language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | ddff0f642acbf650b53d1ddffe544900569ab983.json | Add comments to FF RGB format fix | examples/js/SimulationRenderer.js | @@ -226,7 +226,7 @@ function SimulationRenderer( WIDTH, renderer ) {
}
- var texture = new THREE.DataTexture( a, WIDTH, WIDTH, THREE.RGBAFormat, THREE.FloatType );
+ var texture = new THREE.DataTexture( a, WIDTH, WIDTH, THREE.RGBAFormat, THREE.FloatType ); // was RGB format. changed to RGBA format. see discuss... | true |
Other | mrdoob | three.js | ddff0f642acbf650b53d1ddffe544900569ab983.json | Add comments to FF RGB format fix | examples/js/postprocessing/AdaptiveToneMappingPass.js | @@ -186,7 +186,8 @@ THREE.AdaptiveToneMappingPass.prototype = {
this.previousLuminanceRT.dispose();
}
- var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
+
+ var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAForma... | true |
Other | mrdoob | three.js | f1bb83627ee8303e8e7495d3ac60cb4bde58b88a.json | Remove example variations_standard2
because now its basically the same as the other without metalness. | examples/webgl_materials_variations_standard2.html | @@ -1,242 +0,0 @@
-<!DOCTYPE html>
-<html lang="en">
- <head>
- <title>three.js webgl - materials</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family:Monospace;
- fon... | false |
Other | mrdoob | three.js | 4895e177aa5cdb2f41eb5d63a30be609fa60ffe5.json | remove reflectivity from example
'reflectivity' is not a property of mesh standard material | examples/webgl_materials_variations_standard2.html | @@ -105,14 +105,12 @@
for( var beta = 0; beta <= 1.0; beta += stepSize ) {
- var reflectivity = beta;
-
for( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
// basic monochromatic energy preservation
var diffuseColor = new THREE.Color( gamma, 0, 0 ).multiplyScalar( 1 - 0.08 );... | false |
Other | mrdoob | three.js | 807a8ec729c715f6e4008c48c0cd49b0d4e66dbd.json | add error checking to include parser. | src/renderers/webgl/WebGLProgram.js | @@ -197,7 +197,9 @@ THREE.WebGLProgram = ( function () {
var pattern = /#include[ \t]+<([\w\d.]+)>/g;
function replace( match, include ) {
- return parseIncludes( THREE.ShaderChunk[ include ] );
+ var replace = THREE.ShaderChunk[ include ];
+ if( ! replace ) throw new Error( "can not resolve #include <"+i... | false |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib.js | @@ -19,100 +19,8 @@ THREE.ShaderLib = {
] ),
- vertexShader: [
-
- '#include <common>',
- '#include <uv_pars_vertex>',
- '#include <uv2_pars_vertex>',
- '#include <envmap_pars_vertex>',
- '#include <color_pars_vertex>',
- '#include <morphtarget_pars_vertex>',
- '#include <skinning_pars_vertex>',
-... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/cube_frag.glsl | @@ -0,0 +1,15 @@
+uniform samplerCube tCube;
+uniform float tFlip;
+
+varying vec3 vWorldPosition;
+
+#include <common>
+#include <logdepthbuf_pars_fragment>
+
+void main() {
+
+ gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );
+
+ #include <logdepthbuf_fragment>
+
+} | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/cube_vert.glsl | @@ -0,0 +1,14 @@
+varying vec3 vWorldPosition;
+
+#include <common>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ vWorldPosition = transformDirection( position, modelMatrix );
+
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
+
+ #include <logdepthbuf_vertex>
+
+} | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/depthRGBA_frag.glsl | @@ -0,0 +1,33 @@
+#include <common>
+#include <logdepthbuf_pars_fragment>
+
+vec4 pack_depth( const in float depth ) {
+
+ const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );
+ const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );
+ vec4 res = mod( depth * bit_shift *... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/depthRGBA_vert.glsl | @@ -0,0 +1,16 @@
+#include <common>
+#include <morphtarget_pars_vertex>
+#include <skinning_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ #include <skinbase_vertex>
+
+ #include <begin_vertex>
+ #include <morphtarget_vertex>
+ #include <skinning_vertex>
+ #include <project_vertex>
+ #inclu... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/depth_frag.glsl | @@ -0,0 +1,25 @@
+uniform float mNear;
+uniform float mFar;
+uniform float opacity;
+
+#include <common>
+#include <logdepthbuf_pars_fragment>
+
+void main() {
+
+ #include <logdepthbuf_fragment>
+
+ #ifdef USE_LOGDEPTHBUF_EXT
+
+ float depth = gl_FragDepthEXT / gl_FragCoord.w;
+
+ #else
+
+ float depth = gl_F... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/depth_vert.glsl | @@ -0,0 +1,12 @@
+#include <common>
+#include <morphtarget_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ #include <begin_vertex>
+ #include <morphtarget_vertex>
+ #include <project_vertex>
+ #include <logdepthbuf_vertex>
+
+} | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/distanceRGBA_frag.glsl | @@ -0,0 +1,26 @@
+uniform vec3 lightPos;
+varying vec4 vWorldPosition;
+
+#include <common>
+
+vec4 pack1K ( float depth ) {
+
+ depth /= 1000.0;
+ const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );
+ const vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );
+ vec4 res = mod(... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/distanceRGBA_vert.glsl | @@ -0,0 +1,18 @@
+varying vec4 vWorldPosition;
+
+#include <common>
+#include <morphtarget_pars_vertex>
+#include <skinning_pars_vertex>
+
+void main() {
+
+ #include <skinbase_vertex>
+ #include <begin_vertex>
+ #include <morphtarget_vertex>
+ #include <skinning_vertex>
+ #include <project_vertex>
+ #include <wo... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/equirect_frag.glsl | @@ -0,0 +1,20 @@
+uniform sampler2D tEquirect;
+uniform float tFlip;
+
+varying vec3 vWorldPosition;
+
+#include <common>
+#include <logdepthbuf_pars_fragment>
+
+void main() {
+
+ // gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );
+ vec3 direction = normalize( vWorldPositio... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/equirect_vert.glsl | @@ -0,0 +1,14 @@
+varying vec3 vWorldPosition;
+
+#include <common>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ vWorldPosition = transformDirection( position, modelMatrix );
+
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
+
+ #include <logdepthbuf_vertex>
+
+} | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/linedashed_frag.glsl | @@ -0,0 +1,34 @@
+uniform vec3 diffuse;
+uniform float opacity;
+
+uniform float dashSize;
+uniform float totalSize;
+
+varying float vLineDistance;
+
+#include <common>
+#include <color_pars_fragment>
+#include <fog_pars_fragment>
+#include <logdepthbuf_pars_fragment>
+
+void main() {
+
+ if ( mod( vLineDistance, tot... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/linedashed_vert.glsl | @@ -0,0 +1,21 @@
+uniform float scale;
+attribute float lineDistance;
+
+varying float vLineDistance;
+
+#include <common>
+#include <color_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ #include <color_vertex>
+
+ vLineDistance = scale * lineDistance;
+
+ vec4 mvPosition = modelViewMatrix * v... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/meshbasic_frag.glsl | @@ -0,0 +1,49 @@
+uniform vec3 diffuse;
+uniform float opacity;
+
+#ifndef FLAT_SHADED
+
+ varying vec3 vNormal;
+
+#endif
+
+#include <common>
+#include <color_pars_fragment>
+#include <uv_pars_fragment>
+#include <uv2_pars_fragment>
+#include <map_pars_fragment>
+#include <alphamap_pars_fragment>
+#include <aomap_pa... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/meshbasic_vert.glsl | @@ -0,0 +1,35 @@
+#include <common>
+#include <uv_pars_vertex>
+#include <uv2_pars_vertex>
+#include <envmap_pars_vertex>
+#include <color_pars_vertex>
+#include <morphtarget_pars_vertex>
+#include <skinning_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ #include <uv_vertex>
+ #include <uv2_ver... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/meshlambert_frag.glsl | @@ -0,0 +1,78 @@
+uniform vec3 diffuse;
+uniform vec3 emissive;
+uniform float opacity;
+
+varying vec3 vLightFront;
+
+#ifdef DOUBLE_SIDED
+
+ varying vec3 vLightBack;
+
+#endif
+
+#include <common>
+#include <color_pars_fragment>
+#include <uv_pars_fragment>
+#include <uv2_pars_fragment>
+#include <map_pars_fragment... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/meshlambert_vert.glsl | @@ -0,0 +1,46 @@
+#define LAMBERT
+
+varying vec3 vLightFront;
+
+#ifdef DOUBLE_SIDED
+
+ varying vec3 vLightBack;
+
+#endif
+
+#include <common>
+#include <uv_pars_vertex>
+#include <uv2_pars_vertex>
+#include <envmap_pars_vertex>
+#include <bsdfs>
+#include <lights_pars>
+#include <color_pars_vertex>
+#include <morp... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/meshphong_frag.glsl | @@ -0,0 +1,61 @@
+#define PHONG
+
+uniform vec3 diffuse;
+uniform vec3 emissive;
+uniform vec3 specular;
+uniform float shininess;
+uniform float opacity;
+
+#include <common>
+#include <color_pars_fragment>
+#include <uv_pars_fragment>
+#include <uv2_pars_fragment>
+#include <map_pars_fragment>
+#include <alphamap_par... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/meshphong_vert.glsl | @@ -0,0 +1,55 @@
+#define PHONG
+
+varying vec3 vViewPosition;
+
+#ifndef FLAT_SHADED
+
+ varying vec3 vNormal;
+
+#endif
+
+#include <common>
+#include <uv_pars_vertex>
+#include <uv2_pars_vertex>
+#include <displacementmap_pars_vertex>
+#include <envmap_pars_vertex>
+#include <lights_phong_pars_vertex>
+#include <co... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/normal_frag.glsl | @@ -0,0 +1,13 @@
+uniform float opacity;
+varying vec3 vNormal;
+
+#include <common>
+#include <logdepthbuf_pars_fragment>
+
+void main() {
+
+ gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );
+
+ #include <logdepthbuf_fragment>
+
+} | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/normal_vert.glsl | @@ -0,0 +1,16 @@
+varying vec3 vNormal;
+
+#include <common>
+#include <morphtarget_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ vNormal = normalize( normalMatrix * normal );
+
+ #include <begin_vertex>
+ #include <morphtarget_vertex>
+ #include <project_vertex>
+ #include <logdepthbuf_ver... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/points_frag.glsl | @@ -0,0 +1,27 @@
+uniform vec3 diffuse;
+uniform float opacity;
+
+#include <common>
+#include <color_pars_fragment>
+#include <map_particle_pars_fragment>
+#include <fog_pars_fragment>
+#include <shadowmap_pars_fragment>
+#include <logdepthbuf_pars_fragment>
+
+void main() {
+
+ vec3 outgoingLight = vec3( 0.0 );
+ v... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/shaders/ShaderLib/points_vert.glsl | @@ -0,0 +1,25 @@
+uniform float size;
+uniform float scale;
+
+#include <common>
+#include <color_pars_vertex>
+#include <shadowmap_pars_vertex>
+#include <logdepthbuf_pars_vertex>
+
+void main() {
+
+ #include <color_vertex>
+ #include <begin_vertex>
+ #include <project_vertex>
+
+ #ifdef USE_SIZEATTENUATION
+ ... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | src/renderers/webgl/WebGLProgram.js | @@ -194,11 +194,10 @@ THREE.WebGLProgram = ( function () {
function parseIncludes( string ) {
- var pattern = /#include +<([\w\d.]+)>/g;
+ var pattern = /#include[ \t]+<([\w\d.]+)>/g;
function replace( match, include ) {
-
- return THREE.ShaderChunk[ include ];
+ return parseIncludes( THREE.ShaderChunk... | true |
Other | mrdoob | three.js | 8350e0e49b512b1e437a3b8877aad044fee311f9.json | use glsl files for material vert/frag sahders. | utils/build/includes/common.json | @@ -193,8 +193,30 @@
"src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl",
"src/renderers/shaders/UniformsUtils.js",
"src/renderers/shaders/UniformsLib.js",
- "src/renderers/shaders/ShaderLib/meshstandard_vert.glsl",
+ "src/renderers/shaders/ShaderLib/cube_frag.glsl",
+ "src/renderers/shaders/ShaderLib/cube_v... | true |
Other | mrdoob | three.js | 7fb2830beb15f6d52b81f37a512f7b4276b5f2f4.json | remove envMap encoding macro. | src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl | @@ -11,12 +11,6 @@
#endif
uniform float flipEnvMap;
- vec4 envMapTexelToLinear( vec4 value ) {
- #define MACRO_DECODE ENVMAP_ENCODING
- #include <encoding_template>
- #undef MACRO_DECODE
- }
-
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD )
uniform floa... | false |
Other | mrdoob | three.js | fbf78109160127c66a124e829b59ca702f73fecf.json | fix skin+morph and timeScale (#9156) | examples/js/loaders/sea3d/SEA3DLoader.js | @@ -569,7 +569,7 @@ THREE.SEA3D.Animator.prototype.getTimeScale = function() {
THREE.SEA3D.Animator.prototype.updateTimeScale = function() {
- this.currentAnimationAction.setEffectiveTimeScale( this.timeScale * ( this.currentAnimation ? this.currentAnimation.timeScale : 1 ) );
+ this.mixer.timeScale = this.timeSca... | false |
Other | mrdoob | three.js | e62a212bcd32fa063bd6a03746ba9a3b7213a9a7.json | Fix Sky Shader on Android/S6 (#8382) (#8614)
* Fix Sky Shader on Android/S6 (#8382)
`exp(n)` does not return the correct value, so I replaced it with `pow(e, n)`.
* Editor: Include VRControls/VREffect when needed.
* Editor: Workaround for Storage not being ready in time.
* Editor: Fixed edit button.
* A... | examples/js/SkyShader.js | @@ -126,7 +126,10 @@ THREE.ShaderLib[ 'sky' ] = {
"float sunIntensity(float zenithAngleCos)",
"{",
- "return EE * max(0.0, 1.0 - exp(-((cutoffAngle - acos(zenithAngleCos))/steepness)));",
+ // This function originally used `exp(n)`, but it returns an incorrect value
+ // on Samsung S6 phones. So it has been... | false |
Other | mrdoob | three.js | a889569d4fce1ce6a49d7b1f40502168f6f9139a.json | support texture coordinates in ply parser (#9121) | examples/js/loaders/PLYLoader.js | @@ -346,20 +346,41 @@ THREE.PLYLoader.prototype = {
} else if ( elementName === "face" ) {
var vertex_indices = element.vertex_indices;
+ var texcoord = element.texcoord;
if ( vertex_indices.length === 3 ) {
geometry.faces.push(
new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1... | false |
Other | mrdoob | three.js | 5059d33b6fd73d6af9840aec93b4bdf0104d9db9.json | add stencil properties to material | src/loaders/Loader.js | @@ -229,6 +229,8 @@ THREE.Loader.prototype = {
break;
case 'depthTest':
case 'depthWrite':
+ case 'stencilTest':
+ case 'stencilWrite':
case 'colorWrite':
case 'opacity':
case 'reflectivity': | true |
Other | mrdoob | three.js | 5059d33b6fd73d6af9840aec93b4bdf0104d9db9.json | add stencil properties to material | src/loaders/MaterialLoader.js | @@ -70,6 +70,8 @@ THREE.MaterialLoader.prototype = {
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
+ if ( json.stencilTest !== undefin... | true |
Other | mrdoob | three.js | 5059d33b6fd73d6af9840aec93b4bdf0104d9db9.json | add stencil properties to material | src/materials/Material.js | @@ -30,6 +30,9 @@ THREE.Material = function () {
this.depthTest = true;
this.depthWrite = true;
+ this.stencilTest = false;
+ this.stencilWrite = false;
+
this.colorWrite = true;
this.precision = null; // override the renderer's default precision for this material
@@ -257,6 +260,9 @@ THREE.Material.prototyp... | true |
Other | mrdoob | three.js | 5059d33b6fd73d6af9840aec93b4bdf0104d9db9.json | add stencil properties to material | src/renderers/WebGLRenderer.js | @@ -1191,10 +1191,12 @@ THREE.WebGLRenderer = function ( parameters ) {
}
- // Ensure depth buffer writing is enabled so it can be cleared on next render
+ // Ensure buffer writing is enabled so they can be cleared on next render
state.setDepthTest( true );
state.setDepthWrite( true );
+ state.setSten... | true |
Other | mrdoob | three.js | 5059d33b6fd73d6af9840aec93b4bdf0104d9db9.json | add stencil properties to material | src/renderers/webgl/WebGLState.js | @@ -627,6 +627,7 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
currentBlending = null;
currentDepthWrite = null;
+ currentStencilWrite = null;
currentColorWrite = null;
currentFlipSided = null; | true |
Other | mrdoob | three.js | 40a7b6fbe489bd131b3955779afb5500f0aae01f.json | add colorWrite support to loaders | src/loaders/Loader.js | @@ -229,6 +229,7 @@ THREE.Loader.prototype = {
break;
case 'depthTest':
case 'depthWrite':
+ case 'colorWrite':
case 'opacity':
case 'reflectivity':
case 'transparent': | true |
Other | mrdoob | three.js | 40a7b6fbe489bd131b3955779afb5500f0aae01f.json | add colorWrite support to loaders | src/loaders/MaterialLoader.js | @@ -70,6 +70,7 @@ THREE.MaterialLoader.prototype = {
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
+ if ( json.colorWrite !== undefine... | true |
Other | mrdoob | three.js | 4847d475f77e3435e9ca95c1ce2a122d6d6c5355.json | add colorWrite to material copy method | src/materials/Material.js | @@ -257,6 +257,8 @@ THREE.Material.prototype = {
this.depthTest = source.depthTest;
this.depthWrite = source.depthWrite;
+ this.colorWrite = source.colorWrite;
+
this.precision = source.precision;
this.polygonOffset = source.polygonOffset; | false |
Other | mrdoob | three.js | 501f2da27291d3244e184bc837953c03e18bf111.json | Optimize Outline rendering of MMD (#9472)
* Optimize Outline rendering of MMD
* Use Layers instead of visible for MMDHelper.renderOutline() optimization | examples/js/loaders/MMDLoader.js | @@ -4034,6 +4034,12 @@ THREE.MMDHelper.prototype = {
add: function ( mesh ) {
+ if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
+
+ throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
+
+ }
+
mesh.mixer = null;
mesh.ikSolver = null;
mesh.grantSolver = null;
@@ -4378,... | false |
Other | mrdoob | three.js | 9889425cf33bf29796e9ffd1f80a1b8a7cc43304.json | Change Line for LineSegments in ObjLoader (#9533) | examples/js/loaders/OBJLoader.js | @@ -696,11 +696,11 @@ THREE.OBJLoader.prototype = {
}
var multiMaterial = new THREE.MultiMaterial( createdMaterials );
- mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, multiMaterial ) : new THREE.Line( buffergeometry, multiMaterial ) );
+ mesh = ( ! isLine ? new THREE.Mesh( buffergeometry, multiM... | false |
Other | mrdoob | three.js | 4f2f70ece3cbc2e4286a0cd57674513332a99137.json | reduce code bulk, still the darkening bug. | examples/js/postprocessing/MSAAPass.js | @@ -7,15 +7,6 @@ THREE.MSAAPass = function ( scene, camera, params, clearColor, clearAlpha ) {
this.scene = scene;
this.camera = camera;
- // any set of samples in equal area weighting pattern is fine (3 or +4 samples would also work as well)
- this.sampleOffsets = [];
- this.sampleOffsets[0] = null;
- this... | true |
Other | mrdoob | three.js | 4f2f70ece3cbc2e4286a0cd57674513332a99137.json | reduce code bulk, still the darkening bug. | examples/webgl_postprocessing_msaa.html | @@ -48,8 +48,6 @@
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
- //
-
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 400;
@@ -66,10 +64,9 @@
// postprocessing... | true |
Other | mrdoob | three.js | 1b5eeee7ec2b3ada3783ef3977cb8a5a50638809.json | add links to helpful websites. | src/renderers/shaders/ShaderChunk/encodings.glsl | @@ -1,3 +1,5 @@
+// For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
+
// These encodings should have the same integer values as THREE.Linear, THREE.sRGB, etc...
#define ENCODING_Linear 3000
#define ENCODING_sRGB 30... | false |
Other | mrdoob | three.js | 86c290a276d22f6dc4ec03b0e5a8c13e2e36ae74.json | fix resize window | examples/webgl_postprocessing.html | @@ -97,6 +97,7 @@
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
+ composer.setSize( window.innerWidth, window.innerHeight );
}
| true |
Other | mrdoob | three.js | 86c290a276d22f6dc4ec03b0e5a8c13e2e36ae74.json | fix resize window | examples/webgl_postprocessing_glitch.html | @@ -120,6 +120,7 @@
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
+ composer.setSize( window.innerWidth, window.innerHeight );
} | true |
Other | mrdoob | three.js | cb908242866321e223ccd473d38657382a8e2909.json | add implicit declaration | examples/js/postprocessing/ShaderPass.js | @@ -2,20 +2,31 @@
* @author alteredq / http://alteredqualia.com/
*/
-THREE.ShaderPass = function ( shader, textureID ) {
+THREE.ShaderPass = function( shader, textureID ) {
this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
... | false |
Other | mrdoob | three.js | 42a9faa1242f5440c71c34570e6437c8c6d92028.json | add time scale | examples/js/materials/nodes/utils/TimeNode.js | @@ -7,6 +7,7 @@ THREE.TimeNode = function( value ) {
THREE.FloatNode.call( this, value );
this.requestUpdate = true;
+ this.scale = 1;
};
@@ -15,6 +16,6 @@ THREE.TimeNode.prototype.constructor = THREE.TimeNode;
THREE.TimeNode.prototype.updateAnimation = function( delta ) {
- this.number += delta;
+ this... | false |
Other | mrdoob | three.js | 02ee56a8174ff65b777209cf3135123b05646441.json | fix caustic projection | examples/webgl_materials_nodes.html | @@ -1025,10 +1025,9 @@
var worldPos = new THREE.PositionNode( THREE.PositionNode.WORLD );
var worldPosTop = new THREE.SwitchNode( worldPos, 'xz' );
- var pos = new THREE.PositionNode( THREE.PositionNode.WORLD );
- var posNorm = new THREE.Math1Node( pos, THREE.Math1Node.NORMALIZE );
+ var world... | false |
Other | mrdoob | three.js | 7b8aad6fded9cbb716b7225b024e26ab612f0251.json | allow redefine nodes dynamically | examples/js/materials/nodes/ConstNode.js | @@ -4,12 +4,28 @@
THREE.ConstNode = function( name, useDefine ) {
- name = name || THREE.ConstNode.PI;
+ THREE.TempNode.call( this );
- var rDeclaration = /^([a-z_0-9]+)\s([a-z_0-9]+)\s?\=(.*?)\;/i;
- var type = 'fv1';
+ this.parse( name || THREE.ConstNode.PI, useDefine );
+
+};
+
+THREE.ConstNode.prototype = Ob... | true |
Other | mrdoob | three.js | 7b8aad6fded9cbb716b7225b024e26ab612f0251.json | allow redefine nodes dynamically | examples/js/materials/nodes/accessors/CameraNode.js | @@ -6,9 +6,34 @@ THREE.CameraNode = function( scope, camera ) {
THREE.TempNode.call( this, 'v3' );
- this.scope = scope || THREE.CameraNode.POSITION;
+ this.setScope( scope || THREE.CameraNode.POSITION );
this.camera = camera;
+ this.requestUpdate = this.camera !== undefined;
+
+};
+
+THREE.CameraNode.prototy... | true |
Other | mrdoob | three.js | a1f61d30070ea13ff7b4446765ad0f46b2069b9a.json | add comment for texture transparency detection | examples/js/loaders/MMDLoader.js | @@ -2200,6 +2200,7 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
if ( m.map !== null ) {
+ // Check if this part of the texture image the material uses requires transparency
function checkTextureTransparency ( m ) {
m.map.readyCallbacks.push( function ( t ) ... | false |
Other | mrdoob | three.js | bbb6c648ee73c8d36f00d2838f82b5041f49ca4c.json | remove unused shareDepthFrom | docs/api/renderers/WebGLRenderTarget.html | @@ -88,11 +88,6 @@ <h3>[property:boolean generateMipmaps]</h3>
Whether to generate mipmaps (if possible) for a texture. True by default.
</div>
- <h3>[property:WebGLRenderTarget shareDepthFrom]</h3>
- <div>
- Shares the depth from another WebGLRenderTarget. Default is null.
- </div>
-
<h2>Methods</h2... | true |
Other | mrdoob | three.js | bbb6c648ee73c8d36f00d2838f82b5041f49ca4c.json | remove unused shareDepthFrom | editor/js/libs/tern-threejs/threejs.js | @@ -5292,10 +5292,6 @@
"!type": "boolean",
"!doc": "Whether to generate mipmaps (if possible) for a texture. True by default."
},
- "shareDepthFrom": {
- "!type": "+THREE.WebGLRenderTarget",
- "!doc": "Shares the depth from another WebGLRenderTarget. Default is nu... | true |
Other | mrdoob | three.js | bbb6c648ee73c8d36f00d2838f82b5041f49ca4c.json | remove unused shareDepthFrom | src/renderers/WebGLRenderTarget.js | @@ -70,8 +70,6 @@ THREE.WebGLRenderTarget.prototype = {
this.depthBuffer = source.depthBuffer;
this.stencilBuffer = source.stencilBuffer;
- this.shareDepthFrom = source.shareDepthFrom;
-
return this;
}, | true |
Other | mrdoob | three.js | 48566c27fe5365ced395499412f24a0e6ad8d110.json | add PMREM to materials_standard. | examples/webgl_materials_standard.html | @@ -51,6 +51,12 @@
<script src="js/controls/TrackballControls.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
+ <script src="js/loaders/RGBELoader.js"></script>
+ <script src="js/loaders/HDRCubeTextureLoader.js"></script>
+ <script src="js/Half.js"></script>
+ <script src="js/Encodings.js"></s... | false |
Other | mrdoob | three.js | 6af12202b1c42ed71ba5071db64d8fdcfa40e207.json | add max(... EPSILON) to new G_GGX_SmithCorrelated | src/renderers/shaders/ShaderChunk/bsdfs.glsl | @@ -75,7 +75,7 @@ float G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const i
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
- return 0.5 / ( gv + gl );
+ return 0.5 / max( gv + gl, EPSILON );
}
| false |
Other | mrdoob | three.js | 2c1a73cee6883b8a99033a84ce6cb36dde630a6a.json | add comment based on WestLangley's suggestion. | src/renderers/shaders/ShaderChunk/bsdfs.glsl | @@ -71,6 +71,7 @@ float G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const i
float a2 = pow2( alpha );
+ // dotNL and dotNV are explicitly swapped. This is not a mistake.
float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotN... | false |
Other | mrdoob | three.js | de61a95cefa648f74bdc807b593149d4cb9bdde4.json | Reset texture state | src/renderers/webgl/WebGLState.js | @@ -668,6 +668,9 @@ THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) {
compressedTextureFormats = null;
+ currentTextureSlot = undefined;
+ currentBoundTextures = {};
+
currentBlending = null;
currentColorWrite = null; | false |
Other | mrdoob | three.js | b2e731425307118723462af04c3c09a5657f77ba.json | fix sRGB encoding, missing constant. | src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl | @@ -15,7 +15,7 @@ vec4 sRGBToLinear( in vec4 value ) {
return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );
}
vec4 LinearTosRGB( in vec4 value ) {
- return vec4( mix( pow( value.rgb, vec3(... | false |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/canvas_ascii_effect.html | @@ -116,8 +116,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/canvas_camera_orthographic.html | @@ -145,8 +145,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/canvas_camera_orthographic2.html | @@ -208,8 +208,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/canvas_geometry_birds.html | @@ -420,8 +420,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/canvas_geometry_cube.html | @@ -193,8 +193,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_animation_skinning_blending.html | @@ -235,6 +235,8 @@
requestAnimationFrame( animate, renderer.domElement );
+ stats.begin();
+
// step forward in time based on whether we're stepping and scale
var scale = gui.getTimeScale();
@@ -248,7 +250,7 @@
gui.update( blendMesh.mixer.time );
renderer.render( scene, camera );
- ... | true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_animation_skinning_morph.html | @@ -635,8 +635,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
if ( showMemInfo ) {
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_materials_displacementmap.html | @@ -284,9 +284,9 @@
controls.update();
+ stats.begin();
render();
-
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_materials_envmaps_hdr.html | @@ -257,8 +257,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_materials_texture_manualmipmap.html | @@ -240,8 +240,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_materials_transparency.html | @@ -214,8 +214,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_materials_variations_phong.html | @@ -215,8 +215,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_postprocessing_advanced.html | @@ -359,8 +359,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_postprocessing_dof.html | @@ -278,8 +278,9 @@
requestAnimationFrame( animate, renderer.domElement );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_postprocessing_godrays.html | @@ -255,8 +255,9 @@
requestAnimationFrame( animate, renderer.domElement );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_postprocessing_msaa.html | @@ -164,6 +164,8 @@
requestAnimationFrame( animate );
+ stats.begin();
+
for ( var i = 0; i < scene.children.length; i ++ ) {
var child = scene.children[ i ];
@@ -174,8 +176,7 @@
}
composer.render();
-
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_postprocessing_smaa.html | @@ -108,6 +108,8 @@
requestAnimationFrame( animate );
+ stats.begin();
+
for ( var i = 0; i < scene.children.length; i ++ ) {
var child = scene.children[ i ];
@@ -119,7 +121,7 @@
composer.render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_postprocessing_ssao.html | @@ -191,8 +191,9 @@
function animate() {
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
function render() { | true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_shading_physical.html | @@ -429,8 +429,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_shadowmap_performance.html | @@ -369,8 +369,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | dfd876dff214710fedd3ccc4147cf56cd13c9f32.json | finer grain timing. | examples/webgl_tonemapping.html | @@ -252,8 +252,9 @@
requestAnimationFrame( animate );
+ stats.begin();
render();
- stats.update();
+ stats.end();
}
| true |
Other | mrdoob | three.js | f053a9268ce175aeccdbb67d9fe0dbc4a864597a.json | add comments to PMREM generator and packer. | examples/js/pmrem/PMREMCubeUVPacker.js | @@ -1,6 +1,16 @@
/**
* @author Prashant Sharma / spidersharma03
* @author Ben Houston / bhouston, https://clara.io
+ *
+ * This class takes the cube lods(corresponding to different roughness values), and creates a single cubeUV
+ * Texture. The format for a given roughness set of faces is simply::
+ * +X+Y+Z
+ * -... | true |
Other | mrdoob | three.js | f053a9268ce175aeccdbb67d9fe0dbc4a864597a.json | add comments to PMREM generator and packer. | examples/js/pmrem/PMREMGenerator.js | @@ -1,6 +1,14 @@
/**
* @author Prashant Sharma / spidersharma03
* @author Ben Houston / bhouston, https://clara.io
+ *
+ * To avoid cube map seams, I create an extra pixel around each face. This way when the cube map is
+ * sampled by an application later(with a little care by sampling the centre of the texel), th... | true |
Other | mrdoob | three.js | 8d5203fd2f43235c23e0d059b802e207cce69fa8.json | prevent NaN values in .normalizeNormals | src/core/BufferGeometry.js | @@ -818,9 +818,13 @@ THREE.BufferGeometry.prototype = {
n = 1.0 / Math.sqrt( x * x + y * y + z * z );
- normals[ i ] *= n;
- normals[ i + 1 ] *= n;
- normals[ i + 2 ] *= n;
+ if( isFinite( n ) ) {
+
+ normals[ i ] *= n;
+ normals[ i + 1 ] *= n;
+ normals[ i + 2 ] *= n;
+
+ }
}
| false |
Other | mrdoob | three.js | b1c0f302710766d0ac7610891c6809e80cddbc24.json | adopt setFromMatrixColumn in orbit controls. | examples/js/controls/OrbitControls.js | @@ -295,11 +295,7 @@ THREE.OrbitControls = function ( object, domElement ) {
return function panLeft( distance, objectMatrix ) {
- var te = objectMatrix.elements;
-
- // get X column of objectMatrix
- v.set( te[ 0 ], te[ 1 ], te[ 2 ] );
-
+ v.setFromMatrixColumn( 0, objectMatrix ); // get X column of obj... | false |
Other | mrdoob | three.js | 89b3d0babe1ce013d2cec1b12f2f6e2ec890e96d.json | Normalize all line endings in an OBJ file (#9633)
`String.prototype.replace` only targets and replaces the first occurrence of a string. By using a regex with the global flag, all instances of a pattern are replaced. | examples/js/loaders/OBJLoader.js | @@ -412,7 +412,7 @@ THREE.OBJLoader.prototype = {
if ( text.indexOf( '\r\n' ) !== - 1 ) {
// This is faster than String.split with regex that splits on both
- text = text.replace( '\r\n', '\n' );
+ text = text.replace( /\r\n/g, '\n' );
}
| false |
Other | mrdoob | three.js | 10adc957a6c52fa6e49495d31f7fcddf0f25e9b9.json | Add rollup-watch to dev dependencies (#9404)
* Add rollup-watch to dev dependencies
* Remove chokidar-cli from devDependencies
- fixes #9598 | package.json | @@ -21,7 +21,7 @@
},
"scripts": {
"build": "rollup -c",
- "build-uglify": "rollup -c && uglifyjs build/three.js -cm --preamble \"\/\/ threejs.org\/license\" > build/three.min.js",
+ "build-uglify": "rollup -c && uglifyjs build/three.js -cm --preamble \"// threejs.org/license\" > build/three.min.js",
... | false |
Other | mrdoob | three.js | e82196998409070d137fb978a5670661e53ac21b.json | Update Mesh.html (#9601)
morphTargetForcedOrder has removed in r80 version | docs/api/objects/Mesh.html | @@ -80,7 +80,6 @@ <h3>[method:Integer getMorphTargetIndexByName]( [page:String name] )</h3>
<h3>[method:null updateMorphTargets]()</h3>
<div>
Updates the morphtargets to have no influence on the object. Resets the
- [page:Mesh.morphTargetForcedOrder morphTargetForcedOrder],
[page:Mesh.morphTargetInfluences... | false |
Other | mrdoob | three.js | 7714fe8f6dec8fd3ecfa0266c2c4a8ef0e9f61c7.json | Avoid implicit keyframe trimming. (#9595) | src/animation/AnimationClip.js | @@ -28,9 +28,6 @@ function AnimationClip( name, duration, tracks ) {
}
- // maybe only do these on demand, as doing them here could potentially slow down loading
- // but leaving these here during development as this ensures a lot of testing of these functions
- this.trim();
this.optimize();
} | false |
Other | mrdoob | three.js | aaaa526bc49351794e20da2940f48825d2f0c053.json | add standard define (#9596) | examples/js/nodes/materials/StandardNode.js | @@ -20,6 +20,7 @@ THREE.StandardNode.prototype.build = function( builder ) {
var material = builder.material;
var code;
+ material.define( 'STANDARD' );
material.define( 'PHYSICAL' );
material.define( 'ALPHATEST', '0.0' );
| false |
Other | mrdoob | three.js | 61bbbfa3d1165b17a40167f57c0ea9c9e4b36a70.json | Avoid accidental removal of last keyframe. (#9592)
Fixes #9056. | src/animation/KeyframeTrackPrototype.js | @@ -269,9 +269,12 @@ KeyframeTrackPrototype = {
values = this.values,
stride = this.getValueSize(),
- writeIndex = 1;
+ smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
- for( var i = 1, n = times.length - 1; i <= n; ++ i ) {
+ writeIndex = 1,
+ lastIndex = times.length - 1;
+
+... | false |
Other | mrdoob | three.js | 7e668e1cb853a528c2bb2559fba18d06c996de37.json | Add files via upload (#9588) | editor/js/Menubar.View.js | @@ -29,7 +29,7 @@ Menubar.View = function ( editor ) {
} else {
- alert( 'WebVR nor available' );
+ alert( 'WebVR not available' );
}
| false |
Other | mrdoob | three.js | 272607c803e635558fc02e42ca298473a415540f.json | Update dat.gui (#9639)
dat.gui had an issue where if you call .listen() on dropdown
controls they don't work in Chrome on OSX
You can see an example here
http://threejs.org/examples/webgl_postprocessing_ssao.html
On Chrome OSX try to change the renderMode
There are 2 fixes. One is to remove the call to `lis... | examples/js/libs/dat.gui.min.js | @@ -10,85 +10,5 @@
*
* http://www.apache.org/licenses/LICENSE-2.0
*/
-var dat=dat||{};dat.gui=dat.gui||{};dat.utils=dat.utils||{};dat.controllers=dat.controllers||{};dat.dom=dat.dom||{};dat.color=dat.color||{};dat.utils.css=function(){return{load:function(e,a){var a=a||document,c=a.createElement("link");c.type="t... | false |
Other | mrdoob | three.js | 448423a55b60603db63acee0701062a81958d60e.json | view source support (#9225)
Revive "view-source" support and add a catch and try statement if "view-source" is not available. Note: the relative path on view-source is not working, it has to be a full url for it to work... | examples/index.html | @@ -284,9 +284,14 @@ <h1><a href="http://threejs.org">three.js</a> / examples</h1>
button.id = 'button';
button.textContent = 'View source';
button.addEventListener( 'click', function ( event ) {
-
- window.open( 'https://github.com/mrdoob/three.js/blob/master/examples/' + selected + '.html' );
-
+ try{
+ ... | false |
Other | mrdoob | three.js | 7f0e131d963298b1bd60a7d49fd9287e5e7e7139.json | Improve example (#9223) | examples/webgl_geometry_convex.html | @@ -11,11 +11,25 @@
margin: 0px;
overflow: hidden;
}
+ #info {
+ position: absolute;
+ color: #fff;
+ top: 0px;
+ width: 100%;
+ padding: 5px;
+ text-align:center;
+ }
+ a {
+ color: #fff;
+ }
</style>
</head>
<body>
+ <div id="info"><a href="http://threejs.org" targ... | false |
Other | mrdoob | three.js | a350f91896fad35ec3d1491773a3c0adb4b47734.json | Use flat vertex normals (#9221) | examples/js/geometries/ConvexGeometry.js | @@ -194,7 +194,18 @@ THREE.ConvexGeometry = function( vertices ) {
}
this.computeFaceNormals();
- this.computeVertexNormals();
+
+ // Compute flat vertex normals
+ for ( var i = 0; i < this.faces.length; i ++ ) {
+
+ var face = this.faces[ i ];
+ var normal = face.normal;
+
+ face.vertexNormals[ 0 ] = normal.c... | false |
Other | mrdoob | three.js | 777f18eb6897657daabdd680c2967720b99bc0f4.json | Update Vector3.html like a grammer natzi (#9183)
GitHub makes everything so easy these days! | docs/api/math/Vector3.html | @@ -146,7 +146,7 @@ <h3>[method:Float lengthManhattan]() [page:Vector3 this]</h3>
<h3>[method:Vector3 normalize]() [page:Vector3 this]</h3>
<div>
- Normalizes this vector. Transforms this Vector into a Unit vector by dividing the vector by it's length.
+ Normalizes this vector. Transforms this Vector into a U... | false |
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