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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can banish this card in your Pendulum Zone, then target 1 "Bujin" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Bujin" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) ---------------------------------------- [ Flavor Text ] Imprisoned after a showdown with "Bujin Hirume" over the Sky Throne, this master schemer eventually escaped by manipulating Hirume and creating the sinister "Bujinki Amaterasu", then went on to almost engulf the world in darkness, but was finally defeated by Yamato and his allies.
|
--武神-ヒルコ
--Bujin Hiruko
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_PZONE)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BUJIN}
function s.filter1(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and c:IsSetCard(SET_BUJIN)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetCode(),pg)
end
function s.filter2(c,e,tp,mc,code,pg)
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ) and c:IsSetCard(SET_BUJIN) and not c:IsCode(code) and mc:IsCanBeXyzMaterial(c,tp)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetCode(),pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.
|
--U.A.ペナルティ
--U.A. Penalty Box
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_GRAVE)
e3:SetCost(Cost.SelfBanish)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_UA}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.GetCurrentPhase()~=PHASE_DAMAGE
local b2=Duel.CheckEvent(EVENT_BATTLE_START) and s.rmcon(e,tp,eg,ep,ev,re,r,rp) and s.rmtg(e,tp,eg,ep,ev,re,r,rp,0)
if chk==0 then return b1 or b2 end
if b2 then
e:SetCategory(CATEGORY_REMOVE)
e:SetOperation(s.rmop)
s.rmtg(e,tp,eg,ep,ev,re,r,rp,1)
else
e:SetCategory(0)
e:SetOperation(nil)
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetAttacker()
local bc=Duel.GetAttackTarget()
if not bc then return false end
if tc:IsControler(1-tp) then tc,bc=bc,tc end
if tc:IsFaceup() and tc:IsSetCard(SET_UA) then
e:SetLabelObject(bc)
return true
else return false end
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetLabelObject()
if chk==0 then return bc:IsAbleToRemove() and Duel.GetFlagEffect(tp,id)==0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,bc,1,0,0)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local bc=e:GetLabelObject()
if bc:IsRelateToBattle() and bc:IsControler(1-tp) and Duel.Remove(bc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then
bc:SetTurnCounter(0)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,3))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,2)
e1:SetLabelObject(bc)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
local ct=tc:GetTurnCounter()
ct=ct+1
tc:SetTurnCounter(ct)
if ct==2 then
Duel.ReturnToField(tc)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_UA) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.
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--突進
--Rush Recklessly
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(700)
tc:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Summoned: Target 1 card your opponent controls; toss a coin twice, and if the result is 2 heads, destroy it.
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--ツインバレル・ドラゴン
--Twin-Barrel Dragon
local s,id=GetID()
function s.initial_effect(c)
--Toss 2 coins and destroy a card the opponent controls
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.toss_coin=true
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,2)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
if Duel.CountHeads(Duel.TossCoin(tp,2))<2 then return end
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card on the field is destroyed by a card effect and sent to the Graveyard, the owner of this card draws 1 card.
|
--ダークシー・フロート
--Darksea Float
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(s.drcon)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 Set card your opponent controls, or, if you control a "P.U.N.K." monster, you can target 1 face-up card your opponent controls instead; destroy it. You can only activate 1 "Joruri-P.U.N.K. Nashiwari Surprise" per turn.
|
--ジョウルリ-パンクナシワリ・サプライズ
--Joruri-P.U.N.K. Nashiwari Surprise
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Pop
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
s.listed_series={SET_PUNK}
--Pop
function s.filter(c)
return c:IsSetCard(SET_PUNK) and c:IsFaceup()
end
function s.tgfilter(c,punk)
return c:IsFacedown() or punk
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local punk=Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
if chkc then return chkc:IsOnField() and s.tgfilter(chkc,punk) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_ONFIELD,1,nil,punk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tc=Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_ONFIELD,1,1,nil,punk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,1-tp,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.
|
--D.D.アサイラント
--D.D. Assailant
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsStatus(STATUS_BATTLE_DESTROYED) and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local a=Duel.GetAttacker()
local t=Duel.GetAttackTarget()
if chk==0 then
return (t==c and a:IsAbleToRemove())
or (a==c and t~=nil and t:IsAbleToRemove())
end
local g=Group.CreateGroup()
if a:IsRelateToBattle() then g:AddCard(a) end
if t~=nil and t:IsRelateToBattle() then g:AddCard(t) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
local g=Group.FromCards(a,d)
local rg=g:Filter(Card.IsRelateToBattle,nil)
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Fluffal" or "Frightfur" monster in your Graveyard; Special Summon it, but its effects are negated. You can only activate 1 "Suture Rebirth" per turn.
|
--縫合蘇生
--Suture Rebirth
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_FLUFFAL,SET_FRIGHTFUR}
function s.filter(c,e,tp)
return c:IsSetCard({SET_FLUFFAL,SET_FRIGHTFUR}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle with a monster that has 2000 or more ATK. Gains 200 ATK for each "Naturia" monster in your GY.
|
--ナチュル・ドラゴンフライ
--Naturia Dragonfly
local s,id=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(s.indes)
c:RegisterEffect(e1)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
end
s.listed_series={SET_NATURIA}
function s.indes(e,c)
return c:GetAttack()>=2000
end
function s.filter(c)
return c:IsSetCard(SET_NATURIA) and c:IsMonster()
end
function s.atkval(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_GRAVE,0,nil)*200
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Aurora Wing" once per turn.
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--オーロラ・ウィング
--Aurora Wing
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP_ATTACK)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World". Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). You are unaffected by the effects of "Clear World". While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters on the field with less ATK than this card.
|
--クリアー・ヴィシャス・ナイト
--Clear Vicious Knight
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--You can Tribute Summon this card by Tributing 1 monster that mentions "Clear World"
aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),function(c) return c:ListsCode(CARD_CLEAR_WORLD) end)
aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),function(c) return c:ListsCode(CARD_CLEAR_WORLD) end)
--Gains ATK equal to the highest original ATK among monsters your opponent controls
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--You are unaffected by the effects of "Clear World"
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CLEAR_WORLD_IMMUNE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--Your opponent cannot activate the effects of Special Summoned monsters with ATK lower than this Tribute Summoned card's
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,1)
e3:SetCondition(function(e) return e:GetHandler():IsTributeSummoned() end)
e3:SetValue(s.actlimval)
c:RegisterEffect(e3)
end
s.listed_names={CARD_CLEAR_WORLD}
function s.atkval(e,c)
local _,val=Duel.GetMatchingGroup(Card.IsFaceup,e:GetHandlerPlayer(),0,LOCATION_MZONE,nil):GetMaxGroup(Card.GetBaseAttack)
return val or 0
end
function s.actlimval(e,re,rp)
local rc=re:GetHandler()
return re:IsMonsterEffect() and rc:IsSpecialSummoned() and rc:GetAttack()<e:GetHandler():GetAttack() and rc:IsFaceup()
and rc:IsLocation(LOCATION_MZONE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If only your opponent controls a monster, you can Special Summon this card (from your hand).
|
--サイバー・ドラゴン
--Cyber Dragon
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,0)==0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>0
and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls 2 or more monsters, you can Normal Summon this card without Tributing. If you control "Eagle Shark", you can Special Summon this card (from your hand). You can only control 1 "Panther Shark".
|
--パンサー・シャーク
--Panther Shark
local s,id=GetID()
function s.initial_effect(c)
c:SetUniqueOnField(1,0,id)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_HAND)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
end
s.listed_names={7500772}
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),0,LOCATION_MZONE)>1
end
function s.filter(c)
return c:IsFaceup() and c:IsCode(7500772)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Normal Summoned/Set "Earthbound Immortal" monster is on the field: You can target 1 face-up monster on the field; destroy it. You can only use this effect of "Ultimate Earthbound Immortal" once per turn.
|
--究極地縛神
--Ultimate Earthbound Immortal
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Destroy 1 face-up monster on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_EARTHBOUND_IMMORTAL}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_EARTHBOUND_IMMORTAL) and c:IsNormalSummoned()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Machine monster + 1 Pyro monster If this card is Special Summoned: You can destroy all monsters your opponent controls with 1900 or less ATK. If this card is sent to the GY: You can target 1 monster your opponent controls with 1900 or less ATK; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. You can only use each effect of "Blazing Bombardment Beast" once per turn.
|
--爆撃獣ファイヤ・ボンバー
--Blazing Bombardment Beast
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),aux.FilterBoolFunctionEx(Card.IsRace,RACE_PYRO))
--Destroy all monsters your opponent controls with 1900 or less ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Destroy 1 monster your opponent controls and inflict damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackBelow,1900),tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackBelow,1900),tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() and chkc:IsAttackBelow(1900) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAttackBelow,1900),tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAttackBelow,1900),tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetBaseAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
|
--WW-スノウ・ベル
--Windwitch - Snow Bell
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--A WIND Synchro Monster summoned using this card cannot be destroyed by your opponent's card effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.efcon)
e2:SetOperation(s.efop)
c:RegisterEffect(e2)
end
function s.nonwindfilter(c)
return c:IsFacedown() or c:IsAttributeExcept(ATTRIBUTE_WIND)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttribute,ATTRIBUTE_WIND),tp,LOCATION_MZONE,0,2,nil)
and not Duel.IsExistingMatchingCard(s.nonwindfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO and e:GetHandler():GetReasonCard():IsAttribute(ATTRIBUTE_WIND)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
--Cannot be destroyed by opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3060)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetLabel(ep)
e1:SetValue(s.tgval)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1)
end
function s.tgval(e,re,rp)
return rp==1-e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. If this card in the Field Zone is destroyed by card effect: You can target 1 "Evil Eye" monster in your GY; add it to your hand. You can only activate 1 "Evil Eye Domain - Pareidolia" per turn.
|
--呪眼領閾-パレイドリア-
--Evil Eye Domain - Pareidolia
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--damage reflection
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_FZONE)
e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e2:SetCountLimit(1)
e2:SetCondition(s.dmgcond)
e2:SetTarget(s.dmgtg)
e2:SetOperation(s.dmgop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_EVIL_EYE}
s.listed_names={CARD_EVIL_EYE_SELENE}
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_EVIL_EYE) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.dmgcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_EVIL_EYE_SELENE),tp,LOCATION_SZONE,0,1,nil)
end
function s.dmgtg(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetAttackTarget()
if chk==0 then return a~=nil and a:IsControler(tp) and a:IsSetCard(SET_EVIL_EYE) end
end
function s.dmgop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_ALSO_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT)==REASON_EFFECT and e:GetHandler():IsPreviousLocation(LOCATION_FZONE)
end
function s.filter(c)
return c:IsSetCard(SET_EVIL_EYE) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Summoned: Return all Set Spells/Traps on the field to the hand. You can banish this card from your GY, then target 1 Set Spell/Trap your opponent controls; it cannot be activated until the end of the next turn.
|
--ホールディング・レッグス
--Holding Legs
local s,id=GetID()
function s.initial_effect(c)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
--cannnot activate
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_GRAVE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCost(Cost.SelfBanish)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_SZONE) and chkc:IsFacedown() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_SZONE,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN)
e1:SetValue(1)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.
|
--ミスター・ボンバー
--Blast Juggler
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.filter(c)
return c:IsFaceup() and c:IsAttackBelow(1000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,2,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
end
function s.desfilter(c,e)
return c:IsRelateToEffect(e) and c:IsFaceup() and c:IsAttackBelow(1000)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(s.desfilter,nil,e)
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.
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--古代の機械要塞
--Ancient Gear Fortress
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--"Ancient Gear" monsters you control cannot be destroyed by your opponent's card effects during the turn they were Normal or Special Summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(function(e,c) return c:IsSetCard(SET_ANCIENT_GEAR) and c:IsStatus(STATUS_SUMMON_TURN|STATUS_SPSUMMON_TURN) end)
e2:SetValue(aux.indoval)
c:RegisterEffect(e2)
--Your opponent cannot target "Ancient Gear" monsters you control with card effects during the turn they were Normal or Special Summoned
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
--Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_SZONE)
e4:SetOperation(s.chainop)
c:RegisterEffect(e4)
--Special Summon 1 "Ancient Gear" monster from your hand or GY
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_SPECIAL_SUMMON)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DELAY)
e5:SetCode(EVENT_DESTROYED)
e5:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_STZONE) end)
e5:SetTarget(s.sptg)
e5:SetOperation(s.spop)
c:RegisterEffect(e5)
end
s.listed_series={SET_ANCIENT_GEAR}
function s.chainop(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsSetCard(SET_ANCIENT_GEAR) then
Duel.SetChainLimit(function(e,rp,tp) return tp==rp end)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ANCIENT_GEAR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
--Cannot Special Summon, except "Ancient Gear" monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return not c:IsSetCard(SET_ANCIENT_GEAR) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] Once per turn, during your Main Phase: You can place 1 "Nemleria" Continuous Spell from your Deck or GY face-up on your field, and if you do, add this card to your Extra Deck face-up. You cannot Special Summon "Dreaming Nemleria" the turn you activate this effect. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck, except "Dreaming Nemleria". You can only Special Summon "Dreaming Nemleria(s)" once per turn. If this card is Special Summoned: For every 3 of your face-down banished cards, you can banish up to 1 card from your opponent's field and/or GY, face-down, then shuffle 1 of your face-down banished cards into your Deck for each card you banished by this effect.
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--夢見るネムレリア
--Dreaming Nemleria
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Can only Special Summon "Dreaming Nemurelia" once per turn
c:SetSPSummonOnce(id)
--Pendulum Summon procedure
Pendulum.AddProcedure(c)
--Place 1 "Nemurelia" Continuous Spell from your Deck/GY on your field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetCost(s.tfcost)
e1:SetTarget(s.tftg)
e1:SetOperation(s.tfop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return not (c:IsCode(id) and c:IsFaceup()) end)
--Special Summon condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e2)
--Special Summon procedure
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_SPSUMMON_PROC)
e3:SetRange(LOCATION_EXTRA)
e3:SetCondition(s.spcon)
c:RegisterEffect(e3)
--Banish your opponent's card(s) face-down
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_REMOVE+CATEGORY_TODECK)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
e4:SetTarget(s.rmtg)
e4:SetOperation(s.rmop)
c:RegisterEffect(e4)
end
s.listed_series={SET_NEMLERIA}
s.listed_names={id}
function s.tfcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
--Cannot Special Summon "Dreaming Nemurelia" this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return c:IsCode(id) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.tffilter(c,tp)
return c:IsSetCard(SET_NEMLERIA) and c:IsContinuousSpell() and not c:IsForbidden() and c:CheckUniqueOnField(tp)
end
function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToExtra() and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,c,1,tp,0)
end
function s.tfop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tffilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
Duel.SendtoExtraP(e:GetHandler(),tp,REASON_EFFECT)
end
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
return not Duel.IsExistingMatchingCard(aux.NOT(Card.IsCode),tp,LOCATION_EXTRA,0,1,nil,id)
and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local fdg=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_REMOVED,0,nil)
if chk==0 then return #fdg>=3 and fdg:IsExists(Card.IsAbleToDeck,1,nil)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil,tp,POS_FACEDOWN,REASON_EFFECT) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD|LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local fdg=Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_REMOVED,0,nil)
if #fdg<3 then return end
local ct=math.min(#fdg//3,fdg:FilterCount(Card.IsAbleToDeck,nil))
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,ct,nil,tp,POS_FACEDOWN,REASON_EFFECT)
if #g==0 then return end
Duel.HintSelection(g,true)
if Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)>0 then
local oc=Duel.GetOperatedGroup():FilterCount(aux.NOT(Card.IsReason),nil,REASON_REDIRECT)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=Duel.SelectMatchingCard(tp,aux.AND(Card.IsFacedown,Card.IsAbleToDeck),tp,LOCATION_REMOVED,0,oc,oc,nil)
if #dg>0 then
Duel.BreakEffect()
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.
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--ランタン・シャーク
--Lantern Shark
--Scripted by AlphaKretin, Eerie Code and edo9300
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--xyzlv
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_XYZ_LEVEL)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetValue(s.xyzlv)
c:RegisterEffect(e3)
end
s.listed_names={id}
function s.spfilter(c,e,tp)
return (c:IsLevel(3) or c:IsLevel(4) or c:IsLevel(5)) and c:IsAttribute(ATTRIBUTE_WATER)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and not c:IsCode(id)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c)
return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_XYZ)
end
function s.xyzlv(e,c,rc)
if rc:IsAttribute(ATTRIBUTE_WATER) then
return 5,3,e:GetHandler():GetLevel()
else
return e:GetHandler():GetLevel()
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Tribute 1 EARTH monster and target 1 other Level 4 or lower EARTH monster in your GY; Special Summon that EARTH monster.
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--地霊術-「鉄」
--Spiritual Earth Art - Kurogane
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c,ft,tp)
return c:IsAttribute(ATTRIBUTE_EARTH)
and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp)
Duel.Release(g,REASON_COST)
e:SetLabelObject(g:GetFirst())
end
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then
if e:GetLabel()==1 then
e:SetLabel(0)
return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
else
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
end
local ex=nil
if e:GetLabel()==1 then
ex=e:GetLabelObject()
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,ex,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
e:SetLabel(0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 "Dark Magician" you control; it gains ATK equal to the combined ATK of all "Dark Magician Girl" currently on the field and in the GYs, until the end of this turn. You can only activate 1 "Dark Magic Twin Burst" per turn.
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--黒・魔・導・連・弾
--Dark Magic Twin Burst
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_MAGICIAN_GIRL,CARD_DARK_MAGICIAN}
function s.atkfilter(c)
return (c:IsFaceup() or not c:IsOnField()) and c:IsCode(CARD_DARK_MAGICIAN_GIRL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsCode(CARD_DARK_MAGICIAN) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCode,CARD_DARK_MAGICIAN),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCode,CARD_DARK_MAGICIAN),tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local atk=0
local g=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,nil)
local bc=g:GetFirst()
for bc in aux.Next(g) do
atk=atk+bc:GetAttack()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
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--影六武衆-ドウジ
--Secret Six Samurai - Doji
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Send 1 "Six Samurai" monster to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Destruction replacement for exactly 1 "Six Samurai" monster
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_GRAVE)
e3:SetTarget(s.reptg)
e3:SetValue(s.repval)
e3:SetOperation(s.repop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SIX_SAMURAI}
function s.tgcfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI) and c:IsControler(tp)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return eg and eg:IsExists(s.tgcfilter,1,e:GetHandler(),tp)
end
function s.tgfilter(c)
return c:IsSetCard(SET_SIX_SAMURAI) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_SIX_SAMURAI)
and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) and #eg==1 end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is removed from play, you can select 1 Level 4 or lower Beast-Type monster in your Graveyard and Special Summon it.
|
--ダーク砂バク
--Dark Desertapir
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_REMOVE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if this card attacks and your opponent controls a monster at the end of the Damage Step: You can discard 1 card; this card can attack an opponent's monster once again during this Battle Phase.
|
--ブレード・バウンサー
--Blade Bounzer
local s,id=GetID()
function s.initial_effect(c)
--chain attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCountLimit(1)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetCondition(s.atcon)
e1:SetCost(s.atcost)
e1:SetOperation(s.atop)
c:RegisterEffect(e1)
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler()==Duel.GetAttacker() and e:GetHandler():CanChainAttack(2,true)
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)~=0
end
function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToBattle() then return end
Duel.ChainAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, during your Main Phase: You can flip 1 face-down Defense Position "Symphonic Warrior" monster you control to face-up Defense Position. If a "Symphonic Warrior" monster's effect is activated (except during the Damage Step): You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Symphonic Warrior DJJ" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can Special Summon 1 "Symphonic Warrior" monster from your Deck in face-down Defense Position, except "Symphonic Warrior DJJ", or, if "Symph Amplifire" is in your Field Zone, you can Special Summon 1 "Symphonic Warrior" monster from your Deck instead, except "Symphonic Warrior DJJ", but negate its effects. You can only use this effect of "Symphonic Warrior DJJ" once per turn.
|
--音響戦士ディージェス
--Symphonic Warrior DJJ
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Flip "Symphonic Warrior" monster face-up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
--Special Summon self
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.sspcon)
e2:SetTarget(s.ssptg)
e2:SetOperation(s.sspop)
c:RegisterEffect(e2)
--Special Summon "Symphonic Warrior" monster from Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.dsptg)
e3:SetOperation(s.dspop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_series={SET_SYMPHONIC_WARRIOR}
s.listed_names={75304793,id}
function s.posfilter(c)
return c:IsSetCard(SET_SYMPHONIC_WARRIOR) and c:IsFacedown() and c:IsDefensePos() and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.posfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,tp,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,LOCATION_MZONE,0,1,1,nil)
if #g>0 then
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
end
function s.sspcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_SYMPHONIC_WARRIOR)
end
function s.ssptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.sspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.dspfilter(c,e,tp,pos)
return c:IsSetCard(SET_SYMPHONIC_WARRIOR) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,pos)
end
function s.dsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local pos=POS_FACEDOWN_DEFENSE
if Duel.IsEnvironment(75304793,tp,LOCATION_FZONE) then pos=pos|POS_FACEUP end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.dspfilter,tp,LOCATION_DECK,0,1,nil,e,tp,pos)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.dspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local pos=POS_FACEDOWN_DEFENSE
if Duel.IsEnvironment(75304793,tp,LOCATION_FZONE) then pos=pos|POS_FACEUP end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.dspfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,pos):GetFirst()
if sc and Duel.SpecialSummonStep(sc,0,tp,tp,false,false,pos) then
if sc:IsFacedown() then
Duel.ConfirmCards(1-tp,sc)
elseif sc:IsFaceup() then
--Negate its effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
sc:RegisterEffect(e2)
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Synchro Monster + 1 Xyz Monster + 1 Link Monster Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and choose 1 effect for every 2000 LP paid (you can only apply each effect once, and you resolve them in the listed order, skipping any that were not chosen); ● Add 1 Spell/Trap from your GY to your hand. ● Destroy 3 cards your opponent controls. ● This turn, this card gains ATK equal to half of the difference between your LP and your opponent's, also your other monsters cannot attack. You can only use this effect of "Coordius the Triphasic Dealmon" once per turn.
|
--三相魔神コーディウス
--Coordius the Triphasic Dealmon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,s.fusfilter(TYPE_SYNCHRO),s.fusfilter(TYPE_XYZ),s.fusfilter(TYPE_LINK))
--Apply up to 3 effects
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.miracle_synchro_fusion=true
function s.fusfilter(typ)
return function(c,fc,sumtype,tp)
return c:IsType(typ,fc,sumtype,tp)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=0
if s.thtg(e,tp,eg,ep,ev,re,r,rp,0) then ct=ct+1 end
if s.destg(e,tp,eg,ep,ev,re,r,rp,0) then ct=ct+1 end
if s.atktg(e,tp,eg,ep,ev,re,r,rp,0) then ct=ct+1 end
if chk==0 then return ct>0 and Duel.CheckLPCost(tp,2000) end
ct=math.min(ct,Duel.GetLP(tp)//2000)
local t={}
for i=1,ct do
t[i]=i*2000
end
local cost=Duel.AnnounceNumber(tp,table.unpack(t))
Duel.PayLPCost(tp,cost)
e:SetLabel(cost/2000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,3,1-tp,LOCATION_ONFIELD)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
local opt=0
local optp=0
local b1=s.thtg(e,tp,eg,ep,ev,re,r,rp,0)
local b2=s.destg(e,tp,eg,ep,ev,re,r,rp,0)
local b3=s.atktg(e,tp,eg,ep,ev,re,r,rp,0)
local t
for i=1,ct do
local idtable={}
local desctable={}
t=1
if b1 and (opt&1)==0 then
idtable[t]=1
desctable[t]=aux.Stringid(id,0)
t=t+1
end
if b2 and (opt&2)==0 then
idtable[t]=2
desctable[t]=aux.Stringid(id,1)
t=t+1
end
if b3 and (opt&4)==0 then
idtable[t]=4
desctable[t]=aux.Stringid(id,2)
t=t+1
end
if t==1 then return end
local op=idtable[Duel.SelectOption(tp,table.unpack(desctable)) + 1]
optp=opt+optp
opt=opt+op
if opt==1 or (optp==2 and opt==3) or (optp==4 and opt==5) or ((optp==8 or optp==10) and opt==7) then
s.thop(e,tp,eg,ep,ev,re,r,rp)
elseif opt==2 or (optp==1 and opt==3) or (optp==4 and opt==6) or ((optp==6 or optp==9) and opt==7) then
s.desop(e,tp,eg,ep,ev,re,r,rp)
elseif opt==4 or (optp==1 and opt==5) or (optp==2 and opt==6) or ((optp==4 or optp==5) and opt==7) then
s.atkop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
function s.thfilter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>=3 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,3,1-tp,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,3,3,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLP(tp)-Duel.GetLP(1-tp)~=0 end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local diff=math.abs(Duel.GetLP(tp)-Duel.GetLP(1-tp))
if c:IsRelateToEffect(e) and c:IsFaceup() and diff>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(math.floor(diff/2))
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.ftarget)
e2:SetLabel(c:GetFieldID())
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,3),nil)
end
end
function s.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. You can only use this effect of "Mount Sylvania" once per turn. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on either the top or bottom of your Deck.
|
--森羅の霊峰
--Mount Sylvania
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Place 1 "Sylvan" card on the top of the Deck
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--Excavate the top card of your Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetCategory(CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SYLVAN}
function s.cfilter(c)
return c:IsRace(RACE_PLANT) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_DECK,0,1,nil,SET_SYLVAN) end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local g=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_DECK,0,1,1,nil,SET_SYLVAN)
local tc=g:GetFirst()
if tc then
Duel.ShuffleDeck(tp)
Duel.MoveSequence(tc,0)
Duel.ConfirmDecktop(tp,1)
end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end
Duel.ConfirmDecktop(tp,1)
local g=Duel.GetDecktopGroup(tp,1)
local tc=g:GetFirst()
if tc:IsRace(RACE_PLANT) then
Duel.DisableShuffleCheck()
Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE)
else
local opt=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
if opt==1 then
Duel.MoveSequence(tc,opt)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.
|
--ウィッチクラフト・デモンストレーション
--Witchcrafter Unveiling
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 "Witchcrafter" monster from hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--If you control a "Witchcrafter" monster, recycle this card
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_LEAVE_GRAVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
--Part of "Witchcrafter" archetype
s.listed_series={SET_WITCHCRAFTER}
function s.filter(c,e,tp)
return c:IsSetCard(SET_WITCHCRAFTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
--Activation legality
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
--Special summon 1 "Witchcrafter" monster from hand, if successful, opponent cannot respond
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetOperation(s.actop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetDescription(aux.Stringid(id,1))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
end
--Player's spellcaster monster effect activated
function s.actop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if rc:IsRace(RACE_SPELLCASTER) and re:IsMonsterEffect() and ep==tp then
Duel.SetChainLimit(s.chainlm)
end
end
function s.chainlm(e,rp,tp)
return tp==rp
end
--Check if player controls a "Witchcrafter" monster
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_WITCHCRAFTER),tp,LOCATION_MZONE,0,1,nil) and Duel.IsTurnPlayer(tp)
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,LOCATION_GRAVE)
end
--Add this card from GY to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SendtoHand(c,tp,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card, then target 1 face-up monster on the field; banish that target.
|
--ブラック・コア
--Dark Core
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c)
return c:IsFaceup() and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Link-3 Cyberse Link Monster you control or is in your GY; banish it, and if you do, Special Summon 1 "Code Talker" monster from your Extra Deck. If you control no monsters in the Extra Monster Zone: You can banish this card from your GY, then target 1 of your banished "Code Talker" monsters; Special Summon it.
|
--リコーデッド・アライブ
--Recoded Alive
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMING_END_PHASE)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CODE_TALKER}
function s.filter(c,e,tp)
return c:IsRace(RACE_CYBERSE) and c:GetLink()==3 and c:IsAbleToRemove() and aux.SpElimFilter(c,true,true)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,mc)
return c:IsSetCard(SET_CODE_TALKER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.cfilter(c)
return c:GetSequence()>=5
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter2(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_CODE_TALKER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter2(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can discard 1 card; draw 1 card and show it, then if it is a "Fluffal" monster, you can Special Summon 1 monster from your hand. Otherwise, discard the card you drew. If this card is sent to the Graveyard: You can add 1 "Edge Imp Sabres" or 1 "Fluffal" monster from your Deck to your hand.
|
--トイポット
--Toy Vendor
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_FLUFFAL}
s.listed_names={30068120}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
Duel.SetPossibleOperationInfo(0,CATEGORY_HANDES,nil,1,0,0)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end
local tc=Duel.GetOperatedGroup():GetFirst()
Duel.ConfirmCards(1-tp,tc)
if tc:IsSetCard(SET_FLUFFAL) and tc:IsMonster() then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND,0,nil,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)
end
else
Duel.BreakEffect()
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD)
end
Duel.ShuffleHand(tp)
end
function s.filter(c)
return (c:IsCode(30068120) or (c:IsSetCard(SET_FLUFFAL) and c:IsMonster())) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
|
--フォーチュンレディ・エヴァリー
--Fortune Lady Every
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner Spellcaster monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_SPELLCASTER),1,99)
--This card's ATK/DEF become its Level x 400
local e1a=Effect.CreateEffect(c)
e1a:SetType(EFFECT_TYPE_SINGLE)
e1a:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1a:SetCode(EFFECT_SET_ATTACK)
e1a:SetRange(LOCATION_MZONE)
e1a:SetValue(function(e,c) return c:GetLevel()*400 end)
c:RegisterEffect(e1a)
local e1b=e1a:Clone()
e1b:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e1b)
--Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_LVCHANGE+CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
--Special Summon this card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_GRAVE)
e3:SetCountLimit(1,id)
e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,e:GetHandler(),1,tp,1)
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_MZONE)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() and c:IsLevelBelow(11) then
local prev_lv=c:GetLevel()
--Increase this card's Level by 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
if c:IsLevel(prev_lv+1) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAbleToRemove),tp,0,LOCATION_MZONE,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsAbleToRemove),tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.BreakEffect()
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
end
end
function s.spcostfilter(c)
return c:IsRace(RACE_SPELLCASTER) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_GRAVE,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_GRAVE,0,1,1,c)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time your opponent activates a Spell/Trap Card, for the rest of this turn all "Naturia" monsters you control will gain 500 ATK.
|
--ナチュル・トライアンフ
--Naturia Tulip
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetOperation(s.chop)
c:RegisterEffect(e1)
end
s.listed_series={SET_NATURIA}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_NATURIA)
end
function s.chop(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or not re:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card must attack if able. When this face-up card is selected as an attack target, change its battle position. When you take Battle Damage from a battle involving this card, all face-up "Karakuri" monsters you control gain 800 ATK and DEF until the End Phase. While this card is in face-up Attack Position, it cannot be destroyed by battle.
|
--カラクリ守衛 参壱参
--Karakuri Watchdog mdl 313 "Saizan"
local s,id=GetID()
function s.initial_effect(c)
--must attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
c:RegisterEffect(e1)
--pos change
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_POSITION)
e3:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e3:SetCode(EVENT_BE_BATTLE_TARGET)
e3:SetOperation(s.posop)
c:RegisterEffect(e3)
--atkup
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_MZONE)
e4:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e4:SetCode(EVENT_BATTLE_DAMAGE)
e4:SetCondition(s.atkcon)
e4:SetOperation(s.atkop)
c:RegisterEffect(e4)
--indes
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e5:SetCondition(s.indcon)
e5:SetValue(1)
c:RegisterEffect(e5)
end
s.listed_series={SET_KARAKURI}
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and (e:GetHandler()==Duel.GetAttacker() or e:GetHandler()==Duel.GetAttackTarget())
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_KARAKURI)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(800)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.indcon(e)
return e:GetHandler():IsPosition(POS_FACEUP_ATTACK)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Return 2 cards from your hand to your Deck. Then shuffle your Deck.
|
--謙虚な壺
--Pot of Generosity
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_HAND,0,2,e:GetHandler()) end
Duel.SetTargetPlayer(tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,p,LOCATION_HAND,0,nil)
if #g>=2 then
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TODECK)
local sg=g:Select(p,2,2,nil)
Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when a Synchro Monster is Special Summoned to your opponent's side of the field. Take control of that Synchro Monster. Remove it from play when it is destroyed. Destroy this card when that monster is removed from the field.
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--調律師の陰謀
--Tuner's Scheme
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.descon)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeEffectTarget(e) and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,1-tp) end
if chk==0 then return eg:IsExists(s.filter,1,nil,e,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,1-tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsRelateToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_CONTROL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_OWNER_RELATE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(tp)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
e1:SetCondition(s.con)
tc:RegisterEffect(e1)
--redirect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetCondition(s.dircon)
e2:SetValue(LOCATION_REMOVED)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
function s.con(e)
local c=e:GetOwner()
local h=e:GetHandler()
return c:IsHasCardTarget(h)
end
function s.dircon(e)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The original ATK of a monster equipped with this card becomes 1000, it can make a second attack during each Battle Phase, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
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--比翼レンリン
--Leng Ling
local s,id=GetID()
function s.initial_effect(c)
aux.AddUnionProcedure(c)
--change atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(1000)
c:RegisterEffect(e1)
--double attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
c:RegisterEffect(e2)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card can attack your opponent's Life Points directly. Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.
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--グラッジ
--Mucus Yolk
local s,id=GetID()
function s.initial_effect(c)
--direct attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,0,1)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetHandler():GetFlagEffect(id)~=0
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Activate only during Main Phase 1. When this card is activated: Target 1 Beast-Warrior-Type monster you control; during this phase, its effects are negated, also it is unaffected by the effects of cards other than this card. (This applies even if this card leaves the field.) All Beast-Warrior-Type monsters you control gain 300 ATK.
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--炎舞-「天権」
--Fire Formation - Tenken
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_MAIN_END)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,0)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR))
e3:SetValue(300)
c:RegisterEffect(e3)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_MAIN1)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_BEASTWARRIOR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_MAIN1)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_MAIN1)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_IMMUNE_EFFECT)
e3:SetValue(s.efilter)
e3:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_MAIN1)
tc:RegisterEffect(e3)
end
end
function s.efilter(e,te)
return te:GetOwner()~=e:GetOwner()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is sent to the GY as Link Material: You can draw 1 card.
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--ノクトビジョン・ドラゴン
--Noctovision Dragon
--Adapted from anime version by Messoras
local s,id=GetID()
function s.initial_effect(c)
--Negate opponent's card/effect that targets your set card(s)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.discon)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--If sent to GY as link material, draw 1
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetCondition(s.drawcon)
e2:SetTarget(s.drawtg)
e2:SetOperation(s.drawop)
c:RegisterEffect(e2)
--Special summon itself from hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.tfilter(c,tp)
return c:IsFacedown() and c:IsOnField() and c:IsControler(tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainDisablable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
local c=e:GetHandler()
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS):Filter(s.tfilter,nil,tp)
for tc in aux.Next(tg) do
--Cannot be targeted by opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3061)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(aux.tgoval)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.drawcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_LINK
end
function s.drawtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drawop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.cfilter(c,tp)
return c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsControler(tp) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] Once per turn, at the end of the Damage Step, if your Dragon Pendulum Monster attacked an opponent's monster: You can activate this effect; it can attack again in a row. You cannot declare attacks the turn you activate this effect, except with that monster. ---------------------------------------- [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or face-up Extra Deck) by Tributing all monsters you control (min. 2), including a Dragon Pendulum Monster. You can only Special Summon "All-Eyes Phantom Dragon" once per turn this way. Once per turn, during damage calculation, if this card battles an opponent's monster: Double this card's current ATK until the end of this turn. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send 1 Spell/Trap you control to the GY; negate the activation.
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--ゴッドアイズ・ファントム・ドラゴン
--All-Eyes Phantom Dragon
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Pendulum.AddProcedure(c)
--Chain attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.cacon)
e1:SetCost(s.cacost)
e1:SetTarget(s.catg)
e1:SetOperation(s.caop)
c:RegisterEffect(e1)
--Special Summon condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e2)
--Special summon procedure
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_SPSUMMON_PROC)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetDescription(aux.Stringid(id,0))
e3:SetRange(LOCATION_HAND)
e3:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e3:SetCondition(s.spcon)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetRange(LOCATION_EXTRA)
c:RegisterEffect(e4)
--ATK change
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_ATKCHANGE)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e5:SetRange(LOCATION_MZONE)
e5:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e5:SetCountLimit(1)
e5:SetCondition(s.atkcon)
e5:SetOperation(s.atkop)
c:RegisterEffect(e5)
--Negate
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,3))
e6:SetCategory(CATEGORY_NEGATE)
e6:SetType(EFFECT_TYPE_QUICK_O)
e6:SetCode(EVENT_CHAINING)
e6:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e6:SetRange(LOCATION_MZONE)
e6:SetCountLimit(1)
e6:SetCondition(s.discon)
e6:SetCost(s.discost)
e6:SetTarget(s.distg)
e6:SetOperation(s.disop)
c:RegisterEffect(e6)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
aux.GlobalCheck(s,function()
s[0]=0
s[1]=0
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_ATTACK_ANNOUNCE)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
aux.AddValuesReset(function()
s[0]=0
s[1]=0
end)
end)
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
if tc:GetFlagEffect(id)==0 then
s[ep]=s[ep]+1
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
function s.cfilter(c)
return c:GetSequence()<5
end
function s.pfilter(c)
return c:IsType(TYPE_PENDULUM) and c:IsRace(RACE_DRAGON)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
local rg=Duel.GetReleaseGroup(tp)
return (#g>0 or #rg>0) and g:FilterCount(Card.IsReleasable,nil)==#g and #g>1 and g:IsExists(s.pfilter,1,nil)
and g:FilterCount(s.cfilter,nil)+Duel.GetLocationCount(tp,LOCATION_MZONE)>0
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.GetReleaseGroup(tp)
Duel.Release(g,REASON_COST)
end
function s.cacon(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttacker()
return at and at:IsFaceup() and s.pfilter(at) and at:IsControler(tp)
and Duel.GetAttackTarget()~=nil and at:CanChainAttack()
end
function s.cacfilter(c)
return c:IsFaceup() and c:GetFlagEffect(id)~=0
end
function s.cacost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local at=Duel.GetAttacker()
if chk==0 then return Duel.GetMatchingGroupCount(s.cacfilter,tp,0xff,0xff,at)==0 end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ftarget)
e1:SetLabel(at:GetFieldID())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
function s.catg(e,tp,eg,ep,ev,re,r,rp,chk)
local at=Duel.GetAttacker()
if chk==0 then return at and at:CanChainAttack() end
end
function s.caop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local at=Duel.GetAttacker()
if at and at:IsRelateToBattle() and at:IsControler(tp) then Duel.ChainAttack() end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetBattleTarget()~=nil
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetAttack()*2)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return ep~=tp and re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev)
end
function s.disfilter(c)
return c:IsSpellTrap() and c:IsAbleToGraveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateActivation(ev)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When an opponent's monster declares an attack: Target that attacking monster; banish that target.
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--次元幽閉
--Dimensional Prison
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=Duel.GetAttacker()
if chkc then return chkc==tg end
if chk==0 then return tg:IsOnField() and tg:IsAbleToRemove() and tg:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,tg,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:CanAttack() and not tc:IsStatus(STATUS_ATTACK_CANCELED) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell Card that targets exactly 1 monster on the field (and no other cards) is activated: Negate the activation, and if you do, destroy it.
|
--フォースフィールド
--Riryoku Field
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and #tg==1 and tg:GetFirst():IsLocation(LOCATION_MZONE)
and re:IsSpellEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when this card destroys an opponent's monster by battle and sends it to the GY: You can Set 1 "Fire Formation" Spell directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap you control to the GY, then target 1 Spell/Trap on the field; destroy that target.
|
--勇炎星-エンショウ
--Brotherhood of the Fire Fist - Gorilla
local s,id=GetID()
function s.initial_effect(c)
--set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCountLimit(1)
e1:SetCondition(s.setcon)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FIRE_FORMATION}
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
end
function s.filter(c)
return c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
function s.filter1(c)
return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsAbleToGraveAsCost()
and Duel.IsExistingTarget(s.filter2,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
local nc=Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_ONFIELD,0,1,nil)
if chk==0 then return nc or Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) end
if nc and not (Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) and Duel.SelectYesNo(tp,aux.Stringid(CARD_FIRE_FIST_EAGLE,0))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter1,tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
end
function s.filter2(c)
return c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter2(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g2,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish all monsters you control (min. 2); draw 3 cards. You cannot Normal or Special Summon the turn you activate this card, except Cyberse monsters. You can only activate 1 "Drastic Draw" per turn.
|
--ドラスティック・ドロー
--Drastic Draw
--original anime script by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SUMMON,s.counterfilter)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsRace(RACE_CYBERSE)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>1 and #g==ct
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SUMMON)==0
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.Remove(g,POS_FACEUP,REASON_COST)
local c=e:GetHandler()
--Cannot Normal or Special Summon monsters, except Cyberse monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,_c) return not _c:IsRace(RACE_CYBERSE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SUMMON)
Duel.RegisterEffect(e2,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,3) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(3)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,3)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Draw 1 card, then your opponent gains 1000 LP.
|
--成金ゴブリン
--Upstart Goblin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Recover(1-tp,1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.
|
--捕食植物ヴェルテ・アナコンダ
--Predaplant Verte Anaconda
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2,2)
--The attribute of 1 face-up monster becomes DARK until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.attg)
e1:SetOperation(s.atop)
c:RegisterEffect(e1)
--This effect becomes the effect of 1 "Fusion" or "Polymerization" Normal or Quick-Play Spel when that card is activated
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_FUSION}
function s.atfilter(c)
return c:IsFaceup() and not c:IsAttribute(ATTRIBUTE_DARK)
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.atfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
--It becomes DARK until the end of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(ATTRIBUTE_DARK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.copfilter(c)
return c:IsAbleToGraveAsCost() and c:IsSetCard(SET_FUSION) and (c:IsNormalSpell() or c:IsQuickPlaySpell()) and c:CheckActivateEffect(true,true,false)~=nil
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,2000) and Duel.IsExistingMatchingCard(s.copfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.PayLPCost(tp,2000)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
local te=e:GetLabelObject()
return tg and tg(e,tp,eg,ep,ev,re,r,rp,0,chkc)
end
if chk==0 then return Duel.IsExistingMatchingCard(s.copfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.copfilter,tp,LOCATION_DECK,0,1,1,nil)
if not Duel.SendtoGrave(g,REASON_COST) then return end
local te=g:GetFirst():CheckActivateEffect(true,true,false)
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local tg=te:GetTarget()
if tg then
tg(e,tp,eg,ep,ev,re,r,rp,1)
end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
e:SetLabelObject(te)
Duel.ClearOperationInfo(0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local te=e:GetLabelObject()
if te then
e:SetLabel(te:GetLabel())
e:SetLabelObject(te:GetLabelObject())
local op=te:GetOperation()
if op then op(e,tp,eg,ep,ev,re,r,rp) end
te:SetLabel(e:GetLabel())
te:SetLabelObject(e:GetLabelObject())
end
--You cannot Special Summon monsters for the rest of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 800 LP; apply this effect, depending whose turn it is. ● Your turn: Add 1 "Amazement" card from your Deck to your hand. ● Your opponent's turn: Set 1 "Attraction" Trap directly from your Deck. It can be activated this turn. You can only activate 1 "Amazing Time Ticket" per turn.
|
--アメイジングタイムチケット
--Amazing Time Ticket
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(Cost.PayLP(800))
e1:SetTarget(s.target)
c:RegisterEffect(e1)
end
s.listed_series={SET_ATTRACTION,SET_AMAZEMENT}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.IsTurnPlayer(tp) then
return s.thtg(e,tp,eg,ep,ev,re,r,rp,0)
else
return s.settg(e,tp,eg,ep,ev,re,r,rp,0)
end
end
if Duel.IsTurnPlayer(tp) then
e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e:SetOperation(s.thop)
s.thtg(e,tp,eg,ep,ev,re,r,rp,1)
else
e:SetOperation(s.setop)
s.settg(e,tp,eg,ep,ev,re,r,rp,1)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_AMAZEMENT) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.setfilter(c)
return c:IsSetCard(SET_ATTRACTION) and c:IsTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local tc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc then
Duel.SSet(tp,tc)
local e0=Effect.CreateEffect(tc)
e0:SetDescription(aux.Stringid(id,0))
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e0:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e0:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Synchro Monster(s) is Special Summoned: Target 1 of them; Special Summon 1 "Siphon Token" (Spellcaster-Type/DARK/Level 1/ATK 0/DEF 0). Its Level becomes that monster's current Level and that monster's Level becomes 1.
|
--星蝕-レベル・クライム-
--Star Siphon
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={70391589}
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsCanBeEffectTarget(e)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,c:GetLevel(),RACE_SPELLCASTER,ATTRIBUTE_DARK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and eg:IsExists(s.filter,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=eg:FilterSelect(tp,s.filter,1,1,nil,e,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
local lv=1
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
lv=tc:GetLevel()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,lv,RACE_SPELLCASTER,ATTRIBUTE_DARK) then return end
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CHANGE_LEVEL)
e2:SetValue(lv)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e2)
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 1000/DEF 1000). (This card is also still a Trap.) If Summoned this way, once per turn, during your Main Phase: You can Tribute 1 Machine monster; this card gains ATK equal to the ATK the Tributed monster had on the field, until the end of this turn. You cannot Normal or Special Summon other monsters the turn you activate this card.
|
--機械王-B.C.3000
--Machine King - 3000 B.C.
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
e1:SetLabelObject(e)
e1:SetTarget(s.sumlimit)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e2:SetCode(EFFECT_CANNOT_SUMMON)
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return e:GetLabelObject()~=se
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1000,1000,4,RACE_MACHINE,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1000,1000,4,RACE_MACHINE,ATTRIBUTE_EARTH) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.atkcost)
e1:SetOperation(s.atkop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1,true)
Duel.SpecialSummonComplete()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,1,false,nil,e:GetHandler(),RACE_MACHINE) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,1,1,false,nil,e:GetHandler(),RACE_MACHINE)
e:SetLabel(g:GetFirst():GetAttack())
Duel.Release(g,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Gains ATK equal to the combined Link Ratings of all Link Monsters on the field x 300.
|
--ザ・アキュムレーター
--The Accumulator
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsLinkMonster()
end
function s.atkval(e,c)
local g=Duel.GetMatchingGroup(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,nil)
return g:GetSum(Card.GetLink)*300
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn: You can target 1 "Performage" Pendulum Monster you control, then activate 1 of these effects; ● Reduce its Level by 1. ● Increase this card's Pendulum Scale by that monster's. ---------------------------------------- [ Monster Effect ] If your opponent controls a monster, or a "Performage" monster is on the field: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon, except "Performage" monsters. You can only use this effect of "Performage Wind Drainer" once per turn. If this card is Special Summoned: You can reduce its Level by 1. Once per turn: You can change the Levels of all Level 4 "Performage" monsters you control to Level 5.
|
--Emウィンド・サッカー
--Performage Wind Drainer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Pendulum Summon procedure
Pendulum.AddProcedure(c)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
--Special Summon this card from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Reduce this card's Level by 1
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_LVCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(s.selflvtg)
e3:SetOperation(s.selflvop)
c:RegisterEffect(e3)
--Change the Levels of all Level 4 "Performage" monsters you control to 5
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_LVCHANGE)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1)
e4:SetTarget(s.lvtg)
e4:SetOperation(s.lvop)
c:RegisterEffect(e4)
end
s.listed_series={SET_PERFORMAGE}
function s.tgfilter(c)
return c:IsSetCard(SET_PERFORMAGE) and c:IsType(TYPE_PENDULUM) and c:IsFaceup() and (c:IsLevelAbove(2) or c:GetScale()>0)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then
if not (chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc)) then return false end
local op=e:GetLabel()
return (op==1 and chkc:IsLevelAbove(2)) or (op==2 and chkc:GetScale()>0)
end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
local b1,b2=tc:IsLevelAbove(2),tc:GetScale()>0
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,4)},
{b2,aux.Stringid(id,5)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_LVCHANGE)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,tc,1,tp,-1)
elseif op==2 then
e:SetCategory(0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
local op=e:GetLabel()
local c=e:GetHandler()
if op==1 then
--Reduce its Level by 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
elseif op==2 then
local scale=tc:GetScale()
--Increase this card's Pendulum Scale by that monster's
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_LSCALE)
e2:SetValue(scale)
e2:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_RSCALE)
c:RegisterEffect(e3)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil)
or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PERFORMAGE),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,6))
--Cannot Special Summon, except "Performage" monsters while it is in the Monster Zone
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetTarget(function(e,c) return not c:IsSetCard(SET_PERFORMAGE) end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1,true)
end
end
function s.selflvtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsLevelAbove(2) end
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,c,1,tp,-1)
end
function s.selflvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
--Reduce its Level by 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.lvfilter(c)
return c:IsLevel(4) and c:IsSetCard(SET_PERFORMAGE) and c:IsFaceup()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,#g,tp,5)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--Change their Levels to 5
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(5)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
|
--星守る結界
--Hexatellarknight
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk/def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atktg)
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--negate
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetRange(LOCATION_FZONE)
e4:SetCode(EVENT_BE_BATTLE_TARGET)
e4:SetCondition(s.negcon)
e4:SetCost(s.negcost)
e4:SetOperation(s.negop)
c:RegisterEffect(e4)
end
s.listed_series={SET_TELLARKNIGHT}
function s.atktg(e,c)
return c:IsType(TYPE_XYZ) and c:IsSetCard(SET_TELLARKNIGHT)
end
function s.atkval(e,c)
return c:GetOverlayCount()*200
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local tc=eg:GetFirst()
return tc:IsFaceup() and tc:IsType(TYPE_XYZ) and tc:IsSetCard(SET_TELLARKNIGHT)
and tc:IsControler(tp) and tc:IsLocation(LOCATION_MZONE)
end
function s.cfilter(c)
return c:IsSetCard(SET_TELLARKNIGHT) and c:IsAbleToGraveAsCost()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.NegateAttack()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to a "Morphtronic" monster. Each time the equipped monster's battle position is changed, destroy 1 Spell or Trap Card on the field.
|
--D・コード
--Morphtronic Cord
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_MORPHTRONIC))
--destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetDescription(aux.Stringid(id,0))
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CHANGE_POS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MORPHTRONIC}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local tg=e:GetHandler():GetEquipTarget()
return tg and eg:IsContains(tg)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsSpellTrap() end
if chk==0 then return not e:GetHandler():IsStatus(STATUS_CHAINING) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsSpellTrap,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. ---------------------------------------- [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as material for a Fusion Summon: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--捕食植物ブフォリキュラ
--Predaplant Bufolicula
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Fusion Summon 1 DARK Fusion Monster
local params = {aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK)}
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
e1:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
c:RegisterEffect(e1)
--Add 1 face-up DARK Pendulum Monster from the Extra Deck to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (r&REASON_FUSION)==REASON_FUSION and c:IsFaceup()
and c:IsLocation(LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_PENDULUM)
and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn.
|
--A BF-霧雨のクナイ
--Assault Blackwing - Kunai the Drizzle
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--lv change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_series={SET_BLACKWING}
function s.spcon(e,c)
if c==nil then return true end
return Duel.CheckReleaseGroup(c:GetControler(),Card.IsSetCard,1,false,1,true,c,c:GetControler(),nil,false,nil,SET_BLACKWING)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,false,true,true,c,nil,nil,false,nil,SET_BLACKWING)
if g then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=e:GetLabelObject()
if not g then return end
Duel.Release(g,REASON_COST)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
c:RegisterEffect(e1)
g:DeleteGroup()
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:HasLevel()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK)
local lv=Duel.AnnounceLevel(tp,1,8,g:GetFirst():GetLevel())
Duel.SetTargetParam(lv)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Monsters your opponent controls cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
|
--EMジンライノ
--Performapal Thunderhino
local s,id=GetID()
function s.initial_effect(c)
--Other monsters cannot be targeted by attacks
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(s.atlimit)
c:RegisterEffect(e1)
--Destruction replacement for a "Perfomapal" card
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_PERFORMAPAL}
s.listed_names={id}
function s.atlimit(e,c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL) and c~=e:GetHandler()
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL) and not c:IsCode(id) and c:IsOnField()
and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can add 1 card that mentions "Black-Winged Dragon" from your Deck to your hand, except "Blackwing - Sudri the Phantom Glimmer". You can Tribute 1 monster; Special Summon 1 "Phantom Glimmer Token" (Winged Beast/Tuner/DARK/Level 2/ATK 700/DEF 700), then you take 700 damage. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Synchro Monsters. You can only use this effect of "Blackwing - Sudri the Phantom Glimmer" once per turn.
|
--BF-幻耀のスズリ
--Blackwing - Sudri the Phantom Glimmer
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Search 1 card that lists "Black-Winged Dragon"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 "Illusory Spark Token"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_names={id,CARD_BLACK_WINGED_DRAGON,id+1}
function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_SYNCHRO)
end
function s.thfilter(c)
return c:ListsCode(CARD_BLACK_WINGED_DRAGON) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0
and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_SYNCHRO)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN+TYPE_TUNER,700,700,2,RACE_WINGEDBEAST,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,1,tp,700)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN+TYPE_TUNER,700,700,2,RACE_WINGEDBEAST,ATTRIBUTE_DARK) then return end
local token=Duel.CreateToken(tp,id+1)
if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
Duel.Damage(tp,700,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 Link Monster, then target 1 other Plant monster in your GY; Special Summon it, but negate its effects. You can only use this effect of "Sunvine Cross Breed" once per turn.
|
--聖蔓の交配
--Sunvine Cross Breed
--Scripted by Eerie Code, based on the anime version
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Special Summon 1 Plant monster from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.spcfilter(c,tp)
return c:IsLinkMonster() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcfilter,1,false,nil,nil,tp) end
local rg=Duel.SelectReleaseGroupCost(tp,s.spcfilter,1,1,false,nil,nil,tp)
Duel.Release(rg,REASON_COST)
e:SetLabelObject(rg:GetFirst())
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_PLANT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local label_obj=e:GetLabelObject()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) and chkc~=label_obj end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,label_obj,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Negate the effects of the summoned monster
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
|
--EMドラミング・コング
--Performapal Drummerilla
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--atk change effect
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_PZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1)
e1:SetCondition(s.atkcon)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--summon without using tributes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SUMMON_PROC)
e2:SetCondition(s.ntcon)
c:RegisterEffect(e2)
--change level
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_SUMMON_COST)
e3:SetOperation(s.lvop)
c:RegisterEffect(e3)
--increase ATK
local e4=e1:Clone()
e4:SetRange(LOCATION_MZONE)
e4:SetOperation(s.atkop2)
c:RegisterEffect(e4)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if d and a:GetControler()~=d:GetControler() then
if a:IsControler(tp) then
e:SetLabelObject(a)
else
e:SetLabelObject(d)
end
return true
else return false end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tc=e:GetLabelObject()
if chkc then return chkc==tc end
if chk==0 then return tc:IsOnField() and tc:IsCanBeEffectTarget(e) end
Duel.SetTargetCard(tc)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
tc:RegisterEffect(e1)
end
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.GetFieldGroupCount(c:GetControler(),LOCATION_MZONE,LOCATION_MZONE)==0
end
function s.lvcon(e)
return e:GetHandler():GetMaterialCount()==0
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.lvcon)
e1:SetValue(4)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD)
c:RegisterEffect(e1)
end
function s.atkop2(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(600)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.
|
--決戦のゴルゴンダ
--Decisive Battle of Golgonda
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Change name to "Great Sand Sea - Gold Golgonda"
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_SZONE|LOCATION_GRAVE)
e2:SetValue(60884672)
c:RegisterEffect(e2)
--Destruction replacement
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.reptg)
e3:SetValue(s.repval)
c:RegisterEffect(e3)
--Special Summon 1 "Springans" monster from your hand or Deck
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.spcond)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_names={60884672,CARD_ALBAZ}
s.listed_series={SET_SPRINGANS}
function s.repfilter(c,tp)
return c:IsLocation(LOCATION_ONFIELD) and c:IsControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.tgfilter(c)
return c:IsType(TYPE_FUSION) and c:ListsCodeAsMaterial(CARD_ALBAZ) and c:IsAbleToGrave()
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp)
and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil) end
if Duel.SelectEffectYesNo(tp,e:GetHandler(),96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.Hint(HINT_CARD,0,id)
Duel.SendtoGrave(sg,REASON_EFFECT|REASON_REPLACE)
return true
else return false end
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_ALBAZ),tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_SPRINGANS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only as Chain Link 2 or higher; apply the following effects, depending on the Chain Link number of this card, in sequence (skip over any that do not apply). You cannot activate this card if multiple cards/effects with the same name are in that Chain. ● 2+: Excavate the top cards of your Deck, equal to the Chain Link number of this card, then place them on the top of your Deck in any order. ● 3+: Send the top card of your Deck to the GY. ● 4+: Draw 1 card. You can only activate 1 "Surprise Chain" per turn.
|
--サプライズ・チェーン
--Surprise Chain
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetCurrentChain(true)>0 and Duel.CheckChainUniqueness()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local cl=Duel.GetCurrentChain()
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=cl
and (cl<3 or Duel.IsPlayerCanDiscardDeck(tp,1))
and (cl<4 or Duel.IsPlayerCanDraw(tp,1))
end
if cl>=3 then Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end
if cl>=4 then Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local cl=Duel.GetCurrentChain()
if cl>=2 then
Duel.SortDecktop(tp,tp,cl)
end
if cl>=3 and Duel.IsPlayerCanDiscardDeck(tp,1) then
Duel.BreakEffect()
Duel.DiscardDeck(tp,1,REASON_EFFECT)
end
if cl>=4 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish this card from your GY, then target 1 of your banished "Vendread" monsters, except "Vendread Anima"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Anima" once per turn. ● Banish any monster destroyed by battle with this card.
|
--ヴェンデット・アニマ
--Vendread Anima
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCost(Cost.SelfBanish)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gain
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.mtcon)
e2:SetOperation(s.mtop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_VENDREAD}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_VENDREAD) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,e:GetHandler(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,2))
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not c:IsRace(RACE_ZOMBIE)
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_RITUAL and eg:IsExists(Card.IsSetCard,1,nil,SET_VENDREAD)
and e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=eg:Filter(Card.IsSetCard,nil,SET_VENDREAD)
local rc=g:GetFirst()
if not rc then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_BATTLE_DESTROY_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
rc:RegisterFlagEffect(0,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand) by paying 3000 LP. If this card Summoned this way in its owner's control is destroyed by an opponent's card (by battle or card effect): Gain 5000 LP.
|
--雷仙神
--The Ascended of Thunder
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.hspcon)
e1:SetOperation(s.hspop)
e1:SetValue(1)
c:RegisterEffect(e1)
--recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_RECOVER)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.reccon)
e2:SetTarget(s.rectg)
e2:SetOperation(s.recop)
c:RegisterEffect(e2)
end
function s.hspcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.CheckLPCost(tp,3000)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp,c)
Duel.PayLPCost(tp,3000)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and c:GetSummonType()==SUMMON_TYPE_SPECIAL+1 and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(5000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,5000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a monster: You can reveal 2 Equip Spells from your Deck with different names, your opponent randomly picks 1 for you to add to your hand, also place the remaining card on the bottom of your Deck. You can only use this effect of "Tool Box" once per turn.
|
--工作箱
--Tool Box
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Reveal 2 Equip Spells to add one to the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcond)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)>0
end
function s.eqpfilter(c)
return c:IsSpell() and c:IsType(TYPE_EQUIP) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local rvg=Duel.GetMatchingGroup(s.eqpfilter,tp,LOCATION_DECK,0,nil)
if chk==0 then return rvg:GetClassCount(Card.GetCode)>=2 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local rvg=Duel.GetMatchingGroup(s.eqpfilter,tp,LOCATION_DECK,0,nil)
local g=aux.SelectUnselectGroup(rvg,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_CONFIRM)
if #g==2 then
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleDeck(tp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_ATOHAND)
local sg=g:Select(1-tp,1,1,nil)
Duel.SendtoHand(sg,tp,REASON_EFFECT)
g:RemoveCard(sg)
Duel.ShuffleDeck(tp)
Duel.MoveToDeckBottom(g,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.
|
--蕾禍ノ御拝神主
--Ragnaraika Mantis Monk
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,nil,2,3,s.lcheck)
--Add 1 "Ragnaraika" Trap from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Place 1 Insect, Plant, or Reptile monster you control on the bottom of the Deck and Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RAGNARAIKA}
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsRace,1,nil,RACE_INSECT|RACE_PLANT|RACE_REPTILE,lc,sumtype,tp)
end
function s.thcostfilter(c)
return c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,2,2,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return c:IsSetCard(SET_RAGNARAIKA) and c:IsTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tdfilter(c,tp)
return c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) and c:IsFaceup() and c:IsAbleToDeck() and Duel.GetMZoneCount(tp,c)>0
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tdfilter(chkc,tp) end
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK|LOCATION_EXTRA)
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
--Cannot Special Summon monsters, except Insect, Plant, and Reptile monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return not c:IsRace(RACE_INSECT|RACE_PLANT|RACE_REPTILE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.
|
--神炎竜ルベリオン
--Lubellion the Searing Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon materials: 1 DARK monster + "Fallen of Albaz"
Fusion.AddProcMix(c,true,true,CARD_ALBAZ,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK))
c:EnableReviveLimit()
--Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck,shuffling Fusion Materials into the Deck, from your monsters on the field, GY, and/or face-up banished cards
local params = {fusfilter=s.fusfilter,matfilter=Fusion.OnFieldMat(Card.IsAbleToDeck),extrafil=s.fextra,extraop=Fusion.ShuffleMaterial,stage2=s.stage2,extratg=s.extratg}
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(Fusion.SummonEffTG(params))
e1:SetOperation(Fusion.SummonEffOP(params))
c:RegisterEffect(e1)
end
s.listed_names={CARD_ALBAZ}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.fusfilter(c)
return c:IsLevelBelow(8) and not c:IsCode(id)
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsFaceup,Card.IsAbleToDeck),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,nil)
end
function s.stage2(e,tc,tp,mg,chk)
if chk==2 then
local c=e:GetHandler()
--Cannot attack
local e1=Effect.CreateEffect(c)
e1:SetDescription(3206)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
--Cannot Special Summon from the Extra Deck, except Fusion Monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetTargetRange(1,0)
e2:SetTarget(s.splimit)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsType(TYPE_FUSION) and c:IsLocation(LOCATION_EXTRA)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,LOCATION_MZONE|LOCATION_GRAVE|LOCATION_REMOVED)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Filia Regis" once per turn.
|
--妖竜の禁姫
--Filia Regis
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster
Fusion.AddProcMix(c,true,true,s.matfilter1,s.matfilter2)
--Banish 1 card your opponent controls or in their GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(s.rmvtg)
e1:SetOperation(s.rmvop)
c:RegisterEffect(e1)
--Return 1 Dragon monster you control to the hand/Extra Deck, and if you do, Special Summon this card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.matfilter1(c,fc,sumtype,tp)
return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsType(TYPE_FUSION,fc,sumtype,tp)
end
function s.matfilter2(c,fc,sumtype,tp)
return c:IsRace(RACE_DRAGON,fc,sumtype,tp) and c:IsLevelAbove(7)
end
function s.rmfilter(c,tp)
return c:IsAbleToRemove() and (c:IsLocation(LOCATION_GRAVE) or Duel.IsExistingMatchingCard(s.rethandfilter,tp,LOCATION_MZONE,0,1,nil))
end
function s.rethandfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsAbleToHand() and c:IsFaceup()
end
function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
if g:GetFirst():IsLocation(LOCATION_ONFIELD) then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
end
end
function s.rmvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsPreviousLocation(LOCATION_ONFIELD) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,s.rethandfilter,tp,LOCATION_MZONE,0,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
function s.thfilter(c,tp)
return Duel.GetMZoneCount(tp,c)>0 and c:IsRace(RACE_DRAGON) and (c:IsAbleToHand() or c:IsAbleToExtra()) and c:IsFaceup()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_MZONE)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_MZONE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil,tp):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND|LOCATION_EXTRA)
and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: You can target 1 "Umbral Horror" monster you control or in your GY, except this card; this card's Level becomes the current Level of that monster. When this Attack Position card is destroyed by battle and sent to the GY: Destroy the monster that destroyed this card. * The above text is unofficial and describes the card's functionality in the OCG.
|
--アンブラル・ウィル・オ・ザ・ウィスプ
--Umbral Horror Will o' the Wisp
local s,id=GetID()
function s.initial_effect(c)
--lv change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_BATTLE_DESTROYED)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_UMBRAL_HORROR}
function s.filter(c,clv)
local lv=c:GetLevel()
return c:IsSetCard(SET_UMBRAL_HORROR) and lv~=0 and lv~=clv
and ((c:IsLocation(LOCATION_MZONE) and c:IsFaceup()) or c:IsLocation(LOCATION_GRAVE))
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.filter(chkc,e:GetHandler():GetLevel()) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler(),e:GetHandler():GetLevel()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler(),e:GetHandler():GetLevel())
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e)
and (not tc:IsLocation(LOCATION_MZONE) or tc:IsFaceup()) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP_ATTACK) and c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rc=e:GetHandler():GetReasonCard()
Duel.SetTargetCard(rc)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,rc,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local rc=Duel.GetFirstTarget()
if rc:IsRelateToEffect(e) then
Duel.Destroy(rc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Chaos Form" or "Super Soldier Ritual". Must be Ritual Summoned. During your Draw Phase, before you draw: You can reveal this card in your hand; give up your normal draw this turn, and if you do, add 1 Ritual Spell from your Deck to your hand. Your opponent cannot activate cards or effects during your Battle Phase. When this attacking card, that was Ritual Summoned using a Normal Monster, destroys an opponent's monster by battle: You can shuffle all cards your opponent controls into the Deck.
|
--伝説の剣闘士 カオス・ソルジャー
--Black Luster Soldier - Legendary Swordsman
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Must be Ritual Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.ritlimit)
c:RegisterEffect(e1)
--Give up your normal draw to search 1 Ritual Spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PREDRAW)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Opponent cannot activate cards/effects during your Battle Phase
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(0,1)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(function(e) return Duel.IsBattlePhase() and Duel.IsTurnPlayer(e:GetHandlerPlayer()) end)
e3:SetValue(1)
c:RegisterEffect(e3)
--Material check
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_MATERIAL_CHECK)
e4:SetValue(s.valcheck)
c:RegisterEffect(e4)
--Shuffle all cards the opponent controls to the Deck
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TODECK)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_BATTLE_DESTROYING)
e5:SetCondition(s.tdcon)
e5:SetTarget(s.tdtg)
e5:SetOperation(s.tdop)
c:RegisterEffect(e5)
end
s.listed_names={21082832,14094090}
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.GetDrawCount(tp)>0 and (Duel.GetTurnCount()>1 or Duel.IsDuelType(DUEL_1ST_TURN_DRAW))
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.thfilter(c)
return c:IsRitualSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local dt=Duel.GetDrawCount(tp)
if dt==0 then return false end
_replace_count=1
_replace_max=dt
--Give up your normal draw this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_DRAW)
e1:SetValue(0)
Duel.RegisterEffect(e1,tp)
if _replace_count>_replace_max then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.valcheck(e,c)
local g=c:GetMaterial()
if g:IsExists(Card.IsType,1,nil,TYPE_NORMAL) then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_LEAVE|RESET_TEMP_REMOVE),EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:GetFlagEffect(id)>0 and Duel.GetAttacker()==c and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
local dg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return #dg>0 end
Duel.SetOperationInfo(0,CATEGORY_TODECK,dg,#dg,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,0,LOCATION_ONFIELD,nil)
if #dg==0 then return end
Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Toon monster you control; it can make a second attack during each Battle Phase this turn.
|
--トゥーン・ロールバック
--Toon Rollback
local s,id=GetID()
function s.initial_effect(c)
--Targeted toon monster can make a second attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
function s.filter(c)
return c:IsFaceup() and c:IsType(TYPE_TOON) and c:CanAttack() and not c:IsHasEffect(EFFECT_EXTRA_ATTACK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
--Can make a second attack
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3201)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck.
|
--魔界台本「魔界の宴咜女」
--Abyss Script - Abysstainment
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(2,id)
e2:SetCost(s.setcost)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ABYSS_SCRIPT,SET_ABYSS_ACTOR}
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,1,false,nil,nil,SET_ABYSS_ACTOR) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,1,1,false,nil,nil,SET_ABYSS_ACTOR)
Duel.Release(g,REASON_COST)
end
function s.setfilter(c)
return c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsSpell() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsSSetable() then
Duel.SSet(tp,tc)
end
end
function s.filter2(c)
return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsFaceup() and c:IsType(TYPE_PENDULUM)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and rp==1-tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ft=5
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
ft=math.min(ft,Duel.GetLocationCount(tp,LOCATION_MZONE))
if ft<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,ft,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn.
|
--ハイレート・ドロー
--High Rate Draw
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Destroy 2+ of your monsters, and if you do, for every 2 destroyed, draw 1
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e1)
--Set itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMING_MAIN_END)
e2:SetCountLimit(1,id)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
end
function s.filter(c,e)
return c:IsMonster() and c:IsDestructable(e)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,2,nil,e) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,0,nil,e)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_ONFIELD,0,2,99,nil,e)
local ct=Duel.Destroy(g,REASON_EFFECT)
if ct>1 then
Duel.Draw(tp,math.floor(ct/2),REASON_EFFECT)
end
end
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase() and Duel.IsTurnPlayer(1-tp)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsFaceup() and chkc:IsControler(tp) and s.filter(chkc,e) end
if chk==0 then return e:GetHandler():IsSSetable() and Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,nil,e) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,1,nil,e)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsSSetable() then
Duel.SSet(tp,c)
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner WATER monsters You can target any number of other face-up cards you control; return those targets to the hand, then, this card gains 500 ATK for each card returned to the hand by this effect, until the end of this turn. You can only use this effect of "Dewloren, Tiger King of the Ice Barrier" once per turn.
|
--氷結界の虎王ドゥローレン
--Dewloren, Tiger King of the Ice Barrier
local s,id=GetID()
function s.initial_effect(c)
--Synchro summon procedure
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WATER),1,99)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Return cards you control to hand, gain 500 ATK/returned card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,0,1,12,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local rg=tg:Filter(Card.IsRelateToEffect,nil,e)
Duel.SendtoHand(rg,nil,REASON_EFFECT)
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.BreakEffect()
local og=Duel.GetOperatedGroup()
local ct=og:FilterCount(Card.IsLocation,nil,LOCATION_HAND)
if ct>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
e1:SetValue(ct*500)
c:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: You can Special Summon 1 Zombie monster from your hand or either GY, but if this card leaves the field, destroy all Zombie monsters Special Summoned by this effect.
|
--地獄の門番イル・ブラッド
--Il Blud
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Special Summon 1 Zombie monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy Special Summoned monsters
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,LOCATION_GRAVE,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,LOCATION_GRAVE,1,1,nil,e,tp)
if #g==0 or Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
c:SetCardTarget(g:GetFirst())
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local dg=e:GetHandler():GetCardTarget():Filter(aux.FaceupFilter(Card.IsRace,RACE_ZOMBIE),nil)
if #dg>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 3 monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Materiactor Gigaboros" once per turn. You can detach 1 material from this card; attach 1 "Materiactor" monster from your Deck to this card as material. During your opponent's Main or Battle Phase (Quick Effect): You can add 1 card attached to this card to the hand.
|
--マテリアクトル・ギガヴォロス
--Materiactor Gigaboros
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Xyz.AddProcedure(c,nil,3,2,nil,nil,Xyz.InfiniteMats)
--Increase ATK/DEF
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.adval)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--Attach 1 "Materiactor" monster as material
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCost(Cost.DetachFromSelf(1,1,nil))
e3:SetTarget(s.xyztg)
e3:SetOperation(s.xyzop)
c:RegisterEffect(e3)
--Add 1 card attached to this card to the hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetRange(LOCATION_MZONE)
e4:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END)
e4:SetCountLimit(1,{id,1})
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MATERIACTOR}
function s.adval(e,c)
return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*500
end
function s.xyzfilter(c)
return c:IsMonster() and c:IsSetCard(SET_MATERIACTOR)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_DECK,0,1,nil) end
end
function s.xyzop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.xyzfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.Overlay(c,g)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and (Duel.IsMainPhase() or Duel.IsBattlePhase())
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=e:GetHandler():GetOverlayGroup()
if chk==0 then return #g>0 and g:IsExists(Card.IsAbleToHand,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local og=c:GetOverlayGroup()
if #og==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=og:FilterSelect(tp,Card.IsAbleToHand,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; Special Summon 1 "Constellar" monster from your hand or Graveyard in face-up Defense Position, except "Constellar Rasalhague".
|
--セイクリッド・ハワー
--Constellar Rasalhague
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_CONSTELLAR}
s.listed_names={id}
function s.filter(c,e,tp)
return c:IsSetCard(SET_CONSTELLAR) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.
|
--レッド・ロイド・コール
--Emergeroid Call
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Add from GY to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ROID}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ROID) and c:IsType(TYPE_FUSION)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,0,rp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) then
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
local cd=re:GetHandler():GetCode()
local g=Duel.GetMatchingGroup(Card.IsCode,rp,LOCATION_DECK|LOCATION_EXTRA,0,nil,cd)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_ROID) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You take no Battle Damage from battles involving this card. If this card is destroyed by battle, select 1 face-up monster your opponent controls that you own, and take control of it.
|
--レスキュー・ウォリアー
--Rescue Warrior
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetValue(1)
c:RegisterEffect(e1)
--control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return not c:IsLocation(LOCATION_DECK) and c:IsReason(REASON_BATTLE)
end
function s.filter(c,tp)
return c:IsFaceup() and c:GetOwner()==tp and c:IsControlerCanBeChanged()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.GetControl(tc,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only. You can only use each of the following effects of "Legendary Lord Six Samurai - Enishi" once per turn. If this card is Synchro Summoned: You can banish any number of "Six Samurai" monsters from your GY, then target that many monsters your opponent controls; return those monsters to the hand. If this card is sent to the GY: You can Special Summon 1 of your banished "Six Samurai" monsters.
|
--真魔六武衆-エニシ
--Legendary Lord Six Samurai - Enishi
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Warrior monsters you control gain 500 ATK/DEF during the Battle Phase only
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WARRIOR))
e1:SetCondition(function() return Duel.IsBattlePhase() end)
e1:SetValue(500)
c:RegisterEffect(e1)
--Return monsters your opponent controls to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Special Summon 1 of your banished "Six Samurai" monsters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SIX_SAMURAI}
function s.thcostfilter(c)
return c:IsSetCard(SET_SIX_SAMURAI) and c:IsMonster() and c:IsAbleToRemoveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcostfilter,tp,LOCATION_GRAVE,0,1,nil) end
local maxtc=Duel.GetTargetCount(Card.IsAbleToHand,tp,0,LOCATION_MZONE,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.thcostfilter,tp,LOCATION_GRAVE,0,1,maxtc,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(#g)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_MZONE,1,nil) end
local ct=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_MZONE,ct,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,ct,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_SIX_SAMURAI) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.
|
--終戒超獸-ヴァルドラス
--Varudras, the Final Bringer of the End Times
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,nil,10,2,nil,nil,Xyz.InfiniteMats)
--Negate the activation of a card or effect, then destroy 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.negcon)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.negtg)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--At start of Damage Step, destroy 1 card on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--If this Xyz Summoned card is destroyed, destroy 1 card on the field
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.xyzdescon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and Duel.IsChainNegatable(ev) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) then return end
local c=e:GetHandler()
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if c:IsRelateToEffect(e) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT)
and #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
if c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #dg>0 then
Duel.HintSelection(dg,true)
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Duel.GetAttacker()==c and c:GetOverlayCount()>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,PLAYER_ALL,LOCATION_ONFIELD)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g,true)
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.xyzdescon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.
|
--ヴァンパイアの眷属
--Vampire Retainer
local s,id=GetID()
function s.initial_effect(c)
--If special summoned, add 1 "Vampire" spell/trap from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.PayLP(500))
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_VAMPIRE}
function s.thfilter(c)
return c:IsSetCard(SET_VAMPIRE) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.costfilter(c,tp)
return c:IsSetCard(SET_VAMPIRE) and (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can increase the Levels of all Level 3 Fish-Type monsters you currently control by 1. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--スピア・シャーク
--Spear Shark
local s,id=GetID()
function s.initial_effect(c)
--lvup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--pierce
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:GetLevel()==3 and c:IsRace(RACE_FISH)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner Psychic monsters Each time your opponent activates a card or effect on the field (except during the Damage Step): You can pay 2000 LP and declare 1 card type (Monster, Spell, or Trap) (but you can only declare each card type once per turn to activate this effect of "Psychic Omnibuster); look at 1 random card in your opponent's hand, and if it is the declared card type, apply these effects in sequence (skip over any that do not apply). ● This card cannot be destroyed by the effects of the declared card type this turn. ● Banish the card you looked at, face-up, until the End Phase.
|
--
--Psychic Omnibuster
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner Psychic monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(Card.IsRace,RACE_PSYCHIC),1,99)
--Look at 1 random card in your opponent's hand, and if it is the declared card type, apply these effects in sequence
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e,tp,eg,ep,ev) return ep==1-tp and Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)&(LOCATION_MZONE|LOCATION_SZONE)>0 end)
e1:SetCost(Cost.PayLP(2000))
e1:SetTarget(s.looktg)
e1:SetOperation(s.lookop)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
s.declared_types={}
s.declared_types[0]=0
s.declared_types[1]=0
aux.AddValuesReset(function()
s.declared_types[0]=0
s.declared_types[1]=0
end)
end)
end
function s.looktg(e,tp,eg,ep,ev,re,r,rp,chk)
local declared_types=s.declared_types[tp]
if chk==0 then return declared_types~=(TYPE_MONSTER|TYPE_SPELL|TYPE_TRAP) and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CARDTYPE)
local op=Duel.SelectEffect(tp,
{declared_types&TYPE_MONSTER==0,DECLTYPE_MONSTER},
{declared_types&TYPE_SPELL==0,DECLTYPE_SPELL},
{declared_types&TYPE_TRAP==0,DECLTYPE_TRAP})
local typ=1<<(op-1)
s.declared_types[tp]=declared_types|typ
Duel.SetTargetParam(typ)
end
function s.lookop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)==0 then return end
local rc=Duel.GetFieldGroup(tp,0,LOCATION_HAND):RandomSelect(tp,1):GetFirst()
Duel.ConfirmCards(tp,rc)
Duel.ShuffleHand(1-tp)
local typ=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if not rc:IsType(typ) then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local desc=(typ==TYPE_MONSTER and 3010)
or (typ==TYPE_SPELL and 3011)
or (typ==TYPE_TRAP and 3012)
Duel.BreakEffect()
--This card cannot be destroyed by the effects of the declared card type this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(function(e,te) return te:IsActiveType(typ) end)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
if rc:IsAbleToRemove() then
Duel.BreakEffect()
--Banish the card you looked at, face-up, until the End Phase
aux.RemoveUntil(rc,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY,PHASE_END,id,e,tp,function(ag) Duel.SendtoHand(ag,nil,REASON_EFFECT) end)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can send 1 "Star Seraph" monster from your hand to the Graveyard; this card gains ATK equal to the original ATK of the sent monster, until the End Phase.
|
--光天使ソード
--Star Seraph Sword
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.atkcost)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
end
s.listed_series={SET_STAR_SERAPH}
function s.cfilter(c)
return c:IsSetCard(SET_STAR_SERAPH) and c:GetBaseAttack()>0 and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
e:SetLabel(g:GetFirst():GetBaseAttack())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. Negate any Spell effects that target a face-up DARK monster(s) you control, and if you do, destroy that Spell Card. During your Draw Phase, instead of conducting your normal draw: You can add 1 Level 4 DARK monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect.
|
--ダーク・ジェネラル フリード
--Dark General Freed
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e2:SetTarget(s.distg)
c:RegisterEffect(e2)
--disable effect
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_CHAIN_SOLVING)
e3:SetRange(LOCATION_MZONE)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
--self destroy
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_SELF_DESTROY)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(LOCATION_SZONE,LOCATION_SZONE)
e4:SetTarget(s.distg)
c:RegisterEffect(e4)
--search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e5:SetCode(EVENT_PREDRAW)
e5:SetRange(LOCATION_MZONE)
e5:SetCondition(s.condition)
e5:SetTarget(s.target)
e5:SetOperation(s.operation)
c:RegisterEffect(e5)
end
function s.distg(e,c)
if c:GetCardTargetCount()==0 or not c:IsSpell() then return false end
return c:GetCardTarget():IsExists(s.disfilter,1,nil,e:GetHandlerPlayer())
end
function s.disfilter(c,tp)
return c:IsControler(tp) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not re:IsSpellEffect() then return end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not g or #g==0 then return end
if g:IsExists(s.disfilter,1,nil,tp) then
if Duel.NegateEffect(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(re:GetHandler(),REASON_EFFECT)
end
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.GetDrawCount(tp)>0
end
function s.filter(c)
return c:GetLevel()==4 and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
local dt=Duel.GetDrawCount(tp)
if dt~=0 then
_replace_count=0
_replace_max=dt
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_DRAW)
e1:SetValue(0)
Duel.RegisterEffect(e1,tp)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
_replace_count=_replace_count+1
if _replace_count>_replace_max or not e:GetHandler():IsRelateToEffect(e) or e:GetHandler():IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g~=0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Armaill" + "One-Eyed Shield Dragon"
|
--魔装騎士ドラゴネス
--Dragoness the Wicked Knight
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,53153481,33064647)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.
|
--氷結界の霜精
--Hexa Spirit of the Ice Barrier
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Decrease ATK/DEF
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.atkcon)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetValue(-500)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--Change Level
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_LVCHANGE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.tgtg)
e3:SetOperation(s.tgop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ICE_BARRIER}
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ICE_BARRIER) and c:IsMonster()
end
function s.atkcon(e,tp,ev,ep,eg,re,r,rp)
return Duel.IsExistingMatchingCard(s.atkfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler())
end
function s.tgfilter(c,lv)
return c:IsLevelBelow(3) and c:IsSetCard(SET_ICE_BARRIER) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local tc=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_GRAVE) then
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end
--Change Level
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(tc:GetLevel())
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.
|
--虫忍 ハガクレミノ
--Shinobi Insect Hagakuremino
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Link summon procedure
Link.AddProcedure(c,nil,2,2,s.lcheck)
--Cannot be targeted for attack while it points to a monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.tgcon)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--Special summon 1 level 4 or lower insect monster from hand or GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.lcheck(g,lc,sumtype,tp)
return g:CheckDifferentProperty(Card.GetCode,lc,sumtype,tp)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetLinkedGroup():IsExists(Card.IsMonster,1,nil)
end
function s.cfilter(c,tp,zone)
local seq=c:GetPreviousSequence()
if c:GetPreviousControler()==1-tp then seq=seq+16 end
return c:IsReason(REASON_BATTLE|REASON_EFFECT)
and c:IsPreviousLocation(LOCATION_MZONE) and bit.extract(zone,seq)~=0
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp,e:GetHandler():GetLinkedZone())
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_INSECT) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
tc:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.
|
--未み界かい域いきのネッシー
--Danger! Nessie!
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
s.listed_series={SET_DANGER}
s.listed_names={id}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if #g<1 then return end
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local tc=g:RandomSelect(1-tp,1,1,nil)
Duel.BreakEffect()
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD)
if not Duel.IsPlayerCanSpecialSummon(tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
if not tc:GetFirst():IsCode(id) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0
end
function s.thfilter(c)
return c:IsSetCard(SET_DANGER) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You are unaffected by the effects of "Clear World". You can discard 2 cards, including this card; add 2 cards from your Deck to your hand, that are "Clear World" or Spells/Traps that mention it. You can only use this effect of "Clear Phantom" once per turn. If this card is destroyed: You can target 1 monster your opponent controls; destroy it, and if you do, send the top 3 cards of their Deck to the GY.
|
--クリアー・ファントム
--Clear Phantom
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Add 2 cards that are either "Clear World" and/or Spells/Traps that mention it from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.thcost)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--You are unaffected by the effects of "Clear World"
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CLEAR_WORLD_IMMUNE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(1,0)
c:RegisterEffect(e2)
--Destroy 1 monster your opponent controls, and if you do, send the top 3 cards of their Deck to the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_CLEAR_WORLD}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() and Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,Card.IsDiscardable,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
end
function s.thfilter(c)
return (c:IsCode(CARD_CLEAR_WORLD) or (c:IsSpellTrap() and c:ListsCode(CARD_CLEAR_WORLD))) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,2,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,2,2,nil)
if #g==2 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) and Duel.IsPlayerCanDiscardDeck(1-tp,2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,3)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.DiscardDeck(1-tp,3,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.
|
--イピリア
--Ipiria
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner DARK Pendulum Monsters If this card is Synchro Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. If this card is in your GY: You can Tribute 2 "Supreme King Dragon" monsters; Special Summon this card.
|
--覇王眷竜 クリアウィング
--Supreme King Dragon Clear Wing
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTunerEx(s.matfilter),1,99)
--destroy all
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--destroy and damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_CONFIRM)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(s.ddcon)
e2:SetTarget(s.ddtg)
e2:SetOperation(s.ddop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_GRAVE)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.matfilter(c,val,sc,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_DARK,sc,sumtype,tp) and c:IsType(TYPE_PENDULUM,sc,sumtype,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
function s.ddcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc and bc:IsFaceup() and bc:IsRelateToBattle()
end
function s.ddtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=e:GetHandler():GetBattleTarget()
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc:GetBaseAttack())
end
function s.ddop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if c:IsFaceup() and c:IsRelateToBattle() and bc:IsFaceup() and bc:IsRelateToBattle() and Duel.Destroy(bc,REASON_EFFECT)>0 then
local dam=bc:GetBaseAttack()
if dam>0 then Duel.Damage(p,dam,REASON_EFFECT) end
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsSetCard,2,false,aux.ReleaseCheckMMZ,nil,SET_SUPREME_KING_DRAGON) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsSetCard,2,2,false,aux.ReleaseCheckMMZ,nil,SET_SUPREME_KING_DRAGON)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters If this card destroys a monster by battle and sends it to the GY: Gain LP equal to that monster's original ATK in the GY. When a Spell/Trap Card is activated that targets 1 Psychic monster (and no other cards) (Quick Effect): You can pay 1000 LP; negate the activation, and if you do, destroy it.
|
--メンタルスフィア・デーモン
--Thought Ruler Archfiend
local s,id=GetID()
function s.initial_effect(c)
--Synchro Summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--Gain LP
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Negate activation
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(s.discon)
e2:SetCost(Cost.PayLP(1000))
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
local bc=c:GetBattleTarget()
local dam=bc:GetAttack()
if dam<0 then dam=0 end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(dam)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,dam)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
if not tg or #tg~=1 or not tg:GetFirst():IsRace(RACE_PSYCHIC) then return false end
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 monster with 0 ATK in your GY; Special Summon it in Attack Position, and if you do, equip it with this card. When this card, equipped by this effect, leaves the field, destroy that monster. You can only activate 1 "Stonehenge" per turn.
|
--ストーンヘンジ
--Stonehenge
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsAttack(0) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK)>0
and Duel.Equip(tp,c,tc) then
--Add Equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(function(e,c) return e:GetOwner()==c end)
c:RegisterEffect(e1)
end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.
|
--王立魔法図書館
--Royal Magical Library
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
c:SetCounterLimit(COUNTER_SPELL,3)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCost(s.drcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_SPELL}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
|
--雷電娘々
--Thunder Nyan Nyan
local s,id=GetID()
function s.initial_effect(c)
--Destroy itself if you control a non-LIGHT monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttributeExcept,ATTRIBUTE_LIGHT),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end)
c:RegisterEffect(e1)
end
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