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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this face-up card you control leaves the field and is still in your possession: You can target 1 Field Spell Card in your Graveyard; add that target to your hand.
--マインフィールド --Minefieldriller local s,id=GetID() function s.initial_effect(c) --salvage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not c:IsLocation(LOCATION_DECK) and c:IsPreviousPosition(POS_FACEUP) end function s.filter(c) return c:IsType(TYPE_FIELD) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
--ブービートラップE --Booby Trap E local s,id=GetID() function s.initial_effect(c) --Set 1 Continuous Trap from the hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter1(c,tp) return c:IsDiscardable() and ((s.setfilter(c) and c:IsAbleToGraveAsCost()) or Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,c)) end function s.setfilter(c) return c:IsContinuousTrap() and c:IsSSetable() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_HAND,0,1,nil,tp) end Duel.DiscardHand(tp,s.filter1,1,1,REASON_COST|REASON_DISCARD,nil,tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.SSet(tp,tc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time an opponent's monster effect is activated, place 1 Spell Counter on this card when that effect resolves. You can send this card with 6 or more Spell Counters to the GY; add 1 Spell from your Deck to your hand. You can only use this effect of "Mythical Bestiamorph" once per turn.
--魔導変換 --Mythical Bestiamorph local s,id=GetID() function s.initial_effect(c) --counter permit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_COUNTER_PERMIT+COUNTER_SPELL) e1:SetValue(LOCATION_SZONE) e1:SetCondition(s.ctcon) c:RegisterEffect(e1) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --add counter local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_SZONE) e2:SetOperation(aux.chainreg) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetRange(LOCATION_SZONE) e3:SetOperation(s.acop) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,id) e4:SetCondition(s.thcon) e4:SetCost(Cost.SelfToGrave) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.counter_place_list={COUNTER_SPELL} function s.ctcon(e) return e:GetHandler():IsStatus(STATUS_EFFECT_ENABLED) end function s.acop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_PLAYER) local c=e:GetHandler() if re:IsMonsterEffect() and p~=tp and c:GetFlagEffect(1)>0 then c:AddCounter(COUNTER_SPELL,1) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetCounter(COUNTER_SPELL)>=6 end function s.thfilter(c) return c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned, you can add to your hand 1 DARK "Genex" monster from your Deck.
--ジェネクス・ブラスト --Genex Blastfan local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GENEX} function s.filter(c) return c:IsSetCard(SET_GENEX) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.
--エピュアリィ・プランプ --Epurrely Plump --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 2 monsters Xyz.AddProcedure(c,nil,2,2) --Attach 2 Spell/Trap cards local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LEAVE_GRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e1:SetCondition(s.gyovcon) e1:SetTarget(s.gyovtg) e1:SetOperation(s.gyovop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e2) --Attach "Purrely" Quick-Play Spell local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(3) e3:SetCondition(s.qpovcon) e3:SetTarget(s.qpovtg) e3:SetOperation(s.qpovop) c:RegisterEffect(e3) end s.listed_names={55584558} --Purrely Delicious Memory s.listed_series={SET_PURRELY} function s.gyovcon(e,tp,eg,ep,ev,re,r,rp) return e:IsHasType(EFFECT_TYPE_QUICK_O)==e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,55584558) end function s.gyovfilter(c,xc,tp) return c:IsSpellTrap() and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT) end function s.gyovtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.gyovfilter(chkc,c,tp) end if chk==0 then return Duel.IsExistingTarget(s.gyovfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectTarget(tp,s.gyovfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,2,nil,c,tp) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,#g,0,0) end function s.gyovop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end local g=Duel.GetTargetCards(e):Filter(s.gyovfilter,nil,c,tp):Remove(Card.IsImmuneToEffect,nil,e) if #g>0 then Duel.Overlay(c,g) end end function s.qpovcon(e,tp,eg,ep,ev,re,r,rp) if rp==1-tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local rc=re:GetHandler() return rc:IsSetCard(SET_PURRELY) and rc:IsQuickPlaySpell() and rc:IsOnField() and rc:IsCanBeXyzMaterial(e:GetHandler(),tp,REASON_EFFECT) end function s.qpovtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_ALL,LOCATION_MZONE) end function s.qpovop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() if c:IsRelateToEffect(e) and rc:IsRelateToEffect(re) and not c:IsImmuneToEffect(e) and not rc:IsImmuneToEffect(e) and rc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) then Duel.Overlay(c,rc) if not c:GetOverlayGroup():IsContains(rc) then return end rc:CancelToGrave() if Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g==0 then return end Duel.HintSelection(g,true) Duel.BreakEffect() aux.RemoveUntil(g,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.
--マーメイド・ナイト --Mermaid Knight local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetCondition(s.dircon) e1:SetValue(1) c:RegisterEffect(e1) end s.listed_names={CARD_UMI} function s.dircon(e) return Duel.IsEnvironment(CARD_UMI) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as an Effect Monster (Illusion/DARK/Level 4/ATK 1500/DEF 600) with the following effects (this card is also still a Trap). ● If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Illusion monsters you control; negate their effects until the end of this turn. ● If this card battles a monster, neither can be destroyed by that battle. You can only activate 1 "Silhouhatte Trick" per turn.
--影帽子 --Silhouhatte Trick --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1500,600,4,RACE_ILLUSION,ATTRIBUTE_DARK,POS_FACEUP,tp,1) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and s.sptg(e,tp,eg,ep,ev,re,r,rp,0) then c:AddMonsterAttribute(TYPE_EFFECT|TYPE_TRAP) Duel.SpecialSummonStep(c,1,tp,tp,true,false,POS_FACEUP) --Negate face-up cards the opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.distg) e1:SetOperation(s.disop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1,true) --Neither monster can be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.indestg) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2,true) c:AddMonsterAttributeComplete() end Duel.SpecialSummonComplete() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsNegatable() end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_ILLUSION),tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,tp,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do tc:NegateEffects(c,RESET_PHASE|PHASE_END,true) end end function s.indestg(e,c) local handler=e:GetHandler() return c==handler or c==handler:GetBattleTarget() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can Special Summon 1 Fairy monster from your hand. You must control a Level 1 Fairy monster to activate and to resolve this effect. You can only use this effect of "Court of Justice" once per turn.
--コート・オブ・ジャスティス --Court of Justice local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:GetLevel()==1 and c:IsRace(RACE_FAIRY) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.filter(c,e,sp) return c:IsRace(RACE_FAIRY) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if not e:GetHandler():IsRelateToEffect(e) then return end if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control another Dinosaur monster, your opponent's monsters cannot target this card for attacks. You can target 1 other card you control; destroy it. You can only use this effect of "Zuttomozaurus" once per turn.
--ズットモザウルス --Zuttomozaurus --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be battle target while you control another Dinosaur monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_DINOSAUR),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end) e1:SetValue(aux.imval2) c:RegisterEffect(e1) --Destroy 1 other card you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=c end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Gem-" monsters If this card is Link Summoned: You can add 1 "Gem-Knight" card from your Deck to your hand. You can pay 1000 LP; Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, by shuffling Fusion Materials in your possession listed on it into your Deck, that are banished or in the GY, but it cannot attack directly this turn. You can only use each effect of "Gem-Knight Phantom Quartz" once per turn.
--ジェムナイト・ファントムルーツ --Gem-Knight Phantom Quartz local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GEM),2,2) --Add 1 "Gem-Knight" card from deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Fusion Summon "Gem-Knight" fusion monster local params = {fusfilter=aux.FilterBoolFunction(Card.IsSetCard,SET_GEM_KNIGHT),matfilter=aux.FALSE, extrafil=s.fextra,extraop=Fusion.ShuffleMaterial,stage2=s.stage2,extratg=s.extratarget} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.PayLP(1000)) e2:SetTarget(Fusion.SummonEffTG(params)) e2:SetOperation(Fusion.SummonEffOP(params)) c:RegisterEffect(e2) end s.listed_series={SET_GEM_KNIGHT,SET_GEM} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.thfilter(c) return c:IsSetCard(SET_GEM_KNIGHT) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.fextra(e,tp,mg) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(aux.NecroValleyFilter(Card.IsFaceup,Card.IsAbleToDeck)),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil) end function s.stage2(e,tc,tp,mg,chk) if chk==1 then --Cannot attack directly this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3207) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.extratarget(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,LOCATION_GRAVE|LOCATION_REMOVED) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Cyberse monsters Once per turn, at the start of the Damage Step, when this card battles a face-up monster that is not a Link-3 or higher Link Monster: You can destroy that monster. Once per turn: You can Tribute 1 monster this card points to, then target 1 monster your opponent controls; destroy it.
--デトネイト・デリーター --Detonate Deleter --scripted by andré local s, id = GetID() function s.initial_effect(c) --Link Summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,3) --Destroy battling monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetCountLimit(1) e1:SetTarget(s.dtarget) e1:SetOperation(s.doperation) c:RegisterEffect(e1) --Tribute to destroy 1 monster your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.tdcost) e2:SetTarget(s.tdtarget) e2:SetOperation(s.tdoperation) c:RegisterEffect(e2) end function s.dtarget(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetHandler():GetBattleTarget() if chk==0 then return tc and tc:IsFaceup() and not (tc:IsLinkMonster() and tc:IsLinkAbove(3)) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tc:GetControler(),LOCATION_MZONE) end function s.doperation(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetBattleTarget() if tc:IsRelateToBattle() then Duel.Destroy(tc,REASON_EFFECT) end end function s.cfilter(c,tp,cg) return cg:IsContains(c) and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,c) end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) local cg=e:GetHandler():GetLinkedGroup() if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp,cg) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp,cg) Duel.Release(g,REASON_COST) end function s.tdtarget(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local tg=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,1-tp,LOCATION_MZONE) end function s.tdoperation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Chronomaly" monster(s) you control would be destroyed by battle or your opponent's card effect, you can discard this card instead. If this card is in your GY: You can pay 1000 LP; Special Summon this card, but return it to the hand during the End Phase. You cannot Special Summon monsters the turn you activate this effect, except "Chronomaly" monsters. You can only use this effect of "Chronomaly Acambaro Figures" once per turn.
--先史遺産アカンバロの土偶 --Chronomaly Acambaro Figures --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Destroy replace local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_HAND) e1:SetTarget(s.reptg) e1:SetValue(s.repval) e1:SetOperation(s.repop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end s.listed_series={SET_CHRONOMALY} function s.counterfilter(c) return c:IsSetCard(SET_CHRONOMALY) end function s.repfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_CHRONOMALY) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) and c:GetReasonPlayer()==1-tp end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT|REASON_DISCARD) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,1000) and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end Duel.PayLPCost(tp,1000) --Cannot Special Summon, except "Chronomaly" local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,2)) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) end function s.splimit(e,c) return not c:IsSetCard(SET_CHRONOMALY) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,true,false,POS_FACEUP)>0 then local fid=c:GetFieldID() c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) --Return it to the hand during the End Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabel(fid) e1:SetLabelObject(c) e1:SetCondition(s.thcon) e1:SetOperation(s.thop) Duel.RegisterEffect(e1,tp) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(id)~=e:GetLabel() then e:Reset() return false else return true end end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(e:GetLabelObject(),nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.
--D.D.クロウ --D.D. Crow local s,id=GetID() function s.initial_effect(c) --Banish 1 target from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_ATTACK) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCost(Cost.SelfDiscardToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by card effects. You can only use each of the following effects of "Soulicer Crystal" once per turn. If your opponent controls 2 or more monsters than you do: You can Special Summon this card from your hand. You can target 1 Effect Monster your opponent controls; negate its effects.
--心を凍らせるスノークリスタル --Soulicer Crystal --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) --Special Summon this card from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)+2 end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Negate the effects of 1 Effect Monster your opponent controls local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.distg) e3:SetOperation(s.disop) c:RegisterEffect(e3) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.disfilter(c) return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Negate its effects tc:NegateEffects(e:GetHandler()) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to. You can only Special Summon "Template Skipper" once per turn this way. During your Main Phase: You can banish 1 Cyberse monster from your hand or GY, and if you do, this card's name can be treated as the banished monster's, if used as Link Material this turn. You can only use this effect of "Template Skipper" once per turn.
--テンプレート・スキッパー --Template Skipper --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) to your zone a Cyberse Link Monster points to local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(POS_FACEUP,0) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetValue(function(e,c) return 0,aux.GetMMZonesPointedTo(c:GetControler(),aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE)) end) c:RegisterEffect(e1) --Banish 1 Cyberse monster from your hand or GY, and if you do, this card can be treated as Link Material with the same name this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.rmvtg) e2:SetOperation(s.rmvop) c:RegisterEffect(e2) end function s.cybersefilter(c) return c:IsRace(RACE_CYBERSE) and c:IsAbleToRemove() and not c:IsCode(id) end function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cybersefilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.rmvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.cybersefilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst() if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and c:IsFaceup() then --This card can be treated as Link Material with the same name as the banished monster if used for a Link Summon this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_ADD_CODE) e1:SetOperation(function(scard,sumtype,tp) return sumtype&(SUMMON_TYPE_LINK|MATERIAL_LINK)==SUMMON_TYPE_LINK|MATERIAL_LINK end) e1:SetValue(tc:GetCode()) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. This card gains 3000 ATK while in the center Main Monster Zone. Once per turn: You can choose 1 of your unused Main Monster Zones; move this card from your Main Monster Zone to that zone, then destroy all other cards in the column of the zone this card was in, the column of the zone this card has moved to, and all columns in between.
--百景戦都ゴルディロックス --Goldilocks the Battle Landscaper --scripted by Naim local s,id=GetID() function s.initial_effect(c) --self destroy on summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.descon) e1:SetOperation(s.desop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --move local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.seqtg) e3:SetOperation(s.seqop) c:RegisterEffect(e3) --atk local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetCondition(aux.NOT(s.descon)) e4:SetValue(3000) c:RegisterEffect(e4) end function s.descon(e) return e:GetHandler():GetSequence()~=2 end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function s.seqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local seq=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0) Duel.Hint(HINT_ZONE,tp,seq) e:SetLabel(math.log(seq,2)) end function s.seqop(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local seq2=e:GetLabel() if not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) or not Duel.CheckLocation(tp,LOCATION_MZONE,seq2) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local seq1=c:GetSequence() --register the sequence it comes from local dg=c:GetColumnGroup() --and the group of cards there Duel.MoveSequence(c,seq2) if c:GetSequence()==seq2 and seq1~=seq2 then Duel.BreakEffect() local diff=math.abs(seq1-seq2) if seq1>seq2 then dg:Merge(c:GetColumnGroup(nil,diff)) else dg:Merge(c:GetColumnGroup(diff,nil)) end if #dg>0 then Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a face-up Synchro Monster you control is selected as an attack target. Negate the attack and destroy 1 monster your opponent controls.
--シンクロン・リフレクト --Synchro Deflector local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return tc:IsControler(tp) and tc:IsFaceup() and tc:IsType(TYPE_SYNCHRO) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.NegateAttack() and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
--月光舞獅子姫 --Lunalight Leo Dancer local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,false,false,97165977,1,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_LUNALIGHT),2) --spsummon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.fuslimit) c:RegisterEffect(e0) --Immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(aux.tgoval) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetValue(s.tgvalue) c:RegisterEffect(e2) --Double attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) c:RegisterEffect(e3) --Destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetCountLimit(1) e4:SetCondition(s.condition) e4:SetTarget(s.target) e4:SetOperation(s.operation) c:RegisterEffect(e4) end s.listed_series={SET_LUNALIGHT} s.material_setcode={SET_LUNALIGHT} function s.tgvalue(e,re,rp) return rp~=e:GetHandlerPlayer() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSummonType,tp,0,LOCATION_MZONE,1,nil,SUMMON_TYPE_SPECIAL) end local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,0,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,0,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.
--天威龍-シュターナ --Tenyi Spirit - Shthana --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,0,1,nil) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special Summon a non-Effect monster that was destroyed, then destroy 1 monster the opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spfilter(c,e,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and not c:IsPreviousTypeOnField(TYPE_EFFECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsCanBeEffectTarget(e) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.spfilter(chkc,e,tp) end local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.spfilter,1,nil,e,tp) and ((not eg:IsContains(c)) or c:IsLocation(LOCATION_HAND)) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=eg:FilterSelect(tp,s.spfilter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 and Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell/Trap Card that would inflict damage to you, while you control a "Red Dragon Archfiend": Your opponent takes twice the effect damage you would have taken, instead.
--クリムゾン・ヘルフレア --Crimson Fire local s,id=GetID() function s.initial_effect(c) --Your opponent takes twice the effect damage you would have taken local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={CARD_RED_DRAGON_ARCHFIEND} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_RED_DRAGON_ARCHFIEND),tp,LOCATION_ONFIELD,0,1,nil) and ep==1-tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and aux.damcon1(e,tp,eg,ep,ev,re,r,rp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REFLECT_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetLabel(cid) e1:SetValue(s.refcon) e1:SetReset(RESET_CHAIN) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CHANGE_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(0,1) e2:SetLabel(cid) e2:SetValue(s.dammul) e2:SetReset(RESET_CHAIN) Duel.RegisterEffect(e2,tp) end function s.refcon(e,re,val,r,rp,rc) local cc=Duel.GetCurrentChain() if cc==0 or (r&REASON_EFFECT)==0 then return end local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) return cid==e:GetLabel() end function s.dammul(e,re,val,r,rp,rc) local cc=Duel.GetCurrentChain() if cc==0 or (r&REASON_EFFECT)==0 then return end local cid=Duel.GetChainInfo(0,CHAININFO_CHAIN_ID) return cid==e:GetLabel() and val*2 or val end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. ---------------------------------------- [ Monster Effect ] This card gains 500 ATK for each "Deskbot" card in your Graveyard. Your opponent cannot target face-up "Deskbot" cards with card effects, except this one. This card can make up to 2 attacks on monsters during each Battle Phase.
--ブンボーグ008 --Deskbot 008 local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --splimit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_PZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e2:SetTargetRange(1,0) e2:SetCondition(s.splimcon) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.value) c:RegisterEffect(e3) --attack twice local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e4:SetValue(1) c:RegisterEffect(e4) --cannot be target local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e5:SetTarget(s.tglimit) e5:SetValue(aux.tgoval) c:RegisterEffect(e5) end s.listed_series={SET_DESKBOT} function s.splimcon(e) return not e:GetHandler():IsForbidden() end function s.splimit(e,c,tp,sumtp,sumpos) return not c:IsSetCard(SET_DESKBOT) and (sumtp&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function s.value(e,c) return Duel.GetMatchingGroupCount(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,SET_DESKBOT)*500 end function s.tglimit(e,c) return c:IsSetCard(SET_DESKBOT) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)
--王魂調和 --King's Consonance local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:GetFirst():IsControler(1-tp) and Duel.GetAttackTarget()==nil end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.filter1(c,e,tp) return c:IsType(TYPE_SYNCHRO) and c:GetLevel()<9 and (Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 or Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION)) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp,c) end function s.filter2(c,e,tp,sc) local rg=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_MZONE|LOCATION_GRAVE,0,c) return c:IsType(TYPE_TUNER) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) and aux.SelectUnselectGroup(rg,e,tp,nil,nil,s.rescon(c,sc),0) end function s.rescon(tuner,scard) return function(sg,e,tp,mg) sg:AddCard(tuner) local res=Duel.GetLocationCountFromEx(tp,tp,sg,scard)>0 and sg:CheckWithSumEqual(Card.GetLevel,scard:GetLevel(),#sg,#sg) sg:RemoveCard(tuner) return res end end function s.filter3(c) return c:HasLevel() and not c:IsType(TYPE_TUNER) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,nil,nil,REASON_SYNCHRO) if Duel.NegateAttack() and #pg<=0 and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_EXTRA,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) local sc=g1:GetFirst() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp,sc) local tuner=g2:GetFirst() local rg=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_MZONE|LOCATION_GRAVE,0,tuner) local sg=aux.SelectUnselectGroup(rg,e,tp,nil,nil,s.rescon(tuner,sc),1,tp,HINTMSG_REMOVE,s.rescon(tuner,sc)) sg:AddCard(tuner) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) Duel.SpecialSummon(sc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is used for an Xyz Summon, you can treat it as a Level 5 monster. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Draw 1 card.
--アステル・ドローン --Star Drawing local s,id=GetID() function s.initial_effect(c) --xyzlv local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_XYZ_LEVEL) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.xyzlv) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.efcon) e2:SetOperation(s.efop) c:RegisterEffect(e2) end function s.xyzlv(e,c,rc) return 0x50000+e:GetHandler():GetLevel() end function s.efcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_XYZ end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.drcon) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsXyzSummoned() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card must attack if able. If this face-up card is targeted for an attack: Change its battle position. During your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
--カラクリ小町 弐弐四 --Karakuri Komachi mdl 224 "Ninishi" local s,id=GetID() function s.initial_effect(c) --must attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) c:RegisterEffect(e1) --pos change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetOperation(s.posop) c:RegisterEffect(e2) --extra summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e3:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_KARAKURI)) c:RegisterEffect(e3) end s.listed_series={SET_KARAKURI} function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Remove from play 1 card from your opponent's Graveyard.
--ロスト --Disappear local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:GetControler()~=tp and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send Insect and/or Plant monsters from your Deck to the GY up to the number of non-Tuners used for its Synchro Summon. If you control this Synchro Summoned card: You can target 1 Insect or Plant monster you control; treat it as a Tuner until the end of this turn. You can only use each effect of "Diabolantis the Menacing Mantis" once per turn.
--魔螂ディアボランティス --Diabolantis the Menacing Mantis --Scripted by Zefile local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Send Insect/Plant monsters from your Deck to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,{id,0}) e1:SetCondition(s.syncon) e1:SetTarget(s.gytg) e1:SetOperation(s.gyop) c:RegisterEffect(e1) --Treat 1 Insect/Plant monster you control as a Tuner local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.syncon) e2:SetTarget(s.tuntg) e2:SetOperation(s.tunop) c:RegisterEffect(e2) end function s.syncon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.gyfilter(c) return c:IsRace(RACE_INSECT|RACE_PLANT) and c:IsAbleToGrave() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=e:GetHandler():GetMaterialCount()-1 if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetHandler():GetMaterialCount()-1 Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,ct,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.tunfilter(c) return c:IsFaceup() and not c:IsType(TYPE_TUNER) and c:IsRace(RACE_INSECT|RACE_PLANT) end function s.tuntg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tunfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tunfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tunfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.tunop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsType(TYPE_TUNER) then --Treated as a Tuner local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can Special Summon 1 "Shaddoll" monster from your hand in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" monster from your hand to the GY, and if you do, for the rest of this turn, all monsters you control gain ATK/DEF equal to the original Level of that monster sent to the GY x 100. You can only use 1 "Qadshaddoll Keios" effect per turn, and only once that turn.
--聖なる影 ケイウス --Qadshaddoll Keios --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --FLIP: Special summon "Shaddoll" monster from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Send "Shaddoll" monster from hand to GY, and you do, all your monsters gain ATK/DEF local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end --Part of "Shaddoll" archetype s.listed_series={SET_SHADDOLL} --Check for "Shaddoll" monster that can be special summoned in defense function s.spfilter(c,e,tp) return c:IsSetCard(SET_SHADDOLL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end --Special summmon "Shaddoll" monster from hand function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 or not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_DEFENSE)>0 and tc:IsFacedown() then Duel.ConfirmCards(1-tp,tc) end end --If sent to GY by card effect function s.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end --Check for "Shaddoll" monster function s.disfilter(c) return c:IsSetCard(SET_SHADDOLL) and c:IsMonster() and c:IsAbleToGrave() end --Activation legality function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) end --Send "Shaddoll" monster from hand to GY, and you do, all your monsters gain ATK/DEF function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,c):GetFirst() if tc and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(tc:GetOriginalLevel()*100) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) Duel.RegisterEffect(e2,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.
--おジャマジック --Ojamagic local s,id=GetID() function s.initial_effect(c) --Add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_ONFIELD) end) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_names={12482652,42941100,79335209} --"Ojama Green", "Ojama Yellow", "Ojama Black" function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,3,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsCode(12482652,42941100,79335209) and c:IsAbleToHand() end function s.rescon(sg,e,tp,mg) return sg:IsExists(Card.IsCode,1,nil,12482652) and sg:IsExists(Card.IsCode,1,nil,42941100) and sg:IsExists(Card.IsCode,1,nil,79335209) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #sg<3 then return end local g=aux.SelectUnselectGroup(sg,e,tp,3,3,s.rescon,1,tp,HINTMSG_ATOHAND) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Eto" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field.
--叛逆者エト --Liberator Eto --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() c:AddMustBeSpecialSummoned() --Must be Special Summoned (from your hand or GY) by paying half your LP while your opponent has a Monster Card on their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,0)) e0:SetType(EFFECT_TYPE_FIELD) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_PROC) e0:SetRange(LOCATION_HAND|LOCATION_GRAVE) e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e0:SetCondition(s.spcon) e0:SetOperation(function(e,tp) Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end) c:RegisterEffect(e0) --This card's Special Summon cannot be negated local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) c:RegisterEffect(e1) --While this card is in the Monster Zone, it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CANNOT_BE_MATERIAL) e2:SetRange(LOCATION_MZONE) e2:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ,SUMMON_TYPE_LINK)) c:RegisterEffect(e2) --Unaffected by monster effects activated on your opponent's field during your turn only local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetCondition(function(e) return Duel.IsTurnPlayer(e:GetHandlerPlayer()) end) e3:SetValue(s.immval) c:RegisterEffect(e3) end s.listed_names={id} function s.spconfilter(c) if not (c:IsMonsterCard() and c:IsFaceup()) then return false end local effs={c:GetOwnEffects()} for _,eff in ipairs(effs) do if eff:IsHasType(EFFECT_TYPE_QUICK_O|EFFECT_TYPE_QUICK_F) and eff:GetCode()==EVENT_CHAINING and (eff:GetRange()&(LOCATION_HAND|LOCATION_MZONE))>0 then return true end end return false end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil) end function s.immval(e,te) if not (te:IsMonsterEffect() and te:IsActivated()) then return false end local trig_loc,trig_ctrl=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_CONTROLER) local tp=e:GetHandlerPlayer() if not Duel.IsChainSolving() then local tc=te:GetHandler() return tc:IsLocation(LOCATION_MZONE) and tc:IsControler(1-tp) else return trig_loc==LOCATION_MZONE and trig_ctrl==1-tp end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a card or effect that targets this card (Quick Effect): You can send this card from the field to the GY; Special Summon 2 Level 4 or lower "Naturia" monsters from your Deck, but they cannot declare an attack, also destroy them during your End Phase.
--ナチュル・ホワイトオーク --Naturia White Oak local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_NATURIA} function s.spcon(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return g and g:IsContains(e:GetHandler()) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_NATURIA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp) if #g>=2 then local fid=e:GetHandler():GetFieldID() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,2,2,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) local tc=sg:GetFirst() tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0,fid) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) tc=sg:GetNext() tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0,fid) local e2=e1:Clone() tc:RegisterEffect(e2) sg:KeepAlive() local de=Effect.CreateEffect(e:GetHandler()) de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) de:SetCode(EVENT_PHASE+PHASE_END) de:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) de:SetCountLimit(1) de:SetLabel(fid) de:SetLabelObject(sg) de:SetCondition(s.descon) de:SetOperation(s.desop) Duel.RegisterEffect(de,tp) end end function s.desfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.descon(e,tp,eg,ep,ev,re,r,rp) if Duel.IsTurnPlayer(1-tp) then return end local g=e:GetLabelObject() if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.desfilter,nil,e:GetLabel()) Duel.Destroy(tg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Monster Card in any Spell & Trap Zone, then activate 1 of these effects; ● Special Summon it to its owner's field. ● Return it to the hand. ● Destroy it, then you can destroy 1 monster on the field with an equal or lower Level. You can only activate 1 "Materialization" per turn.
--変幻 --Materialization --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then if not (chkc:IsLocation(LOCATION_STZONE) and chkc:IsOriginalType(TYPE_MONSTER) and chkc:IsFaceup()) then return false end local label=e:GetLabel() if label==1 then local owner=chkc:GetOwner() return Duel.GetLocationCount(owner,LOCATION_MZONE)>0 and chkc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,owner) elseif label==2 then return chkc:IsAbleToHand() elseif label==3 then return true end end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsOriginalType,TYPE_MONSTER),tp,LOCATION_STZONE,LOCATION_STZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsOriginalType,TYPE_MONSTER),tp,LOCATION_STZONE,LOCATION_STZONE,1,1,nil):GetFirst() local owner=tc:GetOwner() local b1=Duel.GetLocationCount(owner,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,owner) local b2=tc:IsAbleToHand() local b3=true local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b3,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,tp,0) elseif op==2 then e:SetCategory(CATEGORY_TOHAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,tp,0) elseif op==3 then e:SetCategory(CATEGORY_DESTROY) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,PLAYER_EITHER,LOCATION_MZONE) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local op=e:GetLabel() if op==1 then --Special Summon it to its owner's field Duel.SpecialSummon(tc,0,tp,tc:GetOwner(),false,false,POS_FACEUP) elseif op==2 then --Return it to the hand Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) elseif op==3 then --Destroy it, then you can destroy 1 monster on the field with an equal or lower Level if Duel.Destroy(tc,REASON_EFFECT)==0 or not tc:HasLevel() then return end local lv=tc:GetLevel() if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelBelow,lv),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsLevelBelow,lv),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g==0 then return end Duel.HintSelection(g,true) Duel.BreakEffect() Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Galaxy" monster you control is targeted for an attack: You can Special Summon this card from your hand in Defense Position. When Summoned this way, you can: Immediately after this effect resolves, Xyz Summon 1 "Galaxy" Xyz Monster, using only "Galaxy" monsters you control.
--銀河暴竜 --Galaxy Tyranno local s,id=GetID() function s.initial_effect(c) --When a "Galaxy" monster you control is targeted by an attack, Special Summon itself local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --If Summoned by its own effect, Xyz Summon 1 "Galaxy" monster using "Galaxy" monsters you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GALAXY} function s.condition(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttackTarget() return at:IsFaceup() and at:IsControler(tp) and at:IsSetCard(SET_GALAXY) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP_DEFENSE) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.mfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GALAXY) and not c:IsType(TYPE_TOKEN) end function s.xyzfilter(c,mg) return c:IsSetCard(SET_GALAXY) and c:IsXyzSummonable(nil,mg) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil) return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,g) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil) local xyzg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil,g) if #xyzg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xyz=xyzg:Select(tp,1,1,nil):GetFirst() Duel.XyzSummon(tp,xyz,nil,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 card to target 1 face-up monster on the field; place an Ice Counter on that target. This card gains 300 ATK for each Ice Counter on the field.
--コールド・エンチャンター --Cold Enchanter local s,id=GetID() function s.initial_effect(c) --add counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --gain ATK local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.counter_list={0x1015} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsCanAddCounter(0x1015,1) end if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,0x1015,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,0x1015,1) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsCanAddCounter(0x1015,1) then tc:AddCounter(0x1015,1) end end function s.atkval(e,c) return Duel.GetCounter(0,1,1,0x1015)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster on the field with 2000 or more ATK; banish it (until the End Phase of the next turn), then if you activated this card while you controlled "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can Set 1 "Fiendish Chain" directly from your Deck or GY.
--デモンズ・ゴーレム --Fiendish Golem --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Banish 1 monster with 2000 or more ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_RED_DRAGON_ARCHFIEND,50078509} --Fiendish Chain function s.rmfilter(c) return c:IsFaceup() and c:IsAttackAbove(2000) and c:IsAbleToRemove() end function s.rdafilter(c) return c:IsFaceup() and (c:IsCode(CARD_RED_DRAGON_ARCHFIEND) or (c:IsType(TYPE_SYNCHRO) and c:IsMonster() and c:ListsCode(CARD_RED_DRAGON_ARCHFIEND))) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) e:SetLabel(Duel.GetMatchingGroupCount(s.rdafilter,tp,LOCATION_ONFIELD,0,nil)) end function s.setfilter(c) return c:IsCode(50078509) and c:IsSSetable() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local turn_count=Duel.GetTurnCount() --Banish it until the End Phase of the next turn local ret_eff=aux.RemoveUntil(tc,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp,function() return Duel.GetTurnCount()==turn_count+1 end,nil,2) if ret_eff and e:GetLabel()>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then --Set 1 "Fiendish Chain" from the Deck or GY Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SSet(tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The ATK of a non Machine-Type monster equipped with this card is decreased by 300 points at each of its Standby Phases.
--細菌感染 --Germ Infection local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.NOT(aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE))) --atkdown local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(0) c:RegisterEffect(e2) --register local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_EQUIP) e3:SetOperation(s.regop) e3:SetRange(LOCATION_SZONE) e3:SetLabelObject(e2) c:RegisterEffect(e3) --atkdown local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1) e4:SetLabelObject(e2) e4:SetCondition(s.atkcon) e4:SetOperation(s.atkop) c:RegisterEffect(e4) end function s.regop(e,tp,eg,ep,ev,re,r,rp) if not eg:IsContains(e:GetHandler()) then return end local pe=e:GetLabelObject() pe:SetValue(0) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local pe=e:GetLabelObject() local atk=pe:GetValue() pe:SetValue(atk-300) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Melodious Maestra" monster + 1 or more "Melodious" monsters This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand.
--幻奏の華歌聖ブルーム・プリマ --Bloom Prima the Melodious Choir local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MELODIOUS),1,99,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MELODIOUS_MAESTRA)) --summon success local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.matcheck) c:RegisterEffect(e2) --Double attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) c:RegisterEffect(e3) --To hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_MELODIOUS,SET_MELODIOUS_MAESTRA} s.material_setcode={SET_MELODIOUS} function s.matcheck(e,c) local ct=c:GetMaterialCount() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ct*300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD) c:RegisterEffect(e1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned() end function s.filter(c) return c:IsSetCard(SET_MELODIOUS) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, change it to Defense Position and it cannot change its battle position while it is face-up on the field. Then, your opponent chooses 1 of these effects. ● You (the opponent of this card's activator) gain LP equal to half the target's ATK. ● Your opponent (the activator of this card) takes damage equal to half the target's ATK.
--チェンジ・デステニー --Changing Destiny local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tc=Duel.GetAttacker() if chkc then return chkc==tc end if chk==0 then return tc:IsLocation(LOCATION_MZONE) and tc:IsAttackPos() and tc:IsCanChangePosition() and tc:IsCanBeEffectTarget(e) end Duel.SetTargetCard(tc) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc and tc:IsRelateToEffect(e) and Duel.NegateAttack() and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)~=0 then --Cannot change its battle position local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3313) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local val=tc:GetAttack()/2 local op=Duel.SelectOption(1-tp,aux.Stringid(id,0),aux.Stringid(id,1)) if op==0 then Duel.Recover(1-tp,val,REASON_EFFECT) else Duel.Damage(tp,val,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can discard this card, then target 1 "Aroma" monster you control; gain LP equal to half its ATK. If this card is Normal or Special Summoned: You can Special Summon 1 non-Tuner "Aroma" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Plant monsters. You can only use each effect of "Aromalilith Rosalina" once per turn.
--アロマリリス-ロザリーナ --Aromalilith Rosalina --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Gain LP equal to half of a targeted "Aroma" monster's ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) --Special Summon 1 non-Tuner "Aroma" Monster from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_AROMA} function s.recfilter(c) return c:IsSetCard(SET_AROMA) and c:IsFaceup() and c:GetAttack()>0 end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.recfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.recfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.recfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack()/2) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 then Duel.Recover(tp,tc:GetAttack()/2,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_AROMA) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Cannot Special Summon for the rest of this turn, except Plant monsters local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,2)) e0:SetType(EFFECT_TYPE_FIELD) e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e0:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e0:SetTargetRange(1,0) e0:SetTarget(function(_,c) return not c:IsRace(RACE_PLANT) end) e0:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e0,tp) --Special Summon 1 non-Tuner "Aroma" monster form the Deck if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can send 1 "Naturia" monster from your Deck to the GY. Once per turn: You can target 2 "Naturia" monsters in your GY; shuffle both those targets into the Deck, then draw 1 card.
--ナチュル・マロン --Naturia Marron local s,id=GetID() function s.initial_effect(c) --send to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_NATURIA} function s.tgfilter(c) return c:IsMonster() and c:IsSetCard(SET_NATURIA) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.filter(c) return c:IsSetCard(SET_NATURIA) and c:IsMonster() and c:IsAbleToDeck() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) and Duel.IsPlayerCanDraw(tp,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=2 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if ct==2 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, when a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.
--シューティング・スター・ドラゴン --Shooting Star Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_SYNCHRO),1,1,aux.FilterSummonCode(CARD_STARDUST_DRAGON),1,1) --Excavate the top 5 cards of your deck and gain extra attack per Tuner monster excavated local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.mtcon) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --Negate effects that would destroy cards on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --Banish itself and negate an attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.dacon) e3:SetTarget(s.datg) e3:SetOperation(s.daop) c:RegisterEffect(e3) --Special Summon itself after it is banished by its own effect local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,3)) e4:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_REMOVED) e4:SetCountLimit(1) e4:SetTarget(s.sumtg) e4:SetOperation(s.sumop) c:RegisterEffect(e4) --Multiple tuners local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_MATERIAL_CHECK) e5:SetValue(s.valcheck) c:RegisterEffect(e5) end s.material={CARD_STARDUST_DRAGON} s.listed_names={CARD_STARDUST_DRAGON} s.synchro_tuner_required=1 s.synchro_nt_required=1 function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=5 end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.ConfirmDecktop(tp,5) local g=Duel.GetDecktopGroup(tp,5) local ct=g:FilterCount(Card.IsType,nil,TYPE_TUNER) Duel.ShuffleDeck(tp) if ct>1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(ct-1) c:RegisterEffect(e1) elseif ct==0 then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end function s.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end if re:IsHasCategory(CATEGORY_NEGATE) and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-#tg>0 end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.dacon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function s.datg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc==Duel.GetAttacker() end if chk==0 then return c:IsAbleToRemove() and Duel.GetAttacker():IsCanBeEffectTarget(e) and not c:IsStatus(STATUS_CHAINING) end Duel.SetTargetCard(Duel.GetAttacker()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0) end function s.daop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)~=0 then Duel.NegateAttack() c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,0) end end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:HasFlagEffect(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_MULTIPLE_TUNERS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.
--無限起動リヴァーストーム --Infinitrack River Stormer --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure Xyz.AddProcedure(c,nil,5,2) --Attach an opponent's monster that this card destroyed by battle to this card as material local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(aux.bdocon) e1:SetTarget(s.atchtg) e1:SetOperation(s.atchop) c:RegisterEffect(e1) --Take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.thtgtg) e2:SetOperation(s.thtgop) c:RegisterEffect(e2) --Special Summon this card from the GY in Defense Position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local bc=c:GetBattleTarget() if chk==0 then return c:IsType(TYPE_XYZ) and bc:IsMonster() and bc:IsFaceup() and bc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end Duel.SetTargetCard(bc) if bc:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,bc,1,tp,0) end end function s.atchop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsType(TYPE_XYZ) and bc:IsRelateToEffect(e) and bc:IsMonster() and bc:IsFaceup() then Duel.Overlay(c,bc,true) end end function s.thtgfilter(c) return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_MACHINE) and (c:IsAbleToHand() or c:IsAbleToGrave()) end function s.thtgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thtgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.thtgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3)) local sc=Duel.SelectMatchingCard(tp,s.thtgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if sc then aux.ToHandOrElse(sc,tp) end end function s.spcostfilter(c,tp) return c:IsRace(RACE_MACHINE) and c:IsLinkMonster() and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,nil,nil,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.
--和魂 --Nikitama local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e0) --Allow the player to Normal Summon 1 additional Spirit monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.nsop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP) c:RegisterEffect(e2) --Draw 1 card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end s.listed_card_types={TYPE_SPIRIT} function s.nsop(e,tp,eg,ep,ev,re,r,rp) if Duel.HasFlagEffect(tp,id) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) local c=e:GetHandler() --Can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_SPIRIT)) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SPIRIT),tp,LOCATION_MZONE,0,1,nil) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SPIRIT),tp,LOCATION_MZONE,0,1,nil) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 of your banished Psychic-Type monsters; return both those targets to the Graveyard and draw 1 card.
--ブライト・フューチャー --Bright Future local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_PSYCHIC) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg~=2 then return end Duel.SendtoGrave(tg,REASON_EFFECT|REASON_RETURN) Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Spellcaster Effect Monster in your GY; add it to your hand. You can only activate 1 "Dwimmered Path" per turn.
--救魔の標 --Dwimmered Path --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_EFFECT) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsRace(RACE_SPELLCASTER) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card to the Graveyard, then target 1 Machine or Dragon-Type monster your opponent controls; take control of that target until the End Phase.
--エレクトリック・ワーム --Electric Virus local s,id=GetID() function s.initial_effect(c) --control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.SendtoGrave(e:GetHandler(),REASON_COST|REASON_DISCARD) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE|RACE_DRAGON) and c:IsControlerCanBeChanged() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRace(RACE_MACHINE|RACE_DRAGON) then Duel.GetControl(tc,tp,PHASE_END,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Cynet Ritual". Any damage you take is halved. (You cannot halve the same damage twice this way.) While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. If this card battles a Link Monster, it gains 1000 ATK during that damage calculation only. If this card in your possession is destroyed by an opponent's card effect: You can add 1 Cyberse monster from your Deck to your hand.
--サイバース・マジシャン --Cyberse Magician local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Halve damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(s.val) c:RegisterEffect(e1) --target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e3:SetCondition(s.atcon) e3:SetValue(s.atlimit) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetCondition(s.atcon) e4:SetTarget(s.tglimit) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) --atk up local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_UPDATE_ATTACK) e5:SetCondition(s.atkcon) e5:SetValue(1000) c:RegisterEffect(e5) --add to hand local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetCategory(CATEGORY_TOHAND) e6:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e6:SetCode(EVENT_DESTROYED) e6:SetCondition(s.thcon) e6:SetTarget(s.thtg) e6:SetOperation(s.thop) c:RegisterEffect(e6) end s.listed_names={34767865} function s.val(e,re,dam,r,rp,rc) return math.floor(dam/2) end function s.atcon(e) return Duel.IsExistingMatchingCard(Card.IsLinkMonster,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.atlimit(e,c) return c~=e:GetHandler() end function s.tglimit(e,c) return c~=e:GetHandler() end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return Duel.IsPhase(PHASE_DAMAGE_CAL) and bc and bc:IsLinkMonster() end function s.thfilter(c) return c:IsRace(RACE_CYBERSE) and c:IsMonster() and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent's monster declares a direct attack, while you control a card(s) in your Spell & Trap Zone: You can Special Summon this card from your hand, then destroy as many cards in your Spell & Trap Zone as possible, and if you do, inflict 200 damage to your opponent for each destroyed card. You cannot Special Summon any monsters, except Machine monsters.
--除雪機関車ハッスル・ラッセル --Snow Plow Hustle Rustle local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --cannot special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) end function s.splimit(e,c) return c:GetRace()~=RACE_MACHINE end function s.cfilter(c) return c:GetSequence()<5 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil) end function s.filter(c) return c:GetSequence()<5 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil) if #g>0 then Duel.BreakEffect() local ct=Duel.Destroy(g,REASON_EFFECT) Duel.Damage(1-tp,ct*200,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.
--白き森のルシア --Rucia of the White Forest --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.drcost) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --Return 1 "White Forest" Synchro Monster to the Extra Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,2}) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end s.listed_series={SET_WHITE_FOREST} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WHITE_FOREST),tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(Card.IsSpellTrap,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsSpellTrap,Card.IsAbleToGraveAsCost),tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.tdfilter(c,tp) return c:IsSetCard(SET_WHITE_FOREST) and c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra() and c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0 end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end local c=e:GetHandler() if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 or not tc:IsLocation(LOCATION_EXTRA) then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then c:NegateEffects(c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated Machine monster whose ATK equals its own DEF to your hand, also banish the remaining cards face-down. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. While this card has 10 or more counters, neither player can activate the effects of monsters on the field whose ATK does not equal their own DEF.
--機巧伝-神使記紀図 --Sacred Scrolls of the Gizmek Legend --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x206) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Excavate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.exctg) e2:SetOperation(s.excop) c:RegisterEffect(e2) --Place counter local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetRange(LOCATION_FZONE) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(s.countcon) e3:SetOperation(s.countop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) --Cannot activate local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e5:SetCode(EFFECT_CANNOT_ACTIVATE) e5:SetRange(LOCATION_FZONE) e5:SetTargetRange(1,1) e5:SetCondition(s.limitcon) e5:SetValue(s.aclimit) c:RegisterEffect(e5) end function s.exctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.excfilter(c) return c:IsRace(RACE_MACHINE) and c:IsDefense(c:GetAttack()) and c:IsAbleToHand() end function s.excop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end Duel.ConfirmDecktop(tp,3) local g=Duel.GetDecktopGroup(tp,3) local hg=g:Filter(s.excfilter,nil) Duel.DisableShuffleCheck() if #g>0 then if #hg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=hg:Select(tp,1,1,nil) if sg:GetFirst():IsAbleToHand() then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) g:RemoveCard(sg:GetFirst()) else Duel.SendtoGrave(sg,REASON_RULE) end end Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT) end end function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsDefense(c:GetAttack()) end function s.countcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) end function s.countop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x206,1) end function s.limitcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetCounter(0x206)>=10 end function s.aclimit(e,re,tp) local loc=re:GetActivateLocation() local rc=re:GetHandler() return loc==LOCATION_MZONE and re:IsMonsterEffect() and rc:IsDefenseAbove(0) and not rc:IsDefense(rc:GetAttack()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.
--ドラゴンメイド・シュトラール --Dragonmaid Sheou --Scripted by King Yamato local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DRAGONMAID),s.matfilter) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --negate and destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_DRAGONMAID} s.listed_names={41232647} function s.matfilter(c,fc,sumtype,tp) return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsLevelAbove(5) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DRAGONMAID) and c:IsLevelBelow(9) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) and chkc~=c end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep==1-tp and Duel.IsChainNegatable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToExtra() and Duel.IsExistingMatchingCard(s.house_filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.house_filter(c,e,tp) return c:IsCode(41232647) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,e:GetHandler(),c)>0 end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.NegateActivation(ev) then if re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end if not c:IsRelateToEffect(e) then return end Duel.BreakEffect() Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT) if c:IsLocation(LOCATION_EXTRA) and Duel.IsExistingMatchingCard(s.house_filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) then local tg=Duel.GetFirstMatchingCard(s.house_filter,tp,LOCATION_EXTRA,0,nil,e,tp) if tg then Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only as Chain Link 4 or higher. Pay half your Life Points. Negate the activation and effects of all other cards in the same Chain, and destroy them.
--虚無を呼ぶ呪文 --Vanity's Call local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain(true)>=3 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ng=Group.CreateGroup() local dg=Group.CreateGroup() for i=1,ev do local te=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() if te:IsHasType(EFFECT_TYPE_ACTIVATE) or te:IsMonsterEffect() then ng:AddCard(tc) if tc:IsRelateToEffect(te) then dg:AddCard(tc) end end end if chk==0 then return #ng>0 end Duel.SetTargetCard(dg) Duel.SetOperationInfo(0,CATEGORY_NEGATE,ng,#ng,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local dg=Group.CreateGroup() for i=1,ev do local te=Duel.GetChainInfo(i,CHAININFO_TRIGGERING_EFFECT) local tc=te:GetHandler() if (te:IsHasType(EFFECT_TYPE_ACTIVATE) or te:IsMonsterEffect()) and Duel.NegateActivation(i) and tc:IsRelateToEffect(e) and tc:IsRelateToEffect(te) then dg:AddCard(tc) end end Duel.Destroy(dg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster gains 400 ATK for each Trap in your GY. You can only use each of the following effects of "Trap Gatherer" once per turn. After damage calculation, if the equipped monster destroyed an opponent's monster by battle or inflicted battle damage to your opponent: You can send this card to the GY; Set 1 Trap from your GY. If a face-up Trap(s) you control would be destroyed by card effect, you can banish this card you control instead.
--トラップ・ギャザー --Trap Gatherer --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --The equipped monster gains 400 ATK for each Trap in your GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(function(e) return Duel.GetMatchingGroupCount(Card.IsTrap,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)*400 end) c:RegisterEffect(e1) --Set 1 Trap from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLED) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.setcon) e2:SetCost(Cost.SelfToGrave) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) --Banish this card you control instead of a face-up Trap(s) you control being destroyed local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.reptg) e3:SetOperation(function(e) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end) e3:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) c:RegisterEffect(e3) end function s.setcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() if not ec then return false end local bc=ec:GetBattleTarget() local ex,_,damp=Duel.CheckEvent(EVENT_BATTLE_DAMAGE,true) return (bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and bc:IsControler(1-tp)) or (ex and damp==1-tp) end function s.setfilter(c,ignore_zones) return c:IsTrap() and c:IsSSetable(ignore_zones) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE,0,1,nil,true) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil,false) if #g>0 then Duel.SSet(tp,g) end end function s.repfilter(c,tp) return c:IsControler(tp) and c:IsOnField() and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) and c:IsTrap() and c:IsFaceup() end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsStatus(STATUS_DESTROY_CONFIRMED) and c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.
--リングリボー --Linguriboh --original anime script by Larry126 local s,id=GetID() function s.initial_effect(c) --Link summon Link.AddProcedure(c,s.matfilter,1,1) c:EnableReviveLimit() --Negate Trap Card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.discon) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --Special summon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_series={SET_IGNISTER} function s.matfilter(c,lc,sumtype,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_CYBERSE,lc,sumtype,tp) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end return ep==1-tp and re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainDisablable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return re:GetHandler():IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end end function s.cfilter(c,ft,tp) return c:IsSetCard(SET_IGNISTER) and c:IsControler(tp) and c:GetSummonLocation()==LOCATION_EXTRA and (ft>0 or c:GetSequence()<5) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Magicalized Duston Mop". The equipped monster cannot be Tributed, nor be used as material for a Fusion, Synchro, or Xyz Summon. When this card you control is destroyed by an opponent's card effect and sent to your GY: You can add 1 "Duston" monster from your Deck to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--ダストンのモップ --Magicalized Duston Mop local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) aux.AddEquipProcedure(c) --Equipped monster cannot be Tributed local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e2) --Equipped monster cannot be used as material for a Fusion, Synchro, or Xyz Summon local e3=e1:Clone() e3:SetCode(EFFECT_CANNOT_BE_MATERIAL) e3:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ)) c:RegisterEffect(e3) --Search 1 "Duston" monster local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_DUSTON} function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return re and rp==1-tp and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsSetCard(SET_DUSTON) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you negate the activation of an opponent's Spell/Trap Card(s), or opponent's monster effect(s), with a Counter Trap Card (except during the Damage Step): You can Special Summon this card from your hand. If Summoned this way, activate these effects and resolve in sequence, depending on the type of card(s) negated by that Counter Trap: ● Spell: Inflict 1500 damage to your opponent. ● Trap: Target 1 card your opponent controls; destroy that target. ● Monster: Target 1 monster in your Graveyard; Special Summon it.
--冥王竜ヴァンダルギオン --Van'Dalgyon the Dark Dragon Lord local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_NEGATED) e1:SetRange(LOCATION_HAND) e1:SetOperation(s.chop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_CHAIN_END) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.hspcon) e2:SetTarget(s.hsptg) e2:SetOperation(s.hspop) c:RegisterEffect(e2) --spell:damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_CUSTOM+id) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) --trap:Destroy local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_CUSTOM+id) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) --monster:spsummon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,3)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetCode(EVENT_CUSTOM+id) e5:SetCondition(s.spcon) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end function s.chop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if rp==tp or (not re:IsMonsterEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE)) then return end local de,dp=Duel.GetChainInfo(ev,CHAININFO_DISABLE_REASON,CHAININFO_DISABLE_PLAYER) if de and dp==tp and de:GetHandler():IsType(TYPE_COUNTER) then local ty=re:GetActiveType() local flag=c:GetFlagEffectLabel(id) if not flag then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0,ty) e:SetLabelObject(de) elseif de~=e:GetLabelObject() then e:SetLabelObject(de) c:SetFlagEffectLabel(id,ty) else c:SetFlagEffectLabel(id,(flag|ty)) end end end function s.hspcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local label=c:GetFlagEffectLabel(id) if label~=nil and label~=0 then e:SetLabel(label) c:SetFlagEffectLabel(id,0) return true else return false end end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.hspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local tpe=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,e,0,0,tp,tpe) end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return (ev&TYPE_SPELL)~=0 end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return (ev&TYPE_TRAP)~=0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return (ev&TYPE_MONSTER)~=0 end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can add 1 "Chronomaly" card from your Deck to your hand, except "Chronomaly Nebra Disk". If this card is in the Graveyard and all monsters you control are "Chronomaly" monsters (min. 1): You can Special Summon this card in Defense Position. You cannot activate cards or effects during the turn you activate this effect, except "Chronomaly" cards and effects. You can only use 1 "Chronomaly Nebra Disk" effect per turn, and only once that turn.
--先史遺産ネブラ・ディスク --Chronomaly Nebra Disk local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter) end s.listed_series={SET_CHRONOMALY} s.listed_names={id} function s.chainfilter(re,tp,cid) return re:GetHandler():IsSetCard(SET_CHRONOMALY) end function s.filter(c) return c:IsSetCard(SET_CHRONOMALY) and not c:IsCode(id) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.cfilter(c) return c:IsFacedown() or not c:IsSetCard(SET_CHRONOMALY) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.aclimit(e,re,tp) return not re:GetHandler():IsSetCard(SET_CHRONOMALY) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.
--デビルズ・サンクチュアリ --Fiend's Sanctuary local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={24874631} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_DARK) then return end local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1,true) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e2,true) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCountLimit(1) e3:SetCondition(s.descon) e3:SetOperation(s.desop) e3:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e3,true) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,1000) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.PayLPCost(tp,1000) else Duel.Destroy(e:GetHandler(),REASON_COST) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.
--トイ・ボックス --Toy Box --scripted by Naim local s,id=GetID() local CARD_TOY_BOX=id function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy an opponent's attacking monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end) e2:SetCost(s.mondescost) e2:SetTarget(s.mondestg) e2:SetOperation(s.mondesop) c:RegisterEffect(e2) --Activate 1 of these effects local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetTarget(s.efftg) e3:SetOperation(s.effop) c:RegisterEffect(e3) end s.listed_series={SET_TOY} local LOCATIONS_HAND_DECK_MZONE_GRAVE=LOCATION_HAND|LOCATION_DECK|LOCATION_MZONE|LOCATION_GRAVE function s.cstfilter(c) return c:IsFacedown() and c:IsAbleToGraveAsCost() end function s.mondescost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cstfilter,tp,LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cstfilter,tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.mondestg(e,tp,eg,ep,ev,re,r,rp,chk) local at=Duel.GetAttacker() if chk==0 then return at:IsRelateToBattle() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,at,1,0,0) end function s.mondesop(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() if at:IsRelateToBattle() and at:IsControler(1-tp) then Duel.Destroy(at,REASON_EFFECT) end end function s.setfilter(c) local set_eff=c:IsHasEffect(EFFECT_MONSTER_SSET) return c:IsOriginalSetCard(SET_TOY) and c:IsMonster() and set_eff and set_eff:GetValue()&TYPE_SPELL>0 and c:IsSSetable() and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_STZONE,0,nil) local b1=Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATIONS_HAND_DECK_MZONE_GRAVE,0,1,nil) local b2=#g>0 if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(0) elseif op==2 then e:SetCategory(CATEGORY_DESTROY) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Set up to 2 "Toy" monsters in your Spell & Trap Zone as Spells local ft=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),2) if ft==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATIONS_HAND_DECK_MZONE_GRAVE,0,1,ft,nil) if #g>0 then Duel.SSet(tp,g) end elseif op==2 then --Destroy up to 2 cards in your Spell & Trap Zone Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_STZONE,0,1,2,nil) if #g>0 then Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Cyberse monsters During damage calculation, if this card attacks: You can inflict damage to your opponent equal to this card's ATK, and if you do, your opponent takes no battle damage from that battle. If this card is destroyed by card effect: You can destroy 1 monster your opponent controls. During the next Standby Phase after this Link Summoned card was destroyed and sent to the GY: You can Special Summon this card from your GY. You can only use each effect of "Fire Phoenix @Ignister" once per turn.
--ファイアフェニックス@イグニスター --Fire Phoenix @Ignister --Scripted by EerieCode, based on the anime script by Larry126 local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.damcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_TO_GRAVE) e3:SetOperation(s.spreg) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetRange(LOCATION_GRAVE) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetCountLimit(1,{id,2}) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) e4:SetLabelObject(e3) c:RegisterEffect(e4) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetHandler():GetAttack() Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local c=e:GetHandler() Duel.Damage(p,c:GetAttack(),REASON_EFFECT) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end function s.spreg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsLinkSummoned() and (r&REASON_DESTROY)==REASON_DESTROY) then return end if Duel.IsPhase(PHASE_STANDBY) then e:SetLabel(Duel.GetTurnCount()) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,2) else e:SetLabel(0) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can target 1 "Tistina" monster you control, except "Returned of the Tistina"; Special Summon this card, and if you do, its Level becomes that targeted monster's Level. If this card is in your GY: You can target 1 Aqua Xyz Monster you control; attach this card to it as material. You can only use each effect of "Returned of the Tistina" once per turn.
--ティスティナの還り仔 --Returned of the Tistina --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Attach this card to 1 Aqua Xyz monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.mattg) e2:SetOperation(s.matop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_TISTINA} function s.lvfilter(c) return c:IsFaceup() and c:HasLevel() and c:IsSetCard(SET_TISTINA) and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:HasLevel() and not c:IsLevel(tc:GetLevel()) then --This card's level becomes the Level of the targeted monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.matfilter(c,mc,tp) return c:IsFaceup() and c:IsRace(RACE_AQUA) and c:IsType(TYPE_XYZ) and mc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc,c,tp) end if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end function s.matop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and c:IsCanBeXyzMaterial(tc,tp,REASON_EFFECT) then Duel.Overlay(tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. * The above text is unofficial and describes the card's functionality in the OCG.
--バージェストマ・ピカイア --Paleozoic Pikaia local s,id=GetID() function s.initial_effect(c) --Discard 1 "Paleozoic" card, draw 2 local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special summon itself from GY as a monster local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_PALEOZOIC} function s.filter(c) return c:IsSetCard(SET_PALEOZOIC) and c:IsDiscardable(REASON_EFFECT) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.DiscardHand(tp,s.filter,1,1,REASON_EFFECT|REASON_DISCARD,nil)~=0 then Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then c:AddMonsterAttribute(TYPE_NORMAL) c:AssumeProperty(ASSUME_RACE,RACE_AQUA) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() --Unaffected by monster effects local e1=Effect.CreateEffect(c) e1:SetDescription(3101) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Banish it if it leaves the field local e2=Effect.CreateEffect(c) e2:SetDescription(3300) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e2:SetReset(RESET_EVENT|RESETS_REDIRECT) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2,true) Duel.SpecialSummonComplete() end end function s.efilter(e,re) return re:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, when you take battle damage from an opponent's attacking monster: You can activate 1 of these effects; ● That opponent's monster loses ATK equal to the damage you took (even if this card leaves the field). ● Add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand with ATK less than or equal to the damage you took. ---------------------------------------- [ Monster Effect ] Once per turn, when battle damage is inflicted: You can target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. When this card in its owner's Monster Zone is destroyed by battle, or by an opponent's card effect: You can Set 1 "Abyss Script" Spell directly from your Deck. * The above text is unofficial and describes the card's functionality in the OCG.
--魔界劇団-プリティ・ヒロイン --Abyss Actor - Leading Lady local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --atk down local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e1:SetCondition(s.atkcon1) e1:SetTarget(s.atktg1) e1:SetOperation(s.atkop1) c:RegisterEffect(e1) --to hand local e2=e1:Clone() e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --atk down local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DAMAGE) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetTarget(s.atktg2) e3:SetOperation(s.atkop2) c:RegisterEffect(e3) --set local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,3)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.setcon) e4:SetTarget(s.settg) e4:SetOperation(s.setop) c:RegisterEffect(e4) end s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT} function s.atkcon1(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() return ep==tp and a:IsControler(1-tp) and a:IsFaceup() and a:IsRelateToBattle() end function s.atktg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.atkop1(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc:IsFaceup() and tc:IsControler(1-tp) and tc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-ev) tc:RegisterEffect(e1) end end function s.thfilter(c,atk) return c:IsFaceup() and c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and c:IsAttackBelow(atk) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil,ev) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil,ev) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-ev) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.setcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE)) end function s.cfilter(c) return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster If this card is Fusion Summoned: You can send 1 Level 6 or higher LIGHT or DARK monster from your Deck or Extra Deck to the GY. If a monster is Special Summoned by your opponent's activated monster effect (except during the Damage Step): You can banish this card from your field or GY; Special Summon 1 "Dogmatika" monster from your Deck or 1 "Despia" monster from your Extra Deck. You can only use each effect of "Granguignol the Dusk Dragon" once per turn.
--赫焉竜グランギニョル --Granguignol the Dusk Dragon --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --"Blazing Cartesia, the Virtuous" + 1 LIGHT or DARK monster Fusion.AddProcMix(c,true,true,95515789,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)) --Send 1 Level 6 or higher LIGHT or DARK monster to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Special Summon 1 "Dogmatika" or "Despia" monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={95515789} s.listed_series={SET_DOGMATIKA,SET_DESPIA} function s.tgfilter(c) return c:IsLevelAbove(6) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local trig_p=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_PLAYER) return re and re:IsActivated() and re:IsMonsterEffect() and trig_p==1-tp end function s.spfilter(c,e,tp,ec) if not c:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end if c:IsLocation(LOCATION_DECK) then return c:IsSetCard(SET_DOGMATIKA) and Duel.GetMZoneCount(tp,ec)>0 else return c:IsSetCard(SET_DESPIA) and Duel.GetLocationCountFromEx(tp,tp,ec,c)>0 end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can inflict 500 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 Level 10 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Ruffian Railcar" once per turn.
--無頼特急バトレイン --Ruffian Railcar local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.damcost) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPhase(PHASE_MAIN1) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end function s.filter(c) return c:GetLevel()==10 and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.
--オーバー・レンチ --Overwind local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_WIND_UP} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_WIND_UP) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetAttack()*2 local def=tc:GetDefense()*2 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(atk) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(def) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetReset(RESETS_STANDARD_PHASE_END) e3:SetCountLimit(1) e3:SetOperation(s.retop) tc:RegisterEffect(e3) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no Spells/Traps in your GY: Draw 2 cards, also, for the rest of this Duel after you activate this card, you cannot activate Spell/Trap Cards or effects, except "Sekka's Light". You can banish this card from your GY; reveal 1 monster in your hand, shuffle it into the Deck, then, draw 1 card. You can only use each effect of "Sekka's Light" once per turn.
--雪花の光 --Sekka's Light -- local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --todeck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_names={id} function s.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil) end function s.aclimit(e,re,tp) return not re:GetHandler():IsCode(id) and re:IsSpellTrapEffect() end function s.tdfilter(c) return c:IsMonster() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local g=Duel.GetMatchingGroup(s.tdfilter,p,LOCATION_HAND,0,nil) if #g>0 then Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local sg=g:Select(p,1,1,nil) Duel.ConfirmCards(1-p,sg) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner "T.G." monsters If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card on the field is destroyed: Draw 1 card.
--TG パワー・グラディエイター --T.G. Power Gladiator local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsSetCard,SET_TG),1,99) c:EnableReviveLimit() --pierce local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PIERCE) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_TG} function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Watt" monsters you control cannot be destroyed by battle while they are attacking.
--エレキーウィ --Wattkiwi local s,id=GetID() function s.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.indtg) e1:SetValue(1) c:RegisterEffect(e1) end s.listed_series={SET_WATT} function s.indtg(e,c) return c:IsSetCard(SET_WATT) and c==Duel.GetAttacker() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control; it gains 700 ATK until the end of this turn.
--鼓舞 --Inspiration local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(700) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this card is face-up on your side of the field, your opponent cannot select a face-up monster as an attack target except "Decoyroid".
--デコイロイド --Decoyroid local s,id=GetID() function s.initial_effect(c) --cannot be battle target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetValue(s.atlimit) c:RegisterEffect(e1) end s.listed_names={id} function s.atlimit(e,c) return not c:IsCode(id) and c:IsFaceup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gain 500 Life Points. If this card was activated as Chain Link 2 or 3, add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher, return this card to the hand.
--チェーン・ヒーリング --Chain Healing local s,id=GetID() function s.initial_effect(c) --recover local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_RECOVER) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) local c=e:GetHandler() if not c:IsRelateToEffect(e) or not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local ct=Duel.GetCurrentChain() if ct>3 then c:CancelToGrave() Duel.SendtoHand(c,nil,REASON_EFFECT) elseif ct>1 then c:CancelToGrave() Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field; equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.
--旗鼓堂々 --Swords at Dawn local s,id=GetID() function s.initial_effect(c) --effect local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end --oath effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil) end function s.tcfilter(tc,ec) return tc:IsFaceup() and ec:CheckEquipTarget(tc) end function s.ecfilter(c) return c:IsType(TYPE_EQUIP) and Duel.IsExistingTarget(s.tcfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then if not Duel.IsExistingTarget(s.ecfilter,tp,LOCATION_GRAVE,0,1,nil) then return false end if e:GetHandler():IsLocation(LOCATION_HAND) then return Duel.GetLocationCount(tp,LOCATION_SZONE)>1 else return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectTarget(tp,s.ecfilter,tp,LOCATION_GRAVE,0,1,1,nil) local ec=g:GetFirst() e:SetLabelObject(ec) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) Duel.SelectTarget(tp,s.tcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,ec:GetEquipTarget(),ec) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,ec,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetLabelObject() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=g:GetFirst() if tc==ec then tc=g:GetNext() end if ec:IsFaceup() and ec:IsRelateToEffect(e) then Duel.Equip(tp,ec,tc) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_SZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END) ec:RegisterEffect(e1) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.
--試号閃刀姫-アマツ --Prototype Sky Striker Ace - Amatsu --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 1 "Sky Striker Ace" monster Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SKY_STRIKER_ACE),1) --You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn c:SetSPSummonOnce(id) --Make the effect of a monster your opponent controls with 2000 or more ATK become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.chngcon) e1:SetTarget(s.chngtg) e1:SetOperation(s.chngop) c:RegisterEffect(e1) --Destroy 1 "Sky Striker Ace" monster you control and 1 card your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_SKY_STRIKER_ACE} function s.chngcon(e,tp,eg,ep,ev,re,r,rp) local loc,atk=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_ATTACK) return rp==1-tp and atk>=2000 and loc==LOCATION_MZONE end function s.chngfilter(c) return c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsLinkMonster() end function s.chngtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.chngfilter,rp,0,LOCATION_MZONE,1,nil) end end function s.chngop(e,tp,eg,ep,ev,re,r,rp) local g=Group.CreateGroup() Duel.ChangeTargetCard(ev,g) Duel.ChangeChainOperation(ev,s.repop) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.chngfilter,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local bc1,bc2=Duel.GetBattleMonster(tp) return bc1==e:GetHandler() and bc2 end function s.desfilter(c,e,tp) return c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsFaceup())) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_ONFIELD,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetControler),0) end local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetControler),1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(tg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,2,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "Elemental HERO Knospe"; Special Summon 1 "Elemental HERO Poison Rose" from your hand or Deck.
--ブルーメンブラット --Rose Bud local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={62107981,51085303} function s.cfilter(c,ft,tp) return c:IsCode(62107981) and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp))) and (c:IsFaceup() or c:IsControler(tp)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp) Duel.Release(g,REASON_COST) end function s.filter(c,e,tp) return c:IsCode(51085303) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)>0 then tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 Fusion Monster and 2 Xyz Monsters with the same Rank from your Extra Deck, whose combined Level and Ranks equal the total number of cards in both players' hands and on the field, then you can apply this effect. ● Return 2 of your banished monsters to the Extra Deck (1 Xyz and 1 Fusion) whose combined Level and Rank equal the Level or Rank of 1 face-up monster your opponent controls, then banish all cards they control.
--連慄砲固定式 --Simultaneous Equation Cannons --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOEXTRA) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.rmfilter(c,tp) return (c:IsType(TYPE_FUSION) or (c:IsType(TYPE_XYZ) and Duel.IsExistingMatchingCard(function(_c) return _c:IsType(TYPE_XYZ) and _c:IsRank(c:GetRank()) end,tp,LOCATION_EXTRA,0,1,c))) and c:IsAbleToRemove() end function s.rmrescon(ct) return function(sg,e,tp,mg) if not (#sg==3 and sg:IsExists(Card.IsType,2,nil,TYPE_XYZ) and sg:IsExists(Card.IsType,1,nil,TYPE_FUSION) and sg:Filter(Card.IsType,nil,TYPE_XYZ):GetClassCount(Card.GetRank)==1) then return false end local lvsum=sg:GetSum(Card.GetLevel) local rnksum=sg:GetSum(Card.GetRank) return lvsum+rnksum==ct end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ct=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD|LOCATION_HAND,LOCATION_ONFIELD|LOCATION_HAND) local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_EXTRA,0,nil,tp) return aux.SelectUnselectGroup(g,e,tp,3,3,s.rmrescon(ct),0) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,3,tp,LOCATION_EXTRA) Duel.SetPossibleOperationInfo(0,CATEGORY_TOEXTRA,nil,2,tp,LOCATION_REMOVED) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD) end function s.texfilter(c) return c:IsType(TYPE_FUSION|TYPE_XYZ) and c:IsFaceup() and c:IsAbleToExtra() end function s.texrescon(sg,e,tp,mg) if not (#sg==2 and sg:IsExists(Card.IsType,1,nil,TYPE_XYZ) and sg:IsExists(Card.IsType,1,nil,TYPE_FUSION)) then return false end local lvsum=sg:GetSum(Card.GetLevel) local rnksum=sg:GetSum(Card.GetRank) return Duel.IsExistingMatchingCard(s.lvrnkmatchfilter,tp,0,LOCATION_MZONE,1,nil,lvsum+rnksum) end function s.lvrnkmatchfilter(c,lvrnk) return c:IsFaceup() and (c:IsLevel(lvrnk) or c:IsRank(lvrnk)) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD|LOCATION_HAND,LOCATION_ONFIELD|LOCATION_HAND) local exrmg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_EXTRA,0,nil,tp) if #exrmg<3 then return end local rg=aux.SelectUnselectGroup(exrmg,e,tp,3,3,s.rmrescon(ct),1,tp,HINTMSG_REMOVE) if not (#rg==3 and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)==3) then return end local opp_rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil) if #opp_rg==0 then return end local rmtexg=Duel.GetMatchingGroup(s.texfilter,tp,LOCATION_REMOVED,0,nil) if not (#rmtexg>=2 and aux.SelectUnselectGroup(rmtexg,e,tp,2,2,s.texrescon,0) and Duel.SelectYesNo(tp,aux.Stringid(id,1))) then return end local texg=aux.SelectUnselectGroup(rmtexg,e,tp,2,2,s.texrescon,1,tp,HINTMSG_TODECK) if #texg~=2 then return end Duel.HintSelection(texg,true) Duel.BreakEffect() if Duel.SendtoDeck(texg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==2 then Duel.BreakEffect() Duel.Remove(opp_rg,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Offer 1 monster on your side of the field as a Tribute to increase this monster's ATK by 700 points until the end of the turn.
--陽アイルの小剣士 --The Little Swordsman of Aile local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.atkcost) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,e:GetHandler()) end local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,e:GetHandler()) Duel.Release(g,REASON_COST) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(700) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
--YZ-キャタピラー・ドラゴン --YZ-Tank Dragon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,65622692,64500000) Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.contactfil(tp) return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD,0,nil) end function s.contactop(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end function s.splimit(e,se,sp,st) return not e:GetHandler():IsLocation(LOCATION_EXTRA|LOCATION_GRAVE) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c) return c:IsFacedown() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFacedown() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.
--ヒュグロの魔導書 --Spellbook of Power local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPELLBOOK} function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1000) tc:RegisterEffect(e1) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TODECK|RESET_TEMP_REMOVE|RESET_REMOVE|RESET_TOGRAVE)|RESET_PHASE|PHASE_END,0,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetLabelObject(tc) e2:SetCondition(s.shcon) e2:SetTarget(s.shtg) e2:SetOperation(s.shop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end end function s.shcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return eg:IsContains(tc) and tc:GetFlagEffect(id)~=0 end function s.shfilter(c) return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:IsAbleToHand() end function s.shtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.shfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.shop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.shfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" you control for attacks, except this one.
--空牙団の豪傑 ダイナ --Dyna, Hero Fur Hire --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --banish local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --atk limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetValue(s.atlimit) c:RegisterEffect(e2) end s.listed_series={SET_FUR_HIRE} function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_FUR_HIRE),tp,LOCATION_MZONE,0,nil) if chk==0 then return #g~=0 and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_GRAVE) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local cg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_FUR_HIRE),tp,LOCATION_MZONE,0,nil) local ct=cg:GetClassCount(Card.GetCode) if ct==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,ct,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.atlimit(e,c) return c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of "Ken the Warrior Dragon" once per turn. During your Main Phase: You can Special Summon 1 "Gen the Diamond Tiger" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of "Gen the Diamond Tiger": Your opponent draws 2 cards, then they discard 1 card.
--毘龍之謙 --Ken the Warrior Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Return itself to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PHASE|PHASE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon 1 "Gen the Diamond Tiger" to the opponent's field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Your opponent draws 2 cards then discards 1 card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(function(_,_,_,_,_,re) return re and re:GetHandler():IsCode(52126602) end) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.drwtg) e3:SetOperation(s.drwop) c:RegisterEffect(e3) end s.listed_names={52126602} --Gen the Diamond Tiger function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end function s.spfilter(c,e,tp) return c:IsCode(52126602) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(1-tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) end end function s.drwtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,2) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function s.drwop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)>0 then Duel.ShuffleHand(p) Duel.BreakEffect() Duel.DiscardHand(p,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner LIGHT monsters If an attack is declared involving this card and an opponent's monster: You can activate this effect; this card loses exactly 500 ATK/DEF (permanently), and if it does, that opponent's monster loses 1500 ATK/DEF until the end of this turn. * The above text is unofficial and describes the card's functionality in the OCG.
--ライトエンド・ドラゴン --Light End Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,99) c:EnableReviveLimit() --addown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() e:SetLabelObject(tc) return tc and c:GetAttack()>=500 and c:GetDefense()>=500 and tc:IsFaceup() and (tc:GetAttack()>0 or tc:GetDefense()>0) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:GetLabelObject():CreateEffectRelation(e) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() if c:IsRelateToEffect(e) and c:IsFaceup() and c:GetAttack()>=500 and c:GetDefense()>=500 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) if tc:IsRelateToBattle() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not c:IsHasEffect(EFFECT_REVERSE_UPDATE) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetReset(RESETS_STANDARD_PHASE_END) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(-1500) tc:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e4) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand in face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Defense Position. You can only use this effect of "Sneaky "C"" once per turn. If this card is flipped face-up during the End Phase: Destroy all Special Summoned monsters on the field.
--潜伏するG --Sneaky "C" --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand in face-down Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy all Special Summoned monsters on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP) e2:SetCondition(function() return Duel.IsPhase(PHASE_END) end) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0 then Duel.ConfirmCards(1-tp,c) --Change it to face-up Defense Position during the End Phase of this turn aux.DelayedOperation(c,PHASE_END,id,e,tp,function(cc) Duel.ChangePosition(cc,POS_FACEUP_DEFENSE) end,nil,nil,1,aux.Stringid(id,2)) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Danger!" monster you control and 1 monster on the field; return them to the hand. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Danger! Response Team" once per turn.
--未界域調査報告 --Danger! Response Team local s,id=GetID() function s.initial_effect(c) --Return 1 "Danger!" monster you control and 1 monster on the field the the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Place this card on the bottom of the Deck, then draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.tdcost) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_series={SET_DANGER} function s.filter1(c,tp) return c:IsFaceup() and c:IsSetCard(SET_DANGER) and c:IsAbleToHand() and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g2=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst()) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end function s.costfilter(c) return c:IsSetCard(SET_DANGER) and c:IsMonster() and c:IsDiscardable() end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST|REASON_DISCARD,nil) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeck() and Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner. Once per turn: You can discard 1 card, then target 1 non-Tuner "Junk" monster in your GY; Special Summon that target, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster that lists a "Synchron" monster as a Tuner, using that monster and this card only. These Synchro Materials are banished instead of being sent to the GY.
--ジャンク・アンカー --Junk Anchor local s,id=GetID() function s.initial_effect(c) --synchro local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.sccost) e1:SetTarget(s.sctg) e1:SetOperation(s.scop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(20932152) c:RegisterEffect(e2) end s.listed_series={SET_JUNK} function s.sccost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST) end function s.mfilter(c,e,tp,mc) local mg=Group.FromCards(c,mc) return c:IsSetCard(SET_JUNK) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.scfilter,tp,LOCATION_EXTRA,0,1,nil,mg,tp) end function s.scfilter(c,mg,tp) return c:ListsArchetypeAsMaterial(SET_SYNCHRON) and Duel.GetLocationCountFromEx(tp,tp,mg,c)>0 and c:IsSynchroSummonable(nil,mg) end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.mfilter(chkc,e,tp,c) end if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.mfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SMATERIAL) Duel.SelectTarget(tp,s.mfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.scop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end if not c:IsRelateToEffect(e) then return end local mg=Group.FromCards(c,tc) local g=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil,mg,tp) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) local e2=e1:Clone() tc:RegisterEffect(e2,true) Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
--先史遺産マヤン・マシーン --Chronomaly Mayan Machine local s,id=GetID() function s.initial_effect(c) --double tribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DOUBLE_TRIBUTE) e1:SetValue(s.condition) c:RegisterEffect(e1) end function s.condition(e,c) return c:IsRace(RACE_MACHINE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You take no battle damage from attacks involving your co-linked monsters. Once per turn: You can activate 1 of these effects; ● Move 1 "Knightmare" monster you control to another of your Main Monster Zones. ● Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones.
--星遺物へ誘う悪夢 --World Legacy's Nightmare local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --avoid battle damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.efilter) e2:SetValue(1) c:RegisterEffect(e2) --move local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1) e3:SetTarget(s.mvtg) e3:SetOperation(s.mvop) c:RegisterEffect(e3) end s.listed_series={SET_KNIGHTMARE} function s.efilter(e,c) return c:GetMutualLinkedGroupCount()>0 end function s.mvfilter1(c) return c:IsFaceup() and c:IsSetCard(SET_KNIGHTMARE) end function s.mvfilter2(c,tp) return c:IsFaceup() and c:IsSetCard(SET_KNIGHTMARE) and c:GetSequence()<5 and Duel.IsExistingMatchingCard(s.mvfilter3,tp,LOCATION_MZONE,0,1,c) end function s.mvfilter3(c) return c:IsFaceup() and c:IsSetCard(SET_KNIGHTMARE) and c:GetSequence()<5 end function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.mvfilter1,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)>0 local b2=Duel.IsExistingMatchingCard(s.mvfilter2,tp,LOCATION_MZONE,0,1,nil,tp) if chk==0 then return b1 or b2 end local op=0 if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)) elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,1)) else op=Duel.SelectOption(tp,aux.Stringid(id,2))+1 end e:SetLabel(op) end function s.mvop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if e:GetLabel()==0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectMatchingCard(tp,s.mvfilter1,tp,LOCATION_MZONE,0,1,1,nil) if #g>0 and not g:GetFirst():IsImmuneToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local s=Duel.SelectDisableField(tp,1,LOCATION_MZONE,0,0) local nseq=math.log(s,2) Duel.MoveSequence(g:GetFirst(),nseq) end else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g1=Duel.SelectMatchingCard(tp,s.mvfilter2,tp,LOCATION_MZONE,0,1,1,nil,tp) local tc1=g1:GetFirst() if not tc1 then return end Duel.HintSelection(g1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g2=Duel.SelectMatchingCard(tp,s.mvfilter3,tp,LOCATION_MZONE,0,1,1,tc1) Duel.HintSelection(g2) local tc2=g2:GetFirst() Duel.SwapSequence(tc1,tc2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + "Power Tool Dragon" When this card is Synchro Summoned: You can make your LP become 4000. You take no effect damage. If this face-up card on the field would be destroyed, you can banish 1 Equip Spell Card from your Graveyard instead.
--ライフ・ストリーム・ドラゴン --Life Stream Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,1,1,aux.FilterSummonCode(2403771),1,1) --Your LP becomes 4000 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function (e) return e:GetHandler():IsSynchroSummoned() end) e1:SetOperation(s.lpop) c:RegisterEffect(e1) --Take no effect damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CHANGE_DAMAGE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,0) e2:SetValue(s.damval) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_NO_EFFECT_DAMAGE) c:RegisterEffect(e3) --Destruction replacement for itself local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetTarget(s.desreptg) c:RegisterEffect(e4) --Multiple tuner local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_MATERIAL_CHECK) e5:SetValue(s.valcheck) c:RegisterEffect(e5) end s.material={2403771} s.listed_names={2403771} --Power Tool Dragon s.synchro_nt_required=1 function s.lpop(e,tp,eg,ep,ev,re,r,rp) Duel.SetLP(tp,4000) end function s.damval(e,re,val,r,rp,rc) if r&REASON_EFFECT~=0 then return 0 end return val end function s.repfilter(c) return c:IsEquipSpell() and c:IsAbleToRemoveAsCost() end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_GRAVE,0,1,nil) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) return true else return false end end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_MULTIPLE_TUNERS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand in Defense Position. You can target FIRE Link Monsters in your GY, up to the number of face-up cards your opponent controls; return them to the Extra Deck, then, you can negate the effects of face-up cards your opponent controls until the end of this turn, up to the number of cards you returned. You can only use each effect of "Salamangreat Beat Bison" once per turn.
--転生炎獣Bバイソン --Salamangreat Beat Bison --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Special summon from hand, ignition effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Return FIRE links to negate, ignition effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,{id,1}) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} --Defining what to check function s.cfilter(c) return c:IsMonster() and c:IsSetCard(SET_SALAMANGREAT) end --Check for 3+ "Salamangreat" monsters in your GY function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,3,nil) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end --Perfoming the effect of special summoning this card in defense position function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end --Check for FIRE link monsters function s.filter1(c,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsLinkMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToExtra() end --Activation legality function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ct=Duel.GetMatchingGroupCount(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter1(chkc) end if chk==0 then return ct>0 and Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end --Performing the effect of returning FIRE links, then negating opponent's cards function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetTargetCards(e) if #tg>0 and Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 then local ct=#(Duel.GetOperatedGroup()) local cg=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil) if ct>0 and #cg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local sg=cg:Select(tp,1,ct,nil) Duel.BreakEffect() for tc in aux.Next(sg) do Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you have no cards in your hand, if a monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--インフェルニティ・ドワーフ --Infernity Dwarf local s,id=GetID() function s.initial_effect(c) --pierce local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_PIERCE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.condition) c:RegisterEffect(e1) end function s.condition(e) return Duel.GetFieldGroupCount(e:GetHandler():GetControler(),LOCATION_HAND,0)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a card in each of their Spell & Trap Zones: Destroy all cards in their Spell & Trap Zones.
--ストレートフラッシュ --Straight Flush local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) local seq=c:GetSequence() if Duel.IsDuelType(DUEL_3_COLUMNS_FIELD) then return seq>0 and seq<4 else return seq<5 end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetMatchingGroupCount(s.filter,tp,0,LOCATION_SZONE,nil)==(Duel.IsDuelType(DUEL_3_COLUMNS_FIELD) and 3 or 5) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_SZONE,1,nil) end local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_SZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_SZONE,nil) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you do not control any face-up monsters, other than Winged Beast monsters: You can Special Summon both this card and 1 "Raidraptor" monster from your hand. If you control no monsters: You can target 2 Level 4 or lower "Raidraptor" monsters in your GY, including this card; Special Summon them in Defense Position. You can only use 1 "Raidraptor - Bloom Vulture" effect per turn, and only once that turn, also you cannot Special Summon monsters the turn you activate either of these effects, except DARK monsters.
--RR-ブルーム・ヴァルチャー --Raidraptor - Bloom Vulture --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon both this card and 1 "Raidraptor" monster from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.hspcon) e1:SetCost(s.spcost) e1:SetTarget(s.hsptg) e1:SetOperation(s.hspop) c:RegisterEffect(e1) --Special Summon 2 Level 4 or lower "Raidraptor" monsters from your GY, including this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end) e2:SetCost(s.spcost) e2:SetTarget(s.gysptg) e2:SetOperation(s.gyspop) c:RegisterEffect(e2) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return c:IsAttribute(ATTRIBUTE_DARK) end) end s.listed_series={SET_RAIDRAPTOR} function s.hspcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) return g:FilterCount(Card.IsRace,nil,RACE_WINGEDBEAST)==#g end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end --Cannot Special Summon, except DARK monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsAttribute(ATTRIBUTE_DARK) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.hspfilter(c,e,tp) return c:IsSetCard(SET_RAIDRAPTOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.hspfilter,tp,LOCATION_HAND,0,1,c,e,tp) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,2,tp,LOCATION_HAND) end function s.hspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.hspfilter,tp,LOCATION_HAND,0,1,1,c,e,tp) if #g>0 then Duel.SpecialSummon(g+c,0,tp,tp,false,false,POS_FACEUP) end end function s.gyspfilter(c,e,tp) return c:IsSetCard(SET_RAIDRAPTOR) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsCanBeEffectTarget(e) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and c:IsCanBeEffectTarget(e) and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp) Duel.SetTargetCard(g+c) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.
--サイバース·インテグレーター --Cyberse Integrator local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.spfilter(c,e,tp) return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTarget(s.splimit) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,tp,sumtp,sumpos) return not c:IsRace(RACE_CYBERSE) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsSynchroSummoned() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster you control is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon this card from your hand.
--異界の棘紫竜 --Interplanetarypurplythorny Dragon local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,tp) return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsMonster() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 3 or more EARTH Fairy monsters: Send as many monsters from the field to the GY as possible (min. 1), then each player can Special Summon monsters from their opponent's GY to their own field, up to the number of monsters sent to their opponent's GY by this effect, then, if a monster was Special Summoned by this effect and "Exchange of the Spirit" is in your GY, you can Set 1 Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Exchange of Despair and Hope" per turn.
--絶望と希望の逆転 --Exchange of Despair and Hope --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Send all monsters to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.tgcon) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) end s.listed_names={CARD_EXCHANGE_SPIRIT} function s.tgconfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_FAIRY) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.tgconfilter,tp,LOCATION_MZONE,0,3,nil) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,PLAYER_ALL,LOCATION_GRAVE) end function s.setfilter(c) return c:IsTrap() and c:IsSSetable() end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #tg<1 or Duel.SendtoGrave(tg,REASON_EFFECT)<1 or #tg:Match(Card.IsLocation,nil,LOCATION_GRAVE)<1 then return end local p=Duel.GetTurnPlayer() local ct=tg:FilterCount(Card.IsControler,nil,1-p) local g1=s.spselect(p,e,ct) local spcount=0 if g1 and #g1>0 then Duel.BreakEffect() spcount=spcount+Duel.SpecialSummon(g1,0,p,p,false,false,POS_FACEUP) end local g2=s.spselect(1-p,e,#tg-ct) if g2 and #g2>0 then if spcount==0 then Duel.BreakEffect() end spcount=spcount+Duel.SpecialSummon(g2,0,1-p,1-p,false,false,POS_FACEUP) end if spcount>0 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,CARD_EXCHANGE_SPIRIT) and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g<1 then return end Duel.BreakEffect() if Duel.SSet(tp,g)>0 then --Set Trap can be activated this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) g:GetFirst():RegisterEffect(e1) end end end function s.spselect(p,e,ct) if ct<1 then return end local ft=math.min(ct,Duel.GetLocationCount(p,LOCATION_MZONE)) if ft>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(Card.IsCanBeSpecialSummoned),p,0,LOCATION_GRAVE,1,nil,e,0,p,false,false) and Duel.SelectYesNo(p,aux.Stringid(id,1)) then if Duel.IsPlayerAffectedByEffect(p,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,p,HINTMSG_SPSUMMON) return Duel.SelectMatchingCard(p,aux.NecroValleyFilter(Card.IsCanBeSpecialSummoned),p,0,LOCATION_GRAVE,1,ct,nil,e,0,p,false,false) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of "Lightsworn Aegis" once per turn.
--ライトロード・アイギス --Lightsworn Aegis --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Negate the effects of cards your opponent controls, up to the number of "Lightsworn" monsters you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set itself from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_DECK) end) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_LIGHTSWORN} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and chkc:IsNegatable() end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_LIGHTSWORN),tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e):Match(Card.IsFaceup,nil) if #tg==0 then return end local c=e:GetHandler() for tc in tg:Iter() do tc:NegateEffects(c,RESET_PHASE|PHASE_END,true) end end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your "Battlewasp" monster is targeted for an attack: You can Special Summon 1 "Battlewasp" monster from your hand or Deck, and if you do, place 1 counter on this card, then end the Battle Phase. You can only use this effect of "Battlewasp - Nest" once per turn. If this card has 2 or more counters during the End Phase, send it to the GY. * The above text is unofficial and describes the card's functionality in the OCG.
--B・F・N --Battlewasp - Nest --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x14b) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_ATTACK) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BE_BATTLE_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --To grave local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCondition(s.tgcon) e3:SetOperation(s.tgop) c:RegisterEffect(e3) end s.listed_series={SET_BATTLEWASP} function s.spfilter(c,e,tp) return c:IsSetCard(SET_BATTLEWASP) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() return d and d:IsControler(tp) and d:IsFaceup() and d:IsSetCard(SET_BATTLEWASP) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 and c:IsCanAddCounter(0x14b,1) and c:AddCounter(0x14b,1) then Duel.BreakEffect() Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetCounter(0x14b)>=2 end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
--白銀の翼 --Silver Wing local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,s.filter) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e3:SetCountLimit(2) e3:SetValue(s.indval) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetTarget(s.reptg2) e4:SetOperation(s.repop2) c:RegisterEffect(e4) end function s.filter(c) return c:IsLevelAbove(8) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) end function s.indval(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.reptg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetEquipTarget():IsReason(REASON_EFFECT) and not c:GetEquipTarget():IsReason(REASON_REPLACE) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end if Duel.SelectEffectYesNo(tp,c,96) then c:SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function s.repop2(e,tp,eg,ep,ev,re,r,rp,chk) e:GetHandler():SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set.
--レアメタル・ドラゴン --Rare Metal Dragon local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of these effects of "Yosenju Tsujik" once per turn. ● During either player's Damage Step, when a "Yosenju" monster you control battles an opponent's monster: You can discard this card; that monster you control gains 1000 ATK until the end of this turn. ● You can target 1 "Yosenju" monster on the field; it gains 1000 ATK until the end of this turn.
--妖仙獣 辻斬風 --Yosenju Tsujik local s,id=GetID() function s.initial_effect(c) --atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfDiscard) e1:SetOperation(s.operation) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --return local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetOperation(s.regop) c:RegisterEffect(e3) end s.listed_series={SET_YOSENJU} function s.condition(e,tp,eg,ep,ev,re,r,rp) local phase=Duel.GetCurrentPhase() if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end local tc=Duel.GetAttacker() if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end e:SetLabelObject(tc) return tc and tc:IsSetCard(SET_YOSENJU) and tc:IsRelateToBattle() and Duel.GetAttackTarget()~=nil end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetLabelObject() if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(tp) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_YOSENJU) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetTarget(s.rettg) e1:SetOperation(s.retop) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributes.
--ビッグ・ピース・ゴーレム --Big Piece Golem local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0 end