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Other
mrdoob
three.js
80d4d22e0bda20d6a2a5f6003b3237f34334d240.json
remove stackoverflow q? links
threejs/lessons/ru/langinfo.hanson
@@ -5,7 +5,9 @@ title: 'Основы three.js', description: 'Изучение Three.js с нуля.', link: 'http://threejsfundamentals.org/', - commentSectionHeader: '<div>Вопросы? <a href="http://stackoverflow.com/questions/tagged/three.js">Спросите на stackoverflow</a>.</div>\n <div>Нашли ошибку? <a href="http://gith...
true
Other
mrdoob
three.js
80d4d22e0bda20d6a2a5f6003b3237f34334d240.json
remove stackoverflow q? links
threejs/lessons/zh_cn/langinfo.hanson
@@ -5,7 +5,9 @@ title: 'Three.js 基础', description: 'Three.js 基础学习', link: 'http://threejsfundamentals.org/', - commentSectionHeader: '<div>有问题? <a href="http://stackoverflow.com/questions/tagged/three.js">在 Stackoverflow 上提问</a>.</div>\n <div><a href="https://github.com/gfxfundamentals/threejsfundament...
true
Other
mrdoob
three.js
66f07cbd228b0c68a0e16022b18efc4e6c7cad06.json
add referecnes for translations
threejs/lessons/threejs-fundamentals.md
@@ -489,4 +489,5 @@ to support legacy browsers look into a <a href="https://babeljs.io">transpiler</ </div> <!-- needed for out of date translations --> -<a href="threejs-geometry.html"></a> \ No newline at end of file +<a href="threejs-geometry.html"></a> +<a href="Geometry"></a> \ No newline at end of file
false
Other
mrdoob
three.js
1854725650012e8675882af33b836bcba41bf969.json
add referecnes for translations
threejs/lessons/threejs-fundamentals.md
@@ -487,3 +487,6 @@ see what you need to change. It would be too much work to maintain both an es6 m version of this site so going forward this site will only show es6 module style. As stated elsewhere, to support legacy browsers look into a <a href="https://babeljs.io">transpiler</a>.</p> </div> + +<!-- needed for ...
false
Other
mrdoob
three.js
e8403d4ef8e08d21db1e96a761e4ec35b70b3bd7.json
add referecnes for translations
threejs/lessons/threejs-custom-buffergeometry.md
@@ -432,6 +432,10 @@ I hope these were useful examples of how to use `BufferGeometry` directly to make your own geometry and how to dynamically update the contents of a `BufferAttribute`. +<!-- needed to prevent warning from outdated translation --> +<a href="resources/threejs-geometry.svg"></a> +<a href="threejs-c...
false
Other
mrdoob
three.js
2d2cdf6cee900bfc9c530785d8c2a53372c48c02.json
add translation warnings with links
threejs/lessons/ja/threejs-custom-buffergeometry.md
@@ -2,7 +2,7 @@ Title: Three.jsのカスタムバッファジオメトリ Description: カスタムバッファジオメトリを作る TOC: カスタムバッファジオメトリ -{{{warning msgId="updateNeeded" issue="https://github.com/gfxfundamentals/threejsfundamentals/issues/185"}}} +{{{warning msgId="updateNeeded" link="https://github.com/gfxfundamentals/threejsfundamentals/issues/185"}}} ...
true
Other
mrdoob
three.js
2d2cdf6cee900bfc9c530785d8c2a53372c48c02.json
add translation warnings with links
threejs/lessons/kr/threejs-custom-buffergeometry.md
@@ -2,7 +2,7 @@ Title: Three.js 사용자 지정 BufferGeometry Description: 사용자 지정 BufferGeometry를 만드는 법에 대해 알아봅니다 TOC: 사용자 지정 BufferGeometry -{{{warning msgId="updateNeeded" issue="https://github.com/gfxfundamentals/threejsfundamentals/issues/187"}}} +{{{warning msgId="updateNeeded" link="https://github.com/gfxfundamentals...
true
Other
mrdoob
three.js
2d2cdf6cee900bfc9c530785d8c2a53372c48c02.json
add translation warnings with links
threejs/lessons/langinfo.hanson
@@ -25,8 +25,8 @@ `, contribTemplate: 'Thank you <a href="${html_url}"><img src="${avatar_url}"> ${login}</a><br>for <a href="https://github.com/${owner}/${repo}/commits?author=${login}">${contributions} contributions</a>', translations: { - badTranslation: 'Sorry, the translation of this area is out of dat...
true
Other
mrdoob
three.js
2d2cdf6cee900bfc9c530785d8c2a53372c48c02.json
add translation warnings with links
threejs/lessons/ru/threejs-custom-buffergeometry.md
@@ -2,7 +2,7 @@ Title: Three.js Пользовательская BufferGeometry Description: Создание собственной геометрии BufferGeometry. TOC: Пользовательская BufferGeometry -{{{warning msgId="updateNeeded" issue="https://github.com/gfxfundamentals/threejsfundamentals/issues/186"}}} +{{{warning msgId="updateNeeded" link="https:...
true
Other
mrdoob
three.js
dcb75c28f4e91bc0d20189279cda8a0ea75b2235.json
remove references to geometry
threejs/lessons/threejs-custom-buffergeometry.md
@@ -2,47 +2,8 @@ Title: Three.js Custom BufferGeometry Description: How to make your own BufferGeometry. TOC: Custom BufferGeometry -> **NOTE:** r125 removed `Geometry` from three.js. -> Only `BufferGeometry` now exists. Further, all geometry -> with names like `XXXBufferGeometry` has been removed -> and only `XXX...
false
Other
mrdoob
three.js
001f5c884f1498ed7a957ada8235ad2ab19cb383.json
use pointer events for game
threejs/lessons/kr/threejs-game.md
@@ -1022,54 +1022,42 @@ class InputManager { + } + }; + -+ const checkSides = (e) => { ++ const handleMouseMove = (e) => { ++ e.preventDefault(); ++ // this is needed because we call preventDefault(); ++ // we also gave the canvas a tabindex so it can ++ // become the focus ++ ...
true
Other
mrdoob
three.js
001f5c884f1498ed7a957ada8235ad2ab19cb383.json
use pointer events for game
threejs/lessons/threejs-game.md
@@ -1190,53 +1190,41 @@ class InputManager { + } + }; + -+ const checkSides = (e) => { ++ const handleMouseMove = (e) => { ++ e.preventDefault(); ++ // this is needed because we call preventDefault(); ++ // we also gave the canvas a tabindex so it can ++ // become the focus ++ ...
true
Other
mrdoob
three.js
001f5c884f1498ed7a957ada8235ad2ab19cb383.json
use pointer events for game
threejs/threejs-game-conga-line-w-notes.html
@@ -3,7 +3,7 @@ <html> <head> <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <title>Three.js - Game w/notes</title> <style> html { ...
true
Other
mrdoob
three.js
001f5c884f1498ed7a957ada8235ad2ab19cb383.json
use pointer events for game
threejs/threejs-game-conga-line.html
@@ -301,57 +301,41 @@ } }; - const checkSides = (e) => { + const handleMouseMove = (e) => { + e.preventDefault(); + // this is needed because we call preventDefault(); + // we also gave the canvas a tabindex so it can + // become the focus + canvas.focus();...
true
Other
mrdoob
three.js
001f5c884f1498ed7a957ada8235ad2ab19cb383.json
use pointer events for game
threejs/threejs-game-player-input.html
@@ -266,57 +266,41 @@ } }; - const checkSides = (e) => { + const handleMouseMove = (e) => { + e.preventDefault(); + // this is needed because we call preventDefault(); + // we also gave the canvas a tabindex so it can + // become the focus + canvas.focus();...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/lessons/ja/threejs-indexed-textures.md
@@ -190,20 +190,7 @@ function unselectAllCountries() { }); } -canvas.addEventListener('mouseup', pickCountry); - -let lastTouch; -canvas.addEventListener('touchstart', (event) => { - // prevent the window from scrolling - event.preventDefault(); - lastTouch = event.touches[0]; -}, {passive: false}); -canvas.ad...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/lessons/kr/threejs-indexed-textures.md
@@ -168,20 +168,7 @@ function unselectAllCountries() { }); } -canvas.addEventListener('mouseup', pickCountry); - -let lastTouch; -canvas.addEventListener('touchstart', (event) => { - // 스크롤 이벤트를 방지합니다. - event.preventDefault(); - lastTouch = event.touches[0]; -}, { passive: false }); -canvas.addEventListener('...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/lessons/threejs-indexed-textures.md
@@ -200,20 +200,7 @@ function unselectAllCountries() { }); } -canvas.addEventListener('mouseup', pickCountry); - -let lastTouch; -canvas.addEventListener('touchstart', (event) => { - // prevent the window from scrolling - event.preventDefault(); - lastTouch = event.touches[0]; -}, {passive: false}); -canvas.ad...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/threejs-indexed-textures-picking-and-highlighting.html
@@ -383,20 +383,7 @@ resetPalette(); } - canvas.addEventListener('mouseup', pickCountry); - - let lastTouch; - canvas.addEventListener('touchstart', (event) => { - // prevent the window from scrolling - event.preventDefault(); - lastTouch = event.touches[0]; - }, {passive: false}); - canvas.addE...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/threejs-indexed-textures-picking-debounced.html
@@ -410,22 +410,8 @@ resetPalette(); } - canvas.addEventListener('mousedown', recordStartTimeAndPosition); - canvas.addEventListener('mouseup', pickCountry); - - let lastTouch; - canvas.addEventListener('touchstart', (event) => { - // prevent the window from scrolling - event.preventDefault(); - ...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/threejs-indexed-textures-picking.html
@@ -314,20 +314,7 @@ }); } - canvas.addEventListener('mouseup', pickCountry); - - let lastTouch; - canvas.addEventListener('touchstart', (event) => { - // prevent the window from scrolling - event.preventDefault(); - lastTouch = event.touches[0]; - }, {passive: false}); - canvas.addEventListener...
true
Other
mrdoob
three.js
a9bf769da2a80f22ddb4ee42cd16538cbad96386.json
use pointer events for indexed-textures
threejs/threejs-indexed-textures-random-colors.html
@@ -360,20 +360,7 @@ }); } - canvas.addEventListener('mouseup', pickCountry); - - let lastTouch; - canvas.addEventListener('touchstart', (event) => { - // prevent the window from scrolling - event.preventDefault(); - lastTouch = event.touches[0]; - }, {passive: false}); - canvas.addEventListener...
true
Other
mrdoob
three.js
d412303c4d431fc05d03a281cdbb9339720a887d.json
add note about r125 to geometry
threejs/lessons/threejs-custom-buffergeometry.md
@@ -2,6 +2,30 @@ Title: Three.js Custom BufferGeometry Description: How to make your own BufferGeometry. TOC: Custom BufferGeometry +> **NOTE:** r125 removed `Geometry` from three.js. +> Only `BufferGeometry` now exists. Further, all geometry +> with names like `XXXBufferGeometry` has been removed +> and only `XXX...
false
Other
mrdoob
three.js
817b7aad7b60039fb02a968b45724ea35995c985.json
remove custom-geometry from toc
toc.hanson
@@ -15,7 +15,6 @@ 'threejs-shadows.md', 'threejs-fog.md', 'threejs-rendertargets.md', - 'threejs-custom-geometry.md', 'threejs-custom-buffergeometry.md', ], 'tips': [
false
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/background-v01.html
@@ -135,7 +135,7 @@ uniforms.topColor.value.copy(hemiLight.color); scene.fog = new THREE.Fog(scene.background, fogNear, fogFar); scene.fog.color.copy(uniforms.bottomColor.value); - const skyGeo = new THREE.SphereBufferGeometry(4000, 32, 15); + const skyGeo = new THREE.SphereGeometry(4000, 32, 15); ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/background.html
@@ -164,7 +164,7 @@ uniforms.topColor.value.copy(hemiLight.color); scene.fog = new THREE.Fog(scene.background, fogNear, fogFar); scene.fog.color.copy(uniforms.bottomColor.value); - const skyGeo = new THREE.SphereBufferGeometry(3000, 32, 15); + const skyGeo = new THREE.SphereGeometry(3000, 32, 15); ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-align-html-elements-to-3d.md
@@ -11,7 +11,7 @@ TOC: HTML要素を3Dに揃える * 3Dテキストを使用する - [プリミティブの記事](threejs-primitives.html)を見ると `TextBufferGeometry` があり、3Dテキストが作れます。 + [プリミティブの記事](threejs-primitives.html)を見ると `TextGeometry` があり、3Dテキストが作れます。 ロゴを飛ばすには便利ですが、統計や情報、ラベル付けなどにはあまり便利でないかもしれません。 * テキストが描かれたテクスチャを使用する @@ -406,7 +406,7 @@ min、max、lat、...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-billboards.md
@@ -87,13 +87,13 @@ label.scale.y = canvas.height * labelBaseScale; const trunkRadius = .2; const trunkHeight = 1; const trunkRadialSegments = 12; -const trunkGeometry = new THREE.CylinderBufferGeometry( +const trunkGeometry = new THREE.CylinderGeometry( trunkRadius, trunkRadius, trunkHeight, trunkRadialSegment...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-cameras.md
@@ -301,7 +301,7 @@ const minMaxGUIHelper = new MinMaxGUIHelper(camera, 'near', 'far', 0.1); const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; - const sphereGeo = new THREE.SphereBufferGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); + const sphere...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-canvas-textures.md
@@ -176,16 +176,16 @@ const scene = new THREE.Scene(); +const bodyRadiusBottom = .2; +const bodyHeight = 2; +const bodyRadialSegments = 6; -+const bodyGeometry = new THREE.CylinderBufferGeometry( ++const bodyGeometry = new THREE.CylinderGeometry( + bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments)...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-custom-geometry.md
@@ -17,7 +17,7 @@ TOC: カスタムジオメトリ ここまで簡単なカスタムジオメトリであれば大袈裟なモデリングツールを使わずにTHREE.jsのコードで作れます。 -まずは立方体を作ってみましょう。THREE.jsの`BoxGeometry`や`BoxBufferGeometry`を使えば一発で +まずは立方体を作ってみましょう。THREE.jsの`BoxGeometry`や`BoxGeometry`を使えば一発で 立方体を作れますが、簡単な例としてカスタムジオメトリで作ってみましょう。 THREE.jsにはカスタムジオメトリを作る方法が2つあります。1つ目は`Geometry`クラスで2つ目が`Bu...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-debugging-javascript.md
@@ -175,7 +175,7 @@ class ClearingLogger { マウスをクリックするたびに新しい `Mesh` を追加するコードは以下の通りです。 ```js -const geometry = new THREE.SphereBufferGeometry(); +const geometry = new THREE.SphereGeometry(); const material = new THREE.MeshBasicMaterial({color: 'red'}); const things = [];
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-indexed-textures.md
@@ -66,7 +66,7 @@ pickingScene.background = new THREE.Color(0); ```js { const loader = new THREE.TextureLoader(); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGeometry(1, 64, 32); + const indexTexture = loader.load('resources/data/world/country-index-textur...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-lights.md
@@ -72,7 +72,7 @@ texture.repeat.set(repeats, repeats); 平面のデフォルトは縦向きなので横向きになるように回転します。 ```js -const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongMaterial({ map: texture, side: THREE.DoubleS...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-multiple-scenes.md
@@ -109,7 +109,7 @@ function makeScene(elem) { function setupScene1() { const sceneInfo = makeScene(document.querySelector('#box')); - const geometry = new THREE.BoxBufferGeometry(1, 1, 1); + const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial({color: 'red'}); con...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-optimize-lots-of-objects.md
@@ -155,7 +155,7 @@ loadFile('resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000 { const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/world.jpg', render); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGe...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-scenegraph.md
@@ -45,7 +45,7 @@ const objects = []; const radius = 1; const widthSegments = 6; const heightSegments = 6; -const sphereGeometry = new THREE.SphereBufferGeometry( +const sphereGeometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments); const sunMaterial = new THREE.MeshPhongMaterial({emissiv...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-shadertoy.md
@@ -111,7 +111,7 @@ function main() { 1, // far ); const scene = new THREE.Scene(); - const plane = new THREE.PlaneBufferGeometry(2, 2); + const plane = new THREE.PlaneGeometry(2, 2); const material = new THREE.MeshBasicMaterial({ color: 'red', });
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-shadows.md
@@ -58,7 +58,7 @@ const scene = new THREE.Scene(); const repeats = planeSize / 2; texture.repeat.set(repeats, repeats); - const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); + const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshBasicMaterial({ ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-textures.md
@@ -95,9 +95,9 @@ const loader = new THREE.TextureLoader(); {{{example url="../threejs-textured-cube-6-textures.html" }}} ただし、全ての種類のジオメトリが複数のマテリアルに対応しているわけではないことに注意してください。 -`BoxGeometry`と`BoxBufferGeometry`は、それぞれの面に6つのマテリアルを使えます。 -`ConeGeometry`と`ConeBufferGeometry`は2つのマテリアルを使うことができ、一つは底面、一つは円錐面に適用されます。 -`CylinderG...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ja/threejs-transparency.md
@@ -191,7 +191,7 @@ function makeInstance(geometry, color, x, y, z) { ```js const planeWidth = 1; const planeHeight = 1; -const geometry = new THREE.PlaneBufferGeometry(planeWidth, planeHeight); +const geometry = new THREE.PlaneGeometry(planeWidth, planeHeight); const loader = new THREE.TextureLoader(); @@ -258...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-align-html-elements-to-3d.md
@@ -9,7 +9,7 @@ TOC: HTML 요소를 3D로 정렬하기 * 3D 텍스트를 쓴다. - [원시 모델에 관한 글](threejs-primitives.html)을 보면 `TextBufferGeometry`로 3D 텍스트를 만든 예제를 찾을 수 있을 겁니다. 로고에 애니메이션을 준다던가 하는 경우에는 유용하지만 상태, 정보, 이름 등을 붙이는 경우라면 오히려 불편하겠죠. + [원시 모델에 관한 글](threejs-primitives.html)을 보면 `TextGeometry`로 3D 텍스트를 만든 예제를 찾을 수 있을 겁니다. 로고에 애니메이...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-billboards.md
@@ -83,13 +83,13 @@ label.scale.y = canvas.height * labelBaseScale; const trunkRadius = .2; const trunkHeight = 1; const trunkRadialSegments = 12; -const trunkGeometry = new THREE.CylinderBufferGeometry( +const trunkGeometry = new THREE.CylinderGeometry( trunkRadius, trunkRadius, trunkHeight, trunkRadialSegment...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-cameras.md
@@ -303,7 +303,7 @@ const minMaxGUIHelper = new MinMaxGUIHelper(camera, 'near', 'far', 0.1); const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; - const sphereGeo = new THREE.SphereBufferGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); + const sphere...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-canvas-textures.md
@@ -163,16 +163,16 @@ const scene = new THREE.Scene(); +const bodyRadiusBottom = .2; +const bodyHeight = 2; +const bodyRadialSegments = 6; -+const bodyGeometry = new THREE.CylinderBufferGeometry( ++const bodyGeometry = new THREE.CylinderGeometry( + bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments)...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-cleanup.md
@@ -13,7 +13,7 @@ Three.js에서는 [textures](threejs-textures.html), [geometries](threejs-primit 가장 간단한 방법은 일일이 호출하는 겁니다. 초기화 시에 아래와 같이 지원을 메모리에 할당하고 ```js -const boxGeometry = new THREE.BoxBufferGeometry(...); +const boxGeometry = new THREE.BoxGeometry(...); const boxTexture = textureLoader.load(...); const boxMater...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-custom-geometry.md
@@ -19,7 +19,7 @@ TOC: 사용자 지정 Geometry 만드는 게 유리할 수 있을 겁니다. 먼저 정육면체를 하나 만들어보겠습니다. 이미 원시 모델에 `BoxGeometry`와 -`BoxBufferGeometry`가 있긴 하지만, 기본 개념을 이해하는 데는 간단한 게 +`BoxGeometry`가 있긴 하지만, 기본 개념을 이해하는 데는 간단한 게 훨씬 효과적일 테니까요. Three.js에서 사용자 지정 geometry는 `Geometry` 또는 `BufferGeometry`,
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-debugging-javascript.md
@@ -168,7 +168,7 @@ class ClearingLogger { 아래는 화면을 클릭할 때마다 `Mesh`를 추가하는 코드입니다. ```js -const geometry = new THREE.SphereBufferGeometry(); +const geometry = new THREE.SphereGeometry(); const material = new THREE.MeshBasicMaterial({ color: 'red' }); const things = [];
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-indexed-textures.md
@@ -45,7 +45,7 @@ pickingScene.background = new THREE.Color(0); ```js { const loader = new THREE.TextureLoader(); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGeometry(1, 64, 32); + const indexTexture = loader.load('resources/data/world/country-index-textur...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-lights.md
@@ -73,7 +73,7 @@ texture.repeat.set(repeats, repeats); 하려면 평면을 회전시켜야 합니다. ```js -const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongMaterial({ map: texture, side: THREE.DoubleSide, @@ -88,...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-multiple-scenes.md
@@ -107,7 +107,7 @@ function makeScene(elem) { function setupScene1() { const sceneInfo = makeScene(document.querySelector('#box')); - const geometry = new THREE.BoxBufferGeometry(1, 1, 1); + const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial({color: 'red'}); con...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-optimize-lots-of-objects.md
@@ -159,7 +159,7 @@ loadFile('resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000 { const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/world.jpg', render); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGe...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-scenegraph.md
@@ -53,7 +53,7 @@ const objects = []; const radius = 1; const widthSegments = 6; const heightSegments = 6; -const sphereGeometry = new THREE.SphereBufferGeometry( +const sphereGeometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments); const sunMaterial = new THREE.MeshPhongMaterial({emissiv...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-shadertoy.md
@@ -80,7 +80,7 @@ function main() { 1, // far ); const scene = new THREE.Scene(); - const plane = new THREE.PlaneBufferGeometry(2, 2); + const plane = new THREE.PlaneGeometry(2, 2); const material = new THREE.MeshBasicMaterial({ color: 'red', });
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-shadows.md
@@ -70,7 +70,7 @@ const scene = new THREE.Scene(); const repeats = planeSize / 2; texture.repeat.set(repeats, repeats); - const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); + const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshBasicMaterial({ ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-textures.md
@@ -100,9 +100,9 @@ const loader = new THREE.TextureLoader(); {{{example url="../threejs-textured-cube-6-textures.html" }}} 주의해야할 점은 모든 `geometry`가 재질을 배열로 받진 않는다는 점입니다. -`BoxGeometry`나 `BoxBufferGeometry`는 최대 6개, `ConeGeometry`와 -`ConeBufferGeometry`는 밑면과 뿔 부분에 하나씩 최대 2개, `CylinderGeometry`와 -`CylinderBufferGeomet...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-transparency.md
@@ -195,7 +195,7 @@ Three.js의 분류 기준은 고정적인 듯합니다. `side: THREE.BackSide` m ```js const planeWidth = 1; const planeHeight = 1; -const geometry = new THREE.PlaneBufferGeometry(planeWidth, planeHeight); +const geometry = new THREE.PlaneGeometry(planeWidth, planeHeight); const loader = new THREE.TextureLoader(); @@ -...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/kr/threejs-voxel-geometry.md
@@ -34,7 +34,7 @@ for (let y = 0; y < cellSize; ++y) { 다음으로 모든 블럭을 돌면서 0이 아닐 경우 정육면체를 새로 만듭니다. ```js -const geometry = new THREE.BoxBufferGeometry(1, 1, 1); +const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial({ color: 'green' }); for (let y = 0; y < cellSize; ++y) {
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-cameras.js
@@ -13,15 +13,15 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; const width = 8; const height = 8; const depth = 8; - return addShape('hsl(150,100%,40%)', new THREE.BoxBufferGeometry(width, height, depth)); + return addShape('hsl(150,100%,40%)', new THREE.BoxGe...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-fog.js
@@ -16,7 +16,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; const width = 4; const height = 3; const depth = 10; - const geometry = new THREE.BoxBufferGeometry(width, height, depth); + const geometry = new THREE.BoxGeometry(width, height, depth); const material = new THREE....
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-lights.js
@@ -21,17 +21,17 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; const makeScene = function() { const cubeSize = 4; - const cubeGeo = new THREE.BoxBufferGeometry(cubeSize, cubeSize, cubeSize); + const cubeGeo = new THREE.BoxGeometry(cubeSize, cubeSize, cubeSize); const cubeMat = ne...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-lots-of-objects.js
@@ -20,7 +20,7 @@ import {GUI} from '../../../3rdparty/dat.gui.module.js'; const root = new THREE.Object3D(); const size = 3; - const geometry = new THREE.BoxBufferGeometry(size, size, size); + const geometry = new THREE.BoxGeometry(size, size, size); geometry.applyMatrix4(new THREE.Matrix4().mak...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-materials.js
@@ -4,7 +4,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; { function makeSphere(widthDivisions, heightDivisions) { const radius = 7; - return new THREE.SphereBufferGeometry(radius, widthDivisions, heightDivisions); + return new THREE.SphereGeometry(radius, widthDivisions, heightDivisi...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-textures.js
@@ -24,7 +24,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; function filterCube(scale, texture) { const size = 8; - const geometry = new THREE.BoxBufferGeometry(size, size, size); + const geometry = new THREE.BoxGeometry(size, size, size); const material = new THREE.MeshBasicMat...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/resources/threejs-voxel-geometry.js
@@ -25,7 +25,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; for (let y = 0; y < height; ++y) { for (let z = 0; z < depth; ++z) { for (let x = 0; x < width; ++x) { - const geometry = new THREE.BoxBufferGeometry(1, 1, 1); + const geometry = ne...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-cameras.md
@@ -313,7 +313,7 @@ const minMaxGUIHelper = new MinMaxGUIHelper(camera, 'near', 'far', 0.1); const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; - const sphereGeo = new THREE.SphereBufferGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); + const sphere...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-custom-geometry.md
@@ -13,7 +13,7 @@ TOC: Пользовательская Geometry Тем не менее, бывают случаи, когда мы можем захотеть сгенерировать нашу собственную трехмерную геометрию в коде вместо использования пакета моделирования. -Сначала давайте просто сделаем куб. Хотя Three.js уже предоставляет нам `BoxGeometry` и `BoxBufferGeometry`, ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-debugging-javascript.md
@@ -193,7 +193,7 @@ class ClearingLogger { Вот код, который добавляет новую сетку каждый раз, когда мы щелкаем мышью ```js -const geometry = new THREE.SphereBufferGeometry(); +const geometry = new THREE.SphereGeometry(); const material = new THREE.MeshBasicMaterial({color: 'red'}); const things = [];
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-lights.md
@@ -80,7 +80,7 @@ texture.repeat.set(repeats, repeats); XY, но земля находится в плоскости XZ, поэтому мы вращаем ее. ```js -const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongMaterial({ map: ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-multiple-scenes.md
@@ -114,7 +114,7 @@ function makeScene(elem) { function setupScene1() { const sceneInfo = makeScene(document.querySelector('#box')); - const geometry = new THREE.BoxBufferGeometry(1, 1, 1); + const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial({color: 'red'}); con...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-optimize-lots-of-objects.md
@@ -162,7 +162,7 @@ loadFile('resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000 { const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/world.jpg', render); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGe...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-scenegraph.md
@@ -51,7 +51,7 @@ const objects = []; const radius = 1; const widthSegments = 6; const heightSegments = 6; -const sphereGeometry = new THREE.SphereBufferGeometry( +const sphereGeometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments); const sunMaterial = new THREE.MeshPhongMaterial({emissiv...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-shadows.md
@@ -59,7 +59,7 @@ const scene = new THREE.Scene(); const repeats = planeSize / 2; texture.repeat.set(repeats, repeats); - const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); + const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshBasicMaterial({ ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/ru/threejs-textures.md
@@ -96,7 +96,7 @@ const loader = new THREE.TextureLoader(); {{{example url="../threejs-textured-cube-6-textures.html" }}} Однако следует отметить, что по умолчанию единственной геометрией, которая поддерживает -несколько материалов, является `BoxGeometry` и `BoxBufferGeometry`. В других случаях вам +несколько мат...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-align-html-elements-to-3d.md
@@ -11,7 +11,7 @@ each with pluses and minuses. * Use 3D text - If you look at the [primitives article](threejs-primitives.html) you'll see `TextBufferGeometry` which + If you look at the [primitives article](threejs-primitives.html) you'll see `TextGeometry` which makes 3D text. This might be useful for flyi...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-billboards.md
@@ -91,13 +91,13 @@ all the trees will share const trunkRadius = .2; const trunkHeight = 1; const trunkRadialSegments = 12; -const trunkGeometry = new THREE.CylinderBufferGeometry( +const trunkGeometry = new THREE.CylinderGeometry( trunkRadius, trunkRadius, trunkHeight, trunkRadialSegments); const topRadius ...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-cameras.md
@@ -318,7 +318,7 @@ row. const sphereRadius = 3; const sphereWidthDivisions = 32; const sphereHeightDivisions = 16; - const sphereGeo = new THREE.SphereBufferGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); + const sphereGeo = new THREE.SphereGeometry(sphereRadius, sphereWidthDivisions, s...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-canvas-textures.md
@@ -180,16 +180,16 @@ First let's make the shared geometry. +const bodyRadiusBottom = .2; +const bodyHeight = 2; +const bodyRadialSegments = 6; -+const bodyGeometry = new THREE.CylinderBufferGeometry( ++const bodyGeometry = new THREE.CylinderGeometry( + bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegm...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-cleanup.md
@@ -30,7 +30,7 @@ You could do this manually. At the start you might create some of these resources ```js -const boxGeometry = new THREE.BoxBufferGeometry(...); +const boxGeometry = new THREE.BoxGeometry(...); const boxTexture = textureLoader.load(...); const boxMaterial = new THREE.MeshPhongMaterial({map: textur...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-custom-geometry.md
@@ -22,7 +22,7 @@ Still, there are times when we might want to generate our own 3D geometry in code instead of using a modeling package. First let's just make a cube. Even though three.js already -provides us with `BoxGeometry` and `BoxBufferGeometry` a +provides us with `BoxGeometry` and `BoxGeometry` a cube is e...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-debugging-javascript.md
@@ -203,7 +203,7 @@ examples from the article on [making things responsive](threejs-responsive.html) Here's the code that adds a new `Mesh` every time we click the mouse ```js -const geometry = new THREE.SphereBufferGeometry(); +const geometry = new THREE.SphereGeometry(); const material = new THREE.MeshBasicMater...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-indexed-textures.md
@@ -76,7 +76,7 @@ picking scene. ```js { const loader = new THREE.TextureLoader(); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGeometry(1, 64, 32); + const indexTexture = loader.load('resources/data/world/country-index-texture.png', render); + indexTextu...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-lights.md
@@ -80,7 +80,7 @@ to insert it in the scene. Planes default to being in the XY plane but the ground is in the XZ plane so we rotate it. ```js -const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = new THREE.MeshPhongM...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-multiple-scenes.md
@@ -110,7 +110,7 @@ function makeScene(elem) { function setupScene1() { const sceneInfo = makeScene(document.querySelector('#box')); - const geometry = new THREE.BoxBufferGeometry(1, 1, 1); + const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial({color: 'red'}); con...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-optimize-lots-of-objects.md
@@ -170,7 +170,7 @@ And the code to set it up. { const loader = new THREE.TextureLoader(); const texture = loader.load('resources/images/world.jpg', render); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGeometry(1, 64, 32); const material = new THREE.MeshB...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-scenegraph.md
@@ -53,7 +53,7 @@ const objects = []; const radius = 1; const widthSegments = 6; const heightSegments = 6; -const sphereGeometry = new THREE.SphereBufferGeometry( +const sphereGeometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments); const sunMaterial = new THREE.MeshPhongMaterial({emissiv...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-shadertoy.md
@@ -121,7 +121,7 @@ function main() { 1, // far ); const scene = new THREE.Scene(); - const plane = new THREE.PlaneBufferGeometry(2, 2); + const plane = new THREE.PlaneGeometry(2, 2); const material = new THREE.MeshBasicMaterial({ color: 'red', });
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-shadows.md
@@ -73,7 +73,7 @@ a `MeshBasicMaterial` as we don't need lighting for the ground. const repeats = planeSize / 2; texture.repeat.set(repeats, repeats); - const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); + const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const planeMat = n...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-textures.md
@@ -97,9 +97,9 @@ It works! {{{example url="../threejs-textured-cube-6-textures.html" }}} It should be noted though that not all geometry types supports multiple -materials. `BoxGeometry` and `BoxBufferGeometry` can use 6 materials one for each face. -`ConeGeometry` and `ConeBufferGeometry` can use 2 materials, one...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-transparency.md
@@ -203,7 +203,7 @@ We'll [add a texture](threejs-textures.html) to each plane. ```js const planeWidth = 1; const planeHeight = 1; -const geometry = new THREE.PlaneBufferGeometry(planeWidth, planeHeight); +const geometry = new THREE.PlaneGeometry(planeWidth, planeHeight); const loader = new THREE.TextureLoader();...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-voxel-geometry.md
@@ -38,7 +38,7 @@ I then walked through all the cells and if they were not 0 I created a mesh with a cube. ```js -const geometry = new THREE.BoxBufferGeometry(1, 1, 1); +const geometry = new THREE.BoxGeometry(1, 1, 1); const material = new THREE.MeshPhongMaterial({color: 'green'}); for (let y = 0; y < cellSize;...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/threejs-webvr-look-to-select.md
@@ -147,14 +147,14 @@ const cursorColors = new Uint8Array([ const cursorTexture = makeDataTexture(cursorColors, 2, 1); ``` -We'll then use that texture on a `TorusBufferGeometry` +We'll then use that texture on a `TorusGeometry` ```js const ringRadius = 0.4; const tubeRadius = 0.1; const tubeSegments = 4; co...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/zh_cn/threejs-lights.md
@@ -60,7 +60,7 @@ texture.repeat.set(repeats, repeats); 接着我们创建一个平面几何体,一个材质,再用这两个作为参数,创建一个 `Mesh` 对象并且添加到场景中。因为创建的平面默认是在 XY 平面上(竖直平面),我们希望得到一个 XZ 平面(水平平面),所以我们将他旋转 90°。 ```js -const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize); const...
true
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mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/zh_cn/threejs-scenegraph.md
@@ -30,7 +30,7 @@ const objects = []; const radius = 1; const widthSegments = 6; const heightSegments = 6; -const sphereGeometry = new THREE.SphereBufferGeometry( +const sphereGeometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments
true
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mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/lessons/zh_cn/threejs-textures.md
@@ -85,7 +85,7 @@ const loader = new THREE.TextureLoader(); {{{example url="../threejs-textured-cube-6-textures.html" }}} -但需要注意的是,并不是所有的几何体类型都支持多种材质。`BoxGeometry` 和 `BoxBufferGeometry` 可以使用6种材料,每个面一个。`ConeGeometry` 和 `ConeBufferGeometry` 可以使用2种材料,一种用于底部,一种用于侧面。 `CylinderGeometry` 和 `CylinderBufferGeometry` 可以使用3种...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/threejs-align-html-elements-to-3d-globe-too-many-labels.html
@@ -86,7 +86,7 @@ { const loader = new THREE.TextureLoader(); const texture = loader.load('resources/data/world/country-outlines-4k.png', render); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGeometry(1, 64, 32); const material = new THREE.Mesh...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/threejs-align-html-elements-to-3d-globe.html
@@ -87,7 +87,7 @@ { const loader = new THREE.TextureLoader(); const texture = loader.load('resources/data/world/country-outlines-4k.png', render); - const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + const geometry = new THREE.SphereGeometry(1, 64, 32); const material = new THREE.Mesh...
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/threejs-background-separate-scene-bad-aspect.html
@@ -82,7 +82,7 @@ const bgTexture = loader.load('resources/images/daikanyama.jpg'); let bgMesh; { - const plane = new THREE.PlaneBufferGeometry(2, 2); + const plane = new THREE.PlaneGeometry(2, 2); const material = new THREE.MeshBasicMaterial({ map: bgTexture, depthTest: false,
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/threejs-background-separate-scene.html
@@ -82,7 +82,7 @@ const bgTexture = loader.load('resources/images/daikanyama.jpg'); let bgMesh; { - const plane = new THREE.PlaneBufferGeometry(2, 2); + const plane = new THREE.PlaneGeometry(2, 2); const material = new THREE.MeshBasicMaterial({ map: bgTexture, depthTest: false,
true
Other
mrdoob
three.js
99e1625bfbaee81e7abc6506222eaaec4bb08535.json
Change all XXXBufferGeometry to XXXGeometry
threejs/threejs-billboard-labels-w-sprites-adjust-height.html
@@ -57,13 +57,13 @@ const bodyRadiusBottom = .2; const bodyHeight = 2; const bodyRadialSegments = 6; - const bodyGeometry = new THREE.CylinderBufferGeometry( + const bodyGeometry = new THREE.CylinderGeometry( bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments); const headRadius = bod...
true