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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn.
--グレイドル・ドラゴン --Graydle Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_AQUA),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) e2:SetLabelObject(e1) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.valcheck(e,c) local ct=e:GetHandler():GetMaterial():FilterCount(Card.IsAttribute,nil,ATTRIBUTE_WATER) e:GetLabelObject():SetLabel(ct) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end local ct=e:GetLabel() if chk==0 then return ct>0 and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():IsReason(REASON_BATTLE|REASON_EFFECT) end function s.filter(c,e,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) and chkc~=e:GetHandler() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.
--転生炎獣の炎陣 --Salamangreat Circle --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_END_PHASE) c:RegisterEffect(e1) end s.listed_series={SET_SALAMANGREAT} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.immfilter(chkc) end local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.IsExistingTarget(s.immfilter,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) if op==1 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e:SetProperty(0) e:SetOperation(s.thop) else e:SetCategory(0) e:SetProperty(EFFECT_FLAG_CARD_TARGET) e:SetOperation(s.immop) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO) Duel.SelectTarget(tp,s.immfilter,tp,LOCATION_MZONE,0,1,1,nil) end end function s.thfilter(c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsMonster() and c:IsAbleToHand() end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.immfilter(c) return c:IsLinkMonster() and c:IsSetCard(SET_SALAMANGREAT) and c:IsReincarnationSummoned() end function s.immop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Unaffected by monster effects local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3101) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.efilter(e,te) return te:IsMonsterEffect() and te:GetOwner()~=e:GetOwner() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish this card from your Graveyard to target 1 Level 3 or higher Attack Position monster on the field; change it to face-up or face-down Defense Position. The effect of "Chronomaly Colossal Head" can only be used once per turn.
--先史遺産コロッサル・ヘッド --Chronomaly Colossal Head local s,id=GetID() function s.initial_effect(c) --adchange local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsAttackPos() and c:IsLevelAbove(3) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if tc:IsAttackPos() then local pos=0 if tc:IsCanTurnSet() then pos=Duel.SelectPosition(tp,tc,POS_DEFENSE) else pos=Duel.SelectPosition(tp,tc,POS_FACEUP_DEFENSE) end Duel.ChangePosition(tc,pos) else Duel.ChangePosition(tc,0,0,POS_FACEDOWN_DEFENSE,POS_FACEUP_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.
--レイダーズ・ウィング --Raider's Wing local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Provide effect to a DARK Xyz monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_XMATERIAL) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetCondition(s.condition) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) end s.listed_series={SET_THE_PHANTOM_KNIGHTS,SET_RAIDRAPTOR} function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_DARK) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Group.CreateGroup() local mg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) for tc in aux.Next(mg) do g:Merge(tc:GetOverlayGroup()) end if chk==0 then return #g>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVEXYZ) local sg=g:Select(tp,1,1,nil) Duel.SendtoGrave(sg,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetOriginalAttribute()==ATTRIBUTE_DARK and c:IsType(TYPE_XYZ) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your Graveyard). During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Crystron" monster you control; send 1 "Crystron" monster from your Deck to the Graveyard whose Level is different from that monster, and if you do, that monster becomes the Level of that monster sent to the Graveyard. You can only use this effect of "Crystron Entry" once per turn.
--クリストロン・エントリー --Crystron Entry local s,id=GetID() function s.initial_effect(c) --Special Summon 2 "Crystron" Tuners (1 from your hand and 1 from your GY) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Send 1 "Crystron" monster from your Deck to the GY and change the Level of a targeted monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_LVCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end s.listed_series={SET_CRYSTRON} function s.spfilter(c,e,tp) return c:IsSetCard(SET_CRYSTRON) and c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp) if #g<2 then return end local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetLocation),1,tp,HINTMSG_SPSUMMON) if #sg==2 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end function s.lvfilter(c,tp) return c:IsSetCard(SET_CRYSTRON) and c:HasLevel() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,c:GetLevel()) end function s.tgfilter(c,lv) return c:IsSetCard(SET_CRYSTRON) and not c:IsLevel(lv) and c:IsMonster() and c:IsAbleToGrave() end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tc,1,tp,0) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetLevel()):GetFirst() if sc and Duel.SendtoGrave(sc,REASON_EFFECT)>0 and sc:IsLocation(LOCATION_GRAVE) then --That monster becomes the Level of that monster sent to the GY local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(sc:GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as material for a Fusion, Synchro, or Xyz Summon. You can only control 1 "Green Duston". While this card is face-up on the field, it cannot be Tributed. If this card on the field is destroyed: Its controller targets 1 Spell/Trap they control; return that target to the hand. * The above text is unofficial and describes the card's functionality in the OCG.
--グリーン・ダストン --Green Duston local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --cannot release local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EFFECT_CANNOT_BE_MATERIAL) e3:SetValue(aux.cannotmatfilter(SUMMON_TYPE_FUSION,SUMMON_TYPE_SYNCHRO,SUMMON_TYPE_XYZ)) c:RegisterEffect(e3) --tohand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.retcon) e4:SetTarget(s.rettg) e4:SetOperation(s.retop) c:RegisterEffect(e4) end function s.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c) return c:IsSpellTrap() and c:IsAbleToHand() end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local prec=e:GetHandler():GetPreviousControler() if chkc then return chkc:IsControler(prec) and chkc:IsOnField() and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(prec,s.filter,prec,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During the Main Phase: You can send 1 "Volcanic" card from your hand to the GY, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During the Main Phase: You can banish this card from your GY; send 1 "Volcanic" card from your Deck to the GY.
--ブレイズ・キャノン・マガジン --Blaze Accelerator Reload local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END) c:RegisterEffect(e1) --tograve local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.condition) e2:SetTarget(s.target2) e2:SetOperation(s.operation) e2:SetHintTiming(0,TIMING_MAIN_END) c:RegisterEffect(e2) --change local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_CHANGE_CODE) e3:SetRange(LOCATION_SZONE) e3:SetValue(21420702) c:RegisterEffect(e3) --tograve local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOGRAVE) e4:SetType(EFFECT_TYPE_QUICK_O) e4:SetCode(EVENT_FREE_CHAIN) e4:SetRange(LOCATION_GRAVE) e4:SetCondition(s.condition) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) e4:SetHintTiming(0,TIMING_MAIN_END) c:RegisterEffect(e4) end s.listed_series={SET_VOLCANIC} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_HAND,0,1,nil,SET_VOLCANIC) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_HAND,0,1,1,nil,SET_VOLCANIC) if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then Duel.Draw(tp,1,REASON_EFFECT) end end function s.tgfilter(c) return c:IsSetCard(SET_VOLCANIC) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control this face-up card, all face-up "Genex" monsters you control gain 400 ATK.
--タービン・ジェネクス --Genex Turbine local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GENEX)) e1:SetValue(400) c:RegisterEffect(e1) end s.listed_series={SET_GENEX}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Return 1 "Gladiator Beast" card from your hand to the Deck, and negate the activation and effect of a Trap Card, and destroy it.
--パリィ --Parry local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GLADIATOR_BEAST} function s.filter(c) return c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsAbleToDeck() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect() and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil) if #g==0 then return end Duel.ConfirmCards(1-tp,g) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 face-up monster your opponent controls; it loses ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. When this card destroys an opponent's monster by battle: You can target 1 "Abyss Script" Spell Card in your Graveyard; Set that card.
--魔界劇団-デビル・ヒール --Abyss Actor - Evil Heel local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --atk down (p zone) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCost(s.atkcost1) e1:SetTarget(s.atktg1) e1:SetOperation(s.atkop1) c:RegisterEffect(e1) --atk down (summon) local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.atktg2) e2:SetOperation(s.atkop2) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --set local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCondition(aux.bdocon) e4:SetTarget(s.settg) e4:SetOperation(s.setop) c:RegisterEffect(e4) end s.listed_series={SET_ABYSS_ACTOR,SET_ABYSS_SCRIPT} function s.atkcfilter(c) return c:IsSetCard(SET_ABYSS_ACTOR) end function s.atkfilter1(c,e) return c:IsFaceup() and (not e or c:IsCanBeEffectTarget(e)) end function s.atkcost1(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.atkfilter1,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.atkcfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,s.atkcfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) e:SetLabel(g:GetFirst():GetBaseAttack()) Duel.Release(g,REASON_COST) end function s.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-e:GetLabel()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.atkfilter(c) return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsFaceup() end function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local atkval=Duel.GetMatchingGroupCount(s.atkfilter,tp,LOCATION_MZONE,0,nil)*1000 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-atkval) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.cfilter(c) return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.cfilter(chkc) end if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsSSetable() then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Standby Phase, you must pay 1000 LP (this is not optional), or this card is destroyed. Once per turn, during your Standby Phase: Target 1 Level 4 or lower Fiend monster on the field; that target gains 1000 ATK until the end of this turn. "Pandemonium" must be on the field and this card must be in your GY to activate and to resolve this effect.
--プリズンクインデーモン --Imprisoned Queen Archfiend local s,id=GetID() function s.initial_effect(c) --maintain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.mtcon) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_names={94585852} function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,1000) then Duel.PayLPCost(tp,1000) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.IsEnvironment(94585852) end function s.filter(c) return c:IsFaceup() and c:IsLevelBelow(4) and c:IsRace(RACE_FIEND) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or not Duel.IsEnvironment(94585852) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1000) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
At the start of your opponent's Battle Phase: You can target any number of Attack Position monsters your opponent controls; while this card is in your Monster Zone, those monsters must attack this card this turn, if able. Once per turn, when an attack is declared involving this card and an opponent's Attack Position monster: You can negate the attack, and if you do, inflict damage to your opponent equal to half the original ATK of that opponent's monster.
--ライトローミディアム --Light Law Medium --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Targets must attack this card, if able local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Negate the attack and inflict damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.negcon) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end function s.atkfilter(c,e) return c:IsAttackPos() and c:IsCanBeEffectTarget(e) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAttackPos() end local g=Duel.GetMatchingGroup(s.atkfilter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return #g>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.atkfilter,tp,0,LOCATION_MZONE,1,#g,nil,e) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tg=Duel.GetTargetCards(e) if #tg==0 then return end for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,c:GetFieldID()) end --Must attack this card, if able local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_MUST_ATTACK) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.musttg) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_MUST_ATTACK_MONSTER) e2:SetValue(function(e,c) return c==e:GetHandler() end) c:RegisterEffect(e2) end function s.musttg(e,c) return c:GetFlagEffectLabel(id) and c:GetFlagEffectLabel(id)==e:GetHandler():GetFieldID() end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local bc0,bc1=Duel.GetBattleMonster(tp) return bc0 and bc0==e:GetHandler() and bc1 and bc1:IsAttackPos() and bc1:GetBaseAttack()>0 end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local _,bc1=Duel.GetBattleMonster(tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc1:GetBaseAttack()/2) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if not Duel.NegateAttack() then return end local _,bc1=Duel.GetBattleMonster(tp) if not (bc1:IsFaceup() and bc1:IsControler(1-tp) and bc1:IsRelateToBattle()) then return end Duel.Damage(1-tp,bc1:GetBaseAttack()/2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle with a monster with the same Type or Attribute as this card. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of your opponent's turn. You can only use this effect of "Dimensional Allotrope Varis" once per turn.
--次元同異体ヴァリス --Dimensional Allotrope Varis --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by battle with a monster with the same Type/Attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(s.indval) c:RegisterEffect(e1) --Change its Type and Attribute local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.indval(e,c) local handler=e:GetHandler() return c:IsAttribute(handler:GetAttribute()) or c:IsRace(handler:GetRace()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local rc=Duel.AnnounceRace(tp,1,RACE_ALL) local att=c:IsRaceExcept(rc) and Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL) or c:AnnounceAnotherAttribute(tp) e:SetLabel(rc,att) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (not c:IsFaceup() and c:IsRelateToEffect(e)) then return end local rc,att=e:GetLabel() if c:IsRaceExcept(rc) then --Change monster type local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_RACE) e1:SetProperty(EFFECT_FLAG_COPY_INHERIT) e1:SetValue(rc) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) c:RegisterEffect(e1) end if c:IsAttributeExcept(att) then --Change Attribute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_ATTRIBUTE) e2:SetProperty(EFFECT_FLAG_COPY_INHERIT) e2:SetValue(att) e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent reveals the top 3 cards of their Deck. Choose one to place on the bottom of the Deck and place the other two on top of the Deck in any order.
--盗み見ゴブリン --Peeking Goblin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>=3 end Duel.SetTargetPlayer(tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) if Duel.GetFieldGroupCount(p,0,LOCATION_DECK)==0 then return end Duel.ConfirmDecktop(1-p,3) local g=Duel.GetDecktopGroup(1-p,3) Duel.Hint(HINT_SELECTMSG,p,aux.Stringid(id,0)) local sg=g:Select(p,1,1,nil) Duel.MoveToDeckBottom(sg) Duel.ConfirmCards(1-p,sg) Duel.SortDecktop(p,1-p,2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card battles a LIGHT monster, it gains 700 ATK during the Damage Step only.
--A・O・J ルドラ --Ally of Justice Rudra local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(s.condtion) e1:SetValue(700) c:RegisterEffect(e1) end function s.condtion(e) local ph=Duel.GetCurrentPhase() if not (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) then return false end local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return (a==e:GetHandler() and d and d:IsFaceup() and d:IsAttribute(ATTRIBUTE_LIGHT)) or (d==e:GetHandler() and a:IsAttribute(ATTRIBUTE_LIGHT)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.
--転生炎獣スピニー --Salamangreat Spinny --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Targeted monster gains 500 ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} s.listed_names={id} --Check for "Salamangreat" card function s.atkfilter2(c) return c:IsFaceup() and c:IsSetCard(SET_SALAMANGREAT) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.atkfilter2,tp,LOCATION_ONFIELD,0,1,nil) end --Discard itself as cost --Acitvation legality function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end --Targeted monster gains 500 ATK function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end --Defining what to check function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SALAMANGREAT) and not c:IsCode(id) end --Check for "Salamangreat" monster, other than "Salamangreat Spinny" function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end --Special summon itself from GY function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when your opponent activates a Trap Card, you can destroy the Trap Card and inflict 800 damage to your opponent.
--トラップ・リアクター・RR --Trap Reactor ・Y FI local s,id=GetID() function s.initial_effect(c) --destroy&damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsTrapEffect() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return re:GetHandler():IsDestructable() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 then Duel.Damage(1-tp,800,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.
--アンカモフライト --Anchamoufrite --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Pendulum.AddProcedure(c) --draw local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --spsummon condition local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_SPSUMMON_PROC) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCountLimit(1,{id,1},EFFECT_COUNT_CODE_OATH) e3:SetRange(LOCATION_EXTRA) e3:SetCondition(s.spcon) c:RegisterEffect(e3) --redirect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e4:SetCondition(s.recon) e4:SetValue(LOCATION_REMOVED) c:RegisterEffect(e4) end function s.condition(e) return Duel.GetMatchingGroupCount(aux.NOT(Card.IsCode),e:GetHandlerPlayer(),LOCATION_EXTRA,0,nil,id)==0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Destroy(e:GetHandler(),REASON_EFFECT)>0 then Duel.BreakEffect() Duel.Draw(p,d,REASON_EFFECT) end end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return s.condition(e) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function s.recon(e) return e:GetHandler():IsFaceup() and e:GetHandler():IsLocation(LOCATION_MZONE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card attacks an opponent's monster, this card gains 400 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 400 ATK during the Damage Step only.
--暗黒ヴェロキ --Black Veloci local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCondition(s.condtion) e1:SetValue(s.val) c:RegisterEffect(e1) end function s.condtion(e) local ph=Duel.GetCurrentPhase() return ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL end function s.val(e,c) if Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()~=nil then return 400 elseif e:GetHandler()==Duel.GetAttackTarget() then return -400 else return 0 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 monster your opponent controls; return that target to the hand.
--番兵ゴーレム --Golem Sentry local s,id=GetID() function s.initial_effect(c) --turn set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 "Raidraptor" monsters You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn.
--RR-デビル・イーグル --Raidraptor - Fiend Eagle local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RAIDRAPTOR),3,2) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_RAIDRAPTOR} function s.filter(c) return c:IsFaceup() and c:GetBaseAttack()>0 and c:IsSpecialSummoned() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) local atk=g:GetFirst():GetBaseAttack() Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local atk=tc:GetBaseAttack() if atk<0 then atk=0 end Duel.Damage(1-tp,atk,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Beast, Beast-Warrior, and/or Winged Beast monsters During your opponent's Main Phase (Quick Effect): You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn. You can only use each effect of "Tri-Brigade Rugal the Silver Sheller" once per turn.
--鉄獣戦線 銀弾のルガル --Tri-Brigade Rugal the Silver Sheller --Scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2+ Beast, Beast-Warrior, and/or Winged Beast monsters Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACES_BEAST_BWARRIOR_WINGB),2) --Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand or GY, but negate its effects, also, return it to the hand during the End Phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DISABLE+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Make all monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then --Negate its effects sc:NegateEffects(e:GetHandler()) --Return it to the hand during the End Phase aux.DelayedOperation(sc,PHASE_END,id,e,tp,function(ag) Duel.SendtoHand(ag,nil,REASON_EFFECT) end,nil,0,0,aux.Stringid(id,2)) end Duel.SpecialSummonComplete() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,nil,1,1-tp,LOCATION_MZONE) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return end local c=e:GetHandler() local val=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil):GetClassCount(Card.GetRace)*-300 if val==0 then return end for tc in g:Iter() do --All monsters your opponent currently controls lose 300 ATK for each Monster Type you control, until the end of this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(val) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster you control battles an opponent's monster, during damage calculation: The ATK of each monster in that battle becomes equal to their current DEF, until the end of the Damage Step.
--竜胆ブルーム --Lindbloom local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return d and a:GetControler()~=d:GetControler() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if a:IsFaceup() and a:IsRelateToBattle() and d:IsFaceup() and d:IsRelateToBattle() then if not a:IsLinkMonster() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(a:GetDefense()) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) a:RegisterEffect(e1) end if not d:IsLinkMonster() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(d:GetDefense()) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) d:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up Level 7 or higher monster you control; the Levels of all other face-up monsters you currently control become the current Level of that monster, until the End Phase.
--ギャラクシー・クィーンズ・ライト --Galaxy Queen's Light local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter1(c) return c:IsFaceup() and c:IsLevelAbove(7) end function s.filter2(c) return c:IsFaceup() and c:HasLevel() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter1(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local g=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_MZONE,0,tc) local lc=g:GetFirst() local lv=tc:GetLevel() for lc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_PHASE_END) lc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.
--閃刀機-ホーネットビット --Sky Striker Mecha - Hornet Drones local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Sky Striker Ace Token" to your field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={52340445} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MMZONE,0)==0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local atk=0 if Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3 then atk=1500 end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_SKY_STRIKER_ACE,TYPES_TOKEN,atk,atk,1,RACE_WARRIOR,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local atk=0 if Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3 then atk=1500 end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_SKY_STRIKER_ACE,TYPES_TOKEN,atk,atk,1,RACE_WARRIOR,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) then return end local token=Duel.CreateToken(tp,id+1) if Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Cannot be tributed local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3303) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UNRELEASABLE_SUM) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UNRELEASABLE_NONSUM) token:RegisterEffect(e2) --Gains 1500 ATK/DEF if 3+ spells are in the GY when resolving if Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3 then local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK) e3:SetValue(1500) e3:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_SET_DEFENSE) token:RegisterEffect(e4) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned, you can select 1 Level 1 Beast-Type monster in your Graveyard and Special Summon it in face-up Defense Position. Its effects are negated.
--ロックキャット --Lock Cat local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:GetLevel()==1 and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.
--未み界かい域いきのモスマン --Danger! Mothman! --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --draw and discard local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_HANDES+CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_REMOVE) c:RegisterEffect(e3) end s.listed_names={id} function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) end function s.spfilter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if #g<1 then return end Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD) local tc=g:RandomSelect(1-tp,1,1,nil) Duel.BreakEffect() Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD) if not Duel.IsPlayerCanSpecialSummon(tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end if not tc:GetFirst():IsCode(id) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) then Duel.Draw(tp,1,REASON_EFFECT) end end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0 end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local h1=Duel.Draw(tp,1,REASON_EFFECT) local h2=Duel.Draw(1-tp,1,REASON_EFFECT) if h1>0 or h2>0 then Duel.BreakEffect() end if h1>0 then Duel.ShuffleHand(tp) Duel.DiscardHand(tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD) end if h2>0 then Duel.ShuffleHand(1-tp) Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more EARTH monsters You can Tribute 1 "X-Saber" monster to discard 1 random card from your opponent's hand.
--XX-セイバー ガトムズ --XX-Saber Gottoms local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,1,1,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,99) --Discard 1 random card from the opponent's hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Multiple tuners local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.valcheck) c:RegisterEffect(e2) end s.listed_series={SET_X_SABER} function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_MULTIPLE_TUNERS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_X_SABER) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_X_SABER) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(1-tp,LOCATION_HAND,0) local sg=g:RandomSelect(1-tp,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.
--斬機マルチプライヤー --Mathmech Multiplication --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --lv up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.lvtg) e1:SetOperation(s.lvop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.lvfilter(c) return c:IsFaceup() and c:GetLevel()==4 and c:IsRace(RACE_CYBERSE) end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetLevel()~=8 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(8) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.atkfilter(c) return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:GetSequence()>4 end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()*2) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn, if you control a "Heroic" monster: You can send this card from your hand to the Graveyard; for the rest of this turn, you take no battle damage and "Heroic" monsters you control cannot be destroyed by battle.
--H・C ソード・シールド --Heroic Challenger - Swordshield local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_HEROIC} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_HEROIC) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.filter) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetValue(1) Duel.RegisterEffect(e2,tp) end function s.filter(e,c) return c:IsSetCard(SET_HEROIC) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand or GY: You can banish 3 cards from your Extra Deck face-down, except "Dreaming Nemleria"; Special Summon this card. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Pendulum Monsters. You can send 1 other Level 10 Beast monster from your hand or face-up field to the GY; Set 1 "Nemleria" Trap directly from your Deck. You can only use each effect of "Nemleria Dream Devourer - Reveil" once per turn.
--ネムレリアの夢喰い-レヴェイユ --Nemleria Dream Devourer - Reveil --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return not (c:IsSummonLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM)) end) --Set 1 "Nemleria" Trap from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.setcost) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_names={CARD_DREAMING_NEMLERIA} s.listed_series={SET_NEMLERIA} function s.rmcfilter(c) return not c:IsCode(CARD_DREAMING_NEMLERIA) and c:IsAbleToRemoveAsCost(POS_FACEDOWN) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 and Duel.IsExistingMatchingCard(s.rmcfilter,tp,LOCATION_EXTRA,0,3,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmcfilter,tp,LOCATION_EXTRA,0,3,3,nil) Duel.Remove(g,POS_FACEDOWN,REASON_COST) --Cannot Special Summon from the Extra Deck, except Pendulum Monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_PENDULUM) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE,0)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.tgcfilter(c) return c:IsLevel(10) and c:IsRace(RACE_BEAST) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsAbleToGraveAsCost() end function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.tgcfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgcfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,c) Duel.SendtoGrave(g,REASON_COST) end function s.setfilter(c) return c:IsSetCard(SET_NEMLERIA) and c:IsTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a "Gladiator Beast" monster, all monsters your opponent controls must attack, if able. Once per turn: You can shuffle 1 "Gladiator Beast" monster from your hand or GY into the Main Deck, then target 1 "Gladiator Beast" monster you control; it gains ATK equal to its original DEF until the end of this turn (even if this card leaves the field). If this card in the Spell & Trap Zone is destroyed by card effect: You can activate this effect; this turn, "Gladiator Beast" monsters you control cannot be destroyed by battle.
--剣闘海戦 --Gladiator Naumachia --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Force attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.mustatkcon) c:RegisterEffect(e2) --Increase ATK local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_ATKCHANGE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetHintTiming(TIMING_DAMAGE_STEP) e3:SetCountLimit(1) e3:SetCondition(aux.StatChangeDamageStepCondition) e3:SetCost(s.atkcost) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) --Prevent battle destruction local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.immcon) e4:SetOperation(s.immop) c:RegisterEffect(e4) end s.listed_series={SET_GLADIATOR} function s.mustatkcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GLADIATOR),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.atkcfilter(c) return c:IsSetCard(SET_GLADIATOR) and c:IsMonster() and c:IsAbleToDeckAsCost() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.atkcfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.atkcfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end function s.atkfilter(c) return c:IsFaceup() and c:HasNonZeroDefense() and c:IsSetCard(SET_GLADIATOR) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(tc:GetBaseDefense()) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.immcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)==REASON_EFFECT and e:GetHandler():IsPreviousLocation(LOCATION_SZONE) end function s.immop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GLADIATOR)) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetValue(1) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap from your Deck to your hand. You must control a face-up "Madolche" Beast monster to activate and to resolve this effect.
--マドルチェ・メッセンジェラート --Madolche Messengelato local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.retcon) e1:SetTarget(s.rettg) e1:SetOperation(s.retop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.shcon) e2:SetTarget(s.shtg) e2:SetOperation(s.shop) c:RegisterEffect(e2) end s.listed_series={SET_MADOLCHE} function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp and e:GetHandler():IsPreviousControler(tp) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_MADOLCHE) and c:IsRace(RACE_BEAST) end function s.shcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end function s.filter(c) return c:IsSetCard(SET_MADOLCHE) and c:IsSpellTrap() and c:IsAbleToHand() end function s.shtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.shop(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has 8 or more cards in their hand: They shuffle their entire hand into the Deck, then draw 2 cards.
--大暴落 --Heavy Slump local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetHintTiming(0,TIMING_TOHAND) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>7 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp) end Duel.SetTargetPlayer(1-tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local g=Duel.GetFieldGroup(p,LOCATION_HAND,0) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both those targets, and if you do, their battle positions cannot be changed this turn.
--サイコジャンパー --Psychic Jumper local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter1(c) return c:IsFaceup() and c:IsRace(RACE_PSYCHIC) and c:GetCode()~=id and c:IsAbleToChangeControler() end function s.filter2(c) return c:IsFaceup() and c:IsAbleToChangeControler() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g2=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc1=g:GetFirst() local tc2=g:GetNext() if tc1:IsFaceup() and tc1:IsRelateToEffect(e) and tc2:IsFaceup() and tc2:IsRelateToEffect(e) then if Duel.SwapControl(tc1,tc2) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESETS_STANDARD_PHASE_END) tc1:RegisterEffect(e1) local e2=e1:Clone() tc2:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.
--トライエッジ・マスター --Tri-Edge Master --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Apply effect(s) based on materials local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetLabel()>0 and e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) --Check materials used for Synchro Summon local e1a=Effect.CreateEffect(c) e1a:SetType(EFFECT_TYPE_SINGLE) e1a:SetCode(EFFECT_MATERIAL_CHECK) e1a:SetLabelObject(e1) e1a:SetValue(s.matcheck) c:RegisterEffect(e1a) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local lb=e:GetLabel() local g=(lb&0x1>0) and Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) or nil local dr=lb&0x2>0 if chk==0 then return (not g or #g>0) and (not dr or Duel.IsPlayerCanDraw(tp,1)) end if g then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end if dr then if lb==0x2 then Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end local index=(lb==0x1 and 1) or (lb==0x2 and 2) or (lb==0x4 and 3) or 4 Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,index)) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local lb=e:GetLabel() local breakeff=false --Destroy 1 other card on the field if lb&0x1>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c) if #g>0 then breakeff=true Duel.Destroy(g,REASON_EFFECT) end end --Draw 1 card if lb&0x2>0 then local p,d=tp,1 if lb==0x2 then p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) end if Duel.IsPlayerCanDraw(p) then if breakeff then Duel.BreakEffect() end breakeff=true Duel.Draw(p,d,REASON_EFFECT) end end --Treat this card as a Tuner if lb&0x4>0 and c:IsRelateToEffect(e) and c:IsFaceup() then if breakeff then Duel.BreakEffect() end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetRange(LOCATION_MZONE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.matcheck(e,c) local g=c:GetMaterial() local e1=e:GetLabelObject() e1:SetLabel(0) if #g>2 then e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e1:SetLabel(0x1|0x2|0x4) elseif #g==2 then local a=g:GetFirst():GetSynchroLevel(c) local b=g:GetNext():GetSynchroLevel(c) if a+b~=6 then return end local lv=math.min(a,b) if lv==1 then e1:SetCategory(CATEGORY_DESTROY) elseif lv==2 then e1:SetCategory(CATEGORY_DRAW) end e1:SetLabel(1<<(lv-1)) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.
--牛頭鬼 --Gozuki local s,id=GetID() function s.initial_effect(c) --to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.tgfilter(c) return c:IsRace(RACE_ZOMBIE) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.cfilter(c,tp) return c:IsRace(RACE_ZOMBIE) and not c:IsCode(id) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.spfilter(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any LIGHT Ritual Monster. You must also Tribute LIGHT monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster. If a face-up LIGHT Ritual Monster(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can banish this card from your GY; Special Summon 1 "Sauravis, the Ancient and Ascended", "Saffira, Queen of Dragons", or "Skull Guardian, Protector of the Voiceless Voice" from your hand or Deck, ignoring its Summoning conditions. You can only use this effect of "Prayers of the Voiceless Voice" once per turn.
--粛声なる祈り --Prayers of the Voiceless Voice --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Ritual Summon 1 LIGHT Ritual Monster Ritual.AddProcGreater({handler=c,filter=s.ritmatfilter,matfilter=s.ritmatfilter}) --Special Summon 1 "Sauravis, the Ancient and Ascended", "Saffira, Queen of Dragons", or "Skull Guardian, the Silenforcing Protector" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={4810828,56350972,10774240} function s.ritmatfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) end function s.cfilter(c,tp) return c:GetPreviousAttributeOnField()&ATTRIBUTE_LIGHT>0 and c:IsRitualMonster() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsCode(4810828,56350972,10774240) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.
--弾丸特急バレット・ライナー --Super Express Bullet Train --Scripted by AlphaKretin and Larry126 (attack cost) local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --attack cost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ATTACK_COST) e2:SetCost(s.atcost) e2:SetOperation(s.atop) c:RegisterEffect(e2) --register to grave local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_TO_GRAVE) e3:SetOperation(s.regop) c:RegisterEffect(e3) --search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_PHASE+PHASE_END) e4:SetCountLimit(1,{id,1}) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_GRAVE) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_names={id} function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g>0 and g:FilterCount(s.cfilter,nil)==#g end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.atcost(e,c,tp) return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,2,e:GetHandler()) end function s.atop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsAttackCostPaid()~=2 and e:GetHandler():IsLocation(LOCATION_MZONE) then local g=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,e:GetHandler()) local sg=aux.SelectUnselectGroup(g,e,tp,0,2,nil,1,tp,HINTMSG_TOGRAVE,function() return Duel.IsAttackCostPaid()==0 end,nil) if #sg==2 then Duel.SendtoGrave(sg,REASON_COST) Duel.AttackCostPaid() else Duel.AttackCostPaid(2) end end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.thfilter(c) return c:IsRace(RACE_MACHINE) and not c:IsCode(id) and c:IsAbleToHand() end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)>0 end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Recipe" card. If this card is Special Summoned: You can add 1 "Nouvelles" or "Recipe" card from your Deck to your hand. You can target 1 Attack Position monster your opponent controls; Tribute it, and if you do, Special Summon 1 Level 6 "Nouvelles" Ritual Monster from your hand or Deck. This is a Quick Effect if this card was Special Summoned by the effect of a "Nouvelles" monster. You can only use each effect of "Balameuniere de Nouvelles" once per turn.
--バラムニエル・ド・ヌーベルズ --Balameuniere de Nouvelles --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Register that it was Special Summoned by the effect of a "Nouvelles" monster local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_SPSUMMON_SUCCESS) e0:SetCondition(s.regcon) e0:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~RESET_TEMP_REMOVE,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end) c:RegisterEffect(e0) --Add 1 "Nouvelles" or "Recipe" card to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Special Summon 1 Level 6 "Nouvelles" Ritual Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RELEASE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return not e:GetHandler():IsNouvellesSummoned() end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e3:SetCondition(function(e) return e:GetHandler():IsNouvellesSummoned() end) c:RegisterEffect(e3) end s.listed_series={SET_NOUVELLES,SET_RECIPE} function s.regcon(e,tp,eg,ep,ev,re,r,rp) if not (re and re:IsMonsterEffect()) then return false end local rc=re:GetHandler() local trig_loc,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SETCODES) if not Duel.IsChainSolving() or (rc:IsRelateToEffect(re) and rc:IsFaceup() and rc:IsLocation(trig_loc)) then return rc:IsSetCard(SET_NOUVELLES) end for _,set in ipairs(trig_setcodes) do if (SET_NOUVELLES&0xfff)==(set&0xfff) and (SET_NOUVELLES&set)==SET_NOUVELLES then return true end end end function s.thfilter(c) return c:IsSetCard({SET_NOUVELLES,SET_RECIPE}) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.cfilter(c) return c:IsAttackPos() and c:IsReleasableByEffect() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NOUVELLES) and c:IsRitualMonster() and c:IsLevel(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.cfilter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.cfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectTarget(tp,s.cfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "Gladiator Beast" monster. It cannot be destroyed by battle (Damage calculation is applied normally). When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.
--剣闘獣の闘器マニカ --Gladiator Beast's Battle Manica local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_GLADIATOR)) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --Return this card to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.retcon) e2:SetTarget(s.rettg) e2:SetOperation(s.retop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR} function s.retcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_DECK|LOCATION_EXTRA) end function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control (except a monster that is attacking directly); it gains 1000 ATK, also it cannot attack directly for the rest of this turn. During the End Phase of this turn, it loses 2000 ATK.
--蛮勇鱗粉 --Berserk Scales local s,id=GetID() function s.initial_effect(c) --Targeted monster gains 1000 ATK, cannot attack directly local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and (Duel.GetCurrentPhase()~=PHASE_DAMAGE or c~=Duel.GetAttacker() or Duel.GetAttackTarget()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Gains 1000 ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(1000) tc:RegisterEffect(e1) --Cannot attack directly local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(3207) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) --Loses 2000 ATK during end phase local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetOperation(s.atkdown) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end function s.atkdown(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetOwner()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e:GetHandler():RegisterEffect(e1,true) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
--剣闘獣アトリクス --Gladiator Beast Attorix --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Make this card's Level and name become the same as 1 "Gladiator Beast" monster sent from your Deck or Extra Deck to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(aux.gbspcon) e1:SetCost(s.lvnamecost) e1:SetOperation(s.lvnameop) c:RegisterEffect(e1) --Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(function(e) return e:GetHandler():GetBattledGroupCount()>0 end) e2:SetCost(Cost.SelfToDeck) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR_BEAST} s.listed_names={id} function s.lvnamecostfilter(c,ec) return c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsMonster() and c:HasLevel() and not c:IsCode(id) and c:IsAbleToGraveAsCost() end function s.lvnamecost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.lvnamecostfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sc=Duel.SelectMatchingCard(tp,s.lvnamecostfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil):GetFirst() Duel.SendtoGrave(sc,REASON_COST) e:SetLabel(sc:GetLevel(),sc:GetCode()) end function s.lvnameop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local lv,code=e:GetLabel() --This card's Level and name become the same as that monster sent to the GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CHANGE_CODE) e2:SetValue(code) e2:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e2) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_GLADIATOR_BEAST) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,102,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummon(sc,102,tp,tp,false,false,POS_FACEUP)>0 then sc:RegisterFlagEffect(sc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.
--最終突撃命令 --Final Attack Orders local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Pos Change local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SET_POSITION) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetValue(POS_FACEUP_ATTACK) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_CHANGE_POSITION) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling 2 or more Zombie monsters. If this card is Special Summoned: Shuffle as many other monsters on the field as possible into the Deck, and if you do, this card's ATK becomes 1000 x the number of face-up monsters shuffled into the Deck this way, whose original Type was Zombie.
--火車 --Kasha local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) c:RegisterEffect(e2) --todeck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_ZOMBIE),c:GetControler(),LOCATION_MZONE,0,2,nil) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.rfilter(c) return c:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and c:IsRace(RACE_ZOMBIE) and (c:GetPreviousPosition()&POS_FACEUP)~=0 end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) local c=e:GetHandler() local rt=Duel.GetOperatedGroup():FilterCount(s.rfilter,nil) if rt>0 and c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(rt*1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.
--剣闘獣の檻-コロッセウム --Colosseum - Cage of the Gladiator Beasts local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x7) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Add counter local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_FZONE) e2:SetCondition(s.accon) e2:SetOperation(s.acop) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GLADIATOR)) e3:SetValue(s.atkval) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --Destroy replace local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_DESTROY_REPLACE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_FZONE) e5:SetTarget(s.desreptg) e5:SetOperation(s.desrepop) c:RegisterEffect(e5) end s.listed_series={SET_GLADIATOR} function s.atkval(e,c) return e:GetHandler():GetCounter(0x7)*100 end function s.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_DECK) end function s.accon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.acop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x7,1) end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsReason(REASON_REPLACE+REASON_RULE) and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_HAND,0,1,nil,id) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) Duel.DiscardHand(tp,Card.IsCode,1,1,REASON_EFFECT|REASON_DISCARD,nil,id) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card, then target 1 "Danger!" monster you control; it gains 500 ATK/DEF until the end of this turn. If this card is in the GY: You can discard 1 "Danger!" monster; place this card on the bottom of the Deck, then draw 1 card. You can only use each effect of "Second Expedition into Danger!" once per turn.
--第弐次未界域探険隊 --Second Expedition into Danger! --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCondition(aux.StatChangeDamageStepCondition) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --Draw local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCost(s.tdcost) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end s.listed_series={SET_DANGER} function s.filter1(c) return c:IsFaceup() and c:IsSetCard(SET_DANGER) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil) e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end function s.costfilter(c) return c:IsSetCard(SET_DANGER) and c:IsMonster() and c:IsDiscardable() end function s.tdcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.costfilter,1,1,REASON_COST|REASON_DISCARD,nil) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToDeck() and Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoDeck(c,nil,SEQ_DECKBOTTOM,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_DECK) then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by banishing 1 Insect, Plant, or Reptile monster from your GY. You can only Special Summon "Ragnaraika Armored Lizard" once per turn this way. You can discard 1 Insect, Plant, or Reptile monster, then target 1 face-up monster your opponent controls, except an Insect, Plant, or Reptile monster; return it to the hand. You can only use this effect of "Ragnaraika Armored Lizard" once per turn.
--蕾禍ノ鎧石竜 --Ragnaraika Armored Lizard --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Return 1 face-up monster your opponent controls to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.rthcost) e2:SetTarget(s.rthtg) e2:SetOperation(s.rthop) c:RegisterEffect(e2) end function s.spfilter(c,tp) return c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true,false) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,nil) return aux.SelectUnselectGroup(rg,e,tp,1,1,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,nil) local rg=aux.SelectUnselectGroup(g,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true) if #rg>0 then rg:KeepAlive() e:SetLabelObject(rg) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.rthcostfilter(c) return c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsDiscardable() end function s.rthcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rthcostfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.rthcostfilter,1,1,REASON_COST|REASON_DISCARD) end function s.rthfilter(c) return not c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsFaceup() and c:IsAbleToHand() end function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.rthfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rthfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.rthfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.rthop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can target 1 "Shaddoll" card in your GY; add it to your hand. If this card is sent to the GY by a card effect: You can target 1 monster on the field; change its battle position. (Flip monsters' effects are not activated at this time, except "Shaddoll" monsters'.) You can only use 1 "Shaddoll Hound" effect per turn, and only once that turn.
--シャドール・ハウンド --Shaddoll Hound local s,id=GetID() function s.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetCondition(s.poscon) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end s.listed_series={SET_SHADDOLL} function s.filter(c) return c:IsSetCard(SET_SHADDOLL) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.poscon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) end function s.posfilter(c) return c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end if tc:IsSetCard(SET_SHADDOLL) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) else Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner Dinosaur monsters If this card is Synchro Summoned: You can Set 1 "Jurrac" Spell/Trap from your Deck or GY. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can banish 2 Dinosaur monsters from your GY; negate the Summon, and if you do, destroy that monster(s). During your opponent's turn (Quick Effect): You can banish 2 "Jurrac" monsters from your GY, including this card; Special Summon 1 "Jurrac Meteor" from your Extra Deck (this is treated as a Synchro Summon).
--ジュラック・アステロ --Jurrac Astero --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Tuner + 1+ non-Tuner Dinosaur monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_DINOSAUR),1,99) --Set 1 "Jurrac" Spell/Trap from your Deck or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Negate an opponent's Special Summon, and if you do, destroy that monster(s) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_SPSUMMON) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetCurrentChain()==0 end) e2:SetCost(s.negsumcost) e2:SetTarget(s.negsumtg) e2:SetOperation(s.negsumop) c:RegisterEffect(e2) --Special Summon 1 "Jurrac Meteor" from your Extra Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_GRAVE) e3:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_JURRAC} s.listed_names={17548456} --"Jurrac Meteor" function s.setfilter(c) return c:IsSetCard(SET_JURRAC) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetPossibleOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end function s.negsumcostfilter(c) return c:IsRace(RACE_DINOSAUR) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.negsumcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.negsumcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.negsumcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,2,2,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,tp,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,tp,0) end function s.negsumop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end function s.spcostfilter(c) return c:IsSetCard(SET_JURRAC) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp) g:AddCard(c) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.spfilter(c,e,tp) local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,c,nil,REASON_SYNCHRO) return #pg<=0 and c:IsCode(17548456) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; reveal 1 "Elemental HERO", "Neo-Spacian", or Level 10 monster from your hand, Deck, or Extra Deck, and the targeted monster's name can be treated as the revealed monster's if used as Fusion Material this turn. Send the revealed monster to the GY if you have "Elemental HERO Neos" on your field or in your GY, otherwise shuffle it back into its Deck (if revealed from the hand, shuffle into the Main Deck). You can only activate 1 "Over Fusion" per turn.
--融合超渦 --Over Fusion --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_NEOS} s.listed_series={SET_ELEMENTAL_HERO,SET_NEO_SPACIAN} function s.tgfilter(c,tp) return c:IsFaceup() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,nil,c,tp) end function s.cfilter(c,tc,tp) if c:IsCode(tc:GetCode(nil,SUMMON_TYPE_FUSION,tp)) then return false end return c:IsMonster() and (c:IsSetCard({SET_ELEMENTAL_HERO,SET_NEO_SPACIAN}) or c:IsLevel(10)) and not c:IsPublic() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA) Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local cc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,tc,tp):GetFirst() if not cc then return end Duel.ConfirmCards(1-tp,cc) local code1,code2=cc:GetOriginalCodeRule() --Treat its name as the revealed card's if used for a Fusion Summon local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ADD_CODE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(code1) e1:SetOperation(s.chngcon) tc:RegisterEffect(e1) if code2 then local e2=e1:Clone() e2:SetValue(code2) tc:RegisterEffect(e2) end if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_NEOS),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil) then Duel.SendtoGrave(cc,REASON_EFFECT) elseif cc:IsLocation(LOCATION_HAND) then Duel.SendtoDeck(cc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end if cc:IsLocation(LOCATION_HAND) then Duel.ShuffleHand(tp) elseif cc:IsLocation(LOCATION_DECK) then Duel.ShuffleDeck(tp) elseif cc:IsLocation(LOCATION_EXTRA) then Duel.ShuffleExtra(tp) end end function s.chngcon(scard,sumtype,tp) return (sumtype&MATERIAL_FUSION)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 3 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster your opponent controls; detach 1 Xyz Material from that monster, and if you do, all "Djinn" Xyz Monsters you currently control gain 500 ATK.
--太鼓魔人テンテンテンポ --Temtempo the Percussion Djinn local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,3,2) --Detach 1 Xyz material from a monster and increase the ATK oh all "Djinn" Xyz monsters by 500 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end s.listed_series={SET_DJINN} function s.filter(c,tp) return c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end function s.atkfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_DJINN) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) or tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)==0 then return end local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil) if #g==0 then return end for tc in g:Iter() do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.
--磁石の戦士ε --Epsilon The Magnet Warrior --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Name changing and Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetCost(s.cost) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_MAGNET_WARRIOR,SET_MAGNA_WARRIOR} function s.cfilter(c,code) return c:IsMonster() and c:IsLevelBelow(4) and c:IsSetCard(SET_MAGNET_WARRIOR) and not c:IsCode(id,code) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetCode()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetHandler():GetCode()):GetFirst() Duel.SendtoGrave(tc,REASON_COST) e:SetLabel(tc:GetCode()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spfilter(c,e,tp) return (c:IsSetCard(SET_MAGNET_WARRIOR) or c:IsSetCard(SET_MAGNA_WARRIOR)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,c:GetCode()),tp,LOCATION_ONFIELD,0,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(e:GetLabel()) c:RegisterEffect(e1) if c:IsImmuneToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,e,tp) if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=sg:Select(tp,1,1,nil) if #sc==0 then return end Duel.BreakEffect() Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned successfully, no Trap Cards can be activated.
--忍び寄るデビルマンタ --Creeping Doom Manta local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.sumsuc) c:RegisterEffect(e1) end function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(s.chlimit) end function s.chlimit(re,rp,tp) return not re:GetHandler():IsTrap() or not re:IsHasType(EFFECT_TYPE_ACTIVATE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent targets exactly 1 LIGHT Beast-Warrior monster you control (and no other cards) for an attack, or with a card effect (except during the Damage Step), you can (Quick Effect): Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--ビビット騎士 --Vivid Knight local s,id=GetID() function s.initial_effect(c) --Banish temporarily and Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetLabel(0) e1:SetCondition(s.tgcon1) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetLabel(1) e2:SetCondition(s.tgcon2) c:RegisterEffect(e2) end function s.tgcon1(e,tp,eg,ep,ev,re,r,rp) if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or #g~=1 then return false end local tc=g:GetFirst() e:SetLabelObject(tc) return tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_LIGHT) and tc:IsRace(RACE_BEASTWARRIOR) end function s.tgcon2(e,tp,eg,ep,ev,re,r,rp) if Duel.IsTurnPlayer(tp) then return false end local tc=Duel.GetAttackTarget() e:SetLabelObject(tc) return tc and tc:IsFaceup() and tc:IsAttribute(ATTRIBUTE_LIGHT) and tc:IsRace(RACE_BEASTWARRIOR) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local tc=e:GetLabelObject() local label=e:GetLabel() if chk==0 then return tc:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (label==0 or (label==1 and not c:IsStatus(STATUS_CHAINING))) end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_REMOVE,tc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(tp) and Duel.Remove(tc,tc:GetPosition(),REASON_EFFECT|REASON_TEMPORARY)>0 then --Return it during your next Standby Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetRange(LOCATION_REMOVED) e1:SetCountLimit(1) if Duel.IsTurnPlayer(tp) then if Duel.IsPhase(PHASE_DRAW) then e1:SetLabel(Duel.GetTurnCount()) else e1:SetLabel(Duel.GetTurnCount()+2) end else e1:SetLabel(Duel.GetTurnCount()+1) end e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) tc:RegisterEffect(e1) if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnCount()==e:GetLabel() end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetHandler()) e:Reset() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Fiend Tuner with 1500 or less ATK, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Fiend Tuner with 1500 or less ATK from your Deck to your hand.
--風来王 ワイルド・ワインド --Wandering King Wildwind local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:IsAttackBelow(1500) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c) return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalType(TYPE_SYNCHRO) end function s.thfilter(c) return c:IsAttackBelow(1500) and c:IsRace(RACE_FIEND) and c:IsType(TYPE_TUNER) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
--白曼波 --White Sunfish --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Treat this card as a Tuner local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSummonLocation(LOCATION_GRAVE) end) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsType(TYPE_TUNER) end end) e2:SetOperation(s.tnop) c:RegisterEffect(e2) end s.self_tuner=true function s.spfilter(c,e,tp,...) return c:IsRace(RACE_FISH) and c:IsLevelBelow(4) and c:IsCode(...) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local codes=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_ONFIELD,0,nil):GetClass(Card.GetCode) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and #codes>0 and s.spfilter(chkc,e,tp,table.unpack(codes)) end if chk==0 then return #codes>0 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,table.unpack(codes)) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,table.unpack(codes)) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g+c,2,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsRelateToEffect(e) then Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end function s.tnop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then --Treated as a Tuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 4. While this card is equipped to a monster: You can send this Equip Card to the GY; the monster it was equipped to can attack directly this turn. Other monsters cannot attack the turn you activate this effect.
--甲虫装機 ホッパー --Inzektor Hopper local s,id=GetID() function s.initial_effect(c) --Equip 1 "Inzektor" from your hand or GY to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1) --Increase the equipped monster's Level by 4 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_LEVEL) e2:SetValue(4) c:RegisterEffect(e2) --Make the monster this card is equipped to able to attack directly local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.dacon) e3:SetCost(s.dacost) e3:SetOperation(s.daop) c:RegisterEffect(e3) end s.listed_series={SET_INZEKTOR} function s.eqfilter(c) return c:IsSetCard(SET_INZEKTOR) and c:IsMonster() and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil):GetFirst() if tc then s.equipop(c,e,tp,tc) end end function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsSetCard(SET_INZEKTOR) end function s.equipop(c,e,tp,tc) c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true) end function s.dacon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return Duel.IsAbleToEnterBP() and ec and ec:CanAttack() and not ec:IsHasEffect(EFFECT_DIRECT_ATTACK) end function s.dacost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() end local tc=c:GetEquipTarget() Duel.SetTargetCard(tc) Duel.SendtoGrave(c,REASON_COST) --Other monsters cannot attack the turn you activate this effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return e:GetLabel()~=c:GetFieldID() end) e1:SetLabel(tc:GetFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.daop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then --Can attack directly local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of "Mirage Mirror Force" once per turn.
--幻惑のバリア -ミラージュフォース- --Mirage Mirror Force --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special Summon 1 Illusion monster from your hand or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ac=Duel.GetAttacker() if chk==0 then return ac:IsAbleToHand() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOHAND,ac,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end local ac=Duel.GetAttacker() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 and ac:IsRelateToBattle() then Duel.SendtoHand(ac,nil,REASON_EFFECT) end end function s.spconfilter(c,tp) return c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:GetPreviousRaceOnField()&RACE_ILLUSION>0 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spconfilter,1,nil,tp) and not eg:IsContains(e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters, except Tokens During your Main Phase, if you control this Link Summoned card: You can banish this card and 1 of your monsters this card points to, then target 1 Link Monster in either GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Progleo" once per turn.
--プログレオ --Progleo local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2) --Special Summon 1 Link Monster from either GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.cfilter(c,tp,mc) return c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,Group.FromCards(c,mc))>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local lg=c:GetLinkedGroup():Match(s.cfilter,nil,tp,c) if chk==0 then return c:IsAbleToRemoveAsCost() and #lg>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=lg:Select(tp,1,1,nil,tp,c)+c Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.spfilter(c,e,tp) return c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Banish it if it leaves the field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) tc:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent to the GY: You can banish this card from your GY; Special Summon 1 "Peten the Dark Clown" from your hand or Deck.
--闇・道化師のペーテン --Peten the Dark Clown local s,id=GetID() function s.initial_effect(c) --sp summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} function s.filter(c,e,sp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.
--ネクロの魔導書 --Spellbook of Life local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_SPELLBOOK} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) return true end function s.cfilter(c,e,tp) return c:IsRace(RACE_SPELLCASTER) and c:GetLevel()>0 and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp) end function s.cffilter(c) return c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and not c:IsPublic() end function s.spfilter(c,e,tp) return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(s.cffilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp) e:SetLabel(rg:GetFirst():GetLevel()) Duel.Remove(rg,POS_FACEUP,REASON_COST) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local cg=Duel.SelectMatchingCard(tp,s.cffilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) Duel.ConfirmCards(1-tp,cg) Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,rg:GetFirst(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then --levelup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) Duel.Equip(tp,c,tc) Duel.SpecialSummonComplete() --Add Equip limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetLabelObject(tc) e2:SetValue(s.eqlimit) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.
--魔界闘士 バルムンク --Underworld Fighter Balmung local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) and e:GetHandler():IsReason(REASON_DESTROY) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Psychic Tuner + 1+ non-Tuner monsters During the Main Phase (Quick Effect): You can target 1 of your banished Level 7 or lower Psychic monsters; Special Summon it. During the Battle Phase (Quick Effect): You can Tribute 1 other monster; gain LP equal to its original ATK, and if you do, this card gains that much ATK until the end of this turn. You can only use each effect of "Crossmind Archfiend" once per turn.
--メンタルクロス・デーモン --Crossmind Archfiend --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Psychic Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_PSYCHIC),1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 of your banished Level 7 or lower Psychic monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Gain LP equal to the original ATK of 1 Tributed monster, and if you do, this card gains that much ATK until the end of this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_RECOVER+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_BATTLE_START|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function() return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition() end) e2:SetCost(s.lpatkost) e2:SetTarget(s.lpatktg) e2:SetOperation(s.lpatkop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsLevelBelow(7) and c:IsRace(RACE_PSYCHIC) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.atkfilter(c) return c:GetTextAttack()>0 end function s.lpatkost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.atkfilter,1,false,nil,c) end local g=Duel.SelectReleaseGroupCost(tp,s.atkfilter,1,1,false,nil,c) Duel.Release(g,REASON_COST) e:SetLabel(g:GetFirst():GetTextAttack()) end function s.lpatktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,1,tp,e:GetLabel()) end function s.lpatkop(e,tp,eg,ep,ev,re,r,rp) local lpgain=e:GetLabel() local atk=Duel.Recover(tp,lpgain,REASON_EFFECT) local c=e:GetHandler() if atk>0 and c:IsFaceup() and c:IsRelateToEffect(e) then --This card gains that much ATK until the end of this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters At the end of the Damage Step, if this card battled: You can add 1 "Purrely" card from your Deck to your hand, also, after that, if this card has "Purrely Happy Memory" as material, you can halve the ATK of 1 face-up monster on the field. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can return 1 Spell/Trap your opponent controls to the hand. * The above text is unofficial and describes the card's functionality in the OCG.
--エピュアリィ・ハピネス --Epurrely Happiness --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --2 Level 2 monsters Xyz.AddProcedure(c,nil,2,2) --Search 1 "Purrely" card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Track if this card "battled" local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLED) e2:SetOperation(function(e) e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE,0,1) end) c:RegisterEffect(e2) --Attach "Purrely" Quick-Play Spell local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(3) e3:SetCondition(s.qpovcon) e3:SetTarget(s.qpovtg) e3:SetOperation(s.qpovop) c:RegisterEffect(e3) end s.listed_names={82105704} --Purrely Happy Memory s.listed_series={SET_PURRELY} function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:HasFlagEffect(id) and (c:IsRelateToBattle() or c:IsReason(REASON_BATTLE)) end function s.thfilter(c) return c:IsSetCard(SET_PURRELY) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end local c=e:GetHandler() if c:IsRelateToEffect(e) and c:GetOverlayGroup():IsExists(Card.IsCode,1,nil,82105704) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst() if not tc then return end Duel.HintSelection(tc,true) --Halve ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()//2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.qpovcon(e,tp,eg,ep,ev,re,r,rp) if rp==1-tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local rc=re:GetHandler() return rc:IsSetCard(SET_PURRELY) and rc:IsQuickPlaySpell() and rc:IsOnField() and rc:IsCanBeXyzMaterial(e:GetHandler(),tp,REASON_EFFECT) end function s.qpovtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,1-tp,LOCATION_ONFIELD) end function s.rthfilter(c) return c:IsSpellTrap() and c:IsAbleToHand() end function s.qpovop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=re:GetHandler() if c:IsRelateToEffect(e) and rc:IsRelateToEffect(re) and not c:IsImmuneToEffect(e) and not rc:IsImmuneToEffect(e) and rc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) then Duel.Overlay(c,rc) if not c:GetOverlayGroup():IsContains(rc) then return end rc:CancelToGrave() if Duel.IsExistingMatchingCard(s.rthfilter,tp,0,LOCATION_ONFIELD,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,s.rthfilter,tp,0,LOCATION_ONFIELD,1,1,nil) if #g==0 then return end Duel.HintSelection(g,true) Duel.BreakEffect() Duel.SendtoHand(g,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Until the end of this turn, all effects of Defense Position monsters are negated.
--ゴーゴンの眼 --Gorgon's Eye local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.distg) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.distg(e,c) return c:IsDefensePos() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn.
--SNo.0 ホープ・ゼアル --Number S0: Utopic ZEXAL local s,id=GetID() function s.initial_effect(c) --xyz summon c:EnableReviveLimit() Xyz.AddProcedure(c,s.xyzfilter,nil,3,s.ovfilter,aux.Stringid(id,0),nil,s.xyzop,false,s.xyzcheck) --xyz summon cannot be negated local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetCondition(s.effcon) c:RegisterEffect(e2) --summon success local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCondition(s.effcon2) e3:SetOperation(s.spsumsuc) c:RegisterEffect(e3) --atk & def increase local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetValue(s.atkval) c:RegisterEffect(e4) local e5=e4:Clone() e5:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e5) --prevent effects activation local e6=Effect.CreateEffect(c) e6:SetDescription(aux.Stringid(id,1)) e6:SetType(EFFECT_TYPE_QUICK_O) e6:SetCode(EVENT_FREE_CHAIN) e6:SetRange(LOCATION_MZONE) e6:SetHintTiming(0,TIMING_DRAW_PHASE) e6:SetCountLimit(1) e6:SetCondition(s.actcon) e6:SetCost(Cost.DetachFromSelf(1)) e6:SetOperation(s.actop) c:RegisterEffect(e6) end s.listed_series={SET_NUMBER,SET_RANK_UP_MAGIC,SET_UTOPIA} s.xyz_number=0 function s.xyzfilter(c,xyz,sumtype,tp) return c:IsType(TYPE_XYZ,xyz,sumtype,tp) and c:IsSetCard(SET_NUMBER,xyz,sumtype,tp) end function s.xyzcheck(g,tp,xyz) local mg=g:Filter(function(c) return not c:IsHasEffect(EFFECT_EQUIP_SPELL_XYZ_MAT) end,nil) return mg:GetClassCount(Card.GetRank)==1 end function s.cfilter(c) return c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsNormalSpell() and c:IsDiscardable() end function s.ovfilter(c,tp,lc) return c:IsFaceup() and c:IsSetCard(SET_UTOPIA,lc,SUMMON_TYPE_XYZ,tp) end function s.xyzop(e,tp,chk,mc) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local tc=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_HAND,0,nil):SelectUnselect(Group.CreateGroup(),tp,false,Xyz.ProcCancellable) if tc then Duel.SendtoGrave(tc,REASON_DISCARD|REASON_COST) return true else return false end end function s.effcon(e) return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ end function s.effcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_XYZ end function s.spsumsuc(e,tp,eg,ep,ev,re,r,rp) Duel.SetChainLimitTillChainEnd(s.chlimit) end function s.chlimit(e,ep,tp) return tp==ep end function s.atkval(e,c) return c:GetOverlayCount()*1000 end function s.actcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.actop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Lightsworn" monster from your hand to the Graveyard, then target 1 other "Lightsworn" monster in your Graveyard; add it to your hand. Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. If a "Lightsworn" card(s) you control would be destroyed by a card effect, you can remove 2 Shine Counters from your side of the field for each of those "Lightsworn" card(s) instead.
--ライトロードの神域 --Lightsworn Sanctuary local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x5) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_SZONE) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --add counter local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EVENT_TO_GRAVE) e3:SetRange(LOCATION_SZONE) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCondition(s.accon) e3:SetOperation(s.acop) c:RegisterEffect(e3) --destroy replace local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetRange(LOCATION_SZONE) e4:SetTarget(s.destg) e4:SetValue(s.value) e4:SetOperation(s.desop) c:RegisterEffect(e4) end s.listed_series={SET_LIGHTSWORN} s.counter_place_list={0x5} function s.costfilter(c) return c:IsMonster() and c:IsSetCard(SET_LIGHTSWORN) and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg=g:FilterSelect(tp,s.costfilter,1,1,nil) e:SetLabelObject(sg:GetFirst()) Duel.SendtoGrave(sg,REASON_COST) end function s.tgfilter(c) return c:IsMonster() and c:IsSetCard(SET_LIGHTSWORN) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local cc=e:GetLabelObject() if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc~=cc end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,cc) Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_DECK) and c:IsPreviousControler(tp) end function s.accon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.acop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():AddCounter(0x5,1) end function s.dfilter(c,tp) return c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD) and not c:IsReason(REASON_REPLACE) and c:IsSetCard(SET_LIGHTSWORN) and c:IsControler(tp) and c:IsReason(REASON_EFFECT) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local count=eg:FilterCount(s.dfilter,nil,tp) e:SetLabel(count) return count>0 and Duel.IsCanRemoveCounter(tp,1,0,0x5,count*2,REASON_EFFECT) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.value(e,c) return c:IsFaceup() and c:IsLocation(LOCATION_ONFIELD) and c:IsSetCard(SET_LIGHTSWORN) and c:IsControler(e:GetHandlerPlayer()) and c:IsReason(REASON_EFFECT) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local count=e:GetLabel() Duel.RemoveCounter(tp,1,0,0x5,count*2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Flip Summoned: target 1 monster your opponent controls; this card gains this effect. ● The targeted monster cannot attack. * The above text is unofficial and describes the card's functionality in the OCG.
--暗黒の眠りを誘うルシファー --Invitation to a Dark Sleep local s,id=GetID() function s.initial_effect(c) --atklimit local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then c:SetCardTarget(tc) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCondition(s.rcon) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.rcon(e) return e:GetOwner():IsHasCardTarget(e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Red-Eyes Black Dragon" in your Monster Zone; inflict damage to your opponent equal to the original ATK of that "Red-Eyes Black Dragon". "Red-Eyes Black Dragon" cannot attack the turn you activate this card.
--黒炎弾 --Inferno Fire Blast local s,id=GetID() function s.initial_effect(c) --Inflict damage to your opponent equal to the original ATK of 1 "Red-Eyes Black Dragon" in your Monster Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_ATTACK,function(c) return not c:IsCode(CARD_REDEYES_B_DRAGON) end) end s.listed_names={CARD_REDEYES_B_DRAGON} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_ATTACK)==0 end --"Red-Eyes Black Dragon" cannot attack the turn you activate this card local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,CARD_REDEYES_B_DRAGON)) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCode(CARD_REDEYES_B_DRAGON) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCode,CARD_REDEYES_B_DRAGON),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCode,CARD_REDEYES_B_DRAGON),tp,LOCATION_MZONE,0,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetBaseAttack()) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCode(CARD_REDEYES_B_DRAGON) then Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)
--氷結界の龍 トリシューラ --Trishula, Dragon of the Ice Barrier local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),2,99) c:EnableReviveLimit() --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.remcon) e1:SetTarget(s.remtg) e1:SetOperation(s.remop) c:RegisterEffect(e1) end function s.remcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.remtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.IsPlayerAffectedByEffect(1-tp,CARD_SPIRIT_ELIMINATION) then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND|LOCATION_ONFIELD,1,nil) else return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,1,nil) end end if Duel.IsPlayerAffectedByEffect(1-tp,CARD_SPIRIT_ELIMINATION) then Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_HAND|LOCATION_ONFIELD) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE) end end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.remop(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil) local g2=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil) local g3=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil) local sg=Group.CreateGroup() if #g1>0 and ((#g2==0 and #g3==0) or Duel.SelectYesNo(tp,aux.Stringid(id,1))) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg1=g1:Select(tp,1,1,nil) Duel.HintSelection(sg1) sg:Merge(sg1) end if #g2>0 and ((#sg==0 and #g3==0) or Duel.SelectYesNo(tp,aux.Stringid(id,2))) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg2=g2:Select(tp,1,1,nil) Duel.HintSelection(sg2) sg:Merge(sg2) end if #g3>0 and (#sg==0 or Duel.SelectYesNo(tp,aux.Stringid(id,3))) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg3=g3:RandomSelect(tp,1) sg:Merge(sg3) end Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.
--サイバース・ウィキッド --Cyberse Wicckid --scripted by Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Link summon procedure Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,2) --Must be properly summoned in order to revive c:EnableReviveLimit() --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) --Cannot be destroyed by card effect local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --Cyberse monsters cannot be destroyed by card effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.indtg) e3:SetValue(1) c:RegisterEffect(e3) --Search Cyberse tuner, ignition effect local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCountLimit(1,id) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.thcon) e4:SetCost(s.thcost) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end --Check if it was link summoned function s.indcon(e) local c=e:GetHandler() return c:IsLinkSummoned() end --Linked Cyberse monsters function s.indtg(e,c) return c:IsRace(RACE_CYBERSE) and e:GetHandler():GetLinkedGroup():IsContains(c) end --If a monster is special summoned to its zones function s.thcfilter(c,tp,lg) return c:IsControler(tp) and lg:IsContains(c) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local lg=e:GetHandler():GetLinkedGroup() return eg:IsExists(s.thcfilter,1,nil,tp,lg) end --Check for Cyberse monster function s.cfilter(c) return c:IsRace(RACE_CYBERSE) and c:IsAbleToRemoveAsCost() end --Cost of banishing 1 Cyberse monster from GY function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end --Check for Cyberse tuner function s.thfilter(c,tp) return c:IsRace(RACE_CYBERSE) and c:IsType(TYPE_TUNER) and c:IsAbleToHand() end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end --Performing the effect of adding tuner to hand function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tp) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned, give control of it to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.
--異次元への案内人 --D.D. Guide local s,id=GetID() function s.initial_effect(c) --control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.ctltg) e1:SetOperation(s.ctlop) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCategory(CATEGORY_REMOVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end function s.ctltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0) end function s.ctlop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.GetControl(c,1-tp) end function s.rmfilter(c,p) return c:IsAbleToRemove(p) and aux.SpElimFilter(c) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.rmfilter(chkc,1-tp) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(1-tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,1-tp) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with a "Libromancer" card. If this card was Ritual Summoned by using a monster(s) on the field, your opponent cannot target Ritual Monsters you control with monster effects. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. You can only use this effect of "Libromancer Mystigirl" once per turn.
--リブロマンサー・ミスティガール --Libromancer Mystigirl --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Check materials on Ritual Summon local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_MATERIAL_CHECK) e0:SetValue(s.matcheck) c:RegisterEffect(e0) --Prevent effect target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.immcon) e1:SetTarget(function(e,c) return c:IsRitualMonster() end) e1:SetValue(s.immval) c:RegisterEffect(e1) --Change ATK to 0 and negate effects local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_series={SET_LIBROMANCER} function s.matcheck(e,c) if c:GetMaterial():IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) then c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD),EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,0)) end end function s.immcon(e) local c=e:GetHandler() return c:IsRitualSummoned() and c:GetFlagEffect(id)>0 end function s.immval(e,re,rp) return aux.tgoval(e,re,rp) and re:IsMonsterEffect() end function s.disfilter(c) return c:IsFaceup() and (not c:IsAttack(0) or c:IsNegatableMonster()) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local c=e:GetHandler() --Change its ATK to 0 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(0) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Negate its effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Genex" Tuner + 1 or more non-Tuner monsters This card's effects depend on the Attribute(s) of its non-Tuner Synchro Material Monsters. ● EARTH: If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. ● FIRE: If this card destroys a monster by battle, inflict damage to your opponent equal to the ATK of the destroyed monster. ● LIGHT: Once per turn, you can select 1 LIGHT monster in your Graveyard and Special Summon it in face-down Defense Position.
--A・ジェネクス・トライフォース --Genex Ally Triforce local s,id=GetID() function s.initial_effect(c) --Synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GENEX),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Material verification local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MATERIAL_CHECK) e1:SetValue(s.valcheck) c:RegisterEffect(e1) --Register effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) c:RegisterEffect(e2) e2:SetLabelObject(e1) end s.listed_series={SET_GENEX} function s.valcheck(e,c) local att=e:GetHandler():GetMaterial():GetBitwiseOr(Card.GetAttribute)&(ATTRIBUTE_EARTH|ATTRIBUTE_FIRE|ATTRIBUTE_LIGHT) e:SetLabel(att) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() and e:GetLabelObject():GetLabel()~=0 end function s.regop(e,tp,eg,ep,ev,re,r,rp) local att=e:GetLabelObject():GetLabel() local c=e:GetHandler() if (att&ATTRIBUTE_EARTH)~=0 then --Prevent the activation of Spell/Traps when it battles local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(s.aclimit) e1:SetCondition(s.actcon) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end if (att&ATTRIBUTE_FIRE)~=0 then --Inflict damage when it destroys a monster by battle local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(aux.bdcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,3)) end if (att&ATTRIBUTE_LIGHT)~=0 then --Special Summon a LIGHT monster from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) c:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,4)) end end function s.aclimit(e,re,tp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) end function s.actcon(e) return Duel.GetAttacker()==e:GetHandler() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetHandler():GetBattleTarget():GetBaseAttack() if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.
--妖神-不知火 --Shiranui Squiresaga --scripted by Naim local s,id=GetID() function s.initial_effect(c) --limit SSummon c:SetSPSummonOnce(id) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsAbleToRemove() and c:IsMonster() and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE|LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) local tc=g:GetFirst() if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then local b1=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil) local b2=Duel.GetMatchingGroup(nil,tp,LOCATION_SZONE,LOCATION_SZONE,nil) local b3=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if tc:IsRace(RACE_ZOMBIE) and #b1>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local t1=b1:GetFirst() for t1 in aux.Next(b1) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(300) t1:RegisterEffect(e1) end end if tc:IsAttribute(ATTRIBUTE_FIRE) and #b2>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local t2=b2:Select(tp,1,1,nil) Duel.HintSelection(t2) Duel.Destroy(t2,REASON_EFFECT) end if tc:IsType(TYPE_SYNCHRO) and #b3>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local t3=b3:Select(tp,1,1,nil) Duel.HintSelection(t3) Duel.Destroy(t3,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.
--メタファイズ・ディメンション --Metaphys Dimension local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --remove local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_REMOVE) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetRange(LOCATION_SZONE) e4:SetCountLimit(1,{id,1}) e4:SetCondition(s.rmcon) e4:SetTarget(s.rmtg) e4:SetOperation(s.rmop) c:RegisterEffect(e4) end s.listed_series={SET_METAPHYS} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg and eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsSetCard(SET_METAPHYS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetLabel(Duel.GetTurnCount()+1) e2:SetLabelObject(tc) e2:SetCondition(s.ermcon) e2:SetOperation(s.ermop) Duel.RegisterEffect(e2,tp) end end function s.ermcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffect(id)~=0 then return Duel.GetTurnCount()==e:GetLabel() else e:Reset() return false end end function s.ermop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end function s.rmcfilter(c,tp) return c:IsControler(tp) and c:IsFaceup() and c:IsSetCard(SET_METAPHYS) and c:IsPreviousControler(tp) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return eg and eg:IsExists(s.rmcfilter,1,e:GetHandler(),tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot activate cards or effects in response to the activation of a "Nekroz" Ritual Spell Card. "Nekroz" Ritual Monsters you control cannot be targeted by an opponent's card effects. If this card is Tributed by a card effect: You can target 1 of your banished "Nekroz" monsters, except "Dance Princess of the Nekroz"; add it to your hand. You can only use this effect of "Dance Princess of the Nekroz" once per turn.
--影霊衣の舞姫 --Dance Princess of the Nekroz local s,id=GetID() function s.initial_effect(c) --act limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.chainop) c:RegisterEffect(e1) --cannot be target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.tgtg) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --tohand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_RELEASE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,id) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_NEKROZ} s.listed_names={id} function s.chainop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if re:IsHasType(EFFECT_TYPE_ACTIVATE) and rc:IsSetCard(SET_NEKROZ) and re:IsActiveType(TYPE_RITUAL) then Duel.SetChainLimit(s.chainlm) end end function s.chainlm(e,rp,tp) return tp==rp end function s.tgtg(e,c) return c:IsSetCard(SET_NEKROZ) and c:IsType(TYPE_RITUAL) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT)~=0 end function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_NEKROZ) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.
--KA-2 デス・シザース --KA-2 Des Scissors local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCondition(s.damcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsMonster() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetHandler():GetBattleTarget() local dam=bc:GetLevel()*500 Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster. You must have 4 or more "Laval" monsters with different names in your Graveyard to activate and to resolve this effect.
--ラヴァル・ウォリアー --Laval Warrior local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_LAVAL} function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() e:SetLabel(bc:GetAttack()) return c:IsRelateToBattle() and bc:IsMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_GRAVE,0,nil,SET_LAVAL):GetClassCount(Card.GetCode)<4 then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. After damage calculation, if this card battled a monster with an equal or lower Level: You can Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Spinodionaea".
--捕食植物スピノ・ディオネア --Predaplant Spinodionaea local s,id=GetID() function s.initial_effect(c) --tograve local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.cttg) e1:SetOperation(s.ctop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BATTLED) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_PREDAPLANT} s.listed_names={id} s.counter_place_list={COUNTER_PREDATOR} function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanAddCounter(COUNTER_PREDATOR,1) end if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,nil,COUNTER_PREDATOR,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,COUNTER_PREDATOR,1) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:AddCounter(COUNTER_PREDATOR,1) and tc:GetLevel()>1 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.lvcon) e1:SetValue(1) tc:RegisterEffect(e1) end end function s.lvcon(e) return e:GetHandler():GetCounter(COUNTER_PREDATOR)>0 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsLevelBelow(c:GetLevel()) and bc:IsStatus(STATUS_OPPO_BATTLE) and bc:IsRelateToBattle() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_PREDAPLANT) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.
--ダイノルフィア・ソニック --Dinomorphia Sonic --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --No battle damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.nodamcon) e2:SetCost(Cost.SelfBanish) e2:SetOperation(s.nodamop) c:RegisterEffect(e2) end s.listed_series={SET_DINOMORPHIA} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DINOMORPHIA) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,Duel.GetLP(tp)//2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) if #g==0 then return end Duel.BreakEffect() Duel.HintSelection(g,true) Duel.Destroy(g,REASON_EFFECT) end end function s.nodamcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=2000 and Duel.GetBattleDamage(tp)>0 and not Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) end function s.nodamop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,EFFECT_AVOID_BATTLE_DAMAGE) then return end --No battle damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if your opponent has 3 or less cards in their hand. Your opponent adds their hand to the Deck and shuffles it, then draws the same number of cards they added to the Deck.
--記憶抹消 --Mind Wipe local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) return ct>0 and ct<=3 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp) and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local g=Duel.GetFieldGroup(p,LOCATION_HAND,0) if #g==0 then return end Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,#g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent to the Graveyard: Target 1 monster in either player's Graveyard, except "Tour Bus From the Underworld"; shuffle that target into the Deck.
--魔界発現世行きバス --Tour Bus From the Underworld local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_TO_GRAVE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:GetCode()~=id and c:IsMonster() and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle with a monster that has the same ATK. If this card is destroyed and sent to the GY: Target 1 monster on the field; return that target to the hand.
--カイザー・グライダー --Kaiser Glider local s,id=GetID() function s.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(s.indes) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.indes(e,c) return c:GetAttack()==e:GetHandler():GetAttack() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToHand() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a "Blackwing" monster you control is destroyed by battle and sent to the Graveyard. Inflict 400 damage to your opponent for each card your opponent controls.
--ブラック・サンダー --Black Thunder local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BLACKWING} function s.cfilter(c,tp) return c:IsSetCard(SET_BLACKWING) and c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and (c:GetReason()&REASON_BATTLE)~=0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>0 end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local d=Duel.GetFieldGroupCount(p,LOCATION_ONFIELD,0)*400 Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas".
--オーロラの天気模様 --The Weather Auroral Canvas local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_HAND) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.rmcon) e2:SetCost(s.announcecost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(s.eftg) e3:SetLabelObject(e2) c:RegisterEffect(e3) end s.listed_series={SET_THE_WEATHER} function s.eftg(e,c) local g=e:GetHandler():GetColumnGroup(1,1) return c:IsType(TYPE_EFFECT) and c:IsSetCard(SET_THE_WEATHER) and c:GetSequence()<5 and g:IsContains(c) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return #eg==1 end function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,chk) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local ec=eg:GetFirst() if chk==0 then return ec and ec:IsAbleToRemove() and Duel.IsPlayerCanDraw(ec:GetControler(),1) end local p=ec:GetControler() Duel.SetTargetPlayer(p) Duel.SetTargetParam(1) e:SetLabelObject(ec) ec:CreateEffectRelation(e) Duel.SetOperationInfo(0,CATEGORY_REMOVE,ec,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,p,1) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if not tc or not tc:IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then Duel.Draw(p,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target Level 4 or lower "Battlewasp" monsters in your GY, up to the number of monsters your opponent controls; Special Summon them. You can only activate 1 "Summoning Swarm" per turn. You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Insect monsters.
--一斉蜂起 --Summoning Swarm --scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end s.listed_series={SET_BATTLEWASP} function s.counterfilter(c) return c:IsRace(RACE_INSECT) or c:GetSummonLocation()~=LOCATION_EXTRA end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsRace(RACE_INSECT) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalRace(RACE_INSECT) end function s.filter(c,e,tp) return c:IsSetCard(SET_BATTLEWASP) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and ct>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ct>ft then ct=ft end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,ct,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,tp,LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end if ft<#g then return end if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.
--堕天使イシュタム --Darklord Ixchel local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) --cannot spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.drcost) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) --copy effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.PayLP(1000)) e2:SetTarget(s.cptg) e2:SetOperation(s.cpop) c:RegisterEffect(e2) end s.listed_series={SET_DARKLORD} function s.cfilter(c) return c:IsSetCard(SET_DARKLORD) and c:IsDiscardable() end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) g:AddCard(e:GetHandler()) Duel.SendtoGrave(g,REASON_DISCARD|REASON_COST) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.cpfilter(c) return c:IsSetCard(SET_DARKLORD) and c:IsSpellTrap() and c:IsAbleToDeck() and c:CheckActivateEffect(false,true,false)~=nil end function s.cptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.cpfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.cpfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.cpfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.cpop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc and tc:IsRelateToEffect(e)) then return end local te,ceg,cep,cev,cre,cr,crp=tc:CheckActivateEffect(false,true,true) if not te then return end local tg=te:GetTarget() local op=te:GetOperation() if tg then tg(te,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,1) end Duel.BreakEffect() tc:CreateEffectRelation(te) Duel.BreakEffect() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) for etc in aux.Next(g) do etc:CreateEffectRelation(te) end if op then op(te,tp,Group.CreateGroup(),PLAYER_NONE,0,e,REASON_EFFECT,PLAYER_NONE,1) end tc:ReleaseEffectRelation(te) for etc in aux.Next(g) do etc:ReleaseEffectRelation(te) end Duel.BreakEffect() Duel.SendtoDeck(te:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard as a Synchro Material, until the end of this turn, the Synchro Monster that used this card as a Synchro Material gains 600 ATK, but its effects are negated.
--ブライ・シンクロン --Bri Synchron local s,id=GetID() function s.initial_effect(c) --atk change local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCondition(s.con) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.con(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO end function s.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local sync=c:GetReasonCard() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(600) e1:SetReset(RESETS_STANDARD_PHASE_END) sync:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) sync:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetReset(RESETS_STANDARD_PHASE_END) sync:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.
--絶神鳥シムルグ --Simorgh, Bird of Perfection --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Add WIND attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_ATTRIBUTE) e1:SetRange(LOCATION_MZONE) e1:SetValue(ATTRIBUTE_WIND) c:RegisterEffect(e1) --Normal Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(s.condition) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Search local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_SUMMON_SUCCESS) e4:SetCountLimit(1,{id,1}) e4:SetCost(s.thcost) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_SIMORGH} function s.cfilter(c,tp) return c:IsRace(RACE_WINGEDBEAST) and c:IsFaceup() and c:IsSummonPlayer(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) and Duel.IsTurnPlayer(tp) and Duel.IsMainPhase() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end Duel.ConfirmCards(1-tp,e:GetHandler()) Duel.ShuffleHand(tp) end function s.sumfilter(c) return c:IsSetCard(SET_SIMORGH) and c:IsSummonable(true,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end local g=Duel.GetMatchingGroup(s.sumfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil) Duel.SetOperationInfo(0,CATEGORY_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then Duel.Summon(tp,tc,true,nil) end end function s.costfilter(c) return c:IsSetCard(SET_SIMORGH) and c:IsMonster() and c:IsAbleToGraveAsCost() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.thfilter(c) return c:IsSetCard(SET_SIMORGH) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned, without using "Nekroz of Catastor". You can discard this card, then target 1 "Nekroz" monster in your GY; Special Summon it. You can only use this effect of "Nekroz of Catastor" once per turn. At the start of the Damage Step, if a "Nekroz" monster you control battles an opponent's monster that was Special Summoned from the Extra Deck: Destroy that monster. * The above text is unofficial and describes the card's functionality in the OCG.
--カタストルの影霊衣 --Nekroz of Catastor local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.ritlimit) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfDiscard) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLE_START) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_NEKROZ} s.listed_names={id} function s.mat_filter(c) return not c:IsCode(id) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_NEKROZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local bc=Duel.GetAttackTarget() if not bc then return false end if tc:IsControler(1-tp) then tc,bc=bc,tc end if tc:IsSetCard(SET_NEKROZ) and bc:IsSummonLocation(LOCATION_EXTRA) then e:SetLabelObject(bc) return true else return false end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetLabelObject() Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetLabelObject() if bc:IsRelateToBattle() then Duel.Destroy(bc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Wyrm monster, or a face-up non-Effect Monster: You can Special Summon this card from your hand. If this card is sent to the GY as material for a Wyrm Synchro Monster: You can Special Summon 1 "Tenyi" Link Monster from your Extra Deck (but it cannot be used as Link Material), then you lose LP equal to its Link Rating x 1000. You can only use each effect of "Tenyi Spirit - Suruya" once per turn.
--天威龍-スールヤ --Tenyi Spirit - Suruya --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 "Tenyi" Link Monster from your Extra Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.extraspcon) e2:SetTarget(s.extrasptg) e2:SetOperation(s.extraspop) c:RegisterEffect(e2) end s.listed_series={SET_TENYI} function s.selfspconfilter(c) return (c:IsRace(RACE_WYRM) or c:IsNonEffectMonster()) and c:IsFaceup() end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.selfspconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.extraspcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and (r&REASON_SYNCHRO)==REASON_SYNCHRO and c:GetReasonCard():IsRace(RACE_WYRM) end function s.extraspfilter(c,e,tp) return c:IsSetCard(SET_TENYI) and c:IsLinkMonster() and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.extrasptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.extraspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.extraspop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.extraspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then --It cannot be used as Link Material local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3312) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end if Duel.SpecialSummonComplete()==0 then return end Duel.BreakEffect() Duel.SetLP(tp,Duel.GetLP(tp)-sc:GetLink()*1000) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute this face-up card; take control of all face-up Level 3 or lower monsters your opponent currently controls.
--憑依するブラッド・ソウル --Possessed Dark Soul local s,id=GetID() function s.initial_effect(c) --Take control of all face-up Level 3 or lower monters your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.controltg) e1:SetOperation(s.controlop) c:RegisterEffect(e1) end function s.controlfilter(c) return c:IsLevelBelow(3) and c:IsFaceup() and c:IsControlerCanBeChanged(true) end function s.controltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.controlfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,1-tp,LOCATION_MZONE) end function s.controlop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.controlfilter,tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.GetControl(g,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only. * The above text is unofficial and describes the card's functionality in the OCG.
--BF-逆風のガスト --Blackwing - Gust the Backblast local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --atk down local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetValue(-300) c:RegisterEffect(e2) end s.listed_series={SET_BLACKWING} function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_ONFIELD,0)==0 end function s.atkcon(e) local ph=Duel.GetCurrentPhase() local d=Duel.GetAttackTarget() local tp=e:GetHandlerPlayer() return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and d and d:IsControler(tp) and d:IsSetCard(SET_BLACKWING) end function s.atktg(e,c) return c==Duel.GetAttacker() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Cyber Dragon": Target 1 card your opponent controls; destroy that target. "Cyber Dragon" cannot attack the turn you activate this card.
--エヴォリューション・バースト --Evolution Burst local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_ATTACK_ANNOUNCE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end s.listed_names={CARD_CYBER_DRAGON} function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() if tc:IsCode(CARD_CYBER_DRAGON) then Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE|PHASE_END,0,1) end end function s.cfilter(c) return c:IsFaceup() and c:IsCode(CARD_CYBER_DRAGON) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFlagEffect(tp,id)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,CARD_CYBER_DRAGON)) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Shinobird's Calling". Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can return up to 3 monsters your opponent controls to the hand, then you can Special Summon 1 Level 4 or lower Spirit monster from your hand, ignoring its Summoning conditions. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand, and if you do, Special Summon 2 "Shinobird Tokens" (Winged Beast-Type/WIND/Level 4/ATK 1500/DEF 1500).
--霊魂鳥神-彦孔雀 --Shinobaron Peacock local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() local sme,soe=Spirit.AddProcedure(c,EVENT_SPSUMMON_SUCCESS) --Mandatory return sme:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) sme:SetTarget(s.mrettg) sme:SetOperation(s.retop) --Optional return soe:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) soe:SetTarget(s.orettg) soe:SetOperation(s.retop) --Must be Ritual Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.ritlimit) c:RegisterEffect(e1) --Return up to 3 opponent monsters to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={73055622,TOKEN_SHINOBIRD} s.listed_card_types={TYPE_SPIRIT} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsRitualSummoned() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spfilter(c,e,tp) return c:IsType(TYPE_SPIRIT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,3,nil) if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 or not Duel.GetOperatedGroup():IsExists(Card.IsLocation,1,nil,LOCATION_HAND) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) if #sg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local ssg=sg:Select(tp,1,1,nil) if #ssg>0 then Duel.BreakEffect() Duel.SpecialSummon(ssg,0,tp,tp,true,false,POS_FACEUP) end end function s.mrettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Spirit.MandatoryReturnTarget(e,tp,eg,ep,ev,re,r,rp,1) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.tkcheck(e,tp) return Duel.GetMZoneCount(tp,e:GetHandler())>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_SHINOBIRD,0,TYPES_TOKEN,1500,1500,4,RACE_WINGEDBEAST,ATTRIBUTE_WIND) end function s.orettg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Spirit.OptionalReturnTarget(e,tp,eg,ep,ev,re,r,rp,0) and s.tkcheck(e,tp) end Spirit.OptionalReturnTarget(e,tp,eg,ep,ev,re,r,rp,1) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.retop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) and s.tkcheck(e,tp) then for _=1,2 do local token=Duel.CreateToken(tp,TOKEN_SHINOBIRD) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If 2 or more face-up "Blackwing" monsters you control were destroyed this turn, you can Special Summon this card (from your hand). If this card is sent to the Graveyard as a Synchro Material: Gain 600 LP.
--BF-追い風のアリゼ --Blackwing - Brisote the Tailwind local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.reccon) e2:SetTarget(s.rectg) e2:SetOperation(s.recop) c:RegisterEffect(e2) aux.GlobalCheck(s,function() s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_DESTROY) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) aux.AddValuesReset(function() s[0]=0 s[1]=0 end) end) end s.listed_series={SET_BLACKWING} function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and s[c:GetControler()]>=2 end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() for tc in aux.Next(eg) do local pos=tc:GetPosition() if tc:IsLocation(LOCATION_MZONE) and tc:IsSetCard(SET_BLACKWING) and (pos&POS_FACEUP)~=0 then s[tc:GetControler()]=s[tc:GetControler()]+1 end end end function s.reccon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(600) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,600) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Level 4 or lower "Nephthys" monster in your GY, except "Matriarch of Nephthys"; destroy 1 card in your hand, and if you do, Special Summon the targeted monster in Defense Position, but negate its effects. During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can Special Summon this card from the GY. You can only use each effect of "Matriarch of Nephthys" once per turn.
--ネフティスの悟り手 --Matriarch of Nephthys local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --reg local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.spr) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCondition(s.spcon2) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) e3:SetLabelObject(e2) c:RegisterEffect(e3) end s.listed_series={SET_NEPHTHYS} s.listed_names={id} function s.filter(c,e,tp) return c:IsSetCard(SET_NEPHTHYS) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,1,1,nil) if #g==0 then return end local tc=Duel.GetFirstTarget() if Duel.Destroy(g,REASON_EFFECT)~=0 and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end function s.spr(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (r&(REASON_DESTROY|REASON_EFFECT)~=(REASON_DESTROY|REASON_EFFECT)) then return end if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_STANDBY) then e:SetLabel(Duel.GetTurnCount()) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,2) else e:SetLabel(0) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1) end end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and tp==Duel.GetTurnPlayer() and c:GetFlagEffect(id)>0 end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) c:ResetFlagEffect(id) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Garlandolf, King of Destruction". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. During your Main Phase, you can remove from play this card from your Graveyard. If you do, during this turn, any monster destroyed by battle with a Ritual Monster you control will be returned to the top of the Deck instead of being sent to the Graveyard.
--破滅の儀式 --Ritual of Destruction local s,id=GetID() function s.initial_effect(c) Ritual.AddProcGreaterCode(c,7,nil,30646525) --To Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.regcon) e1:SetCost(Cost.SelfBanish) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLED) e1:SetOperation(s.tdop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if d and a:IsType(TYPE_RITUAL) and d:IsStatus(STATUS_BATTLE_DESTROYED) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_SEND_REPLACE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetTarget(s.reptg) e1:SetOperation(s.repop) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) d:RegisterEffect(e1) end end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetDestination()==LOCATION_GRAVE and c:IsReason(REASON_BATTLE) end return true end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKTOP,REASON_EFFECT) end