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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase, if this card was banished while face-up on your field, this turn: Special Summon this banished card. This effect can only activate once per turn.
|
--異次元の生還者
--D.D. Survivor
local s,id=GetID()
function s.initial_effect(c)
--removed
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_REMOVE)
e1:SetCondition(s.rmcon)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_REMOVED)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsFaceup() and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id+1)==0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
e:GetHandler():RegisterFlagEffect(id+1,RESET_EVENT|RESET_TURN_SET|RESET_TOGRAVE|RESET_TEMP_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_OVERLAY|RESET_PHASE|PHASE_END,0,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
return
end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.
|
--ブロックマン
--Blockman
local s,id=GetID()
function s.initial_effect(c)
--Register when it was placed on the field
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_NO_TURN_RESET)
e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e0:SetRange(LOCATION_MZONE)
e0:SetCode(EVENT_ADJUST)
e0:SetCountLimit(1)
e0:SetOperation(s.op)
c:RegisterEffect(e0)
--Check for how long it has been on the field
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_TURN_END)
e1:SetCondition(s.regcon)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
--Special summon tokens
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={48115278}
function s.op(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsTurnPlayer(tp) then
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,0)
end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsTurnPlayer(tp)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetFlagEffectLabel(id)
if not ct then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,0)
else
c:SetFlagEffectLabel(id,ct+1)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
local ct=e:GetHandler():GetFlagEffectLabel(id)
if not ct then ct=0 end
e:SetLabel(ct)
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then
local ct=e:GetHandler():GetFlagEffectLabel(id)
if not ct then ct=0 end
return (ct==0 or not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) and ft>ct-1
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1500,4,RACE_ROCK,ATTRIBUTE_EARTH)
end
local ct=e:GetLabel()
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,ct+1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct+1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
if ct>0 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>ct
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1500,4,RACE_ROCK,ATTRIBUTE_EARTH) then
for i=1,ct+1 do
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
|
--超融合
--Super Polymerization
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff{handler=c,matfilter=Fusion.OnFieldMat,extrafil=s.fextra,extratg=s.extratg}
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCost(s.cost)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsFaceup),tp,0,LOCATION_ONFIELD,nil)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetChainLimit(aux.FALSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Spell/Trap on each field; return them to the hand.
|
--砂利ケーン
--Gravelstorm
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g2=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,2,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn.
|
--オッドアイズ・フュージョン
--Odd-Eyes Fusion
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),nil,s.fextra)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
end
s.listed_series={SET_ODD_EYES}
function s.fcheck(tp,sg,fc)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)<=2
end
function s.fextra(e,tp,mg)
if Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>1 then
local sg=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_EXTRA,0,nil)
if #sg>0 then
return sg,s.fcheck
end
end
return nil
end
function s.exfilter(c)
return c:IsSetCard(SET_ODD_EYES) and c:IsAbleToGrave()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you have no cards in your hand, monsters your opponent controls lose 800 ATK. While you have no cards in your hand and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Infernity Conjurer" once per turn.
|
--インフェルニティ・コンジュラー
--Infernity Conjurer
--Scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--All of opponent's monsters loses 800 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.atkcon)
e1:SetValue(-800)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.atkcon(e,c)
local tp=e:GetHandlerPlayer()
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
A monster that this card destroys as a result of battle is removed from play.
|
--異次元の狂獣
--D.D. Crazy Beast
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLED)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return bc and bc:IsRelateToBattle() and bc:IsStatus(STATUS_BATTLE_DESTROYED) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,bc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if bc:IsRelateToBattle() then
Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned by the effect of a "HERO" monster: You can make each player draw 1 card. During the next Standby Phase after this card was sent to the GY: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Destiny HERO - Drawhand" once per turn.
|
--D-HERO ドローガイ
--Destiny HERO - Drawhand
local s,id=GetID()
function s.initial_effect(c)
--Both players draw 1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.drcon)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--Register the fact it was sent to GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.spreg)
c:RegisterEffect(e2)
--Special summon itself from GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
end
s.listed_series={SET_HERO}
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_HERO)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsPlayerCanDraw(1-tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
Duel.Draw(1-tp,1,REASON_EFFECT)
end
function s.spreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsPhase(PHASE_STANDBY) then
e:SetLabel(Duel.GetTurnCount())
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,2)
else
e:SetLabel(0)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
local c=e:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(id)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)~=0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.
|
--神属の堕天使
--The Sanctified Darklord
local s,id=GetID()
function s.initial_effect(c)
--Negate the effects of 1 Effect Monster on the field until the end of this turn, and if you do, gain LP equal to its ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DARKLORD}
function s.costfilter(c)
return c:IsSetCard(SET_DARKLORD) and c:IsMonster() and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.disfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,c)
end
function s.disfilter(c)
return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local sc=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
if not sc then return end
Duel.HintSelection(sc)
if sc:IsCanBeDisabledByEffect(e) then
--Negate its effects until the end of the turn
sc:NegateEffects(e:GetHandler(),RESETS_STANDARD_PHASE_END)
Duel.AdjustInstantly(sc)
local atk=sc:GetAttack()
if atk>0 then
Duel.Recover(tp,atk,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
|
--剣闘獣ガイザレス
--Gladiator Beast Gyzarus
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,41470137,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GLADIATOR))
Fusion.AddContactProc(c,s.contactfil,s.contactop,s.splimit)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE|PHASE_BATTLE)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.spcon)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_GLADIATOR}
s.listed_names={41470137}
s.material_setcode=SET_GLADIATOR
function s.contactfil(tp)
return Duel.GetMatchingGroup(function(c) return c:IsMonster() and c:IsAbleToDeckOrExtraAsCost() end,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g,tp)
Duel.ConfirmCards(1-tp,g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST|REASON_MATERIAL)
end
function s.splimit(e,se,sp,st)
return e:GetHandler():GetLocation()~=LOCATION_EXTRA
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tg=g:Filter(Card.IsRelateToEffect,nil,e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattledGroupCount()>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToExtraAsCost() end
Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_COST)
end
function s.filter(c,e,tp)
return not c:IsCode(41470137) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,120,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,2,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if #g>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,2,2,nil)
local tc=sg:GetFirst()
Duel.SpecialSummonStep(tc,120,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
tc=sg:GetNext()
Duel.SpecialSummonStep(tc,120,tp,tp,false,false,POS_FACEUP)
tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0)
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control (if any). You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel. * The above text is unofficial and describes the card's functionality in the OCG.
|
--オレイカルコスの結界
--The Seal of Orichalcos
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH+EFFECT_COUNT_CODE_DUEL)
e1:SetTarget(s.acttg)
e1:SetOperation(s.actop)
c:RegisterEffect(e1)
--You cannot Special Summon monsters from the Extra Deck
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,0)
e2:SetTarget(s.sumlimit)
c:RegisterEffect(e2)
--All monsters you control gain 500 ATK
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetValue(500)
c:RegisterEffect(e3)
--Cannot be destroyed by effects once per turn
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e4:SetCountLimit(1)
e4:SetValue(s.valcon)
c:RegisterEffect(e4)
--Monsters with the lowest attacks cannot be targeted by attacks
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e5:SetRange(LOCATION_FZONE)
e5:SetTargetRange(0,LOCATION_MZONE)
e5:SetCondition(s.atkcon)
e5:SetValue(s.atlimit)
c:RegisterEffect(e5)
--clock lizard
aux.addContinuousLizardCheck(c,LOCATION_FZONE)
end
function s.desfilter(c)
return c:IsSpecialSummoned()
end
function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,0,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.negdcon(e,tp,eg,ep,ev,re,r,rp)
return re==e:GetLabelObject() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.negdop(e)
Duel.ResetFlagEffect(e:GetHandlerPlayer(),id)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsLocation(LOCATION_EXTRA)
end
function s.valcon(e,re,r,rp)
return (r&REASON_EFFECT)~=0
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil,POS_FACEUP_ATTACK)
end
function s.atkfilter(c,atk)
return c:IsFaceup() and c:GetAttack()<atk
end
function s.atlimit(e,c)
return c:IsFaceup() and not Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,c,c:GetAttack())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters, including an Insect or Plant monster This Link Summoned card is unaffected by Trap effects. All "Traptrix" monsters you control gain 1000 ATK while you have a Normal Trap in your GY. Once per turn: You can target face-up cards your opponent controls, up to the number of Insect and Plant monsters you control; negate their effects (until the end of this turn), then you can apply this effect. ● Banish 1 Normal Trap from your GY, and if you do, destroy 1 of those targeted face-up cards.
|
--アティプスの蟲惑魔
--Traptrix Atypus
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--2+ monsters, including a Plant or Insect monster
Link.AddProcedure(c,nil,2,3,s.lcheck)
--Unaffected by Trap effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetValue(function(_,te) return te:IsTrapEffect() end)
c:RegisterEffect(e1)
--"Traptrix" monsters gain 1000 ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(s.atkcon)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_TRAPTRIX))
e2:SetValue(1000)
c:RegisterEffect(e2)
--Negate effects of face-up cards
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_REMOVE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.negtg)
e3:SetOperation(s.negop)
c:RegisterEffect(e3)
end
s.listed_series={SET_TRAPTRIX}
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsRace,1,nil,RACE_INSECT|RACE_PLANT,lc,sumtype,tp)
end
function s.ntfilter(c)
return c:IsNormalTrap()
end
function s.atkcon(e)
return Duel.IsExistingMatchingCard(s.ntfilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsNegatable() end
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_INSECT|RACE_PLANT),tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e):Match(Card.IsFaceup,nil)
if #g==0 then return end
local neg_chk=false
local c=e:GetHandler()
for tc in g:Iter() do
if tc:IsCanBeDisabledByEffect(e) then neg_chk=true end
--Negate effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
end
if not neg_chk then return end
local rg=Duel.GetMatchingGroup(aux.AND(s.ntfilter,Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil)
if #rg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local srg=rg:Select(tp,1,1,nil)
if #srg==0 then return end
Duel.BreakEffect()
if Duel.Remove(srg,POS_FACEUP,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,1,1,nil)
if #dg>0 then
Duel.HintSelection(dg,true)
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by paying 800 LP, then target 1 Ritual Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.
|
--契約の履行
--Fulfillment of the Contract
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,800)
else Duel.PayLPCost(tp,800) end
end
function s.filter(c,e,tp)
return c:IsRitualMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
end
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
if c:IsReason(REASON_DESTROY) and tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 "D/D" monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters. That monster's ATK and DEF become 0. If it is destroyed, you take 1000 damage.
|
--DDナイト・ハウリング
--D/D Nighthowl
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_DD}
function s.filter(c,e,tp)
return c:IsSetCard(SET_DD) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(0)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.damcon)
e3:SetOperation(s.damop)
Duel.RegisterEffect(e3,tp)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_DESTROY)
e4:SetLabelObject(e3)
e4:SetOperation(s.checkop)
e4:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e4)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.SpecialSummonComplete()
end
function s.splimit(e,c)
return c:GetRace()~=RACE_FIEND
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local e3=e:GetLabelObject()
e3:SetLabel(1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetLabel()==1
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(tp,1000,REASON_EFFECT)
e:SetLabel(0)
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 monster; Special Summon 1 monster "Fur Hire" from your hand or Deck, whose Level is 1 higher or 1 lower than the Tributed monster had on the field. You cannot declare attacks the turn you activate this card, except with monsters "Fur Hire". You can only activate 1 "Rookie Fur Hire" per turn.
|
--新風の空牙団
--Rookie Fur Hire
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Fur Hire" monster from hand or Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetLabel(0)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_ATTACK,aux.FilterBoolFunction(Card.IsSetCard,SET_FUR_HIRE))
end
s.listed_series={SET_FUR_HIRE}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_ATTACK)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.atktg(e,c)
return not c:IsSetCard(SET_FUR_HIRE)
end
function s.costfilter(c,e,tp)
return c:HasLevel() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,c:GetLevel(),e,tp)
end
function s.spfilter(c,lv,e,tp)
return (c:GetOriginalLevel()==lv+1 or c:GetOriginalLevel()==lv-1)
and c:IsSetCard(SET_FUR_HIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return e:IsHasType(EFFECT_TYPE_ACTIVATE)
and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp)
e:SetLabel(g:GetFirst():GetLevel())
Duel.Release(g,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e:GetLabel(),e,tp)
e:SetLabel(0)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each player chooses 1 monster they control, then shuffles it into the Deck.
|
--強制退出装置
--Compulsory Escape Device
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,PLAYER_ALL,LOCATION_MZONE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg1=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK)
local dg2=Duel.SelectMatchingCard(1-tp,Card.IsAbleToDeck,1-tp,LOCATION_MZONE,0,1,1,nil)
dg1:Merge(dg2)
Duel.HintSelection(dg1)
Duel.SendtoDeck(dg1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand or GY: You can target 1 Warrior monster (EARTH or FIRE) you control, except "Pyrite Knight"; return it to the hand, and if you do, Special Summon this card, then Special Summon 1 "Pyrite Token" (Warrior/FIRE/Level 4/ATK 0/DEF 2000) to your opponent's field in Defense Position. During the Battle Phase (Quick Effect): You can Special Summon 1 Warrior monster from your hand. You can only use each effect of "Pyrite Knight" once per turn.
|
--黄鉄の愚騎士
--Pyrite Knight
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Return 1 EARTH or FIRE Warrior monster to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 Warrior monster from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END)
e2:SetCondition(function() return Duel.IsBattlePhase() end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
local TOKEN_PYRITE=id+1
s.listed_series={id,TOKEN_PYRITE}
function s.thfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_EARTH|ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR)
and c:IsFaceup() and c:IsAbleToHand() and Duel.GetMZoneCount(tp,c)>0
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_PYRITE,0,TYPES_TOKEN,0,2000,4,RACE_WARRIOR,ATTRIBUTE_FIRE,POS_FACEUP_DEFENSE,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_HAND) and c:IsRelateToEffect(e)
and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_PYRITE,0,TYPES_TOKEN,0,2000,4,RACE_WARRIOR,ATTRIBUTE_FIRE,POS_FACEUP_DEFENSE,1-tp) then
local token=Duel.CreateToken(tp,TOKEN_PYRITE)
Duel.BreakEffect()
Duel.SpecialSummon(token,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
|
--ホルスの黒炎竜 LV8
--Horus the Black Flame Dragon LV8
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Negate
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_names={11224103}
s.LVnum=8
s.LVset=SET_HORUS_BLACK_FLAME_DRAGON
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
and re:IsSpellEffect() and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Normal Summoned: You can add 1 Field Spell from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect. * The above text is unofficial and describes the card's functionality in the OCG.
|
--マドルチェ・バトラスク
--Madolche Butlerusk
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.retcon)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCondition(s.shcon)
e2:SetTarget(s.shtg)
e2:SetOperation(s.shop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp
and e:GetHandler():IsPreviousControler(tp)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_MADOLCHE)
end
function s.shcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler())
end
function s.filter(c)
return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function s.shtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.shop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a player activates a Trap Card, they take 1000 damage immediately after it resolves.
|
--連鎖炸薬
--Chain Burst
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetOperation(aux.chainreg)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_CHAIN_SOLVED)
e3:SetRange(LOCATION_SZONE)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local c=re:GetHandler()
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect() and e:GetHandler():GetFlagEffect(1)>0 then
Duel.Damage(rp,1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.
|
--スプリガンズ・メリーメイカ
--Springans Merrymaker
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Xyz summon procedure
Xyz.AddProcedure(c,nil,4,2)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Send 1 "Sprigguns" monster from deck to GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e)return e:GetHandler():IsPreviousLocation(LOCATION_EXTRA)end)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--Banish itself temporarily
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.bancon)
e2:SetTarget(s.bantg)
e2:SetOperation(s.banop)
c:RegisterEffect(e2)
end
--Lists "Sprigguns" archetype
s.listed_series={SET_SPRINGANS}
--Check for a "Sprigguns" monster
function s.tgfilter(c)
return c:IsMonster() and c:IsSetCard(SET_SPRINGANS) and c:IsAbleToGrave()
end
--Activation legality
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
--Send 1 "Sprigguns" monster from deck to GY
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
--Check if current phase is opponent's main phase or battle phase
function s.bancon(e,tp,eg,ep,ev,re,r,rp)
return (Duel.IsMainPhase() or Duel.IsBattlePhase()) and Duel.GetTurnPlayer()~=tp
end
function s.bantg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return e:GetHandler():IsAbleToRemove() end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
--Check for fusion monster that lists "Fallen of Albaz"
function s.edfilter(c)
return c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ)
end
--Banish itself temporarily
function s.banop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local ct=c:GetOverlayCount()
Duel.Remove(c,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetLabelObject(c)
e1:SetCountLimit(1)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
--Send 1 fusion monster that lists "Fallen of Albaz" from extra deck to GY
if ct>=2 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.edfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.ReturnToField(e:GetLabelObject())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Normal Monster. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When the equipped monster inflicts battle damage to your opponent: You can Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or Graveyard, and equip it with this card, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Phantasm Spiral Crash" once per turn.
|
--幻煌龍の螺旋突
--Phantasm Spiral Crash
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_NORMAL))
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_names={56649609}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function s.spfilter(c,e,tp)
return c:IsCode(56649609) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.posfilter(c)
return c:IsAttackPos() and c:IsCanChangePosition()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
local tc=g:GetFirst()
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
Duel.Equip(tp,c,tc)
Duel.SpecialSummonComplete()
local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
local sg=g:Select(tp,1,1,nil)
Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The hand size limit of each player becomes 3.
|
--無念の手札
--Finite Cards
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_HAND_LIMIT)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,1)
e2:SetValue(3)
c:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the entire material. (This Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) Then, negate the effects of all face-up cards on the field other than the Summoned monster (if any). * The above text is unofficial and describes the card's functionality in the OCG.
|
--RUM-ヌメロン・フォース
--Rank-Up-Magic Numeron Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_NUMBER_C}
function s.filter1(c,e,tp)
local rk=c:GetRank()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and (rk>0 or c:IsStatus(STATUS_NO_LEVEL))
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,c:GetRace(),pg)
end
function s.filter2(c,e,tp,mc,rk,rc,pg)
if c.rum_limit and not c.rum_limit(mc,e) then return false end
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and c:IsRace(rc) and c:IsSetCard(SET_NUMBER_C) and mc:IsCanBeXyzMaterial(c,tp)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.disfilter(c)
return (c:IsFaceup() or c:IsType(TYPE_TRAPMONSTER)) and not (c:IsType(TYPE_NORMAL) and c:GetOriginalType()&TYPE_NORMAL>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,tc:GetRace(),pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
local g1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,sc)
if c:IsStatus(STATUS_LEAVE_CONFIRMED) then g1:RemoveCard(c) end
if #g1==0 then return end
Duel.BreakEffect()
local ng=g1:Filter(s.disfilter,nil)
for nc in aux.Next(ng) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
nc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
nc:RegisterEffect(e2)
if nc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
nc:RegisterEffect(e3)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is destroyed by battle and sent to the GY: Target 1 card on the field; destroy that target.
|
--グレイブ・スクワーマー
--Grave Squirmer
local s,id=GetID()
function s.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 8 LIGHT monsters You can also Xyz Summon this card by using "Number 62: Galaxy-Eyes Prime Photon Dragon" you control. (Transfer its materials to this card.) At the start of your Battle Phase: You can detach 1 material from this card; this card can make up to 3 attacks on monsters during this Battle Phase. If this card has "Galaxy-Eyes Photon Dragon" as material, it gains these effects. ● Unaffected by your opponent's monster effects. ● Gains ATK equal to the combined Levels/Ranks of its attached materials x 100.
|
--CNo.62 超銀河眼の光子龍皇
--Number C62: Neo Galaxy-Eyes Prime Photon Dragon
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),8,3,s.ovfilter,aux.Stringid(id,0))
--Make multiple attacks this Battle Phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Unaffected by opponent's monster effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.econ)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--Increase ATK
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(s.atkval)
c:RegisterEffect(e3)
end
s.xyz_number=62
s.listed_names={31801517,CARD_GALAXYEYES_P_DRAGON}
function s.ovfilter(c,tp,lc)
return c:IsFaceup() and c:IsSummonCode(lc,SUMMON_TYPE_XYZ,tp,31801517)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end
--Can make up to 3 attacks on monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
c:RegisterEffect(e1)
end
function s.econ(e)
return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,CARD_GALAXYEYES_P_DRAGON)
end
function s.efilter(e,te)
return te:IsMonsterEffect() and te:GetOwnerPlayer()==1-e:GetHandlerPlayer()
end
function s.atkval(e,c)
local g=c:GetOverlayGroup()
local sum=g:GetSum(Card.GetLevel)+g:GetSum(Card.GetRank)
return sum*100
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters.
|
--ヴァレット・シンクロン
--Rokket Synchron
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local fid=c:GetFieldID()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetLabel(fid)
e3:SetLabelObject(tc)
e3:SetCondition(s.descon)
e3:SetOperation(s.desop)
Duel.RegisterEffect(e3,tp)
end
Duel.SpecialSummonComplete()
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e4:SetDescription(aux.Stringid(id,1))
e4:SetTargetRange(1,0)
e4:SetTarget(s.splimit)
e4:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e4,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)==e:GetLabel() then
return true
else
e:Reset()
return false
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Destroy(tc,REASON_EFFECT)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.lizfilter(e,c)
return not c:IsOriginalAttribute(ATTRIBUTE_DARK)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
|
--閃光の宝札
--Mystical Cards of Light
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.accon)
c:RegisterEffect(e1)
--Effect Draw
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DRAW_COUNT)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,0)
e2:SetValue(2)
e2:SetCondition(s.drawcon)
c:RegisterEffect(e2)
--Effect Disable Field
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DISABLE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_SZONE,0)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
s.listed_names={id}
function s.accon(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetLocationCount(tp,LOCATION_SZONE,PLAYER_NONE,0)
if e:GetHandler():IsFacedown() then return c>0 end
return c>1
end
function s.filter(c)
return c:IsCode(id) and c:IsFaceup()
end
function s.drawcon(e)
return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_SZONE,0,1,e:GetHandler())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
return Duel.SelectDisableField(tp,1,LOCATION_SZONE,0,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate by Tributing 1 monster. Neither player can Special Summon a Level 6 or higher monster. If you have 3 or more cards in your hand, destroy this card.
|
--暴君の暴飲暴食
--Tyrant's Tummyache
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
c:RegisterEffect(e1)
--spsummon limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(aux.TargetBoolFunction(Card.IsLevelAbove,6))
c:RegisterEffect(e2)
--des
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetCondition(s.descon)
c:RegisterEffect(e3)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroup(tp,nil,1,nil) end
local rg=Duel.SelectReleaseGroup(tp,nil,1,1,nil)
Duel.Release(rg,REASON_COST)
end
function s.descon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_HAND,0)>=3
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 LIGHT Tuner + 1 or more non-Tuner LIGHT monsters When this card declares an attack, if it is the only monster you control: You can equip 1 Equip Spell Card from your Deck to this face-up card.
|
--ヴァイロン・シグマ
--Vylon Sigma
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,99)
c:EnableReviveLimit()
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<=1
end
function s.filter(c,ec)
return c:IsType(TYPE_EQUIP) and c:CheckEquipTarget(ec)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,c)
if #g>0 then
Duel.Equip(tp,g:GetFirst(),c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Dinowrestler" monster, you can Normal Summon this card without Tributing. During your turn, if your opponent Special Summons a monster(s) while this card is in your GY (except during the Damage Step): You can target 1 Level 4 or lower "Dinowrestler" monster in your GY; Special Summon it, then add this card to your hand. You can only use this effect of "Dinowrestler Eskrimamenchi" once per turn.
|
--ダイナレスラー・エスクリマメンチ
--Dinowrestler Eskrimamenchi
--anime version scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--ss from grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_DINOWRESTLER}
function s.ntfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DINOWRESTLER)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.ntfilter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) and Duel.IsTurnPlayer(tp)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_DINOWRESTLER) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsAbleToHand() end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0
and e:GetHandler():IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.SendtoHand(e:GetHandler(),tp,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
● While in Attack Position: "Morphtronic" monsters you control can attack your opponent directly. ● While in Defense Position: Other "Morphtronic" monsters you control cannot be destroyed by battle.
|
--D・ボードン
--Morphtronic Boarden
local s,id=GetID()
function s.initial_effect(c)
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetCondition(s.cona)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MORPHTRONIC))
c:RegisterEffect(e1)
--def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.cond)
e2:SetTarget(s.tgd)
e2:SetValue(1)
c:RegisterEffect(e2)
end
s.listed_series={SET_MORPHTRONIC}
function s.cona(e)
return e:GetHandler():IsAttackPos()
end
function s.cond(e)
return e:GetHandler():IsDefensePos()
end
function s.tgd(e,c)
return c:IsSetCard(SET_MORPHTRONIC) and c~=e:GetHandler()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can activate 1 of these effects; ● Destroy this card, then draw 1 card. ● Discard 1 card, then draw 1 card. ● During the End Phase of this turn, draw 1 card. You can only use this effect of "The Cuckoo Commanded to Croon" once per turn.
|
--鳴いて時鳥
--The Cuckoo Commanded to Croon
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local b1=Duel.IsPlayerCanDraw(tp,1)
local b2=b1 and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil,REASON_EFFECT)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)},
{true,aux.Stringid(id,3)})
if op==1 then
e:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
elseif op==2 then
e:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
elseif op==3 then
e:SetCategory(CATEGORY_DRAW)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
Duel.SetTargetParam(op)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local op=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local c=e:GetHandler()
if op==1 then
--Destroy this card, then draw 1 card
if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
elseif op==2 then
--Discard 1 card, then draw 1 card
if Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_EFFECT|REASON_DISCARD,nil,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
elseif op==3 then
--During the End Phase of this turn, draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetOperation(function(_,_tp) Duel.Draw(_tp,1,REASON_EFFECT) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is destroyed by battle: Special Summon 2 "Jurrac Tokens" (Dinosaur/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, except for a "Jurrac" monster.
|
--ジュラック・スタウリコ
--Jurrac Stauriko
local s,id=GetID()
function s.initial_effect(c)
--token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={48411997}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_JURRAC,TYPES_TOKEN,0,0,1,RACE_DINOSAUR,ATTRIBUTE_FIRE) then return end
for i=1,2 do
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(aux.TargetBoolFunction(aux.NOT(Card.IsSetCard),SET_JURRAC))
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's name becomes "Fleur Synchron" while on the field or in the GY. You can only use each of the following effects of "Necro Synchron" once per turn. You can target 1 other face-up monster you control; increase its Level by 2 until the end of this turn. If this card is sent to the GY as Synchro Material for a WIND monster: You can Special Summon 1 Level 1 Plant monster from your Deck.
|
--ネクロ・シンクロン
--Necro Synchron
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Name Change
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e1:SetValue(19642774)
c:RegisterEffect(e1)
--Level Gain
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--Specil Summon on being Synchro Material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={19642774}
--Level Gain
function s.lvfilter(c)
return c:IsFaceup() and c:HasLevel()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) and c~=chkc end
if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,c)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Increase Level
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
--Special Summon on being Synchro Material
function s.spfilter(c,e,tp)
return c:IsRace(RACE_PLANT) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and (r&REASON_SYNCHRO)==REASON_SYNCHRO and c:GetReasonCard():IsAttribute(ATTRIBUTE_WIND)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #tc>0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent's monster at the start of the Damage Step.
|
--猪突猛進
--Super Rush Headlong
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP() or Duel.IsBattlePhase()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
local val=ATTRIBUTE_ALL
local reg=g:GetFirst():GetFlagEffectLabel(id)
if reg then val=val&(~reg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTRIBUTE)
local att=Duel.AnnounceAttribute(tp,1,val)
Duel.SetTargetParam(att)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local att=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_START)
e1:SetLabel(att)
e1:SetOwnerPlayer(tp)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1,true)
local reg=tc:GetFlagEffectLabel(id)
if reg then
reg=(reg|att)
tc:SetFlagEffectLabel(id,reg)
else
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,att)
end
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
return tp==e:GetOwnerPlayer() and tc and tc:IsControler(1-tp) and tc:IsAttribute(e:GetLabel())
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
Duel.Destroy(tc,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Shaddoll" monster + 1 FIRE monster Must first be Fusion Summoned. When your opponent would Special Summon a monster(s) while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the Summon, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Grysta" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.
|
--エルシャドール・エグリスタ
--El Shaddoll Grysta
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SHADDOLL),s.matfilter)
--cannot spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
e2:SetRange(LOCATION_EXTRA)
e2:SetValue(aux.fuslimit)
c:RegisterEffect(e2)
--disable spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_SPSUMMON)
e3:SetCountLimit(1,id)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
--tohand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SHADDOLL}
s.material_setcode=SET_SHADDOLL
function s.matfilter(c,lc,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_FIRE,lc,sumtype,tp) or c:IsHasEffect(4904633)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp~=ep and Duel.GetCurrentChain()==0
end
function s.filter(c)
return c:IsSetCard(SET_SHADDOLL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.NegateSummon(eg)
Duel.Destroy(eg,REASON_EFFECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_SHADDOLL) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.
|
--月光紫蝶
--Lunalight Purple Butterfly
local s,id=GetID()
function s.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE|LOCATION_HAND)
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_LUNALIGHT}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_LUNALIGHT)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_LUNALIGHT) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a "Madolche" monster you control attacks or is attacked, after damage calculation: Inflict 300 damage to your opponent.
|
--マドルチェ・ワルツ
--Madolche Waltz
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_BATTLED)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.check(c,tp)
return c and c:IsControler(tp) and c:IsSetCard(SET_MADOLCHE)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return s.check(Duel.GetAttacker(),tp) or s.check(Duel.GetAttackTarget(),tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(300)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.
|
--月光香
--Luna Light Perfume
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_LUNALIGHT}
function s.filter(c,e,tp)
return c:IsSetCard(SET_LUNALIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter2(c)
return c:IsSetCard(SET_LUNALIGHT) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Scrap" monster you control; send 1 "Scrap" monster from your Deck to the Graveyard, then draw 1 card, then destroy that monster.
|
--スクラップ・スコール
--Scrapstorm
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_SCRAP}
function s.tgfilter(c)
return c:IsSetCard(SET_SCRAP) and c:IsMonster() and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsSetCard(SET_SCRAP) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_SCRAP),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=2
and Duel.IsPlayerCanDraw(tp,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_SCRAP),tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local gc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if gc and Duel.SendtoGrave(gc,REASON_EFFECT)>0 and gc:IsLocation(LOCATION_GRAVE) and Duel.IsPlayerCanDraw(tp) then
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.BreakEffect()
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to an "X-Saber" monster. If it destroys an opponent's monster by battle, you can destroy 1 card your opponent controls. You can Tribute 1 monster you control to return this card from your Graveyard to the top of your Deck.
|
--剣の煌き
--Sword of Sparkles
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_X_SABER))
--destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--todeck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(s.retcost)
e2:SetTarget(s.rettg)
e2:SetOperation(s.retop)
c:RegisterEffect(e2)
end
s.listed_series={SET_X_SABER}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec and eg:IsContains(ec)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.retcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 face-up monster on the field or in either GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. During your opponent's turn (Quick Effect): You can target 1 Monster Card treated as a Continuous Spell on the field; Special Summon it to your field. If this card is sent from the hand or field to the GY: You can Special Summon 2 Level 1 FIRE monsters from your GY. You can only use each effect of "Snake-Eyes Flamberge Dragon" once per turn.
|
--蛇眼の炎龍
--Snake-Eyes Flamberge Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Place a monster in the Spell/Trap Zone as a Continuous Spell
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.pltg)
e1:SetOperation(s.plop)
c:RegisterEffect(e1)
--Special Summon 1 monster that is treated as a Continuous Spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Special Summon 2 Level 1 FIRE monsters from your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD|LOCATION_HAND) end)
e3:SetTarget(s.gysptg)
e3:SetOperation(s.gyspop)
c:RegisterEffect(e3)
end
function s.plfilter(c)
local p=c:GetOwner()
return c:IsFaceup() and c:IsMonster() and Duel.GetLocationCount(p,LOCATION_SZONE)>0
and c:CheckUniqueOnField(p,LOCATION_SZONE)
and (c:IsLocation(LOCATION_MZONE) or not c:IsForbidden())
end
function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.plfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.plfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.plfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function s.plop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
if tc:IsLocation(LOCATION_MZONE) and Duel.GetLocationCount(tc:GetOwner(),LOCATION_SZONE)==0 then
Duel.SendtoGrave(tc,REASON_RULE,nil,PLAYER_NONE)
elseif Duel.MoveToField(tc,tp,tc:GetOwner(),LOCATION_SZONE,POS_FACEUP,tc:IsMonsterCard()) then
--Treat it as a Continuous Spell
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET))
tc:RegisterEffect(e1)
end
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsMonsterCard() and c:IsContinuousSpell()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.gyspfilter(c,e,tp)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,2,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_GRAVE)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,2,2,nil,e,tp)
if #g>1 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type monster and 3 DARK Fiend-Type monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.
|
--天魔神 ノーレラス
--Sky Scourge Norleras
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(Cost.PayLP(1000))
e3:SetTarget(s.sgtg)
e3:SetOperation(s.sgop)
c:RegisterEffect(e3)
end
function s.rescon(sg,e,tp,mg)
return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.atchk1,1,nil,sg)
end
function s.atchk1(c,sg)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and sg:FilterCount(s.atchk2,c)==3
end
function s.atchk2(c,sg)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_FIEND)
end
function s.spfilter(c,att,race)
return c:IsAttribute(att) and c:IsRace(race) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg1=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT,RACE_FAIRY)
local rg2=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK,RACE_FIEND)
local rg=rg1:Clone()
rg:Merge(rg2)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-4 and #rg1>0 and #rg2>2
and aux.SelectUnselectGroup(rg,e,tp,4,4,s.rescon,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_LIGHT,RACE_FAIRY)
rg:Merge(Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_DARK,RACE_FIEND))
local g=aux.SelectUnselectGroup(rg,e,tp,4,4,s.rescon,1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.sgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
local g=Duel.GetFieldGroup(tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,0,0,tp,1)
end
function s.sgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_HAND|LOCATION_ONFIELD)
Duel.SendtoGrave(g,REASON_EFFECT)
Duel.Draw(tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. ---------------------------------------- [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.
|
--紫毒の魔術師
--Purple Poison Magician
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EVENT_BATTLE_CONFIRM)
e1:SetCountLimit(1)
e1:SetCondition(s.atkcon)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if not a:IsControler(tp) then
a=Duel.GetAttackTarget()
end
return a and a:IsAttribute(ATTRIBUTE_DARK) and a:IsRace(RACE_SPELLCASTER)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetAttacker()
if not tc then return end
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
if tc:IsRelateToBattle() and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1200)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
tc:RegisterEffect(e1)
Duel.BreakEffect()
Duel.Destroy(c,REASON_EFFECT)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return r&REASON_EFFECT+REASON_BATTLE~=0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.
|
--魔神童
--Terrifying Toddler of Torment
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,{id,1})
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_DECK)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then
Duel.ConfirmCards(1-tp,c)
end
end
function s.tgfilter(c)
return c:IsRace(RACE_FIEND) and c:IsMonster() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up field, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that 1 monster, and if you do, inflict damage to your opponent equal to its original ATK.
|
--ハネクリボー LV6
--Winged Kuriboh LV6
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Must be Special Summoned with its own procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Special Summon Procedure
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destroy an opponent's monster that declares an attack and inflict damage equal to its original ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e3:SetCost(Cost.SelfTribute)
e3:SetTarget(s.destg1)
e3:SetOperation(s.desop1)
c:RegisterEffect(e3)
--Destroy an opponent's monster that activates an effect on the field and inflict damage equal to its original ATK
local e4=e3:Clone()
e4:SetCode(EVENT_CHAINING)
e4:SetCondition(s.descond)
e4:SetTarget(s.destg2)
e4:SetOperation(s.desop2)
c:RegisterEffect(e4)
end
s.LVnum=6
s.LVset=SET_WINGED_KURIBOH
s.listed_names={57116033} --Winged Kuriboh
s.listed_series={SET_ELEMENTAL_HERO,SET_FAVORITE}
function s.spcfilter(c)
return (c:IsCode(57116033) or (c:IsType(TYPE_FUSION) and c:IsSetCard(SET_ELEMENTAL_HERO)))
and c:IsMonster() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,true)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE|LOCATION_HAND|LOCATION_GRAVE,0,e:GetHandler())
return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE|LOCATION_HAND|LOCATION_GRAVE,0,e:GetHandler())
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.destg1(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker()
if chk==0 then return at:IsRelateToBattle() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,at,1,tp,0)
if at:GetBaseAttack()>0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,1-tp,at:GetBaseAttack())
end
end
function s.desop1(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
if not at:IsRelateToBattle() or Duel.Destroy(at,REASON_EFFECT)==0 then return end
local atk=at:GetBaseAttack()
if atk>0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
function s.descond(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsMonsterEffect() and re:GetActivateLocation()==LOCATION_MZONE
end
function s.destg2(e,tp,eg,ep,ev,re,r,rp,chk)
local rc=re:GetHandler()
if chk==0 then return rc:IsDestructable() and rc:IsRelateToEffect(re) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,rc,1,tp,0)
if rc:GetBaseAttack()>0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,1-tp,rc:GetBaseAttack())
end
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
local rc=eg:GetFirst()
if not rc:IsRelateToEffect(re) or Duel.Destroy(rc,REASON_EFFECT)==0 then return end
local atk=rc:GetBaseAttack()
if atk>0 then
Duel.Damage(1-tp,atk,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card that is already face-up on your opponent's field activates its effect: Destroy that card, also, after that, Set this card face-down instead of sending it to the GY. If this card is sent to the GY: You can target 1 "Junk" monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Scrap-Iron Statue" once per turn.
|
--くず鉄の像
--Scrap-Iron Statue
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_JUNK}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return rc:IsOnField() and rc:IsControler(1-tp) and re:IsSpellTrapEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsSSetable(true) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.BreakEffect()
c:CancelToGrave()
Duel.ChangePosition(c,POS_FACEDOWN)
Duel.RaiseEvent(c,EVENT_SSET,e,REASON_EFFECT,tp,tp,0)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_JUNK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control "Legendary Six Samurai - Mizuho", you can Special Summon this card (from your hand). If this card on the field is Tributed: Target 1 "Six Samurai" monster in your GY, except "Legendary Six Samurai - Shinai"; add it to your hand.
|
--真六武衆-シナイ
--Legendary Six Samurai - Shinai
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_RELEASE)
e2:SetCondition(s.rlcon)
e2:SetTarget(s.rltg)
e2:SetOperation(s.rlop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SIX_SAMURAI}
s.listed_names={74094021}
function s.spfilter(c)
return c:IsFaceup() and c:IsCode(74094021)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function s.rlcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
return c:IsSetCard(SET_SIX_SAMURAI) and c:GetCode()~=id and c:IsMonster() and c:IsAbleToHand()
end
function s.rltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.rlop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control an "Adamancipator" monster, except "Adamancipator Seeker": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Seeker" once per turn.
|
--魔救の追求者
--Adamancipator Seeker
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--rearrange
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1,{id,1})
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_ADAMANCIPATOR}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ADAMANCIPATOR) and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_ROCK) and not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==0 then return end
Duel.ConfirmDecktop(tp,5)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetDecktopGroup(tp,5):Filter(s.filter,nil,e,tp)
local ct=0
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.DisableShuffleCheck()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
ct=1
end
local ac=5-ct
if ac>0 then
Duel.MoveToDeckBottom(ac,tp)
Duel.SortDeckbottom(tp,tp,ac)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when your opponent draws a card(s) outside of either Draw Phase. After that, each time your opponent draws a card(s) outside of either Draw Phase, immediately draw 2 cards.
|
--便乗
--Appropriate
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DRAW)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_DRAW)
e2:SetCondition(s.condition)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetCurrentPhase()~=PHASE_DRAW
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Draw(tp,2,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Oracle of the Herald". Must be Ritual Summoned. When your opponent would Special Summon a monster(s), OR activates a Spell/Trap Card, or a monster effect (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the Special Summon or activation, and if you do, destroy that card.
|
--崇光なる宣告者
--Herald of Ultimateness
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Special Summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--Negate activation
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.negcon)
e2:SetCost(s.cost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--Negates Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_SPSUMMON)
e3:SetCondition(s.discon)
e3:SetCost(s.cost)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_names={79306385}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if ep==tp or c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsRace(RACE_FAIRY) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain()==0 and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(Card.IsSummonPlayer,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(Card.IsSummonPlayer,nil,1-tp)
Duel.NegateSummon(g)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase, you can equip this card to a Machine-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the equipped monster destroys an opponent's monster by battle, select and Special Summon 1 Level 4 or lower LIGHT Machine-Type monster from your Graveyard. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
|
--トライゴン
--Trigon
local s,id=GetID()
function s.initial_effect(c)
aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsRace,RACE_MACHINE),true,false)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.spcon2)
e1:SetTarget(s.sptg2)
e1:SetOperation(s.spop2)
c:RegisterEffect(e1)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return aux.IsUnionState(e) and eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either: ● Draw 1 card. OR ● Discard 1 random card from your opponent's hand.
|
--与奪の首飾り
--Necklace of Command
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.effcon)
e3:SetTarget(s.efftg)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return c:IsReason(REASON_LOST_TARGET) and ec:IsReason(REASON_BATTLE) and ec:IsPreviousControler(tp)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local opt=0
local b1=Duel.IsPlayerCanDraw(tp,1)
local b2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0
if b1 and b2 then
opt=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
elseif b1 then
opt=Duel.SelectOption(tp,aux.Stringid(id,1))
elseif b2 then
opt=Duel.SelectOption(tp,aux.Stringid(id,2))+1
else opt=2 end
e:SetLabel(opt)
if opt==0 then
e:SetCategory(CATEGORY_DRAW)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
elseif opt==1 then
e:SetCategory(CATEGORY_HANDES)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
else
e:SetCategory(0)
e:SetProperty(0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
elseif e:GetLabel()==1 then
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
local g=Duel.GetFieldGroup(p,LOCATION_HAND,0):RandomSelect(p,d)
Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Petit Moth" on your 6th turn or later after it was equipped with "Cocoon of Evolution".
|
--究極完全態・グレート・モス
--Perfectly Ultimate Great Moth
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={40240595,58192742}
function s.eqfilter(c)
return c:IsCode(40240595) and c:GetTurnCounter()>=6
end
function s.rfilter(c,ft,tp)
return c:IsCode(58192742) and c:GetEquipGroup():FilterCount(s.eqfilter,nil)>0
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),s.rfilter,1,false,1,true,c,c:GetControler(),nil,false,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,s.rfilter,1,1,false,true,true,c,nil,nil,false,nil)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up "Bounzer" monster you control; this turn, it cannot be targeted by other card effects, or be destroyed by battle. This turn, if an opponent's monster attacks, it must target that monster for an attack if it is still on the field.
|
--バウンサー・ガード
--Bounzer Guard
local s,id=GetID()
function s.initial_effect(c)
--Targeted "Bounzer" monster cannot be targeted by card effect, also cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START)
c:RegisterEffect(e1)
end
s.listed_series={SET_BOUNZER}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_BOUNZER)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3000)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
--Cannot be targeted by card effects
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(3002)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetValue(1)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_MUST_ATTACK_MONSTER)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetValue(s.atklimit)
e3:SetLabel(tc:GetRealFieldID())
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
end
end
function s.atklimit(e,c)
return c:GetRealFieldID()==e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the GY: You can add 1 Insect monster with 1000 or less DEF from your Deck to your hand.
|
--ダニポン
--Danipon
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c)
return c:IsDefenseBelow(1000) and c:IsRace(RACE_INSECT) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Fairy monsters You can discard 1 card; add 1 "The Sanctuary in the Sky", or 1 card that specifically lists "The Sanctuary in the Sky" in its text, from your Deck to your hand, or, if "The Sanctuary in the Sky" is on the field, you can add 1 Fairy monster instead. If another face-up Fairy monster you control is sent to the GY (except during the Damage Step): You can banish 1 Fairy monster from your GY; Special Summon 1 Fairy monster from your hand whose Level is higher than that banished monster's. You can only use each effect of "Celestial Knightlord Parshath" once per turn.
|
--天空神騎士ロードパーシアス
--Celestial Knightlord Parshath
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FAIRY),2)
--Search 1 "The Sanctuary in the Sky" or 1 card that mentions it, or 1 Fairy monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summmon 1 Fairy monster from hand when a Fairy is sent to GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_SANCTUARY_SKY}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c,sanc_chk)
if not c:IsAbleToHand() then return false end
return c:IsCode(CARD_SANCTUARY_SKY) or c:ListsCode(CARD_SANCTUARY_SKY) or (sanc_chk and c:IsRace(RACE_FAIRY))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local sanc_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_SANCTUARY_SKY)
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,sanc_chk)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local sanc_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_SANCTUARY_SKY)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,sanc_chk)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousRaceOnField() & RACE_FAIRY == RACE_FAIRY
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.spcfilter(c,e,tp)
return c:IsRace(RACE_FAIRY) and c:HasLevel() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,c:GetLevel())
end
function s.spfilter(c,e,tp,lv)
return c:IsRace(RACE_FAIRY) and c:GetLevel()>lv and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(g:GetFirst():GetLevel())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetLabel())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. Once per turn, during your Standby Phase: Inflict 500 damage to your opponent.
|
--闇の精霊 ルーナ
--Luna the Dark Spirit
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.spfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5))
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,tp)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.
|
--端末世界NEXT
--Terminal World NEXT
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
--Cards cannot be placed on the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_MAX_MZONE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(1,1)
e2:SetValue(s.mvalue)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_MAX_SZONE)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(1,1)
e3:SetValue(s.svalue)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(1,1)
e4:SetValue(s.aclimit)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetCode(EFFECT_CANNOT_SSET)
e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(1,1)
e5:SetTarget(s.setlimit)
c:RegisterEffect(e5)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)<=3
and Duel.GetMatchingGroupCount(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,nil)<=3
end
function s.mvalue(e,fp,rp,r)
if r~=LOCATION_REASON_TOFIELD then return 99 end
return 3
end
function s.svalue(e,fp,rp,r)
if r~=LOCATION_REASON_TOFIELD then return 99 end
return 3-Duel.GetFieldGroupCount(fp,LOCATION_FZONE,0)
end
function s.aclimit(e,re,tp)
if not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
if re:IsActiveType(TYPE_FIELD) then
return not Duel.GetFieldCard(tp,LOCATION_FZONE,0) and Duel.GetFieldGroupCount(tp,LOCATION_SZONE,0)>2
elseif re:IsActiveType(TYPE_PENDULUM) then
return Duel.GetFieldGroupCount(tp,LOCATION_SZONE,0)>2
end
return false
end
function s.setlimit(e,c,tp)
return c:IsFieldSpell() and not Duel.GetFieldCard(tp,LOCATION_FZONE,0) and Duel.GetFieldGroupCount(tp,LOCATION_SZONE,0)>2
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 1 monsters Gains 200 ATK for each material attached to it. This card can attack directly. While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. Once per turn (Quick Effect): You can detach 1 material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.
|
--LL-アセンブリー・ナイチンゲール
--Lyrilusc - Assembled Nightingale
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Xyz.AddProcedure(c,nil,1,2,nil,nil,Xyz.InfiniteMats)
--ATK Up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--Direct Attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
c:RegisterEffect(e2)
--multi attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_EXTRA_ATTACK)
e3:SetValue(s.raval)
c:RegisterEffect(e3)
--Protection
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCost(Cost.DetachFromSelf(1))
e4:SetOperation(s.indop)
c:RegisterEffect(e4)
end
s.listed_series={SET_LYRILUSC}
function s.atkval(e,c)
return c:GetOverlayCount()*200
end
function s.raval(e,c)
local oc=e:GetHandler():GetOverlayCount()
return math.max(0,oc-1)
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_LYRILUSC))
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetValue(1)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 7 monsters Once per turn, if a "Kashtira Shangri-Ira" has activated its effect this turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down. * The above text is unofficial and describes the card's functionality in the OCG.
|
--クシャトリラ・アライズハート
--Kashtira Arise-Heart
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--3 Level 7 monsters
Xyz.AddProcedure(c,nil,7,3,s.xyzfilter,aux.Stringid(id,0),nil,s.xyzop)
--Cards sent to the GY are banished instead
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_ALL,LOCATION_ALL)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
--Attach 1 banished card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_REMOVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.ovcost)
e2:SetOperation(s.ovop)
c:RegisterEffect(e2)
--Banish 1 card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e3:SetCost(Cost.DetachFromSelf(3,3))
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
--Check if "Kashtira Shangri-lra" activated its effects this turn
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,function(re) return not re:GetHandler():IsCode(73542331) end)
end
s.listed_names={73542331}
s.listed_series={SET_KASHTIRA}
function s.xyzfilter(c,tp,xyzc)
return c:IsFaceup() and c:IsSetCard(SET_KASHTIRA,xyzc,SUMMON_TYPE_XYZ,tp)
end
function s.xyzop(e,tp,chk)
if chk==0 then return Duel.GetFlagEffect(tp,id)==0 and
(Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)>0 or Duel.GetCustomActivityCount(id,1-tp,ACTIVITY_CHAIN)>0) end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
return true
end
function s.ovcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 and c:IsType(TYPE_XYZ) end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.ovfilter(c,xc,tp,e)
return c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT) and not c:IsImmuneToEffect(e)
end
function s.ovop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.ovfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil,c,tp,e)
if #g>0 then
Duel.HintSelection(g,true)
Duel.Overlay(c,g)
end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove(tp,POS_FACEDOWN) end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil,tp,POS_FACEDOWN) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,tp,POS_FACEDOWN)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEDOWN,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "T.G." monster, you can Special Summon this card (from your hand). You can only Special Summon "T.G. Booster Raptor" once per turn this way. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Booster Raptor".
|
--TG ブースタ・ラプトル
--T.G. Booster Raptor
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TG}
s.listed_names={id}
function s.spfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_TG)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_GRAVE)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.filter(c)
return c:IsSetCard(SET_TG) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "F.A." card.) After damage calculation, if your "U.A." or "F.A." monster destroyed an opponent's monster by battle, OR when your "U.A." or "F.A." monster inflicts battle damage to your opponent: Special Summon any number of "U.A." and/or "F.A." monsters with different names from your hand and/or GY in Defense Position. You can only activate 1 "U.A. Man of the Match" per turn.
|
--U.A.マン・オブ・ザ・マッチ
--U.A. Man of the Match
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon when destroying by battle
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BATTLED)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon when inflicting battle damage
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(id,1))
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(s.dmcon)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_FA,SET_UA}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if not d then return false end
if d:IsControler(tp) then a,d=d,a end
return (a:IsSetCard(SET_FA) or a:IsSetCard(SET_UA)) and not a:IsStatus(STATUS_BATTLE_DESTROYED)
and d:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and (c:IsSetCard(SET_FA) or c:IsSetCard(SET_UA))
end
function s.sprescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetCode)>=#sg
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_GRAVE|LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,nil,e,tp)
if #tg==0 or ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
local g=aux.SelectUnselectGroup(tg,e,tp,1,ft,s.sprescon,1,tp,HINTMSG_SPSUMMON)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.dmcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return ep==1-tp and tc:IsControler(tp) and (tc:IsSetCard(SET_FA) or tc:IsSetCard(SET_UA))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's next turn after you activate this card, your opponent cannot change the battle positions of monsters, except with a card effect.
|
--催眠術
--Mesmeric Control
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Select 1 monster on the field. If it is changed to Defense Position this turn, draw 1 card.
|
--ガードペナルティ
--Guard Penalty
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHANGE_POS)
e1:SetCountLimit(1)
e1:SetCondition(s.drcon)
e1:SetOperation(s.drop)
e1:SetLabel(tc:GetRealFieldID())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.filter(c,fid)
return c:GetRealFieldID()==fid and c:IsDefensePos() and c:IsPreviousPosition(POS_ATTACK)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,e:GetLabel())
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can Tribute 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster; Special Summon this card. You can only use this effect of "Supreme King Z-ARC - Synchro Universe" once per turn. ---------------------------------------- [ Monster Effect ] 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters This card's name becomes "Supreme King Z-ARC" while on the field. After damage calculation, if this card destroyed an opponent's monster by battle, OR when this card inflicts battle damage to your opponent: You can Special Summon up to 2 "Supreme King Dragon" monsters from your Deck, Extra Deck, and/or GY in Defense Position. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.
|
--覇王龍ズァーク-シンクロ・ユニバース
--Supreme King Z-ARC - Synchro Universe
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Pendulum Summon procedure
Pendulum.AddProcedure(c,false)
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner DARK Pendulum Monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(s.matfilter),1,99)
--Special Summon this card from the Pendulum Zone
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.selfspcost)
e1:SetTarget(s.selfsptg)
e1:SetOperation(s.selfspop)
c:RegisterEffect(e1)
--Becomes "Supreme King Z-ARC" while on field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(CARD_ZARC)
c:RegisterEffect(e2)
--Special Summon up to 2 "Supreme King Dragon" monsters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLED)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--Place this card in Pendulum Zone
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCondition(s.pencon)
e4:SetTarget(s.pentg)
e4:SetOperation(s.penop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SUPREME_KING_GATE,SET_SUPREME_KING_DRAGON}
s.listed_names={CARD_ZARC}
function s.matfilter(c,val,sc,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_DARK,sc,sumtype,tp) and c:IsType(TYPE_PENDULUM,sc,sumtype,tp)
end
function s.cfilter(c,tp)
return c:IsSetCard({SET_SUPREME_KING_GATE,SET_SUPREME_KING_DRAGON}) and c:IsType(TYPE_PENDULUM)
and Duel.GetMZoneCount(tp,c)>0
end
function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
local ex,_,damp=Duel.CheckEvent(EVENT_BATTLE_DAMAGE,true)
return (bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and bc:IsControler(1-tp)) or (ex and damp==1-tp)
end
function s.spfilter(c,e,tp)
if not (c:IsSetCard(SET_SUPREME_KING_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)) then return false end
if c:IsLocation(LOCATION_EXTRA) then
return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
else
return Duel.GetMZoneCount(tp)>0
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA|LOCATION_GRAVE)
end
function s.exfilter1(c)
return c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() and c:IsType(TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ)
end
function s.exfilter2(c)
return c:IsLocation(LOCATION_EXTRA) and (c:IsType(TYPE_LINK) or (c:IsFaceup() and c:IsType(TYPE_PENDULUM)))
end
function s.rescon(ft1,ft2,ft3,ft4,ft)
return function(sg,e,tp,mg)
local exnpct=sg:FilterCount(s.exfilter1,nil,LOCATION_EXTRA)
local expct=sg:FilterCount(s.exfilter2,nil,LOCATION_EXTRA)
local mct=sg:FilterCount(aux.NOT(Card.IsLocation),nil,LOCATION_EXTRA)
local exct=sg:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)
local res=ft3>=exnpct and ft4>=expct and ft1>=mct
return res,not res
end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft1=Duel.GetLocationCount(tp,LOCATION_MZONE)
local ft2=Duel.GetLocationCountFromEx(tp)
local ft3=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ)
local ft4=Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM+TYPE_LINK)
local ft=math.min(Duel.GetUsableMZoneCount(tp),2)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then
if ft1>0 then ft1=1 end
if ft2>0 then ft2=1 end
if ft3>0 then ft3=1 end
if ft4>0 then ft4=1 end
ft=1
end
local ect=aux.CheckSummonGate(tp)
if ect then
ft1=math.min(ect,ft1)
ft2=math.min(ect,ft2)
ft3=math.min(ect,ft3)
ft4=math.min(ect,ft4)
end
local loc=0
if ft1>0 then loc=loc|LOCATION_DECK|LOCATION_GRAVE end
if ft2>0 or ft3>0 or ft4>0 then loc=loc|LOCATION_EXTRA end
if loc==0 then return end
local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,loc,0,nil,e,tp)
if #sg==0 then return end
local rg=aux.SelectUnselectGroup(sg,e,tp,1,ft,s.rescon(ft1,ft2,ft3,ft4,ft),1,tp,HINTMSG_SPSUMMON)
Duel.SpecialSummon(rg,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckPendulumZones(tp) then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.
|
--凶導の白聖骸
--White Relic of Dogmatika
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Gain ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e)return e:GetHandler():IsRitualSummoned()end)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Cannot be destroyed by battle
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.indtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--Send to GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.tgcon)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
s.listed_names={60921537}
s.listed_series={SET_DOGMATIKA}
function s.atkrescon(sg)
return sg:IsExists(Card.IsAttackAbove,1,nil,1)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCanBeEffectTarget,e),tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if chk==0 then return #g>1 and s.atkrescon(g) end
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.atkrescon,1,tp,HINTMSG_ATKDEF)
Duel.SetTargetCard(tg)
end
function s.atkfilter(c,g)
return (g-c):GetFirst():IsAttackAbove(1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e):Filter(Card.IsFaceup,nil)
if #tg~=2 or not s.atkrescon(tg) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local tc=tg:FilterSelect(tp,s.atkfilter,1,1,nil,tg):GetFirst()
if tc then
Duel.HintSelection(tc,true)
--Update ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue((tg-tc):GetFirst():GetAttack())
tc:RegisterEffect(e1)
end
end
function s.indtg(e,c)
return c:IsSetCard(SET_DOGMATIKA) and c:IsLevelAbove(8)
end
function s.tgconfilter(c,tp)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsPreviousControler(1-tp)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.tgconfilter,1,nil,tp)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)>0 end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,1-tp,LOCATION_EXTRA)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)
if #g<1 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=g:FilterSelect(tp,aux.AND(Card.IsMonster,Card.IsAbleToGrave),1,1,nil)
if #sg>0 then
Duel.SendtoGrave(sg,REASON_EFFECT)
Duel.ShuffleExtra(1-tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 " Dragonmaid " monsters with the same Attribute but different Levels Must first be Special Summoned (from your Extra Deck ) by banishing the above monsters, 1 each from your field and GY . If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck . During the Standby Phase : You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck , by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.
|
--ドラゴンメイド・ラティス
--Lady's Dragonmaid
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 2 "Dragonmaid" monsters with the same Attribute but different Levels
Fusion.AddProcMixN(c,true,true,s.matfilter,2)
Fusion.AddContactProc(c,s.contactfil,function(g) Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL) end,function(e) return not e:GetHandler():IsLocation(LOCATION_EXTRA) end)
--Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck
local params={fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON),
matfilter=aux.FALSE,
extrafil=s.fextra,
extraop=Fusion.ShuffleMaterial,
extratg=s.extratg}
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(Fusion.SummonEffTG(params))
e2:SetOperation(Fusion.SummonEffOP(params))
c:RegisterEffect(e2)
end
s.listed_series={SET_DRAGONMAID}
function s.matfilter(c,fc,sumtype,sp,sub,mg,sg)
return c:IsSetCard(SET_DRAGONMAID,fc,sumtype,sp) and (not sg or sg:FilterCount(aux.TRUE,c)==0 or (sg:IsExists(Card.IsAttribute,1,c,c:GetAttribute(),fc,sumtype,sp) and not sg:IsExists(Card.IsLevel,1,c,c:GetLevel()) and not sg:IsExists(Card.IsLocation,1,c,c:GetLocation())))
end
function s.contactfil(tp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return false end
return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.fextrafil(c)
return c:IsAbleToDeck() and (c:IsOnField() or c:IsFaceup())
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(s.fextrafil),tp,LOCATION_ONFIELD|LOCATION_REMOVED,0,nil)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,LOCATION_ONFIELD|LOCATION_REMOVED)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.
|
--魂を呼ぶ者
--Spirit Caller
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card to the GY; add 1 "Pandemonium" from your Deck to your hand. If "Pandemonium" is not on the field, destroy this card.
|
--ジェネラルデーモン
--Archfiend General
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscardToGrave)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--self destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_SELF_DESTROY)
e2:SetCondition(s.descon)
c:RegisterEffect(e2)
end
s.listed_names={94585852}
function s.filter(c)
return c:IsCode(94585852) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local tg=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
if tg then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
function s.descon(e)
return not Duel.IsEnvironment(94585852)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.
|
--永遠の魂
--Eternal Soul
--rescripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--immune effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.etarget)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
--destroy when leaving the field
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
--special summon
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetType(EFFECT_TYPE_QUICK_O)
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetRange(LOCATION_SZONE)
e5:SetCode(EVENT_FREE_CHAIN)
e5:SetHintTiming(0,TIMING_END_PHASE)
e5:SetCountLimit(1,id)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
c:RegisterEffect(e5)
end
s.listed_names={CARD_DARK_MAGICIAN,63391643,2314238}
function s.etarget(e,c)
return c:IsCode(CARD_DARK_MAGICIAN)
end
function s.efilter(e,re)
return re:GetOwnerPlayer()~=e:GetHandlerPlayer()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.thfilter(c)
return c:IsCode(2314238,63391643) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_DARK_MAGICIAN) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) and
Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.
|
--ローンファイア・ブロッサム
--Lonefire Blossom
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.costfilter(c,ft,tp)
return c:IsFaceup() and c:IsRace(RACE_PLANT)
and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,ft,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,ft,tp)
Duel.Release(g,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card successfully attacks directly, inflict 100 damage to your opponent for each card in their Extra Deck.
|
--記憶破壊者
--Memory Crusher
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(ct*100)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*100)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
Duel.Damage(p,ct*100,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand: You can send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card. You can banish this card from your GY, then target 1 Normal Monster in your GY; Special Summon it in Defense Position. You can only use 1 "Dragolithia Kunzite" effect per turn, and only once that turn.
|
--玲瓏竜 クンツァイド
--Dragolithia Kunzite
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Send 1 Level 7 or higher Normal Monster from your hand or Deck to the GY, and if you do, Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgsptg)
e1:SetOperation(s.tgspop)
c:RegisterEffect(e1)
--Special Summon 1 Normal Monster from your GY in Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.gysptg)
e2:SetOperation(s.gyspop)
c:RegisterEffect(e2)
end
function s.tgfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsLevelAbove(7) and c:IsAbleToGrave()
end
function s.tgsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,c) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.tgspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,c):GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE)
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.gyspfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.gyspfilter(chkc,e,tp) end
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card.
|
--カードトレーダー
--Card Trader
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.drcon)
e2:SetCost(s.drcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Spirit monster. During battle, when it attacks a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When the equipped monster you control is returned to the hand and this card is sent to the Graveyard, return this card to your hand.
|
--草薙剣
--Sword of Kusanagi
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsType,TYPE_SPIRIT))
--Inflict piercing battle damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e1)
--Return this card to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.retcon)
e2:SetTarget(s.rettg)
e2:SetOperation(s.retop)
c:RegisterEffect(e2)
end
s.listed_card_types={TYPE_SPIRIT}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return c:IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_HAND) and ec:IsPreviousControler(tp)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.
|
--帝王の溶撃
--The Monarchs Erupt
local s,id=GetID()
function s.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.actcon)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.distg)
e2:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e2)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_SELF_TOGRAVE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.tgcon)
c:RegisterEffect(e3)
end
function s.cfilter(c)
return c:IsTributeSummoned()
end
function s.actcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)==0
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.distg(e,c)
return not c:IsTributeSummoned()
end
function s.tgcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_END)
and not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.
|
--コードブレイカー・ウイルスバーサーカー
--Codebreaker Virus Berserker
--Anime version scripted by Larry126, updated by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,nil,2,3,s.lcheck)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CODEBREAKER}
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsSetCard,1,nil,SET_CODEBREAKER,lc,sumtype,tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetMutualLinkedGroupCount()>0
end
function s.spfilter(c,e,tp,p,zones)
return c:IsSetCard(SET_CODEBREAKER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,p,zones[p])
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local zones={}
zones[0]=aux.GetMMZonesPointedTo(0)
zones[1]=aux.GetMMZonesPointedTo(1)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,tp,zones) or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,1-tp,zones) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zones={}
zones[0]=aux.GetMMZonesPointedTo(0)
zones[1]=aux.GetMMZonesPointedTo(1)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp,tp,zones)+Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp,1-tp,zones)
if #g==0 then return end
local ft=Duel.GetLocationCount(0,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zones[0])+Duel.GetLocationCount(1,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zones[1])
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and 1 or math.min(ft,2),nil)
for tc in aux.Next(sg) do
local p
if s.spfilter(tc,e,tp,tp,zones) and s.spfilter(tc,e,tp,1-tp,zones) then
p=Duel.SelectYesNo(tp,aux.Stringid(id,2)) and 1-tp or tp
elseif s.spfilter(tc,e,tp,tp,zones) then
p=tp
else
p=1-tp
end
Duel.SpecialSummonStep(tc,0,tp,p,false,false,POS_FACEUP,zones[p])
end
Duel.SpecialSummonComplete()
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CODEBREAKER) and c:IsLinked()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,nil)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil),nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can shuffle 1 card from your hand into the Deck, then draw 1 card, then you can Special Summon it if it is a monster.
|
--切り盛り隊長
--Marmiting Captain
local s,id=GetID()
function s.initial_effect(c)
--todeck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if #g>0 and Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 then
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
local dg=Duel.GetOperatedGroup()
local dc=dg:GetFirst()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and dc:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.SpecialSummon(dc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.
|
--No.101 S・H・Ark Knight
--Number 101: Silent Honor ARK
local s,id=GetID()
function s.initial_effect(c)
--Xyz Summon
Xyz.AddProcedure(c,nil,4,2)
c:EnableReviveLimit()
--Attach 1 Special Summoned monster to this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.DetachFromSelf(2,2,nil))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Protect itself from destruction
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.reptg)
c:RegisterEffect(e2)
end
s.xyz_number=101
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAbleToChangeControler()
and not c:IsType(TYPE_TOKEN) and c:IsSpecialSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(c,tc,true)
end
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
if Duel.SelectEffectYesNo(tp,c,96) then
c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)
return true
else return false end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 1 "Medius the Pure" from your Deck to the GY; look at the top card of your opponent's Deck, and place it on the top or bottom of the Deck. You can banish this card from your GY, then target 1 face-up monster you control and declare 1 Monster Type and 1 Attribute; that monster becomes that Type and Attribute, until the end of your opponent's turn. You can only use each effect of "Theorealize" once per turn.
|
--無垢なる予幻視
--Theorealize
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Look at the top card of your opponent's Deck and place it on either the top or the bottom of the Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Change the Monster Type and Attribute of 1 face-up monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.chngtg)
e2:SetOperation(s.chngop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_MEDIUS_THE_PURE}
function s.costfilter(c)
return c:IsCode(CARD_MEDIUS_THE_PURE) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>0 end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetDecktopGroup(1-tp,1)
if #g>0 then
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,0)
local ac=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
if ac==1 then Duel.MoveSequence(g:GetFirst(),1) end
end
end
function s.chngtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
local race=Duel.AnnounceRace(tp,1,RACE_ALL)
local attr=tc:IsRaceExcept(race) and Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL) or tc:AnnounceAnotherAttribute(tp)
e:SetLabel(race,attr)
end
function s.chngop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if (not tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end
local c=e:GetHandler()
local race,attr=e:GetLabel()
if tc:IsRaceExcept(race) then
--Change its Monster Type
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(race)
e1:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e1)
end
if tc:IsAttributeExcept(attr) then
--Change its Attribute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetValue(attr)
e2:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase, you can inflict 400 damage to your opponent for each face-up LIGHT monster you control. This card cannot attack during the same turn you activate this effect. Only one "Fairy Archer" can have its effect activated per turn.
|
--フェアリー・アーチャー
--Fairy Archer
local s,id=GetID()
function s.initial_effect(c)
--Inflict damage equal to number of your LIGHT monsters x 400
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.damcost)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
--Cannot attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.dfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetMatchingGroupCount(s.dfilter,tp,LOCATION_MZONE,0,nil)
Duel.Damage(p,ct*400,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.
|
--白銀の城の魔神像
--Labrynth Archfiend
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Special Summon procedure
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Set 1 Normal Trap (Attack Declaration Only) from Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--ATK gain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(s.atkval)
c:RegisterEffect(e3)
--Other Fiends cannot be targeted for attacks
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(0,LOCATION_MZONE)
e4:SetValue(function(e,c) return not c:IsCode(id) and c:IsRace(RACE_FIEND) end)
c:RegisterEffect(e4)
end
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.setfilter(c)
return c:IsNormalTrap() and c:IsSSetable() and not c:IsForbidden() and c:GetActivateEffect()
and c:GetActivateEffect():GetCode()==EVENT_ATTACK_ANNOUNCE
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g)
end
end
function s.trapval(c)
return c:IsNormalTrap()
end
function s.atkval(e,c)
local tp=e:GetHandlerPlayer()
local g=Duel.GetMatchingGroup(s.trapval,tp,LOCATION_GRAVE,0,nil)
return g:GetClassCount(Card.GetCode)*400
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card inflicts battle damage to your opponent, you can activate 1 of these effects: ● Target 1 monster your opponent controls; return that target to the top of the Deck. ● Send the top card of their Deck to the GY.
|
--黒蠍-強力のゴーグ
--Dark Scorpion - Gorg the Strong
local s,id=GetID()
function s.initial_effect(c)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToDeck() end
local b1=Duel.IsExistingTarget(Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,nil)
local b2=Duel.IsPlayerCanDiscardDeck(1-tp,1)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_TODECK)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
else
e:SetCategory(CATEGORY_DECKDES)
e:SetProperty(0)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,0,0,1-tp,1)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==1 then
--Return 1 monster your opponent controls to the top of the Deck
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsControler(1-tp)) then return end
Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
else
--Send the top card of your opponent's Deck to the GY
Duel.DiscardDeck(1-tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent cannot activate cards or effects for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
|
--雷撃壊獣サンダー・ザ・キング
--Thunder King, the Lightningstrike Kaiju
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,aux.FilterBoolFunction(Card.IsSetCard,SET_KAIJU),LOCATION_MZONE)
--special summon rule
local e1,e2=aux.AddKaijuProcedure(c)
--multi attack
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetCost(s.atkcost)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_series={SET_KAIJU}
s.counter_list={COUNTER_KAIJU}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,1,COUNTER_KAIJU,3,REASON_COST) end
Duel.RemoveCounter(tp,1,1,COUNTER_KAIJU,3,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
if c:IsRelateToEffect(e) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e2:SetValue(2)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.
|
--コーリング・ノヴァ
--Nova Summoner
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck, or, if "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(function(e) return e:GetHandler():IsLocation(LOCATION_GRAVE) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={CARD_SANCTUARY_SKY,18036057} --"Airknight Parshath"
function s.spfilter(c,e,tp,sanctuary_chk)
return ((c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:IsAttackBelow(1500)) or (sanctuary_chk and c:IsCode(18036057)))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
local sanctuary_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_SANCTUARY_SKY)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,sanctuary_chk)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local sanctuary_chk=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SANCTUARY_SKY),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) or Duel.IsEnvironment(CARD_SANCTUARY_SKY)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,sanctuary_chk)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster is Ritual, Fusion, Synchro, or Xyz Summoned, while a monster with the same card type (Ritual, Fusion, Synchro, or Xyz) is on the field: You can draw 1 card. You can only use this effect of "Heritage of the Light" once per turn.
|
--光の継承
--Heritage of the Light
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,{id,0})
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.typecheck(sc,card_type)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,card_type),0,LOCATION_MZONE,LOCATION_MZONE,1,sc)
end
function s.drcfilter(c)
if c:IsRitualSummoned() then
return s.typecheck(c,TYPE_RITUAL)
elseif c:IsFusionSummoned() then
return s.typecheck(c,TYPE_FUSION)
elseif c:IsSynchroSummoned() then
return s.typecheck(c,TYPE_SYNCHRO)
elseif c:IsXyzSummoned() then
return s.typecheck(c,TYPE_XYZ)
else
return false
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.drcfilter,1,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Aleister the Invoker" + 1 EARTH monster
|
--召喚獣メガラニカ
--Invoked Magellanica
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,86120751,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.
|
--ドラゴン・目覚めの旋律
--The Melody of Awakening Dragon
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c)
return c:IsRace(RACE_DRAGON) and c:IsAttackAbove(3000) and c:IsDefenseBelow(2500) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,2,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.
|
--調和の宝札
--Traptantalizing Tune
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Draw 2 cards
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetCost(s.drcost)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
--Place card on the bottom of the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
function s.filter(c)
return (c:IsMonster() and c:IsLevel(4) and c:IsRace(RACE_INSECT|RACE_PLANT)) or c:IsNormalTrap()
end
s.drcostfilter=aux.AND(s.filter,Card.IsDiscardable)
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.drcostfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.drcostfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
s.tdfilter=aux.AND(Card.IsFaceup,s.filter,Card.IsAbleToDeck)
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can only use each of the following effects of "Therion "Empress" Alasia" once per turn. ● You can target 1 "Therion" monster or 1 Reptile monster in your GY; Special Summon this card from your hand, and if you do, equip that monster to this card. ● You can discard 1 card, then target 1 "Therion" Monster Card in your Spell & Trap Zone; Special Summon it. A "Therion" monster equipped with this card gains 700 ATK, also it can activate the 2nd effect listed above as if it were "Therion "Empress" Alasia".
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--セリオンズ"エンプレス"アラシア
--Therion "Empress" Alasia
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e1)
--Special Summon from the Spell/Trap Zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
--Equipped monster gains ATK
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget():IsSetCard(SET_THERION) end)
e3:SetValue(700)
c:RegisterEffect(e3)
--Equipped monster gains effect
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(LOCATION_MZONE,0)
e4:SetTarget(function(e,c) return c==e:GetHandler():GetEquipTarget() and c:IsSetCard(SET_THERION) end)
e4:SetLabelObject(e2)
c:RegisterEffect(e4)
end
s.listed_series={SET_THERION}
function s.eqfilter(c)
return c:IsMonster() and (c:IsSetCard(SET_THERION) or c:IsRace(RACE_REPTILE))
end
function s.eqval(ec,c,tp)
return ec:IsControler(tp) and s.eqfilter(ec)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.eqfilter(chkc) and not chkc:IsForbidden() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(aux.AND(s.eqfilter,aux.NOT(Card.IsForbidden)),tp,LOCATION_GRAVE,0,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,aux.AND(s.eqfilter,aux.NOT(Card.IsForbidden)),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc:IsRelateToEffect(e)
and tc:IsMonster() and not tc:IsForbidden() then
c:EquipByEffectAndLimitRegister(e,tp,tc)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.spfilter(c,e,sp)
return c:IsFaceup() and c:IsOriginalType(TYPE_MONSTER) and c:IsSetCard(SET_THERION) and c:IsCanBeSpecialSummoned(e,0,sp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. * The above text is unofficial and describes the card's functionality in the OCG.
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--魔獣の大餌
--Banquet of Millions
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_EXTRA,0,1,nil) and
Duel.IsExistingMatchingCard(aux.AND(Card.IsAbleToRemove,Card.IsFacedown),tp,0,LOCATION_EXTRA,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,2,0,LOCATION_EXTRA)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_EXTRA,0,nil)
local og=Duel.GetMatchingGroup(aux.AND(Card.IsAbleToRemove,Card.IsFacedown),tp,0,LOCATION_EXTRA,nil)
if #g==0 or #og==0 then return end
local ct=math.min(#g,#og)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=g:Select(tp,1,ct,nil)
local rmct=Duel.Remove(rg,POS_FACEDOWN,REASON_EFFECT)
local rmog=Duel.GetOperatedGroup()
if rmct>0 and rmct==rmog:FilterCount(Card.IsLocation,nil,LOCATION_REMOVED) then
local org=og:RandomSelect(tp,rmct)
if Duel.Remove(org,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY)>0 then
local fid=c:GetFieldID()
local opg=Duel.GetOperatedGroup()
for oc in aux.Next(opg) do
oc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,fid)
end
opg:KeepAlive()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(opg)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
end
function s.retfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.retfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local sg=g:Filter(s.retfilter,nil,e:GetLabel())
g:DeleteGroup()
Duel.SendtoDeck(sg,1-tp,SEQ_DECKSHUFFLE,REASON_EFFECT|REASON_RETURN)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.
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--灼熱の火霊使いヒータ
--Hiita the Fire Charmer, Ablaze
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,nil,2,2,s.lcheck)
c:EnableReviveLimit()
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Add to hand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE,lc,sumtype,tp)
end
function s.spfilter(c,e,tp,zone)
return c:IsAttribute(ATTRIBUTE_FIRE) and (zone~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lg=c:GetLinkedGroup()
local zone=c:GetFreeLinkedZone()&ZONES_MMZ
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.spfilter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetFreeLinkedZone()&ZONES_MMZ
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and zone~=0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and rp==1-tp and c:IsLinkSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.thfilter(c)
return c:IsDefenseBelow(1500) and c:IsMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If a face-up Field Spell is on the field: You can Tribute this card; Special Summon 1 "Malefic Parallel Gear" from your Deck, then, add 1 "Malefic" monster from your Deck to your hand, except "Malefic Paradox Gear". If a "Malefic" monster would banish a monster to Special Summon itself by its own way, you can banish this card you control or in your GY instead. You can only use each effect of "Malefic Paradox Gear" once per turn.
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--Sin パラドクスギア
--Malefic Paradox Gear
--Scripted by AlphaKretin and EerieCode
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--remove replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_GRAVE|LOCATION_MZONE)
e2:SetCode(id)
e2:SetCountLimit(1,{id,1})
c:RegisterEffect(e2)
end
s.listed_series={SET_MALEFIC}
s.listed_names={74509280}
function s.spcon(e,tp,eg,ep,ev,re,r,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.spfilter(c,e,tp,chk)
return c:IsCode(74509280) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (not chk or Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c))
end
function s.thfilter(c)
return c:IsSetCard(SET_MALEFIC) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,true) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler(c)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local ag=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #ag>0 then
Duel.BreakEffect()
Duel.SendtoHand(ag,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,ag)
end
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.
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--ダイノルフィア・ケントレギナ
--Dinomorphia Kentregina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--2 “Dinoruffia” monsters with different names
Fusion.AddProcMixN(c,true,true,s.ffilter,2)
--Lose ATK equal to LP
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(function(_,c)return -Duel.GetLP(c:GetControler())end)
c:RegisterEffect(e1)
--Apply Normal Trap effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id)
e2:SetCondition(function()return Duel.IsMainPhase()end)
e2:SetCost(s.efcost)
e2:SetTarget(s.eftg)
e2:SetOperation(s.efop)
c:RegisterEffect(e2)
--Special Summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DINOMORPHIA}
function s.ffilter(c,fc,sumtype,tp,sub,mg,sg)
return c:IsSetCard(SET_DINOMORPHIA,fc,sumtype,tp) and (not sg or not sg:IsExists(s.fusfilter,1,c,c:GetCode(fc,sumtype,tp),fc,sumtype,tp))
end
function s.fusfilter(c,code,fc,sumtype,tp)
return c:IsSummonCode(fc,sumtype,tp,code) and not c:IsHasEffect(511002961)
end
function s.effilter(c)
return c:IsAbleToRemoveAsCost() and c:IsSetCard(SET_DINOMORPHIA) and c:IsNormalTrap()
and c:CheckActivateEffect(false,true,false)~=nil
end
function s.efcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.effilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
end
function s.eftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
local te=e:GetLabelObject()
if not te then return end
local tg=te:GetTarget()
return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.effilter,tp,LOCATION_GRAVE,0,1,1,nil)
if Duel.Remove(g,POS_FACEUP,REASON_COST)==0 then return end
local te=g:GetFirst():CheckActivateEffect(false,true,false)
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local tg=te:GetTarget()
if tg then tg(e,tp,eg,ep,ev,re,r,rp,1) end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if not te then return end
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT+REASON_BATTLE)~=0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DINOMORPHIA) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.
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--オルフェゴール・ガラテアi
--Galatea-I, the Orcust Automaton
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 1 "Orcust" or "World Legacy" monster
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,{SET_ORCUST,SET_WORLD_LEGACY}),1,1)
--Can only Link Summon "Galatea-i, the Orcust Automaton" once per turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
--Cannot be used as material for an Xyz Summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e2:SetValue(1)
c:RegisterEffect(e2)
--Add 1 "World Legacy" monster or "Orcustrated Babel" from your Deck or GY to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(aux.NOT(s.babelcon))
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--Quick version if "Orcustrated Babel" is applying
local e3a=e3:Clone()
e3a:SetType(EFFECT_TYPE_QUICK_O)
e3a:SetCode(EVENT_FREE_CHAIN)
e3a:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e3a:SetCondition(s.babelcon)
c:RegisterEffect(e3a)
--Special Summon this card from the GY
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(aux.NOT(s.babelcon))
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--Quick version if "Orcustrated Babel" is applying
local e4a=e4:Clone()
e4a:SetType(EFFECT_TYPE_QUICK_O)
e4a:SetCode(EVENT_FREE_CHAIN)
e4a:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e4a:SetCondition(s.babelcon)
c:RegisterEffect(e4a)
end
s.listed_series={SET_ORCUST,SET_WORLD_LEGACY}
s.listed_names={CARD_ORCUSTRATED_BABEL}
function s.regop(e,tp,eg,ep,ev,re,r,rp)
--Prevent another Link Summon of "Galatea-i, the Orcust Automaton" that turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c,sump,sumtype) return c:IsCode(id) and sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.babelcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPlayerAffectedByEffect(tp,CARD_ORCUSTRATED_BABEL)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return ((c:IsSetCard(SET_WORLD_LEGACY) and c:IsMonster()) or c:IsCode(CARD_ORCUSTRATED_BABEL)) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcostfilter(c,tp)
return c:IsSetCard(SET_ORCUST) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
● While in Attack Position: Once per turn, you can send 1 Equip Card equipped to this card to the Graveyard to inflict 500 damage to your opponent. ● While in Defense Position: Once per turn, you can equip 1 face-up Attack Position monster your opponent controls to this card as an Equip Card. (You can only equip 1 monster at a time to this card by this effect.)
|
--D・クリーナン
--Morphtronic Vacuumen
local s,id=GetID()
function s.initial_effect(c)
--atk
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.cona)
e1:SetCost(s.costa)
e1:SetTarget(s.tga)
e1:SetOperation(s.opa)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.cond)
e2:SetTarget(s.tgd)
e2:SetOperation(s.opd)
c:RegisterEffect(e2)
aux.AddEREquipLimit(c,s.cond,s.eqval,s.equipop,e2)
end
function s.eqval(ec,c,tp)
return ec:IsControler(1-tp) and ec:IsAttackPos()
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.costa(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetEquipGroup():IsExists(Card.IsAbleToGraveAsCost,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=e:GetHandler():GetEquipGroup():FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.opa(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.cond(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsDefensePos()
and not e:GetHandler():IsHasEffect(id)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttackPos() and c:IsAbleToChangeControler()
end
function s.tgd(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.equipop(c,e,tp,tc)
if not c:EquipByEffectAndLimitRegister(e,tp,tc) then return end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(id)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
function s.opd(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsAttackPos() then
s.equipop(c,e,tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card in either GY; banish it. If this card is banished: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Toxic Boxfish" once per turn.
|
--トックス・ボックス
--Toxic Boxfish
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Banish 1 card in either GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--Negate the effects of 1 face-up card your opponent controls until the end of this turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsNegatable() end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Negate its effects until the end of this turn
tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Dragunity" Tuner + 1+ non-Tuner monsters You can banish 1 "Dragunity" monster from your GY, then target 1 monster your opponent controls; banish it. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your Extra Deck. (This is treated as a Synchro Summon.) You can only use this effect of "Dragunity Knight - Ascalon" once per turn.
|
--ドラグニティナイト-アスカロン`
--Dragunity Knight - Ascalon
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DRAGUNITY),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--Banish
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.rmcost)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--Special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DRAGUNITY}
function s.cfilter(c)
return c:IsSetCard(SET_DRAGUNITY) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,c,nil,REASON_SYNCHRO)
return #pg<=0 and c:IsSetCard(SET_DRAGUNITY) and c:IsAttackBelow(3000) and c:IsType(TYPE_SYNCHRO) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsSynchroSummoned()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
|
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