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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Special Summoned by the effect of a Spellcaster-Type monster: You can target any number of your banished "Spellbook" Spell Cards; shuffle them into the Deck, and if you do, return your other banished "Spellbook" Spell Cards to your Graveyard. You can only use the effect of "Wheel of Prophecy" once per turn.
|
--魔導獣士 ルード
--Wheel of Prophecy
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.retcon)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
end
s.listed_series={SET_SPELLBOOK}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsRace(RACE_SPELLCASTER)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_SPELLBOOK) and c:IsSpell() and c:IsAbleToDeck()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,99,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.filter2(c)
return c:IsFaceup() and c:IsSetCard(SET_SPELLBOOK) and c:IsSpell()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
local g2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_REMOVED,0,nil)
if #g2>0 then
Duel.SendtoGrave(g2,REASON_EFFECT|REASON_RETURN)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner Dinosaur-Type monsters This card's ATK and DEF are equal to the total original ATK of the Synchro Material Monsters used for its Synchro Summon. If this card attacks a face-down Defense Position monster, you can destroy the monster immediately with this card's effect without flipping it face-up or applying damage calculation.
|
--ジュラック・ヴェルヒプト
--Jurrac Velphito
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_DINOSAUR),1,99)
c:EnableReviveLimit()
--Atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetOperation(s.valop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.valop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsSynchroSummoned() then return end
local g=c:GetMaterial()
local tc=g:GetFirst()
local atk=0
for tc in aux.Next(g) do
local tatk=tc:GetTextAttack()
if tatk<0 then tatk=0 end
atk=atk+tatk
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return e:GetHandler()==Duel.GetAttacker() and d and d:IsPosition(POS_FACEDOWN_DEFENSE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetAttackTarget():IsDestructable() end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
if d:IsRelateToBattle() then
Duel.Destroy(d,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can target Set cards on the field, equal to the number of "Subterror Behemoth" monsters you control; destroy them. You can only use this effect of "Subterror Behemoth Stygokraken" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position.
|
--サブテラーマリス・アクエドリア
--Subterror Behemoth Stygokraken
local s,id=GetID()
function s.initial_effect(c)
--Destroy set cards on the field equal to the number of "Subterror Behemoth" monsters you control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
-- Special Summon this card from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_HAND)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Change this card to face-down Defense Position
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(s.postg)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUBTERROR_BEHEMOTH}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_SUBTERROR_BEHEMOTH)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
if chkc then return chkc:IsOnField() and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.cfilter(c,tp)
return c:IsPreviousPosition(POS_FACEUP) and c:IsFacedown() and c:IsControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
and not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.
|
--剣闘獣トラケス
--Gladiator Beast Torax
local s,id=GetID()
function s.initial_effect(c)
--Draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.drcon)
e1:SetCost(Cost.SelfToDeck)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:HasFlagEffect(id) and c:GetBattledGroupCount()>0
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by discarding 1 monster, then target 1 monster in your GY whose Level is lower than the discarded monster's original Level; Special Summon it and equip it with this card. The equipped monster has its effects negated. You can only activate 1 "Overdone Burial" per turn.
|
--やりすぎた埋葬
--Overdone Burial
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e2)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.costfilter(c,e,tp)
local lv=c:GetOriginalLevel()
return lv>1 and c:IsMonster() and c:IsDiscardable()
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,lv)
end
function s.spfilter(c,e,tp,lv)
return c:IsLevelBelow(lv-1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp,e:GetLabel()) end
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local cg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
Duel.SendtoGrave(cg,REASON_DISCARD|REASON_COST)
local lv=cg:GetFirst():GetLevel()
e:SetLabel(lv)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,lv)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)==0 then return end
Duel.Equip(tp,c,tc)
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
end
function s.eqlimit(e,c)
return e:GetLabelObject()==c
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target cards your opponent controls, up to the number of different Monster Types among the WIND Synchro Monsters you control; destroy them. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 WIND Synchro Monster you control; banish it, then return it to the field. You can only use each effect of "Speedroid Clear Wing Wonder" once per turn.
|
--SR/CWW
--Speedroid Clear Wing Wonder
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Destroy cards your opponent controls up to the number of different Monster Types among the WIND Synchro Monsters you control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Banish 1 WIND Synchro monster you control, then return it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp,eg) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.rmvrettg)
e2:SetOperation(s.rmvretop)
c:RegisterEffect(e2)
end
function s.windsynchrofilter(c)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
local ct=Duel.GetMatchingGroup(s.windsynchrofilter,tp,LOCATION_MZONE,0,nil):GetBinClassCount(Card.GetRace)
if chk==0 then return ct>0 and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.rmvretfilter(c,tp)
return s.windsynchrofilter(c) and c:IsAbleToRemove() and Duel.GetMZoneCount(tp,c)>0
end
function s.rmvrettg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.rmvretfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.rmvretfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmvretfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.rmvretop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,nil,REASON_EFFECT|REASON_TEMPORARY)>0 and tc:IsLocation(LOCATION_REMOVED)
and not tc:IsReason(REASON_REDIRECT) then
Duel.BreakEffect()
Duel.ReturnToField(tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.
|
--No.60 刻不知のデュガレス
--Number 60: Dugares the Timeless
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,nil,4,2)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.DetachFromSelf(2,2,nil))
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
s.xyz_number=60
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
--Draw 2 cards, then discard 1 card
local b1=Duel.IsPlayerCanDraw(tp,2)
--Special Summon 1 monster from your GY in Defense Position
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
--Double the ATK of 1 monster you control until the end of this turn
local b3=Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil)
if chk==0 then return b1 or b2 or b3 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)},
{b3,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES)
e:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
e:SetProperty(0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
elseif op==3 then
e:SetCategory(CATEGORY_ATKCHANGE)
e:SetProperty(0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
local c=e:GetHandler()
local skipped_phase=(op==1 and PHASE_DRAW)
or (op==2 and PHASE_MAIN1)
or (op==3 and PHASE_BATTLE)
local skip_effect_code=(op==1 and EFFECT_SKIP_DP)
or (op==2 and EFFECT_SKIP_M1)
or (op==3 and EFFECT_SKIP_BP)
local turn_ct=Duel.GetTurnCount()
local curr_phase=Duel.GetCurrentPhase()
local skip_next_turn=(Duel.IsTurnPlayer(tp) and curr_phase>=skipped_phase)
or skipped_phase==PHASE_BATTLE
local reset_ct=skip_next_turn and 2 or 1
--Skip your next Draw Phase/your next Main Phase 1/the Battle Phase of your next turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,3+op))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(skip_effect_code)
e1:SetTargetRange(1,0)
if skip_next_turn then
e1:SetCondition(function() return Duel.GetTurnCount()~=turn_ct end)
end
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,reset_ct)
Duel.RegisterEffect(e1,tp)
if op==1 then
--Draw 2 cards, then discard 1 card
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)==2 then
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)
end
elseif op==2 then
--Special Summon 1 monster from your GY in Defense Position
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
elseif op==3 then
--Double the ATK of 1 monster you control until the end of this turn
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
local tc=Duel.SelectMatchingCard(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc then
Duel.HintSelection(tc,true)
--Double its ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(tc:GetAttack()*2)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 or lower Dragon monsters, except Tokens When this card is Link Summoned: You can pay 500 LP, then target 1 Level 5 or higher monster in your GY; Special Summon it to your zone this card points to, but it cannot attack this turn, also it has its effects negated.
|
--ツイン・トライアングル・ドラゴン
--Twin Triangle Dragon
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Link summon procedure
Link.AddProcedure(c,s.mfilter,2)
--Special summon 1 level 5+ dragon monster from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.spcon)
e1:SetCost(Cost.PayLP(500))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.mfilter(c,lc,sumtype,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_DRAGON,lc,sumtype,tp) and not c:IsType(TYPE_TOKEN,lc,sumtype,tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.filter(c,e,tp,zone)
return c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local zone=e:GetHandler():GetLinkedZone(tp)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp,zone) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local zone=c:GetLinkedZone(tp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP,zone) then
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1,true)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2,true)
--Cannot attack this turn
local e3=Effect.CreateEffect(c)
e3:SetDescription(3206)
e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_ATTACK)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Green Horizon" once per turn this way. When an attack is declared involving this card and an opponent's monster in this card's column: You can target 1 "Mekk-Knight" monster in your GY; add it to your hand.
|
--翠嵐の機界騎士
--Mekk-Knight Green Horizon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetValue(s.hspval)
c:RegisterEffect(e1)
--Add 1 "Mekk-Knight" monster from GY to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MEKK_KNIGHT}
function s.cfilter(c)
return c:GetColumnGroupCount()>0
end
function s.hspval(e,c)
local tp=c:GetControler()
local zone=0
local lg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
for tc in aux.Next(lg) do
zone=(zone|tc:GetColumnZone(LOCATION_MZONE,0,0,tp))
end
return 0,zone
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetBattleTarget()
return c:IsRelateToBattle() and tc and tc:IsControler(1-tp) and c:GetColumnGroup():IsContains(tc)
end
function s.thfilter(c)
return c:IsSetCard(SET_MEKK_KNIGHT) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 monsters with different Types Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
|
--空牙団の大義 フォルゴ
--Folgo, Justice Fur Hire
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,nil,3,3,s.lcheck)
--cannot link material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_MATERIAL_CHECK)
e3:SetValue(s.valcheck)
e3:SetLabelObject(e2)
c:RegisterEffect(e3)
--draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DRAW)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_DESTROYED)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.drcon)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
end
s.listed_series={SET_FUR_HIRE}
function s.lcheck(g,lc,sumtype,tp)
return g:CheckDifferentPropertyBinary(Card.GetRace,lc,sumtype,tp)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
local val=0
for tc in aux.Next(g) do
val=val|tc:GetRace()
end
e:GetLabelObject():SetLabel(val)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned() and #(e:GetHandler():GetMaterial())==3
end
function s.spfilter(c,e,tp,rc)
return c:IsSetCard(SET_FUR_HIRE) and not c:IsRace(rc) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,e:GetLabel()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.drcfilter(c,tp)
return c:IsPreviousLocation(LOCATION_ONFIELD) and not c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.drcfilter,1,nil,tp)
end
function s.drfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.drfilter,tp,LOCATION_MZONE,0,nil)
local ct=1
if g:GetClassCount(Card.GetCode)>=3 then ct=3 end
if chk==0 then return Duel.IsPlayerCanDraw(tp,ct) end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.drfilter,tp,LOCATION_MZONE,0,nil)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if Duel.Draw(p,1,REASON_EFFECT)>0 and g:GetClassCount(Card.GetCode)>=3 then
Duel.BreakEffect()
Duel.Draw(p,2,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: Excavate the top 6 cards of your Deck, then place them on top of the Deck in any order. Once per turn: You can pay 1500 LP; Special Summon 1 "Materiactor" Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an Xyz Summon), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If an Xyz Monster is Xyz Summoned: You can attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control.
|
--原質の炉心貫通
--Materiactor Meltthrough
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Excavate the top 6 cards of your Deck, and if you do, place them on top of the Deck in any order
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.excavtg)
e1:SetOperation(s.excavop)
c:RegisterEffect(e1)
--Special Summon 1 "Materiactor" Xyz Monster from your Extra Deck, by using 1 Level 3 Normal Monster you control as material (this is treated as an Xyz Summon)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCost(Cost.PayLP(1500))
e2:SetTarget(s.xyztg)
e2:SetOperation(s.xyzop)
c:RegisterEffect(e2)
--Attach the top card of your Deck to 1 "Materiactor" Xyz Monster you control
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN)
e3:SetCondition(function(e,tp,eg) return eg:IsExists(function(c) return c:IsXyzSummoned() and c:IsType(TYPE_XYZ) and c:IsFaceup() end,1,nil) end)
e3:SetTarget(s.attachtg)
e3:SetOperation(s.attachop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MATERIACTOR}
function s.excavtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=6 end
end
function s.excavop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 then
Duel.ConfirmDecktop(tp,6)
Duel.SortDecktop(tp,tp,6)
end
end
function s.normalfilter(c,e,tp)
if not (c:IsLevel(3) and c:IsType(TYPE_NORMAL) and c:IsFaceup()) then return false end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.xyzspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.xyzspfilter(c,e,tp,mc)
return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_MATERIACTOR) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.normalfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local mc=Duel.SelectMatchingCard(tp,s.normalfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp):GetFirst()
if mc then
Duel.HintSelection(mc)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.xyzspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,mc):GetFirst()
if sc then
sc:SetMaterial(mc)
Duel.Overlay(sc,mc)
if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
end
--You cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_XYZ) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.attachfilter(c,tp,top_c)
return c:IsSetCard(SET_MATERIACTOR) and c:IsType(TYPE_XYZ) and c:IsFaceup() and top_c:IsCanBeXyzMaterial(c,tp,REASON_EFFECT)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local top_c=Duel.GetDecktopGroup(tp,1):GetFirst()
return top_c and Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_MZONE,0,1,nil,tp,top_c)
end
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
local top_c=Duel.GetDecktopGroup(tp,1):GetFirst()
if not top_c then return end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4))
local xyzc=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,top_c):GetFirst()
if xyzc then
Duel.HintSelection(xyzc)
Duel.DisableShuffleCheck()
Duel.Overlay(xyzc,top_c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can equip 1 "Inzektor" monster from your hand or Graveyard to this card. If an "Inzektor" card equips to this card: You can look at all Set cards your opponent controls. While this card is equipped to a monster, that monster's Level is increased by 1, also it gains ATK and DEF equal to this card's ATK and DEF.
|
--甲虫装機 リュシオル
--Inzektor Firefly
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1)
--equip effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(100)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_UPDATE_DEFENSE)
e4:SetValue(100)
c:RegisterEffect(e4)
--confirm
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_EQUIP)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.cfcon)
e3:SetTarget(s.cftg)
e3:SetOperation(s.cfop)
c:RegisterEffect(e3)
end
s.listed_series={SET_INZEKTOR}
function s.eqval(ec,c,tp)
return ec:IsControler(tp) and ec:IsSetCard(SET_INZEKTOR)
end
function s.filter(c)
return c:IsSetCard(SET_INZEKTOR) and c:IsMonster() and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.equipop(c,e,tp,tc)
c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
s.equipop(c,e,tp,tc)
end
end
function s.eqfilter(c,ec)
return c:IsFaceup() and c:GetEquipTarget()==ec and c:IsSetCard(SET_INZEKTOR)
end
function s.cfcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.eqfilter,1,nil,e:GetHandler())
end
function s.cftg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end
end
function s.cfop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.ConfirmCards(tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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FLIP: You can add 1 "Prediction Princess" monster, except "Prediction Princess Bibliomuse", and 1 Ritual Spell from your Deck to your hand. If this card is Tributed and sent to the GY: You can Special Summon this card in face-down Defense Position. You can only use each of the preceding effects of "Prediction Princess Bibliomuse" once per turn. Your opponent cannot target Ritual Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.
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--占術姫ビブリオムーサ
--Prediction Princess Bibliomuse
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself if tributed and sent to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsReason(REASON_RELEASE) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add to hand 1 "Prediction Princess" Monster and 1 Ritual Spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Ritual monsters you control cannot be targeted by opponent's effects
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_RITUAL))
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--Ritual monsters you control cannot be destroyed by opponent's effects
local e4=e3:Clone()
e4:SetProperty(0)
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e4:SetValue(aux.indoval)
c:RegisterEffect(e4)
end
s.listed_series={SET_PREDICTION_PRINCESS}
s.listed_names={id}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,c)
end
end
function s.thfilter1(c)
return c:IsSetCard(SET_PREDICTION_PRINCESS) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thfilter2(c)
return c:IsRitualSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not (Duel.IsExistingMatchingCard(s.thfilter1,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,s.thfilter1,tp,LOCATION_DECK,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g2=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil)
g1:Merge(g2)
Duel.SendtoHand(g1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot attack unless you control an "Adventurer Token". You can only use each of the following effects of "Magicore Warrior of the Relics" once per turn. If you control an "Adventurer Token": You can Special Summon this card from your hand. At the end of the Battle Phase, if your monster that mentions "Adventurer Token" battled: You can Set 1 Trap that mentions "Adventurer Token" directly from your Deck.
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--遺跡の魔鉱戦士
--Magicore Warrior of the Relics
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Cannot attack unless you control an "Adventurer Token"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(aux.NOT(s.bravecon))
c:RegisterEffect(e1)
--Special Summon itself from the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.bravecon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Set Trap that lists "Adventurer Token" from the Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE)
e3:SetCountLimit(1,{id,1})
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_BATTLED)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_names={TOKEN_ADVENTURER}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local attacker,target=Duel.GetBattleMonster(tp)
if attacker and attacker:ListsCode(TOKEN_ADVENTURER) then
Duel.RegisterFlagEffect(attacker:GetControler(),id,RESET_PHASE|PHASE_BATTLE,0,1)
end
if target and target:ListsCode(TOKEN_ADVENTURER) then
Duel.RegisterFlagEffect(target:GetControler(),id,RESET_PHASE|PHASE_BATTLE,0,1)
end
end
function s.bravecon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,TOKEN_ADVENTURER),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id)>0
end
function s.setfilter(c)
return c:IsTrap() and c:ListsCode(TOKEN_ADVENTURER) and c:IsSSetable() and not c:IsForbidden()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 then return end
Duel.SSet(tp,g)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If a "Fire Fist" monster you control attacks or is attacked, during damage calculation (in either player's turn): You can send 1 face-up "Fire Formation" Spell/Trap Card you control and 1 "Fire Fist" monster from your hand to the Graveyard once per battle; your attacking/attacked monster gains ATK equal to the original ATK of the monster sent to the Graveyard, during damage calculation only.
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--空炎星-サイチョウ
--Brotherhood of the Fire Fist - Rhino
local s,id=GetID()
function s.initial_effect(c)
--attack up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCondition(s.atkcon)
e1:SetCost(s.atkcost)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
s.listed_series={SET_FIRE_FIST,SET_FIRE_FORMATION}
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return (Duel.GetAttacker():IsControler(tp) and Duel.GetAttacker():IsSetCard(SET_FIRE_FIST))
or (Duel.GetAttackTarget() and Duel.GetAttackTarget():IsControler(tp) and Duel.GetAttackTarget():IsSetCard(SET_FIRE_FIST))
end
function s.filter1(c)
return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsAbleToGraveAsCost()
end
function s.filter2(c)
return c:IsSetCard(SET_FIRE_FIST) and c:GetBaseAttack()>0 and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0
and Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g1=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_HAND,0,1,1,nil)
e:SetLabel(g2:GetFirst():GetBaseAttack())
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_COST)
e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE_CAL,0,1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=Duel.GetAttacker()
if c:IsControler(1-tp) then c=Duel.GetAttackTarget() end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL)
e1:SetValue(e:GetLabel())
c:RegisterEffect(e1)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card attacks, it is changed to Defense Position at the end of the Battle Phase. Once per turn: You can target 1 face-up Defense Position monster your opponent controls; discard 1 card, and if you do, equip that opponent's monster to this card (max. 1). This card gains ATK equal to that equipped monster's. Once per turn, during the End Phase: Special Summon that equipped monster to your opponent's field in Defense Position. * The above text is unofficial and describes the card's functionality in the OCG.
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--トランスフォーム・スフィア
--Transforming Sphere
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_HANDES+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,s.eqcon,s.eqval,s.equipop,e1)
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.poscon)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.eqval(ec,c,tp)
return ec:IsControler(1-tp) and ec:IsPosition(POS_FACEUP_DEFENSE)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil)
return #g==0
end
function s.eqfilter(c)
return c:GetFlagEffect(id)~=0
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_DEFENSE) and c:IsAbleToChangeControler()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.GetFieldGroup(tp,LOCATION_HAND,0)~=0
and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.equipop(c,e,tp,tc)
local atk=tc:GetTextAttack()
if atk<0 then atk=0 end
if not c:EquipByEffectAndLimitRegister(e,tp,tc,id) then return end
if atk>0 then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OWNER_RELATE+EFFECT_FLAG_SET_AVAILABLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
e2:SetValue(atk)
tc:RegisterEffect(e2)
end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFieldGroup(tp,LOCATION_HAND,0)==0 then return end
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
s.equipop(c,e,tp,tc)
end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttackedCount()>0
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil)
return #g==1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil):GetFirst()
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummon(tp) then
if Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)==0 then
Duel.SendtoGrave(tc,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Any cards that would be returned to the Deck from the Graveyard are removed from play instead.
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--転生断絶
--Transmigration Break
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_GRAVE,LOCATION_GRAVE)
e2:SetCode(EFFECT_TO_DECK_REDIRECT)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is in your hand or GY (Quick Effect): You can Tribute 1 "@Ignister" monster; Special Summon this card, but banish it when it leaves the field. When a card or effect is activated that targets a Cyberse monster(s) you control, and you control a Cyberse monster that was Special Summoned from the Extra Deck (Quick Effect): You can Tribute this card; negate that effect. You can only use each effect of "Kurikurinku @Ignister" once per turn.
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--クリクリンク@イグニスター
--Kurikurinku @Ignister
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,{id,0})
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Negate an effect that targets a Cyberse monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.discon)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.distg)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end)
c:RegisterEffect(e2)
end
s.listed_series={SET_IGNISTER}
function s.spcostfilter(c,tp)
return c:IsSetCard(SET_IGNISTER) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it when it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
function s.disconfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsFaceup()
end
function s.tgfilter(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsRace(RACE_CYBERSE) and c:IsFaceup()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if not (Duel.IsExistingMatchingCard(s.disconfilter,tp,LOCATION_MZONE,0,1,nil)
and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)
and Duel.IsChainDisablable(ev)) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(s.tgfilter,1,nil,tp)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; Special Summon both this card from your Pendulum Zone and 1 face-up monster from your Extra Deck that you can place a Spell Counter on, and if you do, place 1 Spell Counter on each. ---------------------------------------- [ Monster Effect ] You can only Special Summon "Magister(s) of Endymion" once per turn. When this card declares an attack: You can place 1 Spell Counter on it. Once per opponent's turn (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 monster from your Deck that you can place a Spell Counter on. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone, then place the same number of Spell Counters on it that it had as a monster.
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--マギステル・オブ・エンディミオン
--Magister of Endymion
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
c:EnableCounterPermit(COUNTER_SPELL,LOCATION_PZONE|LOCATION_MZONE)
Pendulum.AddProcedure(c)
--Add counter to itself
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_PZONE)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--Special Summon from Extra deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetCost(s.spcost1)
e2:SetTarget(s.sptg1)
e2:SetOperation(s.spop1)
c:RegisterEffect(e2)
--Place Spell counters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCategory(CATEGORY_COUNTER)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetCondition(s.ctcon)
e3:SetOperation(s.ctop2)
c:RegisterEffect(e3)
--Special Summon from deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.spcon2)
e4:SetCost(s.spcost2)
e4:SetTarget(s.sptg2)
e4:SetOperation(s.spop2)
c:RegisterEffect(e4)
--Counter check
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e0:SetCode(EVENT_DESTROY)
e0:SetOperation(s.ctchk)
e0:SetLabel(0)
c:RegisterEffect(e0)
--Place itself in the `Pendulum Zone when destroyed
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DESTROYED)
e5:SetLabelObject(e0)
e5:SetCondition(s.pencon)
e5:SetTarget(s.pentg)
e5:SetOperation(s.penop)
c:RegisterEffect(e5)
end
s.counter_place_list={COUNTER_SPELL}
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and re:GetHandler()~=c then
c:AddCounter(COUNTER_SPELL,1)
end
end
function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
c:RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetLocationCountFromEx(tp)>0
and Duel.GetUsableMZoneCount(tp)>1
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(s.spfilter,e,tp),tp,LOCATION_EXTRA,0,1,nil,e,tp)
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,0,0)
end
function s.spop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not c:IsCanBeSpecialSummoned(e,0,tp,false,false)
or Duel.GetLocationCount(tp,LOCATION_MZONE)<1
or Duel.GetLocationCountFromEx(tp)<1
or Duel.GetUsableMZoneCount(tp)<2
or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then
return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(s.spfilter,e,tp),tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
g:AddCard(c)
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==2 then
g:ForEach(Card.AddCounter,COUNTER_SPELL,1)
end
end
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsCanAddCounter(COUNTER_SPELL,1,false,LOCATION_MZONE)
end
function s.ctop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
c:AddCounter(COUNTER_SPELL,1)
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST) end
Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.ctchk(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(e:GetHandler():GetCounter(COUNTER_SPELL))
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return r&REASON_EFFECT+REASON_BATTLE~=0 and c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetLabelObject():GetLabel()
if chk==0 then return Duel.CheckPendulumZones(tp)
and (ct==0 or e:GetHandler():IsCanAddCounter(COUNTER_SPELL,ct,false,LOCATION_PZONE)) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckPendulumZones(tp) then return false end
local c=e:GetHandler()
local ct=e:GetLabelObject():GetLabel()
if c:IsRelateToEffect(e) and Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) and ct>0 then
Duel.BreakEffect()
c:AddCounter(COUNTER_SPELL,ct)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.
|
--融合準備
--Fusion Reserve
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_POLYMERIZATION}
function s.filter1(c,tp)
return c.material and c:IsType(TYPE_FUSION) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil,c)
end
function s.filter2(c,fc)
if c:IsForbidden() or not c:IsAbleToHand() then return false end
return c:IsCode(table.unpack(fc.material))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_EXTRA,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.filter3(c)
return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local cg=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_EXTRA,0,1,1,nil,tp)
if #cg==0 then return end
Duel.ConfirmCards(1-tp,cg)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil,cg:GetFirst())
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local tg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter3),tp,LOCATION_GRAVE,0,nil)
if #tg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=tg:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.
|
--レッド・ライジング・ドラゴン
--Red Rising Dragon
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--spsummon (grave)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_RESONATOR}
function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or (c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not (c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not (c:IsOriginalType(TYPE_SYNCHRO) and c:IsOriginalAttribute(ATTRIBUTE_DARK) and c:IsOriginalRace(RACE_DRAGON))
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_RESONATOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_RESONATOR) and c:GetLevel()==1 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,2,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,2,2,e:GetHandler(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetTargetCards(e)
if ft<2 or #g~=2 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Magical Musket" monster: Target up to 3 cards in the GYs; banish them. You can only activate 1 "Magical Musket - Dancing Needle" per turn.
|
--魔弾-ダンシング・ニードル
--Magical Musket - Dancing Needle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_MAGICAL_MUSKET}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_MAGICAL_MUSKET)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,3,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
Duel.Remove(sg,POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "Pendulum" Pendulum Monster from your Extra Deck to your hand, then destroy this card. You can only use this effect of "PenduLuMoon" once per turn. ---------------------------------------- [ Monster Effect ] During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of "PenduLuMoon" once per turn.
|
--ペンデュラムーン
--PenduLuMoon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Pendulum properties
Pendulum.AddProcedure(c)
--Add 1 "Pendulum" Pendulum monster from the Extra Deck to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Add up to 2 Pendulum monsters from the Extra Deck to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg2)
e2:SetOperation(s.thop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_PENDULUM}
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PENDULUM) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.BreakEffect()
Duel.Destroy(c,REASON_EFFECT)
end
end
function s.thfilter2(c,lsc,rsc)
return c:IsFaceup() and c:HasLevel() and c:IsType(TYPE_PENDULUM) and c:GetLevel()>lsc and c:GetLevel()<rsc and c:IsAbleToHand()
end
function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local lsc=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rsc=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if not (lsc and rsc) then return false end
lsc=lsc:GetLeftScale()
rsc=rsc:GetRightScale()
if lsc>rsc then lsc,rsc=rsc,lsc end
return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_EXTRA,0,1,nil,lsc,rsc)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot activate monster effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(1,0)
e1:SetValue(function(_,re) return re:IsMonsterEffect() end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Pendulum effects are negated
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetTargetRange(LOCATION_PZONE,0)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
--Reset restrictions if the player Pendulum Summons
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetLabelObject({e1,e2})
e3:SetOperation(s.checkop)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
--Add cards to the hand
local lsc=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rsc=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if not (lsc and rsc) then return end
lsc=lsc:GetLeftScale()
rsc=rsc:GetRightScale()
if lsc>rsc then lsc,rsc=rsc,lsc end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_EXTRA,0,1,2,nil,lsc,rsc)
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.psfilter(c,tp)
return c:IsSummonPlayer(tp) and c:IsPendulumSummoned()
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local ef=e:GetLabelObject()
if ef and eg and eg:IsExists(s.psfilter,1,nil,tp) then
ef[1]:Reset()
ef[2]:Reset()
e:Reset()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Dragon monster you control; its ATK becomes doubled (until the end of this turn), then, if your opponent currently controls a Dragon monster, the activation of the targeted monster's effects cannot be negated for the rest of this turn. During your Main Phase: You can banish this card from your GY; Special Summon 1 of your Dragon Xyz Monsters that is banished or in your GY, in Defense Position. You can only use 1 "Saga of the Dragon Emperor" effect per turn, and only once that turn.
|
--竜皇神話
--Saga of the Dragon Emperor
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Double ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsRace(RACE_DRAGON) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_DRAGON),tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_DRAGON),tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
local c=e:GetHandler()
--Double ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()*2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_DRAGON),tp,0,LOCATION_MZONE,1,nil) then
--Cannot negate activation of effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetCode(EFFECT_CANNOT_INACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(function(e,ct) return e:GetHandler()==Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT):GetHandler() end)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Genex" Tuner + 1 or more non-Tuner monsters Once per turn, you can discard 1 card to select 1 Level 4 or lower Machine-Type monster from your Graveyard, and Special Summon it. The ATK of that monster is doubled until the End Phase, but it cannot attack your opponent directly. Remove that monster from play during your End Phase.
|
--A・ジェネクス・アクセル
--Genex Ally Axel
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Synchro summon procedure
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_GENEX),1,1,Synchro.NonTuner(nil),1,99)
--Special summon 1 level 4 or lower machine monster from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_GENEX}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not tc:IsCanBeSpecialSummoned(e,0,tp,false,false) then return end
--ATK becomes doubled of original ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(tc:GetTextAttack()*2)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD))
tc:RegisterEffect(e1)
--Cannot attack directly
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetDescription(3207)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e2:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
tc:RegisterEffect(e2)
--Destroy it during end phase
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(s.rmcon)
e3:SetOperation(s.rmop)
e3:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
e3:SetCountLimit(1)
tc:RegisterEffect(e3)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Excavate the top 3 cards of your Deck and Special Summon as many "Flower Cardian" monsters among them as possible, ignoring their Summoning conditions, but their Levels become 2 and they have their effects negated. Banish the remaining cards, face-down, and if you do, lose 1000 LP for each. You can banish this card from your Graveyard and Tribute 1 monster; Special Summon 1 "Flower Cardian" monster from your hand, ignoring its Summoning conditions. You can only activate 1 "Super Koi Koi" per turn.
|
--超こいこい
--Super Koi Koi
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FLOWER_CARDIAN}
function s.filter(c,e,tp)
return c:IsSetCard(SET_FLOWER_CARDIAN) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,30459350)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.IsPlayerAffectedByEffect(tp,30459350) then return end
Duel.ConfirmDecktop(tp,3)
local g=Duel.GetDecktopGroup(tp,3)
local sg=g:Filter(s.filter,nil,e,tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
if #g>0 then
Duel.DisableShuffleCheck()
if #sg>0 and ft>0 then
if #sg>ft then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=sg:Select(tp,ft,ft,nil)
end
g:Sub(sg)
local tc=sg:GetFirst()
for tc in aux.Next(sg) do
if Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
if tc:HasLevel() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3)
end
end
Duel.SpecialSummonComplete()
end
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_REMOVED)
if ct>0 then
Duel.SetLP(tp,Duel.GetLP(tp)-ct*1000)
end
end
end
function s.cfilter(c,ft,tp)
return ft>0 or (c:GetSequence()<5 and c:IsControler(tp))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and e:GetHandler():IsAbleToRemoveAsCost() and Duel.CheckReleaseGroup(tp,s.cfilter,1,nil,ft,tp) end
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_COST)
local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,nil,ft,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an attack is declared involving your "@Ignister" monster: You can Special Summon this card from your hand, and if you do, negate that attack. While you control a Link-6 monster (Quick Effect): You can banish this card from your field or GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use each effect of "Danmari @Ignister" once per turn.
|
--ダンマリ@イグニスター
--Danmari @Ignister
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Negate attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.negcon)
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--Negate effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE|LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.negcon2)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.negtg2)
e2:SetOperation(s.negop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_IGNISTER}
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local at=Duel.GetAttackTarget()
return a:IsControler(tp) and a:IsSetCard(SET_IGNISTER) or at and at:IsControler(tp) and at:IsFaceup() and at:IsSetCard(SET_IGNISTER)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.NegateAttack()
end
end
function s.negcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLink,6),tp,LOCATION_MZONE,0,1,nil)
end
function s.negtg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsNegatable() end
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
Duel.SelectTarget(tp,Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,1,nil)
end
function s.negop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsDisabled() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=e1:Clone()
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
tc:RegisterEffect(e3)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Place this card on top of the Deck. If this card is sent from the Deck to the Graveyard by a "Lightsworn" monster's effect: You can add 1 "Judgment Dragon" from your Deck to your hand.
|
--ライトロードの裁き
--Lightsworn Judgment
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_LIGHTSWORN}
s.listed_names={57774843}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
c:CancelToGrave()
Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_DECK) and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_LIGHTSWORN)
and (r&REASON_EFFECT)~=0
end
function s.thfilter(c)
return c:IsCode(57774843) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstMatchingCard(s.thfilter,tp,LOCATION_DECK,0,nil)
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
|
--幻獣機ハムストラット
--Mecha Phantom Beast Hamstrat
local s,id=GetID()
function s.initial_effect(c)
--Gains the levels of all "Mecha Phantom Beast Token"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(s.lvval)
c:RegisterEffect(e1)
--Cannot be destroyed by battle or effects while you control a Token
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
--Special Summon 2 "Mecha Phantom Beast Token"
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_FLIP)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
--Special Summon 1 "Mecha Phantom Beast" monster from the GY
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_MZONE)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetCountLimit(1,id)
e5:SetCost(s.spcost2)
e5:SetTarget(s.sptg2)
e5:SetOperation(s.spop2)
c:RegisterEffect(e5)
end
s.listed_series={SET_MECHA_PHANTOM_BEAST}
s.listed_names={TOKEN_MECHA_PHANTOM_BEAST}
function s.lvval(e,c)
return Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,TOKEN_MECHA_PHANTOM_BEAST),c:GetControler(),LOCATION_MZONE,0,nil):GetSum(Card.GetLevel)
end
function s.tknfilter(c)
return c:IsType(TYPE_TOKEN) or c:IsOriginalType(TYPE_TOKEN)
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(s.tknfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
local token1=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST)
Duel.SpecialSummonStep(token1,0,tp,tp,false,false,POS_FACEUP)
local token2=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST)
Duel.SpecialSummonStep(token2,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
end
end
function s.cfilter(c,tp)
return c:IsType(TYPE_TOKEN) and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.
|
--ダーク・ホルス・ドラゴン
--Dark Horus
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase()
and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.filter(c,e,tp)
return c:GetLevel()==4 and c:IsAttribute(ATTRIBUTE_DARK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsRelateToEffect(e)
and e:GetHandler():IsFaceup() and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Effect Monsters You can target 1 monster you control this card points to; each time it destroys an opponent's monster by battle this turn, draw 1 card. You can only use this effect of "Trackblack" once per turn.
|
--トラックブラック
--Trackblack
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,2)
--Add effect to monsters it points to
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,g)
return c:IsFaceup() and g:IsContains(c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=e:GetHandler():GetLinkedGroup()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,g) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,g) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,g)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetCondition(aux.bdocon)
e1:SetOperation(s.drop)
tc:RegisterEffect(e1)
end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
|
--デス・デーモン・ドラゴン
--Fiend Skull Dragon
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,false,false,93220472,16475472)
--Negate FLIP monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_FLIP))
c:RegisterEffect(e1)
--Negate flip effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--Summoner of Illusions interaction
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(id)
e3:SetRange(LOCATION_MZONE)
c:RegisterEffect(e3)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.material_setcode=SET_ARCHFIEND
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if re:IsActiveType(TYPE_FLIP) then Duel.NegateEffect(ev) end
if re:IsTrapEffect() and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if g and g:IsContains(e:GetHandler()) then
Duel.NegateEffect(ev)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.
|
--械刀婪魔皇断
--Gordian Slicer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Banish cards from your hand and/or from your Extra Deck face-down and return the targeted cards to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_INACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and not Duel.CheckPhaseActivity()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() and chkc:IsFaceup() and chkc~=c end
local ct1=Duel.GetMatchingGroupCount(Card.IsAbleToRemove,tp,LOCATION_HAND,0,c,tp,POS_FACEDOWN)
local ct2=Duel.GetMatchingGroupCount(Card.IsAbleToRemove,tp,LOCATION_EXTRA,0,nil,tp,POS_FACEDOWN)
if chk==0 then return (ct1>=1 or ct2>=6) and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end
local ct=ct1+(ct2//6)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAbleToHand),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_EXTRA)
end
function s.rescon(ct)
return function(sg,e,tp,mg)
local count=sg:FilterCount(Card.IsLocation,nil,LOCATION_HAND)
local remaining=ct-count
if remaining<0 then return false,true end
local extracnt=sg:FilterCount(Card.IsLocation,nil,LOCATION_EXTRA)
local extra_needed=remaining*6
if extracnt>extra_needed then return false,true end
return extracnt==extra_needed,extracnt>extra_needed
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
local ct=#tg
if ct==0 then return end
local g1=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_HAND,0,nil,tp,POS_FACEDOWN)
local g2=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_EXTRA,0,nil,tp,POS_FACEDOWN)
if (#g1+#g2//6)<ct then return end
local rg=g1+g2
local sg=aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon(ct),1,tp,HINTMSG_REMOVE,s.rescon(ct),s.rescon(ct))
if Duel.Remove(sg,POS_FACEDOWN,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, and if you do, your monster cannot be destroyed by that battle, also you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.
|
--D-HERO ドリームガイ
--Destiny HERO - Dreamer
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_DESTINY_HERO}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
e:SetLabelObject(tc)
return tc and tc:IsControler(tp) and tc:IsSetCard(SET_DESTINY_HERO)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
if tc:IsRelateToBattle() then
--Your monster cannot be destroyed in this battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
tc:RegisterEffect(e1)
end
--Banish it if it leaves the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(3300)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2,true)
--Take no battle damage from this battle
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e3,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You take no battle damage from attacks involving this card. Once per turn, this card cannot be destroyed by battle.
|
--マッシブ・ウォリアー
--Fortress Warrior
local s,id=GetID()
function s.initial_effect(c)
--battle indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetCountLimit(1)
e1:SetValue(s.valcon)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e2:SetValue(1)
c:RegisterEffect(e2)
end
function s.valcon(e,re,r,rp)
return (r&REASON_BATTLE)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Battle Phase: Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on a "Gladiator Beast" Fusion Monster, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only activate 1 "Gladiator Beast United" per turn. You cannot declare attacks the turn you activate this card, except with "Gladiator Beast" monsters.
|
--団結する剣闘獣
--Gladiator Beast United
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_GLADIATOR),Card.IsAbleToDeck,s.fextra,Fusion.ShuffleMaterial,nil,nil,nil,0,nil,FUSPROC_NOTFUSION|FUSPROC_LISTEDMATS)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_ATTACK,s.counterfilter)
end
s.listed_series={SET_GLADIATOR}
function s.counterfilter(c)
return c:IsSetCard(SET_GLADIATOR)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_ATTACK)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.atktg)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.atktg(e,c)
return not s.counterfilter(c)
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToDeck),tp,LOCATION_GRAVE,0,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.
|
--捕食植物アンブロメリドゥス
--Predaplant Ambulomelides
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon procedure
c:EnableReviveLimit()
Fusion.AddProcFunRep(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PREDAPLANT),2,true)
--Search 1 "Predaplant" monster or 1 "Predap" Spell/Trap
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,{id,0})
e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 "Predaplant" from your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RELEASE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.counter_list={COUNTER_PREDATOR}
s.listed_series={SET_PREDAP,SET_PREDAPLANT}
function s.thfilter(c)
return c:IsAbleToHand() and (c:IsFaceup() or not c:IsLocation(LOCATION_EXTRA))
and ((c:IsSetCard(SET_PREDAP) and c:IsSpellTrap())
or (c:IsSetCard(SET_PREDAPLANT) and c:IsMonster()))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcfilter(c,tp)
return (c:IsControler(tp) or (c:IsFaceup() and c:GetCounter(COUNTER_PREDATOR)>0))
and c:IsReleasableByEffect() and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_PREDAPLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.spcfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tp)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local rg=Duel.SelectTarget(tp,s.spcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) and Duel.Release(tc,REASON_EFFECT)>0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "F.A." monster you control; increase its Level by 2 until the end of this turn. You can only use each effect of "F.A. Downforce" once per turn.
|
--F.A.ダウンフォース
--F.A. Downforce
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Increase levels from the GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_FA}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_FA) and c:IsLevelAbove(1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(2)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.
|
--罪宝の欺き
--Deception of the Sinful Spoils
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Add 1 "Azamina" card from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Make your opponent lose 1500 LP, and if you do, gain 1500 LP
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.lpcon)
e2:SetTarget(s.lptg)
e2:SetOperation(s.lpop)
c:RegisterEffect(e2)
--Set this card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_LEAVE_GRAVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.setcon)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
s.listed_series={SET_AZAMINA}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,true,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,true,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(SET_AZAMINA) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.lpconfilter(c,tp)
return c:IsControler(1-tp) and c:IsMonster()
end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.lpconfilter,1,nil,tp)
end
function s.lptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_AZAMINA),tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500)
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,Duel.GetLP(1-tp)-1500)
Duel.Recover(tp,1500,REASON_EFFECT)
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetTurnID()==Duel.GetTurnCount() and c:IsPreviousLocation(LOCATION_STZONE) and c:IsPreviousPosition(POS_FACEUP)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsSSetable() then
Duel.SSet(tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
● While in Attack Position: Once per turn, you can Tribute 1 monster to inflict 600 damage to your opponent. ● While in Defense Position: Once per turn, you can inflict 300 damage to your opponent.
|
--D・チャッカン
--Morphtronic Datatron
local s,id=GetID()
function s.initial_effect(c)
--damagea
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.cona)
e1:SetCost(s.costa)
e1:SetTarget(s.tga)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
--damaged
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.cond)
e2:SetTarget(s.tgd)
e2:SetOperation(s.op)
c:RegisterEffect(e2)
end
function s.cona(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsAttackPos()
end
function s.cond(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsDisabled() and e:GetHandler():IsDefensePos()
end
function s.costa(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,aux.TRUE,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,aux.TRUE,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.tga(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(600)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,600)
end
function s.tgd(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(300)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
|
--創世の預言者
--Herald of Creation
local s,id=GetID()
function s.initial_effect(c)
--salvage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c)
return c:IsLevelAbove(7) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls at least 2 more monsters than you do, you can Special Summon this card (from your hand).
|
--魔導ギガサイバー
--The Fiend Megacyber
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE,nil)-Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0,nil)>=2
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card is activated: Banish 1 face-up "Elemental HERO" monster you control until the End Phase; negate the activation, and if you do, destroy that card. If you control "Elemental HERO Terra Firma": You can banish this card from your GY; Special Summon 1 of your "Elemental HERO" monsters that is banished, or in your hand or GY, ignoring its Summoning conditions. You can only use this effect of "Protection of the Elements" once per turn.
|
--エレメントの加護
--Protection of the Elements
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ELEMENTAL_HERO}
s.listed_names={74711057}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if Duel.Remove(tc,POS_FACEUP,REASON_COST+REASON_TEMPORARY)>0 then
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
--Return it in the End Phase
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetLabelObject(tc)
e1:SetCountLimit(1)
e1:SetCondition(function(e) return e:GetLabelObject():HasFlagEffect(id) end)
e1:SetOperation(function(e) Duel.ReturnToField(e:GetLabelObject()) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,74711057),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ELEMENTAL_HERO) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED)) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Flamvell" monster, except "Neo Flamvell Origin", and your opponent has 3 or less cards in their GY, you can Special Summon this card (from your hand).
|
--ネオフレムベル・オリジン
--Neo Flamvell Origin
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
end
s.listed_series={SET_FLAMVELL}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_FLAMVELL) and c:GetCode()~=id
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_GRAVE)<=3
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.
|
--機塊テスト
--Appliancer Test
--Anime version scripted by pyrQ, updated by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones 1 "Appliancer" Link Monster you control points to, but banish them during the End Phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_APPLIANCER}
function s.tgfilter(c,e,tp)
return c:IsSetCard(SET_APPLIANCER) and c:IsLinkMonster() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c:GetFreeLinkedZone())
end
function s.spfilter(c,e,tp,zone)
return c:IsLink(1) and c:IsSetCard(SET_APPLIANCER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
local zone=tc:GetFreeLinkedZone()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
if not (zone>0 and ft>0) then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,ft,ft,nil,e,tp,zone)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone)>0 then
--Banish them during the End Phase
aux.DelayedOperation(g,PHASE_END,id,e,tp,function(ag) Duel.Remove(ag,POS_FACEUP,REASON_EFFECT) end,nil,nil,nil,aux.Stringid(id,1))
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Pendulum Monsters, including a "Majespecter" monster If this card is Link Summoned: You can add up to 2 face-up "Majespecter" Pendulum Monsters from your Extra Deck to your hand, then you can add up to 2 "Majespecter" Pendulum Monsters with different names from your Deck to your face-up Extra Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Majespecter" or "Dracoslayer" monsters. You can only use this effect of "Majespecter Orthrus - Nue" once per turn.
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--マジェスペクター・オルト
--Majespecter Orthrus - Nue
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--2 Pendulum Monsters, including a "Majespecter" monster
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_PENDULUM),2,2,s.lcheck)
--Add 2 "Majespecter" Pendulum Monsters to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_series={SET_MAJESPECTER,SET_DRACOSLAYER}
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsSetCard,1,nil,SET_MAJESPECTER,lc,sumtype,tp)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_MAJESPECTER) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
end
function s.tefilter(c)
return c:IsSetCard(SET_MAJESPECTER) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot Special Summon from the Extra Deck, except Xyz Monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return not c:IsSetCard({SET_MAJESPECTER,SET_DRACOSLAYER}) and c:IsLocation(LOCATION_EXTRA) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsOriginalSetCard({SET_MAJESPECTER,SET_DRACOSLAYER}) end)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,2,nil)
if #g==0 or Duel.SendtoHand(g,tp,REASON_EFFECT)==0 or #g:Match(Card.IsLocation,nil,LOCATION_HAND)==0 then return end
Duel.ConfirmCards(1-tp,g)
local dg=Duel.GetMatchingGroup(s.tefilter,tp,LOCATION_DECK,0,nil)
if #dg==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
local teg=aux.SelectUnselectGroup(dg,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_CONFIRM)
if #teg>0 then
Duel.BreakEffect()
Duel.SendtoExtraP(teg,tp,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of these effects of "Harpie Oracle" once per turn. ● If you control a Level 5 or higher "Harpie" monster: You can Special Summon this card from your hand. ● If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your GY to your hand, that specifically lists the card "Harpie Lady Sisters" in its text, during the End Phase of this turn.
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--ハーピィ・オラクル
--Harpie Oracle
local s,id=GetID()
function s.initial_effect(c)
--Add to hand 1 "Harpie" Spell/Trap
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetOperation(s.regtg)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Change name to "Harpie Lady"
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetCode(EFFECT_CHANGE_CODE)
e3:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e3:SetValue(CARD_HARPIE_LADY)
c:RegisterEffect(e3)
--Special Summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_HAND)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.sscon)
e4:SetTarget(s.sstg)
e4:SetOperation(s.ssop)
c:RegisterEffect(e4)
end
s.listed_series={SET_HARPIE}
s.listed_names={CARD_HARPIE_LADY,CARD_HARPIE_LADY_SISTERS}
function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,0,tp,LOCATION_GRAVE)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(s.thcon)
e1:SetOperation(s.thop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.thfilter(c)
return c:ListsCode(CARD_HARPIE_LADY_SISTERS) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_HARPIE) and c:IsLevelAbove(5)
end
function s.sscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Insect monsters "Krawler" monsters this card points to cannot be destroyed by battle, gain 300 ATK/DEF, and if they battle your opponent's monster, any battle damage they inflict to your opponent is doubled. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 2 "Krawler" monsters with different names in your GY; Special Summon them in face-down Defense Position.
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--エクスクローラー・ニューロゴス
--X-Krawler Neurogos
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 2 Insect monsters
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_INSECT),2,2)
--"Krawler" monsters this card points to cannot be destroyed by battle
local e1a=Effect.CreateEffect(c)
e1a:SetType(EFFECT_TYPE_FIELD)
e1a:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1a:SetRange(LOCATION_MZONE)
e1a:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1a:SetTarget(function(e,c) return c:IsSetCard(SET_KRAWLER) and e:GetHandler():GetLinkedGroup():IsContains(c) end)
e1a:SetValue(1)
c:RegisterEffect(e1a)
--Gain 300 ATK/DEF
local e1b=e1a:Clone()
e1b:SetCode(EFFECT_UPDATE_ATTACK)
e1b:SetValue(300)
c:RegisterEffect(e1b)
local e1c=e1b:Clone()
e1c:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e1c)
--If they battle your opponent's monster, any battle damage they inflict to your opponent is doubled
local e1d=e1a:Clone()
e1d:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1d:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1d:SetTarget(s.doubledamtg)
e1d:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e1d)
--Special Summon 2 "Krawler" monsters with different names from your GY in face-down Defense Position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_KRAWLER}
function s.doubledamtg(e,c)
local bc=c:GetBattleTarget()
return c:IsSetCard(SET_KRAWLER) and bc and bc:IsControler(1-e:GetHandlerPlayer()) and e:GetHandler():GetLinkedGroup():IsContains(c)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:IsReason(REASON_BATTLE) or (rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp)))
and c:IsPreviousPosition(POS_FACEUP)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_KRAWLER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and g:GetClassCount(Card.GetCode)>=2 end
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg==0 or (#tg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft>0 and ft<#tg then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
tg=tg:Select(tp,ft,ft,nil)
end
if #tg>0 and Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0 then
Duel.ConfirmCards(1-tp,tg)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When you take damage from the effect of a monster your opponent controls, inflict the same amount of damage to your opponent.
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--ドッペル・ゲイナー
--Doppelganger
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_DAMAGE)
e2:SetCondition(s.damcon)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT)~=0 and re:GetHandler():IsLocation(LOCATION_MZONE) and re:GetHandler():IsControler(1-tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(ev)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ev)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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--ユニオン格納庫
--Union Hangar
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Equip 1 appropriate LIGHT Machine Union monster from your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
local g=Group.CreateGroup()
g:KeepAlive()
e2:SetLabelObject(g)
--Equip register
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_FZONE)
e3:SetLabelObject(e2)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_card_types={TYPE_UNION}
function s.thfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_UNION) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.tgfilter(c,e,tp,chk)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_UNION)
and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsControler(tp) and c:IsCanBeEffectTarget(e)
and (chk or Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK,0,1,nil,c))
end
function s.eqfilter(c,ec)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_UNION)
and c:CheckUnionTarget(ec) and aux.CheckUnionEquip(c,ec) and not c:IsCode(ec:GetCode())
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local tg=eg:Filter(s.tgfilter,nil,e,tp,false)
if #tg>0 then
for tc in aux.Next(tg) do
tc:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
local g=e:GetLabelObject():GetLabelObject()
if Duel.GetCurrentChain()==0 then g:Clear() end
g:Merge(tg)
g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil)
e:GetLabelObject():SetLabelObject(g)
if Duel.GetFlagEffect(tp,id)==0 then
Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1)
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0)
end
end
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=e:GetLabelObject():Filter(s.tgfilter,nil,e,tp,false)
if chkc then return g:IsContains(chkc) and s.tgfilter(chkc,e,tp,true) end
if chk==0 then
Duel.ResetFlagEffect(tp,id)
for tc in aux.Next(g) do tc:ResetFlagEffect(id) end
return #g>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
end
if #g==1 then
Duel.SetTargetCard(g:GetFirst())
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local tc=g:Select(tp,1,1,nil)
Duel.SetTargetCard(tc)
end
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK,0,1,1,nil,tc):GetFirst()
if ec and Duel.Equip(tp,ec,tc) then
aux.SetUnionState(ec)
--Cannot be Special Summoned this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESETS_STANDARD_PHASE_END)
ec:RegisterEffect(e1)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Normal Summoned: Look at the top 3 cards of your Deck, you can reveal 1 Ritual Monster or 1 Ritual Spell Card among them and add it to your hand, also after that, place any remaining cards on the top of your Deck in any order.
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--リチュア・チェイン
--Gishki Chain
local s,id=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsType(TYPE_RITUAL) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end
local g=Duel.GetDecktopGroup(tp,3)
Duel.ConfirmCards(tp,g)
if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:FilterSelect(tp,s.filter,1,1,nil)
Duel.DisableShuffleCheck()
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.SortDecktop(tp,tp,2)
else Duel.SortDecktop(tp,tp,3) end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you control no monsters in your Main Monster Zone: You can Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This card cannot be destroyed by battle this turn. ● EARTH & FIRE: Destroy all Spells/Traps in this card's column. You can only use each effect of "Vanquish Soul Pantera" once per turn, and cannot activate more than 1 in the same Chain.
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--VSパンテラ
--Vanquish Soul Pantera
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(function(_,tp) return Duel.GetFieldGroupCount(tp,LOCATION_MMZONE,0)==0 end)
e1:SetCost(Cost.HardOncePerChain(id))
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCost(Cost.HardOncePerChain(id))
e2:SetTarget(s.vstg)
e2:SetOperation(s.vsop)
c:RegisterEffect(e2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.vscostfilter(c,att)
return c:IsAttribute(att) and not c:IsPublic()
end
function s.vsrescon(sg)
return sg:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_EARTH)>0
and sg:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_FIRE)>0
end
function s.vstg(e,tp,eg,ep,ev,re,r,rp,chk)
local cg1=Duel.GetMatchingGroup(s.vscostfilter,tp,LOCATION_HAND,0,nil,ATTRIBUTE_EARTH)
local b1=#cg1>0 and (Duel.IsAbleToEnterBP() or Duel.IsBattlePhase())
local cg2=cg1+Duel.GetMatchingGroup(s.vscostfilter,tp,LOCATION_HAND,0,nil,ATTRIBUTE_FIRE)
local colg=e:GetHandler():GetColumnGroup():Match(Card.IsSpellTrap,nil)
local b2=#colg>0 and aux.SelectUnselectGroup(cg2,e,tp,1,2,s.vsrescon,0)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=cg1:Select(tp,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetCategory(0)
elseif op==2 then
local g=aux.SelectUnselectGroup(cg2,e,tp,1,2,s.vsrescon,1,tp,HINTMSG_CONFIRM,s.vsrescon)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetCategory(CATEGORY_DESTROY)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,colg,#colg,tp,0)
end
end
function s.vsop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local op=e:GetLabel()
if op==1 then
--This card cannot be destroyed by battle this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(3000)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
elseif op==2 then
--Destroy all Spells/Traps in this card's column
local colg=c:GetColumnGroup():Match(Card.IsSpellTrap,nil)
if c:IsSpellTrap() then colg:AddCard(c) end
if #colg>0 then
Duel.Destroy(colg,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.
|
--トポロジック・ゼロヴォロス
--Topologic Zeroboros
--Scripted by AlphaKretin and andré
local s,id=GetID()
function s.initial_effect(c)
--Link summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2)
c:EnableReviveLimit()
--Disable zones
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_FORCE_MZONE)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetTargetRange(1,0)
e1:SetValue(s.znval)
c:RegisterEffect(e1)
--ATK up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--Banish all cards on field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
--Special summon itself
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EVENT_REMOVE)
e4:SetOperation(s.spreg)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetRange(LOCATION_REMOVED)
e5:SetCode(EVENT_PHASE|PHASE_STANDBY)
e5:SetCondition(s.spcon)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
e5:SetLabelObject(e4)
c:RegisterEffect(e5)
end
function s.znval(e)
return ~(e:GetHandler():GetLinkedZone()&ZONES_EMZ)
end
function s.atkval(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_REMOVED,LOCATION_REMOVED)*200
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
if eg:IsContains(e:GetHandler()) then return false end
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_LINK)
for tc in aux.Next(g) do
if aux.zptgroupcon(eg,nil,tc) then return true end
end
return false
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
function s.spreg(e,tp,eg,ep,ev,re,r,rp)
if re and re:GetHandler()==e:GetHandler() then
e:SetLabel(Duel.GetTurnCount())
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
c:ResetFlagEffect(id)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned while you control a "Sunavalon" Link Monster: You can target 1 Level 4 or lower Plant Normal Monster in your GY; Special Summon it. You can banish this card in your GY and 1 Link Monster you control; if you have 2 or more Plant Link Monsters with the same name as each other in your GY, Special Summon 1 of them. You can only use each effect of "Sunseed Twin" once per turn.
|
--聖種の天双芽
--Sunseed Twin
--Scripted by Eerie Code, anime script by Playmaker 772211 and Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 4 or lower Plant Normal Monster from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.normalspcon)
e1:SetTarget(s.normalsptg)
e1:SetOperation(s.normalspop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special Summon 1 Plant Link Monster from your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(s.linkspcost)
e3:SetTarget(s.linksptg)
e3:SetOperation(s.linkspop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SUNAVALON}
function s.normalspconfilter(c)
return c:IsSetCard(SET_SUNAVALON) and c:IsLinkMonster() and c:IsFaceup()
end
function s.normalspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.normalspconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.normalspfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_PLANT) and c:IsType(TYPE_NORMAL)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.normalsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.normalspfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.normalspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.normalspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.normalspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.linkspcostfilter(c,tp)
return c:IsLinkMonster() and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.linkspcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.linkspcostfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.linkspcostfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Remove((g+c),POS_FACEUP,REASON_COST)
end
function s.linkspfilter(c,e,tp)
return c:IsRace(RACE_PLANT) and c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,c,c:GetCode())
end
function s.linksptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.linkspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.linkspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.linkspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the GY: You can destroy 1 card in your hand or field. You can only use this effect of "Fire King Avatar Yaksha" once per turn.
|
--炎王獣 ヤクシャ
--Fire King Avatar Yaksha
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_DESTROYED)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FIRE_KING}
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and c:IsReason(REASON_EFFECT) and c:IsSetCard(SET_FIRE_KING)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD|LOCATION_HAND,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] During the End Phase: You can add 1 Ritual Spell from your Deck or GY to your hand, then return this card to the hand. You can only use this effect of "Odd-Eyes Pendulumgraph Dragon" once per turn. ---------------------------------------- [ Monster Effect ] You can Ritual Summon this card with "Odd-Eyes Advent". Must be either Ritual Summoned, or Pendulum Summoned from your hand. Each time your opponent Special Summons a monster(s) from the Extra Deck, inflict 300 damage to them. Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can place this card in your Pendulum Zone, and if you do, negate that effect, then, if you placed this Ritual Summoned card in the Pendulum Zone, you can Special Summon 1 "Odd-Eyes" monster from your Extra Deck.
|
--オッドアイズ・ペンデュラムグラフ・ドラゴン
--Odd-Eyes Pendulumgraph Dragon
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Revive limit
c:EnableUnsummonable()
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_REVIVE_LIMIT)
e0:SetCondition(function(e) return not e:GetHandler():IsLocation(LOCATION_HAND) end)
c:RegisterEffect(e0)
--Special Summon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--Search 1 Ritual Spell from your Deck or GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Damage when the opponent Special Summons from the Extra Deck
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.damcon)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
--Negate an opponent's Spell Card or effect
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DISABLE+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCondition(s.discon)
e4:SetTarget(s.distg)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
end
s.listed_names={16494704} --Odd-Eyes Advent
s.listed_series={SET_ODD_EYES}
function s.splimit(e,se,sp,st)
return (st&SUMMON_TYPE_RITUAL)==SUMMON_TYPE_RITUAL or ((st&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
and e:GetHandler():IsLocation(LOCATION_HAND))
end
function s.thfilter(c)
return c:IsRitualSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,2,tp,LOCATION_DECK|LOCATION_GRAVE|LOCATION_PZONE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,g)
Duel.BreakEffect()
if Duel.SendtoHand(c,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,c)
end
end
end
function s.damfilter(c,tp)
return c:IsSummonPlayer(1-tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.damfilter,1,nil,tp)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,300,REASON_EFFECT)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsSpellEffect() and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsType(TYPE_PENDULUM) and Duel.CheckPendulumZones(tp) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
if c:IsRitualSummoned() then
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
end
function s.spfilter(c,e,tp,mc)
return c:IsSetCard(SET_ODD_EYES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end
if not Duel.CheckPendulumZones(tp) then
Duel.SendtoGrave(c,REASON_RULE,nil,PLAYER_NONE)
else
local sg=Group.CreateGroup()
if c:IsRitualSummoned() then sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil,e,tp,c) end
if Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) and Duel.NegateEffect(ev)
and #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=sg:Select(tp,1,1,nil):GetFirst()
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.
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--聖炎王 ガルドニクス
--Sacred Fire King Garunix
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself if a FIRE monster is destroyed
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e1:SetCode(EVENT_DESTROYED)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy 1 FIRE monster and increase this card's ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_names={id}
function s.spconfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsOriginalAttribute(ATTRIBUTE_FIRE) and c:IsPreviousControler(tp)
and not c:IsPreviousLocation(LOCATION_SZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not (c:IsLocation(LOCATION_GRAVE) and eg:IsContains(c)) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.desfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACES_BEAST_BWARRIOR_WINGB)
and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) and not c:IsCode(id)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,e:GetHandler(),1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tc=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc then
local atk=tc:GetAttack()//2
local c=e:GetHandler()
if Duel.Destroy(tc,REASON_EFFECT)>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
c:UpdateAttack(atk,RESETS_STANDARD_DISABLE_PHASE_END)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.
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--ヴォルカニック・カウンター
--Volcanic Counter
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_GRAVE)
e1:SetCode(EVENT_BATTLE_DAMAGE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler(),1,0,0)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:GetCode()~=id
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION) and Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)~=0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil) then
Duel.Damage(1-tp,ev,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.
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--グレイドル・アリゲーター
--Graydle Alligator
local s,id=GetID()
function s.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP+CATEGORY_LEAVE_GRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and re and re:IsSpellEffect()))
and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and aux.CheckStealEquip(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(aux.CheckStealEquip,tp,0,LOCATION_MZONE,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,aux.CheckStealEquip,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and aux.CheckStealEquip(tc,e,tp) and Duel.Equip(tp,c,tc,true) then
--Add Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
--control
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_SET_CONTROL)
e2:SetValue(tp)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_LEAVE_FIELD_P)
e3:SetOperation(s.checkop)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetOperation(s.desop)
e4:SetReset(RESET_EVENT|RESET_OVERLAY|RESET_TOFIELD)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsDisabled() then
e:SetLabel(1)
else e:SetLabel(0) end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
e:Reset()
if e:GetLabelObject():GetLabel()~=0 then return end
local tc=e:GetHandler():GetEquipTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card declares an attack: It gains 500 ATK until the end of the Battle Phase.
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--ファーニマル・ライオ
--Fluffal Leo
local s,id=GetID()
function s.initial_effect(c)
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_BATTLE)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn: You can target 1 other Plant-Type monster on the field that has a Level; this card's Level becomes that monster's current Level, until the end of this turn.
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--コピー・プラント
--Copy Plant
local s,id=GetID()
function s.initial_effect(c)
--Change this card's Level
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
end
function s.lvfilter(c,lvl)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:HasLevel() and not c:IsLevel(lvl)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lvl=c:GetLevel()
if chkc then return chkc~=c and chkc:IsLocation(LOCATION_MZONE) and s.lvfilter(chkc,lvl) end
if chk==0 then return lvl>0 and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,lvl) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,lvl)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsFaceup() and c:IsRelateToEffect(e)) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Change this card's Level
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can discard 1 card, then declare 1 Attribute, except WATER; Special Summon this card from your hand to either field, then this card becomes that Attribute (until the end of this turn), then if you Special Summoned this card to your opponent's field, you can Special Summon 1 Level 4 or lower Fiend monster with an original Attribute other than the declared one, from your hand or GY to your field, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Fiend monsters. You can only use this effect of "Dipsea Fiend" once per turn.
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--ディプシーデビル
--Dipsea Fiend
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand to either field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)) end
local att=Duel.AnnounceAttribute(tp,1,ATTRIBUTE_ALL&~ATTRIBUTE_WATER)
e:SetLabel(att)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spfilter(c,e,tp,attr)
return c:IsLevelBelow(4) and c:IsRace(RACE_FIEND) and not c:IsOriginalAttribute(attr)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local attr=e:GetLabel()
if c:IsRelateToEffect(e) and attr>0 then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
local target_player=op==1 and tp or 1-tp
if Duel.SpecialSummon(c,0,tp,target_player,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
--This card becomes the declared Attribute until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(attr)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,nil,e,tp,attr)
if c:IsAttribute(attr) and target_player==1-tp and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
if #sg>0 then
Duel.BreakEffect()
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
end
end
--Cannot Special Summon from the Extra Deck, except Fiend Monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,4))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetTargetRange(1,0)
e2:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_FIEND) end)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During your Draw Phase, if this card is in your Graveyard and you control no monsters, instead of conducting your normal draw: You can Special Summon this card, and if you do, banish it when it leaves the field.
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--焔虎
--Flame Tiger
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PREDRAW)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetDrawCount(tp)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
local dt=Duel.GetDrawCount(tp)
if dt~=0 then
_replace_count=0
_replace_max=dt
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_DRAW)
e1:SetValue(0)
Duel.RegisterEffect(e1,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
_replace_count=_replace_count+1
if _replace_count<=_replace_max and c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
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--地竜星-ヘイカン
--Bi'an, Earth of the Yang Zing
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--synchro effect
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_BATTLE_START|TIMING_BATTLE_END)
e2:SetCountLimit(1)
e2:SetCondition(s.sccon)
e2:SetTarget(s.sctg)
e2:SetOperation(s.scop)
c:RegisterEffect(e2)
--effect gain
local e3=Effect.CreateEffect(c)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_MATERIAL)
e3:SetCondition(s.indcon)
e3:SetOperation(s.indop)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_YANG_ZING}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_YANG_ZING) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.mfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_YANG_ZING)
end
function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,nil,mg)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.scop(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_MZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,nil,mg)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg)
end
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position. (Flip monsters' effects are not activated.)
|
--ブリキの大公
--Tin Archduke
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,4,3)
c:EnableReviveLimit()
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCountLimit(1)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsCanChangePosition()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Memento" monster. If a monster(s) in your possession was destroyed by card effect this turn, you can also shuffle "Memento" monsters from your GY into the Deck as material. During your Main Phase: You can banish this card from your GY; destroy 1 monster you control, and if you do, add 1 "Memento" Spell/Trap from your Deck to your hand. You can only use each effect of "Mementotlan Fusion" once per turn.
|
--冥骸融合-メメント・フュージョン
--Mementotlan Fusion
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon 1 Fusion Monster, including 1 "Memento" monster as material
local e1=Fusion.CreateSummonEff({handler=c,extrafil=s.fextra,extratg=s.extratg,extraop=s.extraop})
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetCountLimit(1,id)
c:RegisterEffect(e1)
--Destroy 1 "Memento" monster you control and search 1 "Memento" Spell/Trap
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Register destruction of monsters
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_DESTROY)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_series={SET_MEMENTO}
function s.checkfilter(c)
return (c:IsPreviousLocation(LOCATION_MZONE) or (c:IsMonster() and not c:IsPreviousLocation(LOCATION_ONFIELD))) and c:IsReason(REASON_EFFECT)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.checkfilter,nil)
if #g==0 then return end
for p=0,1 do
if g:IsExists(Card.IsPreviousControler,1,nil,p) and not Duel.HasFlagEffect(p,id) then
Duel.RegisterFlagEffect(p,id,RESET_PHASE|PHASE_END,0,1)
end
end
end
function s.extramatfilter(c)
return c:IsSetCard(SET_MEMENTO) and c:IsAbleToDeck()
end
function s.checkmat(tp,sg,fc)
return sg:IsExists(Card.IsSetCard,1,nil,SET_MEMENTO)
end
function s.fextra(e,tp,mg)
local sg=nil
if Duel.HasFlagEffect(tp,id) then
sg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.extramatfilter),tp,LOCATION_GRAVE,0,nil)
end
return sg,s.checkmat
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function s.extraop(e,tc,tp,sg)
local rg=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if #rg>0 then
Duel.HintSelection(rg,true)
Duel.SendtoDeck(rg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT|REASON_MATERIAL|REASON_FUSION)
sg:RemoveCard(rg)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_MEMENTO) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local desg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil)
if Duel.Destroy(desg,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local hg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #hg>0 then
Duel.SendtoHand(hg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,hg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During damage calculation, if your monster battles an opponent's monster with a higher ATK: Pay LP equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.
|
--プライドの咆哮
--Prideful Roar
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
if not tc then return false end
local bc=tc:GetBattleTarget()
if tc and bc then
local dif=bc:GetAttack()-tc:GetAttack()
e:SetLabel(dif)
return dif>0
else return false end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,e:GetLabel()) end
Duel.PayLPCost(tp,e:GetLabel())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
local bc=tc:GetBattleTarget()
local dif=bc:GetAttack()-tc:GetAttack()
if dif>0 and tc:IsRelateToBattle() and bc:IsRelateToBattle() and tc:IsFaceup() and bc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL)
e1:SetValue(dif+300)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 10 monsters Once per turn: You can detach 1 material from this card; destroy all Spells/Traps your opponent controls. Your opponent cannot activate Spell/Trap Cards in response to this effect's activation.
|
--超次元ロボ ギャラクシー・デストロイヤー
--Superdimensional Robot Galaxy Destroyer
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,10,3)
c:EnableReviveLimit()
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetChainLimit(s.climit)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.climit(e,lp,tp)
return lp==tp or not e:IsHasType(EFFECT_TYPE_ACTIVATE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during the End Phase: Change the battle positions of all face-up monsters the turn player controls.
|
--悪夢の迷宮
--Labyrinth of Nightmare
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--position
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,Duel.GetTurnPlayer(),LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFaceup,Duel.GetTurnPlayer(),LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,Duel.GetTurnPlayer(),LOCATION_MZONE,0,nil)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.
|
--精霊コロゾ
--Magistus Chorozo
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:AddMustFirstBeFusionSummoned()
--Fusion Materials: 1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_LINK),aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER))
Fusion.AddContactProc(c,function(tp) return Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD,0,nil) end,function(g) Duel.SendtoGrave(g,REASON_COST|REASON_MATERIAL) end,nil,nil,nil,nil,false)
--Negate an attack and make this card gain ATK equal to the attacking monster's until the end of the turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
s.miracle_synchro_fusion=true
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ac=Duel.GetAttacker()
if chkc then return chkc==ac end
if chk==0 then return ac:IsOnField() and ac:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(ac)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,ac,1,tp,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.NegateAttack() and c:IsRelateToEffect(e) and c:IsFaceup() then
local atk=tc:GetAttack()
if atk<=0 then return end
local prev_atk=c:GetAttack()
--This card gains ATK equal to that monster's until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
Duel.AdjustInstantly(c)
if prev_atk>=c:GetAttack() then return end
if tc:IsAbleToHand() and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the Graveyard because of a card effect or being destroyed by battle: You can add 1 "Archfiend" card from your Deck to your hand, except "Archfiend Heiress". You can only use the effect of "Archfiend Heiress" once per turn.
|
--トリック・デーモン
--Archfiend Heiress
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_series={SET_ARCHFIEND}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) or c:IsReason(REASON_BATTLE)
end
function s.thfilter(c)
return c:IsSetCard(SET_ARCHFIEND) and c:GetCode()~=id and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.
|
--No.23 冥界の霊騎士ランスロット
--Number 23: Lancelot, Dark Knight of the Underworld
local s,id=GetID()
function s.initial_effect(c)
--Xyz summon
Xyz.AddProcedure(c,nil,8,2)
c:EnableReviveLimit()
--Direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetCondition(s.dacon)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Negate
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_NEGATE)
e3:SetType(EFFECT_TYPE_QUICK_F)
e3:SetCode(EVENT_CHAINING)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.discon)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.xyz_number=23
function s.dacon(e)
return e:GetHandler():GetOverlayCount()>0
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsMonsterEffect())
and re:GetHandler()~=e:GetHandler()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 monster; Special Summon from your Deck, 1 monster with the same original Type, Attribute, Level, and ATK/DEF as the Tributed monster, but with a different original name. If you Tributed a monster Special Summoned from the Extra Deck, you can Special Summon a monster from your Extra Deck instead that meets those same criteria. You can only use this effect of "Nightmell the Dark Bonder" once per turn.
|
--悪醒師ナイトメルト
--Nightmell the Dark Bonder
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp,cc,sumloc,race,att,lv,atk,def,code)
if c:IsLocation(LOCATION_EXTRA) and (sumloc~=LOCATION_EXTRA or Duel.GetLocationCountFromEx(tp,tp,cc,c)<1) then return false end
return c:HasLevel() and not c:IsOriginalCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsOriginalRace(race) and c:IsOriginalAttribute(att)
and c:GetOriginalLevel()==lv and c:GetTextAttack()==atk and c:GetTextDefense()==def
end
function s.getprops(c)
return c:GetSummonLocation(),c:GetOriginalRace(),c:GetOriginalAttribute(),c:GetOriginalLevel(),c:GetTextAttack(),c:GetTextDefense(),c:GetOriginalCode()
end
function s.spcostfilter(c,e,tp)
local loc=Duel.GetMZoneCount(tp,c)>0 and LOCATION_DECK|LOCATION_EXTRA or LOCATION_EXTRA
return c:HasLevel() and Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp,c,s.getprops(c))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcostfilter,1,false,nil,nil,e,tp) end
local rc=Duel.SelectReleaseGroupCost(tp,s.spcostfilter,1,1,false,nil,nil,e,tp):GetFirst()
e:SetLabelObject(rc)
Duel.Release(rc,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local rc=e:GetLabelObject()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp,nil,s.getprops(rc))
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.
|
--屍界のバンシー
--Necroworld Banshee
local s,id=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_FZONE,LOCATION_FZONE)
e1:SetTarget(aux.TargetBoolFunction(Card.IsCode,4064256))
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
c:RegisterEffect(e2)
--activate Zombie World
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetCountLimit(1,id)
e3:SetCost(Cost.SelfBanish)
e3:SetTarget(s.actg)
e3:SetOperation(s.acop)
c:RegisterEffect(e3)
end
s.listed_names={4064256}
function s.filter(c,tp)
return c:IsCode(4064256) and c:GetActivateEffect() and c:GetActivateEffect():IsActivatable(tp,true,true)
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,tp) end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,tp):GetFirst()
Duel.ActivateFieldSpell(tc,e,tp,eg,ep,ev,re,r,rp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Deck. If this card is in your GY: You can target 1 Level 7 or lower "Red-Eyes" monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use 1 "The Black Stone of Legend" effect per turn, and only once that turn.
|
--伝説の黒石
--The Black Stone of Legend
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetTarget(s.tdtg)
e2:SetOperation(s.tdop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RED_EYES}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_RED_EYES) and c:IsLevelBelow(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tdfilter(c)
return c:IsSetCard(SET_RED_EYES) and c:IsLevelBelow(7) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return e:GetHandler():IsAbleToHand()
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Meklord" monster you control; your opponent takes no battle damage from attacks involving that face-up monster until the end of this turn, also its ATK becomes (permanently) the combined original ATK of all "Meklord" monsters you currently control. If a "Meklord" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Meklord Deflection" per turn.
|
--機皇統制
--Meklord Deflection
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destruction replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MEKLORD}
function s.atkfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_MEKLORD) and (c:GetAttack()~=c:GetBaseAttack()
or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_MEKLORD),tp,LOCATION_MZONE,0,1,c))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsSetCard(SET_MEKLORD) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=0
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_MEKLORD),tp,LOCATION_MZONE,0,nil)
for bc in aux.Next(g) do
atk=atk+bc:GetBaseAttack()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_NO_BATTLE_DAMAGE)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_MEKLORD) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up Xyz Monster your opponent controls and 1 face-up Xyz Monster you control; switch control of both monsters.
|
--エクシーズ・リバーサル
--Xyz Reversal
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsAbleToChangeControler()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g2=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local a=g:GetFirst()
local b=g:GetNext()
if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) then
Duel.SwapControl(a,b)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 2 "Cyber Dragons". Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.
|
--フォトン・ジェネレーター・ユニット
--Photon Generator Unit
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Cyber Laser Dragon"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={4162088,CARD_CYBER_DRAGON}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsCode,2,false,aux.ReleaseCheckMMZ,nil,CARD_CYBER_DRAGON) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsCode,2,2,false,aux.ReleaseCheckMMZ,nil,CARD_CYBER_DRAGON)
Duel.Release(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(4162088) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
g:GetFirst():CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.
|
--カラクリ参謀 弐四八
--Karakuri Strategist mdl 248 "Nishipachi"
local s,id=GetID()
function s.initial_effect(c)
--must attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--to defense
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetCondition(s.poscon)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
--pos
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_POSITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetTarget(s.tg)
e4:SetOperation(s.op)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e5)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsAttackPos()
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.filter(c)
return c:IsCanChangePosition()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Super Quant" monster, except "Super Quantal Fairy Zetan", and this card is in your hand: You can Special Summon this card, then you can make this card's Level the same as 1 "Super Quant" monster you control. You can Tribute this card and send 1 "Super Quant" card from your Deck to the GY, except a DARK monster; Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan". You can only use each effect of "Super Quantal Fairy Zetan" once per turn.
|
--超量妖精ゼータン
--Super Quantal Fairy Zetan
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card, then you can make its Level become the Level of 1 "Super Quant" monster you control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.hspcon)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--Special Summon 1 "Super Quant" monster from your Deck, except "Super Quantal Fairy Zetan"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.AND(Cost.SelfTribute,s.dspcost))
e2:SetTarget(s.dsptg)
e2:SetOperation(s.dspop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_SUPER_QUANT}
function s.hspconfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_SUPER_QUANT) and not c:IsCode(id)
end
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.hspconfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_LVCHANGE,c,1,tp,0)
end
function s.lvfilter(c,lv)
return c:IsFaceup() and c:IsSetCard(SET_SUPER_QUANT) and c:HasLevel() and not c:IsLevel(lv)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,c,c:GetLevel())
if #g==0 or not Duel.SelectYesNo(tp,aux.Stringid(id,2)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sc=g:Select(tp,1,1,nil):GetFirst()
if sc then
Duel.HintSelection(sc)
Duel.BreakEffect()
--This card's Level becomes that monster's
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(sc:GetLevel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.dspcostfilter(c,e,tp)
return c:IsSetCard(SET_SUPER_QUANT) and not c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGraveAsCost()
and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,c,e,tp)
end
function s.dspfilter(c,e,tp)
return c:IsSetCard(SET_SUPER_QUANT) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.dspcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.dspcostfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.dspcostfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.dspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Tribute Summoned: Special Summon 1 "Ice Coffin Token" (Aqua/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's field. This Token cannot be Tributed for a Tribute Summon.
|
--氷結界のロイヤル・ナイト
--Royal Knight of the Ice Barrier
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 token to opponent's field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={66661679}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,0,1,RACE_AQUA,ATTRIBUTE_WATER,POS_FACEUP_ATTACK,1-tp) then
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,1-tp,false,false,POS_FACEUP_ATTACK)
--Cannot be tributed for a tribute summon
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3304)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can Special Summon 1 "Aquaactress" monster from your hand.
|
--アクアアクトレス・グッピー
--Aquaactress Guppy
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_AQUAACTRESS}
function s.filter(c,e,tp)
return c:IsSetCard(SET_AQUAACTRESS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can target 1 "Shaddoll" monster you control; that face-up monster is unaffected by monster effects this turn, except its own. If this card is sent to the GY by card effect: You can target 1 Effect Monster on the field; neither player can activate that target's effects on the field this turn. You can only use 1 "Nehshaddoll Genius" effect per turn, and only once that turn.
|
--星なる影 ゲニウス
--Nehshaddoll Genius
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Targeted "Shaddoll" monster becomes unaffected by monster effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.immtg)
e1:SetOperation(s.immop)
c:RegisterEffect(e1)
--Targeted monster cannot activate its effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
--Lists "Shaddoll" archetype
s.listed_series={SET_SHADDOLL}
--Check for "Shaddoll" monster
function s.immfilter(c)
return c:IsSetCard(SET_SHADDOLL) and c:IsFaceup()
end
--Activation legality
function s.immtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.immfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.immfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.immfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
--Make your "Shaddoll" monster becomes unaffected by monster effects
function s.immop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Unaffected by monster effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3101)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
--Unaffected by other monster effects
function s.efilter(e,te)
return te:IsMonsterEffect() and te:GetOwner()~=e:GetHandler()
end
--If sent to GY by card effect
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_EFFECT)
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsType(TYPE_EFFECT) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsType,TYPE_EFFECT),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
--Targeted monster cannot activate its effects
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_EFFECT) then
--Cannot activate its effects this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3302)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent must play with their hand revealed.
|
--マインド・オン・エア
--Mind on Air
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_PUBLIC)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_HAND)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, GY, or face-up field, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 of your banished Tuners; add it to your hand.
|
--灼銀の機竜
--Vermillion Dragon Mech
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Destroy 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Add 1 of your banished Tuners to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
return (c:IsLocation(LOCATION_HAND|LOCATION_GRAVE) or c:IsFaceup())
and c:IsType(TYPE_TUNER) and c:IsAbleToRemoveAsCost()
and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true,true))
and Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c+c:GetEquipGroup())
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,0,1,1,nil,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSynchroSummoned()
end
function s.thfilter(c)
return c:IsFaceup() and c:IsType(TYPE_TUNER) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 banished LIGHT or DARK monster; Special Summon it to your field, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro Monsters. If this card is sent to the GY as Synchro Material: You can target cards your opponent controls, up to the number of other monsters used for the Synchro Summon; banish them. You can only use each effect of "Chaos Mirage Dragon" once per turn.
|
--カオス・ミラージュ・ドラゴン
--Chaos Mirage Dragon
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 LIGHT or DARK monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Banish cards from opponent's field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Negate its effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
--Cannot Special Summon monsters from the Extra Deck, except LIGHT or DARK Synchro monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,s.lizfilter)
end
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA) and not (c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK))
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_SYNCHRO) or not c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=e:GetHandler():GetReasonCard():GetMaterialCount()-1
if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
|
--ゴブリン暗殺部隊
--Goblin Black Ops
local s,id=GetID()
function s.initial_effect(c)
--to defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.poscon)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--direct
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e2)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttackedCount()>0
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT)
e1:SetReset(RESETS_STANDARD_PHASE_END,3)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field: ● WATER: Control of this card cannot switch. ● EARTH: Negate the effect of an Effect Monster that this card destroyed by battle.
|
--エレメント・ソルジャー
--Element Soldier
local s,id=GetID()
function s.initial_effect(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_CHANGE_CONTROL)
e1:SetCondition(s.ctlcon)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLED)
e2:SetCondition(s.discon)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.filter(c,att)
return c:IsFaceup() and c:IsAttribute(att)
end
function s.ctlcon(e)
return Duel.IsExistingMatchingCard(s.filter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,ATTRIBUTE_WATER)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return bc and bc:IsStatus(STATUS_BATTLE_DESTROYED) and not c:IsStatus(STATUS_BATTLE_DESTROYED)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,ATTRIBUTE_EARTH)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
bc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE)
bc:RegisterEffect(e2)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Choose 1 of these effects; apply that effect, but skip your next Battle Phase. ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase: discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
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--解呪の神碑
--Runick Dispelling
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1,e2=Effect.CreateMysteruneQPEffect(c,id,CATEGORY_TOGRAVE+CATEGORY_HANDES,s.tgtg,s.tgop,2,EFFECT_FLAG_DELAY,EVENT_TO_HAND)
e1:SetCondition(s.tgcon)
c:RegisterEffect(e1)
c:RegisterEffect(e2)
end
s.listed_series={SET_RUNICK}
function s.tgconfilter(c,tp)
return c:IsControler(1-tp) and c:IsPreviousLocation(LOCATION_DECK)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentPhase()~=PHASE_DRAW and eg:IsExists(s.tgconfilter,1,nil,tp)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g>0 then
local sg=g:RandomSelect(1-tp,1)
return #sg>0 and Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)>0
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Increase the Life Points of both players by 1000 points.
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--恵みの雨
--Rain of Mercy
local s,id=GetID()
function s.initial_effect(c)
--recover
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,PLAYER_ALL,1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(tp,1000,REASON_EFFECT)
Duel.Recover(1-tp,1000,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is. ● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters. ● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.
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--アシンメタファイズ
--Asymmetaphys
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
--atk/def
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_REMOVE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
--position
local e4=e3:Clone()
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_POSITION)
e4:SetCondition(s.poscon)
e4:SetTarget(s.postg)
e4:SetOperation(s.posop)
c:RegisterEffect(e4)
end
s.listed_series={SET_METAPHYS}
function s.drfilter(c)
return c:IsSetCard(SET_METAPHYS) and c:IsAbleToRemove()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(s.drfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.drfilter,tp,LOCATION_HAND,0,1,1,nil)
if #g>0 and Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 then
Duel.Draw(p,d,REASON_EFFECT)
end
end
function s.effilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_METAPHYS) and c:IsControler(tp)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:IsExists(s.effilter,1,nil,tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return s.effcon(e,tp,eg,ep,ev,re,r,rp) and Duel.IsTurnPlayer(tp)
end
function s.atkfilter(c)
return c:IsFaceup() and not c:IsSetCard(SET_METAPHYS)
end
function s.posfilter(c)
return c:IsCanChangePosition() and not (c:IsFaceup() and c:IsSetCard(SET_METAPHYS))
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return s.effcon(e,tp,eg,ep,ev,re,r,rp) and Duel.GetTurnPlayer()~=tp
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local sg=Duel.GetMatchingGroup(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #sg>0 then
Duel.ChangePosition(sg,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When your opponent activates a monster effect while you control this Special Summoned monster (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this card is sent from the field to the GY: You can Special Summon 1 Thunder monster from your hand in Defense Position. You can only use each effect of "Thunderclap Monk" once per turn.
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--封狼雷坊
--Thunderclap Monk
--scripted by Logical Nonsense
local s,id=GetID()
function s.initial_effect(c)
--Negate activation
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Special summon thunder monster from hand, optional trigger effect
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsMonsterEffect() and e:GetHandler():IsSpecialSummoned() and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_THUNDER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Tribute 1 Beast-Warrior-Type "Bujin" monster, then target 1 "Bujin" monster with a different name in your Graveyard; Special Summon that target.
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--武神逐
--Bujinfidel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_BUJIN}
function s.rfilter(c,e,tp,ft)
return c:IsSetCard(SET_BUJIN) and c:IsRace(RACE_BEASTWARRIOR) and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp))) and (c:IsFaceup() or c:IsControler(tp))
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,c:GetCode(),e,tp)
end
function s.spfilter(c,code,e,tp)
return c:IsSetCard(SET_BUJIN) and not c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e:GetLabel(),e,tp) end
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.rfilter,1,false,nil,nil,e,tp,ft)
end
local g=Duel.SelectReleaseGroupCost(tp,s.rfilter,1,1,false,nil,nil,e,tp,ft)
local code=g:GetFirst():GetCode()
e:SetLabel(code)
Duel.Release(g,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,code,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.
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--イビリチュア・ジールギガス
--Gishki Zielgigas
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GISHKI}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
local tc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,tc)
if tc:IsSetCard(SET_GISHKI) and tc:IsMonster() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
Duel.ShuffleHand(tp)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ● Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ● Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.
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--燦幻開門
--Sangen Kaimen
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Apply one of these effects OR both of them
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_BATTLE_PHASE|TIMING_BATTLE_STEP_END|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.thfilter(c)
return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_DRAGON) and c:IsAbleToHand()
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_DRAGON)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
e:SetLabel(Duel.IsBattlePhase() and 1 or 0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
local bp=e:GetLabel()==1
local op=nil
if not bp then
op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
end
local breakeffect=false
if (op and op==1) or (bp and b1 and (not b2 or Duel.SelectYesNo(tp,aux.Stringid(id,3)))) then
--Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
end
breakeffect=true
end
if (op and op==2) or (bp and b2 and (not breakeffect or Duel.SelectYesNo(tp,aux.Stringid(id,4)))) then
--Special Summon 1 FIRE Dragon monster from your hand
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
if breakeffect then Duel.BreakEffect() end
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If a monster(s) on the field is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand. If a "T.G." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use each effect of "T.G. Metal Skeleton" once per turn.
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--TG メタル・スケルトン
--T.G. Metal Skeleton
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_DESTROYED)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destruction replacement for a "T.G." monster
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE|LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TG}
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and (c:IsReason(REASON_BATTLE)
or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_TG) and c:IsLocation(LOCATION_MZONE)
and c:IsControler(tp) and c:IsReason(REASON_EFFECT|REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsStatus(STATUS_DESTROY_CONFIRMED)
and c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] If you Pendulum Summon a monster(s): Place this card on either the top or bottom of the Deck. ---------------------------------------- [ Monster Effect ] When you draw this card: You can reveal it; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
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--彗聖の将-ワンモア・ザ・ナイト
--Moissa Knight, the Comet General
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Place this card on either the top or bottom of the Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(s.tdcon)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) from your hand in addition to your Pendulum Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DRAW)
e2:SetCondition(function(e,tp) return Pendulum.PlayerCanGainAdditionalPendulumSummon(tp,id) end)
e2:SetCost(Cost.SelfReveal)
e2:SetOperation(function(e,tp) Pendulum.GrantAdditionalPendulumSummon(e:GetHandler(),nil,tp,LOCATION_HAND,aux.Stringid(id,2),aux.Stringid(id,3),id) end)
c:RegisterEffect(e2)
end
function s.tdconfilter(c,tp)
return c:IsPendulumSummoned() and c:IsSummonPlayer(tp)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.tdconfilter,1,nil,tp)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsAbleToDeck() then
local seq_op=0
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0 then
seq_op=Duel.SelectOption(tp,aux.Stringid(id,4),aux.Stringid(id,5))
end
Duel.SendtoDeck(c,nil,seq_op,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.
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--空牙団の闘士 ブラーヴォ
--Bravo, Fighter Fur Hire
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_FUR_HIRE}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FUR_HIRE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE) and c:IsControler(tp)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #tg>0 then
local sc=tg:GetFirst()
for sc in aux.Next(tg) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(500)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
sc:RegisterEffect(e2)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Change all Effect Monsters on the field to Defense Position. Until the end of this turn, the original DEF of those monsters becomes 0, also their battle positions cannot be changed.
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--アヌビスの呪い
--Curse of Anubis
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsType(TYPE_EFFECT) and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE,0,POS_FACEUP_DEFENSE,0)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_DEFENSE)
e1:SetValue(0)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can target 1 WATER monster you control; equip this card from your hand or field to it. An "Icejade" monster equipped with this card can attack while in Defense Position. If it does, apply its DEF for damage calculation. While this card is equipped to a monster: You can target 1 monster your opponent controls with ATK less than or equal to the equipped monster's DEF; Special Summon this card, and if you do, return that targeted monster to the hand. You can only use this effect of "Icejade Creation Kingfisher" once per turn.
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--氷水艇キングフィッシャー
--Icejade Creation Kingfisher
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND|LOCATION_MZONE)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
--Attack while in defense position
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_DEFENSE_ATTACK)
e2:SetCondition(s.atkcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--Return to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ICEJADE}
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp)
and c~=chkc and chkc:IsFaceup() and chkc:IsAttribute(ATTRIBUTE_WATER) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WATER),tp,LOCATION_MZONE,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if c:IsLocation(LOCATION_MZONE) and c:IsFacedown() then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and tc
and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Equip(tp,c,tc,true)
--Equip limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(function(e,c)return c==e:GetLabelObject()end)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
else
Duel.SendtoGrave(c,REASON_RULE)
end
end
function s.atkcon(e)
return e:GetHandler():GetEquipTarget():IsSetCard(SET_ICEJADE)
end
function s.thfilter(c,def)
return c:IsFaceup() and c:IsAttackBelow(def) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local def=c:GetEquipTarget():GetDefense()
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.thfilter(chkc,def) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.thfilter,tp,0,LOCATION_MZONE,1,nil,def)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,0,LOCATION_MZONE,1,1,nil,def)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local def=c:GetEquipTarget():GetDefense()
local tc=Duel.GetFirstTarget()
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and tc and tc:IsFaceup() and tc:IsControler(1-tp)
and tc:IsRelateToEffect(e) and tc:IsAttackBelow(def) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
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