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Given an integer array nums and an integer k, return the maximum sum of a non-empty subsequence of that array such that for every two consecutive integers in the subsequence, nums[i] and nums[j], where i < j, the condition j - i <= k is satisfied. A subsequence of an array is obtained by deleting some number of elements (can be zero) from the array, leaving the remaining elements in their original order.   Example 1: Input: nums = [10,2,-10,5,20], k = 2 Output: 37 Explanation: The subsequence is [10, 2, 5, 20]. Example 2: Input: nums = [-1,-2,-3], k = 1 Output: -1 Explanation: The subsequence must be non-empty, so we choose the largest number. Example 3: Input: nums = [10,-2,-10,-5,20], k = 2 Output: 23 Explanation: The subsequence is [10, -2, -5, 20].   Constraints: 1 <= k <= nums.length <= 10^5 -10^4 <= nums[i] <= 10^4
from collections import deque class Solution: def constrainedSubsetSum(self, nums: List[int], k: int) -> int: dp = [0] * len(nums) dp[0] = nums[0] ans = dp[0] # queue holds the index queue = deque([0]) for j in range(1, len(nums)): if queue and queue[0] < j-k: queue.popleft() dp[j] = nums[j] + max(0, dp[queue[0]]) while queue and dp[queue[-1]] < dp[j]: queue.pop() queue.append(j) ans = max(ans, dp[j]) return ans
Given an integer array nums and an integer k, return the maximum sum of a non-empty subsequence of that array such that for every two consecutive integers in the subsequence, nums[i] and nums[j], where i < j, the condition j - i <= k is satisfied. A subsequence of an array is obtained by deleting some number of elements (can be zero) from the array, leaving the remaining elements in their original order.   Example 1: Input: nums = [10,2,-10,5,20], k = 2 Output: 37 Explanation: The subsequence is [10, 2, 5, 20]. Example 2: Input: nums = [-1,-2,-3], k = 1 Output: -1 Explanation: The subsequence must be non-empty, so we choose the largest number. Example 3: Input: nums = [10,-2,-10,-5,20], k = 2 Output: 23 Explanation: The subsequence is [10, -2, -5, 20].   Constraints: 1 <= k <= nums.length <= 10^5 -10^4 <= nums[i] <= 10^4
from collections import deque class MaxQueue: def __init__(self, size): self.queue = deque() self.size = size def add(self, val, i): while self.queue and val > self.queue[-1][0]: self.queue.pop() self.queue.append((val, i)) while i - self.queue[0][1] >= self.size: self.queue.popleft() def max(self): if self.queue: return self.queue[0][0] else: return 0 class Solution: def constrainedSubsetSum(self, nums: List[int], k: int) -> int: queue = MaxQueue(k) result = -1 for i in range(len(nums)): score = nums[i] prev = queue.max() if prev > 0: score += prev queue.add(score, i) result = max(result, score) return result
Given an integer array nums and an integer k, return the maximum sum of a non-empty subsequence of that array such that for every two consecutive integers in the subsequence, nums[i] and nums[j], where i < j, the condition j - i <= k is satisfied. A subsequence of an array is obtained by deleting some number of elements (can be zero) from the array, leaving the remaining elements in their original order.   Example 1: Input: nums = [10,2,-10,5,20], k = 2 Output: 37 Explanation: The subsequence is [10, 2, 5, 20]. Example 2: Input: nums = [-1,-2,-3], k = 1 Output: -1 Explanation: The subsequence must be non-empty, so we choose the largest number. Example 3: Input: nums = [10,-2,-10,-5,20], k = 2 Output: 23 Explanation: The subsequence is [10, -2, -5, 20].   Constraints: 1 <= k <= nums.length <= 10^5 -10^4 <= nums[i] <= 10^4
class Solution: def constrainedSubsetSum(self, nums: List[int], k: int) -> int: import heapq h = [] heapq.heapify(h) largeNum = -10000000000 ans = largeNum for i in range(len(nums)): if(i == 0): ans = nums[i] heapq.heappush(h, (-nums[i], i)) else: b = False m,index = heapq.heappop(h) while(index < i-k): m,index = heapq.heappop(h) heapq.heappush(h, (m,index)) ans = max(ans, nums[i] - m, nums[i]) heapq.heappush(h, (min(m-nums[i], -nums[i]), i)) #print(h) #print(ans) return ans
Given an integer array nums and an integer k, return the maximum sum of a non-empty subsequence of that array such that for every two consecutive integers in the subsequence, nums[i] and nums[j], where i < j, the condition j - i <= k is satisfied. A subsequence of an array is obtained by deleting some number of elements (can be zero) from the array, leaving the remaining elements in their original order.   Example 1: Input: nums = [10,2,-10,5,20], k = 2 Output: 37 Explanation: The subsequence is [10, 2, 5, 20]. Example 2: Input: nums = [-1,-2,-3], k = 1 Output: -1 Explanation: The subsequence must be non-empty, so we choose the largest number. Example 3: Input: nums = [10,-2,-10,-5,20], k = 2 Output: 23 Explanation: The subsequence is [10, -2, -5, 20].   Constraints: 1 <= k <= nums.length <= 10^5 -10^4 <= nums[i] <= 10^4
import heapq class Solution: def constrainedSubsetSum(self, nums: List[int], k: int) -> int: queue = [(-nums[0], 0)] res = nums[0] for i in range(1, len(nums)): while i - k -1 >= queue[0][1]: heapq.heappop(queue) curr = max(-queue[0][0], 0) + nums[i] res = max(res, curr) heapq.heappush(queue, (-curr, i)) return res
Given an integer array nums and an integer k, return the maximum sum of a non-empty subsequence of that array such that for every two consecutive integers in the subsequence, nums[i] and nums[j], where i < j, the condition j - i <= k is satisfied. A subsequence of an array is obtained by deleting some number of elements (can be zero) from the array, leaving the remaining elements in their original order.   Example 1: Input: nums = [10,2,-10,5,20], k = 2 Output: 37 Explanation: The subsequence is [10, 2, 5, 20]. Example 2: Input: nums = [-1,-2,-3], k = 1 Output: -1 Explanation: The subsequence must be non-empty, so we choose the largest number. Example 3: Input: nums = [10,-2,-10,-5,20], k = 2 Output: 23 Explanation: The subsequence is [10, -2, -5, 20].   Constraints: 1 <= k <= nums.length <= 10^5 -10^4 <= nums[i] <= 10^4
from typing import List import numpy class Solution: def constrainedSubsetSum(self, nums: List[int], k: int) -> int: _len = len(nums) dp = numpy.zeros(_len, dtype=int) dp[0] = nums[0] _deque = [] result = -sys.maxsize for i in range(_len): while _deque and i - _deque[0] > k: _deque.pop(0) tmp = 0 if _deque: tmp = dp[_deque[0]] dp[i] = max(nums[i], nums[i] + tmp) result = max(result, dp[i]) while _deque and dp[i] >= dp[_deque[-1]]: _deque.pop() _deque.append(i) pass return result
Given an integer array nums and an integer k, return the maximum sum of a non-empty subsequence of that array such that for every two consecutive integers in the subsequence, nums[i] and nums[j], where i < j, the condition j - i <= k is satisfied. A subsequence of an array is obtained by deleting some number of elements (can be zero) from the array, leaving the remaining elements in their original order.   Example 1: Input: nums = [10,2,-10,5,20], k = 2 Output: 37 Explanation: The subsequence is [10, 2, 5, 20]. Example 2: Input: nums = [-1,-2,-3], k = 1 Output: -1 Explanation: The subsequence must be non-empty, so we choose the largest number. Example 3: Input: nums = [10,-2,-10,-5,20], k = 2 Output: 23 Explanation: The subsequence is [10, -2, -5, 20].   Constraints: 1 <= k <= nums.length <= 10^5 -10^4 <= nums[i] <= 10^4
from sortedcontainers import SortedList class Solution: def constrainedSubsetSum(self, nums: List[int], k: int) -> int: B = [nums[i] for i in range(len(nums))] store = SortedList() for i in range(len(nums)-1,-1,-1): if len(store) > 0: if store[-1] > 0: B[i] += store[-1] store.add(B[i]) if len(store) > k: store.remove(B[i+k]) return max(B)
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: return True
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: return 1;
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def recur(self,i,j,piles,n,dp,s): if j==i+1: return max(piles[i],piles[j]) if dp[i+1][j] != -1: l = dp[i+1][j] else: l = self.recur(i+1,j,piles,n,dp,s-piles[i]) if dp[i][j-1] !=-1: r = dp[i][j-1] else: r = self.recur(i,j-1,piles,n,dp,s-piles[j]) ans = max(s-l,s-r) dp[i][j] = ans return ans def stoneGame(self, piles: List[int]) -> bool: n = len(piles) dp = [[-1 for i in range(n+1)] for j in range(n+1)] m = (self.recur(0,n-1,piles,n,dp,sum(piles))) if m>sum(piles)-m: return True else: return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: @lru_cache(None) def dp(i, j): if i > j: return 0 if (j - i + 1) % 2 == 0: return max(piles[i] + dp(i + 1, j), piles[j] + dp(i, j - 1)) else: return max(-piles[i] + dp(i + 1, j), -piles[j] + dp(i, j - 1)) return dp(0, len(piles) - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: @lru_cache(None) def dfs(i, j, isAlex): if j < i: return 0 elif i == j: return piles[i] if isAlex else -piles[i] if isAlex: return max(piles[i]+dfs(i+1, j, not isAlex), piles[j]+dfs(i, j-1, not isAlex)) else: return min(-piles[i]+dfs(i+1, j, not isAlex), -piles[j]+dfs(i, j-1, not isAlex)) if not piles: return False n = len(piles) return dfs(0, n-1, True) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) @lru_cache(None) def dp(i, j): if i > j: return 0 if (j - i - N) % 2 == 0: return max(piles[i] + dp(i + 1, j), piles[j] + dp(i, j - 1)) else: return max(-piles[i] + dp(i + 1, j), -piles[j] + dp(i, j - 1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: lp = len(piles) from functools import lru_cache @lru_cache(None) def dp(i, j): if i > j: return 0 parity = (j-i) % 2 if parity == 1: return max(piles[i] + dp(i+1, j), piles[j]+dp(i, j-1)) if parity == 0: return min(-piles[i] + dp(i+1, j), -piles[j]+dp(i, j-1)) return dp(0, lp-1)>0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: @lru_cache(None) def play(i, j, alexTurn): if i > j: return 0 if alexTurn: return max(play(i + 1, j, False) + piles[i], play(i, j - 1, False) + piles[j]) else: return min(play(i + 1, j, True) - piles[i], play(i, j - 1, True) - piles[j]) return play(0, len(piles) - 1, True) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) @lru_cache(None) def dp(i, j): if i > j: return 0 parity = (j - i - N) % 2 if parity == 1: return max(piles[i] + dp(i + 1, j), piles[j] + dp(i, j - 1)) else: return min(-piles[i] + dp(i + 1, j), -piles[j] + dp(i, j - 1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) @lru_cache(None) def dp(i, j): # The value of the game [piles[i], piles[i+1], ..., piles[j]]. if i > j: return 0 parity = (j - i - N) % 2 if parity == 1: # first player return max(piles[i] + dp(i+1,j), piles[j] + dp(i,j-1)) else: return min(-piles[i] + dp(i+1,j), -piles[j] + dp(i,j-1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) dp_a = [[0] * n for _ in range(n)] dp_b = [[0] * n for _ in range(n)] total = 0 for i in range(n): dp_a[i][i] = piles[i] total += piles[i] for l in range(1, n): for i in range(0, n - l): dp_a[i][i+l] = max(piles[i] + dp_b[i+1][i+l], piles[i+l] + dp_b[i][i+l-1]) dp_b[i][i+l] = max(dp_a[i+1][i+l], dp_a[i][i+l-1]) return dp_a[0][n-1] > total // 2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
import functools class Solution: def stoneGame(self, piles: List[int]) -> bool: n: int = len(piles) @functools.lru_cache(maxsize = None) def dp(i: int, j: int) -> int: if i > j: return 0 parity: int = (j - i - n) % 2 if parity == 1: return max(dp(i + 1, j) + piles[i], dp(i, j - 1) + piles[j]) else: return min(dp(i + 1, j) - piles[i], dp(i, j - 1) - piles[j]) return dp(0, n - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) # i refers to left pointer, j refers to right pointer to piles array @lru_cache(None) def dp(i, j): if i > j: return 0 parity = (j - i) % 2 if parity == 1: return max(piles[i] + dp(i+1, j), piles[j] + dp(i, j-1)) else: return min(-piles[i] + dp(i+1, j), -piles[j] + dp(i,j-1)) return dp(0, N-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles): N = len(piles) @lru_cache(None) def dp(i, j): # The value of the game [piles[i], piles[i+1], ..., piles[j]]. if i > j: return 0 parity = (j - i - N) % 2 if parity == 1: # first player return max(piles[i] + dp(i+1,j), piles[j] + dp(i,j-1)) else: return min(-piles[i] + dp(i+1,j), -piles[j] + dp(i,j-1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) @lru_cache(None) def dp(i,j): if i > j: return 0 player = (j-i-n) % 2 if player == 1: # alex return max(piles[i] + dp(i+1, j), piles[j] + dp(i,j-1)) else: # lee return min(dp(i+1,j)-piles[i], dp(i,j-1)-piles[j]) return dp(0, n-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) @lru_cache(None) def dp(i, j): if i > j: return 0 if (j - i - N) % 2 == 0: return max(piles[i] + dp(i + 1, j), piles[j] + dp(i, j - 1)) else: return max(-piles[i] + dp(i + 1, j), -piles[j] + dp(i, j - 1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution(object): def stoneGame(self, piles): N = len(piles) @lru_cache(None) def dp(i, j): # The value of the game [piles[i], piles[i+1], ..., piles[j]]. if i > j: return 0 parity = (j - i - N) % 2 if parity == 1: # first player return max(piles[i] + dp(i+1,j), piles[j] + dp(i,j-1)) else: return min(-piles[i] + dp(i+1,j), -piles[j] + dp(i,j-1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, p: List[int]) -> bool: n = len(p) dp = [[int(j==i) for j in range(n)] for i in range(n)] for d in range(1, n): for i in range(n - d): # print(i, i+d) dp[i][i+d] = max(p[i]-dp[i+1][i+d], p[i+d]-dp[i][i+d-1]) return dp[0][-1] > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) dp_a = [[0] * n for _ in range(n)] dp_b = [[0] * n for _ in range(n)] for i in range(n): dp_a[i][i] = piles[i] for l in range(1, n): for i in range(0, n - l): dp_a[i][i+l] = max(piles[i] + dp_b[i+1][i+l], piles[i+l] + dp_b[i][i+l-1]) dp_b[i][i+l] = max(dp_a[i+1][i+l], dp_a[i][i+l-1]) return dp_a[0][n-1] > sum(piles) // 2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) #1 + (N - 1) @lru_cache(None) def solve(i, j): if i > j: return 0 if (i + j) %2 == 1: return max(solve(i+1, j)+piles[i], solve(i, j-1)+piles[j]) else: return min(solve(i+1, j)+piles[i], solve(i, j-1)+piles[j]) return solve(0, n-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles): def dfs(left, right): if left > right: return 0 if left + 1 == right: return piles[left] if dp[left][right] != None: return dp[left][right] dp[left][right] = max( piles[left] + dfs(left + 1, right - 1), piles[left] + dfs(left + 2, right), piles[right] + dfs(left + 1, right - 1), piles[right] + dfs(left, right - 2) ) return dp[left][right] n = len(piles) dp = [[None for i in range(n)] for j in range(n)] ALEX = dfs(0, n - 1) LEE = sum(piles) - ALEX return ALEX >= LEE
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: prefix = [0] for p in piles: prefix.append(prefix[-1] + p) @lru_cache(None) def dp(i, j): if i == j: return piles[i] a = piles[i] + prefix[j + 1] - prefix[i + 1] - dp(i + 1, j) b = piles[j] + prefix[j] - prefix[i] - dp(i, j - 1) return max(a, b) return dp(0, len(piles) - 1) > prefix[-1] // 2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: @lru_cache(None) def helper(start=0, end=len(piles)): if end - start == 2: return (max(piles), min(piles)) leeL, alexL = helper(start+1, end) alexL += piles[start] leeR, alexR = helper(start, end-1) alexR += piles[end-1] return (alexR, leeR) if alexR > alexL else (alexL, leeL) alex, lee = helper() return alex > lee
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n=len(piles) dp=[[2500001]*(n+1) for _ in range(n+1)] def kmp(i,j): if i>j: return 0 elif dp[i][j]!=2500001: return dp[i][j] else: parity=(j-i+1)%2 if parity==1: dp[i][j]=min(-piles[i]+kmp(i+1,j),-piles[j]+kmp(i,j-1)) return dp[i][j] else: dp[i][j]=max(piles[i]+kmp(i+1,j),piles[j]+kmp(i,j-1)) return dp[i][j] return kmp(0,n-1)>0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: ''' def helper(piles,i,j): if i==j: return piles[i] elif i+1==j: return max(piles[i],piles[j]) return max(piles[i]+min(helper(piles,i+2,j),helper(piles,i+1,j-1)), piles[j]+ min(helper(piles,i+1,j-1),helper(piles,i,j-2))) summ=helper(piles,0,len(piles)-1) #print(summ) if summ>sum(piles)-summ: return True return False ''' n=len(piles) dp=[[0]*n for i in range(n)] #for i in range(len(piles)): #dp[i][i]=piles[i] for d in range(1, n): #diff between i and j is d for i in range(n - d):# when diff is 1, diagonally loop runs for n-1 time #when diff is 0, it runs for n times, ex 3X3 matrix diagonal j=i+d # as the diff b/w i and j is d if i+1==j: dp[i][j] = max(piles[i],piles[j]) else: dp[i][j] = max(piles[i] + min(dp[i+2][j],dp[i+1][j-1]), piles[j] + min(dp[i+1][j-1],dp[i][j-2])) #print(dp[0][n-1]) return dp[0][n-1] > sum(piles) - dp[0][n-1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) @lru_cache(None) def dp(i,j): if i > j: return 0 parity = (N - (j-i+1)) % 2 #0-alex, 1-lee # parity = (j-i-N) % 2 if parity == 0 : return max(piles[i] + dp(i+1,j), piles[j]+dp(i,j-1)) else: return min(-piles[i] + dp(i+1,j), -piles[j] + dp(i,j-1)) return dp(0, N-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: def pmin(i, j): if (i,j) in mincache: return mincache[(i,j)] if i == j: return 0 mincache[(i,j)] = min(pmax(i+1, j), pmax(i, j-1)) return mincache[(i,j)] def pmax(i, j): if (i,j) in maxcache: return maxcache[(i,j)] if i == j: return piles[i] maxcache[(i,j)] = max(piles[i] + pmin(i+1, j), pmin(i, j-1) + piles[j]) return maxcache[(i,j)] mincache, maxcache = {}, {} p1 = pmax(0, len(piles)-1) p2 = sum(piles) - p1 return p1 > p2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, nums: List[int]) -> bool: n = len(nums) if n <= 2 : return True dp = [[0]*n for i in range(n)] for i in range(n): dp[i][i] = nums[i] for i in range(n-1): dp[i][i+1] = max(nums[i],nums[i+1]) for j in range(2,n): for i in range(n-j): dp[i][j+i] = max(nums[i]+min(dp[i+1][j+i-1],dp[i+2][j+i]), nums[j+i] + min(dp[i][j+i-2],dp[i+1][j+i-1])) #print(dp) if sum(nums) - dp[0][n-1] > dp[0][n-1]: return False return True
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: A = piles @lru_cache(maxsize=None) def hello(st,end,turn): if st > end: return 0 if turn%2 == 0: return max(A[st]+hello(st+1,end,turn+1),A[end]+hello(st,end-1,turn+1)) else: return min(hello(st+1,end,turn+1)-A[st],hello(st,end-1,turn+1)-A[end]) t = hello(0,len(A)-1,0) return t > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: def solve(i,j,arr,dp): if i>j: return 0 if dp[i][j]!=-1: return dp[i][j] op1 = arr[i]+solve(i+1,j,arr,dp) op2 = arr[j]+solve(i,j-1,arr,dp) dp[i][j] = max(op1,op2) return dp[i][j] dp = [[-1]*500]*500 ans = solve(0,len(piles)-1,piles,dp) ans2 = sum(piles)-ans return ans>ans2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: @lru_cache(None) def dp(i, j): if i >= j or j >= len(piles): return 0 if i + 1 == j: return max(piles[i:j + 1]) res = piles[i] + max(dp(i + 2, j), dp(i + 1, j - 1)) res = max(res, piles[j] + max(dp(i, j - 2), dp(i + 1, j - 1))) return res return dp(0, len(piles) - 1) > sum(piles)//2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: # @lru_cache(None) def stoneGame(self, piles: List[int]) -> bool: result = dict() def Alex(start, end) -> int: if start == end: return piles[start] if (start, end) in result: return result[(start, end)] else: result[(start, end)] = max(Lee(start + 1, end) + piles[start], Lee(start, end - 1) + piles[end]) return result[(start, end)] def Lee(start, end) -> int: if start == end: return 0 if (start, end) in result: return result[(start, end)] else: result[(start, end)] = min(Alex(start + 1, end), Alex(start, end - 1)) return result[(start, end)] Alex(0, len(piles) - 1) summ = sum(piles) # print(result[(0, len(piles - 1))]) # print(summ) return result[(0, len(piles) - 1)] > (summ - result[(0, len(piles) - 1)])
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: # alex = [[0 for x in range(2)] for y in range((len(piles)//2)+1)] # lee = [[0 for x in range(2)] for y in range((len(piles)//2)+1)] # first,last = 0,len(piles)-1 # turn = 0 # x,y = 1,1 # while first < last: # if turn == 0: # alex[x][0] = max(alex[x-1][0],alex[x-1][1]) + first # alex[x][1] = max(alex[x-1][0],alex[x-1][1]) + last dp = [[-1 for x in range(len(piles))] for y in range(len(piles))] def recur_dp(si,ei,turn): if si > ei: return 0 if dp[si][ei] != -1: return dp[si][ei] if turn == 0: #alex turn start = recur_dp(si+1,ei,1 - turn) + piles[si] end = recur_dp(si,ei-1,1-turn) + piles[ei] dp[si][ei] = max(start,end) return dp[si][ei] else: start = recur_dp(si+1,ei,1-turn) - piles[si] end = recur_dp(si,ei-1,1-turn) - piles[ei] dp[si][ei] = min(start,end) return dp[si][ei] recur_dp(0,len(piles)-1,0) return dp[0][len(piles)-1] >= 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: presum = [0] for pile in piles: presum.append(presum[-1]+pile) @lru_cache(None) def solve(a,b): if a==b: return piles[a] return max(presum[b+1]-presum[a]-solve(a+1,b), presum[b+1]-presum[a]-solve(a,b-1)) gain = solve(0,len(piles)-1) return gain>presum[-1]-gain
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: # alex's best score must be greater than total score // 2 totalScore = sum(piles) memo = {} @lru_cache(None) def helper(first = 0, last = len(piles) - 1, ): if first > last: return 0 isAlex = (last - first - len(piles)) % 2 # total score from this state of the game minus ( - ) min of my opponent's score if isAlex: return max(piles[first] + helper(first + 1, last), piles[last] + helper(first, last - 1)) else: return min(-piles[first] + helper(first + 1, last), -piles[last] + helper(first, last - 1)) # memo[qstring] = myMaxScore # return myMaxScore return helper() > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: l = len(piles) if l == 0: return False dp = [[0 for i in range(l)] for j in range(l)] for i in range(l): dp[i][i] = piles[i] for i in range(1,l): for j in range(l-i): dp[j][i+j] = max(piles[j]-dp[i+j][j], piles[i+j]-dp[i+j][i+j-1]) return dp[0][l-1] > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: # returns the maximum points Alex can get mem = {} def dp(l, r): if l > r: return 0 if (l, r) in mem: return mem[(l, r)] alex_turn = ((r - l) % 2 == 1) reward_left = dp(l+1, r) reward_right = dp(l, r-1) if alex_turn: res = max(reward_left + piles[l], reward_right + piles[r]) else: res = min(reward_left, reward_right) mem[(l, r)] = res return res reward = dp(0, len(piles)-1) total = sum(piles) return reward > total / 2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: total = sum(piles) pre_sums = [0] * (len(piles) + 1) for i in range(len(piles)): pre_sums[i+1] = piles[i] + pre_sums[i] m = {} def dfs(start, end): if end == start: return piles[end] if (start, end) in m: return m[(start, end)] interval_total = pre_sums[end+1] - pre_sums[start] max_stone = interval_total - min(dfs(start+1, end), dfs(start, end-1)) m[(start, end)] = max_stone return max_stone Alex_score = dfs(0, len(piles)-1) if Alex_score > total//2: return True else: return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: memo = {} Alex = self.firstscore(0, len(piles), memo, piles) Lee = sum(piles) - Alex return Alex > Lee def firstscore(self, i, j, memo, piles): if i >= j: return 0 if (i, j) in memo: return memo[(i, j)] res = max( piles[i] + min( self.firstscore(i+2, j, memo, piles), self.firstscore(i+1, j-1, memo, piles) ), piles[j-1] + min( self.firstscore(i, j-2, memo, piles), self.firstscore(i+1, j-1, memo, piles) ) ) memo[(i, j)] = res return res
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def __init__(self): self.g=[] def recurse(self, piles, i, j): if self.g[i][j]: return self.g[i][j] if j - i <= 1: return True self.g[i][j] = self.recurse(piles, i+1, j) or self.recurse(piles, i, j-1) return self.g[i][j] def stoneGame(self, piles: List[int]) -> bool: if not piles: return True self.g = [[False]*len(piles) for i in range(len(piles))] ans= self.recurse(piles, 0, len(piles)-1) return ans
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp=[[-1 for i in range(len(piles))] for j in range(len(piles))] left = 0 right = len(piles)-1 out = self.helper(piles,left,right,dp,0) if(out>sum(piles)-out): return True return False def helper(self,piles,left,right,dp,flag): if(left>right): return 0 if(dp[left][right]!=-1): return dp[left][right] if(flag==0): one = self.helper(piles,left+1,right,dp,1)+piles[left] two = self.helper(piles,left,right-1,dp,1)+piles[right] dp[left][right] = max(one,two) return max(one,two) else: one = self.helper(piles,left+1,right,dp,0) two = self.helper(piles,left,right-1,dp,0) dp[left][right] = min(one,two) return min(one,two)
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: self._visited = {} alex_minus_lee = self.search(piles, 0, len(piles) - 1) return alex_minus_lee > 0 def search(self, piles: List[int], start: int, end: int): if start > end: return 0 key = (start, end) if key in self._visited: return self._visited[key] score = max(piles[start] - self.search(piles, start + 1, end), piles[end] - self.search(piles, start, end - 1)) self._visited[key] = score return score
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: memo = {} def dfs(i, j, alex): if (i, j, alex) in memo: return memo[i, j, alex] if i >= j: return 0 left = dfs(i+1, j, not alex) right = dfs(i, j - 1, not alex) if not alex: ans = min(left, right) else: ans = max(left + piles[i], right + piles[j]) memo[i, j, alex] = ans return ans a = dfs(0, len(piles) - 1, True) return a > sum(piles) / 2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) memo = [[-sys.maxsize for i in range(n)] for j in range(n)] def DFS(left:int,right:int)->int: if memo[left][right]!=-sys.maxsize: return memo[left][right] if left>=right: return 0 score = max(piles[left]-DFS(left+1,right),piles[right]-DFS(left,right-1)) memo[left][right] = score return score return True if DFS(0,n-1)>0 else False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: l = len(piles) dp = [[[0,0] for _ in range(l+1)] for _ in range(l+1)] for i in range(1, l+1): dp[i][i][0] = piles[i-1] for i in range(l+1,-1,-1): for j in range(i+1, l+1): left = piles[i-1] + dp[i+1][j][1] right = piles[j-1] + dp[i][j-1][1] if left > right: dp[i][j][0] = left dp[i][j][1] = dp[i+1][j][0] else: dp[i][j][0] = right dp[i][j][1] = dp[i][j-1][0] return dp[1][l][0] > dp[1][l][1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: def pmin(i, j): if (i, j) in mincache: return mincache[(i, j)] elif i == j: return piles[i] mincache[(i, j)] = min(pmax(i+1, j), pmax(i, j-1)) return mincache[(i, j)] def pmax(i, j): if (i, j) in maxcache: return maxcache[(i, j)] elif i == j: return piles[i] maxcache[(i, j)] = max(piles[i] + pmin(i+1, j), piles[j] + pmin(i, j-1)) return maxcache[(i, j)] mincache, maxcache = {}, {} p1 = pmax(0, len(piles)-1) p2 = sum(piles) - p1 return p1 > p2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
def memoize(f): memo = {} def inner(*args): tup = tuple(args) if tup in memo: return memo[tup] res = f(*args) memo[tup] = res return res return inner class Solution: def stoneGame(self, piles: List[int]) -> bool: memo = {} def score(i=0, j=len(piles)-1): if i == j: return piles[i] if (i,j) in memo: return memo[(i,j)] lscore = piles[j] - score(i, j-1) rscore = piles[i] - score(i+1, j) result = max(lscore, rscore) memo[(i,j)] = result return result return score() > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: if not piles: return False cache = {} def dfs(l, r): # Calculate the best sum of Alex. if l >= r + 1: return 0 if (l, r) in cache: return cache[(l, r)] res = max(piles[l] + min(dfs(l+2, r), dfs(l+1, r-1)), piles[r] + min(dfs(l, r-2), dfs(l+1, r-1))) cache[(l, r)] = res return cache[(l, r)] sum_a = dfs(0, len(piles) - 1) sum_b = sum(piles) - sum_a # print(sum_a) return sum_a > sum_b
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp = {} def helper(i, j): if i == j: return piles[i] if (i, j) in dp: return dp[(i, j)] dp[(i, j)] = max(piles[i]+helper(i+1, j), piles[j]+helper(i, j-1)) return dp[(i , j)] if helper(0, len(piles)-1) > sum(piles)//2: return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp = {} def backtracking(i, j): if i == j: return piles[i] if not (i + 1, j) in dp: dp[(i + 1, j)] = backtracking(i + 1, j) res = piles[i] - dp[(i + 1, j)] if not (i, j - 1) in dp: dp[(i, j - 1)] = backtracking(i, j - 1) res = max(res, piles[j] - dp[i, j - 1]) return res return backtracking(0, len(piles) - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp = {} def backtracking(i, j): if i == j: return piles[i] if not (i, j) in dp: dp[(i, j)] = max(piles[i] - backtracking(i + 1, j), piles[j] - backtracking(i, j - 1)) return dp[(i, j)] return backtracking(0, len(piles) - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: ''' Use Math one-liner: return True Solution 1. Dynamic Programming:''' n = len(piles) @lru_cache(None) def dp(i, j): if i > j: return 0 parity = (j - i - n) % 2 if parity == 1: # first player return max(piles[i] + dp(i+1, j), piles[j] + dp(i, j-1)) else: return min(-piles[i] + dp(i+1, j), -piles[j] + dp(i, j-1)) return dp(0, n-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: ''' def optimalMax(piles: List[int]): if len(piles)==1: return piles[0] return max(piles[0]+sum(piles[1:])-optimalMax(piles[1:]), piles[-1]+sum(piles[:-1])-optimalMax(piles[:-1])) return optimalMax(piles)>sum(piles)/2 ''' # actual list: piles[i:j] def optimalMax(piles: List[int], dpTable, i,j,sum_): if j-i==1: dpTable[i][j-1]=piles[i] return piles[i] if dpTable[i][j-1]<=0: dpTable[i][j-1]=max(sum_-optimalMax(piles,dpTable,i+1,j,sum_-piles[i]), sum_-optimalMax(piles,dpTable,i,j-1,sum_-piles[j-1])) return dpTable[i][j-1] dpTable=[[0 for _ in piles] for _ in piles] #print(dpTable) return optimalMax(piles, dpTable,0,len(piles),sum(piles))>sum(piles)/2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) presum = [0] * (n + 1) for i in range(1, n + 1): presum[i] = presum[i - 1] + piles[i - 1] self.dp = [[0 for j in range(n)] for i in range(n)] ans = self.solve(piles, 0, n - 1, presum) return ans > ans - presum[n] def solve(self, piles, i, j, presum): if self.dp[i][j] > 0: return self.dp[i][j] if i == j: return piles[i] result = piles[i] + presum[j] - presum[i] - self.solve(piles, i + 1, j, presum) result = max(result, piles[j] + presum[j - 1] - presum[i - 1] - self.solve(piles, i, j - 1, presum)) self.dp[i][j] = result return result
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) @lru_cache(None) def dp(i,j): if i > j: return 0 player = (j-i-n) % 2 if player == 1: # alex return max(piles[i] + dp(i+1, j), piles[j] + dp(i,j-1)) else: # lee: he requires to decrease alex's score, so we need to find the minimum return min(dp(i+1,j)-piles[i], dp(i,j-1)-piles[j]) return dp(0, n-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: alex = 0 lee = 0 alex_turn = True while len(piles) != 0: maxi = (-1,0) for i in range(len(piles)): if piles[i] > maxi[0]: maxi = (piles[i], i) piles.pop(maxi[1]) if alex_turn: alex += maxi[0] alex_turn = False else: lee += maxi[0] alex_turn = True if alex > lee: return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: memo = [] def stoneGame(self, piles: List[int]) -> bool: length = len(piles) self.memo = [[[-1] * (length + 1) for _ in range(length + 1)] for i in range(2)] return (self.helper(0, length-1, piles, 1)) >= 0 def helper(self, l, r, piles, ID): if l > r: return 0 if self.memo[ID][l][r] != -1: return self.memo[ID][l][r] next = abs(ID - 1) if ID == 1: self.memo[ID][l][r] = max(piles[l] + self.helper(l + 1, r, piles, next), piles[r] + self.helper(l, r - 1, piles, next)) else: self.memo[ID][l][r] = min(-piles[l] + self.helper(l + 1, r, piles, next), -piles[r] + self.helper(l, r - 1, piles, next)) return self.memo[ID][l][r]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: # Other solution mem = dict() def search(i, j): if i > j: return 0 if (i,j) in mem: return mem.get((i,j)) side = (j-i+1) % 2 if side == 0: ret = max(search(i+1,j)+piles[i], search(i,j-1)+piles[j]) mem[(i,j)] = ret return ret else: ret = min(search(i+1,j)-piles[i], search(i, j-1)-piles[j]) mem[(i,j)] = ret return ret return search(0,len(piles)-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: return self.getmax(piles, 0, 0, len(piles)-1, {}) > 0 def getmax(self, piles, p, i, j, cache): if (i > j): return 0 if (i,j,p) in cache: return cache[(i,j,p)] if p == 0: cache[(i,j,p)] = max(piles[i] + self.getmax(piles, 1, i+1, j, cache), piles[j] + self.getmax(piles, 1, i, j-1, cache)) else: cache[(i,j,p)] = min(-piles[i] + self.getmax(piles, 0, i+1, j, cache), -piles[j] + self.getmax(piles, 0, i, j-1, cache)) return cache[(i,j,p)]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: memo = {} def find(i,j): if (i,j) in memo: return memo[(i,j)] if j - i == 1: return max(piles[i],piles[j]) memo[(i,j)] = max(min(find(i + 1, j-1), find(i + 2, j)) + piles[i], min(find(i + 1, j - 1), find(i, j - 2)) + piles[j]) return memo[(i,j)] return find(0,len(piles) - 1) > sum(piles) // 2
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: i = 0 j = len(piles) - 1 self.memo = {} score = self.recurse(piles, i, j, True) return score > 0 def recurse(self, piles, i, j, a_turn): if (i,j) in self.memo: return self.memo[(i,j)] if i == j: return 0 if a_turn: l = self.recurse(piles, i+1, j, False) + piles[i] r = self.recurse(piles, i, j-1, False) + piles[j] self.memo[(i,j)] = max(l, r) else: l = self.recurse(piles, i+1, j, True) - piles[i] r = self.recurse(piles, i, j-1, True) - piles[j] self.memo[(i,j)] = min(l, r) return self.memo[(i,j)]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from collections import defaultdict class Solution: def stoneGame(self, piles: List[int]) -> bool: self.dp_table = defaultdict(int) def maximize_score_gap(piles,left,right): if left == right: return piles[left] if (left,right) in self.dp_table: return self.dp_table[(left,right)] choose_left = piles[left] - maximize_score_gap( piles, left+1, right) choose_right = piles[right] - maximize_score_gap( piles, left, right-1) self.dp_table[ (left,right) ] = max( choose_left, choose_right ) return self.dp_table[(left,right)] score_gap_for_alex = maximize_score_gap( piles, left = 0, right = len(piles)-1 ) return score_gap_for_alex > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: def dp(m,n,x): if m>n: return 0 if t[m][n]!=-1: return t[m][n] else: if x==0: self.cost1+=max((dp(m+1,n,1)+piles[m]),dp(m,n-1,1)+piles[n]) t[m][n]=self.cost1 return t[m][n] else: self.cost2+=max((dp(m+1,n,0)+piles[m]),dp(m,n-1,0)+piles[n]) t[m][n]=self.cost2 return t[m][n] self.cost1=0 n=len(piles) self.cost2=0 t=[[-1]*(n+1) for i in range(n+1)] dp(0,n-1,0) print((self.cost1,self.cost2)) if self.cost1>self.cost2: return True else: return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp = [[[0, 0] for _ in range(len(piles))] for _ in range(len(piles))] for i in range(len(piles)): dp[i][i][0] = piles[i] dp[i][i][1] = 0 for l in range(1, len(piles)): for r in range(len(piles) - l): c = r + l left = piles[r] + dp[r + 1][c][1] right = piles[c] + dp[r][c - 1][1] dp[r][c][0] = max(left, right) if left > right: dp[r][c][1] = dp[r + 1][c][0] else: dp[r][c][1] = dp[r][c - 1][0] return dp[0][len(piles) - 1][0] > dp[0][len(piles) - 1][1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
import numpy as np class Solution: def stoneGame(self, piles: List[int]) -> bool: return True
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: prefix = list(itertools.accumulate(piles)) @lru_cache(maxsize=None) def getScore(i, j): if i > j: return 0 stones = float('-inf') prev = prefix[i - 1] if i - 1 >= 0 else 0 stones = max(stones, prefix[j] - prev - getScore(i + 1, j)) stones = max(stones, prefix[j] - prev - getScore(i, j - 1)) return stones alex_score = getScore(0, len(piles) - 1) if alex_score > prefix[-1] - alex_score: return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles): n = len(piles) memo = dict() def dp(i,j): if i>j: return 0 if (i,j) in memo: return memo[(i,j)] ans = max(piles[i] - dp(i+1, j), piles[j] - dp(i, j-1)) memo[(i,j)] = ans return ans return dp(0, n-1) > 0 def stoneGame1(self, piles): # three methods, dp, memo+recursive n = len(piles) memo = dict() def dp(i,j): if i>j: return 0 if (i,j) in memo: return memo[(i,j)] if (j-i+n) % 2 == 1: # player 1 ans = max(piles[i] + dp(i+1,j), piles[j] + dp(i,j-1)) else: ans = min(-piles[i] + dp(i+1, j), -piles[j] + dp(i,j-1)) memo[(i,j)] = ans return ans return dp(0, n-1) > 0 # 相对分数 def stoneGame2(self, piles): n = len(piles) dp = [[0]*n for _ in range(n)] for i in range(n): dp[i][i] = piles[i] for alen in range(2, n+1): for i in range(0, n-alen+1): # when i=n-alen, alen=n j = i+alen-1 # j - i + 1 = alen, so j = i-1+alen dp[i][j] = max(piles[i] - dp[i+1][j], piles[j] - dp[i][j-1]) return dp[0][n-1] > 0 # 相对分数 def stoneGame3(self, piles): # 记忆化递归的方法!相对比较容易写出来 n = len(piles) memo = dict() def dp(i,j): if i>j: return 0 if (i,j) in memo: return memo[(i,j)] ans = max(piles[i] - dp(i+1,j), piles[j] - dp(i, j-1)) # min-max过程 memo[(i,j)] = ans return ans return dp(0,n-1)>0 # 相对分数,也就是 score(alex) - score(lee) def stoneGame4(self, piles): return True def stoneGame3(self, piles): n = len(piles) # dp[i] = max(your stones - op_stones) for piles[i] to piles[i+alen-1] i+alen-1-i+1 = alen = length of piles dp = [0] * n for alen in range(2, n+1): for i in range(0, n-alen+1): dp[i] = max(piles[i] - dp[i+1], piles[i+alen-1] - dp[i]) # 问题,二维转一维的技巧是什么? return dp[0] > 0 def stoneGame2(self, piles): # dp[i][j] = max(yourscore - op_stones) for piles[i] ~ piles[j] n = len(piles) dp = [[0] * n for _ in range(n)] for i in range(n): dp[i][i] = piles[i] for alen in range(2, n+1): #长度为从2到n,构造 for i in range(0, n-alen+1): # i这个子问题的范围 j = i + alen - 1 dp[i][j] = max(piles[i] - dp[i+1][j], piles[j] - dp[i][j-1]) # j = i + alen - 1 代入 # dp[i][j] = max(piles[i] - dp[i+1][j], piles[i+alen-1] - dp[i][j-1]) # 然后直接把j去掉: # dp[i] = max(piles[i] - dp[i+1], piles[i+alen-1] - dp[i]) 就是1D的写法。。。 return dp[0][n-1] > 0 def stoneGame1(self, piles: List[int]) -> bool: # minmax + dp 或者记忆化递归 # 你和对手都是选择“最佳”的option来选择 # 第一种解法:minmax # def score(s, l, r) # if l>r: return 0 # return max(s[l] - score(s, l+1, r), # left # s[r] - score(s, l, r-1)) # right # 对手的最大值,自己的最小值下的 最大值 # return score(s, 0, n-1) > 0 # time: O(2^n), space O(n) # 第二种解法:minmax + memorization / DP # dp[i][j] = best relative score of subarray s[i] ~ s[j] # time O(n^2), space (O^2) -> O(n) # solution 1, recursive, 不记忆中间结果,无法达到最优解!O(2^n) 记忆化递归,容易java的stack爆掉。。。 dp = dict() def score(piles, l, r): # left, right if (l,r) in dp: return dp[(l,r)] if l == r: dp[(l,r)] = piles[l] # 只剩下一堆的话,就取它了,没有其他可以选择的了! return piles[l] res = max(piles[l] - score(piles, l+1, r), piles[r] - score(piles, l, r-1)) # 我,当前有两种选择,拿l或者拿r,如果拿l,则得分为piles[l],失分为对手从l+1,r的区间能得到的最大值(对手的最大值,就是我的最小值) # 如果拿r,则得分为piles[r],失分为对手从l, r-1的区间能得到的最大值(对手的最大值,就是我的最小值) # 所以这个过程就是经典的minmax过程 dp[(l,r)] = res return res res = score(piles, 0, len(piles)-1) return True if res > 0 else False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: # return True would work because Alex always wins the game def stoneGame(self, piles: List[int]) -> bool: prefix = list(itertools.accumulate(piles)) @lru_cache(maxsize=None) def getScore(i, j): if i > j: return 0 stones = float('-inf') prev = prefix[i - 1] if i - 1 >= 0 else 0 stones = max(stones, prefix[j] - prev - getScore(i + 1, j)) stones = max(stones, prefix[j] - prev - getScore(i, j - 1)) return stones alex_score = getScore(0, len(piles) - 1) if alex_score > prefix[-1] - alex_score: return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: self.piles = piles self.dp = {} def helper(i, j, turn=True): if i > j: return 0 if (i,j) in self.dp: return self.dp[(i,j)] alex = 0 if turn: alex = max(self.piles[i] + helper(i+1, j, turn=False), self.piles[j] + helper(i, j-1, turn=False)) else: alex = max(helper(i+1, j, turn=True), helper(i, j-1, turn=True)) self.dp[(i,j)] = alex return self.dp[(i,j)] alex = helper(0,len(self.piles)-1) return 2*alex > sum(self.piles)
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: memo = {} def subseq(i, j): if (i,j) in memo: return memo[(i,j)] if i > j: return 0 if (j - i - len(piles)) % 2: memo[(i,j)] = max(piles[i] + subseq(i+1, j), piles[j] + subseq(i, j-1)) else: memo[(i,j)] = min(-piles[i] + subseq(i+1, j), -piles[j] + subseq(i, j-1)) return memo[(i,j)] return subseq(0, len(piles)-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp = {} def inner(i,j, chance): if i == j and chance: return piles[i] if i > j: return 0 if dp.get((i,j,chance)) == None: if chance: dp[(i,j,chance)] = max(piles[i]+inner(i+1,j, False), piles[j]+inner(i,j-1, False)) else: dp[(i,j,chance)] = max(inner(i+1,j, True), inner(i,j-1, True)) return dp[(i,j,chance)] a = inner(0,len(piles)-1, True) return True if a > (sum(piles)-a) else False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from collections import defaultdict def maxsum(piles,left,right,memo): if memo[left,right]: return memo[left,right] if left==right: return piles[left],0 y1,x1 = maxsum(piles,left+1,right,memo) y2,x2 = maxsum(piles,left,right-1,memo) if x1+piles[left]<x2+piles[right]: memo[left,right]=x2+piles[right],y2 else: memo[left,right]=x1+piles[left],y1 return memo[left,right] class Solution: def stoneGame(self, piles: List[int]) -> bool: memo = defaultdict(int) x,y = maxsum(piles,0,len(piles)-1,memo) return True if x>y else False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from collections import defaultdict class Solution: def stoneGame(self, piles: List[int]) -> bool: self.dp_table = defaultdict( int ) def maximize_score_gap( piles, left, right): if left == right: # Base case # only one pile of stone remains return piles[left] if (left, right) in self.dp_table: # Directly return if this case has been computed before return self.dp_table[ (left, right)] # Use optimal substructure to compute maximized score gap choose_left = piles[left] - maximize_score_gap( piles, left+1, right) choose_right = piles[right] - maximize_score_gap( piles, left, right-1) # update DP table self.dp_table[ (left,right) ] = max( choose_left, choose_right ) return self.dp_table[ (left,right) ] # ------------------------------------------------ score_gap_for_alex = maximize_score_gap( piles, left = 0, right = len(piles)-1 ) return score_gap_for_alex > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles): cache = {} piles = tuple(piles) res = [0] for k in range(len(piles)): res.append(res[-1] + piles[k]) def firstscore(i,j): if i>=j: return 0 if j==i+1 and j < len(piles): return piles[i] if (i,j) in cache: return cache[i,j] r = max(res[j] - res[i] - firstscore(i + 1, j), res[j] - res[i] - firstscore(i, j - 1)) cache[i,j] = r return r Alex = firstscore(0,len(piles)) Lee = sum(piles) - Alex return Alex > Lee
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) // 2 dp1 = [0] * (N + 1) dp2 = [0] * (N + 1) rot = 0 temp = piles.copy() i = 1 while len(temp) > 0: alex = max(temp[0], temp[-1]) if temp[0] == temp[-1]: rot += 1 if alex == temp[0]: dp1[i] = dp1[i - 1] + temp[0] temp.pop(0) else: dp1[i] = dp1[i - 1] + temp[-1] temp.pop() print(alex) print(temp) lee = max(temp[0], temp[-1]) if temp[0] == temp[-1]: rot += 1 if lee == temp[0]: dp2[i] = dp2[i - 1] + temp[0] temp.pop(0) else: dp2[i] = dp2[i - 1] + temp[-1] temp.pop() print(lee) print(temp) i += 1 print(dp1) print(dp2) if rot > 0: return True return dp1[-1] > dp2[-1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: sums = [0] + list(itertools.accumulate(piles)) def get_sum(i, j): return sums[j+1] - sums[i] n = len(piles) dp = [[-1]*n for _ in range(n)] def solve(i, j): if i > j: return 0 if i == j: return piles[i] if dp[i][j] >= 0: return dp[i][j] sa = piles[i] + get_sum(i+1, j) - solve(i+1, j) sb = piles[j] + get_sum(i, j-1) - solve(i, j-1) dp[i][j] = max(sa, sb) return dp[i][j] alice = solve(0, len(piles)-1) return alice > get_sum(0, n-1) - alice
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: self.memo = {} def dfs(l, r, isAlex, alexSum, leeSum): key = (l, r, isAlex) if key in self.memo: return self.memo[key] if l == r: leeSum += piles[l] r = (alexSum > leeSum) self.memo[key] = r return r if isAlex: r1 = dfs(l+1, r, False, alexSum + piles[l], leeSum) r2 = dfs(l, r-1, False, alexSum + piles[r], leeSum) else: r1 = dfs(l+1, r, True, alexSum, leeSum + piles[l]) r2 = dfs(l, r-1, True, alexSum, leeSum + piles[r]) self.memo[key] = r1 or r2 return r1 or r2 return dfs(0, len(piles) -1, True, 0, 0)
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: from functools import lru_cache def stoneGame(self, piles: List[int]) -> bool: n = len(piles) @lru_cache(None) def dp(i, j, asum, lsum, aturn): if i > j: return (0, 0) if aturn: asum += max(piles[i] + dp(i+1, j, asum, lsum, False)[0], piles[j] + dp(i, j-1, asum, lsum, False)[0]) else: lsum += max(piles[i] + dp(i+1, j, asum, lsum, True)[1], piles[j] + dp(i, j-1, asum, lsum, True)[1]) return (asum, lsum) asum, lsum = dp(0, n-1, 0, 0, True) return bool(asum - lsum)
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: # Other solution self.dic = {} self.length = len(piles) def search(i,j): if i > j: return 0 if (i,j) in self.dic: return self.dic.get((i,j)) parity = (j-i+1) % 2 if parity == 0: ret1 = max(piles[i]+search(i+1,j), piles[j]+search(i,j-1)) self.dic[(i,j)] = ret1 return ret1 else: ret2 = min(-piles[i]+search(i+1,j), -piles[j]+search(i,j-1)) self.dic[(i,j)] = ret2 return ret2 return search(0,self.length-1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def __init__(self): self.result=False def backtrack(self,arr,start,end,alex,lee,count,visited): if start>end and lee<alex: return 1 elif start>end: return 0 elif visited[start][end]!=-1: return visited[start][end] else: a,b=0,0 if count%2==0: a=max(self.backtrack(arr,start+1,end,alex+arr[start],lee,count+1,visited),self.backtrack(arr,start,end-1,alex+arr[end],lee,count+1,visited)) else: b=max(self.backtrack(arr,start+1,end,alex,lee+arr[start],count+1,visited),self.backtrack(arr,start,end-1,alex,lee+arr[end],count+1,visited)) visited[start][end]=max(visited[start][end],a,b) return visited[start][end] def stoneGame(self, piles: List[int]) -> bool: n=len(piles) visited=[-1 for i in range(n)] for i in range(n): visited[i]=[-1 for i in range(n)] if self.backtrack(piles,0,len(piles)-1,0,0,0,visited): return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) @lru_cache(None) def dp(i, j): # The value of the game [piles[i], piles[i+1], ..., piles[j]]. if i > j: return 0 parity = (j - i - N) % 2 if parity == 1: # first player return max(piles[i] + dp(i+1,j), piles[j] + dp(i,j-1)) else: return min(-piles[i] + dp(i+1,j), -piles[j] + dp(i,j-1)) return dp(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: A = piles Ans = {} def hello(st,end,turn): if st > end: return 0 if Ans.get((st,end),None) != None: return Ans[(st,end)] if turn%2 == 0: t = max(A[st]+hello(st+1,end,turn+1),A[end]+hello(st,end-1,turn+1)) Ans[(st,end)] = t return t else: t = min(hello(st+1,end,turn+1)-A[st],hello(st,end-1,turn+1)-A[end]) Ans[(st,end)] = t return t t = hello(0,len(A)-1,0) return t > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) dp = [[-1 for _ in range(n) ] for _ in range(n)] def score_helper(l, r): if l > r: return 0 if l == r: return piles[l] if dp[l][r] != -1: return dp[l][r] dp[l][r] = max(piles[l] - dp[l+1][r], piles[r]-dp[l][r-1]) return score_helper(0, n-1) return score_helper(0, n-1) >= 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) mat = [[[0,0] for c in range(n)] for r in range(n)] for r in range(n): mat[r][r][0] = piles[r] for diff in range(1,n): for r in range(0, n-diff): c = r + diff left_ = mat[r][c-1] picker_1 = left_[1]+piles[c] other_1 = left_[0] right_ = mat[r+1][c] picker_2 = right_[1] + piles[r] other_2 = right_[0] mat[r][c] = (max(picker_1, picker_2), min(other_1, other_2)) if mat[-1][-1][0] > mat[-1][-1][1]: return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) dp = {} for i in range(n): dp[(i,i)] = [piles[i],0] for i in range(n - 2, - 1,-1): for j in range(i + 1,n): left = [dp[(i + 1,j)][1] + piles[i],dp[(i + 1,j)][0]] right = [dp[(i,j - 1)][1] + piles[j],dp[(i,j - 1)][0]] dp[(i,j)] = max ( left ,right) return dp[(0,n - 1)][0] > dp[(0,n - 1)][1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
from functools import lru_cache @lru_cache(maxsize=None) class Solution: def stoneGame(self, piles: List[int]) -> bool: A = piles Ans = {} def hello(st,end,turn): if st > end: return 0 if Ans.get((st,end),None) != None: return Ans[(st,end)] if turn%2 == 0: t = max(A[st]+hello(st+1,end,turn+1),A[end]+hello(st,end-1,turn+1)) Ans[(st,end)] = t return t else: t = min(hello(st+1,end,turn+1)-A[st],hello(st,end-1,turn+1)-A[end]) Ans[(st,end)] = t return t t = hello(0,len(A)-1,0) return t > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: self.mp = {} t = self.foo(0, len(piles) - 1, piles) return sum(piles) < 2 * t def foo(self, i, j, p): if i == j: return p[i] key = str(i) + str(j) if key in self.mp: return self.mp[key] v = max( p[i] + self.foo(i + 1, j, p), p[j] + self.foo(i, j - 1, p), ) self.mp[key] = v return v
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: self.cache = {} self.piles = piles return self.minimax(0, len(piles) - 1, True) > 0 def minimax(self, l, r, is_alex): if (l, r) in self.cache: return self.cache[(l, r)] if l > r: return 0 piles = self.piles if is_alex: res = max(self.minimax(l + 1, r, False) + piles[l], self.minimax(l, r - 1, False) + piles[r]) self.cache[(l, r)] = max(self.cache[(l, r)], res) if (l, r) in self.cache else res else: res = min(self.minimax(l + 1, r, True) - piles[l], self.minimax(l, r - 1, True) - piles[r]) self.cache[(l, r)] = max(self.cache[(l, r)], res) if (l, r) in self.cache else res return self.cache[(l, r)]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: dp=[[[0,0] for _ in range(len(piles))]for _ in range(len(piles))] # print(dp) for i in range(len(piles)): dp[i][i]=[piles[i],0] # print(dp) for i in range(len(piles)-1,-1,-1): for j in range(i,len(piles)): if i==j: continue a=max(dp[i+1][j][1]+piles[i],dp[i][j-1][1]+piles[j]) dp[i][j]=[a,0] if dp[i][j][0]==dp[i+1][j][1]+piles[i]: dp[i][j][1]=dp[i+1][j][0] else: dp[i][j][1]=dp[i][j-1][0] if dp[0][len(piles)-1][0]>dp[0][len(piles)-1][1]: return True return False
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: N = len(piles) def dp(i, j): # The value of the game [piles[i], piles[i+1], ..., piles[j]]. if i > j: return 0 parity = (j - i - N) % 2 if parity == 1: # first player return max(piles[i] + dp(i+1,j), piles[j] + dp(i,j-1)) else: return min(-piles[i] + dp(i+1,j), -piles[j] + dp(i,j-1)) # this is actually min max tree traversal :D @lru_cache(None) def recursion(i, j): if i > j: return 0 curr_len = (j - i) if curr_len % 2 == 0: return min(-piles[i] + recursion(i+1, j), -piles[j] + recursion(i, j-1)) else: return max(piles[i] + recursion(i+1, j), piles[j] + recursion(i, j-1)) return recursion(0, N - 1) > 0
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: l = len(piles) dp = [[[piles[i] * (i == j), 0] for j in range(l)] for i in range(l)] for d in range(1, l): for w in range(l - d): x, y = w, w + d l1, l2, r1, r2 = dp[x + 1][y] + dp[x][y - 1] dp[x][y] = max([l2 + piles[x], l1], [r2 + piles[y], r1]) return dp[0][-1][0] > dp[0][-1][1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: if not piles: return False n = len(piles) return self.helper(0, n-1, piles, 0, 0, 1, {}) def helper(self, left, right, piles, scoreA, scoreB, isPlayerA, memo): if left > right: return scoreA > scoreB if (left, right, isPlayerA) in memo: return memo[(left, right, isPlayerA)] if isPlayerA: res = self.helper(left+1, right, piles, scoreA + piles[left], scoreB, 1-isPlayerA, memo) or self.helper(left, right-1, piles, scoreA + piles[right], scoreB, 1-isPlayerA, memo) else: res = self.helper(left+1, right, piles, scoreA, scoreB + piles[left], 1-isPlayerA, memo) or self.helper(left, right-1, piles, scoreA, scoreB + piles[right], 1- isPlayerA, memo) memo[(left, right, isPlayerA)] = res return res
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: def stoneGame(self, piles: List[int]) -> bool: n = len(piles) dp = [[None] * n for _ in range(n)] for i in range(n): dp[i][i] = [piles[i], 0] for k in range(2, n+1): for i in range(n-k+1): j = i + k - 1 first = max(piles[i] + dp[i+1][j][1], piles[j] + dp[i][j-1][1]) second = min(dp[i+1][j][0], dp[i][j-1][0]) dp[i][j] = [first, second] return dp[0][-1][0] > dp[0][-1][1]
Alex and Lee play a game with piles of stones.  There are an even number of piles arranged in a row, and each pile has a positive integer number of stones piles[i]. The objective of the game is to end with the most stones.  The total number of stones is odd, so there are no ties. Alex and Lee take turns, with Alex starting first.  Each turn, a player takes the entire pile of stones from either the beginning or the end of the row.  This continues until there are no more piles left, at which point the person with the most stones wins. Assuming Alex and Lee play optimally, return True if and only if Alex wins the game.   Example 1: Input: piles = [5,3,4,5] Output: true Explanation: Alex starts first, and can only take the first 5 or the last 5. Say he takes the first 5, so that the row becomes [3, 4, 5]. If Lee takes 3, then the board is [4, 5], and Alex takes 5 to win with 10 points. If Lee takes the last 5, then the board is [3, 4], and Alex takes 4 to win with 9 points. This demonstrated that taking the first 5 was a winning move for Alex, so we return true.   Constraints: 2 <= piles.length <= 500 piles.length is even. 1 <= piles[i] <= 500 sum(piles) is odd.
class Solution: @staticmethod def f(piles, start, end, cache, sums): if cache[start][end] == -1: cache[start][end] = max( piles[start] + sums[end + 1] - sums[start + 1] - Solution.f(piles, start + 1, end, cache, sums), piles[end] + sums[end] - sums[start] - Solution.f(piles, start, end - 1, cache, sums) ) return cache[start][end] def stoneGame(self, piles: List[int]) -> bool: cache = [[-1] * len(piles) for i in range(len(piles))] sums = [0] * (len(piles) + 1) for i in range(len(piles)): sums[i + 1] = sums[i] + piles[i] cache[i][i] = piles[i] alex = Solution.f(piles, 0, len(piles) - 1, cache, sums) return alex > sums[-1] - alex