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2 classes
Other
mrdoob
three.js
d0665689979805ab3e0e15572f3e5e0d231ceb48.json
change onChange to updateLight
threejs/threejs-lights-point.html
@@ -116,12 +116,14 @@ const helper = new THREE.PointLightHelper(light); scene.add(helper); - const onChange = helper.update.bind(helper); + function updateLight() { + helper.update(); + } const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('col...
true
Other
mrdoob
three.js
d0665689979805ab3e0e15572f3e5e0d231ceb48.json
change onChange to updateLight
threejs/threejs-lights-rectarea.html
@@ -133,18 +133,20 @@ const helper = new THREE.RectAreaLightHelper(light); scene.add(helper); - const onChange = helper.update.bind(helper); + function updateLight() { + helper.update(); + } const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('...
true
Other
mrdoob
three.js
d0665689979805ab3e0e15572f3e5e0d231ceb48.json
change onChange to updateLight
threejs/threejs-lights-spot-w-helper.html
@@ -131,21 +131,21 @@ const helper = new THREE.SpotLightHelper(light); scene.add(helper); - const onChange = () => { + function updateLight() { light.target.updateMatrixWorld(); helper.update(); - }; - onChange(); + } + updateLight(); const gui = new dat.GUI(); gu...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/background.html
@@ -42,9 +42,9 @@ const aspect = 2; // the canvas default const fov = 35; - const zNear = 0.1; - const zFar = 5000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/resources/frustum-3d.svg
@@ -57,11 +57,11 @@ <path d="M268.458,558.348C288.79,525.842 354.8,502 433,502C511.2,502 577.21,525.842 597.542,558.348C552.951,545.022 495.572,537 433,537C370.428,537 313.049,545.022 268.458,558.348Z" style="stroke:rgb(146,146,146);stroke-width:3.56px;"/> </g> </g> - <g transform="matrix(...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/resources/threejs-lesson-utils.js
@@ -80,9 +80,9 @@ window.threejsLessonUtils = { const scene = new THREE.Scene(); let targetFOVDeg = 60; const aspect = 1; - const zNear = 0.1; - const zFar = 50; - let camera = new THREE.PerspectiveCamera(targetFOVDeg, aspect, zNear, zFar); + const near = 0.1; + const far = 50; + let ca...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/resources/threejs-textures.js
@@ -144,7 +144,7 @@ async create(props) { const { scene, camera, renderInfo } = props; scene.background = new THREE.Color('black'); - camera.zFar = 150; + camera.far = 150; const texture = await filterTexturePromise; const root = new THREE.Object3D(); co...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/threejs-fog.md
@@ -150,12 +150,12 @@ We can then add it like this scene.background = new THREE.Color(color); + + const fogGUIHelper = new FogGUIHelper(scene.fog); -+ gui.add(fogGUIHelper, 'near', zNear, zFar).listen(); -+ gui.add(fogGUIHelper, 'far', zNear, zFar).listen(); ++ gui.add(fogGUIHelper, 'near', near, far).listen()...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/threejs-fundamentals.md
@@ -70,9 +70,9 @@ Next up we need a camera. ``` const fov = 75; const aspect = 2; // the canvas default -const zNear = 0.1; -const zFar = 5; -const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); +const near = 0.1; +const far = 5; +const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); ...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/threejs-lights.md
@@ -16,9 +16,9 @@ and we'll move the camera 10 units up and 20 units back from the origin ```javascript *const fov = 45; const aspect = 2; // the canvas default -const zNear = 0.1; -*const zFar = 100; -const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); +const near = 0.1; +*const far = 100; +const...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/threejs-primitives.md
@@ -95,10 +95,10 @@ objects. -const fov = 75; +const fov = 40; const aspect = 2; // the canvas default -const zNear = 0.1; --const zFar = 5; -+const zFar = 1000; -const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); +const near = 0.1; +-const far = 5; ++const far = 1000; +const camera = new THREE.P...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/lessons/threejs-scenegraph.md
@@ -94,7 +94,7 @@ camera. For most situations positive Y being up is good enough but since we are looking straight down we need to tell the camera that positive Z is up. ``` -const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); +const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); c...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-fog-gui.html
@@ -33,9 +33,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-fog.html
@@ -29,9 +29,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-fundamentals-3-cubes.html
@@ -19,9 +19,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-fundamentals-with-animation.html
@@ -19,9 +19,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-fundamentals-with-light.html
@@ -19,9 +19,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-fundamentals.html
@@ -19,9 +19,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-ambient.html
@@ -34,9 +34,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-directional-w-helper.html
@@ -34,9 +34,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-directional.html
@@ -34,9 +34,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-hemisphere.html
@@ -34,9 +34,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-point-physically-correct.html
@@ -35,9 +35,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-point.html
@@ -34,9 +34,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-rectarea.html
@@ -35,9 +35,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-lights-spot-w-helper.html
@@ -34,9 +34,9 @@ const fov = 45; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-primitives-text.html
@@ -30,9 +30,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-primitives.html
@@ -30,9 +30,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-responsive-hd-dpi.html
@@ -30,9 +30,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-responsive-no-resize.html
@@ -30,9 +30,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-responsive-update-camera.html
@@ -30,9 +30,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-responsive.html
@@ -29,9 +29,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-responsive.js
@@ -6,9 +6,9 @@ function main() { const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-car.html
@@ -31,9 +31,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun-earth-moon-axes-grids.html
@@ -59,9 +59,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun-earth-moon-axes.html
@@ -29,9 +29,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun-earth-moon.html
@@ -29,9 +29,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun-earth-orbit-fixed.html
@@ -29,9 +29,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun-earth-orbit.html
@@ -29,9 +29,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun-earth.html
@@ -29,9 +29,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-scenegraph-sun.html
@@ -29,9 +29,9 @@ const fov = 40; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 1000; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 1000; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); came...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-textured-cube-6-textures.html
@@ -29,9 +29,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-textured-cube-adjust.html
@@ -32,9 +32,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-textured-cube-wait-for-all-textures.html
@@ -54,9 +54,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-textured-cube-wait-for-texture.html
@@ -29,9 +29,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
bc86c8b6d72c8f4b4092d76757fd20ba56fdfffd.json
Switch all references to zNear Zfar to near far
threejs/threejs-textured-cube.html
@@ -29,9 +29,9 @@ const fov = 75; const aspect = 2; // the canvas default - const zNear = 0.1; - const zFar = 5; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const near = 0.1; + const far = 5; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.pos...
true
Other
mrdoob
three.js
fbf6a820de0a9a6407d471b6634e336a7845b9a2.json
make camera optional
threejs/lessons/resources/threejs-lesson-utils.js
@@ -82,7 +82,7 @@ window.threejsLessonUtils = { const aspect = 1; const zNear = 0.1; const zFar = 50; - const camera = new THREE.PerspectiveCamera(targetFOVDeg, aspect, zNear, zFar); + let camera = new THREE.PerspectiveCamera(targetFOVDeg, aspect, zNear, zFar); camera.position.z = 15; sce...
false
Other
mrdoob
three.js
09ad6fbe8a2a47a1bb202d6a33471f89b3ea77fc.json
add getters/setter to prepreqs
threejs/lessons/threejs-prerequisites.md
@@ -202,7 +202,15 @@ somemesh.position.set(...position); ### Use `class` The syntax for making class like objects pre ES5 was unfamilar to most programmers. -As of ES5 you can now [use the `class` keyword](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Classes). +As of ES5 you can now [use the `c...
false
Other
mrdoob
three.js
6debd2bf63ead442dd874ebfd503096e5de32544.json
require Capitalized constructors
.eslintrc.json
@@ -57,7 +57,7 @@ "curly": [2, "all"], "no-extra-parens": [2, "functions"], "eqeqeq": 2, - "new-cap": 0, + "new-cap": 2, "new-parens": 2, "semi-spacing": [2, {"before": false, "after": true}], "space-infix-ops": 2,
true
Other
mrdoob
three.js
6debd2bf63ead442dd874ebfd503096e5de32544.json
require Capitalized constructors
threejs/threejs-responsive-editor.html
@@ -57,7 +57,7 @@ // This code is only related to handling the split. // Our three.js code has not changed -Split(['#view', '#controls'], { +Split(['#view', '#controls'], { // eslint-disable-line new-cap sizes: [75, 25], minSize: 100, elementStyle: (dimension, size, gutterSize) => {
true
Other
mrdoob
three.js
7a7cd9d05898a0a3a7c0bcc19cce004754153764.json
fix three.js link
threejs/lessons/toc.html
@@ -17,6 +17,6 @@ </ul> <ul> <li><a href="https://github.com/greggman/threejsfundamentals">github</a></li> - <li><a href="https://three.js">three.js</a></li> + <li><a href="https://threejs.org">three.js</a></li> <li><a href="https://threejs.org/docs/">three.js docs</a></li> </ul>
false
Other
mrdoob
three.js
13993331563c01e98e80b17d278c9914e3685c71.json
fix responsive image size
threejs/lessons/resources/lesson.css
@@ -211,10 +211,12 @@ code { text-align: center; max-width: 95%; } - +.threejs_center>img { + max-width: 100%; +} .threejs_image>img { - max-width: 100% !important; - display: block; + width: 100%; + display: block; } .threejs_math { margin-left: auto;
true
Other
mrdoob
three.js
13993331563c01e98e80b17d278c9914e3685c71.json
fix responsive image size
threejs/lessons/threejs-textures.md
@@ -34,7 +34,7 @@ in some 3rd party program like Photoshop or gIMP. For example let's put this image on cube. <div class="threejs_center"> - <img src="../resources/images/wall.jpg" style="max-width: 600px;" class="border" > + <img src="../resources/images/wall.jpg" style="width: 600px;" class="border" > </div> ...
true
Other
mrdoob
three.js
8cda0f9df7c926db813b4ccddf583dd29f88c93a.json
add lighttheme for code
threejs/lessons/resources/lesson.css
@@ -360,6 +360,28 @@ pre.prettyprint, code.prettyprint { width: calc(100% - 80px); } +pre.prettyprint.lighttheme, code.prettyprint.lighttheme { + color: #222; + background: #fff; + border: 1px solid #888; + box-shadow: none; +} + +pre.prettyprint.lighttheme .str { color: #183691; } /* string conten...
false
Other
mrdoob
three.js
13027d48f18fa43f3e93d60c75661cd598965b5b.json
add code snippets to primitives
threejs/lessons/resources/threejs-primitives.js
@@ -89,33 +89,34 @@ }, }, ParametricBufferGeometry: { - create() { - /* - from: https://github.com/mrdoob/three.js/blob/b8d8a8625465bd634aa68e5846354d69f34d2ff5/examples/js/ParametricGeometries.js + /* + from: https://github.com/mrdoob/three.js/blob/b8d8a8625465bd634aa68e58...
true
Other
mrdoob
three.js
13027d48f18fa43f3e93d60c75661cd598965b5b.json
add code snippets to primitives
threejs/lessons/threejs-primitives.md
@@ -19,7 +19,6 @@ cover making and loading data from several 3D modeling programs. For now let's go over some of the available primitives. -<div class="primitives"> <div data-primitive="BoxBufferGeometry">A Box</div> <div data-primitive="CircleBufferGeometry">A flat circle</div> <div data-primitive="ConeBufferGe...
true
Other
mrdoob
three.js
ca824254777002d51c7bf48f9f6fc2ca9fcd8454.json
fix house scene so no trackback input
threejs/lessons/resources/threejs-fog.js
@@ -46,7 +46,7 @@ scene.add(gltf.scene); }); - camera.fov = 30; + camera.fov = 45; camera.position.set(0.4, 1, 1.7); camera.lookAt(1, 1, 0.7); @@ -62,6 +62,7 @@ const target = [1, 1, 0.7]; return { + trackball: false, obj3D: new THREE.Object3D(), update: (t...
false
Other
mrdoob
three.js
65d6bb7ba09261858930ab4a19781a640739ee32.json
add more options to threejs-lesson-utils
threejs/lessons/resources/threejs-lesson-utils.js
@@ -78,11 +78,11 @@ window.threejsLessonUtils = { this.init(); const scene = new THREE.Scene(); - const fov = 60; + let targetFOVDeg = 60; const aspect = 1; const zNear = 0.1; const zFar = 50; - const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); + const camera =...
false
Other
mrdoob
three.js
b9d095049e6673835b9055e245bb69d9386fd801.json
handle more autolinks In particular a relative link to "Material" or a link to "Material.property" will get translated into a link to the docs.
threejs/lessons/resources/lesson.js
@@ -276,6 +276,24 @@ $(document).ready(function($){ return a; }); + const methodPropertyRE = /^(\w+).(\w+)$/; + const classRE = /^(\w+)$/; + $('a').each(function() { + const href = this.getAttribute('href'); + const m = methodPropertyRE.exec(href); + if (m) { + const codeKeywordLink = codeKey...
false
Other
mrdoob
three.js
c7c0f9f148edd4fa724c1821dd5ddb5c4fb14d4e.json
fix image borders
build/js/build.js
@@ -158,7 +158,7 @@ Handlebars.registerHelper('image', function(options) { options.hash.examplePath = options.data.root.examplePath; options.hash.className = options.hash.className || ''; - options.hash.caption = options.hash.caption || ''; + options.hash.caption = options.hash.caption || undefined; if (...
true
Other
mrdoob
three.js
c7c0f9f148edd4fa724c1821dd5ddb5c4fb14d4e.json
fix image borders
threejs/lessons/resources/lesson.css
@@ -214,6 +214,7 @@ code { .threejs_image>img { width: 100%; + display: block; } .threejs_math { margin-left: auto;
true
Other
mrdoob
three.js
c7c0f9f148edd4fa724c1821dd5ddb5c4fb14d4e.json
fix image borders
threejs/lessons/threejs-setup.md
@@ -19,7 +19,7 @@ Next download one of these simple web servers If you'd prefer a web server with a user interface there's [Servez](https://greggman.github.io/servez) -{{{image url="resources/servez.gif" }}} +{{{image url="resources/servez.gif" className="border" }}} Just point it at the folder where you unzipp...
true
Other
mrdoob
three.js
fb92c1e58bd0fb15f5e60a7655ce9f25528583fe.json
add fog, no fog example
threejs/lessons/resources/lesson.css
@@ -53,6 +53,9 @@ div[data-diagram] { height: 100vh; z-index: -100; } +.border { + border: 1px solid black; +} .threejs_navbar>div,
true
Other
mrdoob
three.js
fb92c1e58bd0fb15f5e60a7655ce9f25528583fe.json
add fog, no fog example
threejs/lessons/resources/threejs-fog.js
@@ -13,6 +13,63 @@ return new THREE.Mesh(geometry, material); } + function houseScene(props, fogInHouse) { + const {scene, camera} = props; + camera.far = 200; + const loader = new THREE.GLTFLoader(); + const settings = { + shininess: 0, + roughness: 1, + metalness: 0, + side:...
true
Other
mrdoob
three.js
fb92c1e58bd0fb15f5e60a7655ce9f25528583fe.json
add fog, no fog example
threejs/lessons/threejs-fog.md
@@ -73,11 +73,11 @@ scene.background = new THREE.Color('#F00'); // red <div class="spread"> <div> - <div data-diagram="fogBlueBackgroundRed"></div> + <div data-diagram="fogBlueBackgroundRed" class="border"></div> <div class="code">fog blue, background red</div> </div> <div> - <div data-diagra...
true
Other
mrdoob
three.js
fb92c1e58bd0fb15f5e60a7655ce9f25528583fe.json
add fog, no fog example
threejs/resources/models/simple_house_scene/scene.gltf
@@ -0,0 +1,1417 @@ +{ + "asset": { + "version": "2.0", + "generator": "THREE.GLTFExporter" + }, + "scenes": [ + { + "nodes": [ + 21 + ], + "name": "Scene" + } + ], + "scene": 0, + "nodes": [ + { + "matrix": [ + 0.9227992126886213, + 0.3852811693646405, + ...
true
Other
mrdoob
three.js
550e4eaeffee1b6dc2025502a18736842f66d2d7.json
add fog article
threejs/lessons/resources/threejs-fog.js
@@ -0,0 +1,55 @@ +'use strict'; + +/* global threejsLessonUtils */ + +{ + function fogExample(scene, fog) { + scene.fog = fog; + const width = 4; + const height = 3; + const depth = 10; + const geometry = new THREE.BoxBufferGeometry(width, height, depth); + const material = new THREE.MeshPhongMateria...
true
Other
mrdoob
three.js
550e4eaeffee1b6dc2025502a18736842f66d2d7.json
add fog article
threejs/lessons/threejs-fog.md
@@ -0,0 +1,251 @@ +Title: Three.js Fog +Description: Fog in Three.js + +This article is part of a series of articles about three.js. The +first article is [three.js fundamentals](threejs-fundamentals.html). If +you haven't read that yet and you're new to three.js you might want to +consider starting there. If you haven...
true
Other
mrdoob
three.js
550e4eaeffee1b6dc2025502a18736842f66d2d7.json
add fog article
threejs/lessons/toc.html
@@ -6,6 +6,7 @@ <li><a href="/threejs/lessons/threejs-primitives.html">Three.js Primitives</a></li> <li><a href="/threejs/lessons/threejs-scenegraph.html">Three.js Scenegraph</a></li> <li><a href="/threejs/lessons/threejs-materials.html">Three.js Materials</a></li> + <li><a href="/threejs/lessons/thre...
true
Other
mrdoob
three.js
550e4eaeffee1b6dc2025502a18736842f66d2d7.json
add fog article
threejs/threejs-fog-gui.html
@@ -0,0 +1,157 @@ +<!-- Licensed under a BSD license. See license.html for license --> +<!DOCTYPE html> +<html> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> + <title>Three.js - Fog w/GUI</title> + <style> + body { + ...
true
Other
mrdoob
three.js
550e4eaeffee1b6dc2025502a18736842f66d2d7.json
add fog article
threejs/threejs-fog.html
@@ -0,0 +1,115 @@ +<!-- Licensed under a BSD license. See license.html for license --> +<!DOCTYPE html> +<html> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> + <title>Three.js - Fog</title> + <style> + body { + margin...
true
Other
mrdoob
three.js
29dd038c31f03d1d7a51f6a072c571588709e693.json
add materials article
threejs/lessons/resources/threejs-materials.js
@@ -0,0 +1,186 @@ +'use strict'; + +/* global threejsLessonUtils */ + +{ + function smoothOrFlat(flatShading, radius = 7) { + const widthDivisions = 12; + const heightDivisions = 9; + const geometry = new THREE.SphereBufferGeometry(radius, widthDivisions, heightDivisions); + const material = new THREE.Mesh...
true
Other
mrdoob
three.js
29dd038c31f03d1d7a51f6a072c571588709e693.json
add materials article
threejs/lessons/threejs-materials-and-lights.md
@@ -1,8 +0,0 @@ -Title: Three.js Materials and Lights -Description: Materials and Lights - -This article is part of a series of articles about three.js. The -first article is [three.js fundamentals](three-fundamentals.html). If -you haven't read yet you might want to consider starting there. - -TBD
true
Other
mrdoob
three.js
29dd038c31f03d1d7a51f6a072c571588709e693.json
add materials article
threejs/lessons/threejs-materials.md
@@ -0,0 +1,276 @@ +Title: Three.js Materials +Description: Materials in Three.js + +This article is part of a series of articles about three.js. The +first article is [three.js fundamentals](three-fundamentals.html). If +you haven't read that yet and you're new to three.js you might want to +consider starting there. + ...
true
Other
mrdoob
three.js
29dd038c31f03d1d7a51f6a072c571588709e693.json
add materials article
threejs/lessons/toc.html
@@ -5,6 +5,7 @@ <li><a href="/threejs/lessons/threejs-responsive.html">Three.js Responsive Design</a></li> <li><a href="/threejs/lessons/threejs-primitives.html">Three.js Primitives</a></li> <li><a href="/threejs/lessons/threejs-scenegraph.html">Three.js Scenegraph</a></li> + <li><a href="/threejs/les...
true
Other
mrdoob
three.js
b9c1b91986c63da43a3e0c4e5914dee3ce9d22d2.json
remove placeholder page
index.html
@@ -1,31 +0,0 @@ -<style> -* { - box-sizing: border-box; - -moz-box-sizing: border-box; -} -body { - margin: 0; - font-family: sans-serif; - font-weight: bold; - color: white; - background-color: blue; -} -#page { - width: 100vw; - height: 100vh; - display: flex; - justify-content: cente...
false
Other
mrdoob
three.js
cf6b82e0925e2795193a4e001b1cc947d26aea7b.json
add first 4 articles
threejs/lessons/threejs-fundamentals.md
@@ -0,0 +1,316 @@ +Title: Three.js Fundamentals +Description: Your first Three.js lesson starting with the fundamentals + +This is the first article in a series of articles about three.js. +[Three.js](http://threejs.org) is a 3D library that tries to make +it as easy as possible to get 3D content on a webpage. + +Three...
true
Other
mrdoob
three.js
cf6b82e0925e2795193a4e001b1cc947d26aea7b.json
add first 4 articles
threejs/lessons/threejs-materials-and-lights.md
@@ -0,0 +1,8 @@ +Title: Three.js Materials and Lights +Description: Materials and Lights + +This article is part of a series of articles about three.js. The +first article is [three.js fundamentals](three-fundamentals.html). If +you haven't read yet you might want to consider starting there. + +TBD
true
Other
mrdoob
three.js
cf6b82e0925e2795193a4e001b1cc947d26aea7b.json
add first 4 articles
threejs/lessons/threejs-primitives.md
@@ -0,0 +1,394 @@ +Title: Three.js Primitives +Description: A tour of three.js primitives. + +This article one in a series of articles about three.js. +The first article was [about fundamentals](threejs-fundamentals.html). +If you haven't read that yet you might want to start there. + +Three.js has a large number of pr...
true
Other
mrdoob
three.js
cf6b82e0925e2795193a4e001b1cc947d26aea7b.json
add first 4 articles
threejs/lessons/threejs-responsive.md
@@ -0,0 +1,271 @@ +Title: Three.js Responsive Design +Description: How to make your three.js fit different sized displays. + +This is the second article in a series of articles about three.js. +The first article was [about fundamentals](threejs-fundamentals.html). +If you haven't read that yet you might want to start t...
true
Other
mrdoob
three.js
cf6b82e0925e2795193a4e001b1cc947d26aea7b.json
add first 4 articles
threejs/lessons/threejs-scenegraph.md
@@ -0,0 +1,390 @@ +Title: Three.js Scenegraph +Description: What's a scene graph? + +This article is part of a series of articles about three.js. The +first article is [three.js fundamentals](three-fundamentals.html). If +you haven't read yet you might want to consider starting there. + +Three.js's core is arguably its...
true
Other
mrdoob
three.js
80cd2e575f0f2075db4b844721f1bd8a08a176fd.json
remove articles so we can have a PR
threejs/lessons/threejs-fundamentals.md
@@ -1,316 +0,0 @@ -Title: Three.js Fundamentals -Description: Your first Three.js lesson starting with the fundamentals - -This is the first article in a series of articles about three.js. -[Three.js](http://threejs.org) is a 3D library that tries to make -it as easy as possible to get 3D content on a webpage. - -Three...
true
Other
mrdoob
three.js
80cd2e575f0f2075db4b844721f1bd8a08a176fd.json
remove articles so we can have a PR
threejs/lessons/threejs-materials-and-lights.md
@@ -1,8 +0,0 @@ -Title: Three.js Materials and Lights -Description: Materials and Lights - -This article is part of a series of articles about three.js. The -first article is [three.js fundamentals](three-fundamentals.html). If -you haven't read yet you might want to consider starting there. - -TBD
true
Other
mrdoob
three.js
80cd2e575f0f2075db4b844721f1bd8a08a176fd.json
remove articles so we can have a PR
threejs/lessons/threejs-primitives.md
@@ -1,394 +0,0 @@ -Title: Three.js Primitives -Description: A tour of three.js primitives. - -This article one in a series of articles about three.js. -The first article was [about fundamentals](threejs-fundamentals.html). -If you haven't read that yet you might want to start there. - -Three.js has a large number of pr...
true
Other
mrdoob
three.js
80cd2e575f0f2075db4b844721f1bd8a08a176fd.json
remove articles so we can have a PR
threejs/lessons/threejs-responsive.md
@@ -1,271 +0,0 @@ -Title: Three.js Responsive Design -Description: How to make your three.js fit different sized displays. - -This is the second article in a series of articles about three.js. -The first article was [about fundamentals](threejs-fundamentals.html). -If you haven't read that yet you might want to start t...
true
Other
mrdoob
three.js
80cd2e575f0f2075db4b844721f1bd8a08a176fd.json
remove articles so we can have a PR
threejs/lessons/threejs-scenegraph.md
@@ -1,390 +0,0 @@ -Title: Three.js Scenegraph -Description: What's a scene graph? - -This article is part of a series of articles about three.js. The -first article is [three.js fundamentals](three-fundamentals.html). If -you haven't read yet you might want to consider starting there. - -Three.js's core is arguably its...
true
Other
mrdoob
three.js
fd937afcf5de381e9e015faacf0df9a2be12a744.json
fix example link
threejs/lessons/threejs-scenegraph.md
@@ -355,7 +355,7 @@ One thing to notice is we set the `renderOrder` of the `AxesHelper` to 2 and for the `GridHelper` to 1 so that the axes get drawn after the grid. Otherwise the grid might overwrite the axes. -{{{example url="../threejs-scenegraph-sun-earth-moon-axes.html" }}} +{{{example url="../threejs-scenegra...
false
Other
mrdoob
three.js
fae0c80fd5b93c8d0b987540c5c7c3dfdd7c3a64.json
move camera out
threejs/threejs-scenegraph-sun-earth.html
@@ -32,7 +32,7 @@ const zNear = 0.1; const zFar = 1000; const camera = new THREE.PerspectiveCamera(fov, aspect, zNear, zFar); - camera.position.set(0, 50, 0); + camera.position.set(0, 150, 0); camera.up.set(0, 0, 1); camera.lookAt(0, 0, 0);
false
Other
mrdoob
three.js
bc4281e4f3603107f483313689551466b4c7958e.json
remove border from diagrams
build/templates/diagram.template
@@ -1,5 +1,5 @@ <div class="threejs_diagram_container"> - <iframe class="threejs_example {{className}}" style="width: {{width}}px; height: {{height}}px;" src="{{{examplePath}}}{{{url}}}"></iframe> + <iframe class="threejs_diagram {{className}}" style="width: {{width}}px; height: {{height}}px;" src="{{{examplePath}}}...
true
Other
mrdoob
three.js
bc4281e4f3603107f483313689551466b4c7958e.json
remove border from diagrams
threejs/lessons/resources/lesson.css
@@ -228,11 +228,13 @@ iframe { iframe.body { height: 100vh; } -iframe.threejs_example { +iframe.threejs_example, iframe.threejs_diagram { border: none; margin-left: auto; margin-right: auto; display: block; +} +iframe.threejs_example { border: 1px solid black; } iframe.noborder {
true
Other
mrdoob
three.js
0f7fc620572415797d60e1c7477466eed77b1e65.json
add comment about scrolling console issues
threejs/resources/threejs-lessons-helper.js
@@ -172,6 +172,12 @@ // any random iframe control to bring itself into view against // the parent's wishes. // + // note that even if we used a solution (which is to manually set + // scrollTop) there's a UI issue that if the user manaully scrolls + // we want to stop scrolling autom...
false
Other
mrdoob
three.js
af91ad963f646d6ad63015a09034424b6f2fdd07.json
Remove unnecessary line from CubeCamera (#23908) * removed unnecessary line from CubeCamera * fixed linter warnings
src/cameras/CubeCamera.js
@@ -1,4 +1,4 @@ -import { LinearEncoding, NoToneMapping } from '../constants.js'; +import { NoToneMapping } from '../constants.js'; import { Object3D } from '../core/Object3D.js'; import { Vector3 } from '../math/Vector3.js'; import { PerspectiveCamera } from './PerspectiveCamera.js'; @@ -74,7 +74,6 @@ class CubeCam...
false
Other
mrdoob
three.js
36706f6ada911c182191374c5c6877c7e4e96d28.json
update compositingAlphaMode (#23827)
examples/jsm/renderers/webgpu/WebGPURenderer.js
@@ -172,7 +172,7 @@ class WebGPURenderer { context.configure( { device: device, format: GPUTextureFormat.BGRA8Unorm, // this is the only valid context format right now (r121) - compositingAlphaMode: 'opaque' + compositingAlphaMode: 'premultiplied' } ); this._adapter = adapter; @@ -957,6 +957,7 @@...
false
Other
mrdoob
three.js
564d38a4318b4c27f7346cc6cec5fd2ecf24d379.json
Fix typos in custom geometry article
threejs/lessons/threejs-custom-geometry.md
@@ -5,15 +5,15 @@ A [previous article](threejs-primitives.html) gave a tour of the various built in primitives included in THREE.js. In this article we'll cover making our own geometry. -Just to be clear, if you are serious about making 3D content +Just to be clear, if you are serious about making 3D content, the ...
false
Other
mrdoob
three.js
ea3e339568061152db716b14582be519988842c0.json
Fix typos in render targets article
threejs/lessons/threejs-rendertargets.md
@@ -6,7 +6,7 @@ After you render to it you can use that texture like any other texture. Let's make a simple example. We'll start with an example from [the article on responsiveness](threejs-responsive.html). -Rendering to a render target just almost exactly the same as normal rendering. First we create a `WebGLRen...
false
Other
mrdoob
three.js
8be8bef50b28d98ee558b9f0da75041b6caaa32c.json
Fix typos in fog article
threejs/lessons/threejs-fog.md
@@ -60,10 +60,10 @@ past that distance. </div> It's important to note that the fog is applied to *things that are rendered*. -It is part of the calculation of each pixel of the color of the object. -What that means is if you want your scene to fade to a certain color you -need to set the fog **and** the backgroun...
false
Other
mrdoob
three.js
d69010e1b87a1ec24b50aec3a1ae2b5fac8c0567.json
Fix typos in shadows article
threejs/lessons/threejs-shadows.md
@@ -4,24 +4,24 @@ Description: Shadows in Three.js This article is part of a series of articles about three.js. The first article is [three.js fundamentals](threejs-fundamentals.html). If you haven't read that yet and you're new to three.js you might want to -consider starting there. The +consider starting there. T...
false
Other
mrdoob
three.js
8b458550e9dd2befe74f5893a389b77a5b8abfc0.json
Fix typos in cameras article
threejs/lessons/threejs-cameras.md
@@ -5,14 +5,14 @@ This article is one in a series of articles about three.js. The first article was [about fundamentals](threejs-fundamentals.html). If you haven't read that yet you might want to start there. -Let's talk about Cameras in three.js. We covered some of this in the [first article](threejs-fundamentals....
false
Other
mrdoob
three.js
37bf8a822f619ba33793ecc09bbaf62d8a7f0c8f.json
Fix typos in lights article
threejs/lessons/threejs-lights.md
@@ -4,10 +4,10 @@ Description: Setting up Lights This article is part of a series of articles about three.js. The first article is [three.js fundamentals](threejs-fundamentals.html). If you haven't read that yet and you're new to three.js you might want to -consider starting there. The +consider starting there. The...
false
Other
mrdoob
three.js
45a32b784f787facb555062d0d263629b479eec0.json
Fix typos in texture article
threejs/lessons/threejs-textures.md
@@ -1,5 +1,5 @@ Title: Three.js Textures -Description: Using Textures in three.js +Description: Using textures in three.js This article is one in a series of articles about three.js. The first article was [about three.js fundamentals](threejs-fundamentals.html). @@ -8,22 +8,22 @@ If you haven't read that yet you m...
false