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using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Xml; using System.Threading.Tasks; using Orleans.Runtime; using Orleans.Runtime.Configuration; namespace Orleans.Providers { /// <summary> /// Providers configuration and loading error semantics: /// 1...
namespace Ioke.Lang { using System; using System.Collections.Generic; using System.IO; using Ioke.Lang.Parser; using Ioke.Lang.Parser.Functional; using Ioke.Lang.Util; public class IokeMain { private const string HELP = "Usage: ioke [switches] -- [programfile] [argument...
using System; using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; using System.Drawing; using TribalWars.Villages.Buildings; using TribalWars.Villages.Resources; using TribalWars.Villages.Units; using TribalWars.Worlds; namespace TribalWars.Browsers.Reporting { /// <summary> ///...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using ServiceStack.DesignPatterns.Model; namespace ServiceStack.Examples.ServiceModel.Types { [DataContract(Namespace = ExampleConfig.DefaultNamespace)] public class CustomerOrders { public CustomerOrders() { ...
/** * This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). * It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) */ using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; u...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org. // **************************************************************** using S...
using Entitas; using NSpec; using System.Collections.Generic; using System.Linq; class describe_EntityIndex : nspec { void when_primary_index() { context["single key"] = () => { PrimaryEntityIndex<TestEntity, string> index = null; IContext<TestEntity> ctx = null; IGro...
//#define SA_DEBUG_MODE using UnityEngine; using System.Collections; public class TBM_Game_Example : AndroidNativeExampleBase { public GameObject avatar; public GameObject hi; public SA_Label playerLabel; public SA_Label gameState; public SA_Label parisipants; public DefaultPreviewButton connectButton; pub...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Infrastructure; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using CodePlex2GitHub; namespace CodePlex2GitHub { [DbContext(typeof(CodePlexDbContext))] partial class CodePlexDb...
namespace Gnu.MP.BrickCoinProtocol.BouncyCastle.Crypto.Utilities { internal sealed class Pack { private Pack() { } internal static void UInt16_To_BE(ushort n, byte[] bs) { bs[0] = (byte)(n >> 8); bs[1] = (byte)(n); } internal static void UInt16_To_BE(ushort n, byte[] bs, int off) { bs[off] ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. namespace IotCentral.Tests.ScenarioTests { using System; using System.Collections.Generic; using System.Linq; using IotCentral.Tests.Helpers; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if FEATURE_CODEPAGES_FILE // requires BaseCodePageEncooding namespace System.Text { using System; using Sys...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Runtime.InteropServices; using System.Globalization; using System.Net.Security; using System.Security.Cryptography; using System.Security.Cryptography.X509...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if ARM #define _TARGET_ARM_ #define CALLDESCR_ARGREGS // CallDescrWorker has ArgumentRegi...
using System; using System.ComponentModel; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Input; namespace Eft.Win32 { /// <summary> /// Provides methods for sending keyboard input /// </summary> public class Keyboard { /// <summary>The first X mouse butt...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: A1021Response.txt #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.ProtocolBuffers; using pbc = global::Google.ProtocolBuffers.Collections; using pbd = global::Google.ProtocolBuffers.Descriptors; us...
using System; using System.Collections; namespace Anycmd.Xacml.Runtime.Functions { using Interfaces; using typ = DataTypes; /// <summary> /// Generic function base used to implement common IFunction members. /// </summary> public abstract class FunctionBase : IFunction { #region IF...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
// Copyright 2007 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in...
#if !BESTHTTP_DISABLE_SOCKETIO using System; using System.Collections.Generic; namespace BestHTTP.SocketIO { using BestHTTP; using BestHTTP.SocketIO.Events; /// <summary> /// This class represents a Socket.IO namespace. /// </summary> public sealed class Socket : ISocket { #regio...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Calendar Dates for Absences Data Set /// </summary> [Genera...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace PatternsIntro.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it wi...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeActions; us...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Reflection; using System.Windows.Forms; using Skybound.VisualTips.Rendering; namespace Skybound.VisualTips { [System.ComponentModel.ProvideProperty("VisualTip", typeof(System.O...
// SF API version v50.0 // Custom fields included: False // Relationship objects included: True using System; using NetCoreForce.Client.Models; using NetCoreForce.Client.Attributes; using Newtonsoft.Json; namespace NetCoreForce.Models { ///<summary> /// Contract ///<para>SObject Name: Contract</para> ///<para>Cus...
//--------------------------------------------------------------------------- // // <copyright file="XpsFilter.cs" company="Microsoft"> // Copyright (C) Microsoft Corporation. All rights reserved. // </copyright> // // Description: // Implements indexing filter for XPS documents, // which ...
namespace Code.Controllers { using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using Models.AlbumVIewModels; using Data; using System; using Models; using System.Linq; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Http; using System.IO; using Microsoft.AspNetCore.Hos...
using System.Collections.Generic; using Lucene.Net.Documents; using Lucene.Net.Index; using Lucene.Net.Support; using NUnit.Framework; namespace Lucene.Net.Search.Spans { using AtomicReaderContext = Lucene.Net.Index.AtomicReaderContext; using DefaultSimilarity = Lucene.Net.Search.Similarities.DefaultSimilarity...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; /// <summary> /// System.Type.Equals(System.Object) /// </summary> public class TypeEquals1 { #reg...
namespace Alchemi.Console.PropertiesDialogs { partial class GroupProperties { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. ///...
namespace AutoMapper { using System; public class Mapper : IMapper { #region Static API private static IConfigurationProvider _configuration; private static IMapper _instance; /// <summary> /// Configuration provider for performing maps /// </summary> ...
namespace Ioke.Lang { using System; using System.Collections; using System.Text; using Ioke.Lang.Util; public class IokeList : IokeData { IList list; public IokeList() : this(new SaneArrayList()) { } public IokeList(IList l) { this.list = l; }...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp.Extensions; using Microsoft.CodeAnalysis.CSharp.Syntax; using Micros...
#region License // // Copyright (c) 2007-2009, Sean Chambers <schambers80@gmail.com> // Copyright (c) 2010, Nathan Brown // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://w...
/* * Copyright (c) 2009, Stefan Simek * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publi...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Linq; using Signum.Entities; using Signum.Engine.Maps; using Signum.Utilities; using Signum.Utilities.Reflection; using Signum.Engine.Basics; using System.Threading; using System.Threading.Tasks; using Signum.Utilities.ExpressionTrees; using System.Diagnostic...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall.Graphics.Animation; using FlatRedBall.Instructions; using FlatRedBall.Content.Instructions; using FlatRedBall.Content.AnimationChain; using FlatRedBall.IO; using Microsoft.Xna.Framework.Graphics; namespace FlatRedBall.Graphics.Partic...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
/* ==================================================================== Licensed To the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file To Y...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Xml.XPath; namespace MS.Internal.Xml.Cache { /// <summary>...
//----------------------------------------------------------------------- // <copyright file="ARCoreAndroidLifecycleManager.cs" company="Google"> // // Copyright 2018 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance ...
// class translated from Java // Credit goes to Charles Hayden http://www.chayden.net/eliza/Eliza.html namespace ElizaCore { /// <summary>Eliza string functions.</summary> /// <remarks>Eliza string functions.</remarks> public class EString { /// <summary>The digits.</summary> /// <remarks>The digits.</remarks>...
#region CVS Log /* * Version: * $Id: FrameRegistry.cs,v 1.4 2004/11/16 07:08:14 cwoodbury Exp $ * * Revisions: * $Log: FrameRegistry.cs,v $ * Revision 1.4 2004/11/16 07:08:14 cwoodbury * Changed accessibility modifiers for some methods to internal or * protected internal where appropriate. * * R...
// Copyright (c) Brock Allen & Dominick Baier. All rights reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks;...
/* Copyright 2012 Michael Edwards Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to i...
namespace android.widget { [global::MonoJavaBridge.JavaClass()] public partial class Gallery : android.widget.AbsSpinner, android.view.GestureDetector.OnGestureListener { internal new static global::MonoJavaBridge.JniGlobalHandle staticClass; protected Gallery(global::MonoJavaBridge.JNIEnv @__env) : base(@__env)...
//----------------------------------------------------------------------- // <copyright file="ActorPublisherSpec.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyrigh...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Collections; using System.IO; using System.Text; using Org.BouncyCastle.Utilities; using Org.BouncyCastle.Utilities.IO; namespace Org.BouncyCastle.Bcpg { /** * reader for Base64 armored objects - read the headers and then start returning * bytes when the data is reached. An IOEx...
using System; using System.Diagnostics; using System.Drawing; using System.Drawing.Drawing2D; using System.Globalization; using System.Runtime.Serialization; using System.Windows.Forms; using WitsWay.TempTests.RemainProcessTest.PlanUI.Enums; namespace WitsWay.TempTests.RemainProcessTest.PlanUI.DrawObjects { /// <s...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Text; using Microsoft.Win32.SafeHandles; namespace...
// // Copyright (c) 2004-2017 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
#region Header /** * JsonWriter.cs * Stream-like facility to output JSON text. * * The authors disclaim copyright to this source code. For more details, see * the COPYING file included with this distribution. **/ #endregion using System; using System.Collections.Generic; using System.Globalization; using Syst...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may...
namespace AngleSharp.Dom { using AngleSharp.Text; using System; using System.Collections.Generic; using System.Linq; using System.Text; /// <summary> /// A DOM range to gather DOM tree information. /// </summary> sealed class Range : IRange { #region Fields priv...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this li...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Xml; using System.Collections; using Microsoft.Build.BuildEngine.Shared; using error = Microsoft.Build.BuildEngine.Shared.ErrorUtilities; namespace Micr...
// Camera Path 3 // Available on the Unity Asset Store // Copyright (c) 2013 Jasper Stocker http://support.jasperstocker.com/camera-path/ // For support contact email@jasperstocker.com // // THIS CODE AND INFORMATION ARE PROVIDED "AS IS" WITHOUT WARRANTY OF ANY // KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT L...
#pragma warning disable 109, 114, 219, 429, 168, 162 namespace pony.unity3d.ui.ucore { public class TextureButtonUCore : global::pony.unity3d.ui.TintButton { public TextureButtonUCore(global::haxe.lang.EmptyObject empty) : base(global::haxe.lang.EmptyObject.EMPTY) { unchecked { } #line default ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Runtime.InteropServices; internal static partial c...
// ---------------------------------------------------------------------------- // <copyright company="EFC" file ="EventBroker.cs"> // All rights reserved Copyright 2015 Enterprise Foundation Classes // // </copyright> // <summary> // The <see cref="EventBroker.cs"/> file. // </summary> // -----------------------...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Security { using System.Collections.Generic; using System.IdentityModel.Selectors; using ...
using Desharp.Core; using Desharp.Renderers; using System; using System.Linq; using System.Collections.Generic; using System.Collections.Specialized; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Web; using System.Web.Routing; using System.Collections; using Desharp.Pane...
using System; namespace ICSharpCode.SharpZipLib.Zip.Compression { /// <summary> /// This is the Deflater class. The deflater class compresses input /// with the deflate algorithm described in RFC 1951. It has several /// compression levels and three different strategies described below. /// /// This class is <...
using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; using Xunit; namespace SourceCode.Clay.Threading.Tests { public static class AsyncLockTests { [Fact(Timeout = 1000)] public static void AsyncLock_Acquire_Once() { using (var l = new...
/* * RichTextBox.cs - Implementation of the * "System.Windows.Forms.RichTextBox" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software F...
//#define PROFILE //#define DBG using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor; using UnityEngine; using Vexe.Editor.Types; using Vexe.Runtime.Extensions; using Vexe.Runtime.Helpers; using Vexe.Runtime.Types; using UnityObject = UnityEngine.Ob...
using System; using System.Threading.Tasks; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Diagnostics; using System.Windows.Input; using AppStudio.DataProviders; using AppStudio.Uwp.Actions; using AppStudio.Uwp.Cache; using AppStudio.Uwp.Commands; using AppStudi...
using System; using System.ComponentModel; using System.Drawing; using System.IO; using System.Linq; using System.Net.Mime; using System.Runtime.CompilerServices; using Reinterpret.Net; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Advanced; using SixLabors.ImageSharp.PixelFormats; namespace Rs317.Sharp { pu...
using Kitware.VTK; using System; // input file is C:\VTK\Graphics\Testing\Tcl\TenEllip.tcl // output file is AVTenEllip.cs /// <summary> /// The testing class derived from AVTenEllip /// </summary> public class AVTenEllipClass { /// <summary> /// The main entry method called by the CSharp driver /// </summary> ...
// // ASN1.cs: Abstract Syntax Notation 1 - micro-parser and generator // // Authors: // Sebastien Pouliot <sebastien@ximian.com> // Jesper Pedersen <jep@itplus.dk> // // (C) 2002, 2003 Motus Technologies Inc. (http://www.motus.com) // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // (C) 2004 IT+ A/S (http:/...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #nullable enable using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using Sys...
using System; using System.Collections.Generic; using it.unifi.dsi.stlab.utilities.times_of_computation; using it.unifi.dsi.stlab.networkreasoner.gas.system.exactly_dimensioned_instance; using System.Text; namespace it.unifi.dsi.stlab.networkreasoner.gas.system.state_visitors.summary_table { public class FluidDynamic...
using System; using System.Collections; using System.Diagnostics; using System.Drawing; using System.Globalization; using System.IO; using System.Reflection; using System.Text; using System.Web; namespace bv.common.Core { public class Utils { public const long SEARCH_MODE_ID = -2; /// --------...
// Copyright (c) .NET Foundation and contributors. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using Microsoft.CodeAnalysis; us...
using Lucene.Net.Index; using Lucene.Net.Store; using Lucene.Net.Support; using Lucene.Net.Util; using System; using System.Collections.Generic; using System.Diagnostics; using JCG = J2N.Collections.Generic; namespace Lucene.Net.Codecs.BlockTerms { /* * Licensed to the Apache Software Foundation (ASF) under o...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Linq.Expressions; using System.Reflection; namespace Microsoft...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Reflection; using Xunit; namespace System.ComponentModel.Composition...
//----------------------------------------------------------------------------- //Based on... // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. // http://create.msdn.com/en-US/education/catalog/sample/normal_mapping //-----------------------------------------------...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/*************************************************************************** * Dap.cs * * Copyright (C) 2005-2006 Novell, Inc. * Written by Aaron Bockover <aaron@abock.org> ****************************************************************************/ /* THIS FILE IS LICENSED UNDER THE MIT LICENSE AS OUTLINED ...
// This code is part of the Fungus library (https://github.com/snozbot/fungus) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) using UnityEngine; using UnityEngine.UI; using System.Collections; using UnityEngine.EventSystems; using System.Linq; using...
// // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2015 Jb Evain // Copyright (c) 2008 - 2011 Novell, Inc. // // Licensed under the MIT/X11 license. // using System; using System.Globalization; using System.Security.Cryptography; using System.Text; namespace Mono.Cecil { public class Assembl...
#region Copyright notice and license // Copyright 2015 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Globalization; using System.Windows; using System.Windows.Controls; using System.Windows.Docu...
#region License, Terms and Conditions // // Jayrock - JSON and JSON-RPC for Microsoft .NET Framework and Mono // Written by Atif Aziz (atif.aziz@skybow.com) // Copyright (c) 2005 Atif Aziz. All rights reserved. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU L...
// *********************************************************************** // Copyright (c) 2014 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
#region File Description //----------------------------------------------------------------------------- // Billboard.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using Xunit; name...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Copyright (c) Microsoft Corporation. All Rights Reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio.FSharp.ProjectSystem; using ErrorHa...
//------------------------------------------------------------------------------ // <copyright file="AsyncCopyController.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation // </copyright> //------------------------------------------------------------------------------ namespace Microsoft.WindowsAzure.St...
using UnityEngine; namespace Pathfinding.Voxels { using Pathfinding.Util; public partial class Voxelize { /** Returns T iff (v_i, v_j) is a proper internal * diagonal of P. */ public static bool Diagonal (int i, int j, int n, int[] verts, int[] indices) { return InCone(i, j, n, verts, indices) && Diago...
// // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required ...