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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Fire Formation" card.) Each time a "Fire Fist" monster(s) is Normal or Special Summoned, place 1 Fire Fist Counter on this card. Once per turn: You can remove Fire Fist Counters from your field to activate 1 of these effects; ● 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. ● 6: Add 1 Beast-Warrior monster from your Deck to your hand. ● 10: Special Summon 1 Beast-Warrior monster from your Deck or Extra Deck, ignoring its Summoning conditions.
--炎傑の梁山閣 --Fire Fortress atop Liang Peak --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Can hold Fire Fist Counters c:EnableCounterPermit(0x201) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Place 1 counter on it each time a "Fire Fist" monster(s) is normal summoned local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_FZONE) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --Same as above, but for special summons local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Remove 2 counters: opponent cannot activate card/effects until end of damage step local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e4:SetCost(s.cost1) e4:SetOperation(s.op1) c:RegisterEffect(e4) --Remove 6 counters: add 1 beast-warrior monster from deck local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetDescription(aux.Stringid(id,1)) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_FZONE) e5:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e5:SetCost(s.cost2) e5:SetTarget(s.tg2) e5:SetOperation(s.op2) c:RegisterEffect(e5) --Remove 10 counters: special summon 1 beast-warrior monster from deck or extra deck local e6=Effect.CreateEffect(c) e6:SetCategory(CATEGORY_SPECIAL_SUMMON) e6:SetDescription(aux.Stringid(id,2)) e6:SetType(EFFECT_TYPE_IGNITION) e6:SetRange(LOCATION_FZONE) e6:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e6:SetCost(s.cost3) e6:SetTarget(s.tg3) e6:SetOperation(s.op3) c:RegisterEffect(e6) end s.counter_list={0x201} s.listed_series={SET_FIRE_FIST} function s.ctfilter(c) return c:IsFaceup() and c:IsSetCard(SET_FIRE_FIST) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.ctfilter,1,nil) then e:GetHandler():AddCounter(0x201,1) end end function s.cost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x201,2,REASON_COST) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.RemoveCounter(tp,1,0,0x201,2,REASON_COST) end function s.op1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetCondition(s.actcon) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.actcon(e) local tc=Duel.GetAttacker() local tp=e:GetHandlerPlayer() return tc and tc:IsControler(tp) and tc:IsRace(RACE_BEASTWARRIOR) end function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x201,6,REASON_COST) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.RemoveCounter(tp,1,0,0x201,6,REASON_COST) end function s.sfilter(c) return c:IsMonster() and c:IsRace(RACE_BEASTWARRIOR) and c:IsAbleToHand() end function s.tg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.sfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.op2(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.cost3(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,0x201,10,REASON_COST) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.RemoveCounter(tp,1,0,0x201,10,REASON_COST) end function s.spfilter(c,e,tp) if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)==0 then return false end return c:IsRace(RACE_BEASTWARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.tg3(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local loc=LOCATION_EXTRA if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_DECK end if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,loc,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,loc) end function s.op3(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local loc=LOCATION_EXTRA if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc|LOCATION_DECK end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,loc,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon monster. While this card is in your hand or GY, if a face-up Dragon monster on the field, except "Keeper of the Shrine", is sent to the GY by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the GY is a Normal Monster, you can add 1 Dragon Normal Monster from your GY to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
--霊廟の守護者 --Keeper of the Shrine local s,id=GetID() function s.initial_effect(c) --Double tribute for the Tribute Summon of Dragon monsters local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DOUBLE_TRIBUTE) e1:SetValue(function (e,c) return c:IsRace(RACE_DRAGON) end) c:RegisterEffect(e1) --Special Summon itself from the GY and add 1 Dragon monster from the GY to the hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_HAND|LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.cfilter(c) return c:IsRace(RACE_DRAGON) and c:GetPreviousRaceOnField()==RACE_DRAGON and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) and not c:IsCode(id) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) if eg:IsContains(e:GetHandler()) then return false end local g=eg:Filter(s.cfilter,nil) if #g==0 then return false end e:SetLabel(0) if g:IsExists(Card.IsType,1,nil,TYPE_NORMAL) then e:SetLabel(1) end return true end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thfilter(c) return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand() end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local c=e:GetHandler() local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,nil) if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and e:GetLabel()==1 and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a FIRE monster. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 "Fire Fist" monster from your Deck, except "Brotherhood of the Fire Fist - Boar". Once per turn, when a "Fire Fist" monster is Special Summoned from your Extra Deck: You can Set 1 "Fire Formation" Spell Card directly from your Deck.
--孤炎星-ロシシン --Brotherhood of the Fire Fist - Boar local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.setcon) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) --synlimit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetValue(s.synlimit) c:RegisterEffect(e3) end s.listed_series={SET_FIRE_FIST,SET_FIRE_FORMATION} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_FIRE_FIST) and c:GetLevel()==4 and c:GetCode()~=id and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_FIRE_FIST) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsPreviousControler(tp) end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c) return c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpell() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g:GetFirst()) end end function s.synlimit(e,c) if not c then return false end return not c:IsAttribute(ATTRIBUTE_FIRE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per opponent's turn, if this card would be destroyed by their card effect, it is not destroyed. Once per turn, during their End Phase, if that effect was applied this turn: Apply the following effect. ● During your next turn, if this card inflicts battle damage to your opponent by a direct attack, you win the Duel.
--飛行エレファント --Flying Elephant --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.reptg) c:RegisterEffect(e1) --add win effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.effcon) e2:SetOperation(s.effop) c:RegisterEffect(e2) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()~=tp and Duel.IsTurnPlayer(1-tp) and e:GetHandler():GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) return true end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN) e1:SetCondition(s.wincon) e1:SetOperation(s.winop) c:RegisterEffect(e1) end function s.wincon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and Duel.GetAttackTarget()==nil end function s.winop(e,tp,eg,ep,ev,re,r,rp) Duel.Win(tp,WIN_REASON_FLYING_ELEPHANT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
--EMバラード --Performapal Ballad local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --atk local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1) e1:SetCondition(s.atkcon1) e1:SetOperation(s.atkop1) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLED) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.atkcon2) e2:SetTarget(s.atktg2) e2:SetOperation(s.atkop2) c:RegisterEffect(e2) end s.listed_series={SET_PERFORMAPAL} function s.atkcon1(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local bc=Duel.GetAttackTarget() if not bc then return false end if tc:IsControler(1-tp) then bc,tc=tc,bc end e:SetLabelObject(bc) return bc:IsFaceup() and tc:IsFaceup() and tc:IsSetCard(SET_PERFORMAPAL) end function s.atkop1(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local bc=e:GetLabelObject() if bc:IsRelateToBattle() and bc:IsFaceup() and bc:IsControler(1-tp) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-600) e1:SetReset(RESET_EVENT|RESETS_STANDARD) bc:RegisterEffect(e1) end end function s.atkcon2(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() return a:IsControler(tp) and a:IsSetCard(SET_PERFORMAPAL) end function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop2(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local tc=Duel.GetFirstTarget() if a:IsFaceup() and tc:IsFaceup() and tc:IsRelateToEffect(e) then local atk=math.max(0,a:GetAttack()) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).
--地割れ --Fissure local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local tg=g:GetMinGroup(Card.GetAttack) Duel.SetOperationInfo(0,CATEGORY_DESTROY,tg,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g>0 then local tg=g:GetMinGroup(Card.GetAttack) if #tg>1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local sg=tg:Select(tp,1,1,nil) Duel.HintSelection(sg) Duel.Destroy(sg,REASON_EFFECT) else Duel.Destroy(tg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) by banishing 3 Dragon-Type Normal Monsters from your Graveyard. Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target 1 card on the field; destroy that target.
--聖刻龍-セテクドラゴン --Hieratic Dragon of Sutekh local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --special summon procedure from hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.spfilter(c) return c:IsType(TYPE_NORMAL) and c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #rg>2 and aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.cfilter(c) return c:IsRace(RACE_DRAGON) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.IsExistingTarget(aux.TRUE,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned from your hand by a Spell effect: You can target 1 "Mischief of the Time Goddess" in your GY; add it to your hand. If you control a "Valkyrie" monster other than "Valkyrie Erste" (Quick Effect): You can banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn. You can only use each effect of "Valkyrie Erste" once per turn.
--ワルキューレ・アルテスト --Valkyrie Erste --scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Add 1 "Mischief of the Time Goddess" from your GY to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re and re:IsSpellEffect() and e:GetHandler():IsSummonLocation(LOCATION_HAND) end) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Banish 1 monster from your opponent's GY, then this card's ATK becomes equal to the banished monster's original ATK until the end of this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCondition(s.rmcon) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end s.listed_series={SET_VALKYRIE} s.listed_names={92182447,id} --"Mischief of the Time Goddess" function s.thfilter(c) return c:IsCode(92182447) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.rmconfilter(c) return c:IsSetCard(SET_VALKYRIE) and c:IsFaceup() and not c:IsCode(id) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.rmconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.rmfilter(c) return c:IsAbleToRemove() and c:IsMonster() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_GRAVE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,e:GetHandler(),1,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,0,LOCATION_GRAVE,1,1,nil):GetFirst() if not sc then return end Duel.HintSelection(sc) local c=e:GetHandler() if Duel.Remove(sc,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and c:IsFaceup() then Duel.BreakEffect() --This card's ATK becomes equal to the banished monster's original ATK until the end of this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(sc:GetBaseAttack()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. Once per turn, if another Spirit monster is Normal or Special Summoned while this monster is on the field: You can draw 1 card. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
--霊魂鳥-巫鶴 --Shinobird Crane local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,0,EFFECT_COUNT_CODE_SINGLE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_card_types={TYPE_SPIRIT} function s.condition(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(aux.FaceupFilter(Card.IsType,TYPE_SPIRIT),1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.
--コアキメイル・ウォール --Koa'ki Meiru Wall local s,id=GetID() function s.initial_effect(c) --cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.mtcon) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,3)) e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.condition) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={36623431} function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.cfilter1(c) return c:IsCode(36623431) and c:IsAbleToGraveAsCost() end function s.cfilter2(c) return c:IsMonster() and c:IsRace(RACE_ROCK) and not c:IsPublic() end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c)) local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil) local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil) local select=2 Duel.Hint(HINT_SELECTMSG,tp,0) if #g1>0 and #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2)) elseif #g1>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2)) if select==1 then select=2 end elseif #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1 else select=Duel.SelectOption(tp,aux.Stringid(id,2)) select=2 end if select==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=g1:Select(tp,1,1,nil) Duel.SendtoGrave(g,REASON_COST) elseif select==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=g2:Select(tp,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) else Duel.Destroy(c,REASON_COST) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Supay" + 1+ non-Tuner monsters If this card is targeted for an attack: Gain LP equal to half the attacking monster's ATK. If this card on the field is destroyed: You can target 1 "Sun Dragon Inti" in your GY; Special Summon that target.
--月影龍クイラ --Moon Dragon Quilla local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterSummonCode(78552773),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --recover local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.material={78552773} s.listed_names={78552773,39823987} function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local tc=Duel.GetAttacker() tc:CreateEffectRelation(e) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,tc:GetAttack()/2) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Recover(tp,tc:GetAttack()/2,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.spfilter(c,e,tp) return c:IsCode(39823987) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Zombie monsters you control gain 200 ATK for each monster your opponent controls. If exactly 1 Zombie monster you control (and no other cards) would be destroyed, you can send this card to the GY instead.
--奇跡のピラミッド --Pyramid of Wonders local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_ZOMBIE)) e2:SetValue(s.val) c:RegisterEffect(e2) --destroy replace local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetTarget(s.destg) e3:SetValue(1) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.val(e,c) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)*200 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local tc=eg:GetFirst() return #eg==1 and tc:IsLocation(LOCATION_MZONE) and tc:IsControler(tp) and tc:IsFaceup() and tc:IsRace(RACE_ZOMBIE) and not tc:IsReason(REASON_REPLACE) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can add 1 "Veidos the Eruption Dragon of Extinction" or 1 "Ashened" monster from your GY to your hand. You can target 1 face-up monster your opponent controls that you own; take control of that monster, then you can make all face-up monsters your opponent currently controls lose ATK equal to the targeted monster's original ATK. This ATK change lasts until the end of this turn. You can only use this effect of "Ashened for Eternity" once per turn. You can only activate 1 "Ashened for Eternity" per turn.
--終わりなき灰滅 --Ashened for Eternity --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Take control of an opponent's monster that you own local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_CONTROL+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetTarget(s.ctrltg) e2:SetOperation(s.ctrlop) c:RegisterEffect(e2) end s.listed_names={CARD_VEIDOS_ERUPTION_DRAGON} s.listed_series={SET_ASHENED} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thfilter(c) return (c:IsCode(CARD_VEIDOS_ERUPTION_DRAGON) or (c:IsSetCard(SET_ASHENED) and c:IsMonster())) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,1,1,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end function s.ctrlfilter(c,tp) return c:GetOwner()==tp and c:IsFaceup() and c:IsControlerCanBeChanged() end function s.ctrltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.ctrlfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.ctrlfilter,tp,0,LOCATION_MZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,s.ctrlfilter,tp,0,LOCATION_MZONE,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,tp,0) end function s.ctrlop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.GetControl(tc,tp) and tc:IsFaceup() and tc:GetBaseAttack()>0 and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then local c=e:GetHandler() local atk=tc:GetBaseAttack() local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) Duel.BreakEffect() for ac in g:Iter() do --Decrease ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-atk) e1:SetReset(RESETS_STANDARD_PHASE_END) ac:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as Synchro Material, except for the Synchro Summon of a WATER Synchro Monster. If you have a monster(s) in your GY other than "Fishborg Launcher", and all of them are WATER: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use this effect of "Fishborg Launcher" once per turn.
--フィッシュボーグ-ランチャー --Fishborg Launcher local s,id=GetID() function s.initial_effect(c) --Special summon itself from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Can only be used as synchro material for a WATER synchro monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e2:SetValue(s.synlimit) c:RegisterEffect(e2) end function s.cfilter(c) return c:GetCode()~=id and c:IsMonster() end function s.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil) return #g>0 and g:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_WATER)==#g end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_GRAVE,0,nil) if #g>0 and g:FilterCount(Card.IsAttribute,nil,ATTRIBUTE_WATER)==#g and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end end function s.synlimit(e,c) if not c then return false end return not c:IsAttribute(ATTRIBUTE_WATER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.
--スレイブパンサー --Test Panther --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Link Summon procedure: 2 monsters, including a "Gladiator Beast" monster Link.AddProcedure(c,nil,2,2,s.lcheck) --Must be properly summoned before reviving c:EnableReviveLimit() --Add 1 "Gladiator Beast" card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Return 1 "Gladiator Beast" monster to deck, special summon 1 with a different name from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GLADIATOR_BEAST} function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsSetCard,1,nil,SET_GLADIATOR_BEAST,lc,sumtype,tp) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.thfilter(c) return c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tgfilter(c,e,tp,ft) return c:IsFaceup() and c:IsSetCard(SET_GLADIATOR_BEAST) and c:IsAbleToDeck() and (ft>-1 or c:GetSequence()<5) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetOriginalCodeRule()) end function s.spfilter(c,e,tp,code) return c:IsSetCard(SET_GLADIATOR_BEAST) and not c:IsOriginalCodeRule(code) and c:IsCanBeSpecialSummoned(e,130,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp,ft) end if chk==0 then return ft>-2 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,ft) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local rc=Duel.GetFirstTarget() if not rc or not rc:IsFaceup() or not rc:IsRelateToEffect(e) then return end Duel.SendtoDeck(rc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) if not rc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,rc:GetOriginalCodeRule()):GetFirst() if tc and Duel.SpecialSummon(tc,130,tp,tp,false,false,POS_FACEUP)>0 then tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While "Marshmallon" is in your Monster Zone, monsters your opponent controls can only target "Marshmallon" for attacks. * The above text is unofficial and describes the card's functionality in the OCG.
--マシュマロンのメガネ --Marshmallon Glasses local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.con) e2:SetValue(s.atlimit) c:RegisterEffect(e2) end s.listed_names={31305911} function s.cfilter(c) return c:IsFaceup() and c:IsCode(31305911) end function s.con(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.atlimit(e,c) return c:IsFacedown() or c:GetCode()~=31305911 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Mayakashi" monsters You can only control 1 "Yuki-Onna, the Ice Mayakashi". While this card points to a Synchro Monster(s), your opponent's monsters cannot target this card for attacks. If a Synchro Monster(s) in your possession is destroyed by battle or an opponent's card effect while this card is on the field: You can target 1 face-up monster on the field; its ATK/DEF become half its current ATK/DEF until the end of this turn. You can only use this effect of "Yuki-Onna, the Ice Mayakashi" once per turn.
--氷の魔妖-雪女 リンク --Yuki-Onna, the Ice Mayakashi local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --link summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MAYAKASHI),2,2) --untargetable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetCondition(s.imcon) e1:SetValue(aux.imval1) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_MAYAKASHI} function s.imfilter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function s.imcon(e) return e:GetHandler():GetLinkedGroup():IsExists(s.imfilter,1,nil) end function s.atkfilter(c,tp) return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:GetPreviousTypeOnField()&TYPE_SYNCHRO~=0 and (c:IsReason(REASON_BATTLE) or c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.atkfilter,1,nil,tp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(tc:GetAttack()/2) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(tc:GetDefense()/2) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Gaia The Fierce Knight" + "Curse of Dragon"
--竜騎士ガイア --Gaia the Dragon Champion local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,6368038,28279543) end s.material_setcode=SET_GAIA_THE_FIERCE_KNIGHT
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only activate this card while there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.
--弱肉一色 --The Law of the Normal local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,5,nil) end function s.dfilter(c) return not (c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsLevelBelow(2)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_HAND,0,1,c) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,PLAYER_ALL,1) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g1=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND) Duel.SendtoGrave(g1,REASON_EFFECT|REASON_DISCARD) local g2=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.Destroy(g2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Main Phase or Battle Phase: You can target 1 of your banished non-Tuner monsters; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Machine-Type Synchro Monster using only that monster and this card (this is a Quick Effect). These Synchro Materials are shuffled into the Deck instead of being sent to the Graveyard. You can only use this effect of "Crystron Rion" once per turn.
--水晶機巧-リオン --Crystron Rion local s,id=GetID() function s.initial_effect(c) --Special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.sccon) e1:SetTarget(s.sctg) e1:SetOperation(s.scop) c:RegisterEffect(e1) end function s.sccon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase() or Duel.IsBattlePhase()) end function s.scfilter1(c,e,tp,mc) local mg=Group.FromCards(c,mc) return not c:IsType(TYPE_TUNER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.scfilter2,tp,LOCATION_EXTRA,0,1,nil,mg) end function s.scfilter2(c,mg) return c:IsRace(RACE_MACHINE) and c:IsSynchroSummonable(nil,mg) end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.scfilter1(chkc,e,tp,e:GetHandler()) end if chk==0 then return Duel.IsPlayerCanSpecialSummonCount(tp,2) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.scfilter1,tp,LOCATION_REMOVED,0,1,nil,e,tp,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.scfilter1,tp,LOCATION_REMOVED,0,1,1,nil,e,tp,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if not (tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)) then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e2) Duel.SpecialSummonComplete() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local mg=Group.FromCards(c,tc) local g=Duel.GetMatchingGroup(s.scfilter2,tp,LOCATION_EXTRA,0,nil,mg) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_DECKSHF) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) local e2=e1:Clone() tc:RegisterEffect(e2,true) Duel.SynchroSummon(tp,sg:GetFirst(),nil,mg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You cannot activate this card if you Normal Summoned/Set this turn. While this card is face-up on the field, you cannot Normal Summon/Set. During the End Phase, if a face-up "B.E.S." monster, or a face-up "Big Core", was destroyed and sent to the GY this turn: You can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck. * The above text is unofficial and describes the card's functionality in the OCG.
--ボスラッシュ --Boss Rush local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) c:RegisterEffect(e1) --cannot normal summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(1,0) e2:SetCode(EFFECT_CANNOT_SUMMON) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_CANNOT_MSET) c:RegisterEffect(e3) --special summon local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetRange(LOCATION_SZONE) e4:SetCode(EVENT_TO_GRAVE) e4:SetOperation(s.checkop) c:RegisterEffect(e4,0) local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetRange(LOCATION_SZONE) e5:SetCountLimit(1) e5:SetCondition(s.spcon) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end s.listed_series={SET_BES} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end function s.chkfilter(c,tp) return c:IsSetCard(SET_BES) and c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.chkfilter,1,nil,tp) then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.filter(c,e,tp) return c:IsSetCard(SET_BES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn.
--ライジング・オブ・ファイア --Rising Fire --scripted by Naim, based off of Larry126's Anime version local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_LEAVE_FIELD_P) e2:SetOperation(s.checkop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetOperation(s.desop) e3:SetLabelObject(e2) c:RegisterEffect(e3) --atk up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetValue(500) c:RegisterEffect(e4) --banish and damage local e5=Effect.CreateEffect(c) e5:SetCategory(CATEGORY_REMOVE) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetCode(EVENT_DESTROYED) e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e5:SetCountLimit(1,{id,1}) e5:SetCondition(s.rmcon) e5:SetTarget(s.rmtg) e5:SetOperation(s.rmop) c:RegisterEffect(e5) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then Duel.Equip(tp,c,tc) --Add Equip limit local e1=Effect.CreateEffect(tc) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) c:RegisterEffect(e1) Duel.SpecialSummonComplete() end end function s.eqlimit(e,c) return e:GetOwner()==c end function s.checkop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsDisabled() then e:SetLabel(1) else e:SetLabel(0) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabelObject():GetLabel()~=0 then return end local tc=e:GetHandler():GetFirstCardTarget() if tc and tc:IsLocation(LOCATION_MZONE) then Duel.Destroy(tc,REASON_EFFECT) end end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetLocation()~=LOCATION_DECK and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.
--インフェルニティガン --Infernity Launcher local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --discard local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.spcon) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_INFERNITY} function s.disfilter(c) return c:IsSetCard(SET_INFERNITY) and c:IsMonster() and c:IsAbleToGrave() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.SendtoGrave(e:GetHandler(),REASON_COST) end function s.filter(c,e,tp) return c:IsSetCard(SET_INFERNITY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) if ct>2 then ct=2 end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,ct,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then return end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg==0 or ft<#sg or (#sg>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a "Blue-Eyes" monster, you choose the attack targets for your opponent's attacks. You can only use each of the following effects of "Dictator of D." once per turn. You can send 1 "Blue-Eyes White Dragon" from your hand or Deck to the GY; Special Summon this card from your hand. You can discard 1 "Blue-Eyes White Dragon", or 1 card that mentions it, then target 1 "Blue-Eyes" monster in your GY; Special Summon it.
--ロード・オブ・ドラゴン-ドラゴンの独裁者 --Dictator of D. local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,{id,1}) e1:SetCost(s.spcost1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,2}) e2:SetCost(s.spcost2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) --choose battle target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_PATRICIAN_OF_DARKNESS) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(0,1) e3:SetCondition(s.condition) c:RegisterEffect(e3) end s.listed_series={SET_BLUE_EYES} s.listed_names={CARD_BLUEEYES_W_DRAGON} function s.tgfilter(c) return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:IsAbleToGraveAsCost() end function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,e:GetHandler()) Duel.SendtoGrave(g,REASON_COST) end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end --special summon 1 BE from gy function s.cfilter(c) return (c:IsCode(CARD_BLUEEYES_W_DRAGON) or c:ListsCode(CARD_BLUEEYES_W_DRAGON)) and c:IsDiscardable() end function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c,e,tp) return c:IsSetCard(SET_BLUE_EYES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end --battle target selection function s.condition(e) local tp=e:GetHandlerPlayer() return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BLUE_EYES),tp,LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 5 monsters When this card in its owner's possession is destroyed by an opponent's card: You can target 1 Xyz Monster in your GY; return that target to the Extra Deck. If this card has a "Utopia" monster as material, it gains this effect. ● Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.
--CNo.39 希望皇ホープレイV --Number C39: Utopia Ray V local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,5,3) c:EnableReviveLimit() --todeck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_DESTROYED) e1:SetCondition(s.tdcon) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.descon) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_series={SET_UTOPIA} s.xyz_number=39 function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return rp~=tp end function s.tdfilter(c) return c:IsType(TYPE_XYZ) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsSetCard,1,nil,SET_UTOPIA) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetAttack()) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsControler(1-tp) then local atk=tc:GetAttack() if atk<0 or tc:IsFacedown() then atk=0 end if Duel.Destroy(tc,REASON_EFFECT)~=0 then Duel.Damage(1-tp,atk,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.
--聖騎士伝説の終幕 --Last Chapter of the Noble Knights local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_NOBLE_KNIGHT,SET_NOBLE_ARMS} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.filter(c,e,tp) return c:IsSetCard(SET_NOBLE_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_GRAVE,0,1,nil,tp,c) end function s.eqfilter(c,tp,ec) return c:IsSetCard(SET_NOBLE_ARMS) and c:CheckUniqueOnField(tp) and c:CheckEquipTarget(ec) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) e:SetLabelObject(g1:GetFirst()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g2=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp,g1:GetFirst()) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g2,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local ec=tg:GetFirst() if ec==tc then ec=tg:GetNext() end if tc:IsRelateToEffect(e) and ec:IsRelateToEffect(e) and ec:CheckUniqueOnField(tp) and ec:CheckEquipTarget(tc) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then Duel.Equip(tp,ec,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 1 Insect-Type monster to have this card gain 500 ATK until the end of the turn.
--デスサイズ・キラー --Dreadscythe Harvester local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(s.atkcost) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,e:GetHandler(),RACE_INSECT) end local sg=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,e:GetHandler(),RACE_INSECT) Duel.Release(sg,REASON_COST) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field. You can only use each of the following effects of "Yummyusment☆Mignon" once per turn. If you control a Link-1 monster: You can target 1 Level 1 "Yummy" monster in your GY; Special Summon it. If this card is in your GY: You can target 2 "Yummy" monsters in your GY and/or banishment; place this card, and them, on the bottom of the Deck in any order.
--ヤミーズメント☆ミニヨン --Yummyusment☆Mignon --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --"Yummy" monsters you control gain 500 ATK for each LIGHT Beast monster on the field local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_FZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_YUMMY)) e1:SetValue(s.atkval) c:RegisterEffect(e1) --Special Summon 1 Level 1 "Yummy" monster from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_FZONE) e2:SetCountLimit(1,id) e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLink,1),tp,LOCATION_MZONE,0,1,nil) end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Place 2 "Yummy" monsters from your GY and/or banishment and this card on the bottom of the Deck in any order local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end s.listed_series={SET_YUMMY} function s.atkfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_BEAST) and c:IsFaceup() end function s.atkval(e,c) return 500*Duel.GetMatchingGroupCount(s.atkfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_YUMMY) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.tdfilter(c) return c:IsSetCard(SET_YUMMY) and c:IsMonster() and (c:IsAbleToDeck() or c:IsAbleToExtra()) and c:IsFaceup() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local c=e:GetHandler() if chk==0 then return c:IsAbleToDeck() and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g+c,3,tp,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tg=Duel.GetTargetCards(e) if #tg==0 then return end tg:AddCard(c) if Duel.SendtoDeck(tg,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 then local ct=Duel.GetOperatedGroup():Filter(Card.IsControler,nil,tp):FilterCount(Card.IsLocation,nil,LOCATION_DECK) if ct>1 then Duel.SortDeckbottom(tp,tp,ct) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.
--カラクリ大将軍 無零怒 --Karakuri Steel Shogun mdl 00X "Bureido" local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_MACHINE),1,99) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_CHANGE_POS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_KARAKURI} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.spfilter(c,e,tp) return c:IsSetCard(SET_KARAKURI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter(c,tp) local np=c:GetPosition() local pp=c:GetPreviousPosition() return c:IsSetCard(SET_KARAKURI) and c:IsControler(tp) and ((pp==POS_FACEUP_ATTACK and np==POS_FACEUP_DEFENSE) or (pp==POS_FACEUP_DEFENSE and np==POS_FACEUP_ATTACK)) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) and Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.
--A・Ɐ・CC --Amaze Attraction Cyclo-Coaster --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --From cards_specific_functions.lua aux.AddAttractionEquipProc(c) --You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_SZONE) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetCondition(aux.AttractionEquipCon(true)) e1:SetTarget(s.gytg) e1:SetOperation(s.gyop) c:RegisterEffect(e1) --Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. local e2=e1:Clone() e2:SetProperty(0) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) e2:SetCondition(aux.AttractionEquipCon(false)) c:RegisterEffect(e2) end s.listed_series={SET_AMAZEMENT} function s.gyfilter(c) return c:IsSpellTrap() and c:IsAbleToGrave() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.gyfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.gyfilter,tp,0,LOCATION_ONFIELD,1,nil) and e:GetHandler():IsAbleToGrave() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.gyfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc and tc:IsRelateToEffect(e) and c:IsRelateToEffect(e) then local g=Group.FromCards(c,tc) Duel.SendtoGrave(g,REASON_EFFECT) end end function s.thfilter(c) return c:IsSetCard(SET_AMAZEMENT) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) and e:GetHandler():IsAbleToGrave() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)~=0 then Duel.ConfirmCards(1-tp,g) if c:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card is activated while you control a "Raidraptor" card: Negate the activation, and if you do, destroy that card.
--ラプターズ・ガスト --Raptor's Gust local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RAIDRAPTOR} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_RAIDRAPTOR) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,re:GetHandler(),1,0,0) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(re:GetHandler(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.
--黄金郷のガーディアン --Guardian of the Golden Land --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special summon itself as a monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set 1 "Eldlixir" Spell/Trap from the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetHintTiming(TIMING_END_PHASE) e2:SetCondition(s.setcond) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_ELDLIXIR} s.listed_names={CARD_GOLDEN_LORD} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_ELDLIXIR,TYPE_MONSTER|TYPE_NORMAL,800,2500,8,RACE_ZOMBIE,ATTRIBUTE_LIGHT) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_ELDLIXIR,TYPE_MONSTER|TYPE_NORMAL,800,2500,8,RACE_ZOMBIE,ATTRIBUTE_LIGHT) then return end c:AddMonsterAttribute(TYPE_NORMAL+TYPE_TRAP) Duel.SpecialSummonStep(c,1,tp,tp,true,false,POS_FACEUP) c:AddMonsterAttributeComplete() Duel.SpecialSummonComplete() if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_GOLDEN_LORD),tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.HasNonZeroAttack),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.HasNonZeroAttack),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) local tc=g:GetFirst() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.setcond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_END) end function s.setfilter(c) return c:IsSetCard(SET_ELDLIXIR) and c:IsSSetable() and not c:IsForbidden() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
--セイヴァー・デモン・ドラゴン --Majestic Red Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddMajesticProcedure(c,aux.FilterBoolFunction(Card.IsCode,21159309),true,aux.FilterBoolFunction(Card.IsCode,CARD_RED_DRAGON_ARCHFIEND),true,Synchro.NonTuner(nil),false) --Destroy all Defense Position monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLED) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Negate the effects of 1 monster your opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) --Return itself to the Extra Deck and Special Summon 1 "Red Dragon Archfiend" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --Cannot be destroyed by effects local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e4:SetValue(1) c:RegisterEffect(e4) --Multiple tuners local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_MATERIAL_CHECK) e5:SetValue(s.valcheck) c:RegisterEffect(e5) end s.material={CARD_RED_DRAGON_ARCHFIEND,21159309} s.listed_names={CARD_RED_DRAGON_ARCHFIEND,21159309} --Majestic Dragon s.synchro_nt_required=1 function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler()==Duel.GetAttacker() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsDefensePos,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end function s.disfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsDisabled() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) if tc:IsImmuneToEffect(e1) or tc:IsImmuneToEffect(e2) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.AdjustInstantly(tc) local atk=tc:GetAttack() local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetValue(atk) e3:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e3) end end function s.spfilter(c,e,tp) return c:IsCode(CARD_RED_DRAGON_ARCHFIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsAbleToExtra() and Duel.SendtoDeck(c,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_EXTRA) and tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.valcheck(e,c) local g=c:GetMaterial() if g:IsExists(Card.IsType,2,nil,TYPE_TUNER) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_MULTIPLE_TUNERS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.
--巨神封じの矢 --Titanocider --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.setcon) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:GetSummonLocation()==LOCATION_EXTRA and c:GetAttack()~=0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:GetAttack()~=0 and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) if tc:GetAttack()==0 then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end end end function s.edfilter(c,p) return c:GetSummonPlayer()==p and c:IsPreviousLocation(LOCATION_EXTRA) end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.edfilter,1,nil,1-tp) and aux.exccon(e) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, while this card is in your Graveyard during your Main Phase 2, you can select 1 face-up "Scrap" monster you control, except "Scrap Mind Reader". Destroy that monster and Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. If this card is used as a Synchro Material Monster, all other Synchro Material Monsters must be "Scrap" monsters.
--スクラップ・マインドリーダー --Scrap Mind Reader local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --synchro custom local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e4:SetValue(aux.TargetBoolFunction(Card.IsSetCard,SET_SCRAP)) c:RegisterEffect(e4) end s.listed_series={SET_SCRAP} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN2) end function s.filter(c,ft) return c:IsFaceup() and c:IsSetCard(SET_SCRAP) and c:GetCode()~=id and (ft>0 or c:GetSequence()<5) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,ft) and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,ft) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when a Gemini monster that is treated as an Effect Monster is destroyed by battle. Destroy all monsters your opponent controls.
--二重の落とし穴 --Gemini Trap Hole local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_BATTLED) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end s.listed_card_types={TYPE_GEMINI} function s.gmreg(c) if c and c:IsGeminiStatus() and c:IsStatus(STATUS_BATTLE_DESTROYED) then c:RegisterFlagEffect(id,RESET_PHASE|PHASE_DAMAGE,0,1) end end function s.checkop(e,tp,eg,ep,ev,re,r,rp) s.gmreg(Duel.GetAttacker()) s.gmreg(Duel.GetAttackTarget()) end function s.filter(c) return c:GetFlagEffect(id)~=0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.filter,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.
--F.A.ソニックマイスター --F.A. Sonic Meister local s,id=GetID() function s.initial_effect(c) --increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --cannot be destroyed by battle local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(s.indval) c:RegisterEffect(e2) --increase level local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_LVCHANGE) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_CHAINING) e4:SetRange(LOCATION_MZONE) e4:SetCondition(s.lvcon) e4:SetOperation(s.lvop) c:RegisterEffect(e4) --attack twice local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetRange(LOCATION_MZONE) e5:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e5:SetCondition(s.excon) e5:SetValue(1) c:RegisterEffect(e5) end s.listed_series={SET_FA} function s.atkval(e,c) return c:GetLevel()*300 end function s.indval(e,c) local lv=e:GetHandler():GetLevel() if c:GetRank()>0 then return c:GetOriginalRank()<lv elseif c:HasLevel() then return c:GetOriginalLevel()<lv else return false end end function s.lvcon(e,tp,eg,ep,ev,re,r,rp) return re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_FA) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(1) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.excon(e) return e:GetHandler():IsLevelAbove(7) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.
--7 --7 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetOperation(s.operation) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_CUSTOM+id) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --recover local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_RECOVER) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.reccon) e3:SetTarget(s.rectg) e3:SetOperation(s.recop) c:RegisterEffect(e3) end s.listed_names={id} function s.filter(c) return c:IsFaceup() and c:IsCode(id) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_SZONE,0,nil)==3 then Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,0,0,0) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_SZONE,0,nil)==3 then Duel.Draw(tp,3,REASON_EFFECT) end Duel.BreakEffect() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end function s.reccon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(700) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,700) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.
--Kozmo-グリンドル --Kozmo Goodwitch local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetCost(Cost.PayLP(500)) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end s.listed_series={SET_KOZMO} function s.spfilter(c,e,tp) return c:IsSetCard(SET_KOZMO) and c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.posfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters At the start of each Battle Phase: You can target this card or 1 monster this card points to; banish it until the End Phase. You can only use this effect of "Baba Barber" once per turn.
--ミス・ケープ・バーバ --Baba Barber --scripted by Hatter local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,nil,2,2) --banish local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e1:SetCountLimit(1,id) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.filter(c,e) return (e:GetHandler():GetLinkedGroup():IsContains(c) or c==e:GetHandler()) and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.
--ディメンション・ウォール --Dimension Wall local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Nordic Alfar" Tuner + 2+ non-Tuner monsters Once per turn, when your opponent activates a Spell/Trap Card during your Battle Phase (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, during the End Phase, if this face-up card you controlled was destroyed by your opponent's card and sent to your GY this turn: You can banish 1 "Nordic Alfar" Tuner from your GY; Special Summon this card. When Summoned this way: You can target 1 Trap in your GY; add that target to your hand.
--極神皇ロキ --Loki, Lord of the Aesir local s,id=GetID() function s.initial_effect(c) --Synchro summon Synchro.AddProcedure(c,s.tfilter,1,1,Synchro.NonTuner(nil),2,99) c:EnableReviveLimit() --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.discon) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --Flag registration local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) --Special Summon itself local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1) e3:SetCondition(s.spcon) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --Send card to the hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_SPSUMMON_SUCCESS) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_series={SET_NORDIC_ALFAR} function s.tfilter(c,scard,sumtype,tp) return c:IsSetCard(SET_NORDIC_ALFAR,scard,sumtype,tp) or c:IsHasEffect(EFFECT_SYNSUB_NORDIC) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsTurnPlayer(tp) and ep~=tp and Duel.IsBattlePhase() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local pos=c:GetPreviousPosition() if c:IsReason(REASON_BATTLE) then pos=c:GetBattlePosition() end if rp~=tp and c:IsPreviousControler(tp) and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) and (pos&POS_FACEUP)~=0 then c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.cfilter(c) return c:IsSetCard(SET_NORDIC_ALFAR) and c:IsType(TYPE_TUNER) and c:IsAbleToRemoveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,1,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),1,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.thfilter(c) return c:IsTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 non-Tuner monster For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner. You can only use each of the following effects of "Cooky★Yummy Way" once per turn. If this card is Synchro Summoned: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position. When your opponent activates a card or effect (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 "Yummy" monsters from your GY.
--クッキィ★ヤミーウェイ --Cooky★Yummy Way --scripted by Zedja local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 Tuner + 1 non-Tuner monster Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(aux.NOT(Card.IsLinkMonster)),1,1,aux.FilterBoolFunction(Card.IsLink,1)) --For this card's Synchro Summon, you can treat 1 Link-1 monster you control as a Level 1 Tuner local e0a=Effect.CreateEffect(c) e0a:SetType(EFFECT_TYPE_FIELD) e0a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE) e0a:SetCode(EFFECT_SYNCHRO_LEVEL) e0a:SetRange(LOCATION_EXTRA) e0a:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e0a:SetTarget(function(e,c) return c:IsLink(1) end) e0a:SetValue(function(e,sc) return sc:IsSetCard(SET_YUMMY) and 1 or -1 end) c:RegisterEffect(e0a) local e0b=e0a:Clone() e0b:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e0b:SetValue(function(e,sc) return sc and not sc:IsSetCard(SET_YUMMY) end) c:RegisterEffect(e0b) --Change up to 2 face-up monsters to face-down Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) --Special Summon up to 2 "Yummy" monsters from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end) e2:SetCost(Cost.SelfToExtra) e2:SetTarget(s.gysptg) e2:SetOperation(s.gyspop) c:RegisterEffect(e2) end s.listed_series={SET_YUMMY} function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanTurnSet() end if chk==0 then return Duel.IsExistingTarget(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSITION) local g=Duel.SelectTarget(tp,Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,tp,POS_FACEDOWN_DEFENSE) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.ChangePosition(tg,POS_FACEDOWN_DEFENSE) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_YUMMY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end ft=math.min(ft,2) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Fusion Monster was sent to your GY this turn: Special Summon 1 of your Fusion Monsters that is banished or in your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use this effect of "Screams of the Branded" once per turn.
--烙印凶鳴 --Screams of the Branded local s,id=GetID() function s.initial_effect(c) --Special Summon 1 of your Fusion Monsters that is banished or in GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set itself from GY local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) --Check for Fusion Monsters sent to the GY aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_TO_GRAVE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end s.listed_names={CARD_ALBAZ} function s.checkop(e,tp,eg,ep,ev,re,r,rp) for tc in aux.Next(eg) do if tc:IsType(TYPE_FUSION) then Duel.RegisterFlagEffect(tc:GetControler(),id,RESET_PHASE|PHASE_END,0,1) end end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFlagEffect(tp,id)>0 end function s.filter(c,e,tp) return (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsReason(REASON_COST) and re and re:IsActivated() and re:IsMonsterEffect() and re:GetHandler():IsCode(CARD_ALBAZ) then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetHintTiming(TIMING_END_PHASE) e1:SetCondition(s.setcon) e1:SetTarget(s.settg) e1:SetOperation(s.setop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_END) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".
--リチュア・アビス --Gishki Abyss local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_GISHKI} function s.filter(c) return c:IsDefenseBelow(1000) and c:IsSetCard(SET_GISHKI) and c:IsMonster() and c:GetCode()~=id and c:IsAbleToHand() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.op(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.
--墓地墓地の恨み --Ghost of a Grudge local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return aux.StatChangeDamageStepCondition() and Duel.GetFieldGroupCount(tp,0,LOCATION_GRAVE)>7 end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only your opponent controls a monster, you can Normal Summon this card without Tributing as a Level 4 monster. When this card is Normal Summoned: You can target up to 2 "Gagaga" monsters in your GY, except "Gagaga Head"; Special Summon them, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If it is Xyz Summoned: Draw 1 card.
--ガガガヘッド --Gagaga Head local s,id=GetID() function s.initial_effect(c) --If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing as a Level 4 monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.nscon) e1:SetOperation(s.nsop) e1:SetValue(1) e1:SetLabelObject({function(c) c:AssumeProperty(ASSUME_LEVEL,4) end}) c:RegisterEffect(e1) --Special Summon up to 2 "Gagaga" monsters from your GY, also you cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect: ● If it is Xyz Summoned: Draw 1 card. local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r==REASON_XYZ end) e3:SetOperation(s.effop) c:RegisterEffect(e3) end s.listed_series={SET_GAGAGA} s.listed_names={id} function s.nscon(e,c,minc) if c==nil then return true end local tp=c:GetControler() return minc==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.nsop(e,tp,eg,ep,ev,re,r,rp,c) c:AssumeProperty(ASSUME_LEVEL,2) --Normal Summon this card without Tributing as a Level 4 monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(4) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_GAGAGA) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) ct=math.min(2,ct) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ct,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then if #tg==1 then Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP) elseif #tg==2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then if Duel.GetLocationCount(tp,LOCATION_MZONE)==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) tg=tg:FilterSelect(tp,Card.IsCanBeSpecialSummoned,1,1,nil,e,0,tp,false,false) end Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP) end end local c=e:GetHandler() --You cannot Special Summon monsters for the rest of this turn, except by an Xyz Summon that uses only "Gagaga" monsters as materials local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return not c:IsSetCard(SET_GAGAGA) end) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetTargetRange(1,0) e2:SetTarget(function(e,c,sump,sumtype,sumpos,targetp,se) return sumtype~=SUMMON_TYPE_XYZ end) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) --Cannot Special Summon from the Main Deck check local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(CARD_EHERO_BLAZEMAN) e3:SetTargetRange(1,0) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) end function s.effop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() --Draw 1 card local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,3)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then --Treated as an Effect Monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn.
--ヴァレット・キャリバー --Rokket Caliber --Scripted by edo9300 local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetValue(s.spval) c:RegisterEffect(e1) --Special Summon 1 DARK Dragon or Machine from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.spval(e,c) return 0,aux.GetMMZonesPointedTo(c:GetControler(),Card.IsAttribute,nil,nil,nil,ATTRIBUTE_DARK) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_MACHINE|RACE_DRAGON) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as material for an Xyz Summon, except for the Xyz Summon of a FIRE Warrior monster. You can Normal Summon this card without Tributing, but its original ATK becomes 1300. Once per turn: You can make all Level 4 Beast-Warrior monsters you currently control become Level 8 until the end of this turn.
--熱血獣王ベアーマン --Coach Captain Bearman local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) e1:SetOperation(s.ntop) c:RegisterEffect(e1) --lvchange local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) --xyz limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e3:SetValue(s.xyzlimit) c:RegisterEffect(e3) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 end function s.ntop(e,tp,eg,ep,ev,re,r,rp,c) --change base attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(1300) c:RegisterEffect(e1) end function s.filter(c) return c:IsRace(RACE_BEASTWARRIOR) and c:GetLevel()==4 end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(8) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.xyzlimit(e,c) if not c then return false end return not c:IsAttribute(ATTRIBUTE_FIRE) or not c:IsRace(RACE_WARRIOR) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can either: Target 1 "Cyber Dragon" you control, or 1 Fusion Monster you control that lists "Cyber Dragon" as Fusion Material; equip this card to that target, OR: Unequip this card and Special Summon it. Once per turn, while equipped to a monster by this effect: You can target 1 face-up monster on the field; the equipped monster loses exactly 1000 ATK (even if this card leaves the field), and if it does, destroy that target. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
--アーマード・サイバーン --Armored Cybern local s,id=GetID() function s.initial_effect(c) aux.AddUnionProcedure(c,s.unfilter) --Destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1) e1:SetCondition(aux.IsUnionState) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end s.listed_names={CARD_CYBER_DRAGON} function s.unfilter(c) return c:IsCode(CARD_CYBER_DRAGON) or (c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_CYBER_DRAGON)) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return e:GetHandler():GetEquipTarget():GetAttack()>=1000 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local ec=c:GetEquipTarget() local tc=Duel.GetFirstTarget() if ec:UpdateAttack(-1000,nil,c)==-1000 and tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.
--貪欲な壺 --Pot of Avarice local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsMonster() and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,5,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,5,5,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=5 then return end Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT) local g=Duel.GetOperatedGroup() if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA) if ct==5 then Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Regenesis" monster from your Deck (but send it to the GY during your opponent's End Phase), also until the end of the next turn after this card resolves, you cannot Special Summon from the Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish it, then target 1 of your banished "Regenesis" monsters; Special Summon it. You can only use each effect of "Regenesis Code" once per turn.
--再世神 --Regenesis Code --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Regenesis" monster from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special Summon 1 of your banished "Regenesis" monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_REGENESIS} function s.deckspfilter(c,e,tp) return c:IsSetCard(SET_REGENESIS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.deckspfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_MZONE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.deckspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then --Send it to the GY during your opponent's End Phase aux.DelayedOperation(g,PHASE_END,id,e,tp, function(dg) Duel.SendtoGrave(dg,REASON_EFFECT) end, function() return Duel.IsTurnPlayer(1-tp) end, 0,1,aux.Stringid(id,2) ) end end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end --You cannot Special Summon from the Extra Deck until the end of the next turn after this card resolves local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,3)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.rmspfilter(c,e,tp) return c:IsSetCard(SET_REGENESIS) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.rmspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.rmspfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.rmspfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4 Level 5 LIGHT monsters If this face-up card would be destroyed, you can detach 2 Xyz Materials from this card instead. If the last Xyz Material(s) is detached from this card: Inflict 1500 damage to your opponent. If this card has "Number 102: Star Seraph Sentry" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; change that target's ATK to 0, and if you do, negate its effects.
--CNo.102 光堕天使ノーブル・デーモン --Number C102: Archfiend Seraph local s,id=GetID() function s.initial_effect(c) Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_LIGHT),5,4) c:EnableReviveLimit() --destroy replace local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_DESTROY_REPLACE) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.reptg) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCategory(CATEGORY_DAMAGE) e2:SetCode(EVENT_DETACH_MATERIAL) e2:SetCondition(s.damcon) e2:SetTarget(s.damtg) e2:SetOperation(s.damop) c:RegisterEffect(e2) --disable local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCondition(s.condition) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.xyz_number=102 s.listed_names={49678559} function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:CheckRemoveOverlayCard(tp,2,REASON_EFFECT) end if Duel.SelectEffectYesNo(tp,c,96) then c:RemoveOverlayCard(tp,2,2,REASON_EFFECT) return true else return false end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayCount()==0 end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1500) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,1-tp,1500) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,49678559) end function s.filter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetAttack()>0 and tc:IsControler(1-tp) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay any number of Life Points in multiples of 500; reduce the Level of 1 monster you control or that is in your hand by 1 for each 500 Life Points you paid, until the End Phase.
--スター・ブラスト --Star Blast local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.con) e1:SetCost(s.cost) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.con(e,tp,eg,ep,ev,re,r,rp) for _,te in ipairs({Duel.GetPlayerEffect(tp,EFFECT_LPCOST_CHANGE)}) do local val=te:GetValue() if val(te,e,tp,500)~=500 then return false end end return true end function s.filter(c,lv) return c:GetLevel()>lv end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) if chk==0 then return true end end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=1 then return false end e:SetLabel(0) return Duel.CheckLPCost(tp,500) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,1) end local lp=Duel.GetLP(tp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil,1) local tg=g:GetMaxGroup(Card.GetLevel) local maxlv=tg:GetFirst():GetLevel() local t={} local l=1 while l<maxlv and l*500<=lp do t[l]=l*500 l=l+1 end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local announce=Duel.AnnounceNumber(tp,table.unpack(t)) Duel.PayLPCost(tp,announce) Duel.SetTargetParam(announce/500) end function s.op(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,nil,ct) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) local sg=g:Select(tp,1,1,nil) local tc=sg:GetFirst() if tc:IsLocation(LOCATION_MZONE) then Duel.HintSelection(sg) end Duel.ConfirmCards(1-tp,sg) if tc:IsLocation(LOCATION_HAND) then Duel.ShuffleHand(tp) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD)) e1:SetValue(-ct) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot select this card as an attack target while they control any Spell/Trap Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
--マジオシャレオン --Majioshaleon local s,id=GetID() function s.initial_effect(c) --cannot be battle target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e1:SetCondition(s.ccon) e1:SetValue(aux.imval1) c:RegisterEffect(e1) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) c:RegisterEffect(e2) end function s.ccon(e) return Duel.IsExistingMatchingCard(Card.IsSpellTrap,e:GetHandlerPlayer(),0,LOCATION_ONFIELD,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can reveal this card in your hand, then target 1 Level 4 Cyberse monster in your GY; Special Summon this card from your hand to your zone a linked Link Monster you control points to, and if you do, return the targeted monster to the hand. You can only use this effect of "SIMM Tablir" once per turn.
--SIMMタブラス --SIMM Tablir --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end function s.thfilter(c) return c:IsRace(RACE_CYBERSE) and c:IsLevel(4) and c:IsAbleToHand() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end local c=e:GetHandler() local zone=aux.GetMMZonesPointedTo(tp,Card.IsLinked,LOCATION_MZONE,0) if chk==0 then return zone>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local zone=aux.GetMMZonesPointedTo(tp,Card.IsLinked,LOCATION_MZONE,0) if zone>0 and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP,zone)>0 then local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and s.thfilter(tc) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.
--ハンディキャップマッチ! --Double Tag Team local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GLADIATOR} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSummonPlayer(tp) and c:IsSetCard(SET_GLADIATOR) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added to your hand, except by drawing it for your normal draw: You can reveal this card; Special Summon it from your hand. If this card is in your hand: You can discard 1 other "Salamangreat" card; Special Summon this card from your hand. You can only use each effect of "Salamangreat Meer" once per turn.
--転生炎獣 ミーア --Salamangreat Meer local s,id=GetID() function s.initial_effect(c) --Special Summon itself if it is added to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetCost(s.spcost1) e1:SetTarget(s.sptg1) e1:SetOperation(s.spop1) c:RegisterEffect(e1) --Discard 1 "Salamngreat" monster to Special summon itself local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.spcost2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_series={SET_SALAMANGREAT} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsReason(REASON_RULE) end function s.spcost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end function s.sptg1(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND) end function s.spop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spcfilter(c) return c:IsSetCard(SET_SALAMANGREAT) and c:IsDiscardable() end function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.spcfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.
--魔術の呪文書 --Magic Formula local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(700) c:RegisterEffect(e2) --recover local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_RECOVER) e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(s.reccon) e4:SetTarget(s.rectg) e4:SetOperation(s.recop) c:RegisterEffect(e4) end s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL} function s.reccon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1000) end function s.recop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Cyberse monsters Once per turn, at the end of the Damage Step, if your monster this card points to attacked an opponent's Link Monster: You can activate this effect; the monster that attacked gains 1 additional attack on an opponent's Link Monster during this Battle Phase for each Link Monster you currently control, except this card. Your monsters (except that monster) cannot attack the turn you activate this effect.
--リンク・バンパー --Link Bumper --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,2) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) aux.GlobalCheck(s,function() s[0]=0 s[1]=0 local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_ATTACK_ANNOUNCE) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) aux.AddValuesReset(function() s[0]=0 s[1]=0 end) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() if tc:GetFlagEffect(id)==0 then s[ep]=s[ep]+1 tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() if a:IsControler(1-tp) then return false end local lg=e:GetHandler():GetLinkedGroup() local d=a:GetBattleTarget() return lg and lg:IsContains(a) and d and d:IsControler(1-tp) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() local c=e:GetHandler() if chk==0 then return s[tp]==0 or a:GetFlagEffect(id)~=0 end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.ftarget) e1:SetLabel(a:GetFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() end function s.filter(c) return c:IsFaceup() and c:IsLinkMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,e:GetHandler())>0 end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local gc=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,c) if gc==0 then return end local a=Duel.GetAttacker() if a:IsRelateToBattle() and a:IsFaceup() then local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e0:SetValue(gc) e0:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) a:RegisterEffect(e0) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_MUST_ATTACK_MONSTER) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(s.attg) e1:SetReset(RESET_PHASE|PHASE_BATTLE) Duel.RegisterEffect(e1,tp) end end function s.attg(e,c) return c:IsFaceup() and c:IsLinkMonster() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up monster you control is targeted for an attack: Its ATK becomes equal to that of the attacking monster.
--聖なる鎧 -ミラーメール- --Mirror Mail local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local at=eg:GetFirst() local a=Duel.GetAttacker() if chk==0 then return at:IsControler(tp) and at:IsOnField() and at:IsFaceup() and a:IsOnField() end at:CreateEffectRelation(e) a:CreateEffectRelation(e) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local at=eg:GetFirst() local a=Duel.GetAttacker() if not a:IsRelateToEffect(e) or not at:IsRelateToEffect(e) or a:IsFacedown() or at:IsFacedown() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(a:GetAttack()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) at:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, neither player can activate the effects of face-up monsters on the field, also the effects of face-up monsters on the field are negated. Once per turn, during the End Phase, if this card has any Spellstone Counters: Remove them.
--能力吸収石 --Powersink Stone local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x16) c:SetCounterLimit(0x16,2) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Place 1 Spellstone Counter each time a monster effect is activated local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_SZONE) e2:SetOperation(aux.chainreg) c:RegisterEffect(e2) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_SZONE) e2:SetOperation(s.ctop) c:RegisterEffect(e2) --Monsters on the field cannot activate their effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_TRIGGER) e3:SetRange(LOCATION_SZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetCondition(function(e) return e:GetHandler():GetCounter(0x16)==2 end) c:RegisterEffect(e3) --Negate the effects of all monsters on the field local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_DISABLE) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetCondition(function(e) return e:GetHandler():GetCounter(0x16)==2 end) e4:SetTarget(function(e,c) return c:IsType(TYPE_EFFECT) end) c:RegisterEffect(e4) --Remove all Spellstone Counters from this card during the End Phase local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetRange(LOCATION_SZONE) e5:SetCountLimit(1) e5:SetCondition(function(e) return e:GetHandler():GetCounter(0x16)>0 end) e5:SetOperation(s.rmop) c:RegisterEffect(e5) end s.counter_place_list={0x16} function s.ctop(e,tp,eg,ep,ev,re,r,rp) if re:IsMonsterEffect() and e:GetHandler():GetFlagEffect(1)>0 then e:GetHandler():AddCounter(0x16,1) end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RemoveCounter(tp,0x16,e:GetHandler():GetCounter(0x16),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.
--Kozmo-エメラルドポリス --Kozmotown local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --draw local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCountLimit(1) e3:SetTarget(s.drtg) e3:SetOperation(s.drop) c:RegisterEffect(e3) --to hand local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DESTROYED) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCondition(s.thcon2) e4:SetTarget(s.thtg2) e4:SetOperation(s.thop2) c:RegisterEffect(e4) end s.listed_series={SET_KOZMO} function s.thfilter(c) return c:IsFaceup() and c:IsSetCard(SET_KOZMO) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) local lv=tc:GetOriginalLevel() local lp=Duel.GetLP(tp) Duel.SetLP(tp,lp-lv*100) end end function s.drfilter(c) return c:IsSetCard(SET_KOZMO) and c:IsMonster() and c:IsAbleToDeck() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp) and Duel.IsExistingMatchingCard(s.drfilter,tp,LOCATION_HAND,0,1,nil) end Duel.SetTargetPlayer(tp) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(p,s.drfilter,p,LOCATION_HAND,0,1,63,nil) if #g>0 then Duel.ConfirmCards(1-p,g) local ct=Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) Duel.ShuffleDeck(p) Duel.BreakEffect() Duel.Draw(p,ct,REASON_EFFECT) end end function s.thcon2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_FZONE) end function s.thfilter2(c) return c:IsSetCard(SET_KOZMO) and c:IsAbleToHand() end function s.thtg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter2,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter2,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Change as many other monsters on the field as possible to face-down Defense Position, then, return as many face-up Spells/Traps as possible from the field to the hand, then, each player can Set Spells/Traps from their hand, up to the number returned to their own hand by this effect. You can only use this effect of "Reverse Jar" once per turn.
--リバースポッド --Reverse Jar --scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Change as many other monsters to face-down defense local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local fdg=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) local thg=Duel.GetMatchingGroup(aux.AND(Card.IsAbleToHand,aux.FaceupFilter(Card.IsSpellTrap)),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,fdg,#fdg,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,thg,#thg,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsCanTurnSet,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) if #g==0 then return end if Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)==0 then return end local g2=Duel.GetMatchingGroup(aux.AND(Card.IsAbleToHand,aux.FaceupFilter(Card.IsSpellTrap)),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if #g2==0 then return end Duel.BreakEffect() if Duel.SendtoHand(g2,nil,REASON_EFFECT)==0 then return end g2=Duel.GetOperatedGroup():Match(Card.IsLocation,nil,LOCATION_HAND) local ct1=g2:FilterCount(Card.IsControler,nil,tp) local ct2=#g2-ct1 local sel=false --Each player can Set Spells/Traps from hand local turn_p=Duel.GetTurnPlayer() local step=turn_p==0 and 1 or -1 for p=turn_p,1-turn_p,step do local setg=Duel.GetMatchingGroup(Card.IsSSetable,p,LOCATION_HAND,0,nil,false,p) local setmax_ct=0 if p==tp then setmax_ct=math.min(#setg,ct1) else setmax_ct=math.min(#setg,ct2) end if #setg>0 and setmax_ct>0 and Duel.SelectYesNo(p,aux.Stringid(id,1)) then Duel.ShuffleHand(p) if not sel then Duel.BreakEffect() end sel=true local sg=aux.SelectUnselectGroup(setg,e,p,1,setmax_ct,s.rescon,1,p,HINTMSG_SET) Duel.SSet(p,sg,p,false) end end end function s.rescon(sg,e,tp,mg) return sg:FilterCount(Card.IsSSetable,nil,false,tp)==#sg and sg:FilterCount(aux.NOT(Card.IsType),nil,TYPE_FIELD)<=Duel.GetLocationCount(tp,LOCATION_SZONE) and sg:FilterCount(Card.IsType,nil,TYPE_FIELD)<=1 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Yang Zing" monster you control battles an opponent's monster, during damage calculation: Your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but destroy it at the end of the Damage Step.
--竜星の凶暴化 --Yang Zing Brutality local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_YANG_ZING} function s.condition(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetAttacker() local at=Duel.GetAttackTarget() if not at or tc:IsFacedown() or at:IsFacedown() then return false end if tc:IsControler(1-tp) then tc=at end e:SetLabelObject(tc) return tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE) and tc:IsSetCard(SET_YANG_ZING) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() if tc:IsRelateToBattle() and not tc:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetBaseAttack()*2) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(tc:GetBaseDefense()*2) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL) tc:RegisterEffect(e2) local fid=c:GetFieldID() tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(tc) e3:SetCondition(s.descon) e3:SetOperation(s.desop) e3:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e3,tp) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(id)==e:GetLabel() then return true else e:Reset() return false end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.Destroy(tc,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn. ● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
--ヴェンデット・ヘルハウンド --Vendread Houndhorde local s,id=GetID() function s.initial_effect(c) --Special summon itself from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Grant effect to "Vendread" ritual summoned, using this card local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER+EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.mtcon) e2:SetOperation(s.mtop) c:RegisterEffect(e2) end s.listed_series={SET_VENDREAD} function s.cfilter(c) return c:IsSetCard(SET_VENDREAD) and c:IsDiscardable() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_RITUAL and eg:IsExists(Card.IsSetCard,1,nil,SET_VENDREAD) and e:GetHandler():IsPreviousLocation(LOCATION_MZONE) end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=eg:Filter(Card.IsSetCard,nil,SET_VENDREAD) local rc=g:GetFirst() if not rc then return end local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_EQUIP) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end rc:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end function s.rmfilter(c) return c:IsSpellTrap() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and s.rmfilter(chkc) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card declares an attack: You can change the attack target to Defense Position. When you take battle damage while this card is attacking: You can Special Summon 1 monster from your hand with ATK less than or equal to the battle damage you took.
--ターボ・シンクロン --Turbo Synchron local s,id=GetID() function s.initial_effect(c) --Change the position of the attacked monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) --Special Summon 1 monster from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_DAMAGE) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local d=Duel.GetAttackTarget() if chkc then return chkc==d end if chk==0 then return d and d:IsAttackPos() and d:IsCanChangePosition() end Duel.SetTargetCard(d) Duel.SetOperationInfo(0,CATEGORY_POSITION,d,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsAttackPos() then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_BATTLE and ep==tp and Duel.GetAttacker()==e:GetHandler() end function s.filter(c,e,tp,dam) return c:IsAttackBelow(dam) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp,ev) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp,ev) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. ---------------------------------------- [ Flavor Text ] The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain.
--イグナイト・デリンジャー --Igknight Cavalier local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --tohand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_IGKNIGHT} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_PZONE,0,1,e:GetHandler(),SET_IGKNIGHT) end function s.filter(c) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local dg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) if #dg<2 then return end if Duel.Destroy(dg,REASON_EFFECT)~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.
--蟲の忍者-蜜 --Mitsu the Insect Ninja --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change positions and negate activated effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_POSITION+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) end s.listed_series={SET_NINJA} s.listed_names={id} function s.cfilter(c) return (c:IsFaceup() and c:IsSetCard(SET_NINJA)) or (c:IsPosition(POS_FACEDOWN_DEFENSE) and c:IsLocation(LOCATION_MZONE)) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsPosition(POS_FACEDOWN_DEFENSE) end local c=e:GetHandler() if chk==0 then return Duel.IsExistingTarget(Card.IsPosition,tp,LOCATION_MZONE,0,1,nil,POS_FACEDOWN_DEFENSE) and c:IsCanTurnSet() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local tc=Duel.SelectTarget(tp,Card.IsPosition,tp,LOCATION_MZONE,0,1,1,nil,POS_FACEDOWN_DEFENSE):GetFirst() Duel.SetOperationInfo(0,CATEGORY_POSITION,Group.FromCards(c,tc),1,tp,0) if tc:IsSetCard(SET_NINJA) and not tc:IsCode(id) then Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFacedown() and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)>0 and c:IsRelateToEffect(e) and c:IsFaceup() and Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE)>0 and tc:IsSetCard(SET_NINJA) and not tc:IsCode(id) then Duel.BreakEffect() Duel.NegateEffect(ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can Special Summon any number of "Black Sheep Tokens" (Zombie/DARK/Level 1/ATK 0/DEF 0).
--スケープ・ゴースト --Scapeghost local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={67284108} function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_ZOMBIE,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=5 if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE)) if ft<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_ZOMBIE,ATTRIBUTE_DARK) then return end local i=0 repeat local token=Duel.CreateToken(tp,id+1+i) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) ft=ft-1 i=(i+1)%4 until ft<=0 or not Duel.SelectYesNo(tp,aux.Stringid(id,1)) Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only be placed on the field by the effect of "Destiny Board".
--死のメッセージ「A」 --Spirit Message "N" local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SSET) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SPSUMMON_COST) e2:SetCost(s.spcost) c:RegisterEffect(e2) end function s.spcost(e,c,tp,sumtype) return sumtype==SUMMON_TYPE_SPECIAL+181 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters This card cannot be destroyed by card effects while a Link Monster points to it. You can only use each of the following effects of "Borrelcode Dragon" once per turn. At the start of the Damage Step, if this card that was Link Summoned using 3 monsters as material battles an opponent's monster: You can destroy all monsters on the field. You can banish this card from your GY; banish 1 DARK monster with 3000 or more ATK from the field, and if you do, Special Summon 1 "Topologic" monster from your Extra Deck or GY.
--ヴァレルコード・ドラゴン --Borrelcode Dragon local s,id=GetID() function s.initial_effect(c) --Link Summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2) c:EnableReviveLimit() --Cannot be destroyed by card effects while it is pointed by a link local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetCondition(s.incon) e1:SetValue(1) c:RegisterEffect(e1) --Destroy all monsters on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_START) e2:SetCountLimit(1,id) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --material check local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_MATERIAL_CHECK) e3:SetValue(s.matcheck) c:RegisterEffect(e3) --Special Summon 1 "Topologic" monster from the Extra Deck or GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_GRAVE) e4:SetCountLimit(1,{id,1}) e4:SetCost(Cost.SelfBanish) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_TOPOLOGIC} --indestructible function s.indfilter(c,cc) return c:IsFaceup() and c:IsType(TYPE_LINK) and c:GetLinkedGroup():IsContains(cc) end function s.incon(e) return Duel.IsExistingMatchingCard(s.indfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,nil,e:GetHandler()) end --destroy all function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:HasFlagEffect(id) and c:IsLinkSummoned() and c:GetBattleTarget() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end --material function s.matcheck(e,c) local g=c:GetMaterial() if #g==3 then c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE),EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2)) end end --special summon function s.rmfilter(c,e,tp) return c:IsAbleToRemove() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttackAbove(3000) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA|LOCATION_GRAVE,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,rmc) return c:IsSetCard(SET_TOPOLOGIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and ((c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,rmc,c)>0) or (c:IsLocation(LOCATION_GRAVE) and Duel.GetMZoneCount(tp,rmc)>0)) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local rg=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,e,tp) if #rg>0 and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 and rg:GetFirst():IsLocation(LOCATION_REMOVED) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_EXTRA|LOCATION_GRAVE,0,1,1,nil,e,tp,rg:GetFirst()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your End Phase: You can banish this card from your GY, then target 1 "Red-Eyes" monster in your GY; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this effect.
--真紅眼の飛竜 --Red-Eyes Wyvern local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_GRAVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfBanish) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_RED_EYES} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end function s.filter(c,e,tp) return c:IsSetCard(SET_RED_EYES) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
--矮星竜 プラネター --Dwarf Star Dragon Planeter local s,id=GetID() function s.initial_effect(c) --Register local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetOperation(s.sumsuc) c:RegisterEffect(e1) --Add to hand local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetFlagEffect(id)~=0 end function s.thfilter(c) return c:GetLevel()==7 and c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Set 1 "Attraction" Trap directly from your Deck. (Quick Effect): You can target 1 of your "Attraction" Traps equipped to a monster; equip it to 1 "Amazement" monster you control or 1 face-up monster your opponent controls. You can only use this effect of "Amazement Attendant Comica" once per turn.
--驚楽園の案内人 <Comica> --Amazement Attendant Comica --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --set local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --From cards_specific_functions.lua aux.AddAmazementQuickEquipEffect(c,id) end s.listed_series={SET_ATTRACTION,SET_AMAZEMENT} function s.setfilter(c) return c:IsSetCard(SET_ATTRACTION) and c:IsTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.
--堕天使ナース-レフィキュル --Darklord Nurse Reficule local s,id=GetID() function s.initial_effect(c) --recover conversion local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_REVERSE_RECOVER) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(1) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can target "Meklord Emperor" monsters you control with Synchro Monster effects. When this card on the field is destroyed and sent to the GY: You can add 1 "Meklord Emperor" monster from your Deck to your hand.
--機皇城 --Meklord Fortress local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --untargetable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetRange(LOCATION_FZONE) e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MEKLORD_EMPEROR)) e2:SetValue(s.effval) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_MEKLORD_EMPEROR} function s.effval(e,re,rp) return re:GetHandler():IsType(TYPE_SYNCHRO) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and (c:GetPreviousLocation()&LOCATION_ONFIELD)~=0 end function s.filter(c) return c:IsSetCard(SET_MEKLORD_EMPEROR) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. You can only use this effect of "Doll House" once per turn. When an opponent's monster declares an attack: You can attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase.
--人形の家 --Doll House --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_FZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Attach 1 "Grandpa Demetto" you control to "Princess Cologne" you control as material, then end the Battle Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_FZONE) e2:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end) e2:SetTarget(s.attachtg) e2:SetOperation(s.attachop) c:RegisterEffect(e2) end s.listed_names={CARD_PRINCESS_COLOGNE,CARD_GRANDPA_DEMETTO} function s.tgfilter(c,e) return c:IsType(TYPE_NORMAL) and (c:IsAttack(0) or c:IsDefense(0)) and c:IsCanBeEffectTarget(e) end function s.resconfunc(cg) --Creates a rescon function to be used with Auxiliary.SelectUnselectGroup --that will ensure cards in sg will have at least one card in cg with the same name. --It also ensures that each card has one exclusive pair. return function (sg,e,tp,mg) local code0=sg:GetFirst():GetCode() local f1=cg:Filter(Card.IsCode,nil,code0) if #f1<1 then return end if #sg>1 then local code1=sg:GetNext():GetCode() return (code0==code1 and #f1>1) or (cg-f1):IsExists(Card.IsCode,1,nil,code1) end return true end end function s.spfilter(c,e,tp) c:AssumeProperty(ASSUME_LEVEL,6) c:AssumeProperty(ASSUME_ATTRIBUTE,ATTRIBUTE_DARK) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local tg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_GRAVE,0,nil,e) local rescon=s.resconfunc(Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)) if chk==0 then return ft>0 and aux.SelectUnselectGroup(tg,e,tp,1,1,rescon,0) end if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_PRINCESS_COLOGNE),tp,LOCATION_ONFIELD,0,1,nil) and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and aux.SelectUnselectGroup(tg,e,tp,1,2,rescon,0) then ft=math.min(2,ft) else ft=1 end local g=aux.SelectUnselectGroup(tg,e,tp,1,ft,rescon,1,tp,HINTMSG_TARGET) Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,#g,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetTargetCards(e) local gc=#g if gc==0 then return end local rescon=s.resconfunc(g) local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<gc or (gc>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) or not aux.SelectUnselectGroup(sg,e,tp,gc,gc,rescon,0) then return end local ssg=aux.SelectUnselectGroup(sg,e,tp,gc,gc,rescon,1,tp,HINTMSG_SPSUMMON) if #g==#ssg then for sc in ssg:Iter() do if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then --Change its Attribute and Level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(ATTRIBUTE_DARK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1,true) local e2=e1:Clone() e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetValue(6) sc:RegisterEffect(e2,true) end end Duel.SpecialSummonComplete() end end function s.attachfilter(c,tp) return c:IsCode(CARD_GRANDPA_DEMETTO) and c:IsFaceup() and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end function s.xyzfilter(c,mc,tp) return c:IsCode(CARD_PRINCESS_COLOGNE) and c:IsFaceup() and mc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_MZONE,0,1,nil,tp) end end function s.attachop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local attach_c=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst() if not attach_c then return end Duel.HintSelection(attach_c) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local xyz_c=Duel.SelectMatchingCard(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil,attach_c,tp):GetFirst() if xyz_c then Duel.HintSelection(xyz_c) if not attach_c:IsImmuneToEffect(e) and not xyz_c:IsImmuneToEffect(e) then Duel.Overlay(xyz_c,attach_c,true) Duel.BreakEffect() Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Rank 7 monsters If this card is Xyz Summoned: You can target up to 4 Level 7 "Dragon Ruler" monsters in your GY and/or banishment; attach them to this card, then you can banish all monsters from your opponent's field and GY with a same Attribute as this card's materials. You can only use this effect of "Disaster, Dragon Ruler of All Apocalypses" once per turn. While this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it gains 4600 ATK/DEF, also it is unaffected by other cards' effects.
--超征竜-ディザスター --Disaster, Dragon Ruler of All Apocalypses --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Rank 7 Xyz monsters Xyz.AddProcedure(c,aux.FilterBoolFunction(Card.IsRank,7),nil,2) --Attach Level 7 "Dragon Ruler" monsters to this card when it is Xyz Summoned local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e1:SetTarget(s.attachtg) e1:SetOperation(s.attachop) c:RegisterEffect(e1) --If this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it gains 4600 ATK/DEF local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.attributematcon) e2:SetValue(4600) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --If this card has LIGHT, DARK, EARTH, WATER, FIRE, and WIND "Dragon Ruler" monsters as material, it is unaffected by other cards' effects local e4=e2:Clone() e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetValue(function(e,te) return te:GetOwner()~=e:GetOwner() end) c:RegisterEffect(e4) end s.listed_series={SET_DRAGON_RULER} function s.attachfilter(c,xc,tp) return c:IsSetCard(SET_DRAGON_RULER) and c:IsLevel(7) and c:IsCanBeXyzMaterial(xc,tp,REASON_EFFECT) and c:IsFaceup() end function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.attachfilter(chkc,c,tp) end if chk==0 then return Duel.IsExistingTarget(s.attachfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,c,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) local g=Duel.SelectTarget(tp,s.attachfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,4,nil,c,tp) if g:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then local gyg=g:Filter(Card.IsLocation,nil,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,gyg,#gyg,tp,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE|LOCATION_GRAVE) end function s.rmfilter(c,og) return c:IsMonster() and c:IsAbleToRemove() and c:IsFaceup() and og:IsExists(Card.IsAttribute,1,nil,c:GetAttribute()) end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end local tg=Duel.GetTargetCards(e):Filter(s.attachfilter,nil,c,tp):Remove(Card.IsImmuneToEffect,nil,e) if #tg>0 then Duel.Overlay(c,tg) local og=c:GetOverlayGroup() if Duel.IsExistingMatchingCard(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil,og) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local rg=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil,og) Duel.BreakEffect() Duel.Remove(rg,POS_FACEUP,REASON_EFFECT) end end end function s.attributematcon(e) local og=e:GetHandler():GetOverlayGroup():Filter(Card.IsSetCard,nil,SET_DRAGON_RULER) return og:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_LIGHT) and og:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_DARK) and og:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_EARTH) and og:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WATER) and og:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) and og:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WIND) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Place 1 Level 6 monster from your hand or face-up field on the bottom of the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory" per turn.
--星呼びの天儀台 --Celestial Observatory --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:GetLevel()==6 and (c:IsFaceup() or not c:IsLocation(LOCATION_MZONE)) and c:IsAbleToDeckAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can activate 1 of the following effects. ● Target 1 face-up monster you control; Special Summon 1 monster with the same Level from your hand or GY in Defense Position, but negate its effects. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Xyz Monsters. ● Target 1 Xyz Monster you control; add 1 card attached to it to the hand. You can only use this effect of "Overlay Network" once per turn.
--オーバーレイ・ネットワーク --Overlay Network --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon 1 monster from your hand/GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) --Add 1 card attached to your Xyz to the hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.counterfilter(c) return c:IsType(TYPE_XYZ) or not c:IsSummonLocation(LOCATION_EXTRA) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,s.lizfilter) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return c:GetOriginalType() & TYPE_XYZ == 0 end function s.tgfilter(c,e,tp) return c:IsFaceup() and c:HasLevel() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,c:GetLevel()) end function s.spfilter(c,e,tp,lv) return c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,tc:GetLevel()):GetFirst() if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e2) Duel.SpecialSummonComplete() end end end function s.thfilter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():IsExists(Card.IsAbleToHand,1,nil) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_OVERLAY) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=tc:GetOverlayGroup():FilterSelect(tp,Card.IsAbleToHand,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's Battle Phase, if you control 2 or more face-down Defense Position monsters: End the Battle Phase. You can banish this card from your GY, then target 2 face-up monsters on the field, including at least 1 "Prediction Princess" monster; change them to face-down Defense Position.
--黒猫の睨み --Black Cat-astrophe local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) --position change local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) end s.listed_series={SET_PREDICTION_PRINCESS} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase() and Duel.IsExistingMatchingCard(Card.IsPosition,tp,LOCATION_MZONE,0,2,nil,POS_FACEDOWN_DEFENSE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end function s.posfilter1(c) return c:IsFaceup() and c:IsSetCard(SET_PREDICTION_PRINCESS) and c:IsCanTurnSet() and Duel.IsExistingTarget(s.posfilter2,0,LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.posfilter2(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g1=Duel.SelectTarget(tp,s.posfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g2=Duel.SelectTarget(tp,s.posfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst()) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_POSITION,g1,2,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".
--剣闘獣ノクシウス --Gladiator Beast Noxious local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.hspcon) e1:SetTarget(s.hsptg) e1:SetOperation(s.hspop) c:RegisterEffect(e1) --grave local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(aux.gbspcon) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfToDeck) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_GLADIATOR} s.listed_names={id} function s.hspcon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at:GetControler()~=tp and Duel.GetAttackTarget()==nil end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,114,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.hspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,114,tp,tp,false,false,POS_FACEUP)~=0 then local a=Duel.GetAttacker() if a:CanAttack() and not a:IsImmuneToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) c:RegisterEffect(e1) Duel.CalculateDamage(a,c) end end end function s.tgfilter(c) return c:IsMonster() and c:IsSetCard(SET_GLADIATOR) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetBattledGroupCount()>0 end function s.filter(c,e,tp) return not c:IsCode(id) and c:IsSetCard(SET_GLADIATOR) and c:IsCanBeSpecialSummoned(e,114,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,114,tp,tp,false,false,POS_FACEUP)>0 then tc:RegisterFlagEffect(tc:GetOriginalCode(),RESET_EVENT|RESETS_STANDARD_DISABLE,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn.
--スプリガンズ・ブラザーズ --Springans Brothers --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Sprigguns" monster from GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Attach itself to 1 "Sprigguns" Xyz monster from hand, field, or GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_HAND|LOCATION_MZONE|LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.mattg) e2:SetOperation(s.matop) c:RegisterEffect(e2) end s.listed_series={SET_SPRINGANS} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local loc=e:GetHandler():GetPreviousLocation() return (loc==LOCATION_HAND or loc==LOCATION_DECK) end function s.filter(c,e,tp) return c:IsSetCard(SET_SPRINGANS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.matfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SPRINGANS) and c:IsType(TYPE_XYZ) end function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) if(e:GetHandler():IsLocation(LOCATION_GRAVE)) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end end function s.matop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.
--グローアップ・バルブ --Glow-Up Bulb local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.DiscardDeck(tp,1,REASON_EFFECT)~=0 then local oc=Duel.GetOperatedGroup():GetFirst() local c=e:GetHandler() if oc:IsLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Twice per turn, if a "Battlewasp" monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of them; add 1 "Battlewasp" monster with less ATK than that monster from your Deck to your hand. Once per turn: You can target 1 Insect monster you control with a Level; this turn, you can treat it as a Tuner if used as Synchro Material. You can only activate 1 "Battlewasp Wind" per turn.
--B・F・W --Battlewasp Wind local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e0) --Add 1 "Battlewasp" monster from your Deck to your hand with less ATK than a "Battlewasp" monster that was Normal or Special Summoned local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_CUSTOM+id) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(2) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local g=Group.CreateGroup() g:KeepAlive() e1:SetLabelObject(g) --Keep track of the "Battlewasp" monsters that are Normal or Special Summoned to your field local e1a=Effect.CreateEffect(c) e1a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1a:SetCode(EVENT_SUMMON_SUCCESS) e1a:SetRange(LOCATION_SZONE) e1a:SetLabelObject(e1) e1a:SetOperation(s.regop) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1b) --Make 1 Insect monster you control able to be used as a Tuner that turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetTarget(s.tunertg) e2:SetOperation(s.tunerop) c:RegisterEffect(e2) end s.listed_series={SET_BATTLEWASP} function s.tgfilter(c,e,tp) return c:IsSetCard(SET_BATTLEWASP) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup() and c:IsControler(tp) and c:IsCanBeEffectTarget(e) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetAttack()) end function s.thfilter(c,atk) return c:IsSetCard(SET_BATTLEWASP) and c:IsMonster() and c:GetAttack()<atk and c:IsAbleToHand() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.tgfilter,nil,e,tp) if #tg>0 then for tc in aux.Next(tg) do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) if #g>0 and not Duel.HasFlagEffect(tp,id) then Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) Duel.RaiseEvent(g,EVENT_CUSTOM+id,re,r,tp,ep,ev) end end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.tgfilter,nil,e,tp) if chkc then return g:IsContains(chkc) and s.tgfilter(chkc,e,tp) end if chk==0 then Duel.ResetFlagEffect(tp,id) for tc in g:Iter() do tc:ResetFlagEffect(id) end return rp==tp and #g>0 and not e:GetHandler():HasFlagEffect(id) end e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1) if #g==1 then Duel.SetTargetCard(g) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) g=g:Select(tp,1,1,nil) Duel.SetTargetCard(g) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetAttack()) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tunertgfilter(c) return c:IsRace(RACE_INSECT) and c:HasLevel() and not c:IsType(TYPE_TUNER) and not c:IsHasEffect(EFFECT_CAN_BE_TUNER) and c:IsFaceup() end function s.tunertg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tunertgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tunertgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.tunertgfilter,tp,LOCATION_MZONE,0,1,1,nil) end function s.tunerop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --You can treat it as a Tuner if you use it as Synchro Material this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CAN_BE_TUNER) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.
--裁きの天秤 --Balance of Judgment local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local t=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD) local s=Duel.GetFieldGroupCount(tp,LOCATION_HAND|LOCATION_ONFIELD,0) return t>s end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local t=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD) local s=Duel.GetFieldGroupCount(tp,LOCATION_HAND|LOCATION_ONFIELD,0) if chk==0 then return Duel.IsPlayerCanDraw(tp,t-s) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(t-s) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,t-s) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local t=Duel.GetFieldGroupCount(p,0,LOCATION_ONFIELD) local s=Duel.GetFieldGroupCount(p,LOCATION_HAND|LOCATION_ONFIELD,0) if t>s then Duel.Draw(p,t-s,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the Graveyard by the effect of "Acorno": You can Special Summon this card from the Graveyard.
--マツボックル --Pinecono local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={21051977} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_EFFECT) and re and re:GetHandler():IsCode(21051977) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target any number of cards on the field (the max. number of targets on each side is the number of that player's "Sinful Spoils" cards that are banished or in their GY); destroy them. If this Set card is destroyed or banished by your opponent's activated effect: You can shuffle up to 2 cards from the field into the Deck. You can only activate 1 "Sinful Spoils Struggle" per turn.
--罪宝合戦 --Sinful Spoils Struggle --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Destroy cards on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Shuffle up to 2 cards on the field to the Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.tdcon) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_REMOVE) c:RegisterEffect(e3) end function s.desrescon(max0,max1) return function(sg,e,tp,mg) local ct0=sg:FilterCount(Card.IsControler,nil,tp) local res=ct0<=max0 and (#sg-ct0)<=max1 return res,not res end end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local ct0=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_SINFUL_SPOILS),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil) local ct1=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_SINFUL_SPOILS),tp,0,LOCATION_GRAVE|LOCATION_REMOVED,nil) local g0=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,LOCATION_ONFIELD,0,e:GetHandler(),e) local g1=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,0,LOCATION_ONFIELD,nil,e) if chk==0 then return (#g0>0 and ct0>0) or (#g1>0 and ct1>0) end local sg=aux.SelectUnselectGroup(g0+g1,e,tp,1,ct0+ct1,s.desrescon(ct0,ct1),1,tp,HINTMSG_DESTROY) Duel.SetTargetCard(sg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and re:IsActivated() and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_EITHER,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil) if #g>0 then Duel.HintSelection(g,true) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.
--運命のドラ --Dora of Fate local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_ATTACK,TIMINGS_CHECK_MONSTER_E) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.filter(c) return c:IsFaceup() and c:GetLevel()>1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local lv=tc:GetLevel() if lv>1 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1) e1:SetCondition(s.damcon) e1:SetOperation(s.damop) e1:SetLabel(lv) e1:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e1,tp) end end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and ep==tp and eg:GetFirst():GetLevel()==e:GetLabel()-1 end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(1-tp,e:GetLabel()*500,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Helmer, Helmsman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can discard 1 card "Fur Hire"; draw 1 card. You can only use each effect of "Helmer, Helmsman Fur Hire" once per turn.
--空牙団の舵手 ヘルマー --Helmer, Helmsman Fur Hire --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,id) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.drcon) e2:SetCost(s.drcost) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_FUR_HIRE} function s.spfilter(c,e,tp) return c:IsSetCard(SET_FUR_HIRE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE) and c:IsControler(tp) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.drcfilter(c) return c:IsSetCard(SET_FUR_HIRE) and c:IsDiscardable() end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.drcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.drcfilter,1,1,REASON_COST|REASON_DISCARD) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a Counter Trap Card is activated, immediately after it resolves, add 2 of your banished Fairy monsters to your hand.
--救済のレイヤード --Layard the Liberator local s,id=GetID() function s.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.drop) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_FAIRY) and c:IsAbleToHand() end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not re:IsActiveType(TYPE_COUNTER) then return end Duel.BreakEffect() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_REMOVED,0,nil) if #g<2 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,2,2,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Genex" monster with 1500 or less ATK from your Deck in face-up Attack Position.
--ジェネクス・サーチャー --Genex Searcher local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GENEX} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c,e,tp) return c:IsAttackBelow(1500) and c:IsSetCard(SET_GENEX) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Machine monster. The other Synchro Material Monster(s) are "Mecha Phantom Beast" monsters in your hand or on your field. While you control a Token, this card cannot be destroyed by battle or card effects. If only your opponent controls a monster: You can banish this card from your GY; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0).
--幻獣機ブルーインパラス --Mecha Phantom Beast Blue Impala local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed by battle or effects while you control a Token local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetCondition(s.indcon) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --Special Summon 1 "Mecha Phantom Beast Token" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) --Can only be used as Synchro material with "Mecha Phantom Beast" monsters local e4=Effect.CreateEffect(c) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_SYNCHRO_MAT_RESTRICTION) e4:SetValue(s.synfilter) c:RegisterEffect(e4) --Cannot be used as a Synchro material, except for a Machine monster local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL) e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e5:SetValue(s.synlimit) c:RegisterEffect(e5) --Can use materials from the hand local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_SINGLE) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e6:SetCode(EFFECT_HAND_SYNCHRO) e6:SetLabel(id) e6:SetValue(s.synval) c:RegisterEffect(e6) end s.listed_series={SET_MECHA_PHANTOM_BEAST} s.listed_names={TOKEN_MECHA_PHANTOM_BEAST} function s.synfilter(e,c) return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsControler(e:GetHandlerPlayer()) and (c:IsLocation(LOCATION_HAND) or (c:IsFaceup() and c:IsLocation(LOCATION_MZONE))) end function s.synval(e,c,sc) if c:IsLocation(LOCATION_HAND) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) e1:SetLabel(id) e1:SetTarget(s.synchktg) c:RegisterEffect(e1) return true else return false end end function s.chk2(c) if not c:IsHasEffect(EFFECT_HAND_SYNCHRO) or c:IsHasEffect(EFFECT_HAND_SYNCHRO+EFFECT_SYNCHRO_CHECK) then return false end local te={c:GetCardEffect(EFFECT_HAND_SYNCHRO)} for i=1,#te do local e=te[i] if e:GetLabel()==id then return true end end return false end function s.synchktg(e,c,sg,tg,ntg,tsg,ntsg) if c then local res=tg:IsExists(s.chk2,1,c) or ntg:IsExists(s.chk2,1,c) or sg:IsExists(s.chk2,1,c) return res,Group.CreateGroup(),Group.CreateGroup() else return true end end function s.tknfilter(c) return c:IsType(TYPE_TOKEN) or c:IsOriginalType(TYPE_TOKEN) end function s.indcon(e) return Duel.IsExistingMatchingCard(s.tknfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then local token=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP) end end function s.synlimit(e,c) if not c then return false end return not c:IsRace(RACE_MACHINE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can add 1 Ritual Monster from your Deck or GY to your hand.
--占術姫クリスタルウンディーネ --Prediction Princess Crystaldine local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end function s.thfilter(c) return c:IsRitualMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Damage Step, if this card that was Special Summoned from the Extra Deck battled: You can activate this effect; banish all monsters your opponent controls, also, for the rest of this turn, halve the battle damage your opponent takes. Once per turn, during the End Phase, if this effect was activated this turn: Special Summon as many monsters as possible that you banished with this card's effect, to your opponent's field.
--時械神祖ヴルガータ --Timelord Progenitor Vorpgate local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon Procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Cannot be destroyed battle or effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e2) --No battle bamage from attacks involving this card local e3=e1:Clone() e3:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) c:RegisterEffect(e3) --Banish all monsters your opponent controls local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_REMOVE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_DAMAGE_STEP_END) e4:SetCondition(s.rmcond) e4:SetTarget(s.rmtg) e4:SetOperation(s.rmop) c:RegisterEffect(e4) --Special summon banished monsters local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_SPECIAL_SUMMON) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1) e5:SetCondition(function(e) return e:GetHandler():GetFlagEffect(id+1)>0 end) e5:SetTarget(s.sptg) e5:SetOperation(s.spop) c:RegisterEffect(e5) end function s.rmcond(e) return e:GetHandler():GetSummonLocation()&LOCATION_EXTRA==LOCATION_EXTRA end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,LOCATION_MZONE,1-tp) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,nil) if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup() for oc in og:Iter() do oc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1,c:GetFieldID()) end c:RegisterFlagEffect(id+1,RESETS_STANDARD_PHASE_END,0,1) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetValue(HALF_DAMAGE) Duel.RegisterEffect(e1,tp) end function s.spfilter(c,e,tp) return c:GetFlagEffectLabel(id)==e:GetHandler():GetFieldID() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,tp,LOCATION_REMOVED) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(1-tp,LOCATION_MZONE) local tg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_REMOVED,LOCATION_REMOVED,nil,e,tp) if ft<=0 or #tg==0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=tg:Select(tp,ft,ft,nil) if #g>0 then Duel.SpecialSummon(g,0,tp,1-tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot target face-up Dragon-Type monsters you control for attacks. If this card on the field would be destroyed by battle or by a card effect, you can send 1 Dragon-Type monster from your hand to the Graveyard instead.
--ドラゴン・ウィッチ-ドラゴンの守護者- --Lady of D. local s,id=GetID() function s.initial_effect(c) --cannot be battle target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(s.atlimit) c:RegisterEffect(e1) --destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetTarget(s.desreptg) c:RegisterEffect(e2) end function s.atlimit(e,c) return c:IsFaceup() and c:IsRace(RACE_DRAGON) end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and Duel.IsExistingMatchingCard(Card.IsRace,tp,LOCATION_HAND,0,1,nil,RACE_DRAGON) end if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsRace,tp,LOCATION_HAND,0,1,1,nil,RACE_DRAGON) Duel.SendtoGrave(g,REASON_EFFECT|REASON_REPLACE) return true else return false end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Rank 9 or lower "Utopia" Xyz Monster you control; Special Summon 1 Rank 10 or higher "Utopia" or "Utopic" Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) is Special Summoned by the effect of a Rank 10 or higher "Utopia" or "Utopic" Xyz Monster, while this card is in your GY (except during the Damage Step): You can target 1 of those Special Summoned monsters; attach this card to it as material. You can only use each effect of "Hyper Rank-Up-Magic Utopiforce" once per turn.
--HRUM-ユートピア・フォース --Hyper Rank-Up-Magic Utopiforce --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Attach local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CUSTOM+id) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.mtg) e2:SetOperation(s.mop) c:RegisterEffect(e2) local g=Group.CreateGroup() g:KeepAlive() e2:SetLabelObject(g) --Mass register local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetRange(LOCATION_GRAVE) e3:SetLabelObject(e2) e3:SetOperation(s.regop) c:RegisterEffect(e3) end s.listed_series={SET_UTOPIC,SET_UTOPIA} function s.filter1(c,e,tp) local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and c:IsSetCard(SET_UTOPIA) and c:IsRankBelow(9) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,pg) end function s.filter2(c,e,tp,mc,pg) if c.rum_limit and not c.rum_limit(mc,e) then return false end return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsSetCard(SET_UTOPIC) and c:IsRankAbove(10) and mc:IsCanBeXyzMaterial(c,tp) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,pg) local sc=g:GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if not (re:IsActivated() and rc and rc:IsType(TYPE_XYZ) and rc:IsSetCard(SET_UTOPIC) and rc:IsRankAbove(10)) then return end local tg=eg:Filter(aux.FaceupFilter(Card.IsType,TYPE_XYZ),nil,e,tp) if #tg>0 then for tc in aux.Next(tg) do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0) end end function s.mcfilter(c,e) return c:IsType(TYPE_XYZ) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsCanBeEffectTarget(e) end function s.mtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.mcfilter,nil,e) if chkc then return g:IsContains(chkc) and chkc:IsType(TYPE_XYZ) and chkc:IsFaceup() end if chk==0 then return #g>0 and Duel.GetFlagEffect(tp,id)==0 end Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) if #g==1 then Duel.SetTargetCard(g:GetFirst()) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tc=g:Select(tp,1,1,nil) Duel.SetTargetCard(tc) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0) end function s.mop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.
--グラウンド・ゼノ --Ground Xeno --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Fusion Summon 1 Dinosaur Fusion Monster local params={aux.FilterBoolFunction(Card.IsRace,RACE_DINOSAUR)} local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e2:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e2) end function s.thfilter(c) return c:IsRace(RACE_DINOSAUR) and c:IsType(TYPE_NORMAL|TYPE_TUNER) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local hg=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #hg>0 and Duel.SendtoHand(hg,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,hg) Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_HAND,0,1,1,nil) if #dg>0 then Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, but it can only attack monsters Special Summoned from the Extra Deck, also it is unaffected by activated effects from any other monster Special Summoned from the Extra Deck. You can only activate 1 "Rapid Trigger" per turn.
--ラピッド・トリガー --Rapid Trigger local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff{handler=c,extraop=s.extraop,stage2=s.stage2,matfilter=s.matfil,extratg=s.extratg} e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON+CATEGORY_DESTROY) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) c:RegisterEffect(e1) end function s.matfil(c,e,tp,chk) return c:IsOnField() and c:IsDestructable(e) and not c:IsImmuneToEffect(e) end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetFusionMaterial(tp):Filter(Card.IsOnField,nil,e,tp,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,2,tp,LOCATION_ONFIELD) end function s.extraop(e,tc,tp,sg) local res=Duel.Destroy(sg,REASON_EFFECT+REASON_MATERIAL+REASON_FUSION)==#sg sg:Clear() return res end function s.stage2(e,tc,tp,sg,chk) if chk==1 then --Limits the battle targets local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.atlimit) tc:RegisterEffect(e1,true) --Prevent direct attacks local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) --Immune local e3=Effect.CreateEffect(e:GetHandler()) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_IMMUNE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT) e3:SetRange(LOCATION_MZONE) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetValue(s.efilter) tc:RegisterEffect(e3,true) end end function s.atlimit(e,c) return not (c:IsSpecialSummoned() and c:IsSummonLocation(LOCATION_EXTRA)) end function s.efilter(e,te) local tc=te:GetOwner() return tc:IsSpecialSummoned() and tc:IsSummonLocation(LOCATION_EXTRA) and tc~=e:GetHandler() and te:IsMonsterEffect() and te:IsActivated() and te:GetActivateLocation()==LOCATION_MZONE end