context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using M... | |
using Prism.Commands;
using Prism.Mvvm;
using Prism.Tests.Mocks.Commands;
using System;
using System.Threading.Tasks;
using System.Windows.Input;
using Xunit;
namespace Prism.Tests.Mvvm
{
/// <summary>
/// Summary description for DelegateCommandFixture
/// </summary>
public class DelegateCommandFixture... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Lucene.Net.Search
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding cop... | |
//
// PkzipClassic encryption
//
// Copyright 2004 John Reilly
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//... | |
/*
* MindTouch Dream - a distributed REST framework
* Copyright (C) 2006-2014 MindTouch, Inc.
* www.mindtouch.com oss@mindtouch.com
*
* For community documentation and downloads visit mindtouch.com;
* please review the licensing section.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* y... | |
using System;
using System.Diagnostics;
using System.Collections.Generic;
using System.Linq;
using MicrosoftResearch.Infer.Models;
using MicrosoftResearch.Infer;
using MicrosoftResearch.Infer.Maths;
//using MicrosoftResearch.Infer.Models.User;
using MicrosoftResearch.Infer.Distributions;
using MicrosoftResearch.Infer.... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
extern alias WORKSPACES;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Collections.ObjectModel;
using Syste... | |
// ------------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information.
// ------------------------------------------------------------------------------
n... | |
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace NetworkProfiler
{
/** Enum values need to be in sync with UE3 */
public enum ETokenTypes
{
FrameMarker = 0, // Frame marker, signaling b... | |
using Glass.Mapper.Pipelines.ConfigurationResolver.Tasks.OnDemandResolver;
using Glass.Mapper.Sc.Configuration;
using Glass.Mapper.Sc.Configuration.Attributes;
using Glass.Mapper.Sc.DataMappers;
using NUnit.Framework;
using Sitecore.Data;
using Sitecore.FakeDb;
namespace Glass.Mapper.Sc.FakeDb.DataMappers
{
[TestF... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator.
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
//
// This... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using Microsoft.Research.AbstractDomains.Expressions;
using System.Diagnostics.Contracts;
using Microsoft.Research.DataS... | |
//
// Copyright (c) 2004-2011 Jaroslaw Kowalski <jaak@jkowalski.net>
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above co... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.IO;
using Microsoft.Protocols.TestTools.StackSdk;
using Microsoft.Protocols.TestTools.StackSdk.Messages;
namespace Microsoft.Protocols.TestT... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace System.Xml.XPath
{
internal class XNodeNavigator : XPathNavigator, IXmlLineIn... | |
/************************************************************************
* *
* Copyright (C) 2017-2018 Infineon Technologies Austria AG. *
* *
* Licensed under the Ap... | |
/*---------------------------------------------------------------------------
Copyright 2012 Microsoft Corporation.
This is free software; you can redistribute it and/or modify it under the
terms of the Apache License, Version 2.0. A copy of the License can be
found in the file "license.txt" at the root of th... | |
// Copyright (c) 2006, ComponentAce
// http://www.componentace.com
// All rights reserved.
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
// Redistributions of source code must retain the above copyright notice, this li... | |
// QuickGraph Library
//
// Copyright (c) 2004 Jonathan de Halleux
//
// This software is provided 'as-is', without any express or implied warranty.
//
// In no event will the authors be held liable for any damages arising from
// the use of this software.
// Permission is granted to anyone to use this software fo... | |
/// This code was generated by
/// \ / _ _ _| _ _
/// | (_)\/(_)(_|\/| |(/_ v1.0.0
/// / /
/// <summary>
/// ChannelResource
/// </summary>
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Twilio.Base;
using Twilio.Clients;
using Twilio.Converters;
using Twilio.Exceptio... | |
#if !SILVERLIGHT
using System.Windows.Forms;
#endif
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using DevExpress.Mvvm.Native;
namespace DevExpr... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.TextureAtlases;
using NUnit.Framework;
namespace MonoGame.Extended.Tests.TextureAtlases
{
[TestFixture]
public class TextureAtlasTests
{
[Test]
public void Text... | |
using System.Collections;
using System.Collections.Generic;
namespace IniParser.Model
{
/// <summary>
/// Represents a collection of Keydata.
/// </summary>
public class PropertyCollection : IDeepCloneable<PropertyCollection>, IEnumerable<Property>
{
#region Initialization
/// ... | |
/* ====================================================================
*/
using System;
using System.Xml;
using System.Drawing;
using System.Globalization;
using System.Text.RegularExpressions;
namespace Oranikle.Report.Engine
{
///<summary>
/// The S... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Nop.Core;
using Nop.Core.Domain.Catalog;
using Nop.Core.Domain.Common;
using Nop.Core.Domain.Customers;
using Nop.Core.Domain.Discounts;
using Nop.Core.Domain.Orders;
using Nop.Core.Domain.Shipping;
using Nop.Core.Domain.Tax;
using Nop.Services.Ca... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.PostProcessing;
namespace UnityEditor.PostProcessing
{
[CustomPropertyDrawer(typeof(TrackballGroupAttribute))]
sealed class TrackballGroupDrawer : PropertyDrawer
{
static Material s_Material;
co... | |
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading.Tasks;
using FluentAssertions.Types;
using Internal.Main.Test;
using Xunit;
namespace FluentAssertions.Specs.Types
{
public class MethodInfoSelectorSpecs
{
[Fact]
public void When_method_info_selecto... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Reflection;
using Xunit;
namespace System.Linq.Expressions.Tests
{
public class Post... | |
using System;
using System.IO;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class SceneValidator
{
private const string MasterPathStopper = "#";
private static string GetGameObjectPath(GameObject gameObject)
{
if (gameObject ==... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using Lucene.Net.Support;
using System;
using System.Diagnostics;
using BitUtil = Lucene.Net.Util.BitUtil;
namespace Lucene.Net.Codecs.Lucene40
{
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this wor... | |
//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Composition;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Micro... | |
/*
* Copyright 2009 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed ... | |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace mogate
{
public static class MapGenerator
{
public struct Params
{
public int RoomMaxSize;
public int RoomMinSize;
public readonly int RoomsNumber;
public int TunnelsCurveWeight;
public b... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to Y... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.ComponentModel;
using System.DirectoryServices.ActiveDirectory;
using... | |
using UnityEngine;
namespace HoloToolkit
{
public class Interpolator : MonoBehaviour
{
public const float SmallNumber = 0.0000001f;
// The movement speed in meters per second
[HideInInspector]
public float PositionPerSecond = 30.0f;
// The rotation speed, in degrees pe... | |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using Nop.Core.Caching;
using Nop.Core.Data;
using Nop.Core.Domain.Catalog;
using Nop.Core.Domain.Common;
using Nop.Data;
using Nop.Services.Events;
namespace Nop.Services.Catalog
{
/// <summary>
/// Product tag service
/... | |
/*
Copyright 2015-2018 Daniel Adrian Redondo Suarez
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in... | |
#pragma warning disable SA1633 // File should have header - This is an imported file,
// original header with license shall remain the same
using UtfUnknown.Core.Analyzers;
namespace UtfUnknown.Core.Analyzers.Korean;
internal class EUCKRDistributionAnalyser : CharDistributionAnalyser
{
// Sampling from about 20... | |
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace BigDataPipeline.Interfaces
{
public interface IFileService
{
IFileTransfer Open (string connectionUri, FlexibleObject extraOptions = null);
}
public class StreamTransferInfo
{
... | |
using System;
using System.IO;
using System.Collections.Generic;
using RaptorDB.Common;
using System.Threading;
namespace RaptorDB
{
// high frequency storage file with overwrite old values
internal class StorageFileHF
{
FileStream _datawrite;
WAHBitArray _freeList;
Action<WAHBitArr... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Windows.Forms;
using Enchant;
using SIL.i18n;
using SIL.Reporting;
using SIL.Spelling;
using SIL.Windows.Forms.HotSpot;
namespace SIL.Windows.Forms.Spelling
{
[ProvideProperty("Lan... | |
//------------------------------------------------------------------------------
// Microsoft Avalon
// Copyright (c) Microsoft Corporation, 2001
//
// File: ContainerVisual.cs
//
// History: [....]: 05/28/2003
// Created it.
//---------------------------------------------------------------------... | |
using UnityEngine;
using System.Collections.Generic;
using GLTF.JsonExtensions;
using Newtonsoft.Json;
namespace GLTF
{
/// <summary>
/// A node in the node hierarchy.
/// When the node contains `skin`, all `mesh.primitives` must contain `JOINT`
/// and `WEIGHT` attributes. A node can have either a `matrix` or an... | |
#region
/*
Copyright (c) 2002-2012, Bas Geertsema, Xih Solutions
(http://www.xihsolutions.net), Thiago.Sayao, Pang Wu, Ethem Evlice, Andy Phan, Chang Liu.
All rights reserved. http://code.google.com/p/msnp-sharp/
Redistribution and use in source and binary forms, with or without
modification, are permitted provided t... | |
using System;
using System.Globalization;
using System.IO;
using System.Net;
using System.Text;
using Patterns.Logging;
namespace SocketHttpListener.Net
{
public sealed class HttpListenerResponse : IDisposable
{
bool disposed;
Encoding content_encoding;
long content_length;
bool... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace GraphQL.DataLoader
{
/// <summary>
/// Provides extension methods for retrieving <see cref="IDataLoader"/> implementations via a <see cref="DataLoaderContext"/>
/// </summary>
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using beRemote.Core.Definitions.Classes;
using beRemote.Core.StorageSystem.StorageBase;
using beRemote.Core.Common.Helper;
using System.Net;
using beRemote.Core.Common.LogSystem;
using beRemote.Core.ProtocolSystem.ProtocolBase.Types;
... | |
using System;
using System.Collections.Generic;
#if MOBILE
using BackendlessAPI.Push;
#endif
#if WINDOWS_PHONE8
using Windows.Phone.System.Analytics;
#endif
using BackendlessAPI.Async;
using BackendlessAPI.Engine;
using BackendlessAPI.Exception;
using Weborb.Types;
using BackendlessAPI.Messaging;
#if WITHRT
using Backe... | |
// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
using System;
using osu.Framework.Input;
using osu.Framework.Lists;
using OpenTK;
using OpenTK.Input;
using MouseState = osu.Framework.Input.MouseState;
using ... | |
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) Microsoft Corporation. All rights reserved.
/////////////////////////////////////////////////////////... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CodeGeneration;
using ... | |
/*
*************************************************************************
** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart
** C#-SQLite is an independent reimplementation of the SQLite software library
*************************************************************************
*/
using System;
using Syst... | |
//
// MultipartReader.cs
//
// Author:
// Zachary Gramana <zack@xamarin.com>
//
// Copyright (c) 2014 Xamarin Inc
// Copyright (c) 2014 .NET Foundation
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to d... | |
// CodeContracts
//
// Copyright (c) Microsoft Corporation
//
// All rights reserved.
//
// MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit... | |
using System;
using System.Collections.Generic;
using UnityEngine;
using DarkMultiPlayerCommon;
using MessageStream2;
namespace DarkMultiPlayer
{
public class ChatWorker
{
private static ChatWorker singleton;
public bool display = false;
public bool workerEnabled = false;
privat... | |
// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Microsoft.Build.Framework;
using System.IO;
using System.Collections.Generic;
using System.Text.... | |
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
namespace Org.BouncyCastle.Math.EC.Custom.Sec
{
internal class SecT409R1Point
: AbstractF2mPoint
{
/**
* @deprecated Use ECCurve.createPoint to construct points
*/
public SecT409R1Poin... | |
/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in wri... | |
// LzmaDecoder.cs
using System;
namespace SevenZip.Compression.LZMA
{
using RangeCoder;
internal class LzmaDecoder : ICoder, ISetDecoderProperties // ,System.IO.Stream
{
class LenDecoder
{
BitDecoder m_Choice = new BitDecoder();
BitDecoder m_Choice2 = new BitDecode... | |
/*
* Copyright (c) InWorldz Halcyon Developers
* Copyright (c) Contributors, http://opensimulator.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above c... | |
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/
// Portions Copyright 2000-2004 Jonathan de Halleux
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.a... | |
//=================================================================================================
// Copyright 2017 Dirk Lemstra <https://graphicsmagick.codeplex.com/>
//
// Licensed under the ImageMagick License (the "License"); you may not use this file except in
// compliance with the License. You may obtain a cop... | |
//------------------------------------------------------------------------------
// <copyright file="ClientSettingsProvider.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespa... | |
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Runtime.Serialization;
using System.Text.RegularExpressions;
using SpiffLib;
namespace m
{
[Serializable]
public class Area : MapItem, ISerializable, IComparable {
int m_nBonusSortKey = -1;
int m_ctx;
int m_cty;
i... | |
#pragma warning disable 1591
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.UI;
using System.Web.UI.Design;
using System.Web.UI.WebControls;
namespace AjaxControlToolk... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Orleans.Concurrency;
using Orleans.Configuration;
using Orleans.Internal;
using Orleans.Runtime;
namespace Orleans.Streams
{
in... | |
/************************************************************************************
Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved.
Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License");
you may not use the Oculus VR Rift SDK except in compliance with the License,
which is pr... | |
using System;
using System.Runtime.CompilerServices;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Windows.Foundation;
using Newtonsoft.Json;
using Sannel.House.ServerSDK;
using Microsoft.EntityFrameworkCore;
using Sannel.House.Thermostat.Models;
namespace ... | |
using Stride.Core.Mathematics;
using Stride.Engine;
using Stride.Rendering.Compositing;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using StrideToolkit.Mathematics;
namespace StrideToolkit.Engine
{
/// <summary>
/// Extensions for <see cre... | |
// #define IMITATE_BATCH_MODE //uncomment if you want to imitate batch mode behaviour in non-batch mode mode run
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityTest.IntegrationTestRunner;
using System.IO;
namespace Un... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.Serialization;
using System.... | |
using System;
using Microsoft.Data.Entity;
using Microsoft.Data.Entity.Infrastructure;
using Microsoft.Data.Entity.Metadata;
using Microsoft.Data.Entity.Migrations;
using AllReady.Models;
namespace AllReady.Migrations
{
[DbContext(typeof(AllReadyContext))]
[Migration("20160626011403_MakeTaskStartDateTimeAndEnd... | |
using System;
using System.Data;
using System.Data.SqlClient;
using Csla;
using Csla.Data;
namespace SelfLoadSoftDelete.Business.ERCLevel
{
/// <summary>
/// H09_Region_ReChild (editable child object).<br/>
/// This is a generated base class of <see cref="H09_Region_ReChild"/> business object.
/// </s... | |
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Data;
using System.Reflection;
using System.CodeDom;
using System.CodeDom.Compiler;
using Microsoft.CSharp;
using Microsoft.VisualBasic;
namespace Zeus.Dot... | |
using System;
using System.Reflection;
using System.Windows.Forms;
using System.IO;
using KojtoCAD.Properties;
using LumenWorks.Framework.IO.Csv;
#if !bcad
using Autodesk.AutoCAD.DatabaseServices;
using Application = Autodesk.AutoCAD.ApplicationServices.Application;
#else
using Teigha.DatabaseServices;
using Applicatio... | |
using CSScripting;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace csscript
{
/// <summary>
/// This class is a container for information related to the script pre-compilation.
/// <para>It is used... | |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using Microsoft.Extensions.Primitives;
namespace HtcSharp.HttpModul... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
//
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using AutoRest.Core;
usi... | |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Web;
using System.Xml;
using System.Xml.Linq;
using System.Xml.XPath;
using umbraco.BusinessLogic;
using umbraco... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Data.Common;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.Inte... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Globalization;
/// <summary>
/// System.Byte.ToString(... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.Security;
namespace System.Numerics
{
internal static partial class BigI... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Bio
{
/// <summary>
/// Arne Andersson Self Balancing Binary Search Tree.
/// </summary>
/// <typeparam name="T">Type of elements to store.</typeparam>
public class AATree<T>
{
#region AATreeNode Class
... | |
/*
* Copyright (c) Citrix Systems, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1) Redistributions of source code must retain the above copyright
* notice, this list ... | |
/*
* Copyright (c) 2014 Mario Freitas (imkira@gmail.com)
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, m... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System.Collections.Generic;
using System.IO;
using System.Text;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc.Razor.Infras... | |
/*******************************************************************************
INTEL CORPORATION PROPRIETARY INFORMATION
This software is supplied under the terms of a license agreement or nondisclosure
agreement with Intel Corporation and may not be copied or disclosed except in
accordance with the terms of that ag... | |
/*
* Activator.cs - Implementation of the "System.Activator" class.
*
* Copyright (C) 2001, 2003 Southern Storm Software, Pty Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; eithe... | |
//Sony Computer Entertainment Confidential
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Composition;
using System.Drawing;
using System.IO;
using System.Text;
using System.Windows.Forms;
using Sce.Atf.Controls.PropertyEditing;
using... | |
using F2F.ReactiveNavigation.ViewModel;
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
namespace F2F.ReactiveNavi... |
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