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/* * Password Hashing With PBKDF2 (http://crackstation.net/hashing-security.htm). * Copyright (c) 2013, Taylor Hornby * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributio...
// // This code was created by Jeff Molofee '99 // // If you've found this code useful, please let me know. // // Visit me at www.demonews.com/hosted/nehe // //===================================================================== // Converted to C# and MonoMac by Kenneth J. Pouncey // http://www.cocoa-mono.org // // Co...
using System; using Csla; using Csla.Data; using DalEf; using Csla.Serialization; using System.ComponentModel.DataAnnotations; using BusinessObjects.Properties; using System.Linq; using BusinessObjects.CoreBusinessClasses; using BusinessObjects.Common; namespace BusinessObjects.Documents { [Serializable] public part...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace RoboVikingGame { public class Weapon : Component { private Texture2D attackTexture; public int cost; private float damage; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Reflection; namespace System.Runtime.Serialization { #if NET_NATIVE public class XmlObjectSerializ...
// Copyright (c) 2014-2015 Robert Rouhani <robert.rouhani@gmail.com> and other contributors (see CONTRIBUTORS file). // Licensed under the MIT License - https://raw.github.com/Robmaister/SharpNav/master/LICENSE using System; using System.Collections.Generic; using SharpNav.Collections.Generic; using SharpNav.Geometry...
using UnityEngine; //using Windows.Kinect; using System.Collections; using System.Runtime.InteropServices; using System; using System.IO; /// <summary> /// Interaction manager is the component that deals with hand interactions. /// </summary> public class InteractionManager : MonoBehaviour { /// <summary> /// The ...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // Copyright (C) 2004 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documenta...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace System.Buffers.Tests { public class BufferReferenceTests { public static void TestOwnedBuffer(Func<OwnedBuffer<byte>> create) ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: tenancy_config/reservation_status_colors.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflect...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: The CLR wrapper for all Win32 as...
using System; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Utilities; using Org.BouncyCastle.Utilities; namespace NPascalCoin.Crypto { public class RadioGatun32Digest : IDigest, IMemoable { #region Consts private const int ByteLength = 12; private const int Dig...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using System; using System.Collections.Generic; using System.Linq; using Twilio.Base; using Twilio.Converters; namespace Twilio.Rest.IpMessaging.V2.Service { /// <summary> /// FetchChannelOptions ...
using System; using System.Data; using System.Data.OleDb; using PCSComUtils.DataAccess; using PCSComUtils.PCSExc; using PCSComUtils.Common; namespace PCSComSale.Order.DS { /// <summary> /// Summary description for SO_InvoiceDetailDS. /// </summary> public class SO_InvoiceDetailDS { private const string THIS =...
#region License /* * Copyright (C) 2002-2008 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
// Code generated by Microsoft (R) AutoRest Code Generator 1.2.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace ApplicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using System.Threading; using System.Threading.Ta...
/* VRPhysicsConstraintPlanar * MiddleVR * (c) MiddleVR */ using UnityEngine; using System; using System.Collections; using MiddleVR_Unity3D; [AddComponentMenu("MiddleVR/Physics/Constraints/Planar")] [RequireComponent(typeof(VRPhysicsBody))] public class VRPhysicsConstraintPlanar : MonoBehaviour { #region Memb...
using System; using System.Text; using System.IO; namespace CocosSharp { internal static partial class CCLabelUtilities { // The code for reading the TTF font file is based on TrueTypeSharp project originally // developed by Zer at http://www.zer7.com/software/truetypesharp. // The ori...
using System; using System.IO; using System.Threading; using NServiceKit.Common.Web; using NServiceKit.Service; using NServiceKit.ServiceHost; using NServiceKit.Text; namespace NServiceKit.ServiceClient.Web { /// <summary>A JSON rest client asynchronous.</summary> [Obsolete("Use JsonServiceClient")] public...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using Internal.N...
using System; using Amazon.ElasticTranscoder.Model; using Amazon.RDS; using Amazon.RDS.Model; using NUnit.Framework; using CommonTests.Framework; namespace AWSSDK_DotNet.IntegrationTests.Tests.RDS { [TestFixture] public class BasicDescribes : TestBase<AmazonRDSClient> { [Test] [Category("RD...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Xunit; namespace System.Linq.Expressions.Tests { public static class LambdaUnaryNotNullable...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Internal.Cryptography.Pal.Native; using Microsoft.Win32.SafeHandles; using System; using System.IO; using Syst...
#region Disclaimer/Info /////////////////////////////////////////////////////////////////////////////////////////////////// // Subtext WebLog // // Subtext is an open source weblog system that is a fork of the .TEXT // weblog system. // // For updated news and information please visit http://subtextproject.com/ // Su...
#region Using using System; using System.Collections.Generic; using System.Drawing; using System.Xml; using System.Globalization; using TribalWars.Villages; using TribalWars.Villages.Buildings; using TribalWars.Villages.Resources; using TribalWars.Villages.Units; using TribalWars.Worlds; #endregion namespace TribalWa...
using System; using System.Collections.Generic; using System.Globalization; using System.Threading; using System.Threading.Tasks; using Orleans; using Orleans.Runtime; using TestExtensions; using UnitTests.GrainInterfaces; using Xunit; #pragma warning disable 618 namespace DefaultCluster.Tests.General { public cl...
#region License /* * HttpServer.cs * * A simple HTTP server that allows to accept the WebSocket connection requests. * * The MIT License * * Copyright (c) 2012-2013 sta.blockhead * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation fi...
using System; using System.Collections; using System.Diagnostics; using System.IO; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.Cms; using Org.BouncyCastle.Asn1.X509; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Engines; using Org.BouncyCastle.Crypto.Signers; using Org.BouncyCastle.Security...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Markup.Xaml; using Avalonia.Media; using Avalonia.Media.Imaging; using AvaloniaEdit.CodeCompletion; using Avalon...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System; using System.IO; using System.Management.Automation; using Microsoft.PowerShell.Commands; using System...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Builder; using Microsoft.AspNet.Diagnostics; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // PartitionedDataSourc...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Threading; // This tests CompareExchange(object, object, object). // It just casts a bun...
using UnityEngine; using System.Collections; using DFHack; // Pretty tightly coupled to GameMap, ehhh. public class MapSelection : MonoBehaviour { GameMap gameMap; public GameObject cameraOrigin; public bool debugMode = false; public Vector3 dfCoord = new Vector3(); public Vector3 unityCoord = new...
// // Extension.cs // // Author: // Lluis Sanchez Gual // // Copyright (C) 2007 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel.Description { using System.Collections.Generic; using System.Runtime; usin...
using System; using System.IO; using System.Collections.Generic; using System.Net; using System.Text.RegularExpressions; using System.Threading.Tasks; using Discord; namespace KiteBot { public class KiteChat { public static Random RandomSeed; public static int RaeCounter; public static bool ...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; using AllReady.Models; namespace AllReady.Migrations { [DbContext(typeof(AllReadyContext))] partial class AllReadyContextModelSnapshot : ModelSnap...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Editor.H...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.ServiceModel { using System; using System.Text; using System.Collections.Generic; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using Xunit; namespace System.Tests { ...
using System; using System.Collections; using System.IO; using System.Globalization; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.Cms; using Org.BouncyCastle.Asn1.CryptoPro; using Org.BouncyCastle.Asn1.Pkcs; using Org.BouncyCastle.Asn1.X509; using Org.BouncyCastle.Asn1.X9; using Org.BouncyCastle.Crypto; us...
// <file> // <copyright see="prj:///doc/copyright.txt"/> // <license see="prj:///doc/license.txt"/> // <owner name="Daniel Grunwald" email="daniel@danielgrunwald.de"/> // <version>$Revision: 2743 $</version> // </file> using System; using System.Collections.Generic; using System.IO; using System.Xml; ...
using System; using System.Net; using System.Threading.Tasks; using Assert = Microsoft.VisualStudio.TestTools.UnitTesting.Assert; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Shared.Protocol; using Microsoft.WindowsAzure.Storage.Table.Protocol; using Orleans.AzureUtils; using Orleans.Testi...
using System; /* Contains conversion support elements such as classes, interfaces and static methods. */ namespace zlib { class SupportClass { /// <summary> /// This method returns the literal value received /// </summary> /// <param name="literal">The literal to return</param> /// <returns>The received va...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using Xunit; namespace System.Collections.Immutable.Tests { ...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
using System; using UnityEngine; namespace MLAPI.Serialization { public sealed class NetworkSerializer { private readonly NetworkReader m_Reader; private readonly NetworkWriter m_Writer; public NetworkReader Reader => m_Reader; public NetworkWriter Writer => m_Writer; ...
using UnityEngine; //using Windows.Kinect; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System; using System.IO; using ICSharpCode.SharpZipLib.Zip; public class KinectInterop { // constants public static class Constan...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using Microsoft.Build.Framework; using Microsoft.Build.BuildEngine.Shared; using System.Threading; namespace Microsoft...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Orleans; using Orleans.Runtime; using Orleans.Runtime.GrainDirectory; using UnitTests.GrainInterfaces; namespace UnitTests.Grains { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; #if !ES_BUILD_AGAINST_DOTNET_V35 using Contract = System.Diagnostics.Contra...
using Akka.TestKit.Xunit2; using Microsoft.VisualStudio.TestTools.UnitTesting; using Neo.IO; using Neo.Network.P2P.Payloads; using Neo.SmartContract; using Neo.SmartContract.Native; using Neo.UnitTests.Extensions; using Neo.VM; using Neo.VM.Types; using System.Linq; using Array = System.Array; namespace Neo.UnitTests....
/* * Copyright (C) Sony Computer Entertainment America LLC. * All Rights Reserved. */ using System; using System.Drawing; using System.Windows.Forms; namespace Sce.Sled.Shared.Controls { /// <summary> /// Collapsible GroupBox Control /// </summary> public class SledCollapsibleGroupBox : GroupBox ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.IO; using System.Reflection; using System.ComponentModel; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using System.Management.Automation; using System.Management.A...
#if DNX451 using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CodeActions; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CodeRefacto...
--- src/System.Net.Http/src/SR.cs.orig 2016-04-26 19:33:55.922338000 -0400 +++ src/System.Net.Http/src/SR.cs 2016-04-26 19:34:36.495649000 -0400 @@ -0,0 +1,766 @@ +using System; +using System.Resources; + +namespace FxResources.System.Net.Http +{ + internal static class SR + { + + } +} + +namespace System +{ +...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
namespace gView.DataSources.Fdb.UI.MSSql { partial class SqlFDBImageDatasetExplorerTabPage { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Collections; using System.IO; using System.Runtime.InteropServices; using Xunit; na...
// // ExportedType.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2010 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, inclu...
using Serilog.Capturing; using Serilog.Core; using Serilog.Events; using Serilog.Parsing; using Serilog.Tests.Support; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Xunit; // ReSharper disable UnusedAutoPropertyAccessor.Global, UnusedPara...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.IO; using System.Collections.Generic; using System.Reflection; using Debug = System.Diagn...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //========================================================================== // File: CombinedTcpChannel.cs // // Summary: Merges the client and server TCP channels // // Classes: public TcpChannel // //==========...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System.Collections.ObjectModel; using System.Management.Automation.Provider; using Dbg = System.Management.Aut...
// ReSharper disable All using System.Collections.Generic; using System.Data; using System.Dynamic; using System.Linq; using Frapid.Configuration; using Frapid.DataAccess; using Frapid.DataAccess.Models; using Frapid.DbPolicy; using Frapid.Framework.Extensions; using Npgsql; using Frapid.NPoco; using Serilog; namespac...
/************************************************************************ * * The MIT License (MIT) * * Copyright (c) 2025 - Christian Falch * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in ...
#region Apache Notice /***************************************************************************** * $Revision: 374175 $ * $LastChangedDate: 2006-03-22 22:39:21 +0100 (mer., 22 mars 2006) $ * $LastChangedBy: gbayon $ * * iBATIS.NET Data Mapper * Copyright (C) 2006/2005 - The Apache Software Foundation * * ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System; using Microsoft.Win32.SafeHandles; using System.Runtime.InteropServices; namespace NXTLib.USBWrapper { /// <summary> /// Routines for the WinUsb driver supported by Windows Vista and Windows XP. /// </summary> sealed internal partial class WinUsbDevice { internal struct devI...
using Microsoft.Xna.Framework.Graphics; namespace CocosSharp { public abstract class CCTransitionProgress : CCTransitionScene { const int SceneRadial = 0xc001; protected float From; protected float To; protected CCNode SceneNodeContainerToBeModified; #region Constructo...
// <copyright file="ChiSquareTests.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2014 Math.NET // // Permission is hereby granted, free of charge, ...
namespace InControl { using System; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; public sealed class AutoDiscover : Attribute { } public class UnityInputDeviceProfile : UnityInputDeviceProfileBase { [SerializeField] protected string[] JoystickNames; [SerializeField] ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // #define LLVM namespace Microsoft.Zelig.Runtime { using System; using TS = Microsoft.Zelig.Runtime.TypeSystem; [ExtendClass(typeof(System.Buffer), NoConstructors=true, ProcessAfter=typeof(ArrayImpl))] public static class BufferImp...
#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyr...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / /// <summary> /// TrustProductsChannelEndpointAssignmentResource /// </summary> using Newtonsoft.Json; using System; using System.Collections.Generic; using Twilio.Base; using Twilio.Clients; using Twilio.Co...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostic...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Raven.Client; using SolutionForms.Data.Models; using SolutionForms.Service.Providers.Helpers; using SolutionForms.Service.Providers.Parameters; using SolutionForms.Service.Providers.Returns; using System.Linq; using System.Threading; us...
// // DatabaseAlbumInfo.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2007 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restric...
// **************************************************************** // This is free software licensed under the NUnit license. You // may obtain a copy of the license as well as information regarding // copyright ownership at http://nunit.org/?p=license&r=2.4. // ********************************************************...
namespace Orleans.CodeGenerator { using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeA...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
using Loon.Utils; using System.Runtime.CompilerServices; namespace Loon.Core.Geom { public abstract class Shape { public float x; public float y; protected internal float rotation; protected internal float[] points; protected internal float[] center; protected internal float scaleX, scaleY; ...
// // MonoTests.System.Xml.XPathAtomicValueTests.cs // // Author: // Atsushi Enomoto <atsushi@ximian.com> // // (C)2004 Novell Inc, // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software w...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Dynamic.Utils; using System.Reflection; using System.Runtime.CompilerServices; n...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Management.Automation; using Dbg = System.Management.Automation; namespace Microsoft.PowerShell.Commands { /// <summary> /// A command to set the property of an item at a specified path. ...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml; using System.X...
/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Ceen.Database; using Ceen.Mvc; namespace Ceen.Extras { /// <summary> /// The parameters to a list request /// </summary> public class ListRequest { /// <summary> /// The start of t...
using System; using NBitcoin.BouncyCastle.Crypto.Utilities; using NBitcoin.BouncyCastle.Utilities; namespace NBitcoin.BouncyCastle.Crypto.Digests { /** * Draft FIPS 180-2 implementation of SHA-256. <b>Note:</b> As this is * based on a draft this implementation is subject to change. * * <pre> * ...
// ---------------------------------------------------------------------------- // <copyright file="PhotonViewInspector.cs" company="Exit Games GmbH"> // PhotonNetwork Framework for Unity - Copyright (C) 2011 Exit Games GmbH // </copyright> // <summary> // Custom inspector for the PhotonView component. // </summary...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using Htc.Vita.Core.Log; using Htc.Vita.Core.Runtime; using Htc.Vita.Core.Util; namespace Htc.Vita.Core.Diagnostics { /// <summary> /// Class DefaultWebBrowserManager. /// Implem...
/* * Copyright (c) 2014 All Rights Reserved by the SDL Group. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Xunit; public class GCTests { [Fact] public static void ValidCollectionGenerations() ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Runtime.CompilerServices; namespace System { // These sources are taken from corclr repo (src\mscorlib\src\System\Buffer.cs...
using System; using System.Collections; using System.Windows.Forms; using System.Data; using PrimerProForms; using PrimerProObjects; using GenLib; namespace PrimerProSearch { /// <summary> /// Consonant Chart Search /// </summary> public class ConsonantChartSearch : Search { //Search parameters private ...