repo
stringclasses
245 values
file_path
stringlengths
29
241
code
stringlengths
100
233k
tokens
int64
14
69.4k
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInCommands/Utility/unbind.luau
return { Name = "unbind", Aliases = {}, Description = "Unbinds an input previously bound with Bind", Group = "DefaultUtil", Args = { { Type = "userInput ! bindableResource @ player", Name = "Input/Key", Description = "The key or input type you'd like to unbind.", }, }, ClientRun = function(context, inputEnum) local binds = context:GetStore("CMDR_Binds") if binds[inputEnum] then binds[inputEnum]:Disconnect() binds[inputEnum] = nil return "Unbound command from input." else return "That input wasn't bound." end end, }
154
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInCommands/Utility/var.luau
return { Name = "var", Aliases = {}, Description = "Gets a stored variable.", Group = "DefaultUtil", AutoExec = { 'alias "init-edit|Edit your initialization script" edit ${var init} \\\\\n && var= init ||', 'alias "init-run|Re-runs the initialization script manually." run-lines ${var init}', "init-run", }, Args = { { Type = "storedKey", Name = "Key", Description = "The key to get, retrieved from your user data store. Keys prefixed with . are not saved. Keys prefixed with $ are game-wide. Keys prefixed with $. are game-wide and non-saved.", }, }, ClientRun = function(context, key) context:GetStore("vars_used")[key] = true end, }
181
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInCommands/Utility/varSet.luau
return { Name = "var=", Aliases = {}, Description = "Sets a stored value.", Group = "DefaultUtil", Args = { { Type = "storedKey", Name = "Key", Description = "The key to set, saved in your user data store. Keys prefixed with . are not saved. Keys prefixed with $ are game-wide. Keys prefixed with $. are game-wide and non-saved.", }, { Type = "string", Name = "Value", Description = "Value or values to set.", Default = "", }, }, ClientRun = function(context, key) context:GetStore("vars_used")[key] = true end, }
152
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInCommands/help.luau
local ARGUMENT_SHORTHANDS = [[ Argument Shorthands ------------------- . Me/Self * All/Everyone ** Others ? Random ?N List of N random values ]] local TIPS = [[ Tips ---- • Utilize the Tab key to automatically complete commands • Easily select and copy command output ]] return { Name = "help", Aliases = { "cmds", "commands" }, Description = "Displays a list of all commands, or inspects one command.", Group = "Help", Args = { { Type = "command", Name = "Command", Description = "The command to view information on", Optional = true, }, }, ClientRun = function(context, commandName) if commandName then local command = context.Cmdr.Registry:GetCommand(commandName) context:Reply(`Command: {command.Name}`, Color3.fromRGB(230, 126, 34)) if command.Aliases and #command.Aliases > 0 then context:Reply(`Aliases: {table.concat(command.Aliases, ", ")}`, Color3.fromRGB(230, 230, 230)) end if command.Description then context:Reply(`Description: {command.Description}`, Color3.fromRGB(230, 230, 230)) end if command.Group then context:Reply(`Group: {command.Group}`, Color3.fromRGB(230, 230, 230)) end if command.Args then for i, arg in ipairs(command.Args) do context:Reply( `#{i} {if type(arg) == "table" then `{arg.Name}{if arg.Optional == true then "?" else ""}: {arg.Type} - {arg.Description}` else "Unknown (inline argument)"}` ) end end else context:Reply(ARGUMENT_SHORTHANDS) context:Reply(TIPS) local commands = context.Cmdr.Registry:GetCommands() table.sort(commands, function(a, b) return if a.Group and b.Group then a.Group < b.Group else a.Group end) local lastGroup for _, command in ipairs(commands) do local group = command.Group or "No Group" if lastGroup ~= group then context:Reply(`\n{group}\n{string.rep("-", #group)}`) lastGroup = group end context:Reply(if command.Description then `{command.Name} - {command.Description}` else command.Name) end end return "" end, }
563
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/BindableResource.luau
return function(registry) registry:RegisterType("bindableResource", registry.Cmdr.Util.MakeEnumType("BindableResource", { "Chat" })) end
32
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/BrickColor.luau
local Util = require(script.Parent.Parent.Shared.Util) local brickColorNames = { "White", "Grey", "Light yellow", "Brick yellow", "Light green (Mint)", "Light reddish violet", "Pastel Blue", "Light orange brown", "Nougat", "Bright red", "Med. reddish violet", "Bright blue", "Bright yellow", "Earth orange", "Black", "Dark grey", "Dark green", "Medium green", "Lig. Yellowich orange", "Bright green", "Dark orange", "Light bluish violet", "Transparent", "Tr. Red", "Tr. Lg blue", "Tr. Blue", "Tr. Yellow", "Light blue", "Tr. Flu. Reddish orange", "Tr. Green", "Tr. Flu. Green", "Phosph. White", "Light red", "Medium red", "Medium blue", "Light grey", "Bright violet", "Br. yellowish orange", "Bright orange", "Bright bluish green", "Earth yellow", "Bright bluish violet", "Tr. Brown", "Medium bluish violet", "Tr. Medi. reddish violet", "Med. yellowish green", "Med. bluish green", "Light bluish green", "Br. yellowish green", "Lig. yellowish green", "Med. yellowish orange", "Br. reddish orange", "Bright reddish violet", "Light orange", "Tr. Bright bluish violet", "Gold", "Dark nougat", "Silver", "Neon orange", "Neon green", "Sand blue", "Sand violet", "Medium orange", "Sand yellow", "Earth blue", "Earth green", "Tr. Flu. Blue", "Sand blue metallic", "Sand violet metallic", "Sand yellow metallic", "Dark grey metallic", "Black metallic", "Light grey metallic", "Sand green", "Sand red", "Dark red", "Tr. Flu. Yellow", "Tr. Flu. Red", "Gun metallic", "Red flip/flop", "Yellow flip/flop", "Silver flip/flop", "Curry", "Fire Yellow", "Flame yellowish orange", "Reddish brown", "Flame reddish orange", "Medium stone grey", "Royal blue", "Dark Royal blue", "Bright reddish lilac", "Dark stone grey", "Lemon metalic", "Light stone grey", "Dark Curry", "Faded green", "Turquoise", "Light Royal blue", "Medium Royal blue", "Rust", "Brown", "Reddish lilac", "Lilac", "Light lilac", "Bright purple", "Light purple", "Light pink", "Light brick yellow", "Warm yellowish orange", "Cool yellow", "Dove blue", "Medium lilac", "Slime green", "Smoky grey", "Dark blue", "Parsley green", "Steel blue", "Storm blue", "Lapis", "Dark indigo", "Sea green", "Shamrock", "Fossil", "Mulberry", "Forest green", "Cadet blue", "Electric blue", "Eggplant", "Moss", "Artichoke", "Sage green", "Ghost grey", "Lilac", "Plum", "Olivine", "Laurel green", "Quill grey", "Crimson", "Mint", "Baby blue", "Carnation pink", "Persimmon", "Maroon", "Gold", "Daisy orange", "Pearl", "Fog", "Salmon", "Terra Cotta", "Cocoa", "Wheat", "Buttermilk", "Mauve", "Sunrise", "Tawny", "Rust", "Cashmere", "Khaki", "Lily white", "Seashell", "Burgundy", "Cork", "Burlap", "Beige", "Oyster", "Pine Cone", "Fawn brown", "Hurricane grey", "Cloudy grey", "Linen", "Copper", "Dirt brown", "Bronze", "Flint", "Dark taupe", "Burnt Sienna", "Institutional white", "Mid gray", "Really black", "Really red", "Deep orange", "Alder", "Dusty Rose", "Olive", "New Yeller", "Really blue", "Navy blue", "Deep blue", "Cyan", "CGA brown", "Magenta", "Pink", "Deep orange", "Teal", "Toothpaste", "Lime green", "Camo", "Grime", "Lavender", "Pastel light blue", "Pastel orange", "Pastel violet", "Pastel blue-green", "Pastel green", "Pastel yellow", "Pastel brown", "Royal purple", "Hot pink", } local brickColorFinder = Util.MakeFuzzyFinder(brickColorNames) local brickColorType = { Prefixes = "% teamColor", Transform = function(text) local brickColors = {} for i, name in pairs(brickColorFinder(text)) do brickColors[i] = BrickColor.new(name) end return brickColors end, Validate = function(brickColors) return #brickColors > 0, "No valid brick colors with that name could be found." end, Autocomplete = function(brickColors) return Util.GetNames(brickColors) end, Parse = function(brickColors) return brickColors[1] end, } local brickColor3Type = { Transform = brickColorType.Transform, Validate = brickColorType.Validate, Autocomplete = brickColorType.Autocomplete, Parse = function(brickColors) return brickColors[1].Color end, } return function(registry) registry:RegisterType("brickColor", brickColorType) registry:RegisterType( "brickColors", Util.MakeListableType(brickColorType, { Prefixes = "% teamColors", }) ) registry:RegisterType("brickColor3", brickColor3Type) registry:RegisterType("brickColor3s", Util.MakeListableType(brickColor3Type)) end
1,478
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Color3.luau
local Util = require(script.Parent.Parent.Shared.Util) local color3Type = Util.MakeSequenceType({ Prefixes = "# hexColor3 ! brickColor3", ValidateEach = function(value, i) if value == nil then return false, ("Invalid or missing number at position %d in Color3 type."):format(i) elseif value < 0 or value > 255 then return false, ("Number out of acceptable range 0-255 at position %d in Color3 type."):format(i) elseif value % 1 ~= 0 then return false, ("Number is not an integer at position %d in Color3 type."):format(i) end return true end, TransformEach = tonumber, Constructor = Color3.fromRGB, Length = 3, }) local function parseHexDigit(x) if #x == 1 then x = x .. x end return tonumber(x, 16) end local hexColor3Type = { Transform = function(text) local r, g, b = text:match("^#?(%x%x?)(%x%x?)(%x%x?)$") return Util.Each(parseHexDigit, r, g, b) end, Validate = function(r, g, b) return r ~= nil and g ~= nil and b ~= nil, "Invalid hex color" end, Parse = function(...) return Color3.fromRGB(...) end, } return function(cmdr) cmdr:RegisterType("color3", color3Type) cmdr:RegisterType( "color3s", Util.MakeListableType(color3Type, { Prefixes = "# hexColor3s ! brickColor3s", }) ) cmdr:RegisterType("hexColor3", hexColor3Type) cmdr:RegisterType("hexColor3s", Util.MakeListableType(hexColor3Type)) end
409
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Command.luau
local Util = require(script.Parent.Parent.Shared.Util) return function(cmdr) local commandType = { Transform = function(text) local findCommand = Util.MakeFuzzyFinder(cmdr:GetCommandNames()) return findCommand(text) end, Validate = function(commands) return #commands > 0, "No command with that name could be found." end, Autocomplete = function(commands) return commands end, Parse = function(commands) return commands[1] end, } cmdr:RegisterType("command", commandType) cmdr:RegisterType("commands", Util.MakeListableType(commandType)) end
139
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/ConditionFunction.luau
return function(registry) registry:RegisterType("conditionFunction", registry.Cmdr.Util.MakeEnumType("ConditionFunction", { "startsWith" })) end
31
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Duration.luau
local Util = require(script.Parent.Parent.Shared.Util) local unitTable = { Years = 31556926, Months = 2629744, Weeks = 604800, Days = 86400, Hours = 3600, Minutes = 60, Seconds = 1, } local searchKeyTable = {} for key, _ in pairs(unitTable) do table.insert(searchKeyTable, key) end local unitFinder = Util.MakeFuzzyFinder(searchKeyTable) local function stringToSecondDuration(stringDuration) -- The duration cannot be null or an empty string. if stringDuration == nil or stringDuration == "" then return nil end -- Allow 0 by itself (without a unit) to indicate 0 seconds local durationNum = tonumber(stringDuration) if durationNum and durationNum == 0 then return 0, 0, true end -- The duration must end with a unit, -- if it doesn't then return true as the fourth value to indicate the need to offer autocomplete for units. local endOnlyString = stringDuration:gsub("-?%d+%a+", "") local endNumber = endOnlyString:match("-?%d+") if endNumber then return nil, tonumber(endNumber), true end local seconds = nil local rawNum, rawUnit for rawComponent in stringDuration:gmatch("-?%d+%a+") do rawNum, rawUnit = rawComponent:match("(-?%d+)(%a+)") local unitNames = unitFinder(rawUnit, false, true) -- There were no matching units, it's invalid. Return the parsed number to be used for autocomplete if #unitNames == 0 then return nil, tonumber(rawNum) end if seconds == nil then seconds = 0 end -- While it was already defaulting to use minutes when using just "m", this does it without worrying -- about any consistency between list ordering. seconds = seconds + (rawUnit:lower() == "m" and 60 or unitTable[unitNames[1]]) * tonumber(rawNum) end -- If no durations were provided, return nil. if seconds == nil then return nil else return seconds, tonumber(rawNum) end end local function mapUnits(units, rawText, lastNumber, subStart) subStart = subStart or 1 local returnTable = {} for i, unit in pairs(units) do if lastNumber == 1 then returnTable[i] = rawText .. unit:sub(subStart, #unit - 1) else returnTable[i] = rawText .. unit:sub(subStart) end end return returnTable end local durationType = { Transform = function(text) return text, stringToSecondDuration(text) end, Validate = function(_, duration) return duration ~= nil end, Autocomplete = function(rawText, duration, lastNumber, isUnitMissing, matchedUnits) local returnTable = {} if isUnitMissing or matchedUnits then local unitsTable = isUnitMissing == true and unitFinder("", false, true) or matchedUnits if isUnitMissing == true then -- Concat the entire unit name to existing text. returnTable = mapUnits(unitsTable, rawText, lastNumber) else -- Concat the rest of the unit based on what already exists of the unit name. local existingUnitLength = rawText:match("^.*(%a+)$"):len() returnTable = mapUnits(unitsTable, rawText, existingUnitLength + 1) end elseif duration ~= nil then local endingUnit = rawText:match("^.*-?%d+(%a+)%s?$") -- Assume there is a singular match at this point local fuzzyUnits = unitFinder(endingUnit, false, true) -- List all possible fuzzy matches. This is for the Minutes/Months ambiguity case. returnTable = mapUnits(fuzzyUnits, rawText, lastNumber, #endingUnit + 1) -- Sort alphabetically in the Minutes/Months case, so Minutes are displayed on top. table.sort(returnTable) end return returnTable end, Parse = function(_, duration) return duration end, } return function(registry) registry:RegisterType("duration", durationType) registry:RegisterType("durations", Util.MakeListableType(durationType)) end
983
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/JSON.luau
local HttpService = game:GetService("HttpService") return function(registry) registry:RegisterType("json", { Validate = function(text) return pcall(HttpService.JSONDecode, HttpService, text) end, Parse = function(text) return HttpService:JSONDecode(text) end, }) end
71
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/MathOperator.luau
return function(registry) registry:RegisterType( "mathOperator", registry.Cmdr.Util.MakeEnumType("Math Operator", { { Name = "+", Perform = function(a, b) return a + b end, }, { Name = "-", Perform = function(a, b) return a - b end, }, { Name = "*", Perform = function(a, b) return a * b end, }, { Name = "/", Perform = function(a, b) return a / b end, }, { Name = "**", Perform = function(a, b) return a ^ b end, }, { Name = "%", Perform = function(a, b) return a % b end, }, }) ) end
210
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Player.luau
local Util = require(script.Parent.Parent.Shared.Util) local Players = game:GetService("Players") local playerType = { Transform = function(text) local findPlayer = Util.MakeFuzzyFinder(Players:GetPlayers()) return findPlayer(text) end, Validate = function(players) return #players > 0, "No player with that name could be found." end, Autocomplete = function(players) return Util.GetNames(players) end, Parse = function(players) return players[1] end, Default = function(player) return player.Name end, ArgumentOperatorAliases = { me = ".", all = "*", others = "**", random = "?", }, } return function(cmdr) cmdr:RegisterType("player", playerType) cmdr:RegisterType( "players", Util.MakeListableType(playerType, { Prefixes = "% teamPlayers", }) ) end
202
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/PlayerId.luau
local Util = require(script.Parent.Parent.Shared.Util) local Players = game:GetService("Players") local nameCache = {} local function getUserId(name) if nameCache[name] then return nameCache[name] elseif Players:FindFirstChild(name) then nameCache[name] = Players[name].UserId return Players[name].UserId else local ok, userid = pcall(Players.GetUserIdFromNameAsync, Players, name) if not ok then return nil end nameCache[name] = userid return userid end end local playerIdType = { DisplayName = "Full Player Name", Prefixes = "# positiveInteger", Transform = function(text) local findPlayer = Util.MakeFuzzyFinder(Players:GetPlayers()) return text, findPlayer(text) end, ValidateOnce = function(text) return getUserId(text) ~= nil, "No player with that name could be found." end, Autocomplete = function(_, players) return Util.GetNames(players) end, Parse = function(text) return getUserId(text) end, Default = function(player) return player.Name end, ArgumentOperatorAliases = { me = ".", all = "*", others = "**", random = "?", }, } return function(cmdr) cmdr:RegisterType("playerId", playerIdType) cmdr:RegisterType( "playerIds", Util.MakeListableType(playerIdType, { Prefixes = "# positiveIntegers", }) ) end
326
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Primitives.luau
local Util = require(script.Parent.Parent.Shared.Util) local stringType = { Validate = function(value) return value ~= nil end, Parse = function(value) return tostring(value) end, } local numberType = { Transform = function(text) return tonumber(text) end, Validate = function(value) return value ~= nil end, Parse = function(value) return value end, } local intType = { Transform = function(text) return tonumber(text) end, Validate = function(value) return value ~= nil and value == math.floor(value), "Only whole numbers are valid." end, Parse = function(value) return value end, } local positiveIntType = { Transform = function(text) return tonumber(text) end, Validate = function(value) return value ~= nil and value == math.floor(value) and value > 0, "Only positive whole numbers are valid." end, Parse = function(value) return value end, } local nonNegativeIntType = { Transform = function(text) return tonumber(text) end, Validate = function(value) return value ~= nil and value == math.floor(value) and value >= 0, "Only non-negative whole numbers are valid." end, Parse = function(value) return value end, } local byteType = { Transform = function(text) return tonumber(text) end, Validate = function(value) return value ~= nil and value == math.floor(value) and value >= 0 and value <= 255, "Only bytes are valid." end, Parse = function(value) return value end, } local digitType = { Transform = function(text) return tonumber(text) end, Validate = function(value) return value ~= nil and value == math.floor(value) and value >= 0 and value <= 9, "Only digits are valid." end, Parse = function(value) return value end, } local boolType do local truthy = Util.MakeDictionary({ "true", "t", "yes", "y", "on", "enable", "enabled", "1", "+" }) local falsy = Util.MakeDictionary({ "false", "f", "no", "n", "off", "disable", "disabled", "0", "-" }) boolType = { Transform = function(text) return text:lower() end, Validate = function(value) return truthy[value] ~= nil or falsy[value] ~= nil, "Please use true/yes/on or false/no/off." end, Parse = function(value) if truthy[value] then return true elseif falsy[value] then return false else return nil end end, } end return function(cmdr) cmdr:RegisterType("string", stringType) cmdr:RegisterType("number", numberType) cmdr:RegisterType("integer", intType) cmdr:RegisterType("positiveInteger", positiveIntType) cmdr:RegisterType("nonNegativeInteger", nonNegativeIntType) cmdr:RegisterType("byte", byteType) cmdr:RegisterType("digit", digitType) cmdr:RegisterType("boolean", boolType) cmdr:RegisterType("strings", Util.MakeListableType(stringType)) cmdr:RegisterType("numbers", Util.MakeListableType(numberType)) cmdr:RegisterType("integers", Util.MakeListableType(intType)) cmdr:RegisterType("positiveIntegers", Util.MakeListableType(positiveIntType)) cmdr:RegisterType("nonNegativeIntegers", Util.MakeListableType(nonNegativeIntType)) cmdr:RegisterType("bytes", Util.MakeListableType(byteType)) cmdr:RegisterType("digits", Util.MakeListableType(digitType)) cmdr:RegisterType("booleans", Util.MakeListableType(boolType)) end
814
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/StoredKey.luau
local Util = require(script.Parent.Parent.Shared.Util) local VALID_STORED_KEY_NAME_PATTERNS = { "^%a[%w_]*$", "^%$%a[%w_]*$", "^%.%a[%w_]*$", "^%$%.%a[%w_]*$", } return function(registry) local storedKeyType = { Autocomplete = function(text) local find = registry.Cmdr.Util.MakeFuzzyFinder( registry.Cmdr.Util.DictionaryKeys(registry:GetStore("vars_used") or {}) ) return find(text) end, Validate = function(text) for _, pattern in ipairs(VALID_STORED_KEY_NAME_PATTERNS) do if text:match(pattern) then return true end end return false, "Key names must start with an optional modifier: . $ or $. and must begin with a letter." end, Parse = function(text) return text end, } registry:RegisterType("storedKey", storedKeyType) registry:RegisterType("storedKeys", Util.MakeListableType(storedKeyType)) end
246
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Team.luau
local Teams = game:GetService("Teams") local Util = require(script.Parent.Parent.Shared.Util) local teamType = { Transform = function(text) local findTeam = Util.MakeFuzzyFinder(Teams:GetTeams()) return findTeam(text) end, Validate = function(teams) return #teams > 0, "No team with that name could be found." end, Autocomplete = function(teams) return Util.GetNames(teams) end, Parse = function(teams) return teams[1] end, } local teamPlayersType = { Listable = true, Transform = teamType.Transform, Validate = teamType.Validate, Autocomplete = teamType.Autocomplete, Parse = function(teams) return teams[1]:GetPlayers() end, } local teamColorType = { Transform = teamType.Transform, Validate = teamType.Validate, Autocomplete = teamType.Autocomplete, Parse = function(teams) return teams[1].TeamColor end, } return function(cmdr) cmdr:RegisterType("team", teamType) cmdr:RegisterType("teams", Util.MakeListableType(teamType)) cmdr:RegisterType("teamPlayers", teamPlayersType) cmdr:RegisterType("teamColor", teamColorType) cmdr:RegisterType("teamColors", Util.MakeListableType(teamColorType)) end
288
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Type.luau
local Util = require(script.Parent.Parent.Shared.Util) return function(cmdr) local typeType = { Transform = function(text) local findCommand = Util.MakeFuzzyFinder(cmdr:GetTypeNames()) return findCommand(text) end, Validate = function(commands) return #commands > 0, "No type with that name could be found." end, Autocomplete = function(commands) return commands end, Parse = function(commands) return commands[1] end, } cmdr:RegisterType("type", typeType) cmdr:RegisterType("types", Util.MakeListableType(typeType)) end
139
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/URL.luau
local Util = require(script.Parent.Parent.Shared.Util) local storedKeyType = { Validate = function(text) if text:match("^https?://.+$") then return true end return false, "URLs must begin with http:// or https://" end, Parse = function(text) return text end, } return function(cmdr) cmdr:RegisterType("url", storedKeyType) cmdr:RegisterType("urls", Util.MakeListableType(storedKeyType)) end
106
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/UserInput.luau
local Util = require(script.Parent.Parent.Shared.Util) local combinedInputEnums = Enum.UserInputType:GetEnumItems() for _, e in pairs(Enum.KeyCode:GetEnumItems()) do combinedInputEnums[#combinedInputEnums + 1] = e end local userInputType = { Transform = function(text) local findEnum = Util.MakeFuzzyFinder(combinedInputEnums) return findEnum(text) end, Validate = function(enums) return #enums > 0 end, Autocomplete = function(enums) return Util.GetNames(enums) end, Parse = function(enums) return enums[1] end, } return function(cmdr) cmdr:RegisterType("userInput", userInputType) cmdr:RegisterType("userInputs", Util.MakeListableType(userInputType)) end
172
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/BuiltInTypes/Vector.luau
local Util = require(script.Parent.Parent.Shared.Util) local function validateVector(value, i) if value == nil then return false, ("Invalid or missing number at position %d in Vector type."):format(i) end return true end local vector3Type = Util.MakeSequenceType({ ValidateEach = validateVector, TransformEach = tonumber, Constructor = Vector3.new, Length = 3, }) local vector2Type = Util.MakeSequenceType({ ValidateEach = validateVector, TransformEach = tonumber, Constructor = Vector2.new, Length = 2, }) return function(cmdr) cmdr:RegisterType("vector3", vector3Type) cmdr:RegisterType("vector3s", Util.MakeListableType(vector3Type)) cmdr:RegisterType("vector2", vector2Type) cmdr:RegisterType("vector2s", Util.MakeListableType(vector2Type)) end
191
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau
local Players = game:GetService("Players") local Player = Players.LocalPlayer return function(Cmdr) local AutoComplete = { Items = {}, ItemOptions = {}, SelectedItem = 0, } local Util = Cmdr.Util local Gui = Player:WaitForChild("PlayerGui"):WaitForChild("Cmdr"):WaitForChild("Autocomplete") local AutoItem = Gui:WaitForChild("TextButton") local Title = Gui:WaitForChild("Title") local Description = Gui:WaitForChild("Description") local Entry = Gui.Parent:WaitForChild("Frame"):WaitForChild("Entry") AutoItem.Parent = nil local defaultBarThickness = Gui.ScrollBarThickness -- Helper function that sets text and resizes labels local function SetText(obj, textObj, text, sizeFromContents) obj.Visible = text ~= nil textObj.Text = text or "" if sizeFromContents then textObj.Size = UDim2.new( 0, Util.GetTextSize(text or "", textObj, Vector2.new(1000, 1000), 1, 0).X, obj.Size.Y.Scale, obj.Size.Y.Offset ) end end local function UpdateContainerSize() Gui.Size = UDim2.new( 0, math.max(Title.Field.TextBounds.X + Title.Field.Type.TextBounds.X, Gui.Size.X.Offset), 0, math.min(Gui.UIListLayout.AbsoluteContentSize.Y, Gui.Parent.AbsoluteSize.Y - Gui.AbsolutePosition.Y - 10) ) end -- Update the info display (Name, type, and description) based on given options. local function UpdateInfoDisplay(options) -- Update the objects' text and sizes SetText(Title, Title.Field, options.name, true) SetText( Title.Field.Type, Title.Field.Type, options.type and ": " .. options.type:sub(1, 1):upper() .. options.type:sub(2) ) SetText(Description, Description.Label, options.description) Description.Label.TextColor3 = options.invalid and Color3.fromRGB(255, 73, 73) or Color3.fromRGB(255, 255, 255) Description.Size = UDim2.new(1, 0, 0, 40) -- Flow description text while not Description.Label.TextFits do Description.Size = Description.Size + UDim2.new(0, 0, 0, 2) if Description.Size.Y.Offset > 500 then break end end -- Update container task.wait() Gui.UIListLayout:ApplyLayout() UpdateContainerSize() Gui.ScrollBarThickness = defaultBarThickness end -- Shows the auto complete menu with the given list and possible options -- item = {typedText, suggestedText, options?=options} -- The options table is optional. `at` should only be passed into AutoComplete::Show -- name, type, and description may be passed in an options dictionary inside the items as well -- options.at?: the character index at which to show the menu -- options.name?: The name to display in the info box -- options.type?: The type to display in the info box -- options.prefix?: The current type prefix (%Team) -- options.description?: The description for the currently active info box -- options.invalid?: If true, description is shown in red. -- options.isLast?: If true, auto complete won't keep going after this argument. function AutoComplete:Show(items, options) options = options or {} -- Remove old options. for _, item in pairs(self.Items) do if item.gui then item.gui:Destroy() end end -- Reset state self.SelectedItem = 1 self.Items = items self.Prefix = options.prefix or "" self.LastItem = options.isLast or false self.Command = options.command self.Arg = options.arg self.NumArgs = options.numArgs self.IsPartial = options.isPartial -- Generate the new option labels local autocompleteWidth = 200 Gui.ScrollBarThickness = 0 for i, item in pairs(self.Items) do local leftText = item[1] local rightText = item[2] local btn = AutoItem:Clone() btn.Name = leftText .. rightText btn.BackgroundTransparency = i == self.SelectedItem and 0.5 or 1 local start, stop = string.find(rightText:lower(), leftText:lower(), 1, true) if start == nil and stop == nil then --start and stop are nil when the type returns an autocomplete result that is completely different (such as a custom alias hanlded within the type). --One should never be nil without the other. start, stop = 1, string.len(rightText) end btn.Typed.Text = string.rep(" ", start - 1) .. leftText btn.Suggest.Text = string.sub(rightText, 0, start - 1) .. string.rep(" ", #leftText) .. string.sub(rightText, stop + 1) btn.Parent = Gui btn.LayoutOrder = i local maxBounds = math.max(btn.Typed.TextBounds.X, btn.Suggest.TextBounds.X) + 20 if maxBounds > autocompleteWidth then autocompleteWidth = maxBounds end item.gui = btn end Gui.UIListLayout:ApplyLayout() -- Todo: Use TextService to find accurate position for auto complete box local text = Entry.TextBox.Text local words = Util.SplitString(text) if text:sub(#text, #text) == " " and not options.at then words[#words + 1] = "e" end table.remove(words, #words) local extra = (options.at and options.at or (#table.concat(words, " ") + 1)) * 7 -- Update the auto complete container Gui.Position = UDim2.new(0, Entry.TextBox.AbsolutePosition.X - 10 + extra, 0, Entry.TextBox.AbsolutePosition.Y + 30) Gui.Size = UDim2.new(0, autocompleteWidth, 0, Gui.UIListLayout.AbsoluteContentSize.Y) Gui.Visible = true -- Finally, update thge info display UpdateInfoDisplay(self.Items[1] and self.Items[1].options or options) end -- Returns the selected item in the auto complete function AutoComplete:GetSelectedItem() if Gui.Visible == false then return nil end return AutoComplete.Items[AutoComplete.SelectedItem] end -- Hides the auto complete function AutoComplete:Hide() Gui.Visible = false end -- Returns if the menu is visible function AutoComplete:IsVisible() return Gui.Visible end -- Changes the user's item selection by the given delta function AutoComplete:Select(delta) if not Gui.Visible then return end self.SelectedItem = self.SelectedItem + delta if self.SelectedItem > #self.Items then self.SelectedItem = 1 elseif self.SelectedItem < 1 then self.SelectedItem = #self.Items end for i, item in pairs(self.Items) do item.gui.BackgroundTransparency = i == self.SelectedItem and 0.5 or 1 end Gui.CanvasPosition = Vector2.new( 0, math.max( 0, Title.Size.Y.Offset + Description.Size.Y.Offset + self.SelectedItem * AutoItem.Size.Y.Offset - Gui.Size.Y.Offset ) ) if self.Items[self.SelectedItem] and self.Items[self.SelectedItem].options then UpdateInfoDisplay(self.Items[self.SelectedItem].options or {}) end end Gui.Parent:GetPropertyChangedSignal("AbsoluteSize"):Connect(UpdateContainerSize) return AutoComplete end
1,762
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/CmdrClient/CmdrInterface/Window.luau
-- Here be dragons local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") local TextChatService = game:GetService("TextChatService") local Players = game:GetService("Players") local Player = Players.LocalPlayer local WINDOW_MAX_HEIGHT = 300 local MOUSE_TOUCH_ENUM = { Enum.UserInputType.MouseButton1, Enum.UserInputType.MouseButton2, Enum.UserInputType.Touch } -- Window handles the command bar GUI local Window = { Valid = true, AutoComplete = nil, ProcessEntry = nil, OnTextChanged = nil, Cmdr = nil, HistoryState = nil, } local Gui = Player:WaitForChild("PlayerGui"):WaitForChild("Cmdr"):WaitForChild("Frame") local Line = Gui:WaitForChild("Line") local Entry = Gui:WaitForChild("Entry") Line.Parent = nil -- Update the text entry label function Window:UpdateLabel() Entry.TextLabel.Text = `{Player.Name}{if self.Cmdr.PlaceName and self.Cmdr.PlaceName ~= "" then `@{self.Cmdr.PlaceName}` else ""}$` end -- Get the text entry label function Window:GetLabel() return Entry.TextLabel.Text end -- Recalculate the window height function Window:UpdateWindowHeight() local windowHeight = Gui.UIListLayout.AbsoluteContentSize.Y + Gui.UIPadding.PaddingTop.Offset + Gui.UIPadding.PaddingBottom.Offset Gui.Size = UDim2.new(Gui.Size.X.Scale, Gui.Size.X.Offset, 0, math.clamp(windowHeight, 0, WINDOW_MAX_HEIGHT)) Gui.CanvasPosition = Vector2.new(0, windowHeight) end -- Add a line to the command bar function Window:AddLine(text, options) options = options or {} text = tostring(text) if typeof(options) == "Color3" then options = { Color = options } end if #text == 0 then Window:UpdateWindowHeight() return end local str = self.Cmdr.Util.EmulateTabstops(text or "nil", 8) local line = Line:Clone() line.Text = str line.TextColor3 = options.Color or line.TextColor3 line.RichText = options.RichText or false line.Parent = Gui end -- Returns if the command bar is visible function Window:IsVisible() return Gui.Visible end -- Sets the command bar visible or not function Window:SetVisible(visible) Gui.Visible = visible if visible then self.PreviousChatWindowConfigurationEnabled = TextChatService.ChatWindowConfiguration.Enabled self.PreviousChatInputBarConfigurationEnabled = TextChatService.ChatInputBarConfiguration.Enabled self.PreviousChannelTabsConfigurationEnabled = TextChatService.ChannelTabsConfiguration.Enabled TextChatService.ChatWindowConfiguration.Enabled = false TextChatService.ChatInputBarConfiguration.Enabled = false TextChatService.ChannelTabsConfiguration.Enabled = false Entry.TextBox:CaptureFocus() self:SetEntryText("") if self.Cmdr.ActivationUnlocksMouse then self.PreviousMouseBehavior = UserInputService.MouseBehavior UserInputService.MouseBehavior = Enum.MouseBehavior.Default end else TextChatService.ChatWindowConfiguration.Enabled = if self.PreviousChatWindowConfigurationEnabled ~= nil then self.PreviousChatWindowConfigurationEnabled else true TextChatService.ChatInputBarConfiguration.Enabled = if self.PreviousChatInputBarConfigurationEnabled ~= nil then self.PreviousChatInputBarConfigurationEnabled else true TextChatService.ChannelTabsConfiguration.Enabled = if self.PreviousChannelTabsConfigurationEnabled ~= nil then self.PreviousChannelTabsConfigurationEnabled else true Entry.TextBox:ReleaseFocus() self.AutoComplete:Hide() if self.PreviousMouseBehavior then UserInputService.MouseBehavior = self.PreviousMouseBehavior self.PreviousMouseBehavior = nil end end end -- Hides the command bar function Window:Hide() return self:SetVisible(false) end -- Shows the command bar function Window:Show() return self:SetVisible(true) end -- Sets the text in the command bar text box, and captures focus function Window:SetEntryText(text) Entry.TextBox.Text = text if self:IsVisible() then Entry.TextBox:CaptureFocus() Entry.TextBox.CursorPosition = #text + 1 Window:UpdateWindowHeight() end end -- Gets the text in the command bar text box function Window:GetEntryText() return Entry.TextBox.Text:gsub("\t", "") end -- Sets whether the command is in a valid state or not. -- Cannot submit if in invalid state. function Window:SetIsValidInput(isValid, errorText) Entry.TextBox.TextColor3 = isValid and Color3.fromRGB(255, 255, 255) or Color3.fromRGB(255, 73, 73) self.Valid = isValid self._errorText = errorText end function Window:HideInvalidState() Entry.TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) end -- Event handler for text box focus lost function Window:LoseFocus(submit) local text = Entry.TextBox.Text self:ClearHistoryState() if Gui.Visible and not GuiService.MenuIsOpen and not UserInputService.TouchEnabled then -- self:SetEntryText("") Entry.TextBox:CaptureFocus() elseif GuiService.MenuIsOpen and Gui.Visible then self:Hide() end if submit and self.Valid then wait() self:SetEntryText("") self.ProcessEntry(text) elseif submit then self:AddLine(self._errorText, Color3.fromRGB(255, 153, 153)) end end function Window:TraverseHistory(delta) local history = self.Cmdr.Dispatcher:GetHistory() if self.HistoryState == nil then self.HistoryState = { Position = #history + 1, InitialText = self:GetEntryText(), } end self.HistoryState.Position = math.clamp(self.HistoryState.Position + delta, 1, #history + 1) self:SetEntryText( self.HistoryState.Position == #history + 1 and self.HistoryState.InitialText or history[self.HistoryState.Position] ) end function Window:ClearHistoryState() self.HistoryState = nil end function Window:SelectVertical(delta) if self.AutoComplete:IsVisible() and not self.HistoryState then self.AutoComplete:Select(delta) else self:TraverseHistory(delta) end end local lastPressTime = 0 local pressCount = 0 -- Handles user input when the box is focused function Window:BeginInput(input, gameProcessed) if GuiService.MenuIsOpen then self:Hide() end if gameProcessed and self:IsVisible() == false then return end if self.Cmdr.ActivationKeys[input.KeyCode] then -- Activate the command bar if self.Cmdr.MashToEnable and not self.Cmdr.Enabled then if tick() - lastPressTime < 1 then if pressCount >= 5 then return self.Cmdr:SetEnabled(true) else pressCount = pressCount + 1 end else pressCount = 1 end lastPressTime = tick() elseif self.Cmdr.Enabled then self:SetVisible(not self:IsVisible()) wait() self:SetEntryText("") if GuiService.MenuIsOpen then -- Special case for menu getting stuck open (roblox bug) self:Hide() end end return end if self.Cmdr.Enabled == false or not self:IsVisible() then if self:IsVisible() then self:Hide() end return end if self.Cmdr.HideOnLostFocus and table.find(MOUSE_TOUCH_ENUM, input.UserInputType) then local ps = input.Position local ap = Gui.AbsolutePosition local as = Gui.AbsoluteSize if ps.X < ap.X or ps.X > ap.X + as.X or ps.Y < ap.Y or ps.Y > ap.Y + as.Y then self:Hide() end elseif input.KeyCode == Enum.KeyCode.Down then -- Auto Complete Down self:SelectVertical(1) elseif input.KeyCode == Enum.KeyCode.Up then -- Auto Complete Up self:SelectVertical(-1) elseif input.KeyCode == Enum.KeyCode.Return then -- Eat new lines wait() self:SetEntryText(self:GetEntryText():gsub("\n", ""):gsub("\r", "")) elseif input.KeyCode == Enum.KeyCode.Tab then -- Auto complete local item = self.AutoComplete:GetSelectedItem() local text = self:GetEntryText() if item and not (text:sub(#text, #text):match("%s") and self.AutoComplete.LastItem) then local replace = item[2] local newText local insertSpace = true local command = self.AutoComplete.Command if command then local lastArg = self.AutoComplete.Arg newText = command.Alias insertSpace = self.AutoComplete.NumArgs ~= #command.ArgumentDefinitions and self.AutoComplete.IsPartial == false local args = command.Arguments for i = 1, #args do local arg = args[i] local segments = arg.RawSegments if arg == lastArg then segments[#segments] = replace end local argText = arg.Prefix .. table.concat(segments, ",") -- Put auto completion options in quotation marks if they have a space if argText:find(" ") or argText == "" then argText = ("%q"):format(argText) end newText = ("%s %s"):format(newText, argText) if arg == lastArg then break end end else newText = replace end -- need to wait a frame so we can eat the \t wait() -- Update the text box self:SetEntryText(newText .. (insertSpace and " " or "")) else -- Still need to eat the \t even if there is no auto-complete to show wait() self:SetEntryText(self:GetEntryText()) end else self:ClearHistoryState() end end -- Hook events Entry.TextBox.FocusLost:Connect(function(submit) return Window:LoseFocus(submit) end) UserInputService.InputBegan:Connect(function(input, gameProcessed) return Window:BeginInput(input, gameProcessed) end) Entry.TextBox:GetPropertyChangedSignal("Text"):Connect(function() Gui.CanvasPosition = Vector2.new(0, Gui.AbsoluteCanvasSize.Y) if Entry.TextBox.Text:match("\t") then -- Eat \t Entry.TextBox.Text = Entry.TextBox.Text:gsub("\t", "") return end if Window.OnTextChanged then return Window.OnTextChanged(Entry.TextBox.Text) end end) Gui.ChildAdded:Connect(function() task.defer(Window.UpdateWindowHeight) end) return Window
2,381
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/CmdrClient/CmdrInterface/init.luau
-- Here be dragons local Players = game:GetService("Players") local Player = Players.LocalPlayer return function(Cmdr) local Util = Cmdr.Util local Window = require(script:WaitForChild("Window")) Window.Cmdr = Cmdr local AutoComplete = require(script:WaitForChild("AutoComplete"))(Cmdr) Window.AutoComplete = AutoComplete -- Sets the Window.ProcessEntry callback so that we can dispatch our commands out function Window.ProcessEntry(text) text = Util.TrimString(text) if #text == 0 then return end Window:AddLine(Window:GetLabel() .. " " .. text, Color3.fromRGB(255, 223, 93)) Window:AddLine(Cmdr.Dispatcher:EvaluateAndRun(text, Player, { IsHuman = true, })) end -- Sets the Window.OnTextChanged callback so we can update the auto complete function Window.OnTextChanged(text) local command = Cmdr.Dispatcher:Evaluate(text, Player, true) local arguments = Util.SplitString(text) local commandText = table.remove(arguments, 1) local atEnd = false if command then arguments = Util.MashExcessArguments(arguments, #command.Object.Args) atEnd = #arguments == #command.Object.Args end local entryComplete = commandText and #arguments > 0 if text:sub(#text, #text):match("%s") and not atEnd then entryComplete = true arguments[#arguments + 1] = "" end if command and entryComplete then local commandValid, errorText = command:Validate() Window:SetIsValidInput(commandValid, ("Validation errors: %s"):format(errorText or "")) local acItems = {} local lastArgument = command:GetArgument(#arguments) if lastArgument then local typedText = lastArgument.TextSegmentInProgress local isPartial = false if lastArgument.RawSegmentsAreAutocomplete then for i, segment in ipairs(lastArgument.RawSegments) do acItems[i] = { segment, segment } end else local items, options = lastArgument:GetAutocomplete() options = options or {} isPartial = options.IsPartial or false for i, item in pairs(items) do acItems[i] = { typedText, item } end end local valid = true if #typedText > 0 then valid, errorText = lastArgument:Validate() end if not atEnd and valid then Window:HideInvalidState() end return AutoComplete:Show(acItems, { at = atEnd and #text - #typedText + (text:sub(#text, #text):match("%s") and -1 or 0), prefix = #lastArgument.RawSegments == 1 and lastArgument.Prefix or "", isLast = #command.Arguments == #command.ArgumentDefinitions and #typedText > 0, numArgs = #arguments, command = command, arg = lastArgument, name = lastArgument.Name .. (lastArgument.Required and "" or "?"), type = lastArgument.Type.DisplayName, description = (valid == false and errorText) or lastArgument.Object.Description, invalid = not valid, isPartial = isPartial, }) end elseif commandText and #arguments == 0 then Window:SetIsValidInput(true) local exactCommand = Cmdr.Registry:GetCommand(commandText) local exactMatch if exactCommand then exactMatch = { exactCommand.Name, exactCommand.Name, options = { name = exactCommand.Name, description = exactCommand.Description, }, } local arg = exactCommand.Args and exactCommand.Args[1] if type(arg) == "function" then arg = arg(command) end if arg and (not arg.Optional and arg.Default == nil) then Window:SetIsValidInput(false, "This command has required arguments.") Window:HideInvalidState() end else Window:SetIsValidInput( false, ("%q is not a valid command name. Use the help command to see all available commands."):format( commandText ) ) end local acItems = { exactMatch } for _, cmd in pairs(Cmdr.Registry:GetCommandNames()) do if commandText:lower() == cmd:lower():sub(1, #commandText) and (exactMatch == nil or exactMatch[1] ~= commandText) then local commandObject = Cmdr.Registry:GetCommand(cmd) acItems[#acItems + 1] = { commandText, cmd, options = { name = commandObject.Name, description = commandObject.Description, }, } end end return AutoComplete:Show(acItems) end Window:SetIsValidInput(false, "Use the help command to see all available commands.") AutoComplete:Hide() end Window:UpdateLabel() Window:UpdateWindowHeight() return { Window = Window, AutoComplete = AutoComplete, } end
1,147
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/CmdrClient/DefaultEventHandlers.luau
local StarterGui = game:GetService("StarterGui") local TextChatService = game:GetService("TextChatService") local Window = require(script.Parent.CmdrInterface.Window) return function(Cmdr) Cmdr:HandleEvent("Message", function(text) if TextChatService.ChatVersion == Enum.ChatVersion.LegacyChatService then StarterGui:SetCore("ChatMakeSystemMessage", { Text = ("[Announcement] %s"):format(text), Color = Color3.fromRGB(249, 217, 56), }) else TextChatService.TextChannels.RBXSystem:DisplaySystemMessage( `<font color="rgb(249, 217, 56)">[Announcement] {text}</font>` ) end end) Cmdr:HandleEvent("AddLine", function(...) Window:AddLine(...) end) end
192
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/CmdrClient/init.luau
local RunService = game:GetService("RunService") local StarterGui = game:GetService("StarterGui") local Players = game:GetService("Players") local Player = Players.LocalPlayer local Shared = script:WaitForChild("Shared") local Util = require(Shared:WaitForChild("Util")) if RunService:IsClient() == false then error( "[Cmdr] Server scripts cannot require the client library. Please require the server library from the server to use Cmdr in your own code." ) end --[=[ @class CmdrClient @client The Cmdr client singleton and entry point. ]=] --[=[ @within CmdrClient @prop Registry Registry @readonly Refers to the current command Registry. ]=] --[=[ @within CmdrClient @prop Dispatcher Dispatcher @readonly Refers to the current command Dispatcher. ]=] --[=[ @within CmdrClient @prop Util Util @readonly Refers to a table containing many useful utility functions. ]=] --[=[ @within CmdrClient @prop Enabled boolean @readonly Whether or not Cmdr is enabled (will show via the defined activation keys). Use [`CmdrClient:SetEnabled`](#SetEnabled) to change. ]=] --[=[ @within CmdrClient @prop PlaceName string @readonly The current place name, displayed on the interface. Use [`CmdrClient:SetPlaceName`](#SetPlaceName) to change. ]=] --[=[ @within CmdrClient @prop ActivationKeys { [Enum.KeyCode] = true } @readonly The list of key codes that will show or hide Cmdr. Use [`CmdrClient:SetActivationKeys`](#SetActivationKeys) to change. ]=] local Cmdr do Cmdr = setmetatable({ ReplicatedRoot = script, RemoteFunction = script:WaitForChild("CmdrFunction"), RemoteEvent = script:WaitForChild("CmdrEvent"), ActivationKeys = { [Enum.KeyCode.F2] = true }, Enabled = true, MashToEnable = false, ActivationUnlocksMouse = false, HideOnLostFocus = true, PlaceName = "Cmdr", Util = Util, Events = {}, }, { -- This sucks, and may be redone or removed -- Proxies dispatch methods on to main Cmdr object __index = function(self, k) local r = self.Dispatcher[k] if r and type(r) == "function" then return function(_, ...) return r(self.Dispatcher, ...) end end end, }) Cmdr.Registry = require(Shared.Registry)(Cmdr) Cmdr.Dispatcher = require(Shared.Dispatcher)(Cmdr) end if StarterGui:WaitForChild("Cmdr") and wait() and Player:WaitForChild("PlayerGui"):FindFirstChild("Cmdr") == nil then StarterGui.Cmdr:Clone().Parent = Player.PlayerGui end local Interface = require(script.CmdrInterface)(Cmdr) --[=[ Sets the key codes that will used to show or hide Cmdr. @within CmdrClient ]=] function Cmdr:SetActivationKeys(keys: { Enum.KeyCode }) self.ActivationKeys = Util.MakeDictionary(keys) end --[=[ Sets the place name label on the interface. This is useful for a quick way to tell what game you're playing in a universe game. @within CmdrClient ]=] function Cmdr:SetPlaceName(name: string) self.PlaceName = name Interface.Window:UpdateLabel() end --[=[ Sets whether or not Cmdr can be shown via the defined activation keys. Useful for when you want users to opt-in to show the console, for instance in a settings menu. @within CmdrClient ]=] function Cmdr:SetEnabled(enabled: boolean) self.Enabled = enabled end --[=[ Sets if activation will free the mouse. @within CmdrClient ]=] function Cmdr:SetActivationUnlocksMouse(enabled: boolean) self.ActivationUnlocksMouse = enabled end --[=[ Shows the Cmdr window. Does nothing if Cmdr isn't enabled. @within CmdrClient ]=] function Cmdr:Show() if not self.Enabled then return end Interface.Window:Show() end --[=[ Hides the Cmdr window. @within CmdrClient ]=] function Cmdr:Hide() Interface.Window:Hide() end --[=[ Toggles the Cmdr window. Does nothing if Cmdr isn't enabled. @within CmdrClient ]=] function Cmdr:Toggle() if not self.Enabled then self:Hide() return end Interface.Window:SetVisible(not Interface.Window:IsVisible()) end --[=[ Enables the "Mash to open" feature. This feature, when enabled, requires the activation key to be pressed 5 times within a second to [enable](#SetEnabled) Cmdr. This may be helpful to guard against mispresses from opening the window, for example. @within CmdrClient ]=] function Cmdr:SetMashToEnable(enabled: boolean) self.MashToEnable = enabled if enabled then self:SetEnabled(false) end end --[=[ Sets the hide on 'lost focus' feature. This feature, which is enabled by default, will cause Cmdr to [hide](#Hide) when the user clicks off the window. @within CmdrClient ]=] function Cmdr:SetHideOnLostFocus(enabled: boolean) self.HideOnLostFocus = enabled end --[=[ Sets the [network event handler](/docs/networkeventhandlers) for a certain event type. @within CmdrClient ]=] function Cmdr:HandleEvent(name: string, callback: (...any) -> ()) self.Events[name] = callback end -- "Only register when we aren't in studio because don't want to overwrite what the server portion did" -- This is legacy code which predates Accurate Play Solo (which is now the only way to test in studio), this code will never run. if RunService:IsServer() == false then Cmdr.Registry:RegisterTypesIn(script:WaitForChild("Types")) Cmdr.Registry:RegisterCommandsIn(script:WaitForChild("Commands")) end -- Hook up event listener Cmdr.RemoteEvent.OnClientEvent:Connect(function(name, ...) if Cmdr.Events[name] then Cmdr.Events[name](...) end end) require(script.DefaultEventHandlers)(Cmdr) return Cmdr
1,430
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/CreateGui.luau
return function() local Cmdr = Instance.new("ScreenGui") Cmdr.DisplayOrder = 1000 Cmdr.Name = "Cmdr" Cmdr.ResetOnSpawn = false Cmdr.AutoLocalize = false local Frame = Instance.new("ScrollingFrame") Frame.BackgroundColor3 = Color3.fromRGB(17, 17, 17) Frame.BackgroundTransparency = 0.4 Frame.BorderSizePixel = 0 Frame.CanvasSize = UDim2.new(0, 0, 0, 0) Frame.Name = "Frame" Frame.Position = UDim2.new(0.025, 0, 0, 25) Frame.ScrollBarThickness = 6 Frame.ScrollingDirection = Enum.ScrollingDirection.Y Frame.Selectable = false Frame.Size = UDim2.new(0.95, 0, 0, 0) Frame.Visible = false Frame.AutomaticCanvasSize = Enum.AutomaticSize.Y Frame.Parent = Cmdr local Autocomplete = Instance.new("ScrollingFrame") Autocomplete.BackgroundColor3 = Color3.fromRGB(59, 59, 59) Autocomplete.BackgroundTransparency = 0.5 Autocomplete.BorderSizePixel = 0 Autocomplete.CanvasSize = UDim2.new(0, 0, 0, 0) Autocomplete.Name = "Autocomplete" Autocomplete.Position = UDim2.new(0, 167, 0, 75) Autocomplete.ScrollBarThickness = 6 Autocomplete.ScrollingDirection = Enum.ScrollingDirection.Y Autocomplete.Selectable = false Autocomplete.Size = UDim2.new(0, 200, 0, 200) Autocomplete.Visible = false Autocomplete.AutomaticCanvasSize = Enum.AutomaticSize.Y Autocomplete.Parent = Cmdr local UIListLayout = Instance.new("UIListLayout") UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Parent = Frame local Line = Instance.new("TextBox") Line.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Line.BackgroundTransparency = 1 Line.Font = Enum.Font.Code Line.Name = "Line" Line.Size = UDim2.new(1, 0, 0, 20) Line.AutomaticSize = Enum.AutomaticSize.Y Line.TextColor3 = Color3.fromRGB(255, 255, 255) Line.TextSize = 14 Line.TextXAlignment = Enum.TextXAlignment.Left Line.TextEditable = false Line.ClearTextOnFocus = false Line.Parent = Frame local UIPadding = Instance.new("UIPadding") UIPadding.PaddingBottom = UDim.new(0, 10) UIPadding.PaddingLeft = UDim.new(0, 10) UIPadding.PaddingRight = UDim.new(0, 10) UIPadding.PaddingTop = UDim.new(0, 10) UIPadding.Parent = Frame local Entry = Instance.new("Frame") Entry.BackgroundTransparency = 1 Entry.LayoutOrder = 999999999 Entry.Name = "Entry" Entry.Size = UDim2.new(1, 0, 0, 20) Entry.Parent = Frame local UIListLayout2 = Instance.new("UIListLayout") UIListLayout2.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout2.Parent = Autocomplete local Title = Instance.new("Frame") Title.BackgroundColor3 = Color3.fromRGB(59, 59, 59) Title.BackgroundTransparency = 0.2 Title.BorderSizePixel = 0 Title.LayoutOrder = -2 Title.Name = "Title" Title.Size = UDim2.new(1, 0, 0, 40) Title.Parent = Autocomplete local Description = Instance.new("Frame") Description.BackgroundColor3 = Color3.fromRGB(59, 59, 59) Description.BackgroundTransparency = 0.2 Description.BorderSizePixel = 0 Description.LayoutOrder = -1 Description.Name = "Description" Description.Size = UDim2.new(1, 0, 0, 20) Description.Parent = Autocomplete local TextButton = Instance.new("TextButton") TextButton.BackgroundColor3 = Color3.fromRGB(59, 59, 59) TextButton.BackgroundTransparency = 0.5 TextButton.BorderSizePixel = 0 TextButton.Font = Enum.Font.Code TextButton.Size = UDim2.new(1, 0, 0, 30) TextButton.Text = "" TextButton.TextColor3 = Color3.fromRGB(255, 255, 255) TextButton.TextSize = 14 TextButton.TextXAlignment = Enum.TextXAlignment.Left TextButton.Parent = Autocomplete local UIListLayout3 = Instance.new("UIListLayout") UIListLayout3.FillDirection = Enum.FillDirection.Horizontal UIListLayout3.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout3.Padding = UDim.new(0, 7) UIListLayout3.Parent = Entry local TextBox = Instance.new("TextBox") TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BackgroundTransparency = 1 TextBox.ClearTextOnFocus = false TextBox.Font = Enum.Font.Code TextBox.LayoutOrder = 999999999 TextBox.Position = UDim2.new(0, 140, 0, 0) TextBox.Size = UDim2.new(1, 0, 0, 20) TextBox.Text = "x" TextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBox.TextSize = 14 TextBox.TextXAlignment = Enum.TextXAlignment.Left TextBox.Selectable = false TextBox.Parent = Entry local TextLabel = Instance.new("TextLabel") TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1 TextLabel.Font = Enum.Font.Code TextLabel.Size = UDim2.new(0, 0, 0, 20) TextLabel.AutomaticSize = Enum.AutomaticSize.X TextLabel.Text = "" TextLabel.TextColor3 = Color3.fromRGB(255, 223, 93) TextLabel.TextSize = 14 TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.Parent = Entry local Field = Instance.new("TextLabel") Field.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Field.BackgroundTransparency = 1 Field.Font = Enum.Font.SourceSansBold Field.Name = "Field" Field.Size = UDim2.new(0, 37, 1, 0) Field.Text = "from" Field.TextColor3 = Color3.fromRGB(255, 255, 255) Field.TextSize = 20 Field.TextXAlignment = Enum.TextXAlignment.Left Field.Parent = Title local UIPadding2 = Instance.new("UIPadding") UIPadding2.PaddingLeft = UDim.new(0, 10) UIPadding2.Parent = Title local Label = Instance.new("TextLabel") Label.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Label.BackgroundTransparency = 1 Label.Font = Enum.Font.SourceSansLight Label.Name = "Label" Label.Size = UDim2.new(1, 0, 1, 0) Label.Text = "The players to teleport. The players to teleport. The players to teleport. The players to teleport. " Label.TextColor3 = Color3.fromRGB(255, 255, 255) Label.TextSize = 16 Label.TextWrapped = true Label.TextXAlignment = Enum.TextXAlignment.Left Label.TextYAlignment = Enum.TextYAlignment.Top Label.Parent = Description local UIPadding3 = Instance.new("UIPadding") UIPadding3.PaddingBottom = UDim.new(0, 10) UIPadding3.PaddingLeft = UDim.new(0, 10) UIPadding3.PaddingRight = UDim.new(0, 10) UIPadding3.Parent = Description local Typed = Instance.new("TextLabel") Typed.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Typed.BackgroundTransparency = 1 Typed.Font = Enum.Font.Code Typed.Name = "Typed" Typed.Size = UDim2.new(1, 0, 1, 0) Typed.Text = "Lab" Typed.TextColor3 = Color3.fromRGB(131, 222, 255) Typed.TextSize = 14 Typed.TextXAlignment = Enum.TextXAlignment.Left Typed.Parent = TextButton local UIPadding4 = Instance.new("UIPadding") UIPadding4.PaddingLeft = UDim.new(0, 10) UIPadding4.Parent = TextButton local Suggest = Instance.new("TextLabel") Suggest.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Suggest.BackgroundTransparency = 1 Suggest.Font = Enum.Font.Code Suggest.Name = "Suggest" Suggest.Size = UDim2.new(1, 0, 1, 0) Suggest.Text = " el" Suggest.TextColor3 = Color3.fromRGB(255, 255, 255) Suggest.TextSize = 14 Suggest.TextXAlignment = Enum.TextXAlignment.Left Suggest.Parent = TextButton local Type = Instance.new("TextLabel") Type.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Type.BackgroundTransparency = 1 Type.BorderColor3 = Color3.fromRGB(255, 153, 153) Type.Font = Enum.Font.SourceSans Type.Name = "Type" Type.Position = UDim2.new(1, 0, 0, 0) Type.Size = UDim2.new(0, 0, 1, 0) Type.Text = ": Players" Type.TextColor3 = Color3.fromRGB(255, 255, 255) Type.TextSize = 15 Type.TextXAlignment = Enum.TextXAlignment.Left Type.Parent = Field Cmdr.Parent = game:GetService("StarterGui") return Cmdr end
2,201
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/Initialize.luau
local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") local CreateGui = require(script.Parent.CreateGui) -- Handles initial preparation of the game server-side. return function(cmdr) local ReplicatedRoot, RemoteFunction, RemoteEvent local function Create(class, name, parent) local object = Instance.new(class) object.Name = name object.Parent = parent or ReplicatedRoot return object end ReplicatedRoot = script.Parent.CmdrClient ReplicatedRoot.Parent = ReplicatedStorage RemoteFunction = Create("RemoteFunction", "CmdrFunction") RemoteEvent = Create("RemoteEvent", "CmdrEvent") Create("Folder", "Commands") Create("Folder", "Types") script.Parent.Shared.Parent = ReplicatedRoot cmdr.ReplicatedRoot = ReplicatedRoot cmdr.RemoteFunction = RemoteFunction cmdr.RemoteEvent = RemoteEvent cmdr:RegisterTypesIn(script.Parent.BuiltInTypes) script.Parent.BuiltInTypes:Destroy() script.Parent.BuiltInCommands.Name = "Server commands" if StarterGui:FindFirstChild("Cmdr") == nil then CreateGui() end end
254
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/Shared/Registry.luau
local RunService = game:GetService("RunService") local Util = require(script.Parent.Util) --[=[ @class Registry The registry keeps track of all the commands and types that Cmdr knows about. ]=] --[=[ @type HookType "BeforeRun" | "AfterRun" @within Registry ]=] --[=[ @interface ArgumentDefinition @within Registry .Type string | TypeDefinition -- The argument type (case sensitive), or an [inline TypeDefinition object](/docs/commands#dynamic-arguments-and-inline-types). .Name string -- The argument name, this is displayed to the user as they type. .Description string? -- A description of what the argument is, this is also displayed to the user. .Optional boolean? -- If this is set to `true`, then the user can run the command without filling out the value. In which case, the argument will be sent to implementations as `nil`. .Default any? -- If present, the argument will be automatically made optional, so if the user doesn't supply a value, implementations will receive whatever the value of `Default` is. The `table` definition, usually contained in a [CommandDefinition](#CommandDefinition), which 'defines' the argument. ]=] --[=[ @interface CommandDefinition @within Registry .Name string -- The name of the command .Aliases {string}? -- Aliases which aren't part of auto-complete, but if matched will run this command just the same. For example, `m` might be an alias of `announce`. .Description string? -- A description of the command, displayed to the user in the `help` command and auto-complete menu. .Group string? -- This property is intended to be used in hooks, so that you can categorise commands and decide if you want a specific user to be able to run them or not. But the `help` command will use them as headings. .Args {ArgumentDefinition | (CommandContext) -> (ArgumentDefinition)} -- Arguments for the command; this is technically optional but if you have no args, set it to `{}` or you may experience some interface weirdness. .Data (CommandContext, ...) -> any -- If your command needs to gather some extra data from the client that's only available on the client, then you can define this function. It should accept the command context and tuple of transformed arguments, and return a single value which will be available in the command with [CommandContext:GetData](/api/CommandContext#GetData). .ClientRun (CommandContext, ...) -> string? -- If you want your command to run on the client, you can add this function to the command definition itself. It works exactly like the function that you would return from the Server module. If this function returns a string, the command will run entirely on the client and won't touch the server (which means server-only hooks won't run). If this function doesn't return anything, it will fall back to executing the Server module on the server. .Run (CommandContext, ...) -> string? -- An older version of ClientRun. There are very few scenarios where this is preferred to ClientRun (so, in other words, don't use it!). These days, `Run` is only used for some dark magic involving server-sided command objects. ]=] --[=[ @interface TypeDefinition @within Registry .Prefixes string? -- String containing [prefixed union types](/docs/commands#prefixed-union-types) for this type. This property should omit the inital type, so the string should begin with a prefix character, e.g. `Prefixes = "# integer ! boolean"` .DisplayName string? -- Overrides the user-facing name of this type in the autocomplete menu. Otherwise, the registered name of the type will be used. .Default ((Player) -> string)? -- Should return the "default" value for this type as a string. For example, the default value of the `player` type is the name of the player who ran the command. .Listable boolean? -- If true, this will tell Cmdr that comma-separated lists are allowed for this type. Cmdr will automatically split the list and parse each segment through your `Transform`, `Validate`, `Autocomplete` and `Parse` functions individually, so you don't have to change the logic of your type at all. The only limitation is that your `Parse` function **must return a table**, the tables from each individual segment's `Parse` functions will be merged into one table at the end of the parsing step. The uniqueness of values is ensured upon merging, so even if the user lists the same value several times, it will only appear once in the final table. .Transform (string, Player) -> T? -- Transform is an optional function that is passed two values: the raw text, and the player running the command. Then, whatever values this function returns will be passed to all other functions in the type (`Validate`, `Autocomplete` and `Parse`). .Validate (T) -> (boolean, string?) -- The `Validate` function is passed whatever is returned from the `Transform` function (or the raw value if there is no `Transform` function). If the value is valid for the type, it should return `true`. If the value is invalid, it should return two values: `false` and a string containing an error message. If this function is omitted, anything will be considered valid. .ValidateOnce (T) -> (boolean, string?) -- This function works exactly the same as the normal `Validate` function, except it only runs once (after the user presses Enter). This should only be used if the validation process is relatively expensive or needs to yield. For example, the `playerId` type uses this because it needs to call `GetUserIdFromNameAsync` in order to validate. For the vast majority of types, you should just use `Validate` instead. .Autocomplete (T) -> ({string}, {IsPartial: boolean?}?)? -- Should only be present for types that are possible to be auto-completed. It should return an array of strings that will be displayed in the auto-complete menu. It can also return a second value, containing a dictionary of options (currently, `IsPartial`: if true then pressing Tab to auto-complete won't continue onwards to the next argument.) .Parse (T) -> any -- Parse is the only required function in a type definition. It is the final step before the value is considered finalised. This function should return the actual parsed value that will be sent to implementations. The `table` definition, contained in an [ArgumentDefinition](#ArgumentDefinition) or [registered](#RegisterType), which 'defines' the argument. ]=] --[=[ @prop TypeMethods { [string]: true } @within Registry @readonly @private ]=] --[=[ @prop CommandMethods { [string]: true } @within Registry @readonly @private ]=] --[=[ @prop CommandArgProps { [string]: true } @within Registry @readonly @private ]=] --[=[ @prop Types table @within Registry @readonly @private ]=] --[=[ @prop TypeAliases table @within Registry @readonly @private ]=] --[=[ @prop Commands table @within Registry @readonly @private ]=] --[=[ @prop CommandsArray table @within Registry @readonly @private ]=] --[=[ @prop Cmdr Cmdr | CmdrClient @within Registry @readonly A reference to Cmdr. This may either be the server or client version of Cmdr depending on where the code is running. ]=] --[=[ @prop Hooks { [HookType]: table } @within Registry @readonly @private ]=] --[=[ @prop Stores table @within Registry @readonly @private ]=] --[=[ @prop AutoExecBuffer table @within Registry @readonly @private ]=] local Registry = { TypeMethods = Util.MakeDictionary({ "Transform", "Validate", "Autocomplete", "Parse", "DisplayName", "Listable", "ValidateOnce", "Prefixes", "Default", "ArgumentOperatorAliases", }), CommandMethods = Util.MakeDictionary({ "Name", "Aliases", "AutoExec", "Description", "Args", "Run", "ClientRun", "Data", "Group", "Guards", }), CommandArgProps = Util.MakeDictionary({ "Name", "Type", "Description", "Optional", "Default" }), Types = {}, TypeAliases = {}, Commands = {}, CommandsArray = {}, Cmdr = nil, Hooks = { BeforeRun = {}, AfterRun = {}, }, Stores = setmetatable({}, { __index = function(self, k) self[k] = {} return self[k] end, }), AutoExecBuffer = {}, } --[=[ Registers a type on the current realm (server/client), this function should be called from within the type definition ModuleScript. @param name -- The name of the type, this must be unique, alphanumeric, and start with a lower-case letter or digit. @param typeObject TypeDefinition @within Registry ]=] function Registry:RegisterType(name: string, typeObject) if not name or typeof(name) ~= "string" then error("[Cmdr] Invalid type name provided: nil") end if not name:find("^[%d%l]%w*$") then error( `[Cmdr] Invalid type name provided: "{name}", type names must be alphanumeric and start with a lower-case letter or a digit.` ) end for key in pairs(typeObject) do if self.TypeMethods[key] == nil then error(`[Cmdr] Unknown key/method in type "{name}": {key}`) end end if self.Types[name] ~= nil then error(`[Cmdr] Type {name} has already been registered.`) end typeObject.Name = name typeObject.DisplayName = typeObject.DisplayName or name self.Types[name] = typeObject if typeObject.Prefixes then self:RegisterTypePrefix(name, typeObject.Prefixes) end end --[=[ Registers a Prefixed Union Type string on the current realm (server/client), this function should be called from within the type definition ModuleScript. If there are already type prefixes for the given type name, they will be concatenated. This allows you to add prefixes to default types, like `players`. @param name -- The name of the type. @param union -- The string should omit the initial type name, so this string should begin with a prefix character, e.g. `# integer ! boolean` @within Registry ]=] function Registry:RegisterTypePrefix(name: string, union: string) if not self.TypeAliases[name] then self.TypeAliases[name] = name end self.TypeAliases[name] = ("%s %s"):format(self.TypeAliases[name], union) end --[=[ Allows you to register a name which will be expanded into a longer type which can be used as a command argument type. For example, if you register the alias `stringOrNumber` it could be interpreted as `string # number` when used. @param name -- The name of the type, this must be unique, alphanumeric, and start with a lower-case letter or digit. @param alias -- The string should *include* the initial type name, e.g. `string # integer ! boolean` @within Registry ]=] function Registry:RegisterTypeAlias(name: string, alias: string) assert(self.TypeAliases[name] == nil, `[Cmdr] Type alias {alias} already exists!`) self.TypeAliases[name] = alias end --[=[ Registers all types from within a container on both the server and client. @server @within Registry ]=] function Registry:RegisterTypesIn(container: Instance) for _, object in pairs(container:GetChildren()) do if object:IsA("ModuleScript") then object.Parent = self.Cmdr.ReplicatedRoot.Types require(object)(self) else self:RegisterTypesIn(object) end end end -- These are exactly the same thing. No one will notice. Except for you, dear reader. --[=[ @method RegisterHooksIn Registers all hooks from within a container on both the server and client. If you want to add a hook only on the server or client – e.g. for logging – then you should use the Register.RegisterHook method instead. @param container Instance @server @within Registry ]=] Registry.RegisterHooksIn = Registry.RegisterTypesIn --[=[ Register a command purely based on its definition. Prefer using Registry:RegisterCommand for proper handling of client/server model. @param commandObject CommandDefinition @private @within Registry ]=] function Registry:RegisterCommandObject(commandObject) for key in pairs(commandObject) do if self.CommandMethods[key] == nil then error(`[Cmdr] Unknown key/method in command "{commandObject.Name or "unknown command"}": {key}`) end end if commandObject.Args then for i, arg in pairs(commandObject.Args) do if type(arg) == "table" then for key in pairs(arg) do if self.CommandArgProps[key] == nil then error( `[Cmdr] Unknown property in command "{commandObject.Name or "unknown"}" argument #{i}: {key}` ) end end end end end if commandObject.AutoExec and RunService:IsClient() then table.insert(self.AutoExecBuffer, commandObject.AutoExec) self:FlushAutoExecBufferDeferred() end -- Unregister the old command if it exists... local oldCommand = self.Commands[commandObject.Name:lower()] if oldCommand and oldCommand.Aliases then for _, alias in pairs(oldCommand.Aliases) do self.Commands[alias:lower()] = nil end elseif not oldCommand then table.insert(self.CommandsArray, commandObject) end self.Commands[commandObject.Name:lower()] = commandObject if commandObject.Aliases then for _, alias in pairs(commandObject.Aliases) do self.Commands[alias:lower()] = commandObject end end end --[=[ Registers a command definition and its server equivalent. Handles replicating the definition to the client. @param filter (CommandDefinition -> boolean)? -- If present, will be passed a command definition which will then only be registered if the function returns `true`. @server @within Registry ]=] function Registry:RegisterCommand( commandScript: ModuleScript, commandServerScript: ModuleScript?, filter: ((any) -> boolean)? ) local commandObject = require(commandScript) assert( typeof(commandObject) == "table", `[Cmdr] Invalid return value from command script "{commandScript.Name}" (CommandDefinition expected, got {typeof(commandObject)})` ) if commandServerScript then assert(RunService:IsServer(), "[Cmdr] The commandServerScript parameter is not valid for client usage.") commandObject.Run = require(commandServerScript) end if filter and not filter(commandObject) then return end self:RegisterCommandObject(commandObject) commandScript.Parent = self.Cmdr.ReplicatedRoot.Commands end --[=[ Registers all commands from within a container on both the server and client. Module scripts which include `Server` in their name will not be sent to the client. @param filter ((CommandDefinition) -> boolean)? -- If present, will be passed a command definition which will then only be registered if the function returns `true`. @server @within Registry ]=] function Registry:RegisterCommandsIn(container: Instance, filter: ((any) -> boolean)?) local skippedServerScripts = {} local usedServerScripts = {} for _, commandScript in pairs(container:GetChildren()) do if commandScript:IsA("ModuleScript") then if not commandScript.Name:find("Server") then local serverCommandScript = container:FindFirstChild(commandScript.Name .. "Server") if serverCommandScript then usedServerScripts[serverCommandScript] = true end self:RegisterCommand(commandScript, serverCommandScript, filter) else skippedServerScripts[commandScript] = true end else self:RegisterCommandsIn(commandScript, filter) end end for skippedScript in pairs(skippedServerScripts) do if not usedServerScripts[skippedScript] then warn( `[Cmdr] Command script {skippedScript.Name} was skipped because it has 'Server' in its name, and has no equivalent shared script.` ) end end end --[=[ Registers the default commands on both the server and client. The optional `arrayOrFunc` parameter can be provided with: 1. an array of strings — this will limit registration to only commands which have their `Group` property set to this 2. a function which takes in a CommandDefinition and returns a `boolean` — only if `true` is returned will the command be registered @param arrayOrFunc {string} | (CommandDefinition) -> boolean | nil @server @within Registry ]=] function Registry:RegisterDefaultCommands(arrayOrFunc: { string } | (any) -> boolean | nil) assert(RunService:IsServer(), "[Cmdr] RegisterDefaultCommands cannot be called from the client.") local dictionary = if type(arrayOrFunc) == "table" then Util.MakeDictionary(arrayOrFunc) else nil self:RegisterCommandsIn(self.Cmdr.DefaultCommandsFolder, dictionary ~= nil and function(command) return dictionary[command.Group] or false end or arrayOrFunc) end --[=[ Returns the CommandDefinition from the given name, or nil if no command is found. Command aliases are also accepted. @return CommandDefinition? @within Registry ]=] function Registry:GetCommand(name: string) name = name or "" return self.Commands[name:lower()] end --[=[ Returns an array of all registers commands, not including aliases. @return {CommandDefinition} @within Registry ]=] function Registry:GetCommands(): { any } return self.CommandsArray end --[=[ Returns an array of containing the names of all registered commands, not including aliases. @within Registry ]=] function Registry:GetCommandNames(): { string } local commands = {} for _, command in pairs(self.CommandsArray) do table.insert(commands, command.Name) end return commands end --[=[ @method GetCommandsAsStrings @deprecated v1.8.0 -- This method was renamed to GetCommandNames in v1.8.0. The old name exists for backwards compatibility and should not be used for new work. @within Registry ]=] Registry.GetCommandsAsStrings = Registry.GetCommandNames --[=[ Returns an array of containing the names of all registered types, not including aliases. @within Registry ]=] function Registry:GetTypeNames(): { string } local typeNames = {} for typeName in pairs(self.Types) do table.insert(typeNames, typeName) end return typeNames end --[=[ Returns the type definition from the given name, or nil if no argument is found. @return TypeDefinition? @within Registry ]=] function Registry:GetType(name: string) return self.Types[name] end --[=[ Returns a type name taking aliases into account. If there is no alias, the name parameter is simply returned as a pass through. @return TypeDefinition | string @within Registry ]=] function Registry:GetTypeName(name: string): string | any return self.TypeAliases[name] or name end --[=[ Registers a hook on the current realm (server/client). This should probably be ran on the server or in a hook module script, but can also work on the client. Hooks run in order of priority from lowest (running first) to highest. @param hookName HookType @param callback (CommandContext) -> string? -- returns nil for ok, string (errorText) for cancellation @param priority -- If unspecified, the priority will default to `0`. @within Registry ]=] function Registry:RegisterHook(hookName: string, callback: (any) -> string?, priority: number) if not self.Hooks[hookName] then error(("[Cmdr] Invalid hook name: %q"):format(hookName), 2) end table.insert(self.Hooks[hookName], { callback = callback, priority = priority or 0 }) table.sort(self.Hooks[hookName], function(a, b) return a.priority < b.priority end) end --[=[ @method AddHook @deprecated v1.1.2 -- This method was renamed to RegisterHook in v1.1.2. The old name exists for backwards compatibility and should not be used for new work. @param hookName HookType @param callback (CommandContext) -> string? -- returns nil for ok, string (errorText) for cancellation @param priority number -- If unspecified, the priority will default to `0`. @within Registry ]=] Registry.AddHook = Registry.RegisterHook --[=[ Returns a table saved with the given name. Always returns the same table on subsequent calls. Useful for commands that require persistent state, like bind or ban. This is the same as CommandContext.GetStore. @return table @within Registry ]=] function Registry:GetStore(name: string) return self.Stores[name] end --[=[ Calls Registry.FlushAutoExecBuffer at the end of the frame. @private @within Registry ]=] function Registry:FlushAutoExecBufferDeferred() if self.AutoExecFlushConnection then return end self.AutoExecFlushConnection = RunService.Heartbeat:Connect(function() self.AutoExecFlushConnection:Disconnect() self.AutoExecFlushConnection = nil self:FlushAutoExecBuffer() end) end --[=[ Runs all pending auto exec commands in Registry.AutoExecBuffer. @private @within Registry ]=] function Registry:FlushAutoExecBuffer() for _, commandGroup in ipairs(self.AutoExecBuffer) do for _, command in ipairs(commandGroup) do self.Cmdr.Dispatcher:EvaluateAndRun(command) end end self.AutoExecBuffer = {} end return function(cmdr) Registry.Cmdr = cmdr return Registry end
4,860
evaera/Cmdr
evaera-Cmdr-030e1a6/Cmdr/init.luau
local RunService = game:GetService("RunService") local Util = require(script.Shared:WaitForChild("Util")) if RunService:IsServer() == false then error( "[Cmdr] Client scripts cannot require the server library. Please require the client library from the client to use Cmdr in your own code." ) end --[=[ @class Cmdr @server The Cmdr server singleton and entry point. ]=] --[=[ @within Cmdr @prop Registry Registry @readonly Refers to the current command Registry. ]=] --[=[ @within Cmdr @prop Dispatcher Dispatcher @readonly Refers to the current command Dispatcher. ]=] --[=[ @within Cmdr @prop Util Util @readonly Refers to a table containing many useful utility functions. ]=] local Cmdr do Cmdr = setmetatable({ ReplicatedRoot = nil, RemoteFunction = nil, RemoteEvent = nil, Util = Util, DefaultCommandsFolder = script.BuiltInCommands, }, { __index = function(self, k) local r = self.Registry[k] if r and type(r) == "function" then return function(_, ...) return r(self.Registry, ...) end end end, }) Cmdr.Registry = require(script.Shared.Registry)(Cmdr) Cmdr.Dispatcher = require(script.Shared.Dispatcher)(Cmdr) require(script.Initialize)(Cmdr) end -- Handle command invocations from the clients. Cmdr.RemoteFunction.OnServerInvoke = function(player, text, options) if #text > 10000 then return "Input too long" end return Cmdr.Dispatcher:EvaluateAndRun(text, player, options) end return Cmdr
389
centau/vide
centau-vide-7deae9c/init.luau
local vide = require "@self/src/lib" export type source<T> = vide.source<T> export type Source<T> = vide.Source<T> export type context<T> = vide.context<T> export type Context<T> = vide.Context<T> return vide
52
centau/vide
centau-vide-7deae9c/src/action.luau
type Action = { priority: number, callback: (Instance) -> () } local ActionMT = table.freeze {} local function is_action(v: any) return getmetatable(v) == ActionMT end local function action(callback: (Instance) -> (), priority: number?): Action local a = { priority = priority or 1, callback = callback } setmetatable(a :: any, ActionMT) return table.freeze(a) end return function() return action, is_action end
111
centau/vide
centau-vide-7deae9c/src/apply.luau
local typeof = game and typeof or require "../test/mock".typeof :: never local flags = require "./flags" local implicit_effect = require "./implicit_effect" local _, is_action = require "./action"() local graph = require "./graph" type Node<T> = graph.Node<T> type Array<V> = { V } type ArrayOrV<V> = {ArrayOrV<V>} | V type Map<K, V> = { [K]: V } type Cache = { -- event listeners to connect after properties are set events: Array< | string -- 1. event name | () -> () -- 2. listener >, -- actions to run after events are connected actions: Map< number, -- priority Array<(Instance) -> ()> -- action callbacks >, -- what to parent the instance to after running actions parent: unknown, -- cache to detect duplicate property setting at same nesting depth nested_debug: Map< number, -- depth Map<string, true> -- set of property names >, -- each nested layer occupies two indexes: 1. table ref 2. nested depth -- e.g. { t1 = { t3 = {} }, t2 = {} } -> { t1, 1, t2, 1, t3, 2 } nested_stack: { {} | number } } local free_cache: Cache? local function borrow_cache(): Cache if free_cache then local cache = free_cache free_cache = nil return cache else return { events = {}, actions = setmetatable({} :: any, { -- lazy init __index = function(self, i) self[i] = {}; return self[i] end }), parent = nil, nested_debug = setmetatable({} :: any, { __index = function(self, i: number) self[i] = {}; return self[i] end }), nested_stack = {} } end end local function return_cache(cache: Cache ) free_cache = cache end local function process_properties(properties: Map<unknown, unknown>, instance: Instance, cache: Cache, depth: number) for property, value in properties do if type(property) == "string" then if flags.strict then -- check for duplicate property assignment at nesting depth if cache.nested_debug[depth][property] then error(`duplicate property {property} at depth {depth}`, 0) end cache.nested_debug[depth][property] = true end if property == "Parent" then cache.parent = value continue end if type(value) == "function" then if typeof((instance :: any)[property]) == "RBXScriptSignal" then table.insert(cache.events, property) -- add event name to buffer table.insert(cache.events, value :: () -> ()) -- add event listener to buffer else implicit_effect.property(instance, property, value :: () -> ()) -- create implicit effect for property end else (instance :: any)[property] = value -- set property end elseif type(property) == "number" then if type(value) == "function" then implicit_effect.children(instance, value :: () -> ArrayOrV<Instance>) -- bind children elseif type(value) == "table" then if is_action(value) then table.insert(cache.actions[(value :: any).priority], (value :: any).callback :: () -> ()) -- add action to buffer elseif flags.defer_nested_properties then table.insert(cache.nested_stack, value :: {}) table.insert(cache.nested_stack, depth + 1) -- push table to stack for later processing else process_properties(value :: Map<unknown, unknown>, instance, cache, depth + 1) end elseif type(value) == "userdata" then (value :: Instance).Parent = instance -- parent child end end end end -- applies table of nested properties to an instance using full vide semantics local function apply<T>(instance: T & Instance, properties: { [unknown]: unknown }): T if not properties then error "attempt to call a constructor returned by create() with no properties" end local caches = borrow_cache() local events = caches.events local actions = caches.actions local nested_debug = caches.nested_debug local nested_stack = caches.nested_stack -- process all properties local depth = 1 repeat process_properties(properties, instance, caches, depth) depth = table.remove(nested_stack) :: number properties = table.remove(nested_stack) :: {} until not properties for i = 1, #events, 2 do local event_name = events[i] local event_listener = events[i + 1] ;(instance :: any)[event_name]:Connect(event_listener) end for _, queued in actions do for _, callback in queued do callback(instance) end end local parent = caches.parent if parent then if type(parent) == "function" then implicit_effect.parent(instance, parent :: () -> Instance) else instance.Parent = parent :: Instance end end table.clear(events) for _, queued in actions do table.clear(queued) end caches.parent = nil if flags.strict then table.clear(nested_debug) end table.clear(nested_stack) return_cache(caches) return instance end return apply
1,226
centau/vide
centau-vide-7deae9c/src/batch.luau
local flags = require "./flags" local graph = require "./graph" local function batch(setter: () -> ()) local already_batching = flags.batch local from if not already_batching then flags.batch = true from = graph.get_update_queue_length() end local ok, err: string? = xpcall(setter, debug.traceback) if not already_batching then flags.batch = false graph.flush_update_queue(from) end if not ok then error(`error occured while batching updates: {err}`, 0) end end return batch
131
centau/vide
centau-vide-7deae9c/src/branch.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local push_scope = graph.push_scope local pop_scope = graph.pop_scope local destroy = graph.destroy local get_scope = graph.get_scope local function branch<T>(fn: () -> T): (() -> (), T) local current = get_scope() if not current then error(`cannot use branch() outside a stable or reactive scope`, 0) end local parent = current.owner if not parent then error(`current scope is not owned by a scope`, 0) end local node = create_node(parent, false, false) local destroy = function() destroy(node) end push_scope(node) local ok, result = xpcall(fn, debug.traceback) pop_scope() if not ok then destroy() error(`error while running branch():\n\n{result}`, 0) end return destroy, result end return branch
223
centau/vide
centau-vide-7deae9c/src/changed.luau
local action = require "./action"() local cleanup = require "./cleanup" local function changed<T>(property: string, callback: (T) -> ()) return action(function(instance) local con = instance:GetPropertyChangedSignal(property):Connect(function() callback((instance :: any)[property]) end) cleanup(function() con:Disconnect() end) callback((instance :: any)[property]) end) end return changed
91
centau/vide
centau-vide-7deae9c/src/cleanup.luau
local typeof = game and typeof or require "../test/mock".typeof :: never local graph = require "./graph" local get_scope = graph.get_scope local push_cleanup = graph.push_cleanup local function helper(obj: any) return if typeof(obj) == "RBXScriptConnection" then function() obj:Disconnect() end elseif type(obj) == "thread" then function() task.cancel(obj) end elseif typeof(obj) == "Instance" then function() obj:Destroy() end elseif obj.destroy then function() obj:destroy() end elseif obj.disconnect then function() obj:disconnect() end elseif obj.Destroy then function() obj:Destroy() end elseif obj.Disconnect then function() obj:Disconnect() end else error "cannot cleanup given object" end local function cleanup(value: unknown) local scope = get_scope() if not scope then error "cannot cleanup outside a stable or reactive scope" end; assert(scope) if type(value) == "function" then push_cleanup(scope, value :: () -> ()) else push_cleanup(scope, helper(value)) end end type Destroyable = { destroy: (any) -> () } | { Destroy: (any) -> () } type Disconnectable = { disconnect: (any) -> () } | { Disconnect: (any) -> () } return cleanup :: ( (callback: () -> ()) -> () ) & ( (thread: thread) -> () ) & ( (instance: Destroyable) -> () ) & ( (connection: Disconnectable) -> () ) & ( (instance: Instance) -> () ) & ( (connection: RBXScriptConnection) -> () )
365
centau/vide
centau-vide-7deae9c/src/context.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local get_scope = graph.get_scope local push_scope = graph.push_scope local pop_scope = graph.pop_scope local set_context = graph.set_context export type Context<T> = (() -> T) & (<U>(T, () -> U) -> U) local nil_symbol = newproxy() local count = 0 local function context<T>(...: T): Context<T> count += 1 local id = count local has_default = select("#", ...) > 0 local default_value = ... return function<T>(...): any -- todo: fix type error local scope: Node<unknown>? | false = get_scope() if select("#", ...) == 0 then -- get while scope do local ctx = scope.context if not ctx then scope = scope.owner continue end local value = (ctx :: { unknown })[id] if value == nil then scope = scope.owner continue end return (if value ~= nil_symbol then value else nil) :: T end if has_default ~= nil then return default_value else error("attempt to get context when no context is set and no default context is set", 0) end else -- set if not scope then return error("attempt to set context outside of a vide scope", 0) end local value, component = ... local new_scope = create_node(scope, false, false) set_context(new_scope, id, if value == nil then nil_symbol else value) push_scope(new_scope) local function efn(err: string) return debug.traceback(err, 3) end local ok, result = xpcall(component, efn) pop_scope() if not ok then error(`error while running context:\n\n{result}`, 0) end return result end return nil :: any end end return context
456
centau/vide
centau-vide-7deae9c/src/create.luau
local typeof = game and typeof or require "../test/mock".typeof :: never local Instance = game and Instance or require "../test/mock".Instance :: never local defaults = require "./defaults" local apply = require "./apply" local flags = require "./flags" local ctor_cache = {} :: { [string]: (AnyProps) -> Instance } local function lazy_init(_, class: string) local function ctor(properties: AnyProps): Instance local ok, instance: Instance = pcall(Instance.new, class :: any) if not ok then error(`invalid class name { class }`, 0) end if flags.defaults then local default: { [string]: unknown }? = defaults[class] if default then for i, v in default do (instance :: any)[i] = v end end end return apply(instance, properties) end ctor_cache[class] = ctor return ctor end setmetatable(ctor_cache, { __index = lazy_init }) -- todo: remove support for different overloads local function create(class_or_instance: string|Instance, properties: AnyProps?): ((AnyProps) -> Instance) | Instance if type(class_or_instance) ~= "string" and typeof(class_or_instance) ~= "Instance" then error("bad argument #1, expected string or instance, got " .. typeof(class_or_instance), 0) end local ctor = if type(class_or_instance) == "string" then ctor_cache[class_or_instance] else function(properties) local clone = class_or_instance:Clone() if not clone then error "attempt to clone a non-archivable instance" end return apply(clone, properties) end return if properties then ctor(properties) else ctor end type Instances = { Folder: Folder, BillboardGui: BillboardGui, CanvasGroup: CanvasGroup, Frame: Frame, ImageButton: ImageButton, ImageLabel: ImageLabel, ScreenGui: ScreenGui, ScrollingFrame: ScrollingFrame, SurfaceGui: SurfaceGui, TextBox: TextBox, TextButton: TextButton, TextLabel: TextLabel, UIAspectRatioConstraint: UIAspectRatioConstraint, UICorner: UICorner, UIGradient: UIGradient, UIGridLayout: UIGridLayout, UIListLayout: UIListLayout, Camera: Camera, WorldModel: WorldModel, } type function Properties(instance: type?) local properties = types.newtable() while instance do for i, v in instance:properties() do local connector = v.read and v.read.tag == "table" and v.read:readproperty(types.singleton("Connect")) if connector then local params = connector:parameters().head if not params then continue end local listener = params[2] if not listener then continue end properties:setproperty(i, types.optional(listener)) elseif v.write then properties:setproperty(i, types.optional(types.unionof( v.write, types.newfunction({}, { head = { v.write } }) ))) end end instance = instance:readparent() end properties:setindexer(types.number, types.any) return properties end type AnyProps = { [any]: any } type Create = ( (Instance) -> (AnyProps) -> Instance ) & ( (string, AnyProps) -> Instance ) & ( <Name>(Name|keyof<Instances>) -> (Properties<index<Instances, Name>>) -> index<Instances, Name> ) return (create :: any) :: Create
785
centau/vide
centau-vide-7deae9c/src/defaults.luau
local Enum = game and Enum or require "../test/mock".Enum :: never local Color3 = game and Color3 or require "../test/mock".Color3 :: never return { Part = { Material = Enum.Material.SmoothPlastic, Size = vector.create(1, 1, 1), Anchored = true }, BillboardGui = { ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling }, CanvasGroup = nil, Frame = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0 }, ImageButton = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, AutoButtonColor = false }, ImageLabel = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, }, ScreenGui = { ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling }, ScrollingFrame = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, ScrollBarImageColor3 = Color3.new(0, 0, 0) }, SurfaceGui = { ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, PixelsPerStud = 50, SizingMode = Enum.SurfaceGuiSizingMode.PixelsPerStud }, TextBox = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, ClearTextOnFocus = false, Font = Enum.Font.SourceSans, Text = "", TextColor3 = Color3.new(0, 0, 0) }, TextButton = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, AutoButtonColor = false, Font = Enum.Font.SourceSans, Text = "", TextColor3 = Color3.new(0, 0, 0) }, TextLabel = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0, Font = Enum.Font.SourceSans, Text = "", TextColor3 = Color3.new(0, 0, 0) }, UIListLayout = { SortOrder = Enum.SortOrder.LayoutOrder }, UIGridLayout = { SortOrder = Enum.SortOrder.LayoutOrder }, UITableLayout = { SortOrder = Enum.SortOrder.LayoutOrder }, UIPageLayout = { SortOrder = Enum.SortOrder.LayoutOrder }, VideoFrame = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0 }, ViewportFrame = { BackgroundColor3 = Color3.new(1, 1, 1), BorderColor3 = Color3.new(0, 0, 0), BorderSizePixel = 0 } }
831
centau/vide
centau-vide-7deae9c/src/derive.luau
local graph = require "./graph" local create_node = graph.create_node local push_scope_as_child_of = graph.push_scope_as_child_of local assert_stable_scope = graph.assert_stable_scope local evaluate_node = graph.evaluate_node local function derive<T>(source: () -> T): () -> T local node = create_node(assert_stable_scope(), source, false :: any) evaluate_node(node) return function() push_scope_as_child_of(node) return node.cache end end return derive
111
centau/vide
centau-vide-7deae9c/src/effect.luau
local graph = require "./graph" local create_node = graph.create_node local assert_stable_scope = graph.assert_stable_scope local evaluate_node = graph.evaluate_node local function effect<T>(callback: (T) -> T, initial_value: T) local node = create_node(assert_stable_scope(), callback, initial_value) evaluate_node(node) end return effect :: (<T>(callback: (T) -> T, initial_value: T) -> ()) & ((callback: () -> ()) -> ())
106
centau/vide
centau-vide-7deae9c/src/flags.luau
local function inline_test(): string return debug.info(1, "n") end local is_O2 = inline_test() ~= "inline_test" return { strict = not is_O2, defaults = true, defer_nested_properties = true, batch = false, }
60
centau/vide
centau-vide-7deae9c/src/graph.luau
local flags = require "./flags" export type SourceNode<T> = { cache: T, [number]: Node<T> } export type Node<T> = { cache: T, effect: ((T) -> T) | false, cleanups: { () -> () } | false, context: { [number]: unknown } | false, owned: { Node<T> } | false, owner: Node<T> | false, parents: { SourceNode<T> }, [number]: Node<T> -- children } local scopes = { n = 0 } :: { [number]: Node<any>, n: number } -- scopes stack local function efn(err: string) local trace = debug.traceback(err, 2) if string.find(err, "^effect error stacktrace") then -- if effect error is nested trace = string.gsub(" " .. trace, "\n", function() -- indent entire error return "\n " end) end trace ..= "\nsource update stacktrace:" return trace end local function ycall<T, U>(fn: (T) -> U, arg: T): (boolean, string|U) local thread = coroutine.create(xpcall) --local function efn(err: string) return debug.traceback(err, 3) end local resume_ok, run_ok, result = coroutine.resume(thread, fn, efn, arg) assert(resume_ok) if coroutine.status(thread) ~= "dead" then return false, debug.traceback(thread, "attempt to yield in reactive scope") end return run_ok, result end local function get_scope(): Node<unknown>? return scopes[scopes.n] end local function assert_stable_scope(): Node<unknown> local scope = get_scope() if not scope then local caller_name = debug.info(2, "n") return error(`cannot use {caller_name}() outside a stable or reactive scope`, 0) elseif scope.effect then error("cannot create a new reactive scope inside another reactive scope", 0) end return scope end local function push_child<T>(parent: SourceNode<any>, child: Node<any>) table.insert(parent, child) table.insert(child.parents, parent) end local function push_scope<T>(node: Node<T>) local n = scopes.n + 1 scopes.n = n scopes[n] = node end local function pop_scope() local n = scopes.n scopes.n = n - 1 scopes[n] = nil end local function push_cleanup<T>(node: Node<T>, cleanup: () -> ()) if node.cleanups then table.insert(node.cleanups, cleanup) else node.cleanups = { cleanup } end end local function flush_cleanups<T>(node: Node<T>) if node.cleanups then for _, fn in node.cleanups do local ok, err: string? = xpcall(fn, debug.traceback) if not ok then error(`cleanup error: {err}`, 0) end end table.clear(node.cleanups) end end local function find_and_swap_pop<T>(t: { T }, v: T) local i = table.find(t, v) :: number local n = #t t[i] = t[n] t[n] = nil end local function unparent<T>(node: Node<T>) local parents = node.parents for i, parent in parents do find_and_swap_pop(parent, node) parents[i] = nil end end local function destroy<T>(node: Node<T>) if flags.strict and table.find(scopes, node) then error("attempt to destroy an active scope", 0) end flush_cleanups(node) unparent(node) if node.owner then find_and_swap_pop(node.owner.owned :: { Node<T> }, node) node.owner = false end if node.owned then local owned = node.owned while owned[1] do destroy(owned[1]) end end end local function destroy_owned<T>(node: Node<T>) if node.owned then local owned = node.owned while owned[1] do destroy(owned[1]) end end end local update_queue = { n = 0 } :: { n: number, [number]: Node<any> } local function evaluate_node<T>(node: Node<T>) if flags.strict then if table.find(scopes, node) then error("a scope, that should rerun due to the update of a source, is already active", 0) end local initial_value = node.cache for i = 1, 2 do local cur_value = node.cache flush_cleanups(node) destroy_owned(node) push_scope(node) local ok, new_value = ycall(node.effect :: (T) -> T, cur_value) pop_scope() if not ok then table.clear(update_queue) update_queue.n = 0 error(`effect error stacktrace\n{new_value :: string}`, 0) end node.cache = new_value :: T end return initial_value ~= node.cache else local cur_value = node.cache flush_cleanups(node) destroy_owned(node) push_scope(node) local ok, new_value = pcall(node.effect :: (T) -> T, node.cache) pop_scope() if not ok then table.clear(update_queue) update_queue.n = 0 error(`effect error:\n{new_value}\n`, 0) end node.cache = new_value return cur_value ~= new_value end end local function queue_children_for_update<T>(node: SourceNode<T>) local i = update_queue.n while node[1] do i += 1 update_queue[i] = node[1] unparent(node[1]) end update_queue.n = i end local function get_update_queue_length() return update_queue.n end local function flush_update_queue(from: number) local i = from + 1 while i <= update_queue.n do local node = update_queue[i] --assert(node.effect) if node.owner and evaluate_node(node) then queue_children_for_update(node) end update_queue[i] = false :: any i += 1 end update_queue.n = from end local function update_descendants<T>(root: SourceNode<T>) local n0 = update_queue.n queue_children_for_update(root) if flags.batch then return end local i = n0 + 1 while i <= update_queue.n do local node = update_queue[i] --assert(node.effect) -- check if node is still owned in case destroyed after queued if node.owner and evaluate_node(node) then queue_children_for_update(node) end update_queue[i] = false :: any -- false instead of nil to avoid sparse i += 1 end update_queue.n = n0 end local function push_scope_as_child_of<T>(node: SourceNode<T>) local scope = get_scope() if scope and scope.effect then -- do not track nodes with no effect push_child(node, scope) end end local function create_node<T>(owner: false | Node<any>, effect: false | (T) -> T, value: T): Node<T> local node: Node<T> = { cache = value, effect = effect, cleanups = false, context = false, owner = owner, owned = false, parents = {}, } if owner then if owner.owned then table.insert(owner.owned, node) else owner.owned = { node } end end return node end local function create_source_node<T>(value: T): SourceNode<T> return { cache = value } end local function get_children<T>(node: Node<T>): { Node<unknown> } return { unpack(node) } :: { Node<any> } end local function set_context<T>(node: Node<T>, key: number, value: unknown) if node.context then node.context[key] = value else node.context = { [key] = value } end end return table.freeze { push_scope = push_scope, pop_scope = pop_scope, evaluate_node = evaluate_node, get_scope = get_scope, assert_stable_scope = assert_stable_scope, push_cleanup = push_cleanup, destroy = destroy, flush_cleanups = flush_cleanups, push_scope_as_child_of = push_scope_as_child_of, update_descendants = update_descendants, push_child = push_child, create_node = create_node, create_source_node = create_source_node, get_children = get_children, flush_update_queue = flush_update_queue, get_update_queue_length = get_update_queue_length, set_context = set_context, scopes = scopes, q = update_queue }
2,028
centau/vide
centau-vide-7deae9c/src/implicit_effect.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local assert_stable_scope = graph.assert_stable_scope local get_scope = graph.get_scope local evaluate_node = graph.evaluate_node local push_cleanup = graph.push_cleanup local function update_property_effect(p: { instance: Instance, property: string, source: () -> unknown }) (p.instance :: any)[p.property] = p.source() return p end local function update_parent_effect(p: { instance: Instance, source: () -> Instance }) p.instance.Parent = p.source() return p end -- todo: investigate if "count" method used in indexes() and values() can improve performance here local function update_children_effect(p: { instance: Instance, cur_children_set: { [Instance]: true }, new_children_set: { [Instance]: true }, source: () -> Instance | { Instance } }) local cur_children_set: { [Instance]: true } = p.cur_children_set -- cache of all children parented before update local new_children_set: { [Instance]: true } = p.new_children_set -- cache of all children parented after update local new_children = p.source() -- all (and only) children that should be parented after this update local function process_child(child: Instance | { Instance }) if type(child) == "userdata" then if new_children_set[child] then return end -- stops redundant reparenting new_children_set[child] = true -- record child set from this update if not cur_children_set[child] then child.Parent = p.instance -- if child wasn't already parented then parent it else cur_children_set[child] = nil -- remove child from cache if it was already in cache end elseif type(child) == "table" then for _, child in child do process_child(child) end elseif type(child) == "function" then local node = create_node(assert(get_scope()), update_children_effect, { instance = p.instance, cur_children_set = {}, new_children_set = {}, source = child }) evaluate_node(node) push_cleanup(assert(get_scope()), function() for child in node.cache.cur_children_set do child.Parent = nil end end) end end process_child(new_children) for child in cur_children_set do child.Parent = nil -- unparent all children that weren't in the new children set end table.clear(cur_children_set) -- clear cache, preserve capacity p.cur_children_set, p.new_children_set = new_children_set, cur_children_set return p end return { property = function(instance, property, source) local node = create_node(assert_stable_scope(), update_property_effect, { instance = instance, property = property, source = source }) evaluate_node(node) return node end, parent = function(instance, parent) local node = create_node(assert_stable_scope(), update_parent_effect, { instance = instance, source = parent }) evaluate_node(node) return node end, children = function(instance, children) local node = create_node(assert_stable_scope(), update_children_effect, { instance = instance, cur_children_set = {}, new_children_set = {}, source = children }) evaluate_node(node) push_cleanup(assert_stable_scope(), function() for child in node.cache.cur_children_set do child.Parent = nil end end) return node end }
794
centau/vide
centau-vide-7deae9c/src/indexes.luau
local flags = require "./flags" local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T local function indexes<K, V, Obj>( input: Source<Map<K, V>>, component: (Source<V>, K, Source<boolean>) -> (Obj, ...number) ): Source<Array<Obj>> local update_count = 0 local scopes = {} :: Map<K, { destroy: () -> (), object: Obj, value: V?, value_source: (V?) -> V, count: number, delay: number, present: (boolean?) -> boolean, timeout: { cancel: boolean }?, }> local output = source({} :: Array<Obj>) local function update_output() local objects = table.create(4) for _, scope in scopes do table.insert(objects, scope.object) end output(objects) end effect(function() local data = input() local count = update_count update_count += 1 local children_need_update = false -- set to true if a scope is created or destroyed -- create or update scopes for i, v in data do local scope = scopes[i] if scope == nil then -- create new scope and create component local value_source = source(v) local present = source(false) local delay = nil :: number? local destroy, object = branch(function() local object, t = component(value_source, i, present) delay = t return object end) present(true) children_need_update = true scopes[i] = { destroy = destroy, object = object, value = v, value_source = value_source, count = count, delay = delay or 0, present = present, timeout = nil, } else -- update scope scope.count = count if scope.value ~= v then if scope.timeout then -- index is in input table again; cancel destruction scope.timeout.cancel = true scope.timeout = nil scope.present(true) end scope.value = v scope.value_source(v) end end end -- destroy scopes for i, scope in scopes do if scope.count < count then -- if count is not latest then index is no longer in the input table scope.present(false) if scope.delay == 0 then scope.destroy() scopes[i] = nil children_need_update = true else scope.value = nil -- set to nil for the `scope.value ~= v` check if scope.timeout == nil then scope.timeout = timeout(scope.delay, function() -- todo: possible redundant updates scope.destroy() scopes[i] = nil update_output() end) end end end end if children_need_update then update_output() end end) return output end return indexes
690
centau/vide
centau-vide-7deae9c/src/init.luau
assert(game, "when using vide outside of Roblox, require lib.luau instead") local vide = require(script.lib) export type source<T> = vide.source<T> export type Source<T> = vide.Source<T> export type context<T> = vide.context<T> export type Context<T> = vide.Context<T> return vide
68
centau/vide
centau-vide-7deae9c/src/lib.luau
local version = { major = 0, minor = 4, patch = 0 } local root = require "./root" local branch = require "./branch" local mount = require "./mount" local create = require "./create" local apply = require "./apply" local source = require "./source" local effect = require "./effect" local derive = require "./derive" local cleanup = require "./cleanup" local untrack = require "./untrack" local read = require "./read" local batch = require "./batch" local context = require "./context" local switch = require "./switch" local show = require "./show" local indexes = require "./indexes" local values = require "./values" local spring, update_springs = require "./spring"() local action = require "./action"() local changed = require "./changed" local timeout, update_timeouts = require "./timeout"() local flags = require "./flags" export type Source<T> = source.Source<T> export type source<T> = Source<T> export type Context<T> = context.Context<T> export type context<T> = Context<T> local function step(dt: number) if game then debug.profilebegin("VIDE STEP") end if game then debug.profilebegin("VIDE SPRING") end update_springs(dt) if game then debug.profileend() end if game then debug.profilebegin("VIDE SCHEDULER") end update_timeouts(dt) if game then debug.profileend() end if game then debug.profileend() end end local stepped = game and game:GetService("RunService").Heartbeat:Connect(function(dt: number) task.defer(step, dt) end) local vide = { version = version, -- core root = root, --branch = branch, mount = mount, create = create, source = source, effect = effect, derive = derive, switch = switch, show = show, indexes = indexes, values = values, -- util cleanup = cleanup, untrack = untrack, read = read, batch = batch, context = context, -- animations spring = spring, -- actions action = action, changed = changed, -- flags strict = (nil :: any) :: boolean, defaults = (nil :: any) :: boolean, defer_nested_properties = (nil :: any) :: boolean, -- temporary apply = function(instance: Instance) return function(props: { [any]: any }) apply(instance, props) return instance end end, -- runtime step = function(dt: number) if stepped then stepped:Disconnect() stepped = nil end step(dt) end } setmetatable(vide :: any, { __index = function(_, index: unknown): () if flags[index] == nil then error(`{tostring(index)} is not a valid member of vide`, 0) else return flags[index] end end, __newindex = function(_, index: unknown, value: unknown) if flags[index] == nil then error(`{tostring(index)} is not a valid member of vide, 0`) else flags[index] = value end end }) return vide
715
centau/vide
centau-vide-7deae9c/src/mount.luau
local root = require "./root" local apply = require "./apply" local function mount<T>(component: () -> T, target: Instance?): () -> () return root(function() local result = component() if target then apply(target, { result }) end end) end return mount :: (<T>(component: () -> T, target: Instance) -> () -> ()) & ((component: () -> ()) -> () -> ())
91
centau/vide
centau-vide-7deae9c/src/read.luau
local function read<T>(value: T | () -> T): T return if type(value) == "function" then value() else value end return read
36
centau/vide
centau-vide-7deae9c/src/root.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local push_scope = graph.push_scope local pop_scope = graph.pop_scope local destroy = graph.destroy local refs = {} local function root<T...>(fn: (destroy: () -> ()) -> T...): (() -> (), T...) local node = create_node(false, false, false) refs[node] = true -- prevent gc of root node local destroy = function() if not refs[node] then error "root already destroyed" end refs[node] = nil destroy(node) end push_scope(node) local result = { xpcall(fn, debug.traceback, destroy) } pop_scope() if not result[1] then destroy() error(`error while running root():\n\n{result[2]}`, 0) end return destroy, unpack(result :: any, 2) end return root :: <T...>(fn: (destroy: () -> ()) -> T...) -> (() -> (), T...)
232
centau/vide
centau-vide-7deae9c/src/show.luau
local source = require "./source" local derive = require "./derive" local effect = require "./effect" local untrack = require "./untrack" local switch = require "./switch" type Array<T> = { T } type Source<T> = () -> T local function show<T, Obj>( input: Source<T?>, component: (Source<T>, Source<boolean>) -> (Obj, ...number), fallback: ((Source<boolean>) -> (Obj, ...number))? ): Source<nil | Obj | Array<Obj>> local filtered_input = source() effect(function() local v = input() if v then filtered_input(v) end end) local input_is_truthy = derive(function() return not not input() end) return switch(input_is_truthy) { [true] = function(present) return component(filtered_input, present) end, [false] = fallback } end return show
207
centau/vide
centau-vide-7deae9c/src/source.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_source_node = graph.create_source_node local push_scope_as_child_of = graph.push_scope_as_child_of local update_descendants = graph.update_descendants export type Source<T> = (() -> T) & ((value: T) -> T) local function source<T>(initial_value: T): Source<T> local node = create_source_node(initial_value) local function update_source(...): T if select("#", ...) == 0 then -- no args were given push_scope_as_child_of(node) return node.cache end local v = ... :: T if node.cache == v and (type(v) ~= "table" or table.isfrozen(v)) then return v end node.cache = v update_descendants(node) return v end return update_source end return source :: (<T>(initial_value: T) -> Source<T>) & (<T>() -> Source<T>)
221
centau/vide
centau-vide-7deae9c/src/switch.luau
local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T type Component<T> = (Source<boolean>) -> (T, ...number) local function switch_map<K, Obj>( input: Source<K>, map: Map<K, Component<Obj>> ): Source<nil | Obj | Array<Obj>> local scopes = {} :: Map<K, { destroy: () -> (), object: Obj, delay: number, present: (boolean?) -> boolean, timeout: { cancel: boolean }? }> local output = source(nil :: nil | Obj | Array<Obj>) local function update_output() local objects = {} for _, scope in scopes do table.insert(objects, scope.object) end output( if objects[2] then objects elseif objects[1] then objects[1] else nil ) end effect(function() local key: K? = input() -- destroy (or queue destroy) all scopes not associated with the input key for k, scope in scopes do if k == key then continue end scope.present(false) if scope.delay == 0 then scope.destroy() scopes[k] = nil else if scope.timeout == nil then scope.timeout = timeout(scope.delay, function() scope.destroy() scopes[k] = nil update_output() end) end end end -- create new scope or abort destruction of existing scope if key exists if key ~= nil then local scope = scopes[key] if scope then scope.present(true) if scope.timeout then scope.timeout.cancel = true scope.timeout = nil end else local component = map[key] if component ~= nil then if type(component) ~= "function" then error("map must map a value to a function", 0) end local present = source(false) local delay = nil :: number? local destroy, object = branch(function() local object, t = component(present) delay = t return object end) present(true) scopes[key] = { destroy = destroy, object = object, delay = delay or 0, present = present, timeout = nil } end end end update_output() end) return output end local function switch<K, Obj>(input: Source<K>): (map: Map<K, Component<Obj>>) -> Source<nil | Obj | Array<Obj>> return function(map) return switch_map(input, map) end end return switch
624
centau/vide
centau-vide-7deae9c/src/timeout.luau
local queue = {} :: { { t: number, fn: () -> (), cancel: boolean } } local function timeout(t: number, fn: () -> ()) local handle = { t = t, fn = fn, cancel = false } table.insert(queue, handle) return handle end local function update_timeouts(dt: number) for i = #queue, 1, -1 do local handle = queue[i] handle.t -= dt if handle.cancel or handle.t <= 0 then queue[i] = queue[#queue] queue[#queue] = nil if not handle.cancel then handle.fn() end end end end return function() return timeout, update_timeouts end
162
centau/vide
centau-vide-7deae9c/src/untrack.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local get_scope = graph.get_scope local function untrack<T>(source: () -> T): T local scope = get_scope() if scope then -- sources are only tracked if the node in scope has an effect local effect = scope.effect scope.effect = false local ok, result = xpcall(source, debug.traceback) scope.effect = effect :: () -> () if not ok then error(result, 0) end return result :: T else return source() end end return untrack :: ( <T>(fn: () -> T) -> T ) & ( (fn: () -> ()) -> () )
162
centau/vide
centau-vide-7deae9c/src/values.luau
local flags = require "./flags" local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T local function values<K, V, Obj>( input: Source<Map<K, V>>, component: (V, Source<K>, Source<boolean>) -> (Obj, ...number) ): Source<Array<Obj>> local update_count = 0 local scopes = {} :: Map<V, { destroy: () -> (), object: Obj, index: K?, index_source: (K?) -> K, count: number, delay: number, present: (boolean?) -> boolean, timeout: { cancel: boolean }?, }> local output = source({} :: Array<Obj>) local function update_output() local objects = table.create(4) for _, scope in scopes do table.insert(objects, scope.object) end output(objects) end effect(function() local data = input() local count = update_count update_count += 1 local children_need_update = false -- set to true if a scope is created or destroyed if flags.strict then -- check for duplicate values local map = {} for _, v in data do if map[v] then error("table source passed to `values()` contains duplicate values", 0) end map[v] = true end end -- create or update scopes for i, v in data do local scope = scopes[v] if scope == nil then -- create new scope and create component local index_source = source(i) local present = source(false) local delay = nil :: number? local destroy, object = branch(function() local object, t = component(v, index_source, present) delay = t return object end) present(true) children_need_update = true scopes[v] = { destroy = destroy, object = object, index = i, index_source = index_source, count = count, delay = delay or 0, present = present, timeout = nil, } else -- update scope scope.count = count if scope.index ~= i then if scope.timeout then -- value is in input table again; cancel destruction scope.timeout.cancel = true scope.timeout = nil scope.present(true) end scope.index = i scope.index_source(i) end end end -- destroy scopes for v, scope in scopes do if scope.count < count then -- if count is not latest then value is no longer in the input table scope.present(false) if scope.delay == 0 then scope.destroy() scopes[v] = nil children_need_update = true else scope.index = nil -- set to nil for the `scope.index ~= i` check if scope.timeout == nil then scope.timeout = timeout(scope.delay, function() -- todo: possible redundant updates scope.destroy() scopes[v] = nil update_output() end) end end end end if children_need_update then update_output() end end) return output end return values
754
Sleitnick/Knit
Sleitnick-Knit-bb1ecf3/publish.luau
-- Remodel Publish script local KNIT_ASSET_ID = "5530714855" print("Loading Knit") local place = remodel.readPlaceFile("Knit.rbxl") local Packages = place.ReplicatedStorage.Packages Packages.Knit.Packages:Destroy() print("Writing Knit module to model file...") remodel.writeModelFile("Knit.rbxm", Packages) print("Knit model written") print("Publishing Knit module to Roblox...") remodel.writeExistingModelAsset(Packages, KNIT_ASSET_ID) print("Knit asset published")
122
Sleitnick/Knit
Sleitnick-Knit-bb1ecf3/src/init.luau
local RunService = game:GetService("RunService") if RunService:IsServer() then return require(script.KnitServer) else local KnitServer = script:FindFirstChild("KnitServer") if KnitServer and RunService:IsRunning() then KnitServer:Destroy() end return require(script.KnitClient) end
73
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/client.luau
local Charm = require(script.Parent.Parent.Charm) local patch = require(script.Parent.patch) local types = require(script.Parent.types) type AtomMap = types.AtomMap type SyncPayload = types.SyncPayload type ClientOptions = { --[=[ The atoms to synchronize with the server. ]=] atoms: AtomMap, --[=[ Whether to ignore patches sent before the client has been hydrated. Default is `true`. ]=] ignoreUnhydrated: boolean?, } type ClientSyncer = { --[=[ Applies a patch or initializes the state of the atoms with the given payload from the server. @param ...payloads The patches or hydration payloads to apply. ]=] sync: (self: ClientSyncer, ...SyncPayload) -> (), } --[=[ Creates a `ClientSyncer` object that receives patches from the server and applies them to the local state. @param options The atoms to synchronize with the server. @return A `ClientSyncer` object. ]=] local function client(options: ClientOptions): ClientSyncer local atoms = options.atoms local ignoreUnhydrated = options.ignoreUnhydrated ~= false local self = {} :: ClientSyncer local hydrated = false local function hydrate(state: { [string | number]: any }) hydrated = true for key, value in next, state do local atom = atoms[key] atom(value) end end local function apply(data: { [string | number]: any }) local target = {} for key, atom in next, atoms do target[key] = atom() end target = patch.apply(target, data) for key, atom in next, atoms do atom(target[key]) end end function self:sync(...) for index = 1, select("#", ...) do local payload: SyncPayload = select(index, ...) Charm.batch(function() if payload.type == "init" then hydrate(payload.data) elseif not ignoreUnhydrated or hydrated then apply(payload.data) end end) end end return self end return client
478
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/flatten.luau
local types = require(script.Parent.types) type AtomMap = types.AtomMap type NestedAtomMap = { [string]: NestedAtomMap | () -> (), } local function flatten(atoms: NestedAtomMap): AtomMap local result: AtomMap = {} local function visit(node: NestedAtomMap, path: string) for key, value in node do local location = if path == "" then key else path .. "/" .. key if type(value) == "table" then visit(value, location) else result[location] = value end end end visit(atoms, "") return result end return flatten
144
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/init.luau
local client = require(script.client) local flatten = require(script.flatten) local patch = require(script.patch) local server = require(script.server) local types = require(script.types) export type SyncPayload = types.SyncPayload --[=[ Synchronizes state between the client and server. The server sends patches to the client, which applies them to its local state. ]=] return { client = client, server = server, flatten = flatten, isNone = patch.isNone, }
99
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/interval.luau
local RunService = game:GetService("RunService") --[=[ Schedules a function to be called at a fixed interval of `seconds`. @param callback The function to call. @param seconds The interval in seconds. @return A function that cancels the interval. ]=] local function interval(callback: () -> (), seconds: number): () -> () if seconds < 0 then return function() end end local clock = 0 local connection = RunService.Heartbeat:Connect(function(delta) clock += delta if clock >= seconds then clock = 0 callback() end end) return function() connection:Disconnect() end end return interval
147
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/patch.luau
local validate = require(script.Parent.validate) local __DEV__ = _G.__DEV__ --[=[ A special symbol that denotes the absence of a value. Used to represent deleted values in patches. ]=] local None = { __none = "__none" } local function isNone(value: any): boolean return type(value) == "table" and value.__none == "__none" end --[=[ JSON serialization can drop the last values of a sparse array. For example, `{ [1] = 1, [3] = 3 }` becomes `[1]` in some cases. Ambiguity in the serialization of sparse arrays can be resolved by converting them to dictionaries with string keys. The `apply` function will convert these dictionaries back into arrays as long as the target array is not sparse. This function ensures that the diff function produces a patch that can be correctly applied. ]=] local function stringifySparseArray(object: { any }): { [string | number]: any } local maxn = table.maxn(object) if maxn == 0 or maxn == #object then -- The object is either not an array or a dense array return object end local dictionary = {} for index, value in next, object do dictionary[tostring(index)] = value end return dictionary end --[=[ Compares two states and returns a patch that can be applied to the previous state to produce the next state. @param prevState The previous state. @param nextState The next state. @param serialize Whether to convert sparse arrays into dictionaries. Defaults to `true`. @returns A patch that can be applied to the previous state. ]=] local function diff(prevState: { [any]: any }, nextState: { [any]: any }, serialize: boolean?) serialize = serialize ~= false local patches = table.clone(nextState) for key, previous in next, prevState do local current = nextState[key] if previous == current then patches[key] = nil elseif current == nil then patches[key] = None elseif type(previous) == "table" and type(current) == "table" then patches[key] = diff(previous, current, serialize) end end -- Coerce sparse array patches into dictionaries if serialize and (prevState[1] ~= nil or nextState[1] ~= nil) then patches = stringifySparseArray(patches) end if serialize and __DEV__ then for key, value in next, patches do validate(value, key) end end return patches end --[=[ Applies a patch to a state and returns the next state. @param state The current state. @param patches The patches to apply. @returns The next state. ]=] local function apply(state: any, patches: any): any if type(patches) == "table" and patches.__none == "__none" then return nil elseif type(state) ~= "table" or type(patches) ~= "table" then return patches end local nextState = table.clone(state) local stateIsArray = state[1] ~= nil for key, patch in next, patches do -- Diff-checking an array produces a sparse array, which will not be -- preserved when converted to JSON. To prevent this, we turn string -- keys back into numeric keys. if stateIsArray and type(key) == "string" then key = tonumber(key) or key end nextState[key] = apply(nextState[key], patch) end return nextState end return { isNone = isNone, diff = diff, apply = apply, }
799
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/server.luau
local Players = game:GetService("Players") local Charm = require(script.Parent.Parent.Charm) local interval = require(script.Parent.interval) local patch = require(script.Parent.patch) local types = require(script.Parent.types) type AtomMap = types.AtomMap type SyncPayload = types.SyncPayload type ServerOptions = { --[=[ The atoms to synchronize with the client. ]=] atoms: AtomMap, --[=[ The interval at which to send patches to the client, in seconds. Defaults to `0` (patches are sent up to once per frame). Set to a negative value to disable automatic syncing. ]=] interval: number?, --[=[ Whether the history of state changes since the client's last update should be preserved. This is useful for values that change multiple times per frame, where each individual change is important. Defaults to `false`. ]=] preserveHistory: boolean?, --[=[ When `true`, Charm will apply validation and serialize unsafe arrays to address remote event argument limitations. Defaults to `true`. This option should be disabled if your network library uses a custom serialization method (i.e. Zap, ByteNet) to prevent interference. ]=] autoSerialize: boolean?, } type ServerSyncer = { --[=[ Sets up a subscription to each atom that schedules a patch to be sent to the client whenever the state changes. When a change occurs, the `callback` is called with the player and the payload to send. Note that the `payload` object should not be mutated. If you need to modify the payload, apply the changes to a copy of the object. @param callback The function to call when the state changes. @return A cleanup function that unsubscribes all listeners. ]=] connect: (self: ServerSyncer, callback: (player: Player, ...SyncPayload) -> ()) -> () -> (), --[=[ Hydrates the client's state with the server's state. This should be called when a player joins the game and requires the server's state. @param player The player to hydrate. ]=] hydrate: (self: ServerSyncer, player: Player) -> (), --[=[ @deprecated For internal use only. ]=] _sendPatch: (self: ServerSyncer, player: Player) -> (), } --[=[ Creates a `ServerSyncer` object that sends patches to the client and hydrates the client's state. @param options The atoms to synchronize with the client. @return A `ServerSyncer` object. ]=] local function server(options: ServerOptions): ServerSyncer local atoms = options.atoms local autoSerialize = options.autoSerialize ~= false local preserveHistory = options.preserveHistory local syncRate = options.interval or 0 local self = {} :: ServerSyncer local sync: (player: Player, payload: SyncPayload) -> () local function createSnapshot() local snapshot = {} for key, atom in next, atoms do snapshot[key] = atom() end return snapshot end -- Send the initial state to a player when they join the server. function self:hydrate(player) assert(sync, "connect() must be called before hydrate()") sync(player, { type = "init", data = createSnapshot(), }) end -- If the history of state changes should be preserved, keep a list of -- previous snapshots and diff-check each one from the last. if preserveHistory then local snapshots = { createSnapshot() } local changed = false function self:connect(callback) local subscriptions = {} sync = callback local function pushSnapshot(key: string | number, current: any, previous: any) local lastSnapshot = snapshots[#snapshots] local previousSnapshot = snapshots[#snapshots - 1] -- Optimize snapshots by updating the most recent snapshot if the -- previous and current values are the same, since this allows us -- to group multiple changes into a single snapshot. if previousSnapshot and previousSnapshot[key] == previous and lastSnapshot[key] == previous then lastSnapshot[key] = current else local nextSnapshot = table.clone(lastSnapshot) nextSnapshot[key] = current table.insert(snapshots, nextSnapshot) end end -- Populate the snapshot with the initial state of each atom. -- Subscribe to each atom and update the state when it changes. for key, atom in next, atoms do subscriptions[key] = Charm.subscribe(atom, function(current, previous) pushSnapshot(key, current, previous) changed = true end) end local disconnect = interval(function() if not changed then return end local payloads: { SyncPayload } = {} local lastSnapshot for index, snapshot in next, snapshots do lastSnapshot = snapshot if index == 1 then continue end table.insert(payloads, { type = "patch", data = patch.diff(snapshots[index - 1], snapshot, autoSerialize), }) end snapshots = { lastSnapshot } changed = false for _, player in next, Players:GetPlayers() do callback(player, unpack(payloads)) end end, syncRate) return function() disconnect() for _, unsubscribe in next, subscriptions do unsubscribe() end end end function self:_sendPatch(player: Player) assert(sync, "connect() must be called before _sendPatch()") if not changed then return end local payloads: { SyncPayload } = {} for index, snapshot in next, snapshots do if index == 1 then continue end table.insert(payloads, { type = "patch", data = patch.diff(snapshots[index - 1], snapshot, autoSerialize), }) end snapshots = { snapshots[#snapshots] } changed = false sync(player, unpack(payloads)) end return self end local previousSnapshot = createSnapshot() local currentSnapshot = table.clone(previousSnapshot) local changed = false function self:connect(callback) local subscriptions = {} sync = callback -- Subscribe to each atom and update the state when one changes. for key, atom in next, atoms do subscriptions[key] = Charm.subscribe(atom, function(state) currentSnapshot[key] = state changed = true end) end local disconnect = interval(function() if not changed then return end local payload: SyncPayload = { type = "patch", data = patch.diff(previousSnapshot, currentSnapshot, autoSerialize), } previousSnapshot = table.clone(currentSnapshot) changed = false for _, player in next, Players:GetPlayers() do callback(player, payload) end end, syncRate) return function() disconnect() for _, unsubscribe in next, subscriptions do unsubscribe() end end end function self:_sendPatch(player) assert(sync, "connect() must be called before _sendPatch()") if not changed then return end local payload: SyncPayload = { type = "patch", data = patch.diff(previousSnapshot, currentSnapshot, autoSerialize), } previousSnapshot = table.clone(currentSnapshot) changed = false sync(player, payload) end return self end return server
1,678
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/types.luau
local Charm = require(script.Parent.Parent.Charm) type Atom<T> = Charm.Atom<T> --[=[ A payload that can be sent from the server to the client to synchronize state between the two. ]=] export type SyncPayload = { type: "init", data: { [string | number]: any }, } | { type: "patch", data: { [string | number]: any }, } export type AtomMap = { [string | number]: Atom<any>, } return nil
102
littensy/charm
littensy-charm-d0b7cff/packages/charm-sync/src/validate.luau
local SAFE_KEYS = { string = true, number = true } local UNSAFE_VALUES = { ["function"] = true, thread = true } local function isTableUnsafe(object: { [any]: any }) local keyType = nil local objectSize = 0 -- All keys must have the same type for key in next, object do local currentType = type(key) if not keyType and SAFE_KEYS[currentType] then keyType = currentType elseif keyType ~= currentType then return true end objectSize += 1 end -- If there are more keys than the length of the array, it's an array with -- non-sequential keys. if objectSize > #object and keyType == "number" then return true end return false end --[=[ Validates a value to ensure it can be synced over a remote event. @param value The value to validate. @param key The key of the value in the table. @error Throws an error if the value cannot be synced. ]=] local function validate(value: any, key: any) local typeOfKey = type(key) local typeOfValue = type(value) if not SAFE_KEYS[typeOfKey] then error(`Invalid key type '{typeOfKey}' at key '{key}'`) elseif UNSAFE_VALUES[typeOfValue] then error(`Invalid value type '{typeOfValue}' at key '{key}'`) elseif typeOfValue == "table" then if getmetatable(value) ~= nil then error(`Cannot sync tables with metatables! Got {value} at key '{key}'`) elseif isTableUnsafe(value) then error( `Cannot sync tables unsupported by remote events! The value has the key '{key}'.\n\n` .. "This can be for the following reasons:\n" .. "1. The object is an array with non-sequential keys\n" .. "2. The object is a dictionary with mixed key types (e.g. string and number)\n\n" .. "Read more: https://create.roblox.com/docs/scripting/events/remote#argument-limitations" ) end end if typeOfKey == "number" then if key == math.huge or key == -math.huge then error("Cannot sync infinity as key") elseif key ~= math.floor(key) then error("Cannot sync non-integer number as key") end end end return validate
546
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/atom.luau
local store = require(script.Parent.store) local types = require(script.Parent.types) type Atom<T> = types.Atom<T> type AtomOptions<T> = types.AtomOptions<T> --[=[ Creates a new atom with the given state. @param state The initial state. @param options Optional configuration. @return A new atom. ]=] local function atom<T>(state: T, options: AtomOptions<T>?): Atom<T> local equals = options and options.equals local function atom(...) if select("#", ...) == 0 then local index = store.capturing.index if index > 0 then store.capturing.stack[index][atom] = true end return state end local nextState = store.peek(..., state) if state ~= nextState and not (equals and equals(state, nextState)) then state = nextState store.notify(atom) end return state end store.listeners[atom] = setmetatable({}, { __mode = "v" }) return atom end return atom
227
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/computed.luau
local atom = require(script.Parent.atom) local store = require(script.Parent.store) local types = require(script.Parent.types) type AtomOptions<T> = types.AtomOptions<T> type Selector<T> = types.Selector<T> --[=[ Creates a read-only atom that derives its state from one or more atoms. Used to avoid unnecessary recomputations if multiple listeners depend on the same atoms. @param callback The function that produces the state. @param options Optional configuration. @return A new read-only atom. ]=] local function computed<T>(callback: Selector<T>, options: AtomOptions<T>?): Selector<T> local dependencies, state = store.capture(callback) local computedAtom = atom(state, options) local computedRef = setmetatable({ current = computedAtom }, { __mode = "v" }) local function listener() local computedAtom = computedRef.current if computedAtom then store.disconnect(dependencies, listener) dependencies, state = store.capture(callback) store.connect(dependencies, listener, computedAtom) computedAtom(state) end end store.connect(dependencies, listener, computedAtom) return computedAtom end return computed
245
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/effect.luau
local store = require(script.Parent.store) type Cleanup = () -> () --[=[ Runs the given callback immediately and whenever any atom it depends on changes. Returns a cleanup function that unsubscribes the callback. @param callback The function to run. @return A function that unsubscribes the callback. ]=] local function effect(callback: (cleanup: Cleanup) -> Cleanup?): Cleanup local dependencies = {} local cleanup: Cleanup? local disconnected = false local disconnect local function listener() if cleanup then cleanup() end store.disconnect(dependencies, listener) dependencies, cleanup = store.capture(callback, disconnect) if not disconnected then store.connect(dependencies, listener) end end function disconnect() if disconnected then return end disconnected = true store.disconnect(dependencies, listener) if cleanup then cleanup() end end dependencies, cleanup = store.capture(callback, disconnect) if not disconnected then store.connect(dependencies, listener) end return disconnect end return effect :: (callback: ((cleanup: Cleanup) -> ()) | ((cleanup: Cleanup) -> Cleanup?)) -> Cleanup
252
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/init.luau
local atom = require(script.atom) local computed = require(script.computed) local effect = require(script.effect) local mapped = require(script.mapped) local observe = require(script.observe) local store = require(script.store) local subscribe = require(script.subscribe) local types = require(script.types) export type Atom<State> = types.Atom<State> export type Selector<State> = types.Selector<State> export type Molecule<State> = types.Selector<State> export type SyncPayload = types.SyncPayload return { atom = atom, computed = computed, effect = effect, mapped = mapped, observe = observe, subscribe = subscribe, batch = store.batch, capture = store.capture, isAtom = store.isAtom, notify = store.notify, peek = store.peek, }
164
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/mapped.luau
local atom = require(script.Parent.atom) local store = require(script.Parent.store) local subscribe = require(script.Parent.subscribe) local types = require(script.Parent.types) type Atom<T> = types.Atom<T> type Selector<T> = types.Selector<T> type Map = (<K0, V0, K1, V1>(fn: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> (V1?, K1)) -> Selector<{ [K1]: V1 }>) & (<K0, V0, V1>(fn: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> V1?) -> Selector<{ [K0]: V1 }>) & (<K0, V0, K1, V1>(fn: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> (V1?, K1?)) -> Selector<{ [K1]: V1 }>) --[=[ Maps each entry in the atom's state to a new key-value pair. If the `mapper` function returns `undefined`, the entry is omitted from the resulting map. When the atom changes, the `mapper` is called for each entry in the state to compute the new state. @param callback The atom or selector to map. @param mapper The function that maps each entry. @return A new atom with the mapped state. ]=] local function mapped<K0, V0, K1, V1>(callback: Selector<{ [K0]: V0 }>, mapper: (V0, K0) -> (V1?, K1?)): Selector<{ [K1]: V1 }> local mappedAtom = atom({}) local mappedAtomRef = setmetatable({ current = mappedAtom }, { __mode = "v" }) local prevMappedItems: { [K1]: V1 } = {} local unsubscribe local function listener(items: { [K0]: V0 }) local mappedAtom = mappedAtomRef.current if not mappedAtom then return unsubscribe() end local mappedItems = table.clone(mappedAtom()) local mappedKeys = {} -- TODO: Only call mapper if the item has changed. for key, item in next, items do local newItem, newKey = mapper(item, key) if newKey == nil then newKey = key :: any end if mappedItems[newKey :: K1] ~= newItem then mappedItems[newKey :: K1] = newItem :: V1 else mappedKeys[newKey] = key end end for key in next, prevMappedItems do if mappedKeys[key] == nil and mappedItems[key] == prevMappedItems[key] then mappedItems[key] = nil end end prevMappedItems = mappedItems mappedAtom(mappedItems) end unsubscribe = subscribe(callback, listener) store.peek(function(): () listener(callback()) end) return mappedAtom end return mapped :: Map
660
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/observe.luau
local store = require(script.Parent.store) local subscribe = require(script.Parent.subscribe) local types = require(script.Parent.types) type Selector<T> = types.Selector<T> local function noop() end --[=[ Creates an instance of `factory` for each item in the atom's state, and cleans up the instance when the item is removed. Returns a cleanup function that unsubscribes all instances. @param callback The atom or selector to observe. @param factory The function that tracks the lifecycle of each item. @return A function that unsubscribes all instances. ]=] local function observe<K, V>(callback: Selector<{ [K]: V }>, factory: (value: V, key: K) -> (() -> ())?): () -> () local connections: { [K]: () -> () } = {} local function listener(state: { [K]: V }) for key, disconnect in next, connections do if state[key] == nil then connections[key] = nil disconnect() end end for key, value in next, state do if not connections[key] then connections[key] = factory(value, key) or noop end end end local unsubscribe = subscribe(callback, listener) store.peek(function(): () listener(callback()) end) return function() unsubscribe() for _, disconnect in next, connections do disconnect() end table.clear(connections) end end return observe
318
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/store.luau
local types = require(script.Parent.types) type Atom<T> = types.Atom<T> type Set<T> = types.Set<T> type WeakMap<K, V> = types.WeakMap<K, V> local __DEV__ = _G.__DEV__ local listeners: WeakMap<Atom<any>, WeakMap<() -> (), unknown>> = setmetatable({}, { __mode = "k" }) local batched: Set<() -> ()> = {} local batching = false local capturing = { stack = {} :: { Set<Atom<any>> }, index = 0, } --[=[ Calls the given function and returns the result. If the function yields or throws an error, the thread is closed and an error is thrown. Regardless of the outcome, the `finally` function is called to clean up any resources. @param callback The function to run. @param finally Cleanup logic to run before error handling. @param ... Arguments to pass to the callback. @return The result of the callback. ]=] local function try<T, U...>(callback: (U...) -> T | any, finally: (() -> ())?, ...: U...): T if __DEV__ then local thread = coroutine.create(callback) local success, result = coroutine.resume(thread, ...) if finally then finally() end if coroutine.status(thread) == "suspended" then local source, line, name = debug.info(callback, "sln") coroutine.close(thread) error( "Yielding is not allowed in atom functions. Consider wrapping this code in a Promise or task.defer instead." .. `\nFunction defined at: {source}:{line}` .. if name == "" then "" else ` function {name}` ) elseif not success then local source, line, name = debug.info(callback, "sln") error( "An error occurred while running an atom function" .. `\nFunction defined at: {source}:{line}` .. (if name == "" then "" else ` function {name}`) .. `\nError: {result}` ) end return result end if not finally then return callback(...) end local success, result = pcall(callback, ...) finally() assert(success, result) return result end --[=[ Returns whether the given value is an atom. @param value The value to check. @return `true` if the value is an atom, otherwise `false`. ]=] local function isAtom(value: any): boolean return not not (value and listeners[value]) end --[=[ Notifies all subscribers of the given atom that the state has changed. @param atom The atom to notify. ]=] local function notify(atom: Atom<any>) if batching then for listener in next, listeners[atom] do batched[listener] = true end return end for listener in next, table.clone(listeners[atom]) do try(listener) end end --[=[ Returns the result of the function without subscribing to changes. If a non-function value is provided, it is returned as is. @param callback The atom or selector to get the state of. @param args Arguments to pass to the function. @return The current state. ]=] local function peek<T, U...>(callback: ((U...) -> T) | T, ...: U...): T if type(callback) ~= "function" then return callback end if capturing.index == 0 then return callback(...) end capturing.index += 1 capturing.stack[capturing.index] = {} local result = try(callback, function() capturing.stack[capturing.index] = nil capturing.index -= 1 end, ...) return result end --[=[ Captures all atoms that are read during the function call and returns them along with the result of the function. Useful for tracking dependencies. @param callback The function to run. @return A tuple containing the captured atoms and the result of the function. ]=] local function capture<T, U...>(callback: (U...) -> T, ...: U...): (Set<Atom<any>>, T) -- If the callback is an atom, return it immediately if listeners[callback :: any] then return { [callback :: any] = true }, peek(callback) end local dependencies: Set<Atom<any>> = {} capturing.index += 1 capturing.stack[capturing.index] = dependencies local result = try(callback, function() capturing.stack[capturing.index] = nil capturing.index -= 1 end, ...) return dependencies, result end --[=[ Runs the given function and schedules listeners to be notified only once after the function has completed. Useful for batching multiple changes. @param callback The function to run. ]=] local function batch(callback: () -> ()) if batching then return callback() end batching = true try(callback, function() batching = false end) for listener in next, batched do try(listener) end table.clear(batched) end --[=[ Subscribes the listener to the changes of the given atoms. @param atoms The atoms to listen to. @param listener The function to call when the atoms change. @param ref Optionally bind the lifetime of the listener to a value. ]=] local function connect(atoms: Set<Atom<any>>, listener: () -> (), ref: unknown?) for atom in next, atoms do listeners[atom][listener] = ref or true end end --[=[ Unsubscribes the listener from every atom it was connected to. @param atoms The atoms to stop listening to. @param listener The function to stop calling when the atoms change. ]=] local function disconnect(atoms: Set<Atom<any>>, listener: () -> ()) for atom in next, atoms do listeners[atom][listener] = nil end end return { listeners = listeners, capturing = capturing, isAtom = isAtom, notify = notify, capture = capture, batch = batch, peek = peek, connect = connect, disconnect = disconnect, }
1,345
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/subscribe.luau
local store = require(script.Parent.store) local types = require(script.Parent.types) type Selector<T> = types.Selector<T> --[=[ Subscribes to changes in the given atom or selector. The callback is called with the current state and the previous state immediately after a change occurs. @param callback The atom or selector to subscribe to. @param listener The function to call when the state changes. @return A function that unsubscribes the callback. ]=] local function subscribe<T>(callback: Selector<T>, listener: (state: T, prev: T) -> ()): () -> () local dependencies, state = store.capture(callback) local disconnected = false local function handler() local prevState = state store.disconnect(dependencies, handler) dependencies, state = store.capture(callback) if not disconnected then store.connect(dependencies, handler) end if state ~= prevState then listener(state, prevState) end end store.connect(dependencies, handler) return function() if not disconnected then disconnected = true store.disconnect(dependencies, handler) end end end return subscribe
244
littensy/charm
littensy-charm-d0b7cff/packages/charm/src/types.luau
export type Set<T> = { [T]: true } export type WeakMap<K, V> = typeof(setmetatable({} :: { [K]: V }, { __mode = "k" })) --[=[ A primitive state container that can be read from and written to. When the state changes, all subscribers are notified. @param state The next state or a function that produces the next state. @return The current state, if no arguments are provided. ]=] export type Atom<T> = (state: (T | (T) -> T)?) -> T --[=[ A function that depends on one or more atoms and produces a state. Can be used to derive state from atoms. @template State The type of the state. @return The current state. ]=] export type Selector<T> = () -> T --[=[ Optional configuration for creating an atom. ]=] export type AtomOptions<T> = { --[=[ A function that determines whether the state has changed. By default, a strict equality check (`===`) is used. ]=] equals: (prev: T, next: T) -> boolean, } --[=[ A payload that can be sent from the server to the client to synchronize state between the two. ]=] export type SyncPayload = { type: "patch" | "init", data: { [any]: any }, } return nil
291
littensy/charm
littensy-charm-d0b7cff/packages/react/src/init.luau
local Charm = require(script.Parent.Charm) local React = if script.Parent:FindFirstChild("react") then require(script.Parent.react) :: never else require(script.Parent.React) --[=[ A hook that subscribes to changes in the given atom or selector. The component is re-rendered whenever the state changes. If the `dependencies` array is provided, the subscription to the atom or selector is re-created whenever the dependencies change. Otherwise, the subscription is created once when the component is mounted. @param callback The atom or selector to subscribe to. @param dependencies An array of values that the subscription depends on. @return The current state. ]=] local function useAtom<State>(callback: Charm.Selector<State>, dependencies: { any }?): State local state, setState = React.useState(callback) React.useEffect(function() setState(callback()) return Charm.subscribe(callback, setState) end, dependencies or {}) return state end return { useAtom = useAtom, }
207
littensy/charm
littensy-charm-d0b7cff/packages/vide/src/init.luau
local Charm = require(script.Parent.Charm) local Vide = if script.Parent:FindFirstChild("vide") then require(script.Parent.vide.src) :: never else require(script.Parent.Vide) --[=[ Subscribes to the state of an atom and returns a Vide source. @param callback The atom or selector to subscribe to. @return The reactive source. ]=] local function useAtom<State>(callback: () -> State): () -> State local state = Vide.source(callback()) local unsubscribe = Charm.subscribe(callback, function(value) task.spawn(state :: (State) -> State, value) end) Vide.cleanup(unsubscribe) return state end return { useAtom = useAtom, }
145
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/API.lua
local Types = require(script.Parent.Types) return function(Iris: Types.Iris) -- basic wrapper for nearly every widget, saves space. local function wrapper(name) return function(arguments, states) return Iris.Internal._Insert(name, arguments, states) end end --[[ ---------------------------- [SECTION] Window API ---------------------------- ]] --[=[ @class Window Windows are the fundamental widget for Iris. Every other widget must be a descendant of a window. ```lua Iris.Window({ "Example Window" }) Iris.Text({ "This is an example window!" }) Iris.End() ``` ![Example window](/Iris/assets/api/window/basicWindow.png) If you do not want the code inside a window to run unless it is open then you can use the following: ```lua local window = Iris.Window({ "Many Widgets Window" }) if window.state.isOpened.value and window.state.isUncollapsed.value then Iris.Text({ "I will only be created when the window is open." }) end Iris.End() -- must always call Iris.End(), regardless of whether the window is open or not. ``` ]=] --[=[ @within Window @prop Window Iris.Window @tag Widget @tag HasChildren @tag HasState The top-level container for all other widgets to be created within. Can be moved and resized across the screen. Cannot contain embedded windows. Menus can be appended to windows creating a menubar. ```lua hasChildren = true hasState = true Arguments = { Title: string, NoTitleBar: boolean? = false, NoBackground: boolean? = false, -- the background behind the widget container. NoCollapse: boolean? = false, NoClose: boolean? = false, NoMove: boolean? = false, NoScrollbar: boolean? = false, -- the scrollbar if the window is too short for all widgets. NoResize: boolean? = false, NoNav: boolean? = false, -- unimplemented. NoMenu: boolean? = false -- whether the menubar will show if created. } Events = { opened: () -> boolean, -- once when opened. closed: () -> boolean, -- once when closed. collapsed: () -> boolean, -- once when collapsed. uncollapsed: () -> boolean, -- once when uncollapsed. hovered: () -> boolean -- fires when the mouse hovers over any of the window. } States = { size: State<Vector2>? = Vector2.new(400, 300), position: State<Vector2>?, isUncollapsed: State<boolean>? = true, isOpened: State<boolean>? = true, scrollDistance: State<number>? -- vertical scroll distance, if too short. } ``` ]=] Iris.Window = wrapper("Window") --[=[ @within Iris @function SetFocusedWindow @param window Types.Window -- the window to focus. Sets the focused window to the window provided, which brings it to the front and makes it active. ]=] Iris.SetFocusedWindow = Iris.Internal.SetFocusedWindow --[=[ @within Window @prop Tooltip Iris.Tooltip @tag Widget Displays a text label next to the cursor ```lua Iris.Tooltip({"My custom tooltip"}) ``` ![Basic tooltip example](/Iris/assets/api/window/basicTooltip.png) ```lua hasChildren = false hasState = false Arguments = { Text: string } ``` ]=] Iris.Tooltip = wrapper("Tooltip") --[[ --------------------------------- [SECTION] Menu Widget API --------------------------------- ]] --[=[ @class Menu Menu API ]=] --[=[ @within Menu @prop MenuBar Iris.MenuBar @tag Widget @tag HasChildren Creates a MenuBar for the current window. Must be called directly under a Window and not within a child widget. :::info This does not create any menus, just tells the window that we going to add menus within. ::: ```lua hasChildren = true hasState = false ``` ]=] Iris.MenuBar = wrapper("MenuBar") --[=[ @within Menu @prop Menu Iris.Menu @tag Widget @tag HasChildren @tag HasState Creates an collapsable menu. If the Menu is created directly under a MenuBar, then the widget will be placed horizontally below the window title. If the menu Menu is created within another menu, then it will be placed vertically alongside MenuItems and display an arrow alongside. The opened menu will be a vertically listed box below or next to the button. ```lua Iris.Window({"Menu Demo"}) Iris.MenuBar() Iris.Menu({"Test Menu"}) Iris.Button({"Menu Option 1"}) Iris.Button({"Menu Option 2"}) Iris.End() Iris.End() Iris.End() ``` ![Example menu](/Iris/assets/api/menu/basicMenu.gif) :::info There are widgets which are designed for being parented to a menu whilst other happens to work. There is nothing preventing you from adding any widget as a child, but the behaviour is unexplained and not intended. ::: ```lua hasChildren = true hasState = true Arguments = { Text: string -- menu text. } Events = { clicked: () -> boolean, opened: () -> boolean, -- once when opened. closed: () -> boolean, -- once when closed. hovered: () -> boolean } States = { isOpened: State<boolean>? -- whether the menu is open, including any sub-menus within. } ``` ]=] Iris.Menu = wrapper("Menu") --[=[ @within Menu @prop MenuItem Iris.MenuItem @tag Widget Creates a button within a menu. The optional KeyCode and ModiferKey arguments will show the keys next to the title, but **will not** bind any connection to them. You will need to do this yourself. ```lua Iris.Window({"MenuToggle Demo"}) Iris.MenuBar() Iris.MenuToggle({"Menu Item"}) Iris.End() Iris.End() ``` ![Example Menu Item](/Iris/assets/api/menu/basicMenuItem.gif) ```lua hasChildren = false hasState = false Arguments = { Text: string, KeyCode: Enum.KeyCode? = nil, -- an optional keycode, does not actually connect an event. ModifierKey: Enum.ModifierKey? = nil -- an optional modifer key for the key code. } Events = { clicked: () -> boolean, hovered: () -> boolean } ``` ]=] Iris.MenuItem = wrapper("MenuItem") --[=[ @within Menu @prop MenuToggle Iris.MenuToggle @tag Widget @tag HasState Creates a togglable button within a menu. The optional KeyCode and ModiferKey arguments act the same as the MenuItem. It is not visually the same as a checkbox, but has the same functionality. ```lua Iris.Window({"MenuToggle Demo"}) Iris.MenuBar() Iris.MenuToggle({"Menu Toggle"}) Iris.End() Iris.End() ``` ![Example Menu Toggle](/Iris/assets/api/menu/basicMenuToggle.gif) ```lua hasChildren = false hasState = true Arguments = { Text: string, KeyCode: Enum.KeyCode? = nil, -- an optional keycode, does not actually connect an event. ModifierKey: Enum.ModifierKey? = nil -- an optional modifer key for the key code. } Events = { checked: () -> boolean, -- once on check. unchecked: () -> boolean, -- once on uncheck. hovered: () -> boolean } States = { isChecked: State<boolean>? } ``` ]=] Iris.MenuToggle = wrapper("MenuToggle") --[[ ----------------------------------- [SECTION] Format Widget Iris ----------------------------------- ]] --[=[ @class Format Format API ]=] --[=[ @within Format @prop Separator Iris.Separator @tag Widget A vertical or horizonal line, depending on the context, which visually seperates widgets. ```lua Iris.Window({"Separator Demo"}) Iris.Text({"Some text here!"}) Iris.Separator() Iris.Text({"This text has been separated!"}) Iris.End() ``` ![Example Separator](/Iris/assets/api/format/basicSeparator.png) ```lua hasChildren = false hasState = false ``` ]=] Iris.Separator = wrapper("Separator") --[=[ @within Format @prop Indent Iris.Indent @tag Widget @tag HasChildren Indents its child widgets. ```lua Iris.Window({"Indent Demo"}) Iris.Text({"Unindented text!"}) Iris.Indent() Iris.Text({"This text has been indented!"}) Iris.End() Iris.End() ``` ![Example Indent](/Iris/assets/api/format/basicIndent.png) ```lua hasChildren = true hasState = false Arguments = { Width: number? = Iris._config.IndentSpacing -- indent width ammount. } ``` ]=] Iris.Indent = wrapper("Indent") --[=[ @within Format @prop SameLine Iris.SameLine @tag Widget @tag HasChildren Positions its children in a row, horizontally. ```lua Iris.Window({"Same Line Demo"}) Iris.Text({"All of these buttons are on the same line!"}) Iris.SameLine() Iris.Button({"Button 1"}) Iris.Button({"Button 2"}) Iris.Button({"Button 3"}) Iris.End() Iris.End() ``` ![Example SameLine](/Iris/assets/api/format/basicSameLine.png) ```lua hasChildren = true hasState = false Arguments = { Width: number? = Iris._config.ItemSpacing.X, -- horizontal spacing between child widgets. VerticalAlignment: Enum.VerticalAlignment? = Enum.VerticalAlignment.Center -- how widgets vertically to each other. HorizontalAlignment: Enum.HorizontalAlignment? = Enum.HorizontalAlignment.Center -- how widgets are horizontally. } ``` ]=] Iris.SameLine = wrapper("SameLine") --[=[ @within Format @prop Group Iris.Group @tag Widget @tag HasChildren Layout widget which contains its children as a single group. ```lua hasChildren = true hasState = false ``` ]=] Iris.Group = wrapper("Group") --[[ --------------------------------- [SECTION] Text Widget API --------------------------------- ]] --[=[ @class Text Text Widget API ]=] --[=[ @within Text @prop Text Iris.Text @tag Widget A text label to display the text argument. The Wrapped argument will make the text wrap around if it is cut off by its parent. The Color argument will change the color of the text, by default it is defined in the configuration file. ```lua Iris.Window({"Text Demo"}) Iris.Text({"This is regular text"}) Iris.End() ``` ![Example Text](/Iris/assets/api/text/basicText.png) ```lua hasChildren = false hasState = false Arguments = { Text: string, Wrapped: boolean? = [CONFIG] = false, -- whether the text will wrap around inside the parent container. If not specified, then equal to the config Color: Color3? = Iris._config.TextColor, -- the colour of the text. RichText: boolean? = [CONFIG] = false -- enable RichText. If not specified, then equal to the config } Events = { hovered: () -> boolean } ``` ]=] Iris.Text = wrapper("Text") --[=[ @within Text @prop TextWrapped Iris.Text @tag Widget @deprecated v2.0.0 -- Use 'Text' with the Wrapped argument or change the config. An alias for [Iris.Text](Text#Text) with the Wrapped argument set to true, and the text will wrap around if cut off by its parent. ```lua hasChildren = false hasState = false Arguments = { Text: string, } Events = { hovered: () -> boolean } ``` ]=] Iris.TextWrapped = function(arguments: Types.WidgetArguments) arguments[2] = true return Iris.Internal._Insert("Text", arguments) end --[=[ @within Text @prop TextColored Iris.Text @tag Widget @deprecated v2.0.0 -- Use 'Text' with the Color argument or change the config. An alias for [Iris.Text](Text#Text) with the color set by the Color argument. ```lua hasChildren = false hasState = false Arguments = { Text: string, Color: Color3 -- the colour of the text. } Events = { hovered: () -> boolean } ``` ]=] Iris.TextColored = function(arguments: Types.WidgetArguments) arguments[3] = arguments[2] arguments[2] = nil return Iris.Internal._Insert("Text", arguments) end --[=[ @within Text @prop SeparatorText Iris.SeparatorText @tag Widget Similar to [Iris.Separator](Format#Separator) but with a text label to be used as a header when an [Iris.Tree](Tree#Tree) or [Iris.CollapsingHeader](Tree#CollapsingHeader) is not appropriate. Visually a full width thin line with a text label clipping out part of the line. ```lua Iris.Window({"Separator Text Demo"}) Iris.Text({"Regular Text"}) Iris.SeparatorText({"This is a separator with text"}) Iris.Text({"More Regular Text"}) Iris.End() ``` ![Example Separator Text](/Iris/assets/api/text/basicSeparatorText.png) ```lua hasChildren = false hasState = false Arguments = { Text: string } ``` ]=] Iris.SeparatorText = wrapper("SeparatorText") --[=[ @within Text @prop InputText Iris.InputText @tag Widget @tag HasState A field which allows the user to enter text. ```lua Iris.Window({"Input Text Demo"}) local inputtedText = Iris.State("") Iris.InputText({"Enter text here:"}, {text = inputtedText}) Iris.Text({"You entered: " .. inputtedText:get()}) Iris.End() ``` ![Example Input Text](/Iris/assets/api/text/basicInputText.gif) ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputText", TextHint: string? = "", -- a hint to display when the text box is empty. ReadOnly: boolean? = false, MultiLine: boolean? = false } Events = { textChanged: () -> boolean, -- whenever the textbox looses focus and a change was made. hovered: () -> boolean } States = { text: State<string>? } ``` ]=] Iris.InputText = wrapper("InputText") --[[ ---------------------------------- [SECTION] Basic Widget API ---------------------------------- ]] --[=[ @class Basic Basic Widget API ]=] --[=[ @within Basic @prop Button Iris.Button @tag Widget A clickable button the size of the text with padding. Can listen to the `clicked()` event to determine if it was pressed. ```lua hasChildren = false hasState = false Arguments = { Text: string, Size: UDim2? = UDim2.fromOffset(0, 0), } Events = { clicked: () -> boolean, rightClicked: () -> boolean, doubleClicked: () -> boolean, ctrlClicked: () -> boolean, -- when the control key is down and clicked. hovered: () -> boolean } ``` ]=] Iris.Button = wrapper("Button") --[=[ @within Basic @prop SmallButton Iris.SmallButton @tag Widget A smaller clickable button, the same as a [Iris.Button](Basic#Button) but without padding. Can listen to the `clicked()` event to determine if it was pressed. ```lua hasChildren = false hasState = false Arguments = { Text: string, Size: UDim2? = 0, } Events = { clicked: () -> boolean, rightClicked: () -> boolean, doubleClicked: () -> boolean, ctrlClicked: () -> boolean, -- when the control key is down and clicked. hovered: () -> boolean } ``` ]=] Iris.SmallButton = wrapper("SmallButton") --[=[ @within Basic @prop Checkbox Iris.Checkbox @tag Widget @tag HasState A checkable box with a visual tick to represent a boolean true or false state. ```lua hasChildren = false hasState = true Arguments = { Text: string } Events = { checked: () -> boolean, -- once when checked. unchecked: () -> boolean, -- once when unchecked. hovered: () -> boolean } State = { isChecked = State<boolean>? -- whether the box is checked. } ``` ]=] Iris.Checkbox = wrapper("Checkbox") --[=[ @within Basic @prop RadioButton Iris.RadioButton @tag Widget @tag HasState A circular selectable button, changing the state to its index argument. Used in conjunction with multiple other RadioButtons sharing the same state to represent one value from multiple options. ```lua hasChildren = false hasState = true Arguments = { Text: string, Index: any -- the state object is set to when clicked. } Events = { selected: () -> boolean, unselected: () -> boolean, active: () -> boolean, -- if the state index equals the RadioButton's index. hovered: () -> boolean } State = { index = State<any>? -- the state set by the index of a RadioButton. } ``` ]=] Iris.RadioButton = wrapper("RadioButton") --[[ ---------------------------------- [SECTION] Image Widget API ---------------------------------- ]] --[=[ @class Image Image Widget API Provides two widgets for Images and ImageButtons, which provide the same control as a an ImageLabel instance. ]=] --[=[ @within Image @prop Image Iris.Image @tag Widget An image widget for displaying an image given its texture ID and a size. The widget also supports Rect Offset and Size allowing cropping of the image and the rest of the ScaleType properties. Some of the arguments are only used depending on the ScaleType property, such as TileSize or Slice which will be ignored. ```lua hasChildren = false hasState = false Arguments = { Image: string, -- the texture asset id Size: UDim2, Rect: Rect? = Rect.new(), -- Rect structure which is used to determine the offset or size. An empty, zeroed rect is equivalent to nil ScaleType: Enum.ScaleType? = Enum.ScaleType.Stretch, -- used to determine whether the TileSize, SliceCenter and SliceScale arguments are used ResampleMode: Enum.ResampleMode? = Enum.ResampleMode.Default, TileSize: UDim2? = UDim2.fromScale(1, 1), -- only used if the ScaleType is set to Tile SliceCenter: Rect? = Rect.new(), -- only used if the ScaleType is set to Slice SliceScale: number? = 1 -- only used if the ScaleType is set to Slice } Events = { hovered: () -> boolean } ``` ]=] Iris.Image = wrapper("Image") --[=[ @within Image @prop ImageButton Iris.ImageButton @tag Widget An image button widget for a button as an image given its texture ID and a size. The widget also supports Rect Offset and Size allowing cropping of the image, and the rest of the ScaleType properties. Supports all of the events of a regular button. ```lua hasChildren = false hasState = false Arguments = { Image: string, -- the texture asset id Size: UDim2, Rect: Rect? = Rect.new(), -- Rect structure which is used to determine the offset or size. An empty, zeroed rect is equivalent to nil ScaleType: Enum.ScaleType? = Enum.ScaleType.Stretch, -- used to determine whether the TileSize, SliceCenter and SliceScale arguments are used ResampleMode: Enum.ResampleMode? = Enum.ResampleMode.Default, TileSize: UDim2? = UDim2.fromScale(1, 1), -- only used if the ScaleType is set to Tile SliceCenter: Rect? = Rect.new(), -- only used if the ScaleType is set to Slice SliceScale: number? = 1 -- only used if the ScaleType is set to Slice } Events = { clicked: () -> boolean, rightClicked: () -> boolean, doubleClicked: () -> boolean, ctrlClicked: () -> boolean, -- when the control key is down and clicked. hovered: () -> boolean } ``` ]=] Iris.ImageButton = wrapper("ImageButton") --[[ --------------------------------- [SECTION] Tree Widget API --------------------------------- ]] --[=[ @class Tree Tree Widget API ]=] --[=[ @within Tree @prop Tree Iris.Tree @tag Widget @tag HasChildren @tag HasState A collapsable container for other widgets, to organise and hide widgets when not needed. The state determines whether the child widgets are visible or not. Clicking on the widget will collapse or uncollapse it. ```lua hasChildren: true hasState: true Arguments = { Text: string, SpanAvailWidth: boolean? = false, -- the tree title will fill all horizontal space to the end its parent container. NoIndent: boolean? = false, -- the child widgets will not be indented underneath. DefaultOpen: boolean? = false -- initially opens the tree if no state is provided } Events = { collapsed: () -> boolean, uncollapsed: () -> boolean, hovered: () -> boolean } State = { isUncollapsed: State<boolean>? -- whether the widget is collapsed. } ``` ]=] Iris.Tree = wrapper("Tree") --[=[ @within Tree @prop CollapsingHeader Iris.CollapsingHeader @tag Widget @tag HasChildren @tag HasState The same as a Tree Widget, but with a larger title and clearer, used mainly for organsing widgets on the first level of a window. ```lua hasChildren: true hasState: true Arguments = { Text: string, DefaultOpen: boolean? = false -- initially opens the tree if no state is provided } Events = { collapsed: () -> boolean, uncollapsed: () -> boolean, hovered: () -> boolean } State = { isUncollapsed: State<boolean>? -- whether the widget is collapsed. } ``` ]=] Iris.CollapsingHeader = wrapper("CollapsingHeader") --[[ -------------------------------- [SECTION] Tab Widget API -------------------------------- ]] --[=[ @class Tab Tab Widget API ]=] --[=[ @within Tab @prop TabBar Iris.TabBar @tag Widget @tag HasChildren @tag HasState Creates a TabBar for putting tabs under. This does not create the tabs but just the container for them to be in. The index state is used to control the current tab and is based on an index starting from 1 rather than the text provided to a Tab. The TabBar will replicate the index to the Tab children . ```lua hasChildren: true hasState: true Arguments = {} Events = {} State = { index: State<number>? -- whether the widget is collapsed. } ``` ]=] Iris.TabBar = wrapper("TabBar") --[=[ @within Tab @prop Tab Iris.Tab @tag Widget @tag HasChildren @tag HasState The tab item for use under a TabBar. The TabBar must be the parent and determines the index value. You cannot provide a state for this tab. The optional Hideable argument determines if a tab can be closed, which is controlled by the isOpened state. A tab will take up the full horizontal width of the parent and hide any other tabs in the TabBar. ```lua hasChildren: true hasState: true Arguments = { Text: string, Hideable: boolean? = nil -- determines whether a tab can be closed/hidden } Events = { clicked: () -> boolean, hovered: () -> boolean selected: () -> boolean unselected: () -> boolean active: () -> boolean opened: () -> boolean closed: () -> boolean } State = { isOpened: State<boolean>? } ``` ]=] Iris.Tab = wrapper("Tab") --[[ ---------------------------------- [SECTION] Input Widget API ---------------------------------- ]] --[=[ @class Input Input Widget API Input Widgets are textboxes for typing in specific number values. See [Drag], [Slider] or [InputText](Text#InputText) for more input types. Iris provides a set of specific inputs for the datatypes: Number, [Vector2](https://create.roblox.com/docs/reference/engine/datatypes/Vector2), [Vector3](https://create.roblox.com/docs/reference/engine/datatypes/Vector3), [UDim](https://create.roblox.com/docs/reference/engine/datatypes/UDim), [UDim2](https://create.roblox.com/docs/reference/engine/datatypes/UDim2), [Rect](https://create.roblox.com/docs/reference/engine/datatypes/Rect), [Color3](https://create.roblox.com/docs/reference/engine/datatypes/Color3) and the custom [Color4](https://create.roblox.com/docs/reference/engine/datatypes/Color3). Each Input widget has the same arguments but the types depend of the DataType: 1. Text: string? = "Input{type}" -- the text to be displayed to the right of the textbox. 2. Increment: DataType? = nil, -- the increment argument determines how a value will be rounded once the textbox looses focus. 3. Min: DataType? = nil, -- the minimum value that the widget will allow, no clamping by default. 4. Max: DataType? = nil, -- the maximum value that the widget will allow, no clamping by default. 5. Format: string | { string }? = [DYNAMIC] -- uses `string.format` to customise visual display. The format string can either by a single value which will apply to every box, or a table allowing specific text. :::note If you do not specify a format option then Iris will dynamically calculate a relevant number of sigifs and format option. For example, if you have Increment, Min and Max values of 1, 0 and 100, then Iris will guess that you are only using integers and will format the value as an integer. As another example, if you have Increment, Min and max values of 0.005, 0, 1, then Iris will guess you are using a float of 3 significant figures. Additionally, for certain DataTypes, Iris will append an prefix to each box if no format option is provided. For example, a Vector3 box will have the append values of "X: ", "Y: " and "Z: " to the relevant input box. ::: ]=] --[=[ @within Input @prop InputNum Iris.InputNum @tag Widget @tag HasState An input box for numbers. The number can be either an integer or a float. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputNum", Increment: number? = nil, Min: number? = nil, Max: number? = nil, Format: string? | { string }? = [DYNAMIC], -- Iris will dynamically generate an approriate format. NoButtons: boolean? = false -- whether to display + and - buttons next to the input box. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<number>?, editingText: State<boolean>? } ``` ]=] Iris.InputNum = wrapper("InputNum") --[=[ @within Input @prop InputVector2 Iris.InputVector2 @tag Widget @tag HasState An input box for Vector2. The numbers can be either integers or floats. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputVector2", Increment: Vector2? = nil, Min: Vector2? = nil, Max: Vector2? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Vector2>?, editingText: State<boolean>? } ``` ]=] Iris.InputVector2 = wrapper("InputVector2") --[=[ @within Input @prop InputVector3 Iris.InputVector3 @tag Widget @tag HasState An input box for Vector3. The numbers can be either integers or floats. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputVector3", Increment: Vector3? = nil, Min: Vector3? = nil, Max: Vector3? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Vector3>?, editingText: State<boolean>? } ``` ]=] Iris.InputVector3 = wrapper("InputVector3") --[=[ @within Input @prop InputUDim Iris.InputUDim @tag Widget @tag HasState An input box for UDim. The Scale box will be a float and the Offset box will be an integer, unless specified differently. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputUDim", Increment: UDim? = nil, Min: UDim? = nil, Max: UDim? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<UDim>?, editingText: State<boolean>? } ``` ]=] Iris.InputUDim = wrapper("InputUDim") --[=[ @within Input @prop InputUDim2 Iris.InputUDim2 @tag Widget @tag HasState An input box for UDim2. The Scale boxes will be floats and the Offset boxes will be integers, unless specified differently. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputUDim2", Increment: UDim2? = nil, Min: UDim2? = nil, Max: UDim2? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<UDim2>?, editingText: State<boolean>? } ``` ]=] Iris.InputUDim2 = wrapper("InputUDim2") --[=[ @within Input @prop InputRect Iris.InputRect @tag Widget @tag HasState An input box for Rect. The numbers will default to integers, unless specified differently. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputRect", Increment: Rect? = nil, Min: Rect? = nil, Max: Rect? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Rect>?, editingText: State<boolean>? } ``` ]=] Iris.InputRect = wrapper("InputRect") --[[ --------------------------------- [SECTION] Drag Widget API --------------------------------- ]] --[=[ @class Drag Drag Widget API A draggable widget for each datatype. Allows direct typing input but also dragging values by clicking and holding. See [Input] for more details on the arguments. ]=] --[=[ @within Drag @prop DragNum Iris.DragNum @tag Widget @tag HasState A field which allows the user to click and drag their cursor to enter a number. You can ctrl + click to directly input a number, like InputNum. You can hold Shift to increase speed, and Alt to decrease speed when dragging. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "DragNum", Increment: number? = nil, Min: number? = nil, Max: number? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<number>?, editingText: State<boolean>? } ``` ]=] Iris.DragNum = wrapper("DragNum") --[=[ @within Drag @prop DragVector2 Iris.DragVector2 @tag Widget @tag HasState A field which allows the user to click and drag their cursor to enter a Vector2. You can ctrl + click to directly input a Vector2, like InputVector2. You can hold Shift to increase speed, and Alt to decrease speed when dragging. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "DragVector2", Increment: Vector2? = nil, Min: Vector2? = nil, Max: Vector2? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Vector2>?, editingText: State<boolean>? } ``` ]=] Iris.DragVector2 = wrapper("DragVector2") --[=[ @within Drag @prop DragVector3 Iris.DragVector3 @tag Widget @tag HasState A field which allows the user to click and drag their cursor to enter a Vector3. You can ctrl + click to directly input a Vector3, like InputVector3. You can hold Shift to increase speed, and Alt to decrease speed when dragging. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "DragVector3", Increment: Vector3? = nil, Min: Vector3? = nil, Max: Vector3? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Vector3>?, editingText: State<boolean>? } ``` ]=] Iris.DragVector3 = wrapper("DragVector3") --[=[ @within Drag @prop DragUDim Iris.DragUDim @tag Widget @tag HasState A field which allows the user to click and drag their cursor to enter a UDim. You can ctrl + click to directly input a UDim, like InputUDim. You can hold Shift to increase speed, and Alt to decrease speed when dragging. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "DragUDim", Increment: UDim? = nil, Min: UDim? = nil, Max: UDim? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<UDim>?, editingText: State<boolean>? } ``` ]=] Iris.DragUDim = wrapper("DragUDim") --[=[ @within Drag @prop DragUDim2 Iris.DragUDim2 @tag Widget @tag HasState A field which allows the user to click and drag their cursor to enter a UDim2. You can ctrl + click to directly input a UDim2, like InputUDim2. You can hold Shift to increase speed, and Alt to decrease speed when dragging. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "DragUDim2", Increment: UDim2? = nil, Min: UDim2? = nil, Max: UDim2? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<UDim2>?, editingText: State<boolean>? } ``` ]=] Iris.DragUDim2 = wrapper("DragUDim2") --[=[ @within Drag @prop DragRect Iris.DragRect @tag Widget @tag HasState A field which allows the user to click and drag their cursor to enter a Rect. You can ctrl + click to directly input a Rect, like InputRect. You can hold Shift to increase speed, and Alt to decrease speed when dragging. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "DragRect", Increment: Rect? = nil, Min: Rect? = nil, Max: Rect? = nil, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Rect>?, editingText: State<boolean>? } ``` ]=] Iris.DragRect = wrapper("DragRect") --[=[ @within Input @prop InputColor3 Iris.InputColor3 @tag Widget @tag HasState An input box for Color3. The input boxes are draggable between 0 and 255 or if UseFloats then between 0 and 1. Input can also be done using HSV instead of the default RGB. If no format argument is provided then a default R, G, B or H, S, V prefix is applied. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputColor3", UseFloats: boolean? = false, -- constrain the values between floats 0 and 1 or integers 0 and 255. UseHSV: boolean? = false, -- input using HSV instead. Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { color: State<Color3>?, editingText: State<boolean>? } ``` ]=] Iris.InputColor3 = wrapper("InputColor3") --[=[ @within Input @prop InputColor4 Iris.InputColor4 @tag Widget @tag HasState An input box for Color4. Color4 is a combination of Color3 and a fourth transparency argument. It has two states for this purpose. The input boxes are draggable between 0 and 255 or if UseFloats then between 0 and 1. Input can also be done using HSV instead of the default RGB. If no format argument is provided then a default R, G, B, T or H, S, V, T prefix is applied. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputColor4", UseFloats: boolean? = false, -- constrain the values between floats 0 and 1 or integers 0 and 255. UseHSV: boolean? = false, -- input using HSV instead. Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { color: State<Color3>?, transparency: State<number>?, editingText: State<boolean>? } ``` ]=] Iris.InputColor4 = wrapper("InputColor4") --[[ ----------------------------------- [SECTION] Slider Widget API ----------------------------------- ]] --[=[ @class Slider Slider Widget API A draggable widget with a visual bar constrained between a min and max for each datatype. Allows direct typing input but also dragging the slider by clicking and holding anywhere in the box. See [Input] for more details on the arguments. ]=] --[=[ @within Slider @prop SliderNum Iris.SliderNum @tag Widget @tag HasState A field which allows the user to slide a grip to enter a number within a range. You can ctrl + click to directly input a number, like InputNum. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "SliderNum", Increment: number? = 1, Min: number? = 0, Max: number? = 100, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<number>?, editingText: State<boolean>? } ``` ]=] Iris.SliderNum = wrapper("SliderNum") --[=[ @within Slider @prop SliderVector2 Iris.SliderVector2 @tag Widget @tag HasState A field which allows the user to slide a grip to enter a Vector2 within a range. You can ctrl + click to directly input a Vector2, like InputVector2. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "SliderVector2", Increment: Vector2? = { 1, 1 }, Min: Vector2? = { 0, 0 }, Max: Vector2? = { 100, 100 }, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Vector2>?, editingText: State<boolean>? } ``` ]=] Iris.SliderVector2 = wrapper("SliderVector2") --[=[ @within Slider @prop SliderVector3 Iris.SliderVector3 @tag Widget @tag HasState A field which allows the user to slide a grip to enter a Vector3 within a range. You can ctrl + click to directly input a Vector3, like InputVector3. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "SliderVector3", Increment: Vector3? = { 1, 1, 1 }, Min: Vector3? = { 0, 0, 0 }, Max: Vector3? = { 100, 100, 100 }, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Vector3>?, editingText: State<boolean>? } ``` ]=] Iris.SliderVector3 = wrapper("SliderVector3") --[=[ @within Slider @prop SliderUDim Iris.SliderUDim @tag Widget @tag HasState A field which allows the user to slide a grip to enter a UDim within a range. You can ctrl + click to directly input a UDim, like InputUDim. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "SliderUDim", Increment: UDim? = { 0.01, 1 }, Min: UDim? = { 0, 0 }, Max: UDim? = { 1, 960 }, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<UDim>?, editingText: State<boolean>? } ``` ]=] Iris.SliderUDim = wrapper("SliderUDim") --[=[ @within Slider @prop SliderUDim2 Iris.SliderUDim2 @tag Widget @tag HasState A field which allows the user to slide a grip to enter a UDim2 within a range. You can ctrl + click to directly input a UDim2, like InputUDim2. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "SliderUDim2", Increment: UDim2? = { 0.01, 1, 0.01, 1 }, Min: UDim2? = { 0, 0, 0, 0 }, Max: UDim2? = { 1, 960, 1, 960 }, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<UDim2>?, editingText: State<boolean>? } ``` ]=] Iris.SliderUDim2 = wrapper("SliderUDim2") --[=[ @within Slider @prop SliderRect Iris.SliderRect @tag Widget @tag HasState A field which allows the user to slide a grip to enter a Rect within a range. You can ctrl + click to directly input a Rect, like InputRect. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "SliderRect", Increment: Rect? = { 1, 1, 1, 1 }, Min: Rect? = { 0, 0, 0, 0 }, Max: Rect? = { 960, 960, 960, 960 }, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<Rect>?, editingText: State<boolean>? } ``` ]=] Iris.SliderRect = wrapper("SliderRect") --[[ ---------------------------------- [SECTION] Combo Widget API ---------------------------------- ]] --[=[ @class Combo Combo Widget API ]=] --[=[ @within Combo @prop Selectable Iris.Selectable @tag Widget @tag HasState An object which can be selected. ```lua hasChildren = false hasState = true Arguments = { Text: string, Index: any, -- index of selectable value. NoClick: boolean? = false -- prevents the selectable from being clicked by the user. } Events = { selected: () -> boolean, unselected: () -> boolean, active: () -> boolean, clicked: () -> boolean, rightClicked: () -> boolean, doubleClicked: () -> boolean, ctrlClicked: () -> boolean, hovered: () -> boolean, } States = { index: State<any> -- a shared state between all selectables. } ``` ]=] Iris.Selectable = wrapper("Selectable") --[=[ @within Combo @prop Combo Iris.Combo @tag Widget @tag HasChildren @tag HasState A dropdown menu box to make a selection from a list of values. ```lua hasChildren = true hasState = true Arguments = { Text: string, NoButton: boolean? = false, -- hide the dropdown button. NoPreview: boolean? = false -- hide the preview field. } Events = { opened: () -> boolean, closed: () -> boolean, changed: () -> boolean, clicked: () -> boolean, hovered: () -> boolean } States = { index: State<any>, isOpened: State<boolean>? } ``` ]=] Iris.Combo = wrapper("Combo") --[=[ @within Combo @prop ComboArray Iris.Combo @tag Widget @tag HasChildren @tag HasState A selection box to choose a value from an array. ```lua hasChildren = true hasState = true Arguments = { Text: string, NoButton: boolean? = false, -- hide the dropdown button. NoPreview: boolean? = false -- hide the preview field. } Events = { opened: () -> boolean, closed: () -> boolean, clicked: () -> boolean, hovered: () -> boolean } States = { index: State<any>, isOpened: State<boolean>? } Extra = { selectionArray: { any } -- the array to generate a combo from. } ``` ]=] Iris.ComboArray = function<T>(arguments: Types.WidgetArguments, states: Types.WidgetStates?, selectionArray: { T }) local defaultState if states == nil then defaultState = Iris.State(selectionArray[1]) else defaultState = states end local thisWidget = Iris.Internal._Insert("Combo", arguments, defaultState) local sharedIndex = thisWidget.state.index for _, Selection in selectionArray do Iris.Internal._Insert("Selectable", { Selection, Selection }, { index = sharedIndex }) end Iris.End() return thisWidget end --[=[ @within Combo @prop ComboEnum Iris.Combo @tag Widget @tag HasChildren @tag HasState A selection box to choose a value from an Enum. ```lua hasChildren = true hasState = true Arguments = { Text: string, NoButton: boolean? = false, -- hide the dropdown button. NoPreview: boolean? = false -- hide the preview field. } Events = { opened: () -> boolean, closed: () -> boolean, clicked: () -> boolean, hovered: () -> boolean } States = { index: State<any>, isOpened: State<boolean>? } Extra = { enumType: Enum -- the enum to generate a combo from. } ``` ]=] Iris.ComboEnum = function(arguments: Types.WidgetArguments, states: Types.WidgetStates?, enumType: Enum) local defaultState if states == nil then defaultState = Iris.State(enumType:GetEnumItems()[1]) else defaultState = states end local thisWidget = Iris.Internal._Insert("Combo", arguments, defaultState) local sharedIndex = thisWidget.state.index for _, Selection in enumType:GetEnumItems() do Iris.Internal._Insert("Selectable", { Selection.Name, Selection }, { index = sharedIndex }) end Iris.End() return thisWidget end --[=[ @private @within Slider @prop InputEnum Iris.InputEnum @tag Widget @tag HasState A field which allows the user to slide a grip to enter a number within a range. You can ctrl + click to directly input a number, like InputNum. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "InputEnum", Increment: number? = 1, Min: number? = 0, Max: number? = 100, Format: string? | { string }? = [DYNAMIC] -- Iris will dynamically generate an approriate format. } Events = { numberChanged: () -> boolean, hovered: () -> boolean } States = { number: State<number>?, editingText: State<boolean>?, enumItem: EnumItem } ``` ]=] Iris.InputEnum = Iris.ComboEnum --[[ --------------------------------- [SECTION] Plot Widget API --------------------------------- ]] --[=[ @class Plot Plot Widget API ]=] --[=[ @within Plot @prop ProgressBar Iris.ProgressBar @tag Widget @tag HasState A progress bar line with a state value to show the current state. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "Progress Bar", Format: string? = nil -- optional to override with a custom progress such as `29/54` } Events = { hovered: () -> boolean, changed: () -> boolean } States = { progress: State<number>? } ``` ]=] Iris.ProgressBar = wrapper("ProgressBar") --[=[ @within Plot @prop PlotLines Iris.PlotLines @tag Widget @tag HasState A line graph for plotting a single line. Includes hovering to see a specific value on the graph, and automatic scaling. Has an overlay text option at the top of the plot for displaying any information. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "Plot Lines", Height: number? = 0, Min: number? = min, -- Iris will use the minimum value from the values Max: number? = max, -- Iris will use the maximum value from the values TextOverlay: string? = "" } Events = { hovered: () -> boolean } States = { values: State<{number}>?, hovered: State<{number}>? -- read-only property } ``` ]=] Iris.PlotLines = wrapper("PlotLines") --[=[ @within Plot @prop PlotHistogram Iris.PlotHistogram @tag Widget @tag HasState A hisogram graph for showing values. Includes hovering to see a specific block on the graph, and automatic scaling. Has an overlay text option at the top of the plot for displaying any information. Also supports a baseline option, which determines where the blocks start from. ```lua hasChildren = false hasState = true Arguments = { Text: string? = "Plot Histogram", Height: number? = 0, Min: number? = min, -- Iris will use the minimum value from the values Max: number? = max, -- Iris will use the maximum value from the values TextOverlay: string? = "", BaseLine: number? = 0 -- by default, blocks swap side at 0 } Events = { hovered: () -> boolean } States = { values: State<{number}>?, hovered: State<{number}>? -- read-only property } ``` ]=] Iris.PlotHistogram = wrapper("PlotHistogram") --[[ ---------------------------------- [SECTION] Table Widget API ---------------------------------- ]] --[=[ @class Table Table Widget API Example usage for creating a simple table: ```lua Iris.Table({ 4, true }) do Iris.SetHeaderColumnIndex(1) -- for each row for i = 0, 10 do -- for each column for j = 1, 4 do if i == 0 then -- Iris.Text({ `H: {j}` }) else Iris.Text({ `R: {i}, C: {j}` }) end -- move the next column (and row when necessary) Iris.NextColumn() end end ``` ]=] --[=[ @within Table @prop Table Iris.Table @tag Widget @tag HasChildren A layout widget which allows children to be displayed in configurable columns and rows. Highly configurable for many different options, with options for custom width columns as configured by the user, or automatically use the best size. When Resizable is enabled, the vertical columns can be dragged horizontally to increase or decrease space. This is linked to the widths state, which controls the width of each column. This is also dependent on whether the FixedWidth argument is enabled. By default, the columns will scale with the width of the table overall, therefore taking up a percentage, and the widths will be in the range of 0 to 1 as a float. If FixedWidth is enabled, then the widths will be in pixels and have a value of > 2 as an integer. ProportionalWidth determines whether each column has the same width, or individual. By default, each column will take up an equal proportion of the total table width. If true, then the columns will be allocated a width proportional to their total content size, meaning wider columns take up a greater share of the total available space. For a fixed width table, by default each column will take the max width of all the columns. When true, each column width will the minimum to fit the children within. LimitTableWidth is used when FixedWidth is true. It will cut off the table horizontally after the last column. :::info Once the NumColumns is set, it is not possible to change it without some extra code. The best way to do this is by using `Iris.PushConfig()` and `Iris.PopConfig()` which will automatically redraw the widget when the columns change. ```lua local numColumns = 4 Iris.PushConfig({ columns = numColumns }) Iris.Table({ numColumns, ...}) do ... end Iris.End() Iris.PopConfig() ``` :::danger Error: nil Always ensure that the number of elements in the widths state is greater or equal to the new number of columns when changing the number of columns. ::: ::: ```lua hasChildren = true hasState = false Arguments = { NumColumns: number, -- number of columns in the table, cannot be changed Header: boolean? = false, -- display a header row for each column RowBackground: boolean? = false, -- alternating row background colours OuterBorders: boolean? = false, -- outer border on the entire table InnerBorders: boolean? = false, -- inner bordres on the entire table Resizable: boolean? = false, -- the columns can be resized by dragging or state FixedWidth: boolean? = false, -- columns takes up a fixed pixel width, rather than a proportion of the total available ProportionalWidth: boolean? = false, -- minimises the width of each column individually LimitTableWidth: boolean? = false, -- when a fixed width, cut of any unused space } Events = { hovered: () -> boolean } States = { widths: State<{ number }>? -- the widths of each column if Resizable } ``` ]=] Iris.Table = wrapper("Table") --[=[ @within Table @function NextColumn In a table, moves to the next available cell. If the current cell is in the last column, then moves to the cell in the first column of the next row. ]=] Iris.NextColumn = function() local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.NextColumn() can only called when directly within a table.") local columnIndex = Table._columnIndex if columnIndex == Table.arguments.NumColumns then Table._columnIndex = 1 Table._rowIndex += 1 else Table._columnIndex += 1 end return Table._columnIndex end --[=[ @within Table @function NextRow In a table, moves to the cell in the first column of the next row. ]=] Iris.NextRow = function() local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.NextRow() can only called when directly within a table.") Table._columnIndex = 1 Table._rowIndex += 1 return Table._rowIndex end --[=[ @within Table @function SetColumnIndex @param index number In a table, moves to the cell in the given column in the same previous row. Will erorr if the given index is not in the range of 1 to NumColumns. ]=] Iris.SetColumnIndex = function(index: number) local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.SetColumnIndex() can only called when directly within a table.") assert((index >= 1) and (index <= Table.arguments.NumColumns), `The index must be between 1 and {Table.arguments.NumColumns}, inclusive.`) Table._columnIndex = index end --[=[ @within Table @function SetRowIndex @param index number In a table, moves to the cell in the given row with the same previous column. ]=] Iris.SetRowIndex = function(index: number) local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.SetRowIndex() can only called when directly within a table.") assert(index >= 1, "The index must be greater or equal to 1.") Table._rowIndex = index end --[=[ @within Table @function NextHeaderColumn In a table, moves to the cell in the next column in the header row (row index 0). Will loop around from the last column to the first. ]=] Iris.NextHeaderColumn = function() local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.NextHeaderColumn() can only called when directly within a table.") Table._rowIndex = 0 Table._columnIndex = (Table._columnIndex % Table.arguments.NumColumns) + 1 return Table._columnIndex end --[=[ @within Table @function SetHeaderColumnIndex @param index number In a table, moves to the cell in the given column in the header row (row index 0). Will erorr if the given index is not in the range of 1 to NumColumns. ]=] Iris.SetHeaderColumnIndex = function(index: number) local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.SetHeaderColumnIndex() can only called when directly within a table.") assert((index >= 1) and (index <= Table.arguments.NumColumns), `The index must be between 1 and {Table.arguments.NumColumns}, inclusive.`) Table._rowIndex = 0 Table._columnIndex = index end --[=[ @within Table @function SetColumnWidth @param index number @param width number In a table, sets the width of the given column to the given value by changing the Table's widths state. When the FixedWidth argument is true, the width should be in pixels >2, otherwise as a float between 0 and 1. Will erorr if the given index is not in the range of 1 to NumColumns. ]=] Iris.SetColumnWidth = function(index: number, width: number) local Table = Iris.Internal._GetParentWidget() :: Types.Table assert(Table ~= nil, "Iris.SetColumnWidth() can only called when directly within a table.") assert((index >= 1) and (index <= Table.arguments.NumColumns), `The index must be between 1 and {Table.arguments.NumColumns}, inclusive.`) local oldValue = Table.state.widths.value[index] Table.state.widths.value[index] = width Table.state.widths:set(Table.state.widths.value, width ~= oldValue) end end
15,280
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/Internal.lua
local Types = require(script.Parent.Types) return function(Iris: Types.Iris): Types.Internal --[=[ @class Internal An internal class within Iris containing all the backend data and functions for Iris to operate. It is recommended that you don't generally interact with Internal unless you understand what you are doing. ]=] local Internal = {} :: Types.Internal --[[ --------------------------------- [SECTION] Properties --------------------------------- ]] Internal._version = [[ 2.5.0 ]] Internal._started = false -- has Iris.connect been called yet Internal._shutdown = false Internal._cycleTick = 0 -- increments for each call to Cycle, used to determine the relative age and freshness of generated widgets Internal._deltaTime = 0 -- Refresh Internal._globalRefreshRequested = false -- refresh means that all GUI is destroyed and regenerated, usually because a style change was made and needed to be propogated to all UI Internal._refreshCounter = 0 -- if true, when _Insert is called, the widget called will be regenerated Internal._refreshLevel = 1 Internal._refreshStack = table.create(16) -- Widgets & Instances Internal._widgets = {} Internal._stackIndex = 1 -- Points to the index that IDStack is currently in, when computing cycle Internal._rootInstance = nil Internal._rootWidget = { ID = "R", type = "Root", Instance = Internal._rootInstance, ZIndex = 0, ZOffset = 0, } Internal._lastWidget = Internal._rootWidget -- widget which was most recently rendered -- Config Internal._rootConfig = {} -- root style which all widgets derive from Internal._config = Internal._rootConfig -- ID Internal._IDStack = { "R" } Internal._usedIDs = {} -- hash of IDs which are already used in a cycle, value is the # of occurances so that getID can assign a unique ID for each occurance Internal._pushedIds = {} Internal._newID = false Internal._nextWidgetId = nil -- State Internal._states = {} -- Iris.States -- Callback Internal._postCycleCallbacks = {} Internal._connectedFunctions = {} -- functions which run each Iris cycle, connected by the user Internal._connections = {} Internal._initFunctions = {} -- Error Internal._fullErrorTracebacks = game:GetService("RunService"):IsStudio() --[=[ @within Internal @prop _cycleCoroutine thread The thread which handles all connected functions. Each connection is within a pcall statement which prevents Iris from crashing and instead stopping at the error. ]=] Internal._cycleCoroutine = coroutine.create(function() while Internal._started do for _, callback in Internal._connectedFunctions do debug.profilebegin("Iris/Connection") local status, _error: string = pcall(callback) debug.profileend() if not status then -- any error reserts the _stackIndex for the next frame and yields the error. Internal._stackIndex = 1 coroutine.yield(false, _error) end end -- after all callbacks, we yield so it only runs once a frame. coroutine.yield(true) end end) --[[ ----------------------- [SECTION] State ----------------------- ]] --[=[ @class State This class wraps a value in getters and setters, its main purpose is to allow primatives to be passed as objects. Constructors for this class are available in [Iris] ```lua local state = Iris.State(0) -- we initialise the state with a value of 0 -- these are equivalent. Ideally you should use `:get()` and ignore `.value`. print(state:get()) print(state.value) state:set(state:get() + 1) -- increments the state by getting the current value and adding 1. state:onChange(function(newValue) print(`The value of the state is now: {newValue}`) end) ``` :::caution Caution: Callbacks Never call `:set()` on a state when inside the `:onChange()` callback of the same state. This will cause a continous callback. Never chain states together so that each state changes the value of another state in a cyclic nature. This will cause a continous callback. ::: ]=] local StateClass = {} StateClass.__index = StateClass --[=[ @within State @method get<T> @return T Returns the states current value. ]=] function StateClass:get<T>() -- you can also simply use .value return self.value end --[=[ @within State @method set<T> @param newValue T @param force boolean? -- force an update to all connections @return T Allows the caller to assign the state object a new value, and returns the new value. ]=] function StateClass:set<T>(newValue: T, force: true?) if newValue == self.value and force ~= true then -- no need to update on no change. return self.value end self.value = newValue self.lastChangeTick = Iris.Internal._cycleTick for _, thisWidget: Types.Widget in self.ConnectedWidgets do if thisWidget.lastCycleTick ~= -1 then Internal._widgets[thisWidget.type].UpdateState(thisWidget) end end for _, callback in self.ConnectedFunctions do callback(newValue) end return self.value end --[=[ @within State @method onChange<T> @param callback (newValue: T) -> () @return () -> () Allows the caller to connect a callback which is called when the states value is changed. :::caution Caution: Single Calling `:onChange()` every frame will add a new function every frame. You must ensure you are only calling `:onChange()` once for each callback for the state's entire lifetime. ::: ]=] function StateClass:onChange<T>(callback: (newValue: T) -> ()) local connectionIndex: number = #self.ConnectedFunctions + 1 self.ConnectedFunctions[connectionIndex] = callback return function() self.ConnectedFunctions[connectionIndex] = nil end end --[=[ @within State @method changed<T> @return boolean Returns true if the state was changed on this frame. ]=] function StateClass:changed<T>() return self.lastChangeTick + 1 == Internal._cycleTick end Internal.StateClass = StateClass --[[ --------------------------- [SECTION] Functions --------------------------- ]] --[=[ @within Internal @function _cycle Called every frame to handle all of the widget management. Any previous frame data is ammended and everything updates. ]=] function Internal._cycle(deltaTime: number) -- debug.profilebegin("Iris/Cycle") if Iris.Disabled then return -- Stops all rendering, effectively freezes the current frame with no interaction. end Internal._rootWidget.lastCycleTick = Internal._cycleTick if Internal._rootInstance == nil or Internal._rootInstance.Parent == nil then Iris.ForceRefresh() end for _, widget in Internal._lastVDOM do if widget.lastCycleTick ~= Internal._cycleTick and (widget.lastCycleTick ~= -1) then -- a widget which used to be rendered was not called last frame, so we discard it. -- if the cycle tick is -1 we have already discarded it. Internal._DiscardWidget(widget) end end -- represents all widgets created last frame. We keep the _lastVDOM to reuse widgets from the previous frame -- rather than creating a new instance every frame. setmetatable(Internal._lastVDOM, { __mode = "kv" }) Internal._lastVDOM = Internal._VDOM Internal._VDOM = Internal._generateEmptyVDOM() -- anything that wnats to run before the frame. task.spawn(function() -- debug.profilebegin("Iris/PostCycleCallbacks") for _, callback in Internal._postCycleCallbacks do callback() end -- debug.profileend() end) if Internal._globalRefreshRequested then -- rerender every widget --debug.profilebegin("Iris Refresh") Internal._generateSelectionImageObject() Internal._globalRefreshRequested = false for _, widget in Internal._lastVDOM do Internal._DiscardWidget(widget) end Internal._generateRootInstance() Internal._lastVDOM = Internal._generateEmptyVDOM() --debug.profileend() end -- update counters Internal._cycleTick += 1 Internal._deltaTime = deltaTime table.clear(Internal._usedIDs) -- if Internal.parentInstance:IsA("GuiBase2d") and math.min(Internal.parentInstance.AbsoluteSize.X, Internal.parentInstance.AbsoluteSize.Y) < 100 then -- error("Iris Parent Instance is too small") -- end local compatibleParent = (Internal.parentInstance:IsA("GuiBase2d") or Internal.parentInstance:IsA("BasePlayerGui")) if compatibleParent == false then error("The Iris parent instance will not display any GUIs.") end -- if we are running in Studio, we want full error tracebacks, so we don't have -- any pcall to protect from an error. if Internal._fullErrorTracebacks then -- debug.profilebegin("Iris/Cycle/Callback") for _, callback in Internal._connectedFunctions do callback() end else -- debug.profilebegin("Iris/Cycle/Coroutine") -- each frame we check on our thread status. local coroutineStatus = coroutine.status(Internal._cycleCoroutine) if coroutineStatus == "suspended" then -- suspended means it yielded, either because it was a complete success -- or it caught an error in the code. We run it again for this frame. local _, success, result = coroutine.resume(Internal._cycleCoroutine) if success == false then -- Connected function code errored error(result, 0) end elseif coroutineStatus == "running" then -- still running (probably because of an asynchronous method inside a connection). error("Iris cycleCoroutine took to long to yield. Connected functions should not yield.") else -- should never reach this (nothing you can do). error("unrecoverable state") end -- debug.profileend() end if Internal._stackIndex ~= 1 then -- has to be larger than 1 because of the check that it isnt below 1 in Iris.End Internal._stackIndex = 1 error("Too few calls to Iris.End().", 0) end -- Errors if the end user forgot to pop all their ids as they would leak over into the next frame -- could also just clear, but that might be confusing behaviour. if #Internal._pushedIds ~= 0 then error("Too few calls to Iris.PopId().", 0) end -- debug.profileend() end --[=[ @within Internal @ignore @function _NoOp A dummy function which does nothing. Used as a placeholder for optional methods in a widget class. Used in `Internal.WidgetConstructor` ]=] function Internal._NoOp() end -- Widget --[=[ @within Internal @function WidgetConstructor @param type string -- name used to denote the widget class. @param widgetClass Types.WidgetClass -- table of methods for the new widget. For each widget, a widget class is created which handles all the operations of a widget. This removes the class nature of widgets, and simplifies the available functions which can be applied to any widget. The widgets themselves are dumb tables containing all the data but no methods to handle any of the data apart from events. ]=] function Internal.WidgetConstructor(type: string, widgetClass: Types.WidgetClass) local Fields = { All = { Required = { "Generate", -- generates the instance. "Discard", "Update", -- not methods ! "Args", "Events", "hasChildren", "hasState", }, Optional = {}, }, IfState = { Required = { "GenerateState", "UpdateState", }, Optional = {}, }, IfChildren = { Required = { "ChildAdded", -- returns the parent of the child widget. }, Optional = { "ChildDiscarded", }, }, } -- we ensure all essential functions and properties are present, otherwise the code will break later. -- some functions will only be needed if the widget has children or has state. local thisWidget = {} :: Types.WidgetClass for _, field in Fields.All.Required do assert(widgetClass[field] ~= nil, `field {field} is missing from widget {type}, it is required for all widgets`) thisWidget[field] = widgetClass[field] end for _, field in Fields.All.Optional do if widgetClass[field] == nil then -- assign a dummy function which does nothing. thisWidget[field] = Internal._NoOp else thisWidget[field] = widgetClass[field] end end if widgetClass.hasState then for _, field in Fields.IfState.Required do assert(widgetClass[field] ~= nil, `field {field} is missing from widget {type}, it is required for all widgets with state`) thisWidget[field] = widgetClass[field] end for _, field in Fields.IfState.Optional do if widgetClass[field] == nil then thisWidget[field] = Internal._NoOp else thisWidget[field] = widgetClass[field] end end end if widgetClass.hasChildren then for _, field in Fields.IfChildren.Required do assert(widgetClass[field] ~= nil, `field {field} is missing from widget {type}, it is required for all widgets with children`) thisWidget[field] = widgetClass[field] end for _, field in Fields.IfChildren.Optional do if widgetClass[field] == nil then thisWidget[field] = Internal._NoOp else thisWidget[field] = widgetClass[field] end end end -- an internal table of all widgets to the widget class. Internal._widgets[type] = thisWidget -- allowing access to the index for each widget argument. Iris.Args[type] = thisWidget.Args local ArgNames = {} for index, argument in thisWidget.Args do ArgNames[argument] = index end thisWidget.ArgNames = ArgNames for index, _ in thisWidget.Events do if Iris.Events[index] == nil then Iris.Events[index] = function() return Internal._EventCall(Internal._lastWidget, index) end end end end --[=[ @within Internal @function _Insert @param widgetType: string -- name of widget class. @param arguments { [string]: number } -- arguments of the widget. @param states { [string]: States<any> }? -- states of the widget. @return Widget -- the widget. Every widget is created through _Insert. An ID is generated based on the line of the calling code and is used to find the previous frame widget if it exists. If no widget exists, a new one is created. ]=] function Internal._Insert(widgetType: string, args: Types.WidgetArguments?, states: Types.WidgetStates?) local ID = Internal._getID(3) --debug.profilebegin(ID) -- fetch the widget class which contains all the functions for the widget. local thisWidgetClass = Internal._widgets[widgetType] if Internal._VDOM[ID] then -- widget already created once this frame, so we can append to it. return Internal._ContinueWidget(ID, widgetType) end local arguments = {} :: Types.Arguments if args ~= nil then if type(args) ~= "table" then args = { args } end -- convert the arguments to a key-value dictionary so arguments can be referred to by their name and not index. for index, argument in args do assert(index > 0, `Widget Arguments must be a positive number, not {index} of type {typeof(index)} for {argument}.`) arguments[thisWidgetClass.ArgNames[index]] = argument end end -- prevents tampering with the arguments which are used to check for changes. table.freeze(arguments) local lastWidget = Internal._lastVDOM[ID] if lastWidget and widgetType == lastWidget.type then -- found a matching widget from last frame. if Internal._refreshCounter > 0 then -- we are redrawing every widget. Internal._DiscardWidget(lastWidget) lastWidget = nil end end local thisWidget = if lastWidget == nil then Internal._GenNewWidget(widgetType, arguments, states, ID) else lastWidget local parentWidget = thisWidget.parentWidget if thisWidget.type ~= "Window" and thisWidget.type ~= "Tooltip" then if thisWidget.ZIndex ~= parentWidget.ZOffset then parentWidget.ZUpdate = true end if parentWidget.ZUpdate then thisWidget.ZIndex = parentWidget.ZOffset if thisWidget.Instance then thisWidget.Instance.ZIndex = thisWidget.ZIndex thisWidget.Instance.LayoutOrder = thisWidget.ZIndex end end end -- since rows are not instances, but will be removed if not updated, we have to add specific table code. if parentWidget.type == "Table" then local Table = parentWidget :: Types.Table Table._rowCycles[Table._rowIndex] = Internal._cycleTick end if Internal._deepCompare(thisWidget.providedArguments, arguments) == false then -- the widgets arguments have changed, the widget should update to reflect changes. -- providedArguments is the frozen table which will not change. -- the arguments can be altered internally, which happens for the input widgets. thisWidget.arguments = Internal._deepCopy(arguments) thisWidget.providedArguments = arguments thisWidgetClass.Update(thisWidget) end thisWidget.lastCycleTick = Internal._cycleTick parentWidget.ZOffset += 1 if thisWidgetClass.hasChildren then local thisParent = thisWidget :: Types.ParentWidget -- a parent widget, so we increase our depth. thisParent.ZOffset = 0 thisParent.ZUpdate = false Internal._stackIndex += 1 Internal._IDStack[Internal._stackIndex] = thisWidget.ID end Internal._VDOM[ID] = thisWidget Internal._lastWidget = thisWidget --debug.profileend() return thisWidget end --[=[ @within Internal @function _GenNewWidget @param widgetType string @param arguments { [string]: any } -- arguments of the widget. @param states { [string]: State<any> }? -- states of the widget. @param ID ID -- id of the new widget. Determined in `Internal._Insert` @return Widget -- the newly created widget. All widgets are created as tables with properties. The widget class contains the functions to create the UI instances and update the widget or change state. ]=] function Internal._GenNewWidget(widgetType: string, arguments: Types.Arguments, states: Types.WidgetStates?, ID: Types.ID) local parentId = Internal._IDStack[Internal._stackIndex] local parentWidget: Types.ParentWidget = Internal._VDOM[parentId] local thisWidgetClass = Internal._widgets[widgetType] -- widgets are just tables with properties. local thisWidget = {} :: Types.Widget setmetatable(thisWidget, thisWidget) thisWidget.ID = ID thisWidget.type = widgetType thisWidget.parentWidget = parentWidget thisWidget.trackedEvents = {} -- thisWidget.UID = HttpService:GenerateGUID(false):sub(0, 8) -- widgets have lots of space to ensure they are always visible. thisWidget.ZIndex = parentWidget.ZOffset thisWidget.Instance = thisWidgetClass.Generate(thisWidget) -- tooltips set their parent in the generation method, so we need to udpate it here parentWidget = thisWidget.parentWidget if Internal._config.Parent then thisWidget.Instance.Parent = Internal._config.Parent else thisWidget.Instance.Parent = Internal._widgets[parentWidget.type].ChildAdded(parentWidget, thisWidget) end -- we can modify the arguments table, but keep a frozen copy to compare for user-end changes. thisWidget.providedArguments = arguments thisWidget.arguments = Internal._deepCopy(arguments) thisWidgetClass.Update(thisWidget) local eventMTParent if thisWidgetClass.hasState then local stateWidget = thisWidget :: Types.StateWidget if states then for index, state in states do if not (type(state) == "table" and getmetatable(state :: any) == Internal.StateClass) then -- generate a new state. states[index] = Internal._widgetState(stateWidget, index, state) end states[index].lastChangeTick = Internal._cycleTick end stateWidget.state = states for _, state in states do state.ConnectedWidgets[stateWidget.ID] = stateWidget end else stateWidget.state = {} end thisWidgetClass.GenerateState(stateWidget) thisWidgetClass.UpdateState(stateWidget) -- the state MT can't be itself because state has to explicitly only contain stateClass objects stateWidget.stateMT = {} setmetatable(stateWidget.state, stateWidget.stateMT) stateWidget.__index = stateWidget.state eventMTParent = stateWidget.stateMT else eventMTParent = thisWidget end eventMTParent.__index = function(_, eventName) return function() return Internal._EventCall(thisWidget, eventName) end end return thisWidget end --[=[ @within Internal @function _ContinueWidget @param ID ID -- id of the widget. @param widgetType string @return Widget -- the widget. Since the widget has already been created this frame, we can just add it back to the stack. There is no checking of arguments or states. Basically equivalent to the end of `Internal._Insert`. ]=] function Internal._ContinueWidget(ID: Types.ID, widgetType: string) local thisWidgetClass = Internal._widgets[widgetType] local thisWidget = Internal._VDOM[ID] if thisWidgetClass.hasChildren then -- a parent widget so we increase our depth. Internal._stackIndex += 1 Internal._IDStack[Internal._stackIndex] = thisWidget.ID end Internal._lastWidget = thisWidget return thisWidget end --[=[ @within Internal @function _DiscardWidget @param widgetToDiscard Widget Destroys the widget instance and updates any parent. This happens if the widget was not called in the previous frame. There is no code which needs to update any widget tables since they are already reset at the start before discarding happens. ]=] function Internal._DiscardWidget(widgetToDiscard: Types.Widget) local widgetParent = widgetToDiscard.parentWidget if widgetParent then -- if the parent needs to update it's children. Internal._widgets[widgetParent.type].ChildDiscarded(widgetParent, widgetToDiscard) end -- using the widget class discard function. Internal._widgets[widgetToDiscard.type].Discard(widgetToDiscard) -- mark as discarded widgetToDiscard.lastCycleTick = -1 end --[=[ @within Internal @function _widgetState @param thisWidget Widget -- widget the state belongs to. @param stateName string @param initialValue any @return State<any> -- the state for the widget. Connects the state to the widget. If no state exists then a new one is created. Called for every state in every widget if the user does not provide a state. ]=] function Internal._widgetState<T>(thisWidget: Types.StateWidget, stateName: string, initialValue: T) local ID = thisWidget.ID .. stateName if Internal._states[ID] then Internal._states[ID].ConnectedWidgets[thisWidget.ID] = thisWidget Internal._states[ID].lastChangeTick = Internal._cycleTick return Internal._states[ID] else local newState = { ID = ID, value = initialValue, lastChangeTick = Internal._cycleTick, ConnectedWidgets = { [thisWidget.ID] = thisWidget }, ConnectedFunctions = {}, } :: Types.State<T> setmetatable(newState, Internal.StateClass) Internal._states[ID] = newState return newState end end --[=[ @within Internal @function _EventCall @param thisWidget Widget @param evetName string @return boolean -- the value of the event. A wrapper for any event on any widget. Automatically, Iris does not initialize events unless they are explicitly called so in the first frame, the event connections are set up. Every event is a function which returns a boolean. ]=] function Internal._EventCall(thisWidget: Types.Widget, eventName: string) local Events = Internal._widgets[thisWidget.type].Events local Event = Events[eventName] assert(Event ~= nil, `widget {thisWidget.type} has no event of name {eventName}`) if thisWidget.trackedEvents[eventName] == nil then Event.Init(thisWidget) thisWidget.trackedEvents[eventName] = true end return Event.Get(thisWidget) end --[=[ @within Internal @function _GetParentWidget @return Widget -- the parent widget Returns the parent widget of the currently active widget, based on the stack depth. ]=] function Internal._GetParentWidget(): Types.ParentWidget return Internal._VDOM[Internal._IDStack[Internal._stackIndex]] end -- Generate --[=[ @ignore @within Internal @function _generateEmptyVDOM @return { [ID]: Widget } Creates the VDOM at the start of each frame containing just the root instance. ]=] function Internal._generateEmptyVDOM() return { ["R"] = Internal._rootWidget, } end --[=[ @ignore @within Internal @function _generateRootInstance Creates the root instance. ]=] function Internal._generateRootInstance() -- unsafe to call before Internal.connect Internal._rootInstance = Internal._widgets["Root"].Generate(Internal._widgets["Root"]) Internal._rootInstance.Parent = Internal.parentInstance Internal._rootWidget.Instance = Internal._rootInstance end --[=[ @ignore @within Internal @function _generateSelctionImageObject Creates the selection object for buttons. ]=] function Internal._generateSelectionImageObject() if Internal.SelectionImageObject then Internal.SelectionImageObject:Destroy() end local SelectionImageObject = Instance.new("Frame") SelectionImageObject.Position = UDim2.fromOffset(-1, -1) SelectionImageObject.Size = UDim2.new(1, 2, 1, 2) SelectionImageObject.BackgroundColor3 = Internal._config.SelectionImageObjectColor SelectionImageObject.BackgroundTransparency = Internal._config.SelectionImageObjectTransparency SelectionImageObject.BorderSizePixel = 0 Internal._utility.UIStroke(SelectionImageObject, 1, Internal._config.SelectionImageObjectBorderColor, Internal._config.SelectionImageObjectBorderTransparency) Internal._utility.UICorner(SelectionImageObject, 2) Internal.SelectionImageObject = SelectionImageObject end -- Utility --[=[ @within Internal @function _getID @param levelsToIgnore number -- used to skip over internal calls to `_getID`. @return ID Generates a unique ID for each widget which is based on the line that the widget is created from. This ensures that the function is heuristic and always returns the same id for the same widget. ]=] function Internal._getID(levelsToIgnore: number) if Internal._nextWidgetId then local ID = Internal._nextWidgetId Internal._nextWidgetId = nil return ID end local i = 1 + (levelsToIgnore or 1) local ID = "" local levelInfo = debug.info(i, "l") while levelInfo ~= -1 and levelInfo ~= nil do ID ..= "+" .. levelInfo i += 1 levelInfo = debug.info(i, "l") end local discriminator = Internal._usedIDs[ID] if discriminator then Internal._usedIDs[ID] += 1 discriminator += 1 else Internal._usedIDs[ID] = 1 discriminator = 1 end if #Internal._pushedIds == 0 then return ID .. ":" .. discriminator elseif Internal._newID then Internal._newID = false return ID .. "::" .. table.concat(Internal._pushedIds, "\\") else return ID .. ":" .. discriminator .. ":" .. table.concat(Internal._pushedIds, "\\") end end --[=[ @ignore @within Internal @function _deepCompare @param t1 {} @param t2 {} @return boolean Compares two tables to check if they are the same. It uses a recursive iteration through one table to compare against the other. Used to determine if the arguments of a widget have changed since last frame. ]=] function Internal._deepCompare(t1: {}, t2: {}) -- unoptimized ? for i, v1 in t1 do local v2 = t2[i] if type(v1) == "table" then if v2 and type(v2) == "table" then if Internal._deepCompare(v1, v2) == false then return false end else return false end else if type(v1) ~= type(v2) or v1 ~= v2 then return false end end end return true end --[=[ @ignore @within Internal @function _deepCopy @param t {} @return {} Performs a deep copy of a table so that neither table contains a shared reference. ]=] function Internal._deepCopy(t: {}): {} local copy: {} = table.clone(t) for k, v in t do if type(v) == "table" then copy[k] = Internal._deepCopy(v) end end return copy end -- VDOM Internal._lastVDOM = Internal._generateEmptyVDOM() Internal._VDOM = Internal._generateEmptyVDOM() Iris.Internal = Internal Iris._config = Internal._config return Internal end
7,083
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/PubTypes.lua
local Types = require(script.Parent.Types) export type ID = Types.ID export type State<T> = Types.State<T> export type Widget = Types.Widget export type Root = Types.Root export type Window = Types.Window export type Tooltip = Types.Tooltip export type MenuBar = Types.MenuBar export type Menu = Types.Menu export type MenuItem = Types.MenuItem export type MenuToggle = Types.MenuToggle export type Separator = Types.Separator export type Indent = Types.Indent export type SameLine = Types.SameLine export type Group = Types.Group export type Text = Types.Text export type SeparatorText = Types.SeparatorText export type Button = Types.Button export type Checkbox = Types.Checkbox export type RadioButton = Types.RadioButton export type Image = Types.Image export type ImageButton = Types.ImageButton export type Tree = Types.Tree export type CollapsingHeader = Types.CollapsingHeader export type TabBar = Types.TabBar export type Tab = Types.Tab export type Input<T> = Types.Input<T> export type InputColor3 = Types.InputColor3 export type InputColor4 = Types.InputColor4 export type InputEnum = Types.InputEnum export type InputText = Types.InputText export type Selectable = Types.Selectable export type Combo = Types.Combo export type ProgressBar = Types.ProgressBar export type PlotLines = Types.PlotLines export type PlotHistogram = Types.PlotHistogram export type Table = Types.Table export type Iris = Types.Iris return {}
322
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/Types.lua
local WidgetTypes = require(script.Parent.WidgetTypes) export type ID = WidgetTypes.ID export type State<T> = WidgetTypes.State<T> export type Hovered = WidgetTypes.Hovered export type Clicked = WidgetTypes.Clicked export type RightClicked = WidgetTypes.RightClicked export type DoubleClicked = WidgetTypes.DoubleClicked export type CtrlClicked = WidgetTypes.CtrlClicked export type Active = WidgetTypes.Active export type Checked = WidgetTypes.Checked export type Unchecked = WidgetTypes.Unchecked export type Opened = WidgetTypes.Opened export type Closed = WidgetTypes.Closed export type Collapsed = WidgetTypes.Collapsed export type Uncollapsed = WidgetTypes.Uncollapsed export type Selected = WidgetTypes.Selected export type Unselected = WidgetTypes.Unselected export type Changed = WidgetTypes.Changed export type NumberChanged = WidgetTypes.NumberChanged export type TextChanged = WidgetTypes.TextChanged export type Widget = WidgetTypes.Widget export type ParentWidget = WidgetTypes.ParentWidget export type StateWidget = WidgetTypes.StateWidget export type Root = WidgetTypes.Root export type Window = WidgetTypes.Window export type Tooltip = WidgetTypes.Tooltip export type MenuBar = WidgetTypes.MenuBar export type Menu = WidgetTypes.Menu export type MenuItem = WidgetTypes.MenuItem export type MenuToggle = WidgetTypes.MenuToggle export type Separator = WidgetTypes.Separator export type Indent = WidgetTypes.Indent export type SameLine = WidgetTypes.SameLine export type Group = WidgetTypes.Group export type Text = WidgetTypes.Text export type SeparatorText = WidgetTypes.SeparatorText export type Button = WidgetTypes.Button export type Checkbox = WidgetTypes.Checkbox export type RadioButton = WidgetTypes.RadioButton export type Image = WidgetTypes.Image export type ImageButton = WidgetTypes.ImageButton export type Tree = WidgetTypes.Tree export type CollapsingHeader = WidgetTypes.CollapsingHeader export type TabBar = WidgetTypes.TabBar export type Tab = WidgetTypes.Tab export type Input<T> = WidgetTypes.Input<T> export type InputColor3 = WidgetTypes.InputColor3 export type InputColor4 = WidgetTypes.InputColor4 export type InputEnum = WidgetTypes.InputEnum export type InputText = WidgetTypes.InputText export type Selectable = WidgetTypes.Selectable export type Combo = WidgetTypes.Combo export type ProgressBar = WidgetTypes.ProgressBar export type PlotLines = WidgetTypes.PlotLines export type PlotHistogram = WidgetTypes.PlotHistogram export type Table = WidgetTypes.Table export type InputDataType = number | Vector2 | Vector3 | UDim | UDim2 | Color3 | Rect | { number } export type Argument = any export type Arguments = { [string]: Argument, Text: string, TextHint: string, TextOverlay: string, ReadOnly: boolean, MultiLine: boolean, Wrapped: boolean, Color: Color3, RichText: boolean, Increment: InputDataType, Min: InputDataType, Max: InputDataType, Format: { string }, UseFloats: boolean, UseHSV: boolean, UseHex: boolean, Prefix: { string }, BaseLine: number, Width: number, Height: number, VerticalAlignment: Enum.VerticalAlignment, HorizontalAlignment: Enum.HorizontalAlignment, Index: any, Image: string, Size: UDim2, Rect: Rect, ScaleType: Enum.ScaleType, TileSize: UDim2, SliceCenter: Rect, SliceScale: number, ResampleMode: Enum.ResamplerMode, SpanAvailWidth: boolean, NoIdent: boolean, NoClick: boolean, NoButtons: boolean, NoButton: boolean, NoPreview: boolean, NumColumns: number, RowBg: boolean, BordersOuter: boolean, BordersInner: boolean, Title: string, NoTitleBar: boolean, NoBackground: boolean, NoCollapse: boolean, NoClose: boolean, NoMove: boolean, NoScrollbar: boolean, NoResize: boolean, NoMenu: boolean, KeyCode: Enum.KeyCode, ModifierKey: Enum.ModifierKey, Disabled: boolean, } export type States = { [string]: State<any>, number: State<number>, color: State<Color3>, transparency: State<number>, editingText: State<boolean>, index: State<any>, size: State<Vector2>, position: State<Vector2>, progress: State<number>, scrollDistance: State<number>, isChecked: State<boolean>, isOpened: State<boolean>, isUncollapsed: State<boolean>, } export type Event = { Init: (Widget) -> (), Get: (Widget) -> boolean, } export type Events = { [string]: Event } -- Widgets export type WidgetArguments = { [number]: Argument } export type WidgetStates = { [string]: State<any>, number: State<number>?, color: State<Color3>?, transparency: State<number>?, editingText: State<boolean>?, index: State<any>?, size: State<Vector2>?, position: State<Vector2>?, progress: State<number>?, scrollDistance: State<number>?, values: State<number>?, isChecked: State<boolean>?, isOpened: State<boolean>?, isUncollapsed: State<boolean>?, } export type WidgetClass = { Generate: (thisWidget: Widget) -> GuiObject, Discard: (thisWidget: Widget) -> (), Update: (thisWidget: Widget, ...any) -> (), Args: { [string]: number }, Events: Events, hasChildren: boolean, hasState: boolean, ArgNames: { [number]: string }, GenerateState: (thisWidget: Widget) -> (), UpdateState: (thisWidget: Widget) -> (), ChildAdded: (thisWidget: Widget, thisChild: Widget) -> GuiObject, ChildDiscarded: (thisWidget: Widget, thisChild: Widget) -> (), } -- Iris export type Internal = { --[[ -------------- PROPERTIES -------------- ]] _version: string, _started: boolean, _shutdown: boolean, _cycleTick: number, _deltaTime: number, _eventConnection: RBXScriptConnection?, -- Refresh _globalRefreshRequested: boolean, _refreshCounter: number, _refreshLevel: number, _refreshStack: { boolean }, -- Widgets & Instances _widgets: { [string]: WidgetClass }, _widgetCount: number, _stackIndex: number, _rootInstance: GuiObject?, _rootWidget: ParentWidget, _lastWidget: Widget, SelectionImageObject: Frame, parentInstance: BasePlayerGui | GuiBase2d, _utility: WidgetUtility, -- Config _rootConfig: Config, _config: Config, -- ID _IDStack: { ID }, _usedIDs: { [ID]: number }, _newID: boolean, _pushedIds: { ID }, _nextWidgetId: ID?, -- VDOM _lastVDOM: { [ID]: Widget }, _VDOM: { [ID]: Widget }, -- State _states: { [ID]: State<any> }, -- Callback _postCycleCallbacks: { () -> () }, _connectedFunctions: { () -> () }, _connections: { RBXScriptConnection }, _initFunctions: { () -> () }, _cycleCoroutine: thread?, --[[ --------- STATE --------- ]] StateClass: { __index: any, get: <T>(self: State<T>) -> any, set: <T>(self: State<T>, newValue: any) -> any, onChange: <T>(self: State<T>, callback: (newValue: any) -> ()) -> (), }, --[[ ------------- FUNCTIONS ------------- ]] _cycle: (deltaTime: number) -> (), _NoOp: () -> (), -- Widget WidgetConstructor: (type: string, widgetClass: WidgetClass) -> (), _Insert: (widgetType: string, arguments: WidgetArguments?, states: WidgetStates?) -> Widget, _GenNewWidget: (widgetType: string, arguments: Arguments, states: WidgetStates?, ID: ID) -> Widget, _ContinueWidget: (ID: ID, widgetType: string) -> Widget, _DiscardWidget: (widgetToDiscard: Widget) -> (), _widgetState: (thisWidget: Widget, stateName: string, initialValue: any) -> State<any>, _EventCall: (thisWidget: Widget, eventName: string) -> boolean, _GetParentWidget: () -> ParentWidget, SetFocusedWindow: (thisWidget: WidgetTypes.Window?) -> (), -- Generate _generateEmptyVDOM: () -> { [ID]: Widget }, _generateRootInstance: () -> (), _generateSelectionImageObject: () -> (), -- Utility _getID: (levelsToIgnore: number) -> ID, _deepCompare: (t1: {}, t2: {}) -> boolean, _deepCopy: (t: {}) -> {}, } export type WidgetUtility = { GuiService: GuiService, RunService: RunService, TextService: TextService, UserInputService: UserInputService, ContextActionService: ContextActionService, getTime: () -> number, getMouseLocation: () -> Vector2, ICONS: { BLANK_SQUARE: string, RIGHT_POINTING_TRIANGLE: string, DOWN_POINTING_TRIANGLE: string, MULTIPLICATION_SIGN: string, BOTTOM_RIGHT_CORNER: string, CHECKMARK: string, BORDER: string, ALPHA_BACKGROUND_TEXTURE: string, UNKNOWN_TEXTURE: string, }, GuiOffset: Vector2, MouseOffset: Vector2, findBestWindowPosForPopup: (refPos: Vector2, size: Vector2, outerMin: Vector2, outerMax: Vector2) -> Vector2, getScreenSizeForWindow: (thisWidget: Widget) -> Vector2, isPosInsideRect: (pos: Vector2, rectMin: Vector2, rectMax: Vector2) -> boolean, extend: (superClass: WidgetClass, { [any]: any }) -> WidgetClass, discardState: (thisWidget: Widget) -> (), UIPadding: (Parent: GuiObject, PxPadding: Vector2) -> UIPadding, UIListLayout: (Parent: GuiObject, FillDirection: Enum.FillDirection, Padding: UDim) -> UIListLayout, UIStroke: (Parent: GuiObject, Thickness: number, Color: Color3, Transparency: number) -> UIStroke, UICorner: (Parent: GuiObject, PxRounding: number?) -> UICorner, UISizeConstraint: (Parent: GuiObject, MinSize: Vector2?, MaxSize: Vector2?) -> UISizeConstraint, applyTextStyle: (thisInstance: TextLabel | TextButton | TextBox) -> (), applyInteractionHighlights: (Property: string, Button: GuiButton, Highlightee: GuiObject, Colors: { [string]: any }) -> (), applyInteractionHighlightsWithMultiHighlightee: (Property: string, Button: GuiButton, Highlightees: { { GuiObject | { [string]: Color3 | number } } }) -> (), applyFrameStyle: (thisInstance: GuiObject, noPadding: boolean?, noCorner: boolean?) -> (), applyButtonClick: (thisInstance: GuiButton, callback: () -> ()) -> (), applyButtonDown: (thisInstance: GuiButton, callback: (x: number, y: number) -> ()) -> (), applyMouseEnter: (thisInstance: GuiObject, callback: (x: number, y: number) -> ()) -> (), applyMouseMoved: (thisInstance: GuiObject, callback: (x: number, y: number) -> ()) -> (), applyMouseLeave: (thisInstance: GuiObject, callback: (x: number, y: number) -> ()) -> (), applyInputBegan: (thisInstance: GuiObject, callback: (input: InputObject) -> ()) -> (), applyInputEnded: (thisInstance: GuiObject, callback: (input: InputObject) -> ()) -> (), registerEvent: (event: string, callback: (...any) -> ()) -> (), EVENTS: { hover: (pathToHovered: (thisWidget: Widget & Hovered) -> GuiObject) -> Event, click: (pathToClicked: (thisWidget: Widget & Clicked) -> GuiButton) -> Event, rightClick: (pathToClicked: (thisWidget: Widget & RightClicked) -> GuiButton) -> Event, doubleClick: (pathToClicked: (thisWidget: Widget & DoubleClicked) -> GuiButton) -> Event, ctrlClick: (pathToClicked: (thisWidget: Widget & CtrlClicked) -> GuiButton) -> Event, }, abstractButton: WidgetClass, } export type Config = { TextColor: Color3, TextTransparency: number, TextDisabledColor: Color3, TextDisabledTransparency: number, BorderColor: Color3, BorderActiveColor: Color3, BorderTransparency: number, BorderActiveTransparency: number, WindowBgColor: Color3, WindowBgTransparency: number, ScrollbarGrabColor: Color3, ScrollbarGrabTransparency: number, PopupBgColor: Color3, PopupBgTransparency: number, TitleBgColor: Color3, TitleBgTransparency: number, TitleBgActiveColor: Color3, TitleBgActiveTransparency: number, TitleBgCollapsedColor: Color3, TitleBgCollapsedTransparency: number, MenubarBgColor: Color3, MenubarBgTransparency: number, FrameBgColor: Color3, FrameBgTransparency: number, FrameBgHoveredColor: Color3, FrameBgHoveredTransparency: number, FrameBgActiveColor: Color3, FrameBgActiveTransparency: number, ButtonColor: Color3, ButtonTransparency: number, ButtonHoveredColor: Color3, ButtonHoveredTransparency: number, ButtonActiveColor: Color3, ButtonActiveTransparency: number, ImageColor: Color3, ImageTransparency: number, SliderGrabColor: Color3, SliderGrabTransparency: number, SliderGrabActiveColor: Color3, SliderGrabActiveTransparency: number, HeaderColor: Color3, HeaderTransparency: number, HeaderHoveredColor: Color3, HeaderHoveredTransparency: number, HeaderActiveColor: Color3, HeaderActiveTransparency: number, TabColor: Color3, TabTransparency: number, TabHoveredColor: Color3, TabHoveredTransparency: number, TabActiveColor: Color3, TabActiveTransparency: number, SelectionImageObjectColor: Color3, SelectionImageObjectTransparency: number, SelectionImageObjectBorderColor: Color3, SelectionImageObjectBorderTransparency: number, TableBorderStrongColor: Color3, TableBorderStrongTransparency: number, TableBorderLightColor: Color3, TableBorderLightTransparency: number, TableRowBgColor: Color3, TableRowBgTransparency: number, TableRowBgAltColor: Color3, TableRowBgAltTransparency: number, TableHeaderColor: Color3, TableHeaderTransparency: number, NavWindowingHighlightColor: Color3, NavWindowingHighlightTransparency: number, NavWindowingDimBgColor: Color3, NavWindowingDimBgTransparency: number, SeparatorColor: Color3, SeparatorTransparency: number, CheckMarkColor: Color3, CheckMarkTransparency: number, PlotLinesColor: Color3, PlotLinesTransparency: number, PlotLinesHoveredColor: Color3, PlotLinesHoveredTransparency: number, PlotHistogramColor: Color3, PlotHistogramTransparency: number, PlotHistogramHoveredColor: Color3, PlotHistogramHoveredTransparency: number, ResizeGripColor: Color3, ResizeGripTransparency: number, ResizeGripHoveredColor: Color3, ResizeGripHoveredTransparency: number, ResizeGripActiveColor: Color3, ResizeGripActiveTransparency: number, HoverColor: Color3, HoverTransparency: number, -- Sizes ItemWidth: UDim, ContentWidth: UDim, ContentHeight: UDim, WindowPadding: Vector2, WindowResizePadding: Vector2, FramePadding: Vector2, ItemSpacing: Vector2, ItemInnerSpacing: Vector2, CellPadding: Vector2, DisplaySafeAreaPadding: Vector2, IndentSpacing: number, SeparatorTextPadding: Vector2, TextFont: Font, TextSize: number, FrameBorderSize: number, FrameRounding: number, GrabRounding: number, WindowBorderSize: number, WindowTitleAlign: Enum.LeftRight, PopupBorderSize: number, PopupRounding: number, ScrollbarSize: number, GrabMinSize: number, SeparatorTextBorderSize: number, ImageBorderSize: number, UseScreenGUIs: boolean, IgnoreGuiInset: boolean, ScreenInsets: Enum.ScreenInsets, Parent: BasePlayerGui, RichText: boolean, TextWrapped: boolean, DisplayOrderOffset: number, ZIndexOffset: number, MouseDoubleClickTime: number, MouseDoubleClickMaxDist: number, MouseDragThreshold: number, } type WidgetCall<W, A, S, E...> = (arguments: A, states: S, E...) -> W export type Iris = { --[[ ----------- WIDGETS ----------- ]] End: () -> (), -- Window API Window: WidgetCall<Window, WidgetArguments, WidgetStates?>, Tooltip: WidgetCall<Tooltip, WidgetArguments, nil>, -- Menu Widget API MenuBar: () -> Widget, Menu: WidgetCall<Menu, WidgetArguments, WidgetStates?>, MenuItem: WidgetCall<MenuItem, WidgetArguments, nil>, MenuToggle: WidgetCall<MenuToggle, WidgetArguments, WidgetStates?>, -- Format Widget API Separator: () -> Separator, Indent: (arguments: WidgetArguments?) -> Indent, SameLine: (arguments: WidgetArguments?) -> SameLine, Group: () -> Group, -- Text Widget API Text: WidgetCall<Text, WidgetArguments, nil>, TextWrapped: WidgetCall<Text, WidgetArguments, nil>, TextColored: WidgetCall<Text, WidgetArguments, nil>, SeparatorText: WidgetCall<SeparatorText, WidgetArguments, nil>, InputText: WidgetCall<InputText, WidgetArguments, WidgetStates?>, -- Basic Widget API Button: WidgetCall<Button, WidgetArguments, nil>, SmallButton: WidgetCall<Button, WidgetArguments, nil>, Checkbox: WidgetCall<Checkbox, WidgetArguments, WidgetStates?>, RadioButton: WidgetCall<RadioButton, WidgetArguments, WidgetStates?>, -- Tree Widget API Tree: WidgetCall<Tree, WidgetArguments, WidgetStates?>, CollapsingHeader: WidgetCall<CollapsingHeader, WidgetArguments, WidgetStates?>, -- Tab Widget API TabBar: WidgetCall<TabBar, WidgetArguments?, WidgetStates?>, Tab: WidgetCall<Tab, WidgetArguments, WidgetStates?>, -- Input Widget API InputNum: WidgetCall<Input<number>, WidgetArguments, WidgetStates?>, InputVector2: WidgetCall<Input<Vector2>, WidgetArguments, WidgetStates?>, InputVector3: WidgetCall<Input<Vector3>, WidgetArguments, WidgetStates?>, InputUDim: WidgetCall<Input<UDim>, WidgetArguments, WidgetStates?>, InputUDim2: WidgetCall<Input<UDim2>, WidgetArguments, WidgetStates?>, InputRect: WidgetCall<Input<Rect>, WidgetArguments, WidgetStates?>, InputColor3: WidgetCall<InputColor3, WidgetArguments, WidgetStates?>, InputColor4: WidgetCall<InputColor4, WidgetArguments, WidgetStates?>, -- Drag Widget API DragNum: WidgetCall<Input<number>, WidgetArguments, WidgetStates?>, DragVector2: WidgetCall<Input<Vector2>, WidgetArguments, WidgetStates?>, DragVector3: WidgetCall<Input<Vector3>, WidgetArguments, WidgetStates?>, DragUDim: WidgetCall<Input<UDim>, WidgetArguments, WidgetStates?>, DragUDim2: WidgetCall<Input<UDim2>, WidgetArguments, WidgetStates?>, DragRect: WidgetCall<Input<Rect>, WidgetArguments, WidgetStates?>, -- Slider Widget API SliderNum: WidgetCall<Input<number>, WidgetArguments, WidgetStates?>, SliderVector2: WidgetCall<Input<Vector2>, WidgetArguments, WidgetStates?>, SliderVector3: WidgetCall<Input<Vector3>, WidgetArguments, WidgetStates?>, SliderUDim: WidgetCall<Input<UDim>, WidgetArguments, WidgetStates?>, SliderUDim2: WidgetCall<Input<UDim2>, WidgetArguments, WidgetStates?>, SliderRect: WidgetCall<Input<Rect>, WidgetArguments, WidgetStates?>, -- Combo Widget Widget API Selectable: WidgetCall<Selectable, WidgetArguments, WidgetStates?>, Combo: WidgetCall<Combo, WidgetArguments, WidgetStates?>, ComboArray: WidgetCall<Combo, WidgetArguments, WidgetStates?, { any }>, ComboEnum: WidgetCall<Combo, WidgetArguments, WidgetStates?, Enum>, InputEnum: WidgetCall<Combo, WidgetArguments, WidgetStates?, Enum>, ProgressBar: WidgetCall<ProgressBar, WidgetArguments, WidgetStates?>, PlotLines: WidgetCall<PlotLines, WidgetArguments, WidgetStates?>, PlotHistogram: WidgetCall<PlotHistogram, WidgetArguments, WidgetStates?>, Image: WidgetCall<Image, WidgetArguments, nil>, ImageButton: WidgetCall<ImageButton, WidgetArguments, nil>, -- Table Widget Api Table: WidgetCall<Table, WidgetArguments, WidgetStates?>, NextColumn: () -> number, NextRow: () -> number, SetColumnIndex: (index: number) -> (), SetRowIndex: (index: number) -> (), NextHeaderColumn: () -> number, SetHeaderColumnIndex: (index: number) -> (), SetColumnWidth: (index: number, width: number) -> (), --[[ --------- STATE --------- ]] State: <T>(initialValue: T) -> State<T>, WeakState: <T>(initialValue: T) -> T, VariableState: <T>(variable: T, callback: (T) -> ()) -> State<T>, TableState: <K, V>(tab: { [K]: V }, key: K, callback: ((newValue: V) -> true?)?) -> State<V>, ComputedState: <T, U>(firstState: State<T>, onChangeCallback: (firstValue: T) -> U) -> State<U>, --[[ ------------- FUNCTIONS ------------- ]] Init: (parentInstance: BasePlayerGui | GuiBase2d?, eventConnection: (RBXScriptSignal | (() -> number) | false)?, allowMultipleInits: boolean) -> Iris, Shutdown: () -> (), Connect: (self: Iris, callback: () -> ()) -> () -> (), Append: (userInstance: GuiObject) -> (), ForceRefresh: () -> (), -- Widget SetFocusedWindow: (thisWidget: Window?) -> (), -- ID API PushId: (ID: ID) -> (), PopId: () -> (), SetNextWidgetID: (ID: ID) -> (), -- Config API UpdateGlobalConfig: (deltaStyle: { [string]: any }) -> (), PushConfig: (deltaStyle: { [string]: any }) -> (), PopConfig: () -> (), --[[ -------------- PROPERTIES -------------- ]] Internal: Internal, Disabled: boolean, Args: { [string]: { [string]: number } }, Events: { [string]: () -> boolean }, TemplateConfig: { [string]: Config }, _config: Config, ShowDemoWindow: () -> Window, } return {}
5,429
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/WidgetTypes.lua
--[=[ @within Iris @type ID string ]=] export type ID = string --[=[ @within State @type State<T> { ID: ID, value: T, get: (self) -> T, set: (self, newValue: T) -> T, onChange: (self, callback: (newValue: T) -> ()) -> (), ConnectedWidgets: { [ID]: Widget }, ConnectedFunctions: { (newValue: T) -> () } } ]=] export type State<T> = { ID: ID, value: T, lastChangeTick: number, ConnectedWidgets: { [ID]: Widget }, ConnectedFunctions: { (newValue: T) -> () }, get: (self: State<T>) -> T, set: (self: State<T>, newValue: T, force: true?) -> (), onChange: (self: State<T>, funcToConnect: (newValue: T) -> ()) -> () -> (), changed: (self: State<T>) -> boolean, } --[=[ @within Iris @type Widget { ID: ID, type: string, lastCycleTick: number, parentWidget: Widget, Instance: GuiObject, ZIndex: number, arguments: { [string]: any }} ]=] export type Widget = { ID: ID, type: string, lastCycleTick: number, trackedEvents: {}, parentWidget: ParentWidget, arguments: {}, providedArguments: {}, Instance: GuiObject, ZIndex: number, } export type ParentWidget = Widget & { ChildContainer: GuiObject, ZOffset: number, ZUpdate: boolean, } export type StateWidget = Widget & { state: { [string]: State<any>, }, } -- Events export type Hovered = { isHoveredEvent: boolean, hovered: () -> boolean, } export type Clicked = { lastClickedTick: number, clicked: () -> boolean, } export type RightClicked = { lastRightClickedTick: number, rightClicked: () -> boolean, } export type DoubleClicked = { lastClickedTime: number, lastClickedPosition: Vector2, lastDoubleClickedTick: number, doubleClicked: () -> boolean, } export type CtrlClicked = { lastCtrlClickedTick: number, ctrlClicked: () -> boolean, } export type Active = { active: () -> boolean, } export type Checked = { lastCheckedTick: number, checked: () -> boolean, } export type Unchecked = { lastUncheckedTick: number, unchecked: () -> boolean, } export type Opened = { lastOpenedTick: number, opened: () -> boolean, } export type Closed = { lastClosedTick: number, closed: () -> boolean, } export type Collapsed = { lastCollapsedTick: number, collapsed: () -> boolean, } export type Uncollapsed = { lastUncollapsedTick: number, uncollapsed: () -> boolean, } export type Selected = { lastSelectedTick: number, selected: () -> boolean, } export type Unselected = { lastUnselectedTick: number, unselected: () -> boolean, } export type Changed = { lastChangedTick: number, changed: () -> boolean, } export type NumberChanged = { lastNumberChangedTick: number, numberChanged: () -> boolean, } export type TextChanged = { lastTextChangedTick: number, textChanged: () -> boolean, } -- Widgets -- Window export type Root = ParentWidget export type Window = ParentWidget & { usesScreenGuis: boolean, arguments: { Title: string?, NoTitleBar: boolean?, NoBackground: boolean?, NoCollapse: boolean?, NoClose: boolean?, NoMove: boolean?, NoScrollbar: boolean?, NoResize: boolean?, NoNav: boolean?, NoMenu: boolean?, }, state: { size: State<Vector2>, position: State<Vector2>, isUncollapsed: State<boolean>, isOpened: State<boolean>, scrollDistance: State<number>, }, } & Opened & Closed & Collapsed & Uncollapsed & Hovered export type Tooltip = Widget & { arguments: { Text: string, }, } -- Menu export type MenuBar = ParentWidget export type Menu = ParentWidget & { ButtonColors: { [string]: Color3 | number }, arguments: { Text: string?, }, state: { isOpened: State<boolean>, }, } & Clicked & Opened & Closed & Hovered export type MenuItem = Widget & { arguments: { Text: string, KeyCode: Enum.KeyCode?, ModifierKey: Enum.ModifierKey?, }, } & Clicked & Hovered export type MenuToggle = Widget & { arguments: { Text: string, KeyCode: Enum.KeyCode?, ModifierKey: Enum.ModifierKey?, }, state: { isChecked: State<boolean>, }, } & Checked & Unchecked & Hovered -- Format export type Separator = Widget export type Indent = ParentWidget & { arguments: { Width: number?, }, } export type SameLine = ParentWidget & { arguments: { Width: number?, VerticalAlignment: Enum.VerticalAlignment?, HorizontalAlignment: Enum.HorizontalAlignment?, }, } export type Group = ParentWidget -- Text export type Text = Widget & { arguments: { Text: string, Wrapped: boolean?, Color: Color3?, RichText: boolean?, }, } & Hovered export type SeparatorText = Widget & { arguments: { Text: string, }, } & Hovered -- Basic export type Button = Widget & { arguments: { Text: string?, Size: UDim2?, }, } & Clicked & RightClicked & DoubleClicked & CtrlClicked & Hovered export type Checkbox = Widget & { arguments: { Text: string?, }, state: { isChecked: State<boolean>, }, } & Unchecked & Checked & Hovered export type RadioButton = Widget & { arguments: { Text: string?, Index: any, }, state: { index: State<any>, }, active: () -> boolean, } & Selected & Unselected & Active & Hovered -- Image export type Image = Widget & { arguments: { Image: string, Size: UDim2, Rect: Rect?, ScaleType: Enum.ScaleType?, TileSize: UDim2?, SliceCenter: Rect?, SliceScale: number?, ResampleMode: Enum.ResamplerMode?, }, } & Hovered -- ooops, may have overriden a Roblox type, and then got a weird type message -- let's just hope I don't have to use a Roblox ImageButton type anywhere by name in this file export type ImageButton = Image & Clicked & RightClicked & DoubleClicked & CtrlClicked -- Tree export type Tree = CollapsingHeader & { arguments: { Text: string, SpanAvailWidth: boolean?, NoIndent: boolean?, DefaultOpen: true?, }, } export type CollapsingHeader = ParentWidget & { arguments: { Text: string?, DefaultOpen: true?, }, state: { isUncollapsed: State<boolean>, }, } & Collapsed & Uncollapsed & Hovered -- Tabs export type TabBar = ParentWidget & { Tabs: { Tab }, state: { index: State<number>, }, } export type Tab = ParentWidget & { parentWidget: TabBar, Index: number, ButtonColors: { [string]: Color3 | number }, arguments: { Text: string, Hideable: boolean, }, state: { index: State<number>, isOpened: State<boolean>, }, } & Clicked & Opened & Selected & Unselected & Active & Closed & Hovered -- Input export type Input<T> = Widget & { lastClickedTime: number, lastClickedPosition: Vector2, arguments: { Text: string?, Increment: T, Min: T, Max: T, Format: { string }, Prefix: { string }, NoButtons: boolean?, }, state: { number: State<T>, editingText: State<number>, }, } & NumberChanged & Hovered export type InputColor3 = Input<{ number }> & { arguments: { UseFloats: boolean?, UseHSV: boolean?, }, state: { color: State<Color3>, editingText: State<boolean>, }, } & NumberChanged & Hovered export type InputColor4 = InputColor3 & { state: { transparency: State<number>, }, } export type InputEnum = Input<number> & { state: { enumItem: State<EnumItem>, }, } export type InputText = Widget & { arguments: { Text: string?, TextHint: string?, ReadOnly: boolean?, MultiLine: boolean?, }, state: { text: State<string>, }, } & TextChanged & Hovered -- Combo export type Selectable = Widget & { ButtonColors: { [string]: Color3 | number }, arguments: { Text: string?, Index: any?, NoClick: boolean?, }, state: { index: State<any>, }, } & Selected & Unselected & Clicked & RightClicked & DoubleClicked & CtrlClicked & Hovered export type Combo = ParentWidget & { arguments: { Text: string?, NoButton: boolean?, NoPreview: boolean?, }, state: { index: State<any>, isOpened: State<boolean>, }, UIListLayout: UIListLayout, } & Opened & Closed & Changed & Clicked & Hovered -- Plot export type ProgressBar = Widget & { arguments: { Text: string?, Format: string?, }, state: { progress: State<number>, }, } & Changed & Hovered export type PlotLines = Widget & { Lines: { Frame }, HoveredLine: Frame | false, Tooltip: TextLabel, arguments: { Text: string, Height: number, Min: number, Max: number, TextOverlay: string, }, state: { values: State<{ number }>, hovered: State<{ number }?>, }, } & Hovered export type PlotHistogram = Widget & { Blocks: { Frame }, HoveredBlock: Frame | false, Tooltip: TextLabel, arguments: { Text: string, Height: number, Min: number, Max: number, TextOverlay: string, BaseLine: number, }, state: { values: State<{ number }>, hovered: State<number?>, }, } & Hovered export type Table = ParentWidget & { _columnIndex: number, _rowIndex: number, _rowContainer: Frame, _rowInstances: { Frame }, _cellInstances: { { Frame } }, _rowBorders: { Frame }, _columnBorders: { GuiButton }, _rowCycles: { number }, _widths: { UDim }, _minWidths: { number }, arguments: { NumColumns: number, Header: boolean, RowBackground: boolean, OuterBorders: boolean, InnerBorders: boolean, Resizable: boolean, FixedWidth: boolean, ProportionalWidth: boolean, LimitTableWidth: boolean, }, state: { widths: State<{ number }>, }, } & Hovered return {}
2,630
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/config.lua
local TemplateConfig = { colorDark = { -- Dear, ImGui default dark TextColor = Color3.fromRGB(255, 255, 255), TextTransparency = 0, TextDisabledColor = Color3.fromRGB(128, 128, 128), TextDisabledTransparency = 0, -- Dear ImGui uses 110, 110, 125 -- The Roblox window selection highlight is 67, 191, 254 BorderColor = Color3.fromRGB(110, 110, 125), BorderTransparency = 0.5, BorderActiveColor = Color3.fromRGB(160, 160, 175), -- does not exist in Dear ImGui BorderActiveTransparency = 0.3, WindowBgColor = Color3.fromRGB(15, 15, 15), WindowBgTransparency = 0.06, PopupBgColor = Color3.fromRGB(20, 20, 20), PopupBgTransparency = 0.06, ScrollbarGrabColor = Color3.fromRGB(79, 79, 79), ScrollbarGrabTransparency = 0, TitleBgColor = Color3.fromRGB(10, 10, 10), TitleBgTransparency = 0, TitleBgActiveColor = Color3.fromRGB(41, 74, 122), TitleBgActiveTransparency = 0, TitleBgCollapsedColor = Color3.fromRGB(0, 0, 0), TitleBgCollapsedTransparency = 0.5, MenubarBgColor = Color3.fromRGB(36, 36, 36), MenubarBgTransparency = 0, FrameBgColor = Color3.fromRGB(41, 74, 122), FrameBgTransparency = 0.46, FrameBgHoveredColor = Color3.fromRGB(66, 150, 250), FrameBgHoveredTransparency = 0.46, FrameBgActiveColor = Color3.fromRGB(66, 150, 250), FrameBgActiveTransparency = 0.33, ButtonColor = Color3.fromRGB(66, 150, 250), ButtonTransparency = 0.6, ButtonHoveredColor = Color3.fromRGB(66, 150, 250), ButtonHoveredTransparency = 0, ButtonActiveColor = Color3.fromRGB(15, 135, 250), ButtonActiveTransparency = 0, ImageColor = Color3.fromRGB(255, 255, 255), ImageTransparency = 0, SliderGrabColor = Color3.fromRGB(66, 150, 250), SliderGrabTransparency = 0, SliderGrabActiveColor = Color3.fromRGB(66, 150, 250), SliderGrabActiveTransparency = 0, HeaderColor = Color3.fromRGB(66, 150, 250), HeaderTransparency = 0.69, HeaderHoveredColor = Color3.fromRGB(66, 150, 250), HeaderHoveredTransparency = 0.2, HeaderActiveColor = Color3.fromRGB(66, 150, 250), HeaderActiveTransparency = 0, TabColor = Color3.fromRGB(46, 89, 148), TabTransparency = 0.14, TabHoveredColor = Color3.fromRGB(66, 150, 250), TabHoveredTransparency = 0.2, TabActiveColor = Color3.fromRGB(51, 105, 173), TabActiveTransparency = 0, SelectionImageObjectColor = Color3.fromRGB(255, 255, 255), SelectionImageObjectTransparency = 0.8, SelectionImageObjectBorderColor = Color3.fromRGB(255, 255, 255), SelectionImageObjectBorderTransparency = 0, TableBorderStrongColor = Color3.fromRGB(79, 79, 89), TableBorderStrongTransparency = 0, TableBorderLightColor = Color3.fromRGB(59, 59, 64), TableBorderLightTransparency = 0, TableRowBgColor = Color3.fromRGB(0, 0, 0), TableRowBgTransparency = 1, TableRowBgAltColor = Color3.fromRGB(255, 255, 255), TableRowBgAltTransparency = 0.94, TableHeaderColor = Color3.fromRGB(48, 48, 51), TableHeaderTransparency = 0, NavWindowingHighlightColor = Color3.fromRGB(255, 255, 255), NavWindowingHighlightTransparency = 0.3, NavWindowingDimBgColor = Color3.fromRGB(204, 204, 204), NavWindowingDimBgTransparency = 0.65, SeparatorColor = Color3.fromRGB(110, 110, 128), SeparatorTransparency = 0.5, CheckMarkColor = Color3.fromRGB(66, 150, 250), CheckMarkTransparency = 0, PlotLinesColor = Color3.fromRGB(156, 156, 156), PlotLinesTransparency = 0, PlotLinesHoveredColor = Color3.fromRGB(255, 110, 89), PlotLinesHoveredTransparency = 0, PlotHistogramColor = Color3.fromRGB(230, 179, 0), PlotHistogramTransparency = 0, PlotHistogramHoveredColor = Color3.fromRGB(255, 153, 0), PlotHistogramHoveredTransparency = 0, ResizeGripColor = Color3.fromRGB(66, 150, 250), ResizeGripTransparency = 0.8, ResizeGripHoveredColor = Color3.fromRGB(66, 150, 250), ResizeGripHoveredTransparency = 0.33, ResizeGripActiveColor = Color3.fromRGB(66, 150, 250), ResizeGripActiveTransparency = 0.05, }, colorLight = { -- Dear, ImGui default light TextColor = Color3.fromRGB(0, 0, 0), TextTransparency = 0, TextDisabledColor = Color3.fromRGB(153, 153, 153), TextDisabledTransparency = 0, -- Dear ImGui uses 0, 0, 0, 77 -- The Roblox window selection highlight is 67, 191, 254 BorderColor = Color3.fromRGB(64, 64, 64), BorderActiveColor = Color3.fromRGB(64, 64, 64), -- does not exist in Dear ImGui -- BorderTransparency will be problematic for non UIStroke border implimentations -- will not be implimented because of this BorderTransparency = 0.5, BorderActiveTransparency = 0.2, WindowBgColor = Color3.fromRGB(240, 240, 240), WindowBgTransparency = 0, PopupBgColor = Color3.fromRGB(255, 255, 255), PopupBgTransparency = 0.02, TitleBgColor = Color3.fromRGB(245, 245, 245), TitleBgTransparency = 0, TitleBgActiveColor = Color3.fromRGB(209, 209, 209), TitleBgActiveTransparency = 0, TitleBgCollapsedColor = Color3.fromRGB(255, 255, 255), TitleBgCollapsedTransparency = 0.5, MenubarBgColor = Color3.fromRGB(219, 219, 219), MenubarBgTransparency = 0, ScrollbarGrabColor = Color3.fromRGB(176, 176, 176), ScrollbarGrabTransparency = 0.2, FrameBgColor = Color3.fromRGB(255, 255, 255), FrameBgTransparency = 0.6, FrameBgHoveredColor = Color3.fromRGB(66, 150, 250), FrameBgHoveredTransparency = 0.6, FrameBgActiveColor = Color3.fromRGB(66, 150, 250), FrameBgActiveTransparency = 0.33, ButtonColor = Color3.fromRGB(66, 150, 250), ButtonTransparency = 0.6, ButtonHoveredColor = Color3.fromRGB(66, 150, 250), ButtonHoveredTransparency = 0, ButtonActiveColor = Color3.fromRGB(15, 135, 250), ButtonActiveTransparency = 0, ImageColor = Color3.fromRGB(255, 255, 255), ImageTransparency = 0, HeaderColor = Color3.fromRGB(66, 150, 250), HeaderTransparency = 0.31, HeaderHoveredColor = Color3.fromRGB(66, 150, 250), HeaderHoveredTransparency = 0.2, HeaderActiveColor = Color3.fromRGB(66, 150, 250), HeaderActiveTransparency = 0, TabColor = Color3.fromRGB(195, 203, 213), TabTransparency = 0.07, TabHoveredColor = Color3.fromRGB(66, 150, 250), TabHoveredTransparency = 0.2, TabActiveColor = Color3.fromRGB(152, 186, 255), TabActiveTransparency = 0, SliderGrabColor = Color3.fromRGB(61, 133, 224), SliderGrabTransparency = 0, SliderGrabActiveColor = Color3.fromRGB(117, 138, 204), SliderGrabActiveTransparency = 0, SelectionImageObjectColor = Color3.fromRGB(0, 0, 0), SelectionImageObjectTransparency = 0.8, SelectionImageObjectBorderColor = Color3.fromRGB(0, 0, 0), SelectionImageObjectBorderTransparency = 0, TableBorderStrongColor = Color3.fromRGB(145, 145, 163), TableBorderStrongTransparency = 0, TableBorderLightColor = Color3.fromRGB(173, 173, 189), TableBorderLightTransparency = 0, TableRowBgColor = Color3.fromRGB(0, 0, 0), TableRowBgTransparency = 1, TableRowBgAltColor = Color3.fromRGB(77, 77, 77), TableRowBgAltTransparency = 0.91, TableHeaderColor = Color3.fromRGB(199, 222, 250), TableHeaderTransparency = 0, NavWindowingHighlightColor = Color3.fromRGB(179, 179, 179), NavWindowingHighlightTransparency = 0.3, NavWindowingDimBgColor = Color3.fromRGB(51, 51, 51), NavWindowingDimBgTransparency = 0.8, SeparatorColor = Color3.fromRGB(99, 99, 99), SeparatorTransparency = 0.38, CheckMarkColor = Color3.fromRGB(66, 150, 250), CheckMarkTransparency = 0, PlotLinesColor = Color3.fromRGB(99, 99, 99), PlotLinesTransparency = 0, PlotLinesHoveredColor = Color3.fromRGB(255, 110, 89), PlotLinesHoveredTransparency = 0, PlotHistogramColor = Color3.fromRGB(230, 179, 0), PlotHistogramTransparency = 0, PlotHistogramHoveredColor = Color3.fromRGB(255, 153, 0), PlotHistogramHoveredTransparency = 0, ResizeGripColor = Color3.fromRGB(89, 89, 89), ResizeGripTransparency = 0.83, ResizeGripHoveredColor = Color3.fromRGB(66, 150, 250), ResizeGripHoveredTransparency = 0.33, ResizeGripActiveColor = Color3.fromRGB(66, 150, 250), ResizeGripActiveTransparency = 0.05, }, sizeDefault = { -- Dear, ImGui default ItemWidth = UDim.new(1, 0), ContentWidth = UDim.new(0.65, 0), ContentHeight = UDim.new(0, 0), WindowPadding = Vector2.new(8, 8), WindowResizePadding = Vector2.new(6, 6), FramePadding = Vector2.new(4, 3), ItemSpacing = Vector2.new(8, 4), ItemInnerSpacing = Vector2.new(4, 4), CellPadding = Vector2.new(4, 2), DisplaySafeAreaPadding = Vector2.new(0, 0), SeparatorTextPadding = Vector2.new(20, 3), IndentSpacing = 21, TextFont = Font.fromEnum(Enum.Font.Code), TextSize = 13, FrameBorderSize = 0, FrameRounding = 0, GrabRounding = 0, WindowRounding = 0, -- these don't actually work but it's nice to have them. WindowBorderSize = 1, WindowTitleAlign = Enum.LeftRight.Left, PopupBorderSize = 1, PopupRounding = 0, ScrollbarSize = 7, GrabMinSize = 10, SeparatorTextBorderSize = 3, ImageBorderSize = 2, }, sizeClear = { -- easier to read and manuveure ItemWidth = UDim.new(1, 0), ContentWidth = UDim.new(0.65, 0), ContentHeight = UDim.new(0, 0), WindowPadding = Vector2.new(12, 8), WindowResizePadding = Vector2.new(8, 8), FramePadding = Vector2.new(6, 4), ItemSpacing = Vector2.new(8, 8), ItemInnerSpacing = Vector2.new(8, 8), CellPadding = Vector2.new(4, 4), DisplaySafeAreaPadding = Vector2.new(8, 8), SeparatorTextPadding = Vector2.new(24, 6), IndentSpacing = 25, TextFont = Font.fromEnum(Enum.Font.Ubuntu), TextSize = 15, FrameBorderSize = 1, FrameRounding = 4, GrabRounding = 4, WindowRounding = 4, WindowBorderSize = 1, WindowTitleAlign = Enum.LeftRight.Center, PopupBorderSize = 1, PopupRounding = 4, ScrollbarSize = 9, GrabMinSize = 14, SeparatorTextBorderSize = 4, ImageBorderSize = 4, }, utilityDefault = { UseScreenGUIs = true, IgnoreGuiInset = false, ScreenInsets = Enum.ScreenInsets.CoreUISafeInsets, Parent = nil, RichText = false, TextWrapped = false, DisplayOrderOffset = 127, ZIndexOffset = 0, MouseDoubleClickTime = 0.30, -- Time for a double-click, in seconds. MouseDoubleClickMaxDist = 6.0, -- Distance threshold to stay in to validate a double-click, in pixels. HoverColor = Color3.fromRGB(255, 255, 0), HoverTransparency = 0.1, }, } return TemplateConfig
3,445
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Button.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local abstractButton = { hasState = false, hasChildren = false, Args = { ["Text"] = 1, ["Size"] = 2, }, Events = { ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["rightClicked"] = widgets.EVENTS.rightClick(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["doubleClicked"] = widgets.EVENTS.doubleClick(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["ctrlClicked"] = widgets.EVENTS.ctrlClick(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(_thisWidget: Types.Button) local Button = Instance.new("TextButton") Button.AutomaticSize = Enum.AutomaticSize.XY Button.Size = UDim2.fromOffset(0, 0) Button.BackgroundColor3 = Iris._config.ButtonColor Button.BackgroundTransparency = Iris._config.ButtonTransparency Button.AutoButtonColor = false widgets.applyTextStyle(Button) Button.TextXAlignment = Enum.TextXAlignment.Center widgets.applyFrameStyle(Button) widgets.applyInteractionHighlights("Background", Button, Button, { Color = Iris._config.ButtonColor, Transparency = Iris._config.ButtonTransparency, HoveredColor = Iris._config.ButtonHoveredColor, HoveredTransparency = Iris._config.ButtonHoveredTransparency, ActiveColor = Iris._config.ButtonActiveColor, ActiveTransparency = Iris._config.ButtonActiveTransparency, }) return Button end, Update = function(thisWidget: Types.Button) local Button = thisWidget.Instance :: TextButton Button.Text = thisWidget.arguments.Text or "Button" Button.Size = thisWidget.arguments.Size or UDim2.fromOffset(0, 0) end, Discard = function(thisWidget: Types.Button) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass widgets.abstractButton = abstractButton --stylua: ignore Iris.WidgetConstructor("Button", widgets.extend(abstractButton, { Generate = function(thisWidget: Types.Button) local Button = abstractButton.Generate(thisWidget) Button.Name = "Iris_Button" return Button end, } :: Types.WidgetClass) ) --stylua: ignore Iris.WidgetConstructor("SmallButton", widgets.extend(abstractButton, { Generate = function(thisWidget: Types.Button) local SmallButton = abstractButton.Generate(thisWidget) SmallButton.Name = "Iris_SmallButton" local uiPadding: UIPadding = SmallButton.UIPadding uiPadding.PaddingLeft = UDim.new(0, 2) uiPadding.PaddingRight = UDim.new(0, 2) uiPadding.PaddingTop = UDim.new(0, 0) uiPadding.PaddingBottom = UDim.new(0, 0) return SmallButton end, } :: Types.WidgetClass) ) end
707
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Checkbox.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Checkbox", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, }, Events = { ["checked"] = { ["Init"] = function(_thisWidget: Types.Checkbox) end, ["Get"] = function(thisWidget: Types.Checkbox) return thisWidget.lastCheckedTick == Iris._cycleTick end, }, ["unchecked"] = { ["Init"] = function(_thisWidget: Types.Checkbox) end, ["Get"] = function(thisWidget: Types.Checkbox) return thisWidget.lastUncheckedTick == Iris._cycleTick end, }, ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.Checkbox) local Checkbox = Instance.new("TextButton") Checkbox.Name = "Iris_Checkbox" Checkbox.AutomaticSize = Enum.AutomaticSize.XY Checkbox.Size = UDim2.fromOffset(0, 0) Checkbox.BackgroundTransparency = 1 Checkbox.BorderSizePixel = 0 Checkbox.Text = "" Checkbox.AutoButtonColor = false widgets.UIListLayout(Checkbox, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local checkboxSize = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y local Box = Instance.new("Frame") Box.Name = "Box" Box.Size = UDim2.fromOffset(checkboxSize, checkboxSize) Box.BackgroundColor3 = Iris._config.FrameBgColor Box.BackgroundTransparency = Iris._config.FrameBgTransparency widgets.applyFrameStyle(Box, true) widgets.UIPadding(Box, Vector2.new(math.floor(checkboxSize / 10), math.floor(checkboxSize / 10))) widgets.applyInteractionHighlights("Background", Checkbox, Box, { Color = Iris._config.FrameBgColor, Transparency = Iris._config.FrameBgTransparency, HoveredColor = Iris._config.FrameBgHoveredColor, HoveredTransparency = Iris._config.FrameBgHoveredTransparency, ActiveColor = Iris._config.FrameBgActiveColor, ActiveTransparency = Iris._config.FrameBgActiveTransparency, }) Box.Parent = Checkbox local Checkmark = Instance.new("ImageLabel") Checkmark.Name = "Checkmark" Checkmark.Size = UDim2.fromScale(1, 1) Checkmark.BackgroundTransparency = 1 Checkmark.Image = widgets.ICONS.CHECKMARK Checkmark.ImageColor3 = Iris._config.CheckMarkColor Checkmark.ImageTransparency = 1 Checkmark.ScaleType = Enum.ScaleType.Fit Checkmark.Parent = Box widgets.applyButtonClick(Checkbox, function() thisWidget.state.isChecked:set(not thisWidget.state.isChecked.value) end) local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 1 widgets.applyTextStyle(TextLabel) TextLabel.Parent = Checkbox return Checkbox end, GenerateState = function(thisWidget: Types.Checkbox) if thisWidget.state.isChecked == nil then thisWidget.state.isChecked = Iris._widgetState(thisWidget, "checked", false) end end, Update = function(thisWidget: Types.Checkbox) local Checkbox = thisWidget.Instance :: TextButton Checkbox.TextLabel.Text = thisWidget.arguments.Text or "Checkbox" end, UpdateState = function(thisWidget: Types.Checkbox) local Checkbox = thisWidget.Instance :: TextButton local Box = Checkbox.Box :: Frame local Checkmark: ImageLabel = Box.Checkmark if thisWidget.state.isChecked.value then Checkmark.ImageTransparency = Iris._config.CheckMarkTransparency thisWidget.lastCheckedTick = Iris._cycleTick + 1 else Checkmark.ImageTransparency = 1 thisWidget.lastUncheckedTick = Iris._cycleTick + 1 end end, Discard = function(thisWidget: Types.Checkbox) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) end
994
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Combo.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Selectable", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Index"] = 2, ["NoClick"] = 3, }, Events = { ["selected"] = { ["Init"] = function(_thisWidget: Types.Selectable) end, ["Get"] = function(thisWidget: Types.Selectable) return thisWidget.lastSelectedTick == Iris._cycleTick end, }, ["unselected"] = { ["Init"] = function(_thisWidget: Types.Selectable) end, ["Get"] = function(thisWidget: Types.Selectable) return thisWidget.lastUnselectedTick == Iris._cycleTick end, }, ["active"] = { ["Init"] = function(_thisWidget: Types.Selectable) end, ["Get"] = function(thisWidget: Types.Selectable) return thisWidget.state.index.value == thisWidget.arguments.Index end, }, ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) local Selectable = thisWidget.Instance :: Frame return Selectable.SelectableButton end), ["rightClicked"] = widgets.EVENTS.rightClick(function(thisWidget: Types.Widget) local Selectable = thisWidget.Instance :: Frame return Selectable.SelectableButton end), ["doubleClicked"] = widgets.EVENTS.doubleClick(function(thisWidget: Types.Widget) local Selectable = thisWidget.Instance :: Frame return Selectable.SelectableButton end), ["ctrlClicked"] = widgets.EVENTS.ctrlClick(function(thisWidget: Types.Widget) local Selectable = thisWidget.Instance :: Frame return Selectable.SelectableButton end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) local Selectable = thisWidget.Instance :: Frame return Selectable.SelectableButton end), }, Generate = function(thisWidget: Types.Selectable) local Selectable = Instance.new("Frame") Selectable.Name = "Iris_Selectable" Selectable.Size = UDim2.new(Iris._config.ItemWidth, UDim.new(0, Iris._config.TextSize + 2 * Iris._config.FramePadding.Y - Iris._config.ItemSpacing.Y)) Selectable.BackgroundTransparency = 1 Selectable.BorderSizePixel = 0 local SelectableButton = Instance.new("TextButton") SelectableButton.Name = "SelectableButton" SelectableButton.Size = UDim2.new(1, 0, 0, Iris._config.TextSize + 2 * Iris._config.FramePadding.Y) SelectableButton.Position = UDim2.fromOffset(0, -bit32.rshift(Iris._config.ItemSpacing.Y, 1)) -- divide by 2 SelectableButton.BackgroundColor3 = Iris._config.HeaderColor SelectableButton.ClipsDescendants = true widgets.applyFrameStyle(SelectableButton) widgets.applyTextStyle(SelectableButton) widgets.UISizeConstraint(SelectableButton, Vector2.xAxis) thisWidget.ButtonColors = { Color = Iris._config.HeaderColor, Transparency = 1, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderActiveColor, ActiveTransparency = Iris._config.HeaderActiveTransparency, } widgets.applyInteractionHighlights("Background", SelectableButton, SelectableButton, thisWidget.ButtonColors) widgets.applyButtonClick(SelectableButton, function() if thisWidget.arguments.NoClick ~= true then if type(thisWidget.state.index.value) == "boolean" then thisWidget.state.index:set(not thisWidget.state.index.value) else thisWidget.state.index:set(thisWidget.arguments.Index) end end end) SelectableButton.Parent = Selectable return Selectable end, GenerateState = function(thisWidget: Types.Selectable) if thisWidget.state.index == nil then if thisWidget.arguments.Index ~= nil then error("A shared state index is required for Iris.Selectables() with an Index argument.", 5) end thisWidget.state.index = Iris._widgetState(thisWidget, "index", false) end end, Update = function(thisWidget: Types.Selectable) local Selectable = thisWidget.Instance :: Frame local SelectableButton: TextButton = Selectable.SelectableButton SelectableButton.Text = thisWidget.arguments.Text or "Selectable" end, UpdateState = function(thisWidget: Types.Selectable) local Selectable = thisWidget.Instance :: Frame local SelectableButton: TextButton = Selectable.SelectableButton if thisWidget.state.index.value == thisWidget.arguments.Index or thisWidget.state.index.value == true then thisWidget.ButtonColors.Transparency = Iris._config.HeaderTransparency SelectableButton.BackgroundTransparency = Iris._config.HeaderTransparency thisWidget.lastSelectedTick = Iris._cycleTick + 1 else thisWidget.ButtonColors.Transparency = 1 SelectableButton.BackgroundTransparency = 1 thisWidget.lastUnselectedTick = Iris._cycleTick + 1 end end, Discard = function(thisWidget: Types.Selectable) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) local AnyOpenedCombo = false local ComboOpenedTick = -1 local OpenedCombo: Types.Combo? = nil local CachedContentSize = 0 local function UpdateChildContainerTransform(thisWidget: Types.Combo) local Combo = thisWidget.Instance :: Frame local PreviewContainer = Combo.PreviewContainer :: TextButton local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame local previewPosition = PreviewContainer.AbsolutePosition - widgets.GuiOffset local previewSize = PreviewContainer.AbsoluteSize local borderSize = Iris._config.PopupBorderSize local screenSize: Vector2 = ChildContainer.Parent.AbsoluteSize local absoluteContentSize = thisWidget.UIListLayout.AbsoluteContentSize.Y CachedContentSize = absoluteContentSize local contentsSize = absoluteContentSize + 2 * Iris._config.WindowPadding.Y local x = previewPosition.X local y = previewPosition.Y + previewSize.Y + borderSize local anchor = Vector2.zero local distanceToScreen = screenSize.Y - y -- Only extend upwards if we cannot fully extend downwards, and we are on the bottom half of the screen. -- i.e. there is more space upwards than there is downwards. if contentsSize > distanceToScreen and y > (screenSize.Y / 2) then y = previewPosition.Y - borderSize anchor = Vector2.yAxis distanceToScreen = y -- from 0 to the current position end ChildContainer.AnchorPoint = anchor ChildContainer.Position = UDim2.fromOffset(x, y) local height = math.min(contentsSize, distanceToScreen) ChildContainer.Size = UDim2.fromOffset(PreviewContainer.AbsoluteSize.X, height) end table.insert(Iris._postCycleCallbacks, function() if AnyOpenedCombo and OpenedCombo then local contentSize = OpenedCombo.UIListLayout.AbsoluteContentSize.Y if contentSize ~= CachedContentSize then UpdateChildContainerTransform(OpenedCombo) end end end) local function UpdateComboState(input: InputObject) if not Iris._started then return end if input.UserInputType ~= Enum.UserInputType.MouseButton1 and input.UserInputType ~= Enum.UserInputType.MouseButton2 and input.UserInputType ~= Enum.UserInputType.Touch and input.UserInputType ~= Enum.UserInputType.MouseWheel then return end if AnyOpenedCombo == false or not OpenedCombo then return end if ComboOpenedTick == Iris._cycleTick then return end local MouseLocation = widgets.getMouseLocation() local Combo = OpenedCombo.Instance :: Frame local PreviewContainer: TextButton = Combo.PreviewContainer local ChildContainer = OpenedCombo.ChildContainer local rectMin = PreviewContainer.AbsolutePosition - widgets.GuiOffset local rectMax = PreviewContainer.AbsolutePosition - widgets.GuiOffset + PreviewContainer.AbsoluteSize if widgets.isPosInsideRect(MouseLocation, rectMin, rectMax) then return end rectMin = ChildContainer.AbsolutePosition - widgets.GuiOffset rectMax = ChildContainer.AbsolutePosition - widgets.GuiOffset + ChildContainer.AbsoluteSize if widgets.isPosInsideRect(MouseLocation, rectMin, rectMax) then return end OpenedCombo.state.isOpened:set(false) end widgets.registerEvent("InputBegan", UpdateComboState) widgets.registerEvent("InputChanged", UpdateComboState) --stylua: ignore Iris.WidgetConstructor("Combo", { hasState = true, hasChildren = true, Args = { ["Text"] = 1, ["NoButton"] = 2, ["NoPreview"] = 3, }, Events = { ["opened"] = { ["Init"] = function(_thisWidget: Types.Combo) end, ["Get"] = function(thisWidget: Types.Combo) return thisWidget.lastOpenedTick == Iris._cycleTick end, }, ["closed"] = { ["Init"] = function(_thisWidget: Types.Combo) end, ["Get"] = function(thisWidget: Types.Combo) return thisWidget.lastClosedTick == Iris._cycleTick end, }, ["changed"] = { ["Init"] = function(_thisWidget: Types.Combo) end, ["Get"] = function(thisWidget: Types.Combo) return thisWidget.lastChangedTick == Iris._cycleTick end, }, ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) local Combo = thisWidget.Instance :: Frame return Combo.PreviewContainer end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.Combo) local frameHeight = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y local Combo = Instance.new("Frame") Combo.Name = "Iris_Combo" Combo.AutomaticSize = Enum.AutomaticSize.Y Combo.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) Combo.BackgroundTransparency = 1 Combo.BorderSizePixel = 0 widgets.UIListLayout(Combo, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local PreviewContainer = Instance.new("TextButton") PreviewContainer.Name = "PreviewContainer" PreviewContainer.AutomaticSize = Enum.AutomaticSize.Y PreviewContainer.Size = UDim2.new(Iris._config.ContentWidth, UDim.new(0, 0)) PreviewContainer.BackgroundTransparency = 1 PreviewContainer.Text = "" PreviewContainer.AutoButtonColor = false PreviewContainer.ZIndex = 2 widgets.applyFrameStyle(PreviewContainer, true) widgets.UIListLayout(PreviewContainer, Enum.FillDirection.Horizontal, UDim.new(0, 0)) widgets.UISizeConstraint(PreviewContainer, Vector2.new(frameHeight)) PreviewContainer.Parent = Combo local PreviewLabel = Instance.new("TextLabel") PreviewLabel.Name = "PreviewLabel" PreviewLabel.AutomaticSize = Enum.AutomaticSize.Y PreviewLabel.Size = UDim2.new(UDim.new(1, 0), Iris._config.ContentHeight) PreviewLabel.BackgroundColor3 = Iris._config.FrameBgColor PreviewLabel.BackgroundTransparency = Iris._config.FrameBgTransparency PreviewLabel.BorderSizePixel = 0 PreviewLabel.ClipsDescendants = true widgets.applyTextStyle(PreviewLabel) widgets.UIPadding(PreviewLabel, Iris._config.FramePadding) PreviewLabel.Parent = PreviewContainer local DropdownButton = Instance.new("TextLabel") DropdownButton.Name = "DropdownButton" DropdownButton.Size = UDim2.new(0, frameHeight, Iris._config.ContentHeight.Scale, math.max(Iris._config.ContentHeight.Offset, frameHeight)) DropdownButton.BackgroundColor3 = Iris._config.ButtonColor DropdownButton.BackgroundTransparency = Iris._config.ButtonTransparency DropdownButton.BorderSizePixel = 0 DropdownButton.Text = "" local padding = math.round(frameHeight * 0.2) local dropdownSize = frameHeight - 2 * padding local Dropdown = Instance.new("ImageLabel") Dropdown.Name = "Dropdown" Dropdown.AnchorPoint = Vector2.new(0.5, 0.5) Dropdown.Size = UDim2.fromOffset(dropdownSize, dropdownSize) Dropdown.Position = UDim2.fromScale(0.5, 0.5) Dropdown.BackgroundTransparency = 1 Dropdown.BorderSizePixel = 0 Dropdown.ImageColor3 = Iris._config.TextColor Dropdown.ImageTransparency = Iris._config.TextTransparency Dropdown.Parent = DropdownButton DropdownButton.Parent = PreviewContainer -- for some reason ImGui Combo has no highlights for Active, only hovered. -- so this deviates from ImGui, but its a good UX change widgets.applyInteractionHighlightsWithMultiHighlightee("Background", PreviewContainer, { { PreviewLabel, { Color = Iris._config.FrameBgColor, Transparency = Iris._config.FrameBgTransparency, HoveredColor = Iris._config.FrameBgHoveredColor, HoveredTransparency = Iris._config.FrameBgHoveredTransparency, ActiveColor = Iris._config.FrameBgActiveColor, ActiveTransparency = Iris._config.FrameBgActiveTransparency, }, }, { DropdownButton, { Color = Iris._config.ButtonColor, Transparency = Iris._config.ButtonTransparency, HoveredColor = Iris._config.ButtonHoveredColor, HoveredTransparency = Iris._config.ButtonHoveredTransparency, -- Use hovered for active ActiveColor = Iris._config.ButtonHoveredColor, ActiveTransparency = Iris._config.ButtonHoveredTransparency, }, }, }) widgets.applyButtonClick(PreviewContainer, function() if AnyOpenedCombo and OpenedCombo ~= thisWidget then return end thisWidget.state.isOpened:set(not thisWidget.state.isOpened.value) end) local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.X TextLabel.Size = UDim2.fromOffset(0, frameHeight) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.applyTextStyle(TextLabel) TextLabel.Parent = Combo local ChildContainer = Instance.new("ScrollingFrame") ChildContainer.Name = "ComboContainer" ChildContainer.BackgroundColor3 = Iris._config.PopupBgColor ChildContainer.BackgroundTransparency = Iris._config.PopupBgTransparency ChildContainer.BorderSizePixel = 0 ChildContainer.AutomaticCanvasSize = Enum.AutomaticSize.Y ChildContainer.ScrollBarImageTransparency = Iris._config.ScrollbarGrabTransparency ChildContainer.ScrollBarImageColor3 = Iris._config.ScrollbarGrabColor ChildContainer.ScrollBarThickness = Iris._config.ScrollbarSize ChildContainer.CanvasSize = UDim2.fromScale(0, 0) ChildContainer.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar ChildContainer.TopImage = widgets.ICONS.BLANK_SQUARE ChildContainer.MidImage = widgets.ICONS.BLANK_SQUARE ChildContainer.BottomImage = widgets.ICONS.BLANK_SQUARE -- appear over everything else ChildContainer.ClipsDescendants = true -- Unfortunatley, ScrollingFrame does not work with UICorner -- if Iris._config.PopupRounding > 0 then -- widgets.UICorner(ChildContainer, Iris._config.PopupRounding) -- end widgets.UIStroke(ChildContainer, Iris._config.WindowBorderSize, Iris._config.BorderColor, Iris._config.BorderTransparency) widgets.UIPadding(ChildContainer, Vector2.new(2, Iris._config.WindowPadding.Y)) widgets.UISizeConstraint(ChildContainer, Vector2.new(100)) local ChildContainerUIListLayout = widgets.UIListLayout(ChildContainer, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) ChildContainerUIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top local RootPopupScreenGui = Iris._rootInstance and Iris._rootInstance:WaitForChild("PopupScreenGui") :: GuiObject ChildContainer.Parent = RootPopupScreenGui thisWidget.ChildContainer = ChildContainer thisWidget.UIListLayout = ChildContainerUIListLayout return Combo end, GenerateState = function(thisWidget: Types.Combo) if thisWidget.state.index == nil then thisWidget.state.index = Iris._widgetState(thisWidget, "index", "No Selection") end if thisWidget.state.isOpened == nil then thisWidget.state.isOpened = Iris._widgetState(thisWidget, "isOpened", false) end thisWidget.state.index:onChange(function() thisWidget.lastChangedTick = Iris._cycleTick + 1 if thisWidget.state.isOpened.value then thisWidget.state.isOpened:set(false) end end) end, Update = function(thisWidget: Types.Combo) local Iris_Combo = thisWidget.Instance :: Frame local PreviewContainer = Iris_Combo.PreviewContainer :: TextButton local PreviewLabel: TextLabel = PreviewContainer.PreviewLabel local DropdownButton: TextLabel = PreviewContainer.DropdownButton local TextLabel: TextLabel = Iris_Combo.TextLabel TextLabel.Text = thisWidget.arguments.Text or "Combo" if thisWidget.arguments.NoButton then DropdownButton.Visible = false PreviewLabel.Size = UDim2.new(UDim.new(1, 0), PreviewLabel.Size.Height) else DropdownButton.Visible = true local DropdownButtonSize = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y PreviewLabel.Size = UDim2.new(UDim.new(1, -DropdownButtonSize), PreviewLabel.Size.Height) end if thisWidget.arguments.NoPreview then PreviewLabel.Visible = false PreviewContainer.Size = UDim2.new(0, 0, 0, 0) PreviewContainer.AutomaticSize = Enum.AutomaticSize.XY else PreviewLabel.Visible = true PreviewContainer.Size = UDim2.new(Iris._config.ContentWidth, Iris._config.ContentHeight) PreviewContainer.AutomaticSize = Enum.AutomaticSize.Y end end, UpdateState = function(thisWidget: Types.Combo) local Combo = thisWidget.Instance :: Frame local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame local PreviewContainer = Combo.PreviewContainer :: TextButton local PreviewLabel: TextLabel = PreviewContainer.PreviewLabel local DropdownButton = PreviewContainer.DropdownButton :: TextLabel local Dropdown: ImageLabel = DropdownButton.Dropdown if thisWidget.state.isOpened.value then AnyOpenedCombo = true OpenedCombo = thisWidget ComboOpenedTick = Iris._cycleTick thisWidget.lastOpenedTick = Iris._cycleTick + 1 -- ImGui also does not do this, and the Arrow is always facing down Dropdown.Image = widgets.ICONS.RIGHT_POINTING_TRIANGLE ChildContainer.Visible = true UpdateChildContainerTransform(thisWidget) else if AnyOpenedCombo then AnyOpenedCombo = false OpenedCombo = nil thisWidget.lastClosedTick = Iris._cycleTick + 1 end Dropdown.Image = widgets.ICONS.DOWN_POINTING_TRIANGLE ChildContainer.Visible = false end local stateIndex = thisWidget.state.index.value PreviewLabel.Text = if typeof(stateIndex) == "EnumItem" then stateIndex.Name else tostring(stateIndex) end, ChildAdded = function(thisWidget: Types.Combo, _thisChild: Types.Widget) UpdateChildContainerTransform(thisWidget) return thisWidget.ChildContainer end, Discard = function(thisWidget: Types.Combo) -- If we are discarding the current combo active, we need to hide it if OpenedCombo and OpenedCombo == thisWidget then OpenedCombo = nil AnyOpenedCombo = false end thisWidget.Instance:Destroy() thisWidget.ChildContainer:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) end
4,577
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Format.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Separator", { hasState = false, hasChildren = false, Args = {}, Events = {}, Generate = function(thisWidget: Types.Separator) local Separator = Instance.new("Frame") Separator.Name = "Iris_Separator" if thisWidget.parentWidget.type == "SameLine" then Separator.Size = UDim2.new(0, 1, Iris._config.ItemWidth.Scale, Iris._config.ItemWidth.Offset) else Separator.Size = UDim2.new(Iris._config.ItemWidth.Scale, Iris._config.ItemWidth.Offset, 0, 1) end Separator.BackgroundColor3 = Iris._config.SeparatorColor Separator.BackgroundTransparency = Iris._config.SeparatorTransparency Separator.BorderSizePixel = 0 widgets.UIListLayout(Separator, Enum.FillDirection.Vertical, UDim.new(0, 0)) -- this is to prevent a bug of AutomaticLayout edge case when its parent has automaticLayout enabled return Separator end, Update = function(_thisWidget: Types.Separator) end, Discard = function(thisWidget: Types.Separator) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("Indent", { hasState = false, hasChildren = true, Args = { ["Width"] = 1, }, Events = {}, Generate = function(_thisWidget: Types.Indent) local Indent = Instance.new("Frame") Indent.Name = "Iris_Indent" Indent.AutomaticSize = Enum.AutomaticSize.Y Indent.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) Indent.BackgroundTransparency = 1 Indent.BorderSizePixel = 0 widgets.UIListLayout(Indent, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) widgets.UIPadding(Indent, Vector2.zero) return Indent end, Update = function(thisWidget: Types.Indent) local Indent = thisWidget.Instance :: Frame Indent.UIPadding.PaddingLeft = UDim.new(0, if thisWidget.arguments.Width then thisWidget.arguments.Width else Iris._config.IndentSpacing) end, ChildAdded = function(thisWidget: Types.Indent, _thisChild: Types.Widget) return thisWidget.Instance end, Discard = function(thisWidget: Types.Indent) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("SameLine", { hasState = false, hasChildren = true, Args = { ["Width"] = 1, ["VerticalAlignment"] = 2, ["HorizontalAlignment"] = 3, }, Events = {}, Generate = function(_thisWidget: Types.SameLine) local SameLine = Instance.new("Frame") SameLine.Name = "Iris_SameLine" SameLine.AutomaticSize = Enum.AutomaticSize.Y SameLine.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) SameLine.BackgroundTransparency = 1 SameLine.BorderSizePixel = 0 widgets.UIListLayout(SameLine, Enum.FillDirection.Horizontal, UDim.new(0, 0)) return SameLine end, Update = function(thisWidget: Types.SameLine) local Sameline = thisWidget.Instance :: Frame local UIListLayout: UIListLayout = Sameline.UIListLayout UIListLayout.Padding = UDim.new(0, if thisWidget.arguments.Width then thisWidget.arguments.Width else Iris._config.ItemSpacing.X) if thisWidget.arguments.VerticalAlignment then UIListLayout.VerticalAlignment = thisWidget.arguments.VerticalAlignment else UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top end if thisWidget.arguments.HorizontalAlignment then UIListLayout.HorizontalAlignment = thisWidget.arguments.HorizontalAlignment else UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Left end end, ChildAdded = function(thisWidget: Types.SameLine, _thisChild: Types.Widget) return thisWidget.Instance end, Discard = function(thisWidget: Types.SameLine) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("Group", { hasState = false, hasChildren = true, Args = {}, Events = {}, Generate = function(_thisWidget: Types.Group) local Group = Instance.new("Frame") Group.Name = "Iris_Group" Group.AutomaticSize = Enum.AutomaticSize.XY Group.Size = UDim2.fromOffset(0, 0) Group.BackgroundTransparency = 1 Group.BorderSizePixel = 0 Group.ClipsDescendants = false widgets.UIListLayout(Group, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) return Group end, Update = function(_thisWidget: Types.Group) end, ChildAdded = function(thisWidget: Types.Group, _thisChild: Types.Widget) return thisWidget.Instance end, Discard = function(thisWidget: Types.Group) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) end
1,200
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Image.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local abstractImage = { hasState = false, hasChildren = false, Args = { ["Image"] = 1, ["Size"] = 2, ["Rect"] = 3, ["ScaleType"] = 4, ["ResampleMode"] = 5, ["TileSize"] = 6, ["SliceCenter"] = 7, ["SliceScale"] = 8, }, Discard = function(thisWidget: Types.Image) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass --stylua: ignore Iris.WidgetConstructor("Image", widgets.extend(abstractImage, { Events = { ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(_thisWidget: Types.Image) local Image = Instance.new("ImageLabel") Image.Name = "Iris_Image" Image.BackgroundTransparency = 1 Image.BorderSizePixel = 0 Image.ImageColor3 = Iris._config.ImageColor Image.ImageTransparency = Iris._config.ImageTransparency widgets.applyFrameStyle(Image, true) return Image end, Update = function(thisWidget: Types.Image) local Image = thisWidget.Instance :: ImageLabel Image.Image = thisWidget.arguments.Image or widgets.ICONS.UNKNOWN_TEXTURE Image.Size = thisWidget.arguments.Size if thisWidget.arguments.ScaleType then Image.ScaleType = thisWidget.arguments.ScaleType if thisWidget.arguments.ScaleType == Enum.ScaleType.Tile and thisWidget.arguments.TileSize then Image.TileSize = thisWidget.arguments.TileSize elseif thisWidget.arguments.ScaleType == Enum.ScaleType.Slice then if thisWidget.arguments.SliceCenter then Image.SliceCenter = thisWidget.arguments.SliceCenter end if thisWidget.arguments.SliceScale then Image.SliceScale = thisWidget.arguments.SliceScale end end end if thisWidget.arguments.Rect then Image.ImageRectOffset = thisWidget.arguments.Rect.Min Image.ImageRectSize = Vector2.new(thisWidget.arguments.Rect.Width, thisWidget.arguments.Rect.Height) end if thisWidget.arguments.ResampleMode then Image.ResampleMode = thisWidget.arguments.ResampleMode end end, } :: Types.WidgetClass) ) --stylua: ignore Iris.WidgetConstructor("ImageButton", widgets.extend(abstractImage, { Events = { ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["rightClicked"] = widgets.EVENTS.rightClick(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["doubleClicked"] = widgets.EVENTS.doubleClick(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["ctrlClicked"] = widgets.EVENTS.ctrlClick(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(_thisWidget: Types.ImageButton) local Button = Instance.new("ImageButton") Button.Name = "Iris_ImageButton" Button.AutomaticSize = Enum.AutomaticSize.XY Button.BackgroundColor3 = Iris._config.FrameBgColor Button.BackgroundTransparency = Iris._config.FrameBgTransparency Button.BorderSizePixel = 0 Button.Image = "" Button.ImageTransparency = 1 Button.AutoButtonColor = false widgets.applyFrameStyle(Button, true) widgets.UIPadding(Button, Vector2.new(Iris._config.ImageBorderSize, Iris._config.ImageBorderSize)) local Image = Instance.new("ImageLabel") Image.Name = "ImageLabel" Image.BackgroundTransparency = 1 Image.BorderSizePixel = 0 Image.ImageColor3 = Iris._config.ImageColor Image.ImageTransparency = Iris._config.ImageTransparency Image.Parent = Button widgets.applyInteractionHighlights("Background", Button, Button, { Color = Iris._config.FrameBgColor, Transparency = Iris._config.FrameBgTransparency, HoveredColor = Iris._config.FrameBgHoveredColor, HoveredTransparency = Iris._config.FrameBgHoveredTransparency, ActiveColor = Iris._config.FrameBgActiveColor, ActiveTransparency = Iris._config.FrameBgActiveTransparency, }) return Button end, Update = function(thisWidget: Types.ImageButton) local Button = thisWidget.Instance :: TextButton local Image: ImageLabel = Button.ImageLabel Image.Image = thisWidget.arguments.Image or widgets.ICONS.UNKNOWN_TEXTURE Image.Size = thisWidget.arguments.Size if thisWidget.arguments.ScaleType then Image.ScaleType = thisWidget.arguments.ScaleType if thisWidget.arguments.ScaleType == Enum.ScaleType.Tile and thisWidget.arguments.TileSize then Image.TileSize = thisWidget.arguments.TileSize elseif thisWidget.arguments.ScaleType == Enum.ScaleType.Slice then if thisWidget.arguments.SliceCenter then Image.SliceCenter = thisWidget.arguments.SliceCenter end if thisWidget.arguments.SliceScale then Image.SliceScale = thisWidget.arguments.SliceScale end end end if thisWidget.arguments.Rect then Image.ImageRectOffset = thisWidget.arguments.Rect.Min Image.ImageRectSize = Vector2.new(thisWidget.arguments.Rect.Width, thisWidget.arguments.Rect.Height) end if thisWidget.arguments.ResampleMode then Image.ResampleMode = thisWidget.arguments.ResampleMode end end, } :: Types.WidgetClass) ) end
1,249
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Input.lua
local Types = require(script.Parent.Parent.Types) type InputDataTypes = "Num" | "Vector2" | "Vector3" | "UDim" | "UDim2" | "Color3" | "Color4" | "Rect" | "Enum" | "" | string type InputType = "Input" | "Drag" | "Slider" return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local numberChanged = { ["Init"] = function(_thisWidget: Types.Widget) end, ["Get"] = function(thisWidget: Types.Input<any>) return thisWidget.lastNumberChangedTick == Iris._cycleTick end, } local function getValueByIndex<T>(value: T, index: number, arguments: Types.Arguments) local val = value :: unknown if typeof(val) == "number" then return val elseif typeof(val) == "Vector2" then if index == 1 then return val.X elseif index == 2 then return val.Y end elseif typeof(val) == "Vector3" then if index == 1 then return val.X elseif index == 2 then return val.Y elseif index == 3 then return val.Z end elseif typeof(val) == "UDim" then if index == 1 then return val.Scale elseif index == 2 then return val.Offset end elseif typeof(val) == "UDim2" then if index == 1 then return val.X.Scale elseif index == 2 then return val.X.Offset elseif index == 3 then return val.Y.Scale elseif index == 4 then return val.Y.Offset end elseif typeof(val) == "Color3" then local color = if arguments.UseHSV then { val:ToHSV() } else { val.R, val.G, val.B } if index == 1 then return color[1] elseif index == 2 then return color[2] elseif index == 3 then return color[3] end elseif typeof(val) == "Rect" then if index == 1 then return val.Min.X elseif index == 2 then return val.Min.Y elseif index == 3 then return val.Max.X elseif index == 4 then return val.Max.Y end elseif typeof(val) == "table" then return val[index] end error(`Incorrect datatype or value: {value} {typeof(value)} {index}.`) end local function updateValueByIndex<T>(value: T, index: number, newValue: number, arguments: Types.Arguments): T local val = value :: unknown if typeof(val) == "number" then return newValue :: any elseif typeof(val) == "Vector2" then if index == 1 then return Vector2.new(newValue, val.Y) :: any elseif index == 2 then return Vector2.new(val.X, newValue) :: any end elseif typeof(val) == "Vector3" then if index == 1 then return Vector3.new(newValue, val.Y, val.Z) :: any elseif index == 2 then return Vector3.new(val.X, newValue, val.Z) :: any elseif index == 3 then return Vector3.new(val.X, val.Y, newValue) :: any end elseif typeof(val) == "UDim" then if index == 1 then return UDim.new(newValue, val.Offset) :: any elseif index == 2 then return UDim.new(val.Scale, newValue) :: any end elseif typeof(val) == "UDim2" then if index == 1 then return UDim2.new(UDim.new(newValue, val.X.Offset), val.Y) :: any elseif index == 2 then return UDim2.new(UDim.new(val.X.Scale, newValue), val.Y) :: any elseif index == 3 then return UDim2.new(val.X, UDim.new(newValue, val.Y.Offset)) :: any elseif index == 4 then return UDim2.new(val.X, UDim.new(val.Y.Scale, newValue)) :: any end elseif typeof(val) == "Rect" then if index == 1 then return Rect.new(Vector2.new(newValue, val.Min.Y), val.Max) :: any elseif index == 2 then return Rect.new(Vector2.new(val.Min.X, newValue), val.Max) :: any elseif index == 3 then return Rect.new(val.Min, Vector2.new(newValue, val.Max.Y)) :: any elseif index == 4 then return Rect.new(val.Min, Vector2.new(val.Max.X, newValue)) :: any end elseif typeof(val) == "Color3" then if arguments.UseHSV then local h: number, s: number, v: number = val:ToHSV() if index == 1 then return Color3.fromHSV(newValue, s, v) :: any elseif index == 2 then return Color3.fromHSV(h, newValue, v) :: any elseif index == 3 then return Color3.fromHSV(h, s, newValue) :: any end end if index == 1 then return Color3.new(newValue, val.G, val.B) :: any elseif index == 2 then return Color3.new(val.R, newValue, val.B) :: any elseif index == 3 then return Color3.new(val.R, val.G, newValue) :: any end end error(`Incorrect datatype or value {value} {typeof(value)} {index}.`) end local defaultIncrements: { [InputDataTypes]: { number } } = { Num = { 1 }, Vector2 = { 1, 1 }, Vector3 = { 1, 1, 1 }, UDim = { 0.01, 1 }, UDim2 = { 0.01, 1, 0.01, 1 }, Color3 = { 1, 1, 1 }, Color4 = { 1, 1, 1, 1 }, Rect = { 1, 1, 1, 1 }, } local defaultMin: { [InputDataTypes]: { number } } = { Num = { 0 }, Vector2 = { 0, 0 }, Vector3 = { 0, 0, 0 }, UDim = { 0, 0 }, UDim2 = { 0, 0, 0, 0 }, Rect = { 0, 0, 0, 0 }, } local defaultMax: { [InputDataTypes]: { number } } = { Num = { 100 }, Vector2 = { 100, 100 }, Vector3 = { 100, 100, 100 }, UDim = { 1, 960 }, UDim2 = { 1, 960, 1, 960 }, Rect = { 960, 960, 960, 960 }, } local defaultPrefx: { [InputDataTypes]: { string } } = { Num = { "" }, Vector2 = { "X: ", "Y: " }, Vector3 = { "X: ", "Y: ", "Z: " }, UDim = { "", "" }, UDim2 = { "", "", "", "" }, Color3_RGB = { "R: ", "G: ", "B: " }, Color3_HSV = { "H: ", "S: ", "V: " }, Color4_RGB = { "R: ", "G: ", "B: ", "T: " }, Color4_HSV = { "H: ", "S: ", "V: ", "T: " }, Rect = { "X: ", "Y: ", "X: ", "Y: " }, } local defaultSigFigs: { [InputDataTypes]: { number } } = { Num = { 0 }, Vector2 = { 0, 0 }, Vector3 = { 0, 0, 0 }, UDim = { 3, 0 }, UDim2 = { 3, 0, 3, 0 }, Color3 = { 0, 0, 0 }, Color4 = { 0, 0, 0, 0 }, Rect = { 0, 0, 0, 0 }, } local function generateAbstract<T>(inputType: InputType, dataType: InputDataTypes, components: number, defaultValue: T): Types.WidgetClass return { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Increment"] = 2, ["Min"] = 3, ["Max"] = 4, ["Format"] = 5, }, Events = { ["numberChanged"] = numberChanged, ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, GenerateState = function(thisWidget: Types.Input<T>) if thisWidget.state.number == nil then thisWidget.state.number = Iris._widgetState(thisWidget, "number", defaultValue) end if thisWidget.state.editingText == nil then thisWidget.state.editingText = Iris._widgetState(thisWidget, "editingText", 0) end end, Update = function(thisWidget: Types.Input<T>) local Input = thisWidget.Instance :: GuiObject local TextLabel: TextLabel = Input.TextLabel TextLabel.Text = thisWidget.arguments.Text or `Input {dataType}` if thisWidget.arguments.Format and typeof(thisWidget.arguments.Format) ~= "table" then thisWidget.arguments.Format = { thisWidget.arguments.Format } elseif not thisWidget.arguments.Format then -- we calculate the format for the s.f. using the max, min and increment arguments. local format = {} for index = 1, components do local sigfigs = defaultSigFigs[dataType][index] if thisWidget.arguments.Increment then local value = getValueByIndex(thisWidget.arguments.Increment, index, thisWidget.arguments :: any) sigfigs = math.max(sigfigs, math.ceil(-math.log10(value == 0 and 1 or value)), sigfigs) end if thisWidget.arguments.Max then local value = getValueByIndex(thisWidget.arguments.Max, index, thisWidget.arguments :: any) sigfigs = math.max(sigfigs, math.ceil(-math.log10(value == 0 and 1 or value)), sigfigs) end if thisWidget.arguments.Min then local value = getValueByIndex(thisWidget.arguments.Min, index, thisWidget.arguments :: any) sigfigs = math.max(sigfigs, math.ceil(-math.log10(value == 0 and 1 or value)), sigfigs) end if sigfigs > 0 then -- we know it's a float. format[index] = `%.{sigfigs}f` else format[index] = "%d" end end thisWidget.arguments.Format = format thisWidget.arguments.Prefix = defaultPrefx[dataType] end if inputType == "Input" and dataType == "Num" then Input.SubButton.Visible = not thisWidget.arguments.NoButtons Input.AddButton.Visible = not thisWidget.arguments.NoButtons local InputField: TextBox = Input.InputField1 local rightPadding = if thisWidget.arguments.NoButtons then 0 else (2 * Iris._config.ItemInnerSpacing.X) + (2 * (Iris._config.TextSize + 2 * Iris._config.FramePadding.Y)) InputField.Size = UDim2.new(UDim.new(Iris._config.ContentWidth.Scale, Iris._config.ContentWidth.Offset - rightPadding), Iris._config.ContentHeight) end if inputType == "Slider" then for index = 1, components do local SliderField = Input:FindFirstChild("SliderField" .. tostring(index)) :: TextButton local GrabBar: Frame = SliderField.GrabBar local increment = thisWidget.arguments.Increment and getValueByIndex(thisWidget.arguments.Increment, index, thisWidget.arguments :: any) or defaultIncrements[dataType][index] local min = thisWidget.arguments.Min and getValueByIndex(thisWidget.arguments.Min, index, thisWidget.arguments :: any) or defaultMin[dataType][index] local max = thisWidget.arguments.Max and getValueByIndex(thisWidget.arguments.Max, index, thisWidget.arguments :: any) or defaultMax[dataType][index] local grabScaleSize = 1 / math.floor((1 + max - min) / increment) GrabBar.Size = UDim2.fromScale(grabScaleSize, 1) end local callbackIndex = #Iris._postCycleCallbacks + 1 local desiredCycleTick = Iris._cycleTick + 1 Iris._postCycleCallbacks[callbackIndex] = function() if Iris._cycleTick >= desiredCycleTick then if thisWidget.lastCycleTick ~= -1 then thisWidget.state.number.lastChangeTick = Iris._cycleTick Iris._widgets[`Slider{dataType}`].UpdateState(thisWidget) end Iris._postCycleCallbacks[callbackIndex] = nil end end end end, Discard = function(thisWidget: Types.Input<T>) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass end local function focusLost<T>(thisWidget: Types.Input<T>, InputField: TextBox, index: number, dataType: InputDataTypes) local newValue = tonumber(InputField.Text:match("-?%d*%.?%d*")) local state = thisWidget.state.number local widget = thisWidget if dataType == "Color4" and index == 4 then state = widget.state.transparency elseif dataType == "Color3" or dataType == "Color4" then state = widget.state.color end if newValue ~= nil then if dataType == "Color3" or dataType == "Color4" and not widget.arguments.UseFloats then newValue = newValue / 255 end if thisWidget.arguments.Min ~= nil then newValue = math.max(newValue, getValueByIndex(thisWidget.arguments.Min, index, thisWidget.arguments :: any)) end if thisWidget.arguments.Max ~= nil then newValue = math.min(newValue, getValueByIndex(thisWidget.arguments.Max, index, thisWidget.arguments :: any)) end if thisWidget.arguments.Increment then newValue = math.round(newValue / getValueByIndex(thisWidget.arguments.Increment, index, thisWidget.arguments :: any)) * getValueByIndex(thisWidget.arguments.Increment, index, thisWidget.arguments :: any) end state:set(updateValueByIndex(state.value, index, newValue, thisWidget.arguments :: any)) thisWidget.lastNumberChangedTick = Iris._cycleTick + 1 end local value = getValueByIndex(state.value, index, thisWidget.arguments :: any) if dataType == "Color3" or dataType == "Color4" and not widget.arguments.UseFloats then value = math.round(value * 255) end local format = thisWidget.arguments.Format[index] or thisWidget.arguments.Format[1] if thisWidget.arguments.Prefix then format = thisWidget.arguments.Prefix[index] .. format end InputField.Text = string.format(format, value) thisWidget.state.editingText:set(0) InputField:ReleaseFocus(true) end --[[ Input ]] local generateInputScalar: <T>(dataType: InputDataTypes, components: number, defaultValue: T) -> Types.WidgetClass do local function generateButtons(thisWidget: Types.Input<number>, parent: GuiObject, textHeight: number) local SubButton = widgets.abstractButton.Generate(thisWidget) :: TextButton SubButton.Name = "SubButton" SubButton.Size = UDim2.fromOffset(Iris._config.TextSize + 2 * Iris._config.FramePadding.Y, Iris._config.TextSize) SubButton.Text = "-" SubButton.TextXAlignment = Enum.TextXAlignment.Center SubButton.ZIndex = 5 SubButton.LayoutOrder = 5 SubButton.Parent = parent widgets.applyButtonClick(SubButton, function() local isCtrlHeld = widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightControl) local changeValue = (thisWidget.arguments.Increment and getValueByIndex(thisWidget.arguments.Increment, 1, thisWidget.arguments :: Types.Argument) or 1) * (isCtrlHeld and 100 or 1) local newValue = thisWidget.state.number.value - changeValue if thisWidget.arguments.Min ~= nil then newValue = math.max(newValue, getValueByIndex(thisWidget.arguments.Min, 1, thisWidget.arguments :: Types.Argument)) end if thisWidget.arguments.Max ~= nil then newValue = math.min(newValue, getValueByIndex(thisWidget.arguments.Max, 1, thisWidget.arguments :: Types.Argument)) end thisWidget.state.number:set(newValue) thisWidget.lastNumberChangedTick = Iris._cycleTick + 1 end) local AddButton = widgets.abstractButton.Generate(thisWidget) :: TextButton AddButton.Name = "AddButton" AddButton.Size = UDim2.fromOffset(Iris._config.TextSize + 2 * Iris._config.FramePadding.Y, Iris._config.TextSize) AddButton.Text = "+" AddButton.TextXAlignment = Enum.TextXAlignment.Center AddButton.ZIndex = 6 AddButton.LayoutOrder = 6 AddButton.Parent = parent widgets.applyButtonClick(AddButton, function() local isCtrlHeld = widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightControl) local changeValue = (thisWidget.arguments.Increment and getValueByIndex(thisWidget.arguments.Increment, 1, thisWidget.arguments :: Types.Argument) or 1) * (isCtrlHeld and 100 or 1) local newValue = thisWidget.state.number.value + changeValue if thisWidget.arguments.Min ~= nil then newValue = math.max(newValue, getValueByIndex(thisWidget.arguments.Min, 1, thisWidget.arguments :: Types.Argument)) end if thisWidget.arguments.Max ~= nil then newValue = math.min(newValue, getValueByIndex(thisWidget.arguments.Max, 1, thisWidget.arguments :: Types.Argument)) end thisWidget.state.number:set(newValue) thisWidget.lastNumberChangedTick = Iris._cycleTick + 1 end) return 2 * Iris._config.ItemInnerSpacing.X + 2 * textHeight end local function generateField<T>(thisWidget: Types.Input<T>, index: number, componentWidth: UDim, dataType: InputDataTypes) local InputField = Instance.new("TextBox") InputField.Name = "InputField" .. tostring(index) InputField.AutomaticSize = Enum.AutomaticSize.Y InputField.Size = UDim2.new(componentWidth, Iris._config.ContentHeight) InputField.BackgroundColor3 = Iris._config.FrameBgColor InputField.BackgroundTransparency = Iris._config.FrameBgTransparency InputField.TextTruncate = Enum.TextTruncate.AtEnd InputField.ClearTextOnFocus = false InputField.ZIndex = index InputField.LayoutOrder = index InputField.ClipsDescendants = true widgets.applyFrameStyle(InputField) widgets.applyTextStyle(InputField) widgets.UISizeConstraint(InputField, Vector2.xAxis) InputField.FocusLost:Connect(function() focusLost(thisWidget, InputField, index, dataType) end) InputField.Focused:Connect(function() -- this highlights the entire field InputField.CursorPosition = #InputField.Text + 1 InputField.SelectionStart = 1 thisWidget.state.editingText:set(index) end) return InputField end function generateInputScalar<T>(dataType: InputDataTypes, components: number, defaultValue: T) local input = generateAbstract("Input", dataType, components, defaultValue) return widgets.extend(input, { Generate = function(thisWidget: Types.Input<T>) local Input = Instance.new("Frame") Input.Name = "Iris_Input" .. dataType Input.AutomaticSize = Enum.AutomaticSize.Y Input.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) Input.BackgroundTransparency = 1 Input.BorderSizePixel = 0 widgets.UIListLayout(Input, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center -- we add plus and minus buttons if there is only one box. This can be disabled through the argument. local rightPadding = 0 local textHeight = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y if components == 1 then rightPadding = generateButtons(thisWidget :: any, Input, textHeight) end -- we divide the total area evenly between each field. This includes accounting for any additional boxes and the offset. -- for the final field, we make sure it's flush by calculating the space avaiable for it. This only makes the Vector2 box -- 4 pixels shorter, all for the sake of flush. local componentWidth = UDim.new(Iris._config.ContentWidth.Scale / components, (Iris._config.ContentWidth.Offset - (Iris._config.ItemInnerSpacing.X * (components - 1)) - rightPadding) / components) local totalWidth = UDim.new(componentWidth.Scale * (components - 1), (componentWidth.Offset * (components - 1)) + (Iris._config.ItemInnerSpacing.X * (components - 1)) + rightPadding) local lastComponentWidth = Iris._config.ContentWidth - totalWidth -- we handle each component individually since they don't need to interact with each other. for index = 1, components do generateField(thisWidget, index, if index == components then lastComponentWidth else componentWidth, dataType).Parent = Input end local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 7 widgets.applyTextStyle(TextLabel) TextLabel.Parent = Input return Input end, UpdateState = function(thisWidget: Types.Input<T>) local Input = thisWidget.Instance :: GuiObject for index = 1, components do local InputField: TextBox = Input:FindFirstChild("InputField" .. tostring(index)) local format = thisWidget.arguments.Format[index] or thisWidget.arguments.Format[1] if thisWidget.arguments.Prefix then format = thisWidget.arguments.Prefix[index] .. format end InputField.Text = string.format(format, getValueByIndex(thisWidget.state.number.value, index, thisWidget.arguments :: any)) end end, }) end end --[[ Drag ]] local generateDragScalar: <T>(dataType: InputDataTypes, components: number, defaultValue: T) -> Types.WidgetClass local generateColorDragScalar: (dataType: InputDataTypes, ...any) -> Types.WidgetClass do local PreviouseMouseXPosition = 0 local AnyActiveDrag = false local ActiveDrag: Types.Input<Types.InputDataType>? = nil local ActiveIndex = 0 local ActiveDataType: InputDataTypes | "" = "" local function updateActiveDrag() local currentMouseX = widgets.getMouseLocation().X local mouseXDelta = currentMouseX - PreviouseMouseXPosition PreviouseMouseXPosition = currentMouseX if AnyActiveDrag == false then return end if ActiveDrag == nil then return end local state = ActiveDrag.state.number if ActiveDataType == "Color3" or ActiveDataType == "Color4" then local Drag = ActiveDrag state = Drag.state.color if ActiveIndex == 4 then state = Drag.state.transparency end end local increment = ActiveDrag.arguments.Increment and getValueByIndex(ActiveDrag.arguments.Increment, ActiveIndex, ActiveDrag.arguments :: any) or defaultIncrements[ActiveDataType][ActiveIndex] increment *= (widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightShift)) and 10 or 1 increment *= (widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftAlt) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightAlt)) and 0.1 or 1 -- we increase the speed for Color3 and Color4 since it's too slow because the increment argument needs to be low. increment *= (ActiveDataType == "Color3" or ActiveDataType == "Color4") and 5 or 1 local value = getValueByIndex(state.value, ActiveIndex, ActiveDrag.arguments :: any) local newValue = value + (mouseXDelta * increment) if ActiveDrag.arguments.Min ~= nil then newValue = math.max(newValue, getValueByIndex(ActiveDrag.arguments.Min, ActiveIndex, ActiveDrag.arguments :: any)) end if ActiveDrag.arguments.Max ~= nil then newValue = math.min(newValue, getValueByIndex(ActiveDrag.arguments.Max, ActiveIndex, ActiveDrag.arguments :: any)) end state:set(updateValueByIndex(state.value, ActiveIndex, newValue, ActiveDrag.arguments :: any)) ActiveDrag.lastNumberChangedTick = Iris._cycleTick + 1 end local function DragMouseDown(thisWidget: Types.Input<Types.InputDataType>, dataTypes: InputDataTypes, index: number, x: number, y: number) local currentTime = widgets.getTime() local isTimeValid = currentTime - thisWidget.lastClickedTime < Iris._config.MouseDoubleClickTime local isCtrlHeld = widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightControl) if (isTimeValid and (Vector2.new(x, y) - thisWidget.lastClickedPosition).Magnitude < Iris._config.MouseDoubleClickMaxDist) or isCtrlHeld then thisWidget.state.editingText:set(index) else thisWidget.lastClickedTime = currentTime thisWidget.lastClickedPosition = Vector2.new(x, y) AnyActiveDrag = true ActiveDrag = thisWidget ActiveIndex = index ActiveDataType = dataTypes updateActiveDrag() end end widgets.registerEvent("InputChanged", function() if not Iris._started then return end updateActiveDrag() end) widgets.registerEvent("InputEnded", function(inputObject: InputObject) if not Iris._started then return end if inputObject.UserInputType == Enum.UserInputType.MouseButton1 and AnyActiveDrag then AnyActiveDrag = false ActiveDrag = nil ActiveIndex = 0 end end) local function generateField<T>(thisWidget: Types.Input<T>, index: number, componentSize: UDim2, dataType: InputDataTypes) local DragField = Instance.new("TextButton") DragField.Name = "DragField" .. tostring(index) DragField.AutomaticSize = Enum.AutomaticSize.Y DragField.Size = componentSize DragField.BackgroundColor3 = Iris._config.FrameBgColor DragField.BackgroundTransparency = Iris._config.FrameBgTransparency DragField.Text = "" DragField.AutoButtonColor = false DragField.LayoutOrder = index DragField.ClipsDescendants = true widgets.applyFrameStyle(DragField) widgets.applyTextStyle(DragField) widgets.UISizeConstraint(DragField, Vector2.xAxis) DragField.TextXAlignment = Enum.TextXAlignment.Center widgets.applyInteractionHighlights("Background", DragField, DragField, { Color = Iris._config.FrameBgColor, Transparency = Iris._config.FrameBgTransparency, HoveredColor = Iris._config.FrameBgHoveredColor, HoveredTransparency = Iris._config.FrameBgHoveredTransparency, ActiveColor = Iris._config.FrameBgActiveColor, ActiveTransparency = Iris._config.FrameBgActiveTransparency, }) local InputField = Instance.new("TextBox") InputField.Name = "InputField" InputField.Size = UDim2.fromScale(1, 1) InputField.BackgroundTransparency = 1 InputField.ClearTextOnFocus = false InputField.TextTruncate = Enum.TextTruncate.AtEnd InputField.ClipsDescendants = true InputField.Visible = false widgets.applyFrameStyle(InputField, true) widgets.applyTextStyle(InputField) InputField.Parent = DragField InputField.FocusLost:Connect(function() focusLost(thisWidget, InputField, index, dataType) end) InputField.Focused:Connect(function() -- this highlights the entire field InputField.CursorPosition = #InputField.Text + 1 InputField.SelectionStart = 1 thisWidget.state.editingText:set(index) end) widgets.applyButtonDown(DragField, function(x: number, y: number) DragMouseDown(thisWidget :: any, dataType, index, x, y) end) return DragField end function generateDragScalar<T>(dataType: InputDataTypes, components: number, defaultValue: T) local input = generateAbstract("Drag", dataType, components, defaultValue) return widgets.extend(input, { Generate = function(thisWidget: Types.Input<T>) thisWidget.lastClickedTime = -1 thisWidget.lastClickedPosition = Vector2.zero local Drag = Instance.new("Frame") Drag.Name = "Iris_Drag" .. dataType Drag.AutomaticSize = Enum.AutomaticSize.Y Drag.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) Drag.BackgroundTransparency = 1 Drag.BorderSizePixel = 0 widgets.UIListLayout(Drag, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center -- we add a color box if it is Color3 or Color4. local rightPadding = 0 local textHeight = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y if dataType == "Color3" or dataType == "Color4" then rightPadding += Iris._config.ItemInnerSpacing.X + textHeight local ColorBox = Instance.new("ImageLabel") ColorBox.Name = "ColorBox" ColorBox.Size = UDim2.fromOffset(textHeight, textHeight) ColorBox.BorderSizePixel = 0 ColorBox.Image = widgets.ICONS.ALPHA_BACKGROUND_TEXTURE ColorBox.ImageTransparency = 1 ColorBox.LayoutOrder = 5 widgets.applyFrameStyle(ColorBox, true) ColorBox.Parent = Drag end -- we divide the total area evenly between each field. This includes accounting for any additional boxes and the offset. -- for the final field, we make sure it's flush by calculating the space avaiable for it. This only makes the Vector2 box -- 4 pixels shorter, all for the sake of flush. local componentWidth = UDim.new(Iris._config.ContentWidth.Scale / components, (Iris._config.ContentWidth.Offset - (Iris._config.ItemInnerSpacing.X * (components - 1)) - rightPadding) / components) local totalWidth = UDim.new(componentWidth.Scale * (components - 1), (componentWidth.Offset * (components - 1)) + (Iris._config.ItemInnerSpacing.X * (components - 1)) + rightPadding) local lastComponentWidth = Iris._config.ContentWidth - totalWidth for index = 1, components do generateField(thisWidget, index, if index == components then UDim2.new(lastComponentWidth, Iris._config.ContentHeight) else UDim2.new(componentWidth, Iris._config.ContentHeight), dataType).Parent = Drag end local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 6 widgets.applyTextStyle(TextLabel) TextLabel.Parent = Drag return Drag end, UpdateState = function(thisWidget: Types.Input<T>) local Drag = thisWidget.Instance :: Frame local widget = thisWidget :: any for index = 1, components do local state = thisWidget.state.number if dataType == "Color3" or dataType == "Color4" then state = widget.state.color if index == 4 then state = widget.state.transparency end end local DragField = Drag:FindFirstChild("DragField" .. tostring(index)) :: TextButton local InputField: TextBox = DragField.InputField local value = getValueByIndex(state.value, index, thisWidget.arguments :: any) if (dataType == "Color3" or dataType == "Color4") and not widget.arguments.UseFloats then value = math.round(value * 255) end local format = thisWidget.arguments.Format[index] or thisWidget.arguments.Format[1] if thisWidget.arguments.Prefix then format = thisWidget.arguments.Prefix[index] .. format end DragField.Text = string.format(format, value) InputField.Text = tostring(value) if thisWidget.state.editingText.value == index then InputField.Visible = true InputField:CaptureFocus() DragField.TextTransparency = 1 else InputField.Visible = false DragField.TextTransparency = Iris._config.TextTransparency end end if dataType == "Color3" or dataType == "Color4" then local ColorBox: ImageLabel = Drag.ColorBox ColorBox.BackgroundColor3 = widget.state.color.value if dataType == "Color4" then ColorBox.ImageTransparency = 1 - widget.state.transparency.value end end end, }) end function generateColorDragScalar(dataType: InputDataTypes, ...: any) local defaultValues = { ... } local input = generateDragScalar(dataType, dataType == "Color4" and 4 or 3, defaultValues[1]) return widgets.extend(input, { Args = { ["Text"] = 1, ["UseFloats"] = 2, ["UseHSV"] = 3, ["Format"] = 4, }, Update = function(thisWidget: Types.InputColor4) local Input = thisWidget.Instance :: GuiObject local TextLabel: TextLabel = Input.TextLabel TextLabel.Text = thisWidget.arguments.Text or `Drag {dataType}` if thisWidget.arguments.Format and typeof(thisWidget.arguments.Format) ~= "table" then thisWidget.arguments.Format = { thisWidget.arguments.Format } elseif not thisWidget.arguments.Format then if thisWidget.arguments.UseFloats then thisWidget.arguments.Format = { "%.3f" } else thisWidget.arguments.Format = { "%d" } end thisWidget.arguments.Prefix = defaultPrefx[dataType .. if thisWidget.arguments.UseHSV then "_HSV" else "_RGB"] end thisWidget.arguments.Min = { 0, 0, 0, 0 } thisWidget.arguments.Max = { 1, 1, 1, 1 } thisWidget.arguments.Increment = { 0.001, 0.001, 0.001, 0.001 } -- since the state values have changed display, we call an update. The check is because state is not -- initialised on creation, so it would error otherwise. if thisWidget.state then thisWidget.state.color.lastChangeTick = Iris._cycleTick if dataType == "Color4" then thisWidget.state.transparency.lastChangeTick = Iris._cycleTick end Iris._widgets[thisWidget.type].UpdateState(thisWidget) end end, GenerateState = function(thisWidget: Types.InputColor4) if thisWidget.state.color == nil then thisWidget.state.color = Iris._widgetState(thisWidget, "color", defaultValues[1]) end if dataType == "Color4" then if thisWidget.state.transparency == nil then thisWidget.state.transparency = Iris._widgetState(thisWidget, "transparency", defaultValues[2]) end end if thisWidget.state.editingText == nil then thisWidget.state.editingText = Iris._widgetState(thisWidget, "editingText", false) end end, }) end end --[[ Slider ]] local generateSliderScalar: <T>(dataType: InputDataTypes, components: number, defaultValue: T) -> Types.WidgetClass local generateEnumSliderScalar: (enum: Enum, item: EnumItem) -> Types.WidgetClass do local AnyActiveSlider = false local ActiveSlider: Types.Input<Types.InputDataType>? = nil local ActiveIndex = 0 local ActiveDataType: InputDataTypes | "" = "" local function updateActiveSlider() if AnyActiveSlider == false then return end if ActiveSlider == nil then return end local Slider = ActiveSlider.Instance :: Frame local SliderField = Slider:FindFirstChild("SliderField" .. tostring(ActiveIndex)) :: TextButton local GrabBar: Frame = SliderField.GrabBar local increment = ActiveSlider.arguments.Increment and getValueByIndex(ActiveSlider.arguments.Increment, ActiveIndex, ActiveSlider.arguments :: any) or defaultIncrements[ActiveDataType][ActiveIndex] local min = ActiveSlider.arguments.Min and getValueByIndex(ActiveSlider.arguments.Min, ActiveIndex, ActiveSlider.arguments :: any) or defaultMin[ActiveDataType][ActiveIndex] local max = ActiveSlider.arguments.Max and getValueByIndex(ActiveSlider.arguments.Max, ActiveIndex, ActiveSlider.arguments :: any) or defaultMax[ActiveDataType][ActiveIndex] local GrabWidth = GrabBar.AbsoluteSize.X local Offset = widgets.getMouseLocation().X - (SliderField.AbsolutePosition.X - widgets.GuiOffset.X + GrabWidth / 2) local Ratio = Offset / (SliderField.AbsoluteSize.X - GrabWidth) local Positions = math.floor((max - min) / increment) local newValue = math.clamp(math.round(Ratio * Positions) * increment + min, min, max) ActiveSlider.state.number:set(updateValueByIndex(ActiveSlider.state.number.value, ActiveIndex, newValue, ActiveSlider.arguments :: any)) ActiveSlider.lastNumberChangedTick = Iris._cycleTick + 1 end local function SliderMouseDown(thisWidget: Types.Input<Types.InputDataType>, dataType: InputDataTypes, index: number) local isCtrlHeld = widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightControl) if isCtrlHeld then thisWidget.state.editingText:set(index) else AnyActiveSlider = true ActiveSlider = thisWidget ActiveIndex = index ActiveDataType = dataType updateActiveSlider() end end widgets.registerEvent("InputChanged", function() if not Iris._started then return end updateActiveSlider() end) widgets.registerEvent("InputEnded", function(inputObject: InputObject) if not Iris._started then return end if inputObject.UserInputType == Enum.UserInputType.MouseButton1 and AnyActiveSlider then AnyActiveSlider = false ActiveSlider = nil ActiveIndex = 0 ActiveDataType = "" end end) local function generateField<T>(thisWidget: Types.Input<T>, index: number, componentSize: UDim2, dataType: InputDataTypes) local SliderField = Instance.new("TextButton") SliderField.Name = "SliderField" .. tostring(index) SliderField.AutomaticSize = Enum.AutomaticSize.Y SliderField.Size = componentSize SliderField.BackgroundColor3 = Iris._config.FrameBgColor SliderField.BackgroundTransparency = Iris._config.FrameBgTransparency SliderField.Text = "" SliderField.AutoButtonColor = false SliderField.LayoutOrder = index SliderField.ClipsDescendants = true widgets.applyFrameStyle(SliderField) widgets.applyTextStyle(SliderField) widgets.UISizeConstraint(SliderField, Vector2.xAxis) local OverlayText = Instance.new("TextLabel") OverlayText.Name = "OverlayText" OverlayText.Size = UDim2.fromScale(1, 1) OverlayText.BackgroundTransparency = 1 OverlayText.BorderSizePixel = 0 OverlayText.ZIndex = 10 OverlayText.ClipsDescendants = true widgets.applyTextStyle(OverlayText) OverlayText.TextXAlignment = Enum.TextXAlignment.Center OverlayText.Parent = SliderField widgets.applyInteractionHighlights("Background", SliderField, SliderField, { Color = Iris._config.FrameBgColor, Transparency = Iris._config.FrameBgTransparency, HoveredColor = Iris._config.FrameBgHoveredColor, HoveredTransparency = Iris._config.FrameBgHoveredTransparency, ActiveColor = Iris._config.FrameBgActiveColor, ActiveTransparency = Iris._config.FrameBgActiveTransparency, }) local InputField = Instance.new("TextBox") InputField.Name = "InputField" InputField.Size = UDim2.fromScale(1, 1) InputField.BackgroundTransparency = 1 InputField.ClearTextOnFocus = false InputField.TextTruncate = Enum.TextTruncate.AtEnd InputField.ClipsDescendants = true InputField.Visible = false widgets.applyFrameStyle(InputField, true) widgets.applyTextStyle(InputField) InputField.Parent = SliderField InputField.FocusLost:Connect(function() focusLost(thisWidget, InputField, index, dataType) end) InputField.Focused:Connect(function() -- this highlights the entire field InputField.CursorPosition = #InputField.Text + 1 InputField.SelectionStart = 1 thisWidget.state.editingText:set(index) end) widgets.applyButtonDown(SliderField, function() SliderMouseDown(thisWidget :: any, dataType, index) end) local GrabBar = Instance.new("Frame") GrabBar.Name = "GrabBar" GrabBar.AnchorPoint = Vector2.new(0.5, 0.5) GrabBar.Position = UDim2.fromScale(0, 0.5) GrabBar.BackgroundColor3 = Iris._config.SliderGrabColor GrabBar.Transparency = Iris._config.SliderGrabTransparency GrabBar.BorderSizePixel = 0 GrabBar.ZIndex = 5 widgets.applyInteractionHighlights("Background", SliderField, GrabBar, { Color = Iris._config.SliderGrabColor, Transparency = Iris._config.SliderGrabTransparency, HoveredColor = Iris._config.SliderGrabColor, HoveredTransparency = Iris._config.SliderGrabTransparency, ActiveColor = Iris._config.SliderGrabActiveColor, ActiveTransparency = Iris._config.SliderGrabActiveTransparency, }) if Iris._config.GrabRounding > 0 then widgets.UICorner(GrabBar, Iris._config.GrabRounding) end widgets.UISizeConstraint(GrabBar, Vector2.new(Iris._config.GrabMinSize, 0)) GrabBar.Parent = SliderField return SliderField end function generateSliderScalar<T>(dataType: InputDataTypes, components: number, defaultValue: T) local input = generateAbstract("Slider", dataType, components, defaultValue) return widgets.extend(input, { Generate = function(thisWidget: Types.Input<T>) local Slider = Instance.new("Frame") Slider.Name = "Iris_Slider" .. dataType Slider.AutomaticSize = Enum.AutomaticSize.Y Slider.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) Slider.BackgroundTransparency = 1 Slider.BorderSizePixel = 0 widgets.UIListLayout(Slider, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center -- we divide the total area evenly between each field. This includes accounting for any additional boxes and the offset. -- for the final field, we make sure it's flush by calculating the space avaiable for it. This only makes the Vector2 box -- 4 pixels shorter, all for the sake of flush. local componentWidth = UDim.new(Iris._config.ContentWidth.Scale / components, (Iris._config.ContentWidth.Offset - (Iris._config.ItemInnerSpacing.X * (components - 1))) / components) local totalWidth = UDim.new(componentWidth.Scale * (components - 1), (componentWidth.Offset * (components - 1)) + (Iris._config.ItemInnerSpacing.X * (components - 1))) local lastComponentWidth = Iris._config.ContentWidth - totalWidth for index = 1, components do generateField(thisWidget, index, if index == components then UDim2.new(lastComponentWidth, Iris._config.ContentHeight) else UDim2.new(componentWidth, Iris._config.ContentHeight), dataType).Parent = Slider end local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 5 widgets.applyTextStyle(TextLabel) TextLabel.Parent = Slider return Slider end, UpdateState = function(thisWidget: Types.Input<T>) local Slider = thisWidget.Instance :: Frame for index = 1, components do local SliderField = Slider:FindFirstChild("SliderField" .. tostring(index)) :: TextButton local InputField: TextBox = SliderField.InputField local OverlayText: TextLabel = SliderField.OverlayText local GrabBar: Frame = SliderField.GrabBar local value = getValueByIndex(thisWidget.state.number.value, index, thisWidget.arguments :: any) local format = thisWidget.arguments.Format[index] or thisWidget.arguments.Format[1] if thisWidget.arguments.Prefix then format = thisWidget.arguments.Prefix[index] .. format end OverlayText.Text = string.format(format, value) InputField.Text = tostring(value) local increment = thisWidget.arguments.Increment and getValueByIndex(thisWidget.arguments.Increment, index, thisWidget.arguments :: any) or defaultIncrements[dataType][index] local min = thisWidget.arguments.Min and getValueByIndex(thisWidget.arguments.Min, index, thisWidget.arguments :: any) or defaultMin[dataType][index] local max = thisWidget.arguments.Max and getValueByIndex(thisWidget.arguments.Max, index, thisWidget.arguments :: any) or defaultMax[dataType][index] local SliderWidth = SliderField.AbsoluteSize.X local PaddedWidth = SliderWidth - GrabBar.AbsoluteSize.X local Ratio = (value - min) / (max - min) local Positions = math.floor((max - min) / increment) local ClampedRatio = math.clamp(math.floor((Ratio * Positions)) / Positions, 0, 1) local PaddedRatio = ((PaddedWidth / SliderWidth) * ClampedRatio) + ((1 - (PaddedWidth / SliderWidth)) / 2) GrabBar.Position = UDim2.fromScale(PaddedRatio, 0.5) if thisWidget.state.editingText.value == index then InputField.Visible = true OverlayText.Visible = false GrabBar.Visible = false InputField:CaptureFocus() else InputField.Visible = false OverlayText.Visible = true GrabBar.Visible = true end end end, }) end function generateEnumSliderScalar(enum: Enum, item: EnumItem) local input: Types.WidgetClass = generateSliderScalar("Enum", 1, item.Value) local valueToName = { string } for _, enumItem in enum:GetEnumItems() do valueToName[enumItem.Value] = enumItem.Name end return widgets.extend(input, { Args = { ["Text"] = 1, }, Update = function(thisWidget: Types.InputEnum) local Input = thisWidget.Instance :: GuiObject local TextLabel: TextLabel = Input.TextLabel TextLabel.Text = thisWidget.arguments.Text or "Input Enum" thisWidget.arguments.Increment = 1 thisWidget.arguments.Min = 0 thisWidget.arguments.Max = #enum:GetEnumItems() - 1 local SliderField = Input:FindFirstChild("SliderField1") :: TextButton local GrabBar: Frame = SliderField.GrabBar local grabScaleSize = 1 / math.floor(#enum:GetEnumItems()) GrabBar.Size = UDim2.fromScale(grabScaleSize, 1) end, GenerateState = function(thisWidget: Types.InputEnum) if thisWidget.state.number == nil then thisWidget.state.number = Iris._widgetState(thisWidget, "number", item.Value) end if thisWidget.state.enumItem == nil then thisWidget.state.enumItem = Iris._widgetState(thisWidget, "enumItem", item) end if thisWidget.state.editingText == nil then thisWidget.state.editingText = Iris._widgetState(thisWidget, "editingText", false) end end, }) end end do local inputNum: Types.WidgetClass = generateInputScalar("Num", 1, 0) inputNum.Args["NoButtons"] = 6 Iris.WidgetConstructor("InputNum", inputNum) end Iris.WidgetConstructor("InputVector2", generateInputScalar("Vector2", 2, Vector2.zero)) Iris.WidgetConstructor("InputVector3", generateInputScalar("Vector3", 3, Vector3.zero)) Iris.WidgetConstructor("InputUDim", generateInputScalar("UDim", 2, UDim.new())) Iris.WidgetConstructor("InputUDim2", generateInputScalar("UDim2", 4, UDim2.new())) Iris.WidgetConstructor("InputRect", generateInputScalar("Rect", 4, Rect.new(0, 0, 0, 0))) Iris.WidgetConstructor("DragNum", generateDragScalar("Num", 1, 0)) Iris.WidgetConstructor("DragVector2", generateDragScalar("Vector2", 2, Vector2.zero)) Iris.WidgetConstructor("DragVector3", generateDragScalar("Vector3", 3, Vector3.zero)) Iris.WidgetConstructor("DragUDim", generateDragScalar("UDim", 2, UDim.new())) Iris.WidgetConstructor("DragUDim2", generateDragScalar("UDim2", 4, UDim2.new())) Iris.WidgetConstructor("DragRect", generateDragScalar("Rect", 4, Rect.new(0, 0, 0, 0))) Iris.WidgetConstructor("InputColor3", generateColorDragScalar("Color3", Color3.fromRGB(0, 0, 0))) Iris.WidgetConstructor("InputColor4", generateColorDragScalar("Color4", Color3.fromRGB(0, 0, 0), 0)) Iris.WidgetConstructor("SliderNum", generateSliderScalar("Num", 1, 0)) Iris.WidgetConstructor("SliderVector2", generateSliderScalar("Vector2", 2, Vector2.zero)) Iris.WidgetConstructor("SliderVector3", generateSliderScalar("Vector3", 3, Vector3.zero)) Iris.WidgetConstructor("SliderUDim", generateSliderScalar("UDim", 2, UDim.new())) Iris.WidgetConstructor("SliderUDim2", generateSliderScalar("UDim2", 4, UDim2.new())) Iris.WidgetConstructor("SliderRect", generateSliderScalar("Rect", 4, Rect.new(0, 0, 0, 0))) -- Iris.WidgetConstructor("SliderEnum", generateSliderScalar("Enum", 4, 0)) -- stylua: ignore Iris.WidgetConstructor("InputText", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["TextHint"] = 2, ["ReadOnly"] = 3, ["MultiLine"] = 4, }, Events = { ["textChanged"] = { ["Init"] = function(thisWidget: Types.InputText) thisWidget.lastTextChangedTick = 0 end, ["Get"] = function(thisWidget: Types.InputText) return thisWidget.lastTextChangedTick == Iris._cycleTick end, }, ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.InputText) local InputText: Frame = Instance.new("Frame") InputText.Name = "Iris_InputText" InputText.AutomaticSize = Enum.AutomaticSize.Y InputText.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) InputText.BackgroundTransparency = 1 InputText.BorderSizePixel = 0 widgets.UIListLayout(InputText, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local InputField: TextBox = Instance.new("TextBox") InputField.Name = "InputField" InputField.AutomaticSize = Enum.AutomaticSize.Y InputField.Size = UDim2.new(Iris._config.ContentWidth, Iris._config.ContentHeight) InputField.BackgroundColor3 = Iris._config.FrameBgColor InputField.BackgroundTransparency = Iris._config.FrameBgTransparency InputField.Text = "" InputField.TextYAlignment = Enum.TextYAlignment.Top InputField.PlaceholderColor3 = Iris._config.TextDisabledColor InputField.ClearTextOnFocus = false InputField.ClipsDescendants = true widgets.applyFrameStyle(InputField) widgets.applyTextStyle(InputField) widgets.UISizeConstraint(InputField, Vector2.xAxis) -- prevents sizes beaking when getting too small. -- InputField.UIPadding.PaddingLeft = UDim.new(0, Iris._config.ItemInnerSpacing.X) -- InputField.UIPadding.PaddingRight = UDim.new(0, 0) InputField.Parent = InputText InputField.FocusLost:Connect(function() thisWidget.state.text:set(InputField.Text) thisWidget.lastTextChangedTick = Iris._cycleTick + 1 end) local frameHeight: number = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y local TextLabel: TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.X TextLabel.Size = UDim2.fromOffset(0, frameHeight) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 1 widgets.applyTextStyle(TextLabel) TextLabel.Parent = InputText return InputText end, GenerateState = function(thisWidget: Types.InputText) if thisWidget.state.text == nil then thisWidget.state.text = Iris._widgetState(thisWidget, "text", "") end end, Update = function(thisWidget: Types.InputText) local InputText = thisWidget.Instance :: Frame local TextLabel: TextLabel = InputText.TextLabel local InputField: TextBox = InputText.InputField TextLabel.Text = thisWidget.arguments.Text or "Input Text" InputField.PlaceholderText = thisWidget.arguments.TextHint or "" InputField.TextEditable = not thisWidget.arguments.ReadOnly InputField.MultiLine = thisWidget.arguments.MultiLine or false end, UpdateState = function(thisWidget: Types.InputText) local InputText = thisWidget.Instance :: Frame local InputField: TextBox = InputText.InputField InputField.Text = thisWidget.state.text.value end, Discard = function(thisWidget: Types.InputText) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) end
12,590
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Menu.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local AnyMenuOpen = false local ActiveMenu: Types.Menu? = nil local MenuStack: { Types.Menu } = {} local function EmptyMenuStack(menuIndex: number?) for index = #MenuStack, menuIndex and menuIndex + 1 or 1, -1 do local widget = MenuStack[index] widget.state.isOpened:set(false) widget.Instance.BackgroundColor3 = Iris._config.HeaderColor widget.Instance.BackgroundTransparency = 1 table.remove(MenuStack, index) end if #MenuStack == 0 then AnyMenuOpen = false ActiveMenu = nil end end local function UpdateChildContainerTransform(thisWidget: Types.Menu) local submenu = thisWidget.parentWidget.type == "Menu" local Menu = thisWidget.Instance :: Frame local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame ChildContainer.Size = UDim2.fromOffset(Menu.AbsoluteSize.X, 0) if ChildContainer.Parent == nil then return end local menuPosition = Menu.AbsolutePosition - widgets.GuiOffset local menuSize = Menu.AbsoluteSize local containerSize = ChildContainer.AbsoluteSize local borderSize = Iris._config.PopupBorderSize local screenSize: Vector2 = ChildContainer.Parent.AbsoluteSize local x = menuPosition.X local y local anchor = Vector2.zero if submenu then if menuPosition.X + containerSize.X > screenSize.X then anchor = Vector2.xAxis else x = menuPosition.X + menuSize.X end end if menuPosition.Y + containerSize.Y > screenSize.Y then -- too low. y = menuPosition.Y - borderSize + (submenu and menuSize.Y or 0) anchor += Vector2.yAxis else y = menuPosition.Y + borderSize + (submenu and 0 or menuSize.Y) end ChildContainer.Position = UDim2.fromOffset(x, y) ChildContainer.AnchorPoint = anchor end widgets.registerEvent("InputBegan", function(inputObject: InputObject) if not Iris._started then return end if inputObject.UserInputType ~= Enum.UserInputType.MouseButton1 and inputObject.UserInputType ~= Enum.UserInputType.MouseButton2 then return end if AnyMenuOpen == false then return end if ActiveMenu == nil then return end -- this only checks if we clicked outside all the menus. If we clicked in any menu, then the hover function handles this. local isInMenu = false local MouseLocation = widgets.getMouseLocation() for _, menu in MenuStack do for _, container in { menu.ChildContainer, menu.Instance } do local rectMin = container.AbsolutePosition - widgets.GuiOffset local rectMax = rectMin + container.AbsoluteSize if widgets.isPosInsideRect(MouseLocation, rectMin, rectMax) then isInMenu = true break end end if isInMenu then break end end if not isInMenu then EmptyMenuStack() end end) --stylua: ignore Iris.WidgetConstructor("MenuBar", { hasState = false, hasChildren = true, Args = {}, Events = {}, Generate = function(_thisWidget: Types.MenuBar) local MenuBar = Instance.new("Frame") MenuBar.Name = "Iris_MenuBar" MenuBar.AutomaticSize = Enum.AutomaticSize.Y MenuBar.Size = UDim2.fromScale(1, 0) MenuBar.BackgroundColor3 = Iris._config.MenubarBgColor MenuBar.BackgroundTransparency = Iris._config.MenubarBgTransparency MenuBar.BorderSizePixel = 0 MenuBar.ClipsDescendants = true widgets.UIPadding(MenuBar, Vector2.new(Iris._config.WindowPadding.X, 1)) widgets.UIListLayout(MenuBar, Enum.FillDirection.Horizontal, UDim.new()).VerticalAlignment = Enum.VerticalAlignment.Center widgets.applyFrameStyle(MenuBar, true, true) return MenuBar end, Update = function(_thisWidget: Types.Widget) end, ChildAdded = function(thisWidget: Types.MenuBar, _thisChild: Types.Widget) return thisWidget.Instance end, Discard = function(thisWidget: Types.MenuBar) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("Menu", { hasState = true, hasChildren = true, Args = { ["Text"] = 1, }, Events = { ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["opened"] = { ["Init"] = function(_thisWidget: Types.Menu) end, ["Get"] = function(thisWidget: Types.Menu) return thisWidget.lastOpenedTick == Iris._cycleTick end, }, ["closed"] = { ["Init"] = function(_thisWidget: Types.Menu) end, ["Get"] = function(thisWidget: Types.Menu) return thisWidget.lastClosedTick == Iris._cycleTick end, }, }, Generate = function(thisWidget: Types.Menu) local Menu: TextButton thisWidget.ButtonColors = { Color = Iris._config.HeaderColor, Transparency = 1, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderHoveredColor, ActiveTransparency = Iris._config.HeaderHoveredTransparency, } if thisWidget.parentWidget.type == "Menu" then -- this Menu is a sub-Menu Menu = Instance.new("TextButton") Menu.Name = "Menu" Menu.AutomaticSize = Enum.AutomaticSize.Y Menu.Size = UDim2.fromScale(1, 0) Menu.BackgroundColor3 = Iris._config.HeaderColor Menu.BackgroundTransparency = 1 Menu.BorderSizePixel = 0 Menu.Text = "" Menu.AutoButtonColor = false local UIPadding = widgets.UIPadding(Menu, Iris._config.FramePadding) UIPadding.PaddingTop = UIPadding.PaddingTop - UDim.new(0, 1) widgets.UIListLayout(Menu, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.applyTextStyle(TextLabel) TextLabel.Parent = Menu local frameSize = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y local padding = math.round(0.2 * frameSize) local iconSize = frameSize - 2 * padding local Icon = Instance.new("ImageLabel") Icon.Name = "Icon" Icon.Size = UDim2.fromOffset(iconSize, iconSize) Icon.BackgroundTransparency = 1 Icon.BorderSizePixel = 0 Icon.ImageColor3 = Iris._config.TextColor Icon.ImageTransparency = Iris._config.TextTransparency Icon.Image = widgets.ICONS.RIGHT_POINTING_TRIANGLE Icon.LayoutOrder = 1 Icon.Parent = Menu else Menu = Instance.new("TextButton") Menu.Name = "Menu" Menu.AutomaticSize = Enum.AutomaticSize.XY Menu.Size = UDim2.fromScale(0, 0) Menu.BackgroundColor3 = Iris._config.HeaderColor Menu.BackgroundTransparency = 1 Menu.BorderSizePixel = 0 Menu.Text = "" Menu.AutoButtonColor = false Menu.ClipsDescendants = true widgets.applyTextStyle(Menu) widgets.UIPadding(Menu, Vector2.new(Iris._config.ItemSpacing.X, Iris._config.FramePadding.Y)) end widgets.applyInteractionHighlights("Background", Menu, Menu, thisWidget.ButtonColors) widgets.applyButtonClick(Menu, function() local openMenu = if #MenuStack <= 1 then not thisWidget.state.isOpened.value else true thisWidget.state.isOpened:set(openMenu) AnyMenuOpen = openMenu ActiveMenu = openMenu and thisWidget or nil -- the hovering should handle all of the menus after the first one. if #MenuStack <= 1 then if openMenu then table.insert(MenuStack, thisWidget) else table.remove(MenuStack) end end end) widgets.applyMouseEnter(Menu, function() if AnyMenuOpen and ActiveMenu and ActiveMenu ~= thisWidget then local parentMenu = thisWidget.parentWidget :: Types.Menu local parentIndex = table.find(MenuStack, parentMenu) EmptyMenuStack(parentIndex) thisWidget.state.isOpened:set(true) ActiveMenu = thisWidget AnyMenuOpen = true table.insert(MenuStack, thisWidget) end end) local ChildContainer = Instance.new("ScrollingFrame") ChildContainer.Name = "MenuContainer" ChildContainer.AutomaticSize = Enum.AutomaticSize.XY ChildContainer.Size = UDim2.fromOffset(0, 0) ChildContainer.BackgroundColor3 = Iris._config.PopupBgColor ChildContainer.BackgroundTransparency = Iris._config.PopupBgTransparency ChildContainer.BorderSizePixel = 0 ChildContainer.AutomaticCanvasSize = Enum.AutomaticSize.Y ChildContainer.ScrollBarImageTransparency = Iris._config.ScrollbarGrabTransparency ChildContainer.ScrollBarImageColor3 = Iris._config.ScrollbarGrabColor ChildContainer.ScrollBarThickness = Iris._config.ScrollbarSize ChildContainer.CanvasSize = UDim2.fromScale(0, 0) ChildContainer.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar ChildContainer.TopImage = widgets.ICONS.BLANK_SQUARE ChildContainer.MidImage = widgets.ICONS.BLANK_SQUARE ChildContainer.BottomImage = widgets.ICONS.BLANK_SQUARE ChildContainer.ZIndex = 6 ChildContainer.LayoutOrder = 6 ChildContainer.ClipsDescendants = true -- Unfortunatley, ScrollingFrame does not work with UICorner -- if Iris._config.PopupRounding > 0 then -- widgets.UICorner(ChildContainer, Iris._config.PopupRounding) -- end widgets.UIStroke(ChildContainer, Iris._config.WindowBorderSize, Iris._config.BorderColor, Iris._config.BorderTransparency) widgets.UIPadding(ChildContainer, Vector2.new(2, Iris._config.WindowPadding.Y - Iris._config.ItemSpacing.Y)) widgets.UIListLayout(ChildContainer, Enum.FillDirection.Vertical, UDim.new(0, 1)).VerticalAlignment = Enum.VerticalAlignment.Top local RootPopupScreenGui = Iris._rootInstance and Iris._rootInstance:FindFirstChild("PopupScreenGui") :: GuiObject ChildContainer.Parent = RootPopupScreenGui thisWidget.ChildContainer = ChildContainer return Menu end, Update = function(thisWidget: Types.Menu) local Menu = thisWidget.Instance :: TextButton local TextLabel: TextLabel if thisWidget.parentWidget.type == "Menu" then TextLabel = Menu.TextLabel else TextLabel = Menu end TextLabel.Text = thisWidget.arguments.Text or "Menu" end, ChildAdded = function(thisWidget: Types.Menu, _thisChild: Types.Widget) UpdateChildContainerTransform(thisWidget) return thisWidget.ChildContainer end, ChildDiscarded = function(thisWidget: Types.Menu, _thisChild: Types.Widget) UpdateChildContainerTransform(thisWidget) end, GenerateState = function(thisWidget: Types.Menu) if thisWidget.state.isOpened == nil then thisWidget.state.isOpened = Iris._widgetState(thisWidget, "isOpened", false) end end, UpdateState = function(thisWidget: Types.Menu) local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame if thisWidget.state.isOpened.value then thisWidget.lastOpenedTick = Iris._cycleTick + 1 thisWidget.ButtonColors.Transparency = Iris._config.HeaderTransparency ChildContainer.Visible = true UpdateChildContainerTransform(thisWidget) else thisWidget.lastClosedTick = Iris._cycleTick + 1 thisWidget.ButtonColors.Transparency = 1 ChildContainer.Visible = false end end, Discard = function(thisWidget: Types.Menu) -- properly handle removing a menu if open and deleted if AnyMenuOpen then local parentMenu = thisWidget.parentWidget :: Types.Menu local parentIndex = table.find(MenuStack, parentMenu) if parentIndex then EmptyMenuStack(parentIndex) if #MenuStack ~= 0 then ActiveMenu = parentMenu AnyMenuOpen = true end end end thisWidget.Instance:Destroy() thisWidget.ChildContainer:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("MenuItem", { hasState = false, hasChildren = false, Args = { Text = 1, KeyCode = 2, ModifierKey = 3, }, Events = { ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.MenuItem) local MenuItem = Instance.new("TextButton") MenuItem.Name = "Iris_MenuItem" MenuItem.AutomaticSize = Enum.AutomaticSize.Y MenuItem.Size = UDim2.fromScale(1, 0) MenuItem.BackgroundTransparency = 1 MenuItem.BorderSizePixel = 0 MenuItem.Text = "" MenuItem.AutoButtonColor = false local UIPadding = widgets.UIPadding(MenuItem, Iris._config.FramePadding) UIPadding.PaddingTop = UIPadding.PaddingTop - UDim.new(0, 1) widgets.UIListLayout(MenuItem, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)) widgets.applyInteractionHighlights("Background", MenuItem, MenuItem, { Color = Iris._config.HeaderColor, Transparency = 1, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderHoveredColor, ActiveTransparency = Iris._config.HeaderHoveredTransparency, }) widgets.applyButtonClick(MenuItem, function() EmptyMenuStack() end) widgets.applyMouseEnter(MenuItem, function() local parentMenu = thisWidget.parentWidget :: Types.Menu if AnyMenuOpen and ActiveMenu and ActiveMenu ~= parentMenu then local parentIndex = table.find(MenuStack, parentMenu) EmptyMenuStack(parentIndex) ActiveMenu = parentMenu AnyMenuOpen = true end end) local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.applyTextStyle(TextLabel) TextLabel.Parent = MenuItem local Shortcut = Instance.new("TextLabel") Shortcut.Name = "Shortcut" Shortcut.AutomaticSize = Enum.AutomaticSize.XY Shortcut.BackgroundTransparency = 1 Shortcut.BorderSizePixel = 0 Shortcut.LayoutOrder = 1 widgets.applyTextStyle(Shortcut) Shortcut.Text = "" Shortcut.TextColor3 = Iris._config.TextDisabledColor Shortcut.TextTransparency = Iris._config.TextDisabledTransparency Shortcut.Parent = MenuItem return MenuItem end, Update = function(thisWidget: Types.MenuItem) local MenuItem = thisWidget.Instance :: TextButton local TextLabel: TextLabel = MenuItem.TextLabel local Shortcut: TextLabel = MenuItem.Shortcut TextLabel.Text = thisWidget.arguments.Text if thisWidget.arguments.KeyCode then if thisWidget.arguments.ModifierKey then Shortcut.Text = thisWidget.arguments.ModifierKey.Name .. " + " .. thisWidget.arguments.KeyCode.Name else Shortcut.Text = thisWidget.arguments.KeyCode.Name end end end, Discard = function(thisWidget: Types.MenuItem) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("MenuToggle", { hasState = true, hasChildren = false, Args = { Text = 1, KeyCode = 2, ModifierKey = 3, }, Events = { ["checked"] = { ["Init"] = function(_thisWidget: Types.MenuToggle) end, ["Get"] = function(thisWidget: Types.MenuToggle): boolean return thisWidget.lastCheckedTick == Iris._cycleTick end, }, ["unchecked"] = { ["Init"] = function(_thisWidget: Types.MenuToggle) end, ["Get"] = function(thisWidget: Types.MenuToggle): boolean return thisWidget.lastUncheckedTick == Iris._cycleTick end, }, ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.MenuToggle) local MenuToggle = Instance.new("TextButton") MenuToggle.Name = "Iris_MenuToggle" MenuToggle.AutomaticSize = Enum.AutomaticSize.Y MenuToggle.Size = UDim2.fromScale(1, 0) MenuToggle.BackgroundTransparency = 1 MenuToggle.BorderSizePixel = 0 MenuToggle.Text = "" MenuToggle.AutoButtonColor = false local UIPadding = widgets.UIPadding(MenuToggle, Iris._config.FramePadding) UIPadding.PaddingTop = UIPadding.PaddingTop - UDim.new(0, 1) widgets.UIListLayout(MenuToggle, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center widgets.applyInteractionHighlights("Background", MenuToggle, MenuToggle, { Color = Iris._config.HeaderColor, Transparency = 1, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderHoveredColor, ActiveTransparency = Iris._config.HeaderHoveredTransparency, }) widgets.applyButtonClick(MenuToggle, function() thisWidget.state.isChecked:set(not thisWidget.state.isChecked.value) EmptyMenuStack() end) widgets.applyMouseEnter(MenuToggle, function() local parentMenu = thisWidget.parentWidget :: Types.Menu if AnyMenuOpen and ActiveMenu and ActiveMenu ~= parentMenu then local parentIndex = table.find(MenuStack, parentMenu) EmptyMenuStack(parentIndex) ActiveMenu = parentMenu AnyMenuOpen = true end end) local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.applyTextStyle(TextLabel) TextLabel.Parent = MenuToggle local Shortcut = Instance.new("TextLabel") Shortcut.Name = "Shortcut" Shortcut.AutomaticSize = Enum.AutomaticSize.XY Shortcut.BackgroundTransparency = 1 Shortcut.BorderSizePixel = 0 Shortcut.LayoutOrder = 1 widgets.applyTextStyle(Shortcut) Shortcut.Text = "" Shortcut.TextColor3 = Iris._config.TextDisabledColor Shortcut.TextTransparency = Iris._config.TextDisabledTransparency Shortcut.Parent = MenuToggle local frameSize = Iris._config.TextSize + 2 * Iris._config.FramePadding.Y local padding = math.round(0.2 * frameSize) local iconSize = frameSize - 2 * padding local Icon = Instance.new("ImageLabel") Icon.Name = "Icon" Icon.Size = UDim2.fromOffset(iconSize, iconSize) Icon.BackgroundTransparency = 1 Icon.BorderSizePixel = 0 Icon.ImageColor3 = Iris._config.TextColor Icon.ImageTransparency = Iris._config.TextTransparency Icon.Image = widgets.ICONS.CHECKMARK Icon.LayoutOrder = 2 Icon.Parent = MenuToggle return MenuToggle end, GenerateState = function(thisWidget: Types.MenuToggle) if thisWidget.state.isChecked == nil then thisWidget.state.isChecked = Iris._widgetState(thisWidget, "isChecked", false) end end, Update = function(thisWidget: Types.MenuToggle) local MenuToggle = thisWidget.Instance :: TextButton local TextLabel: TextLabel = MenuToggle.TextLabel local Shortcut: TextLabel = MenuToggle.Shortcut TextLabel.Text = thisWidget.arguments.Text if thisWidget.arguments.KeyCode then if thisWidget.arguments.ModifierKey then Shortcut.Text = thisWidget.arguments.ModifierKey.Name .. " + " .. thisWidget.arguments.KeyCode.Name else Shortcut.Text = thisWidget.arguments.KeyCode.Name end end end, UpdateState = function(thisWidget: Types.MenuToggle) local MenuItem = thisWidget.Instance :: TextButton local Icon: ImageLabel = MenuItem.Icon if thisWidget.state.isChecked.value then Icon.ImageTransparency = Iris._config.TextTransparency thisWidget.lastCheckedTick = Iris._cycleTick + 1 else Icon.ImageTransparency = 1 thisWidget.lastUncheckedTick = Iris._cycleTick + 1 end end, Discard = function(thisWidget: Types.MenuToggle) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) end
4,927
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Plot.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) -- stylua: ignore Iris.WidgetConstructor("ProgressBar", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Format"] = 2, }, Events = { ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["changed"] = { ["Init"] = function(_thisWidget: Types.ProgressBar) end, ["Get"] = function(thisWidget: Types.ProgressBar) return thisWidget.lastChangedTick == Iris._cycleTick end, }, }, Generate = function(_thisWidget: Types.ProgressBar) local ProgressBar = Instance.new("Frame") ProgressBar.Name = "Iris_ProgressBar" ProgressBar.AutomaticSize = Enum.AutomaticSize.Y ProgressBar.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) ProgressBar.BackgroundTransparency = 1 widgets.UIListLayout(ProgressBar, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local Bar = Instance.new("Frame") Bar.Name = "Bar" Bar.AutomaticSize = Enum.AutomaticSize.Y Bar.Size = UDim2.new(Iris._config.ContentWidth, Iris._config.ContentHeight) Bar.BackgroundColor3 = Iris._config.FrameBgColor Bar.BackgroundTransparency = Iris._config.FrameBgTransparency Bar.BorderSizePixel = 0 Bar.ClipsDescendants = true widgets.applyFrameStyle(Bar, true) Bar.Parent = ProgressBar local Progress = Instance.new("TextLabel") Progress.Name = "Progress" Progress.AutomaticSize = Enum.AutomaticSize.Y Progress.Size = UDim2.new(UDim.new(0, 0), Iris._config.ContentHeight) Progress.BackgroundColor3 = Iris._config.PlotHistogramColor Progress.BackgroundTransparency = Iris._config.PlotHistogramTransparency Progress.BorderSizePixel = 0 widgets.applyTextStyle(Progress) widgets.UIPadding(Progress, Iris._config.FramePadding) widgets.UICorner(Progress, Iris._config.FrameRounding) Progress.Text = "" Progress.Parent = Bar local Value = Instance.new("TextLabel") Value.Name = "Value" Value.AutomaticSize = Enum.AutomaticSize.XY Value.Size = UDim2.new(UDim.new(0, 0), Iris._config.ContentHeight) Value.BackgroundTransparency = 1 Value.BorderSizePixel = 0 Value.ZIndex = 1 widgets.applyTextStyle(Value) widgets.UIPadding(Value, Iris._config.FramePadding) Value.Parent = Bar local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.AnchorPoint = Vector2.new(0, 0.5) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 1 widgets.applyTextStyle(TextLabel) widgets.UIPadding(Value, Iris._config.FramePadding) TextLabel.Parent = ProgressBar return ProgressBar end, GenerateState = function(thisWidget: Types.ProgressBar) if thisWidget.state.progress == nil then thisWidget.state.progress = Iris._widgetState(thisWidget, "Progress", 0) end end, Update = function(thisWidget: Types.ProgressBar) local Progress = thisWidget.Instance :: Frame local TextLabel: TextLabel = Progress.TextLabel local Bar = Progress.Bar :: Frame local Value: TextLabel = Bar.Value if thisWidget.arguments.Format ~= nil and typeof(thisWidget.arguments.Format) == "string" then Value.Text = thisWidget.arguments.Format end TextLabel.Text = thisWidget.arguments.Text or "Progress Bar" end, UpdateState = function(thisWidget: Types.ProgressBar) local ProgressBar = thisWidget.Instance :: Frame local Bar = ProgressBar.Bar :: Frame local Progress: TextLabel = Bar.Progress local Value: TextLabel = Bar.Value local progress = math.clamp(thisWidget.state.progress.value, 0, 1) local totalWidth = Bar.AbsoluteSize.X local textWidth = Value.AbsoluteSize.X if totalWidth * (1 - progress) < textWidth then Value.AnchorPoint = Vector2.xAxis Value.Position = UDim2.fromScale(1, 0) else Value.AnchorPoint = Vector2.zero Value.Position = UDim2.fromScale(progress, 0) end Progress.Size = UDim2.new(UDim.new(progress, 0), Progress.Size.Height) if thisWidget.arguments.Format ~= nil and typeof(thisWidget.arguments.Format) == "string" then Value.Text = thisWidget.arguments.Format else Value.Text = string.format("%d%%", progress * 100) end thisWidget.lastChangedTick = Iris._cycleTick + 1 end, Discard = function(thisWidget: Types.ProgressBar) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) local function createLine(parent: Frame, index: number) local Block = Instance.new("Frame") Block.Name = tostring(index) Block.AnchorPoint = Vector2.new(0.5, 0.5) Block.BackgroundColor3 = Iris._config.PlotLinesColor Block.BackgroundTransparency = Iris._config.PlotLinesTransparency Block.BorderSizePixel = 0 Block.Parent = parent return Block end local function clearLine(thisWidget: Types.PlotLines) if thisWidget.HoveredLine then thisWidget.HoveredLine.BackgroundColor3 = Iris._config.PlotLinesColor thisWidget.HoveredLine.BackgroundTransparency = Iris._config.PlotLinesTransparency thisWidget.HoveredLine = false thisWidget.state.hovered:set(nil) end end local function updateLine(thisWidget: Types.PlotLines, silent: true?) local PlotLines = thisWidget.Instance :: Frame local Background = PlotLines.Background :: Frame local Plot = Background.Plot :: Frame local mousePosition = widgets.getMouseLocation() local position = Plot.AbsolutePosition - widgets.GuiOffset local scale = (mousePosition.X - position.X) / Plot.AbsoluteSize.X local index = math.ceil(scale * #thisWidget.Lines) local line: Frame? = thisWidget.Lines[index] if line then if line ~= thisWidget.HoveredLine and not silent then clearLine(thisWidget) end local start: number? = thisWidget.state.values.value[index] local stop: number? = thisWidget.state.values.value[index + 1] if start and stop then if math.floor(start) == start and math.floor(stop) == stop then thisWidget.Tooltip.Text = ("%d: %d\n%d: %d"):format(index, start, index + 1, stop) else thisWidget.Tooltip.Text = ("%d: %.3f\n%d: %.3f"):format(index, start, index + 1, stop) end end thisWidget.HoveredLine = line line.BackgroundColor3 = Iris._config.PlotLinesHoveredColor line.BackgroundTransparency = Iris._config.PlotLinesHoveredTransparency if silent then thisWidget.state.hovered.value = { start, stop } else thisWidget.state.hovered:set({ start, stop }) end end end -- stylua: ignore Iris.WidgetConstructor("PlotLines", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Height"] = 2, ["Min"] = 3, ["Max"] = 4, ["TextOverlay"] = 5, }, Events = { ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.PlotLines) local PlotLines = Instance.new("Frame") PlotLines.Name = "Iris_PlotLines" PlotLines.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) PlotLines.BackgroundTransparency = 1 PlotLines.BorderSizePixel = 0 widgets.UIListLayout(PlotLines, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local Background = Instance.new("Frame") Background.Name = "Background" Background.Size = UDim2.new(Iris._config.ContentWidth, UDim.new(1, 0)) Background.BackgroundColor3 = Iris._config.FrameBgColor Background.BackgroundTransparency = Iris._config.FrameBgTransparency widgets.applyFrameStyle(Background) Background.Parent = PlotLines local Plot = Instance.new("Frame") Plot.Name = "Plot" Plot.Size = UDim2.fromScale(1, 1) Plot.BackgroundTransparency = 1 Plot.BorderSizePixel = 0 Plot.ClipsDescendants = true Plot:GetPropertyChangedSignal("AbsoluteSize"):Connect(function() thisWidget.state.values.lastChangeTick = Iris._cycleTick Iris._widgets.PlotLines.UpdateState(thisWidget) end) local OverlayText = Instance.new("TextLabel") OverlayText.Name = "OverlayText" OverlayText.AutomaticSize = Enum.AutomaticSize.XY OverlayText.AnchorPoint = Vector2.new(0.5, 0) OverlayText.Size = UDim2.fromOffset(0, 0) OverlayText.Position = UDim2.fromScale(0.5, 0) OverlayText.BackgroundTransparency = 1 OverlayText.BorderSizePixel = 0 OverlayText.ZIndex = 2 widgets.applyTextStyle(OverlayText) OverlayText.Parent = Plot local Tooltip = Instance.new("TextLabel") Tooltip.Name = "Iris_Tooltip" Tooltip.AutomaticSize = Enum.AutomaticSize.XY Tooltip.Size = UDim2.fromOffset(0, 0) Tooltip.BackgroundColor3 = Iris._config.PopupBgColor Tooltip.BackgroundTransparency = Iris._config.PopupBgTransparency Tooltip.BorderSizePixel = 0 Tooltip.Visible = false widgets.applyTextStyle(Tooltip) widgets.UIStroke(Tooltip, Iris._config.PopupBorderSize, Iris._config.BorderActiveColor, Iris._config.BorderActiveTransparency) widgets.UIPadding(Tooltip, Iris._config.WindowPadding) if Iris._config.PopupRounding > 0 then widgets.UICorner(Tooltip, Iris._config.PopupRounding) end local popup = Iris._rootInstance and Iris._rootInstance:FindFirstChild("PopupScreenGui") Tooltip.Parent = popup and popup:FindFirstChild("TooltipContainer") thisWidget.Tooltip = Tooltip widgets.applyMouseMoved(Plot, function() updateLine(thisWidget) end) widgets.applyMouseLeave(Plot, function() clearLine(thisWidget) end) Plot.Parent = Background thisWidget.Lines = {} thisWidget.HoveredLine = false local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.Size = UDim2.fromOffset(0, 0) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.ZIndex = 3 TextLabel.LayoutOrder = 3 widgets.applyTextStyle(TextLabel) TextLabel.Parent = PlotLines return PlotLines end, GenerateState = function(thisWidget: Types.PlotLines) if thisWidget.state.values == nil then thisWidget.state.values = Iris._widgetState(thisWidget, "values", { 0, 1 }) end if thisWidget.state.hovered == nil then thisWidget.state.hovered = Iris._widgetState(thisWidget, "hovered", nil) end end, Update = function(thisWidget: Types.PlotLines) local PlotLines = thisWidget.Instance :: Frame local TextLabel: TextLabel = PlotLines.TextLabel local Background = PlotLines.Background :: Frame local Plot = Background.Plot :: Frame local OverlayText: TextLabel = Plot.OverlayText TextLabel.Text = thisWidget.arguments.Text or "Plot Lines" OverlayText.Text = thisWidget.arguments.TextOverlay or "" PlotLines.Size = UDim2.new(1, 0, 0, thisWidget.arguments.Height or 0) end, UpdateState = function(thisWidget: Types.PlotLines) if thisWidget.state.hovered.lastChangeTick == Iris._cycleTick then if thisWidget.state.hovered.value then thisWidget.Tooltip.Visible = true else thisWidget.Tooltip.Visible = false end end if thisWidget.state.values.lastChangeTick == Iris._cycleTick then local PlotLines = thisWidget.Instance :: Frame local Background = PlotLines.Background :: Frame local Plot = Background.Plot :: Frame local values = thisWidget.state.values.value local count = #values - 1 local numLines = #thisWidget.Lines local min = thisWidget.arguments.Min or math.huge local max = thisWidget.arguments.Max or -math.huge if min == nil or max == nil then for _, value in values do min = math.min(min, value) max = math.max(max, value) end end -- add or remove blocks depending on how many are needed if numLines < count then for index = numLines + 1, count do table.insert(thisWidget.Lines, createLine(Plot, index)) end elseif numLines > count then for _ = count + 1, numLines do local line = table.remove(thisWidget.Lines) if line then line:Destroy() end end end local range = max - min local size = Plot.AbsoluteSize for index = 1, count do local start = values[index] local stop = values[index + 1] local a = size * Vector2.new((index - 1) / count, (max - start) / range) local b = size * Vector2.new(index / count, (max - stop) / range) local position = (a + b) / 2 thisWidget.Lines[index].Size = UDim2.fromOffset((b - a).Magnitude + 1, 1) thisWidget.Lines[index].Position = UDim2.fromOffset(position.X, position.Y) thisWidget.Lines[index].Rotation = math.atan2(b.Y - a.Y, b.X - a.X) * (180 / math.pi) end -- only update the hovered block if it exists. if thisWidget.HoveredLine then updateLine(thisWidget, true) end end end, Discard = function(thisWidget: Types.PlotLines) thisWidget.Instance:Destroy() thisWidget.Tooltip:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) local function createBlock(parent: Frame, index: number) local Block = Instance.new("Frame") Block.Name = tostring(index) Block.BackgroundColor3 = Iris._config.PlotHistogramColor Block.BackgroundTransparency = Iris._config.PlotHistogramTransparency Block.BorderSizePixel = 0 Block.Parent = parent return Block end local function clearBlock(thisWidget: Types.PlotHistogram) if thisWidget.HoveredBlock then thisWidget.HoveredBlock.BackgroundColor3 = Iris._config.PlotHistogramColor thisWidget.HoveredBlock.BackgroundTransparency = Iris._config.PlotHistogramTransparency thisWidget.HoveredBlock = false thisWidget.state.hovered:set(nil) end end local function updateBlock(thisWidget: Types.PlotHistogram, silent: true?) local PlotHistogram = thisWidget.Instance :: Frame local Background = PlotHistogram.Background :: Frame local Plot = Background.Plot :: Frame local mousePosition = widgets.getMouseLocation() local position = Plot.AbsolutePosition - widgets.GuiOffset local scale = (mousePosition.X - position.X) / Plot.AbsoluteSize.X local index = math.ceil(scale * #thisWidget.Blocks) local block: Frame? = thisWidget.Blocks[index] if block then if block ~= thisWidget.HoveredBlock and not silent then clearBlock(thisWidget) end local value: number? = thisWidget.state.values.value[index] if value then thisWidget.Tooltip.Text = if math.floor(value) == value then ("%d: %d"):format(index, value) else ("%d: %.3f"):format(index, value) end thisWidget.HoveredBlock = block block.BackgroundColor3 = Iris._config.PlotHistogramHoveredColor block.BackgroundTransparency = Iris._config.PlotHistogramHoveredTransparency if silent then thisWidget.state.hovered.value = value else thisWidget.state.hovered:set(value) end end end -- stylua: ignore Iris.WidgetConstructor("PlotHistogram", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Height"] = 2, ["Min"] = 3, ["Max"] = 4, ["TextOverlay"] = 5, ["BaseLine"] = 6, }, Events = { ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.PlotHistogram) local PlotHistogram = Instance.new("Frame") PlotHistogram.Name = "Iris_PlotHistogram" PlotHistogram.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) PlotHistogram.BackgroundTransparency = 1 PlotHistogram.BorderSizePixel = 0 widgets.UIListLayout(PlotHistogram, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local Background = Instance.new("Frame") Background.Name = "Background" Background.Size = UDim2.new(Iris._config.ContentWidth, UDim.new(1, 0)) Background.BackgroundColor3 = Iris._config.FrameBgColor Background.BackgroundTransparency = Iris._config.FrameBgTransparency widgets.applyFrameStyle(Background) local UIPadding = (Background :: any).UIPadding UIPadding.PaddingRight = UDim.new(0, Iris._config.FramePadding.X - 1) Background.Parent = PlotHistogram local Plot = Instance.new("Frame") Plot.Name = "Plot" Plot.Size = UDim2.fromScale(1, 1) Plot.BackgroundTransparency = 1 Plot.BorderSizePixel = 0 Plot.ClipsDescendants = true local OverlayText = Instance.new("TextLabel") OverlayText.Name = "OverlayText" OverlayText.AutomaticSize = Enum.AutomaticSize.XY OverlayText.AnchorPoint = Vector2.new(0.5, 0) OverlayText.Size = UDim2.fromOffset(0, 0) OverlayText.Position = UDim2.fromScale(0.5, 0) OverlayText.BackgroundTransparency = 1 OverlayText.BorderSizePixel = 0 OverlayText.ZIndex = 2 widgets.applyTextStyle(OverlayText) OverlayText.Parent = Plot local Tooltip = Instance.new("TextLabel") Tooltip.Name = "Iris_Tooltip" Tooltip.AutomaticSize = Enum.AutomaticSize.XY Tooltip.Size = UDim2.fromOffset(0, 0) Tooltip.BackgroundColor3 = Iris._config.PopupBgColor Tooltip.BackgroundTransparency = Iris._config.PopupBgTransparency Tooltip.BorderSizePixel = 0 Tooltip.Visible = false widgets.applyTextStyle(Tooltip) widgets.UIStroke(Tooltip, Iris._config.PopupBorderSize, Iris._config.BorderActiveColor, Iris._config.BorderActiveTransparency) widgets.UIPadding(Tooltip, Iris._config.WindowPadding) if Iris._config.PopupRounding > 0 then widgets.UICorner(Tooltip, Iris._config.PopupRounding) end local popup = Iris._rootInstance and Iris._rootInstance:FindFirstChild("PopupScreenGui") Tooltip.Parent = popup and popup:FindFirstChild("TooltipContainer") thisWidget.Tooltip = Tooltip widgets.applyMouseMoved(Plot, function() updateBlock(thisWidget) end) widgets.applyMouseLeave(Plot, function() clearBlock(thisWidget) end) Plot.Parent = Background thisWidget.Blocks = {} thisWidget.HoveredBlock = false local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.Size = UDim2.fromOffset(0, 0) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.ZIndex = 3 TextLabel.LayoutOrder = 3 widgets.applyTextStyle(TextLabel) TextLabel.Parent = PlotHistogram return PlotHistogram end, GenerateState = function(thisWidget: Types.PlotHistogram) if thisWidget.state.values == nil then thisWidget.state.values = Iris._widgetState(thisWidget, "values", { 1 }) end if thisWidget.state.hovered == nil then thisWidget.state.hovered = Iris._widgetState(thisWidget, "hovered", nil) end end, Update = function(thisWidget: Types.PlotHistogram) local PlotLines = thisWidget.Instance :: Frame local TextLabel: TextLabel = PlotLines.TextLabel local Background = PlotLines.Background :: Frame local Plot = Background.Plot :: Frame local OverlayText: TextLabel = Plot.OverlayText TextLabel.Text = thisWidget.arguments.Text or "Plot Histogram" OverlayText.Text = thisWidget.arguments.TextOverlay or "" PlotLines.Size = UDim2.new(1, 0, 0, thisWidget.arguments.Height or 0) end, UpdateState = function(thisWidget: Types.PlotHistogram) if thisWidget.state.hovered.lastChangeTick == Iris._cycleTick then if thisWidget.state.hovered.value then thisWidget.Tooltip.Visible = true else thisWidget.Tooltip.Visible = false end end if thisWidget.state.values.lastChangeTick == Iris._cycleTick then local PlotHistogram = thisWidget.Instance :: Frame local Background = PlotHistogram.Background :: Frame local Plot = Background.Plot :: Frame local values = thisWidget.state.values.value local count = #values local numBlocks = #thisWidget.Blocks local min = thisWidget.arguments.Min or math.huge local max = thisWidget.arguments.Max or -math.huge local baseline = thisWidget.arguments.BaseLine or 0 if min == nil or max == nil then for _, value in values do min = math.min(min or value, value) max = math.max(max or value, value) end end -- add or remove blocks depending on how many are needed if numBlocks < count then for index = numBlocks + 1, count do table.insert(thisWidget.Blocks, createBlock(Plot, index)) end elseif numBlocks > count then for _ = count + 1, numBlocks do local block= table.remove(thisWidget.Blocks) if block then block:Destroy() end end end local range = max - min local width = UDim.new(1 / count, -1) for index = 1, count do local num = values[index] if num >= 0 then thisWidget.Blocks[index].Size = UDim2.new(width, UDim.new((num - baseline) / range)) thisWidget.Blocks[index].Position = UDim2.fromScale((index - 1) / count, (max - num) / range) else thisWidget.Blocks[index].Size = UDim2.new(width, UDim.new((baseline - num) / range)) thisWidget.Blocks[index].Position = UDim2.fromScale((index - 1) / count, (max - baseline) / range) end end -- only update the hovered block if it exists. if thisWidget.HoveredBlock then updateBlock(thisWidget, true) end end end, Discard = function(thisWidget: Types.PlotHistogram) thisWidget.Instance:Destroy() thisWidget.Tooltip:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) end
5,541
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/RadioButton.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("RadioButton", { hasState = true, hasChildren = false, Args = { ["Text"] = 1, ["Index"] = 2, }, Events = { ["selected"] = { ["Init"] = function(_thisWidget: Types.RadioButton) end, ["Get"] = function(thisWidget: Types.RadioButton) return thisWidget.lastSelectedTick == Iris._cycleTick end, }, ["unselected"] = { ["Init"] = function(_thisWidget: Types.RadioButton) end, ["Get"] = function(thisWidget: Types.RadioButton) return thisWidget.lastUnselectedTick == Iris._cycleTick end, }, ["active"] = { ["Init"] = function(_thisWidget: Types.RadioButton) end, ["Get"] = function(thisWidget: Types.RadioButton) return thisWidget.state.index.value == thisWidget.arguments.Index end, }, ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(thisWidget: Types.RadioButton) local RadioButton = Instance.new("TextButton") RadioButton.Name = "Iris_RadioButton" RadioButton.AutomaticSize = Enum.AutomaticSize.XY RadioButton.Size = UDim2.fromOffset(0, 0) RadioButton.BackgroundTransparency = 1 RadioButton.BorderSizePixel = 0 RadioButton.Text = "" RadioButton.AutoButtonColor = false widgets.UIListLayout(RadioButton, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center local buttonSize = Iris._config.TextSize + 2 * (Iris._config.FramePadding.Y - 1) local Button = Instance.new("Frame") Button.Name = "Button" Button.Size = UDim2.fromOffset(buttonSize, buttonSize) Button.BackgroundColor3 = Iris._config.FrameBgColor Button.BackgroundTransparency = Iris._config.FrameBgTransparency Button.Parent = RadioButton widgets.UICorner(Button) widgets.UIPadding(Button, Vector2.new(math.max(1, math.floor(buttonSize / 5)), math.max(1, math.floor(buttonSize / 5)))) local Circle = Instance.new("Frame") Circle.Name = "Circle" Circle.Size = UDim2.fromScale(1, 1) Circle.BackgroundColor3 = Iris._config.CheckMarkColor Circle.BackgroundTransparency = Iris._config.CheckMarkTransparency widgets.UICorner(Circle) Circle.Parent = Button widgets.applyInteractionHighlights("Background", RadioButton, Button, { Color = Iris._config.FrameBgColor, Transparency = Iris._config.FrameBgTransparency, HoveredColor = Iris._config.FrameBgHoveredColor, HoveredTransparency = Iris._config.FrameBgHoveredTransparency, ActiveColor = Iris._config.FrameBgActiveColor, ActiveTransparency = Iris._config.FrameBgActiveTransparency, }) widgets.applyButtonClick(RadioButton, function() thisWidget.state.index:set(thisWidget.arguments.Index) end) local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 1 widgets.applyTextStyle(TextLabel) TextLabel.Parent = RadioButton return RadioButton end, Update = function(thisWidget: Types.RadioButton) local RadioButton = thisWidget.Instance :: TextButton local TextLabel: TextLabel = RadioButton.TextLabel TextLabel.Text = thisWidget.arguments.Text or "Radio Button" if thisWidget.state then thisWidget.state.index.lastChangeTick = Iris._cycleTick Iris._widgets[thisWidget.type].UpdateState(thisWidget) end end, Discard = function(thisWidget: Types.RadioButton) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, GenerateState = function(thisWidget: Types.RadioButton) if thisWidget.state.index == nil then thisWidget.state.index = Iris._widgetState(thisWidget, "index", thisWidget.arguments.Index) end end, UpdateState = function(thisWidget: Types.RadioButton) local RadioButton = thisWidget.Instance :: TextButton local Button = RadioButton.Button :: Frame local Circle: Frame = Button.Circle if thisWidget.state.index.value == thisWidget.arguments.Index then -- only need to hide the circle Circle.BackgroundTransparency = Iris._config.CheckMarkTransparency thisWidget.lastSelectedTick = Iris._cycleTick + 1 else Circle.BackgroundTransparency = 1 thisWidget.lastUnselectedTick = Iris._cycleTick + 1 end end, } :: Types.WidgetClass) end
1,087
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Root.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local NumNonWindowChildren: number = 0 --stylua: ignore Iris.WidgetConstructor("Root", { hasState = false, hasChildren = true, Args = {}, Events = {}, Generate = function(_thisWidget: Types.Root) local Root = Instance.new("Folder") Root.Name = "Iris_Root" local PseudoWindowScreenGui if Iris._config.UseScreenGUIs then PseudoWindowScreenGui = Instance.new("ScreenGui") PseudoWindowScreenGui.ResetOnSpawn = false PseudoWindowScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling PseudoWindowScreenGui.ScreenInsets = Iris._config.ScreenInsets PseudoWindowScreenGui.IgnoreGuiInset = Iris._config.IgnoreGuiInset PseudoWindowScreenGui.DisplayOrder = Iris._config.DisplayOrderOffset else PseudoWindowScreenGui = Instance.new("Frame") PseudoWindowScreenGui.AnchorPoint = Vector2.new(0.5, 0.5) PseudoWindowScreenGui.Position = UDim2.fromScale(0.5, 0.5) PseudoWindowScreenGui.Size = UDim2.fromScale(1, 1) PseudoWindowScreenGui.BackgroundTransparency = 1 PseudoWindowScreenGui.ZIndex = Iris._config.DisplayOrderOffset end PseudoWindowScreenGui.Name = "PseudoWindowScreenGui" PseudoWindowScreenGui.Parent = Root local PopupScreenGui if Iris._config.UseScreenGUIs then PopupScreenGui = Instance.new("ScreenGui") PopupScreenGui.ResetOnSpawn = false PopupScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling PopupScreenGui.DisplayOrder = Iris._config.DisplayOrderOffset + 1024 -- room for 1024 regular windows before overlap PopupScreenGui.ScreenInsets = Iris._config.ScreenInsets PopupScreenGui.IgnoreGuiInset = Iris._config.IgnoreGuiInset else PopupScreenGui = Instance.new("Frame") PopupScreenGui.AnchorPoint = Vector2.new(0.5, 0.5) PopupScreenGui.Position = UDim2.fromScale(0.5, 0.5) PopupScreenGui.Size = UDim2.fromScale(1, 1) PopupScreenGui.BackgroundTransparency = 1 PopupScreenGui.ZIndex = Iris._config.DisplayOrderOffset + 1024 end PopupScreenGui.Name = "PopupScreenGui" PopupScreenGui.Parent = Root local TooltipContainer = Instance.new("Frame") TooltipContainer.Name = "TooltipContainer" TooltipContainer.AutomaticSize = Enum.AutomaticSize.XY TooltipContainer.Size = UDim2.fromOffset(0, 0) TooltipContainer.BackgroundTransparency = 1 TooltipContainer.BorderSizePixel = 0 widgets.UIListLayout(TooltipContainer, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.PopupBorderSize)) TooltipContainer.Parent = PopupScreenGui local MenuBarContainer = Instance.new("Frame") MenuBarContainer.Name = "MenuBarContainer" MenuBarContainer.AutomaticSize = Enum.AutomaticSize.Y MenuBarContainer.Size = UDim2.fromScale(1, 0) MenuBarContainer.BackgroundTransparency = 1 MenuBarContainer.BorderSizePixel = 0 MenuBarContainer.Parent = PopupScreenGui local PseudoWindow = Instance.new("Frame") PseudoWindow.Name = "PseudoWindow" PseudoWindow.AutomaticSize = Enum.AutomaticSize.XY PseudoWindow.Size = UDim2.new(0, 0, 0, 0) PseudoWindow.Position = UDim2.fromOffset(0, 22) PseudoWindow.BackgroundTransparency = Iris._config.WindowBgTransparency PseudoWindow.BackgroundColor3 = Iris._config.WindowBgColor PseudoWindow.BorderSizePixel = Iris._config.WindowBorderSize PseudoWindow.BorderColor3 = Iris._config.BorderColor PseudoWindow.Selectable = false PseudoWindow.SelectionGroup = true PseudoWindow.SelectionBehaviorUp = Enum.SelectionBehavior.Stop PseudoWindow.SelectionBehaviorDown = Enum.SelectionBehavior.Stop PseudoWindow.SelectionBehaviorLeft = Enum.SelectionBehavior.Stop PseudoWindow.SelectionBehaviorRight = Enum.SelectionBehavior.Stop PseudoWindow.Visible = false widgets.UIPadding(PseudoWindow, Iris._config.WindowPadding) widgets.UIListLayout(PseudoWindow, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) PseudoWindow.Parent = PseudoWindowScreenGui return Root end, Update = function(thisWidget: Types.Root) if NumNonWindowChildren > 0 then local Root = thisWidget.Instance :: any local PseudoWindowScreenGui = Root.PseudoWindowScreenGui :: any local PseudoWindow: Frame = PseudoWindowScreenGui.PseudoWindow PseudoWindow.Visible = true end end, Discard = function(thisWidget: Types.Root) NumNonWindowChildren = 0 thisWidget.Instance:Destroy() end, ChildAdded = function(thisWidget: Types.Root, thisChild: Types.Widget) local Root = thisWidget.Instance :: any if thisChild.type == "Window" then return thisWidget.Instance elseif thisChild.type == "Tooltip" then return Root.PopupScreenGui.TooltipContainer elseif thisChild.type == "MenuBar" then return Root.PopupScreenGui.MenuBarContainer else local PseudoWindowScreenGui = Root.PseudoWindowScreenGui :: any local PseudoWindow: Frame = PseudoWindowScreenGui.PseudoWindow NumNonWindowChildren += 1 PseudoWindow.Visible = true return PseudoWindow end end, ChildDiscarded = function(thisWidget: Types.Root, thisChild: Types.Widget) if thisChild.type ~= "Window" and thisChild.type ~= "Tooltip" and thisChild.type ~= "MenuBar" then NumNonWindowChildren -= 1 if NumNonWindowChildren == 0 then local Root = thisWidget.Instance :: any local PseudoWindowScreenGui = Root.PseudoWindowScreenGui :: any local PseudoWindow: Frame = PseudoWindowScreenGui.PseudoWindow PseudoWindow.Visible = false end end end, } :: Types.WidgetClass) end
1,437
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Tab.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local function openTab(TabBar: Types.TabBar, Index: number) if TabBar.state.index.value > 0 then return end TabBar.state.index:set(Index) end local function closeTab(TabBar: Types.TabBar, Index: number) if TabBar.state.index.value ~= Index then return end -- search left for open tabs for i = Index - 1, 1, -1 do if TabBar.Tabs[i].state.isOpened.value == true then TabBar.state.index:set(i) return end end -- search right for open tabs for i = Index, #TabBar.Tabs do if TabBar.Tabs[i].state.isOpened.value == true then TabBar.state.index:set(i) return end end -- no open tabs, so wait for one TabBar.state.index:set(0) end --stylua: ignore Iris.WidgetConstructor("TabBar", { hasState = true, hasChildren = true, Args = {}, Events = {}, Generate = function(thisWidget: Types.TabBar) local TabBar = Instance.new("Frame") TabBar.Name = "Iris_TabBar" TabBar.AutomaticSize = Enum.AutomaticSize.Y TabBar.Size = UDim2.fromScale(1, 0) TabBar.BackgroundTransparency = 1 TabBar.BorderSizePixel = 0 widgets.UIListLayout(TabBar, Enum.FillDirection.Vertical, UDim.new()).VerticalAlignment = Enum.VerticalAlignment.Bottom local Bar = Instance.new("Frame") Bar.Name = "Bar" Bar.AutomaticSize = Enum.AutomaticSize.Y Bar.Size = UDim2.fromScale(1, 0) Bar.BackgroundTransparency = 1 Bar.BorderSizePixel = 0 widgets.UIListLayout(Bar, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)) Bar.Parent = TabBar local Underline = Instance.new("Frame") Underline.Name = "Underline" Underline.Size = UDim2.new(1, 0, 0, 1) Underline.BackgroundColor3 = Iris._config.TabActiveColor Underline.BackgroundTransparency = Iris._config.TabActiveTransparency Underline.BorderSizePixel = 0 Underline.LayoutOrder = 1 Underline.Parent = TabBar local ChildContainer = Instance.new("Frame") ChildContainer.Name = "TabContainer" ChildContainer.AutomaticSize = Enum.AutomaticSize.Y ChildContainer.Size = UDim2.fromScale(1, 0) ChildContainer.BackgroundTransparency = 1 ChildContainer.BorderSizePixel = 0 ChildContainer.LayoutOrder = 2 ChildContainer.ClipsDescendants = true ChildContainer.Parent = TabBar thisWidget.ChildContainer = ChildContainer thisWidget.Tabs = {} return TabBar end, Update = function(_thisWidget: Types.TabBar) end, ChildAdded = function(thisWidget: Types.TabBar, thisChild: Types.Tab) assert(thisChild.type == "Tab", "Only Iris.Tab can be parented to Iris.TabBar.") local TabBar = thisWidget.Instance :: Frame thisChild.ChildContainer.Parent = thisWidget.ChildContainer thisChild.Index = #thisWidget.Tabs + 1 thisWidget.state.index.ConnectedWidgets[thisChild.ID] = thisChild table.insert(thisWidget.Tabs, thisChild) return TabBar.Bar end, ChildDiscarded = function(thisWidget: Types.TabBar, thisChild: Types.Tab) local Index = thisChild.Index table.remove(thisWidget.Tabs, Index) for i = Index, #thisWidget.Tabs do thisWidget.Tabs[i].Index = i end closeTab(thisWidget, Index) end, GenerateState = function(thisWidget: Types.Tab) if thisWidget.state.index == nil then thisWidget.state.index = Iris._widgetState(thisWidget, "index", 1) end end, UpdateState = function(_thisWidget: Types.Tab) end, Discard = function(thisWidget: Types.TabBar) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("Tab", { hasState = true, hasChildren = true, Args = { ["Text"] = 1, ["Hideable"] = 2, }, Events = { ["clicked"] = widgets.EVENTS.click(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), ["selected"] = { ["Init"] = function(_thisWidget: Types.Tab) end, ["Get"] = function(thisWidget: Types.Tab) return thisWidget.lastSelectedTick == Iris._cycleTick end, }, ["unselected"] = { ["Init"] = function(_thisWidget: Types.Tab) end, ["Get"] = function(thisWidget: Types.Tab) return thisWidget.lastUnselectedTick == Iris._cycleTick end, }, ["active"] = { ["Init"] = function(_thisWidget: Types.Tab) end, ["Get"] = function(thisWidget: Types.Tab) return thisWidget.state.index.value == thisWidget.Index end, }, ["opened"] = { ["Init"] = function(_thisWidget: Types.Tab) end, ["Get"] = function(thisWidget: Types.Tab) return thisWidget.lastOpenedTick == Iris._cycleTick end, }, ["closed"] = { ["Init"] = function(_thisWidget: Types.Tab) end, ["Get"] = function(thisWidget: Types.Tab) return thisWidget.lastClosedTick == Iris._cycleTick end, }, }, Generate = function(thisWidget: Types.Tab) local Tab = Instance.new("TextButton") Tab.Name = "Iris_Tab" Tab.AutomaticSize = Enum.AutomaticSize.XY Tab.BackgroundColor3 = Iris._config.TabColor Tab.BackgroundTransparency = Iris._config.TabTransparency Tab.BorderSizePixel = 0 Tab.Text = "" Tab.AutoButtonColor = false thisWidget.ButtonColors = { Color = Iris._config.TabColor, Transparency = Iris._config.TabTransparency, HoveredColor = Iris._config.TabHoveredColor, HoveredTransparency = Iris._config.TabHoveredTransparency, ActiveColor = Iris._config.TabActiveColor, ActiveTransparency = Iris._config.TabActiveTransparency, } widgets.UIPadding(Tab, Vector2.new(Iris._config.FramePadding.X, 0)) widgets.applyFrameStyle(Tab, true, true) widgets.UIListLayout(Tab, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center widgets.applyInteractionHighlights("Background", Tab, Tab, thisWidget.ButtonColors) widgets.applyButtonClick(Tab, function() thisWidget.state.index:set(thisWidget.Index) end) local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.applyTextStyle(TextLabel) widgets.UIPadding(TextLabel, Vector2.new(0, Iris._config.FramePadding.Y)) TextLabel.Parent = Tab local ButtonSize = Iris._config.TextSize + ((Iris._config.FramePadding.Y - 1) * 2) local CloseButton = Instance.new("TextButton") CloseButton.Name = "CloseButton" CloseButton.Size = UDim2.fromOffset(ButtonSize, ButtonSize) CloseButton.BackgroundTransparency = 1 CloseButton.BorderSizePixel = 0 CloseButton.Text = "" CloseButton.AutoButtonColor = false CloseButton.LayoutOrder = 1 widgets.UICorner(CloseButton) widgets.applyButtonClick(CloseButton, function() thisWidget.state.isOpened:set(false) closeTab(thisWidget.parentWidget, thisWidget.Index) end) widgets.applyInteractionHighlights("Background", CloseButton, CloseButton, { Color = Iris._config.TabColor, Transparency = 1, HoveredColor = Iris._config.ButtonHoveredColor, HoveredTransparency = Iris._config.ButtonHoveredTransparency, ActiveColor = Iris._config.ButtonActiveColor, ActiveTransparency = Iris._config.ButtonActiveTransparency, }) CloseButton.Parent = Tab local Icon = Instance.new("ImageLabel") Icon.Name = "Icon" Icon.AnchorPoint = Vector2.new(0.5, 0.5) Icon.Position = UDim2.fromScale(0.5, 0.5) Icon.Size = UDim2.fromOffset(math.floor(0.7 * ButtonSize), math.floor(0.7 * ButtonSize)) Icon.BackgroundTransparency = 1 Icon.BorderSizePixel = 0 Icon.Image = widgets.ICONS.MULTIPLICATION_SIGN Icon.ImageTransparency = 1 widgets.applyInteractionHighlights("Image", Tab, Icon, { Color = Iris._config.TextColor, Transparency = 1, HoveredColor = Iris._config.TextColor, HoveredTransparency = Iris._config.TextTransparency, ActiveColor = Iris._config.TextColor, ActiveTransparency = Iris._config.TextTransparency, }) Icon.Parent = CloseButton local ChildContainer = Instance.new("Frame") ChildContainer.Name = "TabContainer" ChildContainer.AutomaticSize = Enum.AutomaticSize.Y ChildContainer.Size = UDim2.fromScale(1, 0) ChildContainer.BackgroundTransparency = 1 ChildContainer.BorderSizePixel = 0 ChildContainer.ClipsDescendants = true widgets.UIListLayout(ChildContainer, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) widgets.UIPadding(ChildContainer, Vector2.new(0, Iris._config.ItemSpacing.Y)).PaddingBottom = UDim.new() thisWidget.ChildContainer = ChildContainer return Tab end, Update = function(thisWidget: Types.Tab) local Tab = thisWidget.Instance :: TextButton local TextLabel: TextLabel = Tab.TextLabel local CloseButton: TextButton = Tab.CloseButton TextLabel.Text = thisWidget.arguments.Text CloseButton.Visible = if thisWidget.arguments.Hideable == true then true else false end, ChildAdded = function(thisWidget: Types.Tab, _thisChild: Types.Widget) return thisWidget.ChildContainer end, GenerateState = function(thisWidget: Types.Tab) thisWidget.state.index = thisWidget.parentWidget.state.index thisWidget.state.index.ConnectedWidgets[thisWidget.ID] = thisWidget if thisWidget.state.isOpened == nil then thisWidget.state.isOpened = Iris._widgetState(thisWidget, "isOpened", true) end end, UpdateState = function(thisWidget: Types.Tab) local Tab = thisWidget.Instance :: TextButton local Container = thisWidget.ChildContainer :: Frame if thisWidget.state.isOpened.lastChangeTick == Iris._cycleTick then if thisWidget.state.isOpened.value == true then thisWidget.lastOpenedTick = Iris._cycleTick + 1 openTab(thisWidget.parentWidget, thisWidget.Index) Tab.Visible = true else thisWidget.lastClosedTick = Iris._cycleTick + 1 closeTab(thisWidget.parentWidget, thisWidget.Index) Tab.Visible = false end end if thisWidget.state.index.lastChangeTick == Iris._cycleTick then if thisWidget.state.index.value == thisWidget.Index then thisWidget.ButtonColors.Color = Iris._config.TabActiveColor thisWidget.ButtonColors.Transparency = Iris._config.TabActiveTransparency Tab.BackgroundColor3 = Iris._config.TabActiveColor Tab.BackgroundTransparency = Iris._config.TabActiveTransparency Container.Visible = true thisWidget.lastSelectedTick = Iris._cycleTick + 1 else thisWidget.ButtonColors.Color = Iris._config.TabColor thisWidget.ButtonColors.Transparency = Iris._config.TabTransparency Tab.BackgroundColor3 = Iris._config.TabColor Tab.BackgroundTransparency = Iris._config.TabTransparency Container.Visible = false thisWidget.lastUnselectedTick = Iris._cycleTick + 1 end end end, Discard = function(thisWidget: Types.Tab) if thisWidget.state.isOpened.value == true then closeTab(thisWidget.parentWidget, thisWidget.Index) end thisWidget.Instance:Destroy() thisWidget.ChildContainer:Destroy() widgets.discardState(thisWidget) end } :: Types.WidgetClass) end
2,889
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Table.lua
local Types = require(script.Parent.Parent.Types) -- Tables need an overhaul. --[[ Iris.Table( { NumColumns, Header, RowBackground, OuterBorders, InnerBorders } ) Config = { CellPadding: Vector2, CellSize: UDim2, } Iris.NextColumn() Iris.NextRow() Iris.SetColumnIndex(index: number) Iris.SetRowIndex(index: number) Iris.NextHeaderColumn() Iris.SetHeaderColumnIndex(index: number) Iris.SetColumnWidth(index: number, width: number | UDim) ]] return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local Tables: { [Types.ID]: Types.Table } = {} local TableMinWidths: { [Types.Table]: { boolean } } = {} local AnyActiveTable = false local ActiveTable: Types.Table? = nil local ActiveColumn = 0 local ActiveLeftWidth = -1 local ActiveRightWidth = -1 local MousePositionX = 0 local function CalculateMinColumnWidth(thisWidget: Types.Table, index: number) local width = 0 for _, row in thisWidget._cellInstances do local cell = row[index] for _, child in cell:GetChildren() do if child:IsA("GuiObject") then width = math.max(width, child.AbsoluteSize.X) end end end thisWidget._minWidths[index] = width + 2 * Iris._config.CellPadding.X end table.insert(Iris._postCycleCallbacks, function() for _, thisWidget in Tables do for rowIndex, cycleTick in thisWidget._rowCycles do if cycleTick < Iris._cycleTick - 1 then local Row = thisWidget._rowInstances[rowIndex] local RowBorder = thisWidget._rowBorders[rowIndex - 1] if Row ~= nil then Row:Destroy() end if RowBorder ~= nil then RowBorder:Destroy() end thisWidget._rowInstances[rowIndex] = nil thisWidget._rowBorders[rowIndex - 1] = nil thisWidget._cellInstances[rowIndex] = nil thisWidget._rowCycles[rowIndex] = nil end end thisWidget._rowIndex = 1 thisWidget._columnIndex = 1 -- update the border container size to be the same, albeit *every* frame! local Table = thisWidget.Instance :: Frame local BorderContainer: Frame = Table.BorderContainer BorderContainer.Size = UDim2.new(1, 0, 0, thisWidget._rowContainer.AbsoluteSize.Y) thisWidget._columnBorders[0].Size = UDim2.fromOffset(5, thisWidget._rowContainer.AbsoluteSize.Y) end for thisWidget, columns in TableMinWidths do local refresh = false for column, _ in columns do CalculateMinColumnWidth(thisWidget, column) refresh = true end if refresh then table.clear(columns) Iris._widgets["Table"].UpdateState(thisWidget) end end end) local function UpdateActiveColumn() if AnyActiveTable == false or ActiveTable == nil then return end local widths = ActiveTable.state.widths local NumColumns = ActiveTable.arguments.NumColumns local Table = ActiveTable.Instance :: Frame local BorderContainer = Table.BorderContainer :: Frame local Fixed = ActiveTable.arguments.FixedWidth local Padding = 2 * Iris._config.CellPadding.X if ActiveLeftWidth == -1 then ActiveLeftWidth = widths.value[ActiveColumn] if ActiveLeftWidth == 0 then ActiveLeftWidth = Padding / Table.AbsoluteSize.X end ActiveRightWidth = widths.value[ActiveColumn + 1] or -1 if ActiveRightWidth == 0 then ActiveRightWidth = Padding / Table.AbsoluteSize.X end end local BorderX = Table.AbsolutePosition.X local LeftX: number -- the start of the current column -- local CurrentX: number = BorderContainer:FindFirstChild(`Border_{ActiveColumn}`).AbsolutePosition.X + 3 - BorderX -- the current column position local RightX: number -- the end of the next column if ActiveColumn == 1 then LeftX = 0 else LeftX = math.floor(BorderContainer:FindFirstChild(`Border_{ActiveColumn - 1}`).AbsolutePosition.X + 3 - BorderX) end if ActiveColumn >= NumColumns - 1 then RightX = Table.AbsoluteSize.X else RightX = math.floor(BorderContainer:FindFirstChild(`Border_{ActiveColumn + 1}`).AbsolutePosition.X + 3 - BorderX) end local TableX: number = BorderX - widgets.GuiOffset.X local DeltaX: number = math.clamp(widgets.getMouseLocation().X, LeftX + TableX + Padding, RightX + TableX - Padding) - MousePositionX local LeftOffset = (MousePositionX - TableX) - LeftX local LeftRatio = ActiveLeftWidth / LeftOffset if Fixed then widths.value[ActiveColumn] = math.clamp(math.round(ActiveLeftWidth + DeltaX), Padding, Table.AbsoluteSize.X - LeftX) else local Change = LeftRatio * DeltaX widths.value[ActiveColumn] = math.clamp(ActiveLeftWidth + Change, 0, (RightX - LeftX - Padding) / Table.AbsoluteSize.X) if ActiveColumn < NumColumns then widths.value[ActiveColumn + 1] = math.clamp(ActiveRightWidth - Change, 0, 1) end end widths:set(widths.value, true) end local function ColumnMouseDown(thisWidget: Types.Table, index: number) AnyActiveTable = true ActiveTable = thisWidget ActiveColumn = index ActiveLeftWidth = -1 ActiveRightWidth = -1 MousePositionX = widgets.getMouseLocation().X end widgets.registerEvent("InputChanged", function() if not Iris._started then return end UpdateActiveColumn() end) widgets.registerEvent("InputEnded", function(inputObject: InputObject) if not Iris._started then return end if inputObject.UserInputType == Enum.UserInputType.MouseButton1 and AnyActiveTable then AnyActiveTable = false ActiveTable = nil ActiveColumn = 0 ActiveLeftWidth = -1 ActiveRightWidth = -1 MousePositionX = 0 end end) local function GenerateCell(_thisWidget: Types.Table, index: number, width: UDim, header: boolean) local Cell: TextButton if header then Cell = Instance.new("TextButton") Cell.Text = "" Cell.AutoButtonColor = false else Cell = (Instance.new("Frame") :: GuiObject) :: TextButton end Cell.Name = `Cell_{index}` Cell.AutomaticSize = Enum.AutomaticSize.Y Cell.Size = UDim2.new(width, UDim.new()) Cell.BackgroundTransparency = 1 Cell.ZIndex = index Cell.LayoutOrder = index Cell.ClipsDescendants = true if header then widgets.applyInteractionHighlights("Background", Cell, Cell, { Color = Iris._config.HeaderColor, Transparency = 1, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderActiveColor, ActiveTransparency = Iris._config.HeaderActiveTransparency, }) end widgets.UIPadding(Cell, Iris._config.CellPadding) widgets.UIListLayout(Cell, Enum.FillDirection.Vertical, UDim.new()) widgets.UISizeConstraint(Cell, Vector2.new(2 * Iris._config.CellPadding.X, 0)) return Cell end local function GenerateColumnBorder(thisWidget: Types.Table, index: number, style: "Light" | "Strong") local Border = Instance.new("ImageButton") Border.Name = `Border_{index}` Border.Size = UDim2.new(0, 5, 1, 0) Border.BackgroundTransparency = 1 Border.Image = "" Border.ImageTransparency = 1 Border.AutoButtonColor = false Border.ZIndex = index Border.LayoutOrder = 2 * index local offset = if index == thisWidget.arguments.NumColumns then 3 else 2 local Line = Instance.new("Frame") Line.Name = "Line" Line.Size = UDim2.new(0, 1, 1, 0) Line.Position = UDim2.fromOffset(offset, 0) Line.BackgroundColor3 = Iris._config[`TableBorder{style}Color`] Line.BackgroundTransparency = Iris._config[`TableBorder{style}Transparency`] Line.BorderSizePixel = 0 Line.Parent = Border local Hover = Instance.new("Frame") Hover.Name = "Hover" Hover.Position = UDim2.fromOffset(offset, 0) Hover.Size = UDim2.new(0, 1, 1, 0) Hover.BackgroundColor3 = Iris._config[`TableBorder{style}Color`] Hover.BackgroundTransparency = Iris._config[`TableBorder{style}Transparency`] Hover.BorderSizePixel = 0 Hover.Visible = thisWidget.arguments.Resizable Hover.Parent = Border widgets.applyInteractionHighlights("Background", Border, Hover, { Color = Iris._config.ResizeGripColor, Transparency = 1, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) widgets.applyButtonDown(Border, function() if thisWidget.arguments.Resizable then ColumnMouseDown(thisWidget, index) end end) return Border end -- creates a new row and all columns, and adds all to the table's row and cell instance tables, but does not parent local function GenerateRow(thisWidget: Types.Table, index: number) local Row: Frame = Instance.new("Frame") Row.Name = `Row_{index}` Row.AutomaticSize = Enum.AutomaticSize.Y Row.Size = UDim2.fromScale(1, 0) if index == 0 then Row.BackgroundColor3 = Iris._config.TableHeaderColor Row.BackgroundTransparency = Iris._config.TableHeaderTransparency elseif thisWidget.arguments.RowBackground == true then if (index % 2) == 0 then Row.BackgroundColor3 = Iris._config.TableRowBgAltColor Row.BackgroundTransparency = Iris._config.TableRowBgAltTransparency else Row.BackgroundColor3 = Iris._config.TableRowBgColor Row.BackgroundTransparency = Iris._config.TableRowBgTransparency end else Row.BackgroundTransparency = 1 end Row.BorderSizePixel = 0 Row.ZIndex = 2 * index - 1 Row.LayoutOrder = 2 * index - 1 Row.ClipsDescendants = true widgets.UIListLayout(Row, Enum.FillDirection.Horizontal, UDim.new()) thisWidget._cellInstances[index] = table.create(thisWidget.arguments.NumColumns) for columnIndex = 1, thisWidget.arguments.NumColumns do local Cell = GenerateCell(thisWidget, columnIndex, thisWidget._widths[columnIndex], index == 0) Cell.Parent = Row thisWidget._cellInstances[index][columnIndex] = Cell end thisWidget._rowInstances[index] = Row return Row end local function GenerateRowBorder(_thisWidget: Types.Table, index: number, style: "Light" | "Strong") local Border = Instance.new("Frame") Border.Name = `Border_{index}` Border.Size = UDim2.fromScale(1, 0) Border.BackgroundTransparency = 1 Border.ZIndex = 2 * index Border.LayoutOrder = 2 * index local Line = Instance.new("Frame") Line.Name = "Line" Line.AnchorPoint = Vector2.new(0, 0.5) Line.Size = UDim2.new(1, 0, 0, 1) Line.BackgroundColor3 = Iris._config[`TableBorder{style}Color`] Line.BackgroundTransparency = Iris._config[`TableBorder{style}Transparency`] Line.BorderSizePixel = 0 Line.Parent = Border return Border end --stylua: ignore Iris.WidgetConstructor("Table", { hasState = true, hasChildren = true, Args = { NumColumns = 1, Header = 2, RowBackground = 3, OuterBorders = 4, InnerBorders = 5, Resizable = 6, FixedWidth = 7, ProportionalWidth = 8, LimitTableWidth = 9, }, Events = {}, Generate = function(thisWidget: Types.Table) Tables[thisWidget.ID] = thisWidget TableMinWidths[thisWidget] = {} local Table = Instance.new("Frame") Table.Name = "Iris_Table" Table.AutomaticSize = Enum.AutomaticSize.Y Table.Size = UDim2.fromScale(1, 0) Table.BackgroundTransparency = 1 local RowContainer = Instance.new("Frame") RowContainer.Name = "RowContainer" RowContainer.AutomaticSize = Enum.AutomaticSize.Y RowContainer.Size = UDim2.fromScale(1, 0) RowContainer.BackgroundTransparency = 1 RowContainer.ZIndex = 1 widgets.UISizeConstraint(RowContainer) widgets.UIListLayout(RowContainer, Enum.FillDirection.Vertical, UDim.new()) RowContainer.Parent = Table thisWidget._rowContainer = RowContainer local BorderContainer = Instance.new("Frame") BorderContainer.Name = "BorderContainer" BorderContainer.Size = UDim2.fromScale(1, 1) BorderContainer.BackgroundTransparency = 1 BorderContainer.ZIndex = 2 BorderContainer.ClipsDescendants = true widgets.UISizeConstraint(BorderContainer) widgets.UIListLayout(BorderContainer, Enum.FillDirection.Horizontal, UDim.new()) widgets.UIStroke(BorderContainer, 1, Iris._config.TableBorderStrongColor, Iris._config.TableBorderStrongTransparency) BorderContainer.Parent = Table thisWidget._columnIndex = 1 thisWidget._rowIndex = 1 thisWidget._rowInstances = {} thisWidget._cellInstances = {} thisWidget._rowBorders = {} thisWidget._columnBorders = {} thisWidget._rowCycles = {} local callbackIndex = #Iris._postCycleCallbacks + 1 local desiredCycleTick = Iris._cycleTick + 1 Iris._postCycleCallbacks[callbackIndex] = function() if Iris._cycleTick >= desiredCycleTick then if thisWidget.lastCycleTick ~= -1 then thisWidget.state.widths.lastChangeTick = Iris._cycleTick Iris._widgets["Table"].UpdateState(thisWidget) end Iris._postCycleCallbacks[callbackIndex] = nil end end return Table end, GenerateState = function(thisWidget: Types.Table) local NumColumns = thisWidget.arguments.NumColumns if thisWidget.state.widths == nil then local Widths: { number } = table.create(NumColumns, 1 / NumColumns) thisWidget.state.widths = Iris._widgetState(thisWidget, "widths", Widths) end thisWidget._widths = table.create(NumColumns, UDim.new()) thisWidget._minWidths = table.create(NumColumns, 0) local Table = thisWidget.Instance :: Frame local BorderContainer: Frame = Table.BorderContainer thisWidget._cellInstances[-1] = table.create(NumColumns) for index = 1, NumColumns do local Border = GenerateColumnBorder(thisWidget, index, "Light") Border.Visible = thisWidget.arguments.InnerBorders thisWidget._columnBorders[index] = Border Border.Parent = BorderContainer local Cell = GenerateCell(thisWidget, index, thisWidget._widths[index], false) local UISizeConstraint = Cell:FindFirstChild("UISizeConstraint") :: UISizeConstraint UISizeConstraint.MinSize = Vector2.new( 2 * Iris._config.CellPadding.X + (if index > 1 then -2 else 0) + (if index < NumColumns then -3 else 0), 0 ) Cell.LayoutOrder = 2 * index - 1 thisWidget._cellInstances[-1][index] = Cell Cell.Parent = BorderContainer end local TableColumnBorder = GenerateColumnBorder(thisWidget, NumColumns, "Strong") thisWidget._columnBorders[0] = TableColumnBorder TableColumnBorder.Parent = Table end, Update = function(thisWidget: Types.Table) local NumColumns = thisWidget.arguments.NumColumns assert(NumColumns >= 1, "Iris.Table must have at least one column.") if thisWidget._widths ~= nil and #thisWidget._widths ~= NumColumns then -- disallow changing the number of columns. It's too much effort thisWidget.arguments.NumColumns = #thisWidget._widths warn("NumColumns cannot change once set. See documentation.") end for rowIndex, row in thisWidget._rowInstances do if rowIndex == 0 then row.BackgroundColor3 = Iris._config.TableHeaderColor row.BackgroundTransparency = Iris._config.TableHeaderTransparency elseif thisWidget.arguments.RowBackground == true then if (rowIndex % 2) == 0 then row.BackgroundColor3 = Iris._config.TableRowBgAltColor row.BackgroundTransparency = Iris._config.TableRowBgAltTransparency else row.BackgroundColor3 = Iris._config.TableRowBgColor row.BackgroundTransparency = Iris._config.TableRowBgTransparency end else row.BackgroundTransparency = 1 end end for _, Border: Frame in thisWidget._rowBorders do Border.Visible = thisWidget.arguments.InnerBorders end for _, Border: GuiButton in thisWidget._columnBorders do Border.Visible = thisWidget.arguments.InnerBorders or thisWidget.arguments.Resizable end for _, border in thisWidget._columnBorders do local hover = border:FindFirstChild("Hover") :: Frame? if hover then hover.Visible = thisWidget.arguments.Resizable end end if thisWidget._columnBorders[NumColumns] ~= nil then thisWidget._columnBorders[NumColumns].Visible = not thisWidget.arguments.LimitTableWidth and (thisWidget.arguments.Resizable or thisWidget.arguments.InnerBorders) thisWidget._columnBorders[0].Visible = thisWidget.arguments.LimitTableWidth and (thisWidget.arguments.Resizable or thisWidget.arguments.OuterBorders) end -- the header border visibility must be updated after settings all borders -- visiblity or not local HeaderRow: Frame? = thisWidget._rowInstances[0] local HeaderBorder: Frame? = thisWidget._rowBorders[0] if HeaderRow ~= nil then HeaderRow.Visible = thisWidget.arguments.Header end if HeaderBorder ~= nil then HeaderBorder.Visible = thisWidget.arguments.Header and thisWidget.arguments.InnerBorders end local Table = thisWidget.Instance :: Frame local BorderContainer = Table.BorderContainer :: Frame BorderContainer.UIStroke.Enabled = thisWidget.arguments.OuterBorders for index = 1, thisWidget.arguments.NumColumns do TableMinWidths[thisWidget][index] = true end if thisWidget._widths ~= nil then Iris._widgets["Table"].UpdateState(thisWidget) end end, UpdateState = function(thisWidget: Types.Table) local Table = thisWidget.Instance :: Frame local BorderContainer = Table.BorderContainer :: Frame local RowContainer = Table.RowContainer :: Frame local NumColumns = thisWidget.arguments.NumColumns local ColumnWidths = thisWidget.state.widths.value local MinWidths = thisWidget._minWidths local Fixed = thisWidget.arguments.FixedWidth local Proportional = thisWidget.arguments.ProportionalWidth if not thisWidget.arguments.Resizable then if Fixed then if Proportional then for index = 1, NumColumns do ColumnWidths[index] = MinWidths[index] end else local maxWidth = 0 for _, width in MinWidths do maxWidth = math.max(maxWidth, width) end for index = 1, NumColumns do ColumnWidths[index] = maxWidth end end else if Proportional then local TotalWidth = 0 for _, width in MinWidths do TotalWidth += width end local Ratio = 1 / TotalWidth for index = 1, NumColumns do ColumnWidths[index] = Ratio * MinWidths[index] end else local width = 1 / NumColumns for index = 1, NumColumns do ColumnWidths[index] = width end end end end local Position = UDim.new() for index = 1, NumColumns do local ColumnWidth = ColumnWidths[index] local Width = UDim.new( if Fixed then 0 else math.clamp(ColumnWidth, 0, 1), if Fixed then math.max(ColumnWidth, 0) else 0 ) thisWidget._widths[index] = Width Position += Width for _, row in thisWidget._cellInstances do row[index].Size = UDim2.new(Width, UDim.new()) end thisWidget._cellInstances[-1][index].Size = UDim2.new(Width + UDim.new(0, (if index > 1 then -2 else 0) - 3 ), UDim.new()) end -- if the table has a fixed width and we want to cap it, we calculate the table width necessary local Width = Position.Offset if not thisWidget.arguments.FixedWidth or not thisWidget.arguments.LimitTableWidth then Width = math.huge end BorderContainer.UISizeConstraint.MaxSize = Vector2.new(Width, math.huge) RowContainer.UISizeConstraint.MaxSize = Vector2.new(Width, math.huge) thisWidget._columnBorders[0].Position = UDim2.fromOffset(Width - 3, 0) end, ChildAdded = function(thisWidget: Types.Table, _: Types.Widget) local rowIndex = thisWidget._rowIndex local columnIndex = thisWidget._columnIndex -- determine if the row exists yet local Row = thisWidget._rowInstances[rowIndex] thisWidget._rowCycles[rowIndex] = Iris._cycleTick TableMinWidths[thisWidget][columnIndex] = true if Row ~= nil then return thisWidget._cellInstances[rowIndex][columnIndex] end Row = GenerateRow(thisWidget, rowIndex) if rowIndex == 0 then Row.Visible = thisWidget.arguments.Header end Row.Parent = thisWidget._rowContainer if rowIndex > 0 then local Border = GenerateRowBorder(thisWidget, rowIndex - 1, if rowIndex == 1 then "Strong" else "Light") Border.Visible = thisWidget.arguments.InnerBorders and (if rowIndex == 1 then (thisWidget.arguments.Header and thisWidget.arguments.InnerBorders) and (thisWidget._rowInstances[0] ~= nil) else true) thisWidget._rowBorders[rowIndex - 1] = Border Border.Parent = thisWidget._rowContainer end return thisWidget._cellInstances[rowIndex][columnIndex] end, ChildDiscarded = function(thisWidget: Types.Table, thisChild: Types.Widget) local Cell = thisChild.Instance.Parent if Cell ~= nil then local columnIndex = tonumber(Cell.Name:sub(6)) if columnIndex then TableMinWidths[thisWidget][columnIndex] = true end end end, Discard = function(thisWidget: Types.Table) Tables[thisWidget.ID] = nil TableMinWidths[thisWidget] = nil thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end } :: Types.WidgetClass) end
5,534
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Text.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) --stylua: ignore Iris.WidgetConstructor("Text", { hasState = false, hasChildren = false, Args = { ["Text"] = 1, ["Wrapped"] = 2, ["Color"] = 3, ["RichText"] = 4, }, Events = { ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(_thisWidget: Types.Text) local Text = Instance.new("TextLabel") Text.Name = "Iris_Text" Text.AutomaticSize = Enum.AutomaticSize.XY Text.Size = UDim2.fromOffset(0, 0) Text.BackgroundTransparency = 1 Text.BorderSizePixel = 0 widgets.applyTextStyle(Text) widgets.UIPadding(Text, Vector2.new(0, 2)) return Text end, Update = function(thisWidget: Types.Text) local Text = thisWidget.Instance :: TextLabel if thisWidget.arguments.Text == nil then error("Text argument is required for Iris.Text().", 5) end if thisWidget.arguments.Wrapped ~= nil then Text.TextWrapped = thisWidget.arguments.Wrapped else Text.TextWrapped = Iris._config.TextWrapped end if thisWidget.arguments.Color then Text.TextColor3 = thisWidget.arguments.Color else Text.TextColor3 = Iris._config.TextColor end if thisWidget.arguments.RichText ~= nil then Text.RichText = thisWidget.arguments.RichText else Text.RichText = Iris._config.RichText end Text.Text = thisWidget.arguments.Text end, Discard = function(thisWidget: Types.Text) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) --stylua: ignore Iris.WidgetConstructor("SeparatorText", { hasState = false, hasChildren = false, Args = { ["Text"] = 1, }, Events = { ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) return thisWidget.Instance end), }, Generate = function(_thisWidget: Types.SeparatorText) local SeparatorText = Instance.new("Frame") SeparatorText.Name = "Iris_SeparatorText" SeparatorText.AutomaticSize = Enum.AutomaticSize.Y SeparatorText.Size = UDim2.new(Iris._config.ItemWidth, UDim.new()) SeparatorText.BackgroundTransparency = 1 SeparatorText.BorderSizePixel = 0 SeparatorText.ClipsDescendants = true widgets.UIPadding(SeparatorText, Vector2.new(0, Iris._config.SeparatorTextPadding.Y)) widgets.UIListLayout(SeparatorText, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemSpacing.X)) SeparatorText.UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Center local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.LayoutOrder = 1 widgets.applyTextStyle(TextLabel) TextLabel.Parent = SeparatorText local Left = Instance.new("Frame") Left.Name = "Left" Left.AnchorPoint = Vector2.new(1, 0.5) Left.Size = UDim2.fromOffset(Iris._config.SeparatorTextPadding.X - Iris._config.ItemSpacing.X, Iris._config.SeparatorTextBorderSize) Left.BackgroundColor3 = Iris._config.SeparatorColor Left.BackgroundTransparency = Iris._config.SeparatorTransparency Left.BorderSizePixel = 0 Left.Parent = SeparatorText local Right = Instance.new("Frame") Right.Name = "Right" Right.AnchorPoint = Vector2.new(1, 0.5) Right.Size = UDim2.new(1, 0, 0, Iris._config.SeparatorTextBorderSize) Right.BackgroundColor3 = Iris._config.SeparatorColor Right.BackgroundTransparency = Iris._config.SeparatorTransparency Right.BorderSizePixel = 0 Right.LayoutOrder = 2 Right.Parent = SeparatorText return SeparatorText end, Update = function(thisWidget: Types.SeparatorText) local SeparatorText = thisWidget.Instance :: Frame local TextLabel: TextLabel = SeparatorText.TextLabel if thisWidget.arguments.Text == nil then error("Text argument is required for Iris.SeparatorText().", 5) end TextLabel.Text = thisWidget.arguments.Text end, Discard = function(thisWidget: Types.SeparatorText) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) end
1,082
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Tree.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local abstractTree = { hasState = true, hasChildren = true, Events = { ["collapsed"] = { ["Init"] = function(_thisWidget: Types.CollapsingHeader) end, ["Get"] = function(thisWidget: Types.CollapsingHeader) return thisWidget.lastCollapsedTick == Iris._cycleTick end, }, ["uncollapsed"] = { ["Init"] = function(_thisWidget: Types.CollapsingHeader) end, ["Get"] = function(thisWidget: Types.CollapsingHeader) return thisWidget.lastUncollapsedTick == Iris._cycleTick end, }, ["hovered"] = widgets.EVENTS.hover(function(thisWidget) return thisWidget.Instance end), }, Discard = function(thisWidget: Types.CollapsingHeader) thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, ChildAdded = function(thisWidget: Types.CollapsingHeader, _thisChild: Types.Widget) local ChildContainer = thisWidget.ChildContainer :: Frame ChildContainer.Visible = thisWidget.state.isUncollapsed.value return ChildContainer end, UpdateState = function(thisWidget: Types.CollapsingHeader) local isUncollapsed = thisWidget.state.isUncollapsed.value local Tree = thisWidget.Instance :: Frame local ChildContainer = thisWidget.ChildContainer :: Frame local Header = Tree.Header :: Frame local Button = Header.Button :: TextButton local Arrow: ImageLabel = Button.Arrow Arrow.Image = (isUncollapsed and widgets.ICONS.DOWN_POINTING_TRIANGLE or widgets.ICONS.RIGHT_POINTING_TRIANGLE) if isUncollapsed then thisWidget.lastUncollapsedTick = Iris._cycleTick + 1 else thisWidget.lastCollapsedTick = Iris._cycleTick + 1 end ChildContainer.Visible = isUncollapsed end, GenerateState = function(thisWidget: Types.CollapsingHeader) if thisWidget.state.isUncollapsed == nil then thisWidget.state.isUncollapsed = Iris._widgetState(thisWidget, "isUncollapsed", thisWidget.arguments.DefaultOpen or false) end end, } :: Types.WidgetClass --stylua: ignore Iris.WidgetConstructor( "Tree", widgets.extend(abstractTree, { Args = { ["Text"] = 1, ["SpanAvailWidth"] = 2, ["NoIndent"] = 3, ["DefaultOpen"] = 4, }, Generate = function(thisWidget: Types.Tree) local Tree = Instance.new("Frame") Tree.Name = "Iris_Tree" Tree.AutomaticSize = Enum.AutomaticSize.Y Tree.Size = UDim2.new(Iris._config.ItemWidth, UDim.new(0, 0)) Tree.BackgroundTransparency = 1 Tree.BorderSizePixel = 0 widgets.UIListLayout(Tree, Enum.FillDirection.Vertical, UDim.new(0, 0)) local ChildContainer = Instance.new("Frame") ChildContainer.Name = "TreeContainer" ChildContainer.AutomaticSize = Enum.AutomaticSize.Y ChildContainer.Size = UDim2.fromScale(1, 0) ChildContainer.BackgroundTransparency = 1 ChildContainer.BorderSizePixel = 0 ChildContainer.LayoutOrder = 1 ChildContainer.Visible = false -- ChildContainer.ClipsDescendants = true widgets.UIListLayout(ChildContainer, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) widgets.UIPadding(ChildContainer, Vector2.zero).PaddingTop = UDim.new(0, Iris._config.ItemSpacing.Y) ChildContainer.Parent = Tree local Header = Instance.new("Frame") Header.Name = "Header" Header.AutomaticSize = Enum.AutomaticSize.Y Header.Size = UDim2.fromScale(1, 0) Header.BackgroundTransparency = 1 Header.BorderSizePixel = 0 Header.Parent = Tree local Button = Instance.new("TextButton") Button.Name = "Button" Button.BackgroundTransparency = 1 Button.BorderSizePixel = 0 Button.Text = "" Button.AutoButtonColor = false widgets.applyInteractionHighlights("Background", Button, Header, { Color = Color3.fromRGB(0, 0, 0), Transparency = 1, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderActiveColor, ActiveTransparency = Iris._config.HeaderActiveTransparency, }) widgets.UIPadding(Button, Vector2.zero).PaddingLeft = UDim.new(0, Iris._config.FramePadding.X) widgets.UIListLayout(Button, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.FramePadding.X)).VerticalAlignment = Enum.VerticalAlignment.Center Button.Parent = Header local Arrow = Instance.new("ImageLabel") Arrow.Name = "Arrow" Arrow.Size = UDim2.fromOffset(Iris._config.TextSize, math.floor(Iris._config.TextSize * 0.7)) Arrow.BackgroundTransparency = 1 Arrow.BorderSizePixel = 0 Arrow.ImageColor3 = Iris._config.TextColor Arrow.ImageTransparency = Iris._config.TextTransparency Arrow.ScaleType = Enum.ScaleType.Fit Arrow.Parent = Button local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.Size = UDim2.fromOffset(0, 0) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.UIPadding(TextLabel, Vector2.zero).PaddingRight = UDim.new(0, 21) widgets.applyTextStyle(TextLabel) TextLabel.Parent = Button widgets.applyButtonClick(Button, function() thisWidget.state.isUncollapsed:set(not thisWidget.state.isUncollapsed.value) end) thisWidget.ChildContainer = ChildContainer return Tree end, Update = function(thisWidget: Types.Tree) local Tree = thisWidget.Instance :: Frame local ChildContainer = thisWidget.ChildContainer :: Frame local Header = Tree.Header :: Frame local Button = Header.Button :: TextButton local TextLabel: TextLabel = Button.TextLabel local Padding: UIPadding = ChildContainer.UIPadding TextLabel.Text = thisWidget.arguments.Text or "Tree" if thisWidget.arguments.SpanAvailWidth then Button.AutomaticSize = Enum.AutomaticSize.Y Button.Size = UDim2.fromScale(1, 0) else Button.AutomaticSize = Enum.AutomaticSize.XY Button.Size = UDim2.fromScale(0, 0) end if thisWidget.arguments.NoIndent then Padding.PaddingLeft = UDim.new(0, 0) else Padding.PaddingLeft = UDim.new(0, Iris._config.IndentSpacing) end end, }) ) --stylua: ignore Iris.WidgetConstructor( "CollapsingHeader", widgets.extend(abstractTree, { Args = { ["Text"] = 1, ["DefaultOpen"] = 2 }, Generate = function(thisWidget: Types.CollapsingHeader) local CollapsingHeader = Instance.new("Frame") CollapsingHeader.Name = "Iris_CollapsingHeader" CollapsingHeader.AutomaticSize = Enum.AutomaticSize.Y CollapsingHeader.Size = UDim2.new(Iris._config.ItemWidth, UDim.new(0, 0)) CollapsingHeader.BackgroundTransparency = 1 CollapsingHeader.BorderSizePixel = 0 widgets.UIListLayout(CollapsingHeader, Enum.FillDirection.Vertical, UDim.new(0, 0)) local ChildContainer = Instance.new("Frame") ChildContainer.Name = "CollapsingHeaderContainer" ChildContainer.AutomaticSize = Enum.AutomaticSize.Y ChildContainer.Size = UDim2.fromScale(1, 0) ChildContainer.BackgroundTransparency = 1 ChildContainer.BorderSizePixel = 0 ChildContainer.LayoutOrder = 1 ChildContainer.Visible = false -- ChildContainer.ClipsDescendants = true widgets.UIListLayout(ChildContainer, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)) widgets.UIPadding(ChildContainer, Vector2.zero).PaddingTop = UDim.new(0, Iris._config.ItemSpacing.Y) ChildContainer.Parent = CollapsingHeader local Header = Instance.new("Frame") Header.Name = "Header" Header.AutomaticSize = Enum.AutomaticSize.Y Header.Size = UDim2.fromScale(1, 0) Header.BackgroundTransparency = 1 Header.BorderSizePixel = 0 Header.Parent = CollapsingHeader local Button = Instance.new("TextButton") Button.Name = "Button" Button.AutomaticSize = Enum.AutomaticSize.Y Button.Size = UDim2.fromScale(1, 0) Button.BackgroundColor3 = Iris._config.HeaderColor Button.BackgroundTransparency = Iris._config.HeaderTransparency Button.BorderSizePixel = 0 Button.Text = "" Button.AutoButtonColor = false Button.ClipsDescendants = true widgets.UIPadding(Button, Iris._config.FramePadding) -- we add a custom padding because it extends on both sides widgets.applyFrameStyle(Button, true) widgets.UIListLayout(Button, Enum.FillDirection.Horizontal, UDim.new(0, 2 * Iris._config.FramePadding.X)).VerticalAlignment = Enum.VerticalAlignment.Center widgets.applyInteractionHighlights("Background", Button, Button, { Color = Iris._config.HeaderColor, Transparency = Iris._config.HeaderTransparency, HoveredColor = Iris._config.HeaderHoveredColor, HoveredTransparency = Iris._config.HeaderHoveredTransparency, ActiveColor = Iris._config.HeaderActiveColor, ActiveTransparency = Iris._config.HeaderActiveTransparency, }) Button.Parent = Header local Arrow = Instance.new("ImageLabel") Arrow.Name = "Arrow" Arrow.AutomaticSize = Enum.AutomaticSize.Y Arrow.Size = UDim2.fromOffset(Iris._config.TextSize, math.ceil(Iris._config.TextSize * 0.8)) Arrow.BackgroundTransparency = 1 Arrow.BorderSizePixel = 0 Arrow.ImageColor3 = Iris._config.TextColor Arrow.ImageTransparency = Iris._config.TextTransparency Arrow.ScaleType = Enum.ScaleType.Fit Arrow.Parent = Button local TextLabel = Instance.new("TextLabel") TextLabel.Name = "TextLabel" TextLabel.AutomaticSize = Enum.AutomaticSize.XY TextLabel.Size = UDim2.fromOffset(0, 0) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 widgets.UIPadding(TextLabel, Vector2.zero).PaddingRight = UDim.new(0, 21) widgets.applyTextStyle(TextLabel) TextLabel.Parent = Button widgets.applyButtonClick(Button, function() thisWidget.state.isUncollapsed:set(not thisWidget.state.isUncollapsed.value) end) thisWidget.ChildContainer = ChildContainer return CollapsingHeader end, Update = function(thisWidget: Types.CollapsingHeader) local Tree = thisWidget.Instance :: Frame local Header = Tree.Header :: Frame local Button = Header.Button :: TextButton local TextLabel: TextLabel = Button.TextLabel TextLabel.Text = thisWidget.arguments.Text or "Collapsing Header" end, }) ) end
2,614
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/Window.lua
local Types = require(script.Parent.Parent.Types) return function(Iris: Types.Internal, widgets: Types.WidgetUtility) local function relocateTooltips() if Iris._rootInstance == nil then return end local PopupScreenGui = Iris._rootInstance:FindFirstChild("PopupScreenGui") local TooltipContainer: Frame = PopupScreenGui.TooltipContainer local mouseLocation = widgets.getMouseLocation() local newPosition = widgets.findBestWindowPosForPopup(mouseLocation, TooltipContainer.AbsoluteSize, Iris._config.DisplaySafeAreaPadding, PopupScreenGui.AbsoluteSize) TooltipContainer.Position = UDim2.fromOffset(newPosition.X, newPosition.Y) end widgets.registerEvent("InputChanged", function() if not Iris._started then return end relocateTooltips() end) --stylua: ignore Iris.WidgetConstructor("Tooltip", { hasState = false, hasChildren = false, Args = { ["Text"] = 1, }, Events = {}, Generate = function(thisWidget: Types.Tooltip) thisWidget.parentWidget = Iris._rootWidget -- only allow root as parent local Tooltip = Instance.new("Frame") Tooltip.Name = "Iris_Tooltip" Tooltip.AutomaticSize = Enum.AutomaticSize.Y Tooltip.Size = UDim2.new(Iris._config.ContentWidth, UDim.new(0, 0)) Tooltip.BorderSizePixel = 0 Tooltip.BackgroundTransparency = 1 local TooltipText = Instance.new("TextLabel") TooltipText.Name = "TooltipText" TooltipText.AutomaticSize = Enum.AutomaticSize.XY TooltipText.Size = UDim2.fromOffset(0, 0) TooltipText.BackgroundColor3 = Iris._config.PopupBgColor TooltipText.BackgroundTransparency = Iris._config.PopupBgTransparency widgets.applyTextStyle(TooltipText) widgets.UIStroke(TooltipText, Iris._config.PopupBorderSize, Iris._config.BorderActiveColor, Iris._config.BorderActiveTransparency) widgets.UIPadding(TooltipText, Iris._config.WindowPadding) if Iris._config.PopupRounding > 0 then widgets.UICorner(TooltipText, Iris._config.PopupRounding) end TooltipText.Parent = Tooltip return Tooltip end, Update = function(thisWidget: Types.Tooltip) local Tooltip = thisWidget.Instance :: Frame local TooltipText: TextLabel = Tooltip.TooltipText if thisWidget.arguments.Text == nil then error("Text argument is required for Iris.Tooltip().", 5) end TooltipText.Text = thisWidget.arguments.Text relocateTooltips() end, Discard = function(thisWidget: Types.Tooltip) thisWidget.Instance:Destroy() end, } :: Types.WidgetClass) local windowDisplayOrder = 0 -- incremental count which is used for determining focused windows ZIndex local dragWindow: Types.Window? -- window being dragged, may be nil local isDragging = false local moveDeltaCursorPosition: Vector2 -- cursor offset from drag origin (top left of window) local resizeWindow: Types.Window? -- window being resized, may be nil local isResizing = false local isInsideResize = false -- is cursor inside of the focused window resize outer padding local isInsideWindow = false -- is cursor inside of the focused window local resizeFromTopBottom = Enum.TopBottom.Top local resizeFromLeftRight = Enum.LeftRight.Left local lastCursorPosition: Vector2 local focusedWindow: Types.Window? -- window with focus, may be nil local anyFocusedWindow = false -- is there any focused window? local windowWidgets: { [Types.ID]: Types.Window } = {} -- array of widget objects of type window local function quickSwapWindows() -- ctrl + tab swapping functionality if Iris._config.UseScreenGUIs == false then return end local lowest = 0xFFFF local lowestWidget: Types.Window for _, widget in windowWidgets do if widget.state.isOpened.value and not widget.arguments.NoNav then if widget.Instance:IsA("ScreenGui") then local value = widget.Instance.DisplayOrder if value < lowest then lowest = value lowestWidget = widget end end end end if not lowestWidget then return end if lowestWidget.state.isUncollapsed.value == false then lowestWidget.state.isUncollapsed:set(true) end Iris.SetFocusedWindow(lowestWidget) end local function fitSizeToWindowBounds(thisWidget: Types.Window, intentedSize: Vector2) local windowSize = Vector2.new(thisWidget.state.position.value.X, thisWidget.state.position.value.Y) local minWindowSize = (Iris._config.TextSize + 2 * Iris._config.FramePadding.Y) * 2 local usableSize = widgets.getScreenSizeForWindow(thisWidget) local safeAreaPadding = Vector2.new(Iris._config.WindowBorderSize + Iris._config.DisplaySafeAreaPadding.X, Iris._config.WindowBorderSize + Iris._config.DisplaySafeAreaPadding.Y) local maxWindowSize = (usableSize - windowSize - safeAreaPadding) return Vector2.new(math.clamp(intentedSize.X, minWindowSize, math.max(maxWindowSize.X, minWindowSize)), math.clamp(intentedSize.Y, minWindowSize, math.max(maxWindowSize.Y, minWindowSize))) end local function fitPositionToWindowBounds(thisWidget: Types.Window, intendedPosition: Vector2) local thisWidgetInstance = thisWidget.Instance local usableSize = widgets.getScreenSizeForWindow(thisWidget) local safeAreaPadding = Vector2.new(Iris._config.WindowBorderSize + Iris._config.DisplaySafeAreaPadding.X, Iris._config.WindowBorderSize + Iris._config.DisplaySafeAreaPadding.Y) return Vector2.new( math.clamp(intendedPosition.X, safeAreaPadding.X, math.max(safeAreaPadding.X, usableSize.X - thisWidgetInstance.WindowButton.AbsoluteSize.X - safeAreaPadding.X)), math.clamp(intendedPosition.Y, safeAreaPadding.Y, math.max(safeAreaPadding.Y, usableSize.Y - thisWidgetInstance.WindowButton.AbsoluteSize.Y - safeAreaPadding.Y)) ) end Iris.SetFocusedWindow = function(thisWidget: Types.Window?) if focusedWindow == thisWidget then return end if anyFocusedWindow and focusedWindow ~= nil then if windowWidgets[focusedWindow.ID] then local Window = focusedWindow.Instance :: Frame local WindowButton = Window.WindowButton :: TextButton local Content = WindowButton.Content :: Frame local TitleBar: Frame = Content.TitleBar -- update appearance to unfocus if focusedWindow.state.isUncollapsed.value then TitleBar.BackgroundColor3 = Iris._config.TitleBgColor TitleBar.BackgroundTransparency = Iris._config.TitleBgTransparency else TitleBar.BackgroundColor3 = Iris._config.TitleBgCollapsedColor TitleBar.BackgroundTransparency = Iris._config.TitleBgCollapsedTransparency end WindowButton.UIStroke.Color = Iris._config.BorderColor end anyFocusedWindow = false focusedWindow = nil end if thisWidget ~= nil then -- update appearance to focus anyFocusedWindow = true focusedWindow = thisWidget local Window = thisWidget.Instance :: Frame local WindowButton = Window.WindowButton :: TextButton local Content = WindowButton.Content :: Frame local TitleBar: Frame = Content.TitleBar TitleBar.BackgroundColor3 = Iris._config.TitleBgActiveColor TitleBar.BackgroundTransparency = Iris._config.TitleBgActiveTransparency WindowButton.UIStroke.Color = Iris._config.BorderActiveColor windowDisplayOrder += 1 if thisWidget.usesScreenGuis then Window.DisplayOrder = windowDisplayOrder + Iris._config.DisplayOrderOffset else Window.ZIndex = windowDisplayOrder + Iris._config.DisplayOrderOffset end if thisWidget.state.isUncollapsed.value == false then thisWidget.state.isUncollapsed:set(true) end local firstSelectedObject: GuiObject? = widgets.GuiService.SelectedObject if firstSelectedObject then if TitleBar.Visible then widgets.GuiService:Select(TitleBar) else widgets.GuiService:Select(thisWidget.ChildContainer) end end end end widgets.registerEvent("InputBegan", function(input: InputObject) if not Iris._started then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then local inWindow = false local position = widgets.getMouseLocation() for _, window in windowWidgets do local Window = window.Instance if not Window then continue end local WindowButton = Window.WindowButton :: TextButton local ResizeBorder: TextButton = WindowButton.ResizeBorder if ResizeBorder and widgets.isPosInsideRect(position, ResizeBorder.AbsolutePosition - widgets.GuiOffset, ResizeBorder.AbsolutePosition - widgets.GuiOffset + ResizeBorder.AbsoluteSize) then inWindow = true break end end if not inWindow then Iris.SetFocusedWindow(nil) end end if input.KeyCode == Enum.KeyCode.Tab and (widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightControl)) then quickSwapWindows() end if input.UserInputType == Enum.UserInputType.MouseButton1 and isInsideResize and not isInsideWindow and anyFocusedWindow and focusedWindow then local midWindow = focusedWindow.state.position.value + (focusedWindow.state.size.value / 2) local cursorPosition = widgets.getMouseLocation() - midWindow -- check which axis its closest to, then check which side is closest with math.sign if math.abs(cursorPosition.X) * focusedWindow.state.size.value.Y >= math.abs(cursorPosition.Y) * focusedWindow.state.size.value.X then resizeFromTopBottom = Enum.TopBottom.Center resizeFromLeftRight = if math.sign(cursorPosition.X) == -1 then Enum.LeftRight.Left else Enum.LeftRight.Right else resizeFromLeftRight = Enum.LeftRight.Center resizeFromTopBottom = if math.sign(cursorPosition.Y) == -1 then Enum.TopBottom.Top else Enum.TopBottom.Bottom end isResizing = true resizeWindow = focusedWindow end end) widgets.registerEvent("TouchTapInWorld", function(_, gameProcessedEvent: boolean) if not Iris._started then return end if not gameProcessedEvent then Iris.SetFocusedWindow(nil) end end) widgets.registerEvent("InputChanged", function(input: InputObject) if not Iris._started then return end if isDragging and dragWindow then local mouseLocation if input.UserInputType == Enum.UserInputType.Touch then local location = input.Position mouseLocation = Vector2.new(location.X, location.Y) else mouseLocation = widgets.getMouseLocation() end local Window = dragWindow.Instance :: Frame local dragInstance: TextButton = Window.WindowButton local intendedPosition = mouseLocation - moveDeltaCursorPosition local newPos = fitPositionToWindowBounds(dragWindow, intendedPosition) -- state shouldnt be used like this, but calling :set would run the entire UpdateState function for the window, which is slow. dragInstance.Position = UDim2.fromOffset(newPos.X, newPos.Y) dragWindow.state.position.value = newPos end if isResizing and resizeWindow and resizeWindow.arguments.NoResize ~= true then local Window = resizeWindow.Instance :: Frame local resizeInstance: TextButton = Window.WindowButton local windowPosition = Vector2.new(resizeInstance.Position.X.Offset, resizeInstance.Position.Y.Offset) local windowSize = Vector2.new(resizeInstance.Size.X.Offset, resizeInstance.Size.Y.Offset) local mouseDelta if input.UserInputType == Enum.UserInputType.Touch then mouseDelta = input.Delta else mouseDelta = widgets.getMouseLocation() - lastCursorPosition end local intendedPosition = windowPosition + Vector2.new(if resizeFromLeftRight == Enum.LeftRight.Left then mouseDelta.X else 0, if resizeFromTopBottom == Enum.TopBottom.Top then mouseDelta.Y else 0) local intendedSize = windowSize + Vector2.new( if resizeFromLeftRight == Enum.LeftRight.Left then -mouseDelta.X elseif resizeFromLeftRight == Enum.LeftRight.Right then mouseDelta.X else 0, if resizeFromTopBottom == Enum.TopBottom.Top then -mouseDelta.Y elseif resizeFromTopBottom == Enum.TopBottom.Bottom then mouseDelta.Y else 0 ) local newSize = fitSizeToWindowBounds(resizeWindow, intendedSize) local newPosition = fitPositionToWindowBounds(resizeWindow, intendedPosition) resizeInstance.Size = UDim2.fromOffset(newSize.X, newSize.Y) resizeWindow.state.size.value = newSize resizeInstance.Position = UDim2.fromOffset(newPosition.X, newPosition.Y) resizeWindow.state.position.value = newPosition end lastCursorPosition = widgets.getMouseLocation() end) widgets.registerEvent("InputEnded", function(input, _) if not Iris._started then return end if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and isDragging and dragWindow then local Window = dragWindow.Instance :: Frame local dragInstance: TextButton = Window.WindowButton isDragging = false dragWindow.state.position:set(Vector2.new(dragInstance.Position.X.Offset, dragInstance.Position.Y.Offset)) end if (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch) and isResizing and resizeWindow then local Window = resizeWindow.Instance :: Instance isResizing = false resizeWindow.state.size:set(Window.WindowButton.AbsoluteSize) end if input.KeyCode == Enum.KeyCode.ButtonX then quickSwapWindows() end end) --stylua: ignore Iris.WidgetConstructor("Window", { hasState = true, hasChildren = true, Args = { ["Title"] = 1, ["NoTitleBar"] = 2, ["NoBackground"] = 3, ["NoCollapse"] = 4, ["NoClose"] = 5, ["NoMove"] = 6, ["NoScrollbar"] = 7, ["NoResize"] = 8, ["NoNav"] = 9, ["NoMenu"] = 10, }, Events = { ["closed"] = { ["Init"] = function(_thisWidget: Types.Window) end, ["Get"] = function(thisWidget: Types.Window) return thisWidget.lastClosedTick == Iris._cycleTick end, }, ["opened"] = { ["Init"] = function(_thisWidget: Types.Window) end, ["Get"] = function(thisWidget: Types.Window) return thisWidget.lastOpenedTick == Iris._cycleTick end, }, ["collapsed"] = { ["Init"] = function(_thisWidget: Types.Window) end, ["Get"] = function(thisWidget: Types.Window) return thisWidget.lastCollapsedTick == Iris._cycleTick end, }, ["uncollapsed"] = { ["Init"] = function(_thisWidget: Types.Window) end, ["Get"] = function(thisWidget: Types.Window) return thisWidget.lastUncollapsedTick == Iris._cycleTick end, }, ["hovered"] = widgets.EVENTS.hover(function(thisWidget: Types.Widget) local Window = thisWidget.Instance :: Frame return Window.WindowButton end), }, Generate = function(thisWidget: Types.Window) thisWidget.parentWidget = Iris._rootWidget -- only allow root as parent thisWidget.usesScreenGuis = Iris._config.UseScreenGUIs windowWidgets[thisWidget.ID] = thisWidget local Window if thisWidget.usesScreenGuis then Window = Instance.new("ScreenGui") Window.ResetOnSpawn = false Window.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Window.DisplayOrder = Iris._config.DisplayOrderOffset Window.ScreenInsets = Iris._config.ScreenInsets Window.IgnoreGuiInset = Iris._config.IgnoreGuiInset else Window = Instance.new("Frame") Window.AnchorPoint = Vector2.new(0.5, 0.5) Window.Position = UDim2.fromScale(0.5, 0.5) Window.Size = UDim2.fromScale(1, 1) Window.BackgroundTransparency = 1 Window.ZIndex = Iris._config.DisplayOrderOffset end Window.Name = "Iris_Window" local WindowButton = Instance.new("TextButton") WindowButton.Name = "WindowButton" WindowButton.Size = UDim2.fromOffset(0, 0) WindowButton.BackgroundTransparency = 1 WindowButton.BorderSizePixel = 0 WindowButton.Text = "" WindowButton.AutoButtonColor = false WindowButton.ClipsDescendants = false WindowButton.Selectable = false WindowButton.SelectionImageObject = Iris.SelectionImageObject WindowButton.SelectionGroup = true WindowButton.SelectionBehaviorUp = Enum.SelectionBehavior.Stop WindowButton.SelectionBehaviorDown = Enum.SelectionBehavior.Stop WindowButton.SelectionBehaviorLeft = Enum.SelectionBehavior.Stop WindowButton.SelectionBehaviorRight = Enum.SelectionBehavior.Stop widgets.UIStroke(WindowButton, Iris._config.WindowBorderSize, Iris._config.BorderColor, Iris._config.BorderTransparency) WindowButton.Parent = Window widgets.applyInputBegan(WindowButton, function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Keyboard then return end if thisWidget.state.isUncollapsed.value then Iris.SetFocusedWindow(thisWidget) end if not thisWidget.arguments.NoMove and input.UserInputType == Enum.UserInputType.MouseButton1 then dragWindow = thisWidget isDragging = true moveDeltaCursorPosition = widgets.getMouseLocation() - thisWidget.state.position.value end end) local Content = Instance.new("Frame") Content.Name = "Content" Content.AnchorPoint = Vector2.new(0.5, 0.5) Content.Position = UDim2.fromScale(0.5, 0.5) Content.Size = UDim2.fromScale(1, 1) Content.BackgroundTransparency = 1 Content.ClipsDescendants = true Content.Parent = WindowButton local UIListLayout = widgets.UIListLayout(Content, Enum.FillDirection.Vertical, UDim.new(0, 0)) UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Top local ChildContainer = Instance.new("ScrollingFrame") ChildContainer.Name = "WindowContainer" ChildContainer.Size = UDim2.fromScale(1, 1) ChildContainer.BackgroundColor3 = Iris._config.WindowBgColor ChildContainer.BackgroundTransparency = Iris._config.WindowBgTransparency ChildContainer.BorderSizePixel = 0 ChildContainer.AutomaticCanvasSize = Enum.AutomaticSize.Y ChildContainer.ScrollBarImageTransparency = Iris._config.ScrollbarGrabTransparency ChildContainer.ScrollBarImageColor3 = Iris._config.ScrollbarGrabColor ChildContainer.CanvasSize = UDim2.fromScale(0, 0) ChildContainer.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar ChildContainer.TopImage = widgets.ICONS.BLANK_SQUARE ChildContainer.MidImage = widgets.ICONS.BLANK_SQUARE ChildContainer.BottomImage = widgets.ICONS.BLANK_SQUARE ChildContainer.LayoutOrder = thisWidget.ZIndex + 0xFFFF ChildContainer.ClipsDescendants = true widgets.UIPadding(ChildContainer, Iris._config.WindowPadding) ChildContainer.Parent = Content local UIFlexItem = Instance.new("UIFlexItem") UIFlexItem.FlexMode = Enum.UIFlexMode.Fill UIFlexItem.ItemLineAlignment = Enum.ItemLineAlignment.End UIFlexItem.Parent = ChildContainer ChildContainer:GetPropertyChangedSignal("CanvasPosition"):Connect(function() -- "wrong" use of state here, for optimization thisWidget.state.scrollDistance.value = ChildContainer.CanvasPosition.Y end) widgets.applyInputBegan(ChildContainer, function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Keyboard then return end if thisWidget.state.isUncollapsed.value then Iris.SetFocusedWindow(thisWidget) end end) local TerminatingFrame = Instance.new("Frame") TerminatingFrame.Name = "TerminatingFrame" TerminatingFrame.Size = UDim2.fromOffset(0, Iris._config.WindowPadding.Y + Iris._config.FramePadding.Y) TerminatingFrame.BackgroundTransparency = 1 TerminatingFrame.BorderSizePixel = 0 TerminatingFrame.LayoutOrder = 0x7FFFFFF0 widgets.UIListLayout(ChildContainer, Enum.FillDirection.Vertical, UDim.new(0, Iris._config.ItemSpacing.Y)).VerticalAlignment = Enum.VerticalAlignment.Top TerminatingFrame.Parent = ChildContainer local TitleBar = Instance.new("Frame") TitleBar.Name = "TitleBar" TitleBar.AutomaticSize = Enum.AutomaticSize.Y TitleBar.Size = UDim2.fromScale(1, 0) TitleBar.BorderSizePixel = 0 TitleBar.ClipsDescendants = true TitleBar.Parent = Content widgets.UIPadding(TitleBar, Vector2.new(Iris._config.FramePadding.X)) widgets.UIListLayout(TitleBar, Enum.FillDirection.Horizontal, UDim.new(0, Iris._config.ItemInnerSpacing.X)).VerticalAlignment = Enum.VerticalAlignment.Center widgets.applyInputBegan(TitleBar, function(input) if input.UserInputType == Enum.UserInputType.Touch then if not thisWidget.arguments.NoMove then dragWindow = thisWidget isDragging = true local location = input.Position moveDeltaCursorPosition = Vector2.new(location.X, location.Y) - thisWidget.state.position.value end end end) local TitleButtonSize = Iris._config.TextSize + ((Iris._config.FramePadding.Y - 1) * 2) local CollapseButton = Instance.new("TextButton") CollapseButton.Name = "CollapseButton" CollapseButton.AutomaticSize = Enum.AutomaticSize.None CollapseButton.AnchorPoint = Vector2.new(0, 0.5) CollapseButton.Size = UDim2.fromOffset(TitleButtonSize, TitleButtonSize) CollapseButton.Position = UDim2.fromScale(0, 0.5) CollapseButton.BackgroundTransparency = 1 CollapseButton.BorderSizePixel = 0 CollapseButton.AutoButtonColor = false CollapseButton.Text = "" widgets.UICorner(CollapseButton) CollapseButton.Parent = TitleBar widgets.applyButtonClick(CollapseButton, function() thisWidget.state.isUncollapsed:set(not thisWidget.state.isUncollapsed.value) end) widgets.applyInteractionHighlights("Background", CollapseButton, CollapseButton, { Color = Iris._config.ButtonColor, Transparency = 1, HoveredColor = Iris._config.ButtonHoveredColor, HoveredTransparency = Iris._config.ButtonHoveredTransparency, ActiveColor = Iris._config.ButtonActiveColor, ActiveTransparency = Iris._config.ButtonActiveTransparency, }) local CollapseArrow = Instance.new("ImageLabel") CollapseArrow.Name = "Arrow" CollapseArrow.AnchorPoint = Vector2.new(0.5, 0.5) CollapseArrow.Size = UDim2.fromOffset(math.floor(0.7 * TitleButtonSize), math.floor(0.7 * TitleButtonSize)) CollapseArrow.Position = UDim2.fromScale(0.5, 0.5) CollapseArrow.BackgroundTransparency = 1 CollapseArrow.BorderSizePixel = 0 CollapseArrow.Image = widgets.ICONS.MULTIPLICATION_SIGN CollapseArrow.ImageColor3 = Iris._config.TextColor CollapseArrow.ImageTransparency = Iris._config.TextTransparency CollapseArrow.Parent = CollapseButton local CloseButton = Instance.new("TextButton") CloseButton.Name = "CloseButton" CloseButton.AutomaticSize = Enum.AutomaticSize.None CloseButton.AnchorPoint = Vector2.new(1, 0.5) CloseButton.Size = UDim2.fromOffset(TitleButtonSize, TitleButtonSize) CloseButton.Position = UDim2.fromScale(1, 0.5) CloseButton.BackgroundTransparency = 1 CloseButton.BorderSizePixel = 0 CloseButton.Text = "" CloseButton.AutoButtonColor = false CloseButton.LayoutOrder = 2 widgets.UICorner(CloseButton) widgets.applyButtonClick(CloseButton, function() thisWidget.state.isOpened:set(false) end) widgets.applyInteractionHighlights("Background", CloseButton, CloseButton, { Color = Iris._config.ButtonColor, Transparency = 1, HoveredColor = Iris._config.ButtonHoveredColor, HoveredTransparency = Iris._config.ButtonHoveredTransparency, ActiveColor = Iris._config.ButtonActiveColor, ActiveTransparency = Iris._config.ButtonActiveTransparency, }) CloseButton.Parent = TitleBar local CloseIcon = Instance.new("ImageLabel") CloseIcon.Name = "Icon" CloseIcon.AnchorPoint = Vector2.new(0.5, 0.5) CloseIcon.Size = UDim2.fromOffset(math.floor(0.7 * TitleButtonSize), math.floor(0.7 * TitleButtonSize)) CloseIcon.Position = UDim2.fromScale(0.5, 0.5) CloseIcon.BackgroundTransparency = 1 CloseIcon.BorderSizePixel = 0 CloseIcon.Image = widgets.ICONS.MULTIPLICATION_SIGN CloseIcon.ImageColor3 = Iris._config.TextColor CloseIcon.ImageTransparency = Iris._config.TextTransparency CloseIcon.Parent = CloseButton -- allowing fractional titlebar title location dosent seem useful, as opposed to Enum.LeftRight. local Title = Instance.new("TextLabel") Title.Name = "Title" Title.AutomaticSize = Enum.AutomaticSize.XY Title.BorderSizePixel = 0 Title.BackgroundTransparency = 1 Title.LayoutOrder = 1 Title.ClipsDescendants = true widgets.UIPadding(Title, Vector2.new(0, Iris._config.FramePadding.Y)) widgets.applyTextStyle(Title) Title.TextXAlignment = Enum.TextXAlignment[Iris._config.WindowTitleAlign.Name] :: Enum.TextXAlignment local TitleFlexItem = Instance.new("UIFlexItem") TitleFlexItem.FlexMode = Enum.UIFlexMode.Fill TitleFlexItem.ItemLineAlignment = Enum.ItemLineAlignment.Center TitleFlexItem.Parent = Title Title.Parent = TitleBar local ResizeButtonSize = Iris._config.TextSize + Iris._config.FramePadding.X local LeftResizeGrip = Instance.new("ImageButton") LeftResizeGrip.Name = "LeftResizeGrip" LeftResizeGrip.AnchorPoint = Vector2.yAxis LeftResizeGrip.Rotation = 180 LeftResizeGrip.Position = UDim2.fromScale(0, 1) LeftResizeGrip.Size = UDim2.fromOffset(ResizeButtonSize, ResizeButtonSize) LeftResizeGrip.BackgroundTransparency = 1 LeftResizeGrip.BorderSizePixel = 0 LeftResizeGrip.Image = widgets.ICONS.BOTTOM_RIGHT_CORNER LeftResizeGrip.ImageColor3 = Iris._config.ResizeGripColor LeftResizeGrip.ImageTransparency = 1 LeftResizeGrip.AutoButtonColor = false LeftResizeGrip.ZIndex = 3 LeftResizeGrip.Parent = WindowButton widgets.applyInteractionHighlights("Image", LeftResizeGrip, LeftResizeGrip, { Color = Iris._config.ResizeGripColor, Transparency = 1, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) widgets.applyButtonDown(LeftResizeGrip, function() if not anyFocusedWindow or not (focusedWindow == thisWidget) then Iris.SetFocusedWindow(thisWidget) -- mitigating wrong focus when clicking on buttons inside of a window without clicking the window itself end isResizing = true resizeFromTopBottom = Enum.TopBottom.Bottom resizeFromLeftRight = Enum.LeftRight.Left resizeWindow = thisWidget end) -- each border uses an image, allowing it to have a visible borde which is larger than the UI local RightResizeGrip = Instance.new("ImageButton") RightResizeGrip.Name = "RightResizeGrip" RightResizeGrip.AnchorPoint = Vector2.one RightResizeGrip.Rotation = 90 RightResizeGrip.Position = UDim2.fromScale(1, 1) RightResizeGrip.Size = UDim2.fromOffset(ResizeButtonSize, ResizeButtonSize) RightResizeGrip.BackgroundTransparency = 1 RightResizeGrip.BorderSizePixel = 0 RightResizeGrip.Image = widgets.ICONS.BOTTOM_RIGHT_CORNER RightResizeGrip.ImageColor3 = Iris._config.ResizeGripColor RightResizeGrip.ImageTransparency = Iris._config.ResizeGripTransparency RightResizeGrip.AutoButtonColor = false RightResizeGrip.ZIndex = 3 RightResizeGrip.Parent = WindowButton widgets.applyInteractionHighlights("Image", RightResizeGrip, RightResizeGrip, { Color = Iris._config.ResizeGripColor, Transparency = Iris._config.ResizeGripTransparency, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) widgets.applyButtonDown(RightResizeGrip, function() if not anyFocusedWindow or not (focusedWindow == thisWidget) then Iris.SetFocusedWindow(thisWidget) -- mitigating wrong focus when clicking on buttons inside of a window without clicking the window itself end isResizing = true resizeFromTopBottom = Enum.TopBottom.Bottom resizeFromLeftRight = Enum.LeftRight.Right resizeWindow = thisWidget end) local LeftResizeBorder = Instance.new("ImageButton") LeftResizeBorder.Name = "LeftResizeBorder" LeftResizeBorder.AnchorPoint = Vector2.new(1, .5) LeftResizeBorder.Position = UDim2.fromScale(0, .5) LeftResizeBorder.Size = UDim2.new(0, Iris._config.WindowResizePadding.X, 1, 2 * Iris._config.WindowBorderSize) LeftResizeBorder.Transparency = 1 LeftResizeBorder.Image = widgets.ICONS.BORDER LeftResizeBorder.ResampleMode = Enum.ResamplerMode.Pixelated LeftResizeBorder.ScaleType = Enum.ScaleType.Slice LeftResizeBorder.SliceCenter = Rect.new(0, 0, 1, 1) LeftResizeBorder.ImageRectOffset = Vector2.new(2, 2) LeftResizeBorder.ImageRectSize = Vector2.new(2, 1) LeftResizeBorder.ImageTransparency = 1 LeftResizeBorder.AutoButtonColor = false LeftResizeBorder.ZIndex = 4 LeftResizeBorder.Parent = WindowButton local RightResizeBorder = Instance.new("ImageButton") RightResizeBorder.Name = "RightResizeBorder" RightResizeBorder.AnchorPoint = Vector2.new(0, .5) RightResizeBorder.Position = UDim2.fromScale(1, .5) RightResizeBorder.Size = UDim2.new(0, Iris._config.WindowResizePadding.X, 1, 2 * Iris._config.WindowBorderSize) RightResizeBorder.Transparency = 1 RightResizeBorder.Image = widgets.ICONS.BORDER RightResizeBorder.ResampleMode = Enum.ResamplerMode.Pixelated RightResizeBorder.ScaleType = Enum.ScaleType.Slice RightResizeBorder.SliceCenter = Rect.new(1, 0, 2, 1) RightResizeBorder.ImageRectOffset = Vector2.new(1, 2) RightResizeBorder.ImageRectSize = Vector2.new(2, 1) RightResizeBorder.ImageTransparency = 1 RightResizeBorder.AutoButtonColor = false RightResizeBorder.ZIndex = 4 RightResizeBorder.Parent = WindowButton local TopResizeBorder = Instance.new("ImageButton") TopResizeBorder.Name = "TopResizeBorder" TopResizeBorder.AnchorPoint = Vector2.new(.5, 1) TopResizeBorder.Position = UDim2.fromScale(.5, 0) TopResizeBorder.Size = UDim2.new(1, 2 * Iris._config.WindowBorderSize, 0, Iris._config.WindowResizePadding.Y) TopResizeBorder.Transparency = 1 TopResizeBorder.Image = widgets.ICONS.BORDER TopResizeBorder.ResampleMode = Enum.ResamplerMode.Pixelated TopResizeBorder.ScaleType = Enum.ScaleType.Slice TopResizeBorder.SliceCenter = Rect.new(0, 0, 1, 1) TopResizeBorder.ImageRectOffset = Vector2.new(2, 2) TopResizeBorder.ImageRectSize = Vector2.new(1, 2) TopResizeBorder.ImageTransparency = 1 TopResizeBorder.AutoButtonColor = false TopResizeBorder.ZIndex = 4 TopResizeBorder.Parent = WindowButton local BottomResizeBorder = Instance.new("ImageButton") BottomResizeBorder.Name = "BottomResizeBorder" BottomResizeBorder.AnchorPoint = Vector2.new(.5, 0) BottomResizeBorder.Position = UDim2.fromScale(.5, 1) BottomResizeBorder.Size = UDim2.new(1, 2 * Iris._config.WindowBorderSize, 0, Iris._config.WindowResizePadding.Y) BottomResizeBorder.Transparency = 1 BottomResizeBorder.Image = widgets.ICONS.BORDER BottomResizeBorder.ResampleMode = Enum.ResamplerMode.Pixelated BottomResizeBorder.ScaleType = Enum.ScaleType.Slice BottomResizeBorder.SliceCenter = Rect.new(0, 1, 1, 2) BottomResizeBorder.ImageRectOffset = Vector2.new(2, 1) BottomResizeBorder.ImageRectSize = Vector2.new(1, 2) BottomResizeBorder.ImageTransparency = 1 BottomResizeBorder.AutoButtonColor = false BottomResizeBorder.ZIndex = 4 BottomResizeBorder.Parent = WindowButton widgets.applyInteractionHighlights("Image", LeftResizeBorder, LeftResizeBorder, { Color = Iris._config.ResizeGripColor, Transparency = 1, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) widgets.applyInteractionHighlights("Image", RightResizeBorder, RightResizeBorder, { Color = Iris._config.ResizeGripColor, Transparency = 1, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) widgets.applyInteractionHighlights("Image", TopResizeBorder, TopResizeBorder, { Color = Iris._config.ResizeGripColor, Transparency = 1, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) widgets.applyInteractionHighlights("Image", BottomResizeBorder, BottomResizeBorder, { Color = Iris._config.ResizeGripColor, Transparency = 1, HoveredColor = Iris._config.ResizeGripHoveredColor, HoveredTransparency = Iris._config.ResizeGripHoveredTransparency, ActiveColor = Iris._config.ResizeGripActiveColor, ActiveTransparency = Iris._config.ResizeGripActiveTransparency, }) local ResizeBorder = Instance.new("Frame") ResizeBorder.Name = "ResizeBorder" ResizeBorder.Position = UDim2.fromOffset(-Iris._config.WindowResizePadding.X, -Iris._config.WindowResizePadding.Y) ResizeBorder.Size = UDim2.new(1, Iris._config.WindowResizePadding.X * 2, 1, Iris._config.WindowResizePadding.Y * 2) ResizeBorder.BackgroundTransparency = 1 ResizeBorder.BorderSizePixel = 0 ResizeBorder.Active = false ResizeBorder.Selectable = false ResizeBorder.ClipsDescendants = false ResizeBorder.Parent = WindowButton widgets.applyMouseEnter(ResizeBorder, function() if focusedWindow == thisWidget then isInsideResize = true end end) widgets.applyMouseLeave(ResizeBorder, function() if focusedWindow == thisWidget then isInsideResize = false end end) widgets.applyInputBegan(ResizeBorder, function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Keyboard then return end if thisWidget.state.isUncollapsed.value then Iris.SetFocusedWindow(thisWidget) end end) widgets.applyMouseEnter(WindowButton, function() if focusedWindow == thisWidget then isInsideWindow = true end end) widgets.applyMouseLeave(WindowButton, function() if focusedWindow == thisWidget then isInsideWindow = false end end) thisWidget.ChildContainer = ChildContainer return Window end, GenerateState = function(thisWidget: Types.Window) if thisWidget.state.size == nil then thisWidget.state.size = Iris._widgetState(thisWidget, "size", Vector2.new(400, 300)) end if thisWidget.state.position == nil then thisWidget.state.position = Iris._widgetState(thisWidget, "position", if anyFocusedWindow and focusedWindow then focusedWindow.state.position.value + Vector2.new(15, 45) else Vector2.new(150, 250)) end thisWidget.state.position.value = fitPositionToWindowBounds(thisWidget, thisWidget.state.position.value) thisWidget.state.size.value = fitSizeToWindowBounds(thisWidget, thisWidget.state.size.value) if thisWidget.state.isUncollapsed == nil then thisWidget.state.isUncollapsed = Iris._widgetState(thisWidget, "isUncollapsed", true) end if thisWidget.state.isOpened == nil then thisWidget.state.isOpened = Iris._widgetState(thisWidget, "isOpened", true) end if thisWidget.state.scrollDistance == nil then thisWidget.state.scrollDistance = Iris._widgetState(thisWidget, "scrollDistance", 0) end end, Update = function(thisWidget: Types.Window) local Window = thisWidget.Instance :: GuiObject local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame local WindowButton = Window.WindowButton :: TextButton local Content = WindowButton.Content :: Frame local TitleBar = Content.TitleBar :: Frame local Title: TextLabel = TitleBar.Title local MenuBar: Frame? = Content:FindFirstChild("Iris_MenuBar") local LeftResizeGrip: TextButton = WindowButton.LeftResizeGrip local RightResizeGrip: TextButton = WindowButton.RightResizeGrip local LeftResizeBorder: Frame = WindowButton.LeftResizeBorder local RightResizeBorder: Frame = WindowButton.RightResizeBorder local TopResizeBorder: Frame = WindowButton.TopResizeBorder local BottomResizeBorder: Frame = WindowButton.BottomResizeBorder if thisWidget.arguments.NoResize ~= true then LeftResizeGrip.Visible = true RightResizeGrip.Visible = true LeftResizeBorder.Visible = true RightResizeBorder.Visible = true TopResizeBorder.Visible = true BottomResizeBorder.Visible = true else LeftResizeGrip.Visible = false RightResizeGrip.Visible = false LeftResizeBorder.Visible = false RightResizeBorder.Visible = false TopResizeBorder.Visible = false BottomResizeBorder.Visible = false end if thisWidget.arguments.NoScrollbar then ChildContainer.ScrollBarThickness = 0 else ChildContainer.ScrollBarThickness = Iris._config.ScrollbarSize end if thisWidget.arguments.NoTitleBar then TitleBar.Visible = false else TitleBar.Visible = true end if MenuBar then if thisWidget.arguments.NoMenu then MenuBar.Visible = false else MenuBar.Visible = true end end if thisWidget.arguments.NoBackground then ChildContainer.BackgroundTransparency = 1 else ChildContainer.BackgroundTransparency = Iris._config.WindowBgTransparency end -- TitleBar buttons if thisWidget.arguments.NoCollapse then TitleBar.CollapseButton.Visible = false else TitleBar.CollapseButton.Visible = true end if thisWidget.arguments.NoClose then TitleBar.CloseButton.Visible = false else TitleBar.CloseButton.Visible = true end Title.Text = thisWidget.arguments.Title or "" end, UpdateState = function(thisWidget: Types.Window) local stateSize = thisWidget.state.size.value local statePosition = thisWidget.state.position.value local stateIsUncollapsed = thisWidget.state.isUncollapsed.value local stateIsOpened = thisWidget.state.isOpened.value local stateScrollDistance = thisWidget.state.scrollDistance.value local Window = thisWidget.Instance :: Frame local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame local WindowButton = Window.WindowButton :: TextButton local Content = WindowButton.Content :: Frame local TitleBar = Content.TitleBar :: Frame local MenuBar: Frame? = Content:FindFirstChild("Iris_MenuBar") local LeftResizeGrip: TextButton = WindowButton.LeftResizeGrip local RightResizeGrip: TextButton = WindowButton.RightResizeGrip local LeftResizeBorder: Frame = WindowButton.LeftResizeBorder local RightResizeBorder: Frame = WindowButton.RightResizeBorder local TopResizeBorder: Frame = WindowButton.TopResizeBorder local BottomResizeBorder: Frame = WindowButton.BottomResizeBorder WindowButton.Size = UDim2.fromOffset(stateSize.X, stateSize.Y) WindowButton.Position = UDim2.fromOffset(statePosition.X, statePosition.Y) if stateIsOpened then if thisWidget.usesScreenGuis then Window.Enabled = true WindowButton.Visible = true else Window.Visible = true WindowButton.Visible = true end thisWidget.lastOpenedTick = Iris._cycleTick + 1 else if thisWidget.usesScreenGuis then Window.Enabled = false WindowButton.Visible = false else Window.Visible = false WindowButton.Visible = false end thisWidget.lastClosedTick = Iris._cycleTick + 1 end if stateIsUncollapsed then TitleBar.CollapseButton.Arrow.Image = widgets.ICONS.DOWN_POINTING_TRIANGLE if MenuBar then MenuBar.Visible = not thisWidget.arguments.NoMenu end ChildContainer.Visible = true if thisWidget.arguments.NoResize ~= true then LeftResizeGrip.Visible = true RightResizeGrip.Visible = true LeftResizeBorder.Visible = true RightResizeBorder.Visible = true TopResizeBorder.Visible = true BottomResizeBorder.Visible = true end WindowButton.AutomaticSize = Enum.AutomaticSize.None thisWidget.lastUncollapsedTick = Iris._cycleTick + 1 else local collapsedHeight: number = TitleBar.AbsoluteSize.Y -- Iris._config.TextSize + Iris._config.FramePadding.Y * 2 TitleBar.CollapseButton.Arrow.Image = widgets.ICONS.RIGHT_POINTING_TRIANGLE if MenuBar then MenuBar.Visible = false end ChildContainer.Visible = false LeftResizeGrip.Visible = false RightResizeGrip.Visible = false LeftResizeBorder.Visible = false RightResizeBorder.Visible = false TopResizeBorder.Visible = false BottomResizeBorder.Visible = false WindowButton.Size = UDim2.fromOffset(stateSize.X, collapsedHeight) thisWidget.lastCollapsedTick = Iris._cycleTick + 1 end if stateIsOpened and stateIsUncollapsed then Iris.SetFocusedWindow(thisWidget) else TitleBar.BackgroundColor3 = Iris._config.TitleBgCollapsedColor TitleBar.BackgroundTransparency = Iris._config.TitleBgCollapsedTransparency WindowButton.UIStroke.Color = Iris._config.BorderColor Iris.SetFocusedWindow(nil) end -- cant update canvasPosition in this cycle because scrollingframe isint ready to be changed if stateScrollDistance and stateScrollDistance ~= 0 then local callbackIndex = #Iris._postCycleCallbacks + 1 local desiredCycleTick = Iris._cycleTick + 1 Iris._postCycleCallbacks[callbackIndex] = function() if Iris._cycleTick >= desiredCycleTick then if thisWidget.lastCycleTick ~= -1 then ChildContainer.CanvasPosition = Vector2.new(0, stateScrollDistance) end Iris._postCycleCallbacks[callbackIndex] = nil end end end end, ChildAdded = function(thisWidget: Types.Window, thisChid: Types.Widget) local Window = thisWidget.Instance :: Frame local WindowButton = Window.WindowButton :: TextButton local Content = WindowButton.Content :: Frame if thisChid.type == "MenuBar" then local ChildContainer = thisWidget.ChildContainer :: ScrollingFrame thisChid.Instance.ZIndex = ChildContainer.ZIndex + 1 thisChid.Instance.LayoutOrder = ChildContainer.LayoutOrder - 1 return Content end return thisWidget.ChildContainer end, Discard = function(thisWidget: Types.Window) if focusedWindow == thisWidget then focusedWindow = nil anyFocusedWindow = false end if dragWindow == thisWidget then dragWindow = nil isDragging = false end if resizeWindow == thisWidget then resizeWindow = nil isResizing = false end windowWidgets[thisWidget.ID] = nil thisWidget.Instance:Destroy() widgets.discardState(thisWidget) end, } :: Types.WidgetClass) end
10,433
SirMallard/Iris
SirMallard-Iris-5b77f59/lib/widgets/init.lua
local Types = require(script.Parent.Types) local widgets = {} :: Types.WidgetUtility return function(Iris: Types.Internal) widgets.GuiService = game:GetService("GuiService") widgets.RunService = game:GetService("RunService") widgets.UserInputService = game:GetService("UserInputService") widgets.ContextActionService = game:GetService("ContextActionService") widgets.TextService = game:GetService("TextService") widgets.ICONS = { BLANK_SQUARE = "rbxassetid://83265623867126", RIGHT_POINTING_TRIANGLE = "rbxassetid://105541346271951", DOWN_POINTING_TRIANGLE = "rbxassetid://95465797476827", MULTIPLICATION_SIGN = "rbxassetid://133890060015237", -- best approximation for a close X which roblox supports, needs to be scaled about 2x BOTTOM_RIGHT_CORNER = "rbxassetid://125737344915000", -- used in window resize icon in bottom right CHECKMARK = "rbxassetid://109638815494221", BORDER = "rbxassetid://133803690460269", ALPHA_BACKGROUND_TEXTURE = "rbxassetid://114090016039876", -- used for color4 alpha UNKNOWN_TEXTURE = "rbxassetid://95045813476061", } widgets.IS_STUDIO = widgets.RunService:IsStudio() function widgets.getTime() -- time() always returns 0 in the context of plugins if widgets.IS_STUDIO then return os.clock() else return time() end end -- acts as an offset where the absolute position of the base frame is not zero, such as IgnoreGuiInset or for stories widgets.GuiOffset = if Iris._config.IgnoreGuiInset then -widgets.GuiService:GetGuiInset() else Vector2.zero -- the registered mouse position always ignores the topbar, so needs a separate variable offset widgets.MouseOffset = if Iris._config.IgnoreGuiInset then Vector2.zero else widgets.GuiService:GetGuiInset() -- the topbar inset changes updates a frame later. local connection: RBXScriptConnection connection = widgets.GuiService:GetPropertyChangedSignal("TopbarInset"):Once(function() widgets.MouseOffset = if Iris._config.IgnoreGuiInset then Vector2.zero else widgets.GuiService:GetGuiInset() widgets.GuiOffset = if Iris._config.IgnoreGuiInset then -widgets.GuiService:GetGuiInset() else Vector2.zero connection:Disconnect() end) -- in case the topbar doesn't change, we cancel the event. task.delay(5, function() connection:Disconnect() end) function widgets.getMouseLocation() return widgets.UserInputService:GetMouseLocation() - widgets.MouseOffset end function widgets.isPosInsideRect(pos: Vector2, rectMin: Vector2, rectMax: Vector2) return pos.X >= rectMin.X and pos.X <= rectMax.X and pos.Y >= rectMin.Y and pos.Y <= rectMax.Y end function widgets.findBestWindowPosForPopup(refPos: Vector2, size: Vector2, outerMin: Vector2, outerMax: Vector2) local CURSOR_OFFSET_DIST = 20 if refPos.X + size.X + CURSOR_OFFSET_DIST > outerMax.X then if refPos.Y + size.Y + CURSOR_OFFSET_DIST > outerMax.Y then -- placed to the top refPos += Vector2.new(0, -(CURSOR_OFFSET_DIST + size.Y)) else -- placed to the bottom refPos += Vector2.new(0, CURSOR_OFFSET_DIST) end else -- placed to the right refPos += Vector2.new(CURSOR_OFFSET_DIST) end return Vector2.new(math.max(math.min(refPos.X + size.X, outerMax.X) - size.X, outerMin.X), math.max(math.min(refPos.Y + size.Y, outerMax.Y) - size.Y, outerMin.Y)) end function widgets.getScreenSizeForWindow(thisWidget: Types.Widget) -- possible parents are GuiBase2d, CoreGui, PlayerGui if thisWidget.Instance:IsA("GuiBase2d") then return thisWidget.Instance.AbsoluteSize else local rootParent = thisWidget.Instance.Parent if rootParent:IsA("GuiBase2d") then return rootParent.AbsoluteSize else if rootParent.Parent:IsA("GuiBase2d") then return rootParent.AbsoluteSize else return workspace.CurrentCamera.ViewportSize end end end end function widgets.extend(superClass: Types.WidgetClass, subClass: Types.WidgetClass): Types.WidgetClass local newClass = table.clone(superClass) for index, value in subClass do newClass[index] = value end return newClass end function widgets.UIPadding(Parent: GuiObject, PxPadding: Vector2) local UIPaddingInstance = Instance.new("UIPadding") UIPaddingInstance.PaddingLeft = UDim.new(0, PxPadding.X) UIPaddingInstance.PaddingRight = UDim.new(0, PxPadding.X) UIPaddingInstance.PaddingTop = UDim.new(0, PxPadding.Y) UIPaddingInstance.PaddingBottom = UDim.new(0, PxPadding.Y) UIPaddingInstance.Parent = Parent return UIPaddingInstance end function widgets.UIListLayout(Parent: GuiObject, FillDirection: Enum.FillDirection, Padding: UDim) local UIListLayoutInstance = Instance.new("UIListLayout") UIListLayoutInstance.SortOrder = Enum.SortOrder.LayoutOrder UIListLayoutInstance.Padding = Padding UIListLayoutInstance.FillDirection = FillDirection UIListLayoutInstance.Parent = Parent return UIListLayoutInstance end function widgets.UIStroke(Parent: GuiObject, Thickness: number, Color: Color3, Transparency: number) local UIStrokeInstance = Instance.new("UIStroke") UIStrokeInstance.Thickness = Thickness UIStrokeInstance.Color = Color UIStrokeInstance.Transparency = Transparency UIStrokeInstance.ApplyStrokeMode = Enum.ApplyStrokeMode.Border UIStrokeInstance.LineJoinMode = Enum.LineJoinMode.Round UIStrokeInstance.Parent = Parent return UIStrokeInstance end function widgets.UICorner(Parent: GuiObject, PxRounding: number?) local UICornerInstance = Instance.new("UICorner") UICornerInstance.CornerRadius = UDim.new(PxRounding and 0 or 1, PxRounding or 0) UICornerInstance.Parent = Parent return UICornerInstance end function widgets.UISizeConstraint(Parent: GuiObject, MinSize: Vector2?, MaxSize: Vector2?) local UISizeConstraintInstance = Instance.new("UISizeConstraint") UISizeConstraintInstance.MinSize = MinSize or UISizeConstraintInstance.MinSize -- made these optional UISizeConstraintInstance.MaxSize = MaxSize or UISizeConstraintInstance.MaxSize UISizeConstraintInstance.Parent = Parent return UISizeConstraintInstance end -- below uses Iris function widgets.applyTextStyle(thisInstance: TextLabel & TextButton & TextBox) thisInstance.FontFace = Iris._config.TextFont thisInstance.TextSize = Iris._config.TextSize thisInstance.TextColor3 = Iris._config.TextColor thisInstance.TextTransparency = Iris._config.TextTransparency thisInstance.TextXAlignment = Enum.TextXAlignment.Left thisInstance.TextYAlignment = Enum.TextYAlignment.Center thisInstance.RichText = Iris._config.RichText thisInstance.TextWrapped = Iris._config.TextWrapped thisInstance.AutoLocalize = false end function widgets.applyInteractionHighlights(Property: string, Button: GuiButton, Highlightee: GuiObject, Colors: { [string]: any }) local exitedButton = false widgets.applyMouseEnter(Button, function() Highlightee[Property .. "Color3"] = Colors.HoveredColor Highlightee[Property .. "Transparency"] = Colors.HoveredTransparency exitedButton = false end) widgets.applyMouseLeave(Button, function() Highlightee[Property .. "Color3"] = Colors.Color Highlightee[Property .. "Transparency"] = Colors.Transparency exitedButton = true end) widgets.applyInputBegan(Button, function(input: InputObject) if not (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Gamepad1) then return end Highlightee[Property .. "Color3"] = Colors.ActiveColor Highlightee[Property .. "Transparency"] = Colors.ActiveTransparency end) widgets.applyInputEnded(Button, function(input: InputObject) if not (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Gamepad1) or exitedButton then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then Highlightee[Property .. "Color3"] = Colors.HoveredColor Highlightee[Property .. "Transparency"] = Colors.HoveredTransparency end if input.UserInputType == Enum.UserInputType.Gamepad1 then Highlightee[Property .. "Color3"] = Colors.Color Highlightee[Property .. "Transparency"] = Colors.Transparency end end) Button.SelectionImageObject = Iris.SelectionImageObject end function widgets.applyInteractionHighlightsWithMultiHighlightee(Property: string, Button: GuiButton, Highlightees: { { GuiObject | { [string]: Color3 | number } } }) local exitedButton = false widgets.applyMouseEnter(Button, function() for _, Highlightee in Highlightees do Highlightee[1][Property .. "Color3"] = Highlightee[2].HoveredColor Highlightee[1][Property .. "Transparency"] = Highlightee[2].HoveredTransparency exitedButton = false end end) widgets.applyMouseLeave(Button, function() for _, Highlightee in Highlightees do Highlightee[1][Property .. "Color3"] = Highlightee[2].Color Highlightee[1][Property .. "Transparency"] = Highlightee[2].Transparency exitedButton = true end end) widgets.applyInputBegan(Button, function(input: InputObject) if not (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Gamepad1) then return end for _, Highlightee in Highlightees do Highlightee[1][Property .. "Color3"] = Highlightee[2].ActiveColor Highlightee[1][Property .. "Transparency"] = Highlightee[2].ActiveTransparency end end) widgets.applyInputEnded(Button, function(input: InputObject) if not (input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Gamepad1) or exitedButton then return end for _, Highlightee in Highlightees do if input.UserInputType == Enum.UserInputType.MouseButton1 then Highlightee[1][Property .. "Color3"] = Highlightee[2].HoveredColor Highlightee[1][Property .. "Transparency"] = Highlightee[2].HoveredTransparency end if input.UserInputType == Enum.UserInputType.Gamepad1 then Highlightee[1][Property .. "Color3"] = Highlightee[2].Color Highlightee[1][Property .. "Transparency"] = Highlightee[2].Transparency end end end) Button.SelectionImageObject = Iris.SelectionImageObject end function widgets.applyFrameStyle(thisInstance: GuiObject, noPadding: boolean?, noCorner: boolean?) -- padding, border, and rounding -- optimized to only use what instances are needed, based on style local FrameBorderSize = Iris._config.FrameBorderSize local FrameRounding = Iris._config.FrameRounding thisInstance.BorderSizePixel = 0 if FrameBorderSize > 0 then widgets.UIStroke(thisInstance, FrameBorderSize, Iris._config.BorderColor, Iris._config.BorderTransparency) end if FrameRounding > 0 and not noCorner then widgets.UICorner(thisInstance, FrameRounding) end if not noPadding then widgets.UIPadding(thisInstance, Iris._config.FramePadding) end end function widgets.applyButtonClick(thisInstance: GuiButton, callback: () -> ()) thisInstance.MouseButton1Click:Connect(function() callback() end) end function widgets.applyButtonDown(thisInstance: GuiButton, callback: (x: number, y: number) -> ()) thisInstance.MouseButton1Down:Connect(function(x: number, y: number) local position = Vector2.new(x, y) - widgets.MouseOffset callback(position.X, position.Y) end) end function widgets.applyMouseEnter(thisInstance: GuiObject, callback: (x: number, y: number) -> ()) thisInstance.MouseEnter:Connect(function(x: number, y: number) local position = Vector2.new(x, y) - widgets.MouseOffset callback(position.X, position.Y) end) end function widgets.applyMouseMoved(thisInstance: GuiObject, callback: (x: number, y: number) -> ()) thisInstance.MouseMoved:Connect(function(x: number, y: number) local position = Vector2.new(x, y) - widgets.MouseOffset callback(position.X, position.Y) end) end function widgets.applyMouseLeave(thisInstance: GuiObject, callback: (x: number, y: number) -> ()) thisInstance.MouseLeave:Connect(function(x: number, y: number) local position = Vector2.new(x, y) - widgets.MouseOffset callback(position.X, position.Y) end) end function widgets.applyInputBegan(thisInstance: GuiButton, callback: (input: InputObject) -> ()) thisInstance.InputBegan:Connect(function(...) callback(...) end) end function widgets.applyInputEnded(thisInstance: GuiButton, callback: (input: InputObject) -> ()) thisInstance.InputEnded:Connect(function(...) callback(...) end) end function widgets.discardState(thisWidget: Types.StateWidget) for _, state in thisWidget.state do state.ConnectedWidgets[thisWidget.ID] = nil end end function widgets.registerEvent(event: string, callback: (...any) -> ()) table.insert(Iris._initFunctions, function() table.insert(Iris._connections, widgets.UserInputService[event]:Connect(callback)) end) end widgets.EVENTS = { hover = function(pathToHovered: (thisWidget: Types.Widget) -> GuiObject) return { ["Init"] = function(thisWidget: Types.Widget & Types.Hovered) local hoveredGuiObject = pathToHovered(thisWidget) widgets.applyMouseEnter(hoveredGuiObject, function() thisWidget.isHoveredEvent = true end) widgets.applyMouseLeave(hoveredGuiObject, function() thisWidget.isHoveredEvent = false end) thisWidget.isHoveredEvent = false end, ["Get"] = function(thisWidget: Types.Widget & Types.Hovered) return thisWidget.isHoveredEvent end, } end, click = function(pathToClicked: (thisWidget: Types.Widget) -> GuiButton) return { ["Init"] = function(thisWidget: Types.Widget & Types.Clicked) local clickedGuiObject = pathToClicked(thisWidget) thisWidget.lastClickedTick = -1 widgets.applyButtonClick(clickedGuiObject, function() thisWidget.lastClickedTick = Iris._cycleTick + 1 end) end, ["Get"] = function(thisWidget: Types.Widget & Types.Clicked) return thisWidget.lastClickedTick == Iris._cycleTick end, } end, rightClick = function(pathToClicked: (thisWidget: Types.Widget) -> GuiButton) return { ["Init"] = function(thisWidget: Types.Widget & Types.RightClicked) local clickedGuiObject = pathToClicked(thisWidget) thisWidget.lastRightClickedTick = -1 clickedGuiObject.MouseButton2Click:Connect(function() thisWidget.lastRightClickedTick = Iris._cycleTick + 1 end) end, ["Get"] = function(thisWidget: Types.Widget & Types.RightClicked) return thisWidget.lastRightClickedTick == Iris._cycleTick end, } end, doubleClick = function(pathToClicked: (thisWidget: Types.Widget) -> GuiButton) return { ["Init"] = function(thisWidget: Types.Widget & Types.DoubleClicked) local clickedGuiObject = pathToClicked(thisWidget) thisWidget.lastClickedTime = -1 thisWidget.lastClickedPosition = Vector2.zero thisWidget.lastDoubleClickedTick = -1 widgets.applyButtonDown(clickedGuiObject, function(x: number, y: number) local currentTime = widgets.getTime() local isTimeValid = currentTime - thisWidget.lastClickedTime < Iris._config.MouseDoubleClickTime if isTimeValid and (Vector2.new(x, y) - thisWidget.lastClickedPosition).Magnitude < Iris._config.MouseDoubleClickMaxDist then thisWidget.lastDoubleClickedTick = Iris._cycleTick + 1 else thisWidget.lastClickedTime = currentTime thisWidget.lastClickedPosition = Vector2.new(x, y) end end) end, ["Get"] = function(thisWidget: Types.Widget & Types.DoubleClicked) return thisWidget.lastDoubleClickedTick == Iris._cycleTick end, } end, ctrlClick = function(pathToClicked: (thisWidget: Types.Widget) -> GuiButton) return { ["Init"] = function(thisWidget: Types.Widget & Types.CtrlClicked) local clickedGuiObject = pathToClicked(thisWidget) thisWidget.lastCtrlClickedTick = -1 widgets.applyButtonClick(clickedGuiObject, function() if widgets.UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) or widgets.UserInputService:IsKeyDown(Enum.KeyCode.RightControl) then thisWidget.lastCtrlClickedTick = Iris._cycleTick + 1 end end) end, ["Get"] = function(thisWidget: Types.Widget & Types.CtrlClicked) return thisWidget.lastCtrlClickedTick == Iris._cycleTick end, } end, } Iris._utility = widgets require(script.Root)(Iris, widgets) require(script.Window)(Iris, widgets) require(script.Menu)(Iris, widgets) require(script.Format)(Iris, widgets) require(script.Text)(Iris, widgets) require(script.Button)(Iris, widgets) require(script.Checkbox)(Iris, widgets) require(script.RadioButton)(Iris, widgets) require(script.Image)(Iris, widgets) require(script.Tree)(Iris, widgets) require(script.Tab)(Iris, widgets) require(script.Input)(Iris, widgets) require(script.Combo)(Iris, widgets) require(script.Plot)(Iris, widgets) require(script.Table)(Iris, widgets) end
4,284