instruction
stringclasses
1 value
input
stringlengths
10
1.11k
output
stringlengths
67
7.06k
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Remove 2 Spell Counters from your field, then target 1 "Dark Magician" or "Buster Blader" in your GY; Special Summon that target.
--奇跡の復活 --Miracle Restoring local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_DARK_MAGICIAN} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,2,REASON_COST) end Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,2,REASON_COST) end function s.filter(c,e,tp) return c:IsCode(CARD_DARK_MAGICIAN,CARD_BUSTER_BLADER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can banish 1 "Maliss" card from your hand, Deck, or GY. While 3 or more of your "Maliss" Traps with different names are banished, "Maliss" Link Monsters you control gain 3000 ATK. While you control a "Maliss" Link Monster, your opponent's monsters can only target "Maliss" Link Monsters for attacks. You can only activate 1 "Maliss in Underground" per turn.
--M∀LICE IN UNDERGROUND --Maliss in Underground --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --While you have 3 or more banished "Maliss" Traps with different names, "Maliss" Link Monsters you control gain 3000 ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(s.atkupcon) e2:SetTarget(function(e,c) return s.atkfilter(c) end) e2:SetValue(3000) c:RegisterEffect(e2) --While you control any "Maliss" Link Monsters, your opponent's monsters can only target those monsters for attacks local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCondition(s.atktgcon) e3:SetValue(function(e,c) return not s.atkfilter(c) end) c:RegisterEffect(e3) end s.listed_series={SET_MALISS} function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.rmfilter(c) return c:IsSetCard(SET_MALISS) and c:IsAbleToRemove() end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.rmfilter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:Select(tp,1,1,nil) if #sg>0 then Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) end end end function s.atkfilter(c) return c:IsSetCard(SET_MALISS) and c:IsType(TYPE_LINK) and c:IsFaceup() end function s.atkupconfilter(c) return c:IsSetCard(SET_MALISS) and c:IsTrap() and c:IsFaceup() end function s.atkupcon(e) local g=Duel.GetMatchingGroup(s.atkupconfilter,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil) return g:GetClassCount(Card.GetCode)>=3 end function s.atktgcon(e) return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.
--素早いビーバー --Nimble Beaver local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_NIMBLE} function s.filter(c,e,tp) return c:IsSetCard(SET_NIMBLE) and c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● Once per turn, if this card would be destroyed by battle, it is not destroyed. If this card battles, after damage calculation, you can Special Summon 1 Level 4 or lower Gemini monster from your Deck, except "Gemini Soldier".
--デュアル・ソルジャー --Gemini Soldier local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Cannot be destroyed by battle once local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(Gemini.EffectStatusCondition) e1:SetValue(function(_,_,r) return (r&REASON_BATTLE)==REASON_BATTLE end) c:RegisterEffect(e1) --Special Summon 1 Level 4 or lower Gemini monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLED) e2:SetCondition(Gemini.EffectStatusCondition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={id} function s.filter(c,e,tp) return not c:IsCode(id) and c:IsLevelBelow(4) and c:IsType(TYPE_GEMINI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control an "Archfiend" card, you can Special Summon this card (from your hand), but it cannot attack this turn. You can only Special Summon "Archfiend Commander" once per turn this way. When Special Summoned this way: Target 1 "Archfiend" card you control; destroy that target. When this card is Tribute Summoned: You can target 1 Level 6 "Archfiend" monster in your Graveyard; Special Summon that target in face-up Defense Position.
--デーモンの将星 --Archfiend Commander local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.selfspcon) e1:SetOperation(s.selfspop) e1:SetValue(1) c:RegisterEffect(e1) --Destroy 1 "Archfiend" card you control local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special Summon 1 Level 6 "Archfiend" monster from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCondition(function(e) return e:GetHandler():IsTributeSummoned() end) e3:SetTarget(s.gysptg) e3:SetOperation(s.gyspop) c:RegisterEffect(e3) end s.listed_series={SET_ARCHFIEND} function s.selfspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ARCHFIEND),tp,LOCATION_ONFIELD,0,1,nil) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp,c) --Cannot attack this turn local e1=Effect.CreateEffect(c) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)|RESET_PHASE|PHASE_END) c:RegisterEffect(e1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsOnField() and chkc:IsSetCard(SET_ARCHFIEND) and chkc:IsFaceup() end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_ARCHFIEND),tp,LOCATION_ONFIELD,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsSetCard(SET_ARCHFIEND) and tc:IsControler(tp) then Duel.Destroy(tc,REASON_EFFECT) end end function s.gyspfilter(c,e,tp) return c:IsLevel(6) and c:IsSetCard(SET_ARCHFIEND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.gyspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Psychic monster. You do not pay Life Points to activate its effects. When this card is sent to the GY because the equipped monster is destroyed: You can pay 1000 LP; add this card to your hand. * The above text is unofficial and describes the card's functionality in the OCG.
--念動増幅装置 --Telekinetic Charging Cell local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_PSYCHIC)) --Cost Change local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_LPCOST_CHANGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(1,1) e1:SetValue(s.costchange) c:RegisterEffect(e1) --Add to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetCost(Cost.PayLP(1000)) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) end end function s.costchange(e,re,rp,val) if re and re:IsActivated() and re:GetHandler()==e:GetHandler():GetEquipTarget() then return 0 else return val end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. While this card is in your Monster Zone, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects.
--マジェスペクター・クロウ --Majespecter Crow - Yata local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --search local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCountLimit(1,id) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --cannot target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e4:SetValue(aux.tgoval) c:RegisterEffect(e4) --indes local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE) e5:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e5:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e5:SetRange(LOCATION_MZONE) e5:SetValue(s.indval) c:RegisterEffect(e5) end s.listed_series={SET_MAJESPECTER} function s.thfilter(c) return c:IsSetCard(SET_MAJESPECTER) and c:IsSpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.indval(e,re,tp) return tp~=e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 9 monsters Once per turn: You can detach 1 material from this card; until the end of this turn, negate the effects of all other face-up cards currently on the field, also your opponent cannot activate cards or effects on the field. If this card has "Number 107: Galaxy-Eyes Tachyon Dragon" as material, it gains this effect. ● You can Tribute 2 monsters; this card can make up to 3 attacks on monsters during each Battle Phase this turn.
--CNo.107 超銀河眼の時空龍 --Number C107: Neo Galaxy-Eyes Tachyon Dragon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,9,3) c:EnableReviveLimit() --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetOperation(s.negop) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.atkcon) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.xyz_number=107 s.listed_names={88177324} function s.filter(c) return c:IsFaceup() and (c:IsLocation(LOCATION_SZONE) or c:IsType(TYPE_EFFECT)) and not c:IsDisabled() end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(s.aclimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH) e2:SetDescription(aux.Stringid(id,2)) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(0,1) Duel.RegisterEffect(e2,tp) end function s.aclimit(e,re,tp) return re:GetHandler():IsOnField() end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() and e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,88177324) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,2,false,nil,e:GetHandler()) end local g=Duel.SelectReleaseGroupCost(tp,nil,2,2,false,nil,e:GetHandler()) Duel.Release(g,REASON_COST) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEffectCount(EFFECT_EXTRA_ATTACK_MONSTER)==0 end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e1:SetValue(2) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Special Summoned monster on either field; send it to the GY, and if you do, Special Summon 1 Level 4 or lower Normal Monster from your hand.
--悪魔への貢物 --Faustian Bargain local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,ft,tp) return c:IsSpecialSummoned() and (ft>0 or (c:GetSequence()<5 and c:IsControler(tp))) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,ft,tp) end if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,ft,tp) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,ft,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate all Equip Card effects on the field.
--裸の王様 --The Emperor's Holiday local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE) e2:SetTarget(s.distarget) c:RegisterEffect(e2) --disable effect local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_SZONE) e3:SetOperation(s.disop) c:RegisterEffect(e3) end function s.distarget(e,c) return c~=e:GetHandler() and c:IsType(TYPE_EQUIP) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tl=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) if tl==LOCATION_SZONE and re:IsActiveType(TYPE_EQUIP) and re:GetHandler()~=e:GetHandler() then Duel.NegateEffect(ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".
--トラミッド・スフィンクス --Triamid Sphinx local s,id=GetID() function s.initial_effect(c) c:EnableUnsummonable() --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(s.splimit) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_HAND) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --atk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetCondition(s.efcon) e3:SetValue(s.atkval) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e4) --must be attacked local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_FIELD) e5:SetCode(EFFECT_MUST_ATTACK_MONSTER) e5:SetRange(LOCATION_MZONE) e5:SetTargetRange(0,LOCATION_MZONE) e5:SetCondition(s.efcon) e5:SetValue(s.attg) c:RegisterEffect(e5) end s.listed_names={id} s.listed_series={SET_TRIAMID} function s.splimit(e,se,sp,st) return se:GetHandler():IsSetCard(SET_TRIAMID) end function s.spfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsSetCard(SET_TRIAMID) and not c:IsCode(id) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_TRIAMID) end function s.efcon(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,e:GetHandler()) end function s.atkval(e,c) local g=Duel.GetMatchingGroup(Card.IsType,c:GetControler(),LOCATION_GRAVE,0,nil,TYPE_FIELD) return g:GetClassCount(Card.GetCode)*500 end function s.attg(e,c) return c:IsCode(id) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
--破邪の大剣-バオウ --Wicked-Breaking Flamberge - Baou local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,nil,nil,s.cost) --Atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(500) c:RegisterEffect(e2) --negate local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_BATTLED) e4:SetRange(LOCATION_SZONE) e4:SetOperation(s.negop) c:RegisterEffect(e4) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST) end function s.negop(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() if not ec:IsRelateToBattle() then return end local bc=ec:GetBattleTarget() if bc and bc:IsType(TYPE_EFFECT) and bc:IsStatus(STATUS_BATTLE_DESTROYED) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) bc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) bc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.
--シューティング・ライザー・ドラゴ --Shooting Riser Dragon local s,id=GetID() function s.initial_effect(c) --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --Send to the GY and decrease Level local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.lvlcon) e1:SetTarget(s.lvtg) e1:SetOperation(s.lvop) c:RegisterEffect(e1) --Synchro Summon during the opponent's Main Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCondition(s.sccon) e2:SetTarget(s.sctarg) e2:SetOperation(s.scop) c:RegisterEffect(e2) end function s.lvlcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.tgfilter(c,lv) return c:IsLevelBelow(lv-1) and c:IsAbleToGrave() end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil,e:GetHandler():GetLevel()) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil,c:GetLevel()) if #g==0 or Duel.SendtoGrave(g,REASON_EFFECT)~=g:FilterCount(Card.IsLocation,nil,LOCATION_GRAVE) then return end local tc=g:GetFirst() local lv=tc:GetLevel() --Change Level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(-lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --Cannot activate the effects of monsters with the same name local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetTargetRange(1,0) e2:SetValue(s.aclimit) e2:SetLabel(tc:GetCode()) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_TRIGGER) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end function s.aclimit(e,re,tp) return re:GetHandler():IsCode(e:GetLabel()) and re:IsMonsterEffect() end function s.sccon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end function s.sctarg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 and Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SynchroSummon(tp,sg:GetFirst(),c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon up to 2 Level 4 or lower Insect monsters from your hand (with the same Level, if Summoning 2). If you control "Number 2: Ninja Shadow Mosquito": You can banish this card from your GY, then target face-up monsters your opponent controls up to the number of Insect monsters you control; place 1 Hallucination Counter on each of those monsters. (The effects, if any, of monsters with Hallucination Counters are negated.) You can only use each effect of "Ninjitsu Art of Mosquito Marching" once per turn.
--蚊学忍法・軍蚊マーチ --Ninjitsu Art of Mosquito Marching --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon up to 2 level 4 or lower Insect monsters from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add Hallucination Counters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.countercond) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.countertg) e2:SetOperation(s.counterop) c:RegisterEffect(e2) end s.listed_names={32453837} s.counter_place_list={0x1101} --same as the anime version for now. Or 0x120d, according to CCM function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),#g,2) if ft==0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,s.spcheck,1,tp,HINTMSG_SPSUMMON) if #sg>0 then Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end function s.spcheck(sg,e,tp,mg) return sg:GetClassCount(Card.GetLevel)==1 end function s.countercond(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,32453837),tp,LOCATION_ONFIELD,0,1,nil) end function s.countertg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_INSECT),tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,0,0x1101) end function s.counterop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do if tc:AddCounter(0x1101,1) then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetCondition(function(e) return e:GetHandler():GetCounter(0x1101)>0 end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your Main Phase, you can select 1 face-up Attack Position monster your opponent controls with the same Attribute as this card, and destroy it. This card cannot attack the turn you activate this effect.
--A・ジェネクス・ドゥルダーク --Genex Ally Duradark local s,id=GetID() function s.initial_effect(c) --Destroy 1 of opponent's monster, who has same attribute as this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetAttackAnnouncedCount()==0 end --Cannot attack this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.filter(c,att) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsAttribute(att) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,e:GetHandler():GetAttribute()) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,e:GetHandler():GetAttribute()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,e:GetHandler():GetAttribute()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(1-tp) and s.filter(tc,c:GetAttribute()) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only if you control a face-up "Naturia" monster and have at least 1 card in your hand. Negate the activation of an opponent's Spell/Trap Card and destroy it. Then, send 1 card from your hand to the Graveyard.
--エクストリオの牙 --Exterio's Fang local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_NATURIA} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_NATURIA) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and rp~=tp and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.
--魔法族の里 --Secret Village of the Spellcasters local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --adjust local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ADJUST) e2:SetRange(LOCATION_FZONE) e2:SetOperation(s.adjustop) c:RegisterEffect(e2) --cannot activate local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(1,1) e3:SetLabel(0) e3:SetValue(s.actlimit) c:RegisterEffect(e3) e2:SetLabelObject(e3) end function s.actlimit(e,te,tp) if not te:IsHasType(EFFECT_TYPE_ACTIVATE) or not te:IsSpellEffect() then return false end if tp==e:GetHandlerPlayer() then return e:GetLabel()==1 else return e:GetLabel()==2 end end function s.adjustop(e,tp,eg,ep,ev,re,r,rp) local b1=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,LOCATION_MZONE,0,1,nil) local b2=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_SPELLCASTER),tp,0,LOCATION_MZONE,1,nil) local te=e:GetLabelObject() if not b1 then te:SetLabel(1) elseif b1 and not b2 then te:SetLabel(2) else te:SetLabel(0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.
--ヴァレット・トレーサー --Rokket Tracer --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --destroy and summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} s.listed_series={SET_ROKKET} function s.desfilter(c,ft) return c:IsFaceup() and (ft>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ROKKET) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,ft) end if chk==0 then return ft>-1 and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,ft) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,ft) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.splimit(e,c) return not c:IsAttribute(ATTRIBUTE_DARK) and c:IsLocation(LOCATION_EXTRA) end function s.lizfilter(e,c) return not c:IsOriginalAttribute(ATTRIBUTE_DARK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
--アルバスの落胤 --Fallen of Albaz --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) local params={nil,Fusion.CheckWithHandler(aux.FALSE),s.fextra,nil,Fusion.ForcedHandler} --Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material local e1a=Effect.CreateEffect(c) e1a:SetDescription(aux.Stringid(id,0)) e1a:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1a:SetProperty(EFFECT_FLAG_DELAY) e1a:SetCode(EVENT_SUMMON_SUCCESS) e1a:SetCountLimit(1,id) e1a:SetCondition(function() return not Duel.IsDamageStep() end) e1a:SetCost(Cost.Discard()) e1a:SetTarget(Fusion.SummonEffTG(table.unpack(params))) e1a:SetOperation(Fusion.SummonEffOP(table.unpack(params))) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e1b) end function s.fcheck(c) return function(tp,sg,fc) return not sg:IsExists(aux.AND(Card.IsControler,Card.IsOnField),1,c,tp) end end function s.fextra(e,tp,mg) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsFaceup),tp,0,LOCATION_ONFIELD,nil),s.fcheck(e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is not treated as an "Armed Dragon" card.) You can Special Summon this card (from your hand) by sending 1 Level 8 or higher monster from your hand to the GY. If you Tribute this card for the Tribute Summon of a Level 7 or higher monster, that monster cannot be destroyed by card effects.
--ハードアームドラゴン --Hardened Armed Dragon local s,id=GetID() function s.initial_effect(c) --Special summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --A level 7+ monster tribute summoned using this card cannot be destroyed by card effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_PRE_MATERIAL) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) c:RegisterEffect(e2) end function s.spfilter(c) return c:IsLevelAbove(8) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,c) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g=nil local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,c,tp) local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.regcon(e,tp,eg,ep,ev,re,r,rp) local rc=e:GetHandler():GetReasonCard() return r==REASON_SUMMON and rc:IsFaceup() and rc:IsLevelAbove(7) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() --Cannot be destroyed by card effects local e1=Effect.CreateEffect(c) e1:SetDescription(3001) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetValue(1) e1:SetCondition(s.indcon) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1) end function s.indcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_MZONE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) would be Pendulum Summoned: Negate the Pendulum Summon, and if you do, shuffle that monster(s) into the Deck.
--ペンデュラム・ホール --Pendulum Hole local s,id=GetID() function s.initial_effect(c) --Activate(summon) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsPendulumSummoned() end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain(true)==0 and eg:IsExists(s.cfilter,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,#eg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.SendtoDeck(eg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a Dragon Synchro Monster is on the field: Special Summon up to 2 monsters, that are "Resonator" monsters and/or Level 1 Dragon monsters, from your Deck. When a monster effect is activated, while you control a Level 10 or higher DARK Dragon Synchro Monster: You can banish this card from your GY; negate that effect, and if you do, 1 Synchro Monster you control gains 2000 ATK until the end of the next turn. You can only use each effect of "Time to Stand Up" once per turn.
--大いなる魂 --The Great Soul local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.discon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_series={SET_RESONATOR} function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function s.spfilter(c,e,tp) return (c:IsSetCard(SET_RESONATOR) or (c:IsRace(RACE_DRAGON) and c:IsLevel(1))) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end ft=math.min(ft,2) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter2(c) return c:IsFaceup() and c:IsLevelAbove(10) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsChainDisablable(ev) then return false end return Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil) and re:IsMonsterEffect() end function s.atkfilter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateEffect(ev) and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if tc then Duel.HintSelection(tc,true) --Increase ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END,2) e1:SetValue(2000) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Amazoness Tiger" + 1 "Amazoness" monster Once per battle, if this card attacks, during damage calculation: You can make this card gain 500 ATK during that damage calculation only. If your "Amazoness" monster attacked an opponent's monster, after damage calculation: You can target 1 face-up monster your opponent controls; it loses 800 ATK. Monsters your opponent controls cannot attack "Amazoness" monsters you control, except this one.
--アマゾネスペット虎獅子 --Amazoness Pet Liger local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,10979723,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_AMAZONESS)) --atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetCondition(s.atkcon1) e1:SetOperation(s.atkop1) c:RegisterEffect(e1) --atk down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLED) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.atkcon2) e2:SetTarget(s.atktg2) e2:SetOperation(s.atkop2) c:RegisterEffect(e2) --atk target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetValue(s.atktg) c:RegisterEffect(e3) end s.listed_series={SET_AMAZONESS} s.material_setcode=SET_AMAZONESS function s.atkcon1(e) return e:GetHandler()==Duel.GetAttacker() end function s.atkop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(500) c:RegisterEffect(e1) end end function s.atkcon2(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=a:GetBattleTarget() return a:IsControler(tp) and a:IsSetCard(SET_AMAZONESS) and d and d:IsControler(1-tp) end function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) end function s.atkop2(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-800) tc:RegisterEffect(e1) end end function s.atktg(e,c) return c:IsFaceup() and c:IsSetCard(SET_AMAZONESS) and c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 monster they control; destroy that target, then you can Special Summon 1 "Ice Hand" from your Deck.
--ファイヤー・ハンド --Fire Hand local s,id=GetID() function s.initial_effect(c) --Destroy 1 monster and special summon 1 "Ice Hand" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(aux.dogcon) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={95929069} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsCode(95929069) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK/DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.
--メタル化・魔法反射装甲 --Metalmorph local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(aux.RemainFieldCost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Equip(tp,c,tc) --Atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --Equip limit local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_EQUIP_LIMIT) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetValue(1) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) --atk up local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_UPDATE_ATTACK) e4:SetCondition(s.atkcon) e4:SetValue(s.atkval) e4:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e4) else c:CancelToGrave(false) end end function s.atkcon(e) return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttacker()==e:GetHandler():GetEquipTarget() and Duel.GetAttackTarget() end function s.atkval(e,c) return Duel.GetAttackTarget():GetAttack()/2 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you Synchro Summon "Stardust Dragon": You can Special Summon this card from your GY in Attack Position. Each turn, the first time this card would be destroyed by battle, it is not destroyed.
--スターダスト・シャオロン --Stardust Xiaolong local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_GRAVE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --battle indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e2:SetCountLimit(1) e2:SetValue(s.valcon) c:RegisterEffect(e2) end s.listed_names={CARD_STARDUST_DRAGON} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return tc:IsControler(tp) and tc:IsCode(CARD_STARDUST_DRAGON) and tc:IsSynchroSummoned() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end function s.valcon(e,re,r,rp) return (r&REASON_BATTLE)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
--発条機甲ゼンマイスター --Wind-Up Zenmaister local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) --pos local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_POSITION) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.atkval(e,c) return c:GetOverlayCount()*300 end function s.filter(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE) tc:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetCondition(s.flipcon) e1:SetOperation(s.flipop) e1:SetLabelObject(tc) Duel.RegisterEffect(e1,tp) end end function s.flipcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() return tc:IsFacedown() and tc:GetFlagEffect(id)~=0 end function s.flipop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() Duel.ChangePosition(tc,POS_FACEUP_ATTACK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.
--武神器-ハバキリ --Bujingi Crane local s,id=GetID() function s.initial_effect(c) --Double ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.atkcon) e1:SetCost(Cost.SelfToGrave) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end s.listed_series={SET_BUJIN} function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local c=Duel.GetAttackTarget() if not c then return false end if c:IsControler(1-tp) then c=Duel.GetAttacker() end e:SetLabelObject(c) return c and c:IsSetCard(SET_BUJIN) and c:IsRace(RACE_BEASTWARRIOR) and c:IsRelateToBattle() and not c:IsAttack(c:GetBaseAttack()*2) end function s.atkop(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetLabelObject() if c:IsFaceup() and c:IsRelateToBattle() then --Its ATK becomes double its original ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetValue(c:GetBaseAttack()*2) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 4 monsters You can only control 1 "Bujinki Amaterasu". Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; apply this effect, depending on whose turn it is. ● Your turn: Target 1 of your banished Level 4 or lower monsters; Special Summon that target. ● Your opponent's turn: Target 1 of your banished Level 4 or lower monsters; add that target to your hand.
--武神姫-アマテラス --Bujinki Amaterasu local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --xyz summon Xyz.AddProcedure(c,nil,4,3) c:EnableReviveLimit() --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.spcon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.thcon) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.thfilter(c) return c:IsFaceup() and c:IsLevelBelow(4) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can change all face-up Attack Position monsters your opponent controls to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions.
--占術姫ペタルエルフ --Prediction Princess Petalelf local s,id=GetID() function s.initial_effect(c) --Change opponent's attack position monsters to defense position local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.filter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) if Duel.ChangePosition(g,POS_FACEUP_DEFENSE)~=0 then local og=Duel.GetOperatedGroup() local oc=og:GetFirst() for oc in aux.Next(og) do --Cannot change their battle positions local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3313) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION) e1:SetReset(RESET_EVENT|RESETS_STANDARD) oc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated, while you control a "Number" Xyz Monster: Negate the activation, and if you do, destroy that card. If a "Number" Xyz Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Numbers Protection" effect per turn, and only once that turn.
--ナンバーズ・プロテクト --Numbers Protection --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Negate and destroy local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id) e1:SetCondition(s.negcon) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Set itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.setcon) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.IsChainNegatable(ev) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.setfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.setcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.setfilter,1,nil,tp) and not eg:IsContains(e:GetHandler()) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All FIRE monsters on the field gain 500 ATK. All WATER monsters on the field lose 400 ATK.
--リトル・キメラ --Little Chimera local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetTarget(s.tg1) e1:SetValue(500) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetTarget(s.tg2) e2:SetValue(-400) c:RegisterEffect(e2) end function s.tg1(e,c) return c:IsAttribute(ATTRIBUTE_FIRE) end function s.tg2(e,c) return c:IsAttribute(ATTRIBUTE_WATER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
--一点買い --Single Purchase local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsMonster() or not c:IsAbleToRemoveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) g:RemoveCard(e:GetHandler()) if chk==0 then return #g>=3 and not g:IsExists(s.cfilter,1,nil) end Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.filter(c) return c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.sumlimit) e1:SetLabel(g:GetFirst():GetCode()) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end end function s.sumlimit(e,c) return c:GetCode()~=e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.
--リンカーネイト・アンヴェイル・メイル --Reincarnation Unveiling Mail --scripted by Naim local s,id=GetID() function s.initial_effect(c) local e0=aux.AddEquipProcedure(c) e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) --Grant the above effect to an Xyz Monster equipped with this card local e1b=Effect.CreateEffect(c) e1b:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_GRANT) e1b:SetRange(LOCATION_SZONE) e1b:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1b:SetTarget(function(e,c) return e:GetHandler():GetEquipTarget()==c and c:IsType(TYPE_XYZ) end) e1b:SetLabelObject(e1) c:RegisterEffect(e1b) --Return 1 Equip Card equipped to this card to the hand, then, immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER_E) e2:SetCondition(function(e) return e:GetHandler():GetBattledGroupCount()>0 end) e2:SetTarget(s.xyztg) e2:SetOperation(s.xyzop) --Grant the above effect to an Xyz monster equipped with this card local e2b=e1b:Clone() e2b:SetLabelObject(e2) c:RegisterEffect(e2b) --Equip this card to 1 Xyz Monster you control during the End Phase of the turn that it was sent to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_EQUIP) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1) e3:SetCondition(function(e) return e:GetHandler():GetTurnID()==Duel.GetTurnCount() end) e3:SetTarget(s.eqptg) e3:SetOperation(s.eqpop) c:RegisterEffect(e3) --Any Xyz Monster this card is equipped to becomes an Effect Monster local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_ADD_TYPE) e4:SetRange(LOCATION_SZONE) e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e4:SetTarget(function(e,c) return e:GetHandler():GetEquipTarget()==c and c:IsType(TYPE_XYZ) end) e4:SetValue(TYPE_EFFECT) c:RegisterEffect(e4) end s.listed_series={SET_ARMORED_XYZ} function s.xyzfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsXyzSummonable() end function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk) local eqpg=e:GetHandler():GetEquipGroup() if chk==0 then return #eqpg>0 and eqpg:IsExists(Card.IsAbleToHand,1,nil) and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,eqpg,1,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.xyzop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=c:GetEquipGroup() if not c:IsRelateToEffect(e) or #g==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local rtc=g:FilterSelect(tp,Card.IsAbleToHand,1,1,nil):GetFirst() if not rtc then return end Duel.HintSelection(rtc) if Duel.SendtoHand(rtc,nil,REASON_EFFECT)>0 and rtc:IsLocation(LOCATION_HAND) then local sg=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_EXTRA,0,nil) if #sg>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=sg:Select(tp,1,1,nil):GetFirst() Duel.BreakEffect() Duel.XyzSummon(tp,sc) end end end function s.eqptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0) end function s.eqpop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local sc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsType,TYPE_XYZ),tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if sc then Duel.HintSelection(sc) Duel.Equip(tp,c,sc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 of your banished "Fortune Lady" monsters; return it to the GY, then draw 2 cards.
--フォーチュンフューチャー --Fortune's Future local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_FORTUNE_LADY} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_FORTUNE_LADY) and c:IsMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsPlayerCanDraw(tp,2) and Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0)) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT|REASON_RETURN) Duel.BreakEffect() Duel.Draw(tp,2,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 Level 4 or lower Zombie monster in your opponent's GY, that was destroyed by battle; Special Summon that target.
--闇竜の黒騎士 --Paladin of the Cursed Dragon local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_ZOMBIE) and c:IsReason(REASON_BATTLE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,0,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsRace(RACE_ZOMBIE) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 5 monsters (This card is always treated as "Number C39: Utopia Ray".) Once per turn: You can detach 1 material from this card; equip 1 "ZW -" monster from your Deck or Extra Deck to this card as if it were equipped by that monster's effect. This effect's activation and effect cannot be negated. Once per turn, while this card is equipped with a "ZW -" Monster Card (Quick Effect): You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK.
--獣装合体 ライオ・ホープレイ --Ultimate Leo Utopia Ray --Scripted by Eerie Code Duel.LoadCardScript("c56840427.lua") local s,id=GetID() function s.initial_effect(c) --Xyz Summon Xyz.AddProcedure(c,nil,5,3) c:EnableReviveLimit() --Equip local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --Negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.discon) e2:SetTarget(s.distg) e2:SetOperation(s.disop) c:RegisterEffect(e2) end s.listed_names={56840427} s.listed_series={SET_ZW} s.xyz_number=39 function s.filter(c,tc,tp) if not (c:IsSetCard(SET_ZW) and not c:IsForbidden()) then return false end local effs={c:GetCardEffect(75402014)} for _,te in ipairs(effs) do if te:GetValue()(tc,c,tp) then return true end end return false end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e:GetHandler(),tp) end Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,c,tp) local tc=g:GetFirst() if tc then local eff=tc:GetCardEffect(75402014) eff:GetOperation()(tc,eff:GetLabelObject(),tp,c) end end function s.discfilter(c) return c:IsSetCard(SET_ZW) and c:GetOriginalType() & TYPE_MONSTER ~= 0 end function s.discon(e) return e:GetHandler():GetEquipGroup():IsExists(s.discfilter,1,nil) end function s.disfilter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and not c:IsDisabled() end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.disfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsDisabled() then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) if tc:IsImmuneToEffect(e1) or tc:IsImmuneToEffect(e2) then return end Duel.AdjustInstantly(tc) local atk=tc:GetAttack()/2 --Halve its ATK local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_SET_ATTACK_FINAL) e3:SetValue(atk) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Domination" per turn.
--ヴァンパイアの支配 --Vampire Domination -- local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY+CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_VAMPIRE} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_VAMPIRE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) if re:GetHandler():IsMonster() then Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,re:GetHandler():GetBaseAttack()) end end end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) and Duel.Destroy(eg,REASON_EFFECT)~=0 and re:GetHandler():IsMonster() and re:GetHandler():GetBaseAttack()>0 then Duel.BreakEffect() Duel.Recover(tp,re:GetHandler():GetBaseAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can send any number of cards from your hand to the Graveyard, then target the same number of cards on the field; return those targets to the hand.
--赤鬼 --Red Ogre local s,id=GetID() function s.initial_effect(c) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.costfilter(c) return c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end local rt=Duel.GetTargetCount(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local cg=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,rt,nil) Duel.SendtoGrave(cg,REASON_COST) e:SetLabel(#cg) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToHand() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end local ct=e:GetLabel() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local eg=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,ct,ct,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,eg,ct,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local rg=tg:Filter(Card.IsRelateToEffect,nil,e) if #rg>0 then Duel.SendtoHand(rg,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Elemental HERO Heat" + "Elemental HERO Lady Heat" Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card battles a WATER monster, this card gains 1000 ATK during the Damage Step only.
--E・HERO フレイム・ブラスト --Elemental HERO Inferno local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,98266377,95362816) --spsummon condition local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --atkup local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(1000) c:RegisterEffect(e2) end s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO} function s.atkcon(e) local ph=Duel.GetCurrentPhase() if ph~=PHASE_DAMAGE and ph~=PHASE_DAMAGE_CAL then return false end local bc=e:GetHandler():GetBattleTarget() return bc and bc:IsFaceup() and bc:IsAttribute(ATTRIBUTE_WATER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that targets 1 monster you control (and no other cards) or when a monster you control is targeted for an attack, while this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 WATER monster from your GY to your hand, except "Cutter Shark". You can only use each effect of "Cutter Shark" once per turn.
--カット・イン・シャーク --Cutter Shark --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_BECOME_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_BE_BATTLE_TARGET) c:RegisterEffect(e2) --Register an effect to be applied during the End Phase local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.regtg) e3:SetOperation(s.regop) c:RegisterEffect(e3) end s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return #eg==1 and tc:IsLocation(LOCATION_MZONE) and tc:IsControler(tp) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local tc=eg:GetFirst() if chk==0 then return tc:IsReleasable() and Duel.GetMZoneCount(tp,tc)>0 end Duel.Release(tc,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.regtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Add 1 WATER monster from your GY to your hand during the End Phase of this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetOperation(s.thop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,3)) end function s.thfilter(c) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToHand() and not c:IsCode(id) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoHand(g,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: ● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.
--幸運の笛吹き --Lucky Pied Piper local s,id=GetID() function s.initial_effect(c) Gemini.AddProcedure(c) --Draw 1 card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.con) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.con(e,tp,eg,ep,ev,re,r,rp) if not Gemini.EffectStatusCondition(e) then return false end local c=e:GetHandler() if not c:IsRelateToBattle() or c:IsFacedown() then return false end local bc=c:GetBattleTarget() return bc and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsMonster() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.op(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can target 1 "Plunder Patroll" monster you control, except "Redbeard, the Plunder Patroll Matey"; equip this card to it. You can only use each effect of "Redbeard, the Plunder Patroll Matey" once per turn.
--海造賊-赤髭の航海士 --Redbeard, the Plunder Patroll Matey --Scripted by senpaizuri local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Plunder Patroll" from extra deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Equip this card to 1 of your "Plunder Patroll" monsters from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_EQUIP) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_HAND|LOCATION_MZONE) end) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) end s.listed_series={SET_PLUNDER_PATROLL} s.listed_names={id} function s.filter(c,e,tp,att) return c:IsSetCard(SET_PLUNDER_PATROLL) and c:IsAttribute(att) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function s.cfilter(c) return c:IsMonster() and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local att=0 for gc in aux.Next(Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil)) do att=att|gc:GetAttribute() end if chk==0 then return att>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,att) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local att=0 for gc in aux.Next(Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,nil)) do att=att|gc:GetAttribute() end if att==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,att):GetFirst() if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup())then return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.eqfilter(c,ec) return c:IsFaceup() and c:IsSetCard(SET_PLUNDER_PATROLL) and not c:IsCode(id) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqfilter(chkc,c) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,0,1,nil,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,0,1,1,nil,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.Equip(tp,c,tc) --Add equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Attack Reflector Unit". Once per turn, while this card is in Attack Position, your opponent's next attack is negated.
--サイバー・バリア・ドラゴン --Cyber Barrier Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Negate attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.discon) e2:SetOperation(s.disop) c:RegisterEffect(e2) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) and eg:GetFirst():IsControler(1-tp) end function s.disop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you activate a Set Normal Trap Card, except "Labrynth Barrage": This effect becomes that Normal Trap's effect when that card is activated, also until the end of your opponent's next turn after this card resolves, your opponent takes no effect damage from your card effects.
--ラビュリンス・バラージュ --Labrynth Barrage --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() return re:IsHasType(EFFECT_TYPE_ACTIVATE) and not rc:IsStatus(STATUS_ACT_FROM_HAND) and rc:IsPreviousPosition(POS_FACEDOWN) and rp==tp and rc:IsNormalTrap() and not rc:IsCode(id) and rc:CheckActivateEffect(false,true,true)~=nil end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return true end e:SetLabel(0) local te,ceg,cep,cev,cre,cr,crp=re:GetHandler():CheckActivateEffect(false,true,true) e:SetProperty(te:GetProperty()) local tg=te:GetTarget() if tg then tg(e,tp,ceg,cep,cev,cre,cr,crp,1) end te:SetLabelObject(e:GetLabelObject()) e:SetLabelObject(te) Duel.ClearOperationInfo(0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local te=e:GetLabelObject() if not te then return end e:SetLabelObject(te:GetLabelObject()) local op=te:GetOperation() if op then op(e,tp,eg,ep,ev,re,r,rp) end if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local ct=Duel.IsTurnPlayer(tp) and 2 or 3 --no damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_END,ct) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) e2:SetReset(RESET_PHASE|PHASE_END,ct) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end function s.damval(e,re,val,r,rp,rc) if rp==e:GetHandlerPlayer() and (r&REASON_EFFECT)~=0 then return 0 else return val end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster you control attacks a Defense Position monster, change that monster to face-up Attack Position at the end of the Damage Step if your attacking monster is Reptile-Type.
--アタック・フェロモン --Attack Pheromones local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --to defense local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.poscon) e2:SetOperation(s.posop) c:RegisterEffect(e2) end function s.poscon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return a and d and a:IsRelateToBattle() and d:IsRelateToBattle() and a:IsRace(RACE_REPTILE) and d:IsDefensePos() end function s.posop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local a=Duel.GetAttackTarget() Duel.ChangePosition(a,POS_FACEUP_ATTACK) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Machine-Type monster in your hand. If you draw "Iron Core of Koa'ki Meiru" during your Draw Phase, you can reveal it to your opponent to draw 1 more card.
--コアキメイル・スピード --Koa'ki Meiru Speeder local s,id=GetID() function s.initial_effect(c) --cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.mtcon) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,3)) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DRAW) e2:SetCondition(s.drcon) e2:SetCost(s.drcost) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_names={36623431} function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.cfilter1(c) return c:IsCode(36623431) and c:IsAbleToGraveAsCost() end function s.cfilter2(c) return c:IsMonster() and c:IsRace(RACE_MACHINE) and not c:IsPublic() end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c)) local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil) local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil) local select=2 if #g1>0 and #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2)) elseif #g1>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2)) if select==1 then select=2 end elseif #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1 else select=Duel.SelectOption(tp,aux.Stringid(id,2)) select=2 end if select==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=g1:Select(tp,1,1,nil) Duel.SendtoGrave(g,REASON_COST) elseif select==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=g2:Select(tp,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) else Duel.Destroy(c,REASON_COST) end end function s.filter(c) return c:IsCode(36623431) and not c:IsPublic() end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_DRAW) end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.filter,1,nil) end local g=eg:Filter(s.filter,nil) if #g==1 then Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local sg=g:Select(tp,1,1,nil) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsFacedown() or not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand). You can only Special Summon "Cooky☆Yummy" once per turn this way. If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; it loses 1000 ATK, or, if this card was Special Summoned by the effect of a Synchro Monster, you can destroy that monster instead. You can only use this effect of "Cooky☆Yummy" once per turn.
--クッキィ☆ヤミー --Cooky☆Yummy --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --If you control a Link-1 monster or a Level 2 Synchro Monster, you can Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Make 1 opponent's face-up monster lose 1000 ATK, or, if this card was Special Summoned by a Synchro Monster's effect, you can destroy that monster instead local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_YUMMY} function s.spconfilter(c) return (c:IsLink(1) or (c:IsType(TYPE_SYNCHRO) and c:IsLevel(2))) and c:IsFaceup() end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local sp_chk=re and e:GetHandler():IsSpecialSummoned() and re:IsMonsterEffect() and re:GetHandler():IsOriginalType(TYPE_SYNCHRO) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end e:SetLabel(sp_chk and 1 or 0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil):GetFirst() if sp_chk then Duel.SetPossibleOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,-1000) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,tc,1,tp,0) else Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,-1000) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local sp_chk=e:GetLabel()==1 local b1=tc:IsFaceup() local b2=sp_chk if not (b1 or b2) then return end local op=nil if sp_chk then op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) else op=1 end if op==1 then --It loses 1000 ATK tc:UpdateAttack(-1000,nil,e:GetHandler()) elseif op==2 then --Destroy it Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This monster cannot be Special Summoned. When this card destroys a monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.
--偉大なる戦士タイラー --Tyler the Great Warrior local s,id=GetID() function s.initial_effect(c) c:AddCannotBeSpecialSummoned() --Inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.damcon) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local bc=c:GetBattleTarget() local dam=bc:GetAttack() if dam<0 then dam=0 end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned or flipped face-up: You can target 1 "Orbital 7" in your GY; Special Summon that target in face-up Attack Position or face-down Defense Position. Once per turn: You can Tribute any number of Machine monsters; Special Summon an equal number of "Photon" and/or "Galaxy" monsters from your hand.
--オボミ --Lillybot local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Orbital 7" from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP) c:RegisterEffect(e2) --Special Summon "Photon" and/or "Galaxy" monsters from your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(s.spcost) e3:SetTarget(s.sptg2) e3:SetOperation(s.spop2) c:RegisterEffect(e3) end s.listed_series={SET_GALAXY,SET_PHOTON} s.listed_names={71071546} --"Orbital 7" function s.filter(c,e,tp) return c:IsCode(71071546) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK|POS_FACEDOWN_DEFENSE)~=0 and tc:IsFacedown() then Duel.ConfirmCards(1-tp,tc) end end end function s.spfilter(c,e,tp) return c:IsSetCard({SET_GALAXY,SET_PHOTON}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.cfilter(c,ft,tp) return c:IsRace(RACE_MACHINE) and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup()) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end local ct=Duel.GetMatchingGroupCount(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,ct,false,nil,nil,ft,tp) ct=Duel.Release(rg,REASON_COST) e:SetLabel(ct) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end local ct=e:GetLabel() Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local ct=e:GetLabel() if ft<ct then ct=ft end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local dg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,ct,ct,nil,e,tp) if #dg>0 then Duel.SpecialSummon(dg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 WIND monster you control; return it to the hand, then you can Normal Summon 1 WIND monster. You can only use this effect of "Harpie Dancer" once per turn. This card's name becomes "Harpie Lady" while on the field or in the GY.
--ハーピィ・ダンサー --Harpie Dancer local s,id=GetID() function s.initial_effect(c) --return local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --change name local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_CHANGE_CODE) e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e2:SetValue(CARD_HARPIE_LADY) c:RegisterEffect(e2) end s.listed_names={CARD_HARPIE_LADY} function s.filter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.sumfilter(c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsSummonable(true,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then if Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil) Duel.Summon(tp,g:GetFirst(),true,nil) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay 500 LP; destroy all "Blaze Accelerator" cards you control, and if you do, destroy as many monsters on the field as possible, then, Special Summon 1 "Wild Fire Token" (Pyro/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Your monsters cannot attack the turn you activate this card.
--クレイジー・ファイヤー --Wild Fire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={68815402} s.listed_series={SET_BLAZE_ACCELERATOR} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,500) and Duel.GetActivityCount(tp,ACTIVITY_ATTACK)==0 end Duel.PayLPCost(tp,500) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BLAZE_ACCELERATOR),tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1000,3,RACE_PYRO,ATTRIBUTE_FIRE) end local dg1=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_BLAZE_ACCELERATOR),tp,LOCATION_ONFIELD,0,nil) local dg2=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) dg1:Merge(dg2) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg1,#dg1,0,0) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local dg1=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_BLAZE_ACCELERATOR),tp,LOCATION_ONFIELD,0,nil) if Duel.Destroy(dg1,REASON_EFFECT)>0 then local dg2=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if Duel.Destroy(dg2,REASON_EFFECT)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,1000,1000,3,RACE_PYRO,ATTRIBUTE_FIRE) then Duel.BreakEffect() local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a card or effect is activated that would inflict damage to you (Quick Effect): You can discard this card; negate the activation, and if you do, destroy that card. During the Battle Phase (Quick Effect): You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your GY; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
--Emダメージ・ジャグラー --Performage Damage Juggler local s,id=GetID() function s.initial_effect(c) --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_NEGATE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCondition(s.negcon) e1:SetCost(s.effcost) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --reduce damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.damcon) e2:SetCost(s.effcost) e2:SetOperation(s.damop) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_PERFORMAGE} function s.effcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsDiscardable() end Duel.SendtoGrave(e:GetHandler(),REASON_COST|REASON_DISCARD) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsChainNegatable(ev) and aux.damcon1(e,tp,eg,ep,ev,re,r,rp) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsRelateToEffect(re) and re:GetHandler():IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() end function s.damop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) Duel.RegisterEffect(e1,tp) end function s.thfilter(c) return c:IsSetCard(SET_PERFORMAGE) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.
--サブテラーの刀匠 --Subterror Nemesis Defender local s,id=GetID() function s.initial_effect(c) --replace local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_BE_BATTLE_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_HAND|LOCATION_MZONE) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.cbtg) e1:SetOperation(s.cbop) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_HAND|LOCATION_MZONE) e2:SetCondition(s.cecon) e2:SetCost(Cost.SelfToGrave) e2:SetTarget(s.cetg) e2:SetOperation(s.ceop) c:RegisterEffect(e2) --indes local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetCondition(s.indcon) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) end function s.cbfilter(c,e) return c:IsCanBeEffectTarget(e) end function s.cbtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cbfilter(chkc,e) end local ag=Duel.GetAttacker():GetAttackableTarget() local at=Duel.GetAttackTarget() ag:RemoveCard(at) if chk==0 then return Duel.GetAttacker():IsControler(1-tp) and at:IsControler(tp) and at:IsFacedown() and ag:IsExists(s.cbfilter,1,e:GetHandler(),e) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=ag:FilterSelect(tp,s.cbfilter,1,1,e:GetHandler(),e) Duel.SetTargetCard(g) end function s.cbop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and not Duel.GetAttacker():IsImmuneToEffect(e) then Duel.ChangeAttackTarget(tc) end end function s.cecon(e,tp,eg,ep,ev,re,r,rp) if e==re or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or #g~=1 then return false end local tc=g:GetFirst() e:SetLabelObject(tc) return tc:IsLocation(LOCATION_MZONE) and tc:IsFacedown() end function s.cefilter(c,ct,oc) return oc~=c and Duel.CheckChainTarget(ct,c) end function s.cetg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cefilter(chkc,ev,e:GetHandler()) end if chk==0 then return Duel.IsExistingTarget(s.cefilter,tp,LOCATION_MZONE,0,1,e:GetLabelObject(),ev,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.cefilter,tp,LOCATION_MZONE,0,1,1,e:GetLabelObject(),ev,e:GetHandler()) end function s.ceop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.ChangeTargetCard(ev,Group.FromCards(tc)) end end function s.indcon(e) return Duel.IsExistingMatchingCard(Card.IsFacedown,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.
--黒き覚醒のエルドリクシル --Eldlixir of Black Awakening --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Zombie monster from your hand or Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Set 1 "Golden Land" Spell/Trap from your Deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_ELDLICH,SET_GOLDEN_LAND} function s.spfilter(c,e,tp,eldlich) return (eldlich or c:IsSetCard(SET_ELDLICH)) and c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local eldlich=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ELDLICH),tp,LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,eldlich) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then --Cannot Special Summon monsters, except Zombie monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsRace(RACE_ZOMBIE) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local eldlich=Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ELDLICH),tp,LOCATION_MZONE,0,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,eldlich) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.setfilter(c) return c:IsSetCard(SET_GOLDEN_LAND) and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; it gains 1500 ATK until the end of this turn.
--一騎加勢 --Back-Up Rider local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1500) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 3 monsters Banish any monster destroyed by battle with this card. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 800 ATK, also its effects are negated. These changes last until the end of this turn.
--トライエッジ・リヴァイア --Tri-Edge Levia local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,3,3) c:EnableReviveLimit() --remove local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(aux.StatChangeDamageStepCondition) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and (c:IsType(TYPE_EFFECT) or c:GetAttack()>0) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetReset(RESETS_STANDARD_PHASE_END) e3:SetValue(-800) tc:RegisterEffect(e3) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can Special Summon 1 Flip monster from your hand or GY in face-down Defense Position, except "Tindangle Angel", then, if it is your opponent's Battle Phase, end the Battle Phase. You can only use this effect of "Tindangle Angel" once per turn.
--ティンダングル・エンジェル --Tindangle Angel local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} function s.filter(c,e,tp) return c:IsType(TYPE_FLIP) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,g) end local ph=Duel.GetCurrentPhase() if Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase() then Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell & Trap Card Zone to its owner's hand.
--押し売りゴブリン --Hard-sellin' Goblin local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --todeck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(s.condition) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and eg:GetFirst():IsControler(tp) end function s.filter(c) return c:GetSequence()<5 and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_SZONE,1,1,nil) if #g>0 then Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster from your Monster Zone to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage. * The above text is unofficial and describes the card's functionality in the OCG.
--憑依装着-エリア --Familiar-Possessed - Eria local s,id=GetID() function s.initial_effect(c) --spsummon proc local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND|LOCATION_DECK) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={74364659} function s.spfilter1(c,tp) return c:IsFaceup() and c:IsCode(74364659) and c:IsAbleToGraveAsCost() end function s.spfilter2(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToGraveAsCost() end function s.rescon(sg,e,tp,mg) return aux.ChkfMMZ(1)(sg,e,tp,mg) and sg:IsExists(s.chk,1,nil,sg) end function s.chk(c,sg) return c:IsCode(74364659) and sg:IsExists(Card.IsAttribute,1,c,ATTRIBUTE_WATER) end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE,0,nil) local g=g1:Clone() g:Merge(g2) return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g1>0 and #g2>0 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local c=e:GetHandler() local g1=Duel.GetMatchingGroup(s.spfilter1,tp,LOCATION_MZONE,0,nil) local g2=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_MZONE,0,nil) g1:Merge(g2) local g=aux.SelectUnselectGroup(g1,e,tp,2,2,s.rescon,1,tp,HINTMSG_TOGRAVE) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) Duel.ShuffleDeck(tp) --pierce local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PIERCE) e1:SetReset(RESET_EVENT|(RESETS_STANDARD_DISABLE&~RESET_TOFIELD)) e:GetHandler():RegisterEffect(e1) g:DeleteGroup() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is in your hand: You can discard 2 or more "Fabled" monsters, including this card, and if you do, Special Summon 1 "Fabled" Synchro Monster from your Extra Deck whose Level equals the discarded monsters' total original Levels (this is treated as a Synchro Summon). If a card(s) is sent from your hand to the GY, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 "Fabled" monster from your hand. You can only use each effect of "The Fabled Behilmoth" once per turn.
--魔轟神獣ベヒルモス --The Fabled Behilmoth --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Discard 2 or more "Fabled" monsters and Special Summon 1 "Fabled" Synchro Monster from your Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetTarget(s.extrasptg) e1:SetOperation(s.extraspop) c:RegisterEffect(e1) --Special Summon 1 "Fabled" monster from your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.handspcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.handsptg) e2:SetOperation(s.handspop) c:RegisterEffect(e2) end s.listed_series={SET_FABLED} function s.discardfilter(c) return c:IsSetCard(SET_FABLED) and c:IsMonster() and c:HasLevel() and c:IsDiscardable(REASON_EFFECT) end function s.rescon(sg,e,tp,mg) return Duel.IsExistingMatchingCard(s.extraspfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg:GetSum(Card.GetOriginalLevel)+e:GetHandler():GetOriginalLevel()) end function s.extraspfilter(c,e,tp,lv) return c:IsSetCard(SET_FABLED) and c:IsType(TYPE_SYNCHRO) and c:IsLevel(lv) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_SYNCHRO,tp,false,false) end function s.extrasptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,nil,nil,REASON_SYNCHRO) if #pg>0 then return false end local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.discardfilter,tp,LOCATION_HAND,0,c) return s.discardfilter(c) and #g>0 and aux.SelectUnselectGroup(g,e,tp,1,#g,s.rescon,0) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,2) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.extraspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.discardfilter,tp,LOCATION_HAND,0,c) if #g==0 then return end local rg=aux.SelectUnselectGroup(g,e,tp,1,#g,s.rescon,1,tp,HINTMSG_DISCARD) if #rg==0 then return end rg:AddCard(c) if Duel.SendtoGrave(rg,REASON_DISCARD|REASON_EFFECT)==0 then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.CreateGroup(),tp,nil,nil,REASON_SYNCHRO) if #pg>0 then return end local lv=rg:GetSum(Card.GetOriginalLevel) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.extraspfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv):GetFirst() if sc and Duel.SpecialSummon(sc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then sc:CompleteProcedure() end end function s.handspconfilter(c,tp) return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_HAND) end function s.handspcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.handspconfilter,1,nil,tp) end function s.handspfilter(c,e,tp) return c:IsSetCard(SET_FABLED) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.handsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.handspfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.handspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.handspfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can select 1 face-up "Symphonic Warrior" monster on the field. Increase its Level by the number of cards in your hand; this increase lasts until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up "Symphonic Warrior" monster you control, and increase its Level by the number of cards in your hand; this increase lasts until the End Phase.
--音響戦士ベーシス --Symphonic Warrior Basses local s,id=GetID() function s.initial_effect(c) --lv up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target1) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.target2) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_SYMPHONIC_WARRIOR} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_SYMPHONIC_WARRIOR) and c:IsLevelAbove(1) end function s.target1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.target2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if ct>0 and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(ct) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.
--ファイアウォール・ドラゴン・ダークフルード --Firewall Dragon Darkfluid --Scripted by Eerie Code local s,id=GetID() local COUNTER_FW=0x14c local TYPES=TYPE_FUSION+TYPE_RITUAL+TYPE_SYNCHRO+TYPE_XYZ function s.initial_effect(c) c:EnableReviveLimit() c:EnableCounterPermit(COUNTER_FW) Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),3) --counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(s.ctcon) e1:SetTarget(s.cttg) e1:SetOperation(s.ctop) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.atkcon) e2:SetValue(s.atkval) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_NEGATE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.discon) e3:SetCost(s.discost) e3:SetTarget(s.distg) e3:SetOperation(s.disop) c:RegisterEffect(e3) end function s.ctcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end function s.ctfilter(c) return c:IsType(TYPES) and c:IsRace(RACE_CYBERSE) end local function getcount(tp) local tottype=0 Duel.GetMatchingGroup(s.ctfilter,tp,LOCATION_GRAVE,0,nil):ForEach(function(c) tottype=tottype|c:GetType() end) tottype=tottype&(TYPES) local ct=0 while tottype~=0 do if tottype&0x1~=0 then ct=ct+1 end tottype=tottype>>1 end return ct end function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=getcount(tp) if chk==0 then return ct>0 and e:GetHandler():IsCanAddCounter(COUNTER_FW,ct) end end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end c:AddCounter(COUNTER_FW,getcount(tp)) end function s.atkcon(e) return Duel.IsBattlePhase() end function s.atkval(e,c) return c:GetCounter(COUNTER_FW)*2500 end function s.discon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_FW,1,REASON_COST) end e:GetHandler():RemoveCounter(tp,COUNTER_FW,1,REASON_COST) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetAttacker() if Duel.NegateActivation(ev) and c==tc and c:CanChainAttack(0) and c:IsRelateToEffect(e) then --Needed for the end of the Damage Step Duel.ChainAttack() --Make another attack in a row local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_DAMAGE_STEP_END) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.chainop) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) c:RegisterEffect(e1) end end function s.chainop(e) Duel.ChainAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.
--メンタルドレイン --Mind Drain local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(Cost.PayLP(1000)) c:RegisterEffect(e1) --prevent activation local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(1,1) e2:SetValue(s.aclimit) c:RegisterEffect(e2) end function s.aclimit(e,re,tp) local loc=re:GetActivateLocation() return loc==LOCATION_HAND and re:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
To activate this card, you can Tribute 1 Plant monster, also you must target 1 face-up monster your opponent controls; players cannot activate that face-up monster's effects on the field this turn, then, if you Tributed a monster when you activated this card, take control of that monster until the End Phase, and if you do, it becomes a Plant monster until the End Phase. You can only activate 1 "Rikka Sheet" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--六花の薄氷 --Rikka Sheet --scripted by Naim, updated by pyrQ local s,id=GetID() function s.initial_effect(c) --Prevent the target's effects from being activated and gain control if a Plant is tributed local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetLabel(1) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and (c:IsType(TYPE_EFFECT) or c:GetOriginalType()&TYPE_EFFECT>0) end function s.cfilter(c,tp) return c:IsRikkaReleasable(tp) and Duel.GetMZoneCount(tp,c,tp,LOCATION_REASON_CONTROL)>0 and Duel.IsExistingTarget(aux.AND(s.filter,Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,c,true) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) local b=Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) if chk==0 then return a or b end if b and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) e:SetLabel(1) else e:SetLabel(0) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) if e:GetLabel()==1 then local g=Duel.SelectTarget(tp,aux.AND(s.filter,Card.IsControlerCanBeChanged),tp,0,LOCATION_MZONE,1,1,nil,true) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0) else local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then local c=e:GetHandler() --Target cannot activate its effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_TRIGGER) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Gain control of the target if e:GetLabel()==1 and tc:IsControlerCanBeChanged() and tc:IsControler(1-tp) then Duel.BreakEffect() Duel.GetControl(tc,tp,PHASE_END,1) if tc:IsControler(1-tp) then return end --Target becomes a Plant monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_RACE) e2:SetValue(RACE_PLANT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● This card can attack all Defense Position monsters your opponent controls once each.
--電子光虫-センチビット --Digital Bug Centibit local s,id=GetID() function s.initial_effect(c) --xyzlimit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetValue(s.xyzlimit) c:RegisterEffect(e0) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_CHANGE_POS) e1:SetCountLimit(1) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.efcon) e2:SetOperation(s.efop) c:RegisterEffect(e2) end function s.xyzlimit(e,c) if not c then return false end return not c:IsRace(RACE_INSECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return not c:IsStatus(STATUS_CONTINUOUS_POS) and c:IsPosition(POS_FACEUP_DEFENSE) and c:IsPreviousPosition(POS_FACEUP_ATTACK) end function s.spfilter(c,e,tp) return c:GetLevel()==3 and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.efcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_XYZ end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_ATTACK_ALL) e1:SetValue(s.atkfilter) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.atkfilter(e,c) return c:IsPosition(POS_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Choose 1 of these effects; apply that effect, but skip your next Battle Phase. ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--輝く炎の神碑 --Runick Flashing Fire --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateMysteruneQPEffect(c,id,CATEGORY_DESTROY,s.destg,s.desop,2,EFFECT_FLAG_CARD_TARGET) c:RegisterEffect(e1) end s.listed_series={SET_RUNICK} function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsSpecialSummoned() end if chk==0 then return Duel.IsExistingTarget(Card.IsSummonType,tp,0,LOCATION_MZONE,1,nil,SUMMON_TYPE_SPECIAL) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsSummonType,tp,0,LOCATION_MZONE,1,1,nil,SUMMON_TYPE_SPECIAL) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() return tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Apply this effect depending on the number of different original Attributes of the Link Monsters on the field. ● 1: All Link Monsters you control gain 500 ATK. ● 2: All Link Monsters your opponent controls lose 1000 ATK. ● 3: Gain 1500 LP. ● 4: Inflict 2000 damage to your opponent. ● 5: Special Summon 1 monster with 2500 or more ATK from your Deck. ● 6: Destroy all monsters your opponent controls with 3000 or less ATK. You can only activate 1 "Link Party" per turn.
--リンク・パーティー --Link Party local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_RECOVER+CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsAttackAbove(2500) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.desfilter(c) return c:IsFaceup() and c:IsAttackBelow(3000) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local lg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLinkMonster),tp,LOCATION_MZONE,LOCATION_MZONE,nil) local ct=lg:GetClassCount(Card.GetOriginalAttribute) if chk==0 then return ct==3 or ct==4 or (ct==1 and lg:FilterCount(Card.IsControler,nil,tp)>0) or (ct==2 and lg:FilterCount(Card.IsControler,nil,1-tp)>0) or (ct==5 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)) or (ct==6 and Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_MZONE,1,nil)) end if ct==3 then Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,1500) elseif ct==4 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,2000) elseif ct==5 then Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) elseif ct==6 then local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local lg=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLinkMonster),tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #lg==0 then return end local ct=lg:GetClassCount(Card.GetOriginalAttribute) if ct==1 then local g1=lg:Filter(Card.IsControler,nil,tp) if #g1==0 then return end for tc1 in g1:Iter() do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(500) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc1:RegisterEffect(e1) end elseif ct==2 then local g2=lg:Filter(Card.IsControler,nil,1-tp) if #g2==0 then return end for tc2 in g2:Iter() do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc2:RegisterEffect(e1) end elseif ct==3 then Duel.Recover(tp,1500,REASON_EFFECT) elseif ct==4 then Duel.Damage(1-tp,2000,REASON_EFFECT) elseif ct==5 then if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end local g3=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp) if #g3==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g3:Select(tp,1,1,nil) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) elseif ct==6 then local g4=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil) if #g4==0 then return end Duel.Destroy(g4,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3+ Effect Monsters Cannot be destroyed by card effects. Once per turn: You can send 1 card from your Spell & Trap Zone to the GY; Special Summon from either GY to your field, 1 monster that was destroyed and sent there this turn, but negate its effects. Once per turn (Quick Effect): You can target 1 monster on the field; change it to face-up Defense Position. Your opponent cannot activate cards or effects in response to this effect's activation.
--ヴァレルガード・ドラゴン --Borrelguard Dragon local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),3) c:EnableReviveLimit() --cannot be destroyed local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(1) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --position local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_POSITION) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e3:SetTarget(s.postg) e3:SetOperation(s.posop) c:RegisterEffect(e3) end function s.costfilter(c) return c:IsAbleToGraveAsCost() and c:GetSequence()<5 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_SZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_SZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.spfilter(c,e,tp,tid) return c:GetTurnID()==tid and (c:GetReason()&REASON_DESTROY)~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local tid=Duel.GetTurnCount() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp,tid) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_EITHER,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tid=Duel.GetTurnCount() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp,tid):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2,true) end Duel.SpecialSummonComplete() end function s.posfilter(c) return c:IsCanChangePosition() and not c:IsPosition(POS_FACEUP_DEFENSE) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) Duel.SetChainLimit(s.chlimit) end function s.chlimit(e,ep,tp) return tp==ep end function s.posop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and not tc:IsPosition(POS_FACEUP_DEFENSE) then Duel.ChangePosition(tc,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon any number of "T.G." monsters from your GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "T.G." monsters. You can only use this effect of "T.G. Over Dragonar" once per turn. If this card on the field is destroyed: Draw 1 card.
--TG オーバー・ドラグナー --T.G. Over Dragonar local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Special Summon any number of "T.G." monsters from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_TG} function s.spfilter(c,e,tp) return c:IsSetCard(SET_TG) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) --Cannot Special Summon monsters, except "T.G." monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsSetCard(SET_TG) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft==0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
--堕ち武者 --Samurai Skull local s,id=GetID() function s.initial_effect(c) --send to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.tgfilter(c) return c:IsMonster() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK) end function s.spfilter(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsLevelBelow(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-up "Fire King" monster(s) you control is destroyed by card effect (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the next Standby Phase after this card was destroyed by card effect and sent to the GY: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".
--炎王獣 バロン --Fire King Avatar Barong local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_DESTROYED) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.threg) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetRange(LOCATION_GRAVE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) e3:SetLabelObject(e2) c:RegisterEffect(e3) end s.listed_series={SET_FIRE_KING} function s.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:IsSetCard(SET_FIRE_KING) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.threg(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (r&(REASON_DESTROY|REASON_EFFECT)~=(REASON_DESTROY|REASON_EFFECT)) then return end if Duel.IsPhase(PHASE_STANDBY) then e:SetLabel(Duel.GetTurnCount()) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,2) else e:SetLabel(0) c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY,0,1) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetLabel()~=Duel.GetTurnCount() and e:GetHandler():GetFlagEffect(id)>0 end function s.thfilter(c) return c:IsSetCard(SET_FIRE_KING) and c:GetCode()~=id and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) e:GetHandler():ResetFlagEffect(id) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of these effects; ● All monsters your opponent controls lose 500 ATK for each Ritual Monster on the field, until the end of this turn. ● Ritual Summon 1 "Megalith" Ritual Monster from your Deck in Defense Position, by Tributing monsters from your hand or field whose total Levels equal exactly twice its Level.
--メガリス・アンフォームド --Megalith Unformed --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) local ritparams={handler=c,lvtype=RITPROC_EQUAL,filter=aux.FilterBoolFunction(Card.IsSetCard,SET_MEGALITH),lv=s.ritlevel,location=LOCATION_DECK,sumpos=POS_FACEUP_DEFENSE} --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_END_PHASE) e1:SetTarget(s.target(Ritual.Target(ritparams),Ritual.Operation(ritparams))) c:RegisterEffect(e1) end s.listed_series={SET_MEGALITH} function s.ritlevel(c) return c:GetLevel()*2 end function s.target(rtg,rtop) return function(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.GetMatchingGroupCount(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)>0 and Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_RITUAL),tp,LOCATION_MZONE,LOCATION_MZONE,nil)>0 local b2=rtg(e,tp,eg,ep,ev,re,r,rp,0) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_ATKCHANGE) e:SetOperation(s.atkop) elseif op==2 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) e:SetOperation(rtop) rtg(e,tp,eg,ep,ev,re,r,rp,1) end end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) local atk=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_RITUAL),tp,LOCATION_MZONE,LOCATION_MZONE,nil)*(-500) if #g==0 or atk==0 then return end g:ForEach(s.op,e:GetHandler(),atk) end function s.op(tc,c,atk) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(atk) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is not treated as a "Cyber" card.) You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.
--デビル・フランケン --Cyber-Stein local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.PayLP(5000)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c,e,tp) return c:IsType(TYPE_FUSION) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
--機甲忍者エアー --Air Armor Ninja local s,id=GetID() function s.initial_effect(c) --lv down local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_NINJA} function s.filter(c) return c:IsFaceup() and c:GetLevel()~=0 and c:IsSetCard(SET_NINJA) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(-1) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control a face-up "Six Samurai" monster with a different name, this card can attack your opponent directly. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.
--六武衆-ヤリザ --The Six Samurai - Yariza local s,id=GetID() function s.initial_effect(c) --diratk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetCondition(s.dircon) c:RegisterEffect(e1) --Destroy replace local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.desreptg) e2:SetOperation(s.desrepop) c:RegisterEffect(e2) end s.listed_series={SET_SIX_SAMURAI} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) and c:GetCode()~=id end function s.dircon(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandler():GetControler(),LOCATION_MZONE,0,1,nil) end function s.repfilter(c,e) return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED+STATUS_BATTLE_DESTROYED) end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsOnField() and c:IsFaceup() and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE,0,1,c,e) end if Duel.SelectEffectYesNo(tp,c,96) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE) local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE,0,1,1,c,e) e:SetLabelObject(g:GetFirst()) g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true) return true else return false end end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() tc:SetStatus(STATUS_DESTROY_CONFIRMED,false) Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Blackwing" Tuner + 1 or more non-Tuner monsters Cannot be destroyed by battle, and you take no battle damage from attacks involving this card. At the end of the Damage Step, if this card attacked a monster: You can place 1 Wedge Counter on that monster (max. 1). You can remove all Wedge Counters from your opponent's monsters; the ATK and DEF of those monsters that had Wedge Counters become 0 until the end of this turn.
--BF-アーマード・ウィング --Blackwing Armor Master local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_BLACKWING),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) c:RegisterEffect(e2) --counter local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_COUNTER) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_DAMAGE_STEP_END) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.condition1) e3:SetOperation(s.operation1) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCost(s.cost2) e4:SetOperation(s.operation2) c:RegisterEffect(e4) end s.listed_series={SET_BLACKWING} s.counter_place_list={0x1002} function s.condition1(e,tp,eg,ep,ev,re,r,rp) local atg=Duel.GetAttackTarget() return Duel.GetAttacker()==e:GetHandler() and atg and atg:IsRelateToBattle() and atg:GetCounter(0x1002)==0 end function s.operation1(e,tp,eg,ep,ev,re,r,rp) local atg=Duel.GetAttackTarget() if atg:IsRelateToBattle() then atg:AddCounter(0x1002,1) end end function s.filter(c) return c:GetCounter(0x1002)>0 end function s.cost2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) local t=g:GetFirst() for t in aux.Next(g) do t:RemoveCounter(tp,0x1002,t:GetCounter(0x1002),REASON_COST) end Duel.SetTargetCard(g) end function s.operation2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local t=g:GetFirst() for t in aux.Next(g) do if t:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESETS_STANDARD_PHASE_END) t:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(0) e2:SetReset(RESETS_STANDARD_PHASE_END) t:RegisterEffect(e2) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.
--奈落との契約 --Contract with the Abyss local s,id=GetID() function s.initial_effect(c) Ritual.AddProcEqual(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.
--リユナイト・パラディオン --Crusadia Revival --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetTarget(s.tg) e2:SetValue(500) c:RegisterEffect(e2) --attack all local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_FZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1) e3:SetCondition(s.condition) e3:SetTarget(s.target) e3:SetOperation(s.operation) c:RegisterEffect(e3) end s.listed_series={SET_CRUSADIA} function s.tg(e,c) return c:IsLinkMonster() and c:IsSetCard(SET_CRUSADIA) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_CRUSADIA) and c:IsLinkMonster() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ATTACK_ALL) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.ftarget) e2:SetLabel(tc:GetFieldID()) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player can Special Summon 1 monster from their hand with the same Level as 1 face-up Level 4 or lower monster they control.
--バグ・ロード --Crashbug Road local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.mfilter(c,clv) return c:IsFaceup() and c:GetLevel()==clv end function s.spfilter(c,e,tp) local lv=c:GetLevel() return lv>0 and lv<=4 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingMatchingCard(s.mfilter,tp,LOCATION_MZONE,0,1,nil,lv) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelBelow,4),tp,0,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g~=0 then Duel.SpecialSummonStep(g:GetFirst(),0,tp,tp,false,false,POS_FACEUP) end end if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,1-tp,LOCATION_HAND,0,1,nil,e,1-tp) and Duel.SelectYesNo(1-tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(1-tp,s.spfilter,1-tp,LOCATION_HAND,0,1,1,nil,e,1-tp) if #g~=0 then Duel.SpecialSummonStep(g:GetFirst(),0,1-tp,1-tp,false,false,POS_FACEUP) end end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.
--No.13 ケインズ・デビル --Number 13: Embodiment of Crime local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,1,2) c:EnableReviveLimit() --change battle position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --cannot be destroyed local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetCondition(s.indcon) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) --reflect battle damage local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_REFLECT_BATTLE_DAMAGE) e4:SetCondition(s.refcon) e4:SetValue(1) c:RegisterEffect(e4) end s.xyz_number=13 s.listed_names={95442074} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetFieldGroup(tp,0,LOCATION_MZONE) if #g>0 then Duel.ChangePosition(g,POS_FACEUP_ATTACK) local fid=c:GetRealFieldID() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_MUST_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_MUST_ATTACK_MONSTER) e2:SetValue(s.atklimit) e2:SetLabel(fid) tc:RegisterEffect(e2) end end end function s.atklimit(e,c) return c:GetRealFieldID()==e:GetLabel() end function s.filter(c) return c:IsFaceup() and c:IsCode(95442074) end function s.indcon(e) return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) and e:GetHandler():GetOverlayCount()~=0 end function s.refcon(e) return Duel.IsExistingMatchingCard(s.filter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) and Duel.GetAttackTarget()==e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.
--カチコチドラゴン --Kachi Kochi Dragon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --chain attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCountLimit(1) e1:SetCondition(s.atcon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetOperation(s.atop) c:RegisterEffect(e1) end function s.atcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() and c:CanChainAttack() and c:IsStatus(STATUS_OPPO_BATTLE) end function s.atop(e,tp,eg,ep,ev,re,r,rp) Duel.ChainAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you control an "Amorphage" monster, any card sent to the GY is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. ---------------------------------------- [ Monster Effect ] Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
--アモルファージ・イリテュム --Amorphage Goliath local s,id=GetID() function s.initial_effect(c) --Pendulum Summon procedure Pendulum.AddProcedure(c) --Flag any "Amorphage" monster that would leave your field to exclude them in the banish effect's condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e0:SetCode(EVENT_LEAVE_FIELD_P) e0:SetRange(LOCATION_PZONE) e0:SetOperation(s.amorphreg) c:RegisterEffect(e0) --Any card sent to the GY is banished instead local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT) e1:SetRange(LOCATION_PZONE) e1:SetCondition(s.rmcon) e1:SetTarget(function(e,_c) return not _c:IsOriginalSetCard(SET_AMORPHAGE) and Duel.IsPlayerCanRemove(e:GetHandlerPlayer(),_c) end) e1:SetTargetRange(LOCATION_ALL,LOCATION_ALL) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) --Maintenance cost local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e2:SetOperation(s.maintop) c:RegisterEffect(e2) --Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(1,1) e3:SetTarget(function(e,_c) return _c:IsLocation(LOCATION_EXTRA) and not _c:IsSetCard(SET_AMORPHAGE) end) c:RegisterEffect(e3) --Clock Lizard check aux.addContinuousLizardCheck(c,LOCATION_MZONE,function(e,_c) return not _c:IsOriginalSetCard(SET_AMORPHAGE) end,LOCATION_ALL,LOCATION_ALL) end s.listed_series={SET_AMORPHAGE} function s.amorphreg(e,tp,eg,ep,ev,re,r,rp) for tc in eg:Iter() do if tc:IsSetCard(SET_AMORPHAGE) and tc:IsLocation(LOCATION_MZONE) and tc:IsFaceup() and tc:IsControler(tp) then tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end function s.rmconfilter(c) return c:IsSetCard(SET_AMORPHAGE) and c:IsFaceup() and not c:HasFlagEffect(id) end function s.rmcon(e) return Duel.IsExistingMatchingCard(s.rmconfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.maintop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_CARD,0,id) local b1=Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c) local b2=true --Tribute 1 monster or destroy this card local op=b1 and Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) or 2 if op==1 then local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c) Duel.Release(g,REASON_COST) elseif op==2 then Duel.Destroy(c,REASON_COST) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.
--無限起動要塞メガトンゲイル --Infinitrack Fortress Megaclops --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_XYZ),3) --immune local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(s.efilter) c:RegisterEffect(e1) --indes local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetValue(s.indes) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.efilter(e,te) return te:IsMonsterEffect() and not te:IsActiveType(TYPE_XYZ) end function s.indes(e,c) return not c:IsType(TYPE_XYZ) end function s.spfilter(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.mtfilter(c) return not c:IsType(TYPE_TOKEN) and c:IsAbleToChangeControler() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingTarget(s.mtfilter,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g1=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,#g1,0,0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL) Duel.SelectTarget(tp,s.mtfilter,tp,0,LOCATION_ONFIELD,1,1,nil) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=tg:Filter(s.spfilter,nil,e,tp):GetFirst() if tc and tc:IsRelateToEffect(e) and tc:IsLocation(LOCATION_GRAVE) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local oc=tg:Filter(s.mtfilter,tc,e,tp):GetFirst() if oc and oc:IsControler(1-tp) and oc:IsRelateToEffect(e) and not oc:IsImmuneToEffect(e) then oc:CancelToGrave() Duel.Overlay(tc,oc,true) end end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end function s.damval(e,re,val,r,rp,rc) return math.floor(val/2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.
--ふわんだりぃずと旅じたく --Floowandereeze and the Advent of Adventure --Scripted by Zefile local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_FLOOWANDEREEZE} function s.filter(c) return c:IsMonster() and c:IsRace(RACE_WINGEDBEAST) and c:IsAbleToRemoveAsCost() and (c:IsFaceup() or not c:IsOnField()) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.filteradd(c) return c:IsSetCard(SET_FLOOWANDEREEZE) and (c:IsMonster() or c:IsType(TYPE_FIELD)) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filteradd,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filteradd,tp,LOCATION_DECK,0,1,1,nil) if #g==0 or Duel.SendtoHand(g,nil,REASON_EFFECT)==0 then return end Duel.ConfirmCards(1-tp,g) Duel.BreakEffect() Duel.Recover(tp,500,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.
--義賊の入門書 --Introduction to Gallantry local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetHintTiming(0,TIMING_TOHAND) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>4 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local g=Duel.GetFieldGroup(p,LOCATION_HAND,0) local dg=g:RandomSelect(tp,1) Duel.SendtoGrave(dg,REASON_EFFECT|REASON_DISCARD) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this card from your hand to the Graveyard, then target 1 face-up monster you control; this turn, it can attack all monsters your opponent controls with a Predator Counter, once each. If this face-up card leaves the field: Place 1 Predator Counter on each Special Summoned monster your opponent controls, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.
--捕食植物スキッド・ドロセーラ --Predaplant Squid Drosera local s,id=GetID() function s.initial_effect(c) --attack all local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCondition(s.condition) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --counter local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_COUNTER) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.ccon) e2:SetOperation(s.cop) c:RegisterEffect(e2) end s.counter_place_list={COUNTER_PREDATOR} function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsAbleToEnterBP() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_ATTACK_ALL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(s.atkfilter) tc:RegisterEffect(e1) end end function s.atkfilter(e,c) return c:GetCounter(COUNTER_PREDATOR)>0 end function s.ccon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK) end function s.cfilter(c) return c:IsFaceup() and c:IsSpecialSummoned() end function s.cop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.cfilter,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() for tc in aux.Next(g) do tc:AddCounter(COUNTER_PREDATOR,1) if tc:GetLevel()>1 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetCondition(s.lvcon) e1:SetValue(1) tc:RegisterEffect(e1) end end end function s.lvcon(e) return e:GetHandler():GetCounter(COUNTER_PREDATOR)>0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can target 1 Level 4 or lower Dragon monster in your GY; add it to your hand. While you control no Link Monsters, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 DARK Dragon Link Monster in your GY; Special Summon it. You can only use each effect of "Hibernation Dragon" once per turn.
--ハイバネーション・ドラゴン --Hibernation Dragon local s,id=GetID() function s.initial_effect(c) --summon success local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCost(Cost.SelfBanish) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end function s.tgfilter(c) return c:IsRace(RACE_DRAGON) and c:IsLevelBelow(4) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return aux.exccon(e) and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_LINK),tp,LOCATION_MZONE,0,1,nil) end function s.spfilter(c,e,tp) return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, if a Beast, Beast-Warrior, or Plant monster you control would be destroyed by battle, it is not destroyed. * The above text is unofficial and describes the card's functionality in the OCG.
--神聖なる森 --Spiritual Forest local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_INDESTRUCTABLE_COUNT) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(s.indtg) e2:SetCountLimit(1) e2:SetValue(s.valcon) c:RegisterEffect(e2) end function s.indtg(e,c) return c:IsRace(RACE_PLANT|RACE_BEAST|RACE_BEASTWARRIOR) end function s.valcon(e,re,r,rp) return (r&REASON_BATTLE)~=0 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 "Bystial" monsters. While this card, Summoned this way, is in the Monster Zone, negate the effects of all face-up Ritual, Fusion, Synchro, Xyz, and Link Monsters on the field. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can banish all face-down cards in the Extra Decks, face-up, until your opponent's End Phase.
--深淵の獣アルバ・ロス --The Bystial Alba Los --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.FALSE) c:RegisterEffect(e0) --Special Summon procedure from hand or GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetValue(1) c:RegisterEffect(e1) --Negate the effects of Ritual, Fusion, Synchro, Xyz, and Link Monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_DISABLE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end) e2:SetTarget(function(e,c) return c:IsType(TYPE_RITUAL|TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ|TYPE_LINK) and (c:IsType(TYPE_EFFECT) or c:IsOriginalType(TYPE_EFFECT)) end) c:RegisterEffect(e2) --Banish all face-down cards in the Extra Decks local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetCondition(s.rmvcond) e3:SetTarget(s.rmvtg) e3:SetOperation(s.rmvop) c:RegisterEffect(e3) end s.listed_series={SET_BYSTIAL} function s.cfilter(c) return c:IsSetCard(SET_BYSTIAL) and c:IsReleasable() end function s.spcon(e,c) if c==nil then return true end local tp=e:GetHandlerPlayer() local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local rg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_RELEASE,nil,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.rmvcond(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK) end function s.rmvfilter(c) return c:IsFacedown() and c:IsAbleToRemove() end function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.rmvfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,1,nil) end local g=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmvop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_EXTRA,LOCATION_EXTRA,nil) if Duel.Remove(g,POS_FACEUP,REASON_EFFECT)>0 then local c=e:GetHandler() local fid=c:GetFieldID() local og=Duel.GetOperatedGroup() for oc in og:Iter() do oc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2,fid) end og:KeepAlive() --Return the banished cards to the Extra Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetLabel(fid) e1:SetLabelObject(og) e1:SetCondition(s.rcond) e1:SetOperation(s.roper) e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN) Duel.RegisterEffect(e1,tp) end end function s.rfilter(c,fid) return c:GetFlagEffectLabel(id)==fid end function s.rcond(e,tp,eg,ep,ev,re,r,rp) if Duel.IsTurnPlayer(tp) then return false end local g=e:GetLabelObject() if not g:IsExists(s.rfilter,1,nil,e:GetLabel()) then g:DeleteGroup() e:Reset() return false else return true end end function s.roper(e,tp,eg,ep,ev,re,r,rp) local g=e:GetLabelObject() local rg=g:Filter(s.rfilter,nil,e:GetLabel()) Duel.SendtoDeck(rg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT|REASON_RETURN) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Dinowrestler" monsters If you activate "World Dino Wrestling": You can target 1 "Dinowrestler" monster in your GY; add it to your hand. If this card is sent to the GY as Link Material: You can target 1 "Dinowrestler" monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except "Dinowrestler" monsters. You can only use each effect of "Dinowrestler Terra Parkourio" once per turn.
--ダイナレスラー・テラ・パルクリオ --Dinowrestler Terra Parkourio --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DINOWRESTLER),2,2) c:EnableReviveLimit() --grave to hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Special Summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_BE_MATERIAL) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_DINOWRESTLER} s.listed_names={90173539} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return rp==e:GetHandlerPlayer() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and re:GetHandler():IsCode(90173539) end function s.thfilter(c) return c:IsMonster() and c:IsSetCard(SET_DINOWRESTLER) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK end function s.spfilter(c,e,tp) return c:IsSetCard(SET_DINOWRESTLER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetTargetRange(1,0) e2:SetTarget(s.splimit) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_DINOWRESTLER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Select 1 monster face-up on the field. Increase the selected monster's ATK by 100 points for each monster in your Graveyard during the turn this card is activated. The number of monster(s) are applied when this card is activated.
--守護霊のお守り --Deal of Phantom local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(Duel.GetMatchingGroupCount(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)*100) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "Zera Ritual".
--ゼラ --Zera the Mant local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() end s.listed_names={81756897}
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. You can Tribute Summon this card face-up by Tributing 1 Zombie monster. Gains 200 ATK for each Zombie monster you control, except this card. At the start of your Main Phase 1, if you have this card, and 2 or more Zombie monsters other than "Daidara-Bocchi", in your GY: You can discard 1 card; add this card to your hand.
--ダイダラボッチ --Daidara-Bocchi --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e1) --Tribute Summon face-up using 1 Zombie monster aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(s.atkval) c:RegisterEffect(e2) --Add itself from the GY to the hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCondition(s.thcon) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={id} function s.otfilter(c,tp) return c:IsRace(RACE_ZOMBIE) and (c:IsControler(tp) or c:IsFaceup()) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_ZOMBIE),c:GetControler(),LOCATION_MZONE,0,c)*200 end function s.cfilter(c) return c:IsRace(RACE_ZOMBIE) and not c:IsCode(id) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_MAIN1) and not Duel.CheckPhaseActivity() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,2,nil) end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 Effect Monster, then target 1 Effect Monster your opponent controls; send it to the GY, then Special Summon 1 Level 7 or higher Normal Monster from your hand or Deck. You can only activate 1 "Successor Soul" per turn. You can only attack with 1 monster during the turn you activate this card.
--受け継ぎし魂 --Successor Soul --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) aux.GlobalCheck(s,function() --Check attacking monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetOperation(s.checkop) Duel.RegisterEffect(e2,0) end) end function s.filter(c,e) return c:IsFaceup() and c:IsType(TYPE_EFFECT) and c:IsAbleToGrave() and (not e or c:IsCanBeEffectTarget(e)) end function s.cfilter(c) return c:IsMonster() and c:IsType(TYPE_EFFECT) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,nil,dg) and (Duel.GetFlagEffect(tp,id)==0 or Duel.GetFlagEffectLabel(tp,id)~=0) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) --Register can only attack with 1 monster --Prevents other attacks local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetReset(RESET_PHASE|PHASE_BATTLE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end function s.spfilter(c,e,tp) return c:IsType(TYPE_NORMAL) and c:IsLevelAbove(7) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,e) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,e) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,e) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND|LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_GRAVE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.BreakEffect() Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end function s.atkcon(e) return Duel.GetFlagEffect(e:GetHandlerPlayer(),id)~=0 end function s.atktg(e,c) return c:GetFieldID()~=Duel.GetFlagEffectLabel(e:GetHandlerPlayer(),id) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local fid=eg:GetFirst():GetFieldID() local p=eg:GetFirst():GetControler() if Duel.GetFlagEffect(p,id)~=0 and Duel.GetFlagEffectLabel(p,id)~=fid then Duel.SetFlagEffectLabel(p,id,0) else Duel.RegisterFlagEffect(p,id,RESETS_STANDARD_PHASE_END,0,1,fid) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an Effect Monster's effect or a Spell/Trap Card is activated, destroy this face-up card on the field. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can send 1 "Scrap" monster from your Deck to the Graveyard.
--スクラップ・シャーク --Scrap Shark local s,id=GetID() function s.initial_effect(c) --Register the activation of a Spell, Trap, or monster effect local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.chop) c:RegisterEffect(e1) --Destroy this card after activation of Spell, Trap or monster effect local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_SOLVED) e2:SetRange(LOCATION_MZONE) e2:SetOperation(s.desop1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BATTLED) e3:SetRange(LOCATION_MZONE) e3:SetOperation(s.desop2) e3:SetLabelObject(e2) c:RegisterEffect(e3) --Send 1 "Scrap" monster from Deck to GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_TOGRAVE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.tgcon) e4:SetTarget(s.tgtg) e4:SetOperation(s.tgop) c:RegisterEffect(e4) end s.listed_series={SET_SCRAP} function s.chop(e,tp,eg,ep,ev,re,r,rp) if re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:GetHandler():IsMonster() then e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1) end end function s.desop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:GetFlagEffect(id)==0 then return end c:ResetFlagEffect(id) local ph=Duel.GetCurrentPhase() if (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL) and not Duel.IsDamageCalculated() then c:RegisterFlagEffect(id+1,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE,0,1) else Duel.Destroy(c,REASON_EFFECT) end end function s.desop2(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():GetFlagEffect(id+1)>0 then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsLocation(LOCATION_GRAVE) and re:GetHandler():IsSetCard(SET_SCRAP) end function s.tgfilter(c) return c:IsSetCard(SET_SCRAP) and c:IsMonster() and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Discard 1 card; destroy all face-up monsters your opponent controls.
--ライトニング・ボルテックス --Lightning Vortex local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you activate this card, you can also Tribute 1 Plant monster; add 1 "Rikka" monster from your Deck to your hand, then, if you Tributed a monster when you activated this card, add 1 Plant monster, with the same original Level as that "Rikka" monster but a different name, from your Deck to your hand. You can only activate 1 "Rikka Glamour" per turn.
--六花絢爛 --Rikka Glamour --scripted by Naim, updated by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetLabel(0) c:RegisterEffect(e1) end s.listed_series={SET_RIKKA} function s.filter(c,e,tp,check) return c:IsSetCard(SET_RIKKA) and c:IsMonster() and c:IsAbleToHand() and (check==0 or Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil,c:GetOriginalLevel(),c:GetCode())) end function s.filter2(c,lv,code) return c:IsRace(RACE_PLANT) and c:IsMonster() and c:IsAbleToHand() and c:GetOriginalLevel()==lv and not c:IsCode(code) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,0) local b=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,1) if chk==0 then return a or b end if b and Duel.CheckReleaseGroupCost(tp,Card.IsRikkaReleasable,1,false,nil,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local g=Duel.SelectReleaseGroupCost(tp,Card.IsRikkaReleasable,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) e:SetLabel(1) else e:SetLabel(0) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp,0) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,e:GetLabel()+1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,e:GetLabel()) if #g>0 then local lv=g:GetFirst():GetOriginalLevel() local code=g:GetFirst():GetCode() Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) if e:GetLabel()==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_DECK,0,1,1,nil,lv,code) if #sg>0 then Duel.BreakEffect() Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.
--薫り貴き薔薇の芽吹き --Basal Rose Shoot --scripted by Rundas local s,id=GetID() function s.initial_effect(c) --Special Summon from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.sstg) e1:SetOperation(s.ssop) c:RegisterEffect(e1) --Special Summon on destruction local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id,CARD_BLACK_ROSE_DRAGON} s.listed_series={SET_ROSE_DRAGON} --Special Summon from hand or GY function s.ssfilter(c,e,tp) return c:IsSetCard(SET_ROSE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.ssfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.ssop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.ssfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end --Special Summon on destruction function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function s.spfilter(c,e,tp) return (c:IsCode(CARD_BLACK_ROSE_DRAGON) or c:ListsCode(CARD_BLACK_ROSE_DRAGON)) and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE)) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.spfilter(chkc,e,tp) and chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetTargetCards(e):GetFirst() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not tc then return end Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated, also banish it during the End Phase. Once per turn: You can roll a six-sided die, and the face-up monsters you currently control become the Level equal to the result, until the end of this turn.
--アストラグールズ --Astra Ghouls local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --dice local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DICE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.dctg) e2:SetOperation(s.dcop) c:RegisterEffect(e2) end s.roll_dice=true function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) local fid=c:GetFieldID() tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetLabel(fid) e3:SetLabelObject(tc) e3:SetCondition(s.rmcon) e3:SetOperation(s.rmop) Duel.RegisterEffect(e3,tp) end Duel.SpecialSummonComplete() end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:GetFlagEffectLabel(id)~=e:GetLabel() then e:Reset() return false else return true end end function s.rmop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetLabelObject(),POS_FACEUP,REASON_EFFECT) end function s.dctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelAbove,1),tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,1) end function s.dcop(e,tp,eg,ep,ev,re,r,rp) local dc=Duel.TossDice(tp,1) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLevelAbove,1),tp,LOCATION_MZONE,0,nil) for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetValue(dc) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end