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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 9 monsters If this card is Special Summoned: Destroy as many monsters with String Counters as possible, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the GY (your choice, if tied). Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster your opponent controls.
|
--CNo.40 ギミック・パペット-デビルズ・ストリングス
--Number C40: Gimmick Puppet of Dark Strings
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,9,3)
c:EnableReviveLimit()
--destroy, draw and damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
end
s.counter_place_list={0x1024}
s.xyz_number=40
function s.desfilter(c)
return c:GetCounter(0x1024)~=0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if Duel.Destroy(g,REASON_EFFECT)==0 then return end
local og=Duel.GetOperatedGroup():Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if Duel.Draw(tp,1,REASON_EFFECT)~=0 and #og>0 then
Duel.BreakEffect()
local mg,matk=og:GetMaxGroup(Card.GetBaseAttack)
if matk>0 then
Duel.Damage(1-tp,matk,REASON_EFFECT)
end
end
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
tc:AddCounter(0x1024,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Detach 1 Xyz Material from a monster.
|
--スペース・サイクロン
--Space Cyclone
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,1,1,REASON_EFFECT) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM)
local sg=Duel.SelectMatchingCard(tp,Card.CheckRemoveOverlayCard,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,tp,1,REASON_EFFECT)
if #sg==0 then return end
Duel.HintSelection(sg)
sg:GetFirst():RemoveOverlayCard(tp,1,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. If you would take battle damage from that battle, you gain that much LP instead.
|
--EMクリボーダー
--Performapal Kuribohble
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp and Duel.GetAttackTarget()==nil
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local a=Duel.GetAttacker()
if a:CanAttack() and not a:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REVERSE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
c:RegisterEffect(e1)
Duel.CalculateDamage(a,c)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy all monsters you control, and if you do, inflict 300 damage to your opponent for each monster destroyed.
|
--サンダー・クラッシュ
--Thunder Crash
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*300)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,nil)
local ct=Duel.Destroy(g,REASON_EFFECT)
Duel.Damage(1-tp,ct*300,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can equip 1 "Inzektor" monster from your hand or GY to this card. While this card is equipped to a monster, that monster's Level is increased by 3, also it gains ATK/DEF equal to this card's ATK/DEF. While this card is equipped to a monster: You can send this Equip Card to the GY, then target 1 card on the field; destroy that target.
|
--甲虫装機 ホーネット
--Inzektor Hornet
local s,id=GetID()
function s.initial_effect(c)
--Equip 1 "Inzektor" monster to this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e1)
--Increase ATK/DEF/Level of the equipped monster
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(200)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_UPDATE_LEVEL)
e4:SetValue(3)
c:RegisterEffect(e4)
--Destroy 1 card on the field
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_DESTROY)
e5:SetProperty(EFFECT_FLAG_CARD_TARGET)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_SZONE)
e5:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
e5:SetCost(Cost.SelfToGrave)
e5:SetTarget(s.destg)
e5:SetOperation(s.desop)
c:RegisterEffect(e5)
end
s.listed_series={SET_INZEKTOR}
function s.eqval(ec,c,tp)
return ec:IsControler(tp) and ec:IsSetCard(SET_INZEKTOR)
end
function s.filter(c)
return c:IsSetCard(SET_INZEKTOR) and c:IsMonster() and not c:IsForbidden()
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.equipop(c,e,tp,tc)
c:EquipByEffectAndLimitRegister(e,tp,tc,nil,true)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
s.equipop(c,e,tp,tc)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.
|
--EMパートナーガ
--Performapal Partnaga
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop1)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop2)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
--cannot attack
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_ATTACK)
e5:SetRange(LOCATION_MZONE)
e5:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e5:SetTarget(aux.TargetBoolFunction(Card.IsLevelBelow,5))
c:RegisterEffect(e5)
end
s.listed_series={SET_PERFORMAPAL}
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.atkop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,nil)
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*300)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(ct*300)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects; ● Draw 1 card. ● Destroy 1 card on the field.
|
--ブレイク・オブ・ザ・ワールド
--Breaking of the World
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Make the Level of 1 Ritual Monster in your hand become the Level of 1 Ritual Monster you control
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_LVCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--Activate 1 of these effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.effcon)
e2:SetTarget(s.efftg)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
s.listed_names={46427957,72426662} --"Ruin, Queen of Oblivion", "Demise, King of Armageddon"
function s.tgfilter(c,tp)
return c:IsRitualMonster() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.revealfilter,tp,LOCATION_HAND,0,1,nil,c:GetLevel())
end
function s.revealfilter(c,lv)
return c:IsRitualMonster() and not c:IsPublic() and not c:IsLevel(lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local lv=tc:GetLevel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local sc=Duel.SelectMatchingCard(tp,s.revealfilter,tp,LOCATION_HAND,0,1,1,nil,lv):GetFirst()
if not sc then return end
--Show it until the end of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PUBLIC)
e1:SetReset(RESETS_STANDARD_PHASE_END)
sc:RegisterEffect(e1)
--The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(lv)
sc:RegisterEffect(e2)
end
end
function s.effconfilter(c,tp)
return c:IsCode(46427957,72426662) and c:IsRitualSummoned() and c:IsControler(tp) and c:IsFaceup()
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.effconfilter,1,nil,tp)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsPlayerCanDraw(tp,1)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
local b2=#g>0
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_DRAW)
e:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
elseif op==2 then
e:SetCategory(CATEGORY_DESTROY)
e:SetProperty(EFFECT_FLAG_DELAY)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Draw 1 card
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
elseif op==2 then
--Destroy 1 card on the field
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] When exactly 1 monster you control (and no other cards) is destroyed by battle: You can destroy this card, and if you do, Special Summon that monster destroyed by battle in Attack Position, and if you do that, it cannot be destroyed by battle this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] When this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also negate the effects of that face-up monster while it is on the field.
|
--EMチェーンジラフ
--Performapal Changeraffe
local s,id=GetID()
function s.initial_effect(c)
--Enable pendulum summon
Pendulum.AddProcedure(c)
--Special summon back your monster that was destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--When normal summoned, negate 1 of opponent's monsters, also it cannot attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Same as above, but when special summoned
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return #eg==1 and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=eg:GetFirst()
if chk==0 then return e:GetHandler():IsDestructable()
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=eg:GetFirst()
if c:IsRelateToEffect(e)
and Duel.Destroy(c,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetDescription(3000)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.rcon)
tc:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_ATTACK)
tc:RegisterEffect(e2,true)
end
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Look at your opponent's hand and discard 1 card from their hand, and if you do, if it was a Monster Card, inflict damage to your opponent equal to its original Level x 200. If this card was Tribute Summoned by Tributing a FIRE monster, add this additional effect. ● Also, after that, inflict 1000 damage to your opponent. * The above text is unofficial and describes the card's functionality in the OCG.
|
--爆炎帝テスタロス
--Thestalos the Mega Monarch
local s,id=GetID()
function s.initial_effect(c)
--summon with 1 tribute
local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter)
local e2=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter)
--handes
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_HANDES+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCondition(s.condition)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(s.valcheck)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
function s.otfilter(c)
return c:IsTributeSummoned()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
if e:GetLabel()==1 then
e:SetLabel(0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g==0 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local hg=g:Select(tp,1,1,nil)
Duel.SendtoGrave(hg,REASON_EFFECT|REASON_DISCARD)
Duel.ShuffleHand(1-tp)
local tc=hg:GetFirst()
if tc:IsMonster() then
Duel.Damage(1-tp,tc:GetLevel()*200,REASON_EFFECT)
end
if Duel.GetOperationInfo(0,CATEGORY_DAMAGE) then
Duel.BreakEffect()
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_FIRE) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish this face-up card you control and 1 face-up Normal Monster you control to target 1 "Gem-Knight" Fusion Monster in your Graveyard; Special Summon it from the Graveyard.
|
--ジェムナイト・エメラル
--Gem-Knight Emerald
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GEM_KNIGHT}
function s.costfilter(c,ft)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsAbleToRemoveAsCost()
and (ft>0 or c:GetSequence()<5)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if c:GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>-1 and c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE,0,1,c,ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local rg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE,0,1,1,c,ft)
rg:AddCard(c)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GEM_KNIGHT) and c:IsType(TYPE_FUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.
|
--蝶の短剣-エルマ
--Butterfly Dagger - Elma
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--Atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(300)
c:RegisterEffect(e2)
--tohand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetCategory(CATEGORY_TOHAND)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.retcon)
e4:SetTarget(s.rettg)
e4:SetOperation(s.retop)
c:RegisterEffect(e4)
end
function s.checkeq(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():GetEquipTarget() then
e:SetLabel(1)
else e:SetLabel(0) end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_DESTROY) and c:GetEquipTarget()~=nil
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
e:GetHandler():CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.
|
--相剣大師-赤霄
--Swordsoul Grandmaster - Chixiao
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner Wyrm monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_WYRM),1,99)
--Add to your hand or banish 1 "Swordsoul" card from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
e1:SetTarget(s.thrmtg)
e1:SetOperation(s.thrmop)
c:RegisterEffect(e1)
--Negate the effects of 1 other Effect Monster on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SWORDSOUL}
function s.thrmfilter(c)
return c:IsSetCard(SET_SWORDSOUL) and (c:IsAbleToHand() or c:IsAbleToRemove())
end
function s.thrmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thrmfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.thrmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local sc=Duel.SelectMatchingCard(tp,s.thrmfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not sc then return end
aux.ToHandOrElse(sc,tp,
function() return sc:IsAbleToRemove() end,
function() Duel.Remove(sc,POS_FACEUP,REASON_EFFECT) end,
aux.Stringid(id,3)
)
end
function s.discostfilter(c)
return (c:IsSetCard(SET_SWORDSOUL) or c:IsRace(RACE_WYRM)) and c:IsAbleToRemoveAsCost()
and (c:IsLocation(LOCATION_HAND) or aux.SpElimFilter(c,true))
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.discostfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.discostfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.disfilter(c)
return c:IsNegatableMonster() and c:IsType(TYPE_EFFECT)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.disfilter(chkc) and chkc~=c end
if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local g=Duel.SelectTarget(tp,s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Negate its effects
tc:NegateEffects(e:GetHandler(),RESET_PHASE|PHASE_END)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 monster to target 1 monster of that Level your opponent controls; take control of that target until the End Phase.
|
--精神汚染
--Mind Pollutant
local s,id=GetID()
function s.initial_effect(c)
--control
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.ctffilter(c,lv)
return c:IsFaceup() and c:IsControlerCanBeChanged() and c:GetLevel()==lv
end
function s.ctfilter(c,tp)
return c:IsMonster() and c:IsDiscardable()
and Duel.IsExistingTarget(s.ctffilter,tp,0,LOCATION_MZONE,1,nil,c:GetLevel())
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.ctffilter(chkc,e:GetLabel()) end
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.ctfilter,tp,LOCATION_HAND,0,1,nil,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local sg=Duel.SelectMatchingCard(tp,s.ctfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
local lv=sg:GetFirst():GetLevel()
e:SetLabel(lv)
Duel.SendtoGrave(sg,REASON_COST|REASON_DISCARD)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.ctffilter,tp,0,LOCATION_MZONE,1,1,nil,lv)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:GetLevel()==e:GetLabel() then
Duel.GetControl(tc,tp,PHASE_END,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Return 1 "Neos" Fusion Monster you control to the Extra Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.
|
--コンタクト・アウト
--Contact Out
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_NEOS}
function s.tdfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_NEOS) and c:IsType(TYPE_FUSION) and c:IsAbleToExtra()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.spfilter(c,e,tp,fc)
return fc.material and c:IsCode(table.unpack(fc.material)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1 and tc:IsLocation(LOCATION_EXTRA) then
local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,tc)
if tc:CheckFusionMaterial(sg,nil,PLAYER_NONE|FUSPROC_NOTFUSION) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
local mats=Duel.SelectFusionMaterial(tp,tc,sg)
Duel.SpecialSummon(mats,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You take no damage from battles involving "Maliss" Link Monsters that point to this card. You can only use each of the following effects of "Maliss <P> White Rabbit" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Maliss" Trap from your Deck with a different name than the cards in your GY. If this card is banished: You can pay 300 LP; Special Summon it, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Link Monsters.
|
--M∀LICE<P>White Rabbit
--Maliss <P> White Rabbit
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--You take no battle damage from battles involving "Maliss" Link Monsters that point to this card
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetCondition(s.bdcon)
e1:SetValue(0)
c:RegisterEffect(e1)
--Set 1 "Maliss" Trap from your Deck with a different name from the cards in your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--Special Summon this card
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_REMOVE)
e4:SetCountLimit(1,{id,1})
e4:SetCost(Cost.PayLP(300))
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MALISS}
function s.linkfilter(c,hc)
return c and c:IsSetCard(SET_MALISS) and c:IsType(TYPE_LINK) and c:GetLinkedGroup():IsContains(hc)
end
function s.bdcon(e)
local c=e:GetHandler()
local attacker=Duel.GetAttacker()
local attack_target=Duel.GetAttackTarget()
return s.linkfilter(attacker,c) or s.linkfilter(attack_target,c)
end
function s.setfilter(c,tp)
return c:IsSetCard(SET_MALISS) and c:IsTrap() and c:IsSSetable()
and not Duel.IsExistingMatchingCard(Card.IsCode,tp,LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil,tp) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil,tp)
if #g>0 then
Duel.SSet(tp,g)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Cannot Special Summon monsters from the Extra Deck, except Link Monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_LINK) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,function(e,c) return not c:IsOriginalType(TYPE_LINK) end)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates a Spell/Trap Card or monster effect that would destroy a monster(s) on the field: Pay 1500 LP; negate the activation, and if you do, destroy it.
|
--我が身を盾に
--My Body as a Shield
local s,id=GetID()
function s.initial_effect(c)
--Negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(Cost.PayLP(1500))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsOnField() and c:IsMonster()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if tp==ep or not Duel.IsChainNegatable(ev) then return false end
if not re:IsMonsterEffect() and not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(s.cfilter,nil)-#tg>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is discarded to the Graveyard: You can target 1 "Mermail" monster in your Graveyard, except "Mermail Abyssgunde"; Special Summon that target. You can only use the effect of "Mermail Abyssgunde" once per turn.
|
--水精鱗-アビスグンデ
--Mermail Abyssgunde
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_MERMAIL}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DISCARD) and e:GetHandler():IsPreviousLocation(LOCATION_HAND)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_MERMAIL) and c:GetCode()~=id and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned.
|
--光の護封陣
--Array of Revealing Light
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--race
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atktg)
c:RegisterEffect(e2)
e1:SetLabelObject(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RACE)
local rc=Duel.AnnounceRace(tp,1,RACE_ALL)
e:GetLabelObject():SetLabel(rc)
e:GetHandler():SetHint(CHINT_RACE,rc)
end
function s.atktg(e,c)
return c:IsStatus(STATUS_SUMMON_TURN+STATUS_FLIP_SUMMON_TURN+STATUS_SPSUMMON_TURN) and c:IsRace(e:GetLabel())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.
|
--王の遺宝祀りし聖域
--Treasures of the Kings
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--When this card is activated: You can Set 1 "Apophis" Trap from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--This card's name becomes "Temple of the Kings" while in the Field Zone
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_FZONE)
e2:SetValue(CARD_TEMPLE_OF_THE_KINGS)
c:RegisterEffect(e2)
--Add 1 monster that mentions "Temple of the Kings" from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_APOPHIS}
s.listed_names={CARD_TEMPLE_OF_THE_KINGS}
function s.setfilter(c)
return c:IsSetCard(SET_APOPHIS) and c:IsTrap() and c:IsSSetable()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.SSet(tp,sg)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_ONFIELD,0,2,nil)
or Duel.IsExistingMatchingCard(Card.IsTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.thfilter(c)
return c:IsMonster() and c:ListsCode(CARD_TEMPLE_OF_THE_KINGS) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard.
|
--光神機-桜火
--Majestic Mech - Ohka
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
e1:SetOperation(s.ntop)
c:RegisterEffect(e1)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD|RESET_MSCHANGE|RESET_OVERLAY)&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE))
c:RegisterEffect(e1)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoGrave(c,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Destroy all cards in your Spell & Trap Zones. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand.
|
--アーティファクト-ヴァジュラ
--Artifact Vajra
local s,id=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetRange(LOCATION_HAND)
e4:SetCondition(s.hspcon)
e4:SetTarget(s.hsptg)
e4:SetOperation(s.hspop)
c:RegisterEffect(e4)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_SZONE) and c:IsPreviousPosition(POS_FACEDOWN)
and c:IsReason(REASON_DESTROY) and Duel.GetTurnPlayer()~=tp
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.filter(c)
return c:GetSequence()<5
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil)
Duel.Destroy(g,REASON_EFFECT)
end
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 "Archfiend" monster, then target 1 "Terrorking Archfiend" you control; it can attack directly this turn.
|
--ディスカバード・アタック
--Checkmate
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ARCHFIEND}
s.listed_names={35975813}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.rfilter(c,tp)
return c:IsSetCard(SET_ARCHFIEND) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,c)
end
function s.filter(c)
return c:IsFaceup() and c:IsCode(35975813)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then
if e:GetLabel()==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
e:SetLabel(0)
return Duel.CheckReleaseGroupCost(tp,s.rfilter,1,false,nil,nil,tp)
end
if e:GetLabel()~=0 then
e:SetLabel(0)
local rg=Duel.SelectReleaseGroupCost(tp,s.rfilter,1,1,false,nil,nil,tp)
Duel.Release(rg,REASON_COST)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster on the field; it loses ATK equal to its DEF until the end of this turn.
|
--鈍重
--Gravity Lash
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:HasNonZeroDefense() end
if chk==0 then return Duel.IsExistingTarget(Card.HasNonZeroDefense,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.HasNonZeroDefense,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(tc:GetDefense()*-1)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Change all face-up "Wind-Up" monsters you control to face-down Defense Position.
|
--伝説のゼンマイ
--Legendary Wind-Up Key
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_WIND_UP}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_WIND_UP) and c:IsCanTurnSet()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
if #g>0 then
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either GY, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
|
--烈風帝ライザー
--Raiza the Mega Monarch
local s,id=GetID()
function s.initial_effect(c)
--summon with 1 tribute
local e1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter)
local e2=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter)
--todeck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(s.valcheck)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
end
function s.otfilter(c)
return c:IsTributeSummoned()
end
function s.otcon(e,c,minc)
if c==nil then return true end
local mg=Duel.GetMatchingGroup(s.otfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
return c:GetLevel()>6 and minc<=1 and Duel.CheckTribute(c,1,1,mg)
end
function s.otop(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetMatchingGroup(s.otfilter,0,LOCATION_MZONE,LOCATION_MZONE,nil)
local sg=Duel.SelectTribute(tp,c,1,1,mg)
c:SetMaterial(sg)
Duel.Release(sg,REASON_SUMMON|REASON_MATERIAL)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g2=Duel.SelectTarget(tp,nil,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil)
if e:GetLabel()==1
and Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,g1:GetFirst())
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
e:SetLabel(0)
e:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g3=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,g1:GetFirst())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g3,1,0,0)
end
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g1,2,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local ex,g1=Duel.GetOperationInfo(0,CATEGORY_TODECK)
local ex2,g2=Duel.GetOperationInfo(0,CATEGORY_TOHAND)
local sg1=g1:Filter(Card.IsRelateToEffect,nil,e)
if #sg1>0 and Duel.SendtoDeck(sg1,nil,SEQ_DECKTOP,REASON_EFFECT)>1 then
local tc1=sg1:GetFirst()
local tc2=sg1:GetNext()
if tc1:GetControler()==tc2:GetControler() and tc1:IsLocation(LOCATION_DECK) and tc2:IsLocation(LOCATION_DECK) then
Duel.SortDecktop(tp,tc1:GetControler(),2)
end
end
if g2 then
local tc=g2:GetFirst()
if tc:IsRelateToEffect(e) then
Duel.BreakEffect()
Duel.SendtoHand(g2,nil,REASON_EFFECT)
end
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_WIND) then
e:GetLabelObject():SetLabel(1)
else
e:GetLabelObject():SetLabel(0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 other face-up card you control; destroy it, and if you do, Set 1 "Metalfoes" Spell/Trap Card directly from your Deck. ---------------------------------------- [ Flavor Text ] Roasting red rockets boost its blazing, bright-blast burners to liquified lava levels. Vanquisher of the Vanisher!
|
--メタルフォーゼ・ヴォルフレイム
--Metalfoes Volflame
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--destroy and set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_METALFOES}
function s.desfilter(c,tp)
if c:IsFacedown() then return false end
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ft==0 and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5 then
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,true)
else
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,false)
end
end
function s.filter(c,ignore)
return c:IsSetCard(SET_METALFOES) and c:IsSpellTrap() and c:IsSSetable(ignore)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,tp) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,false)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only if you control an "@Ignister" monster. Once per turn, during your Standby Phase, Tribute 1 Link Monster, or destroy this card. Each player can only Link Summon a monster once per turn while this card is face-up on the field.
|
---Ai-Q
--A.I.Q
--Anime version scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activated
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
--Limited Link Summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.spcon)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Maintain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.descon)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_IGNISTER}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_IGNISTER)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsSummonType,1,nil,SUMMON_TYPE_LINK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local players=eg:Filter(Card.IsSummonType,nil,SUMMON_TYPE_LINK):GetClass(Card.GetSummonPlayer)
local c=e:GetHandler()
for _,p in ipairs(players) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetAbsoluteRange(0,1-p,p)
e1:SetRange(LOCATION_SZONE)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.filter(c,fid)
return c:GetFieldID()==fid
end
function s.con(e)
if Duel.IsExistingMatchingCard(s.filter,0,LOCATION_SZONE,LOCATION_SZONE,1,nil,e:GetLabel()) then return true
else e:Reset() return false end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
return sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.desfilter(c)
return c:IsReleasableByEffect() and c:IsType(TYPE_LINK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.HintSelection(Group.FromCards(c))
if Duel.CheckReleaseGroup(tp,s.desfilter,1,nil) and Duel.SelectEffectYesNo(tp,c) then
local g=Duel.SelectReleaseGroup(tp,s.desfilter,1,1,nil)
Duel.Release(g,REASON_COST)
else Duel.Destroy(c,REASON_COST) end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters, including a Fish, Sea Serpent, or Aqua monster Your opponent cannot target WATER monsters this card points to with card effects. You can only use each of the following effects of "Mermail King - Neptabyss" once per turn. If a WATER monster(s) is sent to the GY to activate a card or effect (except during the Damage Step): You can take 1 "Abyss-" Equip Spell from your Deck or GY and either add it to your hand or equip it to this card. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 "Atlantean" or "Mermail" monster from your Deck to your hand.
|
--皇たる水精鱗-ネプトアビス
--Mermail King - Neptabyss
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 2+ monsters, including a Fish, Sea Serpent, or Aqua monster
Link.AddProcedure(c,nil,2,3,s.matcheck)
--Your opponent cannot target WATER monsters this card points to with card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(function(e,c) return e:GetHandler():GetLinkedGroup():IsContains(c) and c:IsAttribute(ATTRIBUTE_WATER) end)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--Add to your hand, or equip to this card, 1 "Abyss-" Equip Spell from your Deck or GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.eqcon)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
--Add 1 "Atlantean" or "Mermail" monster from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():IsPreviousControler(tp) end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ABYSS,SET_ATLANTEAN,SET_MERMAIL}
function s.matcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsRace,1,nil,RACE_FISH|RACE_SEASERPENT|RACE_AQUA,lc,sumtype,tp)
end
function s.eqconfilter(c)
return c:IsReason(REASON_COST) and c:IsAttribute(ATTRIBUTE_WATER) and (not c:IsPreviousLocation(LOCATION_MZONE) or c:IsPreviousAttributeOnField(ATTRIBUTE_WATER))
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsActivated() and eg:IsExists(s.eqconfilter,1,nil)
end
function s.eqfilter(c,tp,stzone_check,ec)
return c:IsSetCard(SET_ABYSS) and c:IsEquipSpell() and (c:IsAbleToHand()
or (stzone_check and ec and c:CheckEquipTarget(ec) and c:CheckUniqueOnField(tp) and not c:IsForbidden()))
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp,Duel.GetLocationCount(tp,LOCATION_SZONE)>0,e:GetHandler()) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsFaceup()) then c=nil end
local stzone_check=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2))
local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp,stzone_check,c):GetFirst()
if sc then
aux.ToHandOrElse(sc,tp,
function()
return stzone_check and c and sc:CheckEquipTarget(c) and sc:CheckUniqueOnField(tp) and not sc:IsForbidden()
end,
function()
Duel.Equip(tp,sc,c)
end,
aux.Stringid(id,3)
)
end
end
function s.thfilter(c)
return c:IsSetCard({SET_ATLANTEAN,SET_MERMAIL}) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
|
--D-HERO ドミネイトガイ
--Destiny HERO - Dominance
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon procedure
c:EnableReviveLimit()
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DESTINY_HERO),3)
--Rearrange the top 5 cards of a player's Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sttg)
e1:SetOperation(s.stop)
c:RegisterEffect(e1)
--Draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(aux.bdocon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
--Specaial Summon 1 "Destiny HERO" monsters with different names from your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DESTINY_HERO}
s.material_setcode={SET_HERO,SET_DESTINY_HERO}
function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4
or Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>4 end
end
function s.stop(e,tp,eg,ep,ev,re,r,rp)
local b1=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4
local b2=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>4
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)})
Duel.SortDecktop(tp,tp==0 and op-1 or 2-op,5)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned() and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DESTINY_HERO) and c:IsLevelBelow(9) and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and g:GetClassCount(Card.GetCode)>2 end
local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,3,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 or Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
local g=Duel.GetTargetCards(e)
if #g==0 then return end
if #g<=ft then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,ft,ft,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent can discard 1 card to negate this card's effect, otherwise both players discard 2 cards, then draw 2 cards.
|
--暗黒の謀略
--Dark Scheme
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local h1=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)
if e:GetHandler():IsLocation(LOCATION_HAND) then h1=h1-1 end
local h2=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)
local d1=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)
local d2=Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)
return h1>1 and h2>1 and d1>1 and d2>1
end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<2 or Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)<2 then return end
if Duel.SelectYesNo(1-tp,aux.Stringid(id,0)) then
Duel.DiscardHand(1-tp,aux.TRUE,1,1,REASON_EFFECT|REASON_DISCARD,nil)
if Duel.IsChainDisablable(0) then
Duel.NegateEffect(0)
return
end
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g1=Duel.SelectMatchingCard(tp,aux.TRUE,tp,LOCATION_HAND,0,2,2,nil)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local g2=Duel.SelectMatchingCard(1-tp,aux.TRUE,1-tp,LOCATION_HAND,0,2,2,nil)
g1:Merge(g2)
Duel.SendtoGrave(g1,REASON_EFFECT|REASON_DISCARD)
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
Duel.Draw(1-tp,2,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.
|
--スパイダー・ウェブ
--Spider Web
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--to defense
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(s.poscon)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
return a:IsPosition(POS_FACEUP_ATTACK) and a:IsRelateToBattle()
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if Duel.ChangePosition(a,POS_FACEUP_DEFENSE)~=0 then
e:GetHandler():CreateRelation(a,RESET_EVENT|RESETS_STANDARD)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESETS_STANDARD_PHASE_END,3)
e1:SetCondition(s.poscon2)
a:RegisterEffect(e1)
end
end
function s.poscon2(e)
return e:GetOwner():IsRelateToCard(e:GetHandler())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If "Umi" is on the field (Quick Effect): You can target 1 WATER monster you control, except "Doom Kraken", and 1 monster your opponent controls; Special Summon this card from your hand, and if you do, return that monster you control to the hand, and if you do that, destroy that opponent's monster. When an opponent's monster declares an attack: You can return this card to the hand, and if you do, negate that attack. You can only use each effect of "Doom Kraken" once per turn.
|
--デス・クラーケン
--Doom Kraken
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND+CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Return self to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(_,tp)return Duel.IsTurnPlayer(1-tp)end)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_UMI}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_UMI),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
or Duel.IsEnvironment(CARD_UMI)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local c=e:GetHandler()
if chk==0 then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g1=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g1,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local tg=Duel.GetTargetCards(e)
local th=e:GetLabelObject()
if th and tg:IsContains(th) and th:IsControler(tp) and s.thfilter(th)
and Duel.SendtoHand(th,nil,REASON_EFFECT)>0
and th:IsLocation(LOCATION_HAND) and #tg==2 then
tg:RemoveCard(th)
if tg:GetFirst():IsControler(1-tp) then
Duel.Destroy(tg,REASON_EFFECT)
end
end
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0
and c:IsLocation(LOCATION_HAND) then
Duel.NegateAttack()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this face-up card on the field returns to the hand: Special Summon it, but it cannot attack this turn.
|
--霞の谷の雷鳥
--Mist Valley Thunderbird
local s,id=GetID()
function s.initial_effect(c)
--If returned to hand, special summon itself
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
--Cannot attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.
|
--醒めない悪夢
--Unending Nightmare
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Destroy 1 face-up Spell/Trap on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E|TIMING_EQUIP)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_CHAIN)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local exc=not c:IsStatus(STATUS_EFFECT_ENABLED) and c or nil
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() and chkc:IsFaceup() and (not exc or chkc~=exc) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSpellTrap),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,exc) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSpellTrap),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Aitsu" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK of the equipped monster by 3000 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
|
--コイツ
--Koitsu
local s,id=GetID()
function s.initial_effect(c)
aux.AddUnionProcedure(c,aux.FilterBoolFunction(Card.IsCode,48202661),true)
--atk up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetValue(3000)
e3:SetCondition(aux.IsUnionState)
c:RegisterEffect(e3)
--pierce
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_PIERCE)
e4:SetCondition(aux.IsUnionState)
c:RegisterEffect(e4)
end
s.listed_names={48202661}
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 2+ non-Tuner monsters Must be Synchro Summoned. If this attacking card destroys a face-down Defense Position monster by battle and sends it to the GY: Draw 1 card.
|
--A・O・J フィールド・マーシャル
--Ally of Justice Field Marshal
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),2,99)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local dg=eg:GetFirst()
return #eg==1 and dg:IsLocation(LOCATION_GRAVE) and dg:IsReason(REASON_BATTLE)
and dg:GetBattlePosition()==POS_FACEDOWN_DEFENSE and dg:GetReasonCard()==e:GetHandler()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
|
--フェニックス・ギア・フリード
--Phoenix Gearfried
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Special Summon 1 Gemini monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Negate Spell/Trap card activation
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.negcon)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Gemini.EffectStatusCondition(e) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and rp==1-tp and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_GEMINI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return e:GetHandler():IsRelateToEffect(e)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if not (Gemini.EffectStatusCondition(e) and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)
and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:IsAbleToGraveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
local rc=re:GetHandler()
if rc:IsRelateToEffect(re) and rc:IsDestructable() then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) then
Duel.Destroy(rc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Level 3 or lower WATER monster you control; Special Summon 1 monster with the same name from your Deck, but you cannot Special Summon from the Extra Deck while you control that face-up Special Summoned monster.
|
--アイス・ミラー
--Ice Mirror
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 level 3 or lower WATER monster from deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
--Check for a level 3 or lower WATER monster
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_WATER)
and Duel.GetFirstMatchingCard(s.filter2,tp,LOCATION_DECK,0,nil,c:GetCode(),e,tp)
end
--Check if copy of filter can be special summoned
function s.filter2(c,code,e,tp)
return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil,e,tp)end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
--Special summon 1 level 3 or lower WATER monster from deck
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode(),e,tp)
if #sg and Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetCondition(s.splimcon)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sg:GetFirst():RegisterEffect(e1,true)
end
end
end
function s.splimcon(e)
return e:GetHandler():IsControler(e:GetOwnerPlayer())
end
--Cannot special summon from extra deck
function s.splimit(e,c)
return c:IsLocation(LOCATION_EXTRA)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Negate all card effects in your opponent's Pendulum Zones. ---------------------------------------- [ Flavor Text ] This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.
|
--竜魔王ベクターP
--Vector Pendulum, the Dracoverlord
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetRange(LOCATION_PZONE)
e2:SetTargetRange(0,LOCATION_PZONE)
c:RegisterEffect(e2)
--disable effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_PZONE)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local p,loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION)
if re:GetActiveType()==TYPE_PENDULUM+TYPE_SPELL and p~=tp and (loc&LOCATION_PZONE)~=0 then
Duel.NegateEffect(ev)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--神聖騎士パーシアス
--Avenging Knight Parshath
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_LIGHT),1,99)
c:EnableReviveLimit()
--pos
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).
|
--魔鍵変鬼-トランスフルミネ
--Magikey Fiend - Transfurlmine
--scripted by the Razgriz
local s,id=GetID()
function s.initial_effect(c)
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MAGIKEY),1,1,Synchro.NonTunerEx(Card.IsType,TYPE_NORMAL),1,99)
c:EnableReviveLimit()
--Make up to 2 attacks on monsters each Battle Phase
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(1)
c:RegisterEffect(e1)
--Check materials' attributes before summoning
local e2a=Effect.CreateEffect(c)
e2a:SetType(EFFECT_TYPE_SINGLE)
e2a:SetCode(EFFECT_MATERIAL_CHECK)
e2a:SetValue(s.matcheck)
c:RegisterEffect(e2a)
--Set 1 Magikey S/T from Deck to S/T Zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetLabelObject(e2a)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--Destroy a NS/SSd monster with the same Att as monsters in your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_series={SET_MAGIKEY}
function s.matcheck(e,c)
e:SetLabel(c:GetMaterial():GetClassCount(Card.GetAttribute))
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local obj=e:GetLabelObject()
return e:GetHandler():IsSynchroSummoned() and obj and obj:GetLabel()>1
end
function s.setfilter(c)
return c:IsSetCard(SET_MAGIKEY) and c:IsSpellTrap() and not c:IsType(TYPE_FIELD) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
local tc=g:GetFirst()
Duel.SSet(tp,tc)
end
end
function s.get_attr(tp)
local att=0
for tc in Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil):Iter() do
att=att|tc:GetAttribute()
end
return att
end
function s.desfilter(c,tp,att)
return c:IsSummonPlayer(1-tp) and c:GetAttribute()&att>0
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local att=s.get_attr(tp)
return eg:IsExists(s.desfilter,1,nil,tp,att)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(s.desfilter,nil,tp,s.get_attr(tp))
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.desfilter,nil,tp,s.get_attr(tp)):Filter(Card.IsRelateToEffect,nil,e)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle with a monster, unless that monster has a higher Level. Once per turn, during your Standby Phase: You can increase this card's Level by 1.
|
--ロー・キューピット
--Cupid Dunk
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
--e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
--e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.indval)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCountLimit(1)
e2:SetCondition(s.lvcon)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
function s.indval(e,c)
return c:IsLevelBelow(e:GetHandler():GetLevel()) or c:IsLinkMonster() or c:IsType(TYPE_XYZ)
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
|
--トラミッド・ダンサー
--Triamid Dancer
local s,id=GetID()
function s.initial_effect(c)
--Shuffle 1 "Triamid" card into the Deck and increase the ATK/DEF of Rock monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--Activate 1 "Triamid" Field Spell from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_TRIAMID}
function s.tdfilter(c)
return c:IsSetCard(SET_TRIAMID) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_ROCK),tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA) then
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_ROCK),tp,LOCATION_MZONE,0,nil)
for sc in g:Iter() do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
sc:RegisterEffect(e2)
end
end
end
function s.filter(c,tp,code)
return c:IsFieldSpell() and c:IsSetCard(SET_TRIAMID) and c:GetActivateEffect():IsActivatable(tp,true, true) and not c:IsCode(code)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=Duel.GetFieldCard(tp,LOCATION_FZONE,0)
if chkc then return false end
if chk==0 then return tc and tc:IsFaceup() and tc:IsSetCard(SET_TRIAMID) and tc:IsAbleToGrave() and tc:IsCanBeEffectTarget(e)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,tp,tc:GetCode()) end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,tc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_GRAVE) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local fc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,tp,tc:GetCode()):GetFirst()
Duel.ActivateFieldSpell(fc,e,tp,eg,ep,ev,re,r,rp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can destroy this face-up card on the field. Your opponent must control a monster with a higher ATK than this card for you to activate and to resolve this effect. During your Standby Phase, if this card was destroyed by this effect: You can Special Summon this card from the Graveyard.
|
--おとぼけオポッサム
--Playful Possum
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.desfilter(c,atk)
return c:IsFaceup() and c:GetAttack()>atk
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttack())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsLocation(LOCATION_ONFIELD) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Destroy(e:GetHandler(),REASON_EFFECT)~=0 then
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id)~=0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a Dragon Synchro Monster you control. "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can make the ATK of all monsters your opponent currently controls become equal to the equipped monster's. Once per turn, when an attack is declared involving the equipped monster: You can target 1 monster in your opponent's GY; banish it, and if you do, the equipped monster gains ATK equal to that banished monster's, until the end of this turn.
|
--魂を刻む右
--Soul Fist
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Equip only to a Dragon Synchro Monster you control
aux.AddEquipProcedure(c,0,s.eqfilter)
--A "Red Dragon Archfiend" equipped with this card is unaffected by your opponent's activated effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetCondition(s.immcon)
e1:SetValue(function(e,te) return te:GetOwnerPlayer()==1-e:GetHandlerPlayer() and te:IsActivated() end)
c:RegisterEffect(e1)
--Change the ATK of all monsters your opponent currently controls to the equipped monster's
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.oppatktg)
e2:SetOperation(s.oppatkop)
c:RegisterEffect(e2)
--Banish 1 monster from your opponent's GY, and if you do, the equipped monster gains ATK equal to the banished monster's
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_REMOVE+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget():IsRelateToBattle() end)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_RED_DRAGON_ARCHFIEND}
function s.eqfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO)
end
function s.immcon(e)
local ec=e:GetHandler():GetEquipTarget()
return ec and ec:IsCode(CARD_RED_DRAGON_ARCHFIEND)
end
function s.oppatktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ec=e:GetHandler():GetEquipTarget()
return ec and Duel.IsExistingMatchingCard(aux.FaceupFilter(aux.NOT(Card.IsAttack),ec:GetAttack()),tp,0,LOCATION_MZONE,1,nil)
end
end
function s.oppatkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local atk=c:GetEquipTarget():GetAttack()
local g=Duel.GetMatchingGroup(aux.FaceupFilter(aux.NOT(Card.IsAttack),atk),tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
for tc in g:Iter() do
--Change its ATK to the equipped monster's
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsMonster() and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsMonster,Card.IsAbleToRemove),tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,aux.AND(Card.IsMonster,Card.IsAbleToRemove),tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 then
local atk=tc:GetAttack()
if atk<=0 then return end
local c=e:GetHandler()
--The equipped monster gains ATK equal to the banished monster's, until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:GetEquipTarget():RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 monster your opponent controls; send 1 Pyro monster with 500 or less ATK from your hand to the GY, and if you do, destroy that target. Your monsters cannot attack the turn you activate this effect.
|
--ブレイズ・キャノン
--Blaze Accelerator
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.disfilter(c)
return c:IsAttackBelow(500) and c:IsRace(RACE_PYRO)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil)
and Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,nil)
if #g>0 then
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE) then
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.
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--クシャトリラ・バース
--Kashtira Birth
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Level 7 monsters can be summoned without Tributing
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND,0)
e2:SetCountLimit(1,{id,0})
e2:SetCondition(s.ntcon)
e2:SetTarget(aux.FieldSummonProcTg(s.nttg))
c:RegisterEffect(e2)
--Special Summon 1 non-Xyz "Kashtira" monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
--Banish 3 cards from the GY
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_REMOVE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_CHAIN_SOLVED)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,{id,2})
e4:SetCondition(s.rmcon)
e4:SetTarget(s.rmtg)
e4:SetOperation(s.rmop)
c:RegisterEffect(e4)
end
s.listed_series={SET_KASHTIRA}
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.nttg(e,c)
return c:IsLevel(7)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_KASHTIRA) and not c:IsType(TYPE_XYZ)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsSpellEffect()
end
function s.rmfilter(c,tp)
return c:IsAbleToRemove(tp,POS_FACEDOWN) and aux.SpElimFilter(c)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_KASHTIRA),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,3,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,3,3,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.
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--光と闇の洗礼
--Dedication through Light and Darkness
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_MAGICIAN,40737112}
function s.cfilter(c,ft,tp)
return c:IsCode(CARD_DARK_MAGICIAN) and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp))) and (c:IsFaceup() or c:IsControler(tp))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp)
Duel.Release(g,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsCode(40737112) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Speedroid Token" (Machine/WIND/ATK 0/DEF 0) with a Level equal to the original Level of the Synchro Monster that used this card as material. You can only use this effect of "Speedroid Block-n-Roll" once per turn.
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--SRブロックンロール
--Speedroid Block-n-Roll
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCountLimit(1,id)
e1:SetCondition(s.tkcon)
e1:SetTarget(s.tktg)
e1:SetOperation(s.tkop)
c:RegisterEffect(e1)
end
s.listed_names={69550260}
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
local sync=e:GetHandler():GetReasonCard()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_SPEEDROID,TYPES_TOKEN,0,0,sync:GetLevel(),RACE_MACHINE,ATTRIBUTE_WIND) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sync=c:GetReasonCard()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_SPEEDROID,TYPES_TOKEN,0,0,sync:GetLevel(),RACE_MACHINE,ATTRIBUTE_WIND) then
local tk=Duel.CreateToken(tp,id+1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(sync:GetLevel())
tk:RegisterEffect(e1)
Duel.SpecialSummon(tk,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you control a "F.A." monster, this card cannot be destroyed by your opponent's card effects. When your "F.A." monster whose Level is at least 5 higher than its original Level battles an opponent's monster and inflicts battle damage to them: You can banish 1 card from your hand, field, or GY. You can only use this effect of "F.A. Winners" once per turn. If 3 of your "F.A." Field Spells with different names are currently banished, and were all banished by the effect of "F.A. Winners", you win the Duel. * The above text is unofficial and describes the card's functionality in the OCG.
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--F.A.フォーミュラアスリートウィナーズ
--F.A. Winners
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--indes
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.indcon)
e2:SetValue(s.indval)
c:RegisterEffect(e2)
--banish
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.rmcon)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
s.listed_series={SET_FA}
function s.indcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_FA),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.indval(e,re,tp)
return tp~=e:GetHandlerPlayer()
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=a:GetBattleTarget()
if not d then return false end
if not a:IsControler(tp) then a,d=d,a end
return a:IsControler(tp) and a:IsSetCard(SET_FA) and a:GetLevel()-a:GetOriginalLevel()>=5 and ep~=tp
end
function s.rmfilter(c)
return c:IsAbleToRemove() and (c:IsLocation(LOCATION_ONFIELD) or aux.SpElimFilter(c,false,true))
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND|LOCATION_ONFIELD|LOCATION_GRAVE,0,1,1,nil):GetFirst()
if tc and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
local g=Duel.GetMatchingGroup(s.winfilter,tp,LOCATION_REMOVED,0,nil)
if g:GetClassCount(Card.GetCode)>=3 then
Duel.Win(tp,WIN_REASON_FA_WINNERS)
end
end
end
function s.winfilter(c)
return c:IsSetCard(SET_FA) and c:IsType(TYPE_FIELD) and c:GetFlagEffect(id)~=0
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is destroyed by battle and sent to the Graveyard: You can banish this card and 3 "Elemental HERO" Monster Cards with different names from your Graveyard to target 1 Normal Spell Card in your Graveyard; add that target to your hand.
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--E・HERO フラッシュ
--Elemental HERO Flash
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.rfilter(c)
return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local rg=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_GRAVE,0,e:GetHandler())
if chk==0 then return aux.bfgcost(e,tp,eg,ep,ev,re,r,rp,0) and rg:GetClassCount(Card.GetCode)>=3 end
local sg=aux.SelectUnselectGroup(rg,e,tp,3,3,aux.dncheck,1,tp,HINTMSG_REMOVE)
Duel.Remove(sg+e:GetHandler(),POS_FACEUP,REASON_COST)
end
function s.filter(c)
return c:IsNormalSpell() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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FLIP: Inflict 400 damage to your opponent for each card in their hand.
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--デス・コアラ
--Des Koala
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
local dam=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)*400
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local dam=Duel.GetFieldGroupCount(p,LOCATION_HAND,0)*400
Duel.Damage(p,dam,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 Plant-Type monster on the field; destroy that target, and if you do, draw 1 card, then if that card is a Plant-Type monster, you can reveal it and draw 1 more card.
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--フレグランス・ストーム
--Fragrance Storm
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 Plant monster on the field and draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsRace(RACE_PLANT) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_PLANT),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_PLANT),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRace(RACE_PLANT) and Duel.Destroy(tc,REASON_EFFECT)>0
and Duel.Draw(tp,1,REASON_EFFECT)>0 then
local dc=Duel.GetOperatedGroup():GetFirst()
if dc:IsRace(RACE_PLANT) and not dc:IsPublic() and Duel.IsPlayerCanDraw(tp,1)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.ConfirmCards(1-tp,dc)
Duel.ShuffleHand(tp)
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.
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--底なし落とし穴
--Floodgate Trap Hole
local s,id=GetID()
function s.initial_effect(c)
--When opponent summons a monster(s), change it to face-down defense position
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
e3:SetTarget(s.target2)
c:RegisterEffect(e3)
end
function s.filter(c,tp)
return c:IsFaceup() and not c:IsSummonPlayer(tp) and c:IsCanTurnSet()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg and eg:IsExists(s.filter,1,nil,tp) end
local g=eg:Filter(s.filter,nil,tp)
Duel.SetTargetCard(g)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=eg:GetFirst()
if chk==0 then return rp==1-tp and tc:IsFaceup() and tc:IsCanTurnSet() end
Duel.SetTargetCard(tc)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then
local og=Duel.GetOperatedGroup()
local tc=og:GetFirst()
for tc in aux.Next(og) do
--Cannot change its battle position
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3313)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.
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--幻獣魔王バフォメット
--Berfomet the Mythical King of Phantom Beasts
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Summon procedure
Fusion.AddProcMixN(c,true,true,s.ffilter,2)
--Its name is treated as "Chimera the Flying Mythical Beast"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e1:SetValue(CARD_CHIMERA_MYTHICAL_BEAST)
c:RegisterEffect(e1)
--Send 1 Beast, Fiend, or Illusion monster from your Deck to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--Special Summon 1 of your banished Beast, Fiend, or Illusion monsters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e3:SetCost(Cost.SelfBanish)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_CHIMERA_MYTHICAL_BEAST,id}
function s.ffilter(c,fc,sumtype,sp,sub,mg,sg)
return c:IsRace(RACE_BEAST|RACE_FIEND|RACE_ILLUSION,fc,sumtype,sp) and (not sg or sg:FilterCount(aux.TRUE,c)==0 or not sg:IsExists(Card.IsRace,1,c,c:GetRace(),fc,sumtype,sp))
end
function s.tgfilter(c)
return c:IsRace(RACE_BEAST|RACE_FIEND|RACE_ILLUSION) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_BEAST|RACE_FIEND|RACE_ILLUSION) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, if you control no monsters: You can place 1 "Supreme King Gate" Pendulum Monster from your Deck in your Pendulum Zone, also you cannot Pendulum Summon monsters for the rest of this turn, except DARK monsters. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can add 1 "Supreme King Gate" Pendulum Monster from your Deck to your hand. If this card is in your GY and you control no monsters: You can Special Summon this card. You can only use each effect of "Supreme King Dragon Darkwurm" once per turn.
|
--覇王眷竜ダークヴルム
--Supreme King Dragon Darkwurm
local s,id=GetID(c)
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--pendulum set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.pccon)
e1:SetTarget(s.pctg)
e1:SetOperation(s.pcop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.pccon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SUPREME_KING_GATE}
function s.pccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.pcfilter(c)
return c:IsSetCard(SET_SUPREME_KING_GATE) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.pctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckPendulumZones(tp)
and Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.pcop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
e2:SetDescription(aux.Stringid(id,3))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
if not Duel.CheckPendulumZones(tp) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pcfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_DARK) and (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.thfilter(c)
return c:IsSetCard(SET_SUPREME_KING_GATE) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 3 monsters Cannot attack directly unless it has material. Once per turn: You can detach 1 material from this card; it gains 500 ATK.
|
--No.17 リバイス・ドラゴン
--Number 17: Leviathan Dragon
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,3,2)
c:EnableReviveLimit()
--attack up
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--cannot direct attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e2:SetCondition(s.dircon)
c:RegisterEffect(e2)
end
s.xyz_number=17
function s.dircon(e)
return e:GetHandler():GetOverlayCount()==0
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 500 Life Points. Negate the activation of a Spell Card and return it to the owner's hand.
|
--ゴブリンのその場しのぎ
--Goblin Out of the Frying Pan
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(Cost.PayLP(500))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ec=re:GetHandler()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
ec:CancelToGrave()
Duel.SendtoHand(ec,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Special Summoned by the effect of an "Evoltile" monster: This card loses 500 ATK.
|
--エヴォルダー・テリアス
--Evolsaur Terias
local s,id=GetID()
function s.initial_effect(c)
--atkdown
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(aux.evospcon)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 5 monsters When a card or effect is activated that targets this card (Quick Effect): You can detach 1 material from this card; Special Summon 1 "Performage Shadow Maker" from your Extra Deck. You can only use each of the following effects of "Performage Shadow Maker" once per turn. You can detach 1 material from this card, then send 1 "Performage" monster from your Deck to the GY; add 1 "Rank-Up-Magic" Spell from your Deck to your hand. If the last material(s) is detached from this card (except during the Damage Step): You can Special Summon 1 "Performage" monster from your GY.
|
--Em影絵師シャドー・メイカー
--Performage Shadow Maker
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_DETACH_EVENT)
c:EnableReviveLimit()
--Xyz Summon procedure: 3 Level 5 monsters
Xyz.AddProcedure(c,nil,5,3)
--Special Summon 1 "Performage Shadow Maker" from your Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_BECOME_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e,tp,eg) return eg:IsContains(e:GetHandler()) end)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.edsptg)
e1:SetOperation(s.edspop)
c:RegisterEffect(e1)
--Add 1 "Rank-Up-Magic" Spell from your Deck to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.AND(Cost.DetachFromSelf(1),s.thcost))
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Special Summon 1 "Performage" monster from your GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DETACH_MATERIAL)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp) return e:GetHandler():GetOverlayCount()==0 end)
e3:SetTarget(s.gysptg)
e3:SetOperation(s.gyspop)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_RANK_UP_MAGIC,SET_PERFORMAGE}
function s.edspfilter(c,e,tp)
return c:IsCode(id) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.edsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.edspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.edspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.edspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcostfilter(c)
return c:IsSetCard(SET_PERFORMAGE) and c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.gyspfilter(c,e,tp)
return c:IsSetCard(SET_PERFORMAGE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.
|
--教導の騎士フルルドリス
--Dogmatika Fleurdelis, the Knighted
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--All "Dogmatika" monsters gain 500 ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
--Lists "Dogmatika" archetype
s.listed_series={SET_DOGMATIKA}
--Specifically lists itself
s.listed_names={id}
--If special summoned from extra deck
function s.cfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA)
end
--Check for a monster special summoned from extra deck and if current phase is a main phase
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
--Special summon this card from hand, then if player controls another "Dogmatika" monster, negate 1 monster
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DOGMATIKA),tp,LOCATION_MZONE,0,1,e:GetHandler())
and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
local tc=sg:GetFirst()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
end
end
--If your "Dogmatika" monster declares an attack
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at:IsControler(tp) and at:IsSetCard(SET_DOGMATIKA)
end
--Activation legality
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_DOGMATIKA),tp,LOCATION_MZONE,0,1,nil) end
end
--All "Dogmatika" monsters gain 500 ATK
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_DOGMATIKA),tp,LOCATION_MZONE,0,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains 100 ATK for each Winged Beast-Type monster you control. Once per turn: You can target 1 Spell/Trap Card your opponent controls; destroy that target. You must control 3 or more Winged Beast-Type monsters to activate and to resolve this effect.
|
--ブラッドストーム
--Battlestorm
local s,id=GetID()
function s.initial_effect(c)
--attackup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_WINGEDBEAST),c:GetControler(),LOCATION_MZONE,0,nil)*100
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WINGEDBEAST),tp,LOCATION_MZONE,0,3,nil)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_WINGEDBEAST),tp,LOCATION_MZONE,0,3,nil) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.
|
--ヴァンパイア・デザイア
--Vampire's Desire
--
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_VAMPIRE}
function s.tgfilter1(c,tp)
local lv=c:GetLevel()
return lv>0 and c:IsFaceup()
and Duel.IsExistingMatchingCard(s.tgfilter2,tp,LOCATION_DECK,0,1,nil,lv)
end
function s.tgfilter2(c,lv)
return c:IsMonster() and c:IsSetCard(SET_VAMPIRE) and not c:IsLevel(lv) and c:IsAbleToGrave()
end
function s.spfilter1(c,tp)
return c:IsAbleToGrave() and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_VAMPIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if e:GetLabel()==0 then
return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter1(chkc,tp)
else
return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp)
end
end
local b1=Duel.IsExistingTarget(s.tgfilter1,tp,LOCATION_MZONE,0,1,nil,tp)
local b2=Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp)
if chk==0 then return b1 or b2 end
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,0))
else
op=Duel.SelectOption(tp,aux.Stringid(id,1))+1
end
e:SetLabel(op)
if op==0 then
e:SetCategory(CATEGORY_TOGRAVE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tgfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
else
e:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()==0 then
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetLevel())
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local lv=g:GetFirst():GetLevel()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
else
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)~=0 and g:GetFirst():IsLocation(LOCATION_GRAVE)
and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if a Fusion Monster is Fusion Summoned: You can target 1 "Metalfoes" monster in your GY with a lower Level than that Fusion Monster; Special Summon it. If this card is sent from the field to the GY: You can add 1 "Metalfoes" monster from your Deck to your hand.
|
--メタルフォーゼ・コンビネーション
--Metalfoes Combination
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_METALFOES}
function s.cfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsFusionSummoned()
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,c:GetLevel(),e,tp)
end
function s.filter(c,lv,e,tp)
return c:HasLevel() and c:GetLevel()<lv and c:IsSetCard(SET_METALFOES)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,eg:GetFirst():GetLevel(),e,tp) end
if chk==0 then return eg:IsExists(s.cfilter,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,eg:GetFirst():GetLevel(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.thfilter(c)
return c:IsSetCard(SET_METALFOES) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. You can only Special Summon "Ritual Beast Ulti-Nochiudrago(s)" once per turn. Your opponent cannot target other "Ritual Beast" monsters you control with card effects. (Quick Effect): You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast" monsters; Special Summon it, but it cannot attack directly.
|
--聖霊獣騎 ノチウドラゴ
--Ritual Beast Ulti-Nochiudrago
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Can only be Special Summoned once per turn
c:SetSPSummonOnce(id)
--Summon Procedure
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RITUAL_BEAST_TAMER),aux.FilterBoolFunctionEx(Card.IsSetCard,SET_SPIRITUAL_BEAST))
Fusion.AddContactProc(c,s.contactfil,s.contactop,true)
--Other "Ritual Beast" monsters you control cannot be targeted by opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c~=e:GetHandler() and c:IsFaceup() and c:IsSetCard(SET_RITUAL_BEAST) end)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--Special Summon 1 of your banished "Ritual Beast" monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RITUAL_BEAST,SET_RITUAL_BEAST_TAMER,SET_SPIRITUAL_BEAST}
s.material_setcode=s.listed_series
s.listed_names={id}
function s.contactfil(tp)
return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
end
function s.contactop(g)
Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToExtraAsCost() end
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_RITUAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Cannot attack directly
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3207)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Beast-Warrior-Type "Bujin" monster: You can banish this card from your Graveyard, then target 1 face-up card your opponent controls; destroy that target. You can only use the effect of "Bujingi Quilin" once per turn.
|
--武神器-ムラクモ
--Bujingi Quilin
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.descon)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
s.listed_series={SET_BUJIN}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_BUJIN) and c:IsRace(RACE_BEASTWARRIOR)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.
|
--魔の取引
--Terrible Deal
local s,id=GetID()
function s.initial_effect(c)
--handes
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if #g>0 then
local sg=g:RandomSelect(1-tp,1,nil)
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_DISCARD)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the GY; destroy all monsters your opponent controls.
|
--ヴォルカニック・バックショット
--Volcanic Scattershot
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.descon)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BLAZE_ACCELERATOR}
s.listed_names={id}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return re and re:GetHandler():IsSetCard(SET_BLAZE_ACCELERATOR)
end
function s.costfilter(c)
return c:IsCode(id) and c:IsAbleToGraveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_DECK|LOCATION_HAND,0,2,nil) end
local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_DECK|LOCATION_HAND,0,nil)
if #g>2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
g=g:Select(tp,2,2,nil)
end
Duel.SendtoGrave(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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3+ Level 6 monsters Gains 1000 ATK for each material attached to it. If this card attacks, at the end of the Damage Step: You can detach 1 material from this card; this card can attack an opponent's monster again in a row. At the end of the Battle Phase: You can pay half your LP, then target 2 cards in any GY(s); place 1 of them on the top of the Deck, and if you do, attach the other to this card as material.
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--CNo.5 亡朧龍 カオス・キマイラ・ドラゴン
--Number C5: Chaos Chimera Dragon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 3+ Level 6 monsters
Xyz.AddProcedure(c,nil,6,3,nil,nil,Xyz.InfiniteMats)
--Gains 1000 ATK for each material attached to it
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--This card can attack an opponent's monster again in a row
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetCondition(s.atcon)
e2:SetCost(Cost.DetachFromSelf(1))
e2:SetOperation(s.atop)
--Place 1 card from the GY on the top of the Deck, and if you do, attach another to this card as material
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_PHASE|PHASE_BATTLE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.cost)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.xyz_number=5
function s.atkval(e,c)
return c:GetOverlayCount()*1000
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttacker()==c and c:CanChainAttack(0,true)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToBattle() then return end
Duel.ChainAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE|PHASE_DAMAGE_CAL)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return e:GetHandler():IsType(TYPE_XYZ)
and Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,2,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local sg1=sg:Select(tp,1,1,nil)
local c=e:GetHandler()
if Duel.SendtoDeck(sg1,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then
sg:Sub(sg1)
Duel.Overlay(c,sg)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Activate 1 of the following effects. ● Special Summon 1 "S-Force" monster from your hand in Defense Position. ● Target 1 "S-Force" monster in your GY; add it to your hand. You can only activate 1 "S-Force Showdown" per turn.
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--S-Force ショウダウン
--S-Force Showdown
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
end
s.listed_series={SET_S_FORCE}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.thtg(e,tp,eg,ep,ev,re,r,rp,0,chkc) end
--Special Summon 1 "S-Force" monster from hand
local b1=s.sptg(e,tp,eg,ep,ev,re,r,rp,0)
--Add 1 "S-Force" monster from GY to hand
local b2=s.thtg(e,tp,eg,ep,ev,re,r,rp,0)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,0)},
{b2,aux.Stringid(id,1)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
e:SetProperty(0)
e:SetOperation(s.spop)
s.sptg(e,tp,eg,ep,ev,re,r,rp,1)
else
e:SetCategory(CATEGORY_TOHAND)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(s.thop)
s.thtg(e,tp,eg,ep,ev,re,r,rp,1)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_S_FORCE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_S_FORCE) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you take damage by battle or an opponent's card effect while this card is in the GY: You can banish this card from the GY, then target 1 card on the field; destroy it.
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--ペロペロケルペロス
--Peropero Cerperus
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and ((r&REASON_BATTLE)~=0 or ((r&REASON_EFFECT)~=0 and rp~=tp))
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Equip only to a "Penguin" monster. It gains 800 ATK. When the equipped monster inflicts battle damage to your opponent: You can return 1 card your opponent controls to the hand. If a face-up card your opponent controls leaves the field by a "Penguin" card's effect and returns to the hand or is banished: Negate the activated effects and effects on the field of cards with that original name, until the end of the next turn. You can only use this effect of "Penguin Sword" once per turn.
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--ペンギン・ソード
--Penguin Sword
--Scripted by Neo Yuno
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_PENGUIN))
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(800)
c:RegisterEffect(e2)
--Return
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DAMAGE)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.retcon)
e3:SetTarget(s.rettg)
e3:SetOperation(s.retop)
c:RegisterEffect(e3)
--Negate
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_TO_HAND)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetTarget(s.negtg)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
local e5=e4:Clone()
e5:SetCode(EVENT_REMOVE)
c:RegisterEffect(e5)
end
s.listed_series={SET_PENGUIN}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and eg:GetFirst()==e:GetHandler():GetEquipTarget()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_ONFIELD)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
function s.cfilter(c,tp,re)
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:GetPreviousControler()==1-tp
and c:IsReason(REASON_EFFECT) and re:GetHandler():IsSetCard(SET_PENGUIN)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg and eg:IsExists(s.cfilter,1,nil,tp,re) end
local g=eg:Filter(s.cfilter,nil,tp,re)
Duel.SetTargetCard(g)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local c=e:GetHandler()
local code=tc:GetOriginalCode()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DISABLE)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetLabel(code)
e1:SetTarget(s.distg)
e1:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetLabel(code)
e2:SetCondition(s.discon)
e2:SetOperation(s.disop)
e2:SetReset(RESET_PHASE|PHASE_END,2)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
Duel.RegisterEffect(e3,tp)
end
end
function s.distg(e,c)
return c:IsOriginalCodeRule(e:GetLabel())
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsOriginalCodeRule(e:GetLabel())
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can banish 1 monster you control, and 1 Synchro Monster in your GY that is a "Power Tool" monster or Level 7 or 8 Dragon monster, then target 1 card your opponent controls; destroy it. Level 7 or higher Synchro Monsters you control gain 400 ATK for each of your banished Level 7 or higher Synchro Monsters. Once per turn, when an opponent's monster declares an attack while you have a banished Synchro Monster: You can negate the attack.
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--集いし光
--Gathering Light
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Destroy 1 card your opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Level 7+ Synchro Monsters gain 400 ATK for each of your banished Level 7+ Synchro Monsters
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetTarget(function(e,c) return c:IsLevelAbove(7) and c:IsType(TYPE_SYNCHRO) end)
e3:SetValue(s.atkval)
c:RegisterEffect(e3)
--Negate the attack of your opponent's monster
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_ATTACK_ANNOUNCE)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1)
e4:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_REMOVED,0,1,nil) end)
e4:SetOperation(function() Duel.NegateAttack() end)
c:RegisterEffect(e4)
end
s.listed_series={SET_POWER_TOOL}
function s.costfilter(c)
return c:IsAbleToRemoveAsCost() and (c:IsLocation(LOCATION_MZONE)
or (c:IsType(TYPE_SYNCHRO) and (c:IsSetCard(SET_POWER_TOOL) or (c:IsRace(RACE_DRAGON) and c:IsLevel(7,8)))))
end
function s.rescon(sg,e,tp,mg)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_MZONE)==1
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
local g=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_REMOVE)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsLevelAbove(7) and c:IsType(TYPE_SYNCHRO)
end
function s.atkval(e,c)
return 400*Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_REMOVED,0,nil)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.
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--ゴーストリック・ショット
--Ghostrick Shot
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Attach 1 "Ghostrick" card from your GY to 1 "Ghostrick" Xyz Monster you control as material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LEAVE_GRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.mattg)
e2:SetOperation(s.matop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GHOSTRICK}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GHOSTRICK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.posfilter(c)
return c:IsSetCard(SET_GHOSTRICK) and c:IsFacedown() and c:IsDefensePos() and c:IsCanChangePosition()
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local pg=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
if #pg>0 then
Duel.BreakEffect()
Duel.ChangePosition(pg,POS_FACEUP_ATTACK)
end
end
end
function s.xyzfilter(c,tp,exc)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_GHOSTRICK)
and Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_GRAVE,0,1,exc,tp,c)
end
function s.attachfilter(c,tp,xyzc)
return c:IsSetCard(SET_GHOSTRICK) and c:IsCanBeXyzMaterial(xyzc,tp,REASON_EFFECT)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.xyzfilter(chkc,tp,c) end
if chk==0 then return Duel.IsExistingTarget(s.xyzfilter,tp,LOCATION_MZONE,0,1,nil,tp,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.xyzfilter,tp,LOCATION_MZONE,0,1,1,nil,tp,c)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsType(TYPE_XYZ)
and not tc:IsImmuneToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_GRAVE,0,1,1,nil,tp,tc)
if #g==0 then return end
Duel.Overlay(tc,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.
|
--宵星の騎士ギルス
--Girsu, the Orcust Mekk-Knight
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Send 1 "Orcust" or "World Legacy" card from your Deck to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special Summon 1 "World Legacy Token" to both players' fields in Defense Position
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp) return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,e:GetHandler()) end)
e3:SetTarget(s.tktg)
e3:SetOperation(s.tkop)
c:RegisterEffect(e3)
end
s.listed_names={TOKEN_WORLD_LEGACY}
s.listed_series={SET_ORCUST,SET_WORLD_LEGACY}
function s.tgfilter(c)
return c:IsSetCard({SET_ORCUST,SET_WORLD_LEGACY}) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if not (tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE)) then return end
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) and c:GetColumnGroupCount()>=2 then
Duel.BreakEffect()
--Treated as a Tuner this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_WORLD_LEGACY,SET_WORLD_LEGACY,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_WORLD_LEGACY,SET_WORLD_LEGACY,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_WORLD_LEGACY,SET_WORLD_LEGACY,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE)
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_WORLD_LEGACY,SET_WORLD_LEGACY,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) then
local tk1=Duel.CreateToken(tp,TOKEN_WORLD_LEGACY)
local tk2=Duel.CreateToken(tp,TOKEN_WORLD_LEGACY)
Duel.SpecialSummonStep(tk1,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
Duel.SpecialSummonStep(tk2,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE)
Duel.SpecialSummonComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.
|
--竜儀巧-メテオニス=DRA
--Drytron Meteonis Draconids
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Check material
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_MATERIAL_CHECK)
e0:SetValue(s.valcheck)
c:RegisterEffect(e0)
--Cannot be target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.tgval)
c:RegisterEffect(e1)
--Attack all
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ATTACK_ALL)
e2:SetCondition(s.atkcon)
e2:SetValue(s.atkfilter)
c:RegisterEffect(e2)
--Send targets to grave
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOGRAVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.gycon)
e3:SetTarget(s.gytg)
e3:SetOperation(s.gyop)
c:RegisterEffect(e3)
end
s.listed_names={22398665}
function s.tgval(e,re,rp)
return aux.tgoval(e,re,rp) and re:IsMonsterEffect()
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:GetSum(Card.GetOriginalLevel)<=2 then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE),EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
end
end
function s.atkcon(e)
local c=e:GetHandler()
return c:IsRitualSummoned() and c:GetFlagEffect(id)~=0
end
function s.atkfilter(e,c)
return c:IsSpecialSummoned()
end
function s.gycon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.cfilter(c)
return c:IsMonster() and c:IsAbleToRemoveAsCost() and c:GetAttack()>0 and aux.SpElimFilter(c,true)
end
function s.rescon(ct)
return function (sg,e,tp,mg)
local atk=sg:GetSum(Card.GetAttack)
if ct==1 then
return atk==2000,atk>2000
else
return (atk==2000 or atk==4000),atk>4000
end
end
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsAbleToGrave()
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return s.tgfilter() end
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
local ct=Duel.GetMatchingGroupCount(aux.AND(s.tgfilter,Card.IsCanBeEffectTarget),tp,0,LOCATION_ONFIELD,nil,e)
if chk==0 then return ct>0 and aux.SelectUnselectGroup(g,e,tp,1,#g,s.rescon(ct),0) end
local rg=aux.SelectUnselectGroup(g,e,tp,1,#g,s.rescon(ct),1,tp,HINTMSG_REMOVE,s.rescon(ct),nil,false)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
local gyc=Duel.GetOperatedGroup():GetSum(Card.GetAttack)//2000
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_ONFIELD,gyc,gyc,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,sg,#sg,0,0)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.
|
--アルカナフォースEX-THE DARK RULER
--Arcana Force EX - The Dark Ruler
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Special summon procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Must be special summoned by its own method
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e2)
--Toss a coin and apply appropriate effect, base on result
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_COIN)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(s.cointg)
e3:SetOperation(s.coinop)
c:RegisterEffect(e3)
end
s.toss_coin=true
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #rg>2 and aux.SelectUnselectGroup(rg,e,tp,3,3,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local rg=Duel.GetMatchingGroup(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,3,3,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g or #g~=3 then return end
Duel.SendtoGrave(g,REASON_COST)
g:DeleteGroup()
end
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
s.arcanareg(c,Arcana.TossCoin(c,tp))
end
function s.arcanareg(c,coin)
--Heads: can make a second attack, change itself to defense position after second attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetCondition(s.macon)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE)
e2:SetCountLimit(1)
e2:SetCondition(s.poscon)
e2:SetOperation(s.posop)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
--Tails: if this card is destroyed, destroy all cards on the field
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_LEAVE_FIELD_P)
e3:SetOperation(s.desop1)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetOperation(s.desop2)
e4:SetReset(RESET_EVENT|RESET_OVERLAY|RESET_TOFIELD)
e4:SetLabelObject(e3)
c:RegisterEffect(e4)
Arcana.RegisterCoinResult(c,coin)
end
function s.macon(e)
return Arcana.GetCoinResult(e:GetHandler())==COIN_HEADS
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Arcana.GetCoinResult(c)==COIN_HEADS and c:GetAttackAnnouncedCount()>=2
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(c)
e1:SetDescription(3313)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_COPY_INHERIT+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,2)
c:RegisterEffect(e1)
end
function s.desop1(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsReason(REASON_DESTROY) and Arcana.GetCoinResult(e:GetHandler())==COIN_TAILS then
e:SetLabel(1)
else e:SetLabel(0) end
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabelObject() and (not e:GetLabelObject():IsDeleted()) and e:GetLabelObject():GetLabel()~=0 then
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
Duel.Destroy(g,REASON_EFFECT)
end
e:Reset()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When monsters in the Graveyard are removed from play, remove monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play.
|
--霊魂消滅
--Spirit Elimination
--fully implemented now?
--OF COURSE, SINCE PERCYPRO'S SCRIPTERS ARE THE BEST!!!!!
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(id)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
|
--妖仙獣 大幽谷響
--Yosenju Oyam
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCondition(s.condition)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_YOSENJU}
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function s.cfilter(c)
return c:IsSetCard(SET_YOSENJU) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.filter(c,tc)
if not c:IsFaceup() then return false end
return tc:GetBaseAttack()~=c:GetAttack() or tc:GetBaseAttack()~=c:GetDefense()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc and s.filter(c,bc) and bc:IsFaceup() and bc:IsRelateToBattle()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if c:IsFaceup() and c:IsRelateToBattle() and bc:IsFaceup() and bc:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(bc:GetBaseAttack())
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
c:RegisterEffect(e2)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.thfilter(c)
return c:IsSetCard(SET_YOSENJU) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.
|
--マシンナーズ・メタルクランチ
--Machina Metalcruncher
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--normal summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
e1:SetOperation(s.ntop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:IsLevelAbove(5) and not Duel.IsExistingMatchingCard(Card.IsFaceup,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--change base attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD))
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1800)
c:RegisterEffect(e1)
end
function s.thfilter(c)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>=3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,3,3,nil)
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleDeck(tp)
local tg=sg:RandomSelect(1-tp,1)
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 5 monsters Once per turn (Quick Effect): You can activate 1 of these effects. ● When a monster effect is activated on the field OR when a Normal Spell/Trap Card is activated: You can detach 1 material from this card; the activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls". ● You can detach 1 material from this card; each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.
|
--アーティファクト-デュランダル
--Artifact Durendal
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Level 5 monsters
Xyz.AddProcedure(c,nil,5,2)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local event_chaining,_,_,event_value,reason_effect,_,reason_player=Duel.CheckEvent(EVENT_CHAINING,true)
--The activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls"
local b1=event_chaining and Duel.IsExistingMatchingCard(Card.IsSpellTrap,reason_player,0,LOCATION_ONFIELD,1,nil)
and ((reason_effect:IsMonsterEffect() and Duel.GetChainInfo(event_value,CHAININFO_TRIGGERING_LOCATION)==LOCATION_MZONE)
or (reason_effect:GetHandler():IsNormalSpellTrap() and reason_effect:IsHasType(EFFECT_TYPE_ACTIVATE)))
--Each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck
local b2=(Duel.IsPlayerCanDraw(tp) or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0)
and (Duel.IsPlayerCanDraw(1-tp) or Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==0)
and Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,LOCATION_HAND,1,nil)
if chk==0 then return b1 or b2 end
local op=not b1 and 2
or Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
e:SetLabel(op)
if op==1 then
e:SetCategory(0)
Duel.SetTargetParam(event_value)
elseif op==2 then
e:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
if not b1 then Duel.Hint(HINT_OPSELECTED,1-tp,aux.Stringid(id,2)) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--The activated effect becomes "Destroy 1 Spell/Trap Card your opponent controls"
local g=Group.CreateGroup()
local event_value=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
Duel.ChangeTargetCard(event_value,g)
Duel.ChangeChainOperation(event_value,s.repop)
elseif op==2 then
--Each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,LOCATION_HAND)
if Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)>0 then
local og=Duel.GetOperatedGroup():Match(Card.IsLocation,nil,LOCATION_DECK)
local turn_player=Duel.GetTurnPlayer()
local non_turn_player=1-turn_player
if og:IsExists(Card.IsControler,1,nil,turn_player) then Duel.ShuffleDeck(turn_player) end
if og:IsExists(Card.IsControler,1,nil,non_turn_player) then Duel.ShuffleDeck(non_turn_player) end
local ct1=og:FilterCount(Card.IsPreviousControler,nil,turn_player)
local ct2=og:FilterCount(Card.IsPreviousControler,nil,non_turn_player)
Duel.BreakEffect()
if ct1>0 then
Duel.Draw(turn_player,ct1,REASON_EFFECT)
end
if ct2>0 then
Duel.Draw(non_turn_player,ct2,REASON_EFFECT)
end
end
end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsNormalSpellTrap() then
c:CancelToGrave(false)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,Card.IsSpellTrap,tp,0,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can Tribute 1 other Fish, Sea Serpent, or Aqua monster; this card gains 600 ATK. If this card attacks a Defense Position monster, inflict piercing battle damage.
|
--カンツウツボ
--Piercing Moray
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
end
function s.cfilter(c)
return c:IsRace(RACE_FISH|RACE_AQUA|RACE_SEASERPENT)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,e:GetHandler()) end
local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,e:GetHandler())
Duel.Release(sg,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.
|
--希望皇アストラル・ホープ
--Astraltopia
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_XYZ,SET_ONOMAT,SET_ZEXAL,SET_NUMBER_SPELL_TRAP}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,c)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
if not (c:IsSpellTrap() and c:IsAbleToHand()) then return false end
return c:IsSetCard(SET_XYZ) or c:IsSetCard(SET_ONOMAT) or c:IsSetCard(SET_ZEXAL) or c:IsSetCard(SET_NUMBER_SPELL_TRAP)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 Level 1 LIGHT monster in your GY; Special Summon that target.
|
--天輪の葬送士
--Guiding Light
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:GetLevel()==1 and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a monster(s) is Special Summoned, except from the GY while you control a Level 7 or 8 Dragon monster: Negate that face-up Special Summoned monster(s)'s effects until the end of this turn (even if this card leaves the field). Once per turn: You can send 1 other face-up card you control to the GY; Special Summon 1 "Dragon Lord Token" (Dragon/LIGHT/Level 1/ATK 0/DEF 0). If this card is in your GY: You can send 1 Level 7 or 8 Dragon monster from your hand or face-up field to the GY; add this card to your hand.
|
--巨神竜の遺跡
--Ruins of the Divine Dragon Lords
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--token
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_SZONE)
e3:SetCost(s.tkcost)
e3:SetTarget(s.tktg)
e3:SetOperation(s.tkop)
c:RegisterEffect(e3)
--to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetCost(s.thcost)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_names={69868556}
function s.dfilter(c,eg)
return c:IsFaceup() and c:IsRace(RACE_DRAGON) and (c:IsLevel(7) or c:IsLevel(8)) and not eg:IsContains(c)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(aux.NOT(Card.IsSummonLocation),1,nil,LOCATION_GRAVE) and Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_MZONE,0,1,nil,eg)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=eg:Filter(aux.NOT(Card.IsSummonLocation),nil,LOCATION_GRAVE)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.filter(c,e)
return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsPreviousLocation(LOCATION_GRAVE) and c:IsRelateToEffect(e)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=eg:Filter(s.filter,nil,e)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
end
function s.tkcostfilter(c,ft)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and (ft>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5))
end
function s.tkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.IsExistingMatchingCard(s.tkcostfilter,tp,LOCATION_ONFIELD,0,1,e:GetHandler(),ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tkcostfilter,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler(),ft)
Duel.SendtoGrave(g,REASON_COST)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_DRAGON,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsRelateToEffect(e)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_DRAGON,ATTRIBUTE_LIGHT) then
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcostfilter(c)
return c:IsRace(RACE_DRAGON) and (c:IsLevel(7) or c:IsLevel(8)) and c:IsAbleToGraveAsCost()
and (c:IsLocation(LOCATION_HAND) or c:IsFaceup())
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,e:GetHandler())
Duel.SendtoGrave(g,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can activate 1 of these effects; ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field. ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand. If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.
|
--ブレイク・ザ・シール
--Break the Seal
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
--Return cards your opponent controls to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end)
e2:SetCost(s.rthcost)
e2:SetTarget(s.rthtg)
e2:SetOperation(s.rthop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_FORBIDDEN_ONE}
function s.plfilter(c,tp)
return c:IsCode(id) and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.thcostfilter(c)
return c:IsCode(id) and c:IsAbleToGraveAsCost() and c:IsFaceup()
end
function s.thfilter(c)
return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and c:IsAbleToHand()
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp)
local b2=c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED)
and Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_ONFIELD,0,1,c)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil)
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(0)
elseif op==2 then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_ONFIELD,0,1,1,c)
Duel.SendtoGrave(g+c,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Place 1 "Break the Seal" from your Deck or GY face-up on your field
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.plfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if sc then
Duel.MoveToField(sc,tp,tp,LOCATION_SZONE,POS_FACEUP,true)
end
elseif op==2 then
--Add 1 "Forbidden One" monster from your Deck to your hand
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.rthcostfilter(c)
return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and not c:IsPublic()
end
function s.rthcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return ct>0 and Duel.IsExistingMatchingCard(s.rthcostfilter,tp,LOCATION_HAND,0,1,nil) end
ct=math.min(ct,5)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.rthcostfilter,tp,LOCATION_HAND,0,1,ct,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
e:SetLabel(#g)
end
function s.rthtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,e:GetLabel(),1-tp,LOCATION_ONFIELD)
end
function s.rthop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
if not Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,ct,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,ct,ct,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● This card's name becomes "Elemental HERO Neos" while on the field.
|
--E・HERO アナザー・ネオス
--Elemental HERO Neos Alius
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Becomes "Elemental HERO Neos" while on the field
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetValue(CARD_NEOS)
c:RegisterEffect(e1)
end
s.listed_names={CARD_NEOS}
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Fiend monsters. Each time your opponent Normal Summons a monster: Special Summon 1 "Phantasm Token" (Fiend/DARK/Level 1/ATK 1000/DEF 1000), but it cannot declare an attack. Once per turn: You can Tribute 1 monster; this card gains ATK equal to the Tributed monster's original ATK, until the end of this turn.
|
--幻魔皇ラビエル
--Raviel, Lord of Phantasms
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--Special Summon procedure
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Special Summon Tokens
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCondition(s.tkcon)
e3:SetTarget(s.tktg)
e3:SetOperation(s.tkop)
c:RegisterEffect(e3)
--Increase ATK
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_ATKCHANGE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCost(s.atcost)
e4:SetOperation(s.atop)
c:RegisterEffect(e4)
end
s.listed_names={69890968}
function s.rfilter(c,tp)
return c:IsRace(RACE_FIEND) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetReleaseGroup(tp):Filter(s.rfilter,nil,tp)
return aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetReleaseGroup(tp):Filter(s.rfilter,nil,tp)
local mg=aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true)
if #mg==3 then
mg:KeepAlive()
e:SetLabelObject(mg)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
g:DeleteGroup()
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1000,1,RACE_FIEND,ATTRIBUTE_DARK) then
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1,true)
end
end
function s.atkfilter(c)
return c:GetTextAttack()>0
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.atkfilter,1,false,nil,c) end
local g=Duel.SelectReleaseGroupCost(tp,s.atkfilter,1,1,false,nil,c)
local atk=g:GetFirst():GetTextAttack()
if atk<0 then atk=0 end
e:SetLabel(atk)
Duel.Release(g,REASON_COST)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 2 of your "Labrynth" Spells/Traps that are banished or in your GY, except "Labrynth Set-Up"; shuffle them into the Deck, then if you control a Fiend monster, you can Set non-"Labrynth" Normal Traps with different names directly from your Deck equal to the number shuffled. You can only activate 1 "Labrynth Set-Up" per turn.
|
--ラビュリンス・セッティング
--Labrynth Set-Up
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Send to Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
end
s.listed_names={id}
s.listed_series={SET_LABRYNTH}
function s.tdfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_LABRYNTH) and c:IsSpellTrap() and not c:IsCode(id) and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
end
function s.setfilter(c)
return not c:IsSetCard(SET_LABRYNTH) and c:IsNormalTrap() and c:IsSSetable()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg<1 or Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<1 then return end
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK)
if ct<1 or ct>Duel.GetLocationCount(tp,LOCATION_SZONE)
or not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FIEND),tp,LOCATION_MZONE,0,1,nil) then return end
local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
if aux.SelectUnselectGroup(g,e,tp,ct,ct,aux.dncheck,0) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
local sg=aux.SelectUnselectGroup(g,e,tp,ct,ct,aux.dncheck,1,tp,HINTMSG_SET)
if #sg>0 then
Duel.BreakEffect()
Duel.SSet(tp,sg)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".
|
--トイ・タンク
--Toy Tank
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Can be Set as a Spell
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MONSTER_SSET)
e1:SetValue(TYPE_SPELL)
c:RegisterEffect(e1)
--Special Summon itself if it was sent to the GY while it was Set in the Spell/Trap Zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.selfspcon)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
--Special Summon 1 Level 6 or lower monster from your hand or GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(Cost.SelfTribute)
e3:SetTarget(s.lv6sptg)
e3:SetOperation(s.lv6spop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_TOY_BOX,id}
function s.selfspcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_STZONE) and c:IsPreviousPosition(POS_FACEDOWN)
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.lv6spfilter(c,e,tp)
return c:IsLevelBelow(6) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsLocation(LOCATION_HAND) or not c:IsCode(id))
end
function s.lv6sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local hasbox=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_TOY_BOX),tp,LOCATION_ONFIELD,0,1,nil)
local locations=hasbox and LOCATION_HAND|LOCATION_GRAVE or LOCATION_HAND
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0
and Duel.IsExistingMatchingCard(s.lv6spfilter,tp,locations,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,locations)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.lv6spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local hasbox=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_TOY_BOX),tp,LOCATION_ONFIELD,0,1,nil)
local locations=hasbox and LOCATION_HAND|LOCATION_GRAVE or LOCATION_HAND
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.lv6spfilter),tp,locations,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack your opponent directly. Once per turn: You can inflict damage to your opponent equal to half this card's DEF on the field. This card cannot attack the turn this effect is activated. While this card is in Defense Position, your opponent cannot conduct their Battle Phase.
|
--地縛神 Chacu Challhua
--Earthbound Immortal Chacu Challhua
local s,id=GetID()
function s.initial_effect(c)
--Can only be 1 "Earthbound Immortal" on the field
c:SetUniqueOnField(1,1,aux.FilterBoolFunction(Card.IsSetCard,SET_EARTHBOUND_IMMORTAL),LOCATION_MZONE)
--Destroy itself if there is no face-up field spell
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetCondition(s.sdcon)
c:RegisterEffect(e1)
--Opponent cannot target this card for attacks
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.imval2)
c:RegisterEffect(e2)
--Can attack directly
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e3)
--Inflict damage equal to half of this card's DEF
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetCost(s.damcost)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
--Opponent cannot conduct their battle phase while this card is in defense position
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e5:SetCode(EFFECT_CANNOT_BP)
e5:SetRange(LOCATION_MZONE)
e5:SetTargetRange(0,1)
e5:SetCondition(s.bpcon)
c:RegisterEffect(e5)
end
s.listed_series={SET_EARTHBOUND_IMMORTAL}
function s.sdcon(e)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return not Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end
--Cannot attack this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e:GetHandler():RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local dam=e:GetHandler():GetDefense()/2
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.bpcon(e)
return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.
|
--星辰の裂角
--Dracotail Horn
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Return 1 Attack Position monster to the hand/Extra Deck, then you can place 1 "Dragontail" card from your GY or banishment on the bottom of the Deck, then draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA+CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DRACOTAIL}
s.listed_names={id}
function s.thexfilter(c)
return c:IsAttackPos() and (c:IsAbleToHand() or c:IsAbleToExtra())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.thexfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thexfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local tc=Duel.SelectTarget(tp,s.thexfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil):GetFirst()
local cat=tc:IsType(TYPE_EXTRA) and CATEGORY_TOEXTRA or CATEGORY_TOHAND
Duel.SetOperationInfo(0,cat,tc,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,1,tp,1)
end
function s.tdfilter(c)
return c:IsSetCard(SET_DRACOTAIL) and c:IsFaceup() and c:IsAbleToDeck() and not c:IsCode(id)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND|LOCATION_EXTRA)
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil)
and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil)
if #g==0 then return end
Duel.HintSelection(g)
Duel.BreakEffect()
if Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. When this card is Normal Summoned: You can equip as many Equip Spell Cards from your Graveyard as possible to a Warrior-Type monster(s) you control.
|
--ギルフォード・ザ・レジェンド
--Gilford the Legend
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.eqfilter(c,g)
return c:IsType(TYPE_EQUIP) and g:IsExists(s.eqcheck,1,nil,c)
end
function s.eqcheck(c,ec)
return ec:CheckEquipTarget(c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return false end
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,nil)
return Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_GRAVE,0,1,nil,g)
end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_SZONE)
if ft<=0 then return end
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_WARRIOR),tp,LOCATION_MZONE,0,nil)
local eq=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_GRAVE,0,nil,g)
if ft>#eq then ft=#eq end
if ft==0 then return end
for i=1,ft do
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local ec=eq:Select(tp,1,1,nil):GetFirst()
eq:RemoveCard(ec)
local tc=g:FilterSelect(tp,s.eqcheck,1,1,nil,ec):GetFirst()
Duel.Equip(tp,ec,tc,true,true)
end
Duel.EquipComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When another "Crystal Beast" monster you control is targeted for an attack: You can change the attack target to this card. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
|
--宝玉獣 アンバー・マンモス
--Crystal Beast Amber Mammoth
local s,id=GetID()
function s.initial_effect(c)
--send replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(s.repcon)
e1:SetOperation(s.repop)
c:RegisterEffect(e1)
--change battle target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_BATTLE_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.cbcon)
e2:SetTarget(s.cbtg)
e2:SetOperation(s.cbop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.repcon(e)
local c=e:GetHandler()
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
c:RegisterEffect(e1)
Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
end
function s.cbcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bt=eg:GetFirst()
return r~=REASON_REPLACE and c~=bt and bt:IsFaceup() and bt:IsSetCard(SET_CRYSTAL_BEAST) and bt:GetControler()==c:GetControler()
end
function s.cbtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetAttacker():GetAttackableTarget():IsContains(e:GetHandler()) end
end
function s.cbop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and not Duel.GetAttacker():IsImmuneToEffect(e) then
Duel.ChangeAttackTarget(c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. When a monster effect activated by your opponent resolves, negate the effect if that monster has a Predator Counter. * The above text is unofficial and describes the card's functionality in the OCG.
|
--捕食植物ドラゴスタペリア
--Predaplant Dragostapelia
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK))
--add counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.cttg)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAIN_SOLVING)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.discon)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_PREDATOR}
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanAddCounter(COUNTER_PREDATOR,1) end
if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,nil,COUNTER_PREDATOR,1) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,COUNTER_PREDATOR,1)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:AddCounter(COUNTER_PREDATOR,1) and tc:GetLevel()>1 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.lvcon)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
function s.lvcon(e)
return e:GetHandler():GetCounter(COUNTER_PREDATOR)>0
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return rp==1-tp and re:IsMonsterEffect() and re:GetHandler():GetCounter(COUNTER_PREDATOR)>0
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The equipped monster cannot attack. Destroy the equipped monster at the end of its controller's 2nd turn after this card is activated. At that time, this card is returned to the owner's hand.
|
--疫病ウィルス ブラックダスト
--Ekibyo Drakmord
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,nil,nil,nil,nil,s.eqpop1,nil)
--Cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e2)
--Count turns
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.turncon)
e3:SetOperation(s.turnop)
c:RegisterEffect(e3)
--Destroy monster
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetCountLimit(1)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
--return itself to the hand
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e5:SetCode(EVENT_CUSTOM+id+1)
e5:SetTarget(s.rettg)
e5:SetOperation(s.retop)
c:RegisterEffect(e5)
end
function s.eqpop1(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():SetTurnCounter(0)
end
function s.turncon(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ec:GetControler()==Duel.GetTurnPlayer()
end
function s.turnop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=c:GetTurnCounter()
c:SetTurnCounter(ct+1)
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,0)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetTurnCounter()==2 and e:GetHandler():GetFlagEffect(id)>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ec=e:GetHandler():GetEquipTarget()
ec:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,ec,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
if ec and ec:IsRelateToEffect(e) and Duel.Destroy(ec,REASON_EFFECT)~=0 then
Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id+1,e,0,0,0,0)
end
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,e:GetHandler())
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Shuffle 2 of your "Blackwing" monsters (1 Tuner and 1 non-Tuner) that are banished and/or in your GY into the Deck/Extra Deck; Special Summon 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" from your Extra Deck whose Level equals the total Levels of those 2 monsters. (This is treated as a Synchro Summon.) If you control 2 or more "Blackwing" monsters, you can activate this card from your hand. You can only activate 1 "Blackwing - Twin Shadow" per turn.
|
--BF-ツインシャドウ
--Blackwing - Twin Shadow
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Black-Winged Dragon" or "Blackwing" Synchro monster from the Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Can be activated from the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e2:SetCondition(s.handcon)
c:RegisterEffect(e2)
end
s.listed_names={CARD_BLACK_WINGED_DRAGON}
s.listed_series={SET_BLACKWING}
function s.tdfilter(c)
return c:IsSetCard(SET_BLACKWING) and c:HasLevel() and c:IsFaceup() and c:IsAbleToDeckOrExtraAsCost()
end
function s.spfilter(c,e,tp,lv)
return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsType(TYPE_SYNCHRO)
and (c:IsSetCard(SET_BLACKWING) or c:IsCode(CARD_BLACK_WINGED_DRAGON))
and c:IsLevel(lv) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
return #sg==2 and sg:FilterCount(Card.IsType,nil,TYPE_TUNER)==1
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg:GetSum(Card.GetLevel))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,nil,nil,REASON_SYNCHRO)
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_REMOVED|LOCATION_GRAVE,0,nil)
if chk==0 then return #pg<=0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
local dg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TODECK)
e:SetLabel(dg:GetSum(Card.GetLevel))
Duel.ConfirmCards(1-tp,dg)
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_COST)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,e:GetLabel())
if #g>0 and Duel.SpecialSummon(g,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then
g:GetFirst():CompleteProcedure()
end
end
function s.handcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BLACKWING),e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 Level 4 or lower WIND Dragon or Winged Beast monster in your GY; Special Summon it, but negate its effects. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use each effect of "Dragunity Guisarme" once per turn.
|
--ドラグニティ-ギザーム
--Dragunity Guisarme
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 4 or lower WIND Dragon/Winged Beast from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.gysptg)
e1:SetOperation(s.gyspop)
c:RegisterEffect(e1)
--Special Summon this equipped card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
end
function s.spfilter(c,e,tp)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_DRAGON|RACE_WINGEDBEAST) and c:IsLevelBelow(4)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.gyspop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Negate its effects
tc:NegateEffects(e:GetHandler())
end
Duel.SpecialSummonComplete()
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 card in either player's Pendulum Zone and declare a Pendulum Scale from 1 to 10; this turn, that card becomes that Pendulum Scale.
|
--ペンデュラム・ターン
--Pendulum Shift
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_PZONE) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,LOCATION_PZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,LOCATION_PZONE,1,1,nil)
local tc=g:GetFirst()
local t={}
local p=1
for i=1,10 do
if i~=tc:GetLeftScale() then
t[p]=i
p=p+1
end
end
local ac=Duel.AnnounceNumber(tp,table.unpack(t))
e:SetLabel(ac)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LSCALE)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_RSCALE)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
|
--ネクロバレーの祭殿
--Hidden Temples of Necrovalley
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.actcon)
c:RegisterEffect(e1)
--disable spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetRange(LOCATION_SZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetTargetRange(1,1)
e2:SetTarget(s.sumlimit)
c:RegisterEffect(e2)
--self destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EFFECT_SELF_DESTROY)
e3:SetCondition(s.sdcon)
c:RegisterEffect(e3)
end
s.listed_series={SET_GRAVEKEEPERS}
s.listed_names={CARD_NECROVALLEY}
function s.cfilter1(c)
return c:IsFaceup() and c:IsSetCard(SET_GRAVEKEEPERS)
end
function s.actcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsEnvironment(CARD_NECROVALLEY)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsSetCard(SET_GRAVEKEEPERS)
end
function s.sdcon(e)
return not Duel.IsExistingMatchingCard(s.cfilter1,0,LOCATION_MZONE,LOCATION_MZONE,1,nil)
or not Duel.IsEnvironment(CARD_NECROVALLEY)
end
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