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Other
mrdoob
three.js
bc4fd08b2128b0f1cfe4d6d0282faa902d4398ce.json
Shortcut descriptions (#9062) * adds shortcut key to buttons and menu * revert bad formatting * reverts UI.Button changes and inlines the button shortcut key in the description text * removes unintentional whitespaces
editor/js/Menubar.Edit.js
@@ -104,7 +104,7 @@ Menubar.Edit = function ( editor ) { var option = new UI.Row(); option.setClass( 'option' ); - option.setTextContent( 'Delete' ); + option.setTextContent( 'Delete (Del)' ); option.onClick( function () { var object = editor.selected;
true
Other
mrdoob
three.js
bc4fd08b2128b0f1cfe4d6d0282faa902d4398ce.json
Shortcut descriptions (#9062) * adds shortcut key to buttons and menu * revert bad formatting * reverts UI.Button changes and inlines the button shortcut key in the description text * removes unintentional whitespaces
editor/js/Toolbar.js
@@ -14,21 +14,21 @@ var Toolbar = function ( editor ) { // translate / rotate / scale - var translate = new UI.Button( 'translate' ).onClick( function () { + var translate = new UI.Button( 'translate ( e )' ).onClick( function () { signals.transformModeChanged.dispatch( 'translate' ); } ); buttons.add(...
true
Other
mrdoob
three.js
bc4fd08b2128b0f1cfe4d6d0282faa902d4398ce.json
Shortcut descriptions (#9062) * adds shortcut key to buttons and menu * revert bad formatting * reverts UI.Button changes and inlines the button shortcut key in the description text * removes unintentional whitespaces
editor/js/libs/ui.js
@@ -1045,8 +1045,6 @@ UI.Button = function ( value ) { UI.Element.call( this ); - var scope = this; - var dom = document.createElement( 'button' ); dom.className = 'Button';
true
Other
mrdoob
three.js
d2933332783b3b0d113f048dfb8dd7cc5999320b.json
Fix Skeleton.pose() bug (#8976) * Fix Skeleton.pose() bug * Clean up THREE.Skeleton
src/objects/Skeleton.js
@@ -123,7 +123,7 @@ Object.assign( THREE.Skeleton.prototype, { if ( bone ) { - if ( bone.parent ) { + if ( bone.parent instanceof THREE.Bone ) { bone.matrix.getInverse( bone.parent.matrixWorld ); bone.matrix.multiply( bone.matrixWorld );
false
Other
mrdoob
three.js
3d01a17385df25ee4d92b0501f0b80b3744f22a0.json
Update CinematicCamera.js (#8873) remove console message
examples/js/cameras/CinematicCamera.js
@@ -135,7 +135,7 @@ THREE.CinematicCamera.prototype.initPostProcessing = function () { this.postprocessing.bokeh_uniforms[ "focalDepth" ].value = 0.1; - console.log( this.postprocessing.bokeh_uniforms[ "focalDepth" ].value ); + //console.log( this.postprocessing.bokeh_uniforms[ "focalDepth" ].value ); thi...
false
Other
mrdoob
three.js
5797cf55a68703bb0272d82d205c3a26f90aae42.json
remove warnings. (#8877) # Conflicts: # src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl
src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl
@@ -1,6 +1,6 @@ #ifdef ENVMAP_TYPE_CUBE_UV -const float cubeUV_textureSize = 1024.0; +#define cubeUV_textureSize (1024.0) int getFaceFromDirection(vec3 direction) { vec3 absDirection = abs(direction); @@ -19,8 +19,8 @@ int getFaceFromDirection(vec3 direction) { } return face; } -float cubeUV_maxLods1 = log...
false
Other
mrdoob
three.js
f39fee8eaf049994c7df25173425d83a108b40fe.json
fix legacy redirect (#8879)
examples/js/controls/OrbitControls.js
@@ -1003,14 +1003,14 @@ Object.defineProperties( THREE.OrbitControls.prototype, { get: function () { console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' ); - return ! this.constraint.enableDamping; + return ! this.enableDamping; }, set: function ( v...
false
Other
mrdoob
three.js
8fe367d9221852c63cd9058453684c4b8e58b8b6.json
Fix GridHelper API change (#8812)
examples/misc_sound.html
@@ -156,9 +156,7 @@ // ground - var helper = new THREE.GridHelper( 500, 10 ); - helper.color1.setHex( 0x444444 ); - helper.color2.setHex( 0x444444 ); + var helper = new THREE.GridHelper( 500, 10, 0x444444, 0x444444 ); helper.position.y = 0.1; scene.add( helper );
false
Other
mrdoob
three.js
5a7a681011bfcbb76a3e9264f923e4b59718db38.json
Change .drawcalls to .groups
src/extras/geometries/WireframeGeometry.js
@@ -77,10 +77,10 @@ THREE.WireframeGeometry = function ( geometry ) { var indices = geometry.index.array; var vertices = geometry.attributes.position; - var drawcalls = geometry.drawcalls; + var groups = geometry.groups; var numEdges = 0; - if ( drawcalls.length === 0 ) { + if ( groups.length ==...
false
Other
mrdoob
three.js
e1a2ad2e5ed2f78beb86f0ea95d44cea7089527d.json
Use updated OBJ Loader in OBJ_MTL example This requires loading the MTL first with an instance of `MTLLoader`, and passing the resulting `materialCreator` to an instance of `OBJLoader`
examples/webgl_loader_obj_mtl.html
@@ -34,7 +34,7 @@ <script src="js/loaders/DDSLoader.js"></script> <script src="js/loaders/MTLLoader.js"></script> - <script src="js/loaders/OBJMTLLoader.js"></script> + <script src="js/loaders/OBJLoader.js"></script> <script src="js/Detector.js"></script> <script src="js/libs/stats.min.js"></script> @...
false
Other
mrdoob
three.js
ef1073ecb632f3e06c9312201c055e2fe0a0bd50.json
add comments on indirect diffuse cubemap.
src/renderers/shaders/ShaderChunk/lights_pars.glsl
@@ -126,12 +126,16 @@ uniform vec3 ambientLightColor; vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz ); + // TODO: replace with properly filtered cubemaps and access the irradiance LOD level, be it the last LOD level + // of a specular cubemap, or just the default level of a s...
false
Other
mrdoob
three.js
0dd332ed4bfe289361a37db7177aa7a1d24567ee.json
Add ETC1 compressed texture support.
examples/js/loaders/DDSLoader.js
@@ -102,6 +102,7 @@ THREE.DDSLoader.parse = function ( buffer, loadMipmaps ) { var FOURCC_DXT1 = fourCCToInt32( "DXT1" ); var FOURCC_DXT3 = fourCCToInt32( "DXT3" ); var FOURCC_DXT5 = fourCCToInt32( "DXT5" ); + var FOURCC_ETC1 = fourCCToInt32( "ETC1" ); var headerLengthInt = 31; // The header length in 32 bit ...
true
Other
mrdoob
three.js
0dd332ed4bfe289361a37db7177aa7a1d24567ee.json
Add ETC1 compressed texture support.
src/Three.js
@@ -352,6 +352,10 @@ THREE.RGB_PVRTC_2BPPV1_Format = 2101; THREE.RGBA_PVRTC_4BPPV1_Format = 2102; THREE.RGBA_PVRTC_2BPPV1_Format = 2103; +// ETC compressed texture formats + +THREE.RGB_ETC1_Format = 2151; + // Loop styles for AnimationAction THREE.LoopOnce = 2200;
true
Other
mrdoob
three.js
0dd332ed4bfe289361a37db7177aa7a1d24567ee.json
Add ETC1 compressed texture support.
src/renderers/WebGLRenderer.js
@@ -3624,6 +3624,14 @@ THREE.WebGLRenderer = function ( parameters ) { } + extension = extensions.get( 'WEBGL_compressed_texture_etc1' ); + + if ( extension !== null ) { + + if ( p === THREE.RGB_ETC1_Format ) return extension.COMPRESSED_RGB_ETC1_WEBGL; + + } + extension = extensions.get( 'EXT_blend_minma...
true
Other
mrdoob
three.js
0dd332ed4bfe289361a37db7177aa7a1d24567ee.json
Add ETC1 compressed texture support.
src/renderers/webgl/WebGLExtensions.js
@@ -30,6 +30,10 @@ THREE.WebGLExtensions = function ( gl ) { extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); break; + case 'WEBGL_compressed_texture_etc1': + extension = gl.getExtension( 'WEBGL_compressed_texture_etc1' ); + ...
true
Other
mrdoob
three.js
0dd332ed4bfe289361a37db7177aa7a1d24567ee.json
Add ETC1 compressed texture support.
src/renderers/webgl/WebGLState.js
@@ -167,7 +167,8 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) { compressedTextureFormats = []; if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || - extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) { + extensions.get( 'WEBGL_compressed_texture_s3tc' ) || + e...
true
Other
mrdoob
three.js
cd80a94cdb501660c6ff96da41d2b30e54db027b.json
fix use with operator and share to optimize
examples/js/nodes/accessors/ScreenUVNode.js
@@ -4,7 +4,7 @@ THREE.ScreenUVNode = function( resolution ) { - THREE.TempNode.call( this, 'v2', { shared: false } ); + THREE.TempNode.call( this, 'v2' ); this.resolution = resolution; @@ -20,7 +20,7 @@ THREE.ScreenUVNode.prototype.generate = function( builder, output ) { if ( builder.isShader( 'fragment...
false
Other
mrdoob
three.js
2f61147d63ac92d4dd43b87fc2ad44252e1d044d.json
fix float input, auto joint or split node
examples/js/nodes/utils/SwitchNode.js
@@ -4,7 +4,7 @@ THREE.SwitchNode = function( node, components ) { - THREE.GLNode.call( this, 'fv1' ); + THREE.GLNode.call( this ); this.node = node; this.components = components || 'x'; @@ -42,24 +42,28 @@ THREE.SwitchNode.prototype.generate = function( builder, output ) { if ( outputLength > inputLength...
false
Other
mrdoob
three.js
46dfb3990aa247d9406704d13f2d6734d7d31a72.json
add sqrt and fix getType
examples/js/nodes/math/Math1Node.js
@@ -18,7 +18,8 @@ THREE.Math1Node.EXP = 'exp'; THREE.Math1Node.EXP2 = 'exp2'; THREE.Math1Node.LOG = 'log'; THREE.Math1Node.LOG2 = 'log2'; -THREE.Math1Node.INVERSE_SQRT = 'inversesqrt'; +THREE.Math1Node.SQRT = 'sqrt'; +THREE.Math1Node.INV_SQRT = 'inversesqrt'; THREE.Math1Node.FLOOR = 'floor'; THREE.Math1Node.CEIL =...
false
Other
mrdoob
three.js
3d0dc519c6a888fe521907cf54c84e4cd821ba29.json
StereoEffect set eye separation (#9432)
examples/js/effects/StereoEffect.js
@@ -16,6 +16,12 @@ THREE.StereoEffect = function ( renderer ) { }; + this.setEyeSep = function ( eyeSep ) { + + _stereo.eyeSep = eyeSep; + + }; + this.render = function ( scene, camera ) { scene.updateMatrixWorld();
true
Other
mrdoob
three.js
3d0dc519c6a888fe521907cf54c84e4cd821ba29.json
StereoEffect set eye separation (#9432)
src/cameras/StereoCamera.js
@@ -12,6 +12,8 @@ function StereoCamera() { this.aspect = 1; + this.eyeSep = 0.064; + this.cameraL = new PerspectiveCamera(); this.cameraL.layers.enable( 1 ); this.cameraL.matrixAutoUpdate = false; @@ -49,7 +51,7 @@ Object.assign( StereoCamera.prototype, { // http://paulbourke.net/stereographics/stereo...
true
Other
mrdoob
three.js
2ee2d33965d9f6cef67b05177f6b66677b6d7e6e.json
Clarify the explanation (#9422) First usage of `updateStyle` with now indication of what or where it came from.
docs/manual/introduction/Creating-a-scene.html
@@ -61,7 +61,7 @@ <h2>Creating the scene</h2> <div>In addition to creating the renderer instance, we also need to set the size at which we want it to render our app. It's a good idea to use the width and height of the area we want to fill with our app - in this case, the width and height of the browser window. For...
false
Other
mrdoob
three.js
bf50f022aa2d209070e1d50801c8534c9553b3da.json
Update ExtrudeGeometry.js (#9409) Changed the bevel so that it is elliptical instead of sinusoidal. Formatted both areas the same with the linear option in the comments.
src/extras/geometries/ExtrudeGeometry.js
@@ -361,10 +361,10 @@ ExtrudeGeometry.prototype.addShape = function ( shape, options ) { //for ( b = bevelSegments; b > 0; b -- ) { t = b / bevelSegments; - z = bevelThickness * ( 1 - t ); + z = bevelThickness * Math.cos ( t * Math.PI / 2 ); // curved + //z = bevelThickness * ( 1 - t ); //linear - //z = b...
false
Other
mrdoob
three.js
5ddf8219864e2f014ecdda19203847d5497f5f81.json
Add Raycaster returned UV property to docs (#9329)
docs/api/core/Raycaster.html
@@ -59,7 +59,8 @@ <h2>Example</h2> [example:webgl_interactive_raycasting_points Raycasting to Points], [example:webgl_geometry_terrain_raycast Terrain raycasting], [example:webgl_octree_raycasting Raycasting using an octree], - [example:webgl_interactive_voxelpainter Raycasting to paint voxels]</div> + ...
false
Other
mrdoob
three.js
4d8a7d7c62c1f99154556f8c2e5d0aa1fc2dae46.json
Build three.js too when running build_debug.sh
utils/build/build_debug.sh
@@ -1,4 +1,5 @@ #!/bin/sh cd "$(dirname "$0")" +python build.py --include common --include extras --output ../../build/three.js python build.py --include common --include extras --output ../../build/three.min.js
false
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
examples/files.js
@@ -189,6 +189,7 @@ var files = { "webgl_postprocessing_godrays", "webgl_postprocessing_masking", "webgl_postprocessing_msaa", + "webgl_postprocessing_msaa_unbiased", "webgl_postprocessing_nodes", "webgl_postprocessing_procedural", "webgl_postprocessing_smaa",
true
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
examples/js/postprocessing/ManualMSAARenderPass.js
@@ -18,6 +18,7 @@ THREE.ManualMSAARenderPass = function ( scene, camera ) { this.camera = camera; this.sampleLevel = 4; // specified as n, where the number of samples is 2^n, so sampleLevel = 4, is 2^4 samples, 16. + this.unbiased = true; if ( THREE.CopyShader === undefined ) console.error( "THREE.ManualMSAAR...
true
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
examples/js/postprocessing/TAARenderPass.js
@@ -45,8 +45,6 @@ Object.assign( THREE.TAARenderPass.prototype, { var jitterOffsets = THREE.TAARenderPass.JitterVectors[ 5 ]; - var camera = ( this.camera || this.scene.camera ); - if ( ! this.sampleRenderTarget ) { this.sampleRenderTarget = new THREE.WebGLRenderTarget( readBuffer.width, readBuffer.hei...
true
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
examples/webgl_postprocessing_msaa.html
@@ -53,7 +53,9 @@ var camera, scene, renderer, composer, copyPass, msaaRenderPass; var gui, stats, texture; - var param = { MSAASampleLevel: 2 }; + var param = { + sampleLevel: 2 + }; init(); animate(); @@ -66,19 +68,13 @@ gui = new dat.GUI(); - var example = gui.add( param, 'MS...
true
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
examples/webgl_postprocessing_msaa_unbiased.html
@@ -0,0 +1,211 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - postprocessing manual msaa</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + margin: 0px; + background-col...
true
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
examples/webgl_postprocessing_taa.html
@@ -144,6 +144,7 @@ composer = new THREE.EffectComposer( renderer ); taaRenderPass = new THREE.TAARenderPass( scene, camera ); + taaRenderPass.unbiased = false; composer.addPass( taaRenderPass ); renderPass = new THREE.RenderPass( scene, camera );
true
Other
mrdoob
three.js
bb5600fd89325e7f953996bf0fd6b45e3655e6a8.json
add unbiased mode to the MSAA render pass. (#8930) * add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camer...
src/cameras/PerspectiveCamera.js
@@ -155,6 +155,13 @@ THREE.PerspectiveCamera.prototype = Object.assign( Object.create( THREE.Camera.p }, + clearViewOffset: function() { + + this.view = null; + this.updateProjectionMatrix(); + + }, + updateProjectionMatrix: function () { var near = this.near,
true
Other
mrdoob
three.js
318c4ccfe77a2ac6541145f7491a95d5f37105ae.json
Fix tga parsing bug of horizontal origin.
examples/js/loaders/TGALoader.js
@@ -390,36 +390,36 @@ THREE.TGALoader.prototype._parser = function ( buffer ) { x_start = 0; x_step = 1; x_end = width; - y_start = 0; - y_step = 1; - y_end = height; + y_start = height - 1; + y_step = -1; + y_end = -1; break; case TGA_ORIGIN_BL: x_start = 0; x_step...
false
Other
mrdoob
three.js
9f6ff08c78daf2bda2f66f7ed856b6906d11b307.json
use vector operations and pre-optimize
src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl
@@ -94,18 +94,9 @@ vec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) { } r = normalize(r); float texelOffset = 0.5 * cubeUV_rcpTextureSize; - float s1 = (r.y/abs(r.x) + 1.0)*0.5; - float s2 = (r.z/abs(r.x) + 1.0)*0.5; - vec2 uv = offset + vec2(s1, s2) * scale; - float min_x...
false
Other
mrdoob
three.js
2ba3e37476013604b660b5da0f7af05aead04f76.json
Add getShaderPrecisionFormat polyfill
src/renderers/WebGLRenderer.js
@@ -221,6 +221,20 @@ THREE.WebGLRenderer = function ( parameters ) { } + if ( _gl.getShaderPrecisionFormat === undefined ) { + + _gl.getShaderPrecisionFormat = function () { + + return { + 'rangeMin': 1, + 'rangeMax': 1, + 'precision': 1 + }; + + } + + } + var capabilities = new THREE.WebGLCapabi...
false
Other
mrdoob
three.js
08055e6a1ac5889a8b639463840ffbaa9bbdfc43.json
add light.power to docs.
docs/api/lights/PointLight.html
@@ -59,6 +59,13 @@ <h3>[property:Float intensity]</h3> Default - *1.0*. </div> + <h3>[property:Float power]</h3> + <div> + Light's power.<br /> + In "physical lights" mode, the luminous power of the light measured in lumens.<br/> + Default - *4PI*. + </div> + <h3>[property:Float distance]...
true
Other
mrdoob
three.js
08055e6a1ac5889a8b639463840ffbaa9bbdfc43.json
add light.power to docs.
docs/api/lights/SpotLight.html
@@ -81,6 +81,13 @@ <h3>[property:Float intensity]</h3> Default — *1.0*. </div> + <h3>[property:Float power]</h3> + <div> + Light's power.<br /> + In "physical lights" mode, the luminous power of the light measured in lumens.<br/> + Default - *4PI*. + </div> + <h3>[property:Float distance]...
true
Other
mrdoob
three.js
5d86e3a81722c64305301f34b90513a1712e5a6f.json
add ref for lumens.
examples/webgl_lights_physical.html
@@ -54,10 +54,13 @@ bulbLight, bulbMat, object, loader, stats; + // ref for lumens: http://www.power-sure.com/lumens.htm var lightTypes = { - "60W Bulb (450 cd)": 450, - "40W Bulb (300 cd)": 300, - "20W Bulb (150 cd)": 120 + "100W Bulb (1700 lumen)": 1700, + "60W Bulb (800 lumen)": 800, +...
false
Other
mrdoob
three.js
450ab30cb89448cbe48b9094fc3e900023966a70.json
fix compatibility issues between PRs.
examples/webgl_tonemapping.html
@@ -39,7 +39,7 @@ <script src="../examples/js/libs/dat.gui.min.js"></script> <script src="../src/loaders/BinaryTextureLoader.js"></script> <script src="../examples/js/loaders/RGBELoader.js"></script> - <script src="../examples/js/loaders/HDRCubeMapLoader.js"></script> + <script src="../examples/js/loaders/HD...
false
Other
mrdoob
three.js
a30f4d290caf065429cce468463bdba39af0b2d2.json
Fix broken external link
examples/obj/male02/readme.txt
@@ -1,3 +1,3 @@ Model by Reallusion iClone from Google 3d Warehouse: -http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255 \ No newline at end of file +https://3dwarehouse.sketchup.com/user.html?id=0122725873552223594220183
false
Other
mrdoob
three.js
5e44a0e7dbcdebe4b7ef65ad8684d9d1bb8ae463.json
add variable decls yup
examples/js/modifiers/SubdivisionModifier.js
@@ -325,7 +325,7 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) { newVertices = newSourceVertices.concat( newEdgeVertices ); var sl = newSourceVertices.length, edge1, edge2, edge3; newFaces = []; - + var uv, x0, x1, x2; var x3 = new THREE.Vector2(0, 0); var x4 ...
false
Other
mrdoob
three.js
8ab4529129cfb80afdc35f18db505fc404ecca87.json
Avoid multiple textureLoaders in for-loops
examples/js/MD2Character.js
@@ -223,13 +223,13 @@ THREE.MD2Character = function () { function loadTextures( baseUrl, textureUrls ) { - var mapping = THREE.UVMapping; + var textureLoader = new THREE.TextureLoader(); var textures = []; for ( var i = 0; i < textureUrls.length; i ++ ) { - textures[ i ] = new THREE.Texture...
true
Other
mrdoob
three.js
8ab4529129cfb80afdc35f18db505fc404ecca87.json
Avoid multiple textureLoaders in for-loops
examples/js/MD2CharacterComplex.js
@@ -506,13 +506,13 @@ THREE.MD2CharacterComplex = function () { function loadTextures( baseUrl, textureUrls ) { - var mapping = THREE.UVMapping; + var textureLoader = new THREE.TextureLoader(); var textures = []; for ( var i = 0; i < textureUrls.length; i ++ ) { - - textures[ i ] = new THR...
true
Other
mrdoob
three.js
8ab4529129cfb80afdc35f18db505fc404ecca87.json
Avoid multiple textureLoaders in for-loops
examples/js/UCSCharacter.js
@@ -91,13 +91,13 @@ THREE.UCSCharacter = function() { function loadTextures( baseUrl, textureUrls ) { - var mapping = THREE.UVMapping; + var textureLoader = new THREE.TextureLoader(); var textures = []; for ( var i = 0; i < textureUrls.length; i ++ ) { - textures[ i ] = new THREE.TextureLoader().loa...
true
Other
mrdoob
three.js
c49ac0847bb1ade3b0efd931c6f97aca064ab889.json
fix statistics calculation for instanced geometry
src/renderers/webgl/WebGLBufferRenderer.js
@@ -37,11 +37,23 @@ THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) { if ( position instanceof THREE.InterleavedBufferAttribute ) { - extension.drawArraysInstancedANGLE( mode, 0, position.data.count, geometry.maxInstancedCount ); + var count = position.data.count; + + extension.drawAr...
true
Other
mrdoob
three.js
c49ac0847bb1ade3b0efd931c6f97aca064ab889.json
fix statistics calculation for instanced geometry
src/renderers/webgl/WebGLIndexedBufferRenderer.js
@@ -53,6 +53,9 @@ THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) { extension.drawElementsInstancedANGLE( mode, count, type, start * size, geometry.maxInstancedCount ); + _infoRender.calls ++; + _infoRender.vertices += count * geometry.maxInstancedCount; + if ( mode === _gl.TRIANG...
true
Other
mrdoob
three.js
1e99bc45784a60784b396f0e86681505594d18f1.json
fix VRControls onError
examples/js/controls/VRControls.js
@@ -21,7 +21,11 @@ THREE.VRControls = function ( object, onError ) { } - if ( onError ) onError( 'HMD not available' ); + if ( vrInputs.length === 0 ) { + + if ( onError ) onError( 'PositionSensorVRDevice not available' ); + + } }
false
Other
mrdoob
three.js
21d8d2781d1451f40b7ee91e6539c3b7a3ee6e5c.json
remove GeometryUtils documenation
docs/api/extras/GeometryUtils.html
@@ -1,60 +0,0 @@ -<!DOCTYPE html> -<html lang="en"> - <head> - <meta charset="utf-8" /> - <base href="../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - <h1>[name]</h1> - - <div class="desc">Contains han...
true
Other
mrdoob
three.js
21d8d2781d1451f40b7ee91e6539c3b7a3ee6e5c.json
remove GeometryUtils documenation
docs/list.js
@@ -161,7 +161,6 @@ var list = { ], "Extras": [ - [ "GeometryUtils", "api/extras/GeometryUtils" ], [ "SceneUtils", "api/extras/SceneUtils" ] ],
true
Other
mrdoob
three.js
2abf3765ec6e92d8e1540994b31b36a4704ebc72.json
revert empty texture (#8578)
src/renderers/webgl/WebGLState.js
@@ -60,11 +60,6 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) { var currentScissor = new THREE.Vector4(); var currentViewport = new THREE.Vector4(); - var emptyTexture = gl.createTexture(); - gl.bindTexture( gl.TEXTURE_2D, emptyTexture ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTE...
false
Other
mrdoob
three.js
3cfd6e80f0d52e85367353bc72b8e5b682de9937.json
add method docs intersectsBox method not documented.
docs/api/math/Frustum.html
@@ -81,6 +81,14 @@ <h3>[method:Boolean containsPoint]([page:Vector3 point])</h3> Checks to see if the frustum contains the point. </div> + <h3>[method:Boolean intersectsBox]([page:Box3 box])</h3> + <div> + box -- [page:Box3] + </div> + <div> + Check to see if the box intersects with the frustum. + </div>...
false
Other
mrdoob
three.js
3db3411c9d86e0b54cc40c41079c693b4553e17f.json
fix capitalization of "UVGenerator" The docs list it as "uvGenerator" instead of "UVGenerator", took me a while to spot why it wasn't working...
docs/api/extras/geometries/ExtrudeGeometry.html
@@ -1,99 +1,99 @@ -<!DOCTYPE html> -<html lang="en"> - <head> +<!DOCTYPE html> +<html lang="en"> + <head> <meta charset="utf-8" /> - <base href="../../../" /> - <script src="list.js"></script> - <script src="page.js"></script> - <link type="text/css" rel="stylesheet" href="page.css" /> - </head> - <body> - ...
false
Other
mrdoob
three.js
6dd16bf1c5d030e00ea7036b6b8ef4aeca5366b4.json
add reflectivity example.
examples/files.js
@@ -129,6 +129,7 @@ var files = { "webgl_materials_nodes", "webgl_materials_normalmap", "webgl_materials_parallaxmap", + "webgl_materials_reflectivity", "webgl_materials_shaders_fresnel", "webgl_materials_skin", "webgl_materials_standard",
true
Other
mrdoob
three.js
6dd16bf1c5d030e00ea7036b6b8ef4aeca5366b4.json
add reflectivity example.
examples/models/obj/emerald.obj
@@ -0,0 +1,312 @@ +# Blender v2.74 (sub 0) OBJ File: '' +# www.blender.org +mtllib diamond-for-threejs.mtl +o emerald_obj_1 +v -3.292856 5.746839 5.366825 +v -4.692856 5.043496 4.000000 +v -4.692857 -5.043496 4.000000 +v -3.292857 -5.746839 5.366825 +v -4.692856 5.043496 -4.000000 +v -3.292856 5.746839 -5.366825 +v -3....
true
Other
mrdoob
three.js
6dd16bf1c5d030e00ea7036b6b8ef4aeca5366b4.json
add reflectivity example.
examples/webgl_materials_reflectivity.html
@@ -0,0 +1,291 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>threejs webgl - materials - hdr environment mapping</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + body { + color: #fff; + font-f...
true
Other
mrdoob
three.js
c290352133019105f3be6232db0ecf1f16f591de.json
simplify light factories.
src/renderers/shaders/ShaderChunk/lights.glsl
@@ -10,11 +10,14 @@ uniform vec3 ambientLightColor; uniform DirectionalLight directionalLights[ MAX_DIR_LIGHTS ]; - void getDirectionalDirectLight( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) { + IncidentLight getDirectionalDirectLight( const in...
true
Other
mrdoob
three.js
c290352133019105f3be6232db0ecf1f16f591de.json
simplify light factories.
src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl
@@ -10,9 +10,7 @@ ReflectedLight backReflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ) ); for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) { - IncidentLight directLight; - - getPointDirectLight( pointLights[ i ], geometry, directLight ); + IncidentLight directLight = getPointDirectLight( pointLights[ i ],...
true
Other
mrdoob
three.js
c290352133019105f3be6232db0ecf1f16f591de.json
simplify light factories.
src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl
@@ -25,9 +25,7 @@ ReflectedLight indirectReflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ) for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) { - IncidentLight directLight; - - getPointDirectLight( pointLights[ i ], geometry, directLight ); + IncidentLight directLight = getPointDirectLight( pointLights[ i ]...
true
Other
mrdoob
three.js
0287cab597c854f48b859cbf7eeb5f8b995d6314.json
remove unused code from broken ShaderSkin.js
examples/js/ShaderSkin.js
@@ -455,12 +455,11 @@ THREE.ShaderSkin = { "#if MAX_POINT_LIGHTS > 0", "for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {", - + "vec3 pointVector = normalize( pointLights[ i ].direction );", + "float attenuation = calcLightAttenuation( length( lVector ), pointLights[ i ].distance, pointLigh...
false
Other
mrdoob
three.js
c21a28c4b1155b9d95fe91ea9dc6669ec30aa075.json
put isIntersectionSphere inside a closure
src/math/Box3.js
@@ -247,15 +247,23 @@ THREE.Box3.prototype = { }, - isIntersectionSphere: function ( sphere ) { + isIntersectionSphere: function () { - // Find the point on the AABB closest to the sphere center. - var closestPoint = this.clampPoint( sphere.center ); + var closestPoint; - // If that point is inside the s...
false
Other
mrdoob
three.js
d31d47352a0febb4540a26e916c26324a0189382.json
remove colorAmbient from Blender exporter
utils/exporters/blender/addons/io_three/constants.py
@@ -272,7 +272,6 @@ TIME = 'time' KEYS = 'keys' -AMBIENT = 'ambient' COLOR = 'color' EMISSIVE = 'emissive' SPECULAR = 'specular' @@ -352,7 +351,6 @@ SHADING = 'shading' COLOR_DIFFUSE = 'colorDiffuse' -COLOR_AMBIENT = 'colorAmbient' COLOR_EMISSIVE = 'colorEmissive' COLOR_SPECULAR = 'colorSpecular' DBG_NAME...
true
Other
mrdoob
three.js
d31d47352a0febb4540a26e916c26324a0189382.json
remove colorAmbient from Blender exporter
utils/exporters/blender/addons/io_three/exporter/api/material.py
@@ -30,22 +30,6 @@ def inner(name, *args, **kwargs): return inner -@_material -def ambient_color(material): - """ - - :param material: - :return: rgb value - :rtype: tuple - - """ - logger.debug("material.ambient_color(%s)", material) - diffuse = diffuse_color(material) - return (materi...
true
Other
mrdoob
three.js
d31d47352a0febb4540a26e916c26324a0189382.json
remove colorAmbient from Blender exporter
utils/exporters/blender/addons/io_three/exporter/api/mesh.py
@@ -527,7 +527,6 @@ def materials(mesh, options): logger.info("Compiling attributes for %s", mat.name) attributes = { - constants.COLOR_AMBIENT: material.ambient_color(mat), constants.COLOR_EMISSIVE: material.emissive_color(mat), constants.SHADING: material.shadi...
true
Other
mrdoob
three.js
d31d47352a0febb4540a26e916c26324a0189382.json
remove colorAmbient from Blender exporter
utils/exporters/blender/addons/io_three/exporter/material.py
@@ -32,9 +32,6 @@ def _common_attributes(self): self[constants.COLOR] = utilities.rgb2int(diffuse) if self[constants.TYPE] != constants.THREE_BASIC: - ambient = api.material.ambient_color(self.node) - self[constants.AMBIENT] = utilities.rgb2int(ambient) - emissive ...
true
Other
mrdoob
three.js
da582107010e26768fec37ff0347431963546b59.json
Add earcut library to examples
examples/js/libs/earcut.js
@@ -0,0 +1,674 @@ +/** + * + * Earcut https://github.com/mapbox/earcut + * + * Copyright (c) 2015, Mapbox + * + * Permission to use, copy, modify, and/or distribute this software for any purpose + * with or without fee is hereby granted, provided that the above copyright notice + * and this permission notice appear in ...
false
Other
mrdoob
three.js
fc1a3b24cb5c96ef4847b84aa2fe441bd2c28769.json
update support properties transparency => opacity remove colorAmbient, https://github.com/mrdoob/three.js/pull/7374
utils/exporters/maya/plug-ins/threeJsFileTranslator.py
@@ -233,11 +233,10 @@ def _exportMaterial(self, mat): "DbgName": mat.name(), "blending": "NormalBlending", "colorDiffuse": map(lambda i: i * mat.getDiffuseCoeff(), mat.getColor().rgb), - "colorAmbient": mat.getAmbientColor().rgb, "depthTest": True, ...
false
Other
mrdoob
three.js
91370c6e097227812732fc9809e272046123333b.json
Ignore empty entries in MTL files
examples/js/loaders/MTLLoader.js
@@ -311,6 +311,10 @@ THREE.MTLLoader.MaterialCreator.prototype = { var value = mat[ prop ]; + if ( value === '' ) { + continue; + } + switch ( prop.toLowerCase() ) { // Ns is material specular exponent
false
Other
mrdoob
three.js
3b10641e4c87531725a28e0edb5173a472577839.json
add addExtension method
examples/js/loaders/3MFLoader.js
@@ -1,16 +1,7 @@ -THREE.ThreeMFLoader = function ( manager, extensions ) { +THREE.ThreeMFLoader = function ( manager ) { - if ( manager instanceof Array ) { - - this.manager = THREE.DefaultLoadingManager; - this.availableExtensions = manager; - - } else { - - this.manager = ( manager !== undefined ) ? manager : TH...
false
Other
mrdoob
three.js
991b8fa7c3a1303df69fa8c447e4d021f06751a8.json
return this on copy
src/lights/LightShadow.js
@@ -29,6 +29,8 @@ THREE.LightShadow.prototype = { this.mapSize.copy( source.mapSize ); + return this; + }, clone: function () {
false
Other
mrdoob
three.js
635b3e274d097244ae2c0e9e021e2e07f851bcde.json
Fix bower.json ignores
bower.json
@@ -14,13 +14,13 @@ "ignore": [ "**/.*", "*.md", - "docs", - "editor", - "examples/*", - "!examples/js", - "src", - "test", - "utils", - "LICENSE" + "/docs", + "/editor", + "/examples/*", + "!/examples/js", + "/src", + "/test", + "/utils", + "/LICENSE" ] }
false
Other
mrdoob
three.js
447d4fcce879e0570721ed5e7aa784b65b4f3625.json
convert whitespaces into tab
examples/webgl_loader_fbx.html
@@ -31,9 +31,9 @@ <script src="../build/three.min.js"></script> - <script src="js/controls/OrbitControls.js"></script> + <script src="js/controls/OrbitControls.js"></script> - <script src="js/loaders/FBXLoader.js"></script> + <script src="js/loaders/FBXLoader.js"></script> <script src="js/...
false
Other
mrdoob
three.js
720bb21c91b3b964d1bd58a23a6cf3bc6aead903.json
fix abc to abs
examples/js/nodes/math/Math1Node.js
@@ -30,7 +30,7 @@ THREE.Math1Node.TAN = 'tan'; THREE.Math1Node.ASIN = 'asin'; THREE.Math1Node.ACOS = 'acos'; THREE.Math1Node.ARCTAN = 'atan'; -THREE.Math1Node.ABS = 'abc'; +THREE.Math1Node.ABS = 'abs'; THREE.Math1Node.SIGN = 'sign'; THREE.Math1Node.LENGTH = 'length'; THREE.Math1Node.NEGATE = 'negate';
false
Other
mrdoob
three.js
0c52b0c1887b21b2ad8af5f0bb6bda99bc455d90.json
fix mod function
examples/js/nodes/math/Math2Node.js
@@ -79,7 +79,7 @@ THREE.Math2Node.prototype.generate = function( builder, output ) { case THREE.Math2Node.MIN: case THREE.Math2Node.MAX: - case THREE.Math2Node.MODULO: + case THREE.Math2Node.MOD: a = this.a.build( builder, type ); b = this.b.build( builder, bl == 1 ? 'fv1' : type ); break;
false
Other
mrdoob
three.js
0e1a70097f027a536c0d51a4c1cb808093459e8a.json
Give unified name to VMD Animation
examples/js/loaders/MMDLoader.js
@@ -221,13 +221,13 @@ THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) { }; -THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd ) { +THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) { - this.createAnimation( mesh, vmd ); + this.createAnimation( mesh, vmd, name ); ...
false
Other
mrdoob
three.js
0fe5f5e49aa85056d89ead51e299a269fe3a4f06.json
fix alert name
examples/js/nodes/utils/NormalMapNode.js
@@ -34,7 +34,7 @@ THREE.NormalMapNode.prototype.generate = function( builder, output ) { } else { - console.warn( "THREE.NormalMap is not compatible with " + builder.shader + " shader." ); + console.warn( "THREE.NormalMapNode is not compatible with " + builder.shader + " shader." ); return builder.format( ...
false
Other
mrdoob
three.js
43b81cc674c342a6da127675d6516c98c012eab6.json
Clarify .clone() action
docs/api/core/Geometry.html
@@ -278,6 +278,8 @@ <h3>[method:Geometry clone]()</h3> <div> Creates a new clone of the Geometry. </div> + + <div>This method copies only vertices, faces and uvs. It does not copy any other properties of the geometry.</div> <h3>[method:null dispose]()</h3> <div>
false
Other
mrdoob
three.js
80bfa452412ab24774c9268fb3f71fa9408586cc.json
Mover Vector3 legacy code.
src/Three.Legacy.js
@@ -26,6 +26,41 @@ Object.defineProperties( THREE.Box3.prototype, { } } ); +// + +Object.defineProperties( THREE.Vector3.prototype, { + setEulerFromRotationMatrix: { + value: function () { + console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead....
true
Other
mrdoob
three.js
80bfa452412ab24774c9268fb3f71fa9408586cc.json
Mover Vector3 legacy code.
src/math/Vector3.js
@@ -679,42 +679,6 @@ THREE.Vector3.prototype = { }, - setEulerFromRotationMatrix: function ( m, order ) { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - - setEulerFromQuaternion: function ( q, order ) { - - console.error...
true
Other
mrdoob
three.js
2321132bf8fccb1b93e7df1053352191810b31db.json
build three.js with CinematicCamera
build/three.js
@@ -17126,7 +17126,7 @@ THREE.PerspectiveCamera.prototype.toJSON = function ( meta ) { * @author mrdoob / http://mrdoob.com/ * @author greggman / http://games.greggman.com/ * @author zz85 / http://www.lab4games.net/zz85/blog - * @author kaypikun + * @author kaypiKun */ //Inheriting PerspectiveCamera
true
Other
mrdoob
three.js
2321132bf8fccb1b93e7df1053352191810b31db.json
build three.js with CinematicCamera
src/cameras/CinematicCamera.js
@@ -2,7 +2,7 @@ * @author mrdoob / http://mrdoob.com/ * @author greggman / http://games.greggman.com/ * @author zz85 / http://www.lab4games.net/zz85/blog - * @author kaypikun + * @author kaypiKun */ //Inheriting PerspectiveCamera
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderChunk/common.glsl
@@ -31,16 +31,16 @@ struct GeometricContext { }; -vec3 transformDirection( in vec3 normal, in mat4 matrix ) { +vec3 transformDirection( in vec3 dir, in mat4 matrix ) { - return normalize( ( matrix * vec4( normal, 0.0 ) ).xyz ); + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } // http://en.wikiboo...
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl
@@ -14,13 +14,15 @@ varying vec3 vViewPosition; struct BlinnPhongMaterial { + vec3 diffuseColor; vec3 specularColor; float specularShininess; float specularStrength; + }; -void BlinnPhongMaterial_RE_DirectLight( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongM...
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl
@@ -3,9 +3,3 @@ varying vec3 vWorldPosition; #endif - -#if NUM_POINT_LIGHTS > 0 - - uniform vec3 pointLightPosition[ NUM_POINT_LIGHTS ]; - -#endif
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderChunk/lights_standard_fragment.glsl
@@ -1,4 +1,4 @@ -PhysicalMaterial material; +StandardMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); -material.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 ); // disney's remapping of [ 0, 1 ] roughness to [ 0.04, 1 ] +material.specularRoughness = clamp( roughnessFacto...
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderChunk/lights_standard_pars_fragment.glsl
@@ -1,36 +1,37 @@ -struct PhysicalMaterial { +struct StandardMaterial { + vec3 diffuseColor; float specularRoughness; vec3 specularColor; - float clearCoatWeight; - float clearCoatRoughness; + }; -void PhysicalMaterial_RE_DirectLight( const in IncidentLight directLight, const in GeometricContext geometry, cons...
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderChunk/lights_template.glsl
@@ -3,8 +3,8 @@ // for specific lighting scenarios. // // Instructions for use: -// - Ensure that both Material_RE_DirectLight, Material_RE_IndirectDiffuseLight and Material_RE_IndirectSpecularLight are defined -// - If you have defined a Material_RE_IndirectSpecularLight, you need to also provide a Material_Lig...
true
Other
mrdoob
three.js
f757eaf28fd8cf6726d1a92d694645c131cd0d36.json
Shader Clean Up
src/renderers/shaders/ShaderLib.js
@@ -452,7 +452,6 @@ THREE.ShaderLib = { THREE.ShaderChunk[ "uv2_pars_vertex" ], THREE.ShaderChunk[ "displacementmap_pars_vertex" ], THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "lights_phong_pars_vertex" ], // use phong chunk for now THREE.ShaderChunk[ "color_pars_vertex" ], THR...
true
Other
mrdoob
three.js
ec6b4b4dd53615f66e1c50d4ebd44e6e2d35144f.json
remove lodash dependency
package.json
@@ -31,7 +31,6 @@ "devDependencies": { "argparse": "^1.0.3", "jscs": "^1.13.1", - "lodash": "^3.10.0", "uglify-js": "^2.6.0" } }
true
Other
mrdoob
three.js
ec6b4b4dd53615f66e1c50d4ebd44e6e2d35144f.json
remove lodash dependency
test/unit/unittests_three.html
@@ -7,7 +7,6 @@ </head> <body> <div id="qunit"></div> - <script src="../../node_modules/lodash/index.js"></script> <script src="qunit-1.18.0.js"></script> <script src="qunit-utils.js"></script> <script src="SmartComparer.js"></script>
true
Other
mrdoob
three.js
244b9529cb2a037f831f32ac0c0496916b2192ad.json
add test to html file
test/unit/unittests_three.html
@@ -28,6 +28,7 @@ <script src="core/InterleavedBuffer.js"></script> <script src="core/InterleavedBufferAttribute.js"></script> + <script src="core/Raycaster.js"></script> <script src="core/Face3.js"></script> <script src="core/Geometry.js"></script> <script src="core/BufferAttribute.js"></script>
false
Other
mrdoob
three.js
7961f3a999a330276ff55e4183765cd31c07f345.json
add unit tests for raycaster
test/unit/core/Raycaster.js
@@ -0,0 +1,105 @@ +/** + * @author simonThiele / https://github.com/simonThiele + */ + +module( "Raycaster" ); + +test( "intersectObjects", function() { + var raycaster = getRaycaster(); + var objectsToCheck = getObjectsToCheck(); + + ok ( raycaster.intersectObjects(objectsToCheck).length === 1, + "no recursive search...
false
Other
mrdoob
three.js
1ac1fa92d6c3f8db60b98eb5ceee7adc7d3af359.json
add test to html file
test/unit/unittests_three.html
@@ -28,6 +28,7 @@ <script src="core/InterleavedBuffer.js"></script> <script src="core/InterleavedBufferAttribute.js"></script> + <script src="core/Face3.js"></script> <script src="core/Geometry.js"></script> <script src="core/BufferAttribute.js"></script> <script src="core/BufferGeometry.js"></script>
false
Other
mrdoob
three.js
0e886bf700f880b25f956eda49150fb8c384e5aa.json
add unit test for face3
test/unit/core/Face3.js
@@ -0,0 +1,58 @@ +/** + * @author simonThiele / https://github.com/simonThiele + */ + +module( "Face3" ); + +test( "copy", function() { + var instance = new THREE.Face3(0, 1, 2, new THREE.Vector3(0, 1, 0), new THREE.Color(0.25, 0.5, 0.75), 2); + var copiedInstance = instance.copy(instance); + + checkCopy(copiedInstance...
false
Other
mrdoob
three.js
97374fdcbbd34e07cfb949ee8108ae03cc17fc68.json
add spacings to InterleavedBuffer
test/unit/core/InterleavedBuffer.js
@@ -4,10 +4,10 @@ module( "InterleavedBuffer" ); -function checkInstanceAgainstCopy(instance, copiedInstance) { +function checkInstanceAgainstCopy( instance, copiedInstance ) { ok( copiedInstance instanceof THREE.InterleavedBuffer, "the clone has the correct type" ); - for (var i = 0; i < instance.array.length...
false
Other
mrdoob
three.js
41789c1aef9c89a01af1a74b41346de103b03a93.json
add spacings to InstancedBufferGeometry
test/unit/core/InstancedBufferGeometry.js
@@ -7,8 +7,10 @@ module( "InstancedBufferGeometry" ); function createClonableMock() { return { callCount: 0, + clone: function() { this.callCount++; + return this; } } @@ -23,13 +25,13 @@ test( "copy", function() { var instance = new THREE.InstancedBufferGeometry(); - instance.addGroup(0, 10...
false
Other
mrdoob
three.js
2ac769af22f3f0c74b212a67ec977c2b20c46cc0.json
add spacings to InstancedBufferAttribute
test/unit/core/InstancedBufferAttribute.js
@@ -14,9 +14,9 @@ test( "can be created", function() { }); test( "copy", function() { - var array = new Float32Array([1, 2, 3, 7, 8, 9]); - var instance = new THREE.InstancedBufferAttribute(array, 2, 123); - var copiedInstance = instance.copy(instance); + var array = new Float32Array( [1, 2, 3, 7, 8, 9] ); + var in...
false
Other
mrdoob
three.js
7db944e26fcff4c522fd3170d0320ec5e43e6a14.json
add tests to html
test/unit/unittests_three.html
@@ -28,6 +28,7 @@ <script src="core/InterleavedBuffer.js"></script> <script src="core/InterleavedBufferAttribute.js"></script> + <script src="core/Geometry.js"></script> <script src="core/BufferAttribute.js"></script> <script src="core/BufferGeometry.js"></script> <script src="core/Clock.js"></script>
false
Other
mrdoob
three.js
5bf7d23f30e21caf0da337e3e84edd71c868e6ba.json
add first bunch of unit tests for geometry
test/unit/core/Geometry.js
@@ -0,0 +1,107 @@ +/** + * @author simonThiele / https://github.com/simonThiele + */ + +module( "Geometry" ); + +test( "rotateX", function() { + var geometry = getGeometry(); + + var matrix = new THREE.Matrix4(); + matrix.makeRotationX( Math.PI / 2 ); // 90 degree + + geometry.applyMatrix( matrix ); + + var v0 = geomet...
false
Other
mrdoob
three.js
8d5fca0a266b8440062de3823a9624dacc7d9a25.json
Add Support for Reflectivity in Maya Exporter https://github.com/mrdoob/three.js/issues/7634 https://github.com/mrdoob/three.js/issues/7632
utils/exporters/maya/plug-ins/threeJsFileTranslator.py
@@ -241,6 +241,7 @@ def _exportMaterial(self, mat): "vertexColors": False } if isinstance(mat, nodetypes.Phong): + result["reflectivity"] = mat.getReflectivity() result["colorSpecular"] = mat.getSpecularColor().rgb result["specularCoef"] = mat.getCosPo...
false
Other
mrdoob
three.js
04658393de0f78dc8d537c9409c0bb78c9a060ec.json
Add Support for Reflectivity in Loader.js https://github.com/mrdoob/three.js/issues/7632 https://github.com/mrdoob/three.js/issues/7634
src/loaders/Loader.js
@@ -240,6 +240,9 @@ THREE.Loader.prototype = { if ( value === true ) json.vertexColors = THREE.VertexColors; if ( value === 'face' ) json.vertexColors = THREE.FaceColors; break; + case 'reflectivity': + json.reflectivity = value; + break; defau...
false