language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | laravel | framework | 28b6f2e6c9490d4d55ccdeeb6dbd8352c15bfb28.json | Add implicit extensions to validator | tests/Validation/ValidationFactoryTest.php | @@ -22,9 +22,10 @@ public function testMakeMethodCreatesValidValidator()
$presence = m::mock('Illuminate\Validation\PresenceVerifierInterface');
$factory->extend('foo', function() {});
+ $factory->extendImplicit('implicit', function() {});
$factory->setPresenceVerifier($presence);
$validator = $factory->... | true |
Other | laravel | framework | 28b6f2e6c9490d4d55ccdeeb6dbd8352c15bfb28.json | Add implicit extensions to validator | tests/Validation/ValidationValidatorTest.php | @@ -623,6 +623,15 @@ public function testCustomValidators()
}
+ public function testCustomImplicitValidators()
+ {
+ $trans = $this->getRealTranslator();
+ $v = new Validator($trans, array(), array('implicit_rule' => 'foo'));
+ $v->addImplicitExtension('implicit_rule', function() { return true; });
+ $this->a... | true |
Other | laravel | framework | a98ad9d4610e27bd7bf243a026a696f60647a394.json | fix bug in sqlite truncate. | src/Illuminate/Database/Query/Grammars/SQLiteGrammar.php | @@ -74,11 +74,9 @@ public function compileInsert(Builder $query, array $values)
*/
public function compileTruncate(Builder $query)
{
- $table = $this->wrapTable($query->from);
-
- $sql = array('delete from sqlite_sequence where name = ?' => array($table));
+ $sql = array('delete from sqlite_sequence where nam... | true |
Other | laravel | framework | a98ad9d4610e27bd7bf243a026a696f60647a394.json | fix bug in sqlite truncate. | tests/Database/DatabaseQueryBuilderTest.php | @@ -522,7 +522,7 @@ public function testTruncateMethod()
$builder = $this->getBuilder();
$builder->from('users');
$this->assertEquals(array(
- 'delete from sqlite_sequence where name = ?' => array('"users"'),
+ 'delete from sqlite_sequence where name = ?' => array('users'),
'delete from "users"' => arr... | true |
Other | laravel | framework | 6c3e34b7e64b4757c827d10323f55c1a4f4b0ced.json | fix argument order passing to url generator. | src/Illuminate/Routing/Redirector.php | @@ -55,7 +55,7 @@ public function back($status = 302, $headers = array())
*/
public function to($path, $status = 302, $headers = array(), $secure = false)
{
- $path = $this->generator->to($path, $secure);
+ $path = $this->generator->to($path, array(), $secure);
return $this->createRedirect($path, $status,... | false |
Other | laravel | framework | 69a1f9616f55de439dca3800ed544861dbaf40e4.json | Fix foreach order. | src/Illuminate/Routing/Router.php | @@ -202,7 +202,7 @@ public function any($pattern, $action)
*/
public function controllers(array $controllers)
{
- foreach ($controllers as $name => $uri)
+ foreach ($controllers as $uri => $name)
{
$this->controller($uri, $name);
} | false |
Other | laravel | framework | 2c1ccba4864f017f3a473f52a3957eefe5f50982.json | Fix parameter order on Route::controllers. | src/Illuminate/Routing/Router.php | @@ -204,7 +204,7 @@ public function controllers(array $controllers)
{
foreach ($controllers as $name => $uri)
{
- $this->controller($name, $uri);
+ $this->controller($uri, $name);
}
}
| false |
Other | laravel | framework | fc7943b495fdce550a85e1c24ef1b4efab26045f.json | use setFrom instead of addFrom. | src/Illuminate/Mail/Message.php | @@ -33,7 +33,7 @@ public function __construct($swift)
*/
public function from($address, $name = null)
{
- $this->swift->addFrom($address, $name);
+ $this->swift->setFrom($address, $name);
return $this;
} | false |
Other | laravel | framework | 24a3fc8ccf7d6839e42f5f509e413bbcde8ac06b.json | fix bug in wincache driver. | src/Illuminate/Cache/WinCacheStore.php | @@ -46,7 +46,7 @@ protected function retrieveItem($key)
*/
protected function storeItem($key, $value, $minutes)
{
- wincache_ucache_add($this->prefix.$key, value, $minutes * 60);
+ wincache_ucache_add($this->prefix.$key, $value, $minutes * 60);
}
/** | false |
Other | laravel | framework | 04308b7c4435d96f05822f76b1d652ca565c9783.json | throw notfoundhttpexception on app::abort(404) | src/Illuminate/Foundation/Application.php | @@ -485,7 +485,14 @@ public function setLocale($locale)
*/
public function abort($code, $message = '', array $headers = array())
{
- throw new HttpException($code, $message, null, $headers);
+ if ($code == 404)
+ {
+ throw new NotFoundHttpException($message);
+ }
+ else
+ {
+ throw new HttpException($c... | false |
Other | laravel | framework | b59741374d692934cfe86ca095296447bea96033.json | fix fallback locale. | src/Illuminate/Translation/Translator.php | @@ -3,6 +3,7 @@
use Illuminate\Support\NamespacedItemResolver;
use Symfony\Component\Translation\Loader\ArrayLoader;
use Symfony\Component\Translation\TranslatorInterface;
+use Symfony\Component\Translation\Translator as SymfonyTranslator;
class Translator extends NamespacedItemResolver implements TranslatorInter... | true |
Other | laravel | framework | b59741374d692934cfe86ca095296447bea96033.json | fix fallback locale. | tests/Translation/TranslationTranslatorTest.php | @@ -56,9 +56,10 @@ public function testLoadMethodProperlyCallsLoaderToRetrieveItems()
{
$t = new Translator($loader = $this->getLoader(), 'en', 'sp');
$loader->shouldReceive('load')->once()->with('en', 'foo', 'bar')->andReturn(array('messages' => array('foo' => 'bar')));
+ $loader->shouldReceive('load')->once(... | true |
Other | laravel | framework | b6869eb887d8c4bc6f71b57f2dc7b91cef2cca49.json | allow generic custom rules on validator. | src/Illuminate/Validation/Validator.php | @@ -853,14 +853,14 @@ protected function getMessage($attribute, $rule)
{
$lowerRule = strtolower(snake_case($rule));
- $inlineKey = "{$attribute}.{$lowerRule}";
+ $inlineMessage = $this->getInlineMessage($attribute, $lowerRule);
// First we will retrieve the custom message for the validation rule if one
... | true |
Other | laravel | framework | b6869eb887d8c4bc6f71b57f2dc7b91cef2cca49.json | allow generic custom rules on validator. | tests/Validation/ValidationValidatorTest.php | @@ -69,6 +69,12 @@ public function testInlineValidationMessagesAreRespected()
$this->assertFalse($v->passes());
$v->messages()->setFormat(':message');
$this->assertEquals('require it please!', $v->messages()->first('name'));
+
+ $trans = $this->getRealTranslator();
+ $v = new Validator($trans, array('name' =... | true |
Other | laravel | framework | 37fc266596f17d0e1e55f93f6f4ec404018b0f8a.json | make translator parameters like L3. | src/Illuminate/Translation/Translator.php | @@ -88,6 +88,8 @@ public function get($key, $parameters = array(), $locale = null)
{
list($namespace, $group, $item) = $this->parseKey($key);
+ $parameters = $this->formatParameters($parameters);
+
// Once we call the "load" method, we will receive back the "domain" for the
// namespace and group. The "do... | true |
Other | laravel | framework | 37fc266596f17d0e1e55f93f6f4ec404018b0f8a.json | make translator parameters like L3. | tests/Translation/TranslationTranslatorTest.php | @@ -35,9 +35,9 @@ public function testGetMethodProperlyLoadsAndRetrievesItem()
$t = $this->getMock('Illuminate\Translation\Translator', array('load', 'trans'), array($this->getLoader(), 'en', 'sp'));
$t->expects($this->once())->method('load')->with($this->equalTo('bar'), $this->equalTo('foo'), $this->equalTo('en'... | true |
Other | laravel | framework | 60f26afc13d943b5a2ae546307224c8178c41005.json | allow multi-line echos. | src/Illuminate/View/Compilers/BladeCompiler.php | @@ -146,7 +146,7 @@ protected function compileComments($value)
*/
protected function compileEchos($value)
{
- return preg_replace('/\{\{\s*(.+?)\s*\}\}/', '<?php echo $1; ?>', $value);
+ return preg_replace('/\{\{\s*(.+?)\s*\}\}/s', '<?php echo $1; ?>', $value);
}
/** | false |
Other | laravel | framework | 7670d5c9462d5a34295cc5967b0d420cb7a5e6a0.json | allow trailing slashes. | src/Illuminate/Routing/Router.php | @@ -667,7 +667,7 @@ protected function findRoute(Request $request)
// that's used by the Illuminate foundation framework for responses.
try
{
- $path = '/'.ltrim($request->getPathInfo(), '/');
+ $path = $this->formatRequestPath($request);
$parameters = $this->getUrlMatcher($request)->match($path);
... | true |
Other | laravel | framework | 7670d5c9462d5a34295cc5967b0d420cb7a5e6a0.json | allow trailing slashes. | tests/Routing/RoutingTest.php | @@ -17,19 +17,15 @@ public function testBasic()
$router = new Router;
$router->get('/', function() { return 'root'; });
$router->get('/foo', function() { return 'bar'; });
- $router->get('/foo//', function() { return 'foo'; });
$request = Request::create('/foo', 'GET');
$this->assertEquals('bar', $route... | true |
Other | mrdoob | three.js | f618a57397feca711b6749635fc99b0f7c65e8d0.json | add dark mode support to index.css | threejs/lessons/resources/index.css | @@ -42,3 +42,9 @@ iframe.background {
padding: 15px 20px;
}
}
+
+@media (prefers-color-scheme: dark) {
+ .container {
+ background-color: rgba(0, 0, 0, 0.9);
+ }
+} | false |
Other | mrdoob | three.js | a8c5a8ffce852b94a145b94ed041edd57a7bc131.json | remove unneeded css | threejs/lessons/resources/lesson.css | @@ -20,16 +20,10 @@ table {
pre {
background: rgb(143, 140, 140);
padding: 1em;
- line-height: 1;
- background: #444;
- overflow: auto;
}
pre>code {
white-space: inherit;
background: none;
- font-size: 10pt;
- padding: none;
- color: #99e4fd;
}
pre.prettyprint {
margin-top: 2em !important; | false |
Other | mrdoob | three.js | 519e74d868c5bb8b05e862ee811d67fb520f721f.json | fix build to add class to code blocks | build/js/build.js | @@ -400,6 +400,9 @@ const Builder = function(outBaseDir, options) {
const info = extractHandlebars(content);
let html = marked(info.content);
// HACK! :-(
+ // There's probably a way to do this in marked
+ html = html.replace(/<pre><code/g, '<pre class="prettyprint"><code');
+ // HACK! :-(
... | false |
Other | mrdoob | three.js | 2c9e8dd148c3d6fa1b7fe63fa7ac436ade632f15.json | use one canvas | threejs/lessons/threejs-canvas-textures.md | @@ -365,6 +365,40 @@ and we get labels where the text is centered and scaled to fit
{{{example url="../threejs-canvas-textured-labels-scale-to-fit.html" }}}
+Above we used a new canvas for each texture. Whether or not to use a
+canvas per texture is up to you. If you need to up them often then
+having one canvas... | true |
Other | mrdoob | three.js | 2c9e8dd148c3d6fa1b7fe63fa7ac436ade632f15.json | use one canvas | threejs/threejs-canvas-textured-labels-one-canvas.html | @@ -0,0 +1,186 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Canvas Textured Labels One Canvas</title>
+ <styl... | true |
Other | mrdoob | three.js | 6b1afd44966074033493bc65e3a036f718d045f8.json | change main page | build/templates/index.template | @@ -80,7 +80,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</div>
{{{content}}}
<div>
- 3d scene by: <a href="https://sketchfab.com/elsergio217">elsergio217</a>
+ flamingo by: <a href="http://mirada.com/">mirada</a>
</div>
</div>
</div> | true |
Other | mrdoob | three.js | 6b1afd44966074033493bc65e3a036f718d045f8.json | change main page | threejs/background-v01.html | @@ -0,0 +1,193 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Fundamentals</title>
+ <link type="text/css" href... | true |
Other | mrdoob | three.js | 6b1afd44966074033493bc65e3a036f718d045f8.json | change main page | threejs/background.html | @@ -46,18 +46,19 @@
const near = 0.1;
const far = 5000;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
- camera.position.x = -0.;
- camera.position.y = 350;
- camera.position.z = 40.;
+ camera.position.set(-580, 55, 390);
+ const maxFovX = 40;
+ const numBirds = 40;
+ const minMax... | true |
Other | mrdoob | three.js | 9d2c2e250371697fc0f8e1e14e71d5f0215571a0.json | add data license | threejs/lessons/threejs-indexed-textures.md | @@ -53,6 +53,9 @@ to generate such a texture. Here it is.
<div class="threejs_center"><img src="../resources/data/world/country-index-texture.png" style="width: 700px;"></div>
+Note: The data used to generate this texture comes from [this website](http://thematicmapping.org/downloads/world_borders.php)
+and is th... | true |
Other | mrdoob | three.js | 9d2c2e250371697fc0f8e1e14e71d5f0215571a0.json | add data license | threejs/resources/data/world/license.md | @@ -0,0 +1,11 @@
+# CC-BY-SA
+
+All the data in this folder was generate from data from this website
+
+http://thematicmapping.org/downloads/world_borders.php
+
+The licence of that data is [CC-BY-SA](http://creativecommons.org/licenses/by-sa/3.0/).
+
+Which means this data is also [CC-BY-SA](http://creativecommons.org... | true |
Other | mrdoob | three.js | bfda3c200408c6ea1165e5d93f83cdb9b8f6e045.json | remove unsued line | threejs/threejs-picking-gpu.html | @@ -165,7 +165,6 @@
1, // height
pixelBuffer);
- //const id = this.idBuffer[0];
const id =
(pixelBuffer[0] << 16) |
(pixelBuffer[1] << 8) | | false |
Other | mrdoob | three.js | e36b7bbd289ce1de56fd972be55d4f508b515b2c.json | fix image scaling | threejs/lessons/threejs-align-html-elements-to-3d.md | @@ -189,7 +189,7 @@ There are a couple of issues we probably want to deal with.
One is that if we rotate the objects so they overlap all the labels
overlap as well.
-<img src="resources/images/overlapping-labels.png" class="threejs_center" style="width: 307px;">
+<div class="threejs_center"><img src="resources/imag... | false |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/lessons/threejs-optimize-lots-of-objects-animated.md | @@ -0,0 +1,704 @@
+Title: Three.js Optimize Lots of Objects Animated
+Description: Animated merged objects with Morphtargets
+
+This article is a continuation of [an article about optimizing lots of objects
+](threejs-optimize-lots-of-objects.html). If you haven't read that
+yet please read it before proceeding.
+
+In... | true |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/lessons/threejs-optimize-lots-of-objects.md | @@ -527,7 +527,8 @@ faces that are never visible.
The problem with making everything one mesh though is it's no longer easy
to move any part that was previously separate. Depending on our use case
-though there are creative solutions. We'll explore one in another article.
+though there are creative solutions. We'll... | true |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/lessons/toc.html | @@ -20,6 +20,7 @@
<li>Optimization</li>
<ul>
<li><a href="/threejs/lessons/threejs-optimize-lots-of-objects.html">Optimizing Lots of Objects</a></li>
+ <li><a href="/threejs/lessons/threejs-optimize-lots-of-objects-animated.html">Optimizing Lots of Objects Animated</a></li>
</ul>
<li>Tips</li>
<u... | true |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/threejs-lots-of-objects-animated.html | @@ -0,0 +1,410 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Lots of Objects - Animated</title>
+ <style>
+ ... | true |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/threejs-lots-of-objects-morphtargets-w-colors.html | @@ -0,0 +1,485 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Lots of Objects - MorphTargets w/colors</title>
+ ... | true |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/threejs-lots-of-objects-morphtargets.html | @@ -0,0 +1,417 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Lots of Objects - Morphtargets</title>
+ <style>
... | true |
Other | mrdoob | three.js | 59726bae96775d035fb14bb05e902567741341dc.json | add lots of objects animated article | threejs/threejs-lots-of-objects-multiple-data-sets.html | @@ -0,0 +1,351 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Lots of Objects - Multiple Datasets</title>
+ <st... | true |
Other | mrdoob | three.js | 374dfeedf294143ec128cd59236fdfaf6ecbace7.json | fix long words being too long on mobile | threejs/lessons/resources/lesson.css | @@ -24,6 +24,11 @@ pre.prettyprint li {
white-space: pre;
}
+/* to handle long words in paragraph */
+p code {
+ word-break: break-word;
+ white-space: normal;
+}
div[data-diagram] {
height: 100%; | false |
Other | mrdoob | three.js | 525b441f039af23429e06196b96e6097affb49d2.json | add missing example | threejs/lessons/threejs-backgrounds.md | @@ -274,4 +274,6 @@ let bgMesh;
}
```
+{{{example url="../threejs-background-equirectangularmap.html" }}}
+
Using equirectagular images requires more complicated shaders and so is slower than using cubemaps. Fortunately it's easy to convert from an equirectangular image to a cubemap. [Here's a site that will do it... | false |
Other | mrdoob | three.js | 12024a76a25f6424b56063165841c7d6153ed265.json | handle extra whitespace | threejs/resources/editor.js | @@ -58,7 +58,7 @@ function fixSourceLinks(url, source) {
const srcRE = /(src=)"(.*?)"/g;
const linkRE = /(href=)"(.*?")/g;
const imageSrcRE = /((?:image|img)\.src = )"(.*?)"/g;
- const loaderLoadRE = /(loader\.load[a-z]*\()('|")(.*?)('|")/ig;
+ const loaderLoadRE = /(loader\.load[a-z]*\s*\(\s*)('|")(.*?)('|"... | false |
Other | mrdoob | three.js | ae614345b0c391c627827aed8c5aafcc0b5aa966.json | remove unused lines | threejs/threejs-background-cubemap.html | @@ -86,8 +86,6 @@
'resources/images/cubemaps/computer-history-museum/pos-z.jpg',
'resources/images/cubemaps/computer-history-museum/neg-z.jpg',
]);
-// texture.format = THREE.RGBFormat;
-// texture.mapping = THREE.CubeReflectionMapping;
const shader = THREE.ShaderLib.cube;
const mater... | false |
Other | mrdoob | three.js | 65ae4afc8fce25dae226d9a367902339dbd94403.json | handle arrays of images | threejs/resources/editor.js | @@ -58,7 +58,9 @@ function fixSourceLinks(url, source) {
const srcRE = /(src=)"(.*?)"/g;
const linkRE = /(href=)"(.*?")/g;
const imageSrcRE = /((?:image|img)\.src = )"(.*?)"/g;
- const loaderLoadRE = /(loader.load[a-z]*\()('|")(.*?)('|")/ig;
+ const loaderLoadRE = /(loader\.load[a-z]*\()('|")(.*?)('|")/ig;
+... | false |
Other | mrdoob | three.js | 325d29bad377f2c9d871160abc67578132278f88.json | fix image size | threejs/lessons/threejs-post-processing-3dlut.md | @@ -46,7 +46,7 @@ We'll also add a background image like we covered in [backgrounds and skyboxs](t
Now that we have a scene we need a 3DLUT. The simplest 3DLUT is a 2x2x2 identity LUT where *identity* means nothing happens. It's like multiplying by 1 or doing nothign, even though we're looking up colors in the LUT e... | false |
Other | mrdoob | three.js | 5e204c261f4dd697c0509ab903c6ef320c450618.json | fix PBR material order | threejs/lessons/resources/threejs-materials.js | @@ -76,7 +76,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js';
const material = new MatCtor({
color,
roughness: r / (numRough - 1),
- metalness: m / (numMetal - 1),
+ metalness: 1 - m / (numMetal - 1),
});
const mesh = new THREE.Mesh(hi... | true |
Other | mrdoob | three.js | 5e204c261f4dd697c0509ab903c6ef320c450618.json | fix PBR material order | threejs/lessons/threejs-materials.md | @@ -169,9 +169,8 @@ have hard reflections whereas something that's not rough, like a billiard ball,
is very shiny. Roughness goes from 0 to 1.
The other setting, [`metalness`](MeshStandardMaterial.metalness), says
-how metal the material is. Metals behave differently than non-metals. For
-some reason this setting i... | true |
Other | mrdoob | three.js | e1450376e24f043dd0c6035363bac5b0f05b4a10.json | fix metalness description | threejs/lessons/threejs-materials.md | @@ -169,8 +169,9 @@ have hard reflections whereas something that's not rough, like a billiard ball,
is very shiny. Roughness goes from 0 to 1.
The other setting, [`metalness`](MeshStandardMaterial.metalness), says
-how metal the material is. Metals behave differently than non-metals
-and so this setting goes from 0... | false |
Other | mrdoob | three.js | 4aecaeb33e8d70297d73e7bb12eea948dce99e8c.json | add id for es6 module breakout | threejs/lessons/threejs-fundamentals.md | @@ -406,7 +406,7 @@ a different color.
I hope this short intro helps to get things started. [Next up we'll cover
making our code responsive so it is adaptable to multiple situations](threejs-responsive.html).
-<div class="threejs_bottombar">
+<div id="es6" class="threejs_bottombar">
<h3>es6 modules, three.js, and ... | false |
Other | mrdoob | three.js | ffcaab3189e0c50957956a15bf268c8d5215ce85.json | add another extrude example | threejs/lessons/resources/threejs-primitives.js | @@ -110,7 +110,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js';
},
ExtrudeBufferGeometry: {
ui: {
- steps: { type: 'range', min: 1, max: 10, },
+ steps: { type: 'range', min: 1, max: 100, },
depth: { type: 'range', min: 1, max: 20, precision: 1, },
beve... | false |
Other | mrdoob | three.js | fcc4337ba47069c5fef5bfa0931721aaf66c14b3.json | add deep links to primitives | threejs/lessons/resources/lesson.css | @@ -27,6 +27,10 @@ table {
.footnotes {
font-size: smaller;
}
+.deep-link {
+ position: absolute;
+ transform: translateX(-1em);
+}
pre {
background: rgb(143, 140, 140); | true |
Other | mrdoob | three.js | fcc4337ba47069c5fef5bfa0931721aaf66c14b3.json | add deep links to primitives | threejs/lessons/resources/threejs-lesson-utils.js | @@ -1,5 +1,5 @@
import * as THREE from '../../resources/threejs/r115/build/three.module.js';
-import {TrackballControls} from '../../resources/threejs/r115/examples/jsm/controls/TrackballControls.js';
+import {OrbitControls} from '../../resources/threejs/r115/examples/jsm/controls/OrbitControls.js';
export const th... | true |
Other | mrdoob | three.js | fcc4337ba47069c5fef5bfa0931721aaf66c14b3.json | add deep links to primitives | threejs/lessons/resources/threejs-primitives.js | @@ -642,16 +642,25 @@ const geometry = new THREE.WireframeGeometry(
},
};
- function addLink(parent, name) {
+ function addLink(parent, name, href) {
const a = document.createElement('a');
- a.href = `https://threejs.org/docs/#api/geometries/${name}`;
+ a.href = href || `https://threejs.org/docs/... | true |
Other | mrdoob | three.js | fcc4337ba47069c5fef5bfa0931721aaf66c14b3.json | add deep links to primitives | threejs/lessons/ru/threejs-primitives.md | @@ -18,30 +18,30 @@ Three.js имеет большое количество примитивов. П
создание и загрузку данных из нескольких программ 3D-моделирования.
А сейчас давайте рассмотрим некоторые из доступных примитивов.
-<div data-primitive="BoxBufferGeometry">Прямоугольный параллелепипед</div>
-<div data-primitive="CircleBufferGeomet... | true |
Other | mrdoob | three.js | fcc4337ba47069c5fef5bfa0931721aaf66c14b3.json | add deep links to primitives | threejs/lessons/threejs-primitives.md | @@ -24,30 +24,30 @@ primitives.
Many of the primitives below have defaults for some or all of their
parameters so you can use more or less depending on your needs.
-<div data-primitive="BoxBufferGeometry">A Box</div>
-<div data-primitive="CircleBufferGeometry">A flat circle</div>
-<div data-primitive="ConeBufferGeo... | true |
Other | mrdoob | three.js | 92767a1adaf103a83c9164633be0b604ca642480.json | Fix french sentences | threejs/lessons/fr/threejs-fundamentals.md | @@ -51,9 +51,9 @@ Voici ce qui est à remarquer dans le diagramme ci-dessus :
la couleur d'arrière plan et le brouillard. L'ensemble de ces objets définissent une structure
hiérarchique de type parent/enfant, arborescente, et indique où les objets apparaissent et
comment ils sont orientés. Les enfants sont posi... | false |
Other | mrdoob | three.js | 0ea4e6c3f2655407b1670e48c9f32941330f3eb0.json | Fix french sentences for #51 | threejs/lessons/fr/langinfo.hanson | @@ -6,16 +6,14 @@
description: 'Apprendre à utiliser Three.js.',
link: 'http://threejsfundamentals.org/',
commentSectionHeader: '<div>Questions ? <a href="http://stackoverflow.com/questions/tagged/three.js">Les poser sur stackoverflow</a>.</div>\n <div>Problèmes / bug ? <a href="http://github.com/gfxfun... | true |
Other | mrdoob | three.js | 0ea4e6c3f2655407b1670e48c9f32941330f3eb0.json | Fix french sentences for #51 | threejs/lessons/fr/threejs-fundamentals.md | @@ -10,7 +10,7 @@ Three.js est souvent confondu avec WebGL puisque la plupart du temps, mais
pas toujours, elle exploite WebGL pour dessiner en 3D.
[WebGL est un système très bas niveau qui ne dessine que des points, des lignes et des triangles](https://webglfundamentals.org).
Faire quelque chose d'exploitable avec ... | true |
Other | mrdoob | three.js | 0ea4e6c3f2655407b1670e48c9f32941330f3eb0.json | Fix french sentences for #51 | threejs/lessons/fr/threejs-prerequisites.md | @@ -7,21 +7,21 @@ Ils supposent que :
* vous savez programmer en Javascript ;
* vous savez ce que c'est qu'un *DOM*, comment écrire du HTML, ainsi que créer des éléments *DOM*
en Javascript ;
- * vous savez exploiter les
-[modules es6](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statement... | true |
Other | mrdoob | three.js | 0ea4e6c3f2655407b1670e48c9f32941330f3eb0.json | Fix french sentences for #51 | threejs/lessons/fr/threejs-responsive.md | @@ -1,23 +1,23 @@
-Title: Design réactif et Three.js
+Title: Design réactif et Three.js
Description: Comment rendre three.js adaptable à des affichages de taille différente.
TOC: Design réactif
-Ceci est le second article dans une série à propos de three.js.
-Le premier était [à propos des principes de base](three... | true |
Other | mrdoob | three.js | e22c820d6f1af6c34e628f499642a54a7ace1c60.json | fix horizontal scrollbar on certain pages | threejs/lessons/resources/lesson.css | @@ -80,7 +80,7 @@ div[data-diagram] {
position: absolute;
top: 0;
left: 0;
- width: 100vw;
+ width: 100%;
height: 100vh;
z-index: -100;
} | true |
Other | mrdoob | three.js | e22c820d6f1af6c34e628f499642a54a7ace1c60.json | fix horizontal scrollbar on certain pages | threejs/lessons/resources/threejs-lesson-utils.js | @@ -7,7 +7,10 @@ export const threejsLessonUtils = {
if (this.renderer) {
return;
}
- const canvas = document.querySelector('#c');
+
+ const canvas = document.createElement('canvas');
+ canvas.id = 'c';
+ document.body.appendChild(canvas);
const renderer = new THREE.WebGLRenderer({
... | true |
Other | mrdoob | three.js | e22c820d6f1af6c34e628f499642a54a7ace1c60.json | fix horizontal scrollbar on certain pages | threejs/lessons/ru/threejs-primitives.md | @@ -329,6 +329,5 @@ function addLineGeometry(x, y, geometry) {
Далее давайте рассмотрим [как работает граф сцены и как его использовать](threejs-scenegraph.html).
-<canvas id="c"></canvas>
<script type="module" src="../resources/threejs-primitives.js"></script>
<link rel="stylesheet" href="../resources/threejs-p... | true |
Other | mrdoob | three.js | e22c820d6f1af6c34e628f499642a54a7ace1c60.json | fix horizontal scrollbar on certain pages | threejs/lessons/ru/threejs-textures.md | @@ -615,6 +615,5 @@ metalness
roughness
-->
-<canvas id="c"></canvas>
<script type="module" src="../resources/threejs-textures.js"></script>
<link rel="stylesheet" href="../resources/threejs-textures.css"> | true |
Other | mrdoob | three.js | e22c820d6f1af6c34e628f499642a54a7ace1c60.json | fix horizontal scrollbar on certain pages | threejs/lessons/threejs-primitives.md | @@ -398,7 +398,6 @@ or [custom BufferGeometry](threejs-custom-buffergeometry.html).
Next up let's go over [how three's scene graph works and how
to use it](threejs-scenegraph.html).
-<canvas id="c"></canvas>
<link rel="stylesheet" href="resources/threejs-primitives.css">
<script type="module" src="resources/three... | true |
Other | mrdoob | three.js | e22c820d6f1af6c34e628f499642a54a7ace1c60.json | fix horizontal scrollbar on certain pages | threejs/lessons/threejs-textures.md | @@ -624,6 +624,5 @@ metalness
roughness
-->
-<canvas id="c"></canvas>
<link rel="stylesheet" href="resources/threejs-textures.css">
<script type="module" src="resources/threejs-textures.js"></script> | true |
Other | mrdoob | three.js | 2efb3385eff61e8cf18694d7689c764c61bca3a7.json | fix input textarea color | threejs/lessons/resources/threejs-primitives.css | @@ -39,6 +39,12 @@ div[data-primitive] .input>div {
div[data-primitive] .input input {
position: absolute;
}
+div[data-primitive] .input input[type=text] {
+ background: #444;
+ color: white;
+ border: none;
+ padding: 3px;
+}
@media (max-width: 600px) {
div[data-primitive] .input>div { | false |
Other | mrdoob | three.js | 3714df0b234c3b509a0e169b0621045eda4af5cf.json | add sliders to primitives | threejs/lessons/resources/lesson.css | @@ -39,6 +39,7 @@ pre>code {
pre.prettyprint {
margin-top: 2em !important;
margin-bottom: 2em !important;
+ position: relative;
}
pre.prettyprint li {
white-space: pre;
@@ -565,5 +566,10 @@ pre.prettyprint.lighttheme .fun { color: #900; } /* function name */
.lesson-comment-notes {
backgro... | true |
Other | mrdoob | three.js | 3714df0b234c3b509a0e169b0621045eda4af5cf.json | add sliders to primitives | threejs/lessons/resources/threejs-lesson-utils.js | @@ -217,4 +217,4 @@ export const threejsLessonUtils = {
},
};
-
+window.threejsLessonUtils = threejsLessonUtils;
\ No newline at end of file | true |
Other | mrdoob | three.js | 3714df0b234c3b509a0e169b0621045eda4af5cf.json | add sliders to primitives | threejs/lessons/resources/threejs-primitives.css | @@ -21,12 +21,50 @@ div[data-primitive] .desc {
div[data-primitive] .desc code {
white-space: normal;
}
+
+div[data-primitive] .input {
+ display: inline-block;
+ user-select: none;
+}
+div[data-primitive] .input::before {
+ content:" ";
+}
+div[data-primitive] .input input[type=range] {
+ width: 200px;
+}
+di... | true |
Other | mrdoob | three.js | 3714df0b234c3b509a0e169b0621045eda4af5cf.json | add sliders to primitives | threejs/lessons/resources/threejs-primitives.js | @@ -189,15 +189,15 @@ const geometry = THREE.ExtrudeBufferGeometry(shape, extrudeSettings);
for (let i = 0; i < 10; ++i) {
points.push(new THREE.Vector2(Math.sin(i * 0.2) * 3 + 3, (i - 5) * .8));
}
- const geometry = new THREE.LatheBufferGeometry(points);
- return geometry;
+ ... | true |
Other | mrdoob | three.js | 3714df0b234c3b509a0e169b0621045eda4af5cf.json | add sliders to primitives | threejs/lessons/threejs-primitives.md | @@ -42,7 +42,7 @@ for <code>TextBufferGeometry</code> and <code>TextGeometry</code> respectively.<
<div data-primitive="TorusBufferGeometry">A torus (donut)</div>
<div data-primitive="TorusKnotBufferGeometry">A torus knot</div>
<div data-primitive="TubeBufferGeometry">A circle traced down a path</div>
-<div data-pri... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/lessons/threejs-indexed-textures.md | @@ -162,8 +162,8 @@ const pickHelper = new GPUPickHelper();
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clien... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/lessons/threejs-offscreencanvas.md | @@ -463,15 +463,15 @@ We updated `pickPosition` from the mouse like this
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y:... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/lessons/threejs-picking.md | @@ -134,15 +134,15 @@ clearPickPosition();
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) *... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/lessons/threejs-voxel-geometry.md | @@ -972,15 +972,15 @@ hit.
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.height /... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-indexed-textures-picking-and-highlighting.html | @@ -345,8 +345,8 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.h... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-indexed-textures-picking-debounced.html | @@ -350,8 +350,8 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.h... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-indexed-textures-picking.html | @@ -276,8 +276,8 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.h... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-indexed-textures-random-colors.html | @@ -325,8 +325,8 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.h... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-offscreencanvas-w-picking.html | @@ -85,16 +85,16 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
- };
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * ... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-picking-gpu.html | @@ -205,8 +205,8 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.h... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-picking-raycaster-complex-geo.html | @@ -136,8 +136,8 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas.h... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-picking-raycaster-transparency.html | @@ -153,15 +153,15 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-picking-raycaster.html | @@ -146,15 +146,15 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-tips-preservedrawingbuffer.html | @@ -106,16 +106,16 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas... | true |
Other | mrdoob | three.js | 816ec01e260847437dca4c8c4fb9a6d36ab147fd.json | fix position calculation | threejs/threejs-voxel-geometry-culled-faces-ui.html | @@ -512,15 +512,15 @@
function getCanvasRelativePosition(event) {
const rect = canvas.getBoundingClientRect();
return {
- x: event.clientX - rect.left,
- y: event.clientY - rect.top,
+ x: (event.clientX - rect.left) * canvas.width / rect.width,
+ y: (event.clientY - rect.top ) * canvas... | true |
Other | mrdoob | three.js | 571aabfdd35f6379b885722ece8e121388ffd932.json | fix slight grammatical error
"Examples would lamps, bowling pins..." I assume this is meant to read "Examples would be: ...") | threejs/lessons/threejs-primitives.md | @@ -29,7 +29,7 @@ primitives.
Here we are extruding a heart shape. Note this is the basis
for <code>TextBufferGeometry</code> and <code>TextGeometry</code> respectively.</div>
<div data-primitive="IcosahedronBufferGeometry">An icosahedron (20 sides)</div>
-<div data-primitive="LatheBufferGeometry">A shape generated ... | false |
Other | mrdoob | three.js | 7b797bb4ead8c9d9d11038365f401835c793af49.json | load external files only on live site | build/templates/analytics.template | @@ -1,10 +1,29 @@
-<script src="//cdn.webglstats.com/stat.js" defer="defer" async="async"></script>
-<script async src="https://www.googletagmanager.com/gtag/js?id=UA-120733518-1"></script>
<script>
- window.dataLayer = window.dataLayer || [];
- function gtag(){dataLayer.push(arguments);}
- gtag('js', new Date());
... | false |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/ru/threejs-lights.md | @@ -395,7 +395,7 @@ scene.add(light.target);
scene.add(helper);
```
-Угол конуса прожектора задается с помощью свойства [`angle`](Spotlight.angle)
+Угол конуса прожектора задается с помощью свойства [`angle`](SpotLight.angle)
в радианах. Мы будем использовать наш `DegRadHelper` из
[статьи про текстуры](threejs... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/ru/threejs-materials.md | @@ -52,7 +52,7 @@ const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
прим. переводчика:
Блик - световое пятно на ярко освещённой выпуклой или плоской глянцевой поверхности.
-[Зеркальное отражение](http://compgraph.tpu.ru/mir_reflection.htm) я часто буду называть бликом,
+[Зеркальное отражени... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/ru/threejs-textures.md | @@ -448,7 +448,7 @@ Mips - это копии текстуры, каждая из которых в
которые используют 4 или 5 текстур одновременно. 4 текстуры * 8 пикселей на текстуру -
это поиск 32 пикселей для каждого пикселя. Это может быть особенно важно учитывать на мобильных устройствах.
-## <a href="uvmanipulation"></a> Повторение, смеще... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-align-html-elements-to-3d.md | @@ -409,7 +409,7 @@ where min, max, lat, lon, are all in latitude and longitude degrees.
Let's load it up. The code is based on the examples from [optimizing lots of
objects](threejs-optimize-lots-of-objects.html) though we are not drawing lots
of objects we'll be using the same solutions for [rendering on
-demand](... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-debugging-javascript.md | @@ -18,7 +18,7 @@ enormously in your learning.
All browsers have developer tools.
[Chrome](https://developers.google.com/web/tools/chrome-devtools/),
-[Firefox](https://developer.mozilla.org/son/docs/Tools),
+[Firefox](https://developer.mozilla.org/en-US/docs/Tools),
[Safari](https://developer.apple.com/safari/... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-game.md | @@ -1563,7 +1563,7 @@ things. To do that I made a `StatusDisplayHelper` component.
I uses a `PolarGridHelper` to draw a circle around each character
and it uses html elements to let each character show some status using
-the techniques covered in [the article on aligning html elements to 3D](threejs-align-html-elem... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-indexed-textures.md | @@ -262,7 +262,7 @@ but what about highlighting the selected countries?
For that we can take inspiration from *paletted graphics*.
-[Paletted graphics](https://en.wikipedia.org/wiki/Palette_(computing))
+[Paletted graphics](https://en.wikipedia.org/wiki/Palette_%28computing%29)
or [Indexed Color](https://en.wikip... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-lights.md | @@ -400,7 +400,7 @@ scene.add(light.target);
scene.add(helper);
```
-The spotlight's cone's angle is set with the [`angle`](Spotlight.angle)
+The spotlight's cone's angle is set with the [`angle`](SpotLight.angle)
property in radians. We'll use our `DegRadHelper` from the
[texture article](threejs-textures.html) ... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-offscreencanvas.md | @@ -614,7 +614,7 @@ of the DOM events they use. Maybe we could pass in our own
object that has the same API surface as a DOM element.
We only need to support the features the OrbitControls need.
-Digging through the [OrbitControls source code](https://github.com/gfxfundamentals/threejsfundamentals/blob/master/thre... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-optimize-lots-of-objects.md | @@ -18,7 +18,7 @@ re-create the [WebGL Globe](https://globe.chromeexperiments.com/).
The first thing we need to do is get some data. The WebGL Globe said the data
they use comes from [SEDAC](http://sedac.ciesin.columbia.edu/gpw/). Checking out
the site I saw there was [demographic data in a grid
-format](http://seda... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-prerequisites.md | @@ -138,7 +138,7 @@ for (const [key, value] of Object.entries(someObject)) {
### Use `forEach`, `map`, and `filter` where useful
-Arrays added the functions [`forEach`](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/forEach,
+Arrays added the functions [`forEach`](https://... | true |
Other | mrdoob | three.js | a43ab685966c758c6bb4284e9d9dddcd373b1abf.json | fix fixes from testing with check-all-the-errors | threejs/lessons/threejs-textures.md | @@ -456,7 +456,7 @@ we'll eventually have materials that use 4 or 5 textures all at once. 4 textures
pixels per texture is looking up 32 pixels for ever pixel rendered.
This can be especially important to consider on mobile devices.
-## <a href="uvmanipulation"></a> Repeating, offseting, rotating, wrapping a textur... | true |
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