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// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. namespace IronPython.Compiler.Ast { /// <summary> /// PythonWalker class - The Python AST Walker (def...
/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed ...
// *********************************************************************** // Copyright (c) 2015 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
using System; using TidyNet.Dom; namespace TidyNet { /// <summary> /// Clean up misuse of presentation markup /// /// (c) 1998-2000 (W3C) MIT, INRIA, Keio University /// See Tidy.cs for the copyright notice. /// Derived from <a href="http://www.w3.org/People/Raggett/tidy"> /// HTML Tidy Release 4 Aug 2000</a> ...
using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; namespace Elasticsearch.Net.Integration.Yaml.IndicesPutSettings2 { public partial class IndicesPutSettings2YamlTests { public class IndicesPutSettings2AllPathOptionsYamlBase : YamlTestsBase { public IndicesPutSetting...
/** * Implementation of the Bronsysteem functionality. * * OSOTC-Client.NET * @version 1.0 * * The MIT License * Copyright (c) 2015 Stichting Kennisnet * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"),...
namespace WinHtmlEditor { partial class TablePropertyForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
using System; using System.Drawing; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Windows.Forms; using SIL.Windows.Forms.Progress; using ZXing; namespace HearThis.UI { /// <summary> /// This dialog is responsible to obtain the IP address of the Android we want to...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // Do not remove this, it is needed to retain calls to these conditional methods in release builds #define DEBUG us...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //////////////////////////////////////////////////////////////////////////// // // Class: CharacterInfo // // Purpose: This class implements a set of methods for ...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.IdentityModel { using System; using System.IO; using System.Xml; /// <summary> /// Class wrap...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Chat.Services.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it wi...
// ---------------------------------------------------------------------------- // <copyright file="PhotonView.cs" company="Exit Games GmbH"> // PhotonNetwork Framework for Unity - Copyright (C) 2011 Exit Games GmbH // </copyright> // <summary> // // </summary> // <author>developer@exitgames.com</author> // ---------...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// *********************************************************************** // Copyright (c) 2007 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
/* | Version 10.1.84 | Copyright 2013 Esri | | Licensed under the Apache License, Version 2.0 (the "License"); | you may not use this file except in compliance with the License. | You may obtain a copy of the License at | | http://www.apache.org/licenses/LICENSE-2.0 | | Unless required by applicable law or...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** using S...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using Xunit; public static class ByteTe...
using System; using NUnit.Framework; using SimpleContainer.Configuration; using SimpleContainer.Tests.Helpers; namespace SimpleContainer.Tests.Contracts { public abstract class ContractsWithFactoriesTest : SimpleContainerTestBase { public class ContractsWorksWithFactories : ContractsWithFactoriesTest { public...
using System; namespace CatLib._3rd.ICSharpCode.SharpZipLib.Zip.Compression.Streams { /// <summary> /// This class allows us to retrieve a specified number of bits from /// the input buffer, as well as copy big byte blocks. /// /// It uses an int buffer to store up to 31 bits for direct /// manipulation. This g...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using RestfulApi.Areas.HelpPage.Models; namespace RestfulA...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Diagnostics; using System.Linq; using System.Reflection.Metadata.Ecma335; using Microsoft.CodeAnalysis.CSharp.Symbols; using Micros...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizat...
using System; using System.IO; using System.Reflection; namespace SIL.Reflection { public static class ReflectionHelper { /// ------------------------------------------------------------------------------------ /// <summary> /// Loads a DLL. /// </summary> /// ----------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Windows.Input; using Avalonia.Controls.Generators; using Avalonia.Controls.Metadata; using Avalonia.Controls.Mixins; using Avalonia.Controls.Primitives; using Avalonia.Controls.Templates; using Avalonia.Data; usi...
using UnityEngine; using System.Collections.Generic; using Prime31; using System.Collections; namespace Prime31 { public class EtceteraUIManager : MonoBehaviourGUI { public GameObject testPlane; #if UNITY_ANDROID void Start() { // kick off the TTS system so it is ready for use later EtceteraAndroid.i...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
#region Copyright //======================================================================================= // Microsoft Azure Customer Advisory Team // // This sample is supplemental to the technical guidance published on my personal // blog at http://blogs.msdn.com/b/paolos/. // // Author: Paolo Salvatori //======...
using System; using Csla; using ParentLoadSoftDelete.DataAccess; using ParentLoadSoftDelete.DataAccess.ERCLevel; namespace ParentLoadSoftDelete.Business.ERCLevel { /// <summary> /// F03_Continent_ReChild (editable child object).<br/> /// This is a generated base class of <see cref="F03_Continent_ReChild"/...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using System.ComponentModel; using System.Threading; namespace System.Managem...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System.Windows.Controls; using System.Windows; using System.Windows.Media; using System.Collections.ObjectModel; using System.Windows.Data; using System; namespace StockTraderRI.ChartControl...
//----------------------------------------------------------------------- // <copyright file="SmartDate.cs" company="Marimer LLC"> // Copyright (c) Marimer LLC. All rights reserved. // Website: http://www.lhotka.net/cslanet/ // </copyright> // <summary>Provides a date data type that understands the concept</sum...
using System; using System.Collections; using System.Globalization; using System.IO; using System.Text; using System.Threading; using System.Xml; using NUnit.Framework; using XmlRpcLight.Attributes; using XmlRpcLight.DataTypes; using XmlRpcLight.Enums; namespace XmlRpcLight.Test // TODO: test any culture dependencies ...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using EFCore.BulkExtensions.SqlAdapters; using Microsoft.Data.SqlClient; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Data; using System.Linq; using Xunit; namespace EFCore.BulkExtensions.Tests { public class EFCoreBatchTest { protected int EntitiesN...
using System; using System.Linq; using System.Collections.Generic; using Blueprint41; using Blueprint41.Core; using Blueprint41.Query; using Blueprint41.DatastoreTemplates; using q = Domain.Data.Query; namespace Domain.Data.Manipulation { public interface IPurchaseOrderDetailOriginalData : ISchemaBaseOriginalData ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
using UnityEngine; public class UVector3 : HasUnit { private readonly Unit unit_; private Vector3 vector_; public UVector3(Vector3 vec, Unit unit) { vector_ = vec; unit_ = unit; } public UVector3(float x, float y, float z, Unit unit) { vector_ = new Vector3(x, y, z); ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using OrchardCore.DisplayManagement.Descriptors; using OrchardCore.DisplayManagement.Handlers; using OrchardCore.DisplayManagement.Implementation; using OrchardCore.DisplayManagement.Shapes; using OrchardCore.DisplayManagement.Zones; using Or...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /* Note on transaction support: Eventually we will want to add support for NT's transactions to our RegistryK...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Squareup.Okhttp.Internal.Spdy { // Metadata.xml XPath class reference: path="/api/package[@name='com.squareup.okhttp.internal.spdy']/class[@name='SpdyConnection']" [global::Android.Runtime.Register ("com/squareup/okhttp/internal/sp...
#region Copyright (c) 2003, newtelligence AG. All rights reserved. /* // Copyright (c) 2003, newtelligence AG. (http://www.newtelligence.com) // Original BlogX Source Code: Copyright (c) 2003, Chris Anderson (http://simplegeek.com) // All rights reserved. // // Redistribution and use in source and binary forms, with ...
/* Copyright (c) 2006 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
/* Copyright 2012 Michael Edwards Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Linq; using SubCSS.Ast; namespace SubCSS.Parser { internal class SubCssParser { private readonly SubCssLexer _lexer; private SubCssParser(SubCssLexer lexer) { ...
// <copyright file="DescriptiveStatisticsTests.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Purchase Requisition Data Set /// </summary> [GeneratedCode...
namespace AutoMapper.UnitTests { using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using QueryableExtensions; using Should; using Xunit; // ReSharper disable InconsistentNaming namespace ExpressionBridge { public class Simp...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Core.Mapping; using System.Data.Entity.Core.Metadata.Edm; using System.Data.Entity.Infrastructure; using System.Globalization; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; us...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Globalization; using System.Runtime.InteropServices; using Xunit; namespace System.Numerics.Tests { public class PlaneTests { // A test fo...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This library is free software; you can redistri...
/***************************************************************************** * Spine Attribute Drawers created by Mitch Thompson * Full irrevocable rights and permissions granted to Esoteric Software *****************************************************************************/ using UnityEngine; using UnityEdito...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using osu.Framework.Allocation;...
/* ==================================================================== Licensed To the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file To Y...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Dynamic.Utils; using System.Diagnostics; using AstUtils = System.Linq.Expressions.Utils;...
using AVFoundation; using Foundation; using System; using System.IO; namespace Plugin.SimpleAudioPlayer { /// <summary> /// Implementation for SimpleAudioPlayer /// </summary> public class SimpleAudioPlayerImplementation : ISimpleAudioPlayer { ///<Summary> /// Raised when playback completes or loops //...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.CompilerServices; namespace structinreg { struct Test1 { public s...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using ThisToThat; namespace ThisToThatTests { [TestClass] public class ToByteTests { /// <summary> /// Makes multiple SByte to Byte or default conversions and asserts that the results are correct. /// </summary> ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Labs.Utility { public class FileSystem { public static void CreateDirectoryIfNeededAndAllowed(string path) { if (!Directory.Exists(path)) { if (DirectoryAllowed(path...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
#if UNITY_WINRT && !UNITY_EDITOR && !UNITY_WP8 #region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including ...
/* * ClrField.cs - Implementation of the * "System.Reflection.ClrField" class. * * Copyright (C) 2001 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation...
namespace JustGestures.OptionItems { partial class UC_autoBehaviour { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </sum...
// Prexonite // // Copyright (c) 2014, Christian Klauser // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // Redistributions of source code must retain the above copyright notice, ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Reflection; using System.Threading.Tasks; using System.Transactions; using NServiceBus.Settings; using NServiceBus.Transport; namespace NServiceBus.Raw { using Serialization; using Unicast.Messages; /// <summary> /// Configuration used to create a raw endpoint instance. ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans; using Orleans.Runtime; using Orleans.Runtime.Scheduler; using UnitTests.GrainInterfaces; using UnitTests.Grains; namespace UnitTestGrains { public class TimerGra...
//--------------------------------------------------------------------- // <copyright file="ServiceOperation.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <summary> // Provides a type to represent custom operations on services. // </summary> // // @o...
using System; namespace Obscur.Core.Cryptography.Ciphers.Block.Primitives { /// <summary> /// Twofish block cipher implementation. /// </summary> /// <remarks> /// Based on the Java reference implementation provided by /// Bruce Schneier and developed by Raif S. Naffah. /// </r...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.Co...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Microsoft.MixedReality.Toolkit.Physics; using System; using UnityEngine; using UnityEngine.Serialization; namespace Microsoft.MixedReality.Toolkit.Utilities.Solvers { /// <summary> /// SurfaceMagnetism casts rays to Surfaces in t...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Contracts; namespace System.Globalization { // // This class implements the Julian...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: The contract class allows for e...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Classes: NativeObjectSecurity class ** ** ===========================================================*/ using Microsoft.Win32; using System; using System.Col...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using OLEDB.Test.ModuleCore; using System.IO; using System.Linq; using System.Text; using XmlCoreTest.Common; using ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Leaderboard.Web.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it ...
using Lucene.Net.Documents; using Lucene.Net.Index; using NUnit.Framework; using System; using System.IO; using Assert = Lucene.Net.TestFramework.Assert; namespace Lucene.Net.Analysis { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTI...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Content.Server.Database; using Content.Server.Interfaces; using Content.Shared; using Content.Shared.Network.NetMessages; using Content.Shared.Preferences; using Robust.Server.Interfaces.Player; using Robust.Shared.In...
// Copyright(c) DEVSENSE s.r.o. // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 // // THIS CODE IS PROVIDED ON AN *AS IS*...
//----------------------------------------------------------------------- // <copyright file="jet_lgpos.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. // </copyright> //----------------------------------------------------------------------- namespace Microsoft.Isam.Esent.Interop { ...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2017 Daniel Liew // // This file is licensed under the MIT license. // See LICENSE.txt for details. //------------------------------------------------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Globalization; using System.Linq; using System.Reflection; using System.Threa...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/protobuf/struct.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = g...
#region License //L // 2007 - 2013 Copyright Northwestern University // // Distributed under the OSI-approved BSD 3-Clause License. // See http://ncip.github.com/annotation-and-image-markup/LICENSE.txt for details. //L #endregion using System; using System.Collections.Generic; using System.Diagnostics; using System....
// *********************************************************************** // Copyright (c) 2008 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans.Runtime.Scheduler; namespace Orleans.Runtime.GrainDirectory { /// <summary> /// Most methods of this class are synchronized since they might be called both /// ...
/* * ThreadPool.cs - Implementation of the "System.Threading.ThreadPool" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation;...
// // Copyright (C) Microsoft. All rights reserved. // using Microsoft.PowerShell.Activities; using System.Management.Automation; using System.Activities; using System.Collections.Generic; using System.ComponentModel; namespace Microsoft.PowerShell.Diagnostics.Activities { /// <summary> /// Activity to in...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// PLEASE NOTE that this class contains preview products that are subject to change. Use them with caution. If you /// currently do not have developer preview access, please contact help@twilio...
" NAME CurveButton AUTHOR cgreuter@calum.csclub.uwaterloo.ca (Chris Reuter) URL (none) FUNCTION A fully-functional non-rectangular button KEYWORDS Morphic widget button ST-VERSIONS Squeak PREREQUISITES (none) CONFLICTS (none known) DISTRIBUTION world V...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; namespace System.ComponentModel.DataAnnotations { /// <summary> /// Display...