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using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; namespace Common { /// <summary> /// MemoryTributary is a re-implementation of MemoryStream that uses a dynamic list of byte arrays as a backing store, instead of a single byte array, the allocation /// o...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
using System; using System.Collections.Generic; using WizardsChessApp.Game.Pieces; // To control the motions namespace WizardsChessApp.Game { class GameManager { // Global variables private static ChessTeam Turn = ChessTeam.White; // To play the game public void playGame(){ System.Diagnostics.Debug.Wri...
// Copyright 2007-2016 Chris Patterson, Dru Sellers, Travis Smith, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // /...
//--------------------------------------------------------------------- // <copyright file="DataServiceRequest.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <summary> // query request object // </summary> //------------------------------------------------...
// // Authors: // Atsushi Enomoto // // Copyright 2007 Novell (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitat...
/* Matali Physics Demo Copyright (c) 2013 KOMIRES Sp. z o. o. */ using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics.OpenGL; using Komires.MataliPhysics; namespace MataliPhysicsDemo { /// <summary> /// This is the main type for your game /// </summary> public cl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Globalization; using System.Numerics; using System.Runtime.CompilerServices; ...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace AdvUtils { /// <typeparam name="T">T must be comparable.</typeparam> public class FixedSizePriorityQueue<T> : IEnumerable<T> { /// <summary> /// Constructor. /// </summary> ...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="CollectionResolver.cs" company="KlusterKite"> // All rights reserved // </copyright> // <summary> // Resolves requests to the object collection // </summary> // ---------------...
using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.Text; using System.Web; using System.Web.Caching; using System.Web.Services; using System.Web.Services.Protocols; using System.Xml; using WaterOneFlow.Schema.v1_1; using WaterOneFlowImpl; using log4net; u...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.Collections.Generic; using System.Compiler; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Linq; using System.Threading.Tasks; using Microsoft.Contracts.Foxtrot.Utils; namespace Microsoft.Contracts.Foxtrot { /// <summary> /// Visitor that creates special c...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading; namespace System.Transactions { [System.Diagnostics.CodeAnalysis.SuppressMessage("Micro...
/**************************************************************************** Tilde Copyright (c) 2008 Tantalus Media Pty Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, in...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /* ** This program was translated to C# and adapted for xunit-performance. ** New variants of several tests were adde...
// The MIT License (MIT) // // Copyright (c) Andrew Armstrong/FacticiusVir 2020 // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the r...
// // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or ...
using Orleans; using Orleans.Runtime; using Orleans.Runtime.TestHooks; using Orleans.TestingHost; using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Threading.Tasks; using Orleans.Runtime.Configuration; using Tester; using TestExtensions...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Threading; public class Fog : MonoBehaviour { // This is the basis script of the fog of war system // Without this, the VisionSignal, VisionBlocker, and VisionReceiver scripts won't do anything // This sh...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Transactions.Tests { // Ported from Mono public class TransactionScopeTest ...
// Copyright 2021 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software ...
// Copyright (c) 2013 SharpYaml - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, ...
using System; using System.Linq.Expressions; using Toggl.Phoebe.Data.DataObjects; namespace Toggl.Phoebe.Data.Models { public class WorkspaceModel : Model<WorkspaceData> { private static string GetPropertyName<T> (Expression<Func<WorkspaceModel, T>> expr) { return expr.ToPropertyNam...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Activities.Debugger { using System; using System.Activities.Expressions; ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.2.2.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Runtime.Serialization { using System; using System.Collections; using...
using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using Microsoft.Extensions.Logging; using Orleans.Messaging; using Orleans.Serialization; using System.Threading.Tasks; namespace Orleans.Runtime.Messaging { internal class IncomingMessageAcceptor : DedicatedAsynchAgent ...
#if !BESTHTTP_DISABLE_SOCKETIO using System; using System.Collections.Generic; namespace BestHTTP.SocketIO { using BestHTTP.JSON; /// <summary> /// This class able to fill it's properties by starting a HTTP request and parsing its result. After a successfull response it will store the parsed data. /...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Threading; using System.Threading.Tasks; using Microsoft.As...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc.Ab...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// SPDX-License-Identifier: MIT // Copyright wtfsckgh@gmail.com // Copyright iced contributors #if GAS || INTEL || MASM || NASM using System; using System.Runtime.CompilerServices; using System.Text; namespace Iced.Intel { [Flags] enum NumberFormatterFlags { None = 0, AddMinusSign = 0x00000001, Leadin...
using System; using System.Collections.Generic; using System.Text; using System.Reflection; using BitDiffer.Common.Model; using BitDiffer.Common.Misc; namespace BitDiffer.Common.Utility { public class CodeStringBuilder { private AppendMode _mode = AppendMode.Both; private StringBuilder _sbText = new StringBuild...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using Microsoft.Practices.Prism; using Microsoft.Practices.Prism.Modularity; using Micro...
using System; namespace Obscur.Core.Cryptography.Ciphers.Block.Primitives { #if INCLUDE_IDEA /** * A class that provides a basic International Data Encryption Algorithm (IDEA) engine. * <p> * This implementation is based on the "HOWTO: INTERNATIONAL DATA ENCRYPTION ALGORITHM" * implementation summa...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Data.SqlClient; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Text; using ALinq.Mapping; using System.ComponentModel; namespace ALinq.SqlClient { /// <su...
using System; using System.Diagnostics; /* * Computation of the n'th decimal digit of \pi with very little memory. * Written by Fabrice Bellard on January 8, 1997. * * We use a slightly modified version of the method described by Simon * Plouffe in "On the Computation of the n'th decimal digit of various * tran...
// PlantUML Studio // Copyright 2013 Matthew Hamilton - matthamilton@live.com // Copyright 2010 Omar Al Zabir - http://omaralzabir.com/ (original author) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a c...
using System; using System.Collections.Generic; using System.Text; namespace ACQ.Math { public static class Utils { #region Floating Point /// <summary> /// Returns a with the same sign as b /// </summary> /// <param name="a"></param> /// <param name="b"></param...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Deed API * * Land Registry Deed API * * OpenAPI spec version: 2.3.1 * * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the...
/* * Copyright 2011 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to i...
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
using System; using System.Collections; using System.Diagnostics; namespace Recognizer.DTW { public class Utils { #region Constants private static readonly Random _rand = new Random(); #endregion #region Lengths and Rects public static RectangleR FindBox(ArrayList point...
using System; using System.Collections; using System.Collections.Generic; using GraphQL.Execution; using Shouldly; using Xunit; namespace GraphQL.Tests.Errors { public class ErrorInfoProviderTests { [Fact] public void null_executionError_throws() { var provider = new ErrorIn...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
//------------------------------------------------------------------------------ /// <copyright from='2004' to='2005' company='Microsoft Corporation'> /// Copyright (c) Microsoft Corporation. All Rights Reserved. /// Information Contained Herein is Proprietary and Confidential. /// </copyright> //----------------...
using System; using System.IO; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using RestSharp; using Infoplus.Client; using Infoplus.Model; namespace Infoplus.Api { /// <summary> /// Represents a collection of functions to interact with the API endpoints ///...
using Kitware.VTK; using System; // input file is C:\VTK\Rendering\Testing\Tcl\labeledContours.tcl // output file is AVlabeledContours.cs /// <summary> /// The testing class derived from AVlabeledContours /// </summary> public class AVlabeledContoursClass { /// <summary> /// The main entry method called by the CSha...
/* * CultureInfo.cs - Implementation of "System.Globalization.CultureInfo". * * Copyright (C) 2001, 2003, 2004 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Fou...
/* * Copyright (C) 2005-2015 Christoph Rupp (chris@crupp.de). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required b...
// // CMSampleBuffer.cs: Implements the managed CMSampleBuffer // // Authors: Mono Team // Marek Safar (marek.safar@gmail.com) // // Copyright 2010 Novell, Inc // Copyright 2012-2013 Xamarin Inc // using System; using System.Drawing; using System.Runtime.InteropServices; using System.Collections.Generic; using...
using System; using System.Collections.Generic; using TriangleNet; using TriangleNet.Data; using TriangleNet.Geometry; namespace TriangleNet.Tools { public class BoundedVoronoi : IVoronoi { private Mesh mesh; private Point[] points; private List<VoronoiRegion> regions; private int segIndex; private Dic...
// <copyright file="DesiredCapabilities.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file...
//---------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------- namespace System.Activities.Presentation.Internal.PropertyEditing.Model { using System; using System.Collections; ...
// Copyright 2019 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in w...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using System.Runtime.Remoting; using System.Runtime.Serialization; using Sys...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.Linq.Express...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO; using System.Linq; using Xunit; namespace System.R...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Specialized; using System.Configuration.Internal; namespace System.Configuration { pub...
using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Experimental.Rendering.HDPipeline; using Object = UnityEngine.Object; namespace UnityEditor.Experimental.Rendering.HDPipeline { [CustomEditorForRenderPipeline(type...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
using NUnit.Framework; using System; using System.Collections.Generic; using Assert = Lucene.Net.TestFramework.Assert; namespace Lucene.Net.Index { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this w...
using Northwind.Common.DataModel; using NUnit.Framework; using System; namespace NServiceKit.Text.Tests { /// <summary>A CSV stream tests.</summary> [TestFixture] public class CsvStreamTests { /// <summary>Logs.</summary> /// <param name="fmt"> Describes the format to use.</param> ...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; using AllReady.Models; namespace AllReady.Migrations { [DbContext(typeof(AllReadyContext))] [Migration("20151123015003_TaskDateTimeOffset")] p...
using System; using UnityEngine; [ExecuteInEditMode] [RequireComponent (typeof(Camera))] public class PostEffectsBase : MonoBehaviour { protected bool supportHDRTextures = true; protected bool supportDX11 = false; protected bool isSupported = true; protected Material CheckShaderAndCreateMaterial ( Shader s, M...
// Prexonite // // Copyright (c) 2014, Christian Klauser // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using Microsoft.PowerShell.CrossCompatibility.Query; using System.Linq; using Data = Microsoft.PowerShell.CrossCompatibility.Data; namespace Microsoft.PowerShell.CrossCompati...
/*************************************************************************************************************************************** * Copyright (C) 2001-2012 LearnLift USA * * Contact: Learnlift USA, 12 Greenway Plaza, Suite 1510, Houston, Texas 77046, support@memorylifter.com * * ...
#if !UNITY_WINRT || UNITY_EDITOR || (UNITY_WP8 && !UNITY_WP_8_1) #region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // rest...
#define TRACE_ADJUSTMENTS using System.Diagnostics; using TickedPriorityQueue; using UnityEngine; using Debug = UnityEngine.Debug; namespace UnitySteer.Behaviors { /// <summary> /// Vehicle subclass oriented towards autonomous bipeds and vehicles, which /// will be ticked automatically to calculate their ...
#region license // Copyright (c) 2009 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above co...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; namespace Igor { public class InputOutputBox<EntityType> : EntityBox<EntityType> where EntityType : LinkedEntity<EntityType>, new() { public bool bIsInputBox; public InputOutputBox(GraphWindow<EntityType> Owner,...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using Internal.Runtime.Augments; namespace System.Threading { internal static partial...
// Copyright (c) 2002-2003, Sony Computer Entertainment America // Copyright (c) 2002-2003, Craig Reynolds <craig_reynolds@playstation.sony.com> // Copyright (C) 2007 Bjoern Graf <bjoern.graf@gmx.net> // Copyright (C) 2007 Michael Coles <michael@digini.com> // All rights reserved. // // This software is licensed as des...
namespace AngleSharp.Dom { using AngleSharp.Attributes; using AngleSharp.Css; using AngleSharp.Css.Dom; using AngleSharp.Html.Dom; using AngleSharp.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; /// <summary> /// A set of useful e...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/************************************************************************************ Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. Licensed under the Oculus SDK License Version 3.4.1 (the "License"); you may not use the Oculus SDK except in compliance with the Lice...
using System; using System.Runtime.InteropServices; using System.Threading; using CoreAnimation; using CoreGraphics; using Foundation; using Metal; using OpenTK; using UIKit; namespace MetalTexturedQuad { public class Renderer { const float interfaceOrientationLandscapeAngle = 35.0f; const float interfaceOrienta...
using UnityEngine; using System.Collections; namespace RootMotion.FinalIK { /// <summary> /// Foot placement system. /// </summary> [System.Serializable] public partial class Grounding { #region Main Interface /// <summary> /// The raycasting quality. Fastest is a single raycast per foot, Simple is thr...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Text.RegularExpressions; using System.Xml; using FlubuCore.IO; using FlubuCore.Tasks.FlubuWebApi; namespace FlubuCore.Tasks.Solution.VSSolutionBrowsing { /// <summary> /// Holds information about a Vi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Xml; using System.Data.SqlTypes; using System.Diagnostics; using System.IO; using System.Xml.Serializat...
/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this lis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServic...
//! \file ArcAil.cs //! \date Mon Apr 20 21:21:49 2015 //! \brief Ail resource archives. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Softwa...
#if NET_4_0 || NET_4_5 || PORTABLE using System; using System.Threading.Tasks; using NUnit.Framework; #if NET_4_0 || PORTABLE using Task = System.Threading.Tasks.TaskEx; #endif namespace NUnit.TestData { public class AsyncRealFixture { [Test] public async void AsyncVoid() { ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Globalization; usin...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Threading; using System.Windows.Forms; using System.IO; using Inspire.Game...