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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Specia...
--チューン・ナイト --Squeaknight local s,id=GetID() function s.initial_effect(c) --tuner local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetOperation(s.tuneop) c:RegisterEff...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling t...
--転生炎獣の降臨 --Rise of the Salamangreat --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate Ritual.AddProcGreater{handler=c,filter=s.ritualfil,extrafil=s.extrafil,extraop=s.extraop,extratg=s.extratg} --Special Summon 1 "Salamangreat Emerald Eagle from your hand local e2=Effect.CreateEf...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 3 FIRE monsters (1 Beast, 1 Beast-Warrior, 1 Winged Beast), 1 each from your hand, Deck, and GY, but their effects are negated, also destroy them during the End Phase. You can banish this card from your GY; this turn, your opponent cannot activate cards or effects when you Normal or Special Summon a "Fir...
--炎王の結襲 --Echelon of the Fire Kings --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon 3 FIRE monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); ...
--真炎竜アルビオン --Albion the Sanctifire Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMix(c,true,true,CARD_ALBAZ,s.matfilter) --Cannot be used as Fusion Material local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:S...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if y...
--PSYフレームギア・γ --PSY-Framegear Gamma local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() --Must be special summoned by card effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Target 1 "Lightsworn" monster in your GY; shuffle that target into your Deck, and if you do, draw 1 card. * The above text is unofficial and describes the card's functionality in the OCG.
--ライトロード・シーフ ライニャン --Rinyan, Lightsworn Rogue local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTa...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 500 LP; remove all counters on the field.
--カウンタークリーナー --Counter Cleaner local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(500)) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,e...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Beast-Warrior-Type monsters in your Graveyard. Once per turn, you can discard 1 Beast-Warrior-Type monster to activate 1 of the following effects: ● Double this card's ATK until the End Phase. ● This card can atta...
--ピューマン --Akz, the Pumer local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no Ritual Monsters: Banish 1 Ritual Spell from your hand or GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.
--緊急儀式術 --Urgent Ritual Art local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.o...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Igknight" card you control; destroy it, and if you do, Special Summon 1 "Igknight" monster from your Deck. You can only activate 1 "Igknights Unite" per turn.
--イグナイト・ユナイト --Igknights Unite local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COU...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy it.
--神の摂理 --Ultimate Providence local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOpera...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". When this card is Special Summoned: You can send up to 2 Warrior monsters from your Deck to the GY. All monsters your opponent controls lose 100 ATK for each Warrior monster in your GY. When this card on the field is destroyed: You ca...
--ギガンテック・ファイター/バスター --Colossal Fighter/Assault Mode local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up card on the field; negate its effects (until the end of this turn), then if you have no cards in your hand, you can destroy it. While you have no cards in your hand, if this card battles an opponent's monster, any battle damage this card inflicts t...
--インフェルニティ・ヘル・デーモン --Infernity Doom Archfiend local s,id=GetID() function s.initial_effect(c) --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Negate and destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEG...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. When a Spell/Trap Card or effect is activated, while this card is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE ...
--炎王獣ハヌマーン --Fire King Avatar Rangbali --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EF...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: You can excavate the top cards of your Deck equal to the number of monsters "Fur Hire" you control with different names, except "Rafale, Champion Fur Hire", and if you do, add 1 of them to your hand, also shuffle the rest back into your Deck. When your opponent activates a monster effe...
--空牙団の英雄 ラファール --Rafale, Champion Fur Hire local s,id=GetID() function s.initial_effect(c) --Excavate and add to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLA...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 "Endymion" card from your Deck to your hand, then you can count the number of "Spell Power Mastery" and "Spell Power Grasp" you control and/or have in your GY, and place that many Spell Counters among card(s) you control that you can place a Spell Counter on. You can only activate 1 "Spell Power Mastery" per turn...
--魔力統轄 --Spell Power Mastery --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarge...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
--アームズ・コール --Armory Call --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this card; add 1 Level 4 or lower "Photon" monster from your Deck to your hand. You can only use this effect of "Photon Lizard" once per turn.
--フォトン・リザード --Photon Lizard local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfTribu...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).
--軍荼利 --Gundari local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains 300 DEF for each Spell and Trap Card on the field. If an Insect-Type monster you control would be destroyed, you can destroy this card instead.
--砂漠の守護者 --Desert Protector local s,id=GetID() function s.initial_effect(c) --defup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_DEFENSE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) --destroy replace lo...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. ---------------------------------------- [ Monster Effect ] All face-up monsters your opponent controls lose 100 ATK and DEF for each "...
--ダイナミスト・プレシオス --Dinomist Plesios local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --disable local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetRange(LOCATION_PZONE)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can send this face-up card to the GY; inflict 1000 damage to your opponent for each of your Standby Phases that have passed since this card was activated.
--波動キャノン --Wave-Motion Cannon local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.reset) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:Se...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 monster from your hand that you can place a Spell Counter on, and if you do, place 1 Spell Cou...
--エンプレス・オブ・エンディミオン --Reflection of Endymion --scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(COUNTER_SPELL,LOCATION_PZONE|LOCATION_MZONE) c:SetSPSummonOnce(id) Pendulum.AddProcedure(c) --Special Summon itself and from the hand local e1=Effect.CreateEffect(c) e1:SetDescrip...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Level 2 or lower non-Token Normal Monster you control; Tribute that Normal Monster, and if you do, destroy up to 2 Spells/Traps your opponent controls.
--玉砕指令 --Order to Smash local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetTarget(s.target) e...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] When you Pendulum Summon a monster: You can add 1 face-up Level 1 or 8 "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. ---------------------------------------- [ Monster Effect ] If you have 2 "Abyss Actor" cards in your Pendulum Zones: You can Tribute this card; Special Summon 1 L...
--魔界劇団-ダンディ・バイプレイヤー --Abyss Actor - Trendy Understudy local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:S...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 8 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per...
--ギャラクシーアイズ FA・フォトン・ドラゴン --Galaxy-Eyes Full Armor Photon Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 3 Level 8 monsters OR 1 "Galaxy-Eyes" Xyz Monster you control, except "Galaxy-Eyes Full Armor Photon Dragon" Xyz.AddProcedure(c,nil,8,3,s.ovfilter,aux.Stringid...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters: Target 1 Zombie monster in your GY; Special Summon it. If you control no monsters: You can banish this card from your GY, then target 1 Zombie monster in your GY; Special Summon it, but its effects are negated. You can only use 1 "Haunted Shrine" effect per turn, and only once that turn.
--もののけの巣くう祠 --Haunted Shrine -- local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCondition(s.condit...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Insect-Type monster in your hand. If a LIGHT or DARK monster is Special Summoned in Attack Position: Change that monster to Defense Position.
--コアキメイル・ビートル --Koa'ki Meiru Beetle local s,id=GetID() function s.initial_effect(c) --cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCAT...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If an Insect monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. When a monster your opponent controls activates its effect (Quick Effect): You can Tribute 1 Insect monster; destroy it. You can only use each effect of "Beetrooper Scale...
--騎甲虫スケイル・ボム --Beetrooper Scale Bomber --Scripted by DyXel local s,id=GetID() function s.initial_effect(c) --Special Summon itself. local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUM...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn.
--時空超越 --Spacetime Transcendence local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetLabel(0) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this...
--歌氷麗月 --Kahyoreigetsu --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with different names If this card is Link Summoned during your turn: You can discard 1 card; if this card was co-linked when this effect was activated, you can draw 1 card, also, during your Main Phase this turn, you can Normal Summon 1 monster from your hand to your zone this card points to, in addition to ...
--トロイメア・ゴブリン --Knightmare Goblin local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,nil,2,2,s.lcheck) c:EnableReviveLimit() --extra summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, at the start of the Damage Step, when an Insect monster battles: You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use each of the following effects of "Infinite Antlion" once per turn. When an opponent's monster declares an attack: You can Special Summon thi...
--ジャイアント・メサイア --Infinite Antlion --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Destroy cards if an Insect monster battles local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can pay 800 Life Points to Special Summon 1 Level 4 Psychic-Type monster from your Deck.
--パンダボーグ --Pandaborg local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls 2 or more monsters than you do: Your opponent must send monsters they control to the GY so they only control 1 monster.
--台貫計量 --Weighbridge --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Make opponent send monsters to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Meklord" monster from your Deck to your hand. You can only activate 1 "Meklord Assembly" per turn. You can only use each of the following effects of "Meklord Assembly" once per turn. ● You can discard 1 card, then target 1 monster you control; destroy it. ● If a face-up "Mekl...
--機皇統制 --Meklord Assembly --scripted by Naim local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetOperation(s.activate) c:Re...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 of your "Voiceless Voice" cards that is banished or in your GY, except "Blessing of the Voiceless Voice"; add it to your hand. If a non-Ritual Monster(s) is Normal or Special Summoned face-up (except during the Damage Step): You can Ritual Summon 1 LIGHT Ritual Monster (Warrior or Dragon) from your han...
--粛声なる祝福 --Blessing of the Voiceless Voice --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Add to the hand 1 "Voiceless Voice" card in your GY or among your face-up ba...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.
--カラクリ武者 六参壱八 --Karakuri Bushi mdl 6318 "Muzanichiha" local s,id=GetID() function s.initial_effect(c) --must attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) c:RegisterEffect(e1) --to defense local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by targeting 1 monster in your Graveyard; Special Summon it in Defense Position. It becomes Wyrm-Type. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.
--竜魂の幻泉 --Oasis of Dragon Souls local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarg...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.
--デスカウンター --Des Counterblow local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTR...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3+ Effect Monsters If this card is Link Summoned: You can Special Summon as many Cyberse monsters with 2300 ATK from your GY as possible to your zones this card points to, and if you do, this card gains 500 ATK for each, also you cannot Special Summon for the rest of this turn. When your opponent activates a card or ef...
--アコード・トーカー@イグニスター --Allied Code Talker @Ignister --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 3+ Effect Monsters Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),3) --Special Summon as many Cyberse monsters with 2300 ATK fr...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the difference between its original ATK and current ATK, and if you do, this card gains ATK equal to the damage inflicted.
--No.33 先史遺産-超兵器マシュ=マック --Number 33: Chronomaly Machu Mech local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,5,2) c:EnableReviveLimit() --attack up local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_ATKCHANGE) e1:SetDescription(aux.Stringid(id,0)) e1:SetTyp...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; change its Level to 4, and if you do, it gains 400 ATK and DEF (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] When this card is Pendulum Summoned from the hand, while you control a "D/D" mon...
--DDケルベロス --D/D Cerberus local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --atk/def local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_PZONE) e2:SetCountLim...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 "Alien" monster. Destroy all face-up monsters without A-Counters your opponent controls. Until the end of your opponent's 3rd turn after this card's activation, place 1 A-Counter on each monster they Summon.
--惑星汚染ウイルス --Planet Pollutant Virus local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_DRAW_PHASE|TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTar...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in face-up Defense Position, destroy this card. This card must attack if able.
--怒れる類人猿 --Berserk Gorilla local s,id=GetID() function s.initial_effect(c) --must attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) c:RegisterEffect(e1) --destroy local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Each player discards 1 card. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
--リグラス・リーパー --Rigorous Reaver local s,id=GetID() function s.initial_effect(c) --flip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --d...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during ...
--死霊王 ドーハスーラ --Doomking Balerdroch local s,id=GetID() function s.initial_effect(c) --Special Summon this card in Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can select and activate 1 of these effects: ● Move this card to an adjacent (horizontal) unoccupied Monster Card Zone. ● Return 1 Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.
--ストーム・シューター --Storm Shooter local s,id=GetID() function s.initial_effect(c) --move local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e1:SetCondition(aux.seqmovcon) e1:SetCost(s.cost) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Dragon-Type monster with 1500 or less ATK from your Deck.
--仮面竜 --Masked Dragon local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Vaalmonica" monster from your Deck to your hand. If a card in your Pendulum Zone has a 3rd Resonance Counter placed on it: You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack. You can only use this effect of...
--天魔の聲選器-『ヴァルモニカ』 --Vaalmonica, the Agathokakological Voice --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHA...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. When this card is Normal Summoned: Change this card to Defense Position. If you control a face-up Xyz Monster that has Xyz Material: You can banish this card from your Graveyard, then target 1 monster your opponent controls; it loses 500 ATK for each Xyz Material attached to a monster you co...
--オーバーレイ・スナイパー --Overlay Sentinel local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --to defense local...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and chooses 1 of these effects to be applied. ● The declared monster is added to the hand of the player who activated this card. ● The player who activated this card Special Summons the de...
--天声の服従 --Lullaby of Obedience local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(2000)) e1:SetTarget(s.target) e1:SetOperation(s.ac...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned from the hand: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand, except "Fluffal Dog". You can only use this effect of "Fluffal Dog" once per turn.
--ファーニマル・ドッグ --Fluffal Dog local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLA...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can add 1 "Aquarium" card from your Deck to your hand.
--アクアアクトレス・テトラ --Aquaactress Tetra local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEf...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send, from your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a "Gem-Knight" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When you do: Banish this card from the Graveyard to target 1 "Gem-Kni...
--パーティカル・フュージョン --Particle Fusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_GEM_KNIGHT),Fusion.OnFieldMat,nil,nil,nil,s.stage2) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_A...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can target 1 "F.A." monster you control whose current Level is higher than its original Level; Special Summon this card, and if you do, reduce that target's Level by the difference between its current and original Level, and if you do that, this card's Level become equal to the a...
--F.A.カーナビゲーター --F.A. Auto Navigator --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon itself local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GR...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 8 monsters If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: All other face-up cards currently on the field have their effects negated. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then, for the rest of ...
--超銀河眼の光子龍 --Neo Galaxy-Eyes Photon Dragon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,8,3) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 3 "Harpie Lady" and/or "Harpie Lady Sisters" in your GY; shuffle them into the Deck, then draw 1 card. If you controlled a Level 5 or higher "Harpie" monster when you activated this effect, draw 2 cards instead. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WIND m...
--ハーピィの羽根休め --Harpie's Feather Rest --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
--真剣勝負 --Face-Off local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEff...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.
--マシンナーズ・カノン --Machina Cannon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTa...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is also always treated as a "Valkyrie" card.) Once per turn, you can either: Target 1 Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. The equipped monster ca...
--運命の戦車 --Fortune Chariot --scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_FAIRY),false) --Direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) --D...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
--古代の機械騎士 --Ancient Gear Knight local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Opponent cannot activate Spell/Trap cards local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE)...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 monsters Once per turn, you can also Xyz Summon "Drill Driver Vespenato" by using 1 Rank 4 Xyz Monster you control as material. (Transfer its materials to this card.) This card cannot be used as material for an Xyz Summon the turn it was Xyz Summoned. If this card attacks a Defense Position monster, inflict p...
--旋壊のヴェスペネイト --Drill Driver Vespenato --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Xyz summon procedure Xyz.AddProcedure(c,nil,5,2,aux.FaceupFilter(Card.IsRank,4),aux.Stringid(id,0),2,s.altop) c:EnableReviveLimit() --Cannot be xyz material local e0=Effect.CreateEffect(c) e0:SetType(...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the Standby Phase: Increase this card's Level by 1. While this card's Level is higher than its original Level, it gains ATK equal to the difference x 500. When your opponent activates a card or effect that targets "Shining Sarcophagus", or a monster(s) that mentions it, that you control (Quick Eff...
--サイレント・ソードマン・ゼロ --Silent Swordsman Zero --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Increase this card's Level by 1 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(E...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned from the Graveyard: Its ATK and DEF become double its original ATK and DEF. If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to that monster's original ATK.
--ダークブレイズドラゴン --Darkblaze Dragon local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.atkcon) e1:S...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell/Trap from your Deck to your hand. When your opponent activates a card or effect that targets this card, or targets this card for an attack (Quick Effect): You can activate this effect; the next time this card would be destroyed by battle or card ...
--氷水のエジル --Icejade Aegirine --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Search "Icejade" Spell/Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can destroy all face-up monsters your opponent controls with DEF lower than this ...
--真紅眼の凶雷皇-エビル・デーモン --Red-Eyes Archfiend of Lightning local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Destroy opponent's monsters local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondit...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step): You can target 1 monster your opponent controls; take control of it until the End Phase, but it cannot attack directly this turn. If a "SPYRAL" monster(s)...
--SPYRAL MISSION-奪還 --SPYRAL MISSION - Recapture local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetDescription(aux.Stringid(id,0)) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetTarget(s.target) c:RegisterEffect(e0) --Take control 1 of opponent...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Red-Eyes" monster: You can target 1 Normal Monster in your GY; Special Summon it. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can target 1 "Red-Eyes" monster in your GY; Special Summon it. You can only use each effect of "Return of the Red-Eyes" o...
--真紅眼の鎧旋 --Return of the Red-Eyes local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
--バーバリアン・キング --Battleguard King local s,id=GetID() function s.initial_effect(c) --multi attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetOperation(s...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Harpie Lady" while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Harpie Lady Sisters" in its text. If you controlled a Level 5 or higher "Harpie" monster when you activated this effe...
--ハーピィ・パフューマー --Harpie Perfumer local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFEC...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your LP are lower than your opponent's: You can Special Summon this card from your hand. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as material. You can only use each effect of "Dyna Base" once per turn.
--ダイナ・ベース --Dyna Base --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Chakra". You must also Tribute monsters from your hand or field whose total Levels equal 7 or more.
--チャクラの復活 --Resurrection of Chakra local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreaterCode(c,7,nil,65393205) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dragon-Type Tuner + 1 or more non-Tuner Dragon-Type monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. When this card is Synchro Summoned: You can target up to 2 other cards you control; destroy those targets, and if you do, for each destroyed card, this card gains 1 additional attack du...
--トライデント・ドラギオン --Trident Dragion local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),1,1,Synchro.NonTunerEx(Card.IsRace,RACE_DRAGON),1,99) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetPrope...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: You can Special Summon 1 "Dododo" monster from your hand in Attack Position or face-down Defense Position, except "Dododo Witch".
--ドドドウィッチ --Dododo Witch local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SU...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand.
--サイバー・ダイナソー --Cyber Dinosaur local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SPSUMMON_SUCCESS) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Synchro Monsters on the field are changed to Defense Position. And then, return all face-up Synchro Monsters to the Extra Deck during the End Phase.
--妨害電波 --Intercept Wave local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) ret...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ● 1, 3, or 5: The die result is treated as 6. ● 2, 4, or 6: The die result is treated as 1.
--出たら目 --That Six local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Change die result local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 10 monsters. You can only use each of these effects of "Nekroz of Areadbhair" once per turn. ● You can discard this card; Tribute up to 2 "Nekroz" monsters from your hand and/or field, and if you do, send th...
--ドラグニティナイトの影霊衣 --Nekroz of Areadbhair --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Must be ritual summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DIS...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters You can only control 1 "Gashadokuro, the Skeletal Mayakashi". You can only use each of these effects of "Gashadokuro, the Skeletal Mayakashi" once per turn. ● If a Link Monster in your possession is destroyed by battle or an opponent's card effect while this card is in the GY: You can ba...
--骸の魔妖-餓者髑髏 --Gashadokuro, the Skeletal Mayakashi local s,id=GetID() function s.initial_effect(c) --Can only control one c:SetUniqueOnField(1,0,id) --Must be properly summoned before reviving c:EnableReviveLimit() --Synchro summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Make itself...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Fabled" Tuner + 1+ non-Tuner monsters When this card on the field is destroyed and sent to the GY: You can target up to 3 "Fabled" monsters in your GY; add them to your hand.
--魔轟神レヴュアタン --Fabled Leviathan local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FABLED),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Add to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:S...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "White Forest" card.) Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use ...
--アザミナ・アーフェス --Azamina Aphes --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Return cards on the field to the hand up to the number of Fusion and Synchro Monsters (Fiend, Illusion, and Spellcaster) you control and in your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0))...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunb...
--炎天禍サンバーン --Cataclysmic Scorching Sunburner --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetC...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.
--ブレイドナイト --Blade Knight local s,id=GetID() function s.initial_effect(c) --atk up local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(400) e1:SetCondition(s.atkcon) c:RegisterEffect(e1) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Gem-Knight" monsters Must first be Fusion Summoned. This card gains 100 ATK for each "Gem-" monster in your Graveyard. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your Graveyard; until the End Phase, this card's name becomes that monster's, and replace this effect with that mons...
--ジェムナイトマスター・ダイヤ --Gem-Knight Master Diamond local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GEM_KNIGHT),3) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:Set...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
A Synchro Monster that used this card as material cannot be destroyed by battle. If this card is in your GY and you control a Synchro Monster with "Warrior", "Synchron", or "Stardust" in its original name, except during the turn this card was sent to the GY: You can Special Summon this card, but banish it when it leave...
--ジャンク・メイル --Junk Mail --scripted by Naim local s,id=GetID() function s.initial_effect(c) --A Synchro Monster summoned using this card cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_BE_MA...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase (Quick Effect): You can banish 2 Fish monsters from your hand and/or GY; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 face-up card on the field; banish it when it leaves the field. If this card is banished: You can banish 1 Fish monster from your GY; ...
--ゴーティスの陰影スノーピオス --Snopios, Shade of the Ghoti --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FRE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent gains 3000 Life Points.
--ギフトカード --Gift Card local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_RECOVER) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either...
--ヴェルスパーダ・パラディオン --Crusadia Spatha --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,99,s.matcheck) --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_U...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
--ブレインハザード --Brain Hazard local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.t...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per battle, when an opponent's monster declares an attack: You can activate this effect; Your opponent chooses 1 random card in your hand and calls the card type (Monster, Spell, or Trap), and if they call it wrong, return the attacking monster to the hand.
--旅人の試練 --Ordeal of a Traveler local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Return an attacking monster to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Drag...
--暗黒界の龍神王 グラファ --Grapha, Dragon Overlord of Dark World --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,34230233,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK)) --Change the effect of a Normal Spell/Trap card or monster local e1=...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.
--重錬装融合 --Fullmetalfoes Fusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_METALFOES)) c:RegisterEffect(e1) end s.listed_series={SET_METALFOES}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, the first time a monster you control equipped with an Equip Card would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your ha...
--運命の旅路 --Fateful Adventure --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Prevent battle destruction once local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of the Damage Step, if this card attacks an opponent's face-down Defense Position monster, and you control another "Subterror" monster: You can shuffle that opponent's monster into the Deck. If this card on the field is destroyed by battle or card effect and sent to the GY: You can Special Summon 1 "Subter...
--サブテラーの射手 --Subterror Nemesis Archer local s,id=GetID() function s.initial_effect(c) --Shuffle an opponent's face-down Defense Position monster into the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target face-up cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY; negate their effects until the end of this turn. If this card is in your GY, except the turn it was sent there: You can banish it, then target up to 5 "HERO" monsters in your GY and/or banishment; shuff...
--ダーク・スプレマシー --Dark Supremacy --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Negate the effects of cards your opponent controls, up to the number of "Dark Fusion" and Spells that mention it in your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(C...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Machine Angel Ritual". If this card is Ritual Summoned: You can make your opponent send 1 monster they control to the GY (their choice). If a Ritual Monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during your E...
--サイバー・エンジェル-荼吉尼- --Cyber Angel Dakini local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Make the opponent send a monster to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a...
--No.26 次元孔路オクトバイパス --Number 26: Spaceway Octobypass --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Xyz.AddProcedure(c,nil,3,2) --battle restriction local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGE...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per Chain, when a monster on the field, except "Bunny Ear Enthusiast", activates its effect (Quick Effect): You can place 1 Bunny Ear Counter on it, and it cannot be destroyed by battle as long as it has that Counter. Once per turn (Quick Effect): You can target 1 monster with a Bunny Ear Counter; banish both it a...
--ウサミミ導師 --Bunny Ear Enthusiast --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add 1 Bunny Ears Counter to a monster on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) ...
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 100 ATK for each "Meklord" monster on the field, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster: You can activate this effect; during that battle, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent...
--機皇兵ワイゼル・アイン --Meklord Army of Wisel local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.val) c:RegisterEffect(e1) --pierce lo...