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Other
mrdoob
three.js
e683d1910bf61acaa1c8149d12f81e2b5871f4b7.json
Fix typo in webgpu/constants.js (#22795)
examples/jsm/renderers/webgpu/constants.js
@@ -107,8 +107,8 @@ export const GPUTextureFormat = { RGBA8Snorm: 'rgba8snorm', RGBA8Uint: 'rgba8uint', RGBA8Sint: 'rgba8sint', - BRGA8Unorm: 'bgra8unorm', - BRGA8UnormSRGB: 'bgra8unorm-srgb', + BGRA8Unorm: 'bgra8unorm', + BGRA8UnormSRGB: 'bgra8unorm-srgb', // Packed 32-bit formats RGB9E5UFloat: 'rgb9e5ufloat', RGB10A2Unorm: 'rgb10a2unorm',
true
Other
mrdoob
three.js
b800b2283c16d97e9a208eb8e7592614cab2229c.json
Fix Euler property typo in setFromEuler euler.order -> euler._order
src/math/Quaternion.js
@@ -216,7 +216,7 @@ Object.assign( Quaternion.prototype, { } - const x = euler._x, y = euler._y, z = euler._z, order = euler.order; + const x = euler._x, y = euler._y, z = euler._z, order = euler._order; // http://www.mathworks.com/matlabcentral/fileexchange/ // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
false
Other
mrdoob
three.js
e1e076e59c58a784638d6b0c95c5c36413f6fb44.json
Fix linting errors
src/constants.d.ts
@@ -367,4 +367,4 @@ export const DynamicCopyUsage: Usage; export const StreamCopyUsage: Usage; export const GLSL1: string; -export const GLSL3: string; \ No newline at end of file +export const GLSL3: string;
true
Other
mrdoob
three.js
e1e076e59c58a784638d6b0c95c5c36413f6fb44.json
Fix linting errors
src/constants.js
@@ -196,5 +196,5 @@ export const StaticCopyUsage = 35046; export const DynamicCopyUsage = 35050; export const StreamCopyUsage = 35042; -export const GLSL1 = "#version 100 es" -export const GLSL3 = "#version 300 es" \ No newline at end of file +export const GLSL1 = "#version 100 es"; +export const GLSL3 = "#version 300 es";
true
Other
mrdoob
three.js
e1e076e59c58a784638d6b0c95c5c36413f6fb44.json
Fix linting errors
src/renderers/webgl/WebGLProgram.js
@@ -2,7 +2,6 @@ import { WebGLUniforms } from './WebGLUniforms.js'; import { WebGLShader } from './WebGLShader.js'; import { ShaderChunk } from '../shaders/ShaderChunk.js'; import { NoToneMapping, AddOperation, MixOperation, MultiplyOperation, EquirectangularRefractionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, CubeUVRefractionMapping, CubeUVReflectionMapping, CubeReflectionMapping, PCFSoftShadowMap, PCFShadowMap, VSMShadowMap, ACESFilmicToneMapping, CineonToneMapping, CustomToneMapping, ReinhardToneMapping, LinearToneMapping, GammaEncoding, RGBDEncoding, RGBM16Encoding, RGBM7Encoding, RGBEEncoding, sRGBEncoding, LinearEncoding, LogLuvEncoding } from '../../constants.js'; -import { GLSL3 } from '../../constants.js'; let programIdCount = 0; @@ -411,7 +410,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { if ( parameters.isRawShaderMaterial ) { prefixVertex = [ - + customDefines ].filter( filterEmptyLine ).join( '\n' ); @@ -679,15 +678,15 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { // Automated GLSL 3.0 conversion. The shader chunks of standard shaders (eg MeshStandardMaterial) require GLSL 3.0 features. // Apply these conversions if no glslVersion is specified. - versionString = '#version 300 es\n' + versionString = '#version 300 es\n'; - prefixVertex = [ + prefixVertex = [ '#define attribute in', '#define varying out', '#define texture2D texture' ].join( '\n' ) + '\n' + prefixVertex; - prefixFragment = [ + prefixFragment = [ '#define varying in', 'out highp vec4 pc_fragColor;', '#define gl_FragColor pc_fragColor',
true
Other
mrdoob
three.js
debb7eb046ca167fa627fd873fd6bbd7e188b221.json
Fix linting errors
src/materials/ShaderMaterial.js
@@ -111,7 +111,7 @@ ShaderMaterial.prototype.copy = function ( source ) { this.extensions = Object.assign( {}, source.extensions ); - this.glslVersion = source.glslVersion + this.glslVersion = source.glslVersion; return this; @@ -121,9 +121,9 @@ ShaderMaterial.prototype.toJSON = function ( meta ) { const data = Material.prototype.toJSON.call( this, meta ); - data.glslVersion = this.glslVersion + data.glslVersion = this.glslVersion; data.uniforms = {}; - + for ( const name in this.uniforms ) { const uniform = this.uniforms[ name ];
true
Other
mrdoob
three.js
debb7eb046ca167fa627fd873fd6bbd7e188b221.json
Fix linting errors
src/renderers/webgl/WebGLProgram.js
@@ -405,7 +405,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) { const program = gl.createProgram(); let prefixVertex, prefixFragment; - let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion : '' + let versionString = parameters.glslVersion ? '#version ' + parameters.glslVersion : ''; if ( parameters.isRawShaderMaterial ) {
true
Other
mrdoob
three.js
76f12cd5f09e11795166d8a41a731e0b415993e7.json
Add plugins and libraries page
docs/list.json
@@ -15,7 +15,8 @@ "Creating text": "manual/en/introduction/Creating-text", "Loading 3D models": "manual/en/introduction/Loading-3D-models", "FAQ": "manual/en/introduction/FAQ", - "Useful links": "manual/en/introduction/Useful-links" + "Useful links": "manual/en/introduction/Useful-links", + "Libraries and Plugins": "manual/en/introduction/Libraries-and-Plugins" }, "Next Steps": {
true
Other
mrdoob
three.js
76f12cd5f09e11795166d8a41a731e0b415993e7.json
Add plugins and libraries page
docs/manual/en/introduction/Libraries-and-Plugins.html
@@ -0,0 +1,74 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <meta charset="utf-8" /> + <base href="../../../" /> + <script src="page.js"></script> + <link type="text/css" rel="stylesheet" href="page.css" /> + </head> + <body> + <h1>[name]</h1> + + <p class="desc"> + Listed here are externally developed compatible libraries and plugins for three.js. This + list and the associated packages are maintained by the community and not guaranteed + to be up to date. If you'd like to update this list make PR! + </p> + + <h3>Physics</h3> + + <ul> + <li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li> + <li>[link:https://enable3d.io/ enable3d]</li> + <li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li> + <li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li> + </ul> + + <h3>Postprocessing</h3> + + <ul> + <li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li> + </ul> + + <h3>Intersection and Raycasting Performance</h3> + + <ul> + <li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li> + </ul> + + <h3>File Formats</h3> + + <ul> + <li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li> + <li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li> + </ul> + + <h3>3D Text and Layout</h3> + + <ul> + <li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li> + <li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li> + </ul> + + <h3>Particle Systems</h3> + + <ul> + <li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li> + </ul> + + <h3>Game AI</h3> + + <ul> + <li>[link:https://mugen87.github.io/yuka/ yuka]</li> + <li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li> + </ul> + + <h3>Wrappers and Frameworks</h3> + + <ul> + <li>[link:https://aframe.io/ A-Frame]</li> + <li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber]</li> + </ul> + + </body> +</html>
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/3DMLoader.d.ts
@@ -14,4 +14,6 @@ export class Rhino3dmLoader extends Loader { setWorkerLimit( workerLimit: number ): Rhino3dmLoader; dispose(): Rhino3dmLoader; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Object3D>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/3MFLoader.d.ts
@@ -13,4 +13,6 @@ export class ThreeMFLoader extends Loader { parse( data: ArrayBuffer ): Group; addExtension( extension: object ):void + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/AMFLoader.d.ts
@@ -11,4 +11,6 @@ export class AMFLoader extends Loader { load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer ): Group; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/AssimpLoader.d.ts
@@ -17,4 +17,6 @@ export class AssimpLoader extends Loader { load( url: string, onLoad: ( result: Assimp ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( buffer: ArrayBuffer, path: string ) : Assimp; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Assimp>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/BVHLoader.d.ts
@@ -20,4 +20,6 @@ export class BVHLoader extends Loader { load( url: string, onLoad: ( bvh: BVH ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( text: string ) : BVH; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BVH>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/BasisTextureLoader.d.ts
@@ -27,6 +27,8 @@ export class BasisTextureLoader extends Loader { detectSupport( renderer: WebGLRenderer ): this; dispose(): void; load( url: string, onLoad: ( texture: CompressedTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CompressedTexture>; + setTranscoderPath( path: string ): this; setWorkerLimit( workerLimit: number ): this;
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/ColladaLoader.d.ts
@@ -18,4 +18,6 @@ export class ColladaLoader extends Loader { load( url: string, onLoad: ( collada: Collada ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( text: string, path: string ) : Collada; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Collada>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/DRACOLoader.d.ts
@@ -15,4 +15,6 @@ export class DRACOLoader extends Loader { preload(): DRACOLoader; dispose(): DRACOLoader; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/FBXLoader.d.ts
@@ -11,4 +11,6 @@ export class FBXLoader extends Loader { load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( FBXBuffer: ArrayBuffer | string, path: string ) : Group; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/GCodeLoader.d.ts
@@ -12,4 +12,6 @@ export class GCodeLoader extends Loader { load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: string ) : Group; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/GLTFLoader.d.ts
@@ -50,6 +50,8 @@ export class GLTFLoader extends Loader { parse( data: ArrayBuffer | string, path: string, onLoad: ( gltf: GLTF ) => void, onError?: ( event: ErrorEvent ) => void ) : void; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<GLTF>; + } export interface GLTFReference {
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/HDRCubeTextureLoader.d.ts
@@ -16,4 +16,6 @@ export class HDRCubeTextureLoader extends Loader { load( urls: string[], onLoad: ( texture: CubeTexture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; setDataType( type: TextureDataType ): this; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CubeTexture>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/KMZLoader.d.ts
@@ -12,4 +12,6 @@ export class KMZLoader extends Loader { load( url: string, onLoad: ( kmz: Collada ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer ): Collada; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Collada>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/LDrawLoader.d.ts
@@ -18,4 +18,6 @@ export class LDrawLoader extends Loader { addMaterial( material: Material ): void; getMaterial( colourCode: string ): Material | null; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/LUT3dlLoader.d.ts
@@ -25,4 +25,6 @@ export class LUT3dlLoader extends Loader { ); parse( data: string ): LUT3dlResult; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<LUT3dlResult>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/LUTCubeLoader.d.ts
@@ -29,4 +29,6 @@ export class LUTCubeLoader extends Loader { ); parse( data: string ): LUTCubeResult; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<LUTCubeResult>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/LWOLoader.d.ts
@@ -26,4 +26,6 @@ export class LWOLoader extends Loader { load( url: string, onLoad: ( lwo: LWO ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: ArrayBuffer, path: string, modelName: string ): LWO; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<LWO>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/LottieLoader.d.ts
@@ -12,4 +12,6 @@ export class LottieLoader extends Loader { setQuality( value: Number ) : void; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CanvasTexture>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/MD2Loader.d.ts
@@ -11,4 +11,6 @@ export class MD2Loader extends Loader { load( url: string, onLoad: ( geometry: BufferGeometry ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer ): BufferGeometry; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/MDDLoader.d.ts
@@ -17,4 +17,6 @@ export class MDDLoader extends Loader { load( url: string, onLoad: ( result: MDD ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: ArrayBuffer ) : MDD; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<MDD>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/MMDLoader.d.ts
@@ -29,4 +29,6 @@ export class MMDLoader extends Loader { loadWithAnimation( url: string, vmdUrl: string | string[], onLoad: ( object: MMDLoaderAnimationObject ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; setAnimationPath( animationPath: string ): this; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<SkinnedMesh>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/MTLLoader.d.ts
@@ -48,6 +48,8 @@ export class MTLLoader extends Loader { parse( text: string, path: string ) : MTLLoader.MaterialCreator; setMaterialOptions( value: MaterialCreatorOptions ) : void; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<MTLLoader.MaterialCreator>; + } export interface MaterialInfo {
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/OBJLoader.d.ts
@@ -16,4 +16,6 @@ export class OBJLoader extends Loader { parse( data: string ) : Group; setMaterials( materials: MTLLoader.MaterialCreator ) : this; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/OBJLoader2.d.ts
@@ -42,4 +42,6 @@ export class OBJLoader2 extends Loader { load( url: string, onLoad: ( object3d: Object3D ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void, onMeshAlter?: ( meshData: object ) => void ): void; parse( content: ArrayBuffer | string ): Object3D; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Object3D>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/PCDLoader.d.ts
@@ -13,4 +13,6 @@ export class PCDLoader extends Loader { load( url: string, onLoad: ( points: Points ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: ArrayBuffer | string, url: string ) : Points; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Points>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/PDBLoader.d.ts
@@ -20,4 +20,6 @@ export class PDBLoader extends Loader { load( url: string, onLoad: ( pdb: PDB ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( text: string ) : PDB; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<PDB>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/PLYLoader.d.ts
@@ -14,4 +14,6 @@ export class PLYLoader extends Loader { setPropertyNameMapping( mapping: object ) : void; parse( data: ArrayBuffer | string ) : BufferGeometry; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/PRWMLoader.d.ts
@@ -12,6 +12,8 @@ export class PRWMLoader extends Loader { load( url: string, onLoad: ( geometry: BufferGeometry ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: ArrayBuffer ) : BufferGeometry; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + static isBigEndianPlatform(): boolean; }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/STLLoader.d.ts
@@ -12,4 +12,6 @@ export class STLLoader extends Loader { load( url: string, onLoad: ( geometry: BufferGeometry ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: ArrayBuffer | string ) : BufferGeometry; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/SVGLoader.d.ts
@@ -29,6 +29,8 @@ export class SVGLoader extends Loader { load( url: string, onLoad: ( data: SVGResult ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( text: string ) : SVGResult; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<SVGResult>; + static getStrokeStyle( width?: number, color?: string, lineJoin?: string, lineCap?: string, miterLimit?: number ): StrokeStyle; static pointsToStroke( points: Vector3[], style: StrokeStyle, arcDivisions?: number, minDistance?: number ): BufferGeometry; static pointsToStrokeWithBuffers( points: Vector3[], style: StrokeStyle, arcDivisions?: number, minDistance?: number, vertices?: number[], normals?: number[], uvs?: number[], vertexOffset?: number ): number;
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/TDSLoader.d.ts
@@ -21,6 +21,8 @@ export class TDSLoader extends Loader { load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( arraybuffer: ArrayBuffer, path: string ): Group; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + debugMessage( message: object ): void; endChunk( chunk: object ): void; nextChunk( data: DataView, chunk: object ): void;
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/TGALoader.d.ts
@@ -11,4 +11,6 @@ export class TGALoader extends Loader { load( url: string, onLoad: ( texture: Texture ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: ArrayBuffer ) : Texture; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Texture>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/TTFLoader.d.ts
@@ -11,4 +11,6 @@ export class TTFLoader extends Loader { load( url: string, onLoad: ( json: object ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( arraybuffer: ArrayBuffer ): object; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<object>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/TiltLoader.d.ts
@@ -11,4 +11,6 @@ export class TiltLoader extends Loader { load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer ): Group; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Group>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/VOXLoader.d.ts
@@ -10,4 +10,6 @@ export class VOXLoader extends Loader { load( url: string, onLoad: ( chunks: Array<object> ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer ): Array<object>; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Array<object>>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/VRMLLoader.d.ts
@@ -11,4 +11,6 @@ export class VRMLLoader extends Loader { load( url: string, onLoad: ( scene: Scene ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ) : void; parse( data: string, path: string ) : Scene; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Scene>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/VRMLoader.d.ts
@@ -15,4 +15,6 @@ export class VRMLoader extends Loader { parse( gltf: GLTF, onLoad: ( scene: GLTF ) => void ): void; setDRACOLoader( dracoLoader: DRACOLoader ): this; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<GLTF>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/VTKLoader.d.ts
@@ -11,4 +11,6 @@ export class VTKLoader extends Loader { load( url: string, onLoad: ( geometry: BufferGeometry ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer | string, path: string ): BufferGeometry; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/XLoader.d.ts
@@ -16,4 +16,6 @@ export class XLoader extends Loader { load( url: string, onLoad: ( object: XResult ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: ArrayBuffer | string, onLoad: ( object: object ) => void ): object; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<XResult>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
examples/jsm/loaders/XYZLoader.d.ts
@@ -11,4 +11,6 @@ export class XYZLoader extends Loader { load( url: string, onLoad: ( geometry: BufferGeometry ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( data: string, onLoad: ( geometry: BufferGeometry ) => void ): object; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/AnimationLoader.d.ts
@@ -14,4 +14,6 @@ export class AnimationLoader extends Loader { ): void; parse( json: any ): AnimationClip[]; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<AnimationClip[]>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/AudioLoader.d.ts
@@ -12,4 +12,6 @@ export class AudioLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): void; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<AudioBuffer>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/BufferGeometryLoader.d.ts
@@ -15,4 +15,6 @@ export class BufferGeometryLoader extends Loader { ): void; parse( json: any ): InstancedBufferGeometry | BufferGeometry; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<InstancedBufferGeometry | BufferGeometry>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/CompressedTextureLoader.d.ts
@@ -13,4 +13,6 @@ export class CompressedTextureLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): CompressedTexture; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CompressedTexture>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/CubeTextureLoader.d.ts
@@ -13,4 +13,6 @@ export class CubeTextureLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): CubeTexture; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<CubeTexture>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/DataTextureLoader.d.ts
@@ -13,4 +13,6 @@ export class DataTextureLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): void; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<DataTexture>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/FileLoader.d.ts
@@ -17,4 +17,6 @@ export class FileLoader extends Loader { setMimeType( mimeType: MimeType ): FileLoader; setResponseType( responseType: string ): FileLoader; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<string | ArrayBuffer>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/FontLoader.d.ts
@@ -14,4 +14,6 @@ export class FontLoader extends Loader { ): void; parse( json: any ): Font; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Font>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/ImageBitmapLoader.d.ts
@@ -20,4 +20,6 @@ export class ImageBitmapLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): any; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<ImageBitmap>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/ImageLoader.d.ts
@@ -16,4 +16,6 @@ export class ImageLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): HTMLImageElement; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<HTMLImageElement>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/MaterialLoader.d.ts
@@ -21,4 +21,6 @@ export class MaterialLoader extends Loader { setTextures( textures: { [key: string]: Texture } ): this; parse( json: any ): Material; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Material>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/ObjectLoader.d.ts
@@ -31,4 +31,6 @@ export class ObjectLoader extends Loader { animations: AnimationClip[] ): T; + loadAsync<ObjectType extends Object3D>( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<ObjectType>; + }
true
Other
mrdoob
three.js
5b89174f415cd527f9e486a4b5ea4f085a61a05f.json
Add loadAsync typing
src/loaders/TextureLoader.d.ts
@@ -17,4 +17,6 @@ export class TextureLoader extends Loader { onError?: ( event: ErrorEvent ) => void ): Texture; + loadAsync( url: string, onProgress?: ( event: ProgressEvent ) => void ): Promise<Texture>; + }
true
Other
mrdoob
three.js
6485112961efcabc1610f3fdc3badfa3561ae473.json
Add setFromMatrix3 function Add test
docs/api/en/math/Matrix4.html
@@ -368,6 +368,9 @@ <h3>[method:this set]( [param:Float n11], [param:Float n12], [param:Float n13], [page:Float n12], ... [page:Float n44]. </p> + <h3>[method:this setFromMatrix3]( [param:Matrix3 m] )</h3> + <p>Set the upper 3x3 elements of this matrix to the values of the Matrix3 [page:Matrix3 m].</p> + <h3>[method:this setPosition]( [param:Vector3 v] )</h3> <h3>[method:this setPosition]( [param:Float x], [param:Float y], [param:Float z] ) // optional API</h3> <p>
true
Other
mrdoob
three.js
6485112961efcabc1610f3fdc3badfa3561ae473.json
Add setFromMatrix3 function Add test
docs/api/zh/math/Matrix4.html
@@ -351,6 +351,9 @@ <h3>[method:this set]( [param:Float n11], [param:Float n12], [param:Float n13], 以行优先的格式将传入的数值设置给该矩阵中的元素[page:.elements elements]。 </p> + <h3>[method:this setFromMatrix3]( [param:Matrix3 m] )</h3> + <p>Set the upper 3x3 elements of this matrix to the values of the Matrix3 [page:Matrix3 m].</p> + <h3>[method:this setPosition]( [param:Vector3 v] )</h3> <h3>[method:this setPosition]( [param:Float x], [param:Float y], [param:Float z] ) // optional API</h3> <p>
true
Other
mrdoob
three.js
6485112961efcabc1610f3fdc3badfa3561ae473.json
Add setFromMatrix3 function Add test
src/math/Matrix4.js
@@ -83,6 +83,23 @@ class Matrix4 { } + setFromMatrix3( m ) { + + const me = m.elements; + + this.set( + + me[ 0 ], me[ 3 ], me[ 6 ], 0, + me[ 1 ], me[ 4 ], me[ 7 ], 0, + me[ 2 ], me[ 5 ], me[ 8 ], 0, + 0, 0, 0, 1 + + ); + + return this; + + } + extractBasis( xAxis, yAxis, zAxis ) { xAxis.setFromMatrixColumn( this, 0 );
true
Other
mrdoob
three.js
6485112961efcabc1610f3fdc3badfa3561ae473.json
Add setFromMatrix3 function Add test
test/unit/src/math/Matrix4.tests.js
@@ -1,5 +1,6 @@ /* global QUnit */ +import { Matrix3 } from '../../../../src/math/Matrix3'; import { Matrix4 } from '../../../../src/math/Matrix4'; import { Vector3 } from '../../../../src/math/Vector3'; import { Euler } from '../../../../src/math/Euler'; @@ -163,6 +164,25 @@ export default QUnit.module( 'Maths', () => { } ); + QUnit.test( "setFromMatrix4", ( assert ) => { + + var a = new Matrix3().set( + 0, 1, 2, + 3, 4, 5, + 6, 7, 8 + ); + var b = new Matrix4(); + var c = new Matrix4().set( + 0, 1, 2, 0, + 3, 4, 5, 0, + 6, 7, 8, 0, + 0, 0, 0, 1 + ); + b.setFromMatrix3( a ); + assert.ok( b.equals( c ) ); + + } ); + QUnit.test( "copyPosition", ( assert ) => { var a = new Matrix4().set( 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 );
true
Other
mrdoob
three.js
6e6bb25c2fb9561b3ee72dd6e7b94d9d4d3614cd.json
fix Matrix3 docs typo
docs/api/en/math/Matrix3.html
@@ -159,7 +159,7 @@ <h3>[method:this premultiply]( [param:Matrix3 m] )</h3> <p>Pre-multiplies this matrix by [page:Matrix3 m].</p> <h3>[method:this setFromMatrix4]( [param:Matrix4 m] )</h3> - <p>Set this matrx to the upper 3x3 matrix of the Matrix4 [page:Matrix4 m].</p> + <p>Set this matrix to the upper 3x3 matrix of the Matrix4 [page:Matrix4 m].</p> <h3>[method:this setUvTransform]( [param:Float tx], [param:Float ty], [param:Float sx], [param:Float sy], [param:Float rotation], [param:Float cx], [param:Float cy] )</h3> <p>
false
Other
mrdoob
three.js
4f708fbcd1d22f3e79b07bbf30a1e6189aa05bca.json
Set background to null only if it's a color
src/extras/PMREMGenerator.js
@@ -271,6 +271,7 @@ class PMREMGenerator { if ( background && background.isColor ) { _backgroundColor.copy( background ); + scene.background = null; } else { @@ -287,7 +288,6 @@ class PMREMGenerator { _backgroundColor.multiplyScalar( Math.pow( 2.0, - fExp ) ); const alpha = ( fExp + 128.0 ) / 255.0; renderer.setClearColor( _backgroundColor, alpha ); - scene.background = null; for ( let i = 0; i < 6; i ++ ) {
false
Other
mrdoob
three.js
8e3d91ff52f163b56f0931c1915e8d0429e31ff7.json
Improve PMREM handling of background color
src/extras/PMREMGenerator.js
@@ -54,6 +54,7 @@ const ENCODINGS = { const _flatCamera = /*@__PURE__*/ new OrthographicCamera(); const { _lodPlanes, _sizeLods, _sigmas } = /*@__PURE__*/ _createPlanes(); const _clearColor = /*@__PURE__*/ new Color(); +const _backgroundColor = /*@__PURE__*/ new Color(); let _oldTarget = null; // Golden Ratio @@ -261,24 +262,34 @@ class PMREMGenerator { const toneMapping = renderer.toneMapping; renderer.getClearColor( _clearColor ); const clearAlpha = renderer.getClearAlpha(); + const originalBackground = scene.background; renderer.toneMapping = NoToneMapping; renderer.outputEncoding = LinearEncoding; - let background = scene.background; + const background = scene.background; if ( background && background.isColor ) { - background.convertSRGBToLinear(); - // Convert linear to RGBE - const maxComponent = Math.max( background.r, background.g, background.b ); - const fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 ); - background = background.multiplyScalar( Math.pow( 2.0, - fExp ) ); - const alpha = ( fExp + 128.0 ) / 255.0; - renderer.setClearColor( background, alpha ); - scene.background = null; + _backgroundColor.copy( background ); + + } else { + + _backgroundColor.copy( _clearColor ); } + + _backgroundColor.convertSRGBToLinear(); + + // Convert linear to RGBE + const maxComponent = Math.max( _backgroundColor.r, _backgroundColor.g, _backgroundColor.b ); + const fExp = Math.min( Math.max( Math.ceil( Math.log2( maxComponent ) ), - 128.0 ), 127.0 ); + _backgroundColor.multiplyScalar( Math.pow( 2.0, - fExp ) ); + const alpha = ( fExp + 128.0 ) / 255.0; + renderer.setClearColor( _backgroundColor, alpha ); + scene.background = null; + + for ( let i = 0; i < 6; i ++ ) { const col = i % 3; @@ -309,6 +320,7 @@ class PMREMGenerator { renderer.toneMapping = toneMapping; renderer.outputEncoding = outputEncoding; renderer.setClearColor( _clearColor, clearAlpha ); + scene.background = originalBackground; }
false
Other
mrdoob
three.js
123c4b6d72c503e48ffa466993f8e8091f721aab.json
Remove workaround for Adreno bug (#24611)
src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js
@@ -3,10 +3,8 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED - // Workaround for Adreno GPUs not able to do dFdx( vViewPosition ) - - vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) ); - vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) ); + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else
false
Other
mrdoob
three.js
fdb7011cfec9ffb5bfdeb00d8dfb1a0225d12bdf.json
FIx minor typos (#24590)
examples/jsm/utils/BufferGeometryUtils.js
@@ -385,7 +385,7 @@ function interleaveAttributes( attributes ) { let arrayLength = 0; let stride = 0; - // calculate the the length and type of the interleavedBuffer + // calculate the length and type of the interleavedBuffer for ( let i = 0, l = attributes.length; i < l; ++ i ) { const attribute = attributes[ i ]; @@ -555,7 +555,7 @@ function estimateBytesUsed( geometry ) { /** * @param {BufferGeometry} geometry * @param {number} tolerance - * @return {BufferGeometry>} + * @return {BufferGeometry} */ function mergeVertices( geometry, tolerance = 1e-4 ) { @@ -704,7 +704,7 @@ function mergeVertices( geometry, tolerance = 1e-4 ) { /** * @param {BufferGeometry} geometry * @param {number} drawMode - * @return {BufferGeometry>} + * @return {BufferGeometry} */ function toTrianglesDrawMode( geometry, drawMode ) {
false
Other
mrdoob
three.js
65be6b7d29cb61cdbfbc59e7dcfabdbb20878f15.json
prevent save-image on long press
threejs/threejs-game-conga-line-w-notes.html
@@ -15,6 +15,11 @@ html, body { margin: 0; height: 100%; + user-select: none; + } + img, canvas { + /* prevent the save-image on long press on mobile */ + pointer-events: none; } #c { width: 100%;
true
Other
mrdoob
three.js
65be6b7d29cb61cdbfbc59e7dcfabdbb20878f15.json
prevent save-image on long press
threejs/threejs-game-conga-line.html
@@ -15,6 +15,11 @@ html, body { margin: 0; height: 100%; + user-select: none; + } + img, canvas { + /* prevent the save-image on long press on mobile */ + pointer-events: none; } #c { width: 100%;
true
Other
mrdoob
three.js
65be6b7d29cb61cdbfbc59e7dcfabdbb20878f15.json
prevent save-image on long press
threejs/threejs-game-player-input.html
@@ -15,6 +15,11 @@ html, body { margin: 0; height: 100%; + user-select: none; + } + img, canvas { + /* prevent the save-image on long press on mobile */ + pointer-events: none; } #c { width: 100%;
true
Other
mrdoob
three.js
dc774f8298ca3b2b5163140c0905d23e1529f674.json
fix no-js pre
threejs/lessons/resources/lesson.css
@@ -42,6 +42,11 @@ pre.prettyprint { pre.prettyprint li { white-space: pre; } +pre.prettyprint code { + color: #CCC; + font-family: "Lucida Console", Monaco, monospace; + display: block; +} /* to handle long words in paragraph */ p code {
false
Other
mrdoob
three.js
2e9e14b9838cf75525556d5eb66ac75f1c8a4cbd.json
add more animals
.eslintrc.js
@@ -77,6 +77,7 @@ module.exports = { "no-comma-dangle": [0], "no-irregular-whitespace": 2, "no-multi-spaces": [0], + "no-loop-func": 0, "no-obj-calls": 2, "no-redeclare": [0], "no-shadow": [0],
true
Other
mrdoob
three.js
2e9e14b9838cf75525556d5eb66ac75f1c8a4cbd.json
add more animals
threejs/threejs-game-conga-line-w-notes.html
@@ -917,11 +917,27 @@ 'zebra', 'horse', ]; - animalModelNames.forEach((name, ndx) => { + const base = new THREE.Object3D(); + const offset = new THREE.Object3D(); + base.add(offset); + + // position animals in a spiral. + const numAnimals = 28; + const arc = 10; + const b = 10 / (2 * Math.PI); + let r = 10; + let phi = r / b; + for (let i = 0; i < numAnimals; ++i) { + const name = animalModelNames[rand(animalModelNames.length) | 0]; const gameObject = gameObjectManager.createGameObject(scene, name); gameObject.addComponent(Animal, models[name]); - gameObject.transform.position.x = (ndx + 1) * 5; - }); + base.rotation.y = phi; + offset.position.x = r; + offset.updateWorldMatrix(true, false); + offset.getWorldPosition(gameObject.transform.position); + phi += arc / r; + r = b * phi; + } } function resizeRendererToDisplaySize(renderer) {
true
Other
mrdoob
three.js
abf01a221ee0d2ecda20ab042820ec6f0df50fa8.json
handle globals.debug starting false
threejs/lessons/threejs-game.md
@@ -1692,11 +1692,14 @@ we've used else where ```js +const gui = new dat.GUI(); +gui.add(globals, 'debug').onChange(showHideDebugInfo); ++showHideDebugInfo(); const labelContainerElem = document.querySelector('#labels'); +function showHideDebugInfo() { + labelContainerElem.style.display = globals.debug ? '' : 'none'; +} ++showHideDebugInfo(); + class StateDisplayHelper extends Component { ... @@ -2004,6 +2007,45 @@ by setting the material's [`opacity`](Material.opacity). After the loop it the removes the transform from the scene and the note itself from active gameobjects. +One last thing, let's add a few more animals + +```js +function init() { + + ... + + const animalModelNames = [ + 'pig', + 'cow', + 'llama', + 'pug', + 'sheep', + 'zebra', + 'horse', + ]; ++ const base = new THREE.Object3D(); ++ const offset = new THREE.Object3D(); ++ base.add(offset); ++ ++ // position animals in a spiral. ++ const numAnimals = 28; ++ const arc = 10; ++ const b = 10 / (2 * Math.PI); ++ let r = 10; ++ let phi = r / b; ++ for (let i = 0; i < numAnimals; ++i) { ++ const name = animalModelNames[rand(animalModelNames.length) | 0]; + const gameObject = gameObjectManager.createGameObject(scene, name); + gameObject.addComponent(Animal, models[name]); ++ base.rotation.y = phi; ++ offset.position.x = r; ++ offset.updateWorldMatrix(true, false); ++ offset.getWorldPosition(gameObject.transform.position); ++ phi += arc / r; ++ r = b * phi; + } +``` + {{{example url="../threejs-game-conga-line-w-notes.html"}}} You might be asking, why not use `setTimeout`? The problem with `setTimeout`
true
Other
mrdoob
three.js
abf01a221ee0d2ecda20ab042820ec6f0df50fa8.json
handle globals.debug starting false
threejs/threejs-game-conga-line-w-notes.html
@@ -615,11 +615,14 @@ const gui = new dat.GUI(); gui.add(globals, 'debug').onChange(showHideDebugInfo); + gui.close(); const labelContainerElem = document.querySelector('#labels'); function showHideDebugInfo() { labelContainerElem.style.display = globals.debug ? '' : 'none'; } + showHideDebugInfo(); + class StateDisplayHelper extends Component { constructor(gameObject, size) { super(gameObject);
true
Other
mrdoob
three.js
105d0731d725435188aaf76af55953ab9b68da4f.json
remove hasOwnProperty usage
threejs/resources/webgl-debug-helper.js
@@ -544,12 +544,10 @@ // Override the getError function with one that returns our saved results. if (wrapper.getError) { wrapper.getError = function() { - for (const err in glErrorShadow) { - if (glErrorShadow.hasOwnProperty(err)) { - if (glErrorShadow[err]) { - glErrorShadow[err] = false; - return err; - } + for (const err of glErrorShadow) { + if (glErrorShadow[err]) { + glErrorShadow[err] = false; + return err; } } return ctx.NO_ERROR;
false
Other
mrdoob
three.js
b92cd9e8166c1ce2761b43094f99fcb4cd0c9597.json
fix multiple material blurb
threejs/lessons/threejs-textures.md
@@ -96,16 +96,22 @@ It works! {{{example url="../threejs-textured-cube-6-textures.html" }}} -It should be noted though that by default the only geometry that supports multiple -materials is the `BoxGeometry` and `BoxBufferGeometry`. For other cases you will -need to build or load custom geometry and/or modify texture coordinates. It's far -more common to use a [Texture Atlas](https://en.wikipedia.org/wiki/Texture_atlas) -if you want to allow multiple images on a single -geometry. +It should be noted though that not all geometry types supports multiple +materials. `BoxGeometry` and `BoxBufferGeometry` can use 6 materials one for each face. +`ConeGeometry` and `ConeBufferGeometry` can use 2 materials, one for the bottom and one for the cone. +`CylinderGeometry` and `CylinderBufferGeometry` can use 3 materials, bottom, top, and side. +For other cases you will need to build or load custom geometry and/or modify texture coordinates. + +It's far more common in other 3D engines and far more performant to use a +[Texture Atlas](https://en.wikipedia.org/wiki/Texture_atlas) +if you want to allow multiple images on a single geometry. A Texture atlas +is where you put multiple images in a single texture and then use texture coordinates +on the vertices of your geometry to select which parts of a texture are used on +each triangle in your geometry. What are texture coordinates? They are data added to each vertex of a piece of geometry that specify what part of the texture corresponds to that specific vertex. -We'll go over them when we start building custom geometry. +We'll go over them when we start [building custom geometry](threejs-custom-geometry.html). ## <a name="loading"></a> Loading Textures
false
Other
mrdoob
three.js
a7dd46198d24a1f5f96dedefce2f3a82921554ce.json
add note color and more coroutine info
threejs/lessons/threejs-game.md
@@ -1871,10 +1871,31 @@ function* countOTo9() { } ``` -If we passed this function to the `CoroutineRunner` above it would print +If we added this function to the `CoroutineRunner` above it would print out each number, 0 to 9, once per frame or rather once per time we called `runner.update`. -In the player let's use a coroutine to emit a note every half second to 1 second +```js +const runner = new CoroutineRunner(); +runner.add(count0To9); +while(runner.isBusy()) { + runner.update(); +} +``` + +Coroutines are removed automatically when they are finished. +To remove a coroutine early, before it reaches the end you need to keep +a reference to its generator like this + +```js +const gen = count0To9(); +runner.add(gen); + +// sometime later + +runner.remove(gen); +``` + +In any case, in the player let's use a coroutine to emit a note every half second to 1 second ```js class Player extends Component { @@ -1928,12 +1949,16 @@ function makeTextTexture(str) { ctx.font = '60px sans-serif'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; + ctx.fillStyle = '#FFF'; ctx.fillText(str, ctx.canvas.width / 2, ctx.canvas.height / 2); return new THREE.CanvasTexture(ctx.canvas); } const noteTexture = makeTextTexture('♪'); ``` +The texture we create above is white each means when we use it +we can set the material's color and get a note of any color. + Now that we have a noteTexture here's the `Note` component. It uses `SpriteMaterial` and a `Sprite` like we covered in [the article on billboards](threejs-billboards.html) @@ -1944,6 +1969,7 @@ class Note extends Component { super(gameObject); const {transform} = gameObject; const noteMaterial = new THREE.SpriteMaterial({ + color: new THREE.Color().setHSL(rand(1), 1, 0.5), map: noteTexture, side: THREE.DoubleSide, transparent: true, @@ -1981,8 +2007,8 @@ from the scene and the note itself from active gameobjects. {{{example url="../threejs-game-conga-line-w-notes.html"}}} You might be asking, why not use `setTimeout`? The problem with `setTimeout` -is it's not related to the game clock. For example above we make the maximum -amount of time allowed to elapse between frames is 1/20th of a second. +is it's not related to the game clock. For example above we made the maximum +amount of time allowed to elapse between frames to be 1/20th of a second. Our coroutine system will respect that limit but `setTimeout` would not. Of course we could have made a simple timer ourselves @@ -1992,6 +2018,7 @@ class Player ... { update() { this.noteTimer -= globals.deltaTime; if (this.noteTimer <= 0) { + // reset timer this.noteTimer = rand(0.5, 1); // create a gameobject with a note component } @@ -2037,6 +2064,17 @@ function* animalCoroutine() { This would have worked but of course as soon as our states were not so linear we'd have had to switch to a `FiniteStateMachine`. +It also wasn't clear to me if coroutines should run independently of their +components. We could have made a global `CoroutineRunner` and put all +coroutines on it. That would make cleaning them up harder. As it is now +if the gameobject is removed all of it's components are removed and +therefore the coroutine runners created are no longer called and it will +all get garbage collected. If we had global runner then it would be +the responsibility of each component to remove any coroutines it added +or else some other mechanism of registering coroutines with a particular +component or gameobject would be needed so that removing one removes the +others. + There are lots more issues a normal game engine would deal with. As it is there is no order to how gameobjects or their components are run. They are just run in the order added.
true
Other
mrdoob
three.js
a7dd46198d24a1f5f96dedefce2f3a82921554ce.json
add note color and more coroutine info
threejs/threejs-game-conga-line-w-notes.html
@@ -194,11 +194,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/Llama.gltf' }, - pug: { url: 'resources/models/animals/Pug.gltf' }, - sheep: { url: 'resources/models/animals/Sheep.gltf' }, - zebra: { url: 'resources/models/animals/Zebra.gltf' }, - horse: { url: 'resources/models/animals/Horse.gltf' }, + llama: { url: 'resources/models/animals/llama.gltf' }, + pug: { url: 'resources/models/animals/pug.gltf' }, + sheep: { url: 'resources/models/animals/sheep.gltf' }, + zebra: { url: 'resources/models/animals/zebra.gltf' }, + horse: { url: 'resources/models/animals/horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { @@ -676,16 +676,19 @@ ctx.font = '60px sans-serif'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; + ctx.fillStyle = '#FFF'; ctx.fillText(str, ctx.canvas.width / 2, ctx.canvas.height / 2); return new THREE.CanvasTexture(ctx.canvas); } + const noteTexture = makeTextTexture('♪'); class Note extends Component { constructor(gameObject) { super(gameObject); const {transform} = gameObject; const noteMaterial = new THREE.SpriteMaterial({ - map: makeTextTexture('♪'), + color: new THREE.Color().setHSL(rand(1), 1, 0.5), + map: noteTexture, side: THREE.DoubleSide, transparent: true, });
true
Other
mrdoob
three.js
c8358e30aa2acca40e8f4a1f2041fc558534636f.json
remove test file
threejs/threejs-game-load-models-test.html
@@ -1,218 +0,0 @@ -<!-- Licensed under a BSD license. See license.html for license --> -<!DOCTYPE html> -<html> - <head> - <meta charset="utf-8"> - <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> - <title>Three.js - Game - Load Models</title> - <style> - html, body { - margin: 0; - height: 100%; - } - #c { - width: 100%; - height: 100%; - display: block; - } - #loading { - position: absolute; - left: 0; - top: 0; - width: 100%; - height: 100%; - display: flex; - align-items: center; - justify-content: center; - text-align: center; - font-size: xx-large; - font-family: sans-serif; - } - #loading>div>div { - padding: 2px; - } - .progress { - width: 50vw; - border: 1px solid black; - } - #progressbar { - width: 0%; - height: 1em; - background-color: #888; - background-image: linear-gradient( - -45deg, - rgba(255, 255, 255, .5) 25%, - transparent 25%, - transparent 50%, - rgba(255, 255, 255, .5) 50%, - rgba(255, 255, 255, .5) 75%, - transparent 75%, - transparent - ); - background-size: 50px 50px; - animation: progressanim 2s linear infinite; - } - - @keyframes progressanim { - 0% { - background-position: 50px 50px; - } - 100% { - background-position: 0 0; - } - } - </style> - </head> - <body> - <canvas id="c"></canvas> - <div id="loading"> - <div> - <div>...loading...</div> - <div class="progress"><div id="progressbar"></div></div> - </div> - </div> - </body> -<script src="resources/threejs/r105/three.min.js"></script> -<script src="resources/threejs/r105/js/controls/OrbitControls.js"></script> -<script src="resources/threejs/r105/js/loaders/GLTFLoader.js"></script> -<script src="resources/threejs/r105/js/utils/SkeletonUtils.js"></script> -<script> -'use strict'; - -/* global THREE */ - -function main() { - const canvas = document.querySelector('#c'); - const renderer = new THREE.WebGLRenderer({canvas}); - - const fov = 45; - const aspect = 2; // the canvas default - const near = 0.1; - const far = 100; - const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); - camera.position.set(0, 20, 40); - - const controls = new THREE.OrbitControls(camera, canvas); - controls.target.set(0, 5, 0); - controls.update(); - - const scene = new THREE.Scene(); - scene.background = new THREE.Color('white'); - - function addLight(...pos) { - const color = 0xFFFFFF; - const intensity = 1; - const light = new THREE.DirectionalLight(color, intensity); - light.position.set(...pos); - scene.add(light); - scene.add(light.target); - } - addLight(5, 5, 2); - addLight(-5, 5, 5); - - const manager = new THREE.LoadingManager(); - manager.onLoad = init; - - const progressbarElem = document.querySelector('#progressbar'); - manager.onProgress = (url, itemsLoaded, itemsTotal) => { - progressbarElem.style.width = `${itemsLoaded / itemsTotal * 100 | 0}%`; - }; - - const models = { - pig: { url: 'resources/models/animals/Pig.gltf' }, - cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/Llama.gltf' }, - pug: { url: 'resources/models/animals/Pug.gltf' }, - sheep: { url: 'resources/models/animals/Sheep.gltf' }, - zebra: { url: 'resources/models/animals/Zebra.gltf' }, - horse: { url: 'resources/models/animals/Horse.gltf' }, - knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, - }; - { - const gltfLoader = new THREE.GLTFLoader(manager); - Object.values(models).forEach((model) => { - gltfLoader.load(model.url, (gltf) => { - console.log('loaded:', model.url); - model.gltf = gltf; - }, undefined, (error) => { - console.error(model.url, error); - }); - }); - } - - /* eslint no-console: "off" */ - function prepModelsAndAnimations() { - console.log('prep models-----------------'); - Object.values(models).forEach(model => { - const animsByName = {}; - console.log(model.url, model.gltf ? 'has gltf' : 'missing gltf'); - model.gltf.animations.forEach((clip) => { - animsByName[clip.name] = clip; - }); - model.animations = animsByName; - }); - } - - const mixers = []; - - function init() { - // hide the loading bar - const loadingElem = document.querySelector('#loading'); - loadingElem.style.display = 'none'; - - prepModelsAndAnimations(); - - Object.values(models).forEach((model, ndx) => { - const clonedScene = THREE.SkeletonUtils.clone(model.gltf.scene); - const root = new THREE.Object3D(); - root.add(clonedScene); - scene.add(root); - root.position.x = (ndx - 3) * 3; - - const mixer = new THREE.AnimationMixer(clonedScene); - const firstClip = Object.values(model.animations)[0]; - const action = mixer.clipAction(firstClip); - action.play(); - mixers.push(mixer); - }); - } - - function resizeRendererToDisplaySize(renderer) { - const canvas = renderer.domElement; - const width = canvas.clientWidth; - const height = canvas.clientHeight; - const needResize = canvas.width !== width || canvas.height !== height; - if (needResize) { - renderer.setSize(width, height, false); - } - return needResize; - } - - let then = 0; - function render(now) { - now *= 0.001; // convert to seconds - const deltaTime = now - then; - then = now; - - if (resizeRendererToDisplaySize(renderer)) { - const canvas = renderer.domElement; - camera.aspect = canvas.clientWidth / canvas.clientHeight; - camera.updateProjectionMatrix(); - } - - for (const mixer of mixers) { - mixer.update(deltaTime); - } - - renderer.render(scene, camera); - - requestAnimationFrame(render); - } - - requestAnimationFrame(render); -} - -main(); -</script> -</html> -
false
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/lessons/threejs-game.md
@@ -69,11 +69,11 @@ manager.onLoad = init; const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; { @@ -740,31 +740,31 @@ And running it got this list in [the JavaScript console](https://developers.goog WalkSlow Death Idle - ------->: resources/models/animals/llama.gltf + ------->: resources/models/animals/Llama.gltf Jump Idle Walk Death WalkSlow - ------->: resources/models/animals/pug.gltf + ------->: resources/models/animals/Pug.gltf Jump Walk Idle WalkSlow Death - ------->: resources/models/animals/sheep.gltf + ------->: resources/models/animals/Sheep.gltf WalkSlow Death Jump Walk Idle - ------->: resources/models/animals/zebra.gltf + ------->: resources/models/animals/Zebra.gltf Jump Walk Death WalkSlow Idle - ------->: resources/models/animals/horse.gltf + ------->: resources/models/animals/Horse.gltf Jump WalkSlow Death
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-check-animations.html
@@ -121,11 +121,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-conga-line-w-notes.html
@@ -194,11 +194,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-conga-line.html
@@ -194,11 +194,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-just-player.html
@@ -128,11 +128,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-load-models-test.html
@@ -121,11 +121,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-load-models.html
@@ -121,11 +121,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
6491fb4b69d89a24ae5dfe41865ddd0460703276.json
fix cases of animal model urls
threejs/threejs-game-player-input.html
@@ -163,11 +163,11 @@ const models = { pig: { url: 'resources/models/animals/Pig.gltf' }, cow: { url: 'resources/models/animals/Cow.gltf' }, - llama: { url: 'resources/models/animals/llama.gltf' }, - pug: { url: 'resources/models/animals/pug.gltf' }, - sheep: { url: 'resources/models/animals/sheep.gltf' }, - zebra: { url: 'resources/models/animals/zebra.gltf' }, - horse: { url: 'resources/models/animals/horse.gltf' }, + llama: { url: 'resources/models/animals/Llama.gltf' }, + pug: { url: 'resources/models/animals/Pug.gltf' }, + sheep: { url: 'resources/models/animals/Sheep.gltf' }, + zebra: { url: 'resources/models/animals/Zebra.gltf' }, + horse: { url: 'resources/models/animals/Horse.gltf' }, knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, }; {
true
Other
mrdoob
three.js
d811a8e6250d96b8527eb22b36ea795977591255.json
test ios fix3
threejs/threejs-game-load-models-test.html
@@ -0,0 +1,218 @@ +<!-- Licensed under a BSD license. See license.html for license --> +<!DOCTYPE html> +<html> + <head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> + <title>Three.js - Game - Load Models</title> + <style> + html, body { + margin: 0; + height: 100%; + } + #c { + width: 100%; + height: 100%; + display: block; + } + #loading { + position: absolute; + left: 0; + top: 0; + width: 100%; + height: 100%; + display: flex; + align-items: center; + justify-content: center; + text-align: center; + font-size: xx-large; + font-family: sans-serif; + } + #loading>div>div { + padding: 2px; + } + .progress { + width: 50vw; + border: 1px solid black; + } + #progressbar { + width: 0%; + height: 1em; + background-color: #888; + background-image: linear-gradient( + -45deg, + rgba(255, 255, 255, .5) 25%, + transparent 25%, + transparent 50%, + rgba(255, 255, 255, .5) 50%, + rgba(255, 255, 255, .5) 75%, + transparent 75%, + transparent + ); + background-size: 50px 50px; + animation: progressanim 2s linear infinite; + } + + @keyframes progressanim { + 0% { + background-position: 50px 50px; + } + 100% { + background-position: 0 0; + } + } + </style> + </head> + <body> + <canvas id="c"></canvas> + <div id="loading"> + <div> + <div>...loading...</div> + <div class="progress"><div id="progressbar"></div></div> + </div> + </div> + </body> +<script src="resources/threejs/r105/three.min.js"></script> +<script src="resources/threejs/r105/js/controls/OrbitControls.js"></script> +<script src="resources/threejs/r105/js/loaders/GLTFLoader.js"></script> +<script src="resources/threejs/r105/js/utils/SkeletonUtils.js"></script> +<script> +'use strict'; + +/* global THREE */ + +function main() { + const canvas = document.querySelector('#c'); + const renderer = new THREE.WebGLRenderer({canvas}); + + const fov = 45; + const aspect = 2; // the canvas default + const near = 0.1; + const far = 100; + const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); + camera.position.set(0, 20, 40); + + const controls = new THREE.OrbitControls(camera, canvas); + controls.target.set(0, 5, 0); + controls.update(); + + const scene = new THREE.Scene(); + scene.background = new THREE.Color('white'); + + function addLight(...pos) { + const color = 0xFFFFFF; + const intensity = 1; + const light = new THREE.DirectionalLight(color, intensity); + light.position.set(...pos); + scene.add(light); + scene.add(light.target); + } + addLight(5, 5, 2); + addLight(-5, 5, 5); + + const manager = new THREE.LoadingManager(); + manager.onLoad = init; + + const progressbarElem = document.querySelector('#progressbar'); + manager.onProgress = (url, itemsLoaded, itemsTotal) => { + progressbarElem.style.width = `${itemsLoaded / itemsTotal * 100 | 0}%`; + }; + + const models = { + pig: { url: 'resources/models/animals/Pig.gltf' }, + cow: { url: 'resources/models/animals/Cow.gltf' }, + llama: { url: 'resources/models/animals/llama.gltf' }, + pug: { url: 'resources/models/animals/pug.gltf' }, + sheep: { url: 'resources/models/animals/sheep.gltf' }, + zebra: { url: 'resources/models/animals/zebra.gltf' }, + horse: { url: 'resources/models/animals/horse.gltf' }, + knight: { url: 'resources/models/knight/KnightCharacter.gltf' }, + }; + { + const gltfLoader = new THREE.GLTFLoader(manager); + Object.values(models).forEach((model) => { + gltfLoader.load(model.url, (gltf) => { + console.log('loaded:', model.url); + model.gltf = gltf; + }, undefined, (error) => { + console.error(model.url, error); + }); + }); + } + + /* eslint no-console: "off" */ + function prepModelsAndAnimations() { + console.log('prep models-----------------'); + Object.values(models).forEach(model => { + const animsByName = {}; + console.log(model.url, model.gltf ? 'has gltf' : 'missing gltf'); + model.gltf.animations.forEach((clip) => { + animsByName[clip.name] = clip; + }); + model.animations = animsByName; + }); + } + + const mixers = []; + + function init() { + // hide the loading bar + const loadingElem = document.querySelector('#loading'); + loadingElem.style.display = 'none'; + + prepModelsAndAnimations(); + + Object.values(models).forEach((model, ndx) => { + const clonedScene = THREE.SkeletonUtils.clone(model.gltf.scene); + const root = new THREE.Object3D(); + root.add(clonedScene); + scene.add(root); + root.position.x = (ndx - 3) * 3; + + const mixer = new THREE.AnimationMixer(clonedScene); + const firstClip = Object.values(model.animations)[0]; + const action = mixer.clipAction(firstClip); + action.play(); + mixers.push(mixer); + }); + } + + function resizeRendererToDisplaySize(renderer) { + const canvas = renderer.domElement; + const width = canvas.clientWidth; + const height = canvas.clientHeight; + const needResize = canvas.width !== width || canvas.height !== height; + if (needResize) { + renderer.setSize(width, height, false); + } + return needResize; + } + + let then = 0; + function render(now) { + now *= 0.001; // convert to seconds + const deltaTime = now - then; + then = now; + + if (resizeRendererToDisplaySize(renderer)) { + const canvas = renderer.domElement; + camera.aspect = canvas.clientWidth / canvas.clientHeight; + camera.updateProjectionMatrix(); + } + + for (const mixer of mixers) { + mixer.update(deltaTime); + } + + renderer.render(scene, camera); + + requestAnimationFrame(render); + } + + requestAnimationFrame(render); +} + +main(); +</script> +</html> +
false
Other
mrdoob
three.js
9e68a027e090315e3f8622e4848e575bf5107927.json
test ios fix2
threejs/threejs-game-load-models.html
@@ -130,7 +130,7 @@ }; { const gltfLoader = new THREE.GLTFLoader(manager); - Object.value(models).forEach((model) => { + Object.values(models).forEach((model) => { gltfLoader.load(model.url, (gltf) => { model.gltf = gltf; });
false
Other
mrdoob
three.js
59337fc8540acd4b0a355b4e2e27f49bfd41eb27.json
fix iframe css
threejs/lessons/resources/lesson.css
@@ -322,6 +322,7 @@ iframe.noborder { } .threejs_example_container>div { border: 1px solid black; + margin: 0 auto; } iframe.external_diagram { @@ -489,10 +490,14 @@ pre.prettyprint.lighttheme .fun { color: #900; } /* function name */ .threejs_example { max-height: 400px; } - iframe { + .threejs_example_container>div { max-width: 95%; + } + .threejs_diagram_container iframe { + max-width: 95%; } - iframe.background { + } + iframe.background { max-width: 100%; } }
false
Other
mrdoob
three.js
8981347a2cdaf6efbdd4ee3949cf330a917f93bc.json
add css for footnotes
threejs/lessons/resources/lesson.css
@@ -17,6 +17,16 @@ table { margin-bottom: 1em; } +.footnote { + font-size: smaller; + vertical-align: baseline; + position: relative; + top: -0.4em; +} +.footnotes { + font-size: smaller; +} + pre { background: rgb(143, 140, 140); padding: 1em;
false
Other
mrdoob
three.js
2caae7c4e4f338c004d77a060a7f59737306fc3b.json
fix a fixer
threejs/lessons/resources/lesson.js
@@ -308,6 +308,9 @@ $(document).ready(function($){ const classRE = /^(\w+)$/; $('a').each(function() { const href = this.getAttribute('href'); + if (!href) { + return; + } const m = methodPropertyRE.exec(href); if (m) { const codeKeywordLink = getKeywordLink(m[1]);
false
Other
mrdoob
three.js
44e589f7619e80bd087b8e1778dda173d2192df6.json
change debug title
.vscode/launch.json
@@ -4,10 +4,11 @@ // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ + { "type": "node", "request": "launch", - "name": "Launch Program", + "name": "Build Lessons", "program": "${workspaceFolder}/node_modules/grunt-cli/bin/grunt", "args": ["buildlessons"], "console": "internalConsole",
false
Other
mrdoob
three.js
fd0c00def8dbb57efdceb91b87f95988d0d5af85.json
remove un-needed categories
threejs/lessons/ru/threejs-cameras.md
@@ -1,6 +1,5 @@ Title: Three.js - Камера Description: Как использовать камеру в Three.js -Category: fundamentals TOC: Камера Эта статья является частью серии статей о three.js.
true
Other
mrdoob
three.js
fd0c00def8dbb57efdceb91b87f95988d0d5af85.json
remove un-needed categories
threejs/lessons/ru/threejs-fundamentals.md
@@ -1,6 +1,5 @@ Title: Основы Three.js Description: Твой первый урок по Three.js начинаетсся с основ -Category: basics TOC: Базовые принципы Это первая статья в серии статей о three.js.
true