language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
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|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | b6b702c50b236fee662c30c9e79c570861270d2d.json | add language tags to code blocks | threejs/lessons/threejs-scenegraph.md | @@ -44,7 +44,7 @@ sun, earth, moon as a demonstration of how to use a scenegraph. Of course
the real sun, earth, and moon use physics but for our purposes we'll
fake it with a scenegraph.
-```
+```js
// an array of objects who's rotation to update
const objects = [];
@@ -76,7 +76,7 @@ Let's also put a single po... | true |
Other | mrdoob | three.js | b6b702c50b236fee662c30c9e79c570861270d2d.json | add language tags to code blocks | threejs/lessons/threejs-shadows.md | @@ -50,15 +50,15 @@ We'll use some of the code from [the previous article](threejs-cameras.html).
Let's set the background color to white.
-```
+```js
const scene = new THREE.Scene();
+scene.background = new THREE.Color('white');
```
Then we'll setup the same checkerboard ground but this time it's using
a `... | true |
Other | mrdoob | three.js | b6b702c50b236fee662c30c9e79c570861270d2d.json | add language tags to code blocks | threejs/lessons/threejs-textures.md | @@ -41,7 +41,7 @@ We'll modify one of our first samples. All we need to do is create a `TextureLoa
[`load`](TextureLoader.load) method with the URL of an
image and and set the material's `map` property to the result instead of setting its `color`.
-```
+```js
+const loader = new THREE.TextureLoader();
const mat... | true |
Other | mrdoob | three.js | 0704dc9a6d4b960c66c7993e61e09de09ba2109c.json | add postprocessing article | threejs/lessons/resources/images/threejs-postprocessing.svg | @@ -0,0 +1,368 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
+<svg width="100%" height="100%" viewBox="0 0 500 500" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"... | true |
Other | mrdoob | three.js | 0704dc9a6d4b960c66c7993e61e09de09ba2109c.json | add postprocessing article | threejs/lessons/threejs-post-processing.md | @@ -1,4 +1,258 @@
Title: Three.js Post Processing
Description: How to Post Process in THREE.js
-TBD
\ No newline at end of file
+*Post processing* generally refers to applying some kind of effect or filter to a 2D image. In the case of THREE.js we have a scene with a bunch of meshes in it. We render that scene into... | true |
Other | mrdoob | three.js | 0704dc9a6d4b960c66c7993e61e09de09ba2109c.json | add postprocessing article | threejs/lessons/toc.html | @@ -12,6 +12,7 @@
<li><a href="/threejs/lessons/threejs-load-gltf.html">Load a .GLTF file</a></li>
<li><a href="/threejs/lessons/threejs-multiple-scenes.html">Multiple Canvases, Multiple Scenes</a></li>
<li><a href="/threejs/lessons/threejs-picking.html">Picking Objects with the mouse</a></li> ... | true |
Other | mrdoob | three.js | 0704dc9a6d4b960c66c7993e61e09de09ba2109c.json | add postprocessing article | threejs/threejs-postprocessing-custom.html | @@ -0,0 +1,155 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - PostProcessing - Custom</title>
+ <style>
+ bo... | true |
Other | mrdoob | three.js | 0704dc9a6d4b960c66c7993e61e09de09ba2109c.json | add postprocessing article | threejs/threejs-postprocessing-gui.html | @@ -0,0 +1,157 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - PostProcessing - GUI</title>
+ <style>
+ body ... | true |
Other | mrdoob | three.js | 0704dc9a6d4b960c66c7993e61e09de09ba2109c.json | add postprocessing article | threejs/threejs-postprocessing.html | @@ -0,0 +1,141 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - PostProcessing</title>
+ <style>
+ body {
+ ... | true |
Other | mrdoob | three.js | db5eb156bab24de0e8ac6144c143e417992ec041.json | add render target article | threejs/lessons/threejs-picking.md | @@ -257,8 +257,7 @@ This can solve issue 2 and 3 above. As for issue 1, speed, it really depends. Ev
One thing we can do though is since we're only going to be reading one pixel we can just setup the camera so only that one pixel is drawn. We can do this using `PerspectiveCamera.setViewOffset` which lets us tell THR... | true |
Other | mrdoob | three.js | db5eb156bab24de0e8ac6144c143e417992ec041.json | add render target article | threejs/lessons/threejs-post-processing.md | @@ -0,0 +1,4 @@
+Title: Three.js Post Processing
+Description: How to Post Process in THREE.js
+
+TBD
\ No newline at end of file | true |
Other | mrdoob | three.js | db5eb156bab24de0e8ac6144c143e417992ec041.json | add render target article | threejs/lessons/threejs-rendertargets.md | @@ -0,0 +1,145 @@
+Title: Three.js Render Targets
+Description: How to render to a texture.
+
+A render target in three.js is basicaly a texture you can render to.
+After you render to it you can use that texture like any other texture.
+
+Let's make a simple example. We'll start with an example from [the article on re... | true |
Other | mrdoob | three.js | db5eb156bab24de0e8ac6144c143e417992ec041.json | add render target article | threejs/lessons/toc.html | @@ -27,6 +27,7 @@
<li><a href="/threejs/lessons/threejs-cameras.html">Cameras</a></li>
<li><a href="/threejs/lessons/threejs-shadows.html">Shadows</a></li>
<li><a href="/threejs/lessons/threejs-fog.html">Fog</a></li>
+ <li><a href="/threejs/lessons/threejs-rendertargets.html">Render Targets</a></li>
... | true |
Other | mrdoob | three.js | db5eb156bab24de0e8ac6144c143e417992ec041.json | add render target article | threejs/threejs-render-target.html | @@ -0,0 +1,146 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Responsive</title>
+ <style>
+ body {
+ ... | true |
Other | mrdoob | three.js | 63bf6a6f22cef9ec74af326bc59450188a6c9fa0.json | add link to eslint rules | threejs/lessons/threejs-prerequisites.md | @@ -305,7 +305,7 @@ You'll get warnings using `THREE` so add `/* global THREE */` at the top of your
Above you can see eslint knows the rule that `UpperCaseNames` are constructors and so you should be using `new`. Another error caught and avoided. This is [the `new-cap` rule](https://eslint.org/docs/rules/new-cap).
... | false |
Other | mrdoob | three.js | 446f7732ea7067f283686ea04a4171fc78eefb02.json | fix ios iframe issue | threejs/threejs-picking-gpu.html | @@ -8,7 +8,6 @@
<style>
body {
margin: 0;
- position: fixed;
}
#c {
width: 100vw; | true |
Other | mrdoob | three.js | 446f7732ea7067f283686ea04a4171fc78eefb02.json | fix ios iframe issue | threejs/threejs-picking-raycaster-complex-geo.html | @@ -8,7 +8,6 @@
<style>
body {
margin: 0;
- position: fixed;
}
#c {
width: 100vw; | true |
Other | mrdoob | three.js | 446f7732ea7067f283686ea04a4171fc78eefb02.json | fix ios iframe issue | threejs/threejs-picking-raycaster-transparency.html | @@ -8,7 +8,6 @@
<style>
body {
margin: 0;
- position: fixed;
}
#c {
width: 100vw; | true |
Other | mrdoob | three.js | 069e7e17ed0d4efceed4bdbfe4315a726658aec1.json | put light on camera | threejs/threejs-picking-gpu.html | @@ -53,7 +53,7 @@
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
- scene.add(light);
+ camera.add(light);
}
const boxWidth = 1; | true |
Other | mrdoob | three.js | 069e7e17ed0d4efceed4bdbfe4315a726658aec1.json | put light on camera | threejs/threejs-picking-raycaster-complex-geo.html | @@ -51,7 +51,7 @@
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
- scene.add(light);
+ camera.add(light);
}
const geometry = new THREE.SphereBufferGeometry(.6, 100, 100); | true |
Other | mrdoob | three.js | 069e7e17ed0d4efceed4bdbfe4315a726658aec1.json | put light on camera | threejs/threejs-picking-raycaster-transparency.html | @@ -51,7 +51,7 @@
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
- scene.add(light);
+ camera.add(light);
}
const boxWidth = 1; | true |
Other | mrdoob | three.js | 069e7e17ed0d4efceed4bdbfe4315a726658aec1.json | put light on camera | threejs/threejs-picking-raycaster.html | @@ -50,7 +50,7 @@
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(-1, 2, 4);
- scene.add(light);
+ camera.add(light);
}
const boxWidth = 1; | true |
Other | mrdoob | three.js | 3eb72fb10de61fe45012d47c8ba6ed37283fcbf1.json | fix lesson links | threejs/lessons/resources/lesson.js | @@ -20,254 +20,262 @@ function getQueryParams() {
$(document).ready(function($){
const codeKeywordLinks = {
- AnimationAction: 'https://threejs.org/docs/api/animation/AnimationAction.html',
- AnimationClip: 'https://threejs.org/docs/api/animation/AnimationClip.html',
- AnimationMixer: 'https://threejs.or... | false |
Other | mrdoob | three.js | 0e7dcddb7ae5f04928028b56d6cace67d5a856a0.json | add more binary files | .gitattirbutes | @@ -1,2 +0,0 @@
-.jpeg binary
- | false |
Other | mrdoob | three.js | 01784f88f291f9d24430e3ac32cd80aa4aac4b1d.json | fix shadow visibility | threejs/threejs-load-gltf-shadows.html | @@ -101,8 +101,10 @@
const cameraHelper = new THREE.CameraHelper(cam);
scene.add(cameraHelper);
+ cameraHelper.visible = false;
const helper = new THREE.DirectionalLightHelper(light, 100);
scene.add(helper);
+ helper.visible = false;
function makeXYZGUI(gui, vector3, name, onChangeFn)... | false |
Other | mrdoob | three.js | 5b4a70bb1d4876ae161e92be5ac37b0858f3bbd3.json | copy image (#22741) | examples/jsm/utils/RoughnessMipmapper.js | @@ -98,6 +98,7 @@ class RoughnessMipmapper {
material.roughnessMap.repeat.copy( roughnessMap.repeat );
material.roughnessMap.center.copy( roughnessMap.center );
material.roughnessMap.rotation = roughnessMap.rotation;
+ material.roughnessMap.image = roughnessMap.image;
material.roughnessMap.matrixAut... | false |
Other | mrdoob | three.js | 8b80974628275e16583467410d0f488161c5a81b.json | Use Fetch in FileLoader (#22510)
* initial working draft
* no progress? no problem?
* credentials & progress sorted.
* length logic
* new loadAsync function. load behaviour unchanged.
* erroneous self
* catching errors nicely.
* fix spaces
* remove todo | src/loaders/FileLoader.js | @@ -19,19 +19,17 @@ class FileLoader extends Loader {
url = this.manager.resolveURL( url );
- const scope = this;
-
const cached = Cache.get( url );
if ( cached !== undefined ) {
- scope.manager.itemStart( url );
+ this.manager.itemStart( url );
- setTimeout( function () {
+ setTimeout( () =... | false |
Other | mrdoob | three.js | 11c6a21f0222297bf34c7806470dcf24fb4341ec.json | Add missing DataTexture2DArray declaration for ts | src/Three.d.ts | @@ -25,6 +25,7 @@ export * from './objects/Points';
export * from './objects/Group';
export * from './textures/VideoTexture';
export * from './textures/DataTexture';
+export * from './textures/DataTexture2DArray';
export * from './textures/DataTexture3D';
export * from './textures/CompressedTexture';
export * fro... | false |
Other | mrdoob | three.js | b7707a06343ecd6658bc24be7156dc1cb7143340.json | Replace .includes with .indexOf | examples/js/loaders/GLTFLoader.js | @@ -696,7 +696,7 @@ THREE.GLTFLoader = ( function () {
if ( ! loader ) {
- if ( json.extensionsRequired && json.extensionsRequired.includes( this.name ) ) {
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be... | true |
Other | mrdoob | three.js | b7707a06343ecd6658bc24be7156dc1cb7143340.json | Replace .includes with .indexOf | examples/jsm/loaders/GLTFLoader.js | @@ -759,7 +759,7 @@ var GLTFLoader = ( function () {
if ( ! loader ) {
- if ( json.extensionsRequired && json.extensionsRequired.includes( this.name ) ) {
+ if ( json.extensionsRequired && json.extensionsRequired.indexOf( this.name ) >= 0 ) {
throw new Error( 'THREE.GLTFLoader: setKTX2Loader must be c... | true |
Other | mrdoob | three.js | cee66d393251d2e69d3990e0464238b3fa6f94e6.json | Fix code style and missing break | examples/js/loaders/GLTFLoader.js | @@ -279,19 +279,20 @@ THREE.GLTFLoader = ( function () {
case EXTENSIONS.EXT_MESHOPT_COMPRESSION:
if ( extensionsRequired.includes( extensionName ) ) {
- if ( !this.meshoptDecoder ) {
+ if ( ! this.meshoptDecoder ) {
throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must b... | true |
Other | mrdoob | three.js | cee66d393251d2e69d3990e0464238b3fa6f94e6.json | Fix code style and missing break | examples/jsm/loaders/GLTFLoader.js | @@ -342,19 +342,20 @@ var GLTFLoader = ( function () {
case EXTENSIONS.EXT_MESHOPT_COMPRESSION:
if ( extensionsRequired.includes( extensionName ) ) {
- if ( !this.meshoptDecoder ) {
+ if ( ! this.meshoptDecoder ) {
throw new Error( 'THREE.GLTFLoader: setMeshoptDecoder must be ... | true |
Other | mrdoob | three.js | 8d1c00395bc97b91deeddcda97fde80e4d00e614.json | Use strict equality in extension check. | src/renderers/webgl/WebGLLights.js | @@ -418,12 +418,12 @@ function WebGLLights( extensions, capabilities ) {
// WebGL 1
- if ( extensions.has( 'OES_texture_float_linear' ) == true ) {
+ if ( extensions.has( 'OES_texture_float_linear' ) === true ) {
state.rectAreaLTC1 = UniformsLib.LTC_FLOAT_1;
state.rectAreaLTC2 = UniformsLib... | false |
Other | mrdoob | three.js | dab677f6a81254d8552cfa42739ccc863012d86f.json | Apply conventions and tidy up. | examples/jsm/lights/RectAreaLightUniformsLib.d.ts | @@ -1,10 +1,5 @@
-import {
- WebGLRenderer,
-} from '../../../src/Three';
-
-
export namespace RectAreaLightUniformsLib {
- export function init( renderer: WebGLRenderer ): void;
+ export function init(): void;
} | true |
Other | mrdoob | three.js | dab677f6a81254d8552cfa42739ccc863012d86f.json | Apply conventions and tidy up. | examples/jsm/lights/RectAreaLightUniformsLib.js | @@ -38,7 +38,7 @@ var int32View = new Int32Array( floatView.buffer );
* used, eg. in Ogre), with the additional benefit of rounding, inspired
* by James Tursa?s half-precision code. */
-function toHalf ( val ) {
+function toHalf( val ) {
floatView[ 0 ] = val;
var x = int32View[ 0 ];
@@ -79,7 +79,7 @@ function... | true |
Other | mrdoob | three.js | dab677f6a81254d8552cfa42739ccc863012d86f.json | Apply conventions and tidy up. | examples/webgl_lights_rectarealight.html | @@ -54,7 +54,7 @@
var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
scene.add( ambient );
- RectAreaLightUniformsLib.init( );
+ RectAreaLightUniformsLib.init();
rectLight = new THREE.RectAreaLight( 0xffffff, 1, 10, 10 );
rectLight.position.set( 5, 5, 0 ); | true |
Other | mrdoob | three.js | dab677f6a81254d8552cfa42739ccc863012d86f.json | Apply conventions and tidy up. | src/renderers/webgl/WebGLLights.js | @@ -407,19 +407,19 @@ function WebGLLights( extensions, capabilities ) {
if ( rectAreaLength > 0 ) {
- if ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float_linear' ) ) {
+ if ( capabilities.isWebGL2 || extensions.has( 'OES_texture_float_linear' ) ) {
state.rectAreaLTC1 = UniformsLib.LTC_FL... | true |
Other | mrdoob | three.js | eb2f83b0cabbf4eaf9067acc01de22f0fe39fe1d.json | Remove trailing space. | src/renderers/webgl/WebGLLights.js | @@ -404,7 +404,7 @@ function WebGLLights( extensions, capabilities ) {
}
}
-
+
if ( rectAreaLength > 0 ) {
if ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float_linear' ) ) { | false |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | examples/jsm/lights/RectAreaLightUniformsLib.js | @@ -84,7 +84,7 @@ function toHalf ( val ) {
var RectAreaLightUniformsLib = {
// renderer should be an instance of THREE.WebGLRenderer
- init: function ( renderer ) {
+ init: function () {
// source: https://github.com/selfshadow/ltc_code/tree/master/fit/results/ltc.js
@@ -94,39 +94,25 @@ var RectAreaLightUn... | true |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | examples/webgl_lights_rectarealight.html | @@ -54,7 +54,7 @@
var ambient = new THREE.AmbientLight( 0xffffff, 0.1 );
scene.add( ambient );
- RectAreaLightUniformsLib.init( renderer );
+ RectAreaLightUniformsLib.init( );
rectLight = new THREE.RectAreaLight( 0xffffff, 1, 10, 10 );
rectLight.position.set( 5, 5, 0 ); | true |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | src/renderers/WebGLRenderer.js | @@ -297,7 +297,7 @@ function WebGLRenderer( parameters ) {
programCache = new WebGLPrograms( _this, cubemaps, extensions, capabilities, bindingStates, clipping );
materials = new WebGLMaterials( properties );
renderLists = new WebGLRenderLists( properties );
- renderStates = new WebGLRenderStates();
+ render... | true |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | src/renderers/webgl/WebGLLights.d.ts | @@ -1,6 +1,9 @@
+import { WebGLExtensions } from './WebGLExtensions';
+import { WebGLCapabilities } from './WebGLCapabilities';
+
export class WebGLLights {
- constructor( gl: WebGLRenderingContext, properties: any, info: any );
+ constructor( extensions: WebGLExtensions, capabilities: WebGLCapabilities );
state... | true |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | src/renderers/webgl/WebGLLights.js | @@ -150,7 +150,7 @@ function shadowCastingLightsFirst( lightA, lightB ) {
}
-function WebGLLights() {
+function WebGLLights( extensions, capabilities ) {
const cache = new UniformsCache();
@@ -404,11 +404,24 @@ function WebGLLights() {
}
}
-
+
if ( rectAreaLength > 0 ) {
- state.rectAreaLTC1... | true |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | src/renderers/webgl/WebGLRenderStates.d.ts | @@ -2,6 +2,8 @@ import { Scene } from '../../scenes/Scene';
import { Camera } from '../../cameras/Camera';
import { Light } from '../../lights/Light';
import { WebGLLights } from './WebGLLights';
+import { WebGLExtensions } from './WebGLExtensions';
+import { WebGLCapabilities } from './WebGLCapabilities';
interf... | true |
Other | mrdoob | three.js | ccfd940ede6dca8a36e605ada4b27994155d939d.json | Move renderer extension check to internal API. | src/renderers/webgl/WebGLRenderStates.js | @@ -1,8 +1,8 @@
import { WebGLLights } from './WebGLLights.js';
-function WebGLRenderState() {
+function WebGLRenderState( extensions, capabilities ) {
- const lights = new WebGLLights();
+ const lights = new WebGLLights( extensions, capabilities );
const lightsArray = [];
const shadowsArray = [];
@@ -50,7 +... | true |
Other | mrdoob | three.js | 9189e7ddd4394d9b733788321213675acc3c31d8.json | Remove Scene.dispose definition | src/scenes/Scene.d.ts | @@ -68,6 +68,5 @@ export class Scene extends Object3D {
) => void;
toJSON( meta?: any ): any;
- dispose(): void;
} | false |
Other | mrdoob | three.js | 96cf62c42dcb99838692d3566df0d22e3f03e22a.json | Adjust API. Select float or half via extensions. | examples/jsm/lights/RectAreaLightUniformsLib.js | @@ -2,6 +2,7 @@ import {
ClampToEdgeWrapping,
DataTexture,
HalfFloatType,
+ FloatType,
LinearFilter,
NearestFilter,
RGBAFormat,
@@ -25,7 +26,9 @@ import {
// by Eric Heitz, Jonathan Dupuy, Stephen Hill and David Neubelt
// code: https://github.com/selfshadow/ltc_code/
-// Convert float32 array value to ... | false |
Other | mrdoob | three.js | 8fac77159bd3160383bbb201dea613a6989f6aae.json | Remove WebGL extension check. Use new API. | examples/webgl_lights_rectarealight.html | @@ -46,23 +46,6 @@
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild( renderer.domElement );
- // Check for float-RT support
- // TODO (abelnation): figure out fall-back for float textures
-
- if ( renderer.capabilities.isWebGL2 === false && ! renderer.extensions.get( 'OES_tex... | false |
Other | mrdoob | three.js | 09ba9c45338f071cebae8e090dd47b494a9e2109.json | Change colors of spheres and boxes hands | examples/jsm/webxr/XRHandPrimitiveModel.js | @@ -31,8 +31,8 @@ class XRHandPrimitiveModel {
}
- var jointMaterial = new MeshStandardMaterial( { color: 0x000000, roughness: 0.2, metalness: 0.8 } );
- var tipMaterial = new MeshStandardMaterial( { color: 0x333333, roughness: 0.2, metalness: 0.8 } );
+ var jointMaterial = new MeshStandardMaterial( { col... | true |
Other | mrdoob | three.js | 09ba9c45338f071cebae8e090dd47b494a9e2109.json | Change colors of spheres and boxes hands | examples/webxr_vr_handinput_mesh.html | @@ -115,10 +115,10 @@
scene.add( hand1 );
handModels.left = [
- handModelFactory.createHandModel( hand1, "oculus", { model: "lowpoly" } ),
- handModelFactory.createHandModel( hand1, "oculus" ),
+ handModelFactory.createHandModel( hand1, "boxes" ),
handModelFactory.createHandModel( hand1, "... | true |
Other | mrdoob | three.js | 2cd4f2a3d376c82dad940a00d30797013b574d46.json | Update handinput_mesh example | examples/webxr_vr_handinput_mesh.html | @@ -103,7 +103,6 @@
hand1 = renderer.xr.getHand( 0 );
hand1.add( handModelFactory.createHandModel( hand1 ) );
-
scene.add( hand1 );
// Hand 2
@@ -113,7 +112,7 @@
scene.add( controllerGrip2 );
hand2 = renderer.xr.getHand( 1 );
- hand2.add( handModelFactory.createHandModel( hand2 ) ... | false |
Other | mrdoob | three.js | 2e2d7e41a10c36ff72b87cf556f3e4a0ad36d5fa.json | Add ZSTDDecoder, add ZSTD support to KTX2Loader. | examples/jsm/libs/zstddec.module.js | @@ -0,0 +1,115 @@
+/**
+ * @author Don McCurdy / https://www.donmccurdy.com
+ */
+
+let init, instance, heap;
+
+const importObject = {
+
+ env: {
+
+ emscripten_notify_memory_growth: function ( index ) {
+
+ heap = new Uint8Array( instance.exports.memory.buffer );
+
+ }
+
+ }
+
+}
+
+/**
+ * ZSTD (Zstandard) decod... | true |
Other | mrdoob | three.js | 2e2d7e41a10c36ff72b87cf556f3e4a0ad36d5fa.json | Add ZSTDDecoder, add ZSTD support to KTX2Loader. | examples/jsm/loaders/KTX2Loader.js | @@ -40,6 +40,8 @@ import {
sRGBEncoding,
} from '../../../build/three.module.js';
+import { ZSTDDecoder } from '../libs/zstddec.module.js';
+
// Data Format Descriptor (DFD) constants.
const DFDModel = {
@@ -206,6 +208,9 @@ class KTX2Container {
this.basisModule = basisModule;
this.arrayBuffer = arrayBuf... | true |
Other | mrdoob | three.js | 776bd5eb4c05604b28d4653958dbe778c482d003.json | Remove unused code on handtracking examples | examples/webxr_vr_handtracking.html | @@ -26,10 +26,7 @@
var controller1, controller2;
var controllerGrip1, controllerGrip2;
- var raycaster, intersected = [];
- var tempMatrix = new THREE.Matrix4();
-
- var controls, group;
+ var controls;
var grabbing = false;
var scaling = {
@@ -82,45 +79,6 @@
light.shadow.mapSize.set( 4... | true |
Other | mrdoob | three.js | 776bd5eb4c05604b28d4653958dbe778c482d003.json | Remove unused code on handtracking examples | examples/webxr_vr_handtracking_simple.html | @@ -26,7 +26,7 @@
var controller1, controller2;
var controllerGrip1, controllerGrip2;
- var controls, group;
+ var controls;
init();
animate();
@@ -69,45 +69,6 @@
light.shadow.mapSize.set( 4096, 4096 );
scene.add( light );
- group = new THREE.Group();
- scene.add( group );
- /*... | true |
Other | mrdoob | three.js | 331a19ccc3518a2ab46357d7af0ecbb0b0375c98.json | Fix radious sphere on pinch | src/renderers/webxr/WebXRHandController.js | @@ -1,122 +0,0 @@
-import { Object3D } from '../../core/Object3D.js';
-import { SphereBufferGeometry } from '../../geometries/SphereGeometry.js';
-import { MeshStandardMaterial } from '../../materials/MeshStandardMaterial.js';
-import { Mesh } from '../../objects/Mesh.js';
-
-function XRHandModel( controller ) {
-
- Ob... | false |
Other | mrdoob | three.js | ac42bb21815b316c93f05c8f6f9dfe44554013dc.json | Introduce joints in WebXRController for hands | src/renderers/webxr/WebXRController.js | @@ -24,6 +24,26 @@ Object.assign( WebXRController.prototype, {
this._hand.matrixAutoUpdate = false;
this._hand.visible = false;
+ this._hand.joints = [];
+ this._hand.inputState = { pinching: false };
+
+ if ( window.XRHand ) {
+
+ for ( let i = 0; i <= XRHand.LITTLE_PHALANX_TIP; i ++ ) {
+
+ // ... | false |
Other | mrdoob | three.js | 7dd52e4a5a3fc3aa68c3d69078e780c9b792d881.json | remove log in WebXRManager | src/renderers/webxr/WebXRManager.js | @@ -464,7 +464,6 @@ function WebXRManager( renderer, gl ) {
//
const inputSources = session.inputSources;
- //console.log(inputSources);
for ( let i = 0; i < controllers.length; i ++ ) {
| false |
Other | mrdoob | three.js | e1627bac61539417c4445f7c97986d60647f4213.json | Update package.json (#22218) | package-lock.json | @@ -1,27 +1,27 @@
{
"name": "three",
- "version": "0.130.1",
+ "version": "0.131.0",
"lockfileVersion": 2,
"requires": true,
"packages": {
"": {
"name": "three",
- "version": "0.130.1",
+ "version": "0.131.0",
"license": "MIT",
"devDependencies": {
"@babel/cor... | true |
Other | mrdoob | three.js | e1627bac61539417c4445f7c97986d60647f4213.json | Update package.json (#22218) | package.json | @@ -108,14 +108,14 @@
"@babel/plugin-proposal-class-properties": "^7.14.5",
"@babel/preset-env": "^7.14.8",
"@rollup/plugin-babel": "^5.3.0",
- "@rollup/plugin-node-resolve": "^13.0.2",
+ "@rollup/plugin-node-resolve": "^13.0.4",
"chalk": "^4.1.1",
"concurrently": "^6.2.0",
"eslint":... | true |
Other | mrdoob | three.js | ee1812f926718cdd159943c5e5ef14fc629e5ddc.json | Add support for foveation (#22162) | src/renderers/webxr/WebXRManager.js | @@ -467,6 +467,40 @@ class WebXRManager extends EventDispatcher {
};
+ this.getFoveation = function () {
+
+ if ( glProjLayer !== null ) {
+
+ return glProjLayer.fixedFoveation;
+
+ }
+
+ if ( glBaseLayer !== null ) {
+
+ return glBaseLayer.fixedFoveation;
+
+ }
+
+ return undefined;
+
+ };
+
+... | false |
Other | mrdoob | three.js | df5cbb6f40897f82bcdab2ae0459290120c6a982.json | Fix initial material configuration | examples/webgl_materials_envmaps_hdr_nodes.html | @@ -101,16 +101,16 @@
let material = new THREE.MeshStandardMaterial();
material.color = new THREE.Color( 0xffffff );
- material.roughness = params.metalness;
- material.metalness = params.roguhness;
+ material.roughness = params.roughness;
+ material.metalness = params.metalness;
torusMes... | false |
Other | mrdoob | three.js | e432081bc1adbff01c8ad7ba32eeb37c89a74eb7.json | fix code style(2) | examples/jsm/renderers/nodes/accessors/CameraNode.js | @@ -69,13 +69,13 @@ class CameraNode extends Node {
if ( scope === CameraNode.PROJECTION || scope === CameraNode.VIEW ) {
- if ( !inputNode || !inputNode.isMatrix4Node !== true ) {
+ if ( inputNode === undefined || !inputNode.isMatrix4Node !== true ) {
inputNode = new Matrix4Node( null );
}... | false |
Other | mrdoob | three.js | d0ca03dc5c3060182693ca2c53b0c1a1005a4ff3.json | fix code style | examples/jsm/renderers/nodes/accessors/CameraNode.js | @@ -69,13 +69,13 @@ class CameraNode extends Node {
if ( scope === CameraNode.PROJECTION || scope === CameraNode.VIEW ) {
- if ( !inputNode || !inputNode.isMatrix4Node ) {
+ if ( !inputNode || !inputNode.isMatrix4Node !== true ) {
inputNode = new Matrix4Node( null );
}
- } else if ( !in... | false |
Other | mrdoob | three.js | b12d21696ae12736263dce60200c1fc33e25a128.json | Use HTTPS instead of HTTP. | README.md | @@ -11,8 +11,8 @@ three.js
The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
-[Examples](http://threejs.org/examples/) —
-[Documentation](http://threejs.org/docs/) —
+[... | true |
Other | mrdoob | three.js | b12d21696ae12736263dce60200c1fc33e25a128.json | Use HTTPS instead of HTTP. | docs/index.html | @@ -13,7 +13,7 @@
<div id="panel">
<div id="header">
- <h1><a href="http://threejs.org">three.js</a></h1>
+ <h1><a href="https://threejs.org">three.js</a></h1>
<div id="sections">
<span class="selected">docs</span> | true |
Other | mrdoob | three.js | b12d21696ae12736263dce60200c1fc33e25a128.json | Use HTTPS instead of HTTP. | editor/js/Menubar.Help.js | @@ -47,7 +47,7 @@ function MenubarHelp( editor ) {
option.setTextContent( strings.getKey( 'menubar/help/about' ) );
option.onClick( function () {
- window.open( 'http://threejs.org', '_blank' );
+ window.open( 'https://threejs.org', '_blank' );
} );
options.add( option ); | true |
Other | mrdoob | three.js | b12d21696ae12736263dce60200c1fc33e25a128.json | Use HTTPS instead of HTTP. | examples/webgl_loader_texture_lottie.html | @@ -9,7 +9,7 @@
<body>
<div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lottie<br/></br>
+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lottie<br/></br>
<input id="scrubber" type="range" value="0" style="width: 300px">... | true |
Other | mrdoob | three.js | 5922e9215114dc533fa83685dc29532c3c89452e.json | use PositionNode for colors | examples/webgpu_compute.html | @@ -21,7 +21,7 @@
import WebGPUUniformsGroup from './jsm/renderers/webgpu/WebGPUUniformsGroup.js';
import { Vector2Uniform } from './jsm/renderers/webgpu/WebGPUUniform.js';
- import AttributeNode from './jsm/renderers/nodes/core/AttributeNode.js';
+ import PositionNode from './jsm/renderers/nodes/accessor... | false |
Other | mrdoob | three.js | 39fc61d2c4aa2c7db9a0ede6aee1fd4264838bde.json | remove old css prefixes | examples/js/renderers/CSS2DRenderer.js | @@ -92,13 +92,8 @@ THREE.CSS2DRenderer = function () {
vector.applyMatrix4( viewProjectionMatrix );
var element = object.element;
- var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
-
- element.style.WebkitT... | true |
Other | mrdoob | three.js | 39fc61d2c4aa2c7db9a0ede6aee1fd4264838bde.json | remove old css prefixes | examples/js/renderers/CSS3DRenderer.js | @@ -74,7 +74,6 @@ THREE.CSS3DRenderer = function () {
var cameraElement = document.createElement( 'div' );
- cameraElement.style.WebkitTransformStyle = 'preserve-3d';
cameraElement.style.transformStyle = 'preserve-3d';
cameraElement.style.pointerEvents = 'none';
@@ -196,7 +195,6 @@ THREE.CSS3DRenderer = fun... | true |
Other | mrdoob | three.js | 39fc61d2c4aa2c7db9a0ede6aee1fd4264838bde.json | remove old css prefixes | examples/jsm/renderers/CSS2DRenderer.js | @@ -98,13 +98,8 @@ var CSS2DRenderer = function () {
vector.applyMatrix4( viewProjectionMatrix );
var element = object.element;
- var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
-
- element.style.WebkitTra... | true |
Other | mrdoob | three.js | 39fc61d2c4aa2c7db9a0ede6aee1fd4264838bde.json | remove old css prefixes | examples/jsm/renderers/CSS3DRenderer.js | @@ -79,7 +79,6 @@ var CSS3DRenderer = function () {
var cameraElement = document.createElement( 'div' );
- cameraElement.style.WebkitTransformStyle = 'preserve-3d';
cameraElement.style.transformStyle = 'preserve-3d';
cameraElement.style.pointerEvents = 'none';
@@ -201,7 +200,6 @@ var CSS3DRenderer = functio... | true |
Other | mrdoob | three.js | ab7458e32694ee1c3f7695559db0781d87bd36ec.json | Fix code style in the shader | src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js | @@ -34,10 +34,10 @@ export default /* glsl */`
vec3 T = q1perp * st0.x + q0perp * st1.x;
vec3 B = q1perp * st0.y + q0perp * st1.y;
- float det = max( dot(T,T), dot(B,B) );
- float scale = (det == 0.0) ? 0.0 : faceDirection * inversesqrt( det );
+ float det = max( dot( T, T ), dot( B, B ) );
+ float scale = ... | false |
Other | mrdoob | three.js | 746f66b295b4190a0c5d5fb305a0ed290e5aa169.json | Add KTX2Exporter (#24102)
* KTX2Exporter: Initial commit
* KTX2Exporter: Keep relative import | examples/jsm/exporters/KTX2Exporter.js | @@ -0,0 +1,281 @@
+import {
+ FloatType,
+ HalfFloatType,
+ UnsignedByteType,
+ RGBAFormat,
+ RGFormat,
+ RGIntegerFormat,
+ RedFormat,
+ RedIntegerFormat,
+ LinearEncoding,
+ sRGBEncoding,
+ DataTexture,
+ REVISION,
+} from 'three';
+
+import {
+ write,
+ KTX2Container,
+ KHR_DF_CHANNEL_RGBSDA_ALPHA,
+ KHR_DF_CHANNEL_... | true |
Other | mrdoob | three.js | 746f66b295b4190a0c5d5fb305a0ed290e5aa169.json | Add KTX2Exporter (#24102)
* KTX2Exporter: Initial commit
* KTX2Exporter: Keep relative import | examples/jsm/libs/ktx-parse.module.js | @@ -1 +1 @@
-const t=new Uint8Array([0]),e=[171,75,84,88,32,50,48,187,13,10,26,10];var n,i,s,a,r,o,l,f;!function(t){t[t.NONE=0]="NONE",t[t.BASISLZ=1]="BASISLZ",t[t.ZSTD=2]="ZSTD",t[t.ZLIB=3]="ZLIB"}(n||(n={})),function(t){t[t.BASICFORMAT=0]="BASICFORMAT"}(i||(i={})),function(t){t[t.UNSPECIFIED=0]="UNSPECIFIED",t[t.ETC1... | true |
Other | mrdoob | three.js | d5c49f58ca81b43118d6810a4bacf5289543e40a.json | Update webgl_panorama_cube.html (#22065)
* Update webgl_panorama_cube.html
* Update webgl_panorama_cube.html
* Update webgl_panorama_cube.html | examples/webgl_panorama_cube.html | @@ -73,28 +73,25 @@
}
- const imageObj = new Image();
+ new THREE.ImageLoader()
+ .load( atlasImgUrl, ( image ) => {
- imageObj.onload = function () {
+ let canvas, context;
+ const tileWidth = image.height;
- let canvas, context;
- const tileWidth = imageObj.height;
+ f... | false |
Other | mrdoob | three.js | 8fb030c04113613b41fc63c3db6b698673494063.json | Fix regression in WebXR (#22074)
* Fix regression in WebXR
* Use WebGLState to set WebXR framebuffer
Co-authored-by: Rik Cabanier <cabanier@fb.com> | src/renderers/webxr/WebXRManager.js | @@ -496,7 +496,7 @@ class WebXRManager extends EventDispatcher {
const glSubImage = glBinding.getViewSubImage( glProjLayer, view );
- gl.bindFramebuffer( gl.FRAMEBUFFER, glFramebuffer );
+ state.bindXRFramebuffer( glFramebuffer );
gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMEN... | false |
Other | mrdoob | three.js | feb76129726cb2c9a56942e7875b50b6a2330963.json | Add index cache for vao | src/renderers/webgl/WebGLBindingStates.js | @@ -25,9 +25,9 @@
}
- updateBuffers = needsUpdate( geometry );
+ updateBuffers = needsUpdate( geometry, index );
- if ( updateBuffers ) saveCache( geometry );
+ if ( updateBuffers ) saveCache( geometry, index );
} else {
@@ -157,13 +157,14 @@
enabledAttributes: enabledAttributes,
attrib... | false |
Other | mrdoob | three.js | b2ada74c5ca0f9c7178cd13f53784f0cdd8ca9fd.json | keep last 100 lines (instead of first)
also added color and prefix for `console.warn` and `console.error` | threejs/resources/threejs-lessons-helper.js | @@ -131,8 +131,6 @@
overflow: 'auto',
background: 'rgba(221, 221, 221, 0.9)',
});
- var numLinesRemaining = 100;
- var added = false;
const toggle = document.createElement('div');
let show = false;
Object.assign(toggle.style, {
@@ -151,36 +149,52 @@
}
showHideConsole();... | false |
Other | mrdoob | three.js | b5cbff9d54bcdc4797366414e78871c384f5e878.json | add console toggle | threejs/resources/threejs-lessons-helper.js | @@ -133,6 +133,23 @@
});
var numLinesRemaining = 100;
var added = false;
+ const toggle = document.createElement('div');
+ let show = false;
+ Object.assign(toggle.style, {
+ position: 'absolute',
+ right: 0,
+ bottom: 0,
+ background: '#EEE',
+ 'max-height': '2ex',
+ ... | false |
Other | mrdoob | three.js | 914b48a7b76e291c3d1a4f34514f3a9b9243624e.json | use new technique to keep 3d and scrolling in sync | threejs/lessons/resources/threejs-primitives.js | @@ -393,7 +393,7 @@ function main() {
return addElem(parent, 'div', className);
}
- const renderFuncs = [
+ const primRenderFuncs = [
...[...document.querySelectorAll('[data-primitive]')].map(createPrimitiveDOM),
...[...document.querySelectorAll('[data-primitive-diagram]')].map(createPrimitiveDiag... | true |
Other | mrdoob | three.js | 914b48a7b76e291c3d1a4f34514f3a9b9243624e.json | use new technique to keep 3d and scrolling in sync | threejs/lessons/threejs-primitives.md | @@ -380,7 +380,7 @@ to use it](threejs-scenegraph.html).
flex: 1 1 auto;
}
#c {
- position: fixed;
+ position: absolute;
top: 0;
left: 0;
width: 100vw; | true |
Other | mrdoob | three.js | e95a9252bcd683bd6d58e92f4b214526ca4aa799.json | use TrackballControls instead of OrbitControls
Ideally we'd like to spin the object, not the camera. | threejs/lessons/resources/threejs-primitives.js | @@ -393,8 +393,10 @@ function main() {
return addElem(parent, 'div', className);
}
- document.querySelectorAll('[data-primitive]').forEach(createPrimitiveDOM);
- document.querySelectorAll('[data-primitive-diagram]').forEach(createPrimitiveDiagram);
+ const renderFuncs = [
+ ...[...document.querySelector... | true |
Other | mrdoob | three.js | e95a9252bcd683bd6d58e92f4b214526ca4aa799.json | use TrackballControls instead of OrbitControls
Ideally we'd like to spin the object, not the camera. | threejs/lessons/threejs-primitives.md | @@ -338,7 +338,7 @@ to use it](threejs-scenegraph.html).
<canvas id="c"></canvas>
<script src="../resources/threejs/r93/three.min.js"></script>
-<script src="../resources/threejs/r93/js/controls/OrbitControls.js"></script>
+<script src="../resources/threejs/r93/js/controls/TrackballControls.js"></script>
<script s... | true |
Other | mrdoob | three.js | 2dfb0c0ad5dec1f8ee02508ed433b136900f8349.json | add primitives to toc | threejs/lessons/toc.html | @@ -3,6 +3,7 @@
<ul>
<li><a href="/threejs/lessons/threejs-fundamentals.html">Three.js Fundamentals</a></li>
<li><a href="/threejs/lessons/threejs-responsive.html">Three.js Responsive Design</a></li>
+ <li><a href="/threejs/lessons/threejs-primitives.html">Three.js Primitives</a></li>
</ul>
</ul>
<... | false |
Other | mrdoob | three.js | fe99d38f51cdc05ac6c564d0881b062453db60e1.json | add link to primitives article | threejs/lessons/threejs-responsive.md | @@ -267,5 +267,5 @@ display and you compare this sample to those above you should
notice the edges are more crisp.
This article covered a very basic but fundamental topic. Next up lets quickly
-go over the basic primitives that three.js provides.
+[go over the basic primitives that three.js provides](threejs-primit... | false |
Other | mrdoob | three.js | 7a9f54c29a9be43c63fa196d715f498bced2a16c.json | add place holder for scene graph article. | threejs/lessons/threejs-scenegraph.md | @@ -0,0 +1,5 @@
+Title: Three.js Scenegraph
+Description: What's a scene graph?
+
+TBD
+ | false |
Other | mrdoob | three.js | cfa3d0792916dadd27758390ce4a4a6187aa14ea.json | add primitives article | threejs/lessons/resources/threejs-primitives.js | @@ -0,0 +1,562 @@
+'use strict';
+
+function main() {
+
+ const primitives = {
+ BoxBufferGeometry: {
+ create() {
+ const width = 8;
+ const height = 8;
+ const depth = 8;
+ return new THREE.BoxBufferGeometry(width, height, depth);
+ },
+ },
+ CircleBufferGeometry: {
+ ... | true |
Other | mrdoob | three.js | cfa3d0792916dadd27758390ce4a4a6187aa14ea.json | add primitives article | threejs/lessons/threejs-primitives.md | @@ -0,0 +1,390 @@
+Title: Three.js Primitives
+Description: A tour of three.js primitives.
+
+This article one in a series of articles about three.js.
+The first article was [about fundamentals](threejs-fundamentals.html).
+If you haven't read that yet you might want to start there.
+
+Three.js has a large number of pr... | true |
Other | mrdoob | three.js | cfa3d0792916dadd27758390ce4a4a6187aa14ea.json | add primitives article | threejs/threejs-primitives-text.html | @@ -0,0 +1,147 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Primitives</title>
+ <style>
+ body {
+ ... | true |
Other | mrdoob | three.js | cfa3d0792916dadd27758390ce4a4a6187aa14ea.json | add primitives article | threejs/threejs-primitives.html | @@ -0,0 +1,371 @@
+<!-- Licensed under a BSD license. See license.html for license -->
+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
+ <title>Three.js - Primitives</title>
+ <style>
+ body {
+ ... | true |
Other | mrdoob | three.js | 56ad755727a48ec7af915544965cc54c4e52233e.json | fix front page | threejs/lessons/resources/index.css | @@ -5,7 +5,7 @@ body {
.lesson-main>* {
margin: 1em 0;
}
-.background {
+iframe.background {
position: fixed;
width: 100vw;
height: 100vh; | true |
Other | mrdoob | three.js | 56ad755727a48ec7af915544965cc54c4e52233e.json | fix front page | threejs/lessons/resources/lesson.css | @@ -386,7 +386,10 @@ pre.prettyprint, code.prettyprint {
font-size: 24px;
}
iframe {
- max-width: 95% !important;
+ max-width: 95%;
+ }
+ iframe.background {
+ max-width: 100%;
}
}
| true |
Other | mrdoob | three.js | dec477015c0be1beb36e014c3bd6f52ef4514cc0.json | use inline css for console | threejs/resources/threejs-lessons-helper.js | @@ -118,6 +118,17 @@
function setupConsole() {
var parent = document.createElement("div");
parent.className = "console";
+ Object.assign(parent.style, {
+ fontFamily: 'monospace',
+ fontSize: 'medium',
+ maxHeight: '50%',
+ position: 'fixed',
+ bottom: 0,
+ left: 0,
+ ... | false |
Other | mrdoob | three.js | 3e59cb410279fae5c49b12798ba14acad85d9521.json | allow a 'startPane' parameter to the editor | build/js/build.js | @@ -70,6 +70,16 @@ function replaceParams(str, params) {
return template(params);
}
+function encodeParams(params) {
+ const values = Object.values(params).filter(v => v);
+ if (!values.length) {
+ return '';
+ }
+ return '&' + Object.entries(params).map((kv) => {
+ return `${encodeURIComponent(kv[0])}=... | true |
Other | mrdoob | three.js | 3e59cb410279fae5c49b12798ba14acad85d9521.json | allow a 'startPane' parameter to the editor | build/templates/example.template | @@ -1,5 +1,5 @@
<div class="threejs_example_container">
- <iframe class="threejs_example" style="{{width}} {{height}}" src="/threejs/resources/editor.html?url={{{examplePath}}}{{{encodedUrl}}}"></iframe>
+ <iframe class="threejs_example" style="{{width}} {{height}}" src="/threejs/resources/editor.html?url={{{example... | true |
Other | mrdoob | three.js | ff170f9f8f92a69b534bc5776c7b42e988364c9a.json | remove unused code | threejs/resources/editor.js | @@ -234,31 +234,7 @@ function resize() {
}
function addCORSSupport(js) {
- if (/requestCORS/.test(js)) {
- return js;
- }
-
- let found = false;
- js = js.replace(/^( +)(img|image)(\.src = )(.*?);.*?$/mg, function(match, indent, variable, code, url) {
- found = true;
- return indent + "requestCORSIfNot... | false |
Other | mrdoob | three.js | 0d491c61a9463182d1a0df70d61d01ee2e017917.json | add readme for model | threejs/resources/models/mountain_landscape/readme.md | @@ -0,0 +1,2 @@
+This model is licensed [CC-BY 4.0](https://creativecommons.org/licenses/by/4.0/)
+Author: [elsergio217](https://sketchfab.com/elsergio217) | false |
Other | mrdoob | three.js | e683d1910bf61acaa1c8149d12f81e2b5871f4b7.json | Fix typo in webgpu/constants.js (#22795) | examples/jsm/renderers/webgpu/WebGPURenderer.js | @@ -168,7 +168,7 @@ class WebGPURenderer {
const swapChain = context.configure( {
device: device,
- format: GPUTextureFormat.BRGA8Unorm // this is the only valid swap chain format right now (r121)
+ format: GPUTextureFormat.BGRA8Unorm // this is the only valid swap chain format right now (r121)
} );
... | true |
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