with it in 5 minutes
# Are you working on this airport?
obviously
# Airport Priority? (IF Event, 10000ft+ Runway, World/US Capital, Low)
low
| priority | edgu unterschuepf baden wuerttemberg germany airport name unterschüpf country germany improvements that need to be made none when i m done with it in minutes are you working on this airport obviously airport priority if event runway world us capital low low | 1 |
826,199 | 31,559,768,921 | IssuesEvent | 2023-09-03 05:17:02 | ElektraInitiative/PermaplanT | https://api.github.com/repos/ElektraInitiative/PermaplanT | closed | Seeds amount/quality field search function | low priority | ### Describe the Bug
Amount and Quality fields have a search function, I dont think this was intended.
### Steps to Reproduce the Problem
Create a new seed. | 1.0 | Seeds amount/quality field search function - ### Describe the Bug
Amount and Quality fields have a search function, I dont think this was intended.
### Steps to Reproduce the Problem
Create a new seed. | priority | seeds amount quality field search function describe the bug amount and quality fields have a search function i dont think this was intended steps to reproduce the problem create a new seed | 1 |
592,170 | 17,872,035,762 | IssuesEvent | 2021-09-06 17:11:54 | yaptide/yaptide | https://api.github.com/repos/yaptide/yaptide | closed | Search UI and Yaptide repository for reference | low priority webapp | There might be something we can use/learn from | 1.0 | Search UI and Yaptide repository for reference - There might be something we can use/learn from | priority | search ui and yaptide repository for reference there might be something we can use learn from | 1 |
137,519 | 5,310,487,424 | IssuesEvent | 2017-02-12 20:29:35 | apollographql/apollo-android | https://api.github.com/repos/apollographql/apollo-android | closed | Make Pojo fields final | Priority: Low Status: Help Wanted Type: Feature | Now that we set field values in constructor, we can make fields final. This gets us one step closer to not needing AutoValue support | 1.0 | Make Pojo fields final - Now that we set field values in constructor, we can make fields final. This gets us one step closer to not needing AutoValue support | priority | make pojo fields final now that we set field values in constructor we can make fields final this gets us one step closer to not needing autovalue support | 1 |
585,943 | 17,538,844,218 | IssuesEvent | 2021-08-12 09:34:53 | svthalia/concrexit | https://api.github.com/repos/svthalia/concrexit | closed | Use constants for accessing membership price settings | priority: low easy and fun registrations chore | ### Describe the change
Right now, the registrations app (models.py) accesses the price of certain memberships by string indexing. We should use constants for this.
### Motivation
Better code quality
### Current implementation
A mix of "year" and Entry.MEMBERSHIP_YEAR (idem study)
### Suggested implementation
Use the constant everywhere
| 1.0 | Use constants for accessing membership price settings - ### Describe the change
Right now, the registrations app (models.py) accesses the price of certain memberships by string indexing. We should use constants for this.
### Motivation
Better code quality
### Current implementation
A mix of "year" and Entry.MEMBERSHIP_YEAR (idem study)
### Suggested implementation
Use the constant everywhere
| priority | use constants for accessing membership price settings describe the change right now the registrations app models py accesses the price of certain memberships by string indexing we should use constants for this motivation better code quality current implementation a mix of year and entry membership year idem study suggested implementation use the constant everywhere | 1 |
92,987 | 3,876,491,714 | IssuesEvent | 2016-04-12 08:10:27 | dhis2/maintenance-app | https://api.github.com/repos/dhis2/maintenance-app | opened | Rework Routes for Organisation units | enhancement organisation-units priority:low | These routes are a bit special since they need some setup / state. Abstracting this away from the List and Edit components fits better with the architecture. | 1.0 | Rework Routes for Organisation units - These routes are a bit special since they need some setup / state. Abstracting this away from the List and Edit components fits better with the architecture. | priority | rework routes for organisation units these routes are a bit special since they need some setup state abstracting this away from the list and edit components fits better with the architecture | 1 |
432,902 | 12,499,886,125 | IssuesEvent | 2020-06-01 21:02:36 | forseti-security/forseti-security | https://api.github.com/repos/forseti-security/forseti-security | closed | Cloud Asset Inventory API v1beta1 will be shut down | Interrupts: Follow-up Needed module: server priority: p3 triaged: yes | ## Story
Cloud Asset Inventory API v1beta1 will be shut down as of September 28, 2020. Start using the new GA API version 1 immediately.
## Investigation
Forseti is using [v1 of the API ](https://github.com/forseti-security/forseti-security/tree/master/google/cloud/asset/v1) already and the server SA is using the [Cloud Asset Viewer role](https://github.com/forseti-security/terraform-google-forseti/blob/master/modules/server_iam/main.tf#L35). It appears that this will not affect Forseti, however we should triple check that there won't be any issues. | 1.0 | Cloud Asset Inventory API v1beta1 will be shut down - ## Story
Cloud Asset Inventory API v1beta1 will be shut down as of September 28, 2020. Start using the new GA API version 1 immediately.
## Investigation
Forseti is using [v1 of the API ](https://github.com/forseti-security/forseti-security/tree/master/google/cloud/asset/v1) already and the server SA is using the [Cloud Asset Viewer role](https://github.com/forseti-security/terraform-google-forseti/blob/master/modules/server_iam/main.tf#L35). It appears that this will not affect Forseti, however we should triple check that there won't be any issues. | priority | cloud asset inventory api will be shut down story cloud asset inventory api will be shut down as of september start using the new ga api version immediately investigation forseti is using already and the server sa is using the it appears that this will not affect forseti however we should triple check that there won t be any issues | 1 |
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