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mrdoob
three.js
fbac88d731b85fc9b25c69ce7161edd2566ed40c.json
remove references to XXXBufferGeometry
threejs/lessons/ja/threejs-primitives.md
@@ -25,51 +25,32 @@ Three.jsใฏๅคšใใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใŒใ‚ใ‚Šใพใ™ใ€‚ ใใฎใŸใ‚ใ€ๅฟ…่ฆใซๅฟœใ˜ใฆใ€ไธŠๆ‰‹ใไฝฟใ„ๅˆ†ใ‘ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ -<div id="Diagram-BoxBufferGeometry" data-primitive="BoxBufferGeometry">็ซ‹ๆ–นไฝ“</div> -<div id="Diagram-CircleBufferGeometry" data-primitive="CircleBufferGeometry">2ๆฌกๅ…ƒใฎๅ††</div> -<div id="Diagram-ConeBufferGeometry" data-primitive="ConeBufferGeometry">ๅ††้Œ</div> -<div id="Diagram-CylinderBufferGeometry" data-primitive="CylinderBufferGeometry">ๅ††็ญ’</div> -<div id="Diagram-DodecahedronBufferGeometry" data-primitive="DodecahedronBufferGeometry">ๅไบŒ้ขไฝ“๏ผˆ12้ขใฎใ‚‚ใฎ๏ผ‰</div> -<div id="Diagram-ExtrudeBufferGeometry" data-primitive="ExtrudeBufferGeometry"> +<div id="Diagram-BoxGeometry" data-primitive="BoxGeometry">็ซ‹ๆ–นไฝ“</div> +<div id="Diagram-CircleGeometry" data-primitive="CircleGeometry">2ๆฌกๅ…ƒใฎๅ††</div> +<div id="Diagram-ConeGeometry" data-primitive="ConeGeometry">ๅ††้Œ</div> +<div id="Diagram-CylinderGeometry" data-primitive="CylinderGeometry">ๅ††็ญ’</div> +<div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">ๅไบŒ้ขไฝ“๏ผˆ12้ขใฎใ‚‚ใฎ๏ผ‰</div> +<div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry"> ๆŠผใ—ๅ‡บใ—ใงใงใใŸ2ๆฌกๅ…ƒๅฝข็Šถใ€ใƒ™ใƒ™ใƒซใ‚ชใƒ—ใ‚ทใƒงใƒณไป˜ใใ€‚ -ใ“ใ‚Œใฏ<code>TextBufferGeometry</code>ใจ<code>TextGeometry</code>ใฎใใ‚Œใžใ‚ŒใฎๅŸบ็คŽใซใชใ‚‹ใ“ใจใซๆณจๆ„ใ—ใฆใใ ใ•ใ„ใ€‚</div> -<div id="Diagram-IcosahedronBufferGeometry" data-primitive="IcosahedronBufferGeometry">ไบŒๅ้ขไฝ“๏ผˆ20้ขใฎใ‚‚ใฎ๏ผ‰</div> -<div id="Diagram-LatheBufferGeometry" data-primitive="LatheBufferGeometry">็ทšใ‚’ๅ›ž่ปขใ•ใ›ใฆใงใใ‚‹ๅฝข็Šถใ€‚ไพ‹ใจใ—ใฆใฏใ“ใ‚“ใชใจใ“ใ‚ใงใ—ใ‚‡ใ†ใ‹๏ผšใƒฉใƒณใƒ—ใ‚„ใƒœใƒผใƒชใƒณใ‚ฐใฎใƒ”ใƒณใ€ใ‚ใ†ใใใ€ใ‚ใ†ใใ็ซ‹ใฆใ€ใƒฏใ‚คใƒณใ‚ฐใƒฉใ‚นใ€ใƒ‰ใƒชใƒณใ‚ฏใ‚ฐใƒฉใ‚นใ€ใชใฉใชใฉ...ใ€‚็‚นใฎ้€ฃ็ถšใจใ—ใฆ2ๆฌกๅ…ƒใฎ่ผช้ƒญใ‚’ไธŽใˆใ€ใใฎ่ผช้ƒญใ‚’่ปธใฎๅ‘จใ‚Šใงๅ›ž่ปขใ•ใ›ใ‚‹้š›ใซใ€ใฉใฎใใ‚‰ใ„็ดฐๅˆ†ๅŒ–ใ™ใ‚‹ใ‹three.jsใซๆŒ‡็คบใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚</div> -<div id="Diagram-OctahedronBufferGeometry" data-primitive="OctahedronBufferGeometry">ๅ…ซ้ขไฝ“๏ผˆ8้ข๏ผ‰</div> -<div id="Diagram-ParametricBufferGeometry" data-primitive="ParametricBufferGeometry">้–ขๆ•ฐใ‚’ไธŽใˆใ‚‹ใ“ใจใงใงใใ‚‹่กจ้ขใ€‚ใ“ใฎ้–ขๆ•ฐใฏใ€ใ‚ฐใƒชใƒƒใƒ‰ไธŠ2ๆฌกๅ…ƒใฎ็‚นใ‚’ๅผ•ๆ•ฐใซๅ–ใ‚Šใ€ๅฏพๅฟœใ™ใ‚‹3ๆฌกๅ…ƒใฎ็‚นใ‚’่ฟ”ใ™ใ€‚</div> -<div id="Diagram-PlaneBufferGeometry" data-primitive="PlaneBufferGeometry">2ๆฌกๅ…ƒใฎๅ››่ง’ๅฝข</div> -<div id="Diagram-PolyhedronBufferGeometry" data-primitive="PolyhedronBufferGeometry">ไธ‰่ง’ๅฝขใ‚’็‚นใฎๅ‘จใ‚Šใซ้›†ใ‚ใฆ็ƒไฝ“ใซใ™ใ‚‹</div> -<div id="Diagram-RingBufferGeometry" data-primitive="RingBufferGeometry">็œŸใ‚“ไธญใซ็ฉดใฎใ‚ใ„ใŸๅ††็›ค</div> -<div id="Diagram-ShapeBufferGeometry" data-primitive="ShapeBufferGeometry">ไธ‰่ง’ๅฝขๅˆ†ๅ‰ฒใ•ใ‚ŒใŸ2ๆฌกๅ…ƒใฎ่ผช้ƒญ</div> -<div id="Diagram-SphereBufferGeometry" data-primitive="SphereBufferGeometry">็ƒไฝ“</div> -<div id="Diagram-TetrahedronBufferGeometry" data-primitive="TetrahedronBufferGeometry">ๅ››้ขไฝ“๏ผˆ4้ขใฎใ‚‚ใฎ๏ผ‰</div> -<div id="Diagram-TextBufferGeometry" data-primitive="TextBufferGeometry">3Dใƒ•ใ‚ฉใƒณใƒˆใจๆ–‡ๅญ—ๅˆ—ใ‹ใ‚‰ใงใใŸใ€3Dใƒ†ใ‚ญใ‚นใƒˆ</div> -<div id="Diagram-TorusBufferGeometry" data-primitive="TorusBufferGeometry">ๅ††็’ฐ๏ผˆใƒ‰ใƒผใƒŠใƒ„๏ผ‰</div> -<div id="Diagram-TorusKnotBufferGeometry" data-primitive="TorusKnotBufferGeometry">ๅ††็’ฐ๏ผˆ็ตใณ็›ฎ๏ผ‰</div> -<div id="Diagram-TubeBufferGeometry" data-primitive="TubeBufferGeometry">็ตŒ่ทฏใ‚’ใชใžใ‚‰ใ›ใŸ็ฎก</div> +ใ“ใ‚Œใฏ<code>TextGeometry</code>ใจ<code>TextGeometry</code>ใฎใใ‚Œใžใ‚ŒใฎๅŸบ็คŽใซใชใ‚‹ใ“ใจใซๆณจๆ„ใ—ใฆใใ ใ•ใ„ใ€‚</div> +<div id="Diagram-IcosahedronGeometry" data-primitive="IcosahedronGeometry">ไบŒๅ้ขไฝ“๏ผˆ20้ขใฎใ‚‚ใฎ๏ผ‰</div> +<div id="Diagram-LatheGeometry" data-primitive="LatheGeometry">็ทšใ‚’ๅ›ž่ปขใ•ใ›ใฆใงใใ‚‹ๅฝข็Šถใ€‚ไพ‹ใจใ—ใฆใฏใ“ใ‚“ใชใจใ“ใ‚ใงใ—ใ‚‡ใ†ใ‹๏ผšใƒฉใƒณใƒ—ใ‚„ใƒœใƒผใƒชใƒณใ‚ฐใฎใƒ”ใƒณใ€ใ‚ใ†ใใใ€ใ‚ใ†ใใ็ซ‹ใฆใ€ใƒฏใ‚คใƒณใ‚ฐใƒฉใ‚นใ€ใƒ‰ใƒชใƒณใ‚ฏใ‚ฐใƒฉใ‚นใ€ใชใฉใชใฉ...ใ€‚็‚นใฎ้€ฃ็ถšใจใ—ใฆ2ๆฌกๅ…ƒใฎ่ผช้ƒญใ‚’ไธŽใˆใ€ใใฎ่ผช้ƒญใ‚’่ปธใฎๅ‘จใ‚Šใงๅ›ž่ปขใ•ใ›ใ‚‹้š›ใซใ€ใฉใฎใใ‚‰ใ„็ดฐๅˆ†ๅŒ–ใ™ใ‚‹ใ‹three.jsใซๆŒ‡็คบใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚</div> +<div id="Diagram-OctahedronGeometry" data-primitive="OctahedronGeometry">ๅ…ซ้ขไฝ“๏ผˆ8้ข๏ผ‰</div> +<div id="Diagram-ParametricGeometry" data-primitive="ParametricGeometry">้–ขๆ•ฐใ‚’ไธŽใˆใ‚‹ใ“ใจใงใงใใ‚‹่กจ้ขใ€‚ใ“ใฎ้–ขๆ•ฐใฏใ€ใ‚ฐใƒชใƒƒใƒ‰ไธŠ2ๆฌกๅ…ƒใฎ็‚นใ‚’ๅผ•ๆ•ฐใซๅ–ใ‚Šใ€ๅฏพๅฟœใ™ใ‚‹3ๆฌกๅ…ƒใฎ็‚นใ‚’่ฟ”ใ™ใ€‚</div> +<div id="Diagram-PlaneGeometry" data-primitive="PlaneGeometry">2ๆฌกๅ…ƒใฎๅ››่ง’ๅฝข</div> +<div id="Diagram-PolyhedronGeometry" data-primitive="PolyhedronGeometry">ไธ‰่ง’ๅฝขใ‚’็‚นใฎๅ‘จใ‚Šใซ้›†ใ‚ใฆ็ƒไฝ“ใซใ™ใ‚‹</div> +<div id="Diagram-RingGeometry" data-primitive="RingGeometry">็œŸใ‚“ไธญใซ็ฉดใฎใ‚ใ„ใŸๅ††็›ค</div> +<div id="Diagram-ShapeGeometry" data-primitive="ShapeGeometry">ไธ‰่ง’ๅฝขๅˆ†ๅ‰ฒใ•ใ‚ŒใŸ2ๆฌกๅ…ƒใฎ่ผช้ƒญ</div> +<div id="Diagram-SphereGeometry" data-primitive="SphereGeometry">็ƒไฝ“</div> +<div id="Diagram-TetrahedronGeometry" data-primitive="TetrahedronGeometry">ๅ››้ขไฝ“๏ผˆ4้ขใฎใ‚‚ใฎ๏ผ‰</div> +<div id="Diagram-TextGeometry" data-primitive="TextGeometry">3Dใƒ•ใ‚ฉใƒณใƒˆใจๆ–‡ๅญ—ๅˆ—ใ‹ใ‚‰ใงใใŸใ€3Dใƒ†ใ‚ญใ‚นใƒˆ</div> +<div id="Diagram-TorusGeometry" data-primitive="TorusGeometry">ๅ††็’ฐ๏ผˆใƒ‰ใƒผใƒŠใƒ„๏ผ‰</div> +<div id="Diagram-TorusKnotGeometry" data-primitive="TorusKnotGeometry">ๅ††็’ฐ๏ผˆ็ตใณ็›ฎ๏ผ‰</div> +<div id="Diagram-TubeGeometry" data-primitive="TubeGeometry">็ตŒ่ทฏใ‚’ใชใžใ‚‰ใ›ใŸ็ฎก</div> <div id="Diagram-EdgesGeometry" data-primitive="EdgesGeometry">็•ฐใชใ‚‹ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ๅ…ฅๅŠ›ใจใ—ใฆใ€ใใฎ้ขๅŒๅฃซใฎ่ง’ๅบฆใŒ้–พๅ€คไปฅไธŠใชใ‚‰่ง’ใ‚’ไฝœใ‚Šๅ‡บใ™ใ€่ฃœๅŠฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ€‚ไพ‹ใˆใฐใ€่จ˜ไบ‹ใฎๆœ€ๅˆใฎๆ–นใง็ดนไป‹ใ—ใŸ็ซ‹ๆ–นไฝ“ใ‚’่ฆ‹ใฆใฟใ‚‹ใจใ€ใใ‚Œใžใ‚Œใฎ้ขใซใ€็ซ‹ๆ–นไฝ“ใ‚’ไฝœใฃใฆใ„ใ‚‹ๅ…จใฆใฎไธ‰่ง’ๅฝขใฎ็ทšใŒ่กจ็คบใ•ใ‚Œใฆใ„ใพใ™ใ€‚<code>EdgesGeometry</code>ใ‚’ไปฃใ‚ใ‚Šใซไฝฟใ†ใ“ใจใงใ€้ขๅ†…ใฎ็ทšใฏๅ…จใฆ้™คๅŽปใ•ใ‚Œใพใ™ใ€‚ไธ‹่จ˜ใฎthresholdAngleใ‚’่ชฟๆ•ดใ—ใฆใฟใฆใใ ใ•ใ„ใ€‚้–พๅ€คไปฅไธ‹ใฎ่ง’ใŒๆถˆใˆใฆ่ฆ‹ใˆใ‚‹ใงใ—ใ‚‡ใ†ใ€‚</div> <div id="Diagram-WireframeGeometry" data-primitive="WireframeGeometry">1ใคใฎ่ง’ใ”ใจใซ1ใคใฎ็ทšๅˆ†๏ผˆ2็‚น๏ผ‰ใ‚’ๆŒใคใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’็”Ÿๆˆใ™ใ‚‹ใ€‚WebGLใฏ็ทšๅˆ†ใ‚’ไฝœใ‚‹ใฎใซ2็‚นใŒๅฟ…่ฆใชใฎใงใ€ใ“ใฎๆฉŸ่ƒฝใŒใชใ„ใจใ€ใ—ใฐใ—ใฐ่ง’ใ‚’ๅฟ˜ใ‚ŒใŸใ‚Šใ€ไฝ™ๅˆ†ใช่ง’ใ‚’ไฝœใฃใฆใ—ใพใ†ใงใ—ใ‚‡ใ†ใ€‚ไพ‹ใˆใฐใ€ใŸใฃใŸ3็‚นใ—ใ‹ใชใ„1ใคใฎไธ‰่ง’ๅฝขใ‚ใ‚‹ใจใ—ใพใ™ใ€‚<code>wireframe: true</code>ใฎใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝฟใฃใฆใใ‚Œใ‚’ๆใ“ใ†ใจใ—ใŸๅ ดๅˆใ€1ๆœฌใฎ็ทšๅˆ†ใ—ใ‹ๅพ—ใ‚‰ใ‚Œใพใ›ใ‚“ใ€‚<code>WireframeGeometry</code>ใซใใฎไธ‰่ง’ๅฝขใฎใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ๆธกใ™ใจใ€6็‚นใ‹ใ‚‰ใชใ‚‹3ใคใฎ็ทšๅˆ†ใ‚’ๆŒใฃใŸๆ–ฐใ—ใ„ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’็”Ÿๆˆใ—ใพใ™ใ€‚</div> -ใปใจใ‚“ใฉใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฏ`Geometry`ใ‹`BufferGeometry`ใฎ2ใคใฎ็จฎ้กžใŒใ‚ใ‚‹ใ“ใจใซๆฐ—ใฅใ„ใŸใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ -ใ“ใฎ2ใคใฎ้•ใ„ใฏใ€้ซ˜ใ„ๆŸ”่ปŸๆ€งใจใƒ‘ใƒ•ใ‚ฉใƒผใƒžใƒณใ‚นใงใ™ใ€‚ - -`BufferGeometry`ใซๅŸบใฅใ„ใŸใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฏใƒ‘ใƒ•ใ‚ฉใƒผใƒžใƒณใ‚นๅฟ—ๅ‘ใฎ็จฎ้กžใงใ™ใ€‚ -ใ‚ธใ‚ชใƒกใƒˆใƒชใฎ้ ‚็‚นใฏใ€GPUใซใ‚ขใƒƒใƒ—ใƒญใƒผใƒ‰ใ—ใฆๆ็”ปใ™ใ‚‹ใฎใซ้ฉใ—ใŸ้…ๅˆ—ๅฝขๅผใธใ€็›ดๆŽฅๅค‰ๆ›ใ•ใ‚Œใพใ™ใ€‚ -ใ“ใ‚Œใฏใ€่ตทๅ‹•ใŒ้€Ÿใ็œใƒกใƒขใƒชใงใ‚ใ‚‹ใ“ใจใ‚’ๆ„ๅ‘ณใ—ใพใ™ใŒใ€ใƒ‡ใƒผใ‚ฟใฎไฟฎๆญฃใซใ‚ˆใ‚Š่ค‡้›‘ใชใƒ—ใƒญใ‚ฐใƒฉใƒŸใƒณใ‚ฐใŒๅฟ…่ฆใซใชใ‚‹ใ“ใจใŒๅคšใ„ใงใ™ใ€‚ - -`Geometry`ใซๅŸบใฅใ„ใŸใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฏๆŸ”่ปŸใงใ€ๆ“ไฝœใ—ใ‚„ใ™ใ„็จฎ้กžใงใ™ใ€‚ -ใ“ใ‚Œใ‚‰ใฏใ€3ๆฌกๅ…ƒใฎ็‚นใฎใŸใ‚ใฎ`Vector3`ใ€ไธ‰่ง’ๅฝขใฎใŸใ‚ใฎ`Face3`ใฎใ‚ˆใ†ใชJavaScriptใซๅŸบใฅใใ‚ฏใƒฉใ‚นใ‹ใ‚‰ใงใใฆใ„ใพใ™ใ€‚็ตๆง‹ใƒกใƒขใƒชใ‚’ๅฟ…่ฆใจใ—ใพใ™ใ—ใ€three.jsใซใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐใ•ใ‚Œใ‚‹ๅ‰ใซใ€ๅฏพๅฟœใ™ใ‚‹`BufferGeometry`่กจ็พใซไผผใŸใ‚‚ใฎใซๅค‰ๆ›ใ™ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ - -ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ๆ“ไฝœใ—ใชใ„ใ“ใจใŒๅˆ†ใ‹ใฃใฆใ„ใ‚‹ใ‹ใ€่จˆ็ฎ—ใ‚’ใ—ใฆๅ†…้ƒจใ‚’ๆ“ไฝœใ™ใ‚‹ใ“ใจใซๆŠตๆŠ—ใŒใชใ„ใชใ‚‰ใ€ -`BufferGeometry`ใซๅŸบใฅใ„ใŸใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝฟใ†ใฎใŒใƒ™ใ‚นใƒˆใงใ™ใ€‚ -ไธ€ๆ–นใงใ€ๆ็”ปๅ‰ใซๅคšๅฐ‘ใฎๅค‰ๆ›ดใ‚’ใ—ใŸใ„ใชใ‚‰ใ€`Geometry`ใซๅŸบใฅใ„ใŸใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝฟใ†ใจใ€ -ใ‚ˆใ‚Š็ฐกๅ˜ใซๆ‰ฑใ†ใ“ใจใŒใงใใพใ™ใ€‚ - -ๅ˜็ด”ใชไพ‹ใ ใจใ€`BufferGeometry`ใฏๆ–ฐใ—ใ„้ ‚็‚น็พคใ‚’็ฐกๅ˜ใซ่ฟฝๅŠ ใงใใพใ›ใ‚“ใ€‚ -ไฝฟใ†้ ‚็‚นใฎๆ•ฐใฏไฝœๆˆๆ™‚ใซๅฎฃ่จ€ใ•ใ‚Œใ€่จ˜ๆ†ถ้ ˜ๅŸŸใŒ็ขบไฟใ•ใ‚Œใ€ใƒ‡ใƒผใ‚ฟใŒๆ›ธใ่พผใพใ‚Œใพใ™ใ€‚ -ไธ€ๆ–นใ€`Geometry`ใฏใ€ใฟใชใ•ใ‚“ใŒใ—ใŸใ„ใ‚ˆใ†ใซ้ ‚็‚น็พคใ‚’่ฟฝๅŠ ใงใใพใ™ใ€‚ - -[ๅˆฅใฎ่จ˜ไบ‹](threejs-custom-geometry.html)ใงใ€ใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒชใฎไฝœๆˆใซใคใ„ใฆ่ชฌๆ˜Žใ—ใพใ™ใ€‚ +[ๅˆฅใฎ่จ˜ไบ‹](threejs-custom-buffergeometry.html)ใงใ€ใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒชใฎไฝœๆˆใซใคใ„ใฆ่ชฌๆ˜Žใ—ใพใ™ใ€‚ ไปŠใฏใใ‚Œใžใ‚Œใฎ็จฎ้กžใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝœๆˆใ™ใ‚‹ไพ‹ใ‚’ไฝœใฃใฆใฟใพใ™ใ€‚ [ไปฅๅ‰ใฎ่จ˜ไบ‹](threejs-responsive.html)ใ‚’ไพ‹ใซๅง‹ใ‚ใพใ—ใ‚‡ใ†ใ€‚ @@ -139,7 +120,7 @@ function createMaterial() { ใ“ใ‚Œใฏthreeใซๅฝข็Šถใ‚’ไฝœใ‚‹ใจใใซไธ‰่ง’ๅฝขใฎไธก้ขใ‚’ๆใใ‚ˆใ†ใซๆŒ‡็คบใ—ใพใ™ใ€‚ ็ƒไฝ“ใ‚„็ซ‹ๆ–นไฝ“ใฎใ‚ˆใ†ใช็ซ‹ไฝ“ๅฝข็Šถใซใฏใ€ๅฝข็Šถใฎๅ†…ๅดใ‚’ๅ‘ใ„ใฆใ„ใ‚‹่ฃๅดใ‚’ๆใ ็†็”ฑใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚ -ใ—ใ‹ใ—ใ“ใฎไพ‹ใ ใจใ€2ๆฌกๅ…ƒใง่ฃๅดใŒๅญ˜ๅœจใ—ใชใ„`PlaneBufferGeometry`ใ‚„`ShapeBufferGeometry`ใฎใ‚ˆใ†ใชใ‚‚ใฎใ‚‚ๆใ“ใ†ใจใ—ใฆใ„ใพใ™ใ€‚ +ใ—ใ‹ใ—ใ“ใฎไพ‹ใ ใจใ€2ๆฌกๅ…ƒใง่ฃๅดใŒๅญ˜ๅœจใ—ใชใ„`PlaneGeometry`ใ‚„`ShapeGeometry`ใฎใ‚ˆใ†ใชใ‚‚ใฎใ‚‚ๆใ“ใ†ใจใ—ใฆใ„ใพใ™ใ€‚ `side: THREE.DoubleSide`ใ‚’่จญๅฎšใ—ใชใ„ใจใ€่ฃๅดใ‚’่ฆ‹ใŸใจใใซๆถˆใˆใฆใ—ใพใ†ใ“ใจใงใ—ใ‚‡ใ†ใ€‚ `side: THREE.DoubleSide`ใซ**not**ใŒ่จญๅฎšใ•ใ‚ŒใŸๆ–นใŒใ€ๆ็”ปใŒ้€Ÿใใชใ‚Šใพใ™ใ€‚ @@ -163,7 +144,7 @@ function addSolidGeometry(x, y, geometry) { const width = 8; const height = 8; const depth = 8; - addSolidGeometry(-2, -2, new THREE.BoxBufferGeometry(width, height, depth)); + addSolidGeometry(-2, -2, new THREE.BoxGeometry(width, height, depth)); } ``` @@ -174,7 +155,7 @@ function addSolidGeometry(x, y, geometry) { {{{example url="../threejs-primitives.html" }}} ไธŠ่จ˜ใฎใƒ‘ใ‚ฟใƒผใƒณใซใฏใ€2ใคใฎ็‰น็ญ†ใ™ในใไพ‹ๅค–ใŒใ‚ใ‚Šใพใ™ใ€‚ -ไธ€็•ชๅคงใใชใ‚‚ใฎใฏใ€ใŸใถใ‚“`TextBufferGeometry`ใงใ™ใ€‚ใƒ†ใ‚ญใ‚นใƒˆใฎใƒกใƒƒใ‚ทใƒฅใ‚’ไฝœใ‚‹ใจใใฏใ€ไบ‹ๅ‰ใซ3Dใƒ•ใ‚ฉใƒณใƒˆใƒ‡ใƒผใ‚ฟใ‚’่ชญใฟ่พผใ‚€ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ใ“ใฎใƒ‡ใƒผใ‚ฟใฎ่ชญใฟ่พผใฟใฏ้žๅŒๆœŸ็š„ใซ่กŒใ‚ใ‚Œใ‚‹ใฎใงใ€ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ไฝœใ‚ใ†ใจใ™ใ‚‹ๅ‰ใซใ€่ชญใฟ่พผใฟใ‚’ๅพ…ใคๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ใƒ•ใ‚ฉใƒณใƒˆใฎ่ชญใฟ่พผใฟใซpromiseใ‚’ไฝฟใ†ใจใ€ใ‚‚ใฃใจ้€Ÿใ่ชญใฟ่พผใ‚€ใ“ใจใŒใงใใพใ™ใ€‚ +ไธ€็•ชๅคงใใชใ‚‚ใฎใฏใ€ใŸใถใ‚“`TextGeometry`ใงใ™ใ€‚ใƒ†ใ‚ญใ‚นใƒˆใฎใƒกใƒƒใ‚ทใƒฅใ‚’ไฝœใ‚‹ใจใใฏใ€ไบ‹ๅ‰ใซ3Dใƒ•ใ‚ฉใƒณใƒˆใƒ‡ใƒผใ‚ฟใ‚’่ชญใฟ่พผใ‚€ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ใ“ใฎใƒ‡ใƒผใ‚ฟใฎ่ชญใฟ่พผใฟใฏ้žๅŒๆœŸ็š„ใซ่กŒใ‚ใ‚Œใ‚‹ใฎใงใ€ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ไฝœใ‚ใ†ใจใ™ใ‚‹ๅ‰ใซใ€่ชญใฟ่พผใฟใ‚’ๅพ…ใคๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ใƒ•ใ‚ฉใƒณใƒˆใฎ่ชญใฟ่พผใฟใซpromiseใ‚’ไฝฟใ†ใจใ€ใ‚‚ใฃใจ้€Ÿใ่ชญใฟ่พผใ‚€ใ“ใจใŒใงใใพใ™ใ€‚ `FontLoader`ใ‚’ไฝœๆˆใ—ใ€่ชญใฟ่พผใฟใŒๅฎŒไบ†ใ™ใ‚‹ใจใƒ•ใ‚ฉใƒณใƒˆใ‚’ๆไพ›ใ—ใฆใใ‚Œใ‚‹promiseใ‚’่ฟ”ใ™`loadFont`้–ขๆ•ฐใ‚’ไฝœใ‚Šใพใ™ใ€‚ ๆฌกใซใ€`doit` ใจๅ‘ผใฐใ‚Œใ‚‹`async`้–ขๆ•ฐใ‚’ไฝœใ‚Šใ€`await`ใ‚’ไฝฟใฃใฆใƒ•ใ‚ฉใƒณใƒˆใ‚’่ชญใฟ่พผใฟใพใ™ใ€‚ ๆœ€ๅพŒใซใ€ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ไฝœใ‚Šใ€`addObject`ใ‚’ๅ‘ผใ‚“ใงใ‚ทใƒผใƒณใซ่ฟฝๅŠ ใ—ใพใ™ใ€‚ @@ -191,7 +172,7 @@ function addSolidGeometry(x, y, geometry) { async function doit() { const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */ - const geometry = new THREE.TextBufferGeometry('three.js', { + const geometry = new THREE.TextGeometry('three.js', { font: font, size: 3.0, height: .2, @@ -265,7 +246,7 @@ threeใŒ็Ÿฅใ‚‹ๆ‰‹ๅŠฉใ‘ใ‚’ใ—ใพใ™ใ€‚ const radius = 7; const widthSegments = 12; const heightSegments = 8; -const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); +const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 0.2, // in world units @@ -301,9 +282,9 @@ const material = new THREE.PointsMaterial({ ไพ‹ใˆใฐใ€ <div class="spread"> -<div data-diagram="SphereBufferGeometryLow"></div> -<div data-diagram="SphereBufferGeometryMedium"></div> -<div data-diagram="SphereBufferGeometryHigh"></div> +<div data-diagram="SphereGeometryLow"></div> +<div data-diagram="SphereGeometryMedium"></div> +<div data-diagram="SphereGeometryHigh"></div> </div> ๆœ€ๅˆใฎ็ƒไฝ“ใฏใ€15ใ‚ปใ‚ฐใƒกใƒณใƒˆใพใŸใฏ30ๅ€‹ใฎไธ‰่ง’ๅฝขใซใชใ‚‹ใ€ๅ‘จๅ›ฒใซ5ใ‚ปใ‚ฐใƒกใƒณใƒˆใ€้ซ˜ใ•3ใงใ™ใ€‚ @@ -315,9 +296,9 @@ const material = new THREE.PointsMaterial({ ๅฝฑใ‚’ใชใ‚‰ใ™ใ“ใจใงใ€ใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™ใ€‚ <div class="spread"> -<div data-diagram="SphereBufferGeometryLowSmooth"></div> -<div data-diagram="SphereBufferGeometryMediumSmooth"></div> -<div data-diagram="SphereBufferGeometryHighSmooth"></div> +<div data-diagram="SphereGeometryLowSmooth"></div> +<div data-diagram="SphereGeometryMediumSmooth"></div> +<div data-diagram="SphereGeometryHighSmooth"></div> </div> 5000ๅ€‹ใฎไธ‰่ง’ๅฝขใ‹ใ‚‰ใงใใ‚‹ๅณๅดใฎ็ƒไฝ“ใŒใ€ใŸใฃใŸ480ๅ€‹ใฎไธ‰่ง’ๅฝขใ‹ใ‚‰ใงใใ‚‹็œŸใ‚“ไธญใฎ็ƒไฝ“ใ‚ˆใ‚Šใ‚‚่‰ฏใ„ใ‹ใฏใ€ๆ˜Žใ‚‰ใ‹ใงใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚ @@ -332,8 +313,8 @@ const material = new THREE.PointsMaterial({ ้ธใถใฎใŒ็ฐกๅ˜ใชใจใใ‚‚ใ‚ใ‚Šใพใ™ใ€‚ไพ‹ใˆใฐใ€ๅนณ้ขใฎ็ดฐๅˆ†ๅŒ–ใ‚’้ธใถใ“ใจใ‚‚ใงใใพใ™ใ€‚ <div class="spread"> -<div data-diagram="PlaneBufferGeometryLow"></div> -<div data-diagram="PlaneBufferGeometryHigh"></div> +<div data-diagram="PlaneGeometryLow"></div> +<div data-diagram="PlaneGeometryHigh"></div> </div> ๅทฆๅดใฎๅ››่ง’ๅฝขใฏ2ๅ€‹ใฎไธ‰่ง’ๅฝขใ‹ใ‚‰ใงใใฆใ„ใพใ™ใ€‚ๅณๅดใฎๅ››่ง’ๅฝขใฏ200ๅ€‹ใฎไธ‰่ง’ๅฝขใ‹ใ‚‰ใงใใฆใ„ใพใ™ใ€‚ @@ -347,8 +328,7 @@ const material = new THREE.PointsMaterial({ ใฟใชใ•ใ‚“ใฎ็”จ้€”ใซ้ฉใ—ใŸๅฝข็ŠถใŒใชใ„ใชใ‚‰ใ€ไพ‹ใˆใฐใ€[.obj file](threejs-load-obj.html) ใ‚„[.gltf file](threejs-load-gltf.html)ใ‹ใ‚‰ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’่ชญใฟ่พผใ‚€ใ“ใจใŒใงใใพใ™ใ€‚ -[ใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒช](threejs-custom-geometry.html) -ใ‚„[ใ‚ซใ‚นใ‚ฟใƒ BufferGeometry](threejs-custom-buffergeometry.html)ใ‚’ไฝœใ‚‹ใ“ใจใ‚‚ใงใใพใ™ใ€‚ +[ใ‚ซใ‚นใ‚ฟใƒ BufferGeometry](threejs-custom-buffergeometry.html)ใ‚’ไฝœใ‚‹ใ“ใจใ‚‚ใงใใพใ™ใ€‚ ๆฌกใฏใ€[threeใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎๅ‹•ใๆ–นใจไฝฟใ„ๆ–น](threejs-scenegraph.html)ใ‚’่ชฌๆ˜Žใ—ใพใ™ใ€‚
true
Other
mrdoob
three.js
fbac88d731b85fc9b25c69ce7161edd2566ed40c.json
remove references to XXXBufferGeometry
threejs/lessons/kr/threejs-primitives.md
@@ -22,59 +22,32 @@ Three.js์—๋Š” ๋‹ค์–‘ํ•œ ์›์‹œ ๋ชจ๋ธ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ๋จผ์ € Three.js์˜ ์› ์•ž์œผ๋กœ ์†Œ๊ฐœํ•  ์›์‹œ ๋ชจ๋ธ๋“ค์€ ๋Œ€๋ถ€๋ถ„ ๊ธฐ๋ณธ๊ฐ’์ด ์žˆ์œผ๋ฏ€๋กœ ํ•„์š”์— ๋”ฐ๋ผ ์ธ์ž๋ฅผ ๋„ฃ์–ด์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค. -<div id="Diagram-BoxBufferGeometry" data-primitive="BoxBufferGeometry">์œก๋ฉด์ฒด(Box)</div> -<div id="Diagram-CircleBufferGeometry" data-primitive="CircleBufferGeometry">์›(flat circle)</div> -<div id="Diagram-ConeBufferGeometry" data-primitive="ConeBufferGeometry">์›๋ฟ”(Cone)</div> -<div id="Diagram-CylinderBufferGeometry" data-primitive="CylinderBufferGeometry">์›ํ†ต(Cylinder)</div> -<div id="Diagram-DodecahedronBufferGeometry" data-primitive="DodecahedronBufferGeometry">์‹ญ์ด๋ฉด์ฒด(Dodecahedron)</div> -<div id="Diagram-ExtrudeBufferGeometry" data-primitive="ExtrudeBufferGeometry">์‚ฌ๊ฐ(bevel)์„ ์ฃผ์–ด ๊น์•„๋‚ธ(extruded) 2D ๋ชจ์–‘์ž…๋‹ˆ๋‹ค. -์•„๋ž˜์—์„œ๋Š” ํ•˜ํŠธ ๋ชจ์–‘์œผ๋กœ ๊น์•„๋ƒˆ์ฃ . <code>ExtrudedBufferGeometry</code>๋Š” ๋‚˜์ค‘์— ์„ค๋ช…ํ•  -<code>TextBufferGeometry</code>๊ณผ <code>TextGeometry</code>์˜ ๊ธฐ์ดˆ ๋ชจ๋ธ์ž…๋‹ˆ๋‹ค.</div> -<div id="Diagram-IcosahedronBufferGeometry" data-primitive="IcosahedronBufferGeometry">์ด์‹ญ๋ฉด์ฒด(Icosahedron)</div> -<div id="Diagram-LatheBufferGeometry" data-primitive="LatheBufferGeometry">์„ (line)์„ ํšŒ์ „์‹œ์ผœ ๋งŒ๋“  ๋ชจ์–‘์ž…๋‹ˆ๋‹ค. ๋žจํ”„, ๋ณผ๋งํ•€, ์ดˆ, ์ดˆ ๋ฐ›์นจ, ์™€์ธ์ž”, ์œ ๋ฆฌ์ž” ๋“ฑ์ด ์žˆ์ฃ (๋ฌผ๋ ˆ๋กœ ๋„์ž๊ธฐ๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ. ์—ญ์ฃผ). 2D ํ˜•ํƒœ๋ฅผ ์ (point, Vector2 ํด๋ž˜์Šค๋ฅผ ๋งํ•จ. ์—ญ์ฃผ)์„ ์‚ฌ์šฉํ•ด ์ง€์ •ํ•˜๊ณ , Three.js์—๊ฒŒ ์ถ•์„ ๋”ฐ๋ผ ์„ธ๋ถ„๊ฐ’(์•„๋ž˜ ์˜ˆ์ œ์˜ <code>segments</code> ๊ฐ’. ์—ญ์ฃผ)๊ณผ ํšŒ์ „๊ฐ’(์•„๋ž˜ ์˜ˆ์ œ์˜ <code>phiLength</code> ๊ฐ’. ์—ญ์ฃผ)์„ ์ง€์ •ํ•ด์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค.</div> -<div id="Diagram-OctahedronBufferGeometry" data-primitive="OctahedronBufferGeometry">ํŒ”๋ฉด์ฒด(Octahedron)</div> -<div id="Diagram-ParametricBufferGeometry" data-primitive="ParametricBufferGeometry">2D ๊ฒฉ์ž๊ฐ’(๊ฒฉ์ž ํ•˜๋‚˜์˜ ๋ฒกํ„ฐ๊ฐ’)์„ ๋ฐ›์•„ 3D ๊ฐ’์„ ๋ฐ˜ํ™˜ํ•˜๋Š” ํ•จ์ˆ˜๋ฅผ ์ธ์ž๋กœ ์ „๋‹ฌํ•˜์—ฌ ๋ฉด์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค.</div> -<div id="Diagram-PlaneBufferGeometry" data-primitive="PlaneBufferGeometry">2D ํ‰๋ฉด(2D plane)</div> -<div id="Diagram-PolyhedronBufferGeometry" data-primitive="PolyhedronBufferGeometry">๋‹ค๋ฉด์ฒด์ž…๋‹ˆ๋‹ค. ์ฃผ์–ด์ง„ 3D ์ ๋“ค(์•„๋ž˜ <code>verticesOfCube</code>. ์—ญ์ฃผ)์„ ์ค‘์‹ฌ์œผ๋กœ ์‚ผ๊ฐํ˜•(์•„๋ž˜ <code>indicesOfFaces</code>. ์—ญ์ฃผ)์„ ๊ตฌ ํ˜•ํƒœ๋กœ ์ž‡์Šต๋‹ˆ๋‹ค.</div> -<div id="Diagram-RingBufferGeometry" data-primitive="RingBufferGeometry">์ค‘์•™์ด ๋นˆ 2D ๋””์Šคํฌ(disc)์ž…๋‹ˆ๋‹ค.</div> -<div id="Diagram-ShapeBufferGeometry" data-primitive="ShapeBufferGeometry">์‚ผ๊ฐํ˜•์œผ๋กœ ์ด๋ฃจ์–ด์ง„ 2D ์œค๊ณฝ์„ ์ž…๋‹ˆ๋‹ค.</div> -<div id="Diagram-SphereBufferGeometry" data-primitive="SphereBufferGeometry">๊ตฌ(Sphere)</div> -<div id="Diagram-TetrahedronBufferGeometry" data-primitive="TetrahedronBufferGeometry">์‚ฌ๋ฉด์ฒด(tetrahedron)</div> -<div id="Diagram-TextBufferGeometry" data-primitive="TextBufferGeometry">3D ํฐํŠธ์™€ ๋ฌธ์ž์—ด๋กœ ๋งŒ๋“  3D ํ…์ŠคํŠธ์ž…๋‹ˆ๋‹ค.</div> -<div id="Diagram-TorusBufferGeometry" data-primitive="TorusBufferGeometry">์›ํ™˜์ฒด(torus), ๋„๋„›(donut)</div> -<div id="Diagram-TorusKnotBufferGeometry" data-primitive="TorusKnotBufferGeometry">์›ํ™˜์ฒด ๋งค๋“ญ(torus knot)</div> -<div id="Diagram-TubeBufferGeometry" data-primitive="TubeBufferGeometry">ํŒจ์Šค๋ฅผ ๋”ฐ๋ผ ์ด์–ด์ง„ ์›์ž…๋‹ˆ๋‹ค.</div> +<div id="Diagram-BoxGeometry" data-primitive="BoxGeometry">์œก๋ฉด์ฒด(Box)</div> +<div id="Diagram-CircleGeometry" data-primitive="CircleGeometry">์›(flat circle)</div> +<div id="Diagram-ConeGeometry" data-primitive="ConeGeometry">์›๋ฟ”(Cone)</div> +<div id="Diagram-CylinderGeometry" data-primitive="CylinderGeometry">์›ํ†ต(Cylinder)</div> +<div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">์‹ญ์ด๋ฉด์ฒด(Dodecahedron)</div> +<div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry">์‚ฌ๊ฐ(bevel)์„ ์ฃผ์–ด ๊น์•„๋‚ธ(extruded) 2D ๋ชจ์–‘์ž…๋‹ˆ๋‹ค. +์•„๋ž˜์—์„œ๋Š” ํ•˜ํŠธ ๋ชจ์–‘์œผ๋กœ ๊น์•„๋ƒˆ์ฃ . <code>ExtrudedGeometry</code>๋Š” ๋‚˜์ค‘์— ์„ค๋ช…ํ•  +<code>TextGeometry</code>๊ณผ <code>TextGeometry</code>์˜ ๊ธฐ์ดˆ ๋ชจ๋ธ์ž…๋‹ˆ๋‹ค.</div> +<div id="Diagram-IcosahedronGeometry" data-primitive="IcosahedronGeometry">์ด์‹ญ๋ฉด์ฒด(Icosahedron)</div> +<div id="Diagram-LatheGeometry" data-primitive="LatheGeometry">์„ (line)์„ ํšŒ์ „์‹œ์ผœ ๋งŒ๋“  ๋ชจ์–‘์ž…๋‹ˆ๋‹ค. ๋žจํ”„, ๋ณผ๋งํ•€, ์ดˆ, ์ดˆ ๋ฐ›์นจ, ์™€์ธ์ž”, ์œ ๋ฆฌ์ž” ๋“ฑ์ด ์žˆ์ฃ (๋ฌผ๋ ˆ๋กœ ๋„์ž๊ธฐ๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ. ์—ญ์ฃผ). 2D ํ˜•ํƒœ๋ฅผ ์ (point, Vector2 ํด๋ž˜์Šค๋ฅผ ๋งํ•จ. ์—ญ์ฃผ)์„ ์‚ฌ์šฉํ•ด ์ง€์ •ํ•˜๊ณ , Three.js์—๊ฒŒ ์ถ•์„ ๋”ฐ๋ผ ์„ธ๋ถ„๊ฐ’(์•„๋ž˜ ์˜ˆ์ œ์˜ <code>segments</code> ๊ฐ’. ์—ญ์ฃผ)๊ณผ ํšŒ์ „๊ฐ’(์•„๋ž˜ ์˜ˆ์ œ์˜ <code>phiLength</code> ๊ฐ’. ์—ญ์ฃผ)์„ ์ง€์ •ํ•ด์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค.</div> +<div id="Diagram-OctahedronGeometry" data-primitive="OctahedronGeometry">ํŒ”๋ฉด์ฒด(Octahedron)</div> +<div id="Diagram-ParametricGeometry" data-primitive="ParametricGeometry">2D ๊ฒฉ์ž๊ฐ’(๊ฒฉ์ž ํ•˜๋‚˜์˜ ๋ฒกํ„ฐ๊ฐ’)์„ ๋ฐ›์•„ 3D ๊ฐ’์„ ๋ฐ˜ํ™˜ํ•˜๋Š” ํ•จ์ˆ˜๋ฅผ ์ธ์ž๋กœ ์ „๋‹ฌํ•˜์—ฌ ๋ฉด์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค.</div> +<div id="Diagram-PlaneGeometry" data-primitive="PlaneGeometry">2D ํ‰๋ฉด(2D plane)</div> +<div id="Diagram-PolyhedronGeometry" data-primitive="PolyhedronGeometry">๋‹ค๋ฉด์ฒด์ž…๋‹ˆ๋‹ค. ์ฃผ์–ด์ง„ 3D ์ ๋“ค(์•„๋ž˜ <code>verticesOfCube</code>. ์—ญ์ฃผ)์„ ์ค‘์‹ฌ์œผ๋กœ ์‚ผ๊ฐํ˜•(์•„๋ž˜ <code>indicesOfFaces</code>. ์—ญ์ฃผ)์„ ๊ตฌ ํ˜•ํƒœ๋กœ ์ž‡์Šต๋‹ˆ๋‹ค.</div> +<div id="Diagram-RingGeometry" data-primitive="RingGeometry">์ค‘์•™์ด ๋นˆ 2D ๋””์Šคํฌ(disc)์ž…๋‹ˆ๋‹ค.</div> +<div id="Diagram-ShapeGeometry" data-primitive="ShapeGeometry">์‚ผ๊ฐํ˜•์œผ๋กœ ์ด๋ฃจ์–ด์ง„ 2D ์œค๊ณฝ์„ ์ž…๋‹ˆ๋‹ค.</div> +<div id="Diagram-SphereGeometry" data-primitive="SphereGeometry">๊ตฌ(Sphere)</div> +<div id="Diagram-TetrahedronGeometry" data-primitive="TetrahedronGeometry">์‚ฌ๋ฉด์ฒด(tetrahedron)</div> +<div id="Diagram-TextGeometry" data-primitive="TextGeometry">3D ํฐํŠธ์™€ ๋ฌธ์ž์—ด๋กœ ๋งŒ๋“  3D ํ…์ŠคํŠธ์ž…๋‹ˆ๋‹ค.</div> +<div id="Diagram-TorusGeometry" data-primitive="TorusGeometry">์›ํ™˜์ฒด(torus), ๋„๋„›(donut)</div> +<div id="Diagram-TorusKnotGeometry" data-primitive="TorusKnotGeometry">์›ํ™˜์ฒด ๋งค๋“ญ(torus knot)</div> +<div id="Diagram-TubeGeometry" data-primitive="TubeGeometry">ํŒจ์Šค๋ฅผ ๋”ฐ๋ผ ์ด์–ด์ง„ ์›์ž…๋‹ˆ๋‹ค.</div> <div id="Diagram-EdgesGeometry" data-primitive="EdgesGeometry">๋‹ค๋ฅธ <code>geometry</code>๋ฅผ ๋ฐ›๋Š” ํ—ฌํผ ๊ฐ์ฒด๋กœ, ๊ฐ ๋ฉด ์‚ฌ์ด์˜ ๊ฐ์ด ์ผ์ • ๊ฐ’ ์ด์ƒ์ผ ๋•Œ๋งŒ ๋ชจ์„œ๋ฆฌ๋ฅผ ํ‘œ์‹œํ•ฉ๋‹ˆ๋‹ค. ์ƒ๋‹จ์˜ ์œก๋ฉด์ฒด ์˜ˆ์ œ๋ฅผ ๋ณด๋ฉด ์œก๋ฉด์ฒด๋ฅผ ๋งŒ๋“œ๋Š” ์‚ผ๊ฐํ˜•์ด ํ‘œ๋ฉด์— ์ „๋ถ€ ํ‘œ์‹œ๋œ ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋Š”๋ฐ, <code>EdgesGeometry</code>๋ฅผ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ ํ‘œ๋ฉด์— ์žˆ๋˜ ์„ ๋“ค์ด ์ „๋ถ€ ์‚ฌ๋ผ์ง‘๋‹ˆ๋‹ค. ์•„๋ž˜ ์˜ˆ์ œ์˜ <code>thresholdAngle</code> ๊ฐ’์„ ์กฐ์ •ํ•ด ํ•ด๋‹น ๊ฐ’ ์ดํ•˜์ธ ๋ชจ์„œ๋ฆฌ๊ฐ€ ์ „๋ถ€ ์‚ฌ๋ผ์ง€๋Š” ๊ฒƒ์„ ํ™•์ธํ•ด๋ณด์„ธ์š”.</div> <div id="Diagram-WireframeGeometry" data-primitive="WireframeGeometry">๋งค๊ฐœ๋ณ€์ˆ˜๋กœ ๋ฐ›์€ <code>geometry</code>์˜ ๋ชจ์„œ๋ฆฌ ํ•˜๋‚˜๋‹น ํ•˜๋‚˜์˜ ์„ ๋ถ„(2๊ฐœ์˜ ์ )์„ ๊ฐ€์ง„ <code>geometry</code>๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. WebGl์€ ๋ณดํ†ต ์„ ๋ถ„ ํ•˜๋‚˜๋‹น 2๊ฐœ์˜ ์ ์„ ํ•„์š”๋กœ ํ•ฉ๋‹ˆ๋‹ค. ๋•Œ๋ฌธ์— ์ด ๋ชจ๋ธ์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋Š” ๊ฒฝ์šฐ, ๋ชจ์„œ๋ฆฌ๊ฐ€ ์—†์–ด์ง€๊ฑฐ๋‚˜ ์ถ”๊ฐ€๋˜๋Š” ํ˜„์ƒ์ด ๋ฐœ์ƒํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด 2D ์‚ผ๊ฐํ˜•์„ ๋งŒ๋“œ๋Š” ๊ฒฝ์šฐ, ๋Œ€๋ถ€๋ถ„ 3๊ฐœ์˜ ์ ์„ ์ด์šฉํ•ด ์‚ผ๊ฐํ˜•์„ ๋งŒ๋“ค๋ ค๊ณ  ํ•  ๊ฒ๋‹ˆ๋‹ค. <code>wireframe: true</code>๋ผ๋Š” ์˜ต์…˜์ด ์žˆ๊ธฐ๋Š” ํ•˜๋‚˜, ์ด๋ฅผ ์ด์šฉํ•ด ์‚ผ๊ฐํ˜•์„ ๋งŒ๋“ค๋ฉด (WebGl์€ ์‚ผ๊ฐํ˜•์„ ๋งŒ๋“ค ๋•Œ 6๊ฐœ์˜ ์ ์„ ์š”๊ตฌํ•˜๋ฏ€๋กœ. ์—ญ์ฃผ) ์ถœ๋ ฅ๋˜๋Š” ๊ฑด ์„  ํ•˜๋‚˜ ๋ฟ์ผ ๊ฒ๋‹ˆ๋‹ค. ์‚ผ๊ฐํ˜• <code>geometry</code>๋ฅผ <code>WireframeGeometry</code>์— ๋„˜๊ฒจ์ฃผ๋ฉด 6๊ฐœ์˜ ์ ๊ณผ 3๊ฐœ์˜ ์„ ๋ถ„์„ ๊ฐ€์ง„ ์ƒˆ <code>geometry</code>๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค.</div> -๋ˆˆ์น˜์ฑ„์…จ๊ฒ ์ง€๋งŒ ๋Œ€๋ถ€๋ถ„์˜ ์›์‹œ ๋ชจ๋ธ์€ `Geometry`์™€ `BufferGeometry`๊ฐ€ -์ง์„ ์ด๋ฃน๋‹ˆ๋‹ค. ๋‹ค๋ฅธ ์ฐจ์ด์ ๋“ค๋„ ์žˆ์ง€๋งŒ ๋‘˜์˜ ๊ฐ€์žฅ ํฐ ์ฐจ์ด์ ์€ ์„ฑ๋Šฅ๊ณผ -ํ™•์žฅ์„ฑ์ž…๋‹ˆ๋‹ค. - -`BufferGeometry` ๊ธฐ๋ฐ˜์˜ ์›์‹œ ๋ชจ๋ธ์€ ์„ฑ๋Šฅ์— ์ตœ์ ํ™”๋œ ๋ชจ๋ธ์ž…๋‹ˆ๋‹ค. -`geometry`์˜ ์ •์ ๋“ค์€ ๋ฐ”๋กœ ๋ Œ๋”๋ง ์‹œ GPU์—์„œ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ ์ข‹์€ ๋ฐฐ์—ด -ํ˜•ํƒœ๋กœ ์ตœ์ ํ™”๋ฉ๋‹ˆ๋‹ค. ๋•Œ๋ฌธ์— ์ดˆ๊ธฐํ™” ์†๋„๋„ ๋น ๋ฅด๊ณ  ๋ฉ”๋ชจ๋ฆฌ ์ ์œ ์œจ๋„ -๋‚ฎ์ง€๋งŒ, ์ด `geometry`์˜ ๋ฐ์ดํ„ฐ๋ฅผ ์ˆ˜์ •ํ•˜๋ ค๋ฉด ๋ณต์žกํ•œ ํ”„๋กœ๊ทธ๋ž˜๋ฐ ๊ณผ์ •์„ -๊ฑฐ์ณ์•ผ ํ•ฉ๋‹ˆ๋‹ค. - -์ด์— ๋ฐ˜ํ•ด `Geometry` ๊ธฐ๋ฐ˜์˜ ์›์‹œ ๋ชจ๋ธ์€ ํ›จ์”ฌ ๋‹ค๋ฃจ๊ธฐ ์‰ฝ์Šต๋‹ˆ๋‹ค. -3D ์ •์ ์„ ๋งŒ๋“œ๋Š” ๋ฐ๋Š” `Vector3` ํด๋ž˜์Šค, ์‚ผ๊ฐํ˜•์„ ๋งŒ๋“œ๋Š” ๋ฐ๋Š” -`Face3` ํด๋ž˜์Šค ๋“ฑ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๊ธฐ๋ฐ˜ ํด๋ž˜์Šค๋กœ ์ด๋ฃจ์–ด์ ธ ์žˆ์ฃ . -๋‹ค๋งŒ `BufferGeometry`์— ๋น„ํ•ด ์•ฝ๊ฐ„ ๋งŽ์€ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ๋” ์ฐจ์ง€ํ•˜๊ณ , -๋ Œ๋”๋ง์„ ์œ„ํ•ด Three.js๊ฐ€ ์ด ๋ชจ๋ธ๊ณผ ์œ ์‚ฌํ•œ `BufferGeometry`๋กœ -๋ณ€ํ˜•์‹œํ‚ค๋Š” ๊ณผ์ •์ด ๋“ค์–ด๊ฐ„๋‹ค๋Š” ๊ฒƒ์ด ๋‹จ์ ์ž…๋‹ˆ๋‹ค. - -์›์‹œ ๋ชจ๋ธ์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š์„ ๊ณ„ํš์ด๊ฑฐ๋‚˜, ๊ธฐํ•˜ํ•™ ๋ชจ๋ธ์„ ์ˆ˜ํ•™์ ์œผ๋กœ -๊ณ„์‚ฐํ•˜๋Š” ๋ฐ ์ต์ˆ™ํ•˜๋‹ค๋ฉด, `BufferGeometry` ๊ธฐ๋ฐ˜์˜ ์›์‹œ ๋ชจ๋ธ์„ -์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ์ด ์ข‹์Šต๋‹ˆ๋‹ค. ๋ Œ๋”๋ง ์ „์— ์–ด๋–ค ๊ฐ’์„ ์ˆ˜์ •ํ•ด์•ผ ํ•œ๋‹ค๋ฉด -`Geometry`๊ฐ€ ํ›จ์”ฌ ๋‹ค๋ฃจ๊ธฐ ์‰ฝ๊ฒ ์ฃ . - -ํ•˜๋‚˜ ์˜ˆ๋ฅผ ๋“ค๋ฉด, `BufferGeometry`๋Š” ์ •์ ์„ ์ถ”๊ฐ€ํ•˜๋Š” ๊ฒƒ์ด ์–ด๋ ต์Šต๋‹ˆ๋‹ค. -`BufferGeometry`๋Š” ์ƒ์„ฑ ์‹œ์— ์ •์ ์˜ ์ˆ˜๊ฐ€ ์ •ํ•ด์ง€๋ฉฐ, ๋ฉ”๋ชจ๋ฆฌ์— ํ• ๋‹น๋˜๊ณ , -๊ทธ ๋‹ค์Œ ์ •์  ๋ฐ์ดํ„ฐ๋ฅผ ์ฑ„์›Œ ๋„ฃ์Šต๋‹ˆ๋‹ค. ๋ฐ˜๋ฉด์— `Geometry`๋Š” ์ƒ์„ฑ ํ›„์—๋„ -์–ผ๋งˆ๋“ ์ง€ ์ •์ ์„ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ์ฃ . - -[์ปค์Šคํ…€ geometry๋ฅผ ๋งŒ๋“œ๋Š” ๋ฒ•](threejs-custom-geometry.html)์— ๋Œ€ํ•ด์„œ๋Š” +[์ปค์Šคํ…€ geometry๋ฅผ ๋งŒ๋“œ๋Š” ๋ฒ•](threejs-custom-buffergeometry.html)์— ๋Œ€ํ•ด์„œ๋Š” ๋‚˜์ค‘์— ์ž์„ธํžˆ ๋‹ค๋ฃฐ ๊ฒƒ์ด๋ฏ€๋กœ, ์ง€๊ธˆ์€ ๊ฐ ์›์‹œ ๋ชจ๋ธ๋กœ ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค์–ด ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ ์ฝ”๋“œ๋Š” [์ง€๋‚œ ๊ธ€](threejs-responsive.html)์—์„œ ์ผ๋˜ ์˜ˆ์ œ๋ฅผ ์“ธ ๊ฑฐ์—์š”. @@ -146,8 +119,8 @@ function createMaterial() { ์œ„ ์˜ˆ์ œ์—์„œ๋Š” `material`์— `side: THREE.DoubleSide` ์˜ต์…˜์„ ์ง€์ •ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” Three.js์—๊ฒŒ ์‚ผ๊ฐํ˜•์˜ ์–‘๋ฉด ๋ชจ๋‘๋ฅผ ๋ Œ๋”๋งํ•˜๋ผ๊ณ  ์•Œ๋ ค์ฃผ๋Š” ๊ฒƒ์ด์ฃ . ๊ตฌ๋‚˜ ์ •์œก๋ฉด์ฒด ๊ฐ™์€ ๋ฌผ์ฒด๋Š” ๋ณด์ด์ง€ ์•Š๋Š” ์•ˆ์ชฝ ๋ฉด์„ -๊ตณ์ด ๋ Œ๋”๋งํ•  ์ด์œ ๊ฐ€ ์—†์ง€๋งŒ, ์˜ˆ์ œ์˜ ๊ฒฝ์šฐ `PlaneBufferGeometry`๋‚˜ -`ShapeBufferGeometry` ๋“ฑ ์•ˆ์ชฝ ๋ฉด์ด ์—†๋Š” ๋ฌผ์ฒด๋ฅผ ๋งŒ๋“ค ๊ฒƒ์ด๋ฏ€๋กœ +๊ตณ์ด ๋ Œ๋”๋งํ•  ์ด์œ ๊ฐ€ ์—†์ง€๋งŒ, ์˜ˆ์ œ์˜ ๊ฒฝ์šฐ `PlaneGeometry`๋‚˜ +`ShapeGeometry` ๋“ฑ ์•ˆ์ชฝ ๋ฉด์ด ์—†๋Š” ๋ฌผ์ฒด๋ฅผ ๋งŒ๋“ค ๊ฒƒ์ด๋ฏ€๋กœ `side: THREE.DoubleSide` ์˜ต์…˜์„ ์„ค์ •ํ•˜์ง€ ์•Š์œผ๋ฉด ๋ฐ˜๋Œ€ํŽธ์—์„œ ๋ดค์„ ๋•Œ ๋ฌผ์ฒด๊ฐ€ ์‚ฌ๋ผ์ง„ ๊ฒƒ์ฒ˜๋Ÿผ ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค. @@ -174,16 +147,16 @@ function addSolidGeometry(x, y, geometry) { const width = 8; const height = 8; const depth = 8; - addSolidGeometry(-2, -2, new THREE.BoxBufferGeometry(width, height, depth)); + addSolidGeometry(-2, -2, new THREE.BoxGeometry(width, height, depth)); } ``` ์•„๋ž˜ ์ฝ”๋“œ๋ฅผ ๋ณด๋ฉด ๊ฐ `geometry`๋งˆ๋‹ค ๋น„์Šทํ•œ ๋‹จ๋ฝ์œผ๋กœ ์ด๋ฃจ์–ด์ง„ ๊ฒƒ์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. {{{example url="../threejs-primitives.html" }}} -๋ช‡๋ช‡ ์˜ˆ์™ธ๊ฐ€ ๋ณด์ผ ํ…๋ฐ, ๊ฐ€์žฅ ํฌ๊ฒŒ ๋‘๋“œ๋Ÿฌ์ง„ ๊ฒƒ์€ ์•„๋งˆ `TextBufferGeometry`์ผ ๊ฒ๋‹ˆ๋‹ค. -`TextBufferGeometry`๋Š” ํ…์ŠคํŠธ์˜ `mesh`๋ฅผ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•ด 3D ํฐํŠธ ๋ฐ์ดํ„ฐ๋ฅผ ํ•„์š”๋กœ ํ•ฉ๋‹ˆ๋‹ค. +๋ช‡๋ช‡ ์˜ˆ์™ธ๊ฐ€ ๋ณด์ผ ํ…๋ฐ, ๊ฐ€์žฅ ํฌ๊ฒŒ ๋‘๋“œ๋Ÿฌ์ง„ ๊ฒƒ์€ ์•„๋งˆ `TextGeometry`์ผ ๊ฒ๋‹ˆ๋‹ค. +`TextGeometry`๋Š” ํ…์ŠคํŠธ์˜ `mesh`๋ฅผ ์ƒ์„ฑํ•˜๊ธฐ ์œ„ํ•ด 3D ํฐํŠธ ๋ฐ์ดํ„ฐ๋ฅผ ํ•„์š”๋กœ ํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐ์ดํ„ฐ๋Š” ๋น„๋™๊ธฐ๋กœ ๋กœ๋“œ๋˜๋ฏ€๋กœ, ๊ฐ์ฒด๋ฅผ ์ƒ์„ฑํ•˜๊ธฐ ์ „์— 3D ํฐํŠธ ๋ฐ์ดํ„ฐ๊ฐ€ ๋กœ๋“œ๋˜๊ธฐ๋ฅผ ๊ธฐ๋‹ค๋ ค์•ผ ํ•˜์ฃ . ํฐํŠธ ๋กœ๋“œ ๊ณผ์ •์„ ํ”„๋กœ๋ฏธ์Šคํ™” ํ•˜๋ฉด ์ด ๊ณผ์ •๋ฅผ ๋” ์‰ฝ๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋จผ์ € `FontLoader`๋ฅผ ์ƒ์„ฑํ•˜๊ณ , Promise๋ฅผ ๋ฐ˜ํ™˜ํ•˜๋Š” `loadFont` ํ•จ์ˆ˜๋ฅผ ๋งŒ๋“ค์–ด ์š”์ฒญ์„ Promise๋กœ ๊ฐ์Œ‰๋‹ˆ๋‹ค. @@ -202,7 +175,7 @@ function addSolidGeometry(x, y, geometry) { async function doit() { const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */ - const geometry = new THREE.TextBufferGeometry('three.js', { + const geometry = new THREE.TextGeometry('three.js', { font: font, size: 3.0, height: .2, @@ -278,7 +251,7 @@ function addLineGeometry(x, y, geometry) { const radius = 7; const widthSegments = 12; const heightSegments = 8; -const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); +const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 0.2, // ๊ธ€๋กœ๋ฒŒ ๋‹จ์œ„ @@ -314,9 +287,9 @@ const material = new THREE.PointsMaterial({ ๋ฐ›์Šต๋‹ˆ๋‹ค. <div class="spread"> -<div data-diagram="SphereBufferGeometryLow"></div> -<div data-diagram="SphereBufferGeometryMedium"></div> -<div data-diagram="SphereBufferGeometryHigh"></div> +<div data-diagram="SphereGeometryLow"></div> +<div data-diagram="SphereGeometryMedium"></div> +<div data-diagram="SphereGeometryHigh"></div> </div> ์œ„ ๊ทธ๋ฆผ์—์„œ ์ฒซ ๋ฒˆ์งธ ๊ตฌ์ฒด๋Š” ๋‘˜๋ ˆ๋กœ 5๊ฐœ, ๋†’์ด๋กœ 3๊ฐœ์˜ ๋ฉด์œผ๋กœ ๋ถ„ํ• ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. @@ -329,9 +302,9 @@ const material = new THREE.PointsMaterial({ ์•„๋ž˜์™€ ๊ฐ™์€ ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์˜ต๋‹ˆ๋‹ค. <div class="spread"> -<div data-diagram="SphereBufferGeometryLowSmooth"></div> -<div data-diagram="SphereBufferGeometryMediumSmooth"></div> -<div data-diagram="SphereBufferGeometryHighSmooth"></div> +<div data-diagram="SphereGeometryLowSmooth"></div> +<div data-diagram="SphereGeometryMediumSmooth"></div> +<div data-diagram="SphereGeometryHighSmooth"></div> </div> 5000 ์‚ผ๊ฐํ˜•์ธ ์˜ค๋ฅธ์ชฝ ๊ตฌ์ฒด๊ฐ€ 480 ์‚ผ๊ฐํ˜•์ธ ์ค‘๊ฐ„ ๊ตฌ์ฒด๋ณด๋‹ค ํ›จ์”ฌ ์ข‹๋‹ค๊ณ  @@ -345,8 +318,8 @@ const material = new THREE.PointsMaterial({ ๋ฌผ๋ก  ์„ ํƒ์ด ์‰ฌ์šด ๊ฒฝ์šฐ๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ํ‰๋ฉด์„ ๋ถ„ํ• ํ•œ๋‹ค๊ณ  ํ•ด๋ณด์ฃ . <div class="spread"> -<div data-diagram="PlaneBufferGeometryLow"></div> -<div data-diagram="PlaneBufferGeometryHigh"></div> +<div data-diagram="PlaneGeometryLow"></div> +<div data-diagram="PlaneGeometryHigh"></div> </div> ์™ผ์ชฝ์˜ ํ‰๋ฉด์€ 2 ์‚ผ๊ฐํ˜•์ž…๋‹ˆ๋‹ค. ์˜ค๋ฅธ์ชฝ ํ‰๋ฉด์€ 200 ์‚ผ๊ฐํ˜•์ด์ฃ . @@ -360,7 +333,7 @@ const material = new THREE.PointsMaterial({ ์›์‹œ ๋ชจ๋ธ ์ค‘ ์–ด๋–ค ๊ฒƒ๋„ ์‹ค์ œ ํ”„๋กœ์ ํŠธ์— ์ ์šฉํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋‹ค๋ฉด, [.obj ํŒŒ์ผ](threejs-load-obj.html) ๋˜๋Š” [.gltf ํŒŒ์ผ](threejs-load-gltf.html)์„ -๋กœ๋“œํ•˜์—ฌ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋˜๋Š” [์ปค์Šคํ…€ Geometry](threejs-custom-geometry.html)๋‚˜ +๋กœ๋“œํ•˜์—ฌ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋˜๋Š” [์ปค์Šคํ…€ BufferGeometry](threejs-custom-buffergeometry.html)๋ฅผ ์ƒ์„ฑํ•  ์ˆ˜๋„ ์žˆ์ฃ . ๋‹ค์Œ ์žฅ์—์„œ๋Š” [์”ฌ ๊ทธ๋ž˜ํ”„์™€ ๊ทธ ์‚ฌ์šฉ๋ฒ•](threejs-scenegraph.html)์— ๋Œ€ํ•ด
true
Other
mrdoob
three.js
fbac88d731b85fc9b25c69ce7161edd2566ed40c.json
remove references to XXXBufferGeometry
threejs/lessons/resources/threejs-primitives.js
@@ -19,7 +19,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; }); const diagrams = { - BoxBufferGeometry: { + BoxGeometry: { ui: { width: { type: 'range', min: 1, max: 10, precision: 1, }, height: { type: 'range', min: 1, max: 10, precision: 1, }, @@ -29,30 +29,30 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; depthSegments: { type: 'range', min: 1, max: 10, }, }, create(width = 8, height = 8, depth = 8) { - return new THREE.BoxBufferGeometry(width, height, depth); + return new THREE.BoxGeometry(width, height, depth); }, create2(width = 8, height = 8, depth = 8, widthSegments = 4, heightSegments = 4, depthSegments = 4) { - return new THREE.BoxBufferGeometry( + return new THREE.BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments); }, }, - CircleBufferGeometry: { + CircleGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, segments: { type: 'range', min: 1, max: 50, }, thetaStart: { type: 'range', min: 0, max: 2, mult: Math.PI }, thetaLength: { type: 'range', min: 0, max: 2, mult: Math.PI }, }, create(radius = 7, segments = 24) { - return new THREE.CircleBufferGeometry(radius, segments); + return new THREE.CircleGeometry(radius, segments); }, create2(radius = 7, segments = 24, thetaStart = Math.PI * 0.25, thetaLength = Math.PI * 1.5) { - return new THREE.CircleBufferGeometry( + return new THREE.CircleGeometry( radius, segments, thetaStart, thetaLength); }, }, - ConeBufferGeometry: { + ConeGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, height: { type: 'range', min: 1, max: 10, precision: 1, }, @@ -63,17 +63,17 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; thetaLength: { type: 'range', min: 0, max: 2, mult: Math.PI }, }, create(radius = 6, height = 8, radialSegments = 16) { - return new THREE.ConeBufferGeometry(radius, height, radialSegments); + return new THREE.ConeGeometry(radius, height, radialSegments); }, create2(radius = 6, height = 8, radialSegments = 16, heightSegments = 2, openEnded = true, thetaStart = Math.PI * 0.25, thetaLength = Math.PI * 1.5) { - return new THREE.ConeBufferGeometry( + return new THREE.ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); }, }, - CylinderBufferGeometry: { + CylinderGeometry: { ui: { radiusTop: { type: 'range', min: 0, max: 10, precision: 1, }, radiusBottom: { type: 'range', min: 0, max: 10, precision: 1, }, @@ -85,30 +85,30 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; thetaLength: { type: 'range', min: 0, max: 2, mult: Math.PI }, }, create(radiusTop = 4, radiusBottom = 4, height = 8, radialSegments = 12) { - return new THREE.CylinderBufferGeometry( + return new THREE.CylinderGeometry( radiusTop, radiusBottom, height, radialSegments); }, create2(radiusTop = 4, radiusBottom = 4, height = 8, radialSegments = 12, heightSegments = 2, openEnded = false, thetaStart = Math.PI * 0.25, thetaLength = Math.PI * 1.5) { - return new THREE.CylinderBufferGeometry( + return new THREE.CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength); }, }, - DodecahedronBufferGeometry: { + DodecahedronGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, detail: { type: 'range', min: 0, max: 5, precision: 0, }, }, create(radius = 7) { - return new THREE.DodecahedronBufferGeometry(radius); + return new THREE.DodecahedronGeometry(radius); }, create2(radius = 7, detail = 2) { - return new THREE.DodecahedronBufferGeometry(radius, detail); + return new THREE.DodecahedronGeometry(radius, detail); }, }, - ExtrudeBufferGeometry: { + ExtrudeGeometry: { ui: { steps: { type: 'range', min: 1, max: 100, }, depth: { type: 'range', min: 1, max: 20, precision: 1, }, @@ -139,7 +139,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; bevelSegments, }; - const geometry = new THREE.ExtrudeBufferGeometry(shape, extrudeSettings); + const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings); return geometry; }, src: ` @@ -163,7 +163,7 @@ const extrudeSettings = { bevelSegments: 2, // ui: bevelSegments }; -const geometry = THREE.ExtrudeBufferGeometry(shape, extrudeSettings); +const geometry = THREE.ExtrudeGeometry(shape, extrudeSettings); `, create2(steps = 100) { const outline = new THREE.Shape([ @@ -193,7 +193,7 @@ const geometry = THREE.ExtrudeBufferGeometry(shape, extrudeSettings); extrudePath: shape, }; - const geometry = new THREE.ExtrudeBufferGeometry(outline, extrudeSettings); + const geometry = new THREE.ExtrudeGeometry(outline, extrudeSettings); return geometry; }, src2: ` @@ -224,23 +224,23 @@ const extrudeSettings = { extrudePath: shape, }; -const geometry = new THREE.ExtrudeBufferGeometry(outline, extrudeSettings); +const geometry = new THREE.ExtrudeGeometry(outline, extrudeSettings); return geometry; `, }, - IcosahedronBufferGeometry: { + IcosahedronGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, detail: { type: 'range', min: 0, max: 5, precision: 0, }, }, create(radius = 7) { - return new THREE.IcosahedronBufferGeometry(radius); + return new THREE.IcosahedronGeometry(radius); }, create2(radius = 7, detail = 2) { - return new THREE.IcosahedronBufferGeometry(radius, detail); + return new THREE.IcosahedronGeometry(radius, detail); }, }, - LatheBufferGeometry: { + LatheGeometry: { ui: { segments: { type: 'range', min: 1, max: 50, }, phiStart: { type: 'range', min: 0, max: 2, mult: Math.PI }, @@ -251,30 +251,30 @@ return geometry; for (let i = 0; i < 10; ++i) { points.push(new THREE.Vector2(Math.sin(i * 0.2) * 3 + 3, (i - 5) * .8)); } - return new THREE.LatheBufferGeometry(points); + return new THREE.LatheGeometry(points); }, create2(segments = 12, phiStart = Math.PI * 0.25, phiLength = Math.PI * 1.5) { const points = []; for (let i = 0; i < 10; ++i) { points.push(new THREE.Vector2(Math.sin(i * 0.2) * 3 + 3, (i - 5) * .8)); } - return new THREE.LatheBufferGeometry( + return new THREE.LatheGeometry( points, segments, phiStart, phiLength); }, }, - OctahedronBufferGeometry: { + OctahedronGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, detail: { type: 'range', min: 0, max: 5, precision: 0, }, }, create(radius = 7) { - return new THREE.OctahedronBufferGeometry(radius); + return new THREE.OctahedronGeometry(radius); }, create2(radius = 7, detail = 2) { - return new THREE.OctahedronBufferGeometry(radius, detail); + return new THREE.OctahedronGeometry(radius, detail); }, }, - ParametricBufferGeometry: { + ParametricGeometry: { ui: { stacks: { type: 'range', min: 1, max: 50, }, slices: { type: 'range', min: 1, max: 50, }, @@ -328,27 +328,27 @@ return geometry; target.set(x, y, z).multiplyScalar(0.75); } - return new THREE.ParametricBufferGeometry( + return new THREE.ParametricGeometry( klein, slices, stacks); }, }, - PlaneBufferGeometry: { + PlaneGeometry: { ui: { width: { type: 'range', min: 1, max: 10, precision: 1, }, height: { type: 'range', min: 1, max: 10, precision: 1, }, widthSegments: { type: 'range', min: 1, max: 10, }, heightSegments: { type: 'range', min: 1, max: 10, }, }, create(width = 9, height = 9) { - return new THREE.PlaneBufferGeometry(width, height); + return new THREE.PlaneGeometry(width, height); }, create2(width = 9, height = 9, widthSegments = 2, heightSegments = 2) { - return new THREE.PlaneBufferGeometry( + return new THREE.PlaneGeometry( width, height, widthSegments, heightSegments); }, }, - PolyhedronBufferGeometry: { + PolyhedronGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, detail: { type: 'range', min: 0, max: 5, precision: 0, }, @@ -366,11 +366,11 @@ return geometry; 2, 3, 7, 7, 6, 2, 4, 5, 6, 6, 7, 4, ]; - return new THREE.PolyhedronBufferGeometry( + return new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, radius, detail); }, }, - RingBufferGeometry: { + RingGeometry: { ui: { innerRadius: { type: 'range', min: 1, max: 10, precision: 1, }, outerRadius: { type: 'range', min: 1, max: 10, precision: 1, }, @@ -380,17 +380,17 @@ return geometry; thetaLength: { type: 'range', min: 0, max: 2, mult: Math.PI }, }, create(innerRadius = 2, outerRadius = 7, thetaSegments = 18) { - return new THREE.RingBufferGeometry( + return new THREE.RingGeometry( innerRadius, outerRadius, thetaSegments); }, create2(innerRadius = 2, outerRadius = 7, thetaSegments = 18, phiSegments = 2, thetaStart = Math.PI * 0.25, thetaLength = Math.PI * 1.5) { - return new THREE.RingBufferGeometry( + return new THREE.RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength); }, }, - ShapeBufferGeometry: { + ShapeGeometry: { ui: { curveSegments: { type: 'range', min: 1, max: 30, }, }, @@ -405,7 +405,7 @@ return geometry; shape.bezierCurveTo(x + 6, y + 7.7, x + 8, y + 4.5, x + 8, y + 3.5); shape.bezierCurveTo(x + 8, y + 3.5, x + 8, y, x + 5, y); shape.bezierCurveTo(x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5); - return new THREE.ShapeBufferGeometry(shape); + return new THREE.ShapeGeometry(shape); }, create2(curveSegments = 5) { const shape = new THREE.Shape(); @@ -418,10 +418,10 @@ return geometry; shape.bezierCurveTo(x + 6, y + 7.7, x + 8, y + 4.5, x + 8, y + 3.5); shape.bezierCurveTo(x + 8, y + 3.5, x + 8, y, x + 5, y); shape.bezierCurveTo(x + 3.5, y, x + 2.5, y + 2.5, x + 2.5, y + 2.5); - return new THREE.ShapeBufferGeometry(shape, curveSegments); + return new THREE.ShapeGeometry(shape, curveSegments); }, }, - SphereBufferGeometry: { + SphereGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, widthSegments: { type: 'range', min: 1, max: 30, }, @@ -432,29 +432,29 @@ return geometry; thetaLength: { type: 'range', min: 0, max: 1, mult: Math.PI }, }, create(radius = 7, widthSegments = 12, heightSegments = 8) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, create2(radius = 7, widthSegments = 12, heightSegments = 8, phiStart = Math.PI * 0.25, phiLength = Math.PI * 1.5, thetaStart = Math.PI * 0.25, thetaLength = Math.PI * 0.5) { - return new THREE.SphereBufferGeometry( + return new THREE.SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength); }, }, - TetrahedronBufferGeometry: { + TetrahedronGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, detail: { type: 'range', min: 0, max: 5, precision: 0, }, }, create(radius = 7) { - return new THREE.TetrahedronBufferGeometry(radius); + return new THREE.TetrahedronGeometry(radius); }, create2(radius = 7, detail = 2) { - return new THREE.TetrahedronBufferGeometry(radius, detail); + return new THREE.TetrahedronGeometry(radius, detail); }, }, - TextBufferGeometry: { + TextGeometry: { ui: { text: { type: 'text', maxLength: 30, }, size: { type: 'range', min: 1, max: 10, precision: 1, }, @@ -471,7 +471,7 @@ return geometry; create(text = 'three.js', size = 3, height = 0.2, curveSegments = 12, bevelEnabled = true, bevelThickness = 0.15, bevelSize = 0.3, bevelSegments = 5) { return new Promise((resolve) => { fontPromise.then((font) => { - resolve(new THREE.TextBufferGeometry(text, { + resolve(new THREE.TextGeometry(text, { font: font, size, height, @@ -489,7 +489,7 @@ const loader = new THREE.FontLoader(); loader.load('../resources/threejs/fonts/helvetiker_regular.typeface.json', (font) => { const text = 'three.js'; // ui: text - const geometry = new THREE.TextBufferGeometry(text, { + const geometry = new THREE.TextGeometry(text, { font: font, size: 3, // ui: size height: 0.2, // ui: height @@ -503,20 +503,20 @@ loader.load('../resources/threejs/fonts/helvetiker_regular.typeface.json', (font }); `, }, - TorusBufferGeometry: { + TorusGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, tubeRadius: { type: 'range', min: 1, max: 10, precision: 1, }, radialSegments: { type: 'range', min: 1, max: 30, }, tubularSegments: { type: 'range', min: 1, max: 100, }, }, create(radius = 5, tubeRadius = 2, radialSegments = 8, tubularSegments = 24) { - return new THREE.TorusBufferGeometry( + return new THREE.TorusGeometry( radius, tubeRadius, radialSegments, tubularSegments); }, }, - TorusKnotBufferGeometry: { + TorusKnotGeometry: { ui: { radius: { type: 'range', min: 1, max: 10, precision: 1, }, tubeRadius: { type: 'range', min: 1, max: 10, precision: 1, }, @@ -526,11 +526,11 @@ loader.load('../resources/threejs/fonts/helvetiker_regular.typeface.json', (font q: { type: 'range', min: 1, max: 20, }, }, create(radius = 3.5, tubeRadius = 1.5, radialSegments = 8, tubularSegments = 64, p = 2, q = 3) { - return new THREE.TorusKnotBufferGeometry( + return new THREE.TorusKnotGeometry( radius, tubeRadius, tubularSegments, radialSegments, p, q); }, }, - TubeBufferGeometry: { + TubeGeometry: { ui: { tubularSegments: { type: 'range', min: 1, max: 100, }, radius: { type: 'range', min: 1, max: 10, precision: 1, }, @@ -552,7 +552,7 @@ loader.load('../resources/threejs/fonts/helvetiker_regular.typeface.json', (font } const path = new CustomSinCurve(4); - return new THREE.TubeBufferGeometry( + return new THREE.TubeGeometry( path, tubularSegments, radius, radialSegments, closed); }, }, @@ -563,23 +563,22 @@ loader.load('../resources/threejs/fonts/helvetiker_regular.typeface.json', (font create() { return { lineGeometry: new THREE.EdgesGeometry( - new THREE.BoxBufferGeometry(8, 8, 8)), + new THREE.BoxGeometry(8, 8, 8)), }; }, create2(thresholdAngle = 1) { return { lineGeometry: new THREE.EdgesGeometry( - new THREE.SphereBufferGeometry(7, 6, 3), thresholdAngle), + new THREE.SphereGeometry(7, 6, 3), thresholdAngle), }; }, - nonBuffer: false, addConstCode: false, src: ` const size = 8; const widthSegments = 2; const heightSegments = 2; const depthSegments = 2; -const boxGeometry = new THREE.BoxBufferGeometry( +const boxGeometry = new THREE.BoxGeometry( size, size, size, widthSegments, heightSegments, depthSegments); const geometry = new THREE.EdgesGeometry(boxGeometry); @@ -588,7 +587,7 @@ const geometry = new THREE.EdgesGeometry(boxGeometry); const radius = 7; const widthSegments = 6; const heightSegments = 3; -const sphereGeometry = new THREE.SphereBufferGeometry( +const sphereGeometry = new THREE.SphereGeometry( radius, widthSegments, heightSegments); const thresholdAngle = 1; // ui: thresholdAngle const geometry = new THREE.EdgesGeometry(sphereGeometry, thresholdAngle); @@ -603,20 +602,19 @@ const geometry = new THREE.EdgesGeometry(sphereGeometry, thresholdAngle); create(widthSegments = 2, heightSegments = 2, depthSegments = 2) { const size = 8; return { - lineGeometry: new THREE.WireframeGeometry(new THREE.BoxBufferGeometry( + lineGeometry: new THREE.WireframeGeometry(new THREE.BoxGeometry( size, size, size, widthSegments, heightSegments, depthSegments)), }; }, - nonBuffer: false, addConstCode: false, src: ` const size = 8; const widthSegments = 2; // ui: widthSegments const heightSegments = 2; // ui: heightSegments const depthSegments = 2; // ui: depthSegments const geometry = new THREE.WireframeGeometry( - new THREE.BoxBufferGeometry( + new THREE.BoxGeometry( size, size, size, widthSegments, heightSegments, depthSegments)); `, @@ -626,7 +624,7 @@ const geometry = new THREE.WireframeGeometry( const radius = 7; const widthSegments = 12; const heightSegments = 8; - const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 0.2, @@ -643,7 +641,7 @@ const geometry = new THREE.WireframeGeometry( const radius = 7; const widthSegments = 12; const heightSegments = 8; - const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 3 * window.devicePixelRatio, @@ -656,50 +654,50 @@ const geometry = new THREE.WireframeGeometry( }; }, }, - SphereBufferGeometryLow: { + SphereGeometryLow: { create(radius = 7, widthSegments = 5, heightSegments = 3) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, }, - SphereBufferGeometryMedium: { + SphereGeometryMedium: { create(radius = 7, widthSegments = 24, heightSegments = 10) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, }, - SphereBufferGeometryHigh: { + SphereGeometryHigh: { create(radius = 7, widthSegments = 50, heightSegments = 50) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, }, - SphereBufferGeometryLowSmooth: { + SphereGeometryLowSmooth: { create(radius = 7, widthSegments = 5, heightSegments = 3) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, showLines: false, flatShading: false, }, - SphereBufferGeometryMediumSmooth: { + SphereGeometryMediumSmooth: { create(radius = 7, widthSegments = 24, heightSegments = 10) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, showLines: false, flatShading: false, }, - SphereBufferGeometryHighSmooth: { + SphereGeometryHighSmooth: { create(radius = 7, widthSegments = 50, heightSegments = 50) { - return new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); + return new THREE.SphereGeometry(radius, widthSegments, heightSegments); }, showLines: false, flatShading: false, }, - PlaneBufferGeometryLow: { + PlaneGeometryLow: { create(width = 9, height = 9, widthSegments = 1, heightSegments = 1) { - return new THREE.PlaneBufferGeometry(width, height, widthSegments, heightSegments); + return new THREE.PlaneGeometry(width, height, widthSegments, heightSegments); }, }, - PlaneBufferGeometryHigh: { + PlaneGeometryHigh: { create(width = 9, height = 9, widthSegments = 10, heightSegments = 10) { - return new THREE.PlaneBufferGeometry(width, height, widthSegments, heightSegments); + return new THREE.PlaneGeometry(width, height, widthSegments, heightSegments); }, }, }; @@ -753,10 +751,6 @@ const geometry = new THREE.WireframeGeometry( const right = addDiv(pair, 'desc'); addDeepLink(right, '#', `#${base.id}`); addLink(right, name); - if (info.nonBuffer !== false) { - addElem(right, 'span', '', ', '); - addLink(right, name.replace('Buffer', '')); - } addDiv(right, '.note').innerHTML = text; // I get that this is super brittle. I think I'd have to
true
Other
mrdoob
three.js
fbac88d731b85fc9b25c69ce7161edd2566ed40c.json
remove references to XXXBufferGeometry
threejs/lessons/ru/threejs-primitives.md
@@ -18,59 +18,31 @@ Three.js ะธะผะตะตั‚ ะฑะพะปัŒัˆะพะต ะบะพะปะธั‡ะตัั‚ะฒะพ ะฟั€ะธะผะธั‚ะธะฒะพะฒ. ะŸ ัะพะทะดะฐะฝะธะต ะธ ะทะฐะณั€ัƒะทะบัƒ ะดะฐะฝะฝั‹ั… ะธะท ะฝะตัะบะพะปัŒะบะธั… ะฟั€ะพะณั€ะฐะผะผ 3D-ะผะพะดะตะปะธั€ะพะฒะฐะฝะธั. ะ ัะตะนั‡ะฐั ะดะฐะฒะฐะนั‚ะต ั€ะฐััะผะพั‚ั€ะธะผ ะฝะตะบะพั‚ะพั€ั‹ะต ะธะท ะดะพัั‚ัƒะฟะฝั‹ั… ะฟั€ะธะผะธั‚ะธะฒะพะฒ. -<div id="Diagram-BoxBufferGeometry" data-primitive="BoxBufferGeometry">ะŸั€ัะผะพัƒะณะพะปัŒะฝั‹ะน ะฟะฐั€ะฐะปะปะตะปะตะฟะธะฟะตะด</div> -<div id="Diagram-CircleBufferGeometry" data-primitive="CircleBufferGeometry">ะšั€ัƒะณ</div> -<div id="Diagram-ConeBufferGeometry" data-primitive="ConeBufferGeometry">ะšะพะฝัƒั</div> -<div id="Diagram-CylinderBufferGeometry" data-primitive="CylinderBufferGeometry">ะฆะธะปะธะฝะดั€</div> -<div id="Diagram-DodecahedronBufferGeometry" data-primitive="DodecahedronBufferGeometry">ะ”ะพะดะตะบะฐัะดั€ (12 ะณั€ะฐะฝะตะน)</div> -<div id="Diagram-ExtrudeBufferGeometry" data-primitive="ExtrudeBufferGeometry">ะ’ั‹ะดะฐะฒะปะตะฝะฝะฐั 2d ั„ะธะณัƒั€ะฐ ั ัะบั€ัƒะณะปะตะฝะฝั‹ะผะธ ะบั€ะฐัะผะธ. +<div id="Diagram-BoxGeometry" data-primitive="BoxGeometry">ะŸั€ัะผะพัƒะณะพะปัŒะฝั‹ะน ะฟะฐั€ะฐะปะปะตะปะตะฟะธะฟะตะด</div> +<div id="Diagram-CircleGeometry" data-primitive="CircleGeometry">ะšั€ัƒะณ</div> +<div id="Diagram-ConeGeometry" data-primitive="ConeGeometry">ะšะพะฝัƒั</div> +<div id="Diagram-CylinderGeometry" data-primitive="CylinderGeometry">ะฆะธะปะธะฝะดั€</div> +<div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">ะ”ะพะดะตะบะฐัะดั€ (12 ะณั€ะฐะฝะตะน)</div> +<div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry">ะ’ั‹ะดะฐะฒะปะตะฝะฝะฐั 2d ั„ะธะณัƒั€ะฐ ั ัะบั€ัƒะณะปะตะฝะฝั‹ะผะธ ะบั€ะฐัะผะธ. ะ—ะดะตััŒ ะผั‹ ะฒั‹ะดะฐะฒะปะธะฒะฐะตะผ ั„ะพั€ะผัƒ ัะตั€ะดั†ะฐ. ะžะฑั€ะฐั‚ะธั‚ะต ะฒะฝะธะผะฐะฝะธะต, ัั‚ะพ ะพัะฝะพะฒะฐ -ะดะปั <code>TextBufferGeometry</code> ะธ <code>TextGeometry</code> ัะพะพั‚ะฒะตั‚ัั‚ะฒะตะฝะฝะพ.</div> -<div id="Diagram-IcosahedronBufferGeometry" data-primitive="IcosahedronBufferGeometry">ะ˜ะบะพัะฐัะดั€ (20 ะณั€ะฐะฝะตะน)</div> -<div id="Diagram-LatheBufferGeometry" data-primitive="LatheBufferGeometry">ะคะพั€ะผะฐ, ัะพะทะดะฐะฝะฝะฐั ะฒั€ะฐั‰ะตะฝะธะตะผ ะปะธะฝะธะธ. ะะฐะฟั€ะธะผะตั€, ะปะฐะผะฟั‹, ะบะตะณะปะธ ะดะปั ะฑะพัƒะปะธะฝะณะฐ, ัะฒะตั‡ะธ, ะฟะพะดัะฒะตั‡ะฝะธะบะธ, ะฑะพะบะฐะปั‹ ะดะปั ะฒะธะฝะฐ, ัั‚ะฐะบะฐะฝั‹ ะดะปั ะฟะธั‚ัŒั ะธ ั‚. ะ”. ะ’ั‹ ัƒะบะฐะทั‹ะฒะฐะตั‚ะต 2-ะผะตั€ะฝั‹ะน ัะธะปัƒัั‚ ะฒ ะฒะธะดะต ัะตั€ะธะธ ั‚ะพั‡ะตะบ, ะฐ ะทะฐั‚ะตะผ ัƒะบะฐะทั‹ะฒะฐะตั‚ะต three.js , ัะบะพะปัŒะบะพ ัะตะบั†ะธะน ะฝัƒะถะฝะพ ัะดะตะปะฐั‚ัŒ, ะบะพะณะดะฐ ะพะฝ ะฒั€ะฐั‰ะฐะตั‚ ัะธะปัƒัั‚ ะฒะพะบั€ัƒะณ ะพัะธ.</div> -<div id="Diagram-OctahedronBufferGeometry" data-primitive="OctahedronBufferGeometry">ะžะบั‚ะฐัะดั€ (8 ะณั€ะฐะฝะตะน)</div> -<div id="Diagram-ParametricBufferGeometry" data-primitive="ParametricBufferGeometry">ะŸะพะฒะตั€ั…ะฝะพัั‚ัŒ, ัะพะทะดะฐะฝะฝะฐั ะฟัƒั‚ะตะผ ะฟั€ะตะดะพัั‚ะฐะฒะปะตะฝะธั ั„ัƒะฝะบั†ะธะธ, ะบะพั‚ะพั€ะฐั ะฑะตั€ะตั‚ 2d ั‚ะพั‡ะบัƒ ะธะท ัะตั‚ะบะธ ะธ ะฒะพะทะฒั€ะฐั‰ะฐะตั‚ ัะพะพั‚ะฒะตั‚ัั‚ะฒัƒัŽั‰ัƒัŽ 3d ั‚ะพั‡ะบัƒ.</div> -<div id="Diagram-PlaneBufferGeometry" data-primitive="PlaneBufferGeometry">2D ะฟะปะพัะบะพัั‚ัŒ</div> -<div id="Diagram-PolyhedronBufferGeometry" data-primitive="PolyhedronBufferGeometry">ะ‘ะตั€ะตั‚ ะฝะฐะฑะพั€ ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ ั ั†ะตะฝั‚ั€ะพะผ ะฒะพะบั€ัƒะณ ั‚ะพั‡ะบะธ ะธ ะฟั€ะพะตั†ะธั€ัƒะตั‚ ะธั… ะฝะฐ ัั„ะตั€ัƒ</div> -<div id="Diagram-RingBufferGeometry" data-primitive="RingBufferGeometry">2D ะดะธัะบ ั ะพั‚ะฒะตั€ัั‚ะธะตะผ ะฒ ั†ะตะฝั‚ั€ะต</div> -<div id="Diagram-ShapeBufferGeometry" data-primitive="ShapeBufferGeometry">2D ะบะพะฝั‚ัƒั€, ะบะพั‚ะพั€ั‹ะน ัั‚ั€ะพะธั‚ัั ะธะท ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ</div> -<div id="Diagram-SphereBufferGeometry" data-primitive="SphereBufferGeometry">ะกั„ะตั€ะฐ</div> -<div id="Diagram-TetrahedronBufferGeometry" data-primitive="TetrahedronBufferGeometry">ะขะตั€ะฐัะดั€ (4 ะณั€ะฐะฝะธ)</div> -<div id="Diagram-TextBufferGeometry" data-primitive="TextBufferGeometry">3D-ั‚ะตะบัั‚, ัะณะตะฝะตั€ะธั€ะพะฒะฐะฝะฝั‹ะน ะธะท 3D-ัˆั€ะธั„ั‚ะฐ ะธ ัั‚ั€ะพะบะธ</div> -<div id="Diagram-TorusBufferGeometry" data-primitive="TorusBufferGeometry">ะขะพั€ (ะฟะพะฝั‡ะธะบ)</div> -<div id="Diagram-TorusKnotBufferGeometry" data-primitive="TorusKnotBufferGeometry">ะขะพั€ะธั‡ะตัะบะธะน ัƒะทะตะป</div> -<div id="Diagram-TubeBufferGeometry" data-primitive="TubeBufferGeometry">ะขั€ัƒะฑะฐ - ะบั€ัƒะณ ะฟั€ะพั…ะพะดัั‰ะธะน ะฟัƒั‚ัŒ</div> +ะดะปั <code>TextGeometry</code> ะธ <code>TextGeometry</code> ัะพะพั‚ะฒะตั‚ัั‚ะฒะตะฝะฝะพ.</div> +<div id="Diagram-IcosahedronGeometry" data-primitive="IcosahedronGeometry">ะ˜ะบะพัะฐัะดั€ (20 ะณั€ะฐะฝะตะน)</div> +<div id="Diagram-LatheGeometry" data-primitive="LatheGeometry">ะคะพั€ะผะฐ, ัะพะทะดะฐะฝะฝะฐั ะฒั€ะฐั‰ะตะฝะธะตะผ ะปะธะฝะธะธ. ะะฐะฟั€ะธะผะตั€, ะปะฐะผะฟั‹, ะบะตะณะปะธ ะดะปั ะฑะพัƒะปะธะฝะณะฐ, ัะฒะตั‡ะธ, ะฟะพะดัะฒะตั‡ะฝะธะบะธ, ะฑะพะบะฐะปั‹ ะดะปั ะฒะธะฝะฐ, ัั‚ะฐะบะฐะฝั‹ ะดะปั ะฟะธั‚ัŒั ะธ ั‚. ะ”. ะ’ั‹ ัƒะบะฐะทั‹ะฒะฐะตั‚ะต 2-ะผะตั€ะฝั‹ะน ัะธะปัƒัั‚ ะฒ ะฒะธะดะต ัะตั€ะธะธ ั‚ะพั‡ะตะบ, ะฐ ะทะฐั‚ะตะผ ัƒะบะฐะทั‹ะฒะฐะตั‚ะต three.js , ัะบะพะปัŒะบะพ ัะตะบั†ะธะน ะฝัƒะถะฝะพ ัะดะตะปะฐั‚ัŒ, ะบะพะณะดะฐ ะพะฝ ะฒั€ะฐั‰ะฐะตั‚ ัะธะปัƒัั‚ ะฒะพะบั€ัƒะณ ะพัะธ.</div> +<div id="Diagram-OctahedronGeometry" data-primitive="OctahedronGeometry">ะžะบั‚ะฐัะดั€ (8 ะณั€ะฐะฝะตะน)</div> +<div id="Diagram-ParametricGeometry" data-primitive="ParametricGeometry">ะŸะพะฒะตั€ั…ะฝะพัั‚ัŒ, ัะพะทะดะฐะฝะฝะฐั ะฟัƒั‚ะตะผ ะฟั€ะตะดะพัั‚ะฐะฒะปะตะฝะธั ั„ัƒะฝะบั†ะธะธ, ะบะพั‚ะพั€ะฐั ะฑะตั€ะตั‚ 2d ั‚ะพั‡ะบัƒ ะธะท ัะตั‚ะบะธ ะธ ะฒะพะทะฒั€ะฐั‰ะฐะตั‚ ัะพะพั‚ะฒะตั‚ัั‚ะฒัƒัŽั‰ัƒัŽ 3d ั‚ะพั‡ะบัƒ.</div> +<div id="Diagram-PlaneGeometry" data-primitive="PlaneGeometry">2D ะฟะปะพัะบะพัั‚ัŒ</div> +<div id="Diagram-PolyhedronGeometry" data-primitive="PolyhedronGeometry">ะ‘ะตั€ะตั‚ ะฝะฐะฑะพั€ ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ ั ั†ะตะฝั‚ั€ะพะผ ะฒะพะบั€ัƒะณ ั‚ะพั‡ะบะธ ะธ ะฟั€ะพะตั†ะธั€ัƒะตั‚ ะธั… ะฝะฐ ัั„ะตั€ัƒ</div> +<div id="Diagram-RingGeometry" data-primitive="RingGeometry">2D ะดะธัะบ ั ะพั‚ะฒะตั€ัั‚ะธะตะผ ะฒ ั†ะตะฝั‚ั€ะต</div> +<div id="Diagram-ShapeGeometry" data-primitive="ShapeGeometry">2D ะบะพะฝั‚ัƒั€, ะบะพั‚ะพั€ั‹ะน ัั‚ั€ะพะธั‚ัั ะธะท ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ</div> +<div id="Diagram-SphereGeometry" data-primitive="SphereGeometry">ะกั„ะตั€ะฐ</div> +<div id="Diagram-TetrahedronGeometry" data-primitive="TetrahedronGeometry">ะขะตั€ะฐัะดั€ (4 ะณั€ะฐะฝะธ)</div> +<div id="Diagram-TextGeometry" data-primitive="TextGeometry">3D-ั‚ะตะบัั‚, ัะณะตะฝะตั€ะธั€ะพะฒะฐะฝะฝั‹ะน ะธะท 3D-ัˆั€ะธั„ั‚ะฐ ะธ ัั‚ั€ะพะบะธ</div> +<div id="Diagram-TorusGeometry" data-primitive="TorusGeometry">ะขะพั€ (ะฟะพะฝั‡ะธะบ)</div> +<div id="Diagram-TorusKnotGeometry" data-primitive="TorusKnotGeometry">ะขะพั€ะธั‡ะตัะบะธะน ัƒะทะตะป</div> +<div id="Diagram-TubeGeometry" data-primitive="TubeGeometry">ะขั€ัƒะฑะฐ - ะบั€ัƒะณ ะฟั€ะพั…ะพะดัั‰ะธะน ะฟัƒั‚ัŒ</div> <div id="Diagram-EdgesGeometry" data-primitive="EdgesGeometry">ะ’ัะฟะพะผะพะณะฐั‚ะตะปัŒะฝั‹ะน ะพะฑัŠะตะบั‚, ะบะพั‚ะพั€ั‹ะน ะฟั€ะธะฝะธะผะฐะตั‚ ะดั€ัƒะณัƒัŽ ะณะตะพะผะตั‚ั€ะธัŽ ะฒ ะบะฐั‡ะตัั‚ะฒะต ะฒั…ะพะดะฝั‹ั… ะดะฐะฝะฝั‹ั… ะธ ะณะตะฝะตั€ะธั€ัƒะตั‚ ั€ะตะฑั€ะฐ, ั‚ะพะปัŒะบะพ ะตัะปะธ ัƒะณะพะป ะผะตะถะดัƒ ะณั€ะฐะฝัะผะธ ะฑะพะปัŒัˆะต ะฝะตะบะพั‚ะพั€ะพะณะพ ะฟะพั€ะพะณะฐ. ะะฐะฟั€ะธะผะตั€, ะตัะปะธ ะฒั‹ ะฟะพัะผะพั‚ั€ะธั‚ะต ะฝะฐ ะฟั€ัะผะพัƒะณะพะปัŒะฝะธะบ ัะฒะตั€ั…ัƒ, ะพะฝ ะฟะพะบะฐะทั‹ะฒะฐะตั‚ ะปะธะฝะธัŽ, ะฟั€ะพั…ะพะดัั‰ัƒัŽ ั‡ะตั€ะตะท ะบะฐะถะดัƒัŽ ะณั€ะฐะฝัŒ, ะฟะพะบะฐะทั‹ะฒะฐั ะบะฐะถะดั‹ะน ั‚ั€ะตัƒะณะพะปัŒะฝะธะบ, ะธะท ะบะพั‚ะพั€ะพะณะพ ัะพัั‚ะพะธั‚ ะฟั€ัะผะพัƒะณะพะปัŒะฝะธะบ. ะ˜ัะฟะพะปัŒะทัƒั EdgesGeometry, ะฒะผะตัั‚ะพ ัั‚ะพะณะพ ัƒะดะฐะปััŽั‚ัั ัั€ะตะดะฝะธะต ะปะธะฝะธะธ.</div> <div id="Diagram-WireframeGeometry" data-primitive="WireframeGeometry">ะกะพะทะดะฐะตั‚ ะณะตะพะผะตั‚ั€ะธัŽ, ะบะพั‚ะพั€ะฐั ัะพะดะตั€ะถะธั‚ ะพะดะธะฝ ะพั‚ั€ะตะทะพะบ (2 ั‚ะพั‡ะบะธ) ะฝะฐ ั€ะตะฑั€ะพ ะฒ ะทะฐะดะฐะฝะฝะพะน ะณะตะพะผะตั‚ั€ะธะธ. ะ‘ะตะท ัั‚ะพะณะพ ะฒั‹ ั‡ะฐัั‚ะพ ั‚ะตั€ัะตั‚ะต ั€ะตะฑั€ะฐ ะธะปะธ ะฟะพะปัƒั‡ะฐะตั‚ะต ะดะพะฟะพะปะฝะธั‚ะตะปัŒะฝั‹ะต ั€ะตะฑั€ะฐ, ะฟะพัะบะพะปัŒะบัƒ WebGL ะพะฑั‹ั‡ะฝะพ ั‚ั€ะตะฑัƒะตั‚ 2 ั‚ะพั‡ะบะธ ะฝะฐ ะพั‚ั€ะตะทะพะบ. ะะฐะฟั€ะธะผะตั€, ะตัะปะธ ะฑั‹ ัƒ ะฒะฐั ะฑั‹ะป ั‚ะพะปัŒะบะพ ะพะดะธะฝ ั‚ั€ะตัƒะณะพะปัŒะฝะธะบ, ะฑั‹ะปะพ ะฑั‹ ั‚ะพะปัŒะบะพ 3 ะพั‡ะบะฐ. ะ•ัะปะธ ะฒั‹ ะฟะพะฟั‹ั‚ะฐะตั‚ะตััŒ ะฝะฐั€ะธัะพะฒะฐั‚ัŒ ะตะณะพ, ะธัะฟะพะปัŒะทัƒั ะผะฐั‚ะตั€ะธะฐะป ั <code>wireframe: true</code> ะฒั‹ ะฟะพะปัƒั‡ะธั‚ะต ั‚ะพะปัŒะบะพ ะพะดะฝัƒ ะปะธะฝะธัŽ. ะ ะฟะตั€ะตะดะฐั‡ะฐ ัั‚ะพะน triangle geometry ะฒ <code>WireframeGeometry</code> ัะพะทะดะฐัั‚ ะฝะพะฒัƒัŽ ะณะตะพะผะตั‚ั€ะธัŽ, ะบะพั‚ะพั€ะฐั ะธะผะตะตั‚ 3 ะพั‚ั€ะตะทะบะฐ ะปะธะฝะธะน, ะธัะฟะพะปัŒะทัƒั 6 ั‚ะพั‡ะตะบ..</div> -ะ’ั‹ ะผะพะถะตั‚ะต ะทะฐะผะตั‚ะธั‚ัŒ, ั‡ั‚ะพ ะฑะพะปัŒัˆะธะฝัั‚ะฒะพ ะธะท ะฝะธั… ะฟั€ะธั…ะพะดัั‚ ะฟะฐั€ะฐะผะธ `Geometry` -ะธะปะธ `BufferGeometry`. ะ ะฐะทะฝะธั†ะฐ ะผะตะถะดัƒ ัั‚ะธะผะธ ะดะฒัƒะผั ั‚ะธะฟะฐะผะธ ะทะฐะบะปัŽั‡ะฐะตั‚ัั -ะฒ ะณะธะฑะบะพัั‚ะธ ะธ ะฟั€ะพะธะทะฒะพะดะธั‚ะตะปัŒะฝะพัั‚ะธ. - -`BufferGeometry` ะพัะฝะพะฒะฐะฝะฝั‹ะต ะฝะฐ ะฟั€ะธะผะธั‚ะธะฒะฐั… ั‚ะธะฟั‹ ะพั€ะธะตะฝั‚ะธั€ะพะฒะฐะฝั‹ ะฝะฐ ะฟั€ะพะธะทะฒะพะดะธั‚ะตะปัŒะฝะพัั‚ัŒ. -ะ’ะตั€ัˆะธะฝั‹ ะดะปั ะณะตะพะผะตั‚ั€ะธะธ ะณะตะฝะตั€ะธั€ัƒัŽั‚ัั ะฝะตะฟะพัั€ะตะดัั‚ะฒะตะฝะฝะพ ะฒ ัั„ั„ะตะบั‚ะธะฒะฝั‹ะน ั„ะพั€ะผะฐั‚ -ั‚ะธะฟะธะทะธั€ะพะฒะฐะฝะฝะพะณะพ ะผะฐััะธะฒะฐ, ะณะพั‚ะพะฒั‹ะน ะดะปั ะทะฐะณั€ัƒะทะบะธ ะฒ ะณั€ะฐั„ะธั‡ะตัะบะธะน ะฟั€ะพั†ะตััะพั€ -ะดะปั ั€ะตะฝะดะตั€ะธะฝะณะฐ. ะญั‚ะพ ะพะทะฝะฐั‡ะฐะตั‚, ั‡ั‚ะพ ะพะฝะธ ะฑั‹ัั‚ั€ะตะต ะทะฐะฟัƒัะบะฐัŽั‚ัั ะธ ะทะฐะฝะธะผะฐัŽั‚ -ะผะตะฝัŒัˆะต ะฟะฐะผัั‚ะธ, ะฝะพ ะตัะปะธ ะฒั‹ ั…ะพั‚ะธั‚ะต ะธะทะผะตะฝะธั‚ัŒ ะธั… ะดะฐะฝะฝั‹ะต, ะพะฝะธ ะฑะตั€ัƒั‚ ั‚ะพ, -ั‡ั‚ะพ ั‡ะฐัั‚ะพ ัั‡ะธั‚ะฐะตั‚ัั ะฑะพะปะตะต ัะปะพะถะฝั‹ะผ ะฟั€ะพะณั€ะฐะผะผะธั€ะพะฒะฐะฝะธะตะผ ะดะปั ะผะฐะฝะธะฟัƒะปะธั€ะพะฒะฐะฝะธั. - -`Geometry` ะพัะฝะพะฒะฐะฝะฝั‹ะต ะฝะฐ ะฟั€ะธะผะธั‚ะธะฒะฐั… ัะฒะปััŽั‚ัั ะฑะพะปะตะต ะณะธะฑะบะธะผะธ, ะปะตะณั‡ะต ะผะฐะฝะธะฟัƒะปะธั€ะพะฒะฐั‚ัŒ ั‚ะธะฟะพะผ. -ะžะฝะธ ะฟะพัั‚ั€ะพะตะฝั‹ ะฝะฐ ะพัะฝะพะฒะต ะบะปะฐััะพะฒ JavaScript, ั‚ะฐะบะธั… ะบะฐะบ `Vector3` ะดะปั 3D-ั‚ะพั‡ะบะธ, `Face3` -ะดะปั ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ. ะžะฝะธ ะทะฐะฝะธะผะฐัŽั‚ ะฝะตะผะฝะพะณะพ ะฟะฐะผัั‚ะธ, ะธ ะฟั€ะตะถะดะต ั‡ะตะผ ะธั… ะผะพะถะฝะพ ะฑัƒะดะตั‚ ะพั‚ะพะฑั€ะฐะทะธั‚ัŒ, -ะฝัƒะถะฝะพ ะฑัƒะดะตั‚ ะฟั€ะตะพะฑั€ะฐะทะพะฒะฐั‚ัŒ ะธั… ะฒะพ ั‡ั‚ะพ-ั‚ะพ ะฟะพั…ะพะถะตะต ะฝะฐ ัะพะพั‚ะฒะตั‚ัั‚ะฒัƒัŽั‰ะตะต -`BufferGeometry` ะฟั€ะตะดัั‚ะฐะฒะปะตะฝะธะต. - -ะ•ัะปะธ ะฒั‹ ะทะฝะฐะตั‚ะต, ั‡ั‚ะพ ะฝะต ัะพะฑะธั€ะฐะตั‚ะตััŒ ะผะฐะฝะธะฟัƒะปะธั€ะพะฒะฐั‚ัŒ ะฟั€ะธะผะธั‚ะธะฒะพะผ ะธะปะธ ะตัะปะธ ะฒะฐะผ ัƒะดะพะฑะฝะพ -ะฒั‹ะฟะพะปะฝัั‚ัŒ ะผะฐั‚ะตะผะฐั‚ะธะบัƒ ะฝะฐ ะฟั€ัะผัƒัŽ, ั‡ั‚ะพะฑั‹ ะผะฐะฝะธะฟัƒะปะธั€ะพะฒะฐั‚ัŒ ะธั… ะฒะฝัƒั‚ั€ะตะฝะฝะพัั‚ัะผะธ, ั‚ะพ ะปัƒั‡ัˆะต -ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ ะพัะฝะพะฒะฐะฝะฝั‹ะต ะฝะฐ `BufferGeometry` ะฟั€ะธะผะธั‚ะธะฒั‹. -ะ•ัะปะธ, ั ะดั€ัƒะณะพะน ัั‚ะพั€ะพะฝั‹, ะฒั‹ ั…ะพั‚ะธั‚ะต ะธะทะผะตะฝะธั‚ัŒ ะฝะตะบะพั‚ะพั€ั‹ะต ะฒะตั‰ะธ ะฟะตั€ะตะด ั€ะตะฝะดะตั€ะธะฝะณะพะผ, -ะฒะฐะผ ะผะพะถะตั‚ ะฑั‹ั‚ัŒ ะฟั€ะพั‰ะต ั€ะฐะฑะพั‚ะฐั‚ัŒ ั ะฟั€ะธะผะธั‚ะธะฒะฐะผะธ ะพัะฝะพะฒะฐะฝะฝั‹ะผะธ ะฝะฐ `Geometry`. - -ะ’ ะบะฐั‡ะตัั‚ะฒะต ะฟั€ะพัั‚ะพะณะพ ะฟั€ะธะผะตั€ะฐ ะฒ `BufferGeometry` ะฝะต ะผะพะณัƒั‚ ะฑั‹ั‚ัŒ ะปะตะณะบะพ ะดะพะฑะฐะฒะปะตะฝั‹ ะฝะพะฒั‹ะต ะฒะตั€ัˆะธะฝั‹. -ะšะพะปะธั‡ะตัั‚ะฒะพ ะธัะฟะพะปัŒะทัƒะตะผั‹ั… ะฒะตั€ัˆะธะฝ ะพะฟั€ะตะดะตะปัะตั‚ัั ะฒะพ ะฒั€ะตะผั ัะพะทะดะฐะฝะธั, ัะพะทะดะฐะตั‚ัั -ั…ั€ะฐะฝะธะปะธั‰ะต, ะฐ ะทะฐั‚ะตะผ ะทะฐะฟะพะปะฝััŽั‚ัั ะดะฐะฝะฝั‹ะต ะดะปั ะฒะตั€ัˆะธะฝ. ะ’ ั‚ะพ ะฒั€ะตะผั ะบะฐะบ ั `Geometry` -ะฒั‹ ะผะพะถะตั‚ะต ะดะพะฑะฐะฒะปัั‚ัŒ ะฒะตั€ัˆะธะฝั‹ ะฟะพ ะผะตั€ะต ะฝะตะพะฑั…ะพะดะธะผะพัั‚ะธ. - ะœั‹ ั€ะฐััะผะพั‚ั€ะธะผ ัะพะทะดะฐะฝะธะต ะฟะพะปัŒะทะพะฒะฐั‚ะตะปัŒัะบะพะน ะณะตะพะผะตั‚ั€ะธะธ ะฒ ะดั€ัƒะณะพะน ัั‚ะฐั‚ัŒะต. ะ ะฟะพะบะฐ ะดะฐะฒะฐะนั‚ะต ัะพะทะดะฐะดะธะผ ะฟั€ะธะผะตั€ ัะพะทะดะฐะฝะธั ะบะฐะถะดะพะณะพ ั‚ะธะฟะฐ ะฟั€ะธะผะธั‚ะธะฒะฐ. ะะฐั‡ะฝะตะผ ั [ะฟั€ะธะผะตั€ะพะฒ ะธะท ะฟั€ะตะดั‹ะดัƒั‰ะตะน ัั‚ะฐั‚ัŒะธ](threejs-responsive.html). @@ -145,7 +117,7 @@ function createMaterial() { ั‚ะฐะบะพะน ะบะฐะบ ัั„ะตั€ะฐ ะธะปะธ ะบัƒะฑ, ะพะฑั‹ั‡ะฝะพ ะฝะตั‚ ะฟั€ะธั‡ะธะฝ ั€ะธัะพะฒะฐั‚ัŒ ะทะฐะดะฝะธะต ัั‚ะพั€ะพะฝั‹ ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ, ะฟะพัะบะพะปัŒะบัƒ ะฒัะต ะพะฝะธ ะพะฑั€ะฐั‰ะตะฝั‹ ะฒะฝัƒั‚ั€ัŒ ั„ะธะณัƒั€ั‹. ะ’ ะฝะฐัˆะตะผ ัะปัƒั‡ะฐะต ะผั‹ ั€ะธััƒะตะผ ะฝะตัะบะพะปัŒะบะพ ะฒะตั‰ะตะน, -ั‚ะฐะบะธั… ะบะฐะบ `PlaneBufferGeometry` ะธ `ShapeBufferGeometry` +ั‚ะฐะบะธั… ะบะฐะบ `PlaneGeometry` ะธ `ShapeGeometry` ะบะพั‚ะพั€ั‹ะต ัะฒะปััŽั‚ัั ะดะฒัƒั…ะผะตั€ะฝั‹ะผะธ ะธ ะฟะพัั‚ะพะผัƒ ะฝะต ะธะผะตัŽั‚ ะฒะฝัƒั‚ั€ะตะฝะฝะตะน ั‡ะฐัั‚ะธ. ะ‘ะตะท ัƒัั‚ะฐะฝะพะฒะบะธ `side: THREE.DoubleSide` ะพะฝะธ ะธัั‡ะตะทะฝัƒั‚, ะฟั€ะธ ะฒะทะณะปัะดะต ะฝะฐ ะธั… ะทะฐะดะฝะธะต ัั‚ะพั€ะพะฝั‹. @@ -175,7 +147,7 @@ function addSolidGeometry(x, y, geometry) { const width = 8; const height = 8; const depth = 8; - addSolidGeometry(-2, -2, new THREE.BoxBufferGeometry(width, height, depth)); + addSolidGeometry(-2, -2, new THREE.BoxGeometry(width, height, depth)); } ``` @@ -187,7 +159,7 @@ function addSolidGeometry(x, y, geometry) { {{{example url="../threejs-primitives.html" }}} ะ•ัั‚ัŒ ะฝะตัะบะพะปัŒะบะพ ะทะฐะผะตั‚ะฝั‹ั… ะธัะบะปัŽั‡ะตะฝะธะน ะธะท ัˆะฐะฑะปะพะฝะฐ ะฒั‹ัˆะต. -ะกะฐะผั‹ะผ ะฑะพะปัŒัˆะธะผ, ะฒะตั€ะพัั‚ะฝะพ, ัะฒะปัะตั‚ัั `TextBufferGeometry`. ะžะฝ ะดะพะปะถะตะฝ +ะกะฐะผั‹ะผ ะฑะพะปัŒัˆะธะผ, ะฒะตั€ะพัั‚ะฝะพ, ัะฒะปัะตั‚ัั `TextGeometry`. ะžะฝ ะดะพะปะถะตะฝ ะทะฐะณั€ัƒะทะธั‚ัŒ ะดะฐะฝะฝั‹ะต 3D ัˆั€ะธั„ั‚ะฐ, ะฟั€ะตะถะดะต ั‡ะตะผ ะพะฝ ัะผะพะถะตั‚ ัะณะตะฝะตั€ะธั€ะพะฒะฐั‚ัŒ ัะตั‚ะบัƒ ะดะปั ั‚ะตะบัั‚ะฐ. ะญั‚ะธ ะดะฐะฝะฝั‹ะต ะทะฐะณั€ัƒะถะฐัŽั‚ัั ะฐัะธะฝั…ั€ะพะฝะฝะพ, ะฟะพัั‚ะพะผัƒ ะฝะฐะผ ะฝัƒะถะฝะพ ะดะพะถะดะฐั‚ัŒัั ะธั… ะทะฐะณั€ัƒะทะบะธ, ะฟั€ะตะถะดะต ั‡ะตะผ ะฟั‹ั‚ะฐั‚ัŒัั ัะพะทะดะฐั‚ัŒ @@ -201,7 +173,7 @@ function addSolidGeometry(x, y, geometry) { { const loader = new THREE.FontLoader(); loader.load('../resources/threejs/fonts/helvetiker_regular.typeface.json', (font) => { - const geometry = new THREE.TextBufferGeometry('three.js', { + const geometry = new THREE.TextGeometry('three.js', { font: font, size: 3.0, height: .2, @@ -279,9 +251,9 @@ function addLineGeometry(x, y, geometry) { ะะฐะฟั€ะธะผะตั€ <div class="spread"> -<div data-diagram="SphereBufferGeometryLow"></div> -<div data-diagram="SphereBufferGeometryMedium"></div> -<div data-diagram="SphereBufferGeometryHigh"></div> +<div data-diagram="SphereGeometryLow"></div> +<div data-diagram="SphereGeometryMedium"></div> +<div data-diagram="SphereGeometryHigh"></div> </div> ะŸะตั€ะฒะฐั ัั„ะตั€ะฐ ะธะผะตะตั‚ 5 ัะตะณะผะตะฝั‚ะพะฒ ะฒะพะบั€ัƒะณ ะธ 3 ะฒั‹ัะพั‚ั‹, ั‡ั‚ะพ ัะพัั‚ะฐะฒะปัะตั‚ 15 ัะตะณะผะตะฝั‚ะพะฒ @@ -294,9 +266,9 @@ function addLineGeometry(x, y, geometry) { ะธ ะผั‹ ะฟะพะปัƒั‡ะธะผ ัั‚ะพ <div class="spread"> -<div data-diagram="SphereBufferGeometryLowSmooth"></div> -<div data-diagram="SphereBufferGeometryMediumSmooth"></div> -<div data-diagram="SphereBufferGeometryHighSmooth"></div> +<div data-diagram="SphereGeometryLowSmooth"></div> +<div data-diagram="SphereGeometryMediumSmooth"></div> +<div data-diagram="SphereGeometryHighSmooth"></div> </div> ะกะตะนั‡ะฐั ะฝะต ะพั‡ะตะฝัŒ ะฟะพะฝัั‚ะฝะพ, ั‡ั‚ะพ ั‚ะพั‚, ะบะพั‚ะพั€ั‹ะน ัะฟั€ะฐะฒะฐ ั 5000 ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะฐะผะธ, @@ -312,8 +284,8 @@ function addLineGeometry(x, y, geometry) { ะ˜ะฝะพะณะดะฐ ะฒั‹ะฑั€ะฐั‚ัŒ ะปะตะณะบะพ. ะะฐะฟั€ะธะผะตั€, ะฒั‹ ะผะพะถะตั‚ะต ะฒั‹ะฑั€ะฐั‚ัŒ ั€ะฐะทะดะตะปะตะฝะธะต ะดะปั ะฟะปะพัะบะพัั‚ะธ. <div class="spread"> -<div data-diagram="PlaneBufferGeometryLow"></div> -<div data-diagram="PlaneBufferGeometryHigh"></div> +<div data-diagram="PlaneGeometryLow"></div> +<div data-diagram="PlaneGeometryHigh"></div> </div> ะŸะปะพัะบะพัั‚ัŒ ัะปะตะฒะฐ - ัั‚ะพ 2 ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะฐ. ะŸะปะพัะบะพัั‚ัŒ ัะฟั€ะฐะฒะฐ - ัั‚ะพ 200 ั‚ั€ะตัƒะณะพะปัŒะฝะธะบะพะฒ.
true
Other
mrdoob
three.js
fbac88d731b85fc9b25c69ce7161edd2566ed40c.json
remove references to XXXBufferGeometry
threejs/lessons/threejs-primitives.md
@@ -24,62 +24,32 @@ primitives. Many of the primitives below have defaults for some or all of their parameters so you can use more or less depending on your needs. -<div id="Diagram-BoxBufferGeometry" data-primitive="BoxBufferGeometry">A Box</div> -<div id="Diagram-CircleBufferGeometry" data-primitive="CircleBufferGeometry">A flat circle</div> -<div id="Diagram-ConeBufferGeometry" data-primitive="ConeBufferGeometry">A Cone</div> -<div id="Diagram-CylinderBufferGeometry" data-primitive="CylinderBufferGeometry">A Cylinder</div> -<div id="Diagram-DodecahedronBufferGeometry" data-primitive="DodecahedronBufferGeometry">A dodecahedron (12 sides)</div> -<div id="Diagram-ExtrudeBufferGeometry" data-primitive="ExtrudeBufferGeometry">An extruded 2d shape with optional bevelling. +<div id="Diagram-BoxGeometry" data-primitive="BoxGeometry">A Box</div> +<div id="Diagram-CircleGeometry" data-primitive="CircleGeometry">A flat circle</div> +<div id="Diagram-ConeGeometry" data-primitive="ConeGeometry">A Cone</div> +<div id="Diagram-CylinderGeometry" data-primitive="CylinderGeometry">A Cylinder</div> +<div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">A dodecahedron (12 sides)</div> +<div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry">An extruded 2d shape with optional bevelling. Here we are extruding a heart shape. Note this is the basis -for <code>TextBufferGeometry</code> and <code>TextGeometry</code> respectively.</div> -<div id="Diagram-IcosahedronBufferGeometry" data-primitive="IcosahedronBufferGeometry">An icosahedron (20 sides)</div> -<div id="Diagram-LatheBufferGeometry" data-primitive="LatheBufferGeometry">A shape generated by spinning a line. Examples would be: lamps, bowling pins, candles, candle holders, wine glasses, drinking glasses, etc... You provide the 2d silhouette as series of points and then tell three.js how many subdivisions to make as it spins the silhouette around an axis.</div> -<div id="Diagram-OctahedronBufferGeometry" data-primitive="OctahedronBufferGeometry">An Octahedron (8 sides)</div> -<div id="Diagram-ParametricBufferGeometry" data-primitive="ParametricBufferGeometry">A surface generated by providing a function that takes a 2D point from a grid and returns the corresponding 3d point.</div> -<div id="Diagram-PlaneBufferGeometry" data-primitive="PlaneBufferGeometry">A 2D plane</div> -<div id="Diagram-PolyhedronBufferGeometry" data-primitive="PolyhedronBufferGeometry">Takes a set of triangles centered around a point and projects them onto a sphere</div> -<div id="Diagram-RingBufferGeometry" data-primitive="RingBufferGeometry">A 2D disc with a hole in the center</div> -<div id="Diagram-ShapeBufferGeometry" data-primitive="ShapeBufferGeometry">A 2D outline that gets triangulated</div> -<div id="Diagram-SphereBufferGeometry" data-primitive="SphereBufferGeometry">A sphere</div> -<div id="Diagram-TetrahedronBufferGeometry" data-primitive="TetrahedronBufferGeometry">A tetrahedron (4 sides)</div> -<div id="Diagram-TextBufferGeometry" data-primitive="TextBufferGeometry">3D text generated from a 3D font and a string</div> -<div id="Diagram-TorusBufferGeometry" data-primitive="TorusBufferGeometry">A torus (donut)</div> -<div id="Diagram-TorusKnotBufferGeometry" data-primitive="TorusKnotBufferGeometry">A torus knot</div> -<div id="Diagram-TubeBufferGeometry" data-primitive="TubeBufferGeometry">A circle traced down a path</div> +for <code>TextGeometry</code> and <code>TextGeometry</code> respectively.</div> +<div id="Diagram-IcosahedronGeometry" data-primitive="IcosahedronGeometry">An icosahedron (20 sides)</div> +<div id="Diagram-LatheGeometry" data-primitive="LatheGeometry">A shape generated by spinning a line. Examples would be: lamps, bowling pins, candles, candle holders, wine glasses, drinking glasses, etc... You provide the 2d silhouette as series of points and then tell three.js how many subdivisions to make as it spins the silhouette around an axis.</div> +<div id="Diagram-OctahedronGeometry" data-primitive="OctahedronGeometry">An Octahedron (8 sides)</div> +<div id="Diagram-ParametricGeometry" data-primitive="ParametricGeometry">A surface generated by providing a function that takes a 2D point from a grid and returns the corresponding 3d point.</div> +<div id="Diagram-PlaneGeometry" data-primitive="PlaneGeometry">A 2D plane</div> +<div id="Diagram-PolyhedronGeometry" data-primitive="PolyhedronGeometry">Takes a set of triangles centered around a point and projects them onto a sphere</div> +<div id="Diagram-RingGeometry" data-primitive="RingGeometry">A 2D disc with a hole in the center</div> +<div id="Diagram-ShapeGeometry" data-primitive="ShapeGeometry">A 2D outline that gets triangulated</div> +<div id="Diagram-SphereGeometry" data-primitive="SphereGeometry">A sphere</div> +<div id="Diagram-TetrahedronGeometry" data-primitive="TetrahedronGeometry">A tetrahedron (4 sides)</div> +<div id="Diagram-TextGeometry" data-primitive="TextGeometry">3D text generated from a 3D font and a string</div> +<div id="Diagram-TorusGeometry" data-primitive="TorusGeometry">A torus (donut)</div> +<div id="Diagram-TorusKnotGeometry" data-primitive="TorusKnotGeometry">A torus knot</div> +<div id="Diagram-TubeGeometry" data-primitive="TubeGeometry">A circle traced down a path</div> <div id="Diagram-EdgesGeometry" data-primitive="EdgesGeometry">A helper object that takes another geometry as input and generates edges only if the angle between faces is greater than some threshold. For example if you look at the box at the top it shows a line going through each face showing every triangle that makes the box. Using an <code>EdgesGeometry</code> instead the middle lines are removed. Adjust the thresholdAngle below and you'll see the edges below that threshold disappear.</div> <div id="Diagram-WireframeGeometry" data-primitive="WireframeGeometry">Generates geometry that contains one line segment (2 points) per edge in the given geometry. Without this you'd often be missing edges or get extra edges since WebGL generally requires 2 points per line segment. For example if all you had was a single triangle there would only be 3 points. If you tried to draw it using a material with <code>wireframe: true</code> you would only get a single line. Passing that triangle geometry to a <code>WireframeGeometry</code> will generate a new geometry that has 3 lines segments using 6 points..</div> -You might notice of most of them come in pairs of `Geometry` -or `BufferGeometry`. The difference between the 2 types is effectively flexibility -vs performance. - -`BufferGeometry` based primitives are the performance oriented -types. The vertices for the geometry are generated directly -into an efficient typed array format ready to be uploaded to the GPU -for rendering. This means they are faster to start up -and take less memory but if you want to modify their -data they take what is often considered more complex -programming to manipulate. - -`Geometry` based primitives are the more flexible, easier to manipulate -type. They are built from JavaScript based classes like `Vector3` for -3D points, `Face3` for triangles. -They take quite a bit of memory and before they can be rendered three.js will need to -convert them to something similar to the corresponding `BufferGeometry` representation. - -If you know you are not going to manipulate a primitive or -if you're comfortable doing the math to manipulate their -internals then it's best to go with the `BufferGeometry` -based primitives. If on the other hand you want to change -a few things before rendering you might find the `Geometry` -based primitives easier to deal with. - -As an simple example a `BufferGeometry` -can not have new vertices easily added. The number of vertices used is -decided at creation time, storage is created, and then data for vertices -are filled in. Whereas for `Geometry` you can add vertices as you go. - -We'll go over creating custom geometry in [another article](threejs-custom-geometry.html). For now +We'll go over creating custom geometry in [another article](threejs-custom-buffergeometry.html). For now let's make an example creating each type of primitive. We'll start with the [examples from the previous article](threejs-responsive.html). @@ -158,7 +128,7 @@ that make up a shape. For a solid shape like a sphere or a cube there's usually no reason to draw the back sides of triangles as they all face inside the shape. In our case though we are drawing a few things -like the `PlaneBufferGeometry` and the `ShapeBufferGeometry` +like the `PlaneGeometry` and the `ShapeGeometry` which are 2 dimensional and so have no inside. Without setting `side: THREE.DoubleSide` they would disappear when looking at their back sides. @@ -189,7 +159,7 @@ For example creating a box const width = 8; const height = 8; const depth = 8; - addSolidGeometry(-2, -2, new THREE.BoxBufferGeometry(width, height, depth)); + addSolidGeometry(-2, -2, new THREE.BoxGeometry(width, height, depth)); } ``` @@ -200,7 +170,7 @@ Here's the result: {{{example url="../threejs-primitives.html" }}} There are a couple of notable exceptions to the pattern above. -The biggest is probably the `TextBufferGeometry`. It needs to load +The biggest is probably the `TextGeometry`. It needs to load 3D font data before it can generate a mesh for the text. That data loads asynchronously so we need to wait for it to load before trying to create the geometry. By promisifiying @@ -222,7 +192,7 @@ And finally create the geometry and call `addObject` to add it the scene. async function doit() { const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */ - const geometry = new THREE.TextBufferGeometry('three.js', { + const geometry = new THREE.TextGeometry('three.js', { font: font, size: 3.0, height: .2, @@ -297,15 +267,15 @@ to take you directly to the docs for that shape. There is one other pair of classes that doesn't really fit the patterns above. Those are the `PointsMaterial` and the `Points` class. `Points` is like `LineSegments` above in that it takes a -a `Geometry` or `BufferGeometry` but draws points at each vertex instead of lines. +a `BufferGeometry` but draws points at each vertex instead of lines. To use it you also need to pass it a `PointsMaterial` which take a [`size`](PointsMaterial.size) for how large to make the points. ```js const radius = 7; const widthSegments = 12; const heightSegments = 8; -const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); +const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 0.2, // in world units @@ -341,9 +311,9 @@ might be the sphere geometries. Spheres take parameters for how many divisions to make around and how many top to bottom. For example <div class="spread"> -<div data-diagram="SphereBufferGeometryLow"></div> -<div data-diagram="SphereBufferGeometryMedium"></div> -<div data-diagram="SphereBufferGeometryHigh"></div> +<div data-diagram="SphereGeometryLow"></div> +<div data-diagram="SphereGeometryMedium"></div> +<div data-diagram="SphereGeometryHigh"></div> </div> The first sphere has 5 segments around and 3 high which is 15 segments @@ -355,9 +325,9 @@ look like you need a high number of segments but remove the lines and the flat shading and we get this <div class="spread"> -<div data-diagram="SphereBufferGeometryLowSmooth"></div> -<div data-diagram="SphereBufferGeometryMediumSmooth"></div> -<div data-diagram="SphereBufferGeometryHighSmooth"></div> +<div data-diagram="SphereGeometryLowSmooth"></div> +<div data-diagram="SphereGeometryMediumSmooth"></div> +<div data-diagram="SphereGeometryHighSmooth"></div> </div> It's now not so clear that the one on the right with 5000 triangles @@ -374,8 +344,8 @@ Sometimes it's easy to choose. For example you can also choose to subdivide a plane. <div class="spread"> -<div data-diagram="PlaneBufferGeometryLow"></div> -<div data-diagram="PlaneBufferGeometryHigh"></div> +<div data-diagram="PlaneGeometryLow"></div> +<div data-diagram="PlaneGeometryHigh"></div> </div> The plane on the left is 2 triangles. The plane on the right @@ -392,8 +362,7 @@ tradeoff is for your particular situation. If none of the shapes above fit your use case you can load geometry for example from a [.obj file](threejs-load-obj.html) or a [.gltf file](threejs-load-gltf.html). -You can also create your own [custom Geometry](threejs-custom-geometry.html) -or [custom BufferGeometry](threejs-custom-buffergeometry.html). +You can also create your own [custom BufferGeometry](threejs-custom-buffergeometry.html). Next up let's go over [how three's scene graph works and how to use it](threejs-scenegraph.html).
true
Other
mrdoob
three.js
fbac88d731b85fc9b25c69ce7161edd2566ed40c.json
remove references to XXXBufferGeometry
threejs/lessons/zh_cn/threejs-primitives.md
@@ -18,27 +18,27 @@ Three.js ๆœ‰ๅพˆๅคšๅ›พๅ…ƒใ€‚ๅ›พๅ…ƒๅฐฑๆ˜ฏไธ€ไบ› 3D ็š„ๅฝข็Šถ๏ผŒๅœจ่ฟ่กŒๆ—ถๆ นๆฎ ไธ‹้ข็š„ๅพˆๅคšๅ›พๅ…ƒ้ƒฝๆœ‰้ป˜่ฎค็š„้ƒจๅˆ†ๆˆ–่€…ๅ…จ้ƒจๅ‚ๆ•ฐ๏ผŒๆ‰€ไปฅๅฏไปฅๆ นๆฎไฝ ็š„้œ€่ฆ้€‰ๆ‹ฉไฝฟ็”จใ€‚ -<div id="Diagram-BoxBufferGeometry" data-primitive="BoxBufferGeometry">็›’ๅญ</div> -<div id="Diagram-CircleBufferGeometry" data-primitive="CircleBufferGeometry">ๅนณ้ขๅœ†</div> -<div id="Diagram-ConeBufferGeometry" data-primitive="ConeBufferGeometry">้”ฅๅฝข</div> -<div id="Diagram-CylinderBufferGeometry" data-primitive="CylinderBufferGeometry">ๅœ†ๆŸฑ</div> -<div id="Diagram-DodecahedronBufferGeometry" data-primitive="DodecahedronBufferGeometry">ๅไบŒ้ขไฝ“</div> -<div id="Diagram-ExtrudeBufferGeometry" data-primitive="ExtrudeBufferGeometry">ๅ—ๆŒคๅŽ‹็š„ 2D ๅฝข็Šถ๏ผŒๅŠๅฏ้€‰็š„ๆ–œๅˆ‡ใ€‚ -่ฟ™้‡Œๆˆ‘ไปฌๆŒคๅŽ‹ไบ†ไธ€ไธชๅฟƒๅž‹ใ€‚ๆณจๆ„๏ผŒ่ฟ™ๅˆ†ๅˆซๆ˜ฏ <code>TextBufferGeometry</code> ๅ’Œ <code>TextGeometry</code> ็š„ๅŸบ็ก€ใ€‚<div> -<div id="Diagram-IcosahedronBufferGeometry" data-primitive="IcosahedronBufferGeometry">ไบŒๅ้ขไฝ“</div> -<div id="Diagram-LatheBufferGeometry" data-primitive="LatheBufferGeometry">็ป•็€ไธ€ๆก็บฟๆ—‹่ฝฌๅฝขๆˆ็š„ๅฝข็Šถใ€‚ไพ‹ๅฆ‚๏ผš็ฏๆณกใ€ไฟ้พ„็ƒ็“ถใ€่œก็ƒ›ใ€่œก็ƒ›ๅฐใ€้…’็“ถใ€็Žป็’ƒๆฏ็ญ‰ใ€‚ไฝ ๆไพ›ไธ€็ณปๅˆ—็‚นไฝœไธบ 2D ่ฝฎๅป“๏ผŒๅนถๅ‘Š่ฏ‰ Three.js ๆฒฟ็€ๆŸๆก่ฝดๆ—‹่ฝฌๆ—ถ้œ€่ฆๅฐ†ไพง้ขๅˆ†ๆˆๅคšๅฐ‘ๅ—ใ€‚</div> -<div id="Diagram-OctahedronBufferGeometry" data-primitive="OctahedronBufferGeometry">ๅ…ซ้ขไฝ“</div> -<div id="Diagram-ParametricBufferGeometry" data-primitive="ParametricBufferGeometry">้€š่ฟ‡ๆไพ›ไธ€ไธชๅ‡ฝๆ•ฐ๏ผˆๅฐ†็ฝ‘ๆ ผไธญ 2D ็š„็‚น่ฝฌๆˆๅฏนๅบ”็š„ 3D ็‚น๏ผ‰็”Ÿๆˆ็š„่กจ้ขใ€‚</div> -<div id="Diagram-PlaneBufferGeometry" data-primitive="PlaneBufferGeometry">2D ๅนณ้ข</div> -<div id="Diagram-PolyhedronBufferGeometry" data-primitive="PolyhedronBufferGeometry">ๅฐ†ไธ€ไบ›็Žฏ็ป•็€ไธญๅฟƒ็‚น็š„ไธ‰่ง’ๅฝขๆŠ•ๅฝฑๅˆฐ็ƒไฝ“ไธŠ</div> -<div id="Diagram-RingBufferGeometry" data-primitive="RingBufferGeometry">ไธญ้—ดๆœ‰ๆดž็š„ 2D ๅœ†็›˜</div> -<div id="Diagram-ShapeBufferGeometry" data-primitive="ShapeBufferGeometry">2D ็š„ไธ‰่ง’่ฝฎๅป“</div> -<div id="Diagram-SphereBufferGeometry" data-primitive="SphereBufferGeometry">็ƒไฝ“</div> -<div id="Diagram-TetrahedronBufferGeometry" data-primitive="TetrahedronBufferGeometry">ๅ››้ขไฝ“</div> -<div id="Diagram-TextBufferGeometry" data-primitive="TextBufferGeometry">ๆ นๆฎ 3D ๅญ—ไฝ“ๅ’Œๅญ—็ฌฆไธฒ็”Ÿๆˆ็š„ 3D ๆ–‡ๅญ—</div> -<div id="Diagram-TorusBufferGeometry" data-primitive="TorusBufferGeometry">ๅœ†็Žฏไฝ“๏ผˆ็”œ็”œๅœˆ๏ผ‰</div> -<div id="Diagram-TorusKnotBufferGeometry" data-primitive="TorusKnotBufferGeometry">็Žฏๅฝข่Š‚</div> -<div id="Diagram-TubeBufferGeometry" data-primitive="TubeBufferGeometry">ๅœ†็Žฏๆฒฟ็€่ทฏๅพ„</div> +<div id="Diagram-BoxGeometry" data-primitive="BoxGeometry">็›’ๅญ</div> +<div id="Diagram-CircleGeometry" data-primitive="CircleGeometry">ๅนณ้ขๅœ†</div> +<div id="Diagram-ConeGeometry" data-primitive="ConeGeometry">้”ฅๅฝข</div> +<div id="Diagram-CylinderGeometry" data-primitive="CylinderGeometry">ๅœ†ๆŸฑ</div> +<div id="Diagram-DodecahedronGeometry" data-primitive="DodecahedronGeometry">ๅไบŒ้ขไฝ“</div> +<div id="Diagram-ExtrudeGeometry" data-primitive="ExtrudeGeometry">ๅ—ๆŒคๅŽ‹็š„ 2D ๅฝข็Šถ๏ผŒๅŠๅฏ้€‰็š„ๆ–œๅˆ‡ใ€‚ +่ฟ™้‡Œๆˆ‘ไปฌๆŒคๅŽ‹ไบ†ไธ€ไธชๅฟƒๅž‹ใ€‚ๆณจๆ„๏ผŒ่ฟ™ๅˆ†ๅˆซๆ˜ฏ <code>TextGeometry</code> ๅ’Œ <code>TextGeometry</code> ็š„ๅŸบ็ก€ใ€‚<div> +<div id="Diagram-IcosahedronGeometry" data-primitive="IcosahedronGeometry">ไบŒๅ้ขไฝ“</div> +<div id="Diagram-LatheGeometry" data-primitive="LatheGeometry">็ป•็€ไธ€ๆก็บฟๆ—‹่ฝฌๅฝขๆˆ็š„ๅฝข็Šถใ€‚ไพ‹ๅฆ‚๏ผš็ฏๆณกใ€ไฟ้พ„็ƒ็“ถใ€่œก็ƒ›ใ€่œก็ƒ›ๅฐใ€้…’็“ถใ€็Žป็’ƒๆฏ็ญ‰ใ€‚ไฝ ๆไพ›ไธ€็ณปๅˆ—็‚นไฝœไธบ 2D ่ฝฎๅป“๏ผŒๅนถๅ‘Š่ฏ‰ Three.js ๆฒฟ็€ๆŸๆก่ฝดๆ—‹่ฝฌๆ—ถ้œ€่ฆๅฐ†ไพง้ขๅˆ†ๆˆๅคšๅฐ‘ๅ—ใ€‚</div> +<div id="Diagram-OctahedronGeometry" data-primitive="OctahedronGeometry">ๅ…ซ้ขไฝ“</div> +<div id="Diagram-ParametricGeometry" data-primitive="ParametricGeometry">้€š่ฟ‡ๆไพ›ไธ€ไธชๅ‡ฝๆ•ฐ๏ผˆๅฐ†็ฝ‘ๆ ผไธญ 2D ็š„็‚น่ฝฌๆˆๅฏนๅบ”็š„ 3D ็‚น๏ผ‰็”Ÿๆˆ็š„่กจ้ขใ€‚</div> +<div id="Diagram-PlaneGeometry" data-primitive="PlaneGeometry">2D ๅนณ้ข</div> +<div id="Diagram-PolyhedronGeometry" data-primitive="PolyhedronGeometry">ๅฐ†ไธ€ไบ›็Žฏ็ป•็€ไธญๅฟƒ็‚น็š„ไธ‰่ง’ๅฝขๆŠ•ๅฝฑๅˆฐ็ƒไฝ“ไธŠ</div> +<div id="Diagram-RingGeometry" data-primitive="RingGeometry">ไธญ้—ดๆœ‰ๆดž็š„ 2D ๅœ†็›˜</div> +<div id="Diagram-ShapeGeometry" data-primitive="ShapeGeometry">2D ็š„ไธ‰่ง’่ฝฎๅป“</div> +<div id="Diagram-SphereGeometry" data-primitive="SphereGeometry">็ƒไฝ“</div> +<div id="Diagram-TetrahedronGeometry" data-primitive="TetrahedronGeometry">ๅ››้ขไฝ“</div> +<div id="Diagram-TextGeometry" data-primitive="TextGeometry">ๆ นๆฎ 3D ๅญ—ไฝ“ๅ’Œๅญ—็ฌฆไธฒ็”Ÿๆˆ็š„ 3D ๆ–‡ๅญ—</div> +<div id="Diagram-TorusGeometry" data-primitive="TorusGeometry">ๅœ†็Žฏไฝ“๏ผˆ็”œ็”œๅœˆ๏ผ‰</div> +<div id="Diagram-TorusKnotGeometry" data-primitive="TorusKnotGeometry">็Žฏๅฝข่Š‚</div> +<div id="Diagram-TubeGeometry" data-primitive="TubeGeometry">ๅœ†็Žฏๆฒฟ็€่ทฏๅพ„</div> <div id="Diagram-EdgesGeometry" data-primitive="EdgesGeometry">ไธ€ไธชๅทฅๅ…ทๅฏน่ฑก๏ผŒๅฐ†ไธ€ไธชๅ‡ ไฝ•ไฝ“ไฝœไธบ่พ“ๅ…ฅ๏ผŒ็”Ÿๆˆ้ขๅคน่ง’ๅคงไบŽๆŸไธช้˜ˆๅ€ผ็š„้‚ฃๆก่พนใ€‚ไพ‹ๅฆ‚๏ผŒไฝ ไปŽ้กถไธŠ็œ‹ไธ€ไธช็›’ๅญ๏ผŒไฝ ไผš็œ‹ๅˆฐๆœ‰ไธ€ๆก็บฟ็ฉฟ่ฟ‡่ฟ™ไธช้ข๏ผŒๅ› ไธบๆฏไธช็ป„ๆˆ่ฟ™ไธช็›’ๅญ็š„ไธ‰่ง’ๅฝข้ƒฝๆ˜พ็คบๅ‡บๆฅไบ†ใ€‚่€Œๅฆ‚ๆžœไฝฟ็”จ <code>EdgesGeometry</code> ไธญ้—ด็š„็บฟๅฐฑไผš่ขซ็งป้™คใ€‚่ฐƒๆ•ดไธ‹้ข็š„ thresholdAngle๏ผŒไฝ ๅฐฑไผš็œ‹ๅˆฐๅคน่ง’ๅฐไบŽ่ฟ™ไธชๅ€ผ็š„่พนๆถˆๅคฑไบ†ใ€‚</div> <div id="Diagram-WireframeGeometry" data-primitive="WireframeGeometry">ๅฏนไบŽ็ป™ๅฎš็š„ๅ‡ ไฝ•ไฝ“๏ผŒ็”Ÿๆˆๆฏไธช่พนๅŒ…ๅซไธ€ไธช็บฟๆฎต๏ผˆ2 ไธช็‚น๏ผ‰็š„ๅ‡ ไฝ•ไฝ“ใ€‚ๅฆ‚ๆžœไธ่ฟ™ๆ ท๏ผŒ้€šๅธธ็ผบ่พนๆˆ–่€…ๅคš่พน๏ผŒๅ› ไธบ WebGL ไธญๆฏๆก่พน้€šๅธธ้œ€่ฆ 2 ไธช็‚นใ€‚ไพ‹ๅฆ‚๏ผŒๅฆ‚ๆžœไฝ ๅชๆœ‰ไธ€ไธชไธ‰่ง’ๅฝข๏ผŒๅฐฑๅชๆœ‰ 3 ไธช็‚น ใ€‚ๅฆ‚ๆžœไฝ ็”จ <code>wireframe: true</code> ็š„ๆ่ดจๆฅ็ป˜ๅˆถๅฎƒ๏ผŒไฝ ๅช่ƒฝๅพ—ๅˆฐไธ€ๆก็บฟใ€‚ๅฐ†่ฟ™ไธชไธ‰่ง’ๅฝขๅ‡ ไฝ•ไฝ“ไผ ็ป™ <code>WireframeGeometry</code> ๅฐฑ่ƒฝ็”Ÿๆˆไธ€ไธชๆ–ฐ็š„ๅ‡ ไฝ•ไฝ“๏ผŒ่ฟ™ไธชๅ‡ ไฝ•ไฝ“็”จ 6 ไธช็‚น็ป„ๆˆ 3 ๆก็บฟๆฎตใ€‚</div> @@ -60,7 +60,7 @@ Three.js ๆœ‰ๅพˆๅคšๅ›พๅ…ƒใ€‚ๅ›พๅ…ƒๅฐฑๆ˜ฏไธ€ไบ› 3D ็š„ๅฝข็Šถ๏ผŒๅœจ่ฟ่กŒๆ—ถๆ นๆฎ ไฝฟ็”จ้กถ็‚น็š„ๆ•ฐ้‡ๅœจๅˆ›ๅปบๆ—ถๅฐฑๅฎšๅฅฝไบ†๏ผŒ็›ธๅบ”็š„ๅˆ›ๅปบๅญ˜ๅ‚จ๏ผŒๅกซๅ……้กถ็‚นๆ•ฐๆฎใ€‚ ไฝ†็”จ `Geometry` ไฝ ๅฐฑ่ƒฝ้šๆ—ถๆทปๅŠ ้กถ็‚นใ€‚ -ๆˆ‘ไปฌไผšๅœจ [ๅฆไธ€็ฏ‡ๆ–‡็ซ ](threejs-custom-geometry.html) ไธญๆฅ่ฎฒๅˆ›ๅปบ่‡ชๅฎšไน‰ๅ‡ ไฝ•ไฝ“ใ€‚ +ๆˆ‘ไปฌไผšๅœจ [ๅฆไธ€็ฏ‡ๆ–‡็ซ ](threejs-custom-buffergeometry.html) ไธญๆฅ่ฎฒๅˆ›ๅปบ่‡ชๅฎšไน‰ๅ‡ ไฝ•ไฝ“ใ€‚ ็Žฐๅœจ๏ผŒๆˆ‘ไปฌๆฅไธบๅˆ›ๅปบๆฏไธ€ไธชๅ›พๅ…ƒไฝœไธบไพ‹ๅญใ€‚ ๆˆ‘ไปฌไปŽ [ไธŠไธ€็ฏ‡ๆ–‡็ซ ็š„ไพ‹ๅญ](threejs-responsive.html) ๅผ€ๅง‹ใ€‚ @@ -127,7 +127,7 @@ function createMaterial() { ๅŒๆ—ถ๏ผŒๆˆ‘ไปฌๅฐ† `side: THREE.DoubleSide` ไผ ็ป™ๆ่ดจใ€‚่ฟ™ๅ‘Š่ฏ‰ Three.js ็ป˜ๅˆถ็ป„ๆˆๅฝข็Šถ็š„ไธ‰่ง’ๅฝข็š„ไธคไธช้ขใ€‚ ๅฏนไบŽๅฎžๅฟƒ็š„ๅฝข็Šถ๏ผŒๅƒ็ƒไฝ“ๆˆ–็ซ‹ๆ–นไฝ“๏ผŒ้€šๅธธไธ้œ€่ฆ็ป˜ๅˆถไธ‰่ง’ๅฝข็š„่ƒŒ้ข๏ผŒๅ› ไธบๅฎƒไปฌๅ…จ้ƒจๆœๅ‘ๅ†…้ƒจใ€‚ -ๅฏนไบŽๆˆ‘ไปฌ็š„ๆƒ…ๅ†ต๏ผŒๆˆ‘ไปฌไผš็ป˜ๅˆถไธ€ไบ›ๅƒ `PlaneBufferGeometry` ๅ’Œ `ShapeBufferGeometry` ่ฟ™ๆ ท็š„ไบŒ็ปดๅ›พๅฝข๏ผŒๆฒกๆœ‰ๅ†…้ƒจ, +ๅฏนไบŽๆˆ‘ไปฌ็š„ๆƒ…ๅ†ต๏ผŒๆˆ‘ไปฌไผš็ป˜ๅˆถไธ€ไบ›ๅƒ `PlaneGeometry` ๅ’Œ `ShapeGeometry` ่ฟ™ๆ ท็š„ไบŒ็ปดๅ›พๅฝข๏ผŒๆฒกๆœ‰ๅ†…้ƒจ, ๅฆ‚ๆžœไธ่ฎพ็ฝฎ `side: THREE.DoubleSide`๏ผŒๅฝ“ไปŽๅ้ข็œ‹ๆ—ถๅฎƒไปฌไผšๆถˆๅคฑใ€‚ ้œ€่ฆๆณจๆ„็š„ๆ˜ฏ๏ผŒๅฆ‚ๆžœ **ไธ** ่ฎพ็ฝฎ `side: THREE.DoubleSide` ็ป˜ๅˆถไผšๆ›ดๅฟซ๏ผŒๆ‰€ไปฅๆœ€ๅฅฝๅชๅœจ้œ€่ฆ็š„ๆ—ถๅ€™่ฎพ็ฝฎๅฎƒใ€‚ @@ -151,7 +151,7 @@ function addSolidGeometry(x, y, geometry) { const width = 8; const height = 8; const depth = 8; - addSolidGeometry(-2, -2, new THREE.BoxBufferGeometry(width, height, depth)); + addSolidGeometry(-2, -2, new THREE.BoxGeometry(width, height, depth)); } ``` @@ -161,7 +161,7 @@ function addSolidGeometry(x, y, geometry) { {{{example url="../threejs-primitives.html" }}} -ไธŠ้ข็š„ๆจกๅผๆœ‰ไธ€ไบ›ๅ€ผๅพ—ๆณจๆ„็š„ไพ‹ๅค–ใ€‚ๆœ€ๅคง็š„ๅฏ่ƒฝๅฐฑๆ˜ฏ `TextBufferGeometry`ใ€‚ๅœจไธบๆ–‡ๅญ—็”Ÿๆˆ็ฝ‘ๆ ผๅ‰้œ€่ฆๅ…ˆๅŠ ่ฝฝ 3D ๅญ—ไฝ“ๆ•ฐๆฎใ€‚ +ไธŠ้ข็š„ๆจกๅผๆœ‰ไธ€ไบ›ๅ€ผๅพ—ๆณจๆ„็š„ไพ‹ๅค–ใ€‚ๆœ€ๅคง็š„ๅฏ่ƒฝๅฐฑๆ˜ฏ `TextGeometry`ใ€‚ๅœจไธบๆ–‡ๅญ—็”Ÿๆˆ็ฝ‘ๆ ผๅ‰้œ€่ฆๅ…ˆๅŠ ่ฝฝ 3D ๅญ—ไฝ“ๆ•ฐๆฎใ€‚ ๆ•ฐๆฎ็š„ๅŠ ่ฝฝๆ˜ฏๅผ‚ๆญฅ็š„๏ผŒๆ‰€ไปฅๅœจๅฐ่ฏ•ๅˆ›ๅปบๅ‡ ไฝ•ไฝ“ๅ‰้œ€่ฆ็ญ‰ๅพ…ใ€‚้€š่ฟ‡ๅฐ†ๅญ—ไฝ“ๅŠ ่ฝฝ Promise ๅŒ–๏ผŒๆˆ‘ไปฌๅฏไปฅ่ฎฉ่ฟ™ไธช่ฟ‡็จ‹ๆ›ด็ฎ€ๅ•ใ€‚ ๆˆ‘ไปฌๅˆ›ๅปบไธ€ไธช `FontLoader`๏ผŒ็„ถๅŽ `loadFont` ๅ‡ฝๆ•ฐ่ฟ”ๅ›žไธ€ไธช `promise`๏ผŒ`promise` ็š„ `resolve` ไผš็ป™ๆˆ‘ไปฌๅญ—ไฝ“ใ€‚ ๆŽฅ็€ๆˆ‘ไปฌๅˆ›ๅปบไธ€ไธช `async` ๅ‡ฝๆ•ฐ `doit`๏ผŒไฝฟ็”จ `await` ๅŠ ่ฝฝๅญ—ไฝ“ใ€‚ๆœ€ๅŽๅˆ›ๅปบๅ‡ ไฝ•ไฝ“๏ผŒ่ฐƒ็”จ `addOjbect` ๅฐ†ๅฎƒๆทปๅŠ ๅˆฐๅœบๆ™ฏไธญใ€‚ @@ -178,7 +178,7 @@ function addSolidGeometry(x, y, geometry) { async function doit() { const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */ - const geometry = new THREE.TextBufferGeometry('three.js', { + const geometry = new THREE.TextGeometry('three.js', { font: font, size: 3.0, height: .2, @@ -243,7 +243,7 @@ function addLineGeometry(x, y, geometry) { const radius = 7; const widthSegments = 12; const heightSegments = 8; -const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); +const geometry = new THREE.SphereGeometry(radius, widthSegments, heightSegments); const material = new THREE.PointsMaterial({ color: 'red', size: 0.2, // in world units @@ -276,9 +276,9 @@ const material = new THREE.PointsMaterial({ ไธ€ไธชๅพˆๅฅฝ็š„ไพ‹ๅญๅฐฑๆ˜ฏ็ƒๅฝขๅ‡ ไฝ•ไฝ“ใ€‚ๅฎƒๅฏไปฅ่ฟ™ไบ›ๅ‚ๆ•ฐ๏ผšไธ€ๅœˆ็ป„ๆˆ็š„็‰‡ๆ•ฐใ€ไปŽไธŠๅˆฐไธ‹็š„ๆ•ฐ้‡็ญ‰ใ€‚ไพ‹ๅฆ‚๏ผš <div class="spread"> -<div data-diagram="SphereBufferGeometryLow"></div> -<div data-diagram="SphereBufferGeometryMedium"></div> -<div data-diagram="SphereBufferGeometryHigh"></div> +<div data-diagram="SphereGeometryLow"></div> +<div data-diagram="SphereGeometryMedium"></div> +<div data-diagram="SphereGeometryHigh"></div> </div> ็ฌฌไธ€ไธช็ƒไฝ“ไธ€ๅœˆๆœ‰ 5 ๅˆ†็‰‡๏ผŒ้ซ˜ๅบฆไธบ 3๏ผŒไธ€ๅ…ฑ 15 ็‰‡๏ผŒๆˆ–่€… 30 ไธชไธ‰่ง’ๅฝขใ€‚ @@ -288,9 +288,9 @@ const material = new THREE.PointsMaterial({ ็”ฑไฝ ๅ†ณๅฎš้œ€่ฆ็ป†ๅˆ†ๆˆๅคšๅฐ‘ใ€‚็œ‹่ตทๆฅไฝ ๅฏ่ƒฝ้œ€่ฆ่พƒๅคšๆ•ฐ้‡็š„ๅˆ†็‰‡๏ผŒไฝ†ๅŽป้™ค็บฟ๏ผŒ่ฎพ็ฝฎๅนณ้ข็€่‰ฒ๏ผŒๆˆ‘ไปฌๅฐฑๅพ—ๅˆฐไบ†๏ผš <div class="spread"> -<div data-diagram="SphereBufferGeometryLowSmooth"></div> -<div data-diagram="SphereBufferGeometryMediumSmooth"></div> -<div data-diagram="SphereBufferGeometryHighSmooth"></div> +<div data-diagram="SphereGeometryLowSmooth"></div> +<div data-diagram="SphereGeometryMediumSmooth"></div> +<div data-diagram="SphereGeometryHighSmooth"></div> </div> ็Žฐๅœจๅนถไธๆ˜Žๆ˜พๆ˜ฏๅฆๅณ่พนๆœ‰ 5000 ไธชไธ‰่ง’ๅฝข็š„ๆฏ”ไธญ้—ดๅชๆœ‰ 480 ไธชไธ‰่ง’ๅฝข็š„ๅฅฝๆ›ดๅคšใ€‚ @@ -301,8 +301,8 @@ const material = new THREE.PointsMaterial({ ๆœ‰ๆ—ถๅ€™ๅพˆๅฎนๆ˜“้€‰ๆ‹ฉใ€‚ไพ‹ๅฆ‚ไฝ ๅฏไปฅ้€‰ๆ‹ฉๅฐ†ๅนณ้ข็ป†ๅˆ†ใ€‚ <div class="spread"> -<div data-diagram="PlaneBufferGeometryLow"></div> -<div data-diagram="PlaneBufferGeometryHigh"></div> +<div data-diagram="PlaneGeometryLow"></div> +<div data-diagram="PlaneGeometryHigh"></div> </div> ๅทฆ่พน็š„ๅนณ้ขๆœ‰ 2 ไธชไธ‰่ง’ๅฝข๏ผŒๅณ่พน็š„ๅนณ้ขๆœ‰ 200 ไธชไธ‰่ง’ๅฝขใ€‚ไธๅƒ็ƒไฝ“๏ผŒๅœจๅคšๆ•ฐๅนณ้ข็š„ๅบ”็”จๅœบๆ™ฏไธญ๏ผŒๅนถๆฒกๆœ‰ไป€ไนˆๆŠ˜ไธญ็š„ๆ–นๆณ•ใ€‚ @@ -312,7 +312,7 @@ const material = new THREE.PointsMaterial({ ไฝ ้œ€่ฆๆ นๆฎไฝ ็š„ๅ…ทไฝ“ๆƒ…ๅ†ต้€‰ๆ‹ฉๅˆ้€‚็š„ๆ–นๆกˆใ€‚ ๅฆ‚ๆžœไธŠ้ข็š„ๅฝข็Šถไธ็ฌฆๅˆไฝ ็š„ไฝฟ็”จ้œ€ๆฑ‚๏ผŒไฝ ๅฏไปฅไปŽ [.obj ๆ–‡ไปถ](threejs-load-obj.html) ๆˆ– [.gltf ๆ–‡ไปถ](threejs-load-gltf.html) ๅŠ ่ฝฝๅ‡ ไฝ•ไฝ“ใ€‚ -ไฝ ไนŸๅฏไปฅๅˆ›ๅปบ [่‡ชๅฎšไน‰ Geometry](threejs-custom-geometry.html) ๆˆ– [่‡ชๅฎšไน‰ BufferGeometry](threejs-custom-buffergeometry.html)ใ€‚ +ไฝ ไนŸๅฏไปฅๅˆ›ๅปบ [่‡ชๅฎšไน‰ Geometry](threejs-custom-buffergeometry.html)ใ€‚ ๆŽฅไธ‹ๆฅๆ˜ฏ [Three.js ็š„ๅœบๆ™ฏๅ›พๆ˜ฏๅฆ‚ไฝ•ๅทฅไฝœ็š„ๅŠๅฆ‚ไฝ•ไฝฟ็”จๅฎƒ](threejs-scenegraph.html)ใ€‚
true
Other
mrdoob
three.js
d3187f287817d1eeb05904ef762be9e3848e7a6d.json
translate threejs lights to zh-cn
threejs/lessons/zh_cn/threejs-lights.md
@@ -0,0 +1,488 @@ +Title: Three.js ๅ…‰็…ง +Description: ่ฎพ็ฝฎๅ…‰็…ง +TOC: ๅ…‰็…ง + +ๆœฌๆ–‡ๆ˜ฏๅ…ณไบŽ three.js ็ณปๅˆ—ๆ–‡็ซ ็š„ไธ€้ƒจๅˆ†ใ€‚็ฌฌไธ€็ฏ‡ๆ–‡็ซ ๆ˜ฏ [three.js ๅŸบ็ก€](threejs-fundamentals.html)ใ€‚ๅฆ‚ๆžœไฝ ่ฟ˜ๆฒก็œ‹่ฟ‡่€Œไธ”ๅฏนthree.js ่ฟ˜ไธ็†Ÿๆ‚‰๏ผŒ้‚ฃๅบ”่ฏฅไปŽ้‚ฃ้‡Œๅผ€ๅง‹๏ผŒๅนถไธ”ไบ†่งฃๅฆ‚ไฝ•[่ฎพ็ฝฎๅผ€ๅ‘็Žฏๅขƒ](threejs-setup.html)ใ€‚ไธŠไธ€็ฏ‡ๆ–‡็ซ ไป‹็ปไบ† three.js ไธญ็š„ [็บน็†](threejs-textures.html)ใ€‚ + +ๆŽฅไธ‹ๆฅๆˆ‘ไปฌๅญฆไน ๅฆ‚ไฝ•ๅœจ three.js ไธญไฝฟ็”จๅ„็งไธๅŒ็ฑปๅž‹็š„ๅ…‰็…งใ€‚ + +ๅœจไธ€ไธชๅŸบๆœฌๅœบๆ™ฏ็š„ๅŸบ็ก€ไธŠ๏ผŒๆˆ‘ไปฌ่ฐƒๆ•ดไธ€ไธ‹็›ธๆœบ็š„่ฎพ็ฝฎใ€‚ๅฐ† fov ่ฎพ็ฝฎไธบ 45๏ผŒ far ่ฎพ็ฝฎไธบ 100๏ผŒ็„ถๅŽ็งปๅŠจ็›ธๆœบไฝ็ฝฎๅˆฐ (0, 10, 20)ใ€‚ + +```js +*const fov = 45; +const aspect = 2; // canvas ็š„้ป˜่ฎคๅฎฝ้ซ˜ 300:150 +const near = 0.1; +*const far = 100; +const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); ++camera.position.set(0, 10, 20); +``` + +็„ถๅŽๆˆ‘ไปฌๆทปๅŠ ไธ€ไธช `OrbitControls`ใ€‚`OrbitControls` ่ฎฉๆˆ‘ไปฌๅฏไปฅๅ›ด็ป•ๆŸไธ€ไธช็‚นๆ—‹่ฝฌๆŽงๅˆถ็›ธๆœบใ€‚`OrbitControls` ๆ˜ฏ three.js ็š„ๅฏ้€‰ๆจกๅ—๏ผŒๆ‰€ไปฅๆˆ‘ไปฌ้ฆ–ๅ…ˆ้œ€่ฆๅผ•ๅ…ฅ่ฟ™ไธชๆจกๅ—ใ€‚ + +```js +import * as THREE from './resources/three/r122/build/three.module.js'; ++import {OrbitControls} from './resources/threejs/r122/examples/jsm/controls/OrbitControls.js'; +``` + +็„ถๅŽๆˆ‘ไปฌๅฐฑๅฏไปฅไฝฟ็”จไบ†ใ€‚ๅˆ›ๅปบ `OrbitControls` ๆ—ถไผ ๅ…ฅไธคไธชๅ‚ๆ•ฐ๏ผŒไธ€ไธชๆ˜ฏ่ฆๆŽงๅˆถ็š„็›ธๆœบๅฏน่ฑก๏ผŒ็ฌฌไบŒไธชๆ˜ฏๆฃ€ๆต‹ไบ‹ไปถ็š„ DOM ๅ…ƒ็ด ใ€‚ + +```js +const controls = new OrbitControls(camera, canvas); +controls.target.set(0, 5, 0); +controls.update(); +``` + +ๆˆ‘ไปฌ่ฟ˜ๅฐ† `OrbitControls` ็š„่ง‚ๅฏŸ็‚น่ฎพ็ฝฎไธบ (0, 5, 0) ็š„ไฝ็ฝฎ๏ผŒ่ฎพ็ฝฎๅฎŒ้œ€่ฆ่ฐƒ็”จไธ€ไธ‹ `controls.update`๏ผŒ่ฟ™ๆ ทๆ‰็œŸๆญฃๆ›ดๆ–ฐ่ง‚ๅฏŸ็‚นไฝ็ฝฎใ€‚ + +ไธ‹้ขๆˆ‘ไปฌๅˆ›ๅปบไธ€ไบ›ไธœ่ฅฟๆฅๆ‰“ๅ…‰ใ€‚้ฆ–ๅ…ˆ๏ผŒๅˆ›ๅปบไธ€ไธชๅœฐๅนณ้ข๏ผŒๅนถ็”จไธ‹ๆ–นๅฑ•็คบ็š„ 2x2 ๅƒ็ด ็š„้ป‘็™ฝๆ ผๅ›พ็‰‡ๆฅไฝœไธบ็บน็†ใ€‚ + +<div class="threejs_center"> + <img src="../resources/images/checker.png" class="border" style=" + image-rendering: pixelated; + width: 128px; + "> +</div> + +้ฆ–ๅ…ˆๅŠ ่ฝฝ่ฟ™ไธช็บน็†๏ผŒ่ฎพ็ฝฎ้‡ๅคๆจกๅผ๏ผˆ[`wrapS`](Texture.wrapS), [`wrapT`](Texture.wrapT)๏ผ‰๏ผŒ้‡‡ๆ ทๆจกๅผ๏ผˆ[`magFilter`](Texture.magFilter)๏ผ‰ไปฅๅŠ้‡ๅค็š„ๆฌกๆ•ฐใ€‚ๅ› ไธบ่ดดๅ›พๆ˜ฏ 2x2 ๅคงๅฐ๏ผŒ้€š่ฟ‡่ฎพ็ฝฎๆˆๅนณ้“บๆจกๅผ๏ผŒๅนถไธ”้‡ๅคๆฌกๆ•ฐๆ˜ฏ่พน้•ฟ็š„ไธ€ๅŠ๏ผŒๅฐฑๅฏไปฅ่ฎฉๆฏไธชๆ ผๅญๆญฃๅฅฝๆ˜ฏ1ไธชๅ•ไฝ็š„ๅคงๅฐใ€‚ + +```js +const planeSize = 40; + +const loader = new THREE.TextureLoader(); +const texture = loader.load('resources/images/checker.png'); +texture.wrapS = THREE.RepeatWrapping; +texture.wrapT = THREE.RepeatWrapping; +texture.magFilter = THREE.NearestFilter; +const repeats = planeSize / 2; +texture.repeat.set(repeats, repeats); +``` + +ๆŽฅ็€ๆˆ‘ไปฌๅˆ›ๅปบไธ€ไธชๅนณ้ขๅ‡ ไฝ•ไฝ“๏ผŒไธ€ไธชๆ่ดจ๏ผŒๅ†็”จ่ฟ™ไธคไธชไฝœไธบๅ‚ๆ•ฐ๏ผŒๅˆ›ๅปบไธ€ไธช `Mesh` ๅฏน่ฑกๅนถไธ”ๆทปๅŠ ๅˆฐๅœบๆ™ฏไธญใ€‚ๅ› ไธบๅˆ›ๅปบ็š„ๅนณ้ข้ป˜่ฎคๆ˜ฏๅœจ XY ๅนณ้ขไธŠ๏ผˆ็ซ–็›ดๅนณ้ข๏ผ‰๏ผŒๆˆ‘ไปฌๅธŒๆœ›ๅพ—ๅˆฐไธ€ไธช XZ ๅนณ้ข๏ผˆๆฐดๅนณๅนณ้ข๏ผ‰๏ผŒๆ‰€ไปฅๆˆ‘ไปฌๅฐ†ไป–ๆ—‹่ฝฌ 90ยฐใ€‚ + +```js +const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +const planeMat = new THREE.MeshPhongMaterial({ + map: texture, + side: THREE.DoubleSide, +}); +const mesh = new THREE.Mesh(planeGeo, planeMat); +mesh.rotation.x = Math.PI * -.5; +scene.add(mesh); +``` + +ๆŽฅ็€ๅ†ๆทปๅŠ ไธ€ไธช็ซ‹ๆ–นไฝ“ๅ’Œไธ€ไธช็ƒไฝ“๏ผŒ่ฟ™ๆ ทๆˆ‘ไปฌๅฐฑๆœ‰ไธ‰ไธช็‰ฉไฝ“ๅฏไปฅๆ‰“ๅ…‰ใ€‚ + +```js +{ + const cubeSize = 4; + const cubeGeo = new THREE.BoxBufferGeometry(cubeSize, cubeSize, cubeSize); + const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'}); + const mesh = new THREE.Mesh(cubeGeo, cubeMat); + mesh.position.set(cubeSize + 1, cubeSize / 2, 0); + scene.add(mesh); +} +{ + const sphereRadius = 3; + const sphereWidthDivisions = 32; + const sphereHeightDivisions = 16; + const sphereGeo = new THREE.SphereBufferGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); + const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'}); + const mesh = new THREE.Mesh(sphereGeo, sphereMat); + mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0); + scene.add(mesh); +} +``` + +ไธ€ๅˆ‡ๅ‡†ๅค‡ๅฐฑ็ปช๏ผŒๆˆ‘ไปฌๅผ€ๅง‹ๆทปๅŠ ๅ…‰ๆบใ€‚ + +## ็Žฏๅขƒๅ…‰๏ผˆ`AmbientLight`๏ผ‰ + +้ฆ–ๅ…ˆๅˆ›ๅปบไธ€ไธช `AmbientLight` + +```js +const color = 0xFFFFFF; +const intensity = 1; +const light = new THREE.AmbientLight(color, intensity); +scene.add(light); +``` + +ๆˆ‘ไปฌๆทปๅŠ ไธ€ไบ›ๆŽงๅˆถไปฃ็ ๏ผŒไฝฟๆˆ‘ไปฌๅฏไปฅๅŠจๆ€ๅœฐๆ”นๅ˜ๅ…‰็…ง็š„ๅ‚ๆ•ฐ๏ผŒ่ฟ˜ๆ˜ฏไฝฟ็”จ [dat.GUI](https://github.com/dataarts/dat.gui) ๆฅๅฎž็Žฐใ€‚ไธบไบ†ๅฏไปฅ้€š่ฟ‡ `dat.GUI` ่ฐƒ่Š‚้ขœ่‰ฒ๏ผŒๆˆ‘ไปฌๅˆ›ๅปบไธ€ไธช่พ…ๅŠฉๅฏน่ฑกใ€‚ๅฏน่ฑกๅ†…ๆœ‰ไธ€ไธช `getter` ๅ’Œ `setter`๏ผŒๅฝ“ `dat.GUI` ไปŽๅฏน่ฑกๅ†…่Žทๅ– `value` ๅ€ผ็š„ๆ—ถๅ€™๏ผŒ่งฆๅ‘ไบ† `getter`๏ผŒไผšๆ นๆฎๅˆ›ๅปบๅฏน่ฑกๅฎžไพ‹ๆ—ถไผ ๅ…ฅ็š„ `object` ๅ’Œ `prop`๏ผŒ่ฟ”ๅ›žไธ€ไธชๅๅ…ญ่ฟ›ๅˆถ่‰ฒๅ€ผ็š„ๅญ—็ฌฆไธฒ๏ผŒๅฝ“้€š่ฟ‡ `dat.GUI` ๆŽงๅˆถๆ”นๅ˜่ฟ™ไธช `value` ็š„ๆ—ถๅ€™๏ผŒๅฐฑ่งฆๅ‘ไบ† `setter`๏ผŒไผš็”จๅๅ…ญ่ฟ›ๅˆถ็š„่‰ฒๅ€ผๅญ—็ฌฆไธฒไฝœไธบๅ‚ๆ•ฐ่ฐƒ็”จ `object.prop.set`ใ€‚ + +ไปฅไธ‹ๆ˜ฏ helper ็ฑป็š„ไปฃ็ ๏ผš + +```js +class ColorGUIHelper { + constructor(object, prop) { + this.object = object; + this.prop = prop; + } + get value() { + return `#${this.object[this.prop].getHexString()}`; + } + set value(hexString) { + this.object[this.prop].set(hexString); + } +} +``` + +ไปฅๅŠๅˆ›ๅปบ dat.GUI ็š„ไปฃ็ ๏ผš + +```js +const gui = new GUI(); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.add(light, 'intensity', 0, 2, 0.01); +``` + +็ป“ๆžœๅฆ‚ไธ‹ๆ‰€็คบ๏ผš + +{{{example url="../threejs-lights-ambient.html" }}} + +ๅฏไปฅๅœจๅœบๆ™ฏๅ†…็‚นๅ‡ปๅ’Œๆ‹–ๆ‹ฝ้ผ ๆ ‡ๆฅๆ”นๅ˜็›ธๆœบ็š„ไฝ็ฝฎ๏ผŒ่ง‚ๅฏŸๅœบๆ™ฏใ€‚ + +ๅฏไปฅ็œ‹ๅˆฐๅœบๆ™ฏๅ†…็š„็‰ฉไฝ“็œ‹่ตทๆฅๆฒกๆœ‰็ซ‹ไฝ“ๆ„Ÿใ€‚็Žฏๅขƒๅ…‰ ๏ผˆ`AmbientLight`๏ผ‰ๅชๆ˜ฏ็ฎ€ๅ•ๅœฐๅฐ†ๆ่ดจ็š„้ขœ่‰ฒไธŽๅ…‰็…ง้ขœ่‰ฒ่ฟ›่กŒๅ ๅŠ ๏ผˆPhotoShop ้‡Œ็š„ๆญฃ็‰‡ๅ ๅบ•ๆจกๅผ๏ผ‰๏ผŒๅ†ไน˜ไปฅๅ…‰็…งๅผบๅบฆใ€‚ + + // ่ฟ™้‡Œ็š„้ขœ่‰ฒ่ฎก็ฎ—ๆ˜ฏ RBG ้€š้“ไธŠ็š„ๅ€ผๅˆ†ๅˆซๅฏนๅบ”็›ธไน˜ + // ไพ‹: rgb(0.64,0.64,0.64) = rgb(0.8,0.8,0.8) * rgb(0.8,0.8,0.8) * 1 + color = materialColor * light.color * light.intensity; + +่ฟ™ๅฐฑๆ˜ฏ็Žฏๅขƒๅ…‰๏ผŒๅฎƒๆฒกๆœ‰ๆ–นๅ‘๏ผŒๆ— ๆณ•ไบง็”Ÿ้˜ดๅฝฑ๏ผŒๅœบๆ™ฏๅ†…ไปปไฝ•ไธ€็‚นๅ—ๅˆฐ็š„ๅ…‰็…งๅผบๅบฆ้ƒฝๆ˜ฏ็›ธๅŒ็š„๏ผŒ้™คไบ†ๆ”นๅ˜ๅœบๆ™ฏๅ†…ๆ‰€ๆœ‰็‰ฉไฝ“็š„้ขœ่‰ฒไปฅๅค–๏ผŒไธไผšไฝฟ็‰ฉไฝ“ไบง็”Ÿๆ˜Žๆš—็š„ๅ˜ๅŒ–๏ผŒ็œ‹่ตทๆฅๅนถไธๅƒ็œŸๆญฃๆ„ไน‰ไธŠ็š„ๅ…‰็…งใ€‚้€šๅธธ็š„ไฝœ็”จๆ˜ฏๆไบฎๅœบๆ™ฏ๏ผŒ่ฎฉๆš—้ƒจไธ่ฆๅคชๆš—ใ€‚ + +## ๅŠ็ƒๅ…‰๏ผˆ`HemisphereLight`๏ผ‰ + +ๆŽฅไธ‹ๆฅไป‹็ปๅŠ็ƒๅ…‰๏ผˆ`HemisphereLight`๏ผ‰ใ€‚ๅŠ็ƒๅ…‰๏ผˆ`HemisphereLight`๏ผ‰็š„้ขœ่‰ฒๆ˜ฏไปŽๅคฉ็ฉบๅˆฐๅœฐ้ขไธคไธช้ขœ่‰ฒไน‹้—ด็š„ๆธๅ˜๏ผŒไธŽ็‰ฉไฝ“ๆ่ดจ็š„้ขœ่‰ฒไฝœๅ ๅŠ ๅŽๅพ—ๅˆฐๆœ€็ปˆ็š„้ขœ่‰ฒๆ•ˆๆžœใ€‚ไธ€ไธช็‚นๅ—ๅˆฐ็š„ๅ…‰็…ง้ขœ่‰ฒๆ˜ฏ็”ฑๆ‰€ๅœจๅนณ้ข็š„ๆœๅ‘๏ผˆๆณ•ๅ‘้‡๏ผ‰ๅ†ณๅฎš็š„ โ€”โ€” ้ขๅ‘ๆญฃไธŠๆ–นๅฐฑๅ—ๅˆฐๅคฉ็ฉบ็š„ๅ…‰็…ง้ขœ่‰ฒ๏ผŒ้ขๅ‘ๆญฃไธ‹ๆ–นๅฐฑๅ—ๅˆฐๅœฐ้ข็š„ๅ…‰็…ง้ขœ่‰ฒ๏ผŒๅ…ถไป–่ง’ๅบฆๅˆ™ๆ˜ฏไธคไธช้ขœ่‰ฒๆธๅ˜ๅŒบ้—ด็š„้ขœ่‰ฒใ€‚ + +ไธ‹้ขๆ˜ฏไฟฎๆ”นๅŽ็š„ไปฃ็ ๏ผš + +```js +-const color = 0xFFFFFF; ++const skyColor = 0xB1E1FF; // light blue ++const groundColor = 0xB97A20; // brownish orange +const intensity = 1; +-const light = new THREE.AmbientLight(color, intensity); ++const light = new THREE.HemisphereLight(skyColor, groundColor, intensity); +scene.add(light); +``` + +ๅŒๆ—ถไฟฎๆ”นไธ€ไธ‹ `dat.GUI` ้ƒจๅˆ†๏ผŒไฝฟๅพ—ๅฏไปฅๆŽงๅˆถไธค็ง้ขœ่‰ฒ๏ผš + +```js +const gui = new GUI(); +-gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); ++gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('skyColor'); ++gui.addColor(new ColorGUIHelper(light, 'groundColor'), 'value').name('groundColor'); +gui.add(light, 'intensity', 0, 2, 0.01); +``` + +็ป“ๆžœๅฆ‚ไธ‹๏ผš + +{{{example url="../threejs-lights-hemisphere.html" }}} + +ๅœบๆ™ฏๅŸบๆœฌไธŠไนŸๆฒกๆœ‰ๅคชๅคง็š„็ซ‹ไฝ“ๆ„Ÿใ€‚ๅŠ็ƒๅ…‰ ๏ผˆ`HemisphereLight`๏ผ‰ ไธŽๅ…ถไป–็ฑปๅž‹ๅ…‰็…ง็ป“ๅˆไฝฟ็”จ๏ผŒๅฏไปฅๅพˆๅฅฝๅœฐ่กจ็Žฐๅคฉ็ฉบๅ’Œๅœฐ้ข้ขœ่‰ฒ็…งๅฐ„ๅˆฐ็‰ฉไฝ“ไธŠๆ—ถ็š„ๆ•ˆๆžœใ€‚ๆ‰€ไปฅๆœ€ๅฅฝ็š„ไฝฟ็”จๅœบๆ™ฏๅฐฑๆ˜ฏไธŽๅ…ถไป–ๅ…‰็…ง็ป“ๅˆไฝฟ็”จ๏ผŒๆˆ–่€…ไฝœไธบ็Žฏๅขƒๅ…‰๏ผˆ`AmbientLight`๏ผ‰็š„ไธ€็งๆ›ฟไปฃๆ–นๆกˆใ€‚ + +## ๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰ + +ไธ‹้ขไป‹็ปๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰ใ€‚ +ๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰ๅธธๅธธ็”จๆฅ่กจ็Žฐๅคช้˜ณๅ…‰็…ง็š„ๆ•ˆๆžœใ€‚ + +```js +const color = 0xFFFFFF; +const intensity = 1; +const light = new THREE.DirectionalLight(color, intensity); +light.position.set(0, 10, 0); +light.target.position.set(-5, 0, 0); +scene.add(light); +scene.add(light.target); +``` + +ๆณจๆ„๏ผŒไธไป… `light` ๏ผŒๆˆ‘ไปฌ่ฟ˜ๆŠŠ [`light.target`](DirectionalLight.target) ไนŸๆทปๅŠ ๅˆฐไบ†ๅœบๆ™ฏไธญใ€‚ๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰็š„ๆ–นๅ‘ๆ˜ฏไปŽๅฎƒ็š„ไฝ็ฝฎ็…งๅ‘็›ฎๆ ‡็‚น็š„ไฝ็ฝฎใ€‚ + +ไธ‹้ขไปฃ็ ๆ˜ฏๅฐ†็›ฎๆ ‡็‚นๅๆ ‡ๅฑžๆ€งๆทปๅŠ ๅˆฐ `dat.GUI`๏ผŒไฝฟๅพ—ๆˆ‘ไปฌๅฏไปฅๆŽงๅˆถ็›ฎๆ ‡ไฝ็ฝฎ + +```js +const gui = new GUI(); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.add(light, 'intensity', 0, 2, 0.01); +gui.add(light.target.position, 'x', -10, 10); +gui.add(light.target.position, 'z', -10, 10); +gui.add(light.target.position, 'y', 0, 10); +``` + +{{{example url="../threejs-lights-directional.html" }}} + +็›ฎๅ‰ๆœ‰็‚น้šพไปฅ่ง‚ๅฏŸใ€‚Three.js ๆไพ›ไบ†ไธ€ไบ›่พ…ๅŠฉๅฏน่ฑก๏ผŒๆทปๅŠ ๅˆฐๅœบๆ™ฏไธญไน‹ๅŽๅฐฑๅฏไปฅๆ˜พ็คบๅ‡บๅœบๆ™ฏไธญ็š„ไธๅฏ่งๅฏน่ฑก๏ผˆไพ‹ๅฆ‚ๅ…‰็…งใ€็›ธๆœบ็ญ‰๏ผ‰ใ€‚ๅœจ่ฟ™้‡Œๆˆ‘ไปฌไฝฟ็”จ `DirectionalLightHelper`๏ผŒๅฎƒไผš็ป˜ๅˆถไธ€ไธชๆ–นๅฝข็š„ๅฐๅนณ้ขไปฃ่กจๆ–นๅ‘ๅ…‰็š„ไฝ็ฝฎ๏ผŒไธ€ๆก่ฟžๆŽฅๅ…‰ๆบไธŽ็›ฎๆ ‡็‚น็š„็›ด็บฟ๏ผŒไปฃ่กจไบ†ๅ…‰็š„ๆ–นๅ‘ใ€‚ๅˆ›ๅปบๅฏน่ฑกๆ—ถ๏ผŒไผ ๅ…ฅๅ…‰ๆบๅฏน่ฑกไฝœไธบๅ‚ๆ•ฐ๏ผŒ็„ถๅŽๆทปๅŠ ๅˆฐๅœบๆ™ฏไธญ๏ผŒๅฐฑๅฏไปฅๅ‘ˆ็Žฐใ€‚ + +```js +const helper = new THREE.DirectionalLightHelper(light); +scene.add(helper); +``` + +ๆˆ‘ไปฌ้กบไพฟๅฎž็Žฐไธ€ไธ‹ๅฏนๅ…‰ๆบไฝ็ฝฎๅ’Œ็›ฎๆ ‡็‚นไฝ็ฝฎ็š„ๆŽงๅˆถ้€ป่พ‘ใ€‚ๆˆ‘ไปฌๅˆ›ๅปบไธ€ไธช่พ…ๅŠฉๅ‡ฝๆ•ฐ๏ผŒไฝฟๅพ—ๅฏไปฅ้€š่ฟ‡ `dat.GUI` ๆ”นๅ˜ไผ ๅ…ฅ็š„ `Vector3` ็ฑปๅž‹ๅฏน่ฑก็š„ `x`๏ผŒ`y`๏ผŒๅ’Œ `z` ็š„ๅ€ผใ€‚ + +```js +function makeXYZGUI(gui, vector3, name, onChangeFn) { + const folder = gui.addFolder(name); + folder.add(vector3, 'x', -10, 10).onChange(onChangeFn); + folder.add(vector3, 'y', 0, 10).onChange(onChangeFn); + folder.add(vector3, 'z', -10, 10).onChange(onChangeFn); + folder.open(); +} +``` + +ๆณจๆ„๏ผŒๅฝ“่พ…ๅŠฉๅฏน่ฑกๆ‰€่กจ็คบ็š„ไธๅฏ่งๅฏน่ฑกๆœ‰ๆ‰€ๆ”นๅ˜็š„ๆ—ถๅ€™๏ผŒๆˆ‘ไปฌๅฟ…้กป่ฐƒ็”จ่พ…ๅŠฉๅฏน่ฑก็š„ `update` ๆ–นๆณ•ๆฅๆ›ดๆ–ฐ่พ…ๅŠฉๅฏน่ฑกๆœฌ่บซ็š„็Šถๆ€ใ€‚ๅ› ๆญคๆˆ‘ไปฌไผ ๅ…ฅไธ€ไธช `onChangeFn` ๅ‡ฝๆ•ฐ๏ผŒๆฏๅฝ“ `dat.GUI` ๆ”นๅ˜ไบ†ๆŸไธชๅ€ผ็š„ๆ—ถๅ€™๏ผŒๅฐฑไผš่ขซ่ฐƒ็”จใ€‚ + +ๅบ”็”จๅˆฐๅ…‰็…งไฝ็ฝฎไธŽ็›ฎๆ ‡็‚นไฝ็ฝฎ็š„ๆŽงๅˆถ๏ผŒๅฐฑๅฆ‚ไธ‹ๆ‰€็คบ๏ผš + +```js ++function updateLight() { ++ light.target.updateMatrixWorld(); ++ helper.update(); ++} ++updateLight(); + +const gui = new GUI(); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.add(light, 'intensity', 0, 2, 0.01); + ++makeXYZGUI(gui, light.position, 'position', updateLight); ++makeXYZGUI(gui, light.target.position, 'target', updateLight); +``` + +็Žฐๅœจๆˆ‘ไปฌๅฏไปฅๆŽงๅˆถๅ…‰ๆบไปฅๅŠ็›ฎๆ ‡็‚นไฝ็ฝฎไบ†ใ€‚ + +{{{example url="../threejs-lights-directional-w-helper.html" }}} + +ๆ—‹่ฝฌ็›ธๆœบๅฏไปฅ็œ‹ๅพ—ๆ›ดๆธ…ๆฅšใ€‚ๆ–นๅฝข็š„ๅฐๅนณ้ขไปฃ่กจไบ†ไธ€ไธชๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰๏ผŒๆ–นๅ‘ๅ…‰่กจ็คบ็š„ๆ˜ฏๆฅ่‡ชไธ€ไธชๆ–นๅ‘ไธŠ็š„ๅ…‰๏ผŒๅนถไธๆ˜ฏไปŽๆŸไธช็‚นๅ‘ๅฐ„ๅ‡บๆฅ็š„๏ผŒ่€Œๆ˜ฏไปŽไธ€ไธชๆ— ้™ๅคง็š„ๅนณ้ขๅ†…๏ผŒๅ‘ๅฐ„ๅ‡บๅ…จ้ƒจ็›ธไบ’ๅนณ่กŒ็š„ๅ…‰็บฟใ€‚ + +## ็‚นๅ…‰ๆบ๏ผˆ`PointLight`๏ผ‰ + +็‚นๅ…‰ๆบ๏ผˆ`PointLight`๏ผ‰่กจ็คบ็š„ๆ˜ฏไปŽไธ€ไธช็‚นๆœๅ„ไธชๆ–นๅ‘ๅ‘ๅฐ„ๅ‡บๅ…‰็บฟ็š„ไธ€็งๅ…‰็…งๆ•ˆๆžœใ€‚ๆˆ‘ไปฌไฟฎๆ”นไธ€ไธ‹ไปฃ็ ๏ผš + +```js +const color = 0xFFFFFF; +const intensity = 1; +-const light = new THREE.DirectionalLight(color, intensity); ++const light = new THREE.PointLight(color, intensity); +light.position.set(0, 10, 0); +-light.target.position.set(-5, 0, 0); +scene.add(light); +-scene.add(light.target); +``` + +ๅŒๆ—ถๆทปๅŠ ไธ€ไธช `PointLightHelper` + +```js +-const helper = new THREE.DirectionalLightHelper(light); ++const helper = new THREE.PointLightHelper(light); +scene.add(helper); +``` + +ๅ› ไธบ็‚นๅ…‰ๆบๆฒกๆœ‰ `target` ๅฑžๆ€ง๏ผŒๆ‰€ไปฅ `onChange` ๅ‡ฝๆ•ฐๅฏไปฅ็ฎ€ๅŒ–ใ€‚ + +```js +function updateLight() { +- light.target.updateMatrixWorld(); + helper.update(); +} +-updateLight(); +``` + +`PointLightHelper` ไธๆ˜ฏไธ€ไธช็‚น๏ผŒ่€Œๆ˜ฏๅœจๅ…‰ๆบ็š„ไฝ็ฝฎ็ป˜ๅˆถไบ†ไธ€ไธชๅฐๅฐ็š„็บฟๆก†ๅฎ็Ÿณไฝ“ๆฅไปฃ่กจ็‚นๅ…‰ๆบใ€‚ไนŸๅฏไปฅไฝฟ็”จๅ…ถไป–ๅฝข็Šถๆฅ่กจ็คบ็‚นๅ…‰ๆบ๏ผŒๅช่ฆ็ป™็‚นๅ…‰ๆบๆทปๅŠ ไธ€ไธช่‡ชๅฎšไน‰็š„ `Mesh` ๅญ่Š‚็‚นๅณๅฏใ€‚ + +็‚นๅ…‰ๆบ๏ผˆ`PointLight`๏ผ‰ๆœ‰้ขๅค–็š„ไธ€ไธช่Œƒๅ›ด๏ผˆ[`distance`](PointLight.distance)๏ผ‰ๅฑžๆ€งใ€‚ +ๅฆ‚ๆžœ `distance` ่ฎพไธบ 0๏ผŒๅˆ™ๅ…‰็บฟๅฏไปฅ็…งๅฐ„ๅˆฐๆ— ้™่ฟœๅค„ใ€‚ๅฆ‚ๆžœๅคงไบŽ 0๏ผŒๅˆ™ๅชๅฏไปฅ็…งๅฐ„ๅˆฐๆŒ‡ๅฎš็š„่Œƒๅ›ด๏ผŒๅ…‰็…งๅผบๅบฆๅœจ่ฟ™ไธช่ฟ‡็จ‹ไธญ้€ๆธ่กฐๅ‡๏ผŒๅœจๅ…‰ๆบไฝ็ฝฎๆ—ถ๏ผŒ`intensity` ๆ˜ฏ่ฎพๅฎš็š„ๅคงๅฐ๏ผŒๅœจ่ท็ฆปๅ…‰ๆบ `distance` ไฝ็ฝฎ็š„ๆ—ถๅ€™๏ผŒ`intensity` ไธบ 0ใ€‚ + +ไธ‹้ขๆ˜ฏๆทปๅŠ ๅฏน distance ๅ‚ๆ•ฐๆŽงๅˆถ็š„ไปฃ็ ๏ผš + +```js +const gui = new GUI(); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.add(light, 'intensity', 0, 2, 0.01); ++gui.add(light, 'distance', 0, 40).onChange(updateLight); + +makeXYZGUI(gui, light.position, 'position', updateLight); +-makeXYZGUI(gui, light.target.position, 'target', updateLight); +``` + +ๆ•ˆๆžœๅฆ‚ไธ‹๏ผš + +{{{example url="../threejs-lights-point.html" }}} + +ๆณจๆ„ `distance` > 0 ๆ—ถๅ…‰็…งๅผบๅบฆ็š„่กฐๅ‡็Žฐ่ฑกใ€‚ + +## ่šๅ…‰็ฏ๏ผˆ`SpotLight`๏ผ‰ + +่šๅ…‰็ฏๅฏไปฅ็œ‹ๆˆๆ˜ฏไธ€ไธช็‚นๅ…‰ๆบ่ขซไธ€ไธชๅœ†้”ฅไฝ“้™ๅˆถไฝไบ†ๅ…‰็…ง็š„่Œƒๅ›ดใ€‚ๅฎž้™…ไธŠๆœ‰ไธคไธชๅœ†้”ฅ๏ผŒๅ†…ๅœ†้”ฅๅ’Œๅค–ๅœ†้”ฅใ€‚ๅ…‰็…งๅผบๅบฆๅœจไธคไธช้”ฅไฝ“ไน‹้—ดไปŽ่ฎพๅฎš็š„ๅผบๅบฆ้€’ๅ‡ๅˆฐ 0๏ผˆๅ…ทไฝ“ๅฏไปฅ็œ‹ไธ‹ๆ–น [`penumbra`](SpotLight.penumbra) ๅ‚ๆ•ฐ๏ผ‰ใ€‚ + +่šๅ…‰็ฏ๏ผˆ`SpotLight`๏ผ‰็ฑปไผผๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰ไธ€ๆ ท้œ€่ฆไธ€ไธช็›ฎๆ ‡็‚น๏ผŒๅ…‰ๆบ็š„ไฝ็ฝฎๆ˜ฏๅœ†้”ฅ็š„้กถ็‚น๏ผŒ็›ฎๆ ‡็‚นๅค„ไบŽๅœ†้”ฅ็š„ไธญ่ฝด็บฟไธŠใ€‚ + +ไฟฎๆ”นไธŠ้ข `DirectionalLight` ็š„ไปฃ็ ๅฆ‚ไธ‹๏ผš + +```js +const color = 0xFFFFFF; +const intensity = 1; +-const light = new THREE.DirectionalLight(color, intensity); ++const light = new THREE.SpotLight(color, intensity); +scene.add(light); +scene.add(light.target); + +-const helper = new THREE.DirectionalLightHelper(light); ++const helper = new THREE.SpotLightHelper(light); +scene.add(helper); +``` + +่šๅ…‰็ฏ็š„ๅœ†้”ฅ้กถ้ƒจ่ง’ๅบฆๅคงๅฐ้€š่ฟ‡ [`angle`](SpotLight.angle) ๅฑžๆ€ง่ฎพ็ฝฎ๏ผŒไปฅๅผงๅบฆไฝœๅ•ไฝใ€‚ๆ‰€ไปฅๆˆ‘ไปฌ็”จไป‹็ป [็บน็†](threejs-textures.html) ๆ—ถ็”จๅˆฐ็š„ `DegRadHelper` ๆฅๆŽงๅˆถใ€‚ + +```js +gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateLight); +``` + +ๅ†…ๅœ†้”ฅๆ˜ฏ้€š่ฟ‡่ฎพ็ฝฎ [`penumbra`](SpotLight.penumbra) ๅฑžๆ€งๆฅๅฎšไน‰็š„๏ผŒๅฑžๆ€งๅ€ผไปฃ่กจไบ†ๅ†…ๅœ†้”ฅ็›ธๅฏนๅค–ๅœ†้”ฅๅคงๅฐๅ˜ๅŒ–็š„็™พๅˆ†ๆฏ”ใ€‚ๅฝ“ `penumbra` ไธบ 0 ๆ—ถ๏ผŒๅ†…ๅœ†้”ฅๅคงๅฐไธŽๅค–ๅœ†้”ฅๅคงๅฐไธ€่‡ด๏ผ›ๅฝ“ `penumbra` ไธบ 1 ๆ—ถ๏ผŒๅ†…ๅœ†้”ฅๅคงๅฐไธบ 0๏ผŒๅ…‰็…งๅผบๅบฆไปŽไธญ่ฝด็บฟๅฐฑๅผ€ๅง‹ๅพ€ๅค–้€’ๅ‡๏ผ›ๅฝ“ `penumbra` ไธบ 0.5 ๆ—ถ๏ผŒๅ…‰็…งๅผบๅบฆไปŽๅค–ๅœ†้”ฅๅŠๅพ„็š„ไธญ็‚นๅค„ๅผ€ๅง‹ๅพ€ๅค–้€’ๅ‡ใ€‚ + +```js +gui.add(light, 'penumbra', 0, 1, 0.01); +``` + +{{{example url="../threejs-lights-spot-w-helper.html" }}} + +ๆณจๆ„่ง‚ๅฏŸ๏ผŒๅฝ“ `penumbra` ไธบ้ป˜่ฎคๅ€ผ 0 ็š„ๆ—ถๅ€™๏ผŒ่šๅ…‰็ฏไผšๆœ‰้žๅธธๆธ…ๆ™ฐ็š„่พน็ผ˜๏ผŒ่€Œๅฝ“ๆŠŠ `penumbra` ๅ‘ 1 ่ฐƒ่Š‚็š„ๆ—ถๅ€™๏ผŒ่พน็ผ˜ไผšๅผ€ๅง‹ๆจก็ณŠใ€‚ + +็คบไพ‹ไธญๆœ‰็‚น้šพไปฅ็œ‹ๅˆฐ่šๅ…‰็ฏ็š„ๆ•ดไธชๅœ†้”ฅไฝ“๏ผŒๅ› ไธบๅœ†้”ฅๅบ•้ƒจๅœจๅนณ้ขไธ‹ๆ–นใ€‚ๅฐ† `distance` ๅ‡ๅฐๅˆฐ 5 ๅทฆๅณ๏ผŒๅฐฑๅฏไปฅ็œ‹ๅˆฐๅœ†้”ฅ็š„ๅบ•้ƒจใ€‚ + +## ็ŸฉๅฝขๅŒบๅŸŸๅ…‰๏ผˆ`RectAreaLight`๏ผ‰ + +Three.js ไธญ่ฟ˜ๆœ‰ไธ€็ง็ฑปๅž‹็š„ๅ…‰็…ง๏ผŒ็ŸฉๅฝขๅŒบๅŸŸๅ…‰๏ผˆ`RectAreaLight`๏ผ‰, ้กพๅๆ€ไน‰๏ผŒ่กจ็คบไธ€ไธช็ŸฉๅฝขๅŒบๅŸŸ็š„ๅ‘ๅฐ„ๅ‡บๆฅ็š„ๅ…‰็…ง๏ผŒไพ‹ๅฆ‚้•ฟๆก็š„ๆ—ฅๅ…‰็ฏๆˆ–่€…ๅคฉ่ŠฑๆฟไธŠ็ฃจ็ ‚็Žป็’ƒ้€่ฟ›ๆฅ็š„่‡ช็„ถๅ…‰ใ€‚ + +`RectAreaLight` ๅช่ƒฝๅฝฑๅ“ `MeshStandardMaterial` ๅ’Œ `MeshPhysicalMaterial`๏ผŒๆ‰€ไปฅๆˆ‘ไปฌๆŠŠๆ‰€ๆœ‰็š„ๆ่ดจ้ƒฝๆ”นไธบ `MeshStandardMaterial`ใ€‚ + +```js + ... + + const planeGeo = new THREE.PlaneBufferGeometry(planeSize, planeSize); +- const planeMat = new THREE.MeshPhongMaterial({ ++ const planeMat = new THREE.MeshStandardMaterial({ + map: texture, + side: THREE.DoubleSide, + }); + const mesh = new THREE.Mesh(planeGeo, planeMat); + mesh.rotation.x = Math.PI * -.5; + scene.add(mesh); +} +{ + const cubeSize = 4; + const cubeGeo = new THREE.BoxBufferGeometry(cubeSize, cubeSize, cubeSize); +- const cubeMat = new THREE.MeshPhongMaterial({color: '#8AC'}); ++ const cubeMat = new THREE.MeshStandardMaterial({color: '#8AC'}); + const mesh = new THREE.Mesh(cubeGeo, cubeMat); + mesh.position.set(cubeSize + 1, cubeSize / 2, 0); + scene.add(mesh); +} +{ + const sphereRadius = 3; + const sphereWidthDivisions = 32; + const sphereHeightDivisions = 16; + const sphereGeo = new THREE.SphereBufferGeometry(sphereRadius, sphereWidthDivisions, sphereHeightDivisions); +- const sphereMat = new THREE.MeshPhongMaterial({color: '#CA8'}); ++ const sphereMat = new THREE.MeshStandardMaterial({color: '#CA8'}); + const mesh = new THREE.Mesh(sphereGeo, sphereMat); + mesh.position.set(-sphereRadius - 1, sphereRadius + 2, 0); + scene.add(mesh); +} +``` + +ไธบไบ†ไฝฟ็”จ `RectAreaLight`๏ผŒๆˆ‘ไปฌ้œ€่ฆๅผ•ๅ…ฅ three.js ็š„`RectAreaLightUniformsLib` ๆจกๅ—๏ผŒๅŒๆ—ถไฝฟ็”จ `RectAreaLightHelper` ๆฅ่พ…ๅŠฉๆŸฅ็œ‹็ฏๅ…‰ๅฏน่ฑกใ€‚ + +```js +import * as THREE from './resources/three/r122/build/three.module.js'; ++import {RectAreaLightUniformsLib} from './resources/threejs/r122/examples/jsm/lights/RectAreaLightUniformsLib.js'; ++import {RectAreaLightHelper} from './resources/threejs/r122/examples/jsm/helpers/RectAreaLightHelper.js'; +``` + +ๆˆ‘ไปฌ้œ€่ฆๅ…ˆ่ฐƒ็”จ `RectAreaLightUniformsLib.init` + +```js +function main() { + const canvas = document.querySelector('#c'); + const renderer = new THREE.WebGLRenderer({canvas}); ++ RectAreaLightUniformsLib.init(); +``` + +ๅฆ‚ๆžœๅฟ˜ไบ†ๅผ•ๅ…ฅๅ’Œไฝฟ็”จ `RectAreaLightUniformsLib`๏ผŒๅ…‰็…ง่ฟ˜ๆ˜ฏๅฏไปฅๆ˜พ็คบ๏ผŒไฝ†ๆ˜ฏไผš็œ‹่ตทๆฅๅพˆๅฅ‡ๆ€ช๏ผˆ่ฏ‘่€…ๆณจ๏ผšๅœจ็คบไพ‹็š„็ฎ€ๅ•ๅœบๆ™ฏไธญๆฒกๆœ‰ๅ‘็ŽฐๅŒบๅˆซ๏ผ‰๏ผŒๆ‰€ไปฅ่ฆ็กฎไฟๆœ‰ไฝฟ็”จใ€‚ + +็„ถๅŽๆˆ‘ไปฌๅฏไปฅๅˆ›ๅปบๅ…‰็…งไบ† + +```js +const color = 0xFFFFFF; +*const intensity = 5; ++const width = 12; ++const height = 4; +*const light = new THREE.RectAreaLight(color, intensity, width, height); +light.position.set(0, 10, 0); ++light.rotation.x = THREE.MathUtils.degToRad(-90); +scene.add(light); + +*const helper = new RectAreaLightHelper(light); +*light.add(helper); +``` + +้œ€่ฆๆณจๆ„็š„ๆ˜ฏ๏ผŒไธŽๆ–นๅ‘ๅ…‰๏ผˆ`DirectionalLight`๏ผ‰ๅ’Œ่šๅ…‰็ฏ๏ผˆ`SpotLight`๏ผ‰ไธๅŒ๏ผŒ็Ÿฉๅฝขๅ…‰ไธๆ˜ฏไฝฟ็”จ็›ฎๆ ‡็‚น๏ผˆ`target`๏ผ‰๏ผŒ่€Œๆ˜ฏไฝฟ็”จ่‡ช่บซ็š„ๆ—‹่ฝฌ่ง’ๅบฆๆฅ็กฎๅฎšๅ…‰็…งๆ–นๅ‘ใ€‚ๅฆๅค–๏ผŒ็Ÿฉๅฝขๅ…‰็š„่พ…ๅŠฉๅฏน่ฑก๏ผˆ`RectAreaLightHelper`๏ผ‰ๅบ”่ฏฅๆทปๅŠ ไธบๅ…‰็…ง็š„ๅญ่Š‚็‚น๏ผŒ่€Œไธๆ˜ฏๆทปๅŠ ไธบๅœบๆ™ฏ็š„ๅญ่Š‚็‚นใ€‚ + +ๅŒๆ—ถๆˆ‘ไปฌไฟฎๆ”นไธ€ไธ‹ GUI ไปฃ็ ๏ผŒไฝฟๆˆ‘ไปฌๅฏไปฅๆ—‹่ฝฌๅ…‰ๆบ๏ผŒ่ฐƒๆ•ด `width` ๅ’Œ `height` ๅฑžๆ€งใ€‚ + +```js +const gui = new GUI(); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.add(light, 'intensity', 0, 10, 0.01); +gui.add(light, 'width', 0, 20).onChange(updateLight); +gui.add(light, 'height', 0, 20).onChange(updateLight); +gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation').onChange(updateLight); +gui.add(new DegRadHelper(light.rotation, 'y'), 'value', -180, 180).name('y rotation').onChange(updateLight); +gui.add(new DegRadHelper(light.rotation, 'z'), 'value', -180, 180).name('z rotation').onChange(updateLight); + +makeXYZGUI(gui, light.position, 'position', updateLight); +``` + +ๅœบๆ™ฏๅฆ‚ไธ‹ๆ‰€็คบ๏ผš + +{{{example url="../threejs-lights-rectarea.html" }}} + +ๅ…ณไบŽๅ…‰็…ง๏ผŒๆˆ‘ไปฌๅฐšๆœชๆๅŠ็š„ๆ˜ฏ `WebGLRenderer` ไธญๆœ‰ไธ€ไธช่ฎพ็ฝฎ้กน `physicallyCorrectLights`ใ€‚่ฟ™ไธช่ฎพ็ฝฎไผšๅฝฑๅ“๏ผˆ้š็€็ฆปๅ…‰ๆบ็š„่ท็ฆปๅขžๅŠ ๏ผ‰ๅ…‰็…งๅฆ‚ไฝ•ๅ‡ๅผฑใ€‚่ฟ™ไธช่ฎพ็ฝฎไผšๅฝฑๅ“็‚นๅ…‰ๆบ๏ผˆ`PointLight`๏ผ‰ๅ’Œ่šๅ…‰็ฏ๏ผˆ`SpotLight`๏ผ‰๏ผŒ็ŸฉๅฝขๅŒบๅŸŸๅ…‰๏ผˆ`RectAreaLight`๏ผ‰ไผš่‡ชๅŠจๅบ”็”จ่ฟ™ไธช็‰นๆ€งใ€‚ + +ๅœจ่ฎพ็ฝฎๅ…‰็…งๆ—ถ๏ผŒๅŸบๆœฌๆ€่ทฏๆ˜ฏไธ่ฆ่ฎพ็ฝฎ `distance` ๆฅ่กจ็Žฐๅ…‰็…ง็š„่กฐๅ‡๏ผŒไนŸไธ่ฆ่ฎพ็ฝฎ `intensity`ใ€‚่€Œๆ˜ฏ่ฎพ็ฝฎๅ…‰็…ง็š„ [`power`](PointLight.power) ๅฑžๆ€ง๏ผŒไปฅๆตๆ˜Žไธบๅ•ไฝ๏ผŒthree.js ไผš่ฟ›่กŒ็‰ฉ็†่ฎก็ฎ—๏ผŒไปŽ่€Œ่กจ็Žฐๅ‡บๆŽฅ่ฟ‘็œŸๅฎž็š„ๅ…‰็…งๆ•ˆๆžœใ€‚ๅœจ่ฟ™็งๆƒ…ๅ†ตไธ‹ three.js ๅ‚ไธŽ่ฎก็ฎ—็š„้•ฟๅบฆๅ•ไฝๆ˜ฏ็ฑณ๏ผŒไธ€ไธช 60็“ฆ ็š„็ฏๆณกๅคงๆฆ‚ๆ˜ฏ 800 ๆตๆ˜Žๅผบๅบฆใ€‚ๅนถไธ”ๅ…‰ๆบๆœ‰ไธ€ไธช [`decay`](PointLight.decay) ๅฑžๆ€ง๏ผŒไธบไบ†ๆจกๆ‹Ÿ็œŸๅฎžๆ•ˆๆžœ๏ผŒๅบ”่ฏฅ่ขซ่ฎพ็ฝฎไธบ `2`ใ€‚ + +ไธ‹้ข่ฎฉๆˆ‘ไปฌๆต‹่ฏ•็œ‹็œ‹ใ€‚ + +้ฆ–ๅ…ˆๅผ€ๅฏ `physicallyCorrectLights` ๆจกๅผ + +```js +const renderer = new THREE.WebGLRenderer({canvas}); ++renderer.physicallyCorrectLights = true; +``` + +็„ถๅŽๆˆ‘ไปฌ่ฎพ็ฝฎๅ…‰็…ง็š„ๅ‚ๆ•ฐ๏ผŒ`power` ่ฎพ็ฝฎไธบ 800 ๆตๆ˜Ž๏ผŒ`decay` ่ฎพ็ฝฎไธบ 2๏ผŒ`distance` ่ฎพ็ฝฎไธบ `Infinity`ใ€‚ + +```js +const color = 0xFFFFFF; +const intensity = 1; +const light = new THREE.PointLight(color, intensity); +light.power = 800; +light.decay = 2; +light.distance = Infinity; +``` + +ๅนถไธ”ๆทปๅŠ  gui ๆŽงๅˆถ `power` ๅ’Œ `decay` + +```js +const gui = new GUI(); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.add(light, 'decay', 0, 4, 0.01); +gui.add(light, 'power', 0, 2000); +``` + +{{{example url="../threejs-lights-point-physically-correct.html" }}} + +้œ€่ฆๆณจๆ„๏ผŒๆฏๆทปๅŠ ไธ€ไธชๅ…‰ๆบๅˆฐๅœบๆ™ฏไธญ๏ผŒ้ƒฝไผš้™ไฝŽ three.js ๆธฒๆŸ“ๅœบๆ™ฏ็š„้€Ÿๅบฆ๏ผŒๆ‰€ไปฅๅบ”่ฏฅๅฐฝ้‡ไฝฟ็”จๆœ€ๅฐ‘็š„่ต„ๆบๆฅๅฎž็Žฐๆƒณ่ฆ็š„ๆ•ˆๆžœใ€‚ + +ๆŽฅไธ‹ๆฅๆˆ‘ไปฌๅญฆไน  three.js ไธญ็š„ [็›ธๆœบ](threejs-cameras.html)ใ€‚ + +<canvas id="c"></canvas> +<script type="module" src="resources/threejs-lights.js"></script>
false
Other
mrdoob
three.js
aec64e4f48dc806cf4bb21083ff3a60a3b056daf.json
Add userData property (issue #20621)
src/materials/Material.d.ts
@@ -53,6 +53,7 @@ export interface MaterialParameters { stencilFail?: StencilOp; stencilZFail?: StencilOp; stencilZPass?: StencilOp; + userData?: any; } /**
false
Other
mrdoob
three.js
0fd9764f82ffe812768378ad268925992f2dc643.json
Fix improper SnakeCase.
src/math/Matrix3.d.ts
@@ -1,7 +1,7 @@ import { Matrix4 } from './Matrix4'; import { Vector3 } from './Vector3'; -type Matrix3tuple = [ +type Matrix3Tuple = [ number, number, number, number, number, number, number, number, number, @@ -131,7 +131,7 @@ export class Matrix3 implements Matrix { * @return The created or provided array. */ toArray( array?: number[], offset?: number ): number[]; - toArray( array?: Matrix3tuple, offset?: 0 ): Matrix3tuple; + toArray( array?: Matrix3Tuple, offset?: 0 ): Matrix3Tuple; /** * Copies he values of this matrix into the provided array-like.
true
Other
mrdoob
three.js
0fd9764f82ffe812768378ad268925992f2dc643.json
Fix improper SnakeCase.
src/math/Matrix4.d.ts
@@ -3,7 +3,7 @@ import { Euler } from './Euler'; import { Quaternion } from './Quaternion'; import { Matrix } from './Matrix3'; -type Matrix4tuple = [ +type Matrix4Tuple = [ number, number, number, number, number, number, number, number, number, number, number, number, @@ -243,7 +243,7 @@ export class Matrix4 implements Matrix { * @return The created or provided array. */ toArray( array?: number[], offset?: number ): number[]; - toArray( array?: Matrix4tuple, offset?: 0 ): Matrix4tuple; + toArray( array?: Matrix4Tuple, offset?: 0 ): Matrix4Tuple; /** * Copies he values of this matrix into the provided array-like.
true
Other
mrdoob
three.js
0fd9764f82ffe812768378ad268925992f2dc643.json
Fix improper SnakeCase.
src/math/Vector3.d.ts
@@ -9,7 +9,7 @@ import { BufferAttribute } from './../core/BufferAttribute'; import { InterleavedBufferAttribute } from './../core/InterleavedBufferAttribute'; import { Vector } from './Vector2'; -type Vector3tuple = [number, number, number]; +type Vector3Tuple = [number, number, number]; /** * 3D vector. @@ -287,7 +287,7 @@ export class Vector3 implements Vector { * @return The created or provided array. */ toArray( array?: number[], offset?: number ): number[]; - toArray( array?: Vector3tuple, offset?: 0 ): Vector3tuple; + toArray( array?: Vector3Tuple, offset?: 0 ): Vector3Tuple; /** * Copies x, y and z into the provided array-like.
true
Other
mrdoob
three.js
0fd9764f82ffe812768378ad268925992f2dc643.json
Fix improper SnakeCase.
src/math/Vector4.d.ts
@@ -4,7 +4,7 @@ import { Matrix3 } from './Matrix3'; import { BufferAttribute } from './../core/BufferAttribute'; import { Vector } from './Vector2'; -type Vector4tuple = [number, number, number, number]; +type Vector4Tuple = [number, number, number, number]; /** * 4D vector. @@ -213,7 +213,7 @@ export class Vector4 implements Vector { * @return The created or provided array. */ toArray( array?: number[], offset?: number ): number[]; - toArray( array?: Vector4tuple, offset?: 0 ): Vector4tuple; + toArray( array?: Vector4Tuple, offset?: 0 ): Vector4Tuple; /** * Copies x, y, z and w into the provided array-like.
true
Other
mrdoob
three.js
2f5fe01ba4444d11c605d546ed0839f3de0e96af.json
update rounded box uvs
examples/jsm/geometries/RoundedBoxBufferGeometry.js
@@ -28,6 +28,10 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry { const uvs = this.attributes.uv.array; const faceTris = positions.length / 6; + const arcLength = 2 * Math.PI * radius / 4; + const widthLength = Math.max( width - 2 * radius, 0 ); + const heightLength = Math.max( height - 2 * radius, 0 ); + const depthLength = Math.max( depth - 2 * radius, 0 ); for ( let i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { @@ -47,30 +51,81 @@ class RoundedBoxBufferGeometry extends BoxBufferGeometry { switch ( side ) { case 0: // right - uvs[ j + 0 ] = 0.5 - ( positions[ i + 2 ] / ( depth - radius ) ); - uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); - break; - case 1: // left - uvs[ j + 0 ] = 0.5 + ( positions[ i + 2 ] / ( depth - radius ) ); - uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); - break; - case 2: // top - uvs[ j + 0 ] = 0.5 + ( positions[ i + 0 ] / ( width - radius ) ); - uvs[ j + 1 ] = 0.5 - ( positions[ i + 2 ] / ( depth - radius ) ); - break; - case 3: // bottom - uvs[ j + 0 ] = 0.5 + ( positions[ i + 0 ] / ( width - radius ) ); - uvs[ j + 1 ] = 0.5 + ( positions[ i + 2 ] / ( depth - radius ) ); - break; - case 4: // front - uvs[ j + 0 ] = 0.5 + ( positions[ i + 0 ] / ( width - radius ) ); - uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); - break; - case 5: // back - uvs[ j + 0 ] = 0.5 - ( positions[ i + 0 ] / ( width - radius ) ); - uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); + + const tempNormal = new Vector3(); + const rightVector = new Vector3( 1, 0, 0 ); + const totArcLength = 2 * Math.PI * radius / 4; + + // length of the planes between the arcs on each axis + const heightLength = Math.max( height - 2 * radius, 0 ); + const depthLength = Math.max( depth - 2 * radius, 0 ); + const halfArc = Math.PI / 4; + + // Get the vector projected onto the Y plane + tempNormal.copy( normal ); + tempNormal.y = 0; + tempNormal.normalize(); + + // total amount of UV space alloted to a single arc + const arcUvRatioZ = 0.5 * totArcLength / ( totArcLength + depthLength ); + + // the distance along one arc the point is at + const arcAngleRatioZ = 1.0 - ( tempNormal.angleTo( rightVector ) / halfArc ); + + if ( Math.sign( tempNormal.z ) === 1 ) { + + uvs[ j + 0 ] = arcAngleRatioZ * arcUvRatioZ; + + } else { + + // total amount of UV space alloted to the plane between the arcs + const lenUv = depthLength / ( totArcLength + depthLength ); + uvs[ j + 0 ] = lenUv + arcUvRatioZ + arcUvRatioZ * ( 1.0 - arcAngleRatioZ ); + + } + + tempNormal.copy( normal ); + tempNormal.z = 0; + tempNormal.normalize(); + + const arcUvRatioY = 0.5 * totArcLength / ( totArcLength + heightLength ); + const arcAngleRatioY = 1.0 - ( tempNormal.angleTo( rightVector ) / halfArc ); + + if ( Math.sign( tempNormal.y ) === - 1 ) { + + uvs[ j + 1 ] = arcAngleRatioY * arcUvRatioY; + + } else { + + const lenUv = heightLength / ( totArcLength + heightLength ); + uvs[ j + 1 ] = lenUv + arcUvRatioY + arcUvRatioY * ( 1.0 - arcAngleRatioY ); + + } + break; + + // case 1: // left + // uvs[ j + 0 ] = 0.5 + ( positions[ i + 2 ] / ( depth - radius ) ); + // uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); + // break; + // case 2: // top + // uvs[ j + 0 ] = 0.5 + ( positions[ i + 0 ] / ( width - radius ) ); + // uvs[ j + 1 ] = 0.5 - ( positions[ i + 2 ] / ( depth - radius ) ); + // break; + // case 3: // bottom + // uvs[ j + 0 ] = 0.5 + ( positions[ i + 0 ] / ( width - radius ) ); + // uvs[ j + 1 ] = 0.5 + ( positions[ i + 2 ] / ( depth - radius ) ); + // break; + // case 4: // front + // uvs[ j + 0 ] = 0.5 + ( positions[ i + 0 ] / ( width - radius ) ); + // uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); + // break; + // case 5: // back + // uvs[ j + 0 ] = 0.5 - ( positions[ i + 0 ] / ( width - radius ) ); + // uvs[ j + 1 ] = 0.5 + ( positions[ i + 1 ] / ( height - radius ) ); + // break; + } }
false
Other
mrdoob
three.js
48a6b71bc3212c22bf34267de7d0d5e030e80e28.json
Fix typo in threejs-scenegraph (#137)
threejs/lessons/threejs-scenegraph.md
@@ -226,7 +226,7 @@ objects.push(earthMesh); Again we added more invisible scene graph nodes. The first, an `Object3D` called `earthOrbit` and added both the `earthMesh` and the `moonOrbit` to it, also new. We then added the `mooMesh` -to the `moonRobit`. The new scene graph looks like this. +to the `moonOrbit`. The new scene graph looks like this. <img src="resources/images/scenegraph-sun-earth-moon.svg" align="center">
false
Other
mrdoob
three.js
9bf79c0c65f195cdeddaa4a72e217cf705187999.json
fix moonOrbit diagram/code
threejs/lessons/resources/images/scenegraph-sun-earth-moon.svg
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true
Other
mrdoob
three.js
9bf79c0c65f195cdeddaa4a72e217cf705187999.json
fix moonOrbit diagram/code
threejs/lessons/threejs-scenegraph.md
@@ -224,9 +224,9 @@ objects.push(earthMesh); +objects.push(moonMesh); ``` -Again we added another invisible scene graph node, an `Object3D` called `earthOrbit` -and added both the `earthMesh` and the `moonMesh` to it. The new scene graph looks like -this. +Again we added more invisible scene graph nodes. The first, an `Object3D` called `earthOrbit` +and added both the `earthMesh` and the `moonOrbit` to it, also new. We then added the `mooMesh` +to the `moonRobit`. The new scene graph looks like this. <img src="resources/images/scenegraph-sun-earth-moon.svg" align="center"> @@ -305,6 +305,7 @@ some function to add the helpers for each node +makeAxisGrid(sunMesh, 'sunMesh'); +makeAxisGrid(earthOrbit, 'earthOrbit'); +makeAxisGrid(earthMesh, 'earthMesh'); ++makeAxisGrid(moonOrbit, 'moonOrbit'); +makeAxisGrid(moonMesh, 'moonMesh'); ```
true
Other
mrdoob
three.js
9bf79c0c65f195cdeddaa4a72e217cf705187999.json
fix moonOrbit diagram/code
threejs/threejs-scenegraph-sun-earth-moon-axes-grids.html
@@ -150,6 +150,7 @@ makeAxisGrid(sunMesh, 'sunMesh'); makeAxisGrid(earthOrbit, 'earthOrbit'); makeAxisGrid(earthMesh, 'earthMesh'); + makeAxisGrid(moonOrbit, 'moonOrbit'); makeAxisGrid(moonMesh, 'moonMesh'); function resizeRendererToDisplaySize(renderer) {
true
Other
mrdoob
three.js
db4b9fe0938e533c2793f31234221664f4d97708.json
translate ja of texture
threejs/lessons/ja/threejs-textures.md
@@ -0,0 +1,607 @@ +Title: Three.jsใฎใƒ†ใ‚ฏใ‚นใƒใƒฃ +Description: Three.jsใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใฎไฝฟใ„ๆ–น +TOC: ใƒ†ใ‚ฏใ‚นใƒใƒฃ + +ใ“ใฎ่จ˜ไบ‹ใฏthree.jsใซใคใ„ใฆใฎใ‚ทใƒชใƒผใ‚บ่จ˜ไบ‹ใฎไธ€ใคใงใ™ใ€‚ +ๆœ€ๅˆใฎ่จ˜ไบ‹ใฏ[Three.jsใฎๅŸบ็คŽ็Ÿฅ่ญ˜](threejs-fundamentals.html)ใงใ™ใ€‚ +ใพใ ่ชญใ‚“ใงใชใ„ไบบใฏใ€ใใกใ‚‰ใ‹ใ‚‰ๅ…ˆใซ่ชญใ‚“ใงใฟใ‚‹ใจใ„ใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฏThree.jsใฎๅคงใใชใƒˆใƒ”ใƒƒใ‚ฏใฎไธ€ใคใงใ™ใ€‚ +ใฉใฎใƒฌใƒ™ใƒซใง่ชฌๆ˜Žใ™ใ‚‹ใจใ„ใ„ใ‹100%ๆ‰ฟ็Ÿฅใ—ใฆใฏใ„ใพใ›ใ‚“ใŒใ€ใ‚„ใฃใฆใฟใ‚ˆใ†ใจๆ€ใ„ใพใ™ใ€‚ +Three.jsใซใฏใŸใใ•ใ‚“ใฎใƒˆใƒ”ใƒƒใ‚ฏใŒใ‚ใ‚Šใ€ไบ’ใ„ใซ้–ขไฟ‚ใ—ใฆใ„ใ‚‹ใฎใงใ€ไธ€ๅบฆใซ่ชฌๆ˜Žใ™ใ‚‹ใฎใŒ้›ฃใ—ใ„ใฎใงใ™ใ€‚ +ใ“ใ‚ŒใŒใ“ใฎ่จ˜ไบ‹ใฎๅ†…ๅฎนใฎๆ—ฉ่ฆ‹่กจใงใ™ใ€‚ + +<ul> +<li><a href="#hello">ใƒใƒญใƒผใƒปใƒ†ใ‚ฏใ‚นใƒใƒฃ</a></li> +<li><a href="#six">็ซ‹ๆ–นไฝ“ใฎๅ„้ขใซ็•ฐใชใ‚‹6ใคใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’่ฒผใ‚Šไป˜ใ‘ใ‚‹</a></li> +<li><a href="#loading">ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟ</a></li> +<ul> + <li><a href="#easy">็ฐกๅ˜ใชๆ–นๆณ•</a></li> + <li><a href="#wait1">ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใค</a></li> + <li><a href="#waitmany">่ค‡ๆ•ฐใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใค</a></li> + <li><a href="#cors">็•ฐใชใ‚‹ใ‚ชใƒชใ‚ธใƒณใ‹ใ‚‰ใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟ</a></li> +</ul> +<li><a href="#memory">ใƒกใƒขใƒชไฝฟ็”จ</a></li> +<li><a href="#format">JPG vs PNG</a></li> +<li><a href="#filtering-and-mips">ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐใจMIP</a></li> +<li><a href="#uvmanipulation">ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ็นฐใ‚Š่ฟ”ใ—ใ€ใ‚ชใƒ•ใ‚ปใƒƒใƒˆใ€ๅ›ž่ปขใ€ใƒฉใƒƒใƒ”ใƒณใ‚ฐ</a></li> +</ul> + +## <a name="hello"></a> ใƒใƒญใƒผใƒปใƒ†ใ‚ฏใ‚นใƒใƒฃ + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฏ*ไธ€่ˆฌ็š„ใซ*Photoshopใ‚„GIMPใฎใ‚ˆใ†ใช3rdใƒ‘ใƒผใƒ†ใ‚ฃใƒผใฎใƒ—ใƒญใ‚ฐใƒฉใƒ ใงๆœ€ใ‚‚ใ‚ˆใไฝœใ‚‰ใ‚Œใ‚‹็”ปๅƒใงใ™ใ€‚ +ไพ‹ใˆใฐใ€ใ“ใฎ็”ปๅƒใ‚’็ซ‹ๆ–นไฝ“ใซไน—ใ›ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +<div class="threejs_center"> + <img src="../resources/images/wall.jpg" style="width: 600px;" class="border" > +</div> + +ๆœ€ๅˆใฎไพ‹ใ‚’ไฟฎๆญฃใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚`TextureLoader`ใ‚’ไฝœใ‚‹ใ“ใจใงใ€ๅฟ…่ฆใชใ“ใจใฏใ™ในใฆใงใใพใ™ใ€‚ +[`load`](TextureLoader.load)ใ‚’็”ปๅƒใฎURLใ‚’ๅผ•ๆ•ฐใซใ—ใฆๅ‘ผใณใ€`color`ใ‚’่จญๅฎšใ™ใ‚‹ไปฃใ‚ใ‚Šใซใ€ +ใƒžใƒ†ใƒชใ‚ขใƒซใฎ`map`ๅฑžๆ€งใซใใฎ็ตๆžœใ‚’ๆธกใ—ใฆใใ ใ•ใ„ใ€‚ + +```js ++const loader = new THREE.TextureLoader(); + +const material = new THREE.MeshBasicMaterial({ +- color: 0xFF8844, ++ map: loader.load('resources/images/wall.jpg'), +}); +``` + +`MeshBasicMaterial`ใ‚’ไฝฟใฃใฆใ„ใ‚‹ใฎใงใ€ๅ…‰ๆบใŒๅฟ…่ฆใชใ„ใ“ใจใซๆณจๆ„ใ—ใฆใใ ใ•ใ„ใ€‚ + +{{{example url="../threejs-textured-cube.html" }}} + +## <a name="six"></a> ็ซ‹ๆ–นไฝ“ใฎๅ„้ขใซ็•ฐใชใ‚‹6ใคใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’่ฒผใ‚Šไป˜ใ‘ใ‚‹ + +็ซ‹ๆ–นไฝ“ใฎๅ„้ขใซ่ฒผใ‚Šไป˜ใ‘ใ‚‹ใ€6ใคใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใฏใฉใฎใ‚ˆใ†ใชใ‚‚ใฎใงใ—ใ‚‡ใ†ใ‹ใ€‚ + +<div class="threejs_center"> + <div> + <img src="../resources/images/flower-1.jpg" style="width: 100px;" class="border" > + <img src="../resources/images/flower-2.jpg" style="width: 100px;" class="border" > + <img src="../resources/images/flower-3.jpg" style="width: 100px;" class="border" > + </div> + <div> + <img src="../resources/images/flower-4.jpg" style="width: 100px;" class="border" > + <img src="../resources/images/flower-5.jpg" style="width: 100px;" class="border" > + <img src="../resources/images/flower-6.jpg" style="width: 100px;" class="border" > + </div> +</div> + +`Mesh`ใ‚’ไฝœใ‚‹ใจใใซใ€ๅ˜ใซ6ใคใฎใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝœใ‚Šใ€้…ๅˆ—ใจใ—ใฆๆธกใ—ใพใ™ใ€‚ + +```js +const loader = new THREE.TextureLoader(); + +-const material = new THREE.MeshBasicMaterial({ +- map: loader.load('resources/images/wall.jpg'), +-}); ++const materials = [ ++ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-1.jpg')}), ++ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-2.jpg')}), ++ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-3.jpg')}), ++ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-4.jpg')}), ++ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-5.jpg')}), ++ new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-6.jpg')}), ++]; +-const cube = new THREE.Mesh(geometry, material); ++const cube = new THREE.Mesh(geometry, materials); +``` + +ๅ‹•ใใพใ—ใŸ๏ผ + +{{{example url="../threejs-textured-cube-6-textures.html" }}} + +ใŸใ ใ—ใ€ๅ…จใฆใฎ็จฎ้กžใฎใ‚ธใ‚ชใƒกใƒˆใƒชใŒ่ค‡ๆ•ฐใฎใƒžใƒ†ใƒชใ‚ขใƒซใซๅฏพๅฟœใ—ใฆใ„ใ‚‹ใ‚ใ‘ใงใฏใชใ„ใ“ใจใซๆณจๆ„ใ—ใฆใใ ใ•ใ„ใ€‚ +`BoxGeometry`ใจ`BoxBufferGeometry`ใฏใ€ใใ‚Œใžใ‚Œใฎ้ขใซ6ใคใฎใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝฟใˆใพใ™ใ€‚ +`ConeGeometry`ใจ`ConeBufferGeometry`ใฏ2ใคใฎใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝฟใ†ใ“ใจใŒใงใใ€ไธ€ใคใฏๅบ•้ขใ€ไธ€ใคใฏๅ††้Œ้ขใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ +`CylinderGeometry`ใจ`CylinderBufferGeometry`ใฏ3ใคใฎใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝฟใ†ใ“ใจใŒใงใใ€ไธ€ใคใฏๅบ•้ขใ€ไธ€ใคใฏไธŠ้ขใ€ไธ€ใคใฏๅด้ขใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ +ใใฎไป–ใฎใ‚ฑใƒผใ‚นใงใฏใ€ใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒชใฎใƒ“ใƒซใƒ‰ใ‚„่ชญใฟ่พผใฟใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๅบงๆจ™ใฎไฟฎๆญฃใŒๅฟ…่ฆใซใชใ‚Šใพใ™ใ€‚ + + +1ใคใฎใ‚ธใ‚ชใƒกใƒˆใƒชใซ่ค‡ๆ•ฐใฎ็”ปๅƒใ‚’้ฉ็”จใ—ใŸใ„ใชใ‚‰ใ€ +[ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚ขใƒˆใƒฉใ‚น](https://en.wikipedia.org/wiki/Texture_atlas)ใ‚’ไฝฟใ†ใฎใŒใ€ใปใ‹ใฎ3Dใ‚จใƒณใ‚ธใƒณใงใฏใฏใ‚‹ใ‹ใซไธ€่ˆฌ็š„ใงใ€ใฏใ‚‹ใ‹ใซ้ซ˜ๆ€ง่ƒฝใงใ™ใ€‚ +ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚ขใƒˆใƒฉใ‚นใฏใ€ไธ€ใคใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใซ่ค‡ๆ•ฐใฎ็”ปๅƒใ‚’้…็ฝฎใ—ใ€ใ‚ธใ‚ชใƒกใƒˆใƒชใฎ้ ‚็‚นใฎๅบงๆจ™ใ‚’ไฝฟใฃใฆ +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎใฉใฎ้ƒจๅˆ†ใŒใ‚ธใ‚ชใƒกใƒˆใƒชใฎใŠใฎใŠใฎใฎไธ‰่ง’ๅฝขใซไฝฟใ‚ใ‚Œใ‚‹ใ‹ใ€้ธๆŠžใ™ใ‚‹ใ‚‚ใฎใงใ™ใ€‚ + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๅบงๆจ™ใจใฏใชใ‚“ใงใ—ใ‚‡ใ†ใ‹๏ผŸใ‚ธใ‚ชใƒกใƒˆใƒช้ ‚็‚นใซไธŽใˆใ‚‰ใ‚ŒใŸใƒ‡ใƒผใ‚ฟใฎใ“ใจใงใ€ +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎใฉใฎ้ƒจๅˆ†ใŒใใฎ้ ‚็‚นใซๅฏพๅฟœใ™ใ‚‹ใ‹ๆŒ‡ๅฎšใ™ใ‚‹ใ‚‚ใฎใงใ™ใ€‚ +[ใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒชใฎๆง‹็ฏ‰](threejs-custom-geometry.html)ใ‚’ๅง‹ใ‚ใ‚‹ใจใใซ่ชฌๆ˜Žใ—ใพใ™ใ€‚ + +## <a name="loading"></a> ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟ + +### <a name="easy"></a> ็ฐกๅ˜ใชๆ–นๆณ• + +ใ“ใฎใ‚ตใ‚คใƒˆใฎใ‚ณใƒผใƒ‰ใฎใปใจใ‚“ใฉใฏใ€ใ‚‚ใฃใจใ‚‚็ฐกๅ˜ใชใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟๆ–นใ‚’ไฝฟใฃใฆใ„ใพใ™ใ€‚ +`TextureLoader`ใ‚’ไฝœใ‚Šใ€ใใฎ[`load`](TextureLoader.load)ใƒกใ‚ฝใƒƒใƒ‰ใ‚’ๅ‘ผใณใพใ™ใ€‚ +ใ“ใ‚Œใฏ`Texture`ใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’่ฟ”ใ—ใพใ™ใ€‚ + + +```js +const texture = loader.load('resources/images/flower-1.jpg'); +``` + +ใ“ใฎใƒกใ‚ฝใƒƒใƒ‰ใ‚’ไฝฟใ†ใจใ€็”ปๅƒใŒthree.jsใซใ‚ˆใฃใฆ้žๅŒๆœŸ็š„ใซ่ชญใฟ่พผใพใ‚Œใ‚‹ใพใงใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒ้€ๆ˜Žใซใชใ‚Šใพใ™ใ€‚่ชญใฟ่พผใพใ‚ŒใŸๆ™‚็‚นใงใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰ใ—ใŸ็”ปๅƒใซๆ›ดๆ–ฐใ—ใพใ™ใ€‚ + + +ใ“ใฎๆ–นๆณ•ใงใฏใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใคๅฟ…่ฆใŒใชใใ€ใƒšใƒผใ‚ธใ‚’ใ™ใใซใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐใ—ๅง‹ใ‚ใ‚‹ใ“ใจใŒใงใใ‚‹ใจใ„ใ†ใ€ๅคงใใชๅˆฉ็‚นใŒใ‚ใ‚Šใพใ™ใ€‚ +ๅคšใใฎใ‚ฑใƒผใ‚นใงใ“ใฎๆ–นๆณ•ใงๅ•้กŒใ‚ใ‚Šใพใ›ใ‚“ใŒใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰ใ—็ต‚ใˆใŸใจใใซthree.jsใซ้€š็Ÿฅใ—ใฆใ‚‚ใ‚‰ใ†ใ“ใจใ‚‚ใงใใพใ™ใ€‚ + +### <a name="wait1"></a> ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใค + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใคใŸใ‚ใซใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใƒญใƒผใƒ€ใƒผใฎ`load`ใƒกใ‚ฝใƒƒใƒ‰ใฏใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใŒ็ต‚ไบ†ใ—ใŸใจใใซๅ‘ผใฐใ‚Œใ‚‹ใ‚ณใƒผใƒซใƒใƒƒใ‚ฏใ‚’ๅ–ใ‚Šใพใ™ใ€‚ +ๅ†’้ ญใฎไพ‹ใซๆˆปใ‚Šใ€ใ“ใฎใ‚ˆใ†ใซใ€`Mesh`ใ‚’ไฝœใ‚Šใ‚ทใƒผใƒณใซ่ฟฝๅŠ ใ™ใ‚‹ๅ‰ใซใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใคใ“ใจใŒใงใใพใ™ใ€‚ + + +```js +const loader = new THREE.TextureLoader(); +loader.load('resources/images/wall.jpg', (texture) => { + const material = new THREE.MeshBasicMaterial({ + map: texture, + }); + const cube = new THREE.Mesh(geometry, material); + scene.add(cube); + cubes.push(cube); // add to our list of cubes to rotate +}); +``` + +ใƒ–ใƒฉใ‚ฆใ‚ถใฎใ‚ญใƒฃใƒƒใ‚ทใƒฅใ‚’ใ‚ฏใƒชใ‚ขใ—ใ€ๆŽฅ็ถšใŒ้…ใใชใ‚‰ใชใ„้™ใ‚Šใ€้•ใ„ใŒๅˆ†ใ‹ใ‚‹ใ“ใจใฏใชใ„ใจๆ€ใ„ใพใ™ใŒใ€ +ใกใ‚ƒใ‚“ใจใƒ†ใ‚ฏใ‚นใƒใƒฃใŒ่ชญใฟ่พผใพใ‚Œใ‚‹ใฎใ‚’ๅพ…ใฃใฆใ„ใ‚‹ใฎใงใ€ๅฎ‰ๅฟƒใ—ใฆใใ ใ•ใ„ใ€‚ + +{{{example url="../threejs-textured-cube-wait-for-texture.html" }}} + +### <a name="waitmany"></a> ่ค‡ๆ•ฐใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟใ‚’ๅพ…ใค + + +ๅ…จใฆใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใŒ่ชญใฟ่พผใพใ‚ŒใŸใ“ใจใ‚’ๅพ…ใคใŸใ‚ใซใ€`LoadingManager`ใ‚’ไฝฟใ†ใ“ใจใŒใงใใพใ™ใ€‚ +`TextureLoader`ใ‚’ๆธกใ™ใจใ€[`onLoad`](LoadingManager.onLoad)ๅฑžๆ€งใŒใ‚ณใƒผใƒซใƒใƒƒใ‚ฏใซ่จญๅฎšใ•ใ‚Œใพใ™ใ€‚ + +```js ++const loadManager = new THREE.LoadingManager(); +*const loader = new THREE.TextureLoader(loadManager); + +const materials = [ + new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-1.jpg')}), + new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-2.jpg')}), + new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-3.jpg')}), + new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-4.jpg')}), + new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-5.jpg')}), + new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-6.jpg')}), +]; + ++loadManager.onLoad = () => { ++ const cube = new THREE.Mesh(geometry, materials); ++ scene.add(cube); ++ cubes.push(cube); // add to our list of cubes to rotate ++}; +``` + +`LoadingManager`ใฏ[`onProgress`](LoadingManager.onProgress)ๅฑžๆ€งใ‚‚ใ‚ใ‚Šใ€ +ใƒ—ใƒญใ‚ฐใƒฌใ‚นใ‚คใƒณใ‚ธใ‚ฑใƒผใ‚ฟใƒผใ‚’่กจ็คบใ™ใ‚‹ใŸใ‚ใฎใ‚ณใƒผใƒซใƒใƒƒใ‚ฏใ‚’่จญๅฎšใงใใพใ™ใ€‚ + +ใพใšใ€HTMLใซใƒ—ใƒญใ‚ฐใƒฌใ‚นใƒใƒผใ‚’่ฟฝๅŠ ใ—ใพใ—ใ‚‡ใ†ใ€‚ + +```html +<body> + <canvas id="c"></canvas> ++ <div id="loading"> ++ <div class="progress"><div class="progressbar"></div></div> ++ </div> +</body> +``` + +ใใ—ใฆCSSใซใ‚‚่ฟฝๅŠ ใ—ใพใ™ใ€‚ + +```css +#loading { + position: fixed; + top: 0; + left: 0; + width: 100%; + height: 100%; + display: flex; + justify-content: center; + align-items: center; +} +#loading .progress { + margin: 1.5em; + border: 1px solid white; + width: 50vw; +} +#loading .progressbar { + margin: 2px; + background: white; + height: 1em; + transform-origin: top left; + transform: scaleX(0); +} +``` + +ใใ†ใ™ใ‚‹ใจใ€ใ‚ณใƒผใƒ‰ๅ†…ใง`onProgress`ใ‚ณใƒผใƒซใƒใƒƒใ‚ฏใฎ`progressbar`ใฎใ‚นใ‚ฑใƒผใƒซใŒๆ›ดๆ–ฐใงใใพใ™ใ€‚ +ใ“ใ‚Œใฏใ€ๆœ€ๅพŒใฎใ‚ขใ‚คใƒ†ใƒ ใŒ่ชญใฟ่พผใพใ‚Œใ‚‹URLใ€ใ„ใพ่ชญใฟ่พผใพใ‚Œใฆใ„ใ‚‹ใ‚ขใ‚คใƒ†ใƒ ใฎๆ•ฐใ€ใ‚ขใ‚คใƒ†ใƒ ใฎๅˆ่จˆๆ•ฐใ‚’ๆธกใ—ใฆๅ‘ผใฐใ‚Œใพใ™ใ€‚ + +```js ++const loadingElem = document.querySelector('#loading'); ++const progressBarElem = loadingElem.querySelector('.progressbar'); + +loadManager.onLoad = () => { ++ loadingElem.style.display = 'none'; + const cube = new THREE.Mesh(geometry, materials); + scene.add(cube); + cubes.push(cube); // add to our list of cubes to rotate +}; + ++loadManager.onProgress = (urlOfLastItemLoaded, itemsLoaded, itemsTotal) => { ++ const progress = itemsLoaded / itemsTotal; ++ progressBarElem.style.transform = `scaleX(${progress})`; ++}; +``` + +ใ‚ญใƒฃใƒƒใ‚ทใƒฅใ‚’ๅ‰Š้™คใ—ใฆไฝŽ้€Ÿใชใ‚ณใƒใ‚ฏใ‚ทใƒงใƒณใ‚’ไฝœใ‚‰ใชใ„้™ใ‚Šใฏใ€ใƒ—ใƒญใ‚ฐใƒฌใ‚นใƒใƒผใ‚’่ฆ‹ใ‚‹ใ“ใจใงใใชใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ + +{{{example url="../threejs-textured-cube-wait-for-all-textures.html" }}} + +## <a name="cors"></a> ็•ฐใชใ‚‹ใ‚ชใƒชใ‚ธใƒณใ‹ใ‚‰ใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ่ชญใฟ่พผใฟ + +็•ฐใชใ‚‹ใ‚ตใƒผใƒใƒผใฎ็”ปๅƒใ‚’ไฝฟใ†ใŸใ‚ใ€ใใฎใ‚ตใƒผใƒใƒผใฏๆญฃใ—ใ„ใƒ˜ใƒƒใƒ€ใƒผใ‚’้€ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ +ใใ†ใ—ใชใ„ใจใ€three.jsใงใใฎ็”ปๅƒใ‚’ไฝฟใ†ใ“ใจใŒใงใใšใ€ใ‚จใƒฉใƒผใ‚’ๅ—ใ‘ๅ–ใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ +ใ‚‚ใ—็š†ใ•ใ‚“ใŒ็”ปๅƒใ‚’ๆไพ›ใ™ใ‚‹ใ‚ตใƒผใƒใƒผใ‚’้‹็”จใ—ใฆใ„ใ‚‹ใชใ‚‰ใ€ +[ๆญฃใ—ใ„ใƒ˜ใƒƒใƒ€ใƒผใ‚’้€ใ‚‹](https://developer.mozilla.org/en-US/docs/Web/HTTP/CORS)ใ‚’็ขบ่ชใ—ใฆใใ ใ•ใ„ใ€‚ +็”ปๅƒใ‚’ใƒ›ใ‚นใƒ†ใ‚ฃใƒณใ‚ฐใ—ใฆใ„ใ‚‹ใ‚ตใƒผใƒใƒผใซๆ‰‹ใ‚’ๅ…ฅใ‚Œใ‚‰ใ‚Œใšใ€ๆจฉ้™็”จใฎใƒ˜ใƒƒใƒ€ใƒผใ‚’้€ใ‚‹ใ“ใจใŒใงใใชใ„ใชใ‚‰ใ€ +ใใฎใ‚ตใƒผใƒใƒผใ‹ใ‚‰ใฎ็”ปๅƒใ‚’ไฝฟใ†ใ“ใจใฏใงใใพใ›ใ‚“ใ€‚ + + +ไพ‹ใˆใฐใ€[imgur](https://imgur.com)ใ€[flickr](https://flickr.com)ใ€ใใ—ใฆ +[github](https://github.com)ใฏๅ…จใฆใ€ใƒ›ใ‚นใƒˆใ—ใฆใ„ใ‚‹็”ปๅƒใ‚’ +three.jsใงไฝฟใ†ใ“ใจใŒใงใใ‚‹ใ‚ˆใ†ใชใƒ˜ใƒƒใƒ€ใƒผใ‚’้€ใฃใฆใ„ใพใ™ใ€‚ + +## <a name="memory"></a>ใƒกใƒขใƒชไฝฟ็”จ + +ๅคšใใฎๅ ดๅˆใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฏthree.jsใ‚ขใƒ—ใƒชใฎไธญใงๆœ€ใ‚‚ใƒกใƒขใƒชใ‚’ไฝฟใฃใฆใ„ใพใ™ใ€‚ +*ไธ€่ˆฌ็š„ใซ*ใƒ†ใ‚ฏใ‚นใƒใƒฃใฏ`ๅน… * ้ซ˜ใ• * 4 * 1.33`ใƒใ‚คใƒˆใฎใƒกใƒขใƒชใ‚’ๆถˆ่ฒปใ—ใฆใ„ใ‚‹ใ“ใจใ‚’็†่งฃใ™ใ‚‹ใฎใฏ้‡่ฆใงใ™ใ€‚ + +ๅœง็ธฎใซใคใ„ใฆใฏ่จ€ๅŠใ—ใฆใ„ใชใ„ใ“ใจใซๆณจๆ„ใ—ใฆใใ ใ•ใ„ใ€‚.jpgใ‚คใƒกใƒผใ‚ธใ‚’ไฝœใ‚Šใ€่ถ…้ซ˜ๅœง็ธฎใ™ใ‚‹ใ“ใจใ‚‚ใงใใพใ™ใ€‚ +ไพ‹ใˆใฐใ€ๅฎถใฎใ‚ทใƒผใƒณใ‚’ไฝœใฃใฆใ„ใ‚‹ใจใ—ใพใ—ใ‚‡ใ†ใ€‚ๅฎถใฎไธญใซใฏใ€ใƒ†ใƒผใƒ–ใƒซใŒใ‚ใ‚Šใ€ไธŠ้ขใซๆœจ็›ฎใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’็ฝฎใใ“ใจใซๆฑบใ‚ใพใ—ใŸใ€‚ + +<div class="threejs_center"><img class="border" src="resources/images/compressed-but-large-wood-texture.jpg" align="center" style="width: 300px"></div> + + +ใ“ใฎใ‚คใƒกใƒผใ‚ธใฏใŸใฃใŸ157kใชใฎใงใ€ๆฏ”่ผƒ็š„้€Ÿใใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰ใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ใ—ใ‹ใ—ใ€ +[ใƒ”ใ‚ฏใ‚ปใƒซใ ใจ3024 x 3761ใฎๅคงใใ•](resources/images/compressed-but-large-wood-texture.jpg)ใงใ™ใ€‚ +ๅ‰่ฟฐใ—ใŸๅผใซใ‚ˆใ‚‹ใจใ€ + + 3024 * 3761 * 4 * 1.33 = 60505764.5 + + +ใจใชใ‚Šใ€three.jsใฎ**60ใƒกใ‚ฌใฎใƒกใƒขใƒช๏ผ**ใ‚’ๆถˆ่ฒปใ™ใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ +ใ“ใฎใ‚ˆใ†ใชใƒ†ใ‚ฏใ‚นใƒใƒฃใŒใ„ใใคใ‹ใ‚ใ‚‹ใ ใ‘ใงใ€ใƒกใƒขใƒชใƒชใƒผใ‚ฏใ—ใฆใ—ใพใ†ใงใ—ใ‚‡ใ†ใ€‚ + + +ใ“ใฎไพ‹ใ‚’ๆŒใกๅ‡บใ—ใŸใฎใฏใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ไฝฟ็”จใ™ใ‚‹ใ“ใจใฎ้š ใ‚ŒใŸใ‚ณใ‚นใƒˆใ‚’็Ÿฅใฃใฆใ„ใ‚‹ใฎใŒ้‡่ฆใ ใ‹ใ‚‰ใงใ™ใ€‚ +three.jsใงใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ไฝฟใ†ใŸใ‚ใซใฏใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎใƒ‡ใƒผใ‚ฟใ‚’GPUใซๆธกใ—ใ€*ไธ€่ˆฌ็š„ใซ*้žๅœง็ธฎใซใ—ใฆใŠใๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ + +ใ“ใฎ่ฉฑใฎๆ•™่จ“ใฏใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ใƒ•ใ‚กใ‚คใƒซใ‚ตใ‚คใ‚บใ ใ‘ใงใชใใ€ๆฌกๅ…ƒใ‚‚ๅฐใ•ใใ™ใ‚‹ใ“ใจใงใ™ใ€‚ +ใƒ•ใ‚กใ‚คใƒซใ‚ตใ‚คใ‚บใฎๅฐใ•ใ• = ้ซ˜้€Ÿใชใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰ใงใ™ใ€‚ๆฌกๅ…ƒใฎๅฐใ•ใ• = ็œใƒกใƒขใƒชใงใ™ใ€‚ +ใงใฏใ€ใฉใฎใ‚ˆใ†ใซๅฐใ•ใใงใใ‚‹ใฎใงใ—ใ‚‡ใ†ใ‹๏ผŸ +ใงใใ‚‹ใ ใ‘ๅฐใ•ใใ€ใใ—ใฆๅๅˆ†่ฆ‹ใˆใ‚‹ใใ‚‰ใ„ใงใ™ใ€‚ + +## <a name="format"></a> JPG vs PNG + +ใ“ใ‚Œใฏ้€šๅธธใฎHTMLใจใปใผๅŒใ˜ใงใ€PNGใฏใƒญใ‚นใƒฌใ‚นๅœง็ธฎใชใฎใงใ€lossyๅœง็ธฎใฎJPGใ‚ˆใ‚Šใ‚‚ +ไธ€่ˆฌ็š„ใซใƒ€ใ‚ฆใƒณใƒญใƒผใƒ‰ใŒ้…ใใชใ‚Šใพใ™ใ€‚ +ใ—ใ‹ใ—ใ€PNGใฏ้€้Žๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚PNGใฏๆณ•็ทšใƒžใƒƒใƒ—ใ‚„ๅพŒใปใฉ่ชฌๆ˜Žใ™ใ‚‹้ž็”ปๅƒใƒžใƒƒใƒ—ใฎใ‚ˆใ†ใช้ž็”ปๅƒใƒ‡ใƒผใ‚ฟใซใ‚‚้ฉใ—ใŸใƒ•ใ‚ฉใƒผใƒžใƒƒใƒˆใงใ™ใ€‚ + +WebGLใซใŠใ„ใฆใ€JPGใŒPNGใ‚ˆใ‚Šใ‚‚็œใƒกใƒขใƒชใงใฏใชใ„ใ“ใจใ‚’่ฆšใˆใฆใŠใ„ใฆใใ ใ•ใ„ใ€‚ไธŠ่จ˜ใ‚’ๅ‚็…งใ—ใฆใใ ใ•ใ„ใ€‚ + +## <a name="filtering-and-mips"></a> ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐใจMIP + +ใ“ใฎ16x16ใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ + +<div class="threejs_center"><img src="resources/images/mip-low-res-enlarged.png" class="nobg" align="center"></div> + +็ซ‹ๆ–นไฝ“ใซ้ฉ็”จใ—ใฆใฟใพใ™ใ€‚ + +<div class="spread"><div data-diagram="filterCube"></div></div> + +ใ“ใฎ็ซ‹ๆ–นไฝ“ใ‚’ใจใฆใ‚‚ๅฐใ•ใๆ็”ปใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +<div class="spread"><div data-diagram="filterCubeSmall"></div></div> + +ใตใƒผใ‚€ใ€่ฆ‹ใˆใซใใ„ใงใ™ใ€‚ๅฐใ•ใช็ซ‹ๆ–นไฝ“ใ‚’ๆ‹กๅคงใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +<div class="spread"><div data-diagram="filterCubeSmallLowRes"></div></div> + +GPUใฏๅฐใ•ใช็ซ‹ๆ–นไฝ“ใฎใฉใฎใƒ”ใ‚ฏใ‚ปใƒซใซใฉใฎ่‰ฒใ‚’ไฝฟใ†ใ‹ใ€ใฉใ†ใ‚„ใฃใฆ็Ÿฅใ‚‹ใฎใงใ—ใ‚‡ใ†ใ‹๏ผŸ +็ซ‹ๆ–นไฝ“ใŒๅฐใ•ใ™ใŽใฆ1ใ€2ใƒ”ใ‚ฏใ‚ปใƒซใ—ใ‹ใชใ„ใจใ—ใŸใ‚‰ใฉใ†ใงใ—ใ‚‡ใ†ใ‹๏ผŸ + +ใƒ•ใ‚ฃใƒซใ‚ฟใƒชใƒณใ‚ฐใจใฏใ“ใ†ใ„ใ†ใ‚‚ใฎใงใ™ใ€‚ + +ใ‚‚ใ—ใƒ•ใ‚ฉใƒˆใ‚ทใƒงใƒƒใƒ—ใชใ‚‰่ฟ‘ใใฎๅ…จใฆใฎใƒ”ใ‚ฏใ‚ปใƒซใ‚’ๅนณๅ‡ใ—ใฆใ€1ใ€2ใƒ”ใ‚ฏใ‚ปใƒซใฎ่‰ฒใ‚’่ฆ‹ใคใ‘ใพใ™ใ€‚ +ใ“ใ‚Œใฏใจใฆใ‚‚้…ใ„ๆ“ไฝœใงใ™ใ€‚GPUใฏใƒŸใƒƒใƒ—ใƒžใƒƒใƒ—ใ‚’ไฝฟใฃใฆใ“ใฎๅ•้กŒใ‚’่งฃๆฑบใ—ใพใ™ใ€‚ + +MIPใฏใƒ†ใ‚ฏใ‚นใƒใƒฃใฎใ‚ณใƒ”ใƒผใงใ€ใƒ”ใ‚ฏใ‚ปใƒซใŒใƒ–ใƒฌใƒณใƒ‰ใ•ใ‚Œใฆๆฌกใฎๅฐใ•ใ„MIPใ‚’ไฝœใ‚‰ใ‚Œใพใ™ใ€‚ใใฎใŸใ‚ใ€ๅ‰ใฎMIPใฎๅŠๅˆ†ใฎๅน…ใจๅŠๅˆ†ใฎ้ซ˜ใ•ใซใชใฃใฆใ„ใพใ™ใ€‚ +MIPใฏ1x1ใƒ”ใ‚ฏใ‚ปใƒซใฎMIPใŒๅพ—ใ‚‰ใ‚Œใ‚‹ใพใงไฝœใ‚‰ใ‚Œใพใ™ใ€‚ +ๅ…จใฆใฎMIPไธŠใฎ็”ปๅƒใฏใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™ใ€‚ + +<div class="threejs_center"><img src="resources/images/mipmap-low-res-enlarged.png" class="nobg" align="center"></div> + +ใ•ใฆใ€็ซ‹ๆ–นไฝ“ใŒ1ใ€2ใƒ”ใ‚ฏใ‚ปใƒซใฎๅฐใ•ใ•ใซๆใ‹ใ‚ŒใŸใจใใ€ใฉใ‚“ใช่‰ฒใซใ™ใ‚‹ใ‹ๆฑบใ‚ใ‚‹ใŸใ‚ใ€GPUใฏๆœ€ใ‚‚ๅฐใ•ใชMIPใƒฌใƒ™ใƒซใ‹ๆฌกใซๅฐใ•ใ„MIPใ‹้ธใถใ“ใจใŒใงใใพใ™ใ€‚ + + +three.jsใงใฏใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒๅ…ƒใฎๅคงใใ•ใ‚ˆใ‚Šๅคงใใๆใ‹ใ‚ŒใŸใจใใจใ€ๅฐใ•ใๆใ‹ใ‚ŒใŸใจใใฎไธกๆ–นใงใ€ๅ‡ฆ็†ใฎ่จญๅฎšใ‚’้ธใถใ“ใจใŒใงใใพใ™ใ€‚ + + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒๅ…ƒใฎๅคงใใ•ใ‚ˆใ‚Šๅคงใใๆใ‹ใ‚ŒใŸใจใใฎใƒ•ใ‚ฃใƒซใ‚ฟ่จญๅฎšใจใ—ใฆใ€[`texture.magFilter`](Texture.magFilter)ๅฑžๆ€งใซ`THREE.NearestFilter`ใ‹`THREE.LinearFilter`ใ‚’่จญๅฎšใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ +`NearestFilter`ใฏๅ…ƒใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‹ใ‚‰ๆœ€ใ‚‚่ฟ‘ใ„1ใƒ”ใ‚ฏใ‚ปใƒซใ‚’ไฝฟ็”จใ™ใ‚‹ใจใ„ใ†ใ“ใจใงใ™ใ€‚ +ไฝŽ่งฃๅƒๅบฆใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใงใฏใ€ใƒžใ‚คใƒณใ‚ฏใƒฉใƒ•ใƒˆใฎใ‚ˆใ†ใซใƒ”ใ‚ฏใ‚ปใƒซๅŒ–ใ•ใ‚ŒใŸ่ฆ‹ใŸ็›ฎใซใชใ‚Šใพใ™ใ€‚ + +`LinearFilter`ใฏใƒ†ใ‚ฏใ‚นใƒใƒฃใ‹ใ‚‰ใ€่‰ฒใ‚’ๆฑบใ‚ใŸใ„ใƒ”ใ‚ฏใ‚ปใƒซใซๆœ€ใ‚‚่ฟ‘ใ„4ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใณใ€ +ๅฎŸ้š›ใฎ็‚นใŒ4ใคใฎใƒ”ใ‚ฏใ‚ปใƒซใ‹ใ‚‰ใฉใ‚Œใ ใ‘้›ขใ‚Œใฆใ„ใ‚‹ใ‹ใซๅฟœใ˜ใฆ้ฉๅˆ‡ใชๆฏ”็އใงๆททใœๅˆใ‚ใ›ใพใ™ใ€‚ + +<div class="spread"> + <div> + <div data-diagram="filterCubeMagNearest" style="height: 250px;"></div> + <div class="code">Nearest</div> + </div> + <div> + <div data-diagram="filterCubeMagLinear" style="height: 250px;"></div> + <div class="code">Linear</div> + </div> +</div> + +ๅ…ƒใฎๅคงใใ•ใ‚ˆใ‚Šใ‚‚ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒๅฐใ•ใๆ็”ปใ•ใ‚ŒใŸๆ™‚ใฎใƒ•ใ‚ฃใƒซใ‚ฟ่จญๅฎšใงใฏใ€ +[`texture.minFilter`](Texture.minFilter)ๅฑžๆ€งใ‚’6ใคใฎๅ€คใ‹ใ‚‰ไธ€ใค่จญๅฎšใงใใพใ™ใ€‚ + +* `THREE.NearestFilter` + + ไธŠใจๅŒๆง˜ใซใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๆœ€ใ‚‚่ฟ‘ใ„ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใถใ€‚ + +* `THREE.LinearFilter` + + ไธŠใจๅŒๆง˜ใซใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‹ใ‚‰4ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใ‚“ใงๆททใœๅˆใ‚ใ›ใ‚‹ใ€‚ + +* `THREE.NearestMipmapNearestFilter` + + ้ฉๅˆ‡ใชMIPใ‚’้ธใณใ€ใƒ”ใ‚ฏใ‚ปใƒซใ‚’ไธ€ใค้ธใถใ€‚ + +* `THREE.NearestMipmapLinearFilter` + + 2ใคMIPใ‚’้ธใณใ€ใใ‚Œใžใ‚Œใ‹ใ‚‰ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใ‚“ใงใ€ใใฎ2ใคใ‚’ๆททใœใ‚‹ใ€‚ + +* `THREE.LinearMipmapNearestFilter` + + ้ฉๅˆ‡ใชMIPใ‚’้ธใณใ€4ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใ‚“ใงๆททใœๅˆใ‚ใ›ใ‚‹ใ€‚ + +* `THREE.LinearMipmapLinearFilter` + + 2ใคMIPใ‚’้ธใณใ€ใใ‚Œใžใ‚Œใ‹ใ‚‰4ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใ‚“ใงใ€8ใคๅ…จ้ƒจใ‚’ๆททใœๅˆใ‚ใ›ใฆ1ใƒ”ใ‚ฏใ‚ปใƒซใซใ™ใ‚‹ใ€‚ + +ใ“ใ“ใง6ใคๅ…จใฆใฎ่จญๅฎšใฎไพ‹ใ‚’่ฆ‹ใ›ใพใ—ใ‚‡ใ†ใ€‚ + +<div class="spread"> + <div data-diagram="filterModes" style=" + height: 450px; + position: relative; + "> + <div style=" + width: 100%; + height: 100%; + display: flex; + align-items: center; + justify-content: flex-start; + "> + <div style=" + background: rgba(255,0,0,.8); + color: white; + padding: .5em; + margin: 1em; + font-size: small; + border-radius: .5em; + line-height: 1.2; + user-select: none;" + >click to<br/>change<br/>texture</div> + </div> + <div class="filter-caption" style="left: 0.5em; top: 0.5em;">nearest</div> + <div class="filter-caption" style="width: 100%; text-align: center; top: 0.5em;">linear</div> + <div class="filter-caption" style="right: 0.5em; text-align: right; top: 0.5em;">nearest<br/>mipmap<br/>nearest</div> + <div class="filter-caption" style="left: 0.5em; text-align: left; bottom: 0.5em;">nearest<br/>mipmap<br/>linear</div> + <div class="filter-caption" style="width: 100%; text-align: center; bottom: 0.5em;">linear<br/>mipmap<br/>nearest</div> + <div class="filter-caption" style="right: 0.5em; text-align: right; bottom: 0.5em;">linear<br/>mipmap<br/>linear</div> + </div> +</div> + +ๆณจๆ„ใ™ใ‚‹ใ“ใจใฏใ€ๅทฆไธŠใจไธญๅคฎไธŠใฏ`NearestFilter`ใ‚’ไฝฟใฃใฆใ„ใฆใ€`LinearFilter`ใฏMIPใ‚’ไฝฟใฃใฆใ„ใชใ„ใ“ใจใงใ™ใ€‚GPUใŒๅ…ƒใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‹ใ‚‰ใƒ”ใ‚ฏใ‚ปใƒซใ‚’้ธใถใฎใงใ€้ ใใฏใกใ‚‰ใคใ„ใฆ่ฆ‹ใˆใพใ™ใ€‚ +ๅทฆๅดใฏใŸใฃใŸไธ€ใคใฎใƒ”ใ‚ฏใ‚ปใƒซใŒ้ธใฐใ‚Œใ€ไธญๅคฎใฏ4ใคใฎใƒ”ใ‚ฏใ‚ปใƒซใŒ้ธใฐใ‚Œใฆๆททใœๅˆใ‚ใ•ใ‚Œใพใ™ใ€‚ใ—ใ‹ใ—ใ€ +่‰ฏใ„่‰ฒใฎ่กจ็พใซใฏ่‡ณใฃใฆใ„ใพใ›ใ‚“ใ€‚ +ใปใ‹ใฎ4ใคใฎไธญใงใฏใ€ๅณไธ‹ใฎ`LinearMipmapLinearFilter`ใŒไธ€็•ช่‰ฏใ„ใงใ™ใ€‚ + +ไธŠใฎ็”ปๅƒใ‚’ใ‚ฏใƒชใƒƒใ‚ฏใ™ใ‚‹ใจใ€ไธŠใงไฝฟ็”จใ—ใฆใ„ใ‚‹ใƒ†ใ‚ฏใ‚นใƒใƒฃใจใ€MIPใƒฌใƒ™ใƒซใ”ใจใซ่‰ฒใŒ็•ฐใชใ‚‹ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒๅˆ‡ใ‚Šๆ›ฟใ‚ใ‚Šใพใ™ใ€‚ + +<div class="threejs_center"> + <div data-texture-diagram="differentColoredMips"></div> +</div> + +ใ“ใ‚Œใงใ€่ตทใใฆใ„ใ‚‹ใ“ใจใŒๅˆ†ใ‹ใ‚Šใ‚„ใ™ใ„ใงใ—ใ‚‡ใ†ใ€‚ +ๅทฆไธŠใจไธญๅคฎไธŠใฏใ€ๆœ€ๅˆใฎMIPใŒใšใฃใจ้ ใใพใงไฝฟใ‚ใ‚Œใฆใ„ใ‚‹ใฎใŒๅˆ†ใ‹ใ‚Šใพใ™ใ€‚ +ๅณไธŠใจไธญๅคฎไธ‹ใฏใ€ๅˆฅใฎMIPใŒไฝฟใ‚ใ‚Œใฆใ„ใ‚‹ใฎใŒใ‚ˆใๅˆ†ใ‹ใ‚Šใพใ™ใ€‚ + + +ๅ…ƒใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใซๅˆ‡ใ‚Šๆ›ฟใˆใ‚‹ใจใ€ๅณไธ‹ใŒๆป‘ใ‚‰ใ‹ใ€ใคใพใ‚Š้ซ˜ๅ“่ณชใงใ‚ใ‚‹ใ“ใจใŒๅˆ†ใ‹ใ‚Šใพใ™ใ€‚ +ใชใœๅธธใซใ“ใฎใƒขใƒผใƒ‰ใซใ—ใชใ„ใฎใ‹่žใใŸใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ +ๆœ€ใ‚‚ๆ˜Žใ‚‰ใ‹ใช็†็”ฑใฏใ€ใƒฌใƒˆใƒญๆ„Ÿใ‚’ๅ‡บใ™ใŸใ‚ใซใ€ใƒ”ใ‚ฏใ‚ปใƒซๅŒ–ใ—ใฆใปใ—ใ„ใจใ‹ใงใ™ใ€‚ +ๆฌกใฎ็†็”ฑใฏใ€8ใƒ”ใ‚ฏใ‚ปใƒซใ‚’่ชญใฟ่พผใ‚“ใงๆททใœๅˆใ‚ใ›ใ‚‹ใ“ใจใฏใ€1ใƒ”ใ‚ฏใ‚ปใƒซใ‚’่ชญใ‚“ใงๆททใœๅˆใ‚ใ›ใ‚‹ใ‚ˆใ‚Šใ‚‚้…ใ„ใ“ใจใงใ™ใ€‚ +1ใคใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ้€Ÿๅบฆใงใฏ้•ใ„ใŒๅ‡บใ‚‹ใ‚ˆใ†ใซๆ€ใˆใชใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใŒใ€ +่จ˜ไบ‹ใŒ้€ฒใ‚€ใซใคใ‚Œใฆใ€ๆœ€็ต‚็š„ใซ4ใ€5ใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ไธ€ๅบฆใซๆŒใคใƒžใƒ†ใƒชใ‚ขใƒซใŒๅ‡บใฆใใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ +4ใƒ†ใ‚ฏใ‚นใƒใƒฃ * 8ใƒ”ใ‚ฏใ‚ปใƒซ๏ผˆใƒ†ใ‚ฏใ‚นใƒใƒฃใ”ใจ๏ผ‰ใฏใ€ใฉใฎใƒ”ใ‚ฏใ‚ปใƒซใ‚’ๆ็”ปใ™ใ‚‹ใซใ‚‚32ใƒ”ใ‚ฏใ‚ปใƒซๆŽขใ™ใ“ใจใซใชใ‚Šใพใ™ใ€‚ +ใ“ใ‚Œใฏใƒขใƒใ‚คใƒซใƒ‡ใƒใ‚คใ‚นใง่€ƒใˆใ‚‹ใจใใซ็‰นใซ้‡่ฆใซใชใ‚Šใพใ™ใ€‚ + +## <a name="uvmanipulation"></a> ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ็นฐใ‚Š่ฟ”ใ—ใ€ใ‚ชใƒ•ใ‚ปใƒƒใƒˆใ€ๅ›ž่ปขใ€ใƒฉใƒƒใƒ”ใƒณใ‚ฐ + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฏใ€็นฐใ‚Š่ฟ”ใ—ใ€ใ‚ชใƒ•ใ‚ปใƒƒใƒˆใ€ๅ›ž่ปขใฎ่จญๅฎšใŒใ‚ใ‚Šใพใ™ใ€‚ + +three.jsใฎใƒ‡ใƒ•ใ‚ฉใƒซใƒˆใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใฏ็นฐใ‚Š่ฟ”ใ•ใ‚Œใพใ›ใ‚“ใ€‚ +ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒ็นฐใ‚Š่ฟ”ใ•ใ‚Œใ‚‹ใ‹ใฉใ†ใ‹ใฎ่จญๅฎšใซใฏใ€2ใคใฎๅฑžๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚ +ๆฐดๅนณๆ–นๅ‘ใฎใƒฉใƒƒใƒ”ใƒณใ‚ฐใซ[`wrapS`](Texture.wrapS)ใจใ€ๅž‚็›ดๆ–นๅ‘ใฎใƒฉใƒƒใƒ”ใƒณใ‚ฐใซ[`wrapT`](Texture.wrapT)ใงใ™ใ€‚ + +ไปฅไธ‹ใฎใฉใ‚Œใ‹ใŒ่จญๅฎšใ•ใ‚Œใพใ™๏ผš + +* `THREE.ClampToEdgeWrapping` + + ใใ‚Œใžใ‚Œใฎ่ง’ใฎๆœ€ๅพŒใฎใƒ”ใ‚ฏใ‚ปใƒซใŒๆฐธ้ ใซ็นฐใ‚Š่ฟ”ใ•ใ‚Œใพใ™ใ€‚ + +* `THREE.RepeatWrapping` + + ใƒ†ใ‚ฏใ‚นใƒใƒฃใŒ็นฐใ‚Š่ฟ”ใ•ใ‚Œใพใ™ใ€‚ + +* `THREE.MirroredRepeatWrapping` + + ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ้กๅƒใŒๅ–ใ‚‰ใ‚Œใ€็นฐใ‚Š่ฟ”ใ•ใ‚Œใพใ™ใ€‚ + +ไพ‹ใˆใฐใ€ไธกๆ–นๅ‘ใซใƒฉใƒƒใƒ”ใƒณใ‚ฐใ™ใ‚‹ใจใ€ + +```js +someTexture.wrapS = THREE.RepeatWrapping; +someTexture.wrapT = THREE.RepeatWrapping; +``` + +็นฐใ‚Š่ฟ”ใ—ใฏ`repeat`ๅฑžๆ€งใง่จญๅฎšใ•ใ‚Œใพใ™ใ€‚ + +```js +const timesToRepeatHorizontally = 4; +const timesToRepeatVertically = 2; +someTexture.repeat.set(timesToRepeatHorizontally, timesToRepeatVertically); +``` + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎใ‚ชใƒ•ใ‚ปใƒƒใƒˆใฏ`offset`ๅฑžๆ€งใงใงใใพใ™ใ€‚ +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฏ1ๅ˜ไฝ = 1ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๅคงใใ•ใซใ‚ชใƒ•ใ‚ปใƒƒใƒˆใ•ใ‚Œใพใ™ใ€‚ +่จ€ใ„ๆ›ใˆใ‚‹ใจใ€0 = ใ‚ชใƒ•ใ‚ปใƒƒใƒˆใชใ—ใ€1 = ใƒ†ใ‚ฏใ‚นใƒใƒฃๅ…จไฝ“ใฎๅคงใใ•ใจใ„ใ†ใ“ใจใงใ™ใ€‚ + +```js +const xOffset = .5; // offset by half the texture +const yOffset = .25; // offset by 1/4 the texture +someTexture.offset.set(xOffset, yOffset); +``` + +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๅ›ž่ปขใฏใ€`rotation`ๅฑžๆ€งใงใ€ใƒฉใ‚ธใ‚ขใƒณใงๆŒ‡ๅฎšใ—ใพใ™ใ€‚ +ๅŒๆง˜ใซ `center`ๅฑžๆ€งใงๅ›ž่ปขใฎไธญๅฟƒใ‚’ๆŒ‡ๅฎšใ—ใพใ™ใ€‚ +ใƒ‡ใƒ•ใ‚ฉใƒซใƒˆใฏ0,0ใงใ€ๅทฆไธ‹ใฎ่ง’ใงๅ›ž่ปขใ—ใพใ™ใ€‚ +ใ‚ชใƒ•ใ‚ปใƒƒใƒˆใจๅŒใ˜ใ‚ˆใ†ใซใ€ๅ˜ไฝใฏใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๅคงใใ•ใชใฎใงใ€`.5, .5`ใซ่จญๅฎšใ™ใ‚‹ใจใ€ +ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎไธญๅฟƒใงใฎๅ›ž่ปขใซใชใ‚Šใพใ™ใ€‚ + +```js +someTexture.center.set(.5, .5); +someTexture.rotation = THREE.MathUtils.degToRad(45); +``` + +ๆœ€ๅˆใซๅ–ใ‚ŠไธŠใ’ใŸใ‚ตใƒณใƒ—ใƒซใงใ“ใ‚Œใ‚‰ใฎๅ€คใ‚’่ฉฆใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +ๆœ€ๅˆใซใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใ‚’ๆ“ไฝœใงใใ‚‹ใ‚ˆใ†ใซๅ‚็…งใ‚’ไฟๆŒใ—ใฆใŠใใพใ™ใ€‚ + +```js ++const texture = loader.load('resources/images/wall.jpg'); +const material = new THREE.MeshBasicMaterial({ +- map: loader.load('resources/images/wall.jpg'); ++ map: texture, +}); +``` + +ใ“ใ“ใงใ‚‚ใ€็ฐกๅ˜ใชใ‚คใƒณใ‚ฟใƒผใƒ•ใ‚งใƒผใ‚นใ‚’ๆไพ›ใ™ใ‚‹ใŸใ‚ใซ[dat.GUI](https://github.com/dataarts/dat.gui)ใ‚’ไฝฟใ„ใพใ™ใ€‚ + +```js +import {GUI} from '../3rdparty/dat.gui.module.js'; +``` + +ไปฅๅ‰ใฎdat.GUIใฎไพ‹ใงใ—ใŸใ‚ˆใ†ใซใ€dat.GUIใซๅบฆๆ•ฐใงๆ“ไฝœใงใใ‚‹ใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’ไธŽใˆใ€ +ใƒฉใ‚ธใ‚ขใƒณๅ˜ไฝใงใƒ—ใƒญใƒ‘ใƒ†ใ‚ฃใ‚’่จญๅฎšใ™ใ‚‹็ฐกๅ˜ใชใ‚ฏใƒฉใ‚นใ‚’ไฝฟใ„ใพใ™ใ€‚ + +```js +class DegRadHelper { + constructor(obj, prop) { + this.obj = obj; + this.prop = prop; + } + get value() { + return THREE.MathUtils.radToDeg(this.obj[this.prop]); + } + set value(v) { + this.obj[this.prop] = THREE.MathUtils.degToRad(v); + } +} +``` + +`"123"`ใจใ„ใฃใŸๆ–‡ๅญ—ๅˆ—ใ‹ใ‚‰`123`ใจใ„ใฃใŸๆ•ฐๅ€คใซๅค‰ๆ›ใ™ใ‚‹ใ‚ฏใƒฉใ‚นใ‚‚ๅฟ…่ฆใงใ™ใ€‚ +ใ“ใ‚Œใฏใ€three.jsใฏ`wrapS`ใ‚„`wrapT`ใฎใ‚ˆใ†ใชenumใฎ่จญๅฎšใจใ—ใฆๆ•ฐๅ€คใŒๅฟ…่ฆใงใ™ใŒใ€ +dat.GUIใฏenumใซๆ–‡ๅญ—ๅˆ—ใฎใฟใ‚’ไฝฟใ†ใŸใ‚ใงใ™ใ€‚ + +```js +class StringToNumberHelper { + constructor(obj, prop) { + this.obj = obj; + this.prop = prop; + } + get value() { + return this.obj[this.prop]; + } + set value(v) { + this.obj[this.prop] = parseFloat(v); + } +} +``` + +ใ“ใฎใ‚ฏใƒฉใ‚นใ‚’ไฝฟใฃใฆใ€ไธŠ่จ˜่จญๅฎšใฎใŸใ‚ใฎ็ฐกๅ˜ใชGUIใ‚’ใ‚ปใƒƒใƒˆใ‚ขใƒƒใƒ—ใงใใพใ™ใ€‚ + +```js +const wrapModes = { + 'ClampToEdgeWrapping': THREE.ClampToEdgeWrapping, + 'RepeatWrapping': THREE.RepeatWrapping, + 'MirroredRepeatWrapping': THREE.MirroredRepeatWrapping, +}; + +function updateTexture() { + texture.needsUpdate = true; +} + +const gui = new GUI(); +gui.add(new StringToNumberHelper(texture, 'wrapS'), 'value', wrapModes) + .name('texture.wrapS') + .onChange(updateTexture); +gui.add(new StringToNumberHelper(texture, 'wrapT'), 'value', wrapModes) + .name('texture.wrapT') + .onChange(updateTexture); +gui.add(texture.repeat, 'x', 0, 5, .01).name('texture.repeat.x'); +gui.add(texture.repeat, 'y', 0, 5, .01).name('texture.repeat.y'); +gui.add(texture.offset, 'x', -2, 2, .01).name('texture.offset.x'); +gui.add(texture.offset, 'y', -2, 2, .01).name('texture.offset.y'); +gui.add(texture.center, 'x', -.5, 1.5, .01).name('texture.center.x'); +gui.add(texture.center, 'y', -.5, 1.5, .01).name('texture.center.y'); +gui.add(new DegRadHelper(texture, 'rotation'), 'value', -360, 360) + .name('texture.rotation'); +``` + +ๆœ€ๅพŒใซ็‰น่จ˜ใ™ใ‚‹ใ“ใจใฏใ€ใ‚‚ใ—ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎ`wrapS`ใ‚„`wrapT`ใ‚’ๅค‰ใˆใ‚‹ใชใ‚‰ใ€ +three.jsใŒ่จญๅฎšใฎ้ฉ็”จใ‚’็Ÿฅใ‚‹ใŸใ‚ใซใ€[`texture.needsUpdate`](Texture.needsUpdate)ใ‚‚่จญๅฎšใ—ใชใ‘ใ‚Œใฐใชใ‚‰ใชใ„ใ“ใจใงใ™ใ€‚ใปใ‹ใฎ่จญๅฎšใฏ่‡ชๅ‹•็š„ใซ้ฉ็”จใ•ใ‚Œใพใ™ใ€‚ + + +{{{example url="../threejs-textured-cube-adjust.html" }}} + +ใ“ใ‚Œใฏใƒ†ใ‚ฏใ‚นใƒใƒฃใฎใƒˆใƒ”ใƒƒใ‚ฏใธใฎ็ฌฌไธ€ๆญฉใซใ™ใŽใพใ›ใ‚“ใ€‚ +ใ‚ใ‚‹ๆ™‚็‚นใงใ€ใƒ†ใ‚ฏใ‚นใƒใƒฃใฎๅบงๆจ™ใ‚„ใ€ใƒžใƒ†ใƒชใ‚ขใƒซใŒ้ฉ็”จใงใใ‚‹ๅˆฅใฎ9็จฎใฎใƒ†ใ‚ฏใ‚นใƒใƒฃใซใคใ„ใฆใ‚‚่ชฌๆ˜Žใ—ใพใ™ใ€‚ + +ไปŠใฎใจใ“ใ‚ใฏใ€[ๅ…‰ๆบ](threejs-lights.html)ใซ้€ฒใฟใพใ—ใ‚‡ใ†ใ€‚ + +<!-- +alpha +ao +env +light +specular +bumpmap ? +normalmap ? +metalness +roughness +--> + +<link rel="stylesheet" href="resources/threejs-textures.css"> +<script type="module" src="resources/threejs-textures.js"></script>
false
Other
mrdoob
three.js
20cf0fb9fabf5fe8fbe57929452303d79106d235.json
fix blank png in firefox issue
threejs/threejs-postprocessing-adobe-lut-to-png-converter.html
@@ -234,6 +234,7 @@ <h1>Adobe LUT to PNG converter</h1> }()); document.querySelector('button').addEventListener('click', () => { + render(); renderer.domElement.toBlob((blob) => { saveData(blob, `${name}-s${renderer.domElement.height}.png`); });
false
Other
mrdoob
three.js
339ae6a38ce912d4b7ad807dddccc838ddc82a62.json
add csp support to lut-reader
threejs/lessons/kr/threejs-post-processing-3dlut.md
@@ -441,10 +441,16 @@ import * as dragAndDrop from './resources/drag-and-drop.js'; dragAndDrop.setup({ msg: 'Drop LUT File here' }); dragAndDrop.onDropFile(readLUTFile); +function ext(s) { + const period = s.lastIndexOf('.'); + return s.substr(period + 1); +} + function readLUTFile(file) { const reader = new FileReader(); reader.onload = (e) => { - const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result)); + const type = ext(file.name); + const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result, type)); const {size, data, name} = lut; const texture = new THREE.DataTexture(data, size * size, size, THREE.RGBFormat); texture.minFilter = THREE.LinearFilter;
true
Other
mrdoob
three.js
339ae6a38ce912d4b7ad807dddccc838ddc82a62.json
add csp support to lut-reader
threejs/lessons/threejs-post-processing-3dlut.md
@@ -433,10 +433,16 @@ Then we can use them like this dragAndDrop.setup({msg: 'Drop LUT File here'}); dragAndDrop.onDropFile(readLUTFile); +function ext(s) { + const period = s.lastIndexOf('.'); + return s.substr(period + 1); +} + function readLUTFile(file) { const reader = new FileReader(); reader.onload = (e) => { - const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result)); + const type = ext(file.name); + const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result, type)); const {size, data, name} = lut; const texture = new THREE.DataTexture(data, size * size, size, THREE.RGBFormat); texture.minFilter = THREE.LinearFilter;
true
Other
mrdoob
three.js
339ae6a38ce912d4b7ad807dddccc838ddc82a62.json
add csp support to lut-reader
threejs/resources/lut-reader.js
@@ -43,7 +43,83 @@ function splitOnSpaceHandleQuotesWithEscapes(str, splits = ' \t\n\r') { return strings; } -export function parse(str) { +const startWhitespaceRE = /^\s/; +const intRE = /^\d+$/; +const isNum = s => intRE.test(s); + +const quotesRE = /^".*"$/; +function trimQuotes(s) { + return quotesRE.test(s) ? s.substr(s, s.length - 2) : s; +} + +const splitToNumbers = s => s.split(' ').map(parseFloat); + +export function parseCSP(str) { + const data = []; + const lut = { + name: 'unknown', + type: '1D', + size: 0, + data, + min: [0, 0, 0], + max: [1, 1, 1], + }; + + const lines = str.split('\n').map(s => s.trim()).filter(s => s.length > 0 && !startWhitespaceRE.test(s)); + + // check header + lut.type = lines[1]; + if (lines[0] !== 'CSPLUTV100' || + (lut.type !== '1D' && lut.type !== '3D')) { + throw new Error('not CSP'); + } + + // skip meta (read to first number) + let lineNdx = 2; + for (; lineNdx < lines.length; ++lineNdx) { + const line = lines[lineNdx]; + if (isNum(line)) { + break; + } + if (line.startsWith('TITLE ')) { + lut.name = trimQuotes(line.substr(6).trim()); + } + } + + // read ranges + const ranges = []; + for (let i = 0; i < 3; ++i) { + ++lineNdx; + const input = splitToNumbers(lines[lineNdx++]); + const output = splitToNumbers(lines[lineNdx++]); + ranges.push({input, output}); + if (input.length !== 2 || output.length !== 2 || + input[0] !== 0 || input[1] !== 1 || + output[0] !== 0 || output[1] !== 1) { + throw new Error('mapped ranges not support'); + } + } + + // read sizes + const sizes = splitToNumbers(lines[lineNdx++]); + if (sizes[0] !== sizes[1] || sizes[0] !== sizes[2]) { + throw new Error('only cubic sizes supported'); + } + lut.size = sizes[0]; + + // read data + for (; lineNdx < lines.length; ++lineNdx) { + const parts = splitToNumbers(lines[lineNdx]); + if (parts.length !== 3) { + throw new Error('malformed file'); + } + data.push(...parts); + } + + return lut; +} + +export function parseCUBE(str) { const data = []; const lut = { name: 'unknown', @@ -85,13 +161,10 @@ export function parse(str) { } } - if (!lut.min) { - lut.min = data.slice(0, 3); - lut.max = data.slice(data.length - 3, data.length); - } - if (!lut.size) { - lut.size = data.length / 3; + lut.size = lut.type === '1D' + ? (data.length / 3) + : Math.cbrt(data.length / 3); } return lut; @@ -124,6 +197,20 @@ function lut1Dto3D(lut) { return {...lut, data}; } +const parsers = { + 'cube': parseCUBE, + 'csp': parseCSP, +}; + +// for backward compatibility +export function parse(str, format = 'cube') { + const parser = parsers[format.toLowerCase()]; + if (!parser) { + throw new Error(`no parser for format: ${format}`); + } + return parser(str); +} + export function lutTo2D3Drgb8(lut) { if (lut.type === '1D') { lut = lut1Dto3D(lut);
true
Other
mrdoob
three.js
339ae6a38ce912d4b7ad807dddccc838ddc82a62.json
add csp support to lut-reader
threejs/threejs-postprocessing-3dlut-w-loader.html
@@ -391,10 +391,16 @@ dragAndDrop.setup({msg: 'Drop LUT File here'}); dragAndDrop.onDropFile(readLUTFile); + function ext(s) { + const period = s.lastIndexOf('.'); + return s.substr(period + 1); + } + function readLUTFile(file) { const reader = new FileReader(); reader.onload = (e) => { - const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result)); + const type = ext(file.name); + const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result, type)); const {size, data, name} = lut; const texture = new THREE.DataTexture(data, size * size, size, THREE.RGBFormat); texture.magFilter = THREE.LinearFilter;
true
Other
mrdoob
three.js
339ae6a38ce912d4b7ad807dddccc838ddc82a62.json
add csp support to lut-reader
threejs/threejs-postprocessing-adobe-lut-to-png-converter.html
@@ -194,10 +194,16 @@ <h1>Adobe LUT to PNG converter</h1> dragAndDrop.setup({msg: 'Drop LUT File here'}); dragAndDrop.onDropFile(readLUTFile); + function ext(s) { + const period = s.lastIndexOf('.'); + return s.substr(period + 1); + } + function readLUTFile(file) { const reader = new FileReader(); reader.onload = (e) => { - const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result)); + const type = ext(file.name); + const lut = lutParser.lutTo2D3Drgb8(lutParser.parse(e.target.result, type)); effectLUT.uniforms.lutMapSize.value = lut.size;
true
Other
mrdoob
three.js
b0778d0ce5bc2bba07c42918a50cb7680abf0f40.json
translate ja of scenegraph
threejs/lessons/ja/threejs-scenegraph.md
@@ -0,0 +1,487 @@ +Title: Three.jsใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ• +Description: ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใจใฏใชใซใ‹๏ผŸ +TOC: ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ• + +ใ“ใฎ่จ˜ไบ‹ใฏthree.jsใซใคใ„ใฆใฎใ‚ทใƒชใƒผใ‚บ่จ˜ไบ‹ใฎไธ€ใคใงใ™ใ€‚ +ๆœ€ๅˆใฎ่จ˜ไบ‹ใฏ[Three.jsใฎๅŸบ็คŽ](threejs-fundamentals.html)ใงใ™ใ€‚ +ใพใ ่ชญใ‚“ใงใชใ„ไบบใฏใ€ใใกใ‚‰ใ‹ใ‚‰ๅ…ˆใซ่ชญใ‚“ใงใฟใ‚‹ใจใ„ใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ + +Three.jsใฎๆ ธๅฟƒใฏ้–“้•ใ„ใชใใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใงใ™ใ€‚ +3Dใ‚จใƒณใ‚ธใƒณใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฏใ€ๅ„ใƒŽใƒผใƒ‰ใŒใƒญใƒผใ‚ซใƒซใช็ฉบ้–“ใ‚’่กจ็พใ—ใฆใ„ใ‚‹ใ€ใ‚ฐใƒฉใƒ•ๅ†…ใฎใƒŽใƒผใƒ‰ใฎ้šŽๅฑคใงใ™ใ€‚ + +<img src="resources/images/scenegraph-generic.svg" align="center"> + +ๆŠฝ่ฑก็š„ใชใฎใงใ€ไพ‹ใ‚’ใ„ใใคใ‹ๆŒ™ใ’ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +ไพ‹ใฎไธ€ใคใฏๅคช้™ฝ็ณปใ€ๅคช้™ฝใƒปๅœฐ็ƒใƒปๆœˆใงใ—ใ‚‡ใ†ใ‹ใ€‚ + +<img src="resources/images/scenegraph-solarsystem.svg" align="center"> + +ๅœฐ็ƒใฏๅคช้™ฝใ‚’ๅ›žใฃใฆใ„ใพใ™ใ€‚ๆœˆใฏๅœฐ็ƒใ‚’ๅ›žใฃใฆใ„ใพใ™ใ€‚ +ๆœˆใฏๅœฐ็ƒใฎๅ‘จใ‚Šใ‚’ๅ††ใ‚’ๆใ„ใฆ็งปๅ‹•ใ—ใฆใ„ใพใ™ใ€‚ๆœˆใ‹ใ‚‰่ฆ‹ใ‚‹ใจใ€ๅœฐ็ƒใฎ"ใƒญใƒผใ‚ซใƒซใช็ฉบ้–“"ใ‚’ๅ›žใฃใฆใ„ใ‚‹ใ“ใจใซใชใ‚Šใพใ™ใ€‚ +ๅคช้™ฝใจใฎ็›ธๅฏพ็š„ใชๅ‹•ใใฏใ€ๆœˆใฎ่ฆ–็‚นใ‹ใ‚‰่ฆ‹ใ‚‹ใจใ‚ฏใƒฌใ‚คใ‚ธใƒผใช่žบๆ—‹ใฎใ‚ˆใ†ใชๆ›ฒ็ทšใซ่ฆ‹ใˆใพใ™ใŒใ€ๅ˜ใซๅœฐ็ƒใฎใƒญใƒผใ‚ซใƒซใช็ฉบ้–“ใ‚’ๅ‘จๅ›žใ—ใฆใ„ใ‚‹ใจๆ‰ใˆใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ + +{{{diagram url="resources/moon-orbit.html" }}} + +ๅˆฅใฎ่€ƒใˆๆ–นใ‚’ใ—ใฆใฟใพใ™ใ€‚ๅœฐ็ƒใŒๅœฐ่ปธใฎๅ‘จใ‚Šใ‚’่‡ช่ปขใ—ใฆใ„ใ‚‹ใ“ใจใ‚‚ใ€ๅคช้™ฝใฎๅ‘จใ‚Šใ‚’ๅ…ฌ่ปขใ—ใฆใ„ใ‚‹ใ“ใจใ‚‚ใ€ +ๅœฐ็ƒใซไฝใ‚“ใงใ„ใ‚‹ใ‚ใชใŸใŒ่€ƒใˆใ‚‹ๅฟ…่ฆใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚ +็š†ใ•ใ‚“ใฏๅ…จใใ‚‚ใฃใฆๅœฐ็ƒใŒๅ‹•ใใ‚‚ๅ›žใ‚Šใ‚‚ใ—ใฆใ„ใชใ„ใ‹ใฎใ‚ˆใ†ใซใ€ +ๆญฉใ„ใŸใ‚Šใ€ใƒ‰ใƒฉใ‚คใƒ–ใ—ใŸใ‚Šใ€ๆณณใ„ใ ใ‚Šใ€่ตฐใฃใŸใ‚Šใ™ใ‚‹ใ ใ‘ใงใ™ใ€‚ +ๅœฐ็ƒใฎ"ใƒญใƒผใ‚ซใƒซใช็ฉบ้–“"ใงๆญฉใ„ใŸใ‚Šใ€ใƒ‰ใƒฉใ‚คใƒ–ใ—ใŸใ‚Šใ€ๆณณใ„ใ ใ‚Šใ€่ตฐใฃใŸใ‚Šใ€ใใ—ใฆ็”Ÿๆดปใ—ใŸใ‚Šใ—ใฆใ„ใฆใ‚‚ใ€ใฟใชใ•ใ‚“ใฏๅคช้™ฝใจ็›ธๅฏพ็š„ใซใ€ๅœฐ็ƒใฎไธŠใง1,600km/hใฎ้€Ÿใ•ใงๅ›ž่ปขใ—ใ€ๅคช้™ฝใฎๅ‘จใ‚Šใ‚’107,200km/hใฎ้€Ÿๅบฆใงๅ›žใฃใฆใ„ใพใ™ใ€‚ +ๅคช้™ฝ็ณปไธŠใฎใฟใชใ•ใ‚“ใฎไฝ็ฝฎใฏใ€ๅ‰่ฟฐใ—ใŸๆœˆใจๅŒใ˜ใ‚ˆใ†ใชใ‚‚ใฎใงใ™ใŒใ€ๆฐ—ใซใ™ใ‚‹ๅฟ…่ฆใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚ +ใฟใชใ•ใ‚“ใฏๅœฐ็ƒใฎ"ใƒญใƒผใ‚ซใƒซใช็ฉบ้–“"ใงใ€ๅœฐ็ƒใจใฎ็›ธๅฏพ็š„ใชไฝ็ฝฎใ ใ‘ใ‚’ๅฟƒ้…ใ—ใฆใ„ใ‚Œใฐใ„ใ„ใฎใงใ™ใ€‚ + +ไธ€ๆญฉ้€ฒใฟใพใ—ใ‚‡ใ†ใ€‚็งใŸใกใฏๅคช้™ฝใจๅœฐ็ƒใจๆœˆใฎๅ›ณใ‚’ไฝœใ‚ŠใŸใ„ใจๆƒณๅƒใ—ใฆใฟใฆใใ ใ•ใ„ใ€‚ +ใพใšใ€ๅคช้™ฝใ‹ใ‚‰ๅง‹ใ‚ใพใ—ใ‚‡ใ†ใ€‚ใŸใ ็ƒไฝ“ใ‚’ไฝœใ‚ŠๅŽŸ็‚นใซ็ฝฎใใ ใ‘ใงใ™ใ€‚ +ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใ‚’ไฝฟใ†ๆ–นๆณ•ใฎๆผ”็ฟ’ใจใ—ใฆใ€ๅคช้™ฝใ€ๅœฐ็ƒใ€ๆœˆใ‚’ไฝฟใ†ใ“ใจใ‚’ใ€ๆฐ—ใซ็•™ใ‚ใฆใŠใ„ใฆใใ ใ•ใ„ใ€‚ +ใ‚‚ใกใ‚ใ‚“ใ€็พๅฎŸใฎๅคช้™ฝใ€ๅœฐ็ƒใ€ๆœˆใฏ็‰ฉ็†ๅญฆใซๅพ“ใ„ใพใ™ใŒใ€ๆผ”็ฟ’็›ฎ็š„ใชใฎใงใ€ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใงไปฃ็”จใ—ใพใ™ใ€‚ + + +```js +// an array of objects whose rotation to update +const objects = []; + +// use just one sphere for everything +const radius = 1; +const widthSegments = 6; +const heightSegments = 6; +const sphereGeometry = new THREE.SphereBufferGeometry( + radius, widthSegments, heightSegments); + +const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00}); +const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial); +sunMesh.scale.set(5, 5, 5); // make the sun large +scene.add(sunMesh); +objects.push(sunMesh); +``` + +ใจใฆใ‚‚ๅฐ‘ใชใ„ใƒใƒชใ‚ดใƒณใ‹ใ‚‰ใงใใŸ็ƒไฝ“ใ‚’ไฝฟใ„ใพใ™ใ€‚็ทฏๅบฆๆ–นๅ‘ใซใŸใฃใŸ6ๅˆ†ๅ‰ฒใงใ™ใ€‚ +ใ“ใ‚Œใงใ€ๅ›ž่ปขใ—ใฆใ„ใ‚‹ใ“ใจใŒ่ฆ‹ใ‚„ใ™ใใชใ‚Šใพใ™ใ€‚ + +ๅŒใ˜็ƒไฝ“ใ‚’ๅ…จใฆใฎ็ƒไฝ“ใซไฝฟใ„ใพใ‚ใ™ใคใ‚‚ใ‚Šใชใฎใงใ€ๅคช้™ฝใฎใƒกใƒƒใ‚ทใƒฅใฎๅคงใใ•ใ‚’5ๅ€ใซใ—ใฆใŠใใพใ™ใ€‚ + +ใพใŸใ€phong materialใฎ`emissive`ๅฑžๆ€งใ‚’้ป„่‰ฒใซ่จญๅฎšใ—ใพใ™ใ€‚ +phong materialใฎemissiveๅฑžๆ€งใฏใ€ๅŸบๆœฌ็š„ใซใ€ๅ…‰ใŒๅฝ“ใŸใฃใฆใ„ใชใ„่กจ้ขใซๆใ‹ใ‚Œใ‚‹่‰ฒใงใ™ใ€‚ +ๅ…‰ๆบใฏใใฎ่‰ฒใซไป˜ใ‘ๅŠ ใˆใ‚‰ใ‚Œใพใ™ใ€‚ + +ๆฌกใซใ€ใ‚ทใƒผใƒณใฎ็œŸใ‚“ไธญใซ1ใค็‚นๅ…‰ๆบใ‚’็ฝฎใใพใ—ใ‚‡ใ†ใ€‚ๅพŒใปใฉใ€ใ‚ˆใ‚Š่ฉณ็ดฐใซ็‚นๅ…‰ๆบใซใคใ„ใฆ่ชฌๆ˜Žใ—ใพใ™ใŒใ€ +ไธ€็‚นใ‹ใ‚‰็™บใ›ใ‚‰ใ‚Œใ‚‹ๆ˜Žใ‹ใ‚Šใจใ„ใ†ใฎใŒใ€ใจใ‚Šใ‚ใˆใšใฎ็ฐกๅ˜ใช่ชฌๆ˜Žใงใ™ใ€‚ + +```js +{ + const color = 0xFFFFFF; + const intensity = 3; + const light = new THREE.PointLight(color, intensity); + scene.add(light); +} +``` + +่ฆ‹ใ‚„ใ™ใใ™ใ‚‹ใŸใ‚ใซใ€็›ดๆŽฅๅŽŸ็‚นใ‚’่ฆ‹ไธ‹ใ‚ใ™ใ‚ˆใ†ใซใ‚ซใƒกใƒฉใ‚’็ฝฎใใพใ—ใ‚‡ใ†ใ€‚ +ๆœ€ใ‚‚็ฐกๅ˜ใชๆ–นๆณ•ใฏ `lookAt`้–ขๆ•ฐใ‚’ไฝฟใ†ใ“ใจใงใ™ใ€‚ +`lookAt`้–ขๆ•ฐใฏใ€ๅผ•ๆ•ฐใซๆธกใ—ใŸไฝ็ฝฎใ‚’ใ€Œ่ฆ‹ใ‚‹ใ€ใ‚ˆใ†ใซใ‚ซใƒกใƒฉใ‚’ๅ‘ใ‘ใพใ™ใ€‚ +ใใฎๅ‰ใซใ€ใ‚ซใƒกใƒฉใฎไธŠ้ƒจใŒใฉใฎๆ–นๅ‘ใ‚’ๅ‘ใ„ใฆใ„ใ‚‹ใ‹ใ€ใ‚‚ใ—ใใฏใ€ +ใ‚ซใƒกใƒฉใซใจใฃใฆใฉใฎๆ–นๅ‘ใŒ"ไธŠ"ใชใฎใ‹ใ‚’ใ€ใ‚ซใƒกใƒฉใซไผใˆใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ +ใปใจใ‚“ใฉใฎๅ ดๅˆใ€Y่ปธใฎๆญฃใŒไธŠใงๅๅˆ†ใงใ™ใŒใ€ +ไปŠใฏ่ฆ‹ไธ‹ใ‚ใ—ใฆใ„ใ‚‹ใฎใงใ€Z่ปธใฎๆญฃใŒไธŠใ ใจใ‚ซใƒกใƒฉใซไผใˆใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ + +```js +const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); +camera.position.set(0, 50, 0); +camera.up.set(0, 0, 1); +camera.lookAt(0, 0, 0); +``` + +ใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐใƒซใƒผใƒ—ใฎไธญใงใ€ๅ‰ใฎไพ‹ใ‚’ๅ‚่€ƒใซใ—ใฆใ€ไปฅไธ‹ใฎใ‚ณใƒผใƒ‰ใงใ€`objects`้…ๅˆ—ๅ†…ใฎๅ…จใฆใฎใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’ๅ›ž่ปขใ•ใ›ใฆใ„ใพใ™ใ€‚ + +```js +objects.forEach((obj) => { + obj.rotation.y = time; +}); +``` + +`sunMesh`ใ‚’`objects`้…ๅˆ—ใซ่ฟฝๅŠ ใ—ใŸใฎใงใ€ๅ›ž่ปขใ—ใพใ™ใ€‚ + +{{{example url="../threejs-scenegraph-sun.html" }}} + +ใ•ใฆใ€ๅœฐ็ƒใ‚’่ฟฝๅŠ ใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +```js +const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244}); +const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial); +earthMesh.position.x = 10; +scene.add(earthMesh); +objects.push(earthMesh); +``` + +้’ใ„ใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝœใฃใฆใ„ใพใ™ใŒใ€้ป’่ƒŒๆ™ฏใซๅฏพใ—ใฆ็›ฎ็ซ‹ใคใ‚ˆใ†ใ€ +*emissive*ใซๅฐ‘ใ—้’่‰ฒใ‚’่จญๅฎšใ—ใพใ™ใ€‚ + +`earthMesh`ใ‚’ไฝœใ‚‹ใŸใ‚ใ€ๆ–ฐใ—ใไฝœใฃใŸ้’่‰ฒใฎ`earthMaterial`ใจใ€ๅ…ˆใจๅŒใ˜`sphereGeometry`ใ‚’ไฝฟใ„ใพใ™ใ€‚ +ใใ‚Œใ‚’ๅคช้™ฝใฎ10ใƒฆใƒ‹ใƒƒใƒˆๅทฆๅดใซ็ฝฎใใ€ใ‚ทใƒผใƒณใซ่ฟฝๅŠ ใ—ใพใ™ใ€‚ +ใ“ใ‚Œใฏ`objects`้…ๅˆ—ใซใใ‚Œใ‚’่ฟฝๅŠ ใ•ใ‚ŒใŸใฎใงใ€ๅŒๆง˜ใซๅ›ž่ปขใ—ใพใ™ใ€‚ + + +{{{example url="../threejs-scenegraph-sun-earth.html" }}} + +ๅคช้™ฝใจๅœฐ็ƒใฎไธกๆ–นใŒๅ›ž่ปขใ—ใฆ่ฆ‹ใˆใพใ™ใŒใ€ๅœฐ็ƒใฏๅคช้™ฝใฎๅ‘จใ‚Šใ‚’ๅ…ฌ่ปขใ—ใฆใ„ใพใ›ใ‚“ใ€‚ +ๅœฐ็ƒใ‚’ๅคช้™ฝใฎๅญ่ฆ็ด ใซใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +```js +-scene.add(earthMesh); ++sunMesh.add(earthMesh); +``` + +ใใ—ใฆ... + +{{{example url="../threejs-scenegraph-sun-earth-orbit.html" }}} + +ใชใซใŒ่ตทใใพใ—ใŸใ‹๏ผŸใชใœๅœฐ็ƒใŒๅคช้™ฝใจๅŒใ˜ๅคงใใ•ใงใ€ใ“ใ‚“ใชใซ้›ขใ‚Œใฆใ„ใ‚‹ใฎใงใ—ใ‚‡ใ†ใ‹ใ€‚ +ๅœฐ็ƒใ‚’่ฆ‹ใ‚‹ใŸใ‚ใซใฏใ€ๅฎŸ้š›ใฎใจใ“ใ‚ใ€ใ‚ซใƒกใƒฉใ‚’50ใƒฆใƒ‹ใƒƒใƒˆไธŠใ‹ใ‚‰ใ€150ใƒฆใƒ‹ใƒƒใƒˆไธŠใซๅ‹•ใ‹ใ™ๅฟ…่ฆใŒใ‚ใ‚Šใพใ—ใŸใ€‚ + +`earthMesh`ใ‚’`sunMesh`ใฎๅญ่ฆ็ด ใจใ—ใพใ—ใŸใ€‚ +`sunMesh`ใฏ`sunMesh.scale.set(5, 5, 5)`ใซใ‚ˆใฃใฆ5ๅ€ใซๅคงใใ•ใ‚’่จญๅฎšใ—ใฆใ„ใพใ™ใ€‚ +ใ‚ˆใฃใฆใ€`sunMesh`ใฎใƒญใƒผใ‚ซใƒซใช็ฉบ้–“ใฏ5ๅ€ๅคงใใใชใ‚Šใพใ—ใŸใ€‚ +ใใฎ็ฉบ้–“ใซใŠใ‹ใ‚Œใ‚‹ใ‚ใ‚‰ใ‚†ใ‚‹ใ‚‚ใฎใฏ5ๅ€ใ•ใ‚Œใ‚‹ใฎใงใ™ใ€‚ +ใคใพใ‚Šใ€ๅœฐ็ƒใŒ5ๅ€ๅคงใใใชใ‚Šใ€ๅคช้™ฝใ‹ใ‚‰ใฎ่ท้›ขใ‚‚5ๅ€๏ผˆ`earthMesh.position.x = 10`๏ผ‰ใซใชใฃใŸใฎใงใ™ใ€‚ + + ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฏใ€ใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™ใ€‚ + +<img src="resources/images/scenegraph-sun-earth.svg" align="center"> + +ใ“ใ‚Œใ‚’ไฟฎๆญฃใ™ใ‚‹ใŸใ‚ใ€ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใซ็ฉบใฎใƒŽใƒผใƒ‰ใ‚’่ฟฝๅŠ ใ—ใพใ—ใ‚‡ใ†ใ€‚ +ใใ—ใฆใ€ๅคช้™ฝใจๅœฐ็ƒใฎไธกๆ–นใ‚’ใใฎใƒŽใƒผใƒ‰ใฎๅญ่ฆ็ด ใซใ—ใพใ—ใ‚‡ใ†ใ€‚ + +```js ++const solarSystem = new THREE.Object3D(); ++scene.add(solarSystem); ++objects.push(solarSystem); + +const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00}); +const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial); +sunMesh.scale.set(5, 5, 5); +-scene.add(sunMesh); ++solarSystem.add(sunMesh); +objects.push(sunMesh); + +const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244}); +const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial); +earthMesh.position.x = 10; +-sunMesh.add(earthMesh); ++solarSystem.add(earthMesh); +objects.push(earthMesh); +``` + +ใ“ใ“ใง`Object3D`ใ‚’ไฝœใ‚Šใพใ—ใŸใ€‚`Mesh`ใฎใ‚ˆใ†ใซใ€ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎใƒŽใƒผใƒ‰ใงใ™ใŒใ€`Mesh`ใจใฏ็•ฐใชใ‚Šใ€ใƒžใƒ†ใƒชใ‚ขใƒซใ‚„ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ๆŒใกใพใ›ใ‚“ใ€‚ +ใŸใ ใƒญใƒผใ‚ซใƒซใช็ฉบ้–“ใ‚’่กจ็พใ™ใ‚‹ใ ใ‘ใงใ™ใ€‚ + +ๆ–ฐใ—ใ„ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฏใ€ใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™ใ€‚ + +<img src="resources/images/scenegraph-sun-earth-fixed.svg" align="center"> + +`sunMesh`ใจ`earthMesh`ใฏๅ…ฑใซ`solarSystem`ใฎๅญ่ฆ็ด ใงใ™ใ€‚3ใคๅ…จ้ƒจใŒๅ›ž่ปขใ—ใฆใ„ใพใ™ใŒใ€ +ใ„ใพ`earthMesh`ใฏ`sunMesh`ใฎๅญ่ฆ็ด ใงใฏใชใ„ใฎใงใ€5ๅ€ใซๆ‹กๅคงใ•ใ‚Œใพใ›ใ‚“ใ€‚ + +{{{example url="../threejs-scenegraph-sun-earth-orbit-fixed.html" }}} + +ใจใฆใ‚‚ใ‚ˆใใชใ‚Šใพใ—ใŸใ€‚ๅœฐ็ƒใฏๅคช้™ฝใ‚ˆใ‚Šใ‚‚ๅฐใ•ใใ€ๅคช้™ฝใฎๅ‘จใ‚Šใ‚’ๅ…ฌ่ปขใ—ใคใคใ€่‡ช่ปขใ—ใฆใ„ใพใ™ใ€‚ + +็ถšใ‘ใฆใ€ๅŒๆง˜ใฎๆ–นๆณ•ใงๆœˆใ‚’่ฟฝๅŠ ใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ + +```js ++const earthOrbit = new THREE.Object3D(); ++earthOrbit.position.x = 10; ++solarSystem.add(earthOrbit); ++objects.push(earthOrbit); + +const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244}); +const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial); +-solarSystem.add(earthMesh); ++earthOrbit.add(earthMesh); +objects.push(earthMesh); + ++const moonOrbit = new THREE.Object3D(); ++moonOrbit.position.x = 2; ++earthOrbit.add(moonOrbit); + ++const moonMaterial = new THREE.MeshPhongMaterial({color: 0x888888, emissive: 0x222222}); ++const moonMesh = new THREE.Mesh(sphereGeometry, moonMaterial); ++moonMesh.scale.set(.5, .5, .5); ++moonOrbit.add(moonMesh); ++objects.push(moonMesh); +``` + +ๅ†ใณใ€ๆ็”ปใ•ใ‚Œใชใ„ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎใƒŽใƒผใƒ‰ใ‚’่ฟฝๅŠ ใ—ใพใ—ใŸใ€‚ใ“ใ‚Œใฏใ€`earthOrbit`ใจๅ‘ผใฐใ‚Œใ‚‹`Object3D`ใงใ™ใ€‚ +ใใ—ใฆใ€ใ“ใฎใƒŽใƒผใƒ‰ใซ`earthMesh`ใจ`moonMesh`ใฎไธกๆ–นใ‚’่ฟฝๅŠ ใ—ใพใ—ใŸใ€‚ +ๆ–ฐใ—ใ„ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฏใ€ใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™ใ€‚ + +<img src="resources/images/scenegraph-sun-earth-moon.svg" align="center"> + +ใใ—ใฆใ€ใ“ใฎใ‚ˆใ†ใซๆ็”ปใ•ใ‚Œใพใ™ใ€‚ + +{{{example url="../threejs-scenegraph-sun-earth-moon.html" }}} + +่จ˜ไบ‹ใฎไธŠ้ƒจใงใŠ่ฆ‹ใ›ใ—ใŸ่žบๆ—‹ใฎใƒ‘ใ‚ฟใƒผใƒณใซๆฒฟใฃใŸๆœˆใŒ่ฆ‹ใˆใพใ™ใ€‚ +ใ—ใ‹ใ—ใ€ๆ‰‹ๅ‹•ใงๆ“ไฝœใ™ใ‚‹ๅฟ…่ฆใฏใ‚ใ‚Šใพใ›ใ‚“ใงใ—ใŸใ€‚ +ใŸใ ใ€ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใ‚’่จญๅฎšใ—ใŸใ ใ‘ใงใ™ใ€‚ + +ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎใƒŽใƒผใƒ‰ใŒๅˆ†ใ‹ใ‚‹ใ‚ˆใ†ใชใ€ใชใซใ‹ใ‚’ๆๅ†™ใ™ใ‚‹ใจใ€ไพฟๅˆฉใชใ“ใจใŒใ‚ใ‚Šใพใ™ใ€‚ +Three.jsใฏใ“ใ‚Œใ‚’ใ™ใ‚‹ใŸใ‚ใซใ€helpfulใจใ‹ใ€helpersใจใ‹ใŒใ‚ใ‚Šใพใ™ใ€‚ + +ไธ€ใคใฏ`AxesHelper`ใงใ™ใ€‚ +ใƒญใƒผใ‚ซใƒซใช<span style="color:red">X</span>ใ€<span style="color:green">Y</span>ใ€<span style="color:blue">Z</span>่ปธใ‚’่กจใ™ +3ใคใฎ็ทšใ‚’ๆ็”ปใ—ใพใ™ใ€‚ +็งใŸใกใŒไฝœใฃใŸๅ…จใฆใฎใƒŽใƒผใƒ‰ใซๅŠ ใˆใพใ—ใ‚‡ใ†ใ€‚ + +```js +// add an AxesHelper to each node +objects.forEach((node) => { + const axes = new THREE.AxesHelper(); + axes.material.depthTest = false; + axes.renderOrder = 1; + node.add(axes); +}); +``` + +็งใŸใกใฎๅ ดๅˆใ€ใŸใจใˆ็ƒไฝ“ใฎๅ†…้ƒจใงใ‚ใฃใŸใจใ—ใฆใ‚‚ใ€่ปธใ‚’่กจ็คบใ•ใ›ใŸใ„ใงใ™ใ€‚ +ใ“ใ‚Œใ‚’ใ™ใ‚‹ใŸใ‚ใซใ€ใƒžใƒ†ใƒชใ‚ขใƒซใฎ`depthTest`ใ‚’falseใซใ—ใพใ™ใ€‚ +ใ“ใ‚Œใซใ‚ˆใฃใฆใ€่ปธใŒใชใซใ‹ใฎๅ†…้ƒจใซๆ็”ปใ•ใ‚Œใฆใ„ใ‚‹ใ‹ใฉใ†ใ‹ใƒใ‚งใƒƒใ‚ฏใ—ใชใใชใ‚Šใพใ™ใ€‚ +ๅ…จใฆใฎ็ƒไฝ“ใฎๅพŒใซๆ็”ปใ•ใ‚Œใ‚‹ใ‚ˆใ†ใซใ€`renderOrder`ใ‚‚1ใซ่จญๅฎšใ—ใพใ™๏ผˆใƒ‡ใƒ•ใ‚ฉใƒซใƒˆๅ€คใฏ0ใงใ™๏ผ‰ใ€‚ +ใใ†ใ—ใชใ„ใจใ€็ƒไฝ“ใŒ่ปธใฎไธŠใซๆ็”ปใ•ใ‚Œใ€่ปธใ‚’่ฆ†ใฃใฆใ—ใพใ†ๅฏ่ƒฝๆ€งใŒใ‚ใ‚Šใพใ™ใ€‚ + +{{{example url="../threejs-scenegraph-sun-earth-moon-axes.html" }}} + +<span style="color:red">x (่ตค)</span> ใจ<span style="color:blue">z (้’)</span>ใฎ +่ปธใŒ่ฆ‹ใˆใพใ™ใ€‚็งใŸใกใฏใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’ใพใฃใ™ใ่ฆ‹ไธ‹ใ‚ใ—ใฆใ„ใฆใ€ใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใฏy่ปธใ‚’ไธญๅฟƒใซ +ๅ›ž่ปขใ—ใฆใ„ใ‚‹ใฎใงใ€<span style="color:green">y (็ท‘)</span>่ปธใŒใ‚ใพใ‚Š่ฆ‹ใˆใพใ›ใ‚“ใ€‚ + +ไฝ็ฝฎใŒ้‡ใชใฃใŸ่ปธใŒ2็ต„ใ‚ใ‚‹ใฎใงใ€่ฆ‹ใฅใ‚‰ใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ +`sunMesh`ใจ`solarSystem`ใฏๅŒใ˜ๅ ดๆ‰€ใซใ‚ใ‚Šใพใ™ใ€‚ +ๅŒๆง˜ใซใ€`earthMesh`ใจ`earthOrbit`ใฏๅŒใ˜ๅ ดๆ‰€ใซใ‚ใ‚Šใพใ™ใ€‚ +ๅ„ใƒŽใƒผใƒ‰ใซๅฏพใ—ใฆใ‚ชใƒณ/ใ‚ชใƒ•ใงใใ‚‹ใ‚ˆใ†ใซใ€็ฐกๅ˜ใชๆ“ไฝœใ‚’ๅŠ ใˆใฆใฟใพใ—ใ‚‡ใ†ใ€‚ +ใใฎใคใ„ใงใซใ€`GridHelper` ใจใ„ใ†ใƒ˜ใƒซใƒ‘ใƒผ้–ขๆ•ฐใ‚‚่ฟฝๅŠ ใ—ใฆใŠใใพใ—ใ‚‡ใ†ใ€‚ +ใ“ใ‚ŒใฏX,Zๅนณ้ขใซ2ๆฌกๅ…ƒใ‚ฐใƒชใƒƒใƒ‰ใ‚’ไฝœใ‚Šใพใ™ใ€‚ใƒ‡ใƒ•ใ‚ฉใƒซใƒˆใงใฏใ€ใ‚ฐใƒชใƒƒใƒ‰ใฏ10x10ใƒฆใƒ‹ใƒƒใƒˆใงใ™ใ€‚ + +[dat.GUI](https://github.com/dataarts/dat.gui)ใ‚‚ไฝฟใ„ใพใ™ใ€‚ +ใ“ใ‚Œใฏthree.jsใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆใงใจใฆใ‚‚ไธ€่ˆฌ็š„ใชUIใƒฉใ‚คใƒ–ใƒฉใƒชใงใ™ใ€‚ +dat.GUIใฏใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใจใใฎใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใฎๅฑžๆ€งๅใ‚’ๅ—ใ‘ๅ–ใ‚Šใ€ +ๅฑžๆ€งใฎๅž‹ใซๅŸบใฅใ„ใฆใ€่‡ชๅ‹•็š„ใซใใฎๅฑžๆ€งใ‚’ๆ“ไฝœใ™ใ‚‹UIใ‚’ไฝœๆˆใ—ใพใ™ใ€‚ + +ใใ‚Œใžใ‚ŒใฎใƒŽใƒผใƒ‰ใซๅฏพใ—ใฆใ€`GridHelper`ใจ`AxesHelper`ใฎไธกๆ–นใ‚’ไฝœใ‚ŠใŸใ„ใงใ™ใ€‚ +ใใ‚Œใžใ‚ŒใฎใƒŽใƒผใƒˆใซใƒฉใƒ™ใƒซใŒๅฟ…่ฆใชใฎใงใ€ๅคใ„ใƒซใƒผใƒ—ใ‚’ๅ‰Š้™คใ—ใ€ +ๅ„ใƒŽใƒผใƒ‰ใซhelperใ‚’ๅŠ ใˆใ‚‹้–ขๆ•ฐใ‚’ๅ‘ผใถๅฝขๅผใซใ—ใพใ™ใ€‚ + +```js +-// add an AxesHelper to each node +-objects.forEach((node) => { +- const axes = new THREE.AxesHelper(); +- axes.material.depthTest = false; +- axes.renderOrder = 1; +- node.add(axes); +-}); + ++function makeAxisGrid(node, label, units) { ++ const helper = new AxisGridHelper(node, units); ++ gui.add(helper, 'visible').name(label); ++} ++ ++makeAxisGrid(solarSystem, 'solarSystem', 25); ++makeAxisGrid(sunMesh, 'sunMesh'); ++makeAxisGrid(earthOrbit, 'earthOrbit'); ++makeAxisGrid(earthMesh, 'earthMesh'); ++makeAxisGrid(moonMesh, 'moonMesh'); +``` + +`makeAxisGrid`ใฏใ€dat.GUIใ‚’ใƒใƒƒใƒ”ใƒผใซใ™ใ‚‹`AxisGridHelper`ใ‚ฏใƒฉใ‚นใ‚’ไฝœใ‚Šใพใ™ใ€‚ +ๅ‰่ฟฐใ—ใŸใ‚ˆใ†ใซใ€dat.GUIใฏใ€ใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใฎๅๅ‰ใŒไป˜ใ„ใŸๅฑžๆ€งใ‚’ๆ“ไฝœใ™ใ‚‹UIใ‚’่‡ชๅ‹•็š„ใซ็”Ÿๆˆใ—ใพใ™ใ€‚ +ๅฑžๆ€งใฎๅž‹ใซๅฟœใ˜ใฆ็•ฐใชใ‚‹UIใŒไฝœๆˆใ•ใ‚Œใพใ™ใ€‚ +ใƒใ‚งใƒƒใ‚ฏใƒœใƒƒใ‚ฏใ‚นใ‚’ไฝœใฃใฆๆฌฒใ—ใ„ใฎใงใ€`bool`ๅฑžๆ€งใ‚’ๆŒ‡ๅฎšใ™ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ +ใ—ใ‹ใ—ใ€่ปธใจใ‚ฐใƒชใƒƒใƒ‰ใฎไธกๆ–นใ‚’ไธ€ใคใฎๅฑžๆ€งใง่กจ็คบ/้ž่กจ็คบใซใ—ใŸใ„ใฎใงใ€ +ๅฑžๆ€งใฎgetterใจsetterใ‚’ๆŒใฃใŸใ‚ฏใƒฉใ‚นใ‚’ไฝœๆˆใ—ใพใ™ใ€‚ +ใ“ใฎๆ–นๆณ•ใงใ€dat.GUIใซไธ€ใคใฎๅฑžๆ€งใ‚’ๆ“ไฝœใ™ใ‚‹ใ‚ˆใ†ใซๆ€ใ‚ใ›ใ‚‹ใ“ใจใŒใงใใพใ™ใŒใ€ +ๅ†…้ƒจ็š„ใซใฏๅ„ใƒŽใƒผใƒ‰ใซ`AxesHelper`ใจ`GridHelper`ใฎไธกๆ–นใฎvisibleๅฑžๆ€งใ‚’่จญๅฎšใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ + + +```js +// Turns both axes and grid visible on/off +// dat.GUI requires a property that returns a bool +// to decide to make a checkbox so we make a setter +// and getter for `visible` which we can tell dat.GUI +// to look at. +class AxisGridHelper { + constructor(node, units = 10) { + const axes = new THREE.AxesHelper(); + axes.material.depthTest = false; + axes.renderOrder = 2; // after the grid + node.add(axes); + + const grid = new THREE.GridHelper(units, units); + grid.material.depthTest = false; + grid.renderOrder = 1; + node.add(grid); + + this.grid = grid; + this.axes = axes; + this.visible = false; + } + get visible() { + return this._visible; + } + set visible(v) { + this._visible = v; + this.grid.visible = v; + this.axes.visible = v; + } +} +``` + +ๆณจๆ„ใ™ใ‚‹ใ“ใจใฏใ€`AxesHelper`ใฎ`renderOrder`ใ‚’2ใซ่จญๅฎšใ—ใ€`GridHelper`ใซใฏ1ใ‚’่จญๅฎšใ™ใ‚‹ใ“ใจใงใ™ใ€‚ +ใ“ใ†ใ™ใ‚‹ใ“ใจใงใ€่ปธใฏใ‚ฐใƒชใƒƒใƒ‰ใฎๅพŒใซๆ็”ปใ•ใ‚Œใพใ™ใ€‚ +ใใ†ใ—ใชใ„ใจใ€ใ‚ฐใƒชใƒƒใƒ‰ใŒ่ปธใ‚’ไธŠๆ›ธใใ—ใฆใ—ใพใ†ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ + +{{{example url="../threejs-scenegraph-sun-earth-moon-axes-grids.html" }}} + +`solarSystem`ใฎใƒใ‚งใƒƒใ‚ฏใ‚’ใ‚ชใƒณใซใ™ใ‚‹ใจใ€ไธŠใง่จญๅฎšใ—ใŸใ‚ˆใ†ใซใ€ +ใฉใฎใ‚ˆใ†ใซๅœฐ็ƒใŒไธญๅฟƒใ‹ใ‚‰ใกใ‚‡ใ†ใฉ10ใƒฆใƒ‹ใƒƒใƒˆใซใ‚ใ‚‹ใ‹ๅˆ†ใ‹ใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ +ๅœฐ็ƒใŒ`solarSystem`ใฎ*ใƒญใƒผใ‚ซใƒซใช็ฉบ้–“*ใซใฉใฎใ‚ˆใ†ใซๅญ˜ๅœจใ™ใ‚‹ใ‹ๅˆ†ใ‹ใ‚Šใพใ™ใ€‚ +ๅŒๆง˜ใซใ€ใ‚‚ใ—`earthOrbit`ใฎใƒใ‚งใƒƒใ‚ฏใ‚’ใ‚ชใƒณใซใ™ใ‚‹ใจใ€ +ใฉใฎใ‚ˆใ†ใซๆœˆใŒ`earthOrbit`ใฎ*ใƒญใƒผใ‚ซใƒซใช็ฉบ้–“*ใฎไธญๅฟƒใ‹ใ‚‰ใ€ใกใ‚‡ใ†ใฉ2ใƒฆใƒ‹ใƒƒใƒˆใ‚ใ‚‹ใ‹ๅˆ†ใ‹ใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ + +ใ‚‚ใ†ๅฐ‘ใ—ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎไพ‹ใ‚’็ดนไป‹ใ—ใพใ™ใ€‚ +็ฐกๅ˜ใชใ‚ฒใƒผใƒ ใฎไธ–็•Œใฎ่‡ชๅ‹•่ปŠใฏใ€ใ“ใฎใ‚ˆใ†ใชใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใ ใจใ—ใพใ—ใ‚‡ใ†ใ€‚ + +<img src="resources/images/scenegraph-car.svg" align="center"> + +ใ‚‚ใ—่ปŠใฎbodyๅ…จไฝ“ใ‚’ๅ‹•ใ‹ใ™ใจใ€ใใ‚ŒใซไผดใฃใฆwheelsใŒๅ‹•ใใงใ—ใ‚‡ใ†ใ€‚ +ใ‚‚ใ—bodyใซwheelsใจใฏๅˆฅใซใƒใ‚ฆใƒณใƒ‰ใ—ใฆๆฌฒใ—ใ„ใจใ™ใ‚‹ใจใ€ +bodyใจwheelsใ‚’ใ€่ปŠใฎใƒ•ใƒฌใƒผใƒ ใ‚’่กจใ™"frame"ใƒŽใƒผใƒ‰ใฎๅญ่ฆ็ด ใซใงใใพใ™ใ€‚ + +ๅˆฅใฎไพ‹ใฏใ‚ฒใƒผใƒ ใฎไธ–็•Œใฎไบบ้–“ใงใ™ใ€‚ + +<img src="resources/images/scenegraph-human.svg" align="center"> + +ใจใฆใ‚‚่ค‡้›‘ใชไบบ้–“ใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใ‚’่ฆ‹ใฆใใ ใ•ใ„ใ€‚ +ๅฎŸ้š›ใฏใ€ไธŠ่จ˜ใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฏๅ˜็ด”ๅŒ–ใ•ใ‚Œใฆใ„ใพใ™ใ€‚ +ไพ‹ใˆใฐใ€ๅ…จใฆใฎๆ‰‹ใฎๆŒ‡(ๅฐ‘ใชใใจใ‚‚28ใƒŽใƒผใƒ‰)ใ€ๅ…จใฆใฎ่ถณใฎๆŒ‡(ใ•ใ‚‰ใซ28ใƒŽใƒผใƒ‰)ใ€ +ๅŠ ใˆใฆ้ก”ใจ้กŽใ€็›ฎใ€ใใ—ใฆใ‚‚ใฃใจๆง˜ใ€…ใช้ƒจไฝใ‚‚ใ‚ซใƒใƒผใ™ใ‚‹ใ‚ˆใ†ใซใ€ใ‚ฐใƒฉใƒ•ใ‚’ๆ‹กๅผตใงใใ‚‹ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ + + +ใ‚‚ใ†ๅฐ‘ใ—่ค‡้›‘ใชใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใ‚’ไฝœใ‚Šใพใ—ใ‚‡ใ†ใ€‚ๆˆฆ่ปŠใ‚’ไฝœใ‚Šใพใ™ใ€‚ +ๆˆฆ่ปŠใฏ6ใคใฎ่ปŠ่ผชใจ็ ฒๅก”ใŒใ‚ใ‚Šใพใ™ใ€‚ใ“ใฎๆˆฆ่ปŠใฏใ‚ใ‚‹้“็ญ‹ใซๆฒฟใฃใฆ่ตฐใ‚Šใพใ™ใ€‚ +ใใ“ใ‚‰ไธญใ‚’็งปๅ‹•ใ™ใ‚‹็ƒไฝ“ใŒใ‚ใ‚Šใ€ๆˆฆ่ปŠใฏใใฎ็ƒไฝ“ใ‚’็‹™ใ†ใจใ—ใพใ—ใ‚‡ใ†ใ€‚ + +ใ“ใ‚ŒใŒใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใงใ™ใ€‚ใƒกใƒƒใ‚ทใƒฅใฏ็ท‘่‰ฒใ€`Object3D`ใฏ้’่‰ฒใ€ๆ˜Žใ‹ใ‚Šใฏ้‡‘่‰ฒใ€ใ‚ซใƒกใƒฉใฏ็ดซ่‰ฒใงใ™ใ€‚ +ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใซ่ฟฝๅŠ ใ•ใ‚Œใฆใ„ใชใ„ใ‚ซใƒกใƒฉใŒไธ€ใคใ‚ใ‚Šใพใ™ใ€‚ + +<div class="threejs_center"><img src="resources/images/scenegraph-tank.svg" style="width: 800px;"></div> + +ใ‚ณใƒผใƒ‰ใ‚’่ฆ‹ใฆใ€ใ“ใ‚Œใ‚‰ใฎใƒŽใƒผใƒ‰ใฎ่จญๅฎšใ‚’็ขบ่ชใ—ใฆใใ ใ•ใ„ใ€‚ + +ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใ€ใคใพใ‚Šๆˆฆ่ปŠใŒ็‹™ใฃใฆใ„ใ‚‹ใ‚‚ใฎใจใ—ใฆใ€`targetOrbit`(`Object3D`) ใŒใ‚ใ‚Šใพใ™ใ€‚ +ใ“ใ‚Œใฏใกใ‚‡ใ†ใฉๅ‰่ฟฐใฎ`earthOrbit`ใจๅŒใ˜ใ‚ˆใ†ใซๅ›ž่ปขใ—ใพใ™ใ€‚ +`targetOrbit`ใฎๅญ่ฆ็ด ใงใ‚ใ‚‹`targetElevation` (`Object3D`)ใฏใ€ +`targetOrbit`ใ‹ใ‚‰ใฎใ‚ชใƒ•ใ‚ปใƒƒใƒˆใจๅŸบๆบ–ใจใชใ‚‹้ซ˜ใ•ใ‚’ๆไพ›ใ—ใพใ™ใ€‚ +ใ“ใฎๅญ่ฆ็ด ใซใฏใ€`targetElevation`ใซๅฏพใ—ใฆ็›ธๅฏพ็š„ใซๆตฎใๆฒˆใฟใ™ใ‚‹ใ€`targetBob`ใจๅ‘ผใฐใ‚Œใ‚‹`Object3D`ใŒใ‚ใ‚Šใพใ™ใ€‚ +ๆœ€ๅพŒใซใ€`targetMesh`ใŒใ‚ใ‚Šใพใ™ใ€‚ๅ›ž่ปขใ•ใ›ใฆ่‰ฒใ‚’ๅค‰ใˆใ‚‹ใ“ใจใŒใงใใ‚‹ใ€ใŸใ ใฎ็ซ‹ๆ–นไฝ“ใงใ™ใ€‚ + + +```js +// move target +targetOrbit.rotation.y = time * .27; +targetBob.position.y = Math.sin(time * 2) * 4; +targetMesh.rotation.x = time * 7; +targetMesh.rotation.y = time * 13; +targetMaterial.emissive.setHSL(time * 10 % 1, 1, .25); +targetMaterial.color.setHSL(time * 10 % 1, 1, .25); +``` + +ๆˆฆ่ปŠใซใฏใ€`tank`ใจๅ‘ผใฐใ‚Œใ‚‹`Object3D`ใŒใ‚ใ‚Šใพใ™ใ€‚ +ใ“ใ‚Œใ‚’ไฝฟใฃใฆๆˆฆ่ปŠใฎๅญ่ฆ็ด ใ‚’ใ™ในใฆ็งปๅ‹•ใ•ใ›ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ +ใ‚ณใƒผใƒ‰ใงใฏ`SplineCurve`ใ‚’ไฝฟใฃใฆใ„ใพใ™ใ€‚ใ“ใ‚Œใฏๆ›ฒ็ทšใซๆฒฟใฃใŸไฝ็ฝฎใ‚’ๆฑ‚ใ‚ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ +0.0ใฏๆ›ฒ็ทšใฎๅง‹็‚นใงใ™ใ€‚1.0ใฏๆ›ฒ็ทšใฎ็ต‚็‚นใงใ™ใ€‚ใ“ใ‚Œใซใ‚ˆใ‚Šใ€ๆˆฆ่ปŠใŒใ‚ใ‚‹็พๅœจๅœฐใ‚’ๆฑ‚ใ‚ใพใ™ใ€‚ +ๆฌกใซใ€ใ‚ซใƒผใƒ–ใฎๅฐ‘ใ—ไธ‹ใฎไฝ็ฝฎใ‚’ๆฑ‚ใ‚ใฆใ€`Object3D.lookAt`ใ‚’ไฝฟใ„ใ€ๆˆฆ่ปŠใ‚’ใใฎๆ–นๅ‘ใซๅ‘ใ‘ใพใ™ใ€‚ + + +```js +const tankPosition = new THREE.Vector2(); +const tankTarget = new THREE.Vector2(); + +... + +// move tank +const tankTime = time * .05; +curve.getPointAt(tankTime % 1, tankPosition); +curve.getPointAt((tankTime + 0.01) % 1, tankTarget); +tank.position.set(tankPosition.x, 0, tankPosition.y); +tank.lookAt(tankTarget.x, 0, tankTarget.y); +``` + +ๆˆฆ่ปŠใฎใฆใฃใบใ‚“ใซไป˜ใ„ใฆใ„ใ‚‹็ ฒๅก”ใฏใ€ๆˆฆ่ปŠใฎๅญ่ฆ็ด ใชใฎใง่‡ชๅ‹•็š„ใซๅ‹•ใใพใ™ใ€‚ +ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎๆ–นใ‚’ๅ‘ใ‹ใ›ใ‚‹ใฎใซใ€ใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎไฝ็ฝฎใ‚’ๆฑ‚ใ‚ใ€ๆฌกใซๅ†ใณ`Object3D.lookAt`ใ‚’ไฝฟใ†ใ ใ‘ใงใ™ใ€‚ + +```js +const targetPosition = new THREE.Vector3(); + +... + +// face turret at target +targetMesh.getWorldPosition(targetPosition); +turretPivot.lookAt(targetPosition); +``` + +`turretCamera`ใฏ`turretMesh`ใฎๅญ่ฆ็ด ใชใฎใงใ€็ ฒๅก”ใจไธ€็ท’ใซไธŠไธ‹ใซๅ‹•ใใ€ๅ›ž่ปขใ—ใพใ™ใ€‚ + + +```js +// make the turretCamera look at target +turretCamera.lookAt(targetPosition); +``` + +`targetBob`ใฎๅญ่ฆ็ด ใงใ‚ใ‚‹`targetCameraPivot`ใ‚‚ใ‚ใ‚Šใพใ™ใ€‚ใ“ใ‚Œใฏใ‚ฟใƒผใ‚ฒใƒƒใƒˆใจไธ€็ท’ใซๆตฎ้Šใ—ใพใ™ใ€‚ +ๆˆฆ่ปŠใซ็‹™ใ„ใ‚’ๅฎšใ‚ใพใ—ใ‚‡ใ†ใ€‚`targetCamera`ใซใ‚ฟใƒผใ‚ฒใƒƒใƒˆ่‡ช่บซใซ้ซ˜ใ•ใ‚’ๅˆใ‚ใ›ใ‚‹ใŸใ‚ใงใ™ใ€‚ +ใ‚‚ใ—ใ‚ซใƒกใƒฉใ‚’`targetBob`ใฎๅญ่ฆ็ด ใซใ—ใฆใ€ใ‚ซใƒกใƒฉ่‡ช่บซใซ็‹™ใ„ใ‚’ๅฎšใ‚ใ•ใ›ใŸใ ใ‘ใ ใจใ€ +ใ‚ซใƒกใƒฉใŒใ‚ฟใƒผใ‚ฒใƒƒใƒˆใฎๅ†…ๅดใซๅ…ฅใ‚Š่พผใ‚“ใงใ—ใพใ†ใงใ—ใ‚‡ใ†ใ€‚ + +```js +// make the targetCameraPivot look at the tank +tank.getWorldPosition(targetPosition); +targetCameraPivot.lookAt(targetPosition); +``` + +ๆœ€ๅพŒใซใ€ๅ…จใฆใฎ่ปŠ่ผชใ‚’ๅ›ž่ปขใ•ใ›ใพใ™ใ€‚ + +```js +wheelMeshes.forEach((obj) => { + obj.rotation.x = time * 3; +}); +``` + +ๅˆๆœŸๅŒ–ๆ™‚ใซใ€4ใคๅ…จใฆใฎใ‚ซใƒกใƒฉใฎ้…ๅˆ—ใ‚’่จญๅฎšใ—ใพใ™ใ€‚ + +```js +const cameras = [ + { cam: camera, desc: 'detached camera', }, + { cam: turretCamera, desc: 'on turret looking at target', }, + { cam: targetCamera, desc: 'near target looking at tank', }, + { cam: tankCamera, desc: 'above back of tank', }, +]; + +const infoElem = document.querySelector('#info'); +``` + +ๆ็”ปๆ™‚ใซใ‚ซใƒกใƒฉใ‚’ๅ‘จๅ›žใ•ใ›ใพใ™ใ€‚ + +```js +const camera = cameras[time * .25 % cameras.length | 0]; +infoElem.textContent = camera.desc; +``` + +{{{example url="../threejs-scenegraph-tank.html"}}} + +ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎๅ‹•ไฝœใจใ€ไฝฟใ„ๆ–นใฎใ‚ขใ‚คใƒ‡ใ‚ขใ‚’ใ€ใ“ใฎไพ‹ใ‹ใ‚‰ๅพ—ใ‚‰ใ‚Œใ‚Œใฐใจๆ€ใ„ใพใ™ใ€‚ +`Object3D`ใƒŽใƒผใƒ‰ใ‚’ไฝœใ‚Šใ€็‰ฉไฝ“ใ‚’ใใฎๅญ่ฆ็ด ใซใ™ใ‚‹ใ“ใจใฏใ€three.jsใฎใ‚ˆใ†ใช3Dใ‚จใƒณใ‚ธใƒณใ‚’ไธŠๆ‰‹ใไฝฟใ†ใŸใ‚ใซ +้‡่ฆใชใ‚นใƒ†ใƒƒใƒ—ใงใ™ใ€‚ +ๆ€ใ„้€šใ‚Šใซใชใซใ‹ใ‚’ๅ‹•ใ‹ใ—ใŸใ‚Šๅ›ž่ปขใ•ใ›ใŸใ‚Šใ™ใ‚‹ใ“ใจใฏใ€ใ—ใฐใ—ใฐ่ค‡้›‘ใชๆ•ฐๅญฆใŒๅฟ…่ฆใซ่ฆ‹ใˆใ‚‹ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ +ไพ‹ใˆใฐใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใชใ—ใงใ€ๆœˆใฎๅ‹•ใใ‚’ๆ“ไฝœใ—ใŸใ‚Šใ€่ปŠใฎ่ปŠไฝ“ใซๅฏพใ—ใฆๅฃฎๅคช็Ÿฅ็š„ใซ่ปŠ่ผชใ‚’็ฝฎใ„ใŸใ‚Šใ™ใ‚‹ใ“ใจใฏใ€ +ใจใฆใ‚‚้›ฃใ—ใ„ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ใ—ใ‹ใ—ใ€ใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใ‚’ไฝฟใ†ใ“ใจใงใ€ใจใฆใ‚‚็ฐกๅ˜ใซใชใ‚‹ใฎใงใ™ใ€‚ + +[ๆฌกใฏใƒžใƒ†ใƒชใ‚ขใƒซใ‚’่ชฌๆ˜Žใ—ใพใ™](threejs-materials.html)ใ€‚ \ No newline at end of file
false
Other
mrdoob
three.js
b4910892bfa32c0fdc25d72d1336d8b34aec8fe1.json
fix voxel diagram
threejs/lessons/resources/threejs-voxel-geometry.js
@@ -10,7 +10,7 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; wire: '#DDD', }; const lightColors = { - wore: '#000', + wire: '#000', }; const colors = isDarkMode ? darkColors : lightColors;
false
Other
mrdoob
three.js
03d33279e4d3cde6273be59c5f6693346ebfab42.json
remove superfluous slashes
build/templates/index.template
@@ -37,14 +37,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> -<meta name="description" content="Three.js tutorials and solutions" /> -<meta name="keywords" content="webgl graphics three.js" /> -<meta name="thumbnail" content="https://threejsfundamentals.org/threejs/lessons/resources/threejsfundamentals.jpg" /> +<meta name="description" content="Three.js tutorials and solutions"> +<meta name="keywords" content="webgl graphics three.js"> +<meta name="thumbnail" content="https://threejsfundamentals.org/threejs/lessons/resources/threejsfundamentals.jpg"> -<meta property="og:title" content="{{title}}" /> -<meta property="og:type" content="website" /> -<meta property="og:image" content="https://threejsfundamentals.org/threejs/lessons/resources/threejsfundamentals.jpg" /> -<meta property="og:description" content="{{templateOptions.description}}" /> +<meta property="og:title" content="{{title}}"> +<meta property="og:type" content="website"> +<meta property="og:image" content="https://threejsfundamentals.org/threejs/lessons/resources/threejsfundamentals.jpg"> +<meta property="og:description" content="{{templateOptions.description}}"> <meta property="og:url" content="https://threejsfundamentals.org"> <meta name="twitter:card" content="summary_large_image"> @@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. <meta name="twitter:domain" content="threejsfundamentals.org"> <meta name="twitter:title" content="threejsfundamentals.org"> <meta name="twitter:url" content="https://threejsfundamentals.org"> -<meta name="twitter:description" content="{{templateOptions.description}}" /> +<meta name="twitter:description" content="{{templateOptions.description}}"> <meta name="twitter:image:src" content="https://threejsfundamentals.org/threejs/lessons/resources/threejsfundamentals.jpg"> <title>{{title}}</title> @@ -73,12 +73,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. <link rel="apple-touch-icon" href="/threejs/lessons/resources/threejsfundamentals-icon.png"> <link rel="icon" href="/threejs/lessons/resources/threejsfundamentals-icon.png"> -<link rel="stylesheet" href="/threejs/lessons/lang.css" /> +<link rel="stylesheet" href="/threejs/lessons/lang.css"> {{#ifexists filename="/threejs/lessons/{{langCode}}/lang.css" langCode=langInfo.baseDirname}} -<link rel="stylesheet" href="/threejs/lessons/{{langInfo.baseDirname}}/lang.css" /> +<link rel="stylesheet" href="/threejs/lessons/{{langInfo.baseDirname}}/lang.css"> {{/ifexists}} -<link rel="stylesheet" href="/threejs/lessons/resources/lesson.css" /> -<link rel="stylesheet" href="/threejs/lessons/resources/index.css" /> +<link rel="stylesheet" href="/threejs/lessons/resources/lesson.css"> +<link rel="stylesheet" href="/threejs/lessons/resources/index.css"> </head> <body> <div id="canvas">
true
Other
mrdoob
three.js
03d33279e4d3cde6273be59c5f6693346ebfab42.json
remove superfluous slashes
build/templates/lesson.template
@@ -37,24 +37,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> -<meta name="description" content="{{description}}" /> -<meta name="keywords" content="webgl graphics three.js" /> -<meta name="thumbnail" content="{{screenshot}}" /> - -<meta property="og:title" content="{{title}}" /> -<meta property="og:type" content="website" /> -<meta property="og:image" content="{{screenshot}}" /> -<meta property="og:description" content="{{description}}" /> -<meta property="og:url" content="{{url}}" /> - -<meta name="twitter:card" content="summary_large_image" /> -<meta name="twitter:site" content="@greggman" /> -<meta name="twitter:creator" content="@greggman" /> -<meta name="twitter:domain" content="threejsfundamentals.org" /> -<meta name="twitter:title" content="{{title}}" /> -<meta name="twitter:url" content="{{url}}" /> -<meta name="twitter:description" content="{{description}}" /> -<meta name="twitter:image:src" content="{{screenshot}}" /> +<meta name="description" content="{{description}}"> +<meta name="keywords" content="webgl graphics three.js"> +<meta name="thumbnail" content="{{screenshot}}"> + +<meta property="og:title" content="{{title}}"> +<meta property="og:type" content="website"> +<meta property="og:image" content="{{screenshot}}"> +<meta property="og:description" content="{{description}}"> +<meta property="og:url" content="{{url}}"> + +<meta name="twitter:card" content="summary_large_image"> +<meta name="twitter:site" content="@greggman"> +<meta name="twitter:creator" content="@greggman"> +<meta name="twitter:domain" content="threejsfundamentals.org"> +<meta name="twitter:title" content="{{title}}"> +<meta name="twitter:url" content="{{url}}"> +<meta name="twitter:description" content="{{description}}"> +<meta name="twitter:image:src" content="{{screenshot}}"> <script type="application/ld+json"> { @@ -96,11 +96,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. <link rel="apple-touch-icon" href="/threejs/lessons/resources/threejsfundamentals-icon.png"> <link rel="icon" href="/threejs/lessons/resources/threejsfundamentals-icon.png"> -<link rel="stylesheet" href="/threejs/lessons/lang.css" /> +<link rel="stylesheet" href="/threejs/lessons/lang.css"> {{#ifexists filename="/threejs/lessons/{{langCode}}/lang.css" langCode=langInfo.baseDirname}} -<link rel="stylesheet" href="/threejs/lessons/{{langInfo.baseDirname}}/lang.css" /> +<link rel="stylesheet" href="/threejs/lessons/{{langInfo.baseDirname}}/lang.css"> {{/ifexists}} -<link rel="stylesheet" href="/threejs/lessons/resources/lesson.css" /> +<link rel="stylesheet" href="/threejs/lessons/resources/lesson.css"> </head> <body> {{{include "build/templates/header.template"}}}
true
Other
mrdoob
three.js
cdb5482850b4dc7dcbfffc3c541a046959d566bd.json
fix example threejs-prerequisites.md
threejs/lessons/threejs-prerequisites.md
@@ -165,14 +165,14 @@ Destructuring works with arrays too. Assume an array `const position = [1, 2, 3, old code ```js -const x = position[2]; -const y = position[1]; +const x = position[2]; // 3 +const y = position[1]; // 2 ``` new code ```js -const [x, y] = position; +const [, y, x] = position; // x = 3, y = 2 ``` Destructuring also works in function arguments
false
Other
mrdoob
three.js
a9a96cfb8af23788ac97d77176ca1842daf2e865.json
add translation kr/threejs-tips.md
threejs/lessons/kr/threejs-tips.md
@@ -0,0 +1,361 @@ +Title: Three.js ํŒ +Description: Three.js๋ฅผ ์“ธ ๋•Œ ํ•„์š”ํ•  ์ˆ˜๋„ ์žˆ๋Š” ๊ฒƒ๋“ค +TOC: # + +์ด ๊ธ€์€ Three.js์˜ ํŒ์— ๊ด€ํ•œ ๊ธ€๋“ค ์ค‘ ๋„ˆ๋ฌด ์งง์•„ ๋ณ„๋„์˜ ๊ธ€๋กœ ๋ถ„๋ฆฌํ•˜๊ธฐ ์• ๋งคํ•œ ๊ธ€๋“ค์„ ๋ฌถ์€ ๊ฒƒ์ž…๋‹ˆ๋‹ค. + +--- + +<a id="screenshot" data-toc="์Šคํฌ๋ฆฐ์ƒท ์ฐ๊ธฐ"></a> + +# ์บ”๋ฒ„์Šค์˜ ์Šคํฌ๋ฆฐ์ƒท ์ฐ๊ธฐ + +๋ธŒ๋ผ์šฐ์ €์—์„œ ์Šคํฌ๋ฆฐ์ƒท์„ ์ฐ์„ ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์€ 2๊ฐ€์ง€ ์ •๋„๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ์ „๋ถ€ํ„ฐ ์‚ฌ์šฉํ•˜๋˜ [`canvas.toDataURL`](https://developer.mozilla.org/ko/docs/Web/API/HTMLCanvasElement/toDataURL)๊ณผ, ์ƒˆ๋กœ ๋“ฑ์žฅํ•œ [`canvas.toBlob`](https://developer.mozilla.org/ko/docs/Web/API/HTMLCanvasElement/toBlob)์ด ์žˆ์ฃ . + +๊ทธ๋ƒฅ ๋ฉ”์„œ๋งŒ ํ˜ธ์ถœํ•˜๋ฉด ๋˜๋Š” ๊ฑฐ๋ผ๋‹ˆ, ์–ผํ• ์‰ฌ์›Œ ๋ณด์ž…๋‹ˆ๋‹ค. ์•„๋ž˜ ์ •๋„์˜ ์ฝ”๋“œ๋ฉด ์†์‰ฝ๊ฒŒ ์Šคํฌ๋ฆฐ์ƒท์„ ์ฐ์„ ์ˆ˜ ์žˆ์„ ๊ฒƒ ๊ฐ™๋„ค์š”. + +```html +<canvas id="c"></canvas> ++<button id="screenshot" type="button">Save...</button> +``` + +```js +const elem = document.querySelector('#screenshot'); +elem.addEventListener('click', () => { + canvas.toBlob((blob) => { + saveBlob(blob, `screencapture-${ canvas.width }x${ canvas.height }.png`); + }); +}); + +const saveBlob = (function() { + const a = document.createElement('a'); + document.body.appendChild(a); + a.style.display = 'none'; + return function saveData(blob, fileName) { + const url = window.URL.createObjectURL(blob); + a.href = url; + a.download = fileName; + a.click(); + }; +}()); +``` + +์•„๋ž˜๋Š” [๋ฐ˜์‘ํ˜• ๋””์ž์ธ](threejs-responsive.html)์˜ ์˜ˆ์ œ์— ๋ฒ„ํŠผ๊ณผ ๋ฒ„ํŠผ์„ ๊พธ๋ฐ€ CSS๋ฅผ ์ถ”๊ฐ€ํ•œ ์˜ˆ์ œ์ž…๋‹ˆ๋‹ค. + +{{{example url="../threejs-tips-screenshot-bad.html"}}} + +ํ•˜์ง€๋งŒ ๋ง‰์ƒ ์Šคํฌ๋ฆฐ์ƒท์„ ์ฐ์–ด๋ณด๋‹ˆ ์•„๋ž˜์™€ ๊ฐ™์€ ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์˜ต๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/screencapture-413x313.png"></div> + +๊ทธ๋ƒฅ ํ…… ๋นˆ ์ด๋ฏธ์ง€๋„ค์š”. + +๋ฌผ๋ก  ๋ธŒ๋ผ์šฐ์ €๋‚˜/OS์— ๋”ฐ๋ผ ์ž˜ ๋‚˜์˜ค๋Š” ๊ฒฝ์šฐ๋„ ์žˆ์„ ์ˆ˜ ์žˆ์ง€๋งŒ ๋Œ€๊ฒŒ์˜ ๊ฒฝ์šฐ ํ…… ๋นˆ ์ด๋ฏธ์ง€๊ฐ€ ๋‚˜์˜ฌ ๊ฒ๋‹ˆ๋‹ค. + +์ด๊ฑด ์„ฑ๋Šฅ ๊ด€๋ จ ๋ฌธ์ œ์ž…๋‹ˆ๋‹ค. ๊ธฐ๋ณธ์ ์œผ๋กœ ๋ธŒ๋ผ์šฐ์ €๋Š” ํ™”๋ฉด์„ ๋ Œ๋”๋งํ•œ ํ›„ WebGL ์บ”๋ฒ„์Šค์˜ ๋“œ๋กœ์ž‰ ๋ฒ„ํผ๋ฅผ ๋ฐ”๋กœ ๋น„์›๋‹ˆ๋‹ค. + +์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด ํ™”๋ฉด์„ ์บก์ณํ•˜๊ธฐ ์ง์ „์— ํ™”๋ฉด์„ ๋ Œ๋”๋งํ•˜๋Š” ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +์˜ˆ์ œ์—์„œ ๋ช‡ ๊ฐ€์ง€๋ฅผ ์ˆ˜์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋จผ์ € ๋ Œ๋”๋ง ํ•จ์ˆ˜๋ฅผ ๋ถ„๋ฆฌํ•ฉ์‹œ๋‹ค. + +```js ++const state = { ++ time: 0, ++}; + +-function render(time) { +- time *= 0.001; ++function render() { + if (resizeRendererToDisplaySize(renderer)) { + const canvas = renderer.domElement; + camera.aspect = canvas.clientWidth / canvas.clientHeight; + camera.updateProjectionMatrix(); + } + + cubes.forEach((cube, ndx) => { + const speed = 1 + ndx * .1; +- const rot = time * speed; ++ const rot = state.time * speed; + cube.rotation.x = rot; + cube.rotation.y = rot; + }); + + renderer.render(scene, camera); + +- requestAnimationFrame(render); +} + ++function animate(time) { ++ state.time = time * 0.001; ++ ++ render(); ++ ++ requestAnimationFrame(animate); ++} ++requestAnimationFrame(animate); +``` + +์ด์ œ `render` ํ•จ์ˆ˜๋Š” ์˜ค์ง ํ™”๋ฉด์„ ๋ Œ๋”๋งํ•˜๋Š” ์—ญํ• ๋งŒ ํ•˜๊ธฐ์—, ํ™”๋ฉด์„ ์บก์ณํ•˜๊ธฐ ์ง์ „์— `render` ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. + +```js +const elem = document.querySelector('#screenshot'); +elem.addEventListener('click', () => { ++ render(); + canvas.toBlob((blob) => { + saveBlob(blob, `screencapture-${ canvas.width }x${ canvas.height }.png`); + }); +}); +``` + +์ด์ œ ๋ฌธ์ œ ์—†์ด ์ž˜ ์ž‘๋™ํ•  ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-tips-screenshot-good.html" }}} + +๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด์„œ๋Š” ๋‹ค์Œ ๊ธ€์„ ๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +--- + +<a id="preservedrawingbuffer" data-toc="์บ”๋ฒ„์Šค ์ดˆ๊ธฐํ™” ๋ฐฉ์ง€ํ•˜๊ธฐ"></a> + +# ์บ”๋ฒ„์Šค ์ดˆ๊ธฐํ™” ๋ฐฉ์ง€ํ•˜๊ธฐ + +์›€์ง์ด๋Š” ๋ฌผ์ฒด๋กœ ์‚ฌ์šฉ์ž๊ฐ€ ๊ทธ๋ฆผ์„ ๊ทธ๋ฆฌ๊ฒŒ ํ•œ๋‹ค๊ณ  ํ•ด๋ด…์‹œ๋‹ค. ์ด๊ฑธ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด `WebGLRenderer`๋ฅผ ์ƒ์„ฑํ•  ๋•Œ `preserveDrawingBuffer: true`๋ฅผ ์„ค์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ Three.js๊ฐ€ ์บ”๋ฒ„์Šค๋ฅผ ์ดˆ๊ธฐํ™”ํ•˜์ง€ ์•Š๋„๋ก ํ•ด์ฃผ์–ด์•ผ ํ•˜์ฃ . + +```js +const canvas = document.querySelector('#c'); +-const renderer = new THREE.WebGLRenderer({ canvas }); ++const renderer = new THREE.WebGLRenderer({ ++ canvas, ++ preserveDrawingBuffer: true, ++ alpha: true, ++}); ++renderer.autoClearColor = false; +``` + +{{{example url="../threejs-tips-preservedrawingbuffer.html" }}} + +๋งŒ์•ฝ ์ง„์งœ ๋“œ๋กœ์ž‰ ํ”„๋กœ๊ทธ๋žจ์„ ๋งŒ๋“ค ๊ณ„ํš์ด๋ผ๋ฉด ์ด ๋ฐฉ๋ฒ•์€ ์“ฐ์ง€ ์•Š๋Š” ๊ฒŒ ์ข‹์Šต๋‹ˆ๋‹ค. ํ•ด์ƒ๋„๊ฐ€ ๋ณ€๊ฒฝ๋  ๋•Œ๋งˆ๋‹ค ๋ธŒ๋ผ์šฐ์ €๊ฐ€ ์บ”๋ฒ„์Šค๋ฅผ ์ดˆ๊ธฐํ™”ํ•  ํ…Œ๋‹ˆ๊นŒ์š”. ํ˜„์žฌ ์˜ˆ์ œ์—์„œ๋Š” ํ•ด์ƒ๋„๋ฅผ ์บ”๋ฒ„์Šค ํฌ๊ธฐ์— ๋งž์ถฐ ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์บ”๋ฒ„์Šค ํฌ๊ธฐ๋Š” ํ™”๋ฉด ํฌ๊ธฐ์— ๋งž์ถฐ ์กฐ์ •๋˜์ฃ . ํŒŒ์ผ์„ ๋‹ค์šด๋ฐ›๊ฑฐ๋‚˜, ํƒญ์„ ๋ฐ”๊พธ๊ฑฐ๋‚˜, ์ƒํƒœํ‘œ์‹œ์ค„์ด ์ถ”๊ฐ€๋˜๋Š” ๋“ฑ ํ™”๋ฉด ํฌ๊ธฐ๊ฐ€ ๋ฐ”๋€Œ๋Š” ๊ฒฝ์šฐ๋Š” ๋‹ค์–‘ํ•ฉ๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์ด๋ผ๋ฉด ํ™”๋ฉด์„ ํšŒ์ „์‹œํ‚ค๋Š” ๊ฒฝ์šฐ๋„ ํฌํ•จ๋˜๊ฒ ์ฃ . + +๋“œ๋กœ์ž‰ ํ”„๋กœ๊ทธ๋žจ์„ ๋งŒ๋“ค๋ ค๋ฉด [๋ Œ๋” ํƒ€๊ฒŸ์„ ์ด์šฉํ•ด ํ…์Šค์ฒ˜๋กœ ํ™”๋ฉด์„ ๋ Œ๋”๋ง](threejs-rendertargets.html)ํ•˜๋Š” ๊ฒŒ ์ข‹์„ ๊ฒ๋‹ˆ๋‹ค. + +--- + +<a id="tabindex" data-toc="์บ”๋ฒ„์Šค์—์„œ ํ‚ค ์ž…๋ ฅ ๋ฐ›๊ธฐ"></a> + +# ํ‚ค ์ž…๋ ฅ ๋ฐ›๊ธฐ + +์ด ์‹œ๋ฆฌ์ฆˆ์—์„œ๋Š” ๋Œ€๋ถ€๋ถ„์˜ ์ด๋ฒคํŠธ ๋ฆฌ์Šค๋„ˆ๋ฅผ `canvas`์— ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋‹ค๋ฅธ ์ด๋ฒคํŠธ๋Š” ๋ฌธ์ œ ์—†์ด ์ž‘๋™ํ–ˆ์ง€๋งŒ, ๋”ฑ ํ•˜๋‚˜, ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ๊ทธ๋ƒฅ ๋™์ž‘ํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. + +ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ๋ฅผ ๋ฐ›์œผ๋ ค๋ฉด ํ•ด๋‹น ์š”์†Œ์˜ [`tabindex`](https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/tabIndex)๋ฅผ 0 ์ด์ƒ์˜ ๊ฐ’์œผ๋กœ ์„ค์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```html +<canvas tabindex="0"></canvas> +``` + +ํ•˜์ง€๋งŒ ์ด ์†์„ฑ์„ ์ ์šฉํ•˜๋ฉด ์ƒˆ๋กœ์šด ๋ฌธ์ œ๊ฐ€ ์ƒ๊น๋‹ˆ๋‹ค. `tabindex`๊ฐ€ ์žˆ๋Š” ์š”์†Œ๋Š” focus ์ƒํƒœ์ผ ๋•Œ ๊ฐ•์กฐ ํ‘œ์‹œ๊ฐ€ ์ ์šฉ๋˜๊ฑฐ๋“ ์š”. ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด CSS์˜ `outline` ์†์„ฑ์„ `none`์œผ๋กœ ์„ค์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```css +canvas:focus { + outline: none; +} +``` + +๊ฐ„๋‹จํ•œ ํ…Œ์ŠคํŠธ๋ฅผ ์œ„ํ•ด ์บ”๋ฒ„์Šค 3๊ฐœ๋ฅผ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. + +```html +<canvas id="c1"></canvas> +<canvas id="c2" tabindex="0"></canvas> +<canvas id="c3" tabindex="1"></canvas> +``` + +๋งˆ์ง€๋ง‰ ์บ”๋ฒ„์Šค์—๋งŒ CSS๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```css +#c3:focus { + outline: none; +} +``` + +๊ทธ๋ฆฌ๊ณ  ๋ชจ๋“  ์บ”๋ฒ„์Šค์— ์ด๋ฒคํŠธ ๋ฆฌ์Šค๋„ˆ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```js +document.querySelectorAll('canvas').forEach((canvas) => { + const ctx = canvas.getContext('2d'); + + function draw(str) { + ctx.clearRect(0, 0, canvas.width, canvas.height); + ctx.textAlign = 'center'; + ctx.textBaseline = 'middle'; + ctx.fillText(str, canvas.width / 2, canvas.height / 2); + } + draw(canvas.id); + + canvas.addEventListener('focus', () => { + draw('has focus press a key'); + }); + + canvas.addEventListener('blur', () => { + draw('lost focus'); + }); + + canvas.addEventListener('keydown', (e) => { + draw(`keyCode: ${e.keyCode}`); + }); +}); +``` + +์ฒซ ๋ฒˆ์งธ ์บ”๋ฒ„์Šค์—๋Š” ์•„๋ฌด๋ฆฌ ํ•ด๋„ ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ์ƒํ•˜์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ์บ”๋ฒ„์Šค๋Š” ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ๋ฅผ ๋ฐ›๊ธด ํ•˜์ง€๋งŒ ๊ฐ•์กฐ ํ‘œ์‹œ๊ฐ€ ์ƒ๊ธฐ์ฃ . ๋Œ€์‹  ์„ธ ๋ฒˆ์งธ ์บ”๋ฒ„์Šค์—์„œ๋Š” ๋‘ ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. + +{{{example url="../threejs-tips-tabindex.html"}}} + +--- + +<a id="transparent-canvas" data-toc="์บ”๋ฒ„์Šค๋ฅผ ํˆฌ๋ช…ํ•˜๊ฒŒ ๋งŒ๋“ค๊ธฐ"></a> + +# ์บ”๋ฒ„์Šค๋ฅผ ํˆฌ๋ช…ํ•˜๊ฒŒ ๋งŒ๋“ค๊ธฐ + +์•„๋ฌด๋Ÿฐ ์„ค์ •์„ ํ•˜์ง€ ์•Š๋Š”๋‹ค๋ฉด Three.js๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ์บ”๋ฒ„์Šค๋ฅผ ๋ถˆํˆฌ๋ช…ํ•˜๊ฒŒ ๋ Œ๋”๋งํ•ฉ๋‹ˆ๋‹ค. ์บ”๋ฒ„์Šค๋ฅผ ํˆฌ๋ช…ํ•˜๊ฒŒ ๋งŒ๋“ค๋ ค๋ฉด `WebGLRenderer`๋ฅผ ์ƒ์„ฑํ•  ๋•Œ [`alpha: true`](WebGLRenderer.alpha)๋ฅผ ๋„˜๊ฒจ์ค˜์•ผ ํ•˜์ฃ . + +```js +const canvas = document.querySelector('#c'); +-const renderer = new THREE.WebGLRenderer({ canvas }); ++const renderer = new THREE.WebGLRenderer({ ++ canvas, ++ alpha: true, ++}); +``` + +๋˜ํ•œ ์บ”๋ฒ„์Šค๊ฐ€ premultiplied ์•ŒํŒŒ(๋ฏธ๋ฆฌ ๊ณ„์‚ฐ๋œ alpha ๊ฐ’, straight alpha ๋˜๋Š” associated alpha๋ผ๊ณ ๋„ ๋ถˆ๋ฆผ)๋ฅผ ์‚ฌ์šฉํ•˜์ง€ **์•Š๋„๋ก** ํ•˜๊ฒŒ๋” ํ•˜๋ ค๋ฉด ์•„๋ž˜์ฒ˜๋Ÿผ ๊ฐ’์„ ์„ค์ •ํ•ด์ค˜์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js +const canvas = document.querySelector('#c'); +const renderer = new THREE.WebGLRenderer({ + canvas, + alpha: true, ++ premultipliedAlpha: false, +}); +``` + +Three.js๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ์บ”๋ฒ„์Šค์—๋Š” [`premultipliedAlpha: true`](WebGLRenderer.premultipliedAlpha)๋ฅผ ์‚ฌ์šฉํ•˜์ง€๋งŒ ์žฌ์งˆ(material)์—๋Š” [`premultipliedAlpha: false`](Material.premultipliedAlpha)๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. + +premultiplied alpha๋ฅผ ์–ด๋–ป๊ฒŒ ์‚ฌ์šฉํ•ด์•ผ ํ•˜๋Š”์ง€ ์•Œ๊ณ  ์‹ถ๋‹ค๋ฉด [์—ฌ๊ธฐ ์ด ๊ธ€](https://developer.nvidia.com/content/alpha-blending-pre-or-not-pre)\*์„ ์ฐธ๊ณ ํ•˜๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + + +โ€ป ์˜์–ด์ด๋‹ˆ ์ฝ๊ธฐ๊ฐ€ ์–ด๋ ต๋‹ค๋ฉด ๊ทธ๋ƒฅ ๊ตฌ๊ธ€์— premultiplied alpha๋ฅผ ๊ฒ€์ƒ‰ํ•˜๋Š” ๊ฒƒ์„ ์ถ”์ฒœํ•ฉ๋‹ˆ๋‹ค. ์—ญ์ฃผ. + +์–ด์จŒ๋“  ์ด์ œ ํ•œ ๋ฒˆ ํˆฌ๋ช… ์บ”๋ฒ„์Šค ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค์–ด๋ณด์ฃ . + +[๋ฐ˜์‘ํ˜• ๋””์ž์ธ](threejs-responsive.html)์—์„œ ๊ฐ€์ ธ์˜จ ์˜ˆ์ œ์— ์ € ์„ค์ •์„ ์ ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. ์ถ”๊ฐ€๋กœ ์žฌ์งˆ๋„ ๋˜‘๊ฐ™์ด ํˆฌ๋ช…ํ•˜๊ฒŒ ๋งŒ๋“ค์–ด๋ณด์ฃ . + +```js +function makeInstance(geometry, color, x) { +- const material = new THREE.MeshPhongMaterial({ color }); ++ const material = new THREE.MeshPhongMaterial({ ++ color, ++ opacity: 0.5, ++ }); + +... + +``` + +์—ฌ๊ธฐ์— HTML๋กœ ํ…์ŠคํŠธ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```html +<body> + <canvas id="c"></canvas> ++ <div id="content"> ++ <div> ++ <h1>Cubes-R-Us!</h1> ++ <p>We make the best cubes!</p> ++ </div> ++ </div> +</body> +``` + +์บ”๋ฒ„์Šค๋ฅผ ์•ž์— ๋‘ฌ์•ผ ํ•˜๋‹ˆ CSS๋„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```css +body { + margin: 0; +} +#c { + width: 100vw; + height: 100vh; + display: block; ++ position: fixed; ++ left: 0; ++ top: 0; ++ z-index: 2; ++ pointer-events: none; +} ++#content { ++ font-size: 7vw; ++ font-family: sans-serif; ++ text-align: center; ++ width: 100vw; ++ height: 100vh; ++ display: flex; ++ justify-content: center; ++ align-items: center; ++} +``` + +`pointer-events: none`์€ ์บ”๋ฒ„์Šค๊ฐ€ ๋งˆ์šฐ์Šค๋‚˜ ํ„ฐ์น˜ ์ด๋ฒคํŠธ์˜ ์˜ํ–ฅ์„ ๋ฐ›์ง€ ์•Š๋„๋ก ํ•ด์ค๋‹ˆ๋‹ค. ์•„๋ž˜์— ์žˆ๋Š” ํ…์ŠคํŠธ๋ฅผ ๋ฐ”๋กœ ์„ ํƒํ•  ์ˆ˜ ์žˆ๋„๋ก ์„ค์ •ํ•œ ๊ฒƒ์ด์ฃ . + +{{{example url="../threejs-tips-transparent-canvas.html" }}} + +--- + +<a id="html-background" data-toc="Three.js๋ฅผ HTML ์š”์†Œ์˜ ๋ฐฐ๊ฒฝ์œผ๋กœ ์‚ฌ์šฉํ•˜๊ธฐ"></a> + +# ๋ฐฐ๊ฒฝ์— Three.js ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋„ฃ๊ธฐ + +๋งŽ์ด ๋ฐ›์€ ์งˆ๋ฌธ ์ค‘์— ํ•˜๋‚˜๊ฐ€ Three.js ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์›น ํŽ˜์ด์ง€์˜ ๋ฐฐ๊ฒฝ์œผ๋กœ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•์ด์—ˆ์Šต๋‹ˆ๋‹ค. + +๊ฐ€๋Šฅํ•œ ๋ฐฉ๋ฒ•์€ 2๊ฐ€์ง€ ์ •๋„๊ฒ ๋„ค์š”. + +* ์บ”๋ฒ„์Šค ์š”์†Œ์˜ CSS `position`์„ `fixed`๋กœ ์„ค์ •ํ•œ๋‹ค. + +```css +#c { + position: fixed; + left: 0; + top: 0; + ... +} +``` + +์ด์ „ ์˜ˆ์ œ์—์„œ ์ผ๋˜ ๋ฐฉ๋ฒ•๊ณผ ๋˜‘๊ฐ™์€ ๋ฐฉ๋ฒ•์„ ์ ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. `z-index`๋ฅผ -1 ๋กœ ์„ค์ •ํ•˜๋ฉด ์ •์œก๋ฉด์ฒด๋“ค์ด ํ…์ŠคํŠธ ๋’ค๋กœ ์‚ฌ๋ผ์งˆ ๊ฒ๋‹ˆ๋‹ค. + +์ด ๋ฐฉ๋ฒ•์˜ ๋‹จ์ ์€ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ฝ”๋“œ๊ฐ€ ๋ฐ˜๋“œ์‹œ ํŽ˜์ด์ง€์™€ ํ†ตํ•ฉ๋˜์•ผ ํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. ํŠนํžˆ ๋ณต์žกํ•œ ํŽ˜์ด์ง€๋ผ๋ฉด Three.js๋ฅผ ๋ Œ๋”๋งํ•˜๋Š” ์ฝ”๋“œ๊ฐ€ ๋‹ค๋ฅธ ์ฝ”๋“œ์™€ ์ถฉ๋Œํ•˜์ง€ ์•Š๋„๋ก ํŠน๋ณ„ํžˆ ์‹ ๊ฒฝ์„ ์จ์•ผ ํ•˜๊ฒ ์ฃ . + +* `iframe`์„ ์“ด๋‹ค. + +์ด ๋ฐฉ๋ฒ•์€ ์ด ์‚ฌ์ดํŠธ์˜ [๋ฉ”์ธ ํŽ˜์ด์ง€](/threejs/lessons/kr/)์—์„œ ์‚ฌ์šฉํ•œ ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค. + +ํ•ด๋‹น ์›น ํŽ˜์ด์ง€์— iframe๋งŒ ์ถ”๊ฐ€ํ•˜๋ฉด ๋˜์ฃ . + +```html +<iframe id="background" src="threejs-responsive.html"> +<div> + ๋‚ด์šฉ ๋‚ด์šฉ ๋‚ด์šฉ ๋‚ด์šฉ +</div> +``` + +๊ทธ๋Ÿฐ ๋‹ค์Œ ์บ”๋ฒ„์Šค ์š”์†Œ๋ฅผ ํ™œ์šฉํ–ˆ์„ ๋•Œ์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ iframe์ด ์ฐฝ ์ „์ฒด๋ฅผ ์ฑ„์šฐ๋„๋ก ํ•œ ๋’ค, `z-index`๋ฅผ ์ด์šฉํ•ด ๋ฐฐ๊ฒฝ์œผ๋กœ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. iframe์—๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ์œค๊ณฝ์„ ์ด ์žˆ์œผ๋‹ˆ ์ถ”๊ฐ€๋กœ `border`๋งŒ `none`์œผ๋กœ ์„ค์ •ํ•ด์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค. + +```css +#background { + position: fixed; + width: 100vw; + height: 100vh; + left: 0; + top: 0; + z-index: -1; + border: none; + pointer-events: none; +} +``` + +{{{example url="../threejs-tips-html-background.html"}}} \ No newline at end of file
false
Other
mrdoob
three.js
7d378eeaa05faf9242027a6037af43ad8b89c920.json
add translation kr/threejs-debugging-glsl
threejs/lessons/kr/threejs-debugging-glsl.md
@@ -0,0 +1,64 @@ +Title: Three.js GLSL ๋””๋ฒ„๊น… +Description: GLSL ์‰์ด๋” ๋””๋ฒ„๊น…์— ๋Œ€ํ•ด ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: GLSL ๋””๋ฒ„๊น… + +์ด ์‚ฌ์ดํŠธ์—์„œ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ž์ฒด์— ๋Œ€ํ•ด ๋‹ค๋ฃจ์ง€ ์•Š๋“ฏ, ์•„์ง๊นŒ์ง€ ์ด ์‚ฌ์ดํŠธ์—๋Š” GLSL์— ๋Œ€ํ•œ ๊ธ€์ด ์—†์Šต๋‹ˆ๋‹ค. GLSL์€ ๊ฐ„๋‹จํžˆ ๋‹ค๋ฃจ๊ธฐ ์–ด๋ ค์šด ์ฃผ์ œ์ด๊ธฐ์— GLSL์„ ๋ฐฐ์šฐ๊ณ  ์‹ถ๋‹ค๋ฉด [์ด ์‹œ๋ฆฌ์ฆˆ](https://webglfundamentals.org/webgl/lessons/ko/)๋ฅผ ์ฐธ๊ณ ํ•˜๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +GLSL์— ๋Œ€ํ•ด ์–ด๋А ์ •๋„ ์•ˆ๋‹ค๋ฉด ์ด ๊ธ€์ด GLSL ๋””๋ฒ„๊น…์— ๋„์›€์ด ๋  ๊ฒ๋‹ˆ๋‹ค. + +GLSL ์‰์ด๋”๋ฅผ ๋งŒ๋“ค์—ˆ๋Š”๋ฐ ์•„๋ฌด๊ฒƒ๋„ ๋‚˜ํƒ€๋‚˜์ง€ ์•Š์„ ๋•Œ, ์ €๋Š” ๋ณดํ†ต ์‰์ด๋”๋ฅผ fragment ์‰์ด๋”๋กœ ๋ฐ”๊พผ ๋’ค ํŠน์ • ์ƒ‰์ƒ๋งŒ ๋ฐ˜ํ™˜ํ•˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์‰์ด๋”์˜ ๊ฐ€์žฅ ๋งˆ์ง€๋ง‰์— ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ๋„ฃ๋Š” ๊ฒƒ์ด์ฃ . + +```glsl +void main() { + + ... + + gl_FragColor = vec4(1, 0, 0, 1); // ๋นจ๊ฐ• +} +``` + +๋งŒ์•ฝ ์ €๋ ‡๊ฒŒ ํ•ด์„œ ์š”์†Œ๊ฐ€ ๋ณด์ธ๋‹ค๋ฉด fragment ์‰์ด๋”์— ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š” ๊ฒ๋‹ˆ๋‹ค. ํ…์Šค์ฒ˜๊ฐ€ ๊นจ์ง„ ๊ฑด์ง€, ๊ท ๋“ฑ ๋ณ€์ˆ˜(uniform)๋ฅผ ์ง€์ •ํ•˜์ง€ ์•Š์€ ๊ฑด์ง€, ๊ท ๋“ฑ ๋ณ€์ˆ˜์— ์ž˜๋ชป๋œ ๊ฐ’์„ ์ง€์ •ํ•œ ๊ฑด์ง€๋Š” ์•Œ ์ˆ˜ ์—†์ง€๋งŒ ์ ์–ด๋„ ์–ด๋””์„œ ๋ฌธ์ œ๋ฅผ ์ฐพ์•„์•ผ ํ• ์ง€๋Š” ์•Œ ์ˆ˜ ์žˆ์ฃ . + +์–ด๋””๊ฐ€ ํ‹€๋ ธ๋Š”์ง€ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•ด ๋ช‡ ๊ฐ€์ง€ ์š”์†Œ๋ฅผ ์‹ค์ œ๋กœ ๋ Œ๋”๋งํ•ด๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด fragment ์‰์ด๋”์˜ ๋ฒ•์„ (normal)์„ ์‚ฌ์šฉํ•œ๋‹ค๋ฉด ์ €๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•  ๊ฒ๋‹ˆ๋‹ค. + +```glsl +gl_FragColor = vec4(vNormal * 0.5 + 0.5, 1); +``` + +๋ฒ•์„ ์˜ ๊ฐ’์€ -1 ์—์„œ +1 ์‚ฌ์ด์ด๊ธฐ์— 0.5๋ฅผ ๊ณฑํ•œ ๋’ค 0.5๋ฅผ ๋”ํ•˜๋ฉด ๊ฐ’์„ 0.0 ์—์„œ 0.1๋กœ ๋งŒ๋“ค์–ด ์ƒ‰์œผ๋กœ ํ‘œํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์‹คํ–‰์ด ์ž˜ ๋œ ์˜ˆ์ œ์— ์ด ์‰์ด๋”๋ฅผ ์ ์šฉํ•ด๋ณด๋ฉด ๋ฒ•์„ ์ด *๋ณดํ†ต(normally)* ์–ด๋–ป๊ฒŒ ์ƒ๊ฒผ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋งŒ์•ฝ ๋ฒ•์„ ์ด ์ •์ƒ์ ์œผ๋กœ ๋ณด์ด์ง€ ์•Š๋Š”๋‹ค๋ฉด ๊ทธ๊ฒŒ ๋‹ค์Œ ๋ฌธ์ œ๋ฅผ ์ฐพ์„ ๋‹จ์„œ๊ฐ€ ๋˜๊ฒ ์ฃ . fragment ์‰์ด๋”์—์„œ ๋ฒ•์„ ์˜ ๊ฐ’์„ ๋ณ€๊ฒฝํ•˜๋Š” ๊ฒฝ์šฐ ๊ฐ™์€ ๋ฐฉ๋ฒ•์„ ์ด์šฉํ•ด ๊ฒฐ๊ณผ๊ฐ’์„ ๋ Œ๋”๋งํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/standard-primitive-normals.jpg" style="width: 650px;"></div> + +๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ์—๋Š” ํ…์Šค์ฒ˜ ์ขŒํ‘œ๊ฐ€ ์žˆ์œผ๋‹ˆ ๊ทธ๊ฑธ๋กœ ๋‹ค์Œ๊ณผ ๊ฐ™์ด ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +```glsl +gl_FragColor = vec4(fract(vUv), 0, 1); +``` + +ํ…์Šค์ฒ˜ ์ขŒํ‘œ๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ, `fract`๋ฅผ ์‹คํ–‰ํ•œ ๊ฐ’์€ 0๋ถ€ํ„ฐ 1 ์‚ฌ์ด์˜ ๊ฐ’์ด ์•„๋‹ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋Œ€์ƒ ๋ฌผ์ฒด๊ฐ€ ํ…์Šค์ฒ˜๋ณด๋‹ค ํฌ๊ณ  `texture.repeat`์„ ์‚ฌ์šฉํ•œ ๊ฒฝ์šฐ 1๋ณด๋‹ค ํฐ ์ˆซ์ž๊ฐ€ ๋‚˜์˜ฌ ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +<div class="threejs_center"><img src="resources/images/standard-primitive-uvs.jpg" style="width: 650px;"></div> + +fragment ์‰์ด๋”์˜ ๋‹ค๋ฅธ ๊ฐ’์œผ๋กœ๋„ ๋น„์Šทํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•ด๋‹น ๊ฐ’์˜ ๋ฒ”์œ„๋ฅผ ์•Œ์•„๋‚ธ ๋’ค ํ•ด๋‹น ๊ฐ’์„ 0.0๋ถ€ํ„ฐ 1.0 ์‚ฌ์ด์˜ ๊ฐ’์œผ๋กœ ๋ณ€ํ™˜ํ•ด `gl_FragColor`์— ์ง€์ •ํ•˜๋Š” ๊ฑฐ์ฃ . + +ํ…์Šค์ฒ˜๋ฅผ ํ™•์ธํ•˜๋ ค๋ฉด `CanvasTexture`๋‚˜ `DataTexture`๋ฅผ ์‚ฌ์šฉํ•ด๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +๋งŒ์•ฝ `gl_FragColor`์— ๋นจ๊ฐ„์ƒ‰์„ ์ง€์ •ํ–ˆ๋Š”๋ฐ๋„ ์•„๋ฌด๊ฒƒ๋„ ๋ณด์ด์ง€ ์•Š๋Š”๋‹ค๋ฉด, vertex ์‰์ด๋” ๊ด€๋ จ ๋ฌผ์ฒด์˜ ๋ฐฉํ–ฅ ๋ฌธ์ œ์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํŠน์ • ํ–‰๋ ฌ ์ขŒํ‘œ(matrix)๊ฐ€ ์ž˜๋ชป๋˜์—ˆ๊ฑฐ๋‚˜ ์–ด๋–ค ์†์„ฑ์˜ ๊ฐ’์ด ์ž˜๋ชป๋˜์—ˆ๊ฑฐ๋‚˜ ์„ค์ •์ด ์ด์ƒํ•  ์ˆ˜ ์žˆ์ฃ . + +๊ทธ๋Ÿผ ๋จผ์ € ํ–‰๋ ฌ ์ขŒํ‘œ๋ฅผ ์‚ดํŽด๋ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. `renderer.render(scene, camera)`๋ฅผ ํ•œ ๋ฒˆ๋งŒ ํ˜ธ์ถœํ•œ ๋’ค ์ฝ˜์†”์—์„œ ๊ฐ์ฒด๋ฅผ ํŽผ์ณ ๋ณด๋Š” ๊ฒƒ์ด์ฃ . ์นด๋ฉ”๋ผ์˜ ์ „์—ญ ํ–‰๋ ฌ ์ขŒํ‘œ๋‚˜ ํˆฌ์‚ฌ ํ–‰๋ ฌ ์ขŒํ‘œ์— `NaN`์ด ์žˆ๋Š” ๊ฑธ๊นŒ์š”? ์žฅ๋ฉด ๊ฐ์ฒด๋ฅผ ํŽผ์ณ `children` ์†์„ฑ์„ ํ™•์ธํ•˜๋‹ˆ ์ „์—ญ ํ–‰๋ ฌ ์ขŒํ‘œ๋Š” ๋ฉ€์ฉกํ•ด ๋ณด์ž…๋‹ˆ๋‹ค(`NaN`์ด ์—†์Œ). ๋˜ํ•œ ๋‹ค๋ฅธ ํ–‰๋ ฌ ์ขŒํ‘œ์˜ 4๊ฐ€์ง€ ๊ฐ’๋“ค๋„ ๋ชจ๋‘ ๋ฉ€์ฉกํ•ด ๋ณด์ž…๋‹ˆ๋‹ค. ๋งŒ์•ฝ ์žฅ๋ฉด์˜ ํฌ๊ธฐ๊ฐ€ 50x50x50์ธ๋ฐ ์–ด๋–ค ์ขŒํ‘œ๊ฐ’์ด 552352623.123์ด๋ผ๋ฉด ํ™•์‹คํžˆ ๋ญ”๊ฐ€ ์ž˜๋ชป๋œ ๊ฒ๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/inspect-matrices.gif"></div> + +fragment ์‰์ด๋”์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ vertex ์‰์ด๋”์—์„œ๋„ ๊ฐ’์„ fragment ์‰์ด๋”์— ๋„˜๊ฒจ์ฃผ๋Š” ๋ฐฉ์‹์œผ๋กœ ๊ฐ’์„ ์‹œ๊ฐํ™”ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์–‘ ์‰์ด๋”์— ๋™์ผํ•˜๊ฒŒ ๋ณ€์ˆ˜๋ฅผ ์ƒ์„ฑํ•œ ๋’ค, ์˜์‹ฌ๋˜๋Š” ๊ฐ’์„ ๋„˜๊ฒจ์ฃผ๋Š” ๊ฑฐ์ฃ . ์ €๋ผ๋ฉด fragment ์‰์ด๋”๊ฐ€ ๊ทธ ๊ฐ’์„ ํ‘œ์‹œํ•˜๋„๋ก ์˜์‹ฌ๋˜๋Š” ๊ฐ’์„ `vNormal`์— 0.0์—์„œ 1.0 ์‚ฌ์ด์˜ ๊ฐ’์œผ๋กœ ๋ฐ”๊ฟ” ์ง€์ •ํ•  ๊ฒ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฐ ๋‹ค์Œ ๊ฒฐ๊ณผ๋ฅผ ๋ณด๊ณ  ์˜ˆ์ƒ๊ณผ ์ผ์น˜ํ•˜๋Š”์ง€ ํ™•์ธํ•˜๋Š” ๊ฒƒ์ด์ฃ . + +์ด ๋ฐฉ๋ฒ•์ด ํ†ตํ•˜์ง€ ์•Š๋Š”๋‹ค๋ฉด ์–ด๋–ค vertex ์‰์ด๋”๊ฐ€ geometry๋ฅผ ๊ฐ€์žฅ ๊ฐ„๋‹จํ•˜๊ฒŒ ํ‘œ์‹œํ•  ์ˆ˜ ์žˆ์„๊นŒ์š”? ์•„์ฃผ ๊ฐ„๋‹จํ•˜๊ฒŒ ๋‹ค์Œ์ฒ˜๋Ÿผ ํ•  ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +```glsl +gl_Position = projection * modelView * vec4(position.xyz, 1); +``` + +์ € ์ฝ”๋“œ๊ฐ€ ์ž˜ ์ž‘๋™ํ•œ๋‹ค๋ฉด ๋ณ€๊ฒฝ์‚ฌํ•ญ์„ ์กฐ๊ธˆ์”ฉ ์ ์šฉํ•ด๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +์ถ”๊ฐ€๋กœ [ํฌ๋กฌ์˜ ํ™•์žฅ ํ”„๋กœ๊ทธ๋žจ ์ค‘ ์‰์ด๋” ์—๋””ํ„ฐ](https://chrome.google.com/webstore/detail/shader-editor/ggeaidddejpbakgafapihjbgdlbbbpob?hl=ko)๋‚˜ ๋‹ค๋ฅธ ๋ธŒ๋ผ์šฐ์ €์˜ ๋น„์Šทํ•œ ํ”„๋กœ๊ทธ๋žจ์„ ์ฐพ์•„ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ๋ฒ•๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋‹ค๋ฅธ ์‰์ด๋”๊ฐ€ ์–ด๋–ป๊ฒŒ ์ž‘๋™ํ•˜๋Š”์ง€ ๋ณผ ๋•Œ๋„ ์œ ์šฉํ•˜์ฃ . ๋˜ํ•œ ์œ„ ๋ณ€๊ฒฝ ์‚ฌํ•ญ์„ ๋ฐ”๋กœ ์ ์šฉํ•ด๋ณผ ์ˆ˜ ์žˆ๋‹ค๋Š” ๊ฒƒ๋„ ์žฅ์ ์ž…๋‹ˆ๋‹ค.
false
Other
mrdoob
three.js
dc8aa5fc60a999eeb29118735d4e899850e82fc3.json
add translation kr/threejs-debugging-javascript.md
threejs/lessons/kr/threejs-debugging-javascript.md
@@ -0,0 +1,447 @@ +Title: Three.js ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๋””๋ฒ„๊น… +Description: Three.js์—์„œ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๋””๋ฒ„๊น…ํ•˜๋Š” ๋ฒ•์„ ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๋””๋ฒ„๊น… + +์ด ๊ธ€์€ Three.js์— ํ•œ์ •๋œ ๊ธ€์ด ์•„๋‹™๋‹ˆ๋‹ค. ๋ณด๋‹ค๋Š” ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋””๋ฒ„๊น…ํ•˜๋Š” ์ผ๋ฐ˜์ ์ธ ๋ฐฉ๋ฒ•์ด๋ผ๊ณ  ํ•˜๋Š” ํŽธ์ด ์ ๋‹นํ•˜์ฃ . Three.js๋ฅผ ๋ฐฐ์šฐ๋ ค๋Š” ๋ถ„๋“ค ์ค‘์—๋Š” ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋„ ์ฒ˜์Œ ์ ‘ํ•˜๋Š” ๋ถ„๋“ค์ด ๋”๋Ÿฌ ์žˆ๋Š”๋ฐ, ์ด ๊ธ€์ด ๊ทธ๋Ÿฐ ๋ถ„๋“ค์—๊ฒŒ ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ์ข‹๊ฒ ๋„ค์š”. + +๋””๋ฒ„๊น…์€ ๋ฐฉ๋Œ€ํ•œ ์ฃผ์ œ๋ผ ์—ฌ๊ธฐ์„œ ๋ชจ๋“  ๋ถ€๋ถ„์„ ๋‹ค๋ฃจ๊ธฐ๋Š” ์–ด๋ ต์Šต๋‹ˆ๋‹ค. ์ด ๊ธ€์—์„œ๋Š” ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ž…๋ฌธ์ž์˜ ๊ฒฝ์šฐ๋ฅผ ๊ฐ€์ •ํ•ด ๋ช‡ ๊ฐ€์ง€ ์ค‘์š”ํ•œ ๋ถ€๋ถ„์„ ์งš๊ณ  ๋„˜์–ด๊ฐˆ ๊ฒ๋‹ˆ๋‹ค. ๋””๋ฒ„๊น…์€ ๋‚˜์ค‘์— ๋ฌด์—‡์„ ๋ฐฐ์šฐ๋“  ๋„์›€์ด ๋˜๋‹ˆ ์‹œ๊ฐ„์„ ๋“ค์—ฌ ๊ผญ ์‚ดํŽด๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +## ๋ธŒ๋ผ์šฐ์ € ๊ฐœ๋ฐœ์ž ๋„๊ตฌ + +[ํฌ๋กฌ](https://developers.google.com/web/tools/chrome-devtools/), [ํŒŒ์ด์–ดํญ์Šค](https://developer.mozilla.org/ko/docs/Tools), [์‚ฌํŒŒ๋ฆฌ](https://developer.apple.com/safari/tools/), [์—ฃ์ง€](https://docs.microsoft.com/en-us/microsoft-edge/devtools-guide) ๋“ฑ ๋ชจ๋“  ๋ธŒ๋ผ์šฐ์ €์—๋Š” ๊ฐœ๋ฐœ์ž ๋„๊ตฌ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. + +ํฌ๋กฌ์—์„œ๋Š” `โ‹ฎ` ์•„์ด์ฝ˜์„ ํด๋ฆญํ•ด "๋„๊ตฌ ๋”๋ณด๊ธฐ -> ๊ฐœ๋ฐœ์ž ๋„๊ตฌ"๋ฅผ ์„ ํƒํ•˜๋ฉด ๊ฐœ๋ฐœ์ž ๋„๊ตฌ๋ฅผ ์—ด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ๋ณธ ๋‹จ์ถ•ํ‚ค๋„ ๊ฑฐ๊ธฐ์— ๊ฐ™์ด ํ‘œ์‹œ๋˜์ฃ . + +<div class="threejs_center"><img class="border" src="resources/images/devtools-chrome.jpg" style="width: 789px;"></div> + +ํŒŒ์ด์–ดํญ์Šค์—์„œ๋Š” `โ˜ฐ` ์•„์ด์ฝ˜์„ ํด๋ฆฐํ•œ ๋’ค "์›น ๊ฐœ๋ฐœ์ž -> ๋„๊ตฌ ํ‘œ์‹œ/์ˆจ๊ธฐ๊ธฐ"๋ฅผ ์„ ํƒํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="border" src="resources/images/devtools-firefox.jpg" style="width: 786px;"></div> + +์‚ฌํŒŒ๋ฆฌ๋Š” ๋จผ์ € ๊ณ ๊ธ‰ ์„ค์ •์—์„œ ๊ฐœ๋ฐœ์ž ๋ฉ”๋‰ด๋ฅผ ํ™œ์„ฑํ™”ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="border" src="resources/images/devtools-enable-safari.jpg" style="width: 775px;"></div> + +๊ทธ๋ฆฌ๊ณ  ๊ฐœ๋ฐœ์ž ๋ฉ”๋‰ด์—์„œ "Show/Connect Web Inspector"๋ฅผ ์„ ํƒํ•˜๋ฉด ๋˜์ฃ . + +<div class="threejs_center"><img class="border" src="resources/images/devtools-safari.jpg" style="width: 777px;"></div> + +ํฌ๋กฌ์˜ ๊ฒฝ์šฐ๋Š” [PC ๋ฒ„์ ผ ํฌ๋กฌ์„ ์ด์šฉํ•ด ์•ˆ๋“œ๋กœ์ด๋“œ ๊ธฐ๊ธฐ์˜ ํฌ๋กฌ์„ ๋””๋ฒ„๊น…](https://developers.google.com/web/tools/chrome-devtools/remote-debugging/)ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์‚ฌํŒŒ๋ฆฌ์—์„œ๋„ [macOS ์ปดํ“จํ„ฐ์—์„œ ์•„์ดํฐ์ด๋‚˜ ์•„์ดํŒจ๋“œ์˜ ์‚ฌํŒŒ๋ฆฌ๋ฅผ ๋””๋ฒ„๊น…](https://www.google.com/search?q=safari+remote+debugging+ios)ํ•  ์ˆ˜ ์žˆ์ฃ . + +์ €๋Š” ํฌ๋กฌ์ด ๋” ์ต์ˆ™ํ•˜๊ธฐ์— ํฌ๋กฌ์„ ๊ธฐ์ค€์œผ๋กœ ์„ค๋ช…ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋‹ค๋ฅธ ๋ธŒ๋ผ์šฐ์ €๋“ค๋„ ๋‹ค ๋น„์Šทํ•œ ๊ธฐ๋Šฅ์ด ์žˆ์œผ๋‹ˆ ๊ทธ๋‹ค์ง€ ์–ด๋ ต์ง€ ์•Š๊ฒŒ ๋ฐฐ์šด ๊ฑธ ์จ๋จน์„ ์ˆ˜ ์žˆ์„ ๊ฑฐ์˜ˆ์š”. + +## ์บ์‹œ ๋„๊ธฐ + +๋ธŒ๋ผ์šฐ์ €๋Š” ๋‚ด๋ ค ๋ฐ›์€ ๋ฐ์ดํ„ฐ๋ฅผ ์žฌ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์‚ฌ์šฉ์ž ์ž…์žฅ์—์„œ๋Š” ์‚ฌ์ดํŠธ๋ฅผ ๋‘ ๋ฒˆ ์ด์ƒ ๋ฐฉ๋ฌธํ–ˆ์„ ๋•Œ ํŒŒ์ผ์„ ๋‹ค์‹œ ๋‹ค์šด ๋ฐ›์ง€ ์•Š์•„๋„ ๋˜๋‹ˆ ํ™˜์˜ํ•  ์ผ์ด์ฃ . + +ํ•˜์ง€๋งŒ ๊ฐœ๋ฐœ์ž์˜ ์ž…์žฅ์—์„œ๋Š” ์ด ๊ธฐ๋Šฅ์ด ๋ถˆํŽธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํŒŒ์ผ์„ ์ˆ˜์ •ํ•œ ๋’ค ํŽ˜์ด์ง€๋ฅผ ์ƒˆ๋กœ๊ณ ์นจํ•ด๋„ ๋ธŒ๋ผ์šฐ์ €๊ฐ€ ์บ์‹œ๋กœ ์ €์žฅ๋œ ํŒŒ์ผ์„ ์‚ฌ์šฉํ•ด ์ˆ˜์ •๋œ ๋‚ด์šฉ์ด ๋ฐ˜์˜๋˜์ง€ ์•Š๊ธฐ ๋•Œ๋ฌธ์ด์ฃ . + +์›น ๊ฐœ๋ฐœ์„ ํ•˜๋Š” ๋™์•ˆ ์บ์‹ฑ์„ ๋น„ํ™œ์„ฑํ™” ํ•˜๋ฉด ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ๋ธŒ๋ผ์šฐ์ €๊ฐ€ ํ•ญ์ƒ ํŒŒ์ผ์˜ ์ตœ์‹  ๋ฒ„์ ผ์„ ๋ฐ›์•„ ์‚ฌ์šฉํ•˜์ฃ . + +๋จผ์ € ๊ฐœ๋ฐœ์ž ๋„๊ตฌ์˜ ๋ฉ”๋‰ด์—์„œ ์„ค์ •์„ ์„ ํƒํ•œ ๋’ค + +<div class="threejs_center"><img class="border" src="resources/images/devtools-chrome-settings.jpg" style="width: 778px"></div> + +"Disable Cache (while DevTools is open)"์„ ์„ ํƒํ•ฉ๋‹ˆ๋‹ค(๊ฐœ๋ฐœ์ž ๋„๊ตฌ๊ฐ€ ์—ด๋ ธ์„ ๋•Œ ์บ์‹œ ๋น„ํ™œ์„ฑํ™”). + +<div class="threejs_center"><img class="border" src="resources/images/devtools-chrome-disable-cache.jpg" style="width: 779px"></div> + +## ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ฝ˜์†” + +๊ฐœ๋ฐœ์ž ๋„๊ตฌ์—๋Š” **console**์ด๋ผ๋Š” ํƒญ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ์—ฌ๊ธฐ์— ๊ฐ์ข… ๊ฒฝ๊ณ ๋‚˜ ์˜ค๋ฅ˜ ๋ฉ”์‹œ์ง€๊ฐ€ ์ถœ๋ ฅ๋˜์ฃ . + +Three.js๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ 1๊ฐœ ๋‚ด์ง€ 2๊ฐœ์˜ ๋ฉ”์‹œ์ง€๊ฐ€ ๋ณด์ด๋Š” ๊ฒŒ ์ •์ƒ์ž…๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="border" src="resources/images/devtools-no-errors.jpg" style="width: 779px"></div> + +๋‹ค๋ฅธ ๋ฉ”์‹œ์ง€๊ฐ€ ๋ณด์ธ๋‹ค๋ฉด ์ด๋ฅผ ํ™•์ธํ•ด๋ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์•„๋ž˜์™€ ๊ฐ™์€ ๊ฒฝ์šฐ + +<div class="threejs_center"><img class="border" src="resources/images/devtools-errors.jpg" style="width: 779px"></div> + +์˜คํƒ€๊ฐ€ ๋‚ฌ์Šต๋‹ˆ๋‹ค. "three"๋ฅผ "threee"๋กœ ์ž˜๋ชป ์ผ์ฃ . + +๋ฟ๋งŒ ์•„๋‹ˆ๋ผ `console.log`๋กœ ์ง์ ‘ ๋ฉ”์‹œ์ง€๋ฅผ ์ถœ๋ ฅํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +console.log(someObject.position.x, someObject.position.y, someObject.position.z); +``` + +์‚ดํŽด๋ณด๊ณ  ์‹ถ์€ ๊ฐ์ฒด๋ฅผ ์ถœ๋ ฅํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด [glTF ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-gltf.html)์˜ ์˜ˆ์ œ์—์„œ root ์žฅ๋ฉด(scene) ์š”์†Œ๋ฅผ ์ถœ๋ ฅํ•ด๋ณด์ฃ . + +```js + { + const gltfLoader = new GLTFLoader(); + gltfLoader.load('resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', (gltf) => { + const root = gltf.scene; + scene.add(root); ++ console.log(root); +``` + +์ด์ œ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ฝ˜์†”์—์„œ ํ•ด๋‹น ๊ฐ์ฒด๋ฅผ ํŽผ์ณ ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="border" src="resources/images/devtools-console-object.gif"></div> + +์ด์™ธ์—๋„ `console.error`๋ฅผ ์ด์šฉํ•ด ๋นจ๊ฐ„ ์—๋Ÿฌ ๋ฉ”์‹œ์ง€, `console.warn`์„ ์ด์šฉํ•ด ๋…ธ๋ž€ ๊ฒฝ๊ณ  ๋ฉ”์‹œ์ง€ ๋“ฑ์„ ๋„์šธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +## ํ™”๋ฉด์— ๋ฐ์ดํ„ฐ ๋„์šฐ๊ธฐ + +์ด๋Š” ์•„์ฃผ ๊ฐ„๋‹จํ•˜์ง€๋งŒ ์‚ฌ๋žŒ๋“ค์ด ์‰ฝ๊ฒŒ ๋– ์˜ฌ๋ฆฌ์ง€ ๋ชปํ•˜๋Š” ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค. `<div>`์™€ `<pre>` ํƒœ๊ทธ๋ฅผ ์ด์šฉํ•ด ๋ฐ์ดํ„ฐ๋ฅผ ํ™”๋ฉด์— ์ถœ๋ ฅํ•˜๋Š” ๊ฒƒ์ด์ฃ . + +๊ฐ€์žฅ ์‰ฌ์šด ๋ฐฉ๋ฒ•์€ HTML ์š”์†Œ๋ฅผ ๋ช‡ ๊ฐœ ๋งŒ๋“ค๊ณ  + +```html +<canvas id="c"></canvas> ++<div id="debug"> ++ <div>x:<span id="x"></span></div> ++ <div>y:<span id="y"></span></div> ++ <div>z:<span id="z"></span></div> ++</div> +``` + +์บ”๋ฒ„์Šค ์œ„์— ์˜ฌ๋ผ๊ฐ€๋„๋ก ์Šคํƒ€์ผ์„ ์ง€์ •ํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค(์บ”๋ฒ„์Šค๊ฐ€ ํ™”๋ฉด์„ ๊ฝ‰ ์ฑ„์› ๋‹ค๊ณ  ๊ฐ€์ •ํ•ฉ๋‹ˆ๋‹ค). + +```html +<style> +#debug { + position: absolute; + left: 1em; + top: 1em; + padding: 1em; + background: rgba(0, 0, 0, 0.8); + color: white; + font-family: monospace; +} +</style> +``` + +๊ทธ๋Ÿฐ ๋‹ค์Œ ์š”์†Œ๋“ค์„ ์ฐธ์กฐํ•ด ๊ฐ ์š”์†Œ์— ํ…์ŠคํŠธ๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. + +```js +// ์ดˆ๊ธฐํ™” ์‹œ +const xElem = document.querySelector('#x'); +const yElem = document.querySelector('#y'); +const zElem = document.querySelector('#z'); + +// ๋ Œ๋”๋ง ๋ฃจํ”„๋‚˜ ์—…๋ฐ์ดํŠธ ์‹œ +xElem.textContent = someObject.position.x.toFixed(3); +yElem.textContent = someObject.position.y.toFixed(3); +zElem.textContent = someObject.position.z.toFixed(3); +``` + +๋Ÿฐํƒ€์ž„์— ๊ฐ’์„ ์ฒดํฌํ•  ๋•Œ ์œ ์šฉํ•ฉ๋‹ˆ๋‹ค. + +{{{example url="../threejs-debug-js-html-elements.html" }}} + +์ผํšŒ์šฉ ๋กœ๊ทธ ๋ฒ„ํผ(one-time log buffer)\*๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒƒ๋„ ํ•œ ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค. ์ผํšŒ์šฉ ๋กœ๊ทธ ๋ฒ„ํผ๋ผ๋Š” ์ด๋ฆ„์€ ์ œ๊ฐ€ ๋Œ€์ถฉ ์ง€์€ ๊ฒƒ์ด์ง€๋งŒ, ๋งŽ์€ ๊ฒŒ์ž„๋“ค์ด ์ด ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ผํšŒ์šฉ์ด๋ผ๋Š” ๋ง์ฒ˜๋Ÿผ ์ด ๋ฐฉ๋ฒ•์€ ์ง€์ •ํ•œ ๋ฉ”์‹œ์ง€๋ฅผ ํ•œ ํ”„๋ ˆ์ž„ ๋™์•ˆ๋งŒ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ๋ฅผ ์ถœ๋ ฅํ•  ๋ถ€๋ถ„์—์„œ ์ง์ ‘ ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค ๋ฉ”์‹œ์ง€๋ฅผ ๋ฒ„ํผ์— ์ถ”๊ฐ€ํ•ด์•ผ ํ•˜์ฃ . ๋ฉ”์‹œ์ง€๋งˆ๋‹ค HTML ์š”์†Œ๋ฅผ ๋”ฐ๋กœ ๋งŒ๋“ค์—ˆ๋˜ ์œ„ ๋ฐฉ๋ฒ•์— ๋น„ํ•˜๋ฉด ํ›จ์”ฌ ๊ฒฝ์ œ์ ์ž…๋‹ˆ๋‹ค. + +โ€ป ์ผํšŒ์šฉ ๋กœ๊ทธ ๋ฒ„ํผ: ์›๋ฌธ์—์„œ๋Š” clearing logger๋ผ๊ณ  ์ผ์Šต๋‹ˆ๋‹ค. ์—ญ์ฃผ. + +๋จผ์ € ์œ„ HTML ์˜ˆ์ œ๋ฅผ ์•„๋ž˜์ฒ˜๋Ÿผ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค. + +```html +<canvas id="c"></canvas> +<div id="debug"> + <pre></pre> +</div> +``` + +๊ทธ๋ฆฌ๊ณ  ๋ฒ„ํผ์˜ *์ถ”๊ฐ€/์ดˆ๊ธฐํ™”*๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ๊ฐ„๋‹จํ•œ ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +class ClearingLogger { + constructor(elem) { + this.elem = elem; + this.lines = []; + } + log(...args) { + this.lines.push([...args].join(' ')); + } + render() { + this.elem.textContent = this.lines.join('\n'); + this.lines = []; + } +} +``` + +๊ฐ„๋‹จํ•œ ์˜ˆ์ œ๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ํ™”๋ฉด์„ ํด๋ฆญํ–ˆ์„ ๋•Œ ํฌ์ธํ„ฐ ์œ„์น˜์— mesh๋ฅผ ๋งŒ๋“ค๊ณ  2์ดˆ ๋™์•ˆ ๋ฌด์ž‘์œ„ ๋ฐฉํ–ฅ์œผ๋กœ ์›€์ง์ธ ํ›„ ์‚ฌ๋ผ์ง€๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋จผ์ € [๋ฐ˜์‘ํ˜• ๋””์ž์ธ](threejs-responsive.html)์—์„œ ์ผ๋˜ ์˜ˆ์ œ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค. + +์•„๋ž˜๋Š” ํ™”๋ฉด์„ ํด๋ฆญํ•  ๋•Œ๋งˆ๋‹ค `Mesh`๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค. + +```js +const geometry = new THREE.SphereBufferGeometry(); +const material = new THREE.MeshBasicMaterial({ color: 'red' }); + +const things = []; + +function rand(min, max) { + if (max === undefined) { + max = min; + min = 0; + } + return Math.random() * (max - min) + min; +} + +function createThing() { + const mesh = new THREE.Mesh(geometry, material); + scene.add(mesh); + things.push({ + mesh, + timer: 2, + velocity: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)), + }); +} + +canvas.addEventListener('click', createThing); +``` + +์•„๋ž˜๋Š” ์ƒ์„ฑํ•œ mesh๋ฅผ ์›€์ง์ด๊ณ , ๋ฉ”์‹œ์ง€๋ฅผ ์ถœ๋ ฅํ•œ ๋’ค ์ผ์ • ์‹œ๊ฐ„์ด ์ง€๋‚ฌ์„ ๋•Œ ํ•ด๋‹น ์š”์†Œ๋ฅผ ์ œ๊ฑฐํ•˜๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค. + +```js +const logger = new ClearingLogger(document.querySelector('#debug pre')); + +let then = 0; +function render(now) { + now *= 0.001; // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜ + const deltaTime = now - then; + then = now; + + ... + + logger.log('fps:', (1 / deltaTime).toFixed(1)); + logger.log('num things:', things.length); + for (let i = 0; i < things.length;) { + const thing = things[i]; + const mesh = thing.mesh; + const pos = mesh.position; + logger.log( + 'timer:', thing.timer.toFixed(3), + 'pos:', pos.x.toFixed(3), pos.y.toFixed(3), pos.z.toFixed(3)); + thing.timer -= deltaTime; + if (thing.timer <= 0) { + // ํ•ด๋‹น ์š”์†Œ๋ฅผ ์ œ๊ฑฐํ•ฉ๋‹ˆ๋‹ค. i๋ฅผ ์ฆ๊ฐ€์‹œํ‚ค์ง€ ์•Š์•˜๋‹ค๋Š” ์ ์— ์œ ์˜ํ•˜์„ธ์š”. + things.splice(i, 1); + scene.remove(mesh); + } else { + mesh.position.addScaledVector(thing.velocity, deltaTime); + ++i; + } + } + + renderer.render(scene, camera); + logger.render(); + + requestAnimationFrame(render); +} +``` + +์˜ˆ์ œ๋ฅผ ๋น ๋ฅด๊ฒŒ ํด๋ฆญํ•˜๋ฉด ๋งŽ์€ ๋ฐ์ดํ„ฐ๊ฐ€ ํ•œ ๋ฒˆ์— ๋‚˜ํƒ€๋‚  ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-debug-js-clearing-logger.html" }}} + +## ์ฟผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ(Query Parameters) + +์›น์—์„œ๋Š” ์ฟผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ(?, &)๋‚˜ ์•ต์ปค(#)๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ๋„˜๊ฒจ์ค„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋“ค์€ search, ํ•ด์‹œ(hash)๋ผ๊ณ  ๋ถˆ๋ฆฌ๊ธฐ๋„ ํ•˜์ฃ . + +```text + https://domain/path/?query#anchor +``` + +์˜ˆ๋ฅผ ๋“ค์–ด ์ด์ „ ์˜ˆ์ œ๋ฅผ URL์— `?debug=true`๊ฐ€ ์žˆ์„ ๋•Œ๋งŒ ๋””๋ฒ„๊น… ์š”์†Œ๊ฐ€ ๋ณด์ด๋„๋ก ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. + +๋จผ์ € ์ฟผ๋ฆฌ๋ฅผ ํŒŒ์‹ฑํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +/** + * ์ฟผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ํ‚ค/๊ฐ’ ๊ฐ์ฒด๋กœ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. + * ์˜ˆ๋ฅผ ๋“ค์–ด ์ฟผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ๊ฐ€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค๋ฉด + * + * abc=123&def=456&name=gman + * + * `getQuery()`๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์€ ๊ฐ์ฒด๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. + * + * { + * abc: '123', + * def: '456', + * name: 'gman', + * } + */ +function getQuery() { + return Object.fromEntries(new URLSearchParams(window.location.search).entries()); +} +``` + +๋‹ค์Œ์œผ๋กœ ๋””๋ฒ„๊น… ์š”์†Œ๊ฐ€ ๋ฏธ๋ฆฌ ๋ณด์ด์ง€ ์•Š๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```html +<canvas id="c"></canvas> ++<div id="debug" style="display: none;"> + <pre></pre> +</div> +``` + +์•ž์„œ ์ž‘์„ฑํ–ˆ๋˜ ์˜ˆ์ œ์—์„œ ์ฟผ๋ฆฌ ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ์ฝ์–ด `?debug=true`์ผ ๋•Œ๋งŒ ๋””๋ฒ„๊น… ์š”์†Œ๊ฐ€ ๋ณด์ด๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +const query = getQuery(); +const debug = query.debug === 'true'; +const logger = debug + ? new ClearingLogger(document.querySelector('#debug pre')) + : new DummyLogger(); +if (debug) { + document.querySelector('#debug').style.display = ''; +} +``` + +`?debug=true`๊ฐ€ ์•„๋‹ ๋•Œ ์‚ฌ์šฉํ•  `DummyLogger`๋„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +class DummyLogger { + log() {} + render() {} +} +``` + +์•„๋ž˜์™€ ๊ฐ™์€ url๋กœ ์ ‘๊ทผํ•˜๋ฉด ์•„๋ฌด๊ฒƒ๋„ ๋ณด์ด์ง€ ์•Š์Šต๋‹ˆ๋‹ค. + +<a target="_blank" href="../threejs-debug-js-params.html">threejs-debug-js-params.html</a> + +๋Œ€์‹  ์•„๋ž˜ url์„ ์“ฐ๋ฉด + +<a target="_blank" href="../threejs-debug-js-params.html?debug=true">threejs-debug-js-params.html?debug=true</a> + +๋””๋ฒ„๊น… ์š”์†Œ๊ฐ€ ์ œ๋Œ€๋กœ ๋ณด์ž…๋‹ˆ๋‹ค. + +ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ์—ฌ๋Ÿฌ ๊ฐœ ์ „๋‹ฌํ•  ๋•Œ๋Š” `์•„๋ฌดํŽ˜์ด์ง€.html?ํ‚ค=๊ฐ’&๋‹ค๋ฅธํ‚ค=๋‹ค๋ฅธ๊ฐ’`์ฒ˜๋Ÿผ ๊ฐ ํ•ญ๋ชฉ์„ '&'๋กœ ๊ตฌ๋ถ„ํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ๋‹ค์–‘ํ•œ ๊ฐ’์„ ์ง€์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. `speed=0.01`์„ ๋„˜๊ฒจ ๋ฐ›์•„ ์•ฑ์˜ ์†๋„๋ฅผ ๋А๋ฆฌ๊ฒŒ ํ•  ์ˆ˜๋„ ์žˆ๊ณ  `showHelpers=true` ๊ฐ™์€ ๊ฐ’์„ ๋„˜๊ฒจ ๋ฐ›์•„ ๋‹ค๋ฅธ ๊ธ€์—์„œ ๋‹ค๋ค˜๋˜ ์กฐ๋ช…, ๊ทธ๋ฆผ์ž, ์นด๋ฉ”๋ผ์˜ ์ ˆ๋‘์ฒด ๋“ฑ์˜ ํ—ฌํผ ๊ฐ์ฒด๋ฅผ ๋ณด์ด๊ฒŒ ํ•  ์ˆ˜๋„ ์žˆ์ฃ . + +## ๋””๋ฒ„๊ฑฐ ์‚ฌ์šฉ๋ฒ•์„ ์ตํ˜€๋ผ + +๋ธŒ๋ผ์šฐ์ €์—๋Š” ์ „๋ถ€ ๋””๋ฒ„๊ฑฐ๊ฐ€ ์žˆ์–ด ํ”„๋กœ๊ทธ๋žจ์„ ์ค„ ๋‹จ์œ„๋กœ ์‹คํ–‰ํ•˜๋ฉฐ ๋ชจ๋“  ๋ณ€์ˆ˜๋ฅผ ๊ฒ€์‚ฌํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +๋””๋ฒ„๊ฑฐ์˜ ์‚ฌ์šฉ๋ฒ•์€ ๋„ˆ๋ฌด ํฐ ์ฃผ์ œ์ด๊ธฐ์— ์ด ๊ธ€์—์„œ ์ „๋ถ€ ์„ค๋ช…ํ•˜๊ธฐ ์–ด๋ ค์šฐ๋‹ˆ ์•„๋ž˜ ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜์‹œ๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +* [ํฌ๋กฌ ๊ฐœ๋ฐœ์ž๋„๊ตฌ์—์„œ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๋””๋ฒ„๊น…ํ•˜๊ธฐ](https://developers.google.com/web/tools/chrome-devtools/javascript/) +* [Debugging in Chrome](https://javascript.info/debugging-chrome) +* [Tips and Tricks for Debugging in Chrome Developer Tools](https://hackernoon.com/tips-and-tricks-for-debugging-in-chrome-developer-tools-458ade27c7ab) + +## ๋””๋ฒ„๊ฑฐ ๋“ฑ์—์„œ `NaN`์„ ํ™•์ธํ•ด๋ผ + +`NaN`์€ Not a Number(์ˆซ์ž๊ฐ€ ์•„๋‹˜)์˜ ์ค„์ž„๋ง์ž…๋‹ˆ๋‹ค. ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์ˆ˜ํ•™์ ์œผ๋กœ ์—ฐ์‚ฐํ•  ์ˆ˜ ์—†๋Š” ์‹์ด ์ฃผ์–ด์กŒ์„ ๋•Œ ๋ฐ˜ํ™˜ํ•˜๋Š” ๊ฐ’์ด์ฃ . + +์•„๋ž˜๋Š” ๊ฐ„๋‹จํ•œ ์˜ˆ์ž…๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="border" src="resources/images/nan-banana.png" style="width: 180px;"></div> + +์ €๋„ ๋ฌด์–ธ๊ฐ€๋ฅผ ๋งŒ๋“ค๋‹ค ํ™”๋ฉด์— ์•„๋ฌด๊ฒƒ๋„ ๋ณด์ด๋Š” ๊ฒŒ ์—†์œผ๋ฉด `NaN`์ด ์žˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ๋งŒ์•ฝ `NaN`์ด ์žˆ๋‹ค๋ฉด ํ•ด๋‹น ๋ถ€๋ถ„๋ถ€ํ„ฐ ๋‹ค์‹œ ์‚ดํŽด ๋ณด๊ธฐ ์‹œ์ž‘ํ•˜์ฃ . + +[glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-gltf.html)์—์„œ ์ฒ˜์Œ ํŒจ์Šค๋ฅผ ๊ทธ๋ ธ์„ ๋•Œ `SplineCurve` ํด๋ž˜์Šค๋กœ 2D ๊ณก์„ ์„ ๋งŒ๋“ค์—ˆ๋˜ ๊ฒƒ, ๊ธฐ์–ตํ•˜๋‚˜์š”? + +์ฒ˜์Œ์— ์ด ๊ณก์„ ์„ ์ด์šฉํ•ด ์ž๋™์ฐจ๋ฅผ ์›€์ง์˜€์—ˆ์ฃ . + +```js +curve.getPointAt(zeroToOnePointOnCurve, car.position); +``` + +์ด๋•Œ `curve.getPointAt`์€ ๋‚ด๋ถ€์ ์œผ๋กœ ๋‘ ๋ฒˆ์งธ ์ธ์ž๋กœ ๋„˜๊ฒจ์ค€ ๊ฐ์ฒด์˜ `set` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ์ด ๊ฒฝ์šฐ ์ธ์ž๋กœ ๋„˜๊ฒจ์ค€ ๊ฐ์ฒด๋Š” `car.position`, `Vector3`์ด์ฃ . `Vector3`์˜ `set` ๋ฉ”์„œ๋“œ์—๋Š” x, y, z ์„ธ ๊ฐ€์ง€ ์ธ์ž๋ฅผ ๋„˜๊ฒจ์ค˜์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ `SplineCurve`๋Š” 2D์ด๊ธฐ์— `car.position.set` ๋ฉ”์„œ๋“œ์— x์™€ y ๊ฐ’๋งŒ ๋„˜๊ฒจ์ค๋‹ˆ๋‹ค. + +์ด๋Ÿฌ๋ฉด x, y์˜ ๊ฐ’์€ ๋„˜๊ฒจ ๋ฐ›์€ ๊ฐ’์œผ๋กœ ์ง€์ •๋˜๋‚˜, z๋Š” `undefined`๋กœ ์ง€์ •๋  ๊ฒ๋‹ˆ๋‹ค. + +๋””๋ฒ„๊ฑฐ์—์„œ ์ž๋™์ฐจ์˜ `matrixWorld`๋ฅผ ์‚ดํŽด ๋ณด๋‹ˆ `NaN`์œผ๋กœ ์ง€์ •๋œ ๊ฐ’์ด ๋งŽ์ด ๋ณด์ž…๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="border" src="resources/images/debugging-nan.gif" style="width: 476px;"></div> + +ํ–‰๋ ฌ ์ขŒํ‘œ(matrix)์— `NaN`์ด ์žˆ๋‹ค๋Š” ๊ฒƒ์€ `position`, `rotation`, `scale` ๋“ฑ์˜ ์†์„ฑ์ด๋‚˜ ํ–‰๋ ฌ ์ขŒํ‘œ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š” ํ•จ์ˆ˜์— ์ž˜๋ชป๋œ ๋ฐ์ดํ„ฐ๊ฐ€ ์ง€์ •๋˜์—ˆ๋‹ค๋Š” ๊ฒƒ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. ์—ฌ๊ธฐ์„œ๋ถ€ํ„ฐ ์ถ”์ ํ•ด ์˜ฌ๋ผ๊ฐ€๋ฉด ์–ด๋””๊ฐ€ ๋ฌธ์ œ์ธ์ง€ ์‰ฝ๊ฒŒ ์ฐพ์„ ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ์ˆซ์ž์—๋Š” `NaN`๋ฟ๋งŒ ์•„๋‹ˆ๋ผ `Infinity`๋ผ๋Š” ๊ฐ’๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์—ญ์‹œ ๋งŽ์€ ๋ฒ„๊ทธ์˜ ์ฃผ๋ฒ”์ด ๋  ์ˆ˜ ์žˆ์ฃ . + +## ์ฝ”๋“œ๋ฅผ ๊นŒ๋ด๋ผ! + +Three.js๋Š” ์˜คํ”ˆ ์†Œ์Šค์ž…๋‹ˆ๋‹ค. ๋‘๋ ค์›Œ ๋ง๊ณ  ์ฝ”๋“œ๋ฅผ ํ•œ ๋ฒˆ ๊นŒ๋ณด์„ธ์š”! [๊นƒํ—ˆ๋ธŒ](https://github.com/mrdoob/three.js)์—์„œ ์†Œ์Šค ์ฝ”๋“œ๋ฅผ ์‚ดํŽด ๋ณด๊ฑฐ๋‚˜, ๋””๋ฒ„๊ฑฐ์—์„œ ํ•จ์ˆ˜๋ฅผ ์ฐจ๋ก€๋Œ€๋กœ ์ถ”์ ํ•ด ๋ณผ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋•Œ ๊ฐœ๋ฐœ ๋‹จ๊ณ„์—์„œ๋Š” `three.min.js`๊ฐ€ ์•„๋‹Œ `three.js`๋ฅผ ์“ฐ๋Š” ๊ฒƒ์„ ์ถ”์ฒœํ•ฉ๋‹ˆ๋‹ค. ์™œ๋ƒํ•˜๋ฉด `three.min.js`๋Š” ์šฉ๋Ÿ‰์„ ์ค„์ด๊ธฐ ์œ„ํ•ด ๋‚œ๋…ํ™”์™€ ์••์ถ•์ด ์ ์šฉ๋œ ํ˜•ํƒœ๊ฑฐ๋“ ์š”. `three.js`๊ฐ€ ์šฉ๋Ÿ‰์ด ๋” ํฌ๊ธด ํ•˜์ง€๋งŒ ๋””๋ฒ„๊น…์—๋Š” ํ›จ์”ฌ ์œ ๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ์ €๋„ ๋ฌธ์ œ๊ฐ€ ์žˆ์„ ๋•Œ๋Š” ๋Œ€๋ถ€๋ถ„ `three.js`๋ฅผ ์‚ฌ์šฉํ•ด ์ฝ”๋“œ๋ฅผ ๋‹จ๊ณ„๋ณ„๋กœ ์‚ดํŽด๋ณด๋Š” ํŽธ์ž…๋‹ˆ๋‹ค. + +## `requestAnimationFrame`์„ ๋ Œ๋”๋ง ๊ฐ€์žฅ ๋งˆ์ง€๋ง‰์— ๋„ฃ์–ด๋ผ + +๋‹ค๋ฅธ ์‚ฌ๋žŒ์˜ ์ฝ”๋“œ๋ฅผ ๋ณด๋‹ค๋ณด๋ฉด ์•„๋ž˜์™€ ๊ฐ™์€ ํ˜•์‹์„ ์ž์ฃผ ๋ด…๋‹ˆ๋‹ค. + +```js +function render() { + requestAnimationFrame(render); + + // -- ์ฃผ์ ˆ์ฃผ์ ˆ -- + + renderer.render(scene, camera); +} +requestAnimationFrame(render); +``` + +ํ•˜์ง€๋งŒ ์ €๋Š” ์ด ์‹œ๋ฆฌ์ฆˆ์˜ ์ฒ˜์Œ์—์„œ๋ถ€ํ„ฐ `requestAnimationFrame`์„ ์•„๋ž˜์— ๋ฐฐ์น˜ํ–ˆ์Šต๋‹ˆ๋‹ค. + +```js +function render() { + // -- ์ฃผ์ ˆ์ฃผ์ ˆ -- + + renderer.render(scene, camera); + + requestAnimationFrame(render); +} +requestAnimationFrame(render); +``` + +์ด๋Ÿฐ ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•œ ๊ฐ€์žฅ ์ค‘์š”ํ•œ ์ด์œ ๋Š”, ์ด๋ž˜์•ผ ์—๋Ÿฌ๊ฐ€ ๋‚ฌ์„ ๋•Œ ์ฝ”๋“œ๋ฅผ ๋ฉˆ์ถœ ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. `requestAnimationFrame`์„ ์ƒ๋‹จ์—์„œ ์‹คํ–‰ํ•˜๋ฉด ์—๋Ÿฌ๊ฐ€ ๋‚˜๊ธฐ ์ „์— ์ด๋ฏธ ๋‹ค๋ฅธ ํ”„๋ ˆ์ž„์„ ์š”์ฒญํ•œ ๊ฒƒ์ด๋ฏ€๋กœ, ์—๋Ÿฌ๊ฐ€ ๋ฐ˜๋ณตํ•ด ๋‚˜ํƒ€๋‚  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐœ์ธ์ ์ธ ์ƒ๊ฐ์ด๊ธด ํ•˜์ง€๋งŒ, ์—๋Ÿฌ๋ฅผ ๋‹จ์ˆœํžˆ ๋ฌด์‹œํ•ด๋ฒ„๋ฆฌ๋Š” ๊ฒƒ๋ณด๋‹ค ๋ฌธ์ œ๋ฅผ ์ฐพ์•„ ๊ณ ์น˜๋Š” ๊ฒŒ ํ›จ์”ฌ ๋‚˜์„ ๊ฒ๋‹ˆ๋‹ค. ์—๋Ÿฌ ๋•Œ๋ฌธ์— ๋ญ”๊ฐ€ ์ œ๋Œ€๋กœ ์‹คํ–‰๋˜์ง€ ์•Š๋Š”๋ฐ ํ”„๋กœ๊ทธ๋žจ์ด ๋ฉˆ์ถ”์ง€ ์•Š๋Š”๋‹ค๋ฉด ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š”์ง€์กฐ์ฐจ ๋ชจ๋ฅผ ์ˆ˜ ์žˆ์œผ๋‹ˆ๊นŒ์š”. + +## ๋‹จ์œ„๋ฅผ ํ™•์ธํ•˜๋ผ! + +์ด๋Š” ์˜ˆ๋ฅผ ๋“ค์–ด ์–ธ์ œ ๋„(degree)๋ฅผ ์‚ฌ์šฉํ•ด์•ผ ํ•˜๋Š”์ง€, ์–ธ์ œ ๋ผ๋””์•ˆ(ํ˜ธ๋„, radian)์„ ์‚ฌ์šฉํ•ด์•ผ ํ•˜๋Š”์ง€ ์•Œ์•„์•ผ ํ•œ๋‹ค๋Š” ์˜๋ฏธ์ž…๋‹ˆ๋‹ค. ์•„์‰ฝ๊ฒŒ๋„ Three.js๋Š” ๋ชจ๋“  ๋ถ€๋ถ„์—์„œ ๊ฐ™์€ ๋‹จ์œ„๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋‹น์žฅ ์ƒ๊ฐ๋‚˜๊ธฐ๋กœ๋Š” ์นด๋ฉ”๋ผ์˜ ์‹œ์•ผ๊ฐ(fov, field of view)์ด ๋„๋ฅผ ์‚ฌ์šฉํ•˜๋Š”๊ตฐ์š”. ๋‚˜๋จธ์ง€ ๊ฐ๋„๋Š” ์ „๋ถ€ ๋ผ๋””์•ˆ์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. + +๊ธธ์ด ๋‹จ์œ„๋„ ์ค‘์š”ํ•œ ์š”์†Œ์ž…๋‹ˆ๋‹ค. ์ตœ๊ทผ๊นŒ์ง€๋„ 3D ์•ฑ์€ ๊ธธ์ด ๋‹จ์œ„๋ฅผ ์ž์œ ๋กญ๊ฒŒ ์„ ํƒํ•  ์ˆ˜ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. ์–ด๋–ค ์•ฑ์€ 1์นธ = 1cm๋ฅผ ์ผ๊ณ  ์–ด๋–ค ์•ฑ์€ 1์นธ = 1ํ”ผํŠธ๋ฅผ ์ผ์ฃ . ๋ฌผ๋ก  ์ง€๊ธˆ๋„ ๊ธธ์ด ๋‹จ์œ„๋ฅผ ์–ผ๋งˆ๋“ ์ง€ ์ž์œ ๋กญ๊ฒŒ ์„ค์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. Three.js๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ 1์นธ = 1๋ฏธํ„ฐ๋กœ ๊ฐ€์ •ํ•˜๋Š”๋ฐ, ๋ฌผ๋ฆฌ ๊ธฐ๋ฐ˜ ๋ Œ๋”๋ง ๊ฐ™์€ ๊ฒฝ์šฐ๋Š” ์กฐ๋ช…์˜ ์„ธ๊ธฐ๋ฅผ ๋ฏธํ„ฐ๋กœ ์„ค์ •ํ•˜๋‹ˆ ํŠนํžˆ ๋” ์‹ ๊ฒฝ์„ ์จ์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ฆ๊ฐ•ํ˜„์‹ค(AR)์ด๋‚˜ ๊ฐ€์ƒํ˜„์‹ค(VR) ๊ฐ™์€ ๊ฒฝ์šฐ์—๋„ ์‚ฌ์šฉ์ž์™€ ์ปจํŠธ๋กค๋Ÿฌ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ๋ฅผ ์•Œ์•„์•ผ ํ•˜๋‹ˆ ์‹ค์ œ ์„ธ๊ณ„์˜ ๋‹จ์œ„๋ฅผ ์ž˜ ์ ์šฉํ•ด์•ผ ํ•˜์ฃ . + +## ์งˆ๋ฌธํ•  ๋•Œ *์ตœ์†Œํ•œ์œผ๋กœ, ์™„์„ฑ๋œ, ํ…Œ์ŠคํŠธํ•  ์ˆ˜ ์žˆ๋Š” ์˜ˆ์ œ*๋ฅผ ๋งŒ๋“ค์–ด๋ผ + +Three.js์— ๊ด€ํ•ด ์งˆ๋ฌธํ•  ๋•Œ๋Š” MCVE์— ๋งž์ถฐ ์ตœ์†Œํ•œ์œผ๋กœ(Minimal), ์™„์„ฑ๋œ(Complete), ํ…Œ์ŠคํŠธํ•  ์ˆ˜ ์žˆ๋Š”(Verifiable) ์˜ˆ์ œ(Example)๋ฅผ ํฌํ•จํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +**์ตœ์†Œํ•œ์œผ๋กœ** ๋งŒ๋“œ๋Š” ๊ฒŒ ๊ฐ€์žฅ ์ค‘์š”ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์—ฌ๋Ÿฌ๋ถ„์ด [glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-gltf.html)์—์„œ ๊ฒฝ๋กœ๋ฅผ ์ž๋™์ฐจ๋ฅผ ๋”ฐ๋ผ๊ฐ€๊ฒŒ ํ•˜๋Š” ๋ฐ ์–ด๋ ค์›€์„ ๊ฒช๋Š”๋‹ค๊ณ  ํ•ด๋ณด์ฃ . ์ด ์˜ˆ์ œ์—๋Š” ์•„์ฃผ ๋งŽ์€ ์š”์†Œ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ๋Œ€์ถฉ ๋ชฉ๋ก์„ ๋งŒ๋“ค์–ด๋ณด์ฃ . + +1. HTML ํ•œ ๋ฌถ์Œ +2. CSS ์•ฝ๊ฐ„ +3. ์กฐ๋ช… +4. ๊ทธ๋ฆผ์ž +5. ๊ทธ๋ฆผ์ž๋ฅผ ์กฐ์ž‘ํ•˜๋Š” dat.GUI +6. .gltf ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜ค๋Š” ์ฝ”๋“œ +7. ์บ”๋ฒ„์Šค๋ฅผ ๋ฆฌ์‚ฌ์ด์ง•ํ•˜๋Š” ์ฝ”๋“œ +8. ์ž๋™์ฐจ๊ฐ€ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ผ ์›€์ง์ด๋„๋ก ํ•˜๋Š” ์ฝ”๋“œ + +๊ฝค ๋งŽ์€ ์–‘์˜ ์ฝ”๋“œ๋„ค์š”. ๋งŒ์•ฝ ์˜ค๋กœ์ง€ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ผ๊ฐ€๋Š” ๋ถ€๋ถ„์— ๋Œ€ํ•ด์„œ๋งŒ ์งˆ๋ฌธํ•  ๊ฑฐ๋ผ๋ฉด `<canvas>`์™€ `<script>`๋ฅผ ์ œ์™ธํ•œ ๋‚˜๋จธ์ง€ HTML์€ ์—†์–ด๋„ ๋  ๊ฒ๋‹ˆ๋‹ค. .gltf ํŒŒ์ผ๋„ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๋ถˆํ•„์š”ํ•˜์ฃ . ์กฐ๋ช…๊ณผ ๊ทธ๋ฆผ์ž๋ฅผ ์—†์• ๊ณ  `MeshBasicMaterial`์„ ์‚ฌ์šฉํ•  ์ˆ˜๋„, dat.GUI๋ฅผ ์ œ๊ฑฐํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ฐจ๋ผ๋ฆฌ `GridHelper`๋ฅผ ์“ฐ๋Š” ๊ฒŒ ํ›จ์”ฌ ๊ฐ„๋‹จํ•˜๊ฒ ๋„ค์š”. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ฌผ์ฒด๊ฐ€ ๊ฒฝ๋กœ๋ฅผ ๋”ฐ๋ผ ์›€์ง์ด๋Š” ๋ถ€๋ถ„๋งŒ ์งˆ๋ฌธํ•˜๋‹ˆ ์ž๋™์ฐจ ๋Œ€์‹  ์œก๋ฉด์ฒด๋ฅผ ์จ๋„ ๋  ๊ฒ๋‹ˆ๋‹ค. + +์•„๋ž˜๋Š” ์œ„ ์š”์†Œ๋ฅผ ๋ชจ๋‘ ๊ณ ๋ คํ•œ ์˜ˆ์ œ์ž…๋‹ˆ๋‹ค. ์›๋ž˜ 271์ค„์ด์—ˆ๋˜ ์ฝ”๋“œ๋ฅผ 135์ค„๋กœ ์ค„์˜€์ฃ . 21๊ฐœ ์ ์œผ๋กœ ์ด๋ฃจ์–ด์ง„ ๋ณต์žกํ•œ ๊ฒฝ๋กœ ๋Œ€์‹  3๊ฐœ ํ˜น์€ 4๊ฐœ์˜ ์ ๋งŒ ์‚ฌ์šฉํ•˜๋Š” ๊ฐ„๋‹จํ•œ ๊ฒฝ๋กœ๋ฅผ ์‚ฌ์šฉํ•ด ์ฝ”๋“œ๋ฅผ ๋” ์ค„์ผ ์ˆ˜๋„ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-debugging-mcve.html" }}} + +`OrbitController`๋ฅผ ๊ทธ๋Œ€๋กœ ๋‘” ๊ฑด ์นด๋ฉ”๋ผ๋ฅผ ์›€์ง์ด๋Š” ๋“ฑ ๋‹จ์ˆœํžˆ ๋‹ค๋ฅธ ์‚ฌ๋žŒ์˜ ํŽธ์˜๋ฅผ ์œ„ํ•ด์„œ์ง€๋งŒ, ๊ฒฝ์šฐ์— ๋”ฐ๋ผ์„œ๋Š” ์ €๊ฒƒ๋„ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +MCVE์˜ ์žฅ์ ์€ ์ด๋ ‡๊ฒŒ ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค๋‹ค ๋ฌธ์ œ๊ฐ€ ํ•ด๊ฒฐ๋˜๊ธฐ๋„ ํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. ๋ถˆํ•„์š”ํ•œ ์š”์†Œ๋ฅผ ์ œ๊ฑฐํ•˜๊ณ  ์—๋Ÿฌ๋ฅผ ์žฌํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ€์žฅ ์ž‘์€ ์ฝ”๋“œ๋ฅผ ์งœ๋‹ค ๋ณด๋ฉด ๋ฌธ์ œ์˜ ์›์ธ์ด ๋ฐํ˜€์ง€๋Š” ๊ฒฝ์šฐ๊ฐ€ ๊ฝค ๋งŽ๊ฑฐ๋“ ์š”. + +๊ฑฐ๊ธฐ๋‹ค MCVE๋Š” ๋‹ต๋ณ€์ž์— ๋Œ€ํ•œ ์˜ˆ์˜์ด๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. ์ตœ์†Œํ•œ์˜ ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค์–ด ๋‹ค๋ฅธ ์‚ฌ๋žŒ์ด ์—ฌ๋Ÿฌ๋ถ„์˜ ๋ฌธ์ œ ํ•ด๊ฒฐ์„ ๋•๊ธฐ ์‰ฝ๋„๋ก ๋ฐฐ๋ คํ•˜๋Š” ๊ฒƒ์ด์ฃ . ์ด ๊ณผ์ •์—์„œ ๋ฐฐ์šฐ๋Š” ๊ฒƒ๋„ ๋งŽ๊ณ ์š”. + +๋˜ํ•œ ์Šคํƒ ์˜ค๋ฒ„ํ”Œ๋กœ์šฐ์—์„œ ์งˆ๋ฌธ๊ธ€์„ ์˜ฌ๋ฆด ๋•Œ **[์ฝ”๋“œ์˜ ์ผ๋ถ€๋ถ„(snippet)](https://stackoverflow.blog/2014/09/16/introducing-runnable-javascript-css-and-html-code-snippets/)์„ ์˜ฌ๋ฆฌ๋Š” ๊ฒƒ**๋„ ๊ต‰์žฅํžˆ ์ค‘์š”ํ•ฉ๋‹ˆ๋‹ค. ๋ฌผ๋ก  JSFiddle์ด๋‚˜ Codepen ๋˜๋Š” ๋น„์Šทํ•œ ์‚ฌ์ดํŠธ๋ฅผ ์จ ์—ฌ๋Ÿฌ๋ถ„์ด ๋งŒ๋“  MVCE๋ฅผ ํ…Œ์ŠคํŠธํ•˜๊ฒŒ๋” ํ•  ์ˆ˜๋„ ์žˆ์ฃ . ํ•˜์ง€๋งŒ ์Šคํƒ ์˜ค๋ฒ„ํ”Œ๋กœ์šฐ์—์„œ ๊ธ€ ์“ฐ๊ธฐ๋ฅผ ๋ˆŒ๋Ÿฌ๋ณด๋ฉด **์งˆ๋ฌธ ์ž์ฒด**์— ์ฝ”๋“œ ์ผ๋ถ€๋ฅผ ๋ถ™์—ฌ๋„ฃ๋Š” ๊ฒŒ ํ•„์ˆ˜ ์กฐ๊ฑด๋ผ๋Š” ๊ฒƒ์„ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ฝ”๋“œ์˜ ์ผ๋ถ€๋ถ„์„ ์ง‘์–ด ๋„ฃ์–ด์•ผ๋งŒ ํ•ด๋‹น ์กฐ๊ฑด์ด ๋งŒ์กฑ๋˜์ฃ . + +ํ˜น์‹œ๋‚˜ ํ•ด์„œ ๋งํ•ด๋‘์ง€๋งŒ, ์ด ์‚ฌ์ดํŠธ์˜ ์˜ˆ์ œ๋“ค๋กœ ์งˆ๋ฌธํ•  ๋•Œ๋Š” ์ฝ”๋“œ์˜ ๋ชจ๋“  ๋ถ€๋ถ„์„ ํ™•์ธํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. HTML, CSS, ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ „๋ถ€ [์Šค๋‹ˆํŽซ(snippet) ์—๋””ํ„ฐ](https://stackoverflow.blog/2014/09/16/introducing-runnable-javascript-css-and-html-code-snippets/)์— ๋„ฃ์œผ๋ฉด ๋˜์ฃ . ์ถ”๊ฐ€๋กœ ๊ถ๊ธˆํ•œ ๋ถ€๋ถ„๊ณผ ๊ด€๋ จ๋œ ์ฝ”๋“œ๋งŒ ๋‚จ๊ธฐ๊ณ  ๋‚˜๋จธ์ง€๋Š” ์—†์•  ์ฝ”๋“œ๋ฅผ ์ตœ์†Œํ•œ์œผ๋กœ ๋งŒ๋“œ๋Š” ๊ฒƒ๋งŒ ๊ธฐ์–ตํ•˜๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +์ด ์ •๋„๋งŒ ๋”ฐ๋ฅด๋ฉด ์งˆ๋ฌธ์— ๋Œ€ํ•œ ๋‹ต๋ณ€์„ ๋ฐ›๋Š” ๊ฒŒ ๊ทธ๋‹ค์ง€ ์–ด๋ ต์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. + +## `MeshBasicMaterial`์„ ์‚ฌ์šฉํ•˜๋ผ + +`MeshBasicMaterial`์€ ์กฐ๋ช…์˜ ์˜ํ–ฅ์„ ๋ฐ›์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋•Œ๋ฌธ์— ์žฌ์งˆ(material)์„ ์ด๊ฑธ๋กœ ๋ฐ”๊พธ๋ฉด ๋ณด์ด์ง€ ์•Š์•˜๋˜ ๋ฌผ์ฒด๊ฐ€ ๋ณด์ด๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ์ฃ . ๋งŒ์•ฝ ์–ด๋–ค ๋ฌผ์ฒด๊ฐ€ `MeshBasicMaterial`์„ ์ ์šฉํ–ˆ์„ ๋•Œ๋Š” ์ž˜ ๋‚˜ํƒ€๋‚˜๋Š”๋ฐ ๋‹ค๋ฅธ ์žฌ์งˆ๋กœ ๋ฐ”๊พธ๋ฉด ๋‚˜ํƒ€๋‚˜์ง€ ์•Š๋Š”๋‹ค๋ฉด, ํ•ด๋‹น ๋ฌธ์ œ๋Š” ์žฌ์งˆ์ด๋‚˜ ์กฐ๋ช… ๋˜๋Š” ๋‹ค๋ฅธ ์™ธ๋ถ€ ์š”์†Œ ๋•Œ๋ฌธ์ผ ๊ฒ๋‹ˆ๋‹ค. + +## ์นด๋ฉ”๋ผ์˜ `near`์™€ `far` ์„ค์ •์„ ํ™•์ธํ•˜๋ผ + +[์นด๋ฉ”๋ผ์— ๊ด€ํ•œ ๊ธ€](threejs-cameras.html)์—์„œ ๋‹ค๋ค˜๋“ฏ, `PerspectiveCamera`์—๋Š” `near`์™€ `far` ์„ค์ •์ด ์žˆ์Šต๋‹ˆ๋‹ค. ๋‹ค๋ฅธ ๊ฒƒ๋ณด๋‹ค ๋จผ์ € ์žฅ๋ฉด ์š”์†Œ๋ฅผ ์ „๋ถ€ ๋‹ด์„ ์ˆ˜ ์žˆ๋„๋ก ์ด ๊ฐ’๋“ค์„ ์„ค์ •ํ•˜์„ธ์š”. **์ž„์‹œ๋กœ๋ผ๋„** `near`๋ฅผ 0.001, `far`๋ฅผ 1000000 ๋“ฑ ์ž„์˜์˜ ํฐ ๊ฐ’์œผ๋กœ ์„ค์ •ํ•œ๋‹ค๋ฉด ๊นŠ์ด์— ๋”ฐ๋ฅธ ํ•ด์ƒ๋„ ๋ฌธ์ œ๊ฐ€ ๋‚˜ํƒ€๋‚  ๊ฒ๋‹ˆ๋‹ค. ์˜ค์ง ์นด๋ฉ”๋ผ์— ๊ฐ€๊นŒ์šด ๋ฌผ์ฒด๋งŒ ์ œ๋Œ€๋กœ ๋ณด์ด๊ฒ ์ฃ . + +## ์žฅ๋ฉด์ด ์นด๋ฉ”๋ผ ์•ž์— ์žˆ๋Š”์ง€ ํ™•์ธํ•˜๋ผ + +์žฅ๋ฉด์ด ํ™”๋ฉด์— ๋‚˜ํƒ€๋‚˜์ง€ ์•Š๋Š” ๊ฒฝ์šฐ, ์žฅ๋ฉด์ด ์นด๋ฉ”๋ผ ์•ž์— ์—†๋Š” ๊ฒŒ ์›์ธ์ผ ๋•Œ๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ๋งŒ์•ฝ ์นด๋ฉ”๋ผ๋ฅผ ์กฐ์ž‘ํ•  ์ˆ˜ ์—†๋‹ค๋ฉด `OrbitController` ๊ฐ™์€ ์•ก์…˜์„ ์ถ”๊ฐ€ํ•ด ์นด๋ฉ”๋ผ๋ฅผ ๋Œ๋ ค ๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. ๋˜๋Š” ์ œ๊ฐ€ [์ด ๊ธ€](threejs-load-obj.html)์—์„œ ๋‹ค๋ค˜๋˜ ๊ฒƒ์ฒ˜๋Ÿผ ์นด๋ฉ”๋ผ๊ฐ€ ์žฅ๋ฉด ์ „์ฒด๋ฅผ ๋‹ด๋„๋ก ํ•ด๋ณด์„ธ์š”. ์ œ๊ฐ€ ์ € ๊ธ€์—์„œ ์“ด ์ฝ”๋“œ๋Š” ์žฅ๋ฉด์˜ ์š”์†Œ๋ฅผ ์ฐพ์•„ ํ•ด๋‹น ์š”์†Œ๋ฅผ ์ „๋ถ€ ๋‹ด๋„๋ก ์นด๋ฉ”๋ผ์˜ ์œ„์น˜์™€ `near`, `far` ๊ฐ’์„ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. ์ € ์ฝ”๋“œ์—์„œ ๋””๋ฒ„๊ฑฐ๋ฅผ ์‚ฌ์šฉํ•˜๊ฑฐ๋‚˜, `console.log`๋ฅผ ์ถ”๊ฐ€ํ•ด ์š”์†Œ์˜ ํฌ๊ธฐ๋‚˜ ์žฅ๋ฉด์˜ ์ค‘์ ์„ ์ถœ๋ ฅํ•ด ๋ณผ ์ˆ˜๋„ ์žˆ์ฃ . + +## ๋ญ๋“  ์นด๋ฉ”๋ผ ์•ž์— ๋ฐฐ์น˜ํ•ด๋ด๋ผ + +์ด๊ฑด ๋ฌธ์ œ๊ฐ€ ์ƒ๊ฒผ๋Š”๋ฐ ์–ด๋–ค ์ ์ด ๋ฌธ์ œ์ผ์ง€ ๋ชจ๋ฅผ ๋•Œ, ํ•˜๋‚˜์”ฉ ์ฒœ์ฒœํžˆ ์š”์†Œ๋ฅผ ์ถ”๊ฐ€ํ•ด๋ณด๋ผ๋Š” ๋ง์ž…๋‹ˆ๋‹ค. ๋งŒ์•ฝ ์ฝ”๋“œ๋ฅผ ์‹คํ–‰ํ–ˆ๋Š”๋ฐ ์žฅ๋ฉด์— ์•„๋ฌด๊ฒƒ๋„ ๋ณด์ด์ง€ ์•Š๋Š”๋‹ค๋ฉด ์นด๋ฉ”๋ผ ๋ฐ”๋กœ ์•ž์— ๊ฐ„๋‹จํ•œ ์š”์†Œ๋ฅผ ๋ฐฐ์น˜ํ•ด๋ณด์„ธ์š”. ๊ตฌ์ฒด๋‚˜ ์œก๋ฉด์ฒด๋ฅผ ๋งŒ๋“ค์–ด `MeshBasicMaterial` ๊ฐ™์ด ๋‹จ์ˆœํ•œ ์žฌ์งˆ์„ ์ง€์ •ํ•ด ํ™”๋ฉด์— ์ œ๋Œ€๋กœ ๋œจ๋Š”์ง€ ํ™•์ธํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฐ ๋‹ค์Œ ์‹œ๊ฐ„์„ ๋“ค์—ฌ ๋‹ค๋ฅธ ์š”์†Œ๋“ค์„ ํ•˜๋‚˜ํ•˜๋‚˜ ์ถ”๊ฐ€ํ•ด ๋‚˜๊ฐ€๋Š” ๊ฑฐ์ฃ . ์ด๋Ÿฌ๋‹ค๋ณด๋ฉด ๋ฒ„๊ทธ๊ฐ€ ๋‹ค์‹œ ๋‚˜ํƒ€๋‚˜๊ฑฐ๋‚˜ ์–ด๋–ค ๊ฒŒ ๋ฌธ์ œ์ธ์ง€ ์•Œ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +--- + +์—ฌ๊ธฐ๊นŒ์ง€ ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋ฅผ ๋””๋ฒ„๊น…ํ•˜๋Š” ๋ช‡ ๊ฐ€์ง€ ํŒ์„ ์‚ดํŽด๋ดค์Šต๋‹ˆ๋‹ค. ๋‹ค์Œ ๊ธ€์—์„œ๋Š” [GLSL์„ ๋””๋ฒ„๊น…ํ•˜๋Š” ๋ช‡ ๊ฐ€์ง€ ํŒ](threejs-debugging-glsl.html)์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.
false
Other
mrdoob
three.js
7be4e4279a6f2cf549bc7eaba9b346cdc6b4a223.json
add translation kr/threejs-material-table.md
threejs/lessons/kr/threejs-material-table.md
@@ -0,0 +1,12 @@ +Title: ์žฌ์งˆ(Material) ์†์„ฑํ‘œ +Description: Three.js์˜ ๊ฐ ์žฌ์งˆ์ด ์ง€์›ํ•˜๋Š” ์†์„ฑ์— ๋Œ€ํ•œ ํ‘œ์ž…๋‹ˆ๋‹ค +TOC: ์žฌ์งˆ(Material) ์†์„ฑํ‘œ + +Three.js์—์„œ ์ฃผ๋กœ ์“ฐ๋Š” ์žฌ์งˆ(material)์€ Mesh ์žฌ์งˆ์ž…๋‹ˆ๋‹ค. ์•„๋ž˜๋Š” ๊ฐ ์žฌ์งˆ์ด ์ง€์›ํ•˜๋Š” ์†์„ฑ์„ ํ‘œ๋กœ ๋‚˜ํƒ€๋‚ธ ๊ฒƒ์ž…๋‹ˆ๋‹ค. + +<div> +<div id="material-table" class="threejs_center"></div> +<script type="module" src="../resources/threejs-material-table.js"></script> +<link rel="stylesheet" href="../resources/threejs-material-table.css"> +</div> +
false
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
Gruntfile.js
@@ -166,9 +166,7 @@ module.exports = function(grunt) { }); }); const buildStuff = require('@gfxfundamentals/lesson-builder'); - const settings = Object.assign({}, buildSettings, { - filenames, - }); + const settings = {...buildSettings, filenames}; const finish = this.async(); buildStuff(settings).finally(finish); });
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/kr/threejs-optimize-lots-of-objects-animated.md
@@ -80,11 +80,7 @@ function makeDiffFile(baseFile, otherFile, compareFn) { return value; }); // baseFile์„ ๋ณต์‚ฌํ•œ ๋’ค min, max, data๋ฅผ ์ƒˆ ๊ฐ’์œผ๋กœ ๊ต์ฒดํ•ฉ๋‹ˆ๋‹ค. - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } ```
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/kr/threejs-post-processing-3dlut.md
@@ -148,7 +148,7 @@ const lutShader = { }; const lutNearestShader = { - uniforms: Object.assign( {}, lutShader.uniforms ), + uniforms: {...lutShader.uniforms}, vertexShader: lutShader.vertexShader, fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), };
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/resources/threejs-materials.js
@@ -32,9 +32,10 @@ import {threejsLessonUtils} from './threejs-lesson-utils.js'; function basicLambertPhongExample(MaterialCtor, lowPoly, params = {}) { const geometry = lowPoly ? lowPolySphereGeometry : highPolySphereGeometry; - const material = new MaterialCtor(Object.assign({ + const material = new MaterialCtor({ color: 'hsl(210,50%,50%)', - }, params)); + ...params, + }); return { obj3D: new THREE.Mesh(geometry, material), trackball: lowPoly,
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/resources/threejs-primitives.js
@@ -785,7 +785,7 @@ const geometry = new THREE.WireframeGeometry( addElem(base, 'pre', 'prettyprint showmods', trimmedLines.join('\n')); - createLiveImage(elem, Object.assign({}, info, {create: createFn}), name); + createLiveImage(elem, {...info, create: createFn}, name); } makeExample(elem, info.create, info.src);
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/ru/threejs-optimize-lots-of-objects-animated.md
@@ -97,11 +97,7 @@ function makeDiffFile(baseFile, otherFile, compareFn) { }); // make a copy of baseFile and replace min, max, and data // with the new data - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } ```
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/threejs-optimize-lots-of-objects-animated.md
@@ -101,11 +101,7 @@ function makeDiffFile(baseFile, otherFile, compareFn) { }); // make a copy of baseFile and replace min, max, and data // with the new data - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } ```
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/lessons/threejs-post-processing-3dlut.md
@@ -147,7 +147,7 @@ const lutShader = { }; const lutNearestShader = { - uniforms: Object.assign( {}, lutShader.uniforms ), + uniforms: {...lutShader.uniforms}, vertexShader: lutShader.vertexShader, fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), };
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/resources/lessons-helper.js
@@ -545,9 +545,10 @@ setupLesson(this); } const args = [].slice.apply(arguments); - args[1] = Object.assign({ + args[1] = { powerPreference: 'low-power', - }, args[1]); + ...args[1], + }; const ctx = oldFn.apply(this, args); if (!ctx && isWebGL) { showNeedWebGL(this);
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/resources/lessons-worker-helper.js
@@ -119,9 +119,10 @@ setupLesson(this); } const args = [].slice.apply(arguments); - args[1] = Object.assign({ + args[1] = { powerPreference: 'low-power', - }, args[1]); + ...args[1], + }; return oldFn.apply(this, args); }; }(OffscreenCanvas.prototype.getContext));
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/resources/lut-reader.js
@@ -121,7 +121,7 @@ function lut1Dto3D(lut) { for (let i = 0; i < lut.size * lut.size; ++i) { data.push(...src); } - return Object.assign({}, lut, {data}); + return {...lut, data}; } export function lutTo2D3Drgb8(lut) { @@ -140,5 +140,5 @@ export function lutTo2D3Drgb8(lut) { data[i + 1] = (src[i + 1] - min[1]) / range[1] * 255; data[i + 2] = (src[i + 2] - min[2]) / range[2] * 255; } - return Object.assign({}, lut, {data}); + return {...lut, data}; }
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/resources/webgl-debug-helper.js
@@ -517,7 +517,7 @@ ext = wrapped.apply(ctx, arguments); if (ext) { const origExt = ext; - ext = makeDebugContext(ext, Object.assign({}, options, {errCtx: ctx})); + ext = makeDebugContext(ext, {...options, errCtx: ctx}); sharedState.wrappers[extensionName] = { wrapper: ext, orig: origExt }; addEnumsForContext(origExt, extensionName); }
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-lots-of-objects-animated.html
@@ -264,11 +264,7 @@ }); // make a copy of baseFile and replace min, max, and data // with the new data - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } // generate a new set of data
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-lots-of-objects-morphtargets-w-colors.html
@@ -265,11 +265,7 @@ }); // make a copy of baseFile and replace min, max, and data // with the new data - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } // generate a new set of data
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-lots-of-objects-morphtargets.html
@@ -265,11 +265,7 @@ }); // make a copy of baseFile and replace min, max, and data // with the new data - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } // generate a new set of data
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-lots-of-objects-multiple-data-sets.html
@@ -229,11 +229,7 @@ }); // make a copy of baseFile and replace min, max, and data // with the new data - return Object.assign({}, baseFile, { - min, - max, - data, - }); + return {...baseFile, min, max, data}; } // generate a new set of data
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-postprocessing-3dlut-identity.html
@@ -223,7 +223,7 @@ }; const lutNearestShader = { - uniforms: Object.assign( {}, lutShader.uniforms ), + uniforms: {...lutShader.uniforms}, vertexShader: lutShader.vertexShader, fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), };
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-postprocessing-3dlut-w-loader.html
@@ -311,7 +311,7 @@ }; const lutNearestShader = { - uniforms: Object.assign( {}, lutShader.uniforms ), + uniforms: {...lutShader.uniforms}, vertexShader: lutShader.vertexShader, fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), };
true
Other
mrdoob
three.js
d93f63f821a3f0d4b00d52262e582654f43c9162.json
prefer object spread
threejs/threejs-postprocessing-3dlut.html
@@ -294,7 +294,7 @@ }; const lutNearestShader = { - uniforms: Object.assign( {}, lutShader.uniforms ), + uniforms: {...lutShader.uniforms}, vertexShader: lutShader.vertexShader, fragmentShader: lutShader.fragmentShader.replace('#define FILTER_LUT', '//'), };
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/fr/threejs-primitives.md
@@ -406,5 +406,5 @@ ou votre [BufferGeometry](threejs-custom-buffergeometry.html). Voyons maintenant l'article traitant sur [comment fonctionne un graphe de scรจne three.js et comment l'utiliser](threejs-scenegraph.html). -<link rel="stylesheet" href="../resources/threejs-primitives.css"> -<script type="module" src="../resources/threejs-primitives.js"></script> +<link rel="stylesheet" href="resources/threejs-primitives.css"> +<script type="module" src="resources/threejs-primitives.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ja/threejs-primitives.md
@@ -352,6 +352,6 @@ const material = new THREE.PointsMaterial({ ๆฌกใฏใ€[threeใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎๅ‹•ใๆ–นใจไฝฟใ„ๆ–น](threejs-scenegraph.html)ใ‚’่ชฌๆ˜Žใ—ใพใ™ใ€‚ -<link rel="stylesheet" href="../resources/threejs-primitives.css"> -<script type="module" src="../resources/threejs-primitives.js"></script> +<link rel="stylesheet" href="resources/threejs-primitives.css"> +<script type="module" src="resources/threejs-primitives.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-align-html-elements-to-3d.md
@@ -702,5 +702,5 @@ function updateLabels() { ๋‹ค์Œ ๊ธ€์—์„œ๋Š” ๋” ๋‚˜์•„๊ฐ€ [์ง€๊ตฌ๋ณธ ์œ„์˜ ๋‚˜๋ผ๋ฅผ ์„ ํƒํ•˜๊ณ  ๊ฐ•์กฐ](threejs-indexed-textures.html)ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. -<link rel="stylesheet" href="../resources/threejs-align-html-elements-to-3d.css"> -<script type="module" src="../resources/threejs-align-html-elements-to-3d.js"></script> +<link rel="stylesheet" href="resources/threejs-align-html-elements-to-3d.css"> +<script type="module" src="resources/threejs-align-html-elements-to-3d.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-cameras.md
@@ -581,4 +581,4 @@ function render(time) { ๋Œ€ํ•ด ๋จผ์ € ์‚ดํŽด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-cameras.js"></script> \ No newline at end of file +<script type="module" src="resources/threejs-cameras.js"></script> \ No newline at end of file
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-custom-buffergeometry.md
@@ -446,4 +446,4 @@ positionAttribute.needsUpdate = true; ๋ฐ ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ์ข‹๊ฒ ๋„ค์š”. <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-custom-buffergeometry.js"></script> +<script type="module" src="resources/threejs-custom-buffergeometry.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-fog.md
@@ -261,4 +261,4 @@ class FogGUIHelper { </div> <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-fog.js"></script> +<script type="module" src="resources/threejs-fog.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-lights.md
@@ -552,4 +552,4 @@ gui.add(light, 'power', 0, 2000); ๋‹ค์Œ ์žฅ์—์„œ๋Š” [์นด๋ฉ”๋ผ ์กฐ์ž‘๋ฒ•](threejs-cameras.html)์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-lights.js"></script> +<script type="module" src="resources/threejs-lights.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-materials.md
@@ -319,4 +319,4 @@ Three.js๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ์ฒ˜์Œ ํ•œ ๋ฒˆ๋งŒ ์žฌ์งˆ์˜ ์„ค์ •์„ ์ ์šฉํ•ฉ๋‹ˆ </div> <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-materials.js"></script> \ No newline at end of file +<script type="module" src="resources/threejs-materials.js"></script> \ No newline at end of file
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-optimize-lots-of-objects.md
@@ -464,4 +464,4 @@ geometry๋ฅผ ํ•ฉ์น˜๋Š” ๊ฑด ๊ฝค ์ž์ฃผ ์‚ฌ์šฉํ•˜๋Š” ์ตœ์ ํ™” ๊ธฐ๋ฒ•์ž…๋‹ˆ๋‹ค. ์˜ˆ ํ•˜์ง€๋งŒ ์š”์†Œ๋ฅผ ํ•˜๋‚˜์˜ mesh๋กœ ํ•ฉ์ณ๋ฒ„๋ฆฌ๋ฉด ๋ณ„๋„์˜ ์š”์†Œ์˜€๋˜ ํŠน์ • ๋ถ€๋ถ„์„ ์กฐ์ž‘ํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต์Šต๋‹ˆ๋‹ค. ์ƒํ™ฉ์— ๋”ฐ๋ผ ์ข‹์€ ๋ฐฉ๋ฒ•๋„ ๋‹ค ๋‹ค๋ฅผ ํ…Œ์ฃ . [๋‹ค์Œ ๊ธ€](threejs-optimize-lots-of-objects-animated.html)์—์„œ๋Š” ๊ทธ ๋ฐฉ๋ฒ• ์ค‘ ํ•˜๋‚˜๋ฅผ ์‚ดํŽด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-lots-of-objects.js"></script> \ No newline at end of file +<script type="module" src="resources/threejs-lots-of-objects.js"></script> \ No newline at end of file
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-post-processing-3dlut.md
@@ -499,4 +499,4 @@ updateGUI(); ์ด ๊ธ€์—์„œ๋Š” ์‰์ด๋”๊ฐ€ ์–ด๋–ป๊ฒŒ ์ž‘๋™ํ•˜๋Š”์ง€์— ๋Œ€ํ•ด์„œ๋Š” ์•„์˜ˆ ์„ค๋ช…ํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. ๋‚˜์ค‘์— GLSL์— ๋Œ€ํ•ด ๋” ๋‹ค๋ฃฐ ๊ธฐํšŒ๊ฐ€ ์žˆ์—ˆ์œผ๋ฉด ์ข‹๊ฒ ๋„ค์š”. ์‰์ด๋”์˜ ์ž‘๋™ ๋ฐฉ์‹์„ ์•Œ๊ณ  ์‹ถ๋‹ค๋ฉด [ํ›„์ฒ˜๋ฆฌ์— ๊ด€ํ•œ ๊ธ€](threejs-post-processing.html)์— ์žˆ๋Š” ๋งํฌ ๋˜๋Š” [์ด ์œ ํŠœ๋ธŒ ์˜์ƒ](https://www.youtube.com/watch?v=rfQ8rKGTVlg#t=24m30s)์„ ์ฐธ๊ณ ํ•˜๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. -<script type="module" src="../resources/threejs-post-processing-3dlut.js"></script> +<script type="module" src="resources/threejs-post-processing-3dlut.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-primitives.md
@@ -366,6 +366,6 @@ const material = new THREE.PointsMaterial({ ๋‹ค์Œ ์žฅ์—์„œ๋Š” [์”ฌ ๊ทธ๋ž˜ํ”„์™€ ๊ทธ ์‚ฌ์šฉ๋ฒ•](threejs-scenegraph.html)์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. -<link rel="stylesheet" href="../resources/threejs-primitives.css"> -<script type="module" src="../resources/threejs-primitives.js"></script> +<link rel="stylesheet" href="resources/threejs-primitives.css"> +<script type="module" src="resources/threejs-primitives.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-textures.md
@@ -613,5 +613,5 @@ metalness roughness --> -<link rel="stylesheet" href="../resources/threejs-textures.css"> -<script type="module" src="../resources/threejs-textures.js"></script> \ No newline at end of file +<link rel="stylesheet" href="resources/threejs-textures.css"> +<script type="module" src="resources/threejs-textures.js"></script> \ No newline at end of file
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/kr/threejs-voxel-geometry.md
@@ -1085,4 +1085,4 @@ function updateCellGeometry(x, y, z) { ์ด ๊ธ€์ด Three.js๋กœ ๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ ๊ฐ™์€ ๊ทธ๋ž˜ํ”ฝ์„ ๊ตฌํ˜„ํ•  ๋•Œ ์ข‹์€ ์‹œ์ž‘์ ์„ ๋งˆ๋ จํ•˜๊ณ , geometry๋ฅผ ์ตœ์ ํ™”ํ•˜๋Š” ๋ฐ ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ํ•ฉ๋‹ˆ๋‹ค. <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-voxel-geometry.js"></script> +<script type="module" src="resources/threejs-voxel-geometry.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-cameras.md
@@ -600,4 +600,4 @@ function render(time) { ะ ะฟะพะบะฐ ะดะฐะฒะฐะนั‚ะต ะฟะตั€ะตะนะดะตะผ ะบ [ั‚ะตะฝัะผ](threejs-shadows.html). <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-cameras.js"></script> +<script type="module" src="resources/threejs-cameras.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-custom-buffergeometry.md
@@ -430,5 +430,5 @@ positionAttribute.needsUpdate = true; ะดะตะนัั‚ะฒะธั‚ะตะปัŒะฝะพ ะทะฐะฒะธัะธั‚ ะพั‚ ะฒะฐัˆะธั… ะฟะพั‚ั€ะตะฑะฝะพัั‚ะตะน. <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-custom-buffergeometry.js"></script> +<script type="module" src="resources/threejs-custom-buffergeometry.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-fog.md
@@ -241,4 +241,4 @@ class FogGUIHelper { </div> <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-fog.js"></script> +<script type="module" src="resources/threejs-fog.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-lights.md
@@ -573,4 +573,4 @@ gui.add(light, 'power', 0, 2000); ะ”ะฐะปะตะต ะดะฐะฒะฐะนั‚ะต ะฟะตั€ะตะนะดะตะผ ะบ [ั€ะฐะฑะพั‚ะต ั ะบะฐะผะตั€ะฐะผะธ](threejs-cameras.html). <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-lights.js"></script> +<script type="module" src="resources/threejs-lights.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-material-table.md
@@ -7,6 +7,6 @@ Mesh. ะ’ะพั‚ ั‚ะฐะฑะปะธั†ะฐ, ะฟะพะบะฐะทั‹ะฒะฐัŽั‰ะฐั, ะบะฐะบะธะต ั„ัƒะฝะบั†ะธะธ <div> <div id="material-table" class="threejs_center"></div> -<script type="module" src="../resources/threejs-material-table.js"></script> -<link rel="stylesheet" href="../resources/threejs-material-table.css"> +<script type="module" src="resources/threejs-material-table.js"></script> +<link rel="stylesheet" href="resources/threejs-material-table.css"> </div>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-materials.md
@@ -318,5 +318,5 @@ flat shaded </div> <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-materials.js"></script> +<script type="module" src="resources/threejs-materials.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-optimize-lots-of-objects.md
@@ -519,4 +519,4 @@ scene.add(mesh); [ะดั€ัƒะณะพะน ัั‚ะฐั‚ัŒะต](threejs-optimize-lots-of-objects-animated.html). <canvas id="c"></canvas> -<script type="module" src="../resources/threejs-lots-of-objects.js"></script> +<script type="module" src="resources/threejs-lots-of-objects.js"></script>
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-primitives.md
@@ -329,5 +329,5 @@ function addLineGeometry(x, y, geometry) { ะ”ะฐะปะตะต ะดะฐะฒะฐะนั‚ะต ั€ะฐััะผะพั‚ั€ะธะผ [ะบะฐะบ ั€ะฐะฑะพั‚ะฐะตั‚ ะณั€ะฐั„ ัั†ะตะฝั‹ ะธ ะบะฐะบ ะตะณะพ ะธัะฟะพะปัŒะทะพะฒะฐั‚ัŒ](threejs-scenegraph.html). -<script type="module" src="../resources/threejs-primitives.js"></script> -<link rel="stylesheet" href="../resources/threejs-primitives.css"> +<script type="module" src="resources/threejs-primitives.js"></script> +<link rel="stylesheet" href="resources/threejs-primitives.css">
true
Other
mrdoob
three.js
b98e8ff2d9dbfe261f7320749a825410a306545e.json
use lesson-builder v1.7.0
threejs/lessons/ru/threejs-textures.md
@@ -615,5 +615,5 @@ metalness roughness --> -<script type="module" src="../resources/threejs-textures.js"></script> -<link rel="stylesheet" href="../resources/threejs-textures.css"> +<script type="module" src="resources/threejs-textures.js"></script> +<link rel="stylesheet" href="resources/threejs-textures.css">
true
Other
mrdoob
three.js
43b860a8728facf8efe16bb145060a152c929bf7.json
fix script link
threejs/lessons/ru/threejs-optimize-lots-of-objects.md
@@ -519,4 +519,4 @@ scene.add(mesh); [ะดั€ัƒะณะพะน ัั‚ะฐั‚ัŒะต](threejs-optimize-lots-of-objects-animated.html). <canvas id="c"></canvas> -<script type="module" src="resources/threejs-lots-of-objects.js"></script> +<script type="module" src="../resources/threejs-lots-of-objects.js"></script>
false
Other
mrdoob
three.js
32c7c3244ab6c84747ca055a244f111c8390c29c.json
fix version references
threejs/lessons/fr/threejs-fundamentals.md
@@ -97,7 +97,7 @@ Tout d'abord, chargeons three.js : ```html <script type="module"> -import * as THREE from './resources/threejs/r114/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; </script> ``` @@ -121,7 +121,7 @@ dans le document html : ```html <script type="module"> -import * as THREE from './resources/threejs/r114/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; +function main() { + const canvas = document.querySelector('#c'); @@ -415,7 +415,7 @@ par le biais d'une balise <code>&lt;script type="module"&gt;</code>. Voici un ex </p> <pre class=prettyprint> &lt;script type="module"&gt; -import * as THREE from './resources/threejs/r114/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; ...
true
Other
mrdoob
three.js
32c7c3244ab6c84747ca055a244f111c8390c29c.json
fix version references
threejs/lessons/fr/threejs-prerequisites.md
@@ -25,7 +25,7 @@ ou en ligne via une balise `<script type="module">`. Voici un exemple des deux ```html <script type="module"> -import * as THREE from './resources/threejs/r114/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; ...
true
Other
mrdoob
three.js
32c7c3244ab6c84747ca055a244f111c8390c29c.json
fix version references
threejs/lessons/ja/threejs-fundamentals.md
@@ -33,7 +33,7 @@ Three.jsใฏcanvasใซๆ็”ปใ™ใ‚‹ใŸใ‚ใ€canvasใ‚’three.jsใซๆธกใ™ๅฟ…่ฆใŒใ‚ ```html <script type="module"> -import * as THREE from './resources/threejs/r110/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; function main() { const canvas = document.querySelector('#c'); @@ -292,7 +292,7 @@ es6ใƒขใ‚ธใƒฅใƒผใƒซใฏใ‚นใ‚ฏใƒชใƒ—ใƒˆใฎใƒญใƒผใƒ‰ใซ <code>import</code> ใ‚’ไฝฟ </p> <pre class=prettyprint> &lt;script type="module"&gt; -import * as THREE from './resources/threejs/r110/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; ...
true
Other
mrdoob
three.js
32c7c3244ab6c84747ca055a244f111c8390c29c.json
fix version references
threejs/lessons/ja/threejs-prerequisites.md
@@ -20,7 +20,7 @@ es6ใƒขใ‚ธใƒฅใƒผใƒซใฏใ‚นใ‚ฏใƒชใƒ—ใƒˆใฎไธญใง `import` ใ‚ญใƒผใƒฏใƒผใƒ‰ใ€ใพใŸ ```html <script type="module"> -import * as THREE from './resources/threejs/r110/build/three.module.js'; +import * as THREE from './resources/threejs/r119/build/three.module.js'; ...
true
Other
mrdoob
three.js
87e8946694297c8751a3941160f513b1cb4227e2.json
add ja translation with orginal script
threejs/lessons/ja/threejs-primitives.md
@@ -0,0 +1,546 @@ +Title: Three.js ใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ€€ +Description: three.js ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฎๆ—…ใ€‚ +TOC: ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ– + +This article is one in a series of articles about three.js. +The first article was [about fundamentals](threejs-fundamentals.html). +If you haven't read that yet you might want to start there. +ใ“ใฎ่จ˜ไบ‹ใฏthree.jsใซใคใ„ใฆใฎใ‚ทใƒชใƒผใ‚บ่จ˜ไบ‹ใฎไธ€ใคใงใ™ใ€‚ +ๆœ€ๅˆใฎ่จ˜ไบ‹ใฏ[about fundamentals](threejs-fundamentals.html)ใงใ™ใ€‚ +ใ‚‚ใ—ใพใ ่ชญใพใ‚Œใฆใ„ใชใ„ๅ ดๅˆใฏใ€ใใกใ‚‰ใ‚’ๅ…ˆใซๅง‹ใ‚ใ‚‹ใฎใŒ่‰ฏใ„ใงใ—ใ‚‡ใ†ใ€‚ + +Three.js has a large number of primitives. Primitives +are generally 3D shapes that are generated at runtime +with a bunch of parameters. +Three.jsใฏๅคšใใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใŒใ‚ใ‚Šใพใ™ใ€‚ +ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฏใ€ไธ€่ˆฌ็š„ใซๅฎŸ่กŒๆ™‚ใซใƒ‘ใƒฉใƒกใƒผใ‚ฟ็พคใ‚’ๆŒ‡ๅฎšใ—ใฆ็”Ÿๆˆใ•ใ‚Œใ‚‹ใ€3Dๅฝข็Šถใฎใ“ใจใงใ™ใ€‚ + + +It's common to use primitives for things like a sphere +for a globe or a bunch of boxes to draw a 3D graph. It's +especially common to use primitives to experiment +and get started with 3D. For the majority of 3D apps +it's more common to have an artist make 3D models +in a 3D modeling program like [Blender](https://blender.org) +or [Maya](https://www.autodesk.com/products/maya/) or [Cinema 4D](https://www.maxon.net/en-us/products/cinema-4d/). Later in this series we'll +cover making and loading data from several 3D modeling +programs. For now let's go over some of the available +primitives. +ๅœฐ็ƒๅ„€ใฎ็ƒไฝ“ใ‚„ใ€3Dใ‚ฐใƒฉใƒ•ใ‚’ๆใใŸใ‚ใฎ็ฎฑใฎ้›†ใพใ‚Šใฎใ‚ˆใ†ใชใ‚‚ใฎใซใ€ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝฟใ†ใฎใฏไธ€่ˆฌ็š„ใงใ™ใ€‚ +ๅฎŸ้จ“ใ—ใŸใ‚Š3Dใ‚’ๅง‹ใ‚ใŸใ‚Šใ™ใ‚‹ใŸใ‚ใซใ€ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝฟใ†ใ“ใจใฏใ€ใจใฆใ‚‚ๆ™ฎ้€šใงใ™ใ€‚ +3Dใ‚ขใƒ—ใƒชใ‚ฑใƒผใ‚ทใƒงใƒณใฎๅคšใใฏใ€3Dใƒขใƒ‡ใƒซใ‚’[Blender](https://blender.org)ใ‚„ +[Maya](https://www.autodesk.com/products/maya/)ใ‚„ +[Cinema 4D](https://www.maxon.net/en-us/products/cinema-4d/)ใจใ„ใฃใŸ +3Dใƒขใƒ‡ใƒชใƒณใ‚ฐใƒ—ใƒญใ‚ฐใƒฉใƒ ใงใ‚’ไฝฟใฃใฆใ€ใ‚ขใƒผใƒ†ใ‚ฃใ‚นใƒˆใซไฝœใฃใฆใ‚‚ใ‚‰ใ†ๆ–นใŒไธ€่ˆฌ็š„ใงใ™ใ€‚ +ใ“ใฎใ‚ทใƒชใƒผใ‚บใฎๅพŒๅŠใงใฏใ€ใ„ใใคใ‹ใฎ3Dใƒขใƒ‡ใƒชใƒณใ‚ฐใƒ—ใƒญใ‚ฐใƒฉใƒ ใ‹ใ‚‰ใƒ‡ใƒผใ‚ฟใ‚’ไฝœใฃใฆ +่ชญใฟ่พผใ‚€ๆ–นๆณ•ใซใ‚‚่จ€ๅŠใ™ใ‚‹ใคใ‚‚ใ‚Šใงใ™ใ€‚ +ใงใฏใ€ๅˆฉ็”จใงใใ‚‹ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใซใคใ„ใฆ่ชฌๆ˜Žใ—ใพใ—ใ‚‡ใ†ใ€‚ + + +Many of the primitives below have defaults for some or all of their +parameters so you can use more or less depending on your needs. +ไปฅไธ‹ใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฎๅคšใใฏใ€ไธ€้ƒจใพใŸใฏๅ…จใฆใฎใƒ‘ใƒฉใƒกใƒผใ‚ฟใƒผใฎใƒ‡ใƒ•ใ‚ฉใƒซใƒˆๅ€คใŒใ‚ใ‚Šใ€ +ๅฟ…่ฆใซๅฟœใ˜ใฆใ€ๅคšใ‹ใ‚Œๅฐ‘ใชใ‹ใ‚Œไฝฟใ†ใ“ใจใŒใงใใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ + + +<div id="Diagram-BoxBufferGeometry" data-primitive="BoxBufferGeometry">็ซ‹ๆ–นไฝ“</div> +<div id="Diagram-CircleBufferGeometry" data-primitive="CircleBufferGeometry">2ๆฌกๅ…ƒใฎๅ††</div> +<div id="Diagram-ConeBufferGeometry" data-primitive="ConeBufferGeometry">A Coneๅ††้Œ</div> +<div id="Diagram-CylinderBufferGeometry" data-primitive="CylinderBufferGeometry">A Cylinderๅ††็ญ’</div> +<div id="Diagram-DodecahedronBufferGeometry" data-primitive="DodecahedronBufferGeometry">A dodecahedron (12 sides)ๅไบŒ้ขไฝ“๏ผˆ12้ข๏ผ‰</div> +<div id="Diagram-ExtrudeBufferGeometry" data-primitive="ExtrudeBufferGeometry">An extruded 2d shape with optional bevelling. +Here we are extruding a heart shape. Note this is the basis +for <code>TextBufferGeometry</code> and <code>TextGeometry</code> respectively. +ใƒ™ใƒ™ใƒซใฎใ‚ชใƒ—ใ‚ทใƒงใƒณไป˜ใใฎใ€ๆŠผใ—ๅ‡บใ•ใ‚ŒใŸ2ๆฌกๅ…ƒๅฝข็Šถใ€‚ +ใ“ใ‚Œใฏ<code>TextBufferGeometry</code>ใจ<code>TextGeometry</code>ใฎใใ‚Œใžใ‚ŒใฎๅŸบ็คŽใซใชใ‚‹ใ“ใจใซๆณจๆ„ใ—ใฆใใ ใ•ใ„ใ€‚</div> +<div id="Diagram-IcosahedronBufferGeometry" data-primitive="IcosahedronBufferGeometry">An icosahedron (20 sides)ไบŒๅ้ขไฝ“๏ผˆ20้ข๏ผ‰</div> +<div id="Diagram-LatheBufferGeometry" data-primitive="LatheBufferGeometry">A shape generated by spinning a line. Examples would be: lamps, bowling pins, candles, candle holders, wine glasses, drinking glasses, etc... You provide the 2d silhouette as series of points and then tell three.js how many subdivisions to make as it spins the silhouette around an axis.ใ‚ใ‚‹่ปธใฎๅ‘จใ‚Šใ‚’ๅ›ž่ปขใ—ใฆใงใใŸๅฝข็Šถใ€‚ไพ‹ใจใ—ใฆใฏใ“ใ‚“ใชใจใ“ใ‚ใงใ—ใ‚‡ใ†ใ‹๏ผšใƒฉใƒณใƒ—ใ‚„ใƒœใƒผใƒชใƒณใ‚ฐใฎใƒ”ใƒณใ€ใ‚ใ†ใใใ€ใ‚ใ†ใใ็ซ‹ใฆใ€ใƒฏใ‚คใƒณใ‚ฐใƒฉใ‚นใ€ใƒ‰ใƒชใƒณใ‚ฏใ‚ฐใƒฉใ‚นใ€ใชใฉใชใฉ...ใ€‚็‚นใฎ้€ฃ็ถšใจใ—ใฆ2ๆฌกๅ…ƒใฎ่ผช้ƒญใ‚’ไธŽใˆใ€ใใฎ่ผช้ƒญใ‚’่ปธใฎๅ‘จใ‚Šใงๅ›ž่ปขใ•ใ›ใ‚‹้š›ใซใ€ใฉใฎใใ‚‰ใ„็ดฐใ‹ใใ™ใ‚‹ใ‹three.jsใซๆŒ‡็คบใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚</div> +<div id="Diagram-OctahedronBufferGeometry" data-primitive="OctahedronBufferGeometry">An Octahedron (8 sides)ๅ…ซ้ขไฝ“๏ผˆ8้ข๏ผ‰</div> +<div id="Diagram-ParametricBufferGeometry" data-primitive="ParametricBufferGeometry">A surface generated by providing a function that takes a 2D point from a grid and returns the corresponding 3d point.ใ‚ฐใƒชใƒƒใƒ‰ใ‹ใ‚‰2ๆฌกๅ…ƒใฎ็‚นใ‚’ๅ–ๅพ—ใ—ใ€ๅฏพๅฟœใ™ใ‚‹3ๆฌกๅ…ƒใฎ็‚นใ‚’่ฟ”ใ™้–ขๆ•ฐใ‚’ไฝœใ‚‹ใ“ใจใงใงใใŸ่กจ้ขใ€‚</div> +<div id="Diagram-PlaneBufferGeometry" data-primitive="PlaneBufferGeometry">A 2D plane 2ๆฌกๅ…ƒใฎๅ››่ง’ๅฝข</div> +<div id="Diagram-PolyhedronBufferGeometry" data-primitive="PolyhedronBufferGeometry">Takes a set of triangles centered around a point and projects them onto a sphereใ‚ใ‚‹็‚นใฎๅ‘จใ‚Šใซไธ‰่ง’ๅฝขใฎ้›†ใพใ‚Šใ‚’้›†ใ‚ใฆ็ƒใซใ™ใ‚‹</div> +<div id="Diagram-RingBufferGeometry" data-primitive="RingBufferGeometry">A 2D disc with a hole in the centerใ€€็œŸใ‚“ไธญใซ็ฉดใฎใ‚ใ„ใŸๅ††็›ค</div> +<div id="Diagram-ShapeBufferGeometry" data-primitive="ShapeBufferGeometry">A 2D outline that gets triangulatedใ€€ไธ‰่ง’ๅฝขๅˆ†ๅ‰ฒใ•ใ‚ŒใŸ2ๆฌกๅ…ƒใฎ่ผช้ƒญ</div> +<div id="Diagram-SphereBufferGeometry" data-primitive="SphereBufferGeometry">A sphereใ€€็ƒ</div> +<div id="Diagram-TetrahedronBufferGeometry" data-primitive="TetrahedronBufferGeometry">A tetrahedron (4 sides)ใ€€ๅ››้ขไฝ“๏ผˆ4้ข๏ผ‰</div> +<div id="Diagram-TextBufferGeometry" data-primitive="TextBufferGeometry">3D text generated from a 3D font and a string 3Dใƒ•ใ‚ฉใƒณใƒˆใจๆ–‡ๅญ—ใซใ‚ˆใ‚‹3Dใƒ†ใ‚ญใ‚นใƒˆ</div> +<div id="Diagram-TorusBufferGeometry" data-primitive="TorusBufferGeometry">A torus (donut)ใ€€ๅ††็’ฐ๏ผˆใƒ‰ใƒผใƒŠใƒ„๏ผ‰</div> +<div id="Diagram-TorusKnotBufferGeometry" data-primitive="TorusKnotBufferGeometry">A torus knotใ€€ๅ††็’ฐ๏ผˆ็ตใณ็›ฎ๏ผ‰</div> +<div id="Diagram-TubeBufferGeometry" data-primitive="TubeBufferGeometry">A circle traced down a pathใ€€็ตŒ่ทฏใ‚’ใชใžใฃใŸๅ††</div> +<div id="Diagram-EdgesGeometry" data-primitive="EdgesGeometry">A helper object that takes another geometry as input and generates edges only if the angle between faces is greater than some threshold. For example if you look at the box at the top it shows a line going through each face showing every triangle that makes the box. Using an <code>EdgesGeometry</code> instead the middle lines are removed. Adjust the thresholdAngle below and you'll see the edges below that threshold disappear.็•ฐใชใ‚‹ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ๅ…ฅๅŠ›ใจใ—ใฆใ€ใใฎ้ขๅŒๅฃซใฎ่ง’ๅบฆใŒ้–พๅ€คไปฅไธŠใชใ‚‰่ง’ใ‚’ไฝœใ‚Šๅ‡บใ—ใŸ่ฃœๅŠฉใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ€‚ไพ‹ใˆใฐใ€่จ˜ไบ‹ใฎๆœ€ๅˆใฎๆ–นใง็ดนไป‹ใ—ใŸ็ซ‹ๆ–นไฝ“ใ‚’่ฆ‹ใฆใฟใ‚‹ใจใ€ใใ‚Œใžใ‚Œใฎ้ขใซใ€็ซ‹ๆ–นไฝ“ใ‚’ไฝœใฃใฆใ„ใ‚‹ๅ…จใฆใฎไธ‰่ง’ๅฝขใฎ็ทšใŒ่กจ็คบใ•ใ‚Œใฆใ„ใพใ™ใ€‚<code>EdgesGeometry</code>ใ‚’ไปฃใ‚ใ‚Šใซไฝฟใ†ใ“ใจใงใ€้ขๅ†…ใฎ็ทšใฏใ™ๅ…จใฆ้™คๅŽปใ•ใ‚Œใพใ™ใ€‚ไธ‹่จ˜ใฎthresholdAngleใ‚’่ชฟๆ•ดใ—ใฆใฟใฆใใ ใ•ใ„ใ€‚้–พๅ€คไปฅไธ‹ใฎ่ง’ใŒๆถˆใˆใฆ่ฆ‹ใˆใ‚‹ใงใ—ใ‚‡ใ†ใ€‚</div> +<div id="Diagram-WireframeGeometry" data-primitive="WireframeGeometry">Generates geometry that contains one line segment (2 points) per edge in the given geometry. Without this you'd often be missing edges or get extra edges since WebGL generally requires 2 points per line segment. For example if all you had was a single triangle there would only be 3 points. If you tried to draw it using a material with <code>wireframe: true</code> you would only get a single line. Passing that triangle geometry to a <code>WireframeGeometry</code> will generate a new geometry that has 3 lines segments using 6 points.. +1ใคใฎ่ง’ใ”ใจใซ1ใคใฎ็ทšๅˆ†๏ผˆ2็‚น๏ผ‰ใ‚’ๆŒใคใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’็”Ÿๆˆใ™ใ‚‹ใ€‚WebGLใฏ็ทšๅˆ†ใ‚’ไฝœใ‚‹ใฎใซ2็‚นใŒๅฟ…่ฆใชใฎใงใ€ใ“ใฎๆฉŸ่ƒฝใŒใชใ„ใจใ€ใ—ใฐใ—ใฐ่ง’ใ‚’ๅฟ˜ใ‚ŒใŸใ‚Šใ€ไฝ™ๅˆ†ใช่ง’ใ‚’ไฝœใฃใฆใ—ใพใ†ใงใ—ใ‚‡ใ†ใ€‚ไพ‹ใˆใฐใ€ใŸใฃใŸ3็‚นใ—ใ‹ใชใ„1ใคใฎไธ‰่ง’ๅฝขใ‚ใ‚‹ใจใ—ใพใ™ใ€‚<code>wireframe: true</code>ใฎใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝฟใฃใฆใใ‚Œใ‚’ๆใ“ใ†ใจใ—ใŸๅ ดๅˆใ€1ๆœฌใฎ็ทšๅˆ†ใ—ใ‹ๅพ—ใ‚‰ใ‚Œใพใ›ใ‚“ใ€‚<code>WireframeGeometry</code>ใซใใฎไธ‰่ง’ๅฝขใฎใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ๆธกใ™ใจใ€6็‚นใ‹ใ‚‰ใชใ‚‹3ใคใฎ็ทšๅˆ†ใ‚’ๆŒใฃใŸๆ–ฐใ—ใ„ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’็”Ÿๆˆใ—ใพใ™ใ€‚</div> + +You might notice of most of them come in pairs of `Geometry` +or `BufferGeometry`. The difference between the 2 types is effectively flexibility +vs performance. +ใปใจใ‚“ใฉใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฏ`Geometry`ใ‹`BufferGeometry`ใฎ2ใคใŒใ‚ใ‚‹ใ“ใจใซๆฐ—ใฅใ„ใŸใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ +ใ“ใฎ2ใคใฎ้•ใ„ใฏใ€ๅŠนๆžœ็š„ใชๆŸ”่ปŸๆ€งใจใƒ‘ใƒ•ใ‚ฉใƒผใƒžใƒณใ‚นใงใ™ใ€‚ + +`BufferGeometry` based primitives are the performance oriented +types. The vertices for the geometry are generated directly +into an efficient typed array format ready to be uploaded to the GPU +for rendering. This means they are faster to start up +and take less memory but if you want to modify their +data they take what is often considered more complex +programming to manipulate. +`BufferGeometry`ใซๅŸบใฅใ„ใŸๅŸบๆœฌๅฝข็Šถใฏใƒ‘ใƒ•ใ‚ฉใƒผใƒžใƒณใ‚นๅฟ—ๅ‘ใฎ็จฎ้กžใงใ™ใ€‚ +ๅฝข็Šถใฎ้ ‚็‚นใฏใ€ใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐใฎใŸใ‚GPUใซใ‚ขใƒƒใƒ—ใƒญใƒผใƒ‰ใ™ใ‚‹ใฎใซ้ฉใ—ใŸ้…ๅˆ—ๅฝขๅผใซใ€็›ดๆŽฅ็”Ÿๆˆใ•ใ‚Œใพใ™ใ€‚ +ใ“ใ‚Œใฏใ€่ตทๅ‹•ใŒ้€Ÿใ็œใƒกใƒขใƒชใงใ‚ใ‚‹ใ“ใจใ‚’ๆ„ๅ‘ณใ—ใพใ™ใŒใ€ใƒ‡ใƒผใ‚ฟใฎไฟฎๆญฃใซใ‚ˆใ‚Š่ค‡้›‘ใชใƒ—ใƒญใ‚ฐใƒฉใƒŸใƒณใ‚ฐใŒๅฟ…่ฆใซใชใ‚‹ใ“ใจใŒๅคšใ„ใงใ™ใ€‚ + +`Geometry` based primitives are the more flexible, easier to manipulate +type. They are built from JavaScript based classes like `Vector3` for +3D points, `Face3` for triangles. +They take quite a bit of memory and before they can be rendered three.js will need to +convert them to something similar to the corresponding `BufferGeometry` representation. +`Geometry`ใซๅŸบใฅใ„ใŸๅŸบๆœฌๅฝข็Šถใฏใ‚ˆใ‚ŠๆŸ”่ปŸใงใ€ๆ“ไฝœใ—ใ‚„ใ™ใ„็จฎ้กžใงใ™ใ€‚ +ใ“ใ‚Œใ‚‰ใฏใ€3ๆฌกๅ…ƒใฎ็‚นใฎใŸใ‚ใฎ`Vector3`ใ€ไธ‰่ง’ๅฝขใฎใŸใ‚ใฎ`Face3`ใฎใ‚ˆใ†ใชJavaScriptใซๅŸบใฅใใ‚ฏใƒฉใ‚นใ‹ใ‚‰ใงใใฆใ„ใพใ™ใ€‚็ตๆง‹ใƒกใƒขใƒชใ‚’ๅฟ…่ฆใจใ—ใพใ™ใ—ใ€three.jsใซใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐใ•ใ‚Œใ‚‹ๅ‰ใซใ€ๅฏพๅฟœใ™ใ‚‹`BufferGeometry`่กจ็พใฎ้กžไผผ็‰ฉใซๅค‰ๆ›ใ™ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ + +If you know you are not going to manipulate a primitive or +if you're comfortable doing the math to manipulate their +internals then it's best to go with the `BufferGeometry` +based primitives. If on the other hand you want to change +a few things before rendering you might find the `Geometry` +based primitives easier to deal with. +ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ๆ“ไฝœใ—ใชใ„ใ“ใจใŒๅˆ†ใ‹ใฃใฆใ„ใ‚‹ใ‹ใ€่จˆ็ฎ—ใ‚’ใ—ใฆๅ†…้ƒจใ‚’ๆ“ไฝœใ™ใ‚‹ใ“ใจใซๆŠตๆŠ—ใŒใชใ„ใชใ‚‰ใ€ +`BufferGeometry`ใซๅŸบใฅใ„ใŸใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝฟใ†ใฎใŒใƒ™ใ‚นใƒˆใงใ™ใ€‚ +ไธ€ๆ–นใงใ€ใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐๅ‰ใซๅฐ‘ใชใ‹ใ‚‰ใšๅค‰ๆ›ดใ‚’ๅ…ฅใ‚ŒใŸใ„ใชใ‚‰ใ€`Geometry`ใซๅŸบใฅใ„ใŸใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝฟใ†ใจใ€ +ใ‚ˆใ‚Š็ฐกๅ˜ใซๆ‰ฑใ†ใ“ใจใŒใงใใพใ™ใ€‚ + +As an simple example a `BufferGeometry` +can not have new vertices easily added. The number of vertices used is +decided at creation time, storage is created, and then data for vertices +are filled in. Whereas for `Geometry` you can add vertices as you go. +ๅ˜็ด”ใชไพ‹ใ ใจใ€`BufferGeometry`ใฏๆ–ฐใ—ใ„้ ‚็‚น็พคใ‚’็ฐกๅ˜ใซ่ฟฝๅŠ ใงใใพใ›ใ‚“ใ€‚ +ไฝฟใ†้ ‚็‚นใฎๆ•ฐใฏไฝœๆˆๆ™‚ใซๅฎฃ่จ€ใ•ใ‚Œใ€่จ˜ๆ†ถ้ ˜ๅŸŸใŒ็ขบไฟใ•ใ‚Œใ€้ ‚็‚น็พคใซ้–ขใ™ใ‚‹ใƒ‡ใƒผใ‚ฟใŒๆ›ธใ่พผใพใ‚Œใพใ™ใ€‚ +ไธ€ๆ–นใ€`Geometry`ใฏใ€ใ‚ใชใŸใŒใ—ใŸใ„ใ‚ˆใ†ใซ้ ‚็‚น็พคใ‚’่ฟฝๅŠ ใงใใพใ™ใ€‚ + +We'll go over creating custom geometry in [another article](threejs-custom-geometry.html). For now +let's make an example creating each type of primitive. We'll start +with the [examples from the previous article](threejs-responsive.html). +[another article](threejs-custom-geometry.html)ใซใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒชใฎไฝœๆˆใซใคใ„ใฆ่ชฌๆ˜Žใ—ใพใ™ใ€‚ +ไปŠใฏใ€ใใ‚Œใžใ‚Œใฎ็จฎ้กžใฎใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใ‚’ไฝœๆˆใ™ใ‚‹ไพ‹ใ‚’ไฝœใฃใฆใฟใพใ—ใ‚‡ใ†ใ€‚ +[examples from the previous article](threejs-responsive.html)ใ‹ใ‚‰ๅง‹ใ‚ใพใ™ใ€‚ + +Near the top let's set a background color +ๆœ€ๅˆใฎๆ–นใงใ€่ƒŒๆ™ฏ่‰ฒใ‚’ๆŒ‡ๅฎšใ—ใพใ—ใ‚‡ใ†ใ€‚ + +```js +const scene = new THREE.Scene(); ++scene.background = new THREE.Color(0xAAAAAA); +``` + +This tells three.js to clear to lightish gray. +ใ“ใ‚Œใงthree.jsใซใ€้€ๆ˜Žใ‹ใ‚‰ใƒฉใ‚คใƒˆใ‚ฐใƒฌใƒผใซๅค‰ใˆใ‚‹ใ‚ˆใ†ใซไผใˆใพใ™ใ€‚ + +The camera needs to change position so that we can see all the +objects. +ๅ…จใฆใฎใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’่ฆ‹ใ‚‰ใ‚Œใ‚‹ใ‚ˆใ†ใ€ใ‚ซใƒกใƒฉใ‚‚ไฝ็ฝฎใ‚’ๅค‰ใˆใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ + +```js +-const fov = 75; ++const fov = 40; +const aspect = 2; // the canvas default +const near = 0.1; +-const far = 5; ++const far = 1000; +const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); +-camera.position.z = 2; ++camera.position.z = 120; +``` + +Let's add a function, `addObject`, that takes an x, y position and an `Object3D` and adds +the object to the scene. +`addObject`้–ขๆ•ฐใ‚’ๅŠ ใˆใพใ—ใ‚‡ใ†ใ€‚ใ“ใ‚Œใฏxๅบงๆจ™ใจyๅบงๆจ™ใจ`Object3D`ใ‚’ๅ–ใ‚Šใ€sceneใซใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’่ฟฝๅŠ ใ—ใพใ™ใ€‚ + +```js +const objects = []; +const spread = 15; + +function addObject(x, y, obj) { + obj.position.x = x * spread; + obj.position.y = y * spread; + + scene.add(obj); + objects.push(obj); +} +``` + +Let's also make a function to create a random colored material. +We'll use a feature of `Color` that lets you set a color +based on hue, saturation, and luminance. +ใƒฉใƒณใƒ€ใƒ ใซ่‰ฒไป˜ใ‘ใ•ใ‚ŒใŸใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝœใ‚‹้–ขๆ•ฐใ‚‚ไฝœๆˆใ—ใฆใฟใพใ—ใ‚‡ใ†ใ€‚ +่‰ฒ็›ธใ€ๅฝฉๅบฆใ€่ผๅบฆใซๅŸบใฅใ„ใฆ่‰ฒใ‚’่จญๅฎšใงใใ‚‹ใ€`Color`ใฎๆฉŸ่ƒฝใ‚’ไฝฟใฃใฆใฟใพใ™ใ€‚ + +`hue` goes from 0 to 1 around the color wheel with +red at 0, green at .33 and blue at .66. `saturation` +goes from 0 to 1 with 0 having no color and 1 being +most saturated. `luminance` goes from 0 to 1 +with 0 being black, 1 being white and 0.5 being +the maximum amount of color. In other words +as `luminance` goes from 0.0 to 0.5 the color +will go from black to `hue`. From 0.5 to 1.0 +the color will go from `hue` to white. +`hue`ใฏ่‰ฒ็›ธ็’ฐใ‚’0ใ‹ใ‚‰1ใพใงๅค‰ๅŒ–ใ—ใพใ™ใ€‚่ตคใฏ0ใ€็ท‘ใฏ.33ใ€้’ใฏ.66ใงใ™ใ€‚ +`saturation`ใฏ0ใ‹ใ‚‰1ใพใงๅค‰ๅŒ–ใ—ใพใ™ใ€‚0 ใฏ็„ก่‰ฒใงใ€1ใฏๆœ€ใ‚‚ๅฝฉๅบฆใฎ้ซ˜ใ„ใงใ™ใ€‚ +`luminance`ใฏ0ใ‹ใ‚‰1ใพใงๅค‰ๅŒ–ใ—ใพใ™ใ€‚0ใฏ้ป’ใ€1ใฏ็™ฝใ€0.5ใŒ่‰ฒใฎๆœ€ๅคง้‡ใซใชใ‚Šใพใ™ใ€‚ +่จ€ใ„ๆ›ใˆใ‚‹ใจใ€`luminance`ใŒ0.0ใ‹ใ‚‰0.5ใซๅค‰ๅŒ–ใ™ใ‚‹ใซใคใ‚Œใฆใ€่‰ฒใฏ้ป’ใ‹ใ‚‰`hue`ใซ +ๅค‰ใ‚ใ‚Šใพใ™ใ€‚0.5ใ‹ใ‚‰1.0ใพใงใฏ`hue`ใ‹ใ‚‰็™ฝใซๅค‰ๅŒ–ใ—ใพใ™ใ€‚ + +```js +function createMaterial() { + const material = new THREE.MeshPhongMaterial({ + side: THREE.DoubleSide, + }); + + const hue = Math.random(); + const saturation = 1; + const luminance = .5; + material.color.setHSL(hue, saturation, luminance); + + return material; +} +``` + +We also passed `side: THREE.DoubleSide` to the material. +This tells three to draw both sides of the triangles +that make up a shape. For a solid shape like a sphere +or a cube there's usually no reason to draw the +back sides of triangles as they all face inside the +shape. In our case though we are drawing a few things +like the `PlaneBufferGeometry` and the `ShapeBufferGeometry` +which are 2 dimensional and so have no inside. Without +setting `side: THREE.DoubleSide` they would disappear +when looking at their back sides. +็งใŸใกใฏ`side: THREE.DoubleSide`ใ‚‚ใƒžใƒ†ใƒชใ‚ขใƒซใซๆธกใ—ใพใ—ใŸใ€‚ +ใ“ใ‚Œใฏthreeใซๅฝข็Šถใ‚’ไฝœใ‚‹ใจใใซไธ‰่ง’ๅฝขใฎไธก้ขใ‚’ๆใใ‚ˆใ†ใซๆŒ‡็คบใ—ใพใ™ใ€‚ +็ƒไฝ“ใ‚„็ซ‹ๆ–นไฝ“ใฎใ‚ˆใ†ใช็ซ‹ไฝ“ๅฝข็Šถใซใฏใ€ๅฝข็Šถใฎๅ†…ๅดใ‚’ๅ‘ใ„ใฆใ„ใ‚‹่ฃๅดใ‚’ๆใ +็†็”ฑใŒใชใ„ใฎใงใ™ใ€‚ +ใ—ใ‹ใ—ใ“ใฎไพ‹ใงใฏใ€2ๆฌกๅ…ƒใง่ฃๅดใŒๅญ˜ๅœจใ—ใชใ„`PlaneBufferGeometry`ใ‚„`ShapeBufferGeometry`ใฎใ‚ˆใ†ใช +ใ‚‚ใฎใ‚’ๆใ“ใ†ใจใ—ใฆใ„ใพใ™ใ€‚ +`side: THREE.DoubleSide`ใ‚’่จญๅฎšใ—ใชใ„ใจใ€่ฃๅดใ‚’่ฆ‹ใŸใจใใซๆถˆๆป…ใ—ใฆใ—ใพใ†ใงใ—ใ‚‡ใ†ใ€‚ + +I should note that it's faster to draw when **not** setting +`side: THREE.DoubleSide` so ideally we'd set it only on +the materials that really need it but in this case we +are not drawing too much so there isn't much reason to +worry about it. +`side: THREE.DoubleSide`ใซ**not**ใŒ่จญๅฎšใ•ใ‚ŒใŸๆ–นใŒใ€ๆ็”ปใŒ้€Ÿใใชใ‚‹ใŸใ‚ใ€ +็†ๆƒณ็š„ใซใฏๆœฌๅฝ“ใซๅฟ…่ฆใชๆ™‚ใ ใ‘่จญๅฎšใ™ใ‚‹ใฎใŒ่‰ฏใ„ใ“ใจใ‚’ๆณจ่จ˜ใ—ใฆใŠใใพใ™ใ€‚ +ใ—ใ‹ใ—ใ€ใ“ใฎไพ‹ใ ใจใ€ใใ‚“ใชใซใŸใใ•ใ‚“ๆ็”ปใ—ใชใ„ใฎใงใ€ๅฟƒ้…ใ‚ใ‚Šใพใ›ใ‚“ใ€‚ + +Let's make a function, `addSolidGeometry`, that +we pass a geometry and it creates a random colored +material via `createMaterial` and adds it to the scene +via `addObject`. +ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ๆธกใ™ใจ`createMaterial`ใซใ‚ˆใฃใฆใƒฉใƒณใƒ€ใƒ ใซ่‰ฒใŒไป˜ใ„ใŸใƒžใƒ†ใƒชใ‚ขใƒซใ‚’ไฝœใ‚Šใ€ +`addObject`ใซใ‚ˆใฃใฆใ‚ทใƒผใƒณใซ่ฟฝๅŠ ใ™ใ‚‹`addSolidGeometry`้–ขๆ•ฐใ‚’ไฝœใ‚Šใพใ—ใ‚‡ใ†ใ€‚ + +```js +function addSolidGeometry(x, y, geometry) { + const mesh = new THREE.Mesh(geometry, createMaterial()); + addObject(x, y, mesh); +} +``` + +Now we can use this for the majority of the primitives we create. +For example creating a box +ใ•ใฆใ€็งใŸใกใฎไฝœใ‚‹ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฎๅคงๅคšๆ•ฐใซใ€ใ“ใฎ้–ขๆ•ฐใŒไฝฟ็”จใงใใพใ™ใ€‚ +ไพ‹ใˆใฐใ€็ซ‹ๆ–นไฝ“ใ‚’ไฝœใฃใฆใฟใพใ™ใ€‚ + +```js +{ + const width = 8; + const height = 8; + const depth = 8; + addSolidGeometry(-2, -2, new THREE.BoxBufferGeometry(width, height, depth)); +} +``` + +If you look in the code below you'll see a similar section for each type of geometry. +ไธ‹่จ˜ใฎใ‚ณใƒผใƒ‰ใ‚’่ฆ—ใ„ใฆใฟใ‚‹ใจใ€ใใ‚Œใžใ‚Œใฎ็จฎ้กžใฎใ‚ธใ‚ชใƒกใƒˆใƒชใซๅฏพใ—ใฆใ€ๅŒใ˜ใ‚ˆใ†ใชใ‚ปใ‚ฏใ‚ทใƒงใƒณใŒใ‚ใ‚Šใพใ™ใ€‚ + +Here's the result: +็ตๆžœใฏใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™๏ผš + +{{{example url="../threejs-primitives.html" }}} + +There are a couple of notable exceptions to the pattern above. +The biggest is probably the `TextBufferGeometry`. It needs to load +3D font data before it can generate a mesh for the text. +That data loads asynchronously so we need to wait for it +to load before trying to create the geometry. By promisifiying +font loading we can make it mush easier. +We create a `FontLoader` and then a function `loadFont` that returns +a promise that on resolve will give us the font. We then create +an `async` function called `doit` and load the font using `await`. +And finally create the geometry and call `addObject` to add it the scene. +ไธŠ่จ˜ใฎใƒ‘ใ‚ฟใƒผใƒณใซใฏใ€2ใคใฎ็‰น็ญ†ใ™ในใไพ‹ๅค–ใŒใ‚ใ‚Šใพใ™ใ€‚ +ๆœ€ๅคงใฎใ‚‚ใฎใฏใ€ใŠใใ‚‰ใ`TextBufferGeometry`ใงใ™ใ€‚ใƒ†ใ‚ญใ‚นใƒˆใฎใŸใ‚ใฎใƒกใƒƒใ‚ทใƒฅใ‚’ไฝœใ‚‹ๅ‰ใซใ€ +3Dใƒ•ใ‚ฉใƒณใƒˆใƒ‡ใƒผใ‚ฟใ‚’่ชญใฟ่พผใ‚€ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ใƒ•ใ‚ฉใƒณใƒˆใฎ่ชญใฟ่พผใฟใซpromiseใ‚’ไฝฟใˆใฐใ€ +ใ‚‚ใฃใจ้€Ÿใใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ +`FontLoader`ใ‚’ไฝœใ‚‹ใจใ€promiseใ‚’่ฟ”ใ™`loadFont`้–ขๆ•ฐใฏ่งฃๆฑบๆ™‚ใซใƒ•ใ‚ฉใƒณใƒˆใ‚’ๆไพ›ใ—ใฆใใ‚Œใ‚‹ใงใ—ใ‚‡ใ†ใ€‚ +ๆฌกใซใ€`doit` ใจๅ‘ผใฐใ‚Œใ‚‹`async`้–ขๆ•ฐใ‚’ไฝœใ‚Šใ€`await`ใ‚’ไฝฟใฃใฆใƒ•ใ‚ฉใƒณใƒˆใ‚’่ชญใฟ่พผใฟใพใ™ใ€‚ +ๆœ€ๅพŒใซใ€ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’ไฝœใ‚Šใ€`addObject`ใ‚’ๅ‘ผใ‚“ใงใ‚ทใƒผใƒณใซ่ฟฝๅŠ ใ—ใพใ™ใ€‚ + +```js +{ + const loader = new THREE.FontLoader(); + // promisify font loading + function loadFont(url) { + return new Promise((resolve, reject) => { + loader.load(url, resolve, undefined, reject); + }); + } + + async function doit() { + const font = await loadFont('resources/threejs/fonts/helvetiker_regular.typeface.json'); /* threejsfundamentals: url */ + const geometry = new THREE.TextBufferGeometry('three.js', { + font: font, + size: 3.0, + height: .2, + curveSegments: 12, + bevelEnabled: true, + bevelThickness: 0.15, + bevelSize: .3, + bevelSegments: 5, + }); + const mesh = new THREE.Mesh(geometry, createMaterial()); + geometry.computeBoundingBox(); + geometry.boundingBox.getCenter(mesh.position).multiplyScalar(-1); + + const parent = new THREE.Object3D(); + parent.add(mesh); + + addObject(-1, -1, parent); + } + doit(); +} +``` + +There's one other difference. We want to spin the text around its +center but by default three.js creates the text such that its center of rotation +is on the left edge. To work around this we can ask three.js to compute the bounding +box of the geometry. We can then call the `getCenter` method +of the bounding box and pass it our mesh's position object. +`getCenter` copies the center of the box into the position. +It also returns the position object so we can call `multiplyScalar(-1)` +to position the entire object such that its center of rotation +is at the center of the object. +ใ‚‚ใ†ไธ€ใค้•ใ„ใŒใ‚ใ‚Šใพใ™ใ€‚็งใŸใกใฏใƒ†ใ‚ญใ‚นใƒˆใ‚’ใใ‚Œ่‡ช่บซใฎไธญๅฟƒใฎๅ‘จใ‚Šใงๅ›ž่ปขใ•ใ›ใŸใ‹ใฃใŸใฎใงใ™ใŒใ€ +three.jsใฏใƒ‡ใƒ•ใ‚ฉใƒซใƒˆใงใฏใƒ†ใ‚ญใ‚นใƒˆใ‚’ๅทฆ็ซฏใ‚’ไธญๅฟƒใซๅ›ž่ปขใ™ใ‚‹ใ‚ˆใ†ใซไฝœๆˆใ—ใพใ™ใ€‚ +ใ“ใ‚Œใ‚’ๅ›ž้ฟใ™ใ‚‹ใŸใ‚ใ€three.jsใซใ‚ธใ‚ชใƒกใƒˆใƒชใฎใƒใ‚ฆใƒณใƒ‡ใ‚ฃใƒณใ‚ฐใƒœใƒƒใ‚ฏใ‚นใฎ่จˆ็ฎ—ใ‚’ใ•ใ›ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ +ใใ“ใงใ€ใƒใ‚ฆใƒณใƒ‡ใ‚ฃใƒณใ‚ฐใƒœใƒƒใ‚ฏใ‚นใฎ`getCenter`ใƒกใ‚ฝใƒƒใƒ‰ใ‚’ๅ‘ผใ‚“ใงใ€ใใ‚Œใ‚’ใƒกใƒƒใ‚ทใƒฅใฎไฝ็ฝฎใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใซ +ๆธกใ™ใ“ใจใŒใงใใพใ™ใ€‚ +`getCenter`ใŒ็ฎฑใฎไธญๅฟƒใ‚’ใใฎไฝ็ฝฎใซใ‚ณใƒ”ใƒผใ—ใพใ™ใ€‚ไฝ็ฝฎใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚‚่ฟ”ใ™ใฎใงใ€ +`multiplyScalar(-1)`ใ‚’ๅ‘ผใ‚“ใงใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆๅ…จไฝ“ใ‚’็ฝฎใใ“ใจใŒใงใใพใ™ใ€‚ +็ตๆžœใ€ๅ›ž่ปขใฎไธญๅฟƒใฏ็‰ฉไฝ“ใฎไธญๅฟƒใซใชใ‚Šใพใ™ใ€‚ + +If we then just called `addSolidGeometry` like with previous +examples it would set the position again which is +no good. So, in this case we create an `Object3D` which +is the standard node for the three.js scene graph. `Mesh` +is inherited from `Object3D` as well. We'll cover [how the scene graph +works in another article](threejs-scenegraph.html). +For now it's enough to know that +like DOM nodes, children are drawn relative to their parent. +By making an `Object3D` and making our mesh a child of that +we can position the `Object3D` wherever we want and still +keep the center offset we set earlier. +ใ“ใ‚Œใ ใจใ€ใ‚‚ใ—ๅ…ˆใฎไพ‹ใฎใ‚ˆใ†ใซ`addSolidGeometry`ใ‚’ๅ‘ผใถใจใ€ +ๅ†ใณไฝ็ฝฎใŒ่จญๅฎšใ•ใ‚Œใฆใ—ใพใ„ใพใ™ใŒใ€ใใ‚Œใฏใ‚ˆใใ‚ใ‚Šใพใ›ใ‚“ใ€‚ +ใใฎใŸใ‚ใ€ใ“ใฎไพ‹ใงใฏใ€three.jsใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใงใฏๆจ™ๆบ–็š„ใชใƒŽใƒผใƒ‰ใงใ‚ใ‚‹ +`Object3D`ใ‚’ไฝœใ‚Šใพใ™ใ€‚`Mesh`ใฏๅŒๆง˜ใซ`Object3D`ใ‚’็ถ™ๆ‰ฟใ—ใฆใ„ใพใ™ใ€‚ +[ๅˆฅใฎ่จ˜ไบ‹ใงใฉใฎใ‚ˆใ†ใซใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใŒๅƒใใ‹](threejs-scenegraph.html)ๆ‰ฑใ„ใพใ™ใ€‚ +ใจใ‚Šใ‚ใˆใšใ€DOMใƒŽใƒผใƒ‰ใฎใ‚ˆใ†ใซใ€ๅญใƒŽใƒผใƒ‰ใฏ่ฆชใƒŽใƒผใƒ‰ใจ้–ข้€ฃใ—ใฆๆใ‹ใ‚Œใ‚‹ใจใ„ใ†ใ‚ˆใ†ใซใ€ +็Ÿฅใฃใฆใ„ใ‚Œใฐๅๅˆ†ใงใ™ใ€‚ +`Object3D`ใ‚’ไฝœๆˆใ—ใ€ใƒกใƒƒใ‚ทใƒฅใ‚’ใใฎๅญใซใ™ใ‚‹ใ“ใจใงใ€ใฉใ“ใซใงใ‚‚`Object3D`ใซ้…็ฝฎใ—ใ€ +ๅ…ˆใปใฉ่จญๅฎšใ—ใŸไธญๅฟƒใฎใ‚ชใƒ•ใ‚ปใƒƒใƒˆใ‚’็ถญๆŒใ—ใŸใพใพใซใงใใพใ™ใ€‚ + +If we didn't do this the text would spin off center. +ใ“ใ†ใ—ใชใ„ใจใ€ใƒ†ใ‚ญใ‚นใƒˆใŒไธญๅคฎใ‹ใ‚‰ใšใ‚Œใฆๅ›žใฃใฆใ—ใพใ„ใพใ™ใ€‚ + +{{{example url="../threejs-primitives-text.html" }}} + +Notice the one on the left is not spinning around its center +whereas the one on the right is. +ๅทฆๅดใฎใ‚‚ใฎใฏ่‡ช่บซใฎไธญๅฟƒใฎๅ‘จใ‚Šใ‚’ๅ›ž่ปขใ—ใฆใ„ใพใ›ใ‚“ใŒใ€ๅณๅดใฎใ‚‚ใฎใฏใใ†ใชใฃใฆใ„ใ‚‹ใ“ใจใซ +ๆฐ—ใฅใ„ใฆใใ ใ•ใ„ใ€‚ + +The other exceptions are the 2 line based examples for `EdgesGeometry` +and `WireframeGeometry`. Instead of calling `addSolidGeometry` they call +`addLineGeometry` which looks like this +ใ‚‚ใ†ไธ€ใคใฎไพ‹ๅค–ใฏใ€`EdgesGeometry`ใจ`WireframeGeometry`ใฎใ€2ใคใฎ็›ด็ทšใซๅŸบใฅใ„ใŸไพ‹ใงใ™ใ€‚ +`addSolidGeometry`ใ‚’ๅ‘ผใถไปฃใ‚ใ‚Šใซใ€ใ“ใฎใ‚ˆใ†ใซ`addLineGeometry`ใ‚’ๅ‘ผใ‚“ใงใ„ใพใ™ใ€‚ + +```js +function addLineGeometry(x, y, geometry) { + const material = new THREE.LineBasicMaterial({color: 0x000000}); + const mesh = new THREE.LineSegments(geometry, material); + addObject(x, y, mesh); +} +``` + +It creates a black `LineBasicMaterial` and then creates a `LineSegments` +object which is a wrapper for `Mesh` that helps three know you're rendering +line segments (2 points per segment). +้ป’่‰ฒใฎ`LineBasicMaterial`ใ‚’ไฝœใ‚Šใ€ๆฌกใซ`LineSegments`ใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’ไฝœๆˆใ—ใพใ™ใ€‚ +ใ“ใ‚Œใฏ`Mesh`ใฎใƒฉใƒƒใƒ‘ใƒผใงใ€ใ‚ใชใŸใŒ็ทšๅˆ†๏ผˆ็ทšๅˆ†ใ‚ใŸใ‚Š2็‚น๏ผ‰ใ‚’ใƒฌใƒณใƒ€ใƒชใƒณใ‚ฐใ—ใ‚ˆใ†ใจใ—ใฆใ„ใ‚‹ใ“ใจใ‚’ +threeใŒ็Ÿฅใ‚‹่ฃœๅŠฉใ‚’ใ—ใพใ™ใ€‚ + +Each of the primitives has several parameters you can pass on creation +and it's best to [look in the documentation](https://threejs.org/docs/) for all of them rather than +repeat them here. You can also click the links above next to each shape +to take you directly to the docs for that shape. +ใƒ—ใƒชใƒŸใƒ†ใ‚ฃใƒ–ใฎใใ‚Œใžใ‚Œใฏใ€ไฝœๆˆใ™ใ‚‹้š›ใซๆธกใ™ใ“ใจใŒใงใใ‚‹่ค‡ๆ•ฐใฎใƒ‘ใƒฉใƒกใƒผใ‚ฟใƒผใ‚’ๆŒใฃใฆใ„ใฆใ€ +ใ“ใ“ใง็นฐใ‚Š่ฟ”ใ™ใ‚ˆใ‚Šใ‚‚[ใ“ใฎใƒ‰ใ‚ญใƒฅใƒกใƒณใƒˆใ‚’่ฆ—ใ„ใฆใ‚‚ใ‚‰ใ†](https://threejs.org/docs/)ใ“ใจใŒไธ€็•ช่‰ฏใ„ใงใ™ใ€‚ +ใพใŸใ€ๅ„ๅฝข็Šถใฎๆจชใซใ‚ใ‚‹ไธŠ่จ˜ใฎใƒชใƒณใ‚ฏใ‚’ใ‚ฏใƒชใƒƒใ‚ฏใ™ใ‚‹ใจใ€ใใฎๅฝข็Šถใฎใƒ‰ใ‚ญใƒฅใƒกใƒณใƒˆใซ็›ดๆŽฅๆกˆๅ†…ใ•ใ‚Œใพใ™ใ€‚ + +There is one other pair of classes that doesn't really fit the patterns above. Those are +the `PointsMaterial` and the `Points` class. `Points` is like `LineSegments` above in that it takes a +a `Geometry` or `BufferGeometry` but draws points at each vertex instead of lines. +To use it you also need to pass it a `PointsMaterial` which +take a [`size`](PointsMaterial.size) for how large to make the points. + +ไธŠ่จ˜ใฎใƒ‘ใ‚ฟใƒผใƒณใซๅ…จ็„ถใฏใพใ‚‰ใชใ„1็ต„ใฎใ‚ฏใƒฉใ‚นใŒใปใ‹ใซใ‚ใ‚Šใพใ™ใ€‚ +ใใ‚Œใฏ`PointsMaterial`ใจ`Points`ใ‚ฏใƒฉใ‚นใงใ™ใ€‚`Points`ใฏ`LineSegments`ใซไผผใฆใ„ใฆใ€ +`Geometry`ใ‹`BufferGeometry`ใ‚’ๅผ•ๆ•ฐใซๅ–ใ‚Šใพใ™ใ€‚ใ—ใ‹ใ—ใ€็ทšใฎไปฃใ‚ใ‚Šใซๅ„้ ‚็‚นใฎ็‚นใ‚’ๆ็”ปใ—ใพใ™ใ€‚ +ไฝฟใ†ใŸใ‚ใซใฏใ€`PointsMaterial`ใ‚‚ๆธกใ™ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ +ใ“ใ‚Œใฏใ€็‚นใ‚’ใฉใ‚Œใใ‚‰ใ„ๅคงใใใ™ใ‚‹ใ‹ๆฑบใ‚ใ‚‹ใŸใ‚[`size`](PointsMaterial.size) ใ‚’ๅ–ใ‚Šใพใ™ใ€‚ + +```js +const radius = 7; +const widthSegments = 12; +const heightSegments = 8; +const geometry = new THREE.SphereBufferGeometry(radius, widthSegments, heightSegments); +const material = new THREE.PointsMaterial({ + color: 'red', + size: 0.2, // in world units +}); +const points = new THREE.Points(geometry, material); +scene.add(points); +``` + +<div class="spread"> +<div data-diagram="Points"></div> +</div> + +You can turn off [`sizeAttenuation`](PointsMaterial.sizeAttenuation) by setting it to false if you want the points to +be the same size regardless of their distance from the camera. +ใ‚ซใƒกใƒฉใ‹ใ‚‰ใฎ่ท้›ขใซ้–ขใ‚ใ‚‰ใšๅบ—ใฎๅคงใใ•ใ‚’ๅŒใ˜ใซใ—ใŸใ„ใฎใงใ‚ใ‚Œใฐใ€ + [`sizeAttenuation`](PointsMaterial.sizeAttenuation) ใ‚’falseใซใ™ใ‚‹ใ“ใจใงใ€ๆญขใ‚ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ + +```js +const material = new THREE.PointsMaterial({ + color: 'red', ++ sizeAttenuation: false, ++ size: 3, // in pixels +- size: 0.2, // in world units +}); +... +``` + +<div class="spread"> +<div data-diagram="PointsUniformSize"></div> +</div> + +One other thing that's important to cover is that almost all shapes +have various settings for how much to subdivide them. A good example +might be the sphere geometries. Spheres take parameters for +how many divisions to make around and how many top to bottom. For example +่ชฌๆ˜ŽใŒๅฟ…่ฆใชใ‚‚ใ†ไธ€ใคใฎๅคงๅˆ‡ใชใ“ใจใฏใ€ใปใจใ‚“ใฉๅ…จ้ƒจใฎๅฝข็ŠถใŒใ€ +ใฉใฎใใ‚‰ใ„ๅฐๅˆ†ใ‘ใซใ™ใ‚‹ใ‹ๆฑบใ‚ใ‚‹ใ€ๆง˜ใ€…ใช่จญๅฎšใ‚’ๆŒใฃใฆใ„ใ‚‹ใ“ใจใงใ™ใ€‚ +็ƒไฝ“ใฎใ‚ธใ‚ชใƒกใƒˆใƒชใŒ่‰ฏใ„ไพ‹ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใ€‚ +็ƒไฝ“ใฏๅ‘จๅ›ฒใจไธŠไธ‹ใซใฉใฎใใ‚‰ใ„ๅˆ†ๅ‰ฒใ™ใ‚‹ใ‹ใฎใƒ‘ใƒฉใƒกใƒผใ‚ฟใŒใ‚ใ‚Šใพใ™ใ€‚ +ไพ‹ใˆใฐใ€ + +<div class="spread"> +<div data-diagram="SphereBufferGeometryLow"></div> +<div data-diagram="SphereBufferGeometryMedium"></div> +<div data-diagram="SphereBufferGeometryHigh"></div> +</div> + +The first sphere has 5 segments around and 3 high which is 15 segments +or 30 triangles. The second sphere has 24 segments by 10. That's 240 segments +or 480 triangles. The last one has 50 by 50 which is 2500 segments or 5000 triangles. +ๆœ€ๅˆใฎ็ƒไฝ“ใฏใ€ๅ‘จๅ›ฒใซ5ใ‚ปใ‚ฐใƒกใƒณใƒˆใ€้ซ˜ใ•3ใชใฎใงใ€15ใ‚ปใ‚ฐใƒกใƒณใƒˆใพใŸใฏ30ๅ€‹ใฎไธ‰่ง’ๅฝขใงใ™ใ€‚ใ€‚ +ไบŒใค็›ฎใฎ็ƒไฝ“ใฏใ€ๅ‘จๅ›ฒใซ24ใ‚ปใ‚ฐใƒกใƒณใƒˆใ€้ซ˜ใ•ใŒ10ใงใ™ใ€‚240ใ‚ปใ‚ฐใƒกใƒณใƒˆใ‹480ๅ€‹ใฎไธ‰่ง’ๅฝขใงใ™ใ€‚ +ๆœ€ๅพŒใฎ็ƒไฝ“ใฏใ€ๅ‘จๅ›ฒใซ50ใ‚ปใ‚ฐใƒกใƒณใƒˆใ€้ซ˜ใ•ใŒ50ใงใ€2500ใ‚ปใ‚ฐใƒกใƒณใƒˆใ‹5000ๅ€‹ใฎไธ‰่ง’ๅฝขใงใ™ใ€‚ + +It's up to you to decide how many subdivisions you need. It might +look like you need a high number of segments but remove the lines +and the flat shading and we get this +ใฉใฎใใ‚‰ใ„ๅˆ†ๅ‰ฒใŒๅฟ…่ฆใ‹ใฏใ€ใ‚ใชใŸใŒๆฑบใ‚ใ‚‹ใ“ใจใงใ™ใ€‚ +ๅคšใใฎใ‚ปใ‚ฐใƒกใƒณใƒˆใŒๅฟ…่ฆใชใ‚ˆใ†ใซ่ฆ‹ใˆใ‚‹ใ‹ใ‚‚ใ—ใ‚Œใพใ›ใ‚“ใŒใ€็ทšใ‚’้™คๅŽปใ—ใฆใ€ +ๅฝฑใ‚’ใชใ‚‰ใ™ใ“ใจใงใ€ใ“ใฎใ‚ˆใ†ใซใชใ‚Šใพใ™ใ€‚ + +<div class="spread"> +<div data-diagram="SphereBufferGeometryLowSmooth"></div> +<div data-diagram="SphereBufferGeometryMediumSmooth"></div> +<div data-diagram="SphereBufferGeometryHighSmooth"></div> +</div> + +It's now not so clear that the one on the right with 5000 triangles +is entirely better than the one in the middle with only 480. +If you're only drawing a few spheres, like say a single globe for +a map of the earth, then a single 10000 triangle sphere is not a bad +choice. If on the other hand you're trying to draw 1000 spheres +then 1000 spheres times 10000 triangles each is 10 million triangles. +To animate smoothly you need the browser to draw at 60 frames per +second so you'd be asking the browser to draw 600 million triangles +per second. That's a lot of computing. +5000ๅ€‹ใฎไธ‰่ง’ๅฝขใซใ‚ˆใ‚‹ๅณๅดใฎ็ƒไฝ“ใฎๆ–นใŒใ€ใŸใฃใŸ480ใฎ็œŸใ‚“ไธญใฎ็ƒไฝ“ใ‚ˆใ‚Šใ‚‚ +ๅ…จใใ‚‚ใฃใฆ่‰ฏใ„ใ‹ใฏใ€ๆ˜Žใ‚‰ใ‹ใงใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚ +ๅœฐ็ƒใฎๅœฐๅ›ณใจใ—ใฆไธ€ๅ€‹ใฎๅœฐ็ƒๅ„€ใจใ„ใ†ใ‚ˆใ†ใซใ€ใ‚‚ใ—ใ€ใ„ใใคใ‹ใฎ็ƒไฝ“ใ‚’ๆใใ ใ‘ใชใ‚‰ใ€ +10000ๅ€‹ใฎไธ‰่ง’ๅฝขใฎ็ƒไฝ“ใงใ‚‚ๆ‚ชใ„้ธๆŠžใงใฏใ‚ใ‚Šใพใ›ใ‚“ใ€‚ +ไธ€ๆ–นใงใ€1000ๅ€‹ใฎ็ƒไฝ“ใ‚’ๆ›ธใ“ใ†ใจใ—ใฆใ„ใ‚‹ใชใ‚‰ใ€1000ๅ€‹ใฎ็ƒไฝ“ใซใŠใฎใŠใฎ10000ๅ€‹ใฎไธ‰่ง’ๅฝขใŒ +ใ‹ใ‹ใ‚Šใ€ไธ€ๅƒไธ‡ๅ€‹ใฎไธ‰่ง’ๅฝขใซใชใ‚Šใพใ™ใ€‚ +ๆป‘ใ‚‰ใ‹ใซๅ‹•ใ‹ใ™ใซใฏใƒ–ใƒฉใ‚ฆใ‚ถใŒไธ€็ง’้–“ใซ60ใƒ•ใƒฌใƒผใƒ ๆ็”ปใ™ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚‹ใŸใ‚ใ€ +ใƒ–ใƒฉใ‚ฆใ‚ถใฏ1็ง’้–“ใซ6ๅ„„ๅ€‹ใฎไธ‰่ง’ๅฝขใ‚’ๆ็”ปใ™ใ‚‹ๅฟ…่ฆใŒใ‚ใ‚Šใพใ™ใ€‚ +ใใ‚Œใฏ่จˆ็ฎ—ใŒๅคšใ™ใŽใพใ™ใ€‚ + +Sometimes it's easy to choose. For example you can also choose +to subdivide a plane. +้ธใถใฎใŒ็ฐกๅ˜ใชๆ™‚ใ‚‚ใ‚ใ‚Šใพใ™ใ€‚ไพ‹ใˆใฐใ€ๅนณ้ขใฎ็ดฐๅˆ†ๅŒ–ใ‚’้ธใถใ“ใจใ‚‚ใงใใพใ™ใ€‚ + +<div class="spread"> +<div data-diagram="PlaneBufferGeometryLow"></div> +<div data-diagram="PlaneBufferGeometryHigh"></div> +</div> + +The plane on the left is 2 triangles. The plane on the right +is 200 triangles. Unlike the sphere there is really no trade off in quality for most +use cases of a plane. You'd most likely only subdivide a plane +if you expected to want to modify or warp it in some way. A box +is similar. +ๅทฆๅดใฎๅ››่ง’ๅฝขใฏ2ใคใฎไธ‰่ง’ๅฝขใ‹ใ‚‰ๆˆใ‚Šใพใ™ใ€‚ๅณๅดใฎๅ››่ง’ๅฝขใฏ200ๅ€‹ใฎไธ‰่ง’ๅฝขใ‹ใ‚‰ๆˆใ‚Šใพใ™ใ€‚ +็ƒไฝ“ใฎๆ™‚ใจ็•ฐใชใ‚Šใ€ๅ››่ง’ๅฝขใฎๅ ดๅˆใ ใจใ€่ณช็š„ใชใƒˆใƒฌใƒผใƒ‰ใ‚ชใƒ•ใฏๅ…จใใ‚ใ‚Šใพใ›ใ‚“ใ€‚ +ใ„ใใคใ‹ใฎ็”จ้€”ใงใ€ๅคงๆŠตใฎๅ ดๅˆใ€ๅ››่ง’ๅฝขใ‚’ๆ”น้€ ใ—ใŸใ‚Šๆญชใ‚ใŸใ‚Šใ—ใŸใ„ใจๆ€ใฃใฆใ„ใ‚‹ๆ™‚ใซใ€ +ๅ››่ง’ๅฝขใ‚’็ดฐๅˆ†ๅŒ–ใ™ใ‚‹ใ ใ‘ใง่‰ฏใ„ใงใ—ใ‚‡ใ†ใ€‚ +็ซ‹ๆ–นไฝ“ใ‚‚ๅŒๆง˜ใงใ™ใ€‚ + +So, choose whatever is appropriate for your situation. The less +subdivisions you choose the more likely things will run smoothly and the less +memory they'll take. You'll have to decide for yourself what the correct +tradeoff is for your particular situation. +ใ‚ใชใŸใฎ็Šถๆณใซใตใ•ใ‚ใ—ใ„ใ‚‚ใฎใ‚’้ธใณใพใ—ใ‚‡ใ†ใ€‚ +้ธใ‚“ใ ็ดฐๅˆ†ๅŒ–ใŒๅฐ‘ใชใ„ใปใฉใ€ใ‚ˆใ‚Šๆป‘ใ‚‰ใ‹ใซๅ‹•ใ„ใฆใ€็œใƒกใƒขใƒชใซใชใ‚‹ใ“ใจใงใ—ใ‚‡ใ†ใ€‚ +ใ‚ใชใŸใฎ็‰นๅฎšใฎ็Šถๆณใซใตใ•ใ‚ใ—ใ„ใ€ๆญฃใ—ใ„ใƒˆใƒฌใƒผใƒ‰ใ‚ชใƒ•ใฏไฝ•ใ‹ใ€ๆฑบใ‚ใชใ‘ใ‚Œใฐใ„ใ‘ใพใ›ใ‚“ใ€‚ + +If none of the shapes above fit your use case you can load +geometry for example from a [.obj file](threejs-load-obj.html) +or a [.gltf file](threejs-load-gltf.html). +You can also create your own [custom Geometry](threejs-custom-geometry.html) +or [custom BufferGeometry](threejs-custom-buffergeometry.html). +ใ‚ใชใŸใฎ็”จ้€”ใซ้ฉใ—ใŸๅฝข็ŠถใŒใชใ„ใชใ‚‰ใ€ไพ‹ใˆใฐใ€[.obj file](threejs-load-obj.html) +ใ‚„[.gltf file](threejs-load-gltf.html)ใ‹ใ‚‰ใ‚ธใ‚ชใƒกใƒˆใƒชใ‚’่ชญใฟ่พผใ‚€ใ“ใจใŒใงใใพใ™ใ€‚ +[ใ‚ซใ‚นใ‚ฟใƒ ใ‚ธใ‚ชใƒกใƒˆใƒช](threejs-custom-geometry.html) +ใ‚„[ใ‚ซใ‚นใ‚ฟใƒ BufferGeometry](threejs-custom-buffergeometry.html)ใ‚’ไฝœใ‚‹ใ“ใจใ‚‚ใงใใพใ™ใ€‚ + +Next up let's go over [how three's scene graph works and how +to use it](threejs-scenegraph.html). +ๆฌกใฏใ€[threeใฎใ‚ทใƒผใƒณใ‚ฐใƒฉใƒ•ใฎๅ‹•ใๆ–นใจไฝฟใ„ๆ–น](threejs-scenegraph.html)ใ‚’่ชฌๆ˜Žใ—ใพใ™ใ€‚ + +<link rel="stylesheet" href="../resources/threejs-primitives.css"> +<script type="module" src="../resources/threejs-primitives.js"></script> +
false
Other
mrdoob
three.js
682f4bd31093fe1fd5b70cb40c8f83bd245d5371.json
add translation kr/threejs-game.md
threejs/lessons/kr/threejs-game.md
@@ -0,0 +1,1878 @@ +Title: Three.js๋กœ ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ +Description: Three.js๋กœ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด๋ด…๋‹ˆ๋‹ค +Category: solutions +TOC: ๊ฒŒ์ž„ ๋งŒ๋“ค๊ธฐ + +์ œ๊ฐ€ ๊ฝค ๋งŽ์ด ๋ฐ›์•˜๋˜ ์งˆ๋ฌธ ์ค‘ ํ•˜๋‚˜๊ฐ€ Three.js๋กœ ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋ฐฉ๋ฒ•์— ๊ด€ํ•œ ๊ฒƒ์ด์—ˆ์Šต๋‹ˆ๋‹ค. ๊ธฐ์ดˆ์ ์ธ ๊ฒƒ์ด๊ธด ํ•ด๋„ ๋ถ€๋”” ์ด ๊ธ€์— ์—ฌ๋Ÿฌ๋ถ„์ด ์›ํ–ˆ๋˜ ๋‚ด์šฉ์ด ์žˆ๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”. + +๊ธ€์„ ์“ฐ๋Š” ํ˜„์žฌ๋ฅผ ๊ธฐ์ค€์œผ๋กœ, ์•„๋งˆ ์ด ๊ธ€์ด ์ด ์‹œ๋ฆฌ์ฆˆ์—์„œ ๊ฐ€์žฅ ๊ธด ๊ธ€์ด ๋  ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ๋กœ ์“ด ์ฝ”๋“œ๊ฐ€ ์ง€๋‚˜์น˜๊ฒŒ ์ „๋ฌธ์ ์œผ๋กœ ๋ณด์ผ ์ˆ˜๋„ ์žˆ์ง€๋งŒ ๊ทธ๊ฑด ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค๋ฉฐ ๋ฌธ์ œ๊ฐ€ ์ƒ๊ธธ ๋•Œ๋งˆ๋‹ค ์ด์ „์— ์ œ๊ฐ€ ์‹ค์ œ๋กœ ๋งŒ๋“ค์—ˆ๋˜ ๊ฒŒ์ž„์˜ ์ฝ”๋“œ๋ฅผ ๊ฐ€์ ธ์™€์„œ ๊ทธ๋ ‡์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์™œ ์ด๋Ÿฐ ํ•ด๊ฒฐ์ฑ…์„ ์ผ๋Š”์ง€ ์ตœ๋Œ€ํ•œ ์ ์œผ๋ ค๊ณ  ํ–ˆ์œผ๋‹ˆ ๊ธธ ์ˆ˜๋ฐ–์— ์—†์ฃ . ๋ฌผ๋ก  ๋งŒ๋“ค๋ ค๋Š” ๊ฒŒ์ž„์˜ ๊ทœ๋ชจ๊ฐ€ ์ž‘๋‹ค๋ฉด ์ด๋Ÿฐ ํ•ด๊ฒฐ์ฑ…์ด ์ „๋ถ€ ํ•„์š” ์—†์„ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์˜ˆ์ œ๋กœ ๊ตฌํ˜„ํ•œ ๊ฒƒ๋„ ๊ต‰์žฅํžˆ ๊ฐ„๋‹จํ•œ ๊ฒŒ์ž„์— ์†ํ•ฉ๋‹ˆ๋‹ค. ํ†ต์ƒ์ ์œผ๋กœ 3D ์บ๋ฆญํ„ฐ๊ฐ€ 2D ์บ๋ฆญํ„ฐ๋ณด๋‹ค ๋” ๋ณต์žกํ•˜๋‹ˆ ์ฒ˜๋ฆฌํ•ด์ค˜์•ผ ํ•  ๊ฒƒ์ด ๋งŽ์„ ์ˆ˜๋ฐ–์— ์—†์ฃ . + +ํŒฉ๋งจ(PacMan)์„ 2D๋กœ ๊ตฌํ˜„ํ•œ๋‹ค๋ฉด ํŒฉ๋งจ์ด ์ฝ”๋„ˆ๋ฅผ ๋Œ ๋•Œ ๋ฐ”๋กœ 90๋„ ๊บพ๊ธฐ๋งŒ ํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. ํ”„๋ ˆ์ž„ ์‚ฌ์ด์— ๋”ฐ๋กœ ์ฒ˜๋ฆฌํ•ด์ค˜์•ผ ํ•  ๊ฒƒ์ด ์—†์ฃ . ํ•˜์ง€๋งŒ 3D์˜ ์„ธ๊ณ„์—์„œ๋Š” ๋ฐ”๋กœ ๋ฐฉํ–ฅ์„ ํ‹€๊ธฐ๋ณด๋‹ค ๋ช‡ ํ”„๋ ˆ์ž„์— ๊ฑธ์ณ ์„œ์„œํžˆ ๋ฐฉํ–ฅ์„ ํŠธ๋Š” ๊ฒŒ ์ผ๋ฐ˜์ ์ž…๋‹ˆ๋‹ค. ์•„์ฃผ ๊ฐ„๋‹จํ•œ ์ฐจ์ด์ ์ด์ง€๋งŒ, ์ด๊ฒƒ ๋•Œ๋ฌธ์— ์ž‘์—…์ด ํ›จ์”ฌ ๋ณต์žกํ•ด์ง‘๋‹ˆ๋‹ค. + +์ด ๊ธ€์—์„œ ๋‹ค๋ฃฐ ๋‚ด์šฉ์€ Three.js์— ๊ด€ํ•œ ๊ฒƒ์ด๋ผ๊ณ  ๋ณด๊ธฐ ์–ด๋ ต์Šต๋‹ˆ๋‹ค. ์™œ๋ƒํ•˜๋ฉด **Three.js๋Š” ๊ฒŒ์ž„ ์—”์ง„์ด ์•„๋‹ˆ๊ธฐ ๋•Œ๋ฌธ**์ด์ฃ . Three.js๋Š” 3D ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์ž…๋‹ˆ๋‹ค. 3D ์š”์†Œ๋ฅผ ๊ณ„์—ดํ™”ํ•˜๋Š” [์”ฌ ๊ทธ๋ž˜ํ”„](threejs-scenegraph.html)์™€ 3D ์š”์†Œ๋ฅผ ๋ Œ๋”๋งํ•˜๋„๋ก ๋„์™€์ฃผ๋Š” ๊ธฐ๋Šฅ ๋“ฑ์„ ์ œ๊ณตํ•˜์ฃ . ํ•˜์ง€๋งŒ ๊ฒŒ์ž„๊ณผ ๊ด€๋ จํ•œ ๊ธฐ๋Šฅ์€ ์ง€์›ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ถฉ๋Œ(collision), ๋ฌผ๋ฆฌ(physics), ์ž…๋ ฅ ์‹œ์Šคํ…œ, ํŒจ์Šค ํŒŒ์ธ๋”ฉ(path finding) ๋“ฑ๋“ฑ.. ์ด๋Ÿฐ ๊ธฐ๋Šฅ์€ ์ง์ ‘ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +๊ฒฐ๊ตญ ์ด ๊ธ€์˜ *๋ฏธ์™„์„ฑ* ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋ฐ ๊ฝค ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์ผ์Šต๋‹ˆ๋‹ค. ์•„๊นŒ ๋งํ–ˆ๋“ฏ ์ œ๊ฐ€ ์ฝ”๋“œ๋ฅผ ๋„ˆ๋ฌด ์ง€๋‚˜์น˜๊ฒŒ ์งฐ์„ ์ˆ˜๋„ ์žˆ๊ณ , ๋” ๊ฐ„๋‹จํ•œ ํ•ด๊ฒฐ์ฑ…์ด ์žˆ์„ ์ˆ˜๋„ ์žˆ์œผ๋‚˜, ์ €๋Š” ๊ธ€์„ ๋งˆ๋ฌด๋ฆฌํ•œ ์ง€๊ธˆ๋„ ์ถฉ๋ถ„ํžˆ ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์ผ๋Š”์ง€, ์„ค๋ช…์„ ๋น ๋œจ๋ฆฐ ๊ฒƒ์ด ์—†๋Š”์ง€ ๊ฑฑ์ •๋ฉ๋‹ˆ๋‹ค. + +์ด ๊ธ€์—์„œ ์“ด ๋ฐฉ๋ฒ•์€ ๋Œ€๋ถ€๋ถ„ [์œ ๋‹ˆํ‹ฐ(Unity) ์—”์ง„](https://unity.com)์˜ ์˜ํ–ฅ์„ ํฌ๊ฒŒ ๋ฐ›์•˜์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์œ ๋‹ˆํ‹ฐ๋ฅผ ์ž˜ ๋ชจ๋ฅธ๋‹ค๊ณ  ํ•ด์„œ ์ด ๊ธ€์„ ์ฝ๋Š” ๊ฒŒ ์–ด๋ ต์ง„ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. 1000๊ฐœ์˜ ๊ธฐ๋Šฅ์ด ์žˆ๋‹ค๋ฉด ๊ทธ ์ค‘ 10๊ฐœ ์ •๋„ ๋ฐ–์— ์“ฐ์ง€ ์•Š์•˜๊ฑฐ๋“ ์š”. + +๋จผ์ € Three.js ๋ถ€๋ถ„๋ถ€ํ„ฐ ์‹œ์ž‘ํ•ด๋ด…์‹œ๋‹ค. ๊ฒŒ์ž„์— ์“ธ ๋ชจ๋ธ๋“ค๋ถ€ํ„ฐ ์ฐพ์•„๋ณด์ฃ . + +[opengameart.org](https://opengameart.org) ์‚ฌ์ดํŠธ์—์„œ [quaternius](https://opengameart.org/users/quaternius) ์ž‘๊ฐ€์˜ [์›€์ง์ด๋Š” ๊ธฐ์‚ฌ ๋ชจ๋ธ](https://opengameart.org/content/lowpoly-animated-knight)์„ ์ฐพ์•˜์Šต๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/knight.jpg" style="width: 375px;"></div> + +[๊ฐ™์€ ์ž‘๊ฐ€](https://opengameart.org/users/quaternius)๊ฐ€ ๋งŒ๋“  ์ž‘ํ’ˆ ์ค‘์— [์›€์ง์ด๋Š” ๋™๋ฌผ๋“ค](https://opengameart.org/content/lowpoly-animated-farm-animal-pack)๋„ ์žˆ๋”๊ตฐ์š”. + +<div class="threejs_center"><img src="resources/images/animals.jpg" style="width: 606px;"></div> + +์ด ๋ชจ๋ธ๋“ค๋กœ ๊ฝค ๊ดœ์ฐฎ์€ ๊ฒŒ์ž„์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ์„ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. ๋ชจ๋ธ๋“ค์„ ๋ถˆ๋Ÿฌ์™€๋ณด์ฃ . + +[glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-gltf.html)์— ๋Œ€ํ•ด์„œ๋Š” ์ด์ „์— ๋‹ค๋ค˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋™์ผํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜์ง€๋งŒ ์ด๋ฒˆ์—๋Š” ๋ชจ๋ธ์ด ์—ฌ๋Ÿฌ ๊ฐœ์ด๊ธฐ๋„ ํ•˜๊ณ , ๋ชจ๋ธ์„ ์ „๋ถ€ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ ์ „์— ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•ด์„  ์•ˆ ๋ฉ๋‹ˆ๋‹ค. + +์ด๋Ÿฐ ๊ฒฝ์šฐ๋ฅผ ๋Œ€๋น„ํ•ด Three.js๋Š” `LoadingManager`๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. `LoadingManager`์˜ ์ธ์Šคํ„ด์Šค๋ฅผ ์ƒ์„ฑํ•ด ๋‹ค๋ฅธ ๋กœ๋”(loader)์— ๋„˜๊ฒจ์ฃผ๊ธฐ๋ฉด ๋˜์ฃ . `LoadingManager`์˜ [`onProgress`](LoadingManager.onProgress)์™€ [`onLoad`](LoadingManager.onLoad) ์†์„ฑ์— ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ์ง€์ •ํ•˜๋ฉด ๋˜๋Š”๋ฐ, [`onLoad`](LoadingManager.onLoad)๋Š” ๋ชจ๋“  ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜จ ๋’ค ํ˜ธ์ถœํ•˜๊ณ , [`onProgress`](LoadingManager.onProgress)๋Š” ๊ฐ ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์™”์„ ๋•Œ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. [`onProgress`](LoadingManager.onProgress)๋ฅผ ์ด์šฉํ•˜๋ฉด ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ๋ณด์—ฌ์ค„ ์ˆ˜ ์žˆ์ฃ . + +[glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-gltf.html) ์˜ˆ์ œ๋ฅผ ๊ฐ€์ ธ์™€ ์นด๋ฉ”๋ผ ์ ˆ๋‘์ฒด(frustum)๋ฅผ ์กฐ์ •ํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์ง€์šฐ๊ณ  ์•„๋ž˜ ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```js +const manager = new THREE.LoadingManager(); +manager.onLoad = init; +const models = { + pig: { url: 'resources/models/animals/Pig.gltf' }, + cow: { url: 'resources/models/animals/Cow.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, + knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, +}; +{ + const gltfLoader = new GLTFLoader(manager); + for (const model of Object.values(models)) { + gltfLoader.load(model.url, (gltf) => { + model.gltf = gltf; + }); + } +} + +function init() { + // ๋‚˜์ค‘์— ์ž‘์„ฑํ•  ์˜ˆ์ • +} +``` + +์œ„ ์ฝ”๋“œ๋Š” `models` ๊ฐ์ฒด์— ์žˆ๋Š” ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜ค๊ณ , `LoadingManager`๊ฐ€ ํŒŒ์ผ์„ ์ „๋ถ€ ๋ถˆ๋Ÿฌ์™”์„ ๋•Œ `init` ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. `models` ๊ฐ์ฒด๋ฅผ ์ „์—ญ์œผ๋กœ ์„ ์–ธํ•œ ๊ฑด ๋‚˜์ค‘์— `GLTFLoader`์˜ ์ฝœ๋ฐฑ์„ ์ด์šฉํ•ด ๊ฐ ๋ชจ๋ธ์˜ ์ •๋ณด๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ๋ถˆ๋Ÿฌ์˜จ ๊ฐ ๋ชจ๋ธ์— ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๊ธฐ ์œ„ํ•จ์ž…๋‹ˆ๋‹ค. + +๋ชจ๋“  ๋ชจ๋ธ๊ณผ ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฐ์ดํ„ฐ๋Š” ํ˜„์žฌ ์•ฝ 6.6MB์ž…๋‹ˆ๋‹ค. ๊ฝค ์šฉ๋Ÿ‰์ด ํฌ๋„ค์š”. ์—ฌ๋Ÿฌ๋ถ„์˜ ์„œ๋ฒ„๊ฐ€ ์••์ถ•์„ ์ง€์›(์ด ์‚ฌ์ดํŠธ์˜ ์›น ์„œ๋ฒ„๊ฐ€ ์ด ๊ธฐ๋Šฅ์„ ์ง€์›ํ•ฉ๋‹ˆ๋‹ค)ํ•œ๋‹ค๋ฉด ์šฉ๋Ÿ‰์€ ์•ฝ 1.4MB๊นŒ์ง€ ์ค„์–ด๋“ค ๊ฒ๋‹ˆ๋‹ค. 6.6MB์™€ ๋น„๊ตํ•˜๋ฉด ํ™•์‹คํžˆ ์ ์€ ๋ฐ์ดํ„ฐ์ง€๋งŒ ์ ˆ๋Œ€ ์ž‘์€ ๋ฐ์ดํ„ฐ๋Š” ์•„๋‹™๋‹ˆ๋‹ค. ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ๋งŒ๋“ค์–ด ์‚ฌ์šฉ์ž์—๊ฒŒ ์–ผ๋งˆ๋‚˜ ๊ธฐ๋‹ค๋ ค์•ผ ํ•˜๋Š”์ง€๋ฅผ ํ‘œ์‹œํ•ด์ค€๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”. + +[`onProgress`](LoadingManager.onProgress)์— ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ์ง€์ •ํ•ด์ค์‹œ๋‹ค. ์ด ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋Š” ํ˜ธ์ถœํ•  ๋•Œ 3๊ฐœ์˜ ๋งค๊ฐœ๋ณ€์ˆ˜๋ฅผ ๋ฐ›์Šต๋‹ˆ๋‹ค. ๊ฐ๊ฐ ๋งˆ์ง€๋ง‰์— ๋ถˆ๋Ÿฌ์˜จ ํŒŒ์ผ์˜ `url`, ๊ทธ๋ฆฌ๊ณ  ๋ถˆ๋Ÿฌ์˜จ ํŒŒ์ผ์˜ ๊ฐœ์ˆ˜, ์ „์ฒด ํŒŒ์ผ์˜ ๊ฐœ์ˆ˜์ž…๋‹ˆ๋‹ค. + +ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋Š” HTML๋กœ ๊ฐ„๋‹จํžˆ ๊ตฌํ˜„ํ•˜๋„๋ก ํ•˜์ฃ . + +```html +<body> + <canvas id="c"></canvas> ++ <div id="loading"> ++ <div> ++ <div>...loading...</div> ++ <div class="progress"><div id="progressbar"></div></div> ++ </div> ++ </div> +</body> +``` + +`#progressbar`๋ฅผ ์ฐธ์กฐํ•œ ๋’ค `width`๋ฅผ ํผ์„ผํŠธ(%) ๋‹จ์œ„๋กœ ํ‘œ์‹œํ•ด ํ˜„์žฌ ์ง„ํ–‰์œจ์„ ๋ณด์—ฌ์ค„ ๊ฒ๋‹ˆ๋‹ค. ์ฝœ๋ฐฑ์—์„œ ์ด ์Šคํƒ€์ผ๋งŒ ์ฒ˜๋ฆฌํ•ด์ฃผ๋ฉด ๋˜๊ฒ ๋„ค์š”. + +```js +const manager = new THREE.LoadingManager(); +manager.onLoad = init; + ++const progressbarElem = document.querySelector('#progressbar'); ++manager.onProgress = (url, itemsLoaded, itemsTotal) => { ++ progressbarElem.style.width = `${ itemsLoaded / itemsTotal * 100 | 0 }%`; ++}; +``` + +์ด๋ฏธ ๋ชจ๋“  ๋ชจ๋ธ์„ ๋ถˆ๋Ÿฌ์™”์„ ๋•Œ `init` ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•˜๊ฒŒ ํ•ด๋†“์•˜์œผ๋‹ˆ, ์—ฌ๊ธฐ์„œ `#loading` ์š”์†Œ๋ฅผ ์ˆจ๊ฒจ ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์—†์•ฑ๋‹ˆ๋‹ค. + +```js +function init() { ++ // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. ++ const loadingElem = document.querySelector('#loading'); ++ loadingElem.style.display = 'none'; +} +``` + +์•„๋ž˜๋Š” ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ๊พธ๋ฏธ๊ธฐ ์œ„ํ•œ CSS์ž…๋‹ˆ๋‹ค. `#loading`์€ ํŽ˜์ด์ง€ ์ „์ฒด๋ฅผ ๊ฝ‰ ์ฑ„์šฐ๊ณ  ์ž์‹ ์š”์†Œ๋ฅผ ๊ฐ€์šด๋ฐ ์ •๋ ฌ์‹œํ‚ต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  `.progress`๋Š” ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๊ฐ€ ๋“ค์–ด๊ฐˆ ์˜์—ญ์„ ์ •์˜ํ•˜์ฃ . ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”์— ๊ฐ„๋‹จํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜๋„ ๋„ฃ์–ด์คฌ์Šต๋‹ˆ๋‹ค. + +```css +#loading { + position: absolute; + left: 0; + top: 0; + width: 100%; + height: 100%; + display: flex; + align-items: center; + justify-content: center; + text-align: center; + font-size: xx-large; + font-family: sans-serif; +} +#loading>div>div { + padding: 2px; +} +.progress { + width: 50vw; + border: 1px solid black; +} +#progressbar { + width: 0; + transition: width ease-out .5s; + height: 1em; + background-color: #888; + background-image: linear-gradient( + -45deg, + rgba(255, 255, 255, .5) 25%, + transparent 25%, + transparent 50%, + rgba(255, 255, 255, .5) 50%, + rgba(255, 255, 255, .5) 75%, + transparent 75%, + transparent + ); + background-size: 50px 50px; + animation: progressanim 2s linear infinite; +} + +@keyframes progressanim { + 0% { + background-position: 50px 50px; + } + 100% { + background-position: 0 0; + } +} +``` + +์ด์ œ ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๊ฐ€ ์ƒ๊ฒผ์œผ๋‹ˆ ๋ชจ๋ธ์„ ์ฒ˜๋ฆฌํ•  ์ฐจ๋ก€์ž…๋‹ˆ๋‹ค. ์ด ๋ชจ๋ธ๋“ค์—๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žˆ๋Š”๋ฐ, ์ด ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ œ์–ดํ•  ์ˆ˜ ์—†๋‹ค๋ฉด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žˆ๋Š” ์˜๋ฏธ๊ฐ€ ์—†๊ฒ ์ฃ . Three.js๋Š” ๊ธฐ๋ณธ์ ์œผ๋กœ ์• ๋‹ˆ๋ฉ”์ด์…˜๋“ค์„ ๋ฐฐ์—ด ํ˜•ํƒœ๋กœ ์ €์žฅํ•ฉ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ฐฐ์—ด์ด ์•„๋‹Œ ์ด๋ฆ„ ํ˜•ํƒœ๋กœ ์ €์žฅํ•˜๋Š” ๊ฒŒ ๋‚˜์ค‘์— ์“ฐ๊ธฐ์— ํŽธํ•˜๋‹ˆ ๊ฐ ๋ชจ๋ธ์— `animation` ์†์„ฑ์„ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ฌผ๋ก  ๊ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ด๋ฆ„์€ ๊ณ ์œ ํ•œ ๊ฐ’์ด์–ด์•ผ ํ•˜๊ฒ ์ฃ . + +```js ++function prepModelsAndAnimations() { ++ Object.values(models).forEach(model => { ++ const animsByName = {}; ++ model.gltf.animations.forEach((clip) => { ++ animsByName[clip.name] = clip; ++ }); ++ model.animations = animsByName; ++ }); ++} + +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + ++ prepModelsAndAnimations(); +} +``` + +์ด์ œ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋“ค์–ด๊ฐ„ ๋ชจ๋ธ์„ ํ™”๋ฉด์— ๋„์›Œ๋ด…์‹œ๋‹ค. + +[์ด์ „ glTF ํŒŒ์ผ ์˜ˆ์ œ](threejs-load-gltf.html)์™€ ๋‹ฌ๋ฆฌ ์ด๋ฒˆ์—๋Š” ๊ฐ ๋ชจ๋ธ์„ ํ•˜๋‚˜ ์ด์ƒ ๋ฐฐ์น˜ํ•  ๊ณ„ํš์ž…๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‹ˆ ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜จ ๋’ค ๋ฐ”๋กœ ์žฅ๋ฉด์— ๋„ฃ๋Š” ๋Œ€์‹  ๊ฐ glTF์˜ ์”ฌ ๊ทธ๋ž˜ํ”„(scene), ์ด ๊ฒฝ์šฐ์—๋Š” ์›€์ง์ด๋Š” ์บ๋ฆญํ„ฐ๋ฅผ ๋ณต์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋‹คํ–‰ํžˆ Three.js์—๋Š” `SkeletonUtil.clone`์ด๋ผ๋Š” ํ•จ์ˆ˜๊ฐ€ ์žˆ์–ด ์ด๋ฅผ ์‰ฝ๊ฒŒ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์ฃ . ๋จผ์ € ํ•ด๋‹น ๋ชจ๋“ˆ์„ ๋ถˆ๋Ÿฌ์˜ค๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +import * as THREE from './resources/three/r115/build/three.module.js'; +import { OrbitControls } from './resources/threejs/r115/examples/jsm/controls/OrbitControls.js'; +import { GLTFLoader } from './resources/threejs/r115/examples/jsm/loaders/GLTFLoader.js'; ++import { SkeletonUtils } from './resources/threejs/r115/examples/jsm/utils/SkeletonUtils.js'; +``` + +๊ทธ๋ฆฌ๊ณ  ์•„๊นŒ ๋ถˆ๋Ÿฌ์™”๋˜ ๋ชจ๋ธ์„ ๋ณต์‚ฌํ•ฉ๋‹ˆ๋‹ค. + +```js +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + ++ Object.values(models).forEach((model, ndx) => { ++ const clonedScene = SkeletonUtils.clone(model.gltf.scene); ++ const root = new THREE.Object3D(); ++ root.add(clonedScene); ++ scene.add(root); ++ root.position.x = (ndx - 3) * 3; ++ }); +} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” ๋ถˆ๋Ÿฌ์˜จ ๊ฐ ๋ชจ๋ธ์˜ `gltf.scene`์„ ๋ณต์‚ฌํ•ด ์ƒˆ๋กœ์šด `Object3D`์˜ ์ž์‹์œผ๋กœ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ถ€๋ชจ๋ฅผ ๋”ฐ๋กœ ๋งŒ๋“  ๊ฑด ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋ชจ๋ธ์˜ ๊ฐ ์š”์†Œ์˜ ์œ„์น˜๊ฐ’์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ธฐ์— ์ฝ”๋“œ๋กœ ์ง์ ‘ ์œ„์น˜๊ฐ’์„ ์ˆ˜์ •ํ•˜๊ธฐ๋„ ์–ด๋ ต๊ณ , ์ œ๋Œ€๋กœ ๋ฐ˜์˜๋„ ์•ˆ ๋  ๊ฒƒ์ด๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. + +๊ฐ ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์žฌ์ƒํ•˜๋ ค๋ฉด `AnimationMixer`๋ฅผ ์จ์•ผ ํ•ฉ๋‹ˆ๋‹ค. `AnimationMixer`๋Š” ํ•˜๋‚˜ ์ด์ƒ์˜ `AnimationAction`์œผ๋กœ ์ด๋ฃจ์–ด์ง€๊ณ , ๊ฐ `AnimationAction`์—๋Š” ํ•˜๋‚˜์˜ `AnimationClip`์ด ์žˆ์Šต๋‹ˆ๋‹ค. `AnimationAction`์—๋Š” ์—ฌ๋Ÿฌ ์•ก์…˜(action)์„ ์ด์–ด์„œ ์žฌ์ƒํ•˜๊ฑฐ๋‚˜, ๋‹ค๋ฅธ ์• ๋‹ˆ๋ฉ”์ด์…˜์œผ๋กœ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์ „ํ™˜ํ•˜๊ธฐ ๋“ฑ ๋‹ค์–‘ํ•œ ์„ค์ •์ด ์žˆ์ฃ . ๋‹น์žฅ์€ ์ฒซ ๋ฒˆ์งธ `AnimationClip`์œผ๋กœ ์•ก์…˜์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ์„ค์ •์„ ๋ฐ”๊พธ์ง€ ์•Š๋Š”๋‹ค๋ฉด ํ•ด๋‹น ์• ๋‹ˆ๋ฉ”์ด์…˜ ํด๋ฆฝ(clip)์„ ๋ฐ˜๋ณตํ•ด ์žฌ์ƒํ•  ๊ฒ๋‹ˆ๋‹ค. + +```js ++const mixers = []; + +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + + Object.values(models).forEach((model, ndx) => { + const clonedScene = SkeletonUtils.clone(model.gltf.scene); + const root = new THREE.Object3D(); + root.add(clonedScene); + scene.add(root); + root.position.x = (ndx - 3) * 3; + ++ const mixer = new THREE.AnimationMixer(clonedScene); ++ const firstClip = Object.values(model.animations)[0]; ++ const action = mixer.clipAction(firstClip); ++ action.play(); ++ mixers.push(mixer); + }); +} +``` + +์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์‹œ์ž‘ํ•˜๊ธฐ ์œ„ํ•ด [`play`](AnimationAction.play) ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ƒ์„ฑํ•œ `AnimationMixer`๋“ค์„ ์ „๋ถ€ `mixers` ๋ฐฐ์—ด์— ๋„ฃ์—ˆ์ฃ . ๋งˆ์ง€๋ง‰์œผ๋กœ ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ ๊ฐ `AnimationMixer`์˜ `AnimationMixer.update` ๋ฉ”์„œ๋“œ์— ๋ฐ”๋กœ ์ง์ „ ํ”„๋ ˆ์ž„๊ณผ ํ˜„์žฌ ํ”„๋ ˆ์ž„์˜ ์‹œ๊ฐ„๊ฐ’์„ ๋„˜๊ฒจ์ฃผ์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js ++let then = 0; +function render(now) { ++ now *= 0.001; // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜ ++ const deltaTime = now - then; ++ then = now; + + if (resizeRendererToDisplaySize(renderer)) { + const canvas = renderer.domElement; + camera.aspect = canvas.clientWidth / canvas.clientHeight; + camera.updateProjectionMatrix(); + } + ++ for (const mixer of mixers) { ++ mixer.update(deltaTime); ++ } + + renderer.render(scene, camera); + + requestAnimationFrame(render); +} +``` + +์ด์ œ ๊ฐ ๋ชจ๋ธ๊ณผ ๋ชจ๋ธ์˜ ์ฒซ ๋ฒˆ์งธ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-game-load-models.html"}}} + +๋ชจ๋“  ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋„๋ก ์˜ˆ์ œ๋ฅผ ์ˆ˜์ •ํ•ด๋ด…์‹œ๋‹ค. ์• ๋‹ˆ๋ฉ”์ด์…˜ ํด๋ฆฝ์„ ์ „๋ถ€ ์•ก์…˜์œผ๋กœ ๋งŒ๋“ค์–ด ์žฌ์ƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +-const mixers = []; ++const mixerInfos = []; + +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + + Object.values(models).forEach((model, ndx) => { + const clonedScene = SkeletonUtils.clone(model.gltf.scene); + const root = new THREE.Object3D(); + root.add(clonedScene); + scene.add(root); + root.position.x = (ndx - 3) * 3; + + const mixer = new THREE.AnimationMixer(clonedScene); +- const firstClip = Object.values(model.animations)[0]; +- const action = mixer.clipAction(firstClip); +- action.play(); +- mixers.push(mixer); ++ const actions = Object.values(model.animations).map((clip) => { ++ return mixer.clipAction(clip); ++ }); ++ const mixerInfo = { ++ mixer, ++ actions, ++ actionNdx: -1, ++ }; ++ mixerInfos.push(mixerInfo); ++ playNextAction(mixerInfo); + }); +} + ++function playNextAction(mixerInfo) { ++ const { actions, actionNdx } = mixerInfo; ++ const nextActionNdx = (actionNdx + 1) % actions.length; ++ mixerInfo.actionNdx = nextActionNdx; ++ actions.forEach((action, ndx) => { ++ const enabled = ndx === nextActionNdx; ++ action.enabled = enabled; ++ if (enabled) { ++ action.play(); ++ } ++ }); ++} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” ๊ฐ ๋ชจ๋ธ๋งˆ๋‹ค ์•ก์…˜ ๋ฐฐ์—ด๊ณผ `AnimationMixer`๋ฅผ ๊ฐ์ฒด๋กœ ๋งŒ๋“ค์–ด ์ €์žฅํ–ˆ์Šต๋‹ˆ๋‹ค. ์•ก์…˜ ๋ฐฐ์—ด์€ ๋ชจ๋ธ์˜ ๊ฐ `AnimationClip`๋งˆ๋‹ค `AnimationAction`์„ ํ•˜๋‚˜์”ฉ ์ƒ์„ฑํ•ด ๋ฐฐ์—ด๋กœ ๋งŒ๋“  ๊ฒƒ์ด์ฃ . ๊ทธ๋ฆฌ๊ณ  ํ•˜๋‚˜์˜ ์•ก์…˜์„ ์ œ์™ธํ•œ ๋‚˜๋จธ์ง€ ์•ก์…˜์˜ `enabled` ์†์„ฑ์„ ๋„๋Š” `playNextAction`์„ ํ˜ธ์ถœํ–ˆ์Šต๋‹ˆ๋‹ค. + +๋ฐ์ดํ„ฐ ํ˜•์‹์ด ๋ฐ”๋€Œ์—ˆ์œผ๋‹ˆ ๋ Œ๋”๋ง ๋ฃจํ”„์˜ ์—…๋ฐ์ดํŠธ ์ชฝ ์ฝ”๋“œ๋„ ์ˆ˜์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js +-for (const mixer of mixers) { ++for (const { mixer } of mixerInfos) { + mixer.update(deltaTime); +} +``` + +์ˆซ์žํ‚ค 1-8๋ฒˆ์„ ๋ˆŒ๋Ÿฌ ๊ฐ ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์„ ํƒํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ฆฌ์Šค๋„ˆ๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. + +```js +window.addEventListener('keydown', (e) => { + const mixerInfo = mixerInfos[e.keyCode - 49]; + if (!mixerInfo) { + return; + } + playNextAction(mixerInfo); +}); +``` + +์ด์ œ ์˜ˆ์ œ๋ฅผ ํด๋ฆญํ•œ ๋’ค ์ˆซ์žํ‚ค 1-8๋ฒˆ์„ ๋ˆ„๋ฅด๋ฉด ๊ฐ ๋ฒˆํ˜ธ์— ํ•ด๋‹นํ•˜๋Š” ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋ฐ”๋€” ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-game-check-animations.html"}}} + +Three.js ๊ด€๋ จ ๋‚ด์šฉ์€ ์—ฌ๊ธฐ๊นŒ์ง€์ž…๋‹ˆ๋‹ค. ์—ฌํƒœ๊นŒ์ง€ ๋‹ค์ˆ˜์˜ ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์˜ค๋Š” ๋ฒ•, ํ…์Šค์ฒ˜๊ฐ€ ์”Œ์›Œ์ง„ ๋ชจ๋ธ์„ ๋ณต์‚ฌํ•˜๋Š” ๋ฒ•, ํ•ด๋‹น ๋ชจ๋ธ์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์žฌ์ƒํ•˜๋Š” ๋ฒ•์„ ์•Œ์•„๋ดค์ฃ . ์‹ค์ œ ๊ฒŒ์ž„์—์„œ๋Š” `AnimationAction` ๊ฐ์ฒด๋กœ ๋‹ค์–‘ํ•œ ๋™์ž‘์„ ์ง์ ‘ ์ฒ˜๋ฆฌํ•ด์ค˜์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +์ž, ์ด์ œ ๊ฒŒ์ž„์˜ ๊ธฐ๋ณธ ํ‹€์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. + +์ตœ์‹  ๊ฒŒ์ž„์„ ๋งŒ๋“ค ๋•Œ๋Š” ๋ณดํ†ต [Entity Component System(ECS)](https://www.google.com/search?q=entity+component+system)์„ ๋งŽ์ด ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. Entity Component System์—์„œ๋Š” ๊ฒŒ์ž„์˜ ์š”์†Œ๋ฅผ ์—ฌ๋Ÿฌ ๊ฐœ์˜ *์ปดํฌ๋„ŒํŠธ(component)*๋กœ ์ด๋ฃจ์–ด์ง„ *์—”ํ‹ฐํ‹ฐ(entity)*๋ผ ๋ถ€๋ฅด์ฃ . ์ƒˆ๋กœ์šด ์—”ํ‹ฐํ‹ฐ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ๋Š” ๋ชจ๋“  ์ฝ”๋“œ๋ฅผ ์ƒˆ๋กœ ์“ฐ๋Š” ๊ฒƒ์ด ์•„๋‹Œ, ๋ฏธ๋ฆฌ ๋งŒ๋“ค์–ด ๋†“์€ ์ปดํฌ๋„ŒํŠธ๋“ค์„ ์—ฎ์–ด ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. + +์˜ˆ์ œ์—์„œ๋Š” ์—”ํ‹ฐํ‹ฐ๋ฅผ `GameObject`๋ผ ๋ถ€๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ๋‹จ์ˆœํžˆ ์ปดํฌ๋„ŒํŠธ ๋ฐฐ์—ด๊ณผ `THREE.Object3D`๋ฅผ ํ•ฉ์นœ ๊ฒƒ์ž…๋‹ˆ๋‹ค. + +```js +function removeArrayElement(array, element) { + const ndx = array.indexOf(element); + if (ndx >= 0) { + array.splice(ndx, 1); + } +} + +class GameObject { + constructor(parent, name) { + this.name = name; + this.components = []; + this.transform = new THREE.Object3D(); + parent.add(this.transform); + } + addComponent(ComponentType, ...args) { + const component = new ComponentType(this, ...args); + this.components.push(component); + return component; + } + removeComponent(component) { + removeArrayElement(this.components, component); + } + getComponent(ComponentType) { + return this.components.find(c => c instanceof ComponentType); + } + update() { + for (const component of this.components) { + component.update(); + } + } +} +``` + +`GameObject.update` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด ๊ฐ ์ปดํฌ๋„ŒํŠธ์˜ `update` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. + +name ์†์„ฑ์€ ๋‹จ์ˆœํžˆ ๋””๋ฒ„๊น…์„ ์œ„ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ฝ˜์†”์—์„œ `GameObject`๋ฅผ ๋ดค์„ ๋•Œ ์–ด๋–ค ์š”์†Œ์ธ์ง€ ์‰ฝ๊ฒŒ ํ™•์ธํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +์ƒ์†Œํ•ด ๋ณด์ผ ์ˆ˜ ์žˆ๋Š” ๊ฒƒ๋“ค ๋ช‡ ๊ฐ€์ง€๋งŒ ์ง‘๊ณ  ๋„˜์–ด๊ฐ€๊ฒ ์Šต๋‹ˆ๋‹ค. + +`GameObject.addComponent`๋Š” ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. GameObject ์•ˆ์—์„œ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๊ฒŒ ์ตœ์„ ์ธ์ง€๋Š” ๋ชจ๋ฅด๊ฒ ์œผ๋‚˜, ๊ฐœ์ธ์ ์œผ๋กœ ์ปดํฌ๋„ŒํŠธ๊ฐ€ GameObject ๋ฐ–์— ์กด์žฌํ•˜๋Š” ๊ฑด ์˜๋ฏธ๊ฐ€ ์—†์–ด ๋ณด์˜€์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ์ƒ์„ฑํ•œ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ž๋™์œผ๋กœ GameObject์˜ ๋ฐฐ์—ด์— ์ถ”๊ฐ€ํ•˜๊ณ , GameObject ์ž์ฒด๋„ ์ปดํฌ๋„ŒํŠธ์˜ constructor์— ๋„˜๊ฒจ์ค„ ์ˆ˜ ์žˆ์œผ๋ฉด ํŽธํ•˜๊ฒ ๋‹ค๊ณ  ์ƒ๊ฐํ–ˆ์ฃ . ์‰ฝ๊ฒŒ ๋งํ•ด ์ง€๊ธˆ์€ ๋‹ค์Œ์ฒ˜๋Ÿผ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜์ง€๋งŒ, + +```js +const gameObject = new GameObject(scene, 'foo'); +gameObject.addComponent(TypeOfComponent); +``` + +์œ„์™€ ๊ฐ™์€ ๋ฐฉ์‹์„ ์„ ํ˜ธํ•˜์ง€ ์•Š๋Š”๋‹ค๋ฉด ๋‹ค์Œ์ฒ˜๋Ÿผ ์ถ”๊ฐ€ํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +const gameObject = new GameObject(scene, 'foo'); +const component = new TypeOfComponent(gameObject); +gameObject.addComponent(component); +``` + +์ฒซ ๋ฒˆ์งธ ์ฝ”๋“œ๊ฐ€ ์งง๊ณ  ์ž๋™ํ™”๋๋‹ค๋Š” ๋ฉด์—์„œ ๋” ์ข‹์„๊นŒ์š”, ์•„๋‹ˆ๋ฉด ๊ธฐ์กด ํ˜•์‹์„ ํ•ด์ณ์„œ ๋” ๋ณ„๋กœ์ผ๊นŒ์š”? ์ €๋Š” ์–ด๋–ป๋‹ค๊ณ  ํŒ๋‹จํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋„ค์š”. + +`GameObject.getComponent`๋Š” ์ปดํฌ๋„ŒํŠธ์˜ ํƒ€์ž…์„ ์ด์šฉํ•ด ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ํ•˜๋‚˜์˜ GameObject๊ฐ€ ๊ฐ™์€ ํƒ€์ž…์˜ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋‘ ๊ฐœ ์ด์ƒ ์‚ฌ์šฉํ•  ์ˆ˜ ์—†๋‹ค๋Š” ์ด์•ผ๊ธฐ์ฃ . ๋ฌผ๋ก  ๋‘ ๊ฐœ ์ด์ƒ ์‚ฌ์šฉํ•œ๋‹ค๊ณ  ์—๋Ÿฌ๊ฐ€ ๋‚˜๊ฑฐ๋‚˜ ํ•˜์ง„ ์•Š๊ฒ ์ง€๋งŒ, ๋ณ„๋„์˜ API๋ฅผ ์ถ”๊ฐ€ํ•˜์ง€ ์•Š๋Š” ํ•œ ์ € ๋ฉ”์„œ๋“œ๋Š” ํ•ญ์ƒ ๊ฐ™์€ ํƒ€์ž… ์ค‘ ์ฒซ ๋ฒˆ์งธ ์ปดํฌ๋„ŒํŠธ๋งŒ์„ ๋ฐ˜ํ™˜ํ•  ๊ฒ๋‹ˆ๋‹ค. + +์ปดํฌ๋„ŒํŠธ๊ฐ€ ๋‹ค๋ฅธ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ๋Š” ๊ฑด ํ”ํ•œ ์ผ์ž…๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์„ ๋•Œ๋Š” ์ž˜๋ชป ์ฐธ์กฐํ•˜๋Š” ์ผ์ด ์—†๋„๋ก ํƒ€์ž…์„ ์ฒดํฌํ•ด์•ผ ํ•˜์ฃ . ๊ทธ๋ƒฅ ๊ฐ ์ปดํฌ๋„ŒํŠธ์— ๊ณ ์œ ํ•œ ์ด๋ฆ„ ์†์„ฑ์„ ์ฃผ๊ณ  ๊ทธ ์ด๋ฆ„์œผ๋กœ ํ•ด๋‹น ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ฐพ์„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜๋ฉด ๊ฐ™์€ ํƒ€์ž…์˜ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์—ฌ๋Ÿฌ ๊ฐœ ์“ธ ์ˆ˜ ์žˆ์œผ๋‹ˆ ํ™•์žฅ์„ฑ ๋ฉด์—์„œ ์œ ๋ฆฌํ•  ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด ๋ฐฉ๋ฒ•์€ ๊ทธ๋‹ค์ง€ ์ผ๊ด€์„ฑ์ด ์—†์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ์—๋„ ์–ด๋–ค ์ชฝ์ด ๋” ์ข‹๋‹ค๊ณ  ํŒ๋‹จํ•˜๊ธฐ๊ฐ€ ์–ด๋ ต๋„ค์š”. + +์•„๋ž˜๋Š” ์ปดํฌ๋„ŒํŠธ์˜ ๊ธฐ์ดˆ ํด๋ž˜์Šค์ž…๋‹ˆ๋‹ค. + +```js +// ๋ชจ๋“  ์ปดํฌ๋„ŒํŠธ์˜ ๊ธฐ์ดˆ +class Component { + constructor(gameObject) { + this.gameObject = gameObject; + } + update() { + } +} +``` + +์ปดํฌ๋„ŒํŠธ์— ๊ธฐ์ดˆ ํด๋ž˜์Šค๊ฐ€ ํ•„์š”ํ• ๊นŒ์š”? ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋Š” ํƒ€์ž…์ด ๋А์Šจํ•œ ์–ธ์–ด์ด๊ธฐ์— ๊ตณ์ด ๊ธฐ์ดˆ ํด๋ž˜์Šค๋ฅผ ์“ธ ํ•„์š”๋Š” ์—†์Šต๋‹ˆ๋‹ค. ๊ฐ ์ปดํฌ๋„ŒํŠธ์˜ constructor์—์„œ ์ฒซ ๋ฒˆ์งธ ์ธ์ž๊ฐ€ GameObject์ด๊ธฐ๋งŒ ํ•˜๋ฉด ๋˜์ฃ . ๋งŒ์•ฝ GameObject๋ฅผ ๋‚˜์ค‘์— ์ฐธ์กฐํ•  ํ•„์š”๊ฐ€ ์—†๋‹ค๋ฉด ๊ตณ์ด ์ €์žฅํ•˜์ง€ ์•Š์•„๋„ ๋  ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ €๋Š” ์™ ์ง€ ์ด ํ˜•์‹์ด ๋” ์ข‹์•„ ๋ณด์ด๋„ค์š”. ๊ธฐ์ดˆ ํด๋ž˜์Šค๋ฅผ ๋‘๋ฉด ๋ถ€๋ชจ์˜ GameObject์— ์‰ฝ๊ฒŒ ์ ‘๊ทผํ•  ์ˆ˜ ์žˆ์„ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ๋‹ค๋ฅธ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์‰ฝ๊ฒŒ ์ฐพ์„ ์ˆ˜ ์žˆ๊ณ , ์–ด๋–ค ์ฐจ์ด์ ์ด ์žˆ๋Š”์ง€๋„ ์‰ฝ๊ฒŒ ์•Œ ์ˆ˜ ์žˆ์„ ํ…Œ๋‹ˆ๊นŒ์š”. + +GameObject๋ฅผ ๋‹ค๋ฃจ๋ ค๋ฉด GameObject๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒŒ ์ข‹์„ ๋“ฏํ•ฉ๋‹ˆ๋‹ค. ์–ผํ• GameObject๋ฅผ ๋ฐฐ์—ด ํ˜•์‹์œผ๋กœ ๊ฐ–๊ณ  ์žˆ์–ด๋„ ๊ดœ์ฐฎ์ง€ ์•Š๋‚˜ ์‹ถ์„ ์ˆ˜ ์žˆ์œผ๋‚˜, ์‹ค์ œ๋กœ ๊ฒŒ์ž„์„ ํ”Œ๋ ˆ์ดํ•  ๋•Œ๋Š” ์š”์†Œ๊ฐ€ ์ถ”๊ฐ€๋˜๊ธฐ๋„ ํ•˜๊ณ , ์—†์–ด์ง€๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์ด GameObject๋Š” ์ด์„ ๋ฐœ์‚ฌํ•  ๋•Œ๋งˆ๋‹ค ์ด์•Œ GameObject๋ฅผ ์ถ”๊ฐ€ํ•  ๊ฒ๋‹ˆ๋‹ค. ๋ชฌ์Šคํ„ฐ GameObject๊ฐ€ ๋ˆ„๊ตฐ๊ฐ€์— ์˜ํ•ด ์ฃฝ๋Š”๋‹ค๋ฉด ํ•ด๋‹น GameObject๋Š” ์‚ฌ๋ผ์ง€๊ฒ ์ฃ . GameObject๋ฅผ ๋ฐฐ์—ด๋กœ ์ €์žฅํ•œ๋‹ค๋ฉด ์‹ญ์ค‘ํŒ”๊ตฌ ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์‹์˜ ์ฝ”๋“œ๋ฅผ ์“ธ ๊ฒ๋‹ˆ๋‹ค. + +```js +for (const gameObject of globalArrayOfGameObjects) { + gameObject.update(); +} +``` + +์œ„ ๋ฐ˜๋ณต๋ฌธ์€ `globalArrayOfGameObjects`์— GameObject๊ฐ€ ์ถ”๊ฐ€๋˜๊ฑฐ๋‚˜ ์ œ๊ฑฐ๋์„ ๊ฒฝ์šฐ, ํŠน์ • ์ปดํฌ๋„ŒํŠธ์˜ `update` ๋ฉ”์„œ๋“œ์—์„œ ์—๋Ÿฌ๋ฅผ ๋˜์ง€๊ฑฐ๋‚˜ ์˜ˆ์ƒ ๋ฐ–์˜ ๋™์ž‘์„ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์ด๋Ÿฐ ์ผ์„ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด ์•ˆ์ „ ์žฅ์น˜๋ฅผ ์ถ”๊ฐ€ํ•ด๋ณด๋„๋ก ํ•˜์ฃ . + +```js +class SafeArray { + constructor() { + this.array = []; + this.addQueue = []; + this.removeQueue = new Set(); + } + get isEmpty() { + return this.addQueue.length + this.array.length > 0; + } + add(element) { + this.addQueue.push(element); + } + remove(element) { + this.removeQueue.add(element); + } + forEach(fn) { + this._addQueued(); + this._removeQueued(); + for (const element of this.array) { + if (this.removeQueue.has(element)) { + continue; + } + fn(element); + } + this._removeQueued(); + } + _addQueued() { + if (this.addQueue.length) { + this.array.splice(this.array.length, 0, ...this.addQueue); + this.addQueue = []; + } + } + _removeQueued() { + if (this.removeQueue.size) { + this.array = this.array.filter(element => !this.removeQueue.has(element)); + this.removeQueue.clear(); + } + } +} +``` + +์œ„ ํด๋ž˜์Šค๋Š” `SafeArray`์˜ ์š”์†Œ๋ฅผ ๋”ํ•˜๊ฑฐ๋‚˜ ์ œ๊ฑฐํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด์ค๋‹ˆ๋‹ค. ์›๋ณธ ๋ฐฐ์—ด์˜ ๋ฐ˜๋ณต๋˜๋Š” ๋™์•ˆ ์›๋ณธ ๋ฐฐ์—ด์„ ๋ณ€๊ฒฝํ•˜์ง€ ์•Š๋Š”๋‹ค๋Š” ๊ฒŒ ์ฐจ์ด์ ์ด์ฃ . ๋Œ€์‹  ๋ฐ˜๋ณต ์ค‘๊ฐ„์— ์ถ”๊ฐ€๋œ ์š”์†Œ๋Š” `addQueue`์—, ์ œ๊ฑฐ๋œ ์š”์†Œ๋Š” `removeQueue`์— ๋“ค์–ด๊ฐ„ ๋’ค, ๋ฐ˜๋ณต๋ฌธ์ด ๋Œ์•„๊ฐ€์ง€ ์•Š์„ ๋•Œ ์›๋ณธ ๋ฐฐ์—ด์— ์ œ๊ฑฐ/์ถ”๊ฐ€๋ฉ๋‹ˆ๋‹ค. + +์•„๋ž˜๋Š” ์œ„ ํด๋ž˜์Šค๋ฅผ ์ด์šฉํ•œ GameObject์˜ ๊ด€๋ฆฌ ํด๋ž˜์Šค์ž…๋‹ˆ๋‹ค. + +```js +class GameObjectManager { + constructor() { + this.gameObjects = new SafeArray(); + } + createGameObject(parent, name) { + const gameObject = new GameObject(parent, name); + this.gameObjects.add(gameObject); + return gameObject; + } + removeGameObject(gameObject) { + this.gameObjects.remove(gameObject); + } + update() { + this.gameObjects.forEach(gameObject => gameObject.update()); + } +} +``` + +์—ฌํƒœ๊นŒ์ง€ ๋งŒ๋“  ์š”์†Œ๋กœ ์ฒซ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ์ด ์ปดํฌ๋„ŒํŠธ๋Š” ์•„๊นŒ ๋งŒ๋“ค์—ˆ๋˜ ๊ฒƒ๊ณผ ๊ฐ™์€ Three.js glTF ๊ฐ์ฒด๋ฅผ ๊ด€๋ฆฌํ•  ๊ฒ๋‹ˆ๋‹ค. ๊ฐ„๋‹จํžˆ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ด๋ฆ„์„ ๋ฐ›์•„ ํ•ด๋‹น ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์žฌ์ƒํ•˜๋Š” `setAnimation` ๋ฉ”์„œ๋“œ๋งŒ ์ƒˆ๋กœ ๋งŒ๋“ค๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +class SkinInstance extends Component { + constructor(gameObject, model) { + super(gameObject); + this.model = model; + this.animRoot = SkeletonUtils.clone(this.model.gltf.scene); + this.mixer = new THREE.AnimationMixer(this.animRoot); + gameObject.transform.add(this.animRoot); + this.actions = {}; + } + setAnimation(animName) { + const clip = this.model.animations[animName]; + // ๋ชจ๋“  ์•ก์…˜์„ ๋•๋‹ˆ๋‹ค. + for (const action of Object.values(this.actions)) { + action.enabled = false; + } + // ํ•ด๋‹น ํด๋ฆฝ์— ํ•ด๋‹นํ•˜๋Š” ์•ก์…˜์„ ์ƒ์„ฑ ๋˜๋Š” ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค. + const action = this.mixer.clipAction(clip); + action.enabled = true; + action.reset(); + action.play(); + this.actions[animName] = action; + } + update() { + this.mixer.update(globals.deltaTime); + } +} +``` + +์ด ํด๋ž˜์Šค๋Š” ์•„๊นŒ ํ–ˆ๋˜ ๊ฒƒ์ฒ˜๋Ÿผ ๋ถˆ๋Ÿฌ์˜จ ์”ฌ ๊ทธ๋ž˜ํ”„๋ฅผ ๋ณต์‚ฌํ•˜๊ณ , `AnimationMixer`๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ํด๋ž˜์Šค์˜ `setAnimation` ๋ฉ”์„œ๋“œ๋Š” ํ•ด๋‹น ํด๋ฆฝ์— ๋Œ€ํ•œ ์•ก์…˜์ด ์กด์žฌํ•˜์ง€ ์•Š๋Š”๋‹ค๋ฉด ์ƒˆ๋กœ ์ƒ์„ฑํ•˜๊ณ , ๋‹ค๋ฅธ ์•ก์…˜์„ ์ „๋ถ€ ๋„๋Š” ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. + +์ด ์ฝ”๋“œ๋Š” `globals.deltaTime`์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ด ์ „์—ญ ๊ฐ์ฒด๋„ ๋งŒ๋“ค์–ด์•ผ๊ฒ ์ฃ . + +```js +const globals = { + time: 0, + deltaTime: 0, +}; +``` + +๊ทธ๋ฆฌ๊ณ  ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ ์ „์—ญ ๊ฐ์ฒด๋ฅผ ์—…๋ฐ์ดํŠธํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +let then = 0; +function render(now) { + // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜ + globals.time = now * 0.001; + // ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ํฌ์ง€ ์•Š๋„๋ก ์ œํ•œํ•ฉ๋‹ˆ๋‹ค. + globals.deltaTime = Math.min(globals.time - then, 1 / 20); + then = globals.time; +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” ์‹œ๊ฐ„๊ฐ’์˜ ๋ฒ”์œ„๊ฐ€ 1/20์ดˆ๋ฅผ ๋„˜์ง€ ์•Š๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ํƒญ์„ ์ˆจ๊ธฐ๊ฑฐ๋‚˜ ํ–ˆ์„ ๊ฒฝ์šฐ ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ์ปค์ง€์ง€ ์•Š๊ฒŒ ํ•˜๊ธฐ ์œ„ํ•œ ๊ฒƒ์ด์ฃ . ๋งŒ์•ฝ ์ด๋ ‡๊ฒŒ ์ œํ•œ์„ ๋‘์ง€ ์•Š๋Š”๋‹ค๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ํƒญ์„ ๋ช‡ ์ดˆ, ๋˜๋Š” ๋ช‡ ๋ถ„ ์ˆจ๊ฒผ๋‹ค๊ฐ€ ๋‹ค์‹œ ํƒญ์„ ์—ด์—ˆ์„ ๋•Œ ํ”„๋ ˆ์ž„ ๊ฐ„ ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ์ปค์งˆ ํ…Œ๊ณ , ์•„๋ž˜์™€ ๊ฐ™์ด ์‹œ๊ฐ„์œผ๋กœ ์†๋ ฅ์„ ๊ณ„์‚ฐํ•˜๋Š” ๊ฒฝ์šฐ ์บ๋ฆญํ„ฐ๊ฐ€ ์ˆœ๊ฐ„์ด๋™ํ•˜๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ๋ณด์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +position += velocity * deltaTime; +``` + +`deltaTime`์˜ ์ตœ๋Œ“๊ฐ’์„ ์„ค์ •ํ•˜๋ฉด ์ด๋Ÿฐ ๋ฌธ์ œ๋ฅผ ๋ง‰์„ ์ˆ˜ ์žˆ์ฃ . + +์ด์ œ ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. + +```js +class Player extends Component { + constructor(gameObject) { + super(gameObject); + const model = models.knight; + this.skinInstance = gameObject.addComponent(SkinInstance, model); + this.skinInstance.setAnimation('Run'); + } +} +``` + +ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ๋Š” ์ดˆ๊ธฐํ™” ์‹œ์— `'Run'`์„ ์ธ์ž๋กœ `setAnimation`์„ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ๊ฐœ์ธ์ ์œผ๋กœ ๋ฏธ๋ฆฌ ์–ด๋–ค ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์žˆ๋Š”์ง€ ๋ณด๋ ค๊ณ  ์ด์ „ ์˜ˆ์ œ๋ฅผ ์ˆ˜์ •ํ•ด ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ์ด๋ฆ„์„ ์ถœ๋ ฅํ•˜๋„๋ก ํ–ˆ์ฃ . + +```js +function prepModelsAndAnimations() { + Object.values(models).forEach(model => { ++ console.log('------->:', model.url); + const animsByName = {}; + model.gltf.animations.forEach((clip) => { + animsByName[clip.name] = clip; ++ console.log(' ', clip.name); + }); + model.animations = animsByName; + }); +} +``` + +์•„๋ž˜๋Š” ์‹ค์ œ๋กœ [์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ ๊ฐœ๋ฐœ์ž ์ฝ˜์†”](https://developers.google.com/web/tools/chrome-devtools/console/javascript)์— ์ถœ๋ ฅ๋œ ๊ฒฐ๊ณผ์ž…๋‹ˆ๋‹ค. + +``` + ------->: resources/models/animals/Pig.gltf + Idle + Death + WalkSlow + Jump + Walk + ------->: resources/models/animals/Cow.gltf + Walk + Jump + WalkSlow + Death + Idle + ------->: resources/models/animals/Llama.gltf + Jump + Idle + Walk + Death + WalkSlow + ------->: resources/models/animals/Pug.gltf + Jump + Walk + Idle + WalkSlow + Death + ------->: resources/models/animals/Sheep.gltf + WalkSlow + Death + Jump + Walk + Idle + ------->: resources/models/animals/Zebra.gltf + Jump + Walk + Death + WalkSlow + Idle + ------->: resources/models/animals/Horse.gltf + Jump + WalkSlow + Death + Walk + Idle + ------->: resources/models/knight/KnightCharacter.gltf + Run_swordRight + Run + Idle_swordLeft + Roll_sword + Idle + Run_swordAttack +``` + +์šด ์ข‹๊ฒŒ๋„ ๋™๋ฌผ๋“ค์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ด๋ฆ„์ด ์ „๋ถ€ ๋˜‘๊ฐ™๋„ค์š”. ๋‚˜์ค‘์— ํŽธํ•  ๋“ฏํ•ฉ๋‹ˆ๋‹ค. ๋ญ, ๊ทธ๊ฑด ๋‚˜์ค‘ ์–˜๊ธฐ๊ณ , ์ง€๊ธˆ์€ ํ”Œ๋ ˆ์ด์–ด์˜ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ค‘ `Run`๋งŒ ์‹ ๊ฒฝ์”์‹œ๋‹ค. + +์ด์ œ ๋งŒ๋“  ์ปดํฌ๋„ŒํŠธ๋ฅผ ์จ ๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๋จผ์ € `init` ํ•จ์ˆ˜๋ฅผ ์•ฝ๊ฐ„ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค. `init` ํ•จ์ˆ˜๋Š” `GameObject`๋ฅผ ๋งŒ๋“ค๊ณ  ๊ฑฐ๊ธฐ์— `Player` ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜๋Š” ์—ญํ• ์„ ํ•  ๊ฒ๋‹ˆ๋‹ค. + +```js +const globals = { + time: 0, + deltaTime: 0, +}; ++const gameObjectManager = new GameObjectManager(); + +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + ++ { ++ const gameObject = gameObjectManager.createGameObject(scene, 'player'); ++ gameObject.addComponent(Player); ++ } +} +``` + +๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ `gameObjectManager.update`๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +let then = 0; +function render(now) { + // ์ดˆ ๋‹จ์œ„๋กœ ๋ณ€ํ™˜ + globals.time = now * 0.001; + // ์‹œ๊ฐ„๊ฐ’์ด ๋„ˆ๋ฌด ํฌ์ง€ ์•Š๋„๋ก ์ œํ•œํ•ฉ๋‹ˆ๋‹ค. + globals.deltaTime = Math.min(globals.time - then, 1 / 20); + then = globals.time; + + if (resizeRendererToDisplaySize(renderer)) { + const canvas = renderer.domElement; + camera.aspect = canvas.clientWidth / canvas.clientHeight; + camera.updateProjectionMatrix(); + } + +- for (const { mixer } of mixerInfos) { +- mixer.update(deltaTime); +- } ++ gameObjectManager.update(); + + renderer.render(scene, camera); + + requestAnimationFrame(render); +} +``` + +์˜ˆ์ œ๋ฅผ ์‹คํ–‰ํ•˜๋ฉด ํ”Œ๋ ˆ์ด์–ด ํ•˜๋‚˜๋งŒ ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-game-just-player.html"}}} + +๋‹จ์ˆœํžˆ Entity Component System์„ ๊ตฌํ˜„ํ•˜๋Š” ๋ฐ๋งŒ ๋„ˆ๋ฌด ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์“ด ๊ฒŒ ์•„๋‹Œ๊ฐ€ ์‹ถ์ง€๋งŒ, ์ด ์ •๋„๊ฐ€ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„์ด ๊ฐ–์ถฐ์•ผํ•  ๊ธฐ๋ณธ์ž…๋‹ˆ๋‹ค. + +์ด์ œ ์‚ฌ์šฉ์ž ์ž…๋ ฅ ์‹œ์Šคํ…œ์„ ์ถ”๊ฐ€ํ•ด๋ด…์‹œ๋‹ค. ๋‹จ์ˆœํžˆ ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ์— ์ง์ ‘ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜๊ธฐ๋ณด๋‹ค ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ค์–ด ์ฝ”๋“œ์˜ ๋‹ค๋ฅธ ๋ถ€๋ถ„์—์„œ๋„ `์™ผ์ชฝ`, `์˜ค๋ฅธ์ชฝ`์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด `์™ผ์ชฝ`, `์˜ค๋ฅธ์ชฝ` ๋“ฑ ๋‹ค์–‘ํ•œ ํ‚ค๋ฅผ ๋‹ค์–‘ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ ์ง€์ •ํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ๋จผ์ € ํ‚ค๋ณด๋“œ ์ด๋ฒคํŠธ๋ถ€ํ„ฐ ์ง€์ •ํ•ฉ์‹œ๋‹ค. + +```js +/** + * ํ‚ค ๋˜๋Š” ๋ฒ„ํŠผ์˜ ์ƒํƒœ๋ฅผ ์ถ”์ ํ•ฉ๋‹ˆ๋‹ค. + * + * ์™ผ์ชฝ ๋ฐฉํ–ฅํ‚ค๊ฐ€ ๋ˆŒ๋ ธ๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด + * + * inputManager.keys.left.down + * + * ์„ ํ™•์ธํ•˜๊ณ , ํ˜„์žฌ ํ”„๋ ˆ์ž„์—์„œ ์™ผ์ชฝ ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด + * + * inputManager.keys.left.justPressed + * + * ๋ฅผ ํ™•์ธํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. + * + * ํ˜„์žฌ ๋“ฑ๋ก๋œ ํ‚ค๋Š” 'left', 'right', 'a', 'b', 'up', 'down' ์ž…๋‹ˆ๋‹ค. + **/ +class InputManager { + constructor() { + this.keys = {}; + const keyMap = new Map(); + + const setKey = (keyName, pressed) => { + const keyState = this.keys[keyName]; + keyState.justPressed = pressed && !keyState.down; + keyState.down = pressed; + }; + + const addKey = (keyCode, name) => { + this.keys[name] = { down: false, justPressed: false }; + keyMap.set(keyCode, name); + }; + + const setKeyFromKeyCode = (keyCode, pressed) => { + const keyName = keyMap.get(keyCode); + if (!keyName) { + return; + } + setKey(keyName, pressed); + }; + + addKey(37, 'left'); + addKey(39, 'right'); + addKey(38, 'up'); + addKey(40, 'down'); + addKey(90, 'a'); + addKey(88, 'b'); + + window.addEventListener('keydown', (e) => { + setKeyFromKeyCode(e.keyCode, true); + }); + window.addEventListener('keyup', (e) => { + setKeyFromKeyCode(e.keyCode, false); + }); + } + update() { + for (const keyState of Object.values(this.keys)) { + if (keyState.justPressed) { + keyState.justPressed = false; + } + } + } +} +``` + +์œ„ ์ฝ”๋“œ๋Š” ํ‚ค๊ฐ€ ๋ˆŒ๋ ธ๋Š”์ง€, ๋—๋Š”์ง€๋ฅผ ์ถ”์ ํ•ฉ๋‹ˆ๋‹ค. ํŠน์ • ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•˜๋ ค๋ฉด ์˜ˆ๋ฅผ ๋“ค์–ด `inputManager.keys.left.down`์„ ์ฒดํฌํ•˜๋ฉด ๋˜๊ณ , ํ•ด๋‹น ๊ฐ์ฒด์— `justPressed`๋ฅผ ์ฒดํฌํ•˜๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ํ•ด๋‹น ํ”„๋ ˆ์ž„์—์„œ ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์ ํ”„๋ฅผ ๊ตฌํ˜„ํ•  ๊ฒฝ์šฐ ์œ ์ €๊ฐ€ ํ‚ค๋ฅผ ๋ˆ„๋ฅด๊ณ  ์žˆ๋Š”์ง€๋ฅผ ์ถ”์ ํ•  ์ด์œ ๋Š” ์—†๊ฒ ์ฃ . ๋‹จ์ˆœํžˆ ํ•ด๋‹น ํ”„๋ ˆ์ž„์—์„œ ํ‚ค๋ฅผ ๋ˆŒ๋ €๋Š”์ง€๋งŒ ํ™•์ธํ•˜๋ฉด ๋  ๊ฒ๋‹ˆ๋‹ค. + +์ด์ œ `InputManager`์˜ ์ธ์Šคํ„ด์Šค๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```js +const globals = { + time: 0, + deltaTime: 0, +}; +const gameObjectManager = new GameObjectManager(); ++const inputManager = new InputManager(); +``` + +๊ทธ๋ฆฌ๊ณ  ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ `update` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +function render(now) { + + ... + + gameObjectManager.update(); ++ inputManager.update(); + + ... +} +``` + +`gameObjectManager.update` ์ „์— ์ด ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด `justPressed`๊ฐ€ ํ•ญ์ƒ `false`์ผ ํ…Œ๋‹ˆ `gameObjectManager.update` ๋’ค์— ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. + +์ด์ œ `Player` ์ปดํฌ๋„ŒํŠธ์— ์‚ฌ์šฉ์ž ์ž…๋ ฅ์„ ์ถ”๊ฐ€ํ•ด๋ด…์‹œ๋‹ค. + +```js ++const kForward = new THREE.Vector3(0, 0, 1); +const globals = { + time: 0, + deltaTime: 0, ++ moveSpeed: 16, +}; + +class Player extends Component { + constructor(gameObject) { + super(gameObject); + const model = models.knight; + this.skinInstance = gameObject.addComponent(SkinInstance, model); + this.skinInstance.setAnimation('Run'); ++ this.turnSpeed = globals.moveSpeed / 4; + } ++ update() { ++ const { deltaTime, moveSpeed } = globals; ++ const { transform } = this.gameObject; ++ const delta = (inputManager.keys.left.down ? 1 : 0) + ++ (inputManager.keys.right.down ? -1 : 0); ++ transform.rotation.y += this.turnSpeed * delta * deltaTime; ++ transform.translateOnAxis(kForward, moveSpeed * deltaTime); ++ } +} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” ํ”Œ๋ ˆ์ด์–ด๋ฅผ ์•ž์œผ๋กœ ์›€์ง์ด๊ธฐ ์œ„ํ•ด `Object3D.transformOnAxis`๋ฅผ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. `Object3D.transformOnAxis`๋Š” ์ง€์—ญ ๊ณต๊ฐ„์„ ๊ธฐ์ค€์œผ๋กœ ํ•˜๊ธฐ์— ํ•ด๋‹น ๊ฐ์ฒด๊ฐ€ ์žฅ๋ฉด์˜ ๋ฃจํŠธ(root) ์š”์†Œ์— ์†ํ•  ๋•Œ๋งŒ ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค. <a class="footnote" href="#parented" id="parented-backref">1</a> + +๋˜ํ•œ ์ „์—ญ ๊ฐ์ฒด์— `moveSpeed`๋ฅผ ์ถ”๊ฐ€ํ–ˆ๊ณ  ์ด๋ฅผ `turnSpeed`์˜ ๊ธฐ์ค€์œผ๋กœ ์‚ผ์•˜์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์บ๋ฆญํ„ฐ๊ฐ€ ๋ชฉํ‘œ๋ฅผ ํ–ฅํ•ด ์ƒ๋Œ€์ ์œผ๋กœ ๋น ๋ฅด๊ฒŒ ๋Œ๋„๋ก ๋งŒ๋“  ๊ฒƒ์œผ๋กœ, ์ด `turnSpeed`์˜ ๊ฐ’์ด ๋„ˆ๋ฌด ์ž‘๋‹ค๋ฉด ์บ๋ฆญํ„ฐ๋Š” ๋ชฉํ‘œ ์ฃผ์œ„๋ฅผ ๋น™๋น™ ๋Œ๊ธฐ๋งŒ ํ•˜๊ณ  ์ ˆ๋Œ€ ๋ชฉํ‘œ์— ๋‹ฟ์ง€๋Š” ๋ชปํ•  ๊ฒ๋‹ˆ๋‹ค. ๋ฌผ๋ก  ์œ„ ๊ฐ’์€ ์–ด๋–ค ์ˆ˜ํ•™์  ๊ณต์‹์„ ์‚ฌ์šฉํ•œ ๊ฒƒ์ด ์•„๋‹™๋‹ˆ๋‹ค. ๊ทธ๋ƒฅ ๋Œ€์ถฉ ๋•Œ๋ ค ๋„ฃ์€ ๊ฒƒ์ด์ฃ . + +์ด๋Œ€๋กœ๋„ ์˜ˆ์ œ๋Š” ์ž˜ ์ž‘๋™ํ•  ํ…Œ์ง€๋งŒ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ™”๋ฉด์„ ๋ฒ—์–ด๋‚˜๋ฉด ์บ๋ฆญํ„ฐ๊ฐ€ ์–ด๋”” ์žˆ๋Š”์ง€ ์ฐพ๊ธฐ๊ฐ€ ์–ด๋ ค์šธ ๊ฒ๋‹ˆ๋‹ค. ์ผ๋‹จ ํ™”๋ฉด์—์„œ ๋ฒ—์–ด๋‚œ ๋’ค ์ผ์ • ์‹œ๊ฐ„์ด ์ง€๋‚˜๋ฉด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋‹ค์‹œ ์ค‘์ ์œผ๋กœ ์ˆœ๊ฐ„์ด๋™์‹œํ‚ค๊ธฐ๋กœ ํ•ฉ์‹œ๋‹ค. Three.js์˜ `Frustum` ํด๋ž˜์Šค๋ฅผ ์ด์šฉํ•˜๋ฉด ํŠน์ • ์ ์ด ์นด๋ฉ”๋ผ์˜ ์ ˆ๋‘์ฒด(frustum) ์•ˆ์— ์žˆ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +๋จผ์ € ์นด๋ฉ”๋ผ๋กœ ์ ˆ๋‘์ฒด๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด ์ปดํฌ๋„ŒํŠธ์—์„œ ์ด๊ฑธ ์ฒ˜๋ฆฌํ•  ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ๋‹ค๋ฅธ ์š”์†Œ๋„ ์ด ๋ฐฉ๋ฒ•์„ ์จ์•ผ ํ•  ์ˆ˜ ์žˆ์œผ๋‹ˆ ์นด๋ฉ”๋ผ์˜ ์ ˆ๋‘์ฒด๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ์ƒˆ๋กœ์šด ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +class CameraInfo extends Component { + constructor(gameObject) { + super(gameObject); + this.projScreenMatrix = new THREE.Matrix4(); + this.frustum = new THREE.Frustum(); + } + update() { + const { camera } = globals; + this.projScreenMatrix.multiplyMatrices( + camera.projectionMatrix, + camera.matrixWorldInverse); + this.frustum.setFromProjectionMatrix(this.projScreenMatrix); + } +} +``` + +๋‹ค์Œ์œผ๋กœ `init` ํ•จ์ˆ˜์—์„œ ๋ฐฉ๊ธˆ ๋งŒ๋“  ์ปดํฌ๋„ŒํŠธ๋กœ ์ƒˆ๋กœ์šด GameObject๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```js +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + ++ { ++ const gameObject = gameObjectManager.createGameObject(camera, 'camera'); ++ globals.cameraInfo = gameObject.addComponent(CameraInfo); ++ } + + { + const gameObject = gameObjectManager.createGameObject(scene, 'player'); + gameObject.addComponent(Player); + } +} +``` + +`Player` ์ปดํฌ๋„ŒํŠธ์— ๋ฐฉ๊ธˆ ๋งŒ๋“  GameObject๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```js +class Player extends Component { + constructor(gameObject) { + super(gameObject); + const model = models.knight; + this.skinInstance = gameObject.addComponent(SkinInstance, model); + this.skinInstance.setAnimation('Run'); + this.turnSpeed = globals.moveSpeed / 4; ++ this.offscreenTimer = 0; ++ this.maxTimeOffScreen = 3; + } + update() { +- const { deltaTime, moveSpeed } = globals; ++ const { deltaTime, moveSpeed, cameraInfo } = globals; + const { transform } = this.gameObject; + const delta = (inputManager.keys.left.down ? 1 : 0) + + (inputManager.keys.right.down ? -1 : 0); + transform.rotation.y += this.turnSpeed * delta * deltaTime; + transform.translateOnAxis(kForward, moveSpeed * deltaTime); + ++ const { frustum } = cameraInfo; ++ if (frustum.containsPoint(transform.position)) { ++ this.offscreenTimer = 0; ++ } else { ++ this.offscreenTimer += deltaTime; ++ if (this.offscreenTimer >= this.maxTimeOffScreen) { ++ transform.position.set(0, 0, 0); ++ } ++ } + } +} +``` + +์˜ˆ์ œ๋ฅผ ์‹คํ–‰ํ•˜๊ธฐ ์ „์— ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์„ ์œ„ํ•œ ํ„ฐ์น˜ ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ถ”๊ฐ€ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ๋จผ์ € ํ„ฐ์น˜ ์ด๋ฒคํŠธ๋ฅผ ๋ฐ›์„ HTML ์š”์†Œ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```html +<body> + <canvas id="c"></canvas> ++ <div id="ui"> ++ <div id="left"><img src="resources/images/left.svg"></div> ++ <div style="flex: 0 0 40px;"></div> ++ <div id="right"><img src="resources/images/right.svg"></div> ++ </div> + <div id="loading"> + <div> + <div>...loading...</div> + <div class="progress"><div id="progressbar"></div></div> + </div> + </div> +</body> +``` + +๋ฒ„ํŠผ์˜ ์Šคํƒ€์ผ๋„ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```css +#ui { + position: absolute; + left: 0; + top: 0; + width: 100%; + height: 100%; + display: flex; + justify-items: center; + align-content: stretch; +} +#ui>div { + display: flex; + align-items: flex-end; + flex: 1 1 auto; +} +.bright { + filter: brightness(2); +} +#left { + justify-content: flex-end; +} +#right { + justify-content: flex-start; +} +#ui img { + padding: 10px; + width: 80px; + height: 80px; + display: block; +} +``` + +์ œ๊ฐ€ ์‚ฌ์šฉํ•œ ๋ฐฉ๋ฒ•์€ ํ•˜๋‚˜์˜ div ์š”์†Œ, `#ui`๋กœ ํ™”๋ฉด ์ „์ฒด๋ฅผ ์ฑ„์šฐ๊ณ , ํ•ด๋‹น ์š”์†Œ์˜ ์ž์‹์œผ๋กœ ํ™”๋ฉด์˜ ๋Œ€๋žต ๋ฐ˜์„ ์ฐจ์ง€ํ•˜๋Š” `#left`์™€ `#right`๋ฅผ ๊ฐ๊ฐ ์–‘์ชฝ์—, ๊ฐ€์šด๋ฐ์—๋Š” 40px์งœ๋ฆฌ ๊ตฌ๋ถ„์„ ์„ ๋„ฃ์–ด ํ™”๋ฉด ์ „์ฒด๊ฐ€ ์ด๋ฒคํŠธ๋ฅผ ๊ฐ์ง€ํ•˜๋„๋ก ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ์™ผ์ชฝ ํ™”์‚ดํ‘œ๋ฅผ ๋ˆ„๋ฅธ ๋’ค ์™ผ์ชฝ์—์„œ ์˜ค๋ฅธ์ชฝ์œผ๋กœ ์†๊ฐ€๋ฝ์„ ์›€์ง์˜€์„ ๋•Œ `InputManager`์˜ `keys.left`๊ณผ `keys.right`๋ฅผ ์—…๋ฐ์ดํŠธํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ๊ตณ์ด ์ž‘์€ ํ™”์‚ดํ‘œ๋ฅผ ๋ˆ„๋ฅด๋А๋ผ ๊ณ ์ƒํ•˜์ง€ ์•Š์•„๋„ ๋˜๋‹ˆ ์ด ํŽธ์ด ํ›จ์”ฌ ๋‚˜์„ ๊ฒ๋‹ˆ๋‹ค. + +```js +class InputManager { + constructor() { + this.keys = {}; + const keyMap = new Map(); + + const setKey = (keyName, pressed) => { + const keyState = this.keys[keyName]; + keyState.justPressed = pressed && !keyState.down; + keyState.down = pressed; + }; + + const addKey = (keyCode, name) => { + this.keys[name] = { down: false, justPressed: false }; + keyMap.set(keyCode, name); + }; + + const setKeyFromKeyCode = (keyCode, pressed) => { + const keyName = keyMap.get(keyCode); + if (!keyName) { + return; + } + setKey(keyName, pressed); + }; + + addKey(37, 'left'); + addKey(39, 'right'); + addKey(38, 'up'); + addKey(40, 'down'); + addKey(90, 'a'); + addKey(88, 'b'); + + window.addEventListener('keydown', (e) => { + setKeyFromKeyCode(e.keyCode, true); + }); + window.addEventListener('keyup', (e) => { + setKeyFromKeyCode(e.keyCode, false); + }); + ++ const sides = [ ++ { elem: document.querySelector('#left'), key: 'left' }, ++ { elem: document.querySelector('#right'), key: 'right' }, ++ ]; ++ ++ const clearKeys = () => { ++ for (const {key} of sides) { ++ setKey(key, false); ++ } ++ }; ++ ++ const checkSides = (e) => { ++ for (const {elem, key} of sides) { ++ let pressed = false; ++ const rect = elem.getBoundingClientRect(); ++ for (const touch of e.touches) { ++ const x = touch.clientX; ++ const y = touch.clientY; ++ const inRect = x >= rect.left && x < rect.right && ++ y >= rect.top && y < rect.bottom; ++ if (inRect) { ++ pressed = true; ++ } ++ } ++ setKey(key, pressed); ++ } ++ }; ++ ++ const uiElem = document.querySelector('#ui'); ++ uiElem.addEventListener('touchstart', (e) => { ++ e.preventDefault(); ++ checkSides(e); ++ }, { passive: false }); ++ uiElem.addEventListener('touchmove', (e) => { ++ e.preventDefault(); // ํ™”๋ฉด ์Šคํฌ๋กค ๋ฐฉ์ง€ ++ checkSides(e); ++ }, { passive: false }); ++ uiElem.addEventListener('touchend', () => { ++ clearKeys(); ++ }); ++ ++ function handleMouseMove(e) { ++ e.preventDefault(); ++ checkSides({ ++ touches: [e], ++ }); ++ } ++ ++ function handleMouseUp() { ++ clearKeys(); ++ window.removeEventListener('mousemove', handleMouseMove, { passive: false }); ++ window.removeEventListener('mouseup', handleMouseUp); ++ } ++ ++ uiElem.addEventListener('mousedown', (e) => { ++ handleMouseMove(e); ++ window.addEventListener('mousemove', handleMouseMove); ++ window.addEventListener('mouseup', handleMouseUp); ++ }, { passive: false }); + } + update() { + for (const keyState of Object.values(this.keys)) { + if (keyState.justPressed) { + keyState.justPressed = false; + } + } + } +} +``` + +์ด์ œ ํ™”์‚ดํ‘œ ํ‚ค๋‚˜ ํ™”๋ฉด์„ ํ„ฐ์น˜ํ•ด ์บ๋ฆญํ„ฐ๋ฅผ ์›€์ง์ผ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-game-player-input.html"}}} + +๋ฌผ๋ก  ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํ™”๋ฉด ๋ฐ–์œผ๋กœ ๋‚˜๊ฐ”์„ ๋•Œ ์นด๋ฉ”๋ผ๋ฅผ ์›€์ง์ด๊ฑฐ๋‚˜, "ํ™”๋ฉด ๋ฐ– = ์ฃฝ์Œ"์ด๋ผ๋Š” ์„ค์ •์„ ๋„ฃ์„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๊ฒƒ๊นŒ์ง€ ๋‹ค๋ฃฌ๋‹ค๋ฉด ์•ˆ ๊ทธ๋ž˜๋„ ๊ธด ๊ธ€์ด ๋” ๊ธธ์–ด์งˆ ํ…Œ๋‹ˆ ์ด ๋ฐฉ๋ฒ•์œผ๋กœ ๋งŒ์กฑํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +์ด์ œ ๋™๋ฌผ์„ ์ถ”๊ฐ€ํ•ด๋ด…์‹œ๋‹ค. `Player`์™€ ๋น„์Šทํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ `Animal` ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +class Animal extends Component { + constructor(gameObject, model) { + super(gameObject); + const skinInstance = gameObject.addComponent(SkinInstance, model); + skinInstance.mixer.timeScale = globals.moveSpeed / 4; + skinInstance.setAnimation('Idle'); + } +} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” `AnimationMixer.timeScale`์„ ์„ค์ •ํ•ด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์†๋„๊ฐ€ ์ด๋™ ์†๋„์— ๋น„๋ก€ํ•˜๋„๋ก ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ์ด๋™ ์†๋„์™€ ๊ฐ™์ด ์• ๋‹ˆ๋ฉ”์ด์…˜ ์†๋„๊ฐ€ ๋นจ๋ผ์ง€๊ณ  ๋А๋ ค์ง€๊ฒ ์ฃ . + +๋‹ค์Œ์œผ๋กœ `init` ํ•จ์ˆ˜์—์„œ ๊ฐ ๋™๋ฌผ์„ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค. + +```js +function init() { + // ํ”„๋กœ๊ทธ๋ž˜์Šค ๋ฐ”๋ฅผ ์ˆจ๊น๋‹ˆ๋‹ค. + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + { + const gameObject = gameObjectManager.createGameObject(camera, 'camera'); + globals.cameraInfo = gameObject.addComponent(CameraInfo); + } + + { + const gameObject = gameObjectManager.createGameObject(scene, 'player'); + globals.player = gameObject.addComponent(Player); + globals.congaLine = [gameObject]; + } + ++ const animalModelNames = [ ++ 'pig', ++ 'cow', ++ 'llama', ++ 'pug', ++ 'sheep', ++ 'zebra', ++ 'horse', ++ ]; ++ animalModelNames.forEach((name, ndx) => { ++ const gameObject = gameObjectManager.createGameObject(scene, name); ++ gameObject.addComponent(Animal, models[name]); ++ gameObject.transform.position.x = (ndx + 1) * 5; ++ }); +} +``` + +๋™๋ฌผ๋“ค์„ ๋ฐฐ์น˜ํ•˜๊ณ  ๋๋‚ด๋ฉด ์‹ฌ์‹ฌํ•˜๋‹ˆ ๋ญ”๊ฐ€๋ฅผ ์ถ”๊ฐ€ํ•ด์•ผ๊ฒ ๋„ค์š”. + +๋™๋ฌผ์ด ํ”Œ๋ ˆ์ด์–ด๋ฅผ ๋”ฐ๋ผ ๊ธฐ์ฐจ๋†€์ด๏ผŠ๋ฅผ ํ•˜๊ฒŒ ํ•ด๋ด…์‹œ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋™๋ฌผ์— ๊ฐ€๊นŒ์ด ๊ฐ”์„ ๋•Œ๋งŒ ๊ธฐ์ฐจ์— ํ•ฉ๋ฅ˜ํ•˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋ฅผ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด ์•„๋ž˜์™€ ๊ฐ™์€ ๋ชจ์…˜(์ƒํƒœ, state)์ด ํ•„์š”ํ•  ๊ฒ๋‹ˆ๋‹ค. + +โ€ป ์›๋ฌธ์€ "conga line"์ž…๋‹ˆ๋‹ค. ๊ธฐ์ฐจ๋†€์ด์™€ ์œ ์‚ฌํ•œ ๊ผฌ๋ฆฌ์ž‡๊ธฐ ๋†€์ด๋กœ, ์šฐ๋ฆฌ์—๊ฒŒ ๋” ์ต์ˆ™ํ•œ "๊ธฐ์ฐจ๋†€์ด"๋กœ ์˜์—ญํ–ˆ์Šต๋‹ˆ๋‹ค. ์—ญ์ฃผ. + +* ๊ฐ€๋งŒํžˆ ์„œ ์žˆ๋Š” ๋ชจ์…˜(Idle): + + ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ฐ€๊นŒ์›Œ์ง€๊ธฐ ์ „๊นŒ์ง€์˜ ๋ชจ์…˜์ž…๋‹ˆ๋‹ค. + +* ๊ธฐ์ฐจ์˜ ๋์— ๊ฐˆ ๋•Œ๊นŒ์ง€ ๊ธฐ๋‹ค๋ฆฌ๋Š” ๋ชจ์…˜(Wait for End of Line): + + ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋™๋ฌผ๊ณผ ๋‹ฟ๋”๋ผ๋„ ๊ธฐ์ฐจ์˜ ๋์— ํ•ฉ๋ฅ˜ํ•ด์•ผ ํ•˜๋ฏ€๋กœ ๊ทธ ์ „๊นŒ์ง€ ๊ธฐ๋‹ค๋ฆฌ๋Š” ๋ชจ์…˜์ž…๋‹ˆ๋‹ค. + +* ๋”ฐ๋ผ๋ถ™๊ธฐ(Go to Last): + + ์ž์‹ ์ด ๋”ฐ๋ผ๊ฐˆ ๋Œ€์ƒ์ด ์žˆ๋˜ ์œ„์น˜๋กœ ์ด๋™ํ•จ๊ณผ ๋™์‹œ์— ๋”ฐ๋ผ๊ฐˆ ๋Œ€์ƒ์ด ์–ด๋”” ์žˆ๋Š”์ง€ ๊ธฐ๋กํ•ฉ๋‹ˆ๋‹ค. + +* ๋”ฐ๋ผ๊ฐ€๊ธฐ(Follow): + + ์ž์‹ ์ด ๋”ฐ๋ผ๊ฐ€๋Š” ๋Œ€์ƒ์˜ ํ˜„์žฌ ์œ„์น˜๋ฅผ ๊ธฐ๋กํ•จ๊ณผ ๋™์‹œ์— ๋Œ€์ƒ์ด ์žˆ์—ˆ๋˜ ์œ„์น˜๋กœ ์ด๋™ํ•ฉ๋‹ˆ๋‹ค. + +์ด๋Ÿฐ ์ƒํƒœ๋ฅผ ๋‹ค๋ฃฐ ๋ฐฉ๋ฒ•์€ ์•„์ฃผ ๋‹ค์–‘ํ•ฉ๋‹ˆ๋‹ค. ๋ณดํ†ต์€ [์œ ํ•œ ์ƒํƒœ ๊ธฐ๊ณ„(Finite State Machine)](https://www.google.com/search?q=finite+state+machine)์™€ ์ด๋Ÿฐ ์ƒํƒœ๋ฅผ ๋‹ค๋ฃฐ ํ—ฌํผ ํด๋ž˜์Šค๋ฅผ ์‚ฌ์šฉํ•˜์ฃ . + +```js +class FiniteStateMachine { + constructor(states, initialState) { + this.states = states; + this.transition(initialState); + } + get state() { + return this.currentState; + } + transition(state) { + const oldState = this.states[this.currentState]; + if (oldState && oldState.exit) { + oldState.exit.call(this); + } + this.currentState = state; + const newState = this.states[state]; + if (newState.enter) { + newState.enter.call(this); + } + } + update() { + const state = this.states[this.currentState]; + if (state.update) { + state.update.call(this); + } + } +} +``` + +์œ„ ํด๋ž˜์Šค๋Š” ์•ž์„œ ๋งํ•œ ํ—ฌํผ ํด๋ž˜์Šค๋ฅผ ๊ฐ„๋‹จํžˆ ๊ตฌํ˜„ํ•œ ๊ฒƒ์ž…๋‹ˆ๋‹ค. ํด๋ž˜์Šค๋Š” ์ƒ์„ฑ ์‹œ ์ƒํƒœ๋“ค์˜ ๊ฐ์ฒด๋ฅผ ๋ฐ›๊ณ , ๊ฐ ์ƒํƒœ์—๋Š” `enter`, `update`, `exit`์ด๋ผ๋Š” ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์ƒํƒœ๋ฅผ ๋ฐ”๊พธ๋ ค๋ฉด `FiniteStateMachine.transition`์„ ํ˜ธ์ถœํ•  ๋•Œ ์ƒˆ๋กœ์šด ์ด๋ฆ„์„ ๋„˜๊ฒจ์ฃผ๋ฉด ๋˜์ฃ . ๋งŒ์•ฝ ํ˜„์žฌ ์ƒํƒœ์— `exit` ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ๋‹ค๋ฉด ํ•ด๋‹น ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ƒˆ๋กœ์šด ์ƒํƒœ์— `enter` ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ์„ ๊ฒฝ์šฐ `enter` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค `FiniteStateMachine.update`๋ฅผ ํ˜ธ์ถœํ•˜๋ฉด ๊ฐ ์ƒํƒœ์˜ `update` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. + +์ด์ œ ์ด ํด๋ž˜์Šค๋ฅผ ํ™œ์šฉํ•ด ๋™๋ฌผ๋“ค์˜ ์ƒํƒœ๋ฅผ ๋ฐ”๊ฟ”๋ด…์‹œ๋‹ค. + +```js +// ๋งค๊ฐœ๋ณ€์ˆ˜ obj1๊ณผ obj2์ด ๊ฐ€๊น๋‹ค๋ฉด true๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. +function isClose(obj1, obj1Radius, obj2, obj2Radius) { + const minDist = obj1Radius + obj2Radius; + const dist = obj1.position.distanceTo(obj2.position); + return dist < minDist; +} + +// v ์˜ ๊ฐ’์ด -min๊ณผ +min ์‚ฌ์ด๊ฐ€ ๋˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. +function minMagnitude(v, min) { + return Math.abs(v) > min + ? min * Math.sign(v) + : v; +} + +const aimTowardAndGetDistance = function() { + const delta = new THREE.Vector3(); + + return function aimTowardAndGetDistance(source, targetPos, maxTurn) { + delta.subVectors(targetPos, source.position); + // ๋ฐ”๋ผ๋ณผ ๋ฐฉํ–ฅ์„ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. + const targetRot = Math.atan2(delta.x, delta.z) + Math.PI * 1.5; + // ๋” ๊ฐ€๊นŒ์šด ๋ฐฉํ–ฅ์œผ๋กœ ํšŒ์ „ํ•ฉ๋‹ˆ๋‹ค. + const deltaRot = (targetRot - source.rotation.y + Math.PI * 1.5) % (Math.PI * 2) - Math.PI; + // maxTurn๋ณด๋‹ค ๋น ๋ฅธ ์†๋„๋กœ ๋Œ์ง€ ์•Š๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + const deltaRotation = minMagnitude(deltaRot, maxTurn); + // rotation ๊ฐ’์„ 0์—์„œ Math.PI * 2 ์‚ฌ์ด๋กœ ์œ ์ง€ํ•ฉ๋‹ˆ๋‹ค. + source.rotation.y = THREE.MathUtils.euclideanModulo( + source.rotation.y + deltaRotation, Math.PI * 2); + // ๋ชฉํ‘œ๊นŒ์ง€์˜ ๊ฑฐ๋ฆฌ๋ฅผ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. + return delta.length(); + }; +}(); + +class Animal extends Component { + constructor(gameObject, model) { + super(gameObject); ++ const hitRadius = model.size / 2; + const skinInstance = gameObject.addComponent(SkinInstance, model); + skinInstance.mixer.timeScale = globals.moveSpeed / 4; ++ const transform = gameObject.transform; ++ const playerTransform = globals.player.gameObject.transform; ++ const maxTurnSpeed = Math.PI * (globals.moveSpeed / 4); ++ const targetHistory = []; ++ let targetNdx = 0; ++ ++ function addHistory() { ++ const targetGO = globals.congaLine[targetNdx]; ++ const newTargetPos = new THREE.Vector3(); ++ newTargetPos.copy(targetGO.transform.position); ++ targetHistory.push(newTargetPos); ++ } ++ ++ this.fsm = new FiniteStateMachine({ ++ idle: { ++ enter: () => { ++ skinInstance.setAnimation('Idle'); ++ }, ++ update: () => { ++ // ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๊ทผ์ฒ˜์— ์žˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ++ if (isClose(transform, hitRadius, playerTransform, globals.playerRadius)) { ++ this.fsm.transition('waitForEnd'); ++ } ++ }, ++ }, ++ waitForEnd: { ++ enter: () => { ++ skinInstance.setAnimation('Jump'); ++ }, ++ update: () => { ++ // ๊ธฐ์ฐจ์˜ ๊ฐ€์žฅ ๋งˆ์ง€๋ง‰์— ์žˆ๋Š” gameObject๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค. ++ const lastGO = globals.congaLine[globals.congaLine.length - 1]; ++ const deltaTurnSpeed = maxTurnSpeed * globals.deltaTime; ++ const targetPos = lastGO.transform.position; ++ aimTowardAndGetDistance(transform, targetPos, deltaTurnSpeed); ++ // ๊ธฐ์ฐจ์˜ ๋งˆ์ง€๋ง‰์— ์žˆ๋Š” ์š”์†Œ๊ฐ€ ๊ทผ์ฒ˜์— ์žˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ++ if (isClose(transform, hitRadius, lastGO.transform, globals.playerRadius)) { ++ this.fsm.transition('goToLast'); ++ } ++ }, ++ }, ++ goToLast: { ++ enter: () => { ++ // ๋”ฐ๋ผ๊ฐˆ ๋Œ€์ƒ์„ ๊ธฐ๋กํ•ฉ๋‹ˆ๋‹ค. remember who we're following ++ targetNdx = globals.congaLine.length - 1; ++ // ๊ธฐ์ฐจ์˜ ๋งˆ์ง€๋ง‰์— ์Šค์Šค๋กœ๋ฅผ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ++ globals.congaLine.push(gameObject); ++ skinInstance.setAnimation('Walk'); ++ }, ++ update: () => { ++ addHistory(); ++ // ๊ธฐ๋ก๋œ ์œ„์น˜ ์ค‘ ๊ฐ€์žฅ ๋‚˜์ค‘ ์œ„์น˜๋กœ ์ด๋™ํ•ฉ๋‹ˆ๋‹ค. ++ const targetPos = targetHistory[0]; ++ const maxVelocity = globals.moveSpeed * globals.deltaTime; ++ const deltaTurnSpeed = maxTurnSpeed * globals.deltaTime; ++ const distance = aimTowardAndGetDistance(transform, targetPos, deltaTurnSpeed); ++ const velocity = distance; ++ transform.translateOnAxis(kForward, Math.min(velocity, maxVelocity)); ++ if (distance <= maxVelocity) { ++ this.fsm.transition('follow'); ++ } ++ }, ++ }, ++ follow: { ++ update: () => { ++ addHistory(); ++ // ๊ฐ€์žฅ ์˜ค๋ž˜๋œ ์œ„์น˜๊ฐ’์„ ์ง€์šฐ๊ณ  ์ž๊ธฐ ์ž์‹ ์˜ ์œ„์น˜๊ฐ’์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. ++ const targetPos = targetHistory.shift(); ++ transform.position.copy(targetPos); ++ const deltaTurnSpeed = maxTurnSpeed * globals.deltaTime; ++ aimTowardAndGetDistance(transform, targetHistory[0], deltaTurnSpeed); ++ }, ++ }, ++ }, 'idle'); ++ } ++ update() { ++ this.fsm.update(); ++ } +} +``` + +ํ•œ ๋ฒˆ์— ๋„ˆ๋ฌด ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ๋ณด์—ฌ์ค€ ๋“ฏํ•˜์ง€๋งŒ ์œ„ ์ฝ”๋“œ๋Š” ๋ฐฉ๊ธˆ ์–ธ๊ธ‰ํ•œ ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ ์ƒํƒœ์— ๋Œ€ํ•œ ์ฝ”๋“œ๋ฅผ ๋ณด๊ณ  ์–ด๋–ค ์‹์œผ๋กœ ์ž‘๋™ํ•˜๋Š”์ง€ ๋ถ„์„ํ•ด๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +์—ฌ๊ธฐ์— ๋ช‡ ๊ฐ€์ง€ ์š”์†Œ๋ฅผ ์ถ”๊ฐ€ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž๊ธฐ ์ž์‹ ์„ ์ „์—ญ ๊ฐ์ฒด(globals)์— ์ถ”๊ฐ€ํ•ด ๋‹ค๋ฅธ ๋™๋ฌผ์ด ์ž์‹ ์˜ ์œ„์น˜๋ฅผ ์ถ”์ ํ•˜๋„๋ก ํ•ด์•ผ ํ•˜๊ณ , ๋˜ ๊ธฐ์ฐจ์˜ ๋จธ๋ฆฌ๋ฅผ ํ”Œ๋ ˆ์ด์–ด์˜ `GameObject`๋กœ ์ง€์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js +function init() { + + ... + + { + const gameObject = gameObjectManager.createGameObject(scene, 'player'); ++ globals.player = gameObject.addComponent(Player); ++ globals.congaLine = [gameObject]; + } + +} +``` + +๊ฐ ๋ชจ๋ธ์˜ ํฌ๊ธฐ๋„ ๊ณ„์‚ฐํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js +function prepModelsAndAnimations() { ++ const box = new THREE.Box3(); ++ const size = new THREE.Vector3(); + Object.values(models).forEach(model => { ++ box.setFromObject(model.gltf.scene); ++ box.getSize(size); ++ model.size = size.length(); + const animsByName = {}; + model.gltf.animations.forEach((clip) => { + animsByName[clip.name] = clip; + // ์ด๋Ÿฐ ๋ถ€๋ถ„์€ .blend ํŒŒ์ผ์—์„œ ์ˆ˜์ •ํ•˜๋Š” ๊ฒŒ ์ข‹์Šต๋‹ˆ๋‹ค. + if (clip.name === 'Walk') { + clip.duration /= 2; + } + }); + model.animations = animsByName; + }); +} +``` + +๊ทธ๋ฆฌ๊ณ  ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์ž๊ธฐ ์ž์‹ ์˜ ํฌ๊ธฐ๋ฅผ ๊ธฐ๋กํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +class Player extends Component { + constructor(gameObject) { + super(gameObject); + const model = models.knight; ++ globals.playerRadius = model.size / 2; +``` + +์ด์ œ ์™€ ์ƒ๊ฐํ•ด๋ณด๋‹ˆ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ์•„๋‹ˆ๋ผ ๊ธฐ์ฐจ์˜ ๋จธ๋ฆฌ๋ฅผ ๋ฐ”๋ผ๋ณด๊ฒŒ ํ•˜๋Š” ํŽธ์ด ๋” ๋‚˜์•˜๊ฒ ๋„ค์š”. ์ด๊ฑด ๋‚˜์ค‘์— ๋Œ์•„์™€ ๊ณ ์น˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +์˜ˆ์ œ๋ฅผ ์ฒ˜์Œ ๋งŒ๋“ค์—ˆ์„ ๋•Œ๋Š” ๋™๋ฌผ๋“ค์ด ๋ชจ๋‘ ๊ฐ™์€ ํฌ๊ธฐ์˜ ๊ฒฝ๊ณ„ ์›(radius)์„ ์ผ์ง€๋งŒ, ์ด๋ ‡๊ฒŒ ํ•˜๊ณ  ๋ณด๋‹ˆ ๋ง๊ณผ ํผ๊ทธ(๊ฐ•์•„์ง€)์˜ ํฌ๊ธฐ๊ฐ€ ๊ฐ™์€ ๊ฒŒ ๋ง์ด ์•ˆ ๋œ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ๊ฐ ๋ชจ๋ธ์˜ ํฌ๊ธฐ์— ๋”ฐ๋ผ ๊ฒฝ๊ณ„ ์›์„ ๋”ฐ๋กœ ์ง€์ •ํ–ˆ์ฃ . ๊ทธ๋ฆฌ๊ณ  ์ƒํƒœ๋ฅผ ๋ณด์—ฌ์ฃผ๋ฉด ์ข‹๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค์–ด ์ƒํƒœ๋ฅผ ๋ณด์—ฌ ์ค„ `StatusDisplayHelper` ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. + +๋˜ํ•œ `PolarGridHelper`๋ฅผ ์จ ๊ฐ ์บ๋ฆญํ„ฐ์˜ ๊ฒฝ๊ณ„ ์›์ด ๋ณด์ด๋„๋ก ํ–ˆ๊ณ , [HTML ์š”์†Œ๋ฅผ 3D๋กœ ์ •๋ ฌํ•˜๊ธฐ](threejs-align-html-elements-to-3d.html)์—์„œ ์ผ๋˜ ๋ฐฉ๋ฒ•์œผ๋กœ ๊ฐ ์บ๋ฆญํ„ฐ์˜ ์ƒํƒœ๋ฅผ HTML๋กœ ๋ณด์—ฌ์ฃผ๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. + +๋จผ์ € ๊ฐ ์š”์†Œ๋ฅผ ๋‹ด์„ HTML์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```html +<body> + <canvas id="c"></canvas> + <div id="ui"> + <div id="left"><img src="resources/images/left.svg"></div> + <div style="flex: 0 0 40px;"></div> + <div id="right"><img src="resources/images/right.svg"></div> + </div> + <div id="loading"> + <div> + <div>...loading...</div> + <div class="progress"><div id="progressbar"></div></div> + </div> + </div> ++ <div id="labels"></div> +</body> +``` + +CSS๋„ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```css +#labels { + position: absolute; /* ๊ธฐ์ค€ ์š”์†Œ ์œ„๋กœ ์˜ฌ๋ผ๊ฐ€๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. */ + left: 0; /* ๊ธฐ์ค€ ์š”์†Œ ์™ผ์ชฝ ์œ„๋กœ ์ •๋ ฌํ•ฉ๋‹ˆ๋‹ค. */ + top: 0; + color: white; + width: 100%; + height: 100%; + overflow: hidden; + pointer-events: none; +} +#labels>div { + position: absolute; /* ๊ธฐ์ค€ ์š”์†Œ๋ฅผ ๊ธฐ์ค€์œผ๋กœ ํ•ฉ๋‹ˆ๋‹ค. */ + left: 0; /* ๊ธฐ์ค€ ์š”์†Œ์˜ ์™ผ์ชฝ ์œ„๋กœ ์ •๋ ฌํ•ฉ๋‹ˆ๋‹ค. */ + top: 0; + font-size: large; + font-family: monospace; + user-select: none; /* ํ…์ŠคํŠธ๋ฅผ ์„ ํƒํ•  ์ˆ˜ ์—†๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. */ + text-shadow: /* ๊ธ€์ž์— ๊ฒ€์€ ์œค๊ณฝ์„ ์„ ๋„ฃ์Šต๋‹ˆ๋‹ค. */ + -1px -1px 0 #000, + 0 -1px 0 #000, + 1px -1px 0 #000, + 1px 0 0 #000, + 1px 1px 0 #000, + 0 1px 0 #000, + -1px 1px 0 #000, + -1px 0 0 #000; +} +``` + +์•„๋ž˜๋Š” `StateDisplayHelper` ์ปดํฌ๋„ŒํŠธ์ž…๋‹ˆ๋‹ค. + +```js +const labelContainerElem = document.querySelector('#labels'); + +class StateDisplayHelper extends Component { + constructor(gameObject, size) { + super(gameObject); + this.elem = document.createElement('div'); + labelContainerElem.appendChild(this.elem); + this.pos = new THREE.Vector3(); + + this.helper = new THREE.PolarGridHelper(size / 2, 1, 1, 16); + gameObject.transform.add(this.helper); + } + setState(s) { + this.elem.textContent = s; + } + setColor(cssColor) { + this.elem.style.color = cssColor; + this.helper.material.color.set(cssColor); + } + update() { + const { pos } = this; + const { transform } = this.gameObject; + const { canvas } = globals; + pos.copy(transform.position); + + /** + * ํ•ด๋‹น ์œ„์น˜๊ฐ’์„ ์ •๊ทœํ™”ํ•˜๋ฉด x์™€ y ๊ฐ’์€ -1์—์„œ +1 ์‚ฌ์ด์˜ ๊ฐ’์ด ๋ฉ๋‹ˆ๋‹ค. + * x = -1 ์ด๋ฉด ์™ผ์ชฝ, y = -1 ์ด๋ฉด ์˜ค๋ฅธ์ชฝ์ด์ฃ . + **/ + pos.project(globals.camera); + + // ์ •๊ทœํ™”ํ•œ ์œ„์น˜๊ฐ’์„ CSS ์œ„์น˜๊ฐ’์œผ๋กœ ๋ณ€ํ™˜ํ•ฉ๋‹ˆ๋‹ค. + const x = (pos.x * .5 + .5) * canvas.clientWidth; + const y = (pos.y * -.5 + .5) * canvas.clientHeight; + + // HTML ์š”์†Œ๋ฅผ ํ•ด๋‹น ์œ„์น˜๋กœ ์˜ฎ๊น๋‹ˆ๋‹ค. + this.elem.style.transform = `translate(-50%, -50%) translate(${ x }px, ${ y }px)`; + } +} +``` + +๋™๋ฌผ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์œ„ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ถ”๊ฐ€ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +class Animal extends Component { + constructor(gameObject, model) { + super(gameObject); ++ this.helper = gameObject.addComponent(StateDisplayHelper, model.size); + + ... + + } + update() { + this.fsm.update(); ++ const dir = THREE.MathUtils.radToDeg(this.gameObject.transform.rotation.y); ++ this.helper.setState(`${ this.fsm.state }:${ dir.toFixed(0) }`); + } +} +``` + +์ถ”๊ฐ€๋กœ dat.GUI๋ฅผ ์ด์šฉํ•ด ์œ„ ๋””๋ฒ„๊น… ์š”์†Œ๋“ค๋ฅผ ์ผœ๊ณ  ๋Œ ์ˆ˜ ์žˆ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +import * as THREE from './resources/three/r115/build/three.module.js'; +import { OrbitControls } from './resources/threejs/r115/examples/jsm/controls/OrbitControls.js'; +import { GLTFLoader } from './resources/threejs/r115/examples/jsm/loaders/GLTFLoader.js'; +import { SkeletonUtils } from './resources/threejs/r115/examples/jsm/utils/SkeletonUtils.js'; ++import { GUI } from '../3rdparty/dat.gui.module.js'; +``` + +```js ++const gui = new GUI(); ++gui.add(globals, 'debug').onChange(showHideDebugInfo); ++showHideDebugInfo(); + +const labelContainerElem = document.querySelector('#labels'); ++function showHideDebugInfo() { ++ labelContainerElem.style.display = globals.debug ? '' : 'none'; ++} ++showHideDebugInfo(); + +class StateDisplayHelper extends Component { + + ... + + update() { ++ this.helper.visible = globals.debug; ++ if (!globals.debug) { ++ return; ++ } + + ... + } +} +``` + +๊ฒŒ์ž„์˜ ๊ฐ€์žฅ ๊ธฐ๋ณธ์ ์ธ ํ‹€์„ ์™„์„ฑํ–ˆ๋„ค์š”. + +{{{example url="../threejs-game-conga-line.html"}}} + +์›๋ž˜ ์ฒ˜์Œ์—๋Š” [์ง€๋ ์ด ๊ฒŒ์ž„](https://www.google.com/search?q=snake+game)์„ ๋งŒ๋“ค๋ ค๊ณ  ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋™๋ฌผ์ด ๊ธฐ์ฐจ์— ๋ถ™์–ด ๊ธฐ์ฐจ๊ฐ€ ๊ธธ์–ด์งˆ์ˆ˜๋ก ์žฅ์• ๋ฌผ์„ ํ”ผํ•˜๊ธฐ ์–ด๋ ค์›Œ์ง€๋Š” ๊ฒŒ์ž„์ด์ฃ . ์˜ˆ์ œ์— ๋ช‡ ๊ฐ€์ง€ ์žฅ์• ๋ฌผ ๋†“๊ฑฐ๋‚˜ ํ™”๋ฉด ๋‘˜๋ ˆ์— ๋ฒฝ์„ ์„ธ์šฐ๊ธฐ๋„ ํ–ˆ์Šต๋‹ˆ๋‹ค. + +ํ•˜์ง€๋งŒ ์˜ˆ์ œ์—์„œ ์‚ฌ์šฉํ•œ ๋™๋ฌผ์€ ์ด์— ์ ํ•ฉํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ๋™๋ฌผ๋“ค์€ ๋Œ€๋ถ€๋ถ„ ์œ„์—์„œ ๋ดค์„ ๋•Œ ๊ธธ๊ณ  ํญ์ด ์–‡๊ฑฐ๋“ ์š”. ์•„๋ž˜๋Š” ์–ผ๋ฃฉ๋ง์„ ์œ„์—์„œ ๋ณธ ๊ฒƒ์ž…๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/zebra.png" style="width: 113px;"></div> + +์˜ˆ์ œ๋Š” ์› ๋ชจ์–‘์˜ ๊ฒฝ๊ณ„๋กœ ์š”์†Œ๋ผ๋ฆฌ์˜ ์ถฉ๋Œ์„ ๊ฐ์ง€ํ•˜๊ธฐ์— ์•„๋ž˜์™€ ๊ฐ™์ด ์šธํƒ€๋ฆฌ์— ๋‹ฟ๋Š” ๊ฒฝ์šฐ๋„ ์ถฉ๋Œ๋กœ ๊ฐ์ง€ํ•  ๊ฒ๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/zebra-collisions.svg" style="width: 400px;"></div> + +๋™๋ฌผ๊ณผ ๋™๋ฌผ์ด ๋ถ€๋”ชํžˆ๋Š” ๊ฒฝ์šฐ์—๋„ ๋งˆ์ฐฌ๊ฐ€์ง€์ž…๋‹ˆ๋‹ค. ํŠนํžˆ ๊ฒŒ์ž„์—์„œ๋Š” ์ด๋ž˜์„œ ์ข‹์„ ๊ฒŒ ์—†์ฃ . + +2D ์‚ฌ๊ฐํ˜•์„ ๋งŒ๋“ค์–ด ์ถฉ๋Œ์„ ๊ฐ์ง€ํ•˜๋Š” ๊ฒƒ๋„ ์ƒ๊ฐํ–ˆ์œผ๋‚˜, ๋ฐ”๋กœ ๋„ˆ๋ฌด ๋งŽ์€ ์ฝ”๋“œ๋ฅผ ์จ์•ผ ํ•œ๋‹ค๋Š” ๊ฑธ ๊นจ๋‹ฌ์•˜์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ๊ฐ ๋ชจ๋ธ์— ๋‹ค๋ฅธ ํฌ๊ธฐ์˜ ์‚ฌ๊ฐํ˜•์„ ์ถ”๊ฐ€ํ•˜๋Š” ๋ฐ๋Š” ๊ทธ๋‹ค์ง€ ๋งŽ์€ ์ฝ”๋“œ๊ฐ€ ๋“ค์–ด๊ฐ€์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์ด๋ ‡๊ฒŒ ๋ช‡ ๊ฐ€์ง€ ๋ชจ๋ธ์— ์‚ฌ๊ฐํ˜•์„ ์ถ”๊ฐ€ํ•ด๋ณด๋ฉด ๊ณง ์ถฉ๋Œ์„ ๊ฐ์ง€ํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์†๋ด์•ผ ํ•  ํ•„์š”๊ฐ€ ์ƒ๊ธธ ๊ฒ๋‹ˆ๋‹ค. ๋จผ์ € ๊ฐ ๋ชจ๋ธ์ด ์„œ๋กœ ์ถฉ๋Œํ•˜๋Š”์ง€ ํ™•์ธํ•ด์•ผ ํ•˜๋‹ˆ ๊ฐ ๋ชจ๋ธ์˜ ๊ฒฝ๊ณ„ ์ •์œก๋ฉด์ฒด๋‚˜ ๊ฒฝ๊ณ„ ๊ตฌ์ฒด, ๋˜๋Š” ๋ชจ๋ธ๊ณผ ๊ฐ™์€ ๋ฐฉํ–ฅ์œผ๋กœ ์ •๋ ฌ๋œ ๊ฒฝ๊ณ„ ์œก๋ฉด์ฒด๋ฅผ ๊ฒ€์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ ๋ชจ๋ธ์˜ ๊ฒฝ๊ณ„๊ฐ€ ์ถฉ๋Œํ–ˆ๋‹ค๋Š” ๊ฑด ๋‘ ๋ชจ๋ธ์ด *์–ด์ฉŒ๋ฉด* ์„œ๋กœ ์ถฉ๋Œํ–ˆ์„ ์ˆ˜๋„ ์žˆ๋‹ค๋Š” ์ด์•ผ๊ธฐ์ด๊ธฐ์—, ๊ฐ ๋ชจ๋ธ์ด *์‹ค์ œ๋กœ* ์ถฉ๋Œํ–ˆ๋Š”์ง€ ๊ฒ€์‚ฌํ•˜๊ธฐ ์œ„ํ•ด ํ•ด๋‹น ๋ชจ๋ธ๋“ค์„ ๋‹ค์‹œ ๊ฒ€์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๋Œ€์ฒด๋กœ ๊ฒฝ๊ณ„ ๊ตฌ์ฒด๋ฅผ ๊ฒ€์‚ฌํ•˜๋Š” ๊ฒƒ๋งŒ ํ•ด๋„ ๊ฝค ๋งŽ์€ ์ž‘์—…์ด ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ๊ฐ€๋Šฅํ•˜๋‹ค๋ฉด ๊ฐ ์š”์†Œ๊ฐ€ ๊ทผ์ ‘ํ–ˆ๋Š”์ง€์˜ ์—ฌ๋ถ€๋งŒ ๊ฒ€์‚ฌํ•˜๋Š” ๋“ฑ ๋” ํŠน์ˆ˜ํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ ๋” ๊ฒฝ์ œ์ ์ด์ฃ . + +๋˜ํ•œ ์ถฉ๋Œ ์—ฌ๋ถ€๋ฅผ ๊ฒ€์‚ฌํ•˜๊ธฐ๋งŒ ํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋๋‚˜๋Š” ๊ฒƒ์ด ์•„๋‹ˆ๋ผ ์ถฉ๋Œ ์‹œ์Šคํ…œ๋„ ๊ตฌ์ถ•ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋•Œ ๊ทธ๋•Œ ๊ฐ ๋ชจ๋ธ์—๊ฒŒ "๋„ˆ ๋‹ค๋ฅธ ์• ๋ž‘ ์ถฉ๋Œํ–ˆ๋‹ˆ?" ์ด๋ ‡๊ฒŒ ๋ฌผ์–ด๋ณด๋Š” ๊ฒƒ๋ณด๋‹ค ์‹œ์Šคํ…œ์ด ์ง์ ‘ ์ถฉ๋Œ ์—ฌ๋ถ€๋ฅผ ์ด๋ฒคํŠธ ๋“ฑ์œผ๋กœ ์•Œ๋ ค์ฃผ๋Š” ๊ฒŒ ๋” ํŽธํ•  ํ…Œ๋‹ˆ๊นŒ์š”. ์ถฉ๋Œ ์‹œ์Šคํ…œ์€ ์ถฉ๋Œ๊ณผ ๊ด€๋ จํ•œ ์ด๋ฒคํŠธ๋‚˜ ์ฝœ๋ฐฑ์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ๋ฒ•์˜ ์žฅ์ ์€ ๋ชจ๋“  ์ถฉ๋Œ์„ ํ•œ ๋ฒˆ๋งŒ ๊ฒ€์‚ฌํ•˜๊ธฐ์— ๊ฐ ๋ชจ๋ธ์ด "๋‚ด๊ฐ€ ๋‹ค๋ฅธ ์• ๋ž‘ ์ถฉ๋Œํ–ˆ๋‚˜?" ์ด๋ ‡๊ฒŒ ๊ฒ€์‚ฌ๋ฅผ ๋”ฐ๋กœ ํ•  ํ•„์š”๊ฐ€ ์—†๋‹ค๋Š” ๊ฑฐ์ฃ . ์—ฐ์‚ฐ๋Ÿ‰์„ ํ›จ์”ฌ ์ค„์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์‚ฌ๊ฐํ˜•์„ ํ™•์ธํ•˜๋Š” ์ •๋„์˜ ๊ฐ„๋‹จํ•œ ์ถฉ๋Œ ์‹œ์Šคํ…œ์„ ๋งŒ๋“œ๋Š” ์ฝ”๋“œ๋Š” 100-300 ์ค„ ์ •๋„๋ฅผ ๋„˜์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์˜ˆ์ œ์™€ ๋น„๊ตํ•˜๋ฉด ์—ฌ์ „ํžˆ ๋งŽ์€ ์ฝ”๋“œ์ด๋‹ˆ ์ง€๊ธˆ์€ ์ด๋Œ€๋กœ ๋‚จ๊ฒจ ๋‘๊ฒ ์Šต๋‹ˆ๋‹ค. + +์‹œ๋„ํ•ด๋ด„์งํ•œ ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์€ ๋‹ค๋ฅธ ์บ๋ฆญํ„ฐ ์ค‘ ์œ„์—์„œ ๋ฐ”๋ผ๋ดค์„ ๋•Œ ๊ฐ€์žฅ ์›ํ˜•์— ๊ฐ€๊นŒ์šด ์บ๋ฆญํ„ฐ๋ฅผ ์ฐพ๋Š” ๊ฒ๋‹ˆ๋‹ค๏ผŠ. ์ธ๊ฐ„ํ˜• ์บ๋ฆญํ„ฐ์˜ ๊ฒฝ์šฐ๋Š” ๋Œ€๋ถ€๋ถ„ ์ž˜ ์ž‘๋™ํ•  ํ…Œ๊ณ , ๋™๋ฌผ๊ณผ ๋™๋ฌผ์˜ ๊ฒฝ์šฐ๋„ ์ผ๋ถ€ ๊ฒฝ์šฐ๋Š” ์ž˜ ์ž‘๋™ํ•  ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋™๋ฌผ๊ณผ ์šธํƒ€๋ฆฌ์˜ ๊ฒฝ์šฐ๋Š” ๊ฐ์ง€ํ•˜์ง€ ๋ชปํ•˜๊ฒ ์ฃ . ์›๋ž˜ ํ™”๋ฉด ์ฃผ์œ„์— ์šธํƒ€๋ฆฌ๋‚˜ ๋ค๋ถˆ, ๋‘ฅ๊ทผ ๋ง‰๋Œ€๋ฅผ ๋‘˜๋Ÿฌ๋ณด๋ ค๊ณ  ํ–ˆ์œผ๋‚˜ ์ด๋Ÿฌ๋ ค๋ฉด 120์—์„œ 200๊ฐœ ์ •๋„์˜ ์š”์†Œ๋ฅผ ๋” ๋งŒ๋“ค์–ด์•ผ ํ•˜๊ณ , ์œ„์—์„œ ์–ธ๊ธ‰ํ•œ ์ตœ์ ํ™” ๋ฌธ์ œ์— ๋ถ€๋”ช์ณค์„ ๊ฒ๋‹ˆ๋‹ค. + +โ€ป ์‹œ์•ผ๊ฐ ๋•Œ๋ฌธ์— ์นด๋ฉ”๋ผ์˜ ์ค‘์‹ฌ์—์„œ ๋ฒ—์–ด๋‚ ์ˆ˜๋ก ๋จธ๋ฆฌ ์œ„๊ฐ€ ์•„๋‹Œ ์˜†์ด ๋ณด์ด๋Š” ๊ฑธ ์ด์šฉํ•œ ๋ฐฉ๋ฒ•. ์—ญ์ฃผ. + +์ด๋Ÿฐ ์—ฌ๋Ÿฌ ๋ฌธ์ œ ๋•Œ๋ฌธ์— ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„๋“ค์ด ๊ธฐ์กด์— ์“ฐ๋˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์ด ๋ฐฉ๋ฒ•๋“ค ์ค‘์—๋Š” ๋ฌผ๋ฆฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ์—์„œ ์“ฐ๋Š” ๊ฒƒ๋“ค๋„ ์žˆ์ฃ . ๋ฌผ๋ฆฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋Š” ์š”์†Œ๊ฐ€ ์„œ๋กœ ์ถฉ๋Œํ•˜๋Š”์ง€ ํ™•์ธํ•˜๋Š” ๊ธฐ๋Šฅ์ด ํ•„์ˆ˜๊ธฐ์—, ์ œ๊ฐ€ ์œ„์—์„œ ์‚ฌ์šฉํ–ˆ๋˜ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๊ธฐ๋„ ํ•ฉ๋‹ˆ๋‹ค. + +Three.js์˜ ์˜ˆ์ œ ์ค‘ [ammo.js](https://github.com/kripken/ammo.js/)๋ฅผ ์‚ฌ์šฉํ•œ ๊ฒƒ์„ ๋ณด๋ฉด ์ด๋Ÿฐ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์„ ์ฐพ๋Š” ๋ฐ ๋„์›€์ด ๋ ์ง€๋„ ๋ชจ๋ฅด๊ฒ ๋„ค์š”. + +๋˜ ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์€ ์žฅ์• ๋ฌผ์„ ์ผ์ •ํ•œ ๊ฒฉ์ž(grid)์— ๋†“๊ณ  ํ”Œ๋ ˆ์ด์–ด์™€ ๋™๋ฌผ์ด ํ•ด๋‹น ๊ฒฉ์ž๋งŒ ์ฐธ์กฐํ•˜๊ฒŒ ํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค. ์„ฑ๋Šฅ ๋ฉด์—์„œ ๊ต‰์žฅํžˆ ์ข‹์€ ๋ฐฉ๋ฒ•์ธ๋ฐ, ์ด ๋˜ํ•œ ์—ฌ๋Ÿฌ๋ถ„์ด ์ง์ ‘ ์—ฐ์Šตํ•  ์ˆ˜ ์žˆ๋Š” ๐Ÿ˜œ ์š”์†Œ๋กœ ๋‚จ๊ฒจ ๋‘๋ฉด ์ข‹๊ฒ ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค๋”๊ตฐ์š”. + +๋ง๋ถ™์—ฌ ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„ ์‹œ์Šคํ…œ์—๋Š” [์ฝ”๋ฃจํ‹ด(coroutine)](https://www.google.com/search?q=coroutines)์ด๋ผ๋Š” ๊ฒƒ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ์ฝ”๋ฃจํ‹ด์€ ํŠน์ • ์ž‘์—…์„ ํ•˜๋Š” ๋™์•ˆ ๋ฉˆ์ท„๋‹ค๊ฐ€ ๋‚˜์ค‘์— ๋‹ค์‹œ ์‹œ์ž‘ํ•˜๋Š” ๋ฃจํ‹ด(routine)์„ ๋งํ•˜์ฃ . + +ํ”Œ๋ ˆ์ด์–ด ์œ„์— ์Œํ‘œ๋ฅผ ๋„์›Œ ๋…ธ๋ž˜๋กœ ๋™๋ฌผ๋“ค์„ ๊ผฌ์‹œ๋Š” ๊ฒƒ์ฒ˜๋Ÿผ ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์€ ์•„์ฃผ ๋งŽ์ง€๋งŒ, ์˜ˆ์ œ์—์„œ๋Š” ์ฝ”๋ฃจํ‹ด์„ ์‚ฌ์šฉํ•ด ์ด๋ฅผ ๊ตฌํ˜„ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +๋จผ์ € ์ฝ”๋ฃจํ‹ด์„ ๊ด€๋ฆฌํ•˜๋Š” ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +function* waitSeconds(duration) { + while (duration > 0) { + duration -= globals.deltaTime; + yield; + } +} + +class CoroutineRunner { + constructor() { + this.generatorStacks = []; + this.addQueue = []; + this.removeQueue = new Set(); + } + isBusy() { + return this.addQueue.length + this.generatorStacks.length > 0; + } + add(generator, delay = 0) { + const genStack = [generator]; + if (delay) { + genStack.push(waitSeconds(delay)); + } + this.addQueue.push(genStack); + } + remove(generator) { + this.removeQueue.add(generator); + } + update() { + this._addQueued(); + this._removeQueued(); + for (const genStack of this.generatorStacks) { + const main = genStack[0]; + // ๋‹ค๋ฅธ ์ฝ”๋ฃจํ‹ด์ด ํ•ด๋‹น ์š”์†Œ๋ฅผ ์ œ๊ฑฐํ–ˆ์„ ๊ฒฝ์šฐ + if (this.removeQueue.has(main)) { + continue; + } + while (genStack.length) { + const topGen = genStack[genStack.length - 1]; + const { value, done } = topGen.next(); + if (done) { + if (genStack.length === 1) { + this.removeQueue.add(topGen); + break; + } + genStack.pop(); + } else if (value) { + genStack.push(value); + } else { + break; + } + } + } + this._removeQueued(); + } + _addQueued() { + if (this.addQueue.length) { + this.generatorStacks.splice(this.generatorStacks.length, 0, ...this.addQueue); + this.addQueue = []; + } + } + _removeQueued() { + if (this.removeQueue.size) { + this.generatorStacks = this.generatorStacks.filter(genStack => !this.removeQueue.has(genStack[0])); + this.removeQueue.clear(); + } + } +} +``` + +์œ„ ํด๋ž˜์Šค๋Š” ๋‹ค๋ฅธ ์ฝ”๋ฃจํ‹ด์ด ์‹คํ–‰๋˜๋Š” ๋™์•ˆ ์š”์†Œ๋ฅผ ์•ˆ์ „ํ•˜๊ฒŒ ์ œ๊ฑฐ/์ถ”๊ฐ€ํ•˜๋„๋ก `SafeArray`์™€ ๋น„์Šทํ•œ ๊ตฌ์กฐ๋กœ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ ์ด ํด๋ž˜์Šค๋Š” ์ค‘์ฒฉ๋œ ์ฝ”๋ฃจํ‹ด๋„ ์ฒ˜๋ฆฌํ•ฉ๋‹ˆ๋‹ค. + +์ฝ”๋ฃจํ‹ด์„ ๋งŒ๋“ค๋ ค๋ฉด ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ์˜ [์ œ๋„ˆ๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜](https://developer.mozilla.org/ko/docs/Web/JavaScript/Reference/Statements/function*)๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ œ๋„ˆ๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜๋Š” `function*`์ด๋ผ๋Š” ํ‚ค์›Œ๋“œ๋กœ ์ƒ์„ฑํ•˜์ฃ (๋ณ„ํ‘œ๋ฅผ ๋ถ™์—ฌ์•ผ ํ•ฉ๋‹ˆ๋‹ค!). + +์ œ๋„ˆ๋ ˆ์ดํ„ฐ ํ•จ์ˆ˜๋Š” `yield` ํ‚ค์›Œ๋“œ๋กœ ์‹คํ–‰ ์ˆœ์„œ๋ฅผ **์–‘๋ณด(yield)**ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +function* countOTo9() { + for (let i = 0; i < 10; ++i) { + console.log(i); + yield; + } +} +``` + +์ด ํ•จ์ˆ˜๋ฅผ ์•„๊นŒ ๋งŒ๋“  `CoroutineRunner`์— ์ถ”๊ฐ€ํ•˜๋ฉด ํ•œ ํ”„๋ ˆ์ž„, ๋˜๋Š” `runner.update`๋ฅผ ํ˜ธ์ถœํ•  ๋•Œ๋งˆ๋‹ค 0๋ถ€ํ„ฐ 9๊นŒ์ง€์˜ ์ˆซ์ž๋ฅผ ์ฐจ๋ก€๋Œ€๋กœ ์ถœ๋ ฅํ•  ๊ฒ๋‹ˆ๋‹ค. + +```js +const runner = new CoroutineRunner(); +runner.add(count0To9); +while(runner.isBusy()) { + runner.update(); +} +``` + +์ฝ”๋ฃจํ‹ด์€ ๋™์ž‘์ด ๋๋‚ฌ์„ ๋•Œ ์ž๋™์œผ๋กœ ์ œ๊ฑฐ๋ฉ๋‹ˆ๋‹ค. ์ฝ”๋ฃจํ‹ด์ด ๋๋‚˜๊ธฐ ์ „์— ์ œ๊ฑฐํ•˜๋ ค๋ฉด ์ œ๋„ˆ๋ ˆ์ดํ„ฐ๋ฅผ ๋ฏธ๋ฆฌ ์ฐธ์กฐํ•œ ๋’ค `remove` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js +const gen = count0To9(); +runner.add(gen); + +// ์–ผ๋งˆ ํ›„ + +runner.remove(gen); +``` + +์ด์ œ ํ”Œ๋ ˆ์ด์–ด๊ฐ€ 0.5์—์„œ 1์ดˆ ์‚ฌ์ด๋งˆ๋‹ค ํ•œ ๋ฒˆ์”ฉ ์Œํ‘œ๋ฅผ ๋ฑ‰๋„๋ก ํ•ด๋ด…์‹œ๋‹ค. + +```js +class Player extends Component { + constructor(gameObject) { + + ... + ++ this.runner = new CoroutineRunner(); ++ ++ function* emitNotes() { ++ for (;;) { ++ yield waitSeconds(rand(0.5, 1)); ++ const noteGO = gameObjectManager.createGameObject(scene, 'note'); ++ noteGO.transform.position.copy(gameObject.transform.position); ++ noteGO.transform.position.y += 5; ++ noteGO.addComponent(Note); ++ } ++ } ++ ++ this.runner.add(emitNotes()); + } + update() { ++ this.runner.update(); + + ... + + } +} + +function rand(min, max) { + if (max === undefined) { + max = min; + min = 0; + } + return Math.random() * (max - min) + min; +} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” `CoroutineRunner`๋ฅผ ๋งŒ๋“ค๊ณ  `emitNotes` ์ฝ”๋ฃจํ‹ด์„ ์ถ”๊ฐ€ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด ํ•จ์ˆ˜๋Š” 0.5์ดˆ์—์„œ 1์ดˆ ์‚ฌ์ด๋งˆ๋‹ค ๊ณ„์†ํ•ด์„œ `Note` ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. + +`Note` ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค๋ ค๋ฉด ๋จผ์ € ํ…์Šค์ฒ˜๊ฐ€ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ์Œํ‘œ ์ด๋ฏธ์ง€๋ฅผ ๋ถˆ๋Ÿฌ์˜ฌ ์ˆ˜๋„ ์žˆ์ง€๋งŒ, [์บ”๋ฒ„์Šค๋กœ ํ…์Šค์ฒ˜ ๋งŒ๋“ค๊ธฐ](threejs-canvas-textures.html)์—์„œ ๋‹ค๋ค˜๋˜ ๊ฒƒ์ฒ˜๋Ÿผ ์บ”๋ฒ„์Šค๋ฅผ ์ด์šฉํ•ด ์ง์ ‘ ์Œํ‘œ๋ฅผ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +function makeTextTexture(str) { + const ctx = document.createElement('canvas').getContext('2d'); + ctx.canvas.width = 64; + ctx.canvas.height = 64; + ctx.font = '60px sans-serif'; + ctx.textAlign = 'center'; + ctx.textBaseline = 'middle'; + ctx.fillStyle = '#FFF'; + ctx.fillText(str, ctx.canvas.width / 2, ctx.canvas.height / 2); + return new THREE.CanvasTexture(ctx.canvas); +} +const noteTexture = makeTextTexture('โ™ช'); +``` + +์œ„์—์„œ ๋งŒ๋“  ํ…์Šค์ฒ˜๋Š” ํ•˜์–€์ƒ‰์œผ๋กœ, ๋‚˜์ค‘์— ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ์ƒ‰์„ ๋”ฐ๋กœ ์ง€์ •ํ•ด ์›ํ•˜๋Š” ์ƒ‰์˜ ์Œํ‘œ๋ฅผ ๊ทธ๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์ด์ œ ์Œํ‘œ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“ค์—ˆ์œผ๋‹ˆ `Note` ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ค ์ฐจ๋ก€์ž…๋‹ˆ๋‹ค. ์Œํ‘œ ์ปดํฌ๋„ŒํŠธ๋Š” [๋นŒ๋ณด๋“œ์— ๊ด€ํ•œ ๊ธ€](threejs-billboards.html)์—์„œ ๋‹ค๋ค˜๋˜ `SpriteMaterial`๊ณผ `Sprite`๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. + +```js +class Note extends Component { + constructor(gameObject) { + super(gameObject); + const { transform } = gameObject; + const noteMaterial = new THREE.SpriteMaterial({ + color: new THREE.Color().setHSL(rand(1), 1, 0.5), + map: noteTexture, + side: THREE.DoubleSide, + transparent: true, + }); + const note = new THREE.Sprite(noteMaterial); + note.scale.setScalar(3); + transform.add(note); + this.runner = new CoroutineRunner(); + const direction = new THREE.Vector3(rand(-0.2, 0.2), 1, rand(-0.2, 0.2)); + + function* moveAndRemove() { + for (let i = 0; i < 60; ++i) { + transform.translateOnAxis(direction, globals.deltaTime * 10); + noteMaterial.opacity = 1 - (i / 60); + yield; + } + transform.parent.remove(transform); + gameObjectManager.removeGameObject(gameObject); + } + + this.runner.add(moveAndRemove()); + } + update() { + this.runner.update(); + } +} +``` + +์ด ์ปดํฌ๋„ŒํŠธ๋Š” `Sprite`๋ฅผ ๋งŒ๋“ค๊ณ  ๋ฌด์ž‘์œ„๋กœ ์†๋„๋ฅผ ์ •ํ•ด 60ํ”„๋ ˆ์ž„ ๋™์•ˆ ๊ทธ ์†๋„๋กœ ์ด๋™ํ•˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. ๋™์‹œ์— ์žฌ์งˆ์˜ [`opacity`](Material.opacity) ์†์„ฑ์„ ๋ฐ”๊ฟ” ํŽ˜์ด๋“œ-์•„์›ƒ ํšจ๊ณผ๋„ ์ฃผ์ฃ . ๋ฐ˜๋ณต๋ฌธ์ด ๋๋‚˜๋ฉด ์ด ์ปดํฌ๋„ŒํŠธ๋Š” ์œ„์น˜๊ฐ’๊ณผ ์Œํ‘œ๋ฅผ ํ•ด๋‹น GameObject์—์„œ ์ œ๊ฑฐํ•ฉ๋‹ˆ๋‹ค. + +์ •๋ง ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋™๋ฌผ์˜ ์ˆ˜๋ฅผ ์ข€ ๋Š˜๋ ค๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +function init() { + + ... + + const animalModelNames = [ + 'pig', + 'cow', + 'llama', + 'pug', + 'sheep', + 'zebra', + 'horse', + ]; ++ const base = new THREE.Object3D(); ++ const offset = new THREE.Object3D(); ++ base.add(offset); ++ ++ // ์†Œ์šฉ๋Œ์ด ํ˜•ํƒœ๋กœ ๋™๋ฌผ๋“ค์„ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค. ++ const numAnimals = 28; ++ const arc = 10; ++ const b = 10 / (2 * Math.PI); ++ let r = 10; ++ let phi = r / b; ++ for (let i = 0; i < numAnimals; ++i) { ++ const name = animalModelNames[rand(animalModelNames.length) | 0]; + const gameObject = gameObjectManager.createGameObject(scene, name); + gameObject.addComponent(Animal, models[name]); ++ base.rotation.y = phi; ++ offset.position.x = r; ++ offset.updateWorldMatrix(true, false); ++ offset.getWorldPosition(gameObject.transform.position); ++ phi += arc / r; ++ r = b * phi; + } +``` + +{{{example url="../threejs-game-conga-line-w-notes.html"}}} + +๋ˆ„๊ตฐ๊ฐ€ `setTimeout`์„ ์“ฐ๋ฉด ์•ˆ ๋˜๋ƒ๊ณ  ๋ฌผ์„์ง€๋„ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. `setTimeout`์„ ์“ฐ์ง€ ์•Š์€ ๊ฑด `setTimeout`์€ ๊ฒŒ์ž„์˜ ํ”„๋ ˆ์ž„ ์ฃผ๊ธฐ์™€ ๋ฌด๊ด€ํ•˜๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์˜ˆ์ œ์—์„œ๋Š” ํ”„๋ ˆ์ž„ ๊ฐ„ ์‹œ๊ฐ„๊ฐ’์„ ์ตœ๋Œ€ 1/20์ดˆ๋กœ ์ œํ•œํ–ˆ์ฃ . ๋ฐฉ๊ธˆ ๊ตฌ์ถ•ํ•œ ์ฝ”๋ฃจํ‹ด ์‹œ์Šคํ…œ๋„ ์ด ์ œํ•œ์„ ๋”ฐ๋ฅผ ํ…Œ์ง€๋งŒ, `setTimeout`์„ ์“ฐ๋ฉด ๊ทธ๋ ‡์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. + +๋ฌผ๋ก  ์ข€ ๋” ๊ฐ„๋‹จํ•œ ํƒ€์ด๋จธ๋ฅผ ๋งŒ๋“ค ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +class Player ... { + update() { + this.noteTimer -= globals.deltaTime; + if (this.noteTimer <= 0) { + // ํƒ€์ด๋จธ๋ฅผ ์ดˆ๊ธฐํ™”ํ•ฉ๋‹ˆ๋‹ค. + this.noteTimer = rand(0.5, 1); + // GameObject๋กœ ์Œํ‘œ ์ปดํฌ๋„ŒํŠธ๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + } + } +``` + +ํŠน์ • ๊ฒฝ์šฐ์—์•ผ ์ด ๋ฐฉ๋ฒ•์ด ๋” ์ข‹์„ ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ๋” ๋งŽ์€ ์š”์†Œ๋ฅผ ์ถ”๊ฐ€ํ•˜๋ฉด ๊ทธ๋งŒํผ ๋” ๋งŽ์€ ๋ณ€์ˆ˜์™€ ์ฝ”๋ฃจํ‹ด์„ ์ถ”๊ฐ€ํ•ด์•ผ ํ• ํ…Œ๊ณ , ๊ทธ๋Ÿด์ˆ˜๋ก `setTimeout`์„ *์„ค์ •ํ•˜๊ณ  ๊นŒ๋จน์„* ํ™•๋ฅ ์ด ๋†’์•„์งˆ ๊ฒ๋‹ˆ๋‹ค. + +๋™๋ฌผ๋“ค์˜ ์ƒํƒœ๋ฅผ ์„ค์ •ํ•  ๋•Œ๋„ ์•„๋ž˜์™€ ๊ฐ™์ด ์ฝ”๋ฃจํ‹ด์„ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +// ์‹ค์ œ๋กœ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋Š” ํ•จ์ˆ˜ +function* animalCoroutine() { + setAnimation('Idle'); + while(playerIsTooFar()) { + yield; + } + const target = endOfLine; + setAnimation('Jump'); + while(targetIsTooFar()) { + aimAt(target); + yield; + } + setAnimation('Walk') + while(notAtOldestPositionOfTarget()) { + addHistory(); + aimAt(target); + yield; + } + for(;;) { + addHistory(); + const pos = history.unshift(); + transform.position.copy(pos); + aimAt(history[0]); + yield; + } +} +``` + +์ด ๋ฐฉ๋ฒ•์„ ์จ๋„ ๋”ฑํžˆ ๋ฌธ์ œ๋Š” ์—†์—ˆ๊ฒ ์ง€๋งŒ, ์ƒํƒœ๊ฐ€ ์ผ์ •ํ•˜์ง€ ์•Š์•„ ๋‹ค์‹œ `FiniteStateMachine`์„ ์ฐพ๊ฒŒ ๋  ๊ฒ๋‹ˆ๋‹ค. + +๋˜ ์ €๋Š” ์ฝ”๋ฃจํ‹ด์„ ํ•ด๋‹น ์ปดํฌ๋„ŒํŠธ์™€ ๋…๋ฆฝ์ ์œผ๋กœ ์‹คํ–‰ํ•˜๋Š” ๊ฒŒ ์ข‹์€์ง€ ์ž˜ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. ๋ฌผ๋ก  ๊ทธ๋ƒฅ ์ „์—ญ์— `CoroutineRunner`๋ฅผ ๋งŒ๋“ค์–ด ๋ชจ๋“  ์ฝ”๋ฃจํ‹ด์„ ์—ฌ๊ธฐ์— ์ง‘์–ด ๋„ฃ์„ ์ˆ˜๋Š” ์žˆ์ฃ . ํ•˜์ง€๋งŒ ์ด๋Ÿฌ๋ฉด ์ฝ”๋ฃจํ‹ด์„ ์—†์• ๊ธฐ๊ฐ€ ํž˜๋“ค์–ด์งˆ ๊ฒ๋‹ˆ๋‹ค. ์ง€๊ธˆ ์˜ˆ์ œ๋Š” GameObject๋ฅผ ์ œ๊ฑฐํ•˜๋ฉด ํ•ด๋‹น ์ปดํฌ๋„ŒํŠธ๋„ ์ œ๊ฑฐ๋˜๊ณ , ๊ทธ๋Ÿฌ๋ฉด ์ƒ์„ฑํ•œ `CoroutineRunner`์˜ ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•  ์ผ๋„ ์—†์œผ๋‹ˆ ์ฝ”๋ฃจํ‹ด๋„ ์ „๋ถ€ ๊ฐ€๋น„์ง€ ์ปฌ๋ ‰์…˜์— ๋“ค์–ด๊ฐˆ ๊ฒ๋‹ˆ๋‹ค. ์ „์—ญ์— `CoroutineRunner`๋ฅผ ๋‘๋ฉด ์ปดํฌ๋„ŒํŠธ์—์„œ ์ง์ ‘ ์ด ์ „์—ญ ๊ฐ์ฒด์˜ ์ฝ”๋ฃจํ‹ด์„ ์ œ๊ฑฐํ•˜๊ฑฐ๋‚˜ ์ž๋™์œผ๋กœ ์ฝ”๋ฃจํ‹ด์„ ์ œ๊ฑฐํ•  ๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์ด ํ•„์š”ํ•  ๊ฒ๋‹ˆ๋‹ค. + +์‹ค์ œ ๊ฒŒ์ž„ ์—”์ง„์ด๋ผ๋ฉด ๋” ๊ณ ๋ คํ•ด์•ผ ํ•  ๋ฌธ์ œ๊ฐ€ ๋งŽ์Šต๋‹ˆ๋‹ค. ์ง€๊ธˆ์€ GameObject๋‚˜ ์ปดํฌ๋„ŒํŠธ์— ๋”ฐ๋กœ ์ˆœ์„œ๋ฅผ ์ง€์ •ํ•  ์ˆ˜ ์—†์ฃ . ๊ทธ๋ƒฅ ์ถ”๊ฐ€ํ•œ ์ˆœ์„œ๊ฐ€ ํ•ด๋‹น ์š”์†Œ์˜ ์ˆœ์„œ๊ฐ€ ๋ฉ๋‹ˆ๋‹ค. ๋Œ€๋ถ€๋ถ„์˜ ๊ฒŒ์ž„ ์—”์ง„์€ ์šฐ์„  ์ˆœ์œ„๋ฅผ ์ •ํ•ด ์ˆœ์„œ๋ฅผ ๋ฐ”๊ฟ€ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +๋‹ค๋ฅธ ๋ฌธ์ œ๋Š” `Note` ์ปดํฌ๋„ŒํŠธ๊ฐ€ ์žฅ๋ฉด ์œ„ GameObject์˜ transform ์†์„ฑ์„ ๋ณ€๊ฒฝํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. ์• ์ดˆ์— `GameObject`๊ฐ€ transform ์†์„ฑ์„ ๋ณ€๊ฒฝํ–ˆ์œผ๋‹ˆ ์ข€ ๋” ์ œ๋Œ€๋กœ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด `GameObject`๊ฐ€ ๊ณ„์† transform ์†์„ฑ์„ ๊ด€๋ฆฌํ•˜๋Š” ๊ฒŒ ๋งž๊ฒ ์ฃ . `GameObject`์— `dispose` ๊ฐ™์€ ๋ฉ”์„œ๋“œ๋ฅผ ๋‘๊ณ  `GameObjectManager.removeGameObject`์—์„œ ์ด ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ–ˆ๋‹ค๋ฉด ์–ด๋–จ๊นŒ์š”? + +๋˜ `gameObjectManager.update`๋‚˜ `inputManager.update`๋ฅผ ์ง์ ‘ ํ˜ธ์ถœํ•˜๋Š” ๋Œ€์‹  `SystemManager`๋ฅผ ๋งŒ๋“ค์–ด `update`๋ฉ”์„œ๋“œ๋ฅผ ๊ฐ€์ง„ ์š”์†Œ๋ฅผ ์ „๋ถ€ ์ถ”๊ฐ€ํ•ด ์ด ํด๋ž˜์Šค๊ฐ€ ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•˜๋Š” ๊ฒŒ ๋” ๋‚˜์„ ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋ ‡๊ฒŒ ํ•˜๋ฉด `CollisionManager` ๋“ฑ ์ƒˆ๋กœ์šด ์‹œ์Šคํ…œ์„ ๋งŒ๋“ค์—ˆ์„ ๋•Œ `render` ํ•จ์ˆ˜๋ฅผ ์ˆ˜์ •ํ•˜๋Š” ๊ฒŒ ์•„๋‹ˆ๋ผ `SystemManager`์— ์ด ์‹œ์Šคํ…œ์„ ์ถ”๊ฐ€ํ•˜๊ธฐ๋งŒ ํ•˜๋ฉด ๋  ๊ฒ๋‹ˆ๋‹ค. + +์ €๋Š” ์ด๋Ÿฐ ๋ฌธ์ œ๋“ค์„ ์ „๋ถ€ ๋‹ค๋ฃจ๊ธฐ๋ณด๋‹ค ์—ฌ๋Ÿฌ๋ถ„์˜ ๋ชซ์œผ๋กœ ๋‚จ๊ฒจ ๋‘๊ณ ์ž ํ•ฉ๋‹ˆ๋‹ค. ๋ถ€๋”” ์ด ๊ธ€์ด ์—ฌ๋Ÿฌ๋ถ„๋งŒ์˜ ๊ฒŒ์ž„ ์—”์ง„์„ ๋งŒ๋“œ๋Š” ๋ฐ ๋„์›€์ด ๋˜์—ˆ๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”. + +์–ด์ฉŒ๋ฉด ์ œ๊ฐ€ ๊ฒŒ์ž„ ์žผ(game jam)๏ผŠ์„ ์—ด ์ˆ˜๋„ ์žˆ๊ฒ ๋„ค์š”. ์œ„ ์˜ˆ์ œ์˜ *jsfiddle*์ด๋‚˜ *codepen*์„ ํด๋ฆญํ•ด๋ณด๋ฉด ์ฝ”๋“œ๋ฅผ ๋ฐ”๋กœ ํŽธ์ง‘ํ•ด ๋ณผ ์ˆ˜ ์žˆ๋Š” ์‚ฌ์ดํŠธ๊ฐ€ ์—ด๋ฆด ๊ฒ๋‹ˆ๋‹ค. ํŠน์ • ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•˜๊ฑฐ๋‚˜ ํ•ด์„œ ์˜ˆ์ œ๋ฅผ ํผ๊ทธ๊ฐ€ ๊ธฐ์‚ฌ(knight)์„ ๋Œ๊ณ  ๋‹ค๋‹ˆ๋Š” ๊ฒŒ์ž„์„ ๋งŒ๋“ค๊ฑฐ๋‚˜, ๊ธฐ์‚ฌ์˜ ๊ตฌ๋ฅด๊ธฐ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ๋ณผ๋ง๊ณต์œผ๋กœ์จ ๋™๋ฌผ ๋ณผ๋ง ๊ฒŒ์ž„์„ ๋งŒ๋“ค ์ˆ˜๋„ ์žˆ๊ฒ ์ฃ . ๋˜๋Š” ๋™๋ฌผ ์ด์–ด ๋‹ฌ๋ฆฌ๊ธฐ ๊ฒŒ์ž„์ด๋ผ๋“ ๊ฐ€์š”. ๊ดœ์ฐฎ์€ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์—ˆ๋‹ค๋ฉด ์•„๋ž˜์— ๋Œ“๊ธ€๋กœ ๋งํฌ๋ฅผ ๋‚จ๊ฒจ์ฃผ์‹œ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +โ€ป ๊ฒŒ์ž„ ์žผ: ๋ณดํ†ต 24์‹œ๊ฐ„์—์„œ 72์‹œ๊ฐ„ ์ •๋„์˜ ์งง์€ ๊ธฐ๊ฐ„ ๋‚ด์— ํŒ€, ๋˜๋Š” ๊ฐœ์ธ์ด ๊ฒŒ์ž„์„ ๋งŒ๋“œ๋Š” ๋Œ€ํšŒ. ์—ญ์ฃผ. + +<div class="footnotes"> +[<a id="parented">1</a>]: ๋ฌผ๋ก  ๋ถ€๋ชจ์˜ ์–ด๋–ค ์š”์†Œ๋„ translation, rotation, scale ์†์„ฑ์„ ๋ฐ”๊พธ์ง€ ์•Š์•˜๋‹ค๋ฉด ์ •์ƒ์ ์œผ๋กœ ์ž‘๋™ํ•ฉ๋‹ˆ๋‹ค.<a href="#parented-backref">[๋Œ์•„๊ฐ€๊ธฐ]</a> +</div> \ No newline at end of file
false
Other
mrdoob
three.js
d30d88526bb8c4017084e473d2a125225590bc8e.json
add translation kr/threejs-voxel-geometry.md
threejs/lessons/kr/threejs-voxel-geometry.md
@@ -0,0 +1,1088 @@ +Title: Three.js ๋ณต์…€ Geometry +Description: ๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ ๊ฐ™์€ ๋ณต์…€ geometry๋ฅผ ๋งŒ๋“œ๋Š” ๋ฒ•์„ ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: ๋ณต์…€ Geometry(๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ) ๋งŒ๋“ค๊ธฐ + +โ€ป [๋ณต์…€](https://ko.wikipedia.org/wiki/%EB%B3%B5%EC%85%80): Voxel, ๋ณผ๋ฅจ(volume, ๋ถ€ํ”ผ)๊ณผ ํ”ฝ์…€(pixel)์˜ ํ•ฉ์„ฑ์–ด๋กœ, ๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ์˜ ๋ธ”๋ก์ฒ˜๋Ÿผ ๋ถ€ํ”ผ๊ฐ€ ์žˆ๋Š” ํ”ฝ์…€์„ ๋งํ•ฉ๋‹ˆ๋‹ค. ์—ญ์ฃผ. + +์ด ์ฃผ์ œ๋Š” ๊ฝค ๋งŽ์€ ์ปค๋ฎค๋‹ˆํ‹ฐ์— ๊ณตํ†ต์ ์œผ๋กœ ์˜ฌ๋ผ์˜ค๋Š” ์ฃผ์ œ์ž…๋‹ˆ๋‹ค. "๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ ๋ธ”๋ก ๊ฐ™์€ ๋ณต์…€์„ ์–ด๋–ป๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‚˜์š”?"๋ผ๋Š” ๊ฒƒ์ด์ฃ . + +๋Œ€๋ถ€๋ถ„์˜ ์ดˆ์‹ฌ์ž๊ฐ€ ์ด๋ฅผ ์ •์œก๋ฉด์ฒด geometry๋ฅผ ๋งŒ๋“ค๊ณ  ๊ฐ ๋ณต์…€์˜ ์œ„์น˜์— mesh๋ฅผ ๋”ฐ๋กœ ๋งŒ๋“ค์–ด ๊ตฌํ˜„ํ•˜๋ ค๊ณ  ํ•ฉ๋‹ˆ๋‹ค. ์žฌ๋ฏธ์‚ผ์•„ ์ด ๋ฐฉ์‹์œผ๋กœ ํ•œ ๋ฒˆ ๊ตฌํ˜„ํ•ด๋ณด์ฃ . ๋จผ์ € 256x256x256์งœ๋ฆฌ ๋ณต์…€ ํ๋ธŒ๋ฅผ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด 16,777,216๊ฐœ์˜ ์š”์†Œ๋ฅผ ๊ฐ€์ง„ `Uint8Array`๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +const cellSize = 256; +const cell = new Uint8Array(cellSize * cellSize * cellSize); +``` + +๊ทธ๋ฆฌ๊ณ  ์‚ฌ์ธ(sine) ํ•จ์ˆ˜ ๊ณก์„ ์œผ๋กœ ์–ธ๋•์„ ํ•œ ๊ฒน ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +for (let y = 0; y < cellSize; ++y) { + for (let z = 0; z < cellSize; ++z) { + for (let x = 0; x < cellSize; ++x) { + const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + cellSize / 2; + if (height > y && height < y + 1) { + const offset = y * cellSize * cellSize + + z * cellSize + + x; + cell[offset] = 1; + } + } + } +} +``` + +๋‹ค์Œ์œผ๋กœ ๋ชจ๋“  ๋ธ”๋Ÿญ์„ ๋Œ๋ฉด์„œ 0์ด ์•„๋‹ ๊ฒฝ์šฐ ์ •์œก๋ฉด์ฒด๋ฅผ ์ƒˆ๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +const geometry = new THREE.BoxBufferGeometry(1, 1, 1); +const material = new THREE.MeshPhongMaterial({ color: 'green' }); + +for (let y = 0; y < cellSize; ++y) { + for (let z = 0; z < cellSize; ++z) { + for (let x = 0; x < cellSize; ++x) { + const offset = y * cellSize * cellSize + + z * cellSize + + x; + const block = cell[offset]; + const mesh = new THREE.Mesh(geometry, material); + mesh.position.set(x, y, z); + scene.add(mesh); + } + } +} +``` + +๋‚˜๋จธ์ง€ ์ฝ”๋“œ๋Š” [๋ถˆํ•„์š”ํ•œ ๋ Œ๋”๋ง ์ œ๊ฑฐํ•˜๊ธฐ](threejs-rendering-on-demand.html)์—์„œ ๊ฐ€์ ธ์™”์Šต๋‹ˆ๋‹ค. + +{{{example url="../threejs-voxel-geometry-separate-cubes.html" }}} + +์ฒ˜์Œ ์ดˆ๊ธฐํ™”ํ•˜๋Š” ๋ฐ๋„ ์‹œ๊ฐ„์ด ์˜ค๋ž˜ ๊ฑธ๋ฆฌ๊ณ  ์นด๋ฉ”๋ผ๋ฅผ ์›€์ง์ด๋ฉด ๊ต‰์žฅํžˆ ๋ฒ„๋ฒ…์ผ ๊ฒ๋‹ˆ๋‹ค. [๋‹ค์ค‘ ์š”์†Œ ์ตœ์ ํ™”ํ•˜๊ธฐ](threejs-optimize-lots-of-objects.html)์˜ ๊ฒฝ์šฐ์™€ ๋งˆ์ฐฌ๊ฐ€์ง€๋กœ ๋„ˆ๋ฌด ๋งŽ์€ ๋ฌผ์ฒด๊ฐ€ ์žˆ๋Š” ํƒ“์ด์ฃ . 256x256, ์œก๋ฉด์ฒด๊ฐ€ ์ด 65,536๊ฐœ๋‚˜ ์žˆ์œผ๋‹ˆ ๊ทธ๋Ÿด ๋งŒํ•ฉ๋‹ˆ๋‹ค. + +[geometry๋ฅผ ํ•ฉ์น˜๋ฉด](threejs-rendering-on-demand.html) ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋‚ด์นœ๊น€์— ์–ธ๋• ํ•œ ๊ฒน์ด ์•„๋‹ˆ๋ผ ๋•…๊นŒ์ง€ ๋ณต์…€์„ ์ฑ„์›Œ๋ณด๋„๋ก ํ•˜์ฃ . ๋ฐ˜๋ณต๋ฌธ์„ ๋‹ค์Œ์ฒ˜๋Ÿผ ์ˆ˜์ •ํ•ด ๋นˆ ๊ณต๊ฐ„์„ ์ „๋ถ€ ์ฑ„์šฐ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +for (let y = 0; y < cellSize; ++y) { + for (let z = 0; z < cellSize; ++z) { + for (let x = 0; x < cellSize; ++x) { + const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + cellSize / 2; +- if (height > y && height < y + 1) { ++ if (height < y + 1) { + const offset = y * cellSize * cellSize + + z * cellSize + + x; + cell[offset] = 1; + } + } + } +} +``` + +ํ…Œ์ŠคํŠธ๋ฅผ ๋Œ๋ ค๋ดค๋”๋‹ˆ ์ž ์‹œ ๋ฉˆ์ท„๋‹ค๊ฐ€ *out of memery* ์˜ค๋ฅ˜๊ฐ€ ๋œน๋‹ˆ๋‹ค ๐Ÿ˜…. + +๋ช‡ ๊ฐ€์ง€ ๋ฌธ์ œ๊ฐ€ ์žˆ์„ ํ…Œ์ง€๋งŒ ํ˜„์žฌ ๊ฐ€์žฅ ํฐ ๋ฌธ์ œ๋Š” ์ „ํ˜€ ๋ณผ ์ผ์ด ์—†๋Š” ์ •์œก๋ฉด์ฒด ์•ˆ์ชฝ๋„ ๋ Œ๋”๋งํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. + +์‰ฝ๊ฒŒ ์„ค๋ช…ํ•ด ๋ณต์…€๋กœ ์ด๋ฃจ์–ด์ง„ 3x2x2์งœ๋ฆฌ ์œก๋ฉด์ฒด๊ฐ€ ์žˆ๋‹ค๊ณ  ํ•ด๋ณด์ฃ . ๊ฐ ๋ณต์…€์„ ํ•ฉ์น˜๋ฉด ์•„๋ž˜์™€ ๊ฐ™์€ ๋ชจ์Šต์ด ๋  ๊ฒ๋‹ˆ๋‹ค. + +<div class="spread"> + <div data-diagram="mergedCubes" style="height: 300px;"></div> +</div> + +๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด ์•„๋ž˜์™€ ๊ฐ™์€ ํ˜•ํƒœ๋กœ ๊ตฌํ˜„ํ•ด์•ผ ํ•˜์ฃ . + +<div class="spread"> + <div data-diagram="culledCubes" style="height: 300px;"></div> +</div> + +์œ„์ชฝ ์˜ˆ์ œ์—๋Š” ๋ณต์…€ ์‚ฌ์ด์— ๋ฉด๋“ค์ด ์žˆ์Šต๋‹ˆ๋‹ค. ๋ฐ–์—์„œ๋Š” ์ „ํ˜€ ๋ณผ ์ผ์ด ์—†๊ธฐ์— ๋ถˆํ•„์š”ํ•œ ๊ฒƒ๋“ค์ด์ฃ . ๊ฑฐ๊ธฐ๋‹ค ๊ฐ ๋ณต์…€ ์‚ฌ์ด์—๋Š” ๋ฉด์ด ํ•˜๋‚˜๋„ ์•„๋‹ˆ๊ณ  ๋งˆ์ฃผ ๋ณด๋Š” ๋ฉด๋‹น ํ•˜๋‚˜์”ฉ, ์ด ๋‘ ๊ฐœ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ์—ญ์‹œ ๋‚ญ๋น„์ด์ฃ . ๋ณต์…€์— ์ด๋Ÿฐ ๋ฉด๋“ค์ด ๋งŽ์•„์งˆ์ˆ˜๋ก ์„ฑ๋Šฅ์€ ์ฒ˜์ฐธํ•ด์งˆ ๊ฒ๋‹ˆ๋‹ค. + +์ด์ฏค์—์„œ ๊ทธ๋ƒฅ ๋งํ•ด์•ผ๊ฒ ๋„ค์š”. ๋‹จ์ˆœํžˆ geometry๋ฅผ ํ•ฉ์ณ๋ฒ„๋ ค์„œ๋Š” ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค. ๋ณต์…€์ด ์„œ๋กœ ๋งˆ์ฃผ ๋ณธ๋‹ค๋ฉด ํ•ด๋‹น ๋ฉด์„ ๋งŒ๋“ค์ง€ ์•Š๋„๋ก ์ง์ ‘ ๋ณต์…€์„ ๋งŒ๋“ค์–ด์•ผ ํ•˜์ฃ . + +๋‹ค๋ฅธ ๋ฌธ์ œ๋Š” ํฌ๊ธฐ๊ฐ€ ๋„ˆ๋ฌด ํฌ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. 256x256x256์ด๋ฉด 16MB ์ •๋„๋กœ ๋ฉ”๋ชจ๋ฆฌ ์ ์œ ์œจ์ด ๊ฝค ํฐ ํŽธ์— ์†ํ•˜์ฃ . ํŠนํžˆ ๋นˆ ๊ณต๊ฐ„์€ ์•„๋ฌด๊ฒƒ๋„ ์žˆ์„ ํ•„์š”๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค. ๋ณต์…€์˜ ์ˆซ์ž๋„ ์•ฝ ์ฒœ์œก๋ฐฑ๋งŒ ๊ฐœ๊ฐ€ ๋„˜์œผ๋‹ˆ ์—ฐ์‚ฐ์ด ๋ฒ„๊ฑฐ์šธ ๋งŒํ•ฉ๋‹ˆ๋‹ค. + +ํ•œ ๊ฐ€์ง€ ํ•ด๊ฒฐ ๋ฐฉ๋ฒ•์€ ์˜์—ญ์„ ์ž‘์€ ์˜์—ญ์œผ๋กœ ์ชผ๊ฐœ๋Š” ๊ฒ๋‹ˆ๋‹ค. ์•„๋ฌด๊ฒƒ๋„ ์—†๋Š” ์˜์—ญ์—๋Š” ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ• ๋‹นํ•  ํ•„์š”๊ฐ€ ์—†์œผ๋‹ˆ, 32x32x32 ํฌ๊ธฐ(32KB)์˜ ์˜์—ญ์„ ๋งŒ๋“ค์–ด ์•ˆ์— ์š”์†Œ๊ฐ€ ์žˆ๋Š” ์˜์—ญ๋งŒ ๋ Œ๋”๋งํ•˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด 32x32x32 ์˜์—ญ์€ ํŽธ์˜์ƒ "cell"์ด๋ผ๊ณ  ๋ถ€๋ฅด๋„๋ก ํ•˜์ฃ . + +๋จผ์ € ๋ณต์…€ ๋ฐ์ดํ„ฐ๋ฅผ ๊ด€๋ฆฌํ•  ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +class VoxelWorld { + constructor(cellSize) { + this.cellSize = cellSize; + } +} +``` + +๋‹ค์Œ์œผ๋กœ ๊ฐ cell์˜ geometry๋ฅผ ์ƒ์„ฑํ•˜๋Š” ๋ฉ”์„œ๋“œ๋ฅผ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฉ”์„œ๋“œ๋Š” cell์˜ ์œ„์น˜๊ฐ’์„ ์ธ์ž๋กœ ๋ฐ›๋Š”๋ฐ, ์‰ฝ๊ฒŒ ๋งํ•ด (x์ถ• 0-31, y์ถ• 0-31, z์ถ• 0-31)์„ ํฌํ•จํ•˜๋Š” ๋ณต์…€๋“ค์„ ์ƒ์„ฑํ•˜๋ ค๋ฉด (0,0,0)์„ ๋„˜๊ฒจ์ฃผ๋ฉด ๋ฉ๋‹ˆ๋‹ค. (x์ถ• 32-63, y์ถ• 0-31, z์ถ• 0-31)์„ ํฌํ•จํ•˜๋Š” ๋ณต์…€์„ ์ƒ์„ฑํ•˜๋ ค๋ฉด (1,0,0)์„ ๋„˜๊ฒจ์ฃผ๋ฉด ๋˜์ฃ . + +๊ทธ๋ฆฌ๊ณ  ์ด์›ƒํ•˜๋Š” ๋ณต์…€์„ ๊ฒ€์‚ฌํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ผ๋‹จ ํ•ด๋‹น ์œ„์น˜์˜ ๋ณต์…€๊ฐ’์„ ๋ฐ˜ํ™˜ํ•˜๋Š” `getVoxel` ๋ฉ”์„œ๋“œ๊ฐ€ ์žˆ๋‹ค๊ณ  ๊ฐ€์ •ํ•ฉ์‹œ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด cell์˜ ํฌ๊ธฐ๊ฐ€ 32์ผ ๊ฒฝ์šฐ, ์ด ๋ฉ”์„œ๋“œ์— (35,0,0)์„ ๋„˜๊ฒจ์ฃผ๋ฉด (1,0,0) ์ชฝ cell์„ ์ฐพ์•„ ํ•ด๋‹น cell์˜ (3,0,0)์— ์œ„์น˜ํ•œ ๋ณต์…€๊ฐ’์„ ๋ฐ˜ํ™˜ํ•  ๊ฒ๋‹ˆ๋‹ค. ๋‹ค๋ฅธ cell์˜ ๋ณต์…€์ด๋ผ๊ณ  ํ•ด๋„ ์ด์›ƒ ๋ณต์…€์„ ์–ผ๋งˆ๋“ ์ง€ ์ฐพ์•„๋‚ผ ์ˆ˜ ์žˆ๋‹ค๋Š” ์ด์•ผ๊ธฐ์ฃ . + +```js +class VoxelWorld { + constructor(cellSize) { + this.cellSize = cellSize; + } ++ generateGeometryDataForCell(cellX, cellY, cellZ) { ++ const { cellSize } = this; ++ const startX = cellX * cellSize; ++ const startY = cellY * cellSize; ++ const startZ = cellZ * cellSize; ++ ++ for (let y = 0; y < cellSize; ++y) { ++ const voxelY = startY + y; ++ for (let z = 0; z < cellSize; ++z) { ++ const voxelZ = startZ + z; ++ for (let x = 0; x < cellSize; ++x) { ++ const voxelX = startX + x; ++ const voxel = this.getVoxel(voxelX, voxelY, voxelZ); ++ if (voxel) { ++ for (const { dir } of VoxelWorld.faces) { ++ const neighbor = this.getVoxel( ++ voxelX + dir[0], ++ voxelY + dir[1], ++ voxelZ + dir[2]); ++ if (!neighbor) { ++ // ์ด ๋ณต์…€์€ ์ด ๋ฐฉํ–ฅ์— ์ด์›ƒํ•˜๋Š” ๋ณต์…€์ด ์—†์œผ๋ฏ€๋กœ ++ // ์ด์ชฝ์— ๋ฉด์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ++ } ++ } ++ } ++ } ++ } ++ } ++ } +} + ++VoxelWorld.faces = [ ++ { // ์™ผ์ชฝ ++ dir: [ -1, 0, 0, ], ++ }, ++ { // ์˜ค๋ฅธ์ชฝ ++ dir: [ 1, 0, 0, ], ++ }, ++ { // ์•„๋ž˜ ++ dir: [ 0, -1, 0, ], ++ }, ++ { // ์œ„ ++ dir: [ 0, 1, 0, ], ++ }, ++ { // ๋’ค ++ dir: [ 0, 0, -1, ], ++ }, ++ { // ์•ž ++ dir: [ 0, 0, 1, ], ++ }, ++]; +``` + +์ด์ œ ์–ธ์ œ ๋ฉด์„ ๋งŒ๋“ค ๊ธฐ์ค€์ด ์ƒ๊ฒผ์œผ๋‹ˆ ํ•œ ๋ฒˆ ๋ฉด๋“ค์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. + +```js +class VoxelWorld { + constructor(cellSize) { + this.cellSize = cellSize; + } + generateGeometryDataForCell(cellX, cellY, cellZ) { + const { cellSize } = this; ++ const positions = []; ++ const normals = []; ++ const indices = []; + const startX = cellX * cellSize; + const startY = cellY * cellSize; + const startZ = cellZ * cellSize; + + for (let y = 0; y < cellSize; ++y) { + const voxelY = startY + y; + for (let z = 0; z < cellSize; ++z) { + const voxelZ = startZ + z; + for (let x = 0; x < cellSize; ++x) { + const voxelX = startX + x; + const voxel = this.getVoxel(voxelX, voxelY, voxelZ); + if (voxel) { +- for (const { dir } of VoxelWorld.faces) { ++ for (const { dir, corners } of VoxelWorld.faces) { + const neighbor = this.getVoxel( + voxelX + dir[0], + voxelY + dir[1], + voxelZ + dir[2]); + if (!neighbor) { ++ // ์ด ๋ณต์…€์€ ์ด ๋ฐฉํ–ฅ์— ์ด์›ƒํ•˜๋Š” ๋ณต์…€์ด ์—†์œผ๋ฏ€๋กœ ++ // ์ด์ชฝ์— ๋ฉด์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ++ const ndx = positions.length / 3; ++ for (const pos of corners) { ++ positions.push(pos[0] + x, pos[1] + y, pos[2] + z); ++ normals.push(...dir); ++ } ++ indices.push( ++ ndx, ndx + 1, ndx + 2, ++ ndx + 2, ndx + 1, ndx + 3, ++ ); + } + } + } + } + } + } ++ return { ++ positions, ++ normals, ++ indices, + }; + } +} + +VoxelWorld.faces = [ + { // ์™ผ์ชฝ + dir: [ -1, 0, 0, ], ++ corners: [ ++ [ 0, 1, 0 ], ++ [ 0, 0, 0 ], ++ [ 0, 1, 1 ], ++ [ 0, 0, 1 ], ++ ], + }, + { // ์˜ค๋ฅธ์ชฝ + dir: [ 1, 0, 0, ], ++ corners: [ ++ [ 1, 1, 1 ], ++ [ 1, 0, 1 ], ++ [ 1, 1, 0 ], ++ [ 1, 0, 0 ], ++ ], + }, + { // ์•„๋ž˜ + dir: [ 0, -1, 0, ], ++ corners: [ ++ [ 1, 0, 1 ], ++ [ 0, 0, 1 ], ++ [ 1, 0, 0 ], ++ [ 0, 0, 0 ], ++ ], + }, + { // ์œ„ + dir: [ 0, 1, 0, ], ++ corners: [ ++ [ 0, 1, 1 ], ++ [ 1, 1, 1 ], ++ [ 0, 1, 0 ], ++ [ 1, 1, 0 ], ++ ], + }, + { // ๋’ค + dir: [ 0, 0, -1, ], ++ corners: [ ++ [ 1, 0, 0 ], ++ [ 0, 0, 0 ], ++ [ 1, 1, 0 ], ++ [ 0, 1, 0 ], ++ ], + }, + { // ์•ž + dir: [ 0, 0, 1, ], ++ corners: [ ++ [ 0, 0, 1 ], ++ [ 1, 0, 1 ], ++ [ 0, 1, 1 ], ++ [ 1, 1, 1 ], ++ ], + }, +]; +``` + +์œ„ ์ฝ”๋“œ๋Š” ๊ธฐ๋ณธ geometry ๋ฐ์ดํ„ฐ๋ฅผ ๋งŒ๋“ค์–ด์ค๋‹ˆ๋‹ค. ์ด์ œ `getVoxel` ๋ฉ”์„œ๋“œ๋งŒ ๋งŒ๋“ค๋ฉด ๋˜๊ฒ ๋„ค์š”. ์ผ๋‹จ ์•ฝ๊ฐ„์˜ ํ•˜๋“œ์ฝ”๋”ฉ์„ ๋”ํ•ด cell์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +class VoxelWorld { + constructor(cellSize) { + this.cellSize = cellSize; ++ this.cell = new Uint8Array(cellSize * cellSize * cellSize); + } ++ getCellForVoxel(x, y, z) { ++ const { cellSize } = this; ++ const cellX = Math.floor(x / cellSize); ++ const cellY = Math.floor(y / cellSize); ++ const cellZ = Math.floor(z / cellSize); ++ if (cellX !== 0 || cellY !== 0 || cellZ !== 0) { ++ return null ++ } ++ return this.cell; ++ } ++ getVoxel(x, y, z) { ++ const cell = this.getCellForVoxel(x, y, z); ++ if (!cell) { ++ return 0; ++ } ++ const { cellSize } = this; ++ const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; ++ const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0; ++ const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0; ++ const voxelOffset = voxelY * cellSize * cellSize + ++ voxelZ * cellSize + ++ voxelX; ++ return cell[voxelOffset]; ++ } + generateGeometryDataForCell(cellX, cellY, cellZ) { + + ... +} +``` + +๋”ฑํžˆ ๋ฌธ์ œ๋Š” ์—†์–ด๋ณด์ž…๋‹ˆ๋‹ค. ๋ฐ์ดํ„ฐ๋ฅผ ์ง€์ •ํ•  ์ˆ˜ ์žˆ๋Š” `setVoxel` ๋ฉ”์„œ๋“œ๋„ ๋งŒ๋“ค๋„๋ก ํ•˜์ฃ . + +```js +class VoxelWorld { + constructor(cellSize) { + this.cellSize = cellSize; + this.cell = new Uint8Array(cellSize * cellSize * cellSize); + } + getCellForVoxel(x, y, z) { + const { cellSize } = this; + const cellX = Math.floor(x / cellSize); + const cellY = Math.floor(y / cellSize); + const cellZ = Math.floor(z / cellSize); + if (cellX !== 0 || cellY !== 0 || cellZ !== 0) { + return null + } + return this.cell; + } ++ setVoxel(x, y, z, v) { ++ let cell = this.getCellForVoxel(x, y, z); ++ if (!cell) { ++ return; // ํ•  ์ผ: ์ƒˆ๋กœ์šด cell ์ถ”๊ฐ€ ๊ธฐ๋Šฅ? ++ } ++ const { cellSize } = this; ++ const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; ++ const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0; ++ const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0; ++ const voxelOffset = voxelY * cellSize * cellSize + ++ voxelZ * cellSize + ++ voxelX; ++ cell[voxelOffset] = v; ++ } + getVoxel(x, y, z) { + const cell = this.getCellForVoxel(x, y, z); + if (!cell) { + return 0; + } + const {cellSize} = this; + const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; + const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0; + const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0; + const voxelOffset = voxelY * cellSize * cellSize + + voxelZ * cellSize + + voxelX; + return cell[voxelOffset]; + } + generateGeometryDataForCell(cellX, cellY, cellZ) { + + ... +} +``` + +ํ , ๋ฐ˜๋ณต๋˜๋Š” ์ฝ”๋“œ๊ฐ€ ๋งŽ๋„ค์š”. ์ฝ”๋“œ๋ฅผ ์ข€ ์ •๋ฆฌํ•ด๋ด…์‹œ๋‹ค. + +```js +class VoxelWorld { + constructor(cellSize) { + this.cellSize = cellSize; ++ this.cellSliceSize = cellSize * cellSize; + this.cell = new Uint8Array(cellSize * cellSize * cellSize); + } + getCellForVoxel(x, y, z) { + const { cellSize } = this; + const cellX = Math.floor(x / cellSize); + const cellY = Math.floor(y / cellSize); + const cellZ = Math.floor(z / cellSize); + if (cellX !== 0 || cellY !== 0 || cellZ !== 0) { + return null; + } + return this.cell; + } ++ computeVoxelOffset(x, y, z) { ++ const { cellSize, cellSliceSize } = this; ++ const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; ++ const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0; ++ const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0; ++ return voxelY * cellSliceSize + ++ voxelZ * cellSize + ++ voxelX; ++ } + setVoxel(x, y, z, v) { + const cell = this.getCellForVoxel(x, y, z); + if (!cell) { + return; // ํ•  ์ผ: ์ƒˆ๋กœ์šด cell ์ถ”๊ฐ€ ๊ธฐ๋Šฅ? + } +- const { cellSize } = this; +- const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; +- const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0; +- const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0; +- const voxelOffset = voxelY * cellSize * cellSize + +- voxelZ * cellSize + +- voxelX; ++ const voxelOffset = this.computeVoxelOffset(x, y, z); + cell[voxelOffset] = v; + } + getVoxel(x, y, z) { + const cell = this.getCellForVoxel(x, y, z); + if (!cell) { + return 0; + } +- const { cellSize } = this; +- const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; +- const voxelY = THREE.MathUtils.euclideanModulo(y, cellSize) | 0; +- const voxelZ = THREE.MathUtils.euclideanModulo(z, cellSize) | 0; +- const voxelOffset = voxelY * cellSize * cellSize + +- voxelZ * cellSize + +- voxelX; ++ const voxelOffset = this.computeVoxelOffset(x, y, z); + return cell[voxelOffset]; + } + generateGeometryDataForCell(cellX, cellY, cellZ) { + + ... +} +``` + +๋‹ค์Œ์œผ๋กœ ์ฒซ ๋ฒˆ์งธ cell์„ ๋ณต์…€๋กœ ์ฑ„์šฐ๋Š” ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```js +const cellSize = 32; + +const world = new VoxelWorld(cellSize); + +for (let y = 0; y < cellSize; ++y) { + for (let z = 0; z < cellSize; ++z) { + for (let x = 0; x < cellSize; ++x) { + const height = (Math.sin(x / cellSize * Math.PI * 2) + Math.sin(z / cellSize * Math.PI * 3)) * (cellSize / 6) + (cellSize / 2); + if (y < height) { + world.setVoxel(x, y, z, 1); + } + } + } +} +``` + +[BufferGeometry์— ๊ด€ํ•œ ๊ธ€](threejs-custom-buffergeometry.html)์—์„œ ๋‹ค๋ค˜๋˜ ๋Œ€๋กœ ์‹ค์ œ geometry๋ฅผ ์ƒ์„ฑํ•˜๋Š” ์ฝ”๋“œ๋„ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```js +const { positions, normals, indices } = world.generateGeometryDataForCell(0, 0, 0); +const geometry = new THREE.BufferGeometry(); +const material = new THREE.MeshLambertMaterial({ color: 'green' }); + +const positionNumComponents = 3; +const normalNumComponents = 3; +geometry.setAttribute( + 'position', + new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents)); +geometry.setAttribute( + 'normal', + new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents)); +geometry.setIndex(indices); +const mesh = new THREE.Mesh(geometry, material); +scene.add(mesh); +``` + +ํ•œ ๋ฒˆ ํ…Œ์ŠคํŠธํ•ด๋ณด์ฃ . + +{{{example url="../threejs-voxel-geometry-culled-faces.html" }}} + +์ž˜ ์™„์„ฑํ•œ ๊ฒƒ ๊ฐ™๋„ค์š”! ์—ฌ๊ธฐ์— ์‹ค์ œ ๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ์ฒ˜๋Ÿผ ํ…์Šค์ฒ˜๋ฅผ ๋„ฃ์–ด๋ด…์‹œ๋‹ค. + +์ธํ„ฐ๋„ท์„ ๋’ค์ ธ ์ด [ํ…์Šค์ฒ˜๋“ค](https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1245961-16x-1-7-4-wip-flourish)์„ ์ฐพ์•˜์Šต๋‹ˆ๋‹ค(๋ผ์ด์„ ์Šค: [CC-BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/4.0/), ์ž‘๊ฐ€: [Joshtimus](https://www.minecraftforum.net/members/Joshtimus)). ๊ทธ๋ฆฌ๊ณ  ์—ฌ๊ธฐ์„œ ๋ช‡ ๊ฐ€์ง€๋ฅผ ์ž„์˜๋กœ ๊ณจ๋ผ [ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค(texture atlas)](https://www.google.com/search?q=texture+atlas)๋ฅผ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. + +<div class="threejs_center"><img class="checkerboard" src="../resources/images/minecraft/flourish-cc-by-nc-sa.png" style="width: 512px; image-rendering: pixelated;"></div> + +์ž‘์—…์„ ๊ฐ„๋‹จํžˆ ํ•˜๊ธฐ ์œ„ํ•ด ํ…์Šค์ฒ˜๋ฅผ ์—ด๋ณ„๋กœ ์ •๋ ฌํ–ˆ์Šต๋‹ˆ๋‹ค. ์ฒซ ๋ฒˆ์งธ ์ค„์€ ๋ณต์…€์˜ ์˜†๋ฉด, ๋‘ ๋ฒˆ์งธ ์ค„์€ ๋ณต์…€์˜ ์œ—๋ฉด, ์„ธ ๋ฒˆ์งธ ์ค„์€ ๋ณต์…€์˜ ์•„๋žซ๋ฉด์ด์ฃ . + +์ด ๋ฐ์ดํ„ฐ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ `VoxelWorld.faces`์— ๊ฐ ๋ณต์…€์— ์‚ฌ์šฉํ•  ํ…์Šค์ฒ˜์˜ ์ค„ ๋ฒˆํ˜ธ์™€ ๋ณต์…€์˜ ๊ฐ ๋ฉด์— ์‚ฌ์šฉํ•  UV ์ขŒํ‘œ ๋ฐ์ดํ„ฐ๋ฅผ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. + +```js +VoxelWorld.faces = [ + { // ์™ผ์ชฝ ++ uvRow: 0, + dir: [ -1, 0, 0, ], + corners: [ +- [ 0, 1, 0 ], +- [ 0, 0, 0 ], +- [ 0, 1, 1 ], +- [ 0, 0, 1 ], ++ { pos: [ 0, 1, 0 ], uv: [ 0, 1 ], }, ++ { pos: [ 0, 0, 0 ], uv: [ 0, 0 ], }, ++ { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], }, ++ { pos: [ 0, 0, 1 ], uv: [ 1, 0 ], }, + ], + }, + { // ์˜ค๋ฅธ์ชฝ ++ uvRow: 0, + dir: [ 1, 0, 0, ], + corners: [ +- [ 1, 1, 1 ], +- [ 1, 0, 1 ], +- [ 1, 1, 0 ], +- [ 1, 0, 0 ], ++ { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], }, ++ { pos: [ 1, 0, 1 ], uv: [ 0, 0 ], }, ++ { pos: [ 1, 1, 0 ], uv: [ 1, 1 ], }, ++ { pos: [ 1, 0, 0 ], uv: [ 1, 0 ], }, + ], + }, + { // ์•„๋ž˜ ++ uvRow: 1, + dir: [ 0, -1, 0, ], + corners: [ +- [ 1, 0, 1 ], +- [ 0, 0, 1 ], +- [ 1, 0, 0 ], +- [ 0, 0, 0 ], ++ { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], }, ++ { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], }, ++ { pos: [ 1, 0, 0 ], uv: [ 1, 1 ], }, ++ { pos: [ 0, 0, 0 ], uv: [ 0, 1 ], }, + ], + }, + { // ์œ„ ++ uvRow: 2, + dir: [ 0, 1, 0, ], + corners: [ +- [ 0, 1, 1 ], +- [ 1, 1, 1 ], +- [ 0, 1, 0 ], +- [ 1, 1, 0 ], ++ { pos: [ 0, 1, 1 ], uv: [ 1, 1 ], }, ++ { pos: [ 1, 1, 1 ], uv: [ 0, 1 ], }, ++ { pos: [ 0, 1, 0 ], uv: [ 1, 0 ], }, ++ { pos: [ 1, 1, 0 ], uv: [ 0, 0 ], }, + ], + }, + { // ๋’ค ++ uvRow: 0, + dir: [ 0, 0, -1, ], + corners: [ +- [ 1, 0, 0 ], +- [ 0, 0, 0 ], +- [ 1, 1, 0 ], +- [ 0, 1, 0 ], ++ { pos: [ 1, 0, 0 ], uv: [ 0, 0 ], }, ++ { pos: [ 0, 0, 0 ], uv: [ 1, 0 ], }, ++ { pos: [ 1, 1, 0 ], uv: [ 0, 1 ], }, ++ { pos: [ 0, 1, 0 ], uv: [ 1, 1 ], }, + ], + }, + { // ์•ž ++ uvRow: 0, + dir: [ 0, 0, 1, ], + corners: [ +- [ 0, 0, 1 ], +- [ 1, 0, 1 ], +- [ 0, 1, 1 ], +- [ 1, 1, 1 ], ++ { pos: [ 0, 0, 1 ], uv: [ 0, 0 ], }, ++ { pos: [ 1, 0, 1 ], uv: [ 1, 0 ], }, ++ { pos: [ 0, 1, 1 ], uv: [ 0, 1 ], }, ++ { pos: [ 1, 1, 1 ], uv: [ 1, 1 ], }, + ], + }, +]; +``` + +๋ฐฉ๊ธˆ ์ง€์ •ํ•œ ๋ฐ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•˜๋„๋ก ์ฝ”๋“œ๋ฅผ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค. ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค ํƒ€์ผ ํ•˜๋‚˜์˜ ํฌ๊ธฐ์™€ ํ…์Šค์ฒ˜์˜ ํฌ๊ธฐ๋ฅผ ์•Œ์•„์•ผ ํ•˜๋‹ˆ ์ƒ์„ฑ ์‹œ์— ๋„˜๊ฒจ ๋ฐ›๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +class VoxelWorld { +- constructor(cellSize) { +- this.cellSize = cellSize; ++ constructor(options) { ++ this.cellSize = options.cellSize; ++ this.tileSize = options.tileSize; ++ this.tileTextureWidth = options.tileTextureWidth; ++ this.tileTextureHeight = options.tileTextureHeight; ++ const { cellSize } = this; ++ this.cellSliceSize = cellSize * cellSize; ++ this.cell = new Uint8Array(cellSize * cellSize * cellSize); + } + + ... + + generateGeometryDataForCell(cellX, cellY, cellZ) { +- const { cellSize } = this; ++ const { cellSize, tileSize, tileTextureWidth, tileTextureHeight } = this; + const positions = []; + const normals = []; ++ const uvs = []; + const indices = []; + const startX = cellX * cellSize; + const startY = cellY * cellSize; + const startZ = cellZ * cellSize; + + for (let y = 0; y < cellSize; ++y) { + const voxelY = startY + y; + for (let z = 0; z < cellSize; ++z) { + const voxelZ = startZ + z; + for (let x = 0; x < cellSize; ++x) { + const voxelX = startX + x; + const voxel = this.getVoxel(voxelX, voxelY, voxelZ); + if (voxel) { + const uvVoxel = voxel - 1; // 0 ์œ„์น˜์˜ ๋ณต์…€์€ ํ•˜๋Š˜์ด๋ฏ€๋กœ UV์˜ ๊ฒฝ์šฐ๋Š” 0์—์„œ ์‹œ์ž‘ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + // ํ˜„์žฌ ์œ„์น˜์— ๋ณต์…€์ด ์žˆ์„ ๋•Œ ํ•ด๋‹น ์œ„์น˜์— ๋ฉด์ด ํ•„์š”ํ•œ์ง€ ๊ฒ€์‚ฌํ•ฉ๋‹ˆ๋‹ค. +- for (const { dir, corners } of VoxelWorld.faces) { ++ for (const { dir, corners, uvRow } of VoxelWorld.faces) { + const neighbor = this.getVoxel( + voxelX + dir[0], + voxelY + dir[1], + voxelZ + dir[2]); + if (!neighbor) { + // ์ด ๋ณต์…€์€ ์ด ๋ฐฉํ–ฅ์— ์ด์›ƒํ•˜๋Š” ๋ณต์…€์ด ์—†์œผ๋ฏ€๋กœ + // ์ด์ชฝ์— ๋ฉด์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + const ndx = positions.length / 3; +- for (const pos of corners) { ++ for (const {pos, uv} of corners) { + positions.push(pos[0] + x, pos[1] + y, pos[2] + z); + normals.push(...dir); ++ uvs.push( ++ (uvVoxel + uv[0]) * tileSize / tileTextureWidth, ++ 1 - (uvRow + 1 - uv[1]) * tileSize / tileTextureHeight); + } + indices.push( + ndx, ndx + 1, ndx + 2, + ndx + 2, ndx + 1, ndx + 3, + ); + } + } + } + } + } + } + + return { + positions, + normals, + uvs, + indices, + }; + } +} +``` + +๋‹ค์Œ์œผ๋กœ ํ…์Šค์ฒ˜๋ฅผ ๋ถˆ๋Ÿฌ์˜ต๋‹ˆ๋‹ค. + +```js +const loader = new THREE.TextureLoader(); +const texture = loader.load('resources/images/minecraft/flourish-cc-by-nc-sa.png', render); +texture.magFilter = THREE.NearestFilter; +texture.minFilter = THREE.NearestFilter; +``` + +๊ทธ๋ฆฌ๊ณ  `VoxelWorld`์— ์„ค์ •๊ฐ’์„ ๋„˜๊ฒจ์ค๋‹ˆ๋‹ค. + +```js ++const tileSize = 16; ++const tileTextureWidth = 256; ++const tileTextureHeight = 64; +-const world = new VoxelWorld(cellSize); ++const world = new VoxelWorld({ ++ cellSize, ++ tileSize, ++ tileTextureWidth, ++ tileTextureHeight, ++}); +``` + +geometry๋ฅผ ๋งŒ๋“ค ๋•Œ UV ์ขŒํ‘œ๋ฅผ, ์žฌ์งˆ์„ ๋งŒ๋“ค ๋•Œ ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•˜๋„๋ก ๋ณ€๊ฒฝํ•ฉ๋‹ˆ๋‹ค. + +```js +-const { positions, normals, indices } = world.generateGeometryDataForCell(0, 0, 0); ++const { positions, normals, uvs, indices } = world.generateGeometryDataForCell(0, 0, 0); +const geometry = new THREE.BufferGeometry(); +-const material = new THREE.MeshLambertMaterial({ color: 'green' }); ++const material = new THREE.MeshLambertMaterial({ ++ map: texture, ++ side: THREE.DoubleSide, ++ alphaTest: 0.1, ++ transparent: true, ++}); + +const positionNumComponents = 3; +const normalNumComponents = 3; ++const uvNumComponents = 2; +geometry.setAttribute( + 'position', + new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents)); +geometry.setAttribute( + 'normal', + new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents)); ++geometry.setAttribute( ++ 'uv', ++ new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents)); +geometry.setIndex(indices); +const mesh = new THREE.Mesh(geometry, material); +scene.add(mesh); +``` + +๋งˆ์ง€๋ง‰์œผ๋กœ ๋ณต์…€์ด ์„œ๋กœ ๋‹ค๋ฅธ ํ…์Šค์ฒ˜๋ฅผ ์“ฐ๋„๋ก ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + +```js +for (let y = 0; y < cellSize; ++y) { + for (let z = 0; z < cellSize; ++z) { + for (let x = 0; x < cellSize; ++x) { + const height = (Math.sin(x / cellSize * Math.PI * 2) + Math.sin(z / cellSize * Math.PI * 3)) * (cellSize / 6) + (cellSize / 2); + if (y < height) { +- world.setVoxel(x, y, z, 1); ++ world.setVoxel(x, y, z, randInt(1, 17)); + } + } + } +} + ++function randInt(min, max) { ++ return Math.floor(Math.random() * (max - min) + min); ++} +``` + +ํ•œ ๋ฒˆ ์‹คํ–‰ํ•ด๋ณด์ฃ ! + +{{{example url="../threejs-voxel-geometry-culled-faces-with-textures.html"}}} + +์ฝ”๋“œ๋ฅผ ์ข€ ๋” ๋ฐœ์ „์‹œ์ผœ ํ•˜๋‚˜ ์ด์ƒ์˜ cell์„ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด๋ด…์‹œ๋‹ค. + +๋จผ์ € ๊ฐ cell์— id๋ฅผ ๋ถ€์—ฌํ•ด ๊ฐ์ฒด ํ˜•ํƒœ๋กœ ์ €์žฅํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. ์ด id๋Š” ๊ฐ cell์˜ ์œ„์น˜๊ฐ’์„ ์‰ผํ‘œ๋กœ ๋ถ„ํ• ํ•œ ๋ฌธ์ž์—ด๋กœ ์ง€์ •ํ•  ๊ฒ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด (35,0,0) ๋ณต์…€์€ cell (1,0,0)์— ์žˆ์„ ํ…Œ๋‹ˆ ํ•ด๋‹น cell์˜ id๋Š” `"1,0,0"`์ด ๋˜๊ฒ ์ฃ . + +```js +class VoxelWorld { + constructor(options) { + this.cellSize = options.cellSize; + this.tileSize = options.tileSize; + this.tileTextureWidth = options.tileTextureWidth; + this.tileTextureHeight = options.tileTextureHeight; + const { cellSize } = this; + this.cellSliceSize = cellSize * cellSize; +- this.cell = new Uint8Array(cellSize * cellSize * cellSize); ++ this.cells = {}; + } ++ computeCellId(x, y, z) { ++ const { cellSize } = this; ++ const cellX = Math.floor(x / cellSize); ++ const cellY = Math.floor(y / cellSize); ++ const cellZ = Math.floor(z / cellSize); ++ return `${cellX},${cellY},${cellZ}`; ++ } ++ getCellForVoxel(x, y, z) { +- const cellX = Math.floor(x / cellSize); +- const cellY = Math.floor(y / cellSize); +- const cellZ = Math.floor(z / cellSize); +- if (cellX !== 0 || cellY !== 0 || cellZ !== 0) { +- return null; +- } +- return this.cell; ++ return this.cells[this.computeCellId(x, y, z)]; + } + + ... +} +``` + +๊ทธ๋ฆฌ๊ณ  `setVoxel` ๋ฉ”์„œ๋“œ๋ฅผ ์ˆ˜์ •ํ•ด ์กด์žฌํ•˜์ง€ ์•Š๋Š” cell์˜ ๋ณต์…€์„ ์ถ”๊ฐ€ํ•  ๋•Œ ์ƒˆ๋กœ์šด cell์„ ์ถ”๊ฐ€ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js + setVoxel(x, y, z, v) { +- const cell = this.getCellForVoxel(x, y, z); ++ let cell = this.getCellForVoxel(x, y, z); + if (!cell) { +- return 0; ++ cell = this.addCellForVoxel(x, y, z); + } + const voxelOffset = this.computeVoxelOffset(x, y, z); + cell[voxelOffset] = v; + } ++ addCellForVoxel(x, y, z) { ++ const cellId = this.computeCellId(x, y, z); ++ let cell = this.cells[cellId]; ++ if (!cell) { ++ const { cellSize } = this; ++ cell = new Uint8Array(cellSize * cellSize * cellSize); ++ this.cells[cellId] = cell; ++ } ++ return cell; ++ } +``` + +์ค€๋น„๋ฅผ ๋งˆ์ณค์œผ๋‹ˆ ๋ณต์…€์„ ๋งˆ์Œ๋Œ€๋กœ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•ด๋ด…์‹œ๋‹ค. + +๋จผ์ € ๋ผ๋””์˜ค ๋ฒ„ํŠผ์„ ์ด์šฉํ•ด ํƒ€์ผ์„ 8x2์งœ๋ฆฌ UI๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```html +<body> + <canvas id="c"></canvas> ++ <div id="ui"> ++ <div class="tiles"> ++ <input type="radio" name="voxel" id="voxel1" value="1"><label for="voxel1" style="background-position: -0% -0%"></label> ++ <input type="radio" name="voxel" id="voxel2" value="2"><label for="voxel2" style="background-position: -100% -0%"></label> ++ <input type="radio" name="voxel" id="voxel3" value="3"><label for="voxel3" style="background-position: -200% -0%"></label> ++ <input type="radio" name="voxel" id="voxel4" value="4"><label for="voxel4" style="background-position: -300% -0%"></label> ++ <input type="radio" name="voxel" id="voxel5" value="5"><label for="voxel5" style="background-position: -400% -0%"></label> ++ <input type="radio" name="voxel" id="voxel6" value="6"><label for="voxel6" style="background-position: -500% -0%"></label> ++ <input type="radio" name="voxel" id="voxel7" value="7"><label for="voxel7" style="background-position: -600% -0%"></label> ++ <input type="radio" name="voxel" id="voxel8" value="8"><label for="voxel8" style="background-position: -700% -0%"></label> ++ </div> ++ <div class="tiles"> ++ <input type="radio" name="voxel" id="voxel9" value="9" ><label for="voxel9" style="background-position: -800% -0%"></label> ++ <input type="radio" name="voxel" id="voxel10" value="10"><label for="voxel10" style="background-position: -900% -0%"></label> ++ <input type="radio" name="voxel" id="voxel11" value="11"><label for="voxel11" style="background-position: -1000% -0%"></label> ++ <input type="radio" name="voxel" id="voxel12" value="12"><label for="voxel12" style="background-position: -1100% -0%"></label> ++ <input type="radio" name="voxel" id="voxel13" value="13"><label for="voxel13" style="background-position: -1200% -0%"></label> ++ <input type="radio" name="voxel" id="voxel14" value="14"><label for="voxel14" style="background-position: -1300% -0%"></label> ++ <input type="radio" name="voxel" id="voxel15" value="15"><label for="voxel15" style="background-position: -1400% -0%"></label> ++ <input type="radio" name="voxel" id="voxel16" value="16"><label for="voxel16" style="background-position: -1500% -0%"></label> ++ </div> ++ </div> +</body> +``` + +UI๊ฐ€ ํ˜„์žฌ ์„ ํƒํ•œ ํƒ€์ผ์„ ๋ณด์—ฌ์ฃผ๋„๋ก CSS๋„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```css +body { + margin: 0; +} +#c { + width: 100vw; + height: 100vh; + display: block; +} ++#ui { ++ position: absolute; ++ left: 10px; ++ top: 10px; ++ background: rgba(0, 0, 0, 0.8); ++ padding: 5px; ++} ++#ui input[type=radio] { ++ width: 0; ++ height: 0; ++ display: none; ++} ++#ui input[type=radio] + label { ++ background-image: url('resources/images/minecraft/flourish-cc-by-nc-sa.png'); ++ background-size: 1600% 400%; ++ image-rendering: pixelated; ++ width: 64px; ++ height: 64px; ++ display: inline-block; ++} ++#ui input[type=radio]:checked + label { ++ outline: 3px solid red; ++} ++@media (max-width: 600px), (max-height: 600px) { ++ #ui input[type=radio] + label { ++ width: 32px; ++ height: 32px; ++ } ++} +``` + +๊ธฐ๋Šฅ์€ ๋‹ค์Œ์ฒ˜๋Ÿผ ๊ตฌํ˜„ํ•  ๊ฒ๋‹ˆ๋‹ค. ์„ ํƒํ•œ ํƒ€์ผ์ด ์—†๊ฑฐ๋‚˜ shift ํ‚ค๋ฅผ ๋ˆ„๋ฅด๊ณ  ์žˆ๋Š” ๊ฒฝ์šฐ, ๋ณต์…€์„ ํด๋ฆญํ•˜๋ฉด ํ•ด๋‹น ๋ณต์…€์ด ์ง€์›Œ์ง‘๋‹ˆ๋‹ค. ๋ฐ˜๋Œ€๋กœ ์„ ํƒํ•œ ํƒ€์ผ์ด ์žˆ๋Š” ๊ฒฝ์šฐ ์„ ํƒํ•œ ํƒ€์ผ์ด ์ถ”๊ฐ€๋˜์ฃ . ์„ ํƒํ•œ ํƒ€์ผ์„ ๋‹ค์‹œ ํด๋ฆญํ•˜๋ฉด ์„ ํƒ์„ ํ•ด์ œํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์•„๋ž˜๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ์„ ํƒํ•œ ๋ผ๋””์˜ค ๋ฒ„ํŠผ์„ ํ•ด์ œํ•  ์ˆ˜ ์žˆ๊ฒŒ๋” ํ•ด์ฃผ๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค. + +```js +let currentVoxel = 0; +let currentId; + +document.querySelectorAll('#ui .tiles input[type=radio][name=voxel]').forEach((elem) => { + elem.addEventListener('click', allowUncheck); +}); + +function allowUncheck() { + if (this.id === currentId) { + this.checked = false; + currentId = undefined; + currentVoxel = 0; + } else { + currentId = this.id; + currentVoxel = parseInt(this.value); + } +} +``` + +์•„๋ž˜ ์ฝ”๋“œ๋Š” ์‚ฌ์šฉ์ž๊ฐ€ ํด๋ฆญํ•œ ์ง€์ ์— ๋ณต์…€์„ ์ถ”๊ฐ€ํ•˜๋Š” ์—ญํ• ์ž…๋‹ˆ๋‹ค. [ํ”ผํ‚น์— ๊ด€ํ•œ ๊ธ€](threejs-picking.html)์—์„œ ์ผ๋˜ ๊ฒƒ๊ณผ ๋น„์Šทํ•œ ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋Š”๋ฐ, Three.js์˜ ๋‚ด์žฅ `RayCaster`๊ฐ€ ์•„๋‹Œ ๊ต์ฐจํ•˜๋Š” ์ง€์ ์˜ ์ขŒํ‘œ์™€ ๊ต์ฐจํ•œ ์ ์˜ ๋ฒ•์„ (normal)์„ ๋ฐ˜ํ™˜ํ•˜๋Š” `VoxelWorld.intersectRay`๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. + +```js +function getCanvasRelativePosition(event) { + const rect = canvas.getBoundingClientRect(); + return { + x: (event.clientX - rect.left) * canvas.width / rect.width, + y: (event.clientY - rect.top ) * canvas.height / rect.height, + }; +} + +function placeVoxel(event) { + const pos = getCanvasRelativePosition(event); + const x = (pos.x / canvas.width ) * 2 - 1; + const y = (pos.y / canvas.height) * -2 + 1; // Y์ถ•์„ ๋’ค์ง‘์—ˆ์Œ + + const start = new THREE.Vector3(); + const end = new THREE.Vector3(); + start.setFromMatrixPosition(camera.matrixWorld); + end.set(x, y, 1).unproject(camera); + + const intersection = world.intersectRay(start, end); + if (intersection) { + const voxelId = event.shiftKey ? 0 : currentVoxel; + /** + * ๊ต์ฐจ์ ์€ ๋ฉด ์œ„์— ์žˆ์Šต๋‹ˆ๋‹ค. ์ด๋Š” ์ˆ˜ํ•™์  ์˜ค์ฐจ๋กœ ์ธํ•ด ๊ต์ฐจ์ ์ด ๋ฉด์˜ ์–‘๋ฉด + * ์–ด๋””๋กœ ๋–จ์–ด์งˆ์ง€ ๋ชจ๋ฅธ๋‹ค๋Š” ์ด์•ผ๊ธฐ์ฃ . + * ๊ทธ๋ž˜์„œ ๋ณต์…€์„ ์ œ๊ฑฐํ•˜๋Š” ๊ฒฝ์šฐ(currentVoxel = 0)๋Š” normal์˜ ๊ฐ’์„ ๋ฐ˜์œผ๋กœ + * ์ค„์ด๊ณ , ์ถ”๊ฐ€ํ•˜๋Š” ๊ฒฝ์šฐ(currentVoxel > 0)์—๋Š” ๋ฐฉํ–ฅ์„ ๋ฐ”๊พผ ๋’ค ๋ฐ˜๋งŒํผ ์ค„์ž…๋‹ˆ๋‹ค. + **/ + const pos = intersection.position.map((v, ndx) => { + return v + intersection.normal[ndx] * (voxelId > 0 ? 0.5 : -0.5); + }); + world.setVoxel(...pos, voxelId); + updateVoxelGeometry(...pos); + requestRenderIfNotRequested(); + } +} + +const mouse = { + x: 0, + y: 0, +}; + +function recordStartPosition(event) { + mouse.x = event.clientX; + mouse.y = event.clientY; + mouse.moveX = 0; + mouse.moveY = 0; +} +function recordMovement(event) { + mouse.moveX += Math.abs(mouse.x - event.clientX); + mouse.moveY += Math.abs(mouse.y - event.clientY); +} +function placeVoxelIfNoMovement(event) { + if (mouse.moveX < 5 && mouse.moveY < 5) { + placeVoxel(event); + } + window.removeEventListener('mousemove', recordMovement); + window.removeEventListener('mouseup', placeVoxelIfNoMovement); +} +canvas.addEventListener('mousedown', (event) => { + event.preventDefault(); + recordStartPosition(event); + window.addEventListener('mousemove', recordMovement); + window.addEventListener('mouseup', placeVoxelIfNoMovement); +}, { passive: false }); +canvas.addEventListener('touchstart', (event) => { + event.preventDefault(); + recordStartPosition(event.touches[0]); +}, { passive: false }); +canvas.addEventListener('touchmove', (event) => { + event.preventDefault(); + recordMovement(event.touches[0]); +}, { passive: false }); +canvas.addEventListener('touchend', () => { + placeVoxelIfNoMovement({ + clientX: mouse.x, + clientY: mouse.y, + }); +}); +``` + +๋งˆ์šฐ์Šค๋Š” ๋‘ ๊ฐ€์ง€ ์šฉ๋„๋กœ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ํ•˜๋‚˜๋Š” ์นด๋ฉ”๋ผ๋ฅผ ์›€์ง์ด๋Š” ์šฉ๋„์ด๊ณ , ๋‹ค๋ฅธ ํ•˜๋‚˜๋Š” ๋ณต์…€์„ ์ˆ˜์ •ํ•˜๋Š” ์šฉ๋„์ด์ฃ . ๋ณต์…€์˜ ์ถ”๊ฐ€/์ œ๊ฑฐ ์•ก์…˜์€ ๋งˆ์šฐ์Šค๋ฅผ ๋ˆ„๋ฅด๊ณ  ์ „ํ˜€ ์›€์ง์ด์ง€ ์•Š์•˜์„ ๋•Œ๋งŒ ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค. ๋งˆ์šฐ์Šค๋ฅผ ๋ˆ„๋ฅธ ๋’ค ์›€์ง์˜€๋‹ค๋ฉด ์นด๋ฉ”๋ผ๋ฅผ ๋Œ๋ฆฌ๋ ค๋Š” ์˜๋„๋กœ ๊ฐ„์ฃผํ•œ ๊ฒƒ์ด์ฃ . `moveX`์™€ `moveY`๋Š” ์ ˆ๋Œ€๊ฐ’์œผ๋กœ, ์™ผ์ชฝ์œผ๋กœ 10ํ”ฝ์…€, ์˜ค๋ฅธ์ชฝ์œผ๋กœ ๋‹ค์‹œ 10ํ”ฝ์…€์„ ์›€์ง์˜€๋‹ค๋ฉด `moveX`๋Š” 20ํ”ฝ์…€์ด ๋ฉ๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ํ™”๋ฉด์„ ๋Œ๋ ธ๋‹ค๊ฐ€ ๋‹ค์‹œ ์ œ์ž๋ฆฌ์— ๋†“๋Š” ๊ฒฝ์šฐ์—๋„ ๋ณต์…€์˜ ์ถ”๊ฐ€/์ œ๊ฑฐ ์•ก์…˜์ด ๋ฐœ์ƒํ•˜์ง€ ์•Š์„ ๊ฒ๋‹ˆ๋‹ค. 5ํ”ฝ์…€ ์ด์ƒ ์›€์ง์ด์ง€ ์•Š์•˜์„ ๊ฒฝ์šฐ ํด๋ฆญ์œผ๋กœ ๊ฐ„์ฃผํ–ˆ๋Š”๋ฐ, ๋ณ„๋„ ํ…Œ์ŠคํŠธ๋Š” ์ง„ํ–‰ํ•˜์ง€ ์•Š์€ ์ž„์˜์˜ ๊ฐ’์ด๋‹ˆ ์ฐธ๊ณ  ๋ฐ”๋ž๋‹ˆ๋‹ค. + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” `world.setVoxel`๋กœ ๋ณต์…€์„ ์ถ”๊ฐ€ํ•œ ๋’ค `updateVoxelGeometry`๋ฅผ ํ˜ธ์ถœํ•ด Three.js๊ฐ€ ๋ณ€๊ฒฝ๋œ geometry๋ฅผ ๋ฐ˜์˜ํ•˜๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. + +์ด์ œ ์ด `updateVoxelGeometry`๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์‚ฌ์šฉ์ž๊ฐ€ cell ๊ฐ€์žฅ์ž๋ฆฌ์˜ ๋ณต์…€์„ ํด๋ฆญํ–ˆ๋‹ค๋ฉด ์ƒˆ๋กœ์šด cell geometry๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•  ์ˆ˜๋„ ์žˆ์ฃ . ๋•Œ๋ฌธ์— ๋ฐฉ๊ธˆ ์ถ”๊ฐ€ํ•œ ๋ณต์…€ ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ํ•ด๋‹น ๋ณต์…€์˜ cell ์ฃผ๋ณ€ cell๋“ค๋„ ์ „๋ถ€ ํ™•์ธํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +```js +const neighborOffsets = [ + [ 0, 0, 0], // ์ž์‹  + [-1, 0, 0], // ์™ผ์ชฝ + [ 1, 0, 0], // ์˜ค๋ฅธ์ชฝ + [ 0, -1, 0], // ์•„๋ž˜ + [ 0, 1, 0], // ์œ„ + [ 0, 0, -1], // ๋’ค + [ 0, 0, 1], // ์•ž +]; +function updateVoxelGeometry(x, y, z) { + const updatedCellIds = {}; + for (const offset of neighborOffsets) { + const ox = x + offset[0]; + const oy = y + offset[1]; + const oz = z + offset[2]; + const cellId = world.computeCellId(ox, oy, oz); + if (!updatedCellIds[cellId]) { + updatedCellIds[cellId] = true; + updateCellGeometry(ox, oy, oz); + } + } +} +``` + +์ฒ˜์Œ์—๋Š” ์•„๋ž˜์ฒ˜๋Ÿผ ์ธ์ ‘ํ•œ cell์„ ๊ฒ€์‚ฌํ•˜๋ ค ํ–ˆ์Šต๋‹ˆ๋‹ค. + +```js +const voxelX = THREE.MathUtils.euclideanModulo(x, cellSize) | 0; +if (voxelX === 0) { + // cell์„ ์™ผ์ชฝ์— ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. +} else if (voxelX === cellSize - 1) { + // cell์„ ์˜ค๋ฅธ์ชฝ์— ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. +} +``` + +์—ฌ๊ธฐ์— ๋‹ค๋ฅธ 4๋ฐฉํ–ฅ์„ ๊ฒ€์‚ฌํ•˜๋Š” ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•˜๋ ค ํ–ˆ์ง€๋งŒ, ์ด๋•Œ ๊ทธ๋ƒฅ ์ขŒํ‘œ๊ฐ’ ๋ฐฐ์—ด์„ ๋งŒ๋“ค์–ด ์ด๋ฏธ ๋งŒ๋“  cell์˜ id๋กœ ์‚ฌ์šฉํ•˜๋Š” ๊ฒŒ ๋” ๋‚ซ๋‹ค๋Š” ์ƒ๊ฐ์ด ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ์ถ”๊ฐ€ํ•œ ๋ณต์…€์ด cell์˜ ์•ˆ์— ์žˆ๋Š” ๊ฒŒ ์•„๋‹ˆ๋ผ๋ฉด ํ•ด๋‹น ๋ณต์…€์„ ์ถ”๊ฐ€ํ•˜๊ธธ ๊ฑฐ๋ถ€ํ•˜๋Š” ๊ฒŒ ๋” ๋น ๋ฅผ ํ…Œ๋‹ˆ๊นŒ์š”. + +`updateCellGeometry`๋Š” ๊ฐ„๋‹จํžˆ ์ด์ „์— cell์„ ๋งŒ๋“ค์—ˆ๋˜ ์ฝ”๋“œ๋ฅผ ๊ฐ€์ ธ์™€ ์—ฌ๋Ÿฌ cell์„ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋„๋ก ์ˆ˜์ •ํ–ˆ์Šต๋‹ˆ๋‹ค. + +```js +const cellIdToMesh = {}; +function updateCellGeometry(x, y, z) { + const cellX = Math.floor(x / cellSize); + const cellY = Math.floor(y / cellSize); + const cellZ = Math.floor(z / cellSize); + const cellId = world.computeCellId(x, y, z); + let mesh = cellIdToMesh[cellId]; + const geometry = mesh ? mesh.geometry : new THREE.BufferGeometry(); + + const { positions, normals, uvs, indices } = world.generateGeometryDataForCell(cellX, cellY, cellZ); + const positionNumComponents = 3; + geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), positionNumComponents)); + const normalNumComponents = 3; + geometry.setAttribute('normal', new THREE.BufferAttribute(new Float32Array(normals), normalNumComponents)); + const uvNumComponents = 2; + geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(uvs), uvNumComponents)); + geometry.setIndex(indices); + geometry.computeBoundingSphere(); + + if (!mesh) { + mesh = new THREE.Mesh(geometry, material); + mesh.name = cellId; + cellIdToMesh[cellId] = mesh; + scene.add(mesh); + mesh.position.set(cellX * cellSize, cellY * cellSize, cellZ * cellSize); + } +} +``` + +์œ„ ํ•จ์ˆ˜๋Š” ์ธ๋ฑ์Šค ๋งต๊ณผ cell์˜ id๋กœ ๋ฏธ๋ฆฌ ๋งŒ๋“  mesh๊ฐ€ ์žˆ๋Š”์ง€ ํ™•์ธํ•ฉ๋‹ˆ๋‹ค. ๋งŒ์•ฝ ํ•ด๋‹น id(์ขŒํ‘œ)์— ํ•ด๋‹นํ•˜๋Š” cell์ด ์—†๋‹ค๋ฉด ์ƒˆ๋กœ์šด cell mesh๋ฅผ ๋งŒ๋“ค์–ด ์žฅ๋ฉด์— ์ถ”๊ฐ€ํ•œ ๋’ค mesh์˜ ์†์„ฑ๊ณผ ์ธ๋ฑ์Šค ๋งต์„ ์—…๋ฐ์ดํŠธํ•ฉ๋‹ˆ๋‹ค. + +{{{example url="../threejs-voxel-geometry-culled-faces-ui.html"}}} + +์ฐธ๊ณ : + +์˜ˆ์ œ์˜ ๋ฐฉ๋ฒ• ๋Œ€์‹  `RayCaster`๋ฅผ ์จ๋„ ๊ดœ์ฐฎ์€ ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์˜ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋”ฐ๋กœ ํ…Œ์ŠคํŠธ๋ฅผ ํ•ด๋ณด์ง„ ์•Š์•˜์ง€๋งŒ, ๋Œ€์‹  [๋ณต์…€์— ์ตœ์ ํ™”๋œ raycaster](http://www.cse.chalmers.se/edu/year/2010/course/TDA361/grid.pdf)๋ฅผ ์ฐพ์•„ ์ด๊ฑธ ์ ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. + +`intersectRay`๋ฅผ VoxelWorld์˜ ๋ฉ”์„œ๋“œ๋กœ ๋งŒ๋“  ๊ฑด ์„ฑ๋Šฅ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. ๋ณต์…€ ๋‹จ์œ„๋กœ ์ฒดํฌํ•˜๋Š” ๊ฒŒ ๋„ˆ๋ฌด ๋А๋ฆด ๊ฒฝ์šฐ cell ๋‹จ์œ„๋กœ ๋จผ์ € ์ฒดํฌํ•ด ์„ฑ๋Šฅ์„ ์ข€ ๋” ๋†’ํ˜€๋ณด๋ ค๋Š” ๊ณ„ํš์ด์—ˆ์ฃ . + +ํ˜„์žฌ raycaster์˜ ๊ธธ์ด๋Š” z-far๊นŒ์ง€์ธ๋ฐ, ์ด ๊ฐ’์„ ๋ฐ”๊ฟ”๋„ ๋ฉ๋‹ˆ๋‹ค. ์ด๊ฑด ์ œ๊ฐ€ ์˜ˆ์ œ๋ฅผ ๋งŒ๋“ค ๋•Œ 1-2ํ”ฝ์…€ ์ •๋„๋กœ ๋ณด์ด๋Š” ๋จผ ๊ณณ์—๋Š” ๋ณต์…€์„ ๋งŒ๋“ค ์ผ์ด ์—†๋‹ค๊ณ  ์ƒ๊ฐํ–ˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ˆ๊นŒ์š”. + +`geometry.computeBoundingSphere` ๋ฉ”์„œ๋“œ์˜ ์„ฑ๋Šฅ์€ ๋‹ค์†Œ ๋А๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ๊ฒฝ์šฐ cell์„ ์ „๋ถ€ ํฌํ•จํ•˜๋Š” ๊ฒฝ๊ณ„ ๊ตฌ์ฒด๋ฅผ ์ง์ ‘ ๋งŒ๋“ค ์ˆ˜ ์žˆ์ฃ . + +์‹ค์ œ ํ”„๋กœ์ ํŠธ์˜€๋‹ค๋ฉด ์•„๋งˆ ๋ณต์…€์ด ์•„์˜ˆ ์—†๋Š” cell๋„ ์ œ๊ฑฐํ•˜๋Š” ๊ฒŒ ์ข‹์•˜์„ ๊ฒ๋‹ˆ๋‹ค. + +์ด ๋ฐฉ๋ฒ•์ด ๊ฐ€์žฅ ๋ณ„๋กœ์ผ ๊ฒฝ์šฐ๋Š” ๋‹น์—ฐํžˆ ์ฒดํฌํŒ ํ˜•ํƒœ๋กœ ๋ณต์…€์„ ๋ฐฐ์น˜ํ•˜๋Š” ๊ฒฝ์šฐ(์˜ˆ๋ฅผ ๋“ค์–ด ์ฒดํฌํŒ์˜ ํฐ์ƒ‰ ์นธ์—๋งŒ ๋ฐฐ์น˜)์ผ ๊ฒ๋‹ˆ๋‹ค. ๋‹น์žฅ์€ ์ด๋Ÿฐ ๊ฒฝ์šฐ์— ์–ด๋–ป๊ฒŒ ์„ฑ๋Šฅ์„ ํ–ฅ์ƒ์‹œํ‚ฌ์ง€ ์ƒ๊ฐ๋‚˜๋Š” ๋ฐฉ๋ฒ•์ด ์—†๋„ค์š”. ์•„๋งˆ ์‚ฌ์šฉ์ž๊ฐ€ ์„ฑ๋Šฅ ๋•Œ๋ฌธ์— ๊ฑฐ๋Œ€ํ•œ ์ฒดํฌํŒ ๋งŒ๋“ค๊ธฐ๋ฅผ ํฌ๊ธฐํ•˜๋Š” ๊ฒŒ ๋” ๋น ๋ฅผ ๊ฒ๋‹ˆ๋‹ค. + +์˜ˆ์ œ์—์„œ๋Š” ๊ฐ„๋‹จํ•œ ํ˜•ํƒœ๋งŒ ๊ตฌํ˜„ํ•˜๊ธฐ ์œ„ํ•ด ํ…์Šค์ฒ˜ ์•„ํ‹€๋ผ์Šค๋ฅผ ํ…์Šค์ฒ˜ ํ•œ ์ข…๋ฅ˜๋‹น ํ•œ ์—ด์”ฉ๋งŒ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ๊ฐ ๋ณต์…€์˜ ๋ฉด์— ๋‹ค๋ฅธ ํ…์Šค์ฒ˜๋ฅผ ์ง€์ •ํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ณ„๋„์˜ ํ…Œ์ด๋ธ”์„ ๋งŒ๋“ค๋ฉด ์ข€ ๋” ๋ฒ”์šฉ์„ฑ์„ ์ถ”๊ตฌํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ์˜ˆ์ œ์—์„œ๋Š” ๋ถˆํ•„์š”ํ•œ ๋‚ญ๋น„๋ผ๊ณ  ์ƒ๊ฐํ•ด ํ•ด๋‹น ๋ถ€๋ถ„์„ ์ œ์™ธํ–ˆ์Šต๋‹ˆ๋‹ค. + +์‹ค์ œ ๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ์—๋Š” ๋ณต์…€๋„, ์ •์œก๋ฉด์ฒด๋„ ์•„๋‹Œ ํƒ€์ผ(tile)์ด๋ผ๋Š” ๊ฒƒ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ์šธํƒ€๋ฆฌ๋‚˜ ๊ฝƒ ๊ฐ™์€ ๊ฒƒ์ด ์—ฌ๊ธฐ์— ํ•ด๋‹นํ•˜์ฃ . ์ด๊ฑธ ๊ตฌํ˜„ํ•˜๋ ค๋ฉด ๊ฐ ๋ณต์…€์ด ์ •์œก๋ฉด์ฒด์ธ์ง€, ๋‹ค๋ฅธ geometry์ธ์ง€ ํŒ๋ณ„ํ•˜๋Š” ํ…Œ์ด๋ธ”์„ ๋งŒ๋“ค์–ด ๋ณต์…€์ด ์ •์œก๋ฉด์ฒด๊ฐ€ ์•„๋‹ ๊ฒฝ์šฐ, ๋งž๋‹ฟ๋Š” ๋ฉด์„ ์ œ๊ฑฐํ•˜์ง€ ์•Š๋„๋ก ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ๊ฝƒ ๋ณต์…€ ์•„๋ž˜์— ์žˆ๋Š” ๋•… ๋ณต์…€์ด ์ง€์›Œ์ ธ์„œ๋Š” ์•ˆ ๋˜๋‹ˆ๊นŒ์š”. + +์ด ๊ธ€์ด Three.js๋กœ ๋งˆ์ธํฌ๋ž˜ํ”„ํŠธ ๊ฐ™์€ ๊ทธ๋ž˜ํ”ฝ์„ ๊ตฌํ˜„ํ•  ๋•Œ ์ข‹์€ ์‹œ์ž‘์ ์„ ๋งˆ๋ จํ•˜๊ณ , geometry๋ฅผ ์ตœ์ ํ™”ํ•˜๋Š” ๋ฐ ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ํ•ฉ๋‹ˆ๋‹ค. + +<canvas id="c"></canvas> +<script type="module" src="../resources/threejs-voxel-geometry.js"></script>
false
Other
mrdoob
three.js
1f3f78f42d008cb920b44930aedf5f55ec87ffbe.json
add translation kr/threejs-cleanup.md
threejs/lessons/kr/threejs-cleanup.md
@@ -0,0 +1,412 @@ +Title: Three.js ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œํ•˜๊ธฐ +Description: Three.js๋ฅผ ์‚ฌ์šฉํ•  ๋•Œ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ•ด์ œํ•˜๋Š” ๋ฒ•์„ ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œํ•˜๊ธฐ + +Three.js ์•ฑ์€ ์ƒ๊ฐ๋ณด๋‹ค ๋งŽ์€ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. 3D ๋ชจ๋ธ์˜ ์ •์  ๋ฐ์ดํ„ฐ๋Š” ๋ณดํ†ต 1MB์—์„œ 20MB ์ •๋„์˜ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์ฐจ์ง€ํ•˜์ฃ . ํ…์Šค์ฒ˜๋กœ JPG ํŒŒ์ผ์„ ์‚ฌ์šฉํ•˜๋Š” ๋ชจ๋ธ์€ ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•ด JPG ํŒŒ์ผ์˜ ์••์ถ•์„ ์™„์ „ํžˆ ํ’€์–ด์•ผ ํ•˜๋Š”๋ฐ, ์ด ํ…์Šค์ฒ˜๋Š” 1024x1024๋‹น ์•ฝ 4์—์„œ 6MB ์ •๋„์˜ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. + +๋Œ€๋‹ค์ˆ˜์˜ Three.js ์•ฑ์€ ์ž์›์„ ํ•œ ๋ฒˆ ๋ถˆ๋Ÿฌ์˜ค๋ฉด ํŽ˜์ด์ง€๊ฐ€ ๋‹ซํžˆ๊ธฐ ์ „๊นŒ์ง€ ํ•ด๋‹น ์ž์›์„ ๋ฒ„๋ฆด ์ผ์ด ์—†์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์‹œ๊ฐ„์ด ์ง€๋‚จ์— ๋”ฐ๋ผ ๋ฐ์ดํ„ฐ๋ฅผ ๋ฐ”๊ฟ”์•ผ ํ•œ๋‹ค๋ฉด ์–ด๋–จ๊นŒ์š”? + +Three.js๋Š” ์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ์™€ ๋‹ฌ๋ฆฌ ํ• ๋‹นํ•œ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์•Œ์•„์„œ ๋น„์šฐ์ง€ ๋ชปํ•ฉ๋‹ˆ๋‹ค. ํŽ˜์ด์ง€๋ฅผ ์ „ํ™˜ํ•˜๋Š” ๊ฒฝ์šฐ์•ผ ๋ธŒ๋ผ์šฐ์ €๊ฐ€ ์•Œ์•„์„œ ํ•ด๋‹น ์ž์›์„ ๋ฉ”๋ชจ๋ฆฌ์—์„œ ์ง€์šฐ๊ฒ ์ง€๋งŒ, ๊ทธ ๋ฐ–์˜ ๊ฒฝ์šฐ ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œ๋Š” ์ „์ ์œผ๋กœ ๊ฐœ๋ฐœ์ž์—๊ฒŒ ๋‹ฌ๋ ธ์Šต๋‹ˆ๋‹ค. + +Three.js์—์„œ๋Š” [textures](threejs-textures.html), [geometries](threejs-primitives.html), [materials](threejs-materials.html)์˜ `dispose` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ด ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ•ด์ œํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +๊ฐ€์žฅ ๊ฐ„๋‹จํ•œ ๋ฐฉ๋ฒ•์€ ์ผ์ผ์ด ํ˜ธ์ถœํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค. ์ดˆ๊ธฐํ™” ์‹œ์— ์•„๋ž˜์™€ ๊ฐ™์ด ์ง€์›์„ ๋ฉ”๋ชจ๋ฆฌ์— ํ• ๋‹นํ•˜๊ณ  + +```js +const boxGeometry = new THREE.BoxBufferGeometry(...); +const boxTexture = textureLoader.load(...); +const boxMaterial = new THREE.MeshPhongMaterial({ map: texture }); +``` + +์•„๋ž˜์™€ ๊ฐ™์ด ์ง์ ‘ ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•ด ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ•ด์ œํ•  ์ˆ˜ ์žˆ์ฃ . + +```js +boxGeometry.dispose(); +boxTexture.dispose(); +boxMaterial.dispose(); +``` + +ํ•˜์ง€๋งŒ ์ž์›์ด ๋งŽ์•„์งˆ์ˆ˜๋ก ์ฝ”๋“œ๋Š” ์ง€์ €๋ถ„ํ•ด์งˆ ๊ฒ๋‹ˆ๋‹ค. + +์ž์›์„ ์ถ”์ ํ•˜๋Š” ํด๋ž˜์Šค๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“œ๋Š” ๊ฒŒ ์ข‹๊ฒ ๋„ค์š”. ํด๋ž˜์Šค์— ์ž์›์„ ์ง€์ •ํ•˜๊ณ  ํ•œ ๋ฒˆ์— ๋ฒ„๋ฆฌ๋„๋ก ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +class ResourceTracker { + constructor() { + this.resources = new Set(); + } + track(resource) { + if (resource.dispose) { + this.resources.add(resource); + } + return resource; + } + untrack(resource) { + this.resources.delete(resource); + } + dispose() { + for (const resource of this.resources) { + resource.dispose(); + } + this.resources.clear(); + } +} +``` + +[ํ…์Šค์ฒ˜์— ๊ด€ํ•œ ๊ธ€](threejs-textures.html)์˜ ์ฒซ ๋ฒˆ์งธ ์˜ˆ์ œ์— ์ด ํด๋ž˜์Šค๋ฅผ ์จ ๋ด…์‹œ๋‹ค. ๋จผ์ € ํด๋ž˜์Šค์˜ ์ธ์Šคํ„ด์Šค๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +const resTracker = new ResourceTracker(); +``` + +์ข€ ๋” ๊ฐ„๋‹จํ•œ ํ˜•ํƒœ๋กœ ์“ฐ๊ธฐ ์œ„ํ•ด `track` ๋ฉ”์„œ๋“œ๋ฅผ ํ•จ์ˆ˜๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +const resTracker = new ResourceTracker(); ++const track = resTracker.track.bind(resTracker); +``` + +๊ทธ๋ฆฌ๊ณ  ๊ฐ geometry, ํ…์Šค์ฒ˜, ์žฌ์งˆ(material)์— `track` ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ฉ๋‹ˆ๋‹ค. + +```js +const boxWidth = 1; +const boxHeight = 1; +const boxDepth = 1; +-const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth); ++const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth)); + +const cubes = []; // ์ •์œก๋ฉด์ฒด๋ฅผ ํšŒ์ „์‹œํ‚ค๊ธฐ ์œ„ํ•œ ๋ฐฐ์—ด +const loader = new THREE.TextureLoader(); + +-const material = new THREE.MeshBasicMaterial({ +- map: loader.load('resources/images/wall.jpg'), +-}); ++const material = track(new THREE.MeshBasicMaterial({ ++ map: track(loader.load('resources/images/wall.jpg')), ++})); +const cube = new THREE.Mesh(geometry, material); +scene.add(cube); +cubes.push(cube); // ํšŒ์ „ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์œ„ํ•ด ๋ฐฐ์—ด์— ์ถ”๊ฐ€ +``` + +์ž์›์„ ํ•ด์ œํ•  ๋•Œ ์ •์œก๋ฉด์ฒด๋ฅผ ์žฅ๋ฉด์—์„œ ์ œ๊ฑฐํ•˜๊ณ  `resTracker.dispose` ๋ฉ”์„œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +for (const cube of cubes) { + scene.remove(cube); +} +cubes.length = 0; // ์ •์œก๋ฉด์ฒด ๋ฐฐ์—ด์„ ๋น„์›๋‹ˆ๋‹ค +resTracker.dispose(); +``` + +ํ•˜์ง€๋งŒ ์‹ค์ œ๋กœ ํ…Œ์ŠคํŠธํ•ด๋ณด๋‹ˆ ๊ท€์ฐฎ์€ ์ž‘์—…์„ ์ถ”๊ฐ€ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. `ResourceTracker`์— ์ฝ”๋“œ๋ฅผ ์ถ”๊ฐ€ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +class ResourceTracker { + constructor() { + this.resources = new Set(); + } + track(resource) { +- if (resource.dispose) { ++ if (resource.dispose || resource instanceof THREE.Object3D) { + this.resources.add(resource); + } + return resource; + } + untrack(resource) { + this.resources.delete(resource); + } + dispose() { + for (const resource of this.resources) { +- resource.dispose(); ++ if (resource instanceof THREE.Object3D) { ++ if (resource.parent) { ++ resource.parent.remove(resource); ++ } ++ } ++ if (resource.dispose) { ++ resource.dispose(); ++ } ++ } + this.resources.clear(); + } +} +``` + +์ด์ œ ์ •์œก๋ฉด์ฒด๋ฅผ ์ถ”์ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +const material = track(new THREE.MeshBasicMaterial({ + map: track(loader.load('resources/images/wall.jpg')), +})); +const cube = track(new THREE.Mesh(geometry, material)); +scene.add(cube); +cubes.push(cube); // ํšŒ์ „ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์œ„ํ•ด ๋ฐฐ์—ด์— ์ถ”๊ฐ€ +``` + +๋ณ„๋„๋กœ ์ •์œก๋ฉด์ฒด๋ฅผ ์ œ๊ฑฐํ•ด์•ผํ•  ํ•„์š”๊ฐ€ ์—†์œผ๋‹ˆ ์ฝ”๋“œ๋ฅผ ์‚ญ์ œํ•ฉ๋‹ˆ๋‹ค. + +```js +-for (const cube of cubes) { +- scene.remove(cube); +-} +cubes.length = 0; // ์ •์œก๋ฉด์ฒด ๋ฐฐ์—ด์„ ๋น„์›๋‹ˆ๋‹ค +resTracker.dispose(); +``` + +์ฝ”๋“œ๋ฅผ ์ •๋ฆฌํ•ด ์ •์œก๋ฉด์ฒด, ํ…์Šค์ฒ˜, ์žฌ์งˆ์„ ๋‹ค์‹œ ์ถ”๊ฐ€ํ•  ์ˆ˜ ์žˆ๋„๋ก ๋งŒ๋“ค๊ณ  + +```js +const scene = new THREE.Scene(); +*const cubes = []; // ์ •์œก๋ฉด์ฒด๋ฅผ ํšŒ์ „์‹œํ‚ค๊ธฐ ์œ„ํ•œ ๋ฐฐ์—ด + ++function addStuffToScene() { + const resTracker = new ResourceTracker(); + const track = resTracker.track.bind(resTracker); + + const boxWidth = 1; + const boxHeight = 1; + const boxDepth = 1; + const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth)); + + const loader = new THREE.TextureLoader(); + + const material = track(new THREE.MeshBasicMaterial({ + map: track(loader.load('resources/images/wall.jpg')), + })); + const cube = track(new THREE.Mesh(geometry, material)); + scene.add(cube); + cubes.push(cube); // ํšŒ์ „ ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์œ„ํ•ด ๋ฐฐ์—ด์— ์ถ”๊ฐ€ ++ return resTracker; ++} +``` + +์‹œ๊ฐ„์— ์ง€๋‚จ์— ๋”ฐ๋ผ ๋ฌผ์ฒด๋“ค์„ ์‚ฌ๋ผ์ง€๊ณ  ๋‚˜ํƒ€๋‚˜๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. + +```js +function waitSeconds(seconds = 0) { + return new Promise(resolve => setTimeout(resolve, seconds * 1000)); +} + +async function process() { + for (;;) { + const resTracker = addStuffToScene(); + await wait(2); + cubes.length = 0; // ์ •์œก๋ฉด์ฒด ๋ฐฐ์—ด์„ ๋น„์›๋‹ˆ๋‹ค + resTracker.dispose(); + await wait(1); + } +} +process(); +``` + +์•„๋ž˜ ์˜ˆ์ œ๋Š” ์ •์œก๋ฉด์ฒด, ํ…์Šค์ฒ˜, ์žฌ์งˆ์„ ๋ Œ๋”๋งํ•œ ๋’ค 2์ดˆ ํ›„์— ํ•ด๋‹น ์ž์›์„ ๋ฒ„๋ฆฌ๊ณ , ๋‹ค์‹œ 1์ดˆ ํ›„์— ์ƒ์„ฑํ•˜๊ธฐ๋ฅผ ๋ฐ˜๋ณตํ•ฉ๋‹ˆ๋‹ค. + +{{{example url="../threejs-cleanup-simple.html" }}} + +๋”ฑํžˆ ์˜ค๋ฅ˜๋Š” ์—†๋„ค์š”. + +๋ถˆ๋Ÿฌ์˜จ ํŒŒ์ผ์„ ํ•ด์ œํ•˜๋ ค๋ฉด ์ฝ”๋“œ๋ฅผ ์ข€ ๋” ์ถ”๊ฐ€ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. Three.js์˜ ๋กœ๋”๋Š” ๋Œ€๋ถ€๋ถ„ ์ตœ์ƒ์œ„ `Object3D`๋งŒ์„ ๋ฐ˜ํ™˜ํ•˜๊ธฐ์— ์–ด๋–ค ์ž์›์„ ์‚ฌ์šฉํ–ˆ๋Š”์ง€ ์ฒดํฌํ•˜๋ ค๋ฉด ์ผ์ผ์ด ํ•˜์œ„ ์š”์†Œ๋ฅผ ๋’ค์ ธ๋ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +`ResourceTracker`๋ฅผ ์—…๋ฐ์ดํŠธํ•ด ์ € ์—ญํ• ์„ ๋งก๊ฒจ๋ณด์ฃ . + +๋จผ์ € ์ž์›์ด `Object3D`์ธ์ง€ ํ™•์ธํ•ด ํ•ด๋‹น ์š”์†Œ์˜ geometry, ์žฌ์งˆ, ํ•˜์œ„ ์š”์†Œ๋ฅผ ์ถ”์ ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +class ResourceTracker { + constructor() { + this.resources = new Set(); + } + track(resource) { + if (resource.dispose || resource instanceof THREE.Object3D) { + this.resources.add(resource); + } ++ if (resource instanceof THREE.Object3D) { ++ this.track(resource.geometry); ++ this.track(resource.material); ++ this.track(resource.children); ++ } + return resource; + } + ... +} +``` + +๊ทธ๋ฆฌ๊ณ  `resource.geometry`, `resource.material`, `resource.children`์ด null์ด๋‚˜ undefined์ผ ์ˆ˜ ์žˆ์œผ๋ฏ€๋กœ `track` ๋ฉ”์„œ๋“œ ์ƒ๋‹จ์—์„œ ์ฒดํฌํ•ด์ค๋‹ˆ๋‹ค. + +```js +class ResourceTracker { + constructor() { + this.resources = new Set(); + } + track(resource) { ++ if (!resource) { ++ return resource; ++ } + + if (resource.dispose || resource instanceof THREE.Object3D) { + this.resources.add(resource); + } + if (resource instanceof THREE.Object3D) { + this.track(resource.geometry); + this.track(resource.material); + this.track(resource.children); + } + return resource; + } + ... +} +``` + +`resource.children`์ด๋‚˜ `resource.material`์€ ๋ฐฐ์—ด ํ˜•์‹์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋ฐฐ์—ด์ผ ๊ฒฝ์šฐ ๋ฐฐ์—ด์˜ ์š”์†Œ๋ฅผ ์ถ”์ ํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +class ResourceTracker { + constructor() { + this.resources = new Set(); + } + track(resource) { + if (!resource) { + return resource; + } + ++ // ํ•˜์œ„ ์š”์†Œ ๋˜๋Š” ์žฌ์งˆ์ด ๋ฐฐ์—ด์ผ ๊ฒฝ์šฐ ++ if (Array.isArray(resource)) { ++ resource.forEach(resource => this.track(resource)); ++ return resource; ++ } + + if (resource.dispose || resource instanceof THREE.Object3D) { + this.resources.add(resource); + } + if (resource instanceof THREE.Object3D) { + this.track(resource.geometry); + this.track(resource.material); + this.track(resource.children); + } + return resource; + } + ... +} +``` + +๊ทธ๋ฆฌ๊ณ  ์žฌ์งˆ์˜ ์†์„ฑ ์ค‘ ํ…์Šค์ฒ˜์™€ ๊ท ๋“ฑ ๋ณ€์ˆ˜(uniform)๋ฅผ ์ฒ˜๋ฆฌํ•ด์ค๋‹ˆ๋‹ค. + +```js +class ResourceTracker { + constructor() { + this.resources = new Set(); + } + track(resource) { + if (!resource) { + return resource; + } + +* // ํ•˜์œ„ ์š”์†Œ ๋˜๋Š” ์žฌ์งˆ์ด ๋ฐฐ์—ด์ผ ๊ฒฝ์šฐ, +* // ๊ท ๋“ฑ ๋ณ€์ˆ˜๊ฐ€ ํ…์Šค์ฒ˜ ๋ฐฐ์—ด์ผ ๊ฒฝ์šฐ + if (Array.isArray(resource)) { + resource.forEach(resource => this.track(resource)); + return resource; + } + + if (resource.dispose || resource instanceof THREE.Object3D) { + this.resources.add(resource); + } + if (resource instanceof THREE.Object3D) { + this.track(resource.geometry); + this.track(resource.material); + this.track(resource.children); +- } ++ } else if (resource instanceof THREE.Material) { ++ // ์žฌ์งˆ์— ํ…์Šค์ฒ˜๊ฐ€ ์žˆ๋Š”์ง€ ๊ฒ€์‚ฌํ•ด ์ถ”์ ํ•ฉ๋‹ˆ๋‹ค. ++ for (const value of Object.values(resource)) { ++ if (value instanceof THREE.Texture) { ++ this.track(value); ++ } ++ } ++ // ๊ท ๋“ฑ ๋ณ€์ˆ˜๊ฐ€ ํ…์Šค์ฒ˜ ๋˜๋Š” ํ…์Šค์ฒ˜์˜ ๋ฐฐ์—ด์ธ์ง€ ์ฒดํฌํ•ฉ๋‹ˆ๋‹ค. ++ if (resource.uniforms) { ++ for (const value of Object.values(resource.uniforms)) { ++ if (value) { ++ const uniformValue = value.value; ++ if (uniformValue instanceof THREE.Texture || ++ Array.isArray(uniformValue)) { ++ this.track(uniformValue); ++ } ++ } ++ } ++ } ++ } + return resource; + } + ... +} +``` + +์ˆ˜์ •ํ•œ ํด๋ž˜์Šค๋ฅผ [glTF ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-gltf.html)์—์„œ ์ผ๋˜ ์˜ˆ์ œ์— ์ ์šฉํ•ด ๋ฌด๋ฃŒ glTF ํŒŒ์ผ์„ ๋ถˆ๋Ÿฌ์™€๋ณด๋„๋ก ํ•ฉ์‹œ๋‹ค. + +```js +const gltfLoader = new GLTFLoader(); +function loadGLTF(url) { + return new Promise((resolve, reject) => { + gltfLoader.load(url, resolve, undefined, reject); + }); +} + +function waitSeconds(seconds = 0) { + return new Promise(resolve => setTimeout(resolve, seconds * 1000)); +} + +const fileURLs = [ + 'resources/models/cartoon_lowpoly_small_city_free_pack/scene.gltf', + 'resources/models/3dbustchallange_submission/scene.gltf', + 'resources/models/mountain_landscape/scene.gltf', + 'resources/models/simple_house_scene/scene.gltf', +]; + +async function loadFiles() { + for (;;) { + for (const url of fileURLs) { + const resMgr = new ResourceTracker(); + const track = resMgr.track.bind(resMgr); + const gltf = await loadGLTF(url); + const root = track(gltf.scene); + scene.add(root); + + // ํ•ด๋‹น ์š”์†Œ์˜ ๋ชจ๋“  ํ•˜์œ„ ๋ฌผ์ฒด๋ฅผ ํฌํ•จํ•˜๋Š” ์œก๋ฉด์ฒด๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. + const box = new THREE.Box3().setFromObject(root); + + const boxSize = box.getSize(new THREE.Vector3()).length(); + const boxCenter = box.getCenter(new THREE.Vector3()); + + // ์นด๋ฉ”๋ผ๊ฐ€ ํ™”๋ฉด์„ ์ „๋ถ€ ๋‹ด๋„๋ก ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + frameArea(boxSize * 1.1, boxSize, boxCenter, camera); + + await waitSeconds(2); + renderer.render(scene, camera); + + resMgr.dispose(); + + await waitSeconds(1); + + } + } +} +loadFiles(); +``` + +{{{example url="../threejs-cleanup-loaded-files.html"}}} + +์ฝ”๋“œ์— ๋Œ€ํ•ด ๋ช‡ ๊ฐ€์ง€ ์„ค๋ช…ํ•˜๊ณ  ๋๋‚ด๊ฒ ์Šต๋‹ˆ๋‹ค. + +๋งŒ์•ฝ 2๊ฐœ ์ด์ƒ์˜ ํŒŒ์ผ์„ ํ•œ ๋ฒˆ์— ๋ถˆ๋Ÿฌ์˜ค๊ณ  ๋‚˜์ค‘์— ๋”ฐ๋กœ ํ•ด์ œํ•˜๋ ค๋ฉด `ResourceTracker`๋ฅผ ํŒŒ์ผ๋ณ„๋กœ ์ƒ์„ฑํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. + +์œ„ ์˜ˆ์ œ์—์„œ๋Š” `gltf.scene`์—๋งŒ `track` ๋ฉ”์„œ๋“œ๋ฅผ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๊ฒƒ๋งŒ์œผ๋กœ ์ง€๊ธˆ `ResourceTracker`๋Š” ํฌํ•จ๋œ ๋ชจ๋“  ์š”์†Œ๋ฅผ ์ถ”์ ํ•˜๊ฒ ์ฃ . ํ™”๋ฉด์— ๋ญ”๊ฐ€๋ฅผ ๋” ์ถ”๊ฐ€ํ•˜๋ ค๋ฉด ํ•ด๋‹น ์ž์›์„ ์ถ”์ ํ• ์ง€ ๋ง์ง€๋ฅผ ๋จผ์ € ๊ฒฐ์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +ํŠน์ • ๋„๊ตฌ๋ฅผ ์บ๋ฆญํ„ฐ์˜ ์ž์‹ ์š”์†Œ๋กœ ์ถ”๊ฐ€ํ•ด ์†์— ์ฅ์–ด ์ฃผ๋Š” ๊ฒฝ์šฐ๋ฅผ ์˜ˆ๋กœ ๋“ค ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ƒฅ ๋„๊ตฌ๋งŒ ์ถ”๊ฐ€ํ•ด์„œ๋Š” ํ•ด๋‹น ์š”์†Œ๋ฅผ ์ถ”์ ํ•  ์ˆ˜ ์—†์„ ํ…Œ๋‹ˆ๊นŒ์š”. ๋ชจ๋ฅด๊ธด ํ•ด๋„ ๊ฝค๋‚˜ ํ”ํ•œ ๊ฒฝ์šฐ์ผ ๊ฑฐ๋ผ ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค. + +์ฒ˜์Œ์— `ResourceTracker`๋ฅผ ์ž‘์„ฑํ–ˆ์„ ๋•Œ๋Š” ๋ชจ๋“  ๊ฒƒ์„ `track`์ด ์•„๋‹ˆ๋ผ `dispose` ๋ฉ”์„œ๋“œ ์•ˆ์—์„œ ํ•ด๊ฒฐํ•˜๋ ค๊ณ  ํ–ˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ์บ๋ฆญํ„ฐ์˜ ์†์— ๋„๊ตฌ๋ฅผ ์ฅ์–ด ์ฃผ๋Š” ๊ฒฝ์šฐ๋ฅผ ์ƒ๊ฐํ•ด๋ณด๋‹ˆ `track`์„ ํ†ตํ•ด ๋“ฑ๋กํ•œ ์ž์›์„ ํ•ด์ œํ•˜๋Š” ๊ฒŒ ํ™•์žฅ์„ฑ ๋ฉด์—์„œ๋„ ๊ทธ๋ ‡๊ณ  ๋” ๋‚˜์€ ๋ฐฉ๋ฒ• ๊ฐ™๋”๊ตฐ์š”. ์”ฌ ๊ทธ๋ž˜ํ”„ ์ „์ฒด๋ฅผ ํ•ด์ œ์‹œํ‚ค๋Š” ๊ฒƒ๋ณด๋‹ค๋Š” ๋ถˆ๋Ÿฌ์˜จ ํŒŒ์ผ๋งŒ ํ•ด์ œ์‹œํ‚ค๋Š” ๊ฒŒ ๋‚˜์„ ํ…Œ๋‹ˆ๊นŒ์š”. + +`ResourceTracker`๋ฅผ ๋งŒ๋“ค๊ธด ํ–ˆ์ง€๋งŒ 100% ๋งŒ์กฑ์Šค๋Ÿฝ์ง„ ์•Š์Šต๋‹ˆ๋‹ค. 3D ์—”์ง„์—์„œ ์ž์›์„ ์ด๋Ÿฐ ์‹์œผ๋กœ ๊ด€๋ฆฌํ•˜๋Š” ๊ฑด ํ”ํ•œ ์ผ์ด ์•„๋‹ˆ๊ฑฐ๋“ ์š”. ์–ด๋–ค ์ž์›์ด ์˜ฌ๋ผ์˜ฌ์ง€ ์ถ”์ธกํ•˜๋Š” ๊ฒŒ ์•„๋‹ˆ๋ผ ๋ฏธ๋ฆฌ ์•Œ๊ณ  ์žˆ์–ด์•ผ ํ•˜๋Š” ์ชฝ์ด ๋งž์Šต๋‹ˆ๋‹ค. Three.js์˜ ํŒŒ์ผ ๋กœ๋”๊ฐ€ ๋ถˆ๋Ÿฌ์˜จ ์ž์›์˜ ์ฃผ์†Œ๊ฐ’์„ ์ „๋ถ€ ๋ฐ˜ํ™˜ํ•˜๋„๋ก ๋ฐ”๋€๋‹ค๋ฉด ์ข‹๊ฒ ์ง€๋งŒ, ์ง€๊ธˆ์€ ์žฅ๋ฉด(scene)์„ ๋ถˆ๋Ÿฌ์˜ฌ ๋•Œ ๋‹ค๋ฅธ ์„ ํƒ์ง€๊ฐ€ ์—†๊ธฐ์— ์ด ํ•ด๊ฒฐ์ฑ…์ด ์ตœ์„ ์ด๊ฒ ์ฃ . + +์ด ์˜ˆ์‹œ๊ฐ€ Three.js์—์„œ ์ž์›์„ ํ•ด์ œํ•˜๋Š” ๋ฐ ์กฐ๊ธˆ์ด๋‚˜๋งˆ ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ํ•ฉ๋‹ˆ๋‹ค.
false
Other
mrdoob
three.js
2a76908bcf50c966146e593ea6efd174382adf6a.json
add translation kr/threejs-billboards.md
threejs/lessons/kr/threejs-billboards.md
@@ -0,0 +1,286 @@ +Title: Three.js ๋นŒ๋ณด๋“œ(Billboards) +Description: ๋ฌผ์ฒด๊ฐ€ ํ•ญ์ƒ ์นด๋ฉ”๋ผ๋ฅผ ๋ฐ”๋ผ๋ณด๋„๋ก ํ•˜๋Š” ๋ฒ•์„ ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: ๋นŒ๋ณด๋“œ์™€ ํŒŒ์‚ฌ๋“œ + +[์ด์ „ ๊ธ€](threejs-canvas-textures.html)์—์„œ๋Š” `CanvasTexture`๋ฅผ ์ด์šฉํ•ด ์บ๋ฆญํ„ฐ์— ์ด๋ฆ„ํ‘œ/๋ช…์ฐฐ์„ ๋ถ™์ด๋Š” ๋ฒ•์„ ์•Œ์•„๋ดค์Šต๋‹ˆ๋‹ค. ๋•Œ๋กœ๋Š” ์ด ์ด๋ฆ„ํ‘œ๊ฐ€ ํ•ญ์ƒ ์นด๋ฉ”๋ผ๋ฅผ ํ–ฅํ•˜๊ฒŒ ํ•ด์•ผ ํ•  ๊ฒฝ์šฐ๋„ ์žˆ๊ฒ ์ฃ . Three.js์˜ `Sprite`์™€ `SpriteMaterial`์„ ์‚ฌ์šฉํ•˜๋ฉด ์ด๊ฑธ ์‰ฝ๊ฒŒ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +[์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜์— ๊ด€ํ•œ ๊ธ€](threejs-canvas-textures.html)์˜ ๋ช…์ฐฐ ์˜ˆ์ œ๋ฅผ ๊ฐ€์ ธ์™€ ์—ฌ๊ธฐ์— `Sprite`์™€ `SpriteMaterial`์„ ์‚ฌ์šฉํ•ด๋ด…์‹œ๋‹ค. + +```js +function makePerson(x, labelWidth, size, name, color) { + const canvas = makeLabelCanvas(labelWidth, size, name); + const texture = new THREE.CanvasTexture(canvas); + // ํ…์Šค์ฒ˜์šฉ ์บ”๋ฒ„์Šค๋Š” 2D์ด๋ฏ€๋กœ ํ”ฝ์…€์ด ๋ชจ์ž๋ž‘ ๊ฒฝ์šฐ ๋Œ€๋žต์ ์œผ๋กœ + // ํ•„ํ„ฐ๋งํ•˜๊ฒŒ๋” ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + texture.minFilter = THREE.LinearFilter; + texture.wrapS = THREE.ClampToEdgeWrapping; + texture.wrapT = THREE.ClampToEdgeWrapping; + +- const labelMaterial = new THREE.MeshBasicMaterial({ ++ const labelMaterial = new THREE.SpriteMaterial({ + map: texture, +- side: THREE.DoubleSide, + transparent: true, + }); + + const root = new THREE.Object3D(); + root.position.x = x; + + const body = new THREE.Mesh(bodyGeometry, bodyMaterial); + root.add(body); + body.position.y = bodyHeight / 2; + + const head = new THREE.Mesh(headGeometry, bodyMaterial); + root.add(head); + head.position.y = bodyHeight + headRadius * 1.1; + +- const label = new THREE.Mesh(labelGeometry, labelMaterial); ++ const label = new THREE.Sprite(labelMaterial); + root.add(label); + label.position.y = bodyHeight * 4 / 5; + label.position.z = bodyRadiusTop * 1.01; + +``` + +์ด์ œ ๋ช…์ฐฐ์ด ํ•ญ์ƒ ์นด๋ฉ”๋ผ๋ฅผ ๋ฐ”๋ผ๋ด…๋‹ˆ๋‹ค. + +{{{example url="../threejs-billboard-labels-w-sprites.html" }}} + +ํ•˜์ง€๋งŒ ํŠน์ • ๊ฐ๋„์—์„œ ๋ณด๋‹ˆ ๋ช…์ฐฐ์ด ์‚ฌ๋žŒ๊ณผ ๊ฒน์ณ ๋ณด์ž…๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="resources/images/billboard-label-z-issue.png" style="width: 455px;"></div> + +๊ฐ„๋‹จํžˆ ๋ช…์ฐฐ์˜ ์œ„์น˜๋ฅผ ์˜ฎ๊ฒจ๋ฒ„๋ฆฌ๋ฉด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +```js ++// ๋ช…์ฐฐ์˜ ํฌ๊ธฐ๋ฅผ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. ++const labelBaseScale = 0.01; +const label = new THREE.Sprite(labelMaterial); +root.add(label); +-label.position.y = bodyHeight * 4 / 5; +-label.position.z = bodyRadiusTop * 1.01; ++label.position.y = head.position.y + headRadius + size * labelBaseScale; + +-// ๋ช…์ฐฐ์˜ ํฌ๊ธฐ๋ฅผ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. +-const labelBaseScale = 0.01; +label.scale.x = canvas.width * labelBaseScale; +label.scale.y = canvas.height * labelBaseScale; +``` + +{{{example url="../threejs-billboard-labels-w-sprites-adjust-height.html" }}} + +์ถ”๊ฐ€๋กœ ์ด ๋นŒ๋ณด๋“œ(billboard, ๊ด‘๊ณ ํŒ)*์— ํŒŒ์‚ฌ๋“œ๋ฅผ ์ ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +> โ€ป ๋งฅ๋ฝ์ƒ ๋ช…์ฐฐ์ด ๊ฐ‘์ž๊ธฐ ๋นŒ๋ณด๋“œ๊ฐ€ ๋˜๋Š” ๊ฒŒ ์ด์ƒํ•˜์ง€๋งŒ, ์›๋ฌธ์˜ ํ๋ฆ„ ์ž์ฒด๋ฅผ ์ˆ˜์ •ํ•  ์ˆ˜ ์—†์–ด ๊ทธ๋Œ€๋กœ ๋ฒˆ์—ญํ•ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ ๊ด‘๊ณ ํŒ์œผ๋กœ ๋ฒˆ์—ญํ•  ์ˆ˜๋„ ์žˆ์œผ๋‚˜, ์šฐ๋ฆฌ๋‚˜๋ผ ์‚ฌ๋žŒ๋“ค์—๊ฒŒ ๊ด‘๊ณ ํŒ์ด๋ผ๋Š” ๊ฒŒ ์ž˜ ์™€๋‹ฟ์ง€ ์•Š์„ ๊ฒƒ์ด๊ธฐ์— ๊ทธ๋ƒฅ ์˜๋ฌธ์„ ๊ทธ๋Œ€๋กœ ์˜ฎ๊ฒจ ํ‘œ๊ธฐํ•˜์˜€์Šต๋‹ˆ๋‹ค. ์—ญ์ฃผ. + +3D ๋ฌผ์ฒด๋ฅผ ๊ทธ๋ฆฌ๋Š” ๋Œ€์‹  3D ๋ฌผ์ฒด์˜ ์ด๋ฏธ์ง€๋กœ 2D ํ‰๋ฉด์„ ๋ Œ๋”๋งํ•˜๋Š” ๊ธฐ๋ฒ•์ž…๋‹ˆ๋‹ค. ๊ฝค ๋งŽ์€ ๊ฒฝ์šฐ 3D ๋ฌผ์ฒด๋ฅผ ๊ทธ๋ƒฅ ๋ Œ๋”๋งํ•˜๋Š” ๊ฒƒ๋ณด๋‹ค ๋น ๋ฅด์ฃ . + +์˜ˆ์ œ๋กœ ๋‚˜๋ฌด๊ฐ€ ๊ทธ๋ฆฌ๋“œ ํ˜•ํƒœ๋กœ ๋ฐฐ์น˜๋œ ์žฅ๋ฉด(scene)์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ๊ฐ ๋‚˜๋ฌด์˜ ์ค„๊ธฐ๋Š” ์›ํ†ต, ์œ—๋ถ€๋ถ„์€ ์›๋ฟ”๋กœ ๋งŒ๋“ค๊ฒ ์Šต๋‹ˆ๋‹ค. + +๋จผ์ € ๋ชจ๋“  ๋‚˜๋ฌด๊ฐ€ ๊ณตํ†ต์œผ๋กœ ์‚ฌ์šฉํ•  ์›๋ฟ”, ์›ํ†ต์˜ geometry์™€ ์žฌ์งˆ(material)์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +const trunkRadius = .2; +const trunkHeight = 1; +const trunkRadialSegments = 12; +const trunkGeometry = new THREE.CylinderBufferGeometry( + trunkRadius, trunkRadius, trunkHeight, trunkRadialSegments); + +const topRadius = trunkRadius * 4; +const topHeight = trunkHeight * 2; +const topSegments = 12; +const topGeometry = new THREE.ConeBufferGeometry( + topRadius, topHeight, topSegments); + +const trunkMaterial = new THREE.MeshPhongMaterial({ color: 'brown' }); +const topMaterial = new THREE.MeshPhongMaterial({ color: 'green' }); +``` + +๋‹ค์Œ์œผ๋กœ ํ•จ์ˆ˜๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ์ด ํ•จ์ˆ˜๋Š” ๋‚˜๋ฌด ์ค„๊ธฐ `Mesh`์™€ ์œ—๋ถ€๋ถ„ `Mesh`๋ฅผ ๋งŒ๋“ค๊ณ  ์ด ๋‘˜์„ `Object3D`์˜ ์ž์‹์œผ๋กœ ๋„ฃ๋Š” ์—ญํ• ์ž…๋‹ˆ๋‹ค. + +```js +function makeTree(x, z) { + const root = new THREE.Object3D(); + const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial); + trunk.position.y = trunkHeight / 2; + root.add(trunk); + + const top = new THREE.Mesh(topGeometry, topMaterial); + top.position.y = trunkHeight + topHeight / 2; + root.add(top); + + root.position.set(x, 0, z); + scene.add(root); + + return root; +} +``` + +๊ทธ๋ฆฌ๊ณ  ๋ฐ˜๋ณต๋ฌธ์„ ๋Œ๋ ค ๋‚˜๋ฌด๋ฅผ ๊ทธ๋ฆฌ๋“œ ํ˜•ํƒœ๋กœ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค. + +```js +for (let z = -50; z <= 50; z += 10) { + for (let x = -50; x <= 50; x += 10) { + makeTree(x, z); + } +} +``` + +๋•… ์—ญํ• ์„ ํ•  ํ‰๋ฉด๋„ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค. + +```js +// ๋•…์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. +{ + const size = 400; + const geometry = new THREE.PlaneBufferGeometry(size, size); + const material = new THREE.MeshPhongMaterial({ color: 'gray' }); + const mesh = new THREE.Mesh(geometry, material); + mesh.rotation.x = Math.PI * -0.5; + scene.add(mesh); +} +``` + +๋ฐฐ๊ฒฝ์€ ํ•˜๋Š˜์ƒ‰์œผ๋กœ ๋ฐ”๊ฟ”์ค๋‹ˆ๋‹ค. + +```js +const scene = new THREE.Scene(); +-scene.background = new THREE.Color('white'); ++scene.background = new THREE.Color('lightblue'); +``` + +{{{example url="../threejs-billboard-trees-no-billboards.html" }}} + +๋‚˜๋ฌด๋Š” 11x11, ์ด 121๊ทธ๋ฃจ์ž…๋‹ˆ๋‹ค. ๊ฐ ๋‚˜๋ฌด๋Š” 12๊ฐํ˜• ์›๋ฟ”๊ณผ 48๊ฐํ˜• ์›ํ†ต์œผ๋กœ ์ด๋ฃจ์–ด์กŒ์œผ๋‹ˆ, ๋‚˜๋ฌด ํ•˜๋‚˜ ๋‹น ์‚ผ๊ฐํ˜•์ด 60๊ฐœ์ธ ์…ˆ์ž…๋‹ˆ๋‹ค. 121 * 60์ด๋ฉด ์ด ์‚ผ๊ฐํ˜• 7260๊ฐœ๋„ค์š”. ๋ฌผ๋ก  ๊ทธ๋‹ค์ง€ ๋งŽ์€ ์ˆ˜๋Š” ์•„๋‹ˆ์ง€๋งŒ ๋” ์„ธ๋ฐ€ํ•œ 3์ฐจ์› ๋‚˜๋ฌด๋Š” ํ•˜๋‚˜๋‹น 1000-3000๊ฐœ์˜ ์‚ผ๊ฐํ˜•์ด ํ•„์š”ํ•  ๊ฒ๋‹ˆ๋‹ค. ๋‚˜๋ฌด ํ•˜๋‚˜๋‹น 3000๊ฐœ๋ฉด ์ด 36300๊ฐœ์˜ ์‚ผ๊ฐํ˜•์„ ๊ทธ๋ ค์•ผ ํ•˜๋Š” ์…ˆ์ด์ฃ . + +ํŒŒ์‚ฌ๋“œ(facade)๋ฅผ ์ด์šฉํ•˜๋ฉด ์‚ผ๊ฐํ˜•์˜ ์–‘์„ ์ค„์ผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +๊ทธ๋ž˜ํ”ฝ ํ”„๋กœ๊ทธ๋žจ์œผ๋กœ ํŒŒ์‚ฌ๋“œ๋ฅผ ๋งŒ๋“ค ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•ด ์ง์ ‘ ํ•˜๋‚˜๋ฅผ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. + +`RenderTarget`์„ ์ด์šฉํ•ด 3D ๋ฌผ์ฒด๋ฅผ ํ…์Šค์ฒ˜๋กœ ๋ฐ”๊พธ๋Š” ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. `RenderTarget`์— ๋ Œ๋”๋งํ•˜๋Š” ๋ฒ•์€ [์ด์ „ ๊ธ€](threejs-rendertargets.html)์—์„œ ๋‹ค๋ฃจ์—ˆ์œผ๋‹ˆ ์ฐธ๊ณ  ๋ฐ”๋ž๋‹ˆ๋‹ค. + +```js +function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) { + const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5; + const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5); + const distance = halfSizeToFitOnScreen / Math.tan(halfFovY); + + camera.position.copy(boxCenter); + camera.position.z += distance; + + // ์ ˆ๋‘์ฒด๊ฐ€ ์œก๋ฉด์ฒด๋ฅผ ํฌํ•จํ•˜๋„๋ก near์™€ far ๊ฐ’์„ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. + camera.near = boxSize / 100; + camera.far = boxSize * 100; + + camera.updateProjectionMatrix(); +} + +function makeSpriteTexture(textureSize, obj) { + const rt = new THREE.WebGLRenderTarget(textureSize, textureSize); + + const aspect = 1; // ๋ Œ๋” ํƒ€๊ฒŸ์ด ์ •์‚ฌ๊ฐํ˜•์ด๋ฏ€๋กœ + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); + + scene.add(obj); + + // ๋ฌผ์ฒด๋ฅผ ๊ฐ์‹ผ ์œก๋ฉด์ฒด๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. + const box = new THREE.Box3().setFromObject(obj); + + const boxSize = box.getSize(new THREE.Vector3()); + const boxCenter = box.getCenter(new THREE.Vector3()); + + // ์นด๋ฉ”๋ผ๊ฐ€ ์œก๋ฉด์ฒด๋ฅผ ๊ฐ์‹ธ๋„๋ก ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + const fudge = 1.1; + const size = Math.max(...boxSize.toArray()) * fudge; + frameArea(size, size, boxCenter, camera); + + renderer.autoClear = false; + renderer.setRenderTarget(rt); + renderer.render(scene, camera); + renderer.setRenderTarget(null); + renderer.autoClear = true; + + scene.remove(obj); + + return { + position: boxCenter.multiplyScalar(fudge), + scale: size, + texture: rt.texture, + }; +} +``` + +์œ„ ์˜ˆ์ œ์—์„œ ์ฃผ์˜ ๊นŠ๊ฒŒ ๋ด์•ผํ•˜๋Š” ๋ถ€๋ถ„: + +์œ„ ์˜ˆ์ œ๋Š” ์ฝ”๋“œ ๋ฐ–์—์„œ ์„ ์–ธํ•œ ์‹œ์•ผ๊ฐ (field of view, `fov`)์„ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. + +[.obj ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-obj.html)์—์„œ ์ผ๋˜ ๋ฐฉ๋ฒ•์„ ์•ฝ๊ฐ„ ์ˆ˜์ •ํ•ด ๋‚˜๋ฌด๋ฅผ ๊ฐ์‹ผ ์œก๋ฉด์ฒด๋ฅผ ๊ณ„์‚ฐํ–ˆ์Šต๋‹ˆ๋‹ค. + +[.obj ํŒŒ์ผ ๋ถˆ๋Ÿฌ์˜ค๊ธฐ](threejs-load-obj.html)์—์„œ ์ผ๋˜ `frameArea`๋„ ๊ฐ€์ ธ์™”์Šต๋‹ˆ๋‹ค. ์ด๋ฒˆ์—๋Š” ์ฃผ์–ด์ง„ ์‹œ์•„๊ฐน์— ํ•ด๋‹น ๋ฌผ์ฒด๊ฐ€ ํฌํ•จ๋˜๊ฒŒ ํ•˜๋ ค๋ฉด ์–ผ๋งˆ๋‚˜ ๋–จ์–ด์ ธ์•ผ ํ•˜๋Š”์ง€ ๊ณ„์‚ฐํ•  ๋•Œ ์‚ฌ์šฉํ–ˆ์ฃ . ๊ทธ๋ฆฌ๊ณ  ์ด ๊ฒฐ๊ณผ๊ฐ’์œผ๋กœ ์นด๋ฉ”๋ผ๋ฅผ ๋ฌผ์ฒด๋ฅผ ๊ฐ์‹ผ ์œก๋ฉด์ฒด ์ค‘์‹ฌ์—์„œ -z์ถ• ๋ฐฉํ–ฅ์œผ๋กœ ์˜ฎ๊ฒผ์Šต๋‹ˆ๋‹ค. + +์ ˆ๋‘์ฒด์˜ ํฌ๊ธฐ๋ฅผ 1.1 (`fudge(์†์ž„์ˆ˜)`)๋งŒํผ ํ‚ค์›Œ ๋‚˜๋ฌด๊ฐ€ ๋ Œ๋” ํƒ€๊ฒŸ์— ์™„์ „ํžˆ ๋“ค์–ด๊ฐ€๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ฌผ์ฒด๊ฐ€ ์ ˆ๋‘์ฒด ์•ˆ์— ์žˆ๋Š”์ง€ ๊ณ„์‚ฐํ•œ ๊ฒฐ๊ณผ๋Š” ๋ฌผ์ฒด์˜ ๊ฐ€์žฅ์ž๋ฆฌ๋ฅผ ํฌํ•จํ•˜์ง€ ์•Š๊ธฐ์— ๊ทธ๋Œ€๋กœ ๋’€๋‹ค๋ฉด ๋ฌผ์ฒด๊ฐ€ ์นด๋ฉ”๋ผ ๋ฐ–์œผ๋กœ ๋ฒ—์–ด๋‚˜ ๋ณด์˜€์„ ๊ฒ๋‹ˆ๋‹ค. ์นด๋ฉ”๋ผ๊ฐ€ ์™„์ „ํžˆ ๋ฌผ์ฒด๋ฅผ ๋‹ด๋Š” ๊ฐ’์„ ๊ณ„์‚ฐํ•  ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ๊ทธ๊ฑด ๊ณต๊ฐ„ ๋‚ญ๋น„์ด๊ธฐ๋„ ํ•˜๊ธฐ์— ๋‹จ์ˆœํžˆ *์†์ž„์ˆ˜*๋ฅผ ์‚ฌ์šฉํ•œ ๊ฒƒ์ด์ฃ . + +๊ทธ๋ฆฌ๊ณ  ๋ Œ๋” ํƒ€๊ฒŸ์— ์žฅ๋ฉด์„ ๋ Œ๋”๋งํ•œ ๋’ค ๋‚˜๋ฌด๋ฅผ ์žฅ๋ฉด์—์„œ ์ œ๊ฑฐํ–ˆ์Šต๋‹ˆ๋‹ค. + +์—ฌ๊ธฐ์„œ ์ค‘์š”ํ•œ ๊ฑด ์กฐ๋ช…์€ ๋”ฐ๋กœ ๋„ฃ์–ด์•ผ ํ•˜๋‚˜, ๋‹ค๋ฅธ ์š”์†Œ๋Š” ์—†๋„๋ก ํ•ด์•ผ ํ•œ๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. + +์ผ๋‹จ ์žฅ๋ฉด์—์„œ ๋ฐฐ๊ฒฝ์ƒ‰๋„ ์ œ๊ฑฐํ•ฉ๋‹ˆ๋‹ค. + +```js +const scene = new THREE.Scene(); +-scene.background = new THREE.Color('lightblue'); +``` + +๋งˆ์ง€๋ง‰์œผ๋กœ ํ•จ์ˆ˜์—์„œ ๋ฐ›์€ ํ…์Šค์ฒ˜์˜ ์œ„์น˜์™€ ์Šค์ผ€์ผ์„ ์กฐ์ •ํ•ด ํŒŒ์‚ฌ๋“œ๊ฐ€ ๊ฐ™์€ ์œ„์น˜์— ๋‚˜ํƒ€๋‚˜๋„๋ก ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +๋จผ์ € ๋‚˜๋ฌด๋ฅผ ๋งŒ๋“ค์–ด ์œ„์—์„œ ๋งŒ๋“  ํ•จ์ˆ˜์— ๋„˜๊ฒจ์ค๋‹ˆ๋‹ค. + +```js +// ๋นŒ๋ณด๋“œ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. +const tree = makeTree(0, 0); +const facadeSize = 64; +const treeSpriteInfo = makeSpriteTexture(facadeSize, tree); +``` + +๋‹ค์Œ์œผ๋กœ ๋‚˜๋ฌด ๋Œ€์‹  ํŒŒ์‚ฌ๋“œ๋ฅผ ๊ทธ๋ฆฌ๋“œ ํ˜•ํƒœ๋กœ ๋ฐฐ์น˜ํ•ฉ๋‹ˆ๋‹ค. + +```js ++function makeSprite(spriteInfo, x, z) { ++ const { texture, offset, scale } = spriteInfo; ++ const mat = new THREE.SpriteMaterial({ ++ map: texture, ++ transparent: true, ++ }); ++ const sprite = new THREE.Sprite(mat); ++ scene.add(sprite); ++ sprite.position.set( ++ offset.x + x, ++ offset.y, ++ offset.z + z); ++ sprite.scale.set(scale, scale, scale); ++} + +for (let z = -50; z <= 50; z += 10) { + for (let x = -50; x <= 50; x += 10) { +- makeTree(x, z); ++ makeSprite(treeSpriteInfo, x, z); + } +} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” ํŒŒ์‚ฌ๋“œ์— ์œ„์น˜๊ฐ’๊ณผ ์Šค์ผ€์ผ๊ฐ’์„ ์ง€์ •ํ•ด ์›๋ž˜ ๋‚˜๋ฌด๊ฐ€ ์žˆ์–ด์•ผํ•  ์œ„์น˜์— ํŒŒ์‚ฌ๋“œ๊ฐ€ ๋‚˜ํƒ€๋‚˜๋„๋ก ํ–ˆ์Šต๋‹ˆ๋‹ค. + +์ด์ œ ํŒŒ์‚ฌ๋“œ๊ฐ€ ์ œ์ž๋ฆฌ์— ์œ„์น˜ํ–ˆ์œผ๋‹ˆ ๋ฐฐ๊ฒฝ์ƒ‰์„ ๋‹ค์‹œ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. + +```js +scene.background = new THREE.Color('lightblue'); +``` + +๋‚˜๋ฌด ํŒŒ์‚ฌ๋“œ๋กœ ์ด๋ฃจ์–ด์ง„ ์žฅ๋ฉด์„ ์™„์„ฑํ–ˆ์Šต๋‹ˆ๋‹ค. + +{{{example url="../threejs-billboard-trees-static-billboards.html" }}} + +์•„๊นŒ ๋งŒ๋“ค์—ˆ๋˜ ์˜ˆ์ œ์™€ ๋น„๊ตํ•ด๋ณด๋ฉด ๊ฝค ๋น„์Šทํ•  ๊ฒ๋‹ˆ๋‹ค. ์˜ˆ์ œ์—์„œ๋Š” ์ €-ํ•ด์ƒ๋„ ํ…์Šค์ฒ˜, 64x64 ํ”ฝ์…€ ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ–ˆ๊ธฐ์— ํŒŒ์‚ฌ๋“œ๊ฐ€ ๊ฐ์ ธ ๋ณด์ž…๋‹ˆ๋‹ค. ํ•ด์ƒ๋„๋ฅผ ๋†’์ผ ์ˆ˜๋„ ์žˆ์ง€๋งŒ, ํŒŒ์‚ฌ๋“œ๋Š” ๋Œ€๊ฒŒ ๋จผ ๊ฑฐ๋ฆฌ์—์„œ ์ž‘๊ฒŒ ๋ณด์ด๋Š” ๋ฌผ์ฒด์— ์‚ฌ์šฉํ•˜๊ธฐ์— ์ €-ํ•ด์ƒ๋„๋กœ ์‚ฌ์šฉํ•ด๋„ ๊ทธ๋‹ค์ง€ ๋ฌธ์ œ๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค. ๊ฒŒ๋‹ค๊ฐ€ ๋ช‡ ํ”ฝ์…€๋˜์ง€๋„ ์•Š๋Š” ๋‚˜๋ฌด๋ฅผ ๋ Œ๋”๋งํ•˜๋Š” ๋ฐ ๋‚ญ๋น„๋˜๋Š” ์ž์›์„ ์ ˆ์•ฝํ•  ์ˆ˜ ์žˆ์ฃ . + +๋‹ค๋ฅธ ๋ฌธ์ œ๋Š” ๋‚˜๋ฌด๋ฅผ ํ•œ ๊ฐ๋„์—์„œ ๋ฐ–์— ๋ณผ ์ˆ˜ ์—†๋‹ค๋Š” ๊ฒ๋‹ˆ๋‹ค. ์ด ๋ฌธ์ œ๋Š” ๋Œ€๊ฒŒ ๋” ๋งŽ์€ ํŒŒ์‚ฌ๋“œ๋ฅผ ๋ Œ๋”๋งํ•ด ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์ฃ . ์˜ˆ๋ฅผ ๋“ค์–ด 8๊ฐœ์˜ ํŒŒ์‚ฌ๋“œ๋ฅผ ๋งŒ๋“ค์–ด ์นด๋ฉ”๋ผ๊ฐ€ ๋ฌผ์ฒด๋ฅผ ๋ฐ”๋ผ๋ณด๋Š” ๊ฐ๋„์— ๋”ฐ๋ผ ๋‹ค๋ฅธ ํŒŒ์‚ฌ๋“œ๋ฅผ ๋ณด์—ฌ์ค„ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +ํŒŒ์‚ฌ๋“œ๋ฅผ ์“ธ ์ง€๋Š” ์ „์ ์œผ๋กœ ์„ ํƒ์ด์ง€๋งŒ, ์ด ๊ธ€์ด ํŒŒ์‚ฌ๋“œ์˜ ํ™œ์šฉ์— ๋„์›€์ด ๋˜์—ˆ์œผ๋ฉด ํ•ฉ๋‹ˆ๋‹ค.
false
Other
mrdoob
three.js
5349e13eee8458491a664a63e5873b18d6687ed2.json
add translation kr/threejs-canvas-texture.md
threejs/lessons/kr/threejs-canvas-textures.md
@@ -0,0 +1,381 @@ +Title: Three.js ์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜ +Description: ์บ”๋ฒ„์Šค๋ฅผ Three.js ํ…์Šค์ฒ˜๋กœ ์“ฐ๋Š” ๋ฐฉ๋ฒ•์„ ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: ์บ”๋ฒ„์Šค๋กœ ๋™์  ํ…์Šค์ฒ˜ ๋งŒ๋“ค๊ธฐ + +โ€ป ์ด ๊ธ€์€ [ํ…์Šค์ฒ˜์— ๊ด€ํ•œ ๊ธ€](threejs-textures.html)์—์„œ ์ด์–ด์ง‘๋‹ˆ๋‹ค. ์ด์ „ ๊ธ€์„ ์ฝ์ง€ ์•Š์•˜๋‹ค๋ฉด ๋จผ์ € ์ฝ๊ณ  ์˜ค๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + +[์ด์ „ ๊ธ€](threejs-textures.html)์—์„œ ํ…์Šค์ฒ˜๋ฅผ ๋‹ค๋ฃฐ ๋•Œ๋Š” ์ฃผ๋กœ ์ด๋ฏธ์ง€ ํŒŒ์ผ๋กœ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๊ฒฝ์šฐ์— ๋”ฐ๋ผ์„œ๋Š” ๋Ÿฐํƒ€์ž„์— ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“ค์–ด์•ผ ํ•  ์ˆ˜๋„ ์žˆ์ฃ . `CanvasTexture`๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์บ”๋ฒ„์Šค๋ฅผ ํ…์Šค์ฒ˜๋กœ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜๋Š” `<canvas>` ์š”์†Œ๋ฅผ ์ธ์ž๋กœ ๋ฐ›์Šต๋‹ˆ๋‹ค. 2D ์บ”๋ฒ„์Šค API์— ๋Œ€ํ•ด ์ž˜ ๋ชจ๋ฅธ๋‹ค๋ฉด [MDN์˜ ํŠœํ† ๋ฆฌ์–ผ](https://developer.mozilla.org/ko/docs/Web/API/Canvas_API/Tutorial)์„ ์ฐธ๊ณ ํ•˜์„ธ์š”. + +๊ฐ„๋‹จํ•œ 2D ์บ”๋ฒ„์Šค ์•ฑ์„ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. ์•„๋ž˜๋Š” ํฌ๊ธฐ, ์ƒ‰, ์œ„์น˜ ๋ชจ๋‘ ๋ฌด์ž‘์œ„์ธ ์ ์„ ๋ฐ˜๋ณตํ•ด์„œ ๋ Œ๋”๋งํ•˜๋Š” ์˜ˆ์ œ์ž…๋‹ˆ๋‹ค. + +```js +const ctx = document.createElement('canvas').getContext('2d'); +document.body.appendChild(ctx.canvas); +ctx.canvas.width = 256; +ctx.canvas.height = 256; +ctx.fillStyle = '#FFF'; +ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); + +function randInt(min, max) { + if (max === undefined) { + max = min; + min = 0; + } + return Math.random() * (max - min) + min | 0; +} + +function drawRandomDot() { + ctx.fillStyle = `#${ randInt(0x1000000).toString(16).padStart(6, '0') }`; + ctx.beginPath(); + + const x = randInt(256); + const y = randInt(256); + const radius = randInt(10, 64); + ctx.arc(x, y, radius, 0, Math.PI * 2); + ctx.fill(); +} + +function render() { + drawRandomDot(); + requestAnimationFrame(render); +} +requestAnimationFrame(render); +``` + +{{{example url="../canvas-random-dots.html" }}} + +์ด์ œ ์œ„ ์บ”๋ฒ„์Šค๋ฅผ ํ…์Šค์ฒ˜๋กœ ๋งŒ๋“ค์–ด๋ด…์‹œ๋‹ค. [์ด์ „ ๊ธ€](threejs-textures.html)์—์„œ ์ •์œก๋ฉด์ฒด์— ํ…์Šค์ฒ˜๋ฅผ ์ž…ํ˜”๋˜ ์˜ˆ์ œ๋ฅผ ๊ฐ€์ ธ์˜ค๊ฒ ์Šต๋‹ˆ๋‹ค. ์ด๋ฏธ์ง€๋ฅผ ๋ถˆ๋Ÿฌ์˜ค๋Š” ์ฝ”๋“œ๋ฅผ ์ œ๊ฑฐํ•˜๊ณ  ๋Œ€์‹  `CanvasTexture`์— ๋ฐฉ๊ธˆ ๋งŒ๋“  ์บ”๋ฒ„์Šค๋ฅผ ๋„˜๊ฒจ ์ธ์Šคํ„ด์Šค๋ฅผ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```js +const cubes = []; // ์ •์œก๋ฉด์ฒด๋ฅผ ํšŒ์ „์‹œํ‚ค๊ธฐ ์œ„ํ•œ ๋ฐฐ์—ด์ž…๋‹ˆ๋‹ค. +-const loader = new THREE.TextureLoader(); +- ++const ctx = document.createElement('canvas').getContext('2d'); ++ctx.canvas.width = 256; ++ctx.canvas.height = 256; ++ctx.fillStyle = '#FFF'; ++ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height); ++const texture = new THREE.CanvasTexture(ctx.canvas); + +const material = new THREE.MeshBasicMaterial({ +- map: loader.load('resources/images/wall.jpg'), ++ map: texture, +}); +const cube = new THREE.Mesh(geometry, material); +scene.add(cube); +cubes.push(cube); // ์ •์œก๋ฉด์ฒด ๋ฐฐ์—ด์— ์ถ”๊ฐ€ํ•ด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ ์šฉ๋˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. +``` + +๊ทธ๋ฆฌ๊ณ  ๋ Œ๋”๋ง ๋ฃจํ”„์—์„œ ๋ฌด์ž‘์œ„ ์ ์„ ์ฐ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +function render(time) { + time *= 0.001; + + if (resizeRendererToDisplaySize(renderer)) { + const canvas = renderer.domElement; + camera.aspect = canvas.clientWidth / canvas.clientHeight; + camera.updateProjectionMatrix(); + } + ++ drawRandomDot(); ++ texture.needsUpdate = true; + + cubes.forEach((cube, ndx) => { + const speed = .2 + ndx * .1; + const rot = time * speed; + cube.rotation.x = rot; + cube.rotation.y = rot; + }); + + renderer.render(scene, camera); + + requestAnimationFrame(render); +} +``` + +์ถ”๊ฐ€๋กœ `CanvasTexture`๊ฐ€ ๋ณ€๊ฒฝ๋˜์—ˆ์„ ๋•Œ Three.js๊ฐ€ ํ…์Šค์ฒ˜๋ฅผ ์—…๋ฐ์ดํŠธํ•˜๋„๋ก `needsUpdate` ์†์„ฑ์„ `true`๋กœ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + +์ด์ œ ์ •์œก๋ฉด์ฒด์— ์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜๊ฐ€ ์ ์šฉ๋˜์—ˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-canvas-textured-cube.html" }}} + +Three.js๊ฐ€ ์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜๋ฅผ ๋ Œ๋”๋งํ•  ๋•Œ๋Š” ์ด์ „์— [๋ณ„๋„์˜ ๊ธ€](threejs-rendertargets.html)์—์„œ ์„ค๋ช…ํ–ˆ๋˜ `RenderTarget`์„ ์“ฐ๋Š” ๊ฒŒ ๋” ์ข‹์Šต๋‹ˆ๋‹ค. + +์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜๋Š” ์ฃผ๋กœ ์žฅ๋ฉด์— ํ…์ŠคํŠธ๋ฅผ ์‚ฝ์ž…ํ•  ๋•Œ ์‚ฌ์šฉํ•ฉ๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ์บ๋ฆญํ„ฐ์˜ ๋ช…์ฐฐ์— ์ด๋ฆ„์„ ํ‘œ๊ธฐํ•˜๋Š” ๊ฒฝ์šฐ ์บ”๋ฒ„์Šค ํ…์Šค์ฒ˜๋ฅผ ๋ช…์ฐฐ์˜ ํ…์Šค์ฒ˜๋กœ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +ํ•œ ๋ฒˆ 3๋ช…์˜ ์‚ฌ๋žŒ์ด ์žˆ๋Š” ์žฅ๋ฉด์„ ๋งŒ๋“ค์–ด ๊ฐ ์‚ฌ๋žŒ์—๊ฒŒ ๋ช…์ฐฐ์„ ๋‹ฌ์•„๋ด…์‹œ๋‹ค. + +์œ„ ์˜ˆ์ œ๋ฅผ ๊ทธ๋Œ€๋กœ ๊ฐ€์ ธ์™€ ์ •์œก๋ฉด์ฒด ๊ด€๋ จ ์ฝ”๋“œ๋ฅผ ์ง€์›๋‹ˆ๋‹ค. ๋ฐฐ๊ฒฝ์€ ํ•˜์–€์ƒ‰์œผ๋กœ ๋ฐ”๊พธ๊ณ  ๋‘ ๊ฐœ์˜ [์กฐ๋ช…](threejs-lights.html)์„ ๋„ฃ์Šต๋‹ˆ๋‹ค. + +```js +const scene = new THREE.Scene(); ++scene.background = new THREE.Color('white'); ++ ++function addLight(position) { ++ const color = 0xFFFFFF; ++ const intensity = 1; ++ const light = new THREE.DirectionalLight(color, intensity); ++ light.position.set(...position); ++ scene.add(light); ++ scene.add(light.target); ++} ++addLight([-3, 1, 1]); ++addLight([ 2, 1, .5]); +``` + +2D ์บ”๋ฒ„์Šค๋ฅผ ์ด์šฉํ•ด ๋ช…์ฐฐ์„ ๋งŒ๋“œ๋Š” ํ•จ์ˆ˜๋ฅผ ์ž‘์„ฑํ•ฉ๋‹ˆ๋‹ค. + +```js ++function makeLabelCanvas(size, name) { ++ const borderSize = 2; ++ const ctx = document.createElement('canvas').getContext('2d'); ++ const font = `${ size }px bold sans-serif`; ++ ctx.font = font; ++ // ์ด๋ฆ„์˜ ๊ธธ์ด๋ฅผ ์˜ˆ์ธกํ•ฉ๋‹ˆ๋‹ค. ++ const doubleBorderSize = borderSize * 2; ++ const width = ctx.measureText(name).width + doubleBorderSize; ++ const height = size + doubleBorderSize; ++ ctx.canvas.width = width; ++ ctx.canvas.height = height; ++ ++ // ์บ”๋ฒ„์Šค ํฌ๊ธฐ๋ฅผ ๋ฐ”๊ฟจ์„ ๋•Œ ํฐํŠธ๋ฅผ ๋‹ค์‹œ ์„ค์ •ํ•ด์ค˜์•ผ ํ•ฉ๋‹ˆ๋‹ค. ++ ctx.font = font; ++ ctx.textBaseline = 'top'; ++ ++ ctx.fillStyle = 'blue'; ++ ctx.fillRect(0, 0, width, height); ++ ctx.fillStyle = 'white'; ++ ctx.fillText(name, borderSize, borderSize); ++ ++ return ctx.canvas; ++} +``` + +๋‹ค์Œ์œผ๋กœ ์›ํ†ต์ด ๋ชธ, ๊ตฌ์ฒด๊ฐ€ ๋จธ๋ฆฌ, ํ‰๋ฉด์ด ๋ช…์ฐฐ์ธ ๊ฐ„๋‹จํ•œ ์‚ฌ๋žŒ์„ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +๋จผ์ € ๊ณตํ†ต์œผ๋กœ ์‚ฌ์šฉํ•  geometry๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js ++const bodyRadiusTop = .4; ++const bodyRadiusBottom = .2; ++const bodyHeight = 2; ++const bodyRadialSegments = 6; ++const bodyGeometry = new THREE.CylinderBufferGeometry( ++ bodyRadiusTop, bodyRadiusBottom, bodyHeight, bodyRadialSegments); ++ ++const headRadius = bodyRadiusTop * 0.8; ++const headLonSegments = 12; ++const headLatSegments = 5; ++const headGeometry = new THREE.SphereBufferGeometry( ++ headRadius, headLonSegments, headLatSegments); ++ ++const labelGeometry = new THREE.PlaneBufferGeometry(1, 1); +``` + +๋‹ค์Œ์œผ๋กœ ์ด geometry๋“ค์„ ์ด์šฉํ•ด ์‚ฌ๋žŒ์„ ๋งŒ๋“œ๋Š” ํ•จ์ˆ˜๋ฅผ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js ++function makePerson(x, size, name, color) { ++ const canvas = makeLabelCanvas(size, name); ++ const texture = new THREE.CanvasTexture(canvas); ++ // ํ…์Šค์ฒ˜์šฉ ์บ”๋ฒ„์Šค๋Š” 2D์ด๋ฏ€๋กœ ํ”ฝ์…€์ด ๋ชจ์ž๋ž‘ ๊ฒฝ์šฐ ๋Œ€๋žต์ ์œผ๋กœ ++ // ํ•„ํ„ฐ๋งํ•˜๊ฒŒ๋” ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. ++ texture.minFilter = THREE.LinearFilter; ++ texture.wrapS = THREE.ClampToEdgeWrapping; ++ texture.wrapT = THREE.ClampToEdgeWrapping; ++ ++ const labelMaterial = new THREE.MeshBasicMaterial({ ++ map: texture, ++ side: THREE.DoubleSide, ++ transparent: true, ++ }); ++ const bodyMaterial = new THREE.MeshPhongMaterial({ ++ color, ++ flatShading: true, ++ }); ++ ++ const root = new THREE.Object3D(); ++ root.position.x = x; ++ ++ const body = new THREE.Mesh(bodyGeometry, bodyMaterial); ++ root.add(body); ++ body.position.y = bodyHeight / 2; ++ ++ const head = new THREE.Mesh(headGeometry, bodyMaterial); ++ root.add(head); ++ head.position.y = bodyHeight + headRadius * 1.1; ++ ++ const label = new THREE.Mesh(labelGeometry, labelMaterial); ++ root.add(label); ++ label.position.y = bodyHeight * 4 / 5; ++ label.position.z = bodyRadiusTop * 1.01; ++ ++ // ๋ช…์ฐฐ์˜ ํฌ๊ธฐ๋ฅผ ์กฐ์ •ํ•ฉ๋‹ˆ๋‹ค. ++ const labelBaseScale = 0.01; ++ label.scale.x = canvas.width * labelBaseScale; ++ label.scale.y = canvas.height * labelBaseScale; ++ ++ scene.add(root); ++ return root; ++} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” ๋ชธ, ๋จธ๋ฆฌ, ๋ช…์ฐฐ์„ ํ•˜๋‚˜์˜ `Object3D`์— ๋„ฃ๊ณ  ์œ„์น˜๋ฅผ ์กฐ์ •ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด `Object3D`๋งŒ ์›€์ง์—ฌ ํ•ด๋‹น ์‚ฌ๋žŒ์„ ์›€์ง์ผ ์ˆ˜ ์žˆ๊ฒ ์ฃ . ๋ชธ์€ 2์นธ์œผ๋กœ, ์บ”๋ฒ„์Šค ์‚ฌ์ด์ฆˆ๊ฐ€ ํ”ฝ์…€ ๋‹จ์œ„์ด๊ณ  ๊ฑฐ์˜ ์ˆ˜์‹ญ ํ”ฝ์…€์ด๊ธฐ์— ์—ฌ๊ธฐ์— 0.01์„ ๊ณฑํ•ด ์‚ฌ์ด์ฆˆ๋ฅผ ์ ๋‹นํ•œ ํฌ๊ธฐ๋กœ ์กฐ์ •ํ–ˆ์Šต๋‹ˆ๋‹ค. + +์ด์ œ ์‚ฌ๋žŒ๊ณผ ๋ช…์ฐฐ์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js ++makePerson(-3, 32, 'Purple People Eater', 'purple'); ++makePerson(-0, 32, 'Green Machine', 'green'); ++makePerson(+3, 32, 'Red Menace', 'red'); +``` + +๋งˆ์ง€๋ง‰์œผ๋กœ `OrbitControls`๋ฅผ ๋„ฃ์–ด ์นด๋ฉ”๋ผ๋ฅผ ์›€์ง์ผ ์ˆ˜ ์žˆ๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +import * as THREE from './resources/three/r115/build/three.module.js'; ++import { OrbitControls } from './resources/threejs/r115/examples/jsm/controls/OrbitControls.js'; +``` + +```js +const fov = 75; +const aspect = 2; // ์บ”๋ฒ„์Šค ๊ธฐ๋ณธ๊ฐ’ +const near = 0.1; +-const far = 5; ++const far = 50; +const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); +-camera.position.z = 2; ++camera.position.set(0, 2, 5); + ++const controls = new OrbitControls(camera, canvas); ++controls.target.set(0, 2, 0); ++controls.update(); +``` + +์‚ฌ๋žŒ ์œ„์— ๊ฐ„๋‹จํ•œ ๋ช…์ฐฐ์ด ๋ถ™์—ˆ์Šต๋‹ˆ๋‹ค. + +{{{example url="../threejs-canvas-textured-labels.html" }}} + +๋‚˜์˜์ง€ ์•Š์€ ์˜ˆ์ œ์ด์ง€๋งŒ ๋ช‡ ๊ฐ€์ง€ ์งš๊ณ  ๋„˜์–ด๊ฐ€์•ผ ํ•  ๊ฒƒ๋“ค์ด ์žˆ์Šต๋‹ˆ๋‹ค. + +* ๋ช…์ฐฐ์„ ํ™•๋Œ€ํ–ˆ์„ ๋•Œ ํ•ด์ƒ๋„๊ฐ€ ๋‚ฎ์•„ ๋ณด์ธ๋‹ค. + +์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋Š” ๊ฑด ์ƒ๊ฐ๋ณด๋‹ค ๊นŒ๋‹ค๋กญ์Šต๋‹ˆ๋‹ค. ๊ณ ๊ธ‰ ํฐํŠธ ๋ Œ๋”๋ง ๊ธฐ๋ฒ•์ด ์žˆ๊ธด ํ•˜๋‚˜ ์ œ๊ฐ€ ์•„๋Š” ํ•œ ํ”Œ๋Ÿฌ๊ทธ์ธ์œผ๋กœ ๊ตฌํ˜„๋˜์–ด ์žˆ์ง„ ์•Š์Šต๋‹ˆ๋‹ค. ๊ฑฐ๊ธฐ๋‹ค ํฐํŠธ ๋ฐ์ดํ„ฐ๋ฅผ ๋‹ค์šด ๋ฐ›์•„์•ผ ํ•˜๋‹ˆ ์ƒ๋Œ€์ ์œผ๋กœ ๋А๋ฆฌ๊ฒ ์ฃ . + +๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์€ ๋ช…์ฐฐ์˜ ํ•ด์ƒ๋„๋ฅผ ๋†’์ด๋Š” ๊ฒ๋‹ˆ๋‹ค. ํ…์Šค์ฒ˜์šฉ ์บ”๋ฒ„์Šค์˜ ์‚ฌ์ด์ฆˆ๋ฅผ ๋‘ ๋ฐฐ๋กœ ์„ค์ •ํ•˜๊ณ  `labelBaseScale`์„ ๋ฐ˜์œผ๋กœ ๋‚ฎ์ถ”๋ฉด ์ง€๊ธˆ๊ณผ ๊ฐ™์€ ํฌ๊ธฐ์— ํ•ด์ƒ๋„๋งŒ ๋†’์ผ ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +* ์ด๋ฆ„์˜ ๊ธธ์ด๊ฐ€ ๊ธธ์ˆ˜๋ก ๋ช…์ฐฐ๋„ ๊ธธ์–ด์ง„๋‹ค. + +์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•˜๋ ค๋ฉด ๋ช…์ฐฐ ํฌ๊ธฐ๋ฅผ ๊ณ ์ •ํ•˜๊ณ  ํ…์ŠคํŠธ๋ฅผ ์šฐ๊ฒจ๋„ฃ์œผ๋ฉด ๋ฉ๋‹ˆ๋‹ค. + +์ด๊ฑด ์ƒ๋Œ€์ ์œผ๋กœ ๊ตฌํ˜„ํ•˜๊ธฐ ์‰ฝ์Šต๋‹ˆ๋‹ค. ๋ช…์ฐฐ์˜ ๋„“์ด๋ฅผ ๋„˜๊ฒจ์ฃผ๊ณ  ํ…์ŠคํŠธ์˜ ์Šค์ผ€์ผ์„ ํ•ด๋‹น ๋„“์ด์— ๋งž์ถฐ ์กฐ์ •ํ•˜๋ฉด ๋˜์ฃ . + +```js +-function makeLabelCanvas(size, name) { ++function makeLabelCanvas(baseWidth, size, name) { + const borderSize = 2; + const ctx = document.createElement('canvas').getContext('2d'); + const font = `${ size }px bold sans-serif`; + ctx.font = font; + // ์ด๋ฆ„์˜ ๊ธธ์ด๋ฅผ ์˜ˆ์ธกํ•ฉ๋‹ˆ๋‹ค. ++ const textWidth = ctx.measureText(name).width; + + const doubleBorderSize = borderSize * 2; +- const width = ctx.measureText(name).width + doubleBorderSize; ++ const width = baseWidth + doubleBorderSize; + const height = size + doubleBorderSize; + ctx.canvas.width = width; + ctx.canvas.height = height; + + // ์บ”๋ฒ„์Šค ํฌ๊ธฐ๋ฅผ ๋ฐ”๊ฟจ์„ ๋•Œ ํฐํŠธ๋ฅผ ๋‹ค์‹œ ์„ค์ •ํ•ด์ค˜์•ผ ํ•ฉ๋‹ˆ๋‹ค. + ctx.font = font; +- ctx.textBaseline = 'top'; ++ ctx.textBaseline = 'middle'; ++ ctx.textAlign = 'center'; + + ctx.fillStyle = 'blue'; + ctx.fillRect(0, 0, width, height); + ++ // ๋ช…์ฐฐ์˜ ํฌ๊ธฐ์— ๋งž์ถฐ ์กฐ์ •ํ•˜๋˜ ๋Š˜์–ด๋‚˜์ง€ ์•Š๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. ++ const scaleFactor = Math.min(1, baseWidth / textWidth); ++ ctx.translate(width / 2, height / 2); ++ ctx.scale(scaleFactor, 1); + ctx.fillStyle = 'white'; + ctx.fillText(name, borderSize, borderSize); + + return ctx.canvas; +} +``` + +์‚ฌ๋žŒ์„ ๋งŒ๋“ค ๋•Œ ๋ช…์ฐฐ์˜ ๋„“์ด๋„ ๊ฐ™์ด ๋ฐ›๋„๋ก ๋ฐ”๊ฟ‰๋‹ˆ๋‹ค. + +```js +-function makePerson(x, size, name, color) { +- const canvas = makeLabelCanvas(size, name); ++function makePerson(x, labelWidth, size, name, color) { ++ const canvas = makeLabelCanvas(labelWidth, size, name); + +... + +} + +-makePerson(-3, 32, 'Purple People Eater', 'purple'); +-makePerson(-0, 32, 'Green Machine', 'green'); +-makePerson(+3, 32, 'Red Menace', 'red'); ++makePerson(-3, 150, 32, 'Purple People Eater', 'purple'); ++makePerson(-0, 150, 32, 'Green Machine', 'green'); ++makePerson(+3, 150, 32, 'Red Menace', 'red'); +``` + +์ด์ œ ๋ช…์ฐฐ์˜ ํ…์ŠคํŠธ๊ฐ€ ํฌ๊ธฐ์— ๋งž์ถฐ์ง€๊ณ  ๊ฐ€์šด๋ฐ ์ •๋ ฌ๋ฉ๋‹ˆ๋‹ค. + +{{{example url="../threejs-canvas-textured-labels-scale-to-fit.html" }}} + +์œ„ ์˜ˆ์ œ์—์„œ๋Š” ํ…์Šค์ฒ˜๋งˆ๋‹ค ์บ”๋ฒ„์Šค๋ฅผ ๋”ฐ๋กœ ์ผ์Šต๋‹ˆ๋‹ค. ํ…์Šค์ฒ˜๋งˆ๋‹ค ์บ”๋ฒ„์Šค๋ฅผ ๋”ฐ๋กœ ์“ธ์ง€๋Š” ์—ฌ๋Ÿฌ๋ถ„์˜ ์„ ํƒ์— ๋‹ฌ๋ ธ์Šต๋‹ˆ๋‹ค. ๋งŒ์•ฝ ์บ”๋ฒ„์Šค๋ฅผ ์ž์ฃผ ์—…๋ฐ์ดํŠธํ•ด์•ผ ํ•œ๋‹ค๋ฉด ํ…์Šค์ฒ˜๋งˆ๋‹ค ์บ”๋ฒ„์Šค๋ฅผ ๋”ฐ๋กœ ๋‘๋Š” ๊ฒŒ ์ข‹๊ฒ ์ฃ . ๋ฐ˜๋Œ€๋กœ ์•„์˜ˆ, ๋˜๋Š” ๊ฐ€๋” ์—…๋ฐ์ดํŠธํ•  ๊ฑฐ๋ผ๋ฉด ํ•˜๋‚˜์˜ ์บ”๋ฒ„์Šค๋ฅผ ๋Œ๋ ค ์“ฐ๋Š” ๊ฒŒ ๋” ๋‚˜์„ ๊ฒ๋‹ˆ๋‹ค. ๋ช…์ฐฐ์€ ์—…๋ฐ์ดํŠธํ•  ์ผ์ด ์—†์œผ๋‹ˆ ์œ„ ์ฝ”๋“œ๋ฅผ ๊ณ ์ณ ํ•˜๋‚˜์˜ ์บ”๋ฒ„์Šค๋ฅผ ์“ฐ๋„๋ก ํ•ด๋ณด์ฃ . + +```js ++const ctx = document.createElement('canvas').getContext('2d'); + +function makeLabelCanvas(baseWidth, size, name) { + const borderSize = 2; +- const ctx = document.createElement('canvas').getContext('2d'); + const font = `${ size }px bold sans-serif`; + + ... + +} + ++const forceTextureInitialization = function() { ++ const material = new THREE.MeshBasicMaterial(); ++ const geometry = new THREE.PlaneBufferGeometry(); ++ const scene = new THREE.Scene(); ++ scene.add(new THREE.Mesh(geometry, material)); ++ const camera = new THREE.Camera(); ++ ++ return function forceTextureInitialization(texture) { ++ material.map = texture; ++ renderer.render(scene, camera); ++ }; ++}(); + +function makePerson(x, labelWidth, size, name, color) { + const canvas = makeLabelCanvas(labelWidth, size, name); + const texture = new THREE.CanvasTexture(canvas); + // ํ…์Šค์ฒ˜์šฉ ์บ”๋ฒ„์Šค๋Š” 2D์ด๋ฏ€๋กœ ํ”ฝ์…€์ด ๋ชจ์ž๋ž‘ ๊ฒฝ์šฐ ๋Œ€๋žต์ ์œผ๋กœ + // ํ•„ํ„ฐ๋งํ•˜๊ฒŒ๋” ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + texture.minFilter = THREE.LinearFilter; + texture.wrapS = THREE.ClampToEdgeWrapping; + texture.wrapT = THREE.ClampToEdgeWrapping; ++ forceTextureInitialization(texture); + + ... +``` + +{{{example url="../threejs-canvas-textured-labels-one-canvas.html" }}} + +์•„์ง ์–ธ๊ธ‰ํ•˜์ง€ ์•Š์€ ๋‹ค๋ฅธ ๋ฌธ์ œ์ ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ์นด๋ฉ”๋ผ๋ฅผ ์‚ฌ๋žŒ ๋’ค๋กœ ๋Œ๋ฆฌ๋ฉด ๋ช…์ฐฐ์ด ๋’ค์ง‘ํ˜€ ๋ณด์ธ๋‹ค๋Š” ๊ฑฐ์ฃ . ๋งŒ์•ฝ ๋ช…์ฐฐ์„ ๋ฐฐ์ง€ ํ˜•ํƒœ๋กœ ์‚ฌ์šฉํ•  ๊ฑฐ๋ผ๋ฉด ํฌ๊ฒŒ ๋ฌธ์ œ๋  ์ผ์€ ์—†์Šต๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋ช…์ฐฐ์„ 3D ๊ฒŒ์ž„ ์บ๋ฆญํ„ฐ์˜ ์ด๋ฆ„ํ‘œ๋กœ ์‚ฌ์šฉํ•  ๊ฑฐ๋ผ๋ฉด ์ด๋ฆ„ํ‘œ๊ฐ€ ํ•ญ์ƒ ์นด๋ฉ”๋ผ๋ฅผ ํ–ฅํ•ด์•ผ ํ•˜๊ฒ ์ฃ . ์ด ๋ฐฉ๋ฒ•์— ๋Œ€ํ•ด์„œ๋Š” [๋นŒ๋ณด๋“œ์™€ ํŒŒ์‚ฌ๋“œ](threejs-billboards.html)์—์„œ ๋‹ค๋ฃจ๊ฒ ์Šต๋‹ˆ๋‹ค. + +๋‹จ์ˆœํžˆ ์ด๋ฆ„ํ‘œ๋ฅผ ๊ตฌํ˜„ํ•˜๋Š” ๊ฒฝ์šฐ๋ผ๋ฉด [HTML์„ ์ด์šฉํ•œ ๋ฐฉ๋ฒ•](threejs-align-html-elements-to-3d.html)์„ ์‚ฌ์šฉํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ๋‹ค๋งŒ [HTML ์ด๋ฆ„ํ‘œ](threejs-align-html-elements-to-3d.html)๋Š” ํ•ญ์ƒ 3D ์š”์†Œ ์œ„์— ์žˆ์ฃ . ์˜ˆ์ œ์˜ ๋ช…์ฐฐ์€ *3์ฐจ์› ์„ธ๊ณ„ ์•ˆ*์— ์žˆ๊ธฐ์— ๋‹ค๋ฅธ ๋ฌผ์ฒด์— ์˜ํ•ด ๊ฐ€๋ ค์ง€๊ธธ ์›ํ•  ๊ฒฝ์šฐ ์œ ์šฉํ•ฉ๋‹ˆ๋‹ค.
false
Other
mrdoob
three.js
c99ad7363cb220d8851dd818f5b33c31f5b477b5.json
add translation kr/threejs-indexed-textures.md
threejs/lessons/kr/threejs-indexed-textures.md
@@ -0,0 +1,594 @@ +Title: ํ”ผํ‚น๊ณผ ์ƒ‰์ƒ์— ์ธ๋ฑ์Šค ํ…์Šค์ฒ˜ ์‚ฌ์šฉํ•˜๊ธฐ +Description: ์ธ๋ฑ์Šค ํ…์Šค์ฒ˜๋ฅผ ์‚ฌ์šฉํ•ด ํ”ผํ‚น์„ ๊ตฌํ˜„ํ•˜๊ณ , ์ƒ‰์ƒ์„ ์ •ํ•˜๋Š” ๋ฒ•์„ ์•Œ์•„๋ด…๋‹ˆ๋‹ค +TOC: ํ”ผํ‚น๊ณผ ์ƒ‰์ƒ์— ์ธ๋ฑ์Šค ํ…์Šค์ฒ˜ ์‚ฌ์šฉํ•˜๊ธฐ + +โ€ป ์ด ๊ธ€์€ [HTML ์š”์†Œ๋ฅผ 3D๋กœ ์ •๋ ฌํ•˜๊ธฐ](threejs-align-html-elements-to-3d.html)์—์„œ ์ด์–ด์ง‘๋‹ˆ๋‹ค. ์ด์ „ ๊ธ€์„ ์ฝ์ง€ ์•Š์•˜๋‹ค๋ฉด ๋จผ์ € ์ฝ๊ณ  ์˜ค๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. + + +Three.js๋ฅผ ์“ฐ๋‹ค๋ณด๋ฉด ์ฐฝ์˜์ ์ธ ํ•ด๊ฒฐ๋ฒ•์ด ํ•„์š”ํ•  ๋•Œ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์ €๋„ ๋‚˜๋ฆ„ ์‹œ๋ฆฌ์ฆˆ๋ฅผ ์ง„ํ–‰ํ•˜๋ฉฐ ๋‚˜๋ฆ„ ๋งŽ์€ ํ•ด๊ฒฐ๋ฒ•์„ ์ฐพ๊ณ , ์ ์–ด ๋†“์•˜์ฃ . ํ˜น ํ•„์š”ํ•œ ๊ฒŒ ์žˆ๋‹ค๋ฉด ํ™•์ธํ•ด๋ณด๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค. ๋ฌผ๋ก  ๊ทธ๊ฒŒ ์ตœ์ ์˜ ํ•ด๊ฒฐ๋ฒ•์ด๋ผ๊ณ  ๋‹จ์–ธํ•  ์ˆ˜๋Š” ์—†์ง€๋งŒ์š”. + +[์ด์ „ ๊ธ€](threejs-align-html-elements-to-3d.html)์—์„œ๋Š” 3D ์ง€๊ตฌ๋ณธ ์ฃผ์œ„์— ๋‚˜๋ผ ์ด๋ฆ„์„ ํ‘œ๊ธฐํ–ˆ์Šต๋‹ˆ๋‹ค. ์—ฌ๊ธฐ์„œ ๋” ๋‚˜์•„๊ฐ€ ์‚ฌ์šฉ์ž๊ฐ€ ๋‚˜๋ผ๋ฅผ ์„ ํƒํ•˜๊ณ  ์ž๊ธฐ๊ฐ€ ์„ ํƒํ•œ ๋‚˜๋ผ๋ฅผ ๋ณด๊ฒŒ ํ•œ๋‹ค๋ฉด ์–ด๋–จ๊นŒ์š”? ๋˜ ์–ด๋–ป๊ฒŒ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ์„๊นŒ์š”? + +๊ฐ€์žฅ ์‰ฝ๊ฒŒ ๋– ์˜ค๋ฅด๋Š” ๋ฐฉ๋ฒ•์€ ๊ฐ ๋‚˜๋ผ๋งˆ๋‹ค geometry๋ฅผ ๋งŒ๋“œ๋Š” ๊ฒ๋‹ˆ๋‹ค. ์ด์ „์— ํ–ˆ๋˜ ๊ฒƒ์ฒ˜๋Ÿผ [ํ”ผํ‚น(picking)](threejs-picking.html)์„ ์จ์„œ ๊ตฌํ˜„ํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ์ด๋ฏธ ๊ฐ ๋‚˜๋ผ์˜ 3D geometry๋Š” ๋งŒ๋“ค์—ˆ์œผ๋‹ˆ ์‚ฌ์šฉ์ž๊ฐ€ mesh๋ฅผ ํด๋ฆญํ–ˆ์„ ๋•Œ ์–ด๋–ค ๋‚˜๋ผ๋ฅผ ํด๋ฆญํ–ˆ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +์‹œํ—˜์‚ผ์•„ [์ด์ „ ๊ธ€](threejs-align-html-elements-to-3d.html)์—์„œ ์œค๊ณฝ์„ ์„ ๋งŒ๋“ค๊ธฐ ์œ„ํ•ด ์‚ฌ์šฉํ–ˆ๋˜ ๋ฐ์ดํ„ฐ๋กœ ๊ฐ ๋‚˜๋ผ๋งˆ๋‹ค 3D mesh๋ฅผ ๋งŒ๋“ค์–ด๋ดค์Šต๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ๋กœ 15.5MB์งœ๋ฆฌ GLTF(.glb) ํŒŒ์ผ์ด ๋‚˜์™”์ฃ . ์‚ฌ์šฉ์ž๊ฐ€ ๊ฐ„๋‹จํ•œ ์ง€๊ตฌ๋ณธ์„ ๋ณด๋ ค๊ณ  15.5MB๋‚˜ ๋‹ค์šด ๋ฐ›์•„์•ผ ํ•œ๋‹ค๋‹ˆ, ๊ฐœ์ธ์ ์ธ ์˜๊ฒฌ์ด์ง€๋งŒ ๋„ˆ๋ฌด ๊ณผํ•œ ๋“ฏํ•ฉ๋‹ˆ๋‹ค. + +๋ฐ์ดํ„ฐ๋ฅผ ์••์ถ•ํ•  ์ˆ˜ ์žˆ๋Š” ๋ฐฉ๋ฒ•์ด์•ผ ๋งŽ์Šต๋‹ˆ๋‹ค. ์˜ˆ๋ฅผ ๋“ค์–ด ํŠน์ • ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ๋„์ž…ํ•ด ์œค๊ณฝ์„ ์˜ ํ•ด์ƒ๋„๋ฅผ ๋‚ฎ์ถœ ์ˆ˜ ์žˆ์ฃ . ์ด ๊ธ€์—์„œ๋Š” ์‹œ๋„ํ•˜์ง€ ์•Š์„ ํ…๋ฐ, ์ด์œ ๋Š” ๋ฏธ๊ตญ์˜ ๊ฒฝ์šฐ ๋ฐ์ดํ„ฐ๋ฅผ ๋งŽ์ด ์ค„์ผ ์ˆ˜ ์žˆ๊ฒ ์ง€๋งŒ ์บ๋‚˜๋‹ค๋‚˜ ์„ฌ์ด ๋งŽ์€ ๋‚˜๋ผ๋Š” ๊ทธ๋ ‡์ง€ ์•Š์„ ๊ฒƒ์ด๊ธฐ ๋•Œ๋ฌธ์ž…๋‹ˆ๋‹ค. + +๋‹ค๋ฅธ ๋ฐฉ๋ฒ•์€ ์‹ค์ œ ๋ฐ์ดํ„ฐ๋ฅผ ์ „๋ถ€ ์••์ถ•ํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค. ์••์ถ• ํ”„๋กœ๊ทธ๋žจ์„ ๋Œ๋ ค ์••์ถ•ํ•˜๋‹ˆ ์šฉ๋Ÿ‰์ด 11MB๊นŒ์ง€ ์ค„๋”๊ตฐ์š”. 30% ์ •๋„ ์ค„๊ธด ํ–ˆ์ง€๋งŒ ์—ฌ์ „ํžˆ ํฐ ํŒŒ์ผ์ž…๋‹ˆ๋‹ค. + +32๋น„ํŠธ ๋ถ€๋™ ์†Œ์ˆ˜ ๋Œ€์‹  16๋น„ํŠธ ๋ฐฉ์‹์œผ๋กœ ๋ฐ์ดํ„ฐ๋ฅผ ์ €์žฅํ•  ์ˆ˜๋„ ์žˆ์Šต๋‹ˆ๋‹ค. ๋˜๋Š” [๋“œ๋ ˆ์ด์ฝ” ์••์ถ•๊ธฐ](https://google.github.io/draco/) ๊ฐ™์€ ํ”„๋กœ๊ทธ๋žจ์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒƒ๋งŒ์œผ๋กœ ์ถฉ๋ถ„ํžˆ ๋ฐ์ดํ„ฐ๋ฅผ ์ค„์ผ ์ˆ˜ ์žˆ์„์ง€๋„ ๋ชจ๋ฅด์ฃ . ์ „ ๋”ฐ๋กœ ๋“œ๋ ˆ์ด์ฝ” ์••์ถ•๊ธฐ๋ฅผ ์‚ฌ์šฉํ•ด๋ณด์ง„ ์•Š์•˜์œผ๋‹ˆ ์—ฌ๋Ÿฌ๋ถ„์ด ํ•œ ๋ฒˆ ์จ๋ณด์‹œ๊ณ  ์•Œ๋ ค์ฃผ์‹ ๋‹ค๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค ๐Ÿ˜…. + +์ด ๊ธ€์—์„œ๋Š” [ํ”ผํ‚น์— ๊ด€ํ•œ ๊ธ€](threejs-picking.html) ๋งˆ์ง€๋ง‰์—์„œ ๋‹ค๋ค˜๋˜ [GPU ํ”ผํ‚น](threejs-picking.html)์„ ์‚ฌ์šฉํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ๊ฐ mesh์— id ์—ญํ• ์„ ํ•  ๊ณ ์œ ํ•œ ์ƒ‰์„ ๋ถ€์—ฌํ•˜๊ณ  ํ•ด๋‹น mesh๋ฅผ ํด๋ฆญํ–ˆ์„ ๋•Œ ํ•ด๋‹น ํ”ฝ์…€์˜ ์ƒ‰์ƒ๊ฐ’์œผ๋กœ ์‚ฌ์šฉ์ž๊ฐ€ ์–ด๋–ค mesh๋ฅผ ํด๋ฆญํ–ˆ๋Š”์ง€ ์•Œ์•„๋‚ด๋Š” ๋ฐฉ๋ฒ•์ด์ฃ . + +์ผ๋‹จ ๊ฐ ๋‚˜๋ผ์— ๊ณ ์œ ํ•œ ์ƒ‰์ƒ์„ ๋ถ€์—ฌํ•œ ๋’ค, ์ด ์ƒ‰์ƒ๊ฐ’์„ ์ธ๋ฑ์Šค๋กœ ๋‚˜๋ผ ๋ฐฐ์—ด์„ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ํ”ผํ‚น์šฉ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“  ๋’ค ์ด๊ฑธ๋กœ ์ง€๊ตฌ๋ณธ์„ ๋ Œ๋”๋งํ•ฉ๋‹ˆ๋‹ค. ์ด๋Ÿฌ๋ฉด ์‚ฌ์šฉ์ž๊ฐ€ ํด๋ฆญํ•œ ํ”ฝ์…€์„ ํ™•์ธํ•ด ์–ด๋–ค ๋‚˜๋ผ๋ฅผ ํด๋ฆญํ–ˆ๋Š”์ง€ ์•Œ ์ˆ˜ ์žˆ๊ฒ ์ฃ . + +๋จผ์ € [์•ฝ๊ฐ„์˜ ์ฝ”๋“œ](https://github.com/gfxfundamentals/threejsfundamentals/blob/master/threejs/lessons/tools/geo-picking/)๋ฅผ ์ž‘์„ฑํ•ด ์•„๋ž˜์˜ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“ค์—ˆ์Šต๋‹ˆ๋‹ค. + +<div class="threejs_center"><img src="../resources/data/world/country-index-texture.png" style="width: 700px;"></div> + +> ์ฐธ๊ณ : ์ด ํ…์ŠคํŠธ๋ฅผ ๋งŒ๋“œ๋Š” ๋ฐ ์‚ฌ์šฉํ•œ ๋ฐ์ดํ„ฐ๋Š” ์ด [์›น์‚ฌ์ดํŠธ](http://thematicmapping.org/downloads/world_borders.php)์ด๋ฉฐ, ๋ผ์ด์„ ์Šค๋Š” [CC-BY-SA](http://creativecommons.org/licenses/by-sa/3.0/)์ž…๋‹ˆ๋‹ค. + +์ด ์ด๋ฏธ์ง€๋Š” 271KB ์ •๋„๋ฐ–์— ๋˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ๋‚˜๋ผ๋“ค์˜ mesh๊ฐ€ 14MB๊ฐ€ ๋„˜์—ˆ๋˜ ๊ฒƒ์— ๋น„ํ•˜๋ฉด ํ›จ์”ฌ ๋‚ซ๋„ค์š”. ๋ฌผ๋ก  ํ•ด์ƒ๋„๋ฅผ ๋” ๋‚ฎ์ถœ ์ˆ˜๋„ ์žˆ์ง€๋งŒ ์ด ์ •๋„๋ฉด ์ถฉ๋ถ„ํ•œ ๊ฒƒ ๊ฐ™๋„ค์š”. + +์ด์ œ ๋‚˜๋ผ์— ํ”ผํ‚น์„ ์ ์šฉํ•ด ๋ด…์‹œ๋‹ค. + +[GPU ํ”ผํ‚น ์˜ˆ์ œ](threejs-picking.html)์˜ ์ฝ”๋“œ๋ฅผ ๊ฐ€์ ธ์™€ ํ”ผํ‚น์šฉ ์žฅ๋ฉด(scene)์„ ๋”ฐ๋กœ ๋งŒ๋“ญ๋‹ˆ๋‹ค. + +```js +const pickingScene = new THREE.Scene(); +pickingScene.background = new THREE.Color(0); +``` + +ํ”ผํ‚น์šฉ ์žฅ๋ฉด์— ํ”ผํ‚น์šฉ ํ…์Šค์ฒ˜๋ฅผ ์ž…ํžŒ ์ง€๊ตฌ๋ณธ์„ ์ถ”๊ฐ€ํ•ฉ๋‹ˆ๋‹ค. + +```js +{ + const loader = new THREE.TextureLoader(); + const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + ++ const indexTexture = loader.load('resources/data/world/country-index-texture.png', render); ++ indexTexture.minFilter = THREE.NearestFilter; ++ indexTexture.magFilter = THREE.NearestFilter; ++ ++ const pickingMaterial = new THREE.MeshBasicMaterial({ map: indexTexture }); ++ pickingScene.add(new THREE.Mesh(geometry, pickingMaterial)); + + const texture = loader.load('resources/data/world/country-outlines-4k.png', render); + const material = new THREE.MeshBasicMaterial({ map: texture }); + scene.add(new THREE.Mesh(geometry, material)); +} +``` + +๋‹ค์Œ์œผ๋กœ `GPUPickHelper`๋ฅผ ํ†ต์งธ๋กœ ๊ฐ€์ ธ์™€ ๋ช‡ ๊ฐ€์ง€ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค. + +```js +class GPUPickHelper { + constructor() { + // 1x1 ํ”ฝ์…€ ํฌ๊ธฐ์˜ ๋ Œ๋” ํƒ€๊ฒŸ์„ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค + this.pickingTexture = new THREE.WebGLRenderTarget(1, 1); + this.pixelBuffer = new Uint8Array(4); +- this.pickedObject = null; +- this.pickedObjectSavedColor = 0; + } + pick(cssPosition, scene, camera) { + const { pickingTexture, pixelBuffer } = this; + + // view offset์„ ๋งˆ์šฐ์Šค ํฌ์ธํ„ฐ ์•„๋ž˜ 1ํ”ฝ์…€๋กœ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค + const pixelRatio = renderer.getPixelRatio(); + camera.setViewOffset( + renderer.getContext().drawingBufferWidth, // ์ „์ฒด ๋„ˆ๋น„ + renderer.getContext().drawingBufferHeight, // ์ „์ฒด ๋†’์ด + cssPosition.x * pixelRatio | 0, // ์‚ฌ๊ฐ x ์ขŒํ‘œ + cssPosition.y * pixelRatio | 0, // ์‚ฌ๊ฐ y ์ขŒํ‘œ + 1, // ์‚ฌ๊ฐ ์ขŒํ‘œ width + 1, // ์‚ฌ๊ฐ ์ขŒํ‘œ height + ); + // ์žฅ๋ฉด์„ ๋ Œ๋”๋งํ•ฉ๋‹ˆ๋‹ค + renderer.setRenderTarget(pickingTexture); + renderer.render(scene, camera); + renderer.setRenderTarget(null); + // view offset์„ ์ •์ƒ์œผ๋กœ ๋Œ๋ ค ์›๋ž˜์˜ ํ™”๋ฉด์„ ๋ Œ๋”๋งํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค + camera.clearViewOffset(); + // ํ”ฝ์…€์„ ๊ฐ์ง€ํ•ฉ๋‹ˆ๋‹ค + renderer.readRenderTargetPixels( + pickingTexture, + 0, // x + 0, // y + 1, // width + 1, // height + pixelBuffer); + ++ const id = ++ (pixelBuffer[0] << 16) | ++ (pixelBuffer[1] << 8) | ++ (pixelBuffer[2] << 0); ++ ++ return id; +- const id = +- (pixelBuffer[0] << 16) | +- (pixelBuffer[1] << 8) | +- (pixelBuffer[2] ); +- const intersectedObject = idToObject[id]; +- if (intersectedObject) { +- // ์ฒซ ๋ฒˆ์งธ ๋ฌผ์ฒด๊ฐ€ ์ œ์ผ ๊ฐ€๊นŒ์šฐ๋ฏ€๋กœ ํ•ด๋‹น ๋ฌผ์ฒด๋ฅผ ๊ณ ๋ฆ…๋‹ˆ๋‹ค +- this.pickedObject = intersectedObject; +- // ๊ธฐ์กด ์ƒ‰์„ ์ €์žฅํ•ด๋‘ก๋‹ˆ๋‹ค +- this.pickedObjectSavedColor = this.pickedObject.material.emissive.getHex(); +- // emissive ์ƒ‰์„ ๋นจ๊ฐ•/๋…ธ๋ž‘์œผ๋กœ ๋น›๋‚˜๊ฒŒ ๋งŒ๋“ญ๋‹ˆ๋‹ค +- this.pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFFFF00 : 0xFF0000); +- } + } +} +``` + +`GPUPickHelper`๋ฅผ ์ด์šฉํ•ด ๋‚˜๋ผ๋ฅผ ์„ ํƒํ•˜๋„๋ก ํ•ฉ๋‹ˆ๋‹ค. + +```js +const pickHelper = new GPUPickHelper(); + +function getCanvasRelativePosition(event) { + const rect = canvas.getBoundingClientRect(); + return { + x: (event.clientX - rect.left) * canvas.width / rect.width, + y: (event.clientY - rect.top ) * canvas.height / rect.height, + }; +} + +function pickCountry(event) { + // ์•„์ง ๋ฐ์ดํ„ฐ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค์ง€ ์•Š์•˜์„ ๊ฒฝ์šฐ + if (!countryInfos) { + return; + } + + const position = getCanvasRelativePosition(event); + const id = pickHelper.pick(position, pickingScene, camera); + if (id > 0) { + // ๋‚˜๋ผ๋ฅผ ์„ ํƒํ–ˆ์„ ๋•Œ ํ•ด๋‹น ๋‚˜๋ผ์˜ 'selected' ์†์„ฑ์„ ๋ฐ”๊ฟ‰๋‹ˆ๋‹ค. + const countryInfo = countryInfos[id - 1]; + const selected = !countryInfo.selected; + // ๋‚˜๋ผ๋ฅผ ํด๋ฆญํ–ˆ์„ ๋•Œ ํŠน์ˆ˜ํ‚ค๋ฅผ ๋ˆ„๋ฅด์ง€ ์•Š์•˜๋‹ค๋ฉด ๋‹ค๋ฅธ ๋‚˜๋ผ์˜ 'selected' + // ์†์„ฑ์„ ์ „๋ถ€ ๋•๋‹ˆ๋‹ค. + if (selected && !event.shiftKey && !event.ctrlKey && !event.metaKey) { + unselectAllCountries(); + } + numCountriesSelected += selected ? 1 : -1; + countryInfo.selected = selected; + } else if (numCountriesSelected) { + // ๋ฐ”๋‹ค๋‚˜ ํ•˜๋Š˜์„ ํด๋ฆญํ–ˆ์„ ๊ฒฝ์šฐ + unselectAllCountries(); + } + requestRenderIfNotRequested(); +} + +function unselectAllCountries() { + numCountriesSelected = 0; + countryInfos.forEach((countryInfo) => { + countryInfo.selected = false; + }); +} + +canvas.addEventListener('mouseup', pickCountry); + +let lastTouch; +canvas.addEventListener('touchstart', (event) => { + // ์Šคํฌ๋กค ์ด๋ฒคํŠธ๋ฅผ ๋ฐฉ์ง€ํ•ฉ๋‹ˆ๋‹ค. + event.preventDefault(); + lastTouch = event.touches[0]; +}, { passive: false }); +canvas.addEventListener('touchmove', (event) => { + lastTouch = event.touches[0]; +}); +canvas.addEventListener('touchend', () => { + pickCountry(lastTouch); +}); +``` + +์œ„ ์ฝ”๋“œ๋Š” ๋‚˜๋ผ ๋ฐฐ์—ด์— ์†ํ•œ ๋‚˜๋ผ์˜ `selected` ์†์„ฑ์„ ์ผœ๊ณ  ๋•๋‹ˆ๋‹ค. `shift`, `ctrl`, `cmd` ์ค‘ ํ•˜๋‚˜๋ฅผ ๋ˆ„๋ฅด๋ฉด ํ•˜๋‚˜ ์ด์ƒ์˜ ๋‚˜๋ผ๋ฅผ ์„ ํƒํ•  ์ˆ˜ ์žˆ์ฃ . + +์ด์ œ ์„ ํƒํ•œ ๋‚˜๋ผ๋ฅผ ๋ณด์—ฌ์ค„ ์ผ๋งŒ ๋‚จ์•˜์Šต๋‹ˆ๋‹ค. ์ง€๊ธˆ์€ ์ผ๋‹จ ํ•ด๋‹น ๋‚˜๋ผ์˜ ์ด๋ฆ„ํ‘œ๋ฅผ ๋ณด์—ฌ์ฃผ๊ธฐ๋กœ ํ•˜์ฃ . + +```js +function updateLabels() { + // ์•„์ง ๋ฐ์ดํ„ฐ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค์ง€ ์•Š์•˜์„ ๊ฒฝ์šฐ + if (!countryInfos) { + return; + } + + const large = settings.minArea * settings.minArea; + // ์นด๋ฉ”๋ผ์˜ ์ƒ๋Œ€ ๋ฐฉํ–ฅ์„ ๋‚˜ํƒ€๋‚ด๋Š” ํ–‰๋ ฌ ์ขŒํ‘œ๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค. + normalMatrix.getNormalMatrix(camera.matrixWorldInverse); + // ์นด๋ฉ”๋ผ์˜ ์œ„์น˜๋ฅผ ๊ฐ€์ ธ์˜ต๋‹ˆ๋‹ค. + camera.getWorldPosition(cameraPosition); + for (const countryInfo of countryInfos) { +- const { position, elem, area } = countryInfo; +- // ์˜์—ญ์ด ํŠน์ • ๊ฐ’๋ณด๋‹ค ์ž‘๋‹ค๋ฉด ์ด๋ฆ„ํ‘œ๋ฅผ ํ‘œ์‹œํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. +- if (area < large) { ++ const { position, elem, area, selected } = countryInfo; ++ const largeEnough = area >= large; ++ const show = selected || (numCountriesSelected === 0 && largeEnough); ++ if (!show) { + elem.style.display = 'none'; + continue; + } + + ... +``` + +์ด์ œ ๋‚˜๋ผ๋ฅผ ์„ ํƒํ•ด ๋ณผ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +{{{example url="../threejs-indexed-textures-picking.html" }}} + +์œ„ ์˜ˆ์ œ๋Š” ์—ฌ์ „ํžˆ ์˜์—ญ ํฌ๊ธฐ์— ๋”ฐ๋ผ ๋‚˜๋ผ ์ด๋ฆ„์„ ๋ณด์—ฌ์ฃผ๊ธด ํ•˜๋‚˜, ํŠน์ • ๋‚˜๋ผ๋ฅผ ํด๋ฆญํ•˜๋ฉด ํ•ด๋‹น ๋‚˜๋ผ์˜ ์ด๋ฆ„๋งŒ ๋ณด์—ฌ์ค„ ๊ฒ๋‹ˆ๋‹ค. + +์ด๋งŒํ•˜๋ฉด ๊ฐ ๋‚˜๋ผ๋ฅผ ํ”ผํ‚นํ•˜๋Š” ์˜ˆ์ œ๋กœ ์ถฉ๋ถ„ํ•ด ๋ณด์ด์ง€๋งŒ... ์„ ํƒํ•œ ๋‚˜๋ผ์˜ ์ƒ‰์„ ๋ฐ”๊พธ๋ ค๋ฉด ์–ด๋–ป๊ฒŒ ํ•ด์•ผ ํ• ๊นŒ์š”? + +*์ปฌ๋Ÿฌ ํŒ”๋ ˆํŠธ(color palette)*๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +[์ปฌ๋Ÿฌ ํŒ”๋ ˆํŠธ](https://ko.wikipedia.org/wiki/%ED%8C%94%EB%A0%88%ED%8A%B8_(%EC%BB%B4%ED%93%A8%ED%8C%85)) ํ˜น์€ [์ธ๋ฑ์Šค ํŒ”๋ ˆํŠธ](https://en.wikipedia.org/wiki/Indexed_color)๋Š” ์•„ํƒ€๋ฆฌ 800, Amiga, NES, ์Šˆํผ ๋‹Œํ…๋„, ๊ตฌํ˜• IBM PC ๋“ฑ ๊ตฌํ˜• ์‹œ์Šคํ…œ์—์„œ ์‚ฌ์šฉํ•˜๋˜ ๊ธฐ๋ฒ•์ž…๋‹ˆ๋‹ค. ๋น„ํŠธ๋งต์„ ์ƒ‰์ƒ๋‹น 8๋น„ํŠธ ํ˜น์€ 24๋ฐ”์ดํŠธ ์ด์ƒ์˜ RGB ์ƒ‰์ƒ์œผ๋กœ ์ ์šฉํ•˜๋Š” ๋Œ€์‹  ๋น„ํŠธ๋งต์„ 8๋น„ํŠธ ์ดํ•˜์˜ ๊ฐ’์œผ๋กœ ์ €์žฅํ•˜๋Š” ๊ธฐ๋ฒ•์ด์ฃ . ๊ฐ ํ”ฝ์…€์˜ ์ƒ‰์ƒ๊ฐ’์€ ํŒ”๋ ˆํŠธ์˜ ์ธ๋ฑ์Šค ๊ฐ’์œผ๋กœ, ํ”ฝ์…€์˜ ์ƒ‰์ƒ๊ฐ’์ด 3์ด๋ผ๋ฉด ํŠน์ • "ํŒ”๋ ˆํŠธ"์˜ 3๋ฒˆ ์ƒ‰์ƒ์„ ์‚ฌ์šฉํ•œ๋‹ค๋Š” ์˜๋ฏธ์ž…๋‹ˆ๋‹ค. + +์ž๋ฐ”์Šคํฌ๋ฆฝํŠธ๋กœ ์„ค๋ช…ํ•˜์ž๋ฉด ์•„๋ž˜์™€ ๊ฐ™์€ ํ˜•์‹์„ ์ƒ๊ฐํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +```js +const face7x7PixelImageData = [ + 0, 1, 1, 1, 1, 1, 0, + 1, 0, 0, 0, 0, 0, 1, + 1, 0, 2, 0, 2, 0, 1, + 1, 0, 0, 0, 0, 0, 1, + 1, 0, 3, 3, 3, 0, 1, + 1, 0, 0, 0, 0, 0, 1, + 0, 1, 1, 1, 1, 1, 1, +]; + +const palette = [ + [255, 255, 255], // white + [ 0, 0, 0], // black + [ 0, 255, 255], // cyan + [255, 0, 0], // red +]; +``` + +์ด๋ฏธ์ง€ ๋ฐ์ดํ„ฐ์˜ ๊ฐ ํ”ฝ์…€์€ ํŒ”๋ ˆํŠธ์˜ ์ธ๋ฑ์Šค๋ฅผ ๊ฐ€๋ฆฌํ‚ต๋‹ˆ๋‹ค. ์œ„ ๋ฐ์ดํ„ฐ๋ฅผ ์œ„ ํŒ”๋ ˆํŠธ๋กœ ํ•ด์„ํ•˜๋ฉด ๋‹ค์Œ๊ณผ ๊ฐ™์€ ์ด๋ฏธ์ง€๊ฐ€ ๋‚˜์˜ค๊ฒ ์ฃ . + +<div class="threejs_center"><img src="resources/images/7x7-indexed-face.png"></div> + +์˜ˆ์ œ์˜ ๊ฒฝ์šฐ ์ด๋ฏธ ๊ฐ ๋‚˜๋ผ๋ณ„๋กœ ๊ณ ์œ  ์ƒ‰์„ ๋ถ€์—ฌํ•œ ํ…์Šค์ฒ˜๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค. ์ด ํ…์Šค์ฒ˜์— ํŒ”๋ ˆํŠธ๋ฅผ ์ ์šฉํ•˜๋ฉด ๊ฐ ๋‚˜๋ผ์— ๋‹ค๋ฅธ ์ƒ‰์„ ๋ถ€์—ฌํ•  ์ˆ˜ ์žˆ๊ฒ ์ฃ . ๋˜ ์ด ํŒ”๋ ˆํŠธ์˜ ์ƒ‰์„ ๋ฐ”๊พธ๋ฉด ๊ฐ ๋‚˜๋ผ์˜ ์ƒ‰๋„ ๋ฐ”๋€” ๊ฒ๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‹ˆ ํŒ”๋ ˆํŠธ์˜ ์ƒ‰์„ ์ „๋ถ€ ๊ฒ€์ •์œผ๋กœ ๋ฐ”๊พผ ๋’ค, ์„ ํƒํ•œ ๋‚˜๋ผ๋งŒ ๋‹ค๋ฅธ ์ƒ‰์œผ๋กœ ๋ฐ”๊พธ๋ฉด ํ•ด๋‹น ๋‚˜๋ผ๋ฅผ ์„ ํƒํ–ˆ๋‹ค๋Š” ๊ฒƒ์„ ์‹œ๊ฐ์ ์œผ๋กœ ๋‚˜ํƒ€๋‚ผ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +์ปฌ๋Ÿฌ ํŒ”๋ ˆํŠธ ๊ธฐ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋ ค๋ฉด ์‰์ด๋”๋ฅผ ์ง์ ‘ ๋งŒ๋“ค์–ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. Three.js์˜ ๋‚ด์žฅ ์‰์ด๋”๋ฅผ ์ˆ˜์ •ํ•ด์„œ ์‚ฌ์šฉํ•˜๋ฉด ์กฐ๋ช…์ด๋‚˜ ๋‹ค๋ฅธ ๊ธฐ๋Šฅ๋„ ๋‚˜์ค‘์— ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ์œผ๋‹ˆ ์ด ๋ฐฉ๋ฒ•์„ ์‚ฌ์šฉํ•˜๋„๋ก ํ•˜์ฃ . + +[๋‹ค์ค‘ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์š”์†Œ ์ตœ์ ํ™”ํ•˜๊ธฐ](threejs-optimize-lots-of-objects-animated.html)์—์„œ ๋‹ค๋ค˜๋“ฏ ์žฌ์งˆ์˜ `onBeforeCompile` ์†์„ฑ์— ํ•จ์ˆ˜๋ฅผ ์ง€์ •ํ•˜๋ฉด ๋‚ด์žฅ ์‰์ด๋”๋ฅผ ์ˆ˜์ •ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. + +์•„๋ž˜๋Š” ๋‚ด์žฅ fragment ์‰์ด๋”๋ฅผ ์ˆ˜์ •ํ•˜๊ธฐ ์ „์ž…๋‹ˆ๋‹ค. + +```glsl +#include <common> +#include <color_pars_fragment> +#include <uv_pars_fragment> +#include <uv2_pars_fragment> +#include <map_pars_fragment> +#include <alphamap_pars_fragment> +#include <aomap_pars_fragment> +#include <lightmap_pars_fragment> +#include <envmap_pars_fragment> +#include <fog_pars_fragment> +#include <specularmap_pars_fragment> +#include <logdepthbuf_pars_fragment> +#include <clipping_planes_pars_fragment> +void main() { + #include <clipping_planes_fragment> + vec4 diffuseColor = vec4( diffuse, opacity ); + #include <logdepthbuf_fragment> + #include <map_fragment> + #include <color_fragment> + #include <alphamap_fragment> + #include <alphatest_fragment> + #include <specularmap_fragment> + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + #ifdef USE_LIGHTMAP + reflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity; + #else + reflectedLight.indirectDiffuse += vec3( 1.0 ); + #endif + #include <aomap_fragment> + reflectedLight.indirectDiffuse *= diffuseColor.rgb; + vec3 outgoingLight = reflectedLight.indirectDiffuse; + #include <envmap_fragment> + gl_FragColor = vec4( outgoingLight, diffuseColor.a ); + #include <premultiplied_alpha_fragment> + #include <tonemapping_fragment> + #include <encodings_fragment> + #include <fog_fragment> +} +``` + +[์œ„ ์ฝ”๋“œ์˜ ์‰์ด๋” ์กฐ๊ฐ](https://github.com/mrdoob/three.js/tree/dev/src/renderers/shaders/ShaderChunk)์„ ์ผ์ผ์ด ๋’ค์ ธ ๋ณด๋‹ˆ Three.js๋Š” `diffuseColor`๋ผ๋Š” ๋ณ€์ˆ˜๋กœ ์žฌ์งˆ(material)์˜ ์ƒ‰์ƒ๊ฐ’์„ ์ œ์–ดํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ณ€์ˆ˜๋Š” `<color_fragment>`๋ผ๋Š” [์‰์ด๋” ์กฐ๊ฐ](https://github.com/mrdoob/three.js/blob/dev/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js)์—์„œ ์„ ์–ธํ•˜๋‹ˆ ๋ณ€์ˆ˜ ์„ ์–ธ ํ›„์— ์ƒ‰์ƒ๊ฐ’์„ ์ˆ˜์ •ํ•˜๋ฉด ๋˜๊ฒ ๋„ค์š”. + +์ € ๋•Œ `diffuseColor`๋Š” ์•„๊นŒ ๋งŒ๋“ค์—ˆ๋˜ ์œค๊ณฝ์„  ํ…์Šค์ฒ˜์—์„œ ์ƒ‰์ƒ์„ ๊ฐ€์ ธ์˜จ ์ƒํƒœ์ผ ํ…Œ๋‹ˆ, ์ด ์ƒ‰์ƒ๊ฐ’์œผ๋กœ ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜์—์„œ ์ƒˆ๋กœ์šด ์ƒ‰์ƒ๊ฐ’์„ ๊ฐ€์ ธ ์˜ฌ ์ˆ˜ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. + +[์ด์ „์— ํ–ˆ๋˜ ๊ฒƒ](threejs-optimize-lots-of-objects-animated.html)์ฒ˜๋Ÿผ ๋ฐ”๊ฟ€ ๋ฌธ์ž์—ด ์ •๋ณด๋ฅผ ๋ฐฐ์—ด๋กœ ๋งŒ๋“ค์–ด `Material.onBeforeCompile`์—์„œ ์‰์ด๋”๋ฅผ ์ˆ˜์ •ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +```js +{ + const loader = new THREE.TextureLoader(); + const geometry = new THREE.SphereBufferGeometry(1, 64, 32); + + const indexTexture = loader.load('resources/data/world/country-index-texture.png', render); + indexTexture.minFilter = THREE.NearestFilter; + indexTexture.magFilter = THREE.NearestFilter; + + const pickingMaterial = new THREE.MeshBasicMaterial({ map: indexTexture }); + pickingScene.add(new THREE.Mesh(geometry, pickingMaterial)); + ++ const fragmentShaderReplacements = [ ++ { ++ from: '#include <common>', ++ to: ` ++ #include <common> ++ uniform sampler2D indexTexture; ++ uniform sampler2D paletteTexture; ++ uniform float paletteTextureWidth; ++ `, ++ }, ++ { ++ from: '#include <color_fragment>', ++ to: ` ++ #include <color_fragment> ++ { ++ vec4 indexColor = texture2D(indexTexture, vUv); ++ float index = indexColor.r * 255.0 + indexColor.g * 255.0 * 256.0; ++ vec2 paletteUV = vec2((index + 0.5) / paletteTextureWidth, 0.5); ++ vec4 paletteColor = texture2D(paletteTexture, paletteUV); ++ // diffuseColor.rgb += paletteColor.rgb; // ํ•˜์–€ ์œค๊ณฝ์„  ++ diffuseColor.rgb = paletteColor.rgb - diffuseColor.rgb; // ๊ฒ€์€ ์œค๊ณฝ์„  ++ } ++ `, ++ }, ++ ]; + + const texture = loader.load('resources/data/world/country-outlines-4k.png', render); + const material = new THREE.MeshBasicMaterial({ map: texture }); ++ material.onBeforeCompile = function(shader) { ++ fragmentShaderReplacements.forEach((rep) => { ++ shader.fragmentShader = shader.fragmentShader.replace(rep.from, rep.to); ++ }); ++ }; + scene.add(new THREE.Mesh(geometry, material)); +} +``` + +์œ„ ์ฝ”๋“œ์—์„œ๋Š” `indexTexture`, `paletteTexture`, `paletteTextureWidth`, ์ด 3๊ฐœ์˜ ๊ท ๋“ฑ ๋ณ€์ˆ˜(uniform)๋ฅผ ์‚ฌ์šฉํ–ˆ์Šต๋‹ˆ๋‹ค. `indexTexture`๋Š” ์ƒ‰์ƒ๊ฐ’์„ ๋ถˆ๋Ÿฌ์™€ ์ธ๋ฑ์Šค๋กœ ๋ณ€ํ™˜ํ•˜๊ธฐ ์œ„ํ•œ ๊ฒƒ์œผ๋กœ, ์ด๋•Œ ์‚ฌ์šฉํ•œ `vUv`๋Š” Three.js๊ฐ€ ๋„˜๊ฒจ์ฃผ๋Š” ํ…์Šค์ฒ˜ ์ขŒํ‘œ์ด์ฃ . ๊ทธ๋ฆฌ๊ณ  ์ด ์ธ๋ฑ์Šค ๊ฐ’์œผ๋กœ ์ปฌ๋Ÿฌ ํŒ”๋ ˆํŠธ์—์„œ ์ƒˆ๋กœ์šด ์ƒ‰์ƒ๊ฐ’์„ ๊ฐ€์ ธ ์™€ `diffuseColor`์™€ ์„ž์—ˆ์Šต๋‹ˆ๋‹ค. ์ด๋•Œ `diffuseColor`๋Š” ๊ฒ€์€๋ฐ”ํƒ•์— ํ•˜์–€์ƒ‰ ์œค๊ณฝ์„  ํ…์Šค์ฒ˜์ด๋‹ˆ ๋‘ ์ƒ‰์„ ๋”ํ•ด๋„ ํ•˜์–€ ์œค๊ณฝ์„ ์ด ๋‚˜์˜ฌ ๊ฒ๋‹ˆ๋‹ค. ๋Œ€์‹  ์ƒˆ๋กœ์šด ์ƒ‰์—์„œ `diffuseColor`๋ฅผ ๋บ€๋‹ค๋ฉด ๊ฒ€์€ ์œค๊ณฝ์„ ์ด ๋‚˜์˜ค๊ฒ ์ฃ . + +๋‹ค์Œ์œผ๋กœ ๋ Œ๋”๋ง ์ „์— ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜์™€ 3๊ฐœ์˜ ๊ท ๋“ฑ ๋ณ€์ˆ˜๋ฅผ ์ง€์ •ํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. + +ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜์—๋Š” ๋‚˜๋ผ๋‹น ํ•˜๋‚˜์˜ ์ƒ‰์ƒ๊ณผ ๋ฐ”๋‹ค์˜ ์ƒ‰์ƒ(id = 0) ํ•˜๋‚˜๋งŒ ํ•„์š”ํ•ฉ๋‹ˆ๋‹ค. ์ „ ์„ธ๊ณ„์ ์œผ๋กœ ์•ฝ 240์—ฌ ๊ฐœ์˜ ๋‚˜๋ผ๊ฐ€ ์žˆ์ฃ . ๋‚˜๋ผ ๋ฐฐ์—ด์„ ๋ถˆ๋Ÿฌ์˜ฌ ๋•Œ๊นŒ์ง€ ๊ธฐ๋‹ค๋ ธ๋‹ค๊ฐ€ ์ •ํ™•ํ•œ ๊ฐœ์ˆ˜๋ฅผ ๋ฐ›์•„์˜ฌ ์ˆ˜๋„ ์žˆ์„ ๊ฒ๋‹ˆ๋‹ค. ํ•˜์ง€๋งŒ ๋‹น์žฅ ์ˆซ์ž๊ฐ€ ํฌ๋‹ค๊ณ  ๋ฌธ์ œ๊ฐ€ ๋  ๊ฒƒ ๊ฐ™์ง€๋Š” ์•Š์œผ๋‹ˆ 512 ์ •๋„์˜ ํฐ ์ˆซ์ž๋ฅผ ๊ณ ๋ฅด๊ธฐ๋กœ ํ•ฉ์‹œ๋‹ค. + +์•„๋ž˜๋Š” ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜๋ฅผ ๋งŒ๋“œ๋Š” ์ฝ”๋“œ์ž…๋‹ˆ๋‹ค. + +```js +const maxNumCountries = 512; +const paletteTextureWidth = maxNumCountries; +const paletteTextureHeight = 1; +const palette = new Uint8Array(paletteTextureWidth * 3); +const paletteTexture = new THREE.DataTexture( + palette, paletteTextureWidth, paletteTextureHeight, THREE.RGBFormat); +paletteTexture.minFilter = THREE.NearestFilter; +paletteTexture.magFilter = THREE.NearestFilter; +``` + +`DataTexture`๋ฅผ ์“ฐ๋ฉด ํ…์Šค์ฒ˜๋ฅผ ๋กœ์šฐ-๋ฐ์ดํ„ฐ(raw data) ํ˜•์‹์œผ๋กœ ๋„˜๊ธธ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์˜ˆ์ œ์˜ ๊ฒฝ์šฐ์—๋Š” 512 RGB ์ƒ‰์ƒ์„ ๋„˜๊ฒจ์ฃผ๋ฉด ๋˜๊ฒ ์ฃ . ๊ฐ ๊ฐ’์€ 3๋ฐ”์ดํŠธ๋กœ, ์ด ๋ฐ”์ดํŠธ๋Š” ๊ฐ๊ฐ red, green, blue์„ 0๋ถ€ํ„ฐ 255๊นŒ์ง€์˜ ์ˆซ์ž๋กœ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. + +์ผ๋‹จ์€ ๋ฌด์ž‘์œ„๋กœ ์ƒ‰์„ ์ง€์ •ํ•ด ์ž˜ ์ž‘๋™ํ•˜๋Š”์ง€ ํ…Œ์ŠคํŠธํ•ด๋ด…์‹œ๋‹ค. + +```js +for (let i = 1; i < palette.length; ++i) { + palette[i] = Math.random() * 256; +} +// ๋ฐ”๋‹ค์˜ ์ƒ‰์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. (index #0) +palette.set([100, 200, 255], 0); +paletteTexture.needsUpdate = true; +``` + +`palette` ๋ฐฐ์—ด๋กœ ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜๋ฅผ ์—…๋ฐ์ดํŠธํ•  ๋•Œ๋งˆ๋‹ค ์žฅ๋ฉด์„ ์—…๋ฐ์ดํŠธํ•ด์•ผ ํ•˜๋‹ˆ `paletteTexture.needsUpdate`๋ฅผ `true`๋กœ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค. + +๋‹ค์Œ์œผ๋กœ ์žฌ์งˆ์— ๊ท ๋“ฑ ๋ณ€์ˆ˜๋ฅผ ์„ค์ •ํ•ด์ค๋‹ˆ๋‹ค. + +```js +const geometry = new THREE.SphereBufferGeometry(1, 64, 32); +const material = new THREE.MeshBasicMaterial({ map: texture }); +material.onBeforeCompile = function(shader) { + fragmentShaderReplacements.forEach((rep) => { + shader.fragmentShader = shader.fragmentShader.replace(rep.from, rep.to); + }); ++ shader.uniforms.paletteTexture = { value: paletteTexture }; ++ shader.uniforms.indexTexture = { value: indexTexture }; ++ shader.uniforms.paletteTextureWidth = { value: paletteTextureWidth }; +}; +scene.add(new THREE.Mesh(geometry, material)); +``` + +์ด์ œ ์˜ˆ์ œ๋ฅผ ์‹คํ–‰ํ•˜๋ฉด ๊ฐ ๋‚˜๋ผ์˜ ์ƒ‰์ƒ์ด ๋ฌด์ž‘์œ„๋กœ ์ง€์ •๋œ ๊ฒƒ์ด ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-indexed-textures-random-colors.html" }}} + +์ธ๋ฑ์‹ฑ๊ณผ ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜๊ฐ€ ์ž˜ ์ž‘๋™ํ•˜๋Š” ๊ฒƒ์„ ํ™•์ธํ–ˆ์œผ๋‹ˆ, ์ด์ œ ํŒ”๋ ˆํŠธ๋ฅผ ์กฐ์ž‘ํ•ด ์„ ํƒํ•œ ๋‚˜๋ผ์˜ ์ƒ‰์ƒ๋งŒ ๋ฐ”๊พธ๋„๋ก ํ•ด๋ด…์‹œ๋‹ค. + +๋จผ์ € ํ•จ์ˆ˜๋ฅผ ํ•˜๋‚˜ ๋งŒ๋“ญ๋‹ˆ๋‹ค. ์ด ํ•จ์ˆ˜๋Š” Three.js์˜ `Color`๋ฅผ ๋งค๊ฐœ๋ณ€์ˆ˜๋กœ ๋ฐ›์•„ ํŒ”๋ ˆํŠธ ํ…์Šค์ฒ˜์— ์ง€์ •ํ•  ์ˆ˜ ์žˆ๋Š” ๊ฐ’์„ ๋ฐ˜ํ™˜ํ•  ๊ฒ๋‹ˆ๋‹ค. + +```js +const tempColor = new THREE.Color(); +function get255BasedColor(color) { + tempColor.set(color); + return tempColor.toArray().map(v => v * 255); +} +``` + +์œ„ ํ•จ์ˆ˜๋ฅผ `color = get255BasedColor('red')`์™€ ๊ฐ™์€ ์‹์œผ๋กœ ํ˜ธ์ถœํ•˜๋ฉด `[255, 0, 0]` ์ด๋Ÿฐ ์‹์˜ ๋ฐฐ์—ด์„ ๋ฐ˜ํ™˜ํ•ฉ๋‹ˆ๋‹ค. + +๋‹ค์Œ์œผ๋กœ ์œ„ ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•ด ๋ช‡ ๊ฐ€์ง€ ์ƒ‰์„ ๋งŒ๋“ค์–ด ํŒ”๋ ˆํŠธ๋ฅผ ์ฑ„์›๋‹ˆ๋‹ค. + +```js +const selectedColor = get255BasedColor('red'); +const unselectedColor = get255BasedColor('#444'); +const oceanColor = get255BasedColor('rgb(100,200,255)'); +resetPalette(); + +function setPaletteColor(index, color) { + palette.set(color, index * 3); +} + +function resetPalette() { + // ๋ชจ๋“  ํŒ”๋ ˆํŠธ์˜ ์ƒ‰์ƒ์„ unselectedColor๋กœ ๋ฐ”๊ฟ‰๋‹ˆ๋‹ค. + for (let i = 1; i < maxNumCountries; ++i) { + setPaletteColor(i, unselectedColor); + } + + // ๋ฐ”๋‹ค์˜ ์ƒ‰์„ ์ง€์ •ํ•ฉ๋‹ˆ๋‹ค. (index #0) + setPaletteColor(0, oceanColor); + paletteTexture.needsUpdate = true; +} +``` + +์ด์ œ `resetPalette` ํ•จ์ˆ˜๋ฅผ ์ด์šฉํ•ด ๋‚˜๋ผ๋ฅผ ์„ ํƒํ–ˆ์„ ๋•Œ ํŒ”๋ ˆํŠธ๋ฅผ ์—…๋ฐ์ดํŠธํ•ฉ๋‹ˆ๋‹ค. + +```js +function getCanvasRelativePosition(event) { + const rect = canvas.getBoundingClientRect(); + return { + x: (event.clientX - rect.left) * canvas.width / rect.width, + y: (event.clientY - rect.top ) * canvas.height / rect.height, + }; +} + +function pickCountry(event) { + // ์•„์ง ๋ฐ์ดํ„ฐ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค์ง€ ์•Š์•˜์„ ๊ฒฝ์šฐ + if (!countryInfos) { + return; + } + + const position = getCanvasRelativePosition(event); + const id = pickHelper.pick(position, pickingScene, camera); + if (id > 0) { + const countryInfo = countryInfos[id - 1]; + const selected = !countryInfo.selected; + if (selected && !event.shiftKey && !event.ctrlKey && !event.metaKey) { + unselectAllCountries(); + } + numCountriesSelected += selected ? 1 : -1; + countryInfo.selected = selected; ++ setPaletteColor(id, selected ? selectedColor : unselectedColor); ++ paletteTexture.needsUpdate = true; + } else if (numCountriesSelected) { + unselectAllCountries(); + } + requestRenderIfNotRequested(); +} + +function unselectAllCountries() { + numCountriesSelected = 0; + countryInfos.forEach((countryInfo) => { + countryInfo.selected = false; + }); ++ resetPalette(); +} +``` + +์ด์ œ ์„ ํƒํ•œ ๋‚˜๋ผ๊ฐ€ ๊ฐ•์กฐ๋˜์–ด ๋ณด์ผ ๊ฒ๋‹ˆ๋‹ค. + +{{{example url="../threejs-indexed-textures-picking-and-highlighting.html" }}} + +์ž˜ ์ž‘๋™ํ•˜๋Š” ๊ฒƒ ๊ฐ™๋„ค์š”! + +๋‹ค๋งŒ ์ง€๊ตฌ๋ณธ์„ ๋Œ๋ฆด ๋•Œ๋„ ๋‚˜๋ผ๊ฐ€ ์„ ํƒ๋œ๋‹ค๋Š” ๊ฒŒ ๊ฑฐ์Šฌ๋ฆฝ๋‹ˆ๋‹ค. ๋˜ ๋‚˜๋ผ๋ฅผ ์„ ํƒํ•˜๊ณ  ์ง€๊ตฌ๋ณธ์„ ๋Œ๋ฆฌ๋ฉด ํ•ด๋‹น ์„ ํƒ์ด ํ’€๋ ค๋ฒ„๋ฆฌ๋„ค์š”. + +๋งˆ์ง€๋ง‰์œผ๋กœ ์ด๊ฒƒ๊นŒ์ง€ ๊ณ ์ณ๋ด…์‹œ๋‹ค. 2๊ฐ€์ง€ ์ •๋„๋ฅผ ํ™•์ธํ•˜๋ฉด ์ถฉ๋ถ„ํ•  ๊ฒƒ ๊ฐ™๋„ค์š”. ํ•˜๋‚˜๋Š” ํฌ์ธํ„ฐ๋ฅผ ๋ˆ„๋ฅธ ํ›„ ๋–ผ๊ธฐ๊นŒ์ง€ ์–ผ๋งˆ๋‚˜ ์‹œ๊ฐ„์ด ํ˜๋ €๋Š”์ง€๋ฅผ ํ™•์ดํ•˜๋Š” ๊ฒƒ์ด๊ณ , ๋‹ค๋ฅธ ํ•˜๋‚˜๋Š” ํฌ์ธํ„ฐ๊ฐ€ ์›€์ง์˜€๋Š”์ง€ ํ™•์ธํ•˜๋Š” ๊ฒ๋‹ˆ๋‹ค. ๋งˆ์šฐ์Šค๋ฅผ ๋–ผ๋Š” ๋ฐ ์‹œ๊ฐ„์ด ์–ผ๋งˆ ์•ˆ ๊ฑธ๋ ธ๊ณ  ํฌ์ธํ„ฐ๊ฐ€ ์›€์ง์ด์ง€ ์•Š์•˜๋‹ค๋ฉด ํด๋ฆญ์œผ๋กœ ๊ฐ„์ฃผํ•˜๋Š” ๊ฒƒ์ด์ฃ . + +```js ++const maxClickTimeMs = 200; ++const maxMoveDeltaSq = 5 * 5; ++const startPosition = {}; ++let startTimeMs; ++ ++function recordStartTimeAndPosition(event) { ++ startTimeMs = performance.now(); ++ const pos = getCanvasRelativePosition(event); ++ startPosition.x = pos.x; ++ startPosition.y = pos.y; ++} + +function getCanvasRelativePosition(event) { + const rect = canvas.getBoundingClientRect(); + return { + x: (event.clientX - rect.left) * canvas.width / rect.width, + y: (event.clientY - rect.top ) * canvas.height / rect.height, + }; +} + +function pickCountry(event) { + // ์•„์ง ๋ฐ์ดํ„ฐ๋ฅผ ๋ถˆ๋Ÿฌ์˜ค์ง€ ์•Š์•˜์„ ๊ฒฝ์šฐ + if (!countryInfos) { + return; + } + ++ // ํฌ์ธํ„ฐ๋ฅผ ๋ˆ„๋ฅธ ํ›„ ๋–ผ๊ธฐ๊นŒ์ง€ ์ผ์ • ์‹œ๊ฐ„ ์ด์ƒ ๊ฑธ๋ ธ๋‹ค๋ฉด ++ // ์„ ํƒ ์•ก์…˜์ด ์•„๋‹Œ ๋“œ๋ž˜๊ทธ ์•ก์…˜์œผ๋กœ ๊ฐ„์ฃผํ•ฉ๋‹ˆ๋‹ค. ++ const clickTimeMs = performance.now() - startTimeMs; ++ if (clickTimeMs > maxClickTimeMs) { ++ return; ++ } ++ ++ // ํฌ์ธํ„ฐ๊ฐ€ ์›€์ง์˜€๋‹ค๋ฉด ๋“œ๋ž˜๊ทธ๋กœ ๊ฐ„์ฃผํ•ฉ๋‹ˆ๋‹ค. ++ const position = getCanvasRelativePosition(event); ++ const moveDeltaSq = (startPosition.x - position.x) ** 2 + ++ (startPosition.y - position.y) ** 2; ++ if (moveDeltaSq > maxMoveDeltaSq) { ++ return; ++ } + +- const position = { x: event.clientX, y: event.clientY }; + const id = pickHelper.pick(position, pickingScene, camera); + if (id > 0) { + const countryInfo = countryInfos[id - 1]; + const selected = !countryInfo.selected; + if (selected && !event.shiftKey && !event.ctrlKey && !event.metaKey) { + unselectAllCountries(); + } + numCountriesSelected += selected ? 1 : -1; + countryInfo.selected = selected; + setPaletteColor(id, selected ? selectedColor : unselectedColor); + paletteTexture.needsUpdate = true; + } else if (numCountriesSelected) { + unselectAllCountries(); + } + requestRenderIfNotRequested(); +} + +function unselectAllCountries() { + numCountriesSelected = 0; + countryInfos.forEach((countryInfo) => { + countryInfo.selected = false; + }); + resetPalette(); +} + ++canvas.addEventListener('mousedown', recordStartTimeAndPosition); +canvas.addEventListener('mouseup', pickCountry); + +let lastTouch; +canvas.addEventListener('touchstart', (event) => { + // ์Šคํฌ๋กค ์ด๋ฒคํŠธ๋ฅผ ๋ฐฉ์ง€ํ•ฉ๋‹ˆ๋‹ค. + event.preventDefault(); + lastTouch = event.touches[0]; ++ recordStartTimeAndPosition(event.touches[0]); +}, { passive: false }); +canvas.addEventListener('touchmove', (event) => { + lastTouch = event.touches[0]; +}); +``` + +์ œ ๊ธฐ์ค€์—์„œ๋Š” ์ด ์ •๋„๋ฉด ์ถฉ๋ถ„ํ•œ *๋“ฏํ•˜๋„ค์š”*. + +{{{example url="../threejs-indexed-textures-picking-debounced.html" }}} + +์ €๋Š” UX ์ „๋ฌธ๊ฐ€๊ฐ€ ์•„๋‹ˆ๋‹ˆ ๋” ๋‚˜์€ ๋ฐฉ๋ฒ•์ด ์žˆ์„ ๊ฒฝ์šฐ ์•Œ๋ ค์ฃผ์‹œ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. + +์ด ๊ธ€์ด ์ธ๋ฑ์Šค(indexed) ๊ทธ๋ž˜ํ”ฝ์„ ํ™œ์šฉํ•˜๊ณ , Three.js์˜ ์‰์ด๋”๋ฅผ ์ˆ˜์ •ํ•ด ๊ฐ„๋‹จํ•œ ํšจ๊ณผ๋ฅผ ๊ตฌํ˜„ํ•˜๋Š” ๋ฐ ๋„์›€์ด ๋˜์—ˆ๋‹ค๋ฉด ์ข‹๊ฒ ๋„ค์š”. ์‰์ด๋”๋ฅผ ์ž‘์„ฑํ•  ๋•Œ ์“ด GLSL์— ๋Œ€ํ•ด ๋‹ค๋ฃจ๊ธฐ์—๋Š” ๋„ˆ๋ฌด ๋‚ด์šฉ์ด ๋ฐฉ๋Œ€ํ•˜๋‹ˆ [ํ›„์ฒ˜๋ฆฌ์— ๊ด€ํ•œ ๊ธ€](threejs-post-processing.html)์— ์žˆ๋Š” ๋งํฌ๋ฅผ ์ฐธ๊ณ ํ•˜๊ธฐ ๋ฐ”๋ž๋‹ˆ๋‹ค.
false
Other
mrdoob
three.js
a511e81b9b8d3339c77f04d4e027b05507bfcdb6.json
Fix sun positioning in sky shader example (#21575) * Fix sun positioning in sky shader example * Fix sun positioning in ocean shader example * Update webgl_shaders_ocean.html Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
examples/webgl_shaders_ocean.html
@@ -94,20 +94,20 @@ skyUniforms[ 'mieDirectionalG' ].value = 0.8; const parameters = { - inclination: 0.49, - azimuth: 0.205 + inclination: 0.02, + azimuth: 0.045 }; const pmremGenerator = new THREE.PMREMGenerator( renderer ); function updateSun() { - const theta = Math.PI * ( parameters.inclination - 0.5 ); + const theta = 0.5 * Math.PI * ( 1 - parameters.inclination ); const phi = 2 * Math.PI * ( parameters.azimuth - 0.5 ); - sun.x = Math.cos( phi ); - sun.y = Math.sin( phi ) * Math.sin( theta ); - sun.z = Math.sin( phi ) * Math.cos( theta ); + sun.x = Math.sin( theta ) * Math.sin( phi ); + sun.y = Math.cos( theta ); + sun.z = Math.sin( theta ) * Math.cos( phi ); sky.material.uniforms[ 'sunPosition' ].value.copy( sun ); water.material.uniforms[ 'sunDirection' ].value.copy( sun ).normalize(); @@ -145,7 +145,7 @@ const gui = new GUI(); const folderSky = gui.addFolder( 'Sky' ); - folderSky.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun ); + folderSky.add( parameters, 'inclination', - 1, 1, 0.0001 ).onChange( updateSun ); folderSky.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun ); folderSky.open();
true
Other
mrdoob
three.js
a511e81b9b8d3339c77f04d4e027b05507bfcdb6.json
Fix sun positioning in sky shader example (#21575) * Fix sun positioning in sky shader example * Fix sun positioning in ocean shader example * Update webgl_shaders_ocean.html Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
examples/webgl_shaders_sky.html
@@ -42,8 +42,8 @@ rayleigh: 3, mieCoefficient: 0.005, mieDirectionalG: 0.7, - inclination: 0.49, // elevation / inclination - azimuth: 0.25, // Facing front, + inclination: 0.02, // elevation / inclination + azimuth: 0, // Facing front exposure: renderer.toneMappingExposure }; @@ -55,12 +55,12 @@ uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient; uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG; - const theta = Math.PI * ( effectController.inclination - 0.5 ); + const theta = 0.5 * Math.PI * ( 1 - effectController.inclination ); const phi = 2 * Math.PI * ( effectController.azimuth - 0.5 ); - sun.x = Math.cos( phi ); - sun.y = Math.sin( phi ) * Math.sin( theta ); - sun.z = Math.sin( phi ) * Math.cos( theta ); + sun.x = Math.sin( theta ) * Math.sin( phi ); + sun.y = Math.cos( theta ); + sun.z = Math.sin( theta ) * Math.cos( phi ); uniforms[ "sunPosition" ].value.copy( sun ); @@ -75,7 +75,7 @@ gui.add( effectController, "rayleigh", 0.0, 4, 0.001 ).onChange( guiChanged ); gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged ); gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged ); - gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged ); + gui.add( effectController, "inclination", -1, 1, 0.0001 ).onChange( guiChanged ); gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged ); gui.add( effectController, "exposure", 0, 1, 0.0001 ).onChange( guiChanged );
true
Other
mrdoob
three.js
b2ed7e9aa9144e9ecc8841b915c3745b494050da.json
add bumpthree grunt task
Gruntfile.js
@@ -3,6 +3,8 @@ 'use strict'; const fs = require('fs'); +const path = require('path'); +const semver = require('semver'); module.exports = function(grunt) { @@ -66,7 +68,61 @@ module.exports = function(grunt) { }).done(); }); - grunt.registerTask('build', ['clean', 'copy', 'buildlessons']); + grunt.task.registerMultiTask('fixthreepaths', 'fix three paths', function() { + const options = this.options({}); + const oldVersionRE = new RegExp(`/${options.oldVersionStr}/`, 'g'); + const newVersionReplacement = `/${options.newVersionStr}/`; + this.files.forEach((files) => { + files.src.forEach((filename) => { + const oldContent = fs.readFileSync(filename, {encoding: 'utf8'}); + const newContent = oldContent.replace(oldVersionRE, newVersionReplacement); + if (oldContent !== newContent) { + grunt.log.writeln(`updating ${filename} to ${options.newVersionStr}`); + fs.writeFileSync(filename, newContent); + } + }); + }); + }); + + grunt.registerTask('bumpthree', function() { + const lessonInfo = JSON.parse(fs.readFileSync('package.json', {encoding: 'utf8'})); + const oldVersion = lessonInfo.threejsfundamentals.threeVersion; + const oldVersionStr = `r${oldVersion}`; + const threePath = path.join(__dirname, '..', 'three.js'); + const threeInfo = JSON.parse(fs.readFileSync(path.join(threePath, 'package.json'), {encoding: 'utf8'})); + const newVersion = semver.minor(threeInfo.version); + const newVersionStr = `r${newVersion}`; + const basePath = path.join('threejs', 'resources', 'threejs', newVersionStr); + grunt.config.merge({ + copy: { + threejs: { + files: [ + { expand: true, cwd: `${threePath}/build/`, src: 'three.js', dest: `${basePath}/`, }, + { expand: true, cwd: `${threePath}/build/`, src: 'three.min.js', dest: `${basePath}/`, }, + { expand: true, cwd: `${threePath}/examples/js/`, src: '**', dest: `${basePath}/js/`, }, + ], + }, + }, + fixthreepaths: { + options: { + oldVersionStr, + newVersionStr, + }, + src: [ + 'threejs/**/*.html', + 'threejs/**/*.md', + 'threejs/**/*.js', + '!threejs/resources/threejs/**', + ], + }, + }); + + lessonInfo.threejsfundamentals.threeVersion = newVersion; + fs.writeFileSync('package.json', JSON.stringify(lessonInfo, null, 2)); + grunt.task.run(['copy:threejs', 'fixthreepaths']); + }); + + grunt.registerTask('build', ['clean', 'copy:main', 'buildlessons']); grunt.registerTask('default', ['eslint', 'build']); };
false
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/lessons/threejs-lights.md
@@ -156,7 +156,7 @@ And here's our code setting up dat.GUI ```javascript const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); -gui.add(light, 'intensity', 0, 2); +gui.add(light, 'intensity', 0, 2, 0.01); ``` And here's the result @@ -204,7 +204,7 @@ const gui = new dat.GUI(); -gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); +gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('skyColor'); +gui.addColor(new ColorGUIHelper(light, 'groundColor'), 'value').name('groundColor'); -gui.add(light, 'intensity', 0, 2); +gui.add(light, 'intensity', 0, 2, 0.01); ``` The result: @@ -242,7 +242,7 @@ our GUI. ```javascript const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); -gui.add(light, 'intensity', 0, 2); +gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light.target.position, 'x', -10, 10); gui.add(light.target.position, 'z', -10, 10); gui.add(light.target.position, 'y', 0, 10); @@ -294,7 +294,7 @@ and the target's position like this const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); -gui.add(light, 'intensity', 0, 2); +gui.add(light, 'intensity', 0, 2, 0.01); +makeXYZGUI(gui, light.position, 'position', updateLight); +makeXYZGUI(gui, light.target.position, 'target', updateLight); @@ -359,7 +359,7 @@ Let's setup the GUI so we can adjust the distance. ```javascript const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); -gui.add(light, 'intensity', 0, 2); +gui.add(light, 'intensity', 0, 2, 0.01); +gui.add(light, 'distance', 0, 40).onChange(updateLight); makeXYZGUI(gui, light.position, 'position', updateLight); @@ -416,7 +416,7 @@ outer cone. When `penumbra` is .5 then the light fades starting from 50% between the center of the outer cone. ```javascript -gui.add(light, 'penumbra', 0, 1); +gui.add(light, 'penumbra', 0, 1, 0.01); ``` {{{example url="../threejs-lights-spot-w-helper.html" }}} @@ -507,7 +507,7 @@ its `width` and `height` ```javascript const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); -gui.add(light, 'intensity', 0, 10); +gui.add(light, 'intensity', 0, 10, 0.01); gui.add(light, 'width', 0, 20).onChange(updateLight); gui.add(light, 'height', 0, 20).onChange(updateLight); gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation').onChange(updateLight); @@ -558,7 +558,7 @@ and we'll add gui so we can change the `power` and `decay` ```javascript const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); -gui.add(light, 'decay', 0, 4); +gui.add(light, 'decay', 0, 4, 0.01); gui.add(light, 'power', 0, 2000); ```
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-ambient.html
@@ -106,7 +106,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'intensity', 0, 2); + gui.add(light, 'intensity', 0, 2, 0.01); } function resizeRendererToDisplaySize(renderer) {
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-directional-w-helper.html
@@ -126,7 +126,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'intensity', 0, 2); + gui.add(light, 'intensity', 0, 2, 0.01); makeXYZGUI(gui, light.position, 'position', updateLight); makeXYZGUI(gui, light.target.position, 'target', updateLight);
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-directional.html
@@ -109,7 +109,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'intensity', 0, 2); + gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light.target.position, 'x', -10, 10); gui.add(light.target.position, 'z', -10, 10); gui.add(light.target.position, 'y', 0, 10);
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-hemisphere.html
@@ -109,7 +109,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('skyColor'); gui.addColor(new ColorGUIHelper(light, 'groundColor'), 'value').name('groundColor'); - gui.add(light, 'intensity', 0, 2); + gui.add(light, 'intensity', 0, 2, 0.01); } function resizeRendererToDisplaySize(renderer) {
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-point-physically-correct.html
@@ -122,7 +122,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'decay', 0, 4); + gui.add(light, 'decay', 0, 4, 0.01); gui.add(light, 'power', 0, 1220); makeXYZGUI(gui, light.position, 'position');
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-point.html
@@ -122,7 +122,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'intensity', 0, 2); + gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light, 'distance', 0, 40).onChange(updateLight); makeXYZGUI(gui, light.position, 'position');
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-rectarea.html
@@ -139,7 +139,7 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'intensity', 0, 10); + gui.add(light, 'intensity', 0, 10, 0.01); gui.add(light, 'width', 0, 20).onChange(updateLight); gui.add(light, 'height', 0, 20).onChange(updateLight); gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation').onChange(updateLight);
true
Other
mrdoob
three.js
e145b6f4f84852c947173d52fe6cf46b3dd75342.json
fix intensity gui
threejs/threejs-lights-spot-w-helper.html
@@ -139,10 +139,10 @@ const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); - gui.add(light, 'intensity', 0, 2); + gui.add(light, 'intensity', 0, 2, 0.01); gui.add(light, 'distance', 0, 40).onChange(updateLight); gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateLight); - gui.add(light, 'penumbra', 0, 1); + gui.add(light, 'penumbra', 0, 1, 0.01); makeXYZGUI(gui, light.position, 'position', updateLight); makeXYZGUI(gui, light.target.position, 'target', updateLight);
true
Other
mrdoob
three.js
d0665689979805ab3e0e15572f3e5e0d231ceb48.json
change onChange to updateLight
threejs/lessons/threejs-lights.md
@@ -286,18 +286,18 @@ Then we can use that for both the light's position and the target's position like this ```javascript -+const onChange = () => { ++function updateLight{ + light.target.updateMatrixWorld(); + helper.update(); -+}; -+onChange(); ++} ++updateLight(); const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2); -+makeXYZGUI(gui, light.position, 'position', onChange); -+makeXYZGUI(gui, light.target.position, 'target', onChange); ++makeXYZGUI(gui, light.position, 'position', updateLight); ++makeXYZGUI(gui, light.target.position, 'target', updateLight); ``` Now we can move the light, and its target @@ -337,12 +337,11 @@ scene.add(helper); and as there is no target the `onChange` function can be simpler. ```javascript --const onChange = () => { +function updateLight{ - light.target.updateMatrixWorld(); -- helper.update(); --}; --onChange(); -+const onChange = helper.update.bind(helper); + helper.update(); +} +-updateLight(); ``` Note that at some level a `PointLightHelper` has no um, point. @@ -361,10 +360,10 @@ Let's setup the GUI so we can adjust the distance. const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2); -+gui.add(light, 'distance', 0, 40).onChange(onChange); ++gui.add(light, 'distance', 0, 40).onChange(updateLight); -makeXYZGUI(gui, light.position, 'position', onChange); --makeXYZGUI(gui, light.target.position, 'target', onChange); +makeXYZGUI(gui, light.position, 'position', updateLight); +-makeXYZGUI(gui, light.target.position, 'target', updateLight); ``` And now try it out. @@ -406,7 +405,7 @@ property in radians. We'll use our `DegRadHelper` from the degrees. ```javascript -gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(onChange); +gui.add(new DegRadHelper(light, 'angle'), 'value', 0, 90).name('angle').onChange(updateLight); ``` The inner cone is defined by setting the [`penumbra`](SpotLight.penumbra) property @@ -509,13 +508,13 @@ its `width` and `height` const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 10); -gui.add(light, 'width', 0, 20).onChange(onChange); -gui.add(light, 'height', 0, 20).onChange(onChange); -gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation').onChange(onChange); -gui.add(new DegRadHelper(light.rotation, 'y'), 'value', -180, 180).name('y rotation').onChange(onChange); -gui.add(new DegRadHelper(light.rotation, 'z'), 'value', -180, 180).name('z rotation').onChange(onChange); +gui.add(light, 'width', 0, 20).onChange(updateLight); +gui.add(light, 'height', 0, 20).onChange(updateLight); +gui.add(new DegRadHelper(light.rotation, 'x'), 'value', -180, 180).name('x rotation').onChange(updateLight); +gui.add(new DegRadHelper(light.rotation, 'y'), 'value', -180, 180).name('y rotation').onChange(updateLight); +gui.add(new DegRadHelper(light.rotation, 'z'), 'value', -180, 180).name('z rotation').onChange(updateLight); -makeXYZGUI(gui, light.position, 'position', onChange); +makeXYZGUI(gui, light.position, 'position', updateLight); ``` And here is that.
true
Other
mrdoob
three.js
d0665689979805ab3e0e15572f3e5e0d231ceb48.json
change onChange to updateLight
threejs/threejs-lights-directional-w-helper.html
@@ -118,18 +118,18 @@ const helper = new THREE.DirectionalLightHelper(light); scene.add(helper); - const onChange = () => { + function updateLight() { light.target.updateMatrixWorld(); helper.update(); - }; - onChange(); + } + updateLight(); const gui = new dat.GUI(); gui.addColor(new ColorGUIHelper(light, 'color'), 'value').name('color'); gui.add(light, 'intensity', 0, 2); - makeXYZGUI(gui, light.position, 'position', onChange); - makeXYZGUI(gui, light.target.position, 'target', onChange); + makeXYZGUI(gui, light.position, 'position', updateLight); + makeXYZGUI(gui, light.target.position, 'target', updateLight); } function resizeRendererToDisplaySize(renderer) {
true