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evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/exit.luau
luau
.luau
return { Name = "exit", Aliases = { "escape" }, Description = "Exits the Cmdr window.", Group = "DefaultUtil", Args = {}, ClientRun = function(context: any): string context.Cmdr:Hide() return "" end, }
59
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/history.luau
luau
.luau
return { Name = "history", AutoExec = { 'alias "!|Displays previous command from history." run ${history $1{number|Line Number}}', 'alias "^|Runs the previous command, replacing all occurrences of A with B." run ${run replace ${history -1} $1{string|A} $2{string|B}}', 'alias "!!|Reruns the last command." ! -1',...
208
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/hover.luau
luau
.luau
const Players = game:GetService("Players") const Player = Players.LocalPlayer return { Name = "hover", Description = "Returns the name of the player you are hovering over.", Group = "DefaultUtil", Args = {}, ClientRun = function(): string const mouse = Player:GetMouse() const target = mouse.Target if not ...
126
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/jsonArrayDecode.luau
luau
.luau
return { Name = "json-array-decode", Description = "Decodes a JSON Array into a comma-separated list.", Group = "DefaultUtil", Args = { { Type = "json", Name = "JSON", Description = "The JSON array.", }, }, ClientRun = function(_, value: any): string if type(value) ~= "table" then return tostri...
134
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/jsonArrayEncode.luau
luau
.luau
const HttpService = game:GetService("HttpService") return { Name = "json-array-encode", Description = "Encodes a comma-separated list into a JSON array.", Group = "DefaultUtil", Args = { { Type = "string", Name = "CSV", Description = "The comma-separated list.", }, }, ClientRun = function(_, text: ...
101
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/len.luau
luau
.luau
return { Name = "len", Description = "Returns the length of a comma-separated list.", Group = "DefaultUtil", Args = { { Type = "string", Name = "CSV", Description = "The comma-separated list.", }, }, ClientRun = function(_, list: string): string return if #list == 0 then "0" else tostring(#(list:s...
94
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/math.luau
luau
.luau
type MathOperation = { Name: string, Perform: (a: number, b: number) -> number } return { Name = "math", Description = "Perform a math operation on 2 values.", Group = "DefaultUtil", AutoExec = { 'alias "+|Perform an addition." math + $1{number|Number} $2{number|Number}', 'alias "-|Perform a subtraction." math...
330
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/pick.luau
luau
.luau
return { Name = "pick", Description = "Picks a value out of a comma-separated list.", Group = "DefaultUtil", Args = { { Type = "positiveInteger", Name = "Index to pick", Description = "The index of the item you want to pick.", }, { Type = "string", Name = "CSV", Description = "The comma-sepa...
125
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/rand.luau
luau
.luau
const GENERATOR = Random.new() return { Name = "rand", Description = "Returns a random number between min and max.", Group = "DefaultUtil", Args = { { Type = "integer", Name = "First number", Description = "If second number is nil, random number is between 1 and this value. If second number is provided,...
209
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/replace.luau
luau
.luau
return { Name = "replace", Aliases = { "gsub", "//" }, Description = "Replaces text A with text B.", Group = "DefaultUtil", AutoExec = { 'alias "map|Maps a CSV into another CSV." replace $1{string|CSV} ([^,]+) "$2{string|mapped value|Use %1 to insert the element.}"', 'alias "join|Joins a CSV with a specified d...
256
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/resolve.luau
luau
.luau
return { Name = "resolve", Description = "Resolves Argument Value Operators into lists. E.g., resolve players * gives you a list of all players.", Group = "DefaultUtil", AutoExec = { 'alias "me|Displays your username." resolve players .', }, Args = { { Type = "type", Name = "Type", Description = "The...
213
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/run.luau
luau
.luau
return { Name = "run", Aliases = { ">" }, AutoExec = { 'alias "discard|Run a command and discard the output." replace ${run $1} .* \\"\\"', }, Description = "Runs a given command string (replacing embedded commands).", Group = "DefaultUtil", Args = { { Type = "string", Name = "Command", Description ...
135
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/runLines.luau
luau
.luau
return { Name = "run-lines", Description = "Splits input by newlines and runs each line as its own command. This is used by the init-run command.", Group = "DefaultUtil", Args = { { Type = "string", Name = "Script", Description = "The script to parse.", Default = "", }, }, ClientRun = function(co...
215
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/runif.luau
luau
.luau
type ConditionFn = (text: string, arg: string) -> string? const CONDITIONS: { [string]: ConditionFn } = { startsWith = function(text, arg) return text:sub(1, #arg) == arg and text:sub(#arg + 1) end, contains = function(text, arg) return text:find(arg, 1, true) and text end, endsWith = function(text, arg) ...
605
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/unbind.luau
luau
.luau
return { Name = "unbind", Description = "Unbinds an input previously bound with Bind.", Group = "DefaultUtil", Args = { { Type = "userInput @ player", Name = "Input/Key", Description = "The key or input type you'd like to unbind.", }, }, ClientRun = function(context: any, bind: Enum.UserInputType | ...
179
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/var.luau
luau
.luau
return { Name = "var", Description = "Gets a stored variable.", Group = "DefaultUtil", AutoExec = { 'alias "init-edit|Edit your initialization script." edit ${var init} \\\\\n && var= init ||', 'alias "init-run|Re-runs the initialization script manually." run-lines ${var init}', "init-run", }, Args = { { ...
181
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/Utility/varSet.luau
luau
.luau
return { Name = "var=", Description = "Sets a stored value.", Group = "DefaultUtil", Args = { { Type = "storedKey", Name = "Key", Description = "The key to set, saved in your user data store. Keys prefixed with . are not saved. Keys prefixed with $ are game-wide. Keys prefixed with $. are game-wide and n...
152
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInCommands/help.luau
luau
.luau
const COMMAND_COLOR = Color3.fromRGB(230, 126, 34) const TEXT_COLOR = Color3.fromRGB(230, 230, 230) const ARGUMENT_SHORTHANDS = [[ Argument Shorthands ------------------- . Me/Self * All/Everyone ** Others ? Random ?N List of N random values ]] const TIPS = [[ Tips ---- • Use the Tab key to autocomplete comma...
596
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/BrickColor.luau
luau
.luau
const BRICK_COLOR_NAMES = { "White", "Grey", "Light yellow", "Brick yellow", "Light green (Mint)", "Light reddish violet", "Pastel Blue", "Light orange brown", "Nougat", "Bright red", "Med. reddish violet", "Bright blue", "Bright yellow", "Earth orange", "Black", "Dark grey", "Dark green", "Medium gre...
1,561
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Color3.luau
luau
.luau
const function parseHexDigit(x: string?): number? if not x then return nil end if #x == 1 then x = `{x}{x}` end return tonumber(x, 16) end return function(registry: any) const color3Type = registry.Cmdr.Util.MakeSequenceType({ Prefixes = "# hexColor3 ! brickColor3", ValidateEach = function(value: numbe...
494
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Command.luau
luau
.luau
return function(registry: any) const commandType = { Transform = function(text: string): { [number]: string } const findCommand = registry.Cmdr.Util.MakeFuzzyFinder(registry:GetCommandNames()) return findCommand(text) end, Validate = function(commands: { [number]: string }): (boolean, string?) return #...
176
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Duration.luau
luau
.luau
const UNIT_SECONDS: { [string]: number } = { Years = 31556926, Months = 2629744, Weeks = 604800, Days = 86400, Hours = 3600, Minutes = 60, Seconds = 1, } const unitNames: { string } = {} for unitName: string in pairs(UNIT_SECONDS) do unitNames[#unitNames + 1] = unitName end const function mapUnits(units: { st...
816
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/JSON.luau
luau
.luau
const HttpService = game:GetService("HttpService") return function(registry: any) registry:RegisterType("json", { Validate = function(text: string): boolean return pcall(HttpService.JSONDecode, HttpService, text) end, Parse = function(text: string): { [string]: any } | any return HttpService:JSONDecode(t...
88
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/MathOperator.luau
luau
.luau
return function(registry: any) registry:RegisterType( "mathOperator", registry.Cmdr.Util.MakeEnumType("Math Operator", { { Name = "+", Perform = function(a: number, b: number): number return a + b end, }, { Name = "-", Perform = function(a: number, b: number): number return a...
248
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Player.luau
luau
.luau
const Players = game:GetService("Players") return function(registry: any) const playerType = { Transform = function(text: string): { Player } const findPlayer = registry.Cmdr.Util.MakeFuzzyFinder(Players:GetPlayers()) return findPlayer(text) end, Validate = function(players: { Player }): (boolean, string...
233
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/PlayerId.luau
luau
.luau
const Players = game:GetService("Players") const nameCache: { [string]: number } = {} const function getUserId(username: string): number? username = username:match("%(@([^%)]+)%)") or username if nameCache[username] then return nameCache[username] elseif Players:FindFirstChild(username) then const player = Pl...
405
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Primitives.luau
luau
.luau
const TRUTHY_VALUES = { "true", "t", "yes", "y", "on", "enable", "enabled", "1", "+" } const FALSY_VALUES = { "false", "f", "no", "n", "off", "disable", "disabled", "0", "-" } type NumberTransformer = { Transform: (text: string) -> number?, Validate: (value: number?) -> (boolean, string?), Parse: (value: number) ->...
1,038
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/StoredKey.luau
luau
.luau
const VALID_STORED_KEY_NAME_PATTERNS: { string } = { "^%a[%w_]*$", "^%$%a[%w_]*$", "^%.%a[%w_]*$", "^%$%.%a[%w_]*$", } return function(registry: any) const storedKeyType = { Autocomplete = function(text: string): { string } const store = registry:GetStore("vars_used") or {} const find = registry.Cmdr.Util...
263
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Team.luau
luau
.luau
const Teams = game:GetService("Teams") return function(registry: any) const teamType = { Transform = function(text: string): { Team } const findTeam = registry.Cmdr.Util.MakeFuzzyFinder(Teams:GetTeams()) return findTeam(text) end, Validate = function(teams: { Team }): (boolean, string?) return #teams ...
350
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/Type.luau
luau
.luau
return function(registry: any) const typeType = { Transform = function(text: string): { string } const findType = registry.Cmdr.Util.MakeFuzzyFinder(registry:GetTypeNames()) return findType(text) end, Validate = function(types: { string }): (boolean, string?) return #types > 0, "No type with that name ...
161
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/URL.luau
luau
.luau
return function(registry: any) const urlType = { Validate = function(text: string): (boolean, string?) if text:match("^https?://.+$") then return true end return false, "URLs must begin with http:// or https://" end, Parse = function(text: string): string return text end, } registry:Regist...
116
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/BuiltInTypes/UserInput.luau
luau
.luau
const combinedInputEnums: { EnumItem } = {} for _, enum: Enum.UserInputType in ipairs(Enum.UserInputType:GetEnumItems()) do combinedInputEnums[#combinedInputEnums + 1] = enum end for _, enum: Enum.KeyCode in ipairs(Enum.KeyCode:GetEnumItems()) do combinedInputEnums[#combinedInputEnums + 1] = enum end return functio...
249
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/CmdrClient/CmdrInterface/AutoComplete.luau
luau
.luau
const VALID_TEXT_COLOR = Color3.fromRGB(255, 255, 255) const INVALID_TEXT_COLOR = Color3.fromRGB(255, 73, 73) const TEXT_MEASUREMENT_SIZE = Vector2.new(1000, 1000) --[=[ @class AutoComplete @ignore Handles the Cmdr suggestions interface. ]=] return function(CmdrClient) const autoCompleteFrame = CmdrClient.Gui:Wai...
1,809
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/CmdrClient/CmdrInterface/CreateGui.luau
luau
.luau
const Players = game:GetService("Players") const StarterGui = game:GetService("StarterGui") const Player = Players.LocalPlayer const PlayerGui = Player:WaitForChild("PlayerGui") return function(): ScreenGui if StarterGui:FindFirstChild("Cmdr") then return PlayerGui:WaitForChild("Cmdr") end const Cmdr = Instance...
2,216
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/CmdrClient/CmdrInterface/Window.luau
luau
.luau
const GuiService = game:GetService("GuiService") const Players = game:GetService("Players") const TextChatService = game:GetService("TextChatService") const UserInputService = game:GetService("UserInputService") const WINDOW_MAX_HEIGHT = 300 const MOUSE_TOUCH_INPUTS = { Enum.UserInputType.MouseButton1, Enum.UserInput...
4,687
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/CmdrClient/CmdrInterface/init.luau
luau
.luau
const CreateGui = require("@self/CreateGui") const WindowModule = require("@self/Window") const AutoCompleteModule = require("@self/AutoComplete") return function(CmdrClient) CmdrClient.Gui = CreateGui() const AutoComplete = AutoCompleteModule(CmdrClient) const Window = WindowModule(CmdrClient, AutoComplete) Win...
107
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/CmdrClient/DefaultEventHandlers.luau
luau
.luau
const TextChatService = game:GetService("TextChatService") const TEXT_CHANNELS = TextChatService:WaitForChild("TextChannels") const RBXSYSTEM_CHANNEL: TextChannel = TEXT_CHANNELS:WaitForChild("RBXSystem") return function(CmdrClient) CmdrClient:HandleEvent("Message", function(text: string) RBXSYSTEM_CHANNEL:Display...
167
evaera/Cmdr
evaera-Cmdr-f565794/Cmdr/CmdrClient/Shared/Registry.luau
luau
.luau
const RunService = game:GetService("RunService") const Util = require("./Util") const IS_SERVER = RunService:IsServer() const IS_CLIENT = RunService:IsClient() const TYPE_METHODS = Util.MakeDictionary({ "Transform", "Validate", "Autocomplete", "Parse", "DisplayName", "Listable", "ValidateOnce", "Prefixes", ...
5,798
centau/vide
centau-vide-f3bfc65/init.luau
luau
.luau
local vide = require "@self/src/lib" export type source<T> = vide.source<T> export type Source<T> = vide.Source<T> export type context<T> = vide.context<T> export type Context<T> = vide.Context<T> export type Instances = vide.Instances export type Properties<T> = vide.Properties<T> return vide
70
centau/vide
centau-vide-f3bfc65/src/action.luau
luau
.luau
type Action = { priority: number, callback: (Instance) -> () } local ActionMT = table.freeze {} local function is_action(v: any) return getmetatable(v) == ActionMT end local function action(callback: (Instance) -> (), priority: number?): Action local a = { priority = priority or 1, ca...
111
centau/vide
centau-vide-f3bfc65/src/apply.luau
luau
.luau
local typeof = game and typeof or require "../test/mock".typeof :: never local flags = require "./flags" local implicit_effect = require "./implicit_effect" local _, is_action = require "./action"() local graph = require "./graph" type Node<T> = graph.Node<T> type Array<V> = { V } type ArrayOrV<V> = {ArrayOrV<V>} | V...
1,226
centau/vide
centau-vide-f3bfc65/src/batch.luau
luau
.luau
local flags = require "./flags" local graph = require "./graph" local function batch(setter: () -> ()) local already_batching = flags.batch local from if not already_batching then flags.batch = true from = graph.get_update_queue_length() end local ok, err: string? = xpcall(setter,...
131
centau/vide
centau-vide-f3bfc65/src/branch.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local push_scope = graph.push_scope local pop_scope = graph.pop_scope local destroy = graph.destroy local get_scope = graph.get_scope local function branch<T>(fn: () -> T): (() -> (), T) local current = get_scope() ...
223
centau/vide
centau-vide-f3bfc65/src/changed.luau
luau
.luau
local action = require "./action"() local cleanup = require "./cleanup" local function changed<T>(property: string, callback: (T) -> ()) return action(function(instance) local con = instance:GetPropertyChangedSignal(property):Connect(function() callback((instance :: any)[property]) end)...
91
centau/vide
centau-vide-f3bfc65/src/cleanup.luau
luau
.luau
local typeof = game and typeof or require "../test/mock".typeof :: never local graph = require "./graph" local get_scope = graph.get_scope local push_cleanup = graph.push_cleanup local function helper(obj: any) return if typeof(obj) == "RBXScriptConnection" then function() obj:Disconnect() end els...
365
centau/vide
centau-vide-f3bfc65/src/context.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local get_scope = graph.get_scope local push_scope = graph.push_scope local pop_scope = graph.pop_scope local set_context = graph.set_context export type Context<T> = (() -> T) & (<U>(T, () -> U) -> U) local nil_symbol ...
456
centau/vide
centau-vide-f3bfc65/src/create.luau
luau
.luau
local typeof = game and typeof or require "../test/mock".typeof :: never local Instance = game and Instance or require "../test/mock".Instance :: never local defaults = require "./defaults" local apply = require "./apply" local flags = require "./flags" local function create_constructor_for_class(class: string): ({ [...
878
centau/vide
centau-vide-f3bfc65/src/defaults.luau
luau
.luau
local Enum = game and Enum or require "../test/mock".Enum :: never local Color3 = game and Color3 or require "../test/mock".Color3 :: never return { Part = { Material = Enum.Material.SmoothPlastic, Size = vector.create(1, 1, 1), Anchored = true }, BillboardGui = { ResetOnSp...
843
centau/vide
centau-vide-f3bfc65/src/derive.luau
luau
.luau
local graph = require "./graph" local create_node = graph.create_node local push_scope_as_child_of = graph.push_scope_as_child_of local assert_stable_scope = graph.assert_stable_scope local evaluate_node = graph.evaluate_node local function derive<T>(source: () -> T): () -> T local node = create_node(assert_stable...
111
centau/vide
centau-vide-f3bfc65/src/effect.luau
luau
.luau
local graph = require "./graph" local create_node = graph.create_node local assert_stable_scope = graph.assert_stable_scope local evaluate_node = graph.evaluate_node local function effect<T>(callback: (T) -> T, initial_value: T) local node = create_node(assert_stable_scope(), callback, initial_value) evaluate...
106
centau/vide
centau-vide-f3bfc65/src/flags.luau
luau
.luau
local function inline_test(): string return debug.info(1, "n") end local is_O2 = inline_test() ~= "inline_test" return { strict = not is_O2, defaults = true, defer_nested_properties = true, batch = false, }
60
centau/vide
centau-vide-f3bfc65/src/graph.luau
luau
.luau
local flags = require "./flags" export type SourceNode<T> = { cache: T, [number]: Node<T> } export type Node<T> = { cache: T, effect: ((T) -> T) | false, cleanups: { () -> () } | false, context: { [number]: unknown } | false, owned: { Node<T> } | false, owner: Node<T> | false, ...
2,028
centau/vide
centau-vide-f3bfc65/src/implicit_effect.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local assert_stable_scope = graph.assert_stable_scope local get_scope = graph.get_scope local evaluate_node = graph.evaluate_node local push_cleanup = graph.push_cleanup local function update_property_effect(p: { ins...
794
centau/vide
centau-vide-f3bfc65/src/indexes.luau
luau
.luau
local flags = require "./flags" local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T local function indexes<K, V, Obj>( input: Source<Map<K, V>>, c...
690
centau/vide
centau-vide-f3bfc65/src/init.luau
luau
.luau
assert(game, "when using vide outside of Roblox, require lib.luau instead") local vide = require("@self/lib") export type source<T> = vide.source<T> export type Source<T> = vide.Source<T> export type context<T> = vide.context<T> export type Context<T> = vide.Context<T> export type Instances = vide.Instances export ty...
87
centau/vide
centau-vide-f3bfc65/src/lib.luau
luau
.luau
local version = { major = 0, minor = 4, patch = 1 } local root = require "./root" local branch = require "./branch" local mount = require "./mount" local create = require "./create" local apply = require "./apply" local source = require "./source" local effect = require "./effect" local derive = require "./derive" loc...
733
centau/vide
centau-vide-f3bfc65/src/mount.luau
luau
.luau
local root = require "./root" local apply = require "./apply" local function mount<T>(component: () -> T, target: Instance?): () -> () return root(function() local result = component() if target then apply(target, { result }) end end) end return mount :: (<T>(component: () -> T, target: Instan...
91
centau/vide
centau-vide-f3bfc65/src/read.luau
luau
.luau
local function read<T>(value: T | () -> T): T return if type(value) == "function" then value() else value end return read
36
centau/vide
centau-vide-f3bfc65/src/root.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_node = graph.create_node local push_scope = graph.push_scope local pop_scope = graph.pop_scope local destroy = graph.destroy local refs = {} local function root<T...>(fn: (destroy: () -> ()) -> T...): (() -> (), T...) local node = create_no...
232
centau/vide
centau-vide-f3bfc65/src/show.luau
luau
.luau
local source = require "./source" local derive = require "./derive" local effect = require "./effect" local untrack = require "./untrack" local switch = require "./switch" type Array<T> = { T } type Source<T> = () -> T local function show<T, Obj>( input: Source<T?>, component: (Source<T>, Source<boolean>) -> ...
207
centau/vide
centau-vide-f3bfc65/src/source.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local create_source_node = graph.create_source_node local push_scope_as_child_of = graph.push_scope_as_child_of local update_descendants = graph.update_descendants export type Source<T> = (() -> T) & ((value: T) -> T) local function source<T>(initial_value:...
221
centau/vide
centau-vide-f3bfc65/src/switch.luau
luau
.luau
local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T type Component<T> = (Source<boolean>) -> (T, ...number) local function switch_map<K, Obj>( input: ...
624
centau/vide
centau-vide-f3bfc65/src/timeout.luau
luau
.luau
local queue = {} :: { { t: number, fn: () -> (), cancel: boolean } } local function timeout(t: number, fn: () -> ()) local handle = { t = t, fn = fn, cancel = false } table.insert(queue, handle) return handle end local function update_timeouts(dt: number) for i = #queue, 1, -1 do local han...
162
centau/vide
centau-vide-f3bfc65/src/untrack.luau
luau
.luau
local graph = require "./graph" type Node<T> = graph.Node<T> local get_scope = graph.get_scope local function untrack<T>(source: () -> T): T local scope = get_scope() if scope then -- sources are only tracked if the node in scope has an effect local effect = scope.effect scope.effe...
162
centau/vide
centau-vide-f3bfc65/src/values.luau
luau
.luau
local flags = require "./flags" local branch = require "./branch" local source = require "./source" local effect = require "./effect" local timeout = require "./timeout" () type Array<T> = { T } type Map<K, V> = { [K]: V } type Source<T> = () -> T local function values<K, V, Obj>( input: Source<Map<K, V>>, co...
754
littensy/charm
littensy-charm-b05f3a9/.lute/build.luau
luau
.luau
local fs = require("@std/fs") local process = require("@lute/process") fs.createDirectory("build") process.run({ "rojo", "build", "--output=build/charm.rbxm", "build.project.json" }, { stdio = "inherit" })
57
littensy/charm
littensy-charm-b05f3a9/.lute/check.luau
luau
.luau
local fs = require("@std/fs") local net = require("@std/net") local process = require("@lute/process") process.run({ "rojo", "sourcemap", "--output=sourcemap.json" }, { stdio = "inherit" }) fs.writeStringToFile( "roblox.d.luau", net.request("https://luau-lsp.pages.dev/globalTypes.None.d.luau", { method = "GET" }).b...
278
littensy/charm
littensy-charm-b05f3a9/.lute/test.luau
luau
.luau
(require)("../tests/run.server")
7
littensy/charm
littensy-charm-b05f3a9/benches/bench.luau
luau
.luau
local profiles: { [string]: number } = {} local times: { [string]: number } = {} local stack: { string } = {} local function run(name: string, test: () -> ()) local start = os.clock() local iter = 0 table.clear(profiles) table.clear(times) table.clear(stack) while os.clock() - start < 2 do iter += 1 test()...
283
littensy/charm
littensy-charm-b05f3a9/benches/mapped.luau
luau
.luau
local Charm = require("../packages/charm/src") local bench = require("./bench") local computed = Charm.computed local mapped = Charm.mapped local signal = Charm.signal type Key = number type Value = number local count = 512 local initialState: { [Key]: Value } = table.create(count, 0) local function expensiveOperat...
488
littensy/charm
littensy-charm-b05f3a9/benches/multi.luau
luau
.luau
local Charm = require("../packages/charm/src") local bench = require("./bench") type Atom<T> = Charm.Atom<T> local signal = Charm.atom local computed = Charm.computed local effect = Charm.effect local function busy(): number local a = 0 for i = 1, 100 do a += 1 end return a end do local head = signal(0) loc...
999
littensy/charm
littensy-charm-b05f3a9/benches/propagate.luau
luau
.luau
local Charm = require("../packages/charm/src") local bench = require("./bench") local computed = Charm.computed local effect = Charm.effect local listen = Charm.listen local signal = Charm.signal for _, w in { 10, 100 } do for _, h in { 10, 100 } do bench.run(`propagate {w}*{h}`, function() local src, setSrc = ...
310
littensy/charm
littensy-charm-b05f3a9/benches/reactive.luau
luau
.luau
local Charm = require("../packages/charm/src") local DeepCharm = require("../packages/deep-charm/src") local bench = require("./bench") local effect = Charm.effect local reactive = DeepCharm.reactive do local value = reactive({ a = 1 }) bench.run("track reactive property", function() effect(function() local _ ...
473
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/Charm.luau
luau
.luau
if not script then return require("../charm/src") end local Charm = require(script.Parent.Parent.charm.src) export type Atom<T> = Charm.Atom<T> return Charm
38
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/config.luau
luau
.luau
return { --[[ The interval at which to send patches to the client, in seconds. Defaults to `0` (patches are sent up to once per frame). Set to a negative value to disable automatic syncing. ]] interval = 0, --[[ Whether the history of state changes since the client's last update should be preserved. This ...
288
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/init.luau
luau
.luau
local client = require("@self/client") local config = require("@self/config") local patch = require("@self/patch") local server = require("@self/server") local types = require("@self/types") local utils = require("@self/utils") export type None = types.None export type SyncPayload = types.SyncPayload return { config...
108
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/patch.luau
luau
.luau
local Charm = require("../Charm") local config = require("./config") local types = require("./types") local validate = require("./validate") local flags = Charm.flags export type None = types.None local None: None = { __none = "__none" } --[[ Checks whether a value is `None`. If `true`, the value is scheduled to b...
934
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/server.luau
luau
.luau
local Charm = require("../Charm") local config = require("./config") local patch = require("./patch") local types = require("./types") local utils = require("./utils") type SyncPayload = types.SyncPayload type SyncStatus = number type ClientKeys = { [string]: SyncStatus } type TrackedState<T = any> = { identifier:...
2,565
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/types.luau
luau
.luau
--[[ A payload that can be sent from the server to the client to synchronize the states of the client's atoms with the server. ]] export type SyncPayload = | { type: "init", data: { [string]: any }, } | { type: "patch", data: { [string]: any }, } --[[ A special type that represents a removed value in a ...
183
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/utils.luau
luau
.luau
local Charm = require("../Charm") type Atom<T> = Charm.Atom<T> --[[ Flattens a nested table into a single table with slash-separated keys. Useful for recursively collecting atoms returned by modules. @param input A nested table. @return A flattened table with slash-separated keys. ]] local function flatten<Flatt...
443
littensy/charm
littensy-charm-b05f3a9/packages/charm-sync/src/validate.luau
luau
.luau
local function isTableUnsafe(object: { [any]: any }) local firstKey = next(object) if firstKey == nil then return false end local keyType = type(firstKey) local maxKey = 0 -- Keys must all be the same type for key in object do if type(key) ~= keyType then return true elseif type(key) == "number" and ...
320
littensy/charm
littensy-charm-b05f3a9/packages/deep-charm/Charm.luau
luau
.luau
if not script then return require("../charm/src") end return require(script.Parent.Parent.charm.src)
22
littensy/charm
littensy-charm-b05f3a9/packages/react-charm/Charm.luau
luau
.luau
return require(script.Parent.Parent.charm.src)
9
littensy/charm
littensy-charm-b05f3a9/packages/react-charm/React.luau
luau
.luau
return require(script.Parent.Parent.Parent:WaitForChild("@rbxts-js").React)
18
littensy/charm
littensy-charm-b05f3a9/packages/react-charm/ReactRoblox.luau
luau
.luau
return require(script.Parent.Parent.Parent:WaitForChild("@rbxts-js").ReactRoblox)
20
littensy/charm
littensy-charm-b05f3a9/packages/react-charm/src/init.luau
luau
.luau
local Charm = require("./Charm") local React = require("./React") --[[ Returns a React state that updates when the getter function updates. Re-renders the component when the value changes. If the `dependencies` array is provided, a new effect is created for the current `getter` when the dependencies change. Other...
386
littensy/charm
littensy-charm-b05f3a9/packages/vide-charm/Vide.luau
luau
.luau
return require(script.Parent.Parent.vide.src)
9
littensy/charm
littensy-charm-b05f3a9/packages/vide-charm/src/init.luau
luau
.luau
local Charm = require("./Charm") local Vide = require("./Vide") --[[ Returns a reactive source that subscribes to the current value of the given signal or getter function. @param getter The getter function to subscribe to. @return The reactive source. ]] local function useSignalState<State>(getter: () -> State): ...
123
littensy/charm
littensy-charm-b05f3a9/tests/run.server.luau
luau
.luau
local Charm = require("../packages/charm/src") local test = require("./test") Charm.flags.strict = true Charm.flags.frozen = true local describeInRoblox = test.describeIf(function() return not not game end) test.describe("charm", function() require("../packages/charm/test") end) test.describe("charm-sync", functi...
152
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/array.luau
luau
.luau
local channel_state = require("../process/channel_state") local types = require("../types") --[[ Create a new array with the given dataTypeInterface ]] @native local function array<T>(value_ty: types.DataType<T>): types.DataType<{ T }> local val_write = value_ty.write local val_read = value_ty.read return { __T...
252
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/bool.luau
luau
.luau
local types = require("../types") local bool_modifier = { [1] = true, [0] = false, } local bool_modifier2 = { [true] = 1, [false] = 0, } local bool_data_type = { __T = (nil :: any) :: boolean, --[[ 1 = true 0 = false Write and read based off a uint8 ]] read = @native function(b: buffer, cursor: numb...
172
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/buff.luau
luau
.luau
local types = require("../types") local buff = { read = @native function(b: buffer, cursor: number) local length = buffer.readu16(b, cursor) local freshBuffer = buffer.create(length) -- copy the data from the main buffer to the new buffer with an offset of 2 because of length buffer.copy(freshBuffer, 0, b, c...
167
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/cframe.luau
luau
.luau
local types = require("../types") local cframe: types.DataType<CFrame> = { __T = ... :: CFrame, read = @native function(b: buffer, cursor: number) local x = buffer.readf32(b, cursor) local y = buffer.readf32(b, cursor + 4) local z = buffer.readf32(b, cursor + 8) local rx = buffer.readf32(b, cursor + 12) l...
282
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/color3.luau
luau
.luau
local types = require("../types") local color3 = { __T = ... :: Color3, write = @native function(input: Color3) alloc(3) uint8NoAlloc(input.R * 255) uint8NoAlloc(input.G * 255) uint8NoAlloc(input.B * 255) end, read = @native function(b: buffer, cursor: number) return Color3.fromRGB( buffer.readu8(b,...
156
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/float32.luau
luau
.luau
local types = require("../types") local float32: types.DataType<number> = { __T = ... :: number, write = f32, read = @native function(b: buffer, cursor: number) return buffer.readf32(b, cursor), 4 end, } return @native function(): types.DataType<number> return float32 end
74
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/float64.luau
luau
.luau
local types = require("../types") local float64: types.DataType<number> = { __T = ... :: number, write = writef64, read = @native function(b: buffer, cursor: number) return buffer.readf64(b, cursor), 8 end, } return @native function(): types.DataType<number> return float64 end
75
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/inst.luau
luau
.luau
local types = require("../types") return @native function(): types.DataType<Instance?> return { write = @native function(value) alloc(1) writeReference(value) end, read = @native function(b: buffer, cursor: number) local refs = readRefs.get() if not refs then return nil, 1 end local ref...
131
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/int16.luau
luau
.luau
local types = require("../types") local int16 = { write = writei16, read = @native function(b: buffer, cursor: number) return buffer.readi16(b, cursor), 2 end, } return @native function(): types.DataType<number> return int16 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/int32.luau
luau
.luau
local types = require("../types") local int32 = { write = writei32, read = @native function(b: buffer, cursor: number) return buffer.readi32(b, cursor), 4 end, } return @native function(): types.DataType<number> return int32 end
62
ffrostfall/ByteNet
ffrostfall-ByteNet-fbdb156/src/data_types/int8.luau
luau
.luau
local types = require("../types") local int8 = { write = writei8, read = @native function(b: buffer, cursor: number) return buffer.readi8(b, cursor), 1 end, } return @native function(): types.DataType<number> return int8 end
62