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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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3 Level 7 monsters This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn.
|
--CX 風紀大宮司サイモン
--CXyz Simon the Great Moral Leader
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,7,3)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1)
e2:SetCondition(s.poscon)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
s.listed_names={14152862}
function s.efilter(e,te)
return te:IsMonsterEffect() and te:GetOwner()~=e:GetOwner()
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,14152862)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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While this card is face-up on the field, it is Level 5 if you control a face-up Tuner monster. When this card on the field is destroyed and sent to the Graveyard, you can select and Special Summon 1 "Oracle of the Sun" from your Graveyard.
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--アポカテクイル
--Apocatequil
local s,id=GetID()
function s.initial_effect(c)
--level change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetCondition(s.lvcon)
e1:SetValue(5)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={42280216}
function s.lvfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TUNER)
end
function s.lvcon(e)
return Duel.IsExistingMatchingCard(s.lvfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY)
end
function s.spfilter(c,e,tp)
return c:IsCode(42280216) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Special Summoned. At the start of your Battle Phase, for each Plant-Type monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. Each time this card destroys a Plant-Type monster by battle: Inflict 300 damage to your opponent.
|
--ローズ・テンタクルス
--Rose Tentacles
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE_START|PHASE_BATTLE_START)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.maop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.maop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsTurnPlayer(1-tp) then return end
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_PLANT),tp,0,LOCATION_MZONE,nil)
if ct~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(ct)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_BATTLE)
e:GetHandler():RegisterEffect(e1)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattleTarget():IsRace(RACE_PLANT)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(300)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.
|
--コーリング・マジック
--Spell Calling
local s,id=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and rp~=tp and re:IsSpellTrapEffect() and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.filter(c)
return c:IsQuickPlaySpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.
|
--破械神シャバラ
--Unchained Soul of Sharvara
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 card and Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Set 1 "Unchained" Spell/Trap directly from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
s.listed_series={SET_UNCHAINED}
function s.desfilter(c,tp)
return (c:IsFacedown() or (c:IsFaceup() and c:IsMonster() and c:IsRace(RACE_FIEND))) and Duel.GetMZoneCount(tp,c)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and s.desfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0
and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Cannot Special Summon non-Fiend monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetTarget(function(_,c) return not c:IsRace(RACE_FIEND) end)
c:RegisterEffect(e1)
end
end
function s.setfilter(c)
return c:IsSetCard(SET_UNCHAINED) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is Normal or Special Summoned: You can add 1 "Red Gadget" from your Deck to your hand.
|
--グリーン・ガジェット
--Green Gadget
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
end
s.listed_names={86445415}
function s.filter(c)
return c:IsCode(86445415) and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
|
--沈黙の魔術師-サイレント・マジシャン
--Silent Magician
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(s.value)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_NEGATE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetCountLimit(1)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.condition)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
--spsummon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DESTROYED)
e5:SetCondition(s.spcon2)
e5:SetTarget(s.sptg2)
e5:SetOperation(s.spop2)
c:RegisterEffect(e5)
end
s.listed_series={SET_SILENT_MAGICIAN}
s.listed_names={id}
function s.spcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),Card.IsRace,1,false,1,true,c,c:GetControler(),nil,false,nil,RACE_SPELLCASTER)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,false,true,true,c,nil,nil,false,nil,RACE_SPELLCASTER)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.value(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*500
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:IsReason(REASON_BATTLE) or (rp~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)))
and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c,e,tp)
return c:IsMonster() and c:IsSetCard(SET_SILENT_MAGICIAN) and not c:IsCode(id)
and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card is Normal Summoned: Target 1 to 3 other cards you control, but not more than your opponent has in their hand; shuffle them into the Deck, then discard the same number of random cards from your opponent's hand (or as many as possible), and if you do, this card gains 1000 ATK for each card discarded. * The above text is unofficial and describes the card's functionality in the OCG.
|
--地縛神 Wiraqocha Rasca
--Earthbound Immortal Wiraqocha Rasca
local s,id=GetID()
function s.initial_effect(c)
--There can only be 1 "Earthbound Immortal" on the field
c:SetUniqueOnField(1,1,aux.FilterBoolFunction(Card.IsSetCard,SET_EARTHBOUND_IMMORTAL),LOCATION_MZONE)
--Destroy it if no face-up Field Spell is on the field
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetCondition(s.sdcon)
c:RegisterEffect(e1)
--Cannot be targeted for attacks
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.imval2)
c:RegisterEffect(e2)
--Can attack directly
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e3)
--Shuffle cards into the Deck and make the opponent discard the same number
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_TODECK+CATEGORY_HANDES)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetTarget(s.hdtg)
e4:SetOperation(s.hdop)
c:RegisterEffect(e4)
end
s.listed_series={SET_EARTHBOUND_IMMORTAL}
function s.sdcon(e)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return not Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.hdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsAbleToDeck() end
if chk==0 then return true end
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
if ct==0 then return end
if ct>3 then ct=3 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,0,1,ct,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.hdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not g then return end
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local ct=sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
if ct==0 then return end
local dg=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,ct)
local dt=Duel.SendtoGrave(dg,REASON_EFFECT|REASON_DISCARD)
local c=e:GetHandler()
if dt~=0 and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(dt*1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Javelin Beetle". You must also Tribute monsters from the field or your hand whose total Levels equal 8 or more.
|
--ジャベリンビートルの契約
--Javelin Beetle Pact
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreaterCode(c,8,nil,26932788)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Dragon-Type Synchro Monster is on the field: Target up to 2 "Resonator" monsters in your Graveyard; Special Summon them.
|
--スカーレッド・カーペット
--Red Carpet
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_RESONATOR}
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_RESONATOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ct>2 then ct=2 end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,ct,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg==0 or (#sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
if ft>=#g then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg2=sg:Select(tp,ft,ft,nil)
Duel.SpecialSummon(sg2,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand.
|
--RUM-レイド・フォース
--Rank-Up-Magic Raid Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--salvage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RAIDRAPTOR,SET_RANK_UP_MAGIC}
s.listed_names={id}
function s.filter1(c,e,tp)
local rk=c:GetRank()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and (rk>0 or c:IsStatus(STATUS_NO_LEVEL))
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1)
end
function s.filter2(c,e,tp,mc,rk)
if c.rum_limit and not c.rum_limit(mc,e) then return false end
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and c:IsSetCard(SET_RAIDRAPTOR) and mc:IsCanBeXyzMaterial(c,tp)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
function s.cfilter(c)
return c:IsSetCard(SET_RAIDRAPTOR) and c:IsAbleToRemoveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(SET_RANK_UP_MAGIC) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Plant-Type monster in your hand. During each of your Standby Phases, you can send 1 Level 3 or lower monster from your Deck to your Graveyard.
|
--コアキメイル・グラヴィローズ
--Koa'ki Meiru Gravirose
local s,id=GetID()
function s.initial_effect(c)
--cost
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.mtcon)
e1:SetOperation(s.mtop)
c:RegisterEffect(e1)
--send to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,3))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_names={36623431}
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.cfilter1(c)
return c:IsCode(36623431) and c:IsAbleToGraveAsCost()
end
function s.cfilter2(c)
return c:IsMonster() and c:IsRace(RACE_PLANT) and not c:IsPublic()
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.HintSelection(Group.FromCards(c))
local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil)
local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil)
local select=2
if #g1>0 and #g2>0 then
select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2))
elseif #g1>0 then
select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2))
if select==1 then select=2 end
elseif #g2>0 then
select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1
else
select=Duel.SelectOption(tp,aux.Stringid(id,2))
select=2
end
if select==0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=g1:Select(tp,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
elseif select==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=g2:Select(tp,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
else
Duel.Destroy(c,REASON_COST)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.tgfilter(c)
return c:IsLevelBelow(3) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.
|
--スターヴ・ヴェノム・フュージョン・ドラゴン
--Starving Venom Fusion Dragon
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMixN(c,true,true,s.ffilter,2)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.atkcon)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--copy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.copycost)
e2:SetTarget(s.copytg)
e2:SetOperation(s.copyop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.material_location=LOCATION_ONFIELD
function s.ffilter(c,fc,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_DARK,fc,sumtype,tp) and c:IsOnField() and not c:IsType(TYPE_TOKEN,fc,sumtype,tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.atkfilter(c)
return c:IsSpecialSummoned() and c:IsFaceup()
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc and c:IsRelateToEffect(e) and c:IsFaceup() then
local atk=tc:GetAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.copycost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.copyfilter(c)
return c:IsFaceup() and c:IsLevelAbove(5)
end
function s.copytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.copyfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.copyfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.copyfilter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.copyop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsType(TYPE_TOKEN) then
local code=tc:GetOriginalCodeRule()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
if not tc:IsType(TYPE_TRAPMONSTER) then
c:CopyEffect(code,RESETS_STANDARD_PHASE_END,1)
end
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned()
end
function s.desfilter(c)
return c:IsSpecialSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.
|
--ふわんだりぃずと夢の町
--Floowandereeze and the Dreaming Town
--scripted by XyLeN
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Change all Attack Position to face-down Defense Position
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.poscon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.filter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_WINGEDBEAST) and c:IsSummonable(true,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
if #g>0 then
Duel.Summon(tp,g:GetFirst(),true,nil)
end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local ec=eg:GetFirst()
return ec:IsFaceup() and ec:IsSummonPlayer(tp) and ec:IsTributeSummoned() and ec:IsLevelAbove(7)
end
function s.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target up to 2 monsters your opponent controls; your opponent can reveal 1 monster in their hand to negate this card's effect, otherwise destroy those monsters.
|
--野望のゴーファー
--Ambitious Gofer
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,2,nil)
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==Duel.GetMatchingGroupCount(Card.IsPublic,tp,0,LOCATION_HAND,nil)
and not Duel.IsExistingMatchingCard(Card.IsMonster,tp,0,LOCATION_HAND,1,nil) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
end
function s.cfilter(c)
return not c:IsPublic() and c:IsMonster()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsChainDisablable(0) then
local sel=1
local cg=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_HAND,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,1))
if #cg>0 then
sel=Duel.SelectOption(1-tp,1213,1214)
else
sel=Duel.SelectOption(1-tp,1214)+1
end
if sel==0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_CONFIRM)
local sg=cg:Select(1-tp,1,1,nil)
Duel.ConfirmCards(tp,sg)
Duel.ShuffleHand(1-tp)
Duel.NegateEffect(0)
return
end
end
local g=Duel.GetTargetCards(e)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal Summoned: Target 1 Level 3 or lower Dragon monster in your GY; equip that Dragon monster to this card. Gains ATK equal to the original ATK of the monster equipped to it by this effect. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card would be destroyed by battle, destroy that equipped monster, instead.
|
--サイバー・ダーク・ホーン
--Cyberdark Horn
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(Cyberdark.EquipTarget(s.eqfilter,true,true))
e1:SetOperation(Cyberdark.EquipOperation(s.eqfilter,s.equipop,true))
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
end
function s.eqfilter(c)
return c:IsLevelBelow(3) and c:IsRace(RACE_DRAGON)
end
function s.eqval(ec,c,tp)
return ec:IsControler(tp) and ec:IsLevelBelow(3) and ec:IsRace(RACE_DRAGON)
end
function s.equipop(c,e,tp,tc)
local atk=tc:GetTextAttack()
if atk<0 then atk=0 end
if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetProperty(EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
e2:SetValue(atk)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_DESTROY_SUBSTITUTE)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
e3:SetValue(s.repval)
tc:RegisterEffect(e3)
end
function s.repval(e,re,r,rp)
return (r&REASON_BATTLE)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.
|
--ドラゴンメイド・ハスキー
--House Dragonmaid
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DRAGONMAID),aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON))
--spsumon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_HAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DRAGONMAID}
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_DRAGONMAID) and c:IsLevelAbove(1)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,tc)
return c:IsSetCard(SET_DRAGONMAID) and c:IsLevelAbove(1)
and math.abs(c:GetLevel()-tc:GetLevel())==1
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp,tc)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
end
function s.descfilter(c,tp)
return c:GetPreviousRaceOnField()&RACE_DRAGON~=0 and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.descfilter,1,e:GetHandler(),tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when an opponent's monster declares an attack. Monsters cannot be destroyed by this battle. After damage calculation, Special Summon 1 "Summon Reactor ・SK" from your hand or Graveyard.
|
--フェイク・エクスプロージョン・ペンタ
--Fake Explosion
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={89493368}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst():IsControler(1-tp)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
a:RegisterEffect(e1)
end
if d then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
e2:SetReset(RESET_PHASE|PHASE_DAMAGE)
d:RegisterEffect(e2)
end
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_BATTLED)
e3:SetOperation(s.spop)
e3:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp)
end
function s.spfilter(c,e,tp)
return c:IsCode(89493368) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 monsters
|
--トラフィックゴースト
--Traffic Ghost
local s,id=GetID()
function s.initial_effect(c)
--link summon
c:EnableReviveLimit()
Link.AddProcedure(c,nil,3,3)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains 500 ATK for each "Grass Phantom" in your Graveyard.
|
--グラスファントム
--Grass Phantom
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkup)
c:RegisterEffect(e1)
end
function s.atkup(e,c)
return Duel.GetMatchingGroupCount(Card.IsCode,c:GetControler(),LOCATION_GRAVE,0,nil,id)*500
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.
|
--ペンギン忍者
--Penguin Ninja
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Return up to 2 of opponent's spells/traps to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Change 1 of your face-up "Penguin" monsters to face-down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
--Lists "Penguin" archetype
s.listed_series={SET_PENGUIN}
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_SZONE,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
--Return up to 2 of opponent's spells/traps to hand
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
--Check for a face-up "Penguin" monster
function s.setfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PENGUIN) and c:IsCanTurnSet()
end
--Activation legality
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
--Change 1 of your face-up "Penguin" monsters to face-down
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can Special Summon 1 Level 4 "Constellar" monster from your hand.
|
--セイクリッド・グレディ
--Constellar Algiedi
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 4 "Constellar" monster from your hand in face-up Defense Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
function s.spfilter(c,e,tp)
return c:IsLevel(4) and c:IsSetCard(SET_CONSTELLAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
--Excluding itself for a proper interaction with "Tellarknight Constellar Caduceus" [58858807]
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,e:GetHandler(),e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ "Trickstar" monsters While this Link Summoned card points to no monsters, it is unaffected by other cards' activated effects. If this card points to no monsters: You can inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name. You can only use this effect of "Trickstar Bella Madonna" once per turn.
|
--トリックスター・ベラマドンナ
--Trickstar Bella Madonna
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon Procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_TRICKSTAR),2)
--Unaffected by other card effects while it doesn't point to a monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
--e1:SetCondition(s.imcon) --handled in value for mid-resolution updating
e1:SetValue(s.immval)
c:RegisterEffect(e1)
--Inflict 200 damage to your opponent for each "Trickstar" monster in your GY with a different name
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TRICKSTAR}
function s.imcon(e)
local c=e:GetHandler()
return c:IsLinkSummoned() and c:GetLinkedGroup():FilterCount(Card.IsMonster,nil)==0
end
function s.immval(e,te)
return te:GetOwner()~=e:GetHandler() and te:IsActivated() and s.imcon(e) --condition handling for mid-resolution updating
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLinkMonster() and c:GetLinkedGroup():FilterCount(Card.IsMonster,nil)==0
end
function s.damfilter(c)
return c:IsSetCard(SET_TRICKSTAR) and c:IsMonster()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.damfilter,tp,LOCATION_GRAVE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.damfilter,tp,LOCATION_GRAVE,0,nil)
local dam=g:GetClassCount(Card.GetCode)*200
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local g=Duel.GetMatchingGroup(s.damfilter,tp,LOCATION_GRAVE,0,nil)
local dam=g:GetClassCount(Card.GetCode)*200
Duel.Damage(p,dam,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can Tribute 1 other Cyberse monster; add 1 Level 5 or higher "@Ignister" monster from your Deck to your hand, and if you do, this card becomes Level 4 until the end of this turn. Then, if you Tributed a Link Monster to activate this effect, you can add 1 "A.I.'s Ritual" from your Deck to your hand. You can only use each effect of "Hiyari @Ignister" once per turn.
|
--ヒヤリ@イグニスター
--Hiyari @Ignister
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={85327820}
s.listed_series={SET_IGNISTER}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_IGNISTER)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,e:GetHandler(),RACE_CYBERSE) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,e:GetHandler(),RACE_CYBERSE)
Duel.Release(g,REASON_COST)
e:SetLabelObject(g:GetFirst())
end
function s.thfilter(c)
return c:IsSetCard(SET_IGNISTER) and c:IsLevelAbove(5) and c:IsAbleToHand()
end
function s.thfilter2(c)
return c:IsCode(85327820) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
e1:SetValue(4)
e:GetHandler():RegisterEffect(e1)
local lc=e:GetLabelObject()
if lc:IsType(TYPE_LINK) then
local tg=Duel.GetMatchingGroup(s.thfilter2,tp,LOCATION_DECK,0,nil)
if #tg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.SendtoHand(tg:Select(tp,1,1,nil),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,Duel.GetOperatedGroup())
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent Special Summons a monster(s): You can change as many Attack Position "Superheavy Samurai" monsters you control as possible to Defense Position, and if you do, the ones changed by this effect gain 500 DEF until the end of this turn.
|
--超重武者カブ-10
--Superheavy Samurai Kabuto
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(aux.NOT(Card.IsSummonPlayer),1,nil,tp)
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsSetCard(SET_SUPERHEAVY_SAMURAI) and c:IsCanChangePosition()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
local og=Duel.GetOperatedGroup()
local tc=og:GetFirst()
for tc in aux.Next(og) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(500)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 4 monsters When this card is Xyz Summoned: You can target 1 Defense Position monster on the field; change that target to face-up Attack Position. If this card has "Mechquipped Angineer" as an Xyz Material, it gains this effect. ● When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.
|
--CX 機装魔人エンジェネラル
--CXyz Mechquipped Djinn Angeneral
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,3)
c:EnableReviveLimit()
--
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.poscon)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCondition(s.damcon)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
s.listed_names={15914410}
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsXyzSummoned()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsDefensePos() end
if chk==0 then return Duel.IsExistingTarget(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEFENSE)
Duel.SelectTarget(tp,Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsDefensePos() and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,15914410)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 2 "Mecha Phantom Beast" monsters; Special Summon this card from your hand. You can only use this effect of "Mecha Phantom Beast Kalgriffin" once per turn. While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can discard 1 "Mecha Phantom Beast" monster; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0).
|
--幻獣機グリーフィン
--Mecha Phantom Beast Kalgriffin
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Cannot be destroyed by battle or card effect while you control a Token
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
--Special Summon 1 "Mecha Phantom Beast" Token
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCost(s.spcost2)
e4:SetTarget(s.sptg2)
e4:SetOperation(s.spop2)
c:RegisterEffect(e4)
end
s.listed_names={TOKEN_MECHA_PHANTOM_BEAST}
s.listed_series={SET_MECHA_PHANTOM_BEAST}
function s.tknfilter(c)
return c:IsType(TYPE_TOKEN) or c:IsOriginalType(TYPE_TOKEN)
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(s.tknfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.rfilter(c,tp)
return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.rfilter,2,false,aux.ReleaseCheckMMZ,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.rfilter,2,2,false,aux.ReleaseCheckMMZ,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c)
return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsMonster() and c:IsDiscardable()
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
local token=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Topologic" Link Monster: You can target 1 DARK non-Link Dragon, Machine, or Cyberse monster in your GY; Special Summon it. During the Standby Phase of the next turn after this card was banished from the Spell & Trap Zone: You can Set this card. You can only use each effect of "Detonation Code" once per turn.
|
--デトネーション・コード
--Detonation Code
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Set itself from banished
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_REMOVE)
e3:SetOperation(s.setreg)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_REMOVED)
e4:SetCode(EVENT_PHASE|PHASE_STANDBY)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.setcon)
e4:SetTarget(s.settg)
e4:SetOperation(s.setop)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
s.listed_series={SET_TOPOLOGIC}
function s.cfilter(c)
return c:IsType(TYPE_LINK) and c:IsSetCard(SET_TOPOLOGIC) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON|RACE_MACHINE|RACE_CYBERSE) and not c:IsType(TYPE_LINK)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.setreg(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsPreviousLocation(LOCATION_SZONE) then
e:SetLabel(Duel.GetTurnCount())
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
c:ResetFlagEffect(id)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsSSetable()) then return end
Duel.SSet(tp,c)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000.
|
--硫酸のたまった落とし穴
--Acid Trap Hole
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFacedown()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)~=0 then
if tc:IsDefenseBelow(2000) then
Duel.BreakEffect()
Duel.Destroy(tc,REASON_EFFECT)
else
Duel.ConfirmCards(1-tc:GetControler(),tc)
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Warrior monster. You can only control 1 "Noble Arms - Clarent". Once per turn: You can pay 500 LP; the equipped monster can attack directly this turn. If this face-up card on the field is destroyed and sent to the GY: You can target 1 Warrior "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Clarent" once per turn.
|
--聖剣クラレント
--Noble Arms - Clarent
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR))
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.dircon)
e1:SetCost(Cost.PayLP(500))
e1:SetOperation(s.dirop)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.eqcon)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
s.listed_series={SET_NOBLE_KNIGHT}
function s.dircon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.dirop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetProperty(EFFECT_CANNOT_DISABLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_DESTROY)
and c:CheckUniqueOnField(tp)
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsRace(RACE_WARRIOR)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc) end
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and c:CheckUniqueOnField(tp) then
Duel.Equip(tp,c,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Defense Position monster you control with 1000 or less DEF; draw 1 card, also that monster cannot be destroyed by battle this turn. You can only activate 1 "Draw Muscle" per turn.
|
--ドロー・マッスル
--Draw Muscle
local s,id=GetID()
function s.initial_effect(c)
--Targeted monster cannot be destroyed by battle, also draw 1
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_BATTLE_START|TIMING_END_PHASE)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsDefenseBelow(1000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUPDEFENSE)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.Draw(tp,1,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) then
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3000)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.
|
--スタンドアップ・センチュリオン!
--Stand Up Centur-Ion!
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.reg)
c:RegisterEffect(e1)
--Cannot be destroyed by your opponent's effects while you control a "Centurion" Monster Card
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(s.indcon)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--Place 1 "Centurion" monster from your Deck in your Spell & Trap Zone as a Continuous Trap
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,{id,0})
e3:SetCondition(function(e) return e:GetHandler():HasFlagEffect(id) end)
e3:SetCost(s.tfcost)
e3:SetTarget(s.tftg)
e3:SetOperation(s.tfop)
c:RegisterEffect(e3)
--Synchro Summon using at least 1 "Centurion" monster as material
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1,{id,1})
e4:SetTarget(s.syntg)
e4:SetOperation(s.synop)
c:RegisterEffect(e4)
end
s.listed_series={SET_CENTURION}
function s.reg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.indfilter(c)
return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:IsSetCard(SET_CENTURION)
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(s.indfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.tfcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.plfilter(c)
return c:IsSetCard(SET_CENTURION) and c:IsMonster() and not c:IsForbidden()
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treat it as a Continuous Trap
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetValue(TYPE_TRAP|TYPE_CONTINUOUS)
e1:SetReset((RESET_EVENT|RESETS_STANDARD)&~RESET_TURN_SET)
tc:RegisterEffect(e1)
end
end
function s.syncheck(tp,sg,sc)
return sg:IsExists(Card.IsSetCard,1,nil,SET_CENTURION)
end
function s.syntg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
Synchro.CheckAdditional=s.syncheck
local res=Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil)
Synchro.CheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp)
Synchro.CheckAdditional=s.syncheck
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst())
else
Synchro.CheckAdditional=nil
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.
|
--灰燼竜バスタード
--Titaniklad the Ash Dragon
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: "Fallen of Albaz" + 1 monster with 2500 or more ATK
Fusion.AddProcMix(c,true,true,CARD_ALBAZ,aux.FilterBoolFunctionEx(Card.IsAttackAbove,2500))
--Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(s.valcheck)
c:RegisterEffect(e1)
--After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
--Add to your hand, or Special Summon, 1 "Dogmatika" monster or 1 "Fallen of Albaz" from your Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id)
e3:SetCondition(function(e) local c=e:GetHandler() return c:GetTurnID()==Duel.GetTurnCount() and not c:IsReason(REASON_RETURN) end)
e3:SetTarget(s.thsptg)
e3:SetOperation(s.thspop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_ALBAZ}
s.listed_series={SET_DOGMATIKA}
function s.valcheck(e,c)
local atk=c:GetMaterial():GetSum(Card.GetOriginalLevel)*100
if atk==0 then return end
--Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
c:RegisterEffect(e1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFusionSummoned() then return end
--After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.immval)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
function s.immval(e,te)
local tc=te:GetHandler()
local trig_loc,trig_sum_loc=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SUMMON_LOCATION)
if not (te:IsActivated() and te:IsMonsterEffect() and trig_loc==LOCATION_MZONE and tc~=e:GetHandler()) then return false end
if not Duel.IsChainSolving() or (tc:IsRelateToEffect(te) and tc:IsFaceup() and tc:IsLocation(trig_loc)) then
return tc:IsSummonLocation(LOCATION_EXTRA)
else
return trig_sum_loc&LOCATION_EXTRA>0
end
end
function s.thspfilter(c,e,tp,mmz_chk)
return (c:IsSetCard(SET_DOGMATIKA) or c:IsCode(CARD_ALBAZ)) and c:IsMonster() and (c:IsAbleToHand()
or (mmz_chk and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.thsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,Duel.GetLocationCount(tp,LOCATION_MZONE)>0) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.thspop(e,tp,eg,ep,ev,re,r,rp)
local mmz_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local sc=Duel.SelectMatchingCard(tp,s.thspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,mmz_chk):GetFirst()
if not sc then return end
aux.ToHandOrElse(sc,tp,
function() return mmz_chk and sc:IsCanBeSpecialSummoned(e,0,tp,false,false) end,
function() Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end,
aux.Stringid(id,3)
)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn: You can detach 1 material from this card, then target 1 "Zoodiac" monster in your GY; Special Summon it, but for the rest of this turn, its effects are negated, also it cannot be used as material for an Xyz Summon.
|
--十二獣ライカ
--Zoodiac Chakanine
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Xyz summon procedure
Xyz.AddProcedure(c,nil,4,2,s.ovfilter,aux.Stringid(id,0),Xyz.InfiniteMats,s.xyzop)
--Gains ATK/DEF equal to the total ATK/DEF of the "Zoodiac" monsters attached
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetValue(s.defval)
c:RegisterEffect(e2)
--Special summon 1 "Zoodiac" monster from GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ZOODIAC}
function s.ovfilter(c,tp,lc)
return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC,lc,SUMMON_TYPE_XYZ,tp) and not c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,id)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
return true
end
function s.atkfilter(c)
return c:IsSetCard(SET_ZOODIAC) and c:GetAttack()>=0
end
function s.atkval(e,c)
local g=e:GetHandler():GetOverlayGroup():Filter(s.atkfilter,nil)
return g:GetSum(Card.GetAttack)
end
function s.deffilter(c)
return c:IsSetCard(SET_ZOODIAC) and c:GetDefense()>=0
end
function s.defval(e,c)
local g=e:GetHandler():GetOverlayGroup():Filter(s.deffilter,nil)
return g:GetSum(Card.GetDefense)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ZOODIAC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
--Cannot be used as Xyz material
local e3=e1:Clone()
e3:SetDescription(3311)
e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e3:SetValue(1)
tc:RegisterEffect(e3)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains ATK equal to the Level of the monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.
|
--星見鳥ラリス
--Rallis the Star Bird
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.atkcon)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.atkcon(e)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL)
and (Duel.GetAttacker()==e:GetHandler() or Duel.GetAttackTarget()==e:GetHandler()) and Duel.GetAttackTarget()~=nil
end
function s.atkval(e,c)
return e:GetHandler():GetBattleTarget():GetLevel()*200
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsRelateToBattle() and c==Duel.GetAttacker() and c:IsFaceup()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and Duel.Remove(c,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)==1 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsTurnPlayer(tp) then
Duel.ReturnToField(e:GetLabelObject())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can send 1 Level 4 or lower monster from your Deck to the GY. When this card is destroyed by battle and sent to the GY: You can draw 1 card.
|
--マスマティシャン
--Mathematician
local s,id=GetID()
function s.initial_effect(c)
--send to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.tgfilter(c)
return c:IsLevelBelow(4) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card; all monsters your opponent currently controls lose 500 ATK/DEF until the end of this turn.
|
--老化の呪い
--Curse of Aging
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g>0 then
for tc in g:Iter() do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(-500)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your GY) by returning 1 Level 7 or lower "Dark World" monster you control to the hand. If this card is discarded to the GY by card effect: You can add 1 Level 5 or higher "Dark World" monster from your Deck to your hand, except "Reign-Beaux, Overking of Dark World", then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Level 4 or lower "Dark World" monster from your Deck or GY to either field.
|
--暗黒界の魔神王 レイン
--Reign-Beaux, Overking of Dark World
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search 1 Level 5 or higher "Dark World" monster/Special Summon 1 Level 4 or lower "Dark World" monster if discarded by opponent
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_DARK_WORLD}
s.listed_names={id}
function s.spcfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DARK_WORLD) and c:IsLevelBelow(7) and c:IsAbleToHandAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE,0,nil)
local eff={c:GetCardEffect(EFFECT_NECRO_VALLEY)}
for _,te in ipairs(eff) do
local op=te:GetOperation()
if not op or op(e,c) then return false end
end
local tp=c:GetControler()
return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_RTOHAND,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.SendtoHand(g,nil,REASON_COST)
g:DeleteGroup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if rp==1-tp and c:IsPreviousControler(tp) then
e:SetLabel(1)
else
e:SetLabel(0)
end
return c:IsPreviousLocation(LOCATION_HAND) and (r&REASON_EFFECT+REASON_DISCARD)==REASON_EFFECT+REASON_DISCARD
end
function s.thfilter(c)
return c:IsSetCard(SET_DARK_WORLD) and not c:IsCode(id) and c:IsLevelAbove(5) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
local opp_chk=e:GetLabel()
if opp_chk==1 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
else
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DARK_WORLD) and c:IsLevelBelow(4) and
((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)))
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end
Duel.ConfirmCards(1-tp,g)
local opp_chk=e:GetLabel()
if opp_chk==0 then return end
local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp)
if #sg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=sg:Select(tp,1,1,nil):GetFirst()
if not sc then return end
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and sc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
local target_player=op==1 and tp or 1-tp
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,target_player,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Cyberse monster. If the equipped monster battles an opponent's monster, during damage calculation: You can send 1 "Mathmech" monster from your Deck to the GY; the equipped monster gains ATK equal to the sent monster's ATK, until the end of this turn (even if this card leaves the field). If this card is sent from the Spell & Trap Zone to the GY: You can target 1 "Mathmech" card in your GY, except "Mathmech Billionblade Nayuta"; add it to your hand. You can only use each effect of "Mathmech Billionblade Nayuta" once per turn.
|
--斬機刀ナユタ
--Mathmech Billionblade Nayuta
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--equip
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_CYBERSE))
--atk up
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.atkcon)
e1:SetCost(s.atkcost)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_MATHMECH}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler():GetEquipTarget()
if not c then return false end
local bc=c:GetBattleTarget()
return bc and bc:IsFaceup()
end
function s.atkcfilter(c)
return c:IsSetCard(SET_MATHMECH) and c:IsMonster() and c:IsAttackAbove(1) and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkcfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.atkcfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
Duel.SendtoGrave(tc,REASON_COST)
e:SetLabel(tc:GetAttack())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=e:GetHandler():GetEquipTarget()
local ct=e:GetLabel()
if tc:IsRelateToBattle() and tc:IsFaceup() and tc:IsControler(tp) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_SZONE)
end
function s.thfilter(c)
return c:IsSetCard(SET_MATHMECH) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase, you can: send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). * The above text is unofficial and describes the card's functionality in the OCG.
|
--ヌメロン・ネットワーク
--Numeron Network
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--This effect becomes the effect of 1 "Numeron" Normal Spell when that card is activated
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.applycost)
e1:SetTarget(s.applytg)
e1:SetOperation(s.applyop)
c:RegisterEffect(e1)
--"Numeron" Xyz Monsters you control can activate effects without detaching material(s)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_OVERLAY_REMOVE_REPLACE)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return (r&REASON_COST)>0 and re:IsActivated()
and re:IsActiveType(TYPE_XYZ) and rc:IsSetCard(SET_NUMERON)
and ep==e:GetOwnerPlayer() and ev>=1 and rc:GetOverlayCount()>=ev-1
end)
e2:SetOperation(function() Duel.Hint(HINT_CARD,0,id) return true end)
c:RegisterEffect(e2)
end
s.listed_series={SET_NUMERON}
function s.applycost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.applyfilter(c)
return c:IsSetCard(SET_NUMERON) and c:IsNormalSpell() and c:IsAbleToGraveAsCost()
and c:CheckActivateEffect(false,true,false)~=nil
end
function s.applytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.applyfilter,tp,LOCATION_DECK,0,1,nil)
end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sc=Duel.SelectMatchingCard(tp,s.applyfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
local te,ceg,cep,cev,cre,cr,crp=sc:CheckActivateEffect(false,true,true)
Duel.SendtoGrave(sc,REASON_COST)
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
e:SetProperty(te:GetProperty())
local tg=te:GetTarget()
if tg then
tg(e,tp,ceg,cep,cev,cre,cr,crp,1)
end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
function s.applyop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then
op(e,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE)
end
e:SetLabel(0)
e:SetLabelObject(nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.
|
--神の宣告
--Solemn Judgment
local s,id=GetID()
function s.initial_effect(c)
--Activate(summon)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON)
e1:SetCondition(s.condition1)
e1:SetCost(s.cost1)
e1:SetTarget(s.target1)
e1:SetOperation(s.activate1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON)
c:RegisterEffect(e3)
--Activate(effect)
local e4=Effect.CreateEffect(c)
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_ACTIVATE)
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(s.condition2)
e4:SetCost(s.cost2)
e4:SetTarget(s.target2)
e4:SetOperation(s.activate2)
c:RegisterEffect(e4)
end
function s.condition1(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain(true)==0
end
function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.
|
--イリュージョンの儀式
--Black Illusion Ritual
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreaterCode(c,1,nil,64631466)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the Graveyard for the Synchro Summon of a LIGHT monster: You can add 1 Equip Spell Card from your Deck to your hand.
|
--ヴァイロン・キューブ
--Vylon Cube
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
and c:GetReasonCard():IsAttribute(ATTRIBUTE_LIGHT)
end
function s.filter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by battle.
|
--E・HERO フェニックスガイ
--Elemental HERO Phoenix Enforcer
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,21844576,58932615)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
c:RegisterEffect(e2)
end
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO}
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
|
--EMディスカバー・ヒッポ
--Performapal Hip Hippo
local s,id=GetID()
function s.initial_effect(c)
--extra summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)~=0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e1:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,7))
e1:SetValue(0x1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
|
--心太砲式
--Jelly Cannon
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Tribute Summoned: You can pay 2000 LP, then target 2 Fiend monsters in your GY; Special Summon those targets, but they cannot attack this turn.
|
--死霊操りしパペットマスター
--Puppet Master
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 2 Fiend monsters from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsTributeSummoned() end)
e1:SetCost(Cost.PayLP(2000))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_FIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
local tg=Duel.GetTargetCards(e):Match(Card.IsRace,nil,RACE_FIEND)
if #tg==0 or (#tg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
if #tg>1 and ft==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
tg=tg:Select(tp,1,1,nil)
end
for tc in tg:Iter() do
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Cannot attack this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.
|
--R-ACEプリベンター
--Rescue-ACE Preventer
--scripted by fiftyfour
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.selfspcost)
e1:SetTarget(s.selfsptg)
e1:SetOperation(s.selfspop)
c:RegisterEffect(e1)
--Flip 1 opponent's Effect Monster face-down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--Special Summon 1 banished non-Level 8 "Rescue-ACE" monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,2})
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_RESCUE_ACE}
function s.rmcfilter(c,tp)
return c:IsSetCard(SET_RESCUE_ACE) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
and aux.SpElimFilter(c,true)
end
function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_RESCUE_ACE),tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function s.setfilter(c)
return c:IsFaceup() and c:IsCanTurnSet() and c:IsType(TYPE_EFFECT)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.setfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_RESCUE_ACE) and not c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If another Insect monster is on the field, your opponent cannot target Insect monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. At the end of the Damage Step, if this card attacked: You can Tribute 1 monster; this card can attack an opponent's monster again in a row. Once per turn, during the End Phase: You can Special Summon 1 "Insect Monster Token" (Insect/EARTH/Level 1/ATK 100/DEF 100).
|
--究極変異態・インセクト女王
--Metamorphosed Insect Queen
local s,id=GetID()
function s.initial_effect(c)
c:EnableUnsummonable()
--Special summon limit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--Your Insect monsters cannot be destroyed by your opponent's card effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(s.indcon)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_INSECT))
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--Your opponent cannot target Insect monsters you control with card effects,
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCondition(s.indcon)
e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_INSECT))
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--This card can attack an opponent's monster again in a row
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DAMAGE_STEP_END)
e4:SetCondition(s.atcon)
e4:SetCost(s.atcost)
e4:SetOperation(s.atop)
c:RegisterEffect(e4)
--Special Summon 1 "Insect Monster Token"
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EVENT_PHASE+PHASE_END)
e5:SetCountLimit(1)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
c:RegisterEffect(e5)
end
s.listed_names={TOKEN_INSECT_MONSTER}
function s.splimit(e,se,sp,st)
return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_INSECT),e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttacker()==c and c:CanChainAttack(0,true)
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,e:GetHandler()) end
local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,e:GetHandler())
Duel.Release(g,REASON_COST)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToBattle() then
Duel.ChainAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE|PHASE_DAMAGE_CAL)
c:RegisterEffect(e1)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_INSECT_MONSTER,0,TYPES_TOKEN,100,100,1,RACE_INSECT,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_INSECT_MONSTER,0,TYPES_TOKEN,100,100,1,RACE_INSECT,ATTRIBUTE_EARTH) then
local token=Duel.CreateToken(tp,TOKEN_INSECT_MONSTER)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a Spell/Trap Card or monster effect that would destroys a card(s), and you control a "Six Samurai" monster: Negate the activation, and if you do, destroy it. * The above text is unofficial and describes the card's functionality in the OCG.
|
--六尺瓊勾玉
--Musakani Magatama
local s,id=GetID()
function s.initial_effect(c)
--Negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_SIX_SAMURAI}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) then return false end
if tp==ep or not Duel.IsChainNegatable(ev) then return false end
if not re:IsMonsterEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Time Wizard" + "Baby Dragon"
|
--千年竜
--Thousand Dragon
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,71625222,88819587)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ FIRE Effect Monsters If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
|
--転生炎獣ヒートライオ
--Salamangreat Heatleo
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
aux.EnableCheckReincarnation(c)
--Link Summon procedure
Link.AddProcedure(c,s.matfilter,2)
--Shuffle 1 card in the opponent's Spell/Trap Zone into the Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--Change the ATK of 1 monster on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.matfilter(c,scard,sumtype,tp)
return c:IsType(TYPE_EFFECT,scard,sumtype,tp) and c:IsAttribute(ATTRIBUTE_FIRE,scard,sumtype,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_STZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_STZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_STZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReincarnationSummoned() and c:IsLinkSummoned()
end
function s.filter1(c,tp)
return c:IsMonster() and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.filter2(c,atk)
return c:IsFaceup() and c:GetAttack()~=atk
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_GRAVE,0,1,1,nil,tp)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,g1:GetFirst():GetAttack())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local gc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==gc then tc=g:GetNext() end
if gc:IsFaceup() and gc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Change ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(gc:GetAttack())
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".
|
--剣闘獣ベストロウリィ
--Gladiator Beast Bestiari
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 Spell/Trap on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(aux.gbspcon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(function(e) return e:GetHandler():GetBattledGroupCount()>0 end)
e2:SetCost(Cost.SelfToDeck)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GLADIATOR_BEAST}
s.listed_names={id}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GLADIATOR_BEAST) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,102,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,102,tp,tp,false,false,POS_FACEUP)>0 then
sc:RegisterFlagEffect(sc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Meklord" monster you control and 1 card your opponent controls; destroy them.
|
--機限爆弾
--Mektimed Blast
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_MEKLORD}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_MEKLORD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,2,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your opponent's Standby Phase: Draw cards until you have 4 cards in your hand. If you do, during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).
|
--悪夢の蜃気楼
--Mirage of Nightmare
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.clear)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
--discard
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_HANDES)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.dccon)
e3:SetTarget(s.dctg)
e3:SetOperation(s.dcop)
e3:SetLabelObject(e1)
c:RegisterEffect(e3)
end
function s.clear(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:SetLabel(0)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<4
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,4-ht)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local ht=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
if ht<4 then
Duel.Draw(tp,4-ht,REASON_EFFECT)
e:GetLabelObject():SetLabel(4-ht)
else e:GetLabelObject():SetLabel(0) end
end
function s.dccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetLabelObject():GetLabel()~=0
end
function s.dctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local de=e:GetLabelObject()
e:SetLabel(de:GetLabel())
de:SetLabel(0)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,e:GetLabel())
end
function s.dcop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
local sg=g:RandomSelect(tp,e:GetLabel())
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.
|
--原石の号咆
--Primite Howl
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Prevent battle damage and Special Summon 1 Normal monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Take control of 1 monster your opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMINGS_CHECK_MONSTER)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.controltg)
e2:SetOperation(s.controlop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
s.announce_filter={TYPE_NORMAL,OPCODE_ISTYPE}
local code=Duel.AnnounceCard(tp,s.announce_filter)
Duel.SetTargetParam(code)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD_FILTER)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp,code)
return c:IsType(TYPE_NORMAL) and c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local code=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
--You take no damage from battles involving your Normal Monsters with the declared name or "Primite" monsters this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsSetCard(SET_PRIMITE) or (c:IsCode(code) and c:IsType(TYPE_NORMAL)) end)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),0,tp,1,0,aux.Stringid(id,2))
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
--Special Summon 1 Normal Monster with the declared name
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,nil,e,tp,code)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tgfilter(c,tp)
return c:IsType(TYPE_NORMAL) and c:IsFaceup()
and Duel.IsExistingMatchingCard(s.controlfilter,tp,0,LOCATION_MZONE,1,nil,c:GetAttack())
end
function s.controlfilter(c,atk)
return c:IsControlerCanBeChanged() and c:IsFaceup() and c:GetAttack()>atk
end
function s.controltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,tp,0)
end
function s.controlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
local atk=tc:GetAttack()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,s.controlfilter,tp,0,LOCATION_MZONE,1,1,nil,atk)
if #g>0 then
Duel.HintSelection(g)
Duel.GetControl(g,tp,PHASE_END,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 Set card in your opponent's Spell & Trap Card Zone; reveal that target, then destroy it if it is a Trap Card. Otherwise, return it to its original position. When you destroy a Trap Card by this effect: You can Special Summon 1 Level 3 EARTH monster from your hand in face-up Defense Position.
|
--ラインモンスター Kホース
--Shogi Knight
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFacedown() and c:GetSequence()~=5
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFaceup() then return end
Duel.ConfirmCards(tp,tc)
if tc:IsTrap() and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,e,0,tp,tp,0)
end
end
end
function s.spfilter(c,e,tp)
return c:GetLevel()==3 and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
|
--神星なる因子
--Stellarnova Alpha
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_TELLARKNIGHT}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_TELLARKNIGHT) and c:IsAbleToGraveAsCost() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) then return end
if re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
|
--星態龍
--Star Eater
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.synlimit)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e2)
--summon success
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetOperation(s.sumsuc)
c:RegisterEffect(e3)
--immune
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsSynchroSummoned() then return end
Duel.SetChainLimitTillChainEnd(aux.FALSE)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
e:GetHandler():RegisterEffect(e1)
Duel.AdjustInstantly(e:GetHandler())
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Elemental HERO Sparkman" + "Elemental HERO Necroshade" Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, change it to Defense Position at the end of the Damage Step. If this card is destroyed: Target 1 monster your opponent controls; destroy that target.
|
--E・HERO ダーク・ブライトマン
--Elemental HERO Darkbright
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,20721928,89252153)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
--to defense
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_DAMAGE_STEP_END)
e3:SetCondition(s.poscon)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCategory(CATEGORY_DESTROY)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_DESTROYED)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO}
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler()==Duel.GetAttacker() and e:GetHandler():IsRelateToBattle()
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.
|
--FNo.0 未来皇ホープ・ゼアル
--Number F0: Utopic Future Zexal
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Xyz Monsters with the same Rank
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_XYZ),nil,2,nil,nil,nil,nil,false,s.xyzcheck)
--Gains ATK/DEF equal to the total Ranks of all Xyz Monsters you control and in your opponent's GY x 500
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(e,c) return Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsType,TYPE_XYZ),e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_GRAVE,nil):GetSum(Card.GetRank)*500 end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--Your opponent's monsters cannot target monsters for attacks, except this one
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetValue(function(e,c) return c~=e:GetHandler() end)
c:RegisterEffect(e3)
--Your opponent cannot target target other cards on the field with card effects
local e4=e3:Clone()
e4:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e4:SetTarget(function(e,c) return c~=e:GetHandler() end)
e4:SetValue(aux.tgoval)
c:RegisterEffect(e4)
--Take control of 1 monster your opponent controls
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_CONTROL)
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCode(EVENT_CHAINING)
e5:SetRange(LOCATION_MZONE)
e5:SetCountLimit(1)
e5:SetCondition(s.ctcon)
e5:SetCost(Cost.DetachFromSelf(1))
e5:SetTarget(s.cttg)
e5:SetOperation(s.ctop)
c:RegisterEffect(e5)
end
s.xyz_number=0
function s.xyzcheck(g,tp,xyz)
local mg=g:Filter(function(c) return not c:IsHasEffect(EFFECT_EQUIP_SPELL_XYZ_MAT) end,nil)
return mg:GetClassCount(Card.GetRank)==1
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
local trig_loc,trig_p=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_PLAYER)
return trig_p==1-tp and (trig_loc&LOCATION_ONFIELD)>0
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,tp,0)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.GetControl(g,tp)
end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--This card cannot be destroyed by battle or card effects this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(3008)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters Cannot be destroyed by the activated effects of monsters Special Summoned from the GY. You can only use each of the following effects of "Exosister Asophiel" once per turn. If this card is Xyz Summoned using an "Exosister" monster as material: You can activate this effect; neither player can activate card effects in the GY this turn. You can detach 1 material from this card, then target 1 monster your opponent controls; return it to the hand. * The above text is unofficial and describes the card's functionality in the OCG.
|
--エクソシスター・アソフィール
--Exosister Asophiel
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--2 Level 4 monsters
Xyz.AddProcedure(c,nil,4,2)
--Check materials on Xyz Summon
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
c:RegisterEffect(e0)
--Effect destruction immunity
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(s.indval)
c:RegisterEffect(e1)
--Limit effects from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.limcon)
e2:SetOperation(s.limop)
c:RegisterEffect(e2)
--Bounce
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_EXOSISTER}
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsSetCard,1,nil,SET_EXOSISTER) then
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD),0,1)
end
end
function s.indval(e,re,rp)
local rc=re:GetHandler()
return rc:IsSpecialSummoned() and rc:IsSummonLocation(LOCATION_GRAVE)
and re:IsMonsterEffect() and re:IsActivated()
end
function s.limcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsXyzSummoned() and c:GetFlagEffect(id)>0
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
--Neither player can activate effects from the GY
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,1)
e1:SetValue(function(_,re) return re:GetActivateLocation()==LOCATION_GRAVE end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] If "Vaylantz World - Shinra Bansho" is in a Field Zone or if you control a WATER "Vaylantz" monster: You can Special Summon this card to your Main Monster Zone in its same column. You can only use this effect of "Nazuki the Vaylantz Ninja" once per turn. ---------------------------------------- [ Monster Effect ] You can target 1 other monster in either Main Monster Zone; move that monster to an adjacent (horizontal) Monster Zone. If this card in the Monster Zone moves to another Monster Zone: You can target 1 "Vaylantz" Monster Card in your Spell & Trap Zone; Special Summon it to your Main Monster Zone in its same column. You can only use each effect of "Nazuki the Vaylantz Ninja" once per turn.
|
--ヴァリアンツの忍者-南月
--Nazuki the Vaylantz Ninja
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Special Summon itself from the Pendulum zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Move 1 other monster to an adjacent zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.mvtg)
e2:SetOperation(s.mvop)
c:RegisterEffect(e2)
--Special Summon 1 "Vaylantz" monster from Spell/Trap Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_MOVE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.sspcon)
e3:SetTarget(s.ssptg)
e3:SetOperation(s.sspop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_VALIANTS_SHINRABANSHO}
s.listed_series={SET_VAYLANTZ}
function s.spconfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_VAYLANTZ) and c:IsAttribute(ATTRIBUTE_WATER)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsEnvironment(CARD_VALIANTS_SHINRABANSHO,PLAYER_ALL,LOCATION_FZONE)
or Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local zone=(1<<c:GetSequence())&ZONES_MMZ
return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zone=(1<<c:GetSequence())&ZONES_MMZ
if zone~=0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return c~=chkc and chkc:IsLocation(LOCATION_MZONE) and chkc:CheckAdjacent() end
if chk==0 then return Duel.IsExistingTarget(Card.CheckAdjacent,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,Card.CheckAdjacent,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
tc:MoveAdjacent(tp)
end
end
function s.sspcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.sspfilter(c,e,tp)
return c:IsSetCard(SET_VAYLANTZ) and c:IsOriginalType(TYPE_MONSTER) and c:GetSequence()<5
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,(1<<c:GetSequence())&ZONES_MMZ)
end
function s.ssptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_SZONE) and s.sspfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.sspfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.sspfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.sspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,(1<<tc:GetSequence())&ZONES_MMZ)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Mystical Elf" + "Curtain of the Dark Ones"
|
--カオス・ウィザード
--Kamionwizard
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,15025844,22026707)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "Dinomist" monster from your Deck, and if you do, it is unaffected by other cards' effects, also destroy it during the End Phase. You can only activate 1 "Dinomist Rush" per turn.
|
--ダイナミスト・ラッシュ
--Dinomist Rush
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Dinomist" monster from your Deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DINOMIST}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DINOMIST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
local c=e:GetHandler()
sc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
--Destroy it during the End Phase
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetLabelObject(sc)
Duel.RegisterEffect(e1,tp)
--Unaffected by other cards' effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(3100)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetValue(s.efilter)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffect(id)>0 then
return true
else
e:Reset()
return false
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned, you can: Special Summon 1 "Shiranui Spectralsword" monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of "Shiranui Squire" once per turn.
|
--不知火の武部
--Shiranui Squire
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_REMOVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SHIRANUI_SPECTRALSWORD}
function s.filter(c,e,tp)
return c:IsSetCard(SET_SHIRANUI_SPECTRALSWORD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_ZOMBIE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.Draw(tp,1,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.ShuffleHand(tp)
Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's original name cannot attack, also their effects on the field and their activated effects are negated.
|
--ミレニアム・アイズ・サクリファイス
--Millennium-Eyes Restrict
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials
Fusion.AddProcMix(c,true,true,64631466,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT))
--Equip 1 Effect Monster the opponent controls or in their GY to this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1)
--Gains ATK/DEF equal to the equipped monsters'
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(function(e) return e:GetHandler():GetEquipGroup():FilterCount(s.eqgfilter,nil)>0 end)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(s.defval)
c:RegisterEffect(e3)
--Monsters with the equipped monsters' original name cannot attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ATTACK)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetTarget(s.distg)
c:RegisterEffect(e4)
--Their effects on the field are negated
local e5=e4:Clone()
e5:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e5)
--Their activated effects are negated
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_CHAIN_SOLVING)
e6:SetRange(LOCATION_MZONE)
e6:SetCondition(s.discon)
e6:SetOperation(function(_,_,_,_,ev) Duel.NegateEffect(ev) end)
c:RegisterEffect(e6)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp,chk)
return ep==1-tp and re:IsMonsterEffect()
end
function s.eqfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.eqfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.eqfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.eqfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and s.eqfilter(tc) and tc:IsControler(1-tp) then
s.equipop(c,e,tp,tc)
end
end
function s.eqval(ec,c,tp)
return ec:IsControler(1-tp) and ec:IsType(TYPE_EFFECT)
end
function s.equipop(c,e,tp,tc)
c:EquipByEffectAndLimitRegister(e,tp,tc,id)
end
function s.eqgfilter(c)
return c:IsFaceup() and c:HasFlagEffect(id)
end
function s.atkval(e,c)
local g=c:GetEquipGroup():Match(s.eqgfilter,nil):Match(function(c) return c:GetTextAttack()>0 end,nil)
return g:GetSum(Card.GetTextAttack)
end
function s.defval(e,c)
local g=c:GetEquipGroup():Match(s.eqgfilter,nil):Match(function(c) return c:GetTextDefense()>0 end,nil)
return g:GetSum(Card.GetTextDefense)
end
function s.distg(e,c)
local eqg=e:GetHandler():GetEquipGroup():Match(s.eqgfilter,nil)
return eqg:IsExists(Card.IsOriginalCodeRule,1,nil,c:GetOriginalCodeRule())
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local eqg=e:GetHandler():GetEquipGroup():Match(s.eqgfilter,nil)
return re:IsMonsterEffect() and eqg:IsExists(Card.IsOriginalCodeRule,1,nil,re:GetHandler():GetOriginalCodeRule())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The equipped monster gains 0 ATK.
|
--折れ竹光
--Broken Bamboo Sword
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--Gains 0 ATK
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_EQUIP)
e0:SetCode(EFFECT_UPDATE_ATTACK)
e0:SetValue(0)
c:RegisterEffect(e0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is unaffected by the effects of Trap Cards.
|
--天下人 紫炎
--Tenkabito Shien
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
end
function s.efilter(e,te)
return te:IsTrapEffect()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 monster your opponent controls; banish that target. You cannot declare an attack the turn you activate this effect. You must control this face-up Attack Position card to activate and to resolve this effect. The banished monster returns to the opponent's field during your 2nd Standby Phase after activation.
|
--D-HERO デビルガイ
--Destiny HERO - Doom Lord
local s,id=GetID()
function s.initial_effect(c)
--Banish itself and a monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsPosition(POS_FACEUP_ATTACK)
and tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,tc:GetPosition(),REASON_EFFECT|REASON_TEMPORARY)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetReset(RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,2)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
e1:SetLabel(1)
e1:SetLabelObject(tc)
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local t=e:GetLabel()
if t==1 then
e:SetLabel(0)
else
Duel.ReturnToField(e:GetLabelObject())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can activate 1 of the following effects. ● Target 1 "Scareclaw" monster or 1 "Visas Starfrost" in your Monster Zone, and 1 face-up monster your opponent controls; your monster gains ATK/DEF equal to your opponent's monster's ATK or DEF (whichever is higher). ● When a card or effect is activated that targets a "Scareclaw" monster or "Visas Starfrost" you control: Negate that effect. You can only activate 1 "Scareclaw Straddle" per turn.
|
--肆世壊からの天跨
--Scareclaw Straddle
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Boost ATK of 1 "Scareclaw" monster or "Visas Stafrost"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Negate an effect that targets "Scareclaw" monster(s) and/or "Visas Stafrost"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_CHAINING)
e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_VISAS_STARFROST}
s.listed_series={SET_SCARECLAW}
function s.atkfilter(c,e,tp)
return c:IsFaceup() and c:IsCanBeEffectTarget(e)
and (c:IsSetCard(SET_SCARECLAW) or c:IsCode(CARD_VISAS_STARFROST) or c:IsControler(1-tp))
end
function s.atkrescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetControler)==2
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e,tp)
if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.atkrescon,0) end
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.atkrescon,1,tp,HINTMSG_FACEUP)
Duel.SetTargetCard(tg)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g<2 then return end
local tc,ac=g:GetFirst(),g:GetNext()
if tc:IsControler(1-tp) then tc,ac=ac,tc end
if tc:IsFaceup() and tc:IsControler(tp) and ac:IsFaceup() and ac:IsControler(1-tp) then
--Increase ATK/DEF
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(math.max(ac:GetAttack(),ac:GetDefense()))
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.disconfilter(c,tp)
return c:IsFaceup() and c:IsOnField() and c:IsControler(tp)
and ((c:IsSetCard(SET_SCARECLAW) and c:IsMonster()) or c:IsCode(CARD_VISAS_STARFROST))
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(s.disconfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not re:GetHandler():IsStatus(STATUS_DISABLED) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.
|
--竜の霊廟
--Dragon Shrine
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tgfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and tc:IsRace(RACE_DRAGON) and tc:IsType(TYPE_NORMAL)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
|
--超重武者ワカ-O2
--Superheavy Samurai Blue Brawler
local s,id=GetID()
function s.initial_effect(c)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--battle indestructable
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
c:RegisterEffect(e3)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during either player's turn, when this face-up card on the field is targeted by a Spell Card, Trap Card, or card effect: Special Summon 1 Dragon-Type Normal Monster from your hand, Deck, or Graveyard, and make its ATK and DEF 0.
|
--聖刻龍-ドラゴンヌート
--Hieratic Dragon of Nuit
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_F)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsContains(c)
end
function s.spfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if not tc then return end
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters If you Synchro Summon this card, all materials must be the same Attribute. Once per turn, if you have 4 or more Tuners with different names in your GY and control this Synchro Summoned card: You can pay half your LP; destroy all other cards on the field, also, you cannot Special Summon monsters for the rest of this turn, except Dragon monsters. Once per turn, during your End Phase: Banish 4 cards from the top of your Deck.
|
--熾天龍 ジャッジメント
--Judgment, the Dragon of Heaven
--
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99,nil,nil,nil,nil,s.syncheck)
c:EnableReviveLimit()
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.condition)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--discard deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.condition2)
e3:SetTarget(s.target2)
e3:SetOperation(s.operation2)
c:RegisterEffect(e3)
end
function s.syncheck(g,sc,tp)
return g:CheckSameProperty(Card.GetAttribute,sc,SUMMON_TYPE_SYNCHRO,tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_GRAVE,0,nil,TYPE_TUNER)
return e:GetHandler():IsSynchroSummoned() and g:GetClassCount(Card.GetCode)>3
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.Destroy(sg,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetDescription(aux.Stringid(id,2))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsRace(RACE_DRAGON)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rg=Duel.GetDecktopGroup(tp,4)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,4,0,0)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
local rg=Duel.GetDecktopGroup(tp,4)
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
|
--雷神龍-サンダー・ドラゴン
--Thunder Dragon Titan
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Summon procedure
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_THUNDER_DRAGON),3)
--Must be either Fusion Summoned, or Special Summoned by its own procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.fuslimit)
c:RegisterEffect(e1)
--Special Summon procedure
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_EXTRA)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destroy 1 card on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--Banish 2 cards from your GY instead of this card being destroyed by a card effect
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetCode(EFFECT_DESTROY_REPLACE)
e4:SetRange(LOCATION_MZONE)
e4:SetTarget(s.desreptg)
c:RegisterEffect(e4)
end
s.listed_names={id}
s.listed_series={SET_THUNDER_DRAGON}
function s.spcostfilter(c)
return c:IsRace(RACE_THUNDER) and c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_HAND)
or (c:IsType(TYPE_FUSION) and not c:IsCode(id)))
end
function s.rescon(sg,e,tp,mg)
return Duel.GetLocationCountFromEx(tp,tp,sg,e:GetHandler())>0
and sg:FilterCount(Card.IsLocation,nil,LOCATION_HAND)==1
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil)
if #g==g:FilterCount(Card.IsLocation,nil,LOCATION_HAND) then return false end
return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local g=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil)
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
if #sg>0 then
sg:KeepAlive()
e:SetLabelObject(sg)
return true
else
return false
end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
c:SetMaterial(g)
Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL)
g:DeleteGroup()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local loc,rac=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_RACE)
return re:IsMonsterEffect() and rac&RACE_THUNDER>0 and loc==LOCATION_HAND
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g,true)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.repfilter(c)
return c:IsAbleToRemove() and aux.SpElimFilter(c,true)
end
function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT)
and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,c) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,2,2,c)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
return true
else return false end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
|
--サルベージ・ウォリアー
--Salvage Warrior
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.filter(c,e,tp)
return c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Dark Magician" + 1 Dragon monster This card's name becomes "Dark Magician" while on the field or in the GY. Your opponent cannot target Spells/Traps you control with card effects, also they cannot be destroyed by your opponent's card effects.
|
--竜騎士ブラック・マジシャン
--Dark Magician the Dragon Knight
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_DARK_MAGICIAN,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON))
--Change name
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e1:SetValue(CARD_DARK_MAGICIAN)
c:RegisterEffect(e1)
--Prevent effect target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_ONFIELD,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSpellTrap))
e3:SetValue(aux.indoval)
c:RegisterEffect(e3)
--Prevent destruction by opponent's effect
local e4=e3:Clone()
e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e4:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e4:SetValue(aux.tgoval)
c:RegisterEffect(e4)
end
s.material_setcode=SET_DARK_MAGICIAN
s.listed_names={CARD_DARK_MAGICIAN}
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control 3 or more DARK monsters: Target 1 face-up card on the field; banish that target.
|
--ダーク・ジェノサイド・カッター
--Dark Mambele
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,3,nil)
end
function s.filter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can Special Summon 1 "Mayakashi" monster from your Deck, except "Hajun, the Winged Mayakashi". You can only use this effect of "Hajun, the Winged Mayakashi" once per turn. You cannot Special Summon monsters from the Extra Deck, except "Mayakashi" monsters.
|
--翼の魔妖-波旬
--Hajun, the Winged Mayakashi
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--spsummon limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetTarget(s.sslimit)
c:RegisterEffect(e3)
--Lizard check
aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter)
end
s.listed_series={SET_MAYAKASHI}
s.listed_names={id}
function s.filter(c,e,tp)
return c:IsSetCard(SET_MAYAKASHI) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.sslimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_MAYAKASHI)
end
function s.lizfilter(e,c)
return not c:IsOriginalSetCard(SET_MAYAKASHI)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 2 Spells from your GY; add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" or "Dark Magician Girl" in its text, except "Dark Magic Inheritance". You can only activate 1 "Dark Magic Inheritance" per turn.
|
--黒魔術の継承
--Dark Magic Inheritance
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL}
function s.cfilter(c)
return c:IsSpell() and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter(c)
return (c:ListsCode(CARD_DARK_MAGICIAN) or c:ListsCode(CARD_DARK_MAGICIAN_GIRL))
and c:IsSpellTrap() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.
|
--機械仕掛けの騎士
--Clockwork Knight
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 1 non-Link Machine monster with 1000 or less original ATK
Link.AddProcedure(c,s.matfilter,1,1)
--Add 1 "Clockwork Night" from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 Machine monster with 1000 or less ATK from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={84797028} --"Clockwork Night"
function s.matfilter(c,lc,stype,tp)
return not c:IsType(TYPE_LINK,lc,stype,tp) and c:IsRace(RACE_MACHINE,lc,stype,tp) and c:GetBaseAttack()<=1000
end
function s.thcostfilter(c)
return c:IsContinuousSpell() and c:IsFaceup() and c:IsAbleToGraveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return c:IsCode(84797028) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter(c,e,tp,hc)
return c:IsAttackBelow(1000) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and Duel.CheckReleaseGroup(tp,s.sptributefilter,1,false,1,true,c,tp,nil,false,hc)
end
function s.sptributefilter(c)
return c:IsRace(RACE_MACHINE) and c:IsReleasableByEffect()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,c) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,c)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local exc=c:IsRelateToEffect(e) and c or nil
local tc=Duel.GetFirstTarget()
local g=Duel.SelectReleaseGroup(tp,s.sptributefilter,1,1,false,false,true,tc,tp,nil,false,exc)
if #g>0 and Duel.Release(g,REASON_EFFECT)>0 and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this face-up Defense Position card to Special Summon 2 Level 3 or lower Dragon-Type monsters: 1 from your hand, and 1 from your Graveyard.
|
--ラヴァ・ドラゴン
--Lava Dragon
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsDefensePos() and e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(3) and c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g1=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND,0,nil,e,tp)
local g2=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,nil,e,tp)
if #g1==0 or #g2==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg2=g2:Select(tp,1,1,nil)
sg1:Merge(sg2)
Duel.SpecialSummon(sg1,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned from the Deck. You can Tribute Summon this card face-up by Tributing 1 Dinosaur-Type monster. Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Change all other monsters on the field to face-down Defense Position. If this card is attacked, any battle damage your opponent takes from that battle is doubled.
|
--竜脚獣ブラキオン
--Sauropod Brachion
local s,id=GetID()
function s.initial_effect(c)
--Cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SINGLE_RANGE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetRange(LOCATION_DECK)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Summon with 1 tribute
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetCondition(s.otcon)
e2:SetTarget(s.ottg)
e2:SetOperation(s.otop)
e2:SetValue(SUMMON_TYPE_TRIBUTE)
c:RegisterEffect(e2)
--Change itself to face-down
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.postg)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
--position
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_POSITION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
e4:SetTarget(s.postg2)
e4:SetOperation(s.posop2)
c:RegisterEffect(e4)
--Double damage
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e5:SetCondition(s.dcon)
e5:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e5)
end
function s.otcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),Card.IsRace,1,false,1,true,c,c:GetControler(),nil,false,nil,RACE_DINOSAUR)
end
function s.ottg(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,Card.IsRace,1,1,false,true,true,c,nil,nil,false,nil,RACE_DINOSAUR)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.otop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.postg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
function s.dcon(e)
return Duel.GetAttackTarget()==e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During damage calculation (in either player's turn), if a "Melodious" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; change that opponent's monster's ATK and DEF to 0, until the end of this turn.
|
--幻奏の音女スコア
--Score the Melodious Diva
local s,id=GetID()
function s.initial_effect(c)
--atkdef 0
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfToGrave)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_MELODIOUS}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d then return false end
if a:IsControler(1-tp) then a,d=d,a end
return a:IsSetCard(SET_MELODIOUS) and a:IsRelateToBattle() and (d:GetAttack()>0 or d:GetDefense()>0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsControler(1-tp) then d=a end
if not d:IsRelateToBattle() or d:IsFacedown() then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(0)
d:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
d:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 2 "Nouvelles" monsters with different names from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the other into your Deck, then you can add 1 of these cards from your Deck or GY to your hand based on the Monster Type added to your hand by this effect. ● Beast-Warrior: "Recette de Poisson (Fish Recipe)" ● Warrior: "Recette de Viande (Meat Recipe)" You can only activate 1 "Voici la Carte (Today's Menu)" per turn.
|
--Voici la Carte~メニューはこちら~
--Voici la Carte (Today's Menu)
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Take 2 "Nouvelles" monsters and make the opponent select 1 of them to add to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_NOUVELLES}
s.listed_names={87778106,14166715} -- Recette de Poisson - Fish Recipe, Recette de Viande - Meat Recipe
function s.revfilter(c)
return c:IsSetCard(SET_NOUVELLES) and c:IsMonster() and c:IsAbleToHand() and not c:IsPublic()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.revfilter,tp,LOCATION_DECK,0,nil)
if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,0) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.revfilter,tp,LOCATION_DECK,0,nil)
if #g<2 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_CONFIRM)
Duel.ConfirmCards(1-tp,sg)
Duel.Hint(HINT_SELECTMSG,1-tp,aux.Stringid(id,1))
local g=sg:Select(1-tp,1,1,nil)
if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then
Duel.ShuffleDeck(tp)
local rac=g:GetFirst():GetRace()
if Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,rac)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,rac)
if #tc>0 then
Duel.BreakEffect()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
end
end
function s.thfilter(c,rac)
if not c:IsAbleToHand() then return false end
if rac==RACE_BEASTWARRIOR then
return c:IsCode(87778106)
elseif rac==RACE_WARRIOR then
return c:IsCode(14166715)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 5 of your banished Dinosaur monsters into the Main Deck. Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can destroy 1 Dinosaur monster in your hand or face-up on your field, and if you do, negate the activation, and if you do that, destroy that card. If this card is sent to the GY by a card effect: You can add 1 "Evolution Pill" Spell from your Deck to your hand. You can only use this effect of "Overtex Qoatlus" once per turn.
|
--オーバーテクス・ゴアトルス
--Overtex Qoatlus
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Special summon procedure
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destroy 1 monster and negate Spell/Trap activation
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.negcon)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
--Addd 1 "Evolution Pill" card to the hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_EVOLUTION_PILL}
function s.spfilter(c)
return c:IsFaceup() and c:IsRace(RACE_DINOSAUR) and c:IsAbleToDeckAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #rg>4 and aux.SelectUnselectGroup(rg,e,tp,5,5,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,5,5,nil,1,tp,HINTMSG_TODECK,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
g:DeleteGroup()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp
and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.desfilter(c)
return c:IsMonster() and c:IsRace(RACE_DINOSAUR) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.pubfilter(c)
return c:IsPublic() and c:IsMonster() and c:IsRace(RACE_DINOSAUR)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
local hg=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if #hg==0 or (hg:FilterCount(Card.IsPublic,nil)==#hg and hg:IsExists(s.pubfilter,1,nil)) then
local dg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,1,tp,LOCATION_HAND|LOCATION_MZONE)
else
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_MZONE)
end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
if #g1>0 and Duel.Destroy(g1,REASON_EFFECT)~=0 then
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT)
end
function s.thfilter(c)
return c:IsSetCard(SET_EVOLUTION_PILL) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls a Synchro Monster and you control no monsters, you can Special Summon this card (from your hand).
|
--極星獣グルファクシ
--Guldfaxe of the Nordic Beasts
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)==0
and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),0,LOCATION_MZONE,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent cannot activate the effects of a monster that activate when it is Normal or Special Summoned, while in the same column as this card or a "Watt" monster you control. You can target 1 "Watt" monster you control; Special Summon 1 "Watt" monster with a different name from your Deck, then you lose LP equal to the Special Summoned monster's ATK, also you cannot Special Summon for the rest of this turn, except Thunder monsters. You can only use this effect of "Wattkingdom" once per turn.
|
--エレキングダム
--Wattkingdom
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Prevent the activation of some monster's effects in this card's column and the column of your "Watt" monster
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,1)
e2:SetValue(s.actlimit)
c:RegisterEffect(e2)
--Special Summon 1 "Watt" monster from the Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_WATT}
function s.wattfilter(c,tp)
return c:IsSetCard(SET_WATT) and c:IsFaceup() and c:IsControler(tp)
end
function s.actlimit(e,re,tp)
local rc=re:GetHandler()
local efftyp=re:GetType()
local effcod=re:GetCode()
return re:IsMonsterEffect() and rc:IsOnField()
and (e:GetHandler():GetColumnGroup():IsContains(rc) or rc:GetColumnGroup():IsExists(s.wattfilter,1,nil,e:GetHandlerPlayer()))
and efftyp&EFFECT_TYPE_SINGLE>0 and ((efftyp&EFFECT_TYPE_TRIGGER_O)>0 or (efftyp&EFFECT_TYPE_TRIGGER_F))
and (effcod==EVENT_SUMMON_SUCCESS or effcod==EVENT_SPSUMMON_SUCCESS)
end
function s.tgfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_WATT)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetCode())
end
function s.spfilter(c,e,tp,code)
return c:IsSetCard(SET_WATT) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
--Cannot Special Summon, except Thunder monsters, for the rest of the turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return not c:IsRace(RACE_THUNDER) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Special Summon 1 "Watt" monster with a different name from the Deck
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode()):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
local atk=sc:GetAttack()
if atk>0 then
Duel.BreakEffect()
Duel.SetLP(tp,Duel.GetLP(tp)-atk)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] During your Main Phase: You can Special Summon this card to your Main Monster Zone in its same column, also you cannot Special Summon non-"Vaylantz" monsters for the rest of this turn, except from the Extra Deck. You can only use this effect of "Vaylantz Voltage Viscount" once per turn. ---------------------------------------- [ Monster Effect ] During your Main Phase, if you control this Special Summoned card: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck, face-up in your Spell & Trap Zone as a Continuous Spell. If this card in the Monster Zone moves to another Monster Zone: You can place 1 face-up "Vaylantz" Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use each effect of "Vaylantz Voltage Viscount" once per turn.
|
--ヴァリアンツV-ヴァイカント
--Vaylantz Voltage Viscount
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Special Summon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Place in Spell/Trap Zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return e:GetHandler():IsSpecialSummoned() end)
e2:SetTarget(s.sztg)
e2:SetOperation(s.szop)
c:RegisterEffect(e2)
--Place in Pendulum Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_MOVE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.pzcon)
e3:SetTarget(s.pztg)
e3:SetOperation(s.pzop)
c:RegisterEffect(e3)
end
s.listed_series={SET_VAYLANTZ}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then
local zone=(1<<c:GetSequence())&ZONES_MMZ
return zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zone=(1<<c:GetSequence())&ZONES_MMZ
if zone~=0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)
end
--Cannot Special Summon, except "Valiants" and from the Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsSetCard(SET_VAYLANTZ) and not c:IsLocation(LOCATION_EXTRA)
end
function s.penfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_VAYLANTZ) and not c:IsForbidden()
end
function s.sztg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_EXTRA,0,1,nil) end
end
function s.szop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treat as Continuous Spell
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
tc:RegisterEffect(e1)
end
end
function s.pzcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_MZONE) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.pztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.penfilter,tp,LOCATION_EXTRA,0,1,nil)
and Duel.CheckPendulumZones(tp) end
end
function s.pzop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckPendulumZones(tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.penfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if tc then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Return 1 "Abyss Actor" Pendulum Monster you control to the hand, and if you do, Special Summon from your Extra Deck in Defense Position, 1 face-up "Abyss Actor" Pendulum Monster with a different original name from that monster. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Set any number of "Abyss Script" Spells directly from your Deck. You can only activate 1 "Abyss Script - Romantic Terror" per turn.
|
--魔界台本「ロマンティック・テラー」
--Abyss Script - Romantic Terror
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT}
function s.thfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(SET_ABYSS_ACTOR) and c:IsAbleToHand()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,hc)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and c:IsSetCard(SET_ABYSS_ACTOR)
and not c:IsOriginalCode(hc:GetOriginalCode()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and Duel.GetLocationCountFromEx(tp,tp,hc,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local hc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
if hc and Duel.SendtoHand(hc,nil,REASON_EFFECT)~=0 and hc:IsLocation(LOCATION_HAND) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,hc)
if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
end
end
function s.filter2(c)
return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil)
end
function s.setfilter(c)
return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
local ct=math.min(Duel.GetLocationCount(tp,LOCATION_SZONE),#g)
if ct<0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,ct,nil)
Duel.SSet(tp,sg)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.
|
--複写機塊コピーボックル
--Appliancer Copybokkle
--Anime card scripted by pyrQ, updated by Yamato
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special Summon from hand/GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_APPLIANCER}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsSetCard(SET_APPLIANCER) end
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_APPLIANCER),tp,LOCATION_MZONE,0,1,nil,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_APPLIANCER),tp,LOCATION_MZONE,0,1,1,nil,c)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if not (c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)) then return end
if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
--This card's name becomes that monster's name until the End Phase
local code=tc:GetOriginalCode()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(code)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_APPLIANCER)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,e:GetHandler(),e,tp,c:GetCode())
end
function s.spfilter(c,e,tp,code)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tc:GetCode())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.
|
--ヌメロン・カオス・リチューアル
--Numeron Chaos Ritual
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROYED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_series={SET_NUMBER}
s.listed_names={79747096,CARD_NUMERON_NETWORK,89477759}
function s.cfilter(c)
return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousCodeOnField()==79747096
and c:IsReason(REASON_EFFECT) and c:GetReasonEffect():IsMonsterEffect()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.cfilter,nil)
for tc in aux.Next(g) do
Duel.RegisterFlagEffect(tc:GetPreviousControler(),id,RESET_PHASE|PHASE_END,0,1)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.spfilter(c,e,tp)
return c:IsCode(89477759) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.matfilter(c)
return c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ)
end
function s.rmgchk(f,id)
return function(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and f(c,id)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.rmgchk(Card.IsCode,CARD_NUMERON_NETWORK),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil)
and Duel.IsExistingTarget(s.rmgchk(s.matfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,4,nil)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local atg1=Duel.SelectTarget(tp,s.rmgchk(Card.IsCode,CARD_NUMERON_NETWORK),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local atg2=Duel.SelectTarget(tp,s.rmgchk(s.matfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,4,4,nil)
local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp)
atg1:Merge(atg2)
local lvgg=atg1:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,1,tp,LOCATION_EXTRA)
if #lvgg>0 then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,lvgg,#lvgg,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(10000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(1000)
tc:RegisterEffect(e2)
Duel.SpecialSummonComplete()
local tg=Duel.GetTargetCards(e):Filter(Card.IsRelateToEffect,nil,e)
if #tg==5 then
Duel.Overlay(tc,tg)
end
end
local spc=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SUMMON)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limittg)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetLabel(spc)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
e3:SetValue(s.countval)
Duel.RegisterEffect(e3,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.limittg(e,c,tp)
local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SUMMON)
return sp-e:GetLabel()>=1
end
function s.countval(e,re,tp)
local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)+Duel.GetActivityCount(tp,ACTIVITY_SUMMON)
if sp-e:GetLabel()>=1 then return 0 else return 1-sp+e:GetLabel() end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.
|
--昇霊術師 ジョウゲン
--Jowgen the Spiritualist
local s,id=GetID()
function s.initial_effect(c)
--disable spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if chk==0 then return #g>0 and g:FilterCount(s.cfilter,nil)==#g end
local sg=g:RandomSelect(tp,1)
Duel.SendtoGrave(sg,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,SUMMON_TYPE_SPECIAL) end
local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsSummonType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,SUMMON_TYPE_SPECIAL)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Select 3 Equip Spell Cards in your Graveyard. Return them to the Deck and apply 1 of these effects: ● Draw 1 card. ● Destroy 1 card your opponent controls.
|
--ヴァイロン・マター
--Vylon Matter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_EQUIP) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,3,nil)
and ((Duel.IsPlayerCanDraw(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0)
or Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil))
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,3,0,0)
end
function s.tgfilter(c,e)
return not c:IsRelateToEffect(e)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if g:IsExists(s.tgfilter,1,nil,e) then return end
Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
local op=0
local b1=Duel.IsPlayerCanDraw(tp,1)
local b2=Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,0)
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,0))
elseif b2 then Duel.SelectOption(tp,aux.Stringid(id,1)) op=1
else return end
if op==0 then
Duel.Draw(tp,1,REASON_EFFECT)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is sent to the Graveyard, increase your opponent's Life Points by 1000 points.
|
--燃える藻
--Burning Algae
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Zombie Synchro Monster(s) is Special Summoned, except from the Extra Deck, even during the Damage Step: You can apply 1 of the following effects. You cannot apply that same effect of "Mayakashi Mayhem" for the rest of this turn. ● Draw 1 card. ● Set 1 "Mayakashi" Spell/Trap directly from your Deck, except "Mayakashi Mayhem". ● Send the 1 monster with the lowest ATK your opponent controls to the GY (your choice, if tied). ● Inflict 800 damage to your opponent. You can only activate the effect of "Mayakashi Mayhem" once per Chain.
|
--魔妖遊行
--Mayakashi Mayhem
--Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--Apply 1 of the 4 different options
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_TOGRAVE+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCost(s.cost)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_SZONE)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_MAYAKASHI}
function s.cfilter(c)
return c:IsRace(RACE_ZOMBIE) and c:IsType(TYPE_SYNCHRO) and not c:IsSummonLocation(LOCATION_EXTRA)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id+4)==0 end
Duel.RegisterFlagEffect(tp,id+4,RESET_CHAIN,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil) and not e:GetHandler():IsStatus(STATUS_CHAINING)
end
function s.setfilter(c)
return c:IsSetCard(SET_MAYAKASHI) and c:IsSpellTrap() and c:IsSSetable() and not c:IsCode(id)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,id)==0
or Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetFlagEffect(tp,id+1)==0
or Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.GetFlagEffect(tp,id+2)==0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local off=1
local ops={}
local opval={}
if Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,id)==0 then
ops[off]=aux.Stringid(id,3)
opval[off-1]=1
off=off+1
end
if Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetFlagEffect(tp,id+1)==0 then
ops[off]=aux.Stringid(id,4)
opval[off-1]=2
off=off+1
end
if Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.GetFlagEffect(tp,id+2)==0 then
ops[off]=aux.Stringid(id,5)
opval[off-1]=3
off=off+1
end
if Duel.GetFlagEffect(tp,id+3)==0 then
ops[off]=aux.Stringid(id,6)
opval[off-1]=4
off=off+1
end
if off==1 then return end
local op=Duel.SelectOption(tp,table.unpack(ops))
if opval[op]==1 then --Draw 1 card
Duel.Draw(tp,1,REASON_EFFECT)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
elseif opval[op]==2 then --Set 1 "Mayakashi" spell/trap from deck
local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg)
Duel.ConfirmCards(1-tp,sg)
Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
end
elseif opval[op]==3 then --Send opponent's monster with lowest ATK to GY
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g>0 then
local tg=g:GetMinGroup(Card.GetAttack)
if #tg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=tg:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.SendtoGrave(sg,REASON_EFFECT)
else Duel.SendtoGrave(tg,REASON_EFFECT) end
Duel.RegisterFlagEffect(tp,id+2,RESET_PHASE|PHASE_END,0,1)
end
elseif opval[op]==4 then --Inflict 800 damage
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
Duel.RegisterFlagEffect(tp,id+3,RESET_PHASE|PHASE_END,0,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can change this card to face-down Defense Position. If this card is Flip Summoned: Target 1 Spell/Trap your opponent controls; destroy that target.
|
--イナゴの軍勢
--Swarm of Locusts
local s,id=GetID()
function s.initial_effect(c)
--turn set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsSpellTrap() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card was Special Summoned, it cannot be used as a Synchro Material.
|
--BF-東雲のコチ
--Blackwing - Kochi the Daybreak
local s,id=GetID()
function s.initial_effect(c)
--synchro limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e1:SetCondition(s.synlimit)
e1:SetValue(1)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SPSUMMON_COST)
e2:SetCost(s.spcost)
c:RegisterEffect(e2)
end
function s.synlimit(e)
return e:GetHandler():IsSpecialSummoned()
end
function s.spcost(e,c,tp,sumtype)
return sumtype~=SUMMON_TYPE_SPECIAL+182
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] If a monster(s) is Special Summoned and you control "Supreme King Z-ARC" and another Pendulum Monster (except during the Damage Step): You can Special Summon this card, then you can make the Level and Attribute of either this card or 1 Pendulum Monster you control become the same Level and Attribute as the other. You can only use this effect of "Supreme King Dragon Lightwurm" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 face-up "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Extra Deck to your hand, then, immediately after this effect resolves (except during the Damage Step), you can Synchro or Xyz Summon 1 "Supreme King Dragon" monster. If a face-up Pendulum Monster(s) you control is destroyed by battle or card effect, while this card is face-up in your Extra Deck: You can add this card to your hand. You can only use each effect of "Supreme King Dragon Lightwurm" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--覇王眷竜ライトヴルム
--Supreme King Dragon Lightwurm
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Add this card to the hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetRange(LOCATION_EXTRA)
e4:SetCountLimit(1,{id,2})
e4:SetCondition(s.ethcon)
e4:SetTarget(s.ethtg)
e4:SetOperation(s.ethop)
c:RegisterEffect(e4)
end
s.listed_names={CARD_ZARC}
s.listed_series={SET_SUPREME_KING_GATE,SET_SUPREME_KING_DRAGON}
function s.zarcfilter(c,tp)
return c:IsFaceup() and c:IsCode(CARD_ZARC)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_PENDULUM),tp,LOCATION_MZONE,0,1,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.zarcfilter,tp,LOCATION_ONFIELD,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.pendfilter(c,att,lv)
return c:IsFaceup() and c:IsType(TYPE_PENDULUM) and not (c:GetAttribute()==att and c:IsLevel(lv))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local g=Duel.GetMatchingGroup(s.pendfilter,tp,LOCATION_MZONE,0,c,c:GetAttribute(),c:GetLevel())
if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,3)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=g:Select(tp,1,1,nil)
if #sg==0 then return end
Duel.HintSelection(sg,true)
sg:AddCard(c)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local sc=sg:Select(tp,1,1,nil):GetFirst()
if sc then
Duel.HintSelection(sc,true)
Duel.BreakEffect()
local tc=(sg-sc):GetFirst()
--Copy attribute and level
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(sc:GetAttribute())
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(sc:GetLevel())
tc:RegisterEffect(e2)
end
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard({SET_SUPREME_KING_GATE,SET_SUPREME_KING_DRAGON}) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.exfilter(c)
return c:IsSetCard(SET_SUPREME_KING_DRAGON) and (c:IsSynchroSummonable() or c:IsXyzSummonable())
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 or not g:GetFirst():IsLocation(LOCATION_HAND) then return end
Duel.ConfirmCards(1-tp,g)
local sg=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_EXTRA,0,nil)
if #sg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,5)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=sg:Select(tp,1,1,nil):GetFirst()
if not sc then return end
Duel.BreakEffect()
if sc:IsType(TYPE_SYNCHRO) then
Duel.SynchroSummon(tp,sc)
elseif sc:IsType(TYPE_XYZ) then
Duel.XyzSummon(tp,sc)
end
end
function s.ethfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:GetPreviousTypeOnField()&TYPE_PENDULUM==TYPE_PENDULUM
end
function s.ethcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.ethfilter,1,nil,tp)
end
function s.ethtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
end
function s.ethop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
|
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