language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | 6c12df36047a7066ee6e29fa5ef942f71a165c7a.json | Update convert_to_threejs.py (#9175)
syntax error for "print" on:
Line 388
Line 2066 | utils/converters/fbx/convert_to_threejs.py | @@ -385,7 +385,7 @@ def generate_material_object(material):
}
else:
- print "Unknown type of Material", getMaterialName(material)
+ print ("Unknown type of Material"), getMaterialName(material)
# default to Lambert Material if the current Material type cannot be handeled
if not... | false |
Other | mrdoob | three.js | 602f38034351fef9de6159ecce5005129b25a129.json | fix sea3d blending material (#9181) | examples/js/loaders/sea3d/SEA3DLoader.js | @@ -1627,30 +1627,30 @@ THREE.SEA3D.prototype.readContainer3D = function( sea ) {
THREE.SEA3D.prototype.readSprite = function( sea ) {
- var material;
+ var mat;
if ( sea.material ) {
if ( ! sea.material.tag.sprite ) {
- material = sea.material.tag.sprite = new THREE.SpriteMaterial();
+ mat = sea.ma... | false |
Other | mrdoob | three.js | 3ec88490b2293606bb8aad37e4316e83cf523da3.json | fix physical node material | examples/js/nodes/materials/StandardNode.js | @@ -302,7 +302,7 @@ THREE.StandardNode.prototype.build = function( builder ) {
output.push(
environment.code,
- "RE_IndirectSpecular(" + environment.result + ", geometry, material, reflectedLight );"
+ "RE_IndirectSpecular_Physical(" + environment.result + ", vec3( 0.0 ), geometry, material, reflectedL... | false |
Other | mrdoob | three.js | b39fd5605fd6cea4bf2db315e7dad06ac62b711d.json | Terminate statement in KeyframeTrackPrototype | src/animation/KeyframeTrackPrototype.js | @@ -362,6 +362,6 @@ KeyframeTrackPrototype = {
}
-}
+};
export { KeyframeTrackPrototype }; | false |
Other | mrdoob | three.js | a7a9edc24048078843e35b1d069a77961924a1f8.json | Fix typo in AnimationClip | src/animation/AnimationClip.js | @@ -45,8 +45,7 @@ AnimationClip.prototype = {
var track = this.tracks[ i ];
- duration = Math.max(
- duration, track.times[ track.times.length - 1 ] );
+ duration = Math.max( duration, track.times[ track.times.length - 1 ] );
}
| false |
Other | mrdoob | three.js | 41158b56f3e77d29dfb49faefd554724ef2eadb5.json | Remove unnecessary semi-colon from AnimationAction | src/animation/AnimationAction.js | @@ -74,7 +74,7 @@ function AnimationAction( mixer, clip, localRoot ) {
this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
this.zeroSlopeAtEnd = true; // clips for start, loop and end
-};
+}
AnimationAction.prototype = {
| false |
Other | mrdoob | three.js | 6404d18493e9d75bd12bf5f7ae787d0ea51dac2b.json | remove THREE prefixes (#10066) | src/renderers/WebGLRenderer.js | @@ -161,8 +161,9 @@ function WebGLRenderer( parameters ) {
_projScreenMatrix = new Matrix4(),
- _vector3 = new THREE.Vector3(),
- _matrix4 = new THREE.Matrix4(), _matrix42 = new THREE.Matrix4(),
+ _vector3 = new Vector3(),
+ _matrix4 = new Matrix4(),
+ _matrix42 = new Matrix4(),
// light arrays cache
| false |
Other | mrdoob | three.js | 4704a6e1480eca02d1a10193f175bd2cde814b70.json | add badging to README.md (#9992) | README.md | @@ -1,6 +1,11 @@
three.js
========
+[![Latest NPM release][npm-badge]][npm-badge-url]
+[![License][license-badge]][license-badge-url]
+[![Dependencies][dependencies-badge]][dependencies-badge-url]
+[![Dev Dependencies][devDependencies-badge]][devDependencies-badge-url]
+
#### JavaScript 3D library ####
The aim ... | false |
Other | mrdoob | three.js | afa1c183fd8840a2600becba41a4411b7fcfb66d.json | Terminate statement in Sphere test | test/unit/math/Sphere.js | @@ -92,7 +92,7 @@ test( "getBoundingBox", function() {
ok( a.getBoundingBox().equals( new THREE.Box3( zero3, two3 ) ), "Passed!" );
- a.set( zero3, 0 )
+ a.set( zero3, 0 );
ok( a.getBoundingBox().equals( new THREE.Box3( zero3, zero3 ) ), "Passed!" );
});
| false |
Other | mrdoob | three.js | 7cdc5db5b137ae4f7c6ae416a98c74aa2085ddae.json | Terminate statement in Matrix4 test | test/unit/math/Matrix4.js | @@ -217,7 +217,7 @@ test( "makeBasis/extractBasis", function() {
var identity = new THREE.Matrix4();
ok( matrixEquals4( a, identity ), "Passed!" );
- var testBases = [ [ new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( -1, 0, 0 ), new THREE.Vector3( 0, 0, 1 ) ] ]
+ var testBases = [ [ new THREE.Vector3( 0, 1, 0 )... | false |
Other | mrdoob | three.js | aa97b2cad4311e7d5ad5e1935e306ca5803ac97d.json | Remove unneeded comma from BoxGeometry test | test/unit/geometries/BoxGeometry.tests.js | @@ -8,7 +8,7 @@
depth: 30,
widthSegments: 2,
heightSegments: 3,
- depthSegments: 4,
+ depthSegments: 4
};
var geometries; | false |
Other | mrdoob | three.js | bdfdbd3dc9bf3f83f7e6c485d63efc9e71acc6b5.json | Remove unneeded comma from BoxHelper test | test/unit/extras/helpers/BoxHelper.tests.js | @@ -3,7 +3,7 @@
'use strict';
var parameters = {
- diameter: 10,
+ diameter: 10
};
var geometries; | false |
Other | mrdoob | three.js | bb01ca7eb6dfab9cca85f440a5dfda292b184c7a.json | Simplify if statement in WebGLTextures | src/renderers/webgl/WebGLTextures.js | @@ -67,11 +67,8 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, paramT
function textureNeedsPowerOfTwo( texture ) {
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) return true;
- if ( texture.minFilter !== NearestFilter && texture.minFilter !=... | false |
Other | mrdoob | three.js | b3491e78c1eeb6d8bf88509d6c2bf73774bb268e.json | Remove unneeded comma in WebGLProgram | src/renderers/webgl/WebGLProgram.js | @@ -87,7 +87,7 @@ function generateExtensions( extensions, parameters, rendererExtensions ) {
( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.normalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
( extensions.fragDepth || parameters... | false |
Other | mrdoob | three.js | 1de867fae716726511f0f0ab059e14879d16030d.json | Remove unneeded comma in ShaderLib | src/renderers/shaders/ShaderLib.js | @@ -86,7 +86,7 @@ var ShaderLib = {
emissive : { value: new Color( 0x000000 ) },
roughness: { value: 0.5 },
metalness: { value: 0 },
- envMapIntensity : { value: 1 }, // temporary
+ envMapIntensity : { value: 1 } // temporary
}
),
| false |
Other | mrdoob | three.js | 58b05d3ec1e862c17e3aa80d9bae7861fa73eb21.json | Terminate statement in Vector3 | src/math/Vector3.js | @@ -710,7 +710,7 @@ Vector3.prototype = {
if ( typeof m === 'number' ) {
console.warn( 'THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).' );
- var temp = m
+ var temp = m;
m = index;
index = temp;
| false |
Other | mrdoob | three.js | 780dbe8c5dda2149a682bf6687d0732bffaab3cd.json | Remove unneeded comma at the end of Spherical | src/math/Spherical.js | @@ -78,7 +78,7 @@ Spherical.prototype = {
return this;
- },
+ }
};
| false |
Other | mrdoob | three.js | 3abc44cceb5d10905092384b98a6d1c51a267180.json | Remove unneeded comma in AmbiantLight | src/lights/AmbientLight.js | @@ -18,7 +18,7 @@ AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
constructor: AmbientLight,
- isAmbientLight: true,
+ isAmbientLight: true
} );
| false |
Other | mrdoob | three.js | ae1573e26cf78e41e9eef5d4afd9111dba20229b.json | Fix typo in AnimationClip | src/animation/AnimationClip.js | @@ -310,8 +310,7 @@ Object.assign( AnimationClip, {
var times = [];
var values = [];
- for ( var m = 0;
- m !== animationKeys[k].morphTargets.length; ++ m ) {
+ for ( var m = 0; m !== animationKeys[k].morphTargets.length; ++ m ) {
var animationKey = animationKeys[k];
@@ -320,8 +31... | false |
Other | mrdoob | three.js | 1bfb2a76b4e4e7b05f60197b2b844835dfae0a53.json | Fix bad refactoring of loopCount member | src/animation/AnimationAction.js | @@ -473,7 +473,7 @@ AnimationAction.prototype = {
if ( loopCount === -1 ) {
// just started
- this.loopCount = 0;
+ this._loopCount = 0;
this._setEndings( true, true, false );
} | false |
Other | mrdoob | three.js | 84a68f359a06c33ce5042b8e7c57993cff2d0450.json | Fix comma expression in AnimationAction | src/animation/AnimationAction.js | @@ -273,7 +273,7 @@ AnimationAction.prototype = {
if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant(),
+ interpolant = mixer._lendControlInterpolant();
this._timeScaleInterpolant = interpolant;
}
@@ -636,7 +636,7 @@ AnimationAction.prototype = {
if ( interpolant === nu... | false |
Other | mrdoob | three.js | bbf8aa17f24de6016bdbb60735e3027a84c1e774.json | Remove unneeded comma in NumberKeyframeTrack | src/animation/tracks/NumberKeyframeTrack.js | @@ -21,7 +21,7 @@ NumberKeyframeTrack.prototype =
constructor: NumberKeyframeTrack,
- ValueTypeName: 'number',
+ ValueTypeName: 'number'
// ValueBufferType is inherited
| false |
Other | mrdoob | three.js | 607584f62e5cb58f037228a67e0efa69f25e687c.json | improve fbx and maya docs | utils/converters/fbx/README.md | @@ -48,8 +48,22 @@ Don't forget the visit the FBX SDK documentation website:
http://docs.autodesk.com/FBX/2013/ENU/FBX-SDK-Documentation/cpp_ref/index.html
```
+*Note:* If you use the OSX installer, it will install the Python packages into the following folder.
+
+```
+/Applications/Autodesk/FBX Python SDK/[VERSI... | true |
Other | mrdoob | three.js | 607584f62e5cb58f037228a67e0efa69f25e687c.json | improve fbx and maya docs | utils/exporters/maya/README.md | @@ -19,17 +19,21 @@ Exports Maya models to Three.js' JSON format. Currently supports exporting the
## Installation
-Install [pymel](http://download.autodesk.com/global/docs/maya2014/en_us/PyMel/install.html).
-Though the docs are way out of date, the process described still works as of
-2014.
+(Maya 2016 su... | true |
Other | mrdoob | three.js | 64eb745c3c8bc9f59f681e7cab22bc7f444b9b3b.json | add TAARenderPass and polish MSAA example/code. | examples/js/postprocessing/ManualMSAARenderPass.js | @@ -18,16 +18,16 @@ THREE.ManualMSAARenderPass = function ( scene, camera, params ) {
if ( THREE.CompositeShader === undefined ) {
- console.error( "THREE.MSAAPass relies on THREE.CompositeShader" );
+ console.error( "THREE.ManualMSAARenderPass relies on THREE.CompositeShader" );
}
var compositeShader =... | true |
Other | mrdoob | three.js | 64eb745c3c8bc9f59f681e7cab22bc7f444b9b3b.json | add TAARenderPass and polish MSAA example/code. | examples/js/postprocessing/TAARenderPass.js | @@ -0,0 +1,114 @@
+/**
+ * @author bhouston / http://clara.io/ *
+ */
+
+THREE.TAARenderPass = function ( scene, camera, params ) {
+
+ if ( THREE.ManualMSAARenderPass === undefined ) {
+
+ console.error( "THREE.TAARenderPass relies on THREE.ManualMSAARenderPass" );
+
+ }
+ THREE.ManualMSAARenderPass.call( this, scene... | true |
Other | mrdoob | three.js | 64eb745c3c8bc9f59f681e7cab22bc7f444b9b3b.json | add TAARenderPass and polish MSAA example/code. | examples/webgl_postprocessing_msaa.html | @@ -29,6 +29,7 @@
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - Manual Multi-Sample Anti-Aliasing (MSAA) pass by <a href="https://clara.io" target="_blank">Ben Houston</a><br/><br/>
+ This manual approach to MSAA re-renders the scene with camera jitter and accumulates the... | true |
Other | mrdoob | three.js | 64eb745c3c8bc9f59f681e7cab22bc7f444b9b3b.json | add TAARenderPass and polish MSAA example/code. | examples/webgl_postprocessing_taa.html | @@ -0,0 +1,213 @@
+<!DOCTYPE html>
+<html lang="en">
+ <head>
+ <title>three.js webgl - postprocessing manual msaa</title>
+ <meta charset="utf-8">
+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+ <style>
+ body {
+ margin: 0px;
+ background-col... | true |
Other | mrdoob | three.js | 9e625f42488260f19d7a1af768b0312bfdc17e6c.json | fix weight accumulation. | examples/js/postprocessing/MSAAPass.js | @@ -92,7 +92,7 @@ THREE.MSAAPass.prototype = {
// this accumulation strategy is used to prevent decimation at low bit depths with lots of samples.
this.uniforms[ "scale" ].value = weight;
- weight *= 0.5;
+ weight = 1.0 / (i+1);
// clear on the first render, accumulate the others
... | false |
Other | mrdoob | three.js | 134f99d3cafec9d8798070339ab9e63d1c6307d0.json | add msaa to example files.js | examples/files.js | @@ -177,6 +177,7 @@ var files = {
"webgl_postprocessing_glitch",
"webgl_postprocessing_godrays",
"webgl_postprocessing_masking",
+ "webgl_postprocessing_msaa",
"webgl_postprocessing_nodes",
"webgl_postprocessing_smaa",
"webgl_postprocessing_ssao", | false |
Other | mrdoob | three.js | 4acd477f17a70bfef88b7e9c5411a5c4925c6f88.json | add stats to SMAA example. | examples/webgl_postprocessing_smaa.html | @@ -14,7 +14,10 @@
</head>
<body>
+ <div id="container"></div>
+
<script src="../build/three.min.js"></script>
+ <script src="js/libs/stats.min.js"></script>
<script src="js/postprocessing/SMAAPass.js"></script>
<script src="js/shaders/CopyShader.js"></script>
@@ -28,11 +31,18 @@
<scr... | false |
Other | mrdoob | three.js | 0548de58d6f2c57891c9802e859b509dcba4b7a5.json | add resizing support to MSAA example. | examples/js/postprocessing/MSAAPass.js | @@ -69,6 +69,13 @@ THREE.MSAAPass.prototype = {
},
+
+ setSize: function ( width, height ) {
+
+ this.sampleRenderTarget.setSize( width, height );
+
+ },
+
render: function ( renderer, writeBuffer, readBuffer, delta ) {
if( ! this.sampleRenderTarget ) { | true |
Other | mrdoob | three.js | 0548de58d6f2c57891c9802e859b509dcba4b7a5.json | add resizing support to MSAA example. | examples/webgl_postprocessing_msaa.html | @@ -50,14 +50,11 @@
<script>
- var camera, scene, renderer, composer, pass;
- var geometry, material, gui, object, msaaPass, stats;
+ var camera, scene, renderer, composer, copyPass, msaaPass;
+ var geometry, material, gui, object, stats;
var param = { MSAASampleLevel: 2 };
-
- var clock = new ... | true |
Other | mrdoob | three.js | badfaad725177fbe522d3649a703f77dc0687a62.json | fix msaa pass, improve example. | examples/js/postprocessing/MSAAPass.js | @@ -1,5 +1,10 @@
/**
* @author bhouston / http://clara.io/
+ *
+ * NOTE: Accumulating a lot of samples with a 8-bit-per-channel RGB/RGBA buffer will
+ * lead to discretization effects. For accurate sample accumulation use a floating
+ * point buffer.
+ *
*/
THREE.MSAAPass = function ( scene, camera, params ) {... | true |
Other | mrdoob | three.js | badfaad725177fbe522d3649a703f77dc0687a62.json | fix msaa pass, improve example. | examples/webgl_postprocessing_msaa.html | @@ -7,17 +7,36 @@
<style>
body {
margin: 0px;
- background-color: #000000;
+ background-color: #000;
overflow: hidden;
+ font-family:Monospace;
+ font-size:13px;
+ margin: 0px;
+ text-align:center;
+ overflow: hidden;
+ }
+
+ #info {
+ color: #fff;
+ position: absolute;
+... | true |
Other | mrdoob | three.js | 3c8cb97f516f2c29bc78224f2bce58ab9e7934a5.json | add link to reference for the sample patterns. | examples/js/postprocessing/MSAAPass.js | @@ -111,6 +111,8 @@ THREE.MSAAPass.normalizedJitterOffsets = function( jitterVectors ) {
// These jitter vectors are specified in integers because it is easier.
// I am assuming a [-8,8] integer grid, but it needs to be mapped onto [-0.5,0.5]
// before being used, thus these integers need to be scaled by 1/16.
+//
+... | false |
Other | mrdoob | three.js | 246d92bae8ca3ffb1e46cc52d600006e8764ab4f.json | remove debug comment. | examples/js/postprocessing/MSAAPass.js | @@ -39,8 +39,6 @@ THREE.MSAAPass = function ( scene, camera, params ) {
} );
- console.log( 'this.materialComposite', this.materialComposite );
-
this.camera2 = new THREE.OrthographicCamera( -1, 1, 1, -1, 0, 1 );
this.scene2 = new THREE.Scene();
this.quad2 = new THREE.Mesh( new THREE.PlaneGeometry( 2, ... | false |
Other | mrdoob | three.js | f787058cee5922066998072f706bd5697df76b45.json | Add missing semicolon in simplehttpserver.js | utils/servers/simplehttpserver.js | @@ -95,7 +95,7 @@ http.createServer(handleRequest).listen(port);
require('dns').lookup(require('os').hostname(), function (err, addr, fam) {
console.log('Running at http://' + addr + ((port === 80) ? '' : ':') + port + '/');
-})
+});
console.log('Three.js server has started...');
-console.log('Base directory ... | false |
Other | mrdoob | three.js | ac465dc48faad9d8b02818d57378311b78c315da.json | Remove unneeded comma in geometry.js | docs/scenes/js/geometry.js | @@ -205,7 +205,7 @@ var guis = {
heightSegments : 1,
openEnded : false,
thetaStart : 0,
- thetaLength : twoPi,
+ thetaLength : twoPi
};
function generateGeometry() {
@@ -251,7 +251,7 @@ var guis = {
heightSegments : 1,
openEnded : false,
thetaStart : 0,
- thetaLength : twoPi,
+ t... | false |
Other | mrdoob | three.js | 82c381cdac83888684eaa84505ffaf4540017099.json | Add missing closing tag in WebGLProgram.html | docs/api/renderers/webgl/WebGLProgram.html | @@ -55,6 +55,7 @@ <h3>Vertex shader (unconditional):</h3>
</div>
<h3>Vertex shader (conditional):</h3>
+ <div>
<code>
#ifdef USE_COLOR
// vertex color attribute | false |
Other | mrdoob | three.js | c722d4a41984f9fd76108afecf9b25959e3051ee.json | Add missing closing tag in BoxHelper.html | docs/api/extras/helpers/BoxHelper.html | @@ -40,8 +40,7 @@ <h2>Properties</h2>
<h2>Methods</h2>
<h3>[method:null update]( [page:Object3D object] )</h3>
- <div>
- Updates the helper's geometry to match the dimensions of the [page:Geometry.boundingBox bounding box] of the passed object's geometry.
+ <div>Updates the helper's geometry to match the dim... | false |
Other | mrdoob | three.js | 5c7a0202f000c89946300e7bff733893f6368a89.json | Fix missing closing tag in Curve.html | docs/api/extras/core/Curve.html | @@ -17,7 +17,7 @@ <h1>[name]</h1>
<h2>Examples</h2>
- <h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines ]
+ <h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines ]</h3>
<h2>Constructor</h2>
| false |
Other | mrdoob | three.js | 66e479edd3a46a7a44413c48f4a8beb16f8836bc.json | Fix uncorrect closing tags in Uniform.html | docs/api/core/Uniform.html | @@ -104,11 +104,11 @@ <h3>Uniform types</h3>
<tr>
<td>mat2</td>
<td>[page:Float32Array Float32Array] (*)</td>
- </td>
+ </tr>
<tr>
<td>mat2</td>
<td>[page:Array Array] (*)</td>
- </td>
+ </tr>
<tr>
<td>mat3</td>
<td>[page:Matrix3 THREE.Matrix3]</td>
@@ -165... | false |
Other | mrdoob | three.js | 5eaf62d2faa263161dc67b3d7db8bc1f91aad82d.json | Fix incorrect emphasis tag in BufferGeometry.html | docs/api/core/BufferGeometry.html | @@ -47,7 +47,7 @@ <h3>Example</h3>
<h3>Accessing attributes</h3>
<p>
- WebGL stores data associated with individual vertices of a geometry in <emph>attributes</emph>.
+ WebGL stores data associated with individual vertices of a geometry in <em>attributes</em>.
Examples include the position of the vert... | false |
Other | mrdoob | three.js | e496dd255b259a256d89100f731632b9d04fe4e1.json | Remove unneeded comma in list.js | docs/list.js | @@ -202,7 +202,7 @@ var list = {
[ "Loader", "api/loaders/Loader" ],
[ "MaterialLoader", "api/loaders/MaterialLoader" ],
[ "ObjectLoader", "api/loaders/ObjectLoader" ],
- [ "TextureLoader", "api/loaders/TextureLoader" ],
+ [ "TextureLoader", "api/loaders/TextureLoader" ]
],
"Loaders / Managers":... | false |
Other | mrdoob | three.js | 55a697a86d6febe44d03ac740592abd3f5e293fc.json | Terminate statement in page.js | docs/page.js | @@ -104,7 +104,7 @@ var onDocumentLoad = function ( event ) {
prettyPrint();
- }
+ };
document.head.appendChild( prettify );
| false |
Other | mrdoob | three.js | 6a551f5261ef79098d51e669710341b354972ba7.json | Add link from MMD examples to MMD assets license | examples/models/mmd/Readme.txt | @@ -1,6 +1,6 @@
The files under this directory are NOT under MIT license, but other licenses.
-If you want to use them in your work, get original data, read readme, and follow
-their licenses.
+If you want to use them in your work, get original archive file, read readme,
+and follow their licenses.
1. Vocaloid st... | true |
Other | mrdoob | three.js | 6a551f5261ef79098d51e669710341b354972ba7.json | Add link from MMD examples to MMD assets license | examples/webgl_loader_mmd.html | @@ -28,6 +28,7 @@
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
+ <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme">MMD Assets license</a><br />
Copyright
<a href="http://www.geocities.jp/higuchuu4/index_e.htm" ta... | true |
Other | mrdoob | three.js | 6a551f5261ef79098d51e669710341b354972ba7.json | Add link from MMD examples to MMD assets license | examples/webgl_loader_mmd_audio.html | @@ -28,6 +28,7 @@
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
+ <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme">MMD Assets license</a><br />
Copyright
<a href="http://www.geocities.jp/higuchuu4/index_e.htm" ta... | true |
Other | mrdoob | three.js | 6a551f5261ef79098d51e669710341b354972ba7.json | Add link from MMD examples to MMD assets license | examples/webgl_loader_mmd_pose.html | @@ -28,6 +28,7 @@
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
+ <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme">MMD Assets license</a><br />
Copyright
<a href="http://www.geocities.jp/higuchuu4/index_e.htm" ta... | true |
Other | mrdoob | three.js | 62923d60fdfed65dad7486fca25bc799d9ce8e60.json | Add type check to DepthTexture (#9774)
* Add type check to DepthTexture
* Move check logic of DepthTexture type to WebGLTextures.
* Add internalFormat check for DepthFormat type check | src/renderers/webgl/WebGLTextures.js | @@ -2,7 +2,7 @@
* @author mrdoob / http://mrdoob.com/
*/
-import { LinearFilter, NearestFilter, RGBFormat, RGBAFormat, DepthFormat, DepthStencilFormat, FloatType, HalfFloatType, ClampToEdgeWrapping, NearestMipMapLinearFilter, NearestMipMapNearestFilter } from '../../constants';
+import { LinearFilter, NearestFilt... | true |
Other | mrdoob | three.js | 62923d60fdfed65dad7486fca25bc799d9ce8e60.json | Add type check to DepthTexture (#9774)
* Add type check to DepthTexture
* Move check logic of DepthTexture type to WebGLTextures.
* Add internalFormat check for DepthFormat type check | src/textures/DepthTexture.js | @@ -1,5 +1,5 @@
import { Texture } from './Texture';
-import { NearestFilter, UnsignedShortType, DepthFormat, DepthStencilFormat } from '../constants';
+import { NearestFilter, UnsignedShortType, UnsignedInt248Type, DepthFormat, DepthStencilFormat } from '../constants';
/**
* @author Matt DesLauriers / @mattdesl
... | true |
Other | mrdoob | three.js | 21cb28d077c166f25aa4d462b673e25073ea02bb.json | remove obsolete elements and comments | src/renderers/shaders/UniformsLib.js | @@ -147,19 +147,12 @@ var UniformsLib = {
} },
// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { type: "sa", value: [], properties: {
- color: { type: "c" },
- position: { type: "v3" },
- width: { type: "v3"... | false |
Other | mrdoob | three.js | 86748161b2b9f641d7d4cc9e10b96c172ad88e2a.json | Update color settings of MMD (#10083) | examples/js/loaders/MMDLoader.js | @@ -581,7 +581,7 @@ THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
p.diffuse = dv.getFloat32Array( 4 );
p.shininess = dv.getFloat32();
p.specular = dv.getFloat32Array( 3 );
- p.emissive = dv.getFloat32Array( 3 );
+ p.ambient = dv.getFloat32Array( 3 );
p.toonIndex = dv.getInt8();
p.ed... | false |
Other | mrdoob | three.js | 1e38c130146e858d27c63b41259f1eec3dc5fed8.json | Update UCSCharacter.js (#8662) | examples/js/UCSCharacter.js | @@ -96,7 +96,7 @@ THREE.UCSCharacter = function() {
for ( var i = 0; i < textureUrls.length; i ++ ) {
- textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], scope.checkLoadingComplete );
+ textures[ i ] = textureLoader.load( baseUrl + textureUrls[ i ], scope.checkLoadComplete );
textures[ i ].... | false |
Other | mrdoob | three.js | 508e4d63146888e20580e62dfe4e291bbc41785f.json | add jump action and update instructions (#8654) | examples/misc_fps.html | @@ -30,7 +30,7 @@
<body>
<div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - platformer demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.<br />Use arrow keys to look around and WASD to move.</div>
+ <div id="info"><a href=... | false |
Other | mrdoob | three.js | a58012bf39cfb602007d868505e5b271164379c9.json | Allow zooming while rotating (#8634) | examples/js/controls/OrbitControls.js | @@ -756,7 +756,7 @@ THREE.OrbitControls = function ( object, domElement ) {
function onMouseWheel( event ) {
- if ( scope.enabled === false || scope.enableZoom === false || state !== STATE.NONE ) return;
+ if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.RO... | false |
Other | mrdoob | three.js | 5d892789529562f2ab8f8f540ab6ca481aabe172.json | allow THREE.Box3 as an input of Boxhelper (#8609)
This helps when when the bounding box is not computed from an object, but comes from elsewhere | src/extras/helpers/BoxHelper.js | @@ -30,7 +30,15 @@ THREE.BoxHelper.prototype.update = ( function () {
return function ( object ) {
- box.setFromObject( object );
+ if ( object instanceof THREE.Box3 ) {
+
+ box.copy( object );
+
+ } else {
+
+ box.setFromObject( object );
+
+ }
if ( box.isEmpty() ) return;
| false |
Other | mrdoob | three.js | 86cc5819dc6fe8e80b3119ab6c529e38693adde3.json | fix bug in invClipZ unpacking glsl code. (#8600) | examples/webgl_depth_texture.html | @@ -35,7 +35,7 @@
padding: 5px;
display: inline-block;
}
-
+
#error {
margin: auto;
margin-top: 40px;
@@ -45,7 +45,7 @@
background: #CE0808;
}
</style>
-
+
<script id="post-vert" type="x-shader/x-vertex">
varying vec2 vUv;
@@... | true |
Other | mrdoob | three.js | 86cc5819dc6fe8e80b3119ab6c529e38693adde3.json | fix bug in invClipZ unpacking glsl code. (#8600) | src/renderers/shaders/ShaderChunk/packing.glsl | @@ -32,5 +32,5 @@ float viewZToInvClipZ( const in float viewZ, const in float near, const in float
return (( near + viewZ ) * far ) / (( far - near ) * viewZ );
}
float invClipZToViewZ( const in float invClipZ, const in float near, const in float far ) {
- return ( near * far ) / ( ( near - far ) * invClipZ - far... | true |
Other | mrdoob | three.js | f52454cd75246c0cfed5616ef6dd72d95438dd7f.json | add comment in docs. | docs/api/textures/Texture.html | @@ -128,6 +128,11 @@ <h3>[property:boolean premultiplyAlpha]</h3>
False by default, which is the norm for PNG images. Set to true if the RGB values have been stored premultiplied by alpha.
</div>
+ <h3>[property:number encoding]</h3>
+ <div>
+ Set to THREE.LinearEncoding by default, but supports sRGB, RGBE, ... | false |
Other | mrdoob | three.js | 524f7112de67060e2bcf2a1d57a358c404ced14a.json | Add additional params to gui controls | examples/webgl_materials_displacementmap.html | @@ -66,14 +66,16 @@
var settings = {
metalness: 1.0,
roughness: 0.4,
+ ambientIntensity: 0.2,
aoMapIntensity: 1.0,
- displacementScale: 1.0,
+ envMapIntensity: 1.0,
+ displacementScale: 2.436143, // from original model
normalScale: 1.0
};
var mesh, material;
- var point... | false |
Other | mrdoob | three.js | 15311e6b8f67ae37f5e5edd98be7506a7049b82a.json | add true sRGB support for texture.encodings. | src/Three.js | @@ -309,9 +309,10 @@ THREE.TriangleFanDrawMode = 2;
// Texture Encodings
THREE.LinearEncoding = 3000; // No encoding at all.
-THREE.sRGBEncoding = 3001; // AKA gamma 2.2.
+THREE.sRGBEncoding = 3001;
THREE.RGBEEncoding = 3002; // AKA Radiance
THREE.LogLuvEncoding = 3003;
THREE.RGBM7Encoding = 3004;
THREE.RGBM16E... | true |
Other | mrdoob | three.js | 15311e6b8f67ae37f5e5edd98be7506a7049b82a.json | add true sRGB support for texture.encodings. | src/renderers/shaders/ShaderChunk/encoding_template.glsl | @@ -17,6 +17,8 @@
return RGBMToLinear( value, 16.0 );
#elif ( MACRO_DECODE == ENCODING_RGBD )
return RGBDToLinear( value, 256.0 );
+ #elif ( MACRO_DECODE == ENCODING_Gamma )
+ return GammaToLinear( value, float( GAMMA_FACTOR ) );
#else
return vec4( 1.0, 0.0, 0.0, 1.0 );
#endif
@@ -37,6 +39... | true |
Other | mrdoob | three.js | 15311e6b8f67ae37f5e5edd98be7506a7049b82a.json | add true sRGB support for texture.encodings. | src/renderers/shaders/ShaderChunk/encodings.glsl | @@ -8,16 +8,31 @@
#define ENCODING_RGBM7 3004
#define ENCODING_RGBM16 3005
#define ENCODING_RGBD 3006
+#define ENCODING_Gamma 3007
vec4 LinearToLinear( in vec4 value ) {
return value;
}
+vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {
+ return vec4( pow( value.xyz, vec3( gammaFactor ) ), va... | true |
Other | mrdoob | three.js | 44708dd3b9ba40a0dcb2d3709e33bcf24d336060.json | Remove Geometry.__tmpVertices from examples | examples/js/modifiers/ExplodeModifier.js | @@ -38,6 +38,5 @@ THREE.ExplodeModifier.prototype.modify = function ( geometry ) {
}
geometry.vertices = vertices;
- delete geometry.__tmpVertices;
}; | true |
Other | mrdoob | three.js | 44708dd3b9ba40a0dcb2d3709e33bcf24d336060.json | Remove Geometry.__tmpVertices from examples | examples/js/modifiers/SubdivisionModifier.js | @@ -31,8 +31,6 @@ THREE.SubdivisionModifier.prototype.modify = function ( geometry ) {
}
- delete geometry.__tmpVertices;
-
geometry.computeFaceNormals();
geometry.computeVertexNormals();
| true |
Other | mrdoob | three.js | ffea217069b6bddbec2bc2e7048f59f4158f0560.json | replace \w with [^\s]
because people keep using characters that do not match \w | examples/js/loaders/VRMLLoader.js | @@ -573,7 +573,7 @@ THREE.VRMLLoader.prototype = {
if ( /USE/.exec( data ) ) {
- var defineKey = /USE\s+?(\w+)/.exec( data )[ 1 ];
+ var defineKey = /USE\s+?([^\s]+)/.exec( data )[ 1 ];
if ( undefined == defines[ defineKey ] ) {
@@ -620,7 +620,7 @@ THREE.VRMLLoader.prototype = {
i... | false |
Other | mrdoob | three.js | a4c5926c3454790826dcd2a6f815523ca2f5e958.json | remove unused encoding functions. | src/renderers/shaders/ShaderChunk/encodings.glsl | @@ -38,68 +38,3 @@ vec4 LinearToRGBE( in vec4 value ) {
float fExp = ceil( log2(maxComponent) );
return vec4( value.rgb / exp2(fExp), (fExp + 128.0) / 255.0 );
}
-/*
-vec4 EncodingToLinear( in vec4 value, in int fromEncoding ) {
-
- switch( fromEncoding ) {
-
- case ENCODING_Linear:
- return value;
-
- ... | false |
Other | mrdoob | three.js | 3ca76ecd4c2a784a1b7b38795f6f40d1c8b7d148.json | make encodings.glsl more reusable. | src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl | @@ -2,7 +2,7 @@
vec4 emissiveColor = texture2D( emissiveMap, vUv );
- emissiveColor.rgb = texelDecode( emissiveColor, emissiveMapEncoding ).rgb;
+ emissiveColor.rgb = EncodingToLinear( emissiveColor, emissiveMapEncoding ).rgb;
totalEmissiveLight *= emissiveColor.rgb;
| true |
Other | mrdoob | three.js | 3ca76ecd4c2a784a1b7b38795f6f40d1c8b7d148.json | make encodings.glsl more reusable. | src/renderers/shaders/ShaderChunk/encodings.glsl | @@ -9,79 +9,96 @@
#define ENCODING_RGBM16 3005
//#define ENCODING_RGBM16 3007
-vec4 texelDecode( in vec4 encodedTexel, in int encoding ) {
+vec4 LinearToLinear( in vec4 value ) {
+ return value;
+}
- // Q: should we use a switch statement here instead of a set of ifs?
+vec4 sRGBToLinear( in vec4 value ) {
+ re... | true |
Other | mrdoob | three.js | 3ca76ecd4c2a784a1b7b38795f6f40d1c8b7d148.json | make encodings.glsl more reusable. | src/renderers/shaders/ShaderChunk/envmap_fragment.glsl | @@ -43,7 +43,7 @@
vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );
#endif
- envColor = texelDecode( envColor, envMapEncoding );
+ envColor = EncodingToLinear( envColor, envMapEncoding );
#ifdef ENVMAP_BLENDING_MULTIPLY
| true |
Other | mrdoob | three.js | 3ca76ecd4c2a784a1b7b38795f6f40d1c8b7d148.json | make encodings.glsl more reusable. | src/renderers/shaders/ShaderChunk/lights_pars.glsl | @@ -186,7 +186,7 @@
#endif
- envMapColor.rgb = texelDecode( envMapColor, envMapEncoding ).rgb;
+ envMapColor.rgb = EncodingToLinear( envMapColor, envMapEncoding ).rgb;
return PI * envMapColor.rgb * envMapIntensity;
@@ -278,7 +278,7 @@
#endif
- envMapColor.rgb = texelDecode( envMapColor, envMapEn... | true |
Other | mrdoob | three.js | 3ca76ecd4c2a784a1b7b38795f6f40d1c8b7d148.json | make encodings.glsl more reusable. | src/renderers/shaders/ShaderChunk/map_fragment.glsl | @@ -2,7 +2,7 @@
vec4 texelColor = texture2D( map, vUv );
- texelColor = texelDecode( texelColor, mapEncoding );
+ texelColor = EncodingToLinear( texelColor, mapEncoding );
diffuseColor *= texelColor;
#endif | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/Three.js | @@ -315,3 +315,4 @@ THREE.RGBEEncoding = 3002; // AKA Radiance
THREE.RGBM7Encoding = 3004;
THREE.RGBM16Encoding = 3005;
//THREE.RGBDEncoding = 3006; TODO
+THREE.DefaultEncoding = 3007; // Use sRGB or Linear as appropriate. | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/renderers/WebGLRenderer.js | @@ -1888,6 +1888,7 @@ THREE.WebGLRenderer = function ( parameters ) {
}
uniforms.map.value = material.map;
+ uniforms.mapEncoding.value = (( material.map && material.map.encoding !== THREE.DefaultEncoding ) ? material.map.encoding : THREE.sRGBEncoding );
uniforms.specularMap.value = material.specularMap;
... | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/renderers/shaders/ShaderChunk/encodings.glsl | @@ -18,7 +18,7 @@ vec4 texelDecode( in vec4 encodedTexel, in int encoding ) {
}
if( encoding == ENCODING_sRGB ) {
- return vec4( pow( encodedTexel.xyz, vec3( GAMMA_FACTOR ) ), encodedTexel.w );
+ return vec4( pow( encodedTexel.xyz, vec3( float( GAMMA_FACTOR ) ) ), encodedTexel.w );
}
if( encoding ... | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/renderers/shaders/ShaderChunk/map_fragment.glsl | @@ -2,8 +2,7 @@
vec4 texelColor = texture2D( map, vUv );
- texelColor.xyz = inputToLinear( texelColor.xyz );
-
+ texelColor = texelDecode( texelColor, mapEncoding );
diffuseColor *= texelColor;
#endif | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl | @@ -1,5 +1,6 @@
#ifdef USE_MAP
uniform sampler2D map;
+ uniform int mapEncoding;
-#endif
\ No newline at end of file
+#endif | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/renderers/shaders/UniformsLib.js | @@ -10,6 +10,7 @@ THREE.UniformsLib = {
"opacity": { type: "f", value: 1.0 },
"map": { type: "t", value: null },
+ "mapEncoding" : { type: "i", value: THREE.sRGBEncoding },
"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
"specularMap": { type: "t", value: null }, | true |
Other | mrdoob | three.js | 15e08c1327f439b397c4f074da3f17ff10e13568.json | add support for Texture.encoding to Material.map | src/textures/Texture.js | @@ -36,7 +36,7 @@ THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, f
this.premultiplyAlpha = false;
this.flipY = true;
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
- this.encoding = THREE.LinearEncodi... | true |
Other | mrdoob | three.js | 6ccf94aa390b2a30f31e2c38b8d816ad766f1659.json | add taa to example files listing. | examples/files.js | @@ -181,6 +181,7 @@ var files = {
"webgl_postprocessing_nodes",
"webgl_postprocessing_smaa",
"webgl_postprocessing_ssao",
+ "webgl_postprocessing_taa",
"webgl_raycast_texture",
"webgl_read_float_buffer",
"webgl_rtt", | false |
Other | mrdoob | three.js | a66afc819c5e12747d136496ee5f68a54ebf4ff1.json | remove subdivisions of box. | examples/webgl_postprocessing_taa.html | @@ -122,7 +122,7 @@
scene = new THREE.Scene();
- var geometry = new THREE.BoxGeometry( 120, 120, 120, 20, 5, 3 );
+ var geometry = new THREE.BoxGeometry( 120, 120, 120 );
var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
var mesh = new THREE.Mesh( geometry, m... | false |
Other | mrdoob | three.js | b4ea42b634bff4578913eae75968564eaa49a210.json | Return geometry after calling applyMatrix()
Return geometry (`this`) after calling `applyMatrix()` also in `THREE.BufferGeometry` | src/core/BufferGeometry.js | @@ -142,6 +142,8 @@ THREE.BufferGeometry.prototype = {
}
+ return this;
+
},
rotateX: function () { | false |
Other | mrdoob | three.js | a266e460f4184a173df677aa3b80dfc98c530d10.json | Return geometry after calling applyMatrix()
Return geometry (`this`) after calling `applyMatrix():` | src/core/Geometry.js | @@ -87,6 +87,8 @@ THREE.Geometry.prototype = {
this.verticesNeedUpdate = true;
this.normalsNeedUpdate = true;
+ return this;
+
},
rotateX: function () { | false |
Other | mrdoob | three.js | 91f913dc4e1dd7d7998d1ad9e3e2796c0678e8df.json | Fix VREffect handling of full screen state (#8788)
- Use unprefixed Fullscreen API in `VREffect` if available #8568
- Prevent over-writing of backup value for pixel ratio #8776 | examples/js/effects/VREffect.js | @@ -98,11 +98,19 @@ THREE.VREffect = function ( renderer, onError ) {
// fullscreen
var canvas = renderer.domElement;
- var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange';
+ var requestFullscreen;
+ var fullscreenElement;
- document.addEventListener( fullscreen... | false |
Other | mrdoob | three.js | 421f52b4b8736a08d4f055d74ff15566c0ae7a08.json | Fix docs for Object3D.traverseAncestors | docs/api/core/Object3D.html | @@ -230,7 +230,7 @@ <h3>[method:null traverse]( [page:Function callback] )</h3>
<div>
Executes the callback on this object and all descendants.
</div>
-
+
<h3>[method:null traverseVisible]( [page:Function callback] )</h3>
<div>
callback - A function with as first argument an object3D object.<br />
@... | false |
Other | mrdoob | three.js | 7ff4c74c81ac79cebfe506eee234d6bef14f6f7f.json | improve draggable cubes example
* no more limitation on dragging area
* drag cubes // to camera front/back planes | examples/webgl_interactive_draggablecubes.html | @@ -25,11 +25,12 @@
var container, stats;
var camera, controls, scene, renderer;
- var objects = [], plane;
-
+ var objects = [];
+ var plane = new THREE.Plane();
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2(),
offset = new THREE.Vector3(),
+ intersection = new THRE... | false |
Other | mrdoob | three.js | bc6bc544491269bb0d864954d2d01e4dd45e850c.json | Remove arguments to allow optimalisations
* Remove arguments to allow optimalisations
* Change constructor based on @mrdoob's argument
* Fix issue with renaming of argument
* convert space to tabs
* cleanup docs
* don't forget the linefeed in docs
* docs cleanup
* Update Color.html | docs/api/math/Color.html | @@ -27,9 +27,31 @@ <h2>Example</h2>
<h2>Constructor</h2>
- <h3>[name]( value )</h3>
- <div>
- value — optional argument that sets initial color. Can be a hexadecimal or a CSS-style string, for example, "rgb(250, 0,0)", "rgb(100%,0%,0%)", "hsl(0, 100%, 50%)", "#ff0000", "#f00", or "red", or three arguments th... | true |
Other | mrdoob | three.js | bc6bc544491269bb0d864954d2d01e4dd45e850c.json | Remove arguments to allow optimalisations
* Remove arguments to allow optimalisations
* Change constructor based on @mrdoob's argument
* Fix issue with renaming of argument
* convert space to tabs
* cleanup docs
* don't forget the linefeed in docs
* docs cleanup
* Update Color.html | src/math/Color.js | @@ -2,15 +2,16 @@
* @author mrdoob / http://mrdoob.com/
*/
-THREE.Color = function ( color ) {
+THREE.Color = function ( r, g, b ) {
- if ( arguments.length === 3 ) {
+ if ( g === undefined && b === undefined ) {
- return this.fromArray( arguments );
+ // r is THREE.Color, hex or string
+ return this.set( ... | true |
Other | mrdoob | three.js | c184493e3cf4fb22f50ed330a6456fd705052def.json | Remove legacy warning in KeyFrameTrack
It became unnessecary. | src/animation/KeyframeTrack.js | @@ -386,8 +386,6 @@ Object.assign( THREE.KeyframeTrack, {
if ( json.times === undefined ) {
- console.warn( "legacy JSON format detected, converting" );
-
var times = [], values = [];
THREE.AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); | false |
Other | mrdoob | three.js | 65a16691beded6282cdaee55d94584c8d86bf872.json | Fix VREffect support for webvr-polyfill
* Fix VREffect support for webvr-polyfill (#8712)
- correctly set `isPresenting` in full screen mode
- webvr-polyfill fires fullscreenchange in VR mode
- fix needed for setting main window to full screen while presenting
* Code clean-up (#8748, #8712)
- Added parentheses ... | examples/js/effects/VREffect.js | @@ -102,16 +102,30 @@ THREE.VREffect = function ( renderer, onError ) {
document.addEventListener( fullscreenchange, function () {
- isPresenting = isDeprecatedAPI && vrHMD && ( document.mozFullScreenElement || document.webkitFullscreenElement ) !== undefined;
+ isPresenting = vrHMD !== undefined && ( vrHMD.isP... | false |
Other | mrdoob | three.js | a9c64beaf3b745de8cb4f3bb961b95e6e4cabb25.json | Fix variable typo. (I think.) (#8706) | examples/js/effects/VREffect.js | @@ -68,7 +68,7 @@ THREE.VREffect = function ( renderer, onError ) {
this.setSize = function ( width, height ) {
- renderSize = { width: width, height: height };
+ rendererSize = { width: width, height: height };
if ( isPresenting ) {
| false |
Other | mrdoob | three.js | d75cd5f3d273cc9beca0130d9d394f3f49d2f80c.json | Update MMDMaterial Shader | examples/js/loaders/MMDLoader.js | @@ -3636,6 +3636,7 @@ THREE.ShaderLib[ 'mmd' ] = {
THREE.UniformsLib[ "fog" ],
THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
+ THREE.UniformsLib[ "shadowmap" ],
{
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
@@ -3824,7 +3825,6 @@ THREE.ShaderLib[ 'mmd' ] = {
//... | false |
Other | mrdoob | three.js | 77a3f6dc13de12fea9f31eaba7452b0e655dc593.json | Add more samples for software sandbox. | examples/software_sandbox.html | @@ -16,21 +16,18 @@
<body>
<script src="../build/three.min.js"></script>
-
+ <script src="js/geometries/hilbert3D.js"></script>
<script src="js/controls/TrackballControls.js"></script>
-
<script src="js/renderers/Projector.js"></script>
<script src="js/renderers/SoftwareRenderer.js"></script>
-
<scr... | false |
Other | mrdoob | three.js | 8cd22a6a79bcf668d2b5c40e92f1613afce0b2dc.json | fix the MMDMaterial shader | examples/js/loaders/MMDLoader.js | @@ -3422,6 +3422,7 @@ THREE.ShaderLib[ 'mmd' ] = {
THREE.UniformsLib[ "normalmap" ],
THREE.UniformsLib[ "displacementmap" ],
THREE.UniformsLib[ "fog" ],
+ THREE.UniformsLib[ "ambient" ],
THREE.UniformsLib[ "lights" ],
THREE.UniformsLib[ "shadowmap" ],
@@ -3542,6 +3543,7 @@ THREE.ShaderLib[ 'mmd' ] = {... | false |
Other | mrdoob | three.js | 086eab8ccd0b0d178a3d0817d92132fe1c4dfd64.json | enable MMDLoader to support more various models | examples/js/loaders/MMDLoader.js | @@ -1998,21 +1998,28 @@ THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress
}
- var isSphericalReflectionMapping = params.sphericalReflectionMapping;
var texture = loader.load( fullPath, function ( t ) {
t.flipY = false;
t.wrapS = THREE.RepeatWrapping;
t.wrapT... | false |
Other | mrdoob | three.js | 48123a33b10f51729cdd86ac63605409e09e2811.json | Fix vertex shader bug. | src/renderers/shaders/ShaderLib.js | @@ -598,17 +598,15 @@ THREE.ShaderLib = {
"void main() {",
THREE.ShaderChunk[ "color_vertex" ],
-
- " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
+ THREE.ShaderChunk[ "begin_vertex" ],
+ THREE.ShaderChunk[ "project_vertex" ],
" #ifdef USE_SIZEATTENUATION",
- " gl_PointSize =... | false |
Other | mrdoob | three.js | 9c872b1cab3daed5cb6c564fbe5af836ec22feea.json | Fix THREE.SkinnedMesh.clone() bug (#9082) | src/objects/SkinnedMesh.js | @@ -172,7 +172,7 @@ THREE.SkinnedMesh.prototype = Object.assign( Object.create( THREE.Mesh.prototype
clone: function() {
- return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this );
+ return new this.constructor( this.geometry, this.material, this.skeleton.useVertexTexture ... | false |
Other | mrdoob | three.js | bc4fd08b2128b0f1cfe4d6d0282faa902d4398ce.json | Shortcut descriptions (#9062)
* adds shortcut key to buttons and menu
* revert bad formatting
* reverts UI.Button changes and inlines the button shortcut key in the description text
* removes unintentional whitespaces | editor/index.html | @@ -285,9 +285,10 @@
switch ( event.keyCode ) {
case 8: // backspace
+
event.preventDefault(); // prevent browser back
-
- case 46: // delete
+
+ case 46: // delete
var object = editor.selected;
@@ -313,16 +314,19 @@
break;
... | true |
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