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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl", except "Soul Servant". During your Main Phase: You can banish this card from your GY; draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl", with different names, on the field and in the GYs. You can only use this effect of "Soul Servant" once per turn.
--魂のしもべ --Soul Servant --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Place 1 card on top of the Deck from your hand, Deck, or GY, that is "Dark Magician" or mentions "Dark Magician" or "Dark Magician Girl" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_END_PHASE,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Draw cards equal to the number of "Palladium" monsters, "Dark Magician", and/or "Dark Magician Girl" with different names local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL,id} s.listed_series={SET_PALLADIUM} function s.filter(c,deckCount) return not c:IsCode(id) and (c:IsCode(CARD_DARK_MAGICIAN) or c:ListsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL)) and (c:IsLocation(LOCATION_DECK) and deckCount>1 or not c:IsLocation(LOCATION_DECK) and c:IsAbleToDeck()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,ct):GetFirst() if tc then if tc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tp) Duel.MoveToDeckTop(tc) else Duel.HintSelection(tc,true) Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) end if not tc:IsLocation(LOCATION_EXTRA) then Duel.ConfirmDecktop(tp,1) end end end function s.drfilter(c) return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and ((c:IsSetCard(SET_PALLADIUM) and c:IsMonster()) or c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL)) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroup(s.drfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil):GetClassCount(Card.GetCode) if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetMatchingGroup(s.drfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil):GetClassCount(Card.GetCode) Duel.Draw(p,ct,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the Battle Step or Damage Step of this card's attack, when your opponent activates a card or effect, you can select 1 "Naturia" monster in your Graveyard. Special Summon that monster from the Graveyard.
--ナチュル・スタッグ --Naturia Stag Beetle local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_NATURIA} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return rp~=tp and e:GetHandler()==Duel.GetAttacker() end function s.filter(c,e,tp) return c:IsSetCard(SET_NATURIA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. Once per turn, during either player's Main Phase, if this card is in your Graveyard: You can discard 1 "Monarch" Spell/Trap Card, then target 1 monster in your Graveyard with 2400 or more ATK and 1000 DEF; add it to your hand.
--冥帝エレボス --Erebus the Underworld Monarch local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) local e2=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --to grave local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCondition(s.tdcon) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetRange(LOCATION_GRAVE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_FREE_CHAIN) e4:SetCountLimit(1) e4:SetCondition(s.thcon) e4:SetCost(s.thcost) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_MONARCH} function s.otfilter(c) return c:IsTributeSummoned() end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.tgfilter(c) return c:IsSetCard(SET_MONARCH) and c:IsSpellTrap() and c:IsAbleToGrave() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil) return g:GetClassCount(Card.GetCode)>1 and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil) if g:GetClassCount(Card.GetCode)<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tg1=g:Select(tp,1,1,nil) g:Remove(Card.IsCode,nil,tg1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tg2=g:Select(tp,1,1,nil) tg1:Merge(tg2) if Duel.SendtoGrave(tg1,REASON_EFFECT)~=0 and tg1:IsExists(Card.IsLocation,2,nil,LOCATION_GRAVE) then local sg=nil local hg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_HAND,nil) local b1=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_HAND,1,nil) local b2=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,nil) local b3=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,nil) local op=0 if not b1 and not b2 and not b3 then return end if b1 then if b2 and b3 then op=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4),aux.Stringid(id,5)) elseif b2 and not b3 then op=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,4)) elseif not b2 and b3 then op=Duel.SelectOption(tp,aux.Stringid(id,3),aux.Stringid(id,5)) if op==1 then op=2 end else op=0 end else if b2 and b3 then op=Duel.SelectOption(tp,aux.Stringid(id,4),aux.Stringid(id,5))+1 elseif b2 and not b3 then op=1 else op=2 end end if op==0 then sg=hg:RandomSelect(tp,1) elseif op==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.HintSelection(sg) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,0,LOCATION_GRAVE,1,1,nil) Duel.HintSelection(sg) end Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.cfilter(c) return c:IsSetCard(SET_MONARCH) and c:IsSpellTrap() and c:IsDiscardable() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.thfilter(c) return c:IsAttackAbove(2400) and c:GetDefense()==1000 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Add 1 Wyrm monster from your Deck to your hand. ● Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.
--幽麗なる幻滝 --Waterfall of Dragon Souls local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Activate2 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCost(s.cost) e2:SetTarget(s.target2) e2:SetOperation(s.activate2) c:RegisterEffect(e2) end function s.filter(c) return c:IsRace(RACE_WYRM) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.filter2(c) return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsRace(RACE_WYRM) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE|LOCATION_HAND,0,1,nil) end local ft=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) local g=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_MZONE|LOCATION_HAND,0,nil) local ct=math.min(ft-1,#g+1) local sg=g:Select(tp,1,ct,nil) e:SetLabel(#sg+1) Duel.SendtoGrave(sg,REASON_COST) end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel()) end function s.activate2(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.
--幻爪の王ガゼル --Gazelle the King of Mythical Claws --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Search Level 5 Fiend or "Chimera Fusion" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg1) e1:SetOperation(s.thop1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Search Phantamsa local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon2) e3:SetTarget(s.thtg2) e3:SetOperation(s.thop2) c:RegisterEffect(e3) end s.listed_names={CARD_CHIMERA_FUSION} function s.thfilter1(c) return c:IsAbleToHand() and (c:IsLevel(5) and c:IsRace(RACE_FIEND) or c:IsCode(CARD_CHIMERA_FUSION)) end function s.thtg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop1(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.thcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and (r&REASON_FUSION)==REASON_FUSION end function s.thfilter2(c) return c:IsAbleToHand() and c:IsRace(RACE_ILLUSION) end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.
--No.68 魔天牢サンダルフォン --Number 68: Sanaphond the Sky Prison local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Xyz summon procedure Xyz.AddProcedure(c,nil,8,2) --Gains 100 ATK/DEF per monster in the GYs local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.value) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --Make itself unable to be destroyed by card effect, also prevent special summon from GYs local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.xyz_number=68 function s.value(e,c) return Duel.GetMatchingGroupCount(Card.IsMonster,0,LOCATION_GRAVE,LOCATION_GRAVE,nil)*100 end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3001) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) c:RegisterEffect(e1) end --Neither player can special summon from the GYs local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,1)) e2:SetTargetRange(1,1) e2:SetTarget(s.splimit) e2:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN) Duel.RegisterEffect(e2,tp) end function s.splimit(e,c) return c:IsLocation(LOCATION_GRAVE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be treated as 2 Tributes for the Tribute Summon of a Plant-Type monster.
--ローズ・ウィッチ --Rose Witch local s,id=GetID() function s.initial_effect(c) --double tribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DOUBLE_TRIBUTE) e1:SetValue(s.condition) c:RegisterEffect(e1) end function s.condition(e,c) return c:IsRace(RACE_PLANT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a monster, except "Selettrice Vaalmonica", your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Selettrice Vaalmonica" once per turn. If this card is Normal or Pendulum Summoned: You can add 1 "Vaalmonica" card from your Deck to your hand, except "Selettrice Vaalmonica". If this card is sent to the GY and you have 2 "Vaalmonica" cards in your Pendulum Zones: You can add this card to your hand.
--天魔の聲選姫 --Selettrice Vaalmonica --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be targeted for attacks local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.con) e1:SetValue(aux.imval2) c:RegisterEffect(e1) --Search 1 "Vaalmonica" card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(function(e) return e:GetHandler():IsPendulumSummoned() end) c:RegisterEffect(e3) --Add itself to the hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_TO_GRAVE) e4:SetCountLimit(1,{id,1}) e4:SetTarget(s.selfthtg) e4:SetOperation(s.selfthop) c:RegisterEffect(e4) end s.listed_names={id} s.listed_series={SET_VAALMONICA} function s.cfilter(c) return c:IsFaceup() and not c:IsCode(id) end function s.con(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.thfilter(c) return c:IsSetCard(SET_VAALMONICA) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.selfthtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,2,nil,SET_VAALMONICA) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) end function s.selfthop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be destroyed by battle. During each of your opponent's Standby Phases: You take 1000 damage. You must control this card in face-up Defense Position to activate and to resolve this effect.
--X-セイバー パシウル --X-Saber Pashuul local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --battle indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFaceup() and e:GetHandler():IsDefensePos() and Duel.GetTurnPlayer()~=tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 300 ATK for each Continuous Trap on the field and in the GYs. You can only use each of the following effects of "Pharaonic Advent" once per turn. You can Tribute 1 monster; Special Summon this card from your hand. You can Tribute 1 Fairy, Fiend, or Reptile monster; add 1 Continuous Trap from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn.
--ファラオニック・アドベント --Pharaonic Advent --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,{id,0}) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Gain ATK per each Continuous Trap card local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --Add to hand 1 Continuous Trap from the Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.spcfilter(c,tp) return Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcfilter,1,false,nil,nil,tp) end local sg=Duel.SelectReleaseGroupCost(tp,s.spcfilter,1,1,false,nil,nil,tp) Duel.Release(sg,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.atkfilter(c) return c:IsTrap() and c:IsType(TYPE_CONTINUOUS) and c:IsFaceup() end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)*300 end function s.thcfilter(c) return c:IsRace(RACE_FAIRY|RACE_FIEND|RACE_REPTILE) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.thcfilter,1,false,nil,nil) end local sg=Duel.SelectReleaseGroupCost(tp,s.thcfilter,1,1,false,nil,nil) Duel.Release(sg,REASON_COST) end function s.thfilter(c) return c:IsTrap() and c:IsType(TYPE_CONTINUOUS) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end --Cannot Special Summon for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase.
--怨念の魂 業火 --Goka, the Pyre of Malice local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.selfspcon) e1:SetValue(1) c:RegisterEffect(e1) --Destroy 1 FIRE monster you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special Summon 1 "Fireball Token" in Defense Position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e3:SetTarget(s.tktg) e3:SetOperation(s.tkop) c:RegisterEffect(e3) --Make this card gain 500 ATK local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,3)) e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCost(s.atkcost) e4:SetOperation(s.atkop) c:RegisterEffect(e4) end s.listed_names={TOKEN_FIREBALL} function s.selfspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_FIRE),tp,LOCATION_MZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsAttribute(ATTRIBUTE_FIRE) and chkc:IsFaceup() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_FIRE),tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_FIRE) and tc:IsControler(tp) then Duel.Destroy(tc,REASON_EFFECT) end end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_FIREBALL,0,TYPES_TOKEN,100,100,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP_DEFENSE) then local token=Duel.CreateToken(tp,TOKEN_FIREBALL) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,1,false,nil,c,ATTRIBUTE_FIRE) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,1,1,false,nil,c,ATTRIBUTE_FIRE) Duel.Release(g,REASON_COST) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then --Gains 500 ATK until the End Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle. ● WIND: If this card destroyed your opponent's monster by battle, it can attack once again in a row.
--エレメント・デビル --Element Doom local s,id=GetID() function s.initial_effect(c) --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLED) e1:SetCondition(s.discon) e1:SetOperation(s.disop) c:RegisterEffect(e1) --chain attack local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(s.atcon) e2:SetOperation(s.atop) c:RegisterEffect(e2) end function s.discon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_EARTH),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) bc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) bc:RegisterEffect(e2) end function s.atcon(e,tp,eg,ep,ev,re,r,rp) return aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():CanChainAttack() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WIND),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function s.atop(e,tp,eg,ep,ev,re,r,rp) Duel.ChainAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.
--陰謀の盾 --Intrigue Shield local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(aux.RemainFieldCost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetControler()==c:GetControler() then Duel.Equip(tp,c,tc) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetCountLimit(1) e1:SetValue(s.valcon) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(1) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) else c:CancelToGrave(false) end end function s.valcon(e,re,r,rp) return r&REASON_BATTLE~=0 and e:GetHandler():GetEquipTarget():IsPosition(POS_FACEUP_ATTACK) end function s.damcon(e) return e:GetHandler():GetEquipTarget():GetControler()==e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.
--風化戦士 --Weathering Soldier --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --If destroyed by battle, add 1 "Fossil Fusion" or 1 card that specifically lists "Fossil Fusion" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Same as above, but if sent to GY by card effect local e2=e1:Clone() e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) c:RegisterEffect(e2) --Lose 600 ATK during each of your end phases local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetCondition(s.atkcon) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end --Specifically lists itself and "Fossil Fusion" s.listed_names={id,CARD_FOSSIL_FUSION} --Check for "Fossil Fusion" or 1 card that specifically lists "Fossil Fusion" function s.thfilter(c) return c:IsAbleToHand() and not c:IsCode(id) and (c:IsCode(CARD_FOSSIL_FUSION) or c:ListsCode(CARD_FOSSIL_FUSION)) end --If sent to the GY by card effect function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end --Add 1 "Fossil Fusion" or 1 card that specifically lists "Fossil Fusion" from deck to hand function s.thop(e,tp,eg,ep,ev,re,r,rp,chk) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end --Check if current phase is player's end phase function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end --Lose 600 ATK during each of your end phases function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-600) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Sinful Spoils" card.) You can banish 1 Spell and 1 Trap from your hand and/or GY; Special Summon this card from your hand or GY. (Quick Effect): You can pay half your LP, then target 1 card your opponent controls; destroy it, then if another "Diabell" Monster Card is on the field, you can Special Summon 1 Tuner Synchro Monster (Illusion or Spellcaster) from your Extra Deck. You can only use each effect of "Diabellstar Vengeance" once per turn.
--断罪のディアベルスター --Diabellstar Vengeance --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.selfspcost) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Destroy 1 card your opponent controls then you can Special Summon 1 Illusion or Spellcaster Tuner Synchro Monster from your Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.PayLP(1/2)) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_SINFUL_SPOILS,SET_DIABELL} function s.rmcostfilter(c) return c:IsSpellTrap() and c:IsAbleToRemoveAsCost() end function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.rmcostfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,e:GetHandler()) if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetMainCardType),0) end local rg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetMainCardType),1,tp,HINTMSG_REMOVE) Duel.Remove(rg,POS_FACEUP,REASON_COST) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.diabellfilter(c) return c:IsSetCard(SET_DIABELL) and c:IsMonsterCard() and c:IsFaceup() end function s.spfilter(c,e,tp) return c:IsRace(RACE_ILLUSION|RACE_SPELLCASTER) and c:IsType(TYPE_TUNER) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local exc=c:IsRelateToEffect(e) and c or nil local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.diabellfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #sg==0 then return end Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.
--七皇昇格 --Seventh Ascension --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Copy effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.copycon) e2:SetCost(s.copycost) e2:SetTarget(s.copytg) e2:SetOperation(s.copyop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_SEVENTH,SET_BARIANS,SET_RANK_UP_MAGIC} function s.filter(c,dct) return ((((c:IsSetCard(SET_SEVENTH) and not c:IsCode(id)) or c:IsSetCard(SET_BARIANS)) and c:IsSpellTrap()) or (c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsQuickPlaySpell())) and (c:IsAbleToHand() or dct>1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local dct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,dct) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local dct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,dct):GetFirst() if tc then aux.ToHandOrElse(tc,tp,function(c) return dct>1 end, function(c) Duel.ShuffleDeck(tp) Duel.MoveSequence(c,SEQ_DECKTOP) Duel.ConfirmDecktop(tp,1) end, aux.Stringid(id,3)) end end function s.copycon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSummonLocation,tp,0,LOCATION_MZONE,1,nil,LOCATION_EXTRA) end function s.copycost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() end Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST) end function s.copyfilter(c) return c:IsAbleToGraveAsCost() and c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsSpell() and c:CheckActivateEffect(true,true,false)~=nil end function s.copytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local te=e:GetLabelObject() return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc) end if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(s.copyfilter,tp,LOCATION_HAND,0,1,nil) end e:SetLabel(0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.copyfilter,tp,LOCATION_HAND,0,1,1,nil) if not Duel.SendtoGrave(g,REASON_COST) then return end local te=g:GetFirst():CheckActivateEffect(true,true,false) e:SetLabel(te:GetLabel()) e:SetLabelObject(te:GetLabelObject()) local tg=te:GetTarget() if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end te:SetLabel(e:GetLabel()) te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) Duel.ClearOperationInfo(0) end function s.copyop(e,tp,eg,ep,ev,re,r,rp) local te=e:GetLabelObject() if te then e:SetLabel(te:GetLabel()) e:SetLabelObject(te:GetLabelObject()) local op=te:GetOperation() if op then op(e,tp,eg,ep,ev,re,r,rp) end te:SetLabel(e:GetLabel()) te:SetLabelObject(e:GetLabelObject()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
--アモルファスP --Amorphous Persona local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk/def up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_AMORPHAGE)) e2:SetValue(300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --draw local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_FZONE) e4:SetCode(EVENT_RELEASE) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(2) e4:SetCondition(s.drcon) e4:SetOperation(s.drop) c:RegisterEffect(e4) --Ritual Summon local e5=Ritual.CreateProc({handler=c,lvtype=RITPROC_EQUAL,filter=aux.FilterBoolFunction(Card.IsCode,98287529),lv=8,matfilter=aux.FilterBoolFunction(Card.IsType,TYPE_PENDULUM)}) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_GRAVE) e5:SetCost(Cost.SelfBanish) c:RegisterEffect(e5) end s.listed_series={SET_AMORPHAGE} s.listed_names={98287529} function s.cfilter(c,tp) return c:IsPreviousSetCard(SET_AMORPHAGE) and c:IsReason(REASON_RELEASE) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.drop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,e:GetHandler():GetCode()) Duel.Draw(tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Ritual Beast" and "Zefra" monsters. This effect cannot be negated. ---------------------------------------- [ Monster Effect ] When this card is Normal or Pendulum Summoned: You can add 1 face-up "Zefra" monster from your Extra Deck to your hand, except "Ritual Beast Tamer Zefrawendi". You can only Special Summon "Ritual Beast Tamer Zefrawendi(s)" once per turn.
--影霊獣使い-セフィラウェンディ --Ritual Beast Tamer Zefrawendi local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) --pendulum summon Pendulum.AddProcedure(c) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCondition(s.condition) c:RegisterEffect(e4) end s.listed_series={SET_RITUAL_BEAST,SET_ZEFRA} s.listed_names={id} function s.splimit(e,c,sump,sumtype,sumpos,targetp) if c:IsSetCard(SET_RITUAL_BEAST) or c:IsSetCard(SET_ZEFRA) then return false end return (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPendulumSummoned() end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_ZEFRA) and c:IsType(TYPE_PENDULUM) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase: You can make this card Level 3 until the End Phase.
--鍵戦士キーマン --Key Man the Key Warrior local s,id=GetID() function s.initial_effect(c) --Make this card Level 3 until the End Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.lvcon) e1:SetOperation(s.lvop) c:RegisterEffect(e1) end function s.lvcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:HasLevel() and not c:IsLevel(3) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then --This card becomes Level 3 until the End Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(3) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.
--リミッター解除 --Limiter Removal local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_MACHINE),tp,LOCATION_MZONE,0,1,nil) end end function s.filter2(c,e) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and not c:IsImmuneToEffect(e) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_MZONE,0,nil,e) local c=e:GetHandler() local fid=c:GetFieldID() local tc=sg:GetFirst() for tc in aux.Next(sg) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(tc:GetAttack()*2) tc:RegisterEffect(e1) tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid) end sg:KeepAlive() local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetCountLimit(1) e2:SetLabel(fid) e2:SetLabelObject(sg) e2:SetCondition(s.descon) e2:SetOperation(s.desop) Duel.RegisterEffect(e2,tp) end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local dg=g:Filter(s.desfilter,nil,e:GetLabel()) g:DeleteGroup() Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ "Number" Xyz Monsters, with the same Rank, that have material Once per turn: You can Special Summon Rank 9 or lower "Number" monsters with 3000 or less ATK that have different Ranks from each other from your Extra Deck, up to the number of materials with different names attached to this card, but their effects are negated, then detach 1 material from this card. For the rest of this turn, unless this effect was negated, you cannot Special Summon, and any battle damage your opponent takes becomes halved. While you control another "Number" Xyz Monster, this card cannot be destroyed by battle or card effects.
--No.93 希望皇ホープ・カイザー --Number 93: Utopia Kaiser local s,id=GetID() function s.initial_effect(c) --xyz summon c:EnableReviveLimit() Xyz.AddProcedure(c,s.xyzfilter,nil,2,nil,nil,Xyz.InfiniteMats,nil,false,s.xyzcheck) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Cannot be destroyed local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(s.indcon) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) end s.listed_series={SET_NUMBER} s.xyz_number=93 function s.xyzfilter(c,xyz,sumtype,tp) return c:IsType(TYPE_XYZ,xyz,sumtype,tp) and c:IsSetCard(SET_NUMBER,xyz,sumtype,tp) and c:GetOverlayCount()>0 end function s.xyzcheck(g,tp,xyz) local mg=g:Filter(function(c) return not c:IsHasEffect(EFFECT_EQUIP_SPELL_XYZ_MAT) end,nil) return mg:GetClassCount(Card.GetRank)==1 end function s.check(c,rk) return c:GetRank()~=rk and not c:IsHasEffect(EFFECT_EQUIP_SPELL_XYZ_MAT) end function s.filter(c,e,tp,rp) return c:IsRankBelow(9) and c:IsAttackBelow(3000) and c:IsSetCard(SET_NUMBER) and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,rp) and e:GetHandler():GetOverlayCount() > 0 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.gfilter(c,tp,rp,rank) return not c:IsRank(rank) and Duel.GetLocationCountFromEx(tp,rp,nil,c)>0 end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=c:GetOverlayGroup():GetClassCount(Card.GetCode) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end ct=math.min(ct,aux.CheckSummonGate(tp) or ct) if ct>0 then local g1=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp,rp) if #g1>0 then repeat Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=g1:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) g1:Match(s.gfilter,nil,tp,rp,tc:GetRank()) ct=ct-1 until #g1==0 or ct==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) Duel.SpecialSummonComplete() Duel.BreakEffect() c:RemoveOverlayCard(tp,1,1,REASON_EFFECT) end end local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetValue(HALF_DAMAGE) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e4:SetDescription(aux.Stringid(id,2)) e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e4:SetReset(RESET_PHASE|PHASE_END) e4:SetTargetRange(1,0) Duel.RegisterEffect(e4,tp) end function s.indfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_NUMBER) end function s.indcon(e) return Duel.IsExistingMatchingCard(s.indfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
--C・HERO カオス --Contrast HERO Chaos local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MASKED_HERO),2) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --attribute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_ADD_ATTRIBUTE) e2:SetValue(ATTRIBUTE_LIGHT) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e3:SetCountLimit(1) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_MASKED_HERO} s.material_setcode={SET_HERO,SET_MASKED_HERO} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsNegatable() end if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
--魂を削る死霊 --Spirit Reaper local s,id=GetID() function s.initial_effect(c) --battle indestructable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --handes local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_HANDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --self des local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_SELF_DESTROY) e3:SetCondition(s.sdcon) c:RegisterEffect(e3) --be target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_MZONE) e4:SetCode(EVENT_CHAIN_SOLVED) e4:SetOperation(s.desop1) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EVENT_BATTLED) e5:SetOperation(s.desop2) c:RegisterEffect(e5) local e6=e4:Clone() e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e6:SetCode(EVENT_BECOME_TARGET) e6:SetOperation(s.register) c:RegisterEffect(e6) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()==nil end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end function s.sdcon(e) return e:GetHandler():GetOwnerTargetCount()>0 end function s.register(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id+1,RESET_CHAIN,0,1,ev) end function s.desop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or not g:IsContains(c) then return false end for _,ch in ipairs({c:GetFlagEffectLabel(id+1)}) do if ch==ev then if (Duel.GetCurrentPhase()&(PHASE_DAMAGE|PHASE_DAMAGE_CAL))~=0 and not Duel.IsDamageCalculated() then c:RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE|RESETS_STANDARD,0,1) elseif not c:IsHasEffect(EFFECT_DISABLE) and not c:IsDisabled() then Duel.Destroy(c,REASON_EFFECT) end return end end end function s.desop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetFlagEffect(id)>0 and not c:IsHasEffect(EFFECT_DISABLE) and not c:IsDisabled() then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Remove 1 Bushido Counter from your side of the field to activate 1 of these effects. ● Target 1 monster your opponent controls; destroy that target. ● Target 1 card your opponent controls; return that target to the hand.
--六武式風雷斬 --Six Strike - Thunder Blast local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.counter_list={COUNTER_BUSHIDO} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_BUSHIDO,1,REASON_COST) end Duel.RemoveCounter(tp,1,0,COUNTER_BUSHIDO,1,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local label=e:GetLabel() if chkc then return chkc:IsControler(1-tp) and ((label==1 and chkc:IsLocation(LOCATION_MZONE)) or (label==2 and chkc:IsOnField() and chkc:IsAbleToHand())) end local b1=Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) local b2=Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) else e:SetCategory(CATEGORY_TOHAND) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsControler(1-tp)) then return end if e:GetLabel()==1 then --Destroy 1 monster your opponent controls Duel.Destroy(tc,REASON_EFFECT) else --Return 1 card your opponent controls to the hand Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your "Danger!" monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can banish 3 "Danger!" Spells/Traps with different names from your GY; destroy all cards on the field, also you cannot Special Summon monsters for the rest of this turn, except "Danger!" monsters. You can only use this effect of "Danger! Disturbance! Disorder!" once per turn.
--激動の未界域 --Danger! Disturbance! Disorder! --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy opponent's monster local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_FZONE) e2:SetCondition(s.tgcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Destroy all cards on the field local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1,id) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_DANGER} function s.cfilter(c,tp) local rc=c:GetReasonCard() return c:IsReason(REASON_BATTLE) and c:GetPreviousControler()==tp and c:IsSetCard(SET_DANGER) and rc and rc:IsControler(1-tp) and rc:IsRelateToBattle() end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local dc=eg:Filter(s.cfilter,nil,tp):GetFirst() if dc then e:SetLabelObject(dc:GetReasonCard()) return true else return false end end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetLabelObject() if chk==0 then return tc and tc:IsDestructable() end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToBattle() then Duel.Destroy(tc,REASON_EFFECT) end end function s.descfilter(c) return c:IsSetCard(SET_DANGER) and c:IsSpellTrap() and c:IsAbleToRemoveAsCost() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.descfilter,tp,LOCATION_GRAVE,0,1,nil) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,0) end local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_REMOVE) Duel.Remove(sg,POS_FACEUP,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c) return not c:IsSetCard(SET_DANGER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.
--ホーリーナイツ・レイエル --Starry Knight Rayel --Scripted by DyXel local s,id=GetID() function s.initial_effect(c) --Add 1 "Starry Knight" Spell/Trap from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon 1 "Starry Knight" monster from your GY, except "Starry Knight Rayel" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_STARRY_KNIGHT} s.listed_names={id} function s.thfilter(c) return c:IsSetCard(SET_STARRY_KNIGHT) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_STARRY_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is unaffected by monsters' activated effects, except Pendulum Monsters'.
--シュルブの魔導騎兵 --Magical Cavalry of Cxulub local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) c:RegisterEffect(e1) end function s.efilter(e,te) return te:IsMonsterEffect() and te:IsActivated() and not te:GetOwner():IsType(TYPE_PENDULUM) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead of destroying 1 of those monsters. If a material(s) is removed from this card: This card gains 800 ATK. * The above text is unofficial and describes the card's functionality in the OCG.
--BK 拘束蛮兵リードブロー --Battlin' Boxer Lead Yoke local s,id=GetID() function s.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_BATTLIN_BOXER),4,2) c:EnableReviveLimit() --destroy replace local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.reptg) e1:SetValue(s.repval) c:RegisterEffect(e1) --attack up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_DETACH_MATERIAL) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_BATTLIN_BOXER} function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_BATTLIN_BOXER) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) end if e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) and Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT) local g=eg:Filter(s.repfilter,nil,tp) if #g==1 then e:SetLabelObject(g:GetFirst()) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local cg=g:Select(tp,1,1,nil) e:SetLabelObject(cg:GetFirst()) end return true else return false end end function s.repval(e,c) return c==e:GetLabelObject() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetValue(800) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned by the effect of an "Evoltile" monster: You can Special Summon 1 Level 6 or lower FIRE Dinosaur-Type monster from your hand.
--エヴォルダー・エリアス --Evolsaur Elias local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(aux.evospcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsLevelBelow(6) and c:IsRace(RACE_DINOSAUR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,181,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,181,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).
--コストダウン --Cost Down local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local hg=Duel.GetFieldGroup(tp,LOCATION_HAND,0):Filter(Card.IsLevelAbove,nil,1) local tc=hg:GetFirst() for tc in aux.Next(hg) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-2) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD)) tc:RegisterEffect(e1) end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_TO_HAND) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetOperation(s.hlvop) Duel.RegisterEffect(e2,tp) end function s.hlvfilter(c,tp) return c:IsLevelAbove(1) and c:IsControler(tp) end function s.hlvop(e,tp,eg,ep,ev,re,r,rp) local hg=eg:Filter(s.hlvfilter,nil,tp) local tc=hg:GetFirst() for tc in aux.Next(hg) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(-2) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD)) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 500 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
--強化支援メカ・ヘビーウェポン --Heavy Mech Support Platform local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE)) --Atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) c:RegisterEffect(e1) --Def up local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Level 3 monster you control; Special Summon 1 monster with the same name as that monster from your hand or Graveyard. Its effects are negated. During the End Phase of this turn, destroy the face-up monster that was targeted by this card.
--最期の同調 --Final Gesture local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.spfilter(c,e,tp,code) return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.filter(c,e,tp) return c:IsFaceup() and c:GetLevel()==3 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c:GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tc:GetCode()) if #sg>0 and Duel.SpecialSummonStep(sg:GetFirst(),0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sg:GetFirst():RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) sg:GetFirst():RegisterEffect(e2,true) end Duel.SpecialSummonComplete() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 1 Normal Monster from your Deck, and 1 Effect Monster from your Deck with the same Type, Attribute, and Level, then your opponent randomly chooses 1 for you to add to your hand, also you shuffle the other into your Deck. You can only activate 1 "Monster Assortment" per turn.
--モンスターアソート --Monster Assortment --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsMonster() and c:IsType(TYPE_NORMAL|TYPE_EFFECT) and c:HasLevel() and c:IsAbleToHand() end function s.check(sg,e,tp) return sg:GetClassCount(Card.GetRace)==1 and sg:GetClassCount(Card.GetAttribute)==1 and sg:GetClassCount(Card.GetLevel)==1 and sg:FilterCount(Card.IsType,nil,TYPE_NORMAL)==1 and sg:FilterCount(Card.IsType,nil,TYPE_EFFECT)==1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil) return aux.SelectUnselectGroup(g,e,tp,2,2,s.check,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local dg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil) local g=aux.SelectUnselectGroup(dg,e,tp,2,2,s.check,1,tp,HINTMSG_CONFIRM) if #g==2 then Duel.ConfirmCards(1-tp,g) Duel.ShuffleDeck(tp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND) local tc=g:Select(1-tp,1,1,nil):GetFirst() Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can attack twice during each Battle Phase. If this card battles, negate the effects of the monster it battled, after damage calculation (including in the Graveyard).
--エレキタリス --Wattsquirrel local s,id=GetID() function s.initial_effect(c) --Extra attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) c:RegisterEffect(e1) --Disable local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLED) e2:SetCondition(s.condition) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() if a==c then a=Duel.GetAttackTarget() end e:SetLabelObject(a) return a and a:IsType(TYPE_EFFECT) and a:IsRelateToBattle() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsFacedown() or not tc:IsRelateToBattle() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD|RESET_OVERLAY)&~(RESET_LEAVE|RESET_TOGRAVE)) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|(RESETS_STANDARD|RESET_OVERLAY)&~(RESET_LEAVE|RESET_TOGRAVE)) tc:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 500 Life Points. Special Summon from both players' Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.
--オーバーリミット --Over Limit local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.filter(c,e,tp,tid) return c:GetTurnID()==tid and c:IsReason(REASON_BATTLE) and c:IsType(TYPE_NORMAL) and c:IsAttackBelow(1000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp,Duel.GetTurnCount()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_ALL,LOCATION_GRAVE) end function s.op(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,ft,ft,nil,e,tp,Duel.GetTurnCount()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by shuffling 5 other "Memento" monsters with different names from your hand and/or GY into the Deck/Extra Deck. While you control no other monsters, this card can attack all monsters your opponent controls, once each. Once per turn, if your opponent activates a card or effect (except during the Damage Step): You can Special Summon 1 "Memento" monster from your hand or GY.
--冥骸合竜-メメントラル・テクトリカ --Mementoal Tecuhtlica - Combined Creation --Scripted by Satellaa local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Cannot Special Summon local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e0) --Special Summon itself from the hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCondition(s.spproccon) e1:SetTarget(s.spproctg) e1:SetOperation(s.spprocop) c:RegisterEffect(e1) --Can attack all monsters your opponent controls local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_ALL) e2:SetValue(1) e2:SetCondition(function(e) return Duel.GetMatchingGroupCount(nil,e:GetHandlerPlayer(),LOCATION_MZONE,0,e:GetHandler())==0 end) c:RegisterEffect(e2) --Special Summon 1 "Memento" monster from your hand or GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(_,tp,_,ep) return ep==1-tp end) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_MEMENTO} function s.tdfilter(c) return c:IsSetCard(SET_MEMENTO) and c:IsMonster() and c:IsAbleToDeckOrExtraAsCost() end function s.spproccon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,e:GetHandler()) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and aux.SelectUnselectGroup(rg,e,tp,5,5,aux.dncheck,0) end function s.spproctg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,e:GetHandler()) local g=aux.SelectUnselectGroup(rg,e,tp,5,5,aux.dncheck,1,tp,HINTMSG_TODECK,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spprocop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.HintSelection(g,true) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) g:DeleteGroup() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_MEMENTO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can have this card's ATK become double its original ATK until the end of this turn. Once per turn, during the End Phase, if this card's previous effect was activated this turn: Destroy this card. * The above text is unofficial and describes the card's functionality in the OCG.
--カラテマン --Karate Man local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetOperation(s.operaion) c:RegisterEffect(e1) end function s.operaion(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetBaseAttack()*2) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.destg) e2:SetOperation(s.desop) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is in your hand: You can target 3 "Igknight" cards you control; destroy them, and if you do, Special Summon this card. Once per turn: You can target 1 other "Igknight" monster you control; return it to the hand, and if you do, place 1 Spell/Trap Card your opponent controls on the bottom of the Deck.
--イグナイト・アヴェンジャー --Igknight Lancer local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --todeck local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_series={SET_IGKNIGHT} function s.desfilter(c) return c:IsFaceup() and c:IsSetCard(SET_IGKNIGHT) end function s.desfilter2(c,e) return s.desfilter(c) and c:IsCanBeEffectTarget(e) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(s.desfilter2,tp,LOCATION_ONFIELD,0,nil,e) if chk==0 then return ft>-3 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and #g>2 and aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),0) end local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,3,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if Duel.Destroy(g,REASON_EFFECT)~=0 then local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_IGKNIGHT) and c:IsAbleToHand() end function s.tdfilter(c) return c:IsSpellTrap() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) and Duel.IsExistingMatchingCard(s.tdfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,1-tp,LOCATION_ONFIELD) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_HAND) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 FIRE monster with 200 or less DEF from your Deck, except "Flamvell Firedog".
--フレムベル・ヘルドッグ --Flamvell Firedog local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(aux.bdogcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsDefenseBelow(200) and c:IsAttribute(ATTRIBUTE_FIRE) and c:GetCode()~=id and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.
--ビークロイド・コネクション・ゾーン --Vehicroid Connection Zone local s,id=GetID() function s.initial_effect(c) --Fusion summon 1 "Vehicroid" fusion monster --Using monsters from hand or field as fusion material c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_VEHICROID),nil,nil,nil,nil,s.stage2)) end s.listed_series={SET_VEHICROID} function s.stage2(e,tc,tp,sg,chk) if chk==1 then local c=e:GetHandler() --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3001) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Cannot be negated local e2=Effect.CreateEffect(c) e2:SetDescription(3308) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_DISEFFECT) e3:SetRange(LOCATION_MZONE) e3:SetValue(s.efilter) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3,true) end end function s.efilter(e,ct) local te=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT) return te:GetHandler()==e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300.
--モンタージュ・ドラゴン --Montage Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.filter(c,tp) return c:IsMonster() and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND,0,e:GetHandler()) return aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),0,c) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND,0,e:GetHandler()) local g=aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_DISCARD,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) local sum=0 local tc=g:GetFirst() for tc in aux.Next(g) do local lv=tc:GetLevel() sum=sum+lv end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(sum*300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD) c:RegisterEffect(e1) g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only be Normal Summoned or Set by discarding all other card(s) in your hand and Tributing 1 card you control with 2000 or more ATK. This card gains 200 ATK for each monster your opponent controls. This card loses 500 ATK for each other monster you control.
--炎獄魔人ヘル・バーナー --Infernal Incinerator local s,id=GetID() function s.initial_effect(c) --summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LIMIT_SUMMON_PROC) e1:SetCondition(s.otcon) e1:SetTarget(s.ottg) e1:SetOperation(s.otop) e1:SetValue(SUMMON_TYPE_TRIBUTE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_LIMIT_SET_PROC) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.val) c:RegisterEffect(e3) end function s.otfilter(c,tp) return c:IsAttackAbove(2000) and (c:IsControler(tp) or c:IsFaceup()) end function s.otcon(e,c,minc) if c==nil then return true end local tp=c:GetControler() local hg=Duel.GetFieldGroup(tp,LOCATION_HAND,0) hg:RemoveCard(c) local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) return #hg>0 and minc<=1 and Duel.CheckTribute(c,1,1,mg) and hg:FilterCount(Card.IsAbleToGraveAsCost,nil)==#hg end function s.ottg(e,tp,eg,ep,ev,re,r,rp,chk,c) local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp) local sg=Duel.SelectTribute(tp,c,1,1,mg,nil,nil,true) if sg and #sg>0 then sg:KeepAlive() e:SetLabelObject(sg) return true end return false end function s.otop(e,tp,eg,ep,ev,re,r,rp,c) local sg=e:GetLabelObject() if not sg then return end local hg=Duel.GetFieldGroup(tp,LOCATION_HAND,0)-c Duel.SendtoGrave(hg,REASON_COST|REASON_DISCARD) c:SetMaterial(sg) Duel.Release(sg,REASON_SUMMON|REASON_MATERIAL) sg:DeleteGroup() end function s.val(e,c) local tp=c:GetControler() return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)*-500+500+Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)*200 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.
--ルドラの魔導書 --Spellbook of Knowledge local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPELLBOOK} s.listed_names={id} function s.filter(c) return (((c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsSetCard(SET_SPELLBOOK)) or (c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_SPELLCASTER))) and not c:IsCode(id) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,e:GetHandler()) local tc=g:GetFirst() if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then Duel.Draw(tp,2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.
--念導力 --Telepathic Power local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp,chk) local dc=eg:GetFirst() local bc=dc:GetBattleTarget() return dc:IsPreviousControler(tp) and dc:GetPreviousRaceOnField()&RACE_PSYCHIC>0 and bc:IsRelateToBattle() and bc:IsControler(1-tp) and bc==Duel.GetAttacker() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local dc=eg:GetFirst() local bc=Duel.GetAttacker() if chk==0 then return bc:IsCanBeEffectTarget(e) end local atk=bc:GetAttack() Duel.SetTargetCard(bc) Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,atk) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and Duel.Destroy(tc,REASON_EFFECT)>0 then local atk=tc:GetPreviousAttackOnField() Duel.Recover(tp,atk,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a Synchro Monster you control is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard. Select 1 of your removed from play Spell Cards and add it to your hand.
--パラレル・セレクト --Parallel Selection local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsType(TYPE_SYNCHRO) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsControler(tp) and c:IsPreviousControler(tp) and c:GetReasonPlayer()~=tp end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c) return c:IsFaceup() and c:IsSpell() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Cyberse monster(s) is Normal or Special Summoned to your field while this monster is on the field (except during the Damage Step): You can Special Summon 1 "Data Token" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Streamer" once per turn.
--リンク・ストリーマー --Link Streamer local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.tkcon) e1:SetTarget(s.tktg) e1:SetOperation(s.tkop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_names={23331401} function s.cfilter(c,tp) return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsControler(tp) end function s.tkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler()) end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_LIGHT) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_CYBERSE,ATTRIBUTE_LIGHT) then local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.
--A BF-涙雨のチドリ --Assault Blackwing - Chidori the Rain Sprinkling local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --add type local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.tncon) e1:SetOperation(s.tnop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetValue(s.value) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_BLACKWING} s.listed_names={id} function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsSetCard,1,nil,SET_BLACKWING) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end function s.tncon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() and e:GetLabel()==1 end function s.tnop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.atkfilter(c) return c:IsMonster() and c:IsSetCard(SET_BLACKWING) end function s.value(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_GRAVE,0,nil)*300 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) end function s.spfilter(c,e,tp) return c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_WINGEDBEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Add 1 "Speedroid" Spell/Trap from your Deck to your hand. ● If all materials that were used for the Synchro Summon of this card were "Speedroid" monsters, and are all in your GY, Special Summon all of them. You cannot Special Summon monsters the turn you activate this effect, except WIND monsters. You can only use this effect of "Hi-Speedroid Cork Shooter" once per turn.
--HSRコルク-10 --Hi-Speedroid Cork Shooter --Scripted by the Razgriz local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Add Speedroid Spell/Trap to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.syncon) e1:SetCost(s.syncost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon materials if Synchro Summoned using only SR monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetCost(s.syncost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Material check local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_MATERIAL_CHECK) e3:SetValue(s.valcheck) e3:SetLabelObject(e2) c:RegisterEffect(e3) --Cannot Summon non-WIND monsters the turn you activate effect Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end s.listed_series={SET_SPEEDROID} function s.counterfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) end function s.syncon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.syncost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.splimit(e,c) return not c:IsAttribute(ATTRIBUTE_WIND) end function s.thfilter(c) return c:IsSetCard(SET_SPEEDROID) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() and e:GetLabel()==2 end function s.spfilter(c,e,tp,sync) return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE) and c:GetReason()&(REASON_SYNCHRO|REASON_MATERIAL)==(REASON_SYNCHRO|REASON_MATERIAL) and c:GetReasonCard()==sync and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local mg=e:GetHandler():GetMaterial() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return #mg>0 and ft>=#mg and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and mg:FilterCount(s.spfilter,nil,e,tp,e:GetHandler())==#mg end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,mg,#mg,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local mg=e:GetHandler():GetMaterial() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if #mg<=ft and mg:FilterCount(aux.NecroValleyFilter(s.spfilter),nil,e,tp,e:GetHandler())==#mg then Duel.SpecialSummon(mg,0,tp,tp,false,false,POS_FACEUP) end end function s.valcheck(e,c) local g=c:GetMaterial() if not g then return end local ct=g:FilterCount(Card.IsSetCard,nil,SET_SPEEDROID) if ct==#g then e:GetLabelObject():SetLabel(2) else e:GetLabelObject():SetLabel(1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "S-Force" monster from your Deck to your hand. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. You can only use this effect of "S-Force Bridgehead" once per turn. You can only activate 1 "S-Force Bridgehead" per turn.
--S-Force ブリッジヘッド --S-Force Bridgehead --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.cbcon) e2:SetOperation(s.cbop) c:RegisterEffect(e2) end s.listed_series={SET_S_FORCE} function s.thfilter(c) return c:IsMonster() and c:IsSetCard(SET_S_FORCE) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.cbcon(e,tp,eg,ep,ev,re,r,rp) local bt=Duel.GetAttackTarget() return bt and bt:IsLocation(LOCATION_MZONE) and bt:IsControler(tp) and bt:IsSetCard(SET_S_FORCE) and Duel.GetAttacker():GetColumnGroup():IsContains(bt) end function s.cbop(e,tp,eg,ep,ev,re,r,rp) local bt=Duel.GetAttackTarget() if not (bt:IsRelateToBattle() and bt:IsControler(tp)) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) bt:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it. ---------------------------------------- [ Monster Effect ] Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.
--EMオオヤヤドカリ --Performapal Sellshell Crab local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_PZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_PERFORMAPAL,SET_ODD_EYES} function s.filter1(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter1(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_PERFORMAPAL),tp,LOCATION_MZONE,0,nil) if ct>0 and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ct*300) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.cfilter(c,tp) return c:IsSetCard(SET_PERFORMAPAL) and c:IsPreviousControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return (c:IsSetCard(SET_PERFORMAPAL) or c:IsSetCard(SET_ODD_EYES)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_PZONE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_PZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_PZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster, and you control no other monsters: You can target 1 Fusion Monster in your Graveyard; banish both this card from the field and that target, and if you do, Special Summon 1 Dragon-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had (original Level, if face-down). You can only use this effect of "Ghost Charon, the Underworld Boatman" once per turn. You cannot Special Summon monsters the turn you activate this effect, except Dragon-Type monsters.
--劫火の舟守 ゴースト・カロン --Ghost Charon, the Underworld Boatman local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end function s.counterfilter(c) return c:IsRace(RACE_DRAGON) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,1)) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return c:GetRace()~=RACE_DRAGON end function s.filter1(c,e,tp,lv,mc) return c:IsType(TYPE_FUSION) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,lv+c:GetLevel(),mc) end function s.filter2(c,e,tp,lv,mc) return c:GetLevel()==lv and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.filter1(chkc,e,tp,c:GetLevel(),c) end if chk==0 then return c:IsAbleToRemove() and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp,c:GetLevel(),c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp,c:GetLevel(),c) g:AddCard(e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not c:IsRelateToEffect(e) or not tc or not tc:IsRelateToEffect(e) then return end local lv=c:GetLevel()+tc:GetLevel() local g=Group.FromCards(c,tc) if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)==2 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv,g) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.
--機巧蛙-磐盾多邇具久 --Gizmek Taniguku, the Immobile Intellect --scripted by Rundas local s,id=GetID() function s.initial_effect(c) --Stack Topdeck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Banish + Special Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={id} --Stack Topdeck function s.tdfilter(c) return c:IsRace(RACE_MACHINE) and c:IsDefense(c:GetAttack()) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>1 and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_DECK,0,1,nil) end end function s.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.ShuffleDeck(tp) Duel.MoveSequence(tc,0) Duel.ConfirmDecktop(tp,1) end end --Banish + Special Summon function s.spfilter(c,e,tp) return c:IsRace(RACE_MACHINE) and c:IsDefense(c:GetAttack()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.spfilter(chkc,e,tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster from your Deck to your hand.
--センジュ・ゴッド --Senju of the Thousand Hands local s,id=GetID() function s.initial_effect(c) --effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end function s.filter(c) return c:IsRitualMonster() and c:IsAbleToHand() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
--サシカエル --Tradetoad local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_FROG} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,aux.ReleaseCheckMMZ,nil,RACE_AQUA) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,aux.ReleaseCheckMMZ,nil,RACE_AQUA) Duel.Release(g,REASON_COST) end function s.filter(c,e,tp) return c:IsSetCard(SET_FROG) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you have no cards in your hand and this card is in Attack Position, it cannot be destroyed by battle.
--リボーン・ゾンビ --Reborn Zombie local s,id=GetID() function s.initial_effect(c) --cannot destroy local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetValue(1) c:RegisterEffect(e1) end function s.condition(e) return e:GetHandler():IsAttackPos() and Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_HAND,0)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Dinosaur, Zombie, and Rock monsters on the field gain 200 ATK/DEF.
--荒野 --Wasteland local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_DINOSAUR|RACE_ZOMBIE|RACE_ROCK)) e2:SetValue(200) c:RegisterEffect(e2) --Def local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.
--天威龍-ヴィシュダ --Tenyi Spirit - Vishuda --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --return to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.thcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,0,nil)==0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsNonEffectMonster),tp,LOCATION_MZONE,0,1,nil) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.
--増殖するG --Maxx "C" local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.drcon1) e1:SetOperation(s.drop1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --sp_summon effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetCondition(s.drcon2) e3:SetOperation(s.drop2) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end function s.filter(c,sp) return c:GetSummonPlayer()==sp end function s.drcon1(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil,1-tp) and (not re:IsHasType(EFFECT_TYPE_ACTIONS) or re:IsHasType(EFFECT_TYPE_CONTINUOUS)) end function s.drop1(e,tp,eg,ep,ev,re,r,rp) Duel.Draw(tp,1,REASON_EFFECT) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil,1-tp) and re:IsHasType(EFFECT_TYPE_ACTIONS) and not re:IsHasType(EFFECT_TYPE_CONTINUOUS) end function s.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) end function s.drcon2(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,id)>0 end function s.drop2(e,tp,eg,ep,ev,re,r,rp) local n=Duel.GetFlagEffect(tp,id) Duel.ResetFlagEffect(tp,id) Duel.Draw(tp,n,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
--ウィキッド・リボーン --Wicked Rebirth local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(Cost.PayLP(800)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Destroy2 local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.descon2) e3:SetOperation(s.desop2) c:RegisterEffect(e3) end function s.filter(c,e,tp) return c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then c:SetCardTarget(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_OWNER_RELATE) e1:SetRange(LOCATION_ONFIELD) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_OWNER_RELATE) e2:SetRange(LOCATION_ONFIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end function s.descon2(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY) end function s.desop2(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.
--インフェルノイド・リリス --Infernoid Devyaty local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Infernoid.RegisterSummonProcedure(c,3) --Destroy all non-"Void" Spell/Trap cards on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Negate the activation of a monster's effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.negcon) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_INFERNOID,SET_VOID} function s.desfilter(c) return (c:IsFacedown() or not c:IsSetCard(SET_VOID)) and c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:GetHandler()~=e:GetHandler() and re:IsMonsterEffect() and Duel.IsChainNegatable(ev) end function s.cfilter(c) return not c:IsStatus(STATUS_BATTLE_DESTROYED) end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil) Duel.Release(g,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() local relation=rc:IsRelateToEffect(re) if chk==0 then return rc:IsAbleToRemove(tp) or (not relation and Duel.IsPlayerCanRemove(tp)) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if relation then Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation()) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation()) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot activate cards or effects in response to the effect activations of your Synchro Monsters with "Warrior", "Synchron", or "Stardust" in their original names. If you Synchro Summon a "Warrior", "Synchron", or "Stardust" Synchro Monster: You can target 1 monster in your GY used as its material; Special Summon it in Defense Position. You can only use this effect of "Synchro Chase" once per turn.
--シンクロ・チェイス --Synchro Chase --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon 1 monster used as material for a Synchro Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Prevent activations in response to your monsters' effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_SZONE) e3:SetOperation(s.chainop) c:RegisterEffect(e3) end s.listed_series={SET_WARRIOR,SET_SYNCHRON,SET_STARDUST} function s.cfilter(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsSynchroSummoned() and c:IsSetCard({SET_WARRIOR,SET_SYNCHRON,SET_STARDUST}) and c:IsControler(tp) and c:GetMaterial():IsExists(s.spfilter,1,nil,e,tp,c) end function s.spfilter(c,e,tp,sync) return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE) and (c:GetReason()&(REASON_SYNCHRO+REASON_MATERIAL))==(REASON_SYNCHRO+REASON_MATERIAL) and c:GetReasonCard()==sync and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,e,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ec=eg:Filter(s.cfilter,nil,e,tp):GetFirst() if chkc then return s.spfilter(chkc,e,tp,ec) and ec:GetMaterial():IsContains(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=ec:GetMaterial():FilterSelect(tp,s.spfilter,1,1,nil,e,tp,ec) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.chainop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if ep==tp and re:IsMonsterEffect() and rc:IsType(TYPE_SYNCHRO) and (rc:IsOriginalSetCard(SET_WARRIOR) or rc:IsOriginalSetCard(SET_SYNCHRON) or rc:IsOriginalSetCard(SET_STARDUST)) then Duel.SetChainLimit(s.chainlm) end end function s.chainlm(e,rp,tp) return tp==rp end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control an Illusion or Spellcaster monster: Activate 1 of these effects; ● Your Illusion and Spellcaster monsters cannot be destroyed by battle this turn. ● During your opponent's turn: Target 1 face-up monster your opponent controls; take control of it until the End Phase. ● When an opponent's monster declares an attack: Target 1 face-up monster your opponent controls, except the attacking monster; change the attack target to it and perform damage calculation.
--幻惑の眼 --Eye of Illusion --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_ILLUSION|RACE_SPELLCASTER),tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ak=Duel.GetAttacker() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and (e:GetLabel()==2 and chkc:IsControlerCanBeChanged() or e:GetLabel()==3 and chkc~=ak) end local b1=not Duel.HasFlagEffect(tp,id) local b2=Duel.IsTurnPlayer(1-tp) and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,nil) local b3=Duel.CheckEvent(EVENT_ATTACK_ANNOUNCE) and ak:IsControler(1-tp) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,ak) if chk==0 then return b1 or b2 or b3 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b3,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then --Your Illusion or Spellcaster monsters cannot be destroyed by battle this turn e:SetCategory(0) e:SetProperty(0) elseif op==2 then --Take control of 1 opponent's face-up monster e:SetCategory(CATEGORY_CONTROL) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) else --Change attack target to 1 opponent's face-up monster e:SetCategory(0) e:SetProperty(EFFECT_FLAG_CARD_TARGET) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,ak) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then if Duel.HasFlagEffect(tp,id) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) --Your Illusion and Spellcaster monsters cannot be destroyed by battle local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_ILLUSION|RACE_SPELLCASTER)) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) elseif op==2 then local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.GetControl(tc,tp,PHASE_END,1) end else local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local ak=Duel.GetAttacker() if ak:CanAttack() and ak:IsRelateToBattle() and not ak:IsImmuneToEffect(e) then Duel.CalculateDamage(ak,tc) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 5 monsters When this card is sent from the field to the Graveyard: Draw 1 card. If this card has "Fairy Cheer Girl" as an Xyz Material, it gains this effect. ● When this card destroys an opponent's monster by battle and remains on the field: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent for each card in your hand.
--CXダーク・フェアリー・チア・ガール --CXyz Dark Fairy Cheer Girl local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,5,3) c:EnableReviveLimit() --draw local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.drcon) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DAMAGE) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCondition(s.damcon) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end s.listed_names={51960178} function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,51960178) and aux.bdocon(e,tp,eg,ep,ev,re,r,rp) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) local dam=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)*400 Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)*400 Duel.Damage(p,dam,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any "Nephthys" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then, if you Tributed "Devotee of Nephthys" or "Cerulean Sacred Phoenix of Nephthys", you can destroy 1 card on the field.
--ネフティスの輪廻 --Rebirth of Nephthys local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreater({handler=c,filter=s.ritualfil,stage2=s.stage2}) end s.listed_series={SET_NEPHTHYS} s.fit_monster={88176533,24175232} function s.ritualfil(c) return c:IsSetCard(SET_NEPHTHYS) and c:IsRitualMonster() end function s.mfilter(c) if c:IsPreviousLocation(LOCATION_MZONE) then local code=c:GetPreviousCodeOnField() return code==88176533 or code==24175232 else return c:IsCode(88176533,24175232) end end function s.stage2(mg,e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if mg:IsExists(s.mfilter,1,nil) and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=g:Select(tp,1,1,e:GetHandler()) Duel.Destroy(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.
--マシンナーズ・エアレイダー --Machina Air Raider local s,id=GetID() function s.initial_effect(c) --special summon from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --special summon from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_series={SET_MACHINA} function s.cfilter(c) return c:IsMonster() and c:IsSetCard(SET_MACHINA) and c:IsDiscardable() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.tgfilter(c,e,tp) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,tc) return c:IsSetCard(SET_MACHINA) and c:IsLevelBelow(tc:GetLevel()) and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc) if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Skip your own Standby Phase.
--ソロモンの律法書 --Solomon's Lawbook local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetCode(EFFECT_SKIP_SP) if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then e1:SetCondition(s.skipcon) e1:SetLabel(Duel.GetTurnCount()) e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2) else e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN) end Duel.RegisterEffect(e1,tp) end function s.skipcon(e) return Duel.GetTurnCount()~=e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Great Sand Sea - Gold Golgonda" from your Deck to your hand. If "Great Sand Sea - Gold Golgonda" is in your Field Zone, you can apply this effect instead. ● Add 1 "Springans" monster from your Deck to your hand, and if you do, send 1 "Springans" monster from your Deck to the GY. You can only activate 1 "Springans Watch" per turn.
--スプリガンズ・ウォッチ --Springans Watch --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Add 1 "Vast Desert Gold Golgonda" from deck --Or add 1 "Sprigans" monster from deck, and if you do, send 1 "Sprigans" monster from deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPRINGANS} s.listed_names={60884672} function s.fcfilter(c) return c:IsCode(60884672) and c:IsAbleToHand() end function s.tgfilter(c) return c:IsMonster() and c:IsSetCard(SET_SPRINGANS) and c:IsAbleToGrave() end function s.mcfilter(c,tp) return c:IsMonster() and c:IsSetCard(SET_SPRINGANS) and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.fcfilter,tp,LOCATION_DECK,0,1,nil) or (Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,60884672),tp,LOCATION_FZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.mcfilter,tp,LOCATION_DECK,0,1,nil,tp)) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local a=Duel.IsExistingMatchingCard(s.fcfilter,tp,LOCATION_DECK,0,1,nil) local b=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,60884672),tp,LOCATION_FZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.mcfilter,tp,LOCATION_DECK,0,1,nil,tp) if not a and not b then return end if (not a and b) or (b and Duel.SelectYesNo(tp,aux.Stringid(id,1))) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.mcfilter,tp,LOCATION_DECK,0,1,1,nil,tp) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local cg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #cg>0 then Duel.SendtoGrave(cg,REASON_EFFECT) end end else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.fcfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your LP are lower than your opponent's: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 non-Warrior "Gold Pride" monster in your GY; Special Summon it in Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gold Pride" monsters. During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Gold Pride" monsters you control. You can only use each effect of "Gold Pride - Leon" once per turn.
--GP-リオン --Gold Pride - Leon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(function(_,tp) return Duel.GetLP(tp)<Duel.GetLP(1-tp) end) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --Special Summon 1 "Gold Pride" monster from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Synchro Summon using only "Gold Pride" monsters local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_MZONE) e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e4:SetCountLimit(1,{id,2}) e4:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end) e4:SetTarget(s.synchtg) e4:SetOperation(s.synchop) c:RegisterEffect(e4) end s.listed_series={SET_GOLD_PRIDE} function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spfilter(c,e,tp) return not c:IsRace(RACE_WARRIOR) and c:IsSetCard(SET_GOLD_PRIDE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsSetCard(SET_GOLD_PRIDE) and c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(e:GetHandler(),tp,function(_,c) return not c:IsOriginalSetCard(SET_GOLD_PRIDE) end) --Special Summon the target in Defense position local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.synchtg(e,tp,eg,ep,ev,re,r,rp,chk) local mg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_GOLD_PRIDE),tp,LOCATION_MZONE,0,nil) if chk==0 then return #mg>0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.synchop(e,tp,eg,ep,ev,re,r,rp) local mg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_GOLD_PRIDE),tp,LOCATION_MZONE,0,nil) if #mg==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,1,nil,nil,mg) if #g>0 then Duel.SynchroSummon(tp,g:GetFirst(),nil,mg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can Summon more than two times per turn.
--サモンリミッター --Summon Limit local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --summon count limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_CANNOT_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) e2:SetTarget(s.limittg) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) c:RegisterEffect(e4) --counter local et=Effect.CreateEffect(c) et:SetType(EFFECT_TYPE_FIELD) et:SetCode(EFFECT_LEFT_SPSUMMON_COUNT) et:SetRange(LOCATION_SZONE) et:SetProperty(EFFECT_FLAG_PLAYER_TARGET) et:SetTargetRange(1,1) et:SetValue(s.countval) c:RegisterEffect(et) end function s.limittg(e,c,tp) local t1,t2,t3=Duel.GetActivityCount(tp,ACTIVITY_SUMMON,ACTIVITY_FLIPSUMMON,ACTIVITY_SPSUMMON) return t1+t2+t3>=2 end function s.countval(e,re,tp) local t1,t2,t3=Duel.GetActivityCount(tp,ACTIVITY_SUMMON,ACTIVITY_FLIPSUMMON,ACTIVITY_SPSUMMON) if t1+t2+t3>=2 then return 0 else return 2-t1-t2-t3 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, including a Link Monster (This card is always treated as a "Sky Striker Ace" card.) Must first be Link Summoned. Loses 3000 ATK while you have no Spells in your GY. When your opponent activates a card or effect as Chain Link 2 or higher (Quick Effect): You can banish 2 Spells from your hand and/or GY; negate that effect, then you can destroy 1 card your opponent controls. You can only use this effect of "Surgical Striker - S.P.E.C.T.R.A." once per turn.
--閃術兵器-S.P.E.C.T.R.A. --Surgical Striker - S.P.E.C.T.R.A. --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,nil,2,4,s.lcheck) --Must first be Link Summoned local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetRange(LOCATION_EXTRA) e0:SetValue(aux.lnklimit) c:RegisterEffect(e0) --Loses 3000 ATK while you have no Spells in your GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e,c) return not Duel.IsExistingMatchingCard(Card.IsSpell,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil) end) e1:SetValue(-3000) c:RegisterEffect(e1) --Negate the effect of opponent's activated effect and destroy 1 card your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.negcon) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_SKY_STRIKER_ACE} function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsType,1,nil,TYPE_LINK,lc,sumtype,tp) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetCurrentChain(true)>=2 and Duel.IsChainDisablable(ev) end function s.costfilter(c) return c:IsSpell() and c:IsAbleToRemoveAsCost() end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,2,2,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Defense Position monster you control is attacked, you can send this card from your hand to the Graveyard during the Damage Step to have your attacked monster gain 1500 DEF until the End Phase.
--牙城のガーディアン --Stronghold Guardian local s,id=GetID() function s.initial_effect(c) --defup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local phase=Duel.GetCurrentPhase() if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end local d=Duel.GetAttackTarget() return d and d:IsControler(tp) and d:IsDefensePos() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() if not d:IsRelateToBattle() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1500) d:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish this card from your Graveyard, then target 2 Level 5 WATER monsters in your Graveyard, except "Gazer Shark"; Special Summon both those monsters, but their effects are negated. Immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster using only those 2 monsters. You can only use this effect of "Gazer Shark" once per turn.
--ゲイザー・シャーク --Gazer Shark local s,id=GetID() function s.initial_effect(c) --Banish itself, Special Summon 2 level 5 WATER monsters from your GY then Xyz Summon 1 WATER monster using those monsters as materials local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} function s.filter(c,e,tp) return c:IsLevel(5) and c:IsAttribute(ATTRIBUTE_WATER) and not c:IsCode(id) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.xyzfilter(c,mg) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsXyzSummonable(nil,mg,2,2) end function s.rescon(exg) return function(sg) return #sg==2 and exg:IsExists(Card.IsXyzSummonable,1,nil,nil,sg,2,2) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local mg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp) local exg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,mg) if chk==0 then return #exg>0 and Duel.IsPlayerCanSpecialSummonCount(tp,2) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 end local sg=aux.SelectUnselectGroup(mg,e,tp,2,2,s.rescon(exg),1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,2,0,0) end function s.filter2(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetTargetCards(e):Match(s.filter2,nil,e,tp) if #g~=2 then return end for tc in g:Iter() do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() Duel.BreakEffect() local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g) if #xyzg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xyz=xyzg:Select(tp,1,1,nil):GetFirst() Duel.XyzSummon(tp,xyz,g,nil,2,2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.
--水精鱗-サラキアビス --Mermail Abyssalacia -- local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_AQUA|RACE_FISH|RACE_SEASERPENT),2,2) c:EnableReviveLimit() --atk/def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.indtg) e1:SetValue(500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetHintTiming(0,TIMING_END_PHASE) e3:SetCondition(s.thcon) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_DESTROYED) e4:SetCountLimit(1,{id,1}) e4:SetCondition(s.spcon) e4:SetCost(s.spcost) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_MERMAIL} function s.indtg(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_MERMAIL) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and c:IsPreviousControler(tp) and (c:IsReason(REASON_EFFECT) or (c:IsReason(REASON_BATTLE) and Duel.GetAttacker():IsControler(1-tp))) end function s.spcfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.
--次元融合 --Dimension Fusion local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(2000)) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp)) or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_REMOVED,1,nil,e,1-tp)) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,2,LOCATION_REMOVED) end function s.op(e,tp,eg,ep,ev,re,r,rp) local count=0 local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft1>0 then if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft1=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_REMOVED,0,ft1,ft1,nil,e,tp) if #g>0 then local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc=g:GetNext() count=count+1 end end end local ft2=Duel.GetLocationCount(1-tp,LOCATION_MZONE) if ft2>0 then if Duel.IsPlayerAffectedByEffect(1-tp,CARD_BLUEEYES_SPIRIT) then ft2=1 end Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(1-tp,s.filter,tp,0,LOCATION_REMOVED,ft2,ft2,nil,e,1-tp) if #g>0 then local tc=g:GetFirst() while tc do Duel.SpecialSummonStep(tc,0,1-tp,1-tp,false,false,POS_FACEUP) tc=g:GetNext() count=count+1 end end end if count>0 then Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned except with its own effect or with "Phoenixian Seed". If this card attacks, it is destroyed after damage calculation. If this card you control is destroyed and sent to the Graveyard, inflict 800 damage to your opponent. During your End Phase, you can remove from play 1 Plant-Type monster from your Graveyard to Special Summon this card from your Graveyard in Defense Position.
--フェニキシアン・クラスター・アマリリス --Phoenixian Cluster Amaryllis local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLED) e2:SetOperation(s.desop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) --Special Summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1) e4:SetCondition(s.spcon) e4:SetCost(s.spcost) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c==Duel.GetAttacker() and not c:IsStatus(STATUS_BATTLE_DESTROYED) then Duel.Destroy(c,REASON_EFFECT) end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousControler(tp) and (r&REASON_DESTROY)~=0 and (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)>0 end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.cfilter(c,tp) return c:IsRace(RACE_PLANT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler(),tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,true,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Noble Arms - Caliburn". Equip only to a Warrior-Type monster. It gains 500 ATK. Once per turn: You can gain 500 LP. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Caliburn" once per turn.
--聖剣カリバーン --Noble Arms - Caliburn local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(500) c:RegisterEffect(e2) --lp local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_RECOVER) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetTarget(s.lptg) e4:SetOperation(s.lpop) c:RegisterEffect(e4) --equip local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_EQUIP) e5:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_TO_GRAVE) e5:SetCountLimit(1,id) e5:SetCondition(s.eqcon) e5:SetTarget(s.eqtg) e5:SetOperation(s.eqop) c:RegisterEffect(e5) end s.listed_series={SET_NOBLE_KNIGHT} function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then Duel.Equip(tp,c,tc) end end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY) and c:CheckUniqueOnField(tp) end function s.eqfilter2(c) return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsRace(RACE_WARRIOR) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter2(chkc) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter2,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqfilter2,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You must control a Tuner to activate and to resolve this effect.
--ボルト・ヘッジホッグ --Quillbolt Hedgehog local s,id=GetID() function s.initial_effect(c) --Special summon itself from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_TUNER),tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_TUNER),tp,LOCATION_MZONE,0,1,nil) then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
--RUM-ソウル・シェイブ・フォース --Rank-Up-Magic Soul Shave Force local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(TIMING_DESTROY) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RAIDRAPTOR} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end function s.filter1(c,e,tp) local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return #pg<=1 and c:IsSetCard(SET_RAIDRAPTOR) and (c:GetRank()>0 or c:IsStatus(STATUS_NO_LEVEL)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()+2,pg) end function s.filter2(c,e,tp,mc,rk,pg) if c.rum_limit and not c.rum_limit(mc,e) then return false end return c:IsType(TYPE_XYZ) and mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and mc:IsCanBeXyzMaterial(c,tp) and (#pg<=0 or pg:IsContains(mc)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+2,pg) local sc=g:GetFirst() if sc then Duel.BreakEffect() sc:SetMaterial(Group.FromCards(tc)) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only your opponent controls a monster: Special Summon from your hand, 1 monster with an original Level of 10 or lower that cannot be Normal Summoned/Set, ignoring its Summoning conditions. It is unaffected by the effects of your cards, except for its own effects and this card's, also shuffle it into the Deck during your opponent's next End Phase. For the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters, and your opponent takes no damage.
--青天の霹靂 --A Wild Monster Appears! local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 10 or lower monster that cannot be Normal Summoned/Set from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:GetOriginalLevel()<=10 and not c:IsSummonableCard() and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,true,false,POS_FACEUP) then --Unaffected by the effects of your other cards local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(_e,_re) return _re:GetOwnerPlayer()==tp and _e:GetHandler()~=_re:GetHandler() end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1,true) local reset_ct=(Duel.IsTurnPlayer(tp) or Duel.IsPhase(PHASE_END)) and 2 or 1 --Shuffle it into the Deck during your opponent's next End Phase aux.DelayedOperation(sc,PHASE_END,id,e,tp,function(ag) Duel.SendtoDeck(ag,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end,function() return Duel.IsTurnPlayer(1-tp) end,nil,reset_ct,aux.Stringid(id,1)) end Duel.SpecialSummonComplete() end --Cannot Normal Summon/Set or Special Summon monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e2,tp) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e3,tp) --Your opponent takes no damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EFFECT_CHANGE_DAMAGE) e4:SetTargetRange(0,1) e4:SetValue(0) e4:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e4,tp) local e5=e4:Clone() e5:SetCode(EFFECT_NO_EFFECT_DAMAGE) Duel.RegisterEffect(e5,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Artmage" monster or 1 "Medius the Pure" from your Deck, also for the rest of this turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can banish this card from your GY, then target 1 "Artmage" monster you control; return that monster to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls. You can only use 1 "Artmage Pact -Awakening-" effect per turn, and only once that turn.
--アルトメギア・メセナ-覚醒- --Artmage Pact -Awakening- --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Return 1 "Artmage" monster you control to the hand/Extra Deck, and if you do, destroy 1 card your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_ARTMAGE} s.listed_names={CARD_MEDIUS_THE_PURE} function s.spfilter(c,e,tp) return (c:IsSetCard(SET_ARTMAGE) or c:IsCode(CARD_MEDIUS_THE_PURE)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end local c=e:GetHandler() aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2)) --This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_INACTIVATE) e1:SetValue(s.efilter) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --This turn, your opponent cannot activate cards or effects when a monster is Fusion Summoned this way local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.limcon) e2:SetOperation(s.limop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_END) e3:SetOperation(s.limop2) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end function s.efilter(e,ct) local p=e:GetHandlerPlayer() local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER) return p==tp and te:IsHasCategory(CATEGORY_FUSION_SUMMON) end function s.limfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsSummonType(SUMMON_TYPE_FUSION) end function s.limcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.limfilter,1,nil,tp) end function s.limop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()==0 then Duel.SetChainLimitTillChainEnd(s.chainlm) elseif Duel.GetCurrentChain()==1 then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetOperation(s.resetop) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EVENT_BREAK_EFFECT) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end end function s.resetop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():ResetFlagEffect(id) e:Reset() end function s.limop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():HasFlagEffect(id) then Duel.SetChainLimitTillChainEnd(s.chainlm) end e:GetHandler():ResetFlagEffect(id) end function s.chainlm(e,rp,tp) return tp==rp end function s.thfilter(c) return c:IsSetCard(SET_ARTMAGE) and c:IsFaceup() and (c:IsAbleToHand() or c:IsAbleToExtra()) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc) end local dg=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD) if chk==0 then return #dg>0 and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND|LOCATION_EXTRA) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 8 Winged Beast monsters If this card is Xyz Summoned by using a "Raidraptor" monster as material: You can destroy all Spells and Traps your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. Quick Effect: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your GY.
--RR-サテライト・キャノン・ファルコン --Raidraptor - Satellite Cannon Falcon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WINGEDBEAST),8,2) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCondition(aux.StatChangeDamageStepCondition) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_RAIDRAPTOR} function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() and e:GetLabel()==1 end function s.desfilter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetChainLimit(s.chainlm) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.chainlm(e,rp,tp) return tp==rp end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsSetCard,1,nil,SET_RAIDRAPTOR) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end function s.atkfilter(c) return c:IsSetCard(SET_RAIDRAPTOR) and c:IsMonster() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local ct=Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_GRAVE,0,nil) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(ct*-800) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card. If a card(s) you control is destroyed by battle or card effect, and sent to the GY or banished face-up: You can target 1 of them; add 1 card with the same name from your Deck to your hand. You can only use this effect of "Sudden Thunder Swamp" once per turn. You can only activate 1 "Sudden Thunder Swamp" per turn.
--急雷の泥沼 --Sudden Thunder Swamp --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --When this card is activated: You can discard 1 card, and if you do, Set 1 Continuous Trap from your Deck or GY, with an effect that Special Summons itself as a monster, except the discarded card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Add 1 card with the same name as 1 of your destroyed cards from your Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_CUSTOM+id) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local g=Group.CreateGroup() g:KeepAlive() e2:SetLabelObject(g) --Keep track of cards destroyed on your field local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_DESTROYED) e3:SetRange(LOCATION_SZONE) e3:SetLabelObject(e2) e3:SetOperation(s.regop) c:RegisterEffect(e3) end function s.setfilter(c) return c:IsContinuousTrap() and c:IsTrapMonster() and c:IsSSetable() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT) and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) and Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_DISCARD|REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,og) if #g>0 then Duel.SSet(tp,g) end end end function s.tgfilter(c,e,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsCanBeEffectTarget(e) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode()) end function s.thfilter(c,code) return c:IsCode(code) and c:IsAbleToHand() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.tgfilter,nil,e,tp) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0) end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.tgfilter,nil,e,tp) if chkc then return g:IsContains(chkc) and s.tgfilter(chkc,e,tp) end if chk==0 then return #g>0 end local tc=nil if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) tc=g:Select(tp,1,1,nil):GetFirst() else tc=g:GetFirst() end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Insect-Type monsters your opponent controls cannot declare an attack.
--虫除けバリアー --Insect Barrier local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --cannot attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetTarget(s.atktarget) c:RegisterEffect(e2) end function s.atktarget(e,c) return c:IsRace(RACE_INSECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.
--怒りの業火 エクゾード・フレイム --Exxod Fires of Rage --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Destroy all cards your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Activate 1 of these effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.efftg) e2:SetOperation(s.effop) c:RegisterEffect(e2) end s.listed_series={SET_EXODIA,SET_FORBIDDEN_ONE} function s.cfilter(c) return c:IsFaceup() and c:IsLevelAbove(10) and c:IsSetCard(SET_EXODIA) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.thfilter(c) return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and c:IsAbleToHand() end function s.tdfilter(c) return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and c:IsAbleToDeck() and c:IsFaceup() end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) local b2=Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) elseif op==2 then e:SetCategory(CATEGORY_TODECK) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Add 1 "Forbidden One" monster from your Deck or GY to your hand Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end elseif op==2 then --Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,5,nil) if #g>0 then Duel.HintSelection(g,true) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can send 1 "Simorgh" card from your Deck to the GY, except "Simorgh, Bird of Calamity". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Calamity" once per turn.
--招神鳥シムルグ --Simorgh, Bird of Calamity --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --When normal summoned, send 1 "Simorgh" card from deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.sscon) e2:SetTarget(s.sstg) e2:SetOperation(s.ssop) c:RegisterEffect(e2) end s.listed_series={SET_SIMORGH} s.listed_names={id} function s.tgfilter(c) return c:IsSetCard(SET_SIMORGH) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.cfilter(c) return c:GetSequence()<5 end function s.sscon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(s.cfilter,tp,0,LOCATION_SZONE,1,nil) end function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.ssop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end --Cannot special summon monsters, except wing beast monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTarget(s.sslimit) Duel.RegisterEffect(e1,tp) end function s.sslimit(e,c) return not c:IsRace(RACE_WINGEDBEAST) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.
--精霊獣使い レラ --Spiritual Beast Tamer Lara --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Can only be Special Summoned once per turn c:SetSPSummonOnce(id) --Normal Summon 1 "Ritual Beast" monster from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.nstg) e1:SetOperation(s.nsop) c:RegisterEffect(e1) --Destruction replacement for "Ritual Beast" cards local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.reptg) e2:SetOperation(function(e) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end) e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) c:RegisterEffect(e2) --Special Summon 1 "Ritual Beast" monster from the Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_REMOVE) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_RITUAL_BEAST} s.listed_names={id} function s.nsfilter(c) return c:IsSetCard(SET_RITUAL_BEAST) and c:IsSummonable(true,nil) end function s.nstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.nsfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function s.nsop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,s.nsfilter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.Summon(tp,g:GetFirst(),true,nil) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_RITUAL_BEAST) and c:IsOnField() and c:IsControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsStatus(STATUS_DESTROY_CONFIRMED) and c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_RITUAL_BEAST) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.
--苦紋様の土像 --Statue of Anguish Pattern local s,id=GetID() function s.initial_effect(c) --Special Summon this card as an Effect Monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,0,2500,7,RACE_ROCK,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,0,2500,7,RACE_ROCK,ATTRIBUTE_EARTH) then return end c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TRAP) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() --Cannot be targeted by your opponent's effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.tgcon) e1:SetValue(aux.tgoval) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end function s.tgfilter(c) return c:IsFaceup() and (c:GetOriginalType()&TYPE_TRAP)~=0 and c:IsMonster() end function s.tgcon(e) return Duel.IsExistingMatchingCard(s.tgfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end function s.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousControler(tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Cloudian" monster(s) you control is destroyed by its own effect and sent to your GY: Target 1 of those monsters; Special Summon it in Attack Position, and if you do, place 1 Fog Counter on it, also it cannot be changed to Defense Position by card effects.
--アグレッシブ・クラウディアン --Raging Cloudian local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Cloudian" monster that was destroyed by its own effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_CUSTOM+id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local g=Group.CreateGroup() g:KeepAlive() e1:SetLabelObject(g) --Register when "Cloudian" monsters are sent to the GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_SZONE) e2:SetLabelObject(e1) e2:SetOperation(s.regop) Duel.RegisterEffect(e2,0) end s.counter_place_list={COUNTER_FOG} s.listed_series={SET_CLOUDIAN} function s.cfilter(c,e,tp) return c:IsSetCard(SET_CLOUDIAN) and c:IsControler(tp) and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and c:GetReasonEffect() and c:GetReasonEffect():GetOwner()==c and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.cfilter,nil,e,tp) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) if Duel.GetFlagEffect(tp,id)==0 then Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) Duel.RaiseEvent(eg,EVENT_CUSTOM+id,e,0,tp,tp,0) end end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.cfilter,nil,e,tp) if chkc then return g:IsContains(chkc) and s.cfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 end local tg=nil if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) tg=g:Select(tp,1,1,nil) else tg=g end Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then tc:AddCounter(COUNTER_FOG,1) --It cannot be changed to Defense Position by card effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_CHANGE_POS_E) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
--No.18 紋章祖プレイン・コート --Number 18: Heraldry Patriarch local s,id=GetID() function s.initial_effect(c) --Xyz Summon procedure: 2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --Destroy monsters on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end s.listed_series={SET_HERALDIC_BEAST} s.xyz_number=18 function s.cfilter(c) return c:IsFaceup() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,c:GetCode()),0,LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst() if tc then local dg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,tc:GetCode()),tp,LOCATION_MZONE,LOCATION_MZONE,tc) Duel.Destroy(dg,REASON_EFFECT) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(0,1) e1:SetLabel(tc:GetCode()) e1:SetTarget(function(e,c) return c:IsCode(e:GetLabel()) end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e3) end end function s.tgfilter(c) return c:IsSetCard(SET_HERALDIC_BEAST) and c:IsMonster() and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,2,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=g:Select(tp,2,2,nil) Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.
--グラビティ・コントローラー --Gravity Controller local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,s.filter,1,1) --cannot link material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetCondition(s.lkcon) e1:SetValue(1) c:RegisterEffect(e1) --battle indestructable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(s.indescon) e2:SetValue(s.indes) c:RegisterEffect(e2) --return local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_START) e3:SetCondition(s.tdcon) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end function s.filter(c) return not c:IsType(TYPE_LINK) and c:GetSequence()>4 end function s.lkcon(e) local c=e:GetHandler() return c:IsStatus(STATUS_SPSUMMON_TURN) and c:IsLinkSummoned() end function s.indescon(e) return e:GetHandler():GetSequence()>4 end function s.indes(e,c) return c:GetSequence()<5 end function s.tdcon(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetHandler():GetBattleTarget() return tc and tc:IsControler(1-tp) and tc:GetSequence()>4 end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=c:GetBattleTarget() if chk==0 then return c:IsAbleToDeck() and tc and tc:IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,Group.FromCards(c,tc),2,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() if c:IsRelateToBattle() and tc:IsRelateToBattle() then Duel.SendtoDeck(Group.FromCards(c,tc),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn.
--幻禄の天盃龍 --Tenpai Dragon Genroku --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card as a Tuner local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return not e:GetHandler():IsReason(REASON_DRAW) end) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Tenpai Dragon" monster from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER_E) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.dsptg) e2:SetOperation(s.dspop) c:RegisterEffect(e2) end s.listed_series={SET_TENPAI_DRAGON} s.listed_names={id} function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER) if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Treat this card as a Tuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) if not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end Duel.BreakEffect() --Increase its Level by 1 local e2=e1:Clone() e2:SetProperty(0) e2:SetCode(EFFECT_UPDATE_LEVEL) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e2) end end function s.dspfilter(c,e,tp) return c:IsSetCard(SET_TENPAI_DRAGON) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end --Cannot Special Summon monsters, except Dragon monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsRace(RACE_DRAGON) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters You can target 1 monster your opponent controls; detach 1 material from a monster you control, and if you do, destroy that monster. This is a Quick Effect if you control another WATER Xyz Monster. If another WATER Xyz Monster(s) you control is destroyed by battle or card effect while you control this monster: You can take 1 Spell from your Deck and place it on top of your Deck. You can only use each effect of "Valiant Shark Lancer" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ヴァリアント・シャーク・ランサー --Valiant Shark Lancer --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) Xyz.AddProcedure(c,nil,5,2) --Xyz Summon Procedure c:EnableReviveLimit() --Destroy a monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(aux.NOT(s.quickcon)) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_END_PHASE) e2:SetCondition(s.quickcon) c:RegisterEffect(e2) --Place 1 Spell on top of your Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.tdcon) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_WATER) end function s.quickcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) and Duel.CheckRemoveOverlayCard(tp,LOCATION_MZONE,0,1,REASON_EFFECT) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.RemoveOverlayCard(tp,LOCATION_MZONE,0,1,1,REASON_EFFECT)>0 and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.tdcfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_WATER) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.tdcfilter,1,nil,tp) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpell,tp,LOCATION_DECK,0,1,nil) end end function s.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,Card.IsSpell,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.ShuffleDeck(tp) Duel.MoveSequence(tc,0) Duel.ConfirmDecktop(tp,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.
--マドルチェ・ハッピーフェスタ --Madolchepalooza local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_MADOLCHE} function s.filter(c,e,tp) return c:IsSetCard(SET_MADOLCHE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,ft,nil,e,tp) if #g>0 then local fid=e:GetHandler():GetFieldID() local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) tc:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0)) end Duel.SpecialSummonComplete() g:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(g) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.retop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.retfilter,nil,e:GetLabel()) Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.
--無限起動 ゴライアス --Infinitrack Goliath local s,id=GetID() function s.initial_effect(c) --Link summon method c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,1,1) --material local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.matcon) e1:SetTarget(s.mattg) e1:SetOperation(s.matop) c:RegisterEffect(e1) --give effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_XMATERIAL) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetCondition(s.condition) e2:SetValue(1) c:RegisterEffect(e2) end function s.matfilter(c,lc,sumtype,tp) return c:IsSetCard(SET_INFINITRACK,lc,sumtype,tp) and not c:IsType(TYPE_LINK,lc,sumtype,tp) end function s.matcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.matop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetOriginalRace()==RACE_MACHINE and c:IsType(TYPE_XYZ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. If this card was Tribute Summoned by Tributing a WATER monster, add this additional effect. ● Your opponent cannot activate the targeted cards in response to this effect's activation.
--凍氷帝メビウス --Mobius the Mega Monarch local s,id=GetID() function s.initial_effect(c) --summon with 1 tribute local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) local e2=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_MATERIAL_CHECK) e4:SetValue(s.valcheck) e4:SetLabelObject(e3) c:RegisterEffect(e4) end function s.otfilter(c) return c:IsTributeSummoned() end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,3,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) if e:GetLabel()==1 then e:SetLabel(0) Duel.SetChainLimit(s.chlimit) end end function s.chlimit(e,ep,tp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) return tp==ep or not g:IsContains(e:GetHandler()) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(sg,REASON_EFFECT) end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER) then e:GetLabelObject():SetLabel(1) else e:GetLabelObject():SetLabel(0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Gains 100 ATK for each Warrior monster in the GYs. When this card is destroyed by battle and sent to the GY: You can target 1 Warrior monster in either GY; Special Summon that target.
--ギガンテック・ファイター --Colossal Fighter local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(s.sumcon) e2:SetTarget(s.sumtg) e2:SetOperation(s.sumop) c:RegisterEffect(e2) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsRace,c:GetControler(),LOCATION_GRAVE,LOCATION_GRAVE,nil,RACE_WARRIOR)*100 end function s.sumcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and (e:GetHandler():GetReason()&REASON_BATTLE)~=0 end function s.filter(c,e,tp) return c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" on the field: Target 2 of your banished cards; add both those targets to your hand.
--原初の種 --Primal Seed local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsCode(72989439,82301904) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and chkc:IsAbleToHand()end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_REMOVED,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_REMOVED,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Zubaba" or "Gagaga" monster except "Zubababancho Gagagacoat", while this card is in your hand: You can Special Summon this card. You can target 1 "Gogogo" or "Dododo" monster in your GY; Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use each effect of "Zubababancho Gagagacoat" once per turn.
--ズバババンチョー-GC --Zubababancho Gagagacoat --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --special summon (self) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --special summon (from gy) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_names={} s.listed_series={SET_GAGAGA,SET_ZUBABA,SET_DODODO,SET_GOGOGO} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard({SET_GAGAGA,SET_ZUBABA}) and not c:IsCode(id) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.spfilter(c,e,tp) return c:IsSetCard({SET_DODODO,SET_GOGOGO}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e2:SetDescription(aux.Stringid(id,2)) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) end function s.splimit(e,c) return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_XYZ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 DARK Dragon monsters Once per turn, during your opponent's End Phase: You can target 1 Attack Position monster your opponent controls that did not declare an attack this turn; destroy it, and if you do, inflict damage to your opponent equal to that monster's original ATK. If a "Rokket" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dillingerous Dragon" once per turn.
--デリンジャラス・ドラゴン --Dillingerous Dragon --Scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link summon procedure Link.AddProcedure(c,s.matfilter,2,2) --Destroy of 1 opponent's monsters, inflict damage equal to its original ATK local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.dmgcon) e1:SetTarget(s.dmgtg) e1:SetOperation(s.dmgop) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_ROKKET} function s.matfilter(c,scard,sumtype,tp) return c:IsRace(RACE_DRAGON,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_DARK,scard,sumtype,tp) end function s.dmgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.dmgfilter(c) return c:GetAttackAnnouncedCount()==0 and c:IsFaceup() and c:IsPosition(POS_FACEUP_ATTACK) end function s.dmgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.dmgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.dmgfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.dmgfilter,tp,0,LOCATION_MZONE,1,1,nil) local atk=g:GetFirst():GetBaseAttack() if atk<0 then atk=0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) end function s.dmgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then if Duel.Destroy(tc,REASON_EFFECT)~=0 then local atk=tc:GetBaseAttack() if atk<0 then atk=0 end Duel.Damage(1-tp,atk,REASON_EFFECT) end end end function s.cfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsSetCard(SET_ROKKET) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an Insect monster's effect is activated (Quick Effect): You can Special Summon this card from your hand, then if you activated this effect in response to your opponent's effect activation, negate that effect, also until the end of your next turn after this effect resolves, you cannot Special Summon from the Extra Deck, except Insect monsters. During your Main Phase: You can Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Supply Soldier of the Indestructible Insects" once per turn.
--Japanese name --Supply Soldier of the Indestructible Insects --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Fusion Summon 1 Insect Fusion Monster from your Extra Deck, using monsters from your hand or field local params={aux.FilterBoolFunction(Card.IsRace,RACE_INSECT)} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e2:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local trig_typ,trig_race=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_TYPE,CHAININFO_TRIGGERING_RACE) return trig_typ&TYPE_MONSTER>0 and trig_race&RACE_INSECT>0 and (ep==tp or Duel.IsChainDisablable(ev)) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) if ep==1-tp then Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and ep==1-tp then Duel.BreakEffect() Duel.NegateEffect(ev) end local ct=Duel.IsTurnPlayer(tp) and 2 or 1 --Cannot Special Summon from the Extra Deck, except Insect monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_INSECT) end) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,ct) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalRace(RACE_INSECT) end) end