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// // MpqHuffman.cs // // Authors: // Foole (fooleau@gmail.com) // // (C) 2006 Foole (fooleau@gmail.com) // Based on code from StormLib by Ladislav Zezula and ShadowFlare // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "S...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.16.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Composition; using System.Diagnostics; using System.Linq; using System.Threading; using System.Th...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizati...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Media; using System.Runtime.InteropServices; using System.Windows.Forms; using ToolS...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.IO; using Microsoft.Build.Construction; using Microsoft.Build.Shared; using Microsoft.Build.Exceptions; usi...
// ==++== // // Copyright(c) Microsoft Corporation. All rights reserved. // // ==--== // <OWNER>[....]</OWNER> // namespace System.Reflection { using System; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Globalization; using S...
using UnityEngine; using System.Collections; using System.Collections.Generic; //My high scores //C# using System; using System.Linq; namespace Database { public class dreamloLeaderBoard : MonoBehaviour { string dreamloWebserviceURL = "http://dreamlo.com/lb/"; public string privateCode = "...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
using System; using System.Collections; using NUnit.Framework; using Spring.Objects; namespace Spring.Util { [TestFixture] public class CollectionUtilsTests { internal class NoContainsNoAddCollection : ICollection { internal class Iterator : IEnumerator { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using OLEDB.Test.ModuleCore; using System.IO; namespace System.Xml.Tests { ////////////////////////////////////...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using Microsoft.Toolkit.Mvvm.ComponentModel; using Microsoft.Toolkit.Mvvm.Messaging; namespace OnlyT.ViewModel { // ReSharper disable CatchAllClause using System; using System.Collections.Generic; using System.ComponentModel; using System.Threading.Tasks; using System.Windows; using System....
// <copyright file="BiCgStab.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this sof...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections.Generic; using System.Linq; namespace Assman { public class ResourceGroupManager : IResourceGroupManager { public static IResourceGroupManager GetInstance(ResourceMode resourceMode, IResourceCache resourceCache) { return new CachingResourceGroupManager(new ResourceGroupM...
/* Copyright (c) 2015, ArrayFire Copyright (c) 2015, Steven Burns (royalstream@hotmail.com) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyrig...
using System; using System.Collections; using UnityEngine; using UtyRx; namespace Assets.Scripts.Environment.Reactive { #if !(UNITY_METRO || UNITY_WP8) && (UNITY_4_4 || UNITY_4_3 || UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5 || UNITY_3_4 || UNITY_3_3 || UNITY_3_2 || UNITY_3_1 || UNITY_3_0_0 || UNI...
using System; using System.IO; using System.Threading.Tasks; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Remote; using OpenQA.Selenium.Support.UI; using Tweetinvi; using Tweetinvi.Exceptions; using Tweetinvi.Models; using Tweetinvi.Parameters; using Xunit; using Xunit.Abstractions; using...
using System; using System.CodeDom; using System.Reflection; namespace IronAHK.Scripting { partial class Parser { #region Variables const int ClipboardTimeoutDefault = 1000; const bool NoEnvDefault = false; const bool NoTrayIconDefault = false; const bool PersistentDefa...
using AjaxControlToolkit.HtmlEditor.Sanitizer; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Globalization; using System.IO; using System.Text.RegularExpressions; using System.Web; using System.Web.UI; using System.Web.UI.Design; using Sy...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
using System; using System.Collections.Generic; using MongoDB.Configuration; using MongoDB.Connections; namespace MongoDB { /// <summary> /// </summary> public class MongoCollection : IMongoCollection { private readonly MongoCollection<Document> _collection; /// <summary> /// ...
using System.Globalization; using Signum.Engine.Templating; using Signum.Entities.Basics; using Signum.Entities.Mailing; using Signum.Entities.UserQueries; namespace Signum.Engine.Mailing; class EmailMessageBuilder { EmailTemplateEntity template; Entity? entity; IEmailModel? model; object queryName; ...
using Cake.Common.Diagnostics; using Cake.Npm; using Cake.Npm.RunScript; using CK.Text; using CSemVer; using Newtonsoft.Json.Linq; using System; using System.Linq; using System.Text; using SimpleGitVersion; namespace CodeCake { /// <summary> /// Basic (unpublished) NPM project. /// </summary> public cl...
using NBitcoin; using NBitcoin.DataEncoders; using NBitcoin.Protocol; using NBitcoin.RPC; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; namespace NBitcoin.Altcoins { public class Monacoin : NetworkSetBase { public static Monacoin Instance { get; } = new Monac...
using System; using System.Collections.Generic; using System.Linq; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using MahApps.Metro; using MetroDemo.Models; using System.Windows.Input; namespace MetroDemo { public class AccentColorMenuData { ...
using System; using System.Collections.Generic; namespace Light2D.Examples { /// <summary> /// SimpleRNG is a simple random number generator based on /// George Marsaglia's MWC (multiply with carry) generator. /// Although it is very simple, it passes Marsaglia's DIEHARD /// series of random numb...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Diagnostics.Contracts; namesp...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using Xunit; namespace System.Collections.Immutable.Tests { public class ImmutableLi...
using System; using System.Collections.Generic; using System.Text; namespace Lucene.Net.Search.Payloads { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding c...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
using UnityEngine; using UnityEngine.Flash; using System.Collections; using System.Collections.Generic; #if UNITY_FLASH #else using System.Reflection; #endif /// <summary> /// Use this class to tween properties of objects /// </summary> public class OTTween { /// <summary> /// Tween notification delegate ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Xunit; namespace Microsoft.VisualBasic.Tests { public cla...
using System; using System.Collections.Generic; using System.Globalization; using Avalonia.Utilities; namespace Avalonia.Controls { /// <summary> /// Defines the valid units for a <see cref="GridLength"/>. /// </summary> #if !BUILDTASK public #endif enum GridUnitType { /// <summary> ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.IO; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using System.Threading.T...
//*************************************************** //* This file was generated by tool //* SharpKit //*************************************************** using System; using System.Collections.Generic; using SharpKit.JavaScript; namespace Y_ { /// <summary> /// Traditional autocomplete dropdown list widget, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.InteropServices; namespace System.Net.Http.Headers { internal st...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: $ * $Date: $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file exce...
using System; using System.Collections.Generic; using Cosmos.HAL; using Cosmos.Debug.Kernel; using Cosmos.HAL.BlockDevice; using Cosmos.HAL.BlockDevice.Ports; using Cosmos.HAL.BlockDevice.Registers; using Cosmos.Core; namespace Cosmos.HAL.BlockDevice { public class AHCI { internal static Debugger mAHCI...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// *********************************************************************** // Copyright (c) 2007-2016 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #nullable enable using System; using System.Diagnostics.CodeAnalysis; using Microsoft.AspNetCore.Mvc.Core; namespace Microsoft.AspNetCore.Mvc.ModelBinding.Metadata { /// <summa...
using UnityEngine; using System; using System.Collections.Generic; using SkillzSDK.Extensions; using JSONDict = System.Collections.Generic.Dictionary<string, object>; namespace SkillzSDK { /// <summary> /// A single round in a turn-based match. /// A "round" is defined as two turns (one for each player). /// </su...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
/* Josip Medved <jmedved@jmedved.com> * www.medo64.com * MIT License */ //2012-11-24: Validating arguments. //2008-11-04: First version. using System; using System.Collections.Generic; using System.Text; namespace Medo.Application { /// <summary> /// Parsing and reading of command-line arguments. /// <...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Net; using System.Text.Json; using Content.Shared.Database; using Microsoft.EntityFrameworkCore; namespace Content.Server.Database { public abstract class Se...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; class Program { const int TetrisWidth = 10; const int TetrisHeight = 16; const int InfoPanelWidth = 10; const int GameWidth = TetrisWidth + InfoPanelWidth ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. #if ES_BUILD_STANDALONE using System; using System.Diagnostics; #else using System.Threading.Tasks; #endif using Sys...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace ParentLoadSoftDelete.Business.ERCLevel { /// <summary> /// F07Level1111Child (editable child object).<br/> /// This is a generated base class of <see cref="F07Level1111Child"/> business object. /// </s...
#pragma warning disable 0168 using nHydrate.Generator.Common.Util; using System; using System.Collections.Generic; using System.Data; using System.Linq; namespace nHydrate.DataImport.SqlClient { public class ImportDomain : IImportDomain { #region Class Members public string ProgressText { get;...
/* * Unity VSCode Support * * Seamless support for Microsoft Visual Studio Code in Unity * * Version: * 2.7 * * Authors: * Matthew Davey <matthew.davey@dotbunny.com> */ namespace dotBunny.Unity { using System; using System.IO; using System.Text.RegularExpressions; using UnityEditor; us...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Test.Cryptography; using Xunit; namespace System.Security.Cryptography.Rsa.Tests { public sealed class En...
// // Tokenizer.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright 2008-2009 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, ...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Web; using Umbraco.Core.Models; using Umbraco.Core.Models.PublishedContent; using Umbraco.Web; using Umbraco.ModelsBuilder; using Umbraco.ModelsBuilder.Umbraco; [assembly: PureLiveAssembly] [assembly:ModelsBuilderAssemb...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using Sy...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Common; using System.Drawing; using System.Text; using System.Windows.Forms; using Epi.Analysis; using Epi.Core.AnalysisInterpreter; using Epi.Data; using Epi.Windows.Controls; usi...
using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Security; using System.Text; using System.Windows; using System.Windows.Automation.Provider; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Interop;...
using UnityEngine; /// <summary> /// Functionality common to both NGUI and 2D sprites brought out into a single common parent. /// Mostly contains everything related to drawing the sprite. /// </summary> public abstract class UIBasicSprite : UIWidget { public enum Type { Simple, Sliced, Tiled, Filled, Adv...
using XPT.Games.Yserbius.Entities; using XPT.Games.Generic.Maps; namespace XPT.Games.Yserbius.Maps { class YserMap28 : YsMap { public override int MapIndex => 28; protected override int RandomEncounterChance => 11; protected override int RandomEncounterExtraCount => 1; public YserM...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections.Generic; using System.Linq; using FrbDemoDuckHunt.DataTypes; using FrbUi; using FrbUi.Controls; using FrbUi.Layouts; using FrbUi.Xml; using FlatRedBall.Instructions; namespace FrbDemoDuckHunt.Entities { public partial class GameInterface { public enum DuckDisplayType { ...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using InstallerLib; using dotNetUnitTestsRunner; using System.IO; using Microsoft.Win32; using System.Diagnostics; namespace dotNetInstallerUnitTests { [TestFixture] public class AutoCloseUnitTests { [Test] ...
//------------------------------------------------------------------------------- // <copyright file="EntryActions.cs" company="Appccelerate"> // Copyright (c) 2008-2019 Appccelerate // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the Li...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
namespace Petstore { using Models; using System.Collections; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; /// <summary> /// Extension methods for SwaggerPetstore. /// </summary> public static partial class SwaggerPetst...
using Newtonsoft.Json.Linq; using proactima.jsonobject.common; namespace proactima.jsonobject.tests { public static class JsonFactory { internal static JsonObject CreateMiniEntity(string id = "1", string parentId = "1", string name = "One", string etag = "some_1") { var ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text.RegularExpressions; using Xunit; public class RegexComponentsSplitTests { [Fact...
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with // the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Microsoft.Extensions.Logging; using Orleans.Providers.Streams.Common; using Orleans.Runtime; using Orleans.Streams; namespace Orleans.Providers { /// <summary> /// Pooled cache for memory stream provider /...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Management.Automation.Language; using System.Globalization; using Microsoft.PowerShell.Commands; using System.M...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /* ** Copyright (c) Microsoft. All rights reserved. ** Licensed under the MIT license. ** See LICENSE file in the pr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
namespace BasicEvents { partial class Form1 { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param n...
// // LuaTable.cs // // Author: // Chris Howie <me@chrishowie.com> // // Copyright (c) 2013 Chris Howie // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, includ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace Microsoft.DocAsCode.SubCommands { using System; using System.Collections.Generic; using System.Collections.Immutable; using System.IO; usi...
#region License /* SDL2# - C# Wrapper for SDL2 * * Copyright (c) 2013-2020 Ethan Lee. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using DCalc.Communication; using DCalcCore.LoadBalancers; namespace DCalc.UI { /// <summary> /// Settings Dialog UI. /// </summary> public...
// // Copyright 2012 Hakan Kjellerstrand // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
//--------------------------------------------------------------------------- // <copyright file="FixedFindEngine.cs" company="Microsoft"> // Copyright (C) 2004 by Microsoft Corporation. All rights reserved. // </copyright> // // Description: // Implements fast, paginated search functionality for Fixed docum...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace DalSoft.WebApi.HelpPage.SampleGeneration { /// <summary> /// This class will create an object of a given type and po...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Reflection; using System.Threading; using System.Runtime.InteropServices; using System.ComponentModel; using System.Drawing.Design; namespace Tomato.Ha...
// <copyright file="GpBiCg.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to any p...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.Inte...
using System; using System.Collections.Generic; using System.Text; using NUnit.Framework; using System.Collections.ObjectModel; using OpenQA.Selenium.Environment; namespace OpenQA.Selenium { [TestFixture] public class ElementAttributeTest : DriverTestFixture { [Test] public void ShouldRetur...
#if !UNITY_WINRT || UNITY_EDITOR || (UNITY_WP8 && !UNITY_WP_8_1) using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using Newtonsoft.Json.Utilities; namespace Newtonsoft.Json.Bson { internal class BsonBinaryWriter { private static...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.Serialization; using Orleans.Runtime; using Orleans.Serialization; using TestExtensions; using Xunit; namespace UnitTests.Serialization { [TestCategory("BVT"), TestCategory("Serialization"...
// $Id$ // // Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"...
using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.Extensions.Logging; using KYC.Web.Models.Identity; using KYC.Web.Services; using KYC.Web...
using System; using System.Text.RegularExpressions; namespace DynamicProg.Validation { public class CheckStringCondition : CheckConditionBase { private string _stringToValidate; public CheckStringCondition(Func<string> stringToValidate, ErrorsCollectionException errorsCollectionException) : ba...
// // System.Xml.XmlTextWriterTests // // Authors: // Kral Ferch <kral_ferch@hotmail.com> // Martin Willemoes Hansen <mwh@sysrq.dk> // // (C) 2002 Kral Ferch // (C) 2003 Martin Willemoes Hansen // using System; using System.IO; using System.Text; using System.Xml; using NUnit.Framework; namespace MonoTests.Syste...
//------------------------------------------------------------------------------ // <license file="EcmaScriptException.cs"> // // The use and distribution terms for this software are contained in the file // named 'LICENSE', which can be found in the resources directory of this // distribution. // // ...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Windows.Documents.Serialization; using System.Windows.Documents; using System.Windows.Markup; using System.Windows.Media; using System.Printing; using System.Windows; using System.Xml; namespace DocumentSerialization { ...
#region License // // Copyright (c) 2007-2018, Sean Chambers <schambers80@gmail.com> // Copyright (c) 2010, Nathan Brown // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www...