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// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
/* * Naiad ver. 0.5 * Copyright (c) Microsoft Corporation * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Drawing; using System.Collections; namespace SharpVectors.Dom.Css { public class CssPrimitiveRgbValue : CssPrimitiveValue { //RGB color format can be found here: http://www.w3.org/TR/SVG/types.html#DataTypeColor private static System.Text.RegularExpressions.Regex reColor = ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using Xunit; n...
using System; using System.Collections; using System.IO; using System.Text; using NBitcoin.BouncyCastle.Asn1; using NBitcoin.BouncyCastle.Asn1.Nist; using NBitcoin.BouncyCastle.Asn1.Pkcs; using NBitcoin.BouncyCastle.Asn1.TeleTrust; using NBitcoin.BouncyCastle.Asn1.Utilities; using NBitcoin.BouncyCastle.Asn1.X509; usin...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Linq; using System.Net; using Microsoft.Azure.Management.DataLake.Analytics; using Microsoft.Azure.Management.DataLake.Analytics.Models...
// --------------------------------------------------------------------------- // <copyright file="FindItemResponse.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // --------------------------------------------------------------------------- //---------------...
// Project : ACTORS // Contacts : Pixeye - ask@pixeye.games using System; using System.Collections.Generic; using Unity.IL2CPP.CompilerServices; using UnityEngine; namespace Pixeye.Actors { internal interface IReceiveEcsEvent { void Receive(); } public abstract class Processor : IDisposable, IRequire...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics.Contracts; using System.Collections; using System.Globalization; using System...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: Int32 ** ** ** Purpose: A representation of a 32 bit 2's complement ** integer. ** ** ======================================================...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Security.Cryptography.Xml; using System.Security.Cryptography.X509Certificates; using Xunit; using Tes...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeGeneration; using ...
namespace android.preference { [global::MonoJavaBridge.JavaClass(typeof(global::android.preference.DialogPreference_))] public abstract partial class DialogPreference : android.preference.Preference, android.content.DialogInterface_OnClickListener, android.content.DialogInterface_OnDismissListener, android.preference...
namespace Morph.Text { //This is just a placeholder public class Encoding { //Stubs: public unsafe virtual int GetByteCount(char* chars, int count) { return -1; } public unsafe virtual int GetCharCount(byte* bytes, int count) { return -1; } public unsafe virtual int GetCh...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System; using System.Diagnostics; using System.Runtime.InteropServices; usi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Reflection; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; namespace SightByte { partial class Hotkey_Configuration : Form { ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; namespace m { /// <summary> /// Summary description for TriggersForm. /// </summary> public class TriggersForm : System.Windows.Forms.Form { static Rectangle s_rcBounds = new Rectangle(); Tri...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
using System; using Tutor.ServerPage; using Tutor.SimpleParser; namespace Tutor.ServerPage.Elements { /// <summary> /// Summary description for ServerPageElements. /// </summary> public class Echo : ElementHandler { #region ElementHandler Members public string Execute(ServerPage sp, SimpleParseTree Tree) {...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
using System; using System.Diagnostics; using System.IO; using System.Text; using System.Xml.Serialization; using GzsTool.Core.Common; using GzsTool.Core.Common.Interfaces; using GzsTool.Core.Crypto; using GzsTool.Core.Utility; namespace GzsTool.Core.Qar { [XmlType("Entry", Namespace = "Qar")] public class Qar...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Linq; using AutoRest.Core.Validation; using AutoRest.Swagger.Validation; using System.Collections.Generic; using AutoRest.Core.Utilities...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class DisplayedDevice : DisplayedElement { [SerializeField] private UISprite levelSprite; [SerializeField] private UISprite controlSprite; [SerializeField] protected UISprite deviceBackgroundSprite; [Seria...
// MbUnit Test Framework // // Copyright (c) 2004 Jonathan de Halleux // // This software is provided 'as-is', without any express or implied warranty. // // In no event will the authors be held liable for any damages arising from // the use of this software. // Permission is granted to anyone to use this software ...
using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Text.Formatting; using System.Threading; using InlineIL; using ZeroLog.Appenders; using ZeroLog.Utils; using static InlineIL.IL.Emit; namespace ZeroLog { internal unsafe partial class ...
/* * SubSonic - http://subsonicproject.com * * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed un...
using System; using System.Globalization; using System.Collections.Generic; using Sasoma.Utils; using Sasoma.Microdata.Interfaces; using Sasoma.Languages.Core; using Sasoma.Microdata.Properties; namespace Sasoma.Microdata.Types { /// <summary> /// A moving company. /// </summary> public class MovingCompany_Core :...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
//--------------------------------------------------------------------------- // // <copyright file="ElementUtil.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // // Description: // // History: // 07/16/2003 : BrendanM Ported to WCP // //---------------...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #pragma warning disable 0420 // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+...
// Copyright (c) 2006-2007 Frank Laub // All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // 1. Redistributions of source code must retain the above copyright // notice, this list of condition...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace AngularJSAuthRefreshToken.Web.Areas.HelpPage { /// <summary> /// This class will create an object of a given type an...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using FluentValidation; using Stylet; using SyncTrayzor.Properties; using SyncTrayzor.Services; using SyncTrayzor.Services.Config; using SyncTrayzor.Syncthing; using SyncTrayzor.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Windows; using System.IO...
//#define TRACE_SERIALIZATION using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Serialization; using System.Text; using Orleans.CodeGeneration; using Orleans....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: A wrapper class for the primitiv...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Internal.Metadata.NativeFormat.Writer; using Ecma = System.Re...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using System.Collections.Immutable; using Microsoft.CodeAnalysis.CodeFixes; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CSharp.Syntax; using System.Linq; using Microsoft.CodeAnalysis.Formatting; ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using System.Drawing.Drawing2D; namespace NetOffice.DeveloperToolbox.Controls.Text { public partial class Scroller : UserControl { /// <summary> ///...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Globalization; using System.IO; usi...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using Xunit; namespace Peddler { public class SingleGeneratorTests { private const int numberOfAttempts = 1000; [Fact] public void Next_ValidValue() { var generator = new Sin...
namespace CodEx { /// <summary> /// Class Reader provides user friendly adaptor for reading text files and text console input. /// If offers simple methods to Read numbers, chars and string tokens. /// </summary> public class Reader : System.IDisposable { #region Inicialization and destruction /// <summary...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Globalization; using System.Security.Cryptography; using System.Text; using Microsoft.AspNetCore.Http; using Microsoft.As...
/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using UnityEditor; using UnityEditorInternal; usi...
// Copyright 2021 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Data.SqlTypes; using System.Diagnostics; using System.Globalization; using Sy...
// Copyright (c) Six Labors. // Licensed under the Apache License, Version 2.0. using System; using System.Globalization; using System.Numerics; using Xunit; namespace SixLabors.Fonts.Tests { public class FontRectangleTests { [Fact] public void DefaultConstructorTest() => Assert.Eq...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.Comp...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using EnjoyDialogs.SCIM.Areas.HelpPage.Models; namespace E...
//--------------------------------------------------------------------------------------------- // Torque Game Builder // Copyright (C) GarageGames.com, Inc. //--------------------------------------------------------------------------------------------- // This holds the last scenegraph that was loaded. $lastLoadedSce...
//----------------------------------------------------------------------- // <copyright file="ReadLengthLimitingStream.cs" company="Microsoft"> // Copyright 2013 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with th...
using KaoriStudio.Core.Helpers; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace KaoriStudio.Core.Configuration { using TypeCodeSet = System.Collections.Generic.HashSet<System.TypeCode>; /// <summary> /// A configurat...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using NUnit.Framework; using UnityEngine; using Plugins.CountlySDK.Models; using Plugins.CountlySDK; using System.Threading.Tasks; using System.Web; using System.Collections.Specialized; using Plugins.CountlySDK.Enums; using Newtonsoft.Json.Linq; using System.Linq; using System.Collections.Generic; namespace Tests { ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
/* * Copyright (c) 2006-2008, openmetaverse.org * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyright notice, this * li...
using System; using UnityEngine; using UnityStandardAssets.CrossPlatformInput; using UnityStandardAssets.Utility; using Random = UnityEngine.Random; namespace UnityStandardAssets.Characters.FirstPerson { [RequireComponent(typeof (CharacterController))] [RequireComponent(typeof (AudioSource))] public class ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: A representation of an IEEE doub...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net....
namespace IdentityBase.EntityFramework.Stores { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using IdentityBase.EntityFramework.DbContexts; using IdentityBase.EntityFramework.Mappers; using IdentityBase.Models; using IdentityBase.Servic...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: proto_defs/messages/Wallet.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
/* * Copyright (c) 2006, Clutch, Inc. * Original Author: Jeff Cesnik * All rights reserved. * * - Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * - Redistributions of source code must retain the above copyrigh...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
/* * Copyright 2011 Matthew Beardmore * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the followin...
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using System.IO; using System.Threading.Tasks; using O...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; namespace CSScripting { /// <summary> /// Various PATH extensions /// </summary> public static class PathExtensions { /// <summary> /// Copies the file. /// </summary>...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Reflection; namespace ClosedXML.Excel.Drawings { [DebuggerDisplay("{Name}")] internal class XLPicture : IXLPicture { private...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Build.Framework; using Newtonsoft.Json; using NuGet.RuntimeModel; using NuGet.Versioning; using Syst...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using Test.Cryptography; using Xunit; namespace System.Security.Cryptography.X509Certificates.Test...
/// <summary> /// Copyright 2013 The Loon Authors /// Licensed under the Apache License, Version 2.0 (the "License"); you may not /// use this file except in compliance with the License. You may obtain a copy of /// the License at /// http://www.apache.org/licenses/LICENSE-2.0 /// Unless required by applicable law or a...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.ComponentModel.Composition; using System.Windows.Media; using Microsoft.VisualStudio.Language.StandardClassification; using Microsoft.VisualStudi...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. #pragma warning disable 1634, 1691 #pragma warning disable 56523 using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Globalizati...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Threading.Tasks; using Xunit; namespace System.IO.Compression.Tests { public clas...
using System; using System.Collections.Generic; using System.Linq; using Nop.Core; using Nop.Core.Data; using Nop.Core.Domain.Catalog; using Nop.Core.Domain.Customers; using Nop.Core.Domain.Orders; using Nop.Services.Catalog; using Nop.Services.Common; using Nop.Services.Customers; using Nop.Services.Directory; using N...
// Generated by ProtoGen, Version=2.4.1.555, Culture=neutral, PublicKeyToken=55f7125234beb589. DO NOT EDIT! #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.ProtocolBuffers; using pbc = global::Google.ProtocolBuffers.Collections; using pbd = global::Google.ProtocolBuf...
/* * Copyright 2010-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Xml; using NUnit.Framework; using NUnit.Framework.Constraints; namespace Commander.Tests { /// <summary> /// Provides a fluent interface for asserting the raising of exceptions. /// </summary> /// ...
using System; using System.Collections.Generic; using System.Reflection; public delegate void EventHandler<T>(); public class ViableCallable { public void Run<T1, T2, T3>(C1<T1, T2> x1, C1<T1[], T2> x2, dynamic dyn, T3 t3) { // Viable callables: {C2,C3,C4,C5,C6,C7}.M() x1.M(default(T1), 8); ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Xml.Linq; namespace DocumentFormat.OpenXml.Linq { /// <summary> /// Declares XNamespace and XName fields for the xmlns:wne="http://schemas.microso...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
//----------------------------------------------------------------------------- // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the Microsoft Public License. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIE...