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key C (clamp) not work in edge slide function Operating system:windows 10 Graphics card: Radeon RX 460 Broken: oficial blender 2.79b and 2.79.7 Worked: (optional) in Edge slide function key G G , the key C (clanp) not work
[ "View -> Lock Time to Other Windows does not maintain scale when CTRL+TAB between two animation editor modes.\nOperating system: Manjaro Linux\nGraphics card: nVidia\n\nBroken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)\nWorked: (optional)\n\nView -> Lock Time to Other Windows ...
[ " Edge Slide doesn't work\nwindows 10\nGraphic card : AMD Radeon RX 460\n\nBroken: version 2.79c 5e8a030a08b\nWorked: 2.79b \n\nin edit mode , Edge Slide option Clamp on/off (key C) doesn't work\n\n" ]
rotate widget ``` windows 8.1 graphics card NVIDIA Quadro K1100M, Intel HD Graphics 4600 ``` 2.74 Has:000dfc0 ``` ``` ``` ``` ``` Open program-click on rotate button-(using left mouse button to select) click n drag X, Y, or Z coloured curved bars to rotate main cube. When I do this the whole cube moves mo...
[ "The Tool Settings UI should update when holding modifier keys\nIn Sculpt Mode, users can hold Ctrl to invert the effect of the current tool. However, both the tool settings + and - buttons, as well as the color of the brush cursor, don't update to reflect that you've inverted the effect. \n\nBoth of these should u...
[ "transform / rotate\nTASK DESCRIPTION\n ```\nwindows 8.1 graphics card NVIDIA Quadro K1100M, Intel HD Graphics 4600\n\n```\n 2.74 Has:000dfc0\n```\n\n```\n ```\n\n```\n ```\nOpen program-click on rotate button-(using left mouse button to select) click n drag X, Y, or Z coloured curved bars to rotate main cube...
If you delete a vertex group in edit mode, you won't be able to undo it until you switch to object mode. Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12 Broken: version: 3.0.0 Alpha If you delete a vertex group in edit m...
[ "Geo Nodes crash, when updating old node group with new (using user_remap()) \nOperating system: Linux-5.15.21-1-MANJARO-x86_64-with-glibc2.33 64 Bits\nGraphics card: NVIDIA GeForce GTX 1660 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.47.03\n\nBroken: version: 3.1.0 Beta\nWorked: I think it always crashed\...
[ "Undo unavailable for Remove Vertex Group in edit mode\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.01\n\nBroken: version: 2.82 (sub 1)\n\n**Bug description**\nAfter remove a vertex group from a mesh while in edit mode, the undo oper...
2d Filter game engine not working correctly for stereo view standalone player %%%--- Operating System, Graphics card --- OS X 10.8.5, NVIDIA GeForce GT 650M 1024 MB - Blender version with error, and version that worked --- 2.69.1 r60985 & official 2.68a, ??? - Short description of error --- When using a 2d fi...
[ "VSE Channel headers TODO\nImprovements for channel headers in general:\n- - [ ] 2-way `v2d` scroll synchronization\n- - [ ] Investigate why changing RNA property doesn't update timeline region\n- - [ ] Cleanup loading code for `SeqTimelineChannel`, looks like it could be optimized a bit more.\n- - [ ] Use better i...
[ "2d filter rendering error in side by side stereo\n**Category**: Rendering\n\n\n%%%--- Operating System, Graphics card ---\nwin7, nvidia geforce gtx 570\n\n - Blender version with error, and version that worked ---\n2.68a, no\n\n - Short description of error ---\nI have glsl 2d filter applied in the game engi...
Set Curve Radius does not work with default value Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 860M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40 Broken: version: 3.0.0 Alpha Set Curve Radius operator does not set radius unless property is changed from default value. In the video ...
[ "Bevel Custom profile becomes unmodifiable after opening a new window\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: Intel(R) HD Graphics 4000 Intel 4.0.0 - Build 10.18.10.5129\n\nBroken: version: 2.83.1\nWorked: None\n\nOpening a new temporary window while beveling make the bevel profile unch...
[ "Regression: Set curve radius does not work\nOperating system: Windows-8.1-6.3.9600-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 466.47\n\nBroken: version: 3.0.0 Alpha\nWorked: 2.93.1 (but…)\nCaused by eb06ccc324\n\nExpected: works after pressing {key Enter} (apply...
Bevel Modifiers limit method "Vertex Group" does not recognize group values below 0.5 Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX 980/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 Broken: version: 2.91.0 Worked: unknown Basically if your vertex group "Group" is assigned at value 0.4...
[ "Bevel modifier/tool expands vertex groups into surrounding geometry\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.09\n\nBroken: version: 3.1.0 Alpha\n\nWhen beveling geometry with avertex group assigned, some of the sur...
[ "Bevel modifier with vertex group limit method is not working\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.71 - 2.92.0\nWorked: version: 2.70 before 2a8f6e2f\n\nIn the 2.79 Release you can change the wei...
Resetting / Unsetting Editor Type to default value closes blender with no error / option to recover session Operating system: Windows 10 Graphics card: GTX 1080 Broken: 2.8, hash 191b8951f7af Resetting or Unsetting Editor Type to default value closes blender immediately with no error. Right mouse click the editor ...
[ "Panel order is not saved when preferences window closes\nWindows 10, GTX 1660\n\nversion: 2.83 (sub 7), branch: master (modified), commit date: 2020-03-10 07:58, hash: 1aa7c4c28a06, type: \nbuild date: 2020-03-10, 08:52:15\n\nWithin the Preferences Editor, you can change the ordering of various sections but the ch...
[ "Crash Resetting / Unsetting Editor Type to default value\nOperating system: Ubuntu 18.04 Bionic\nKernel: 4.15.0-39-lowlatency\nGraphics card:Radeon RX 560\nMemory 12GB\nAMD Ryzen 5 1400 Quad-Core Processor\n\n2.80 Beta Downloaded 11/29/2018\nBroken:\n(example: 2.79b release)\n(example: 2.80, edbf15d3c044, blender2...
Blender incorrectly allows 2 or more faces to share all same vertices Operating system: Windows 7, 8, 9, 10, 11 Graphics card: NVIDIA GeForce GTX TITAN Broken: 3.4/3.5 Worked: Never worked Blender allows for 2 or more faces to share exactly all vertices. They should have essentially merged into 1 face. But if you tr...
[ "Intersect (Boolean) in edit mode produces inconsistent selection\nBroken: 2.92 master\nWorked: N/D\n\n\nThis is how selection looks like after performing a Difference operation in edit mode using an enlarged copy of the same cube:\n\n![image.png](image.png)\n\n4 verts and edges selected, yet 0 faces (should be 1)....
[ "Dissolve can create duplicate faces\nOperating system:\nGraphics card:\n\nBroken: 2.81 R970d7ed all the way back to 2.70a\nWorked: likely never\n\nUsing the dissolve tool it's possible to create faces sharing the same boundary edges.\n\n\n**Exact steps for others to reproduce the error (using *Dissolve Vertices*):...
Click and drag toggling in the outliner doesn't work in "Groups" view Windows 7 64 Bits Nvidia gtx 580 Long standing 2.6# bug Click and drag visibility toggling in outliner doesn't work when in "Groups" view - In a scene with several groups do to the outliner - Change the dropdown menu to "Groups" view - Click and ...
[ "UV Editor lacks Annotation 'Placement' option\nBroken: 2.80rc1\nWorked: 2.79b\n\nIn Blender 2.79, you had the 'View' and 'Cursor' Stroke Placement option in the left panel, under 'Grease Pencil'.\nIn 2.8 this is meant to be in the Top Bar or 'Active Tool and Workspace Settings', as it is for the 3d Viewport's Anno...
[ "Drag-to-toggle visible/selectable/renderable in the Group view.\nWindows 64\n\nBroken: 2.70a\n\nThe drag-to-toggle visible/selectable/renderable in the Outliner does not work in the Groups view.\n" ]
OpenCL error: CL_INVALID_KERNEL_ARGS in clEnqueueNDRangeKernel() Operating system: Linux-5.8.0-36-generic-x86_64-with-debian-bullseye-sid 64 Bits Graphics card: AMD Radeon RX 5700 XT (NAVI10, DRM 3.38.0, 5.8.0-36-generic, LLVM 11.0.0) X.Org 4.6 (Core Profile) Mesa 20.2.6 Broken: version: 2.92.0 Alpha GPU Kernel compi...
[ "EEVEE: Shader error for incorrect type connected to a AOV Output\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 527.56\n\nBroken: version: 4.0.0 Alpha\n\n\n![image](attachment)\n\n```Cpp\nShader Nodetree Error: Invalid impl...
[ "OpenCL error (-52): CL_INVALID_KERNEL_ARGS in clEnqueueNDRangeKernel()\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\n|Graphics card:|AMD Radeon (TM) R9 380 Series ATI Technologies Inc. 4.5.13587 Core Profile Context 20.4.2 26.20.15029.27017\n| -- | -- |\n||Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5...
The keyboard shortcuts do not work if you change the keyboard input language. macos Catalina 10.15.7 (19H524 Version 2.93.3 (2.93.3 2021-08-18) When I change the keyboard to a different language, the keyboard shortcuts stop working. It exectly with the Russian language. Other languages i not tested. Change keyboar...
[ "Sidebar panel missing a few text theme color properties\nOperating system: Windows 10 \nGraphics card: 1080ti\n\nBroken: 2.93.0\nWorked: ??\n\nThe N-panel sidebar cannot have the same tab highlighting in a user theme as the main top workspace tabs can.\n![region-text.png](region-text.png)\nIt seems that also the r...
[ "All symbols keys and keyboard shortcuts doesn't work on Russian language\nOperating system: macOS Catalina 10.15.7 (seems to be observed in other systems)\nGraphics card: Intel Iris Graphics 6100 1536 mb\n\nBroken: 2.90.1\n\nAll symbols keys and keyboard shortcuts doesn't work on Russian language\n\n1. switch to R...
Blender crashes when using sculpt mode Pose Brush Operating system: Windows 10 Graphics card: GTX 1080Ti Broken: v2.82 Beta, 2020-01-20 22:06 Blender exits to desktop after hovering over mesh with Pose Brush - load attached sculpt crash4.blend file{[F8295256](sculpt_crash4.blend)} - select Pose Brush - hover over ...
[ "Blender crash in bmesh.to_mesh() while using it to modify weights\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70\n\nBroken: version: 2.82 (sub 1)\nWorked: (optional)\n\nCrash in bmesh.to_mesh() if using it to modify weights in weig...
[ "Pose Brush causing Blender to crash in the latest build\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.28\n\nBroken: version: 2.82 (sub 6)\nWorked: (optional)\n\nPose Brush causing Blender to crash in the latest build\n\nGo into s...
Collection instances shade bad if mirrored Operating system: Linux Mint 19.1 Graphics card: Nvidia Titan X Broken: (example: 2.80, 427c75e4c20b Worked: (2.80, 75f551facaf0) **On 3D view "LookDev" or "Rendered" shading mode, when mirroring an empty, that is instancing a collection, it displays bad/wrong shading.** ![...
[ "Object Info node random output doesn't work properly\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: AMD Radeon HD 7600M Series ATI Technologies Inc. 4.5.13399 Core Profile Context 0\n\nBroken: version: 3.6.2\nWorked:\n\n**Short description of error and steps for others to reproduce the error*...
[ "Mirrored collection instances have wrong shading\nOperating system: elementaryOS 0.4.1\nGraphics card: GTX1080\n\nBroken: 2.80, c041e10c9a94\n\nWorked: 2.80, ff90589966ef675365e06aed804aa02ba2ddc2aa\n\nIf you mirror the instance of an object, it gets displayed with wrong, darker shading. \nHappened with this commi...
Particle info node returns null when child particles are enabled Archlinux GTX 460 Broken: 2.73, 2.74 RC2 Particle info node gives 0 on all outputs when child particles are enabled. 1. Open [cycles_no_info_for_child_particles.blend](cycles_no_info_for_child_particles.blend) 2. Turn on viewport render
[ "Compositor in start up file does not show specific passes\nBroken: version: 3.1.0 Alpha\nWorked: Prior to 7e712b2d6a\n\nWhen loading the startup file, some passes will be missing from the compositor. For example the denoiser.\n\nHere is a video showing off the issue: [F12781327](Missing_Passes_in_Compositor.mp4)\n...
[ "Particle Info Node doesn't work for particle systems which have Children enabled\nOS X 10.9.0\n\nBroken: 2.64a – 2.69 r60991\nWorked (partially): 2.64 r51026\n\nParticle Info Node doesn't work for particle systems which have Children enabled.\n\n\n - Open attached blend file\n - Switch Viewport Shading to Render...
Geometry nodes. Negative value for socket max, when I input positive Operating system: Windows-8.1-6.3.9600-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 473.04 Broken: version: 3.2.0 Beta Open file, and try to input 9999999999999 to maximum for seed socket (group inp...
[ "blender crash if boolean + very very big scale\nOperating system: Ubuntu 20.04\nGraphics card: Geforce MX230\n\nBroken: 3.2.1, 3.2\n\n[2022-07-21 19-15-24.mp4](2022-07-21_19-15-24.mp4)\n\n1. add boolean modifier\n2. scale any object on very very big value", "Set Material Index node does not work on some GN-creat...
[ "Geometry Nodes Max integer socket input changes to negative\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68\n\nBroken: version: 3.0.0\nWorked: Unsure. Also broken in 2.93\n\nThe integer node socket seems to default to ...
Crash on adding screw modifier Operating system: Linux 5.4.28-1-MANJARO Graphics card: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) Broken: 2.83 Alpha, b555b8dedce0, 2020-03-30 22:07 Worked: 2.82a Adding a Screw modifier to a mesh leads to immediate crash. So does ope...
[ "Meshes that are generated with the screw modifier cant use the box projection type\nOperating system:\nGraphics card:\n\nBroken: 83f9218801d4\n\nThe meshes that are modified or extended by the screw modifier can't use the box projection of an image map. All the objects in the screenshot use the same material and...
[ "Screw modifier crashes blender\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.50\n\nBroken: version: 2.83 (sub 11)\nWorked: blender-2.83-a103d09df485\n\nScrew modifier instantly crashes blender to desktop\n\nAdd screw modifier to obj...
Connected proportional editing differ between UV and 3D View ASUS ROG Strix GL503 Windows 10 Intel® Core™ i7 7700HQ Processor GTX 1060 6Gb 8Gb RAM DDR4 Broken: 2.79 master fa7e19b Connected proportional editing does not behave the same way in the UV/Image Editor and in the 3D View. The UV/Image Editor sees the mesh a...
[ "3D texturing: Fix seam bleeding\n# Version 1 (abandoned)\n\nThe concept of this approach is create a list of source pixels that should be copied to other areas of the texture. By doing this the seams will be fixed. During copying the pixels can be blended with near pixels to improve quality.\n\n* Scan over all uv ...
[ "UV / Image Editor's Proportional Edit (Connected) doesn't take edge connections into account.\nBroken: 2.78\n\n**Bug Description**\nWhen Proportional Edit (Connected) is active, the same translation of a vertex in 3D View doesn't equal UV / Image Editor's translation of the same vertex.\n\nUV / Image Editor doesn'...
Problem with object coloring in Cycles Ubuntu 14.04 LTS. Graphic Card: Intel Haswell Mobile Broken: Blender 2.75 (official release) Worked: (optional) When I try to color a second object, like a plane, the plane is not colored. I use the color wheel and the plane color does not change. There also seems to be a flu...
[ "Cycles Principled shader Fresnel glitches\nConsistent across 3 diffrent devices and operating systems.\n\nBroken: v2.8 stable\nstill Broken: v2.83 Alpha, 9d90cad3ed39, 2020-01-17 00:13\n\nSpecific combinations of roughness and specular cause weird visual artefacts in cylces, that also look diffrent in contrast to ...
[ "Materials bug or Object bug when trying to color an object\nUbuntu 14.04 LTS; Graphics Card System76 Kudu Professional Intel Haswell Mobile\n\nBroken: Blender 2.75 (Official) c6b042b, Blender 2.74 (official), and Blender 2.75 Test Build c702dab\nWorked: (optional)\n\nWhen I try to color a box the coloring works al...
Background image positioned incorrectly in viewport render. Operating system: Ubuntu 18.04 Graphics card: Radeon RX Vega 64 Broken: ebcea3029d Background image is positioned incorrectly when doing a viewport render. 1. Open the .blend file. 2. Make sure you are in camera view. 2. In the 3D view: `View` -> `Viewport ...
[ "Reference/background images hide additional information in the Properties Editor\nOperating system: Linux-6.4.13-200.fc38.x86_64-x86_64-with-glibc2.37 64 Bits, WAYLAND UI\nGraphics card: AMD Radeon Graphics (renoir, LLVM 16.0.6, DRM 3.52, 6.4.13-200.fc38.x86_64) AMD 4.6 (Core Profile) Mesa 23.1.6\n\nBroken: versio...
[ "On Viewport Render, Camera BackGround Image is misaligned\nOperating system:windows10\nGraphics card:Nvidia GeForce GTX960M\nBroken:blender-2.80.0-git.e795dd4a20a1 and older\n\nWhen use Camera BackGround image on 3DView.\nOn CameraView, Viewport Render drawed image is misaligned.\n\nIt seems that the image should ...
When sculpt with Dyntopo and tiling is enabled, blender crash Win 10, RX 460, RAM 10GB Broken: 2.80 alpha 2, c750ebe113e When sculpt with Dyntopo and tiling is enabled, blender crash. 1. Go to sculpt mode 2. Enable Dyntopo and Tiling X 3. Sculpt
[ "Crash with certain file. Sculpt mode. Vertex color fill + edge.\nOperating system: Windows-8.1-6.3.9600-SP0 64 Bits\nGraphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40\n\nBroken: version: 2.93.0 Alpha\n\nWhen I try to apply vertex color Fill (Sculpt mode) on edge in this particular ...
[ "Sculpting Crash When Dyntopo Enabled With Tiling Settings Enabled\nUbuntu 18.04 bionic (Linux 4.15.0-39-generic)\nGnome Shell\nCPU: Intel Core i7-4770K\nGPU: GeForce GTX 760\nRAM: 11946MiB\n\nBroken: blender2.8 , a9bf6a3b3ad\n\nBlender will crash when working in dyntopo when tiling on x y or z is enabled. The cras...
Blender unstable when using GPU Compute in any situation Windows 10 Creator's Update 4770k EVGA GTX 1060 3GB 8GB DDR3 Broken: 2.78c, 2.79 RC2 When using GPU Compute to render in any situation, whether it be actually rendering or just in render preview, Blender becomes really unstable and will either crash or turn all...
[ "Reliable GPU hang on common Intel cards (Linux)\nOperating system: Linux Fedora 32\nGraphics card: UHD Graphics 620 (rev 07) Intel\n\nBroken: 2.80.x, 2.90.0-x\n\n\n\nBlender crashes the computer, freezing, dmesg command shows a GPU Hang error.\n\n\nOnly with Intel GPU (Intel Corporation UHD Graphics 620 (rev 07) h...
[ "Blender unstable when using GPU composite in any situation\nWindows 10 Creator's Update\n4770k\nEVGA GTX 1060 3GB\n8GB DDR3\n\nBroken: 2.78c, 2.79 RC2\n\nWhen using GPU composite to render in any situation, whether it be actually rendering or just in render preview, Blender becomes really unstable and will either ...
Blender unstable when using GPU composite in any situation Windows 10 Creator's Update 4770k EVGA GTX 1060 3GB 8GB DDR3 Broken: 2.78c, 2.79 RC2 When using GPU composite to render in any situation, whether it be actually rendering or just in render preview, Blender becomes really unstable and will either crash or turn...
[ "MacOS: Eevee render crashes with GPU hang occurred\nLaptop: 2019 Macbook Pro 16\" \nOperating system: Mac OS Big Sur 11.1\nGraphics card: AMD Radeon Pro 5300M / Intel UHD Graphics 630 1536 MB\nProcessor: 2.6 GHz 6-Core Intel Core i7\nMemory: 16 GB 2667 MHz DDR4\n\nBroken: \n2.91.0 and 2.91.1 \n\nRender engine: eev...
[ "Blender unstable when using GPU Compute in any situation\nWindows 10 Creator's Update\n4770k\nEVGA GTX 1060 3GB\n8GB DDR3\n\nBroken: 2.78c, 2.79 RC2\n\nWhen using GPU Compute to render in any situation, whether it be actually rendering or just in render preview, Blender becomes really unstable and will either cras...
UVs are broken after applying the bevel modifier Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 Broken: version: 3.4.0 ![UVS_Bug.jpg](UVS_Bug.jpg) **Short description of error**[name ](URL) After creating UVs for the object i...
[ "Modifiers after physics ones shouldn't invalidate cache\nOperating system: macOS-10.14.6-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 560 OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.21\n\nBroken: version: 2.93.0\n\nIn current Blender, any change on modifiers invalidates.\nModifiers *after* physics...
[ "bevel modifier break the uv seams \nOperating system: Windows\nGraphics card: Nvidia 2080\n\nBlender 3.3.0\n\n\nafter applying the bevel modifier all the UV seams are broken but the UVs are not. the bevel modifier doesn't change the UVs it creates en extra edge loop around the seams but for some reason break the s...
Lights Volume Scatter option in ray visibility not working anymore Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41 Broken: version: 3.0.0 Alpha Worked: version: 3.0.0 Alpha Lights Volume Scatter option not working using cyc...
[ "Cycles Volume Scatter Density broken in \"complex\" node setup\nOperating system: Linux-4.12.14-lp151.28.87-default-x86_64-with-glibc2.17 64 Bits\nGraphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.27.04\n\nBroken: version: 2.91.0\n\n\nWhen constructing this node setup, the density-sl...
[ "2021-9-21 3.0.0: Object Properties -> Ray Visibility -> Uncheck Volume Scatter has no effect on lights\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11\n\nBroken: version: 3.0.0 Alpha\n\nWorked: 3.0.0 Alpha 2021-09-11 20:0...
Crash using Multiresolution Modifier Windows10, Intel Core i7-4770, Ram32GB, VideoCard Nvidia GTX-970 Broken: blender-2.80-76ea32d1926 Worked: (optional) In Sculpt Mode, smoothing when using Multiresolution Modifier causes Blender to Crash 1.- Apply Multiresolution Modifier to a cube (Subdivide once or twice). 2.- G...
[ "Particle instance modifier can crash when create from Children is checked and Normal is not\nOSX 10.11.6, xeon w3680 6core 12thread \n[system-info.txt](system-info.txt)\n2.69.7 5bd8ac9\nalso Nightly 2.79 34fe3f9c069\n\n\nUsing a particle instance modifier with Children checked and Normal not checked and then atte...
[ "Multiresolution Modifier Crash\nBroken: 2.8 2d05f91bea9\n\nWhen using the multiresolution modifier on an object and going into sculpt mode Blender immediately crashes." ]
Crash after saving new file without camera Operating system: Linux-5.4.0-87-generic-x86_64-with-glibc2.27 64 Bits Graphics card: Mesa DRI Intel(R) HD Graphics 5500 (BDW GT2) Intel Open Source Technology Center 4.6 (Core Profile) Mesa 20.0.8 Broken: version: 3.0.0 Alpha Worked: I'm not sure, but until a month ago if I ...
[ "Crash with GPU Render\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1660 Ti with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.02\n\nBroken: version: 3.4.0\nWorked: unknown\n\nOn cycles, using the GPU renderer blender crashes. This only happens when I am using...
[ "Crash when saving file without active camera\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41\n\nBroken: version: 3.0.0 Alpha\n\nBlender crashes when saving a file that has no active camera in the scene, if in Preferenc...
smoke domain flickers outside of active frames Operating system: windows 11 Graphics card: nvidia geforce rtx 2060 Broken: 3.6.2 Worked: n/a (hasn't worked since 2.93 at the earliest) when a smoke domain's start frame is greater than the session's start frame, the domain flickers and immediately fills outside of it's...
[ "Mantaflow rendering unstable (when using multiple fluid domains)\nOperating system: Ubuntu 18.04\nGraphics card: Radeon R9 FURY\n\nBroken: 2.83.5\nWorked: none\n\nMantaflow seems unstable during rendering of 6 simultaneous domains and it relates to the cycles AA samples.\nThe error it shows:\n```\nterminate called...
[ "smoke effects flicker in domain when start frame is set to later than animation start frame\nOperating system: Windows 11\nGraphics card: nvidia geforce rtx 2060\n\nBroken: 3.5.0\nWorked: n/a; never worked since 2.9 at the earliest\n\nWhen smoke domain start frame is set to a value later than animation start frame...
Crash when changing the render resolution UBUNTU 18.04 Blender 2.8 (10.07.2018) crash when changing the render resolution in eevee and cycles
[ "Render crashes – metal related\nOperating system: macOS-13.5.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M2 Pro 1.2\n\nBroken: version: 3.6.2\n\nI get some of these intermittently: `Context leak detected, msgtracer returned -1`\nrender ultimately fails (always at around frame 400) with this:\n\n```\n...
[ "Blender 2.8 crash when changing the render resolution\nOperating system: KDE Neon \nGraphics card: Nvidia GTX 1070\n\nBroken: blender-2.80-1112f49a14b-linux-glibc219-x86_64\n\n\nBlender Crash when I change the render resolution. \n\nopen blender, change render resolution. \n", "Blender 2.80 Alpha Crash\nw...
Clicking General in the splash screen crashes blender Operating system: macOS-12.1-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.7.101 Broken: version: 3.0.0
[ "Crush while baking a cloth simulation\nOperating system: macOS-13.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken: version: 3.6.2\n\nI was performing the baking of a cloth simulation. During the initial and subsequent baking attempts, everything worked fine. However, when I tried to ...
[ "Blender Crash. on workspace choice\nOperating system: macOS-12.1-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro Vega 64 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.7.101\n\nBroken: version: 3.0.0\n\n[Choosing general layout in splash screen crashes blender]\n\n[Choose general when blender starts up on ...
GN: duplicate elemts node doesn't display duplicated edges Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23 Broken: version: 3.2.0 Alpha Duplicate elements node doesn't display any geometry when set to edge mode. Apply the ...
[ "Node Tools Overview\n## Background\nWith node group assets becoming more prevalent and geometry nodes becoming essential\nfor manipulating geometry in Blender, we want to add the ability to implement operators\nwith geometry node groups.\n\nRelevant node groups would need a geometry input and output, and could hav...
[ "Edges duplicated with Duplicate Elements node not displayed in the viewport\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1660/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.84\n\nBroken: version: 3.2.0 Alpha\nWorked: N/A\n\nUnlike other elements like faces and points, edge...
Crashes when I add hair particles Operating system: MacOS High Sierra Graphics card: NVIDIA GeForce GT 755M 1024 MB Broken: example: 2.90 Alpha, 27e39cc53312, 2018-04-16. Worked: 2.83 Alpha **Blender crashes when I add hair particals** **Add particles to any object, change particle type to hair.**
[ "Blender Crash when deleting images too fast\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: AMD Radeon(TM) Graphics ATI Technologies Inc. 4.5.14761 Core Profile Context 21.30.44 30.0.13044.0\n\nBroken: version: 3.2.0\n\nBlender crashes when deleting images in the Layer blend file libery\n(3.3 ...
[ "Crash on changing particle setting to hair\nOperating system: Mac OS Catalina 10.15.4\nGraphics card: Intel HD 6000\n\nBroken: 2.83b from 16.4.20\nWorked: 2.82a\n\nAfter adding Particle system to some object and changing it's type from \"Emitter\" to \"Hair\", it crashes.\n\n1) Open attached .blend\n2) Go to parti...
"Color filter" sculpting brush crashes Blender Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.59 Broken: version: 3.3.0 Alpha When using the new color filter sculpting brush, Blender crashes - Delete everything in the base scen...
[ "Crash when rendering animations (GPU Subdivision ON, OFF is fine)\nSystem Information\nOperating system: WIndows 11 22H2\nGraphics card: Nvidia GeForce RTX 4080\n\nBlender Version\nBroken: 3.4.1, 3.5, 3.6\n\nForce closes when rendering animation after a number of frames and when opening larger blend files. Happens...
[ "Regression: Crash in sculpting with color filter\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59\n\nBroken: version: 3.3.0 Alpha\nCaused by 4c3b984b3d\n\nCrash in sculpting mode after I made paint stroke, select color ...
Editing non-hair particle paths is broken Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87 Broken: version: 2.92.0 Alpha Worked: Blender 2.79 You used to be able to use Particle Edit mode to affect baked particle simulations. Since...
[ "Particles from multiple systems disappear when all Physics Type are None.\nOperating system: Windows 10\nGraphics card: RTX 2070\n\nBroken: 2.81a\n\nWhen selecting a Particle System, all particles of the object disappear.\nImages showing before and after:\n![steps.jpg](steps.jpg)\n![steps2.jpg](steps2.jpg)\n\n- In...
[ "Particle Edit mode for non hair particles - Not working\nOperating system: Linux-5.6.0-050600-lowlatency-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.64\n\nBroken: version: 2.90 (sub 3)\nWorked: can not find one\n\n\nCan not edit a baked par...
Surface Deform modifier ignores shapekeys Operating system: win 11 Broken: 67f5596f194c It is not possible to edit shapekeys if the object has a **Surface Deform** modifier applied. This does not seem to be an issue with the **Mesh Deform** modifier. Load the attached .blend file Select the torus object and ma...
[ "RBD sim ignores mesh (cloth) deformation\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92\n\nBroken: version: 3.0.0 Alpha\nWorked: BLENDER 2.79b\n\nOpen below file and press play. RBD sim ignores mesh deformation and reacts to i...
[ "Surface deform modifier ignores all shapekey deformation\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.49\n\nBroken: version: 3.1.0 Alpha\n\nWhen using a *Surface Deform* modifier on a mesh, all it's shap...
Mantaflow, smoke color issue. Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Quadro P4000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70 Broken: version: 2.82 (sub 7) Worked: (optional) [Hi, This is to address the issue with mantaflow smoke color parameter. if you set multiple keys for smoke co...
[ "Smoke simulation silently fails in Sync to Audio or Frame Dropping playback\nSmoke simulation silently fails in Sync to Audio or Frame Dropping playback\n\n---\n\n**Original Report:**\n\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 4...
[ "Mantaflow: Animating smoke color affects existing smoke\nOperating system: Windows 10\nGraphics card: Nvidia GeForce GTX 650 Ti\nProcessor: Intel® Core™ i7-3770\n\nBroken: (2.83 Alpha, acab7450784a)\n\nIn Mantaflow, when animating the smoke color in the emitter settings, the changes seem to also affect the smoke t...
Regression: Cycles Baking time in 3.0.0 is higher compared to 2.93.7 Operating system: Windows-10 Graphics card: NVIDIA GeForce GTX 960 Broken: version: 3.0.0 Worked: 2.93.5 This follows my other issue which you can find here: T94217 It's probably related, but adding this as a separate ticket. [big baking bug.blen...
[ "Blender crashes when I try to subdivide my model\nOperating system: Windows 11 Pro 64-bit, 12th Gen Intel(R) Core(TM) i9-12900KF (24 CPUs), ~3.2GHz\nGraphics card: NIVIDIA GeForce RTX 3070 Ti\n\nBroken: 3.6, latest version\n\n\n\n- Open Blender, Open File\n- Go to Preferences, Turns off GPU Subdivision\n- Change t...
[ "Cycles Baking: 3.x is much slower than 2.93\nBroken: 3.0, 3.1 (2021-12-27)\nWorked: 2.93.7\n\nCaused by Cycles-X merge\n\nBake Normal in 3.x is much slower than in 2.93.\n3.1 is a bit slower than 3.0.\n\nTime bake normal (2048x2048):\n| Samples | 1 | 32 | 64 | 128\n| -- | -- | -- | -- | -- |\n| 2.93 | 0:...
Particle Edit Crash Operating system: **MacOS Mojave** Graphics card: **Intel HD Graphics 4000/Nvidia GT 650M** 2.80, 63ac7c799c8, 2018-12-02 When adding a particle system with the *hair* type, and change to Particle Edit mode, Blender crashes immediately. Add *Quick Fur* and change mode to *Particle Edit* mode. Cr...
[ "Crash creating \"position\" attribute with the wrong type while in Edit mode\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.41\n\nBroken: 3.5.0 and 3.6.0 Alpha\nWorked:\n\nWhile in Edit mode, attempting to create an attr...
[ "Particle edit Crash | Blender 2.8 | MacOs \niMac (27\", Ende 2013)\nMACOS MOJAVE\nNVIDIA GeForce GTX 780M 4096 MB\n\nBlender 2.8\nblender-2.80.0-git20181204.1b6a394d862-x86_64\n\nBlender 2.8 still crashes when trying to use \"Particle Edit\"\n\nJust try to enter Particle Edit Mode.\n\nOpen File - Enter Particle Ed...
Particle edit Crash | Blender 2.8 | MacOs iMac (27", Ende 2013) MACOS MOJAVE NVIDIA GeForce GTX 780M 4096 MB Blender 2.8 blender-2.80.0-git20181204.1b6a394d862-x86_64 Blender 2.8 still crashes when trying to use "Particle Edit" Just try to enter Particle Edit Mode. Open File - Enter Particle Edit Thanks for your ...
[ "Crash when rendering animation\nOperating system: macOS-13.4.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken: version: 3.6.0\n\n\nI was rendering a simple camera animation overnight, Blender crashed about 2/3rd the way through. Here's the crash log.\n", "Title: CTRL-Z from edit int...
[ "Particle Edit Crash\nOperating system: **MacOS Mojave**\nGraphics card: **Intel HD Graphics 4000/Nvidia GT 650M**\n\n2.80, 63ac7c799c8, 2018-12-02\n\nWhen adding a particle system with the *hair* type, and change to Particle Edit mode, Blender crashes immediately. \n\nAdd *Quick Fur* and change mode to *Particle E...
Custom property does not always seem to be defined in pre frame change handler. Race condition? Operating system: Windows 10 Home 64 Bit Graphics card: NVidia Geforce GTX 1050 Broken: 2.80-009dbc2bc9fb-win64 When playing the animation in the file for some invocations of the pre frame change handler, the custom proper...
[ "Eevee \"Shutter\" setting in motion blur render settings not animatable\nOperating system: Win 10\nGraphics card: RTX 3090\n\nBroken: 2.91.0\nWorked: never worked (as far as i know)\n\n\nEevee \"Shutter\" in motion blur render settings not animatable\nIn Cycles it ***is***animatable.N/A", "Sample texture color d...
[ "animated custom property does not change value when animation is rendered\nOperating system: Windows 10 Home 64 Bit\nGraphics card: NVidia Geforce GTX 1050\n\nBroken:\n2.80-009dbc2bc9fb-win64\n\n\nWhen running the attached .blend file the custom property 'CustomProperty' of object 'Cube'\nis always zero during ren...
defocus wont work NVIDIA **Blender 2.76** **Defocus wont work since 2.75, it worked on 2.74r** here's a pic ![defocus problem 2.76.png](defocus_problem_2.76.png) here's one that worked on 2.74 ![defocus worked in version 2.74.png](defocus_worked_in_version_2.74.png)
[ "GPencil: Modifiers don't work after separate strokes and use hide in outliner [issue with multiuser gpencil objects and modifiers]\nOperating system: Ubuntu 20.04\nGraphics card: Mesa Intel® HD Graphics 620 (KBL GT2\n\nBroken: (2.83.3)\n\n\nThe mirroring of a grease pencil object briefly stops being visible after ...
[ "Defocus Node in Blender 2.76 Not Working\nWindows 7 32 bit \nATI Radeon HD 5450\n\nBroken: 2.67 rc3 fb78f6d\n\nDefocus Not Working DOF effect isn't appear any time, any setting.\nI think I found this Problem in Blender 2.75 but in 2.76 won't fix that.\n\n\n*****************************************\n", "Defocus N...
Several problems in drawing mode Operating system: windows 10 Graphics card:MSI gtx1050ti Broken: Blender 2.80 Release Candidate 3 Worked: (optional) Hello. When working with tools such as Line, Arc, Curve, Box, Circle, sometimes the circle that disappears for the size of the change will reappear! And also when work...
[ "Grease Pencil: Eraser Brush ends on maximum radius\nOperating system: Linux-5.4.0-89-generic-x86_64-with-glibc2.31 64 Bits\nGraphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.91.03\n\nBroken: version: 3.1.0 Alpha\nWorked: never\n\nWhen using the eraser brush in draw mode of grease pencil obj...
[ "Draw mod\"deformable handels\"\nOperating system:windows 10\nGraphics card:MSI gtx1050ti\n\nBroken: Blender 2.80 Release Candidate 3\nWorked: (optional)\n\nWhen working with tools like Line, Arc, Curve, Box, Circle, sometimes the resize circle disappears \"Handel\" and reappears after many times!\nAnd also when wo...
Shortcut F to link nodes in geometry nodes does not work with multi input sockets (Join Geometry node) **Platform**: macOS-11.4-x86_64-i386-64bit **Graphics Card:** AMD Radeon Pro 5500M OpenGL Engine **Broken version:** 3.0.0 Alpha **Short Description of error** The shortcut F to link nodes in geometry nodes does no...
[ "Geometry Nodes related memory leak and exception access violation\nOperating system: Windows-10-10.0.22621-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98\n\nBroken: version: 3.5.1\nWorked: \n\nBlender freezes, memory usage spikes and eventually you get excep...
[ "make links in geometry node editor doesn't work with multi input socket\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12\n\nBroken: version: 3.1.0 Alpha\n\nopen new blend file. add geo nodes to something. Add a join geom...
NLM denoiser with large tiles causes instant crash and exit. Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38 Broken: version: 2.92.0 Alpha NLM denoiser with large tiles causes instant crash and exit. 1. Start Blender. 2. Change rend...
[ "Blender crashes if simplify is turned on while baking multires\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14742 Core Profile Context 21.7.2 27.20.22021.1002\n\nBroken: version: 3.0.0 Alpha\nWorked: --\n\n\nBlender crashes if simplify is turn...
[ "Denoising Data with large tiles causes instant crash and exit.\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38\n\nBroken: \n- 2.92.0 Beta\n- 2.92.0 Alpha\n- Commit bfb6fce659 identified in #85089 as the one that introduced the i...
Geometry Node: Set Material, Apply modifier, new empty slot Operating system: Windows-10-10.0.19043-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.49 Broken: version: 3.2.0 Saving an empty slot when setting a material goes into a real empty slot for the result [2...
[ "Point Clouds only support one material\nOperating system: macOS-13.4-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken version: Current main.\nWorked: Never\n\nWhen using the `Join Geometry` node in Geometry nodes to join two points together, their material is reset to default. This only...
[ "Applying Geometry Nodes modifier creates a new empty material slot on the resulting mesh\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.76\n\nBroken: version: 3.1.0 Alpha\n\nIn some circumstances, when applying GN modifi...
Muting a geometry node does not work Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 26.20.100.7323 Broken: version: 2.92.0 Alpha Why doesn't clicking m (mute) or selecting the mute option in node context menu in geometry node editor mute the node It defini...
[ "Solidify Node\nWe will drop support for Simple mode since the difference is hard to tell and performance-wise better to optimize the Complex mode than maintaining both.\n\nFill and Only options are a bit confusing in the modifier since fill refers to the fill of the rim and has to be checked on to make Rim Only wo...
[ "Implement \"Mute\" for geometry nodes\nMute is suppose to make the node to be bypassed. It is not working at the moment though.\n\n* If the input and output have a geometry connected, just pass it through.\n* If the input and output have a color connected, just pass it through.\n\nMuting means the node can be cons...
Collection Instance Crash Operating system: Linux-5.3.0-59-generic-x86_64-with-debian-buster-sid 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.82 Broken: version: 2.83.0 Dragging and dropping a Collection with a Collection Instance inside it, into another Collection is ca...
[ "use-after-free crash after setting scene's render.engine inside custom render engine context\nOperating system: Ubuntu 20.04.2LTS\n\nBroken: 2.93.0 Beta, branch: master, commit date: 2021-05-19 10:14, hash: a294670bacb1, type: release\nAlso Broken: 0efb627bbd3ac3e53afb95591ae4e244bd1f8af4\n\nBlender crashes when s...
[ "Collection instances loop causes Crash\nBroken: version: 2.83.0 and current master\nWorked: 2.82 (yea, it somehow worked :p)\n\n![obraz.png](obraz.png)\ncreating this (image above) makes blender crash\n\n\nIf you try to make instance loop (CollectionA have instance of CollectionB, an You try to put instance of Col...
Particle Instance modifier completely broken in 2.9x versions Operating system: Windows 10 64 bit 24GB Graphics card: Nvidia GTX 980M 4GB **Blender Version** 2.91.2 Broken: 2.91.2. Worked: 2.83 LTS (or any of the 2.8x versions) **Particle instance modifier not working. Instanced mesh disappears.** **Instancing an o...
[ "Collada: Lost all instances of collections when exporting from .blend to .dae\n\nOperating system: Ubuntu Mate 19.04 - Linux-5.0.0-13-generic-x86_64-with-debian-buster-sid 64 Bits\nGraphics card: Mesa DRI Intel(R) HD Graphics 400 (Braswell) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 19.0.2\n\n\n...
[ "Particle instance modifier broken\nOperating system: Linux-5.9.11-200.fc33.x86_64-x86_64-with-fedora-33-Thirty_Three 64 Bits\nGraphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 455.45.01\n\nBroken: version: 2.92.0 Alpha, branch: Unknown, commit date: Unknown Unknown, hash: `rBUnknown`\nBroke...
In front does not display mask/face sets Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 398.35 Broken: version: 2.90.0 Alpha In sculpt mode, when turn In front view, mask is not displayed. Same situation with Face Sets [untitled.blend](un...
[ "Fullscreen doesn't activate if the 3d Viewport is maximized \nTested on :\n\n2.73 a\n\nGooseberry 2.73 # d92f591\n\nWhen the viewport is maximized ( Ctrl + Up Arrow). Switching to 3d view fullscreen mode wont work. ( Alt+F10 nor from the view menu button ). ", "Wireframe not visible with X-ray in weight paint ...
[ "Face Sets and Masking in Sculpt Mode Not Visible on Meshes Using 'In Front'\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87\n\nBroken: version: 2.83 (sub 15)\n\nFace sets and masking in sculpt mode will not draw on a mesh if the...
Crash of the app when selecting faces in Texture Paint mode Operating system: Windows 10 Professionnel 64-bit (10.0, Build 17763) (17763.rs5_release.180914-1434) Graphics card: NVIDIA Quadro M1200 Driver Version: 24.21.14.1195 Broken: (Beta 2.80, Hash : 427c75e4c20b, master, 2019-05-09 17h55) - When going into Textu...
[ "Error baking particles in OSX\nOperating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits\nGraphics card: NVIDIA GeForce GTX TITAN X OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.33.0 387.10.10.10.40.135\n\nBroken: version: 2.83.1\n\nI have two particle emisor and when I try to bake it crash.\nI try it in Linux an...
[ "Selecting Faces in Texture Paint Crashes Blender\nOperating system: Windows 10\nGE Force GTX 1050\n\nBroken: 2.80 6ef48b13186c\n\n\nSelecting multiple faces on my mesh to texture paint almost always immediately crashes blender. I see a spike in GPU and CPU usage when this happens.\n\nOpen attached file (already in...
Cycles not working with GPU Operating system:windows10 Graphics card:GTX1650 4gb Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Blender 2.92 Failed to create CUDA context (Misaligned address) not able to render with gpu Based on the default startup or an attached .blend file...
[ "Inconsistencies between 3D Viewport and Viewport Render Image using the GPU Shader Module\nOperating system: Ubuntu 18.04, Windows 10\nGraphics card: GeForce GTX Titan X, GeForce GTX 1080 Ti\n\nBroken: \n2.83.0\n2.90.0 Alpha\nWorked: Never\n\nRendering the `3D Viewport` with `3D Viewport/View/View Render Image` (i...
[ "failed to create cuda context (misaligned address)\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.09\n\nBroken: version: 2.91.0\n\nWhen i try rendering using cycles engine it shows me an error \"failed to create Cuda context (misa...
Weight Painting + Vertex Painting - Show Wire option does not show wire. Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.41 Broken: version: 2.82 (sub 6) Worked: (optional) In the viewport overlay settings you can tick a show wire ...
[ "Viewport display of multiple Dupli-Collections when different draw-types are used : wireframe might disappear (only selected are garuanteed to draw)\nOperating system: Windows 10 / Ubuntu 20.04\nGraphics card: GTX 1080 / RTX 3080\n\nBroken: 2d9d08677e a2d59b2dac \nBroken: all versions >= 2.8\nWorked: 2.79\n\nViewp...
[ "Viewport overlay option Show Wire not working\nOperating system: Linux-4.15.0-20-generic-x86_64\nGraphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.26\n\nBroken: version: 2.82 (sub 3)\nBroken: 2.81 release\nWorked: 2.80\n\n\"Show Wire\" under Viewport Overlays does nothing in weight paint...
Crash when right clicking anything in asset browser context menu Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 26.20.100.7323 Broken: version: 2.92.0 Alpha Worked: version: 2.92.0 Alpha Right clicking anything in asset browser context menu crashes When I...
[ "Blender becomes unstable/crashes after using \"Reload Scripts\" if using any \"ShaderNodeCustomGroup\" nodes.\nOperating system: Windows 10\nGraphics card: NVIDIA\n\nBroken: 2.81\n\nIf you manipulate a \"ShaderNodeCustomGroup\" node after having used the \"Reload Scripts\" operator (F8) Blender will become unstabl...
[ "Crash when right-clicking on most buttons in the asset browser\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 26.20.100.7323\n\nBroken: version: 2.92.0 Alpha\n\nWhen I right click on most buttons on the asset browse window, Blender crashes\n\nWhen I r...
Crash when right-clicking on most buttons in the asset browser Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 26.20.100.7323 Broken: version: 2.92.0 Alpha When I right click on most buttons on the asset browse window, Blender crashes When I right click on...
[ "2.8: Python API: Changing area type on frame change crashes Blender\nOperating system: Windows 10\nGraphics card: Quadro P4200/PCIe/SSE2\n\nBroken: 2.81a (also crashes in 2.79 and 2.80)\n\nI am attempting to sample the individual frames of an image on frame change, using a solution similar to the one described her...
[ "Crash when right clicking anything in asset browser context menu\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: Intel(R) UHD Graphics Intel 4.5.0 - Build 26.20.100.7323\n\nBroken: version: 2.92.0 Alpha\nWorked: version: 2.92.0 Alpha\n\nRight clicking anything in asset browser context menu cra...
'Region Overlap' not working in Dope Sheet, Curve Editors. Operating system: Darwin-20.1.0-x86_64-i386-64bit 64 Bits Graphics card: AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.0.47 Broken: version: 2.90.1 The preference called 'Region Overlap' works properly in 3D viewport but does not work in ot...
[ "Video Editor Scene Strips and scene camera binds are out of sync (most of the time)\nBroken: blender-2.80.0-git.03bd024c077d-windows64\n\nThis is a re-do of another other bug report I filed earlier this month (#63304), now that I understand it a lot better I'm filing it again with a more accurate description and d...
[ " 'Region overlap' not working properly in Animation editors\nOperating system: Darwin-19.6.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 570 OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.10.16\n\nBroken: version: 2.90.0\n\nFor all animation editors like Dope sheet, Graph Editors etc., - The horizonta...
Moving NLA strips causes Extrapolation to reset to Hold Forward Windows 8.1 64 bit; EVGA GTX 970 Broken: 2.78c e92f235283 Hi Blender team, while working on some character animation, I noticed that moving the NLA strips left/right with "G" causes the extrapolation node of ALL NLA strips to reset to "Hold Forward" whe...
[ "Decimate Node\nProperties can be used as they are.\n\nNot sure if this should be one node with three nodes or three different nodes.\nSlightly tendency for three separate nodes currently.\n\n![decimate-collapse.png](decimate-collapse.png)\n\n![decimate-planar.png](decimate-planar.png)\n\n![decimate-unsubdivide.png...
[ "Hold forward is reseted in NLA\nW10 64b\n\n2.75a\n\nIf you move with action in NLA Hold extrapolation is changed to Hold Forward\n\n1) Open my scene [holdBug.blend](holdBug.blend)\n2) Change extrapolation of SET TO HOLD action to Hold\n3) Move with action \"Clip\"\n4) SET TO HOLD action is changed to Hold Forward ...
An error occurred while rendering with optix Operating system:windows 10 home 20H2 Graphics card:geforce gtx 1050ti Broken: (2.91.2, Illegal address in cuCtxSynchronize() (device_cuda_impl.cpp:1944))
[ "Ctest: Crash in cycles_image_colorspace_cpu\nOperating system: Windows\nGraphics card: Irrelevant\n\nBroken: current master (c32c6a5f85) \nWorked: Unknown\n\n\nDuring testing of [D10212: Cmake/deps: Update OSL to 1.11.10.0](D10212) I noticed a single test failing... once... by repeating the test over and over I g...
[ "Optix Denoiser CUDA_ERROR_ILLEGAL_ADDRESS in cuStreamSynchronize\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06\nIntel CPU\n\nBroken: version: 2.90.0 Beta\nWorked: 2.83.5\n\nThis errors are appearing sometimes on viewport an...
Absolute Grid Snap doesn't work in object/Edit mode when using Axis locking Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 446.14 Broken: version: 2.91.0 Alpha Worked: 2.90.0 Absolute Grid Snapping not working when moving objects with Axis...
[ "Constrain axis always draws on top [covers mesh in unfavorable ways]\nThe mesh outline is not visible when extruding or moving along the axes. The axes overlap the faces of the mesh themselves, and because of this, it is not convenient to precisely position the extruded faces.\nIt exists on all versions of the 2.8...
[ "Absolute grid snapping doesn't work with the move tool axes.\n\nWindows 10 64 Bits.\nGraphics card GeForce GTX 1080 Ti.\n\nBroken: version: 2.91.0 Alpha\n\n{[F8863609](DA.gif) size = full}\n\nEnable absolute grid snapping option in the pop-over.\nDrag the object from a single axis (doesn't work). \nDrag from the ...
Blender 2.80 User Preferences on Addons MacOS 10.14.1 5K 27" 2017 Blender 2.80 User Preferences on Addons There awesome fixed. 3 thing need support. See picture lrL9u9l
[ "Sculpt Mode: Add exisiting Tools as Menu Operators\n(NOTE) This task is part of the community & sub tasks of the workboard. Anyone is free to pick up this task and contribute. For any questions or needed reviewers, please tag @JosephEagar and @JulienKaspar.\n\nPrevious limitations on using the Adjust Last Operatio...
[ "Preferences on Addons tab\nMacOS 10.14\n27\"\n5K\n2017\nRadeon Pro 575 4096 MB\n\nBlender 2.80\n\nPreferences Addons say (Upgrade to 2.8x require)\n\nudo0bP3\nAre you work on make upgrade on preferences?" ]
Playback bug with audio scrubbing enabled and sync set to 'sync to audio' Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX **3090**/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 517.40 Broken: version: 3.3.1 Worked: With audio scrubbing enabled and sync set to 'sync to audio'. When I ...
[ "The Shortcut keys of Play Aniamtion not work in Spreatsheet Editor\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 3.0.0 Beta\n\nThe Shortcut keys of Play Aniamtion({key Space}) not work in Spreatsheet Editor...
[ "Audio Scrubbing bug\nOperating system: Windows 10 64-bit\nGraphics card: RTX 2070 Super\n\nBroken: (2.90, 2.91, 2.92 Alpha, 3.0)\n\nEnabling \"Audio Scrubbing\" with \"AV-sync, Frame Dropping, and No Sync\" causes an issue with animations in the 3D Viewport and Timeline \n(AV-sync issue)\n1. Open a default Blender...
Hair particles from curve objects and bevel them Operating system: Windows 10 Graphics card: GTX 1060 3GB Broken: Steam Beta 3.0.0 and Sculpt Dev 3.1.0 daily build bfd1dc3a75a0 Worked: 2.93.6 LTS Hair type particles from curve objects with bevel depth, they disappear on particle object. Make Object with particle->ha...
[ "Booleans causing shadow artifacts in solid render mode\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14830 Core Profile Context 21.4.1 27.20.21002.112\n\nBroken: version: 3.0.0 Alpha\nWorked: Unknown\n\nI built up a random shape using a bunch o...
[ "Beveled curves disappear in hair particle system\nOperating system: Win10 64\nGraphics card: Nvidia RTX3070 (497.09)\n\nBroken: 3.0.0 stable release\nWorked: LTS 2.93\nCaused by b9febb54a4\n\nBeveled curves disappear as hair particles.\nAs long as curves don't have any bevel applied, they show up as objects or col...
Crash with new `Volume Cube`+ `Volume to Mesh` node if `Volume to Mesh` node is set to 0 Voxel Amount Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.95 Broken: version: 3.3.0 Alpha Blender crashes once the slider reaches 0 Slide...
[ "Crashes when Switching to Material Viewport / Rendered Viewport / Rendering\nOperating system: Windows 10\nGraphics card: 2 Nvidia GTX 1660 Super's\n\n[blender_system_info.txt](blender_system_info.txt)\n\nBroken: blender 2.8 / 3.4\n\n\nBlender runs completely fine when editing and building a model but once renderi...
[ "Geometry Nodes: Crash when setting voxel amount to 0 in Volume to Mesh node\nOperating system: macOS-12.4-arm64-arm-64bit 64 Bits\nGraphics card: Apple M1 Max Apple 4.1 Metal - 76.3\n\nBroken: version: 3.3.0 Alpha\nBroken: version: 3.2.0\nBroken: version: 3.1.2\n\nSetting the \"Voxel Amount\" field to 0 causes Ble...
Blender 3.x: Local object with linked data loses Vertex Groups Intel i9-10850K, 32 Gb RAM, NVidia GeForce GTX 1070 8GB Windows 10 x64 Broken: 3.x Worked: 2.9x When you Link something that contains Vertex Groups to a new scene and make that object local while leaving its data either linked or overridden it loses its v...
[ "Data block name not unique when use gpu subdivision option turned on\nOperating system: Windows 11\nGraphics card: NVIDIA Quadro P6000\n\nBroken: 3.1 all the way to 3.6\nWorked: Anything before 3.1\n\nWhen the option Viewport->Subdivision->GPU Subdivision is turned on in the preferences, the data block names for...
[ "Blender 3.0 doesn't save vertex groups from linked objects\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68\n\nBroken: version: 3.0.0\n\nWhen saving a .blend file with linked meshes form a 2.93 file, vertex groups ar...
application has failed to start MSVCR120.DLL not found system Model Acer Aspire #180 Processor AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ 2.10 GHz RAM 1gb system 32Bit OS (windows vista) graphics NVIDIA GeForce 6100 nForce 405 blend...
[ "Intel GPUs: 3.6.2 crash on initializing Eevee rendered view\nOperating system: Linux-6.5.3-300.fc39.x86_64-x86_64-with-glibc2.38 64 Bits, WAYLAND UI\nGraphics card: Mesa Intel(R) Arc(tm) A770 Graphics (DG2) Intel 4.6 (Core Profile) Mesa 23.2.0-rc3\n\nBroken: version: 3.6.2\nWorked: 6 months ago :)\n\nBlender crash...
[ "Missing MSVCR120.dll in Blender 2.70 RC2 windows64 vc2013 preview\nWindows 7 Ultimate x64\nGTX 425M\n\nBroken: 2.70 RC2 windows64 vc2013 preview\nWorked: 2.70 RC1 windows64 vc2013 preview\n\n2.70 RC2 windows64 vc2013 preview will not run. Error says \"The program can't start because MSVCR120.dll is missing from yo...
Can't select bones in weight painting if left click is set to select with Windows 7 Professional GTX 980 Broken: 2.74 If you have Left click selected as your "Select With" option in Input settings, you won't be able to select bones while in weight painting mode. You can only select bones in weight painting mode if Ri...
[ "Multiple calls of 'view3d.select' with LMB selection keymap\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: Radeon (TM) RX 480 Graphics ATI Technologies Inc. 4.5.14760 Core Profile Context 20.45.37.01 27.20.14537.1001\n\nBroken: 2.83, 3.2.0\nWorked: Apparently never\n\nIn the left-click select...
[ "Bone select in weight paint not posible in left select mouse modus.\n%%%--- Operating System, Graphics card ---\n\nWindows 7 Pro\nDell Precision #1600\n16Gb ram\n64 bit\n\n - Blender version with error, and version that worked ---\n\nError: Blender v2.66.1\nWorked: ?\n\n - Short description of error ---\n\nI...
Modifiers can be affected by edit mode undo inconsistently. Operating system: Windows Broken: 2.92, 2.93 Worked: 2.79, 2.83, 2.90.1 Modifiers are sometimes affected by undo in edit mode (when changing the mode), contrary to known issue #63367 (Undo of operations on modifiers is inconsistent when object is in edit mod...
[ "Bevel modifier. Incorrect behavior on vertexes where three or more edges with a bevel converge.\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 960/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94\n\nBroken: version: 3.4.1\n\nThe bug is noticeable when the number of segments...
[ "Undo of operations on modifiers is inconsistent when object is in edit mode\nBroken: version: 2.79, 2.82 (sub 1), branch: master, commit date: 2019-11-22 18:14, hash: 373e936e3e\n\n\nwhen a modifier that has been **added in edit mode** to a object and is **deleted in edit mode,** it is not restored when using undo...
CUDA error Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71 Broken: version: 2.92.0 In Render viewport I get a "CUDA_ERROR_ILLEGAL_ADDRESS in cuSteamSynchronize(cuda_stream[thread_index]) (device_optix.cpp:816) Switch to Rendered vie...
[ "Incorrect VRAM quantity in the Status Bar ( GNU/Linux AMDGPU )\nHello, first bug report :)\nA minor bug about the VRAM displayed in the status bar in my GNU/Linux AMDGPU system.\n\nOperating system: Linux-5.4.0-7642-generic-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: Radeon RX 580 Series (POLARIS10, DR...
[ "Viewport renderer crash - CUDA_ERROR_ILLEGAL_ADDRESS in cuStreamSynchronize(cuda_stream[thread_index])(device_optix.cpp:816)System is out of GPU and shared host memory\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92\n\nBroken: v...
Viewport renderer crash - CUDA_ERROR_ILLEGAL_ADDRESS in cuStreamSynchronize(cuda_stream[thread_index])(device_optix.cpp:816)System is out of GPU and shared host memory Operating system: Windows-10-10.0.19041-SP0 64 Bits Graphics card: GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92 Broken: version: 2...
[ "Using viewport visibility as a driver doesn't work without constantly updating it in the driver property\nBroken: version 2.93\nWorked: Never (2.8+)\n\n\nUsing viewport visibility as a driver from another object doesn't works unless you constantly hit \"update dependencies\" it in the driver property.\n ![update d...
[ "CUDA error\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.92.0\n\nIn Render viewport I get a \"CUDA_ERROR_ILLEGAL_ADDRESS in cuSteamSynchronize(cuda_stream[thread_index]) (device_optix.cpp:816)\n\nSwitch t...
Mantaflow liquid surface tension doesn't work Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59 CPU: Intel Core i7-7800X RAM: 64 GB Broken: version: 3.2.1 Worked: unsure Whatever you put in surface tension parameter of Mantaflow...
[ "Cycles: Caustics don't work when volume boundary between casting and receiving surfaces\nOperating system: MacOS, Windows\nGraphics card: Apple Silicon, Nvidia RTX3090\n\nBroken: 3.5.1, 3.6 Alpha\nWorked: -\n\nWhen there is a volume boundary between a caustic casting and receiving surface, the caustics vanish. \n\...
[ "Surface tension is not working\nOperating system:Windows-10-10.0.19041-SP0 64Bits\nGraphics card:NVIDIA GeForce RTX 2080/PCIe/SSE2\n\nBroken:3.1.0 Alpha, branch: K-Cycles, commit date: 2022-01-16 15:45, hash: 164a13275cf8\nWorked: \n\nIn mantaflow fluid simulation, change the value of 'surface tension' does not wo...
motion tracking "weight" atribute ignores animation keyframes or reports ID error windows 10 graphics card nvidia geforce gtx 970 procesor i7 5820k memory 16g ddr4 mac pro mid 2012 os yosemite Broken: 2.76 Worked: 2.74 **the atribute weigth on the track panel in the motion traking interface ignores keyframes added ...
[ "Adding new hook while in Edit mode breaks when trying to undo/redo the operator\nWin7 (32bit)\n\nBroken: 2.78a\n\n\n- Add Path from Curve menu, add new Armature\n- Assign Bone to control point as Hook\n- Blank Hook modifier appears along with real one\n\nScreencast: [screencast0001-0250.mp4](screencast0001-0250.mp...
[ "motion tracking \"weight\" atribute ignores animation keyframes or reports ID error when working with objects\nos x yosemite\nATI Radeon HD 5770 1024 MB\n\nBroken: (2.76 48f7dd6)\nWorked: (impossible to open 2.70 when the feature was added,)\n\n\nthe weight option in the track panel of the motion tracking interfac...
Implement Multi-Object Properties Editing See parent task. To sum up, this means - Invert the behaviour of the Alt key to make the Properties affect multiple objects. (No modifier = affect all selected. Hold Alt = Only active) - We already have a visual affordance when holding Alt to manipulate properties for mult...
[ "Operators to add to the Outliner\nCurrently the Outliner allows users to fully manage Collections. You can add them, remove them and manage them fully.\n\nHowever, for other data this is very limited currently. Many users would like to be able to use the Outliner to do many more basic management tasks. I think we ...
[ "Multi-Object Properties Design\nin Blender 2.8, we want to make it easy to adjust values on more than one object.\n\nThis is how we've decided to solve it:\n\nWhen users only have a single object selected, editing items in the Properties Editor looks normal:\n![Screen Shot 2018-05-04 at 17.14.38.png](Screen_Shot_2...
Blender crashes when minimized Operating system and graphics card Windows 10 AMD Sapphire Nitro+ RX 480 Broken: 2.78c I am on a AMD Sapphire Nitro+ RX 480 graphics card and almost any time I minimized Blender the program crashes. This is very annoying as I have lost some work because of it. I wanted to bring it to y...
[ "Crash (memory use after free) on freeing RigidBody world\nReproducible with current master, probably there since forever.\n\n# Steps\nWith an ASAN build:\n\n- Open `rigid.anim.blend`\n- Close Blender\n\n[rigid.anim.blend](rigid.anim.blend) \n\n(Case found while working on #86379 (When using \"Append\" rigid body o...
[ "Blender crash after minimising\nOS: Windows 10\n\nBroken: 2.78\nIssue was already present in 2015: how-do-i-keep-blender-from-freezing\n\nWhenever I minimise Blender, be it only for a single second, it freezes. It doesn't matter if it's rendering, running a script or just doing nothing. \nAs soon as I minimise it ...
crash on OS X 10 Lion: Blender versions 2.76 through current Here's is the full report: Process: Path: Identifier: Version: Code Type: Parent Process: launchd [124] blender [424] /Volumes/VOLUME/*/blender.app/Contents/MacOS/blender org.blenderfoundation.blender 2.77 (2.77 2016-08-23, Blender Foundation) X86-64 (Native...
[ "Crash with Boolean modifier\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 496.13\n\nBroken: version: 3.4.0 Alpha\nWorked: 3.1.2 (appears to have been broken since 3.2.0)\n\nBlender crashes when performing an Intersection Boole...
[ "Blender always crash Mac Book 2007, 2GB, Mac OS X 10.7.5\nMac Book 2007, 2GB, Mac OS X 10.7.5, IntelGMA950\n\nBroken: 2.77RC1\nWorked: Blender 2.76\n\nCrash every time try start Blender 2.77 RC1\n\nDouble click Blender 2.77 application icon\n\nSYSTEM CRASH REPORT\nProcess: blender [29487]\nPath: ...
buildbot win32 missing libiconv-2.dll Operating system and graphics card winxp sp3 Broken: blender-2.70-b64bdb2-win32 Worked: blender-2.70-a7242c3-win32 launching blender.exe from blender 2.70-b64bdb2-win32 will result into an error about libiconv-2.dll being missing well, just launch the blender-2.70-b64bdb2-win32 ...
[ "Manipulators don't render properly\n## System Info\nOperating system: Debian 10.6 AMD64\nGraphics card: NVIDIA Corporation GF108 [GeForce GT 730] with proprietary drivers packaged from debian\n [system-info.txt](system-info.txt)\n## Blender versions\nBroken: 2.83 and upwards (latest build - Blender 2.92.0 Alpha No...
[ "libiconv-2.dll not found\nOperating system and graphics card\nWindows XP 32 bit / ATI RADEON HD4500\n(also Windows 7 64 bit / NVIDIA GT 540)\n\nBroken: (example: 2.69.7 4b206af, see splash screen)\nBlender 2.70 2c00ecc win32\nBlender 2.70 6aa75d3 win32/win64 (this also tested on Windows 7 - 64bit)\nBlender 2.70 6a...
Screen space reflections crash Blender on MacOS 10.11.6 Operating system: MacOS 10.11.6 Graphics card: nvidia quaddro 4000 Broken: blender-2.80.0-git20190320.53f4fc7da9d4-x86_64 blender-2.80.0-git20190401.b936d7b16c62-x86_64 Worked: blender-2.80.0-git20190311.6fd11a21f5c5-x86_64 Using Eevee, screen reflections cra...
[ "EEVEE Holdout missing screen space reflections\nOperating system: windows 10\nGraphics card: rtx 2070 super\n\nBroken: 2.8.5\n\nscreen space reflections are not applied to an object from environment that has been held out using holdout button on collection. since the stuff is still there when holdout is applied to...
[ "Eevee Screen Space Reflections crashes on OSX 10.9 / 10.11\nOperating system: Darwin-13.4.0-x86_64-i386-64bit 64 Bits\nGraphics card: NVIDIA GeForce GTX 780M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-8.26.29 310.40.55f01\n\n\nBroken: version: 2.80 (sub 48)\nWorked: (optional)\n\n\nBlender crashes in rendered vie...
geometrical node(transform node) is working very differently. Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.31 Broken: version: 3.0.0 Alpha rotation with keyboard and mouse is fine. but it working very differently when i rotated mesh(...
[ "Annotations shouldn't be shared among different Geometry Nodes\nOperating system: ubuntu 20.04\nGraphics card: cpu\n\nBroken: 2.93.0\n\nWhen you ad an annotation to a geometry node, by default the same annotations can be seen in all the other geometry nodes layout.\nThis is unexpected, since each geometry node lay...
[ "tranform node(rotation) is working complete differently when i scaled a mesh.\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.31\n\nBroken: version: 3.1.0 Alpha\n\n\n\n\n\n\n\n\nrotation of a mesh working fine with mouse and keyboa...
VertexPaint: polishing - when in vertex paint mode add factor (will replace full shading) - remove show wire - when Wireframe mode active. the wireframe should use TH_WIRE - add vertex color overlay (regardless of ob mode)?
[ "Tweaking redo values in extend vertices operator causes extended vertex to dissolve\nBroken in 2.80 (1d908bffddb4 from 2019-01-24) as well as 2.79b release\n\nTweaking redo values in extend vertices operator causes extended vertex (the one from which the operator is executed) to dissolve", "Design: Shading: Exte...
[ "WeightPaint: polish\n- when in weightpaint add factor (will replace full shading)\n- remove show wire option and integrate it with the Object mode wireframe rendering. We need to check if this is possible due to order of drawengines\n- use TH_WIRE in this mode (for wireframe rendering)\n" ]
crash during inserting hair strands win 10 intel i5 amd radeon blender 2.8 0bbff8a71138 still having crashes , setting hair particle system to zero hairs , and manually inserting them in edit mode Could be related to the crashes I had when editing vertices ( which have been fixed by now )
[ "Blender 2.90.1 crashes after rendering the first few frames of animation.\n**System Information** \nOperating system: windows 10 64 bit\nGraphics card: Nvidia GeForce GTX 1650\n\nBroken: (2.90.1 3e85bb34d0d7; master)\nWorked(didn't): (only tried on 2.8.3 and did not work at all)\n\nWhen I try to render the animati...
[ "insert hair crash \nwin 10 \namd radeon \nintel i5 \n\nblender 2.8 \n99d4321eff6 \n\n\nSince the previous topic was closed and not sure if it was update properly I created a new one \nStill the same crash while inserting hairs in edit mode \n\n\nHere are the crash log files , seems that the '' atio6axx.dll'' is ca...
Data transfer modifier is not transfering vertex colours Operating system: win10 Graphics card: 2080ti Broken: blender-2.91.0-baa24f1c91d2-windows64 It seems impossible to transfer vertex colours from one mesh to another using data transfer modifier. [data transfer vertex colour bug.blend](data_transfer_vertex_colou...
[ "USD Importer - not respecting output channels\nOperating system: Windows\nGraphics card: NVIDIA GeForce GTX 1060 6GB\n\nBroken: 3.01, dc2d18018171, master, 2022-01-25\nWorked: N/A\n\n\nImporting USD files that have specific channels of a texture connected to material properties does not work (the channels aren't s...
[ "Data Transfer modifier works inconsistently when dealing with Vertex Color Alpha\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.90.1\nWorked: -\n\nWhen using DataTransfer modifier to transfer vertex co...
Geo Node - Creating input socket via script crashes Blender Operating system: Linux-5.19.12-arch1-1-x86_64-with-glibc2.36 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.76 Broken: version: 3.3.0 Worked: - Creating input socket of a group output geometry node from pytho...
[ "Blender becomes unstable/crashes after using \"Reload Scripts\" if using any \"ShaderNodeCustomGroup\" nodes.\nOperating system: Windows 10\nGraphics card: NVIDIA\n\nBroken: 2.81\n\nIf you manipulate a \"ShaderNodeCustomGroup\" node after having used the \"Reload Scripts\" operator (F8) Blender will become unstabl...
[ "Crash when creating Geometry Nodes group input with Python\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3050 Ti Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.72\n\nBroken: version: 3.2.0\nWorked: -\n\nBlender crashes when attempting to create a new group input ...
Object viewport visibility turns ON when collection is toggled off then on (exclude from viewlayer) Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24 Broken: version: 2.80 (sub 75) Worked: (optional) If the viewport visibility of an o...
[ "'Show Instancer' option for Viewport hides the mesh in edit mode\nOperating system: Linux-5.7.8-200.fc32.x86_64-x86_64-with-fedora-32-Thirty_Two 64 Bits\nGraphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.100\n\nBroken: version: 2.90.0 Alpha\nWorked: Never\n\nWhen using either Face or...
[ "Turning collections off and then back on resets the viewport visibility behavior of objects\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: Intel(R) UHD Graphics 620 Intel 4.5.0 - Build 25.20.100.6581\n\nBroken: version: 2.81 (sub 12)\nWorked: version 2.79\n\n[objectVisibility_bugReport.blend](obj...
Blender 2.8 Cycles Render Crashes W/ GPU CPU Operating system: Graphics card: GeForce GTX 1080 Ti Broken: 2.8, 26d5a3625ed, 2018-11-29 Rendering in Cycles with CUDA graphics card and CPU ticked crashes. If I deselect my CPU it seems to work. Default startup file
[ "Blender 3.3 crashing unnecessarily/ unexpectedly/ frequently/ no apparent reason until now\nOperating system: Windows 10 Pro\nGraphics card: Intel i3\n\nBlender 3.3\n\n\n\nWhenever I open blender with some projects...whenever I enter material preview mode or try to render (sometimes even in solid mode...still slow...
[ "Cycles combined CPU + GPU render crash\nOperating system: Windows 10\nGraphics card: 2x GTX 1080ti\n\nBroken: 2.80 Beta, 26d5a3625ed, 2018-11-29\nWorked in: Every other 2.8 version in the last few months. \n\nMy cycles compute device is set to CUDA. I have the following selected for render:\nGeForce GTX 1080 Ti\nG...
Full screen texture paint crash Linux Ubuntu 17.10 Nvidia Quadro GP100 Broken: Blender 2.79 e5bb234f643 When texture painting in the 3D View that has been switched to full screen with the shortcut Shift + Space, while the UV/Image Editor was visible as well, Blender crashes after a single stroke of painting a texture...
[ "Crash on render on some of the frames\nOperating system: Linux-4.4.0-154-generic-x86_64-with-debian-stretch-sid 64 Bits\n8x Tesla V100 SXM2 NVLINK Accelerator Cards\nDual XEON Scalable 4208 CPUs\n192 GB RAM\n\nBroken: version: 2.82 (sub 7)\nI also tested recent 2.83 build\n\nBlender crash when it renders scene fra...
[ "Crash/program shutdown - draw texture in fullscreen\nWindows 10\n(intel i5 quadcore, 16GB RAM, 4k display)\nNvidia Quadro k2200\n\n**Blender Version:**\n2.79.4 (?official?)\nHash: d2e1a14 (don't distinguish between 1 and l)\n\n**Description:**\nBlender crashes after paint stroke in UV editor when editor window ful...
Blender crashes when box masking in Sculpt Mode Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.23 Broken: version: 3.1.0 Alpha With default cube in sculpt mode, box mask with the tool or with 'b'. Blender should crash.
[ "Blender 2.91 crashes when enabling Archipack addon\nOperating system: Linux-5.8.0-23-generic-x86_64-with-debian-bullseye-sid 64 Bits\nUbuntu 20.10 Groovy Gorilla (development branch)\nGraphics card: Mesa Intel(R) UHD Graphics 620 (KBL GT2) Intel 4.6 (Core Profile) Mesa 20.2.0\n\nBroken: version: 2.91.0 Alpha\n\nBl...
[ "lasso mask in sculpt mode crashes blender\nOperating system:\nWindows 10\nGraphics card:\nNVIDIA GeForce GTX 1080\n\nblender-3.1.0-alpha+master.54fb1a75ee19-windows.amd64-release\n\nlasso masking in sculpt mode crashes blender\n\nBased on the default startup or an attached .blend file (as simple as possible).\n\nO...
Select hierarchy on outliner with multiple objects Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 526.86 Broken: version: 3.3.1 The Select Hierarchy context menu option in the outliner only works on the active object, when it should...
[ "Collections (parent task)\nPossible improvements for collections user interface:\n* G-key group operators in the 3D viewport and object properties should become more clear.\n* Creating a new collection in the outliner could put all the selected objects (and collections?) in it.\n* Shortcut keys to improve usabilit...
[ "Impossible to select multiple hierarchies in outliner. \nOperating system: Windows-8.1-6.3.9600-SP0 64 Bits\nGraphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 375.70\n\nBroken: version: 2.93.1\nWorked: ???\n\n\nSelect hierarchy operation deselects objects and select only one hierarchy, on...
Grease Pencil: Cannot 'box select' keyframes in the 'summary' channel Operating system: Darwin-17.2.0-x86_64-i386-64bit 64 Bits Graphics card: NVIDIA GeForce GTX 1050 Ti OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.27.6 378.10.10.10.20.109 Broken: version: 2.80 (sub 72) Worked: (optional) It seems that you cannot...
[ "Box tool in Ortho does not behave as expected.\nPlace the 3D Cursor where you want the box to appear. Go to an orthographic projection view of X Y or Z. Trying to create a box results in a box with max value dimensions and sometimes crashes Blender.\n\nExpected behavior would be to go to the X orthographic view, d...
[ "Summary Keyframes can't be selected with Box Selection in the dopesheet (Grease Pencil context)\nOperating system: Windows-10-10.0.17134 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 391.35\n\n\nBroken: version: 2.80 (sub 71)\nWorked: (optional)\n\n\nIn the Dopesheet, the Summa...
Cycles OptiX crash because of OptiX denoising Operating system: Windows 10 20H2 (Build 19042.685) Core Proccesing Unit: AMD FX-8350 Graphics card: MSI GTX 960 4G Broken: 2.92.0 Alpha, 81c57c9471db, master, 2020-12-28, as found on the splash screen Worked: 2.91.0 (latest) with CUDA CPU rendering Cycles render crashes ...
[ "F12 render all 600 frames complete cause crash.\nOperating system: macOS-13.5-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 575 OpenGL Engine ATI Technologies Inc. 4.1 ATI-4.14.1\n\nBroken: version: 3.6.3 Release Candidate\n\nF12 render all 600 frames complete cause crash.\n\n![image](attachment)\n![ima...
[ "OptiX denosier with CPU rendering crashes\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89\n\nBroken: \n - 2.92.0 Alpha\n - 2.92.0 Alpha\nWorked:\n - 2.92.0 Alpha \n\nWhen using the OptiX denosier with Cycles CPU rendering, Blend...
denoising of baked textures is ONLY working on bake type "COMBINED". Operating system: Windows 10 Graphics card: RTX 3070 3.1.2 Denoising of baked textures isn't working for any bake types other than "combined". Based on the default startup or an attached .blend file (as simple as possible). Just try to bake a textur...
[ "Baking animation of bones affected by a curve (spline IK) is wrong\n**System Information** \nOperating system: windows 10\nGraphics card: gforce 1060 6gb\n\nBroken 2.92 alpha\nBroken 2.83\nWorked: likely never\n\nI have a row of bones, I add the curve modifier, I make an animation with that modifier on, I bake the...
[ "3.0 Denoise only runs on bake when the bake type is set to Combined\nOperating system: Windows 10 Home 20H2\nGraphics card: Nvidia GTX 680 running Cuda using OpenImageDenoise\n[Bake Type Denoise example.blend](Bake_Type_Denoise_example.blend)\nBroken: 3.0.0\nWorked: feature added in 3.0\n\nBaking with Denoising en...
Regression: Cycles crashes when using Background Scene in Blender 3.4 Operating system: Windows 10 Graphics card: RTX 2080ti Broken: 3.4.0, a95bf1ac01be, 2022-12-06 Worked: 3.3.1 official release Cycle Renderer crashes when using Background Scene 1. Create new project 1. Create new Scene (Scene.001), so that you now ...
[ "output_node.inputs.new() crash blender\nOperating system: Linux-5.15.0-57-generic-x86_64-with-glibc2.35 64 Bits\nGraphics card: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.86.01\n\nBroken: version: 3.4.1\n\ninput = output_node.inputs.new(type = 'RGBA',name = 'bob_sfog',identifi...
[ "Blender crashes with a segmentation fault, if using a background scene and using cycles renderer\nOperating system: Linux-5.15.0-56-generic-x86_64-with-glibc2.31 64 Bits\nGraphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.108.03\n\nBroken: version: 3.4.0\nWorked: version: 3.3.0\n\...
Blender crashes with a segmentation fault, if using a background scene and using cycles renderer Operating system: Linux-5.15.0-56-generic-x86_64-with-glibc2.31 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.108.03 Broken: version: 3.4.0 Worked: version: 3.3.0 Using a bac...
[ "Blender crashes: OpenVDB math::Transform::read throws exception. \nOperating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 5500M OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15\n\nBroken: version: 2.83.2\n\nBlender keeps crashing.\n\nI have a project were I created an animation ...
[ "Regression: Cycles crashes when using Background Scene in Blender 3.4\nOperating system: Windows 10\nGraphics card: RTX 2080ti\n\nBroken: 3.4.0, a95bf1ac01be, 2022-12-06\nWorked: 3.3.1 official release\n\nCycle Renderer crashes when using Background Scene\n1. Create new project\n1. Create new Scene (Scene.001), so...
Image Goes Black After Denoise Operating system: Windows 10 - 10.0 , build - 18362 Graphics card: AMD Radeon R2 Graphics Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) It Appears Black When i Connect to the Denoise Node. My cpu has SSE 4.1 or greater. I connect the new Denois...
[ "OpenImageDenoise crash / computer restart\nOperating system: Windows 10 (x64)\nGraphics card: GTX970\n\nVersion 3.0.0\n\n\n**Finish rendering when Denoise processing should take place, the computer restarts. This happens with the Cycles rendering on the GPU, when the \"Use nodes\" checkbox is checked in the \"Comp...
[ "The Denoise Node Turns the Rendered Image into Pure Black at the Resolution of 1920 *1920 \nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce MX130/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87\nCPU: Intel Core i7-8550U\n\nBroken: version: 2.90 (sub 1)\nWorked: Never\n\nThe denoise nod...
Geometry Nodes node tree disappears from the GN Editor when other modifiers are added Operating system: Linux-4.15.0-142-generic-x86_64-with-glibc2.23 64 Bits Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.24.02 Broken: version: 2.93.2 Release Candidate Worked: None An Existin...
[ "Node groups' new method doesn't throw errors at inputs and outputs collections\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.38\n\nBroken: version: 3.1.0 Alpha\n\n\nNode groups' new method doesn't throw errors at inputs and out...
[ "Geometry nodes tree is not editable after adding modifier on top of it\nOperating system: win10\nGraphics card: 1050ti\n\nBroken: 2.93.0, 84da05a8b806, master, 2021-06-02\n\nNode tree just disappears from the view area in a second if Bevel modifier (for example) added after GN in a modifier stack. Even muting Beve...
Attribute nodes don't update in realtime on GPU rendering Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.65 Broken: version: 3.0.0 Worked: (Blender 2.93) The issue seems that the Attribute node set to object, with the attribute ...
[ "Auto Render doesnt work with scene animations\n{[F8575831](autorender.gif)}Operating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92\n\nBroken: version: 2.83.0 Beta\n\nIt should render when the scene animation updates. In general auto r...
[ "Regression: Attribute Node Object Attribute not updating in Cycles GPU Compute\nOperating system: Windows 10\nGraphics card: GTX 1650\n\n\nBroken:\n3.0.0 Beta, fcf1ba18f0c4, master, 2021-10-29\n3.1.0 Alpha, d5920744f442, master, 2021-12-03\n\nWorked: 2.93\nObject attribute from the Attribute Node in the Shader edi...
Leaving fullscreen mode crashes on external display (OS X) OS X 10.10.5 (14F27) Intel Iris Graphics 6100 1536 MB Broken: Version 2.76 (2.76, 2015-Sep-17, Blender Hash C586e30) When leaving fullscreen mode on an external display Blender stops responding and unexpectedly terminates. Doesn't do this on the primary displ...
[ "Cycle crash\n[System Information](https://projects.blender.orgattachment)\n\nBlender version: 3.4.1\n\nCrash when switching from Material Preview to Rendered in Viewport Shading and GPU Compute was set for Cycles. In CPU mode it's OK.\n\n\nOpen project.\nSelect CPU in Cycles settings.\nSwitch from Material preview...
[ "Fullscreen crashes Blender on Mac OS X\nMac OS X, 10.9.5\nMacBook Pro\nwith external display (crashes without too)\n\nBroken: 2.76 RC1 & 2.76 hash: 034cc85 (buildbot Sept. 21)\nWorked: 2.75a\n\nBlender crashes on entering (or exiting) fullscreen mode.\n\nI tried this a few times. Sometimes I am able to enter fulls...
Undoing name change on active object in edit mode causes crash. Broken: 2.80, fa1d5586a1ad, 2019-01-25 editmesh_undo.c can't revert name changes on active object Open default startup .blend With "Cube" selected, switch to edit mode Change name of "Cube" in Outliner or Object Properties Ctrl-Z will cause the crash. S...
[ "Copying in edit-mode copies the entire object, not the selection\nthere is an issue occurs when a part of (mesh) is copyed in the edit mode \nwhat happens when copying one part of a (mesh) and pasting it\nyou suppose to get this part only pasted ,but instead you get the whole (mesh) pasted\n\nfor examble if you ha...
[ "Crash undoing object rename in edit mode\nOperating system: Win10\nGraphics card: GeforceGTX950\n\n2.80, dc3b5024be1a4, 2019-01-23, win64\n\n\nBlender sometimes crashs by pressing Ctrl+Z directly after a mesh renamed (in my case Cube.001)\n\n\nSysInfo:[system-info.txt](system-info.txt)\n\n" ]
Node Editor: Show Overlays always enables on object selection change Operating system: Linux-5.8.0-44-generic-x86_64-with-glibc2.31 64 Bits Graphics card: Radeon RX 580 Series (POLARIS10, DRM 3.42.0, 5.8.0-44-generic, LLVM 12.0.1) AMD 4.6 (Core Profile) Mesa 21.2.0-devel Broken: version: 3.0.0 Alpha Show Overlays an...
[ "Graph Editor: Automatic Colours can be confusing\nProblem: when there are many curves, the mapping from X/Y/Z/W to colour is inconsistent. For example, the same hue can be used for X in one bone and Y in another.\n\n**Proposal**: No concrete proposal yet, apart from the desire to have consistent X/Y/Z/W colours. T...
[ "Geometry Nodes: Show Overlays and Wire Colors Bug, Resets to Default.\nBroken: version: 3.0.0 Alpha\nWorked: -\n\nShow Overlays and Wire Colors in the Geometry Nodes Editor resets when another Object is selected.\n\nDisable Show Overlays or Wire Colors in the Toolbar, select another Object, come back to Object, Sh...
Eevee CubeMap - Objects with Subsurface are black Operating system: Windows-10-10.0.18362 64 Bits Graphics card: Intel(R) UHD Graphics 630 Intel 4.5.0 - Build 26.20.100.6952 [system-info.txt](system-info.txt) Broken: version: 2.81 (sub 16) Worked: (optional) Objects With Subsurface Scattering And Metallic is rendere...
[ "Evee Shading artifacts on metallic surfaces with mid roughness\nOperating system: Windows 64bit\nGraphics card: GTX 950\n\nBroken: (example: 2.81 Alpha, ad21a6c22461, 2019-09-08\n\nWhen renderign with Eevee I get ring shaped bright spots around GGX highlights.\n\n\nBased on the default startup or an attached .blen...
[ "Eevee reflection cubemap does not render metallic objects\nOperating system: Windows 10\nGraphics card: GTX 1070\n\nBroken: 2.80, 7707bf203c0f, 2019-1-14\n\nAs you can see in the attached image, metallic objects appear black in the cubemap, even if screenspace reflections are enabled during baking. ![a514f615b4274...
Object invisible when adding screw modifier to single vertex Operating system: Windows 10 Home Graphics card: NVIDIA GeForce GTX 660 Broken: 2.80, 9149e894210, windows64, 2018-12-16 Worked: 2.79c Object becomes invisible when adding screw modifier to a single vertex. 1) Start with a new default .blend file. 2) Delete...
[ "Masks overlay not visible with Mirror Modifier\nOperating system: Linux-5.15.0-58-generic-x86_64-with-glibc2.35 64 Bits\nGraphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.108.03\n\nBroken: version: 3.5.0 Alpha\nWorked: Unclear. Tested all the way back until 3.1\n\nThe mask overlay is regula...
[ "Screw modifier not displayed when using single vertex\nOperating system: Window 10\nGraphics card: GTX 970\n\nBroken: 2.8, ff108aac631, blender2.8, 2018-12-11\n\nApply Screw Modifier to a single vertex, the vertex disappeared in viewport under object mode.\nApply the modifier will see the correct result.\n\nStep 1...
Collada/FBX Presets save the file path all vendors Broken: latest master Although it is not used, the file path is saved in the preset file. If a non-Ascii character is present in path, it crashes. add this preset to your collada preset folder: [Bugy_preset.py](Bugy_preset.py) and try to load it when calling the col...
[ "Cleanup: Explicit Colors\nAnnotating colors in `BLI_color.hh` with the goal that it becomes more clear in the code what color and alpha association is used.\n\nSee proposal-explicit-colors/\n\n- Changes to BLI_color.h + migration of existing code (Function + Geometry nodes): [D10978: Blenlib: Explicit Colors.](D10...
[ "python crashes with path containing utf8 characters\nWindows 7 x64\n\nBroken: latest master\n\nIf a non-Ascii character is present in path of a preset, it crashes.\n\nadd this preset to your collada preset folder: [Bugy_preset.py](Bugy_preset.py) and try to load it when calling the collada importer." ]
"Redraw Timer" partially works Operating system: Windows 10 Home x64 Graphics card: GTX 970M Broken: 2.80.69, 06c4139a6833 (2019-5-19) The debug operator "Redraw Timer" crashes Blender if you choose either "Redraw Region" or "Redraw Window" 1. Open any file 2. Search for the Operator "Redraw Timer" 3. Choose either ...
[ "2.90 Not opening on Linux\nOperating system: Linux Mint 18.1\nGraphics card: Intel HD 620\n\nBroken: \nBlender 2.90 won't open up fully, it appears to open up and immediately closes\nWorked: \n\nTried a few different ways to open, won't open.\n\nOne of the methods I tried opening with was through the Terminal and ...
[ "Redraw Timer crashes Blender\nOperating system: elementaryOS 0.4.1\nGraphics card: GTX1080\n\nBroken: 2.80, 6b082278d195\n\nI wanted to compare draw times of current vs. older versions of 2.80, however, when I try to use the Redraw Timer, Blender crashes with segmentation fault.\n\nOpen Blender, bring up the menu ...
Crash when sampling texture in 3D viewport Operating system: Linux-5.17.15-76051715-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: Quadro RTX 6000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.48.07 Broken: version: 3.6.0 Alpha Pressing `S` to sample a texture in the 3D viewport in texture paint mode cr...
[ "Texture Paint tools lead to incorrect colors on bright HDR textures in 3D\nOperating system: Linux-5.12.0-19.1-liquorix-amd64-x86_64-with-glibc2.31 64 Bits\nGraphics card: AMD Radeon RX 5700 (NAVI10, DRM 3.40.0, 5.12.0-19.1-liquorix-amd64, LLVM 11.0.0) AMD 4.6 (Core Profile) Mesa 21.0.1\n\nBroken: version: 2.93.0\...
[ "Regression: Color sampling in texture paint mode crashes Blender\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59\n\nBroken: version: 3.6.0 Alpha\nWorked: 3.5\n\nCaused by 7a267aa000\n\nWhen using the `paint.sample_color` ...