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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot activate, Set, or use the effects of any Spell/Trap Cards this turn.
--大寒気 --Cold Feet local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(1,0) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END,1) Duel.RegisterEffect(e1,p) --cannot set local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SSET) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(aux.TRUE) e2:SetReset(RESET_PHASE|PHASE_END,1) Duel.RegisterEffect(e2,p) end function s.aclimit(e,re,tp) return re:IsSpellTrapEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If there are no cards in your opponent's Spell & Trap Zone, this card can attack your opponent directly. If it does, the battle damage inflicted to your opponent is the original ATK of this card.
--ソニック・シューター --Sonic Shooter local s,id=GetID() function s.initial_effect(c) --Direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetCondition(s.dircon) c:RegisterEffect(e1) --Reduce damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetCondition(s.rdcon) e2:SetValue(s.rdval) c:RegisterEffect(e2) end function s.dfilter(c) return c:GetSequence()<5 end function s.dircon(e) return not Duel.IsExistingMatchingCard(s.dfilter,e:GetHandlerPlayer(),0,LOCATION_SZONE,1,nil) end function s.rdcon(e,tp,eg,ep,ev,re,r,rp) local c,tp=e:GetHandler(),e:GetHandlerPlayer() return Duel.GetAttackTarget()==nil and c:GetEffectCount(EFFECT_DIRECT_ATTACK)<2 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.rdval(e,damp) if damp==1-e:GetHandlerPlayer() then return e:GetHandler():GetBaseAttack() else return -1 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 "Photon" monsters Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached. ● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand. ● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.
--輝光帝ギャラクシオン --Starliege Lord Galaxion local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 "Photon" monsters Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PHOTON),4,2) --Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.Choice( {Cost.DetachFromSelf(1),aux.Stringid(id,1),s.spcheck(LOCATION_HAND)}, {Cost.DetachFromSelf(2),aux.Stringid(id,2),s.spcheck(LOCATION_DECK)} )) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_PHOTON} s.listed_names={CARD_GALAXYEYES_P_DRAGON} function s.spfilter(c,e,tp) return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcheck(loc) return function(e,tp) return Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp) end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local loc=e:GetLabel()==1 and LOCATION_HAND or LOCATION_DECK Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local loc=e:GetLabel()==1 and LOCATION_HAND or LOCATION_DECK Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,loc,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Ojama" monsters Choose up to 2 of your opponent's unused Monster Zones. Those zones cannot be used.
--おジャマ・ナイト --Ojama Knight local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_OJAMA),2) --disable field local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_DISABLE_FIELD) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_series={SET_OJAMA} s.material_setcode={SET_OJAMA} function s.disop(e,tp) local c=Duel.GetLocationCount(1-tp,LOCATION_MZONE,PLAYER_NONE,0) if c==0 then return end local dis1=Duel.SelectDisableField(tp,1,0,LOCATION_MZONE,0) if c>1 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then local dis2=Duel.SelectDisableField(tp,1,0,LOCATION_MZONE,dis1) dis1=(dis1|dis2) end return dis1 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
--方界帝ゲイラ・ガイル --Geira Guile the Cubic King local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --spsummon rule local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Damage local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetTarget(s.sptg2) e4:SetOperation(s.spop2) c:RegisterEffect(e4) end s.listed_series={SET_CUBIC} s.listed_names={CARD_VIJAM,77387463} function s.tgfilter(c) return c:IsFaceup() and c:IsSetCard(SET_CUBIC) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil) return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e:GetHandler():RegisterEffect(e1) g:DeleteGroup() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsCode(CARD_VIJAM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsRelateToBattle() and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ft=2 if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE)+1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsCode(77387463) and c:IsAbleToHand() end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end local sg=Duel.GetTargetCards(e) if #sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if #sg>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) sg=sg:Select(tp,ft,ft,nil) end if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) g=g:Select(tp,1,1,nil) Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end else return end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.
--オラゴンメイド・ナサリ --Nurse Dragonmaid local s,id=GetID() function s.initial_effect(c) --spsummon when summoned local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --summon level 7 local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_DRAGONMAID} s.listed_names={id} function s.spfilter(c,e,tp) return c:IsSetCard(SET_DRAGONMAID) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.spfilter2(c,e,tp) return c:IsLevel(7) and c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter2),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change the Attribute of this card.
--錬金生物 ホムンクルス --Homunculus the Alchemic Being local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetOperation(s.attop) c:RegisterEffect(e1) end function s.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local att=c:AnnounceAnotherAttribute(tp) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(att) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel" Must be Fusion Summoned. If this card is Special Summoned: Target 1 Dragon monster in your GY; equip that target to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. Gains 100 ATK for each monster in your GY. If this card would be destroyed by battle, destroy that equipped monster instead.
--鎧黒竜-サイバー・ダーク・ドラゴン --Cyberdark Dragon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,41230939,77625948,3019642) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(Cyberdark.EquipTarget(aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),true,true)) e1:SetOperation(Cyberdark.EquipOperation(aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),s.equipop,true)) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --spsummon condition local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_SPSUMMON_CONDITION) e3:SetValue(aux.fuslimit) c:RegisterEffect(e3) end function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsRace(RACE_DRAGON) end s.material_setcode={SET_CYBER,SET_CYBERDARK} function s.equipop(c,e,tp,tc) local atk=tc:GetTextAttack() if atk<0 then atk=0 end if not c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true) then return end local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetValue(atk) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_DESTROY_SUBSTITUTE) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetValue(s.repval) tc:RegisterEffect(e3) end function s.repval(e,re,r,rp) return (r&REASON_BATTLE)~=0 end function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)*100 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 3 monsters You can detach 1 Xyz Material from this card; inflict 200 damage to your opponent for each card in their hand. You can only use this effect of "Battlecruiser Dianthus" once per turn.
--烈華砲艦ナデシコ --Battlecruiser Dianthus local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,3,3) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*200) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=Duel.GetFieldGroupCount(p,LOCATION_HAND,0) Duel.Damage(p,ct*200,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control another "Ancient Warriors" monster, your opponent's monsters cannot target this card for attacks. You can only use each of the following effects of "Ancient Warriors - Virtuous Liu Xuan" once per turn. ● If your opponent controls more monsters than you do: You can send 1 card from your hand or field to the GY; Special Summon 1 "Ancient Warriors" monster from your Deck, except "Ancient Warriors - Virtuous Liu Xuan". ● When an attack is declared involving another "Ancient Warriors" monster you control: You can draw 1 card.
--戦華の徳-劉玄 --Ancient Warriors - Virtuous Liu Xuan --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Cannot be attack target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetCondition(s.atcon) e1:SetValue(aux.imval1) c:RegisterEffect(e1) --Special Summon 1 "Ancient Warriors" monster from the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1,id) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.spcon) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Draw 1 card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.drcon) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) end s.listed_series={SET_ANCIENT_WARRIORS} s.listed_names={id} function s.atcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ANCIENT_WARRIORS),e:GetOwnerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0) end function s.costfilter(c,tp) return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil,tp) Duel.SendtoGrave(g,REASON_COST) end function s.filter(c,e,tp) return c:IsSetCard(SET_ANCIENT_WARRIORS) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local b=Duel.GetAttackTarget() return (a:IsControler(tp) and a~=e:GetHandler() and a:IsSetCard(SET_ANCIENT_WARRIORS)) or (b and b:IsControler(tp) and b:IsFaceup() and b~=e:GetHandler() and b:IsSetCard(SET_ANCIENT_WARRIORS)) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 "World Legacy" card; you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's Link Monster: You can return that monster to the Extra Deck. You can only use each effect of "World Legacy - "World Key"" once per turn.
--星遺物-『星鍵』 --World Legacy - "World Key" local s,id=GetID() function s.initial_effect(c) --Apply a "you can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set" effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return Duel.IsPlayerCanSummon(tp) and Duel.IsPlayerCanAdditionalTributeSummon(tp) end) e1:SetCost(Cost.Discard(function(c) return c:IsSetCard(SET_WORLD_LEGACY) end)) e1:SetOperation(s.effop) c:RegisterEffect(e1) --Return 1 opponent's Link Monster that this card battles to the Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_START) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.rtexcon) e2:SetTarget(s.rtextg) e2:SetOperation(s.rtexop) c:RegisterEffect(e2) end s.listed_series={SET_WORLD_LEGACY} function s.effop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanAdditionalTributeSummon(tp) then return end local c=e:GetHandler() aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2)) --You can Tribute Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT) e1:SetTargetRange(LOCATION_HAND,0) e1:SetValue(0x1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_EXTRA_SET_COUNT) Duel.RegisterEffect(e2,tp) end function s.rtexcon(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() return bc and bc:IsRelateToBattle() and bc:IsControler(1-tp) and bc:IsLinkMonster() end function s.rtextg(e,tp,eg,ep,ev,re,r,rp,chk) local bc=e:GetHandler():GetBattleTarget() if chk==0 then return bc:IsAbleToExtra() end Duel.SetOperationInfo(0,CATEGORY_TODECK,bc,1,tp,0) end function s.rtexop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc and bc:IsRelateToBattle() then Duel.SendtoDeck(bc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck, with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.
--同胞の絆 --Ties of the Brethren local s,id=GetID() function s.initial_effect(c) --Special Summon 2 monster from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,2000) and Duel.GetActivityCount(tp,ACTIVITY_BATTLE_PHASE)==0 end Duel.PayLPCost(tp,2000) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.filter(c,e,tp) if not c:IsFaceup() or not c:IsLevelBelow(4) then return false end local g=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_DECK,0,nil,e,tp,c) return g:GetClassCount(Card.GetCode)>1 end function s.filter2(c,e,tp,tc) return c:GetLevel()==tc:GetLevel() and c:IsRace(tc:GetRace()) and c:IsAttribute(tc:GetAttribute()) and not c:IsCode(tc:GetCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local g=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_DECK,0,nil,e,tp,tc) if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and tc:IsRelateToEffect(e) and tc:IsFaceup() and #g>=2 then local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON) if #sg==2 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 500 ATK for each "Lava Battleguard" you control.
--バーバリアン2号 --Swamp Battleguard local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.value) c:RegisterEffect(e1) end s.listed_names={20394040} function s.filter(c) return c:IsFaceup() and c:IsCode(20394040) end function s.value(e,c) return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_MZONE,0,nil)*500 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Supreme King Z-ARC": Activate 1 of these effects (but you can only use each effect of "Miracle of the Supreme King" once per turn); ● Destroy 1 "Supreme King Z-ARC" you control, and if you do, Special Summon 1 "Odd-Eyes" Pendulum Monster or 1 LIGHT "Supreme King Z-ARC" from your Deck or Extra Deck, ignoring its Summoning conditions. ● Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. ● Set 1 Quick-Play Spell directly from your Deck.
--覇王龍の奇跡 --Miracle of the Supreme King --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCondition(function(_,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_ZARC),tp,LOCATION_ONFIELD,0,1,nil) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_ZARC} s.listed_series={SET_ODD_EYES} function s.desfilter(c,e,tp) return c:IsFaceup() and c:IsCode(CARD_ZARC) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,ec) if not ((c:IsSetCard(SET_ODD_EYES) and c:IsType(TYPE_PENDULUM)) or (c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCode(CARD_ZARC))) then return false end if not c:IsCanBeSpecialSummoned(e,0,tp,true,false) then return false end if c:IsLocation(LOCATION_DECK) then return Duel.GetMZoneCount(tp,ec)>0 else return Duel.GetLocationCountFromEx(tp,tp,ec,c)>0 end end function s.pcfilter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and not c:IsForbidden() end function s.setfilter(c) return c:IsQuickPlaySpell() and c:IsSSetable() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local b1=not Duel.HasFlagEffect(tp,id) and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,e,tp) local b2=not Duel.HasFlagEffect(tp,id+1) and Duel.CheckPendulumZones(tp) and Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_EXTRA,0,1,nil) local b3=not Duel.HasFlagEffect(tp,id+2) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) if chk==0 then return b1 or b2 or b3 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}, {b3,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_DESTROY|CATEGORY_SPECIAL_SUMMON) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,CARD_ZARC),tp,LOCATION_ONFIELD,0,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) elseif op==2 then e:SetCategory(0) Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1) elseif op==3 then e:SetCategory(0) Duel.RegisterFlagEffect(tp,id+2,RESET_PHASE|PHASE_END,0,1) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Destroy 1 "Supreme King Z-ARC" you control Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,e,tp) if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP) end end elseif op==2 then --Place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone if not Duel.CheckPendulumZones(tp) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local sc=Duel.SelectMatchingCard(tp,s.pcfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst() if sc then Duel.MoveToField(sc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end elseif op==3 then --Set 1 Quick-Play Spell directly from your Deck Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal this card and 1 Fiend monster in your hand; Special Summon 1 of them and discard the other. When a monster is destroyed by battle involving your Fiend monster, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Zalamander Catalyzer" once per turn.
--炎魔の触媒 --Zalamander Catalyzer --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon and discard local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add this card to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.spcostfilter(c,e,tp,dc_chk,sp_chk) return c:IsRace(RACE_FIEND) and not c:IsPublic() and ((sp_chk and c:IsDiscardable(REASON_EFFECT)) or (dc_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local dc_chk=c:IsDiscardable(REASON_EFFECT) local sp_chk=c:IsCanBeSpecialSummoned(e,0,tp,false,false) if chk==0 then return (dc_chk or sp_chk) and not c:IsPublic() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c,e,tp,dc_chk,sp_chk) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c,e,tp,dc_chk,sp_chk) g:AddCard(c) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_HANDES,g,1,0,0) end function s.spfilter(c,e,tp,g) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and g:IsExists(Card.IsDiscardable,1,c,REASON_EFFECT) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end local g=Duel.GetTargetCards(e) if #g~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp,g) if #sg==1 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) Duel.SendtoGrave(g:Sub(sg),REASON_EFFECT|REASON_DISCARD) end end function s.thconfilter(c,tp,ct) local bc=c:GetBattleTarget() return (c:IsPreviousControler(tp) and c:GetPreviousRaceOnField()&RACE_FIEND>0) or (ct==1 and bc and bc:IsControler(tp) and bc:IsRace(RACE_FIEND)) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.thconfilter,1,nil,tp,#eg) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Draw 2 cards, then banish 1 Normal Monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.
--凡人の施し --Common Charity local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW+CATEGORY_REMOVE+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,30459350) and Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) Duel.ShuffleHand(p) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(p,Card.IsType,p,LOCATION_HAND,0,1,1,nil,TYPE_NORMAL) local tg=g:GetFirst() if tg then if Duel.Remove(tg,POS_FACEUP,REASON_EFFECT)==0 then Duel.ConfirmCards(1-p,tg) Duel.ShuffleHand(p) end else local sg=Duel.GetFieldGroup(p,LOCATION_HAND,0) Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
--雷帝神 --Susa Soldier local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Halve damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE)) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.
--魔鍵錠-施- --Magikey Locking --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_MAGIKEY} function s.costfilter(c) return not c:IsType(TYPE_TOKEN) and (c:IsType(TYPE_NORMAL) or c:IsSetCard(SET_MAGIKEY)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,aux.ReleaseCheckMMZ,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,aux.ReleaseCheckMMZ,nil) Duel.Release(g,REASON_COST) end function s.filter(c,e,tp) return c:IsMonster() and c:HasLevel() and (c:IsType(TYPE_NORMAL) or c:IsSetCard(SET_MAGIKEY)) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.rescon(sg,e,tp,mg) return sg:GetSum(Card.GetLevel)<=8 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local tg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(tg,e,tp,1,1,s.rescon,0) end local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),2) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or not aux.SelectUnselectGroup(tg,e,tp,2,2,s.rescon,0) then ft=1 end local g=aux.SelectUnselectGroup(tg,e,tp,1,ft,s.rescon,1,tp,HINTMSG_SPSUMMON) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.exfilter(c,sfunc) return c:IsSetCard(SET_MAGIKEY) and sfunc(c) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g<=0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<#g or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)==#g then local sg=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_EXTRA,0,nil,Card.IsSynchroSummonable) local xg=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_EXTRA,0,nil,Card.IsXyzSummonable) local opt1,opt2=#sg>0,#xg>0 if (opt1 or opt2) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() local opt if opt1 and opt2 then opt=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) elseif opt1 and not opt2 then opt=Duel.SelectOption(tp,aux.Stringid(id,2)) elseif opt2 and not opt1 then opt=Duel.SelectOption(tp,aux.Stringid(id,3))+1 end if opt==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=sg:Select(tp,1,1,nil):GetFirst() Duel.SynchroSummon(tp,sc) elseif opt==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xc=xg:Select(tp,1,1,nil):GetFirst() Duel.XyzSummon(tp,xc) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
--幻奏の音女アリア --Aria the Melodious Diva local s,id=GetID() function s.initial_effect(c) --cannot be target/battle indestructable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MELODIOUS)) e1:SetCondition(s.tgcon) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) c:RegisterEffect(e2) end s.listed_series={SET_MELODIOUS} function s.tgcon(e) return e:GetHandler():IsSpecialSummoned() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
--鬼動武者 --Samurai Destroyer --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --actlimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetCondition(s.con) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.con) e2:SetOperation(s.disop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_DISABLE) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,LOCATION_MZONE) e4:SetTarget(s.distg) c:RegisterEffect(e4) --special summon local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_LEAVE_FIELD) e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e5:SetCondition(s.spcon) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end function s.con(e) local c=e:GetHandler() return (Duel.GetAttacker()==c and c:GetBattleTarget()) or Duel.GetAttackTarget()==c end function s.distg(e,c) return c==e:GetHandler():GetBattleTarget() end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetAttackTarget() if not tc then return end if tc:IsControler(tp) then tc=Duel.GetAttacker() end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp and c:IsPreviousPosition(POS_FACEUP) end function s.filter(c,e,tp) return c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a monster(s) is Pendulum Summoned: Return this card from the Pendulum Zone to the hand. ---------------------------------------- [ Monster Effect ] When this card is Normal Summoned: You can send to the GY all monsters your opponent controls in the same column as the card(s) in your Pendulum Zones. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
--スモウ魂YOKO-ZUNA --Yoko-Zuna Sumo Spirit --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) Pendulum.AddProcedure(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Return from the Pendulum Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_PZONE) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Send opponent monsters to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_PENDULUM) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SendtoHand(c,nil,REASON_EFFECT) end function s.gyfilter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_PZONE) end function s.tgfilter(c,tp) return c:GetColumnGroup():IsExists(s.gyfilter,1,nil,tp) end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,0,LOCATION_MZONE,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,1-tp,LOCATION_MZONE) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_MZONE,nil,tp) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Elemental HERO" Fusion Monster you control; destroy as many monsters your opponent controls as possible, with ATK higher than that monster's, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the Graveyard (your choice, if tied). If a "Skyscraper" Field Spell Card is in your Field Zone, inflict damage to your opponent equal to the combined original ATK of those destroyed monsters in the Graveyard, instead.
--スカイスクレイパー・シュート --Skydive Scorcher local s,id=GetID() function s.initial_effect(c) --Destroy monsters and inflict damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO,SET_SKYSCRAPER} function s.filter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsType(TYPE_FUSION) and Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack()) end function s.desfilter(c,atk) return c:IsFaceup() and c:GetAttack()>atk end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tg=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp) local atk=tg:GetFirst():GetAttack() local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,atk) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) local dam=0 if fc and s.ffilter(fc) then dam=g:GetSum(Card.GetBaseAttack) else g,dam=g:GetMaxGroup(Card.GetBaseAttack) end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,1-tp,dam) end function s.ffilter(c) return c:IsFaceup() and c:IsSetCard(SET_SKYSCRAPER) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,tc:GetAttack()) if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE) if #og==0 then return end local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) local dam=0 if fc and s.ffilter(fc) then dam=og:GetSum(Card.GetBaseAttack) else g,dam=og:GetMaxGroup(Card.GetBaseAttack) end Duel.Damage(1-tp,dam,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner Dragon-Type monsters At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. This card's ATK must be greater than or equal to the ATK of that monster to activate and to resolve this effect.
--エクスプロード・ウィング・ドラゴン --Exploder Dragonwing local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_DRAGON),1,99) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=Duel.GetAttacker() if tc==c then tc=Duel.GetAttackTarget() end if chk==0 then return tc and tc:IsFaceup() and tc:GetAttack()<=c:GetAttack() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetAttack()) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetAttacker() if tc==c then tc=Duel.GetAttackTarget() end if tc:IsRelateToBattle() and tc:GetAttack()<=c:GetAttack() then local atk=tc:GetAttack() if Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" and 1 face-up LIGHT monster from your Monster Zone to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. * The above text is unofficial and describes the card's functionality in the OCG.
--憑依装着-ライナ --Familiar-Possessed - Lyna local s,id=GetID() function s.initial_effect(c) --special summon proc local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND|LOCATION_DECK) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetValue(1) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.condition) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --pierce local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_PIERCE) e3:SetCondition(s.condition) c:RegisterEffect(e3) end s.listed_names={73318863} function s.spfilter1(c) return c:IsFaceup() and c:IsCode(73318863) and c:IsAbleToGraveAsCost() end function s.spfilter2(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGraveAsCost() end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg) end function s.chk(c,sg) return c:IsCode(73318863) and sg:IsExists(Card.IsAttribute,1,c,ATTRIBUTE_LIGHT) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE,0,nil) local g=g1:Clone() g:Merge(g2) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g1>0 and #g2>0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE,0,nil) g1:Merge(g2) local g=aux.SelectUnselectGroup(g1,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOGRAVE) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) Duel.ShuffleDeck(tp) end function s.thfilter(c) return c:GetDefense()==1500 and c:IsRace(RACE_SPELLCASTER) and not c:IsCode(id) and c:IsAbleToHand() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned, or if this card is Tributed: You can add 1 "Mitsurugi" monster from your Deck to your hand, except "Mitsurugi no Mikoto, Aramasa". If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead. You can only use each effect of "Mitsurugi no Mikoto, Aramasa" once per turn.
--巳剣之尊 麁正 --Mitsurugi no Mikoto, Aramasa local s,id=GetID() function s.initial_effect(c) --Add 1 "Mitsurugi" monster from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_RELEASE) c:RegisterEffect(e3) --If another Reptile monster(s) you control would be destroyed by battle or card effect, you can Tribute this card instead local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,{id,1}) e4:SetTarget(s.reptg) e4:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end) e4:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.Release(e:GetHandler(),REASON_EFFECT|REASON_REPLACE) end) c:RegisterEffect(e4) end s.listed_series={SET_MITSURUGI} s.listed_names={id} function s.thfilter(c) return c:IsSetCard(SET_MITSURUGI) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.repfilter(c,tp) return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:IsRace(RACE_REPTILE) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return eg:IsExists(s.repfilter,1,c,tp) and c:IsReleasableByEffect(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end return Duel.SelectEffectYesNo(tp,c,96) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Ritual Monster you control; Special Summon 1 "Nouvelles Token" (Fiend/DARK/Level 1/ATK 50/DEF 50). This Token's Level becomes the same as that monster's. You can send this face-up card from your Spell & Trap Zone to the GY; Ritual Summon 1 "Nouvelles" Ritual Monster from your hand by Tributing monsters from your hand or field whose total Levels exactly equal the Level of that Ritual Monster. You can only use each effect of "Recette de Personnel (Staff Recipe)" once per turn.
--Recette de Personnel~賄いのレシピ~ --Recette de Personnel (Staff Recipe) --scripted by Raye local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Special Summon 1 "Nouvelles Token" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_SZONE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetTarget(s.tokentg) e1:SetOperation(s.tokenop) c:RegisterEffect(e1) local rparams={filter=aux.FilterBoolFunction(Card.IsSetCard,SET_NOUVELLES),lvtype=RITPROC_EQUAL,forcedselection=s.forced} --Ritual Summon 1 "Nouvelles" Ritual Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.rtcost) e2:SetTarget(Ritual.Target(rparams)) e2:SetOperation(Ritual.Operation(rparams)) c:RegisterEffect(e2) end s.listed_names={id+1} s.listed_series={SET_NOUVELLES} function s.tokentg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsRitualMonster() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_NOUVELLES,TYPES_TOKEN,50,50,1,RACE_FIEND,ATTRIBUTE_DARK) and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRitualMonster),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRitualMonster),tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0) end function s.tokenop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_NOUVELLES,TYPES_TOKEN,50,50,1,RACE_FIEND,ATTRIBUTE_DARK) then return false end local tc=Duel.GetFirstTarget() local token=Duel.CreateToken(tp,id+1) if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) and tc:IsRelateToEffect(e) and tc:IsFaceup() then --Change its Level local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function s.rtcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.forced(e,tp,g,sc) local c=e:GetHandler() return not g:IsContains(c),g:IsContains(c) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if you control a face-up "Infernity" monster(s), you can remove from play all cards in your hand (face-down) until your next Standby Phase.
--ハンドレス・フェイク --Phantom Hand local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Banish local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.remcon) e2:SetTarget(s.remtg) e2:SetOperation(s.remop) c:RegisterEffect(e2) end s.listed_series={SET_INFERNITY} function s.remcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_INFERNITY),tp,LOCATION_MZONE,0,1,nil) end function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_HAND,0,1,nil,tp,POS_FACEDOWN) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND) end function s.remop(e,tp,eg,ep,ev,re,r,rp) if not (e:GetHandler():IsRelateToEffect(e) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_INFERNITY),tp,LOCATION_MZONE,0,1,nil)) then return end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_HAND,0,nil,tp,POS_FACEDOWN) if #g>0 then Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) if Duel.IsPhase(PHASE_STANDBY) then e1:SetLabel(Duel.GetTurnCount()) end e1:SetLabelObject(g) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2) else e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN) end Duel.RegisterEffect(e1,tp) g:KeepAlive() local tc=g:GetFirst() for tc in aux.Next(g) do tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end function s.retfilter(c) return c:GetFlagEffect(id)>0 end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel() end function s.retop(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local sg=g:Filter(s.retfilter,nil) g:DeleteGroup() if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this face-up card you control to the Graveyard, then target 1 face-up monster you control; if it attacks this turn, your opponent cannot activate cards or effects that target a monster(s) until the end of the Damage Step.
--フォース・リゾネーター --Force Resonator local s,id=GetID() function s.initial_effect(c) -- local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetOperation(s.atkop) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetOwner()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetTargetRange(0,0xff) e1:SetValue(s.etarget) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end function s.etarget(e,re,c) return c:IsMonster() and (c:IsFaceup() or c:IsLocation(LOCATION_MZONE)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
--D-HERO ドレッドガイ --Destiny HERO - Dreadmaster local s,id=GetID() function s.initial_effect(c) --Destroys monsters and Special Summon up to 2 "Destiny HERO" monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Prevents "Destiny HERO" monsters from being destroyed local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetOperation(s.indop) c:RegisterEffect(e2) --Gains ATK equal to the total ATK of all "Destiny HERO" local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_SET_ATTACK) e3:SetValue(s.val) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_SET_DEFENSE) c:RegisterEffect(e4) end s.listed_series={SET_DESTINY_HERO} s.listed_names={75041269} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.desfilter(c) return c:IsFacedown() or not c:IsSetCard(SET_DESTINY_HERO) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DESTINY_HERO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil) Duel.Destroy(g,REASON_EFFECT) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if ft>2 then ft=2 end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp) if #g~=0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,ft,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end function s.filter(e,c) return c:IsFaceup() and c:IsSetCard(SET_DESTINY_HERO) end function s.indop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.filter) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetValue(1) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.filter) e2:SetValue(1) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.vfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DESTINY_HERO) end function s.val(e,c) local g=Duel.GetMatchingGroup(s.vfilter,c:GetControler(),LOCATION_MZONE,0,c) return g:GetSum(Card.GetBaseAttack) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.
--スキャッター・フュージョン --Scatter Fusion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Fusion Summon local params = {fusfilter=s.fusfilter,matfilter=aux.FALSE,extrafil=s.extrafil,stage2=s.stage2,extratg=s.extratg} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(_,tp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end) e2:SetTarget(Fusion.SummonEffTG(params)) e2:SetOperation(Fusion.SummonEffOP(params)) c:RegisterEffect(e2) --Destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_GEM_KNIGHT} function s.fusfilter(c) return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_GEM_KNIGHT) and not c:IsRace(RACE_ROCK) end function s.extrafil(e,tp,mg1) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToGrave),tp,LOCATION_DECK,0,nil) end function s.stage2(e,tc,tp,sg,chk) if chk==1 then local c=e:GetHandler() c:SetCardTarget(tc) --Cannot Special Summon from the Extra Deck, except "Gem-Knight" monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return not c:IsSetCard(SET_GEM_KNIGHT) and c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsSetCard(SET_GEM_KNIGHT) end) end end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,tp,LOCATION_DECK) end function s.desfilter(c,rc) return rc:GetCardTarget():IsContains(c) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetCardTargetCount()>0 then local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,c) Duel.Destroy(dg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.
--神の通告 --Solemn Strike local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(1500)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Activate(summon) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_SPSUMMON) e2:SetCondition(s.condition1) e2:SetCost(Cost.PayLP(1500)) e2:SetTarget(s.target1) e2:SetOperation(s.activate1) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re and re:IsMonsterEffect() and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.condition1(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain(true)==0 end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0) end function s.activate1(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Level 5 or higher Zombie monster(s) is Special Summoned to your field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the GY.
--ヴァンパイア・グレイス --Vampire Grace local s,id=GetID() function s.initial_effect(c) --When a level 5+ zombie is special summoned to your field, revive itself local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(2000)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Declare 1 card type; opponent mills 1 card of declared type from deck to GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end s.listed_names={id} function s.cfilter(c,tp) return c:IsLevelAbove(5) and c:IsRace(RACE_ZOMBIE) and c:IsControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() return rc and rc:IsRace(RACE_ZOMBIE) and eg:IsExists(s.cfilter,1,nil,tp) and (re:GetCode()~=EFFECT_SPSUMMON_PROC or not rc:IsHasEffect(EFFECT_REVIVE_LIMIT)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPTION) local op=Duel.SelectOption(tp,70,71,72) e:SetLabel(op) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_DECK) end function s.tgfilter(c,ty) return c:IsType(ty) and c:IsAbleToGrave() end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local g=nil Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) if e:GetLabel()==0 then g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_MONSTER) elseif e:GetLabel()==1 then g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_SPELL) else g=Duel.SelectMatchingCard(1-tp,s.tgfilter,1-tp,LOCATION_DECK,0,1,1,nil,TYPE_TRAP) end if #g~=0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card declares an attack: You can target monsters your opponent controls, up to the number of Equip Cards equipped to this card; change those targets' battle positions.
--ヴァイロン・ソルジャー --Vylon Soldier local s,id=GetID() function s.initial_effect(c) --pos local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.filter(c) return c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return e:GetHandler():GetEquipCount()>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,e:GetHandler():GetEquipCount(),nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as an "Archfiend" card.) The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.
--デーモンの斧 --Axe of Despair local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --Atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) c:RegisterEffect(e1) --to deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.tdcon) e2:SetCost(s.tdcost) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil) Duel.Release(g,REASON_COST) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeck() end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 non-Token Insect monster; Special Summon up to 1 "Beetrooper Token" (Insect/EARTH/Level 3/ATK 1000/DEF 1000) for every 1000 original ATK of that Tributed monster. You can only activate "Beetrooper Squad" once per turn.
--騎甲虫歩兵分隊 --Beetrooper Squad --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={64213018} --"Beetrooper Token" function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(0) if chk==0 then return true end end function s.costfilter(c,tp) return c:IsMonster() and c:IsRace(RACE_INSECT) and not c:IsType(TYPE_TOKEN) and c:GetBaseAttack()>=1000 and Duel.GetMZoneCount(tp,c)>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=0 then return false end return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,tp) and Duel.IsPlayerCanSpecialSummonMonster(tp,64213018,SET_BEETROOPER,TYPES_TOKEN,1000,1000,3,RACE_INSECT,ATTRIBUTE_EARTH) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local tg=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,tp) e:SetLabel(tg:GetFirst():GetBaseAttack()//1000) Duel.Release(tg,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if not Duel.IsPlayerCanSpecialSummonMonster(tp,64213018,SET_BEETROOPER,TYPES_TOKEN,1000,1000,3,RACE_INSECT,ATTRIBUTE_EARTH) then return end ft=math.min(ft,e:GetLabel()) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if ft>1 then ft=Duel.AnnounceNumberRange(tp,1,ft) end local sg=Group.CreateGroup() for i=1,ft do local token=Duel.CreateToken(tp,64213018) sg:AddCard(token) end if #sg==0 then return end Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
--シモッチによる副作用 --Bad Reaction to Simochi local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --recover conversion local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_REVERSE_RECOVER) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,1) e2:SetValue(1) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 DARK Machine monster you control and 1 face-up card your opponent controls; destroy them. If a monster you control that was originally a DARK Machine destroys an opponent's monster(s) by battle or card effect and sends it to the GY: You can inflict damage to your opponent equal to half the original ATK of 1 of those monster(s) destroyed and sent to the GY. You can only use this effect of "BM-4 Blast Spider" once per turn.
--BM-4 ボムスパイダー --BM-4 Blast Spider --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Destroy 1 DARK Machine monster you control and 1 face-up card your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Inflict damage equal to half the ATK of a destroyed monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetCondition(s.damcon1) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.damcon2) c:RegisterEffect(e3) end function s.desfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_DARK) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g1=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g2=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) end end function s.damcon1(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() local bc=tc:GetBattleTarget() return not tc:IsPreviousControler(tp) and tc:IsLocation(LOCATION_GRAVE) and tc:GetTextAttack()>0 and bc:IsControler(tp) and bc:GetOriginalAttribute()==ATTRIBUTE_DARK and bc:GetOriginalRace()==RACE_MACHINE end function s.damfilter1(c,tp) return c:IsMonster() and c:GetTextAttack()>0 and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsLocation(LOCATION_GRAVE) and not c:IsPreviousControler(tp) end function s.damcon2(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local rc=re:GetHandler() return rc:IsControler(tp) and rc:GetOriginalAttribute()==ATTRIBUTE_DARK and rc:GetOriginalRace()==RACE_MACHINE and eg:IsExists(s.damfilter1,1,nil,tp) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end function s.damfilter2(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:GetTextAttack()>0 and c:IsLocation(LOCATION_GRAVE) and not c:IsPreviousControler(tp) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.damfilter2,nil,tp) if #g>0 then if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT) g=g:Select(tp,1,1,nil) end Duel.Damage(1-tp,math.ceil(g:GetFirst():GetBaseAttack()/2),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Edge Imp" monster + 1 "Fluffal" monster Once per turn: You can target 1 monster your opponent controls; send it to the Graveyard. This card cannot attack directly the turn this effect is activated. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Battle Phase, if this card battled: You can change this card to Defense Position.
--デストーイ・ハーケン・クラーケン --Frightfur Kraken local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Fusion summon procedure Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_EDGE_IMP),aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FLUFFAL)) --Send 1 of opponent's monsters to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Can make a second attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetValue(1) c:RegisterEffect(e2) --Change itself to defense position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.poscon) e3:SetOperation(s.posop) c:RegisterEffect(e3) end s.listed_series={SET_EDGE_IMP,SET_FLUFFAL} s.material_setcode={SET_FLUFFAL,SET_EDGE_IMP} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsDirectAttacked() end --Cannot attack directly this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3207) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) end end function s.poscon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsAttackPos() and c:GetBattledGroupCount()>0 end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsAttackPos() then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
--クリボー --Kuriboh local s,id=GetID() function s.initial_effect(c) --no damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(s.con) e1:SetCost(Cost.SelfDiscard) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.con(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.GetBattleDamage(tp)>0 end function s.op(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Return all monsters your opponent controls to the hand.
--守護者スフィンクス --Guardian Sphinx local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil) Duel.SendtoHand(g,nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn. ● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP. ● If you gain LP: Target cards in your opponent's GY, up to the number of "Aroma" monsters you control; banish them.
--アロマージ-マジョラム --Aromage Marjoram --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --No battle damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.atkcon) e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_PLANT)) e1:SetValue(1) c:RegisterEffect(e1) --Special summon from hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Banish from gy local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_RECOVER) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.bancon) e3:SetTarget(s.bantg) e3:SetOperation(s.banop) c:RegisterEffect(e3) end s.listed_series={SET_AROMA} function s.atkcon(e) local tp=e:GetHandlerPlayer() return Duel.GetLP(tp)>Duel.GetLP(1-tp) end function s.cfilter(c,tp) return c:IsRace(RACE_PLANT) and c:GetPreviousControler()==tp end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then Duel.BreakEffect() Duel.Recover(tp,500,REASON_EFFECT) end end function s.bancon(e,tp,eg,ep,ev,re,r,rp) return ep==tp end function s.bantg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsAbleToRemove() and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) end if chk==0 then return true end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_AROMA),tp,LOCATION_MZONE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.banop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 face-up monster you control, except this card; Special Summon 1 "Nordic" monster from your hand with a Level less than or equal to that face-up monster's Level.
--極星霊リョースアールヴ --Ljosalf of the Nordic Alfar local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_NORDIC} function s.filter(c,e,tp) local lv=c:GetLevel() return c:IsFaceup() and lv>0 and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND,0,1,nil,lv,e,tp) end function s.filter2(c,lv,e,tp) return c:IsSetCard(SET_NORDIC) and c:GetLevel()<=lv and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_HAND,0,1,1,nil,tc:GetLevel(),e,tp) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.
--エクスコード・トーカー --Excode Talker --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2) --Make zones unusable local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.lzcon) e1:SetTarget(s.lztg) e1:SetOperation(s.lzop) c:RegisterEffect(e1) --Prevent destruction of monsters it points to local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.tgtg) e2:SetValue(1) c:RegisterEffect(e2) --Increase ATK of monsters it points to local e3=e2:Clone() e3:SetProperty(0) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(500) c:RegisterEffect(e3) end function s.lzcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.lzfilter(c) return c:GetSequence()>4 end function s.lztg(e,tp,eg,ep,ev,re,r,rp,chk) local ct1=Duel.GetMatchingGroupCount(s.lzfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local ct2=Duel.GetLocationCount(tp,LOCATION_MZONE)+Duel.GetLocationCount(1-tp,LOCATION_MZONE) if chk==0 then return ct1>0 and ct2>=ct1 end local dis=Duel.SelectDisableField(tp,ct1,LOCATION_MZONE,LOCATION_MZONE,0) Duel.Hint(HINT_ZONE,tp,dis) e:SetLabel(dis) end function s.lzop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_DISABLE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(s.disop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetLabel(e:GetLabel()) e:GetHandler():RegisterEffect(e1) end function s.disop(e,tp) return e:GetLabel() end function s.tgtg(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can activate Spell Cards during Main Phase 1.
--避雷神 --Lightning Rod Lord local s,id=GetID() function s.initial_effect(c) --actlimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,1) e1:SetValue(s.actlimit) c:RegisterEffect(e1) end function s.actlimit(e,te,tp) return Duel.IsPhase(PHASE_MAIN1) and te:IsHasType(EFFECT_TYPE_ACTIVATE) and te:IsSpellEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.
--超念銃士ヴァロン --Vallon, the Super Psy Skyblaster --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 5 monsters Xyz.AddProcedure(c,nil,5,2) --Change 1 face-up monster your opponent controls to face-down Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) --Destroy 1 face-down card on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanTurnSet() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,POS_FACEDOWN_DEFENSE) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsFacedown() end if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.
--天子の指輪 --Angelica's Angelic Ring --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Equip only to a monster you control that is equipped with an Equip Card aux.AddEquipProcedure(c,nil,s.eqfilter) --Can only control 1 "Angel Ring" c:SetUniqueOnField(1,0,id) --Negate an opponent's activated Spell effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVING) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsSpellEffect() and Duel.IsChainDisablable(ev) end) e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end) c:RegisterEffect(e1) --Gain 500 LP, then destroy this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_RECOVER+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end) e2:SetTarget(s.lptg) e2:SetOperation(s.lpop) c:RegisterEffect(e2) end s.listed_names={id} function s.eqfilter(c,e,tp) return c:IsControler(tp) and c:GetEquipCount()>0 end function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(500) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,500) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,0) end function s.lpop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Recover(p,d,REASON_EFFECT)==0 then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) or Duel.Destroy(c,REASON_EFFECT)==0 then return end local tc=c:GetPreviousEquipTarget() if tc:IsFacedown() then return end --Opponent cannot target the monster this card was equipped to with card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3061) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,re,rp) return rp==1-e:GetOwnerPlayer() end) e1:SetOwnerPlayer(tp) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can activate 1 of these effects; ● Special Summon this card to your Main Monster Zone in its same column. ● Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone. You can only use this effect of "Mamonaka the Vaylantz United" once per turn. ---------------------------------------- [ Monster Effect ] 3 "Vaylantz" monsters During the Main Phase (Quick Effect): You can target 1 Effect Monster in your opponent's Main Monster Zone; place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. (If the zone is occupied, destroy the occupying card, and if it is a Monster Card, your opponent loses LP equal to its ATK). You can only use this effect of "Mamonaka the Vaylantz United" once per turn. If this Special Summoned card you control is destroyed by your opponent's card effect: You can place this card in your Pendulum Zone.
--ヴァリアンツの聚-幻中 --Mamonaka the Vaylantz United --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Pendulum.AddProcedure(c,false) --Fusion Materials: 3 "Vaylantz" monsters Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_VAYLANTZ),3) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) --Place 1 Effect Monster in your opponent's Main Monster Zone face-up as a Continuous Spell in their Spell & Trap Zone in its same column local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function() return Duel.IsMainPhase() end) e2:SetTarget(s.pltg) e2:SetOperation(s.plop) c:RegisterEffect(e2) --Place this card in your Pendulum Zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.pencon) e3:SetTarget(s.pentg) e3:SetOperation(s.penop) c:RegisterEffect(e3) end s.listed_series={SET_VAYLANTZ} function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local zone=(1<<c:GetSequence())&ZONES_MMZ local b1=zone>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) local b2=Duel.IsExistingMatchingCard(Card.CheckAdjacent,tp,LOCATION_MMZONE,0,1,nil) if chk==0 then return sp or mv end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, {b2,aux.Stringid(id,4)}) if op==1 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) elseif op==2 then e:SetCategory(0) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Special Summon this card to your Main Monster Zone in its same column local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=(1<<c:GetSequence())&ZONES_MMZ if zone>0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone) end elseif op==2 then --Move 1 monster in your Main Monster Zone to an adjacent (horizontal) Monster Zone Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT) local tc=Duel.SelectMatchingCard(tp,Card.CheckAdjacent,tp,LOCATION_MMZONE,0,1,1,nil):GetFirst() if tc then tc:MoveAdjacent() end end end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsInMainMZone(1-tp) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MMZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,0,LOCATION_MMZONE,1,1,nil):GetFirst() local dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,tc:GetSequence()) if dc then Duel.SetOperationInfo(0,CATEGORY_DESTROY,dc,1,0,0) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsControler(1-tp)) or tc:IsImmuneToEffect(e) then return end local seq=tc:GetSequence() local dc=Duel.GetFieldCard(1-tp,LOCATION_SZONE,seq) if dc and Duel.Destroy(dc,REASON_RULE)>0 and dc:IsMonsterCard() and dc:GetBaseAttack()>0 then Duel.SetLP(1-tp,Duel.GetLP(1-tp)-dc:GetBaseAttack()) end if Duel.CheckLocation(1-tp,LOCATION_SZONE,seq) and Duel.MoveToField(tc,tp,1-tp,LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard(),1<<seq) then --Treated as a Continuous Spell local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) tc:RegisterEffect(e1) end end function s.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsSpecialSummoned() and c:IsReason(REASON_EFFECT) and c:IsReasonPlayer(1-tp) end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
--磨破羅魏 --Maharaghi local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Look at top card next Draw Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(s.regop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_FLIP) c:RegisterEffect(e3) end function s.regop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFlagEffect(tp,id)~=0 then return end local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PREDRAW) e1:SetCondition(s.condition) e1:SetOperation(s.operation) e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,1) Duel.RegisterEffect(e1,tp) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,2) aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,1),RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetDecktopGroup(tp,1) if #g==0 then return end Duel.ConfirmCards(tp,g) local opt=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3)) if opt==1 then Duel.MoveSequence(g:GetFirst(),1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position, but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. When your Cyberse monster battles an opponent's monster and inflicts battle damage to them: You can banish this card from your GY; inflict that much damage to your opponent. You can only use each effect of "DPH Gendamoore" once per turn.
--DPAジャンダムーア --DPH Gendamoore --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 Level 4 Cyberse monster from your GY in Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Inflict an equal amount of damage to your opponent local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.damcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsRace(RACE_CYBERSE) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Negate its effects sc:NegateEffects(c) end Duel.SpecialSummonComplete() end --Cannot Special Summon for the rest of this turn, except Cyberse monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsRace(RACE_CYBERSE) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) if ep==tp then return false end local ac,bc=Duel.GetBattleMonster(tp) return ac and ac:IsRace(RACE_CYBERSE) and bc end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(ev) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ev) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.
--増殖 --Multiply local s,id=GetID() function s.initial_effect(c) --Special summon as many tokens as possible to your field local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) end s.listed_names={CARD_KURIBOH,TOKEN_KURIBOH} function s.cfilter(c,ft,tp) return c:IsFaceup() and c:IsCode(CARD_KURIBOH) and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp))) and (c:IsFaceup() or c:IsControler(tp)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end e:SetLabel(0) return Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_KURIBOH,0,TYPES_TOKEN,300,200,1,RACE_FIEND,ATTRIBUTE_DARK) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ft,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ft,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_KURIBOH,0,TYPES_TOKEN,300,200,1,RACE_FIEND,ATTRIBUTE_DARK) then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end for i=1,ft do local token=Duel.CreateToken(tp,TOKEN_KURIBOH) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) --Cannot be tributed for a tribute summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3304) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Fiend monster in your GY; banish face-up monsters you control whose total Levels exactly equal the Level of that monster, then Special Summon it.
--冥界流傀儡術 --The Puppet Magic of Dark Ruler local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.spfilter(c,e,tp,ft,rg) local lv=c:GetLevel() return lv>0 and c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and rg:CheckWithSumEqual(Card.GetLevel,lv,ft,99) end function s.rmfilter(c) return c:GetLevel()>0 and c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then ft=-ft+1 else ft=1 end if chk==0 then local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil) return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,ft,rg) end local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ft,rg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then ft=-ft+1 else ft=1 end if not tc:IsRelateToEffect(e) or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,0,nil) local lv=tc:GetLevel() if rg:CheckWithSumEqual(Card.GetLevel,lv,ft,99) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rm=rg:SelectWithSumEqual(tp,Card.GetLevel,lv,ft,99) Duel.Remove(rm,POS_FACEUP,REASON_EFFECT) Duel.BreakEffect() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.
--ARG☆S-勇駿のアリオン --Argostars - Adventurous Arion --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 monsters, OR 1 "Argostars" monster you control Xyz.AddProcedure(c,nil,4,2,s.ovfilter,aux.Stringid(id,0),2,s.xyzop) --Add 1 "Argostars" Spell from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_STANDBY) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.DetachFromSelf(2)) e2:SetTarget(s.pltg) e2:SetOperation(s.plop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_ARGOSTARS} function s.ovfilter(c,tp,lc) return c:IsSetCard(SET_ARGOSTARS,lc,SUMMON_TYPE_XYZ,tp) and c:IsFaceup() end function s.xyzop(e,tp,chk) if chk==0 then return not Duel.HasFlagEffect(tp,id) end return Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1) end function s.thfilter(c) return c:IsSetCard(SET_ARGOSTARS) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.plfilter(c) return c:IsSetCard(SET_ARGOSTARS) and c:IsContinuousTrap() and not c:IsForbidden() end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function s.plop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if ft<=0 then return end ft=math.min(ft,3) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_GRAVE,0,1,ft,nil) if #g>0 then for sc in g:Iter() do Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand). You can only Special Summon "Arequus the Shining Mars Saint" once per turn this way. You can only use each of the following effects of "Arequus the Shining Mars Saint" once per turn. You can target 1 face-up Spell/Trap you control; destroy both it and this card, then draw 1 card. If this card is destroyed: You can target 1 Xyz Monster you control; attach this card to it.
--熒焅聖 アレクゥス --Arequus the Shining Mars Saint --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --If you control a face-up card in your Spell & Trap Zone, you can Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Destroy both 1 face-up Spell/Trap you control and this card, then draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Attach this card to 1 Xyz Monster you control local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_DESTROYED) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.attachtg) e3:SetOperation(s.attachop) c:RegisterEffect(e3) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_STZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsSpellTrap() and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSpellTrap),tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsPlayerCanDraw(tp,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSpellTrap),tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g+e:GetHandler(),2,tp,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(Group.FromCards(c,tc),REASON_EFFECT)==2 and Duel.IsPlayerCanDraw(tp) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end function s.attachfilter(c,mc,tp) return c:IsType(TYPE_XYZ) and c:IsFaceup() and mc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.attachfilter(chkc,c,tp) end if chk==0 then return Duel.IsExistingTarget(s.attachfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.attachfilter,tp,LOCATION_MZONE,0,1,1,nil,c,tp) if c:IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0) end end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand or GY) by removing 6 Spell Counters from a "Magical Citadel of Endymion" you control. If Summoned this way: Target 1 Spell in your GY; add that target to your hand. Once per turn: You can discard 1 Spell, then target 1 card on the field; destroy that target.
--神聖魔導王エンディミオン --Endymion, the Master Magician --Updated by Hatter local s,id=GetID() function s.initial_effect(c) --Special summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) e1:SetValue(1) c:RegisterEffect(e1) --Add 1 Spell to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Destroy 1 card on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.counter_list={COUNTER_SPELL} s.listed_names={39910367} function s.spfilter(c,tp) return c:IsCode(39910367) and c:IsCanRemoveCounter(tp,COUNTER_SPELL,1,REASON_COST) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil,tp) local ct=0 for i in aux.Next(g) do ct=ct+i:GetCounter(COUNTER_SPELL) end return ct>=6 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil,tp) if #g==1 then g:GetFirst():RemoveCounter(tp,COUNTER_SPELL,6,REASON_COST) else local ct=0 while ct<6 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELECT) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp):GetFirst() tc:RemoveCounter(tp,COUNTER_SPELL,1,REASON_COST) ct=ct+1 end end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.filter(c) return c:IsSpell() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ShuffleHand(tp) end end function s.cfilter(c) return c:IsSpell() and c:IsDiscardable() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 Set Spell/Trap Card on the field. It cannot be activated. Cards and effects cannot be activated in response to this card's activation.
--心鎮壷のレプリカ --Xing Zhen Hu Replica local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetLabelObject(e1) e2:SetCondition(aux.PersistentTgCon) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --trigger local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e3:SetCode(EFFECT_CANNOT_TRIGGER) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e3:SetTarget(aux.PersistentTargetFilter) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,e:GetHandler()) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(aux.FALSE) end end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):GetFirst() if c:IsRelateToEffect(re) and tc and tc:IsFacedown() and tc:IsRelateToEffect(re) then c:SetCardTarget(tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
--混沌の黒魔術師 --Dark Magician of Chaos local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_BATTLED) e2:SetCondition(s.rmcon) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --redirect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCondition(s.recon) e3:SetValue(LOCATION_REMOVED) c:RegisterEffect(e3) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_SUMMON_SUCCESS) ge1:SetLabel(id) ge1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) ge1:SetOperation(aux.sumreg) Duel.RegisterEffect(ge1,0) local ge2=ge1:Clone() ge2:SetCode(EVENT_SPSUMMON_SUCCESS) ge2:SetLabel(id) Duel.RegisterEffect(ge2,0) end) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)~=0 end e:GetHandler():ResetFlagEffect(id) end function s.thfilter(c) return c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() e:SetLabelObject(bc) return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsStatus(STATUS_OPPO_BATTLE) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetLabelObject(),1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetLabelObject() if bc:IsRelateToBattle() and bc:IsAbleToRemove() then Duel.Remove(bc,POS_FACEUP,REASON_EFFECT) end end function s.recon(e) return e:GetHandler():IsFaceup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.
--クロス・キーパー --Cross Keeper --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.drcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_ELEMENTAL_HERO,SET_NEO_SPACIAN} function s.spfilter(c,e,tp) return (c:IsSetCard(SET_ELEMENTAL_HERO) or c:IsSetCard(SET_NEO_SPACIAN)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if not sc then return end if sc:IsLocation(LOCATION_GRAVE) then if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then --Negate its effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) sc:RegisterEffect(e2) end Duel.SpecialSummonComplete() else Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end end function s.drconfilter(c,tp) return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsType(TYPE_FUSION) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.drconfilter,1,nil,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)<1 then return end Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target any number of your Fiend monsters that are banished or in your GY, up to the number of "Destiny Board" and/or "Spirit Message" cards you control; add them to your hand. You can send this face-up card from your Spell & Trap Zone to the GY; place 1 "Spirit Message" card from your hand, Deck, or GY in your Spell & Trap Zone. (This is treated as being placed by the effect of "Destiny Board".) You can only use 1 "Sentence of Doom" effect per turn, and only once that turn. * The above text is unofficial and describes the card's functionality in the OCG.
--死の宣告 --Sentence of Doom --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --add to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --place on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetLabel(CARD_DESTINY_BOARD) e3:SetCountLimit(1,id) e3:SetCost(s.plcost) e3:SetTarget(s.pltg) e3:SetOperation(s.plop) c:RegisterEffect(e3) end s.listed_names={CARD_DESTINY_BOARD} s.listed_series={SET_SPIRIT_MESSAGE} function s.filter(c) return c:IsFaceup() and (c:IsCode(CARD_DESTINY_BOARD) or c:IsSetCard(SET_SPIRIT_MESSAGE)) end function s.thfilter(c) return c:IsRace(RACE_FIEND) and c:IsMonster() and c:IsAbleToHand() and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,nil) if chk==0 then return ct>0 and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetTargetCards(e) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) end end function s.smfilter(c) return c:IsCode(table.unpack(CARDS_SPIRIT_MESSAGE)) and not c:IsForbidden() end function s.plcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.smfilter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_DARK_SANCTUARY) then return s.extraop(e,tp,eg,ep,ev,re,r,rp) end if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.smfilter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function s.extraop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.smfilter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil):GetFirst() if not tc then return end if Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_NORMAL,0,0,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP,tp,181) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and (Duel.GetLocationCount(tp,LOCATION_SZONE)<1 or Duel.SelectYesNo(tp,aux.Stringid(CARD_DARK_SANCTUARY,0))) then tc:AddMonsterAttribute(TYPE_NORMAL,ATTRIBUTE_DARK,RACE_FIEND,1,0,0) Duel.SpecialSummonStep(tc,181,tp,tp,true,false,POS_FACEUP) tc:AddMonsterAttributeComplete() --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) tc:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_IGNORE_BATTLE_TARGET) e2:SetValue(1) e2:SetReset(RESET_EVENT|RESETS_REDIRECT) tc:RegisterEffect(e2) Duel.SpecialSummonComplete() elseif Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end function s.efilter(e,te) local tc=te:GetHandler() return not tc:IsCode(CARD_DESTINY_BOARD) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per Chain, if a monster(s) is destroyed: Place 3 counters on this card. This card's Pendulum Scale is increased by the number of counters on it. You can remove 12 counters from this card; Special Summon it. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned by its own Pendulum Effect. You can only Special Summon "Veda Kalarcanum(s)" once per turn. Once per turn, if your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can banish 12 cards from your hand, field, and/or GY, face-down; it becomes the End Phase of this turn. Once per turn, during your Standby Phase: Return this card to the hand, then you can Special Summon 1 of your "Veda" monsters that is banished or in your hand, Deck, or GY.
--ヴェーダ=ウパニシャッド --Veda Kalarcanum --Scripted by Eerie Code local s,id=GetID() local COUNTER_VEDA=0x210 function s.initial_effect(c) c:EnableReviveLimit() c:EnableCounterPermit(COUNTER_VEDA,LOCATION_PZONE) --Can only be Special Summoned once per turn c:SetSPSummonOnce(id) --Pendulum attributes Pendulum.AddProcedure(c) --Special Summon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e0) --Place 1 Counter when a monster is destroyed local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DESTROYED) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN) e1:SetCondition(s.ctcon) e1:SetTarget(s.cttg) e1:SetOperation(function(e) e:GetHandler():AddCounter(COUNTER_VEDA,3) end) c:RegisterEffect(e1) --Increase Scale by the number of counters on itself local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_LSCALE) e2:SetRange(LOCATION_PZONE) e2:SetValue(function(e) return e:GetHandler():GetCounter(COUNTER_VEDA) end) c:RegisterEffect(e2) local e2b=e2:Clone() e2b:SetCode(EFFECT_UPDATE_RSCALE) c:RegisterEffect(e2b) --Special Summon itself from the Pendulum Zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_PZONE) e3:SetCost(s.pspcost) e3:SetTarget(s.psptg) e3:SetOperation(s.pspop) c:RegisterEffect(e3) --Make it become the End Phase local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(s.epcon) e4:SetCost(s.epcost) e4:SetOperation(s.epop) c:RegisterEffect(e4) --Return itself to the hand and Special Summon 1 "Veda" monster local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,3)) e5:SetCategory(CATEGORY_TOHAND|CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_PHASE|PHASE_STANDBY) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1) e5:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) end s.listed_series={SET_VEDA} s.listed_counter={COUNTER_VEDA} s.listed_names={id} function s.ctcfilter(c) return c:IsPreviousLocation(LOCATION_MZONE) or (not c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsMonster()) end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.ctcfilter,1,nil) end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanAddCounter(COUNTER_VEDA,3) end Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,tp,COUNTER_VEDA) end function s.pspcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanRemoveCounter(tp,COUNTER_VEDA,12,REASON_COST) end c:RemoveCounter(tp,COUNTER_VEDA,12,REASON_COST) end function s.psptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.pspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)>0 then c:CompleteProcedure() end end function s.epcfilter(c,tp) return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_EXTRA) end function s.epcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.epcfilter,1,nil,tp) and Duel.GetCurrentPhase()~=PHASE_END end function s.epcost(e,tp,eg,ep,ev,re,r,rp,chk) local loc=LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,loc,0,12,nil,POS_FACEDOWN) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,loc,0,12,12,nil,POS_FACEDOWN) Duel.Remove(g,POS_FACEDOWN,REASON_COST) end function s.epop(e,tp,eg,ep,ev,re,r,rp) local turn_player=Duel.GetTurnPlayer() Duel.SkipPhase(turn_player,PHASE_DRAW,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(turn_player,PHASE_STANDBY,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(turn_player,PHASE_MAIN1,RESET_PHASE|PHASE_END,1) Duel.SkipPhase(turn_player,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1) Duel.SkipPhase(turn_player,PHASE_MAIN2,RESET_PHASE|PHASE_END,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,turn_player) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_VEDA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0) then return end local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,4)) then Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Xyz Monster that has material; detach 1 material from it, and if you do, Special Summon 1 "Kurivolt" from your Deck. Cannot be used as Synchro Material.
--クリボルト --Kurivolt local s,id=GetID() function s.initial_effect(c) --Detach 1 material from a Xyz monster and Special Summon 1 "kurivolt" from the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Cannot be used as Synchro Material local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetValue(1) c:RegisterEffect(e2) end s.listed_names={id} function s.ofilter(c) return c:GetOverlayCount()>0 end function s.spfilter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.ofilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.ofilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM) local g=Duel.SelectTarget(tp,s.ofilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to an "Ancient Gear" monster. At the end of the Damage Step, if the equipped monster battled a monster and is still on the field: Destroy the monster it battled.
--古代の機械掌 --Ancient Gear Fist local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_ANCIENT_GEAR)) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.listed_series={SET_ANCIENT_GEAR} function s.descon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() local dt=nil if ec==Duel.GetAttacker() then dt=Duel.GetAttackTarget() elseif ec==Duel.GetAttackTarget() then dt=Duel.GetAttacker() end e:SetLabelObject(dt) return dt and dt:IsRelateToBattle() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetLabelObject(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local dt=e:GetLabelObject() if dt:IsRelateToBattle() then Duel.Destroy(dt,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
--砂塵のバリア -ダスト・フォース- --Quaking Mirror Force local s,id=GetID() function s.initial_effect(c) --When opponent's monster declares an attack, change all of their attack position monsters to face-down defense position local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.filter(c) return c:IsAttackPos() and c:IsCanTurnSet() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) if Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then local og=Duel.GetOperatedGroup() local tc=og:GetFirst() for tc in aux.Next(og) do --Cannot change their battle positions local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3313) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is not treated as a "Valkyrie" card.) When this card is Normal Summoned, if your opponent controls a monster and you control no other cards: You can banish 2 "Nordic" monsters from your hand; Special Summon 2 "Einherjar Tokens" (Warrior/EARTH/Level 4/ATK 1000/DEF 1000) in Defense Position.
--極星天ヴァルキュリア --Valkyrie of the Nordic Ascendant local s,id=GetID() function s.initial_effect(c) --token local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={40844553} s.listed_series={SET_NORDIC} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)<=1 end function s.cfilter(c) return c:IsSetCard(SET_NORDIC) and c:IsMonster() and c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,2,2,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1000,4,RACE_WARRIOR,ATTRIBUTE_EARTH) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1000,4,RACE_WARRIOR,ATTRIBUTE_EARTH) then return end for i=1,2 do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this face-up card leaves the field: Destroy all monsters your opponent controls. * The above text is unofficial and describes the card's functionality in the OCG.
--E・HERO アブソルートZero --Elemental HERO Absolute Zero local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_HERO),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER)) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --increase ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(s.atkup) c:RegisterEffect(e3) end s.listed_series={SET_HERO} s.material_setcode={SET_HERO} function s.atkfilter(c) return c:IsFaceup() and c:GetCode()~=id and c:IsAttribute(ATTRIBUTE_WATER) end function s.atkup(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)*500 end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.
--オーバー・ザ・レインボー --Rainbow Refraction local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter) end s.listed_names={79407975,79856792} s.listed_series={SET_CRYSTAL_BEAST} function s.chainfilter(re,tp,cid) local rc=re:GetHandler() return not (re:IsMonsterEffect() and rc:IsOriginalCodeRule(79407975,79856792)) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)~=0 end function s.filter(c,e,tp) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp) if #g==0 then return end local sg=aux.SelectUnselectGroup(g,e,tp,nil,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Flip Summoned: Change this card to Defense Position. Negate the effects on the field of Continuous Spells/Traps. * The above text is unofficial and describes the card's functionality in the OCG.
--静寂虫 --Silent Insect local s,id=GetID() function s.initial_effect(c) --Change battle position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) --Negate effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e3:SetTarget(s.distarget) c:RegisterEffect(e3) --Negate effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_MZONE) e4:SetOperation(s.disop) c:RegisterEffect(e4) --Disable trap monster local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_DISABLE_TRAPMONSTER) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e5:SetTarget(s.distarget) c:RegisterEffect(e5) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return e:GetHandler():IsAttackPos() end Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function s.distarget(e,c) return c~=e:GetHandler() and c:IsType(TYPE_CONTINUOUS) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) if tl==LOCATION_SZONE and re:IsActiveType(TYPE_CONTINUOUS) then Duel.NegateEffect(ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Flip Summoned, you can equip 1 Equip Spell Card in your Graveyard to this card.
--凶悪犯-チョップマン --Chopman the Desperate Outlaw local s,id=GetID() function s.initial_effect(c) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) end function s.filter(c,ec) return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e:GetHandler()) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Equip(tp,tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Jigabyte". If you control a Spellcaster monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 monster with 1500 ATK/200 DEF from your Deck, except "Jigabyte".
--ジゴバイト --Jigabyte local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={id} function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),c:GetControler(),LOCATION_MZONE,0,1,nil) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsReason(REASON_BATTLE|REASON_EFFECT) end function s.filter(c,e,tp) return c:GetAttack()==1500 and c:GetDefense()==200 and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: You can target 1 of your banished "Ritual Beast" monsters; Special Summon it. You can only Special Summon "Ritual Beast Tamer Wen(s)" once per turn.
--霊獣使い ウェン --Ritual Beast Tamer Wen local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_RITUAL_BEAST} function s.filter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_RITUAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner Normal Monsters If this card is Special Summoned: Until the end of the next turn, neither player can target Dragon monsters you currently control with card effects, also they cannot be destroyed by card effects. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your GY; Special Summon it.
--蒼眼の銀龍 --Azure-Eyes Silver Dragon local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Synchro summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsType,TYPE_NORMAL),1,99) --Your dragon monsters cannot be targeted or destroyed by either player's card effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetOperation(s.effop) c:RegisterEffect(e1) --Special summon 1 normal monster from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCountLimit(1) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_DRAGON),tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3009) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e1) --Cannot be targeted by card effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetValue(1) e2:SetReset(RESETS_STANDARD_PHASE_END,2) tc:RegisterEffect(e2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.spfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 WATER monster from your GY. Once per turn, during your opponent's Standby Phase: You can target 1 face-up monster your opponent controls; change that target's battle position, and if you do, it cannot change its battle position for the rest of this turn.
--水の精霊 アクエリア --Aqua Spirit local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCondition(s.poscon) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end function s.spfilter(c,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
--ヴェルズ・カイトス --Evilswarm Ketos local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsSpellTrap() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 4 or more DARK monsters with different names in your Graveyard, you can Tribute Summon this card by Tributing 1 DARK monster. You can send 1 DARK monster from your hand to the Graveyard; destroy all monsters your opponent controls. Once per turn, during the End Phase, if this effect was activated this turn: Destroy this card.
--堕天使ゼラート --Darklord Zerato local s,id=GetID() function s.initial_effect(c) --Can be Tribute Summoned using 1 DARK monster local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) local e2=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --Destroy all monsters your opponent controls local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) --Destroy this card during the End Phase local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DESTROY) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1) e4:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end) e4:SetTarget(s.selfdestg) e4:SetOperation(s.selfdesop) c:RegisterEffect(e4) end function s.otfilter(c,tp) local ag=Duel.GetMatchingGroup(Card.IsAttribute,tp,LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK) return c:IsAttribute(ATTRIBUTE_DARK) and ag:GetClassCount(Card.GetCode)>=4 end function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGraveAsCost() end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_OATH,1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end function s.selfdestg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.selfdesop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.Destroy(c,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts Battle Damage to your opponent: Your opponent sends 1 Spell Card from their Deck to the Graveyard.
--黒蠍盗掘団 --Dark Scorpion Burglars local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(1-tp,Card.IsSpell,1-tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Each time a monster on your side of the field is Flip Summoned, inflict 300 damage to your opponent.
--グレイヴ・オージャ --Grave Ohja local s,id=GetID() function s.initial_effect(c) --cannot be battle target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetCondition(s.ccon) e1:SetValue(aux.imval1) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) end function s.ccon(e) return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,POS_FACEDOWN_DEFENSE) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and eg:GetFirst()~=e:GetHandler() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(300) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Majestic Dragon" + 1+ non-Tuner monsters, including a Dragon Synchro Monster Must first be Synchro Summoned. Once per turn: You can negate the effects of 1 Effect Monster your opponent controls. This card gains 1 additional attack each Battle Phase for every monster in your GY that is "Stardust Dragon" or is a Synchro Monster with "Stardust Dragon" in its text. Once per turn, when your opponent activates a card or effect (Quick Effect): You can banish this card (until the End Phase), and if you do, negate the activation, and if you do that, banish that card.
--シューティング・セイヴァー・スター・ドラゴン --Shooting Majestic Star Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,aux.FilterSummonCode(21159309),1,1,Synchro.NonTuner(nil),1,99,nil,nil,nil,s.matfilter) --Must first be Synchro Summoned local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetRange(LOCATION_EXTRA) e0:SetValue(aux.synlimit) c:RegisterEffect(e0) --Negate the effects of 1 monster your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --Extra attacks local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --Negate the activation of an opponent's card or effect and banish it local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.negcon) e3:SetTarget(s.negtg) e3:SetOperation(s.negop) c:RegisterEffect(e3) end s.material={21159309} s.listed_names={21159309,CARD_STARDUST_DRAGON} s.synchro_nt_required=1 function s.cfilter(c,sc,tp) return c:IsRace(RACE_DRAGON,sc,SUMMON_TYPE_SYNCHRO,tp) and c:IsType(TYPE_SYNCHRO,sc,SUMMON_TYPE_SYNCHRO,tp) end function s.matfilter(g,sc,tp) return g:IsExists(s.cfilter,1,nil,sc,tp) end function s.disfilter(c) return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,1-tp,LOCATION_MZONE) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local tc=Duel.SelectMatchingCard(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil):GetFirst() if not tc then return end Duel.HintSelection(tc,true) --Negate effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) end function s.atkfilter(c) return c:IsCode(CARD_STARDUST_DRAGON) or (c:IsType(TYPE_SYNCHRO) and c:ListsCode(CARD_STARDUST_DRAGON)) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local rc=re:GetHandler() local relation=rc:IsRelateToEffect(re) if chk==0 then return c:IsAbleToRemove() and (rc:IsAbleToRemove(tp) or not relation) end local rg=Group.FromCards(c) if relation then rg:AddCard(rc) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)>0 then --Return during the End Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetLabelObject(c) e1:SetCountLimit(1) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Utopia" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 ATK. While this card is equipped to a monster, that monster can attack all monsters your opponent controls once each. You can only control 1 "ZW - Asura Strike".
--ZW-阿修羅副腕 --ZW - Asura Strike local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_EQUIP) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCondition(s.eqcon) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddZWEquipLimit(c,s.eqcon,function(tc,c,tp) return s.filter(tc) and tc:IsControler(tp) end,s.equipop,e1) --attack all local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_ATTACK_ALL) e2:SetValue(1) c:RegisterEffect(e2) end s.listed_series={SET_UTOPIA} function s.eqcon(e) return e:GetHandler():CheckUniqueOnField(e:GetHandlerPlayer()) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_UTOPIA) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:GetControler()~=tp or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end s.equipop(c,e,tp,tc) end function s.equipop(c,e,tp,tc) if not aux.EquipAndLimitRegister(c,e,tp,tc) then return end --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during either player's turn: You can discard 1 "Ninja" monster, then activate 1 of these effects; ● This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects. ● 1 "Ninja" monster you control gains 1000 ATK until the end of this turn.
--黄昏の中忍-ニチリン --Twilight Ninja Nichirin, the Chunin local s,id=GetID() function s.initial_effect(c) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetCost(s.effcost) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end s.listed_series={SET_NINJA,SET_NINJITSU_ART} function s.cfilter(c) return c:IsSetCard(SET_NINJA) and c:IsMonster() and c:IsDiscardable() end function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=not (Duel.HasFlagEffect(tp,id) or Duel.IsPhase(PHASE_DAMAGE)) local b2=not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NINJA),tp,LOCATION_MZONE,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) e:SetCategory(op==1 and 0 or CATEGORY_ATKCHANGE) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() local c=e:GetHandler() if op==1 then --This turn, "Ninja" monsters and "Ninjitsu Art" cards you control cannot be destroyed by battle or card effects if Duel.HasFlagEffect(tp,id) then return end Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) --"Ninja" monsters and "Ninjitsu Art" cards cannot be destroyed by battle or card effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return c:IsSetCard(SET_NINJITSU_ART) or (c:IsSetCard(SET_NINJA) and c:IsMonster()) end) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e2:SetTargetRange(LOCATION_ONFIELD,0) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,3)) elseif op==2 then --1 "Ninja" monster you control gains 1000 ATK until the end of this turn Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_NINJA),tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then Duel.HintSelection(tc,true) --Gains 1000 ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(1000) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by declaring 1 card name. Each time the declared card, or its effect, is activated, halve its owner's LP immediately after it resolves. During the End Phase, if this card halved a player's LP this turn, send this card to the GY. While your opponent controls a monster, this card cannot be destroyed by card effects.
--亡龍の旋律 --Dirge of the Lost Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --halving local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetOperation(s.regop) e2:SetLabelObject(e1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVED) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.damcon) e3:SetOperation(s.damop) e3:SetLabelObject(e1) c:RegisterEffect(e3) --protection local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_SZONE) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetCondition(s.indescond) e4:SetValue(1) c:RegisterEffect(e4) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE) local ac=Duel.AnnounceCard(tp) Duel.SetTargetParam(ac) Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) e:SetLabel(ac) e:GetHandler():SetHint(CHINT_CARD,ac) Duel.AdjustInstantly(e:GetHandler()) end function s.regop(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():GetCode()==e:GetLabelObject():GetLabel() then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1) return true end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetFlagEffect(id)~=0 and re:GetHandler():GetCode()==e:GetLabelObject():GetLabel() end function s.damop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_CARD,0,id) Duel.SetLP(rp,Duel.GetLP(rp)/2) c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(s.tgcon) e1:SetOperation(s.tgop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id+1)~=0 end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end function s.indescond(e) return Duel.IsExistingMatchingCard(nil,e:GetHandlerPlayer(),0,LOCATION_MZONE,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.
--鉄獣の抗戦 --Tri-Brigade Revolt --Scripted by Naim and pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_TRI_BRIGADE} function s.spfilter2(c,fg,minmat,maxmat) return c:IsSetCard(SET_TRI_BRIGADE) and c:IsLinkSummonable(nil,fg,minmat,maxmat) end function s.rescon(sg,e,tp,mg) return Duel.GetMatchingGroupCount(s.spfilter2,tp,LOCATION_EXTRA,0,nil,sg,#sg,#sg)>0 end function s.filtercheck(c,e,tp) return c:IsCanBeLinkMaterial() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and (c:IsLocation(LOCATION_GRAVE) or (c:IsLocation(LOCATION_REMOVED) and c:IsFaceup())) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local fg=Duel.GetMatchingGroup(s.filtercheck,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e,tp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if chk==0 then return ft>0 and Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_LINK)>0 and aux.SelectUnselectGroup(fg,e,tp,1,ft,s.rescon,0) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED|LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local fg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filtercheck),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil,e,tp) if ft<1 or not Duel.IsPlayerCanSpecialSummonCount(tp,2) then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local g=aux.SelectUnselectGroup(fg,e,tp,1,ft,s.rescon,1,tp,HINTMSG_SPSUMMON,s.rescon,nil,false) if not g or #g==0 then return end local c=e:GetHandler() for tc in aux.Next(g) do Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() local tg=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_EXTRA,0,nil,g,#g,#g) if #tg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=tg:Select(tp,1,1,nil) local sc=sg:GetFirst() Duel.LinkSummon(tp,sc,nil,g,#g,#g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.
--レッド・リゾネーター --Red Resonator local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --recover local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RECOVER) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.rectg) e2:SetOperation(s.recop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,g:GetFirst():GetAttack()) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 then Duel.Recover(tp,tc:GetAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Face-up Level 3 or lower Zombie monsters on the field, except "The Lady in Wight", cannot be destroyed by battle, also they are unaffected by Spell/Trap Cards and effects. This card's name becomes "Skull Servant" while it is in the GY.
--ワイト夫人 --The Lady in Wight local s,id=GetID() function s.initial_effect(c) --Name becomes "Skull Servant" while in GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(CARD_SKULL_SERVANT) c:RegisterEffect(e1) --Other level 3 or lower zombie monsters cannot be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.etarget) e2:SetValue(1) c:RegisterEffect(e2) --Other level 3 or lower zombie monsters are unaffected by spells/traps local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.etarget) e3:SetValue(s.efilter) c:RegisterEffect(e3) end s.listed_names={CARD_SKULL_SERVANT} function s.etarget(e,c) return c:GetCode()~=id and c:IsRace(RACE_ZOMBIE) and c:IsLevelBelow(3) end function s.efilter(e,te) return te:IsSpellTrapEffect() and not te:GetHandler():IsCode(4064256) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Frodi, Generaider Boss of Swords". (Quick Effect): You can Tribute any number of "Generaider" monsters and/or Warrior monsters, then target that many monsters on the field; destroy them, then your opponent can draw cards equal to the number of monsters destroyed on their field. You can only use this effect of "Frodi, Generaider Boss of Swords" once per turn.
--剣の王 フローディ --Frodi, Generaider Boss of Swords --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end s.listed_series={SET_GENERAIDER} function s.cfilter(c) return c:IsSetCard(SET_GENERAIDER) or c:IsRace(RACE_WARRIOR) end function s.spcheck(sg,tp) return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,#sg,sg) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,s.spcheck,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,99,false,s.spcheck,nil) local ct=Duel.Release(g,REASON_COST) e:SetLabel(ct) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local ct=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,ct,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,ct,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.Destroy(tg,REASON_EFFECT) local g=Duel.GetOperatedGroup():Match(Card.IsPreviousControler,nil,1-tp) if #g>0 and Duel.IsPlayerCanDraw(1-tp,#g) and Duel.SelectYesNo(1-tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Draw(1-tp,#g,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can Tribute 1 monster; Special Summon this card from your hand. You can only use this effect of "Kaiser Glider - Golden Burst" once per turn. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; this card's ATK becomes that monster's current ATK until the end of this turn.
--カイザー・グライダー-ゴルデン・バースト --Kaiser Glider - Golden Burst --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Copy the targeted monster's ATK local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end function s.spcfilter(c,tp) return Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcfilter,1,false,nil,nil,tp) end local sg=Duel.SelectReleaseGroupCost(tp,s.spcfilter,1,1,false,nil,nil,tp) Duel.Release(sg,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.atkfilter(c,atk) return c:IsFaceup() and not c:IsAttack(atk) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local atk=c:GetAttack() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc~=c and s.atkfilter(chkc,atk) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,0,LOCATION_MZONE,1,nil,atk) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil,atk) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Change ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.
--速攻の黒い忍者 --Strike Ninja local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(s.rmcost) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,e:GetHandler()) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then Duel.Remove(c,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabelObject(c) e1:SetCountLimit(1) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned from the Deck. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Discard 1 random card from your opponent's hand.
--カラスの巨群 --Swarm of Crows local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_HANDES) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetTarget(s.hdtg) e2:SetOperation(s.hdop) c:RegisterEffect(e2) --splimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetRange(LOCATION_DECK) e3:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function s.hdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) if #g==0 then return end local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 Divine-Beast monster from your hand to the GY; add 1 "Monster Reborn" from your Deck or GY to your hand. You can send this face-up card to the GY; this turn, you can Special Summon "The Winged Dragon of Ra" from your GY with "Monster Reborn", ignoring its Summoning conditions. During the End Phase of the turn this effect was activated, you must send "The Winged Dragon of Ra" you control that was Special Summoned with "Monster Reborn" to the GY. You can only use each effect of "Millennium Revelation" once per turn.
--千先の啓示 --Millennium Revelation --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Add 1 "Monster Reborn" to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Send "The Winged Dragon of Ra" to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,{id,1}) e3:SetCost(Cost.SelfToGrave) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_names={CARD_MONSTER_REBORN,CARD_RA} function s.thcfilter(c) return c:IsRace(RACE_DIVINE) and c:IsAbleToGraveAsCost() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.thcfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.thfilter(c) return c:IsCode(CARD_MONSTER_REBORN) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --allow summon via monster reborn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(id) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --flag cards summoned by monster reborn local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetOperation(s.regop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) --send to gy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetOperation(s.gyop) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end function s.regfilter(c,tp,re) return c:IsFaceup() and c:IsOriginalCode(CARD_RA) and c:IsControler(tp) and re and c:IsSummonType(SUMMON_TYPE_SPECIAL+SUMMON_WITH_MONSTER_REBORN) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.regfilter,nil,tp,re) if not g or #g==0 then return end for tc in g:Iter() do tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3)) end end function s.gyfilter(c) return c:IsOriginalCode(CARD_RA) and c:HasFlagEffect(id) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.gyfilter,tp,LOCATION_MZONE,0,nil) if #g>0 then Duel.SendtoGrave(g,REASON_RULE,PLAYER_NONE,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card inflicts battle damage to your opponent by a direct attack: You can target 1 Set card in your opponent's Spell & Trap Card Zone; destroy that target. Once per turn, during your Main Phase 1: You can discard 1 card; this card can attack your opponent directly this turn.
--E・HERO アイスエッジ --Elemental HERO Ice Edge local s,id=GetID() function s.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.datcon) e1:SetCost(s.datcost) e1:SetOperation(s.datop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.datcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.datcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.datop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end function s.descon(e,tp,eg,ep,ev,re,r,rp,chk) return ep~=tp and Duel.GetAttackTarget()==nil end function s.filter(c) return c:IsFacedown() and c:GetSequence()~=5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any "Libromancer" Ritual Monster. You must also Tribute monsters from your hand or field whose Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you Ritual Summon "Libromancer Fireburst" with this effect, using "Libromancer Firestarter" on the field, it cannot be destroyed, or banished, by card effects.
--リブロマンサー・リライジング --Libromancer Bonded --scripted by Naim local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreater({handler=c,filter=s.ritualfil,stage2=s.stage2}) end s.listed_series={SET_LIBROMANCER} s.fit_monster={88106656,45001322} --"Libromancer Fireburst", "Libromancer Firestarter" s.listed_names={88106656,45001322} --"Libromancer Fireburst", "Libromancer Firestarter" function s.ritualfil(c) return c:IsSetCard(SET_LIBROMANCER) and c:IsRitualMonster() end function s.mfilter(c) return c:IsPreviousLocation(LOCATION_MZONE) and c:GetPreviousCodeOnField()==45001322 end function s.stage2(mg,e,tp,eg,ep,ev,re,r,rp,tc) if tc:IsCode(88106656) and mg:IsExists(s.mfilter,1,nil) then local c=e:GetHandler() --Cannot be destroyed by effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Cannot be banished by effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_REMOVE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,1) e2:SetTarget(s.rmlimit) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) end end function s.rmlimit(e,c,tp,r) return c==e:GetHandler() and r==REASON_EFFECT end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be treated as 2 Tributes for the Tribute Summon of a FIRE monster.
--炎を支配する者 --Flame Ruler local s,id=GetID() function s.initial_effect(c) --double tribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DOUBLE_TRIBUTE) e1:SetValue(s.condition) c:RegisterEffect(e1) end function s.condition(e,c) return c:IsAttribute(ATTRIBUTE_FIRE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Flip Summoned: Change it to Defense Position. "Ice Barrier" monsters you control cannot be destroyed by Spell/Trap effects.
--氷結界の大僧正 --Dai-sojo of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --to defense local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.potg) e1:SetOperation(s.poop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ICE_BARRIER)) e3:SetValue(s.indval) c:RegisterEffect(e3) end s.listed_series={SET_ICE_BARRIER} function s.potg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return e:GetHandler():IsAttackPos() end Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0) end function s.poop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e) then Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function s.indval(e,re,rp) return re:IsSpellTrapEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.
--SPYRAL-ダンディ --SPYRAL Super Agent local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_SPYRAL} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE) e:SetLabel(Duel.SelectOption(tp,70,71,72)) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)==0 then return end Duel.ConfirmDecktop(1-tp,1) local g=Duel.GetDecktopGroup(1-tp,1) local tc=g:GetFirst() local opt=e:GetLabel() if (opt==0 and tc:IsMonster()) or (opt==1 and tc:IsSpell()) or (opt==2 and tc:IsTrap()) then if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return re and re:GetHandler():IsSetCard(SET_SPYRAL) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsSpellTrap() end if chk==0 then return Duel.IsExistingTarget(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Synchro Monster you control; return it to the Extra Deck, and if you do, destroy all face-up monsters your opponent controls with ATK less than or equal to that Synchro Monster's original ATK.
--シンクロ・クラッカー --Synchro Cracker local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra() and Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,math.max(0,c:GetTextAttack())) end function s.desfilter(c,atk) return c:IsFaceup() and c:IsAttackBelow(atk) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,tp) local g2=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,math.max(0,g1:GetFirst():GetTextAttack())) Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,#g2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local atk=tc:GetTextAttack() if atk<0 then atk=0 end if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_EXTRA) then local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,atk) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys an opponent's monster by battle: This card gains 300 ATK. If this card does not attack during your turn, the ATK gained from this effect returns to 0 during the End Phase of that turn.
--ファイターズ・エイプ --Ape Fighter local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --atk clear local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_TURN_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetOperation(s.retop) c:RegisterEffect(e2) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFaceup() and e:GetHandler():IsRelateToBattle() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.IsTurnPlayer(tp) and c:GetAttackedCount()==0 then c:ResetEffect(RESET_DISABLE,RESET_EVENT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 Normal Trap in your GY; banish that target, and if you do, this card gains 500 ATK until the end of your opponent's turn.
--ディスクライダー --Diskblade Rider local s,id=GetID() function s.initial_effect(c) --Banish 1 Normal Trap and increase ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsNormalTrap() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc:IsRelateToEffect(e) and tc:IsNormalTrap() and Duel.Remove(tc,POS_FACEUP,REASON_COST)>0 and c:IsFaceup() and c:IsRelateToEffect(e) then --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END|RESET_OPPO_TURN) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
--方界獣ダーク・ガネックス --Dark Garnex the Cubic Beast local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCondition(aux.bdcon) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) end s.listed_series={SET_CUBIC} s.listed_names={CARD_VIJAM,78509901} function s.tgfilter(c) return c:IsFaceup() and c:IsSetCard(SET_CUBIC) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil) return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_MZONE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e:GetHandler():RegisterEffect(e1) g:DeleteGroup() end function s.spfilter(c,e,tp) return c:IsCode(CARD_VIJAM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ft=2 if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE)+1) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thfilter(c) return c:IsCode(78509901) and c:IsAbleToHand() end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SendtoGrave(c,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_GRAVE) then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end local sg=Duel.GetTargetCards(e) if #sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if #sg>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) sg=sg:Select(tp,ft,ft,nil) end if Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)~=0 then local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) g=g:Select(tp,1,1,nil) Duel.SendtoHand(g,tp,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end else return end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Dinomist" monsters on the field gain 300 ATK and DEF. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.
--ダイナミックP --Dinomic Powerload local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_DINOMIST)) e2:SetValue(300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --actlimit local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetCode(EFFECT_CANNOT_ACTIVATE) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(0,1) e4:SetValue(1) e4:SetCondition(s.actcon) c:RegisterEffect(e4) end s.listed_series={SET_DINOMIST} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_DINOMIST) and c:IsControler(tp) end function s.actcon(e) local tp=e:GetHandlerPlayer() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a and s.cfilter(a,tp)) or (d and s.cfilter(d,tp)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 1000 LP; roll a six-sided die and apply the result. ● 1 or 2: Immediately after this effect resolves, you can Normal Summon 1 monster. ● 3 or 4: You can Special Summon 1 monster from your GY. ● 5 or 6: You can Special Summon 1 Level 5 or higher monster from your hand. You can only activate 1 "Summon Dice" per turn.
--サモン・ダイス --Summon Dice --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DICE+CATEGORY_SUMMON+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.roll_dice=true function s.filter1(c) return c:IsSummonable(true,nil) end function s.filter2(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.filter3(c,e,tp) return c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.filter(c,e,tp) return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_HAND,0,1,nil) or Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) or Duel.IsExistingMatchingCard(s.filter3,tp,LOCATION_HAND,0,1,nil,e,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local d=Duel.TossDice(tp,1) if d==1 or d==2 then local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_HAND,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=g:Select(tp,1,1,nil):GetFirst() Duel.Summon(tp,tc,true,nil) end elseif d==3 or d==4 then local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter2),tp,LOCATION_GRAVE,0,nil,e,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=g:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end else local g=Duel.GetMatchingGroup(s.filter3,tp,LOCATION_HAND,0,nil,e,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=g:Select(tp,1,1,nil):GetFirst() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn.
--超重武者ヒキャ-Q --Superheavy Samurai Transporter local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.hspcon) e1:SetValue(1) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.hspcon2) e2:SetOperation(s.hspop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.filter(c) return c:IsSpellTrap() end function s.hspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end function s.hspcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.hspop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) if #g==0 then return end local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE) if ft>2 then ft=2 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,ft,nil) local ct=Duel.SpecialSummon(sg,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) if ct>0 then Duel.BreakEffect() Duel.Draw(tp,ct,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard up to 3 Monster Cards from your hand to the Graveyard.
--陽気な葬儀屋 --The Cheerful Coffin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardHand(tp,Card.IsMonster,1,3,REASON_EFFECT|REASON_DISCARD) end