context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
using System;
using System.Diagnostics;
using System.Text;
using u8 = System.Byte;
using u32 = System.UInt32;
namespace Community.CsharpSqlite
{
public partial class Sqlite3
{
/*
** 2001 September 22
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Collections.Generic;
using System.Globalization;
using Microsoft.AspNetCore.Razor.Language;
using Microsoft.AspNetCore.Razor.Language.Components;
namespac... | |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using System.Reflection;
namespace CommonTools.ColorPickerCtrl
{
public class ColorTable : LabelRotate
{
public event EventHandler SelectedIndexChanged;
public Color SelectedItem
{
get
{
if (m_selindex <... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using System.Security;
using Xunit;
namespace System.Reflection.Tests
{
public class GetCustomAttributes_MemberInfo
{
... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.VisualStudio.Debugger.Interop;
using System.Diagnostics;
using System.Collections.Obj... | |
namespace VRTK
{
using UnityEngine;
using Valve.VR;
public class VRTK_SDK_Bridge : MonoBehaviour
{
private static SteamVR_ControllerManager cachedControllerManager;
private static Transform cachedHeadset;
private static Transform cachedHeadsetCamera;
private static Trans... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Runtime.Serialization
{
using System;
using System.Collections;
using System.Diagnostic... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace System.Globalization
{
/// <summary>
/// This class implements the Julian calendar. In 48 B.C. Jul... | |
//-----------------------------------------------------------------------
// <copyright file="ActionButton.cs" company="None">
// Copyright (c) Brandon Wallace and Jesse Calhoun. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace TQVaultAE.GUI
{
... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may... | |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using PSView2;
using ProcessTools;
using System.Resources;
using System.Threading;
namespace MemHack
{
/// <summary>
/// Summary description for MemDisplay.
/// </summary>
public class MemDisplay ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using System.Threading;
using Microsoft... | |
//
// Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Text;
using System.Diagnostics;
using System.Globalization;
using System... | |
using BDSA2017.Lecture11.Common;
using BDSA2017.Lecture11.Entities;
using BDSA2017.Lecture11.Web.Models;
using Microsoft.Data.Sqlite;
using Microsoft.EntityFrameworkCore;
using Moq;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Xunit;
namespace BDSA2017.Lecture11.Web.Tests.Models
{
... | |
#region License
// Copyright 2004-2010 Castle Project - http://www.castleproject.org/
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LI... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
//
// Common.cs
//
//
// H... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Globalization;
using Xunit;
namespace System.Net.Mime.Tests
{
public class ContentDispositionTest
... | |
// Copyright (c) .NET Foundation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
namespace Microsoft.Extensions.DependencyModel
{
... | |
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Management.Automation.Runspaces;
using System.IO;
using System.Collections;
using System.Runtime.Serialization;
// St... | |
//
// PangoUtils.cs
//
// Author:
// Michael Hutchinson <mhutchinson@novell.com>
//
// Copyright (c) 2010 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in t... | |
using System;
using System.Text;
using Newtonsoft.Json;
namespace DocDBAPIRest.Models
{
/// <summary>
/// Triggers are pieces of application logic that can executed before (pre-triggers) and after (post-triggers)
/// creation, deletion, and replacement of a document. Triggers are written in JavaScr... | |
// -------------------------------------------------------------------------------
//
// This file is part of the FluidKit project: http://www.codeplex.com/fluidkit
//
// Copyright (c) 2008, The FluidKit community
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modif... | |
using System;
using ChainUtils.BouncyCastle.Crypto.Utilities;
using ChainUtils.BouncyCastle.Utilities;
namespace ChainUtils.BouncyCastle.Crypto.Digests
{
/**
* Draft FIPS 180-2 implementation of SHA-256. <b>Note:</b> As this is
* based on a draft this implementation is subject to change.
*
* <pre>
... | |
using Microsoft.IdentityModel.S2S.Protocols.OAuth2;
using Microsoft.IdentityModel.Tokens;
using Microsoft.SharePoint.Client;
using System;
using System.Net;
using System.Security.Principal;
using System.Web;
using System.Web.Configuration;
namespace Contoso.Core.AppPartPropertyUIOverrideWeb
{
/// <summary>
///... | |
using System.Windows.Forms;
namespace Cosmos.Debug.GDB {
partial class FormRegisters {
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Xunit;
namespace ... | |
using System;
using System.Threading.Tasks;
using System.IO;
using System.Threading;
using System.Reflection;
using System.IO.IsolatedStorage;
using System.Collections.Generic;
using Xamarin.Forms;
using Xamarin.Forms.Core.UnitTests;
using System.Security.Cryptography;
using System.Text;
using Xamarin.Forms.Internals;
... | |
//
// System.Net.ResponseStream
//
// Author:
// Gonzalo Paniagua Javier (gonzalo@novell.com)
//
// Copyright (c) 2005 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to de... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Azure.Core;
using Azure.C... | |
using AnimationOrTween;
using System;
using System.Collections.Generic;
using UnityEngine;
[AddComponentMenu("NGUI/Internal/Active Animation")]
public class ActiveAnimation : MonoBehaviour
{
public static ActiveAnimation current;
public List<EventDelegate> onFinished = new List<EventDelegate>();
[HideInInspector]... | |
//
// SelectionRatioDialog.cs
//
// Author:
// Stephane Delcroix <sdelcroix@src.gnome.org>
//
// Copyright (C) 2008 Novell, Inc.
// Copyright (C) 2008 Stephane Delcroix
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "So... | |
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR)
using System;
using Org.BouncyCastle.Math.Raw;
namespace Org.BouncyCastle.Math.EC.Custom.Sec
{
internal class SecP160R2Point
: AbstractFpPoint
{
/**
* Create a point which encodes with point compression.
*... | |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using WhatsAppApi;
using WhatsAppApi.Account;
using WhatsAppApi.Helper;
using WhatsAppApi.Parser;
using WhatsAppApi.Response;
using WhatsAppPw;
namespace WhatsTest
{... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections;
using System.Collections.Generic;
using Xunit;
using SortedList_SortedListUtils;
namespace SortedListAdd
{
public class Dri... | |
using Microsoft.IdentityModel.S2S.Protocols.OAuth2;
using Microsoft.IdentityModel.Tokens;
using Microsoft.SharePoint.Client;
using System;
using System.Net;
using System.Security.Principal;
using System.Web;
using System.Web.Configuration;
namespace Contoso.Core.EventReceiversWeb
{
/// <summary>
/// Encapsulat... | |
using System;
using Duality.Resources;
using Duality.Editor;
using Duality.Properties;
using Duality.Cloning;
using Duality.Drawing;
namespace Duality.Components.Renderers
{
/// <summary>
/// Renders a sprite to represent the <see cref="GameObject"/>.
/// </summary>
[ManuallyCloned]
[EditorHintCategory(CoreResNa... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using Xunit;
using Tests.Collections;
using System.Refle... | |
namespace MSDN.Html.Editor
{
partial class FindReplaceForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
... | |
//-----------------------------------------------------------------------
// <copyright file="BidiFlowSpec.cs" company="Akka.NET Project">
// Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com>
// Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net>
// </copyright>
//-... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using Microsoft.Protocols.TestSuites.FileSharing.Common.Adapter;
using Microsoft.Protocols.TestSuites.FileSharing.Common.TestSuite;
using Microsoft.Protocols.TestTools;... | |
// Copyright (c) Alexandre Mutel. All rights reserved.
// This file is licensed under the BSD-Clause 2 license.
// See the license.txt file in the project root for more information.
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace Shar... | |
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using EcsRx.Entities;
using EcsRx.Extensions;
using EcsRx.Groups.Observable;
using EcsRx.MicroRx.Extensions;
using EcsRx.Tests.Models;
using EcsRx.Tests.Plugins.Computeds.Models;
using NSubstitute;
using Xun... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DZ.Tools
{
/// <summary>
/// Comaprison report that contains structured information about tags comparison
/// </summary>
/// <typeparam name="TType"></typeparam>
public class ComparisonReport<TType>
... | |
// Copyright 2007-2008 The Apache Software Foundation.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use
// this file except in compliance with the License. You may obtain a copy of the
// License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required b... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
// <copyright file="MlkBiCgStabTest.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2014 Math.NET
//
// Permission is hereby granted, free of charge,... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Diag... | |
//------------------------------------------------------------------------------
// <copyright file="BlockBasedBlobReader.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation
// </copyright>
//------------------------------------------------------------------------------
namespace Microsoft.WindowsAzure.... | |
// Copyright (c) 2015 Alachisoft
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed t... | |
/*
Copyright (c) Microsoft Corporation. All rights reserved.
Licensed under the MIT License. See License.txt in the project root for license information.
*/
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using Adxstudio.Xrm.AspNet.Cms;
using Adxstudio.Xrm.AspNet.Mvc;
using Adx... | |
/* ====================================================================
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for Additional information regarding copyright ownership.
The ASF licenses this file to Y... | |
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
//
using UnityEngine;
#if UNITY_WSA
using UnityEngine.VR.WSA;
using UnityEngine.VR.WSA.Persistence;
using UnityEngine.VR.WSA.Sharing;
#endif
using System.Collecti... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Text;
using Microsoft.Xml;
using Microsoft.Xml.Schema;
//using Microsoft... | |
// Copyright (c) 2021 Alachisoft
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
nam... | |
namespace CsvHelper.Excel
{
using System;
using System.Text.RegularExpressions;
using ClosedXML.Excel;
using CsvHelper.Configuration;
/// <summary>
/// Defines methods used to serialize data into an Excel (2007+) file.
/// </summary>
public class ExcelSerializer : ICsvSerializer
{
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
//
using System;
using System.Security;
using System.Reflection;
using System.Collections;
using System.Collections... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using CPV.Models;
using CPV.Models.ManageViewModels;
using CPV.Services;
na... | |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for details.
using System;
using System.Globalization;
using System.Windows.Forms;
using mshtml;
using OpenLiveWriter.ApplicationFramework;
using OpenLiveWriter.HtmlEditor;
using OpenLiveWrite... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using Internal.Runtime;
using Internal.Text;
using Internal.TypeSys... | |
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
using MORPH3D.COSTUMING;
using MORPH3D;
namespace MORPH3D.EDITORS
{
[CustomEditor (typeof(M3DCharacterManager))]
public class M3DCharacterManagerEditor : Editor
{
protected M3DCharacterManager data = null;
protected M3DBlendshapeNames name... | |
/*
* Naiad ver. 0.5
* Copyright (c) Microsoft Corporation
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0 ... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using NuGet.Resources;
namespace NuGet
{
public class LocalPackageRepository : PackageRepositoryBase, IPackageLookup
{
private r... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#region Using directives
using System;
using System.Management.Automation;
using System.Management.Automation.SecurityAccountsManager;
using System.Management.Automation.SecurityAccountsManager.Extensions;
using Microsoft... | |
using System;
using System.Globalization;
using System.Collections.Generic;
using Sasoma.Utils;
using Sasoma.Microdata.Interfaces;
using Sasoma.Languages.Core;
using Sasoma.Microdata.Properties;
namespace Sasoma.Microdata.Types
{
/// <summary>
/// A state or province.
/// </summary>
public class State_Core : Type... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
//------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//------------------------------------------------------------
namespace System.Runtime.Serialization
{
using System;
using System.Collections;
using System.Diagnostics;
using Sy... | |
using UnityEngine;
using System.Collections;
public class Projectile : MonoBehaviour {
private float projectileSpeed = 100.0f;
private Vector3 reticlePos; // Reticle, used to calculate the direction in which the projectile fires
private Vector3 translation; // Forward vector of the projectile
private AttackType.T... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using Xunit;
namespace System.Numerics.Tests
{
public class StackCalc
{
... | |
namespace FacebookSharp
{
using System;
using System.Collections.Generic;
using RestSharp;
internal class RestSharpContext<TMessage, TSyncResult, TAsyncResult>
{
private readonly Func<TMessage, RestRequest, RestClient> _prepareRestSharpClient;
private readonly Func<TMessage, Method... | |
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in ... | |
//
// Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
//
// Copyright 2011-2013, Xamarin Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by appli... | |
// Copyright 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applica... | |
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Abstractions;
using Microsoft.Extensions.Options;
using Orleans;
using Orleans.Configuration;
using Orleans.Internal;
using Orleans.Runtime;
using Orleans.... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Dynam... | |
#region Copyright (c) Roni Schuetz - All Rights Reserved
// * --------------------------------------------------------------------- *
// * Roni Schuetz *
// * Copyright (c) 2008 All Rights reserved *
// * ... | |
// Copyright (C) 2013 Dmitry Yakimenko (detunized@gmail.com).
// Licensed under the terms of the MIT license. See LICENCE for details.
namespace LastPass.Test
{
static class TestData
{
public static readonly string[] ChunkIds =
{
"LPAV", "ATVR", "ENCU", "CBCU", "BBTE", "IPTE... | |
/*******************************************************************************
* Copyright (c) 2009-2012 by Thomas Jahn
* Questions? Mail me at lithander@gmx.de!
******************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
names... | |
/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using System.Collections.Generic;
using System.Management.Automation.Language;
namespace Microsoft.PowerShell
{
... | |
using System.Security;
using System.Security.Claims;
using System.Security.Principal;
namespace Odachi.Security
{
public static class PrincipalExtensions
{
/// <summary>
/// Returns whether principal has been granted a permission.
/// </summary>
/// <param name="principal">The p... | |
using UnityEngine;
using System.Collections;
public class TimedEvents : GenericEvents
{
#region Functions
public override string GetEventType() { return GenericEventNames.Timed; }
#endregion
#region Events
public class TimedEvent_Base : ICutsceneEventInterface { }
public class TimedEvent_Foll... | |
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
[CanEditMultipleObjects]
[CustomEditor(typeof(tk2dSprite))]
class tk2dSpriteEditor : Editor
{
// Serialized properties are going to be far too much hassle
private tk2dBaseSprite[] targetSprites = new tk2dBaseSprite[0];
#if !(UNITY_3_5 || UNITY_4... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using Xunit;... | |
// Copyright (c) .NET Foundation and contributors. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using FluentAssertions;
using Microsoft.NET.TestFramework;
using Microsoft.NET.TestFramework.Assertions;
using Microsoft.NET.TestFramework.Comman... | |
//*******************************************************
//
// Delphi DataSnap Framework
//
// Copyright(c) 1995-2011 Embarcadero Technologies, Inc.
//
//*******************************************************
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
namespace Embarca... | |
//
// StringExtensions.cs
//
// Author:
// Craig Fowler <craig@csf-dev.com>
//
// Copyright (c) 2015 CSF Software Limited
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without r... | |
//
// (C) Copyright 2003-2011 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
u... | |
//
// Copyright (c) 2004-2020 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Web.Http;
using System.Web... |
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