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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand, also, after that, change this card to Defense Position.
--ゴブリンドバーグ --Goblindbergh local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 4 or lower monster from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) local c=e:GetHandler() if c:IsAttackPos() then Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,tp,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsRelateToEffect(e) and c:IsAttackPos() then Duel.BreakEffect() Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card declares an attack while "Necrovalley" is on the field: You can target 1 face-up monster your opponent controls; change that target's battle position.
--墓守の暗殺者 --Gravekeeper's Assailant local s,id=GetID() function s.initial_effect(c) --pos local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.poscon) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end s.listed_names={CARD_NECROVALLEY} function s.poscon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsEnvironment(CARD_NECROVALLEY) end function s.filter(c) return c:IsFaceup() and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.
--Gゴーレム・ペブルドッグ --G Golem Pebble Dog --scripted by edo9300 local s,id=GetID() function s.initial_effect(c) --Search or Special Summon 1 "G Golem Pebble Dog" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Search 1 "G Golem" card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.thcon2) e3:SetTarget(s.thtg2) e3:SetOperation(s.thop2) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_G_GOLEM} function s.thfilter(c,e,tp,ft) return c:IsCode(id) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,e,tp,ft) end end function s.thop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,ft):GetFirst() if sc then aux.ToHandOrElse(sc,tp, function(sc) return ft>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) end, function(sc) return Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,2)) end --Cannot Special Summon non-Cyberse monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c) return not c:IsRace(RACE_CYBERSE) end function s.thcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) end function s.thfilter2(c) return c:IsSetCard(SET_G_GOLEM) and c:IsAbleToHand() end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.
--緊急ダイヤ --Urgent Schedule --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_ATTACK,s.counterfilter) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.counterfilter(c) return c:IsRace(RACE_MACHINE) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_ATTACK)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.atktg) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil) end function s.atktg(e,c) return not c:IsRace(RACE_MACHINE) end function s.spfilter(c,e,tp) return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(2)(sg,e,tp,mg) and sg:FilterCount(s.spfilter,nil,e,tp)==2 and sg:FilterCount(Card.IsLevelAbove,nil,5)==1 and sg:FilterCount(Card.IsLevelBelow,nil,4)==1 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,chk) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_SPSUMMON) if #sg>0 then for tc in aux.Next(sg) do if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end Duel.SpecialSummonComplete() end end function s.thfilter(c) return c:GetLevel()==10 and c:IsRace(RACE_MACHINE) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousPosition(POS_FACEDOWN) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, you can Tribute Summon 1 Spellcaster monster in Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the GY: You can add 1 Spellcaster Normal Monster from your Deck or GY to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
--魔道化リジョン --Legion the Fiend Jester local s,id=GetID() function s.initial_effect(c) --extra summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_HAND,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_SPELLCASTER)) e1:SetValue(0x1) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_SPELLCASTER) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up "LV" monster you control to the GY; Special Summon 1 "LV" monster that is mentioned in the sent monster's text from your hand or Deck, ignoring its Summoning conditions. * The above text is unofficial and describes the card's functionality in the OCG.
--レベルアップ! --Level Up! local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_LV} function s.costfilter(c,e,tp) if not c:IsSetCard(SET_LV) or not c:IsAbleToGraveAsCost() or not c:IsFaceup() then return false end return c.listed_names and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,c,e,tp) end function s.spfilter(c,class,e,tp) return c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,true) and class.listed_names and c:IsCode(table.unpack(class.listed_names)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) if chk==0 then return true end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SendtoGrave(g,REASON_COST) local code=g:GetFirst():GetOriginalCode() Duel.SetTargetParam(code) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local class=Duel.GetMetatable(code) if class==nil or class.listed_names==nil then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,class,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP) if tc:GetPreviousLocation()==LOCATION_DECK then Duel.ShuffleDeck(tp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.
--三戦の才 --Triple Tactics Talent --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(function(e,tp) return Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0 end) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,function(re,tp,cid) return not (Duel.IsMainPhase() and re:IsMonsterEffect()) end) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsPlayerCanDraw(tp,2) local b2=Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) local b3=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 if chk==0 then return b1 or b2 or b3 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b3,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_DRAW) e:SetProperty(EFFECT_FLAG_PLAYER_TARGET) Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) elseif op==2 then e:SetCategory(CATEGORY_CONTROL) e:SetProperty(0) Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,tp,0) elseif op==3 then e:SetCategory(CATEGORY_TODECK) e:SetProperty(EFFECT_FLAG_PLAYER_TARGET) Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,1-tp,LOCATION_HAND) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Draw 2 cards local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) elseif op==2 then --Take control of 1 monster your opponent controls until the End Phase Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.GetControl(g,tp,PHASE_END,1) end elseif op==3 then --Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local g=Duel.GetFieldGroup(p,0,LOCATION_HAND) if #g>0 then Duel.ConfirmCards(p,g) Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local sg=g:Select(p,1,1,nil) if #sg>0 then Duel.HintSelection(sg) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end Duel.ShuffleHand(1-p) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster you control attacks a monster whose ATK is higher than itself during damage calculation: Your battling monster gains ATK equal to the difference between your LP and your opponent's, during that damage calculation only. You can only activate 1 "Tsukumo Slash" per turn.
--九十九スラッシュ --Tsukumo Slash local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not d then return false end return a:IsControler(tp) and a:GetAttack()<d:GetAttack() and Duel.GetLP(tp)~=Duel.GetLP(1-tp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=Duel.GetAttacker() if c:IsFaceup() and c:IsRelateToBattle() then local atk=math.abs(Duel.GetLP(tp)-Duel.GetLP(1-tp)) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(atk) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.
--堕天使マスティマ --Darklord Nasten local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --copy effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,id) e2:SetCost(Cost.PayLP(1000)) e2:SetTarget(s.cptg) e2:SetOperation(s.cpop) c:RegisterEffect(e2) end s.listed_series={SET_DARKLORD} function s.cfilter(c) return c:IsSetCard(SET_DARKLORD) and c:IsDiscardable() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,2,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,2,2,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.cpfilter(c) return c:IsSetCard(SET_DARKLORD) and c:IsSpellTrap() and c:IsAbleToDeck() and c:CheckActivateEffect(false,true,false)~=nil end function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.cpfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.cpop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc and tc:IsRelateToEffect(e)) then return end local te,ceg,cep,cev,cre,cr,crp=tc:CheckActivateEffect(false,true,true) if not te then return end local tg=te:GetTarget() local op=te:GetOperation() if tg then tg(te,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,1) end Duel.BreakEffect() tc:CreateEffectRelation(te) Duel.BreakEffect() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) for etc in aux.Next(g) do etc:CreateEffectRelation(te) end if op then op(te,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,1) end tc:ReleaseEffectRelation(te) for etc in aux.Next(g) do etc:ReleaseEffectRelation(te) end Duel.BreakEffect() Duel.SendtoDeck(te:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.
--交響魔人マエストローク --Maestroke the Symphony Djinn local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,4,2) --Change a monster to face-down Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) --Destruction replacement for a "Djinn" monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.reptg) e2:SetOperation(s.repop) e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) c:RegisterEffect(e2) end s.listed_series={SET_DJINN} function s.posfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanTurnSet() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_DJINN) and not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then local g=eg:Filter(s.repfilter,nil,tp) e:SetLabelObject(g) g:KeepAlive() return true else return false end end function s.repop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() for tc in g:Iter() do tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT) end g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Gem-" monsters During the Main Phase (Quick Effect): You can send this card from the field to the GY; Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fusion Monsters. When your "Gem-Knight" Fusion Monster is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use each effect of "Gem-Knight Master Diamond Dispersion" once per turn.
--ジェムナイトマスター・ダイヤ-ディスパージョン --Gem-Knight Master Diamond Dispersion --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 3 "Gem-" monsters Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GEM),3) --Special Summon up to 3 non-Rock "Gem-" monsters with different names from your Extra Deck and/or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special Summon itself from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.selfspcon) e2:SetTarget(s.selfsptg) e2:SetOperation(s.selfspop) c:RegisterEffect(e2) end s.listed_series={SET_GEM,SET_GEM_KNIGHT} s.material_setcode={SET_GEM} function s.spfilter(c,e,tp,hc) if not (c:IsSetCard(SET_GEM) and not c:IsRace(RACE_ROCK) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)) then return false end if c:IsLocation(LOCATION_EXTRA) then return Duel.GetLocationCountFromEx(tp,tp,hc,c)>0 else return Duel.GetMZoneCount(tp,hc)>0 end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil,e,tp,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_EXTRA) end function s.exfilter1(c) return c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() and c:IsType(TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ) end function s.exfilter2(c) return c:IsLocation(LOCATION_EXTRA) and (c:IsType(TYPE_LINK) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM))) end function s.rescon(ft1,ft2,ft3,ft4,ft) return function(sg,e,tp,mg) local exnpct=sg:FilterCount(s.exfilter1,nil,LOCATION_EXTRA) local expct=sg:FilterCount(s.exfilter2,nil,LOCATION_EXTRA) local mct=sg:FilterCount(aux.NOT(Card.IsLocation),nil,LOCATION_EXTRA) local exct=sg:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA) local groupcount=#sg local classcount=sg:GetClassCount(Card.GetCode) local res=ft3>=exnpct and ft4>=expct and ft1>=mct and ft>=groupcount and classcount==groupcount return res,not res end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE) local ft2=Duel.GetLocationCountFromEx(tp) local ft3=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ) local ft4=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM|TYPE_LINK) local ft=math.min(Duel.GetUsableMZoneCount(tp),3) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then if ft1>0 then ft1=1 end if ft2>0 then ft2=1 end if ft3>0 then ft3=1 end if ft4>0 then ft4=1 end ft=1 end local ect=aux.CheckSummonGate(tp) if ect then ft1=math.min(ect,ft1) ft2=math.min(ect,ft2) ft3=math.min(ect,ft3) ft4=math.min(ect,ft4) end local loc=0 if ft1>0 then loc=LOCATION_GRAVE end if ft2>0 or ft3>0 or ft4>0 then loc=loc|LOCATION_EXTRA end if loc>0 then local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,loc,0,nil,e,tp) if #sg>0 then local rg=aux.SelectUnselectGroup(sg,e,tp,1,ft,s.rescon(ft1,ft2,ft3,ft4,ft),1,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(rg,0,tp,tp,true,false,POS_FACEUP) end end local c=e:GetHandler() --Cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalType(TYPE_FUSION) end) end function s.selfspconfilter(c,tp) return c:IsPreviousSetCard(SET_GEM_KNIGHT) and c:IsPreviousTypeOnField(TYPE_FUSION) and c:IsPreviousControler(tp) end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.selfspconfilter,1,nil,tp) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Flip Summoned: Change it to Defense Position. Once per turn: You can send 1 card from your hand to the Graveyard, then target 1 Psychic-Type monster in your Graveyard; banish that target. If this card is sent from the field to the Graveyard: Target 1 monster banished by this card's effect; Special Summon that target.
--寡黙なるサイコプリースト --Hushed Psychic Cleric local s,id=GetID() function s.initial_effect(c) --to defense local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.potg) e1:SetOperation(s.poop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) --remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_REMOVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(s.rmcost) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) local ng=Group.CreateGroup() ng:KeepAlive() e4:SetLabelObject(ng) e3:SetLabelObject(e4) end function s.potg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAttackPos() end Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0) end function s.poop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function s.filter(c) return c:IsRace(RACE_PSYCHIC) and c:IsAbleToRemove() and aux.SpElimFilter(c,true) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,0) e:GetLabelObject():SetLabel(1) if c:GetFlagEffect(id)==0 then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TEMP_REMOVE|RESET_TOGRAVE|RESET_TURN_SET),0,0) e:GetLabelObject():GetLabelObject():Clear() end e:GetLabelObject():GetLabelObject():AddCard(tc) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local rg=e:GetLabelObject() local act=e:GetLabel() e:SetLabel(0) if act==1 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():GetFlagEffect(id) then return true else rg:Clear() return false end end function s.spfilter(c,e,tp) return c:GetFlagEffect(id)~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local rg=e:GetLabelObject() if chkc then return rg:IsContains(chkc) and s.spfilter(chkc,e,tp) end if chk==0 then if rg:IsExists(s.spfilter,1,nil,e,tp) then return true else rg:Clear() return false end end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=rg:FilterSelect(tp,s.spfilter,1,1,nil,e,tp) Duel.SetTargetCard(sg) rg:Clear() Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by "The First Sarcophagus". When this card is Special Summoned: You can target up to 4 Level 2 or lower Zombie Normal Monsters in your GY; Special Summon those targets.
--スピリッツ・オブ・ファラオ --Spirit of the Pharaoh local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) and c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft>4 then ft=4 end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and #g>1 then return end Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
--ジェノサイド・ウォー --After the Struggle local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) --destroy local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLED) e1:SetOperation(s.regop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetCountLimit(1) e2:SetOperation(s.desop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) tc=Duel.GetAttackTarget() if tc then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.filter(c) return c:GetFlagEffect(id)~=0 end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. Gains 300 ATK for each "Elemental HERO" card in your GY. If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original ATK in the GY.
--E・HERO シャイニング・フレア・ウィングマン --Elemental HERO Shining Flare Wingman local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,35809262,20721928) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(aux.bdgcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.atkup) c:RegisterEffect(e3) end s.listed_series={SET_ELEMENTAL_HERO} s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO} function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetHandler():GetBattleTarget() Duel.SetTargetCard(bc) local dam=bc:GetAttack() if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=tc:GetAttack() if dam<0 then dam=0 end Duel.Damage(p,dam,REASON_EFFECT) end end function s.atkup(e,c) return Duel.GetMatchingGroupCount(Card.IsSetCard,c:GetControler(),LOCATION_GRAVE,0,nil,SET_ELEMENTAL_HERO)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Winged Beast-Type monster from your Deck.
--旋風のボルテクス --Vortex the Whirlwind local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_WINGEDBEAST),1,99) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_WINGEDBEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Hieratic" monster from your Deck to your hand.
--召集の聖刻印 --Hieratic Seal of Convocation local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_HIERATIC} function s.filter(c) return c:IsSetCard(SET_HIERATIC) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase, if all monsters you control are FIRE Dragon monsters (min. 1) and your opponent controls more monsters than you do: End the Main Phase. If 3 or more attacks have been declared this turn: You can banish this card from your GY; draw 1 card, then you can Special Summon any number of "Tenpai Dragon" monsters from your hand. You can only use each effect of "Sangen Kaiho" once per turn.
--燦幻開花 --Sangen Kaiho --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --End the Main Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetCondition(s.phcon) e1:SetOperation(s.phop) c:RegisterEffect(e1) --Special Summon any number of "Tenpai Dragon" monsters from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER_E) e2:SetCondition(function() return Duel.GetFlagEffect(0,id)+Duel.GetFlagEffect(1,id)>=3 end) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --Count attacks declared this turn aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_ATTACK_ANNOUNCE) ge1:SetOperation(function(_,_,_,ep) Duel.RegisterFlagEffect(ep,id,RESET_PHASE|PHASE_END,0,1) end) Duel.RegisterEffect(ge1,0) end) end s.listed_series={SET_TENPAI_DRAGON} function s.phconfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_DRAGON) end function s.phcon(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsMainPhase() then return false end local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g>0 and g:FilterCount(s.phconfilter,nil)==#g and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>#g end function s.phop(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(1-tp,Duel.GetCurrentPhase(),RESET_PHASE|PHASE_END,1) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_TENPAI_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) local ct=math.min(#g,Duel.GetLocationCount(tp,LOCATION_MZONE)) if ct<=0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,ct,nil) if #sg>0 then Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can take 1 "Amazoness" monster from your GY or your face-up Extra Deck, and either add it to your hand or (if it is a Pendulum Monster) place it in your Pendulum Zone. If a monster(s) is Special Summoned to your opponent's field while you control an "Amazoness" Monster Card (except during the Damage Step): You can target 1 of those opponent's monsters; gain LP equal to its ATK. You can only use this effect of "Amazoness Hall" once per turn.
--アマゾネス拝謁の間 --Amazoness Hall --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Gain LP equal to a target's ATK local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.lpcond) e2:SetTarget(s.lptg) e2:SetOperation(s.lpop) c:RegisterEffect(e2) end s.listed_series={SET_AMAZONESS} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_EXTRA) end function s.pendfilter(c,tp) return c:IsType(TYPE_PENDULUM) and not c:IsForbidden() and Duel.CheckPendulumZones(tp) end function s.cfilter(c,tp) return c:IsMonster() and c:IsSetCard(SET_AMAZONESS) and c:IsFaceup() and (c:IsAbleToHand() or s.pendfilter(c,tp)) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.cfilter),tp,LOCATION_GRAVE|LOCATION_EXTRA,0,nil,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=g:Select(tp,1,1,nil) aux.ToHandOrElse(tc,tp,function(tc) return s.pendfilter(tc,tp) end, function(tc) Duel.MoveToField(tc:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true) end, aux.Stringid(id,3) ) end end function s.amzfilter(c) return c:IsFaceup() and c:IsSetCard(SET_AMAZONESS) and c:IsOriginalType(TYPE_MONSTER) end function s.lpcond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.amzfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.lpfilter(c,e,tp) return c:IsControler(1-tp) and c:IsFaceup() and c:GetAttack()>0 and c:IsCanBeEffectTarget(e) and c:IsLocation(LOCATION_MZONE) end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.lpfilter(chkc,e,tp) end if chk==0 then return eg:IsExists(s.lpfilter,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=eg:FilterSelect(tp,s.lpfilter,1,1,nil,e,tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack()) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local value=tc:GetAttack() if value==0 then return end Duel.Recover(tp,value,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Nephthys" card in your GY, except "Chronicler of Nephthys"; destroy 1 card in your hand, and if you do, add that target to your hand. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" card from your GY to your hand, except "Chronicler of Nephthys". You can only use each effect of "Chronicler of Nephthys" once per turn.
--ネフティスの語り手 --Chronicler of Nephthys local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --reg local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.spr) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCondition(s.thcon2) e3:SetTarget(s.thtg2) e3:SetOperation(s.thop2) e3:SetLabelObject(e2) c:RegisterEffect(e3) end s.listed_series={SET_NEPHTHYS} s.listed_names={} function s.filter(c) return c:IsSetCard(SET_NEPHTHYS) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil) if #g==0 then return end local tc=Duel.GetFirstTarget() if Duel.Destroy(g,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.spr(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (r&(REASON_DESTROY|REASON_EFFECT)~=(REASON_DESTROY|REASON_EFFECT)) then return end if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then e:SetLabel(Duel.GetTurnCount()) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,2) else e:SetLabel(0) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1) end end function s.thcon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(id)>0 end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) c:ResetFlagEffect(id) end function s.thop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.
--サイコパス --Psychic Path local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(800)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_PSYCHIC) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
--剣闘獣の闘器グラディウス --Gladiator Beast's Battle Gladius local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_GLADIATOR)) --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) c:RegisterEffect(e1) --Return this card to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.retcon) e2:SetTarget(s.rettg) e2:SetOperation(s.retop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR} function s.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_DECK|LOCATION_EXTRA) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.
--魔法族の聖域 --Secret Sanctuary of the Spellcasters local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy itself if you control no spellcaster monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_SELF_DESTROY) e2:SetCondition(s.descon) c:RegisterEffect(e2) --When a monster is normal summoned to opponent's field, it cannot attack or activate its effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Same as above, but when special summoned local e4=e2:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end function s.descon(e) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.cfilter1(c) return c:IsFaceup() and c:IsSpell() end function s.cfilter2(c,tp) return c:IsFaceup() and not c:IsRace(RACE_SPELLCASTER) and c:IsControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_SZONE,0,1,e:GetHandler()) and not Duel.IsExistingMatchingCard(s.cfilter1,tp,0,LOCATION_SZONE,1,nil) and eg:IsExists(s.cfilter2,1,nil,1-tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) end Duel.SetTargetCard(eg) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if not Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_SZONE,0,1,e:GetHandler()) or Duel.IsExistingMatchingCard(s.cfilter1,tp,0,LOCATION_SZONE,1,nil) then return end local tc=eg:GetFirst() local c=e:GetHandler() for tc in aux.Next(eg) do if tc:IsRelateToEffect(e) and s.cfilter2(tc,1-tp) then --Cannot attack local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Cannot activate its effects local e2=Effect.CreateEffect(c) e2:SetDescription(3302) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_TRIGGER) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can shuffle up to 3 Spell/Trap Cards your opponent controls into the Deck, then you can Special Summon 1 Level 4 or lower Spirit monster from your Deck, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
--霊魂鳥神-姫孔雀 --Shinobaroness Peacock local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() local sme,soe=Spirit.AddProcedure(c,EVENT_SPSUMMON_SUCCESS) --Mandatory return sme:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) sme:SetTarget(s.mrettg) sme:SetOperation(s.retop) --Optional return soe:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) soe:SetTarget(s.orettg) soe:SetOperation(s.retop) --Must be Ritual Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.ritlimit) c:RegisterEffect(e1) --Shuffle up to 3 opponent Spell/Trap cards to the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.tdcon) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end s.listed_names={73055622,TOKEN_SHINOBIRD} s.listed_card_types={TYPE_SPIRIT} function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsRitualSummoned() end function s.tdfilter(c) return c:IsSpellTrap() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsType(TYPE_SPIRIT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,0,LOCATION_ONFIELD,1,3,nil) if #g==0 or Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 or not Duel.GetOperatedGroup():IsExists(Card.IsLocation,1,nil,LOCATION_DECK) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if #sg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local ssg=sg:Select(tp,1,1,nil) if #ssg>0 then Duel.BreakEffect() Duel.SpecialSummon(ssg,0,tp,tp,true,false,POS_FACEUP) end end function s.mrettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Spirit.MandatoryReturnTarget(e,tp,eg,ep,ev,re,r,rp,1) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.tkcheck(e,tp) return Duel.GetMZoneCount(tp,e:GetHandler())>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_SHINOBIRD,0,TYPES_TOKEN,1500,1500,4,RACE_WINGEDBEAST,ATTRIBUTE_WIND) end function s.orettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Spirit.OptionalReturnTarget(e,tp,eg,ep,ev,re,r,rp,0) and s.tkcheck(e,tp) end Spirit.OptionalReturnTarget(e,tp,eg,ep,ev,re,r,rp,1) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) and s.tkcheck(e,tp) then for _=1,2 do local token=Duel.CreateToken(tp,TOKEN_SHINOBIRD) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a card or effect: You can return 1 "Springans" Xyz Monster you control to the Extra Deck, then apply 1 of these effects. ● Negate that activated effect. ● Special Summon 1 Level 8 monster from your GY. If a face-up Xyz Monster you control leaves the field by card effect: You can make all monsters your opponent currently controls lose 1000 ATK, until the end of this turn (even if this card leaves the field). You can only use each effect of "Springans Interluder" once per turn.
--スプリガンズ・インタールーダー --Springans Interluder --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Return 1 "Springans" Xyz you control to the Extra Deck, then apply 1 of these effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOEXTRA+CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end) e2:SetTarget(s.textg) e2:SetOperation(s.texop) c:RegisterEffect(e2) --Make all monsters your opponent currently controls lose 1000 ATK local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.atkcon) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_SPRINGANS} function s.texfilter(c) return c:IsSetCard(SET_SPRINGANS) and c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsAbleToExtra() end function s.spfilter(c,e,tp) return c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.textg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.texfilter,tp,LOCATION_MZONE,0,1,nil) and (Duel.IsChainDisablable(ev) or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp))) end Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_MZONE) Duel.SetPossibleOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.texop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sc=Duel.SelectMatchingCard(tp,s.texfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if not sc then return end Duel.HintSelection(sc,true) if Duel.SendtoDeck(sc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)==0 or not sc:IsLocation(LOCATION_EXTRA) then return end local b1=Duel.IsChainDisablable(ev) local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,nil,e,tp) if not (b1 or b2) then return end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) if not op then return end Duel.BreakEffect() if op==1 then --Negate that activated effect Duel.NegateEffect(ev) elseif op==2 then --Special Summon 1 Level 8 monster from your GY Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end function s.atkconfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsType(TYPE_XYZ) and c:IsReason(REASON_EFFECT) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.atkconfilter,1,nil,tp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do --Loses 1000 ATK until the end of this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of your opponent's Battle Phase: Pay half your LP; Special Summon 1 "Dinomorphia Token" (Dinosaur/DARK/Level 10/ATK 0/DEF 3000), and if you do, for the rest of this turn, while you control that Token in your Monster Zone, your opponent cannot target other monsters for attacks, except that one. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Shell" per turn.
--ダイノルフィア・シェル --Dinomorphia Shell --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(TIMING_BATTLE_START) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --No battle damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.nodamcon) e2:SetCost(Cost.SelfBanish) e2:SetOperation(s.nodamop) c:RegisterEffect(e2) end s.listed_names={25419324} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_BATTLE_START) and Duel.IsTurnPlayer(1-tp) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,Duel.GetLP(tp)//2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,3000,10,RACE_DINOSAUR,ATTRIBUTE_DARK,POS_FACEUP) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end if Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,3000,10,RACE_DINOSAUR,ATTRIBUTE_DARK,POS_FACEUP) then local token=Duel.CreateToken(tp,id+1) if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)>0 then --Cannot target other monsters for attacks local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(s.tgtg) token:RegisterEffect(e1) end end end function s.tgtg(e,c) return c~=e:GetHandler() end function s.nodamcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=2000 and Duel.GetBattleDamage(tp)>0 and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) end function s.nodamop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) then return end --No battle damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "Blackwing" monster to select 1 face-up Synchro Monster you control. That Synchro Monster gains ATK equal to the Tributed monster's ATK, until the End Phase.
--BF-アンカー --Blackwing - Bombardment local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetLabel(0) c:RegisterEffect(e1) end s.listed_series={SET_BLACKWING} function s.cfilter(c,tp) return c:IsSetCard(SET_BLACKWING) and Duel.IsExistingTarget(s.tfilter,tp,LOCATION_MZONE,0,1,c) end function s.tfilter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function s.cost(e,tp,eg,ep,ev,re,r,rp) e:SetLabel(1) return true end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tfilter(chkc) end if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp) e:SetLabel(rg:GetFirst():GetAttack()) Duel.Release(rg,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by Tributing 1 LIGHT or EARTH Warrior monster, and if you do, this card gains ATK equal to the Tributed monster's original ATK. You can only Special Summon "Kaiza the Hidden Star" once per turn this way. You can banish 1 Warrior monster from your GY; send 1 LIGHT or EARTH Warrior monster from your Deck to the GY. You can only use this effect of "Kaiza the Hidden Star" once per turn.
--地葬星カイザ --Kaiza the Hidden Star --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Send to GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.tgcost) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end function s.attfilter(c) return c:IsRace(RACE_WARRIOR) and (c:IsAttribute(ATTRIBUTE_EARTH) or c:IsAttribute(ATTRIBUTE_LIGHT)) end function s.spcon(e,c) return not c or Duel.CheckReleaseGroup(c:GetControler(),s.attfilter,1,false,1,true,c,c:GetControler(),nil,false,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,s.attfilter,1,1,false,true,true,c,nil,nil,false,nil) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g or #g<1 then return end Duel.Release(g,REASON_COST) local atk=g:GetFirst():GetBaseAttack() if atk>0 then local c=e:GetHandler() --Gain ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) c:RegisterEffect(e1) end g:DeleteGroup() end function s.tgcostfilter(c) return c:IsRace(RACE_WARRIOR) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=Duel.SelectMatchingCard(tp,s.tgcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil) Duel.Remove(sg,POS_FACEUP,REASON_COST) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.AND(s.attfilter,Card.IsAbleToGrave),tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,aux.AND(s.attfilter,Card.IsAbleToGrave),tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. ● Hand: Special Summon this card. ● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn.
--黒衣竜アルビオン --Albion the Shrouded Dragon --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(CARD_ALBAZ) c:RegisterEffect(e1) --Apply the appropriate effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={CARD_ALBAZ} s.listed_series={SET_BRANDED} function s.cfilter(c,e,tp) if not ((c:IsCode(CARD_ALBAZ) or (c:IsSetCard(SET_BRANDED) and c:IsSpellTrap())) and c:IsAbleToGraveAsCost()) then return false end local hc=e:GetHandler() if c:IsLocation(LOCATION_HAND) then return Duel.GetLocationCount(tp,LOCATION_MZONE,0)>0 and hc:IsCanBeSpecialSummoned(e,0,tp,false,false) else return hc:IsAbleToDeck() and (hc:IsLocation(LOCATION_GRAVE) or Duel.IsPlayerCanDraw(tp,1)) end end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() local label=tc:IsLocation(LOCATION_DECK) and 1 or 0 e:SetLabel(label) Duel.SendtoGrave(tc,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local label=e:GetLabel() if label==0 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) else local cat=CATEGORY_TODECK if c:IsLocation(LOCATION_HAND) then cat=cat+CATEGORY_DRAW Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end e:SetCategory(cat) Duel.SetOperationInfo(0,CATEGORY_TODECK,c,1,tp,0) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local label=e:GetLabel() if label==0 and Duel.GetLocationCount(tp,LOCATION_MZONE,0)>0 then --Hand: Special Summon this card Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) else --Deck: Place this card on the bottom of the Deck local loc=c:GetLocation() if Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and c:IsLocation(LOCATION_DECK) and loc==LOCATION_HAND then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the GY, equal to the number of "Darklord" monsters on the field, and if you do, gain 500 LP for each "Darklord" card sent to the GY by this effect.
--堕天使ルシフェル --Darklord Morningstar local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --cannot be target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetValue(aux.tgoval) e3:SetCondition(s.tgcon) c:RegisterEffect(e3) --discard deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DECKDES+CATEGORY_RECOVER) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetTarget(s.distg) e4:SetOperation(s.disop) c:RegisterEffect(e4) end s.listed_series={SET_DARKLORD} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.ctfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DARKLORD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.ctfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMatchingGroup(s.ctfilter,tp,0,LOCATION_MZONE,nil) local g2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp) local ct=5 if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end ct=math.min(ct,#g1,Duel.GetLocationCount(tp,LOCATION_MZONE)) if ct>0 and #g2>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=g2:Select(tp,1,ct,nil) Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DARKLORD) end function s.tgcon(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,ct) end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,ct) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ct*1000) end function s.ctfilter2(c) return c:IsLocation(LOCATION_GRAVE) and c:IsSetCard(SET_DARKLORD) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local ct1=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if ct1>0 then if Duel.DiscardDeck(tp,ct1,REASON_EFFECT)~=0 then local og=Duel.GetOperatedGroup() local ct2=og:FilterCount(s.ctfilter2,nil) if ct2>0 then Duel.Recover(tp,ct2*500,REASON_EFFECT) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can send 1 Dragon monster from your hand and 1 Dragon monster from your Deck to the GY, then target 1 card in either GY; banish that target.
--ダークフレア・ドラゴン --Darkflare Dragon local s,id=GetID() function s.initial_effect(c) --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Banish a monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_REMOVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.rmcost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg) end function s.atchk1(c,sg) return c:IsAttribute(ATTRIBUTE_LIGHT) and sg:FilterCount(Card.IsAttribute,c,ATTRIBUTE_DARK)==1 end function s.spfilter(c,att) return c:IsAttribute(att) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT) local rg2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK) local rg=rg1:Clone() rg:Merge(rg2) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg1>0 and #rg2>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.cfilter(c) return c:IsRace(RACE_DRAGON) and c:IsAbleToGraveAsCost() end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g2=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil) g1:Merge(g2) Duel.SendtoGrave(g1,REASON_COST) end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can Special Summon up to 4 Level 2 non-Tuner monsters from your hand and/or Graveyard in Defense Position, but they have their effects negated, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Celestial Double Star Shaman" once per turn.
--天輪の双星道士 --Celestial Double Star Shaman local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,1) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.spfilter(c,e,tp) return c:GetLevel()==2 and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),4) if ft>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if ft<=0 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,ft,nil,e,tp) if #g>0 then local tc=g:GetFirst() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c) return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_SYNCHRO) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.
--ゼンマイシャーク --Wind-Up Shark local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --lv change local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.lvtg) e3:SetOperation(s.lvop) c:RegisterEffect(e3) end s.listed_series={SET_WIND_UP} function s.cfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsSetCard(SET_WIND_UP) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT) local op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) e:SetLabel(op) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) if e:GetLabel()==0 then e1:SetValue(1) else e1:SetValue(-1) end e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
--ブンボーグ009 --Deskbot 009 local s,id=GetID() function s.initial_effect(c) --Make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(function() return Duel.IsPhase(PHASE_MAIN1) end) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Your opponent's cards and effects cannot be activated until the end of the Damage Step local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetValue(1) e2:SetCondition(s.actcon) c:RegisterEffect(e2) --If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead. local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_MZONE) e3:SetTarget(s.reptg) e3:SetOperation(s.repop) c:RegisterEffect(e3) end s.listed_series={SET_DESKBOT} s.listed_names={id} function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DESKBOT) and not c:IsCode(id) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end --Only this card can attack the turn this effect is activated local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.ftarget) e1:SetLabel(e:GetHandler():GetFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil) local atk=g:GetSum(Card.GetAttack) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) e1:SetValue(atk) tc:RegisterEffect(e1) end end function s.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() end function s.actcon(e) return Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler() end function s.repfilter(c,e) return c:IsFaceup() and c:IsSetCard(SET_DESKBOT) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_ONFIELD,0,1,c,e) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_ONFIELD,0,1,1,c,e) Duel.SetTargetCard(g) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function s.repop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(g,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Machine monsters on the field gain 200 ATK. Each time a face-up Machine monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the GY, then target 1 Machine monster in your GY whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
--マシン・デベロッパー --Machine Assembly Line local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x1d) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_MACHINE)) e2:SetValue(200) c:RegisterEffect(e2) --add counter local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetRange(LOCATION_SZONE) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.ctcon) e3:SetOperation(s.ctop) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_SZONE) e4:SetCost(s.spcost) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.counter_list={0x1d} function s.ctfilter(c) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and (c:GetPreviousRaceOnField()&RACE_MACHINE)~=0 end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.ctfilter,1,nil) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x1d,2) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end e:SetLabel(e:GetHandler():GetCounter(0x1d)) Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function s.filter(c,e,tp,lv) return c:IsLevelBelow(lv) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp,e:GetLabel()) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,e:GetHandler():GetCounter(0x1d)) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 3 monsters or 1 "Gravekeeper's" monster to Tribute Summon (but not Set) this card. When this card is Tribute Summoned: You can activate any of these effects, and resolve in sequence, up to the number of "Gravekeeper's" monsters Tributed for its Summon; ● This card gains ATK equal to the combined Levels that all monsters Tributed for its Tribute Summon had on the field x 100. ● Destroy all Set monsters your opponent controls. ● All monsters your opponent currently controls lose 2000 ATK/DEF.
--墓守の審神者 --Gravekeeper's Oracle local s,id=GetID() function s.initial_effect(c) --summon with 3 tribute local e1=aux.AddNormalSummonProcedure(c,true,true,3,3,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0)) --summon with 1 tribute local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SUMMON_PROC) e2:SetCondition(s.otcon) e2:SetTarget(s.ottg) e2:SetOperation(s.otop) e2:SetValue(SUMMON_TYPE_TRIBUTE) c:RegisterEffect(e2) --summon success local e3=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,6)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) --tribute check local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_MATERIAL_CHECK) e4:SetValue(s.valcheck) c:RegisterEffect(e4) e3:SetLabelObject(e4) e4:SetLabelObject(e3) end s.listed_series={SET_GRAVEKEEPERS} function s.otfilter(c,tp,relzone) return (c:IsControler(tp) or c:IsFaceup()) and c:IsSetCard(SET_GRAVEKEEPERS) and aux.IsZone(c,relzone,tp) end function s.otcon(e,c,minc,zone,relzone,exeff) if c==nil then return true end if minc>1 or c:GetLevel()<=6 then return false end local tp=c:GetControler() local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp,relzone) return Duel.CheckTribute(c,1,1,mg,tp,zone) end function s.ottg(e,tp,eg,ep,ev,re,r,rp,chk,c,minc,zone,relzone,exeff) local mg=Duel.GetMatchingGroup(s.otfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tp,relzone) local sg=Duel.SelectTribute(tp,c,1,1,mg,tp,zone,true) if sg and #sg>0 then sg:KeepAlive() e:SetLabelObject(sg) return true end return false end function s.otop(e,tp,eg,ep,ev,re,r,rp,c) local sg=e:GetLabelObject() c:SetMaterial(sg) Duel.Release(sg,REASON_SUMMON|REASON_MATERIAL) sg:DeleteGroup() end function s.valcheck(e,c) local g=c:GetMaterial() local ct=g:FilterCount(Card.IsSetCard,nil,SET_GRAVEKEEPERS) local lv=g:GetSum(Card.GetLevel) e:SetLabel(lv) e:GetLabelObject():SetLabel(ct) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsTributeSummoned() end function s.filter(c) return c:IsFacedown() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ct=e:GetLabel() local b1=e:GetLabelObject():GetLabel()>0 local b2=Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) local b3=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) if chk==0 then return ct>0 and (b1 or b2 or b3) end local sel=0 local off=0 repeat local ops={} local opval={} off=1 if b1 then ops[off]=aux.Stringid(id,2) opval[off-1]=1 off=off+1 end if b2 then ops[off]=aux.Stringid(id,3) opval[off-1]=2 off=off+1 end if b3 then ops[off]=aux.Stringid(id,4) opval[off-1]=3 off=off+1 end local op=Duel.SelectOption(tp,table.unpack(ops)) if opval[op]==1 then sel=sel+1 b1=false elseif opval[op]==2 then sel=sel+2 b2=false else sel=sel+4 b3=false end ct=ct-1 until ct==0 or off<3 or not Duel.SelectYesNo(tp,aux.Stringid(id,5)) e:SetLabel(sel) if (sel&2)~=0 then local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sel=e:GetLabel() if (sel&1)~=0 and c:IsFaceup() and c:IsRelateToEffect(e) then local lv=e:GetLabelObject():GetLabel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(lv*100) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end if (sel&2)~=0 then local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end if (sel&4)~=0 then local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-2000) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard for the Synchro Summon of a Spellcaster-Type Synchro Monster, you can return 1 Spell Card from your Graveyard to the top of your Deck.
--マジキャット --Magicat local s,id=GetID() function s.initial_effect(c) --todeck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BE_MATERIAL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCondition(s.tdcon) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsRace(RACE_SPELLCASTER) end function s.filter(c) return c:IsSpell() and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 card your opponent controls; send it to the GY. If this card is sent from the field to the GY: You can add 1 "Altergeist" monster from your Deck to your hand, except "Altergeist Meluseek". You can only use this effect of "Altergeist Meluseek" once per turn.
--オルターガイスト・メリュシーク --Altergeist Meluseek local s,id=GetID() function s.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(s.tgcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,id) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_ALTERGEIST} s.listed_names={id} function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsAbleToGrave() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsSetCard(SET_ALTERGEIST) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.
--幻影騎士団ティアースケイル --The Phantom Knights of Torn Scales --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Send 1 "Phantom Knights" card from deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.tgcost) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Special summon itself from GY if a "Phantom Knights" card is banished from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_REMOVE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_PHANTOM_KNIGHTS} function s.tgcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.tgfilter(c) return ((c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsMonster()) or (c:IsSetCard(SET_PHANTOM_KNIGHTS) and c:IsSpellTrap())) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.cfilter(c,tp) return ((c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsMonster()) or (c:IsSetCard(SET_PHANTOM_KNIGHTS) and c:IsSpellTrap())) and c:IsPreviousLocation(LOCATION_GRAVE) and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
--幻影霧剣 --Phantom Knights' Fog Blade local s,id=GetID() function s.initial_effect(c) aux.AddPersistentProcedure(c,nil,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),CATEGORY_DISABLE,nil,nil,TIMINGS_CHECK_MONSTER,nil,nil,s.target) --Targeted monster has its effects negated, also cannot attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.PersistentTargetFilter) c:RegisterEffect(e3) local e5=e3:Clone() e5:SetCode(EFFECT_DISABLE) c:RegisterEffect(e5) --Targeted monster cannot be targeted for attack local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetValue(aux.PersistentTargetFilter) c:RegisterEffect(e4) --Destroy itself if targeted monster leaves field local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e6:SetRange(LOCATION_SZONE) e6:SetCode(EVENT_LEAVE_FIELD) e6:SetCondition(s.descon) e6:SetOperation(s.desop) c:RegisterEffect(e6) --Special summon 1 "The Phantom Knights" monster from GY local e7=Effect.CreateEffect(c) e7:SetDescription(aux.Stringid(id,0)) e7:SetCategory(CATEGORY_SPECIAL_SUMMON) e7:SetProperty(EFFECT_FLAG_CARD_TARGET) e7:SetType(EFFECT_TYPE_QUICK_O) e7:SetCode(EVENT_FREE_CHAIN) e7:SetRange(LOCATION_GRAVE) e7:SetCountLimit(1,id) e7:SetCost(Cost.SelfBanish) e7:SetTarget(s.sptg) e7:SetOperation(s.spop) e7:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e7) end s.listed_series={SET_THE_PHANTOM_KNIGHTS} function s.target(e,tp,eg,ep,ev,re,r,rp,tc,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,0,0) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end local tc=c:GetFirstCardTarget() return tc and eg:IsContains(tc) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.)
--ピュアリィ --Purrely --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Excavate 3 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Xyz Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_PURRELY} function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=3 end Duel.SetTargetPlayer(tp) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsSetCard(SET_PURRELY) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ac=3 Duel.ConfirmDecktop(p,ac) local g=Duel.GetDecktopGroup(p,ac) if #g>0 and g:IsExists(s.thfilter,1,nil) and Duel.SelectYesNo(p,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND) local sg=g:FilterSelect(p,s.thfilter,1,1,nil) Duel.DisableShuffleCheck() Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-p,sg) Duel.ShuffleHand(p) ac=ac-1 end if ac>0 then Duel.MoveToDeckBottom(ac,tp) Duel.SortDeckbottom(tp,tp,ac) end end function s.spcfilter(c,e,tp,mc) return c:IsSetCard(SET_PURRELY) and c:IsType(TYPE_QUICKPLAY) and not c:IsPublic() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,mc,c) end function s.spfilter(c,e,tp,mc,sc) return c:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:ListsCode(sc:GetCode()) and mc:IsCanBeXyzMaterial(c,tp) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local c=e:GetHandler() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND,0,1,nil,e,tp,c) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) if #pg>1 or (#pg==1 and not pg:IsContains(c)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local rc=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,c):GetFirst() if not rc then return end Duel.ConfirmCards(1-tp,rc) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c,rc):GetFirst() if sc then sc:SetMaterial(c) Duel.Overlay(sc,c) if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then sc:CompleteProcedure() Duel.Overlay(sc,rc) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 card your opponent controls; toss a coin 3 times and destroy that target if at least 2 of the results are heads.
--ブローバック・ドラゴン --Blowback Dragon local s,id=GetID() function s.initial_effect(c) --Toss a coin 3 times and destroy 1 card your opponent controls if at least 2 of the results are heads local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COIN+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end s.toss_coin=true function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,3) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if Duel.CountHeads(Duel.TossCoin(tp,3))<2 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 face-up or face-down "Winged Kuriboh" you control and 2 cards from your hand to the GY; Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
--進化する翼 --Transcendent Wings local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_START) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={57116033,98585345} function s.tgfilter(c) return c:IsCode(57116033) and c:IsAbleToGraveAsCost() end function s.spfilter(c,e,tp) return c:IsCode(98585345) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg,e,tp) end function s.chk(c,sg,e,tp) return c:IsCode(57116033) and c:IsLocation(LOCATION_ONFIELD) and sg:IsExists(Card.IsLocation,2,c,LOCATION_HAND) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,sg,e,tp) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local hg=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,e:GetHandler()) local mg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_ONFIELD,0,e:GetHandler()) local g=hg:Clone() g:Merge(mg) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and #hg>1 and #mg>0 and aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,0) end local sg=aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,1,tp,HINTMSG_TOGRAVE) Duel.SendtoGrave(sg,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==1 then e:SetLabel(0) return true else return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK|LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)>0 then tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.
--絶対なる捕食 --Apex Predation --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSummonType,tp,LOCATION_MZONE,0,1,nil,SUMMON_TYPE_NORMAL) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end --Cannot Normal Summon/Set monsters local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,Duel.IsTurnPlayer(tp) and 2 or 1) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e2,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 FIRE monsters Face-up Spells/Traps you control cannot be destroyed by your opponent's card effects. You can target 1 of your banished FIRE monsters; add it to your hand, and if you do, you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Flametongue the Blazing Magical Blade" once per turn.
--炎魔刃フレイムタン --Flametongue the Blazing Magical Blade --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon Procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_FIRE),2,2) --Face-up Spells/Traps you control cannot be destroyed by the opponent local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_ONFIELD,0) e1:SetTarget(function(e,c) return c:IsFaceup() and c:IsSpellTrap() end) e1:SetValue(aux.indoval) c:RegisterEffect(e1) --Add 1 banished FIRE monster to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.thfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsFaceup() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,tc) --Cannot activate cards, or the effects of cards, with that name local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(function(e,re,tp) return re:GetHandler():IsCode(tc:GetCode()) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.
--ツーマンセルバトル --Two-Man Cell Battle local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --release local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_BOTH_SIDE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.spfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:GetLevel()==4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Predaplant" monster + 1 DARK monster Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the GY: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand.
--捕食植物キメラフレシア --Predaplant Chimerafflesia local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PREDAPLANT),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK)) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_TO_GRAVE) e3:SetOperation(s.regop) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE|PHASE_STANDBY) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_FUSION,SET_PREDAPLANT} s.material_setcode={SET_PREDAP,SET_PREDAPLANT} function s.rmfilter(c,lv) return c:IsFaceup() and c:IsLevelBelow(lv) and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.rmfilter(chkc,c:GetLevel()) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetLevel()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,c:GetLevel()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() e:SetLabelObject(tc) return tc and tc:IsFaceup() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end e:GetLabelObject():CreateEffectRelation(e) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) if c:IsRelateToEffect(e) and c:IsFaceup() and not tc:IsHasEffect(EFFECT_REVERSE_UPDATE) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end end function s.regop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPhase(PHASE_STANDBY) then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,2,Duel.GetTurnCount()) else e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,1,0) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local tid=e:GetHandler():GetFlagEffectLabel(id) return tid and tid~=Duel.GetTurnCount() end function s.thfilter(c) return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.
--白き森のアステーリャ --Astellar of the White Forest --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 1 LIGHT Spellcaster Tuner from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.dspcost) e1:SetTarget(s.dsptg) e1:SetOperation(s.dspop) c:RegisterEffect(e1) --Special Summon this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.selfspcon) e2:SetTarget(s.selfsptg) e2:SetOperation(s.selfspop) c:RegisterEffect(e2) end s.listed_series={SET_WHITE_FOREST} function s.dspcostfilter(c,tp) return c:IsSpellTrap() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0 end function s.dspcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.dspcostfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.dspcostfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil,tp) Duel.SendtoGrave(g,REASON_COST) end function s.dspfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_SPELLCASTER) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.selfspconfilter(c,tp) return c:IsSpellTrap() and c:IsReason(REASON_COST) and c:IsControler(tp) end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.selfspconfilter,1,nil,tp) and re:IsMonsterEffect() and re:IsActivated() end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your GY: You can send 1 Level 5 or higher monster from your hand to the GY; Special Summon this card, but banish it when it leaves the field. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 card your opponent controls; banish it. You can only use each effect of "Nowru Aries the Vernal Dragon" once per turn.
--華信龍-ノウルーズ・エリーズ --Nowru Aries the Vernal Dragon --Scripted by the Razgriz local s,id=GetID() function s.initial_effect(c) --Special Summon from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Banish 1 card your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.rmcon) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsMonster() and c:IsLevelAbove(5) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousControler(tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.
--HEROの遺産 --Legacy of a HERO local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_HERO} function s.cfilter(c) return c:ListsArchetypeAsMaterial(SET_HERO) and c:IsType(TYPE_FUSION) and c:IsAbleToExtraAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(3) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; add it to your hand. ---------------------------------------- [ Monster Effect ] When Normal or Special Summoned, your opponent's Spell/Trap Cards and effects cannot be activated. Once per turn: You can Set 1 "Abyss Script" Spell directly from your Deck, but it is sent to the GY during the End Phase.
--魔界劇団-ビッグ・スター --Abyss Actor - Superstar local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --act limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(s.limop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetRange(LOCATION_MZONE) e0:SetCode(EVENT_CHAIN_END) e0:SetOperation(s.limop2) c:RegisterEffect(e0) --set local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetTarget(s.settg) e4:SetOperation(s.setop) c:RegisterEffect(e4) end s.listed_series={SET_ABYSS_SCRIPT} function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_ABYSS_ACTOR) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_ABYSS_ACTOR) Duel.Release(g,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.limop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetCurrentChain()==0 then Duel.SetChainLimitTillChainEnd(s.chlimit) elseif Duel.GetCurrentChain()==1 then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.chlimit(e,rp,tp) return tp==rp or e:IsMonsterEffect() end function s.limop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(id)~=0 then Duel.SetChainLimitTillChainEnd(s.chlimit) end e:GetHandler():ResetFlagEffect(id) end function s.setfilter(c) return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then local c=e:GetHandler() local tc=g:GetFirst() local fid=c:GetFieldID() Duel.SSet(tp,tc) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(tc) e1:SetCondition(s.tgcon) e1:SetOperation(s.tgop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:GetFlagEffectLabel(id)==e:GetLabel() end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.SendtoGrave(tc,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict 800 damage to your opponent for each Fish, Sea Serpent, or Aqua-Type monster you control.
--ポセイドン・ウェーブ --Poseidon Wave local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.dfilter(c) return c:IsFaceup() and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local tg=Duel.GetAttacker() if chkc then return chkc==tg end if chk==0 then return tg:IsOnField() and tg:IsCanBeEffectTarget(e) end Duel.SetTargetCard(tg) local dam=Duel.GetMatchingGroupCount(s.dfilter,tp,LOCATION_MZONE,0,nil)*800 if dam>0 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.NegateAttack() then local dam=Duel.GetMatchingGroupCount(s.dfilter,tp,LOCATION_MZONE,0,nil)*800 if dam>0 then Duel.Damage(1-tp,dam,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can Tribute 2 monsters, then target 1 of your Normal Traps that is banished or in your GY; Set that target, but place it on the bottom of the Deck when it leaves the field. You can only use this effect of "Malice, Lady of Lament" once per turn.
--悪魔嬢マリス --Malice, Lady of Lament --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Set 1 of your traps, that is banished or in GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,2,false,nil,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local sg=Duel.SelectReleaseGroupCost(tp,nil,2,2,false,nil,nil) Duel.Release(sg,REASON_COST) end function s.filter(c) return c:IsNormalTrap() and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsSSetable() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsSSetable() and Duel.SSet(tp,tc)>0 then --Place it on the bottom of the deck if it leaves the field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3301) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_DECKBOT) tc:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard for a Synchro Summon, select 1 monster your opponent controls and change its battle position.
--チェンジ・シンクロン --Changer Synchron local s,id=GetID() function s.initial_effect(c) --position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO end function s.filter(c) return c:IsCanChangePosition() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot declare an attack unless your opponent activated a card or effect this turn.
--ナチュル・スパイダーファング --Naturia Spiderfang local s,id=GetID() function s.initial_effect(c) --atk limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetCondition(s.atkcon) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,aux.FALSE) end function s.atkcon(e) return Duel.GetCustomActivityCount(id,1-e:GetHandlerPlayer(),ACTIVITY_CHAIN)==0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Crass Clown" + "Dream Clown"
--デビル・ボックス --Bickuribox local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,93889755,13215230) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 face-up "Chemicritter" monster you control; Special Summon 2 "Chemicritter" monsters from your Deck, with different names from each other. When your opponent declares a direct attack, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished Gemini monsters; Special Summon it, and if you do, it becomes an Effect Monster and gains its effects. You can only activate 1 "Burnout" per turn.
--完全燃焼 --Burnout local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_CHEMICRITTER} s.listed_card_types={TYPE_GEMINI} function s.cfilter(c,ft) return c:IsFaceup() and c:IsSetCard(SET_CHEMICRITTER) and c:IsAbleToRemoveAsCost() and (ft>1 or c:GetSequence()<5) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil,ft) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.spfilter1(c,e,tp) return c:IsSetCard(SET_CHEMICRITTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode()) end function s.spfilter2(c,e,tp,code) return c:IsSetCard(SET_CHEMICRITTER) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return false end e:SetLabel(0) return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g1<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp,g1:GetFirst():GetCode()) g1:Merge(g2) Duel.SpecialSummon(g1,0,tp,tp,false,false,POS_FACEUP) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil and aux.exccon(e,tp,eg,ep,ev,re,r,rp) end function s.spfilter3(c,e,tp) return c:IsFaceup() and c:IsType(TYPE_GEMINI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter3(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter3,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter3,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then tc:EnableGeminiStatus() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters When this card is Synchro Summoned: You can target any number of Dragon "Dragunity" monsters in your GY; equip those Dragon monsters to this card. This card gains 300 ATK for each "Dragunity" card equipped to it.
--ドラグニティナイト-バルーチャ --Dragunity Knight - Barcha local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_WINGEDBEAST),1,99) c:EnableReviveLimit() --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.eqcon) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e1) --increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.listed_series={SET_DRAGUNITY} function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsSetCard(SET_DRAGUNITY) and ec:IsRace(RACE_DRAGON) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.filter(c) return c:IsSetCard(SET_DRAGUNITY) and c:IsRace(RACE_DRAGON) and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,ft,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,#g,0,0) end function s.equipop(c,e,tp,tc,chk) local eff=false or chk Duel.Equip(tp,tc,c,false,eff) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_OWNER_RELATE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(Card.EquipByEffectLimit) e1:SetLabelObject(e:GetLabelObject()) tc:RegisterEffect(e1) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetTargetCards(e) if Duel.GetLocationCount(tp,LOCATION_SZONE)<#sg then return end local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end for tc in aux.Next(sg) do c:EquipByEffectAndLimitRegister(e,tp,tc) end end function s.atkval(e,c) return c:GetEquipGroup():FilterCount(Card.IsSetCard,nil,SET_DRAGUNITY)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster on the field; this turn, it cannot be Tributed, nor be used as material for a Fusion, Synchro, or Xyz Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your GY: You can add 1 "Duston" monster from your Deck to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--ダストンローラー --Duston Roller local s,id=GetID() function s.initial_effect(c) --Targeted monster cannot be tributed, or be used as fusion/synchro/Xyz material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) c:RegisterEffect(e1) --Add 1 "Duston" monster from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_DUSTON} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Cannot be tributed local e1=Effect.CreateEffect(c) e1:SetDescription(3303) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) tc:RegisterEffect(e2) --Cannot be used as fusion material local e3=Effect.CreateEffect(c) e3:SetDescription(3309) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e3:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL) e3:SetValue(1) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) --Cannot be used as synchro material local e4=e3:Clone() e4:SetDescription(3310) e4:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) tc:RegisterEffect(e4) --Cannot be used as Xyz material local e5=e3:Clone() e5:SetDescription(3311) e5:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) tc:RegisterEffect(e5) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function s.filter(c) return c:IsSetCard(SET_DUSTON) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect, while this card is already face-up in your Spell & Trap Zone: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.
--憑依解放 --Unpossessed local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) c:RegisterEffect(e1) --Prevent destruction local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_CHARMER)) e2:SetValue(1) c:RegisterEffect(e2) --Increase ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(s.atktg) e3:SetCondition(s.atkcon) e3:SetValue(800) c:RegisterEffect(e3) --Special Summon local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetRange(LOCATION_SZONE) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCountLimit(1,id) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_FAMILIAR_POSSESSED,SET_CHARMER} function s.atktg(e,c) return c:IsSetCard(SET_FAMILIAR_POSSESSED) and Duel.GetAttacker()==c end function s.atkcon(e) return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttackTarget()~=nil end function s.cfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:GetOriginalAttribute()~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp,att) return c:IsRace(RACE_SPELLCASTER) and c:IsDefense(1500) and c:IsAttribute(att) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end local g=eg:Filter(s.cfilter,nil,tp) local att=0 for tc in g:Iter() do att=att|tc:GetOriginalAttribute() end att=att&(att-1)==0 and ~att or ATTRIBUTE_ALL e:SetLabel(att) return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,att) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel()):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)~=0 and tc:IsFacedown() then Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once while face-up on the field: You can target 1 monster your opponent controls; return that target to the hand.
--ゼンマイニャンコ --Wind-Up Kitten local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_NO_TURN_RESET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.
--プランキッズ・ミュー --Prank-Kids Meow-Meow-Mu --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 1 Level 4 or lower "Prank-Kids" monster Link.AddProcedure(c,s.matfilter,1,1) --You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e0:SetOperation(s.regop) c:RegisterEffect(e0) --If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(CARD_PRANKKIDS_MEOWMU) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetTargetRange(1,0) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsAbleToRemoveAsCost() end) e1:SetValue(s.repval) e1:SetOperation(s.repop) c:RegisterEffect(e1) end s.listed_series={SET_PRANK_KIDS} s.listed_names={id} function s.matfilter(c,lc,sumtype,tp) return c:IsSetCard(SET_PRANK_KIDS,lc,sumtype,tp) and c:IsLevelBelow(4) end function s.regop(e,tp,eg,ep,ev,re,r,rp) --You cannot Link Summon "Prank-Kids Meow-Meow-Mu" for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c,sump,sumtype,sumpos,targetp,se) return c:IsCode(id) and sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.repval(base,e,tp,eg,ep,ev,re,r,rp,chk,extracon) local c=e:GetHandler() return Duel.IsTurnPlayer(1-tp) and c:IsSetCard(SET_PRANK_KIDS) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and (extracon==nil or extracon(base,e,tp,eg,ep,ev,re,r,rp)) end function s.repop(base,e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Remove(base:GetHandler(),POS_FACEUP,REASON_COST|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Megalith" card. During the Main Phase (Quick Effect): You can discard this card; Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. You can only use each effect of "Megalith Aratron" once per turn.
--メガリス・アラトロン --Megalith Aratron --Scripted by Hel local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() local ritual_target_params={handler=c,lvtype=RITPROC_GREATER,filter=function(ritual_c) return ritual_c:IsSetCard(SET_MEGALITH) and ritual_c~=c end,forcedselection=s.forcedselection} local ritual_operation_params={handler=c,lvtype=RITPROC_GREATER,filter=function(ritual_c) return ritual_c:IsSetCard(SET_MEGALITH) end} --Ritual Summon 1 "Megalith" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(Ritual.Target(ritual_target_params)) e1:SetOperation(Ritual.Operation(ritual_operation_params)) c:RegisterEffect(e1) --Negate the activation of an opponent's effect that targets a card you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_MEGALITH} function s.forcedselection(e,tp,g,sc) local c=e:GetHandler() return not g:IsContains(c),g:IsContains(c) end function s.negconfilter(c,tp) return c:IsOnField() and c:IsControler(tp) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) if not (re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and rp==1-tp and Duel.IsChainNegatable(ev)) then return false end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) return tg and tg:IsExists(s.negconfilter,1,nil,tp) end function s.tdfilter(c) return c:IsRitualMonster() and c:IsAbleToDeck() end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end local rc=re:GetHandler() Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0) if rc:IsDestructable() and rc:IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,tp,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sc=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil):GetFirst() if not sc then return end Duel.HintSelection(sc) if Duel.SendtoDeck(sc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_DECK) and Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Damage Step, when a face-up monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains 300 ATK until the end of this turn.
--名匠 ガミル --Master Craftsman Gamil local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local phase=Duel.GetCurrentPhase() if phase~=PHASE_DAMAGE or Duel.IsDamageCalculated() then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a:IsControler(tp) and a:IsRelateToBattle()) or (d and d:IsControler(tp) and d:IsRelateToBattle()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() if Duel.IsTurnPlayer(1-tp) then a=Duel.GetAttackTarget() end if not a:IsRelateToBattle() or a:IsFacedown() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(300) a:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.
--閃刀機-イーグルブースター --Sky Striker Mecha - Eagle Booster local s,id=GetID() function s.initial_effect(c) --Targeted monster becomes unaffected by other card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE) c:RegisterEffect(e1) end function s.cfilter(c) return c:GetSequence()<5 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then --Unaffected by other card effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3100) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) if Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3 then --Cannot be destroyed by battle if 3+ spells in GY local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(3000) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(1) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end end function s.efilter(e,re) return e:GetHandler()~=re:GetOwner() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn.
--エターナル・カオス --Eternal Chaos --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Send 1 LIGHT and 1 DARK monster from deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE) c:RegisterEffect(e1) end function s.rescon(atk) return function(sg,e,tp,mg) return sg:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_DARK) and sg:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_LIGHT) and sg:GetSum(Card.GetAttack)<=atk end end function s.tgfilter(c) return c:IsAttribute(ATTRIBUTE_DARK+ATTRIBUTE_LIGHT) and c:IsAbleToGrave() end function s.cfilter(c,e,tp,g) return c:IsFaceup() and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon(c:GetAttack()),0) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc,e,tp,g) end if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_MZONE,1,nil,e,tp,g) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil,e,tp,g) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,2,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --activate check local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e1:SetCode(EVENT_CHAINING) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetOperation(s.aclimit) Duel.RegisterEffect(e1,tp) --activate limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetDescription(aux.Stringid(id,1)) e2:SetTargetRange(1,0) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetCondition(s.econ) e2:SetValue(s.elimit) Duel.RegisterEffect(e2,tp) local tc=Duel.GetFirstTarget() if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon(tc:GetAttack()),1,tp,HINTMSG_TOGRAVE,nil,nil) if #tg>0 then Duel.SendtoGrave(tg,REASON_EFFECT) end end function s.aclimit(e,tp,eg,ep,ev,re,r,rp) if ep~=tp or not (re:GetActivateLocation()==LOCATION_GRAVE and re:IsMonsterEffect()) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.econ(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)~=0 end function s.elimit(e,te,tp) return te:GetActivateLocation()==LOCATION_GRAVE and te:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Machine monster. It gains 300 ATK/DEF.
--機械改造工場 --Machine Conversion Factory local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE)) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(300) c:RegisterEffect(e2) --def up local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(300) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battles a LIGHT monster, it gains 200 ATK during the Damage Step only.
--A・O・J ガラドホルグ --Ally of Justice Garadholg local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(s.condtion) e1:SetValue(200) c:RegisterEffect(e1) end function s.condtion(e) local ph=Duel.GetCurrentPhase() if not (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a==e:GetHandler() and d and d:IsFaceup() and d:IsAttribute(ATTRIBUTE_LIGHT)) or (d==e:GetHandler() and a:IsAttribute(ATTRIBUTE_LIGHT)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.
--伝説の柔術家 --Legendary Jujitsu Master local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttackTarget()==e:GetHandler() and (e:GetHandler():GetBattlePosition()&POS_DEFENSE)~=0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,Duel.GetAttacker(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() if not a:IsRelateToBattle() then return end Duel.SendtoDeck(a,nil,SEQ_DECKTOP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.
--死のマジック・ボックス --Mystic Box local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,1-tp) and Duel.IsExistingTarget(Card.IsAbleToChangeControler,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,1-tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g2=Duel.SelectTarget(tp,Card.IsAbleToChangeControler,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g2,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ex1,dg=Duel.GetOperationInfo(0,CATEGORY_DESTROY) local ex2,cg=Duel.GetOperationInfo(0,CATEGORY_CONTROL) local dc=dg:GetFirst() local cc=cg:GetFirst() if dc:IsRelateToEffect(e) and Duel.Destroy(dc,REASON_EFFECT)>0 and cc:IsRelateToEffect(e) then Duel.BreakEffect() Duel.GetControl(cc,1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.
--ボーン・デーモン --Bone Archfiend local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Increase or decrease a monster's Level by 1 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,c,tp) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except DARK Dragon Synchro Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,s.lizfilter) end function s.splimit(e,c,sump,sumtype,sumpos,targetp) return not (c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK)) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not (c:IsOriginalType(TYPE_SYNCHRO) and c:GetOriginalRace()==RACE_DRAGON and c:IsOriginalAttribute(ATTRIBUTE_DARK)) end function s.tgfilter(c) return c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER) and c:IsAbleToGrave() end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:HasLevel() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.HasLevel),tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,aux.FaceupFilter(Card.HasLevel),tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil):GetFirst() if not (sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE)) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local b1=tc:HasLevel() local b2=tc:IsLevelAbove(2) local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) if not op then return end local val=op==1 and 1 or -1 --Increase or decrease its Level by 1 local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(val) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned: You can target 1 face-up monster on the field; increase its Level by up to 3 until the end of this turn.
--調星師ライズベルト --Risebell the Star Adjuster local s,id=GetID() function s.initial_effect(c) --lv up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local lv=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2),aux.Stringid(id,3)) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(lv+1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.
--禁じられた聖杯 --Forbidden Chalice local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(400) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
--WW-クリスタル・ベル --Windwitch - Crystal Bell local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,14577226,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_WINDWITCH)) --copy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.cptg) e1:SetOperation(s.cpop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_WINDWITCH} s.listed_names={14577226} s.miracle_synchro_fusion=true s.material_setcode=SET_WINDWITCH function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsMonster() end if chk==0 then return Duel.IsExistingTarget(Card.IsMonster,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsMonster,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) end function s.cpop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) then local code=tc:GetOriginalCodeRule() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(code) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) c:CopyEffect(code,RESETS_STANDARD_PHASE_END,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and rp==1-tp end function s.spfilter1(c,e,tp) return c:IsCode(14577226) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spfilter2(c,e,tp) return c:IsSetCard(SET_WINDWITCH) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingTarget(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectTarget(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,g1:GetFirst(),e,tp) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,2,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All monsters on the field lose ATK and DEF equal to their own Level/Rank x 300.
--イルミラージュ --Al-Lumi'raj local s,id=GetID() function s.initial_effect(c) --atk down local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) --def down local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetValue(s.val) c:RegisterEffect(e2) end function s.val(e,c) if c:IsType(TYPE_XYZ) then return c:GetRank()*-300 else return c:GetLevel()*-300 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You take no battle damage from attacks involving a Ritual Monster you control. Ritual Monsters you control cannot be targeted by, or destroyed by, monster effects.
--儀式の檻 --Ritual Cage local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_RITUAL)) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetValue(s.tgval) c:RegisterEffect(e3) local e4=e2:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetValue(s.efilter) c:RegisterEffect(e4) end function s.tgval(e,re,rp) return re:IsActiveType(TYPE_EFFECT) end function s.efilter(e,re) return re:IsActiveType(TYPE_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Salamangreat" card.) Fusion Summon 1 "Salamangreat" Fusion Monster from your Extra Deck, using monsters from your hand and/or either field as Fusion Material. You can only activate 1 "Fusion of Fire" per turn.
--フュージョン・オブ・ファイア --Fusion of Fire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_SALAMANGREAT),nil,s.fextra) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) end s.listed_series={SET_SALAMANGREAT} function s.fextra(e,tp,mg) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsFaceup),tp,0,LOCATION_ONFIELD,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Ritual Summon exactly 1 LIGHT Ritual Monster (Warrior or Dragon) with a card effect that requires use of monsters, this card can be used as the entire Tribute. You can only use each of the following effects of "Lo, the Prayers of the Voiceless Voice" once per turn. If this card is Normal or Special Summoned: You can place 1 "Voiceless Voice" Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone. If a LIGHT Ritual Monster (Warrior or Dragon) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can Special Summon this card.
--粛声の祈り手ロー --Lo, the Prayers of the Voiceless Voice --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Can be used as the entire requirement for the Ritual Summon of a LIGHT Warrior or Dragon Ritual Monster Ritual.AddWholeLevelTribute(c,function(rit_c) return rit_c:IsAttribute(ATTRIBUTE_LIGHT) and rit_c:IsRace(RACE_WARRIOR|RACE_DRAGON) end) --Place 1 "Voiceless Voice" Continuous Spell/Trap from your Deck face-up in your Spell & Trap Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.pltg) e1:SetOperation(s.plop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Special Summon this card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_VOICELESS_VOICE} function s.plfilter(c,tp) return c:IsSetCard(SET_VOICELESS_VOICE) and (c:IsContinuousSpell() or c:IsContinuousTrap()) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil,tp) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function s.cfilter(c,tp) return c:IsRitualMonster() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_WARRIOR|RACE_DRAGON) and c:IsFaceup() and c:IsControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if this card's previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. * The above text is unofficial and describes the card's functionality in the OCG.
--大聖剣博物館 --Noble Arms Museum --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --FIRE Warrior monsters you control gain 500 ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(function(_,c) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR) end) e2:SetValue(500) c:RegisterEffect(e2) --Add 1 "Noble Arms" card from your Deck to your hand, except " The Great Noble Arms Museum" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetCountLimit(1) e3:SetCost(Cost.PayLP(1200)) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --Special Summon 1 "Noble Knight" monster from your Spell & Trap Zone local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_NOBLE_ARMS,SET_NOBLE_KNIGHT} s.listed_names={id,CARD_INFERNOBLE_CHARLES} function s.thfilter(c) return c:IsSetCard(SET_NOBLE_ARMS) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,nil,aux.Stringid(id,2)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsOriginalType(TYPE_MONSTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_STZONE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_STZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_STZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_INFERNOBLE_CHARLES),tp,LOCATION_ONFIELD,0,1,nil) then e:SetLabel(1) else e:SetLabel(0) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end if e:GetLabel()==1 then --Cannot Special Summon, except Warrior monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsRace(RACE_WARRIOR) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
--インフェルノイド・アシュメダイ --Infernoid Piaty local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Infernoid.RegisterSummonProcedure(c,2) --Send 1 random card from the opponent's hand to the GY when it inflicts damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Banish 1 card from the opponent's GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetCost(s.rmcost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end s.listed_series={SET_INFERNOID} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()~=nil end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0) local sg=g:RandomSelect(ep,1) Duel.SendtoGrave(sg,REASON_EFFECT) end function s.rmfilter(c,e) return c:IsAbleToRemove() and aux.SpElimFilter(c) and (not e or c:IsCanBeEffectTarget(e)) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard, and if you do, draw 1 card. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in any order.
--森羅の仙樹 レギア --Sylvan Hermitree local s,id=GetID() function s.initial_effect(c) --Excavate the top card of your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Sort up to 3 cards from the top of your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.sdcon) e2:SetOperation(s.sdop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end Duel.ConfirmDecktop(tp,1) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() if tc:IsRace(RACE_PLANT) then Duel.DisableShuffleCheck() Duel.SendtoGrave(tc,REASON_EFFECT|REASON_EXCAVATE) local ccount=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_GRAVE) if ccount>0 then Duel.Draw(tp,1,REASON_EFFECT) end else Duel.MoveToDeckBottom(tc) end end function s.sdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EXCAVATE) end function s.sdop(e,tp,eg,ep,ev,re,r,rp) local ct=math.min(Duel.GetFieldGroupCount(tp,LOCATION_DECK,0),3) if ct==0 then return end local ac=ct==1 and ct or Duel.AnnounceNumberRange(tp,1,ct) Duel.SortDecktop(tp,tp,ac) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".
--ゲート・ガーディアン --Gate Guardian local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={CARD_SANGA_OF_THE_THUNDER,CARD_KAZEJIN,CARD_SUIJIN} function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg,Group.CreateGroup(),CARD_SANGA_OF_THE_THUNDER,CARD_KAZEJIN,CARD_SUIJIN) end function s.chk(c,sg,g,code,...) if not c:IsCode(code) then return false end local res if ... then g:AddCard(c) res=sg:IsExists(s.chk,1,g,sg,g,...) g:RemoveCard(c) else res=true end return res end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetReleaseGroup(tp) local g1=rg:Filter(Card.IsCode,nil,CARD_SANGA_OF_THE_THUNDER) local g2=rg:Filter(Card.IsCode,nil,CARD_KAZEJIN) local g3=rg:Filter(Card.IsCode,nil,CARD_SUIJIN) local g=g1:Clone() g:Merge(g2) g:Merge(g3) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g1>0 and #g2>0 and #g3>0 and aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetReleaseGroup(tp) local g1=rg:Filter(Card.IsCode,nil,CARD_SANGA_OF_THE_THUNDER) local g2=rg:Filter(Card.IsCode,nil,CARD_KAZEJIN) local g3=rg:Filter(Card.IsCode,nil,CARD_SUIJIN) g1:Merge(g2) g1:Merge(g3) local g1=aux.SelectUnselectGroup(g1,e,tp,3,3,s.rescon,1,tp,HINTMSG_RELEASE,s.rescon,nil,true) if #g1>0 then g1:KeepAlive() e:SetLabelObject(g1) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g1=e:GetLabelObject() if not g1 then return end Duel.Release(g1,REASON_COST) g1:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 Level 5 or higher "Dragunity" monster from your Deck or GY to your hand. You can banish this card from your GY, then target 1 Monster Card in your Spell & Trap Zone equipped to a "Dragunity" monster; Special Summon it in Defense Position. You can only use each effect of "Dragunity Glow" once per turn.
--ドラグニティ・グロー --Dragunity Glow --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Add to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_DRAGUNITY} function s.thfilter(c) return c:IsLevelAbove(5) and c:IsSetCard(SET_DRAGUNITY) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.spfilter(c,e,tp) local ec=c:GetEquipTarget() return c:IsOriginalType(TYPE_MONSTER) and ec and ec:IsSetCard(SET_DRAGUNITY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is discarded to the GY by card effect: Target 1 monster on the field; destroy it.
--暗黒界の刺客 カーキ --Kahkki, Guerilla of Dark World local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 WATER monsters You can also Xyz Summon this card by using a Rank 3 WATER Xyz Monster you control that has no material. Gains 200 ATK for each material attached to it. If this card on the field would be destroyed by battle or card effect, you can detach all materials from this card instead. When this card destroys an opponent's monster by battle: You can target 1 Spell/Trap your opponent controls; destroy that target.
--FA-ブラック・レイ・ランサー --Full Armored Black Ray Lancer local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),4,3,s.ovfilter,aux.Stringid(id,0)) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.reptg) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetCondition(aux.bdocon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.ovfilter(c,tp,xyzc) return c:IsFaceup() and c:GetRank()==3 and c:IsAttribute(ATTRIBUTE_WATER,xyzc,SUMMON_TYPE_XYZ,tp) and c:GetOverlayCount()==0 end function s.atkval(e,c) return c:GetOverlayCount()*200 end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end if Duel.SelectEffectYesNo(tp,c,96) then local g=c:GetOverlayGroup() Duel.SendtoGrave(g,REASON_EFFECT) return true else return false end end function s.filter(c) return c:IsSpellTrap() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.
--ヴァルキュルスの影霊衣 --Nekroz of Valkyrus local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.ritlimit) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(s.atkcon) e2:SetCost(s.atkcost) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_NEKROZ} function s.mat_filter(c) return c:GetLevel()~=8 end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function s.cfilter(c) return c:IsSetCard(SET_NEKROZ) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) Duel.SendtoGrave(e:GetHandler(),REASON_COST|REASON_DISCARD) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateAttack() then Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end end function s.filter(c) return c:IsMonster() and c:IsReleasableByEffect() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.CheckReleaseGroupEx(tp,s.filter,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDraw(tp) then return end local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) if ct==0 then ct=1 end if ct>2 then ct=2 end local g=Duel.SelectReleaseGroupEx(tp,s.filter,1,ct,nil) if g and #g>0 then Duel.HintSelection(g) local rct=Duel.Release(g,REASON_EFFECT) Duel.Draw(tp,rct,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target any number of "Dark Contract" cards you control; destroy them, and if you do, Special Summon this card from your Pendulum Zone, then you can increase or decrease its Level by the number destroyed. You can only use this effect of "D/D/D Vice King Requiem" once per turn. ---------------------------------------- [ Monster Effect ] You cannot Special Summon monsters, except "D/D/D" monsters. A "D/D/D" monster that was Fusion, Synchro, Xyz, or Link Summoned using this card on the field as material gains this effect. ● Once per turn: You can target 1 card on the field; shuffle 1 "Dark Contract" card from your field or GY into the Deck, and if you do, destroy that target, then gain 1000 LP. You can only use this effect of "D/D/D Vice King Requiem" once per turn.
--DDD死謳王バイス・レイクエム --D/D/D Vice King Requiem --scripted by Naim local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) --Special summon from the pendulum zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Cannot special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --Provide effect when used as material local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_MATERIAL) e3:SetProperty(EFFECT_FLAG_EVENT_PLAYER) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.efcon) e3:SetOperation(s.efop) c:RegisterEffect(e3) end s.listed_series={SET_DDD,SET_DARK_CONTRACT} function s.splimit(e,c) return not c:IsSetCard(SET_DDD) end function s.desfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DARK_CONTRACT) end function s.desfilter2(c,e) return s.desfilter(c) and c:IsCanBeEffectTarget(e) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetMatchingGroup(s.desfilter2,tp,LOCATION_ONFIELD,0,nil,e) if chk==0 then return ft>-1 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) and aux.SelectUnselectGroup(g,e,tp,1,#g,aux.ChkfMMZ(1),0) end local sg=aux.SelectUnselectGroup(g,e,tp,1,#g,aux.ChkfMMZ(1),1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetTargetCards(e) if Duel.Destroy(g,REASON_EFFECT)~=0 then local ct=Duel.GetOperatedGroup():GetCount() if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then if c:GetLevel()==1 then Duel.SelectOption(tp,aux.Stringid(id,2)) else sel=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) end if sel==1 then ct=-ct end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(ct) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end end function s.efcon(e,tp,eg,ep,ev,re,r,rp) local p=e:GetHandler() return (r&REASON_FUSION+REASON_SYNCHRO+REASON_XYZ+REASON_LINK)~=0 and p:IsPreviousLocation(LOCATION_ONFIELD) and p:GetReasonCard():IsSetCard(SET_DDD) end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() --register the effect local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,4)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_RECOVER+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) --register the hint local e2=Effect.CreateEffect(rc) e2:SetDescription(aux.Stringid(id,5)) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) --in case the monster did not have an effect if not rc:IsType(TYPE_EFFECT) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_ADD_TYPE) e3:SetValue(TYPE_EFFECT) e3:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e3,true) end end function s.tdfilter(c) return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsSetCard(SET_DARK_CONTRACT) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsAbleToDeck() end if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_ONFIELD,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_RECOVER,0,0,tp,1000) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local td=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_ONFIELD,0,1,1,nil) if Duel.SendtoDeck(td,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 then if tc and tc:IsRelateToEffect(e) then if Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Recover(tp,1000,REASON_EFFECT) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; place 1 "Humid Winds", "Dried Winds", or "Blessed Winds" from your hand or Deck, face-up in your Spell & Trap Zone. You can banish this card from your GY; Fusion Summon 1 Plant Fusion Monster from your Extra Deck, by banishing its materials from your hand or field. If your LP are higher than your opponent's, you can also banish Plant monsters from your GY as material. You can only use each effect of "Aroma Blend" once per turn.
--アロマブレンド --Aroma Blend --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Place 1 "Humid Winds/Dried Winds/Blessed Winds" face-up in the Spell/Trap Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(s.plcost) e1:SetTarget(s.pltg) e1:SetOperation(s.plop) c:RegisterEffect(e1) --Fusion Summon 1 Plant Fusion Monster local params={handler=c,fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_PLANT), matfilter=Card.IsAbleToRemove,extrafil=s.extrafil, extraop=Fusion.BanishMaterial,extratg=s.extratg} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(Fusion.SummonEffTG(params)) e2:SetOperation(Fusion.SummonEffOP(params)) c:RegisterEffect(e2) end s.listed_names={28265983,92266279,15177750} --Humid Winds, Dried Winds, Blessed Winds function s.cfilter(c,tp) return c:IsDiscardable() and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,c,tp) end function s.plfilter(c,tp) return c:IsCode(28265983,92266279,15177750) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.plcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler(),tp) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD,nil,tp) end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,tp) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,tp):GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function s.exfilter(c) return c:IsRace(RACE_PLANT) and c:IsAbleToRemove() end function s.extrafil(e,tp,mg) if Duel.GetLP(tp)>Duel.GetLP(1-tp) and not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_GRAVE,0,nil) end return nil end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_MZONE) Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.
--エンシェント・フェアリー・ドラゴン --Ancient Fairy Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 Level 4 or lower monster from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,{id,0}) e1:SetCondition(function() return Duel.IsPhase(PHASE_MAIN1) end) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Destroy Field Spells and gain LP local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end --Cannot conduct your Battle Phase this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_BP) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(0,LOCATION_FZONE,LOCATION_FZONE) if chk==0 then return #g>0 end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c,og) return c:IsFieldSpell() and c:IsAbleToHand() and not og:IsExists(Card.IsCode,1,nil,c:GetCode()) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local dg=Duel.GetFieldGroup(0,LOCATION_FZONE,LOCATION_FZONE) if not (#dg>0 and Duel.Destroy(dg,REASON_EFFECT)>0 and Duel.Recover(tp,1000,REASON_EFFECT)>0) then return end local og=Duel.GetOperatedGroup() local hg=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil,og) if #hg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=hg:Select(tp,1,1,nil) Duel.BreakEffect() Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.
--水晶機巧-サルファドール --Crystron Sulfador --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Destroy 1 card and Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Send up to 2 "Crystron" cards with different names from your Deck to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_CRYSTRON} s.listed_names={id} function s.desfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_CRYSTRON) and Duel.GetMZoneCount(tp,c)>0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and s.desfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_MACHINE) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalRace(RACE_MACHINE) end) end function s.tgfilter(c) return c:IsSetCard(SET_CRYSTRON) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_DECK,0,nil) if #g==0 then return end local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_TOGRAVE) if #sg>0 then Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Naturia" monster you control is targeted for an attack (Quick Effect): You can send this card from the field to the GY; negate that attack, then end the Battle Phase.
--ナチュル・スティンクバグ --Naturia Stinkbug local s,id=GetID() function s.initial_effect(c) --negate attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_NATURIA} function s.condition(e,tp,eg,ep,ev,re,r,rp) local ec=eg:GetFirst() return ec:IsFaceup() and ec:IsControler(tp) and ec:IsSetCard(SET_NATURIA) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateAttack() then Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.
--『攻撃』封じ --Block Attack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsPosition(POS_FACEUP_ATTACK) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.
--カラクリ大権現 無零武 --Karakuri Super Shogun mdl 00N "Bureibu" local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_MACHINE),1,99) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsPosition,POS_DEFENSE)) e2:SetValue(1) c:RegisterEffect(e2) --remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_CHANGE_POS) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1) e3:SetCondition(s.rmcon) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) end s.listed_series={SET_KARAKURI} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_KARAKURI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter(c,tp) local np=c:GetPosition() local pp=c:GetPreviousPosition() return c:IsSetCard(SET_KARAKURI) and c:IsControler(tp) and ((pp==POS_FACEUP_ATTACK and np==POS_FACEUP_DEFENSE) or (pp==POS_FACEUP_DEFENSE and np==POS_FACEUP_ATTACK)) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot Special Summon monsters from the Extra Deck, except Beast, Beast-Warrior, or Winged Beast monsters. You can send 1 monster from your hand or field to the GY; add 1 "Tri-Brigade" monster from your Deck to your hand with a different original Type than that monster sent to the GY. You can only use this effect of "Tri-Brigade Stand-Off" once per turn. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can activate this effect; your opponent cannot declare an attack this turn.
--鉄獣の戦線 --Tri-Brigade Stand-Off --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Limit Special Summon from the extra local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) c:RegisterEffect(e2) --Search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --Prevent attacks local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.limcon) e4:SetOperation(s.limop) c:RegisterEffect(e4) end s.listed_series={SET_TRI_BRIGADE} function s.splimit(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACES_BEAST_BWARRIOR_WINGB) end function s.thfilter(c,typ) return c:IsSetCard(SET_TRI_BRIGADE) and c:IsMonster() and c:GetOriginalRace()~=typ and c:IsAbleToHand() end function s.cstfilter(c,tp) return c:IsMonster() and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetOriginalRace()) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cstfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=Duel.SelectMatchingCard(tp,s.cstfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil,tp) Duel.SendtoGrave(sg,REASON_COST) e:SetLabel(sg:GetFirst():GetOriginalRace()) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) Duel.ShuffleDeck(tp) end end function s.limcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_SZONE) end function s.limop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,2)) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Effect Monsters If this card is Special Summoned to a zone a Link Monster points to: You can target 1 monster you control with 1500 or less ATK; this turn, it can make a second attack during each Battle Phase, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. During the Standby Phase of the next turn after this card was destroyed by battle or card effect and was sent to the GY: You can Special Summon this card. You can only use each effect of "Pitknight Filly" once per turn.
--ピットナイト・フィル --Pitknight Filly --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2 Effect Monsters Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2) --Make 1 monster you control with 1500 or less ATK able to make a second attack during each Battle Phase this turn and to inflict double battle damage to your opponent if it battles an opponent's monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.doublecon) e1:SetTarget(s.doubletg) e1:SetOperation(s.doubleop) c:RegisterEffect(e1) --Special Summon this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.doubleconfilter(c,oc) return c:GetLinkedGroup():IsContains(oc) end function s.doublecon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() and Duel.IsExistingMatchingCard(s.doubleconfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler()) end function s.doubletg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsAttackBelow(1500) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAttackBelow,1500),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAttackBelow,1500),tp,LOCATION_MZONE,0,1,1,nil) end function s.doubleop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --This turn, it can make a second attack during each Battle Phase local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled local e2=e1:Clone() e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetCondition(function(e) local bc=e:GetHandler():GetBattleTarget() return bc and bc:IsControler(1-e:GetHandlerPlayer()) end) e2:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) tc:RegisterEffect(e2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetTurnID()==Duel.GetTurnCount()-1 and c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 face-up Level 3 or lower monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this monster this way, place 1 A-Counter on this card, and you cannot Normal Summon or Set the same turn. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
--エーリアン・スカル --Alien Skull local s,id=GetID() function s.initial_effect(c) --special summon local e1=aux.AddLavaProcedure(c,1,POS_FACEUP,aux.AND(Card.IsFaceup,aux.FilterBoolFunction(Card.IsLevelBelow,3)),1) --counter local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.ctcon) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --atk def local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetCondition(s.adcon) e3:SetTarget(s.adtg) e3:SetValue(s.adval) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) -- local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_SPSUMMON_COST) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e5:SetCost(s.spcost) e5:SetOperation(s.spcop) c:RegisterEffect(e5) end s.listed_series={SET_ALIEN} s.counter_place_list={COUNTER_A} function s.spcost(e,c,tp,sumtype) return sumtype ~= SUMMON_TYPE_SPECIAL+1 or Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end function s.spcop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_MSET) Duel.RegisterEffect(e2,tp) end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() then c:AddCounter(COUNTER_NEED_ENABLE+COUNTER_A,1) end end function s.adcon(e) return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttackTarget() end function s.adtg(e,c) local bc=c:GetBattleTarget() return bc and c:GetCounter(COUNTER_A)~=0 and bc:IsSetCard(SET_ALIEN) end function s.adval(e,c) return c:GetCounter(COUNTER_A)*-300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your GY; Special Summon that target, but its effects are negated. When this card leaves the field, shuffle that monster into the Deck. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius". * The above text is unofficial and describes the card's functionality in the OCG.
--剣闘獣ダリウス --Gladiator Beast Darius local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Gladiator Beast" monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(aux.gbspcon) e1:SetTarget(s.gysptg) e1:SetOperation(s.gyspop) c:RegisterEffect(e1) --Special Summon 1 "Gladiator Beast" monster from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e) return e:GetHandler():GetBattledGroupCount()>0 end) e2:SetCost(Cost.SelfToDeck) e2:SetTarget(s.dsptg) e2:SetOperation(s.dspop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR_BEAST} s.listed_names={id} function s.gyspfilter(c,e,tp) return c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsCanBeSpecialSummoned(e,104,tp,false,false) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.gyspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,104,tp,tp,false,false,POS_FACEUP) then tc:NegateEffects(c) if c:IsFaceup() and c:IsRelateToEffect(e) then c:SetCardTarget(tc) --Register when this card is about the leave the field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_LEAVE_FIELD_P) e1:SetOperation(s.regop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end Duel.SpecialSummonComplete() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetFirstCardTarget() if not (tc and tc:IsLocation(LOCATION_MZONE)) then return end --Shuffle it into the Deck when this card leaves the field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetOperation(s.tdop) c:RegisterEffect(e1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end e:Reset() end function s.dspfilter(c,e,tp) return c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsCanBeSpecialSummoned(e,104,tp,false,false) and not c:IsCode(id) end function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.dspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummon(sc,104,tp,tp,false,false,POS_FACEUP)>0 then sc:RegisterFlagEffect(sc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY, then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--古尖兵ケルベク --Kelbek the Ancient Vanguard --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Mill 5 cards from each Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DECKDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) end) e2:SetTarget(s.mltg) e2:SetOperation(s.mlop) c:RegisterEffect(e2) end s.listed_names={CARD_EXCHANGE_SPIRIT} function s.spconfilter(c,tp) return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spconfilter,1,nil,tp) end function s.thfilter(c) return c:IsSpecialSummoned() and c:IsAbleToHand() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.thfilter(chkc) end local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)<1 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.BreakEffect() Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.mltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,5) and Duel.IsPlayerCanDiscardDeck(1-tp,5) end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_ALL,5) Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function s.setfilter(c) return c:IsTrap() and c:IsSSetable() end function s.mlop(e,tp,eg,ep,ev,re,r,rp) if (Duel.DiscardDeck(tp,5,REASON_EFFECT)+Duel.DiscardDeck(1-tp,5,REASON_EFFECT))>0 and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,CARD_EXCHANGE_SPIRIT) and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.setfilter),tp,LOCATION_GRAVE,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SSet(tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.
--闇竜星-ジョクト --Jiaotu, Darkness of the Yang Zing local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_YANG_ZING} s.listed_names={id} function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) end function s.filter(c,e,tp) return c:IsSetCard(SET_YANG_ZING) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1 end function s.cfilter(c) return c:IsSetCard(SET_YANG_ZING) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,2,nil) end Duel.DiscardHand(tp,s.cfilter,2,2,REASON_COST) end function s.spfilter1(c,e,tp) return c:IsSetCard(SET_YANG_ZING) and c:GetAttack()==0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,c,e,tp) end function s.spfilter2(c,e,tp) return c:IsSetCard(SET_YANG_ZING) and c:IsDefenseBelow(0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_DECK,0,1,1,nil,e,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,g1:GetFirst(),e,tp) g1:Merge(g2) if #g1>0 then local fid=e:GetHandler():GetFieldID() local tc=g1:GetFirst() for tc in aux.Next(g1) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) end Duel.SpecialSummonComplete() g1:KeepAlive() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(g1) e1:SetCondition(s.rmcon) e1:SetOperation(s.rmop) Duel.RegisterEffect(e1,tp) end end function s.rmfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() if not g:IsExists(s.rmfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local tg=g:Filter(s.rmfilter,nil,e:GetLabel()) Duel.Remove(tg,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once while face-up on the field, during damage calculation in your opponent's turn, if this card is being attacked (Quick Effect): You can target the attacking monster; make that target's ATK 0 during damage calculation only.
--雷魔神-サンガ --Sanga of the Thunder local s,id=GetID() function s.initial_effect(c) --atkdown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.GetAttackTarget()==e:GetHandler() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetAttacker():IsCanBeEffectTarget(e) end Duel.SetTargetCard(Duel.GetAttacker()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(0) tc:RegisterEffect(e1) end end